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Apple refreshes iPad mini with A17 Pro chip, double the base storage and Wi-Fi 6E
5:02 pm | October 15, 2024

Author: admin | Category: Mobile phones news | Comments: Off

Apple announced its new iPad mini (2024) with a simple press release. It’s one of the most minor updates in iPad history with the main addition being the Apple A17 Pro chip which made its debut on last year’s iPhone 15 Pro and 15 Pro Max. It replaces the iPad mini (2021) which launched back in 2021 and will be in line to receive Apple Intelligence when it begins its gradual rollout with iPadOS 18.1 later this month. Apart from the more modern chip, the new mini features 128GB base storage (up from 64GB) and updated connectivity with support for Wi-Fi 6E, Bluetooth 5.3 and a faster USB...

Galaxy AI can create slow-mo clips from any video or punch up your photos with generated images
4:49 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A few weeks ago, Samsung demonstrated how Galaxy AI features can be used to increase your productivity. Now the company is focusing more on the fun side of AI and is showing off a few ways to enhance your vacation photos and videos before sharing them with friends. Galaxy AI is available on a variety of high-end Galaxy phones, but Samsung is focusing on the Galaxy Z Fold6 and Galaxy Z Flip6. Have you ever looked at a video you recorded and thought “this would have looked awesome in slow motion”? While you can’t go back and re-record the moment, you can use the Instant Slow-Mo feature of...

DJI Air 3S review: soaring closer to camera-drone perfection
4:02 pm |

Author: admin | Category: Cameras Computers Drones Gadgets | Tags: , | Comments: Off

DJI Air 3S: one-minute review

The Air 3S is the latest flagship model in DJI’s mid-range Air series of consumer camera drones, supplanting the July 2023-launched DJI Air 3. Like the Air 3, the Air 3S’s main draw is its two-camera setup: instead of a single camera for aerial photos and video, its camera module pairs wide-angle and medium-telephoto cameras, mounted on a three-axis gimbal on the drone’s nose.

In many ways – physical design, specifications, battery life, and pricing – the Air 3S and Air 3 are close, if not virtually indistinguishable. That being said, the Air 3S does offer a couple of notable improvements over its predecessor: a larger image sensor on one of its cameras, and a more effective omnidirectional object-sensing system to help it avoid mid-air collisions with obstacles. With the front-facing sensors now powered by LiDAR rather than standard vision tech, DJI says the Air 3S is better at navigating tricky terrain at night. It’s also packed with technology that makes it easy to fly, including automatic take-off and landing, advanced return-to-home flight, and super-stable video transmission courtesy of DJI’s O4 system. The battery life is very impressive too, with a full charge providing up to 45 minutes of flight time.

The cameras are both excellent, able to shoot raw photos and 10-bit 4K video at 60fps (120fps in slow-motion mode) with HLG or D-Log M color profiles that allow more flexibility in post-production. Users can expect up to 14 stops of dynamic range, plus superb stability in footage thanks to the three-axis gimbal. The new larger sensor on the wide-angle camera, meanwhile, gives the Air 3S a distinct advantage over the Air 3 when it comes to shooting in lower-light conditions.

DJI Air 3S camera drone photographed from above

(Image credit: Future | Sam Kieldsen)

DJI suggests that the Air 3S’s compact size and camera arrangement make it ideal for travel photography and video, but potential buyers should note that its take-off weight puts it in a class of drone that requires much more regulatory and administrative hoop-jumping than an ultra-lightweight model like the DJI Mini 4 Pro. EU- and UK-based users will need to have completed a paid competency course and passed an exam in order to fly it in almost any public space or built-up area, and US-based users will have to register the drone and pass an exam.

If you can live with the paperwork and revision, however, the DJI Air 3S is a truly fantastic mid-range camera drone that’s safe and easy to fly, capable of capturing gorgeous photos and videos, and only a little more expensive than the Air 3. If you already own the latter, we’d suggest you stick with it for now, but for anyone upgrading from an entry-level drone, the Air 3S represents a logical progression.

DJI Air 3S: release date and price

  • Released October 15 2024
  • Base kit costs $1,099 / £959 / AU$1,699
  • Fly More Combo bundles from $1,399 / £1,239 / AU$2,129

The DJI Air 3S is available to buy from the day it was announced to the world: October 15 2024.

At launch, it’s available in three different configurations. The base kit, which consists of the drone, a single battery and an RC-N3 controller, costs $1,099 / £959 / AU$1,699, and there are also two Fly More Combo bundles available. These include the drone, three batteries, a battery charging hub, an ND filter set and a shoulder bag, in addition to a controller. The Fly More Combo with an RC N3 controller costs $1,399 / £1,239 / AU$2,129, and the Fly More Combo with an RC N2 controller costs $1,599 / £1,439 / AU$2,429.

This makes the Air 3S slightly more expensive than the Air 3, as you’d expect, slightly cheaper than the larger Mavic 3 Classic and significantly cheaper than the Mavic 3 Pro.

  • Price score: 4.5/5

DJI Air 3S: specs

DJI Air 3S: design and handling

  • Compact folding design
  • Weight puts it in UK A2 subcategory
  • Level 6 wind resistance (up to 12m/s or 26mph)
  • 42GB of internal storage plus microSD card slot

The Air 3S sports a folding design that’ll be familiar to anyone who’s encountered a DJI Mini, Air or Mavic drone before: a blocky main body with a gimbal-mounted camera at the nose and space for a battery at the back, plus four fold-out arms holding the motors and rotors that keep the drone airborne.

When fully folded it’s compact and lightweight enough to carry around in a small bag – although with extras like a controller and spare batteries you’ll probably want to carry it in something with a bit of room and extra protection. I found that the shoulder bag that comes with the Fly More Combo bundles does the job perfectly, as it features padded partitions to keep all the elements snugly and safely in place, plus a zip-up pocket for cables, spare propellers, ND filters and the like. DJI also supplies the Air 3S with a hard plastic cover to keep the delicate camera and gimbal protected during transport.

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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)

At 724g take-off weight, the Air 3S is subject to more restrictions on its use than a sub-250g drone like the DJI Mini 4K. In the US, for instance, recreational Air 3S users will need to register their drone with the FAA and have passed the TRUST exam. In the UK, recreational users, in addition to getting a flyer ID and passing the CAA’s free online theory test, will also need to fly the Air 3S at least 50m away from people and 150m from ‘residential, commercial, industrial or recreational areas', with the latter including parks, beaches and the like. UK pilots who take and pass the A2 CofC course (which costs around £100 and requires taking a 90-minute invigilated exam) will be able to fly their drone in the above areas, provided it remains at least 50m from people.

So, the Air 3S’s weight does present an issue that sub-250g drones do not. It’s not a deal-breaker by any means – anyone willing to put in a bit of time, effort and money into learning how drones work can have a lot of legal fun with this thing – but I think it’s enough to put off casual users. They should just get a Mini or DJI Neo instead.

I found the Air 3S to be a solidly constructed piece of equipment and, while I’ll talk about its flight capabilities in the next section of this review, its sturdiness and motor power mean it can stand up to pretty strong winds, hovering in place in gusts of up to 12m/s or 26mph.

It’s flown with a remote controller. For this review, I used the touchscreen-equipped, 420g RC 2 controller, which is also solidly built and comfortable in the hand. It has a bright 5.5-inch Full HD screen, 32GB of storage capacity, and controls for both flight and camera functions. It connects to the drone in seconds, and it’s just excellent all-round, and I much prefer it to having to mess around with my iPhone and a smaller controller.

The drone’s connectivity is nice and simple. At the back there's a USB-C port which can be used to charge the battery or transfer data, plus a microSD slot for storing videos and photos. However, you may not need to use the latter, as DJI has added 42GB of on-board storage here – room enough for about one hour of 4K/60p footage, 2.5 hours of FHD/60p footage, over 2,200 raw photos or 5,400 JPEGs.

  • Design score: 4.5/5

DJI Min 4K: features and performance

  • Up to 45 minutes flying time per battery
  • Automatic return-to-home feature
  • Omnidirectional obstacle sensing including forward-facing LiDAR
  • Up to 20km transmission distance

When it comes to flight performance and safety, the Air 3S improves even on the strong showing of previous Air and Mavic drones.

The battery life is roughly the same as the Air 3’s, lasting an impressive 45 minutes in ideal conditions. In reality, due to wind speed and other factors, you’ll get significantly less, but I never felt any major anxiety over the battery running low while flying due to the strong starting point. I also had two additional batteries to use as I was sent the Fly More Combo for testing, so I could land the drone, quickly swap out a flagging battery for a fresh one and get back in the air, all within a minute or so.

Batteries can be charged on the go ‘in-drone’ using the USB-C port, but the Fly More Combo’s charging hub does things much better. Not only can it accommodate three batteries at once, charging them in sequence; it can also consolidate the remaining battery power from two half-spent batteries into a third. Charging speed varies depending on the power adapter used, but a DJI 100W adapter will refill an empty battery in about one hour.

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DJI Air 3S camera drone battery charging hub

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone RC 2 controller

(Image credit: Future | Sam Kieldsen)

Flying itself is about as simple as it gets. The controller’s flight app takes care of a lot of the busy work (you press a button on the touchscreen to take off, for instance), and GPS means the drone can be brought back to its home point at any time for a safe landing; it’ll also return to home automatically in the event of the signal being lost or the battery reaching low levels. As with most DJI drones there are three flight modes: Normal, Cine (which slows things down to help you get smooth video), and Sport, which turns off safety features and increases the top speed to around 21m/s (or about 50mph).

The twin stick controls are easy to learn, and the Air 3S flies much like any other quadcopter – as someone who’s been flying them for over a decade now, very little has changed except for battery life and the level of safety features, both of which just keep getting better. The Air 3S has omnidirectional object sensing, allowing it to avoid crashing into trees, lampposts and the like (either by braking automatically or re-routing itself around them), and is DJI’s first drone to use LiDAR for the front-facing sensors. DJI claims that this helps to make the obstacle detection far more effective at night, where traditional vision-based sensors can fail to spot objects.

Due to UK restrictions about flying in public parks or built-up places, I wasn’t able to test the Air 3S’s obstacle-dodging capabilities as rigorously as I would have liked, but even during some dusk-time flying I noticed the directional sensor indicators blinking on the controller’s screen when I was taking off and landing the drone. I would say, though, that the front-facing LiDAR isn’t going to help object sensing with obstacles to the side or rear of the drone at night. These sensors still use vision to detect things, and in low light they don’t work as well. So you'll still need to exercise caution at night.

DJI’s O4 video transmission system (the same as used on the Air 3) is robust and slick, beaming a low-latency FHD/60fps image live from the Air 3S’s camera to the RC 2’s screen. I never had it cut out or even stutter during the week I was testing the drone. That said, even though the transmission’s theoretical range is up to 20km I never flew the Air 3S further than a few hundred meters from me due to UK drone laws dictating that drones must remain in visual range of the operator.

In terms of special flight modes, the Air 3S features ActiveTrack 360º, which debuted on the DJI Mini 4 Pro and was later added to the Air 3 via firmware update. This feature allows you to drag a box around a subject on the touchscreen and have the drone perform movements around it while keeping it centered in the shot, all while using its obstacle detection system to avoid crashing. The idea is that you can walk, run, ride a bike, ski or skateboard and the drone will automatically follow along, effortlessly dodging potential obstacles while moving around you and creating cinematic shots.

  • Features score: 4.5/5

DJI Air 3S: image and video quality

  • Dual-camera setup (wide-angle and medium-tele)
  • 1-inch (wide-angle) and 1/1.3-inch (medium-tele) sensors
  • 4K video at up to 120fps and 2.7K vertical shooting
  • DNG raw and JPEG still photos

Folded DJI Air 3S drone with camera

(Image credit: Future | Sam Kieldsen)

The Air 3 has a dual-camera array, with wide-angle (equivalent to 24mm on a standard 35mm camera) and medium-telephoto (equivalent to 70mm) options to switch between. The Air 3S has practically the same setup but better, thanks to DJI upping the physical size of the wide-angle camera’s CMOS sensor from 1/1.3-inch to 1-inch. The tele camera keeps the same 1/1.3-inch CMOS as the Air 3’s. Both cameras’ lenses are fixed-aperture, so videographers will probably want to ensure they get hold of DJI’s ND filter set in order to use slower shutter speeds on sunny days.

I think having more than one camera on a drone is a brilliant asset. The tele lens really expands the Air 3S’s creative options, both by allowing it to get ‘closer’ to subjects while staying physically far away and by giving it the ability to compress perspective to give a scene a different look. There’s a digital zoom option for both cameras, but it does noticeably soften the video quality, and I tried to avoid using it in order to keep my videos and photos as sharp and crisp as possible.

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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with wide-angle camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
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Night-time aerial photo of harbour taken with DJI Air 3S drone

(Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with wide-angle camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)

DJI has packed a lot of video and photo options into the Air 3S, albeit nothing that really surpasses the range of options that comes with the original Air 3. Both the wide-angle and tele camera can capture 4K video at 24/25/30/48/50/60/120fps (with 120 reserved for slow-motion footage), FHD video at the same frame rates plus 240fps (again, with 120 and 240fps reserved for slow-motion), and TikTok-friendly 2.7K vertical 9:16 video at 24/25/30/48/50/60fps. Video can be captured in normal, HLG and D-Log M color modes, with 8-bit and 10-bit options for normal (HLG and D-Log M are always 10-bit) encoded in H.264 or H.265.

Photos can be capturing in DNG raw format and/or JPEG. The wide-angle camera takes photos at 12MP or 50MP resolution, while the medium tele takes them at 12MP or 48MP resolution.

The major difference between the cameras here and on the original Air 3 is the larger sensor on the wide-angle camera, which boosts its performance, particularly in low-light situations.

As you can see from the photo and video samples above, image quality is generally excellent – including in those tricky dusk and night-time conditions. I thought the Air 3 was a fine performer in this regard already, but the Air 3S’s larger sensor bumps the wide-angle camera’s low-light capabilities; these images look clean, clear and noise-free in situations where smaller sensor 4K cameras, like the one on the DJI Mini 4 Pro, would struggle.

I had a blast color-correcting and grading the footage shot in 10-bit D-Log M. I used DaVinci Resolve Studio 19 for this, which already includes some DJI LUTs for converting D-Log M footage. There was plenty of scope for grading here, and aerial videographers who want to create great-looking footage and have maximum control over the end results will love what the Air 3S’s cameras can do.

  • Image quality score: 4.5/5

DJI Air 3S sample video 4K

DJI Air 3S: testing scorecard

DJI Air 3S drone hovering in flight

(Image credit: Future | Sam Kieldsen)

Should I buy the DJI Air 3S?

Buy it if...

You need a two-camera drone
The Air 3S’s dual-camera setup opens up a world of new shooting possibilities. If you’re used to wide-angle only, having the extra camera feels like a breath of fresh air.

The Mavic 3 Pro is too expensive
The triple-camera Mavic 3 Pro is still the pinnacle of DJI’s consumer range – and still pricey. If you want something approaching its capabilities at a much cheaper price, the Air 3S is ideal.

You want great battery life
Up to 45 minutes from a full battery takes much of the time-related anxiety out of flying. And you'll get three times that with the Fly More Combo bundle.

Don't buy it if...

You want a casual camera drone
The price and weight class of the Air 3S makes it more suited to drone experts than beginners. If you’re starting out, a cheaper sub-250g drone like the DJI Mini or Neo is a much better choice.

You already own a DJI Air 3
The Air 3S is an improvement on its predecessor, but not enough of one to warrant an expensive upgrade – unless you’re really picky about low-light video performance.

DJI Air 3S: also consider

How I tested the DJI Air 3S

DJI Air 3S drone landed on deck

(Image credit: Future | Sam Kieldsen)
  • One week of use
  • Flown with the DJI RC 2 Controller
  • Camera tested in sunny, cloudy, windy and low-light conditions

I’ve been testing the DJI Air 3S for a week using pre-launch firmware and the Fly More Combo, which meant I had a couple of extra batteries and the RC 2 touchscreen controller, plus the ND filter set and a nice sturdy bag to carry everything around in.

I flew the drone in a variety of locations near my home on the English coast, including in potentially tricky windy and low-light conditions, although legal restrictions meant I couldn’t fly it close to buildings or in public parks, which did make testing out the drone’s obstacle avoidance system quite hard.

I captured photos and videos in a wide variety of formats, editing and adjusting my images and clips using Adobe Lightroom and DaVinci Resolve 19 on my computer.

First reviewed October 2024

Super Mario Party Jamboree review: party over here
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: October 17, 2024 

With the holidays fast approaching, you can’t really go wrong with a new Mario Party game as the best way to bring people together or drive each other crazy. Super Mario Party Jamboree is even more special as the third entry on the Nintendo Switch, which feels like a big blowout for both the series and the console, as it takes the best of everything to make it the Mario Party with the biggest and most varied amount of content for every type of player.

Motion controls are back for those who enjoyed them in Super Mario Party, though if you didn’t you can opt out as they only take up a small portion of the more than 110 minigames in Jamboree. There are even more options for online multiplayer, including two modes made exclusively for online play (or AI if matchmaking becomes an issue). 

Minimayhem

A screenshot of a balancing ball minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

For newcomers, the Switch game Super Mario Party Jamboree is essentially an interactive board game where up to four players roll (or rather bump) dice to move across a range of lovingly designed Mario-themed boards, competing to win coins and in turn obtain stars to come out on top. That’s the civil description, as of course it also involves a lot of shenanigans with minigames where you’re actively screwing over your rivals to bag the most coins or having to work together in 2v2 or 3v1 minigames.

Those underhanded tactics, often based on luck, also play out on the board themselves, each with different mechanics and paths to take. For example, on Goomba Lagoon, the changing tide might find you stranded and going around in circles for a couple of turns, and while the star is always at the same location in Mario’s Rainbow Castle, you can flip the rules so that your rival has the misfortune of collecting a fake star instead. Nothing however is quite as evil as getting a Boo to steal stars for you.

Best bit

A screenshot of a culinary minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

As a fan of rhythm games as well as being a bit of a foodie, I couldn’t help but instantly take to Rhythm Kitchen, which combines well-timed motion-controlled shaking with food-themed minigames. From spreading butter on bread slices to skewering meats and vegetables flying towards you, it’s all rather delightful. For those less motion-inclined, there’s also some mouthwateringly-rendered food in button-based minigames that can also be grouped together in Minigame Bay’s Daily Challenges.

This level of unpredictability is, much like the controversial blue shell in Mario Kart, Nintendo’s unique brand of leveling the playing field, so that no matter how good or bad you think you are at Mario Party, everyone’s got a chance to be a superstar. Even then, minigames, from the super-short item minigames to the gauntlets required to obtain an ally character who can also double your rewards, are simple and intuitive enough for players of all skill levels to understand, while by default you can practice as long as they like until everyone’s ready to play the minigame for real.

Suffice to say that much of what makes Mario Party work so well is being able to play together, so I found the board mechanics and watching everyone to have their turn tedious when just playing solo with AI players, even with the option to speed up some animations. Boards can be played online too, and there are some charming emotes you can use, which have also been designed so that trolls can’t spam them repeatedly, but even post-pandemic, it’s a poor substitute to being in the same room. If you are going to play online, then I can only recommend setting up a group with friends instead of random matchmaking and to also have your own separate voice chat group rather than the Switch Online app. 

Don't play alone

A screenshot of a golf minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

While the main attraction, boards are just one aspect of Super Mario Party Jamboree, as you can traverse this bountiful party resort, reminiscent of Wii Sports Resort’s Wuhu Island, and pick a range of other modes, while the Party Plaza hub also contains what you could call the game’s single-player campaign; Party-Planner Trek.

It’s the weakest element of the package, since playing Mario Party by yourself can feel like a drag outside of minigames. It’s all the more peculiar that it guts the boards of their inventive mechanics as you simply move across them freely while ticking off a series of mundane fetch quests to earn mini-stars. It may be a short campaign but I still resented playing this mode in order to rank up with achievements and unlock game content. Your mileage may vary with unlockables, but I found it frustrating that the game’s newest features, such as new playable characters Pauline and Ninji, require jumping through a bunch of hoops first. 

Faring better is side content that cuts out the futz and focuses on minigames. Minigame Bay is the perfect pitstop for short burst sessions, whether you want to play whichever of the more than 110 minigames available or jump into the Daily Challenge, with a selection of minigames grouped into themes. I was however most taken by the bespoke motion-themed islands, such as Toad’s Item Factory, a series of puzzle challenges as players guide balls around to a goal using motion-controlled platforms and blocks, and which feels fun even when soloing. 

For the times when getting people together is impossible, there are also online-specific modes. Compared to the stop-start of co-op-based Bowser Kaboomb Squad, the 20-player Koopathlon has a peculiar charm to it as you’re competing against other players but almost always in parallel. Each minigame you’re thrown into gives you the chance to collect as many coins, which in turn keeps your character moving along a racetrack that’s also visible to the right of the screen. It’s a refreshing mode in a post-Fall Guys world and one that may have the most staying power, given its also button-only minigames make it easy to jump into for a quick handheld session. 

Accessibility

Super Mario Party Jamboree doesn’t have accessibility settings as such but you’ll have the option to toggle various settings before the start of any mode. These include adjusting difficulty, whether or not to start each minigame with a tutorial, or the option to turn off motion minigames. Note that there are no alternate button controls for motion minigames, which means modes such as Rhythm Kitchen will be inaccessible if you’re not able to play with the required control configuration.

A screenshot of a musical minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

Should you play Super Mario Party Jamboree?

Play it if...

You love having people over for couch multiplayer
Getting up to four people together in front of the TV is the way Super Mario Party Jamboree is best experienced, providing all manner of charm, hilarity, and shenanigans that anyone can enjoy.

You’re after a varied party package
There’s not just a large selection of boards but other modes, including some dedicated to motion controls, that provide a good variety if you’re after a quick burst of fun.

Don't play it if...

You’re prefer single-player Mario adventures
The joy of Super Mario Party Jamboree comes from playing with others in the same room. While there are single-player and online options, they pale compared to good old couch multiplayer.

How I reviewed Super Mario Party 

I played Super Mario Party Jamboree for more than 15 hours on my Nintendo Switch OLED, which included multiple local multiplayer sessions. I was able to complete the single-player campaign, unlock all the party boards, try every minigame, and unlock lots if not all cosmetic items. Nintendo didn’t host online play sessions during the review period, so my experience with the online modes was limited to playing with AI players.

I played primarily in docked mode on an LG C2 OLED TV and played with a single Joy-Con, which is the default configuration if you want to swap between button and motion minigames. I also spent some time playing in handheld mode, which didn’t impact visuals and performance but would mean I wouldn’t be able to access motion-based minigames.

Here are the Google Pixel devices that will receive Android 15 later this week
3:47 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Google has started to slowly roll out Android 15 to supported Pixel devices. Some users report that they have already gotten the update, but the mass rollout should happen later this week. Here are the supported Pixel phones: Google Pixel 6 • Google Pixel 6 Pro • Google Pixel 6a Google Pixel 7 • Google Pixel 7 Pro • Google Pixel 7a Google Pixel Fold • Google Pixel Tablet Google Pixel 8 • Google Pixel 8 Pro • Google Pixel 8a Google Pixel 9 • Google Pixel 9 Pro XL The Pixel 9 Pro and 9 Pro Fold are not on the list, but they will be...

Metaphor: ReFantazio review: truly a turn-based RPG for the ages
2:30 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, PC
Release date:
October 11, 2024

Shin Megami Tensei and Persona series developer Atlus is back with its first original franchise in years in the form of Metaphor: ReFantazio. This new game trades in the modern-day Japan backdrop for a decidedly dark fantasy setting - something we haven’t really seen from Atlus since the Etrian Odyssey series.

However, Metaphor’s take on fantasy is remarkably different from its peers - and it’s highly ambitious. The game presents a world racked by discrimination and a broken class system in which church and state very much operate hand in hand. It explores how peoples’ fear and anxiety can be weaponized against them - and how that can cause people to confidently act against their own best interests time and again.

This - paired with an evolution of Atlus’s challenging ‘press turn’ battle system that merges the best elements of the developer’s other franchises - makes for a constantly engaging role-playing game (RPG) that never once grew stale across its mammoth 80-hour runtime. With all that said, Metaphor: ReFantazio is easily the best RPG of the year, one of Atlus’s best games to date, and shouldn’t be missed whether you’re familiar with the developer’s back catalog or not. 

Fight for your right

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio’s world is inhabited by numerous humanoid tribes, each with their own defining features such as horns, wings, or facial markings. Most of the tribes tend to keep to themselves, with rarely a nice thing to say about one another. Most have also fallen into the teaching of the Sanctist Church, which also acts as the world’s primary governing body.

Our protagonist hails from the eldan tribe, a near-extinct race defined by the fact that they have no, well, defining physical features at all. They are the closest to resembling real-world humans and thus are the most shunned of all of Metaphor’s societies. What the game refers to as ‘humans’ are instead towering, demonic monstrosities that roam the land, terrorizing countryside and communities both. You can see a bit of meta-commentary starting to form there, then, but to divulge more here would be to encroach on spoiler territory.

The story in Metaphor begins as the world is thrust into a rite of royal succession. The culprit is a high-ranking military man known as Count Louis. After assassinating the king in cold blood and placing a curse on the prince that puts him into a coma, we, as the prince’s aide, are tasked with bringing the Count to justice. However, that’s much easier said than done; while the populace knows Count Louis to be the culprit, discontent with the royal family and the Sanctist Church have made him a popular figure and thus a frontrunner to succeed the throne.

Best bit

Metaphor: ReFantazio

(Image credit: Atlus)

The battle system in Metaphor: ReFantazio is its crown jewel. Archetypes are a phenomenal evolution of both Personas and Shin Megami Tensei’s highly customizable demon builds. Being encouraged to change up your party and archetype composition between quests and dungeons means you’ll constantly have your thinking cap on when it comes to clearing content as efficiently as possible.

Much of Metaphor’s narrative revolves around the ‘Tournament for the Throne’- a contest set into motion by the deceased king. It’s here where our protagonist and his band of comrades must make a name for themselves in order to be considered worthy of Louis’ attention.

It’s an eclectic and diverse bunch, too. There’s Strohl - a nobleman’s son bent on killing Louis after razing his village to the ground - as well as Hulkenberg, a decorated royal knight who blames herself for being unable to protect the family in her charge. And that’s just the first two party members; the rest each have their own vibrant personalities, motivations and backgrounds that are equally rich and tragic. I’m also a huge fan of the wide variety of British accents used in the game’s English dub, ranging from East London ‘cockney’ and Welsh to Irish and Liverpudlian.

Overall, Metaphor: ReFantazio presents a constantly gripping story that I found incredibly difficult to step away from. It’s a veritable virtual page-turner where I often found myself playing into the wee hours of the night just to unfurl the next chain of unpredictable events. 

Royal beggars

Metaphor: ReFantazio

(Image credit: Atlus)

The flow of gameplay in Metaphor: ReFantazio feels like a broad mixture of systems from other Atlus games. Like the Persona series, Metaphor features a calendar, but it only covers about four months as opposed to a year. The tradeoff there, then, is that you’re not attending school in Metaphor, and therefore there’s more you can do in a single day. Days are broadly split into two halves; day and night. Performing an activity consumes one of these halves, unless you’re exploring a dungeon, which will take up the whole day.

Metaphor repurposes Persona’s social link system as ‘Followers.’ There are 14 of these that’ll gradually unlock over the course of the game, and includes your party members and non-player characters (NPCs) that play a key role in the narrative. Improving your standing with your followers is crucial, as you can unlock various benefits such as increased battle experience, cheaper rates at shops, and new Archetypes to take into combat (more on those later).

You’ll also have opportunities to perform activities that increase the protagonist’s five Royal Virtues. These are Courage, Wisdom, Tolerance, Eloquence and Imagination, and upgrading them is essential to unlocking further bonuses with your Followers. My tip would be to spend your free days improving these, if you don’t have any dungeons to explore or present Follower conversations to see to.

Tasks like these will most often be done in the days you have before a plot-crucial deadline, which usually comes in the form of clearing one of the game’s major dungeons. I often found myself planning out my days in advance, and there’s a great deal of satisfaction in clearing up your to-do list with enough time to spare.

What's your Archetype?

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio employs Atlus’s ‘press turn’ style of battle system most commonly found in the Shin Megami Tensei series. Essentially, on your turn, you’ll have up to four actions based on the number of characters in your party. By attacking, guarding, or using an item, you’ll consume one of these actions by default. However, hitting an enemy’s elemental weakness (or passing a character’s action onto another) will only consume ‘half’ of it, thus increasing the number of actions you can perform in a whole turn. On the other hand, if an enemy dodges, blocks or repels your attacks, you’ll lose precious actions or possibly even your whole turn.

As a result, battles will typically either be a resounding success or a crushing disaster. Mercifully, Atlus has thrown in some lifelines this time. You can choose to restart a battle at any time (with enemy weakness and resistance analysis carrying over), and the game isn’t instantly over if the protagonist dies in battle.

The real genius of Metaphor’s battle system, though, is Archetypes, which feel more like traditional RPG classes that each bring their own sets of skills and abilities.These are Persona-esque summoned entities in appearance, but they really feel more like Shin Megami Tensei’s demons, with all the customizability and player expression those bring.

Also, there are zero restrictions on party members equipping different Archetypes. Unlike Persona, it’s not just the protagonist that gets free reign. As a result, different quests and dungeons will typically require you to change up your party and Archetype composition each time. For example, some enemies may be susceptible to a specific element, encouraging you to bring along magic casters. Others, rather humorously, might be enraged if they so much as see a staff, implying you should bring along a number of melee-based Archetypes.

Metaphor: ReFantazio

(Image credit: Atlus)

Now, party members do have base stats to consider. Hulkenberg has high Endurance by default, making her excel with tankier Archetypes like the Knight or the Brawler. Heismay (a former knight hailing from the mouse-like eugief tribe) is physically weaker but has naturally high Agility, meaning Thief and Gunner Archetypes are perfect for him. Strohl is something of an all-rounder, making him handy for trying out specialist Archetypes like Merchant (which has attacks that literally cost money) and Faker (which specializes in applying debuffs to enemies).

Archetypes also have some leeway in which skills they can equip with up to four free slots with which they can inherit skills from others. This means that you can carry over skills that you regularly rely on should a quest or dungeon require you to change up your Archetypes. Each also has its own set of resistances and elemental weaknesses, which you’ll need to take into account to avoid enemies getting too much of an advantage.

To summarize, I think this is Atlus’s most rich and in-depth battle system to date. You simply can’t plow through the entire game relying on the same handful of Archetypes; you’re constantly asked to adapt to the situation at hand. This means you’ll get plenty of use out of every party member (there’s little room for choosing favorites here), and discovering which Archetypes are best suited to each - not to mention unlocking more powerful versions of them - is an adventure in itself.

Delightfully dystopian

Metaphor: ReFantazio

(Image credit: Atlus)

While not the most visually stunning game on the market, Metaphor: ReFantazio nonetheless sells its setting with incredible art direction. The brutalist architecture of the royal capital of Grand Trad is striking, as are its dingy alleyways where the least fortunate in society congregate. Even in more seemingly well-to-do areas like the castle town of Martira or the port of Brilehaven feel like they’re subtly stagnating, helped in part by the deliberately drab color palette that goes a long way to sell the grim fantasy setting. It’s certainly Atlus’s grittiest-feeling game - probably since the PlayStation 2’s Digital Devil Saga.

The game’s soundtrack is also a highlight with renowned composer Shoji Meguro returning for the score. Here, he trades in the infectious pop beats of Persona and the grimy rock sound of earlier Shin Megami Tensei games for something more orchestral and offbeat. The battle themes are the crowning achievement here, for sure; while they took some time to grow on me, the fast-paced, almost overbearing chanting really helps drive battles forward.

Unfortunately there are some performance issues that Atlus should look to iron out with future updates. Atlus targets 60 frames per second (fps) here, but it can chug as low as 30fps in busier city areas and when traveling between zones. It does hold up better in battles and in dungeons, but overall performance is currently a blemish on an otherwise pristine package.

Accessibility

Metaphor: ReFantazio has no dedicated accessibility features, though it does have a robust difficulty selection for those who want to tailor their experience. Players can also choose to enable a network function that shows how others spend their in-game days, offering a handy bit of guidance in case you’re torn between multiple choices.

Should I play Metaphor: ReFantazio?

Play it if...

You want a truly unique dark fantasy RPG
By combining the best bits of its other series and marrying those with a firmly gripping narrative, Atlus has crafted a truly unique turn-based RPG that’s also among the best stories it has ever told.

You love highly customizable parties
Metaphor’s Archetypes mean that no two quests or dungeons are going to feel the same, and you’ll be constantly encouraged to switch up your composition, skills, and abilities for the best chance at success. 

Don't play it if...

You prefer modern settings
The grim fantasy setting of Metaphor: ReFantazio may not be to your liking if you’re more at home with Persona’s comfier modern-day adventures. 

You don’t like turn-based combat
If you prefer action RPGs or faster-paced battle systems, you might not get on with the relatively slower turn-based affair here - even if the UI and animations are perfectly snappy and responsive.

How I reviewed Metaphor: ReFantazio

My full playthrough from start to credits for Metaphor: ReFantazio lasted around 85 hours on the Normal difficulty setting. During this time, I was able to max out all Follower ranks, unlock most Archetypes and complete most side quests in addition to completing the main story.

Being a fan of the RPG genre and having played almost all major Atlus releases since the PS2’s Shin Megami Tensei 3: Nocturne, I’ve been able to experience the developer’s growth of its turn-based battle systems and storytelling over the years. With Metaphor: ReFantazio, I found a relatively much more mature story and arguably its most refined battle system to date.

I played through the game on PS5 on an LG CX OLED TV, using a DualSense Edge controller, occasionally playing with a JBL Quantum 910P gaming headset which really helped the game’s soundtrack to pop.

First reviewed October 2024.

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