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Google and Reddit expand partnership, will bring easier navigation to the platform
9:19 pm | February 23, 2024

Author: admin | Category: Mobile phones news | Comments: Off

Reddit is notoriously known for having a bad search engine, and for years everyone preferred to use Google Search, instead of the platform's own. Today, the platform revealed that this will not change, but rather the partnership with Google will expand. Google will gain access to the network's Data API, and in return, content and communities will be easier to find. Reddit builds upon its existing partnership with Google Cloud and will integrate new AI-powered capabilities to improve the website, the two companies confirmed. Google will facilitate more content-forward displays of...

Xiaomi Redmi Note 13 Pro+ review
8:44 pm |

Author: admin | Category: Mobile phones reviews | Tags: | Comments: Off

Skull and Bones review – hell and high water
8:01 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: February 16, 2024 

Despite its troubled development cycle, Skull and Bones has plenty to offer for fans of naval combat or those looking to immerse themselves in a pirate fantasy. Engaging ship battles, a wide scope for ship customization, and immersive sailing mechanics all confirm that Ubisoft's latest live service open-world game has some strong fundamentals. However, thanks to a thin storyline, repetitive mission structures, and a narrow range of enemy types, Skull and Bones feels underdeveloped, like a pencil drawing that’s yet to be filled in by color or shading.

In Skull and Bones, you play as a ship captain during the second golden age of piracy in the late 17th century. The prologue has you ambushed by British sailors and your ship blown to bits. You are then recovered by the crew of a small gathering ship, and tasked with making a name for yourself. Soon, you arrive at Sainte Anne, a pirate port and hub location run by the ruthless pirate kingpin John Scurlock. So far, so pirate-y. 

From here, you carry out contracts, amass resources, construct better ships, and repeat. On paper, it’s not dissimilar to the mechanical loop at the heart of action role-playing games (RPGs) like Diablo 4. However, contrary to Blizzard Entertainment’s dark fantasy adventure, Skull and Bones has little to offer by way of a narrative throughline. 

Contracts follow a predictable formula. You go out, sink some enemy ships, take their loot, and deliver it to somebody. Even the story quests will tend to follow this style, too. While Skull and Bones’ central mechanics are strong enough to keep you coming back a few times, eventually, the repetition loses its luster, transforming thrilling piracy into dull bureaucracy.

Best bit

Bounty board in Skull and Bones

(Image credit: Ubisoft)

Taking on my first bounty felt like something straight out of the Pirates of the Caribbean movies. A storm roiled around me and my allies as we took the battle to the marauders - I couldn’t help but be thrilled as we exchanged broadside after frantic broadside.

This feeling isn’t helped by Skull and Bones’ crafting system. The things you can build are fun; that much is true. New weapons fixtures, hulls, and furnishings - which add passive effects to your ships - make for interesting choices when it comes to crafting loadouts and formulating your own distinct approach to battle. However, the process of gathering materials to build these new additions detracts from the pirate fantasy. After all, tales of swashbuckling and romantic high adventure on the seas rarely give much consideration to elements of resource management.

What’s more, those looking for hand-to-hand combat or complex on-foot exploration will be disappointed here. Though Skull and Bones offers plenty of sailing, everything from boarding actions to gathering is undertaken by your crew. There are pirate outposts on which you can land, but these are small areas that are only really relevant when it comes to delivering cargo for a particular non-player character (NPC) or digging up treasure for a sidequest.

Full sail  

Skull and Bones picked up by a Dhow

(Image credit: Ubisoft)

Despite these drawbacks, Skull and Bones has a firm and impressive grasp on sailing and nautical combat. As a sailor myself, it’s a real bugbear of mine when sailing in games doesn’t take factors like wind direction and tidal currents into consideration. However, it’s also important for in-game sailing not to become too bogged down in the details. This is a line that Skull and Bones walks rather skillfully. 

As in real life, sailing into the wind is a great way to go nowhere fast. Conversely, filling your sails by traveling perpendicular to the wind or downwind gives you a nice little speed buff - useful in a pinch. However, you are not made responsible for manually adjusting your sails - your crew handles this at the touch of a button. With a single input, you can toggle your sail settings, allowing you to easily change course even in the middle of a hectic fight. The sailing mechanics are technical enough to factor into your movement and keep you on your toes, but not too technical as to alienate or bore those who aren’t quite as familiar with the ins and outs of sailing.  

All of this serves to add a satisfying edge to nautical combat. Much like in Assassin’s Creed 4: Black Flag, you aim your cannon fire manually while controlling your ship in real-time. Depending on your ship’s loadout, your different weapons will be able to fire in various directions. Subject to cooldowns, you’ll need to patiently time your shots - a feat that becomes an exciting challenge when combined with managing your ship’s speed and position relative to enemy ships.

Ships are highly customizable both cosmetically and mechanically

Do you thread the needle between an enemy formation, exposing yourself to fire but allowing you to unleash a left and right volley at the same time? Do you bear away from a foe to pepper them with your rear cannons, or is it best to stay engaged and attempt to board? These sorts of questions must be answered as battles unfold, making tough engagements feel tense and rewarding. 

There are plenty of weapons and furnishings to choose from for your ship, too. While there are more traditional armaments like culverins and long guns, mortars, torpedos, and even rocket launchers are all available to enterprising pirates looking to spice up their loadouts. What’s more, ships are highly customizable both cosmetically and mechanically. Equipping the right furnishing can be key to getting the most out of your weapons, while plenty of color schemes and embellishments for aesthetic enhancements are available with in-game currency. While the number of cosmetics only available with premium currency did leave a foul taste in my mouth, there were plenty of options to choose from for more frugal seafarers.

Low tides 

Skull and Bones being picked up by a Dhow

(Image credit: Ubisoft)

You are not alone on the seas. In some respects, Skull and Bones feels like a nascent massively multiplayer online (MMO) game. Other players can be found across the waters. You can form ad-hoc groups, banding together to take on tougher missions and contracts. Between other players and an abundance of NPC ships, the virtual Indian Ocean that Ubisoft has constructed feels well-populated.

The issue is that there’s little by way of structured missions or meaningful, player-created narratives to give this impressive open world its own distinct meaning. Grouping up with other players tends to be an ad-hoc affair, where you’ll form parties to take down tough settlements or bosses, only to part once you're finished like, well, ships in the night. 

Accessibility features

Skull and Bones accessibility menu

(Image credit: Ubisoft)

Skull and Bones boasts plenty of accessibility options, including menu narration, the ability to toggle camera shake, and numerous colorblind settings covering deuteranopia, protanopia, and tritanopia.  

The different flavors of mission offer little variation. Settlements can be plundered, forcing you to face waves of enemies as your crew ransacks the place. However, the battles themselves are much the same as you’d find while exploring or carrying out one of Skull and Bones’ many repeatable fetch or kill quests. Distinctive enemy types are absent, making for engagements that are fun the first few times, but lose luster after a while. Though boss battles do offer exceptions to this rule, there simply aren’t enough of them to paper over the cracks caused by the limited range of potential encounters on offer. 

Skull and Bones may, one day, be transformative. Its mastery of naval combat fundamentals and ability to capture the sights, sounds, and visuals of the pirate life make for impressive achievements. However, right now, there is little beyond these robust foundations to keep players interested. Much like a house without a roof, no amount of sturdy brickwork will suffice to keep the storm out. However, there is hope for Skull and Bones. The live service model gives Ubisoft scope and opportunity to add some much-needed embellishments and variety to its impressive yet samey nautical world.  

Looking for other online experiences? Check out our lists of the best multiplayer PC games and the best MMO games.

Report: Apple’s folding device taking shape, isn’t an iPhone
7:57 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A new report, citing "supply chain sources" claims that Apple's foldable project is now converging on the design. That means that multiple design elements of the folding device are coming together, suggesting that that phase of the folding project is nearing completion and that Apple is beginning to think about mass production. The report seemingly suggests that Apple's folding device won't be ready this year or in 2025. Rumors have strongly suggested that Apple is working on at least two flip-style folding devices and that there's a very high probability that neither will be an...

Sennheiser Accentum Plus review: A mid-range over-ear headphone that packs a punch
6:51 pm |

Author: admin | Category: Audio Computers Gadgets Headphones Wireless Headphones | Comments: Off

Sennheiser Accentum Plus review: One-minute review

The Sennheiser Accentum Plus was created by taking everything that was enjoyable about the more entry-level Accentum wireless over-ear headphones and adding touch-controls, aptX Adaptive capability and (perhaps most significantly) a carry-case. They prove that sometimes a gap in the market is so small that you don’t even notice it, but Sennheiser certainly did.

There’s plenty to like here, from the neat and tidy design and excellent standard of fit and finish to the robustly informative sound the headphones make. Active noise cancellation is decent, control options are very nicely implemented, and battery life is approaching ‘epic’.

Nothing’s perfect, though, and the wider-headed among us are likely to find the Accentum Plus a non-starter – the fit is about as snug as these things ever get. And the richly bassy sonic signature won’t suit everyone either – although it can be mitigated, just a little, using the five-band EQ embedded in the control app.

Fundamentally, the Accentum Plus are the same as the Accentum – but more so. They also come with a carry-case, something that a lot of the best wireless headphones offer as standard.  

Sennheiser Accentum Plus review: Price and release date

The Sennheiser Accentum Plus

(Image credit: Future)
  • Released on February, 22, 2024
  • Price: $229 / £199 / AU$399

The Sennheiser Accentum Plus went on sale on 20th February this year for $229 in the US and £199 in the UK. Meanwhile in Australia, they’ll set you back AU$399.

At this money they sit nicely between the more affordable Sennheiser Accentum and the pricier Sennheiser Momentum 4 – but, of course, there are more brands than just Sennheiser ready to part you from this sort of money for a pair of wireless over-ear noise-cancellers…

Sennheiser Accentum Plus review: Specs

Sennheiser Accentum Plus review: Features

The control app for the Sennheiser Accentum Plus

(Image credit: Future)
  • Bluetooth 5.2 with aptX Adaptive compatibility 
  • 50 hours of battery life 
  • 37mm full-range dynamic drivers

Obviously it’s a bit of a theme of this review – but in quite a few ways, the Accentum Plus are very, very similar to their more affordable Sennheiser Accentum stablemates.

Certainly there’s nothing broken about the 50-hour battery life and ‘ten minutes charge equals five hours playback time” of the original Accentum, and the Plus hasn’t bothered to fix it. These are both very competitive numbers, after all. And the Plus also utilise the same 37mm full-range dynamic drivers in order to do the audio business, which, again, seems only sensible.

The changes that have been made all seem like upgrades, though. Bluetooth 5.2 wireless connectivity with aptX Adaptive codec compatibility is very promising where sound quality is concerned, and the appearance of a 3.5mm socket on the right earcup means hard-wired listening is available this way as well as through the USB-C socket positioned alongside it. 

The right earcup also has a single physical control, which covers ‘power on/off’ and Bluetooth pairing. Otherwise, control is available either via the capacitive area of the right earcup (‘play/pause’, ‘volume up/down’, ‘skip forwards/backwards’ and ‘answer/end/reject call’ are all available) or the exemplary ‘Smart Control’ app that’s free for iOS and Android. 

The app features a five-band adjuster, with a number of presets and the facility to store one user-defined setting. The wind noise reduction feature of the newly adaptive active noise-cancellation system can be switched on or off. The multi-point wireless connectivity can be managed from here, and it’s also where you can check for firmware updates, adjust the volume of your own voice that’s audible during calls, and rearrange the various ‘tiles’ that control the different app functions to best suit your purposes. And if you fancy registering with Sennheiser and forking over some personal info, you can use the app’s ‘sound check’ and ‘sound zones’ features to tailor the sound to specific circumstances and environments – and switch between them automatically. 

Otherwise, the most obvious upgrade the Plus enjoy over the standard Accentum is their carry-case. It’s soft but protective, has handy storage for your cables, and generally helps no end in keeping the finish of your headphones nice and tidy. 

Features score: 5 / 5 

Sennheiser Accentum Plus review: Design

A close up of the Sennheiser Accentum plus

(Image credit: Future)
  • Clean, basically anonymous looks
  • Fine standard of build and finish 
  • Quite a snug, narrow fit

‘Less is more’, so they say, and there’s even less here in terms of design than there is of the more affordable Sennheiser Accentum. Because most of the interface is now touch controls, there’s just one physical control button here – it’s on the edge of the right earcup.

Otherwise, the Accentum Plus are basically featureless – whether or not that’s a good thing will depend on your feelings regarding ‘discretion’ where design is concerned. At a glance, the only thing that separates them from their Accentum sibling is the silver, rather than matte black, ‘Sennheiser’ logo at each end of the headband.

So you get a clean, minimal look and a quality of build and finish that’s well up to the established Sennheiser standard. The articulation in the yokes allow the headphones to fold flat, and there’s enough articulation to allow the to fit snugly over even the more eccentrically shaped ears and heads that might wish to wear them. The concealed headband adjustment works smoothly, the pleather covering the memory foam-filled earpads is comfortable – and it doesn’t get too hot too quickly, unlike some alternative designs.

Really, the only conceivable shortcoming where the design of the Accentum Plus is concerned is the relative narrowness of the fit. I know I spend a lot of time complaining about the massive, head-swamping nature of a lot of over-ear headphones – but it’s possible to go too far the other way. These Sennheiser are a snug fit, and it’s perfectly possible that the larger-headed among us might find them quite tight.  

Design score: 4.5 / 5

Sennheiser Accentum Plus review: Sound quality

The Sennheiser Accentum Plus

(Image credit: Sennheiser)
  • Weighty, punchy sound
  • Dynamic up to a point
  • Good noise-cancellation

Obviously there’s more to the sound a pair of headphones makes than the physical characteristics of the drivers that are delivering it. But nevertheless it’s notable that despite being so closely related to the more affordable Accentum model in terms of specification, these Accentum Plus differ in terms of sonic balance. Not dramatically, but noticeably nevertheless. 

With a 44.1kHz file of Cranes in the Sky by Solange playing via Qobuz, the Accentum Plus are an assertive, big-boned listen with impressively solid, nicely controlled low-frequency presence. The bass hits hard here, but with the kind of straight-edged precision that allows the rhythm proper expression and keeps momentum high. That the overall frequency balance is skewed towards the bottom end is undeniable, but there are any number of listeners for whom this will be just the ticket.

And besides, it’s not as if this emphasis puts undue pressure on the midrange. Voices enjoy more than enough room in which to express themselves, and the Accentum Plus retain and reveal plenty of fine detail regarding tone, texture, technique and all the rest of it. The soundstage they create is spacious and convincing where layout is concerned, too, and while the midrange in general and vocalists in particular are hundred towards the front they never sound estranged or separated. The Sennheiser are adept of unifying a recording, no matter how complex, into a coherent and convincing whole – no element of it is left behind.

At the top of the frequency range there’s a polite level of attack – it’s not enough to let treble response get out of hand, even at volume (good) but it’s not quite sufficient to claim the Accentum Plus are giving you the complete high-frequency picture (not quite so good). 

Dynamics – especially the big dynamic shifts in volume and intensity apparent in a TIDAL stream of James Brown’s Give It Up or Turnit a Loose, for example – are given a reasonable amount of emphasis. The Sennheiser Accentum Plus either aren’t deep-breathing enough or aren’t impolite enough to go to town on big dynamic shifts, but they’re certainly more than alluded to.

The always-on active noise cancellation proves just as effective here as in the original Accentum. Which means that almost all external distractions are dealt with confidently, and without any disruption to the sound you’re enjoying. Other headphones (mostly those that say ‘Bose’ on them somewhere) can do a more complete job, but it seems unlikely anyone will reject the Accentum Plus on the basis of their ANC.  

Sound quality score: 4.5 / 5

Sennheiser Accentum Plus review: Value

The case for the Sennheiser Accentum Plus

(Image credit: Future)
  • Good build quality and standard finish
  • Very descent specification 
  • Slightly colored audio performance

It should go without saying by now that you could do a lot worse than decide on a pair of Sennheiser Accentum Plus. The company’s reputation for sterling build quality and finish wasn’t attained by accident, the headphones are very competitively specified at this price. 

The Accentum Plus also have a particularly attention-grabbing battery life and the control app is one of the more useful around. Those who enjoy the balance of the sound will be pleased, too, although in absolute terms it’s not as neutral as some listeners might prefer.

Value score: 4.5 / 5

Should I buy the Sennheiser Accentum Plus?

Buy them if…

Don’t buy them if…

Sennheiser Accentum Plus review: Also consider

A close up of the Sennheiser Accentum Plus

(Image credit: Future)

How I tested Sennheiser Accentum Plus

A close up of the Sennheiser Accentum Plus

(Image credit: Future)
  • At home and in transit
  • Wired and wireless
  • With iOS and Android devices

My custody of the Sennheiser Accentum Plus coincided with a very disrupted flight to Germany – and so as well as using them at my desk, I was able to test them while in the back of taxis, on trains and on aeroplanes. 

Used them with Apple and Samsung smartphones ares sources, as well as an Apple laptop, and I used them connected both wirelessly and using their analogue connection. And naturally, I listened to a lot of different styles of music, derived from lots of different sizes of digital audio files. 

  • First reviewed in February 2024
Rumor: Galaxy Z Fold6 will be 11mm thick and lighter thanks to titanium
6:21 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A second report has surfaced, pointing to a thinner Galaxy Z Fold6. According to Chun Bhai on X, citing sources, the Galaxy Z Fold6 will be much thinner and lighter, and exactly 11mm when folded. This is reportedly achieved by using titanium in the phone's build, though the same didn't yield any meaningful weight reduction on the Galaxy S24 Ultra. The report continues by saying that the Galaxy Z Fold6 won't have an S Pen slot, it will be wider and have Galaxy S24 Ultra-styled edges. There will be three cameras, which Yogesh Brar suggests are the same-sounding 50MP wide, 10MP zoom,...

Dicefolk review – luck be a lady tonight
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC
Release date: February 27, 2024

Dicefolk, a roguelike from Leap Game Studios, puts you into the shoes of a determined summoner, responsible for an army of chimera. These are the creatures that litter the entire map and that you aim to recruit into your own party to then train and take into battle. Similarly to Pokémon, these beasts adopt a huge variety of appearances, and anything from a potted plant to a huge dragon could spring to life. You never know what type of chimera is waiting around the corner, but it’s always your job to wrangle them. 

However, rather than sending your chimera into battle like Pokémon, the game takes a unique approach to every instance of combat. Although you are somewhat in control, your entire turn is based on a dice roll. So, you always have to hope and pray that lady luck is on your side and you have a solid enough roll of your three dice to take down whatever beasties you come up against.  

A roll of the dice 

Dicefolk battle in progress in a forest setting with several chimera active

(Image credit: Leap Game Studios)

Dicefolk’s combat is incredibly fluid. You take control of your team of three chimeras you recruit along your journey. At the start, you begin with three incredibly weak creatures that offer little to no power, but the further you travel around the map, the stronger the chimera you can recruit at statues positioned around the map for your next bought of combat. Each encounter needs to be carefully planned out to ensure your success through tactical rotations of party members, and well-timed attacks. However, you don’t have the same abilities - such as a ranged attack, or the ability to rotate - each turn. Instead, every round is controlled by the roll of three dice. 

I’m not the luckiest person when it comes to anything, really, and this losing streak continued during my experience with Dicefolk. More often than not, my rolls gave me ranged attacks that caused less damage and team rotations rather than the option to strengthen my team by bulking up before attacking. Of course, this isn’t the game's fault as these rolls are entirely random, but I couldn’t help but feel like it became a bit of a personal attack after a while. 

Best bit:

Dicefolk

(Image credit: Leap Game Studios)

The unknown factor of not knowing what you’re about to encounter is easily the best part of Dicefolk. I was always excited to see what creatures would crop up in the next combat encounter, heightening a sense of anticipation.  

However, this infrequent success makes combat feel tense and also encourages you to be careful and deliberate rather than rushing in with all guns blazing. When you start in Dicefolk, it’s incredibly easy to be hasty when attacking your enemies, and you can be overly reliant on a few attacks from only one of your chimeras rather than utilizing your whole team. But, as you progress through the map and enter different biomes that are littered with increasingly intimidating creatures, taking your time with encounters, thinking about your moves, and which members of your party are worth bringing to battle becomes incredibly important. 

Across the map, you’ll encounter a huge range of critters that you’ll have to face which keeps combat exciting and fresh. This is a major attraction of Dicefolk as you never know what you’ll find, heightening the game’s concept of everything being a gamble. The character design makes up a huge part of the game's charm, too, and helps make the first experience fighting many of the beasties more enchanting. One moment you’ll be fighting a small, seaweed-clad dog called Algel, but then you’ll have an encounter with a towering koala-esque beast rather than fighting the same thing over and over again. 

However, adding another layer to the combat, your ability to control chimeras isn’t limited to your own team. You also take control of the enemy side, allowing you to decide and plan out what attacks impact your team. This occasionally enables you to give yourself the upper hand, sacrificing your weaker chimera against enemies with stronger attacks and giving yourself an opening to hit back twice as hard in your next turn. Although this isn’t always the case, it does feel rewarding when you do factor enemy moves in and manage to tactically plan four turns in advance, finally pulling off a master heist and taking the win. 

Jack of all trades 

Dicefolk battle in progress in underwater setting with several new chimera active

(Image credit: Leap Game Studios)

It’s not all random dice rolls and crossing fingers in combat though, and there’s a lot of work that goes into Dicefolk outside of just attacks. Across the map, you’ll find shops to buy equipment and armor that provide different buffs to your party of chimera, as well as statues that you can visit to recruit new chimera to join your adventure. Each creature brings unique abilities and skills to the table, so it pays to familiarize yourself with the capabilities of your companions to ensure you’re taking advantage of any moves that could help you take down enemies. 

Rewards from particularly challenging battles provide an incentive to continue pushing through combat, since, much like the various species you’ll recruit along the way, you never know what reward could be waiting for you. Overall, it’s a pretty familiar loop of  ‘battle a beast, get a reward, move on to the next bit’, but the surprise of not really knowing what’s to come is the thing that’ll keep drawing you through Dicefolk.

Prepare for the worst  

Dicefolk battle victory screen with chimera tamer at the front

(Image credit: Leap Game Studios)

The numerous bosses are where your army will really be tested. Like any other battle, you’ll still take control of enemy attacks as you would your own, but these boss fights tend to offer a bigger challenge than your standard enemy encounter since each boss occupies one of the dice rolls with a special die. 

Although this roll does have a similar formula to other enemies, with the possibility to offer an attack, defense, or random rotation, generally the attacks are frenzied and rotations tend to prioritize bringing the boss chimera to the front of the party. If there’s time to plan your next move carefully, it would be during these significantly harder battles especially since the boss dice roll will offer harder attacks than the others and thus cause more damage to your party. 

If you’ve been playing it safe, breezing through chimera encounters, then these boss battles will feel like a significant jump up in difficulty.  These encounters are where planning your next move and utilizing whatever armor or equipment you’ve picked up along the way is at its most important. If you fail and three of your chimera faint then you’ll have to start building your army from scratch once again from the ground up. 

Accessibility features:

Dicefolk

(Image credit: Leap Game Studios)

Unfortunately, Dicefolk offers no dedicated accessibility options, which is disappointing. Considering how much on-screen text there is, being unable to adjust the size of this text may impact some player's experience. 

Generally, Dicefolk is simple in its premise, yet still provides an entertaining experience that is bound to appeal to anyone who loves luck-based combat encounters and quirky characters. Rewards and charming characters offer you the drive to keep you plowing through each environment and map, and combat is just exciting enough with the reliance on luck to stay fun.

As a result, there’s always something that’ll have you excited to keep exploring and to see what comes next, or how you can approach battles slightly differently for a more positive outcome. All in, this makes for a satisfying, albeit occasionally repetitive, experience.

We’ve got a list of all the best indie games if you’re looking for more unsung gems to play through. You may also want to check out the best roguelike games if you want to test your skills in other formats. 

Xiaomi 14 Ultra teardown shows minor internal changes
5:16 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Xiaomi went ahead and unveiled its premiere flagship smartphone for 2024 yesterday and we now have a highly detailed teardown for the 14 Ultra courtesy of WekiHome. While the 14 Ultra looks similar to its predecessor, it boasts several internal changes. The new flagship boasts a slightly larger motherboard casing. Xiaomi 14 Ultra next to 13 Ultra We also get to see the new wireless charging coil which now supports 80W wireless fast charging provided you have the right Xiaomi wireless charger. The inside part of the charging and NFC coil also boasts a larger heat dissipation...

Oppo Watch X announcement set for February 29
4:13 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Oppo is teasing its next flagship Wear OS smartwatch, which will launch on February 29 in Malaysia. The Oppo Watch X appears to be nearly identical to the recently teased OnePlus Watch 2 which is launching three days earlier on February 26. Oppo Watch X and OnePlus Watch 2 Oppo Watch X features the same design as the OnePlus Watch 2 and we can assume the same specs. These should include a 1.43-inch OLED display with 466 x 466 px resolution, Snapdragon W5 Gen 1 chip and Google Wear OS 4. Oppo Watch X will be offered in Platinum Black and Mars Brown colors. Oppo Watch X...

Samsung launches the Galaxy Fit3 in India
3:17 pm |

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Samsung has announced that it is launching the Galaxy Fit3 in the Indian market. This announcement comes shortly after the global launch that took place yesterday. The Galaxy Fit3 is priced at INR 4,999, which is 25% more than the price of the Fit2, which had launched for INR 3,999. An INR 500 cash back offer from various banks does bring the price down to INR 4,499. The Galaxy Fit3 features an aluminum body with a new 1.6-inch, 256 x 402 resolution AMOLED display, which is 45% wider than its predecessor. The band runs on FreeRTOS and has a claimed battery life of 13 days and...

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