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Apple is working on a new battery tech to boost endurance and charging speed
2:51 pm | November 7, 2023

Author: admin | Category: Mobile phones news | Comments: Off

Even though Apple normally signs external companies for manufacturing, it tries to do as much of the engineering and design in-house. And according to ETnews the company's latest research and development efforts are aimed toward the battery of the iPhone. The report suggets Apple is experimenting with new materials for the cathodes - nickel, cobalt, manganese and aluminum. The new approach will also see the silicon content increase substantially. Silicon expands when it heats up during charging, but Apple has found a way to mitigate the issue. The new cathode mix promises improved...

Honor confirms MagicOS 8 beta testing starts later this month
2:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Honor launched its MagicOS 7 interface almost a year ago and now the maker is readying a successor with the upcoming MagicOS 8 release. A new community post on Honor community forum in China confirms that Honor will start closed beta testing MagicOS 8 for Magic5 series and Magic V2 owners. The interesting bit is that the beta will include support for Google Play services. Honor MagicOS 8 closed beta recruitment post (machine translated from Chinese) Owners of the Magic5 series and Magic V2 devices in China who would like to test out the MagicOS 8 closed beta can sign up from...

The Invincible review – space to think
1:05 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: November 6, 2023 

The Invincible puts you in the boots of an astrobiologist on the barren planet of Regis III. Embarking on a journey of tense discovery and exploration, you'll quickly discover that mysteries abound on the planet. You'll need to unravel what happened to your crew, and what's causing the strange events on the planet. You have no choice but to press on in this and delve deeper.

The game is a hard science fiction story about space exploration, the ‘future’ role of robots, artificial intelligence, and the potential self-propagation of machines. It also touches on themes of humans’ approach to space exploration and our (often skeptical) view of anything alien to us. This all makes for a deeply intriguing setup and fine video game story material - and it comes from a novel.

Based on a 1964 book of the same name by Polish writer Stanislaw Lem, The Invincible is a first-person adventure thriller game from developers Starward Industries that brilliantly deploys its source material into video game form. Large portions of it translate extremely well, such as the Atompunk aesthetic (a retrofuturistic art style heavily influenced by the space and atomic ages), the Soviet-styled spaceships and exploration tools, and the mysterious, unraveling story of a planet’s secrets.

But for all it does well, it doesn’t all transfer perfectly. Some moments are slowed by sluggish pacing, several puzzles feel crowbarred-in and overly simplistic, and there are a fair number of empty spaces, that detract from an otherwise gripping game.

In the name of science

Screenshot from The Invincible showing a landscape

(Image credit: Starward Industries)

Taking control of astrobiologist Dr. Yasna, of the spaceship Dragonfly, the game’s pace, sensibilities, and story-driven nature are quickly apparent. Setting out to find the rest of her crew on the seemingly barren and lifeless plant of Regis III, Yasna’s journey is steadily paced, and she gets by relying on her methodical brain and science-driven approach - as well as a few tools and characters.

You spend The Invincible in Yasna’s spaceboots as she attempts to unravel the planet’s mysteries. The most pressing of which is what has happened to her fellow crewmates. Scouring parts of Regis III for those crewmates starts a journey of discovery, scientific curiosity, and a lot of tension. 

You’ll largely do all of this alone as Yasna but are helped along the way by Firewatch-esque comms with Novik, the Dragonfly’s pilot, who is regularly on call to give orders and directions, but also conversation and discussion. 

Best bit

Screenshot from The Invincible showing the metal detector in action

(Image credit: Starward Industries)

Using Yasna’s bag of tools to investigate different areas is a joy; from the alien-structure finding metal detector or even the graph-paper map. These are all beautifully realized and bring a real sense of authenticity and style to the game. 

These chats, as well as the ones that Yasna has with herself, a few flashbacks, and Yasna’s steady exploration of the planet are how the bulk of the intriguing and at -times - gripping story is delivered. It’s a malleable narrative too; Yasna almost always has dialogue options that can alter the kind of conversation or tone of reply she can give (some are timed too) - and a number of these can only be had if you’ve found items in exploration before discussions. However, despite being a slow unraveling, as the story unfolds it can get a little hard to follow, especially when the sci-fi and science get to their ‘hardest’.

Yasna herself is a very likable protagonist; she demonstrates genuine emotion and feeling, and I found her easy to relate to. This could be, in part, due to her superb voice-acting, with every line delivered with intent and believability. She narrates most of her actions but this is never annoying and also acts as her means of carrying out her mission; by reporting on everything she sees, discovers, and has a scientific opinion about.

Our protagonist also has a lean but very cool toolset. These toys are science-focused, naturally, but all are enormously useful - and also beautifully crafted and implemented in their retro-futuristic aesthetic. For example, the tracker has pleasing concentric lights that illuminate and change position according to your proximity to a beacon, and the metal detector works like a simple but satisfying X-ray machine, giving you a view of what’s beneath the skin of Regis III - and both look exactly like they’ve dropped into Yasna’s palm from a 1960s sci-fi movie.

Invincible by name

Screenshot from The Invincible showing a comic book summary

(Image credit: Starward Industries)

The Invincible is at its strongest and most successful in its broader brush strokes. The Atompunk aesthetic and the overall 60s sci-fi movie feel of the game are excellently done. Everything from the look and finish of the spaceships or internal quarters of camps to the shapes and movements of robots, and from the music that accompanies you throughout, to Yasna’s sketchbook and the comic book summaries that you collect and build along the way are exquisite, all executing the hard sci-fi aesthetic the game’s inspiration demands, ensuring it is a brilliantly faithful, effective, and sleek representation of the source material.

At times, there’s also a great sense of isolation and loneliness - and the fear that that brings. The Invincible is not a horror game, I should hasten to add, but at times the tension of what you might find around a corner, through a cave, or as you approach a familiar-looking spacesuit from a distance is palpable. It is excellently tense and gripping at times and it can build tangible feelings of tension and suspense, especially when Yasna only has those few tools to hand. 

Successfully offsetting that loneliness and isolation is Yasna’s determination and desire to keep learning and making scientific observations and discoveries as an astrobiologist. She takes this approach both in terms of finding out what happened to her crew, and also what mysteries of Regis III lie across the planet. Even though she only has a few items at her disposal, there’s some great satisfaction to be had when she explores, explains hard science simply, or even puts it into action - at the beginning of the game she triangulates her position to locate herself on the map, and make it a functional tool for the rest of the game. 

Not quite invincible by nature

Screenshot from The Invincible showing a robot

(Image credit: Starward Industries)

However, some elements of The Invincible let it down. The slow pacing of the story, combined with Yasna’s steady movement, is very slow at times; though it can provide an opportunity to decompress or process the story or exchange that Yasna has just had, a lot of the time there are just prolonged stretches of nothing. 

Exacerbating this are the empty spaces on Regis III, of which there are many - too many. The world simultaneously also reveals that, well, there’s not much to do on or interact with on Regis III - and there’s not even much that Yasna can do to interact with anything given the very simple mechanics and controls. This point is, of course, something that can be present in this genre of game, but with such a cool, hard sci-fi setting and backdrop, it’s a shame Yasna can’t just do much.

When there are things to discover, piece together, or solve a puzzle, everything is very simple and nothing is particularly engaging or stimulating. It’s often a case of looking around for things to interact with and letting some voice lines play - ad infinitum. While a lot of these spaces have gorgeous galactic vistas behind them that are exceptional and very beautiful, the emptiness within them is glaring.

The encouragement of exploration to fuel later dialogue choices, the aesthetic and faithfulness to the source material, and Yasna and her communications with Novik all shine

Overall, while there’s a lot to like about The Invincible, a few frustrations are detracting from the experience. The encouragement of exploration to fuel later dialogue choices, the aesthetic and faithfulness to the source material, and Yasna and her communications with Novik all shine in particular. It’s only seven hours or so so it’s quite concise as a video game adventure experience, and will still scratch the story-driven walking-sim itch for many.

And while the story raises the eyebrow and genuinely piques interest with some of its bets and themes, it wanes a little in places and is hard to follow. There’s also not much to play with in terms of literal controls but also mechanics or puzzles, and a lot of the empty spaces of the Regis III are, well, empty. These grievances build up throughout the game and leave it a few steps from being something truly memorable, despite being a great encapsulation of source material and a fine video game adaption of a novel.

Accessibility features

Image 1 of 5

Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)

There aren’t many accessibility features at all in The Invincible, however, the option to change subtitles is a particularly helpful one in-game. There is a dedicated accessibility menu in the game but these are mainly based around in-game help and hints that can be toggled on or off. 

How we reviewed The Invincible

I played The Invincible on PS5, and it took about seven hours to complete the whole story and a fair chunk of exploration. I played the game on a Samsung Q6F 4K TV and experienced the audio with a soundbar as well as a gaming headset at times.

Looking for more narrative-focused adventures? Check out our guides to the best story games, while some of the best indie games shouldn’t be overlooked for what they can offer in narrative too. 

Wiko Hi Enjoy 60s 5G arrives with HarmonyOS
1:03 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Wiko is a French smartphone company, but lately, it mostly launches copies of Huawei devices on the Chinese market. The latest product is called Hi Enjoy 60s, and while it isn't an exact copy of another device, it does come with HarmonyOS. The Enjoy 60s is similar to the Huawei Enjoy 60, announced in the first half of the year. It has the same 6.75” LCD with a waterdrop notch for an 8 MP camera and basic 720p resolution. The chipset here is Dimensity 700, allowing for 5G connectivity. The duo of cameras on the back are a 13 MP main shooter and a 2 MP depth sensor. Being part...

vivo Y27s launched with Snapdragon 680 and IP54 rating
12:04 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The latest entry in vivo’s Y-series is here with the vivo Y27s. The device is official in Indonesia and brings several key differences compared to the vivo Y27 and Y27 5G including an updated punch hole screen. Vivo Y27s packs a 6.64-inch LED LCD with FHD+ resolution with 90Hz refresh rate. The punch hole cutout houses an 8MP front facing camera and you also get a side-mounted fingerprint scanner embedded in the power button. Qualcomm’sSnapdragon 680 chipset sits at the helm alongside 8GB RAM with 128/256GB UFS 2.2 storage which is expandable via microSD card slot. The back...

vivo Y27s launched with Snapdragon 680 and IP54 rating
12:04 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The latest entry in vivo’s Y-series is here with the vivo Y27s. The device is official in Indonesia and brings several key differences compared to the vivo Y27 and Y27 5G including an updated punch hole screen. Vivo Y27s packs a 6.64-inch LED LCD with FHD+ resolution with 90Hz refresh rate. The punch hole cutout houses an 8MP front facing camera and you also get a side-mounted fingerprint scanner embedded in the power button. Qualcomm’sSnapdragon 680 chipset sits at the helm alongside 8GB RAM with 128/256GB UFS 2.2 storage which is expandable via microSD card slot. The back...

Realme GT5 Pro display teased to reach 3,000 nits of brightness
11:06 am |

Author: admin | Category: Mobile phones news | Comments: Off

The Realme GT5 Pro is yet to get its announcement date, but its Chief Marketing Officer revealed more details about the phone. Two weeks after he confirmed the phone will be powered by a Snapdragon 8 Gen 3, he revealed the screen of the new flagship will reach 3,000 nits of brightness. The executive said this will be the industry's brightest display, and the GT5 Pro will achieve it, because it will be an “all-around epic” upgrade, and the screen experience will be the best on the market. Realme GT5 Pro teasers The panel is likely to be built by BOE, as the display company...

Google’s November update for Pixels is out with fix for reboot loops
5:09 am |

Author: admin | Category: Mobile phones news | Comments: Off

It seems like almost every big Android update Google pushes has some kind of issues initially, and the rollout of Android 14 last month was no different. For some people who had multiple user accounts on their devices, there could be an "out of space" error, or, more egregiously, their device would get stuck in a reboot loop after applying the update. That's not ideal, to say the least. Today Google is releasing the November Android update for supported Pixels, and thankfully the bug that caused the above issues is now fixed. The problem occurred on a lot of devices, as it turns out: the...

Apple says there won’t be a 27-inch iMac with Apple Silicon
1:48 am |

Author: admin | Category: Mobile phones news | Comments: Off

Last week Apple unveiled the revamped 24-inch iMac with the M3 chip, and rumors have been swirling for a while about the company also releasing a 27-inch version with its latest silicon. Today, however, the company decided to uncharacteristically issue a statement about a rumor, unfortunately denying it outright. According to Apple PR representative Starlayne Meza, there won't be a 27" iMac with an M-series chip, fullstop. For those who think the 24" iMac's screen is too small, Apple recommends pairing a 27" Studio Display with a Mac Studio or Mac Mini, but of course that means you...

PhotoRoom review
9:41 pm | November 6, 2023

Author: admin | Category: Computers Computing Creative Software Gadgets Software | Tags: | Comments: Off

PhotoRoom: Two-minute review

Removing backgrounds from images used to mean manually masking subjects. Adding different backdrops and drop shadows required a deft touch, too. Not with PhotoRoom: harnessing the power of AI, it automates the background removal process and makes it a cinch to place people and products in new settings, complete with accurate shadows.

Available as a mobile app for iOS and Android, as well as a web-based tool, it has the potential to revolutionize promotional imagery for online businesses. With just a few taps, PhotoRoom makes it possible to cut out subjects, place them against virtual backgrounds, and then export them at the perfect size for different social platforms.

PhotoRoom review screenshot

(Image credit: Future)

A Pro subscription removes the PhotoRoom logo from high-resolution exports, unlocks powerful batch editing support, and grants access to a catalog of templates covering everything from birthday cards to seasonal sales. You can make mock magazine covers, create studio-style imagery for your online store, or instantly upgrade your marketing graphics – all without expert knowledge of design software. It can even transform self-portraits into headshots that pass for professional.

It’s easy to use, yet the results are broadly believable. While it's not infallible, PhotoRoom is impressively effective at matching backgrounds and shadows to the lighting of your original subject. And though not every virtual backdrop is photorealistic, the majority give the impression of genuine placement within the scene – or at least that the image has been professionally produced. If PhotoRoom’s presets don’t fit the bill, you can generate custom backgrounds using simple text prompts, giving you theoretically infinite possibilities.

PhotoRoom review screenshot

(Image credit: Future)

With layered editing, including the option to place and edit text and graphics, PhotoRoom firmly plants its flag as an alternative to Adobe Express – a rival web-based design tool with AI features from the maker of Photoshop. Editing professionals may find some limitations, but for most users, PhotoRoom is slick, quick, and surprisingly powerful. 

If you only want to separate subjects from their backgrounds, there are cheaper – and even free – alternatives. Equally, if you want a fully-fledged image editing solution, you should look at our round-up of the best photo editors

But if you want an accessible toolkit that lets you rapidly generate pro-grade promotional imagery, and seamlessly place your subjects within a vast library of settings – all from your smartphone or web browser – PhotoRoom is well worth the cost of a monthly subscription.

PhotoRoom: Pricing & availability

  • Weekly prices start at $4.99 / £3.99 / AU$17.99
  • Many features are available for free, including background removal
  • Pro subscription removes branding and unlocks full feature set

PhotoRoom is available as a smartphone app for iOS and Android and online via the PhotoRoom website. Many of its features can be accessed without a subscription, including the background and object removal tools. With the free version, you are limited to 250 image exports, all of which will be watermarked with the PhotoRoom logo.

If you plan to use PhotoRoom for your business, you’ll probably want to pay for the additional features included with a Pro subscription. Paying for full access removes the PhotoRoom logo and export cap. It also unlocks batch editing, design resizing, and high-resolution exports, as well as the full collection of instant backgrounds.

Pricing for the Pro plan varies based on the frequency of the renewal period you choose. In the US, the rolling weekly plan costs $4.99, while the annual plan costs $89.99 per year. In the UK, you can subscribe for £3.99 a week or £69.99 a year. In Australia, the weekly cost is AU$17.99, while the yearly price comes in at AU$139.99. 

PhotoRoom offers a free trial of the Pro features through its smartphone apps. Be aware that this will auto-renew if not cancelled before the end of the trial.

PhotoRoom: Interface & tools

  • PhotoRoom can be accessed using the app or via the web
  • Simple, icon-based interface is easy to use and understand
  • One-click templates and AI backgrounds can be easily edited

Whether you use PhotoRoom on the web or through the smartphone app, the core user experience is very similar. The icon-based interface is designed to be simple and self-explanatory, even if you’ve never used a photo editor or any kind of graphic design software.

You start by selecting a tool, template, or photo: all options lead to the same destination, only the route is different. With a Pro subscription, you also have the option to edit in batches, applying the same template or background swap to several images at the same time.

Pick an image, and PhotoRoom will automatically run the background removal tool, separating the subject from its surroundings. From there, you can edit the outline of the cutout, either manually – by painting with a brush to adjust the masking – or with AI assistance, which automatically detects the objects you click.

PhotoRoom review screenshot

(Image credit: Future)

Once you’re happy with the cutout, your first option is to explore PhotoRoom’s preset templates. Some are purely functional, making the background transparent or resizing the canvas for different social platforms. Others keep it simple and professional, with a drop shadow and a plain backdrop. The most dynamic add everything from text headlines and graphic elements to photorealistic settings and artistic blurring. 

A tap or a click is all it takes to apply any of the templates. What’s more, every component in the template can be repositioned, rotated and resized to suit. Each occupies a separate layer, which you can drag to rearrange. You can also tweak each layer using the adjustment toggles and sliders. While PhotoRoom is far from a Photoshop alternative, you can make a range of color tweaks, change the perspective and add creative effects, including several blur and texture options. All of these tools are intuitive to use, and the learning curve is minimal.

PhotoRoom review screenshot

(Image credit: Future)

The instant backgrounds tab is where AI really steps into the spotlight. You can browse by background category, spanning all manner of materials, scenes and settings, or pick from suggested backdrops based on the subject detected by PhotoRoom. Pick one, and you’ll get four versions of that theme. If none fit the bill, you can tap to generate four more.

Where backgrounds get really interesting is with custom prompts. Under the assisted tab, you can specify the surface and any background details you’d like. Or you can go full manual and write the entire prompt yourself, together with a negative prompt to exclude specific elements. You can also upload an image as a prompt. All three are straightforward to use and genuinely accessible.

AI is also deployed for the magic retouch tool, which allows you to paint over objects to remove them from an image, and for instant shadows, which can read the object placement within a given composition and introduce soft, hard, or floating shadows accordingly.

PhotoRoom: Cutouts

  • AI effectively recognizes and cuts out subjects 
  • Manually brushing to edit the mask can feel clumsy

Any background removal tool is only as effective as its subject recognition. Luckily, PhotoRoom is remarkably good at detecting and selecting. From clothes to creatures, it effortlessly traced around countless subjects in our tests. What’s more, because the AI engine tries to understand what it’s looking at, it’s also effective at cutting out elements within an object – such as the spokes of a bicycle.

That’s not to say it’s perfect. It can struggle when presented with busy scenes that feature multiple potential subjects. Outlining can also falter when there is poor contrast, dim lighting or a low resolution, all of which affect the definition of a subject’s edges. But upload a well-lit image in clear focus and PhotoRoom will almost always extract it cleanly from its surroundings.

PhotoRoom review screenshot

(Image credit: Future)

This is good, because editing a cutout isn’t the most precise affair. The guided mode is useful if you want to simply remove specific objects from the selection. But when it comes to manually refining the mask, you’ll need fine fingerwork to paint around objects. And while you can change the brush size, there’s no option to adjust its softness. Strangely, there's no undo option: if you accidentally paint to erase part of a selection, you’ll need to repaint it with the Restore brush – or cancel and start again. 

So while the option to edit cutouts is necessary, the slight clumsiness means you’re often better trusting in the automated selection and accepting any minor deviations, which usually won’t be visible when viewed at standard screen sizes.

PhotoRoom: Performance

  • Instant backgrounds can deliver remarkable realism
  • Post templates require more creative input
  • Retouch tool is a useful addition for removing objects

A creative eye is still required when it comes to working with templates. Unlike backgrounds, PhotoRoom won’t suggest templates to suit your image, so you’ll need to pick one that works for your subject and purpose.

Realism is rarely the aim here, with many of the presets featuring bold graphics, text, and obviously simulated settings. It’s important to choose one that matches the theme of your subject, otherwise, your cutout can look out of place. Perspective is also important to bear in mind, particularly with product photography: the templates are most useful for subjects shot straight-on.

The best of PhotoRoom’s templates are those that keep things subtle, specifically those that place your subject against a relatively plain background with a soft drop shadow. Even then, you’ll often want to adjust the placement of your subject within the template and consider adding a shadow using the adjustment menu. With the right touch, results can be fun and dynamic.

PhotoRoom review screenshot

(Image credit: Future)

The believability factor is far higher with PhotoRoom’s instant backgrounds. That’s not to say that every placement looks like a real photo. You will still encounter AI artifacts, especially with backgrounds generated from prompts. You’ll also need to ensure that the scale appears consistent: many have defocused elements that can throw off the perspective. One background made a bicycle look like a miniature model on a shelf, for example.

On the whole, PhotoRoom is remarkably good at placing subjects in scenes with a high degree of realism, particularly when that subject is an object. Whether you pick from PhotoRoom’s suggested backgrounds or select a theme for yourself, it will incorporate the item contextually – often with breathtaking effectiveness.

PhotoRoom review screenshot

(Image credit: Future)

When tasked with placing a camera on a table surrounded by succulents, PhotoRoom generated shadows that looked true to life, weighting the camera in the scene. Swapping the table for a concrete step, it added a subtle reflection in the polished stone below. Equally, when situating a lamp on a bedside table, it cast a glow on the neighboring wall. It’s these details that make PhotoRoom stand out as a tool for product photography.

Not every result appears authentic, but for every four variations generated, at least half could pass for a genuine image from a photoshoot – certainly to the untrained eye on social media. Even those that don’t quite pass for genuine frequently look as if they’ve been manipulated by a professional graphic designer. And it’s worth remembering that these aren’t fixed scenes into which different subjects are substituted: each is generated specifically for the given subject, based on your chosen theme or prompt.

PhotoRoom review screenshot

(Image credit: Future)

What’s so impressive is that new versions can be generated with just a click, and every result can be reworked simply by changing a few words in the text prompt. As with many generative tools, prompts won’t always yield the exact visual you had in mind. But the option does put an arsenal of creative possibilities at your fingertips, with no training required. With batch editing available to Pro subscribers, you can achieve a consistent look for up to 50 image subjects at once. This works best with similarly framed shots.

In short, PhotoRoom is a powerful tool for producing virtual photoshoots. If you’re an online seller, it has the potential to eliminate the need for expensive and time-consuming seasonal shoots. From one clear, well-lit set of images, you can produce realistic visuals of your subjects in all manner of scenarios, from minimalist retail stores to kitchens at Christmas. When you compare the relative costs and the quality of its output, PhotoRoom makes a convincing case for itself.

Should I buy PhotoRoom?

PhotoRoom review screenshots

(Image credit: Future)

Buy it if...

Don't buy it if...

PhotoRoom: Also consider

The closest competitor to PhotoRoom is Adobe Creative Cloud Express. Like PhotoRoom, this is a web- and app-based editing platform that makes it easy to produce professional marketing graphics.

It doesn’t have PhotoRoom’s ability to produce instant AI backgrounds for a given subject, which means PhotoRoom remains the top choice if you want to create realistic virtual product shoots. But Adobe Express does include a free cutout tool, social templates, and AI-powered generative fill, which can be used to add and remove elements within existing images. 

If you’re looking for an intuitive online solution for producing polished marketing content in a range of sizes and formats, Adobe Express is arguably the more comprehensive option in terms of templates, font styles, graphic elements, and overall versatility. At $9.99 per month, it’s more affordable on a monthly basis, although the yearly fee of $99.99 makes PhotoRoom the cheaper annual choice. 

It’s worth noting that if you have a Creative Cloud subscription, you’ll likely have access to Adobe Express already.

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