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Hyte Y70 Touch review: leveling up the premium PC case
6:00 pm | November 13, 2023

Author: admin | Category: Computers Computing Computing Components Gadgets | Tags: | Comments: Off

Hyte Y70 Touch: Two-minute review

To say the Hyte Y70 Touch is the culmination of a major PC building trend we've seen over the past few years feels like it doesn't do this case justice.

Back in ye olden dæges, even the best PC case was just an aluminum box with a panel that would open up to let you dig into the guts of your computer. But like every other kind of electronic device, it was purposefully designed to hide everything on the inside. After all, who wants to look at printed circuit boards, soldered ICs, and maybe a dusty fan mounted onto the CPU that 95% of people never bothered to clean?

We've come a long way since then, and as PC enthusiasts and gamers invest serious money into their builds, the impulse to show it all off became too great to ignore. We've since introduced plastic side panels, then tempered glass, and in the last five or six years, we've started to see cases that resemble the kind of glass housing once reserved for museums so builders could show off their hard work.

What they haven't really done before, however, is have an off-the-shelf case that integrates functionality into this cutaway case design, since glass is glass and it's only really good for looking through and providing a small measure of physical protection. 

Hyte, on the other hand, decided to swap out the corner panel of its already excellent Y60 PC case for a 4K interactive touchscreen that has literally stopped several of my coworkers in their tracks this past week so they could gawk at the video wallpaper, clock, and Twitch chat window embedded into the touchscreen along the corner edge of the Y70.

To be fair, they weren't around to watch me stumble through the process of setting up the touchscreen, since it's really just a second Windows display like any one of the best monitors you'll find, though its 1100x3840p resolution makes it a meh-level second display without Hyte's Nexus software. 

Once you install and run the software, it will do all the hard work of actually configuring the display to embed widgets, system information like CPU temperature, and even app shortcuts to put your favorite software a quick touch away.

Of course, to get the case's display to work, it needs to be connected to your graphics card via a DisplayPort connection, so you'll need a graphics card capable of multimonitor support as well as a free DisplayPort output. Nearly all of the best graphics cards, and even most of the best cheap graphics cards, will come with at least two DisplayPort connections, but if you're already running a multimonitor setup, you will likely need to do some cable juggling to make sure your graphics card can run the touchpanel.

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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)
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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)
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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)
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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)
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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)
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The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)

As for what you can do with the touch panel, there's actually quite a bit, including adding widgets for quicker access or displaying system information, or possibly taking a break from playing the best PC games to play a Tetris-style brick dropper instead.

And while this might feel a bit gimmicky, the program shortcuts are an absolute lifesaver as someone who has dozens of windows open on my desktop at any given time. 

Finding the shortcut to launch Photoshop on my desktop comes in varying degrees of difficulty depending on how much junk I've dropped onto my desktop over the past few weeks. Being able to turn slightly and touch the Hyte Y70 Touch's display to bring up photoshop is the kind of small thing that adds up to minutes and hours of reclaimed time over weeks and months of use.

The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)

The Nexus software is more or less fine, and it comes with a number of presets that you can run as live backgrounds on the display. One thing to note is that you need to use this software to setup the touch display properly, so once you've built the PC and have successfully booted it up, download and install the software before you do anything else and work through Hyte Nexus.

It's through this software as well that you can build up pages of widgets, turning the Hyte Y70's front-corner panel into something with a smartphone-like interface, making it about as intuitive as it gets.

The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)

When it comes to actual hardware, the case doesn't come with any fans, but it has room to install up to 10 chassis fans, as well as a 360mm long x 125mm thick radiator on the side and another 360mm long x 68mm thick radiator along the top. You have a lot of options for cooling the rig, but definitely focus on intaking air from the bottom and back of the case, as the front and side walls are glass, so you'll have to be conscientious about proper airflow.

Fortunately, as a dual-chamber case, many of the hottest components are separated to allow for easier cooling and air circulation. The biggest and most obvious way this is done is through the vertically mounted GPU thanks to an included riser. It doesn't hurt that it also shows off your GPU.

In terms of rear capacity, there are two internal drive bays that can fit a pair of the best hard drives at 3.5-inches, or up to four 2.5-inch SATA SSDs. The PSU bay is roomy as well, making cable management easier than with a tighter mid-or-full tower case, which can jam even the best PSUs.

There's more than enough room in the front chamber, so whichever of the best graphics cards you install, the Y70's 16.6-inch GPU clearance is more than enough. It is also able to vertically mount up to a four-slot card, so if that Nvidia Titan RTX refresh ever comes along, you just might be able to fit it in here. 

This extra capacity also makes cable management a much easier problem to solve, and even though this is a very premium PC case, it's incredibly user-and-newbie friendly. You'll still have to know where and how you should install various case components like fans and lighting, but the easy-open case gives you all the room you need to work, even if you barely know what you're doing.

And while I am going to rave about this case from here to CES and beyond, it's not all lovely touchscreens and roomy interior. If there's one complaint I have with this case, it would be its price. Coming in at $359.99 / £349.99 (about AU$560), this is significantly more expensive than the Hyte Y60 or Lian-Li O11 Vision, which comes in at just $139.

Of course, none of those cases have a 4K touchscreen interface built-in, so the price isn't unreasonable for what you're getting, but this is a premium case nonetheless, so those on a budget might want to shop around for something more in line with their budget.

Hyte Y70 Touch: Price & availability

  • How much does it cost? $359.99 / £349.99 (about AU$560)
  • When and where can you get it? Available in US right now, with UK and Australia availability coming in December

The Hyte Y70 Touch is available in the US right now for $359.99, with a December launch planned for the UK and Australia. The UK retail price will be £349.99, and should sell for about AU$560 in Australia.

This is a roughly 80% price increase over the Hyte Y60, though that case does not include a touch display. 

Hyte Y70 Touch: Specs

The Hyte Y70 Touch on a desk displaying its touchscreen

(Image credit: Future / John Loeffler)

Should you buy the Hyte Y70 Touch?

Buy the Hyte Y70 Touch if...

You want an absolute showpiece
The Hyte Y70 Touch will draw a crowd if you let it. I know from personal experience.

You want to have a host of functions and apps at your fingertips
The 4K touchscreen on the Y70 makes it easy to pull up apps, track Twitch chat, and monitor system conditions with ease.

Don't buy it if...

You're on a budget
This is a very premium PC case, so if money's tight, forget about the touchscreen and opt for the Hyte Y60 instead.

You have limited desk space
This is a honking big PC case. If your desk looks like the aftermath of Verdun, you might want to go for something with a smaller footprint.

Hyte Y70 Touch: Also consider

If my Hyte Y70 Touch review has you looking for other options, here are two more PC cases to consider...

We pride ourselves on our independence and our rigorous review-testing process, offering up long-term attention to the products we review and making sure our reviews are updated and maintained - regardless of when a device was released, if you can still buy it, it's on our radar.

Read more about how we test

First reviewed November 2023

The PlayStation Portal is more excellent than ever now given its most recent update – here’s my updated verdict
5:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation PS5 | Tags: | Comments: Off

The PlayStation Portal is the latest in Sony’s PlayStation 5 hardware lineup. Pitched firmly as a PS5 accessory that will enable portable access to your console and game library through an internet connection. It’s a simple prospect and one that utilizes Sony’s PS Remote Play app concept - but deploys it brilliantly in a dedicated device.

Review update: November 2025

A screenshot of the PlayStation Portal's November 2025 update

(Image credit: Sony/PlayStation)

In November 2025, the PlayStation Portal received a huge update to its functionality and its OS. The biggest update was the change to its cloud streaming prowess, which it now fully offers to all users with a PlayStation Plus Premium subscription.

This enhancement means the Portal is now a bona fide cloud streaming device for Premium members. Those players can also stream their own PS5 games (as long as they're on this list and owned digitally), which is a huge boon. The update also provided a huge OS overhaul and has taken the Portal's performance to another level, ensuring it has rightly earned the five-star score I originally gave it.

The rest of my review on this page is as it was when the Portal released back in November 2023.

To be clear, the PlayStation Portal is exactly that: a small window into your PS5. While not strictly among the best handheld games consoles as it lacks the ability to play games natively like the Nintendo Switch, the PlayStation Portal isn’t trying to be that. It’s offering something entirely different. The terrific news is that it absolutely delivers on what it promises, and is a magnificent device for those who utilize Remote Play or want a portable way into their PS5.

Offering superb ergonomics as well as excellent design and build quality with all those exquisite DualSense controller features on top, this Remote Play beaut and its bright and sharp 8-inch LCD screen present a wonderful portable PS5 experience. One that I’ve already incorporated into my everyday home life.

PlayStation Portal review: price and availability

The PlayStation Portal is out now and costs $199.99 / £199.99. While stock was initially really hard to find after the handheld launched, it is now readily available in all regions. However, discounts are few and far between.

In terms of comparison, the cheapest Steam Deck (the 64GB model) is now $349 / £309, the ASUS ROG Ally starts at $599.99 / £599, and the Nintendo Switch Lite is the closest in price with an MSRP of $199.99 / £200.

However, it’s worth remembering that the Portal is not a system that can play games natively like the above devices. Its sole purpose is to use the Remote Play system (like the Backbone One controller) to stream your PS5, which you need to have invested in already.

As of November 2025, however, you don't need a PS5 to own and use a PlayStation Portal. The handheld can now be used on its own to stream games from the cloud if you have a PlayStation Plus Premium subscription.

PlayStation Portal review: design and features

Essentially a DualSense controller wrapped around an 8-inch LCD display, the PlayStation Portal has an immediately familiar design, build, and feel. It quickly feels at home in the hands of a PS5 owner and is comfortable, easy to handle, and a joy to interact with. It’s also a bit heavier and larger than you might expect. Its weight of 18.66oz / 529g doesn’t sound too heavy, but it is noticeable, especially when picking it up with one hand.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

That largely comes down to the overall size of the device. Coming in at 12in / 30.5cm in length, there’s a notable heft to the Portal that you’ll initially have to get used to. Otherwise, it’s 2.4in / 6cm high to the top of the thumbsticks which are smaller than the DualSense’s sticks and are those found on the PSVR 2 Sense controllers - and about 4.7in / 12cm from front to back.

The controller wings feature everything that a normal DualSense has, with the only slight difference being some button placement - the PS Home button is tucked into the top right corner of the left wing, and the mic mute button gets the same treatment on the top left of the right wing. Otherwise, it’s got the same grippy feel, the buttons are the same in their actuation, and the only material difference is the aforementioned smaller thumbsticks.

On the top, there are two stereo speakers, the power button, volume up and down buttons, and the PlayStation Link button. The latter will only be of use once you can pair your Portal with the Pulse Elite headset, or the upcoming Pulse Explore earbuds. Completing the set, on the rear, there’s the USB-C port for charging and a 3.5mm audio jack for wired headsets; this keeps the cables tidily out of the way when you’re playing. 

The PlayStation Portal feels sturdy too, like it could survive a bump or two if it fell off your lap. However, I have already decided to invest in a screen protector and possibly some form of case to give it an extra layer of protection. From an ergonomics standpoint, it’s one of the best handheld gaming devices going; having been designed and built around a controller, feel, fit, and form can come first, as opposed to other handhelds which have to prioritize a game-playing system first, then bolt on buttons and controls.

PlayStation Portal review - Performance and battery life

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

Simply put, the PlayStation Portal performs brilliantly. It nails its function, and in all my hours of testing so far, has been a joy to use and hasn’t had any hiccups in connectivity or any input lag to speak of.

It begins with a very quick pairing and logging-in process before you’re greeted by a bright screen with familiar-looking UI and menus. When you log in (and out) of your PS5 from the Portal, you even get a cool portal graphic which is a pleasant touch.

When you turn on the Portal while your PS5 is in rest mode, it will automatically boot the console up and get you straight in. You can disengage or re-engage the main console while the Portal is on at will too.

Getting right to how it plays games and works as a remote play device, the Portal offers a sublime Remote Play experience. It is so much better than using Remote Play functionality on my PC; the difference is like night and day. Whereas my PC would have visual lag and crackly audio at times, the connection with the Portal is seamless and smooth. Also, when comparing it with the picture on my TV to test input lag, I get barely any, and if it is there it is totally discernable. 

For context, my home internet speeds are around 150Mbps down and around 30-40Mbps up, and while my PS5 is hardwired via ethernet cable, my main Wi-Fi router is in a cupboard under the stairs. But even with my router tucked away, the Portal continues to provide a quality, lag-free experience, never missing a beat regardless of the room I was in. 

I have also connected it to my neighbor's Wi-Fi (with his consent), used my 5G connection (which runs at about 20-25Mbps download speed where I live) from my Samsung S23 phone, and tested it with a variety of games. Aside from taking slightly longer to connect with my PS5 over those separate internet connections, the PlayStation Portal is a relentless performer. Testing it for online play in Back 4 Blood, I found the experience identical to that when playing with my friends on the main console, and it’s even possible - with slight delays in reconnecting to the PS5 - to switch from one internet connection to another mid-session.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The screen is crisp and bright - a bit too bright at times, particularly when I first booted a game up - and proves more than worthy on the Portal. The worlds of Star Wars Jedi: Survivor and the city lights of Marvel’s Spider-Man 2’s New York are a delight. There are, however, a few times when the LCD screen can show its limitations and have me yearning for an OLED panel; on images like dark save screens, you can identify lines and edges of blocks of color as opposed to a smooth gradient. Largely, though, it's bright, vivid, and perfect for the Portal. It also handles different quality or performance modes in games smoothly.

The Portal’s speakers are punchy and do the job, but, predictably, struggle at the low end given they are only two small stereo speakers squished into the Portal's narrow form. There’s no Bluetooth support on the device, but I wrote a short while ago about how the lack of the feature doesn’t matter, and I would say that’s still the case having lived with the Portal for a good few days now: when you’re plugged in and wearing a headset, playing on the sofa, or in bed, the experience has been the same as using a DualSense for me - I quickly and totally forget that I’m tethered.

The DualSense features operate as expected too, ensuring the Portal offers the same immersive gaming experience as you’d get with your main console. The touchscreen functionality is a success too; it only takes a couple of taps to replicate pressing the normal touchpad, and it's nice and responsive when using it to navigate te the Protal's UI too. Team this with the overall comfort of playing with the Portal for hours at a time, and the quality in its form factor and design is further reinforced.

Battery life is about on par with the DualSense controller. With the controller haptics and features enabled, I got just over six hours of life out of a full charge. I did tinker with screen brightness as that’s quite piercing at its highest level. I got the low battery warning at the four-and-a-half-hour mark, but the Portal kept going for that extra one and a half hours. You can also tone down screen brightness, and turn off features to squeeze more battery life in. The PlayStation Portal does take more than two hours to fully charge, so this is worth factoring into your intended play habits with the device.

I would like a sliding scale of brightness to be introduced down the line, as it’s pretty binary as it stands. I would also welcome a battery indicator that had visible numbers, as at the moment it’s just three chunks in a battery symbol.

Should I buy the PlayStation Portal?

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The PlayStation Portal is a brilliant handheld gaming device. It excels in its niche, offering ergonomic design and form, a wonderfully bright screen, and a host of PS5 features as standard. The Portal is an essential PS5 accessory for Remote Play users and for those looking to get more out of their console, and I cannot recommend it highly enough. 

I would also add, as I was told by Sony about the PlayStation Access controller, that the Portal is part of the PS5 ecosystem so it could benefit from future models down the line. This could pave the way for an OLED screen, the latest Wi-Fi, Bluetooth support, and more in the future.

The Portal is not pretending to be anything else apart from a quality remote-play device for your PS5, and it absolutely nails its brief. As long as you come to it knowing what it does and what it can offer you, then it wholeheartedly, unabashedly, spectacularly succeeds.

Buy it if...

You need a convenient way to play your PS5 game library
Knocking all other Remote Play options out of the park, if you’re looking for an extra way to play your PS5 then the Portal’s performance and functionality offer the best way to do just that.

You want an ergonomic handheld gaming device
By virtue of being based on the DualSense, the PlayStation Portal is one of the most ergonomic and accessible handheld gaming consoles you can get right now.

Don't buy it if...

You're looking for a cloud streaming or native handheld
The Portal is not for cloud streaming or playing games natively; it is only for mirroring and streaming your PS5.

How we tested the PlayStation Portal

The Portal has been the only way I’ve played my PS5 since it arrived a few days ago, and I have put more than 12 hours into testing. I’ve used the Portal for two full battery charges, all around my house, and neighbors’ homes, and testing it on my mobile phone’s 5G connection. I spent hours using the Portal’s own speakers as well as with a wired Razer Kaira X headset, and I played a multitude of games, including Marvel’s Spider-Man 2, Star Wars Jedi Survivor, and Atomic Heart, while also testing out online multiplayer in Back 4 Blood.

First reviewed October-November 2023

Samsung One UI 6 will reach 30 devices in the next five weeks, here’s the roadmap
5:00 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A community manager at Samsung revealed a list of nearly 30 Galaxy phones that will receive stable One UI 6 with Android 14 on top in the next five weeks. The Galaxy S23 flagships have already received the update, but the list of eligible devices is about to rapidly expand. Here's the full list with estimated release dates: Week 45 Galaxy A34 5G 13/11/2023 Galaxy A54 5G 13/11/2023 Galaxy S22 15/11/2023 Galaxy S22 Ultra 15/11/2023 Galaxy S22+ 15/11/2023 Galaxy S23 FE 20/11/2023 ...

Samsung One UI 6 will reach 30 devices in the next five weeks, here’s the roadmap
5:00 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A community manager at Samsung revealed a list of nearly 30 Galaxy phones that will receive stable One UI 6 with Android 14 on top in the next five weeks. The Galaxy S23 flagships have already received the update, but the list of eligible devices is about to rapidly expand. Here's the full list with estimated release dates: Week 45 Galaxy A34 5G 13/11/2023 Galaxy A54 5G 13/11/2023 Galaxy S22 15/11/2023 Galaxy S22 Ultra 15/11/2023 Galaxy S22+ 15/11/2023 Galaxy S23 FE 20/11/2023 ...

HarmonyOS Next is almost ready, will drop Android app support
3:37 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Huawei unveiled HarmonyOS Next for developers back in the summer as the future OS for all Huawei devices. According to Richard Yu, the HarmonyOS Next is almost ready to be rolled out to end users and all native applications have been updated. There's one major omission in the OS - Android apk support. HarmonyOS Next won't be able to install Android apps or read Android code. It seems that while HarmonyOS Next is visually identical to the ongoing HarmonyOS, Huawei dropped the Android libraries support. It seems Huawei is getting more serious about its in-house OS. According to...

Honor X50i+ arrives with 108 MP camera, lightweight body
2:41 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Honor launched a new smartphone today with the name X50i+. It comes with a 108 MP main camera, a light body and a relatively low price. The Honor X50i+ is built around a 6.7” AMOLED screen with Full HD+ resolution and up to 90 Hz refresh rate. There is an 8 MP selfie shooter inside an oval cutout – that's correct, there is one camera, but Honor made a larger gap, so the setup looks a bit more complicated. Mediatek provided the chipset – it is a Dimensity 6080, coupled with 12 GB RAM and 256/512 GB storage. The phone comes with MagicOS 7.2 out of the box, which is on top of Android...

Call of Duty: Modern Warfare 3 review – doesn’t it look tired?
2:14 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PS5, PC, Xbox Series X|S, PS4, Xbox One
Release date:
November 10, 2023

Call of Duty: Modern Warfare 3 is a disappointment. A DLC hastily repackaged as ‘full’ sequel, it’s hard to fathom why Activision decided that the best way to celebrate Call of Duty’s 20th anniversary was releasing a clearly rushed direct sequel in the Modern Warfare series, trading on fan’s goodwill to try and cover for a massive stinker.

So it goes. 

There are flecks of brilliance here, and it’s clear that Activision’s collective of Call of Duty developers (Sledgehammer Games take the lead here) have talent. While there are accusations swirling around Modern Warfare 3’s development time, the full picture hasn’t emerged yet. However, there’s no denying that Call of Duty: Modern Warfare 3 feels rushed and, while some polish might reduce some of the friction in the first-person shooter game’s multiplayer, there are substantial flaws in the structure that no amount of post-launch support can fix. 

For the first year in a long time, this is a Call of Duty game that, despite having its moments, isn’t always that fun to play and lacks a lot of the smooth gunplay that the series is known for. These elements alone make it hard to recommend Modern Warfare 3, even if the fact that Modern Warfare 2 ceasing development means many players will get dragged along for the ride. 

The price isn’t right  

Modern Warfare 3

(Image credit: Activision)

The campaign of Call of Duty: Modern Warfare 3 is a turgid, joyless affair that struggles to justify its roughly three-hour runtime. The saving grace is the performance of the four-man Task Force 141 crew (Price, Gaz, Ghost and his stupid skull mask, and Soap) and new villain Makarov. But then, the game is so short, that hardly any other characters get time to themselves at all. 

Frustratingly, there are several characters back in the mix that you might have straight-up missed if you haven’t spent the last year plugging away in the game’s raids and paying sharp attention. Modern Warfare 2’s big-bad Graves? Last seen in the single-player game piloting a tank you’ve exploded? Faked his own death somehow, back here grinning like nothing has happened. CIA operator Alex, who left the CIA behind to join an insurgency and gave his life to detonate some explosives and save the world at the end of Modern Warfare? It didn’t take, he has a prosthetic leg here, but otherwise, he’s good to go. 

Both of these reveals will be obvious if you’ve played all of the extra multiplayer content, but it will be completely lost on you if you haven’t dipped into it. Not that cohesion seems to be valued much in the story, with missions feeling more like vignettes than anything actually linked together.

The writing is fine, although the idea of a false flag operation by Russians pinning terrorist atrocities onto a Muslim-speaking country is incredibly uncomfortable in the context of the current geopolitical climate. A reference to Modern Warfare 2 (2009)’s infamous No Russian mission teased in a post-credits scene feels designed more to shock than to make an actual statement and plays out end to end in barely a minute. I wondered if this had merely failed to land but quickly realized this was the point as another mission has you fighting Russian ultranationalists that are attacking a stadium while dressed as police and paramedics. 

Other missions feel like they were originally planned as cutscenes and then expanded out to deliver a few scant minutes of play. The story here - despite the cracking performances - feels half-finished and roughly sketched out. 

Best bit

Modern Warfare 3

(Image credit: Activision)

Pulling off the perfect multiplayer flank and getting a stack of kills remains as satisfying as ever, especially when you then earn a killstreak that's going to decimate the enemy team.

Very few of the set pieces gel, a bizarre thing to discover when this is something that Call of Duty has always done well even in its more disappointing efforts. Worse still, it doesn’t even really appear like they’re trying. I found myself dreaming of the Embassy assault from Modern Warfare or the shootout on the Golden Gate Bridge in Call Of Duty: Advanced Warfare. The opening level, an assault on a prison to free a high-value prisoner, is the closest the game comes to having a set piece, but too often you’re trudging through a darkened corridor or shooting up a sewer. 

Lots of this is due, presumably, to the game’s Open Combat Missions, which feel like single-player versions of the Spec Ops co-op missions seen in Modern Warfare 2. The freedom is exciting as a theoretical concept, but all too often you’ll miss an exciting combat encounter because instead of dancing to cover as designed, you snuck in the back and now have to fight off an entire army by crouching behind some trash cans.

Too many aspects of Warzone have snuck in too: you’ll have to spend a lot of your time hunting for weapons and sliding armor plates into your vest to keep you going. This is a big part of Call of Duty: Warzone, but here it kills the pace for me. 

Bizarrely, different levels seem to control in different ways, too. The Open Combat Missions seem to be built in a different engine and here you can inspect your weapons but are unable to take down enemies. If I had to guess - I’m not a game developer and my word here is uninformed at best - it appears the OCMs are built to play like Warzone and exist with that framework, while the more linear missions have been built in the standard engine. It feels sloppy, and the inconsistency means that sometimes I can sneak up and perform a takedown on an enemy, and other times I have just… forgotten how to.

As a long-time enjoyer of Call of Duty’s single-player campaigns, this one isn’t just hard to defend but it’s hard to tolerate with its gross politics intertwined with missions and gunplay that feel uninteresting. 

Ordinance survey

Modern Warfare 3

(Image credit: Activision Blizzard)

Call of Duty: Modern Warfare 3’s multiplayer initially shines, even if something immediately feels a little off. Drop in and you’ll be seduced because it feels like the classic Call of Duty experience, but the cracks start to show quite quickly. 

Gunplay feels off, and the precision - particularly playing on a mouse and keyboard - just isn’t there which makes it feel unsatisfying. While I’ve only had a couple of days to play with Modern Warfare 3, this time has been marred with frustration as fights become unpredictable affairs. 

Part of this is the introduction of movement too: the speed of just about everything has been increased and it’s now common for people to start bunnyhopping around in a gunfight until it feels more like a dogfight. Part of this speed increase seems to be that old guns and equipment returning from Modern Warfare 2 have had their animations sped up, which contributes to how off everything feels. 

Sniper rifles are so back, but not in a good way. Hit someone above the waist with a sniper rifle and it is curtains. This feels satisfying when you’re the one clutching the rifle, but it’s miserable when you see just a glint of scope shine before getting polished off on any map with long sight lines.

These are all disparate issues but they come from the same root cause: it feels like the game has been optimized for the angry streamers who take to Twitch each night and talk about how the game needs to be faster and more bombastic while jerking their viewpoint around in every different direction. This is the direction Call of Duty games had been going before 2019’s Call of Duty: Modern Warfare, which slowed things down in combat considerably. For me, I think Call of Duty plays better when you have a second to think, and it really suffers here from the tweaks that will make it better for high-level players to get ridiculous kill montages for TikTok, but make it harder for most players to enjoy. 

Then there’s the fact that every gun and skin from Modern Warfare 2 (2022) is returning, meaning that all of the obscure meta tweaks from that game are live here on day 1. By my second game of Call of Duty: Modern Warfare 3, playing at 6am after the servers had been up for an hour, I was already being accosted by people charging around with semi-automatic shotguns and riot shields strapped to their backs. Within an hour, I was strapping thermal sights and silencers to weapons I’d barely touched because my Modern Warfare 2 attachments can be slotted into Modern Warfare 3 weapons even when those weapons are barely leveled. 

This is great for consumers in that that money you spent on a Nicki Minaj skin last year isn’t gone forever, but by adding all of this stuff they’ve completely broken Modern Warfare 3’s sense of progression and exploration. Why would any player feel the need to experiment with the all-new arsenal when the old one is right there and has already been fully explored? Similarly, finally unlocking a key attachment is meaningless now because you’re often already going to have strapped something from Modern Warfare 2 into the game in the first place. 

While this is often the case with Call of Duty launches, the previous battlepass is still active, so you’re earning cosmetics from the last game for this one. It feels to all intents and purposes like even Activision don’t think this is a new game either, and the only people they’re trying to convince that this is a whole new world is us, the mooks they want to buy into the game for 12 months despite the fact it sucks. 

I’ve still enjoyed playing it because I adore running around maps I was obsessed with during my years plaat University, and loading into a map on Terminal or Afghan gives me the warm and fuzzies even now. Thing is, Modern Warfare 3 plays very differently to Modern Warfare 2 (2009) where the maps are cadged from, and while they’re still well designed, the addition of systems like mounting will make it feel very different.

The maps are excellent though, the best bunch in a Call of Duty game in years. If anything, the reintroduction of these old maps just goes to show they don’t make them like they used to: last year’s Modern Warfare 2 played much better as a game but none of the maps come close to what’s on offer here.  

Ghoul of duty 

Modern Warfare 3

(Image credit: Activision Blizzard)

The Zombies mode, basically Modern Warfare 2’s DMZ except every player is allied now and every enemy is a zombie or a zombie-killing mercenary, is an absolute delight and is the strongest part of this year’s package by far. 

It hasn’t reinvented any wheels here: Zombies staples like the pack-a-punch machine, the mystery box and on the wall weapons are still present and correct, but the world is huge and there’s large-scale co-op action as you’ll be covering your team from a nearby ridge with a rifle before noticing another team fighting a crowd of undead nearby and losing a few rounds to help them out, too. 

That comfortable co-op is the bit that wins me over with the Zombies mode. One time, escaping towards the extraction point alone after my team had all died, I found myself completely outnumbered by mercenaries who had me totally outgunned. As I ran out of ammunition, another car drove past with two players in it. They beeped twice as they drove past and I lunged for the vehicle, slipping inside without them losing any speed at all. They weren’t trying to help me, they had their own thing going on, but it gave me a cool story and it felt like a fun interaction. Later, we fought shoulder to shoulder as the helicopter landed. This sort of relaxed cooperation is incredibly engaging, and it just feels pleasantly lightweight. 

It’s not a meaningful leap forward on anything that DMZ was doing, but it’s a broad improvement on the DMZ formula by making the jump entirely to making it a player vs enemy mode, and it really is a lot of fun. But it’s too little too late to salvage the rest of the package that is Call of Duty: Modern Warfare 3. 

Accessibility features 

Accessibility options in Modern Warfare 3

(Image credit: Activision)

Call of Duty: Modern Warfare 3 has a handful of accessibility options. These mainly relate to subtitles, which can be enabled across the campaign and multiplayer modes with the option to tweak their size and opacity. There are also a small number of HUD customization settings available, including the ability to increase or decrease its size.

PC players can benefit from comprehensive controller support, in addition to keyboard and mouse support on consoles. 

How we reviewed  

I played 30 hours of Call of Duty: Modern Warfare 3, with five hours in the campaign to reach the credits and the remaining 25 hours bouncing between the multiplayer mode and the game’s zombies mode. 

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