Since its release in 2020, CapCut has taken the short-form video world by storm. The fact it’s owned by ByteDance Ltd, the same company which also owns TikTok, might have helped in that regard.
Starting life on iPhone and Android devices, it quickly became one of the best video editing apps out there, adding a web-based editor, and most recently, a desktop video editor for both Mac and Windows. For this review, we’re looking at where it all began: mobile video editing.
CapCut: Pricing & plans
It’s free for most tools, but some advanced features are locked behind a subscription
The basic CapCut editor is free, although this might make you think you don’t get much for nothing. Quite the contrary: CapCut is a very capable and feature-rich editor, as we’ll explore further below. You don’t even need to create an account in order to start using it: just launch the app, import some footage and away you go.
There is however a ‘Pro’ version of this video editor, but to explore its capabilities, you need to register. Pro offers you 100GB of online storage, and grants you access to a variety of advanced features, such as improving the quality of old photographs, upscaling video, removing flicker, image noise, and a bunch of transitions.
You can get all of this through an ongoing annual or monthly subscription - but it’s not especially cheap. Considering LumaFusion offers you a pro-level mobile video editing experience for a one-off price of $30, maybe CapCut are relying on their market penetration to convince people to subscribe to their business model.
Pricing & plans: 3/5
CapCut: Shortcuts
Use some shortcuts to commonly used features, or simply tap on ‘New Project’ to start from scratch (Image credit: Bytedance)
A useful list of ready-made templates and actions to help you speed up the creation process… but why does CapCut demand access to our entire Photos library to allow you to do this?
When you first launch CapCut you’ll find the interface filled with icons to take you to commonly performed actions, such as Ad Maker, Product Photo and Retouch. The Ad Maker grants you access to templates you can use to create adverts in seconds, applying your own clips on top of the chosen template. It lets the software do a lot of the work for you, but there is a puzzling request.
Usually, you can instruct apps to gain access to all your Photos library, or choose the select few it can view. All pretty straightforward, and leaves the user in full control of what the software can see. Here, although you can manage the shots you wish CapCut to use, this only applies when creating a project from scratch.
If you want to use one of these shortcuts, CapCut puzzlingly needs to see your entire library. Now this might concern only a handful of people, but we thought it worthwhile for the privacy-conscious among you, to know those shortcuts and templates may be worth avoiding. There is no technical reason for this request, and it makes us wonder what else the software might do with your photographs and video clips.
Shortcuts: 2/5
CapCut: Interface
Even on a tablet the interface restricts you to the portrait orientation (Image credit: Bytedance)
A simple interface, stuck in one orientation, but everything you need to get working is there
Whether you choose one of these template shortcuts, or wish to start a new project from scratch, you’ll eventually end up in CapCut’s main editing interface.
It’s solely designed for your device to be held in portrait orientation. If you turn your phone horizontally, the interface won’t budge. The same happens when working on a tablet. There’s also no way to change the layout - you’re stuck with it, whether you like it or not. But frankly, there’s little to dislike. The top third is devoted to a preview of your project. Beneath that is your timeline, and at the bottom, is a row of tools for you to use.
There’s a button to let you preview your work in full screen (and in landscape), but no editing is possible in that orientation. You don’t even have access to any tools, aside from a playback button.
There’s a wealth of transitions for you to use - some are ‘Pro’ but most are free, and look great (Image credit: Bytedance)
You’ll notice a sign, top right, showing you the resolution you’re working in. By default it’s set to 1080p, but you can change that from as low as 480p to as high as 2K/4K. This is where you can also alter the frame rate from 24fps to 60fps. When some apps restrict 4K editing behind a paywall, it’s nice to see it’s available here for free.
You can also tell this app is aimed at, shall we say, those with sharp eyesight. The icons’ labels, especially those for the tools at the bottom, are in an extremely fine print, making it a challenge for the less visually acute. We did find the size is perfect on a tablet though.
Interface: 4/5
CapCut: Tools
The green screen cut-out tool is very effective and so simple to use (Image credit: Bytedance)
Very easy to use, with surprising quality and accuracy, with a direct upload to TikTok
You’ll find it’s incredibly simple to edit, trim, and split footage. It’s just as easy to add clips, and quickly build a project. You can’t work with multiple layers except in the form of an overlay, where a second clip is added on top of another, which you can resize and reposition in order to create a picture-in-picture effect, or use the ‘Cutout’ tool to remove the background, be it a green screen, or just whatever was behind you.
The Pro tools are reportedly much better, but truth be told, we found what’s on offer for free to be remarkable - both in its ease of use and in the impressive results. Just check out the ‘Speed’ options to alter the duration of a clip, which are a cinch to alter, and include the ability to perform complex changes with just a few taps and drags.
Don’t have a green screen? CapCut can also remove any background with ease (Image credit: Bytedance)
The audio tools are quite interesting, and include a vast array of sound effects, and a whole section devoted to Sounds, which are clips of songs.
Some of the ‘Commercial’ sections have apparently been licensed for commercial use on CapCut and TikTok, whereas the other section supposedly isn’t… even though we found some clips were present on both sides of the aisle.
There’s also a VoiceOver option for you to record audio directly into your project using your device’s built-in microphone, or any other external one connected to it.
The auto-captioning tool is a standout feature (Image credit: Bytedance)
Another feature we were most impressed with was the amazing Auto Captions tool. It will analyse your video for you and generate captions, and in our experience, even when whispering, the output was incredibly accurate. Even if there’s the odd glitch, editing them is as simple as tapping on the subtitle box in the timeline, followed by tapping on the text in the main preview section.
When you’re done and it’s time to export your work. You can upload directly to your TikTok account, or save it to your Photos library, where you can share it to other platforms.
Tools: 4/5
CapCut: Scorecard
Should I try?
Altering the speed of a clip leads to complex-looking results yet is remarkably easy to use (Image credit: Bytedance)
Try it if...
Your world is TikTok and you want a video editor that’s fully integrated with that platform, you like having loads of powerful tools for free, and like the idea of subscribing for additional editing features.
Don't try it if...
You have concerns about the app’s privacy aspects, and would like an app that works in any orientation.
CapCut: Alternatives
We've tested,. reviewed, and rated a massive range of video editing tools. For alternatives to CapCut, we recommend checking out the iOS version of Apple iMovie and LumaFusion.
Huawei scheduled a new announcement event on December 12, which will take place in Dubai. The Innovative Product Launch, according to the social media teasers, will reveal a “Creation of beauty”, which can be either the MatePad Pro 13.2 or the MatePad Pro 11 2024, or both.
The teaser also showcased some unusual accessories in the top right corner, which could be some earphones or another smart gadget with HarmonyOS.
The MatePad Pro 13.2 debuted in September with a notched display, a Kirin 9000S chipset and a 10,100 mAh battery. Two months later, its 11-inch sibling was introduced...
Huawei scheduled a new announcement event on December 12, which will take place in Dubai. The Innovative Product Launch, according to the social media teasers, will reveal a “Creation of beauty”, which can be either the MatePad Pro 13.2 or the MatePad Pro 11 2024, or both.
The teaser also showcased some unusual accessories in the top right corner, which could be some earphones or another smart gadget with HarmonyOS.
The MatePad Pro 13.2 debuted in September with a notched display, a Kirin 9000S chipset and a 10,100 mAh battery. Two months later, its 11-inch sibling was introduced...
The PlayStation Access controller is Sony’s first venture into accessible gamepads, and the culmination of years of research and work, previously going under the codename Project Leonardo. It’s an unusual-looking gamepad, but one that possesses a host of different talents and features, and promises flexibility and ease of use at every turn.
At the heart of the Access controller’s goal is the drive to redress the imbalance of adaptation and controls in gaming: where players have to adapt to the demands of a controller rather than a controller adapting to the needs of a player - the latter of which has never really happened before.
This is music to my ears as I'm part of the Access controller’s target audience. I was born with different, small hands with generally short and stubby fingers, and far fewer knuckles than ‘normal’ folks. But I also only have stubs for index fingers, a bent ring finger with little mobility or function, and a tiny bump for one middle finger. While I don’t require any extra, specific hardware help - I’ve just learned to get by with (only) symmetrical controllers for a long time - it’s always been clear that regular pads weren’t designed for people like me.
As a result, something like the Access controller is potentially groundbreaking for many PlayStation 5 players. After spending a lot of time with the controllers, I can safely say that this will be the case; it is a splendid accessible gamepad that will make not only playing games easier for more people but enjoying them easier too.
PlayStation Access controller review - price and availability
The PlayStation Access controller costs $89.99 / £79.99 and is available from all the usual retailers, as well as PlayStation Direct.
It’s disappointing that the Access controller costs more than a PS5 DualSense controller. This means the price of admission for people who need this controller is more than for ‘normal’ players and another barrier is raised - especially as some folks will find they need two Access controllers.
In terms of market comparisons, the Access controller is roughly the same price as Microsoft’s Xbox Adaptive Controller which currently retails for $99.99 / £74.99 (also more expensive than a standard official gamepad on that platform).
PlayStation Access controller review - design and features
Before even getting the controller out of the box, the work that’s gone into making everything about the Access controller accessible is clear. The packaging is designed to be opened with only one hand, which I tested with my ‘smaller’ hand. This was an effortless process using only a couple of digits and one which I was able to capture in pictures to illustrate.
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The Access controller is built around one major pad or circle of buttons, with a joystick on one side, it comes in at around 5.5 x 1.5 x 7.5in (141 x 39 x 191mm; WxHxD) and weighs approximately 0.7lbs (322g). Its main base has one central button, and eight ‘satellite’ buttons surrounding it, while a joystick on an extendable slider is attached to one side, and all parts sit on one axis with a flat bottom.
But there’s more here, and the Access controller is much more akin to a controller kit rather than a single unit. In the kit, you get a total of 19 button types (or caps), 23 labeling tags, three thumbsticks, and a USB-C charging cable. Each part feels robust and the magnets and small catches that keep the button caps in place on each button are simultaneously sturdy, and easy to use and remove. One small gripe from this kit approach is that the controller doesn’t come with the same amount of every type of button cap or type. The 19 caps offer a decent mix but it’s a shame I can’t kit out the full controller with the one type of button cap I have found most successful for my hands.
(Image credit: Future/Rob Dwiar)
Other features include the same LED lighting patterns and behaviors as a DualSense that appear around the central pad, a main PS button (which is annoyingly colored black and positioned on a black chassis meaning it will be hard for some to locate and see), a button to lock and unlock the joystick extender, and a profile button to switch between three onboard profiles (you can also store up to 30 on the PS5).
There’s also a USB-C port for charging and wired use that’s flanked by four industry-standard 3.5mm aux ports (two on either side) for other controllers or joysticks to be plugged into. Three screw holes on the underside will allow easy attachment of the Access controller to surfaces and setups.
The design of the Access controller reveals, importantly, that it can’t replace a DualSense like-for-like; it’s something you build a setup around, bring into an existing one, or use in conjunction with a DualSense or another Access controller to ensure it fits your needs.
PlayStation Access controller review - Performance and battery life
(Image credit: Future/Rob Dwiar)
Greeting you when you first plug the Access controller into your PS5 will be a short tutorial, after which you’re walked through how to use, program, and set up the controller. All the menus and steps are intuitive, clear, and easy to use. You can use the Access controller straight away with some default button settings which help ease you in right from the off.
Even from this early introductory use, it’s quickly clear that the clicky buttons feel fantastic, the thumbstick (particularly when using the larger joystick attachment) is incredibly responsive and a joy to use, and the overall placement of the buttons just works. The circular arrangement will require getting used to; by design, it means that some of the Access controller’s buttons will be close to you, and some will be far away and could require reaching over.
When it comes to my testing, I would emphasize that this is within the confines of my own accessibility needs - mileage will vary so much for so many folks, depending on needs, existing setups, and so on - but, in brief, my time with the controller has been a joy. Putting it to the test with different games, I used the Access controller on its own, with a DualSense, and in tandem with a second Access controller, to get a feel for how it could be deployed but also how it could meet my personal needs and boost my experience.
(Image credit: Future/Rob Dwiar)
In racing games like F1 2021 and Dirt 5, using one Access controller is simple and very intuitive; it is as easy as assigning acceleration and braking to two buttons and using the stick to steer. The limitations on using one controller are clear: there just aren’t as many buttons on the Access as there are on a standard DualSense so you can’t recreate every input that’s often needed by games, though you’ll almost certainly have enough for many.
Pairing an Access controller with a DualSense, I transplanted my right hand’s normal controls onto the Access controller. In short, this is very successful, especially from a reach and interaction perspective; controls that were previously more challenging on one side of the DualSense can be repositioned on the Access controller and are far easier to use. The only ‘problem’ here is that you’re then left holding and using a DualSense in one hand and the weight can become tricky to handle, especially if you need to be able to use L2 and L1.
Where I think the Access controller shines most is when it is paired with another. Using two simultaneously unlocks much more flexibility and feels the closest to competently replacing a traditional gamepad experience. Orientating the two Access controllers so the thumb sticks were on the inside - the pads can be orientated four ways; left, right, up, or down - allowed me to focus controls on the natural placement of my digits while keeping my thumbs in position on the excellent joysticks - even using different stick attachments due to the different size and position of my hands.
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A small caveat of using the Access controller in this position is that it does mean your palms are dangerously close to the closest buttons which is a double-edged sword: I could map an action to the bottom button (or buttons plural as the same input can be mapped to multiple buttons) to press with my palm, but then I’d have nowhere to rest my hand, or I could deactivate it, but that would cost me one or two inputs.
Trying to be ambitious, but also use the Access controllers as normally as I would any other controller, I tried using this setup when playing with my friends online in Back 4 Blood. Pleasingly, aside from a few misthrown grenades here and a few missed actions or sprints there, it’s reliable and effective in such games. The sticks make for swift movement, and the buttons for instant actions.
Elsewhere, I've found battery life is better than that of a DualSense. After topping up the battery fully on the day I received them (more than a week ago) and using them almost every day since, I still haven't had to recharge them at time of writing.
No matter what I played, however, a pattern of using the Access controller is of constant remapping to refine what you need. You will find yourself going into the menus a lot as you realize which controls you need, which ones you need to shift, and so on. It’s a constant loop and a game in and of itself. Luckily the software is simple and easy to use when making profiles and offers superb flexibility, particularly in its offering of mapping several buttons to the same input, or combining two inputs to one button, and so on.
Throughout my ongoing use and testing, I have had several quite affecting and eye-opening moments when I was able to use button combos or sequences that I haven’t before, or input ‘regular’ sequences or moves but doing so smoothly and more intuitively than ever. The toggle function - a brand new PlayStation button setting - is one that really resonated with me and I have been using it a lot. It’s simple but genius, and so helpful. Getting the software to hold down the aim button in a shooter for you constantly, or ensuring a bow is constantly drawn and ready without having to constantly press or squeeze is a revolutionary moment.
(Image credit: Future/Rob Dwiar)
Much like the creation of button profiles, getting the right setup of the physical controller is like a mini-game too - and subtle differences can make a big impact and change things in a flash. For example, bringing the stick closer to the main circle of buttons immediately changed everything for me, suddenly enabling me to move my character or aim more smoothly. Also, trying each different button cap type for each different digit depending on its capabilities was game-changing too, and enabled me to best distribute the tools the Access controller has, matching them to my fingers optimally.
After getting used to the controllers, I have found myself almost reaching for features that aren’t there - things that would feel at home for me and elevate it further. For example, when using the joystick with my pinky finger, I found my thumb resting on the large middle button comfortably and immediately wanted to start using it as a touchpad - this would have been very welcome in the absence of a second joystick, and seems a bit like a missed opportunity, especially in a time when functions can be enabled and disabled at the change of a setting.
I’ve also learned more about the art of using a controller, and the best use of deployment when incorporating extra controllers. For example, it became clear early on that it’s actually best to not try to recreate control schemes like for like, tempting as it might be for someone who has grown used to ‘default’ gaming controller schemes.
For me, it is best to just let my hands and accessibility needs guide my interaction with the controller (where my digits rested, and what physical attachments were comfortable) and then apply the game’s necessary controls to that. It’s a moving and illuminating process that really makes the Access controller feel like it was made for people like me.
Most of those feelings did come after a generous amount of time, and it’s worth noting I haven’t yet had the full up to two weeks that Sony and its experts suggest it might take to fully get used to the Access controller. At time of publication, I’ve been using the Access controllers most days for a bit over a week. But, however long it takes, it’s absolutely worth it and only serves to get the best out of the PlayStation Access controller.
Should I buy the PlayStation Access controller?
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If you need an accessibility controller that can offer an extra way to play then the PlayStation Access controller could be worth its weight in gold and it’s easy to recommend. With no exaggeration, it literally offers new ways to play games, new ways to interact and use your console, and new ways to enjoy games. In my own context, I can now nearly use the controller instinctively, and forget about potentially missing control inputs or having nanoseconds of anxiety to try and reposition my hands on a DualSense. These flashes of revolution using the Access controller are wonderful.
I’m still baffled by the lack of a second stick and there not being enough of each button cap, and the fact that one Access controller can’t replace one DualSense meaning that buying two might be required to get the best results is disappointing. But, personal foibles aside - and, perhaps more than in any other review I’ve done, these really are personal - the PlayStation Access is an excellent controller for those with accessibility needs. Its vast array of different parts, arrangements, applications, kit parts, and functions is already impacting how I play games for the better, and I’m sure it’s going to be a hit in the accessible gaming community.
Buy it if...
Don't buy it if...
How we tested the PlayStation Access controller
I tested two pre-launch units of the Access controller provided by Sony for a little over a week. I tried out a vast range of button profiles and ways to use the controller, while also incorporating it into my usual gaming habits to live with the controller properly. This meant playing single-player games like Marvel’s Spider-Man 2, and Star Wars Jedi: Survivor, but also tested it on Back 4 Blood online with my friends, as well as playing Unravel 2 as a couch co-op game with my wife.
The Realme GT5 Pro is all set to launch on December 7 and the phone manufacturer already shared a handful of teasers, most of which are focused on the camera setup. And more specifically, the 3x telephoto camera.
Realme GT5 Pro telephoto samples
The newest teaser comes in a form of camera samples, all taken with that same 3x telephoto camera. However, as you can see from the focal length that some of them involve digital zoom as well. The aperture is apparently f/2.6. Here are all the samples shared on Weibo.
Realme GT5 Pro telephoto samples
Some of the posts...
The Realme GT5 Pro is all set to launch on December 7 and the phone manufacturer already shared a handful of teasers, most of which are focused on the camera setup. And more specifically, the 3x telephoto camera.
Realme GT5 Pro telephoto samples
The newest teaser comes in a form of camera samples, all taken with that same 3x telephoto camera. However, as you can see from the focal length that some of them involve digital zoom as well. The aperture is apparently f/2.6. Here are all the samples shared on Weibo.
Realme GT5 Pro telephoto samples
Some of the posts...
Spotify is the latest tech company that will lay off employees as a cost-cutting measure. According to a public memo from Daniel Ek, co-founder and CEO of the Swedish audio streaming platform, approximately 17% of the workforce will be reduced.
A quick calculation based on the latest quarterly report reveals this is about 1,500 of the total 9,241 employees worldwide.
This is the third time Spotify is laying off employees, on top of increasing prices of its Premium subscription service. January saw 600 people get released, with 200 more from the Podcasts division being shown the door...
Spotify is the latest tech company that will lay off employees as a cost-cutting measure. According to a public memo from Daniel Ek, co-founder and CEO of the Swedish audio streaming platform, approximately 17% of the workforce will be reduced.
A quick calculation based on the latest quarterly report reveals this is about 1,500 of the total 9,241 employees worldwide.
This is the third time Spotify is laying off employees, on top of increasing prices of its Premium subscription service. January saw 600 people get released, with 200 more from the Podcasts division being shown the door...
Samsung introduced its ISOCELL GN5 50MP sensor with the Galaxy S22 and S22+ phones and used a similar 50MP GN3 sensor on this year’s Galaxy S23 and S23+ models. That same 50MP sensor is also expected to be re-used on the Galaxy S24 and S24+ devices but a new tip suggests that the Galaxy S25 and S25+ phones may ditch the Samsung sensors in favor of Sony ones.
The new report comes from reliable tipster @Tech_Reve who holds a solid track record for Samsung rumors. There are no specific details on the actual camera sensor in question given that we are more than a year away from the S25...
The 70mai is an excellent dash cam at a great price point – its 360-degree coverage and AI-powered features are real highlights, and you'll be hard-pushed to find anything better at this price.
The 360-degree coverage is by far its biggest selling point. You can get better video resolution, such as 4K, on other dash cams, but there aren't many on the market that enable a full rotation for filming any angle of the car. This feature will be particularly appealing for vloggers who want car surveillance while also being able to capture vlogs while driving. It also has the added benefit of being able to capture security threats that are to the side of or behind the windscreen.
The dash cam also benefits from a number of AI-powered features, such as motion detection. The Omni will automatically rotate to track any potential threats, including someone trying to break into the car through one of the doors. The AI hardware is great at assessing incidents, and deciding whether they pose a threat to the safety of your vehicle.
The design has a lot to commend it too. It's well engineered, and designed to have a human-feel. The human-like display graphics means it's a bit like having a Tamagotchi sitting in front of you while you're driving – it smiles and waves, which I personally thought was a nice touch.
There are, however, other dash cams that can record better video, at a higher resolution, and contain some better features – check out our best dash cams guide if you're looking for other options.
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70mai Omni Dash Cam Price and Availability
The 70mai Omni dash cam costs $199 / £158/ AU$399 for the 128GB, $184.99 / £147 / AU$349 for the 64GB model, and $169.99 / £135 for 32GB of storage.
If you want to take advantage of the parking surveillance mode then you'll need the additional UP03 Hardwire Kit which will set you back $19.99 / £16 / AU$49.95.
For those who are concerned about longevity, 70mai sell a pair of replacement stickers, adhesives and mounts in an accessory pack. This cost $5.99 / £4.77 / AU$6.16.
70mai are currently only shipping this dash cam to the US, UK, Canada, and Australia.
So, what do you actually get alongside the Omni? As you'd expect, it ships with everything you need to mount it to your windscreen, which is done using an electrostatic sticker, of which there are two in the box. There's also a spare adhesive sticker, and if you manage to damage these you can buy replacement ones through the 70mai website.
To help keep you powered on the go you get a USB-C power cord and a car charger adapter. It's also possible to purchase a separate UP03 Hardwire Kit that lets you connect the device directly into the car battery. This is required to enable the camera to work even when you're not in the car, which is essential for making use of the parking surveillance feature.
The user manual is written in clear English, making it easy to follow the setup process and troubleshooting tips.
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The device itself is really nice to look at and touch. It's well engineered, with a sturdy hinge that lets you mount the unit at any angle you want. The hinge feels slightly stiff, but this has the added benefit of ensuring that it stays at exactly the angle you set it at.
The camera head is distinguished from the main body by the use of two different materials. The shiny black top houses the camera, which protrudes only ever so slightly from its housing. This top 'head' rotates really nicely around 360 degrees with no sense of sharp or jerky movements. It is possible to rotate this part when the device is powered off, though, which could result in you accidentally damaging the gimbal.
The main body is also plastic, but has a slightly softer touch to it. This houses the power cable port and the set of buttons. The buttons are red, which makes them stand out and ensures you'll never miss them. There's an on/off button, which also acts as a 'select' button when navigating the menus, while the up and down button lets you move through the menus. When the camera is mounted, these buttons are on the left-hand side of the unit which is great if your car is left-hand drive, but not ideal if it's right-hand drive.
The compact design means that if you choose to tuck it behind the rear view mirror it'll largely be out of sight while offering good visibility.
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One of the most important elements of a dash cam is the video quality. If you're going to the expense of buying one of these cameras and installing it in your car, then you want to make sure it's going to give you the visual information you need. These cameras are primarily used for surveillance, which means a certain resolution and definition is required.
There's only one video resolution, which is Full HD 1920 x 1080px, with the option to capture footage at either 30fps or 60fps; if high resolution is important to you then you may want to pick up a 4K dash cam like the Nextbase 622GW. The resolution can only be adjusted through the app, which somewhat hampers its usability.
The lens is f/1.8 which allows plenty of light to hit the sensor and enables excellent low-light performance. Don't expect incredible detail in the shadows, though, as you would need a much better sensor to achieve this.
That said, the camera has a HDR feature which, when enabled, helps to reduce noise and detail loss in the highlights and shadows.
The lens has a field of view of 140 degrees, and can rotate through 360 degrees, which allows for a significant amount of the road in front of the vehicle to be captured.
The biggest selling point of this dash cam is its 360-degree functionality, although this isn't a true 360-degree camera; as mentioned it has a field of view of 140 degrees, and the 360-degree coverage is made possible by the rotation capabilities of the camera head. The ability to film out of the front windscreen as well as back towards yourself driving is a great feature. There are a range of benefits to this, including being able to film someone trying to break into your car when you're not present, while content creators will appreciate the ability to record vlog-style videos inside the car.
The night vision mode ensures that the 1080p footage is captured no matter what time of day it is; this works surprisingly well, and is aided by the HDR feature.
As well as video capture, the Omni contains a number of other features that help take car video surveillance to a whole new level.
First up is the 24-hour parking surveillance. This is only possible with the additional hardware cable, but once installed will ensure that any potential threat to your car when you're not present is captured.
AI motion detection further helps to ensure that the camera picks up any threat, no matter where it is around the car's exterior. If you walk near the car or are acting suspiciously then the AI hardware will determine how suspicious the movement is and if deemed a threat will begin recording.
You can connect the dash cam to the 70mai app for a greater level of control, including more settings. It's through the app that video clips and photos are viewable. I was a little disappointed to find that there isn't an SD or microSD card slot, which would mean you wouldn't have to rely on the app to view footage.
You aren't reliant upon the device, or even the app, to control this dash cam. Through a number of voice commands the user can record video or rotate the camera head, enabling you to safely operate the camera when driving.
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The Omni dash cam is remarkably easy to set up. The whole process of setting up the camera, connecting it to the app and then installing the device in my car took no more than 10 minutes, and the electrostatic sticker was strong enough to hold the unit firmly in place.
App connectivity was reliable, and connected seamlessly every single time. The app doesn't have the best reviews on the Apple App store, but I had very few problems with it. My only issue with the app was that it did seem to disconnect from the device far too quickly after ceasing recording. The connection process is quick and easy, so it wasn't necessarily a big problem, but it did become a bit of an annoyance.
The 70mai app is available on both the Apple App Store and Google Play Store.
Should you buy the 70mai Omni?
(Image credit: Future)
Buy it if...
Don't buy it if...
How I tested the 70mai Omni
I used it regularly across a number of journeys
I used it during the daytime and at night
I recorded video for extended periods
The 70mai Omni was a pleasure to test, providing a satisfying overall experience. After installing the device and setting up the app I proceeded to use the dash cam like any other security-conscious driver would.
I wasn't able to test the parking surveillance feature as I didn't hardwire the device into the battery, but I did record footage during multiple journeys, in different lighting conditions and with a range of potential security issues.