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Watch Apple’s WWDC 2023 livestream here
6:01 pm | June 5, 2023

Author: admin | Category: Mobile phones news | Comments: Off

Tonight’s the night, VR fans – WWDC 2023 is expected to bring Apple’s much-awaited AR/VR headset. Will it be the “next big thing” for Cupertino like the Apple Watch was? Or will it be a unicorn only seen by a select few like the Mac Pro? You might want to watch the livestream (embedded below) even if you don’t have use for AR or VR. Apple traditionally unveils the next major OS versions for its various branches of products: iOS 17, iPadOS 17, watchOS 10, tvOS 17 (and new HomePod software) and macOS 14 are all waiting to be shown off to the public and developers. The star of the show (as...

Indian PC market dips in Q1, still above pre-pandemic levels
5:09 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Indian PC market (including laptops, notebooks, tablets, and desktops) recorded 3.9 million shipped units and crashed 35% year-on-year. Laptops and tablets declined 41% and 37%, respectively, per Canalys. The market was affected by a short-term slowdown in demand, market saturation, and elevated inventory levels. Still, Q1 of 2023 is well above pre-pandemic levels. HP retained its market-leading position, despite a 30.2% decline in shipments, compared to Q1 of 2022. Lenovo is once again second posting the largest loss margin of any maker year-over-year - 46.5%. Taking a look...

Amnesia: The Bunker Review – too scary for its own good
4:43 pm |

Author: admin | Category: Computers Gadgets | Comments: Off
Review Information:

Platform review: PC

Available on: Xbox One, Xbox Series X|S, PS4, PC

Release date: June 6 2023

Amnesia: The Bunker is not for the faint of heart but even with its insatiable thirst for terror Frictional Games manages to provide a well rounded world full of secrets, horrors, and tragic stories. 

Unlike previous titles, The Bunker doesn’t beat around the bush as Frictional Games sends you straight into the heart of WW1 trench warfare. You navigate the bloody and sodden trenches through a hail of bombs and even toxic gas as German soldiers shoot down at you from the ridges above. While it doesn’t do much to scare you, as this sequence feels straight out of a FPS game, it’s a great chance to familiarize yourself with mechanics in a situation that is adrenaline-filled but not terrifying. 

Having the freedom to roam above the trenches was a brilliant way to set up the claustrophobic setting of The Bunker. Seeing the cloudy grey sky or hearing a soldier's guttural scream for aid brought a strange comfort as I knew I was not alone. Having the freedom to roam around the trenches at will and the ease of simply shooting enemy soldiers stripped away so quickly made my first entrance into the dark tunnels all the more jarring. 

Enemy soldiers patrolling trenches

(Image credit: Frictional Games)

After getting caught in enemy fire while dragging your shredded and almost lifeless friend out of the mud, you wake up alone in a medical bed in a subterranean facility somewhere in the western front. There's no explanation for your solitude; you only have a faint clue that this isn't somewhere you want to be.

Apart from a few deranged letters scattered around the tunnels, the only human contact you get is an injured soldier lying in the foodhall. Mortally wounded and fearful for what else inhabits the bunker, this poor soul asks you to perform an act of mercy and put him out of his misery before the monster finds him again. Unfortunately, your one act of kindness is cut short as the creature bursts out of a hole in the wall and finishes the soldier off itself. This starts an awful chase sequence that leads you to the safe room, and here lies the beginning of Amnesia: The Bunker.

Confusion, claustrophobia, and isolation are brilliant ways to start the newest title in the Amnesia series. It rips the player out of any comfort they may have from roaming around under the cloudy sky and immediately turns the tables, forcing you into a reality where you're trapped and almost entirely defenseless from the beast that lurks within the dark hollows.

Hard to forget 

Shining a light in the bunker

(Image credit: Frictional Games)

It can be easy for a horror game to play off its jumpscares or creepy atmosphere without committing any effort to polish other less terrifying aspects of the game. Thankfully Amnesia: The Bunker and Frictional Games didn't rest on its laurels. 

I'm unsure if I was so obsessed with Amnesia: The Bunker's world-building, mechanics, or audio effects because they were genuinely fantastic or if it gave me something else to think about other than the growling and ghastly bone-ridden beast that plagued me. I like to think both reasons can be true. 

The physics-based interactive environment is wonderfully reminiscent of the initial titles like The Dark Descent, promoting players to interact more intimately with the world around them. You can dislodge stuck doors, clean up planks of wood that litter your escape path and even pry open ventilation grates to sneak into forbidden rooms. It’s reassuringly familiar for old fans and a great way to get players stuck into the role of a petrified French soldier scrambling around dark hallways to find the tools needed to escape. 

Best bit

pointing a gun down the trench hall

(Image credit: Frictional Games)

My final moments in Amnesia: The Bunker were somewhat unforgettable. Without unleashing any unwanted spoilers, playing duck, duck, goose with a multi-limbed monster while messing around with the physics of boxes was not on my bingo card for this psychological horror game.  

This interactivity and the puzzles scattered through the bunker build the atmosphere spectacularly. Desperately trying to swing open doors, scrambling through the belongings of dead soldiers to find vital codes on their dog tags, and using objects to help navigate the world around you creates stomach-churning anxiety.

This realism also works wonders when creating an engaging narrative and a believable setting. There's hints to the past life these tunnels led left throughout abandoned barracks, a deserted foodhall, and locker rooms still filled with the belongings of the soldiers that once walked the same paths as you are now. Couple this with brilliant voice acting, and atmospheric audio and you have yourself one believable world to scare yourself in.

Overstepping the mark 

Rats feasting on a dead body

(Image credit: Frictional Games)

Amnesia: The Bunker is a wonderful experience in interactive world-building, storytelling, and puzzle-solving. Sadly, this hard work is let down by the exhausting horror. I love horror and will gladly put myself through hours of Outlast or Silent Hill games, but when the anxiety is so taxing that you find yourself trying to get from A to B as quickly as possible with your head down, staring at the floor, some of the joy is drained from the experience. 

Right at the beginning, you see the monster demolish a fellow soldier, cementing the fact that you can share that gruesome fate from this point onwards. The only way to keep it at bay is by feeding the generator with the fuel you find throughout the tunnels and keeping the lights on. There's also your wind-up flashlight, but the time it takes, coupled with the noise it generates, means that sometimes this tool will do more harm than good. 

This concept would be brilliant if it didn’t mean that every time the light faded, the beast would plague you incessantly growling. This next-level horror will be a wonderful and refreshing experience for some. However, it’s important to note that Amnesia: The Bunker isn’t for the faint of heart, and to many, it isn’t something that will welcome you back for a second playthrough. 

Amnesia: The Bunker is a perfect refresher for the franchise that builds off the original fear of the dark and loss of sanity that previous titles are known for which makes it a strong contender for our best horror games list. However, the high-stakes and paralyzing atmosphere may be too much for some to handle.  

Accessibility 

Subtitles accessibility screenshot

(Image credit: Frictional Games)

Unfortunately, there aren't a whole lot of accessibility features to marvel at in Amnesia: The Bunker. While there are ways to change graphics and audio settings the bit with the most customisation seems to be its subtitles settings. In these you can switch subtitles and closed captions on, change the size, and select animate or distance fade options that’ll reveal subtitles as the words are said and let the subtitles fade off screen as you walk away from items and letters.  

How we reviewed

This playthrough of Amnesia: The Bunker took seven and a half hours to complete on the recommended normal difficulty level. While you can go back in and play on Hard mode to ensure a different experience this level is not recommended for a first time play through. I didn’t complete it on this difficulty level and nor did I pick up every letter that came my way but that was more for my own sanity than anything else.  

Amazfit Pop 3S is coming soon with a huge 1.96″ rectangular display
4:18 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Amazfit will soon launch what should be its largest smartwatch yet – well, the one with the largest screen, anyway. The Amazfit Pop 3S will have a huge 1.96” AMOLED display, a high-end panel with 410 x 502px resolution for a sharp 330ppi pixel density. For comparison, the GTS 4 has a 1.75” display with 341ppi, the Bip 3/3 Pro is smaller with a 1.69” display with 218ppi. With its rectangular shape, this new display can fit a lot of text from incoming text and app notifications. Despite its unassuming name, the Pop 3S is shaping up to be a fairly premium offering with a 304 stainless...

Nothing Phone (2) renders show a more rounded design, dual camera setup
3:25 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Nothing Phone (2) will be officially unveiled next month, but you can have a sneak peek right now thanks to @OnLeaks and Smartprix. The new design is recognizably “Nothing” with its transparent back and prominent Glyph light strips. However, there are a few key changes. The company has confirmed that its second smartphone will have a larger display at 6.7” (up from 6.55”) and it seems that it felt the need to change up the ergonomics. The new design has rounded aluminum sides, even the glass panels on the front and the back have a slight arc to them. This is contrast with the...

Xiaomi Pad 6 launching in India next week
2:21 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Xiaomi announced its Pad 6 series Android tablets back in April consisting of the Xiaomi Pad 6 and Pad 6 Pro and we now get confirmation that the former is due to launch in India. Xiaomi will introduce the Pad 6 tablet on Tuesday, June 13. Xiaomi Pad 6 launching on June 13 in India Xiaomi Pad 6 brings an 11-inch IPS LCD with 1800 x 2880 px resolution and a 144Hz refresh rate. The screen boasts a wide 16:10 aspect ratio and features Gorilla Glass 3 protection. The tablet is equipped with Qualcomm’s Snapdragon 870 SoC just like the Pad 5 Pro and a 8,840 mAh battery with 33W charging....

Xiaomi Pad 6 launching in India next week
2:21 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Xiaomi announced its Pad 6 series Android tablets back in April consisting of the Xiaomi Pad 6 and Pad 6 Pro and we now get confirmation that the former is due to launch in India. Xiaomi will introduce the Pad 6 tablet on Tuesday, June 13. Xiaomi Pad 6 launching on June 13 in India Xiaomi Pad 6 brings an 11-inch IPS LCD with 1800 x 2880 px resolution and a 144Hz refresh rate. The screen boasts a wide 16:10 aspect ratio and features Gorilla Glass 3 protection. The tablet is equipped with Qualcomm’s Snapdragon 870 SoC just like the Pad 5 Pro and a 8,840 mAh battery with 33W charging....

Google tensor G3 specs and benchmark scores leak, shed light on Exynos 2400
1:29 pm |

Author: admin | Category: Mobile phones news | Comments: Off

We now have the first detailed specs of Google's upcoming Tensor G3 chipset that will premiere in the Pixel 8 series in the Fall. The chipset will be built on Samsung Foundry's new 4nm (4LPP) process and will feature a nine-core CPU, and a ten-core GPU. On the CPU side, the Tensor G3 will pack a single Cortex-X3 clocked up to 3GHz, four Cortex-A715 that go up to 2.45GHz, and four Cortex-A510 cores clocked up to 2.15GHz. In contrast, the Tensor G2 has two Cortex-X1 cores, two Cortex-A78s, and four Cortex-A55s - a total of eight cores, one fewer than the G3. On the GPU side, the...

PowerA MOGA XP-Ultra review: a versatile, yet clunky controller
1:11 pm |

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off

At a surface level, there’s a lot to like about the PowerA MOGA XP-Ultra controller. Its modular design allows for much versatility, great for whether you’re sitting on the couch or out on the go. And whether you opt for the full controller setup or the smaller pop-out module for mobile play, you’re getting seriously impressive battery life.

Those factors alone make the PowerA MOGA XP-Ultra a good choice for mobile gaming, especially for Xbox Game Pass Ultimate. Unfortunately, that versatility comes at a price, and not just the one that’ll sting your wallet. That modular nature leads to the MOGA XP-Ultra feeling somewhat unwieldy; too bulky when slotted in the controller grip dock and a little too small without it.

The PowerA MOGA XP-Ultra could’ve earned some leverage if its modules felt satisfying to use, but that’s sadly not the case. Face and shoulder buttons, triggers and analog sticks are all serviceable, if unremarkable while the D-pad disappoints with an overtly stiff feel. Compared to the PowerA Fusion Pro 3, and other mobile-centric gamepads like the PowerA MOGA XP7-X Plus, the MOGA XP-Ultra sadly feels like a step back despite its emphasis on versatility.

Price and Availability

The PowerA MOGA XP-Ultra is available to buy right now, either directly from PowerA’s online store or from big box retailers including Amazon. If you’re interested, it’ll run you the retail price of $129.99 / £129.99 / AU$249, which puts it in the ballpark of other Pro-adjacent Xbox Series X|S controllers such as the Nacon Revolution X

Design and Features

PowerA MOGA XP-Ultra

(Image credit: Future)

The boxed contents of the PowerA MOGA XP-Ultra are fairly straightforward. You’re getting the controller itself, pre-positioned in the controller grip dock, a clip to secure your phone for portable play, and a 10ft braided USB-C cable, which is always a welcome addition in case you prefer wired play.

The XP-Ultra’s box proudly states that the gamepad presents four ways to play your favorite games. But really, that’s just a fancy way of saying you can use the clip for mobile gaming with or without the controller’s grip dock. Either way, the clip itself is of adequate quality, and slots in and out of place with relative ease.

It’s an impressively versatile gamepad, then, but is let down by a number of key factors. Face and shoulder buttons and triggers are serviceable, as are the dual analog sticks which are made better by a ruggedly textured concave design. However, I’m certainly not a fan of the controller’s D-pad, which tries to emulate the look and feel of the one on the official Xbox Wireless Controller

Sadly, the XP-Ultra’s feels overly stiff in comparison, and makes playing games that rely heavily on D-pad input more difficult than it needs to be. The D-pad is the worst thing about the controller, perhaps tied with the placement of the central Menu and Share buttons which are awkwardly high on the pad. That means you really have to reach your thumbs over, creating a somewhat uncomfortable gaming experience.

The most novel aspect of the PowerA MOGA XP-Ultra’s design is the ability to detach the central pad from the grip dock. It’s a convenient option if you’re playing on your Android or iPhone, but certainly feels cramped in the hands of an adult. And even without that extra bulk, I started to miss holding the grips in my hands after just a few hours.

Performance

PowerA MOGA XP-Ultra

(Image credit: Future)

The PowerA MOGA XP-Ultra performs adequately as a controller, with no glaring flaws when it comes to connectivity or input delay. It’ll certainly get the job done as a spare pad if you have friends round, but any of the best Xbox controllers will be better suited if you’re looking for a new primary gamepad.

That said, the XP-Ultra seriously impresses in one key area: battery life. Offering up to 40 hours via Bluetooth and a whopping 60 hours when paired to an Xbox console, the XP-Ultra’s battery life is among the best in the business, and certainly at its price range. It’s also relatively quick to charge via USB-C, from empty to full in just two to three hours. If the controller was just a bit cheaper, then I’d be able to recommend it on battery life alone.

Sure, you could argue that your phone’s battery will run out long before the XP-Ultra does, and it lacks the amazing phone-charging capabilities of the MOGA XP7-X Plus. But I’ll always be receptive to high battery life, especially when the controller is suited to both mobile and console play. It’s just such a shame that the controller’s overall design quality leaves much to be desired. Otherwise, we could be looking at a seriously compelling alternative to Microsoft’s official offerings.

Should you buy the PowerA MOGA XP-Ultra?

PowerA MOGA XP-Ultra

(Image credit: Future)

Buy it if...

You’re big on battery life

The XP-Ultra offers an utterly ridiculous amount of battery life that’s perfect for multiple lengthy gaming sessions, on both console and mobile.

You’re after a solid mobile pad

It’s not the best mobile gaming controller out there, but the XP-Ultra’s versatility lends itself well to mobile gaming.

Don't buy it if...

You’re on a budget

The XP-Ultra is far too expensive for what it offers. If you’re after a mobile-specific pad, consider the cheaper MOGA XP7-X Plus.

You’re all about the feel

If satisfying gamepad feel is important to you, then I’d suggest looking elsewhere.

How we tested

The PowerA MOGA XP-Ultra was tested over the course of a week. To get a well-rounded feel for the controller, it was tested as both a standard Xbox controller on console and PC, and for mobile, specifically with my Samsung Galaxy S21 Ultra.

On mobile, it was primarily tested with Xbox Cloud Gaming titles, including Forza Horizon 5, Halo Infinite and Powerwash Simulator. Games were tested both with the MOGA XP-Ultra in its grip dock, and without it for more portable play on the go.

The Nothing Phone (2) will be made in India
12:31 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The UK-based Nothing is gearing up to launch its second smartphone – and like the first one, this one will be manufactured in India too (the Nothing Phone (1) was built at a facility in Tamil Nadu). The manufacturing of the Phone (2) will handled by BYD Electronic, a Shenzhen-based company. Nothing has worked to reduce the environmental impact of the Nothing Phone (2). It will use recycled materials for the phone and the manufacturing process and the total CO2 emission from making each unit has been reduced to 53.45kg, that’s over 5kg lower than the Phone (1). The Nothing Phone...

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