Samsung has yet to kickstart its One UI 6.0 beta program, which is expected to start in July in the third quarter this year, but SamMobile compieled a list of Galaxy devices that are eligible for the Android 14 update.
Since Samsung made its update policies more transparent, it's now somewhat easier to filter out possible candidates. For instance, the flagship models since the Galaxy S21 series are promised to receive four major updates and so are some more recent mid-rangers. Older ones get two major updates.
This means that the Galaxy S21 or newer are surely getting the Android 14...
Color accuracy is vital for photo and video editors to ensure colors remain true to whatever medium the image is used for or how the audience will display the video. Without proper color correction, videos run the risk of having inconsistent coloring throughout or not the proper coloring when the final product is complete.
Using this display, the image on the screen looks crisp, the user interface feels expansive thanks to the high resolution, and the interface menu is easy to navigate with the BenQ Hockey puck. If you haven't used a high-resolution screen, the added pixels allow for a crisper image and the ability to fit more on a screen overall.
(Image credit: Collin Probst // Future)
Unboxing and First Impressions
The design of this monitor is similar to other BenQ monitors we have used in the past. We have come to expect that BenQ monitors will be squared-off with plastic, yet the quality of the framing usually hits above its price point - and the 3205U is no exception. The monitor stand can swivel to allow for portrait mode, angle, tilt, and spin on the base, allowing for the near-perfect angle to be set.
Another element that we found to work brilliantly on this monitor is the KVM and switching. We tested switching between USB-C, HDMI, and Displayport through the Hockey puck. We have learned to love the hockey puck's controls and were thrilled to see that this monitor continues to use it. The hockey puck can be programmed to control quick settings for the monitor, such as colorspace, brightness, and other settings baked into the monitor.
(Image credit: Collin Probst // Future)
In Use
We first used this monitor on a quick setup that we created out of necessity. We had no clue what to expect other than a quality screen. We were shocked when we plugged in our primary tester's MacBook: moving from a 13" laptop screen to a 32" high resolution screen was a massive jump. The display felt gigantic due to this high resolution, making the screen feel far larger than its 32 inches of real estate.
As a daily-use monitor, this screen is brilliant. We could fit so much in and there was plenty of room to move things around. The aforementioned KVM switch helped us stay hyper-productive and tidy at our desks. Once we set up the KVM to three different computers, we could switch between all machines with a button, moving over the keyboard and mouse, any connected storage, and any other device plugged in. We even chose to program the dial to scroll between color profiles.
As a monitor focusing on image quality, we knew we had to test out some videos and photos. The images we used looked immaculate, and to the untrained eye, they will look close to perfect. The BenQ 3205U covers 99% of the sRGB and Rec. 709 color spaces, granting remarkably accurate images for how well-priced this monitor is.
(Image credit: Collin Probst // Future)
Final Verdict
The BenQ PD3205U is a great monitor for almost any task. It is a phenomenal display for the money, regardless of what you plan on using it for. The quality for the price is outstanding, and the built-in features make it remarkably productive. For those that will use this display for photo or video editing, with the touch of a button on the hockey puck, you can switch between color profiles to ensure you have the perfect color profile. Additionally, if you are working between multiple machines or want to sum down and use one display as your laptop monitor and your reference screen for your camera, you can swap between inputs with that same hockey puck controller in seconds.
Looking for an excellent desk to put your new monitor on? Check out our guide to the best standing desks.
Following its announcement earlier this year at MWC Barcelona, the ZTE nubia Neovision Glass is now on open sale across the EU, Middle East, Asia Pacific and South Africa. The portable head-mounted display features a Micro-OLED display that outputs in 1080P resolution per eye with the virtual screen being scalable up to 120 inches.
Peak brightness is rated at 1,800 nits and you get a 43° field of view and you also get a 0-500° myopia adjustment. The headset weighs just 79 grams and can be plugged into a range of devices ranging from smartphones to tablets, laptops, game consoles and...
Infinix announced a new collaboration with the Tesla Science Center at Wardenclyffe, New York which will see the Transsion Holdings tech brand financially support the institution’s development and initiatives.
We are honored to pay homage to the legacy of Nikola Tesla and his groundbreaking work and are excited to continue pushing the boundaries of innovation with this collaboration. We hope to inspire young minds to pursue their passion for science and technology fearlessly. - Lake Hu, Infinix CMO
In addition, Infinix announced a limited edition Note 30 VIP featuring exclusive...
Ming-Chi Kuo delivered his latest investor note with some interesting predictions on the upcoming iPhones. The iPhone 15 lineup will feature a new, upgraded ultra-wideband chip that will improve the integration with the Vision Pro headset.
Apple has used the same U1 UWB chip since the iPhone 11. Per Kuo, the U2 will make the move from 16nm (on the U1) to 7nm, improving performance and power consumption.
Apple's U1 chip is also in the Watch Series 6 and newer, the HomePod mini, the second-gen HomePod, the new AirPods Pro's case, and in the AirTags. The U1 allows for Find My features,...
The Nothing Phone (1) came with a plain white cable – boooring. The company has prepared a new cable design for the upcoming Phone (2) and founder Carl Pei posted an image to show it off.
The cable itself it still white, but the two USB-C plugs on either end have transparent plastic on top of a gray material with the “Nothing” logo etched into it. There is also a row of six circles, the purpose of which is unclear (these can’t be LEDs, can they?).
Nothing Phone (2)'s transparent USB-C cable
This new design is much more in line with the company’s trademark aesthetic and will pair...
Platform reviewed: PC Available on: PC Release date: 21 June 2023
Trepang2 is a throwback shooter that targets a different era than other retrospective gun-fests, which typically ape the stylings of Quake or Duke Nukem. Instead, developer Trepang Studios wants players to bask in the warm, bloody nostalgia of 2005's F.E.A.R. On its release, Monolith's shooter was celebrated for three things, its landmark enemy AI, its Ringu-inspired nightmare child who could turn people into jam with her mind, and its ability to wring out your entire nervous system through its kinetic, visually spectacular combat.
It's the last of these which Trepang2 tries hardest to replicate, and it does so convincingly. When it comes to bursting virtual braincases amid showers of sparks and flying debris, Trepang2 is every bit a worthy successor to F.E.A.R. It's less effective at recalling the scares and narrative elements weaved into Monolith's action game, although there are flickers of ingenuity scattered across your rampage.
Before you ask, no, you didn't miss Trepang1. The title has little to do with the game's world of shady private military companies and John Woo-esque action sequences. Bizarrely, it refers to a type of sea-cucumber harvested via a method known as "trepanging". The only thematic connection I could think of is that sea cucumbers can eject their stomachs from their bodies, a process known as evisceration. And there's no shortage of internal organs flying around in Trepang2.
Guns galore
(Image credit: Team17)
The opening mission is a microcosm of everything Trepang2 does well. Strapped to a chair in a windowless, subterranean cell, you are subject 106, a nameless prisoner of the Horizon corporation with nothing but an orange jumpsuit to your name. Released from captivity by a man dressed like a ninja, you must navigate your way to the surface via a legion of Horizon's heavily armed goons. Luckily 106 is a super-soldier, gifted with superhuman reflexes and the ability to turn themselves invisible.
The intro level starts out slow, with you creeping through shadowy corridors as you evade the flashlights of Horizon's guards. Soon enough you find a pistol, and take on a few enemy squads in the dark where most of the illumination is provided by strobing muzzle flashes. But it isn't until the mission's halfway point where the action kicks off properly, as that's when you unlock Focus, Trepang2's equivalent of bullet-time.
Best Bit
(Image credit: Team17)
Grabbing a shotgun, hitting focus and turning a roomful of enemies into quivering piles of goo. Bullet-time may be a familiar mechanic these days, but in the right hands, it's still wonderfully entertaining.
Bullet-time is one of countless systems that have become normalised by modern blockbuster games, but it's been a long time since it was this enjoyable. Like Max Payne and F.E.A.R before it, Trepang2's slow-motion ability is more than just a power-up, it's a reality-altering state.
In bullet-time, the world around you becomes hyperreal, bringing every detail into syrupy focus. The game's austere rooms and spartan corridors are suddenly filled with sparks and dust. Bullets leave liquid trails in their wake, while shockwaves from detonating grenades hang in the air like deadly bubbles, bending the light passing through them. For a few seconds, you can pick your way through your opponents with ease, their blood running like treacle and their screams muffled as if underwater. Then the world lurches back into real-time, and either chaos resumes, or, if you've used your slowed time effectively, everything around you collapses silently to the ground.
The effect is enhanced by the physicality of Trepang2's gunplay. Your weapons are frighteningly tactile things, from the deceptively powerful pistol to the almighty Spas-12 shotgun, which as in F.E.A.R is unrivalled for both its efficiency in eliminating enemies, and the mess it makes while doing so. You can also deploy a limited range of melee attacks, from a slide-tackle that's useful for knocking over enemies holding riot-shields, to a double-footed dropkick that you can use to rebound off opponents and launch yourself into the air.
Horror-ish
(Image credit: Team17)
Moment-to-moment, Trepang2 is thrilling, so mechanically refined that the game could take place in a concrete box with waves of enemies poured in and it would still be entertaining. This is just as well, because a not-insignificant portion of Trepang2 is essentially structured in this manner. After the superb opening, you're whisked away to a hidden base, where you can select your weapons and pick the next mission you want to undertake. These take the form of five or six campaign missions that are completed in sequence, and an equal number of smaller side missions that give you some leeway in the order you approach them.
Trepang2 seems to lack confidence in its horror, never settling on a particular theme or idea
The story missions are generally well-designed, starting off as Call of Duty-style raids on Horizon facilities, with you often accompanied by friendly soldiers who will help you in certain combat sequences. But these missions are rarely straightforward. Often, they'll segue into horror territory about halfway through, although the game is better at building tension than it is at actually scaring you. Part of the problem is that Trepang2 seems to lack confidence in its horror, never settling on a particular theme or idea. One of the later campaign missions starts off with you evading a genuinely creepy entity, but it then turns into an elongated reference to a popular Internet creepypasta, which is fun in its own way, but undercuts the tension.
(Image credit: Team17)
The fact there are only a half-dozen of these missions also makes the campaign feel disappointingly short. Because of this, there's no real opportunity for the game to build out its fiction. Not that I expect a literary experience from a game about bursting virtual torsos with a big shotgun, but F.E.A.R, at least had a couple of interesting antagonists and a mystery that occasionally felt, well, mysterious. By comparison, Horizon Corporation is both faceless and toothless. Any identifiable threat it throws your way is usually dead by the end of whatever mission you're pursuing, and the overarching plot is patchy at best, borderline incoherent at worst.
Instead, the game bulks out its running time with those side missions. Most of them are worth playing, either for the weapons they unlock, or just for their fun self-contained premises. Indeed, one of these missions features the game's best stab at horror, with you investigating a creepy shack in the middle of nowhere that hides something very weird underneath. Nonetheless, I'd happily sacrifice all these side gigs for two additional campaign missions that better pulled the story's various threads together.
Trepang2 never transcends the game it's inspired by, but it succeeds where all committed disciples should, in preserving ideas that otherwise risked being forgotten in the age of online hero shooters and all-encompassing battle royales. It might not be the biggest or smartest shooter around, but as a flashy action extravaganza, it's a heap of fun while it lasts.
Accessibility features
(Image credit: Team17)
Trepang2 has no dedicated menu for accessibility. There are difficulty options ranging from "Easy" to "Rage Mode", and aim-assist availability on easy and normal difficulties. There is a menu for "cheats", which includes things like infinite reflex and infinite cloak. However, these must be unlocked by completing levels on varying difficulties first, which does not make them useful for accessibility purposes. Subtitles are available for voiced lines, although they are quite small.
How we reviewed
This playthrough of Trepang2 took eight hours to complete, which includes the main story and all side missions. I also tested the game at various difficulty settings, with the "Hard" difficulty feeling best balanced between providing a challenge without overly obstructing progression.
Trepang2 is a gory action-filled FPS that strays from what you'd usually find on our best FPS games list.
After launching the Galaxy self-repair program in the US last year and expanding it to South Korea last month, Samsung has now brought the program to Europe – by the end of June it will be available in Belgium, France, Italy, the Netherlands, Poland, Spain, Sweden and the United Kingdom.
Right now the program covers the three previous generations of S-series flagships, the Galaxy S20, S21 and S23, with replacement screens, back panels and charging connectors being available. Note that the screen replacement kit also includes a new battery.
You can pick up a set of tools that is required...
After launching the Galaxy self-repair program in the US last year and expanding it to South Korea last month, Samsung has now brought the program to Europe – by the end of June it will be available in Belgium, France, Italy, the Netherlands, Poland, Spain, Sweden and the United Kingdom.
Right now the program covers the three previous generations of S-series flagships, the Galaxy S20, S21 and S23, with replacement screens, back panels and charging connectors being available. Note that the screen replacement kit also includes a new battery.
You can pick up a set of tools that is required...