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HyperX Cloud III review: best mic on a gaming headset
1:15 pm | May 30, 2023

Author: admin | Category: Computers Gadgets | Comments: Off

HyperX Cloud III: Two-minute review

I am honestly loving this trend of gaming headset manufacturers competing against themselves rather than against each other. Brands like SteelSeries, Razer, Logitech, and now HyperX seem to be making it less about how they can beat the competition and more about how they can top their already impressive and well-beloved products.

SteelSeries literally overhauled its amazing Arctis line with the Arctis Nova, cementing its status as the best premium gaming headset brand. Razer made up for the great but flaw-riddled Razer BlackShark V2 Pro by fixing its issues and giving its ‘predecessor’ the same name, just to make it clear that our grievances didn’t go unnoticed. And Logitech took its best wireless gaming headset and made it even more superior by creating a whole new driver.

And now, we’ve got HyperX, tugging on our economizing heartstrings with an overhaul of the crowd-favorite HyperX Cloud II Wireless and even made it cheaper for good measure. With the release of the HyperX Cloud III, the Cloud is finally the best gaming headset it could be and really earning all that loyal fandom behind it.

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

If you don’t know already, the HyperX Cloud III’s predecessor had gathered quite a following due to its affordable price tag and good sound quality. So much so that if you look up what the best gaming headset is on Reddit, a number of people are likely to mention it alongside pricier options. 

My thing about that headset though is that I honestly didn’t get the hype. To me, it was a decent option at best, one that’s only good if you were on a tight budget. But then, you could also say that about a couple of offerings from Corsair and Turtle Beach. 

With the HyperX Cloud III, however, it’s clear that HyperX has upped its game since. It’s superior to its predecessor in every way with its better audio, more robust build quality, improved comfort, more connectivity options, a more modern look, and an elevated mic. 

I mention the mic last here specifically because it’s also the headset’s best feature. It’s one of the best mic on a gaming headset I’ve ever used, and the fact that it’s on a sub-$100/£100 one is even more astounding.

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

First, let’s have a chat about the improved design. HyperX has updated the look so that the HyperX Cloud III keeps up with the trends. Not that I do not love the look of the last one – I did appreciate the stitched edges of the headband, but this design is sleeker, more elegant, and has beautiful curves, even on the yokes. It’s what the gaming headset would look like if it miraculously melded together with a pair of Sony headphones.

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

The headband boasts a slightly plushier foam and a softer-to-the-touch leatherette finish, and it’s extremely bendable as well, making it more pliable that adds to its comfort. Adding to that comfort are the thicker ear cups, which are also very plush. 

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

Thick memory foam in ear pads and headband certainly make for a very cushy experience. This is billed as “signature comfort” for good reason. The leatherette feels premium, even if it doesn’t feel like the most breathable material. If you tend to run hot, especially when gaming, you might want to give this a try first before committing.

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

HyperX says that the headset is more robust as well. And besides the 3.5mm and USB connectivity, you’re also getting USB-C, which makes it all the more versatile in terms of the platforms it’s compatible with. 

One of the best things about this gaming headset is that it’s incredibly lightweight, which really does add to your gaming experience. It might not be something you’ll notice in the beginning, but it’ll definitely help if you’re playing for hours at a time.

As with HyperX’s gaming peripherals, this has app support via the Ngenuity App, which is straightforward and easy to use, if not incredibly feature-rich. You can set volume, mic volume, mic monitoring, toggle surround sound, and use EQ, but that’s about it really. You do have access to multiple profiles and create more though. You can either choose a preset or create a new one yourself, and all of them are customizable via the 10-band EQ.

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HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)
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HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

If you’re an EQ newbie, don’t worry about it. The HyperX Cloud III is a brighter-sounding headphone, but not painfully so. Besides, there’s a lot of people that prefer that. I personally do not mind it myself. It does have that “smile” frequency curve, which means it’s giving boosted lows and highs but less mids.

That means that the high end is crisp and detailed, and the low end has a lot of oomph – just what people look for in their gaming headset. In Kena: Bridge of Spirits, I could clearly hear all the twinkling sounds in the game, especially when I’m sending out a pulse while the low end gives the soundgrack gravitas.

Hip-hop music like Kedrick Lamar’s Humble also sounds pretty good on these headphones. However, the mids are somewhat recessed so rock music sounds anemic.

The soundstage is good but not anything special – about on par with most decent gaming headsets - but the sound imaging is more than adequate to clearly hear where everything is, including far-off enemies in games likes CS:GO. There is DTS:X Spatial Sound, but you can only turn it on and off without further adjustments. It makes everything a little wider and a little more immersive, but it is subtle compared to other surround sound tech.

Finally, let’s chat about that mic. The detachable microphone on this headset delivers improved clarity, and it sounds incredibly good – much better, in fact, than the mics on pricier headsets. It is clear and seems to reject background noise like keyboard presses though it does pick up voices from across the room. It’s somewhat susceptible to plosives but not too bad, and it does a great job minimizing sibilance.

HyperX Cloud III: Price & availability

  • How much does it cost? $99.99 (about £99.99, AU$150)
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

Another great thing that HyperX is doing for fans of its products is drop the price. Apparently, giving one of its most popular products a massive overhaul and making it better in every aspect isn't enough. It made it affordable as well, which I'm sure is much appreciated in this economy.

The HyperX Cloud III is just $99.99 (about £99.99, AU$150), making it $50 cheaper than its predecessor. If the other one couldn't count as a budget gaming headset before, this one certainly is.

It's also a fantastic value for a wireless option. Newer wireless gaming headsets like the Razer BlackShark V2 Pro (2023) and the Logitech Pro X 2 Wireless Lightspeed are pricier propositions, and there are things the Cloud III does better.

  • Value: 5 / 5

HyperX Cloud III: Specs

HyperX Cloud III on a white table

(Image credit: Future / Michelle Rae Uy)

Should you buy the HyperX Cloud III?

Buy it if...

You don't want to spend a lot on a wireless option
Despite this being a fantastic wireless gaming headset, it's also surprisingly affordable. It's a great option for budget-minded gamers.

You need a really great mic
The detachable mic on this sounds fantastic and better than the mic on pricier rivals. If mic pickup is a priority, this is the one to get.

You want a lightweight pair of cans
I think one of the most underrated features of this line is their lightweight nature. This is extremely comfortable to wear for hours.

Don't buy it if...

You want audiophile sound
Its sound quality lends itself well to gaming, but the mids are somewhat recessed so you're not really getting a more balanced audio experience.

You want a much more immersive soundstage
It delivers good soundstage and great sound imaging, as well as good spatial audio. However, it's not as immersive as I would have liked.

HyperX Cloud III: Also consider

How I tested the HyperX Cloud III

  • Tested the headset for a week
  • Used it for gaming, listening to music, and streaming shows
  • Used it with games like Cyberpunk 2077 and Counter-Strike: Global Offensive

I used the HyperX Cloud III as my main wireless headset for gaming, listening to music, and watching my favorite shows for about a week. I used it to play titles like CS: GO, Cyberpunk 2077 and Kena: Bridge of Spirits, paying close attention to not just its audio quality but its mic performance as well. 

As I always do, I also used to to jump on video calls with colleagues, listen to music, and streaming some of my favorite shows like Wednesday.

I’ve been testing, reviewing, and using gaming headsets for years as a freelance tech journalist and now as one of the Computing editors at TechRadar. My years of experience along with my discerning audio tastes make me more than qualified to test and vet these devices for you.

Read more about how we test

First reviewed May 2023

Mediatek Dimensity 9300 tipped to only feature powerful cores
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Author: admin | Category: Mobile phones news | Comments: Off

Arm unveiled the high-power Cortex-X4 core yesterday for mobile processors alongisde the Cortex-A720 and Cortex-A520 cores. Mediatek followed to confirm its next Dimensity flagship 5G SoC will feature X4 and A720, as well as Immortalis-G720 GPU, but did not mention A520. The leakster Digital Chat Station used their Weibo account to try and offer an explantion - there isn’t Cortex-A520 in the chipset; the Mediatek Dimensity 9300 will have an octa-core CPU with 4x Cortex-X4 + 4X Cortex-A720 architecture. The chip will be built on the N4P process. It is a refined 4 nm next-gen...

Mediatek Dimensity 9300 tipped to only feature powerful cores
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Author: admin | Category: Mobile phones news | Comments: Off

Arm unveiled the high-power Cortex-X4 core yesterday for mobile processors alongisde the Cortex-A720 and Cortex-A520 cores. Mediatek followed to confirm its next Dimensity flagship 5G SoC will feature X4 and A720, as well as Immortalis-G720 GPU, but did not mention A520. The leakster Digital Chat Station used their Weibo account to try and offer an explantion - there isn’t Cortex-A520 in the chipset; the Mediatek Dimensity 9300 will have an octa-core CPU with 4x Cortex-X4 + 4X Cortex-A720 architecture. The chip will be built on the N4P process. It is a refined 4 nm next-gen...

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Author: admin | Category: Mobile phones reviews | Comments: Off

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Author: admin | Category: Mobile phones news | Comments: Off

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Street Fighter 6 review: perfect round
10:00 am |

Author: admin | Category: Computers Gadgets | Comments: Off
Review information

Time played: 35 hours
Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, PC

Street Fighter 6 is finally here after what felt like an eternity. But it brings me nothing but joy to report that the wait for the latest installment in Capcom’s legendary fighting game series has been worth it. Almost every facet of Street Fighter 6 is appealing to the broad audience it targets, and you’ll have heaps of content to delve into when it launches on June 2.

Developed in Capcom’s RE Engine, Street Fighter 6 dazzles with exceptional visuals and style. Expressive, highly-detailed character models mesh gorgeously with graffiti-like flourishes and particle effects that splash across the screen whenever special moves fly. Street Fighter 6’s style lends so much vibrancy to its fights, a far cry from the relatively muted Street Fighter 5.

The actual fighting in Street Fighter 6 wows even more than its remarkable visuals. Its 6-button setup is Street Fighter through and through, but the newly added Drive Gauge sets each and every fight apart with its array of supplementary mechanics. From the Drive Impact that can break through an opponent’s aggression to a Drive Parry that, when timed perfectly, can give you an instant frame advantage, the gauge ensures every character has access to a veritable Swiss army knife of defensive options if managed effectively. 

And if that all sounds a bit much, fear not; Street Fighter 6’s excellent World Tour mode does a great job of getting new players up to speed, presenting opportunities to learn the game’s systems and each character's move set.

Street Fighter 6’s biggest strength is that it is incredibly welcoming. The fighting genre is a daunting one, but Street Fighter 6 embraces new players brilliantly. Whether that’s through World Tour or forgiving online ranking systems, the game makes sure newcomers feel just as much at home as the pros do. 

Around the world

Street Fighter 6 World Tour character with Li-Fen

(Image credit: Capcom)

The first item on the docket for many Street Fighter 6 players will be the ambitious World Tour mode. This sprawling single player adventure first has you creating your own custom character – a first for the series. Capcom hasn’t been shy with the sliders here, allowing you to create something convincingly cool, or something that wouldn’t look out of place in Resident Evil’s Spencer Mansion.

World Tour is a fully 3D, third-person adventure, the majority of which’ll have you roaming the busy streets of Metro City. Think New York, but with people running around with cardboard boxes on their heads. While there is a critical path to follow that’ll introduce you to Street Fighter’s iconic world warriors, you’ll likely be much more tempted to trek off the beaten path. Metro City is impressively dense with side quests, treasures and all manner of Easter eggs tucked down its narrow streets, dark alleyways and open parks. 

Most of the city’s residents will also be up for a fight, and challenging them will near-seamlessly switch to the usual two-dimensional plane. In fights you’ll make use of move sets and specials you’ve learned from your Masters (the game’s roster of fighters that you’ll find either as part of the story or from side quests and yes, you can give them gifts and improve bonds with them), earning experience, items and clothing to boost your stats.

Street Fighter 6 World Tour mode gameplay

(Image credit: Capcom)

Fights are typically very quick, but you won’t always be the one to instigate them. NPCs marked with a red name will charge at you on-sight, a la the Yakuza series. If you’re quick on the draw, you can hit them first for an advantage in battle, which does help to alleviate the frustration of how these fights can play out. Depending on where you are on the map, a veritable clown car of goons can line up to fight you. It occasionally led to me being stuck in the same spot for about five minutes while every gang nut in the vicinity charged in for a scrap.

The World Tour mode does have some flaws. Aside from the occasional goon parade, fights later in the game can drag on. That’s often thanks to bloated stats and health bars. It’ll mean you’ll need to chug healing items mid-fight a lot, which hardly feels fair. There's some visual oddities, too. Distant NPCs and objects update at a lower framerate, which is common to see in other RE Engine games like Monster Hunter Rise. It's unfortunate to see it here, but it by no means a deal breaker for the mode at large.

Still, even with its problems, World Tour is loads of fun, and certainly feels like a Matryoshka-esque game within a game. It very much reminded me of a quirky PS2-era brawler, like The Warriors or Mortal Kombat Deception’s awesome Konquest mode. It’s absolutely packed with charm, and I really can’t get enough of it. 

Full control

Street Fighter 6 versus screen showing Cammy against Zangief

(Image credit: Capcom)

Street Fighter 6’s fundamentals aren’t too dissimilar from series’ tradition, but new mechanics (some reworked from older entries) and robust alternate control schemes will help players from all walks of life gain a decent foothold.

One of Street Fighter 6’s standout features is its various control schemes. Classic is the game how it’s always been; 6-button setup and full manual inputs for special moves, throws, Drive Gauge abilities and the like. This mode’ll give you full control over your fighter, but that naturally entails a higher skill ceiling. The Classic control scheme can be a bit finicky on a gamepad, but is well-suited for the best fight sticks.

Modern controls provide a more streamlined experience, and is the setup recommended for newer players. Perfect for controllers, Modern allows players to string together combos and inputs special moves far easier thanks to preset macros for each of the game’s eighteen fighters. Think a certain fighter looks cool, but find them hard to play? Try switching to Modern controls to get a better feel for them, and potentially use them more effectively.

Capcom has included a swathe of accessibility settings to assist players where needed

Lastly is the Dynamic control scheme, which is a strictly casual setting and is only available offline. Dynamic will automatically input attacks and specials based on the distance between you and your opponent. It’s great for more laid back play sessions, but if you’re serious about learning the ins and outs of Street Fighter 6, then I’d say stick to either Classic or Modern.

I’d be remiss to not mention Street Fighter 6’s incredible accessibility suite. Clearly dedicated to helping as many people enjoy the game as possible, Capcom has included a swathe of accessibility settings to assist players where needed. Most notably, the publisher has partnered with accessibility firm ePARA to develop options for blind or low-vision players. These include audio prompts to let players know the distance between them and the opponent, and one that distinguishes between high, mid and low hits with distinctive cues.

This is unprecedented within the genre, but I know Capcom can go further. There unfortunately doesn’t appear to be any support for colorblind players at launch, which seems like a huge oversight. Hopefully this is something the developer can patch in soon after launch, as the existing commitment to accessibility is very admirable.

Rank up

Player profile from the Battle Hub

(Image credit: Capcom)

Lastly, let’s delve into Fighting Ground and Battle Hub, the other two marquee modes in Street Fighter 6. Fighting Ground is pretty straightforward; a large collection of modes and training suites that are perfect for local play and improving your skills. It’s here where you’ll find a robust Arcade mode, options for local versus matches, and the fervent Extreme Battle mode. There’s also a marvelous tutorial that’ll introduce the fundamentals of the game, as well as guides and combo trials for every fighter.

Once you’ve gotten a good feel for your fave in Fighting Ground, there’s a good chance you’ll want to take the fight online. That’s where the Battle Hub comes in. Battle Hub is an open space populated by player-created characters that’s dotted with arcade machines. 

Sitting at one of these machines will effectively queue you up for a match; all it takes is for another player to sit right opposite you. However, I found the more reliable option to be to enable constant match queuing in the options menu.

During the betas and the online sessions that took place over the review period, I was never hurting for matches. Lobbies were well-populated and functional for the most part. Capcom has employed the use of rollback netcode, meaning that most matches ran smoothly with minimal lag. Of course, mileage will still vary here based on the quality of connection, so I recommend hooking your console or PC up with an ethernet cable for the most consistent connection quality.

Battle Hub successfully sells a feeling of community, and whether you’re a beginner or a veteran, hanging out here long enough is likely to land you some like-minded friends. It also helps that rematches are instantaneous, which is fantastic for fostering spirited rivalries and intense back-and-forth play sessions.

Real World Warriors

Street Fighter 6 Kimberly in her alternate costume

(Image credit: Capcom)

Street Fighter 6 is a landmark release in its genre, and with it, Capcom has reclaimed its throne among the best fighting games out there. Its fighting is more polished than ever, and the addition of the Drive Gauge lends a ton of strategy and split-second decision making to every single fight.

Whether you’re just here to check out the globetrotting World Tour mode, or staying for online fun in the Battle Hub, there’s no part of Street Fighter 6’s package that feels particularly lacking. Offline and on, there’s so much to sink your teeth into between its three standalone sectors. Street Fighter 6, above all else, is a fighting game that’s for everyone. 

OnePlus 11 Marble Odyssey will go on sale in India starting June 6
8:35 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The OnePlus 11 Marble Odyssey, announced in India last week, will go on sale in the country starting June 6 through Amazon.in and OnePlus' official Indian website. OnePlus hasn't revealed its price yet, but the company confirmed it will be available in a single 16GB/256GB configuration. The OnePlus 11 Marble Odyssey is a rebranded Jupiter Rock Edition introduced in China in March. Its rear panel is made of 3D microcrystalline rock, and OnePlus says each panel has its unique pattern, ensuring no two phones are alike. Aside from that cosmetic difference, the OnePlus 11...

OnePlus 11 Marble Odyssey will go on sale in India starting June 6
8:35 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The OnePlus 11 Marble Odyssey, announced in India last week, will go on sale in the country starting June 6 through Amazon.in and OnePlus' official Indian website. OnePlus hasn't revealed its price yet, but the company confirmed it will be available in a single 16GB/256GB configuration. The OnePlus 11 Marble Odyssey is a rebranded Jupiter Rock Edition introduced in China in March. Its rear panel is made of 3D microcrystalline rock, and OnePlus says each panel has its unique pattern, ensuring no two phones are alike. Aside from that cosmetic difference, the OnePlus 11...

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Author: admin | Category: Mobile phones news | Comments: Off

Back in early March, vivo released the V27 Pro. Now, mere weeks later, the Chinese company is ready to unveil the V29 Pro. We're not sure what's going on here - normally jumping a couple of numbers forward is what successors do in vivoland, but a new release so soon is pretty weird. Regardless, vivo Philippines put up a teaser page for the upcoming V29 Pro, which is "coming soon". Thankfully, that page reveals most of the handset's main specs, so let's go through them and see how this model compares to the V27 Pro, at least on paper. The V29 Pro comes with a 6.7-inch 1080p 120 Hz...

vivo V29 Pro teaser reveals the most important specs
3:59 am |

Author: admin | Category: Mobile phones news | Comments: Off

Back in early March, vivo released the V27 Pro. Now, mere weeks later, the Chinese company is ready to unveil the V29 Pro. We're not sure what's going on here - normally jumping a couple of numbers forward is what successors do in vivoland, but a new release so soon is pretty weird. Regardless, vivo Philippines put up a teaser page for the upcoming V29 Pro, which is "coming soon". Thankfully, that page reveals most of the handset's main specs, so let's go through them and see how this model compares to the V27 Pro, at least on paper. The V29 Pro comes with a 6.7-inch 1080p 120 Hz...

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