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Nintendo Switch review
3:14 pm | January 30, 2023

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The Nintendo Switch is the first step in bridging the gap between both home and handheld consoles, so it's an incredibly significant addition to Nintendo's esteemed family of consoles and boasts a tonne of shiny features to make it stand out. It packs some impressive capabilities into its hybrid form, especially when considering its flexibility.

Six years on, following a 2019 revision of the console and the release of the Nintendo Switch OLED and Nintendo Switch Lite models, the Nintendo Switch is more popular than it's ever been, and it's apparent Nintendo has struck a winning formula with its handheld hybrid.

The design of the Nintendo Switch has helped Nintendo to continue its high reign in the console space with something entirely unique, especially running off the back of the innovative Nintendo Wii and beloved Nintendo 3DS.

The Switch is a significantly different device from what we've seen prior, and the handheld nature of the console provides the best of both worlds. As the list of best Nintendo Switch games gets bigger with high-quality first-party games and unique third-party offerings, you'll more than likely want to sink hours into the console whenever you can. 

Nintendo Switch

(Image credit: Nintendo)

Whether you've already made your purchase or not, it's hard to deny that the Nintendo Switch is a fine idea, mixing some of what made the Wii and Wii U appealing for gamers (even if developers had a more challenging time figuring out how to make the most of the latter device).

The Nintendo Switch brings with it a central idea that can benefit literally every game, not just the select few that can use motion control or a second screen. Who hasn't at one time wanted to pack up their console and take it with them? Essentially, the Switch delivers on this hybrid idea. You'll find it a solid, premium handheld that can flip into docked mode and work as you'd expect a home console.

At the same time, the Nintendo Switch certainly isn't perfect: most of the issues it has are a consequence of the way that it dares to try and do everything at once, and it doesn't always get the compromise right.

Those who aren't sold on its hybridity and want that classic Nintendo handheld experience will no doubt be interesting in the compact, lighter alternative: the Nintendo Switch Lite, which offers a solely handheld Switch gaming experience. For those after something more premium, there's also the Nintendo Switch OLED, which mainly improves the portable aspect of play.

Nintendo Switch: price and release date

An Animal Crossing Nintendo Siwtch

(Image credit: Nintendo)
  • What is it? Nintendo's hybrid console
  • When did it come out? March 3, 2017
  • What does it cost? $259.99 / £259.99 / AUD$435 

The original Nintendo Switch launched over five years ago, arriving on March 3, 2017. While it previously cost $299.99 in the US, £259.99 in the UK, and $469.95 in Australia, Nintendo gave this a small price cut after the Switch OLED model arrived October 2021. 

Nowadays, you'll find it going a new RRP worldwide of €269.99 / £259.99 / $259.99 / AU$435. Thankfully, Nintendo has confirmed there won't be a price hike just yet for the Nintendo Switch in the wake of rising global inflation, unlike the recent hikes for Oculus Quest 2 and PS5. So, if you've not yet picked up any of the Nintendo Switch family, there's no need to rush.

Nintendo Switch: design

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Three form factors: handheld, console (docked) and tabletop
  • Lots of accessories, which are at risk of being misplaced

In the box with your shiny new Nintendo Switch, you get the main console, two detachable controller sides (Joy-Cons), a grip which enables you to combine these controller portions into a more traditional gamepad, two straps which can make them into two individual controllers, and a dock for plugging the console into your television. 

You also get a USB Type-C power cable (with a non-detachable power brick) and an HDMI cable for connecting the device to your TV. If you think that sounds like a lot of accessories, then you'd be right: we suspect many Nintendo Switch owners will have misplaced at least one or two of these within a few months.

We've wrapped our Joy-Con straps around our Joy-Con grip just to keep everything together, but we'd love some way of attaching them to the console, so they don't end up getting misplaced. It's a pretty novel (not to mention somewhat complicated) setup, so it's worth delving into each of the different ways you can use the console. 

Nintendo Switch: handheld mode

Man holding a Nintendo Switch

(Image credit: Shutterstock/Niphon Subsri)
  • Bigger than traditional handhelds
  • Slightly cramped for the right hand due to right analogue stick
  • Split D-pad on the left side

First in the Nintendo Switch modes is the handheld mode, the form factor most like the hardware devices that came before the Switch. In this configuration, you attach the two controller portions (the Joy-Cons) to the left and right edges of the screen, then game much as you can with the PlayStation Vita.

In fact, the size and shape of the console's analogue sticks make it feel a lot like a modern Vita, though it's not as solid because of the joints that exist between the Joy-Cons and the screen. Along the top of the Nintendo Switch is a slot for game cartridges, a headphone jack (Bluetooth headphones are now supported after a post-launch update), a volume rocker and a power button. 

The bottom of the device is less busy. You've got the kickstand for tabletop mode (more on this later), which conceals a small microSD slot for expandable storage. Internal storage on the Nintendo Switch is limited to just 32GB, so if you're planning on downloading games rather than buying them, you'll want to invest in a Nintendo Switch SD card (capacities up to 2TB are theoretically supported).

Check out our unboxing video of the Nintendo Switch below.

The detachable Nintendo Switch Joy-Cons have a lot going on. The right-hand side has the classic A, B, X, and Y button configuration, an analogue stick (slightly awkwardly placed underneath the face buttons) and two shoulder buttons. A small plus-shaped button is the equivalent of the Wii U's 'Start' button and a home button for reaching the console's system-level menus. 

Across on the left, Joy-Con, it's a very similar story, as you would expect. You've got a minus button that acts as the console's 'Select' button, a share button for taking screenshots and video (in selected titles), an analogue stick, two shoulder buttons, and the most un-Nintendo D-pad we've ever seen. 

Instead of the classic cross D-pad Nintendo utilized since the NES, the left Joy-Con has a set of four circular buttons that are identical in shape to the face buttons on the right Joy-Con. This design decision, which appears very odd at first glance, is so the left Joy-Con can be used as an individual controller, with the D-pad acting as face-buttons in this configuration (again, more on this later).

Nintendo Switch: console mode

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Connects to your TV via an included dock
  • Docking process is seamless, and can be done mid-game

The second Nintendo Switch form-factor is console mode. You place the main portion in the included dock, which connects the device to your television – you're then free to detach the Joy-Cons to control the Switch from a distance.

The way the console transfers the viewing experience from its own screen to the television is as seamless as it could possibly be, and you don't even have to pause your game. Everything happens in real-time. Detaching the Nintendo Switch Joy-Cons can be a little fiddly, admittedly: it's done by holding small buttons on their backs and sliding the controllers up.

The TV dock is roughly the same size as the Nintendo Switch's middle portion. Around the back, you've got a USB Type-C port to provide the console with power, an HDMI port to connect it to your television, and a USB Type-A port. On the left-hand side of the console are two additional USB ports, mainly used for charging your Switch controllers as you play wirelessly (more on this in a moment).

If you want to use the Nintendo Switch with multiple televisions throughout your home, you can buy additional Switch docks, which make it easy to transition from one screen to another, plug-and-play style. You can even use an OLED model's dock, which has a built-in Ethernet port.

Nintendo Switch: tabletop mode

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Screen can also be detached and propped up on a table
  • Great for two-player gaming, but four players on the console's small screen is a push

The final form factor for the Nintendo Switch is what Nintendo calls 'tabletop mode'. Using the kickstand attached to the back of the screen, you can prop the console up on a table and then detach the Joy-Cons for some semi-portable gaming.  In theory, this is perfect for long journeys on public transport where you have a tray table to place the console on; in reality, we found it a bit of a mixed experience. 

We do like being able to use the Nintendo Switch Joy-Cons in the grip rather than having them attached to the console – the grip provides just enough extra plastic to make the controllers much more comfortable in the hands, and having the console a little further away means your sitting posture can be a lot more natural. 

Tabletop mode is also great for multiplayer on the Switch. Detaching both Joy-Cons to allow two people to play against one another is a pleasure: it makes the Nintendo Switch perfect for whipping out at small gatherings where you'll already have everything you need for a multiplayer session. However, a couple of issues prevent the console from fully capitalizing on this intriguing tabletop mode.

First is the kickstand. Although it's rubberized, which means that the Switch doesn't slide around, it only supports the console at a single height. If your tray table is a little closer to you, then there's no ability to prop the console up so that it's facing you more directly, and instead, you'll be stuck with the screen pointing at your chest rather than your face. 

Second is the Nintendo Switch charging port, which is inaccessible when you use it in tabletop mode. During a recent train journey, this meant that although we were in the perfect situation to use tabletop mode, we ended up using the console as a handheld to charge it up. 

Finally, the Nintendo Switch screen is just a little too small for multiplayer gaming for more than two players. Four-player Mario Kart is almost impossible due to the size and resolution of the display (we found ourselves putting our faces inches from the console to be able to make out distant details). 

Overall, tabletop mode on the Switch feels better suited to short periods of use, which is a shame when it feels like it should be the de facto way to use the Nintendo Switch over long periods. 

Nintendo Switch: set-up

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Set-up is simple enough
  • Console needs to be told whether Joy-Cons are being used together or separately

Setting up a brand new Nintendo Switch is refreshingly simple; you'll be pleased to learn. If you're using the device as a handheld, attach the Joy-Cons, press the power button, and... er... that's it.

If you want to play Nintendo Switch games on your TV, you need to plug the dock into the TV via HDMI, then hook it up to some power via the included USB Type-C power lead. The console then easily slips into the dock.

Pairing the controllers is a little more complicated than with other devices because of the fact that they can either be paired or used separately. The way you tell the Switch which controllers you're using is to press both the L and R shoulder buttons in whichever configuration you've opted for. So if you're using the Joy-Cons individually, you press the buttons on the Joy-Con straps to indicate this is the case. 

On the software side, the console asks for the standard combination of Wi-Fi details and user account set-up info. These details are a doddle to input on the console's touchscreen – the keyboard isn't quite as good as a phone's, but it's much better than a typical console experience. Afterwards, games can be played off a cartridge or the Nintendo Switch's internal memory.

Nintendo Switch: recent updates

Nintendo’s continued building upon the Switch since the Lite's launch. Alongside the launch of the Nintendo Switch Lite and Nintendo Switch OLED, it's also seen continued system updates.

Between reminding us to use our Nintendo Switch reward points and adding Nintendo Switch software folders to better organize our library of games, a Nintendo Switch Online achievements system also went live. Elsewhere, you can now add friends through the Nintendo Switch Online companion app, available on iOS and Android mobiles. It means adding friends is easier than ever on Nintendo Switch.

There’s no end of upcoming games to look forward to, but if you’re after the older classics, fear not. Thanks to the Nintendo Switch Online subscription service, there’s a continually growing library of NES and SNES games to play. If you’ve opted for the Expansion Pack, there’s Sega Genesis/Mega Drive and more N64 games are coming. We'd say keep your Nintendo Switch Online subscription for now.

Looking for advice on how to connect Nintendo Switch to your TV? After some recommendations for Nintendo Switch SD cards? We've got you covered.

Let's not forget Nintendo has designed some absolutely classic controllers in its time – the original NES controller wrote the blueprint that console controllers have followed ever since, the N64 was the first console to have a controller with an analogue thumb-stick, and the Wii (for better or for worse) introduced the world to motion-controlled gaming.

With the Nintendo Switch, Nintendo has attempted the seemingly impossible in creating a system that's simultaneously one whole controller and two separate controllers, while also functioning as controllers in the handheld mode.

Nintendo Switch Joy-Cons: general impressions

  • By trying to do many things at once the Joy-Cons don't do anything perfectly
  • HD Rumble tech is impressive – but developers need to find a use for it

Ultimately these multiple roles mean the Nintendo Switch controllers end up being jacks of all trades and masters of none. None of the controller configurations are unusable, but we've used more comfortable controllers in the past that have had the advantage of only having to do one job very well. 

The left Joy-Con's D-pad sums up the problem in a nutshell: rather than going for the cross D-pad that Nintendo has been using since the NES, the D-pad is instead split into four separate buttons to allow them to be used as face buttons when the Joy-Con is utilized as an individual controller. The result is a D-pad that you're not going to want to use for classic games that rely on it a lot, such as Street Fighter.

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)

The Nintendo Switch analogue sticks also feel like a compromise between form factors: too small for a traditional gamepad, yet big enough that we wouldn't want to throw the device too carelessly into a rucksack for fear of one of them snapping off. 

You do have the option of buying separate accessories which don't have these issues (the Nintendo Switch Pro controller being a prime example), but in this review we're going to limit ourselves to talking about what you get in the box, since this is the primary way most people are going to be using the console – at least initially. 

One part of the Switch controllers that we absolutely love are the face buttons. They're a little smaller than those on other consoles, but they've got a really satisfying click to them that we really appreciate. The Joy-Cons feature an interesting form of rumble, which Nintendo has dubbed 'HD Rumble'. From what we've seen so far this isn’t just a marketing gimmick – it feels like a step forward for rumble tech. 

One mini-game in the launch game 1-2 Switch has you milking cows, sure, but it also counts the number of (virtual) balls inside a Joy-Con. It's impressive just how well the HD Rumble creates the impression of there being real balls inside the controller.  Another mini-game impresses by tasking you to crack a safe by feeling the click of a dial as you turn it. 

Both mini-games have us excited for the possibilities of HD Rumble in the future, but the success of the technology depends on the ability of Switch developers to make use of it – the potential is there, but we're still waiting for a killer app. Nintendo made practical use of the feature in the Switch 3.0 OS update –  if you've lost one Joy-Con but the two are still paired, you can make the other vibrate to find it. 

There were initially reports of connectivity issues with the left Joy-Con on the Nintendo Switch, something which we experienced ourselves. The problem is that sometimes during gameplay, the left Joy-Con's connection just drops out completely. Fortunately, Nintendo is now offering a Joy-Con repair service for any broken ones, so we'd advise sending yours in if you experience connectivity issues of any kind. 

Nintendo Switch Joy-Cons: handheld

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Handheld controls are a little cramped and awkward
  • Right analogue stick in particular is uncomfortable

It's in the handheld configuration that the Nintendo Switch controller's deficiencies are most apparent. The main problem is the low positioning of the right analogue stick, which we found very difficult to operate comfortably. 

Either you hold the Switch precariously on the tips of your fingers in order to operate the analogue stick with the tip of your right thumb, or you hold the device more tightly and operate the thumbstick with the inside of your thumb knuckle, which feels rather cramped and awkward. 

Looking back, the Vita layout is very similar, but the increased weight of the Nintendo Switch makes it much more difficult to comfortably hold on the fingertips. It's a mode that we think works in small bursts, but it's not comfortable over longer periods. 

If you're gaming on Nintendo Switch on a flight, for example, we'd expect most people to opt to put the console in tabletop mode on the tray table in front of them. We are, however, fans of the shoulder buttons, which manage to feel big enough without impacting on the depth of the console too much. 

Nintendo Switch Joy-Cons: grip

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Analogue sticks smaller than traditional controllers
  • Overall the controller is comfortable and nice to use
  • Clicky face buttons are especially appealing

The main way we expect people will play with the console when it's docked is by combining the two Joy-Cons together into a single controller. This is done by using the included Joy-Con grip, which the two sides slide neatly into. 

We were initially concerned when it was revealed that the Joy-Con grip that comes with the Nintendo Switch is unable to charge the two controllers – this means that if you want to charge your controllers you'll need to plug them back into the console's screen.

The Joy-Cons' battery life is rated at 20 hours, so we'd be surprised if they ever run out of battery mid-game; at the same time, having to dismantle our controllers after every play session is somewhat annoying. A grip that charges the Joy-Cons is available, but this is sold separately. Aside from charging concerns, we were surprised with how the Nintendo Switch controller feels when assembled in the grip. 

Although the analogue sticks are a little small, we found them perfectly usable for lengthy Breath of the Wild play sessions, and the addition of a little more plastic massively helps the ergonomics of the controller as a whole. 

It's just a shame that the controller doesn’t have a proper D-pad on its left side: as it stands you're going to need to buy the Pro controller if you want that traditional Nintendo controller feel on the Nintendo Switch.

Nintendo Switch Joy-Cons: individual controllers

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)
  • Oddly positioned buttons due to having to work as a combined controller
  • A nice option to have if you want a friend to join you for multiplayer

Split the Nintendo Switch Joy-Cons apart and they can work as individual controllers complete with an analogue stick each, four face buttons, and (if you attach a Joy-Con strap) two shoulder buttons.  It's this configuration that feels like it's required the biggest compromise in Nintendo's pursuit to make them work in multiple ways. 

On the left Joy-Con the D-pad/face buttons are in the centre of the controller, which means your right thumb is uncomfortably far over, and the same is true of the analogue stick on the right Joy-Con. The asymmetrical configuration also makes describing controls to another person very difficult, since the control buttons have different names between the two Joy-Cons. 

The lack of hand grips is also prone to causing cramp if you use the controllers over long periods, especially if the game you're playing relies heavily on the Joy-Con's shoulder buttons. As a final point, the shoulder buttons can feel a little stiff to press, which adds to the discomfort of using them over long periods. 

So while this configuration might work in a pinch if you want to let a friend join you for a couple of rounds of Mario Kart, we don't see it being something you'll want to spend a lot of time with. Additionally, you'll need to remember to carry the Joy-Con straps with your Nintendo Switch if you want to use the shoulder buttons, which will be an annoying inconvenience for most people. 

Alternatively, you can use the two Joy-Cons as a single controller while split apart. Here they function identically to when they’re assembled into the Joy-Con grip, although we found it much less comfortable because of how cramped the right analogue stick ends up feeling.

Again, this feels like a compromise, this time for when you've forgotten your Joy-Con grip. We can't see ourselves using this configuration much at all unless a motion-controlled game specifically calls for it in the future.

Nintendo was a little late to the online party. While Microsoft stormed ahead with its Xbox Live service and Sony got to grips with the PlayStation Network, Nintendo was languishing with inconvenient friend codes and limited voice chat options. 

After a lengthy initial wait, Nintendo Switch Online is in full swing. As you're probably aware, it brings with it the ability to save games in the cloud, access to a host of classic NES games, and of course online multiplayer. The downside is you have to fork out £3.49 / $3.99 to Nintendo every month for the basic plan.

Nintendo Switch: online multiplayer

Splatoon 3

(Image credit: Nintendo)
  • Basic service has been online for a while
  • Full service launched in October 2018

Online multiplayer was available in some games from the launch of the Nintendo Switch, but now it's here in full – if you're willing to pay for it. We've already had a play around with the console's companion app, which was compatible with Splatoon 2 right away.

You could invite friends to matches, and voice chat with them, even if the whole process was rather cumbersome. Using a separate device isn't ideal, and connectivity usually wasn't perfect. Since the full Nintendo Switch Online service launched, things improved with direct in-game invites, but these aren't often utilised.

What we can tell you is that regular updates to the Nintendo Switch companion app and the firmware on the console itself have continued to introduce some very welcome features – such as the ability to add friends directly from your 3DS and Wii U Friend Lists.

Nintendo Switch: local wireless multiplayer

  • Easy to set up and join other players
  • Supports up to eight Switch consoles

Local wireless multiplayer within a game such as Mario Kart 8 Deluxe works very well in our experience. We used three Nintendo Switch consoles to have six people playing at once and found the entire process simple to set up, with no lag or connection problems. 

To set up an online multiplayer game using local wireless, players simply start up Mario Kart and select local wireless mode for either one or two players within the game itself. After this, one player will set up a room which the other players then join, and the player who set up the room selects the race rules. 

Each player will be given the chance to vote for their track preference and the game will randomly choose a track from those that players have voted for, much like online play works. If you have two players to one console, then the screen will split for each of you to see your place in the race, but you won't see what everyone else is seeing on their screens unless their consoles are in front of you.  

In the specific case of Mario Kart 8 Deluxe, the maximum number of players that you can have in a single race over local wireless is eight, with one or two players per Switch. You can also do LAN matches with up to 12 players. However, if you don't have multiple consoles then up to four friends can play on a single Nintendo Switch console in TV mode, or in tabletop mode.

Alternatively, if you have a lot of friends and a lot of consoles to hand, up to 12 consoles in TV mode can be connected via LAN Play, with one or two players per connected Nintendo Switch. However with each player required to have their own USB Ethernet adaptor, it's unlikely that many outside of tournaments will end up using their Nintendo Switch consoles in this way.

Nintendo Switch Online

Nintendo Switch review

Nintendo Switch review
  • Limited functionality at launch
  • Full service arrived in October 2018

Nintendo Switch Online certainly looks better than what it's offered in the past, but it still falls short of what competitors Sony and Microsoft are doing. The service costs $3.99 / £3.49 / AU$5.95 if you're paying month by month, with the monthly cost dropping slightly if you commit to more months at once.

And remember those are the prices for one user. If you've got a family on your Nintendo Switch then you'll be looking to sign up for the more expensive family plan which costs £31.49 / $34.99 per year. It seems like a fair bit more, but it does allow up to eight accounts across multiple consoles, meaning you get a decent discount if you know a few people with Switch consoles who are willing to split. 

Large parts of the service function through an app on your phone, so you'll have to have it on you if you want to use some of the online functions. The service also offers its own somewhat limited version of Sony's PlayStation Plus free games and Microsoft's Xbox Games with Gold, giving players access to a small library of 20 NES games at launch (with modern features like online multiplayer). 

Nintendo has continued adding NES and SNES games regularly but if you opt for the more expensive Expansion Pack, there’s Mega Drive and N64 games too.

Something a lot of people have been waiting for has also arrived with the online service: cloud saves. Those who subscribe to the online service can finally back up their saves for the games they've plugged hundreds of hours into (though they do have to pay for the privilege).

Though the Switch launched without the popular video streaming apps like Netflix, Hulu and Amazon Prime we've come to expect from consoles. Nintendo was quick to promise that these services would come to the console 'in time', though five years on, this remains sparse.

Hulu is the first of these services to have launched. It's US-only, but we're hoping this is a good sign that other streaming services will be arriving soon. YouTube and Crunchyroll have since arrived, too. 

Nintendo Switch: eShop online store

Nintendo Switch eShop

(Image credit: Nintendo)
  • eShop available at launch with modern games
  • Retro games available through Nintendo Switch Online

Like the Wii U before it, the Nintendo Switch features an online store that will allow you to download games rather than buy them in-store. 

If you're looking to download your games instead of buying them in a physical format, you should buy a microSD card for your Nintendo Switch. The console's internal memory is limited to 32GB, an amount which is already too small for one game, Dragon Quest Heroes.

As for the Virtual Console seen on previous Nintendo devices, that's not coming to the Nintendo Switch. Instead, retro games are available through the online subscription service we've already mentioned. We like the eShop's minimalist design. Along the left are sections for Recent Releases, Coming Soon, Charts, Current Offers and Redeem Code, alongside some search functionality too. 

You can add upcoming games to your Watch List, and there's also a section for downloading previously purchased titles to your Nintendo Switch. Nintendo is clearly planning to continue to add to the store as time goes on, too.

This original review was based on the Nintendo Switch model released at launch. However Nintendo has since updated its standard model to one which boasts a longer battery life.

With the Nintendo Switch having to work as a handheld as well as a home console, we were initially worried that the console's graphical abilities would be limited. Internally the Switch is using an Nvidia Tegra X1 chip, which is broadly similar to what was found in the Nvidia Shield

That's not exactly a bad thing considering the Shield is a 4K-capable set-top box, but you have to remember that as a portable device the Switch needs to make compromises to ensure decent battery life.  At launch, concerns over graphical horsepower appeared to be partly borne out, but we wouldn't call them deal-breakers.

Nintendo Switch: graphical performance

Nintendo Switch review

Nintendo Switch review (Image credit: Nintendo)
  • Roughly equivalent to Wii U
  • Not on a PS4 or Xbox One level
  • Strength of Nintendo's art direction makes up for technical shortcomings

The Legend of Zelda: Breath of the Wild, for example, runs at a resolution of 720p on the Wii U, while this is boosted to 900p on the Switch when docked and outputting to a Full HD screen (4K output isn't supported). 

On the surface this suggests the Switch has the graphical edge on the Wii U, but we experienced frequent frame rate drops when playing the game on our television. Meanwhile, when played on the Switch's own 720p screen, the game maintained a consistent frame rate. 

These observations would suggest that we're looking at a new console with roughly equivalent power to Nintendo’s last-generation system, but we'll see how the situation improves as developers continue to get to grips with the new hardware. 

Nintendo has never been one to push the graphical envelope though, not really. Past games such as the Wii U's Mario Kart 8 have certainly looked good, but this has been more as a result of their distinctive art style than the technical prowess of their graphics. We're thankful then that this has tended to be a strong suit of Nintendo's in the past. 

The look of the games (in handheld mode at least) is also helped by the quality of the Switch's screen. Although it's only a 720p resolution, the screen is bright and its colors are vibrant. It's not up there with the best smartphones on the market, but it's definitely a step above Nintendo’s past handhelds. 

We'll have to see what the Nintendo Switch achieves in the graphical department going forward, but this certainly isn't a console to rival the likes of the PlayStation 4 or Xbox One. Since the release of Sony and Microsoft's new generation successors, the PS5 and Xbox Series X/S, that technological gap has only widened further.

Still, the games we've played look very good for handheld games, but as console games they don't quite have the same fidelity of current-generation games on other consoles. 

Nintendo Switch: battery life

Nintendo Switch review

Nintendo Switch review (Image credit: Nintendo)
  • As low as 2.5 hours for graphically intensive games
  • Enough for a commute, but longer journeys might prove problematic
  • Ability to charge over USB allows use of portable battery packs

Much has been made of the Switch's battery life, which Nintendo has claimed will last between 2.5 and 6 hours. In our experience this claim has rung true. When actively playing Zelda we got around 2.5 hours, which was enough to cover our commute to and from work in a single day before we charged the Switch overnight. 

If you're looking to use the console for a longer period, such as on a flight, then there are a couple of things you can do to squeeze some more battery life out of the console – turning on airplane mode for example (although this prevents you from detaching the Joy-Cons), and dimming the screen. 

Additionally you're able to use portable battery packs, but this is hardly ideal, and we found that the Nintendo Switch draws so much power that at best they prevented the battery from dropping during play, rather than actively recharging it. 

It's difficult to compare this battery life to previous handheld consoles, as even on the Switch itself this battery life will vary massively between different games, but we've seen a rest-mode comparison that put the Switch ahead of the Vita and PSP, while losing out to the DS and GameBoy Advance. 

The bottom line is that this is a console that should be able to deal with your daily commute, but might struggle with longer journeys.

Update: This page originally covered the games that launched alongside the console. However after five years on sale, the number of games on the Nintendo Switch has increased significantly – check out our guide to the best Nintendo Switch games for a constantly-updated list of the games you absolutely need to pick up. 

  • Plenty of good games over the first 12 months
  • Eventual success will rely on third-party developers
  • Lack of graphical parity may harm long-term support

The Nintendo Switch's launch lineup comprised a combination of ports of existing games such as Shovel Knight, World of Goo and I Am Setsuna, new entries in existing franchises like The Legend of Zelda: Breath of the Wild and Super Bomberman R, and all-new games like Snipperclips, 1-2 Switch and Fast RMX. 

All in all it wasn't a bad launch lineup, but the first 12 months that the Nintendo Switch was on sale also saw big new releases in the form of Super Mario Odyssey, Xenoblade Chronicles 2, Splatoon 2 and Arms. 

Nintendo of America's now-former president, Reggie Fils-Aime, said in an interview that we could see more of Nintendo's big first party titles come to the console in one form or another. Since then, we've seen fan favorites like Super Smash Bros Ultimate, Luigi's Mansion, Kirby, Advance Wars and Mario Strikers: Battle League arrive.

How this will continue playing out isn't fully clear, but Fils-Aime did say that a main Nintendo development philosophy is to have at least one of its classic franchises on every platform. In its first year, the console received ports of big games like Minecraft and FIFA. Though hardly new, these remain important for consumers who don't plan on using the Switch as a second console, but their primary gaming device. 

The real test in the long term will be how third-party developers (i.e. those not financed by Nintendo directly) embrace the console. Although its graphics are good for a handheld, we worry that a lack of graphical parity with PS4 and Xbox One will prevent developers from easily supporting the console alongside those devices, which may harm the number of game releases it gets in the future. 

So far there have been some positive signs for third-party support on the Nintendo Switch. Rocket League developer Psyonix brought the game to the console, for example, and Snake Pass' launch suggests games can be brought over to the Switch without too many compromises

Mario and Zelda have always been excellent games. Still, without the likes of franchises with more regular release schedules like Call of Duty, Assassin's Creed and Far Cry, you might find yourself lacking games to play in the long run. Thankfully, Nintendo usually releases at least one first-party game each month, so there's never a major drought.

We've had the chance to try out a select portion of the console's games at launch, so read on for our thoughts. 

The Legend of Zelda: Breath of the Wild

Nintendo Switch review

Nintendo Switch review (Image credit: Nintendo)
  • Impressive modernization of a classic franchise

The Legend of Zelda: Breath of the Wild was undoubtedly the jewel in the crown of Nintendo Switch's launch lineup. Although the game also arrived on Nintendo's older Wii U console, the thought of being able to take a full-on, modern Zelda on the go was always going to be a compelling proposition. 

But quite apart from being the best handheld Zelda game ever made, the game is also up there with being one of the best in the series too. It feels fantastically broad and open, with dozens of weapons to find, items to craft, and environments to explore. 

Yes, the game breaks with tradition in so many ways but the experience still ends up feeling quintessentially Zelda, with all the charm that this entails. If you're picking up a Nintendo Switch or have done already, then Breath of the Wild is an absolutely essential purchase. It won't be long before its direct sequel, The Legend of Zelda: Tears of the Kingdom, also arrives. 

1-2 Switch

Nintendo Switch review

Nintendo Switch review (Image credit: Nintendo)
  • An interesting showcase of the hardware, but doesn't quite have the staying power of Wii Sports

Like the Wii before it, the Nintendo Switch introduces new technologies to gaming that haven't been explored before.  Whereas the Wii had Wii Sports to show off these new concepts, the Switch is banking on 1-2 Switch to demonstrate what the new hardware is capable of. The result is a mini-game collection, which cover everything from sword-fighting, Wild West gunslinging, and cow-milking. 

It's a fun collection of games, but we don't think it has the same 'replayability' as the classic Wii Sports did. The fact this isn't a pack-in game and requires a separate purchase doesn't help it, either.

The games are more about performing in front of your friends than outright winning. For example, one game has you pulling yoga poses and trying to keep as still as possible for as long as you can, but since the Joy-Con is only tracking the movement of one hand, there's nothing forcing you to actually hold the pose specified by the game (aside from drawing the ire of your friends). 

There's also no single-player mode for you to practise with when you're away from a group of pals. Overall the game is a bit of a mixed bag, but it's a fun one to use to show off your new Nintendo Switch to friends. 

Snipperclips

Nintendo Switch review

Nintendo Switch review
  • A great little co-op indie game

One of the nice surprises of the Switch launch event way back when was Snipperclips, a small puzzle game in which two players solve puzzles by cutting sections out of each other and changing their character's shapes.

It’s a delightful, charming, little game, and with its budget price tag we think it's another essential purchase for anyone who owns a Nintendo Switch.

Just Dance 2017

Just Dance

(Image credit: Ubisoft)
  • A competent entry in the series

You've almost certainly heard of Just Dance, the dancing series that first premiered on the Wii way back in 2009. 

The game tasks you with completing various dance routines, either on your own or with a friend, and judges your progress based on the movement of a Joy-Con in your hand (unfortunately there doesn't appear to be a way to use two Joy-Cons simultaneously). 

Much like 1-2 Switch, there's little to stop you cheating and not dancing with your whole body, but (also like 1-2 Switch) this is meant as a party game, so social niceties will hopefully stop you from spoiling the fun. 

It's not the most feature-packed or technically advanced game in the world, but if you've enjoyed Just Dance games in the past then this appears to be a very serviceable version for the Nintendo Switch.

By all accounts the Nintendo Switch has had an amazing start to life, with a number of excellent exclusive games and solid sales. However, the complete package (including Nintendo Switch Online) has only recently become available, so we'll have to reserve judgment on that part of the wider Nintendo Switch experience for the time being.

We liked

When compared with the handheld consoles that have come before it, the Nintendo Switch blows them out of the water with its graphical quality, which comes close to the last generation of consoles. This is helped by its impressive screen which is bright, crisp, and colorful. 

Providing the console with a controller that also doubles as two individual controllers is a very neat inclusion, and should mean that you're always able to join a friend for a quick multiplayer game while you're out and about. 

We're pleased to report that the Nintendo Switch docking and undocking process is impressively seamless too, with games that don't even need to be paused before being plugged into a television. We also like the pattern of regular updates that Nintendo has established: Fortnite has just been added, for example, and the  online service seems set to shake things up once again.

Nintendo Switch review

Nintendo Switch review (Image credit: TechRadar)

We disliked

The phrase "jack of all trades and master of none" may sound negative, but the impression the Nintendo Switch has left us with is that sometimes compromise is necessary and good. 

Yes there are better home consoles out there with controllers that can be good at doing just one thing, and yes there are handhelds out there that have better battery life and a more compact form-factor, but no other piece of gaming hardware has attempted the sheer number of things as the Nintendo Switch does – and then delivered so competently on so many of them. 

The graphics aren't the best around, but they're good enough that they don't feel dated. The controller isn't the most comfortable, but it never feels outright difficult to use. The battery life isn't the best, but it's enough for daily use. 

Final verdict

All of these trade-offs have been born out of compromise and an attempt to make something that works in so many situations, and on that final point the Nintendo Switch is a great success. 

What remains to be seen is if, in the years ahead, its games library can shape up to be something you'll want to play both at home and on the go, and whether its online service can compete with the existing efforts from Sony and Microsoft. If both of these play out well, Nintendo will have found a set of compromises worth making. 

So is the £259.99 / $259.99 / AU$435 asking price justified? At this point, the answer seems to be a resounding yes. Nintendo has released excellent game after excellent game for the system, and the hardware does a great job of making these games come alive. 

Nintendo Switch OLED review
2:49 pm |

Author: admin | Category: Computers Gadgets | Tags: , | Comments: Off

Nintendo Switch OLED two-minute review 

The Nintendo Switch OLED might not seem like a drastic upgrade in comparison to the standard Nintendo Switch console, or at least not on paper, but it boasts some incredible improvements that build upon the solid foundations set by its predecessor. The 7-inch display alone offers vivid colors and perfect blacks, which is a drastic upgrade over the standard LCD panel. 

Outside of the display, the Nintendo Switch OLED hosts enhanced speakers to make gameplay without headphones far more enjoyable, sounding definitively less tinny than its 2017 counterpart. This alone makes the best Nintendo Switch games sound crisper than ever.

In addition, the console has twice the amount of storage as the original Switch and Nintendo Switch Lite, with a total of 64GB. That is still a far cry from the PS5 and Xbox Series X, which offer far faster storage at significantly higher capacities. However, Switch games tend to be significantly smaller, and the console has a Micro SD slot, so you can always expand if needed at an affordable rate.

So far, so good, then... but Nintendo has shamelessly overlooked one of the three core pillars of the Switch experience – TV mode – and the new console is a hard sell as a result. Despite redesigning the console’s dock, adding smoother edges, more breathing room, and even a LAN port for those who like to play online, the OLED is surprisingly bare in this crucial sector.

Another great disappointment for Switch players playing on their televisions is that you’re still capped to a 1080p output; there’ll be no 4K upscaling. So whenever you dock the Nintendo Switch OLED, all of its major selling points miraculously disappear. This boggles my mind considering that this is a console that’s supposed to cater equally to three types of play. 

The lack of 4K output subsequently leads to a question that Nintendo cannot avoid when it comes to the Switch OLED: why are the internal specifications the same as the original Nintendo Switch and Nintendo Switch Lite? If you're hoping for a Nintendo Switch Pro, you won't find that here. Production problems have dashed dreams of this.

Everything about this feels entirely at odds with the console's more premium feel. Countless titles and developers could have benefitted from a refresh of the Switch's aging components, so it's a shame Nintendo didn't respond to the clamor from both developers and consumers with the console approaching its sixth anniversary.

So who is the Nintendo Switch OLED model for, and is it worth splashing the cash to upgrade if you already own the original Switch or handheld-only Switch Lite? Well, if you’re new to the Switch line, the answer is a definite ‘yes’ – this is the best version of Nintendo's ingenious console to date and one that corrects many of the faults of the original model. 

If you play the Switch in handheld or tabletop mode, then nothing stops you from upgrading to the OLED. The OLED has much to offer thanks to the gorgeous 7-inch OLED screen, amazing speakers, and redesigned kickstand. However, if you currently have a Switch and use it primarily in TV mode, we can confidently say that the Switch OLED would be a luxury and unnecessary upgrade.

You can watch our Nintendo Switch OLED video review below:

Nintendo Switch OLED price and release date 

  • What is it? The fourth iteration of Nintendo's hybrid console
  • When did it come out? October 8, 2021
  • What does it cost? $349.99 / £309.99 / AU$539.95

The Nintendo Switch OLED launched on October 8, 2021, and it's the fourth iteration of Nintendo's home console. It costs $349.99 / £309.99 / AU$539.95, so it’s slightly more expensive than the original Nintendo Switch, which retails for $299.99 / £259.99 / AU$469.95, and it’s obviously a more considerable investment than the Nintendo Switch Lite, which costs $199.99 / £199.99 / AU$329.95.

The Nintendo Switch OLED model's higher price tag seems reasonable, however. The upgraded console comes with a larger, 7-inch OLED display, enhanced speakers, double the internal storage and a wider kickstand, and you also get a slightly improved dock that includes a LAN port for more stable online play.

Thankfully, Nintendo has confirmed there won't be a price hike just yet for the Nintendo Switch OLED, unlike the hikes for Oculus Quest 2 and PS5 that were blamed on global inflation. So, if you haven't picked up an OLED model yet, there's no need to rush.

Nintendo Switch OLED design

Nintendo Switch OLED with Joy-Con detached

(Image credit: Future)
  • Three modes: TV, handheld, and tabletop
  • Same detachable Joy-Con controllers
  • It comes with various accessories

If it weren't for the larger screen and new pristine white Joy-Con controllers, you'd be hard-pressed to notice any design differences between the Switch OLED and the original Switch. However, look a little closer, and several changes can be found. 

The new 7-inch OLED display is the most prominent new design feature, and it's surprisingly impactful, despite only being 0.8 inches larger than the original Switch's 6.2-inch screen. As a result, the Switch OLED is slightly bigger than its predecessor: it's 0.1 inches longer, at 9.5 x 0.55 x 4 inches (W x D x H), but it still feels immediately familiar in the hands. 

The Switch OLED has a bit more heft about it, though. It weighs 422 grams with the Joy-Con attached, about 22 grams more than the Nintendo Switch. Thankfully, we didn’t find that the added weight caused any fatigue when playing, but it's worth bearing in mind if you already feel like the Switch is a touch on the heavy side.

You'll find the same Nintendo Switch accessories we're used to seeing in the box: two Joy-Con controllers, a pair of Joy-Con straps, and a Joy-Con Grip. 

You also get the redesigned Nintendo Switch dock, which includes the new LAN port, which is slightly longer but not quite as deep as the original dock. There's a bit more wiggle room inside, too, which should allow for more efficient airflow and lessens the chance that you'll gradually scratch the Switch's screen by repeatedly putting it in and taking it out of the dock. The dock is also a touch lighter, not that you’ll be moving it very often, and it contains one fewer 2.0 USB port.

Nintendo Switch OLED in the dock

(Image credit: Future)

It's also worth noting that the Nintendo Switch OLED will work in the old dock, and the original Nintendo Switch will work in the new one. Both may require a system update, but it's pleasing to know that your old dock won't be rendered entirely useless.

Other Switch OLED design changes include a repositioned microSD slot, which sits behind the wider kickstand and is easier to find, a slightly more recessed power button that’s now oval-shaped, and a wider volume rocker. It also features smaller slits for the fans to exhaust hot air, which help to give the Switch OLED a more modern appearance. You also get a headphone jack, as on the other Switch models.

Nintendo Switch OLED stacked on top of the older Switch

(Image credit: Future)

Aesthetically speaking, the Nintendo Switch OLED hides the older Switch's product information and warnings. While it's a small addition, the back of the Switch now looks much cleaner as a result, with the info tucked discreetly away behind the new stand.

While we mostly welcome the Nintendo Switch OLED's more minor design touches, we severely dislike one change: the new Game Card slot. The little indentation on the original Switch's Game Card slot is gone, making it almost impossible to open if you don't have any fingernails. We found ourselves scratching at the Game Card's new slot countless times in an attempt to pry it open, and frankly, we can't understand why this change was made when it’s objectively worse.

Nintendo Switch OLED: handheld mode

Nintendo Switch OLED Splatoon 3 Edition

(Image credit: Nintendo)
  • The new 7-inch OLED display is a revelation
  • Still not the most ergonomic design
  • Joy-Con durability concerns remain
Vivid or Standard mode?

Press image of the Nintendo Switch OLED

(Image credit: Nintendo)

The Nintendo Switch OLED lets you choose between two screen settings: Vivid and Standard. Vivid is the default setting and provides extremely punchy and vibrant colors, which many will find pleasing. Standard, meanwhile, is more akin to the original Switch's color setting and provides a more natural and accurate picture. By heading to System Settings > System > Console Screen Vividness, you can see which suits you best.

Nintendo's Switch OLED model shines in handheld mode thanks to the vibrant new display. The 7-inch panel makes it easier to track the action in fast-paced games like Super Smash Bros. Ultimate, and the high-contrast display breathes new life into Mario Kart 8 Deluxe. Metroid Dread is an excellent showcase, too, as its dimly lit levels and alien-like color palette benefit from the OLED’s incredible contrast ratio.

Compared side-by-side with the new display, the original Switch’s LCD panel, almost looks washed out. Everything looks punchy and enticing on the OLED model – blacks, in particular, are inky and inviting on the OLED, whereas on the original, they look muted and gray.

The Switch OLED's display is still only 720p; however, games and text still looked sharp and legible when using the console in a comfortable position. We didn't encounter any motion blur issues, and the display was suitably bright, even in daylight conditions.

We still don't think the Nintendo Switch OLED is the most ergonomic gaming device we've ever used. The flat and wide console shape can lead to hand cramps during longer play sessions, and Joy-Con controllers use the same design as the original console, which is five years old, meaning durability concerns remain. The Joy-Con still tends to move up and down ever so slightly when attached to the console, too, which we’ve always found concerning since they’re supposed to lock in place.

Nintendo Switch OLED: TV mode

Nintendo Switch OLED rear view of dock

(Image credit: Future)
  • No 4K support, still the same 1080p output
  • No HDR support either

Unfortunately, the Nintendo Switch OLED offers zero improvements over its predecessor in TV mode. Yes, the new dock includes a LAN port for more stable online gaming compared to playing over Wi-Fi, but you still get the same 720p UI and a max output resolution of 1080p. Even then, you could plug a LAN adapter into your Switch dock.

With 4K TVs now commonplace in most households, it seems like a massive oversight not to include any 4K support with the Switch OLED. Even the Xbox One S, a console released in 2016, can output at 4K.

Nintendo Switch OLED and old dock compared

(Image credit: Future)

The Nintendo Switch OLED also doesn't include support for high dynamic range or HDR as it's commonly known. Again, we've seen last-gen consoles like the PS4 and Xbox One offer this functionality for years, so it would have been great to see Nintendo implement some modern-day display technologies to boost TV TV mode.

Nintendo Switch OLED: tabletop mode

Nintendo Switch OLED adjustable stand

(Image credit: Future)
  • Adjustable stand is a vast improvement over the original
  • OLED display offers better viewing angles
  • Enhanced speakers make a difference

Another plus point of the Nintendo Switch OLED is its performance in tabletop mode. Thanks to its wider, redesigned kickstand, it's far easier (and safer) to use the Switch in tabletop mode, perfect for impromptu multiplayer sessions. The hinge is far more robust and makes a satisfying thud when closed – we don’t have any concerns about it loosening over time and failing to snap into place like the old one.

As on the original Switch, Joy-Con controllers can be detached from the side of the unit, allowing you to prop the console on a table or other surface to play with a friend (or stranger) at a moment's notice. 

But where the old kickstand limited you to one viewing angle, the Switch OLED's adjustable stand can be positioned in multiple ways. It makes for a far more enjoyable viewing experience, and the excellent viewing angles of the OLED display mean you don't need to huddle together when facing off in Mario Kart 8 Deluxe.

Nintendo Switch OLED compared to old Switch kickstand

(Image credit: Future)

The Nintendo Switch OLED's enhanced speakers also really come to life in tabletop mode. Our favorite games sounded punchy and clear, without distortion at higher volumes, which is essential when you can't reach for a pair of headphones.

Nintendo Switch OLED stand as low as it can go

(Image credit: Future)

Nintendo Switch OLED performance

Nintendo Switch OLED side by side with old Switch

(Image credit: Future)
  • Exactly the same tech specs as the original Switch 

Even though the original Nintendo Switch was approaching its fifth anniversary when this released, the Nintendo Switch OLED model offers no performance boost whatsoever. The enhanced display aside, the best Switch games look and play the same as before, with the new console having the same Nvidia Custom Tegra X1 processor and 4GB of RAM as its predecessor.

This will disappoint those who were hoping for a more powerful Switch model, which has often been dubbed a "Nintendo Switch Pro". Most Switch games still play perfectly well, of course, but there's no doubt that the console's hardware is beginning to show its age. That's especially true that the PS5 and Xbox Series X are on the market.

Games will at least look prettier thanks to the console's new high-contrast display, and for some, that might be enough – but we were hoping for more here. Thankfully, battery life is on par with the Nintendo Switch (2019) version, so expect between 4.5 hours and nine hours, depending on the game you're playing.

Nintendo Switch OLED game library

Nintendo Switch OLED showing Celeste and old Switch showing Sonic Mania

(Image credit: Future)
  • Exceptional library of titles to choose from
  • More big releases are on the way

Of course, the main reason to pick up a Nintendo Switch OLED is to play games, not just to ogle the new hardware. And it's here where the Switch excels. The Switch's library of games is jam-packed with some timeless classics, like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Mario Kart 8 Deluxe, Animal Crossing: New Horizons, and Super Smash Bros. Ultimate.

And it's not just Nintendo's first-party lineup that makes the Switch an appealing prospect; the console is also home to fantastic indie games such as Hades, Celeste, and Spelunky 2, many of which feel far more enjoyable to play untethered from the TV.

It means there's a game to suit every player's tastes, and many more blockbusters will come, including The Legend of Zelda: Tears of the Kingdom and Metroid Prime 4. You'll have plenty of titles to play on the Nintendo Switch OLED.

Should you buy the Nintendo Switch OLED?

Buy it if...

Don't buy it if...

FAQs

What is an OLED display?

OLED stands for ‘Organic Light Emitting Diode’. OLED panels bring you better image quality (blacker blacks and brighter whites), reduced power consumption, and faster response times. OLED panels emit their own light when an electric current is passed through, whereas cells in an LCD-LED display require an external light source, like a giant backlight, for brightness. It means individual pixels can be turned on and off, preventing the display from exhibiting backlight bleed, bloom, or haloing that can occur in other display technologies.

Is the Nintendo Switch OLED prone to burn-in?

One of the most common concerns regarding OLED displays is that they can be susceptible to burn-in. Burn-in is a term used to describe permanent image retention on OLED displays that can occur from looping logos or static HUDs. When such elements are displayed for hours, it can permanently scar the panel's pixels, leaving residual 'ghost' patterns that can't be turned off.

Thankfully, OLED panel manufacturers have made great strides in negating burn-in. LG uses 'screen shift' technology, which subtly moves static images onscreen to ensure individual pixels aren't outputting the same information for sustained periods.

But could the Nintendo Switch OLED be susceptible to burn-in? Nintendo told TechRadar: "We’ve designed the OLED screen to aim for longevity as much as possible, but OLED displays can experience image retention if subjected to static visuals over a long time.

"However, users can take preventative measures to preserve the screen by utilizing some of the Nintendo Switch console’s included features, such as using auto-brightness to prevent the screen from getting too bright and enabling the auto-sleep function to put the console into “auto sleep” and turn off the screen after short periods of time."

Nintendo Switch OLED: Recent updates

Nintendo’s continued building upon the Switch OLED since it launched last October, thanks to continued system updates. 

Between reminding us to use our Nintendo Switch reward points and adding Nintendo Switch software folders to better organize our library of games, a Nintendo Switch Online achievements system also went live. Elsewhere, you can now add friends through the Nintendo Switch Online companion app, available on iOS and Android mobiles. It means adding friends is easier than ever on Nintendo Switch.

There’s no end of upcoming games to look forward to, but if you’re after the older classics, fear not. Thanks to the Nintendo Switch Online subscription service, there’s a continually growing library of NES and SNES games to play. If you’ve opted for the Expansion Pack, there’s Sega Genesis/Mega Drive and more N64 games are coming. We'd say keep your Nintendo Switch Online subscription for now. 

Looking for advice on how to connect Nintendo Switch to your TV? After some recommendations for Nintendo Switch SD cards? We've got you covered.

Honor confirms MWC event on February 27 for Magic 5 series, Magic Vs global launch
2:36 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

As anticipated, Honor scheduled an event on February 27 during MWC in Barcelona. The company confirmed it will launch the Magic5 series and finally bring the Magic Vs to the global scene. The arrival of the foldable is hardly a surprise, as Tony Ran, President of Honor EU, already promised in an interview the phone will arrive in the first quarter of 2023. The event will begin at 13:30 CET and will be available to follow online. We’ll also have boots on the ground to prepare hands-on impressions on the Magic5 devices as soon as the launch ends. We already handled The Magic Vs after its...

Xbox Series S review
1:50 pm |

Author: admin | Category: Computers Gadgets | Tags: , , , | Comments: Off

Xbox Series S two-minute review

The Xbox Series S is a far more affordable alternative to the Series X, and despite its smaller size it still boasts some incredibly impressive capabilities without breaking the bank. Due to this, it's a fantastic gateway into current-gen gaming without costing anywhere near as much as you might expect. 

The Xbox Series S is designed to take the same generational leaps as the Series X, such as being capable of ray tracing, sporting lightning-fast load times, and showcasing higher frame rates, yet it remains to be significantly cheaper than its competitor, but there's certainly a hit to overall power and features.

The Xbox Series S is praised for its digital-only build, but surprisingly there is significantly less storage than the Xbox Series X. The console also targets a 1440p resolution rather than 4K, with the opportunity to upscale when connected to an Ultra HD display. But the console is designed to run optimally at lower resolutions. So you should take your display setup into account when thinking of purchasing the Series S.

Microsoft's more affordable Xbox also does away with the 4K HD Blu-Ray drive of the Xbox Series X, making this a digital-only affair. If you've amassed a large library of the best Xbox Series X games over the years, this alone could be a deal-breaker and means you're at the mercy of Microsoft's store pricing when it comes to buying new titles.

Xbox Series S one year on

Xbox Series S against a black background

(Image credit: Shutterstock/m.andrei)

We've updated our Xbox Series S review to reflect our impressions after using the console for nearly two years. Microsoft has rolled out a few welcome improvements to the Series S, and we now finally have exclusive titles that take full advantage of the hardware's power like Halo Infinite and Forza Horizon 5.

These cutbacks might be too much for some users, then, but it makes the Xbox Series S a much cheaper and less hefty device as a result. Crucially, it's still capable of playing new-gen games, making this a great entry point into the Xbox ecosystem.

During our time with the Xbox Series S, we tested dozens of games – from last-gen Xbox Series X/S optimized hits including Halo: The Master Chief Collection, Forza Horizon 4, Doom Eternal, and Gears 5, to launch titles like Yakuza: Like a Dragon.

Each one impressed us, with smoother frame rates, increased resolutions (when compared to Xbox One, and Xbox One S), and faster load times, even if the games didn't look quite as pretty as they did running on the Xbox Series X. But that's mostly due to Xbox Series S targeting a lower resolution.

That said, for gamers who have no qualms about buying games digitally, or subscribing to Xbox Game Pass, you’re getting the full suite of next-gen features on Microsoft's cheaper console: Quick Resume, Auto HDR, 120Hz, you name it. The Xbox Series S is a great option for those wanting to experience new-gen gaming, without the sizable financial outlay required to own a full-blown console.

Xbox Series S photo from the top

(Image credit: Future)

As we've alluded to already, there are drawbacks to consider. If you prefer to purchase games physically, or have amassed a large collection of Xbox One games over the years, the Xbox Series S's lack of disc drive may put you off. 

You only get a 512GB SSD, too, as there's no higher-capacity option. And while the console's SSD is dramatically faster than the old mechanical drives in the Xbox One X and Xbox One S, it can fill up fast. The five games we mentioned above almost took up the entire 512GB SSD on our review unit (you only get 364GB of usable space), leaving us with just 30GB of storage to play with. 

That means if we wanted to install a game of that size to the system's internal drive, we'd likely have to delete something first (or additionally purchase the Seagate Xbox storage expansion card, which costs nearly as much as the Xbox Series S itself).

Xbox Series X review

Xbox Series X

(Image credit: Future)

The Xbox Series X utilizes its powerful specs to significantly reduce load times and increase overall game performance and visual fidelity. But, while features such as Quick Resume, Smart Delivery, and backward compatibility give it that extra boost, it's hard to deny that it’s lacking in key areas, notably significant UI improvements and captivating exclusive launch titles.

Read our Xbox Series X review

What may deter people from buying Microsoft's more affordable Xbox is the fact that it outputs at 1440p for gaming. This lower resolution is a firm favourite in the PC gaming space due to the superior image quality it provides over 1080p, and the lower amount of graphical grunt it requires from developers to achieve. This has allowed Microsoft to create a lower-spec machine that still boasts next-gen features. 

If you own an Xbox One X, the drop to 1440p from native 4K can be noticeable. The Xbox One X could deliver games like Forza Motorsport 7 at 4K/60fps and is still capable of some sumptuous visuals. It's easy, then, to think that the Xbox Series S is a step back – however, it's capable of a lot more than Microsoft's aging Xbox One X, even if it doesn't always beat it in terms of resolution. 

Looking at the system internals, the Xbox Series S separates itself from the One X with its vastly more powerful CPU and more technically capable GPU, courtesy of AMD's RDNA 2 architecture which enables cutting-edge features like ray tracing. Yes, the Series S has fewer teraflops than the Xbox One X (four compared to six), but teraflops are no longer the defining factor in how GPU power is determined. 

For Xbox One owners looking to upgrade without breaking the bank, the Xbox Series S is a great option, if you can accept what it's been designed to achieve. If you've already got the Xbox One X and a 4K display at home, however, we suggest considering the Xbox Series X instead. Read on for our full Xbox Series S review.

Considering the bigger sibling? Check out our Xbox Series X video review below.

Xbox Series S: price and release date

  • Xbox Series S release date: Out now (released November 10, 2020)
  • Xbox Series S price: $299.99 / £249.99 / AU$499
  • Can be bundled with Xbox Game Pass Ultimate for $24.99 / £20.99 / AU$33 a month

The Xbox Series S is available now for $299.99 / £249.99 / AU$499 and was released on November 10, 2020. That's the same release date as the Xbox Series X, though the price is significantly cheaper than the Series X's price of $499 / £499 / AU$749. Thankfully, Xbox won't follow PlayStation with price hikes, so while Xbox doesn't rule out future price hikes just yet, this isn't changing anytime soon. 

Keep in mind however that, without a disc drive, you won't be able to buy used games or trade games with your friends: you're dependent on the Xbox Store for any purchases, which means you won't always get the best deal. 

That issue is negated somewhat if you subscribe to Xbox Game Pass (a separate expense, but exceptional value nonetheless), or if you only buy the occasional game at full price around launch. Still, it's not ideal for those who rely on physical game sales or trade-ins to fund their favorite pastime.

Xbox Series S is also available on Microsoft's Xbox All Access subscription service in select regions, including the US, UK, and Australia. Xbox All Access bundles the console with Xbox Game Pass Ultimate on a 24-month plan (giving you access to the latter for the duration) for $24.99 / £20.99 / AU$33 a month, with no upfront costs – that's a good deal which proves cheaper than buying the console and 24 months of Xbox Game Pass Ultimate separately.

Of course, Microsoft isn't the only one with newer hardware out. Sony released the PS5 and PS5 Digital Edition soon after the Xbox Series S and Series X dropped, so if you're still on the fence then it's worth checking out our PS5 review before committing.

Xbox Series S standing vertically next to a TV

(Image credit: Future)

Xbox Series S review: design

  • Looks great when placed horizontally or vertically
  • Can comfortably fit into any setup
  • The console and controller look great in white

While the hardware powering the Xbox Series S is brand-new, the Xbox Series S design is reminiscent of the now-discontinued Xbox One S All-Digital Edition.

The Xbox Series S has a distinctive black fan vent, almost like a speaker grille, on the top that breaks up the swathe of white which encases the rest of the console, and it's where the majority of heat is exhausted. It's the smallest Xbox that Microsoft has ever made, with a plain front face that sports a single USB port and a power button. It's a clean, understated, and functional design.

For ports, you’ll find an HDMI 2.1 output, two USB 3.2 ports, an Ethernet port, a storage expansion slot, and an AC input. Perhaps unsurprisingly, the Xbox Series S doesn't have a port for Kinect, Microsoft's now-defunct motion-sensing camera, or a HDMI input for cable boxes. However, that the Xbox Series S only ships with a High-Speed HDMI cable, not an Ultra High-Speed HDMI cable.

With weight and size, the Xbox Series S measures in at 6.5 x 15.1 x 27.5cm and 4.25 pounds (around 2kg). Its size should ensure it easily fits into most entertainment center cabinets and on TV stands, and it's light enough to pack up and bring to a friend's house or take with you on vacation.

As we mentioned above, the Xbox Series S is smaller than the Xbox One S. That's an impressive feat considering that it’s packing a 4 TFLOP GPU and an octa-core Custom Zen 2 CPU that needs to be cooled.

While some might not like the way Microsoft has aped its own design from the last generation, we're okay with it. It's nice to have some continuity, especially in products that are advertised as a family of devices, although it is fairly straightforward and industrial-like in its appearance. 

Xbox Series S showing the back ports and top fan

(Image credit: Future)

Xbox Series S review: performance

  • Upscaled 4K looks great, and native 1440p is a nice compromise
  • Offers smooth and fluid 120fps gameplay
  • Xbox Velocity Architecture is fast… but not instantaneous

The Xbox Series S's strong suit is its value proposition – it's a compact powerhouse. It can offer either upscaled 4K gaming, native 1440p resolution, or a 1080p picture. 

Its GPU, while not as powerful as the one in the Xbox Series X, can upscale games to 4K (in a similar way to the Xbox One S) and still run games at 120fps at 1440p, but you'll need a HDMI 2.1-compliant TV if you want to keep the resolution at 1440p. It's also capable of ray tracing, and loads games faster than ever, thanks to Microsoft's Xbox Velocity Architecture. 

Combine Velocity Architecture with the 10GB of GDDR6 memory and built-in SSD, and you’ve got all the makings of a powerful console. Better still, Microsoft recently gave a performance boost for Xbox Series S games, which frees up hundreds of additional megabytes of memory. Crucially, this should help improve graphics performance.

Xbox Series S specs

CPU: 8-core 3.6GHz (3.4GHz with SMT) custom AMD 7nm
GPU: 4 teraflops at 1.565GHz
RAM: 10GB GDDR6
Frame rate: Up to 120fps
Resolution: 1440p with 4K upscaling
Optical: No disk drive
Storage: 512GB NVMe SSD
Usable storage space: 364GB

But do you actually need a 4K TV? And furthermore, do you need one that supports HDMI 2.1 for its 120Hz refresh rate? Let’s walk through all the scenarios.

If you're using a 1080p TV, the Xbox Series S uses a technique called supersampling to create better-looking images, even on less-capable displays. Supersampling is a complex process, but the basic idea is that the game is rendered at a higher resolution, and then the console downscales the image to match the output of your TV. 

The end result is a noticeable boost in image clarity and anti-aliasing (the removal of jaggies and pixelated edges) and means that gamers who aren't using a 4K or 1440p -capable screen will still benefit from improved image quality from the Xbox Series S. 

Most folks though, we expect, will be pairing the Xbox Series S with a 4K HDR TV – potentially one with a 120Hz native refresh rate, although the majority of displays sold over the last few years are likely to only support 60Hz at 4K and 1440p. If you do have a capable display, here's how to enable 120Hz on Xbox Series S.

Hook the Xbox Series S up to a 4K panel, and the console uses a technique called upscaling to convert a non-native 4K signal to 4K. While there's a stark difference between rendering in 4K, and rendering in 1440p and then upscaling to 4K – especially if you've got a keen eye for detail – it still makes games on the Xbox Series S look better than if the console was locked to a 1440p output. 

It's worth noting that the Xbox Series S can render some games in native 4K if a developer chooses to enable that option. Just be aware it's done on a game-by-game basis, and isn't something you’re going to see on every game on the system.

The upshot here is that the console can utilize HDR (high dynamic range), which enables a wider color palette, higher peak brightness, and better contrast levels. Skies look bluer, the grass looks greener and colors pop in every scene. If you haven't had the opportunity to game in HDR yet, you're in for a treat.

If you are fortunate enough to have a display that's compliant with HDMI 2.1, you can enable 120fps at 1440p without having to drop down to 1080p resolution. To enable 120fps, simply pop into the console's audio and visual settings, where you can choose from various frame rate and resolution options. 

It's pretty straightforward, but it's worth noting that not all games can hit 120fps, though Microsoft has amassed a handsome collection of titles since launch including Halo Infinite, Gears 5's multiplayer, and Call of Duty: Vanguard. Check out the full list of Xbox Series S games with 120fps support

Even if you don't invest in a new TV, you're still going to see the benefits of the new SSD and Microsoft's Xbox Velocity Architecture. The latter is a multi-step solution that combines the Series S's custom NVMe SSD, hardware-accelerated decompression blocks, a brand-new DirectStorage API layer, and Sampler Feedback Streaming (SFS).

That's a lot to parse, but the gist of it is that data is stored in a more efficient way, and can be loaded into memory faster thanks to both the physical storage medium and the software algorithms that Microsoft has implemented to load the data. 

Xbox Series S with Xbox Series X and controllers

(Image credit: Future)

The result is significantly faster load times compared to Xbox One X – we're talking about games that now load in a matter of seconds. The SSD also enables features like Quick Resume, which we’ll get to shortly.  Of course, the one area that's less impressive here is the meager 512GB of storage capacity, which most people will fill up fast. 

While 500GB was sufficient early on during the last console generation, game file sizes have expanded exponentially in the years since, making anything less than 1TB of storage seem like a raw deal. It gets worse when you realise that you can't access the full 512GB of storage. The system OS takes up 148GB of space, meaning you've only got 364GB of usable storage to play with from the outset. 

By the time you've installed four or five games, you'll need to start thinking about what to uninstall, which is never a fun experience. While Microsoft claims that games on Xbox Series S will be up to 30% smaller due to not having 4K texture files, this won’t stop the system's internal drive from rapidly filling up.

The good news is that Microsoft has released an add-on storage solution at launch, in partnership with Seagate, that can add 2TB, 1TB or 500GB of extra storage if you run out of room. The bad news? The 1TB Seagate Storage Expansion Card costs $219.99 / £219.99 / AU$359 – money that could be spent on buying an Xbox Series X instead, which has 1TB built-in storage and better 4K support.

Xbox Series S review: controller

  • More tactile than before thanks to careful refinement
  • Triggers are shorter, controller is easier to grip thanks to new textured finish 
  • Share button is a welcome addition, and the 360-degree D-pad feels great
  • Still uses AA batteries, unfortunately

Coming from the Xbox One Controller, you'd be forgiven for thinking that the Xbox Wireless Controller for Series X/S isn't that different. However, it's now more comfortable and easier to use than ever before, due to subtle changes in the controller's ergonomics. 

Its overall dimensions have been tweaked ever so slightly, reducing the size of the controller as a whole, but not to the point where it's noticeable to the average user. It means more hand sizes can use the new Xbox pad comfortably. Other changes include a textured and matte finish on the handles, triggers, and bumpers, that help you get more purchase on the controller during tense gaming sessions.

Probably the biggest change for the controller itself, though, is the new D-pad, which has been revised to be a full 360-degree pad that feels great on the thumb. Each direction clicks with a satisfying sound and tactile feedback (though some might find it noisier than they'd like). Its smooth finish makes pulling off half-circle sweeps in fighting games a real pleasure.

Another minor change is that the triggers have been shortened to make them more accommodating for smaller hands. These triggers still have haptic feedback in the form of rumble motors, but it's not the same as the adaptive triggers in the PS5 DualSense controller, which can change resistance on the fly.

The new Share button does exactly what you'd expect – it captures and shares moments in your game for posting in your Xbox Feed or on social media. One click takes a snapshot, while holding the button down longer captures a 15-second video (you can adjust the duration in the Capture settings). 

It's much easier than on the Xbox One, where you had to press the home button twice and then X or Y, but it takes some getting used to if you’re accustomed to the old way. 

Xbox Series S controller leaning against the console

(Image credit: Future)

Overall though, it's mostly what you remember, with two asymmetrical analog sticks, the menu and view buttons that fill in for start and select, and the four face buttons (A, B, X, Y).

The Xbox Series S controller keeps its 3.5mm audio jack and expansion port at the bottom, but it now uses a USB Type-C charging port instead of microUSB. You'll also find the pairing button at the top, which you use to sync the controller to the console, or for pairing when using Bluetooth.

The new Xbox pad is still a comfortable controller to play with, but its biggest weakness is the fact that it still uses AA batteries. That's instead of a rechargeable lithium-ion cell like the Xbox Elite Wireless Controller or Xbox Elite Wireless Controller Series 2 houses. We found a pair of AA batteries lasted for around 10 days or so of heavy gaming.

If you're appalled by the idea of a controller using AA batteries in 2020, you can also pick up Microsoft's play-and-charge kit, which comprises a rechargeable battery and USB-C cable, for $24.99 (£20.99 / AU$29.95 ) to save you money in the long term (you can also use rechargeable AAs).

While the kit is obviously an extra expense that may irk some, there's an element of flexibility at least – and you're also not at the mercy of a lithium-ion cell battery, which can degrade over time, and which is more costly to replace should anything go awry.

Our advice? Pick up rechargeable batteries, or Microsoft's play-and-charge kit, if you plan on doing more than 40 hours of gaming a week.

Xbox Series S review: features

  • User interface feels a bit overcrowded and, in some places, slow
  • Quick Resume feels really cutting-edge
  • Smart Delivery ensures you get the best possible version of a game
  • Good selection of streaming apps, plus Dolby Vision and Atmos support

If it's been a few years since you bought an Xbox console, and you're worried that the process of setting it up might be confusing, don't be. Setting up the Xbox Series S proved to be a streamlined process, thanks in no small part to the new-and-improved Xbox app for Android and iOS. We've even seen Discord become available for all Xbox Series S players.

You’ll need to download the Xbox app from the App Store for iOS or Google Play Store on Android devices, and log in to your Microsoft account. Once you're in, power on the console and type in the code you see in the app, which appears on your TV screen – this pulls in all your data without you having to type it all in. You'll still need to enter a few details via the console, like Wi-Fi password, but then you're off to the races after waiting for an update to land.

The UI that greets you when you’ve finished setting up the Xbox Series S will be instantly familiar to anyone who's used an Xbox One in the last three months. The 'new' Xbox Dashboard rolled out in August 2020, and is the same across both Xbox Series X and S and the older hardware. It isn’t the most intuitive of interfaces, though. 

There's a lot of information on display at once, and it's fair to say there's a small learning curve when it comes to figuring out how to navigate the UI effectively.  The downside to the new consoles having the same user interface as the One series is that the Xbox Series S doesn't feel any different right away. It doesn't feel that new, even if navigating the dashboard feels snappier than before thanks to the extra power underneath the hood. 

Moreover, the new UI still presents some of the same problems we've noticed in the past with Xbox One's interface: some images on the screen take a few seconds to load as content is pulled from the internet, and it's generally a bit too busy for most tastes, with far more information on the screen than you actually need at one time. Look past the UI, however, and you'll begin to see some areas where the Xbox Series S really innovates, though they're admittedly more subtle. 

We can expect further changes to come for the UI, too. If you're an Xbox Insider, Microsoft recently rolled new Xbox Series X homepage layouts but fans aren't happy. While this introduces some quality of life changes, some players weren't so keen on the "tile clutter" this introduced, while others aren't fond of ads still taking up homepage space. As a feature currently in beta testing, this could change, so we'll keep this updated as we learn more.

Xbox Wireless controller laying on top of the Xbox Series S

(Image credit: Future)

Smart Delivery from the Xbox Store means you'll always get the best possible version of a game when you download it, or if it's upgraded in the future. Your save data also carries over seamlessly, even if you jump back and forth between your old Xbox One / One X / One S and new Xbox Series S. It's simultaneously backward and forward compatibility, which is reassuring.

Jumping between multiple games is now possible thanks to Quick Resume, a new feature that allows the Xbox Series S to hold multiple game states in the memory at one time, so you can jump back and forth between games without having to reload them. 

The number of games that can be suspended varies – we had as many as eight in rotation at one point – and it won't work with every title, especially those with ever-changing online worlds, like Sea of Thieves. It's a handy, time-saving feature that's only possible thanks to the console's SSD, and game states are preserved even if the console is completely powered down. 

Lastly, we have to talk about the console's multimedia capabilities. As a streaming device, the Xbox Series S carries most major services. That goes between Netflix, Amazon Prime Video, Disney Plus, and others that are available on existing Xbox One consoles, plus some that are new to the platform, including Apple TV Plus. There's also region-specific apps such as Hulu in the US, and Sky Go in the UK. 

Accessing these requires navigating to the Apps section of your library. Or, if you frequently use particular apps you can pin them to the home screen or create a specific group that can be accessed from the Xbox guide. We noticed that, like games, apps stayed in a suspended state when we flicked between them.

It's important to note that while the Xbox Series S only outputs at 1440p resolution when you're gaming, the console is capable of displaying streaming apps in 4K HDR. That means the likes of Netflix, Disney Plus and Apple TV Plus will output in 4K if you're using a compatible display.

As on the Xbox One X, some of these services are available in Dolby Vision and Dolby Atmos, giving you access to advanced HDR and 3D surround sound respectively, but you may have to pay for a higher subscription tier in order to access those formats.

Xbox Series S review: game library

  • Scarce launch lineup with few exclusives
  • Backwards compatibility with three generations of Xbox consoles
  • Xbox Game Pass is a great way to instantly build up your library

We won't mince words here: the Xbox Series S's game library got off to a bad start. With the delay of Halo Infinite, there weren't any first-party exclusives available at launch on the Xbox Series S, other than titles that have previously been available on Xbox. 

More third-party and first-party exclusives have since arrived like The Medium and Microsoft Flight Simulator, but Microsoft's first-party output is slowly catching up. Halo Infinite, Forza Horizon 5, Psychonauts 2, Grounded, and As Dusk Falls are all now available.

Instead of releasing new experiences on day one, Microsoft mainly opted to improve the existing library of games via Xbox Series S optimizations. Games like Gears 5, Forza Horizon 4, Ori and the Will of the Wisps, and Sea of Thieves have all been optimized to either increase their base resolution or frame rates or to offer greater visual fidelity. 

If you want to quickly see which games have been optimized for the Xbox Series S, head to 'My Games & App' > 'Games' > and then select 'Group by console type'. You can then see all the games optimized for Xbox Series X/S at a glance.

If you're someone who loves having access to the entire library of Xbox games past and present, the Xbox Series S will be appealing because it supports four generations of Xbox titles, stretching all the way back to the original Xbox. Being able to jump back and forth between Xbox 360 classics like Viva Piñata and Red Dead Redemption to more modern-day blockbusters is comforting.

It's nice not having to break out the old hardware or track down an old CRT TV but the caveat here is big. Because the Xbox Series S doesn't have a disc drive, you'll need digital versions of those older games in order to play them – and for that reason alone, Xbox Game Pass is great. 

On it, you'll find over 100 games available to download on the Xbox Series S, with a mix of new first-party titles like Halo: The Master Chief Collection, Gears 5, and Forza 7, and some indie gems from the Xbox 360 era. If you're someone who loves the Xbox Games with Gold program but wished you had a few more options to download, Game Pass is really satisfying.

While Game Pass can't make up for that lack of exclusives, it does enable you to pad out your library and gives you a chance to see some of the best previous-gen games in a new light. You also get access to all of Microsoft's first-party games the day they release, which represents a huge long-term saving in itself.

Xbox Game Pass Ultimate subscribers can also stream games via Xbox Cloud Gaming. It means that rather than take up storage space, you can play games instantly without having to wait. This is a great option if you simply want to try something out, but we still prefer gaming natively as opposed to via the cloud due to increased input latency and some image issues that can occur.

If you're hoping to get Xbox Game Pass Ultimate for an even cheaper price, we've got good news. While this is currently being trialled in just the Republic of Ireland and Colombia, Microsoft is looking to launch an Xbox Game Pass family plan, allowing you and four players to jump in for a monthly cost of €21.99 – which comes to around $21.99 / £19.99 / AU$32.99

Should I buy the Xbox Series S?

Controller on top of the Xbox Series S console

(Image credit: Future)

Buy it if...

Don't buy it if...

Also consider

First reviewed: November 2020.

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Author: admin | Category: Mobile phones news | Comments: Off

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