Lighter, cheaper, and more portable than the OG Lenovo Legion Go, the Lenovo Legion Go S (SteamOS) has a lot going for it.
First is its starting $649.99 / £699 / $1,329 price tag, which makes it much cheaper than most of the best budget gaming laptops on the market. And weighing just under two pounds, the Legion Go S is substantially lighter, too.
The result is a compact beauty that can play most of the games in your Steam library, although you might have to adjust a few settings.
The not-so-secret sauce in the Go S is the AMD Ryzen Z2 Go, or AMD Ryzen Z1 Extreme if you're willing to pay a bit more for better performance. In my case, the Z2 Go brings solid performance to a remarkably compact system.
(Image credit: Future / John Loeffler)
Can you play some of the more demanding games out there, like Cyberpunk 2077? Not really, unless you're willing to make some serious compromises on graphics quality and resolution, but there are plenty of AAA titles that will run beautifully on a device that fits nicely in the palms of your hands.
There are some caveats to consider. The Go S suffers from a short battery life, just like the best gaming laptops, and it has a slightly smaller display with a lower resolution than the original Lenovo Legion Go. And unlike its chunkier brethren, the joysticks on the Legion Go S aren't detachable.
But the biggest concession on the SteamOS version of the handheld is the platform. While there is a version of the Legion Go S with Windows 11 installed, almost everyone using the SteamOS version is going to use Valve's Steam storefront exclusively.
Sure, you could find a way to dual-boot another OS or jury rig a way to get GOG or the Epic Games Store installed on SteamOS, but it's going to be a bit of a hassle, especially for more casual users. For the hard-core Steam fans like me, though, it's not just a non-issue; it's part of the Lenovo Legion Go S's appeal.
Lenovo Legion Go S (SteamOS): Price and availability
(Image credit: Future)
How much does it cost? Starting at $649.99 / £699 / $1,329
When is it available? It is available now
Where can you get it? It is available in the US, UK, and Australia
The base model of the Legion Go S is available now in the US, UK, and Australia, starting at $649.99 / £699 / $1,329. It comes with the new AMD Ryzen Z2 Go SoC, 16GB RAM, a 512TB SSD, and an 8-inch, 120Hz IPS touchscreen.
There is also the more powerful Z1 Extreme configuration that sells for $829.99 / £699 / AU$1,599. It has more RAM and storage, and it sports the more powerful AMD Ryzen Z1 Extreme SoC that powered the original Legion Go.
This is a good bit more expensive than the base Steam Deck, but the slightly more powerful Z2 Go processor in the Legion Go S will get you 50% more RDNA 2 compute units to help with performance.
Excellent hand feel with ergonomic grips; sturdy build
Hall-effect sticks, responsive triggers, handy top/bottom port layout
Louder fans than I’d like during long, heavy sessions
Personally, I’m a big fan of the original Legion Go, bulky as it is. But the Legion Go S (SteamOS) has its own unique appeal, starting with the color.
The midnight blue chassis is a nice change from the black and white we’ve been getting lately from PC gaming handhelds.
The hard plastic casing fits comfortably in my hands with textured hand grips as a bonus. It’s not fingerprint proof, but it is resistant, holding off most smudging until I get my hands in a batch of freshly popped popcorn with truffle oil. Then all bets were off.
(Image credit: Future)
Similar to the Windows 11 version of the Legion Go S, the controllers don’t detach, and there's no kickstand like on the Legion Go. It’s a shame, but the Go S is noticeably lighter than the Legion Go, weighing in at only 1.63 pounds compared to the latter’s 1.88 pounds, with controllers, so it's not that much of an issue.
The asymmetrical analog anti-drift joysticks are sturdy and provide accurate input, and I especially appreciate that they don’t detach as easily as the Go’s joysticks.
The D-Pad is fine, but it’s a little too stiff to deliver the precision needed to input quarter or half-circle inputs for fighting games. However, the buttons, shoulder, and rear bumpers deliver firm feedback with a nice, gentle click. A tiny square under the right joystick acts as one of the tiniest touchpads I’ve ever seen.
Image 1 of 2
(Image credit: Future)
Image 2 of 2
(Image credit: Future)
Despite not being OLED, the 8-inch 2560 x 1600p WUXGA display on the Legion Go S is absolutely stunning.
The near technicolor vibrance of Hades II was a feast for the eyes as I threw out barrages of attacks against seemingly endless waves of enemies.
Cuphead and its 1930s-style animations also looked lovely when I wasn’t cursing the screen out after yet another defeat. In both cases, the display’s 120Hz refresh rate ensured smooth rendering without any noticeable latency, which in games like these can make all the difference.
(Image credit: Future)
In addition to the Steam button that summons a sidebar with your usual tabs (Home, Library, Store, etc), you also have a Quick Access button, which gives you a sidebar where you can toggle performance profiles and settings such as brightness, audio, and Wi-fi. It’s a seamless way to quickly interact with key features without having to completely exit your game.
Design: 4 / 5
Lenovo Legion Go S (SteamOS): Performance
(Image credit: Future)
The Z2 Go is more than enough for casual or less-demanding AAA games, but visually robust titles struggle
Surprisingly good audio quality
Controls are responsive and comfortable for long sessions
Lenovo Legion Go S (SteamOS) benchmarks
Here is how the Lenovo Legion Go S (SteamOS) performed in our suite of benchmark tests:
It’s one thing to play Cuphead or Hades II on a PC handheld, but it’s quite another to play the likes of Cyberpunk 2077, God of War, or Baldur’s Gate III.
And yet, there I was, dying for the umpteenth time as I worked my way through Black Myth: Wukong. Thanks to the handheld’sZ2 Go processor, the game played smoothly on lower settings, consistently reaching frame rates approaching 40 fps at 720p.
I also tried playing the game on Cinematic, and that didn't work nearly as well. At the highest performance setting at 720p, the game really chugged along at an unplayable 17 fps.
Games such as Baldur’s Gate 3, Hades II, and Hollow Knight, however,ran smoothly with maxed-out settings, letting me quickly immerse myself in the gameplay.
While not as captivating as the original Go’s QHD panel, the display's colors are vibrant, and details are crisp. This is especially true on Hades II, a technicolor beauty of mythic proportions.
(Image credit: Future)
One thing the Legion Go S has in common with its bigger brother is the audio. After weeks of playing this thing, I’m still surprised at how loud the Go S actually gets.
And while it can’t compete with the best gaming headsets, more often than not, I found myself vibing to the soundtrack of whatever game I was playing. In-game dialogue is crisp, while sound effects like explosions have some weight behind them. And on instrumentals, particularly string instruments like violins, there wasn’t any distortion.
I don’t know if it’s just because the Legion Go S is lighter, but the controls felt much better than on the original Legion Go, with my thumbs nestled comfortably into the concave seat of the analog sticks.
(Image credit: Future / Lance Ulanoff)
The bumpers and triggers depressed with a firm click, as did the buttons, and using the D-Pad during Black Myth: Wukong to switch stances was a comfortable, fluid experience.
In order to keep the Go S from overheating, Lenovo outfitted the device with several preset Thermal Modes. These set an appropriate fan speed for a corresponding performance level, and while fan noise is negligible on the Quiet or Balanced settings, Performance is a whole other story. There’s also a separate option to optimize fan speeds to make things simpler.
As for thermals, when I wasn't pushing the Legion Go S too hard, the high-contact touch points like the D-Pad, X, Y, A, B buttons, underside, display, etc., never got especially hot, though things got noticeably warmer during more intense sessions. It never felt uncomfortable, though, even during extended play.
Performance: 3 / 5
Lenovo Legion Go S (SteamOS): Battery life
(Image credit: Future)
Since the Legion Go S is basically a handheld gaming laptop, don’t expect it to last as long as a Nintendo Switch 2.
During my gameplay testing, the Legion would typically last about 2 hours and 30 minutes on Balanced settings before it shut down, though if you do utilize the Legion Go S's SteamOS desktop for non-gaming tasks, I was able to stretch this out to about 8 hours and 30 minutes, but no one is going to use the Legion Go S for that kind of thing regularly enough to matter.
Overall, then, the Legion Go S is more than good enough for a work commute, but if you’ve got a long flight or train ride, you’ll definitely want to keep a charger nearby.
Battery life: 2 / 5
Should you buy the Lenovo Legion Go S (SteamOS)?
Lenovo Legion Go S (SteamOS) scorecard
Category
Rating
Value
The Legion Go is one of the more affordable PC gaming handhelds on the market. And outside of a slightly smaller display and a less powerful processor, you're not losing too much on this SteamOS device.
4 / 5
Specs
With options for both the AMD Ryzen Z1 Extreme and Z2 Go, as well as up to 32GB RAM and 1TB storage, this is a well-specced handheld, especially for the price.
4 / 5
Design
While it's not the lightest PC handheld on the market, it's definitely lighter than the original Legion Go. It makes holding the Legion Go S much more comfortable over longer gaming sessions, so while some might miss the kickstand and detachable joysticks, most gamers will call it a fair trade.
4 / 5
Performance
Can you play every GPU-taxing opus on the Legion Go S’s AMD Z2 Go chip? No, but you can play most of what you have in your Steam library at solid frame rates with a few resolution adjustments. Honestly, you'd be surprised at just how many games are handheld compatible these days.
3 / 5
Battery Life
The Legion Go S shares one fatal flaw with its gaming laptop brethren: its blink-and-you-miss-it battery life. At about two and a hald hours while gaming, it's fine for a work commute, but any longer and you'll need to pack a charger.
2 / 5
Final score
The Lenovo Legion Go S (SteamOS) is a good choice for SteamOS diehards. However, if you want something with more oomph, make sure you spend a bit more to get the Z1 Extreme configuration, or look at more powerful gaming PCs, handheld or otherwise.
3.4 / 5
Buy the Lenovo Legion Go S (SteamOS) if...
You value portability The Legion Go S (SteamOS) is a lightweight, portable option to play AAA titles on the go or in your bed.
You have a huge Steam library Particularly for those Steam Sale binges, the Legion Go S (SteamOS) is an elegant way to finally play all those indie darlings you’ve been meaning to play.
You want a large screen with big audio Although not as big as the original Go’s screen, the Legion Go’s 1600p touchpanel is lovely and one of the larger screens available on a handheld. Plus, it’s packing stellar audio.
Don't buy it if...
You want longer battery life If you don’t want to carry a portable charger with you all the time, you might be better off investing in a more traditional gaming laptop.
You want a lighter system While the Legion Go S is lighter than the Legion Go, the Asus ROG Ally is the lighter handheld overall.
You want easy access to all your games While you can technically get non-Steam games on the Legion Go S, it's not an easy or straightforward process.
How I tested the Lenovo Legion Go S (SteamOS)
Tested the device for several weeks
Played several graphically taxing games at the highest settings
Used in-game benchmark tools where possible
I played several popular and GPU-taxing games on the Lenovo Legion Go S (SteamOS) over the course of six weeks, including Black Myth Wukong, Baldur's Gate 3, Forza Horizon 5, Hades II, Hollow Knight, and Hitman 3.
In addition to anecdotal play time, I also ran several in-game benchmarks at different settings and resolutions with graphical upscaling enabled and disabled.
I've been a life-long gamer on both PCs and consoles, and have covered tech and PC gaming devices for several publications, so I know what to look for in a PC gaming device of any kind and how to accurately and quantitatively measure their performance against its competitors.
When the Asus ROG Xbox Ally X (and its less powerful, slightly more affordable ROG Xbox Ally) handhelds were announced earlier this year, it came as a bit of a surprise.
For years, there had been rumors that Microsoft was working on an Xbox-focused handheld games console. The success of Nintendo’s handheld/home console hybrid Switch (and its follow-up, the Switch 2), plus the emergence of PC gaming handhelds like the Steam Deck, made those rumors seem even more likely.
However, the Asus ROG Xbox Ally X was a surprise because, despite the name, this is not a handheld Xbox console. It’s, in fact, yet another PC gaming handheld with Xbox branding and a few choice upgrades. This is not a bespoke bit of hardware built from the ground up with a dedicated gaming operating system that finally brings the ease-of-use of games consoles to PC gaming handhelds. Instead, its hardware is very similar to the existing Asus ROG Ally X, a powerful gaming handheld I reviewed last year, but it still uses that awkward combination of Windows 11 (an operating system designed for traditional PCs and laptops) with a console-like interface placed over it to make launching games using the handheld's controls easier.
In fact, the Asus ROG Xbox Ally X actually makes it a bit more awkward as it adds two interface overlays on top of Windows 11 – Asus’ Armoury Crate software, like its Ally and Ally X predecessors, which can be used to launch games, as well as the new Xbox Full Screen Experience, which adds a console-like interface to Windows 11. All of these extra layers, while essential for making Windows 11 usable on a handheld device, mean that the slick experience of using a console is again missing from the Asus ROG Xbox Ally X, especially when you start needing to update different bits of software at different times.
It almost seems like the Xbox brand could hinder the Asus ROG Xbox Ally X more than help it. Not just because of the negativity around the brand at the moment, but because, like other PC gaming handhelds, your enjoyment of this device will depend a lot on your expectations, and I worry that the Xbox connection could lead to people going in with the wrong expectations.
So, this isn’t a handheld console with games and software designed to maximise performance on a set hardware configuration, and sold at a loss to keep prices down and increase adoption.
Instead, the Asus ROG Xbox Ally X is very much a premium PC gaming handheld, with all the pros and cons that brings.
For existing fans of PC gaming handhelds, like myself, that means a huge amount of flexibility, especially if you’re comfortable with leaving the console-like interface and digging into Windows 11 for some good old-fashioned tweaking. So, you can install other game launchers, games from various sources, and as the Asus ROG Xbox Ally X is running the full version of Windows 11, you can even install desktop applications such as Microsoft Office.
Hook it up to a USB-C dock, including Asus’ own ROG Bulwark Dock, and you’ll be able to attach any peripheral (including monitors and TVs) that works with Windows PCs, rather than having to rely on officially licensed (and therefore expensive) accessories. You can even uninstall Windows 11 and install a rival operating system, such as the Linux-based SteamOS. These are all things you’d never be able to do with the Switch 2, or (I’m fairly sure) any future official Xbox handheld console.
On the cons side of things, being a PC gaming handheld means dealing with an operating system that still isn’t fully designed to be used with a handheld device, and this can mean menus and dialogue boxes opening with text that’s too small to read on the Asus ROG Xbox Ally X’s 7-inch screen, and some parts of the interface that are tricky to navigate via touch or controller. Usual PC annoyances, like various update requests and the occasional crash, are also present, and while PC gamers will no doubt roll their eyes and boot the game back up, console-only gamers probably won’t be as forgiving.
(Image credit: Future)
For example, while playing Cyberpunk 2077 on the Asus ROG Xbox Ally X (which initially involved me going through the Xbox app to launch Steam in Big Picture Mode – another interface – to then launch the game), Windows 11’s command prompt window opened up and loads of text appeared on the screen, before disappearing. As someone used to PC gaming, I wasn’t too annoyed. Obviously, some app was updating in the background, but it did mean that I could no longer control the game until I had made Windows 11 focus back on the game’s window. During that time, I was killed by enemies (in-game, I should add).
For a PC gamer, this is a frustration, but nothing too out of the ordinary. For a console gamer used to how things work with Nintendo or Sony consoles, this could be a truly baffling ordeal that makes them not want to pick up the device again.
It also means that to get the best gaming performance from the Asus ROG Xbox Ally X, you’re going to have to do some tweaking to a game’s graphical settings. For seasoned PC gamers, this isn’t a problem – and for some, it’s even part of the fun. For people used to consoles, where games are made to a limited number of hardware specifications, developers can set these options so the game launches with the best combination of graphical settings and performance. If you buy the Asus ROG Xbox Ally X knowing that this is a handheld gaming PC, you might not be disappointed, but as I mentioned earlier, the use of the Xbox brand might mean people aren’t getting what they expected.
Graphically demanding open-world games like Cyberpunk 2077 proved to be too much for the Asus ROG Xbox Ally X, unless you seriously drop some of the graphical settings. However, games like Forza Horizon 5 run brilliantly without too many compromises made to graphics settings, and less graphically demanding (yet still great-looking) games such as Hades II and Hollow Knight really shine.
However, perhaps the biggest stumbling block for people expecting a handheld console, rather than a handheld gaming PC, is that the Asus ROG Xbox Ally X comes with an incredibly high price tag - $999.99 / £799.99 / AU$1,599. Even the more affordable ROG Xbox Ally still comes with a $599.99 / £499.99 / AU$999 price tag.
In comparison, the Nintendo Switch 2 starts at $449.99 / £395.99 / AU$699.95, while the Xbox Series X (a much more powerful device) launched at $499 / £449 / AU$749.
In the context of handheld gaming PCs (and PC gaming in general), however, the price isn’t quite as much of a shock (though that doesn’t make it any better value). The ROG Ally X launched at $799.99 / £799 / AU$1,599, while the MSI Claw 8 AI+ costs $999, and neither of these aren’t quite as powerful as the Asus ROG Xbox Ally X. You’d also be hard-pressed to find a gaming laptop or gaming PC for under $1,000 these days.
While it's probably the best premium handheld device on the market, because of the high price and the feeling that the Asus ROG Xbox Ally X still fails to offer a truly console-like experience, this is a niche product in an increasingly competitive space, and the Xbox tie-in won’t be quite enough to make it stand out.
Asus ROG Xbox Ally X: Price & availability
How much does it cost? Starts at $999.99 / £799.99 / AU$1,599
When is it available? Goes on sale October 15, 2025
Where can you get it? Available in the US, UK, and Australia
The Asus ROG Xbox Ally X goes on sale on October 15, 2025, for $999.99 / £799.99 / AU$1,599. This is an incredibly high price tag for a console, though it’s becoming increasingly common for handheld gaming PCs.
The Nintendo Switch 2, for example, starts at around half the price at $449.99 / £395.99 / AU$699.95. Even premium consoles like the PS5 Pro come in a lot cheaper at $699.99 / £699.99 / AU$1,199.
While the Asus ROG Xbox Ally X is more powerful than the Switch 2, offers portability that the PS5 Pro lacks, and features the versatility of a gaming PC (you’re not tied to a single storefront, can install full Windows 11 applications and even new operating systems) that consoles lack, it means for people expect console-like prices for a gaming device branded with the Xbox logo, the actual price will come as a shock.
To soften the blow somewhat, there’s also the lower-powered ROG Xbox Ally, which costs $599.99 / £499.99 / AU$999 and puts it closer to the Nintendo Switch.
In the Asus ROG Xbox Ally X’s favor, PC games are usually cheaper than console editions, and because you’re not tied to a single store, you can shop around for the best deals. Valve’s Steam, for example, often has huge sales, while the Epic Games Store gives away free games every week. Over the years, the Asus ROG Xbox Ally X could end up costing you less than a Nintendo Switch.
(Image credit: Future)
Due to the Xbox branding, it’s no surprise that the Xbox app that acts as the main interface pushes Microsoft’s Xbox store, and makes a big deal of Game Pass, Microsoft’s game subscription service, which was once dubbed ‘the best deal in gaming.’
‘Once’ is the operative word here, as Microsoft’s recent price hikes of Game Pass couldn’t really have come at a worse time, as it no longer feels like the huge deal it once was. Game Pass for PC now costs $16.49 / £13.49 / AU$19.45 per month, and while there are cheaper Game Pass tiers that include PC games, it feels like this is a service that will continue to offer less value.
Meanwhile, the Asus ROG Xbox Ally X seems a bit more competitively priced compared to PC gaming handhelds – though it’s still one of the most expensive you can buy. The ROG Ally X launched at $799.99 / £799 / AU$1,599, while the much lower-powered Steam Deck OLED costs $549 / £479 / AU$899.
As with other gaming PC handhelds, if you’ve already got a substantial library on Steam or Epic Games Store, for example, you’ll be able to install and play them on the Asus ROG Xbox Ally X without having to buy them again, which, again, could help lower the overall cost of the ROG Xbox Ally X over its lifespan. Xbox owners should also be able to play their games without having to rebuy them, and if you’re already subscribed to Game Pass, you can now use that subscription for both consoles and PC (even the cheapest ‘Essential’ tier).
Value: 2 / 5
Asus ROG Xbox Ally X Specs
There are two versions available: the high-end ROG Xbox Ally X and the more affordable ROG Xbox Ally.
Asus ROG Ally X specs
Component
Asus ROG Xbox Ally X
Asus ROG Xbox Ally
Display
7-inch FHD (1080p) IPS, 500 nits, 16:9
120Hz refresh rate
AMD FreeSync Premium (Variable Refresh Rate)
Corning Gorilla Glass Victus + DXC Anti-Reflection
7-inch FHD (1080p) IPS, 500 nits, 16:9
120Hz refresh rate
AMD FreeSync Premium (Variable Refresh Rate)
Corning Gorilla Glass Victus + DXC Anti-Reflection
CPU
Octa-core AMD Ryzen AI Z2 Extreme Processor
Quad-core AMD Ryzen Z2 A Processor
Graphics
AMD Radeon Graphics
AMD Radeon Graphics
RAM
24GB LPDDR5X-8000
16GB LPDDR5-6400
Storage
1TB M.2 SSD
512GB M.2 SSD
Port selection
1x USB4 Type-C with DisplayPort 2.1 / Power Delivery 3.0, Thunderbolt 4 compatible, 1x USB 3.2 Gen 2 Type-C with DisplayPort 2.1 / Power Delivery 3.0, 1x UHS-II microSD card reader (supports SD, SDXC and SDHC; UHS-I with DDR200 mode), 1x 3.5mm Combo Audio Jack
2x USB 3.2 Gen 2 Type-C with DisplayPort 1.4 / Power Delivery 3.0, 1x UHS-II microSD card reader (supports SD, SDXC and SDHC), 1x 3.5mm Combo Audio Jack
Weight
715g
670g
Dimensions
290.8 x 121.5 x 50.7mm (WxDxH)
290.8 x 121.5 x 50.7mm
Battery
80Wh
60Wh
Asus ROG Xbox Ally X: Design
Similar design to Asus ROG Ally X
Grips make a big difference to comfort
microSD slot makes adding more capacity easy
Despite the branding, the Asus ROG Xbox Ally X is first and foremost clearly an ROG Ally device, and that means it share a lot of the design with the ROG Ally X. This includes the non-symmetrical analogue thumb sticks on either side of the screen (with LED rings around each one), left-hand D-pad, face buttons (X, Y, B and A, all in the same location, though not colored, unlike the ROG Ally X), front-facing speaker grilles, top USB-C ports, microSD port, volume controls and a power button that includes a fingerprint reader.
Triggers and bumpers are all in the same place, as are the Command Center, View, Library, and Menu buttons, so if you’re used to playing on a ROG Ally, you’ll find the Asus ROG Xbox Ally X very familiar. Asus’ ROG branding is still present on the body and on the bezel beneath the screen.
One of the biggest changes to the design is the addition of the Xbox button to the left of the Command Center and View buttons. While the Command Center button opens up Asus’ Armoury Crate interface to launch games, the Xbox button opens up Windows 11’s Xbox Game Bar, which lets you change settings and launch games from there. A long press of the button brings up the Task View, which lets you swap between open apps and games using the controls, which is handy.
(Image credit: Future)
Other than that, the Xbox button does a very similar job to the Command Center button – it just opens a different overlay.
The biggest difference in design, however, is with the two grips on either side of the ROG Xbox Ally X (and the non-X version), rather than the curved 90 degree angled corners of the Ally X. These make the ROG Xbox Ally X look and feel more like a game controller, and while I’m pretty used to the more boxy design of the standard ROG Ally X (which is similar to most PC gaming handhelds, including the Steam Deck), the grips make a big difference to how comfortable the ROG Xbox Ally X is.
Playing Sonic Generations (thanks to its mashup of classic 2D platforming and modern 3D, it’s a great game for playing on these powerful handhelds, especially for those of us who always dreamed of a follow-up to the Sega Game Gear handheld) felt comfortable and intuitive on the ROG Xbox Ally X, with the responsive-feeling buttons in easy-to-reach locations. I also found that the grips helped with overall comfort when playing, as it meant the corners of the device weren’t resting in my palms, as with the Ally X. The grips also meant it didn’t feel like my palms were taking the brunt of the weight of the ROG Xbox Ally X – instead the weight felt much better distributed, reducing fatigue during long play sessions.
(Image credit: Future)
When it comes to the 7-inch screen, it’s not the best you’re going to find on a handheld, but games look good.
The 1080p resolution hits the sweet spot between graphical fidelity without stressing out the hardware. Its 120Hz refresh rate and support for AMD FreeSync Premium Variable Refresh Rate (VRR) mean fast-paced games look and feel snappy and responsive, and during my time, I saw no sign of screen tearing in the games I played.
However, the IPS panel pales in comparison to the OLED panels found in the likes of the Steam Deck OLED. This means colors aren’t as vibrant, and contrast levels aren’t as striking. Viewing angles are also diminished, with the colors getting a bit more washed out when you’re not looking at the screen directly from the front. Of course, as this is a handheld device, that’s not much of an issue, as you’ll be holding and viewing the Asus ROG Xbox Ally X directly in front of yourself, but anyone hoping for a premium display to go alongside the other high-end components in the Asus ROG Xbox Ally X, as well as its very high price, may be disappointed.
Design: 4 / 5
Asus ROG Xbox Ally X: Performance
Better performance than ROG Ally X
Best suited to less graphically-intensive games
Xbox Fullscreen Experience doesn’t fix my main issues with Windows 11 on gaming handhelds
3DMark Port Royal: 2,006; Fire Strike: 9,141; Time Spy: 4,033 GeekBench 6.5: 2,788 (single-core); 12,883 (multi-core) F1 231080p (Ultra) 14fps Cyberpunk 2077: 1080p (Ultra) 8.49fps Web Surfing (Battery Informant): 7:53:15 hours PCMark 10 Battery Life (Gaming): 2:56 hours
The Asus ROG Xbox Ally X is noteworthy for being one of the first handhelds (along with the MSI Claw A8), which features AMD’s latest Ryzen Z2 Extreme chip, which has been built from the ground up for handheld PCs (the Xbox Ally comes with the lower-powered AMD Ryzen Z2 A processor).
The Z2 Extreme aims to offer a tempting mix of high performance and high efficiency, so modern games should run well without the battery depleting too fast. The 24GB of LPDDR5X RAM is certainly very generous (it’s more than a lot of gaming laptops come with), which keeps Windows 11 and all the various different launchers and interfaces feeling reasonably spritely. It even means multiple games can be open at once, making it quick to switch between them, though this has big repercussions for the performance and battery life of the Asus ROG Xbox Ally X.
(Image credit: Future)
The Z2 Extreme isn’t just a processor; it also has an integrated graphics processor. As far as integrated GPUs go, the Z2 Extreme is impressive, powered by AMD’s RDNA 3.5 technology, which again has been designed for gaming handhelds.
While this has exciting implications for the gaming performance of the Asus ROG Xbox Ally X (and other handhelds powered by the Z2 Extreme chip), it’s also important to keep expectations in check. If you’re a PC gamer, you’ll know that an integrated GPU will not provide as much performance as a discrete (dedicated) graphics card, and while it’s obvious that Asus was never going to be able to fit a desktop-class GPU into a portable handheld, laptop GPUs have come a huge way in recent years, allowing the best gaming laptops to rival gaming PCs when it comes to game performance.
(Image credit: Future / Microsoft)
The reason I bring this up is again to set expectations correctly. With its integrated graphics, the Asus ROG Xbox Ally X simply can’t offer the same kind of gaming performance that a gaming laptop around the same price (don’t forget, this thing retails for around $1,000) can achieve when playing demanding triple-A games.
For example, I loaded up Cyberpunk 2077, and on the default graphics settings, the game felt sluggish and unresponsive. Changing the graphical settings to the ‘Steam Deck’ preset, which was added to the game to make it run on a much less powerful handheld, got better results, with the game hitting an average of 30fps, which is playable, though not exceptional.
When compared to the Acer Nitro V 15, a budget gaming laptop that’s far from the most powerful laptop, and costs around the same price, you’re looking at around 230fps, with higher quality graphics settings.
Of course, it’s undeniably impressive that a game like Cyberpunk 2077 can run at all on a device that you can hold in your hands, but it’s also clear that if you want pure gaming performance for your money, you’re better off getting a gaming laptop.
A lot of the premium price tag is because of the handheld factor, and while it’s certainly a more portable and convenient way of playing PC games than a gaming laptop, you’ll have to weigh up if that’s enough to sacrifice gaming performance. When the Steam Deck launched in 2022, this sacrifice was much easier to make, as the handheld cost $399 / £349 for the model with the least amount of storage space, while the high-end model cost $649 / £569. The lesser performance was far easier to swallow as there simply was no competition – not just because PC gaming handhelds were in their infancy, but because there were no gaming PCs or laptops at that price point.
The Asus ROG Xbox Ally X has a much harder job of justifying its price – there are more handhelds to choose from, for a start, with Asus’ main rivals such as Acer, Lenovo, and MSI all having their own handhelds on the market, not to mention the recent Nintendo Switch 2.
The $999.99 / £799.99 / AU$1,599 price tag also means that there are gaming laptops that are viable alternatives.
In our benchmark tests, running Cyberpunk 2077 at 1080p at Ultra settings, the Asus ROG Xbox Ally X managed a very spotty 8.49fps. The older ROG Ally X managed 4.94fps in the same test. Now, you could say that’s a near doubling of performance, but when the results are still that low, that’s not saying much. F1 2023 showed similar results, with the Asus ROG Xbox Ally X hitting 14fps at 1080p and the highest settings, while the Ally X scored 7fps.
While running these games at such high settings is done for stress testing the Asus ROG Xbox Ally X, in reality, you shouldn’t be trying to play these games with everything set to max, and with a bit of tweaking, these games can run much better, but at the cost of graphical quality. These benchmarks do show, however, that the Z2 Extreme chip offers a boost to performance over the Z1 Extreme in the ROG Ally X, at least. The performance difference isn’t enough, however, for ROG Ally X owners to feel like they need to upgrade.
The relatively disappointing AAA performance shouldn’t come as much of a surprise to anyone keeping an eye on PC gaming handhelds, but for newcomers who see the Xbox branding, along with the very high price tag, might expect a level of game performance that will lead to disappointment.
Forza Horizon 5 was a much better experience, with the optimized settings of the game allowing for solid and fluid performance whilst also looking really good, and is a fine showcase for the Asus ROG Xbox Ally X.
The Asus ROG Xbox Ally X excels, as with other gaming handhelds, with less graphically demanding games, especially from indie developers. Hades 2, for example, looks, plays, and sounds (thanks to the Asus ROG Xbox Ally X’s powerful speakers) utterly fantastic, as does Hollow Knight.
Games that focus on art direction rather than pushing the envelope when it comes to cutting-edge graphics, along with gameplay that suits the kind of pick up and play style that a lot of us use handhelds for, really do shine on the Asus ROG Xbox Ally X, and thanks to its support for a large range of stores, including Steam, Epic Games Store and GOG.com, you have access to thousands of great indie games, some of which you might have otherwise not played.
The Asus ROG Xbox Ally X is also a great device for revisiting older games, and no other gaming platform has the back catalogue of PC. As I mentioned earlier, playing Sonic Generations on the Asus ROG Xbox Ally X was a brilliant experience with fast, fluid action and graphics that still look great on a 7-inch screen.
As with many other PC gaming handhelds, the Asus ROG Xbox Ally X runs on Windows 11, and as I said in my ROG Ally X review, Microsoft’s operating system just isn’t suitable for gaming handhelds.
(Image credit: Future / Microsoft)
The Asus ROG Xbox Ally X attempts to fix that with the ‘Xbox full screen experience’ – an interface similar to the one found on Xbox consoles, and therefore much better suited to gamepad controllers (rather than a mouse and keyboard). Because the usual Windows 11 experience is so poor on gaming handhelds, this was the most exciting part of the Asus ROG Xbox Ally X for me.
However, while it’s a move in the right direction, the Xbox full-screen experience doesn’t go far enough and ends up being a disappointment.
This is because, rather than a bespoke version of Windows 11 designed for handhelds, which many of us have been wanting, the Xbox full-screen experience still runs on the standard Windows 11 operating system, and the Xbox full-screen experience is simply a full-screen app that opens on startup. If you stay within the Xbox full-screen experience, using it to buy games and launch games you’ve bought from the Microsoft Store, the experience isn’t bad at all.
(Image credit: Future / Microsoft)
However, there are still times when Windows 11 makes its presence known, usually when there’s a new update or the operating system encounters a problem. You’re then left trying to work with an interface designed for larger screens, and a mouse and keyboard combo, by jabbing the touchscreen.
There are some nice features of the Xbox Full Screen Experience – I particularly liked the idea behind the Handheld Compatibility Program, which highlights games in the Xbox Store that are optimized for gaming handhelds, and by loading them up, their settings should be configured so you can get playing without having to tweak.
It’s similar to what Valve does with its SteamOS operating system, with Steam Deck Verified games, and it’s a great way to bring a console-like simplicity to running games. Meanwhile, ‘Windows Performance Fit’ is designed to give you an idea of how well a game will play on your device (in this case, the Asus ROG Xbox Ally X) without having to look into specifications and minimum requirements (something us PC gamers are fine with).
(Image credit: Future / Microsoft)
The reason why I say I like the idea behind these features, rather than liking the features themselves, is that while reviewing the Asus ROG Xbox Ally X, most games I checked out in the Xbox Store didn’t have a rating for the Handheld Compatibility Program. This is something that will probably come later as the Xbox team works to validate games. To be fair, that’s the same thing that happened with Valve – it took quite a few months before enough games were given a Steam Deck Verified status for the feature to be useful.
Another issue is that this only seems to work with games on sale from the Xbox Store. Microsoft has, to its credit, allowed you to launch games that you’ve bought from rival stores, but it does feel like you’re not getting the full experience. None of the games from other stores appear to be part of the Handheld Compatibility Program, and icons are very basic; there’s no additional information about the games. For games bought from the Xbox Store, you get much nicer-looking icons, and the game pages that open when you launch the game are full of information.
Essentially, you feel like you’re being punished slightly for buying a game from anywhere other than the Xbox Store.
Buying from another store also means opening a new app, sometimes one that’s not designed for a handheld. Steam, at least, has its Big Picture Mode, but that means you have yet another, different interface running.
Asus’ own Armoury Crate SE interface, found in the regular ROG Ally handhelds, is also present and correct, and for some tasks, you need to use that. It can all get a bit confusing, and it is a far cry from the unified experience that consoles offer. Valve, with its custom SteamOS operating system, comes closest to this, but you’re limited to Steam games unless you start tweaking.
Because I’ve been playing on my ROG Ally X for quite a while, I’ve come to appreciate Armoury Crate SE. It’s not the best-looking interface, but it works with a controller and lets you run games from various sources, which means the Xbox Fullscreen Experience feels a bit superfluous, adding yet another interface on top of others.
It’s understandable that the Xbox interface pushes you to buy through the Xbox store, but be prepared to also get other Microsoft services forced onto you. Unsurprisingly, Game Pass is highlighted throughout the interface, and there’s a dedicated menu item for it. There’s also a Cloud gaming part of the interface, but this is exclusively for Xbox Cloud Gaming – which is a part of Game Pass. Adverts for games on the Xbox Store also appear on the home screen, and there’s a dedicated Xbox Store section of the interface as well.
This is all fine in principle – Valve does similar with SteamOS – and if you are already part of Microsoft’s Xbox ecosystem and signed up to the likes of Game Pass, then this interface will likely work really well.
But if you’ve got a big Steam library, are subscribed to a rival cloud gaming platform like GeForce Now, and have no interest in Game Pass, then you’ll again feel like you’re not getting the whole benefit of the Xbox Fullscreen Experience. You can run all of those, but you’d be better off using the Armoury Crate SE interface, which sort of undermines some of the Asus ROG Xbox Ally X’s selling points.
Overall, the performance of the Asus ROG Xbox Ally X when gaming is good but doesn’t blow away the competition (especially with demanding games), and outside of gaming, the problems with Windows 11 persist. The new Xbox Full Screen Experience is welcome (and is coming to other handhelds in the future), but it’s yet another overlay, rather than a brand-new operating system, and its usefulness will depend on how invested in the Xbox ecosystem you are.
Performance: 4 / 5
(Image credit: Future)
Asus ROG Xbox Ally X: Battery life
Improved power efficiency
Lasts just under three hours of intensive gaming
The AMD Ryzen Z2 Extreme chip inside the Asus ROG Xbox Ally X has been designed to offer a balance between performance and energy efficiency, which means performance when using the Asus ROG Xbox Ally X on battery is better than the Z1 Extreme of the Ally X.
As with the Ally X, the Asus ROG Xbox Ally X features different ‘Operating Modes’ which change the amount of power the handheld uses depending on certain situations. For the most part, it uses the ‘Turbo’ setting, which runs the Z2 Extreme at 25W, giving more performance but at the cost of battery life (it automatically switches to this mode when plugged in, as obviously then battery life isn’t an issue). There’s also ‘Performance’ mode and ‘Windows’ mode, which both run at 17W, and ‘Silent’ mode, which offers the longest battery life, but at the cost of performance.
You can switch between these modes by pressing the Command Center button to bring up the Armory Crate interface and selecting the mode you want. This is a pretty easy process, but it does highlight the issue I have with the addition of the Xbox Fullscreen Experience – while you can use that interface for various tasks, you can’t use it to switch power modes, you need to use Armoury Crate, so rather than getting a unified and cohesive interface, you end up having a more disjointed experience as you switch between the various interfaces.
The Asus ROG Xbox Ally X comes with an 80Wh battery (the ROG Xbox Ally has a smaller 60Wh battery), and along with Armory Crate’s power profiles, the Xbox full-screen experience has been designed to pause certain processes and tasks, making Windows 11 use less power when you’re playing games.
All of this work to make the battery of the Asus ROG Xbox Ally X last as long as possible is great to see, as short battery lives are a common complaint with PC gaming handhelds, and to keep these devices as portable as possible, manufacturers are limited by how big a battery they can include, so maximising power efficiency is key.
In our battery benchmarks, the Asus ROG Xbox Ally X lasted just short of eight hours when browsing the web. This sounds pretty impressive, but this isn’t a device you’re going to be doing much web surfing on. In our gaming battery benchmarks, the battery depleted a lot faster, lasting just under three hours, which is about what we expect from a PC gaming handheld. With some tweaking, and depending on what game you play and how demanding they are, you may be able to eke out longer battery times.
If you play games via cloud streaming services like Xbox Cloud or GeForce Now, the battery life should be closer to the web browsing times.
However, it’s clear that while Asus, AMD, and Microsoft’s efforts to maximise efficiency are commendable, the Asus ROG Xbox Ally X doesn’t buck the trend of handheld devices that can’t go too long when playing games on battery.
Battery Life: 3 / 5
Should you buy the Asus ROG Ally X?
Asus ROG Xbox Ally X scorecard
Value
This is an incredibly expensive gaming device, with a price tag that's hard to justify.
2 / 5
Design
A premium design, plenty of ports and the addition of grips means it's a good looking (and feeling) device.
4 / 5
Performance
AAA open-world games struggle, but with some tweaking you can get good results, and indie games run fantastically.
4 / 5
Battery Life
Battery life is around what you'd expect from a PC gaming handheld.
3 / 5
Total
The Asus ROG Xbox Ally X is a capable gaming handheld, but it doesn't quite offer the console-like experience many of us were hoping for.
4 / 5
Buy the Asus ROG Xbox Ally X if...
You’re already in the Xbox ecosystem The Asus ROG Xbox Ally X really excels if you already have a games library bought through the Microsoft or Xbox stores, and if you’re signed up to Game Pass.
You want a powerful gaming handheld The Z2 Extreme is an impressive chip, which makes the Asus ROG Xbox Ally X one of the most powerful gaming handhelds on the market – and it’s certainly more powerful than the Nintendo Switch 2.
You want a secondary device to play your games when traveling Asus ROG Xbox Ally X’s performance might disappoint people who use it as their primary gaming device, but as a portable alternative that gives you access to your game library while you’re travelling, it’s a great (if expensive) choice.
Don't buy it if...
You’re on a budget The Asus ROG Xbox Ally X is incredibly expensive, making it hard to justify for most people. The less-powerful Asus ROG Xbox Ally is a more affordable option that, while still expensive, might be a better choice.
You want pure performance The Asus ROG Xbox Ally X is powerful by handheld standards, but it can’t compete with gaming laptops. If you want the best performance for your money, then this isn’t the device for you.
You want a console-like experience The new Xbox Fullscreen Experience is certainly a step in the right direction, especially if you stick with buying games from the Xbox Store, but Windows 11 remains an inelegant operating system for handhelds.
8.8-inch QHD+, 144Hz, 500 nits, 97% DCI-P3 color gamut
CPU
AMD Ryzen AI Z2 Extreme Processor
AMD Ryzen Z1 Extreme
AMD Ryzen Z1 Extreme
Graphics
AMD Radeon Graphics
AMD Radeon Graphics
AMD Radeon Graphics
RAM
24GB LPDDR5X-8000
24GB LPDDR5X-7500
16GB LPDDR5X (7500Mhz)
Storage
1TB M.2 SSD
1TB M.2 2280 SSD
Up to 1TB M.2 2242 SSD
Port selection
1x USB4 Type-C with DisplayPort 2.1 / Power Delivery 3.0, Thunderbolt 4 compatible, 1x USB 3.2 Gen 2 Type-C with DisplayPort 2.1 / Power Delivery 3.0, 1x UHS-II microSD card reader (supports SD, SDXC and SDHC; UHS-I with DDR200 mode), 1x 3.5mm Combo Audio Jack
2x USB Type-C ports, 3.5mm headphone jack, microSD slot
Weight
715g
678g
854g
Dimensions
90.8 x 121.5 x 50.7mm (WxDxH)
280.2 x 114 x 36.9mm (WxDxH)
298.83 x 131 x 40.7mm (WxDxH)
Lenovo Legion Go The Lenovo Legion Go comes with the AMD Ryzen Z1 Extreme chip. and a larger, higher-resolution, and faster 8.8-inch screen, and costs quite a bit less. It doesn't offer the same amount of RAM or SSD storage space, however.
Asus ROG Ally X The original ROG Ally X remains on sale, and is cheaper than the Xbox model. It features the older AMD Ryzen Z1 Extreme chip, which still offers good performance for indie games, and the Z2 Extreme doesn't offer a big enough upgrade to make this model feel outdated.
I played various games on the ROG Xbox Ally X every day before writing this review. The games ranged from lightweight indies like Hades 2 to more visually-intensive games like Forza Horizon 5, Sonic Generations, and AAA games like Cyberpunk 2077.
I also ran various benchmark tests to stress the hardware, including game benchmarks with the highest graphical settings and upscaling tech disabled. When gaming, I tweaked the graphics settings and enabled upscaling to get the best possible performance – this often meant dropping the graphics to their lowest settings.
We pride ourselves on our independence and our rigorous review-testing process, giving attention to the products we review and making sure our reviews are updated and maintained, regardless of when a device was released – if you can still buy it, it's on our radar.
The Turtle Beach Racer absolutely has the potential to shake up the entry-level racing wheels market. Sim race enthusiasts need not apply; the Racer is a relatively basic offering that ditches higher-end features like force feedback and on-screen displays - the likes of which we see from the Thrustmaster T248R et al. But for more arcade-adjacent racing games like Tokyo Xtreme Racer and Forza Horizon 5, the Racer is a bit of a cheat code to unlocking even more fun from such titles.
I’ve had a blast testing the Turtle Beach Racer over the past week. Don’t let its relatively low price point fool you; it boasts surprisingly good build quality and is impressively versatile to boot.
While a pair of clamps on the base means you can mount the wheel on a desk, the inclusion of a pair of lap rests allows you to sit back and essentially use the Racer more like a traditional controller if you prefer to play on the couch. That’s driven (hehe) home even more with the addition of wireless connectivity via a 2.4GHz dongle compatible with Xbox Series X and Series S, and PC. No PlayStation-compatible version exists at the time of writing.
Put simply, the Turtle Beach Racer is one of the best Xbox racing wheels I’ve tested in a while. There are some small issues, like the slight bump you’ll feel every time the wheel travels past neutral, and the lack of a pedal set (you’ll instead use the rear paddles for acceleration and braking by default) puts a dampener on immersion. But overall, this is a very impressive package for the price, and makes for a great product for first-time wheel owners or younger players.
(Image credit: Future)
Turtle Beach Racer: Price and availability
$179.99 / £139.99 / AU$299
Available to buy now
Pricier than some budget models, but comfortably under the mid-range bracket
The Turtle Beach Racer is available to buy now for $179.99 / £139.99 / AU$299. It’s on the higher end of that budget ballpark, but it is comfortably more affordable than mid-range wheels that offer more features like the Thrustmaster T248R and the Logitech G923. It’s also costlier than similar budget wheels like the Hori Racing Wheel Apex ($119.99 / £99.99), though I do prefer what’s on offer here with the Racer at a slightly higher asking price.
Turtle Beach Racer: Specs
Price
$179.99 / £139.99 / AU$299
Weight
7.5lbs / 3.4kg
Dimensions
11.7 x 11.1 x 10.9in x 297 x 282 x 277mm
Rotation
360 degrees
Connection type
Wireless (2.4GHz), Wired (USB-C)
Compatibility
Xbox Series X, Xbox Series S, PC
Battery life
Around 30 hours
Turtle Beach Racer: Design and features
As I mentioned in my initial Turtle Beach Racer preview at Gamescom 2025, it was the product’s build quality that immediately surprised me. It’s not something that many budget-facing wheels are known for, and while the Racer’s build is primarily plastic, it’s of a good quality. Plus, there are a number of flourishes that take the overall build up a notch.
The steering wheel’s rubberized textured grips are extremely welcome, allowing for a slip-free racing experience. The lap rests, meanwhile, are metallic and have a satisfying weight to them. They each have a strip of textured rubber, allowing them to sit firmly in place. The lap rests can be adjusted, too, meaning you won’t necessarily need to squish your thighs together. I preferred to place mine as far out as they could go, and was able to sit comfortably in my Razer Fujin Pro office gaming chair while playing.
On-board buttons aren’t particularly anything to write home about, but they feel good to press and are all within reach of the wheel itself. There’s a good amount here, too. You’re getting a d-pad, face buttons, and three multifunction buttons that you can assign to your preference.
A pair of pressure-sensitive paddles sit on either side of the wheel, and they’re impressively sturdy. That’s important, because you are likely going to use these for acceleration and braking in the absence of a set of pedals. These are the left and right trigger equivalents on the best Xbox controllers, and were assigned as such across all games I tested.
(Image credit: Future)
Turtle Beach Racer: Performance
I have very limited desk space at my home office, so I personally think that the inclusion of lap rests with the Turtle Beach Racer is a great, forward-thinking addition to the overall package. What’s important to note here, in relation to performance, is that I felt no loss of control in using the lap rests over the more traditional desk clamps. And having tested both methods for this review, either of them is a fine choice for your racing sessions.
Initially, I did feel as if the default wheel sensitivity was a bit on the low side, across titles like Forza Horizon 5 and Tokyo Xtreme Racer. However, this was quickly remedied with the Turtle Beach Control Center 2 software, which you can download on PC and Xbox consoles. Here, I was able to adjust sensitivity and remap buttons to my liking.
Another issue I had with the wheel is the slightly uncomfortable bump sensation when it returns to neutral. Let go of the wheel, and it snaps back to its default center position almost immediately. This means that while turning left to right, you will feel a bit of a hitch as it passes that neutral zone. I got used to it after an hour or two, but it’s something to keep in mind if you were hoping for an ultra-smooth racing experience.
Besides this hiccup, the Racer is an incredibly enjoyable racing wheel. The pressure-sensitive paddles are a delightful addition and are a decent substitute for pedals if you don’t mind the loss of immersion or tactility. Being able to apply specific amounts of pressure here made several things easier between games, such as drifting in Forza Horizon 5 and long-term tire management in F1 25. If the lap rests are the big winning feature here, then the paddles are certainly the unsung heroes of the package.
I also have to mention the Racer’s wireless performance, and it’s another area the product seriously impressed me. Turtle Beach estimates that the wheel can go up to 30 hours on a full charge. I find this to be accurate, as I didn’t have to charge the device until the tail end of my week of testing.
(Image credit: Future)
Should I buy the Turtle Beach Racer?
Buy it if…
You’re after an affordable, value-busting racing wheel experience While not the absolute cheapest option on the market, the sub-$180 price point is compelling and affords the Racer some nicer materials to boot.
You lack the desk space for a fuller setup The Turtle Beach Racer’s lap rests are a brilliant, forward-thinking addition that allows the wheel to sit comfortably on your legs, and the snug fit makes for surprisingly comfortable long-term gaming sessions.
Don’t buy it if…
You want immersion above all else No pedals and no force feedback mean the Racer isn’t aimed at more serious sim racing types. For that, you’ll want to consider pricier options like the Logitech G923 or Thrustmaster T248R.
Also consider...
Not sold on the Turtle Beach Racer? Here are a couple of similarly priced alternatives worthy of your consideration.
Turtle Beach Racer
Hori Racing Wheel Apex
Logitech G920
Price
$179.99 / £139.99 / AU$299
$119.99 / £99.99 (around AU$183)
$299.99 / £349.99 / AU$549.95
Weight
7.5lbs / 3.4kg
3.09lbs / 1.4kg
4.96lbs / 2.25kg
Dimensions
11.7 x 11.1 x 10.9in x 297 x 282 x 277mm
11 x 10.8 x 11.3 / 280 x 275 x 286mm
10.6 x 10.2 x 10.9 / 270 x 260 x 278mm
Rotation
360 degrees
270 degrees
900 degrees
Connection type
Wireless (2.4GHz), Wired (USB-C)
USB-A
USB-A
Compatibility
Xbox Series X, Xbox Series S, PC
PS5, PS4, PC
Xbox Series X, Xbox Series S, PC
Hori Racing Wheel Apex While not quite as impressive as the Turtle Beach Racer, it’s far from a bad budget option and does include a set of pedals. However, the cheap plasticky build and rather listless-feeling pedals put a damper on the overall racing experience.
Logitech G920 A mid-range Xbox-compatible offering, the Logitech G920 is the Microsoft counterpart to the PlayStation-facing G923. The brake pedal’s a little stiff by default, but Logitech’s superb build quality and detailed force feedback really win through here.
I tested the Turtle Beach Racer over the course of a week, playing titles on Xbox Series X Digital Edition and my gaming PC. Games I played with the racing wheel include Forza Horizon 5, Tokyo Xtreme Racer, Old School Rally, and F1 25.
While lacking the multitude of buttons and immersive features that make it worthwhile for sim racing, I found the Turtle Beach Racer to be ideal for more casual, arcade-like experiences. In that regard, features like the lap rests and pressure-sensitive paddles made for an easy and comfortable testing period, and above all, a very fun one.
The Thrustmaster T98 is about as budget as a budget racing wheel and pedals can get, but that’s by design. This entry-level bundle includes everything a young racer needs to get started with a wheel, pedals, and mounting clamp, but does away with plenty of standard features in order to keep costs down.
Feeling more like a racing toy than a piece of sim racing gear, the T98 is made entirely of plastic but still carries an impressive overall build quality. The wheel itself has all the usual buttons and inputs, but the attached wheelbase offers no force feedback or even simple vibration. Instead, the T98’s wheel has a light, linear resistance from what Thrustmaster calls ‘bungee cord technology’ and will always spin back to centre when let go
The pedals are equally simple, just an accelerator and brake with a short travel distance and no real pushback. Remarkably, though, Thrustmaster has managed to include Hall effect sensors here, which almost feels out of place with the rest of the unit but is certainly a welcome addition.
I’ve hit the track in a few different games, and while racing with the Thrustmaster T98 is more fun than with the stock Xbox Wireless Controller, it’s a very superficial experience. The wheel feels floaty and disconnected from your digital car, making it surprisingly hard to achieve any real control, even with three sensitivity profiles to choose from.
It may be targeted at kids and the entry-level market, and I can see such an audience initially enjoying it, but I’d imagine most will quickly outgrow the T98 and soon be wanting a wheel that offers a little more.
(Image credit: Future)
Thrustmaster T98: Price and availability
List price: $109.99 / £89.99 / AU$199.99
Available direct from Thrustmaster
Great value for money for an entry level wheel
You’re not going to find many full racing bundles much cheaper than the Thrustmaster T98, and that’s worthy of applause in itself.
It’s a refreshing change to see a genuine, modern, entry-level option around that $100 mark. Perhaps more importantly, it’s nice to see brands starting to fill in options at both ends of the market. Beyond the similarly priced Hori Racing Wheel Apex for PlayStation, the numbers quickly increase until you reach the genre staple Logitech G923 racing wheel.
What’s particularly pleasing is that the T98 is a complete set; there are no asterisks or sold separately disclaimers here. There’s even a desk clamp included, too; one box really is all you need to go from nothing to racing.
This makes shopping easy for parents, just make sure you get the right version, as there are separate Xbox and PlayStation variants with just a single letter differentiating the model names - GTS for Xbox and GTB for PlayStation.
Thrustmaster T98: Specs
Dimensions
10 x 9.6 x 9.8in / 255 x 245 x 250 mm
Weight
2.9 lbs / 1.3kg
Rotation
240 degrees
Force Feedback
No
Platform Compatibility
Xbox/PC or PlayStation/PC
Box Contents
T98 Ferrari 296, clamping system, T2PM pedal set, instruction manual, and warranty information
Thrustmaster T98: Design and features
Complete set with wheel, pedals, and table clamp
Three on-board driving profiles
H.E.A.R.T. Hall effect sensors in pedals
At this price point, it’s really no surprise that every part of the Thrustmaster T98 bundle is entirely made of plastic. Usually, I’d be critical of this; it’s not exactly the most premium material, but this isn’t a premium bit of kit, so it’s understandable. As far as plastic goes, it’s not bad, though.
Pulling it out of the box, I was immediately struck by just how solid the wheel and wheelbase both feel. There’s no flex or creakiness to either of them; they feel reassuringly sturdy. Thrustmaster’s experience in the genre really shows here, even if this is the closest thing to a toy it’s ever made.
The Thrustmaster T98’s 10” wheel is inspired by the one you’ll find in the Ferrari 296 GTS, and it’s not a bad recreation. The overall shape is sporty, and it’s comfortable enough to hold. There’s a little grip texturing embossed into the plastic on either side, which is a welcome addition, and a few faux carbon fibre accents to break things up.
The standard range of controller buttons is neatly spread across the face of the wheel, with a pair of clicky paddle shifters behind. I could easily reach all of them without adjusting my grip on the wheel, and it’s something I not only appreciated but have regularly not been able to do with more expensive options.
Admittedly, I have reasonably large hands, but they all felt close enough that I imagine smaller users would be able to reach them just as easily.
(Image credit: Future)
The Thrustmaster T98’s wheelbase is simple but stylish enough. It’s a compact little unit that takes its design cues from more ‘grown-up’ options, albeit with considerably less going on inside. The included desk clamp took a little fiddling to correctly line up, but eventually held things firmly in place.
With no force feedback and no vibration or rumble motor, it’s left to essentially a rubber band to impose any sort of resistance. It’s not uncommon for wheels to forego force feedback. Logitech’s Heavy Equipment Bundle will set you back nearly three times as much and offers the same experience, but that doesn’t make me miss it any less.
The pedals are the most basic part of the Thrustmaster T98 bundle, though funnily enough feature the most advanced technology. Both the accelerator and brake feel similar underfoot without much travel distance and an equally small amount of resistance. These are definitely designed with junior racers in mind. If you’re pressing it, you might as well floor it; there’s no real in-between.
That makes the inclusion of Thrustmaster’s H.E.A.R.T. Hall effect sensors in each pedal a little unusual. I’m not complaining, it’s great to see this kind of technology in a budget device, I’m just not sure anyone is going to see the benefit beyond some extra lifespan and no chance of stick - I mean, pedal - drift.
Speaking of which, there’s a good chance you’ll find the whole unit drifting across your floor because while there’s a generously sized heel plate with some texturing on top, the bottom of the pedal box is pretty slick.
There’s no spikey carpet gripper bar to keep things still, and while there are four tiny rubber pads, these didn’t achieve a lot when I tested on my laminate floor.
Thrustmaster T98: Performance
Impressive plug-and-play game compatibility
No force feedback or rumble
Bungee cord resistance has quirks and a learning curve
"It's not aimed at sim racers, it's aimed at kids, for first-time steering wheel users”. That’s what Thrustmaster product marketing manager Xavier Pieuchot told us when we got our first look at the T98 at Gamescom in August.
Well, I’m none of those things. I do quite a lot of sim racing, and my usual setup is worth north of $2,000. I know what the top end of the market is like, so I channeled my inner child when I played with the Thrustmaster T98.
Setup was a breeze, and actually an area the T98 performed better than a vast majority of considerably more expensive wheels I’ve tested in recent times.
I plugged in the single, pre-attached cable from the pedals to the wheelbase, and then the USB-C cable from the wheelbase to my Xbox Series X. That’s it. Done. Ready to race. The list of officially compatible games on the Thrustmaster website is surprisingly modest, but pretend-8-year-old Alex doesn’t read product listings, so my first stop was a game not on the list, Forza Motorsport.
Who needs compatibility lists anyway? The Thrustmaster T98 worked perfectly from the moment the game launched. Every button was pre-bound to what I’d have expected it to be, including the pedals, and without even considering an options menu, I was straight out on track and racing.
I can’t overstate how refreshing this was and how many times this hasn’t been the case with ‘premium’ options. It was the same story in almost any other game I tried; Forza Horizon 5, EA Sports WRC, Farming Simulator 25, and even older titles like Wreckfest, everything was fully button-mapped, and the wheel and pedals worked exactly how I’d hoped they would.
(Image credit: Future)
Unfortunately, the actual experience behind the wheel wasn’t quite as positive for either my experienced sim racing side or my childhood alter ego. I can overlook the lack of force feedback; that’s a nice-to-have feature, albeit a basic one, and I remind myself this is a $110 wheel after all. The problem is that while the Thrustmaster T98 was more of a giggle to play with than a controller, even the adult me found the learning curve and overall difficulty much harder than it should have been.
Thrustmaster calls the bungee resistance linear, though I experienced quite a wide physical deadzone before the cord grabbed. For hard corners and aggressive moves, this wasn’t a problem. The 240° max rotation can be a little limiting on some tracks, but I still had a good amount of fun. Across titles, though, it was the gentle, sweeping turns, small adjustments, and overtaking manoeuvres that proved surprisingly difficult.
I’d constantly need to turn the wheel further than I’d like to get the car to respond, and then quickly correct it back the other way when it inevitably went too far. More often than not, this caused me to lose control completely and end up against a wall, even down straights. It was a frustrating experience for me as a 33-year-old; I can’t imagine how much patience a 10-year-old might have before giving up and labelling it dumb and annoying.
There are three ‘driving support profiles’ built into the Thrustmaster T98 that adjust the sensitivity of the wheel. I did notice a clear difference between each setting, and it’s a nice idea to be able to dial down the sensitivity and, in theory, make things easier, though none of them managed to overcome the problem I mentioned before.
It’s also worth noting that these don’t change any physical characteristics of the wheel's behavior, just how your movements are translated into the game.
(Image credit: Future)
Should I buy the Thrustmaster T98?
Buy it if…
You’re playing a lot of racing games with a controller It’s light on realism and not without its quirks, but once I’d gotten used to it, I found racing with the Thrustmaster T98 more fun than if I was just sitting there motionless with a controller.
This is the absolute maximum you can spend This is about the cheapest racing wheel you’ll find from a major brand, particularly one with the expertise of Thrustmaster. If you can hold off a little longer, there are more features to be gained by spending a bit more.
Don’t buy it if…
You’ve used a racing wheel before If you’ve been to a friend's house and tried a wheel for the first time, even a lower-end option like the Logitech G923, the Thrustmaster T98 is not going to give you the same kind of experience, and you’ll be left disappointed.
You’re looking for a realistic experience No force feedback, no rumble, and (semi) linear bungee cord resistance make no effort to deliver an immersive or realistic driving feel. This is an arcade toy rather than a simulator.
Also consider
Not sure if the Thrustmaster T98 is your best option? There are plenty of other sim racing wheels available, though not too many at quite such a low price point.
Thrustmaster T98
Hori Racing Wheel Apex
Logitech G920
Price
$109.99 / £89.99
$119.99 / £99.99
$299.99 / £349.99
Dimensions
10 x 9.6 x 9.8in / 255 x 245 x 250 mm
11 x 10.8 x 11.3in / 280 x 275 x 286mm
10.6 x 10.2 x 10.9in / 270 x 260 x 278mm
Weight
2.9lbs / 1.3kg
3.09lbs / 1.4kg
4.96lbs / 2.25kg
Rotation
240 degrees
270 degrees
900 degrees
Force Feedback
No
No
Dual-motor
Hori Racing Wheel Apex The Hori Racing Wheel Apex offers a similar overall package to the T98. It’s equally basic with no force feedback, though you do gain a companion app to fine-tune driving profiles.
Logitech G920 This has arguably been the entry-level racing wheel for years. The Logitech G920 is a considerable step up from the barebones T98, moving from toy racing wheel to sim racing wheel. It’ll set you back just over twice as much, but this is reflected in the experience with full force feedback and higher build quality.
I swapped out some of the best Xbox racing wheels and used the Thrustmaster T98 as my primary racing wheel on Xbox Series X for a week. At this time, I reset my expectations, approaching this as a complete novice and casting my mind back to how I’d have felt about this as a child.
I tried a range of different games, including options both on and absent from the official compatibility list.
I jumped into each title blind, avoiding any configuration or settings menus. I aimed for the most plug-and-play experience possible, seeing how the T98 felt in each game out of the box. The only change I made was testing the three on-board driving profiles in each game, often switching multiple times during a single lap to feel the impact this had.
Throughout testing, I had the Thrustmaster T98 clamped to a coffee table with the pedals resting on the floor. Primarily, this was carpeted, though I also moved my setup into the hallway to test movement and feel on a hard, laminate floor.
Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.
This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.
Review info
Platform reviewed: PS5 Available on: PS5, Xbox Series X, Xbox Series S, PC Release date: August 26, 2025
Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.
Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.
But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.
Gorgeous familiarity
(Image credit: Xbox Game Studios)
The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.
It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.
It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.
Best bit
(Image credit: Xbox Game Studios)
An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.
Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.
But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.
The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.
There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.
Here come the shotguns
(Image credit: Xbox Game Studios)
While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"
Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.
While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.
Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.
It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.
A new platform for carnage
(Image credit: Xbox Game Studios)
In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.
Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.
Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.
(Image credit: Xbox Game Studios)
As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.
The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.
Should I play Gears of War: Reloaded?
Play it if…
You're new to the Gears of War franchise Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.
You value strategy over guns-blazing Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.
You like chainsaws in your video games Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal
Don’t play it if…
You've beaten the campaign recently and aren't into multiplayer Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal
Accessibility features
(Image credit: Xbox Game Studios)
Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.
You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.
How I reviewed Gears of War: Reloaded
I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.
I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.
I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.
Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.
This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.
Review info
Platform reviewed: PS5 Available on: PS5, Xbox Series X, Xbox Series S, PC Release date: August 26, 2025
Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.
Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.
But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.
Gorgeous familiarity
(Image credit: Xbox Game Studios)
The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.
It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.
It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.
Best bit
(Image credit: Xbox Game Studios)
An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.
Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.
But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.
The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.
There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.
Here come the shotguns
(Image credit: Xbox Game Studios)
While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"
Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.
While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.
Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.
It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.
A new platform for carnage
(Image credit: Xbox Game Studios)
In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.
Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.
Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.
(Image credit: Xbox Game Studios)
As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.
The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.
Should I play Gears of War: Reloaded?
Play it if…
You're new to the Gears of War franchise Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.
You value strategy over guns-blazing Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.
You like chainsaws in your video games Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal
Don’t play it if…
You've beaten the campaign recently and aren't into multiplayer Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal
Accessibility features
(Image credit: Xbox Game Studios)
Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.
You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.
How I reviewed Gears of War: Reloaded
I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.
I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.
I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.
The GameSir T7 Pro Floral comes from a third-party controller brand I rate very highly, and one I put right up there with the likes of 8BitDo and Victrix. Many of GameSir’s controllers feature in our buying guides, too, including best Xbox controllers and best PC controllers.
But that doesn’t mean every single one of the brand’s controllers are out-and-out bangers. While I like the GameSir T7 Pro Floral, I certainly prefer and would be more likely to recommend other pads from the brand, including the GameSir Kaleid and GameSir Tarantula Pro. Not because the Pro Floral is bad, far from it. It’s more that GameSir has put out so many quality pieces of hardware that this gamepad comes across as just a little less impressive.
It certainly doesn’t disappoint when it comes to looks, though. I’m a child of the early noughties, so eye-catching gaming hardware designs that look good enough to eat are right up my alley. Case in point, the GameSir T7 Pro Floral’s translucent icy blue finish - emblazoned with flowery imagery - is utterly stunning.
It’s helped by reactive RGB lights, too, which move around the controller depending on the direction of the sticks or which face buttons you press. GameSir always finds a way to include nice little aesthetic flourishes like this, and that’s no different on the Pro Floral.
Otherwise, the Pro Floral plays all the GameSir hits. It packs Hall effect sticks, a pair of remappable buttons on the pack, as well as trigger locks that let you swap between analog and digital presses. Said trigger locks can be a bit inconsistent, as the digital trigger presses didn’t register in some games I tested, but when they do work, they’re a welcome inclusion.
(Image credit: Future)
GameSir T7 Pro Floral review: price and availability
$49.99 / £49.99 / AU$89
Available on GameSir's website
Cheaper than the Xbox Wireless Controller
The GameSir T7 Pro Floral is available now for $49.99 / £49.99 / AU$89, and can be purchased directly from GameSir’s website. It’s similarly priced to other GameSir controllers such as the GameSir Kaleid ($49.99 / £59.99) and cheaper than the official Xbox Wireless Controller ($64.99 / £59.99). If you’re after a cheaper Xbox alternative, then I can definitely recommend checking out the Pro Floral, so long as you don’t mind the lack of wireless connectivity.
GameSir T7 Pro Floral review: Specs
Price
$49.99 / £49.99 / AU$89
Weight
7.7oz / 217g
Dimensions
5.71 x 3.66 x 2.32in / 145 x 93 x 59mm
Compatibility
Xbox Series X|S, Xbox One, PC
Connection type
Wired (USB Type-C)
Battery life
N/A
(Image credit: Future)
GameSir T7 Pro Floral review: design and features
As I mentioned at the top, the standout design choice of the GameSir T7 Pro Floral is its aesthetics. I’m a huge fan of the semi-translucent shell, and the icy blue buttons, thumbsticks, triggers, and d-pad complement the white gradient really nicely. The RGB lighting here is another excellent, if subtle, touch; different sections of the controller light up depending on stick direction, or which buttons you’re pressing. Something you probably won’t notice while gaming, sure, but I love the detail here.
There are some neat design flourishes for the buttons, too. The triggers, d-pad, and rear remappable buttons are fully transparent, while the sticks and face buttons are a pleasing light blue hue. The overall look here is a lot more carefully considered than cheaper pads that might just splash some artwork across the front and call it a day.
Otherwise, there’s not a ton to report in terms of design and features. The Pro Floral’s silhouette is almost identical to that of the Xbox Wireless Controller, and also features a 3.5mm headphone jack at the bottom of the pad. Meanwhile, those aforementioned trigger locks are located on the back, just above the two remappable buttons.
The Pro Floral does feel a good bit lighter than the Xbox Wireless Controller, though this may be because it’s not housing a pair of AA batteries or the Xbox Play & Charge Kit. While lightweight, it’s thankfully not flimsy or listless in the hands, still offering firm placement thanks to its textured grips.
(Image credit: Future)
GameSir T7 Pro Floral review: Performance
In terms of actually using the GameSir T7 Pro Floral for gaming, it doesn’t really put a foot wrong outside of one key area, but I’ll get to that soon. It’s otherwise a very capable gamepad that provides longevity thanks to its drift-resisting Hall effect thumbsticks. Plus, the addition of two remappable buttons and trigger locks grants you some customizability for button shortcuts or if, say, you prefer instant digital trigger presses over a more fulsome analog squeeze.
I played a wide variety of games over my two weeks of testing the controller, including some of the best fighting games like Street Fighter 6 and Tekken 8, racing games like Forza Horizon 5, and action titles like Lies of P, Nioh 2, and popular MMORPG Final Fantasy 14 Online.
Now, while the trigger locks are a nice addition, I did find them to be pretty inconsistent, even when compared to other GameSir pads like the Tarantula Pro. They worked where it mattered; I prefer digital presses for Final Fantasy 14 Online, for example, as it lets me access my secondary hotbar abilities faster. However, some titles did not register the presses while in digital mode at all, including Elden Ring Nightreign, and Hades 2. It’s worth noting that your mileage may vary here, but these are not the most reliable trigger locks out there.
Otherwise, the last thing you’ll have to contend with is the lack of wireless connectivity. This isn’t necessarily a complaint, as plenty of excellent GameSir controllers opt for a wired-only connection. It’s more a matter of preference; if you prefer going wireless, you might want to consider a controller that supports that, such as the GameSir Tarantula Pro or even the cheaper GameSir Nova Lite, which also works on PC.
(Image credit: Future)
Should I buy the GameSir T7 Pro Floral?
Buy it if...
You want a gorgeous controller The Pro Floral brings one of the nicest-looking controller chassis I’ve seen in a while. The blue-to-white gradient is lovely, and that titular floral pattern isn’t something you see much of among game controllers. Its looks are a real winner.
Don't buy it if...
You want more reliable digital triggers The biggest weakness of the Pro Floral is its trigger locks. While analog presses work just fine across the board, digital trigger presses are inconsistent and didn’t work in some games for me.
GameSir T7 Pro Floral review: Also consider
You should consider the following two similarly priced GameSir alternatives if the T7 Pro Floral controller isn’t quite what you’re looking for.
GameSir T7 Pro Floral
GameSir Kaleid
GameSir Nova Lite
Price
$49.99 / £49.99 / AU$89
$49.99 / £59.99 / AU$109
$24.99 / £19.99 / AU$39
Weight
7.7oz / 217g
7.5oz / 213g
7.2oz / 205g
Dimensions
5.7 x 3.7 x 2.3in / 145 x 93 x 59mm
6.1 x 4.21 x 2.4in / 156 x 107 x 60mm
6.1 x 4.1 x 2.4in / 155 x 104 x 61mm
Compatibility
Xbox Series X|S, Xbox One, PC
Xbox Series X|S, Xbox One, PC
Nintendo Switch, Nintendo Switch 2, PC
Connection type
Wired (USB Type-C)
Wired (USB Type-C)
Wireless (2.4GHz, Bluetooth), Wired (USB Type-C)
Battery life
N/A
N/A
10-15 hours
GameSir Kaleid One of the best, most affordable Xbox controllers on the market. I love the feeling of its microswitch face buttons, which provide tactile and instantaneous presses. A pair of RGB strips flanking the controller is also an eye-catching flourish. It’s one of my go-to Xbox controllers, and I would recommend it over the Pro Floral if you’re torn between the two.
GameSir Nova Lite Single-handedly the best budget controller out there, the Nova Lite isn’t compatible with Xbox, but can be used on Switch, Switch 2, and PC. Wireless connectivity is also supported here in both 2.4GHz dongle and Bluetooth formats. And yes, it still packs a pair of Hall effect sticks despite the low price.
Played a wide range of games in that time, on both Xbox and PC
Compared to the Xbox Wireless Controller and GameSir Kaleid
I tested the GameSir T7 Pro Floral over the course of around two weeks. In that time, I played a wide variety of my favorite games on both Xbox Series X Digital Edition and PC. These include Tekken 8, Final Fantasy 14 Online, and Lies of P.
I went back and forth testing the Pro Floral against some of its contemporaries, including the Xbox Wireless Controller and the brand’s own Kaleid. I ended up preferring the Kaleid overall, thanks to its more tactile-feeling buttons. But if you’re an aesthetically minded player, then the Pro Floral’s lovely design might just do it for you instead. I can wholeheartedly recommend both at the end of the day.
As someone who uses a single monitor for both PC and PlayStation 5, the Sony Inzone M9 II really feels like it was made to meet my specific needs.
A follow-up to the popular Sony Inzone M9, the II eschews the white PlayStation look and bulky tripod stand design. Although I did like the unique appearance of the original M9, the stand of the II is undeniably more practical, with a more generous tilt adjustment range and full 360-degree pivot that makes finding the perfect angle a breeze.
The refreshed aesthetic does help emphasize that this is a monitor intended for use with a PC, too, and ensures that it no longer seems out of place on your desk.
Despite coming in a little cheaper than its predecessor at $799.99 / £899, the II also packs some small, but nevertheless appreciated, spec upgrades. This includes slightly better brightness (which now peaks at 750 nits rather than 600) and a boosted 160Hz refresh rate.
(Image credit: Future)
As the PS5 can only output at a maximum of 120Hz, this latter change was clearly made with PC players in mind, and helps this model hold its own against some of the best gaming monitors aimed at the PC audience right now.
This faster refresh rate, paired with the 1ms GtG response time, and not to mention built-in 24.5-inch mode, could also make the Sony Inzone M9 II a great pick for those who enjoy high-intensity PC esports titles like Counter-Strike 2 or Valorant.
Thanks to a wealth of console-specific features, it’s also one of the best monitors for PS5 and PS5 Pro - full stop. It’s got full variable refresh rate (VRR) support, plus Auto HDR Tone Mapping to automatically calibrate brightness for your PS5 during setup. There’s even an Auto Genre Picture Mode that detects the title that you’re playing and dynamically adjusts the picture to match the likes of FPS titles or RPGs.
The built-in speakers lack bass and can be a little tinny at higher volumes, but they are surprisingly decent overall. That means console players used to the generally superior sound systems of a gaming TV won’t have to run out to pick up an extra pair right away.
It’s easy to lament the use of an IPS LCD panel, especially when OLED options are available from competitors at around the same price, but I don’t have any practical complaints about the 27-inch 4K display here.
The Sony Izone M9 II retails for $799.99 / £899. This pricing means that it is slightly worse value in the UK, which is a little disappointing and could weigh on your decision if you’re buying in that market.
Although early Inzone products were marked by their eye-wateringly bad value prices (I’m looking at you, Sony Inzone M3), the Sony Inzone M9 II is actually reasonably priced given its spec.
It comes in a bit more expensive than similar options like the Gigabyte M32UC, though it benefits from a significantly more premium overall design that makes the added cost worthwhile in my book.
If you’re after a 4K screen on a tight budget, alternatives like the Asus TUF Gaming VG289Q could prove tempting as they come in at less than half the price of the Sony Inzone M9 II. Just bear in mind that there are noticeable compromises, including significantly higher response times and noticeably lower refresh rates.
The Sony Inzone M9 II is quite good value, then. I recommend it at full price, but, judging by the discount patterns of other Inzone products, I would expect occasional sales to come along and make it an even better proposition.
The monitor is readily available via the Sony website, in addition to the usual retailers like Amazon, Best Buy, and Walmart in the US and Amazon, Argos, and Very in the UK.
Sony Inzone M9 II: Specs
Sony Inzone M9 II: Design and features
Easy assembly process
Low profile base
Plenty of adjustment options
I’ve never had a bad experience putting together a Sony Inzone monitor and the Sony Inzone M9 II is no exception.
It’s well packaged, with the monitor, stand, and its base secured separately in plenty of polystyrene foam. To assemble, you simply screw the bottom of the base onto the bottom of the stand and clip it all into the back of the monitor. It took me about fifteen seconds overall and did not require the instruction manual.
As I’ve already mentioned, the Sony Izone M9 II has a radically different design compared to the original M9. It’s black instead of white and has an entirely redesigned stand. Rather than a tripod, the Sony Inzone M9 II is held up by a single thick column on a circular base. It’s quite similar to the design of the stand on the Sony Inzone M10S, which was released at the same time, after all, though a bit chunkier on the whole.
With a radius of just under 3.5in / 9cm, the base is still rather compact for a monitor of this size, which makes it easy to fit on a desk - even if you have limited space. The stand can also pivot, offering a smooth 360 degrees of rotation. This is surprisingly handy, ensuring that you can quickly rotate the monitor to show something to a friend or simply adjust it slightly to better suit your current position.
The monitor can be tilted downwards by five degrees or upwards by 25, so you won’t have any trouble finding the right viewing angle either. The height can also be adjusted by 5.1in / 13cm, which is more than enough leeway to raise or lower it to a healthy height in most setups.
(Image credit: Future)
On the back right-hand side of the monitor is the power button, alongside a well-sized thumbstick for accessing the on-board settings menu.
The menu here is well organized and easy to navigate, but I’d still recommend installing the compatible Inzone Hub PC app, which offers a slightly more in-depth level of tuning.
There’s also a small white power indicator LED built into the side of the display. It is completely invisible from the front, which is a good thing as it stops it from becoming distracting in the corner of your eye, though can still be disabled in the software if you prefer.
You will find all the expected ports at the bottom of the monitor. There’s a DisplayPort 2.1 connector, 2 HDMI connectors, a USB Type-B input (for enabling the USB hub functionality), and two corresponding USB Type-A outputs.
A Type-C port would certainly be a bonus, but given how many peripherals still use USB Type-A, its absence is not that big of a deal. There’s also a third USB Type-A port that’s clearly labelled as being used for software updates via a USB stick only. Lastly, you get a 3.5mm headphone jack for hooking up any compatible audio devices.
In terms of features, you get pretty much everything that you would expect from a premium gaming monitor. It supports Full Array Local Dimming for enhanced contrast, in addition to meeting the VESA Certified DisplayHDR 600 standard.
(Image credit: Future)
On PC, you benefit from a speedy 160Hz refresh rate via a DisplayPort connection, in addition to Nvidia G-Sync support. On PS5, you have VRR and Auto HDR Tone Mapping. The monitor also automatically detects when a PS5 is detected, enabling a pre-tuned PS5 profile.
This is all on top of the usual array of display modes (I’d recommend turning off Auto Picture Mode and sticking to the DisplayHDR profile for the most life-like look in most situations), plus optional settings for on-screen frame rate counter, crosshair, and timer.
Sony Inzone M9 II: Performance
Brilliant for PC, perfect for PS5
A bright, smooth picture suited to a range of genres
An ideal all-rounder
Out of the box, the monitor was in its Power Saving mode, which unfortunately looks rather dim and makes for a lacklustre first impression.
Still, when you turn that off and enable HDR, the resulting picture is fantastic. Despite not being an OLED panel, colours are bright and blacks are surprisingly deep. 4K video is absolutely stunning, while general web browsing and office work benefit from the 160Hz smoothness and highly detailed image.
You likely won’t pick up the Sony Inzone M9 II purely for productivity, though, and gaming does not disappoint. As I used the Sony Inzone M9 II for multiple months, I experienced an extremely wide range of games on it. Highlights on PC include Counter-Strike 2, which is delightfully smooth at 160Hz, in addition to lots of Sid Meier’s Civilization 7,where the detailed models in its diorama-like world come through with excellent clarity.
Hitman World of Assassination benefited hugely from the crisp 4K and cheerful brightness in the sunny stadium of the fictional Miami Global Innovation Race, while the moodier aesthetic of the Dartmoor map showcased the monitor’s strong contrast. Again, this is not an OLED panel, but it still delivers colors that are just as vivid as some of the OLED models that I’ve tried.
(Image credit: Future)
It was a similar story over on PS5, where I played through the bulk of Assassin’s Creed Shadows, sunk hundreds of hours into the latest Call of Duty: Black Ops 6season and tried out Forza Horizon 5 and Horizon Zero Dawn Remastered in addition to many other games. The VRR support was a gamechanger in Assassin’s Creed Shadows in particular, where its Balanced preset appears significantly smoother than on monitors without it.
It’s plenty smooth, but on PS5, you are still constrained to a maximum of 120Hz. If you’re buying purely for use with a console, do bear in mind that you won’t benefit from the true refresh rate capabilities of the Sony Inzone M9 II.
Unlike the more expensive Sony Inzone M10S, the Sony Inzone M9 II also packs some built-in speakers. Will they blow your mind? No, but they’re certainly good enough. At 50% volume, sound is clear and accurate with a decent level of detail. It lacks bass, but acceptable audio still puts them in the upper echelons of gaming monitor speakers. They can go impressively loud, which is good, but as you begin to crank that volume up, the sound becomes a bit more tinny.
If you are viewing the Sony Inzone M9 II as quite a significant investment, you can take comfort in knowing that you won’t need to run out to buy an expensive separate set of speakers to experience your favorite games in an enjoyable fashion right away.
Should you buy the Sony Inzone M9 II?
Buy it if...
You want an all-round gaming powerhouse The Sony Inzone M9 II is a superb all-round option, delivering excellent performance in a wide range of game genres. It’s got plenty of features and even some decent built-in speakers.
You play on both PS5 and PC The Sony Inzone M9 II is at its best when you own both a PC and PS5 and use them both on the same display, as it supports a range of features for both platforms. If that’s you, then this monitor is well worth its asking price.
Don't buy it if...
You want to save some cash Although it is a fair price, the Sony Inzone M9 II is still quite an expensive monitor. There are cheaper 4K options out there, especially if you don’t mind skimping on the overall design and build.
Also consider
Not convinced by the Sony Inzone M9 II? Keep these alternatives on your radar.
Sony Inzone M10S If you’re more of a PC player, then I’d recommend the Sony Inzone M10S. It’s one of the best monitors that I’ve ever tested, with a beautiful but functional stand and a blazing-fast 480Hz OLED panel. It is 1440p, however, so intended for competitive shooter players first and foremost.
Gigabyte M32UC A titan of affordable 4K monitors, the Gigabyte M32UC frequently goes on sale and is the one to choose if you want to save some cash. It has loads of features and a speedy 144Hz refresh rate, though it definitely lacks the premium materials and design of the Sony Inzone M9 II.
I tested the Sony Inzone M9 II for more than two months, using it as my primary monitor for the entirety of that time.
I used it extensively with both PC and PS5, in addition to some light Xbox Series X gaming. During that time, I used it for hours of web browsing, office work, and playing countless games.
Even some smaller indie games like Monster Prom 4: Monster Con looked great, with the monitor’s vivid colors really complementing the expressive art style.
On PS5, games tested included Call of Duty: Black Ops 6, Horizon Zero Dawn Remastered, Days Gone Remastered, The Elder Scrolls 4: Oblivion Remastered, The Last of Us Part 2 Remastered, Forza Horizon 5, Zenless Zone Zero, and Assassin’s Creed Shadows.
Throughout my time with the monitor, I compared my experience to my hands-on testing of other gaming monitors, including the more premium Sony Inzone M10S.
The GameSir X4 Aileron is a mobile controller purpose-built for cloud gaming on an Android phone, turning your device into a glorified handheld. The typical Xbox layout is present and correct here, with the familiar face buttons and asymmetrical sticks. The all-black colorway does little to liven its appearance, although the RGB rings around the sticks are a nice touch.
The build quality of the X4 Aileron is excellent. Every part feels solid and premium, and the material of the sticks is ultra smooth while offering enough grip. The same is true of the rubberized rear of each pad’s handles.
These portions also have a relatively sharp edge that cuts through the middle of the curve. I found this as comfortable to grip as many of the best Xbox controllers, and the angle these edges create allowed me to secure my fingers better, which in turn made the back buttons easier to use.
Connecting the X4 Aileron to my smartphone was quick and simple, although having to disconnect and reconnect by unclamping and re-clamping is a somewhat clunky process. The clamping mechanism of the X4 Aileron is secure, although it’s not the most elegant. It’s understandably tight, but this makes it hard to move it up and down when attaching and detaching a phone. I often found it best to slide my phone in and out rather than move the clamp by hand. It just about fit my phone in its case, although the lips of the clamp didn’t quite overhang the edges of my device, as they were supposed to.
Still, my phone stayed in place, although it was noticeably looser when attached without my case. Optional pads are included to remedy this, although these require sticking to the X4 Aileron, so this is a permanent solution rather than a removable one, which is a shame.
Customizations and tweaks can be made using the GameSir mobile app, but it’s disappointingly limited in scope. There’s no option to remap inputs, and while you can alter the deadzone for both the sticks and triggers, you can’t adjust their curve profile. There is a Hair Trigger mode, though, which is useful when rapid taps are called for.
The overall performance of the X4 Aileron is pretty good. The buttons are very snappy, especially the D-pad, which is very fast and easy to use, while the Hall effect joysticks and triggers are smooth and precise.
However, my major contention concerns the right stick, which I found hard to reach without sacrificing my grip. This is particularly problematic when using the right trigger at the same time, as you’ll be doing when playing shooters.
Battery life doesn’t seem particularly impressive either. After a couple of hours, each pad lost about 15% charge. However, the battery readouts in the GameSir app were a little erratic, flitting up and down in an instant, and changing quite drastically on occasion when reconnecting to my phone. Hopefully, this is something a firmware update can fix.
In terms of price, the X4 Aileron sits towards the higher end of the mobile controller sector, with many cheaper alternatives available. The Backbone One, which nominally is priced the same as the X4 Aileron, can often be found for less, and has the advantage of being compatible with iOS as well as Android systems. However, it’s cheaper than the Razer Kishi Ultra, but we do think that is among the best mobile controllers right now, so is deserving of its price tag.
Regardless, if you were to opt for the X4 Aileron, you won’t be disappointed, so long as you don’t need iOS support and can live with the placement of that right joystick.
(Image credit: Future)
GameSir X4 Aileron review: Price and availability
$99.99 / £99.99 / AU$169
Available in black only
Expensive compared to rivals
The GameSir X4 Aileron costs $99.99 / £99.99 / AU$169 and is available now in one colorway (black). It comes with a carrying case, two extra sets of joystick caps (one of which is smaller), an extra D-pad hat, and optional rubber cushions that can be stuck onto each pad to fit thinner phones.
The X4 Aileron is priced towards the top end of the mobile controller market. However, it’s still cheaper than the Razer Kishi Ultra, which is one of the most expensive models around. That controller excels in virtually every aspect, though, and unlike the X4 Aileron, it’s compatible with iOS as well as Android devices, and can even handle tablets up to eight inches. It doesn’t have Hall effect sticks, though – only its triggers use this technology.
With the same list price as the X4 Aileron, the Backbone One is another close competitor. However, you can often find it for a lot less than this. We think this is another very capable mobile controller and is again compatible with both Android and iOS phones and tablets. However, it doesn’t use Hall effect technology.
GameSir X4 Aileron review: specs
(Image credit: Future)
GameSir X4 Aileron review: design and features
Premium and clever design
Clamping mechanism can be awkward
Limited mobile app
The X4 Aileron adopts a fairly typical mobile controller design, although it protrudes less than some others, both lengthways and outwardly. There’s some subtle but vibrant RGB lighting around both analog sticks, which helps to liven up the total black finish.
The grips felt very comfortable in my hands, offering plenty of security thanks to the rubberized finish. One quirk of their design, though, is the sharp line running through their center.
This was initially jarring, but I quickly found this created an angle that allowed my fingers to get more purchase, which helps a great deal when using the two back buttons, as these are quite small; I would’ve struggled to use them comfortably otherwise. Overall, the X4 Aileron makes gaming on your phone feel similar to the best handheld games consoles.
It’s also built to a high standard, with premium materials used for the buttons and sticks. The latter of these feels especially smooth to the touch, while at the same time offering plenty of grip thanks to the texture of their outer edges.
The magnetic attachment for storing the X4 Aileron is well-engineered too, with both sides slotting together with a strong hold that’s also easy to remove when needed. This also helps to save space when traveling, as they fit snugly in the included hard-shell carrying case, which is similarly well-made.
(Image credit: Future)
The X4 Aileron just managed to fit over my phone with a case attached, although the ledges of the clamps didn’t quite hang over the sides as they’re seemingly designed to do. Regardless, the attachment was sufficiently secure to prevent any undue movement.
However, the same can’t be said when clamped to my phone directly, as the X4 Aileron is prone to sliding and tilting back and forth. In normal use, this wasn’t much of an issue, and rubber pads can be installed to prevent this scenario. It’s a shame, though, that these pads aren’t removable once stuck in place; a removable or adjustable method would’ve been welcome, especially at this price.
The clamp system in general isn’t the most elegant solution, and while its tightness is reassuring, lifting it by hand is a little awkward, as there’s no real place to grip it with your fingers. Consequently, I often found myself mispressing my phone’s screen when attaching and detaching the X4 Aileron.
This is a small usability issue in the grand scheme of things, but worth mentioning. I found the best way to attach and release the X4 Aileron was to slide my phone in and out of both portions – although I can’t say this is a method GameSir condones.
What’s more, the fact that turning on and off the X4 Aileron involves lifting the clamps is somewhat inconvenient if you need to reconnect for whatever reason.
Various customization options are available for the X4 Aileron via the GameSir app, including deadzone alterations for the triggers and sticks, as well as a quick trigger mode for binary rather than analog inputs. There’s no button remapping, though, which seems like a fairly big oversight, and no curve profiles for the sticks to more finely tune their responsiveness and sensitivity.
The only other adjustments are a few other minor functions and tweaks to the RGB, so it falls behind adjustments other peripherals allow for. Compared to many other controllers, including those made by GameSir, this is quite the paucity of options.
At least the app is stable enough, although oddly there were certain menus and sections that couldn’t be navigated with the X4 Aileron, and other areas where it could. Certain sections had no English text either, although thankfully this was a rarity and didn’t affect usability. A firmware update also failed to install despite several attempts, only succeeding after I re-paired the X4 Aileron to my phone.
(Image credit: Future)
GameSir X4 Aileron review: performance
Clicky buttons
Poor stick placement
Battery life not great
Despite its looks, the X4 Aileron doesn’t exactly feel like a traditional console controller. The buttons aren’t damped: instead, they actuate with an emphatic click, which provides plenty of feedback, but if you’re someone who prefers the silent, softer feel of standard gamepads, then these might not be to your liking.
The D-pad is especially clicky but very satisfying to use. Presses are easy in all directions and the rebound is very quick. The stock hat design is very amenable to rolling in multiple adjacent directions, which I appreciated when playing Mortal Kombat 11.
Both the triggers and the sticks use Hall effect technology, which offers greater precision than their standard potentiometer counterparts. When playing Forza Horizon 5, the steering was smooth and accurate, while the triggers provided plenty of control over acceleration and braking, thanks to their well-weighted resistance.
The triggers don’t have as much travel as those on the best Xbox controllers or best PC controllers, so I didn’t quite get the same level of granular control over inputs, but I was still impressed. However, they do curve around to follow the contours of the X4 Aileron itself, which increases their surface area and makes for a more natural and comfortable finger placement.
One major gripe I have with the X4 Aileron, though, concerns the right joystick. Owing to the asymmetrical design, it’s positioned low down, which isn’t a problem on standard gamepads. But since there’s no middle portion to the X4 Aileron, it’s also much closer to the edge of each pad, rather than further inward.
This combination makes for awkward thumb placement, forcing me to either bend it uncomfortably to reach it, or grip the entire right pad much lower down than usual and therefore sacrifice a secure hold.
I found this especially problematic when playing Call of Duty: Modern Warfare 3, as you need that secure hold when using the right trigger to fire. I reckon even ardent Xbox controller fans would find an issue with this, and if you’re a fan of the best PS5 controllers, then the issue may be even more egregious.
Connecting the X4 Aileron was straightforward enough, although waking it from sleep wasn’t always that seamless, as I had to re-clamp it to reconnect on occasion.
Battery life isn’t particularly impressive, as, after only a few hours of testing, each pad seemed to drop by about 15%. However, the readout provided in the GameSir app was inconsistent, sometimes oscillating in an instant and changing more drastically when reconnecting.
There were also occasions where only one of the pad’s battery readouts was displayed, requiring the other to be reattached for it to show. Perhaps these issues can be fixed in a firmware update.
(Image credit: Future)
Should I buy the GameSir X4 Aileron?
Buy it if...
You want precise controls The clicky buttons are satisfying and responsive (especially the D-pad), while the Hall effect triggers and sticks confer plenty of accuracy and smoothness.
You want something easy to carry around The clever magnetic attachment to keep both sides of the X4 Aileron together when detached from your phone makes it a cinch to travel with.
Don't buy it if...
You have an iPhone Unfortunately, the X4 Aileron isn’t compatible with iOS devices, so you’ll need to be an Android user.
You don’t like asymmetrical layouts Like many gamers, I usually like asymmetrical joysticks, but here I found it uncomfortable to use the right stick, given its positioning.
Also consider...
Razer Kishi Ultra We think the Rishi Ultra is the best mobile controller, thanks to its excellent comfort levels, performance, and software. However, it’s more expensive than the X4 Aileron, and only has Hall effect triggers, not sticks, but we still think it claims the top spot all things considered. It’s also compatible with iOS in addition to Android and fits tablets up to eight inches as well as phones.
Backbone One For the same price as the X4 Aileron (or cheaper if you hunt around), you could also grab the Backbone One, a similarly capable mobile controller that’s also compatible with both iOS and Android systems. It has clicky buttons like the X4 Aileron, as well as a compact form factor, but can also handle tablets. There’s no Hall effect technology here, though.
I tested the X4 Aileron for several days, during which time I used it on my Google Pixel 7a, both with and without a case. I also used the GameSir mobile app for customizing and tweaking the controller.
I played a variety of games via the Xbox Cloud Gaming app, which GameSir claims the X4 Aileron is designed for. I played Forza Horizon 5 and Call of Duty: Modern Warfare 3 to test the trigger and stick accuracy, as well as Mortal Kombat 11 to test button response.
I have been gaming on multiple platforms for decades, including mobile and handheld systems. I have also reviewed numerous controllers compatible with mobile devices.
The ROG Pelta is another banger device from Asus’ gaming division. Compatible across most platforms with wired (via USB-C, no 3.5mm in-line sound) and wireless (Bluetooth and 2.4GHz dongle) connectivity, the Pelta gets the important things right and skips the over-the-top extras.
The headphones, which are a step down in price and features from the flagship ROG Delta II, axe things like an extensive battery life, full-range size adjustment, extra cushioning and excessive RGB (though you’ll still find a programmable, glowing ROG logo on both sides).
Simplifying the things that made the Delta II such an attractive headset into a more affordable unit makes sense when it feels like everything is getting expensive around us. The same microphone and 50mm audio drivers are used between the Delta II and the Pelta, so you’re not missing out on sound and performance, but perhaps you’ll miss the comfort and battery life boasted by the top model.
Moreover, the greater points of adjustment present on the Delta II would have been welcome on the Pelta, as it can be difficult to find that comfort sweet spot when you only have three size options instead of telescopic arms. The microphone will also be tiresome if you’re the type to remove it when it’s not in use, as its plastic exterior needs to align perfectly with that of the headset if it’s to make a successful connection.
Finally, there’s no 3.5mm headphone jack for audio between your machine and your headphones (again, unlike the Delta II), so if you want to connect this thing over a wired connection, you’ll need to settle for a USB-C cable. Not a huge issue, but it may be a dealbreaker for some users.
For me, though, I’ve been very satisfied with this headset and its feature set. I’ve enjoyed it for the features it offers, including a useful pause/play button on the side and a slider that toggles between Bluetooth/off/2.4GHz, and I’d happily continue to use it instead of my Logitech G Pro X2 headset.
(Image credit: Zachariah Kelly / TechRadar)
Asus ROG Pelta: price and availability
How much does it cost? $129.99 / £124.99 / AU$269
When is it available? Available now in US/UK, coming soon to Australia
Where can you get it? Available in the US, UK, Australia and other regions
Coming in at a much lower price point than the ROG Delta II headphones (those were priced at $229 / £219 / AU$369 when they released late last year), the Pelta streamlines a lot of what made the top-end ROG headset so good. In our ROG Delta II review, we criticized the headphones for perhaps being a bit feature light, and the Pelta keeps this up but at a much more attractive cost.
That being said, even the ROG Pelta is in hot competition with more feature-rich rivals, such as the SteelSeries Arctis Nova 5 ($129.99 / £129.99 / AU$299) and its companion app. The Pelta, though, doesn't give the impression it's losing out on the features front.
(Image credit: Zachariah Kelly / TechRadar)
Asus ROG Pelta: Specs
Asus ROG Pelta: Features
50mm titanium-Plated Diaphragm Drivers
Immersive stereo sound
Great physical buttons on the left cup
The Pelta recontextualizes the ROG headset offering. The Delta II was already skimping on extras when it was released last year, but the Pelta adapts the Delta II’s impressive upgrades (in particular its titanium drivers) into a much more affordable package.
That means, for the most part, you’re getting the same high-end beast but cheaper. The 20Hz - 20KHz audio frequency response is the same across both units, as is the 100Hz - 10KHz microphone.
I’ll swear by the sound quality and microphone quality of the Pelta. It’s rich, deep and loud, maintaining high-quality sound to its loudest volume and allowing for a lot of customization in ROG’s Armory Crate application. Though heavy bass does suffer compared to a headset like the Logitech G Pro X2.
The 900mAh battery capacity is impressive, offering up to 90 hours with lighting off and 60 hours with it on. Using the headset casually across four weeks, between games and watching TV shows and Twitch streams, I only needed to charge it twice while having the RGB enabled. It’s an acceptable battery life and a welcome downsize from the enormous 1,800mAh battery in the Delta II.
(Image credit: Zachariah Kelly / TechRadar)
The microphone is removable and can be bent around freely, though I found putting the microphone back into the jack could be a pain if you don’t align it just right, due to its unique triangular shape.
Finally, the buttons present on the headset feel very sensible. A volume wheel is there with a decent amount of travel for your fingertip, alongside a microphone off/on button and, my favorite, a pause/play button. Given I'd been using a keyboard that doesn’t have media controls during my testing period, this has been a fairly useful feature and one that I hope more headsets adopt. The off/on slider is mixed with a connection toggle – the central position selects off, sliding up selects Bluetooth, and down selects 2.4GHz. A soundbite played through the headset will indicate if it’s turning on or off and if it’s connecting to either the dongle or Bluetooth.
Just keep in mind that the ROG Pelta uses a USB-C dongle – in case you don’t have a free USB-C port on your device, this may present itself as an issue.
Features: 5/5
Asus ROG Pelta: Sound quality
High-end audio in a cheap unit
Terrific adjustment options
Good but not the best deep bass
Carrying over the audio quality from Asus’ top gaming headset, the ROG Pelta doesn’t disappoint where it matters. The standard stereo sound profile is well balanced for all kinds of audio-visual media, which of course includes games, but it’s also fit for music streaming, TV shows and movies. Sound is crystal clear even with the volume cranked to maximum, though bass depth may leave you craving something with a bit more punch.
Asus’ ROG Armory Crate app offers a decent user experience for making sound quality adjustments. For the most part, I set the headset to the ‘communication’ sound profile as it offered the balanced mix I preferred the most (as I switch between a racing, shooting, RPG and sim game quite readily), though I was pretty blown away with the depth of the FPS preset, which made projectiles and explosions in Marvel Rivals really jump out at me. Still, finding the mode that set the best experience across all uses kept me from constantly dipping in and out of Armory Crate, so that’s what I did.
(Image credit: Zachariah Kelly / TechRadar)
Of course, you don’t merely have to use a preset. There are plenty of sliders to fiddle with so you can tailor the sound to your ears, and there’s also some useful sliders for bass boosting, voice clarity and voice compression.
The microphone quality was a bit middle-of-the-road, but I didn’t expect breathtaking clarity. The much more expensive Logitech G Pro X2 has the same microphone arrangement and produces similar results. You’ll have no problem being understood with this microphone, but it’s certainly not broadcast spec.
On the whole, the headset's sound quality is immersive and had no trouble bringing the worlds of Avowed,Marvel Rivals, Forza Horizon 5, The Headliners and other games to life.
Sound quality: 4.5/5
(Image credit: Zachariah Kelly / TechRadar)
Asus ROG Pelta: Design
Comfortable ear cushions
Only three points of adjustment
Microphone can get a bit annoying
I’m content saying that these are extremely comfortable headphones, particularly for long gameplay sessions in the summer. My home doesn’t have air conditioning, and I’ll typically play games at my computer for hours, often leading to discomfort in and around my ears from the sweat and the constant contact. The ROG Pelta headset hasn’t been irritating my skin as much as other headsets have in the past, and I feel like I can play for longer durations with its comfortable cushioning.
Still, design is another area where the Pelta took a noticeable step down from the Delta II. It features slightly lower-end mesh fabric cushioning around the ears (as above, I personally found this fine), along with only three points of size adjustment for the headband as opposed to the telescoped design you’ll find on many other high-end headsets. This means that it can be difficult to find that comfort sweet spot and, unlike telescoping headsets, you’re stuck with the one size you’ve selected unless you go through the (admittedly easy) process of removing and reapplying the headband. This is no dealbreaker and, indeed, the sizing options are far reaching enough to satisfy a good range of users.
(Image credit: Zachariah Kelly / TechRadar)
The only other thing that irked me on the design front was the microphone. It’s surrounded by a triangular plastic casing and needs to be inserted at the exact angle. It’s not easy if you aren't looking at the port while plugging it in, and it’ll feel firmly inserted even if the jack isn’t making proper contact with the port. This led to some audio technical difficulties on Discord a couple of times, but once you catch it, it’s easy to identify.
The inclusion of a red light on the end of the microphone boom to indicate if you’re muted or not is also a great feature and I appreciated it being there.
Design: 4/5
Should you buy the Asus ROG Pelta?
Buy them if...
You want high-quality sound without the price tag
Sporting the same drivers as the ROG Delta II, you’ll likely be comfortable with the sound achieved by the Pelta.
You’re already in the ROG-o-sphere
For the sake of lowering the amount of peripheral programs on your computer, you may want to skip these if you don’t want Armory Crate.
Don’t buy them if…
You’re an Xbox gamer
Due to the lack of a 3.5mm jack, the Pelta isn’t natively compatible with Xbox consoles.
You’re concerned about it fitting on your head
The three size options may be a bit limiting if you tend to take some time to find the perfect fit for your head.
Also Consider
Asus ROG Delta II
More premium and more expensive, the ROG Delta II might be attractive for its longer battery life, greater comfort and more flashy RGB.
Mostly used for gaming, also used for watching TV and music streaming
From the moment I received the Asus ROG Pelta for review, I immediately got to work testing them. I used the headset across a mix of Windows devices and my Samsung Galaxy S25 Ultra phone, but I primarily used them for gaming.
The games I tested the headset with include Marvel Rivals, Avowed, The Headliners, Forza Horizon 5. Across these games, I changed up my audio settings with the ROG Armory Crate app, and used both the Bluetooth and 2.4GHz connections, along with the wired connection. I would play games and watch shows for hours on end with the Pelta headset and often wear them while doing housework and cooking.