Organizer
Gadget news
Fear The Spotlight review: Blumhouse’s debut horror game is full of heart
7:00 pm | October 21, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One, PC, MacOS, and Linux
Release date: October 22, 2024

You've definitely heard of Blumhouse. The production company is known for making some of the best horror movies out there, and most recently, has turned its attention to the world of the best horror games. Admittedly that's a big, bold move as all eyes will be on them to make sure their horror vision translates just as well when it's interactive, away from the big screen.

I'm happy to report they're starting on a high note with the narrative horror game Fear the Spotlight, a short title developed by Cosy Game Pals. When a séance goes horribly wrong (honestly, when will people learn?), the player character Vivian must navigate an abandoned school to find out what happened to her friend. The setup, while simple, invites the player to unravel a dark mystery while trying to escape with their own life. It combines that eerie high school setting seen in some slasher movies with plenty of interactivity for gamers. Unlike the The Dark Pictures Anthology, this isn't an interactive movie, and you have plenty of opportunities to go off and explore.

Big Buffy Energy

A girl sits in front of a ouija board with two candles either side of her

(Image credit: Blumhouse Games)

Aesthetically, it's hard for me to not compare this to the 90s supernatural TV hit Buffy the Vampire Slayer. This is a huge compliment, of course, because Buffy is iconic and this really seems to embody some of the stuff I loved about that show. Clueless high schoolers messing with the occult, a cool character and her nerdy best friend, that grainy VHS overlay throughout, an eerie high school setting with plenty of secrets buried. The entire feel of it is really fun, I loved the retro style and the little nods to the genre. Fear the Spotlight seems to have been made with a lot of love for the horror genre and its fans, and that shines throughout the game.

The school is even called Sunnyside High, and Buffy's is called Sunnydale. Look, I'm just saying these developers have excellent taste and I've clocked it. The developers have teased this is a great entry-level game for those wanting to try out horror, and while I agree, there's plenty for long-time fans of the genre to love too.

We also need to talk about the Silent Hill vibes. The spotlight that follows you is reminiscent of Pyramid Head himself, and they can appear at any time. If you're clever about it, you can predict when these scenes will happen based on the number of conveniently placed furniture to hide behind, but I definitely got shocked a few times when I was going about my business and they just appeared. The suspense is off the charts throughout, and you need to be as stealthy as possible. That wasn't great for me when my gaming style is very much me running in and attacking things as fast as possible, but hey, it's nice to try something new!

Hide and (hopefully not) Seek

The player character hiding behind a desk while the spotlight hunts

(Image credit: Blumhouse Games)
Best bit

Mysterious figures watch the player character, illuminated by a torch

(Image credit: Blumhouse Games)

While Fear the Spotlight does not rely on jumpscares, it's still incredibly tense. Some visuals will stick in your mind for a while, like the screenshot above, where you're navigating this creepy atmosphere expecting something to jump out and grab you. It never does, but you'll find your heart rate elevated just a little. As Hitchcock once said: "There is no terror in the bang, only in the anticipation of it."

Fear the Spotlight is a stealth-heavy game. You have to navigate the abandoned halls of the school avoiding the spotlight character, who can show up out of nowhere. You need to pay attention and be quick on your feet, hiding wherever you can and getting your timings just right. You have two opportunities; they can catch you once, and then they'll drop you, but if you're caught again, the game resets to your last saved checkpoint. Thankfully the checkpoints are pretty frequent so you won't end up back at the very beginning or be punished too severely.

Frustration can set in when you have to avoid threats while also running back and forth doing fetch quests because there are plenty of puzzles to solve throughout the game. I personally got stuck on one particular one for about 15 minutes before realizing the solution was painfully obvious, so it's the kind of game where you can get in your head a bit. Or maybe I'm just stupid, I'll let you be the judge of that. Technically, it's easy to navigate, the controls are smooth and the puzzles work as they should... when you've actually figured them out, that is.

If you love logic puzzles and constant tension, you will very likely have a great time with Fear the Spotlight because it's impossible to relax at any point. There's this constant vigilance throughout, it sucks you in and I found myself really worried about Amy's wellbeing.

It's a very immersive experience throughout. The player character's breathing can become erratic, so you need to be mindful of this. You can find inhalers hidden around the school which boost your health and stops the screen from blurring red at the sides, and your character from freaking out. Inhalers are a very useful tool especially nearing the end of the game when things get more difficult, so it might be wise to use them strategically. You are completely unarmed, aside from a few tools that can help you crawl through vents and repair things, so your only option is to hide.

The unstable breathing teamed with the vibrations from the controller I used dialed the tensions up, so I would recommend giving that combination a go even if you are playing on a PC. The game is designed in such a way that you truly feel a part of it, and this is one of Fear the Spotlight's greatest successes.


Accessibility

There is a range of subtitling options in Fear the Spotlight. Though the only spoken language is English, you can find many other languages in the display settings.

As well as allowing players to use a controller or mouse and keyboard, the display can be tinkered with too. While Fear the Spotlight does have a grainy, retro feel, you can switch that up in the Graphics menu. The game gives you the option to change the frame rate, and V-Sync, as well as display variations such as TV Filter and Ambient Camera Wobble. I played with a maximum TV Filter to make it more atmospheric, but I can see why people would prefer to turn that down as it can get a little distracting.


 Should I play Fear the Spotlight?

A girl hides behind a column while a spotlight hunts

(Image credit: Blumhouse Games)

 Play it if…

You love stealth in horror games
If sneaking around avoiding danger is more your style, you'll be doing a lot of that during Fear The Spotlight. You're just a high school kid so you're not carrying around a huge inventory of weapons, so don't even try to attack the enemy.

You're a fan of puzzles
If you're the kind of person who loves solving things, you'll love Fear the Spotlight as most of the 6+ hour playtime requires you to solve an array of logic puzzles. Don't lose your head!

Don't play it if...

You want a fast-paced horror experience
If you're all about tense chase scenes, jumpscares, and running around, Fear the Spotlight won't give you any of that. It's a slow, creeping pace that requires you to unravel the truth about the school, so you'll be doing a fair amount of reading and tracking down objects.

You want a game to play long-term
Fear The Spotlight is a very quick game. If you're locked in, figuring stuff out, and advancing, you can complete it in around 6 hours. Since it's a fixed story, there's not much replayability here unless you're achievement-hunting. It's very much a one-time experience.

 How we tested Fear the Spotlight

I tested Fear the Spotlight for around six hours and finished the main game. Once you have completed the story, you unlock a secret bonus level which I have not yet tested at the time of this review.

I played the game using a Lenovo Legion 5-15ACH6H Gaming Laptop with Beats Flex wireless headphones and a PS5 DualSense Wireless Controller. I also did additional testing with the laptop’s built-in keyboard and Steelseries Aerox 9 Wireless Gaming Mouse, to check that the game ran smoothly in both modes.

Sonic x Shadow Generations review: one of the best games in series history, and Sonic Generations
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Nintendo Switch, PC
Release date: October 25, 2025

Sonic x Shadow Generations is somewhat analogous to Super Mario 3D World + Bowser’s Fury, packaging a remaster of a beloved series game with a brand new, decently sized campaign. And it’s that campaign, Shadow Generations, that alone makes this compilation of lightning-fast platformers worth checking out.

Shadow Generations is simply phenomenal, showcasing some of the best 3D level design the series has seen since Sonic Adventure 2 way back on the Dreamcast and GameCube. You’re getting 12 levels across 6 unique stages, all wrapped up in a compact hub zone packed with collectibles and optional challenges. And of course, having even more excellent remixes of fan-favorite Sonic tracks is always going to be a welcome addition.

Shadow Generations is such a high-quality experience from start to finish - so much so that it honestly makes Sonic Generations feel relatively weak in comparison. This is no fault of the 2011 game, of course (the port here is genuinely fantastic) but I had decidedly less fun revisiting what I once considered to be one of the best Sonic games in comparison to its new sibling.

That might be down to the fact that its remaster here has seen very few changes beyond the re-recorded voiced dialogue and an overall bump in resolution and image quality. Sonic Generations is still very much worth playing, but remains dragged down by the relatively poor Classic Sonic stages and largely boring side challenges required to unlock the boss fights.

That said, you’re still getting tons of great Sonic (and Shadow) content here, especially as it's not a full-priced game. Not only does that make Sonic x Shadow Generations much easier to recommend, but I can confidently say that your time and money are worth it for the Shadow portion of the game alone.

A Shadow of myself, just who am I?

Sonic x Shadow Generations

(Image credit: Sega)

Let’s kick off with Shadow Generations, as I reckon that’s where most of you are going to start especially if you’ve already played Sonic Generations. Shadow’s campaign does take place alongside Sonic’s - instead of celebrating the blue hedgehog’s birthday, Shadow is investigating a disturbance on the Space Colony Ark from Sonic Adventure 2.

Back on Sonic’s side, the Time Eater thrusts him and his friends into a purgatorial dimensional rift as it does in the original Sonic Generations. For Shadow, the fluctuation causes him to come face to face with Black Doom, his arch-nemesis and main antagonist of 2005’s Shadow the Hedgehog. From here, Shadow attempts to escape Space Colony Ark, only to find himself in an empty hub world all of his own.

The story is fairly straightforward here and handles Shadow’s tragic past in a pretty safe and inoffensive manner. That’s not to say it’s ineffective - his reunion and closure with Maria and Gerald Robotnik is genuinely touching and the final scene is masterfully done (even getting me to well up a little bit) - but you shouldn’t go in expecting anything especially bleak. Personally, I think that’s for the best; Sonic Frontiers showed that the series can be capable of sincere, reflective storytelling, and you’ll find more of that in Shadow Generations.

All hail Shadow

Sonic x Shadow Generations

(Image credit: Sega)

If you were disappointed by the short length of stages in Sonic Forces and Sonic Frontiers' Cyberspace segments, then you’ll be happy to know Shadow Generations’ levels are much lengthier and robust. On average, a single level will take you between five to six minutes your first few times through, and each has a plethora of alternate routes to explore and a handful of collectibles to find.

Best bit

Sonic x Shadow Generations

(Image credit: Sega)

Shadow Generations is excellent from front to back, with highlights here being the Kingdom Valley, Chaos Island, and Rail Canyon stages. They showcase some of the best 3D Sonic level design in series history, and even the 2D sections impress with fantastic set pieces and clever usage of 2.5D camera angles.

The six stages in Shadow Generations are split into two acts. Act 1 is typically the more impressive one, given they are fully 3D from start to finish. Most of the Act 2 levels are broadly side-scrolling, but feel much more dynamic thanks to - once again - intricate level design and some super clever 2.5D camera work. These levels may play out in two dimensions, but they sure don’t feel like it.

Upon charging up a gauge by defeating enemies, Shadow can call upon the power of Chaos Control. This freezes time, enemies, and obstacles for around five seconds, and it can be used cleverly to reach new routes in a stage if activated at just the right time. Much of the fun in Shadow Generations comes from playing levels multiple times and learning the best moments at which to execute Chaos Control in order to discover shortcuts you had no idea were there. Level design in this regard is, overall, extremely thoughtful, and finding new paths and shortcuts is a satisfying reward.

Then there’s the open zone, known as White Space. This is a large map that Shadow can explore at any time when not in a stage, itself filled to the brim with collectibles and platforming challenges. By collecting music, artwork, and story emblems in each stage, you can spend them to unlock a treasure chest in White Space, which will in turn make a relevant piece of content available to view in the Collection Room. There are 96 of these chests to find in the overworld, giving you plenty of optional content to discover.

White Space is great fun to just run around and vibe in. While I do wish there was an option to listen to the music you unlock while exploring it, it’s nonetheless a place you’ll spend a lot of time in if you’re shooting for 100% completion. On that note, playing through all the stages for the first time will likely take you around four or five hours. But going for full completion could easily take you upwards of 10-12; there’s just that much to find and do.

Touching on Sonic Generations

Sonic x Shadow Generations

(Image credit: Sega)

If you’ve never played Sonic Generations before, then you’re getting exceptional value for money in Sonic x Shadow Generations. The entire 2011 game is present and accounted for here. If you’re unfamiliar, that’s nine stages, broken into two separate acts - one for Classic Sonic and another for Modern Sonic. The former is a side-scrolling affair, while the latter is more akin to the 3D ‘boost era’ titles of the time like Sonic Unleashed and Sonic Colors.

Sonic Generations now has upscaled resolution and a more stable 60fps framerate by way of the new performance mode (a 30fps quality mode is enabled by default, though I strongly recommend making the switch to performance for better responsiveness). Voiced dialogue has also been re-recorded with the current cast of Sonic voice actors, and it’s much better than what we originally had with an overall stronger direction. There is also a new collectible in each stage in the form of Chao - adorable little creatures who’ll appear in the overworld once rescued. They’ll also unlock some bonuses in the collection room, too.

Besides that (as well as the addition of the drop dash for both Classic and Modern Sonic), very little has changed in Sonic Generations. While still an excellent game in its own right, the lack of changes only exposes its flaws even more, especially when stacked up against Shadow Generations. 

Sonic Generations - then and now - simply misses the mark on numerous fronts. The Classic Sonic stages just don’t feel very good to play, with awkward physics and momentum that are a far cry from the smoothness of the original Mega Drive trilogy. Level design is also very hit-or-miss for both Classic and Modern, the latter of which also has an abundance of side-scrolling segments that do not mesh well with Sonic’s ability to boost at high speeds. As for Classic, the field of view is a little too narrow for comfort, making running into unexpected hazards a common occurrence. 

Accessibility

There aren't a ton of available accessibility settings in Sonic x Shadow Generations, aside from a fairly robust amount of options for the camera. Here, you can adjust sensitivity and distance from the player character. 

There is also an option to adjust the deceleration speed in Shadow Generations, allowing you to set the momentum to your liking. Subtitles are present, too, as well as options for voiced dialogue in a variety of languages including English, French, German, Italian, and Japanese. I think an option to better highlight enemies, obstacles and potential pathways would be really beneficial here, especially given the high-speed nature of the game.

Should I play Sonic x Shadow Generations?

Sonic x Shadow Generations

(Image credit: Sega)

Play it if...

You’ve never played Sonic Generations before
If you’ve not played Sonic Generations, you’ve got two pretty substantial campaigns to play through, full of unlockable content and some fantastic levels. 

You love Shadow
Shadow Generations does the character justice, especially after years of being absent from the series canon or otherwise straight up being mishandled by Sega. He’s cooler than he’s ever been in this game, meaning Shadow superfans are going to be delighted with what Sonic Team has cooked up.

Don't play it if...

You’re not much of a completionist
There’s plenty to do in Sonic x Shadow Generations. But if you’re the type to finish a game once and move on, then you’re only getting around 4-5 hours of new content here with the Shadow Generations campaign. 

How I reviewed Sonic x Shadow Generations

I played Sonic x Shadow Generations for around 12 hours on PS5. That was enough time to finish both included games and get near to 100% completion in Shadow Generations. I also spent some time collecting Chao and filling out the collection room in Sonic Generations. I played the game with a DualSense Edge controller on my LG CX OLED TV, often making use of the JBL Quantum 910P gaming headset to listen to the game’s exceptional collection of remixed Sonic tracks.

First reviewed October 2024.

Seagate Game Drive External SSD for PlayStation review: chic and officially licensed, but not that speedy
2:00 pm | October 20, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Seagate Game Drive External SSD: One-minute review

The Seagate Game Drive External SSD is a PlayStation-focused external solid-state drive (SSD) for gamers on Sony’s console looking for an extra storage boost. Compatible with PlayStation 5, PlayStation 4, and PC, this external SSD offers a speedy - though not blistering - plug-and-go option and channels an awful lot of what makes Seagate one of the go-to brands for gaming storage.

The drive has a very slick design and robust-feeling build. A hardy rectangular cuboid in form, the drive feels like it could easily withstand a drop or bump, while also being very convenient to carry and stuff into a pocket. It shares the PS5 family’s aesthetic (the drive looks right at home next to Sony’s console) with its sleek white finish, black underside and cable, and smart blue RGB light that runs along the front edge.

Seagate hasn’t published any claimed read and write speeds, which is unusual. But from our testing, the drive proved to be reliable - if not super speedy - for an external hard drive. It handled transfers from and to a PS5 at reasonable times, which you can read more about below, and it sits comfortably above HDDs, albeit below the top-end external SSDs like the WD Black P40. However, it is as easy to use as any external hard drive competitor, offering a simple plug-and-use experience with either a USB-C or USB-A cable.

As an SSD it still demands a higher price of admittance than any HDD solution, so that should be taken into consideration if you just need value-busting storage. While you pay a bit of a premium for the name and official licensing here, its overall decent performance makes this a drive we can easily recommend. You get what you pay for here and this is a really solid PS5 external hard drive and top portable SSD for mixed use too.

The Seagate Game Drive External SSD being held in a hand over a black table top

(Image credit: Future)

Seagate Game Drive External SSD: Price and availability

  • 1TB: $129.99 / £139.99; 2TB: $219.99 / £229.99
  • Same price range as internal PS5 SSD options
  • The largest capacity is 2TB

Coming in two sizes, the Seagate Game Drive External SSD offers 1TB and 2TB solutions for external storage. The lack of a larger 4TB (or bigger) drive may irk some, but the price would skyrocket and those capacities seem to still be reserved for more traditional HDDs.

The price point puts it in established external PS5 SSD territory with the likes of the WD Black P40, P50, and Samsung T7 Shield for company, though it is more expensive than the Crucial X8 and X9, and WD My Passport SSD range.

While a new product at time of writing, gaming storage products are always great candidates for sales events and price cuts and the Seagate Game Drive External SSD should be snapped up immediately when it inevitably receives a discount.

A final bonus that the drive offers is that it also comes with a 14-day trial (for new users) of PS Plus Premium which is a pleasant little extra if you’re new to the PS5 console.

Seagate Game Drive External SSD: Specs

The Seagate Game Drive External SSD a cable and a its box on a black table top

(Image credit: Future)

Seagate Game Drive External SSD: Design and features

  • Slick officially licensed design
  • Lightweight but solid in the hand
  • Cool LED flourish

The first (and best) thing to note about the Seagate Game Drive External SSD is that it is very in keeping with the PlayStation 5 aesthetic. It captures the contrasting white-on-black aesthetic excellently, and the blue LED on the drive’s front that lights up when it's plugged in really completes the look.

The drive is a compact accessory and can easily fit in the palm of your hand. It’s also much thinner than a traditional HDD, so will need to be positioned carefully and appropriately if you intend to keep it plugged in permanently. Speaking of which, the drive comes with a USB-C cable and a USB-A cable so it’ll be dealer’s choice when it comes to which port to use. The cable itself is plenty long enough too - something that personally irked me in previous years when stiff, short cables governed the position external drives would have to take.

The most important feature to remember for PS5 owners is that you cannot play PS5 games directly from the Seagate Game Drive External SSD. It can be used to play PS4 games from it and is a fine means to do so, while also allowing you a storage spot for your PS5 games to transfer over to your console when you’re ready. It performs those transfers nicely too, as you’ll read about below.

The Seagate Game Drive External SSD being held in a hand over a black table top

(Image credit: Future)

Seagate Game Drive External SSD: Performance

  • Strong but not spectacular speeds
  • Not as fast as internal options - or competing external SSDs
  • Still much faster than competing HDDs

The Seagate Game Drive External SSD is a solid performer and is worthy of its place in the brand’s pantheon - but won’t blow any socks off. The drive is much faster than any external HDD competitor but has middling speeds that mean it doesn’t compete at the very highest end of the spectrum, where drives from the likes of WD Black and Samsung sit.

On PS5, I transferred a 122.2GB installation of Diablo 4 to the Seagate drive in 10 minutes and 18 seconds and it was transferred back to the console in 16 minutes and 26 seconds. Star Wars Outlaws (a 51.6GB file) was moved to the SSD in 4 minutes and 25 seconds and then back again in 6 minutes and 57 seconds. My smallest single-game transfer was Prince of Persia: The Lost Crown at 25.5GB and this was transferred in 2 mins 12 seconds to the SSD and back again in 3 minutes and 26 seconds. Lastly, a 53.59GB bundle of games (Unravel Two, Pentiment, SOMA, and the Dead Space Remake) was transferred in 3 mins and 59 seconds and back again in 6 minutes and 58 seconds.

This is encouraging, particularly if you've got a bunch of smaller games or PS4 games; the drive transferring this bundle of games in roughly half the time of a single PS5 game of the same is notable.

On PC, hard drive testing software CrystalDiskMark 8.0.5 was able to put some numbers to the performance in terms of read and write speeds. After multiple tests, the Seagate Game Drive External SSD drive presented average read speeds of 439.83MB/s and an average write speed of 415.63MB/s.

These speeds aren’t massively impressive, especially when compared to its competition, and put the drive firmly in the strong but not spectacular space.

Compared to the likes of the WD_BLACK P40 Game Drive, the speeds just don’t stack up; it finds itself in the same camp as the Lexar SL200, Samsung T5, and Seagate Fast SSD. However, the upside of this is that the drive never gets hot and can keep going all day long at the same rate, making it super reliable overall, and perfect if you need a PS5, or PS5 Pro, workhorse.

But even if it’s not swimming in the fastest of waters, given its reliability, simple-to-use nature, and slick officially-licensed design, the Seagate Game Drive External SSD is an easy drive to recommend.

The Seagate Game Drive External SSD next to a PS5 and DualSense controller on a black desk

(Image credit: Future)

Should I buy the Seagate Game Drive External SSD?

Buy it if...

You want a premium, officially licensed external storage solution for PS5
The Seagate Game Drive External SSD is perfect for PS5 users, not least because it’s an officially licensed product and beautifully shares the same aesthetics as the console. Factor in its reliable job, then it's an ideal storage companion for PS5 users. View Deal

You value SSD speeds over HDD capacity
If you have the budget for an SSD then the performance you get here over an HDD is sizeable and you won’t look back. If you’re looking for a boost to speeds and performance over an older HDD solution then this is it.View Deal

You only need a smaller storage amount
If you’re only after a (relatively) smaller amount of external storage then the Seagate Game Drive External SSD is an ideal external storage solution for you, especially if you value its tidy speeds.View Deal

Don't buy it if...

You need maximum value from an external storage solution
As an SSD, this drive does have a higher price of admission than traditional HDDs. If you’re happy to forego top speeds to maximize your bang for buck, then an HDD may be a better fit for you. View Deal

You want the absolute fastest external SSD speed going
While competent and reliable, the read and write speeds of the Seagate Game Drive External SSD aren’t enormously beastly by any means, and there are faster external SSDs available if that characteristic is of paramount importance to you.View Deal

Also consider...

Still not sold on the Seagate Game Drive External SSD for PS5 and PS4? Here’s how it compares to two similar products so you can compare.

WD Black P40 Game Drive
If you must have the best speeds possible in your external hard drive for PS5 then the WD Black P40 Game Drive is one of the best options at the top end of the market. Offering blistering speeds for an external hard drive, WD Black’s gaming storage pedigree, and a slick look to boot, this is a quality premium option.

For more information, check out our full WD BLACK P40 Game Drive review. View Deal

Seagate Game Drive for PS5
If you just need a simple external storage solution on PlayStation then the Seagate Game Drive for PS5 is easy to recommend. Despite being an HDD rather than an SSD the performance is reliable and excellent, and the value, and bang for back here are terrific. If you’re looking to maximize what you get and need a larger capacity, then this is a fine option.

For more information, check out our full Seagate Game Drive for PS5 review. View Deal

How I tested the Seagate Game Drive External SSD: One-minute review

  • Used the drive nearly every day for around two weeks
  • Played PS4 games from it, and regularly moved PS5 games to and from it
  • Compared it to my internal PS5 SSD and other external HDDs on PS5
  • Compared it to my day-to-day HDD on PC

I incorporated the Seagate Game Drive External SSD into my PS5 setup and used it as an extension of my console’s storage for around two weeks. In that time, I copied and stored multiple PS5 games numerous times - timing every transfer manually as well as using the PlayStation’s own estimates - and ran PS4 games from the drive too. I used both the drive’s cables and tested in both the PS5’s USB-A and USB-C ports.

I tested the Seagate Game Drive External SSD against other Seagate external HDDs on PS5 to confirm its speed and the increase in performance the SSD offers. I also made the same comparison with my daily external HDD, the Lacie Rugged, on PC.

Read more about how we test

First reviewed October 2024.

Razer Iskur V2 review: sleek design and superior support
9:00 pm | October 18, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

One-minute review

The Razer Iskur V2 is an excellent seat, with many compelling features that put it right up there with some of the best gaming chairs and most comfortable gaming chairs today. Its flagship innovation is its 6D lumbar support, offering six directions of adjustment which the manufacturer claims is a world first.  

This is effectively an in-built lumbar pillow, with an adjustable height and depth that can be easily tweaked via knobs on each side of the backrest. It’s a similar system to that found with the Secretlab Titan Evo 2022 and the original Razer Iskur model but has the unique ability to swivel and pivot alongside your body rather than just being a static part of the chair.

If you’re like me and frequently shift around while you sit, the additional comfort that this brings will be immediately noticeable. The 6D lumbar support system keeps the lumbar pillow pressed up against your back as you lean, ensuring that you always maintain the correct posture. The feeling definitely took some getting used to at first and might be a poor fit for those who prefer a more relaxed sitting position, but I found that it offered some of the best support that I have ever experienced in a chair at this price.

The 4D armrests are also a standout inclusion. They’re constructed with plenty of durable metal elements and feel completely stable and solid while still offering all of the adjustability that you could feasibly need. That’s not to say that the rest of the chair isn’t uniformly high-quality though. I tested the stylish Black / Green colorway and the upholstery was flawless across the board. The casters are also superb, as is the thick metal chair base.

My only complaint is more of a nit-pick than anything else and relates to the included head pillow. It’s a nice bonus and is very comfortable and soft, but I found that it was quite difficult to keep attached to the chair. It uses a rather unwieldy strap which, despite my best efforts, sometimes allowed it to slide right off the top of the backrest and onto the floor. 

This is not a complete dealbreaker of course, as many prefer to avoid head pillows entirely, but it is the one area where the Secretlab Titan Evo 2022 takes a clear lead. That chair’s magnetic neck pillow is simply better and would make it my choice if you know that you really need one.

A close-up top of the Razer Iskur 2.

(Image credit: Future)

Price and availability

  • $649.99 / £599.99 
  • Available via Razer and Amazon 
  • EPU leather and fabric options 

The Razer Iskur V2 costs $649.99 / £599.99. This is about $130 / £185 more than the Secretlab Titan Evo 2022, which is going to be its biggest competition in this price range. Although I think the build quality and features of the Razer Iskur V2 are great even when factoring in the cost, the question of which you should choose is going to come down to your usage habits.

If you often use a dedicated lumbar pillow, the Razer Iskur V2 is the clear winner. A lumbar pillow is not included with the Secretlab Titan Evo 2022 and the Secretlab Lumbar Pillow Pro is sold separately for $79 / £69, taking a decent chunk out of that price difference. I also found the 6D lumbar support system to be superior to a conventional pillow, which definitely justifies the added expense.

The Razer Iskur V2 comes in two finishes: EPU leather and fabric. EPU leather is available in both a striking Black / Green and a more plain Black, while the fabric only comes in a dark gray. All of these options should pair nicely with many of the best gaming desks, which tend to come in darker colors.

Specs

Design and aesthetics

  • Very attractive design
  • Lovely EPU leather finish
  • Feature-rich 6D lumbar support system

The Razer Iskur V2 follows quite a conventional gaming chair design, with that recognizable racing seat look. Although it's nothing revolutionary, the overall aesthetic is elevated by some excellent little details. My Black / Green model features some bright green stitching which adds some pleasant contrast to the chair’s silhouette. There’s also quite a subtle carbon-fiber-like texture on its trim, adding another visual element to keep things interesting.

It's a little different on the seat itself, though, which has an almost scaly look. This extends to the 6D lumbar support system, which sits at the bottom of the backrest where you would normally position a traditional lumbar pillow.

A close-up of the adjustment knobs on the side of the Razer Iskur V2.

(Image credit: Future)

On the right-hand side of the backrest, you’ll find an adjustment knob, which increases or decreases the depth of the 6D lumbar support system. It offers a fantastic range of adjustability, increasing the support system’s curvature by quite a large degree. As someone who has always preferred quite a firm lumbar pillow, I was able to find the absolutely perfect setting in a matter of minutes. There is an adjustment knob on the other side of the backrest too, designed to raise or lower the 6D lumbar support system. The effects of this knob are much less pronounced, but it does let you raise or lower its position on your back by a few centimeters.

The armrests are generously sized and topped with quite a soft rubber material. Plenty of metal is used across the chair’s construction, from the armrests to the chair base, and everything feels impressively durable.

While the 6D lumbar support is built-in to the chair and can't be removed, a separate head pillow is included in the box. It’s very soft with a plush exterior and an adjustable strap that attaches it to the top of the backrest. 

A close-up 6D lumbar support system of the Razer Iskur 2.

(Image credit: Future)

Comfort and adjustability

  • Very spacious
  • Brilliant levels of comfort
  • Head pillow is a bit annoying

The Razer Iskur V2 is fantastic in terms of comfort. It has a generously sized seat, with much more space than the Secretlab Titan Evo 2022 but doesn’t feel overly large. The same is true of the backrest, which I found almost perfectly followed the overall curve of my back and shoulders without ever seeming too tight or cramped. The 6D lumbar support system is seriously comfortable, especially after you spend a few moments finding your ideal settings. I sat on the chair for hours at a time throughout my testing period and never found it to cause any kind of stiffness or discomfort.

The included headrest is also pleasant but, unfortunately, no matter how much I tightened the strap I found that it would end up all over the place. It would loosen itself and slide further down my back over the course of a few hours or even end up on the floor as I repositioned my shoulders to sit upright. It’s a bit of a shame, as this one setback stops the Razer Iskur V2 from offering a simply perfect level of comfort.

When it comes to adjustability, you have the option to tweak the depth and position of the 6D lumbar support system on top of everything that you would expect from a premium gaming chair. This includes gas lift height adjustment up to 90mm, a backrest recline up to 152 degrees (which can be locked at your desired angle), the ability to enable a seat title and determine its tension, plus 4D armrests.

Each of these armrests is controlled via three buttons, one allows you to twist it or move it inwards and outwards, another lets you twist or move it from front to back, while the last lets you adjust its height. All of the adjustments are intuitive to use and detailed extensively on the Razer support website.

A close-up of the arm rests of the Razer Iskur 2.

(Image credit: Future)

Assembly

The assembly of the Razer Iskur V2 is absolutely flawless and is easily among the smoothest that I’ve experienced with a gaming chair. All the required tools are included in the box, alongside a nifty pair of gloves to protect your hands. Every important screw is already in the right position when the chair arrives, making the process extremely straightforward. You simply have to take each set of screws out, slot the chair together, and then put them back in.

The armrests come pre-attached, though you might want to tweak their position out of the box, and an exceptionally clear instruction sheet is included too. The process took me just under 20 minutes and, while I am very experienced with putting chairs together, I would have no qualms recommending this to someone who has never built a gaming chair before.

Assembly of the Razer Iskur V2.

(Image credit: Future)

Should I buy the Razer Iskur V2?

Buy it if...

You love lumbar support
The standout feature of the Razer Iskur V2 is its excellent 6D lumbar support system. It’s superior to a conventional lumbar pillow, offering greater comfort if you frequently shift around in your seat.

You want a great looking chair
The Razer Iskur V2 looks superb, with a sleek design that has plenty of subtle details to help set it out from the crowd. If you’re a fan of Razer’s aesthetic, this would be a great addition to your setup.

Don't buy it if...

You need a more secure head pillow
The head pillow can be a bit of an annoyance, especially if it comes loose while you’re playing. Consider something like the Secretlab Titan Evo 2022, which uses magnets in its pillow, if you’re a big head or neck pillow user.

Also consider...

If you’re not completely on board with the Razer Iskur V2, then these two alternatives are worth considering.

Secretlab Titan Evo 2022
The Secretlab Titan Evo 2022 is definitely the Razer Iskur V2’s biggest competition. It comes in cheaper and offers a similarly high quality build, though does not include any lumbar support out of the box.

For more information, check out our full Secretlab Titan Evo 2022 review

Razer Fujin Pro
If you’re after a Razer chair but have an even more generous budget, then the Razer Fujin Pro is the absolute cream of the crop. It’s highly adjustable and very comfortable.

For more information, check out our full Razer Fujin Pro review

A close up of the head pillow of the Razer Iskur V2.

(Image credit: Future)

How I tested the Razer Iskur V2

  • Tested for a month
  • Used for work and gaming
  • Compared against other gaming chairs

I tested the Razer Iskur V2 for over a month, using it every day in our London office. During that time I sat on the chair for extended periods and tested it with a mix of productivity tasks and gaming via cloud streaming services such as Amazon Luna.

In my time with the chair, I endeavored to test all of its available features and carefully compared the experience with my hands-on testing of other chair models including the Secretlab Titan Evo 2022, AndaSeat Phantom 3, Herman Miller Sayl, and more.

Read more about how we test

First reviewed October 2024.

Enotria: The Last Song review: gorgeous world, lackluster combat
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 19, 2024 

If I had a nickel for every time a soulslike was inspired by Italian source material, I’d have two nickels. Which isn’t a lot, but it’s weird that it’s happened twice. This second time around it’s Enotria: The Last Song, following on from 2023’s excellent Lies of P.

Enotria is more inspired by Italian folklore rather than a single piece of media, however, and it forms the backdrop of a visually striking world with loads to love about its setting and worldbuilding. To many, this alone is worth playing Enotria for - just to see how gorgeous and creative its environments get.

It’s a game that’s otherwise sadly let down by a convoluted mess of gameplay systems - from swathes of equipment and ability categories to the use of Italian nomenclature for items and status effects. It can be quite to wrap your head around, and that’s before getting to some rather weightless-feeling combat and lackluster boss encounters. However, I still think Enotria is worth a playthrough for its stunning environmental design and occasionally clever level layouts. 

Life of the party

Enotria: The Last Song

(Image credit: Jyamma Games)

In a world inhabited by puppet-like humanoids, you are the Maskless One, a being that can assume various forms (and thus playstyles) by wearing a variety of masks you find throughout the game. Said masks change the Maskless One’s appearance and provide unique bonuses. One mask, for example, might boost heavy attack damage, while another can increase the number of replenishable healing items you can carry.

Masks form the base of your loadouts, of which you can set up to three. Within a single loadout, you can equip up to two weapons, four active skills (known here as ‘Lines’), six passive abilities which can be unlocked via a skill tree, a parry stone that grants unique effects upon successfully guarding, as well as an ‘Aspect’ which can boost or take away from the game’s five governing stats.

Best bit

Enotria: The Last Song

(Image credit: Jyamma Games)

Enotria’s art direction is simply sublime. The gorgeously detailed environments are vividly colored, often sun-drenched, creating quite a pleasant atmosphere that isn’t common in the soulslike subgenre.

It’s all rather a lot to take on board, and Enotria doesn’t do a particularly good job of explaining it all - even in its early tutorial segments. As a result, you can spend a lot of time wondering just how each individual piece of your loadout will actually benefit you. This is exacerbated by the game’s tricky terminology. 

Elemental damage effects, item names, and even the speed at which a weapon is swung are all written in Italian. I can’t complain about this too much, as it fits with the game’s overall setting and themes, but it does have an impact on readability. By the end of the game, I still had to glance at tutorial notes to remember what effects like ‘Fatuo’ or ‘Gratia’ did to enemies. Maybe I should’ve just booted up Duolingo...

Thankfully, the four main status effects - Dizzy, Wicked, Radiant, and Sick - are easier to understand. But beyond that, they’re much different and more interesting than your usual poisons, paralysis, and so on, in that they all carry a beneficial effect in addition to a negative one.

Dizzy, for example, reduces your overall defense, but also buffs your damage and stamina regeneration rate. Radiant is super cool, causing you to regain health points (HP), but being attacked will trigger an explosion that will deal massive damage to you. I absolutely love this and shows that Enotria does think outside the box in many of its gameplay aspects; I just wish it was all explained a little better in-game. 

All the world's a stage

Enotria: The Last Song

(Image credit: Jyamma Games)

One thing that doesn’t need explaining is Enotria’s stunning world design. Its sun-drenched environments pop with vivid color, something I’m really not used to seeing in the best soulslike games which are usually suitably dour in tone. Definitely play Enotria on an HDR-capable display if you can; the game is certainly suited for it.

I was also really impressed with Enotria’s level design overall. While not quite reaching FromSoftware levels of intricate, Enotria presents plenty of winding streets, alleyways, nooks, and crannies that encourage the player to go off and explore, all while keeping the critical path easy to follow. It strikes a great balance between linearity and optional exploration.

The game does sadly fall quite short in the combat department. While serviceable for a soulslike, weapon strikes often feel lacking in impact, leading the whole affair to feel fairly listless. It’s not awful by any means, but not as engaging as some of its contemporaries including Lies of P and of course Elden Ring. 

The game is also fairly easy overall; upgrade materials are plentiful, as is experience (EXP) needed to level up. In fact, I’d hit level 60 just a handful of hours into my first playthrough. It’s a relatively short game, too, especially for a soulslike. You can handily clear the game within 20 hours, which enables Enotria to execute very good pacing, and the game does not outstay its welcome.

Sadly, boss fights are also quite a let down with many encounters following the Dark Souls 2 formula of ‘big dude in armor’. There are some standouts with really striking designs - like Zanni The First Mask with his twisted, monstrous form - but even they fall short in the difficulty department. Going up against a towering major boss, only to clear it in less than a couple of minutes on my first attempt was a common occurrence, which certainly felt anticlimactic. 

Accessibility

There aren’t a ton of accessibility options in Enotria: The Last Song. However, what’s here is welcome. There are colorblind modes for deuteranopia, tritanopia, and protanopia and you can even adjust their strength on a scale of zero to 10. There is also subtitle support for 13 languages (as well as an Italian dub for voiced audio, which is a nice touch).

Should I play Enotria: The Last Song

Play it if...

You want a distinct soulslike experience
Cool status effects, impressive loadout customization, and excellent level design all make Enotria worth playing through at least once. 

You love original and offbeat art direction
There isn’t a single game that looks like Enotria, and it accomplishes its setting, tone, and art direction all phenomenally well. 

Don't play it if...

You’re after a meaty and challenging experience
The relatively short runtime and often listless, easy combat are arguably the weakest parts of Enotria. The boss fights in particular, are a sharp letdown. 

How I reviewed Enotria: The Last Song

My playthrough of Enotria: The Last Song lasted about 14 hours and I experienced most of the game’s boss fights and locations with plenty of exploration and item hunting mixed in. I also endeavored to try out a bunch of different loadouts via the Mask system.

I played Enotria on PS5 with a DualSense Edge controller on an LG CX OLED TV, almost exclusively in its 60fps performance mode which I found to hold up extremely well with little if any frame drops at all. The 30fps graphics mode is similarly stable and provides an impressive bump in detail, though I found the game to be more enjoyable and fluid at the higher framerate option.

First reviewed October 2024.

Just Dance VR: big on style, lacking in substance
1:30 pm | October 16, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

It’s 2020, the height of COVID-19 lockdowns, and the Oculus Quest 2 – an affordable yet capable VR headset – has exploded in popularity because everyone wants to feel like they aren’t trapped inside. Had the virtual reality dancing game Just Dance VR launched in this era of VR gaming I’m confident it would be considered one of the best VR games of the day.

Review info

Platform reviewed: Meta Quest 3 and Meta Quest 3S
Available on:
Meta Quest 3, Meta Quest 3S, Meta Quest 2
Release date:
October 15, 2024

The immersive 360-degree dance sessions are bursting with color and good vibes. And if you have someone to play with – especially local co-op via pass-and-play – it’s hilarious to watch as you each flail about or fire up your competitive spirit as you aim to demolish the high score they just set.

And if you live alone, you can hop into the multiplayer hub world to Just Dance with players from anywhere in the world.

But in 2024, the year we’re actually getting this Just Dance VR port, the game already feels out of date thanks to a setlist of years-old tracks that don’t compete with the 2024 chart toppers found on Just Dance 2025 which was also just released. Factor in that Just Dance VR doesn’t take full advantage of its 360-VR stages, as well as lacks a mixed reality mode like some other recent VR rhythm games – which makes modern XR titles feel more approachable to newcomers – and I can’t help but feel this title will struggle to find an audience even amongst Just Dance fans.

A Little Just Dance Never Killed Nobody

If you were expecting anything other than Just Dance but in VR then you’ll be disappointed. Everyone else can groove along with the series’ signature dancing gameplay.

For the uninitiated, unlike Beat Saber, Samba de Amigo, or other rhythm games, Just Dance VR isn’t simply about striking poses or smashing blocks to a beat, it’s about following the on-screen coach as best as you can while they take you step by step through an actual dance routine. There’s a track that clues you into what move you’re about to perform, but otherwise, it’s basically a gamified dance lesson.

And the coach isn’t simply in a comfy tracksuit and hoodie like an 'IRL' coach, they’re dressed to the nines in thematic outfits that perfectly match the immersive stage they’re performing in or the vibe of the artist they’re performing to – like the rebellious band captain who leads the charge as Hollaback Girl blasts through their high schools’ speaker system. Seeing the vibrant splashes of color and slight absurdity of it all, you can’t help but crack a smile while you play through Just Dance VR’s best levels.

As you progress you’re judged based on the movements of your hands as an estimate for how well you’ve performed the dance as a whole. Though estimate is the keyword here.

My biggest gripe with the dance scoring system is that it feels entirely arbitrary. No matter how poorly I know I’ve performed, I still manage to get at least five stars on pretty much every track because I vaguely wave a hand in the right place. I don’t say this as a flex, I say that because it feels like I’ve been handed a participation trophy.

I know, I know, as a family-friendly game, there’s nothing wrong with Just Dance’s kinder approach to judging dance skill, however for me the inflated scoring system doesn’t encourage me to push for that five-star Superstar rating over several playthroughs. Because my achievements feel undeserved, I instead feel like any further success would feel equally unrewarding.

But these disappointments could be brushed aside if the tracklist featured some amazing music that I could have a blast dancing to.

Wake Me Up when the tracklist’s better

Unfortunately, Just Dance VR’s track selection feels lackluster, and especially dated next to the modern chart-topper-packed setlist of Just Dance 2025 which was also released on October 15.

Where the flat edition offers dances to Espresso by Sabrina Carpenter, Exes by Tate McRae. Lovin’ On Me by Jack Harlow, and Yes, and? By Ariana Grande (via DLC) – to name just a selection of its best tracks – the VR version instead boasts Beauty and a Beat by Justin Bieber (Ft. Nicki Minaj), Dark Horse by Katy Perry, and Lights by Ellie Goulding.

Best bit

A white man in a top hat dancing in a gold room

(Image credit: Ubisoft)

I Just Dance VR for pass-and-play, it's so much fun to watch other people try their best to match the couch's moves.

That’s not to say some of the VR picks aren’t fantastic – I love Hollaback Girl, Don't Stop Me Now, and Thank u, next as much as anyone, even in 2024 – and Just Dance games have pretty much always featured a mix of older or newer songs.

This VR game doesn’t feature that mix, just a lot of older stuff – it’s like opening a pack of Jelly Babies and mostly seeing the colors you aren’t a fan of.

So for people looking to pick up a new Just Dance game in 2024 this VR entry doesn’t feel like the one they should go for – doubly so when you factor in that many of the best tracks (at least the ones I liked the most) are also playable in Just Dance 2025 via the Just Dance Plus subscriptions service.

There is something to enjoy in Just Dance VR. The vibrant forgiving gameplay will definitely appeal to a younger audience – as the series always has – and in terms of VR rhythm games it is somewhat unique in that it’s actively teaching you a full-body dance rather than having you simply smash targets, which could appeal from a VR perspective. It's just not the best Just Dance game to release in 2024; so if you have access to a Nintendo Switch, PS5, or Xbox Series X or Series S you’ll probably be better served by Just Dance 2025 which delivers basically identical gameplay with a much wider range of excellent music choices.

Arms point at glowing billboards in this neon city of dance at night

Is Dancity pronounced Dan-City or Dance-City? (Image credit: Ubisoft)

Should you play Just Dance VR?

Play it if...

You love silly party games
Just Dance VR excels as a pass-and-play title. Throw the live Quest feed up on a TV or stream it to your phone and you'll have a good laugh playing this with your friends and family.

You want a child-friendly VR game
Vibrant colors, accessible controls, and a forgiving scoring system make this an ideal choice for younger VR players.

Don't play it if...

You have another console
If you have a Nintendo Switch, PS5, or Xbox Series X then Just Dance 2025, which also just released, may be a much better choice given its music selection.

You're looking for a challenge
As a game, Just Dance VR feels a lot more forgiving than other rhythm games. There is difficulty in perfectly matching the dance moves, but it's hard to track your full-body motion in VR to judge yourself, and the in-game scoring system doesn't seem to mind if you make mistakes.

Accessibility

As VR games go, Just Dance VR is fairly accessible. You do need to be able to stand and have a full range of movement to perform the game’s routines, but it does offer comfort controls like teleportation-style movement for navigating its hub world which should vastly reduce motion sickness compared to smooth analog stick movement.

Dancing in levels can be a tad disorienting so make sure you have a large, clear play space (so you don’t accidentally kick or trip over something). I was a little surprised that this title doesn’t offer a mixed reality mode – like we saw for Samba de Amigo VR – as these blended reality games are typically easier for VR newcomers to get accustomed to, and would reduce the potential of you bumping into a hazard as you dance.

How I reviewed Just Dance VR

My first few play sessions were on my Meta Quest 3, however, when I received the Meta Quest 3S to test for my Meta Quest 3S review I swapped to playing Just Dance VR exclusively on that headset. I played through most tracks at least once and explored the hub worlds – Dancity and the Apartment – to try the different mini-games they offered and test the teleportation movement.

I wasn’t able to test the online multiplayer functionality, but my partner and I did a couple of pass-and-play sessions to experience couch co-op (and laugh at how silly we both looked). This almost meant I could get her thoughts on the title as she has a lot more experience with the Just Dance series than I do.

My Quest 3 was outfitted with the Razer head strap and silicone facial interface, but the Meta Quets 3S I used was exactly as it comes out of the box.

First reviewed October 2024

Until Dawn review: the horror classic gets a scary-good visual and technical update
5:50 pm | October 15, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PC
Release date: October 4, 2024 

Until Dawn has leaped from the shadows to reacquaint fans with yet another creepy horror game classic. But while this new version of Sony and Supermassive Games' playable slasher flick spawned from the 2015 PlayStation 4 original, it's not being billed as a ‘remaster’ or ‘remake.’

Perhaps that's because Until Dawn brings a bit from both camps. Like most remakes, it's been rebuilt from the ground up – a fact that's showcased in every frame of its stunning, Unreal Engine 5-fueled visual presentation. But save for a few other tweaks and additions, the rest of the experience will feel very familiar to anyone who braved Blackwood Mountain nearly ten years ago.

The result is a definitive, director's cut-like offering that retains the appeal of its predecessor, while also making it a whole lot prettier. It’s potentially one of the best PS5 games right now, but that's not to say Until Dawn is perfect. Even more changes, extra content, and a cheaper price tag would've been appreciated. 

 Mostly familiar frights

A character exploring a basement in Until Dawn.

(Image credit: Sony)

Until Dawn's core gameplay, story, and characters (including strong performances from Rami Malek, Hayden Panettiere, and Peter Stormare) mostly remain unchanged from the original. Once again, players are put in the quaking boots of eight young adults who've reunited one year after a tragic, mysterious event put two of their friends – twin sisters – on "Missing Person" posters. Hoping to honor their pals, and also put the painful past behind them, the group meet at the same remote mountain estate where the girls were lost.

Unsurprisingly, things go south before the friends can crack their first beer, leading the player to navigate them through a living nightmare that lasts, well, until dawn. As the scared crew begins to splinter – like typical horror movie victims – players take control of the individual characters on their separate paths. What differentiates Until Dawn from most games though, is the fact that any of the protagonists can die. Depending on how you steer the story, you may reach the credits with everyone still breathing – or all eight in body bags.

Whether or not they survive or die largely depends on a few things, most notably your dialog choices along the way and how well you perform quick-time events. It's a unique, risky formula that Supermassive pretty much nailed, and new developer Ballistic Moon has smartly not messed with. The result is a highly cinematic, character-driven, story-focused – but not narratively linear – experience that essentially makes you feel like you're playing a horror movie.

Cinematic slasher 

The environment in Until Dawn.

(Image credit: Sony)

While its gameplay loop is largely unchanged, Until Dawn's visual presentation has received a scary-good makeover. Entirely rebuilt in Unreal 5, the game has been brought up to speed with – and sometimes surpasses – PlayStation 5's prettiest first-party stunners. 

In fact, the first thing that hits you when you fire up the game isn't the business end of a psychopath's blade, but the striking character close-ups. The incredibly realistic models sport the sort of nuanced details – from facial stubble and pores to birthmarks, blemishes, and, of course, blood – usually reserved for live actors. 

But while I spent an embarrassing amount of time studying the imperfections on Peter Stormare's face, it was the lighting work that regularly had me pining for a photo mode (which is unfortunately not included). The varied, specific effects that came from different sources, including moonlight, lanterns, lighters, flashlights, smartphones, and more literally stopped me in my tracks on several occasions. 

Of course, the presentation is at its breathtaking best when all these enhancements combine to deliver something truly eye-popping. Fairly early in the 8 or so-hour story, for example, you'll find yourself clutching a lighter as you navigate a narrow, dark hallway. You'll immediately spy the slick effects cast on the walls and items surrounding you, but you'll also want to stop and stare at your bespectacled character's face. On top of the aforementioned facial details being realistically lit by the tiny, dancing flame, you can see its flicker reflected in his glasses while its glow illuminates the individual hairs on his parka's fur hood. 

A definitive edition, with a scary price 

The environment in Until Dawn.

(Image credit: Sony)
Best bit

The environment in Until Dawn.

(Image credit: Sony)

Having played the original multiple times, I found myself enjoying the remake more for its stunning visuals than its jump scares. The best moments were any that saw its graphical upgrades – from the enhanced lighting work to the richly detailed character models – firing on all cylinders. 

The lighting and character models steal the show, but they're not the only upgrades the game has received. Adding to the nerve-fraying atmosphere is the DualSense Wireless Controller's adaptive trigger, haptic feedback, and other immersion-ratcheting features. Like the lighting work, these inclusions never settle for a ‘one size fits all’ approach, but are rather nuanced and situational. 

So while you probably expect the feel of your footsteps to change organically when you proceed from a snow-covered dirt path to an icy wooden bridge, you might be surprised when the rumble of a power generator delivers a different sensation than a reverberating boiler. A less subtle, but no less effective trick, includes the DualSense mimicking your pounding pulse while you're tasked with keeping the controller completely still.

Until Dawn has also stripped out its predecessor's fixed camera for a closer, over-the-shoulder view that offers far more freedom. In a game that's often controlled with quick-time events, it feels good to have a bit more leeway when simply exploring, taking in the sights, or searching for collectibles. And on the topic of shiny trinkets, this updated take has also added more hidden totems, and creepy wood carvings that trigger deadly premonitions when interacted with.

A character walking into the woods in Until Dawn.

(Image credit: Sony)

Until Dawn's most notable enhancements undoubtedly deliver a more cinematic, immersive experience, ensuring the game is back in my regular nightmare rotation. Still, I would've liked to see these updates complemented with some fresh content or new features that better justify its $60 price tag. 

The story's prologue has been, er, fleshed out a bit more, and new post-credits scenes do offer some fun surprises. But these inclusions, while welcome, generally feel like director's cut extras rather than significant additions. All that said, if you've never played the original or you're a super-fan looking to have your pants scared off all over again Until Dawn's got you covered like a blood-soaked sweater. 

Accessibility

Keeping in line with Sony's more recent first-party releases, Until Dawn features far more accessibility options than its predecessor. Before starting the game, it offers multiple selections for subtitles and a screen reader. Once inside the game, you can dig deeper into these specific features by going into the settings menu. Various other adjustments, from content censoring and camera movement to gameplay difficulty and even the ability to disable the game's "don't move" challenges, can also be tweaked in the settings menu. 

Should I play Until Dawn?

A character walking around in Until Dawn.

(Image credit: Sony)

Play it if…

You're a horror fan seeking your next fix
Until Dawn is as close as you'll come to a playable slasher movie. It's also incredibly accessible, so even if you're not much of a gamer – but love the idea of interacting with a horror movie – you’ll be able to dive right in. 

You loved the game, but haven't returned to Blackwood Mountain since
Until Dawn is the same game you remember, but with significantly better visuals and other presentational upgrades that complement its cinematic qualities. It's the definitive version of the horror classic. 

Don’t play it if…

You remember the original well
While Until Dawn looks a whole lot prettier and benefits from a few other tweaks, its story and core gameplay are unchanged. If the original was a one-and-done for you, the remake won't convince you to come back.

How I reviewed Until Dawn

I spent about fifteen hours playing Until Dawn, completing its eight or so-hour campaign before replaying some portions to test out the choice-driven dialog systems and other features – like keeping characters alive – that encourage replayability. 

I paid particular attention to the various graphical upgrades, as well as the new DualSense integration. I also fired up the original version to compare both the visual and the new over-the-shoulder camera.

I played on my PlayStation 5, using a DualSense Wireless Controller, on a budget model TCL 4K display with HDR. I primarily tested with the television's stereo audio but also played for a few hours with PlayStation's Pulse Explore earbuds. I also paired the latter with PlayStation Portal, which made for some especially spooky sessions while tucked into bed.

First reviewed October 2024.

Super Mario Party Jamboree review: party over here
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: October 17, 2024 

With the holidays fast approaching, you can’t really go wrong with a new Mario Party game as the best way to bring people together or drive each other crazy. Super Mario Party Jamboree is even more special as the third entry on the Nintendo Switch, which feels like a big blowout for both the series and the console, as it takes the best of everything to make it the Mario Party with the biggest and most varied amount of content for every type of player.

Motion controls are back for those who enjoyed them in Super Mario Party, though if you didn’t you can opt out as they only take up a small portion of the more than 110 minigames in Jamboree. There are even more options for online multiplayer, including two modes made exclusively for online play (or AI if matchmaking becomes an issue). 

Minimayhem

A screenshot of a balancing ball minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

For newcomers, the Switch game Super Mario Party Jamboree is essentially an interactive board game where up to four players roll (or rather bump) dice to move across a range of lovingly designed Mario-themed boards, competing to win coins and in turn obtain stars to come out on top. That’s the civil description, as of course it also involves a lot of shenanigans with minigames where you’re actively screwing over your rivals to bag the most coins or having to work together in 2v2 or 3v1 minigames.

Those underhanded tactics, often based on luck, also play out on the board themselves, each with different mechanics and paths to take. For example, on Goomba Lagoon, the changing tide might find you stranded and going around in circles for a couple of turns, and while the star is always at the same location in Mario’s Rainbow Castle, you can flip the rules so that your rival has the misfortune of collecting a fake star instead. Nothing however is quite as evil as getting a Boo to steal stars for you.

Best bit

A screenshot of a culinary minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

As a fan of rhythm games as well as being a bit of a foodie, I couldn’t help but instantly take to Rhythm Kitchen, which combines well-timed motion-controlled shaking with food-themed minigames. From spreading butter on bread slices to skewering meats and vegetables flying towards you, it’s all rather delightful. For those less motion-inclined, there’s also some mouthwateringly-rendered food in button-based minigames that can also be grouped together in Minigame Bay’s Daily Challenges.

This level of unpredictability is, much like the controversial blue shell in Mario Kart, Nintendo’s unique brand of leveling the playing field, so that no matter how good or bad you think you are at Mario Party, everyone’s got a chance to be a superstar. Even then, minigames, from the super-short item minigames to the gauntlets required to obtain an ally character who can also double your rewards, are simple and intuitive enough for players of all skill levels to understand, while by default you can practice as long as they like until everyone’s ready to play the minigame for real.

Suffice to say that much of what makes Mario Party work so well is being able to play together, so I found the board mechanics and watching everyone to have their turn tedious when just playing solo with AI players, even with the option to speed up some animations. Boards can be played online too, and there are some charming emotes you can use, which have also been designed so that trolls can’t spam them repeatedly, but even post-pandemic, it’s a poor substitute to being in the same room. If you are going to play online, then I can only recommend setting up a group with friends instead of random matchmaking and to also have your own separate voice chat group rather than the Switch Online app. 

Don't play alone

A screenshot of a golf minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

While the main attraction, boards are just one aspect of Super Mario Party Jamboree, as you can traverse this bountiful party resort, reminiscent of Wii Sports Resort’s Wuhu Island, and pick a range of other modes, while the Party Plaza hub also contains what you could call the game’s single-player campaign; Party-Planner Trek.

It’s the weakest element of the package, since playing Mario Party by yourself can feel like a drag outside of minigames. It’s all the more peculiar that it guts the boards of their inventive mechanics as you simply move across them freely while ticking off a series of mundane fetch quests to earn mini-stars. It may be a short campaign but I still resented playing this mode in order to rank up with achievements and unlock game content. Your mileage may vary with unlockables, but I found it frustrating that the game’s newest features, such as new playable characters Pauline and Ninji, require jumping through a bunch of hoops first. 

Faring better is side content that cuts out the futz and focuses on minigames. Minigame Bay is the perfect pitstop for short burst sessions, whether you want to play whichever of the more than 110 minigames available or jump into the Daily Challenge, with a selection of minigames grouped into themes. I was however most taken by the bespoke motion-themed islands, such as Toad’s Item Factory, a series of puzzle challenges as players guide balls around to a goal using motion-controlled platforms and blocks, and which feels fun even when soloing. 

For the times when getting people together is impossible, there are also online-specific modes. Compared to the stop-start of co-op-based Bowser Kaboomb Squad, the 20-player Koopathlon has a peculiar charm to it as you’re competing against other players but almost always in parallel. Each minigame you’re thrown into gives you the chance to collect as many coins, which in turn keeps your character moving along a racetrack that’s also visible to the right of the screen. It’s a refreshing mode in a post-Fall Guys world and one that may have the most staying power, given its also button-only minigames make it easy to jump into for a quick handheld session. 

Accessibility

Super Mario Party Jamboree doesn’t have accessibility settings as such but you’ll have the option to toggle various settings before the start of any mode. These include adjusting difficulty, whether or not to start each minigame with a tutorial, or the option to turn off motion minigames. Note that there are no alternate button controls for motion minigames, which means modes such as Rhythm Kitchen will be inaccessible if you’re not able to play with the required control configuration.

A screenshot of a musical minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

Should you play Super Mario Party Jamboree?

Play it if...

You love having people over for couch multiplayer
Getting up to four people together in front of the TV is the way Super Mario Party Jamboree is best experienced, providing all manner of charm, hilarity, and shenanigans that anyone can enjoy.

You’re after a varied party package
There’s not just a large selection of boards but other modes, including some dedicated to motion controls, that provide a good variety if you’re after a quick burst of fun.

Don't play it if...

You’re prefer single-player Mario adventures
The joy of Super Mario Party Jamboree comes from playing with others in the same room. While there are single-player and online options, they pale compared to good old couch multiplayer.

How I reviewed Super Mario Party 

I played Super Mario Party Jamboree for more than 15 hours on my Nintendo Switch OLED, which included multiple local multiplayer sessions. I was able to complete the single-player campaign, unlock all the party boards, try every minigame, and unlock lots if not all cosmetic items. Nintendo didn’t host online play sessions during the review period, so my experience with the online modes was limited to playing with AI players.

I played primarily in docked mode on an LG C2 OLED TV and played with a single Joy-Con, which is the default configuration if you want to swap between button and motion minigames. I also spent some time playing in handheld mode, which didn’t impact visuals and performance but would mean I wouldn’t be able to access motion-based minigames.

Metaphor: ReFantazio review: truly a turn-based RPG for the ages
2:30 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, PC
Release date:
October 11, 2024

Shin Megami Tensei and Persona series developer Atlus is back with its first original franchise in years in the form of Metaphor: ReFantazio. This new game trades in the modern-day Japan backdrop for a decidedly dark fantasy setting - something we haven’t really seen from Atlus since the Etrian Odyssey series.

However, Metaphor’s take on fantasy is remarkably different from its peers - and it’s highly ambitious. The game presents a world racked by discrimination and a broken class system in which church and state very much operate hand in hand. It explores how peoples’ fear and anxiety can be weaponized against them - and how that can cause people to confidently act against their own best interests time and again.

This - paired with an evolution of Atlus’s challenging ‘press turn’ battle system that merges the best elements of the developer’s other franchises - makes for a constantly engaging role-playing game (RPG) that never once grew stale across its mammoth 80-hour runtime. With all that said, Metaphor: ReFantazio is easily the best RPG of the year, one of Atlus’s best games to date, and shouldn’t be missed whether you’re familiar with the developer’s back catalog or not. 

Fight for your right

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio’s world is inhabited by numerous humanoid tribes, each with their own defining features such as horns, wings, or facial markings. Most of the tribes tend to keep to themselves, with rarely a nice thing to say about one another. Most have also fallen into the teaching of the Sanctist Church, which also acts as the world’s primary governing body.

Our protagonist hails from the eldan tribe, a near-extinct race defined by the fact that they have no, well, defining physical features at all. They are the closest to resembling real-world humans and thus are the most shunned of all of Metaphor’s societies. What the game refers to as ‘humans’ are instead towering, demonic monstrosities that roam the land, terrorizing countryside and communities both. You can see a bit of meta-commentary starting to form there, then, but to divulge more here would be to encroach on spoiler territory.

The story in Metaphor begins as the world is thrust into a rite of royal succession. The culprit is a high-ranking military man known as Count Louis. After assassinating the king in cold blood and placing a curse on the prince that puts him into a coma, we, as the prince’s aide, are tasked with bringing the Count to justice. However, that’s much easier said than done; while the populace knows Count Louis to be the culprit, discontent with the royal family and the Sanctist Church have made him a popular figure and thus a frontrunner to succeed the throne.

Best bit

Metaphor: ReFantazio

(Image credit: Atlus)

The battle system in Metaphor: ReFantazio is its crown jewel. Archetypes are a phenomenal evolution of both Personas and Shin Megami Tensei’s highly customizable demon builds. Being encouraged to change up your party and archetype composition between quests and dungeons means you’ll constantly have your thinking cap on when it comes to clearing content as efficiently as possible.

Much of Metaphor’s narrative revolves around the ‘Tournament for the Throne’- a contest set into motion by the deceased king. It’s here where our protagonist and his band of comrades must make a name for themselves in order to be considered worthy of Louis’ attention.

It’s an eclectic and diverse bunch, too. There’s Strohl - a nobleman’s son bent on killing Louis after razing his village to the ground - as well as Hulkenberg, a decorated royal knight who blames herself for being unable to protect the family in her charge. And that’s just the first two party members; the rest each have their own vibrant personalities, motivations and backgrounds that are equally rich and tragic. I’m also a huge fan of the wide variety of British accents used in the game’s English dub, ranging from East London ‘cockney’ and Welsh to Irish and Liverpudlian.

Overall, Metaphor: ReFantazio presents a constantly gripping story that I found incredibly difficult to step away from. It’s a veritable virtual page-turner where I often found myself playing into the wee hours of the night just to unfurl the next chain of unpredictable events. 

Royal beggars

Metaphor: ReFantazio

(Image credit: Atlus)

The flow of gameplay in Metaphor: ReFantazio feels like a broad mixture of systems from other Atlus games. Like the Persona series, Metaphor features a calendar, but it only covers about four months as opposed to a year. The tradeoff there, then, is that you’re not attending school in Metaphor, and therefore there’s more you can do in a single day. Days are broadly split into two halves; day and night. Performing an activity consumes one of these halves, unless you’re exploring a dungeon, which will take up the whole day.

Metaphor repurposes Persona’s social link system as ‘Followers.’ There are 14 of these that’ll gradually unlock over the course of the game, and includes your party members and non-player characters (NPCs) that play a key role in the narrative. Improving your standing with your followers is crucial, as you can unlock various benefits such as increased battle experience, cheaper rates at shops, and new Archetypes to take into combat (more on those later).

You’ll also have opportunities to perform activities that increase the protagonist’s five Royal Virtues. These are Courage, Wisdom, Tolerance, Eloquence and Imagination, and upgrading them is essential to unlocking further bonuses with your Followers. My tip would be to spend your free days improving these, if you don’t have any dungeons to explore or present Follower conversations to see to.

Tasks like these will most often be done in the days you have before a plot-crucial deadline, which usually comes in the form of clearing one of the game’s major dungeons. I often found myself planning out my days in advance, and there’s a great deal of satisfaction in clearing up your to-do list with enough time to spare.

What's your Archetype?

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio employs Atlus’s ‘press turn’ style of battle system most commonly found in the Shin Megami Tensei series. Essentially, on your turn, you’ll have up to four actions based on the number of characters in your party. By attacking, guarding, or using an item, you’ll consume one of these actions by default. However, hitting an enemy’s elemental weakness (or passing a character’s action onto another) will only consume ‘half’ of it, thus increasing the number of actions you can perform in a whole turn. On the other hand, if an enemy dodges, blocks or repels your attacks, you’ll lose precious actions or possibly even your whole turn.

As a result, battles will typically either be a resounding success or a crushing disaster. Mercifully, Atlus has thrown in some lifelines this time. You can choose to restart a battle at any time (with enemy weakness and resistance analysis carrying over), and the game isn’t instantly over if the protagonist dies in battle.

The real genius of Metaphor’s battle system, though, is Archetypes, which feel more like traditional RPG classes that each bring their own sets of skills and abilities.These are Persona-esque summoned entities in appearance, but they really feel more like Shin Megami Tensei’s demons, with all the customizability and player expression those bring.

Also, there are zero restrictions on party members equipping different Archetypes. Unlike Persona, it’s not just the protagonist that gets free reign. As a result, different quests and dungeons will typically require you to change up your party and Archetype composition each time. For example, some enemies may be susceptible to a specific element, encouraging you to bring along magic casters. Others, rather humorously, might be enraged if they so much as see a staff, implying you should bring along a number of melee-based Archetypes.

Metaphor: ReFantazio

(Image credit: Atlus)

Now, party members do have base stats to consider. Hulkenberg has high Endurance by default, making her excel with tankier Archetypes like the Knight or the Brawler. Heismay (a former knight hailing from the mouse-like eugief tribe) is physically weaker but has naturally high Agility, meaning Thief and Gunner Archetypes are perfect for him. Strohl is something of an all-rounder, making him handy for trying out specialist Archetypes like Merchant (which has attacks that literally cost money) and Faker (which specializes in applying debuffs to enemies).

Archetypes also have some leeway in which skills they can equip with up to four free slots with which they can inherit skills from others. This means that you can carry over skills that you regularly rely on should a quest or dungeon require you to change up your Archetypes. Each also has its own set of resistances and elemental weaknesses, which you’ll need to take into account to avoid enemies getting too much of an advantage.

To summarize, I think this is Atlus’s most rich and in-depth battle system to date. You simply can’t plow through the entire game relying on the same handful of Archetypes; you’re constantly asked to adapt to the situation at hand. This means you’ll get plenty of use out of every party member (there’s little room for choosing favorites here), and discovering which Archetypes are best suited to each - not to mention unlocking more powerful versions of them - is an adventure in itself.

Delightfully dystopian

Metaphor: ReFantazio

(Image credit: Atlus)

While not the most visually stunning game on the market, Metaphor: ReFantazio nonetheless sells its setting with incredible art direction. The brutalist architecture of the royal capital of Grand Trad is striking, as are its dingy alleyways where the least fortunate in society congregate. Even in more seemingly well-to-do areas like the castle town of Martira or the port of Brilehaven feel like they’re subtly stagnating, helped in part by the deliberately drab color palette that goes a long way to sell the grim fantasy setting. It’s certainly Atlus’s grittiest-feeling game - probably since the PlayStation 2’s Digital Devil Saga.

The game’s soundtrack is also a highlight with renowned composer Shoji Meguro returning for the score. Here, he trades in the infectious pop beats of Persona and the grimy rock sound of earlier Shin Megami Tensei games for something more orchestral and offbeat. The battle themes are the crowning achievement here, for sure; while they took some time to grow on me, the fast-paced, almost overbearing chanting really helps drive battles forward.

Unfortunately there are some performance issues that Atlus should look to iron out with future updates. Atlus targets 60 frames per second (fps) here, but it can chug as low as 30fps in busier city areas and when traveling between zones. It does hold up better in battles and in dungeons, but overall performance is currently a blemish on an otherwise pristine package.

Accessibility

Metaphor: ReFantazio has no dedicated accessibility features, though it does have a robust difficulty selection for those who want to tailor their experience. Players can also choose to enable a network function that shows how others spend their in-game days, offering a handy bit of guidance in case you’re torn between multiple choices.

Should I play Metaphor: ReFantazio?

Play it if...

You want a truly unique dark fantasy RPG
By combining the best bits of its other series and marrying those with a firmly gripping narrative, Atlus has crafted a truly unique turn-based RPG that’s also among the best stories it has ever told.

You love highly customizable parties
Metaphor’s Archetypes mean that no two quests or dungeons are going to feel the same, and you’ll be constantly encouraged to switch up your composition, skills, and abilities for the best chance at success. 

Don't play it if...

You prefer modern settings
The grim fantasy setting of Metaphor: ReFantazio may not be to your liking if you’re more at home with Persona’s comfier modern-day adventures. 

You don’t like turn-based combat
If you prefer action RPGs or faster-paced battle systems, you might not get on with the relatively slower turn-based affair here - even if the UI and animations are perfectly snappy and responsive.

How I reviewed Metaphor: ReFantazio

My full playthrough from start to credits for Metaphor: ReFantazio lasted around 85 hours on the Normal difficulty setting. During this time, I was able to max out all Follower ranks, unlock most Archetypes and complete most side quests in addition to completing the main story.

Being a fan of the RPG genre and having played almost all major Atlus releases since the PS2’s Shin Megami Tensei 3: Nocturne, I’ve been able to experience the developer’s growth of its turn-based battle systems and storytelling over the years. With Metaphor: ReFantazio, I found a relatively much more mature story and arguably its most refined battle system to date.

I played through the game on PS5 on an LG CX OLED TV, using a DualSense Edge controller, occasionally playing with a JBL Quantum 910P gaming headset which really helped the game’s soundtrack to pop.

First reviewed October 2024.

Throne and Liberty review: an old-school, beautiful, and divisive MMORPG
10:33 am | October 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: October 1, 2024

Throne and Liberty is a new free-to-play massively multiplayer online role-playing game (MMORPG) from Korean developer NCSoft, a dev team that’s been well-known previously for such classics as the Lineage series. To date, the game has already been out - and relatively well received - in the Korean domestic market but the developer has teamed up with Amazon Games Studio to bring the game to the West.

Throne and Liberty is the publishers' third attempt to crack the Western MMO market after Lost Ark and New World - two games that have looked to refresh the genre’s stagnant popularity in recent years. Throne and Liberty is a decidedly classic take on the genre, however, with a massive focus on group player-versus-player (PvP) conflict, world content, and a relatively basic tab-target combat system. It’s the spiritual successor to the Lineage games of old and one that looks to induct itself within the ranks of the best MMORPGs by harkening back to the genre’s glory days.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Having a whale of a time 

I’ve played my fair share of MMOs over the years, and I’ll say it right off the bat - Throne of Liberty is hands-down one of the most beautifully presented MMORPGs yet. Graphically, the game pushes the genre forward with thoughtfully crafted environments that emphasize both scale and verticality across sweeping vistas. As soon as you load in you’ll be impressed at the ambitious scale and beauty of this game, and there’s rarely a zone that disappoints in this regard.

There’s nothing radical about Throne and Liberty’s world - it’s a fairly standard high-fantasy fare. But, it executes it exceptionally well on a relatively grounded aesthetic that plays well with the brutality present in the world of Solisium. You’re going to be scrambling across vast deserts, descending into dimly-lit vampire crypts, and soaring high across the map on a massive flying whale called Gigantrite - easily the coolest thing in the entire game world.

Adding to the coolness factor is the game's excellent mount system. I don’t usually get excited about MMORPG mount systems but in Throne, all players have access to druid-style shapeshifting powers from the offset. Alongside a ground-based wolf/cat travel form, players can also transform into a bird-in-flight mode and an aquatic swim mode, which makes traversing the world engaging and enjoyable. 

The story, for the most part, is standard RPG fare. You’re part of a chosen few blessed with celestial powers trying to stop an evil king from exploiting said powers and dominating the world. It’s a mostly forgettable string of RPG tropes but the main quest does ground you in the world nicely, offer decent set-piece events, and serve as a good introduction to the various systems in the game - of which there are many.  

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Mix and match

One such system that may throw MMO veterans in Throne of Liberty is the game's class system - or rather, lack thereof. Throne does away with the usual ‘pick your class’ at character creation for a more flexible system based on weapons. Every player picks two of seven weapons to carry; which include a flexible range of melee, ranged, and spell-casting options.

It’s not uncommon to see myriad ‘hybrid’ roles in Throne since the system encourages players to experiment and synergize between the various combinations. Not only can you pick and choose between weapon combinations, but the deep skill specialization system means that every weapon can tweaked toward specific build goals like elemental damage, increased threat, or greater area of effect. 

Throne and Liberty screen shot showing in-game action

(Image credit: NCSOFT / Amazon Games)

During my playthrough I gravitated toward a dagger and wand combo; an awkward mix of an archetypal rogue who also happens to heal like a priest. It wasn’t the most elegant combo but I like how Throne’s non-traditional class system encourages players to think creatively about which weapons to pair up with each other. The game's upgrade system favors that you choose a role and stick to it, however, so be prepared to do your homework and plan out your build accordingly.

Best bit

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Riding the giant flying whale Gigantrite above the skies of Solisium, taking in the sweeping vistas. I also loved how ‘alive’ Throne and Liberty’s game world felt, with hundreds of players engaging directly with world quests. 

Combat for the most part is handled with a mix of a tab-target system and a more 'active' action combat style that includes elements like parrying, blocking, and an emphasis on ground effect spells. The tab targeting system is more reminiscent of classic MMORPGs like World of Warcraft but lacks the latter’s refinement, depth, and overall weight. The active elements for the most part do add something, however, as both player-versus-player and player-versus-elite encounters utilize parry windows and defensive abilities to mix up the gameplay.

Overall, Throne’s combat isn’t bad - the game feels fine to play, but it does suffer from being a compromise between two distinct types of systems. You’re essentially left with combat that doesn’t quite feel as engaging as the gorgeous graphics, world design, and interesting class system warrant. There’s room for a high-skill ceiling, sure, but you’ll never quite find yourself wanting to grind through hundreds of monsters like with Black Desert Online.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

World up

The world of Solisium is, however, chock-full of stuff to do. As previously mentioned, the main quest will effectively take you on a full world tour of this game’s breadth of content and encourage you to spread your wings as you go.

When you’re leveling up, you’ll be introduced to world exploration quests, contract quests, group dungeons, and open-world dungeons. For the most part, your quests outside of the main storyline will consist of killing boars, goblins, and gathering resources - you know, MMO stuff. Where this game really shines is with the sheer variety of content on offer and how this content is placed within the greater world.

For example, world quests are sometimes cooperative, sometimes competitive, and sometimes complete and utter open warfare. Often, these game modes depend on the day-night cycle or specific timing, which can make the world feel alive and unpredictable if you’re not paying attention. It’s not uncommon for your quest objectives to intersect with an area that’s currently being battled over by dozens of guilds jostling to contend a local world quest, for example. 

I, for one, particularly loved the open-world dungeons that are scattered across the world. These dungeons aren’t instanced in the traditional sense so everyone is welcome to rock up and stake their claim to the loot. 

In the daytime, these dungeons can operate like traditional questing hubs. In the night-time, however, the doors close behind you, and suddenly the whole area turns into one giant player-versus-player arena. Since players are effectively locked out on death, the dungeons turn into one giant Battle Royale game with increasingly higher stakes. It’s a superb concept and one that’s not commonly found among other modern MMOs.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Guild wars

I think you’re already sensing a theme here - Throne and Liberty is a player-versus-player MMO through and through. In this game, PvP is everywhere if you’re willing to look for it. This is a game designed from the ground up with PvP - and particularly group PvP - in mind. 

At around level 30 the world quickly opens up into areas where, depending on various criteria like world time or weather, open PvP is in session. While it’s entirely possible to wait it out on the sidelines until peace is declared once again, you always need to be on your guard for prowling enemies. 

If you’re a fan of the true wild-west element of old-school MMORPGs you’ll be at home here. It’s a kill-or-be-killed world that’s often enjoyable but potentially frustrating. During my initial leveling, for example, there were several instances of high-level players camping world quest hand-in zones. While power discrepancies are smoothed by Throne and Liberty’s stat squishing system, you’ll frequently encounter experienced players looking to rack up kills. 

Solisium is a harsh world, and to survive, you’re going to have to join a guild. Unlike more casual-friendly titles on the market, this game emphasizes guilds above nearly all else. This is a super old-school MMO approach and one that actively encourages players to band together into massive 70-person guilds.

While it’s possible to progress outside of a guild, to properly get the most out of this game you must at least join some kind of guild. Doing so, for example, unlocks a new vendor, currency, and various exclusive quests. You’ll also be able to tag along with your guild to the massive one-thousand-player-plus castle siege events that are the mainstay of Throne and Liberty’s end-game content. 

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

While it’s refreshing to see such an emphasis on group content in a modern MMO, I’m struggling to recommend Throne and Liberty for a casual player here; the kind of player who likes to jump on for an hour or two, use the group finder tool, and generally go with the flow. If you’re looking for a pick-up-and-play MMO, then you’ll likely find the game too punishing unless you find a guild that fits your playstyle.

I haven’t even mentioned the cash shop either, which enables players to essentially trade real money for in-game currency. Yes - currency that can be used in the auction house to buy high-end gear. In theory, players can skip out on the grind by simply pulling out the credit card; something which will no doubt set off alarm bells for seasoned MMO veterans. 

In my time with the game, I wasn’t able to fully grasp whether this will in effect descend into a ‘pay to win’ model, but I’m absolutely sure this setup will prove divisive for a Western audience. It’s entirely possible to earn all gear without paying a penny, but it sure seems that the game is catering to players with deep pockets.

It's a shame this potential 'pay to win' stigma surrounds Throne of Liberty as the game genuinely has a lot going for it in terms of world-building and content. The question is, will it appeal to a wider audience than a select few hard-core individuals?

Accessibility

I’m pleased to note that Throne and Liberty features an extensive suite of accessibility features. These include multiple colorblind modes, settings for photosensitivity, and multiple text and UI scaling options. All these options are easy to find in the 'Accessibility' menu within the games settings menu. 

Should I play Throne and Liberty?

Play it if...

Don't play it if...

How I reviewed Throne and Liberty

I played Throne and Liberty for 30 hours before writing this review, which was enough in-game time to finish the main story quest and comfortably get up to the maximum level. I made sure to sample most of the game's content, including both daily and world quests as well as the instanced and open dungeons.

I've played many MMORPGs over the years including World of Warcraft, Guild Wars 2, Black Desert Online, Lost Ark, Eve Online, ESO, and many others. During this review, I drew upon over two decades of experience playing these games to get a feel of how Throne and Liberty stacks up and how I think it'll be received. 

The peripherals I used during this review include the Logitech G Pro wireless gaming mouse, the Logitech Pro Tenkeyless gaming keyboard, and the Logitech G735 wireless gaming headset. My monitor is the 27-inch LG 27GP850-B, which runs at 1440p/185Hz. 

First reviewed September/October 2024.

Next Page »