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Asus ROG Carnyx review: one hefty gaming mic
7:16 pm | July 24, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Asus ROG Carnyx: One-minute review

The most notable thing about the Asus ROG Carnyx is that this gaming microphone is absolutely huge. It measures about 10.2 inches / 26 cm tall when used in conjunction with its included stand. Its base is roughly 4.7 inches / 12 cm across at its widest point too, which means that this model is likely going to be a little too large for many setups. I even struggled to position it on my roomy desk, opting to place it off to the side rather than in front of me so as to not block part of my monitor with its tall height.

That said, it’s going to be a very compelling option if you have the space. Its build feels impressively high-quality, with plenty of durable metal elements, and its design is sleek and incorporates eye-catching RGB elements that would be perfect for content creators. The microphone also features a small number of on board controls that allow you to tweak overall volume, enable a high-pass filter, and mute it easily, all of which are responsive and very intuitive.

On top of all this it offers superb sound, on par with many of the best microphones for streaming, which will make it an ideal choice for those looking to upgrade their streaming setup or just after an easy-to-use plug-and-play option for more general online gaming.

A close up shot of the Asus ROG Carnyx.

(Image credit: Future)

Asus ROG Carnyx: Price and availability

  • $179.99 / £169.99 / around AU$299
  • Available at Amazon 

The Asus ROG Carnyx costs $179.99 / £169.99 / around AU$299 and is available from both Amazon and Asus in the US and UK. This price puts it right at the top of the scale when it comes to USB microphones, as it’s significantly more expensive than favorites like the Blue Yeti or Audio-Technica AT2020USB-X

The price is most comparable to the likes of the SteelSeries Alias and, much like that model, you’re undeniably paying a premium for the overall design and ROG name. Whether this is worth it for you will depend on your personal aesthetic preferences and any potential loyalty to the brand.

Asus ROG Carnyx: Specs

Asus ROG Carnyx: Design and features

Every aspect of the Asus ROG Carnyx’s design is large and heavy but feels impressively durable as a result. Its base is constructed from a robust metal which is fashioned into wide angular shapes that lend it a very modern appearance. The bottom of the base, which has a rubberized grippy underside, is etched with some subtle ‘Republic of Gamers’ branding in addition to a grill-like pattern that gives it a great texture. The grill displays a shiny ROG logo too, which is a classy touch.

The base connects the capsule using a traditional shock mount, suspending it with elasticated fabric to reduce low-frequency noise caused by any movement of your surface. A large adjustment knob allows you to change the angle of the mount by roughly 60 degrees, though I found this to be incredibly difficult to loosen out of the box.

A close up shot of the top of the Asus ROG Carnyx.

(Image credit: Future)

The capsule itself is predominantly constructed from a smooth plastic and is a cylindrical shape. There’s a small ROG logo embossed on it, right below a volume adjustment knob and three white LED indicators. These denote whether the high-pass filter (which helps to block out other low-frequency sounds) is active and whether the adjustment knob will affect your current recording audio level or the volume from the 3.5mm audio jack present on the capsule’s rear. The audio knob can be pressed down with a satisfying click to alternate between modes or disable the high-pass filter.

Above this is a wire mesh that glows with an impressive RGB effect. Your choice of color and some more general settings can be adjusted in the accompanying Armory Crate software. This software is mostly functional, but offers very few features that cannot be controlled directly on the microphone itself and has a disappointingly limited and dated design for a such recently released and pricey product.

On the top of the capsule you’ll find a touch-sensitive button that can be used to quickly mute the microphone - an intuitive, easy to reach location. Muting the microphone causes the RGB lighting to turn a bright red, which provides a helpful way to check whether your microphone is currently muted (though this can be disabled via the software if you prefer).

The software of the Asus ROG Carnyx.

(Image credit: Asus ROG)

Asus ROG Carnyx: Performance

The Asus ROG Carnyx connects to your PC with a braided 3m USB-C cable and can be used in a plug-and-play capacity without any software. This makes it incredibly easy to set up and it performs fantastically in this out-of-the-box configuration. It provides clear sound and does a remarkably good job of removing any background noise. After slightly tweaking the gain level using the adjustment knob and enabling the high-pass filter, it successfully managed to drown out the low hum of fans on a hot day, in addition to any passing cars and trains.

You can still squeeze comparable sound out of cheaper alternatives, like the Blue Yeti, though this will require some software and considerably more effort. As a simple, all-in-one solution, the Asus ROG Carnyx certainly delivers. 

The recording quality is comfortably high enough for content creation when the microphone is positioned a couple of inches in front of you, though the cardioid pickup pattern will make this model unsuitable for recording something with multiple speakers, for example a podcast. When you’re shopping in this price range you can easily find other models, like the JBL Quantum Stream Studio, which offer a wide selection of possible patterns that would be much better suited to this purpose.

On some particularly warm summer days I did notice that the top of the capsule inexplicably became quite hot to the touch. This is presumably due to a combination of the toasty weather and excess heat from the LED lighting and, while a little disconcerting, did not seem to affect performance in any tangible way.

A photo showing the size of the Asus ROG Carnyx relative to a wine bottle.

(Image credit: Future)

Should I buy the Asus ROG Carnyx?

Buy it if...

You value simplicity
The Asus ROG Carnyx is expensive, but it’s a capable all-in-one solution that’s easy to set up and use right out of the box.

You love the ROG brand
If you already have a PC gaming setup filled with Asus ROG accessories, the modern design and RGB lighting of the Asus ROG Carnyx will fit right in.

Don't buy it if...

You don’t have the space
The only real problem with the Asus ROG Carnyx is that it’s absolutely massive. Given that there are loads of much smaller models on the market, this is one to avoid if you don’t have a lot of desk space going spare.

Also consider...

Still not fully sold on the Asus ROG Carnyx? Here are two other strong gaming microphones to consider. 

JBL Quantum Stream Studio
The JBL Quantum Stream Studio comes in cheaper than the Asus ROG Carnyx but offers a far greater range of pickup patterns to choose from. The bidirectional and omnidirectional options make it much better suited for creating content with multiple speakers. 

For more information, check out our full JBL Quantum Stream Studio review

 SteelSeries Alias
The SteelSeries Alias comes in smaller than the Asus ROG Carnyx and boasts an even more attractive design and a very similar set of features for practically the same price.

For more information, check out our full SteelSeries Alias review

A photo showing the adjustment knob of the Asus ROG Carnyx.

(Image credit: Future)

How I tested the Asus ROG Carnyx

  • Used for over a month 
  • Tested with a gaming PC
  • Compared to other microphones

I used the Asus ROG Carnyx as the primary microphone for my gaming PC for over one month. During that time I engaged in plenty of multiplayer gaming, chatting with friends and teammates on platforms such as Discord. I also used the microphone for daily calls with colleagues during my working day. In order to assess the sound quality, I collected feedback from call participants and recorded myself in a wide variety of settings with different levels of background noise using Audacity.

During my time with the microphone, I made sure to fully test the Armory Crate software and endeavored to try every available feature. I also frequently compared the experience of using this model to my experience testing a wide range of other gaming microphones from across the price spectrum.

Read more about how we test

First reviewed July 2024.

F1 Manager 24 review – another step up the podium
5:00 pm | July 22, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch
Release date: July 23, 2024 

F1 Manager 24 is the third entry in Frontier Developments’ young Formula 1 racing management sim series, and once again it builds upon this promising franchise with some fantastic additions - not least of all the fantastic Create-A-Team mode that lets you add an eleventh team all of your own to the grid.

On-track simulation has seen a notable step up, too. The introduction of mechanical failures means that both you and the AI drivers can suffer devastating setbacks mid-race at a moment’s notice. And on top of that, driver AI - for the most part - does a very good job of replicating real-world driving styles.

While some irksome bugs remain, and the game’s user interface remains largely identical to last year’s entry, F1 Manager 24 is a massive improvement to what was already a compelling strategy experience, and it shouldn’t be missed by Formula 1 and management sim fans both. 

The eleventh man

F1 Manager 24

(Image credit: Frontier Developments)

F1 Manager 24’s marquee feature is undoubtedly the Create-A-Team mode. It does what it says on the tin, letting you bring an eleventh team into the 2024 F1 season and beyond. You pick your two drivers, your staff, budget, sponsors, and so on. You’ll also get to define your team’s look with some pretty great livery editors for your car, racing suit, and team logo.

Having full freedom to create a team without any of those silly FIA restrictions of course means that you can get weird with it. My first attempt was a team specifically designed to childishly undermine the Stroll-owned Aston Martin team. I nicked their star driver, Fernando Alonso, and paired him up with F2 star Isack Hadjar. Then, at the opening race at Bahrain, Alonso was muscled off-track by Haas’s Kevin Magnussen, promptly ending his race after a promising result in the third phase of qualifying. This was also my first inkling that F1 Manager 24’s AI might be a little too accurate for its own good.

The crash had left me feeling bitter, so I opted to start over. After all, it was only the first race of the season. So it was out with ‘Aston Fartin’, and in with something more mature. More believable. Something with credible backing from a respectable British powerhouse. Enter the TechRadar Greggs F1 team. With Alex Albon and Nico Hulkenberg at the helm, we became a strong midfield contender that, on occasion, got very close to challenging for podium finishes throughout the season.

Best bit

F1 Manager 24

(Image credit: Frontier Developments)

The Create-A-Team fantasy is exceptionally strong in F1 Manager 24. I really enjoyed building up my team with my favorite drivers, reliable staff and developing car upgrades within a strict budget window and cost cap limitation.

So what goes into creating a team? Well, there’s a robust creation process that firstly sees you picking your drivers and staff including sporting director and race engineers. There’s no budgetary limit here at first, but you will have to be mindful of salary in the season proper; if your staff is too expensive for what your chosen budget allows, that’ll only create headaches for you down the road. One nice touch, though, is that if you pair up a driver with their real-world race engineer, they’ll get a morale boost from having worked with each other in the past.

On that note, I really like that you need to put some careful thought into planning out your team, especially if you’ve selected a small-to-medium-sized budget to start out with. But somewhere you can go buck wild in terms of creativity with no limits is in aesthetics. 

F1 Manager 24 has some great and easy-to-use editors for your car livery, racing suit, and team logo. While the car liveries’ layouts and patterns are preset and can’t be altered in and of themselves, you can fully adjust their colors, and apply gradients and different types of paint (metallic, glossy, etc.). The same goes for the logo editor, where you can piece together preset shapes and lettering to create an emblem for your team. Basically, don’t be surprised if you spend upwards of an hour in this initial creation process. And fear not; you’re freely able to make edits to your customizations at any time outside of a race weekend. 

Getting Crofty

F1 Manager 24

(Image credit: Frontier Developments)

The on-track experience in F1 Manager 24 is similar to that of the previous entries, but a number of improvements to racing heighten both immersion and enjoyment. In case you’re unfamiliar with the series, you don’t take direct control of your cars as you would in Codemasters’ F1 24. Your drivers will instead race based on the instructions you give them.

As before, your in-race dashboard is split between your two drivers. Both have menus on either side of the screen that let you adjust tire management, race pace, and your Energy Recovery System (ERS) which can help you get the measure of a rival during overtakes. Pre-race, you’ll also need to adjust car setup to your drivers’ liking to improve their confidence and choose pit stop strategies for the race itself.

There are a lot of similarities to the previous version, then, but F1 Manager 24 still evolves the series in some rather transformative ways. For one, you’ll now need to be conscious of the possibility of mechanical failures for your engine, gearbox, and ERS battery. The risk of these increases as the parts wear down from race to race, and they can range from manageable minor faults to major problems that can have you retiring a car.

F1 Manager 24

(Image credit: Frontier Developments)

These mechanical faults can add some great tension to races, not to mention a lot of decision-making: do you ease up on pace to minimize risk at the cost of points? Do you retire a driver to save a crucial part for a future race? Or do you go flat out and hope to make it to the end? To even the odds, mechanical failures can also affect AI drivers, and I found I was often able to squeeze my drivers into points-scoring positions thanks to rival teams’ misfortunes.

One other thing to note is improvements to driver AI. I have no idea if this was intentional, but the AI of certain drivers seemed to be scarily accurate to their real-world counterparts. I’ve already established that in-game Kevin Magnussen seems to maintain his trademark real-world aggression. But over the course of a season, I also witnessed both Alpine drivers collide and take each other out of a race. Twice. Logan Sargeant was often prone to tire-destroying spins. And poor Sergio Perez was largely off the pace compared to his championship-winning teammate, Max Verstappen, over at Red Bull. Such quirks helped races feel very dynamic and alive, and it’s very common for races to change up on a dime thanks to yellow and red flag stoppages.

Lastly, I have to mention the dramatic improvements to team radio. F1 Manager 24 features hundreds of new lines pulled from official race broadcasts. Drivers and engineers will more frequently reference other drivers by name and how far ahead or behind they are. Furthermore, drivers and engineers who’ve worked together can call each other by name. Once again, it’s a great touch that shows Frontier was willing to go the extra mile. 

Buttoned up

F1 Manager 24

(Image credit: Frontier Developments)

Overall, F1 Manager 24 is a brilliant improvement on what was already a very strong foundation. Race weekends feel that much more unpredictable thanks to mechanical faults and improved driver AI. Also welcome are the new difficulty options - handy if you want an easier or tougher time of things when it comes to races, budget, and car development. I did note some race-affecting issues over the course of a season, however.

For one, I occasionally ran into a bug during qualifying, where one of my drivers would stay in the garage despite my command to send them on their out lap. As such, they’d effectively be locked in the garage for the remainder of the qualifying session before they could even set a time.

There is still the (thankfully very infrequent) odd bit of behavior with the simulation itself. Cars will sometimes mildly clip through each other instead of colliding - particularly at corners - and some crashes still give the impression the cars are made out of rubber; head-on collisions with a barrier often see the car comically bounce away, for example.

Otherwise, outside of the largely identical user interface that made me wonder if I’d loaded up the wrong game, there is very little to fault F1 Manager 24 on. This is a great example of an annual entry providing meaningful, transformative improvements that handily makes this the best entry in the series to date.

Accessibility

There aren’t a ton of accessibility options in F1 Manager 24, but what’s here is very welcome. The dedicated accessibility tab in the options menu lets you mute background noises during in-race conversations with your crew, and you can switch to mono audio should you prefer. Furthermore, there are three colorblind options (deuteranopia, protanopia, and tritanopia) for the game’s user interface. For streamers, the ability to replace licensed music in the audio tab is also great to see. 

Should I play F1 Manager 24?

Play it if...

You want that Create-A-Team fantasy
Being able to run your own F1 team with drivers, staff, budget, and aesthetics all of your choosing is an incredible addition. Plus, the option to race as an existing team is still there for those who’d prefer.

You like especially unpredictable racing
Better AI, mechanical failures, and much-improved team radio make F1 Manager 24 a seriously compelling and dynamic simulation. 

Don't play it if...

You’re put off by very hands-on management
You’ll constantly be changing up your race pace and ERS management in-game. It can be a lot to handle and often leads to suboptimal race performance should you fail to keep on top of everything.

How we reviewed F1 Manager 24

I played F1 Manager 24 over the course of a week, giving myself enough time to play through one full season, the interim afterwards, and some of the next season to get a handle on features like driver transfers and board expectations. I played the game on PC with a mouse and keyboard setup, specifically the Corsair K65 and Corsair M65. My rig, which includes an Nvidia GeForce RTX 3060Ti, was enough to run the game at maximum graphical settings at a clean 60fps. 

Zenless Zone Zero review: Hoyoverse’s most approachable game yet
3:00 pm | July 21, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC, PS5
Available on: PC, PS5, Android, iOS
Release date: July 4, 2024 (Version 1.0) 

Following the major success of Genshin Impact and Honkai Star Rail, developer Hoyoverse is back with its latest free-to-play title: Zenless Zone Zero. This game differs from both of the above with its relatively modern setting and focus on fast-paced real-time combat as opposed to Genshin’s open-world exploration or Honkai’s intricate turn-based team building.

In terms of format, Zenless Zone Zero feels like a more traditionally built mobile game, with smaller hub areas and simple yet flashy combat. For many, it’ll come across as decidedly less ambitious than Hoyoverse’s previous efforts, but I don’t believe this to be the case, and you shouldn’t be fooled into thinking Zenless doesn’t have sauce all of its own.

For one, the game’s presentation is easily Hoyoverse’s most accomplished to date, with beautiful visuals, a killer soundtrack, and animated cutscenes that wouldn’t seem out of place in a big-budget, feature-length movie. The quality of animation extends to its combat, too, which is a little style-over-substance for sure, but nonetheless provides dopamine-inducing encounters and satisfying visual feedback.

To address the elephant in the room, though, not everyone will get on with the free-to-play gacha model (which essentially locks most characters behind a probability-based chance system) here. While Zenless Zone Zero’s onboarding is generous with an abundance of resources, being at the mercy of randomness for character obtention will undoubtedly frustrate some players. Pair this with the energy system that limits the play of certain modes and the game can certainly feel restrictive once story content and other non-energy-requiring modes have dried up.

Still, if you’re after a casual-friendly game with staggering production value, Zenless Zone Zero’s presentation and combat are well worth checking out especially given the zero cost of entry. 

New horizons

Zenless Zone Zero

(Image credit: Hoyoverse)

Zenless Zone Zero takes place in New Eridu, one of the last remaining safe havens for civilization after Hollows - localized zones that warp areas and turn those within into monstrous beings - ravage the planet. Our protagonists are Belle and Wise, siblings who take up the profession of Proxies who help guide combat-capable agents through these Hollow zones for anything from treasure hunting to search and rescue missions.

You’ll have the choice to play as Belle or Wise at the start of the game, but unlike previous Hoyoverse protagonists, both are present in the story and don’t take up combat roles. That instead goes to the aforementioned agents, some of which you’ll unlock for free in the opening chapter, and the rest becoming available via Zenless’s gacha system.

So far, each chapter of the story focuses on a particular group of agents belonging to various factions. The Cunning Hares, for example, is a ragtag, slightly unprofessional group that provides much of the game’s (genuinely very funny) comic relief. Belobog Heavy Industries, meanwhile, is a construction firm that specializes in deploying heavy-duty machinery in dangerous Hollow areas. 

Sadly, in true Hoyoverse fashion, it takes a bit for the wider picture to come into play. But having played through all of the release version’s main story content, this feeling doesn’t last long - and the three chapters we have right now are exceptionally well-paced and brimming with eyebrow-raising lore tidbits.

Well-hoyoversed

Zenless Zone Zero

(Image credit: Hoyoverse)

Likely, whether you’ll take to Zenless Zone Zero or not lies in its combat. And compared to previous Hoyoverse games it’s a relatively simple affair. Characters typically have a basic attack combo string and one or two special abilities, along with an Ultimate attack when you’ve built up the ‘Decibel’ gauge required to unleash them. Said gauge is also shared across your team of three, as opposed to each getting their own.

Your primary aim in combat is to attack enemies to fill their Daze meter. It’s similar to Sekiro’s stagger bar or indeed Honkai Star Rail’s break gauge; once filled, enemies become temporarily stunned. You’re then prompted - rather stylishly - to switch to one of your other team members, at which point they’ll attack with their unique swap-in ability. While bog-standard grunts only let you apply this one time, larger bosses can have this effect applied up to three times, and this is where you can quickly apply buffs and deal big damage.

Best bit

Zenless Zone Zero

(Image credit: Hoyoverse)

Zenless Zone Zero has an incredibly unique and vibrant style. Its presentation is its crowning achievement, from the expertly animated cutscenes to the belting soundtrack.

What it lacks in substance, at least at launch, it does make up for massively in style and somewhat in the potential for team synergy. As is the case with the beautifully animated cutscenes, Zenless Zone Zero’s combat feels lightning-quick and responsive. Dodging to briefly slow time and switching characters at the right time to perform a guard counter always feels incredibly satisfying, not least of all because of the powerful on-screen feedback. It’s great fun, especially when you’re building up the Daze meter on single-target boss encounters to stun them and then go ham.

What I’m hoping for above all else is that future content updates start introducing more complex enemy encounters and character move sets. What we have in Version 1.0 is a good starting point - and given it’s a mobile game I’m certainly not expecting Devil May Cry levels of complexity - but when combat feels as nice as it does, it’s a shame it’s currently pretty bare bones.

That same feeling extends to the playable roster of characters, which is honestly rather slim at launch. Version 1.0 brings 16 agents. One of those characters, Ellen, is locked behind the premium gacha banner. Granted, this is standard for the genre, but with six other ‘S rank’ characters available in the standard banner with significantly lower probability, that only leaves the nine ‘A rank’ agents that most will feasibly get. 

That doesn’t leave much room for variety in team building right now. Doubly so, when endgame content like Shiyu Defense eventually requires you to build two teams of three. It’s a shame that Hoyoverse couldn’t squeeze in a few more characters for folks to try out. Genshin Impact launched with 22 characters, and Honkai Star Rail had 23 in its Version 1.0. More characters will certainly be added to Zenless in future patches, but as it stands, things feel relatively bare bones on this front. 

Hollowed out

Zenless Zone Zero

(Image credit: Hoyoverse)

Thankfully, Zenless Zone Zero certainly isn’t lacking in more general content. At launch, the main story is meaty, with several lengthy chapters to play through. There are also plenty of side quests ranging from quick combat trials to more involving exploration-based affairs that make use of maps stylized as rows of CRT screens you’ll have to navigate through and solve various problems.

Beyond that, there are two major side modes in Hollow Zero and Shiyu Defense. The former is very similar to Honkai Star Rail’s Simulated Universe; you explore maps, earn passive upgrades for your agents, experience random events (that can be beneficial but also very much not), and challenge bosses at the end of each section. 

Shiyu Defense, meanwhile, is 10 individual levels of pure combat, each increasing in difficulty and level requirements. Beat all 10 floors and you’ll unlock another set of Shiyu Defense missions that reset periodically. But given character level thresholds are tied to your account level, you likely won’t see this content for a good month or two. This is Zenless Zone Zero’s current form of endgame, and you’ll need some decently built teams in order to complete each level with the highest rank.

Zenless Zone Zero

(Image credit: Hoyoverse)

Both modes are very compelling and seriously worth doing especially if you’re a strictly free-to-play player. That’s because both offer ample rewards for building your characters and for the gacha system. Hollow Zero rewards also refresh each week, offering cyclical goodies that help make free-to-play a perfectly viable way of experiencing the game.

Unfortunately, other side modes simply exist to facilitate the game’s energy system, of which you’re limited to 240 units every 24 hours. Energy is spent on most modes outside of the main story progression, Hollow Zero and Shiyu Defense, and is used to earn resources to upgrade your characters. While not an inherently awful system - and there are ways to gain more energy in a day by drinking a daily coffee or spending battery items - it does mean you’ll have to be very patient and careful in how you go about upgrading your characters, W-Engines, and so on. That’ll no doubt be irksome to players who dislike grinds and resource management.

On the topic of actually building and improving your characters, Zenless Zone Zero follows the traditional Hoyoverse template almost to the letter. You can of course increase your character’s level, but also equip them with an item known as a W-Engine (these are also obtainable through the gacha system) affording them powerful buffs. Then, aside from improving individual skill levels, you can additionally equip six Drive Discs which offer more buffs and stat increases. It sounds like a lot, but the game does a good job of teaching you the importance of each. 

Absolute cinema

Zenless Zone Zero

(Image credit: Hoyoverse)

Zenless Zone Zero’s small launch roster and fairly simple combat are pretty hit-or-miss as it stands, but the same can’t be said for the game’s immaculate presentation. It’s easily the nicest-looking Hoyoverse game by some margin, and the animated cutscenes are a delight to watch.

The crowning achievement here, though, might just be its incredible soundtrack. It’s a super eclectic mix, featuring entrancing lo-fi beats for its hub areas, as well as pulse-pounding breakbeat, techno, and dubstep for combat scenarios. I’ve had the soundtrack on repeat since launch and I can’t wait to hear what kinds of music and genres will be added in future updates.

The only dent in the game’s wonderful presentation is the current performance issues on PS5. One larger hub area sees the framerate slashed in half when visiting it, and more intense combat encounters often sees the game drop below its targeted 60fps on console. If you’re planning on playing Zenless Zone Zero on something other than your phone, consider trying out the PC version, which feels much better optimized than its console counterpart. 

Accessibility

Zenless Zone Zero offers little in the way of accessibility options at launch, with colorblind options being the most notable absence here. You are at least able to fully customize your controller layout for the game, as well as adjust camera sensitivity to your liking.

Should I play Zenless Zone Zero?

Play it if...

You enjoy incredibly stylish presentation
Sublimely animated cutscenes, a fantastic soundtrack and brilliant voice acting across all dubs make Zenless Zone Zero a remarkably polished experience. 

You like fast-paced combat
While relatively simple, Zenless Zone Zero’s combat feels fast, frenetic, and above all fun thanks to its responsive nature and - once again - incredibly slick animation. 

Don't play it if...

You hate gacha mechanics
Plain and simple, if the idea of having your favorite characters locked behind what is essentially a slot machine rubs you the wrong way, you may want to look elsewhere. As free-to-play gacha games go, Zenless Zone Zero is relatively fair. But all the hallmarks of the genre are certainly here. 

You want more stable performance
While the PC version fares better, Zenless Zone Zero on PS5 is weirdly choppy in larger hub areas and more intense combat scenarios. I’d consider waiting on a major patch or two before diving in if you want a more stable experience. 

How I reviewed Zenless Zone Zero

I’ve played about 40 hours of Zenless Zone Zero across the PC and PS5 versions on a single account. In that time, I’ve played through all of the existing main story content and plenty of Hollow Zero and Shiyu Defense. I’ve put in around 2-3 hours daily for most days since the game’s Version 1.0 on July 4. I mostly played Zenless Zone Zero with a controller, opting for the GameSir T4 Kaleid on PC and the DualSense Edge on PS5, where you’ll find that the game does feature some haptic feedback elements for the controller.

Dungeons of Hinterberg review: a whole lotta heart
11:00 am | July 18, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: Xbox Series X, Xbox Series S, PC
Release date: July 18, 2024 

After toiling for hours in Dungeons of Hinterberg's monster-filled Alps, its message, which I had previously been avoiding, finally sank in. What if I just sat down on the side of this mountain and let the afternoon melt away? What if, instead of combat, puzzles, and progress, I went home and caught a movie instead? 

Relaxation doesn’t often take center stage in a dungeon-crawling role-playing game. Yet, here I was, fighting the urge to min-max the day in service of my social life. Dungeons of Hinterberg offers little resistance if you have a relentless thirst for combat but is keen to remind you that there is always a choice, a motif that echoes throughout its kobold-laden caverns and bustling city streets.

Players step into the walking boots of Luisa, a lawyer whose burnout spurs an alpine vacation to Hinterberg. The mountain village is flush with hikes, spas, labyrinths, and undulating monsters, and it’s up to you to decide how she spends her time on this much-needed holiday. Most activities are optional, offering copious loose threads the player can pull on and follow as the game’s primary narrative unfolds. 

Uphill battle

In-game screenshot of the role-playing game Dungeons of Hinterberg

(Image credit: Microbird Games)

With the dawn of each day comes the decision of where you’ll explore. Hinterberg’s twenty-five possible dungeons are split over four unique biomes. By traveling to the selected region, the time ticks over to noon, and the exploration portion of the daily loop will begin. Here, you can roam the area freely, unlock fast travel points, seek out items, and chat with other holidaygoers. Each region boasts specialized magic skills to unlock, which are essential for solving the dungeons and opening up new possibilities for above-ground investigation. The activities in each capsule world might mirror one another, but their distinctive vistas and wispy melodic soundscapes give them a personality of their own.

Along your travels, you’ll run into monsters gatekeeping precious loot. Get too close, and a ring of purple fire creates a perimeter, locking you into a fight to the death. Here, you’ll switch between heavy and light attacks, managing your stamina as you attempt to dodge unfortunate thwacks to the head. Dungeons of Hinterberg’s control scheme is simple at first glance, though as you progress through the story, you’ll learn new attack types to rain hellfire and run rings around the hordes of brutish beasts and bosses in your way. The magic skills you pick up in each area can also be leveraged in battle, forcing you to balance your mana points and HP to succeed.

Best bit

In-game screenshot of the role-playing game Dungeons of Hinterberg

(Image credit: Microbird Games)

A random conversation with a Hinterberg local led to a meaningful heart-to-heart about grief and the importance of taking the time to make memories. The wisdom bestowed by the warmly written residents stayed with me long after the credits rolled. 

While approachable, the combat can often feel clunky with rigid attack animations leading to painful, unavoidable knocks. This frustration was compounded by the locked perimeter, which could often feel too small for the encounter at hand. As enemy types became more varied, from scythe-wielding scarecrows to hench wolves, carefully dodging and maneuvering became vital. As a result, success in combat often came down to attack spamming rather than any sort of tactical strategy.

Each dungeon’s aesthetic reflects its location in the open world, so cable car mountains become surreal snowboarding slopes, the sky peppered with crystal snowflakes. It’s a shame, then, that with such careful worldbuilding, the puzzles can often be repetitive, shifting triumph into tedium. After solving so many similar puzzles in a row, I started to continually cycle between regions in an attempt to disrupt my muscle memory and avoid dungeon fatigue. 

Calm the waters 

In-game screenshot of the role-playing game Dungeons of Hinterberg

(Image credit: Microbird Games)

Outside of combat, you can also find relaxation spots in the open world, which offer respite from the daily dungeon crawl. Like a dungeon, engaging in this reflective process is intentional and will irreversibly move the day forward, though not before learning more about Luisa’s life before she embarked on this fateful trip. The draw of treasure and glory can make it easy to ignore such a quiet task, but Luisa’s heartfelt ruminations imbue the world with a warmth that grounded me in her plight to find herself again outside the quotidian grind of her nine to five.

Instead of a typical upgrade tree, Dungeons of Hinterberg uses social activity to increase specific skills. So, depending on who you spend your evenings chatting with, you’ll receive increased stamina perks or better prices when selling armor. Like Luisa’s internal relaxation monologues, the complexity of the surrounding cast’s personalities comes into focus through these optional conversations, which range from comical to profound.

In-game screenshot of the role-playing game Dungeons of Hinterberg

(Image credit: Microbird Games)

Your relationships and daily activity will also affect Luisa’s social stats. I was pleased to see that lacking points in a specific area could prevent me from making new friends or exploring specific biomes, creating some much-needed friction in an otherwise unbarred story.

Every night in Hinterberg ends with a Stardew Valley-esque recap of your day that encapsulates the game’s innovative blend of dungeon crawling and social simulation. You’re reminded of the undead Miner’s Widow you conquered, alongside the HP you gained from meditation. Staring down the barrel of another day of dungeoneering can be offputting, especially with the prospect of an over-familiar puzzle or frustrating fight on the horizon. Still, Dungeons of Hinterberg’s personable cast and stunning environments provided the necessary pockets of reprieve that kept me wanting to wake up and face the day every next morning.

Accessibility

Dungeons of Hinterberg offers players a choice of three difficultly settings (Vacation, Normal, and Tough) as well as an option to disable player death. There are multiple settings to tweak your audio, including SFX and music volume, as well as an option to toggle mono audio. To help with aim, players can toggle on an expanded crosshair, too. There is also an option to invert the vertical and horizontal camera rotation and a choice between a range of screen shake options (Normal, Subtle, and Off.)

Should I play Dungeons of Hinterberg?

In-game screenshot of the role-playing game Dungeons of Hinterberg

(Image credit: Microbird Games)

Play it if...

You enjoy puzzle games with a rich story
The choice between social and personal activities throughout means you’re always learning more about the intriguing lives of the Hinterberg residents as well as the protagonist, Luisa. 

You’re after an exploration game that gives you lots of choice
You decide how you spend your time on the slopes, whether you want to build relationships, solve puzzles, or pick fights. 

Don't play it if...

You want slick and fluid combat
The control scheme is approachable, but rigid animations make combat feel sluggish and unnecessarily difficult.

How I reviewed Dungeons of Hinterberg

I completed Dungeons of Hinterberg in approximately twenty hours, conquering every dungeon and conversing with all the local citizens. I played on a combination of PC and Steam Deck, both of which were fluid, with only a few occasional frame rate drops occurring on the Steam Deck. For audio, I used the Creative Pebble V2 speakers on my PC and the native speakers on the Steam Deck. Both options delivered fantastic sound throughout the game. The graphics quality I selected throughout my playthrough was ‘Highest Quality’.

Nintendo World Championships: NES Edition review: a last-place finish
3:00 pm | July 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release Date: July 18, 2024

After a significant amount of time wiling away at its many challenges, I’m not entirely sure who Nintendo World Championships: NES Edition is for. Because even as a cut-price-themed collection of timed trials centered on the storied company’s beloved 80s classics, the Switch game feels trapped in an identity crisis on who the experience is made for.

Inspired by the World Championship series that gained legendary status in the 1990s and returned in two later renditions in 2015 and 2017, this all-new compilation essentially aims to put players into the driving seat of their own shot at glory. Over the course of 150 challenges on 13 titles from Super Mario Bros. to Metroid to Ice Climbers, players can hone their skills at key tasks within each game before shooting for speedrun records on leaderboards or challenging friends and rivals both offline in Party Mode and online in a knockout-based Survival Mode.

With a bonus weekly rolling World Championships mode that replicates the format of the event by offering a weekly five-challenge gauntlet for players to complete to rank on a special leaderboard and become the weekly World Champion, the game on paper offers a lot for both nostalgic older fans of Nintendo and retro games consoles and those interested in exploring a piece of Nintendo history.

If the challenges deliver. Unfortunately, many underwhelm.

Short and shorter

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

While on paper 150 unique challenges over 13 games appears like a lot of content in a bite-sized package, many Speedrun Mode challenges will likely not leave you clamoring to return after more than a few tries. Of the 15 challenges on offer within the confines of the original NES Legend of Zelda title, for example, 12 can be completed in under 15 seconds with relative ease, four of which can be completed in under 5 seconds.

The challenges in these cases are laughably basic, even if you’ve never encountered the game before. One challenge in The Legend of Zelda requires you to place a bomb to reveal a cave in the wall, which can be completed in under 3.5 seconds. Another asks you to enter the very first cave in the game to collect your sword as Link, completed by myself for a top S rank in 7.91 seconds. Walking in almost a straight line to a hole in a wall doesn’t feel like a timed challenge I wish to return to for another attempt at a personal best.

It’s an issue across all titles. Metroid asks you to collect power-ups for four of its 12 challenges, and in two instances you start by standing right next to the item and are simply required to move in a direct straight line in order to reach them and complete the challenge. Super Mario Bros. has ‘challenges’ like collecting the first mushroom in the game, Donkey Kong asks you to climb a ladder, and Balloon Fight asks you to pop a balloon. Super Mario Bros. 2 has a challenge to pull a vegetable from the ground that I literally completed in 1.08 seconds.

Over half of the offerings are less challenges and more a tutorial for a fundamental mechanic of the game. This would be fine as an introduction to each title that players could jump into independently of the challenges to get to grips with the games before taking on full-game speedruns or a wider range of more difficult challenges, but this isn’t the case. Instead, the lineup is clogged with menial tasks that can almost entirely be solved within three button presses and without a second thought or room to improve, leaving little room for meaty challenges that actually encourage self-improvement and returning to beat your personal best.

As a former speedrunner, this hardly feels like anything close to living up to the idea of speedrunning these classics.

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

It’s not like these disappointing challenges can be played once and ignored for meatier offerings, either. It’s inevitable that these challenges will pop up in Party Mode with friends or online, and merely interfere with the flow of the experience. Playing a few rounds of Party Mode with a friend unfamiliar with the original NES Classics, you’d think these challenges would be perfect for this person to get to grips with how these games function so we could move onto more difficult challenges on a level playing field. Wrong. Challenges like Balloon Fight’s Pop It to pop a single balloon felt trivial and meaningless to me as I cleared it in under 2 seconds, but too rushed for my friend to get to grips with the mechanics and enjoy the experience.

These challenges are disappointing whether you’re a veteran seeking nostalgia or a newcomer looking for an entry point to these games. Only later challenges feel satisfying as more complex and engaging experiences, often challenging players to complete extended sequences of play that leaves room for player skill and self-expression within a speedrun environment alongside ample room to improve on future attempts. The final challenge of Super Mario Bros. requires players to complete the full game using warp pipes, a 5-10 minute challenge involving multiple levels and plenty of opportunities for things to go wrong or to make unlikely comebacks for a personal best. It feels worth investing time to improve.

Other games offer similarly lengthy final challenges. The Legend of Zelda gets players to complete the first dungeon, Kid Icarus challenges a player to explore a fortress to defeat Twinbellows. If the game wants to take its inspiration from the hobby of speedrunning, more challenges like these are a must. What we have instead feels neither like speedrunning or a task that would feature at the titular Nintendo World Championships.

Identity crisis

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

Indeed, the entire package of Nintendo World Championships: NES Edition feels unsure which audiences to appeal to, and instead satisfies no one. Most challenges are too trivial to satisfy veterans on a nostalgia kick but aren’t deep enough to teach new players how to play these games before applying their skills at high-difficulty challenges. 

Which leads to the game’s other issue: why bother? It’s not like this package offers buyers the chance to dive into the full game freely once you complete all their challenges to put the basic mechanics you’ve been taught to the test. Instead, you’re restricted to 10-second snippets that fail to capture the joy and craft that made these games so memorable in the first place. Why not offer a chance for players to race to the credits of every game after completing all the challenges within for a place on the ultimate leaderboards?

Then again, I guess that would hold people back from paying for a Nintendo Switch Online subscription to play all these games in full after these brief demos, which feels like the ultimate intent of this package more than delivering a satisfying experience to players.

Best bit

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

The final challenge of Super Mario Bros is a thrill, a race to complete the entire game from 1-1 to the final defeat of Bowser. Knocking the final axe at the end of 8-4, you truly feel like a speedrunner, and I can only wish there were more challenges that felt this satisfying to complete.

The game lacks any true retro callbacks to feel like a celebration of classics or a rousing championship event. Legend Challenges have special Classified Information guides filled with retro-infused guides featuring screenshots and the hand-drawn art used to promote these titles in the 80s, but this is the only whiff of even a hint of love within a package that otherwise feels cold, clinical, and barren.

As a result, this package is difficult to recommend to almost anyone, despite being offered at a reduced price of just $29.99 / £24.99 compared to other full-priced titles. Nintendo World Championships: NES Edition feels like an advertisement for Nintendo Switch Online that audiences have to pay for the privilege of being upsold, rather than a game. What we have can barely entertain beyond a few brief hours, and even then is too fragmented and tedious to offer any real challenge or entertainment in all but a handful of challenges.

I can’t help but wish Nintendo offered a skew for the game in the West similar to what has been offered in Japan, where players had the chance to buy the otherwise Switch Online-only NES/Famicom replica controllers with the game in a package not too dissimilar to what we see with controller bundles for Super Mario Party. As a freebie with a controller, this game would feel like a neat curio, and while still not wholly satisfying as a standalone experience would likely offer just about enough to satisfy as a pack-in title. Otherwise, this feels more like a first-round knockout than a championship-winning shot at glory. 

Accessibility

The game has minimal accessibility settings but does offer on-screen prompts to guide players towards the goal of a challenge while playing. These can be turned off in settings.

Should I play Nintendo World Championships: NES Edition?

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

Play it if...

You like the physical goodies
Did you buy one of the physical limited edition releases that included pins or other goodies, and would you be satisfied with value for money entirely on the basis of those physical items? Then the game is definitely worth buying, as you at least will own physical trinkets memorializing true gaming classics. Otherwise, it’s not worth the price of admission.

Don't play it if...

You want to experience these classics for the first time/again
Are you simply looking for a way to revisit these NES classics? You’d be much better off with a Nintendo Switch Online subscription. These subscriptions will let you play each game in full, unlike the five-second disconnected segments found here.

You’re seeking a challenge
Many of the 150 challenges offered are trivial and completed in under 10 seconds, and there are no unlockables available to players beyond a badge to display on your profile for earning an A grade. Even in games I was less familiar with, I got an A grade on every challenge within 2 tries, so you’ll 100% your badge collection without breaking a sweat.

How I reviewed Nintendo World Championships: NES Edition

I put in about seven hours completing the majority of the challenges on offer, while also playing the game’s Party Mode and Survival and World Championships modes online. The game was primarily played handheld on a Nintendo Switch OLED console, and in docked mode with single Joycon play during Party Mode sessions with another player.

Kunitsu-Gami: Path of the Goddess review: an instant strategy classic
6:00 pm | July 15, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: July 19, 2024

Kunitsu-Gami: Path of the Goddess might just be the most innovative game that I’ve played this year. Developer Capcom bills its latest title as a “Kagura action strategy”, Kagura being a type of ceremonial dance used in Shinto rituals, which should tell you right off the bat that you’re in for something unusual. 

It follows Yoshiro, a maiden from a shrine atop the fictionalized Mount Kafuku, and her sword-wielding spirit guardian Soh as they attempt to defeat a malevolent force called the Seethe. The Seethe has taken over the mountain, trapping its villagers in cocoons, corrupting the local wildlife, and covering the natural landscape with a sinister ooze. It’s a simple premise that is all conveyed through a short introductory cutscene complete with soothing narration and beautiful woodblock-style illustrations. 

There’s almost no dialogue outside of this introduction and the relationship between Yoshiro and Soh is instead conveyed through wordless interactions and wonderfully choreographed dance. It's a real testament to the strength of Yoshiro’s presentation that she is still a fantastically realized character in spite of this, with her every polite bow and calm nod oozing humility and gentleness. Supported by a wealth of brilliant little details, like the friendly deer that sometimes come and sit with her at moments of rest, it all culminates in a surprisingly poignant ending that cleverly recontextualizes her personality.

Path of the goddess

A screenshot showing night gameplay, with soldiers positioned around an enemy path.

(Image credit: Capcom)

Kunitsu-Gami: Path of the Goddess is split across a series of linear stages which see Yoshiro and Soh gradually descend the mountain purifying everything in their wake before returning to the summit for a final confrontation. Each level follows roughly the same formula and features distinct day and night time phases. As Soh, the day is spent making preparations for the oncoming night. You run around, removing traces of corruption, freeing villagers from their cocoons, and accumulating crystal orbs in the process. These orbs are spent carving a spirit path for Yoshiro, which represents the route that she will slowly traverse while undertaking her Kagura dance.

Every environment features at least one Torii gate that Yoshiro must reach and cleanse in order to progress. You spend your remaining orbs assigning combat roles to any rescued villagers, which is vital for when the level transitions into night. Time moves quickly as you explore, marked by an on-screen clock and the tranquil music, which is dominated by traditional Japanese instruments, becoming faster and more frantic. When darkness finally arrives, Yoshiro stops in her path as enemies begin to emerge from the gate and advance towards her.

A screenshot showing the player positioning a marksman unit.

(Image credit: Capcom)

Your armed villagers function a little like the towers in a tower-defense title and need to be positioned in a paused tactical view to keep Yoshiro safe. A colorful ring denotes their individual areas of effect and, although you start with basic types such as an ax-wielding melee woodcutter or ranged archer, you soon unlock more complex units that open the door to some engaging strategic challenges. Magical ascetics, for example, might excel at slowing large groups of enemies but lack the ability to deal any damage and can quickly become overwhelmed. Hulking sumo wrestlers are adept at keeping larger foes occupied while you chip away at their health from a distance, but are very expensive so often come at the cost of assigning roles elsewhere.

A few restrictions on how certain villagers can be assigned prevent you from creating more than one or two healers and tanks - a smart limitation that forces you to think carefully about how to make best use of the resources at hand. There are a wide range of environmental factors to consider too, ranging from branching enemy paths to devastating traps that you can choose to repair during the day. You defend Yoshiro until the arrival of the next morning, at which point the cycle begins again.

Picture in miniature

A screenshot showing Soh purging some Seethe corruption.

(Image credit: Capcom)

Your units can be moved or reassigned at any time, allowing you to adjust your strategy if things start to go wrong. Battles feel refreshingly dynamic as a result, especially considering that Soh can very much be an active participant in the defensive effort. You have rapid light attacks and more powerful dance attacks at your disposal which, together, are chained into an impressive set of combos. You unlock plenty of powerful special moves, talismans with helpful status effects, and a couple of new weapons as you go on, letting you really tweak the combat experience. This is on top of a sizable upgrade tree for both Soh and all unit types, where new unlocks become available at an exhilaratingly rapid pace.

Best bit

A screenshow showing a highly-detailed peach sweet.

(Image credit: Capcom)

You acquire sweets throughout your journey that can be left as offerings in Yoshiro’s tent. Each one is rendered in exquisite detail and, if you hang around, you can watch the maiden daintily chow down with impressively life-like animations that are unique to each dish.

Individual stages are absolutely overflowing with different mechanics, which prevent the formula from ever seeming stale. There are deadly lightning strikes to contend with, a map filled with poison pools, dark cave environments where the Seethe can lurk undetected, and two whole levels that take place entirely on a boat to name just some. One encounter even lacks villagers entirely, forcing you to think outside the box and rely on your own attacks and an assortment of traps to keep Yoshiro defended.

The variety is a consistent delight and it extends to the enemy roster, which is packed with creative designs. The handful of boss encounters, which mostly occur in small areas that are separate from the main levels, are also highly memorable. That said, the difficulty is definitely on the more forgiving side and I couldn't find any way to increase it. The checkpoints are exceedingly generous and I sometimes felt that I wasn’t quite punished harshly enough for my biggest strategic missteps. This isn’t a major problem by any means, but a more challenging optional difficulty would make every victory that much more rewarding.

A screenshot showing Yoshiro accepting an offering in her tent.

(Image credit: Capcom)

You can come back to each completed level later on in an intriguing city-building mode. It’s fairly basic, you assign a pool of villages to repair any damaged buildings, but yields plenty of useful upgrade materials and is quite an enjoyable change of pace. It also allows you to truly soak in the absolutely incredible art direction, which has all been modeled on real-world miniatures. Each map is like its own little diorama and the overall effect is often breathtaking.

Zooming the camera out gives the impression that you’re looking at an adorable model set while zooming in for a close examination of objects and buildings lets you see the impressive level of detail. It’s abundantly clear that a huge amount of care has gone into almost every aspect of Kunitsu-Gami: Path of the Goddess and the end result is a unique journey that is well worth experiencing.

Accessibility

There are a small number of accessibility options available in Kunitsu-Gami: Path of the Goddess. This includes the ability to enable closed captions, increase the size of subtitles, add a background to subtitles, and change the subtitle text color. You can also customize the colors of a range of UI elements, including the mini map radar and general highlight color.

Should I play Kunitsu-Gami: Path of the Goddess?

A screenshot showing two units positioned on either side of a small path in a dark cave.

(Image credit: Capcom)

Play it if...

You’re craving a unique experience
There’s nothing quite like Kunitsu-Gami: Path of the Goddess. Pick it up if you’re tired of experiencing the same old types of games time and time again.

You appreciate a great strategy game
Kunitsu-Gami: Path of the Goddess is a brilliant strategy game that is filled with unique levels. It’s easy to recommend if you’re a fan of games that require you to think tactically.

You like miniatures
The world of Kunitsu-Gami: Path of the Goddess is fashioned after real-world miniatures, giving it a very distinct look. It’s a real treat, especially if you already have a love for tiny models.

Don't play it if...

You want a serious challenge
The more forgiving difficulty level might come as a disappointment to some. While it’s definitely not a dealbreaker, those craving a seriously challenging experience should probably look elsewhere.

How we reviewed Kunitsu-Gami: Path of the Goddess

I played Kunitsu-Gami: Path of the Goddess for just under 14 hours and in that time I experienced the entire campaign, plus a few particularly great missions that I chose to replay.

I tested the game on a PlayStation 5 using a DualSense Wireless Controller in addition to a pair of Final VR3000 earbuds and a 32” 4K TV. As a frequent strategy game player, I compared my experience to a wide range of other strategy titles including XCOM 2, Total War: Three Kingdoms, Crusader Kings 3, Bloons TD 6, Sanctum 2, and more.

AndaSeat Kaiser 4 review: Legendary Lumbar and Awkward Armrests
4:00 pm | July 14, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

AndaSeat Kaiser 4: Two-minute review

AndaSeat’s Kaiser 4 is a chair that is entirely defined by its lumbar support, and how you can adjust it. Without a shadow of a doubt, everything pretty much revolves around that. And to be fair, it is impressive. It’s a well-implemented system, that, although mildly finicky to install, is seriously adept at what it does. It adapts to your personal preference, locks in place, and provides you with plenty of support and a little flexibility when you need it. 

Here’s the thing though, if you’re not a fan of lumbar support, and typically throw out those included cushions, and try and flatten the integrated rest as best you can, then you’re going to be massively out of luck. You just can’t adjust it to a point that it’s either flush with the back of the chair or flat, to have it not protrude into your back. That makes the Kaiser 4 incredibly divisive. Big fan of lumbar support? Great, you’re probably going to love it. Hate lumbar support with a passion? Then likewise the feeling is going to be the same towards the chair too.

Lumbar aside, most of the bells and whistles you’d usually expect are here. You get a seriously hefty bucket seat, magnetic headrest pillow, plenty of adjustment, a wide seat base, phenomenal build quality, and a remarkable assortment of different colorways over two material choices to choose from. Oh, and it’s comfortable too, although the PVC leather does feel a little smoother than most, making it slightly less breathable.

The only other downside is those armrests. AndaSeat has these pegged as five-dimensional. What that means in practice, is you can move half of the armrest up and down. How that’s helpful I’m yet to fully understand, but it’s there nonetheless. They’re also massive, and with that break in the middle, mildly unsightly. Plus they come with a flared back-end, which is less than ideal for long gaming sessions.

Whether you like the Kaiser 4 or not is going to entirely revolve around your own personal preferences. So, it’s not one of the best gaming chairs then? Well, it’s like a Dakar Rally car: highly specialized at doing one thing and doing it well, but take it out into the mean streets of Boston where it needs to be far more versatile, and you’re going to be in for a stressful time.

AndaSeat Kaiser 4 on a grey wooden floor next to a desk and in front of a grey wall

(Image credit: Future/Zak Storey)

AndaSeat Kaiser 4: Price and availability

  • Pricing has dropped since launch
  • No UK or Amazon availability yet
  • Still pricey for what you’re getting

At time of writing the AndaSeat Kaiser 4 is actually only available from the brand's webshop directly. you can’t grab it from Amazon either just yet, although it will be on the way. There’s been some trouble in the factories where the chairs are manufactured that has led to a slight delay in some of the colorways shipping to customers. So depending on what material or color you’re after, you might be able to get it today, or in the next couple of weeks.

Nonetheless, the pricing for the Kaiser 4 has also dropped since it first launched. It did debut with an MSRP of $649, then fell to $539 on a special offer, and is now settling at $569. That makes it a far more appetizing choice for those who may have been on the fence about it and its lumbar support, particularly given its $649 price tag.

This would put any UK pricing at about the £450 mark, but, sadly, the chair is only available in the US at time of writing, with availability in the UK, Europe, Canada, and the rest of the world, awaiting official confirmation.

AndaSeat Kaiser 4: Specs

AndaSeat Kaiser 4 on a grey wooden floor and in front of a grey wall

(Image credit: Future/Zak Storey)

AndaSeat Kaiser 4: Design and Features

  • Broad and comfortable
  • Armrests are just bizarre
  • Super smooth PVC leather

Out of the box, this chair is an absolute monster. It comes in one large shipping box, with another smaller container inside of that, which holds all of the chair components, and accessories you’re going to need to build the thing. It’s seriously big, and impressively heavy too. Total weight clocks in at 75.53lbs or 34.26kg when fully unpacked and built. I highly recommend when you do get around to building it, that you unpack it wherever it arrives, move it piece by piece to where you’re going to use it and assemble the Kaiser 4 there.

Weight aside, it’s the included features and tech that really set the Kaiser 4 apart from the competition. Most notably of course is that integrated lumbar support. AndaSeat has been incredibly clever in how it’s built this. It features three adjustment levers in total. One on the base, and the other two on the sides of the chair itself. These allow you to reposition the central lumbar bulge, plus increase or decrease how aggressive that bend is. The third and final lever then allows the lumbar support to fully extend out or compress in, depending on your preference. This gives you the opportunity to really dial it in compared to the standard adjustment you’ll find in most chairs.

Lumbar aside, you also get a fairly aggressive bucket-seat design, situated on a comfortable cold-foam base. And this thing is big. Maximum seat base height is 25" / 63.5cm off the ground, and the seat base width including those fairly non-aggressive side bolsters is 21.3" / 54cm as well. Compare that to something like the Noblechairs Legend which comes in at 22.8" / 58cm on seat base height, and 20.4" / 52cm on the width, and those extra inches make all the difference, particularly if you’re above the 6’ / 183cm mark.  

AndaSeat Kaiser 4 being built on a grey wooden floor

(Image credit: Future/Zak Storey)

Then there’s the odd armrests. It does honestly feel a little bit like a gimmicky marketing move to try and one-up the competition by adding another number. These are "5D armrests" don’t ya know? Yep. They move up, down, backwards, forwards, side-to-side, and have angle adjustment, as you’d expect from your typical bog-standard, basic, super dumb, 4-dimensional armrests, but the Kaiser 4’s have one additional range of motion. A half-pivot. Yep, you weren’t prepared for the half-pivot now were you? The armrest itself splits in the middle and allows you to alter the up-down angle of the front half by up to 40°. What advantage that gives you has yet to be unveiled to us, but according to the AndaSeat, it takes your elbow comfort to a whole new level. I’m not convinced. 

These things are huge as well because of it, unlike their AndaSeat Kaiser 3 XL counterparts, they’re absolutely massive with flared rear-ends. The padding is ok here, but otherwise, that’s all there really is to say about them. Not having them magnetically removable as well does seem like a backward step, but then, that is understandable given the range of motion on offer there.

AndaSeat Kaiser 4 lumbar adjustment feature

(Image credit: Future/Zak Storey)

AndaSeat Kaiser 4: Performance

  • Build process is just okay
  • Armrests are awkward
  • Lumbar support is highly divisive

Opening up your AndaSeat Kaiser 4 box reveals an absolute arsenal of components for you to install. The chair itself still has a fairly similar build process to the rest of the market, yet the included manual AndaSeat stuffed in the box does a fantastic job of running you through the process anyway. The castor wheels are great, and the overall construction of the chair is solid and reliable.

One of the brilliant features that AndaSeat has built into the Kaiser 4 (and the 3 XL for that matter) is a sliding bracket for the backrest assembly. In short, the backrest of the chair has a formed bracket on the left-hand side (as you’re facing it), that slides directly onto the spring-loaded tilt adjustment. That makes it super easy to line the chair up with the bolt holes and secure it into position. Particularly helpful if you’re building the chair on your own, without assistance.

Unfortunately, I did have trouble installing one of the bolts into its thread, and securing the chair to its brackets, but a bit of wiggling, and loosening off here and there eventually led to a successful fitting. The screws are then hidden from sight with a set of magnetic plastic covers, and the rest of the build proceeds as normal.

Well almost as normal. The lumbar support’s third adjustment has a separate toggle that’s found in the base of the seat, and that’s connected via a hydraulic attachment that’s hidden away in the bottom of the seat base. If you’re not careful you can miss it entirely (mine was hidden away under the green strapping in the base. Grab this and pull it out before securing the mount for the gas piston, as it’s a nightmare to get to if you try to get it after. Once you’ve got it though, carefully attach the plastic housing and the cable line together, and then mount that to the underside of the chair and you’re pretty much done.

AndaSeat Kaiser 4 gaming chair armrest

(Image credit: Future/Zak Storey)

Similar to the 3 XL, (and the Secretlab Titan Evo), overall padding is exceptional in the 4. In fact it’s probably one of the more comfortable gaming chairs out there, and the PVC leather is a nice touch too. That said, It’s not flawless. The leather is a bit too soft, which could cause problems in hotter climbs, as it doesn’t feel that breathable. 

Then there’s the lumbar support, if you don’t like having things protrude in your back, or you enjoy the occasional slouch, you’re not going to like this chair. AndaSeat touts that this reduces muscle pain, improves your posture/ergonomics, and leads to better performance. In my case, the opposite was true, and no matter what I tried I couldn’t get the lumbar support flat enough to suit my particular style of sitting and working. But again, this is a chair specifically built around that feature. You don’t expect a rally car to set records at Daytona after all.

Lastly, those armrests and that 5D movement. Absolutely pointless, there was not a single moment where using them at that angle helped in any way shape or form. If anything, they got in the way far more often than not, because of that extra girth. It might be better suited for console gaming or mobile gaming perhaps, but for dedicated PC enthusiasts, absolutely not.

AndaSeat Kaiser 4 gaming backrest and seat

(Image credit: Future/Zak Storey)

Should I buy the AndaSeat Kaiser 4?

Buy it if...

You’re looking for the ultimate lumbar support
The Kaiser 4 is an absolute king for those who love a supported spine. The four ranges of adjustment, and how you can configure that is exemplary, and it is one of the best systems out there right now.

You’re a taller, broader, or bigger player
This chair is built to last and has some absolutely wicked dimensions. It’s perfect for anyone up to 6’11 or 210cm and can support up to 395lb / 180kg in weight. Combine that with 10 different color options over two materials, and it’s a clear winner for choice.

Don't buy it if...

You don’t like lumbar support
If you prefer a flatter backrest that doesn’t interfere with your spine, this isn’t the chair for you. The lumbar support, although great for those who love it, is quite intrusive, even at its most flattened level.

You prefer to keep things simple
Those armrests are divisive. Upwards tilt angle provides little utility for the average human, and it's made them look considerably more underwhelming than the ones you’d find on the Kaiser 3 or similar premium options.

Also consider...

Not 100% sure about the AndaSeat Kaiser 4? Interested in other gaming chairs in the market? Then take a look at these two other gaming chairs we’ve reviewed instead.

Andaseat Kaiser 3 XL
The Kaiser 4’s predecessor, the 3 XL fits many of the same roles. Designed for larger folk, it’s supremely comfortable, and, although styled somewhat more for “traditional gamers” than your modern-day alternatives, looks fantastic regardless. It’s a touch cheaper too, particularly in the US.

Read more in our full Andaseat Kaiser 3 XL review 

Razer Iskur
Big bold and beautiful with that iconic Razer styling, and seriously aggressive bolstering, the Iskur is a phenomenal piece of kit, and even comes with similar lumbar support too, if you’re into that. Just be wary if you’re a cross-legged enthusiast.

Read more in our full Razer Iskur review 

How I tested the AndaSeat Kaiser 4

  • Tested by multiple individuals
  • All manner of seating positions tried
  • In-depth lumbar testing

I spent over two weeks testing the AndaSeat Kaiser 4. I used it predominantly as my daily driver, working and gaming with it at my PC. I’m a 5’8.5” human (174cm) and weigh in at 165lb / 75kg. I built the Kaiser 4 by hand, from start to finish, with no assistance, and used it in video calls, emailing, writing, and gaming as well.

I also extensively tested both the lumbar support, in all manner of configurations, along with the 5-D armrests, to really try to understand how these operated, and whether they were beneficial to the end-user or not. I was also able to compare the Kaiser 4 directly to other chairs in my collection recently, notably the NobleChairs Legend which I reviewed recently, and the NobleChairs Icon.

On top of that, I also asked a number of close colleagues and associates to sit in the chair and give me their feedback as well. They range from 5’5 to 6’2 (165 to 180cm) and are an assortment of shapes and sizes. This gave me a good amount of feedback to temper my own subjective opinions for this review.

Noblechairs Legend gaming chair review: almost flawless if it wasn’t for the inconsistent pricing
6:00 pm | July 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Noblechairs Legend: Two-minute review

The Noblechairs Legend might just be the slickest gaming chair out there. Yes, it’s white, and yes it’s PU leather, but it’s nothing if not classy. From its ergonomic design to plush padding and silver accents the Noblechairs Legend White Edition is an outstanding premium option for anyone looking for a no-fuss gaming chair. This could have been ripped from a modern sports car, it looks that good.

There is one caveat to that though, and it all depends on where you pick one of these up. The pricing is a little haywire depending where you are in the world. Grab one of these in the UK and you’re looking at paying £400 including tax up front, jump over the Atlantic to the US however, and the price lands at $630, that’s a 25% price increase. 

It does lack some of the features of its competitors like SecretLab or AndaSeat. Speaking very specifically of the AndaSeat Kaiser 3 XL. By comparison to that chair, the Noblechairs Legend doesn’t bag you magnetic pillows or armrests, and it’s a little less plush, and a little more drab in some of its finer build elements. The overall material quality, particularly with its armrests is also somewhat underwhelming. But then it looks a lot classier, and as it’s a similar price to the Kaiser 3 XL, you can sort of let that slide.

Bump that price up by 25% though, as seen in the US, and it becomes a case of spending considerably more for far less. That’s particularly compounded by the fact that you can pick up a Kaiser 3 XL for just under $470. So the question is, is it one of the best gaming chairs out there? Well, it entirely depends on which part of the planet you’re sat. 

The Noblechairs Legend gaming chair on a wooden floor in front of a grey wall

(Image credit: Future/Zak Storey)

Noblechairs Legend: Price and availability

  • Pricing varies wildly between regions
  • Good value in UK
  • Special editions cost more

Buying from Noblechairs directly, the Legend will set you back a whopping $630 minimum (Amazon currently sells these for $680) before tax. That’s 25% higher than the UK pricing, and again that’s before tax. In that scenario, comparing it to something like the SecretLab Titan Evo, or AndaSeat Kaiser 3 XL which come in at $100 - $200 less, for arguably a far better spec, and similar design language, really puts a dent in the overall appeal of the Legend.

The Australian market is somewhat more reasonable, seeing only a 12.5% increase in overall cost, but we can forgive Noble here, given the distance these chairs have traveled to reach that point, but even so, that’s still a price increase.

Noblechairs Legend: Specs

The Noblechairs Legend gaming chair on a wooden floor in front of a grey wall

(Image credit: Future/Zak Storey)

Noblechairs Legend: Design and Features

  • Less ergonomic, more cushion
  • Super clean design
  • Looks fantastic in white

Noblechairs has been in the business of chairs for nearly a decade now. It arguably was one of the first brands to really cement itself in that custom PC gaming chair space, with products such as the Hero and Icon, in particular leading the charge. The Legend, however, is categorically quite different from those designs. It moves away from the 'gamer-y' bucket seats designed to hold in all of those extreme G-Forces you experience during your Helldivers 2 descents and looks to be a more refined office executive styling instead.

I’ve been testing gaming chairs like the Legend, since 2015, and have in fact been there since the very beginning, sitting in all manner of Noblechairs as well. The Legend, unlike a lot of those that came before it has redefined its overall style.

That said, it’s not perfect, and the gaming chair market has now become quite competitive with the likes of AndaSeat, SecretLab, Vertagear, and even the big brands such as Corsair, Razer, and Logitech getting in on the action too.

Anyway, let's get to the brass tacks here. What is the Noblechairs Legend like to use on the day-to-day? If I’m honest, it’s an absolute treat. For reference, I’ve had the Noblechairs Hero for around five years at this point. It’s stylish, classy, and plush, as you’d expect for a chair of that caliber, but the one thing that’s always put me off about it is the seat base. Namely, the fact that it’s seriously stiff and over time can become quite uncomfortable. 

The Noblechairs Legend gaming chair on a wooden floor in front of a grey wall

(Image credit: Future/Zak Storey)

Now, Noblechairs did say back in the day that this was an ergonomic consideration more so than a cost reduction, as stiffer bases typically meant your muscles wouldn’t atrophy quite as badly compared to a soft supportive cushion base, and there is evidence in the scientific literature to support that. However, it was a heavily criticized point at the time, and it seems the company has relented on that fact. The Legend in contrast is far more comfortable than my aging five-year-old Hero is. The seat base itself is slightly more rounded, more supportive by design, and plush as a result.

On top of that, you still get the usual array of gaming chair staples as well, including adjustable lumbar support, four-dimensional arm-rests, a five-wheel steel framed base, tilt, and recline adjustments, as well as some solid overall construction too (the stitching and branding are seriously top-tier).

Noble also sells the Legend in a number of colorways (admittedly not quite as many as Secretlab) including, Black, Dark Brown, Red/White/Black, and White (as shown here), alongside two special editions, (namely a Starfield variant, along with a Shure version as well). The latter two are a touch more expensive as a heads-up. If fake leather’s not your thing, you can opt to go for a cut-down fabric variant instead, which is slightly more affordable, you can read our full Noblechairs Legend TX review here.

The Noblechairs Legend gaming chair on a wooden floor in front of a grey wall

(Image credit: Future/Zak Storey)

Noblechairs Legend: Performance

  • Unboxing could be better
  • Build straight out of 2015
  • Needs more magnets

The construction process for the Noblechairs Legend, is, generally, pretty average, as is the packaging. It’s not out of this world, like the Andaseat Kaiser 4, (relatively speaking for a gaming chair), but you get all the components you need, and an easy-to-follow instruction manual.

Construction is generally a breeze, assembling the base and adding the castor wheels is easy enough, although it gets somewhat trickier when you get around to attaching the seat back to the base. There are no sliding brackets or anything to help align your chair here, you have to carefully line it up with the bracket hinges on the side of the base, hold it in place one-handed, thread the bolts through with the other, and secure them with the included allen screws (Noble, like pretty much all manufacturers, do provide you with everything you need to do this). In my model, one of the topmost bolts was a bit troublesome to install, and it did require a lot of back and forth loosening all the other bolts, and eventually using a larger Allen key to secure them in place, but, otherwise, it’s a fairly seamless process. 

The Noblechairs Legend gaming chair on a wooden floor in front of a grey wall

(Image credit: Future/Zak Storey)

The bracket covers aren’t magnetic like those found in Andaseat or Secretlab’s chairs, however, and there are no special screw cover caps here either. It’s all very basic. If you built this chair today, and one in 2016, the process, and features would be basically identical.

That said, once it’s built, the Legend looks and feels immaculate, the PU leather is surprisingly plush, and breathable, not too fine a grain, and there’s some serious comfort here overall, in fact, it may well be one of the most comfortable gaming chairs out there. If you’re thinking about the white version and have any form of household pet that sheds hair, be prepared for a fur-covered chair almost immediately, but a quick blow duster will clean that up sharpish.

Otherwise, over long periods the Legend is fantastically comfortable. The base is far superior to that of the similarly priced and styled Noblechairs Hero, and it really does look the part, even without all the mod-cons of some of its competitors. All-in-all, it’s an impeccably well-rounded chair, the only issue is of course those price discrepancies per region throwing a particularly large spanner into the works.

The Noblechairs Legend gaming chair caster being held in a hand

(Image credit: Future/Zak Storey)

Should I buy the Noblechairs Legend?

Buy it if...

You want a classy-looking office chair
The Noblechairs Legend has a fantastically clean design that looks just as good in a professional enterprise office as it does in a sophisticated gaming den. It’s comfortable too, and packs in a lot of ergonomic considerations that you’d expect for a chair at this price.

You live in the UK
Without a doubt, if you’re in the UK, and see this chair at £400 or less than that, it’s a fantastic deal. Ok, it doesn’t have some of the mod cons, but they just aren’t that important at this price point.

Don't buy it if...

You want all the mod cons
Without a doubt, the Noblechairs Legend’s overall build is starting to show its age. Aside from slightly tweaked cushioning and overall design shape changes, there’s little here that differentiates it from chairs launched seven years ago.

You live in the US
Similar to the above, the Legend is only available in the States for 25% more than what you’d find in the UK. This greatly impacts the value proposition it offers in the US at its standard pricing. As a result, it’s one to keep an eye out for during sales periods.

Also consider...

If you're not completely sold on the Noblechairs Legend, or just want to weigh up some more options then check out these other two chairs that we've reviewed as fine alternatives. 

Andaseat Kaiser 3 XL
Larger than life and designed for the taller human, the Kaiser 3 XL is brimming with all the mod-cons and packs in some serious comfort too. It’s not flawless, and there are a lot of similarities between it, and the Secretlab Titan Evo range, but it’s quite a bit cheaper, and well worth considering.

Here’s our full Andaseat Kaiser 3 XL review 

Razer Iskur
Razer may be a relatively new name in the world of gaming chairs, but that’s not stopped it from producing some top-quality seats. The Iskur is all about that robust lumbar support and lets you fine-tune it to the max. Add all of that juicy Razer styling and the Iskur XL is a surefire pick for any looking for a larger gaming chair.

Here’s our full Razer Iskur review 

How I tested the Noblechairs Legend

  • Tested in all seating positions
  • Cross leg approved
  • Sat on by multiple people

I spent two weeks with the Noblechairs Legend using it as my daily office chair. I’m a 5’8.5” human (174cm) and weigh 165lb / 75kg. I completely built the Legend in my home office on my own and tested it sitting in a number of different positions over the two week period. I used it in video calls and during long gaming sessions in an office varying in temperatures from 20 to 30 degrees Celsius. I also tried a number of different lumbar positions and pillow configurations as well, documenting the entire process.

Additionally, I got a number of friends and colleagues to sit and try the chair, giving me their feedback, people ranging from 5’5" to 6’2" (165 to 180cm)  and all manner of shapes and sizes in between, to get a good varied gauge on how it performs regardless of the person sat in it.

Final VR3000 review: immersive earbuds that are great for gaming and VR
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Final VR3000: Two-minute review

The latest model of gaming earbuds from boutique Japanese audio brand Final, the Final VR3000 are designed to deliver some seriously immersive sound. Made with a focus on binaural recording, they are nothing short of a massive success. It's hard not to be blown away by the large and highly detailed soundstage that has been crammed into these tiny buds.

From a gaming perspective, this means that audio has a clear sense of direction. Footsteps in competitive shooters such as Counter-Strike 2 and Call of Duty: Modern Warfare 3 are easy to track, giving you a distinct advantage in online matches, while cinematic hits like Senua's Saga: Hellblade 2 and Red Dead Redemption 2 sound exceptionally rich and life-like than ever. There was even a moment during my testing when an unseen door was opened behind my character in Hitman 3 and I instinctively turned around in real life, thoroughly convinced that the sound was really coming from behind me.

This high level of immersion makes them a great fit for virtual reality (VR) play too, where the earbuds do an excellent job of staying put thanks to their comfortable and secure design. They’re also very light, coming in at just 0.7oz / 20g in total which helps prevent fatigue over lengthy gaming sessions. A generous selection of five pairs of ear tips is included in the box, alongside some removable ear hooks, making it easy to find the perfect fit.

As impressive as this all is, there is still some room for improvement. The earbuds feature an in-line microphone, which is built into a small controller with two volume buttons and a pause button. The microphone itself is okay, offering slightly muffled recording that is just about good enough if you’re chatting with friends in an online match but nothing to write home about, though the volume controls and pause button only seem to work on mobile devices. This isn’t a huge dealbreaker, but it does sting given the more premium price point of the Final VR3000 compared to alternatives.

A shot of the Final VR3000 earbuds on a wooden table.

(Image credit: Future)

Final VR3000: Price and availability

  • $79.99 / £69.99 / around AU$120
  • Available via Amazon
  • First released in December 2020 

The Final VR3000 earbuds retail for $79.99 / £69.99 / around AU$120 and are readily available at Amazon in the US, UK, and Australia. This price tag puts them towards the higher end of the wired gaming earbuds market, where they begin to compete with some wireless options and even full-size wireless gaming headsets. Still, this seems like a fair price to pay given the high audio quality on offer here and the fact that Final is a more premium specialist brand. 

Final VR3000: Specs

Final VR3000: Design and features

The Final VR3000 are compact and comfortable to wear, with an overall design that shares a lot in common with many professional in-ear monitor (IEM) earbuds. They have a modern, angular shape that allows each bud to slot neatly into your ear with the cable pointing upwards. Like a pair of IEMs, you then hook the cable around the top of your ear which adds some extra support. Because of this, it takes a few seconds to get the earbuds into place but the fit feels extremely secure. I moved around a lot throughout my testing period, particularly when I was playing more intensive VR titles like Vampire: The Masquerade - Justice and Beat Arena, and the buds never became loose or came close to falling out.

A total of five pairs of alternate ear tips are included in the box, ranging from extra small to extra large in size, so you have lots of options to tweak the fit if the default configuration doesn’t work for you. Each set of ear tips is color-coded, with one side sporting a bright red or pink band on its underside. Final states that this is designed to allow you to more easily tell the left and right earbuds apart in low light conditions, which is a great touch and shows some real attention to detail. A pair of small ear hooks are also bundled in, though I found that these were fragile and awkward to install.

The alternate ear tips of the Final VR3000.

(Image credit: Future)

The inside of each earbud is clearly labeled with a small printed left or right indicator, in addition to the Final logo and the model name. They are constructed from a hard matt plastic and connected to a 4ft / 1.2m long cable. Some basic audio controls in the form of a clicky volume up, volume down, and pause button are built into the cable connected to the right earbud, as is a tiny in-line microphone. The materials of the Final VR3000 all feel uniformly premium and the earbuds come with a small black fabric carrying pouch for easy transport.

Final VR3000: Performance

The performance of the Final VR3000 is incredibly impressive in almost every respect. In a game with well-implemented binaural sound, like Escape from Tarkov or Senua’s Saga: Hellblade 2, they are nothing short of perfect. Environmental sounds are clean and crisp, further elevated by an eerily life-like sense of direction and depth. The overall tuning is on the bass-heavy side, which might cause you to lower the volume a little in titles with lots of punchy sound effects like gunfire or explosions, but it gives in-game soundtracks a really satisfying weight. Moments of emotional climax in The Last of Us Part 2 and Alan Wake 2 were just sublime.

The earbuds are also perfect for VR gaming. Paired with the Meta Quest 2 VR headset and my PC, the intricately detailed city of Half Life: Alyx came through with impressive clarity, and everything from the distant hum of vehicles to the chatter of nearby civilians was recreated beautifully. The same was true when it came to a range of native Meta Quest 2 games and I was pleasantly surprised that the earbuds didn't cause any noticeable fatigue during my sessions. If you’re looking for a pair of earbuds to use specifically with a VR headset, then the Final VR3000 are very easy to recommend.

Given this excellent performance, I was a little disappointed to discover that the microphone here is just average. Friends reported that I sounded slightly muffled but still intelligible, and on work calls the buds let in a lot of background noise. It’s also a shame that the onboard controls only work with mobile devices. Having to navigate to a menu on your console or PC in order to adjust the volume isn’t the end of the world but is still pretty inconvenient.

The Final VR3000 gaming earbuds placed on a wooden surface.

(Image credit: Future)

Should I buy the Final VR3000?

Buy it if...

You want more immersive audio from your earbuds
The Final VR3000 offer highly immersive audio with a real sense of direction and depth. Pick up a pair if you want the very latest games to sound incredibly life-like and rich.

You need earbuds for VR
These earbuds have a design that is absolutely perfect for virtual reality. They help VR games sound their absolute best and stay comfortable and secure while you play.

Don't buy it if...

You want the best mic
The microphone of the Final VR3000 is bang average. You can find cheaper earbuds that offer comparable (or even sometimes better) microphone performance. See the comparison below for some other options.

Also consider...

If you’re not fully satisfied with what the Final VR3000 has to offer, these two cheaper alternatives are well worth your consideration. 

Final VR500
They lack the punchy bass of the Final VR3000, but these budget-friendly gaming earbuds are also from Final and are the definite way to go if you want some impressive sound at a much lower price.

For more information, check out our full Final VR500 review

SteelSeries Tusq
What the SteelSeries Tusq loses in overall audio quality and build, it gains in microphone fidelity. These affordable gaming earbuds feature a removable boom mic that makes them the best option for chatting.

For more information, check out our full SteelSeries Tusq review.

The Final VR3000 earbuds plugged into an Xbox Wireless Controller.

(Image credit: Future)

How I tested the Final VR3000

  • Used for more than two weeks
  • Tested with a wide range of platforms 
  • Evaluated against other gaming earbuds 

I used the Final VR3000 as my primary gaming earbuds for more than two weeks, using them almost daily. During that time I tested them with a wide variety of platforms including PS5, Xbox Series S, Nintendo Switch, PC, and Steam Deck OLED. I played a wide variety of games in order to assess their performance, including Counter-Strike 2, Call of Duty: Modern Warfare 3, Escape from Tarkov, Hellblade: Senua’s Sacrifice, Senua’s Saga: Hellblade 2, Luigi’s Mansion 2, The Crew Motorfest, The Caligula Effect 2, and more.

I also tried plenty of VR games using my PC and a Meta Quest 2 headset, such as Gun Club VR, Half-Life: Alyx, Vampire: The Masquerade - Justice, and Beat Arena. I chatted with friends and recorded a selection of audio files in a variety of settings using two separate PCs in order to assess the performance of the microphone. Throughout the testing period, I compared my experience with my hands-on testing of other gaming earbuds such as the Final VR500, SteelSeries Tusq, Turtle Beach Battle Buds, and more.

Read more about how we test

First reviewed June 2024

JBL Quantum Stream Studio review: versatile and stylish
7:00 pm | June 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

JBL Quantum Stream Studio: one-minute review

JBL may not be a brand best known for its microphones and streaming kit, but they are a hardy brand with an excellent reputation. The brand’s Quantum Stream Studio is one of its first stabs at a premium streaming microphone for you to shout into, and by and large, it’s a solid option that’s well-priced and specced. It looks great with an entirely integrated design and thoughtful touches such as an integrated mute button, on-board gain control with LED lights for gain and monitoring volume, and a choice of four polar patterns.

Elsewhere, the Quantum Stream Studio performs well with a clear, well-rounded pickup with both a fair bit of low-end and excellent clarity. Those four polar patterns make it versatile too, as it can be used for single-person recording, as well as in one-on-one interviews, or when recording in a group. Not many other microphones for streaming and gaming offer this function in 2024, so it’s a welcome addition to JBL’s option.

However, the Quantum Studio has a couple of shortcomings compared to more established options, such as its sub-par noise rejection. The software here, while functional, is also on the basic side, sticking with options also found physically on the microphone’s control panel, such as gain control and choice of polar pattern.

JBL Quantum Stream Studio microphone on a desk in front of a monitor

(Image credit: Future/Reece Bithrey)

JBL Quantum Stream Studio: Price and availability

  • $149.99 / £129.99 / AU$199.95
  • Available in the US, UK and Australia
  • Solid value for money

In the context of premium mics for content creators, streamers, and that kind of audience, the price tag of the JBL Quantum Stream Studio is decent and offers robust value. Against some of our favorite streaming microphones, JBL’s option retails for slightly more than the Blue Yeti in the USA, but identically in the UK, while also being comparable to options from audio giants Audio Technica and its AT2020 USB-X with its $149 / £116 price tag.

With this in mind, the Quantum Stream Studio is also much more affordable than premium choices such as the SteelSeries Alias, which goes for $179.99 / £179.99. In Australia, JBL’s mic becomes even better value than SteelSeries’ option, given its price is half - it’s AU$199.95 against the Alias’ AU$399. Across the board, the Quantum Stream Studio represents solid value for money with its feature set.

JBL Quantum Stream Studio: Specs

JBL Quantum Stream Studio microphone on a desk in front of a monitor

(Image credit: Future/Reece Bithrey)

JBL Quantum Stream Studio: Design and features

  • Sleek, cylindrical chassis
  • Intuitive controls
  • Simple connectivity and lighting

Compared to some of the more avant-garde designs seen more recently with microphones such as the SteelSeries Alias, the JBL Quantum Stream Studio sticks to something more conventional. Its main body is cylindrical, with a tall stature that carries presence when plonked on a desk, while there is a mute button on top and convenient controls on the front fascia.

The pop filter on the Quantum Stream Studio is integrated, meaning there aren’t any unsightly protrusions here, keeping JBL’s microphone looking clean. The chassis here is almost entirely metal too, exuding a high-quality finish that matches the price tag.

Elsewhere, JBL’s mic also comes with a small stand, which echoes the marvelous quality found elsewhere. It carries plenty of heft and keeps the Quantum Stream Studio in place well, although allows for some movement out of the box. This can be alleviated by tightening the dials on each side, as well as on the base. The underside of the stand also provides a strip of non-slip rubber to prevent the Quantum Stream Studio from sliding around unnecessarily on a desk. It worked well both on a desk and on my mousepad in testing.

The controls on the Quantum Stream Studio are wonderfully simple to use and easy to access, being contained on the front panel or on the top and bottom sides of the cylinder. The front panel is home to a dial, giving you quick access to gain control or monitoring volume if you’ve got headphones plugged into the mic’s 3.5mm jack on the back. You can also choose between a balance of the two by clicking the dial-in until it reveals a half-and-half pattern. The dial also has a small LED which can be used to monitor levels without trawling through software, which is nifty.

JBL Quantum Stream Studio - a close up of the dial

(Image credit: Future/Reece Bithrey)

Also contained on the front panel are four white LED lights at the bottom which allow you to pick between the different polar patterns that the Quantum Stream Studio has, much like the Blue Yeti can do. These are accessed with a button on the bottom side of the mic, marked with a P. Click it in, and it’ll change the pattern with ease.

On the top of the Quantum Stream Studio’s chassis is a big mic mute panel, which operates as more of a pad than a button. Press on the mic mute icon, and the LED on the top changes from green to red, giving you a convenient visual indication that no one can hear you. You do have to be quite precise with your finger placement to ensure the microphone mutes, as pressing anywhere but directly on the mic mute icon does nothing.

The back side is home to a USB-C port for connectivity, as well as that 3.5mm jack for monitoring. Interestingly, the Quantum Stream Studio itself doesn’t have a thread mount for putting elsewhere other than the desktop mount. However, the base of the desktop mount unscrews for putting into a standard boom arm mount. Nifty.

JBL Quantum Stream Studio - a close up of the rear and ports

(Image credit: Future/Reece Bithrey)

JBL Quantum Stream Studio: Performance

  • Clear, full-bodied pickup
  • Versatile with four pickup patterns
  • Basic software configuration

Out of the box, the Quantum Stream Studio offers reasonably solid pickup with decent clarity and body. The default cardioid pickup pattern is best suited for vocals and instruments and provides good comms in both chatting with friends over Discord, in-game chats on Counter-Strike 2, and when testing in Audacity for recording my own dulcet tones.

The initial thesis with the cardioid pickup pattern is that with it picking up noise solely from the front, it should reject noise from the back and sides. However, at least in this pattern, the noises of my custom mechanical keyboard a few inches away from the back of the microphone were picked up. The distinct lack of any form of noise cancellation or rejection is a shame, especially when other premium streaming microphones offer much better performance in this particular area.

The other polar patterns are less useful for individual recording, but they are useful if you’ve got multiple people involved to huddle around one microphone. The omnidirectional pattern means the Quantum Stream Studio will pick up sound from all directions, making it ideal for podcast recording with a singular microphone. It essentially opens up the soundstage, and isn’t the best for single-person recording, picking up a lot more background noise.

The underside of the JBL Quantum Stream Studio microphone

(Image credit: Future/Reece Bithrey)

There's also a bidirectional pattern, where the microphone captures inputs from the front and back - ideal for one-on-one interviewing. This option did a solid job of isolating noise elsewhere than the front and back in testing. The final pickup mode is arguably the most interesting, as the Quantum Stream Studio has a stereo mode, which can be used for recording instruments or if you’ve got two people on the same side of the microphone. 

The mic’s software comes in the form of the Windows-only JBL Quantum Engine, which installs automatically when you first plug the Quantum Stream Studio in. As opposed to offering a plethora of customization with its own mixer, as SteelSeries’ GG does, the  Quantum Stream Studio’s software is a bit more basic. 

Quantum Engine allows for on-the-fly adjustment of the levels of gain and monitoring, as well as allowing you to choose the polar pattern. You can also customize the color of the lighting for the mic’s built-in level indicator which shows around the volume wheel on the front so you know you can be heard without being too loud. Otherwise, that’s pretty much it, apart from a cool graphic of the mic’s outline itself which rotates around in the bottom right corner.

JBL Quantum Stream Studio sitting on a desk next to a patterned mouse mat

(Image credit: Future/Reece Bithrey)

Should I buy the JBL Quantum Stream Studio?

Buy it if...

You want the flexibility of multiple pickup patterns
Not many microphones offer the convenience of multiple pickup patterns these days, and the feature has almost gone out of fashion. If you want a mic that offers it in 2024, the Quantum Stream Studio is an excellent one. 

You want a mic that’s simple to use
The Quantum Stream Studio is one of the simplest mics to use in its price range, with it requiring no assembly or poking around online for software installation, and will be up and running shortly after being plugged it in. 

Don't buy it if...

You want more advanced software
JBL’s option lacks more advanced and granular control within its software, which is a shame if you’re looking to really adjust every minute detail or option. If you’re after more in the way of configuration, you’ll want to look elsewhere. 

You want class-leading noise cancellation
In all of its four pickup patterns, the Quantum Stream Studio lets in a fair amount of background noise which is a consideration for those looking for quality sound isolation and rejection. 

Also consider...

If you’re still not sold on the JBL Quantum Stream Studio, here’s how it stacks up against two similar options.

Blue Yeti
If the JBL Quantum Stream Studio isn’t for you, then the Blue Yeti makes sense. It’s a veteran of the mic world, and our current top ranker with its four polar patterns, sublime pickup and versatile colour choices. You may not get RGB, and it is only a single mic setup internally, but the Blue Yeti is excellent

For more information, check out our full Blue Yeti review. 

HyperX DuoCast
The HyperX DuoCast is also a solid alternative to JBL’s mic, netting a position as the best USB mic we’ve tested for the purpose of podcasting. This is not only because of its excellent pickup across both its cardioid and omnidirectional pickup patterns, but also because it comes with a shock mount and boom arm adapter included, meaning you’re ready to go right out of the box. While the software can be a bit finicky, the DuoCast is an excellent plug and play option for podcasters.

For more information, check out our full HyperX DuoCast review

How I tested the JBL Quantum Stream Studio

I used the JBL Quantum Stream Studio as my main microphone for two weeks. I tested it with both Audacity for test recordings, as well as when chatting with friends over Discord and in games such as Counter-Strike 2 for in-game chats. I also made sure to install the additional software to best test its functionality on Windows.

Read more about how we test

First reviewed June 2024.

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