Organizer
Gadget news
PlayStation Access controller review – an accessibility Swiss Army knife
5:00 pm | December 4, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation PS5 | Comments: Off

The PlayStation Access controller is Sony’s first venture into accessible gamepads, and the culmination of years of research and work, previously going under the codename Project Leonardo. It’s an unusual-looking gamepad, but one that possesses a host of different talents and features, and promises flexibility and ease of use at every turn. 

At the heart of the Access controller’s goal is the drive to redress the imbalance of adaptation and controls in gaming: where players have to adapt to the demands of a controller rather than a controller adapting to the needs of a player - the latter of which has never really happened before. 

This is music to my ears as I'm part of the Access controller’s target audience. I was born with different, small hands with generally short and stubby fingers, and far fewer knuckles than ‘normal’ folks. But I also only have stubs for index fingers, a bent ring finger with little mobility or function, and a tiny bump for one middle finger. While I don’t require any extra, specific hardware help - I’ve just learned to get by with (only) symmetrical controllers for a long time - it’s always been clear that regular pads weren’t designed for people like me.

As a result, something like the Access controller is potentially groundbreaking for many PlayStation 5 players. After spending a lot of time with the controllers, I can safely say that this will be the case; it is a splendid accessible gamepad that will make not only playing games easier for more people but enjoying them easier too.

PlayStation Access controller review - price and availability

The PlayStation Access controller costs $89.99 / £79.99 and is available from all the usual retailers, as well as PlayStation Direct. 

It’s disappointing that the Access controller costs more than a PS5 DualSense controller. This means the price of admission for people who need this controller is more than for ‘normal’ players and another barrier is raised - especially as some folks will find they need two Access controllers.

In terms of market comparisons, the Access controller is roughly the same price as Microsoft’s Xbox Adaptive Controller which currently retails for $99.99 / £74.99 (also more expensive than a standard official gamepad on that platform).

PlayStation Access controller review - design and features

Before even getting the controller out of the box, the work that’s gone into making everything about the Access controller accessible is clear. The packaging is designed to be opened with only one hand, which I tested with my ‘smaller’ hand. This was an effortless process using only a couple of digits and one which I was able to capture in pictures to illustrate. 

Image 1 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 2 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 3 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 4 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 5 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 6 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 7 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 8 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 9 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)
Image 10 of 10

Unboxing the PlayStation Access controller with one hand on a wooden surface

(Image credit: Future/Rob Dwiar)

The Access controller is built around one major pad or circle of buttons, with a joystick on one side, it comes in at around 5.5 x 1.5 x 7.5in (141 x 39 x 191mm; WxHxD) and weighs approximately 0.7lbs (322g). Its main base has one central button, and eight ‘satellite’ buttons surrounding it, while a joystick on an extendable slider is attached to one side, and all parts sit on one axis with a flat bottom.

But there’s more here, and the Access controller is much more akin to a controller kit rather than a single unit. In the kit, you get a total of 19 button types (or caps), 23 labeling tags, three thumbsticks, and a USB-C charging cable. Each part feels robust and the magnets and small catches that keep the button caps in place on each button are simultaneously sturdy, and easy to use and remove. One small gripe from this kit approach is that the controller doesn’t come with the same amount of every type of button cap or type. The 19 caps offer a decent mix but it’s a shame I can’t kit out the full controller with the one type of button cap I have found most successful for my hands.

The full PlayStation Access controller kit

(Image credit: Future/Rob Dwiar)

Other features include the same LED lighting patterns and behaviors as a DualSense that appear around the central pad, a main PS button (which is annoyingly colored black and positioned on a black chassis meaning it will be hard for some to locate and see), a button to lock and unlock the joystick extender, and a profile button to switch between three onboard profiles (you can also store up to 30 on the PS5).

There’s also a USB-C port for charging and wired use that’s flanked by four industry-standard 3.5mm aux ports (two on either side) for other controllers or joysticks to be plugged into. Three screw holes on the underside will allow easy attachment of the Access controller to surfaces and setups.

The design of the Access controller reveals, importantly, that it can’t replace a DualSense like-for-like; it’s something you build a setup around, bring into an existing one, or use in conjunction with a DualSense or another Access controller to ensure it fits your needs.

PlayStation Access controller review - Performance and battery life

Two PlayStation Access controllers and a DualSense controller on a wooden surface

(Image credit: Future/Rob Dwiar)

Greeting you when you first plug the Access controller into your PS5 will be a short tutorial, after which you’re walked through how to use, program, and set up the controller. All the menus and steps are intuitive, clear, and easy to use. You can use the Access controller straight away with some default button settings which help ease you in right from the off.

Even from this early introductory use, it’s quickly clear that the clicky buttons feel fantastic, the thumbstick (particularly when using the larger joystick attachment) is incredibly responsive and a joy to use, and the overall placement of the buttons just works. The circular arrangement will require getting used to; by design, it means that some of the Access controller’s buttons will be close to you, and some will be far away and could require reaching over. 

When it comes to my testing, I would emphasize that this is within the confines of my own accessibility needs - mileage will vary so much for so many folks, depending on needs, existing setups, and so on - but, in brief, my time with the controller has been a joy. Putting it to the test with different games, I used the Access controller on its own, with a DualSense, and in tandem with a second Access controller, to get a feel for how it could be deployed but also how it could meet my personal needs and boost my experience.

Two PlayStation Access controllers on a wooden surface with a DualSense controller

(Image credit: Future/Rob Dwiar)

In racing games like F1 2021 and Dirt 5, using one Access controller is simple and very intuitive; it is as easy as assigning acceleration and braking to two buttons and using the stick to steer. The limitations on using one controller are clear: there just aren’t as many buttons on the Access as there are on a standard DualSense so you can’t recreate every input that’s often needed by games, though you’ll almost certainly have enough for many.

Pairing an Access controller with a DualSense, I transplanted my right hand’s normal controls onto the Access controller. In short, this is very successful, especially from a reach and interaction perspective; controls that were previously more challenging on one side of the DualSense can be repositioned on the Access controller and are far easier to use. The only ‘problem’ here is that you’re then left holding and using a DualSense in one hand and the weight can become tricky to handle, especially if you need to be able to use L2 and L1.

Where I think the Access controller shines most is when it is paired with another. Using two simultaneously unlocks much more flexibility and feels the closest to competently replacing a traditional gamepad experience. Orientating the two Access controllers so the thumb sticks were on the inside - the pads can be orientated four ways; left, right, up, or down - allowed me to focus controls on the natural placement of my digits while keeping my thumbs in position on the excellent joysticks - even using different stick attachments due to the different size and position of my hands.

The PlayStation Access controller being used by someone with accessibility needs.

(Image credit: Future/Rob Dwiar)

A small caveat of using the Access controller in this position is that it does mean your palms are dangerously close to the closest buttons which is a double-edged sword: I could map an action to the bottom button (or buttons plural as the same input can be mapped to multiple buttons) to press with my palm, but then I’d have nowhere to rest my hand, or I could deactivate it, but that would cost me one or two inputs. 

Trying to be ambitious, but also use the Access controllers as normally as I would any other controller, I tried using this setup when playing with my friends online in Back 4 Blood. Pleasingly, aside from a few misthrown grenades here and a few missed actions or sprints there, it’s reliable and effective in such games. The sticks make for swift movement, and the buttons for instant actions.

Elsewhere, I've found battery life is better than that of a DualSense. After topping up the battery fully on the day I received them (more than a week ago) and using them almost every day since, I still haven't had to recharge them at time of writing.

No matter what I played, however, a pattern of using the Access controller is of constant remapping to refine what you need. You will find yourself going into the menus a lot as you realize which controls you need, which ones you need to shift, and so on. It’s a constant loop and a game in and of itself. Luckily the software is simple and easy to use when making profiles and offers superb flexibility, particularly in its offering of mapping several buttons to the same input, or combining two inputs to one button, and so on.

Throughout my ongoing use and testing, I have had several quite affecting and eye-opening moments when I was able to use button combos or sequences that I haven’t before, or input ‘regular’ sequences or moves but doing so smoothly and more intuitively than ever. The toggle function - a brand new PlayStation button setting - is one that really resonated with me and I have been using it a lot. It’s simple but genius, and so helpful. Getting the software to hold down the aim button in a shooter for you constantly, or ensuring a bow is constantly drawn and ready without having to constantly press or squeeze is a revolutionary moment.

The PlayStation Access controller being used by someone with accessibility needs.

(Image credit: Future/Rob Dwiar)

Much like the creation of button profiles, getting the right setup of the physical controller is like a mini-game too - and subtle differences can make a big impact and change things in a flash. For example, bringing the stick closer to the main circle of buttons immediately changed everything for me, suddenly enabling me to move my character or aim more smoothly. Also, trying each different button cap type for each different digit depending on its capabilities was game-changing too, and enabled me to best distribute the tools the Access controller has, matching them to my fingers optimally.

After getting used to the controllers, I have found myself almost reaching for features that aren’t there - things that would feel at home for me and elevate it further. For example, when using the joystick with my pinky finger, I found my thumb resting on the large middle button comfortably and immediately wanted to start using it as a touchpad - this would have been very welcome in the absence of a second joystick, and seems a bit like a missed opportunity, especially in a time when functions can be enabled and disabled at the change of a setting.

I’ve also learned more about the art of using a controller, and the best use of deployment when incorporating extra controllers. For example, it became clear early on that it’s actually best to not try to recreate control schemes like for like, tempting as it might be for someone who has grown used to ‘default’ gaming controller schemes. 

For me, it is best to just let my hands and accessibility needs guide my interaction with the controller (where my digits rested, and what physical attachments were comfortable) and then apply the game’s necessary controls to that. It’s a moving and illuminating process that really makes the Access controller feel like it was made for people like me.

Most of those feelings did come after a generous amount of time, and it’s worth noting I haven’t yet had the full up to two weeks that Sony and its experts suggest it might take to fully get used to the Access controller. At time of publication, I’ve been using the Access controllers most days for a bit over a week. But, however long it takes, it’s absolutely worth it and only serves to get the best out of the PlayStation Access controller.

Should I buy the PlayStation Access controller?

The PlayStation Access controller on a wooden surface next to its box and a PS5 DualSense controller

(Image credit: Future/Rob Dwiar)

If you need an accessibility controller that can offer an extra way to play then the PlayStation Access controller could be worth its weight in gold and it’s easy to recommend. With no exaggeration, it literally offers new ways to play games, new ways to interact and use your console, and new ways to enjoy games. In my own context, I can now nearly use the controller instinctively, and forget about potentially missing control inputs or having nanoseconds of anxiety to try and reposition my hands on a DualSense. These flashes of revolution using the Access controller are wonderful.

I’m still baffled by the lack of a second stick and there not being enough of each button cap, and the fact that one Access controller can’t replace one DualSense meaning that buying two might be required to get the best results is disappointing. But, personal foibles aside - and, perhaps more than in any other review I’ve done, these really are personal - the PlayStation Access is an excellent controller for those with accessibility needs. Its vast array of different parts, arrangements, applications, kit parts, and functions is already impacting how I play games for the better, and I’m sure it’s going to be a hit in the accessible gaming community.  

Buy it if...

Don't buy it if...

How we tested the PlayStation Access controller

I tested two pre-launch units of the Access controller provided by Sony for a little over a week. I tried out a vast range of button profiles and ways to use the controller, while also incorporating it into my usual gaming habits to live with the controller properly. This meant playing single-player games like Marvel’s Spider-Man 2, and Star Wars Jedi: Survivor, but also tested it on Back 4 Blood online with my friends, as well as playing Unravel 2 as a couch co-op game with my wife.

If you’re looking for more ‘traditional’ pads then check out our guides to the best PS5 controller, best Xbox controller, and best PC controller for each platform right now. 

PlayStation Portal review – a brilliant evolution in Remote Play
5:00 pm | November 13, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation PS5 | Tags: | Comments: Off

The PlayStation Portal is the latest in Sony’s PlayStation 5 hardware lineup. Pitched firmly as a PS5 accessory that will enable portable access to your console and game library through an internet connection. It’s a simple prospect and one that utilizes Sony’s PS Remote Play app concept - but deploys it brilliantly in a dedicated device.

To be clear, the PlayStation Portal is exactly that: a small window into your PS5. While not strictly among the best handheld games consoles as it lacks the ability to play games natively like the Nintendo Switch, the PlayStation Portal isn’t trying to be that. It’s offering something entirely different. The terrific news is that it absolutely delivers on what it promises, and is a magnificent device for those who utilize Remote Play or want a portable way into their PS5.

Offering superb ergonomics as well as excellent design and build quality with all those exquisite DualSense controller features on top, this Remote Play beaut and its bright and sharp 8-inch LCD screen present a wonderful portable PS5 experience. One that I’ve already incorporated into my everyday home life.

PlayStation Portal review - price and availability

The PlayStation Portal launches on November 15, 2023, costs $199.99 / £199.99, and is available from all the usual retailers, as well as PlayStation Direct. Pre-orders are still available, though, at time of writing, US shoppers are limited to GameStop, and UK fans only have Game or PlayStation Direct as options.

In terms of comparison, the cheapest Steam Deck (the 64GB model) is now $349 / £309, the ASUS ROG Ally starts at $599.99 / £599, and the Nintendo Switch Lite is the closest in price with an MSRP of $199.99 / £200.

However, it’s worth remembering that the Portal is not a system that can play games natively like the above devices. Its sole purpose is to use the Remote Play system (like the Backbone One controller) to Stream your PS5 - which you need to have invested in already.

PlayStation Portal review - design and features

Essentially a DualSense controller wrapped around an 8-inch LCD display, the PlayStation Portal has an immediately familiar design, build, and feel. It quickly feels at home in the hands of a PS5 owner and is comfortable, easy to handle, and a joy to interact with. It’s also a bit heavier and larger than you might expect. Its weight of 18.66oz / 529g doesn’t sound too heavy, but it is noticeable, especially when picking it up with one hand.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

That largely comes down to the overall size of the device. Coming in at 12in / 30.5cm in length, there’s a notable heft to the Portal that you’ll initially have to get used to. Otherwise, it’s 2.4in / 6cm high to the top of the thumbsticks which are smaller than the DualSense’s sticks and are those found on the PSVR 2 Sense controllers - and about 4.7in / 12cm from front to back.

The controller wings feature everything that a normal DualSense has, with the only slight difference being some button placement - the PS Home button is tucked into the top right corner of the left wing, and the mic mute button gets the same treatment on the top left of the right wing. Otherwise, it’s got the same grippy feel, the buttons are the same in their actuation, and the only material difference is the aforementioned smaller thumbsticks.

On the top, there are two stereo speakers, the power button, volume up and down buttons, and the PlayStation Link button. The latter will only be of use once you can pair your Portal with the Pulse Elite headset, or the upcoming Pulse Explore earbuds. Completing the set, on the rear, there’s the USB-C port for charging and a 3.5mm audio jack for wired headsets; this keeps the cables tidily out of the way when you’re playing. 

The PlayStation Portal feels sturdy too, like it could survive a bump or two if it fell off your lap. However, I have already decided to invest in a screen protector and possibly some form of case to give it an extra layer of protection. From an ergonomics standpoint, it’s one of the best handheld gaming devices going; having been designed and built around a controller, feel, fit, and form can come first, as opposed to other handhelds which have to prioritize a game-playing system first, then bolt on buttons and controls.

PlayStation Portal review - Performance and battery life

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

Simply put, the PlayStation Portal performs brilliantly. It nails its function, and in all my hours of testing so far, has been a joy to use and hasn’t had any hiccups in connectivity or any input lag to speak of.

It begins with a very quick pairing and logging-in process before you’re greeted by a bright screen with familiar-looking UI and menus. When you log in (and out) of your PS5 from the Portal, you even get a cool portal graphic which is a pleasant touch.

When you turn on the Portal while your PS5 is in rest mode, it will automatically boot the console up and get you straight in. You can disengage or re-engage the main console while the Portal is on at will too.

Getting right to how it plays games and works as a remote play device, the Portal offers a sublime Remote Play experience. It is so much better than using Remote Play functionality on my PC; the difference is like night and day. Whereas my PC would have visual lag and crackly audio at times, the connection with the Portal is seamless and smooth. Also, when comparing it with the picture on my TV to test input lag, I get barely any, and if it is there it is totally discernable. 

For context, my home internet speeds are around 150Mbps down and around 30-40Mbps up, and while my PS5 is hardwired via ethernet cable, my main Wi-Fi router is in a cupboard under the stairs. But even with my router tucked away, the Portal continues to provide a quality, lag-free experience, never missing a beat regardless of the room I was in. 

I have also connected it to my neighbor's Wi-Fi (with his consent), used my 5G connection (which runs at about 20-25Mbps download speed where I live) from my Samsung S23 phone, and tested it with a variety of games. Aside from taking slightly longer to connect with my PS5 over those separate internet connections, the PlayStation Portal is a relentless performer. Testing it for online play in Back 4 Blood, I found the experience identical to that when playing with my friends on the main console, and it’s even possible - with slight delays in reconnecting to the PS5 - to switch from one internet connection to another mid-session.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The screen is crisp and bright - a bit too bright at times, particularly when I first booted a game up - and proves more than worthy on the Portal. The worlds of Star Wars Jedi: Survivor and the city lights of Marvel’s Spider-Man 2’s New York are a delight. There are, however, a few times when the LCD screen can show its limitations and have me yearning for an OLED panel; on images like dark save screens, you can identify lines and edges of blocks of color as opposed to a smooth gradient. Largely, though, it's bright, vivid, and perfect for the Portal. It also handles different quality or performance modes in games smoothly.

The Portal’s speakers are punchy and do the job, but, predictably, struggle at the low end given they are only two small stereo speakers squished into the Portal's narrow form. There’s no Bluetooth support on the device, but I wrote a short while ago about how the lack of the feature doesn’t matter, and I would say that’s still the case having lived with the Portal for a good few days now: when you’re plugged in and wearing a headset, playing on the sofa, or in bed, the experience has been the same as using a DualSense for me - I quickly and totally forget that I’m tethered.

The DualSense features operate as expected too, ensuring the Portal offers the same immersive gaming experience as you’d get with your main console. The touchscreen functionality is a success too; it only takes a couple of taps to replicate pressing the normal touchpad, and it's nice and responsive when using it to navigate te the Protal's UI too. Team this with the overall comfort of playing with the Portal for hours at a time, and the quality in its form factor and design is further reinforced.

Battery life is about on par with the DualSense controller. With the controller haptics and features enabled, I got just over six hours of life out of a full charge. I did tinker with screen brightness as that’s quite piercing at its highest level. I got the low battery warning at the four-and-a-half-hour mark, but the Portal kept going for that extra one and a half hours. You can also tone down screen brightness, and turn off features to squeeze more battery life in. The PlayStation Portal does take more than two hours to fully charge, so this is worth factoring into your intended play habits with the device.

I would like a sliding scale of brightness to be introduced down the line, as it’s pretty binary as it stands. I would also welcome a battery indicator that had visible numbers, as at the moment it’s just three chunks in a battery symbol.

Should I buy the PlayStation Portal?

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The PlayStation Portal is a brilliant handheld gaming device. It excels in its niche, offering ergonomic design and form, a wonderfully bright screen, and a host of PS5 features as standard. The Portal is an essential PS5 accessory for Remote Play users and for those looking to get more out of their console, and I cannot recommend it highly enough. 

I would also add, as I was told by Sony about the PlayStation Access controller, that the Portal is part of the PS5 ecosystem so it could benefit from future models down the line. This could pave the way for an OLED screen, the latest Wi-Fi, Bluetooth support, and more in the future.

The Portal is not pretending to be anything else apart from a quality remote-play device for your PS5, and it absolutely nails its brief. As long as you come to it knowing what it does and what it can offer you, then it wholeheartedly, unabashedly, spectacularly succeeds.

Buy it if...

Don't buy it if...

How we tested the PlayStation Portal

The Portal has been the only way I’ve played my PS5 since it arrived a few days ago, and I have put more than 12 hours into testing. I’ve used the Portal for two full battery charges, all around my house, and neighbors’ homes, and testing it on my mobile phone’s 5G connection. I spent hours using the Portal’s own speakers as well as with a wired Razer Kaira X headset, and I played a multitude of games including Marvel’s Spider-Man 2, Star Wars Jedi Survivor, and Atomic Heart, while also testing out online multiplayer in Back 4 Blood.

If you’re looking for a headset compatible with the other consoles, check out our guides to the best Nintendo Switch headsets, and best Xbox Series X headsets.