Organizer
Gadget news
Hori Wireless Racing Wheel Apex review: a racing peripheral with impressive wireless tech, but not much else
8:00 pm | December 29, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Hori Wireless Racing Wheel Apex: One-minute review

Look, it’s hard to make one of the best racing wheels at an affordable cost. Compromises have to be made in order to hit a lower price point, and there are no good options when it comes to what to jettison.

In the Hori Wireless Racing Wheel Apex, Hori has managed to retain decent build quality and even an impressive wireless function that far pricier wheels don’t feature, but after a few hours of use it’s clear that this is a Pyrrhic victory - the driving experience makes you miss the features it’s gone without.

Specifically: a longer brake pedal actuation, a sturdier pedal base that stays in place, and - although it’s a stretch at the price - force feedback. With these elements missing, the fundamental fun and increased precision you gain from inputting via a wheel is unfortunately offset by too much fiddling and repositioning with the pedals, and an unsatisfying on/off feel to braking.

Of course, that’s the sim racer in me talking, with an awareness of how far more expensive direct drive setups feel in the best racing games. If you put this wheel in the hands of a younger gamer whose curiosity for racing might not warrant sinking two grand on a Fanatec direct-drive rig quite yet, they’ll likely just appreciate the pros and won’t miss the cons too much.

The same goes for casual players whose appetite for racing is infrequent and who just want to try a different style of controlling their vehicles in game. Ultimately, then? The Hori Wireless Racing Wheel Apex's quality hinges entirely on the use case, and the audience. Just know that there are dramatically better options out there for only a small amount of extra cash.

The side profile of the Hori Wireless Racing Wheel Apex.

(Image credit: Future)

HORI Wireless Racing Wheel Apex: Price and availability

  • List price: $119.99 / £159.99 / around AU$319
  • As budget-friendly as you’ll find for a racing wheel
  • Logitech’s G29 is only £40 more now in UK, and offers force feedback

You can’t fault Hori’s ability to achieve a really attractive entry-level price point – in fact, you’ll struggle to find a cheaper model from a reputable brand. This pricing alone makes the Hori Wireless Racing Wheel Apex worth considering.

It’s up against dominating competition from an old stalwart, the Logitech G29, in the UK which is now going for £199 and offers force feedback, superior build qualit,y and functionality. In the US, where the G29 still costs $299, the Hori Wireless Racing Wheel Apex seems a lot more reasonable.

Hori Wireless Racing Wheel Apex: Specs

Hori Wireless Racing Wheel Apex: Design and features

  • Smart appearance
  • Ergonomic layout
  • Flawed pedal design

You’ll find even less metal here than at the Teen Choice Awards, but this wheel’s finish and aesthetic do a lot to flatter the plastic construction materials. This being a PlayStation wheel officially licensed by Sony, you’ll find all the buttons from a DualSense Wireless Controller mapped around the centre of the wheel in a sensible ergonomic layout. Behind them are two plastic paddle shifters, and above the central PlayStation logo are a couple of toggle switches for PS4 / PS5 / PC compatibility.

It’s an attractive peripheral for the price, and the chromed plastic on the lower half does a lot to elevate the look. The gold centre band is a useful touch that adds some motorsport cred to the design, and all the face buttons feel really nice to press – perhaps owing to Hori’s chops in the fight stick market.

I also appreciated the rubberized grips, which added a lot to the feel during a race and kept my hands exactly where I needed them, even in sweatier sessions.

The button layout of the Hori Wireless Racing Wheel Apex.

(Image credit: Future)

Down at your feet though, the design fares less well. There’s no hiding how plasticky that throttle and brake are, nor how insubstantial they feel to operate.

A lot of this comes down to the design. The base just isn’t big enough to distribute your stamping force across a wide enough surface area to prevent the pedals from shifting or twisting under your feet. Even if you push the unit right up against a wall so it can’t move backwards, you still feel a twist if you brake hard. There’s not much that can be done about this - there are no mounting holes for a racing seat, and the rubber stays aren’t sticky enough to keep it in place on carpets or hard floors.

Time for the ace up the Hori Wireless Racing Wheel Apex’s sleeve, though: wireless operation. Alright, not totally wireless - you still need to connect the wheel to the pedals, via an old-school modem-like input (like the ones Thrustmaster and Fanatec use in bases). But from wheel to console or PC, it’s cable-free.

Up to 10 hours of battery life is promised on the spec sheet, and pairing it to the USB-A dongle is a simple procedure. It’s a genuinely impressive addition, although you can’t help but wonder if the overall experience might have benefitted from that expense being spent on the driving feel instead.

Hori Wireless Racing Wheel Apex: Performance

  • Functional but basic
  • Limited steering angle and brake actuation
  • Centering spring hampers car feel

There are two ways to appraise this wheel. Given that it’s aimed squarely at the beginner end of the market, the first is to simply weigh up the merits of using a wheel input versus a controller – the increased precision offered, the way you can catch those spins quicker and correct them more easily. The advantage of holding a consistent steering angle through a corner is something that’s much trickier when you’re trying to be precise with a tiny analog stick. It won’t make you faster straight away, but in the long run, you’re always going to feel the benefits of a wheel peripheral over a pad.

The second approach – and this is where Hori is sweating – is to evaluate this wheel against similarly priced competitors. And that’s where it struggles to make a compelling argument.

Here are the elements that hamper your performance: firstly, the brake pedal. In addition to the issues with keeping the pedal base in place, the brake pedal itself has a tiny amount of actuation, and that creates the sensation that you’re pressing the brake button, rather than applying progressive pressure to the brakes. In other words, it negates the benefits of braking using a pedal instead of a trigger on a pad.

It’s not all bad, though. To the Hori Wireless Racing Wheel Apex’s credit, there’s a decent amount of resistance to the spring on the brake, slightly more than on the throttle, which feels just about resistant enough. And which, crucially, has just about enough travel.

The pedals of the Hori Wireless Racing Wheel Apex.

(Image credit: Future)

Next performance-limiting issue: the centering spring strength of the wheel. This is not a force feedback peripheral, so there’s no tarmac rumble, no dynamic resistance to turn-in, and no steering wheel snaps when your back end hits traction loss and steps out. That’s fair enough. This is a budget wheel, and implementing both the hardware and the software compatibility for force feedback aren’t cheap.

So in its place is a simple spring which brings the wheel back to its centre point when you’re not exerting steering inputs to the left or right. The amount of tension when you’re moving the wheel from centre to a degree of rotation feels fine, and likewise when you’re moving it back from that rotated position. But as it hits the centre point, the wheel snaps into position so aggressively that it affects a car’s stability in-game.

There’s also the 270-degree rotation range to consider. It’s enough angle to enjoy the feeling of sending a car through a corner in most scenarios, but it’s quite limited by the standards set by its peers and situations will crop up where you’ll wish for more angle. Taking the hairpin at Monaco in F1 24, for example, or trying to park in Euro Truck Simulator 2. Many wheels offer up to 900 degrees, and truthfully I’ve sometimes felt like I could get away with much less until I used this Hori Wireless Racing Wheel Apex.

And that leads to the final point about this wheel. It’s not to be knocked or ruled out of contention, because the build quality and features are decent for the price. But that caveat is crucially important. It’s the only context in which such a wheel makes sense.

And that means you should consider if this wheel is going to satisfy your needs in the long run, or whether you’ll probably end up buying a more expensive upgrade later down the line that adds in the features you’ll miss here.

Should I buy the Hori Wireless Racing Wheel Apex?

The complete Hori Wireless Racing Wheel Apex setup.

(Image credit: Future)

Buy it if...

You’re new to racing peripherals
The pricing and feature set are aimed squarely at the entry level of the market, making the Hori Wireless Racing Wheel Apex a low-cost way to see if wheel peripherals are for you.

You’re buying for a younger gamer
The smaller size of the pedals and wheel would suit a junior racer who’s newer to the genre.

You’re not going to upgrade later
Spending slightly more could unlock access to wheels with force feedback, more rotation, better pedals and sturdier construction, so be sure that this is all you’re going to need.

Don't buy it if...

You're an Xbox racer
The Hori Wireless Racing Wheel Apex is PS5, PS4, and PC-compatible, so if you want a Forza rig you’ll need to look elsewhere.

You want force feedback
You get a lot more information from a force feedback wheel which helps you to improve as a racer in the long run.

You’ve got a heavy foot
The small pedal base, plastic construction and limited brake actuation aren’t ideal for heavy brake or throttle inputs.

Also consider...

If the Hori Wireless Racing Wheel Apex doesn’t meet your need (for speed), these similarly priced rivals are worth a look.

Thrustmaster T248
A decent all-rounder with sturdy build quality, gratifying magnetic shifter paddles and a lot of torque generated by a dual-motor force feedback servo.

For more information, check out our full Thrustmaster T248 review

Logitech G920
The elder statesman of racing wheels remains as dependable and feature-complete as ever, even if its position in the Logi G hierarchy is confusing following the G923’s arrival.

For more information, check out our full Logitech G920 review

How I tested the Hori Wireless Racing Wheel Apex

  • One week of regular use during testing
  • Tested with PC and PS5
  • Racing sims and arcade titles tried

Since the Hori Wireless Racing Wheel Apex's pedal base can’t be mounted to a sim racing rig, my Playseat gathered dust for a week while I clamped this wireless rig to my desk and put in the hours with Gran Turismo 7, F1 24, and The Crew Motorfest.

I’ve been testing wheels since the early 2010s when the Logitech G27 sat resplendent on the sim racing throne, and in the intervening year,s I’ve taken hairpins and sent many a purple sector with high-end direct drive models and budget offerings alike.

As a point of comparison, I dug out Thrustmaster’s similarly priced T128 wheel for a feature, build quality and driving feel reference, setting aside my usual Thrustmaster T-GT II belt-driven wheel (and the sim rig it’s attached to) for a while

Read more about how we test

First reviewed December 2024

WD Black SN850P review: one to grab on sale
5:00 pm | December 28, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

WD Black SN850P: One-minute review

As a big proponent of the WD Black SN850, I can’t deny that I’m a little disappointed with the WD Black SN850P. Although faster on paper, I found that the real-world performance of the SN850P actually lags behind that of the older SN850 - even scoring slightly lower in the PS5's internal storage benchmark. The design has taken a bit of a step back this time around too, as the SN850P ditches the cool, though admittedly slightly impractical, LED of its predecessor in favor of a much plainer, and presumably cheaper to manufacture, look.

This wouldn’t be a huge issue, but the SN850P comes in a little more expensive than not only the SN850 but also some of the best SSDs for PS5. When officially licensed alternatives like the Seagate Game Drive M.2 SSD for PS5 can be found cheaper and will run a bit better, there’s no real reason to pick up the SN850P above the rest. That is unless you manage to find the 1TB or 2TB models on one of their fairly regular discounts, where price cuts of up to $50 / £30 make these products much more competitive.

There are also the larger capacity variants to consider. Seagate’s licensed drive doesn’t come in capacities above 2TB, so the SN850P is one of the only options if you want to keep things official at that size. The 8TB variant is also one of the few 8TB PS5 SSDs on the market right now from a major brand and is quite reasonably priced for what it is. If it’s either of these versions that you were considering, add half a star to the score above.

Otherwise, the WD Black SN850P is underwhelming on the whole. It’s a fine PS5 SSD that, thanks to its slightly overambitious price tag, fails to stand out.

The WD Black SN850P on a white surface.

(Image credit: Future)

WD Black SN850P: Price and availability

  • 1TB is $119.99 / £107.99
  • 2TB is $189.99 / £184.99
  • 4TB is $319.99 / £329.99
  • 8TB is $749.99 / £705.99

The 1TB WD Black SN850P retails for $119.99 / £107.99, though can be found hovering slightly below that price at online storefronts such as Amazon. The 2TB costs $189.99 / £184.99, though again you can expect to pay a little less if you buy online.

Outside of sales, both these models cost a bit more than the Seagate Game Drive M.2 SSD for PS5 equivalents (the 1TB model goes for $99.99 / £99.90 while 2TB is $159.99 / £159.90) - again, a drive that performed slightly better in my testing.

The cost then increases substantially as you move towards the 4TB model, which is $319.99 / £329.99, or 8TB, which goes for a massive $749.99 / £705.99. Although the most recent arrival, the 8TB has already started receiving discounts of about $50 / £50 that put the price in line with most other 8TB PS5 compatible SSDs making it a solid option if you can afford it.

WD Black SN850P: Specs

WD Black SN850P: Design and features

  • Design is a step down from the SN850
  • Heatsink included out of the box
  • 5-year limited warranty

The design of the WD Black SN850P is, in my opinion, a step down from the SN850. It’s got a similar overall look, with a sleek black heatsink constructed from a very robust feeling metal but lacks the little LED that was on top of the SN850. This was never a huge selling point, after all, you can’t exactly see it when it’s been inserted inside a PS5. But it still makes for an SSD that looks a bit cheaper on the whole.

Otherwise, you have the same white WD Black branding, plus a little label stating the name of the product. One noticeable departure is the introduction of a white PlayStation logo on the right-hand side, which matches everything nicely.

Although it looks very similar from a distance, the heatsink has actually been redesigned with a slightly different shape and a few more gaps for dispersing heat. Given that I never experienced any noticeable thermal throttling on the SN850, I can’t say that this seems necessary but it definitely doesn’t hurt. It also fits perfectly in the PS5 or PS5 Pro.

In the box, you get the SSD in a little clamshell package, in addition to some warranty and service information. You’re covered by a five-year limited warranty here, which does offer some peace of mind and means that this drive will likely see you through the rest of the PS5’s life if you opt to get one.

The rear of the WD Black SN850P.

(Image credit: Future)

WD Black SN850P: Performance

  • Performance could be better for the price
  • Initial benchmark score was very poor
  • Reasonable results in real-world tests

When I first inserted the WD Black SN850P, the PS5’s internal benchmark measured it as a shockingly low 5,966 MB/s. This is still above the recommended SSD specs for the console, but nowhere near the advertised 7,300 MB/s or really what you would reasonably expect from a drive at this price. Luckily, when I reformatted the drive and ran the test again a little later it scored a more reasonable 6,338 MB/s so I’ll chalk that first number up to chance.

This second figure was still lower than I wanted, though, as the SN850, which is actually advertised with a 7,000 MB/s read speed, achieves figures in the 6,400 MB/s range on my machine. It also puts this behind the Seagate Game Drive M.2 SSD for PS5, which recorded 6,459 MB/s.

Thankfully, the WD Black SN850P did fairly well in a series of real-world tests. Moving to the drive from the PS5’s internal storage, a 23.24GB copy of Vampire the Masquerade: Swansong was copied in just 12.61 seconds. A 33.35GB installation of Lords of the Fallen then took 15.89 seconds, while a 45.98GB installation of The Crew Motorfest took 21.02 seconds.

Testing some larger files, 101.9GB of Far Cry 6 took 43.74 seconds to copy while a selection of multiple games totalling 226.9GB copied in 3 minutes and 14 seconds. These figures are all adequate and not more than a few seconds behind equivalent transfers on the Seagate Game Drive M.2 SSD for PS5.

Copying back to the PS5, the 21.30GB Granblue Fantasy Versus: Rising was ready to play in 1 minute 27 seconds, while Stellar Blade, which is 32.41GB, took 2 minutes and 15 seconds. Finally, the 38.34GB Tiny Tina’s Wonderlands copied back in 2 minutes and 34 seconds. These figures are all perfectly adequate, and realistically more dependent on the PS5’s internal write speed than anything else.

Ultimately, you’re not going to run into any performance problems using the WD Black SN850P. Every game I tested was smooth, with decent loading times and no noticeable slowdown. Just bear in mind that, unless you buy on sale, you can get drives with more oomph for the price.

The logo on the front of the WD Black SN850P.

(Image credit: Future)

Should I buy the WD Black SN850P?

Buy it if...

You find it on sale
The WD Black SN850P frequently goes on sale and if you manage to find it with a decent discount, it could be a much better value PS5 SSD.

You want an 8TB drive
The WD Black SN850P is one of the few PS5 compatible SSD drives available from a big brand in an 8TB capacity. It’s worth picking up if you’re in the market for the biggest possible storage upgrade.

Don't buy it if...

You want the greatest value
The 1TB and 2TB models could be cheaper. When there’s such strong competition, there are plenty of alternatives you can pick up that save a few bucks and run a bit better.

Also consider...

Wondering what to choose instead of the WD Black SN850P? Check out these alternatives. You can also see our guide to the best PS5 external hard drives for some external options.

Seagate Game Drive M.2 SSD for PS5
This officially licensed drive from Seagate comes in a bit cheaper than the WD Black SN850P, but performs slightly better in the real world. It’s the one to pick if you want an officially licensed drive.

For more information, check out our full Seagate Game Drive M.2 SSD for PS5 review

Kingston Fury Renegade SSD
This model is cheaper than the WD Black SN850P and much faster, clocking an impressive 6,500 MB/s score on the internal PS5 benchmark. Choose this for more bang for your buck.

For more information, check out our full Kingston Fury Renegade SSD review

The WD Black SN850P in the hands.

(Image credit: Future)

How I tested the Seagate Game Drive M.2 SSD for PS5

  • Used as primary PS5 SSD
  • Tested over the course of a week
  • Tested with a range of titles

I tested the WD Black SN850P over the course of a week, using it as my primary PS5 SSD drive and playing a wide variety of games from it. During my time with the drive, I was careful to look for any noticeable impacts on performance compared to the console’s internal storage.

I also assessed the drive’s performance using the built-in PS5 storage benchmark and by copying a large library of games in order to measure the time taken. I compared my experience to my hands-on testing of other PS5 SSD models including the Samsung 990 Pro, WD Black SN850, Seagate Game Drive M.2 SSD for PS5, and more.

Read more about how we test

First reviewed December 2024.

Marvel Rivals review: more than an Overwatch clone
2:09 pm | December 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platforms reviewed: PS5 Pro
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: 6 December, 2024

Marvel Rivals has successfully landed, following a launch that’d make any live service game jealous. Positioning itself among the crowded free-to-play market, Marvel Rivals is a shockingly complete package, with a whopping 33 Heroes to choose from at launch. Narrowly avoiding the danger of spreading itself too thin, developer NetEase Games has somehow managed to offer up a mostly-balanced, quality experience that’s much more than a simple Overwatch clone.

To get this out of the way, I don’t play Overwatch. I’d wager that over the years, I’ve probably put five hours total into it, and most of that was in Overwatch 2. For me, the second people start telling me roles I should fill, tactics that I must focus on in an online game, my eyes glaze over. With limited time to sink into a live service game every night, I frankly couldn’t care less about what meta I need to be running in order to emerge victorious against an opposing team. Before loading up Marvel Rivals then, I was already fairly sure that it wouldn’t grab me completely.

The first night of play did nothing to dispel this feeling, with Marvel Rivals’ particular visual style being extremely difficult to read at times. But during night two, something clicked, and it’s largely down to the game’s wide range of playable Heroes. Split into three classes: Vanguard, Specialist, and Duelist, each of the 33 Heroes is entirely distinct from one another.

Any frustrations I was having with a particular Hero could quickly be remedied by trying someone else. New characters and play styles didn’t always click, but after a while, I had at least five go-tos that were all an absolute blast to play as.

From page to play

Promotional art of Peni Park from Marvel Rivals.

(Image credit: NetEase Games)

Visually, Marvel Rivals looks extremely high-budget and meticulously stylish. Somewhere between an anime and a comic book come to life, the game’s design language does a great job at distinguishing between each Hero in the roster. Broadly, everything from Most Valuable Player animations to pre-match loading screens pop with a confident flair. In motion, things are less successful, though characters do look great once the action kicks off.

The problem, for me at least, is how busy the screen can get once you have 10 characters, each with their own abilities and color schemes clashing together all at once. You do get used to it, but for a while I genuinely struggled to know exactly who I was being attacked by. Kill markers aren’t quite as punchy as they need to be, and the way abilities are labeled on screen can be difficult to parse during the heat of battle.

Best bit

Iron Fist gameplay in Marvel Rivals.

(Image credit: NetEase Games)

Playing as Iron Fist is fun, but does make you feel like a real scumbag. With his triple jump and wall run, it’s easy to sneak behind enemy lines and pick off unsuspecting opponents. Incoming damage? Not to worry, simply hit the parry and absorb it, before unleashing a flurry of fists and kicks that absolutely melt an enemy’s health bar.

Likely, this is just a natural consequence of having the game play out largely in third-person, and in trying to do every single character justice, while balancing how all of the disparate elements come together. On PS5 Pro, performance has been flawless, and the high degree of visual sharpness certainly does help keep things clearer and more readable, at least.

There aren’t too many maps in rotation at present in Marvel Rivals’ main modes, though each does have enough character of their own to stand out and make matches feel distinct from one another. Destructible objects are littered throughout maps, with towering stone columns crumbling after being hit by a stray Iron-Man rocket, and walkways falling away under the weight of an incoming Venom air-slam attack.

These objects do regenerate over the course of a match, but their placements make them interesting tactical propositions, with plenty of possibilities to remove cover from your enemy team.

Hero shooter

Scarlet Spider in Marvel Rivals.

(Image credit: NetEase Games)

Marvel Rivals starts off on much more advantageous footing than other games of its ilk thanks to the familiarity of its roster. Even the most casual gamer out there has some knowledge of Heroes like Spider-Man, Wolverine and Captain America, with some more out-there choices like Jeff the Land Shark being welcome surprises littered throughout the bunch.

It helps that, for the most part, each Hero plays exactly how you’d expect them to, though there are some neat subversions like Adam Warlock playing a healer focused on instant revivals of team members being the exception. Of the 33 Heroes I’ve now tried out, only a few have been complete non-starters, as I’ve been able to find the fun in the others almost instantly, even if their playstyles may not quite be my cup of tea.

Some Heroes specialize in managing character-specific gauges and effects, while others are much more straightforward, like The Punisher, whose move set revolves around a more standard third-person shooter design.

To spice things up, and I think, set its Heroes apart from being just clones of Overwatch characters, Marvel Rivals does feature a neat team-up system. Heroes like Rocket can ride on others like Groot, buffing shields and damage output. Other team ups are less direct, like how Adam Warlock will give Star-Lord and Mantis the option to revive themselves after dying via a rebirth mechanic.

So far, not all Heroes can team up with others, and not every Hero benefits from having others on the field. Venom is an example of this, though to compensate he does earn a massive max health boost thanks to an ongoing Seasonal Bonus. At their best, team-ups can sway the tide of battle. At their worst, they’re still fun passive effects to consider when picking a character.

So far, this has encouraged me to try out Heroes that I wouldn’t have done otherwise, and I’m interested to see how future Heroes will shake up Team Up abilities in the future. This isn’t to say that team-ups distract completely from the very obvious fact that characters like Black Widow are straight copies of Overwatch Heroes like Widowmaker, but it goes a long way to give Marvel Rivals a bit more of a USP.

Pick me

Promotional art of the environments in Marvel Rivals.

(Image credit: NetEase Games)

So why pick up Marvel Rivals, instead of a much more established series like Overwatch? Well, put simply, Marvel Rivals is newer, more engaging when in action, and takes itself much less seriously than its peers. Though some of the more niche corners of online gaming have already been crying out for balancing, nerfs to characters like Hela, and the addition of role queue, it’s hard to drown out what I believe to be the attitude of the main audience.

Many characters in Marvel Rivals could be considered overpowered, sometimes you join a team with no healers and get your butt handed to you, but ultimately, it simply doesn’t kill the fun. As the game continues to grow, I have no doubt that competitive modes will become more important, but for now, Marvel Rivals is a great thing to just pick up and play. Whether you choose a ‘broken’ character like Iron Fist, or someone less meta-focused like Wolverine, it’s possible to pull off some truly thrilling plays.

There’s an argument to be made that Marvel Rivals didn’t need to launch with so many Heroes, that 20 would have resulted in a better balanced product, but it’s difficult to say that the scrappy but exhilarating state of gameplay at the moment isn’t right where things should be. There are absolutely some issues with match balancing however, with some maps feeling unfairly weighted depending on which side your team starts at.

Similarly, some maps have choke points right from the first spawn point, leading to the feeling of throwing yourself into a meat grinder from the very moment a match begins. None of these issues are deal breakers, and this is Season 0 after all, so hopefully the first proper balancing patch will help smooth over some of the rougher edges present in the launch version.

Clearly, Marvel Rivals is striking the right chord with players, given the ever-growing player counts and social media dominance it is enjoying post-launch. For me, there’s plenty of room for Marvel Rivals to grow, hopefully with the addition of more modes, maps and Heroes, but for a free-to-play title launching during such a difficult time for live service games, it sure has come out of the gate swinging.

Should I play Marvel Rivals?

Venom gameplay in Marvel Rivals.

(Image credit: NetEase Games)

Play it if…

You want a new multiplayer game that’s easy to pick up
With a huge suite of Heroes to choose from Marvel Rivals offers players a variety of different play-styles to choose from. Unfortunately, the in-game tutorials aren’t quite good enough, but a star rating value is assigned to each character, helping you decide on which ones are aimed towards beginners, and which ones might have more complex designs.

You love Marvel
Even the most die-hard Marvel fans will be delighted to find deep-cut Heroes like Jeff the Land Shark included in Marvel Rivals. Both in and outside of matches, there’s a tonne of Easter Eggs from the comics, and an overarching seasonal story line to enjoy. My favorite part of this? Undoubtedly the brief character interactions that occur just before a match starts.

Don’t play it if…

You’re expecting a straight Overwatch clone
Marvel Rivals borrows a lot from Overwatch, but it feels like a very different game in action. There’s a lot more variety in the roster of Heroes, with some characters like Iron Fist offering a truly unique way to play. The stakes are a lot lower here too, meaning you can jump in and play how you want to, without the fear of having to run specific roles while juggling team compositions.

Accessibility

Marvel Rivals has a fairly standard suite of accessibility options, though they are limited when compared to other online shooters.

There’s a color blind mode, as well as the option to assign custom colors to elements like allies, shield HP bars, and other parts of the in-game UI.

In terms of controls, there’s very few accessibility options, besides button mapping, and the ability to assign specific control schemes to selected Heroes.

How I reviewed Marvel Rivals

I played Marvel Rivals for 25 hours on the PS5 Pro.

During that time I spent at least three matches with every Hero, but focused on maining Captain America, Iron Fist, Mantis, Venom and Punisher. In terms of modes, there aren’t many, so I tried them all. I purchased Season 0’s Battle Pass, and have worked through it while completing Daily, Weekly and Seasonal challenges.

I played the game using a 4K LG TV. I used a standard DualSense Wireless Controller, with the Razer Blackshark V2 headphones connected via the controller port.

First reviewed December 2024.

Turtle Beach Stealth Pivot review: neat ideas with some clumsy execution
5:00 pm | December 22, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Turtle Beach Stealth Pivot: one-minute review

The Turtle Beach Stealth Pivot is an Xbox and PC controller that I want to love. It gets a ton right, from its solid build quality and impressive battery life to its drift-resistant thumbsticks and all-around great-feeling buttons, bumpers, and triggers. As a controller, it ticks all the right boxes on its way to being an easy recommendation.

I’m a big fan of that titular feature, too. The pad’s two ‘Pivot’ modules allow you to swap from that traditional two thumbstick layout to something well-suited to arcade and fighting games. As such, the Turtle Beach Stealth Pivot is impressively versatile and well-suited to both competitive and easy-going retro play.

There are some design flaws, however, that stop the Turtle Beach Stealth Pivot from being a slam dunk. For one, the act of ‘pivoting’ those modules is a pretty cumbersome three-stage process that requires you to unlock those modules, swivel them manually, and then lock them back into place.

Furthermore, I’m a little baffled by the inclusion of a Turtle Beach Stealth Ultra-like display. It’s certainly nice to have and its intuitiveness makes customizing your controller experience a breeze. But it has almost certainly made the Stealth Pivot cost more than it would’ve been without and somewhat muddles the design of the controller overall.

I like the Turtle Beach Stealth Pivot a lot. But I feel that its unique selling point could shine more at a lower price point without the on-board display and with some more refinement to the overall pivoting process.

Turtle Beach Stealth Pivot

(Image credit: Future)

Turtle Beach Stealth Pivot: price and availability

  • $129.99 / £119.99 / AU$249.95
  • Available from Turtle Beach and other major retailers
  • A price in between the Recon and Stealth Ultra

The Turtle Beach Stealth Pivot is available to buy now for $129.99 / £119.99 / AU$249.95. It can be bought from Turtle Beach directly or from retailers such as Best Buy in the US, Argos in the UK, and Amazon in all regions.

In the broader range of Turtle Beach controllers, the Stealth Pivot finds itself much pricier than the Turtle Beach Recon controller ($59.95 / £49.99 / AU$99.95) but also much cheaper than the premium Turtle Beach Stealth Ultra ($199.99 / £179.99 / around AU$329.95. Overall, the Stealth Pivot finds itself in roughly the same price bracket as the Xbox Elite Wireless Controller Series 2 Core ($129.99 / £114.99 / AU$189.95).

The Stealth Pivot appears to come in at a pretty decent mid-range price, then. However I feel it could have been a more tempting option were it to be closer to the $100 / £100 mark and if it exclusively focused on the Pivot feature - saving that built-in screen solely for the Stealth Ultra instead.

Turtle Beach Stealth Pivot: specs

Turtle Beach Stealth Pivot

(Image credit: Future)

Turtle Beach Stealth Pivot: design and features

  • Overall excellent build quality
  • Pivot tech is the standout feature
  • Also features a built-in display, which doesn’t feel essential

The Turtle Beach Stealth Pivot largely impresses in the design department. It’s a largely plastic build here, but it’s all of a very high quality and feels nice in the hands - even if it’s a touch bulkier than most Xbox Wireless Controller-silhouetted gamepads.

While the rear of the grips isn’t textured here, the front features subtly textured pads that rest easy against the palms of your hands. Meanwhile, the bumpers, triggers, and rear remappable buttons have a more pronounced, bumpy texture that feels great overall. I’m also a huge fan of the smooth, circular d-pad which I found to be excellent for fighting games.

The Stealth Pivot suits the fighting game genre to a tee, actually. And that’s where we get into the pad’s standout feature: those bespoke Pivot modules. There’s one on each side of the controller, both kitted with two distinct layouts. By default, the controller’s pivots are set to the traditional two-thumbstick layout. The left module’s other side features a d-pad and two buttons, while the right bears a six-button layout.

Turtle Beach Stealth Pivot

(Image credit: Future)

It’s a neat feature that goes a long way to making the Stealth Pivot stand out from the crowd. It’s a shame, then, that the whole pivoting process can be quite awkward. For starters, you’ll need to unlock the pivots by toggling the unusually stiff switches on the rear of the pad. Then, you twist the thumbsticks clockwise to press them inwards, ensuring that they can be housed within the controller. Next comes the swivel itself before locking the Pivot modules again. It’s a pretty clumsy process overall and one I feel could use some refinement if the Stealth Pivot ever gets an improved follow-up.

Aside from some very effective trigger locks with distinct analog and digital settings, the remaining standout feature of the Stealth Pivot is its built-in display. It’s effective and unintrusive, activated by pressing a small ‘+’ button at the bottom of the controller. The Stealth Pivot’s inputs will then interact with the display’s options instead of your game until you hit that ‘+’ button again.

The display’s options are simple but have pretty much everything you’d want while gaming without overcomplicating things. You can switch between up to five button profiles (which you can create via the downloadable Control Center 2 app on Xbox and PC), monitor battery life, adjust headset volume should you have one plugged in via the 3.5mm port, and check for firmware updates.

It’s a nice addition, but one I feel isn’t much of a necessity, especially as it doesn’t really enhance the unique selling point of those Pivot modules. As mentioned, I wouldn’t have minded if the controller stuck to the Pivot modules as the one standout feature, which may have allowed it to come in at a slightly lower asking price while still maintaining what makes this controller special.

Turtle Beach Stealth Pivot: performance

  • Turtle Beach’s AntiDrift sticks are sharply responsive
  • Excellent feeling buttons, triggers, and bumpers
  • Excels at competitive shooters, fighting games, and retro titles

It’s much less of a mixed bag for the Turtle Beach Stealth Pivot on the performance front. The Hall effect-like AntiDrift thumbsticks here are sublime, for starters. Not only are they seemingly long-lasting, but they’re also incredibly smooth and responsive, making them perfect for fast-paced competitive games like Call of Duty: Black Ops 6 and Marvel Rivals. The trigger stops work well here, too, with the option for quick-press digital triggers proving a boon in said shooters.

While I have issues with the implementation of those Pivot modules, they’re actually great in practice. If you’re a regular fighting game player, you’ve effectively got two controllers in one here, with the six-button setup on the right Pivot module being reminiscent of the Victrix Pro BFG’s dedicated fight pad module. I found this to be excellent for Street Fighter 6 and Tekken 8 where having quick access to those extra buttons allowed for much smoother play overall.

This more arcade-like button layout also means the Stealth Pivot is a great fit for retro gaming. I tested various old-school compilations with the controller, including Marvel vs. Capcom Fighting Collection: Arcade Classics, Mega Man Zero/ZX Legacy Collection, and UFO 50. The alternative controls presented by the Pivot modules allow for a very comfortable experience here for games that are largely better suited for d-pad controls and quick, responsive button presses.

In terms of battery life, I managed around 21-22 hours on a full charge here, which is in line with the quoted ‘20+ hours’ on Turtle Beach’s website. However, keep in mind that a wireless connection via the included 2.4GHz dongle only works on PC and mobile. For Xbox Series X, Xbox Series S, and Xbox One, you’ll unfortunately need to rely on a wired connection.

Turtle Beach Stealth Pivot

(Image credit: Future)

Should you buy the Turtle Beach Stealth Pivot?

Buy it if...

You play a wide variety of games
The Stealth Pivot really shines across a variety of specific genres, including shooters, fighting games, and retro titles. Thanks to the Pivot feature and button profile mapping, it’s easy to create a diverse range of setups for responsive and comfortable play.View Deal

You enjoy customizing controls to fit your style
You can create up to five distinct button layout profiles via the Control Center 2 app on Xbox and PC, then quick-switch through all of them via the controller’s built-in screen.View Deal

Don't buy it if...

You wanted something less bulky
If you’ve got smaller hands, you might not get on with the Stealth Pivot’s relatively larger size compared to other third-party controllers. In this case, a sleeker controller like the GameSir Tarantula Pro or the Xbox Wireless Controller might be a better fit.View Deal

You want something more straightforward
The Stealth Pivot is swimming in features, which likely also has pushed its price upwards. If you’ve no need for gimmicks like the built-in screen or Pivot modules, a simpler and cheaper model may be better suited to your needs.View Deal

Also consider...

If the Turtle Beach Stealth Pivot isn’t quite doing it for you, check out these comparisons with two other controllers that might be to your liking instead, including a budget and more premium option.

GameSir Tarantula Pro
One of my favorite gaming controllers of 2024, the GameSir Tarantula Pro is a marvelous controller with a symmetrical thumbstick layout. Its sublime drift-resistant sticks, excellent build quality, and quick-switch button feature make this one of the GameSir brand’s best controllers yet.

Read our full GameSir Tarantula Pro reviewView Deal

Razer Wolverine V3 Pro
My vote for the best controller of 2024, there’s very little the Wolverine V3 Pro gets wrong. It’s a massive improvement over the pad’s V2 line, boasting superb build quality, Hall effect sticks, and Razer mouse click-powered buttons, triggers, and bumpers. While battery life could be better for the price, this is otherwise a masterwork of a gamepad.

For more information, read our full Razer Wolverine V3 Pro reviewView Deal

Turtle Beach Stealth Pivot

(Image credit: Future)

How I reviewed the Turtle Beach Stealth Pivot

  • Tested for a week and a half
  • Played a wide variety of games including shooters, fighting games, and retro titles
  • Frequent use of the Pivot modules for certain games

While it appears I’ve scored the Turtle Beach Stealth Pivot quite harshly, I had a lot of fun testing the controller and playing a range of games with it. I absolutely loved using the Pivot modules for titles like Street Fighter 6, Tekken 8, UFO 50, and Mega Man Zero/ZX Legacy Collection. I also got liberal use out of the standard thumbstick layout, loading up some Final Fantasy 14 Online, Marvel Rivals, and Path of Exile 2.

I largely played on PC, with some testing on the Xbox Series X Digital Edition paired with an LG CX OLED TV and Razer BlackShark V2 X gaming headset. Overall, I conclude that the Pivot modules give the controller a rather niche appeal due to their effective nature with certain game genres. However, for players who regularly play competitive shooters or fighting games, this could easily be a four-out-of-five or higher gamepad for you.

Read more about how we test

First reviewed December 2024

Alien: Rogue Incursion review: superb survival horror with monsters I wish were more terrifying
5:00 pm | December 18, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

Alien: Rogue Incursion is a prime example of horror done well in a VR game. It doesn’t simply bung you in a pitch-black space and spook you with jumpscare after jumpscare, no, the whole title exudes an inescapable tension that’s an amalgam horror of its setting, sound design, and game mechanics.

The specific nature of the chaotic, labyrinthine Gemini Exoplanet Solutions facility your two-person party – Zula Hendricks and her synth companion Davis – is stranded in doesn't overly matter, but its design and decoration certainly do.

It boasts a jumbled network of crawlspaces that are perfect for Xenomorphs to exploit to sneak up on you, and even with the motion detector it can be a challenge to track them down before they break cover and launch an attack at you – with the sound of their clambering serving as a constant reminder that the monsters are close, even if you can’t see them.

Review Info

Platform reviewed: PSVR 2
Available on: PSVR 2, PC, and later Meta Quest 3, Meta Quest 3S
Release date: December 19, 2024 (February 13, 2025 on Quest)

Sneaking around the facility yourself is advised then to avoid unnecessary combat, but what makes that a challenge is commonplace workplace debris. On any other day a few boxes, a creaky locker door, or a trash can would be mundane items you hardly consider, but they’re transformed into your enemy by Rogue Incursion as any noise has a chance to summon your alien foes.

This ties in perfectly with the intrinsic risk-reward structure which should be at the core of a survival horror campaign like this one. Yes, you can explore a few additional rooms to try to restock your dwindling supplies, but the noise you’ll create could mean you’ll spend more resources than you’ll regain if you aren't careful.

Davis weilding a shotgun in concept art

Concept art of Davis weilding his shotgun (Image credit: Survios / 20th Centuary Fox)

I also appreciated that, as someone who is relatively unfamiliar with the Alien universe – I know what a Xenomorph is, how their parasitic nature relies on facehuggers and chestbusters to violently reproduce, and I could pick one out in a lineup of sci-fi heels, but I’ve never seen an Alien movie, and the closest I’ve come to playing an Alien game before is eliminating Xenomoprophs and Ripley in Fortnite – I never felt locked-out of the story.

This was aided by the admittedly trope-heavy plot, but while there were clear references to characters and events who meant very little to me the well-crafted dialogue contained enough context clues that I could follow along without feeling lost. So don’t feel this isn’t a game for you if you’re new to the Alien franchise like I was.

Bark worse than their bite

Ironically, however, the least scary aspect of this whole scenario was the eponymous Aliens. As you’re well stocked with military-grade rifles, shotguns, and revolvers Xenomorphs can be dispatched by Zula and Davis with enough shots to the chest or head.

And there are no variants to keep you on your toes mechanically speaking. Once you’ve fought one Xenomorph, you’ve fought them all making otherwise tense fights feel a little repetitive.

Best Bit

The Motion Scanner picking up Aliens

(Image credit: Survios / 20th Centuary Fox)

Whenever Xenomorphs approach your motion detector lets off a whistle-like alert which never failed to put me on edge. The ending is also very strong, but I can’t talk about it in this spoiler-free medium.

As a result, the fear of combat comes not from its challenges but from resource management and unforgiving save points.

You can kill any alien, sure, provided you have ammo – the supply of which is far from endless. And if a group of Aliens does catch you off guard while you’re low on healing items you’ll be sent back to the last time you saved at a panic room – and from experience, I can say it’s not unlike having your college essay reset by a computer crash after not saving for over an hour.

Xenomprophs are frightening in a way, then, but it’s a little immersion-breaking as the in-universe monster isn’t what’s scary, instead it’s the metacontext of the monster as a video game foe that is terrifying.

Aliens crawl out of the dark murky water to attack Zula (Concept art)

Concept art of the Xenomorphs (Image credit: Survios / 20th Centuary Fox)

At the same time, while I feel Rogue Incursion would have done well to start you on a weaker footing to let you truly experience the threat Xenonorphs pose, or throw in a few variants (which the facility's Xenomorph experiments would have played into from a story perspective) I never once felt at ease in this world.

And at the end of the day, that's what you really want from a survival horror excursion. To that extent this title reminds me greatly of Resident Evil 7 which similarly suffers with enemy variety outside of boss fights, but that doesn’t ever mean you want to run into the Molded or feel safe on the Baker estate. So if that was a game you enjoyed like I did, I can see you also finding a lot to love about Rogue Incursion.

Alien's own Kobayashi Maru

Story-wise, Rogue Incursion doesn’t reinvent the wheel, but its plot serves as an excellent driving force for your adventure with the ideal balance of hope and despair to keep you pushing on without ever feeling too happy about your situation.

Additionally, I appreciated that the nuggets of world-building you can glean from email logs and audio recordings bring not only additional context to the facility’s SNAFU for lore fans to chew on, but directly tie into the ending which has left me desperately excited to dive into a sequel.

I will keep this review spoiler-lite, as we always do, but I want to quickly air my grievances at the only frustrating moment I faced: the story’s mid-game no-win scenario.

It’s certainly an interesting way to play on the world’s general sense of hopelessness as you’re outgunned in an epic fight against wave after wave of Xenomorph, but not knowing I couldn’t win I had actually manually reset a few times thinking a different strategy would serve me better – the first-person death animations are a bit much for me so I preferred to use the pause menu to return to a save point than let the death play out.

Zula points are rifle at the Xenomorphs

Going down with too much of a fight (Image credit: Survios / 20th Centuary Fox)

Eventually, after several failed attempts I did quickly loosen the headset to check the reviewer’s guide on my phone to see if there was a walkthrough that could tell me what I was missing, and while there wasn’t a walkthrough it did mean I had finally not reset manually, and instead of returning to a panic room save point, I discovered I had progressed the story as I was always meant to lose.

It then leads into a pivtol "oh damn" moment of the game which I was not expecting at all, but the impact was unfortunately a little lost in my irrattation.

Should you play Alien: Rogue Incursion?

Play it if…

You love Alien
Even as a newcomer, it’s clear this game is a love letter to the Alien series and will delight players who (for whatever reason) want to immerse themselves in the horror-filled setting.View Deal

You’re a fan of survival horror
This game is a very good example of the survival horror genre and one of the better in VR specifically as a solid blend of Metroid and Resident Evil 7.View Deal

Don’t play it if…

You want something unique
Rogue Incursion is fun, but a little bit too tropey and repetitive at times which could bother some gamers.View Deal

You want a relaxed experience
Even on its easiest difficulty there’s nothing relaxed about Alien: Rogue Incursion.View Deal

Accessibility

Alien: Rogue Incursion, like other VR games, requires a full range of upper body motion to be playable as you’ll need to be able to interact with door handles, wire puzzles, and weapon controls.

It also uses smooth motion which can be a challenge for VR newcomers, however, its strong suite of vignette options meant I was able to play for hours at a time without feeling like I was about to lose my lunch.

How I tested Alien: Rogue Incursion

I played through the whole Alien: Rogue Incursion campaign on a standard PSVR 2 setup using a regular PS5. I tried a few different difficulty settings to get a sense of the level of challenge they provided, and tried the game from both standing and seated positions to see if there were any major benefits of challenge to one style over another – there weren’t, so choose whichever you prefer.

Modretro Chromatic review: a great modern Game Boy
7:51 pm | December 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Modretro Chromatic: Two-minute review

The Modretro Chromatic is a 2024 take on the Game Boy Color and is an excellent portable handheld device that elevates the experience of using Nintendo’s 1998 iconic video game console.

The Chromatic is founded upon nostalgia, it’s a modern device that requires three AA batteries to run, doesn’t have Bluetooth for audio, and perfectly recreates the 160x144 pixels of its spiritual predecessor, improving it with gorgeous backlighting and a very durable sapphire crystal front. The console can run physical Game Boy and Game Boy Color cartridges, but there's no emulation, and it even has a volume wheel. With so many inconveniences, it’s still incredibly fascinating to use and takes you right back to the heyday of trading Pokemon with friends in your backyard through a link cable.

Make no mistake about it, the Chromatic is a product built for those of us who are nostalgic about the 90s, but it’s so well-made that its limitations are almost justifiable. With a supposedly indestructible magnesium alloy shell, a display that’s been built from the ground up to replicate and enhance your favorite childhood games, and excellent mono speakers, Modretro has captured the imaginations of those seeking the coziness of their youth. But in 2024, there are plenty of other devices that offer similar experiences, and the Chromatic’s confidence in what it is and who it’s for means that it’s an incredibly niche product.

I’ve been using the Modretro Chromatic for a month, and as someone who loves retro gaming from the 90s and early 2000s, I’ve got the expertise to assess the Chromatic’s biggest achievements and its shortcomings. This might be one of the most difficult products I’ve ever had to review, purely because its whole reason for existence is nostalgia. And nostalgia, as enjoyable as it can be, isn’t always worth your hard-earned cash.

I love the Modretro Chromatic, it’s a readily available Game Boy Color made in 2024 that’s stocked on shelves in GameStop. If you’d told me last year that I could buy a handheld in stores that plays my Pokemon Gold and Link’s Awakening cartridges from my youth I’d have been overcome with emotions. Ultimately, when it comes to spending $199 / £159 / $AU 316 a product needs to be more than just a time machine back to the past, and rising retro game console prices combined with a stagnant game library (even if Modretro is producing new cartridges based on new IP and old Game Boy titles) means the Chromatic is excellent for those who know exactly what they want from a device like this, but not necessarily for a mainstream audience.

Modretro Chromatic

Modretro Chromatic with its screen turned off (Image credit: Future)

Modretro Chromatic: Price and availability

  • List price: $199 / £159 / $AU 316
  • Comes in six colors based on original Game Boy Color options
  • Widely available in most regions and sold in GameStop stores in the US

The Modretro Chromatic is available now directly from modretro.com, and is also on shelves this holiday season in GameStop stores around the US. Priced at $199 / £159 / AU$316, the Chromatic comes bundled with a newly produced Tetris cartridge as part of Modretro's Chromatic First Edition release. The company hasn't disclosed whether the handheld will be sold without Tetris at a later date, but at the time of writing the only way to purchase a Chromatic is with a copy of the world's best-selling video game.

My review unit came in the Leaf color option, which is a similar green to my first-ever Game Boy Color and it's beautiful. The Chromatic also comes in Inferno, Bubblegum, Volt, Wave, and Midnight. All color options can be purchased with either English or Japanese markings for A, B, Start, and Select buttons.

One of the Chromatic's biggest strengths is how readily available it is. Competitors like the Analogue Pocket are often sold out online, and original Game Boy Colors can't be purchased in-store. Modretro, on the other hand, ships right away online and has teamed up with GameStop to offer the Chromatic to customers shopping in-store in one of nearly 3,000 retail locations.

Cartridge slot of Modretro Chromatic with Pokemon Gold

Cartridge slot of Modretro Chromatic with Pokemon Gold (Image credit: Future)

Modretro Chromatic: Specs

Modretro Chromatic with Modretro-produced cartridges and Zelda: Link's Awakening

Modretro Chromatic with Modretro-produced cartridges and Zelda: Link's Awakening (Image credit: Future)

Modretro Chromatic: Design and features

  • Magnesium alloy shell feels incredible in hand
  • Display built from the ground up with durable sapphire crystal cover
  • PBT buttons are excellent

Modretro has not cut any corners when it comes to producing the Chromatic. Make no mistake about it, this is a very premium product at an equally premium price point. The design is an ode to the original Game Boy Color with a volume wheel, AA batteries, a tactile sliding switch for power, and even a satisfying "thunk" when you pop in a game cartridge.

The Chromatic feels excellent in hand, with its magnesium alloy shell weighty but not uncomfortable, and its PBT buttons and d-pad every bit as nice to interact with. Modretro has also built a 160x144 pixel modern display with subpixel-level accuracy from the ground up. The company wanted to create the ultimate Game Boy Color screen without straying too far away from the original and they've definitely managed to do so. If you were to imagine a Game Boy Color built in 2024, this would be it.

Modretro Chromatic with Pokemon Gold on the screen

Modretro Chromatic with Pokemon Gold on the screen (Image credit: Future)

The Chromatic is very tricky to review, on one hand, it does everything it sets out to do in modernizing the Game Boy Color. On the other hand, however, it's so faithful to the original that it fits into a weird space in between the original hardware and the class-leading Analogue Pocket.

I've loved my time playing Pokemon Crystal on the Modretro Chromatic, it has felt like a warm hug every evening in bed as I explore Johto for the thousandth time. But that experience is expensive to recreate, especially considering games like Pokemon Crystal can cost upwards of $100 / £100 on sites like eBay. The Chromatic can't play any titles via emulation, so it relies on a large cartridge library and that could be a deterring factor for many people. While the screen is infinitely better than the original Game Boy Color's one that required direct light to really see it, there's no increase in resolution which feels authentic but limiting.

Modretro sells Modretro-published games for the Chromatic on its website and alongside Tetris there are excellent adaptations of games like Toki Tori as well as new IPs like Tales of Monsterland DX. That said, one of the Chromatic's most limiting elements is the Game Boy and Game Boy Color games library. Taking off my nostalgia glasses for a minute, the lack of Game Boy Advance compatibility really impacts the Chromatic. The Game Boy Advance offers a wide range of some of the best video games of all time, and I found myself yearning for games that can't be played on the Chromatic. While it might not be readily available, the Analogue Pocket can play Game Boy, Game Boy Color, Game Boy Advance cartridges, and so much more at a very similar price point.

If you're looking for a Game Boy Color with a better screen and better build quality then the Modretro Chromatic fits the bill. But for those people who want pure nostalgia, an original Game Boy Color and all its inconveniences is probably more up their street. For people who want a modern Game Boy experience as well as access to a larger game library, it's hard to not pick the Analogue Pocket's 1440p display.

Modretro Chromatic AA batteries

Modretro Chromatic AA batteries (Image credit: Future)

Modretro Chromatic: Performance

  • Faithful FPGA hardware emulation of Game Boy and Game Boy Color games
  • Excellent battery life (albeit inconvenient to refill)
  • Comfortable for long play sessions

In terms of performance, the Modretro Chromatic is excellent at recreating Game Boy and Game Boy Color games and had no issues running any of my cartridges. The display is bright and easy to see in all environments, including direct sunlight and the speaker is much, much better than its spiritual predecessor. The sapphire glass on the front of the display means you don't need to worry at all about scratches, and combined with the durable shell makes for a stress-free gaming experience where you're never worried about damaging the handheld.

Games run excellently from classics like the Game Boy Color's Pokemon Gold to original Game Boy games like Link's Awakening which see the FPGA hardware as a Game Boy Color, adding color palettes and filters just like it would on original hardware.

Modretro has decided to use AA batteries to power the Chromatic, an ode to the past when the inconvenience of swapping out batteries was absolutely not a fun time. Well, over 20 years later and using single-use batteries still sucks. Modretro, there are some nostalgic elements that are worth keeping in the past, and AAs are one of them.

Despite the fact that replacing batteries is very inconvenient, the battery life is stellar and in my time using the handheld I only needed to swap out AAs once. Modretro says it's working on a rechargeable battery pack, but you'd expect this will cost extra once it launches.

Modretro Chromatic (left) next to Analogue Pocket

Modretro Chromatic (left) next to Analogue Pocket (Image credit: Future)

I want to harken back to the display as aside from availability compared to sourcing second-hand hardware on sites like eBay, that's the real selling point here. The Chromatic's display is genuinely incredible, if you're looking for a faithful Game Boy experience with a little added oomph. The pixel lines from the low resolution are amazingly accurate and capture the joy of being a kid playing a Game Boy perfectly.

There were times during my time with the Modretro Chromatic that I genuinely felt transported back to my childhood, and that's something even products like the Analogue Pocket haven't been able to quite achieve. In that sense, the Chromatic's hardware and performance nails exactly what it's trying to achieve, it's just an excellent Game Boy Color Pro, a mid-console refresh if you will.

Modretro Chromatic display on left compared to Analogue Pocket display on right

Modretro Chromatic display on left compared to Analogue Pocket display on right (Image credit: Future)

Should you buy the Modretro Chromatic

Buy it if...

You want a better Game Boy Color
If you're looking for a Game Boy Color and want a better screen than the original then the Modretro Chromatic is for you. The display is gorgeous, it has excellent build quality, and the buttons are a joy to use. If you only want to play Game Boy and Game Boy Color games, this is the handheld for you.

You own a large Game Boy cartridge library
If you've still got all of your old Game Boy cartridges then the Chromatic will give you hours and hours of joy. The console can play any Game Boy or Game Boy Color cartridge, so dust off your favorites and jump back in where you left off all those years ago.

You want a handheld retro console for the holidays
The fact that GameStop is stocking the Modretro Chromatic is not to be scoffed at. The Analogue Pocket is an excellent competitor, but it's always sold out and can't be found in stores. So if you're looking to pick up a console to play Game Boy cartridges the Modretro Chromatic will be your best bet this holiday season.

Don't buy it if...

You don't own Game Boy cartridges
If you're thinking of starting a Game Boy cartridge collection then ignore this point. But if you don't own any games already, the Chromatic will quickly become a far more expensive purchase. Some Game Boy games go for hundreds of dollars and you need to be ready to invest that into an extinct gaming system. Modretro's cartridges somewhat solve this but they won't be publishing Pokemon and Zelda, so...

You want to play Game Boy Advance games
Only purchase the Chromatic if you love Game Boy and Game Boy Color. I found myself wishing I could play games on other systems like the Game Boy Advance which ultimately meant that I chose to play games on other hardware with more variety.

You want better resolution and flexibility
The Chromatic will replicate Game Boy games in a pixel-accurate 160x144 display. If you're looking for a handheld that enhances Game Boy games for a modern audience with increased resolution, you'll need to look elsewhere.

Also consider...

If you’re still not entirely sold on the Modretro Chromatic then check out these excellent similar products for comparison and consideration.

Analogue Pocket
The Analogue Pocket is a direct competitor to the Modretro Chromatic, offering more game libraries and a larger 1440p screen. The Chromatic feels more premium in hand and has sapphire glass to protect the 144p screen, but Analogue's offering gives you more bang for your buck and fewer restrictions. Do you want a reimagining of the Game Boy Color in the form of an Analogue Pocket or a modernization of it in the form of the Modretro Chromatic?

I've owned the Analogue Pocket for over a year and use it every day. My review of this direct competitor to the Modretro Chromatic is currently in progress and will be added here soon.

Nintendo Switch OLED
If you're just looking to casually play Game Boy and Game Boy Color games on the go, the Nintendo Switch offers a range of games on its Nintendo Switch Online service. Add to that the extensive Nintendo Switch library and a gorgeous OLED display, and this might be the best middle ground for those looking for the perfect handheld gaming console.

For more information, check out our full Nintendo Switch OLED review.

Super Pocket
The Super Pocket packs power, fantastic controls, and a strong selection of built-in games from either Capcom or Taito into an attractive pocket-size package. While it may not be as capable as the other recommended options, for such a low price you really can't go wrong with this handheld device.

For more information, check out our full Super Pocket review.

How I tested the Modretro Chromatic

  • Tested for a month
  • Compared it directly to other retro handhelds
  • Tested across game types and cartridge types

I've used the Modretro Chromatic for a month now, and have used it as my primary retro gaming handheld.

I've tested the console with all of my original Game Boy and Game Boy Color cartridges including Pokemon Gold, Pokemon Crystal, Pokemon Yellow, and Link's Awakening, just to name a few. I also played Modretro-produced games such as Tetris, Toki Tori – Ultimate Edition, and Tales of Monsterland DX.

The Modretro Chromatic has been my main handheld gaming console over the course of the last 30 days and I've made comparisons with my Analogue Pocket.

Read more about how we test

Legacy of Kain Soul Reaver 1&2 Remastered review: A more than worthy remaster
8:00 pm | December 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Developer Aspyr, fresh from remastering the first three Tomb Raider games, has cleaned off its brushes and given vampiric poster-boy Raziel his own substantial makeover in Legacy of Kain Soul Reaver 1&2 Remastered. Every character from the main players in Crystal Dynamics' time and space-bending epic right down to the lowly grunts and creatures has received new, highly-detailed models.

Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date:
December 10, 2024

We’ve seen similar levels of uplift in Aspyr’s previous efforts but nothing on this scale. Raziel himself, as the character players will spend almost all of their time viewing, has obviously received the biggest overhaul. Raziel’s wraithlike figure now appears more tangible than before.

His previous skull-cap-like hair is now a thick black bonnet, complete with his trademark bangs that hang down before his glowing white eyes and his garb, the clan banner used to mask his horrific disfigurement sporting high-resolution textures while his exposed bones and muscles now protrude convincingly through his blue skin.

Raziel’s transformation, and that of everything in Legacy of Kain 1&2 Remastered, is easy to admire thanks to Aspyr’s use of the original source code, enabling players to instantly flick between new and classic visuals with a single press of the right analog stick.

Throughout my playthrough, I found myself frequently swapping graphics modes to see how extensive Aspyr’s remaster ventured and I was consistently impressed. The aforementioned assortment of grunts, the low-level enemies that Raziel dispatches along his blood-soaked vendetta, have received a remarkable level of reworking, with all new art assets that go above and beyond a simple texture swap.

This is also true of the collections’ pantheon of grotesque bosses with Raziel’s devilish foes now presented with reworked geometry, hair, skin, bone, and gore that revels in the dark and twisted nature of Nosgoth.

Speaking of the land of Nosgoth, Legacy of Kain Soul Reaver 1&2 Remastered decorates every surface with high-resolution textures that preserve the overall look and feel of the originals and adds a copious amount of details to intricate stone carvings around the gothic chambers, stained glass windows within strongholds and the twisted, haunting sinewy strands of the spectral realm.

Elevated Raziel… not reduced

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the upgraded visuals in a side-by-side comparison

(Image credit: Aspyr)

While long-time fans will likely get a kick out of the new visuals, giving Legacy of Kain Soul Reaver 1&2 Remastered a lick of paint is only half the battle when rereleasing these titles in 2024, with a revamp of the twenty-five-year-old control scheme requiring just as much attention.

Thankfully, the remaster brings a substantial improvement to the somewhat clunky controls of the original release and marries the new scheme with a welcome bump up to a solid 60fps.

While Soul Reaver 2 always had the cameras mapped to the right stick on controllers, its forebearer required players to rotate the camera around Raziel using the L2 and R2 buttons (on PS5). The original controls also meant that players couldn’t move the camera through the Y-axis, which often made looking for a way forward a cumbersome exercise in trial and error.

Aspyr has rightly corrected this issue with a camera now tied to the right stick and, to highlight just how much care and attention has gone into this remaster, they’ve even created new, moody sky boxes to accommodate Raziel’s newfound ability to look up.

Best bit

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the player character in an expansive environment

(Image credit: Aspyr)

Hearing the late Tony Jay’s booming voice as the Elder God at the start of Raziel’s quest transported me back to 1999. Jay’s vocal performance here is one of the all-time greatest and the exceptional script gives him plenty of juicy lines to chew on, and the upgraded visuals make the Elder God seem that much more of an unsettling presence than before.

The vastly improved camera controls aren’t the only new feature that makes navigating Nosgoth a smoother experience. A brand-new map and onscreen compass remove the frustration of finding your way around the sprawling realms. Purists may be pleased to hear that the map and compass are optional and easily deactivated, however, the maps of Nosgoth, created in collaboration between Aspyr, Crystal Dynamics, and key members of the Legacy of Kain community are truly beautiful works of art that shouldn’t be ignored.

The only area that could benefit from further modernization is the combat. While Raziel must still dispatch vampiric foes, either by impalement, submerging in water, engulfing in fire or bathing in sunlight, before given these opportunities the actual hack-and-slash gameplay of hand-to-hand combat hasn’t aged particularly well and is faithful to a fault.

While the ability to lock on, block (in Soul Reaver 2), and perform dodges have all returned, there’s no way to cycle through targets when facing off against multiple foes. The modern control scheme also means Raziel always feels considerably overpowered against his adversaries from the get-go, making combat throughout both games a bit of a bore. Some of the unlockable powers and skills alleviate the monotony somewhat but it’s a shame we didn’t see some improvements to the basic scrapping.

Thankfully, brawling has always played second fiddle to exploration and puzzle solving in Soul Reaver and the intricate mind-benders are back and, thanks to the various control tweaks, easier to navigate than ever before.

A loving legacy

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing combat in action

(Image credit: Aspyr)

Legacy of Kain Soul Reaver 1&2 Remastered evolves beyond a simple visual touch-up in other ways too, adding new features and a heap of goodies for fans and newcomers to dig into.

For those who can’t resist getting a bit snap-happy during their gameplay sessions, a new photo mode is available, although it’s currently a little rudimentary. Pausing the action by pressing in on both analog sticks together gives players free control of the camera and some basic vignette options to toy around with.

It’s functional, but lacks the extensive options available in many other photo modes, with elements such as frames, filters, character poses, and changeable facial expressions all missing. Some of these options were also absent from the Tomb Raider Remastered photo mode at launch before being added in a post-launch patch so hopefully Soul Reaver will receive the same improvements down the line.

Performing much better though is the raft of extras available from the main menu. It’s frankly overwhelming how much high-quality content is on offer here. Legacy of Kain Soul Reaver 1&2 Remastered packs in everything including galleries showcasing concept art, renders, and fan cosplays, a music player to listen to the soundtracks from both games, a movie viewer, and beautifully produced scripts for each title.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered and the lost levels content

(Image credit: Aspyr)

The undeniable standout here though is the Lost Levels. Previously cut sections from the first game have been restored to a playable state and offer a glimpse into an alternative conclusion to Soul Reaver. Each of the small disconnected playable areas presents an interesting curio more than anything you’ll spend a lot of time in but it’s great to see what could have been and be able to poke around in levels that never saw the light of day.

Introduced by a written foreword from pillar of the Legacy of Kain community and creator of The Lost Worlds fansite, Ben Lincoln, the Lost Levels demonstrates the love and passion that has gone into remastering these classic titles. The Lost Levels acts as a reward of sorts for the fans who have supported the series and yearned for another entry since the last game in the franchise, Legacy of Kain – Defiance, released in 2003.

Whether you’re new to the franchise or a returning player, Legacy of Kain Soul Reaver 1&2 Remastered is an exceptional package that improves on almost every aspect of these classic titles and delivers two unmissable epics that every gamer should experience.

Should I play Legacy of Kain Soul Reaver 1&2 Remastered?

Play it if...

You love the originals
The bonus content included with Legacy of Kain Soul Reaver 1&2 Remastered is exceptional. Aspyr has gone the extra mile by harnessing the passion of key figures within the Legacy of Kain fanbase to provide an extensive, lovingly crafted treasure trove of bonus features for fans and newcomers to experience and enjoy.View Deal

You thirst for a powerful narrative
Legacy of Kain Soul Reaver 1&2 Remastered
brings together two of the most poetic narratives in gaming history. Every line in the script carries impressive heft, the characters are exceptionally well realized with best-in-class voice acting and the whole thing is wrapped up in a new, gorgeous skin.View Deal

Don't play it if...

You want thrilling combat
Boss encounters aside, scuffles in Legacy of Kain Soul Reaver 1&2 Remastered remain painfully faithful to their gameplay origins from a quarter of a century ago.View Deal

Accessibility

Legacy of Kain Soul Reaver 1&2 Remastered provides only a few, basic accessibility options for players. Subtitles are enabled by default in both games and are clear to read with a subtle grey background to them. Controller settings can be tweaked with optional vibrations and adjustable stick sensitivity.

Aspyr has included new in-game maps, a compass, and gameplay hints in both titles to make navigation through Nosgoth easier for players and all of these features are optional and easily disabled in the pause menu.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the main character jumping

(Image credit: Aspyr)

How I reviewed Legacy of Kain Soul Reaver 1&2 Remastered

I played through the campaigns of Legacy of Kain Soul Reaver 1&2 Remastered over a week while seeking out as many secrets as I could find. I explored all of the newly curated bonus content including reading through the various scripts, viewing all of the gallery content, and playing around in the new Lost Levels.

I played Legacy of Kain Soul Reaver 1&2 Remastered on PS5 on a 4K Sony Bravia TV, with my DualSense controller and PS5 Pulse 3D Wireless Headset for the most part and occasionally through the built-in TV speakers.

Over the past few weeks, I’ve also played Blood Omen: Legacy of Kain after it was released on PS+ Premium and revisited the original PS1 and PS2 versions of both Soul Reaver games, enabling me to appreciate and analyze the differences in controls, visuals and playability to the new remaster.

Microsoft Flight Simulator 2024 review: a luxurious vision of flight sims, let down by some Ryanair execution
5:00 pm | December 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Before this year’s Microsoft Flight Simulator 2024, developer Asobo achieved something momentous in 2020: they found a way to make a Flight Simulator game feel not just relevant to a mainstream audience, but vital. For at least a few weeks there in that strangest of masked-up, doomscrolling times, we were all budding pilots, exorcising our lockdown cabin fever by exploring a virtual Earth from above.

Review info

Platform reviewed: PC
Available on: Xbox Series X, Xbox Series S, PC
Release date: November 19, 2024

The tech - some dark wizardry that pulled Bing Maps data from the cloud via Microsoft Azure - was eye-catching enough that even people who’d never dreamed of buying their own cockpit stopped what they were doing and paid attention. The trouble was, of course, there wasn’t much game to it.

That might sound like an unfair thing to say about a game that gave you an entire planet to fly around, and just about every known airport to take off or land on, but it’s true. Outside of a few scenarios and challenges, the experience was down to you to sculpt and define in Microsoft Flight Simulator 2020.

Asobo’s 2024 follow-up addresses that point with a laser focus, introducing an all-new career mode that’s so astoundingly deep and varied that you can even play it purely as a business sim and take all the actual flying out of the equation entirely. If you do that, though, you’re missing out on – deep breath – firefighting, search and rescue, helicopter cargo transport, air ambulance, agricultural aviation, mountain rescue, skydiving, and aerial construction missions, each requiring a different set of disciplines and familiarity with numerous cockpits and flight models.

It’s here that the developer can really show you what all this ambitious streaming tech and map data can do. The locations are hand-picked for gorgeousness and just the right amount of flight challenge. It’s an absolute treat and an extremely shrewd addition from a studio that didn’t have to go this extra mile in order to impress. Career mode provides a clear mandate for a sequel, in an age when most simulators just whack a few new vehicles into the mix and tout ‘improved physics’. It’s going to keep the non-hardcore engaged for longer, and might even drive a few flight stick sales.

Failure to take off

A screenshot from Microsoft Flight Simulator 2024 showing a plane flying over fields and woodland

(Image credit: Microsoft/Asobo)

Now to address… the unpleasantness. Career mode remained a mystery to me through launch week, not because it’s particularly impenetrable, but because I simply wasn’t able to access it. n the 16 years I’ve been reviewing games, I’ve never wrestled with a launch quite this bad. For the first 24 hours I couldn’t even say definitively whether the game had even managed to fully install itself, such was the labyrinthine mess of loading screens that I was presented with.

On the rare occasion that I did manage to fly a plane in that launch window, I was greeted by flip-book frame rates, random crashes, planes that seemed to have a life of their own, yet more life-sapping loading screens between menus, and poorly calibrated pad controls.

Most bizarre of the lot are certain landing challenges – and this persists to the present build – in which the plane takes a sudden, unnerving change of direction just before you take control of it and turns a simple test of skill into a harrowing air disaster, every warning indicator blaring in your ears as you try to wrestle control of the plane in time to avoid terra firma. Odd and nightmarish in equal measure.

The loading screens are much quicker now. The (technical) crashes have all but abated. But even on my 1GB internet connection, I’m all too often greeted by heinous low-res textures where an impressive view should be for too long. The streaming tech powering Flight Simulator 2024 simply can’t prop up the ambitions of the game for many of its users. I hope that changes, but during the process of reviewing the game I can’t simply assume that it will, nor ignore such an abysmal launch experience.

The first rule of flight club...

A screenshot from Microsoft Flight Simulator 2024 showing a plane flying over the river Hudson

(Image credit: Microsoft/Asobo)

Now that what must be said has been said, we can transition back into the content. Where else does the new Flight Simulator build on its predecessor? Well, airports are notably more detailed now. And that’s just the auto-populated ones, not the bespoke ones Asobo offers in the various higher-priced editions of this game. Vehicular and human traffic is much higher, and the overall experience of taking off and landing is much more immersive.

The flight model, too, has had a tune-up. I must confess I didn’t notice this when using a pad, but with a HOTAS flightstick you can feel a bit more detail about the plane’s reaction to your inputs and the weather conditions around it. It’s especially satisfying to feel the gentleness of your inputs rewarded and to fly in a more precise manner afforded by some increased responsiveness.

There’s a ‘but’, of course. Particularly with a pad, but also with a flightstick, it took a long time to dial in the level of assists that made sense, and quite often I was left baffled by unresponsive controls or confusing results to my inputs that were down to a) I didn’t know that they were turned on and b) I didn’t understand the workings of.

Best bit

A screenshot from Microsoft Flight Simulator 2024 showing a pilot flying over the pyramids of Giza

(Image credit: Microsoft/Asobo)

Virtual tourism’s always been this series’ big strength and when everything’s working, the sights look sharper, better tessellated, and rendered more accurately to scale than before. Check out the Grand Prismatic Spring in Yellowstone Park, the Pyramids of Giza, and Lisbon’s Pena Palace and you’ll agree.

To an extent, that comes with the territory. Planes are tremendously complicated things, and my penchant for flying commercial jets only exacerbates that phenomenon. Could you imagine actually piloting such a behemoth using an Xbox controller? What would that feel like? Terrifying. Confusing. A bad idea. Imagine boarding a flight and seeing the pilot charging up his controller before take-off. You’d be getting off that flight. With that in mind, this game does a pretty marvelous job of mapping such a complex array of instruments to a pad and having it feel fairly logical and responsive, most of the time.

But the fact remains that until you figure out each plane’s characteristics, you’re often wrestling with assists as much as physical forces. This befuddling assist situation also belies a weakness in Flight Simulator 2024’s Flight School mode. Learning to fly is the core activity of this experience, and the dedicated tutorials should go so much deeper than they do. More than that, they should explain which assists are on by default and let you experience what it feels like to fly with them turned on and off. They’re not particularly responsive to how you perform in each lesson, either. It’s nice to get a grade at the end, but I’ve been given Bs for terrifying near-death ordeals and what seemed to me to be nigh-perfect procedures alike.

Where I ended up having the most fun was in a slightly less forensically minded kind of experience, not trying to understand the subtleties of an Airbus A330, not trying to put out a forest fire in the most business-efficient manner, but taking photos.

Snap to it

A screenshot from Microsoft Flight Simulator 2024 showing a close up view of the interior of a cockpit

(Image credit: Microsoft/Asobo)

World Photographer mode exists for the player who just wants to take in the best bits of that astonishing world map. You embark on short flights to picturesque locations, frame photographs according to a few specific criteria, and enjoy the views. It’s meditative, non-taxing, and demonstrates what the tech can do beautifully.

It couldn’t have been a worse take-off, but now that Flight Sim 2024’s airborne, the real work begins. There’s the blueprint for a fantastic experience in here, one that satiates hardcore sim heads and aspiring real-world pilots and also caters to casual players looking to sample the incredible tech without having to take an aeronautical engineering degree. Career mode is such a pleasant surprise, full of bespoke experiences that remold this sim sandbox into different shapes.

But the blueprint hasn’t been realized properly yet. I won’t pretend to understand the vagaries of how Microsoft’s Azure cloud data streaming actually makes this title work, but I can categorically say that it can at present be summed up as ‘not as intended’. There are still significant, miserable performance issues even after some emergency patching work - alt-Tab this game at your peril - and they simply don’t let you enjoy Flight Simulator 2024’s best qualities yet.

Should I play Microsoft Flight Simulator 2024?

Play it if...

You’ve got the wanderlust
The world map remains Flight Simulator 2024’s strongest asset, and the new career and photo modes give you a fresh excuse to see more of its best bits. If your internet connection can keep up, the scenery can be gorgeous.View Deal

You’re in it for the long haul
Once you dial in the right peripheral mappings, deadzones, assists, and display settings, there’s a deep treasure trove of content waiting for you. But it’s not a pick-up-and-fly experience, despite the pad functionality and photo mode. View Deal

Don't play it if...

Your internet’s spotty
The cloud streaming tech powering this sim has been unstable so far, even on lightning-quick connections. If you’re still alternating between AOL free trial disks, it’s probably not worth it. View Deal

You’re a frame counter
Performance issues persist beyond launch, and although in perfect conditions this game’s easier to run than its predecessor at 4K, it’s still extremely demanding and temperamental. View Deal

Accessibility

Never shy of adding menus and options, Flight Simulator 2024 has a welcome array of accessibility options that include text-to-speech functionality allowing players with differing setups to communicate, and an in-game text chat translation tool to that same end.

There’s screen narration, subtitles, and adjustable HUD opacity, along with scalable text size. Mercifully for the motion sickness, you can turn off camera shake, too.

A range of different input options are available here, from pad and peripheral inputs to old-school mouse and keyboard, including the ‘Legacy’ mode that uses the old ‘90s control layout.

Finally, colors can be adjusted to accommodate protanopia, deuteranopia, and tritanopia, and you can find high-contrast menu schemes to aid visibility.

A screenshot from Microsoft Flight Simulator 2024 showing a fighter jet flying over rocky desert

(Image credit: Microsoft/Asobo)

How I reviewed Microsoft Flight Simulator 2024

I logged around 20 hours of flight time using either an Xbox controller or a Logitech G X56 HOTAS, dividing that time between Flight School, Career, World Photographer, and the surprisingly compelling Landing Challenges.

The virtual cockpit for this one was my gaming PC, outputting to a 30-inch display via my RTX 2080 TI. This isn’t a resource-light title, but I typically found that connection speed was a greater deciding factor on performance than GPU, whereas its predecessor seemed more bound to local hardware performance.

First reviewed December 2024.

Seagate Game Drive for Xbox review: great for Game Pass
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Seagate Game Drive for Xbox: One-minute review

If you’re shopping for an Xbox external hard drive, then you can’t go wrong with this officially licensed model from Seagate. Although a little more expensive than non-Xbox branded options, it’s still one of the best Xbox Series X hard drives and SSDs right now, delivering a solid level of performance and plenty of space for many of the best Xbox Series X games.

The Seagate Game Drive for Xbox is significantly more affordable than the Seagate Xbox Storage Expansion Card and comes in much larger capacities, including 4TB and 5TB, but it has some extra limitations due to its form factor. First and foremost, as an external hard drive it cannot be used to play Xbox Series X or Xbox Series S optimized games.

Its primary use case is to store large game installations between uses, cutting down on the need to constantly redownload files. This makes them particularly suitable for those with slow or limited internet connections. It’s a fantastic fit for Xbox Game Pass too, giving you the option to keep a considerable number of games on hand at a time.

It’s worth noting that older titles for the Xbox One, Xbox 360, or original Xbox will still run off the external hard drive - albeit with increased loading times compared to internal storage in most cases. If you have a large library of backwards compatible games that you don’t want clogging up your internal drive, this will be the perfect solution. This also means that those still sticking with an Xbox One can rest easy knowing that they will have no issues accessing their entire libraries.

As far as hard drives are concerned, the Seagate Game Drive for Xbox also looks superb overall. It’s constructed from a sleek black plastic, decorated with an Xbox logo and a small strip of green LED lighting. It fits perfectly next to a black Xbox Series X or Xbox Series S 1TB console, though owners of white variants like the launch Xbox Series S or recent Xbox Series X Digital Edition might prefer to go for a white alternative to better fit their systems instead.

The bright LED lighting on the front of the Seagate Game Drive for Xbox.

(Image credit: Future)

Seagate Game Drive for Xbox: Price and availability

  • 2TB costs $89.99 / £79.99
  • 4TB costs $134.99 / £116.99
  • 5TB costs $149.99 / £132.99

The Seagate Game Drive for Xbox is available in 2TB, 4TB, and 5TB capacity options which come in at roughly $89.99 / £79.99, $134.99 / £116.99, and $149.99 / £132.99 respectively. The 4TB model is the best value model, as it frequently receives substantial discounts to around the $90 mark. If you’re able to find it on sale for this price, I would definitely recommend snapping it up.

While it is the cheapest, I would try to avoid the 2TB model as that more limited storage capacity is going to fill up quite quickly - especially if you intend to use it for a few large, modern games.

Seagate Game Drive for Xbox: Specs

Seagate Game Drive for Xbox: Design and features

  • Matches black consoles very well
  • Green LED lighting is bright and attractive
  • But looks out of place next to white consoles

As far as external hard drives go, the Seagate Game Drive for Xbox is a stylish choice. It is constructed from sleek black plastic, which is pleasant to the touch and looks perfect placed next to a black Xbox console. In addition to small embossed Xbox and Seagate logos, there is a bright green LED positioned on the front of the drive lending it some extra flair.

I don’t have any complaints about the design, but I will say that it really stands out next to a white console. Given this drive’s price compared to a generic external hard drive, it’s undeniable that you’re paying a little more for the look. This makes sense if you own an Xbox Series X (or the black Xbox Series S 1TB) and want a fully color-coordinated setup, but not when it’s going to look out of place.

There are, of course, other reasons to choose this hard drive like its strong performance but it’s just something that owners of Microsoft’s white machines should bear in mind. Seagate also makes a white Starfield Special Edition hard drive in 2TB and 5TB capacities, which could be a better choice in purely aesthetic terms.

Setup is easy right out of the box, as the drive comes packed with a Micro USB that can be slotted into a free USB port on the back of your console. It also comes bundled with a free month of Xbox Game Pass Ultimate which is a fun little bonus.

A top down view of the Seagate Game Drive for Xbox.

(Image credit: Future)

Seagate Game Drive for Xbox: Performance

  • Faster than a game download
  • But slower than internal storage
  • Still a good fit for Xbox Game Pass

I tested the 5TB model of this external hard drive and found it to be perfectly sufficient as a game storage medium, though noticeably slower than both external SSD options and the console’s internal storage.

To give some real-world examples of what it can do, I moved a handful of games to and from the drive on my personal Xbox Series S 1TB. Moving to the drive, a 14.5GB installation of Dustborn was transferred in just 1 minute 54 seconds while a 16.8GB installation of Mirror’s Edge Catalyst was copied over in just 2 minutes 8 seconds.

Increasing the file size yielded roughly proportional results, with a 40.3GB copy of Senua’s Saga: Hellblade 2 accomplished in 5 minutes and 14 seconds. The two largest games I tested, the 74.3GB Dead Island 2 and the 104GB Forza Motorsport were then transferred in 9 minutes 49 seconds and 14 minutes 19 seconds respectively.

Speeds were similar moving games back from the drive. A 48.1GB copy of Agents of Mayhem, for example, took 5 minutes 40 seconds while a smaller 5.2GB installation of Rumble Roses XX was fully playable from the internal storage in just 39 seconds.

Unless you have some kind of NASA-level connection, all of these times are going to be significantly faster than an internet download - which is exactly what you want from the external hard drive. This would be especially useful if you’re an Xbox Game Pass subscriber who loves downloading new games to try, as you will be able to keep a vast library of included titles saved and on hand whenever you want to dip back into them.

The rear of the Seagate Game Drive for Xbox.

(Image credit: Future)

Should I buy the Seagate Game Drive for Xbox?

Buy it if...

You want a more affordable storage expansion
The Seagate Game Drive for Xbox comes at a significantly lower cost than a Seagate Xbox Storage Expansion Card, letting you increase the number of games you can save locally on the cheap.

You’re sick of waiting for game downloads
An external hard drive like the Seagate Game Drive for Xbox is a great alternative to uninstalling your games. If you find yourself running out of space often and are sick of waiting for big game downloads each time you want to return to an old favorite, this is for you.

Don't buy it if...

You want to play modern games natively
An unavoidable drawback for any external hard drive is the inability to play Xbox Series X and Xbox Series S optimized games natively. If that’s what you want from a storage device, you’ll have to look at an Expansion Card instead.

Also consider...

Consider these three alternatives if you’re not sold on the Seagate Game Drive for Xbox.

Toshiba Canvio Flex
This budget-friendly hard drive comes in a sleek silver color. You lose the Xbox branding, but it’s small, portable, and is available in a range of capacities up to 4TB. It’s also a fair amount cheaper.

For more information, check out our full Toshiba Canvio Flex review

WD Black P40 Game Drive
This external SSD from WD is smaller and lighter than the Seagate Game Drive for Xbox, with significantly better speeds. It is much more expensive, though, and is only available in capacities up to 2TB.

For more information, check out our full WD Black P40 Game Drive review

Seagate Xbox Storage Expansion Card
If you want to play Xbox Series X and Xbox Series S games on your storage device, and can afford its lofty price tag, then the Seagate Xbox Storage Expansion Card is for you.

For more information, check out our full Seagate Xbox Storage Expansion Card reviewView Deal

A close up of the Xbox branding on the Seagate Game Drive for Xbox.

(Image credit: Future)

How I tested the Seagate Game Drive for Xbox

  • Used for over a month
  • Tested with an Xbox Series S and Xbox Series X
  • Performance compared to other storage devices

I tested the Seagate Game Drive for Xbox predominantly with my Xbox Series S 1TB console, but I also spent a few hours checking compatibility with an Xbox Series X. I tested the external hard drive for over a month, using it as my primary external storage device for all things Xbox.

During my testing of the drive, I compared the performance to that of other hard drives, including the Seagate Game Drive for PS5 and WD Black P10. I also checked how it would stack up against external SSD options, such as the WD Black P40 Game Drive, and the official Xbox Storage Expansion Card.

Read more about how we test

First reviewed December 2024.

Indiana Jones and the Great Circle review: exhilarating old-school action
3:00 am | December 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off
Review info

Platforms reviewed: Xbox Series X, Xbox Series S
Available on: Xbox Series X, Xbox Series S, PC, PS5 (Spring 2025)
Release date: 6 December, 2024

As an adaptation of its source material, Indiana Jones and the Great Circle is nothing short of a resounding success. It captures the overall look and tone of the film franchise perfectly, delivering a globe-trotting adventure that will delight even those with just a passing knowledge of it. It’s also just a sheer joy to play thanks to some incredibly well-realised locations that are brimming with enough secrets to occupy you for hours at a time.

I’ve had some reservations about the first-person combat system since the game was originally revealed, but I can confidently say that developer MachineGames has masterfully made the jump from bombastic shooters to a much scrappier melee system. Whacking legions of Nazis has never been more satisfying and the focus on improvisation practically generates memorable moments, especially if you’re not afraid to experiment with all the tools at your disposal.

There are some things that hold Indiana Jones and the Great Circle back, however, namely a noticeable lack of polish. Progress-blocking bugs are common, although these are thankfully never a huge concern due to an extremely effective auto-save system. There’s also the visuals that, while stunning on Xbox Series X, are simply not up to standard on the less powerful Xbox Series S. Patches are almost inevitably going to address this in the weeks and months to come, but it does dampen an otherwise strong launch.

Popcorn flick

The player examines a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Set right after the events of the first film in the series, Raiders of the Lost Ark, Indiana Jones and the Great Circle tells a self-contained story that, aside from a brief flashback segment and a sprinkling of references, stands on its own two feet. After a hulking man breaks into Marshall College to steal an ancient cat mummy from the university’s archaeology department, Indy is thrust into a race to uncover the secrets of the titular Great Circle, a series of connected ancient sites around the world, and protect it from Nazi archaeologist Emmerich Voss, who wants to harness its power for the expansion of the Third Reich.

The pair have a fantastic dynamic, with a believable and engaging rivalry that easily puts Voss up there with the most memorable villains from the films. A few hours in Indy is joined by Gina Lombardi, a journalist searching for her missing sister. She makes for a great companion, her initial misgivings gradually transforming into a genuine friendship as the plot progresses. The narrative is nothing groundbreaking by any means, but it’s all well-told and conveyed through absolutely stunning cutscenes.

Best bit

Indy enjoys a banana in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Indy is an absolute snacker. Every map is filled with unique treats to collect, from exotic fruits to biscotti, which you can wolf down for a quick stamina boost. Stopping to stuff my face before a big encounter was a constant source of amusement.

Indiana Jones and the Great Circle benefits from some of the best motion capture and animation work that I have ever experienced, surpassed only by the truly boundary-pushing cinematics of Senua’s Saga: Hellblade 2. Characters move almost eerily realistically, with sublime faces that make it easy to forget that you’re not seated at the movie theater. Of course, this would mean very little if the voice acting wasn’t also pitch-perfect.

Luckily, the ever-reliable Troy Baker delivers a masterful Indiana Jones and Alessandra Mastronardi seems just as at home dispensing witty retorts as anguished cries at emotional climaxes as Gina. Cutscenes are presented in a near-constant stream, neatly woven between moments of play, and can go on for minutes at a time, but it’s impossible to complain about their hands-off nature when they look and sound this good.

Thinking cap

The player using a camera to get a puzzle hint in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

The plot guides you through a string of varied locations around the world, from a war-torn Shanghai to a frozen Nazi ship wrecked on top of a mountain in the Himalayas. Each is brilliantly recreated, filled with authentic 1930s details and countless objects to pick up and examine. The choice to accurately represent regional languages and accents is also a great one, really giving each area its own flavor and massively increasing immersion.

While most sections are rather linear, there are three huge open-world areas to sink your teeth into. The first is a stint in Vatican City, where Mussolini's Blackshirts are exploiting the weakness of an ailing Pope to hunt for ancient relics. This is, without hyperbole, one of the greatest environments I have ever explored in a video game.

I spent almost seven hours in it in my first playthrough, plowing through optional objectives and tracking down collectibles, and feel like I barely scratched the surface of what’s on offer. There’s something new to discover every few steps and it’s all interesting and well-designed, rather than just filler. Puzzles are abundant and, for me, perfectly balanced - requiring just the right amount of thought but never becoming frustrating on the moderate difficulty.

The same is true for the ones that you encounter in the story, though these also have an intelligently integrated hint system if you get stuck. Snap a photo of any story puzzle with Indy’s camera for a quick hint or, if you keep going, a detailed explanation of what you need to do. It’s not a system that I needed to use, but I’m glad it’s there for players who would prefer to focus on the action.

Gina and Indiana Jones look at a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Unfortunately, the puzzles are also where I experienced a number of frustrating progress-blocking bugs. Sometimes items required to complete them would simply not spawn in, rendering progress impossible. There were also a number of occasions where Indy’s hands would become stuck - unable to interact with the world. One note made reference to a fireplace, so I climbed into it thinking there might be some kind of hidden door only to fall through the floor and die - I guess you could say I was almost right?

All of these problems were solved by reverting to my last autosave, which are mercifully very frequent, but did once require me to go back even further and agonisingly lose almost an hour of play.

Button masher

Indy wields a gun in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Puzzles and exploration are only part of the picture, though, as combat is a key pillar of the experience too. There is a basic stealth system here, but I always opted to go in as loud as possible whenever the situation would permit it, an approach that I would thoroughly recommend. Thanks to meaty, satisfying punches and a lightning-fast dodge, the melee system leads to thrilling fights. You also have Indy’s trademark whip, which can be used in a number of ways depending on where you aim it.

A quick strike to the hands will disarm most foes, giving you the chance to sweep in and grab their weapon. Aiming for the leg while will see Indy yank it, perfect if you want to send an unsuspecting guard flying off a ledge. You can also pull enemies towards you, grabbing them for a violent beatdown. Almost any object you find can be used as a weapon and bashing Nazis with everything from feather dusters to frying pans is just as cathartic as it sounds.

Guns are also present, though always represent an engaging balance of risk and reward. They are much quicker than fists, but loud and prompt enemies to draw their own - putting you out of action in just a few hits. It’s a well-thought-out dichotomy that makes them ideal in a pinch but stops running and gunning from ever becoming a consistently viable approach. Factor in the numerous upgrades, which are presented as books hidden throughout stages, and you have a formula that has me eager to dive back in for more even after the credits rolled.

That said, Indiana Jones and the Great Circle can suffer from one inescapable shortcoming depending how you play it: its visuals on Xbox Series S. The game looks phenomenal on Xbox Series X, but is just not up to snuff on Microsoft’s weaker machine. Framerates are smooth, but the muddy textures, blurry resolution, low-detail models, and unpleasant lighting spoil most environments - even with the optional high resolution texture pack installed. It’s not impossible to enjoy like this by any means, but I don’t think it’s unreasonable to expect more from a first-party game given the system’s huge user base.

I have my fingers crossed that some kind of visual overhaul is on the way, as this is really the only thing holding me back from much more unreserved, truly glowing recommendation. If you own an Xbox Series X, a powerful gaming PC, or are able to try the game through an Xbox Game Pass subscription, then there’s no reason not to dive in.

Should I play Indiana Jones and the Great Circle?

Shanghai in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Play it if…

You want a great Indy Story
Indiana Jones and the Great Circle delivers a fantastic Indiana Jones experience worthy of the big screen. Top-notch voice acting and brilliant cutscenes make every step of the journey a cinematic joy.

You love exploration
Some of the open-world environments in Indiana Jones and the Great Circle are among the best ever implemented, brimming with detail and no shortage of things to do. They’re easy to explore for hours at a time.

Don’t play it if…

You’re craving the most polished experience
The annoying bugs and disappointing visuals on Xbox Series S do make me think Indiana Jones and the Great Circle might be best enjoyed when it has a few meaty patches under its belt.

Accessibility

Indiana Jones and the Great Circle has a good suite of accessibility options. The size of the UI can be increased for added visibility, or swapped between a few color presets.

There are are number of color filter modes, in addition to high contrast effects and customizable high contrast color options for key items, weapons, and more.

This is on top of multiple difficulty levels for both combat and puzzles or exploration.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for more than 20 hours on both an Xbox Series S 1TB and Xbox Series X.

During that time I completed the entire main story and spent a significant duration exploring each environment. I endeavored to find as much extra content as possible, mastering a number of side quests and optional activities, and plan to dive back in for even more.

On Xbox Series S, I played the game using a 1080p monitor while on Xbox Series X I relied on a 4K Sony TV. In both cases, I used a standard Xbox Wireless Controller. For audio, I brought out my trusty Astro A50 X on Xbox Series S and a SteelSeries Arctis Nova 7 on Xbox Series X.

First reviewed December 2024.

« Previous PageNext Page »