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Donkey Kong Bananza: DK Island & Emerald Rush is a fun little add-on, but I still think it should’ve been a free update
9:00 pm | September 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog - all of which would be better value purchases.

Switching sides

The score screen in DK Island & Emerald Rush.

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

Emerald Rush mode.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

Donkey Kong Bananza: DK Island & Emerald Rush.

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There's no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

DK Island & Emerald Rush.

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge - complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

Running around with a statue in Donkey Kong Bananza.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

You’re really craving more Bananza
It might not be the most substantial addition, but DK Island & Emerald Rush does successfully extend the run time of Donkey Kong Bananza - especially if you’re eager to unlock everything.

You love the Donkey Kong series
There’s not much going on in the recreation of DK Island, but revisiting the setting will still be a lot of fun if you’re a long-time Donkey Kong fan.

Don’t play it if…

You want a meaty experience
The DK Island layer has a lot less to do than any of the layers in the base game, and the Emerald Rush mode becomes samey after a while. You’re better off spending your money on something else if you’re looking for a long-lasting experience.

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Hollow Knight: Silksong is a masterful, daring follow-up that’s destined to be misunderstood for years to come
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Long-awaited metroidvania game Hollow Knight: Silksong is already proving to be a victim of its own success.

The unbearable hype surrounding its storefront-destroying launch, combined with the simultaneous release into the eager hands of both critics and players, has created a uniquely voracious narrative.

There’s a sense that one must devour Silksong all at once, or else risk being left behind and out of the loop on what is surely one of the biggest gaming events of the decade so far.

The problem is, Silksong is not a game to be binged. It’s a sprawling, complicated, and brilliant sequel that demands patience above all else. Only then does it fully reveal itself as a game that’s much more than the conversations around difficulty would have you believe.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
Release date: September 4, 2025

Not even two weeks into its life, developer Team Cherry’s Silksong has largely been misrepresented and mislabelled as an impossibly difficult and sadistic continuation of 2017’s brilliant Hollow Knight. Of course, Silksong is a very challenging game; I agree with that wholeheartedly. It’s so much more than that, though.

As the dust settles, and now looking back on my first completed playthrough, I believe it’s going to take years for the collective player hivemind to truly unpack exactly what Silksong does well, and where it falters.

Rough starts and Bellharts

Hornet faces a boss enemy against a fiery level backdrop

(Image credit: Team Cherry)

I made the decision to play the first five hours of Hollow Knight alongside those of Silksong’s. This is where the two games differ most drastically. Hollow Knight is much more generous with checkpoints, resources, and clear tutorial sections than Silksong.

Enemies hit hard from the get-go in the sequel, while Hollow Knight gives you some softball encounters to practice on before its first proper boss fight. These are very different games, diverging from one another almost immediately and taking very different paths towards completely different conclusions.

The opening hours of Silksong are likely to be where players find the most friction. Enemies frequently deal two full health segments of damage, though you’ll have more freedom in how you heal thanks to main protagonist Hornet’s increased speed and aerial options. Instead of a simple down attack, Hornet dives in diagonal needle drops. This in itself requires hours to master, and it’s made very clear that bouncing between enemies without touching the ground is the strongest strategy available to you at first.

Your main special resource in Silksong is the silk meter, which is primarily filled by hitting enemies. Upon collecting enough silk, you’ll need to make a quick decision: heal, or unleash a special attack to hopefully end a fight earlier. Risk vs reward is hammered home again and again in Silksong, and it's the first few hours where you’ll need to experiment with how you want to play. Eventually, you’ll get to the first town area, learn how to purchase items from merchants, and the currencies that you’ll have to focus on seeking out.

Rosaries are the main ones, but they’re also lost upon death, wrapped in a cocoon that must be retrieved in order to get them back. Shell Shards are somewhat supplementary, used to craft tools and open up your combat options.

My wallet is filled with moths

A snail carries its shell as a backpack, waving as they go

(Image credit: Team Cherry)

The economy between Rosaries and Shards is a tricky one to make the best use of. Silksong doesn’t give you many opportunities to get Rosaries consistently until a few hours in, while Shards aren’t particularly useful until you’ve bought tools and crafting kits from later merchants.

Tools become vital against flying enemies, bosses, and mobs of enemies, leading to one of the game’s key frustrations. To craft tools, you need Shards. To reliably purchase Shards, you must earn Rosaries, which come from exploring or, more reliably, killing enemies.

Many of the difficulty spikes I hit in Silksong completely cleared out my tools. I’d then have to travel elsewhere to farm Rosaries just to have enough tools to have another go at what was besting me. It’s reminiscent of the awful Blood Vial farming required for some bosses in Bloodborne, taking the player away from the action for repetitive bouts of repeated enemy hunting.

Unfortunately, this never really goes away in Silksong, and if anything, it becomes more common as you progress. The Shard vs Rosary reward balancing is ever so slightly off, making certain areas more and more difficult to progress through.

Shall we take a detour?

The Silksong map, showing Bone Bottom and The Marrow

(Image credit: Team Cherry)

Silksong offers the same approach to problem-solving as seen in Elden Ring and its expansion, Shadow of the Erdtree, in that you’re supposed to go and find something else to do when a perceived skill wall presents itself. Silksong’s map is vast, and much of it is completely optional.

Best bit

Hornet stands and plays her needle as a musical instrument

(Image credit: Team Cherry)

The Needolin is an upgrade that turns Hornet’s needle into a musical instrument. You simply hold down a button, and Hornet plays along to nearby or ambient music. It’s used to unlock secret doors, interact with NPC events, and even open up new paths that are linked to the final ending of the game. It’s very ambiguous as to what the Needolin can interact with, so experimenting while exploring becomes its own intriguing side quest. I bet there’s even more the Needolin can do, and it’s going to take players years to find out all of its hidden functions.

Many times, I’d find myself throwing Hornet into the same repeated encounter, as I grew increasingly tired of losing the same fight over and over. At a certain point, however, it clicked that I simply needed to open up the map, look for new paths, and follow them forward. Every single time I did this, I happened upon something that made my build stronger – be that secret bundles of Rosaries, new move sets and upgrades, or non-player characters (NPCs) that could be brought into particular fights alongside Hornet. I developed a mantra to live by: if a section took me more than five tries, I needed to go somewhere else.

Once I opened myself up to Silksong’s non-linear progression paths, I started to meet less friction. Side quests are smart new additions that gently nudge players towards points of interest: An old town built into caves of gold, silver, and bronze bells; a decrepit medical wing filled with Lovecraftian horrors and a few allies to meet; a new encounter at the starting village that changes its topography and makes use of music to deliver sorrowful worldbuilding.

Kicking over a log in the woods

Hollow Knight: Silksong

(Image credit: Team Cherry)

Playing Silksong makes me feel itchy; I’m not sure how else to describe it. Anyone else who spent their childhood wandering around rain-soaked woodland and muddy river banks will know the feeling. You find a rotten piece of wood, roll it over, and jump back at the writhing cities of grubs, bugs, and spiders you’ve unearthed.

Stepping into every new area always feels like a log turned over. You’ll hear the scritch-scratch of tiny legs from somewhere in the shadows. Tiny gnats will whine nasally as you approach. There’s a griminess to Silksong’s initial zones that’s made all the more potent by the golden gleam and religious opulence of late-game areas.

All of this is achieved in a 2D game, mind you. Somehow, Team Cherry has managed to make even the simplest passages feel thick with dirt, fog, and dust. Light is expertly used to add extra volume and scale to the standard side-scrolling formula used in other modern Metroidvanias.

In comparison, the map is one area where there’s been the least innovation. You still need to purchase them before you’ll see certain areas; there’s still a Compass that takes up a Crest slot, and pins can be used to mark key information.

Given the added variety and scale of Silksong, it’s unfortunate that the map isn’t really up to the task of leading you through the game. There frankly needs to be more information on NPCs, added options for pin types, and a reworking of the way the compass works to measure up to the changes made in this sequel.

Sting like a Hornet

Hornet swings their weapon in mid air

(Image credit: Team Cherry)

Playing as Hornet is a wildly different experience when compared to the silent Knight of the first game. Hornet has dialogue. She’s confident, empathetic, and sternly protective of her personal space. There’s also a concerted effort to contextualize Hornet within the world of Pharloom. You get the impression that she has a personal connection to the bugs you meet, and a genuine desire to help them.

I’m impressed by how well-rounded Hornet is as a protagonist, which makes the combat and boss fights all the more impactful. Silksong is once again filled with an expansive lore and world history. Having Hornet be a part of that lore is a master stroke that elevates the sequel above the first game.

Let’s dance

Silksong

(Image credit: Team Cherry)

Silksong is at its best when you’re fighting a boss. Every single one is memorable: equal parts deadly and stunning, with clear design motifs bolstered by bespoke musical accompaniment. Many of the boss battles are intricately choreographed affairs. One early game fight with a needle-wielding foe plays out like a synchronized dance routine, all death-defying dives and sparking slashes of sharpened steel.

I’m struggling to remember another game that’s so filled with best-in-class bosses as Silksong. With enough patience and a bit of time spent exploring for upgrades, none of them feel unfair. The loop of slowly learning patterns and then executing daring counters is what all great boss fights are about. Silskong delivers again and again and again in this respect. I can’t wait to jump back in and face the gauntlet of bosses with new tactics, builds, and strategies, and there isn’t a single boss I’ll be skipping in a second playthrough.

Silksong is every bit the sequel that Hollow Knight deserves. It’s the spoils of a team going the extra mile. It’s challenging, yes, but take your time and explore the vast world of Pharloom, and you’ll be rewarded with yet another masterpiece. I can’t wait to see what comes next from Team Cherry, as it’ll never be a team that settles on delivering ‘just more Hollow Knight’.

Should you play Silksong?

Play it if...

You’re looking for a challenging, but rewarding 2D side-scrolling action game
Take your time with it, look up the locations of extra health and other upgrades if you need. This one can be beaten, and even if there is a part you can’t beat, just go and explore somewhere else, preferably via side quests.

You’re a fan of Hollow Knight
While Silksong is a very different game from its predecessor, there’s the same emphasis on dazzling boss battles, subtle world-building, and rewarding exploration. You don’t need to have cleared Hollow Knight’s hardest tasks to jump into the sequel, though you may find some added fun exploring Silksong with at least a passing knowledge of the first game’s story and lore.

Boss fights are your one true love
Silksong has perhaps the best suite of boss fights in any game I’ve ever played. There’s a firework-shooting showman, a dance-themed fight with mechanical cog-robots, and even tense 1v1 showdowns with needle-wielding warriors.

Don't play it if...

You don’t have time to fully submit to Silksong’s non-linear structure
Silksong is a game that’s very easy to get lost in. You can find yourself repeatedly banging your head against a wall, unless you have the time and desire to venture off the beaten path. You can beat Silksong in 30 hours, though it’ll be infinitely more difficult, and a lot less rewarding, if you just rush through the main path.

Accessibility

Silksong offers the option to turn off camera shake and customize HUD size. There are audio sliders for individual tracks, and you can remap controls. This is a very limited offering, with no color blind, difficulty, or repeated button input options available.

How I reviewed Silksong

My first playthrough of Silksong lasted 36 hours, and I spent a while doing every side quest available before the final boss fight, not counting courier missions. I still haven’t explored the two final sections of the map, and there are plenty of secrets and locked doors I didn’t get to before the end of the credits. I played Hollow Knight back in 2018, completing the main story and some of the first DLC. I intend to go back and play Silksong a second time, focusing on a different Crest, and making use of a completely different set of tools.

I played Silksong on Nintendo Switch 2, making use of the 120Hz mode when docked. The Nintendo Switch 2 Pro Controller was perfect for this game, though d-pad users may want to go for an alternative controller (the d-pad on the Pro 2 is very subpar when compared to other options like the 8BitDo Ultimate).

I ran Silksong on my LG UltraGear 4K gaming monitor (27GR93U), making use of the extra refresh rate options. Generally, I played Silksong docked, though I did play about five hours handheld.

First reviewed September 2025

Hollow Knight: Silksong is a masterful, daring follow-up that’s destined to be misunderstood for years to come
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Long-awaited metroidvania game Hollow Knight: Silksong is already proving to be a victim of its own success.

The unbearable hype surrounding its storefront-destroying launch, combined with the simultaneous release into the eager hands of both critics and players, has created a uniquely voracious narrative.

There’s a sense that one must devour Silksong all at once, or else risk being left behind and out of the loop on what is surely one of the biggest gaming events of the decade so far.

The problem is, Silksong is not a game to be binged. It’s a sprawling, complicated, and brilliant sequel that demands patience above all else. Only then does it fully reveal itself as a game that’s much more than the conversations around difficulty would have you believe.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
Release date: September 4, 2025

Not even two weeks into its life, developer Team Cherry’s Silksong has largely been misrepresented and mislabelled as an impossibly difficult and sadistic continuation of 2017’s brilliant Hollow Knight. Of course, Silksong is a very challenging game; I agree with that wholeheartedly. It’s so much more than that, though.

As the dust settles, and now looking back on my first completed playthrough, I believe it’s going to take years for the collective player hivemind to truly unpack exactly what Silksong does well, and where it falters.

Rough starts and Bellharts

Hornet faces a boss enemy against a fiery level backdrop

(Image credit: Team Cherry)

I made the decision to play the first five hours of Hollow Knight alongside those of Silksong’s. This is where the two games differ most drastically. Hollow Knight is much more generous with checkpoints, resources, and clear tutorial sections than Silksong.

Enemies hit hard from the get-go in the sequel, while Hollow Knight gives you some softball encounters to practice on before its first proper boss fight. These are very different games, diverging from one another almost immediately and taking very different paths towards completely different conclusions.

The opening hours of Silksong are likely to be where players find the most friction. Enemies frequently deal two full health segments of damage, though you’ll have more freedom in how you heal thanks to main protagonist Hornet’s increased speed and aerial options. Instead of a simple down attack, Hornet dives in diagonal needle drops. This in itself requires hours to master, and it’s made very clear that bouncing between enemies without touching the ground is the strongest strategy available to you at first.

Your main special resource in Silksong is the silk meter, which is primarily filled by hitting enemies. Upon collecting enough silk, you’ll need to make a quick decision: heal, or unleash a special attack to hopefully end a fight earlier. Risk vs reward is hammered home again and again in Silksong, and it's the first few hours where you’ll need to experiment with how you want to play. Eventually, you’ll get to the first town area, learn how to purchase items from merchants, and the currencies that you’ll have to focus on seeking out.

Rosaries are the main ones, but they’re also lost upon death, wrapped in a cocoon that must be retrieved in order to get them back. Shell Shards are somewhat supplementary, used to craft tools and open up your combat options.

My wallet is filled with moths

A snail carries its shell as a backpack, waving as they go

(Image credit: Team Cherry)

The economy between Rosaries and Shards is a tricky one to make the best use of. Silksong doesn’t give you many opportunities to get Rosaries consistently until a few hours in, while Shards aren’t particularly useful until you’ve bought tools and crafting kits from later merchants.

Tools become vital against flying enemies, bosses, and mobs of enemies, leading to one of the game’s key frustrations. To craft tools, you need Shards. To reliably purchase Shards, you must earn Rosaries, which come from exploring or, more reliably, killing enemies.

Many of the difficulty spikes I hit in Silksong completely cleared out my tools. I’d then have to travel elsewhere to farm Rosaries just to have enough tools to have another go at what was besting me. It’s reminiscent of the awful Blood Vial farming required for some bosses in Bloodborne, taking the player away from the action for repetitive bouts of repeated enemy hunting.

Unfortunately, this never really goes away in Silksong, and if anything, it becomes more common as you progress. The Shard vs Rosary reward balancing is ever so slightly off, making certain areas more and more difficult to progress through.

Shall we take a detour?

The Silksong map, showing Bone Bottom and The Marrow

(Image credit: Team Cherry)

Silksong offers the same approach to problem-solving as seen in Elden Ring and its expansion, Shadow of the Erdtree, in that you’re supposed to go and find something else to do when a perceived skill wall presents itself. Silksong’s map is vast, and much of it is completely optional.

Best bit

Hornet stands and plays her needle as a musical instrument

(Image credit: Team Cherry)

The Needolin is an upgrade that turns Hornet’s needle into a musical instrument. You simply hold down a button, and Hornet plays along to nearby or ambient music. It’s used to unlock secret doors, interact with NPC events, and even open up new paths that are linked to the final ending of the game. It’s very ambiguous as to what the Needolin can interact with, so experimenting while exploring becomes its own intriguing side quest. I bet there’s even more the Needolin can do, and it’s going to take players years to find out all of its hidden functions.

Many times, I’d find myself throwing Hornet into the same repeated encounter, as I grew increasingly tired of losing the same fight over and over. At a certain point, however, it clicked that I simply needed to open up the map, look for new paths, and follow them forward. Every single time I did this, I happened upon something that made my build stronger – be that secret bundles of Rosaries, new move sets and upgrades, or non-player characters (NPCs) that could be brought into particular fights alongside Hornet. I developed a mantra to live by: if a section took me more than five tries, I needed to go somewhere else.

Once I opened myself up to Silksong’s non-linear progression paths, I started to meet less friction. Side quests are smart new additions that gently nudge players towards points of interest: An old town built into caves of gold, silver, and bronze bells; a decrepit medical wing filled with Lovecraftian horrors and a few allies to meet; a new encounter at the starting village that changes its topography and makes use of music to deliver sorrowful worldbuilding.

Kicking over a log in the woods

Hollow Knight: Silksong

(Image credit: Team Cherry)

Playing Silksong makes me feel itchy; I’m not sure how else to describe it. Anyone else who spent their childhood wandering around rain-soaked woodland and muddy river banks will know the feeling. You find a rotten piece of wood, roll it over, and jump back at the writhing cities of grubs, bugs, and spiders you’ve unearthed.

Stepping into every new area always feels like a log turned over. You’ll hear the scritch-scratch of tiny legs from somewhere in the shadows. Tiny gnats will whine nasally as you approach. There’s a griminess to Silksong’s initial zones that’s made all the more potent by the golden gleam and religious opulence of late-game areas.

All of this is achieved in a 2D game, mind you. Somehow, Team Cherry has managed to make even the simplest passages feel thick with dirt, fog, and dust. Light is expertly used to add extra volume and scale to the standard side-scrolling formula used in other modern Metroidvanias.

In comparison, the map is one area where there’s been the least innovation. You still need to purchase them before you’ll see certain areas; there’s still a Compass that takes up a Crest slot, and pins can be used to mark key information.

Given the added variety and scale of Silksong, it’s unfortunate that the map isn’t really up to the task of leading you through the game. There frankly needs to be more information on NPCs, added options for pin types, and a reworking of the way the compass works to measure up to the changes made in this sequel.

Sting like a Hornet

Hornet swings their weapon in mid air

(Image credit: Team Cherry)

Playing as Hornet is a wildly different experience when compared to the silent Knight of the first game. Hornet has dialogue. She’s confident, empathetic, and sternly protective of her personal space. There’s also a concerted effort to contextualize Hornet within the world of Pharloom. You get the impression that she has a personal connection to the bugs you meet, and a genuine desire to help them.

I’m impressed by how well-rounded Hornet is as a protagonist, which makes the combat and boss fights all the more impactful. Silksong is once again filled with an expansive lore and world history. Having Hornet be a part of that lore is a master stroke that elevates the sequel above the first game.

Let’s dance

Silksong

(Image credit: Team Cherry)

Silksong is at its best when you’re fighting a boss. Every single one is memorable: equal parts deadly and stunning, with clear design motifs bolstered by bespoke musical accompaniment. Many of the boss battles are intricately choreographed affairs. One early game fight with a needle-wielding foe plays out like a synchronized dance routine, all death-defying dives and sparking slashes of sharpened steel.

I’m struggling to remember another game that’s so filled with best-in-class bosses as Silksong. With enough patience and a bit of time spent exploring for upgrades, none of them feel unfair. The loop of slowly learning patterns and then executing daring counters is what all great boss fights are about. Silskong delivers again and again and again in this respect. I can’t wait to jump back in and face the gauntlet of bosses with new tactics, builds, and strategies, and there isn’t a single boss I’ll be skipping in a second playthrough.

Silksong is every bit the sequel that Hollow Knight deserves. It’s the spoils of a team going the extra mile. It’s challenging, yes, but take your time and explore the vast world of Pharloom, and you’ll be rewarded with yet another masterpiece. I can’t wait to see what comes next from Team Cherry, as it’ll never be a team that settles on delivering ‘just more Hollow Knight’.

Should you play Silksong?

Play it if...

You’re looking for a challenging, but rewarding 2D side-scrolling action game
Take your time with it, look up the locations of extra health and other upgrades if you need. This one can be beaten, and even if there is a part you can’t beat, just go and explore somewhere else, preferably via side quests.

You’re a fan of Hollow Knight
While Silksong is a very different game from its predecessor, there’s the same emphasis on dazzling boss battles, subtle world-building, and rewarding exploration. You don’t need to have cleared Hollow Knight’s hardest tasks to jump into the sequel, though you may find some added fun exploring Silksong with at least a passing knowledge of the first game’s story and lore.

Boss fights are your one true love
Silksong has perhaps the best suite of boss fights in any game I’ve ever played. There’s a firework-shooting showman, a dance-themed fight with mechanical cog-robots, and even tense 1v1 showdowns with needle-wielding warriors.

Don't play it if...

You don’t have time to fully submit to Silksong’s non-linear structure
Silksong is a game that’s very easy to get lost in. You can find yourself repeatedly banging your head against a wall, unless you have the time and desire to venture off the beaten path. You can beat Silksong in 30 hours, though it’ll be infinitely more difficult, and a lot less rewarding, if you just rush through the main path.

Accessibility

Silksong offers the option to turn off camera shake and customize HUD size. There are audio sliders for individual tracks, and you can remap controls. This is a very limited offering, with no color blind, difficulty, or repeated button input options available.

How I reviewed Silksong

My first playthrough of Silksong lasted 36 hours, and I spent a while doing every side quest available before the final boss fight, not counting courier missions. I still haven’t explored the two final sections of the map, and there are plenty of secrets and locked doors I didn’t get to before the end of the credits. I played Hollow Knight back in 2018, completing the main story and some of the first DLC. I intend to go back and play Silksong a second time, focusing on a different Crest, and making use of a completely different set of tools.

I played Silksong on Nintendo Switch 2, making use of the 120Hz mode when docked. The Nintendo Switch 2 Pro Controller was perfect for this game, though d-pad users may want to go for an alternative controller (the d-pad on the Pro 2 is very subpar when compared to other options like the 8BitDo Ultimate).

I ran Silksong on my LG UltraGear 4K gaming monitor (27GR93U), making use of the extra refresh rate options. Generally, I played Silksong docked, though I did play about five hours handheld.

First reviewed September 2025

NHL 26 is one of the best sports games you can buy right now, but it’s brutal for beginners
5:58 pm | September 11, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

I’ve always loved sports, from football (soccer) to darts; if there’s some kind of competition on TV, I’ll be watching. It wasn’t until last year, however, that I got the hockey bug, and ever since I’ve been engulfed by the world of the NHL.

I’ve fallen in love with ice hockey so much that I’m now a season ticket holder for my local ice hockey team in Scotland, and while the level isn’t on par with the incredible abilities on display in the NHL, it captures the soul of the game.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S
Release date: September 12, 2025

Why am I talking about my newfound love for hockey, you ask? Well, the last EA NHL game I purchased was NHL 16, and despite playing trials sporadically over the years, I’ve never truly immersed myself in the world of Chel.

This all changed with NHL 26, the latest video game in the annual ice hockey series, and the first time I’ve ever played a hockey game with pretty good knowledge of the current teams and rosters.

This is my review of NHL 26, from the eyes of someone who’s found a new passion for ice hockey as the sport quickly becomes my go-to weekend television.

It’s in the game

For a little bit of extra background, I played the 10-hour free trial of NHL 25 when it launched last year, and while I enjoyed it, my lack of hockey interest at the time severely impacted my decision not to purchase the full game.

Fast forward 12 months, and everything has changed. I’ve got tickets to my first NHL game, I watched the whole of last season almost religiously, and I have a massive urge to get good at scoring slap shots from almost anywhere on the ice.

Like most sports video game franchises, each annual release brings new rosters, new jerseys (in the case of hockey, sweaters), and some improvements to gameplay to try and warrant a new full price tag. Compared to my previous experience with NHL 25, NHL 26 seems to build on everything that made that game an excellent sports simulation, while also adding new features to make the gameplay feel fresh.

EA NHL 26

(Image credit: EA / NHL)

NHL 26 introduces ICE-Q 2.0, a new engine that makes players feel more like their real-life skating counterparts. EA says ICE-Q 2.0 is “fueled by NHL EDGE positional data,” and real-world data has an impact on player attributes.

I noticed this first-hand when trying out Connor McDavid, who felt as quick and skillful in NHL 26 as he does while I’m watching him play for the Oilers on TV. Each player has specific tendencies pulled from the data, which means they perform more like themselves than ever before. Players like Leon Draisaitl hold their position like in real life, making him lethal from the right side of the net, able to smash the puck in from a tight angle.

I really appreciated the uniqueness of star players across the NHL, and combined with X-Factors (specific skills unique to the players in real-life), I found the gameplay incredibly engaging and layered. As someone who has grown up with FIFA (now EA FC 26), I found the complexity of the gameplay in NHL 26 very refreshing.

EA has put a big effort into improving the presentation of the game using ICE-Q 2.0, too, with new extended replays combined with insights and more immersive audio that makes the game feel as close to the real thing as possible.

EA NHL 26

(Image credit: EA / NHL)

Heading for the Stanley Cup

I played a lot of Franchise mode in the week or so I’ve spent with NHL 26, and I really enjoyed having an input into all of the elements that go into running an elite team. From working on your marketing budget to juggling salary caps with trades, I found myself playing the offline career mode far more than I’d ever have expected to.

I’ve taken fondly for the Montreal Canadiens, and considering the team's huge prospects for success in the next decade, building the team and taking them on a late playoff run was really satisfying.

I decided to have lots of control over everything going on behind the scenes, but if you choose to, you can let the AI control everything and just focus on the performances on the ice.

Franchise mode was probably my favorite gamemode on NHL 26, but it’s only had small incremental improvements compared to the experience on its predecessor.

A lot of time has been put into revamping Be a Pro in NHL 26, where a new chapter-based progression system with all-new cutscenes and cinematics brings the feeling of being a future ice hockey star to life.

Best bit

EA NHL 26

(Image credit: EA / NHL)

NHL 26 is one of the most realistic sports games I've ever played, and as someone who's trying to immerse themselves in the world of ice hockey as much as possible, it's a joy to experience the slick and speedy action on the rink.

I’m not a huge fan of these kinds of game modes in sports games; in fact, FIFA 17’s The Journey completely turned me off wanting to experience the life of a player, but for those who do like focusing on building a star, the new changes here will scratch the itch.

Just like other sports games in EA’s portfolio, NHL 26 puts an emphasis on Ultimate Team, and love it or loathe it, it’s an incredibly popular game mode. This year, HUT has a Cup Chase game mode that allows you to progress offline to earn rewards to improve your team. There are also new team-building mechanics and salary caps to make the game more competitive online.

During my review period with NHL 26, I wasn’t able to play online, but I did enjoy building a somewhat respectable Ultimate Team. The problem with modes like this is the emphasis on blind boxes (packs) and spending real money to get the players you know and love. I have not played HUT for an extended period of time, so I don’t know how bad it is in NHL 26, but if it’s anything like my experience of EA FC Ultimate Team, it can be a dangerous game that leads to throwing cash away for minimal reward.

Face off

Ice hockey games have always shone when it comes to multiplayer, so I invited my friend round for some couch co-op to check out the modes in NHL 26.

Now, I want you to remember that I’m a massive novice when it comes to ice hockey games, and my friend, who’s also a huge NHL fan, hadn’t played one of these games for well over a decade.

I’d say, in general, I’m a pretty good gamer. I used to compete in FIFA tournaments when I was younger, and I’m currently bruteforcing my way through Hollow Knight: Silksong, despite backlash online with people crying it’s too hard.

That said, NHL 26 was impossibly hard for a beginner, and even after changing the speed and power of our shots, my friend and I really struggled to score goals on the ice.

It got so bad, in fact, that we tried training mode with 5 players against a goalie, and even then, nothing seemed to click. Now, obviously, this is a skill issue, and actually, I really appreciate there being a learning curve to get good at the game, but I have an issue with the lack of training and tips.

I turned on all the beginner trainer pop-ups for in-game, which showed me what to do and when, but even then, nothing seemed to click. And unlike games like Madden 26, there was no training facility to learn the ropes; NHL 26 just assumed that anyone playing the game was already familiar with it.

My friend and I had an 8-time overtime game that ended 1-0, and let’s just say the only way we were getting through the pain of being terrible at finishing our chances was by ingesting copious amounts of beer (We couldn’t score before the drinking).

Something is fascinating about how difficult NHL 26 is, however, and the need to really learn the ins and outs of ice hockey keeps me coming back for more. I was able to sneak my way into the playoffs in Franchise Mode, but if I want to win the Stanley Cup, I’m going to have to train harder and smarter to actually get good at scoring goals.

Should you play NHL 26?

Play it if...

You want to immerse yourself in the world of NHL
NHL 26 is the best ice hockey game on the market, and it does an excellent job at capturing what makes the sport one of the most exciting on the planet. If you're into hockey or want to be, NHL 26 is the sports game for you.

You don't own NHL 25
I can't say for certain that NHL 26 is worth picking up if you own NHL 25 because, quite frankly, I dream of a world without annual sports video game releases. That said, NHL 26 is a damn good sports game, so if you love everything hockey or don't own NHL 25, it's a must-play.

Don't play it if...

You've not got patience
Unless you're a seasoned veteran, NHL 26 is not a pick-up and play experience. In fact, it's probably one of the hardest sports games for a beginner I've ever tried. If you don't have time to invest in learning the ropes, NHL 26 isn't for you

Accessibility

NHL 26 is filled with accessibility features to set the game up exactly as you want it. With multiple control schemes and basic controller remapping, there are different ways to play depending on your needs and preferences.

Gameplay accessibility is supported via adjustable difficulty levels (with more granular “advanced” difficulty options) as well as control reminders (so players can see how to do certain moves or actions).

How I reviewed NHL 26

I played over 30 hours of NHL 26 on PS5 Pro connected to my Samsung S90D, one of the best OLED TVs on the market.

I tested all of the main game modes, spending most of my time in Franchise Mode and playing exhibition matches with my friend via couch co-op.

I've played a whole host of sports games over the years and have reviewed EA FC 25 and WWE 2K25 in recent months. While I'm a novice to NHL video games, I know quite a bit about the sport and used my experience to compare the real-life action with the gameplay on my PS5.

First reviewed September 2025

I had low expectations for Borderlands 4 – but it’s now one of my favorite games of the year
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Looter shooter Borderlands 4 is the first mainline game in developer Gearbox’s series that I’ve genuinely loved playing since 2012’s Borderlands 2.

While The Pre-Sequel, Borderlands 3, and spin-off Tiny Tina’s Wonderlands all had their own strong elements, something always felt like it was there to hamper overall enjoyment - be that poor pacing, agonizingly bad writing, or a lack of compelling endgame elements.

Review information

Platform reviewed: PC
Available on: PS5, Xbox Series X and Series S, Nintendo Switch 2, PC
Release date: September 12, 2025 (October 3 for Switch 2)

In many ways, Borderlands 4 feels like a fresh start for the series, and it’s packed with the kind of confidence that made the first two entries so endearing to me.

Chiefly, Borderlands 4 greatly tones it down on dated meme humor. It still doesn’t take itself too seriously, but characters know to read the room during the story’s more dramatic turns, while much of its comedy actually does land, and I had far more hearty laughs than I was expecting during my playthrough.

But of course, Borderlands’ story and style of humor are just the foundations, and I couldn’t recommend Borderlands 4 if its lootin’ tootin’ and shootin’ gameplay loop wasn’t up to code. And if you come to the series for the near-constant changeup of your guns, augments, grenades, and such, you’ll still find that superbly enjoyable loot chase here.

The biggest divergence in Borderlands 4 is its move to an open world. Outside of dedicated instances like vaults and end-of-chapter fortresses, the map is almost entirely seamless - the planet Kairos’s three major biomes connected in circular fashion. It’s impressive, even if the reduction in load screens leads to its own performance hitches, but I’ll get to that in a bit.

With a well-paced main story and plenty of side missions and activities on offer, there’s loads to do on your first Borderlands 4 playthrough. And while I did find the juice wasn’t always worth the squeeze with its optional diversions, I had a Torgue-sized blast with the game, and I feel the series has regained much of its edge and personality with this latest entry.

Killing time

Borderlands 4

(Image credit: 2K)

Borderlands 4 takes place on the planet Kairos. Following the events of the third game, the planet has been thrown into disarray after the Siren Lilith forcibly transported the moon of Elpis into Kairos’s orbit. This completely shattered the flow of time and has allowed a dictatorial figure known as the Timekeeper and his underlings to seize control and keep the populace firmly under his control.

As one of four Vault Hunters, we’re captured by the Timekeeper but promptly escape from one of his facilities. From here, we travel to each of Kairos’s three biomes to free the people from his clutches and fold them into our Crimson Resistance.

It’s a simple plot, but one that serves the looter shooter action perfectly well. The Timekeeper himself isn’t exactly a villain to write home about, but I can understand that developer Gearbox Software probably wanted something a little safer after the disastrously ineffective and endlessly annoying villains of Borderlands 3.

On that note, as mentioned above, Borderlands 4’s writing is much stronger than its direct predecessor. Each playable Vault Hunter has bags of personality, while many of its side characters are surprisingly likable. Returning characters from previous entries are all winners, too, feeling better-written here than ever before. Yes, even Claptrap.

A rip-roaring good time

Borderlands 4

(Image credit: 2K)

Not much has changed in terms of the overall gameplay loop in Borderlands 4. Despite the shift to an open world, you’ll still encounter plenty of camps of baddies (the main two factions being Psycho-like Rippers and the Timekeeper’s robotic Order), and plenty of hives of fauna like flying Kratches and skittering Creeps.

There are plenty of variants therein, too, including tougher ‘Badass’ enemies, enemies with behavioral modifiers (including status changes and on-death effects), and powerful world bosses.

Best bit

Borderlands 4

(Image credit: 2K)

It should come as no surprise that the meat and potatoes of Borderlands 4 - its core looter shooter gameplay loop - is its strongest element. Guns and their modifiers are more impressively varied than ever, thanks to them being made up of individual parts that all offer their own unique quirks and perks. Finding synergy between your Vault Hunter’s skills and your preferred weapon types is seriously satisfying when you find a winning combination, too.

Traversal does have some new quirks, though, and movement in Borderlands 4 feels better than it ever has in the series. Your grapple is a huge new addition, letting you quickly assail to higher points via grapple nodes, or for grabbing and tossing various explosives at your foes. A new glider, quick-dodge, and air dash are also really welcome, and add plenty of dynamism to both combat and traversal.

You also have quick access to a speedy hover vehicle, which can be spawned at any time (provided you’re not in a zone that doesn’t allow you to drive). I much prefer this over having to trudge to garage locations as you had to in the older games, and it makes getting around the massive Kairos map a breeze. Though fast travel locations are also available at large quest-giving outposts and after clearing certain zones of goons.

There is plenty to do throughout the open world, including side missions, and optional challenges like finding hidden vault symbols, clearing outposts, and finding vault key fragments. Though I never felt particularly incentivized to go full completion mode here, especially as the bulk of challenge rewards simply provide you with storage deck upgrades for expanding ammo capacity and backpack space. A useful upgrade for sure, but a pretty unglamorous one.

It's not his vault

Borderlands 4

(Image credit: 2K)

The stars of Borderlands 4 are of course its playable Vault Hunters, and we’ve got a memorable cast this time around. I completed my first playthrough (as I typically do with the series’ games) with the Siren class, Vex. She’s easily my favorite Siren in the series to date, packing a delightfully smug and edgy personality with some truly devastating action skills, such as summoning copies of herself to distract enemies and deal elemental damage to them.

Harlowe is another superb addition to the roster. While her action skills can lean towards support and crowd control, my favorite has to be her Chroma Accelerator - the Vault Hunter equivalent of a massive nuke. Action skills like this and those found on other characters can of course be further modified through skills (you still get one skill point per level), and respeccing is inexpensive, allowing you to experiment to find a build that feels right for your playstyle.

Naturally, you’ll be swimming in guns, grenades, and other glorious forms of destruction. The rarity system is still in place, with rare, exotic and legendary guns offering increasingly more stats and modifiers. What’s great about equipment in Borderlands 4 is that guns can be made up of parts from multiple manufacturers.

For example, a Jakobs gun can pack a mighty punch, but a Maliwan underbarrel may give it access to an elemental alt-fire, like a corrosive gas cloud or electrical taser. A Tediore attachment might also let you lob the gun at enemies instead of reloading it, causing more damage the more ammo it has in the chamber.

Grenades have seen a massive upgrade, too, and now come in several forms. Jakobs ‘grenades’ for example are now devastating throwing knives. You can also equip an Ordnance in your grenade slot, effectively replacing the rocket launcher weapon type from prior games. Oh, and better yet, grenades are now replenishable on cooldown as opposed to being their own ammo type.

Glitch in the system

Borderlands 4

(Image credit: 2K)

I have greatly enjoyed my time with Borderlands 4, but there are definitely a few bugbears to make note of, particularly when it comes to performance. Having a big open world is nice, offering plenty of variety from verdant forests and snowy peaks to arid Pandora-like deserts and dilapidated factories and high-tech bases.

There is a cost to the world’s more seamless nature, though. Performance, at least on PC, could be much better. Frame drops and hitches were a constant annoyance over the course of my playthrough, even with one of Nvidia’s current-generation graphics cards. DLSS and frame generation are supported and do help to smooth things out to a degree, but the overbearing issues certainly remained.

Another issue I ran into was that my graphics settings would slightly alter sometimes when I booted the game. Usually, this was DLSS disabling itself or changing preset, but sometimes the entire graphics preset would increase or decrease, leading to some fiddling around when I noticed performance was worse than usual. Hopefully this is something that gets addressed soon in post-launch patches.

Gameplay-wise, I think some of the enemy modifiers could do with a bit of tweaking, at least for a first-time normal mode playthrough. Enemies with regenerating health or additional health, armor, or shield bars weren’t particularly interesting to fight, mainly acting as irritating bullet sponges.

But to end on a high note, I really enjoyed Borderlands 4’s music. It’s never been something that particularly stood out to me in the other games, but here, it sets the stage for combat very well. Engaging Rippers, for example, will be accompanied by a fast-paced punk rock sound. While the robotic Order troops prefer a more techno-driven soundscape. It’s genuinely great stuff.

Should you play Borderlands 4?

Play it if...

You’ve missed Borderlands
Personally, Borderlands 3 and Tiny Tina’s Wonderlands left me feeling a little jaded with the series. Borderlands 4 reminded me why I fell in love with it all over again, with its compelling story, characters, and the best combat the series has ever seen.

You want sheer, mind-boggling combat variety
Millions upon millions of gun, enemy, and ability modifiers mean that no two playthroughs of Borderlands 4 will be quite the same, at least from a character build standpoint.

Don't play it if...

You can’t stand Borderlands’ brand of humor
While it is a massive improvement over previous games, this game still very much has that Borderlands flavor of quirky humor. It’s a lot more measured here, but if it’s always been a complete turn-off for you - even at its best - then Borderlands 4 won’t change your mind.

Accessibility

Borderlands 4 is teeming with accessibility options. Robust subtitle options are featured, including size, color, and background opacity. There are several audio presets for those who are hard of hearing, as well as protanopia, deuteranopia and tritanopia colorblind settings for user interface elements. Oh, and if you really can't stand Claptrap, there is a dedicated volume slider for him, too.

How I reviewed Borderlands 4

My first playthrough of Borderlands 4 lasted 40 hours for this review. That included a complete playthrough of the main campaign, while also ticking off several side missions, objectives, and vault challenges. Having poured hundreds of hours into previous games in the series, I went out of my way to compare the quality and quantity on offer here in relation to other Borderlands titles, and came away satisfied with this latest entry.

I played on my new gaming PC, powered by an Nvidia GeForce RTX 5060 GPU and Intel Core i5 14400F CPU, via Steam, primarily using the 8BitDo Ultimate 2 Controller, with some time also spent playing the game with mouse and keyboard. While my main playthrough was with Vex, I also tested the other Vault Hunters including Harlowe, Rafa, and Amon.

First reviewed September 2025

I want to love Daemon X Machina: Titanic Scion, but its empty world and listless combat scupper a promising mech action game
1:00 am | September 9, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I think mecha action role-playing game (RPG) Daemon X Machina: Titanic Scion is worth checking out. While clearly taking inspiration from the Xenoblade Chronicles series - particularly Xenoblade Chronicles X Definitive Edition - it nonetheless boasts excellent customization options and some very neat ideas all its own.

Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: September 5, 2025

If you like fine-tuning mech builds and applying your own stamp of visual flair, a la Armored Core 6: Fires of Rubicon, then Titanic Scion will definitely scratch that itch. Parts, weapons, and auxiliary equipment are all individual pieces of gear, allowing you to build a loadout to suit your specific play style and preferences. You can then also apply distinct color schemes and decals for a more personal touch.

The game’s fusion system is similarly brilliant, altering your character’s appearance in alarmingly eldritch fashion and unlocking new abilities for your mech suit and its various weapon types. For me, this was Titanic Scion’s coolest feature, and it was always fun to see what kinds of crazy combinations would come as a result of the fusion system.

It’s a shame that everything else surrounding these great elements feels half-baked. Its story, characters, and voice acting range from nonsensical at best to downright annoying at worst. Those big explorable open areas are also shockingly lifeless, with little to do outside of setting up supply outposts, finding the odd bit of loot, or mining for resources. Interior locations are even worse, with bland corridor-like design and endlessly respawning enemies to deal with.

It’s all capped off with combat that feels rather listless. There’s little impact on your attacks, and some of the slower, heavier weapon types are rendered useless thanks to the game’s relatively fast pace.

Ultimately, Daemon X Machina: Titanic Scion is a game I want to love, and it’s got plenty going for it. There are just far too many frustrations present to wholeheartedly recommend it to a wider audience. But if you love mech suits and strong customization elements, it’s definitely worth a look, especially as it has a playable demo.

Against the world

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

Take out your notebook, because Daemon X Machina: Titanic Scion’s plot involves a lot of quirky terminology that can be quite difficult to parse in its initial hours. Essentially, the plot revolves around a planetary conflict between humans and a race known as ‘Outers’. Outers are capable of turning themselves and humans into Immortals, monstrous creatures that vary in size and power. Both sides also make use of a substance called Femto - crystallized Immortal remains - to power both themselves and their ‘Arsenal’ mech suits.

It’s a lot at first, but the story really boils down to ‘humanity rises up to fight a genetically enhanced, technologically superior evil empire’. The main cast of villains, then, is a group known as the Neun; nine high-ranking Outer generals, each with their own specialties.

I’m not really a fan of the story for various reasons. It’s fairly cookie-cutter, and its cast of characters range from bland to insufferable, with few that are actually outright likable or well-written. But one aspect I do like is that our player character - whom you customize via a character creator at the start of the game - is an Outer that reluctantly sides with the humans to get revenge against their masters.

It’s certainly the most interesting part of the plot. Many members of the Reclaimers (that’s the resistance outfit we ally ourselves with) are understandably wary and slow to trust our character. And we also don’t do ourselves any favors by being brash and rude towards human characters. However, we are the Reclaimers’ wild card, so it’s usually down to us to sort things out and pull its other members out of the various fires they find themselves in.

Built to last

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

So the story’s not much to write home about, but it thankfully does not get in the way of what Daemon X Machina: Titanic Scion does really, really well. And that’s customization. Being a game where you’re spending 99% of your time in a mech suit, you want to make sure it’s a place you can call home. Titanic Scion delivers that feeling in spades.

Best bit

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

I absolutely love the fusion system in Daemon X Machina: Titanic Scion. Effectively a way to unlock new active and passive abilities for your suit and weapons, it also biologically alters your character in unpredictable ways. From sprouting veiny wings and stony shoulders to glowing tattoo-like marks, it always felt fun to jump into the goo chamber to see what horrifying mutations would happen to my character next.

Firstly, your Arsenal suit is broken down into various parts: head, torso, legs, and left and right vambraces. These usually come in light, medium, and heavyweight flavors, though some parts offer additional perks like better laser weapon defence or increased stamina or Femto reserves.

Then there are the weapons, of which there are loads of different types. One and two-handed swords, maces, mauls, laser blades, bows, Gatling guns, and even fist-type weapons that quite literally pack a punch. You can equip up to four weapons on your suit, and you also have space for a shoulder-mounted weapon and auxiliary unit like homing missiles, shields, or an ammunition pack.

Your character and their Arsenal suit can also be customized aesthetically, using a wide range of color palettes, text, decals, clothing, and facial features. At your home base, you can change your look at any time entirely for free, so Titanic Scion does a great job of encouraging you to mix things up from time to time.

Build variety feels truly limitless, and while the breakneck pace of combat renders some options borderline useless, I still can’t help but appreciate the sheer variety of equipment on offer. You’ll have plenty of opportunities to try out different styles, too, as enemies out in the field routinely drop Arsenal parts and the like on death.

That leads me into the loot system, which I wasn’t sure of at first, but did grow to like quite a bit. Basically, fallen enemies and bosses often house multiple pieces of loot, but you can only choose one before the wreckage dissolves. Often, this means you’ll have to think carefully about which items you want to pick up. A stat-boosting vambrace might be the way to go, but if you’ve run low on healing items, grabbing a healing spray from the corpse might not be a bad idea, either.

Fusion frenzy

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

Customizing your character and Arsenal doesn’t stop there. Partway through the game, you’ll be introduced to fusion, which your character, as an Outer, can make liberal use of. While you’re out exploring, you can occasionally pick up DNA from fallen enemies as loot, and certain combinations of DNA can unlock various weapon skills and ancillary abilities, such as providing you with an auto-dodge or cloaking.

Take this DNA to the fusion chamber at home base, and it’ll be integrated into your character, permanently unlocking these abilities. The trade-off is that fusion can drastically alter your character’s physical appearance, too, turning them into a bit of a monstrosity - and that’s awesome.

Seeing your character grow increasingly more eldritch as you pile up fusions is a clever method of visual progression and storytelling. And while you can reset to your default appearance for a hefty credits fee, you likely won’t have such funds until near the end of the game.

Fusion is where your build really comes alive. The abilities you unlock can be set to each weapon type so long as they’re compatible with that weapon. Examples include an overhead strike with blades or a Matrix-style spin-and-shoot technique with various firearms. Some are certainly more powerful than others, but the ceiling for player expression here is impressively high.

Don't stop to smell the roses

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

With such a strong showing on the customization and build variety fronts, Daemon X Machina: Titanic Scion would be well on its way to a glowing review. Unfortunately, many of its other aspects fall well short of providing a decently enjoyable experience.

Perhaps the biggest disappointment is the game’s large, open maps, one area where it takes clear inspiration from developer Monolith Soft’s much-praised RPG series. In Titanic Scion, however, these areas are visually bland and really don’t offer much in the way of rewarding exploration.

At best, you’ll come across a cave network or underground bunker to check out for additional loot, but I couldn’t stomach doing more than a handful of these. They have largely identical layouts and rely on a very boxy, corridor-like design that’s just a slog to get through.

Despite the size of the world, it immediately feels rather small, as your Arsenal suit has the ability to fly at great speeds. While this in itself is cool and can feel quite liberating, being given such a function right at the start of the game disincentivizes exploring these areas properly. But even then, you’re largely running into simple things like setting up supply outposts, small pockets of enemies, and the odd emergent quest.

Speaking of quests, side missions are especially dull. Often boiling down to simple fetch quests or taking out a pack of baddies, they rarely offer anything rewarding or narratively compelling. And that’s a shame, as you’ll need to spend much of the early game ticking off these missions to build up funds and materials for Arsenal parts and home base improvements.

Should you play Daemon x Machina: Titanic Scion?

Play it if...

You want heaps of mecha customization
This is what the game does best. Tons of build variety mixed with the excellent fusion system offers players plenty of ways to find a playstyle and aesthetic that suits them. I absolutely loved this aspect of the game.

You enjoy simple, straightforward combat
While I lament its rather shallow combat, Titanic Scion keeps things straightforward and easy to learn, an advantage of which is that it makes builds you may not have considered using fairly easy to grasp.

Don't buy it if...

You were hoping for rich exploration
It’s not a world you can really get lost in for hours on end, as we see with the Xenoblade series. It’s unfortunately bland and lacking in meaningful activities or striking vistas.

Accessibility

There’s a good amount of accessibility options in Daemon X Machina: Titanic Scion.

Protanopia, deuteranopia, and tritanopia colorblind settings are available, and you can adjust the filter intensity of them. Controls are fully customizable, and you can even adjust the size and position of all HUD elements.

Further tweaks, like individual vibration values for various actions, are also welcome.

How I reviewed Daemon X Machina: Titanic Scion

I put in around 25 hours into Daemon X Machina: Titanic Scion for this review. I played the game on PlayStation 5, primarily using the DualSense Wireless Controller, on an LG CX OLED TV.

Those 25 hours were enough to see the game to its conclusion, as well as tick off a handful of side missions, some exploration of the world, and the optional one-on-one colosseum battles at the home base.

First reviewed September 2025

I tested Belkin’s affordable Switch 2 screen protector – and it’s hard to find fault with
1:00 am | September 8, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2: review

The Belkin Tempered Glass Anti-Reflective Screen Protector is designed for anyone looking to defend their Nintendo Switch 2 from knocks and scratches.

Made from tempered glass, covered with an anti-reflective surface and treated with an anti-fingerprint coating, it promises to keep your handheld console crack-free, while not diminishing your gameplay experience; a big swing, particularly given its relatively affordable $24.99 / £14.99 / AU$29.95 price.

The process of applying the screen protector to our Switch 2 was easy, thanks in no small part to Belkin’s simple system. Once you’ve popped the supplied frame over the Switch 2’s screen, the screen protector naturally nestles into its exact position on the glass, without the hesitation and second-guessing often experienced when applying screen protectors.

All I then had to do was peel back the top layer of film and coax all of the air pockets to the edge of the display; this took all of about 20 seconds, which is far faster than with some of the best Nintendo Switch 2 accessories.

Admittedly, a few stubborn bubbles remained, but I’ve applied a lot of screen protectors in my time – I’m both an early upgrader and horrendously clumsy – and I’ve always found that these eventually get squeezed out over the first few days of use.

As long as you’ve ensured that your Switch 2’s screen is sufficiently clean before applying the protector, it really is hard to imagine how you could go wrong here.

Once it was applied, I was genuinely impressed with the quality of Belkin’s screen protector. Thanks to the tempered glass it’s fashioned from it feels sturdy to the touch – rather than the plasticky feel of some products, you get all of the hardness of standard glass without the brittleness. And its bevelled edges mean it can have a decent thickness to it while not having a pronounced lip around its rim, allowing it to blend seamlessly into the device.

Sometimes this kind of protection can come at a bit of a tradeoff, giving you peace of mind at the cost of increased reflectivity, but Belkin’s anti-reflective treatment seemed to minimize the amount of reflections cast across the screen. It didn’t seem to hurt the pop of the Switch 2’s gloriously vibrant display at all, with Mario Kart World’s colorful palette still looking as hyperreal as ever.

Even under the harsh lighting of our photography studio, I had to spin it to pretty extreme angles for reflections to significantly affect the viewing experience, and you’re unlikely to encounter conditions this unfavorable under real-world use.

The Nintendo Switch 2 with the Belkin Tempered Glass Anti-Reflective Screen Protector applied; it's at an extreme viewing angle and yet it's easy to still see Mario Kart World loaded up on the screen.

(Image credit: Future)

Being this well designed doesn’t mean anything if a screen protector cracks under pressure though. So how did the Belkin Tempered Glass Anti-Reflective Screen Protector perform under testing conditions?

Pretty capably, it turns out.

Out of the gate, I wanted to make sure it was going to actually go the distance – it doesn’t matter how hard your screen protector is if it peels off long before it sees any action. Rubbing the corner didn’t cause any layers to come away and, even when I got my nail in there, it didn’t easily lift away from the screen. My impression is that the Belkin should hang on in there for the long haul.

Simulating multiple years of cumulative wear and tear isn’t all that easy, so it’s important that we subject these screen protectors to a level of abuse I’d hope you wouldn’t subject your own console to.

Taking my keys to the screen protector, I started trying to scratch it, gingerly at first and then, when it resisted my efforts, rather less gingerly. No matter how hard I tried to score the glass, the keys in my hand just slipped off it, so while I imagine it will sustain damage from direct blows, you can rest easy knowing that it’ll laugh off regular scuffs and scrapes with ease.

Even though I’ve spent a lot of money on screen protectors over the years, the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 still impressed me. It’s easy to apply, well made, and should guard your handheld console against all but the most severe abuse.

Once you factor in the aforementioned price – just $24.99 / £14.99 / AU$29.95 – it becomes a bit of a bargain, especially given that you shouldn’t have to replace it for trivial reasons, like superficial scratches or premature peeling. If you want to safeguard your Switch 2, it’s a very safe bet.

A close-up of the bottom-left corner of the Belkin Temperd Glass Anti-Reflective Screen protector applied to the Nintendo Switch 2.

(Image credit: Future)

Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 review: price & availability

  • Launched June 4, 2025
  • Retails for $24.99 / £14.99 / AU$29.95

First released on June 4, 2025, the Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 is Belkin’s first foray into the gaming screen protector space. Priced at $24.99 / £14.99 / AU$29.95, it’s a very competitive option – although it is worth noting that some rivals’ offerings include two protectors for the price of one.

Still, I would argue that the value you’re getting here is pretty decent. Two screen protectors over one sounds like a bargain, as long as they don’t last half as long, effectively negating their cheaper price. Based on Belkin’s track record in this space, and how durable its screen protector proved in our testing, this one should last you a decent while, making it still a smart investment for the price.

The Nintendo Switch 2 with the Belkin Temperd Glass Anti-Reflective Screen protector applied in front of a pink background.

(Image credit: Future)

Should I buy the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2?

Ease of application

The frame makes it a cinch to fit it in place, and getting an essentially bubble-free seal only takes a few swipes.

4.5 / 5

Design

Bevelled edges allow the protector to have a decent thickness without rough edges, while reflection-reducing and fingerprint-resistant design ensures the screen remains visible even in direct light.

4.5 / 5

Toughness

Thick, robust tempered glass that neither peels nor scratches easily – our testing didn’t leave a single mark on it.

5 / 5

Value

Priced at the cheaper end of the market and designed to last, although some rivals offer two protectors for their higher price.

4 / 5

Buy it if…

You want tough, durable protection
Belkin’s screen protector stood up to all of the abuse I could dream up. It doesn’t easily peel off, it shrugs off fingerprints and, try as I might, I wasn’t able to scratch it.

You struggle to apply most screen protectors
Thanks to its handy frame and effective adhesion, Belkin’s screen protector is very easy to apply. Even if you’re as ham-fisted as I am, you shouldn’t find it too hard to get it on straight.

Don’t buy it if…

You want a backup in case things go wrong
We all make mistakes – especially when it comes to applying screen protectors. So if you want a backup screen protector in case you mess one up, it’s worth picking up one of the options that includes two protectors for the price one.

You also need a bunch of other accessories
If you’re also on the hunt for a case, silicone grips, stick caps and headphones on top of your screen protector, you might find an all-inclusive option like the Snakebyte Starter Kit S2 for Nintendo Switch 2 suits you better.

How I tested the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2

  • I applied the screen protector following the instructions
  • I tested how it affects brightness, shows fingerprints, and how easy it is to damage
  • I relied on decades of handheld gaming experience

Since TechRadar has started testing Nintendo Switch accessories, it’s been important for me to work out a standardized process for how we test them. First off, we apply the screen protector to a Nintendo Switch 2 to see how easy it is to adhere. Then we test how the screen protector affects the brightness of the screen and viewing angles, before seeing how it copes with smudges and fingerprints.

I also wanted to make sure that we checked how well the screen protectors cope with damage. While I wasn’t quite brave enough to drop a flagstone onto our testing Switch 2 and see whether it survived until the release of Metroid Prime 4: Beyond, I did try several methods to test the hardiness of the Belkin Tempered Glass Anti-Reflective Screen Protector. I tried scuffing the edges of the screen protector and peeling it with my nails to see if it would come loose, before attempting to scratch it vigorously with my keys.

In terms of experience, not only have I been gaming on the go for most of my life – Imma OG Game Boy right here – but I’ve been writing about tech and gadgets on and off for almost 15 years. My reviews team tests a wide array of gaming accessories from controllers to wireless headsets – and perhaps most relevant, I’ve broken more screens than I can count.

  • First reviewed: September 2025
  • Read more about how we test
I’ve spent a month rocking with the CRKD Gibson Les Paul Guitar Controller and it’s taken me back to the golden era of rhythm games
12:00 am |

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CRKD Gibson Les Paul Guitar Controller: one-minute review

The CRKD Gibson Les Paul Guitar Controller is a brand-new guitar controller for use with rhythm games like Fortnite Festival, Rock Band 4, and Clone Hero. CRKD was founded by former Red Octane staff who were responsible for the Guitar Hero series' controllers, and as such this feels very in line with the peripherals for those games, taking on the best elements of each to make one of the best guitar controllers I've ever used.

It comes in two variants, the LP Black Tribal Encore Edition and the LP Blueberry Burst Pro Edition. The Black Tribal edition comes with standard fret buttons and a mechanical click strum bar, with a slightly gaudy tribal design. Meanwhile, the slightly more expensive Blueberry Burst is functionally the same guitar but with mechanical frets, a Hall Effect strum bar with haptic feedback, and a blueberry burst design. If you prefer one set of buttons over another, the necks are interchangeable too.

On top of those two versions, each version has an Xbox edition, which makes it compatible with Rock Band 4. The multi-platform edition does work with Xbox through the KeyJam mode, however, it acts as a keyboard, meaning it is compatible with Fortnite Festival through button mapping but not Rock Band. The multi-platform edition works with Switch, PC, PlayStation 3-5, and Android too.

The guitar itself feels great to hold; it takes on the form of the fan-favorite Gibson Les Paul design that was previously used with Guitar Hero 3, while the strum bar is longer and easier to pinch, like the "Genericaster" design from Guitar Hero: World Tour and Guitar Hero 5 (my personal favorite guitar controller of all time). It lacks the lower fret buttons found on Rock Band guitars and the PDP Riffmaster; however, a separate neck attachment is being released later with this option.

CRKD Gibson Les Paul Guitar Controller

(Image credit: Future)

CRKD Gibson Les Paul Guitar Controller: price and availability

  • Prices range between $114.99 / £109.99 / AU$199 and $134.99 / £129.99 / AU$224
  • Available in the US via the CRKD website
  • Available in the UK via CRKD, Argos, and Amazon
  • Available in Australia via JB Hifi

The CRKD Les Paul launched in June 2025, with the Xbox editions set to release in late September. The price is higher based on whether you have the Xbox-compatible edition, with the Blueberry Burst version being more expensive than the Black Tribal one. However, the Blueberry Burst is only $10 / £10 / AU$25 more expensive, while buying the mechanical frets separately is $39.99 / £39.99, so I would personally go with the Blueberry Burst.

While you may be able to get the PDP Riffmaster on sale now, its regular price is more expensive than the Blueberry Burst, with the CRKD being what I feel is the better guitar (however, this more likely comes down to your preference between Guitar Hero and Rock Band-style instruments).

CRKD Gibson Les Paul Guitar Controller review: Specs

Price

$114.99 / £109.99 / AU$199

Dimensions

9.96 x 29.13 x 1.37in / 253 x 740 x 35mm

Compatibility

Nintendo Switch, PC, Android, Smart TV, PS3, PS4, PS5 (Xbox in Fortnite Festival only)

Connection type

Wired (Type-C), wireless (Bluetooth + 2.4GHz dongle)

Software

CRKD App (iOS, Android)

CRKD Gibson Les Paul Guitar Controller

(Image credit: Future)

CRKD Gibson Les Paul Guitar Controller review: design and features

  • Guitar controller designed for rhythm gaming
  • Based on the iconic Gibson Les Paul Guitar
  • A dial allowing you to program different profiles

As the name suggests, the CRKD Gibson Les Paul Guitar Controller is based on the iconic Gibson Les Paul guitar. This design was previously used for the Guitar Hero 3 guitar controller, with this one being roughly the same size.

The two available versions are Black Tribal and Blueberry Burst. Black Tribal is a black plastic base with a glossy black tribal design on top of it. While it's appropriate, as the mid-2000s was the perfect time for guitar controllers and tacky tribal designs (shoutout to the tribal Game Boy Advance SP), I frankly think this design is ugly. Blueberry Burst, on the other hand is fine looking; the actual blue burst design is nice and akin to its namesake guitar, but it's a decal that looks a bit low quality at close inspection.

Meanwhile, since the necks are detachable, both are just regular black plastic with small lights up the neck. These will light up in a color corresponding with which fret button you press.

The guitar features a d-pad on the top of the neck and two sticks. One is a little dial that is clicked in as your start button, and while it's not the end of the world, it can be a little awkward to pause with it. Meanwhile, there's a tone switch-style stick on the upper half of the guitar, which has a ring of buttons around it, allowing you to access the face and trigger buttons.

Under the strum bar is the whammy bar – which allows you to earn extra points when playing sustained notes – and the CTRL button, which is typically bound to Star Power activation. While not as long as the one found on the Genericaster, it's placed well so it's very easy to hit with your wrist and not compromise your strumming.

While not a complete game-changer, the mechanical frets and Hall Effect strum bar found in the Blueberry Burst edition feel fantastic, and given the price isn't significantly higher, I'd recommend going with that version over the Black Tribal.

CRKD Gibson Les Paul Guitar Controller

(Image credit: Future)

CRKD Gibson Les Paul Guitar Controller review: Performance

  • Solid battery life
  • Works right out the box
  • Comes with custom profile dial, customisable via the CRKD mobile app

The CRKD Gibson Les Paul Guitar Controller works straight out of the box with either a USB-C cable connection on PC or via a 2.4GHz dongle (both of which are included with the guitar). You can also use Bluetooth to connect to devices that can't support a USB option. From my month of testing, only the Blueberry Burst edition has run out of battery with me using it for at least 15-20 hours without charging it out of the box.

There's a knob that acts as the on switch when pressed and features a dial that allows you to use one of 9 profiles (the first four being preset to default settings and the Fortnite Festival difficulties). These bindings can be changed via the CRKD mobile app, with the Blueberry Burst edition allowing you to alter the level of sensitivity and haptic feedback on the strum bar.

This is essential for Fortnite Festival. While the default mode is usable in the mode, the CTRL button is mapped to the Select button, which opens a menu in Fortnite. You can't remap this in-game, so you'll need to turn the dial to number two to make it work in Fortnite's pro modes.

CRKD Gibson Les Paul Guitar Controller

(Image credit: Future)

Should I buy the CRKD Gibson Les Paul Guitar Controller?

Buy it if...

You want to play guitar games or Fortnite Festival's Pro Mode
If you want to play these classic rhythm games, then you'll want a guitar controller to go with it. It's wide range of compatibility makes it a solid choice for any game you want to play across PC, PlayStation, and Switch, with the Xbox version working for Rock Band 4 on Xbox One and Xbox Series X|S.

You were a Guitar Hero diehard
This guitar was made by the people behind the Guitar Hero instruments and feel spot on to the classic instruments. I had my Ratatouille food critic moment playing this for the first time as it took me right back.

Don't buy it if...

You liked the Rock Band guitars better
While both were plastic guitars, Guitar Hero and Rock Band have very different feeling guitar controllers. Ultimately if you preferred the Rock Band guitars, the PDP Riffmaster is the way to go for you.

CRKD Gibson Les Paul Guitar Controller review: Also consider

Still not sold on the CRKD Gibson Les Paul Guitar Controller? Here’s how it compares to the other guitar controllers on the market.

CRKD Gibson Les Paul Guitar Controller

PDP Riffmaster

CKRD NEO S Purple Wave 5-Fret Fortnite Festival Edition

Price

$114.99 / £109.99 / AU$199

$129.99 / £129.99 (around AU$199)

$59.99 / £59.99 / AU$119.95

Dimensions

9.96 x 29.13 x 1.37in / 253 x 740 x 35mm

10.51 x 21.38 x 3.23in / 543 x 267 x 82mm

5.9 x 3.5 x 0.78in / 150 x 88 x 20mm

Compatibility

Multi: Nintendo Switch, PC, Android, Smart TV, PS3, PS4, PS5

Xbox:Xbox Series X|S, Xbox One, PC, Android, Smart TV, iOS

Xbox: Xbox Series X|S, Xbox One, PC

PlayStation: PS5, PS4, PC

Nintendo Switch, PC, Steam Deck, iOS, Android, Smart TV

Connection type

Wired (Type-C), wireless (Bluetooth + 2.4GHz dongle)

Wireless (2.4GHz dongle), wired (Type-C)

Wireless (Bluetooth), wired (Type-C)

Software

CRKD App (iOS, Android)

PDP Control Hub

CRKD App (iOS, Android)

PDP Riffmaster
This is a great alternative because CRKD was founded by former RedOctane staff – who created the original Guitar Hero controllers – as such, CRKD’s model feels in line with those games. If you preferred the feel of the Rock Band controllers back in the day, you're going to want the PDP Riffmaster. However, I personally find Rock Band buttons unsatisfying, so CRKD is my go-to.

For more information, check out our full PDP Riffmaster review

CKRD NEO S Purple Wave 5-Fret Fortnite Festival Edition
This is a great alternative if you're unsure about rhythm games and don't want to drop over $100 on a full-blown guitar controller. The NEO S is a solid controller in its own right, and the guitar attachment allows you to play these games, albeit with a smaller control method. It doesn't stand next to the full-blown ones, but it's a solid entry-level guitar controller.

For more information, check out our full NEO S Purple Wave 5-Fret Fortnite Festival Edition review

How I tested the CRKD Gibson Les Paul Guitar Controller

  • Tested for around 20-25 hours
  • Used to play YARG and Fortnite Festival on PC
  • Used both editions of the guitar

I've been using the CRKD Gibson Les Paul Guitar Controller since I received it in early August 2025 (so around a month). I did play a decent amount of Fortnite Festival (especially when they added the Power Rangers theme song), but I've mainly been playing YARG, which is a fan-made recreation of the Rock Band games, allowing you to import custom songs to the game.

I played a variety of songs and genres with it, from the likes of some of my favorite bands, Ween, They Might Be Giants, and Jellyfish, to harder rock bands like Iron Maiden, Mastodon, and Primus. I also played a selection of game soundtracks (mostly Metal Gear Rising: Revengeance and Guilty Gear Strive) and some outright goofy stuff like Weird Al Yankovic, the South Park movie soundtrack, and the Spider-Man 2 pizza theme.

First reviewed September 2025

Read more about how we test

Lost Soul Aside is Final Fantasy meets Devil May Cry… and some jank
2:00 pm | September 7, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Tags: | Comments: Off

Lost Soul Aside has come a long way since its initial promotional video went viral back in 2016, with super slick combat and visuals being enough to catch Sony’s attention. Nine years later, the final product is a PS5 console exclusive that mostly lives up to the exhilarating battles and landscapes that were shown that day.

Still, its shallow story and poor performance on PC makes Lost Soul Aside sometimes feel like a husk of an action adventure game.

Lost Soul Aside follows a young man named Kaser as he joins a resistance group named Glimmer against the empire. It starts off as a potentially intriguing and politically engaged story, but quickly devolves into a generic adventure about saving the world against interdimensional monsters called Voidrax and their commander, Aramon. The plot twists are obvious, so it’s hard to really stay invested, even when the stakes are increased when the Voidrax steal the soul of Kaser’s sister, Louisa.

Along the way, Kaser joins forces with a floating dragon-shaped Voidrax creature named Arena, and I was surprised at how much I enjoyed their banter together as they traveled across different biomes and dimensions. Arena expresses regrets about his past actions and vows to make amends by giving Kaser the ability to fight back against the Voidrax. Learning more about Arena’s backstory kept me engaged with the game outside of the combat even when the story itself was a plodding bore.

DMC meets Final Fantasy

Lost Soul Aside.

(Image credit: Sony)

The gameplay is where it really shines. Its real-time action combat plays most like Devil May Cry with its heavy emphasis on combos, and you’ll gain access to more weapons as the game progresses. Between Kaser’s four options, a sword, greatsword, spear, and scythe, it’s immensely satisfying to seamlessly switch between each of them during the heat of battle.

While the pace at which the spear and scythe are unlocked later in the game may be a bit slow, there are plenty of combos to execute with the sword and greatsword during the first half. This is due to the excellent upgrade system. Kaser has a skill tree for each of his weapons, and each node provides a stat boost or some sort of follow up attack to his combos. It isn’t necessarily revolutionary, but its straightforward nature gets the job done. This helps to alleviate the pacing gap between unlocking all of Kaser’s weapons.

Lost Soul Aside gets even more of a visual spectacle by giving Kaser his own Voidrax-infused special attacks with Arena. They switch up the gameplay enough so it’s not a constant button mashing affair. Kaser can equip up to three at a time and they vary quite a bit.

My favorite ones include Breath Barrage, which summons two floating smaller Arena-shaped heads that automatically fire like turrets. Lifeforce Bestower summons a tree that slowly heals Kaser as long as he remains within range.

Best bit

Lost Soul Aside.

(Image credit: Sony)

Lost Soul Aside is at its best when you've unlocked all of Kaser's weapons. The combat is the most refined aspect of the game and being able to switch between weapons on the fly makes battles feel like butter, even with the less than ideal frame rate. The weapon trinkets and accessories that Kaser can equip have a compounding impact on the moment-to-moment action, adding a surprising amount of depth and customization to combat.

These powers also add a more strategic element to the fights. After breaking an enemy’s shield, I’d activate Breath Barrage so that I can maximize my damage output before they can recover, and Lifeforce Bestower lets me reserve my own healing potions as long as I play conservatively for an amount of time. Experimenting with how Arena’s powers could synergize with Kaser’s combos gave the gameplay a new dimension to have fun with.

Kaser can also augment his weapons with accessories found throughout levels in chests or rewards for story progression. They give various effects like simply increasing your damage output by 5% or restoring some amount of HP when landing a critical hit. At first, these don’t really seem to make immediate changes. However, as you accumulate more weapon accessories and even stronger ones, their impact becomes apparent. It really scratches the min-max part of my brain even though there’s no traditional stat upgrade system.

Not so smooth

Lost Soul Aside.

(Image credit: Sony)

On the graphical side, Lost Soul Aside is impressive. It’s got the hyper-realistic anime style that Final Fantasy is known for. The numerous biomes and environments are breathtaking to look at too. While levels can feel a bit railroaded sometimes, there are instances where you’re encouraged to explore and can find chests containing gold or sometimes even trinkets Kaser could equip on himself for passive effects.

There are also special combat trials called Dispersed Dimensions hidden throughout the levels that provide rewards for beating them under certain conditions like completing under a time limit or Kaser’s health constantly drains. The rewards were definitely worthwhile as the trinkets were rarer and had more powerful effects than the ones you’d find in chests.

However, the experience is mired by poor performance on PC. There are constant stutters and framerate drops everywhere, both in and out of battle. Even opening up the menu causes a bit of lag, and there’s about a second of a delay where the screen turns to black before returning back into the game, which is noticeably annoying. The performance is particularly detrimental considering Lost Soul Aside is a fast-paced action game and every second matters or you risk losing.

Lost Soul Aside.

(Image credit: Sony)

For example, there’s a specific Dispersed Dimension challenge where enemies can only be damaged by Arena’s attacks. With all of the particle effects activating simultaneously, this caused my game to slow down to a crawl, and even freeze for a few seconds before resuming. This same trial also gives a bonus reward if complete without taking any damage. With performance issues like these, meeting this condition was frustratingly impossible.

The stuttering can also be a huge problem during platforming segments. Missing a platform jump really gets on the nerves, especially when it sends you all the way back to the start of the section. The platforming itself is awkward as well. His jumping range fluctuates too much, causing me to miss more platforms than I’d like to admit. When Kaser’s feet touch the ground, it never feels quite right—the sensory impact feels too soft and doesn’t quite stick with the landing for me.

Lost Soul Aside arguably excels the most where it matters: the frantic and exciting gameplay, along with the pretty visuals. Everything else around it, however, isn’t really up to par. Its story isn’t all that interesting, and the performance issues on PC leave much to be desired. Its influences are certainly apparent, but it's clear that its blade isn’t nearly as sharp.

Should you play Lost Soul Aside?

Play it if...

You love character action games
If you’re a fan of Devil May Cry and recent Final Fantasy titles, you’ll enjoy Lost Soul Aside’s combat.

You love character action games
If you’re a fan of Devil May Cry and recent Final Fantasy titles, you’ll enjoy Lost Soul Aside’s combat..

Don't play it if...

You want a deep story
The story here gets the job done, but it's not particularly engaging.

You want a stable experience Right now, the PC version suffers from plenty of stuttering issues, so wait for a patch or update before diving in.

Accessibility features

Lost Soul Aside has disappointingly few accessibility features compared to other Sony-published games.

However, there are options for Colorblind mode (Red, Green, Blue) and a Colorblind intensity slider. There are also sliders for adjusting camera sensitivity and motion blur.

How I reviewed Lost Soul Aside

I played Lost Soul Aside on PC for 23 hours and finished the main campaign, along with doing a majority of the Dispersed Dimensions and finding as many collectibles as I could. I used an Xbox Wireless Controller.

Your first playthrough will also be on Normal difficulty, and both Hard and Nightmare difficulties are unlocked once you beat the campaign for the first time. You also get access to level replay.

My key PC specs include an AMD Ryzen 7 7700X 8-Core Processor CPU, an AMD Radeon RX 9060 XT GPU, and 32 GB of RAM.

First reviewed August 2025.

NBA 2K26 feels like a course correction from last year’s controversial changes
12:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

When five-time NBA champion Dennis Rodman was interviewed during Netflix's Last Dance documentary, he explained how he'd have friends shoot hoops from all angles well into the morning just to more accurately track rebounds and work out where he needed to be to scoop up possession.

Review info

Platform reviewed: PS5 (on PS5 Pro)
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: September 5, 2025 (Early access one week prior)

Why do I bring that up when talking about basketball game NBA 2K26? Because, as much as rebounds are less show-stopping than acrobatic dunks, they're the basis on which successful teams build attacks, and every single late-night session predicting angles and flight paths led to Rodman becoming an NBA legend.

While NBA 2K26 may not hit those heights (at least not yet), what's here plasters over some of the cracks in last year's game to offer the best digital basketball experience in years.

No More Bricks

Screenshots from 2K sports game NBA 2K26

(Image credit: 2K/NBA)

I enjoyed my time with NBA 2K25, but I know I’m in the minority for that. A big reason that the community found itself divided by last year’s game was 2K’s commitment to revamping a core part of the experience, which we’ve been used to over the last decade and change: the shot meter.

While last year put an awful lot of emphasis on the ever-present danger of shooting a brick and fluffing your lines, this year it’s much more forgiving. It’s not quite a walkback to earlier games, but it feels like Visual Concepts has done an awful lot to rework the act of shooting the basketball, or driving to the rim, this time around.

You’ll still throw some absolute honkers if you’re not careful, but you always feel more in control, whereas last year things felt a little too random.

Last year, it took a major shine off of the otherwise stellar animation system that did a better job of making players feel like they were moving more realistically, and in vastly improving offense this year, the whole game feels like it’s faster. It’s not quite arcadey, but it’s a more exciting sim than it’s been in years.

Now, you’re not missing easy layups or having to spam dribbling moves to find a tiny opening, because all players feel much more capable of scoring points from anywhere, and player locomotion feels just a little slicker.

That also ties into the long-running player builds system. Last year, unless you invested a ton of stat points into your player (or real currency), you’d find yourself missing simple shots. This time around, the new ‘MP’ (your in-game avatar in MyPlayer) feels much more like the talented prospect they’re supposed to be at the start of the story.

Rags to Riches (Again)

Screenshots from 2K sports game NBA 2K26

(Image credit: 2K/NBA)

That brings us nicely to MyPlayer, the mode from which many of NBA 2K26’s others flow. Let’s start with the good: Visual Concepts’ commitment to having a single, central created player remains something I wish rivals would adopt.

It’s awesome to be able to build up your version of MP in one mode before taking them online, and while the story here is pretty predictable, it remains a fun way to build your player’s legend from high school to the NBA.

Cutscenes look better, although they naturally pale in comparison to the on-court action, but what’s here is more of the same.

There’s a downside to that, too, and it’s VC. You’ll earn currency through playing, but as with any NBA 2K instalment, you can spend plenty of real cash to grow your player quickly and into one of the in-game archetypes.

My Small Forward has enjoyed a meteoric rise (at least according to the MyPlayer storyline), but he’s still nowhere near as impressive as anyone who’s thrown their currency of choice at the game.

Elsewhere, MyGM remains one of my favorite ways to play despite not having any major improvements this year after its re-emergence in 2K25. There are fresh long-term goals called Offseason Scenarios, and they feature real-world examples like a Bulls rebuild or weighing up how to follow up the Warriors’ Steph Curry era.

Best Bit

Screenshots from 2K sports game NBA 2K26

(Image credit: 2K/NBA)

Jettisoning the controversial shooting meter from last year, NBA 2K26 feels like a game full of subtle changes that make scoring points more fun than ever, whether you’re in the paint or shooting from distance.

They’re not the kind of things that you’ll necessarily be entirely drawn into, but they’re a neat addition that gives you something to strive for. Still, for a longstanding NBA fan, the continued support for MyNBA Eras remains something that puts rivals to shame. You can now copy a MyPlayer into a classic era of the NBA, letting you rub shoulders with Larry Bird or Michael Jordan.

Speaking of dream scenarios, MyTeam is back and, as always, it’s very easy to throw VC points at pack openings. I do appreciate that the mode is pretty rewarding when it comes to offline play. I’m decent at 2K, but the game’s fervent community could slap me six ways to Sunday, so it’s nice to be in control of what I play if I want to push for better players for my squad.

This year sees the debut of the WNBA in the mode, which is a huge move that’s been a long time coming. EA FC has seen plenty of success by adding the women’s game into Ultimate Team, but the nature of basketball as a sport where height makes a big difference means that it’s not uncommon for one player to absolutely tower over another.

It perhaps wouldn’t be a huge issue if you could rotate your squad to place smaller, faster players in more attacking roles rather than expecting them to stop a 7ft 7 juggernaut, but that’s at odds with having players with roles and positions assigned to them when they’re fresh out of packs.

Back to the city

Screenshots from 2K sports game NBA 2K26

(Image credit: 2K/NBA)

Look, I’ll be honest: I’ve never really enjoyed The City. The mode has always felt like a good idea that’s had too much executive input, designed to draw players in to drop their VC to build their player and buy clothing and shoes.

Last year took the smart step of finally shrinking the playspace, and NBA 2K26 goes one step further with interconnected areas that make it much easier to get to where you need to be.

Perhaps the best thing I can say about The City is that performance is vastly improved. Last year’s game got a PS5 Pro update, but it always felt laggy on Sony’s newest system. This year, it’s still not as responsive as playing on the court, but it’s noticeably easier to navigate.

That brings us, finally, to NBA 2K26’s presentation. Put simply, this is the best-looking sports game around, at least on PS5 Pro. When Visual Concepts boasted about being able to see the pores on players' faces ahead of launch, I scoffed. As it turns out, you really can see the pores on player faces, as well as stitching on shoes, and those all-important reflective surfaces like the shiny court.

Should you play NBA 2K26?

Play it if...

You sidestepped last year
If you’re a keen basketball fan, NBA 2K26 is the most fun the series has been in literal years. If you fell off with last year’s game, this is a great time to come back.

You want a sports game that shines on console
On PS5 Pro, NBA 2K26 looks staggeringly good, with a whole host of subtle broadcast package effects and lighting tweaks that make it look magnitudes better than NBA 2K25, which was already impressive.

You want the best virtual basketball experience going
NBA 2K26 is the best basketball game in years, even if you’re looking to play it offline in MyGM or tooling around in MyNBA Eras.

Don't play it if...

You’re hoping for a MyTeam overhaul
This year’s MyTeam mode feels mostly the same as it did last year, outside of the long-awaited introduction of the WNBA, which itself causes some balance issues that are diametrically opposed to the way MyTeam operates (and has operated for years).

You don’t want to spend VC
VC still makes the world go round, and if you’re worried about wanting to spend money here and there for a few stat points or some new digital shoes, you might want to consider keeping your payment card out of sight.

Accessibility

NBA 2K26 has a few accessibility features. You can adjust shot timing windows and visual cues, while there are difficulty settings, too. Vibration and DualSense triggers can be tweaked, too.

Perhaps most impressively is that the shot meter, which can be tricky to spot in the chaos of an ongoing match, can be customized with a variety of options. It’s not strictly there for accessibility purposes, but that customization could be a huge boon for those who need extra visual clarity.

Screenshots from 2K sports game NBA 2K26

(Image credit: 2K/NBA)

How I reviewed NBA 2K26

Having reviewed multiple NBA titles across different platforms in recent years, I played this one on my PS5 Pro, with the standard DualSense wireless controller, the Astro A50 X headset, and on a Sky Glass TV.

I’ve most recently played NBA 2K25 in the last couple of months, so I have a good grasp of what’s changed. I built up a decent starting line-up in MyTeam during this current review period and spent some time working my way through the ranks in MyTeam.

I also explored The City, was destroyed by other players in pick-up games, and began the journey to take the Chicago Bulls back to a new era of dominance.

First reviewed August-September 2025

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