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Astro Bot review: an engrossing and joyful platformer that’s one of 2024’s best games
3:00 pm | September 5, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5
Release date: September 6, 2024 

Sony surprised players with the genre-defining Astro Bot Rescue Mission back in 2018. Japan Studio’s PSVR captured our hearts with fun platforming and brilliant use of the DualShock 4 controller. While 2020’s Astro’s Playroom was a glorified tech demo for the PlayStation 5, it still had the charm and soul of its predecessor and left me wanting more.

And more has finally come. With Astro Bot, Asobi Studio has created one of the best modern platformers in history, and definitely one of the best PS5 games going. Now with no virtual headset required! Platform mascot giants like Mario and Sonic really need to watch out for Astro, as he can stand toe to toe with them. Astro Bot is also a celebration of PlayStation’s history, and the game brings plenty of nostalgic memories to the fore. The game makes me feel excited about Astro’s future but also makes me appreciate the past.

Astro Bot starts off with our adorable and lovely mascot Astro as he flies in a PS5-inspired spaceship but gets caught by a giant green alien that rips it apart. Crash landing on a desert planet, Astro now has to scour different galaxies to find all the missing parts and put the spaceship back together again. While Astro Bot isn’t a story-heavy game, the setup is simple enough for a family-friendly adventure that lets the most important aspect do the talking: the action and gameplay. 

A screenshot of Astro in a dungeon-type setting in the game Astro Bot

(Image credit: Team Asobi/SIE)

A journey across the universe

Astro’s unique abilities are built to complement the game’s colorful and astounding level design. From a chicken jetpack to clapping monkey cymbals, there’s always a sense of awe and wonder about how you’re going to progress through the levels or find a collectible with them. For example, there’s a level completely dedicated to a mouse ability that makes Astro small, and Asobi designed some really clever ways to hide collectibles. 

There are a few instances where you have to crawl under something while in Astro’s small form, then switch to being normal-sized again to uncover the secret underneath. Another ability has Astro curl up into an indestructible ball like Samus and cross dangerous areas that he normally couldn’t like an entire path filled with spikes. Astro Bot constantly rewards you for thinking outside the box and keeps you engaged throughout each level.

Best bit

A screenshot of Astro on a tightrope in the game Astro Bot

(Image credit: Team Asobi/SIE)

Astro Bot’s ingenious level design makes every planet feel distinct and memorable. The sheer creativity in designing Astro’s abilities around each of the levels continually keeps the gameplay fresh and exciting.

The main collectibles in Astro Bot consist of Astro finding other bots scattered throughout the universe’s levels. Some are plain, but many others are cameos from PlayStation’s first-party franchises and also quite a few third-party ones. There’s nothing more exciting than finding a cameo bot and discovering which franchise it's from. Astro can also find map pieces that help unlock new features, such as camera mode and a gacha machine. Don’t worry though, no real-world currency is involved. Instead, in-game coins are commonly spread around levels and can be spent on the gacha machine to purchase new cosmetics like costumes for Astro and skins for his ship.

One type of collectible I found annoying was the portals to Lost Galaxy levels, which act as a type of bonus level. In a few of the normal levels, you can find a portal that leads to a brand-new level in a separate galaxy. When this happens, the game treats the current level as complete, meaning you have to start it over even if you didn’t get to the intended normal end. It detracts from the game’s pacing a bit, especially if you’re trying to find as many collectibles as you can the first time around on a new level.

A screenshot of Astro on a DualSense-shaped rocket ship in the game Astro Bot

(Image credit: Team Asobi/SIE)

A little help

Astro Bot also takes advantage of the DualSense Wireless Controller to a huge degree. The haptic feedback feels lifelike as Astro jumps onto platforms with a thud. It doubles as an indicator of whether you’ve landed correctly, which is helpful for a platformer because you need to be as precise as possible. Elsewhere, every time Astro punches an enemy or shoots laser beams from his tiny legs, there’s a particular vibration that matches the action that runs through the DualSense, making the experience feel more immersive.

The adaptive triggers are put to good use too. For example, when Astro descends into a level riding his PS5 DualSense-shaped ship, you can hold down on the L2 and R2 triggers to fire off thrusters to move faster. Some of the collectibles can actually only be found this way, making it a compelling reason to start the level even earlier. A few of Astro’s new abilities, such as the frog-shaped boxing gloves, get a feeling of springy tension with the adaptive triggers when he’s punching enemies from a distance, too.

Fortunately, after completing a level at least once, on subsequent attempts you can spend a few coins that you’ve accumulated to summon a bird that puts out a signal when an undiscovered collectible is nearby. It’s a convenient way to mop up any remaining collectibles you missed the first time around and makes finding collectibles much less of a headache.

Astro Bot’s main campaign can be completed in between 10-15 hours. Completionists, however, might be looking at 20 or a little bit more hours to conquer everything the game has to offer, including finding all its collectibles. The game isn’t difficult by any means, but there are a few surprises at the end that might make you want to pull your hair out. So in rare instances, player skill is involved.

The relatively short run time for Astro Bot might leave some wanting more, especially since it’s a full-priced game, but those hours are filled with some of the best modern platforming gameplay ever. You won’t regret a single hour or penny. 

A screenshot of Astro on a beach setting in the game Astro Bot

(Image credit: Team Asobi/SIE)

Accessibility

Astro Bot has a good amount of accessibility options, such as the ability to change all the gyro controls to stick, in order to accommodate those who can’t perform motions. There are also plenty of visual aids like aiming reticles that can help players perform specific actions easier. Camera options allow you to do things such as recenter the camera.

Should you play Astro Bot?

Play it if...

You love platforming games and nostalgia
Astro Bot’s level design is unparalleled and surpasses its predecessors. It also expertly blends PlayStation’s legacy into a fun and family-friendly game. You won't find another game like this. 

You enjoy games that embrace the DualSense's features
While some games implement the bare minimum with DualSense features, Astro Bot was made with them in mind. Asobi Studio went all out in trying to make the game as immersive as possible right down to the smallest details, and the results are a huge success.

You’re looking for a short and sweet adventure
Astro Bot bucks the trend of many developers and publishers wanting their games to last forever. Astro Bot only stays around for a few hours, but it’s an unforgettable experience. 

Don't play it if...

You don’t want to feel joy
This might sound like a joke but I’m not really kidding: Astro Bot brings unbridled joy to anyone who plays it, so if you're after more serious affairs, you'll have to move on.

How I reviewed Astro Bot

I played about 22 hours of Astro Bot on PlayStation 5 with a DualSense Wireless Controller, and I’m currently on my way to earning the Platinum trophy. I played it through my PlayStation Portal as well when I was cleaning up the rest of the collectibles after beating the main campaign.

I played the game on an Insignia 50" Class F30 Series LED 4K UHD TV, using the Razer Leviathan V2 X Bluetooth gaming speaker. I also recently revisited Astro’s Playroom to check out the new content updates Sony added in, mainly finding the new collectible bots. Astro Bot takes all of Rescue Mission and Playroom’s ideas up a notch. 

First reviewed August/September 2024

Backbone One 2nd Gen review: one of the best mobile controllers gets better
12:07 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Two-minute review

As the name would suggest, the Backbone One 2nd Gen is the second version of the Backbone One mobile controller. It’s available in two distinct flavors, a plain Black and the white PlayStation Edition. Which of these you choose will ultimately boil down to your personal aesthetic preferences, though I think the PlayStation Edition edges ahead thanks to the smooth DualSense Wireless Controller style clear plastic used for its buttons, which feels slightly more premium than the rougher plastic of the Black and is reminiscent of some of the best PC controllers.

Both the Black and PlayStation Editions can be purchased with either a USB-C, which will work with most Android phones and the iPhone 15 series, or a Lightning connector for older iPhone models. While it may be tempting to pick up the Lightning model if it's the connector found on your phone, I would suggest that you hold off on your purchase until you have upgraded to a more recent iPhone if you already have any plans to do so. As USB-C is now the dominant standard across iOS and Android, you run the risk of splashing out on a Lightning controller that you can't use with your next device.

The Backbone One 2nd Gen offers all of the same features as the original Backbone One, which is to say that it’s a capable mobile controller. There have been some choice upgrades this time around, though, including improvements to its d-pad and buttons. The buttons are just as tactile as the original, but feel a little firmer and less fragile to the touch. Although it looks largely unchanged, the d-pad is also a vast improvement. It’s much less stiff and is absolutely butter-smooth in its motion. It allows for much faster, more accurate inputs that are absolutely perfect for fast-paced mobile games like Call of Duty: Warzone Mobile or Dead Cells.

Image 1 of 2

The left hand grip of the Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)
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The right hand grip of the Backbone One 2nd Gen on a bright blue desk mat.

(Image credit: Future)

There have also been improvements to how the controller fits around your phone. The Backbone One 2nd Gen can extend a little further, letting it comfortably clasp my iPhone 15 Plus. The fiddly rubber adapters that were included with the original Backbone One have been replaced with slick magnetic ones that are remarkably quick to change once you get the hang of it. The included large adapters even allow the controller to be used with most phone cases - completely eliminating one of my biggest complaints with the original model.

The only problem with the Backbone One 2nd Gen is less the fault of the controller and more reflects changes in the mobile controller market. There wasn’t much competition when the Backbone One first launched in 2020. Now, however, there are loads of compelling alternatives to choose from, some of which offer comparable features at a fraction of the price. Even within its price range, it’s still facing stiff competition from similarly designed Bluetooth alternatives such as the Scuf Nomad. While the Backbone One 2nd Gen still comes out ahead thanks to its quality build, a small price cut would have made this revision much more competitive

The Backbone One 2nd Gen and Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Price and availability

  •  $99.99 / £99.99 / AU$179.99 
  • Black and PlayStation Edition available 
  • Discount for original owners 

Every model of the Backbone One 2nd Gen costs $99.99 / £99.99 / AU$179.99 and is easy to find at retailers like Amazon. This includes the licensed PlayStation Edition, not to mention the Lightning and USB-C variants of each. Existing Backbone One owners with an active Backbone+ subscription, which costs $3.99 / £3.99 a month, can claim a 30% discount from the official store when they upgrade to the 2nd Gen model without needing to trade in their controller.

Even without that offer, the controller is frequently available on sale. You can often find it for $69.99 / £69.99, which is an absolutely killer price for what you’re getting. Given the rise of cheaper alternatives like the GameSir X2s Type-C, which costs only $45.99 / £49 / AU$69, it’s a shame that this discounted rate is not the standard rate.

Backbone One 2nd Gen: Specs

The right hand grip of the Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Design and features

  • Same great design as the Backbone One
  • Improved d-pad and buttons 
  • Now fits a phone case 

On the surface, very little has changed between the Backbone One and the Backbone One 2nd Gen. The Backbone One 2nd Gen maintains the same overall design, with two halves of a regular controller separated by an extending mechanism where your phone rests. The biggest changes here are in the buttons which are extremely tactile and have a pleasant, audible click. The same was true of the original model, but they are now a little firmer and more consistent.

The d-pad has also received an overhaul and is vastly improved. It’s less stiff and has quite a bouncy feel to it. The closest point of comparison is the d-pad of the Nintendo 2DS, minus all of the sponginess. The little adapters, located on either side of the extending back, have been upgraded too. They are now attached magnetically, rather than weakly slotting in, and are therefore much easier to swap out. A pair of large adapters is included in the box, which fit perfectly around my iPhone 15 Plus in its official silicone case. You can even use the controller without any adapters fitted at all, which could come in handy for those with a particularly thick phone.

Like the original Backbone One, the Backbone One 2nd Gen features charging passthrough via a USB-C port on its right-hand grip. The left-hand grip has a 3.5mm headphone jack, which is perfect if you have a wired pair of any of the best gaming earbuds

The Backbone One 2nd Gen is also compatible with the Backbone app. It allows you to tweak your controller settings and can be accessed at any time by hitting the orange Backbone button on the controller. It’s a decent hub, but the optional Backbone+ subscription leaves a sour taste. It costs $3.99 / £3.99 a month and unlocks some additional features such as video capture, in-app voice chat, and some in-game perks. 

Thankfully, no integral features are paywalled but that just leaves this subscription feeling like a bit of a waste of money overall. Luckily, a free trial is available so you can at least see if it is for you before committing to a payment plan.

The Backbone One 2nd Gen PlayStation Edition with a phone fitted on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Performance

  • New d-pad and buttons are great
  • Great for mobile games and game streaming 
  • Compatible with lots of games and apps

If you’ve ever used the original Backbone One, then you’ll know pretty much exactly what to expect from the performance of the Backbone One 2nd Gen. The only real differences come from the improved buttons and d-pad, which do make games that require extensive use of the d-pad or rapid button inputs more satisfying and responsive. The controller is compatible with a wide range of games and apps, including some game streaming services such as Amazon Luna and GeForce Now, and offers a much more console-quality experience than relying on on-screen touch controls - though it’s still a little behind the incredible comfort offered by more premium alternatives like the Razer Kishi Ultra.

I tried a wide variety of games including Zenless Zone Zero, Genshin Impact, Call of Duty: Warzone Mobile, Minecraft, Diablo Immortal, and much more, and was very satisfied with the performance. While perfectly compact, the Backbone One 2nd Gen sits comfortably in the hands and never feels too cramped even over periods of extended use.

Being able to use the controller with a phone case attached is also a bit of a game changer. One of the biggest issues with the original Backbone One was the fact that you needed to constantly take off your phone case in order to use it - leaving your precious device unprotected and giving you one more thing to keep track of on the move. I would say that this difference alone makes the Backbone One 2nd Gen a worthwhile upgrade if you are a phone case user, especially if you have access to the 30% discount or find it on sale. If you don’t own a Backbone One but are currently shopping for one, then this is definitely the model to go for.

A close up shot of the left hand grip of the Backbone One 2nd Gen.

(Image credit: Future)

Should I buy the Backbone One 2nd Gen?

Buy it if...

Don't buy it if...

Also consider

If you’re not interested in what the Backbone One 2nd Gen brings to the table, then seriously consider these two other excellent mobile controllers. 

A close up shot of the bright orange Backbone button.

(Image credit: Future)

How I tested the Backbone One 2nd Gen

  • Tested over a week
  • Compared to other mobile controllers 
  • Tested against the original Backbone One model 

I tested the Backbone One 2nd Gen mobile controller over the course of a week. During that time I played with both the regular Black version and the PlayStation Edition using my iPhone 15 Plus. I tried a wide variety of compatible mobile games, sourcing suggestions from the Backbone App. This included plenty of Call of Duty: Warzone Mobile and Zenless Zone Zero, in addition to a few hours in Dead Cells, Diablo Immortal, Minecraft, and some streamed games via Amazon Luna.

Throughout my time with the controller, I compared its performance to other mobile controllers such as the Razer Kishi Ultra, Scuf Nomad, GameSir X2s Type-C, Rog Tessen, and, of course, the original Backbone One. For my audio, I relied on the wired Final VR500 earbuds and a pair of Beats Solo 4 headphones.

Read more about how we test

First reviewed August 2024

Warhammer 40,000: Space Marine 2 review: grim, glorious, and bloody brilliant
7:00 pm | September 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: September 9, 2024 

Loud, boisterous, and gleefully violent, Warhammer 40,000: Space Marine 2 delivers a thrilling power fantasy. Saber Interactive’s third-person slaughter-fest invites you to step into the power-armored boots of a 10-foot-tall superhuman Space Marine as you carve your way through hordes of alien Tyranids and Chaos cultists. Crunchy, bloody, and immensely satisfying, Space Marine 2’s core gameplay loop distinguishes the title, ensuring that occasional moments of ambitious overreach or old-school jankiness are easily forgotten.

Warhammer 40,000: Space Marine 2 is a lovingly maintained relic of a bygone era. To stomp through its gorgeous, detailed levels is to bask in the third-person glory days of the late 2000s. The pressures of 2024’s open-world-saturated design environment are nowhere to be seen here. Space Marine 2’s punchy single-player campaign and generous co-op missions are linear, well-structured affairs. This allows for an attention to detail when it comes to encounters and level design alike and, while this may be off-putting to some, those wishing to nestle into the comforting embrace of a traditional action game will find their desires met.

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine in front of an epic city wall

(Image credit: Saber Interactive/Focus Entertainment)

However, this is not to say that Space Marine 2 rejects the advantages of modern design approaches either. When it comes to realizing the immense scale of Games Workshop’s beloved Warhammer 40,000 dystopian sci-fi universe, Space Marine 2 makes generous use of modern hardware. Awe-inspiring vistas come almost every minute in Space Marine 2. Looming gothic structures loom across busy battlefields populated by swarms of enemies. The Space Marines themselves tower over human and alien foot soldiers alike, a sense echoed by weighty animations which capture the sheer bulk and presence of these immense killing machines.

That said the game occasionally bites off more than it can chew. The scale of its ambitions cause some sections of the campaign to feel rushed. For instance, while they look great at a distance, many of your mortal human allies during the campaign use canned and dull animations - a stark contrast to the gorgeous and deliberate movements on show from the Space Marines themselves. Allied tanks stay quiet, their massed machine guns pointing at the enemy seemingly never to fire. Additionally, though chocked full of unlockables, Space Marine 2’s co-op mode asks for a serious amount of grinding from players, leading to a stolid progression system that lets down the otherwise joyful co-op missions.

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine and guardsmen inspecting tanks

(Image credit: Saber Interactive/Focus Entertainment)

Party like it's 2011

Missteps aside, the combat loop at the core of Space Marine 2 reaches lofty heights. At its best, it induced in me a Doom-like flow state of action and re-action, with controls shifting seamlessly between ranged attacks and melee cut and thrust. This alone is an exceptional achievement. 

Space Marine 2 boasts a panoply of over-the-top weapons, each of which feels like a violent, adolescent fever dream brought to life. Brutal automatic rifles stand alongside deadly plasma weapons and precision laser snipers. While the selection in melee is a little more limited, it is no less captivating. Warhammer 40,000’s iconic chainsword (that’s a sword that’s also a literal, actual chainsaw) is captured lusciously. Its blades roar with each attack as the weapon’s side radiators billow with excess heat. On the other end of the spectrum, we have the Thunder Hammer, a heavy, deliberate weapon specialized in crowd control through massive swings crowned with explosive detonations. 

In contrast to what you might expect from a third-person action game, Space Marine 2 does not use a cover system. Instead, Space Marines recover health by slaying enemies in dramatic executions. These brutal over-the-top animations elicited excited shouts of “bruh!” from myself and anyone else who chanced into the living room at the time. Smaller targets can be executed with a well-timed parry, while larger foes must be beaten into submission with crunchy melee attacks or ruthless barrages of gunfire. This fluid process does a great deal to feed into the power fantasy at the heart of Space Marine 2, refining the system as it was first introduced in Warhammer 40,000: Space Marine (2011). 

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine battling a Tyranid warrior

(Image credit: Saber Interactive/Focus Entertainment)

Bruh? Bruh.

Space Marine 2 builds on its predecessor in every conceivable respect. The battles are louder, the setpieces more dramatic and the central campaign more audacious - with the notable exception of its lackluster finale. 

Throughout the roughly 12-hour-long main campaign, you play as Demetrian Titus - the star of the first game. A roller coaster rather than a sandbox, Space Marine 2’s campaign takes advantage of a linear mission structure to dole out gorgeous cutscenes and satisfying setpieces at an impressive, if occasionally overwhelming, pace. You’ll fight through alien-infested jungles, ancient facilities, forgotten tombs, and towering megacities to defend humanity from a sinister conspiracy and an alien menace. 

Despite this breadth, the campaign rarely loses its grounding, thanks, in part, to the supporting cast. For most of the campaign, you’ll be followed by two subordinates who’ll back you up and even revive you should you fall. Their constant presence adds a sense of camaraderie, reinforcing the sense of siblinghood at the heart of Space Marine culture. 

Co-op mode doubles down on this sense of camaraderie, offering six exciting missions which each slot into the story of the single-player campaign, adding plenty of extra context and worldbuilding. However, though these missions fully capture the well-paced ebb and flow of the campaign missions, the fact that there are only six available at launch makes the co-op feel like an ancillary feature, subordinate to the main story. 

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine battling a Tyranid warrior

(Image credit: Saber Interactive/Focus Entertainment)

You want it darker?

What is never subordinate, however, is the rich Warhammer 40,000 setting which is lovingly and impressively presented throughout. Die-hard fans will notice references to significant events throughout the canon which help to place Space Marine 2 in a wider context. That said, the title remains remarkably accessible for a newcomer. The first few hours of the campaign gently dole out key concepts, ensuring that the exposition never gets bogged down in unnecessary minutia. Space Marine 2 also boasts the most dramatic and impressive opening crawl and prologue mission that I’ve ever seen for a Warhammer 40,000 game.

Best bit

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine on the Battle Barge inspecting other units

(Image credit: Saber Interactive/Focus Entertainment)

Between missions, Titus and pals rearm and recuperate on the battle barge, a massive spaceship that houses an entire company of Space Marines. Little snippets of dialogue and visual storytelling in this area give a welcome sense of continuity between missions which helps you feel like you’re part of a protracted military campaign.  

What’s more, the writers take the opportunity to deliberately crack the image of the stoic, Space Marine killing machine through occasional glimmers of human dialogue. While you shouldn’t expect hyper-developed characters, these Space Marines feel well-rounded. This is especially true in softer moments of conversation. Some of the dialogue between the supporting cast (whom you control in co-op mode) is so earnest and wholesome that it veers towards the homoromantic.

This sort of hidden depth is a hallmark of Space Marine 2. While its characters, storylines, and set pieces lack the depth of more story-heavy action-adventure titles like The Last of Us, they absolutely contain more than meets the eye. Coupled with an exceptionally satisfying combat system and a heartfelt dedication to the source material, this quality helps lift Space Marine 2 comfortably out of forgettability and easily into the realm of the genuinely entertaining. While elements of Space Marine 2 may feel rushed or overstretched, the title stands on its own two feet, distinctive, bombastic, and proud.  

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine taking on some chaos Space Marines

(Image credit: Saber Interactive/Focus Entertainment)

Accessibility

Space Marine 2 offers bare-bones accessibility features, sporting a colorblind mode and adjustable subtitles. Players can also toggle off-screen markers allowing for clearer gameplay - useful for those with visual impairments. There are also a range of difficulty modes. 

Unfortunately, the title offers little else when it comes to accessibility. An adjustable parry window or an option for automatic parries would have been most welcome. An option for colour cues to distinguish between heavy and light melee attacks is also conspicuously absent. 

 Should you play Warhammer 40,000: Space Marine 2? 

Play it if...

You love action-packed combat
Space Marine 2’s core combat loop is remarkably satisfying and likely to please action game fans of all stripes.

You want an immersive Warhammer 40,000 adventure
Like its predecessor, Space Marine 2 brings Warhammer 40,000 to life with impressive dedication and skill and will delight long-time fans of the universe.

You want a satisfying title that doesn’t take years to finish
I was able to wrap up Space Marine 2’s campaign in 12 hours, making it a memorable sci-fi adventure that doesn’t demand buckets of time.  

Don't play it if...

You’re looking for a deeper narrative-driven Warhammer 40,000 experience
While Space Marine 2’s characters feel fleshed out, there are no great philosophical or emotional exchanges here. For that, you’ll be better served by Warhammer 40,000: Rogue Trader.  

You’re just here for the multiplayer
While Space Marine 2’s multiplayer offering places thrilling combat and gorgeous visual design front and centre, it’s held back by a narrow mission pool and steep unlock curve.  

Screenshot from Warhammer 40,000 Space Marine 2 showing three Space Marines from the multiplayer mode

(Image credit: Saber Interactive/Focus Entertainment)

How I reviewed Warhammer 40,000: Space Marine 2

I played Warhammer 40,000 Space Marine 2 for roughly 16 hours, taking time to complete the campaign, replay some of my favorite missions, and play through almost every co-op mission with both AI allies and other players. Since the game was in a pre-release state, there was an insufficient pool of players to evaluate the PvP mode. 

I reviewed the game in performance mode on PS5 using a Dualsense Wireless Controller on a 48-inch LG C2 OLED 4K TV. The game ran smoothly and, while there were some frame rate drops, these were few and far between, amounting to less than half a dozen over my 16-hour playtime.  

Ace Attorney Investigations Collection review: check and mate
6:00 pm | September 3, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch, PlayStation 4, Xbox One, PC
Release date: September 6, 2024 

Why should Phoenix hog the spotlight? Why are we always trying to find the good in people? Why don’t we wear a quaff red suit with more ruffles than an 18th-century aristocrat? What if we just want to send some bad guys behind bars by uncovering guilt, rather than saving people?

What if I just want to be a pompous prosecutor with a pompadour? Ace Attorney Investigations Collection might be the for you.

This latest Ace Attorney remastered collection from developer Capcom completes the set of bringing every game in the beloved franchise to modern consoles, and for those of us in English-speaking territories also brings the final untranslated adventure in the series to the West for the very first time. 

This set houses two games in the Nintendo DS-era spinoff starring Miles Edgeworth as the protagonist (Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor's Gambit), but two Switch games (also available on PlayStation 4, Xbox One, and PC) of which only the first ever made its way outside Japan upon its initial release. Poor sales led to the second game remaining unlocalized from 2011 until now. 

Enhanced Interrogation

Character artwork of Ace Attorney Investigations Collection

(Image credit: Capcom)

A few enhancements have been brought to the collection over the original adventure. All art has been redrawn for HD screens, although those who love the pixel-art walking animations of characters in investigation sequences can use them if desired. With the new art remaining the only option for dialogue and the pixel art backgrounds standing up to scrutiny poorly on larger screens, however, the new art was certainly preferable. A gallery allows you to revisit old illustrations and listen to music (including orchestral arrangements of some songs) at will, with character designs and bonus illustrations also a welcome bonus.

The major appeal of this new title is the move from the courtroom to the mind and machinations associated with the role of prosecutor. In this role, you’ll investigate the scenes of crimes - murder and otherwise, though the latter will likely lead to murder at some point. This is Ace Attorney, after all - and uses logic and reasoning to find the true culprit and bring them to justice.

Notably, in this game such justice is inflicted all without entering a courtroom, as you freely move Edgeworth through crime scenes using the analog stick to seek out clues and speak to suspects. Speaking to suspects involves testimony and cross-examination using evidence that plays identically to such scenes in the court in mainline games, but you won’t see Miles standing at the prosecutor’s bench during your time in the world of Ace Attorney Investigations

A screenshot of the pixel artwork of Ace Attorney Investigations Collection

(Image credit: Capcom)

For those used to the point-and-click puzzling through environments associated with mainline entries in the series, the ability to control these pint-sized protagonists at will and wander around environments in search of anything suspicious is an unusual feeling that takes some time to adjust. The actual mechanics of finding points of interest to add clues to your evidence is functionally identical otherwise, as is speaking to characters and examining evidence, but it serves as a way to differentiate the two characters and their approach.

Acting as a prosecutor rather than a defense attorney, your arsenal of tools to uncover the truth alongside your approach to each case is different from those of Phoenix Wright. Alongside clues, you’ll pick up on pieces of logic that will be added to a bank of logic statements. Collect a bunch from your investigations and you’ll be able to combine them to create new leads or deepen your understanding of a case, perhaps finding the thing you need to uncover the truth in the process.

Best bit

A screenshot of Edgeworth and a chess piece from Ace Attorney Investigations Collection

(Image credit: Capcom)

Using Mind Chess to bide your time as your opposition witness slips new information, only to use that moment to speak up, brings dynamism to the game’s frequent confrontations that never gets old. 

In the third case of the first game involving kidnapping and murder inside of a theme park based around the lovable police mascot, it’s possible to piece together the existence of three used cups in the kidnapper’s hideout alongside a trio of folding chairs to reveal that there are actually three kidnappers involved in the case instead of the original two you first believed, a vital clue in unmasking the real culprit.

While a cool idea in theory, it also reveals the biggest flaw with this game’s unique approach: it’s too simple. At their best, Ace Attorney games thrill through their challenge, the complex investigations spanning a mass of environments, interrogations, and cross-examinations, confounding conundrums that only become clear of a culprit at the very end. Here, logic rarely involves more than a few statements that can easily be pieced together and, by consequence of them being highlighted as logic statements in the first place, only make it more clear what the key pieces of evidence are when you confront and cross-examine statements from witnesses and suspects later.

Investigations are also disappointingly streamlined. Rather than spanning numerous environments and crime scenes that intersect to unveil the truth, you’re locked into a single environment at a time to investigate for every clue before moving to the next in a railroaded fashion that feels lacking in freedom and control. Together with logic, it makes much of the game feel formulaic.

Rook-ie Mistake

A screenshot of in-game action from Ace Attorney Investigations Collection

(Image credit: Capcom)

At least, it feels too simple at first. This is a game of two halves, quite literally in this case. For much of the first game in this spin-off duology, I had yet to encounter prior to this review, I found myself somewhat saddened by how simplistic I found the experience compared to the puzzling heights of The Great Ace Attorney or twisting tales of the mainline titles. Towards the end of the first game, I finally saw the potential of the idea, before the second game expanded affairs further with new mechanics that completely transformed the title into one of the most dynamic in the series to date.

In the second game, Miles Edgeworth uses a new talent to get the truth out of his adversaries: Mind Chess. Rather than your typical ‘health bar’ that reduces whenever you use the incorrect piece of evidence, you instead enter a new Matrix-like environment where you converse with your opponent-of-sorts in a more dynamic fashion. As they share their side of events you can choose to retaliate with words or bide your time in the hope of leaking more information, at which point you can shoot a pawn at their words to break their defenses and, eventually, Checkmate them into bringing more information.

In a way that even the most enthralling in-game cross-examinations fail to achieve, the achievement of this mechanic is in its bringing of the intensity and pressure of a real interrogation to the series. A time limit forces you to act and react to statements on the fly, with real consequences if you mess up. It’s easier to fail, but more satisfying to catch their knight in the act or corner them with a well-timed counter to their words backed up by the facts of the case that force them to confess or share new evidence.

If I were to call the first Ace Attorney Investigations a decent, entertaining experience but perhaps the weakest title in the franchise, its sequel bursts into Western markets as one of the stronger entries to date for this mechanic alone. As cases become more brooding and dark the mechanic opens up new avenues to seek out the truth, and alongside featuring the better of the two overarching stories single-handedly makes a case for the collection’s existence solely for being the reason this title has its first English localization after 13 years. 

Accessibility 

Alongside language options, the game provides options to turn off screen shaking and flashes, remove controller vibration for those with sensitive hands, and adjust the transparency of the text box. Autoplay of text is also possible with a chance to set the amount of time text remains on screen after fully rendering before proceeding to the next text box.

Should I play Ace Attorney Investigations Collection?

Play it if...

You love Miles Edgeworth
Whereas Phoenix Wright or Apollo Justice hog the spotlight, Miles Edgeworth only appears as a prosecutor for a few select cases. This is the chance for him to take the lead role, and fans of the character will enjoy the game for that opportunity alone. 

You want something new from Ace Attorney
As much as each game introduces new ideas and stories, many keep the same core gameplay. From walking around the environment to flipping the script to avoiding the courtroom, this is Ace Attorney as you’ve never seen it before

Don't play it if...

You lack patience
Since skipping any case without playing it first will prevent you from appreciating the game’s story, you will have to work through a few weaker cases in the first game to reach the collection’s best moments. Those lacking the patience to work through those may feel bored or give up before reaching the best part,

How I reviewed Ace Attorney Investigations Collection

I played the game on a Nintendo Switch OLED model primarily in handheld mode, although sections of the game were also played on an ASUS VG27AQL1A gaming monitor in docked mode. I primarily played the game with AirPods for audio and put in roughly 30 hours of time to the experience in total across both games.

First reviewed August/September 2024.

Rode PodMic USB microphone review: jack of all connections, but not quite masterful
2:00 pm | September 1, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Rode PodMic USB: One-minute review

You can see the rationale here: Rode’s XLR-based PodMic has been a staple of spoken-word recordings for half a decade now, delivering incredible value microphones for streaming for under $100 / £100. But not everyone has an audio interface capable of running XLR inputs, particularly not those with an eye for low-cost setups who might be drawn to the PodMic in the first place. So why not release a model with a USB-C input too?

On paper that sounds great. It means you can connect the PodMic USB directly to your PC or Mac and just start recording into a DAW. No fuss, no added audio interface expense. And don’t get me wrong, the setup really is that easy here. 

It sounds pretty good right out of the box too, through either connection type. The sound characteristics seem to favor the mid-range more than the highs, and while I personally prefer a more whispery, pronounced high end for spoken word recordings, ultimately that comes down to personal preference. 

However, what's less subjective is the topic of price. Manufacturing a USB microphone with two connections has pushed the price up to $199.99 / £199.99, double that of the original XLR-only PodMic. And that’s a problem, because a big part of the reason everyone loved the PodMic was its price, and how favorably it compared to rival mics in that same range. 

There’s a flaw in this proposition, then, but it doesn’t mean you won’t still enjoy its considerable benefits if you buy one. The construction quality is absolutely fantastic, typical of a storied studio mainstay like Rode, and the mic monitoring input is a great nice-to-have. Throwing in a stand might have sweetened the deal a little though, and considering the price it’s disappointing that this mic can’t be used to record USB and XLR tracks simultaneously.

Rode Podmic USB

(Image credit: Future)

Rode PodMic USB: Price and availability

  • List price: $199.99 / £199.99 / AU$329.99
  • Double the price of the XLR-only model
  • Tough competition like the Shure MV7 at this price point

Price is the only major downside of the PodMic USB, but it’s a considerable one. Retailing for $200 / £200 means it’s going up against spoken word mic royalty like the Shure MV7, and it doesn’t offer a standout feature or discernibly better audio quality to draw you away from the latter. The fact that the extra outlay is due to an added connection type which can’t be recorded in series means it’s unlikely that most users will feel a real sense of added value here. 

Rode PodMic USB: Specs

Rode PodMic USB: Design and features

  • Professional, sleek appearance 
  • Straightforward setup 
  • Direct mic monitoring input 

One of the best things about this mic is its look and feel. You get the sense you’re holding studio equipment as soon as you take the capsule out of its packaging and feel its 1.9lb/900g weight. While that might not be ideal for travel, it certainly conveys a sturdiness and premium construction which remains consistent under deeper scrutiny. 

Pulling away the rubber guard to reveal the XLR connection is like opening the briefcase from Pulp Fiction, so pristine and glowing are the pins and shielding. And while some mics in this space make a more explicit play for streamers by adding RGB lighting, Rode retains a sophisticated, professional studio gear aesthetic throughout. 

The supplied pop shield fits snugly over the capsule and does its job well. If you’re thinking of using this as an instrument mic it’s best used without the shield, and it’s nice to see the mic’s versatility accounted for by the easy shield fixing. 

Rode Podmic USB

(Image credit: Future)

Rather than a cradle, the mic capsule mounts to an arm or stang directly via a characteristically solid hinged metal bracket. It’s easy to get the angle you need from this design, and while a supplied stand would certainly have sweetened the deal at this high pricing, one can have no qualms about how it fixes to a boom arm. 

Setup via the USB-C connection couldn’t be much simpler. You run the cable directly from the USB-C connector at the base of the mic into your PC or Mac’s USB-C port via the cable provided. If you’re short on USB-C connections on your motherboard you could use a USB-C to USB-A cable instead, but that isn’t supplied with this mic. 

Via XLR it’s only slightly more involved, requiring an audio interface to convert that analog XLR input into a digital signal. Connecting that way does mean you forgo the use of Rode’s Unify, Connect and Central software programs for this mic, but if fidelity must be maintained at all costs, the option’s there.

Rode Podmic USB

(Image credit: Future)

This model is particularly light on physical, on-mic controls. A scroll wheel for mic monitoring gain is the one and only control here, in fact, which shouldn’t be a dealbreaker for the vast majority of use cases but when compared to the MV7’s gain/monitoring slider and mute control, it looks a little bit barebones. 

Mic monitoring sounds great, though. It’s common for these live mic monitoring signals to run hot and distort much more easily than the recording signal, but that isn’t the case here - you get a usable, representative tone. 

On the software side, there are three different programs that can be used specifically with the PodMic USB when you connect via USB: Rode Central, Rode Connect, and Rode Unify. Central is the top-level companion app that gives you all your basic controls, while Connect and Unify work more like mixers. After an initial foray, I found that I didn’t end up using any of them, preferring to just work in Ableton and add plugins to sculpt the sound. I can see the value of all three, but streamers, podcasters, and producers will all probably have their preferred software without the need to dip into these.

Rode Podmic USB

(Image credit: Future)

Rode PodMic USB: Performance

  • Warm, full and a bit mid-focused
  • Decent guitar amp recording
  • Deals with ambient noise and knocks well

Rode’s name is hallowed in pro audio, so the fundamental sound of this mic was never going to be called into question. With the original PodMic having done the rounds for over five years now too, this is a known quantity for sound quality. 

However, sound quality is a blend of science and perception. There are specs involved, like the 48KHz sample rate via USB-C which can’t be debated, but there’s also the way its sound reproduction hits your ear. I found the PodMic USB lacks a little of the sparkle I look for from a vocal mic, at least out of the box. 

With some EQ and low pass, I can dial in that whispery, grainy high-end that makes podcasts, streams, and voiceover tracks sound glossy and broadcast-ready, so it’s not that the mic lacks fidelity. Far from it. It captures a lot of warmth and detail from a vocal source. It’s just that its natural tuning seems to emphasize midrange more than I’m used to, so I feel like dialing it back at the DAW level. That’s true when connecting via an XLR cable, or by USB-C. 

Rode Podmic USB

(Image credit: Future)

It’s the same sound characteristic story when you put this mic in front of a guitar amp speaker, although I found in this scenario the mid-emphasis works better. It’s particularly well-suited to my Mesa 2X12 closed-back cabinet - it seems to reproduce that tight, dry sound particularly well. 

A decade ago, vocals and instrument recordings at this fidelity for $200 / $200 - via USB, no less - would have been dreamland. How far we’ve come…

In a less studio-y environment like Discord or Twitch streaming where mechanical keyboards are clacking away and desk knocks are commonplace, the PodMic USB stands up well to audio intrusions. Its cardioid polar pattern tunes out keyboard noise if it’s placed so that the keyboard’s behind it, and using the supplied shock mount it suppresses knocks admirably.

Should I buy the Rode Podmic USB?

Buy it if...

You loved the original PodMic but want a simpler setup
No need for audio interfaces with this version - just hook it up via USB and start recording.

You record vocals and instruments
Guitar amp recordings turn out particularly well through this robust cardioid capsule.

You like a lot of midrange
The mids are emphasized in this model, so if you prefer a warm vocal sound this is worth investigating.

Don't buy it if...

Having two connection types isn’t a big deal
Retaining the original XLR input and adding USB has doubled the PodMic’s original pricing - if you don’t need both, opt for the original XLR model.

You want to record multiple speakers at once
The PodMic USB’s cardioid polar pattern is great at picking up one source, but it’s not suited to a room of podcasters speaking at once.

You don’t own a boom arm
No stand or arm is supplied with this mic, so if you don’t have additional budget to buy one you should consider another option.

Also consider...

Still not fully sold on the Rode PodMic USB? Here are two other strong gaming microphones to consider. 

SteelSeries Alias
A little more inspired by the gaming world, featuring a striking aesthetic and similarly great out-of-the-box audio.

For more information read our full SteelSeries Alias review

Audio-Technica AT2040USB
A little more specialized for vocals thanks to its hypercardioid polar pattern, and produces lovely, creamy spoken word recordings.

For more information read our full Audio-Technica AT2040USB review.

Rode Podmic USB

(Image credit: Future)

How I tested the Rode PodMic USB

  • Two weeks of professional and personal use
  • Used for in-game comms, Discord chat, and as an instrument mic
  • Both inputs tested

The PodMic has been my daily driver in online games, Discord chitchat, and recording voiceover tracks for YouTube for two straight weeks. In addition, I set it up on a stand in front of my guitar amp’s speaker cone and recorded some instrument audio. For both vocal and instrumental recordings, I ran an XLR signal through a Focusrite audio interface into Ableton. 

Read more about how we test

First reviewed August 2024.

Seagate Game Drive M.2 SSD for PS5 review: easy to recommend
6:00 pm | August 31, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Seagate Game Drive M.2 SSD for PS5: One-minute review

If you're looking for one of the best SSDs for PS5, then you can’t go wrong with the Seagate Game Drive M.2 SSD for PS5. This officially licensed drive may look a little plain compared to some of the flashier options out there, like the WD Black SN850 or Samsung 990 Pro, but it still delivers great performance where it counts. 

It exceeds the drive specifications recommended by Sony and recorded a solid 6,459 MB/s read speed using the PlayStation 5’s own internal benchmark. In real terms, this means no noticeable decrease in the performance of any of the best PS5 games compared to the console’s internal storage. It also helps facilitate speedy and smooth game transfers and installations.

For added peace of mind, the drive comes with a generous five-year limited warranty out of the box. The PS5 first went on sale in November 2020, so, judging by the lifespan of previous Sony consoles, that half-decade warranty should be enough to see you through the rest of the console generation.

The 1TB model is readily available at a range of retailers and comes in at a good price in both the US and UK. While it’s also easy to recommend the 2TB model in the US, it’s a little harder to find in the UK and can therefore be quite expensive in the region. Still, like other SSDs, the Seagate Game Drive M.2 SSD for PS5 frequently receives excellent discounts around major sales periods, so it's always one to watch out for. 

There is also a 4TB model available, which goes for around $389.99 (roughly £328.36) though stock seems incredibly limited. This 4TB model also doesn't seem to be sold at all in the UK right now. This is a real shame, especially when we’re seeing more and more even higher-capacity 8TB drives enter the market such as the new 8TB WD Black SN850P. 

With the file sizes of some of the most popular PS5 releases only increasing, those who want to store a larger number of games would be better served by easier-to-find alternatives or even one of the best PS5 external hard drives instead.

The Seagate Game Drive M.2 SSD for PS5 fitted into a launch PS5.

(Image credit: Future)

Seagate Game Drive M.2 SSD for PS5: Price and availability

  • 1TB is $99.99 / £99.90
  • 2TB is $159.99 / £159.90
  • 4TB is around $389.99 

The 1TB Seagate Game Drive M.2 SSD for PS5 for $99.99 / £99.90 while the 2TB model is $159.99 / £159.90. Stock of the 2TB capacity seems quite scarce in the UK, though so it often appears above that price. 

While the 1TB drive is a very solid value in both regions, when you bear in mind its officially licensed status, you should certainly avoid purchasing the 2TB model in the UK until it is available at around RRP.

The 4TB variant goes for around $389.99 but is not easy to find and does not appear to be sold in the UK. This is definitely a shame and will be a dealbreaker for those who want to keep many large games, like Call of Duty: Modern Warfare 3 or Horizon Forbidden West, installed at the same time. 

Seagate Game Drive M.2 SSD for PS5: Specs

Seagate Game Drive M.2 SSD for PS5: Design and features

Even by PS5 SSD standards, the design of the Seagate Game Drive M.2 SSD for PS5 is definitely on the plain side. It comes fitted with a very boxy heatsink that makes the drive look like a small black rectangle attached to some connector pins. It’s quite a thick heatsink too, though I was pleased to find that I fit in the PS5’s M.2 SSD bay perfectly. 

While there are no LEDs present here, the heatsink is decorated with a small blue groove and a white Seagate logo. I can’t deny that I would have appreciated something a little more exciting, but it’s hard to complain when you’re ultimately not going to see the drive when it’s in use anyway. 

The retail packaging is good and contains an easy-to-open plastic case with plenty of padding to keep the drive snug and protected on the move - always great to see. The box features prominent PS5 branding, plus some basic information about the drive’s five-year warranty that directs you to the Seagate website.

The bottom of the Seagate Game Drive M.2 SSD.

(Image credit: Future)

Seagate Game Drive M.2 SSD for PS5: Performance

The performance of the Seagate Game Drive M.2 SSD for PS5 isn’t groundbreaking by any means, but still very good on the whole. It reached a 6,459 MB/s read speed with the internal PS5 SSD benchmark and performed well on a range of real-world file transfer tests.

Copying a 55.86GB installation of Zenless Zone Zero from internal storage took just 24 seconds while 50.49GB of Star Wars Outlaws was moved in just 21.5 seconds. Similar performance was observed with larger games, like the 100.1GB Final Fantasy 16 which was copied in only 43 seconds. 

Transferring smaller titles was also a breeze. The 30.71GB Alone in the Dark remake was fully copied in just 14.8 seconds and the 9.92GB Asphalt Legends Unite took only 6 seconds. Finally, the miniscule 1.65GB Angry Birds Star Wars was fully copied in 1 second. Jumping into all of these games, loading times were snappy and on par with those when playing from the PS5’s internal storage. These figures are only slightly behind the times that I recorded on the high-end Samsung 990 Pro, so great results overall. 

I also did not observe any major performance decrease over periods of extended use. The drive was able to copy multiple large games without breaking a sweat, which suggests that the included heatsink works effectively.

A top down view of the Seagate Game Drive M.2 SSD.

(Image credit: Future)

Should I buy the Seagate Game Drive M.2 SSD for PS5?

Buy it if...

You want an officially licensed drive
You can’t go wrong with an officially licensed PS5 SSD. The Seagate Game Drive M.2 SSD for PS5 is within the specification recommended by Sony, includes a heatsink out of the box, and fits easily in the console.

You want a 1TB PS5 SSD
The 1TB model of the Seagate Game Drive M.2 SSD for PS5 is widely available and comes in at a very reasonable price. If you’re searching for a 1TB drive for your console, then this is definitely one to keep in mind.

Don't buy it if...

You need a 4TB drive
While there is a 4TB model of the Seagate Game Drive M.2 SSD for PS5, it is hard to find. You should consider other more readily available options if you would prefer or need a 4TB SSD.

Also consider...

If you’re not sold on the Seagate Game Drive M.2 SSD for PS5, then consider these two compelling alternatives.

Samsung 990 Pro
The Samsung 990 Pro is the PS5 SSD to beat. It has a great design and boasts blazing fast speeds. Just bear in mind that it is more expensive than the Seagate Game Drive M.2 SSD for PS5.

For more information, check out our full Samsung 990 Pro review

WD Black SN850
The WD Black SN850 is an older model that is slower than the Seagate Game Drive M.2 SSD for PS5. Still, it’s within the recommended spec and could be a good alternative if you find it on sale.

For more information, check out our full WD Black SN850 review.

A close-up shot of the connector of the Seagate Game Drive M.2 SSD.

(Image credit: Future)

How I tested the Seagate Game Drive M.2 SSD for PS5

  • Fitted to my personal PS5 
  • Used to store and transfer games 
  • Used in-built PS5 benchmark 

I tested the Seagate Game Drive M.2 SSD for PS5 for a week, fitting it to my personal PS5 console and spending a day running a wide variety of tests. I recorded the data from the in-built PS5 storage benchmark, plus copied a wide variety of games to the drive. I was careful to test the drive with a good range of different file sizes in order to assess its performance.

Throughout my time with the drive, I compared the experience and its design to my hands-on testing of other PS5 SSD drives. This included the Samsung 990 Pro, WD Black SN850, WD Black SN850P, and more.

Read more about how we test

First reviewed August 2024.

Steam Deck OLED review: a decent upgrade, but left me wanting more
3:21 pm | August 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Steam Deck OLED: Two-minute review

If all you want to know is whether the Steam Deck OLED is better than the original Steam Deck, then the answer is a definitive yes. This is easily the best Steam Deck model and one of the best handheld games consoles on the market right now thanks to an abundance of improvements that lead to a more comfortable and polished play experience.

The most significant of these is the new 7.4-inch OLED display. This is slightly bigger than the 7-inch LCD panel on the original model but offers a considerably more vivid picture with brighter contrast, better viewing angles, and much richer colors. It’s a huge leap and something that is immediately noticeable when you place a Steam Deck OLED side by side with the original model. The bright primary hues of titles like Hades 2 or Cult of the Lamb have simply never looked better. 

An image showing the bright screen of the Steam Deck OLED.

(Image credit: Future)

Other changes here are more subtle. The Steam Deck OLED is slightly lighter and has been fitted with a larger fan for better thermal performance. It also features Wi-Fi 6E, paving the way for faster downloads and more responsive online play for those who own a compatible router. The Steam Deck OLED benefits from more battery life too, with official figures boasting a “30-50%” boost. In practice, however, I soon found that this was still not enough and I had to frequently contend with the handheld completely running out of charge while I was away from a socket.

There have been no noticeable improvements to in-game performance compared to the original model either. The Steam Deck first launched back in February 2022 and could just about run many of the biggest titles of that year, be that Elden Ring, Ghostwire: Tokyo, or Tiny Tina’s Wonderlands. Things are a little different in 2024, however, as the Steam Deck OLED now struggles to maintain decent frame rates in major games. 

This wouldn’t necessarily be a problem - there are countless amazing indie titles to experience after all - but I found Valve’s own ‘Deck Verified’ system to be extremely disappointing. In theory, ‘Deck Verified’ games are those that will run decently right out of the box. Fully ‘Deck Verified’ games display a prominent green tick on their store pages, while those that are considered ‘Playable’ but not perfect are marked with an orange exclamation mark. 

It’s a great idea on paper, but I quickly learned that many ‘Deck Verified’ games do not run at an acceptable standard. Take Deathloop, for example, which has been awarded the big green tick. It plays at a jittery 15 frames per second (fps) in its default configuration, with huge drops whenever literally anything happens on screen. You can get it to run at a solid 30fps, and look quite good, but it requires a lot of awkward fiddling around with different graphical options. Not quite the seamless, console-like experience that many would want. 

Still, if you’re not afraid to tinker, the Steam Deck OLED is a formidable system that helps you experience your existing Steam library in a whole new light.

A photo showing the right hand side of the Steam Deck OLED.

(Image credit: Future)

Steam Deck OLED: Price and availability

  • Starts at $549 / £479
  • 512GB and 1TB models 
  • Cheaper LCD model still available 

The Steam Deck OLED starts at $549 / £479 and is available directly from Valve via Steam. This will get you the 512GB model, which comes bundled with a basic carrying case. For $649 / £569, you can pick up the 1TB model that comes with an upgraded carrying case.

This upgraded case features a removable liner, which can be used as a more compact and soft way to keep it protected. You also get some digital bonuses in the form of a Steam profile bundle, an exclusive Steam Deck OLED startup movie, and an exclusive virtual keyboard theme - these are nice to have, but shouldn’t really sway your purchasing decision.

Which edition you get will mainly come down to your storage needs. Those with lots of larger games should consider the 1TB model, while those likely to install smaller indie titles or only a few games at a time would be perfectly well served by 512GB. Just note that no matter which model you pick, if you have the technical know-how you can upgrade the internal SSD yourself at a later date.

For $399 / £349, you can also pick up the older LCD model in its 256GB configuration. While this storage capacity would restrict the kinds and number of games that you can keep installed at any one time, this could still be a decent option for those on a particularly tight budget.

Steam Deck OLED: Specs

Steam Deck OLED: Design

  • Feels good in the hands
  • Few changes compared to original model
  • Plenty of customization options

There are very few major differences between the original Steam Deck and the Steam Deck OLED in pure design terms. The most noticeable difference is the larger 7.4-inch screen of the Steam Deck OLED, which has a slightly smaller bezel than the 7-inch display of the original. The handheld has the same overall form factor and sleek black colorway, though the power button, which is located on top of the system, is now a bright orange which lends it a neat contrasting look next to the plain volume controls and a headphone jack.

On the left-hand grip, you will find the d-pad, which is a very pleasant shiny plastic and a comfortable slightly concave shape, positioned next to the left thumbstick. There’s also a small square trackpad similar to those found on most laptops. This is in addition to a small ‘View’ button (effectively just the ‘Select’ button of a standard controller) and the ‘Steam’ button - which works like a ‘home’ button.

The right-hand grip is a similar story, with a thumbstick and trackpad in the same position. The d-pad is replaced with a set of face buttons, with the same ABXY layout as a standard Xbox Wireless Controller. Although not mechanical, they’re very pleasantly tactile and respond well to rapid inputs. There is also the ‘Menu’ (or start) button and a ‘Quick Access’ that calls up a small quick settings menu. 

Image 1 of 3

The left-hand side of the Steam Deck OLED.

(Image credit: Future)
Image 2 of 3

The back of the Steam Deck OLED.

(Image credit: Future)
Image 3 of 3

The top and bright orange power button of the Steam Deck OLED.

(Image credit: Future)

The flat surface on the top of each thumbstick is actually also its own input, detecting when there is a finger placed on it. While almost no software takes advantage of this, it is a surprisingly practical addition that is sure to delight those who spend a lot of time creating their own custom input bindings. In a first-person shooter like Doom, you can set this thumbstick sensor to activate the Steam Deck OLED’s gyroscope for precise aiming which is delightfully intuitive.

Flipping the Steam Deck OLED over will give you a good look at the triggers and shoulder buttons, which are both highly ergonomic and a great size, plus the four remappable rear inputs. These can be customized to your liking with the suite of tools offered by the Steam Deck OLED’s operating system.

It’s a fantastic design overall and feels incredibly sturdy and comfortable in the hands. My only real complaint is the sheer size of the Steam Deck OLED. At 11.73in / 298mm long, the Steam Deck OLED is absolutely massive and not portable-friendly. I struggled to fit it in my small rucksack in addition to the 14” Acer Chromebook Vero 514 that I take to work, leaving me almost wishing that I had a compact gaming laptop rather than a dedicated handheld.

Steam Deck OLED: Performance

  • Great for indie games
  • Solid performance in older AAA titles
  • Struggles with new AAA releases

If you’ve ever used a Steam Deck, then you will know exactly what to expect from the performance of the Steam Deck OLED. It has not been improved in any noticeable way, so a good number of games will run decently, but not flawlessly. Older titles are absolutely the way to go here, with the likes of Control Ultimate Edition maintaining an impressively solid 60fps at medium settings. God of War is also a highlight, looking brilliant and easily hitting 30fps at high settings

Hellblade Senua’s Sacrifice is simply flawless, with a rock-solid cinematic 45 frames per second (fps) that just never dips no matter what you throw at it. Even some newer games, such as Shin Megami Tensei 5 Vengeance and Persona 5 Tactica are phenomenal, at a buttery smooth 90fps. The bright red hues and smooth animations of the latter in particular are breathtaking on the OLED display. Indie games are also great on the system. Even in early access, Hades 2 is almost always 60fps with only a few small dips down into the 50s. Fields of Mistria and Double Dragon Gaiden: Rise of the Dragons are playable at 60fps with zero issues at all. 

The Steam Deck OLED on a desk playing Hellblade.

(Image credit: Future)

That said, there are a few older ‘Deck Verified’ titles that are inexplicably poor. Detroit Become Human is a laggy mess, frequently dropping into the 15fps range, and Fallout 4 has some noticeable dips in built-up areas. 

Newer games are even more hit-and-miss. Despite being a ‘Deck Verified’ title, Deathloop is flat-out unplayable in its default configuration. It can be wrangled into an unstable 40fps, but it was a struggle that took up almost my entire hour-long commute. The framerate in Redfall was also atrocious, barely scraping the 20s, while Hitman 3 ran okay at about 40fps but looked disappointingly blurry thanks to some rather aggressive upscaling.

Given the number of powerful handheld PCs like the Asus ROG Ally and Lenovo Legion Go that are now on the market, it’s a shame that Valve hasn’t taken the opportunity to give even a small boost to the CPU or GPU of the Steam Deck. This will still be acceptable performance for most players, provided they don't expect to play the latest games, but I’m really hoping that an overhauled, more powerful model is on the horizon.

Steam Deck OLED: Battery life

  • Improved compared to Steam Deck
  • Still expect just a few hours
  • Better battery performance with indie games

The battery life of the Steam Deck OLED has been improved compared to the Steam Deck, but it’s still not particularly impressive. I found that I could squeeze just over two hours of use out of the system while playing intensive games such as God of War, Deathloop, and Hellblade: Senua’s Sacrifice with the brightness set to its middle level which is about one and a half times what you would get on the Steam Deck. This number decreased to just over an hour with some other titles downloading in the background, though this is to be expected.

This was just about enough to occupy a train journey but would not be sufficient if you want to take your Steam Deck OLED on a long flight. You could always bring a separate battery pack with you but adding on the sheer size and weight of the Steam Deck OLED would make this a massive pain.

Thankfully, the battery life increases significantly when you’re playing simpler titles, especially 2D games. I was able to enjoy over five hours of Hades 2 without any major interruptions on the same settings, with similarly great figures for the delightful indie farming sim Fields of Mistria and detective adventure role-playing game (RPG) Disco Elysium. I’m sure this number could go even higher if you reduced the brightness or imposed a strict frame rate limit in the ‘Performance’ section of the Quick Settings.

If you’re just after a new way to play your existing library of indie games, then this battery life should be more than sufficient. 

Should I buy the Steam Deck OLED?

Buy it if...

You want a new way to play your Steam games
Like the Steam Deck, the Steam Deck OLED is a good way to experience your Steam library on the go. If you want a handheld console that can play your existing games, this is a great choice.

You mainly play indie titles
The Steam Deck OLED might struggle to run many of the most recent AAA releases, but it’s an absolute dream when it comes to indie games. It’s perfect if you’re looking for a way to play the likes of Hades 2, Balatro, or Fields of Mistria out and about. 

Don't buy it if...

You need better battery life
The Steam Deck OLED offers improved battery life, but it’s still one of its biggest weaknesses. If you need to play for more than a few hours at a time, consider other handheld systems like the Nintendo Switch OLED instead. 

You want the best performance
The Steam Deck OLED does not perform as well as other handheld PCs, namely the ROG Ally. They are more expensive than the Steam Deck OLED but are good alternatives if you crave better framerates. 

Also consider

If you’re not keen on the Steam Deck OLED, then consider these two formidable alternatives. 

Steam Deck
You can still buy the original Steam Deck from Valve in its 256GB configuration. It’s also readily available secondhand. You miss out on an upgraded screen, but the lower asking price could make it a better choice for those on a tighter budget and it still offers great value.

Read our full Steam Deck review

Nintendo Switch OLED
The Nintendo Switch OLED is the definitive version of Nintendo’s latest console. It can be found in fantastic value bundles and comes in much more compact and therefore more portable than the Steam Deck OLED. It also boasts a brilliant library of exclusive games such as Animal Crossing: New Horizons and Super Mario Odyssey.

Read our full Nintendo Switch OLED review

The Steam Deck OLED on a desk in its included carrying case playing Hellblade.

(Image credit: Future)

How I tested the Steam Deck OLED

  • Tested for over three months 
  • Played a wide variety of games 
  • Tested in both handheld mode and with a dock

I tested the Steam Deck OLED for well over three months, taking it out and about with me whenever possible and enjoying plenty of gaming time at the office or at home plus on a range of public transport. I experienced a wide variety of games including plenty of AAA releases and indie titles. Some of the favorites that I didn’t mention in this review included Shenmue 3, Like a Dragon Gaiden: The Man Who Erased His Name, Dishonored 2, Grounded, Lego 2K Drive, Asterigos Curse of the Stars, and much more.

Throughout my time with the Steam Deck OLED, I compared the play experience to my hands-on testing of other handheld systems. I used the Final VR500 and SteelSeries Tusq earbuds for audio while I was taking the console out and about.

I also experimented with a few accessories, including the Xbox Wireless Controller for when I wanted to play on a bigger screen. For this purpose, I used a standard laptop dock with an HDMI output and my Lenovo Q24i-20 monitor. Although the bump to a 1080p resolution certainly didn't help performance in AAA games, I found this to be a suitable solution for less intensive indie titles.

Read more about how we test

First reviewed August 2024

Visions of Mana review: a thoroughly decent RPG that lacks ambition
6:57 pm | August 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on: PC, PS5, PS4, Xbox Series X|S
Release date: August 29, 2024

Visions of Mana is the first original entry in the legendary Square Enix roleplaying game (RPG) franchise after a smattering of well-received remakes and remasters. Does the new game live up to venerated titles of the series’ history? Well, that’ll all depend on what kind of experience you’re looking for.

Off the jump, the most noticeable thing about Visions of Mana is its jaw-dropping visuals. This vividly-colored world really jumps out on an HDR-compatible display, and the game staunchly sets itself apart from the grimdark photorealism of other modern RPGs. Mana’s graphics aren’t state of the art but its visuals nonetheless leave a lasting impression - particularly within its larger cities and sprawling explorable zones.

Being an action RPG, developer Square Enix has managed to craft an interesting - if occasionally cumbersome - combat system. With straightforward combo strings and a range of magic spells, it’s a simple combat system that adds depth with Visions of Mana’s impressive class system that - when applied to the game’s five playable party members - allows you to unlock tons of abilities for highly customizable play. This is easily Visions’ strongest selling point, and worth checking out for alone.

With that all said, I can’t in good conscience say that Visions of Mana will stand the test of time. It’s a highly repetitive game from start to finish, and while its plot has bags of potential with some strong initial narrative hooks, statically-animated cutscenes, and ho-hum voice acting takes much away from the overall experience. Visions of Mana reminds me of Tales of Arise in that sense; a fundamentally great game that fumbles on some of the genre’s core foundations - ultimately leading to a game that likely won’t live long in the memory, and sadly not among the best RPGs we've played this year.

Sell your soul

Visions of Mana

(Image credit: Square Enix)

Visions of Mana is set in a beautiful world with an unenviable burden. Once every few years, the patron Faerie visits each major region of the world to choose an alm - a person of incredible talent and willpower. These alms are typically assigned the element that governs the region they hail from, be that fire, earth, light, darkness, the moon, and so on. These alms, along with a person chosen as a protective ‘Soul Guard’, must make a pilgrimage to the Mana Tree at the center of the world to offer up their lives as sacrifices to sustain life for everyone else.

It’s a strong premise with an immediate hook, and as such, the initial story beats in Visions of Mana are exceptionally compelling. That’s especially so considering regions that fail to deliver an alm to the Mana Tree are met with catastrophe. As a result, we’re given a setup with immediately high stakes, and it paints a picture of an incredibly cruel and unfair world where anything short of perfection is met with disaster.

Our protagonist, Val, has been chosen as the Soul Guard for the latest pilgrimage. What complicates matters is that his significant other, Hinna, has also been selected as the alm of fire. Again, this is a fantastic hook; Val and Hinna are excited to travel the world, but neither wants to have to permanently say goodbye at journey’s end. A quandary arises; do they give into the sacrifice to avert widespread chaos, or do they try and find another way that doesn’t require such a price?

Unfortunately, I found that Visions of Mana’s narrative doesn’t quite explore its themes as well as it should. The game’s darker moments don’t really land due to some extremely static cutscenes with near-unchanging facial expressions. Narratively, such moments also aren’t given much time to really set in, especially as we move from area to area at a surprisingly rapid pace. Things do pick up again in the final acts, thankfully, but large chunks of the story are left feeling hollow and underdeveloped which is a shame.

Our main characters, similarly, don’t offer a whole lot in terms of personality or quirks beyond surface-level stuff. Their designs are lovely and varied, but they almost uniformly feel quite cookie-cutter in terms of overall character development which takes much of the drama out of the plot.

Fight it out

Visions of Mana

(Image credit: Square Enix)

Combat, similarly, is quite the mixed bag. The good news is that Visions’ combat system is very straightforward, making it an easy game to just pick up and play. The bad? This simplicity is let down by some pretty clunky movement and combat feel. 

The characters and their various weapon types have a range of basic and special attacks that can be strung together for combos. Each party member can also learn a variety of spells and activate devastating Class Strikes for big damage when that move’s gauge is full.

Visions of Mana’s class system is easily the game’s most impressive feature. Each of the game’s five party members has a base class when you first meet them. Then, eight more classes are unlocked as you progress through the game, governed by each of the game’s elementals. That makes for a total of 45 classes, with each party member having access to nine each.

Classes get stronger by unlocking new abilities in the Elemental Plot skill tree. Here, each class has a strictly linear track of skills to unlock, redeemable with skill points earned through battle. That linearity might seem disappointing, but it’s somewhat offset by the fact that classes are able to mix and match many of these skills. 

Best bit

Visions of Mana

(Image credit: Square Enix)

I loved the class customization aspect of Visions of Mana. I was hugely impressed by the variety of classes on offer, as well as their unique aesthetics, weapon types, and various spells and abilities that can be unlocked. The fact you can take some spells from one class and apply them to another only heightens this, allowing for some truly fluid combinations within your three-person party.

As an example, I was able to turn Palamena into a damage powerhouse with the Darkness-aligned Reaper class. She has naturally high magic stats, so assigning spells of various elements to this class meant she could adapt to any given situation. Careena, meanwhile, works great as a buffer and healer and most of her classes revolve around this, so kitting her out with spells and skills to both buff characters and minimize the risk of status effects allowed her to be a mainstay in my team of three.

Characters can then further be augmented with the use of Ability Seeds. You’ll find these by opening chests or converting enemy Corestones (items that are randomly dropped from enemies containing their essence) into them once you unlock the ability to do so. Ability Seeds can provide skills and benefits not found within the Elemental Plot tree, and can really help a character reach their full potential.

You’ve got plenty of options when it comes to character builds, then, and that’s awesome. Sadly, the act of combat itself can be a bit cumbersome. Overall movement feels quite slow and occasionally unresponsive. When you jump, your character loses a bunch of momentum which seems counterintuitive for the kind of game this is. The flow of combat, overall, feels similar to Ys 8: Lacrimosa of Dana, albeit less polished and significantly slower. This is a shame, as the vast amount of customization in Visions of Mana has laid the groundwork for what could be a truly excellent combat system. Here’s hoping Square Enix can apply some finer touches via post-launch patches. 

Take a hike

Visions of Mana

(Image credit: Square Enix)

Visions of Mana absolutely nails it in the presentation department. This is a richly colorful game, and the vibrant palette really helps its world to feel alive. It’s not quite an open world here; rather, we have a number of large, explorable zones that are filled with a manageable amount of things to do.

Scattered throughout these gorgeous zones - which range from volcanic jungles to mesmerizing landscapes of ice - are treasure chests, optional combat shrines, and various environmental interactions that make use of your collected elements. The game isn’t absolutely awash with side quests, though the ones that are here boil down to simple monster-slaying or fetch quests that typically amount to little reward. Unlike The Witcher 3 or Final Fantasy 16, you’re not really missing much - narratively or otherwise - by skipping side quests in Visions of Mana.

The soundtrack also sadly doesn’t do much to stand out among the bustle of cities or the throes of combat. It very much takes a back seat and sounds quite low in the mix at default settings. Some later boss and area themes really do slap, however, so it’s not a total dud. It’s just not up to the very high standard set here by the likes of Secret of Mana or Trials of Mana.

In better news, Visions of Mana is superbly optimized on PlayStation 5. The game’s performance mode is especially impressive, managing to hold a smooth 60fps in most occasions, with the odd noticeable dip happening in busier areas or encounters. While I did note a couple of instances where the game froze up for a couple of seconds during exploration, these were thankfully a very rare exception to an otherwise pleasantly stable experience. 

Accessibility

Visions of Mana has a very basic - but welcome - accessibility suite. Subtitles are supported, as well as text language support for English, German, French, Spanish, and Japanese players. You can also fully customize the game’s control scheme and adjust camera sensitivity settings.

Should I play Visions of Mana?

Play it if...

You want a simple and cozy action RPG
Visions of Mana is far from groundbreaking, but it just might scratch that itch if you’re looking for a breezy, straightforward action RPG experience. 

You love class customization
The various classes and the cross-class customization they bring in terms of build variety add much-needed depth to the game, and it’s definitely its biggest selling point.

Don't play it if...

You were hoping for a stronger narrative
Despite its very strong initial hooks, Visions of Mana fails to keep the momentum going through its 30-hour runtime. 

You prefer fluid, fast-paced combat
Combat in Visions of Mana often feels clunky with cumbersome movement and alarmingly short melee attack range. 

How we reviewed Visions of Mana

I played Visions of Mana to story completion, which took around 30 hours. All the while, I sprinkled in plenty of environment exploration, completing numerous side quests and trying out various class combinations with the game’s five heroes. I played the game on PS5 on an LG CX OLED TV with a DualSense Edge controller, but do note that there aren’t any notable haptic feedback or adaptive trigger implementations here.

First reviewed August 2024.

Razer Wolverine V3 Pro review: a must-have premium Xbox controller
6:00 pm | August 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Razer Wolverine V3 Pro: One-minute review

Whether you play on Xbox or PC (or both), the new Razer Wolverine V3 Pro controller is a must-own if you’re looking for a seriously premium gamepad. The brand’s penchant for top-notch build quality is here, but that was also true of its predecessor, the Wolverine V2 Pro. However, it’s what makes the V3 Pro tick under the hood that truly sets it apart from the best Xbox controllers and best PC controllers currently on the market.

The V3 Pro brings countless improvements over the Razer Wolverine V2 Pro that came before it. Hall effect thumbsticks are fast becoming the industry standard thanks to their drift-eliminating nature, and you’re absolutely getting them here. You can also expect satisfyingly tactile micro switch buttons and a clicky floating d-pad allowing for near-immediate actuation.

But it doesn’t stop there, as Razer has implemented some of its proprietary tech from other products into the V3 Pro to enhance it further. The controller features six remappable buttons (four on the rear and two more up by the bumpers) which make use of Razer gaming mouse technology; the same components the brand uses for those satisfying mouse clicks is brought over to the V3 Pro. Like other aspects of the controller, this allows them to feel tactile and ultra-responsive.

What you’re getting overall, then, with the V3 Pro, is a seriously high-end controller that is awash with advanced features. It goes a long way to justify its lofty price tag that puts it in the ballpark of the Xbox Elite Wireless Controller Series 2 and the DualSense Edge. But I reckon Razer’s effort provides a comfortably better experience than both.

Razer Wolverine V3 Pro

(Image credit: Future)

Razer Wolverine V3 Pro: Price and availability

  • $199.99 / £199.99
  • Available to purchase from Razer’s website
  • Cheaper ‘Tournament Edition’ arriving sometime in 2024

The Razer Wolverine V3 Pro comes in at $199.99 / £199.99 and is available to purchase directly from Razer’s website right now (as of August 28, 2024). It’s a price tag that’ll put it outside of many buyer’s budgets, but its quality in almost every aspect makes it well worth the investment.

A cheaper model, known as the Razer Wolverine V3 Tournament Edition, will also be available. At $99.99 / £99.99, it’s much more affordable, but it’s also pared back in terms of overall build quality. Plus, you’re limited to a wired-only connection here. Otherwise, its feature set remains identical (aside from the RGB-powered Razer logo) to that of the V3 Pro. Razer is targeting a ‘Q3 2024’ release window for the V3 Tournament Edition.

Razer Wolverine V3 Pro: Specs

Razer Wolverine V3 Pro

(Image credit: Future)

Razer Wolverine V3 Pro: Design and features

  • Sublime build quality 
  • Standard Xbox button and stick layout 
  • All-black aesthetic is a touch bland

There’s plenty to rave about with the Razer Wolverine V3 Pro, but its aesthetics may leave something to be desired if you’re an enjoyer of eye-catching gamepad designs. Its all-black design is a touch on the bland side, though the white accents on the face buttons are a welcome addition. The RGB Razer logo in the center of the controller, similarly, is a nice if understated touch.

This doesn’t mean the V3 Pro is lacking in form. It has a pleasing, rounded design that rests comfortably in the hands. That’s helped by its textured grips and wide, contoured triggers for your index fingers to neatly sit in. Otherwise, it’s your standard Xbox Wireless Controller layout complete with asymmetrical thumbsticks, central Home button, and Menu and Share buttons on either side of the Razer logo in the middle.

The V3 Pro features Hall-sensing thumbsticks which help to eliminate the risk of stick drift and increase the overall longevity of the gamepad. It’s a must for premium controllers and it’s great to see Hall effect sticks becoming the industry standard now, at least among third-party pads.

Razer Wolverine V3 Pro

(Image credit: Future)

Yet it speaks volumes for the controller that its thumbsticks aren’t even the most impressive design aspect here. That would be the mechanical circular d-pad. Making use of a floating design, hovering a few millimeters above the pad itself, this feels wonderfully tactile and fun to rock around with your thumb. This also extends to the micro switch face buttons which feel similarly clicky and responsive.

The additional remappable buttons are also a fantastic addition. These were present on the V2 Pro, but the layout of the four rear buttons has been changed (they’re now horizontal and paddle-like in design) to more easily rest under your middle and ring fingers on each hand. You’ve also got a couple more remappable buttons up top nestled in between the bumpers for a total of six customizable buttons in total.

Rounding out the feature set are trigger locks that convert them from an analog to an instantaneous digital press, as well as a 3.5mm port for wired gaming headsets at the base of the controller. Finally, box contents include a carry case for the controller, two replaceable stick caps (one concave, the other convex), a 2.4GHz USB dongle, and a 10ft (3m) USB Type-C cable for wired play. The result is a controller that offers an extremely strong premium design and feature set overall.

Razer Wolverine V3 Pro: Performance

  • Lightning-quick actuation thanks to micro switch modules
  • Drift-resistant Hall effect sticks
  • Razer mouse click remappable buttons

The Razer Wolverine V3 Pro is one of the most responsive controllers I’ve ever tested here at TechRadar Gaming. The immediate actuation provided by the mechanical face buttons, circular d-pad, bumpers, and remappable buttons is divine. This naturally makes the controller incredibly satisfying to use across any genre and makes it an ideal choice for esports and competitive players.

And that is the crowd Razer is primarily gunning for with the V3 Pro. Going back to those remappable buttons, what’s especially notable here is that they implement tech that Razer uses in its gaming mice. This leads to an exceptionally satisfying click register and one that makes for an immediate actuation..

Responsiveness is clearly the prime directive for the V3 Pro, then, and it’s an incredibly accomplished controller in this regard. I typically like to map secondary button inputs onto these remappable modules if available, and the fact the V3 Pro has six of them is a delight. In terms of use cases, I’ve liked binding inputs to them in Tekken 8 for quick access to throws and Rage Arts. Guilty Gear Strive also works very well here, especially being able to bind its dash command to one of those upper buttons. 

Razer Wolverine V3 Pro

(Image credit: Future)

You can customize these remappable buttons (as well as all standard buttons on the controller) via the Razer Controller app available on both Xbox and PC. Here, you can also expect a litany of customizable features like stick sensitivity and vibration strength. It’s a fairly simple app overall, but serves its purpose well.

If you regularly play some of the best fighting games, the V3 Pro is absolutely a worthwhile controller for you. The circular d-pad is especially fantastic here, making trickier directional inputs all the easier thanks to the smoother travel between individual directions. That said, the overall incredible responsiveness of the controller also makes it ideal for multiplayer shooters like Fortnite and Call of Duty: Modern Warfare 3.

As a bonus, if you’re playing on PC via a wired connection, you’ll get a 1,000Hz polling rate. That’s quadruple the 250Hz readout you’ll get playing on console or via the wireless connection. What this means, in essence, is that your inputs can be registered at a quicker rate, and something akin to using a gaming mouse on PC. This won’t matter to the casual player, but for folks seriously invested in online, competitive, or esports scenes, it could make all the difference in your matches.

As for battery life, I managed to get roughly 12-13 hours from the V3 Pro on a full charge. While not quite class-leading, this is still very solid and should get you through a day of gaming. You can ensure you’re never caught short by charging the controller overnight via a USB Type-C connection.

Should I buy the Razer Wolverine V3 Pro?

Buy it if...

You want exceptional gaming performance
The V3 Pro’s lightning-fast actuation across its modules makes for one of the most responsive gamepads on the market.

You want a satisfying controller experience
Tactile micro switch face buttons, d-pad, and remappable buttons allow for a brilliantly tactile play experience. The V3 Pro is one of the nicest-feeling controllers for Xbox and PC as a result.

You’re after all the pro features
Customizable from top to bottom, complete with Hall effect sticks, trigger locks and responsive connectivity both wireless and wired, the V3 Pro simply does it all.

Don't buy it if...

You’re looking for a PS5 controller
Unlike the V2 Pro, the V3 Pro currently doesn’t have a PlayStation version available, though one may be released somewhere down the line.

You’re after something more aesthetically pleasing
The V3 Pro’s all-black look is fairly bland and there are no alternative colorways. If you’d prefer something jazzier, consider one of the limited edition Xbox Wireless Controllers or the excellent GameSir Kaleid with its lavish RGB profile.

You’re not particularly competitive
While the V3 Pro is an excellent controller for any game, it’s clearly geared towards competitive and esports play. If you don’t require these higher-end features for multiplayer, consider trying out a cheaper option - some of which we’ve highlighted below.

Also consider...

The Razer Wolverine V3 Pro is easily one of the best Xbox controllers (and best PC controllers) on the market right now. But if it’s not quite your thing, here are a couple of alternatives to consider.

GameSir Kaleid
A budget option that hits some of the same notes, the GameSir Kaleid is a superb wallet-friendly gamepad that packs Hall effect sticks and triggers and a gorgeous translucent aesthetic complete with RGB lighting. While certainly not as premium as the V3 Pro, it’s a real workhorse controller that we readily recommend to Xbox and PC players.

Read more in our full GameSir Kaleid review.

Xbox Wireless Controller
The go-to gamepad for many, the Xbox Wireless Controller is impressively versatile and long-lasting. Its affordability and plug-and-play nature still make it one of the best around and it’s easy to recommend as an alternative if you’re just after a no-frills, no-fuss controller for Xbox or PC.

Read more in our full Xbox Wireless Controller review.

How I tested the Razer Wolverine V3 Pro

Razer Wolverine V3 Pro

(Image credit: Future)
  •  Tested over two weeks almost every day 
  •  Compared against the standard Nitro Deck 
  •  Played in handheld, and on TV and a gaming monitor via the HDMI adapter 

I tested the Razer Wolverine V3 Pro over the course of a couple of weeks across Xbox Series X and PC with both wired and wireless connections. Given its position as a highly responsive, competitive-minded gamepad, I primarily tested it with a range of online multiplayer titles including Tekken 8, Guilty Gear Strive, Fortnite, Fall Guys, F1 24, and Street Fighter 6. That said, I found it to provide a brilliant play experience for all kinds of games - even single-player-focused titles like Elden Ring, Zenless Zone Zero, Cyberpunk 2077, and Fields of Mistria.

I compared the V3 Pro to my go-to PC controller, which is the much-cheaper GameSir T4 Kaleid. With its Hall effect sticks and micro switch buttons, it’s become a favorite of mine. And perhaps unsurprisingly, the V3 Pro feels like an exceptionally premium version of GameSir’s controller, albeit with even more high-end features laden on top like those sublime Razer mouse click-powered remappable buttons.

Read more about how we test

First reviewed August 2024

Emio – The Smiling Man: Famicom Detective Club review: an accomplished murder mystery
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: August 29, 2024 

As the first new entry in the Famicom Detective Club visual novel (VN) series in almost 30 years, Emio - The Smiling Man: Famicom Detective Club is nothing short of a triumph and easily one of the best Nintendo Switch games right now. Building on the strong foundations laid by the underappreciated remakes of the first two games, The Missing Heir and The Girl Who Stands Behind, released back in 2021, Emio - The Smiling Man is a wonderful example of how you can successfully modernize a franchise while staying true to its roots.

Ostensibly, not much has changed since the remakes. You still play as the same young detective, though now as a 19-year-old rather than a young teenager, who is tasked with solving a sinister, almost supernatural case. You interact with the world through a series of prompts found on a small command menu, such as “Call/Engage”, “Ask/Listen”, “Look/Examine”, and “Think”.

It’s a very old-fashioned way to interact with the medium, unfolding much more like a traditional choose-your-own-adventure novel than the mechanics of other investigative VN franchises like Ace Attorney or Danganronpa. It certainly takes a little bit of getting used to at first, but is an incredibly rewarding system once you get the hang of it. Each scene is effectively a little puzzle, requiring the right combination of commands to progress.

This is perfectly encapsulated in one memorable moment where our hero arrives outside a bar. The player can hear screams coming inside. The absence of the usual “Travel” option, which would normally allow you to open the door and go in, is your cue to hit “Ask/Listen” so the protagonist can notice the sound and proceed with the appropriate level of urgency.

Chasing the bag

A body in Emio – The Smiling Man: Famicom Detective Club.

(Image credit: Nintendo)

The underlying systems may not have changed hugely, but Emio - The Smiling Man is both considerably more intuitive and more engaging than the remakes of its predecessors. As much as I enjoyed The Missing Heir and The Girl Who Stands Behind, anybody who has played those games will know that they proceed at a frankly glacial pace. This is especially true of the first few hours, which can honestly be a little painful to sit through. Of course, this is the almost inevitable result of their age, having originally launched in 1988 and 1989 respectively for the Famicom.

Still, I was delighted to find that Emio - The Smiling Man opens with a bang and maintains that momentum for its entire runtime. The narrative begins with a schoolboy found dead, seemingly strangled, and with a creepy, smiley-faced paper bag placed on his head. It soon becomes apparent that this case is inextricably linked to the urban legend of Emio, a paper-bag-wearing killer thought to target crying schoolgirls, and a series of similar unsolved killings from 18 years ago.

Ayumi goes out for milk tea in Emio – The Smiling Man: Famicom Detective Club.

(Image credit: Nintendo)

You are joined in your investigation by Ayumi Tachibana, another employee at your detective agency, and occasionally switch over to her perspective for a fresh look at events. This provides a refreshing change of pace and it’s surprisingly interesting to just observe the differences in how certain characters interact with the Tachibana compared to the protagonist. There is also a wide cast of supporting characters, each masterfully written with complex, varied motivations. 

The subject matter of this installment is considerably darker than that of the remakes, with its fair share of grim reveals and disturbing moments. The plot is littered with red herrings and does a formidable job maintaining the suspense until it all culminates in a brilliant, dramatic conclusion that resolves almost all of the narrative’s biggest mysteries in one fell swoop. The end credits are then followed by a truly delightful surprise that immediately had me diving back in for more.

Out and about

Investigating a scene in Emio – The Smiling Man: Famicom Detective Club.

(Image credit: Nintendo)
Best bit

The player investigates a clue in Emio – The Smiling Man: Famicom Detective Club.

(Image credit: Nintendo)

Unlike many other visual novel games, the entire script of Emio - The Smiling Man is accompanied by full Japanese-language voice acting that truly helps the experience feel cinematic.

The overall tone may be quite bleak, but there are still plenty of amusing moments that stop things from ever becoming too oppressively miserable. Many of these are contained in easily-missable interactions, which reward you for experimenting with all of the tools at your disposal. I got a good chuckle the first time I called Tachibana on the in-game phone in the middle of a face-to-face conversation, for example, which prompted a suitably baffled reaction.

Despite this, the entire story is wholly linear which might disappoint those who prefer more exploration in their detective games. You’re occasionally asked to put your own investigative skills to the test by answering questions though, either by selecting preset options or inputting your own response with an on-screen keyboard. It’s nothing groundbreaking, but does add a pleasant extra layer of interactivity.

It also helps that background and character art are simply phenomenal across the board, with a wide variety of truly beautiful locations to pore over. Character sprites are well animated, while backgrounds are filled with moving details that really bring them to life. From the gentle swaying of trees in a light summer breeze to the passing buildings as you drive down a busy road, everything is just dripping with quality and polish.

My one complaint, bar the slightly repetitive background music, is the noticeable lack of any touchscreen support. Playing in handheld mode, these scenes are practically begging to be explored through the “Look/Examine” function. Dragging the on-screen cursor around with the thumbsticks works, but this really seems like a missed opportunity to channel some of that nostalgic Nintendo DS adventure game magic.

For this to be my only issue really goes to show what a brilliant experience it is. Whether you’re a visual novel veteran or someone new to the genre looking for an engaging, high-quality introduction, Emio - The Smiling Man: Famicom Detective Club simply cannot be missed. 

Accessibility

Sadly, there are no dedicated accessibility features in Emio – The Smiling Man: Famicom Detective Club. The settings menu does offer the ability to change the speed with which text is displayed, which may be useful to those with slower or faster reading speeds.

Should I play Emio – The Smiling Man: Famicom Detective Club?

Ayumi looks surprised in Emio – The Smiling Man: Famicom Detective Club.

(Image credit: Nintendo)

Play it if…

Don’t play it if…

How we reviewed Emio – The Smiling Man: Famicom Detective Club

I played Emio - The Smiling Man: Famicom Detective Club for just over 14 hours. In that time I completed the entire main story and went back to the beginning to start a second playthrough. Throughout my time with the game, I played on a Nintendo Switch OLED console in both handheld and docked mode. In docked mode, I made use of a Nintendo Switch Pro Controller. For audio, I relied on my trusty pair of Final VR3000 earbuds for a seriously immersive time. 

While I was playing, I compared my experience to that in other visual novels such as the entire Ace Attorney series, The House in Fata Morgana, Harmony: The Fall of Reverie, Needy Streamer Overload, and more. I also evaluated how it stacks up against other detective games, such as the Sherlock Holmes games from developer Frogwares, Disco Elysium, and Paradise Killer among others.

First reviewed August 2024.

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