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Xenoblade Chronicles X Definitive Edition remains one of the most ambitious and breathtaking RPG experiences a decade on from its original release
4:00 pm | March 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: March 20, 2025

2053 A.D. The last bastion of humanity flees Earth as it’s caught up in a conflict between two unknown alien factions. The White Whale mothership crash lands on the seemingly habitable planet of Mira where humanity has a chance to begin again, but their struggles are far from over. Two months later, you’re discovered in a drop pod without a single memory save for your name. And so begins Xenoblade Chronicles X Definitive Edition - easily one of the best RPGs (role-playing games) I’ve played in recent years.

As the newest resident of New Los Angeles - humanity’s massive home base that successfully landed on Mira mostly intact - you’re swiftly encouraged to join BLADE (a handy shortening of Builders of the Legacy After the Destruction of Earth), an elite force tasked with everything from exploring Mira and subduing threats to gathering resources and keeping the peace on home ground.

Within your first hour, you’ll select one of eight BLADE divisions to be a part of, each specializing in a particular field (though these are fairly inconsequential outside of the online modes which I wasn’t able to try for this review). These include Pathfinders who specialize in deploying FrontierNav probes to expand the map, and Interceptors who’re tasked with handling dangerous fauna. No matter which division you pick, you’ll still get to explore Mira in pretty much any way you like.

An overhead shot of New LA's commercial district in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition does have a main story to follow, it’s not as much of a focus compared to the other three games in the series. Instead, you’ll be spending the bulk of your playtime ticking off side quests and party member affinity missions (of which there are plenty of both) in order to meet requirements for unlocking story missions and expanding your home base of New LA.

On paper it sounds like a slog - and indeed many quests can boil down to simple item fetches or enemy hunting. Thankfully, the context of each quest makes almost all of them worth doing. Each one meaningfully expands the lore of Mira and its many alien races. There’s also a fantastic feeling of progression here, as a good amount of quests will unlock more features in New LA as well as allow these other races to gradually inhabit the city.

There’s a real feeling of growth and community that’s seldom seen in the genre. And, if you’re paying attention, you’ll notice the various races co-existing. They’ll form their own friend groups, frequent commercial establishments, develop romantic relationships, and contribute to New LA in their own ways. It’s not a real-time simulation by any means, but it all still adds so much detail and flavor to the world around you.

In summary, I love the world of Mira, and I love Xenoblade Chronicles X’s approach to character development and overall progression. Sure, the lengthy gap between main story missions won’t sit right with everyone. Think of it like a hot bath; dipping a toe in can be intimidating, but if you allow yourself to slowly settle in, you’ll find an incredibly rewarding and satisfying experience. It might well be a re-release, but Xenoblade Chronicles X Definitive Edition is handily one of the best Nintendo Switch games today.

The world’s your (extremely dangerous) oyster

The party run by a towering creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Besides the hub of New LA, Mira is split into five distinct (and utterly massive) biomes. Bordering the city is Primordia, a lush grassland dotted with lakes and mountains. To its west is Noctilum, a labyrinthine forest that combines wide open spaces with plenty of narrow pathways to explore. In the east you have the desert-like Oblivia, then off to the north is the ethereal Sylvalum and then bordering that is the volcanic region of Cauldros.

Best bit

A cat chilling in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Exploring the world of Xenoblade Chronicles X Definitive Edition is its own multi-faceted reward. It aids with overall progression, sure, but it’s also full of individual moments that wowed me. As an example, running through the towering forests of Noctilum for the first time while its vocal-driven theme kicked in was a simply awe-inspiring moment. The Xenoblade series has some of the best music in gaming, and that’s certainly no different with X.

While these all sound like your cookie-cutter video game biomes, each has unique touches that help them really stand out. Noctilum, for example, is dense with large coral-like structures. Oblivia is dotted with towering ruins of an ancient civilization. Cauldros is heavily industrialized, having been largely taken over by the antagonist Ganglion race.

As you might expect from the Xenoblade series, there’s no shortage of breathtaking vistas to discover and the sense of scale is truly unmatched. The old adage of ‘if you see it, you can go there’ is often claimed but rarely actually true. However, in Xenoblade Chronicles X, you’d better believe that this is absolutely the case. Especially later in the game when you unlock the Skell, a flight-capable mech that greatly enhances your traversal options.

A Primordia vista in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

What’s especially great about Xenoblade Chronicles X is that you’re free to explore much of Mira from the off with your party of four including the player character. At first, your key objective in exploration will be finding FrontierNav sites at which you can unlock new fast travel points and reveal surrounding points of interest such as treasure locations or powerful Tyrant-class enemies.

On the topic of enemies, you’ll swiftly find that Mira is an incredibly dangerous place. High-level mobs are abundant, often strategically placed to discourage careless exploration. Xenoblade Chronicles X is not a power fantasy; you will frequently fall foul of enemies more than happy to ambush you when you least expect it. Thankfully, punishment for a full party wipe is lenient, simply taking you back to the nearest landmark or fast travel point.

Enemies are also surprisingly dynamic in their behavior. Many only appear at certain times of the day. They can also change their approach to you depending on your mode of travel; some may be perfectly willing to leave you be if you’re on foot. But in your Skell, they might be more hostile. Skell travel, while convenient, isn’t exactly a free lunch, either. Skell fuel is a limited resource and certain airborne mobs will attack if they spot you flying around.

This may sound super frustrating, but the flipside is that eventually, you will be able to fight back against enemies that previously gave you a hard time. It’s so satisfying to plow through an area that was at one point impassible due to the level gap. As you continue to improve your ground gear and Skell builds, you’ll gradually find that more of Mira opens up to you in a very natural way.

Guns, blades and indigens

The party is attacked by a large avian creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Describing Xenoblade Chronicles X’s combat in full would require at least another 5,000 words and my boss would hate me, so I’ll do my best to detail the highlights instead. In short, X’s battle system is rich in depth and so incredibly fun once you get your head around it. But thanks to Definitive Edition’s better tutorialization, things are generally much easier to learn.

You and your party members will have access to a pool of Arts (read: skills) depending on their class (you can freely upgrade and switch yours as you progress, too) which you’ll assign to one of eight slots on the Arts Palette. Arts are color-coded; orange and yellow are melee and ranged attacks respectively. Green Arts provide support such as buffs or healing. Purple Arts typically apply debuffs to enemies, while Blue Arts grant the character an ‘aura’ which provides various temporary benefits.

What makes combat in X so engaging is you can’t just be throwing out Arts willy-nilly. Most will be more potent when used under certain criteria, such as hitting an enemy from its side, or activating the Art while you have an Aura active. It’s largely up to you which Arts to put on your Palette, but the game strongly incentivizes using Arts that synergize with one another.

A new ‘quick cooldown’ button has been added to Definitive Edition, too, which lets you immediately use an Art without waiting for its cooldown. The Art usually won’t be as powerful in this state, but it’s a very handy thing to have if you’re clearing out a group of weaker mobs or looking to quickly reapply a debuff.

The battle system in Xenoblade Chronicles X: Definitive Edition, showing off the Arts panel and party members fighting a creature

(Image credit: Nintendo)

That’s most apparent with Xenoblade Chronicles X’s coolest combat feature: Overdrive. Unlocked early on in the story, Overdrive is a massively powerful party-wide state. It lasts for about half a minute, during which time your Arts cooldowns will be greatly sped up and the party will be able to access a variety of bonuses based on the Arts you use.

In Definitive Edition, it’s easier than ever to tell which Arts to use, thanks to a color-coded chart displayed on-screen during Overdrive. For example, using three melee Arts in a row will boost the experience gained from the fight. Using a Blue and Green Art in succession will provide healing, and using a Green Art followed by any other will double its hit count which increases your TP (the resource required to enter Overdrive in the first place) gain.

Ideally, to get the most out of tough encounters, you’ll want to get your TP back up to 3,000 within your Overdrive window in order to activate it again, replenishing its timer. If managed correctly, you can keep the Overdrive state active throughout an entire fight. Pulling that off feels so, so satisfying and in the late game, it became the reason why I think X has the best combat system in the whole series. It’s up there with Xenoblade Chronicles 2’s take on the Chain Attack system for me.

As great as the on-foot combat is, I unfortunately can’t say the same for Skell combat. It’s as slow and clunky here as it was in the original. Skells feel incredibly floaty, and the Arts provided by its equipment typically have much longer cooldowns. You also can’t use the quick cooldown feature while in your mech. They can certainly be powerful, and hopping into your Skell if you’re running low on health is a viable tactic, but I do wish developers Monolith Soft could’ve taken the time to tighten up Skell combat as it just doesn’t provide the same rush as the on-foot Overdrive loop.

The fairest of them all

A Skell mech has transformed into its vehicle form on a Primordia beach in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition is certainly a little dated in the visuals department, by no means does that make it an ugly game. On the contrary, it provides some of the most gorgeous environments I’ve ever seen rendered on Nintendo Switch. Improved character models and an overall bump in resolution also help Definitive Edition look much sharper and cleaner than its Wii U counterpart.

As ever with the series, draw distance is incredibly impressive for a Switch game. However, some pretty egregious object pop-in is still an issue, especially in the busy hub of New LA. Non-player characters (NPCs), objects, and moving vehicles can materialize right in front of you. This can also happen out in the open world; I’ve had many times where I’ve descended onto a seemingly empty patch of earth to grab a treasure or open up a FrontierNav site, only for a group of high-level enemies to spawn in and obliterate my Skell in an instant.

In better news, performance is a mostly stable 30fps (frames per second), only rarely dipping when loading into a new area after fast travel. Load times are also impressively quick for the Switch; it wasn’t often that I had to wait longer than 10 seconds to beam into a new location, making general exploration extremely quick and convenient.

Lastly, I have to make a note of Xenoblade Chronicles X’s god-tier soundtrack. Composer Hiroyuki Sawano - well-known for his work on Attack on Titan and Kill la Kill - provides a legendary score for this game, and he’s back with new music for Definitive Edition, too. His work here does feel distinctly anime, with epic, sweeping tracks for the game’s biomes and vocal-driven battle themes that I never get tired of listening to.

Should I play Xenoblade Chronicles X Definitive Edition?

Play it if...

You want to get lost in a unique RPG for potentially hundreds of hours
Xenoblade Chronicles X is a very unique game even within the confines of its own series. The glorious sci-fi setting matched with a deep and involving battle system provides a consistently moreish experience.View Deal

You love exploration
This game simply gets exploring a vast, open world so right. Expanding your map via FrontierNav to discover new, interesting locations as well as treasures and powerful enemies is incredibly rewarding throughout the experience.View Deal

You like mechs
Despite the weak Skell combat, it’s more than made up for in their aptitude for exploration and sheer customizability - which includes everything from weapon loadouts to color schemes.View Deal

Don't play it if...

You just want to get on with the story
You’ll be spending a lot of time in Xenoblade Chronicles X completing side quests and affinity missions in order to meet requirements and recommended levels for main story content. If you’re not willing to take things slow then you may find progression to be irksome especially later on in the game.View Deal

Accessibility

Xenoblade Chronicles X Definitive Edition is unfortunately very minimal in terms of accessibility features. You’ve got subtitles on by default and you can adjust dialogue text speed, but that’s really about it. There are no colorblind options, which would have been helpful to some players given the battle system’s reliance on color-coded Arts.

How I reviewed Xenoblade Chronicles X Definitive Edition

My playthrough of Xenoblade Chronicles X Definitive Edition lasted around 80 hours. This included the main story, most side quests, a good amount of affinity missions, and the new postgame content. I unfortunately wasn’t able to test the game’s online features for this review, as these will open up on release day.

I played the game on my Nintendo Switch OLED in both docked and handheld modes. I found it to be surprisingly playable and stable in handheld mode despite the drop in overall image quality and resolution, but still looks noticeably less soupy than other Xenoblade titles on that OLED screen. For docked play, I played on an LG CX OLED TV primarily with a GameSir Nova controller.

First reviewed March 2025

I was already sold on Atelier Yumia as an RPG, but I wasn’t expecting it to have my favorite crafting system in all of gaming
4:00 pm | March 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

I’ll be the first to admit games that heavily feature crafting as a key component are typically a huge turn-off for me, so I was initially wary of Atelier Yumia: The Alchemist of Memories and the Envisioned Land’s focus on it. Be it in survival games like Minecraft or Sons of the Forest, or even other RPGs like Final Fantasy 14 Online, I usually find it hard to engage with crafting systems; the tedium of it all quickly sets in, making me very eager to get back to gameplay that’s just a bit more exciting.

Review info

Platform reviewed: PC (Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date:
March 21, 2025

This, surprisingly, has not been the case with developer Gust’s Atelier Yumia. From equipment and accessories to helpful items and placeable furniture, so much of this RPG’s (role-playing game) gameplay revolves around its alchemical crafting system.

But that became the exact reason why I grew to love the game. In Atelier Yumia, you’re not just crafting things for small, temporarily helpful gains. Each item you synthesize provides meaningful game and character progression. Whether that’s increasing the potency of a healing item by using higher-quality gatherables or creating a version of a weapon that lets you slot in extra traits, there are always multiple avenues of customization and outfitting your party members with tools that suit your playstyle.

Pair this with an incredibly slick and stylish battle system and an open world that greatly incentivizes exploration, and in Atelier Yumia, you have a game that can easily be considered one of the best RPGs of 2025. Barring some presentational issues and the occasional bit of obtuse map design, the game is simply a near-constant joy to play.

Atelier Yumia

(Image credit: Koei Tecmo)

The not-so-wicked witch

While not an exclusively dark narrative by any means, Atelier Yumia grounds things in a world where alchemy is greatly feared and shunned, having been responsible for a great many accidents throughout history.

Our titular protagonist, Yumia, is one such alchemist and, despite only wanting the best for the world and its people, is typically met with distrust. Even when she uses alchemy for the benefit of others.

Thus, Yumia sets out on a journey of truth and discovery with a party of trusted comrades. With the goal of discovering the secrets of the fallen land that once thrived beforehand, Yumia aims to prove that alchemy can be used for good and doesn’t have to be something that’s inherently destructive.

From start to finish, Atelier Yumia’s story is a pretty straightforward ride, but one that’s nonetheless enjoyable. Elements of maturity are present, especially when exploring Yumia’s past. But the game often keeps the tone light-hearted and there’s plenty of bubbly dialogue and humor to enjoy. Overall, it’s an easygoing, often cozy tale, but one that isn’t afraid to get serious as the situation demands.

Atelier Yumia

(Image credit: Koei Tecmo)

A walk in the park

What Atelier Yumia gets right for the majority of its runtime is pacing - something that’s usually pretty rare in the open-world space. The game’s story rarely drags its heels, allowing players to truly take things at their own pace.

That pace, between all the game’s systems and mechanics, is usually very brisk. That’s especially true of exploration in Atelier Yumia. While you might initially balk at the abundance of Ubisoft-style question marks dotting the map, in reality, these are almost all extremely quick diversions. Optional points of interest like this include small ruins to explore, monster breeding grounds or hubs for particular materials, caves containing treasures, and boxes you can quickly nab skill points from.

While there’s certainly much to do in each of Yumia’s four main regions, you’re able to explore it at a relatively quick pace. Darting between undiscovered points of interest on the way to the next story objective always felt natural, and never like I had to seriously go out of my way unless I expressly wanted to.

Best bit

Atelier Yumia

(Image credit: Koei Tecmo)

Atelier Yumia’s take on the series’ alchemy system is arguably its best yet. While certainly very deep and boasting an amalgamation of its own mechanics, it’s nonetheless incredibly straightforward. Crafting high-quality items like weapons, accessories, restoratives and more is a moreish endeavor, especially as you continue to refine and make them more effective as you progress through the game.

That same snappiness applies to Atelier Yumia’s battle system. Like alchemy, there’s a lot to the battle system, but it’s all very easy to pick up and learn. The basics are that your party of three can engage enemies with combo attacks, set to each of the four face buttons. These combos can be used to put enemies in a weakened state, at which point you can use battle items and partner attacks to exploit elemental weaknesses for massive damage.

Battle items are also a much more integral part of the experience, and have been streamlined to a degree. They can become permanent additions to your combat loadout, only limited by a cooldown timer between uses. You’ll only need to replace them if you wish to craft better versions of them with more properties and more damage or healing potency.

As a result, while party members have their own weapons and base stats, how you can set them up is impressively flexible. For example, kitting Yumia out with elemental battle items can turn her into a robust mage, while the shield-bearing Viktor might hold a variety of stat-boosting items, essentially making him a stalwart support unit. It’s a bit Xenoblade-esque in that regard, giving you the tools necessary to build and equip characters in a way that works for you.

Atelier Yumia

(Image credit: Koei Tecmo)

I require your strongest potions

As I mentioned at the top, alchemy is the system that ties everything together in Atelier Yumia. While at your atelier - or within a designated building zone in the world - you’re free to perform synthesis to create anything from battle items to benches. You will of course need materials to craft these items, but you’ll find plentiful gathering spots throughout the world and you’ll naturally collect an abundance of ingredients by simply exploring.

All synthesis projects begin by selecting an Alchemy Core as your base item, of which there are various types - including one that provides an overall quality boost or another that lets you slot in traits for additional modifiers. You’ll then add materials to help expand the core’s resonance area. The larger this area, the more drifting mana will be captured within its influence. The more mana you collect, the greater the item’s quality, thus boosting its overall potency. Plus, using materials of a higher grade will extend the ceiling of any given item’s potential power.

What makes alchemy so great is that it really is up to you in regards to how you shape these items. Materials have their own unique properties, and using specific ones can provide secondary or tertiary bonuses. A hard-hitting battle item may provide other bonuses this way, such as healing or providing various buffs. Or, you can just go all-in on power, making items that hit as hard as possible.

Atelier Yumia

(Image credit: Koei Tecmo)

As you progress through the game, you’ll gradually unlock new recipes for synthesizing entirely new items. These ‘recall recipes’ can be created and upgraded at your atelier using different types of Memory Vials you can find in the world. Upgrading recipes can make them even more powerful, such as increasing their number of uses before going on cooldown, or increasing their base quality.

As I said, you’re not just limited to battle-oriented items. Synthesis can be done to create potions, armor, accessories, and more. And if you don’t want to get too lost in the weeds, handy quick synthesis options exist where the game will smartly assign materials automatically based on your preferences - whether that be the bare minimum, or going for as much quality as possible.

Synthesis doesn’t stop there, either. Workbenches will allow you to create housing items like benches, plants, or archways. These can then be freely placed as designated building spots throughout the world, letting you create your own bases or homesteads. There are so many options here, and it feels great being able to leave your own marks on the world to a greatly personal degree. Sure, it’s not quite Minecraft levels of freedom, but there’s plenty here that’ll allow you to get lost in hours of creativity.

A brave new frontier

In my Atelier Yumia playthrough, really the only thing that bugged me was the game’s overall visuals and presentation. They’re by no means bad, but I do feel like developer Gust often went a touch overboard when it comes to post-processing effects. Bloom during sunrise and sunset can be eye-searingly bright, washing out the world to an occasionally uncomfortable degree. Weather effects also aren’t particularly convincing, with an example being rainfall immediately coating the world in an overly wet and shiny look.

In better news, performance in Atelier Yumia is fantastic. On PC, I was able to maintain a rock-solid 60fps (frames per second), and load times are phenomenally fast - even when fast traveling from one end of the map to another. I found this to be crucial given the relatively fast-paced nature of the game, and I’m glad that Gust really took the time to optimize its world with this in mind.

Should you play Atelier Yumia?

Play it if...

You want an intricate and moreish crafting system
Synthesizing items in Atelier Yumia is extremely enjoyable, and there are so many ways to create items for any playstyle and occasion.

You love a game that respects your time
It may be a lengthy RPG, but Atelier Yumia doesn’t bog you down with an hours-long intro. Meanwhile, battle and exploration are both remarkably brisk, making for an experience that’s easy and fulfilling to play if you don’t have a ton of free time to spare.

Don't play it if...

You’re averse to poorly implemented post-processing
Atelier Yumia’s biggest issue is its reliance on intrusive effects like overdone bloom and unconvincing weather effects. While not enough to be a deal breaker for me personally, such effects can be quite distracting during exploration.

Accessibility

There’s a decent amount of accessibility features found within Atelier Yumia’s options menu. Text size and background opacity can be adjusted, as well as have three colorblind settings (deuteranopia, tritanopia, and protanopia) applied to them.

Various battle options exist that can make hitting certain commands easier, too. These include an auto-guard function for incoming attacks and an ‘easy precision counter’ that swaps you to a random character after successfully guarding or evading at the right time.

Atelier Yumia

(Image credit: Koei Tecmo)

How I reviewed Atelier Yumia

My playthrough of Atelier Yumia lasted around 35 hours, taking me through the main quest line, a ton of optional map exploration, and a handful of side quests.

I spent much of that time getting absorbed by item synthesis, finding it to be the game’s crowning achievement and something I was willing to put much time into in order to craft high-quality battle items and gear. I played the game on PC via Steam with an Nvidia RTX GeForce 3060 Ti graphics card, an AOC Gaming 24G2SP monitor, and the Razer Wolverine V3 Pro controller.

First reviewed March 2025

Avowed is a captivating journey through a dreamlike fantasy world that I simply can’t get enough of
5:00 pm | February 13, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

As a lover of Obsidian Entertainment’s catalog of incredible role-playing games (RPGs), I think Avowed is absolutely another feather in the developer’s cap. Taking place in the Pillars of Eternity universe, Avowed offers plenty for series fans to chew on lore-wise, while being a rich and inviting gameplay experience for newcomers.

Review info

Platform reviewed: Xbox Series X, PC
Available on: Xbox Series X, Xbox Series S, PC
Release date: February 18, 2025 (February 13 for early access)

You’d be forgiven for thinking Avowed is a Skyrim-esque experience with its first-person perspective, flexible build variety, and a focus on real-time combat. But that’s really where the similarities end; Avowed is very much its own beast. And while it might not hold a candle to the breathtaking immersion offered by an Elder Scrolls game, it handily trumps them in regards to both combat and the overall quality of the writing. Witty, engaging, and dripping with tidbits of lore at every turn, it’s certainly up to the usual Obsidian standard.

It is, however, fair to say that Avowed won’t be for everyone. Omissions like the complete absence of a day/night cycle and the inability to pickpocket do hamper some avenues of role play. And even though the game has a satisfying compact 25-30 hour runtime, the occasional filler quest can slow pacing to a crawl.

These complaints aside, Avowed is still definitely worth checking out if you’ve got a fantasy RPG itch to scratch, and it’s a fantastic start for Xbox Game Studios’ 2025 output.

Voice in my head

Avowed

(Image credit: Microsoft)

The player character in Avowed might just have the most unenviable set of tasks I’ve ever seen in a fantasy RPG. As the envoy of the Aedyran Empire, you’re sent off to the untamed, largely lawless frontier of the Living Lands. It’s a seriously dangerous place that folks nonetheless try their luck on in order to build a new life for themselves.

Unfortunately, the locals aren’t best pleased by the presence of the empire, and most NPCs treat you with the appropriate amount of suspicion. The empire also isn’t doing itself any favors, as it attempts to bring order to the Living Lands through authoritative measures.

As the envoy, you’re thrust into the center of proceedings. Officially, you’re here to investigate and quell the Dreamscourge, a spore-like plague that can turn people and creatures into uncontrollable, murderous lunatics. However, as the game progresses, you do get the feeling that this is just a front for the empire’s true intentions of control and dominance.

Best bit

A screenshot of a character speaking to the player in Avowed.

(Image credit: Xbox Game Studios)

While truly getting stuck into some thrilling combat scenarios was certainly a highlight, by far my favorite aspect of Avowed is its excellent writing and characters. I loved exhausting every dialogue option where I could, just to see what kinds of lore tidbits I could unravel or simply hear what a particularly entertaining character like Marius or Yatzli had to say.

You’re also a godlike, a person born with unique powers and a connection to the Adra, a crystal-like substance that has a consciousness all its own. This entity makes itself known as a veritable voice in your head, and much of the intrigue in Avowed comes from you deciding just how much you can trust it - especially as it seems to regard the Dreamscourge as a boon rather than a plague to be eradicated.

It’s an involving setup that leaves plenty of room for you to make your own choices. And while not every decision you make from quest to quest is directly consequential, there’s enough for you to decide how to conduct yourself and shape the future of the Living Lands. Do you represent the empire with unwavering loyalty, or grow sympathetic to the land’s resistance factions? It’s all presented through Obsidian’s expert penchant for writing, and I found myself eager to keep playing throughout as a result.

And my axe

Avowed

(Image credit: Microsoft)

So how does character building work in Avowed? Well, there are three distinct skill trees you can invest points into upon leveling up, covering the fantasy RPG trifecta of fighter, ranger, and wizard. Each has myriad perks to help make your character stronger, with new perks opening up as you reach level thresholds.

What I will say is that sticking to one particular archetype (say, exclusively two-handed weapons) isn’t the best idea. Avowed can be a surprisingly difficult game, and given that you can swap between two distinct weapon loadouts at the press of a button, you’re strongly encouraged to mix up your build.

I opted to go for a mix of everything, with a sword and shield as my primary set, and a pistol paired with a grimoire of spells as my secondary loadout. With this I was able to cover practically all bases; strong offense and defense for up-close encounters, as well as two ranged options for crowd control and keeping a distance. What’s great is you’re not locked into any specific archetypes, with point respeccing costing only a small amount of gold.

While you can of course hard-focus your character down a specific skill tree if you’re wedded to a certain weapon type or armor class, I personally loved being able to adapt on the fly, especially as battles typically come against large mobs of enemies. Enemy packs do tend to show signs of organization, too, with pesky ranged units peppering you from a distance while chunkier shield-bearers getting up in your grille. Being able to respond with the same - hopping from a flaming sword to explosive crowd control spells - is where I got the most from Avowed’s combat.

And to be frank, you’ll need all the skills you can get. At launch, the combat AI of the companions you acquire in the game leaves a lot to be desired. It was all too often that I’d witness a close-range tank like Kai (the first companion you’ll meet close to the start of the game) either fail to close the gap to enemies or simply not bother to attack. It was a rare occurrence that companions left an encounter without being incapacitated first. Your party members can’t die, thankfully, but it would be nice to see improvements to their combat behavior in future patches.

With a little help from my friends

Avowed

(Image credit: Microsoft)

Your party members aren’t much use in combat, then, but that doesn’t mean I don’t love them. Each of Avowed’s primary companions brings a unique, fleshed-out personality, and there’s plenty of banter to enjoy between them a la Dragon Age or indeed Baldur’s Gate 3.

Kai is the first one you’ll join up with, and contrary to his gentle giant appearance and mannerisms, he’s actually pretty loose-lipped which can hilariously cause more problems than it solves. Yatzli, meanwhile, is an absolute delight. Genuinely funny and perhaps ever so slightly unhinged, she became a staple in my party of three (that’s yourself and up to two companions) simply because I couldn’t get enough of her dialogue.

Your companions do have their own skill trees for you to invest in, which include passive perks and active skills they can perform on command which does lend them a bit of usefulness in combat. Typically, these skills are good for crowd control, such as Kai’s ability to stun enemies, or Marius’s trap-laying skills that can hold enemies in place for a good chunk of time.

A land worth living in

A gorgeous vista in Avowed overlooking a dockside town.

(Image credit: Microsoft / Obsidian Entertainment)

In Avowed, the setting of the Living Lands is genuinely breathtaking. More ‘open zone’ than ‘open world’ (like The Outer Worlds, you’ve got a lot of individual areas to explore separated by loading screens). However, each is richly dense with meaningful side quests, opportunities for exploration, and no shortage of jaw-dropping vistas to gawp at.

You have the bustling city of Paradis, itself replete with enterable buildings and winding side paths. It’s a labyrinthine city in nature and it’ll take some time for you to get your bearings there, but that’s partly why I love it; I simply didn’t know what to expect around every corner.

Emerald Stair was another highlight for me, an area absolutely dripping with a morose atmosphere - its deathly quiet farmlands and surrounding forests genuinely left me feeling unsettled. It has an almost dreamlike quality to it, making exploration in itself feel plenty rich and rewarding.

The maps of Avowed are quite large and there’s plenty to explore in each. You’ll be encouraged to, as well, as you’ll want to find valuable resources to craft and improve your gear to keep up with enemies that increase in strength as you progress. Avowed doesn’t employ cheap level scaling, thankfully, and it’s quite easy to wander into areas filled with powerful enemies you’re just not ready to take on. Exploration overall, then, can be as dangerous as it is rewarding.

Over on the performance front, Avowed does occasionally buckle under the weight of its busy, richly detailed areas. I ran into frequent frame rate hitches on PC, but the game was more stable on Xbox Series X. On console, I felt that the 30fps (frames per second) Quality mode was a little too choppy to be enjoyable, but the 60fps Performance mode was much smoother - even if the overall impact on lighting and image quality was quite noticeable.

Should I play Avowed?

A lizard-like creature in Avowed.

(Image credit: Xbox Game Studios)

Play it if…

You want a well-written fantasy RPG
Avowed’s world-building and character writing are equally phenomenal, and up to the usual Obsidian standard. You might get a bit lost in the lore if you’re unfamiliar with Pillars of Eternity, but the game’s own narrative is plenty easy to follow along with.

You treasure build variety and challenging gameplay
From gleaming greatswords to face-rearranging spells, Avowed offers a rich power fantasy that you genuinely have to earn given the often high difficulty of enemy encounters.

Don’t play it if…

You were hoping for a larger open world
Skyrim, this is not. The lack of a day/night cycle and some of the more immersive role-playing aspects of Bethesda RPGs aren’t present in Avowed.

Accessibility

Avowed has a good amount to offer in the accessibility department to accommodate players of all kinds. On the camera front, you can adjust the head bob and camera shake strength (or turn them off entirely) if you’re prone to motion sickness. For the user interface, you can adjust text size and there are plenty of subtitle options, from displaying a speaker’s name to adjusting subtitle background opacity. There unfortunately doesn’t appear to be any colorblind options available at launch, however.

There are also five difficulty settings: Story Time, Easy, Normal, Hard, and Path of the Damned. So there’s plenty here to tailor a difficulty experience that’s right for you and, they can be changed at any time.

How I reviewed Avowed

My time with Avowed lasted roughly 25 hours across both PC and Xbox Series X Digital Edition. I was able to carry my save between platforms thanks to the Microsoft account functionality.

Playtime included a full playthrough of the main campaign, as well as a generous helping of side quests and exploration to improve my character’s gear. I predominantly played with an Xbox Wireless Controller on Xbox Series X, and the Razer Wolverine V3 Pro on PC. On console, I played on an LG CX OLED TV.

First reviewed February 2025

Metaphor: ReFantazio review: truly a turn-based RPG for the ages
2:30 pm | October 15, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, PC
Release date:
October 11, 2024

Shin Megami Tensei and Persona series developer Atlus is back with its first original franchise in years in the form of Metaphor: ReFantazio. This new game trades in the modern-day Japan backdrop for a decidedly dark fantasy setting - something we haven’t really seen from Atlus since the Etrian Odyssey series.

However, Metaphor’s take on fantasy is remarkably different from its peers - and it’s highly ambitious. The game presents a world racked by discrimination and a broken class system in which church and state very much operate hand in hand. It explores how peoples’ fear and anxiety can be weaponized against them - and how that can cause people to confidently act against their own best interests time and again.

This - paired with an evolution of Atlus’s challenging ‘press turn’ battle system that merges the best elements of the developer’s other franchises - makes for a constantly engaging role-playing game (RPG) that never once grew stale across its mammoth 80-hour runtime. With all that said, Metaphor: ReFantazio is easily the best RPG of the year, one of Atlus’s best games to date, and shouldn’t be missed whether you’re familiar with the developer’s back catalog or not. 

Fight for your right

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio’s world is inhabited by numerous humanoid tribes, each with their own defining features such as horns, wings, or facial markings. Most of the tribes tend to keep to themselves, with rarely a nice thing to say about one another. Most have also fallen into the teaching of the Sanctist Church, which also acts as the world’s primary governing body.

Our protagonist hails from the eldan tribe, a near-extinct race defined by the fact that they have no, well, defining physical features at all. They are the closest to resembling real-world humans and thus are the most shunned of all of Metaphor’s societies. What the game refers to as ‘humans’ are instead towering, demonic monstrosities that roam the land, terrorizing countryside and communities both. You can see a bit of meta-commentary starting to form there, then, but to divulge more here would be to encroach on spoiler territory.

The story in Metaphor begins as the world is thrust into a rite of royal succession. The culprit is a high-ranking military man known as Count Louis. After assassinating the king in cold blood and placing a curse on the prince that puts him into a coma, we, as the prince’s aide, are tasked with bringing the Count to justice. However, that’s much easier said than done; while the populace knows Count Louis to be the culprit, discontent with the royal family and the Sanctist Church have made him a popular figure and thus a frontrunner to succeed the throne.

Best bit

Metaphor: ReFantazio

(Image credit: Atlus)

The battle system in Metaphor: ReFantazio is its crown jewel. Archetypes are a phenomenal evolution of both Personas and Shin Megami Tensei’s highly customizable demon builds. Being encouraged to change up your party and archetype composition between quests and dungeons means you’ll constantly have your thinking cap on when it comes to clearing content as efficiently as possible.

Much of Metaphor’s narrative revolves around the ‘Tournament for the Throne’- a contest set into motion by the deceased king. It’s here where our protagonist and his band of comrades must make a name for themselves in order to be considered worthy of Louis’ attention.

It’s an eclectic and diverse bunch, too. There’s Strohl - a nobleman’s son bent on killing Louis after razing his village to the ground - as well as Hulkenberg, a decorated royal knight who blames herself for being unable to protect the family in her charge. And that’s just the first two party members; the rest each have their own vibrant personalities, motivations and backgrounds that are equally rich and tragic. I’m also a huge fan of the wide variety of British accents used in the game’s English dub, ranging from East London ‘cockney’ and Welsh to Irish and Liverpudlian.

Overall, Metaphor: ReFantazio presents a constantly gripping story that I found incredibly difficult to step away from. It’s a veritable virtual page-turner where I often found myself playing into the wee hours of the night just to unfurl the next chain of unpredictable events. 

Royal beggars

Metaphor: ReFantazio

(Image credit: Atlus)

The flow of gameplay in Metaphor: ReFantazio feels like a broad mixture of systems from other Atlus games. Like the Persona series, Metaphor features a calendar, but it only covers about four months as opposed to a year. The tradeoff there, then, is that you’re not attending school in Metaphor, and therefore there’s more you can do in a single day. Days are broadly split into two halves; day and night. Performing an activity consumes one of these halves, unless you’re exploring a dungeon, which will take up the whole day.

Metaphor repurposes Persona’s social link system as ‘Followers.’ There are 14 of these that’ll gradually unlock over the course of the game, and includes your party members and non-player characters (NPCs) that play a key role in the narrative. Improving your standing with your followers is crucial, as you can unlock various benefits such as increased battle experience, cheaper rates at shops, and new Archetypes to take into combat (more on those later).

You’ll also have opportunities to perform activities that increase the protagonist’s five Royal Virtues. These are Courage, Wisdom, Tolerance, Eloquence and Imagination, and upgrading them is essential to unlocking further bonuses with your Followers. My tip would be to spend your free days improving these, if you don’t have any dungeons to explore or present Follower conversations to see to.

Tasks like these will most often be done in the days you have before a plot-crucial deadline, which usually comes in the form of clearing one of the game’s major dungeons. I often found myself planning out my days in advance, and there’s a great deal of satisfaction in clearing up your to-do list with enough time to spare.

What's your Archetype?

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio employs Atlus’s ‘press turn’ style of battle system most commonly found in the Shin Megami Tensei series. Essentially, on your turn, you’ll have up to four actions based on the number of characters in your party. By attacking, guarding, or using an item, you’ll consume one of these actions by default. However, hitting an enemy’s elemental weakness (or passing a character’s action onto another) will only consume ‘half’ of it, thus increasing the number of actions you can perform in a whole turn. On the other hand, if an enemy dodges, blocks or repels your attacks, you’ll lose precious actions or possibly even your whole turn.

As a result, battles will typically either be a resounding success or a crushing disaster. Mercifully, Atlus has thrown in some lifelines this time. You can choose to restart a battle at any time (with enemy weakness and resistance analysis carrying over), and the game isn’t instantly over if the protagonist dies in battle.

The real genius of Metaphor’s battle system, though, is Archetypes, which feel more like traditional RPG classes that each bring their own sets of skills and abilities.These are Persona-esque summoned entities in appearance, but they really feel more like Shin Megami Tensei’s demons, with all the customizability and player expression those bring.

Also, there are zero restrictions on party members equipping different Archetypes. Unlike Persona, it’s not just the protagonist that gets free reign. As a result, different quests and dungeons will typically require you to change up your party and Archetype composition each time. For example, some enemies may be susceptible to a specific element, encouraging you to bring along magic casters. Others, rather humorously, might be enraged if they so much as see a staff, implying you should bring along a number of melee-based Archetypes.

Metaphor: ReFantazio

(Image credit: Atlus)

Now, party members do have base stats to consider. Hulkenberg has high Endurance by default, making her excel with tankier Archetypes like the Knight or the Brawler. Heismay (a former knight hailing from the mouse-like eugief tribe) is physically weaker but has naturally high Agility, meaning Thief and Gunner Archetypes are perfect for him. Strohl is something of an all-rounder, making him handy for trying out specialist Archetypes like Merchant (which has attacks that literally cost money) and Faker (which specializes in applying debuffs to enemies).

Archetypes also have some leeway in which skills they can equip with up to four free slots with which they can inherit skills from others. This means that you can carry over skills that you regularly rely on should a quest or dungeon require you to change up your Archetypes. Each also has its own set of resistances and elemental weaknesses, which you’ll need to take into account to avoid enemies getting too much of an advantage.

To summarize, I think this is Atlus’s most rich and in-depth battle system to date. You simply can’t plow through the entire game relying on the same handful of Archetypes; you’re constantly asked to adapt to the situation at hand. This means you’ll get plenty of use out of every party member (there’s little room for choosing favorites here), and discovering which Archetypes are best suited to each - not to mention unlocking more powerful versions of them - is an adventure in itself.

Delightfully dystopian

Metaphor: ReFantazio

(Image credit: Atlus)

While not the most visually stunning game on the market, Metaphor: ReFantazio nonetheless sells its setting with incredible art direction. The brutalist architecture of the royal capital of Grand Trad is striking, as are its dingy alleyways where the least fortunate in society congregate. Even in more seemingly well-to-do areas like the castle town of Martira or the port of Brilehaven feel like they’re subtly stagnating, helped in part by the deliberately drab color palette that goes a long way to sell the grim fantasy setting. It’s certainly Atlus’s grittiest-feeling game - probably since the PlayStation 2’s Digital Devil Saga.

The game’s soundtrack is also a highlight with renowned composer Shoji Meguro returning for the score. Here, he trades in the infectious pop beats of Persona and the grimy rock sound of earlier Shin Megami Tensei games for something more orchestral and offbeat. The battle themes are the crowning achievement here, for sure; while they took some time to grow on me, the fast-paced, almost overbearing chanting really helps drive battles forward.

Unfortunately there are some performance issues that Atlus should look to iron out with future updates. Atlus targets 60 frames per second (fps) here, but it can chug as low as 30fps in busier city areas and when traveling between zones. It does hold up better in battles and in dungeons, but overall performance is currently a blemish on an otherwise pristine package.

Accessibility

Metaphor: ReFantazio has no dedicated accessibility features, though it does have a robust difficulty selection for those who want to tailor their experience. Players can also choose to enable a network function that shows how others spend their in-game days, offering a handy bit of guidance in case you’re torn between multiple choices.

Should I play Metaphor: ReFantazio?

Play it if...

You want a truly unique dark fantasy RPG
By combining the best bits of its other series and marrying those with a firmly gripping narrative, Atlus has crafted a truly unique turn-based RPG that’s also among the best stories it has ever told.

You love highly customizable parties
Metaphor’s Archetypes mean that no two quests or dungeons are going to feel the same, and you’ll be constantly encouraged to switch up your composition, skills, and abilities for the best chance at success. 

Don't play it if...

You prefer modern settings
The grim fantasy setting of Metaphor: ReFantazio may not be to your liking if you’re more at home with Persona’s comfier modern-day adventures. 

You don’t like turn-based combat
If you prefer action RPGs or faster-paced battle systems, you might not get on with the relatively slower turn-based affair here - even if the UI and animations are perfectly snappy and responsive.

How I reviewed Metaphor: ReFantazio

My full playthrough from start to credits for Metaphor: ReFantazio lasted around 85 hours on the Normal difficulty setting. During this time, I was able to max out all Follower ranks, unlock most Archetypes and complete most side quests in addition to completing the main story.

Being a fan of the RPG genre and having played almost all major Atlus releases since the PS2’s Shin Megami Tensei 3: Nocturne, I’ve been able to experience the developer’s growth of its turn-based battle systems and storytelling over the years. With Metaphor: ReFantazio, I found a relatively much more mature story and arguably its most refined battle system to date.

I played through the game on PS5 on an LG CX OLED TV, using a DualSense Edge controller, occasionally playing with a JBL Quantum 910P gaming headset which really helped the game’s soundtrack to pop.

First reviewed October 2024.

Visions of Mana review: a thoroughly decent RPG that lacks ambition
6:57 pm | August 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on: PC, PS5, PS4, Xbox Series X|S
Release date: August 29, 2024

Visions of Mana is the first original entry in the legendary Square Enix roleplaying game (RPG) franchise after a smattering of well-received remakes and remasters. Does the new game live up to venerated titles of the series’ history? Well, that’ll all depend on what kind of experience you’re looking for.

Off the jump, the most noticeable thing about Visions of Mana is its jaw-dropping visuals. This vividly-colored world really jumps out on an HDR-compatible display, and the game staunchly sets itself apart from the grimdark photorealism of other modern RPGs. Mana’s graphics aren’t state of the art but its visuals nonetheless leave a lasting impression - particularly within its larger cities and sprawling explorable zones.

Being an action RPG, developer Square Enix has managed to craft an interesting - if occasionally cumbersome - combat system. With straightforward combo strings and a range of magic spells, it’s a simple combat system that adds depth with Visions of Mana’s impressive class system that - when applied to the game’s five playable party members - allows you to unlock tons of abilities for highly customizable play. This is easily Visions’ strongest selling point, and worth checking out for alone.

With that all said, I can’t in good conscience say that Visions of Mana will stand the test of time. It’s a highly repetitive game from start to finish, and while its plot has bags of potential with some strong initial narrative hooks, statically-animated cutscenes, and ho-hum voice acting takes much away from the overall experience. Visions of Mana reminds me of Tales of Arise in that sense; a fundamentally great game that fumbles on some of the genre’s core foundations - ultimately leading to a game that likely won’t live long in the memory, and sadly not among the best RPGs we've played this year.

Sell your soul

Visions of Mana

(Image credit: Square Enix)

Visions of Mana is set in a beautiful world with an unenviable burden. Once every few years, the patron Faerie visits each major region of the world to choose an alm - a person of incredible talent and willpower. These alms are typically assigned the element that governs the region they hail from, be that fire, earth, light, darkness, the moon, and so on. These alms, along with a person chosen as a protective ‘Soul Guard’, must make a pilgrimage to the Mana Tree at the center of the world to offer up their lives as sacrifices to sustain life for everyone else.

It’s a strong premise with an immediate hook, and as such, the initial story beats in Visions of Mana are exceptionally compelling. That’s especially so considering regions that fail to deliver an alm to the Mana Tree are met with catastrophe. As a result, we’re given a setup with immediately high stakes, and it paints a picture of an incredibly cruel and unfair world where anything short of perfection is met with disaster.

Our protagonist, Val, has been chosen as the Soul Guard for the latest pilgrimage. What complicates matters is that his significant other, Hinna, has also been selected as the alm of fire. Again, this is a fantastic hook; Val and Hinna are excited to travel the world, but neither wants to have to permanently say goodbye at journey’s end. A quandary arises; do they give into the sacrifice to avert widespread chaos, or do they try and find another way that doesn’t require such a price?

Unfortunately, I found that Visions of Mana’s narrative doesn’t quite explore its themes as well as it should. The game’s darker moments don’t really land due to some extremely static cutscenes with near-unchanging facial expressions. Narratively, such moments also aren’t given much time to really set in, especially as we move from area to area at a surprisingly rapid pace. Things do pick up again in the final acts, thankfully, but large chunks of the story are left feeling hollow and underdeveloped which is a shame.

Our main characters, similarly, don’t offer a whole lot in terms of personality or quirks beyond surface-level stuff. Their designs are lovely and varied, but they almost uniformly feel quite cookie-cutter in terms of overall character development which takes much of the drama out of the plot.

Fight it out

Visions of Mana

(Image credit: Square Enix)

Combat, similarly, is quite the mixed bag. The good news is that Visions’ combat system is very straightforward, making it an easy game to just pick up and play. The bad? This simplicity is let down by some pretty clunky movement and combat feel. 

The characters and their various weapon types have a range of basic and special attacks that can be strung together for combos. Each party member can also learn a variety of spells and activate devastating Class Strikes for big damage when that move’s gauge is full.

Visions of Mana’s class system is easily the game’s most impressive feature. Each of the game’s five party members has a base class when you first meet them. Then, eight more classes are unlocked as you progress through the game, governed by each of the game’s elementals. That makes for a total of 45 classes, with each party member having access to nine each.

Classes get stronger by unlocking new abilities in the Elemental Plot skill tree. Here, each class has a strictly linear track of skills to unlock, redeemable with skill points earned through battle. That linearity might seem disappointing, but it’s somewhat offset by the fact that classes are able to mix and match many of these skills. 

Best bit

Visions of Mana

(Image credit: Square Enix)

I loved the class customization aspect of Visions of Mana. I was hugely impressed by the variety of classes on offer, as well as their unique aesthetics, weapon types, and various spells and abilities that can be unlocked. The fact you can take some spells from one class and apply them to another only heightens this, allowing for some truly fluid combinations within your three-person party.

As an example, I was able to turn Palamena into a damage powerhouse with the Darkness-aligned Reaper class. She has naturally high magic stats, so assigning spells of various elements to this class meant she could adapt to any given situation. Careena, meanwhile, works great as a buffer and healer and most of her classes revolve around this, so kitting her out with spells and skills to both buff characters and minimize the risk of status effects allowed her to be a mainstay in my team of three.

Characters can then further be augmented with the use of Ability Seeds. You’ll find these by opening chests or converting enemy Corestones (items that are randomly dropped from enemies containing their essence) into them once you unlock the ability to do so. Ability Seeds can provide skills and benefits not found within the Elemental Plot tree, and can really help a character reach their full potential.

You’ve got plenty of options when it comes to character builds, then, and that’s awesome. Sadly, the act of combat itself can be a bit cumbersome. Overall movement feels quite slow and occasionally unresponsive. When you jump, your character loses a bunch of momentum which seems counterintuitive for the kind of game this is. The flow of combat, overall, feels similar to Ys 8: Lacrimosa of Dana, albeit less polished and significantly slower. This is a shame, as the vast amount of customization in Visions of Mana has laid the groundwork for what could be a truly excellent combat system. Here’s hoping Square Enix can apply some finer touches via post-launch patches. 

Take a hike

Visions of Mana

(Image credit: Square Enix)

Visions of Mana absolutely nails it in the presentation department. This is a richly colorful game, and the vibrant palette really helps its world to feel alive. It’s not quite an open world here; rather, we have a number of large, explorable zones that are filled with a manageable amount of things to do.

Scattered throughout these gorgeous zones - which range from volcanic jungles to mesmerizing landscapes of ice - are treasure chests, optional combat shrines, and various environmental interactions that make use of your collected elements. The game isn’t absolutely awash with side quests, though the ones that are here boil down to simple monster-slaying or fetch quests that typically amount to little reward. Unlike The Witcher 3 or Final Fantasy 16, you’re not really missing much - narratively or otherwise - by skipping side quests in Visions of Mana.

The soundtrack also sadly doesn’t do much to stand out among the bustle of cities or the throes of combat. It very much takes a back seat and sounds quite low in the mix at default settings. Some later boss and area themes really do slap, however, so it’s not a total dud. It’s just not up to the very high standard set here by the likes of Secret of Mana or Trials of Mana.

In better news, Visions of Mana is superbly optimized on PlayStation 5. The game’s performance mode is especially impressive, managing to hold a smooth 60fps in most occasions, with the odd noticeable dip happening in busier areas or encounters. While I did note a couple of instances where the game froze up for a couple of seconds during exploration, these were thankfully a very rare exception to an otherwise pleasantly stable experience. 

Accessibility

Visions of Mana has a very basic - but welcome - accessibility suite. Subtitles are supported, as well as text language support for English, German, French, Spanish, and Japanese players. You can also fully customize the game’s control scheme and adjust camera sensitivity settings.

Should I play Visions of Mana?

Play it if...

You want a simple and cozy action RPG
Visions of Mana is far from groundbreaking, but it just might scratch that itch if you’re looking for a breezy, straightforward action RPG experience. 

You love class customization
The various classes and the cross-class customization they bring in terms of build variety add much-needed depth to the game, and it’s definitely its biggest selling point.

Don't play it if...

You were hoping for a stronger narrative
Despite its very strong initial hooks, Visions of Mana fails to keep the momentum going through its 30-hour runtime. 

You prefer fluid, fast-paced combat
Combat in Visions of Mana often feels clunky with cumbersome movement and alarmingly short melee attack range. 

How we reviewed Visions of Mana

I played Visions of Mana to story completion, which took around 30 hours. All the while, I sprinkled in plenty of environment exploration, completing numerous side quests and trying out various class combinations with the game’s five heroes. I played the game on PS5 on an LG CX OLED TV with a DualSense Edge controller, but do note that there aren’t any notable haptic feedback or adaptive trigger implementations here.

First reviewed August 2024.

Granblue Fantasy: Relink review – an early contender for action RPG of the year
6:00 pm | January 31, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, PC
Release date: February 1, 2024 

Granblue Fantasy: Relink is finally here, and regardless of whether you’re familiar with the franchise or not, it’s been worth the wait for what is ultimately an unmissable experience for action role-playing game (RPG) fans.

Relink’s flow is fast and energetic - something that you’ll feel throughout every aspect of the title. That goes for story progression, combat, side quests, and even cutscenes. The action RPG rarely feels like it’s dragging its heels, and this is accentuated by a compact 15-20 hour campaign that’s delightfully eager to get you to endgame content as soon as possible.

Even if you’re only staying for the story, you’ll still get an excellent slice of well-told narrative and blisteringly-paced combat that only gets better as you upgrade your favorite characters and weapons. However, you’ll likely find you want to stay with Granblue Fantasy: Relink for the long haul, as the base game has an exceptional amount of content before we’ve even had a whiff of post-launch extras or downloadable content (DLC). 

Skies unknown

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink takes the series’ protagonist (Gran or Djeeta, who you’re freely able to switch between) and their crew to the Zegagrande Skydom - a mass of floating islands in the sky - in their continued search for the fabled land of Estalucia, said to be a utopia among the clouds. It’s a tale that carries on the events of the original mobile game’s story. And while having some prior knowledge here is nice, it’s far from essential outside of understanding the occasional reference.

That’s because Granblue Fantasy: Relink boasts a newcomer-friendly narrative that’s still plenty entertaining. Plus, a fully-featured glossary will get you up to speed on any concepts or terminologies that may be foreign if you haven’t engaged with the series to date. Unsure as to what a ‘skydom’ even is, or want to learn more about the races that inhabit them? The glossary’s got your back. The pre-established lore can be daunting, but the game supports you entirely when it comes to learning about the wider franchise.

Regardless, Granblue Fantasy: Relink’s story is simple but effective. It’s primarily concerned with hopping the player from place to place and keeping a brisk pace while doing so. This focus means that its cutscenes and writing, while excellent on their own, don’t overshadow the best part of Granblue Fantasy: Relink; its phenomenal combat. 

Steel resolve

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink sees you taking a squad of four characters into its various missions, but you’ll only be controlling whoever’s in the lead slot. In single-player, your other party members are AI-controlled. This feature isn’t as much of a hindrance as it may sound, though, as you’re able to swap other characters into the lead slot any time during a mission. And you may want to, as the AI can often forget they have access to crucial buffs and skills and, occasionally, stand directly in front of oncoming attacks without even attempting to evade them which did lead to the occasional frustrating death.

Most characters have a suite of bread-and-butter combos, which are usually a string of basic attacks followed by a strong attack input. This attack style is universal across the cast, but each character also has their own traits and powerful skills to set them apart. The protagonist’s main gimmick, for example, is that their skills become stronger (up to four levels) as you dish out combos.

Most others on the cast are just as unique and interesting. Narmaya can swap between two unique stances for what is essentially two different move sets, similar to how she plays in Granblue Fantasy Versus: Rising. Vaseraga, on the other hand, is a juggernaut who can land charged attacks to build up a gauge that lets him access even more potent abilities.

Best bit

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink’s story boss fights are the highlight here. Often towering in scope, each brings forward unique mechanics that make learning every encounter feel satisfying and rewarding.

The main takeaway here is that Granblue Fantasy: Relink simply feels excellent to play. I had a blast playing with the immensely varied roster of characters and working out how their playstyles could best synergize with a party of four. There’s so much experimentation here that allows you to shape an ideal group. You can have dedicated healers and support characters among your ranks. Or if you’re feeling bold, go all-out offensive with powerhouse characters to rinse bosses quicker at the expense of the team being more vulnerable.

Completing quests and objectives affords you mastery points, which can be spent on every character's exhaustive skill tree, each of which is split into offensive and defensive skills and stat boosts. On top of that, characters’ weapons can be forged, leveled up, and affixed with items that add more stat modifiers. Then there’s sigils, which are essentially equippable motes that offer further stat upgrades. And these are essential for shaping character builds to your liking.

That said, Relink isn’t solely a numbers game. Stats help, of course, and beefier characters are required for more challenging quests. But evasive options like dodges, guards, and parries mean that skilled players are rewarded for getting right in a boss’ grill without backing down.

It certainly can be a lot to take in, though, especially as you begin unlocking new characters. It can take time to figure out where to invest your mastery points and upgrade materials best. Thankfully, Relink does a solid job of introducing all these systems over time. And quest rewards are typically plentiful, meaning you’ll be doing very little grinding even in the early stages of its endgame. 

A picture worth a thousand words

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink provides an excellent entry point for series newcomers, and presents slick combat with a moreish progression loop. To top it all off, the RPG is incredibly beautiful. Despite being fully 3D, Relink nails the painterly look of the mobile game. 

Characters feature detailed cel-shading with hand-drawn touches like armor and weapon wear, and they’re brought to life by fantastic motion capture during cutscenes and superb voice acting across the board in both Japanese and English. The voice cast is also retained from the mobile game and Granblue Fantasy Versus Rising, so if you’ve gelled with these characters for a while, you’ll feel like you’re being reintroduced to old pals in Relink.

Environments look similarly exceptional, with breathtaking vistas and skyboxes that offer an immense sense of scale, despite most maps being relatively small. It’s a wonderfully colorful game, too, really popping with HDR enabled, and bound to shine on any of the best gaming TVs.

Accessibility

Granblue Fantasy Relink accessibility

(Image credit: XSEED Games)

There aren’t any dedicated accessibility options for Granblue Fantasy: Relink at launch. However, the game does feature a combat assist mode that helps more demanding combos and playstyles feel much more surmountable for those who need or prefer a more streamlined approach.

Performance is a big winner here, too. On PlayStation 5, there are options for fidelity (4K at 30fps) and performance (1080p at 60fps) modes. I primarily played with the latter and never once encountered noticeable frame drops. Even split-second performance dips are quite rare against the game’s most monumental boss fights.

Overall, Granblue Fantasy: Relink adds another quality product to the franchise that’s been steadily growing in popularity in the West. It puts forward a confidently fast-paced combat system with layers upon layers of customization and depth. Its extensive endgame will keep you coming back for more, long after you’ve rolled credits, with no shortage of challenging boss encounters. If you’re a series veteran or simply an enjoyer of action RPGs, Granblue Fantasy: Relink makes for essential play. 

Looking to build up your gaming library? Be sure to check out our guides to the best RPGs and the best PS5 games for more titles like Granblue Fantasy: Relink.

Sea of Stars review – a traditional RPG with modern wit
5:33 pm | August 28, 2023

Author: admin | Category: Computers Gadgets | Tags: , | Comments: Off
Review Information

Platform reviewed: PC
Available on: Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One, and PC
Release date: August 29, 2023

As the heroes of Sea of Stars, Valere, and Zale, squared up to do battle against a giant worm, a tense beat began to play, before slowly opening into a dramatic score. The way the game’s first boss fight played out followed suit, in a way, with Sea of Stars’ first giant enemy (an enormous worm) smashing the sides of the arena all while the encounter continually escalated. After a fierce back and forth with more than a few close calls, the worm perished in a dramatic and cathartic animation. The battle was won, and I felt great. 

This is the magic at the heart of Sea of Stars. This indie RPG from Sabotage Studio faithfully recreates the thrill of classic turn-based battles that define the best JRPGs while elevating itself through the use of modern genre-blending design principles.

Sea of Stars is all about adventure, offering stunning pixel art visuals, diverse locales, and a simple yet engaging plot. However, Sabotage’s latest RPG is more than just an homage to the classic, early installations of Final Fantasy and Dragon Quest. With Sea of Stars, Sabotage has taken a holistic approach to design, making the game world feel broad, grounded, and cohesive.

Sea of Stars’ writing has a cheeky irreverence reminiscent of indie classic Undertale

Background NPCs have dialogue that makes sense and is consistent with the world, while even small towns have areas you can explore if you’re inclined to go searching for hidden treasure. NPCs also have custom animations to help underscore their quirks, reinforced by character ‘voices’, which are captured by contrasting text sounds for different speakers. There’s even a fishing minigame. These little details add up to give Sea of Stars a depth that exceeds the sum of its parts. 

What’s more, Sea of Stars’ writing has a modern twist, with some cheeky irreverence reminiscent of indie classic Undertale sprinkled in. Characters might make little nods to the tropes that bind the world together, or, in the case of one particular pirate, almost break the fourth wall entirely. This sense of self-awareness keeps the game fresh, offering Sea of Stars a momentum that carries it through its weaker moments. 

A matter of timing

Zale, Valere and Garl battle The Elder Mist

(Image credit: Sabotage)

Beneath its pixelated veneer, Sea of Stars is a surprisingly innovative title, daring to conflate genres in its attempt to build something novel. Though combat is turn-based, the game rewards you for some good timing whenever your character attacks or receives damage. Time a button press right, and you’ll get an offensive or defensive bonus. This little quirk adds an element of tension and excitement to even the most routine of battles.

Character skills also follow suit, requiring you to press buttons when prompted, or hold down buttons and release them at the right moment. In isolation, they amount to very simple mini-games, but, in the context of the game’s battles, they enable you to learn and grow alongside the characters. So, as Valere levels up, so too does your ability to get the timing right on her Moonerang attack. 

Best bit

The party move through the overworld past an immense sleeping dragon

(Image credit: Sabotage)

Our heroes descended into a valley, passing a giant dragon called ‘The Sleeper”. Seeing the dozy titan up close brought me into the world of Sea of Stars in a big way, hinting at a whole universe of myth and potential - all while proving that sprites can be just as awe-inspiring as polygons. 

Combat in Sea of Stars offers a satisfying depth that is made apparent by the game’s approach to regular attacks. Hit someone with a normal attack and you’ll not only recover MP, your spellcasting resource, but you’ll also generate Live Mana, which can be used to Boost characters when they use skills and attacks in battle. Reminiscent of the excellent action economy in Octopath Traveller 2, boosting makes your character more effective, while also imbuing their basic attacks with the character’s signature element.

This latter is vital for dealing with 'Locks', a system whereby powerful attacks from enemies can be weakened or even prevented by hitting them with the right combination of damage types in a given time window. Sea of Stars transparently counts down to every foe’s next move, allowing you to spend your turn wisely and plan accordingly. In keeping with the best traditions of the turn-based RPG, Sea of Stars’ battles feel like dramatic, fast-paced puzzles, challenging players to find efficient solutions to increasingly complex threats.  

That said, a lack of character customization is conspicuous. When characters level up, you can select which stats to increase, but the choice of skills and abilities available to each party member is determined by story beats, rather than player decisions. Though this grants each character a more distinctive set of actions that reinforces their role in the story, it does detract from player agency in a way that had me missing Bravely Default 2’s job system.  

Will it blend? 

the party look out over a cliffisde

(Image credit: Sabotage)

Every other facet of Sea of Stars attempts to blur genre divides, borrowing techniques from across the rich tapestry of modern games to create something novel and refreshing. 

Not only does Sea of Stars place a greater emphasis on traversal than most JRPGs, but the game’s dungeons also borrow from the likes of The Legend of Zelda: Tears of the Kingdom by allowing the player to acquire items that let them interact with the world in new and interesting ways. A grappling hook you find in a necromancer’s lair is a particular gem: it not only allows you to solve the dungeon’s own puzzles but also gives you a tool with which to gain the upper hand over enemies in combat.

The story, too, borrows from outside of the established JRPG toolbox. While the narrative’s bare bones follow the traditional “chosen heroes go off to defeat a great evil” mold, Sea of Stars offers twists that alter the flavor just enough to keep it interesting. Early on in the story, serious and superpowered Solstice Warriors Valere and Zale are joined by Garl, a wholesome young man who loves cooking, meeting new people, and looking out for his friends. 

Having a non-magical party member early on helps place the epic struggle of the Solstice Warriors in a wider context

Seemingly transplanted from Stardew Valley or Animal Crossing: New Horizons Garl’s wholesomeness adds a much-needed counterbalance to Valere and Zale’s stoic determination. Having a non-magical party member early on helps place the epic struggle of the Solstice Warriors in a wider context by allowing us to view their quests through the eyes of an average Joe, all while humanizing the whole affair with Garl’s good-natured gentleness.  

A pirate troupe perform for an inn that's fallen on hard times in Sea of Stars

(Image credit: Sabotage)

Much like Undertale, Sea of Stars isn’t afraid to draw on tropes when needed, skillfully discarding them once they lose their luster. For instance, at one point in the tale, you encounter a group of charming, fourth-wall-breaking pirates. Though initially presented as a comedic interlude, they swiftly gain depth as they’re transplanted from a wholesome trading port to a tavern on a haunted island. In this new context, their irreverent comedy takes a whole new tone, as they take to the stage to lift the locals’ spirits. What was once played for laughs is now used to make a comparatively serious point about hope in dark places. The grief-ridden patrons of the tavern are distracted from their woes, if only for a moment, by these zany pirates. Sea of Stars is full of these moments of theatrical contrast and is all the stronger for it. 

This sense of theater is consistent across the entirety of Sea of Stars. Every story beat is tinged with JRPG melodrama but never feels imprisoned by it, allowing the game to occasionally blur genres and move beyond the established JRPG formula. Though the relatively flat main protagonists and lack of customization options do stifle the game’s flair, Sea of Stars remains an enchanting adventure that will please old-school RPG fans as well as those looking for a cozy adventure.  

Accessibility 

Sea of Stars accessibility relics menu

(Image credit: Sabotage)

Though Sea of Stars doesn’t offer support for colorblind players or those with other visual impairments, the title does offer numerous ways of tweaking the core game experience to make its combat accessible to a range of players. Much like Final Fantasy 16, Sea of Stars offers players Relics which allows them to customize elements of the game difficulty. Some soften or even remove quick-time elements, while others heal the party between engagements, allowing players to tailor their experience to better suit their preferences. 

How we reviewed Sea of Stars 

I played 10 hours of Sea of Stars making my way through a range of boss encounters, dungeons, puzzles, and a sizable chunk of the story. I played the game on PC with a Dualsense PS5 controller, which handled smoothly.

During my time with the game, I sampled the fishing mini-game as well as Wheels, an in-universe strategy game reminiscent of Gwent or Triple Triad. I also spent time experimenting with different party compositions and battle strategies.  

Looking for more great games? Our list of the best PS5 games and our round-ups of the best Xbox Series X games and best Nintendo Switch games will tell you exactly which titles offer the most bang for your buck.