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Kirby Air Riders is one of the most chaotic Nintendo Switch 2 games I’ve played, but that’s really not a bad thing – here’s my final verdict
2:00 pm | November 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

If you’d told me a year ago that a bizarre GameCube spinoff would receive a sequel on Nintendo’s follow-up to the Switch, I’m not sure I’d believe you. That’s right, Kirby Air Riders – a racing game developed by Bandai Namco Studios and Kirby creator Masahiro Sakurai's Sora Ltd. – is finally here on Nintendo Switch 2, a whole 22 years after its predecessor entered the fray.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 20, 2025

Although Kirby Air Riders feels like a surprise release so early in the Nintendo Switch 2’s life, I’m actually delighted to see it glide onto the console. It's essentially a fusion of Mario Kart and Super Smash Bros, combining intense races with chaotic combat. But can it live up to the quality we’ve come to expect from those two legendary series?

Well, I’ve played solo, raced online, and even battled it out in local multiplayer. I’ve also spent hours on the game’s single-player campaign, customizing my machines and unlocking new characters. So, can this oddball racer outpace some of the best Nintendo Switch 2 games? I’ve got a lot of thoughts – largely positive ones, thankfully. But I won’t make you wait any longer…here are my final thoughts on the whirlwind gaming experience that is Kirby Air Riders.

Smash on wheels

Kirby celebrates finishing 1st place in Kirby Air Riders

(Image credit: Nintendo)

From the very second I fired up Kirby Air Riders on my Nintendo Switch 2, I could only think of one thing: Super Smash Bros.

Sure, Masahiro Sakurai is the creator of Kirby, but he also birthed this legendary fighting game series, which has its influence deeply infused into Kirby Air Riders’ DNA. Every single aspect – from the music, through to the menus and the unhinged gameplay – has Sakurai’s fingerprints all over it. But that’s not a bad thing.

Best bit

Bandana Waddle Dee uses his special attack in Kirby Air Riders

(Image credit: Nintendo)

I adored defeating enemies until I had enough juice to unleash Bandana Waddle Dee’s mighty spike attack special. Slashing my rival riders left, right, and center felt supremely satisfying. Sorry King Dedede, the crown is mine.

For anyone who played Super Smash Bros. Ultimate, the UI will feel like an old friend. The look of different options, sound design when making selections, and simple layout of menus is almost identical to what you’d find in that game. It's easy to use, fun to interact with, and a visual treat.

It's a similar story on the music front, too. The jazzy, catchy menu theme feels very Smash-like, and the broad, varied selection of tracks, which includes everything from grandiose orchestral arrangements through to funk-infused head boppers, is seriously intoxicating.

Even if you jump into a race in the Air Ride mode, you may feel as if the game’s aesthetic feels noticeably close to Sakurai’s previous work. The character models and quirky animations, zany design of the machines – which are the vehicles you use to race on – and vibrant, color-filled environments hammer home that this game is essentially Smash on wheels. And I love that.

Keeping it simple?

Gooey does a spin attack in Kirby Air Riders

(Image credit: Nintendo)

Now let’s get into the meat of things and talk about gameplay. On the face of it, Kirby Air Riders is outrageously simple – especially compared to some of the best racing games. Your machine will automatically accelerate, and all you have to do is steer and hold down the B button to drift and obtain power-ups, like Fighter or Cutter abilities. Sure, the Y button allows each rider to occasionally use a special move, and you can waggle the left stick to do a spin attack, but that covers the vast majority of things.

Although the controls are incredibly easy to learn – especially thanks to a concise Lessons mode – it genuinely takes time to master them and understand how to get the upper hand over tricky opponents.

Drifting will considerably slow you, and requires more precision than you’d need in Mario Kart World. And in the main racing mode – Air Ride – you’ll need to tail opponents to get a boost before attacking. Speaking of, you’ll need to hold B to use a lot of power-ups, which will, in turn, slow you down. Sometimes, trading off speed can feel very rewarding, whereas other times, you’ll wish you left King Dedede alone (for once) and just kept powering ahead. Poor penguin. The need to consider trade-offs during high-speed races adds a nice dollop of challenge, and feels intelligently thought out – I applaud how the developers fostered a balanced approach in this regard.

On top of this, you’ll need to ensure that your character and machine loadout are suited to your playstyle. Personally, I liked having a solid amount of control on tight corners, and also enjoyed using a vehicle with enough lift to soar across corners. I didn’t want to be too light, though, so I found myself combining Bandana Waddle Dee (who should have been in Smash Ultimate) with the Vampire Star.

On the subject of characters, it did surprise me how varied and large the roster was, considering the limitations of a Kirby-only cast. There’s a fun set of riders from right across the series’ rich history as well as color variants, which I had a wonderful time sifting through. The number of machines is admirable, too, so there’s plenty of experimentation available to the player.

One area that I felt could be improved, though, was the course selection. The tracks themselves are solid. Some, like Waveflow Waters and Crystalline Fissure, felt like real visual spectacles and had me entranced in the on-screen action. However, I did wish that there were a few more alternate routes to explore, and the fact that there are just 18 courses – nine of which are retro inclusions – may end up feeling repetitive in the long run.

Powered up machine from City Trial in Kirby Air Riders

(Image credit: Nintendo)

Let the chaos commence

I’ve mainly spoken about Air Ride so far, which I’ve had great fun with overall. Timing the perfect drift, battering my opponents, and gliding past them on the finish line is very rewarding, and I can see myself coming back for a number of races against friends in the coming weeks and months.

But what made a lot of people fall in love with 2003’s Kirby Air Ride was the City Trial mode. Here, you have to collect a range of items to boost your machine – think speed, defense, and HP increases – before clashing against rivals in a brief minigame.

City Trial is back, and this time it's even crazier. I found myself constantly switching machines, mashing up CPUs, and even fighting event bosses to get some juicy power-ups. I have to admit, this mode is good fun, especially when playing multiplayer. I trialled this mode against other gaming journalists at Nintendo’s UK HQ, and it really did bring out my competitive streak – the scrappy, intense nature of the mode is certainly enticing.

Still, I just couldn’t shake the feeling that City Trial is kinda lop-sided. I would spend five minutes powering up my machine, raring to crush my adversaries. But then, in a matter of seconds, the showdown minigame would be over. One example is a target game, where you glide into a numbered panel to score points. You get two attempts at scoring points, and then it's game over. This felt highly anticlimactic, and a significant portion of the minigames finished up too swiftly for my liking.

It should also be noted that I often found my character to be totally out of control after the first few minutes of powering up. This was pretty funny for the most part, and I did have a giggle while careening into my foes with next to no control. Having said that, this could leave me feeling a little City Trial’d out after a couple of rounds – the chaos is exciting, but perhaps meant to be enjoyed in bursts.

Luckily, there were a few other modes to try out when I was done with City Trials and Air Ride. There’s Top Ride, which is a birds-eye view racing mode that uses smaller, more basic courses. The more limited nature of Top Ride meant that I wasn’t returning to it much, but the concept is executed well.

Perhaps more interestingly, there’s a solo campaign with an actual story, called Road Trip – it's almost reminiscent of the Subspace Emissary from Super Smash Bros. Brawl. In Road Trip, you’ll continuously float down a road and get to pick from a variety of mini games to boost your level and progress the narrative. Typically, you can select one of three minigames, which keeps things decently varied.

Every now and then, you’ll engage in boss fights and get to view cutscenes about a lifeform named Zorah, which crash-lands onto the planet Popstar. The story didn’t really grip me or make me want to ride solo for hours on end, but it's a decent lil’ extra to break things up a bit. I’ll mainly stick to playing the Air Ride of City Trial modes online – either ranked or in quick play – if I don’t have friends around to play with, though.

Bandana Waddle Dee powers forth in Kirby Air Riders

(Image credit: Nintendo)

Coming to the finish line

Even though I wasn’t completely bowled over by Road Trip, I still found plenty of value in playing on my own. That’s largely thanks to a checklist system, which runs across the Air Ride, Top Ride, City Trial, and Road Trip modes. As you achieve different objectives, you’ll unlock new characters, machines, and customizable pieces.

And this leads me to something that I really loved about my time with Kirby Air Riders – the sheer amount of personalization on offer. You can customize machines with stickers, attachments, and patterns, personalize your license, which other players can view online, and even tailor controls to your own liking.

The possibilities feel endless, and the volume of unlockables made me really want to complete challenges on the checklist. That feeling I got when completing a technically difficult objective was exhilarating and was a particular highlight of my Air Riders experience.

So, in the end, I really did find a lot of things to love about Kirby Air Riders. Sure, it may not have the variety of Mario Kart or be quite as addictive as Super Smash Bros., but it merges its sources of inspiration pretty effectively. Visually, this game is great – colors really pop and frame rate is pretty consistent despite some insane on-screen action. It matches that with a bombastic soundtrack and playful cast of characters, which adds a whole lot of personality to the Air Riders experience.

Yes, the short minigames in City Trial could feel a touch anticlimactic, but the mode did still offer some truly chaotic laugh-out-loud moments. Meanwhile, the standard Air Ride mode was a blast to play online, and gradually mastering the game’s simple yet surprisingly deep mechanics was a real joy. All in all, Smash on wheels may not be perfect, but it certainly supplies the frenetic fun it promises.

Should you play Kirby Air Riders?

Customized Warp Star machine in Kirby Air Riders

(Image credit: Nintendo)

Play it if...

You’re a fan of Mario Kart and Super Smash Bros.
If you enjoy these two chaotic Nintendo series, then I’m almost certain you’ll have some fun with Kirby Air Riders. Sure, it's a racer, but you’ll have to beat up your opponents in both the Air Ride and City Trial modes to get the edge. This title also has a fantastic, head-bopping soundtrack and exciting visual presentation, so you’re sure to find something to love here.

You’re the competitive type
There are so many ways to compete against friends, family, and strangers in Kirby Air Riders. There’s split-screen multiplayer for local matches, or online play – both ranked and casual – that you can get stuck in. Whether you want to get one over on your buddy or boost your ‘Global Win Power’ via ranked mode, there’s something for you.

Don't play it if...

You want an engaging single player mode
Although I had fun riding solo by completing checklist items and unlocking new content, I didn’t find the Road Trip mode to be massively engaging. The narrative is pretty simple, which is fine for a game like this, just make sure you temper your expectations if you’re seeking an engrossing solo adventure.

You’re expecting a Mario Kart-sized tracklist or character roster
There are 18 courses and around 20 characters to choose from in Kirby Air Riders. While I appreciate the limitations of an all-Kirby cast, I would’ve liked to have seen more maps to race on – especially as Mario Kart World has 32 different tracks. Maybe we’ll get more in the future, though.

Accessibility features

Kudos to everyone involved with accessibility on the Kirby Air Riders development team, because there really are a lot of options to discover here. There are visual options like the ability to adjust brightness or text size, apply different color filters, and adjust HUD.

But there’s also an extensive camera customization menu, which enables you to adapt the field of vision, camera distance, sensitivity, and more. You can even adjust the severity of visual effects or remap controls to your liking, making for a brilliantly customizable user experience.

How I reviewed Kirby Air Riders

Kirby inflating mid-air in Kirby Air Riders

(Image credit: Nintendo)

I spent more than 15 hours playing Kirby Air Riders solo and online via Nintendo Switch 2, during which time I exhausted every mode available. In order to play local multiplayer, I took a trip to Nintendo’s UK HQ, where I got a preview of the game and was able to duke it out against fellow gaming journalists and content creators.

Predominantly, I played Kirby Air Riders with my Nintendo Switch 2 docked, connected up to my Sky Glass Gen 2 television and Marshall Heston 120 soundbar. I also played in handheld mode, though, and while doing so, I listened to in-game audio with my Sony WH-1000XM6 wireless headphones.

More generally, I’ve been a Nintendo Switch 2 owner from launch and have been playing Nintendo games for the best part of two decades. Here at TechRadar, I’ve also reviewed a range of Nintendo Switch 2 titles, like the bizarre mouse control bonanza Drag x Drive, and the unforgettable adventure that is Dragon Quest I & II HD-2D Remake.

First reviewed November 2025

Mario Kart World just about makes the podium, but some strange design decisions have left me scratching my head
2:28 pm | June 13, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

Mario Kart World has launched alongside the arrival of the Nintendo Switch 2. And with it, the Mario Kart 8 Deluxe curse has finally been broken. Of course, it’s reasonable to expect Nintendo to have supported its 68 million+ selling Switch game for as long as it did, but the time certainly felt right for something new.

And Mario Kart World absolutely feels new. Not in the literal sense, of course - that’s a given. Rather, it genuinely takes Mario Kart to fresh new heights with utterly stunning visuals and transformative racing techniques that feel so much more tactile than the underwater or anti-gravity gimmicks of the series' past.

The big draw to Mario Kart World? Well, the clue’s in the name. The game offers a gigantic open world for players to explore in Free Roam mode - either solo or in local or online multiplayer. The game’s circuits are also integrated into this map, as are hundreds of mini-challenges and collectibles.

World also introduces Knockout Tour, a non-stop endurance race from one end of the map to another, in which the goal is to remain above a constantly dwindling placement threshold to avoid being eliminated. It’s hands down the best mode in the game and really comes to life online, where races are almost impossibly chaotic.

While Mario Kart World does offer the most exceptionally satisfying driving model the series has ever seen, I can’t quite bring myself to say it beats out the excellence of Mario Kart 8 Deluxe just yet. Its main Grand Prix mode actually does the game’s otherwise wonderful circuits a bit of a disservice, and there’s a pile of frustrating design decisions that all add up to muddy the overall experience to a degree.

Namely, Nintendo has fumbled the bag somewhat with its open world here. While the act of simply driving about and unlocking outfits for your favorite characters can be a lot of fun in and of itself, there’s little in the way of actual content here outside of short challenge missions. Even the main form of collectible here - stickers you can place on your kart - falls flat. But more on that in the review proper.

Overall, Mario Kart World has moments where it’s easily the best game in the series. The handling of the karts here is sublime, and learning courses and routes with the new rail grind and wall ride techniques is endlessly fulfilling. There aren’t even any major issues with online play, which, for Nintendo, is an accomplishment. It’s just such a shame that certain design decisions lead to a game that feels lacking in some crucial areas.

There’s a whole world out there, but is it worth seeing?

Mario Kart World

(Image credit: Nintendo)

The big draw to Mario Kart World is, as mentioned, its Free Roam mode. For the first time ever, Nintendo has created a fully explorable Mushroom Kingdom without any load times. Even pressing the ‘+’ button from the main menu will seamlessly transition you into Free Roam, which is super impressive and is a strong indicator of how much more powerful the Switch 2 is compared to its predecessor.

The only load times you’ll experience in Free Roam come from switching characters or fast traveling to a named location on the map, and even these are extremely brisk. Pair this with impressive draw distance, rock-solid 60fps performance, and simply stunning visual fidelity, and you have a mode that acts as a real showcase of the console’s hardware chops.

It’s a massive open space, dotted with the game’s many circuits and plenty of scenic routes to travel between them. It’s also exceptionally varied, featuring everything from lush forests and arid dunes to a haunted swamp and an industrial space port. There’s a great amount of fun to be had in simply driving around, taking in some breathtaking sights, and vibing to World’s eclectic soundtrack.

That said, Free Roam leaves a lot on the table. Don’t get me wrong, going on a drive with your friends (Free Roam is also playable in multiplayer) is joyous, and I can see it being a wonderful experience for groups of friends and families. But once the novelty wears off, there actually isn’t all that much to do here.

Best bit

Mario Kart World

(Image credit: Nintendo)

Mario Kart World’s driving is sublime. Drifting feels more fine-tuned than ever, while new techniques like wall riding and rail grinding offer an incredibly high skill ceiling and avenues for creativity during any given moment out on track.

Aside from character costumes, which you can unlock by picking up Dash Food items at various drive-thrus dotted throughout the map, your main collectible in Free Roam is stickers. This irks me on so many levels.

The stickers themselves are inoffensive, and many have very cool and eye-catching designs. It’s their implementation that’ll leave you wanting more. You can choose a single sticker, which will be placed on your kart of choice, and they also act as a miniature icon during online play. However, the stickers simply don’t show up on half the karts in the roster, and on most, they’re far too tiny to be noticeable.

Furthermore, stickers are pretty much the main form of collectible in this game. Completing one of many P-Switch challenges dotted around the Free Roam map? While these are fun little distractions, all you’re getting for your troubles is a sticker. Running over a hidden Question Block panel found tucked away in the map’s circuits? Sticker. Collecting Peach Medallions? For that, you’ll at least get a cool alternate kart livery! Nope, I’m joking, it’s stickers.

As a result, the joy of driving around in Free Roam can quickly diminish if you’re not racing about with friends. It does feel like what we have now, at least, is a foundation on which Nintendo can build upon with more activities and potentially new areas. We’ll have to see how things pan out in the future, but for now, don’t be surprised if Free Roam starts to feel a little vacuous for you over time.

Catch my drift

Mario Kart World

(Image credit: Nintendo)

So the open world in Mario Kart World leaves a lot to be desired, but I’d be a fool to completely write the game off because of it. What saves World for me, and why I still consider it to be my new favorite game in the series, is that its driving and racing feel so, so good.

Previous Mario Kart games had gimmicks like gliding, underwater, and anti-gravity racing. All of which were cute and fun, but little more than fluff that was broadly used for set-piece purposes. There’s nothing wrong with that at face value, but World’s additions do genuinely feel transformative.

World introduces charge jumping, rail grinding, and wall riding to the karting mix, and all work in tandem with one another to actively raise this game’s skill ceiling compared to previous entries. By themselves, these individual mechanics don’t necessarily make you faster, but when chained together to take advantage of a circuit’s level design and shortcuts, they’ll make you feel like Nintendo injected some of that Neversoft Tony Hawk game goodness into Mario Kart World.

Mario Kart World

(Image credit: Nintendo)

It helps that Mario Kart World rewards skillful driving a good deal more. Drifting has also been fine-tuned, feeling more precise and satisfying than ever. Drafting a kart in front of you for a quick slipstream boost has also been greatly enhanced, feeling much faster and a more viable tactic for getting ahead.

The whole thing feels very carefully balanced, which is where items come in. The iconic Spiny Shell - which makes a beeline for the player in first and explodes on contact with them - is still devastating, but you maintain some forward momentum after getting hit, making the punishment slightly less severe. Common ‘last to first’ items like the Bullet Bill and Lightning have been considerably nerfed, with their benefits and debuffs having less of an effect on the overall race.

There’s a smattering of new items to help keep things fresh, too. The Coin Shell follows a set path down the track, dropping coins for other players to pick up, thus increasing their top speeds. Kamek can be summoned to transform players into other characters and place random obstacles at the front of the pack. There’s also the Ice Flower, which is a bit of a dud, being practically identical to the Fire Flower in effect.

Then there’s the Feather, which hasn’t been seen in the series (outside of Battle modes) since the SNES original - so long as you’re not counting Mario Kart Tour. The Feather simply makes your kart jump into the air, which seems underwhelming, but write it off at your peril. In truth, the Feather can be extremely useful for accessing loftier parts of a track or initiating a grind or wall ride without needing to take a few seconds to rev up a charge jump. They’re also great for accessing various shortcuts on any given circuit.

At the races

Mario Kart World

(Image credit: Nintendo)

Let’s talk about modes, then. Outside of Free Roam, you’ve got the expected appearance of Grand Prix mode, which comprises eight cups - all featuring four races each. It’s joined by other mainstays, including Time Trial and Battle modes.

Grand Prix is something I have pretty mixed feelings on in Mario Kart World. That’s because the bulk of each event is made up of intermission segments where you race along a portion of the open world map, with your destination being a single lap of the featured circuit.

Needing to drive from one circuit to the next is something Nintendo made a big deal of in World’s marketing. I do like their inclusion, and they lead to some interesting and unique racing. However, they’re far better suited to the excellent Knockout Tour mode, where the whole point is driving a route from A to B across the entire map, OutRun style.

In Grand Prix, while you’ll get to do a three-lap race of the first track on the docket, you actually end up doing very little racing on the tracks themselves. This makes it harder to learn each circuit at first, and also means they don’t live very long in the memory.

Mario Kart World

(Image credit: Nintendo)

And that’s a huge shame, because again, track design is some of the best the series has ever seen. The winding alleyways and shortcuts of Shy Guy Bazaar. The spectacle of being transported into a movie world in Boo Cinema. And the sheer moment-to-moment set piece that is Bowser’s Castle. They all have the wind taken out of their sails somewhat, as we simply don’t get much racing time on them.

There does exist a workaround here, though. By selecting VS Race from the menu, you can set up custom race rules. By setting the track selection rule to ‘open’, only then can you do a full-length race on each circuit. The absence of a traditional Grand Prix setup, then, is baffling. Especially as those intermission routes really shine in the Knockout Tour mode.

Speaking of Knockout Tour, it’s another highlight in Mario Kart World, and easily the best way to play the game, especially in an online 24-player race. Each of the eight Knockout Tour events smartly blends open roads with segments of circuits, going from ascending steep mountains to weaving through busy traffic in a matter of minutes.

The goal of Knockout Tour is in its name. Each checkpoint will eliminate the racers in the back four places, eventually whittling the grid down to just four for the final stretch. It’s constantly thrilling and rewards skillful driving, clever usage of shortcuts, and an understanding of rail grinds and wall rides for quick bursts of speed.

Needs a few upgrades

Mario Kart World

(Image credit: Nintendo)

While I have greatly enjoyed my time with Mario Kart World so far - in both solo and multiplayer environments - it still can feel rushed or incomplete in certain areas. I’ve already spoken about my frustrations with the Grand Prix format and lack of meaningful activities in Free Roam, but those, unfortunately, aren’t my only issues.

It’s not the end of the world, but the character selection screen is objectively a total mess. Things aren’t too bad at first, but you’ll soon realize that each unlocked costume acts as its own slot on the roster. There’s no dropdown list here, letting you choose an outfit after selecting a character. It’s all just one large jumble with only rudimentary organization.

This is actually something Nintendo has gone backwards on since its last game in the series. In Mario Kart 8 Deluxe, certain characters like Yoshi, Inkling, and Shy Guy let you choose an alternate look or color after picking them. There’s nothing like that in Mario Kart World, so I seriously hope this gets patched in soon.

Furthermore, the unlocking process for some characters is frustratingly random. A handful are tied to beating cups in Grand Prix mode, which is completely fine. The rest, though, are tied to the Kamek item transforming you into a random character, meaning you genuinely might not complete the roster for weeks if not months, based on how much you play.

These gripes aside, I still really do love Mario Kart World. Its driving is sublime, Knockout Tour is a fantastically chaotic new mode, and I’m so serious when I say the game’s massive soundtrack is worth the price of admission alone. Outside of Final Fantasy 14 Online, I don’t think I’ve ever encountered a soundtrack this varied and of this quality. It covers everything from jazz and techno to rock and ska, classical, big band, and everything in between. Even after 30 or so hours, I don’t believe I’ve come close to hearing the entire track list. There’s just so much here, especially if you’re nostalgic for the wider Super Mario franchise.

Should I buy Mario Kart World?

Buy it if...

You want a kart racer that’s as fun as it is chaotic
The best driving in the series, paired with hilarious items and the new Knockout Tour mode, makes Mario Kart World a chaotic blast in both single and multiplayer.

You’re playing with family and friends regularly
Mario Kart World’s Free Roam mode is excellent for parents who want some simple racing fun with their kids, or even as a casual pick-up-and-play mode with friends.

Don't buy it if...

You were hoping for more meaningful unlocks
Aside from characters and costumes, the main form of unlockables is stickers. When you realize this is much of what Free Roam has to offer, it may be enough to turn you away.

You’re not keen on randomness or items
The Kamek item tied to unlocking some characters aside, getting three red shells up your rear end on the final corner of a race remains uniquely infuriating.

Accessibility

While there are no accessibility options in the traditional sense, such as colorblind filters, Mario Kart World does offer some driving options to make things easier in some regards. These include smart steering, which veers you away from track edges, as well as auto-accelerate and auto-item use options.

It's also quite strange and frustrating that there are no dedicated volume control options - nothing for either music, voices or sound effects. This isn't uncommon for Nintendo games, but the omission of such audio options continues to be utterly baffling.

How I reviewed Mario Kart World

I played Mario Kart World on Nintendo Switch 2 for around 30 hours for this review. I tested more or less everything the game has to offer, including Grand Prix, Knockout Tour, Free Roam, VS Battles, and online play. During that time, I also unlocked the majority of characters and outfits and completed close to 100 P-Switch challenges in Free Roam.

During my playtime, I primarily used the Nintendo Switch 2 Pro Controller in docked mode on an LG CX OLED TV which allowed me to enjoy Mario Kart World at its native 1440p resolution, transitioning to the Joy-Con 2 during handheld play on the Switch 2’s 1080p vivid LCD display.

First reviewed June 2025

The Horipad Turbo might not be the feature-rich Nintendo Switch controller of your dreams, but it’s still a worthwhile budget pick
5:00 pm | March 16, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

Horipad Turbo: One-minute review

It’s hard to find good Nintendo Switch controllers at the $30 / £30 price mark. Typically, budget gamepads around this point simply don’t feel all that great to play with and often have a build quality that leaves a lot to be desired. That’s why I’ve been pleasantly surprised by the Horipad Turbo, a budget Switch controller that certainly has some of the hallmarks of a cheap pad, but manages to make up for it in other key areas.

Obviously, some compromises have been made to keep costs low. The Horipad Turbo does feel lightweight and somewhat hollow in the hands. It’s a strictly wired controller and doesn’t offer arguably basic features like gyro aiming, vibration, or remappable rear buttons. I’m also not the biggest fan of its simple, mushy D-pad.

But the Horipad Turbo gets most other things right where it counts. Its thumbsticks and buttons all feel great, and its satisfying-to-press digital triggers are perfectly suited for the best Nintendo Switch games. The titular Turbo function also works very well and is quite robust with three distinct input settings.

Throw in options for officially licensed liveries inspired by Super Mario and The Legend of Zelda series, and it’s clear that a lot of thought and care has gone into making the Horipad Turbo an attractive budget option. If you’re interested in purchasing a new Nintendo Switch controller, then, but don’t have the funds to splash out on the likes of the Nintendo Switch Pro Controller or 8BitDo Ultimate, I highly recommend checking out the Horipad Turbo instead.

Horipad Turbo

(Image credit: Future)

Horipad Turbo: Price and availability

  • $29.99 / £29.99
  • Available in three colorways
  • UK availability appears to be very limited

The Horipad Turbo is available to purchase for $29.99 / £29.99. In the US, it’s available on Hori’s own website as well as Amazon. Unfortunately, it’s much more difficult to track down in the UK. Here, Hori’s website doesn’t currently have any stock, and listings at retailers like Amazon are limited (though often come in well under the retail price).

Three distinct colorways are available for the Horipad Turbo. There is a standard black version, as well as fancier liveries for The Legend of Zelda and Super Mario. These don’t cost any extra, either, so you’re free to pick one that best suits your tastes without making a bigger dent in your wallet.

Before you do decide to pull the trigger, though, I would also recommend you check out the GameSir Nova Lite. This controller comes in at $24.99 / £29.99 and is more widely available in both regions. It also has some key upgrades over the Horipad Turbo, including Hall effect sticks and wireless connectivity. It still lacks gyro aiming, however.

Horipad Turbo: Specs

Horipad Turbo

(Image credit: Future)

Horipad Turbo: Design and features

  • Lightweight build, but certainly not uncomfortable
  • Standard asymmetrical layout like the Switch Pro Controller
  • Overly mushy-feeling D-pad

The Horipad Turbo very much comes as advertised (well, apart from one particular thing that I’ll touch on in the performance section below). The box contains the wired controller, an instruction booklet and that’s it. No fancy extras like swappable thumbsticks, carry cases, or all that jazz. But this is to be expected for a gamepad that’s firmly placed in the budget price bracket.

The controller itself certainly has a budget, plastic feel, and it’s extremely lightweight. As a result, it feels almost listless in the hands. However, this isn’t to say holding the controller is unpleasant. While it lacks textured grips a la the Nintendo Switch Pro Controller, it’s comfortable enough and easy to keep a firm grip on while you play.

Sticks and face buttons both feel great to use and the bumpers, while a little chunky for my tastes, are still adequate. The digital ZL and ZR triggers are the real stars of the show, with an immediate press that’s perfect for the vast majority of the first-party Nintendo Switch game library.

Horipad Turbo

(Image credit: Future)

The clue’s in the name when it comes to the Horipad Turbo’s key feature. Its Turbo functionality allows for rapid inputs simply by holding down the button it’s assigned to.

To do this, simply hold the Turbo button in the center of the gamepad, followed by your face button of choice. There are options for 5, 10, and 20 inputs per second. So it’s a great fit for simpler, arcade-like titles you might find within the Nintendo Switch Online retro libraries. Prefer being able to quickfire projectiles in games like Blaster Master and Super R-Type? The Turbo button can help shave some of that difficulty off while keeping your thumb thoroughly blister-free.

The controller’s 10ft (3m) cable is industry standard, but as it’s non-braided it did tend to coil up more than I’d like. The D-pad is also a real letdown here. For one, it’s really thin, making diagonal inputs a touch harder than they need to be. It also feels very mushy to press, leading to a pretty unsatisfying gameplay experience. Stick to those analog sticks for movement if you can.

Horipad Turbo: Performance

  • Perfectly responsive across all fronts
  • Works on PC as well as Nintendo Switch
  • Missing features include rumble and gyro aiming

The Horipad Turbo is compatible primarily with the Nintendo Switch and Nintendo Switch OLED models. You won’t get PlayStation or Xbox functionality here, but the controller is compatible with PC. This is not mentioned on Hori’s website or on the box itself, but I was able to hook the controller up to my PC via USB and it worked there without issue.

Horipad Turbo

(Image credit: Future)

That said, I think the Horipad Turbo is a better fit for the Switch, and not just because of those officially licensed liveries. It’s got the Switch’s ‘reversed’ face button layout (with X/Y and A/B swapped from the typical XInput layout) and its digital triggers are perfect for a game library where pressure-sensitive triggers are never really required.

As a result, it’s a great fit for several games that I tested, including Super Mario Odyssey, Mario Kart 8 Deluxe, and The Legend of Zelda: Tears of the Kingdom - all games where quick trigger presses are utilized regularly. Though when it came to both Zelda and Splatoon 3, I certainly did lament the lack of gyro aiming here. The fact there’s no rumble, while less of a dealbreaker overall, is also a shame.

Should I buy the Horipad Turbo?

Buy it if...

You’re on a tight budget
The Horipad Turbo is one of the most affordable Nintendo Switch controller options that, similar to the GameSir Nova Lite, I can actually recommend thanks to its overall strong performance despite some middling build quality.

You prefer more precise trigger presses
The Horipad Turbo’s digital triggers are a blessing on Switch, and I much prefer them over the more traditional analog triggers you find on most controllers.

Don't buy it if...

You’re a Splatoon 3 player
One of the most unfortunate omissions here is the lack of gyro aiming. You can of course use the analog sticks for aiming in Splatoon 3, but do you really want to do that?

You were hoping for more features
Even more recent controllers at a similar price like the GameSir Nova Lite have the Horipad Turbo beat on features, like offering Hall effect sticks and wireless connectivity.View Deal

Also consider...

The Horipad Turbo is a solid controller, but if you’re after a new Nintendo Switch gamepad you may also wish to consider these budget-friendly alternatives.

GameSir Nova Lite
My favorite budget Nintendo Switch pad offers drift-resistant Hall effect thumbsticks and wireless connectivity with up to 15 hours of battery life. It’s technically an upgrade when compared to the Horipad Turbo, offering several customization options via its multifunction button. It doesn’t have Turbo functionality, though, on top of missing out on gyro aiming.

Read our full GameSir Nova Lite review

8BitDo Ultimate C
Another incredibly budget-friendly controller, it carries on the brand’s tradition of having excellent build quality despite the low price.

Read our full 8BitDo Ultimate C review

How I tested the Horipad Turbo

  • Tested over the course of a week
  • Played primarily on Nintendo Switch with some PC
  • Compared and contrasted mainly with the GameSir Nova Lite

I tested the Horipad Turbo for this review for roughly a week. During that time I tried the gamepad with a range of top Nintendo Switch games, including Mario Kart 8 Deluxe, Super Mario Odyssey, Astral Chain, and The Legend of Zelda: Tears of the Kingdom. I also put the Turbo button through its paces by playing a variety of fitting retro titles on Nintendo Switch Online. These included Blaster Master, Ninja Gaiden, Mario Party 3, and Super R-Type.

I also spent some time comparing the Horipad Turbo to what I feel is its closest budget equivalent - the GameSir Nova Lite. I do prefer GameSir’s controller, owing to its Hall effect sticks and wireless connectivity options. But the Horipad Turbo isn’t far off, with similar build quality and a nice Turbo button addition. Both controllers lack gyro aiming, though, which is a bit of a shame.

Read more about how we test

First reviewed February 2025

Hori Mario Kart Racing Wheel Pro Deluxe review: great for kids, one to miss for everyone else
5:00 pm | January 29, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

Hori Mario Kart Racing Wheel Pro Deluxe: One-minute review

The best thing I can say about the Hori Mario Kart Racing Wheel Pro Deluxe is that it’ll make a good gift for younger gamers, especially if they’re into racing games on the Nintendo Switch. As a budget-friendly wheel, it performs admirably, even if it does lack features compared to many of the best racing wheels out there. Still, as a kid-friendly racing wheel, it more than gets the job done.

But is it worth considering for those looking for a new racing wheel in general? Well, its relatively low price tag makes it a decent option for first-time buyers. And with it being compatible with PC as well as Nintendo Switch, you certainly won’t be lacking in options for games.

If you’re okay with the bold Mario aesthetic (which I actually think is quite nice), you will have to contend with a relative lack of features. Build quality really takes a hit here for both the wheelbase and pedals - both certainly lacking compared to pricier wheels. There’s no force feedback to speak of, either, which may disappoint those looking for a more immersive racing experience. It does perform decently with the best racing games, but a limited 270-degree turning angle makes it somewhat ill-suited for serious racing sims.

To top it all off, even younger players may get frustrated with the Hori Mario Kart Racing Wheel Pro Deluxe, as it’s simply unsuitable for play with Mario Kart 8 Deluxe. The wheel just doesn’t offer the pin-sharp responsiveness needed for such a fast-paced kart racer, and I found myself pining for one of the best Nintendo Switch controllers in its place.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Hori Mario Kart Racing Wheel Pro Deluxe: Price and availability

  • $109.99 / £89.99
  • Definitely one of the more affordable racing wheel options on the market
  • A budget-friendly rate comparable to the Hori Apex racing wheel

The Hori Mario Kart Racing Wheel Pro Deluxe’s $109.99 / £89.99 retail price is actually pretty fair for what you’re getting. It’s comparable to Hori’s own Apex wheel ($119.99 / £99.99). But as Nintendo Switch-compatible wheels go, you’re unlikely to find one as cheap as this without seriously losing worthwhile features.

Compared to pricier options like the Logitech G923 and Thrustmaster T300RS GT Edition, you are going to be getting a stripped-back experience here. Hori’s Mario Kart wheel is not compatible with PlayStation or Xbox systems, nor does it have desirable features like force feedback or high rotation.

Hori Mario Kart Racing Wheel Pro Deluxe: Specs

Hori Mario Kart Racing Wheel Pro Deluxe: Design and features

  • Nice Mario-themed look
  • Overall cheap-feeling build
  • Optional suction cups aren’t very effective

The Hori Mario Kart Racing Wheel Pro Deluxe’s highlight design aspect is its overall look. Having been officially licensed by Nintendo, it bears the iconic Mario ‘M’ in the center of the wheel. The steering wheel and base both have a really tasteful red-on-black paint job that looks surprisingly smart and professional for a product primarily aimed at younger audiences.

The wheel is quite robust in terms of buttons, too. You’re getting almost a full suite here, with a d-pad, face buttons, ZL and ZR buttons as well as a pair of paddles primarily used for gear shifting.

The center of the wheel also houses the Start, Select, and Home buttons as well as a Capture button for screenshots, which is a very welcome and quite uncommon feature for racing wheels in general. A handy ‘Assign’ button also lets you map custom inputs on the fly.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

It’s a shame that overall build quality is quite lacking, then, but this is to be expected given the relatively low price tag. While the wheel itself is adequate, the wheelbase is quite light and hollow-feeling, which ultimately makes weighing it down on a flat surface oddly difficult.

The included pedals are broadly similar to the ones included with the Hori Apex; they’re very simple and similarly cheap-feeling. If not for the flip-out footrest, the pedal base would be prone to shifting under your weight.

You’ve got two options for clamping the wheel to a flat surface. A more traditional clamp and screw are included, and these work fine if you’re going to make the wheel part of a more long-term setup.

The five included suction cups, on the other hand, simply don’t get the job done. These lock into place via slots at the bottom of the base and a twist of each is meant to secure them on a flat surface without the use of a clamp. However, they were still extremely slippery and offered little purchase for the surfaces I tested on.

You’re better off opting for the clamp option, then, as I found the suction cups to be practically useless and often dislodged themselves from their slots, despite my best efforts to lock them into place.

Hori Mario Kart Racing Wheel Pro Deluxe: Performance

  • Ironically not well-suited for Mario Kart
  • Performs adequately on PC via XInput
  • On-board buttons are perfectly responsive

If you’re just looking for a good, cheap wheel that gets the job done on PC, then the Hori Mario Kart Racing Wheel Pro Deluxe definitely delivers on that front. The racing experience is by no means incredible - with a complete lack of force feedback and a relatively limited 270-degree turning radius - but it’s still perfectly serviceable.

I tested the wheel out on racing games that are lighter on sim elements like Tokyo Xtreme Racer and Forza Horizon 5, and I found it to be a great fit for them. It does start to show its limitations with more simulation-heavy fare like Assetto Corsa EVO, however, where I found I had to play with a variety of assists turned on to aid with the wheels stripped back performance.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

While competent on PC, then, I can’t really say the same for the wheel’s namesake. It’s just not very well suited to Mario Kart 8 Deluxe on Nintendo Switch. Fortunately, the wheel is compatible with the game out of the box, with no control fiddling necessary. However, the simple act of turning and drifting just didn’t feel right in the fast-paced kart racer. Stacked up against a Nintendo Switch Pro Controller, Hori’s wheel just doesn’t have the quick responsiveness necessary to drive well in 150cc mode.

It is compatible with a wide variety of Switch racing games, though. So, if you own titles like Gear Club Unlimited or Grid Autosport, you might get more mileage out of it as a console wheel with these racers instead.

Should I buy the Hori Mario Kart Racing Wheel Pro Deluxe?

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Buy it if...

You want a cheap wheel that performs decently on PC
If you simply don’t have the budget for a pricier, more feature-rich wheel, you may still want to consider Hori’s wheel as a cheaper alternative given it’s well-suited to sim-lite or arcade style racers.

You’re buying for a younger player
Thanks to the Mario aesthetic and a small feature set that’s easy to get to grips with, this racing wheel is actually a great fit for younger racing game enthusiasts as a first-time purchase.

You’re after a dedicated Switch wheel
Hori’s is one of the very few bespoke Nintendo Switch wheels, with the other notable one being a cheaper version from Hori itself. Out of those two, I’d say this is the one to go for if you can afford it.

Don't buy it if...

You were hoping for a better experience with Mario Kart
Unfortunately, playing Mario Kart 8 Deluxe with Hori’s racing wheel just isn’t very fun, and I found myself swapping back to a more traditional Switch controller after just a handful of cups completed.

Also consider...

If the Hori Mario Kart Racing Wheel Pro Deluxe isn’t quite meeting your expectations or preferences, you may want to consider these alternatives instead.

Thrustmaster T248
An oldie, but a goodie. The T248 is an impressive budget model with solid build quality, good force feedback, a handy on-wheel display, and 900 degrees of rotation making it well-suited to sim racers.

Read our Thrustmaster T248 review

Logitech G920
The best Xbox racing wheel for most people (consider the identical Logitech G923 if you’re on PlayStation), boasts superb build quality, great force feedback, and a range of handy sim features. The pedals can be a little stiff, but it’s nonetheless a great mid-range option for consoles and PC.

Read our Logitech G920 review

How I tested the Hori Mario Kart Racing Wheel Pro Deluxe

  • Tested for one week
  • Tested across Nintendo Switch and PC
  • Played a variety of racing games

I tested the Hori Mario Kart Racing Wheel Pro Deluxe over the course of about a week, getting to grips with the wheel and its included pedals across a wide variety of racing games. I covered racers of all kinds, from arcade-like titles including Tokyo Xtreme Racer and Forza Horizon 5 to more simulation-heavy games like Assetto Corsa EVO and Forza Motorsport. I found it to be a better fit for less realistic racers overall.

I can’t say the same, specifically, for Mario Kart 8 Deluxe, and it’s a shame the wheel wasn’t a good fit for its targeted game. It’s no fault of the wheel, really, as the popular kart racer is just not designed with racing wheels in mind. But it’s definitely something to keep in mind if you’re buying for a younger gamer.

Read more about how we test

First reviewed January 2025

Acer Predator controller review: a few years out of date
5:30 pm | January 15, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Acer Predator controller: one-minute review

The Acer Predator controller is more than a little disappointing given the brand’s track record of producing high-quality gaming hardware. It’s apparent that this is one of Acer’s first forays into the realm of gaming controllers, as the Predator is pretty bare-bones for what it offers in terms of features. That, and its overall build quality, leaves something to be desired.

Much of this could be forgiven if it wasn’t for the Predator’s retail price. It comes similarly priced to some of the best PC controllers and best Nintendo Switch controllers, including the GameSir Tarantula Pro and the 8BitDo Ultimate. But unlike those, the Acer Predator hardly does anything to stand out from the crowd.

Don’t expect remappable buttons, trigger locks, or even basics like a good overall build quality here; the Predator’s closest analog is probably the Nintendo Switch Pro Controller. And even there, Nintendo’s official pad has the Predator beat on both build and battery life.

This isn’t to say the Acer Predator isn’t at least worth a look. It still gets plenty of things right. Hall effect sticks allow for a controller that could last you years, and it does support Switch-friendly features like gyro aiming for games like Splatoon 3. It is a bit lamentable that the Predator requires AA batteries to be used wirelessly, but both Bluetooth and 2.4GHz connectivity are supported here and overall battery life is pretty decent at around 20 hours on average.

In summary, if you’re after a simple, no-frills controller similar to the official Nintendo Switch option, the Acer Predator might just be for you. However, when its peers are handily one-upping it in terms of design, features, and performance - often at the same price or less - it probably shouldn’t be at the top of your list.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: Price and availability

  • £69.99 (around $87.99 / AU$139.99)
  • Purchasable from Acer’s website in certain regions
  • Limited overall availability, with the controller seemingly not available in the US

While the Acer Predator controller seems to be unavailable (at time of writing) in the US, it is available for £69.99 in the UK and can be purchased from Acer’s own website. Unlike most other third-party controllers, availability (at the time of writing) appears to be extremely limited. The controller isn’t listed at retailers like Amazon, Argos, or John Lewis in the UK. Moreover, Acer itself doesn’t have a store page for the controller in the US or Australia.

In terms of price, the Acer Predator is fairly competitive when you consider that many other top controllers fall within that £60-£70 price bracket. As mentioned, though, it’s not the most complete feeling controller out there when compared to other pads in this range. It would have been a more attractive purchasing option, I feel if it came in at £10 or even £15 cheaper than its current retail price.

Acer Predator controller: specs

Acer Predator controller

(Image credit: Future)

Acer Predator controller: design and features

  • Simple, but nonetheless eye-catching sci-fi-esque livery
  • Lacking in build quality in comparison to its competitors
  • D-pad and triggers feel noticeably spongy

Starting off with the positives, I really like the aesthetic touches on the Acer Predator controller. It’s emblazoned with cool sci-fi-looking patterns that definitely lend it some unique identity, but it’s understated enough to not stand out in a garish way. The bumpers up top also offer a soft, tactile clicky feel. Thumbsticks also feel great here with a comfortable amount of concavity for your thumbs to firmly rest on.

Other aspects of the controller don’t fare as well. The d-pad and face buttons have an overly mushy feel. It doesn’t help that the former is extremely basic and rather flat in design which did make for an occasional mispress during gameplay. Triggers, meanwhile, did grow on me after some time, but these are fairly wide and offer an unsatisfyingly spongy feel. A pretty mixed bag overall, then, in terms of buttons and modules.

It’s also worth noting that the Acer Predator’s 2.4GHz dongle is not separate in the box. Rather, it’s housed within the controller’s onboard battery compartment. So make sure you’re taking that out first before inserting any AA batteries if you’re planning to use it wirelessly on PC.

It’s a slightly strange choice for a controller, and it does take a little bit of wrestling to release it from the controller’s slot. But it does at least offer a safe way to store the dongle to prevent you from losing it when not in use.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: performance

  • Hall effect thumbsticks make for a long-lasting controller
  • Well-developed rumble that offers a robust and impactful play experience
  • Battery life is decent but may vary depending on your battery brand of choice

Design issues aside, the Acer Predator does perform admirably as a controller, with few notable faults. Despite the pad feeling outdated in some aspects, I’m grateful for the inclusion of Hall effect sticks first and foremost. This will make for a long-lasting gamepad that’s resistant to stick drift issues. On that front alone, the Predator is worth considering if you’re tired of cycling through controllers on a semi-regular basis.

What surprised me most here is the Predator’s incredibly effective rumble tech. It’s not exactly haptic feedback a la the PS5’s DualSense wireless controller, but it feels significantly less flat than many other controllers in this regard.

Playing action-heavy titles like Wuthering Waves, Zenless Zone Zero, and Sekiro: Shadows Die Twice, I was really impressed with the impactful register of sword swipes and other special abilities. It’s a well-rounded vibration that successfully adds a good layer of immersion to whichever game you’re playing. However, you still may wish to switch off vibrations for competitive play as I do feel such a strong rumble could disrupt things like aim or other desired inputs.

The Acer Predator controller also matches many of its peers on compatibility and connection types. It works with Nintendo Switch, PC, and mobile devices (both Android and iOS) and supports 2.4GHz and Bluetooth for wireless connectivity, as well as USB-C for wired connections. Switch compatibility is an especially big plus here, as I feel the Acer Predator makes for a decent alternative to the Nintendo Switch Pro Controller.

Battery life is also pretty decent overall. Acer’s own website states you’ll get around 25 hours here, but this will of course vary based on the AA battery brand used. The controller comes with a pair of Energizer AA batteries included in the box. With these, I managed to get around 20 hours of playtime before needing to swap them out. Again this will vary based on brand and the types of games you play, but this is an overall decent number that means you shouldn't have to swap out batteries too often.

Acer Predator controller

(Image credit: Future)

Should I buy the Acer Predator controller?

Buy it if...

You want a good Switch Pro Controller alternative
While many of the best Nintendo Switch controllers do outshine Nintendo’s official pad in terms of design and features, the Acer Predator still puts up a decent show and is a good pick if you’re looking for a reliable Hall effect controller.

You like rumble
This is arguably the Acer Predator controller’s standout feature and really comes alive in action-heavy games. While not quite haptic feedback or Nintendo’s own HD Rumble, it’s nonetheless very robust and impactful here.

Don't buy it if...

You want better, sturdier build quality
There is an overtly cheap feel to the Acer Predator controller, from its chassis to its individual buttons and modules. While not the absolute worst we’ve ever tested in this regard, it still leaves much to be desired.

You want a more reliable wireless solution
It’s quite rare for contemporary controllers to run on AA batteries, and if you don’t like the idea of having to purchase these to keep playing wirelessly, you should consider a controller that offers a more modern charging solution.View Deal

Also consider...

If the Acer Predator is proving to be a hard sell, refer to the table below in which we compare its specs to two other great controllers.

8BitDo Ultimate
The 8BitDo Ultimate still finds itself at the top of our best Nintendo Switch controllers guide for good reason. Superb build quality, lovely additional features, and an included charging dock all at a very reasonable price.

Read our full 8BitDo Ultimate review

Nintendo Switch Pro Controller
Despite lacking modernities like Hall effect sticks, the Nintendo Switch Pro Controller is still a real workhorse of a gamepad, with excellent build quality and best-in-class battery life for the console.

Read our full Nintendo Switch Pro Controller review

How I tested the Acer Predator controller

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC
  • Compared to the Nintendo Switch Pro Controller and 8BitDo Ultimate

I tested the Acer Predator controller over the course of a week, hopping between PC and Nintendo Switch. By doing this, I was able to test multiple connection types from 2.4GHz to Bluetooth and wired, while also sampling a wide range of excellent games including Mario Kart 8 Deluxe, Astral Chain, Zenless Zone Zero, and Wuthering Waves.

While certainly far from the best controller I’ve ever tested, it did eventually somewhat win me over thanks to its broad compatibility, strong rumble tech, and impressive battery life - even if I’m not personally a fan of having to rely on AA batteries for wireless play.

Read more about how we test

First reviewed January 2025

Super Mario Party Jamboree review: party over here
4:00 pm | October 15, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: October 17, 2024 

With the holidays fast approaching, you can’t really go wrong with a new Mario Party game as the best way to bring people together or drive each other crazy. Super Mario Party Jamboree is even more special as the third entry on the Nintendo Switch, which feels like a big blowout for both the series and the console, as it takes the best of everything to make it the Mario Party with the biggest and most varied amount of content for every type of player.

Motion controls are back for those who enjoyed them in Super Mario Party, though if you didn’t you can opt out as they only take up a small portion of the more than 110 minigames in Jamboree. There are even more options for online multiplayer, including two modes made exclusively for online play (or AI if matchmaking becomes an issue). 

Minimayhem

A screenshot of a balancing ball minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

For newcomers, the Switch game Super Mario Party Jamboree is essentially an interactive board game where up to four players roll (or rather bump) dice to move across a range of lovingly designed Mario-themed boards, competing to win coins and in turn obtain stars to come out on top. That’s the civil description, as of course it also involves a lot of shenanigans with minigames where you’re actively screwing over your rivals to bag the most coins or having to work together in 2v2 or 3v1 minigames.

Those underhanded tactics, often based on luck, also play out on the board themselves, each with different mechanics and paths to take. For example, on Goomba Lagoon, the changing tide might find you stranded and going around in circles for a couple of turns, and while the star is always at the same location in Mario’s Rainbow Castle, you can flip the rules so that your rival has the misfortune of collecting a fake star instead. Nothing however is quite as evil as getting a Boo to steal stars for you.

Best bit

A screenshot of a culinary minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

As a fan of rhythm games as well as being a bit of a foodie, I couldn’t help but instantly take to Rhythm Kitchen, which combines well-timed motion-controlled shaking with food-themed minigames. From spreading butter on bread slices to skewering meats and vegetables flying towards you, it’s all rather delightful. For those less motion-inclined, there’s also some mouthwateringly-rendered food in button-based minigames that can also be grouped together in Minigame Bay’s Daily Challenges.

This level of unpredictability is, much like the controversial blue shell in Mario Kart, Nintendo’s unique brand of leveling the playing field, so that no matter how good or bad you think you are at Mario Party, everyone’s got a chance to be a superstar. Even then, minigames, from the super-short item minigames to the gauntlets required to obtain an ally character who can also double your rewards, are simple and intuitive enough for players of all skill levels to understand, while by default you can practice as long as they like until everyone’s ready to play the minigame for real.

Suffice to say that much of what makes Mario Party work so well is being able to play together, so I found the board mechanics and watching everyone to have their turn tedious when just playing solo with AI players, even with the option to speed up some animations. Boards can be played online too, and there are some charming emotes you can use, which have also been designed so that trolls can’t spam them repeatedly, but even post-pandemic, it’s a poor substitute to being in the same room. If you are going to play online, then I can only recommend setting up a group with friends instead of random matchmaking and to also have your own separate voice chat group rather than the Switch Online app. 

Don't play alone

A screenshot of a golf minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

While the main attraction, boards are just one aspect of Super Mario Party Jamboree, as you can traverse this bountiful party resort, reminiscent of Wii Sports Resort’s Wuhu Island, and pick a range of other modes, while the Party Plaza hub also contains what you could call the game’s single-player campaign; Party-Planner Trek.

It’s the weakest element of the package, since playing Mario Party by yourself can feel like a drag outside of minigames. It’s all the more peculiar that it guts the boards of their inventive mechanics as you simply move across them freely while ticking off a series of mundane fetch quests to earn mini-stars. It may be a short campaign but I still resented playing this mode in order to rank up with achievements and unlock game content. Your mileage may vary with unlockables, but I found it frustrating that the game’s newest features, such as new playable characters Pauline and Ninji, require jumping through a bunch of hoops first. 

Faring better is side content that cuts out the futz and focuses on minigames. Minigame Bay is the perfect pitstop for short burst sessions, whether you want to play whichever of the more than 110 minigames available or jump into the Daily Challenge, with a selection of minigames grouped into themes. I was however most taken by the bespoke motion-themed islands, such as Toad’s Item Factory, a series of puzzle challenges as players guide balls around to a goal using motion-controlled platforms and blocks, and which feels fun even when soloing. 

For the times when getting people together is impossible, there are also online-specific modes. Compared to the stop-start of co-op-based Bowser Kaboomb Squad, the 20-player Koopathlon has a peculiar charm to it as you’re competing against other players but almost always in parallel. Each minigame you’re thrown into gives you the chance to collect as many coins, which in turn keeps your character moving along a racetrack that’s also visible to the right of the screen. It’s a refreshing mode in a post-Fall Guys world and one that may have the most staying power, given its also button-only minigames make it easy to jump into for a quick handheld session. 

Accessibility

Super Mario Party Jamboree doesn’t have accessibility settings as such but you’ll have the option to toggle various settings before the start of any mode. These include adjusting difficulty, whether or not to start each minigame with a tutorial, or the option to turn off motion minigames. Note that there are no alternate button controls for motion minigames, which means modes such as Rhythm Kitchen will be inaccessible if you’re not able to play with the required control configuration.

A screenshot of a musical minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

Should you play Super Mario Party Jamboree?

Play it if...

You love having people over for couch multiplayer
Getting up to four people together in front of the TV is the way Super Mario Party Jamboree is best experienced, providing all manner of charm, hilarity, and shenanigans that anyone can enjoy.

You’re after a varied party package
There’s not just a large selection of boards but other modes, including some dedicated to motion controls, that provide a good variety if you’re after a quick burst of fun.

Don't play it if...

You’re prefer single-player Mario adventures
The joy of Super Mario Party Jamboree comes from playing with others in the same room. While there are single-player and online options, they pale compared to good old couch multiplayer.

How I reviewed Super Mario Party 

I played Super Mario Party Jamboree for more than 15 hours on my Nintendo Switch OLED, which included multiple local multiplayer sessions. I was able to complete the single-player campaign, unlock all the party boards, try every minigame, and unlock lots if not all cosmetic items. Nintendo didn’t host online play sessions during the review period, so my experience with the online modes was limited to playing with AI players.

I played primarily in docked mode on an LG C2 OLED TV and played with a single Joy-Con, which is the default configuration if you want to swap between button and motion minigames. I also spent some time playing in handheld mode, which didn’t impact visuals and performance but would mean I wouldn’t be able to access motion-based minigames.

CRKD Atom review: a surprising novelty that is perfect for retro gaming
3:00 pm | September 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

CRKD Atom: One-minute review

The CRKD Atom is far and away the smallest controller I have ever tested. Billed as a collectible keychain controller by its manufacturer, the Atom is an impressively compact 3 inches (about 76mm) from left side to right. This alone makes it remarkably portable-friendly and is easily stored in your pocket or even on your keychain.

A range of attractive colorways also add to the Atom’s collectability factor, and the controller sits at a reasonable price, thus making that collectible nature broadly more achievable for those who are interested. And of course, for stalwart CRKD heads, the Atom has the manufacturer’s app integration, allowing you to scan for your product’s overall rarity and unique number via near-field communication (NFC).

It’s a neat little controller in the aesthetics department, then, but I’ve also been impressed by its overall gaming performance. Compatible with Nintendo Switch, PC, and mobile devices, I found the CRKD Atom to have pin-sharp responsiveness across both wired and Bluetooth connections. As such, it’s an excellent choice for retro games or ones that don’t need to rely on analog sticks to play.

CRKD Atom

(Image credit: Future)

CRKD Atom: Price and availability

  • List price: $19.99 / £19.99 / AU$33
  • All colorways are the same price
  • Available at CRKD’s website and Amazon in all regions

The CRKD Atom is available to purchase now from the brand’s official website or its Amazon store page. All color options retail at $19.99 / £19.99 / AU$33, making for an affordable bite-sized controller that doesn’t price gouge on some of the nicer variants. There are eight colorways available, and they are as follows: 

  • Atomic Purple: translucent, dark purple design 
  • CRKD Grey: a matte grey finish with pink and orange face buttons 
  • Glacier Blue: translucent, icy blue colorway 
  • Hot Pink: a striking matte pink finish 
  • Leaf Green: an airy, bright green finish 
  • PAL Grey: a matte grey design with multi-colored face buttons inspired by the European SNES controller 
  • Sky Blue: a light blue matte finish 
  • Yuzu Yellow: bright yellow with nicely contrasting black face buttons and d-pad 

Amazon stock tends to fluctuate greatly between designs, but all colors are more reliably available on CRKD’s official website. Do keep in mind, though, that as the Atom is under $25 / £25 on the brand’s own site, you will have to pay a little extra for shipping.

I mentioned the CRKD Atom is the smallest controller I've ever tested. It's also the cheapest, with the closest point of comparison being the GameSir Nova Lite which retails at $24.99 / £29.99 (around AU$40). Similar to the affordable GameSir wonder, the CRKD Atom is a cheap controller that I can wholeheartedly recommend.

CRKD Atom: Specs

CRKD Atom

(Image credit: Future)

CRKD Atom: Design and features

  • CRKD hasn’t skimped on quality despite the Atom’s small size
  • Very much a ‘what you see is what you get’ design
  • May just be too small for some

Like other impressively compact devices such as the Game Boy Micro, the CRKD Atom’s most striking design trait is its size. It’s so small that it could legitimately fit inside a Nintendo Switch Joy-Con controller. Of course, given its stature, the Atom has to miss out on analog sticks (though if CRKD does eventually make a follow-up with Hall effect thumbsticks, I’d be very impressed). Additionally, ZL and ZR - typically triggers on the best Nintendo Switch controllers - have been converted to tiny, tactile buttons nestled between the larger L and R bumpers.

Despite the omissions that keep the Atom’s size (and presumably, costs) to a minimum, CRKD hasn’t ditched its penchant for quality. Materials feel great in spite of the pad’s near-nonexistent weight, with solid casing and delightfully tactile buttons.

CRKD Atom

(Image credit: Future)

On the Atom, in addition to those bumper and ‘trigger’ buttons, you’re also getting a d-pad, four face buttons with the typical Switch layout, Start and Select, and a Home button in the center. There’s also a USB-C port at the top, an NFC touchpoint on the back for use with the CRKD app’s collection system, and a groove at the bottom-left of the controller where you can thread through the included wrist strap.

The Atom is a lovely collectible item - especially given its price - but if you are planning on playing games with it, definitely don’t underestimate its tiny size. True to its name, the Atom is minuscule and thus isn’t well-suited to folks with larger hands. It certainly isn’t best suited to longer gaming sessions, either, given your hands will be closely wrapped around its small casing. On the flip side, the Atom does make for a fun, affordable gift for younger players.

CRKD Atom: Performance

  • Excellent responsiveness 
  • 10-hour battery life is decent, given its size 
  • Well-suited to retro gaming 

A lack of analog sticks makes the CRKD Atom a poor choice for most modern games. However, it seriously excels at retro gaming, and titles that don’t require the use of analog sticks. Nintendo Switch Online’s retro libraries are a great example, and during my testing I found myself diving into games including The Legend of Zelda: A Link to the Past, Blaster Master, and Fire Emblem. Other Switch hits like Mario Kart 8 Deluxe, Nintendo World Championships: NES Edition, and Vampire Survivors are also fantastic fits for the CRKD Atom.

You can expect solid results via Bluetooth connectivity, too. The Atom is brilliantly responsive when used wirelessly, and the pairing process on both Switch and mobile was near-instantaneous. However if you’d prefer a more reliable connection overall, the Atom does support a wired USB-C connection which also makes it usable on PC.

CRKD Atom

(Image credit: Future)

There are some ancillary functions available on the Atom, too, accessible via button input macros. For example, you can change the d-pad to instead function as a left or right analog stick by holding Select and left or right on the d-pad respectively for five seconds. I didn’t get much use out of this feature, really; the SNES-style layout already makes the Atom a poor fit for titles that primarily make use of analog sticks, and it certainly doesn’t benefit from the additional sensitivity that sticks provide. A more useful inclusion, however, is the ability to take screenshots by pressing the Start and Select buttons simultaneously.

In terms of battery life, you’re getting an impressive 10 hours with the CRKD Atom. That’s not a lot in the grand scheme of things, especially compared to the 20 hours from the 8BitDo Ultimate or the 40-50 hours from the Nintendo Switch Pro Controller. However, given its size - and the fact that the Atom is best suited to shorter play sessions - this is more than an adequate amount of battery life, I feel.

Should I buy the CRKD Atom?

Buy it if...

You’re after a truly portable controller
The Atom’s small size makes it a perfect choice for portable gaming on both Nintendo Switch and mobile devices.

You’re a collector
Eight lovely color options and a relatively low price tag make the Atom a fantastic collector’s item.

Don't buy it if...

You want a proper controller
There’s no avoiding the fact that the Atom is a novelty gamepad. A great novelty, for sure, but without analog sticks, grips, gyro, and other Switch controller hallmarks, those after a more fully-featured controller should consider something else.

Also consider...

If the CRKD Atom isn’t quite to your liking, we’ve highlighted a couple of other fantastic controllers that are well worth your consideration. 

8BitDo Ultimate
Having tested several Nintendo Switch controllers over the years, I still think 2022’s 8BitDo Ultimate is the best of the bunch. Sublime build quality, Hall effect thumbsticks, and the inclusion of a charging dock all make for superb value for money. You’re also getting full gyro support, but the gamepad does lack an NFC touchpoint for amiibo scanning.

For more information, read our full 8BitDo Ultimate review.

Nitro Deck
CRKD’s very own Nitro Deck is one of the best Nintendo Switch accessories you can buy. It’s a fantastic controller/dock for handheld Switch players who’re after something sturdier and more reliable than the Joy-Con controllers.

For more information read our full Nitro Deck review. 

How I tested the CRKD Atom

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC, mobile
  • Primarily used Bluetooth connectivity, with USB-C wired connection on PC

I tested the CRKD Atom over the course of a week, primarily playing titles on Nintendo Switch. Given its small size, I found the Atom to be better suited to shorter play sessions overall. That, paired with the SNES-style layout, made it a great fit for Nintendo Switch Online’s retro library, as well as games like Mario Kart 8 Deluxe and Vampire Survivors that don’t require the use of an analog stick.

I also found the Atom to pair well with various retro compilations on PC, including Sonic Origins Plus, Mega Man Zero/ZX Legacy Collection, and the Final Fantasy Pixel Remaster titles. As the Atom doesn’t include a 2.4GHz or Bluetooth adapter in the box, I went with a USB-C wired connection on PC. 

Read more about how we test

First reviewed September 2024

Super Monkey Ball Banana Rumble Review: rolling, tumbling, and flying high
5:00 pm | June 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: June 25, 2024 

The Super Monkey Ball series has had its share of ups and downs since rolling onto the scene 20 years ago. For many fans, the physics-based platformer series from Sega has never quite reached the heights it achieved with its GameCube originals and various sequels during this early golden-age era, succumbing to gimmicks and lackluster level design in later installments. 

There’s a simple appeal to rolling a monkey in a ball around some levels like a hamster, but it’s hard to do well. After years in the wilderness, Super Monkey Ball Banana Rumble, developed by Ryu Ga Gotoku Studio, is exactly what the franchise needed.

Ignoring an HD remaster of Banana Blitz in 2019, it was in 2021 that the franchise finally came back on the scene with a greatest-hits selection of levels in its first new console entry to the series in almost a decade. Yet even this lacked a sense of novelty by existing more as a mishmash of levels from the series’ earliest titles. Banana Rumble is a grand return to form, a Nintendo Switch exclusive promising 200 all-new levels, customization, online competitive and co-operative modes, and more, to bring us what is perhaps the best Super Monkey Ball game since the original. 

Monkeying around

Super Monkey Ball Banana Rumble

(Image credit: Sega)

For those unaware, the concept of Super Monkey Ball is simple: you’re a monkey in a ball, and your goal is to roll into the goal at the end of each stage within the time limit. The twist? Rather than controlling the monkey, you tilt the stage itself. In this entry a minor story has been concocted about our familiar simians living on Juicy Island when a new monkey named Palette joins this cast of familiar faces, recruiting them to help her find her papa. However, this is more a framing excuse to travel to different themed locations to provide a varied backdrop for the levels.

Especially for a series that has struggled to move beyond its nostalgic peak, it can be difficult for a new entry to step beyond that legacy. Banana Rumble throws enough variety while being both welcoming to newcomers and challenging to even the most ardent of fans and speedrunners that I was bowled away. Retaining the simplicity of its core concept, the only additional mechanic layered upon those initial foundations is a Spin Dash. Hold the B button to charge this in order to boost at high speeds in one direction, with a brief cooldown before the mechanic can be used again.

Many of the 100 levels across 10 varied worlds - ranging everywhere from a tropical jungle to a futuristic space concert - that exist in the base adventure mode will feel relatively mundane for experienced players. However, this will change upon reaching the final world, and 100 additional extra stage (EX) challenge levels revisiting these themed worlds with harder variations will cause even veterans to break a sweat. 

In this configuration not only is the Spin Dash a natural complement to the fundamentals that remain satisfying all these years later, but it provides an additional layer of optional challenge on even the simplest of levels for those willing to take up the mantle.

Super Monkey Ball Banana Rumble

(Image credit: Sega)

In many cases, the move opens the door to numerous solutions of varying difficulties at almost every stage. You could take the intended path, or you could use a boost to skip sections and reach the goal faster. Such considerations are even baked into the game design, with unique challenges for every level to collect a certain number of bananas, a special Golden Banana, or complete a level in the fastest times. Many of these require risky uses of the boost in order to reach awkwardly-placed bananas or achieve strict goal times only possible by sending a Hail Mary towards the goal.

If you are struggling, however, the game is here to support you. A neat helper function will show a ghost and recommended route to complete the level if you’re stuck. You won’t score points for the level, but you can always go back with your new skills and do it again, ensuring newcomers aren’t left behind.

With only a few duds in level design and encouragement for diehards and speedrunners to tear the game apart, there’s never a dull moment, at times reaching heights rarely seen for the franchise since it first burst onto the scene. It’s also possible to compete on every level and world in co-op either locally or online, although once you enable collisions between players and notice the looming leaderboard scoring your bananas and completion times, dark thoughts of throwing your friend into the abyss for victory will almost inevitably cross your mind.

Indeed, between the ability to spin around with friends and the challenge on offer from a mind-boggling amount of levels with rarely a miss in sight, the Adventure is a near-perfect distillation of the franchise’s core appeal. That being said, those with a heart for the franchise’s beloved minigames may be somewhat disappointed. There's no Monkey Tennis here.

Monkey Balls of Fury

Super Monkey Ball Banana Rumble

(Image credit: Sega)

One of the key appeals of this new game in the series is the 16-player online multiplayer modes, with five Battle modes for players to compete in against a range of real and CPU opponents. You can participate in a simple race to the goal, collect the most bananas in Banana Hunt, take part in Mario Kart-style free-for-all battles avoiding the bomb in Ba-Boom, collect the most goals in teams in Goal Rush, or destroy robots in Robot Smash.

While there isn’t really a bad mode in any of these, and it runs with surprising stability even with the maximum number of players when online (it does drop from a buttery-smooth 60fps in handheld or docked mode to 30fps, but never drops a frame from this point), there’s a disappointing lack of variety among them. Even ignoring the lack of stages in each mode ranging from a maximum of five in Race to a disappointing two in most others, what made franchise favorites like Monkey Target or Billiards appealing is how they retained the titular monkeys while switching up the gameplay for something that felt far removed from the single-player adventure.

Even with a competitive edge and more than a few laughs when playing with other people, these multiplayer modes soon grow stale because they don’t offer enough of a change from the rest of the game. Whereas those aforementioned modes would be something I could return to time and time again, I can imagine after a few sessions with these modes they’ll stand mostly ignored after a few weeks.

It’s a testament to the quality of this new installment in the Monkey Ball series that a lack of varied multiplayer stands as my only real disappointment with my time playing Banana Rumble. With a strong and beefy adventure mode whose Time Trial Mode competing on global leaderboards for best times will leave you with hours of grinding in order to be the best, the game soars in a way the franchise has rarely been able to in recent years.

After many years, Monkey Ball is truly back, and hopefully this time it’s for good. If you’re a fan of reaction-testing puzzle platforming or are just after a good time on Nintendo Switch, it’s hard to fault this grand return. 

Accessibility

Accessibility features are minimal, though the game does offer thorough options to adjust cutscene subtitles, whether you use accelerometer, camera controls, player movement, and more. That being said, with such busy level design and so much going on at once, colorblind modes to make it easier to follow for those who need it would certainly be a welcome inclusion. 

Should you play Super Monkey Ball Banana Rumble?

Super Monkey Ball Banana Rumble

(Image credit: Sega)

Play it if...

Don't play it if...

How we reviewed Super Monkey Ball Banana Rumble

We put in roughly 10 hours completing the main story and many of the EX levels, while also duking it out in a few online rounds with another player and a whopping 14 AI enemies. All battle modes were tested. The game was played primarily in handheld and tabletop configuration on a Nintendo Switch OLED model, with game audio either playing from the built-in speakers or through AirPods Pro via Bluetooth. 

GameSir Nova controller review: one step forward, one step back, but still a quality budget controller
5:00 pm | May 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

GameSir Nova controller: One-minute review

The GameSir Nova controller drops the ‘Lite’ part of its companion gamepad. Given that and its slightly higher price tag, you’d expect the Nova to be better than the GameSir Nova Lite. However, this isn’t necessarily the case, as while the Nova does do certain things better, it’s undoubtedly worse in other areas.

There are some very welcome upgrades here, including superb-feeling digital triggers, phenomenal HD Rumble implementation, and some lovely customizable RGB - all of which are rare for gamepads this cheap. However, one puzzling aspect of the GameSir Nova is the downgrade in overall build quality compared to its cheaper counterpart.

What we’re left with is a budget controller we’d still highly recommend, but it’s one that feels more like an alternative option with its own advantages and drawbacks, as opposed to being flat-out better than the Nova Lite.

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Price and availability

  • $34.99 / £39.99
  • Exactly $10 / £10 pricier than the GameSir Nova Lite
  • US and UK availability

Despite being more expensive than the GameSir Nova Lite, the standard GameSir Nova still falls well within that 'budget' price bracket. It’s $34.99 / £39.99 and can be purchased either from the brand’s website or its Amazon store page.

There are two colorways available for the GameSir Nova, both at the same retail price. They have a decidedly retro-inspired look, with one calling on the design of the US Super Nintendo Entertainment System controller with its white plastic and purple face buttons. The other is a pleasing translucent blue/green, bringing to mind similar Nintendo 64 and Game Boy Color models.

It’s a price point that’s to be expected from the GameSir brand. Elsewhere, the GameSir T4 Kaleid, which ranks on our list of the best PC controllers, is similarly affordable at $41.99 / £41.99.

GameSir Nova controller: Specs

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Design and features

The strangest thing about the GameSir Nova is that while it’s about 3.5oz (100 grams) heavier than the Nova Lite (likely because of the HD Rumble and a larger battery), it feels rather listless due to a hollow build. Give the controller a solid tap and you can feel that hollowness echo its way through the shell of the gamepad.

While not quite a deal-breaker for the controller, it does feel less sturdy and solid than the Nova Lite despite being slightly weightier. It leaves overall build quality feeling like something of an afterthought, which is disappointing given the brand’s pedigree of solidly built budget controllers. 

While we also criticized the (otherwise excellent) GameSir X2s Type-C mobile controller for its cheap-feeling plastic, we can point to both the Nova Lite and the T4 Kaleid as examples of GameSir absolutely nailing build quality. So the standard Nova does disappoint somewhat on this front.

Thankfully, the Nova makes up for this with some lovely aesthetic flourishes. I adore both the translucent and SNES-inspired colors and find them much more appealing than the Nova Lite’s basic black or white. The purple face buttons complement both, too. There are also some eye-catching RGB rings around both analog sticks. So while build quality is a bit of a bust, the GameSir Nova certainly has the looks.

In terms of modules, the GameSir Nova fills out the standard Nintendo Switch Pro Controller layout with asymmetrical sticks and a Home and Screenshot button in the center alongside the Start and Select buttons. There are some noteworthy extras here, though, including two remappable buttons for secondary inputs on the rear, a Function button to customize various aspects of the controller (more on that later), and comfortable digital triggers that work excellently on Nintendo Switch.

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Performance

While the GameSir Nova is compatible across multiple platforms, I found it to be the best fit for Switch overall, given its option for Bluetooth connectivity and the inverted A/B/X/Y button layout that Nintendo Switch controllers are known for. That said, it’s still perfectly serviceable on PC and mobile devices, making for a versatile gamepad so long as you’re not fussed about it lacking PS5 and Xbox console support.

What really surprises me with the GameSir Nova is the phenomenal implementation of HD Rumble. While I don’t think it’s quite the same tech as Nintendo uses in its official controllers, GameSir’s attempt is incredibly convincing. It feels especially immersive in Mario Kart 8 Deluxe, seemingly traveling the vibration across the controller during drifts and shaking forcefully when being hit with an item. 

Super Mario Odyssey feels exceptional here, too, with the HD Rumble bouncing pleasantly in line with the plumber’s acrobatics. It’s my favorite feature the GameSir Nova brings to the table, and this alone makes it worth considering over the Nova Lite. It’s impressively tactile and the closest thing you’ll get to the DualSense’s haptic feedback on Nintendo Switch.

As is the case with most of the brand’s controllers, the GameSir Nova features Hall effect analog sticks and triggers. These are fantastic and achieve two key things: preventing stick drift over long-term use and ensuring it’ll have a longer lifespan than gamepads that don’t utilize the tech.

The digital triggers, too, are sublime, at least on Nintendo Switch where pressure-sensitive trigger inputs are practically non-existent. These are an excellent fit for Splatoon 3’s simple shooting mechanics as well as swift item usage in Mario Kart 8 Deluxe.

GameSir Nova

(Image credit: Future)

The initial pairing sequence is a little tricky, so I’ll save you from having to dig out the manual by explaining it here. On Nintendo Switch, you’ll need to go to the Change Grip/Order controller menu and hold down a combination of the Home and X buttons for a few seconds. It should successfully pair with no issues after that. Pairing to mobile devices is Home and the B button, while for PC, it’s Home plus the Y button.

As with the Nova Lite, the GameSir Nova features a robust Multifunction button that can customize several facets of the controller. With it, you can assign secondary inputs to those two back buttons (L4 and R4), calibrate the analog sticks’ dead zones, and customize the gamepad’s RGB colors and patterns. Unlike the Nova Lite, the standard Nova supports motion controls. Thus, gyro calibration can also be done through the Multifunction button by laying the controller on a flat surface.

Sadly, battery life isn’t particularly exceptional with the GameSir Nova. Despite having a 1,200mAh battery in comparison to the Nova Lite’s 600mAh battery, I got around 12 hours from the Nova on a full charge; that’s only a couple of hours more than its counterpart. Mileage may vary here, of course, and the addition of HD Rumble, gyro support, and RGB lighting will eat into the battery life more. Still, it falls short for a console that’s known for controllers with impressively high battery lives, such as the 8BitDo Ultimate’s 20 hours or the Nintendo Switch Pro Controller’s astonishing 40-50 hours.

Should I buy the GameSir Nova?

Buy it if...

Don't buy it if...

Also consider...

Want to learn about a broader range of top Nintendo Switch and PC controllers? Consider the following options, which are some of our favorite alternative picks.

How I tested the GameSir Nova

  • Tested for 15-20 hours
  • Tested with Nintendo Switch and PC games
  • Stacked up against the GameSir Nova Lite and other popular Switch controllers

I tested the GameSir Nova across both Nintendo Switch and PC for approximately 15-20 hours in total. I covered a broad range of games with the controller, including big Nintendo Switch hits like Mario Kart 8 Deluxe and The Legend of Zelda: Tears of the Kingdom, alongside titles that heavily feature gyro aiming such as Splatoon 3. On PC, I ran through some stalwarts in my Steam library via a Type-C wired USB connection, including Tekken 8, Granblue Fantasy Versus: Rising, and Final Fantasy 14 Online.

I was especially keen to know how the Nova stacked up against its Nova Lite counterpart. Here, I learned that despite the additional features, the Nova isn’t necessarily better given its relatively cheap build quality. Overall, I see the Nova as a good sidegrade to the Nova Lite, and both offer something that makes them worth considering individually.

Read more about how we test

First reviewed April 2024

Final Fantasy 7 Rebirth review – fully reincarnated
5:00 pm | February 22, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5
Release date: February 29, 2024

Final Fantasy 7 Rebirth is dense, rewarding, and confident in the tale it’s telling. Dramatic, playful, and dynamic, action role-playing game (RPG) Rebirth takes a cavalier attitude to its storytelling and mechanics - a move that almost always pays off. The well-paced and intriguing storyline is punctuated by satisfying character moments and thrilling battles, only let down by the rare half-baked idea that doesn’t quite hit the mark. 

On his quest to stop the villainous Sephiroth from destroying the world, protagonist Cloud has an entourage of varied and well-realized companions, each with their own distinctive personalities, goals, and ambitions. The dialogue between these characters is memorable, moving, and often humorous, too. 

Banter between party members is defined by an organic sense of chemistry that’s rare beyond the likes of Baldur’s Gate 3. High-quality facial animations complete with tentative lip twitches and lingering glances help enrich the game’s sense of drama and emotional stakes, creating a memorable and poignant experience. 

Those who fight further 

Yuffie and Cait Sith use a synergy attack

(Image credit: Square Enix)

Rebirth’s predecessor Final Fantasy 7 Remake famously dispensed with the original Final Fantasy 7’s turn-based battle system in favor of a hybrid setup that features pausable real-time combat. Rebirth doubles down on this change, offering battles that feel not only strategic but also fluid and responsive. Every aspect of the combat has been iterated upon. Characters move more deliberately, their dodges and parries feeling lifted from an action game proper rather than an RPG dressed up as one. A perfect parry will even render you immune to damage for a short time - a brave new mechanic that keeps players on their toes.  

This dynamism makes customization more meaningful, a feat that Rebirth delivers by offering oodles of Materia, which can be equipped to give your characters access to different passive and active abilities. This fleshes out the strategic layer in combat. As you battle, you’ll build up ATB - action points that you can cash in for specific spells or abilities. With the touch of a button, combat is paused, allowing you to execute these moves. This is a source of endless meaningful decisions and helps create joyful friction, keeping things fresh and engaging even during more routine battles. 

Best bit

Cissnei in Gongaga jungle

(Image credit: Square Enix)

Fighting a giant mech on top of a Mako reactor was particularly memorable, as were the pilot’s hammy monologues. Fraught with dramatic tension, stunning visuals, and nail-biting combat, this battle highlighted everything there is to love about Final Fantasy spectacle. 

As you battle, you’re able to rapidly switch between different party members, taking control of Cloud’s companions with ease. Each playable character handles very differently in battle, helping not only to add a sense of variety but also to reinforce the characters’ own personalities. 

The stalwart, reliable Barret is slow-moving. His dodge has a shorter range than his allies, but he makes up for this by being tough as nails, slowly but surely advancing as his gun arm spits hot lead. Red XIII moves rapidly, like a wild animal; his unique ‘Vengeance’ mechanic rewarding him for taking risks and successfully blocking attacks. Aerith is a deliberate and methodical spellcaster, placing glyphs on the ground to control the battlefield, and supporting her allies with consistent stability - much like she does outside of combat, too. In dialogue scenes, Aerith acts as the backbone of the party, guiding her friends with a sense of purposeful compassion. Seeing this mirrored in Rebirth’s combat is a real treat. 

It’s the little things 

Costa del Sol at dusk

(Image credit: Square Enix)

Unlike Final Fantasy 7 Remake which took place in the packed megapolis of Midgar, Rebirth has you travel beyond its walls, exploring an expansive semi-open world. However, rather than using this as a way to shoehorn in dozens of tedious sidequests and extraneous tasks, developer Square Enix designed Rebirth’s explorable zones with a sense of restraint. While there are plenty of side-quests, they tend to exist in short, sharp bursts, amounting to bite-sized mini-games or battles with optional objectives. Never do these diversions distract from the weight of the main storyline. 

Some side-quests do seem dull on paper; you’ll sometimes be tracking down a missing item or escorting something across the map. What gives these missions texture, however, is how each of them focuses on a specific one of Cloud’s companions, using the side-quest as a pretext for meaningful character interactions. 

A game of Queen's Blood in FF7 Remake

(Image credit: Square Enix)

What could be an uninspired escort quest in Junon quickly becomes something more when it causes Barret to raise concerns about his attitude toward parenthood and his anxieties around his daughter growing up. Parts of the conversation are played for laughs, with Barret comedically lamenting his daughter “flying the nest,” but there’s a real overtone of emotional sensitivity and nuance, too. 

Accessibility features

Camera options menu in Final Fantasy 7 Rebirth

(Image credit: Square Enix)

Final Fantasy 7 Rebirth is light on accessibility features but not without plenty of options for camera customization. Screen shake can be toggled and camera distance and responsiveness can all be adjusted to suit tastes. There are also multiple difficulty levels, including ‘Dynamic’ which adjusts automatically based on your performance.

Not every side activity benefits from Square Enix’s more restrained approach, though. The occasional task remains a chore. Though almost all of the mini-games make for amusing distractions, some fall flat. Highlights include the Chocobo racing game, a loving send-up of Mario Kart 8, and Queen’s Blood, Final Fantasy 7 Rebirth’s deep and rewarding collectible card game. 

Unfortunately, there are moments where the RPG overreaches. In one dire section, the player must use the DualSense controller touchpad to throw blocks around a dungeon to activate switches and solve puzzles. The section is derivative and torturous - a half-baked idea that is given center stage for a tedious half-hour due to the RPG’s unabashed (and occasionally misplaced) confidence.

Never-ending story 

Cloud leaps towards Sephiroth with his giant sword swung over his head

(Image credit: Square Enix)

Rebirth shows similar confidence when it comes to storytelling, almost always with strong results. Like an industrial drill slowly breaking through layers of concrete, the RPG retells Final Fantasy 7’s second act with consistent momentum. Open-world sections are broken up by hub towns and dungeons, all of which give Rebirth a pleasing ebb and flow where tension can build and fall across an accommodating backdrop of varying environments and contexts. 

Rebirth’s core characters grow and change throughout, their personalities reshaped under the deliberate weight of the RPG’s tightly constructed central story. For instance, as he did in the original, Cloud is forced to confront questions surrounding his identity and sense of self. What’s masterful about Rebirth is how seamlessly the stakes rise. As Sephiroth increasingly uses his supernatural influence to control Cloud, it feels like a frog slowly boiling in a pot, unaware that it’s overheating until it’s too late.

The remake trilogy is sticking to its guns - a move that’s worthy of respect

The tale Rebirth has to tell does differ from what’s offered in the original. While these differences seem minute for the vast majority of the story, the RPG’s final section is a high-concept set piece worthy of Kingdom Hearts 3 or Death Stranding in its simultaneous display of artistic bravery and obtuseness. The final act of Final Fantasy 7 Rebirth will ignite the internet with fan theories. While some will find it distasteful, it’s clear that the remake trilogy is sticking to its guns - a move that’s worthy of respect.

Final Fantasy 7 Rebirth proves that the remake trilogy isn’t a remake in the strictest sense. However, if you’re looking to go on another thrilling adventure with Cloud, Tifa, Aerith, Barret, Yuffie, and Red XIII, then you’ve come to the right place - just don’t expect it to be the adventure you’re used to.

Looking for other immersive titles? Check out our lists of the best RPGs and the best story games.

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