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EA Sports FC 25 review – have we reached peak football sim?
8:00 pm | September 26, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC, PS4, Xbox One, Nintendo Switch
Release date: Early Access: September 22, 2024 | Full release: September 27, 2024

EA’s approach to its annual football simulator is not unlike Apple’s approach to iPhones. Time and again, the developer has gotten away with making minor upgrades to a flagship product that it knows will fly off the shelves, regardless of the extent to which those upgrades improve the product itself. Sure, EA Sports FC 24 marked a radical departure for the series in naming terms, but it was essentially FIFA 23 with slightly better graphics and a new logo. That’s not necessarily a criticism, just the truth.

The same is, to an extent, true of EA Sports FC 25, however this year, it feels like we’ve reached a point where the overall experience is so good that it’s hard to chastise EA for making small improvements to an already excellent foundation. To continue the Apple analogy, the iPhone 16 Pro Max isn’t an earth-shattering upgrade over the iPhone 15 Pro Max, but it’s still the best iPhone ever made. In the same way, EA Sports FC 25 is, without question, the best football game ever made. The tweaks have added up.

While reviewing EA’s newest FC entry, I found myself asking, “What more could I want from a football game?”. Yes, many elements are bafflingly similar to FC 24 – not even the color scheme has changed; the main menu had me questioning whether I’d booted up the correct title – but the customarily small tweaks made to graphics and gameplay add up to a near-perfect footballing experience.

 Get your Pep on

EA Sports FC 25

The new Player Roles system in EA Sports FC 25 (Image credit: EA Sports)

Let’s get the “what’s new?” question out of the way early doors. The major additions to this year’s FC title are two-fold: FC IQ and Rush. The former is the umbrella term for what EA is describing as the "most significant change to tactics in over a decade", while the latter is a new 5v5 mode that can be played in Ultimate Team, Career, Clubs, and Kick-Off.

FC IQ is for the football purists. In a nutshell, you’re now given the freedom to break away from traditional formations and implement match strategies that more closely align with those of real-world managers. You’ve seen Ancelotti's Real Madrid fluidly shift between 4-3-3 and 4-5-1 formations on TV, and now you can recreate such transitions – and come up with new ones – for your virtual team in FC 25.

EA Sports FC 25

In-game tactical suggestions in EA Sports FC 25 (Image credit: EA Sports)

Much of this strategizing is done in pre-match menus, which newcomers or tactics-averse players might find jarring, but FC IQ also introduces an in-game tactical suggestions tool that feels a lot more accessible. A press of the down button in-play will now bring up a list of recommended tactical changes (Tiki Taka, Park The Bus, etc.) that the FC 25 overlords deem to be the best course of action for the current match situation. Selecting one of these tactics will temporarily expand the mini-map for an at-a-glance look at how that tactic has influenced player positions, and the commentators will respond to these changes, too  (“rather than hurt the opposition further, they’re now just trying to keep the ball and frustrate them”), which makes them feel real and consequential.

The other big feature of FC IQ is an all-new Player Roles system. As with formations, you’re now able to grant individual players the freedom to operate outside of their traditional positions in hybrid roles. Inverted fullbacks, deep-lying midfielders, and attacking wingbacks are now very much part of the FC experience – even in Ultimate Team – and while many players will no doubt ignore this new mechanic entirely, it’s nice to be given yet another string to your tactical bow.

Still from Rush in EA Sports FC 25

The new Rush mode in EA Sports FC 25 (Image credit: EA Sports)

A quick word on Rush, which is this year’s completely-unnecessary-but-totally-harmless (and occasionally fun) new mode. It’s essentially a 5-a-side off-shoot for Ultimate Team, Career, Clubs, and Kick-Off, with smaller pitches and a basketball-style energy. I imagine it’s what the game of football would become if American sports executives were in charge of FIFA (check out the luminescent Nike-sponsored stadium), and while I don’t expect many players will return to it again and again, it’s certainly a fun diversion for a few hours. Let’s call it a happy medium between normal matches and Volta.

The (really) beautiful game 

Still from EA Sports FC 25

Christopher Nkunku in action for Chelsea in EA Sports FC 25 (Image credit: Future / Axel Metz)

My mother used to regularly mistake old FIFA gameplay for real-world football matches (“Who’s playing?” she would say), but I’d forgive her for making the same mistake with FC 25. Truly, these are the best sports game graphics ever, and although I can’t put my finger on what, exactly, is different this year, FC 25 looks noticeably prettier than FC 24.

I think it’s the players’ faces. Sweat and hair look more life-like than ever before, and players now visibly grimace, curse, and just generally have more personality. Sure, that’s been the case every year, but FC 25 takes things to another level. Marquee players, in particular, look stunningly real; go and play a few matches with Haaland, Bellingham, and Mbappe, and you’ll see what I mean.

Gameplay, too, feels fast and responsive, and you won’t get any of that ‘new FIFA sluggishness’ that seemed to plague so many previous entries in the series. Seriously, I’m not sure where EA goes next when it comes to gameplay and graphics.

Refreshing the classics 

Still from EA Sports FC 25

Jude Bellingham in EA Sports FC 25 (Image credit: EA Sports)

In my EA Sports FC 25 preview, I talked a lot about how FC 25 could be the dream game for Career mode lovers, and although I was already pretty happy with the way Career mode played in FC 24, EA has made yet more welcome tweaks to my favorite aspect of the series.

Before you even dive into a new Career save, you’re now given more options to customize the way you like to play. For instance, if, like me, you’re not fussed about conducting regular team training, you can now toggle an option to have the game automatically deal with training sessions for you (if you’re really lazy, you can even set player Energy and Sharpness levels to remain at 100% for the entirety of the season). You can give yourself a transfer embargo, too, and determine both the level of wind and weather effects and their respective influence on ball mechanics (trust me: set both to ‘high’).

Still from EA Sports FC 25

The new Career interface in EA Sports FC 25 (Image credit: Future / Axel Metz)

Once you’re past the set-up screen, you’ll notice that the Career interface has been massively streamlined. The main screen now comprises a Task List and an interactive social media feed where you can see how fans react to club announcements, as well as those made by popular transfer accounts like The Athletic and, of course, Fabrizio Romano. This new widget adds another level of authenticity to proceedings, and the Task List, while perhaps simplifying things a little too much, does at least mean that you don’t have to keep dipping into your inbox to remove notifications. As before, information relating to your squad, transfers, and calendar can be found on different tabs.

Best bit

Still from EA Sports FC 25

(Image credit: Future / Axel Metz)

I know this sounds weird, but seeing the level of realism in Christopher Nkunku’s in-game braids for the first time made me appreciate just how far sports game graphics have come (top tip: play a Premier League match in the rain for the most authentic experience).

Other Career upgrades include playable youth tournaments – where you can develop young players in 5v5 Rush matches – and Live Start Points, which let you dive into real-world club situations as they happen throughout the season. There’s no option to sim or part-play these youth tournament matches, but I suppose that’s the point: it forces you to actually familiarize yourself with nondescript youngsters. It’s a great feeling, too, when you end up bringing one of these youngsters onto the pitch in a proper first-team match. Live Start Points are a great idea, but I haven’t had a chance to try these out yet as the season has only just begun.

Ultimate Team, for its sins, finally felt like less of a pay-to-win experience in FC 24 – or at least, it was easier to compete with points-buying players through SBCs alone – and that trend continues in FC 25. The new Duplicate SBC Storage mechanic, which lets you store untradeable duplicates for use at a later date, is a game-changer for SBC fans (you no longer need to needlessly quick sell potential assets), and the mind-boggling number of card types means that highly-rated gold players are relatively easy to buy, even at the start of the game.


 Accessibility

The Accessibility menu in EA Sports FC 25

The Accessibility menu in EA Sports FC 25 (Image credit: Future / Axel Metz)

EA Sports FC 25 offers a comprehensive suite of accessibility options, including settings for color blindness, subtitles, button remapping, and increasing the size of the player indicator. These can all be found in a dedicated Accessibility Settings tab. The game has six difficulty levels – Beginner, Amateur, Semi-Pro, Professional, World Class, Legendary, and Ultimate – and features support for 21 languages. 


 Should I play EA Sports FC 25?

EA Sports FC 25

(Image credit: EA Sports)

 Play it if…

 Don’t play it if…

 How I tested EA Sports FC 25

I played EA Sports FC 25 for 10 days ahead of its official release. During that time, I had access to all modes and features and was able to compete against real-world players as part of EA’s Early Access promotion. I played on PS5, using a standard DualSense controller, on a Samsung QN95A Neo QLED 4K TV, with audio coming via a five-speaker Bose Lifestyle 550 Home Entertainment System. I’ve played every FIFA / EA Sports FC game since FIFA 13, and also reviewed FIFA 22, FIFA 23, and EA Sports FC 24 for TechRadar Gaming.

First reviewed September 2024.

The Legend of Zelda: Echoes of Wisdom review: a charming throwback adventure
3:01 pm | September 25, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: September 26, 2024

Despite borrowing plenty of elements from both titles, The Legend of Zelda: Echoes of Wisdom definitely falls closer to the recent The Legend of Zelda: Link’s Awakening remake than The Legend of Zelda: Tears of the Kingdom. This is a traditional Zelda experience through and through, with plenty of puzzles to complete, intricate dungeons to master, and a more linear fantasy story to discover.

That might be a turn-off to some, but will undoubtedly be a huge draw for others. I can’t deny that there’s something incredibly refreshing about the return to the 2D format. As brilliant and innovative as it is, the shift to a more freeform open-world has definitely sacrificed some of the more careful, considered design of older games like The Legend of Zelda: A Link to the Past.

Nearly every aspect of Echoes of Wisdom feels finely crafted, with the introduction of some clever new mechanics successfully differentiating it from what we’ve seen before. I think that it will be remembered as one of the best Zelda games, perhaps even one of the best Nintendo Switch games, because of this, but it’s not a title that is without its flaws.

Girl power

Zelda moves around in a pot in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

Echoes of Wisdom marks the first time that the series’ titular princess takes the starring role. Link has vanished, swallowed up by one of the countless purple rifts enveloping the kingdom of Hyrule and spewing out legions of shadowy monsters. The king has been replaced by a sinister clone that sentences his daughter, Princess Zelda, to death, confining her to the castle’s dungeon until her execution. It’s here that you meet Tri, a mysterious fairy who becomes your companion throughout the game.

Tri grants Zelda a suite of magical abilities in order to facilitate her escape and eventual defeat of the malevolent force behind the rifts. This begins with the power to create echoes, copies of certain objects that can be placed at will. From tables, giant crates, and beds that can be stacked to form bridges to floating blocks of water and bouncy trampolines, there are countless echoes to discover and experiment with. Any that you find are added to a growing library and can be brought out at any time, adding a fantastic collectible element.

You quickly learn Bond, which allows you to bind yourself to objects and carry them while you move. You can even activate Reverse Bond, which causes you to follow the movement of your bound object. While this whole system is not as expansive as the building of Tears of the Kingdom, these powers are leveraged in a plethora of interesting ways once you escape into the world of Hyrule and begin your quest in earnest. Puzzles frequently require the intelligent use of echoes and Bond. A large rock, for an abstract example, might be positioned on the opposite side of a grate. You can’t reach it normally, but you can use Bond to move it around.

Zelda uses water blocks to traverse in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

If the rock needs to be placed in a high position, perhaps on top of an out-of-reach pressure plate, you can simply create a stack of echoes to climb as a makeshift ladder in order to drag it up. It’s all delightfully intuitive and, importantly, remains so as the complexity ramps up. Many puzzles also have multiple solutions and I found that the vast majority of the time, if I expected a certain strategy to work, it would.

This openness can be a bit of a double-edged sword at times, though. Many dungeons contain platforming challenges that, although tricky, are very enjoyable to finally crack. Unfortunately, almost all of these can be bypassed by simply stacking up long chains of beds in order to bridge across them. This is in itself a lot of fun and rewards experimentation in a way, but does feel like a bit of a waste of the otherwise superb level design.

Free roam

Zelda chats to a Deku Scrub in The Legend of Zelda: Echoes of Wisdom

(Image credit: Nintendo)
Best bit

Zelda swims around in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

One side quest sees you tracking down a lost horse that you can then ride around the map at high speeds. It’s a delightful diversion and comfortably the best optional encounters that I’ve found in the game so far.

Although it follows a very linear story that is broken up into clear digestible chunks, Echoes of Wisdom does feature something of an open world. You’re free to wander around any accessible area as you please, though large portions of the map are blocked off until you reach about the halfway point in the story. There’s not a huge amount to do in this version of Hyrule, but there is just enough to make a little exploration worthwhile.

Hidden chests are littered throughout the world, filled with rupees and the occasional smoothie ingredient. These can be eaten raw as a quick health top-up or combined into powerful drinks with a variety of special effects such as elemental resistance at a handful of smoothie vendors. There are a decent number of unique combinations to find and the whole system is pleasantly reminiscent of the creative cooking introduced in The Legend of Zelda: Breath of the Wild. You can even make your own rather ineffective ‘Dubious Smoothie’ by adding in a splash of monster guts, a detail that I found quite amusing.

Zelda crafts a tough smoothie.

(Image credit: Nintendo)

There are a good number of side quests too, most of which have you collect and summon a specific echo at the behest of an NPC. They’re quick to complete and don’t offer much in the way of useful rewards, but do result in some quite amusing and memorable interactions that help the world feel that much more alive.

On top of those found in dungeons, Hyrule is also packed with enemy creatures to fight. Combat is one of the most significant areas where Echoes of Wisdom departs from previous entries, as Zelda does not possess any conventional combat abilities at first. She can toss heavy rocks to deal damage in a pinch, or create echoes of previously defeated foes to fight on her behalf. This is a blast at first but unfortunately wears out its welcome quickly.

Even with a button to direct your minions toward a specific enemy, they’re just too slow and unresponsive. I often found myself skipping running past entire fights, purely because I didn’t want the hassle of managing an army of unreliable slimes. Thankfully, you unlock more combat abilities as you progress, including a magical sword that lets you transform into a swordfighter form.

In this form, Zelda dons Link’s trademark attire and effectively gains all of his abilities. You can slash with a sword, get shots off with a bow, and eventually toss explosive bombs. Your strength in this form can be upgraded too, with special collectibles hidden at the end of dungeons or in the most hard-to-reach corners of the map.

Miniature mayhem

Zelda traverses the world with a companion.

(Image credit: Nintendo)

The whole of Echoes of Wisdom is rendered in an adorable, miniaturized visual style that makes everything from the characters to individual trees and buildings look like it was plucked from a cute diorama. It’s very similar to the look of Link’s Awakening and, sadly, means that Echoes of Wisdom suffers from many of the same performance problems.

Frame rates are a little higher overall, especially within dungeons, but are still prone to significant drops. This is understandable in particularly intense moments, especially when you’re dealing with lots of enemies and summoned creatures on the same screen, but is pretty inexcusable when it happens at random points in the world.

The particularly awful performance of one snowy area late in the game is almost unbearable in both handheld and docked mode, which is a massive shame and does spoil an otherwise attractive part of the world. Hopefully, there will be patches to address at least some of these problems down the line.

Otherwise, there’s an awful lot to like in Echoes of Wisdom. It’s cute, charming, and, despite relying on an older formula, it is packed with a handful of novel ideas that make it well worth your while.

Accessibility

There are no dedicated accessibility settings on The Legend of Zelda: Echoes of Wisdom. The game allows you to choose between a normal and Hero difficulty setting, with the latter designed for more experienced players, but that’s it. This is very disappointing, especially given the reliance on holding button inputs to use abilities. A few basic options to alter the control scheme to remove longer inputs would go a long way to make the game more accessible.

Should I play The Legend of Zelda: Echoes of Wisdom?

Zelda solves a puzzle in a dungeon.

(Image credit: Nintendo)

Play it if…

You want a traditional Zelda adventure
If the more open structure of Tears of the Kingdom and Breath of the Wild weren’t for you, then the more linear progression of Echoes of Wisdom might be right up your alley.

You want to play as the princess
As one of the only entries in the series where you can play as Princess Zelda, Echoes of Wisdom should be on your radar if you’ve always wished that you could play as the princess.

Don’t play it if…

Performance is your top priority
As good as it looks, Echoes of WIsdom has its fair share of performance issues. This is a game to avoid if you particularly care about a stable frame rate, at least until any potential patches arrive.

How I reviewed The Legend of Zelda: Echoes of Wisdom

I played over 15 hours of The Legend of Zelda: Echoes of Wisdom on Nintendo Switch OLED. During that time I completed the main story and played in a combination of both handheld and docked mode. In docked mode, I played on a 1080p monitor and used a Nintendo Switch Pro Controller. In handheld mode, I played using the standard Pastel Pink Joy-Con controllers and used a pair of Final VR500 earbuds.

Throughout my time with the game, I was careful to compare my experience with other adventure titles and plenty of past entries in The Legend of Zelda series including The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Majora’s Mask, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Link’s Awakening, The Legend of Zelda: Oracle of Ages, plus plenty of time in the original The Legend of Zelda.

First reviewed August 2024.

Sony Inzone M10S review: beautiful design, uncompromising performance
7:00 pm | September 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Sony Inzone M10S: Two-minute review

The Sony Inzone M10S is a major departure from the rest of the Sony Inzone monitor lineup. Known for PlayStation-oriented products and closely associated with many of the best monitors for PS5, it might come as a surprise that this 27-inch OLED display has been designed specifically for competitive PC gaming. Its sleek black aesthetic is a major shift from the PS5-inspired white panel look of the Sony Inzone M9 and Sony Inzone M3 too, potentially pointing towards a more standalone future for the brand.

If that is the new trajectory of the Sony Inzone name, then it's off to an incredibly promising start. This first foray into the PC esports market is a huge success. The Sony Inzone M10S is expensive compared to most of the competition, but that high price tag is reflected in almost every facet of the monitor’s top-notch overall design, features, and performance.

The 1440p OLED panel offers a lightning-fast 0.03ms gray-to-gray response time and a wonderfully smooth 480Hz refresh rate, ensuring that no part of your performance in intense competitive first-person shooters like Counter-Strike 2 and Valorant is held back by your monitor’s technical specs. It also offers some genuinely useful visual settings, including a dedicated 24.5-inch display mode that accurately simulates a tournament experience by mirroring the standard tournament monitor size.

A close-up shot of the Sony Inzone M10S monitor.

(Image credit: Future)

The FPS Pro+ mode is also a surprising highlight. By default, it creates an almost gray, desaturated-looking picture but seems to significantly boost the appearance of primary colors like Red and Green. This helps key UI elements, like the red enemy indicators in Call of Duty: Modern Warfare 3 stand out, improving your ability to see vital information when it counts.

The stand of the Sony Inzone M10S is also superb. It combines an impressively small, disk-like base constructed from durable metal with an attractive monitor arm that offers a full 360-degree rotation. The base takes up very little desk space and can easily fit underneath an elevated keyboard, allowing you to easily achieve a wide range of positions and focus entirely on your game rather than trying to fit everything on a single surface.

It also has plenty of elevation options, with 30 degrees of tilt and an adjustable height of up to 12 cm. Although plainer than other Sony Inzone models, the Sony Inzone M10S looks fantastic overall thanks to its seriously thin side profile and understated, classy aesthetic. From an esports perspective, the Sony Inzone M10S delivers in all respects and is easily one of the best gaming monitors out there today.

That said, there are more suitable, cheaper options for those who want something geared towards general gaming. The Sony Inzone M10S does not feature any in-built speakers and fans of sprawling adventures like Horizon Forbidden West may prefer a lower refresh rate but a higher 4K resolution panel to really soak in all the details. Although the Sony Inzone M10S does have an automatic in-built PS5 mode, which works well on the whole, dedicated console players will also be better off with alternatives as the console is unable to make full use of this model’s 480Hz refresh rate.

The Sony Inzone M10S being used to play Counter-Strike 2.

(Image credit: Future)

Sony Inzone M10S: Price and availability

  • $1099.99 / £1,199
  • Pricey for 1440p
  • Available via Sony

The Sony Inzone M10S is avaiable for $1,099.99 / £1,199 via Sony. This is towards the higher end of what you would expect to pay for a 1440p OLED monitor, though there are few points of comparison due to the lack of many other 1440p models at 480Hz. Still, there are some slightly cheaper alternatives with similar specs out there, like the Asus ROG Swift PG27AQDP which costs $999 / £949.

Whether the Sony Inzone M10S is worth it for you will come down to just how willing you are to pay extra for its esports features and more premium design. Of course, the monitor is also likely to receive discounts sometime after launch as we’ve typically seen from other Inzone models. If you’re able to find it around the price of other 480Hz OLED 1440p displays in a few months time, then it’s a no-brainer.

If you’re willing to sacrifice the refresh rate, you can easily find 4K OLED monitors like Alienware AW3225QF for around the same price as the Sony Inzone M10S. While 1440p (or lower) is the preferred resolution of competitive gamers to maximize performance, these would be better options for more general players and PS5 (or soon to be PS5 Pro) owners who want to make the most of their console’s visual capabilities.

Sony Inzone M10S: Specs

The Sony Inzone M10S with its in-built crosshair mode visible on screen.

(Image credit: Future)

Sony Inzone M10S: Design and features

  • Near-perfect stand
  • Useful visual modes
  • OLED burn in protections

The star of the Sony Inzone M10S’s design is easily its stand. It’s an impressive piece of engineering that is incredibly stable despite its distinctive shape. It features a small integrated cable tidy, which I found offered more than enough room for two HDMI cables, a display port cable, and the monitor’s power cable at the same time.

The base of the stand is a 4 mm thin metal disk with a 15.9 cm diameter, which is brilliantly compact compared to the large profile of most gaming monitors. The base is thin enough to sit beneath a keyboard, freeing up desk space and allowing for a wide range of possible playing positions. It also offers a smooth 360-degree pivot, making it easy to adjust viewing angles or change the position of the display. You can also tilt the panel down by 5 degrees or up by 25 degrees for even more precise adjustment.

No matter your choice of position, the stand remains perfectly balanced and stable which means no annoying wobble if you slam down on keys while you play. The fact that the LED power indicator, located on the right-hand side of the monitor, is invisible when viewed from the front helps further reduce distractions.

On the back of the monitor, you will find a large power button and a small thumbstick for editing the settings. This is accomplished through an on-screen menu, with a range of intuitive tabs for all your picture modes, gaming assist, and other settings options. The interface is nothing groundbreaking, but it all works well and offers a high degree of customizability. At launch, the Sony Inzone will also be compatible with the existing Inzone Hub PC software which will offer another way to adjust these settings.

The small base of the Sony Inzone M10S

(Image credit: Future)

In terms of dedicated gaming features, you get full Nvidia G-sync support in addition to Vesa Certified Adaptive Sync. The monitor also offers Display HDR True black 400 HDR, allowing for more vibrant colors. It is worth noting that some visual settings, including the brilliant FPS Pro+ mode, are not compatible with HDR though. The in-built brightness equalizer does a formidable job eliminating the slight unevenness associated with OLED panels and the optional black equalizer increases the brightness of dark scenes to improve visibility.

Like some other gaming monitors, there’s an in-built frame rate counter, timer, and series of green or red on-screen crosshairs that are a lot of fun to play around with if you’re trying to land some no-scope AWP hits in Counter-Strike 2. There’s also a dedicated 24.5-inch display mode, which introduces black bars around the screen to simulate the 24.5-inch size of a tournament display.

The possibility of burn-in is always a worry with any OLED monitor, but the Sony Inzone M10S offers a good selection of settings to combat it. This ranges from a mode that automatically dims your screen after a few moments, to one that targets and dims static images and a pixel shift that almost unnoticeably moves your screen picture by a row of pixels every few hours. They all work as expected, but I did quickly disable the setting that dims static images as the occasional change in brightness of the taskbar was quite distracting.

Image 1 of 3

The base of the Sony Inzone M10S.

(Image credit: Future)
Image 2 of 3

The in-built crosshair function.

(Image credit: Future)
Image 3 of 3

The thin side profile of the Sony Inzone M10S

(Image credit: Future)

Sony Inzone M10S: Performance

  • Leading performance
  • 480Hz is beautifully smooth
  • Ideal for Counter-Strike or Valorant

There is no way to fault the performance of the Sony Inzone M10S. The 480Hz refresh rate and 0.03 GtG response time create a wonderfully smooth experience. Going from a 75Hz and a 144Hz display, the difference was immediately noticeable and made for a much more responsive experience in Counter-Strike 2. Rocket League was also a delight, as were Tom Clancy’s Rainbow Six Siege, and Valorant. A lot of this excellence will depend heavily on your PC specs though, and I had to spend a little while tweaking settings in order to achieve anywhere close to a solid 480 fps at 1440p in most esports titles.

The default color configurations are all solid, but the monitor was quite dim out of the box presumably as a power-saving measure. This was quickly remedied by increasing the brightness to around the 80% mark, which I found hit the perfect balance of brightness and clarity. Throughout my testing, I observed zero ghosting no matter what I threw at the monitor. On top of the excellent FPS Pro+ mode, there’s a more conventional FPS Pro mode that offers a less drastic version of the same effect in addition to a MOBA/RTS setting and your usual range of Cinema and Game modes. Outside of FPS games, I would recommend keeping the monitor on either the Standard or sRGB setting for the most accurate and well-balanced color profiles or enabling HDR.

Although it looks nothing like previous Sony Inzone monitors, the Sony Inzone M10S does still offer some PlayStation-specific features. This includes an automatic PS5 mode, which is enabled when the monitor detects that it’s connected to a PS5. PC gaming is definitely the focus, but everything that I tested on PS5 from Grand Theft Auto 5 to Star Wars Outlaws and Doom Eternal also looked absolutely stunning with HDR and the vibrant OLED colors. This isn’t a model that you should buy specifically for PS5 gaming, but this will be good for those players who rely on a PC for competitive shooter titles but prefer to experience games like RPGs or adventure games with a console.

The Sony Inzone M10S in 24.5-inch mode.

(Image credit: Future)

Should you buy the Sony Inzone M10S?

Buy it if...

You’re an esports player or aspiring competitor
The Sony Inzone M10S offers everything that a professional or aspiring esports player would need. This includes a 480Hz refresh rate and snappy 0.03ms GtG response time in addition to a useful FPS Pro+ profile.

You want a compact stand
The stand of the Sony Inzone M10S is easily one of the best on the market. It’s compact, leaving plenty of room for your keyboard and mouse, but still comes packed with a huge number of useful features.

Don't buy it if...

You want something for more general gaming
The Sony Inzone M10S has been designed with a very specific audience in mind. There are cheaper 4K options out there that are better suited for more general gaming, especially if you’re playing on PS5.

Also consider

If you’re not sure whether the Sony Inzone M10S is for you, then consider these two strong alternatives.

Alienware AW3225QF
The Alienware AW3225QF is a premium monitor that comes in larger than the Sony Inzone M10S and boasts the same response speed, in addition to HDR and a 4K resolution for around the same price. It is half the refresh rate, though.

Read our full Alienware AW3225QF review

Gigabyte M32UC
If you want a more budget-friendly but still quite high-spec option, consider the Gigabyte M32UC. It’s less suited to esports due to its 1 ms response time but offers a 32-inch 4K display at a fraction of the price of the 1440p Sony Inzone M10S.

Read our full Gigabyte M32UC review

The Sony Inzone M10S after being removed from its box.

(Image credit: Future)

How I tested the Sony Inzone M10S

  • Tested with a variety of competitive games
  • Used as my primary monitor
  • Available profiles and settings tested

I tested the Sony Inzone M10S for over a week. During that time, I used the monitor as my main display for both PC and PS5 gaming. I played a wide variety of esports titles, including Counter-Strike 2, Valorant, Rocket League, Fortnite, Tom Clancy’s Rainbow Six Siege, Counter-Strike: Source, and more. I also tried a few older titles, including some multiplayer matches of Quake 2. I played predominantly in 1080p and 1440p in the 27-inch mode, though I also played a handful of matches with the 24.5-inch setting enabled.

During my time with the monitor, I endeavored to test each of its available features. This included the various display profiles and the in-built crosshair settings. I played a broad mix of games on PS5, including Call of Duty: Modern Warfare 3 and a few hours of Horizon Forbidden West. I compared my experience to my hands-on testing of other gaming monitors and TVs throughout.

Read more about how we test

First reviewed September 2024

Asus ROG Tessen review: brilliant mobile FPS performance
7:00 pm | September 21, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Asus ROG Tessen: Two-minute review

The Asus ROG Tessen is an excellent mobile controller that’s well-suited for FPS gaming in spite of some small setbacks. Its overall design is mostly superb, with durable metal rear paddles and a unique folding mechanism that makes it even easier to take on the go. Its tactile face buttons and d-pad are satisfying to use, though the latter is definitely better suited for fast-paced competitive games than any retro titles or traditional platformers, even if it is on par with the feel of some of the best PC controllers.

While not utilizing Hall effect technology, its thumbsticks perform well and the triggers are a highlight - delivering a quick but satisfying motion that makes every match of Call of Duty: Warzone Mobile that much more enjoyable. Throw in some pretty RGB lighting (which is unfortunately controlled by a rather underwhelming app) and compatibility with most mobile phone cases and you have a very strong overall package.

Even so, there are a few areas with room for improvement. The more angular design of its grips won’t be for everyone and I found that they could often be a little uncomfortable during longer sessions, digging into the palms of my hands. It’s by no means the worst, but it is one of the few areas where the comparable Backbone One 2nd Gen takes a clear lead.

There’s also the fact that the Asus ROG Tessen only officially supports Android despite being a wired USB-C controller. I’m sure there’s some nitty gritty technical reason why this is the case, but it’s still disappointing now that iPhone 15 (and soon iPhone 16) series phones use the connector standard. The lack of a 3.5mm audio jack for headphones is also a notable, and mildly annoying, omission. Hopefully, a small hardware revision will be able to remedy these complaints in the future.

Overall, the Asus ROG Tessen is still remarkably close to being a best-in-class mobile controller at its price range. If you’re willing to look past these few minor frustrations, it offers a very capable and enjoyable mobile gaming experience.

The Asus ROG Tessen folded.

(Image credit: Future)

Asus ROG Tessen: Price and availability

  • $109.99 / £109.99 / AU$179
  • Available via Asus and Amazon
  • Slightly more expensive than the Backbone One

The Asus ROG Tessen costs $109.99 / £109.99 / AU$179 and is available directly from Asus or at online retailers such as Amazon. It comes in slightly more expensive than the Backbone One 2nd Gen which costs $99.99 / £99.99 / AU$179.99. This price seems quite fair given the additional features found on the Asus ROG Tessen though, such as the rear paddles and folding mechanism.

That said, this controller does not offer any iOS support, so those who often switch devices would be better off saving the cash and picking up a Backbone One 2nd Gen instead. I would also recommend that those who can stretch for the $149.99 / £149.99 / AU$269.95 Razer Kishi Ultra do so, as that controller is significantly more comfortable, offers iOS support, and features Hall effect components - though loses in terms of portability due to its much larger size.

Asus ROG Tessen: Specs

The RGB strips of the Asus ROG Tessen.

(Image credit: Future)

Asus ROG Tessen: Design and features

  • Great overall look and feel
  • Folding mechanism
  • Fits most phone cases

Much of the Asus ROG Tessen looks and feels premium. It has a very similar design to most telescopic mobile controllers, though with the addition of two hinges on its extending portion. These allow the controller to be folded cleanly in two for greater portability. As a result, I had no trouble fitting the Asus ROG Tessen in a rucksack and could even cram it into the large pockets of my cargo jeans. Despite its compact form factor, there’s still plenty of space for a full phone case when you’re using the controller which is very convenient.

It is a tad unfortunate that, due to the orientation of the mechanism, the thumbsticks are left sticking out when the controller is folded, making it easy to catch them on your bag if you’re not careful.

The controller has pleasantly springy triggers with a good level of travel and shoulder buttons that are clicky and responsive. Thumbsticks are on the smaller side and have little friction, though I found them to be smooth and perfectly comfortable to use. The face buttons and d-pad are mechanical with a very pronounced tactile click. They’re enjoyable to press and the shallow travel distance of the d-pad is ideal for quickly organizing your gear in a battle royale like Call of Duty: Warzone Mobile.

It’s not perfect in games that require extensive use of the d-pad for movement, though, and I soon found myself missing the softer, more spongy d-pad of the Backbone One 2nd Gen after a few hours of Dead Cells. On the back of the controller, you’ll find two rear paddles, both made of aluminum and sporting a pleasant grippy texture. They’re easy to press and well-positioned and the use of metal gives them a more premium feel.

In addition to the standard home, menu, and start buttons, the Asus ROG Tessen features a dedicated button to open the Armoury Crate software. This is, unfortunately, extremely basic, with an ugly UI and few features beyond button remapping and the ability to configure the bright RGB strips located on the bottom of each grip. These lighting elements, on top of a few subtle printed graphics and plenty of different textures, lend the controller quite a distinctive aesthetic - which is appreciated.

The rear paddles of the Asus ROG Tessen.

(Image credit: Future)

Asus ROG Tessen: Performance

  • Best for fast-paced games
  • Compatible with native titles and cloud gaming
  • Grips can be uncomfortable

The Asus ROG Tessen is a fantastic fit for fast-paced games, particularly first-person shooter (FPS) titles. I was impressed with its snappy responsiveness in both Call of Duty: Warzone Mobile and Call of Duty Mobile. The use of a wired connection also eliminates any potential latency and facilitates pass-through charging via a USB-C port on the bottom of the right-hand grip.

I was pleasantly surprised by the performance of the thumbsticks, which have more than enough motion for navigating tight corners in Asphalt Legends Unite and power through dungeons in Zenless Zone Zero.

As previously mentioned, the d-pad is very shallow so can be quite harsh on your fingers if you’re playing very d-pad-centric titles. In addition to native games, the Asus ROG Tessen performed well when it came to cloud gaming, with full compatibility with Amazon Luna and Xbox Cloud Gaming.

The rear paddles are easy to reach and can be fully customized through a range of possible inputs. My only real complaint with the Asus ROG Tessen is that the very angular shape of its grips can be uncomfortable over extended playing sessions. Spending a few long train journeys with the controller, I found that they uncomfortably dug into the palms of my hands after just a few hours which wasn’t ideal.

This won’t be a problem if you intend to play in shorter bursts, but could be a very compelling reason to choose another product if you love to pour hours into mobile games at a time.

The left-hand grip of the Asus ROG Tessen.

(Image credit: Future)

Should I buy the Asus ROG Tessen?

Buy it if...

You value FPS performance
With its lovely tactile buttons and handy remappable rear paddles, the ASUS Rog Tessen is a great fit for playing fast-paced FPS games on your phone.

You want some premium features
Although similarly priced to the Backbone One 2nd Gen, the Asus ROG Tessen sports some premium features like RGB lighting and its remappable rear inputs.

Don't buy it if...

You play for very long periods
The biggest issue with the Asus ROG Tessen is its quite angular grips, which can be uncomfortable over long play sessions. Consider an alternative like the Razer Kishi Ultra if you want to game for hours with ease.

Also consider

Not fully sold on the Asus ROG Tessen? Here are two very strong alternatives to consider.

Backbone One 2nd Gen
The Backbone One 2nd Gen is a small revision of the original Backbone One design. Like the Asus Rog Tessen, it’s compatible with most phone cases but has more comfortable grips and offers iOS support.

Read our full Backbone One 2nd Gen review

Razer Kishi Ultra
The Razer Kishi Ultra is the definitive mobile controller if you have the budget. Incredibly comfortable with full-size console controls, RGB lighting, rumble effects, and more, it’s easily the leader in the mobile controller space.

Read our full Razer Kishi Ultra review

The Asus ROG Tessen lying flat on a desk.

(Image credit: Future)

How I tested the Asus ROG Tessen

  • Tested for over a month
  • Tried with top mobile games
  • Directly compared to other mobile controllers

I tested the Asus ROG Tessen for over a month, using it as my main Android gaming controller. I paired the controller with a Samsung S23 Plus and played a wide variety of games. This included native mobile titles like Call of Duty: Warzone Mobile, Call of Duty Mobile, Vampire Survivors, Don’t Starve: Pocket Edition, Diablo Immortal, Asphalt Legends Unite, Zenless Zone Zero, Genshin Impact, and more.

I also tried the controller with various game streaming services, such as Amazon Luna and Xbox Cloud Gaming. On Amazon Luna, I played Watch Dogs Legion, Mighty Switch Force Collection, River City Girls, and Star Wars Outlaws while Xbox Cloud Gaming saw me enjoy a few hours of Forza Horizon 5.

During my time with the controller I relied on a pair of Beats Solo 4 and Beats Studio Buds+ headphones for audio and compared my playing experience with my hands-on testing of many other mobile controllers such as the Backbone One 2nd Gen, Turtle Beach Atom, Scuf Nomad, and Razer Kishi Ultra.

Read more about how we test

First reviewed September 2024

PowerA OPS v3 Pro review: a decent PC controller with some notable flaws
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

PowerA OPS v3 Pro: One-minute review

The PowerA OPS v3 Pro controller makes a strong case with a variety of desirable features. Those include Hall effect sticks with novel ‘quick-twist’ tech, six remappable buttons, micro switches in the face buttons and d-pad, and the brand’s patented Lumectra RGB lighting.

It’s a solid effort on paper, but there are a few things that hold the OPS v3 Pro back from becoming one of the best PC controllers out there. The gamepad simply falls short in many of its design aspects. Its remappable buttons on the rear of the controller feel awkwardly placed, and the ones at the top jut out just a little too broadly. Elsewhere, the micro switch face buttons aren’t particularly tactile, and the relatively low trigger lock sensitivity prevents the highest setting from working across most games I tested.

It’s definitely not all bad news, though, and there’s still plenty to like about the OPS v3 Pro. As ever, I’m a huge fan of PowerA’s customizable Lumectra lighting. The quick-twist thumbsticks are intuitive and a genuinely great addition, allowing you to play with taller shafts without the need to swap them out entirely. Furthermore, the clicky d-pad and bumpers are a delight, and that 30-plus hour battery life seriously impresses.

A bit of a mixed bag overall, then, but if you’re looking for a sub-$100 / £100 PC controller, the PowerA OPS v3 Pro still offers plenty of great features to offset those negatives.

PowerA OPS v3 Pro

(Image credit: Future)

PowerA OPS v3 Pro: Price and availability

  • $99.99 / £99.99 / AU$179
  • Cheaper than other controllers with comparable feature sets
  • Available at PowerA in the US and Amazon in the UK

The PowerA OPS v3 Pro launched in August 2024, and is available to purchase for $99.99 / £99.99. In the US, it can be bought directly from PowerA, whereas UK shoppers will need to rely on Amazon to secure the gamepad. In Australia, JB Hi-Fi is your best bet.

In terms of price, the OPS v3 Pro is significantly cheaper than other controllers with comparable feature sets. Those include the Razer Wolverine V3 Pro ($199.99 / £199.99) and the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99). 

The relatively lower price point of PowerA’s controller naturally comes with some caveats, such as lesser build quality overall and a lack of polish on features like the trigger locks and textured grips. However, those looking for a competent ‘Pro’ level controller with a robust feature set will find one here.

PowerA OPS v3 Pro: Specs

PowerA OPS v3 Pro

(Image credit: Future)

PowerA OPS v3 Pro: Design and features

  • Innovative quick-twist thumbsticks
  • Textured grips feel quite rough
  • Lumectra RGB is still very impressive

There’s plenty to like about the PowerA OPS v3 Pro’s design. One of the controller’s headline features is its ‘quick-twist’ thumbsticks. This lets the player raise or lower the height of the stick’s shaft without needing to swap it out entirely. It’s a really handy solution that makes the controller a great option for folks who value no-fuss customization.

As was the case with the PowerA Enhanced Wireless Controller for Nintendo Switch, the v3 Pro also features the brand’s bespoke Lumectra RGB lighting. Lumectra lets players do a few fancy things with their RGB preferences. By holding the dedicated ‘LED’ button on the rear of the gamepad, you can cycle through six different RGB zones - the d-pad, face buttons, left and right sides of the controller, and both thumbsticks) and apply different colors and patterns to each. You can be quite reserved with Lumectra, or go buck wild with various RGB flavors should you choose, and I’ve always been a fan of it because of this. Above all, it’s fun to mess around with.

PowerA OPS v3 Pro

(Image credit: Future)

In terms of features, you’re getting the usual ‘Pro’ controller setup. Micro switch face buttons and d-pad, Hall effect thumbsticks, six remappable buttons, three-stage trigger locks and textured grips. The rear of the gamepad has buttons dedicated to Lumectra customization and remappable button input assignment, as well as a three-way switch that lets you swap between 2.4GHz, Bluetooth, and USB-C connectivity. A 3.5mm headphone port rounds off the feature set in terms of design. It is worth noting here that the OPS v3 Pro is strictly a PC controller and won’t work on consoles. For platform-specific pads, consider browsing our guides to the best PS5 controllers or the best Xbox controllers instead.

While there is plenty to like here, the PowerA OPS v3 Pro is hampered by a few key design weaknesses. For one, the textured grips - while usually welcome on a controller like this - feel very rough to the touch. This, along with the awkward placement of those rear remappable buttons (they’re slightly misaligned with where your fingertips naturally rest) lead to a slightly uncomfortable play experience. While it doesn’t render the v3 Pro unusable, you may want to consider a more standard Xbox Wireless Controller or even a GameSir T4 Kaleid for longer gaming sessions from a comfort perspective.

While hit and miss on design aspects, then, one thing that does boost the v3 Pro’s value is the inclusion of a charging stand. Much like the 8BitDo Ultimate, the v3 Pro’s stand is incredibly convenient; simply hook it up to your PC via USB-C, magnetically attach the gamepad to the top and you’re good to go. Charge time is a little slow at 3-4 hours from empty to full, so we’d recommend an overnight charge to avoid waiting.

PowerA OPS v3 Pro: Performance

  • Sublime d-pad and bumpers
  • Top notch 30-hour battery life
  • Micro switch face buttons miss the mark

Much like the PowerA OPS v3 Pro’s overall design, performance has a number of hits and misses, too. The controller cannot be faulted on battery life; during my two weeks testing the controller - which included around two to three hours of gaming across most days - I never once needed to charge it. PowerA touts battery life of around 30 hours, and this appears to be accurate in my experience.

In terms of individual buttons and such, the d-pad and bumpers, powered by micro switches, are sublime. They have the perfect amount of clicky tactility and are simply a joy to use, especially with competitive games that often require rapid inputs. Games I tested that fit this criterion include Guilty Gear Strive, Final Fantasy 14 Online, and Fortnite. I found the controller to be a good fit for all three. Plus, with a 1,000Hz polling rate when wired to PC (and 500Hz via 2.4Ghz wireless), it’s fantastically responsive on its target platform. 

PowerA OPS v3 Pro

(Image credit: Future)

Other areas of the gamepad are a bit of a letdown when it comes to overall performance. For one, while there are three stages of trigger lock, the lowest sensitivity setting (with the shortest trigger press) failed to work across all games tested. The trigger press simply didn’t register at this setting. And for the other two, there really isn’t much difference. 

As a result, I think you’d be better off leaving the trigger lock settings entirely default. This is a shame, as the Razer Wolverine V3 Pro’s trigger lock settings are similar - with three distinct settings - and work beautifully on PC and console. It’s things like this that firmly cement the OPS v3 Pro as the more budget option with decidedly less polish.

Another problem area lies with the micro switch face buttons. While perfectly responsive, there’s a slight bump on the way down as you press the button. While certainly not a huge issue, it does take away much of the tactility and thus the novelty of having micro switch-based buttons.

Should I buy the PowerA OPS v3 Pro?

Buy it if...

You’re looking for a good value PC controller
Controllers with this kind of feature set tend to push well above $100 / £100. The OPS v3 Pro comes in at just under that, making it relatively more affordable than its ‘Pro’ level competition.

You’re after a versatile and customizable PC controller
Fully customizable Lumectra RGB, delightful quick-twist thumbsticks and half a dozen remappable buttons make for a highly versatile controller.

Don't buy it if...

A top-quality level of design is a must-have in your controllers
Between awkwardly placed remappable buttons, rough textured grips and face buttons that feel slightly off, there are a lot of smaller frustrations with the OPS v3 Pro that build up to an experience that’s not as satisfying as it could be.

Also consider...

If the PowerA OPS v3 Pro isn’t quite doing it for you, we’ve got a couple of other options that we’ve tested and reviewed for your consideration below.

Razer Wolverine V3 Pro
This is the absolute best premium PC and Xbox controller you can buy right now. It’s much pricier, but it makes up for all the OPS v3 Pro’s shortcomings with more satisfying tactile feedback, better build quality and compatibility with Xbox.

For more information, read our full Razer Wolverine V3 Pro review.

GameSir T4 Kaleid
It’s a cheaper option and doesn’t have nearly the same number of features as the OPS v3 Pro. However, this is my favorite budget-friendly PC controller, with sublime-feeling Hall effect thumbsticks, tactile micro switch buttons and a gorgeous translucent build complete with RGB lighting.

For more information read our full GameSir T4 Kaleid controller review. 

How I tested the PowerA OPS v3 Pro

PowerA OPS v3 Pro

(Image credit: Future)

I tested the PowerA OPS v3 Pro across a wide variety of games on PC, including some of the best fighting games like Guilty Gear Strive, Tekken 8 and the newly-released Marvel vs. Capcom Fighting Collection: Arcade Classics. Here, I found the superbly responsive d-pad and bumpers to be a perfect fit for this genre. Elsewhere, I made sure to test a wide range of titles, including Fortnite, Fall Guys, Final Fantasy 14 Online and Elden Ring.

One aspect that surprised me most about the OPS v3 Pro was its ultra-resilient battery life. During my two weeks with the gamepad, from full charge, I never once had the top up, which leads me to believe that PowerA’s estimates of 30 hours is absolutely doable here.

During my testing of the PowerA OPS v3 Pro, I integrated it into my overall gaming PC setup which includes the Razer Fujin Pro gaming chair, an AOC Gaming 24G2SP monitor and Razer BlackShark V2 X wired headset.

Read more about how we test

First reviewed September 2024

Frostpunk 2 review: A post-apocalyptic simulator that’s as beautiful as it is brutal
8:00 pm | September 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PlayStation 5, Xbox Series X, Xbox Series S
Release date: September 21, 2024 

A few hours into my first campaign in city-building survival game Frostpunk 2, I was asked whether I thought parents should be able to accompany their kids into quarantine. A mother had been waiting outside, desperate to sit with their unwell child. Relaxing the law could help my trust with the locals; however, it was a risk nonetheless. Ultimately, I thought it was fair to let them in. Within moments of this decision, I was notified the mother had died of the same disease with a second popup letting me hear the thoughts of their bereaved husband, who ‘wasn’t sure how they could manage without them.’

It was painful, and depressing, a fitting ambiance for the broader context of the world. In Frostpunk 2, empathy can often feel inessential, frequently undermined by the brutal but engaging task at hand. However, despite the overwhelming urge to check that feeling at the door, this complex and moreish city builder wants you to learn from your mistakes, consider the alternatives, and often fail dramatically anyway. But regardless of how it goes, you’ll never be left without a story to tell.  

For those unfamiliar with the series, Frostpunk 2 takes place thirty years after the original game, in an alternative history where a volcanic winter has left society in an eternal state of ice. With limited technological resources and a city of vulnerable souls, your job is to steward the remaining civilization to utopia through excavation and exploration in frosty outer wilds - simple, right? But of course, no. The journey is naturally plagued with problems like disease and trust issues. However, if you brave the many (many) storms, your nurtured society can thrive and live on in this eternal freeze.

A screenshot of chaos breaking out in city-building game Frostpunk 2

(Image credit: 11 bit studios)

My first run at Frostpunk 2 was a chaotic balancing act as I acquainted myself with the cohesive medley of systems needed to survive in the icy post-apocalypse. Thankfully, suppose you are a little rusty like myself or a newcomer to the series. In that case, developer 11 Bit Studios softens the landing with variant difficulty settings and a short but sweet tutorial that wraps up the basics of how to play. Through this opening act, you’ll learn to break the ice (literally) to explore, find, and excavate your resources and manage your society through laws and research upgrades. While the bulk of Frostpunk 2’s mechanics come later - and through harsh lessons - this introductory level was the perfect amuse-bouche to the feast that is the rest of the game.

Best Bit

A screenshot of a law passing in Frostpunk 2

(Image credit: 11 bit studios)

When a law passes, or something (probably damning) happens in your society, a tannoy plays overhead, that's delivered by a warm but sarcastic British voice actor who doesn't hold back with their sass. While almost every statement made me giggle guiltily, a standout came after I passed a law forcing children into apprenticeships where they said, “Don't shield your apprentice from the dangerous aspects of your job; this is how they learn.” It’s a harsh world, and not one aspect of Frostpunk 2 lets you forget it.

Through this introduction, you’ll also get acquainted with Frostpunk 2’s striking visual style, which makes the most of its late-1800s-style setting with burnt orange and copper mechanized industrial buildings and parchment paper script. After spending hours staring into the quiet blue-toned abyss, I found myself leaning towards the warmer parts of my screen almost instinctively to stay snug despite the 26-degree forecast outside. It’s clear that considerable care has been taken with each detail, and I was always pleased to find and inspect the finer notes, like the graffiti details on the drawings that accompany pop-up choices or unique features on character designs.

Get resources or die trying  

A screenshot of a structure showing Frostpunk 2's 1800s-esque design

(Image credit: 11 bit studios)

Frostpunk 2’s story mode is broken into sections that unlock as you achieve specific parameters, like finding alternate fuel sources, to keep the city of New London afloat. Success leads to another goal, and failure, well, that ends in exile. Despite my best efforts, my attention span was constantly drawn away from my pressing larger goals by the more minor but equally urgent issues like food management and rising crime rates due to youth delinquency. That is, in essence, Frostpunk 2’s central ethos, though - holistically managing and considering your ever-present and ever-changing parameters and goals that come with the cost of keeping thousands of people alive.

A screenshot from city-building game Frostpunk 2

(Image credit: 11 bit studios)

As such, there is no easy answer, and I’d often have to sacrifice the quality of life of my workers to maintain the incoming supply of goods to satisfy the consequent demand. It was often a rough decision, especially when my mismanagement got them here in the first place. Soon enough, that would lead to societal discord, which meant appeasement and new regulations to keep them on side. 

Surprisingly, with such harrowing situations and heady topics, I never wanted to disengage from the nightmare, and instead, I fell deeper into the systems, hoping to tunnel my way to success. Where the general ambiance kept me engaged, Frostpunk 2’s off-kilter humor also worked well to lighten the emotional load. Sarcastic tannoys and schadenfreude-filled situations occur often enough that those bitter failures don’t feel so bad, and equally, triumph isn’t to be celebrated too quickly either. 

You can improve your citizens' lives, though, and that’s through innovation. The Idea Tree plays a significant part in your survival throughout Frostpunk 2, and you’ll need to choose avenues to research at a cost of currency and time. There are political factions to consider when bettering your society, too, and no group will agree wholeheartedly. Still, you can invest in projects like Asbestos lining to help keep heating costs down… if you dare.  

It’s not the end of the world  

A screenshot of the idea tree from city-building game Frostpunk 2

(Image credit: 11 bit studios)

Speaking of factions, city management inevitably includes politics, and you’ll have to manage the needs of these various groups to keep things running smoothly. This is done through the lawmaking process, where you broker deals in backrooms with certain factions to get enough votes on your side to get laws passed. As with The Idea Tree, not all factions will agree on the best course forward, and it’s your job to decide which direction will do the least harm. 

As much as it pained me to do so, I often sided with religious zealots because their ideals felt a little less harsh than the other factions and because their numbers, thanks to my tinkering, remained so strong. You can easily negotiate too close to the sun here, too, though, as on more than one occasion, I made too many promises and got myself stuck, humbled, and unable to pass any meaningful laws without compromising my vision.

An ominous soundtrack accompanies your endeavors, blending the world's ferocious howling winds with symphonic sounds. As with the visual flourishes, the score feels appropriately solemn, offering fleeting moments of optimism through its clever orchestration. The intricacy of the music speaks to the detail that extends across Frostpunk 2’s vast pool of systems that I’m barely scratching the surface on, - if you haven’t yet got this impression, it’s definitely a game that is best explored for yourself. 

Despite having so much fun with Frostpunk 2, some recurring issues with inconsistent frame rates did rear their head, muddling my otherwise smooth playthrough. Thankfully, due to the game’s slower nature, none of those issues directly impacted my playthroughs by too much, and I’m optimistic that 11 Bit can solve said issues before launch. 

Once you've tried your hand at the main story aspects of the game, you can also jump over to the Utopia Builder mode, which offers a more sandbox approach to the gameplay, allowing you to pick certain parameters of a playthrough before you dive in. Equally as difficult and just as enjoyable, this mode was a great way to throw caution to the wind and test out some of my theories without feeling too heartbroken when I’d inevitably fail.

Accessibility

In Frostpunk 2, you can access the settings menu from the main title page as well as in-game, and you can toggle most features whilst in-game or before starting a session. Here, you can find a slider to toggle the UI text size, as well as an option to slow down game time when messages appear on the screen. For audio, you can set sliders for SFX and Music. Plus, if you have a specific keyboard setup, you can rebind the keys to your preference.  Requested more here.

Should I play Frostpunk 2?

Play it if...

You want a city builder with a harsh edge
Managing a city is no small task, and when the post-apocalyptic winds and resource scarcity rear their heads, you won’t always come out on top. 

You think you could be a politician
A significant aspect of success in Frostpunk 2 is managing factions and, subsequently, your council's needs and wants. Making backdoor deals and condemning the unruly is part of the challenge, and it takes some clever maneuvers to stay in favor of your citizens.

Don't play it if...

You want a cozy game to relax with
From child labor to frostbite and disease, Frostpunk 2’s solemn world is full of terror that isn’t for the faint of heart.  

How I reviewed Frostpunk 2

I played Frostpunk 2 on PC in both the Story and Utopia Builder Modes for around 25 hours. During this time, I experimented with various difficulty options, researched different skills in The Idea Tree, and supported a variety of the factions we were presented with.

I played Frostpunk 2 on an AOC 27-inch QHD VA 144Hz gaming monitor with a Logitech MX Master 3S mouse and a Logitech G915 TKL keyboard. For sound, I used my external Creative Pebble V2 computer speakers and my Audio Technica ATH-MX50X headphones, which were plugged into a Scarlett 2i2 interface. My gaming PC has an RTX 3080, and an AMD Ryzen 9 3950X.  

Planet Coaster 2 preview: a game that made me miss a summer I’ve never had
4:00 pm | September 14, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Tags: | Comments: Off

As a huge fan of both theme parks and computer games, 2016’s Planet Coaster was in many ways a dream game for me. Since playing Bullfrog’s seminal game, Theme Park, back in the mid-90s, first on the Amiga and then on PC, I have been obsessed with theme park management strategy games

As you can imagine, then, the announcement earlier this year that Planet Coaster 2 was to come in late 2024 (pre-orders are now live, and it launches on November 6, 2024), made me very happy given my history with the PC game and theme park sims.

For context, in Planet Coaster, I vividly remember plotting my parks on paper, then creating them in the game, dividing the map into different themes, just like the beloved theme parks I visited as a kid. Building the parks, and rides, of my dreams (and sometimes my guests’ nightmares) captured some of the magic from those magic kingdoms, but Theme Park also reminded players that these parks aren’t just for fun: they are made to create money.

By placing a French Fries stall, hiking up the salt content, and then putting a drinks stall next to it with inflated prices (and extra ice), I was able to squeeze extra money out of my thirsty punters. As a kid, it was my first lesson that capitalism can be evil… but also fun.

But anyway, while the original Planet Coaster gave me hundreds of hours of enjoyment, there were plenty of things that could be improved. So, when I got the opportunity to have some early time with the sequel, I was keen to jump the queue and see what was new.

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Splash back

The biggest change with Planet Coaster 2 is the inclusion of water park features, including pools, flumes, and new themes. Frontier has experience with this, having worked on the Rollercoaster Tycoon 3 expansion pack (old person speak for DLC) Soaked, which added flumes.

Weirdly, I’m not as interested in water parks as theme parks, but being given more things to play with when designing a park is always welcome.

While water park features aren’t the only new things in Planet Coaster 2, it would have been understandable if Frontier had called it a day there. During my time playing the game, it’s clear just how big an undertaking adding water rides has been.

Of course, there are all the additional art assets and models, but it also introduces an entirely new physics system to accurately simulate water, slides, and more.

For players of the original game, creating pools, adding features, and building water slides will feel familiar. Slides are built piece-by-piece in the same way as rollercoasters, and while new players may feel a bit lost, it’s intuitive enough to get the hang of pretty quickly, while also being flexible enough that you can create some pretty spectacular rides in not much time. 

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Whether or not your guests will want to ride your creations, however, is another question. By testing your rides before they open, you’ll be able to see if the ride works as intended (I.E it doesn’t launch the test dummy into the stratosphere due to a misjudged hump),  and you’ll get feedback on how exciting, scary and how nauseous it’ll make the riders. It’s here where the real art of constructing a theme park ride comes in – you’ll need to balance all of those aspects. Too scary and few people will want to ride it, if it makes people too ill then not only will it put people off riding, but you’ll also have to deal with people throwing up all over your lovely park. You can lower these values by making adjustments to the ride – lowing drops and banking corners for example – but if you make the ride too tame, its excitement will drop and people won’t want to ride.

As with the first game, I can tell this part of building your park could be a huge – and enjoyable – time-sink as you try to build the ultimate ride.

In Planet Coaster 2, more customization options allow you to add design elements to the ride, including coaster cars, and while I only had a short time with the game, it’s clear that it’s going to offer a huge amount of tools to help you craft and tweak almost every aspect of your park.

While I wasn’t overly excited by the inclusion of pools and water slides, I ended up really liking them. Building both was fun and intuitive, and the pools especially looked fantastic.

I didn’t notice much of a visual upgrade over Planet Coaster, but that was still a fine-looking game that was both realistic and cartoony. However, the pools in Planet Coaster 2 look fantastic. Clear, realistic water that sparkles under a cloudless sky made me want to crawl through the screen and dive in. It made me nostalgic for the summer – before I remembered that here in the UK we’d just endured one of the wettest and miserable summers in recent memory.

Interestingly, it seems like the weather in Planet Coaster 2 won’t always be perfect. I didn’t see it in action, but the launch trailer shows guests running for shelter during rainy weather, and I noticed a weather forecast icon in the game’s menu.

While the eternally sunny weather of the first game gave us UK players a nice bit of escapism, including different weather conditions for the sequel, more realistic weather in the sequel will add to the realism – and could bring some interesting challenges – and opportunities. Rainy weather could make guest numbers drop, but some carefully placed umbrella stores could help raise profits – especially if you can, like in Rollercoaster Tycoon, up the prices when the rain starts to fall. There’s that evil capitalism working again.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

I also got a glimpse of a few new themes – Mythical and Resort – and my mind is already fizzing with ideas of how I can use them in my parks.

Plus ça changing room

As I mentioned earlier, the original Planet Coaster did a lot of things right – but there were plenty of things that needed improvement, and from my short time with Planet Coaster 2, I found some of those were indeed fixed – but I still had a few concerns.

Making paths in the original, for example, could sometimes be annoyingly fiddly, and you could end up with some ugly bodge jobs when trying to make certain things, such as large plazas. The good news is that Planet Coaster 2 mainly fixes this with new path-making tools that make things much more simple, and give you additional settings to tweak, to help you get the desired effects. I found this made creating paths easier – when on the ground, at least. Creating stairs and bridges seemed to be more complicated – but that might just have been me being a bit rusty.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

Putting down shops, food stalls, and guest services, such as toilets and new changing rooms (which need to be added for your guests to use the pools), seems a bit over-complicated as well. In the version of Planet Coaster 2 that I played, some shops and facilities were just ‘shells’ – basically empty buildings that were elaborately themed. Placing them in the park didn’t give me the actual facilities themselves – I would have to find those, then either place them in the park, place the shell over them, or add them by editing the shell’s blueprint (the name for ready-made, yet customizable, pre-built elements).

Confusingly, some facilities in the default Planet Coaster theme were included, while other themes just included the shell. I’ll clarify with Frontier about whether this is just because I was playing a limited preview version of the game, or if this will be the case in the full version as well. I hope not.

By searching for the actual shop or facility to add to the shell, I was reminded about another issue that I’ve had with the original Planet Coaster, which seems to be still present in the sequel. It can be difficult to find certain building parts, and while there is a decent tagging system in place that lets you search, you still need to remember where certain things are located, as there are a few different menus where the item could be. Sometimes things are in the ‘Shops and Facilities’ menu. But then there are also the ‘Scenery’ and ‘Building’ menus, which can also have items you need – and you’ll need to remember which menu they are in. When you start expanding the game with DLC, which will be inevitable considering the various expansion packs the original game got, these menus become more unwieldy, so finding things can take even longer.

Planet Coaster 2 screenshot people swimming in a pool

(Image credit: Frontier Developments)

I was also shown a level in the campaign mode. I felt that the campaign of Planet Coaster was not that engaging – I usually spent my time playing in sandbox mode, with unlimited money. While this gives you more freedom, it also means you miss out on the challenge and management aspects of the game. So, with Planet Coaster 2, I’m hoping to have more reasons to play the campaign and to dig into the (hopefully) more expansive management options.

From what I played, that might not be the case. The level required me to build a park but only in a certain part of the map, for reasons that didn’t make too much sense. However, unless I was being thick (a likely possibility), once in the game I wasn’t given any onscreen guidance for where to build or suggestions on how to hit the goals to allow me to progress. Eventually, a kindly press representative of Frontier took pity on me and informed me I was building in the wrong part of the map.

This confusion, along with not being sure where to find parts to build facilities and how to make paths on higher levels, makes me worried that the interface of Planet Coaster 2 needs a bit of a rethink with more onscreen help and tips. After all, if an (admittedly a bit stupid) longtime player of the original game can get lost, what hope do newcomers have?

Planet Coaster 2 screenshot people sun bathing

(Image credit: Frontier Developments)

Open for business

While some doubts remain, from the time I had with Planet Coaster 2 I am very excited to play the full release when it launches in November. It’s a charming and fun game that’s clearly been made by people who love the subject matter.

I can see myself playing this game a heck of a lot, and I can’t wait to see what the imaginative community makes with the new and improved tools – as before, PC gamers will be able to easily add other user’s creations to their own parks via the Steam Workshop.

As a fun toy that lets my imagination run wild, my inner child could not be more excited for Planet Coaster 2. The part of me that enjoys playing challenging games, however, will need a bit more convincing.

Planet Coaster 2 releases on November 6, 2024, on PC, PS5, Xbox Series X, and Xbox Series S.

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Marvel vs. Capcom Fighting Collection: Arcade Classics review: the best way to experience a treasure trove of long-lost fighting games
6:00 pm | September 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PS4, Nintendo Switch, PC (Xbox version coming in 2025)
Release date: September 12, 2024 

The fact that Marvel vs. Capcom Fighting Collection: Arcade Classics exists is a miracle - a veritable glitch in the timeline. After both companies seemingly burned its bridges after Marvel vs. Capcom Infinite’s disastrous reception, any kind of comeback for the Versus series became one of gaming’s white whales.

And yet here we are in 2024, with a brand new collection that makes seven Capcom-developed Marvel games available to play once again on modern consoles and PC. Sure, Marvel vs. Capcom 2: New Age of Heroes is handily the standout title here, but the other six games (some of which have never received console ports before) are plenty worth checking out for casual and curious players.

Those expecting a content-rich experience won’t find it here, though. These are your bread-and-butter arcade ports and thus lack any additions brought to various other console ports over the years. However, with casual and ranked online play support alongside in-depth training modes and music and image galleries, there’s plenty to enjoy if you want to pick up one of these fighting games for regular play.

Reality stone

Marvel vs. Capcom

(Image credit: Capcom)

Marvel vs. Capcom Fighting Collection: Arcade Classics includes seven arcade titles, and they are as follows: 

  • X-Men: Children of the Atom (1994)
  • Marvel Super Heroes (1996)
  • X-Men vs. Street Fighter (1996)
  • Marvel Super Heroes vs. Street Fighter (1997)
  • Marvel vs. Capcom: Clash of Super Heroes (1998)
  • Marvel vs. Capcom 2: New Age of Heroes (2000)
  • The Punisher (1993)

The collection is available on Nintendo Switch, PlayStation 4 (and on PS5 via backwards compatibility) and PC. The initial omission of an Xbox announcement was puzzling to some, but Capcom has since confirmed it’ll be coming to Xbox One (and therefore Xbox Series X and Series S via backwards compatibility) sometime in 2025.

You might have noticed that one of the games in this collection isn’t like the others. The Punisher is a two-player beat ‘em up and released at a time when Capcom was arguably the king of the subgenre, launching around the same time as the Final Fight series, Dungeons & Dragons: Tower of Doom, and the legendary Alien vs. Predator. The Punisher beat ‘em up may not be as fondly remembered as other Capcom greats, but it’s well worth a playthrough or two here, especially if you can grab a buddy for a co-op session. 

Best bit

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

Marvel vs. Capcom 2: New Age of Heroes is the crown jewel of this collection. This 3-vs-3 team fighter features a colossal 56-character roster shared between iconic Marvel and Capcom representation. It’s not the most balanced fighter out there with a very clear set of top-tier (and low-tier) characters, but there’s so much fun to be had in its assist system that lets you tag in fighters for massive combo potential. 

Then you have the run of fighting games from 1994’s X-Men: Children of the Atom to 1998’s Marvel vs. Capcom: Clash of Super Heroes. While Marvel vs. Capcom 2 may be the culmination of these games that came before it, I’d implore you not to write them off as novel curios here - especially as they offer plenty in terms of gorgeous visuals and compelling gameplay systems.

Marvel Super Heroes, for example, turns the iconic Infinity Gems into a gameplay mechanic. They drop into a match as collectible items and offer various buffs upon activation, such as increasing movement speed or adding projectiles to your attacks. Some characters also synergize with certain gems, offering unique abilities like Psylocke’s ninjitsu or temporary invincibility for Juggernaut.

The first Marvel vs. Capcom game is also incredibly good fun. It’s got one of the more unique ‘pre-Marvel 2’ character rosters, featuring the likes of War Machine and Venom on the Marvel side, and Jin Saotome (Cyberbots: Fullmetal Madness) and Strider Hiryu (Strider) among the Capcom picks. Presentation-wise, MvC 1 is phenomenal and showcases jaw-dropping team attacks that change depending on your chosen team of two. 

Getting jazzy

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

The centerpiece of the collection is unarguably Marvel vs. Capcom 2: New Age of Heroes. As one of the most well-documented and highly-requested fighting games to receive the port treatment, very little can be said about it that hasn’t been already. While it was infamously looked down on at the time of release by seasoned fighting game players, it’s since grown to become one of the most beloved games in the community for a number of reasons.

MvC 2 might be a favorite among fighting game pros, but it always had extremely strong casual appeal. It was the ultimate ‘who would win in a fight’ game years before guest characters were commonplace in the genre - and with its 3-vs-3 tag team setup and massive 56-character roster, there are countless opportunities for team synergy and dazzling combos.

Now, it is worth noting that MvC 2 is infamously, comically unbalanced. As mentioned earlier, there is a very clear set of top-tier characters that handily outclass the rest of the roster. At the highest level of play, it’s extremely common to run into teams featuring Cable, Sentinel, Magneto, or Storm largely thanks to their strong full-screen abilities. And as the game is true to its arcade version without any kind of balance changes, it’s something you’re bound to run into if you jump into online ranked play.

By no means is this a dealbreaker; I anticipate that a whole new audience of casual fans - be they modern Marvel heads or Capcom fanatics - will be mixing and matching their favorite characters on either side of the roster. Hopefully, this’ll lead to a thriving online scene for MvC 2 that hasn’t been seen since its now-delisted Xbox Live Arcade port. 

Night at the museum

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

Marvel vs. Capcom Fighting Collection: Arcade Classics is a fantastic way to play these seven titles on modern hardware, but it’s also a great work of game preservation in itself. Each game has its own gallery of concept art, much of which has never been disclosed by Capcom before. It’s a fascinating trip down memory lane and provides superb insight into each game’s design. Full soundtracks are also available to listen to, which is always a nice bonus.

Other welcome extras include a range of display filters, side banners (though I prefer to play with these turned off), the choice to play English or Japanese versions of each game, and the ability to toggle the selection of secret characters. Furthermore, difficulty settings and the option to set one-button specials are perfect for casual players who just want to jump in for some solo arcade mode fun.

Lastly, each game features an authentic marquee card that’s accessible from the collection’s pause menu. These will give you insight into each character’s special moves as well as how to activate unique game mechanics. Full move lists and a brand new training mode can also be accessed if you really want to get stuck in and learn your favorite characters inside and out.

Accessibility

Marvel vs. Capcom Fighting Collection: Arcade Classics is light on dedicated accessibility features, but what’s here is welcome. An option for one-button specials is a highlight, removing the need for relatively complex button inputs. Controls are also fully remappable for each title, and a variety of display options lets you choose a filter and aspect ratio of your preference. The Versus games in particular are known for bombastic on-screen visuals effects, and thankfully, there is a light reduction setting to help minimize the intensity of some effects.

Should you play Marvel vs. Capcom Fighting Collection: Arcade Classics?

Play it if...

You want to know what all the fuss is about
Capcom’s Versus games are highly regarded, but it’s been impossible to play them on a readily available collection until now. If you’re a Marvel and/or Capcom fan who’s always been interested in checking out these landmark titles, this is an exceptional collection for you. 

You want to pick up a new fighting game
There are six fighting games here that are going to draw in entirely new audiences for the first time in years. If you’re interested in learning a new fighting game with classic sensibilities, then this collection comes highly recommended.

You love diving into the history of games
The collection’s various galleries are packed with concept art and development tidbits that are utterly fascinating to peruse.

Don't play it if...

You’re after something more modern and balanced
These are older games that weren’t overly concerned with balance. If the idea of incredibly cheap team compositions or broken mechanics are irksome to you, then you might want to give this collection a miss.

How I reviewed Marvel vs. Capcom Fighting Collection: Arcade Classics

I played Marvel vs. Capcom Fighting Collection: Arcade Classics on PC for around 10 hours. That included arcade mode playthroughs of all titles, a full run of The Punisher beat ‘em up game, and a good bit of time perusing gallery mode and some time in training mode, too. I primarily used the Razer Wolverine V3 Pro controller for gameplay and the Razer BlackShark V2 X to enjoy the collection’s robust audio and soundtracks.

First reviewed September 2024

Nvidia GeForce Now review: a great option for eclectic, on-the-go gamers
3:00 pm | September 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Nvidia GeForce Now: Two-minute review

GeForce Now (GFN) is a monster cloud game streaming service. With three distinct payment tiers – each providing access to gaming rigs of differing power levels and over 1,800 top games to play through them – it's one of the most comprehensive cloud gaming services around. It's not without its downfalls, and it may be better suited to a specific kind of gamer, but there's a lot to like about GeForce Now. Not least the ability to play games in all their Ray Traced glory on an RTX 4080 equivalent rig, from wherever you have good internet access.

One big draw for GFN users is the option of a free tier, and even a reasonably priced day pass should the mood strike you on your day off. In fact, there's a great deal of choice for GFN users depending on what you're willing to spend. Spend nothing and there's going to be a couple of big caveats. For one thing, Nvidia reserves the right to sell free tier users' data (including your IP address) to its partners. Aside from that little nugget, GeForce Now's free tier offers only one-hour-long sessions with ads between them, which means depending on the game you're playing and the server popularity, you could be waiting in a queue for a while each time you're booted to the lobby.

Still, as long as you can find a machine that meets the low-as-anything system requirements (and you can see the text) you're good to go either in a browser or with the GeForce Now app. I've been playing Doom: Eternal and Dishonored 2 on my Samsung Galaxy A15 from home, which while a little awkward with the small UI, is super convenient. The bottom line here is, yeah, GFN is portable as heck.

Of course, your experience on any tier is going to depend on how stable your internet connection is. And while most normal coffee shops might pose an issue, you'll be hard-pressed to find an internet cafe today that doesn't provide the minimum 25Mbps needed for 1080p gaming at 60fps. Gaming on IOS or Android is even easier provided you play games with a resizable UI, since dropping to 720p requires just 15Mbps internet speeds. That said, I would recommend using an Ethernet cable whatever device you're using, especially if you're going to attempt any kind of competitive gaming, because you just don't know when the Wi-Fi will drop out.

Working with 70Mbps for most of my time playing over Wi-Fi, I did see a bit of a packet loss spike when my partner started downloading movies. Otherwise, I had no major issues playing in 4K at 120fps without an Ethernet cable.

That was with the Ultimate Tier, which gives exclusive access to Nvidia's RTX 4080 servers. And while the top tier of GeForce now is a little more expensive than its main contender Amazon Luna, Nvidia has done the honorable thing in keeping the Ultimate tier down at the same price as it would have been to play with an RTX 3080. And as far as hardware goes, Amazon can't contend with GeForce Now. Its Tesla T4 GPU servers sit closer to the RTX 2080 Super in terms of real-world performance, which means missing out on a whole two generations of gaming advancement.

GeForce now remains one of the most convenient, reliable, and straightforward game streaming services considering the reasonable system and internet speed requirements, and simple, fairly priced payment tiers. 4K streaming at 120fps is the cherry on the cake.

The Geforce Now Game Library.

(Image credit: Nvidia)

Nvidia GeForce Now: Price and availability

  • Free Tier isn't actually that bad 
  • $9.99 / £9.99 per month for Priority, or Ultimate tier for $19.99 / £19.99 
  • Day passes are a little expensive 

GeForce Now is the same price across the board for US and UK users and is available in loads of other countries across the globe with differing tier options. For the UK and US, you can choose from Free, Priority, and Ultimate tiers which are limited to one-, 6-, or 8-hour sessions, respectively, with increasing server priority and hardware specs at the higher end.

Nvidia's choice to opt for a straight-up three-tier subscription means there's no confusion over what you're paying for. You can't add extra bundled channels for Ubisoft, Retro, or Family games like Amazon Luna allows, but it's simple and easy to understand. The ability to purchase each game individually on your platform of choice through GFN means you won't lose access to your games, too. 

As long as you already have bursting Epic, Xbox, Ubisoft, and Steam libraries, and no high-powered gaming rig to play them, GeForce Now Ultimate is well worth the fee. That's especially true considering it's the same price as the RTX 3080 tier was previously. If you already have a middling gaming rig and don't go out much, it's probably not worth the price of a subscription just to add a few fps and some RTX capabilities to your games.

The fact you can jump in and try out GeForce Now for free is a great option, though, if you've already spent your cash on a new game.

There's also the option of both Priority and Ultimate day passes – 24 hours of gaming for £3.99/£3.99 or £7.99/$7.99. Compared to the monthly price, these are a little pricey for just 24 hours of game time. 

Nvidia GeForce Now: Specs

Geforce Now being played on a mobile phone.

(Image credit: Nvidia)

Nvidia GeForce Now: Features and interface

  • Clunky UI with a controller
  • Easy to drop in and out of games that would eat up storage
  • Server timeout means queuing & reloading mods 

No matter your platform, the Amazon Luna interface is simple and easy to navigate. It shares a lot in common with video streaming services, as each game is presented through a panel where you can then view a trailer or further details. When you’ve found a game that you want to try, you simply hit the prominent “Play now” button and wait a few moments for it to begin. Some titles take a little longer than others to start, but I found that I could get into most games in under twenty seconds which is an impressive result.

When you’re in-game, you can hit a shortcut to open a basic overlay that displays the option to quit or begin live streaming via Twitch. In addition to capturing your gameplay, the Twitch streaming option supports external microphones and webcams giving you everything that you need to capture your reactions. Multiplayer games also allow you to start a Luna Couch session. This gives you a short code that you can share with your friends, allowing them to quickly jump into your game without the need for their own subscription. It’s a fantastic feature and one that I found worked surprisingly well, even while playing with friends with less reliable internet connections.

Games can be played using touch-screen controls, a compatible controller such as an Xbox Wireless Controller, or a keyboard and mouse if you’re on PC. You also have the option to use your phone as a wireless controller via the Luna Controller app in a pinch, though the lack of physical inputs and cumbersome layout make this a little more trouble than it's worth.

If you're struggling to find games to play, the Luna home screen lets you sort games by a variety of criteria, including different genres and age ratings. You can save your favorites to the ‘Playlist’ tab, making for a simple way to keep track of any longer games that you might want to dip in and out of.

Geforce Now installed on a computer.

(Image credit: Nvidia)

Nvidia GeForce Now: Game library

  • Heaps of online multiplayer games
  • Not so many retro games
  • Mod lovers beware the free tier 

For GeForce Now players, there are more than 1,800 games to choose from at the time of writing. Sure, there are going to be a few games in your library that aren't supported, but your average gamer will find most of their favorites up there. In particular, there are a lot of competitive online games compared to other streaming services.

Against Xbox Game Pass, the number of games available is tenfold for GFN players, and while GeForce Now doesn't give access to as many retro games or versatile bundle options as something like Amazon Luna, it lets you make the most of the hardware it offers through a vast and relevant library. 

There are even a good deal of strategy games for those who, like me, aren't big into role-playing games (RPGs) and online battle royale games, though you'll likely want to avoid getting the free tier if you rely on lots of mods. You'll need to redownload your mod library every session, so the fact-free tier is limited to an hour could see you downloading your game's entire mod library once per hour. It makes the free tier far less appealing for us sandboxers.

Should I use GeForce Now?

 Use it if…

You want access to a high-spec rig for less
GeForce Now is a brilliant budget alternative if you can't afford the upfront cost to build your own RTX 4080-powered gaming PC.

 Don’t use it if…

You play games with heaps of mods
Timeout and you'll have to spend a while reinstalling your mods list onto the virtual machine. This happens each time your session restarts and it can be painful if you're in it for the convenience. Vanilla gamers won't have to worry. 

Also consider...

Still not sure that you're desperate for 4K gaming at 120fps? Here’s how GeForce Now compares to two other cloud game streaming services. 

Amazon Luna
Amazon Luna is one of the best alternatives if you're not big on current, competitive multiplayer titles. There's more retro games to pick from, and more package options so you can customise your experience. It doesn't allow for 4K gaming, however, and is available in far fewer countries.

For more information, check out our full Amazon Luna review.

Xbox Cloud Gaming
While the Xbox Cloud Gaming library is nowhere near as vast, there are loads of great deals for members. EA Play membership is included with the Ultimate version and it's a little cheaper for us UK folks at the high end. Although it doesn't come with 4K 120fps capability it's also one to consider for those switching between PC and Xbox a lot.

For more information, check out our full Xbox Cloud Gaming review.

How I tested GeForce Now

  • Played a few hours a day of Baldur's Gate 3, Hellblade, and Ark Survival: Evolved over 186 Mbps Ethernet on a low-spec laptop
  • Went wireless with the Nvidia Shield and laptop to check the stability over 70Mb/s 5GHz Wi-Fi
  • Tested packet loss while downloading movies 

Taking GeForce Now out and about to places with different internet speeds was important to get a sense of its portability and reliability when lots of strangers were also there flicking through TikTok. I also tested it around the house on a few different devices, from the Nvidia Shield to a low-spec laptop with no dedicated graphics card, and even my Samsung Galaxy A15.

I made sure to check how downloading large files over the same Wi-Fi router would affect it, and whether it was stable when moving around the house, checking my internet speeds in each room over 5GHz Wi-Fi. I also tested over Ethernet connection on both my crap work laptop and my own RTX 3060 PC to see if it was worth adding the Ultimate tier to improve visuals.

Read more about how we test

First reviewed August 2024

PlayStation Pulse Elite review: excellence in PS5 audio, powered by planar drivers
1:00 pm | September 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

PlayStation Pulse Elite: Two-minute review

The PlayStation Pulse Elite is the next official headset from Sony for the PS5, offering a more premium wireless audio companion for the current-gen console.

The new features and tech inside the Elite, its superb audio quality, depth, and detail, and its ease and speed of connectivity across the PS5 and PlayStation Portal connectivity mean it’s an easy recommendation to make and gives many of the best PS5 headsets a run for their money.  

Like its gaming earbud brethren, the PlayStation Pulse Explore earbuds, there are some hugely enticing selling points with the Pulse Elite headset. The first is the inclusion of planar magnetic drivers to provide stellar gaming audio, and the second is the PlayStation Link connectivity compatibility. Both are excellent features and make for a compelling gaming headset package for those looking to upgrade their audio game, make a jump up from 2020’s Pulse 3D headset, and certainly those that are enjoying the PlayStation Portal too.

The planar magnetic drivers provide some of the best audio I’ve experienced on PS5. All the way up the sound spectrum, from booming bass, to rich middles and pitch-perfect highs, and in all game genres and scenarios the audio absolutely sings. 

The Elite’s PlayStation Link connectivity is a feature that’ll be attractive to some - though it admittedly does remain somewhat niche right now. However, what it does mean is that the Elite is a perfect companion for the PlayStation Portal and will connect directly to it wirelessly via Sony’s new proprietary wireless connection, PlayStation Link; a huge bonus given there are only two devices that offer this (officially) - the other being the Pulse Explore buds.

It’s not all roses though as I personally find the design and build strangely shaped and of a bulbous form when it's on your head. Plus the set is a bit heavy compared to its direct competition. Even though you won’t see this bulbous shape when you’re wearing it, you’re reminded of it by anyone you live with, as well as the overall weight of the headset.

The mic isn’t a world-beater but it’s still wonderfully clear and crisp and has a very tidy retractable design that means it disappears into the headset when you don’t need it. The same plus point on design impacts the controls too, all of which are neatly and intuitively positioned for interaction.

Overall, if you’re looking for a PS5 headset upgrade or something to buy that’ll service your gaming on the console and on PlayStation Portal then the Pulse Elite is easy to recommend.

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a vase and a DualSense controller

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Price and availability

  • List price: $149.99 / £129.99 / AU$239.95
  • Faces stiff competition at this price point
  • Widely available in most regions

Launching in February of 2024, the price point of the PlayStation Pulse Elite is about right for what it offers - a premium official PS5 headset with more than its predecessor, the Pulse 3D. However, it does still face extremely stiff competition, particularly from third-party brands such as SteelSeries and Turtle Beach. 

Facing direct competition from the former’s Arctis Nova 5 (priced at the same point) and the Arctis Nova 7P (a little bit more expensive) means the Elite is in a crowded room. The Turtle Beach Stealth 700 Gen 2 MAX and slightly cheaper Stealth 600 Gen 2 MAX also provide direct matchups.

As I say, however, with the Elite offering a superior experience compared to the other official model, the Pulse 3D, the pricing feels about right - especially with those planar magnetic drivers, which are usually reserved for super-premium headsets like the Audeze Maxwell.

The Elite will also benefit hugely from any price cuts or sales - if it ever drops to the $100 / £100 mark - therefore almost the same level as a Pulse 3D - then the proposition becomes a no-brainer for PS5 owners.

PlayStation Pulse Elite: Specs

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a vase

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Design and features

  • Bulbous design won’t be for everyone
  • Great connectivity to PlayStation Portal as well as PS5
  • Neat retractable mic and button set

The Pulse Elite shares the same design aesthetic and language as the PS5 family of consoles and accessories. Sweeping white curves and contrasting black elements work together once again to make for a striking design that’s easy on the eye and very slick. It’s a solid and pleasing evolution of the Pulse 3D design and looks immediately like a worthy successor.

Overall the shape and design of the headset do mean it’s much bulkier in mass and weight than its predecessor. When wearing it on your head the Elite has a distinctly bulbous appearance which is not flattering, to say the least. While you may not see it yourself, it’s enough for me to make it noteworthy and bring it to attention. You’re also reminded of that design when examining its weight. Coming in at 12.2oz / 347g, it’s nearly two ounces (almost 60 grams) heavier than the Pulse 3D and weightier than the likes of the SteelSeries Arctis Nova 5 too (9.5oz / 266g).

Completing the minor qualms I have with the design is a tiny note about the leatherette material on the cups. I noticed it slides around (against the harder plastic underneath) under your fingers when you hold the cups which is slightly disconcerting and detracts from the premium feel of a headset that costs comfortably north of $100 / £100 - though ultimately makes no impact on use or experience.

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a DualSense controller

(Image credit: Future/Rob Dwiar)

However, beyond these issues, the headset’s build is robust and can survive a bump, while it’s also flexible enough to find the right fit to wear for hours.

The buttons and onboard controls are also a success. The retractable mic is housed in one of the wireless gaming headset’s ‘arms’ (the narrow white plastic parts which the cups are attached too) - the slightly longer one on the left-hand side - and features slick textures in the form of the PlayStation face button shapes to give it grip. It’s also got a visible-but-not-distracting LED and a mute button. On the right-hand headset arm, there’s a dual-purpose power and PlayStation Link connection button, volume controls, and the USB-C and 3.5mm audio jack ports. The underside of the top headband also has a charging port that can connect to the included wall-mountable charging dock which is a welcome feature to have thrown in.

While it’s made for PS5 and PlayStation Portal (via PlayStation Link) it can be taken to PC too with the use of another Link dongle (or the same, if you don’t mind unplugging it and replugging the dongle in all the time) which makes it very convenient when moving between the two platforms. Note that an extra dongle would require another purchase of $20 / £20 from PS Direct or a go-to online retailer. The headset’s Bluetooth connectivity is a good bonus too for pairing with mobile devices, and there’s also an audio jack connection to make it truly multiplatform if you don’t mind being tethered.

A close up picture of the PlayStation Pulse Elite headset's microphone

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Performance

  • Stupendous audio from brilliant planar magnetic drivers
  • Neat and tidy, and crystal clear retractable mic
  • Solid battery life and reliable quick charge function

Cutting to it, the Pulse Elite is a brilliant-sounding PS5 headset, and produces some of the best audio I’ve experienced on the console. There was much hype and chatter about the inclusion of planar magnetic drivers in an official PS5 gaming headset, and the move is something that has paid off in spades. 

The smallest environmental details in Stalker: Shadow of Chernobyl - a game rightly praised for its audio work - were beautifully and hauntingly conveyed to me. Meanwhile, the comic book-like sounds in Assassin’s Creed Chronicles were crisp and punchy; and the bombastic soundscapes of sci-fi adventure Star Wars Outlaws and power fantasy bullet-fest Warhammer 40,000: Space Marine 2 were out of this world. 

Of course, neodymium drivers from brands like SteelSeries, Razer, and Turtle Beach sound spectacular too, especially with tuning via each set’s dedicated apps, but there’s something extra rich and detailed about the planar magnetic ones in the Pulse Elite which always had me coming back for more.

In terms of multiplayer, and the microphone, I was treated to similar joys in Ghost Recon Breakpoint and Saints Row with weapon noises, voices, and vehicle roars sounding beautiful while my voice easily carried over them to my teammates. On that note, the mic is very solid but unspectacular - it won’t blow your teammates away or have you recording podcasts with it, but it’s easily clear enough for flawless communications, even in the busiest of Diablo 4 encounters.

A close up picture of the PlayStation Pulse Elite headset next to a vase

(Image credit: Future/Rob Dwiar)

In terms of comfort and use, the Pulse Elite shines brightly too. On the latter, being an official set has its advantages, and using it with the PS5 and Portal is easy, seamless, and so intuitive. Everything from changing EQ settings on the PS5 to connecting to the Portal via PlayStation Link is super easy. Even using the mic is easy given those aforementioned grips ensuring you hold it a particular way, away from the mute button.

Comfort-wise, I did notice my ears getting a bit warm in the Elite’s cups in the hotter weather recently, but otherwise, I never had to take off the headset due to ear or headache and could keep it on all day happily.

The battery life of the Pulse Elite won’t win any prizes, but its quoted 30 hours is a decent and very welcome improvement on the Pulse 3D that’ll easily have you covered. From a full charge on day one of my testing, I easily reached the 30-hour mark and had juice to spare. The quick charging feature is a welcome addition too and can get you back up and running in minutes - I experienced more than two hours of juice when charging the headset for just 10 minutes to test Sony’s quoted numbers.

All in all, the Pulse Elite is a very capable and attractive headset for PS5 users (or prospective PS5 Pro owners) - and especially those who also use the PlayStation Portal. If you’re after the latest in gaming headset driver tech and something to cover those two devices the Elite is a great fit. It’s simply a superbly easy, convenient, and excellent PS5 headset to use on both the console itself and the handheld Portal, and combining that with some of the best audio available on the market is a truly winning combination.

How I tested the PlayStation Pulse Elite headset

Buy it if...

You want some of the best drivers for audio in gaming going
The planar magnetic drivers in the Pulse Elite headset are the real deal: the headset has given me some of the finest PS5 gaming audio I’ve ever listened to. The audio is rich, super detailed, and just a joy at every turn. If you want the best or latest in gaming audio drivers, then the Pulse Elite is right up there.

You want something that’s a perfect PlayStation Portal companion
If you’re embracing the PS5 remote play device and want a headset that’s perfect for it, having been designed with it in mind - and one that will be a brilliant PS5 headset too - then the Pulse Elite is a no-brainer. 

You want a headset that’s tuned and designed to be integrated into the PS5
I
f you like official, then this is the best official PS5 headset available today, and its integration into the PS5 family is a worthy point of attraction - out of ease and convenience but also audio-wise, as the headset can make the most of the Tempest 3D audio capabilities in the machine, as well as the built-in EQ settings now on the PS5.

Don't buy it if...

You need true multiplatform connectivity
For this price, you can now get truly multiplatform wireless gaming headsets, like the Arctis Nova 5 from SteelSeries, that will cover you across all the major consoles. If you need this type of connectivity then the Elite won’t scratch that itch.

You need a lightweight, sleek gaming headset
The Pulse Elite has quite a bulbous design which isn’t that appealing aesthetically, and is also on the heavier side of the gaming headset spectrum so might be one to avoid if those are sticking points for you.

You don’t play on PlayStation Portal
While we love the direct connection to Sony’s remote play device the Elite offers, and its performance just on PS5, if you don’t have the Portal and can remove this feature from your list of needs then the rest of the PS5 headset market opens up to you.

Also consider...

If you’re still not entirely sold on the PlayStation Pulse Elite then check out these two excellent similar products for comparison and consideration.

SteelSeries Arctis Nova 5 Wireless
You might not get the Portal compatibility with the Nova 5 headset but you get compatibility with almost everything else, particularly with the 5X version. This is a superb one-and-done wireless gaming headset that augments all of SteelSeries’ excellence with a new companion app with hundreds of game audio presets to choose from on the fly.

For more information, check out our full SteelSeries Arctis Nova 5 Wireless review.

Sony PlayStation Pulse 3D Wireless headset
The  Pulse 3D headset that launched in 2020 alongside the PS5 offers a more streamlined option to the Elite. If you’re not fussed about PlayStation Link or planar magnetic drivers, then it’s still a brilliant wireless PS5 headset that offers great comfort, awesome audio, and reliable mics - for less money.

For more information, check out our full Sony PlayStation Pulse 3D Wireless headset review.

How I tested the PlayStation Pulse Explore earbuds

  • Tested for around two months
  • Compared it directly to other headsets and earbuds
  • Tested across game types and compatible devices

I’ve used the Pulse Elite headset for a couple of months now, and have learned to live with it as my daily driver for gaming and work purposes. 

For gaming, I have embraced it as a single-player companion and have put it through many game types including the first Stalker game, a full playthrough of Assassin's Creed Chronicles, my full review playthrough of Star Wars Outlaws, and some parts of Warhammer 40,000: Space Marine 2. It was in these games that I also tested the headset directly with the PlayStation Portal. I also used it online with friends playing Ghost Recon Breakpoint, Diablo 4 and the Saints Row reboot.

Elsewhere I used the headset for work regularly, both in meetings and calls, and music listening throughout the day. I also tested the Bluetooth functionality with my phone and listening to music and have been able to compare it to other headsets in my setup such as the Pulse Explore earbuds, SteelSeries Arctis Nova 5X, and the SteelSeries Arctis Nova Pro Wireless.

Read more about how we test

First reviewed July to September 2024.

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