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Sniper Elite: Resistance review: more of the same, and that’s great
5:00 pm | January 27, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Sniper Elite 5 was released back in 2022, it really felt like Rebellion had finally nailed down its World War 2 stealth sim. Clearly, the team felt the same way as Sniper Elite: Resistance is more of Sniper Elite 5.

This time around the mantle is handed over to Karl’s long-time co-op partner Harry Hawker, who just so happens to also be on a mission in France in 1944. Despite feeling like a bit of an expansion pack, Sniper Elite: Resistance is a full-blown entry, with even more to do than in the previous game.

Review info

Platform reviewed: PC (Via Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
January 28, 2025

In typical Sniper Elite fashion, Resistance follows the well-trodden plotline of ‘the Nazis have developed a new superweapon that could turn the tide of World War 2; you’ve got to stop it’ that we’ve seen before in Sniper Elite 3 and 5.

This time around Harry is working with the local resistance fighters to take down the Kliene Blume nerve agent, which could have devastating effects should the Germans follow through with it. It’s a somewhat predictable storyline, but that’s not really why you’re here anyway.

In the Sniper Elite series you play through missions, each one containing its own miniature open world or sandbox packed with specific objectives and hidden secrets for you to take at your own leisure. I absolutely loved this approach in previous entries, and it’s just as good in Sniper Elite: Resistance.

One fear I had going in was whether the levels would feel too similar to Sniper Elite 5 due to both games being set in 1944 France, but for the most part, things feel distinct enough to warrant a return trip. Although some stages are a touch familiar – this game’s Lock, Stock, and Barrel mission feels extremely similar to the previous entry’s Occupied Residence.

Plus, there are familiar areas like Chateau houses and train stations not only returning from 5 but, multiple appearing across the game. It’s not a dealbreaker by any means, and the levels themselves are still jam-packed and varied (outside of level four just being an expanded version of the first stage).

We bring the boom

A screenshot of a sniper scope in Sniper Elite Resistance

(Image credit: Rebellion)

And of course, there’s the gunplay. As you would expect from a series named after it, the sniping is the star of the show once again. There are a tonne of helpful features – like the slowdown reticule that shows you where the bullet will land – that allow even a first-time player to nail satisfying long-range shots.

This is complimented by the X-Ray system, which shows a slow-motion animation of the bullet impacting with your chosen Nazi, and you’re treated to an in-depth look at how your shot obliterates their skull, guts, or testicles in graphic detail. It can be a bit off-putting at times (the teeth animation is horrid), but it’s just over the top enough to not feel disturbing.

However, the most impressive – and satisfying – bit of Sniper Elite is when you disregard these and work with wind markers and bullet drop estimates built into your scope to nail that perfect shot yourself. You also have access to the likes of machine guns, pistols, and explosive weaponry to cause a bit of fuss with or to get you out of scrapes when things awry. You could absolutely play the game running around with a machine gun, but the non-sniping weapons aren’t quite as satisfying as the main event.

I’m also a big fan of close-quarters combat; being able to sneak up on enemies for a takedown is a great risk/reward that allows you to stay silent while taking the risk to approach an enemy. Sniper Elite: Resistance is a great sniping game, but it's possibly even better as a stealth game.

Spy vs. Spy

A screenshot of a sniper sneaking up on an enemy in Sniper Elite Resistance

(Image credit: Rebellion)

There are a few multiplayer modes available in Sniper Elite: Resistance, including a wave survival mode and standard multiplayer modes like Free For All and Team Deathmatch. However, I was unable to find a match of these during the review period, with no option for bot matches available.

But I did get some matches of the returning Axis invasion mode, which allows you to invade or be invaded during a single-player game. Once you get the pop-up alerting you that a Sniper Jaeger has arrived, it immediately changes the tone of a mission. While you can try and complete your objectives as normal, that extra layer of tension can either allow the Sniper Jaeger to get the drop on you or inadvertently alert the existing enemies as you search for them.

Both sides of this mode are the absolute highlight of the game; the one-versus-one cat-and-mouse game that is introduced is such a satisfying addition that completely changes the game. And there’s nothing better than being able to outdo your opponent and take them out via a well-placed snipe or sneaking up on them for a close-range takedown.

Have a propa-ganda

A screenshot of a sniper overlooking a dam in Sniper Elite Resistance

(Image credit: Rebellion)

Sprinkled throughout the maps of Sniper Elite: Resistance are propaganda posters for the French resistance fighters. Collecting these in each map will unlock a new mission set in that map in the brand new Propaganda Challenge mode.

These are bite-sized arcade-style encounters that challenge your skills in the game's various departments to take down a number of enemies within a time limit.

There’s stealth – which arms you with just a pistol and a dream – where unseen takedowns will add time to your clock. The sniping challenges give you a great look across the map as you pick off enemies one by one, with each headshot adding time.

Best bit

A screenshot of the xray mode in Sniper Elite Resistance

(Image credit: Rebellion)

Axis Invasions continue to be the greatest addition to the series. Invading or being invaded by another player mid-mission is always a treat, and the multiplayer stealth and sniping battles are incredibly satisfying, especially when you sneak in that perfect headshot.

While these only last a few minutes, and are only available in seven of the game’s missions, the Propaganda Challenge mode is a great new addition. It gives me the same feeling that Resident Evil’s mercenaries mode does.

Running through a stage and planning the optimal route adds a nice bit of extra replayability as you aim to boost your score each time. I would love to see this mode be expanded on, either via DLC (downloadable content) or whatever the next game is, because it left me wanting more.

I played Sniper Elite: Resistance at 1440p/120fps with HDR on PC. The settings on Ultra for texture detail and Medium for the other options. The game itself ran pretty much perfectly, with only a few noticeable drops here and there.

However, there were a few glitches in my experience. I had a few moments where Harry would get himself stuck on stairs or ledges. A particularly annoying one was in a mission where I had the option to poison a target; however, the prompt to use the poison in his drink never appeared, leading me to be locked out of the bonus kill option for that mission.

Should you play Sniper Elite: Resistance?

Play it if...

You want more Sniper Elite 5
Sniper Elite: Resistance is an expansion of the mechanics and modes introduced in the last entry. The return to France makes some maps feel familiar, but the new levels stand up to the high standards of Sniper Elite 5.

You’re looking for a fun stealth game
While the name may imply a focus on sniping, Sniper Elite: Resistance is a level-based open-zone stealth game with a lot in common with the likes of Metal Gear Solid 5 and Hitman: World of Assassination.

Don't play it if...

You got your fill of Sniper Elite 5
On the other side of the coin, if you have played Sniper Elite 5 or simply got your fill of it three years ago, Sniper Elite: Resistance is more of that. The French setting doesn’t reuse levels from 5, but some feel extremely familiar. Plus, there are no new mechanics to speak of.

You don’t have patience
Sniper Elite Resistance can be extremely punishing if you don't plan things out carefully. While I revel in the challenge of stealth, I can imagine the game getting quite frustrating if you aren’t attuned to it. Plus, with the propaganda missions and weapon upgrades being spread across the maps, the slow pace may make things drag. View Deal

Accessibility

Sniper Elite: Resistance has a number of accessibility features, including subtitle options, auto-run and climb, HUD opacity settings, and aim assist. The game also features adjustable difficulty and settings like Automatic skill upgrades.

You can adjust the subtitle colors, and there are three color-blind settings; however, these are just labeled 1, 2, and 3 rather than listing the name of the specific color blindness. There is a diagram shown to help you decide, however.

How I reviewed Sniper Elite: Resistance

A screenshot of a sniper firing on enemy soldiers on a dam in Sniper Elite Resistance

(Image credit: Rebellion)

I played roughly 15 hours of Sniper Elite: Resistance. During this time I completed the main campaign, completed every Propaganda Challenge mode mission with a gold rating, and played a number of rounds of Axis Invasion as an attacker.

I reviewed the game on a gaming PC, which runs with a Nvidia RTX 3060Ti graphics card and an AMD Ryzen 7 5800X processor. I used a Samsung Odyssey G5 27" Curved Gaming Monitor with a Sony 3D Pulse Headset and played the game using a DualSense wireless controller.

First reviewed January 2025

Thrustmaster T300RS GT Edition review: a responsive racing wheel with a few too many rough edges
7:00 pm | January 19, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Thrustmaster T300RS GT Edition: One-minute review

The Thrustmaster T300RS GT Edition is a belt-driven racing wheel designed for PlayStation and PC. Considering it’s a GT Edition, this isn’t the most auspicious looking racing wheel. Its rather plain design isn’t helped by the lack of color. However, the leatherette material adds a touch of class and appears to be hard-wearing.

The pedals also feel durable, and feature plenty of adjustments. However, the base can slide around on smooth flooring, so rugs and carpets are best.

Installing the wheel base on a table is somewhat of a hassle, owing to the stiff fastening screw (at least on the unit I had), requiring some lubrication to make it easier. It’s also quite heavy, which means you’ll have to hold it in place while fixing it to a table. The clamping mechanism is also quite clunky, since it’s prone to moving out of position while installing, and gets in the way of the handle on the fastening screw.

Once installed, you should watch out for the self-calibration procedure that takes place as soon as you power it on, as the wheel spins quickly and forcefully. Thankfully, this is the only form of setup when using the T300 RS GT Edition with a PS5 – as you would expect from an officially licensed PlayStation product.

Things were a little more difficult on PC, though. The software tool doesn’t feel the most modern, and it took a few restarts to run correctly and update the firmware successfully. However, it does offer the settings and tweaks you would expect of one of the best racing wheels, including numerous force feedback options.

The T300RS GT Edition performs well in certain areas, but not so well in others. The steering is precise enough, and the pedals offer enough resistance without being too hard. There’s an optional conical stop you can install behind the brake pedal to lend a different sense of feedback, but I found this limited travel too much – which I found a tad too short to begin with.

The wheel can also feel very notchy, especially at the start of rotations; most noticeable when making the slow, gradual movements you might when playing more sedate driving sims. The paddles aren’t damped well enough either, feeling a little harsh in use.

While the button selection is good for PlayStation users, it’s a shame there are no rotary knobs for typical on-the-fly racing adjustments. And on PC, some buttons failed to work in my experience, although quite where the blame lies on this front isn’t exactly clear.

All of these are disappointments for a wheel of this price. The Thrustmaster T248, for instance, is considerably cheaper, yet we think it’s the best racing wheel overall thanks to its excellent performance-to-price ratio. You can of course spend a lot more on a racing wheel, such as the Thrustmaster T-GT II, but we think this is the best premium racing wheel around, as it rivals direct drive wheels – the zenith of racing wheel technology.

Close-up of buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Thrustmaster T300RS GT Edition: Price and availability

  • $449.99 / £379.99 (about AU$725)
  • Available now in one color
  • Some rivals are cheaper

The T300RS GT Edition costs $449.99 / £379.99 (about AU$725) and is available now in one colorway. It comes with a pedal set but not an external shifter, although one can be connected.

This makes it quite a lot more expensive than the Thrustmaster T248, our pick as the best racing wheel overall. This wheel offers similarly good pedals and we liked the force feedback with certain games, but again we had some issues with the steering feel.

If you want a more luxury belt-driven experience, then the Thrustmaster T-GT II is one of the best in this category, and comes close to rivaling state-of-the-art direct drive wheels. We still found the rotation wasn’t as seamless as it could be, though, and it’s considerably more expensive than the T300RS GT Edition.

Thrustmaster T300RS GT Edition: Specs

Thrustmaster T300RS GT Edition review: Design and features

  • Plain looks
  • Violent self-calibration
  • Useful software

The T300RS GT Edition cuts a rather bland figure, with a monochromatic colorway and a lackluster wheel design that fails to inspire or excite. Considering this is the variant officially licensed by PlayStation and the Gran Turismo series, I was expecting something a little more special.

The pedals are similarly plain, although the metal heads do lend an element of sophistication. There’s also an optional conical stop, which can be screwed in behind the brake pedal to offer a different level of resistance.

The wheel has a satisfactory feel to it, being neither too thick nor too thin. The leatherette finish feels hard-wearing but offers little in the way of padding. There’s also some perforation to help with grip, and I had no issue handling it securely.

Thrustmaster doesn’t give a weight for the wheel base alone, but it’s reasonably heavy with a bias towards the front, which can make installation a little tricky. The pedal base, on the other hand, is much lighter, which can be a problem for those with low-friction flooring, as I did find it was prone to sliding unless I had a carpet or rug underneath.

Installation wasn’t the most seamless experience. The wheel attaches to the base relatively easily, requiring several turns of the Quick Release ring before tightening a small screw to secure it in place. However, attaching the base to a table is more awkward. The fastening screw in the unit I had didn’t thread smoothly, requiring some lubrication to get it working correctly.

Close-up of pedals for Thrustmaster T300RS GT Edition

(Image credit: Future)

You have to hold the wheel up while you attach it, as it will fall forwards otherwise. This means tightening the fastening screw one-handed, or using your chest to prop it up while you turn it with both hands, which is the method I preferred. The handle for turning the screw kept getting in the way of the attachment system used to clamp the base to the table, which is an annoying design flaw. What’s more, this attachment system is prone to rotating out of position whilst fastening – another irksome fault.

The pedals do have a pleasing number of adjustments, made easily using the included Allen key. You can adjust the height, angle, and spacing, although I would’ve liked a wider range for the latter, as I found my legs were always too close together, but this could be a personal gripe not shared by others.

The self-calibration for the wheel begins as soon as the T300RS GT Edition is powered on and plugged in, and it took me by surprise: it’s sudden and quite forceful, so make sure to keep your hands completely clear of the wheel.

In order to adjust various calibration and force feedback settings, the Thrustmaster Control Panel for Windows is required. This failed to install on first try for me, although a couple of restarts seemed to fix the issue. The same was true of a required firmware update, but this was successful in the end.

Once up and running, the Thrustmaster Control Panel offers many of the usual customization options you’d expect of a racing wheel. You can set the maximum rotation angle and make multiple force feedback adjustments, with static settings for the constant and periodic forces, as well as dynamic ones for the spring and damper effects. All these are easy to make thanks to the basic layout of the UI.

I had no problem connecting the T300RS GT Edition to a PS5, making it as easy to use as the best PS5 racing wheels out there. The button layout on the wheel is also similar to a controller, which makes navigation simple. It’s a shame, however, that there are no rotary dials, useful for adjusting common racing settings such as traction control and brake balance.

Thrustmaster T300RS GT Edition review: Performance

  • Balanced pedal feel
  • Notchy steering
  • Overly strong force feedback

The T300RS GT Edition offers a mixed performance. The steering feels accurate and precise, although the paddles were too clicky for my liking, lacking the satisfying action better damped switches offer.

The pedals provide enough resistance to let you feel how your inputs translate in-game, yet light enough to make them easy to press without fatigue. The clutch pedal offers just the right amount of travel; while I would’ve preferred a bit more for the brake pedal, it still offers enough control. It’s also reassuringly weighted, although I found the optional conical stop added too much resistance, and further decreased the already-wanting travel.

However, my chief grip with the T300RS GT Edition is the notchy feel of the steering wheel. No matter what you do with the settings in the Control Panel, this is always present. I found it particularly noticeable when making small movements close to the center of the axis, which you are likely to do in slower-paced driving sims, as opposed to outright racing sims.

Close-up of paddle on Thrustmaster T300RS GT Edition

(Image credit: Future)

The other settings available in the Control Panel do make a difference to performance. There’s plenty of scope within the force feedback for most gamers to find the right setup. The maximum setting was far too strong for me, with the wheel being too hard to turn and flailing wildly when losing traction in-game. As a result, I preferred having the overall strength setting quite low, at about 15%.

The buttons on the wheel all perform well enough, but don’t match the premium feel of those on the best PC controllers. I did have an issue with the POV hat failing to work with some PC games, but this could’ve been a fault with the game rather than with the input itself.

Should I buy the Thrustmaster T300RS GT Edition?

Close-up of L3 and R3 buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Buy it if...

You want good pedals
The pedals of the T300RS GT Edition provide enough feel while being easy to actuate. The multiple adjustments are also useful, although I would’ve welcomed more range for the spacing.

You want multiple platform support
The T300RS GT Edition works with three PlayStation consoles and PC, which means you can use it with plenty of high-end racing sims, from various Gran Turismo titles to Assetto Corsa.

Don't buy it if...

You want the best steering feel
The T300RS GT Edition is rather notchy, especially at the start of its turns, so those who’ll be making slow, gentle movements might want to look elsewhere.

You want the best design
The clamping system is quite awkward and not the best engineered solution. The pedal base also has a tendency to slide on smooth surfaces.

Also consider...

If the T300RS GT Edition doesn't sound right for you, then take a look at these excellent alternatives.

Thrustmaster T248
As the best racing wheel overall in our opinion, the T248 offers a perfect balance between price and performance. It’s considerably cheaper than the T300RS GT Edition, but we think it has great build quality and a useful feature set, all of which help to make it a great all-rounder for those embarking on their racing sim journey.

Read our Thrustmaster T248 review

Thrustmaster T-GT II
If you’re after another belt-driven wheel, then the Thrustmaster T-GT II is one of the best there is in our view. It even gives direct drive wheels a run for their money, which are the gold standard for sim racers. We were impressed with its excellent force feedback and extra buttons, making it a practical wheel. You will have to pay considerably more than the T300RS GT Edition for it, though.

Read our Thrustmaster T-GT II review

How I tested the Thrustmaster T300RS GT Edition

  • Tested for one week
  • Used on PC and PS5
  • Plentiful racing sim experience

I tested the T300RS GT Edition for about a week, during which time I used it on PC and PS5. I installed it myself and made sure to adjust as many hardware and software settings as possible, such as pedal positioning and force feedback. Unfortunately, I wasn’t able to test the T300RS GT Edition with an external shifter.

I played Gran Turismo 7 on PS5 and Assetto Corsa on PC – two two-tier racing sims on their respective platforms. I also played American Truck Simulator to test the wheel for slower, more controlled steering and pedal movements.

I have been gaming for over 25 years, with racing sims being one of my favorite genres. I play numerous titles across various sub-categories such as F1, touring car racing, and rallying.

Read more about how we test

First reviewed January 2025

AndaSeat Luna review: a basic gaming chair with a low price – but with a few design flaws
4:00 pm | January 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

AndaSeat Luna gaming chair: One-minute review

The AndaSeat Luna keeps things simple with a limited feature set and low price, making it a tempting prospect from one of the rising stars in the gaming chair space.

While its appearance won’t amaze you, it looks smart enough to be suitable for work and play. Various colorways are available, but all remain reasonably understated with a monochromatic palette and just a few dashes of color on the accents. The PVC leatherette isn’t as soft or as breathable as some of the best gaming chair materials, but it’s comfortable all the same and feels quite durable.

Unboxing and assembling the AndaSeat Luna is easy enough. I managed to put it together quickly with the help of one other person, although it could be built solo if required, as it’s relatively light compared to other gaming chairs.

It’s comfortable to sit in, and the height adjustments on the large variant I tested are broad enough to accommodate many gamers. It also reclines to 160 degrees, typical of many chairs in this class.

However, it does lack some useful adjustments, such as a tilt function and built-in lumbar support, though I found the included lumbar cushion to be sufficient. It also misses out on 4D arms: they only move up and down, with very limited lateral adjustment that’s only possible depending on at which point you screw in the bolts. There’s no way to rotate the armrests, either.

The seat itself is a little firm, but I didn’t have an issue with it. It has a slight upward tilt, which runs counter to the ergonomic preference for a downwards incline, but personally, it’s a style I prefer.

One notable flaw in the design is that the back wheels tend to lift off the ground when you shuffle forward, particularly on floors with grip, which can be disconcerting.

Another area where the engineering lets the AndaSeat Luna down is the recline lever. I found it would get stuck without locking in its correct place, and when it did, it felt unnatural, as if parts of the mechanism were rubbing against each other.

However, this is a chair with a low price in the UK (it's currently not available in the US), so some design flaws and limited adjustments are to be expected. If you're specifically on the hunt for the most comfortable gaming chair, then you'd probably be better served by AndaSeat’s Kaiser range.

If you’re keen to stick to this price point, then the Corsair TC100 Relaxed is a better pick, and for those who are willing to spend more, the Secretlab Titan Evo 2022 is still our favorite gaming chair overall.

Back of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Price and availability

  • £179 (about $228 / AU$356)
  • Not available in the US
  • Low end of the price range

The AndaSeat Luna costs £179 (about $228 / AU$356) and is available now in the UK and certain parts of Europe and Asia, but not the US or Australia. It comes in various colorways, though most are black overall with colored accents. A fabric version is also available for the same price. A lumbar cushion and head pillow are included.

At this price, it’s cheaper than many of the main players in the space. The Secretlab Titan Evo 2022 – our pick as the best gaming chair around – costs considerably more, with starting prices north of $500 and certain variants priced much higher. However, the Titan Evo is our number one choice for good reason: the incredible build quality, feature set, and comfort levels are superb. What’s more, the brand frequently offers savings via its website.

In the more budget-friendly realm, the Corsair TC100 Relaxed is our pick as the best gaming chair for those who don’t want to part with ungodly sums. It’s only marginally more than the AndaSeat Luna, but it offers tremendous levels of comfort for the price, and the large weight and height accommodations are welcome too.

AndaSeat Luna gaming chair: Specs

AndaSeat Luna gaming chair: Design and aesthetics

  • Basic but smart looks
  • Durable, if cheap, materials
  • Some design flaws

The AndaSeat Luna adopts a very familiar bucket seat design, although it’s less hemmed in than some other gaming chairs. It’s unlikely to turn heads, but it looks smart enough to pass as an office chair, especially in the total black variant I tested.

Other colorways are available to liven up appearances but the selection is limited, with many adopting the same black base, with just a few colored accents around the sides of the seat and backrest.

On closer inspection, it’s clear to see where AndaSeat has saved money. The wheelbase, for instance, is plastic, and there’s no built-in lumbar support. A simple cushion is provided, but annoyingly, it falls forward every time you get up, so you have to prop it back up when you sit down again. Also, the head pillow is attached to the chair via a strap rather than magnetically, which is common on more premium gaming chairs and helps keep it more secure.

The PVC finish of the AndaSeat Luna isn’t the softest, and it’s far from the most breathable. However, it is quite thick and seems to be quite durable. The armrests have very little padding but are smooth to the touch and I found them comfortable enough to use. They slope downwards at the front, which helps to prevent aches and pains on the forearms, and they’re stable with very little wobble.

One of the more worrying design flaws of the AndaSeat Luna, though, is its tendency to tilt forward with its back wheels in the air when moving forward if your floor has any amount of grip to it. I suspect this is due to the top-heavy nature of the design since that plastic wheelbase is quite light.

The reclining lever is another point of complaint, as it can get stuck before it fully locks into position. This is most bothersome when reclining the backrest to its widest 160-degree angle, where the tension peaks. Clicking it into its locked position can also feel clunky – as if parts of the mechanism are rubbing against each other due to misalignment, which may cause wear over time.

Three-quarter view of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Comfort and Adjustability

  • Firm but comfortable seat
  • Lumbar cushion included
  • Lacking adjustments

Sitting in the AndaSeat Luna is mostly a comfortable experience. The seat is a little on the firm side, especially towards the rear, but I generally prefer this style. It’s possible the seat cushion may soften over time.

It’s angled upwards very slightly – again a style I prefer – although ergonomists will tell you it’s better to have a declining seat angle to improve blood flow to the legs. Regardless, the angle certainly isn’t steep enough to feel as if you’re squatting in it.

You’ll find some of the typical gaming chair adjustments on the AndaSeat Luna, including height adjustments and a recline function, sending the backrest all the way to 160 degrees. However, it misses out on others, such as the aforementioned lack of built-in lumbar support. The provided lumbar cushion is on the firmer side, which may irk some users, but I found it to be perfectly adequate support. However, since it isn’t height adjustable, it might not fit other users quite so well.

There’s no tilt function on the AndaSeat Luna either, so there’s no ability to rock back and forth as more fidgety gamers might like to do. Most disappointing of all, though, are the arms, which only go up and down, lacking any rotation or inward adjustments at all.

The long, oval slots for fixing the arms to the seat base do allow for some lateral adjustments, but I found that even when positioned as close to the chair as possible, the armrests still weren’t close enough to my body, forcing me to spread my arms wider than I would’ve liked.

This is also bad for ergonomics. I found this splayed arm position naturally inclined me to hoist my shoulders upwards, which, as someone who suffers from mild neck and shoulder pain already, is far from ideal.

AndaSeat Luna disassembled on wooden floor

(Image credit: Future)

AndaSeat Luna gaming chair: Assembly

Putting the AndaSeat Luna together was straightforward and I didn’t encounter any difficulties. Every fixture and fitting is clearly labeled, and there’s little manual labor involved compared to building other gaming chairs.

The wheels click in easily enough, and the provided Allan keys were sufficient to get the job done quite quickly. The occasional bolt was a little stiff to screw in, but nothing that a bit of coaxing couldn’t fix. No part is overly heavy either, which makes the process even easier.

It was a two-person job, but I reckon it could be assembled by one person without much trouble. The only tricky part would be attaching the backrest to the seat base – the hardest part of assembling any gaming chair – as it requires holding the seat in the exact position to line up the bolt holes. But other than this, the rest of the build is simple.

Close-up of armrests on AndaSeat Luna on blue background

(Image credit: Future)

Should you buy the AndaSeat Luna gaming chair?

Buy it if...

You want something simple and easy
Assembling the AndaSeat Luna was a cinch, and the sparse nature of the chair means it’s easy to use.

You’re on a budget
For less than £200, the AndaSeat Luna is cheaper than many other gaming chairs, and yet the comfort levels are still reasonable.

Don't buy it...

You want plenty of adjustments
There’s no tilt function or built-in lumbar support, and the armrests are particularly limited, with only vertical adjustments.

You want the best build quality
The sticking recline lever and wheel lift-off when shuffling forward are hard design faults to ignore.

AndaSeat Luna gaming chair: Also consider

If the AndaSeat Luna doesn't sound like it's the right fit for you, then these alternatives might suit instead

Secretlab Titan Evo 2022
The doyen of the gaming chair world, and for good reason: it’s been the one to beat ever since its first incarnation, and the 2022 edition is still batting away the competition. The perfect blend of comfort, build quality, and adjustability has kept it firmly planted atop its perch. While the starting price is high, Secretlab often offers discounts on its website. Plus, the also excellent 2020 variant is available for less.

Read our Secretlab Titan Evo 2022 review

Corsair TC100 Relaxed
Our pick as the best gaming chair for those on a budget, the TC100 Relaxed costs only slightly more than the AndaSeat Luna. It looks good and is comfortable to sit in. We did find corners were cut on the quality of various parts, but we think it’s better than other gaming chairs at this price point. Also, unlike the AndaSeat Luna, the armrests have lateral adjustments.

Read our Corsair TC100 Relaxed review

Close-up of recline lever on AndaSeat Luna with wooden floor in background

(Image credit: Future)

How I tested the AndaSeat Luna gaming chair

  • Tested for several days
  • Assembled with help
  • Experienced with and tested many gaming chairs

I tested the AndaSeat Luna for several days, during which time I used it for gaming and work. I unboxed and assembled the chair with the help of one other person.

During my time with it, I made sure to make every adjustment possible, from tweaking the arm height to reclining the backrest as far as it would go.

I have been PC gaming for over 10 years, and during that time I have experienced and tested various office and gaming chairs, including renowned examples such as the Steelcase Leap, Secretlab Omega, and Secretlab Titan.

Read more about how we test

First reviewed December 2024

Acer Predator controller review: a few years out of date
5:30 pm | January 15, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Acer Predator controller: one-minute review

The Acer Predator controller is more than a little disappointing given the brand’s track record of producing high-quality gaming hardware. It’s apparent that this is one of Acer’s first forays into the realm of gaming controllers, as the Predator is pretty bare-bones for what it offers in terms of features. That, and its overall build quality, leaves something to be desired.

Much of this could be forgiven if it wasn’t for the Predator’s retail price. It comes similarly priced to some of the best PC controllers and best Nintendo Switch controllers, including the GameSir Tarantula Pro and the 8BitDo Ultimate. But unlike those, the Acer Predator hardly does anything to stand out from the crowd.

Don’t expect remappable buttons, trigger locks, or even basics like a good overall build quality here; the Predator’s closest analog is probably the Nintendo Switch Pro Controller. And even there, Nintendo’s official pad has the Predator beat on both build and battery life.

This isn’t to say the Acer Predator isn’t at least worth a look. It still gets plenty of things right. Hall effect sticks allow for a controller that could last you years, and it does support Switch-friendly features like gyro aiming for games like Splatoon 3. It is a bit lamentable that the Predator requires AA batteries to be used wirelessly, but both Bluetooth and 2.4GHz connectivity are supported here and overall battery life is pretty decent at around 20 hours on average.

In summary, if you’re after a simple, no-frills controller similar to the official Nintendo Switch option, the Acer Predator might just be for you. However, when its peers are handily one-upping it in terms of design, features, and performance - often at the same price or less - it probably shouldn’t be at the top of your list.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: Price and availability

  • £69.99 (around $87.99 / AU$139.99)
  • Purchasable from Acer’s website in certain regions
  • Limited overall availability, with the controller seemingly not available in the US

While the Acer Predator controller seems to be unavailable (at time of writing) in the US, it is available for £69.99 in the UK and can be purchased from Acer’s own website. Unlike most other third-party controllers, availability (at the time of writing) appears to be extremely limited. The controller isn’t listed at retailers like Amazon, Argos, or John Lewis in the UK. Moreover, Acer itself doesn’t have a store page for the controller in the US or Australia.

In terms of price, the Acer Predator is fairly competitive when you consider that many other top controllers fall within that £60-£70 price bracket. As mentioned, though, it’s not the most complete feeling controller out there when compared to other pads in this range. It would have been a more attractive purchasing option, I feel if it came in at £10 or even £15 cheaper than its current retail price.

Acer Predator controller: specs

Acer Predator controller

(Image credit: Future)

Acer Predator controller: design and features

  • Simple, but nonetheless eye-catching sci-fi-esque livery
  • Lacking in build quality in comparison to its competitors
  • D-pad and triggers feel noticeably spongy

Starting off with the positives, I really like the aesthetic touches on the Acer Predator controller. It’s emblazoned with cool sci-fi-looking patterns that definitely lend it some unique identity, but it’s understated enough to not stand out in a garish way. The bumpers up top also offer a soft, tactile clicky feel. Thumbsticks also feel great here with a comfortable amount of concavity for your thumbs to firmly rest on.

Other aspects of the controller don’t fare as well. The d-pad and face buttons have an overly mushy feel. It doesn’t help that the former is extremely basic and rather flat in design which did make for an occasional mispress during gameplay. Triggers, meanwhile, did grow on me after some time, but these are fairly wide and offer an unsatisfyingly spongy feel. A pretty mixed bag overall, then, in terms of buttons and modules.

It’s also worth noting that the Acer Predator’s 2.4GHz dongle is not separate in the box. Rather, it’s housed within the controller’s onboard battery compartment. So make sure you’re taking that out first before inserting any AA batteries if you’re planning to use it wirelessly on PC.

It’s a slightly strange choice for a controller, and it does take a little bit of wrestling to release it from the controller’s slot. But it does at least offer a safe way to store the dongle to prevent you from losing it when not in use.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: performance

  • Hall effect thumbsticks make for a long-lasting controller
  • Well-developed rumble that offers a robust and impactful play experience
  • Battery life is decent but may vary depending on your battery brand of choice

Design issues aside, the Acer Predator does perform admirably as a controller, with few notable faults. Despite the pad feeling outdated in some aspects, I’m grateful for the inclusion of Hall effect sticks first and foremost. This will make for a long-lasting gamepad that’s resistant to stick drift issues. On that front alone, the Predator is worth considering if you’re tired of cycling through controllers on a semi-regular basis.

What surprised me most here is the Predator’s incredibly effective rumble tech. It’s not exactly haptic feedback a la the PS5’s DualSense wireless controller, but it feels significantly less flat than many other controllers in this regard.

Playing action-heavy titles like Wuthering Waves, Zenless Zone Zero, and Sekiro: Shadows Die Twice, I was really impressed with the impactful register of sword swipes and other special abilities. It’s a well-rounded vibration that successfully adds a good layer of immersion to whichever game you’re playing. However, you still may wish to switch off vibrations for competitive play as I do feel such a strong rumble could disrupt things like aim or other desired inputs.

The Acer Predator controller also matches many of its peers on compatibility and connection types. It works with Nintendo Switch, PC, and mobile devices (both Android and iOS) and supports 2.4GHz and Bluetooth for wireless connectivity, as well as USB-C for wired connections. Switch compatibility is an especially big plus here, as I feel the Acer Predator makes for a decent alternative to the Nintendo Switch Pro Controller.

Battery life is also pretty decent overall. Acer’s own website states you’ll get around 25 hours here, but this will of course vary based on the AA battery brand used. The controller comes with a pair of Energizer AA batteries included in the box. With these, I managed to get around 20 hours of playtime before needing to swap them out. Again this will vary based on brand and the types of games you play, but this is an overall decent number that means you shouldn't have to swap out batteries too often.

Acer Predator controller

(Image credit: Future)

Should I buy the Acer Predator controller?

Buy it if...

You want a good Switch Pro Controller alternative
While many of the best Nintendo Switch controllers do outshine Nintendo’s official pad in terms of design and features, the Acer Predator still puts up a decent show and is a good pick if you’re looking for a reliable Hall effect controller.

You like rumble
This is arguably the Acer Predator controller’s standout feature and really comes alive in action-heavy games. While not quite haptic feedback or Nintendo’s own HD Rumble, it’s nonetheless very robust and impactful here.

Don't buy it if...

You want better, sturdier build quality
There is an overtly cheap feel to the Acer Predator controller, from its chassis to its individual buttons and modules. While not the absolute worst we’ve ever tested in this regard, it still leaves much to be desired.

You want a more reliable wireless solution
It’s quite rare for contemporary controllers to run on AA batteries, and if you don’t like the idea of having to purchase these to keep playing wirelessly, you should consider a controller that offers a more modern charging solution.View Deal

Also consider...

If the Acer Predator is proving to be a hard sell, refer to the table below in which we compare its specs to two other great controllers.

8BitDo Ultimate
The 8BitDo Ultimate still finds itself at the top of our best Nintendo Switch controllers guide for good reason. Superb build quality, lovely additional features, and an included charging dock all at a very reasonable price.

Read our full 8BitDo Ultimate review

Nintendo Switch Pro Controller
Despite lacking modernities like Hall effect sticks, the Nintendo Switch Pro Controller is still a real workhorse of a gamepad, with excellent build quality and best-in-class battery life for the console.

Read our full Nintendo Switch Pro Controller review

How I tested the Acer Predator controller

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC
  • Compared to the Nintendo Switch Pro Controller and 8BitDo Ultimate

I tested the Acer Predator controller over the course of a week, hopping between PC and Nintendo Switch. By doing this, I was able to test multiple connection types from 2.4GHz to Bluetooth and wired, while also sampling a wide range of excellent games including Mario Kart 8 Deluxe, Astral Chain, Zenless Zone Zero, and Wuthering Waves.

While certainly far from the best controller I’ve ever tested, it did eventually somewhat win me over thanks to its broad compatibility, strong rumble tech, and impressive battery life - even if I’m not personally a fan of having to rely on AA batteries for wireless play.

Read more about how we test

First reviewed January 2025

Donkey Kong Country Returns HD review: definitive but derivative
5:00 pm | January 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Rareware’s trilogy of Donkey Kong Country platformers was a huge statement back on the Super Nintendo Entertainment System (SNES). Not only was Donkey Kong back, but he could stand up to Mario himself when it came to the 2D platforming crown with three excellently designed games released back to back from 1994 to 1996.

After a fourteen-year absence, Donkey Kong Country finally returned in 2010 with Metroid Prime developer Retro Studios taking over the mantle from Rare with the aptly named Donkey Kong Country Returns. And now fourteen years on we’re getting the game again, but this time without the forced waggles of the Wii version or the hindered framerate of the later 3DS port, meaning Donkey Kong Country Returns HD is finally the definitive version of the game - but it’s not much else.

Review info

Platform reviewed: Nintendo Switch
Available on:
Nintendo Switch
Release date:
January 16, 2025

Admittedly, I was disappointed at the announcement of this port. It’s been just over 10 years since the last game in the series – the phenomenal Donkey Kong Country: Tropical Freeze – with the big ape since being relegated to spinoffs. However, over the past few years, it has felt like Nintendo has been building up to something with Donkey Kong between his prominent role in the Super Mario Bros. Movie and the new theme park area in Japan. So for the grand return to be a 14-year-old Wii game ported over, there wasn’t too much to get hyped about.

Much like the 2018 Nintendo Switch port of Donkey Kong Country: Tropical Freeze, there really isn’t anything new to Donkey Kong Country Returns HD aside from a brand new easy mode – which is nice, but it’s not something I’m interested in playing. Although Tropical Freeze at least dressed up the easy mode with a playable Funky Kong, something absent from Returns HD. This could be excused if it was released for a lower price perhaps, like the substantially visually overhauled Metroid Prime Remastered, but Donkey Kong Country Returns HD follows last year’s Luigi’s Mansion 2 HD as a full-priced game that, on the whole, brings nothing new to the table and is a middling Nintendo Switch game in 2025.

Ooh, banana

A screenshot from a secret banana level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong’s banana hoard has been stolen once more – which is tantamount to killing a family member as far as the tie-wearing ape is concerned. Retro Studios abandoned the iconic Kremling army from the SNES trilogy in favor of the Tiki Tak Tribe, who are a band of sentient Tiki masks. While the Tikis themselves are pretty boring, their power of hypnotism allows the boss fights to get a bit more ‘out there’ as DK gets to scrap with various jungle creatures under their control. Each boss ends with a satisfying battering after every fight that evokes the feeling of GameCube classic Donkey Kong Jungle Beat.

Compared to Mario, Donkey Kong Country is a more hardcore platformer series. Donkey Kong himself is extremely heavy (as you would probably expect from a gorilla), and that weightiness transfers to the platforming perfectly. Where Mario can breeze through stages with massive jumps and power-ups, Donkey Kong is more momentum-focused with strategically placed jumps and rolls required to really breeze through levels, but a lot of the time it’s best to take things a bit slower. Later levels get extremely tough, requiring you to be top banana to get through, but that just makes it all the more satisfying to clear.

Donkey Kong Country Returns HD also brings Diddy Kong back into the fold as a pseudo powerup. Getting him works like in the SNES games where you find a DK barrel and smash it to get your pal. But unlike on the SNES, you can’t switch to Diddy Kong; he mainly acts as a jetpack hover to DK’s jump and allows you to infinitely roll. This was disappointing back in 2010, and it’s still a disappointing aspect of the game now, especially considering a second player can take full control of Diddy Kong in the game’s co-op mode. This would’ve made a nice addition to the new port, but alas, it’s not here.

Jungle Japes

A screenshot from the jungle level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Developer Retro Studios had big shoes to fill, and like most nostalgic platformer returns, a lot of the early game of Donkey Kong Country Returns HD feels very much like a cover band playing the hits of that original trilogy. While the levels are good, it feels a lot like trying to recapture the magic of the originals. However, as the game progresses, Retro introduces unique biomes like the Factory and Volcano worlds, which not only up the difficulty but are far more interesting to play through than the opening hours.

Best Bit

A screenshot from the factory level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong Country Returns really starts to shine as the adventure comes to an end, with World 7’s factory setting standing up with the best the series has to offer. This is where the difficulty really starts to ramp up with a barrage of levels that are satisfying to plow your way through.

One of the big things associated with the series is collectibles; each level contains hidden 'KONG' letters to collect, as well as puzzle pieces. These are key to unlocking all manner of things like concept art, music, and even bonus levels that will really test your platforming skills (including the previously 3DS-exclusive levels). The letters are mercifully pretty easy to find on a first go, but some of those puzzle pieces will test your eyes as well as your platforming.

Another iconic Donkey Kong staple is the unique level gimmicks. Animal friends return from the SNES trilogy, although this is sadly limited to just Rambi the Rhino here. Meanwhile, the dreaded minecart stages that would test your reactions with their brutal difficulty also make a return this time around, and this is one area where Retro really outdid Rare. The weight of DK in this game, alongside the Returns physics, makes the jumps in these even more satisfying, and there’s always a wealth of extra pathways to add to the risk/reward factor.

Finally, there are the Rocket Barrel stages, which are a flight mode akin to Flappy Bird (yes, it was released four years prior, but everyone knows Flappy Bird). Hold A to rise, and let go to dip as you avoid all manner of obstacles. Truthfully, I’ve never loved these stages, as the slower on-rails nature of them feel like a less interesting version of the minecart stages, leading them to drag on a bit.

Here he comes banana slamma, congo bongo’s hero

A screenshot from the minecart levels in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong Country Returns HD’s entire purpose seems to just be making a version of the original game that brings the extra content and a good control scheme from the 3DS to a console that looks good and runs at 60 frames per second (fps) like the Wii original. And to that end, Donkey Kong Country Returns HD nails it; it sure is that. But while other ports have had even the bare minimum of extras like Captain Toad Treasure Tracker’s Odyssey levels or Hyrule Warriors: Definitive Edition’s Breath of the Wild costumes added, Donkey Kong is just the same game from before.

And don’t expect a Metroid Prime Remastered-level visual upgrade either; while it is a definite bump in quality in the jump to HD, it isn’t an impressive leap. While Returns HD does upgrade DK to have more fur compared to his flat Wii model, the fur in Returns doesn’t look on par with its Tropical Freeze counterpart. One area where the visuals feel like a downgrade however is the lighting in the volcano level, which is more of a dull magma color rather than the bright orange of the Wii edition.

You’re still getting a good game here (albeit, a game that’s a reskin of probably the weakest Donkey Kong Country title), but it’s really hard to recommend this to anyone who has played the game before; you’d be better off picking up the far better (and probably cheaper) Donkey Kong Country: Tropical Freeze. If anything, this just recontextualized how good the sequel was to me; the jump in quality from Returns to Tropical Freeze is nothing short of incredible.

Should you play Donkey Kong Country Returns HD?

Play it if...

You’ve never played Donkey Kong Country Returns before
Donkey Kong Country Returns is a great platformer at the end of the day, and this is the perfect way to experience it for the first time without the issues of prior editions.View Deal

You really like Donkey Kong Country Returns and want a definitive edition
This port answers many fans' requests to finally have a definitive, modern way to play DKC Returns officially, and it does that job perfectly.View Deal

Don't play it if...

You’ve played the original and want something new
Outside of the new easy mode DKC Returns HD doesn’t bring anything new to the table that wasn’t already in 2013’s 3DS release.View Deal

You can’t stand hard platforming
Donkey Kong Country has always been a hard series, but the later areas of Returns give the series’ roughest levels a run for their money. View Deal

Accessibility

Donkey Kong Country Returns HD features a brand new ‘Modern Mode’ that offers up an easier experience for players less attuned to DKC’s more hardcore platforming. You’ll get an extra hitpoint for both DK and Diddy, as well as the ability to bring nine of the helper items as opposed to just one in original mode (including some items that are exclusive to modern mode like Diddy Kong barrels and the Green Balloon).

Outside of that, the game doesn’t have many accessibility options. You have the option to swap the Roll/Pound/Blow button (X/Y) with the Grab button (ZR/ZL), but other than that, you’ll need to remap your controls from the console settings.

A screenshot of Donkey Kong and Diddy Kong together from Donkey Kong Country Returns HD

(Image credit: Nintendo)

How I reviewed Donkey Kong Country Returns HD

I played roughly 13 hours of Donkey Kong Country Returns HD, and in that time I completed the main game, including collecting all of the KONG letters and completing optional levels. I also completed the extra levels that were introduced in the 3DS version of the game. I played the game in the ‘Original’ setting outside of trying out a few levels on ‘Modern’ after rolling credits.

I played the game primarily in handheld mode on a Nintendo Switch OLED using the Joy-Con controllers, with a bit of playtime in docked mode on my Samsung Q60D TV and Samsung HW-T450 soundbar with the Nintendo Switch Pro Controller and CKRD Neo S controller.

First reviewed December 2024 / January 2025

Dynasty Warriors Origins review: a thunderous new beginning
2:00 pm | January 13, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platforms reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: January 17, 2024

In many ways, I couldn’t be happier with Dynasty Warriors Origins. The revitalization of what had become a very tired franchise is mostly a successful one, modernizing its gameplay elements while retaining what made it so special in the first place. You just can’t get that immense ‘1 vs. 1,000’ power fantasy anywhere else, and Dynasty Warriors Origins does it better than ever.

Rest assured that for the most part, this is still a Dynasty Warriors game through and through. You’ll rampage across massive battlefields, taking out key positions and removing enemy officers from play to gain the advantage - often laying waste to thousands of soldiers unlucky enough to be on your path from A to B.

But the gameplay loop has evolved in so many ways. For one, weapon types aren’t just different ways to hit the same normal / strong attack combos in sequence, instead offering unique mechanics that set them apart from each other. New elements like grand tactics and ambush charges also add a wonderfully cinematic feeling to battles when they happen, ensuring that something monumentally exciting happens on almost every map.

Then there’s the story, which has also seen a pretty major shift, and it’s one I have mixed feelings about. The move to a sole playable protagonist is a pretty bold change on developer Omega Force’s part, and while other officers are playable (and extremely powerful) in a limited capacity, this’ll probably be a letdown for long-time series fans hoping to get stuck in with a returning favorite.

Return to the Three Kingdoms

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

As ever, Dynasty Warriors Origins’ narrative is based on that of Luo Guanzhong’s Romance of the Three Kingdoms. Three distinct factions are locked in a power struggle as each attempts to unify China under one banner as the influence of the Han dynasty begins to wane.

Origins’ story presents things a little differently. While still featuring the era’s major events such as the Yellow Turban Rebellion, Dong Zhuo’s tyrannical reign, and the pivotal Battle of Red Cliffs, we do it all through the eyes of an original protagonist.

Best bit

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

When you’re on the verge of gaining the upper hand, you’ll often have the chance to join up with a large force and charge head-on at the enemy. These moments always feel brilliantly cinematic. The camera pans back to give you a wider view of the battlefield, a subtle screen shake is applied and the thunderous roar of your troops echoes through the air. This moment is the highlight of any map in the game, especially as the music intensifies to take the whole experience up a notch.

This approach comes with its own set of successes and drawbacks. You’re given a lot of agency in the officers you wish to get to know better via bonding events and optional battles, especially later in the game where you need to decide on which of the three factions you’ll join. This, in turn, can change the latter half of Origins greatly, with you fighting different battles and armies based on your choices. That naturally makes for a healthy amount of replay value as you can go back and explore other routes via New Game Plus.

On the other hand, the shift to a single playable protagonist has plenty of faults. For one, the hero is aggressively bland. He barely registers any kind of expression during cutscenes and has no voice lines of his own outside of flavor text in battle. Plus, his story just isn’t very interesting with an amnesiac narrative that culminates in a pretty predictable payoff.

It just ultimately doesn’t add much value to the timeless and still very engaging Three Kingdoms plot. I do feel that having the option to create your own character - like in other Koei Tecmo games such as Nioh 2, Wo Long: Fallen Dynasty, and Rise of the Ronin - could’ve remedied this problem to a degree. At least then, we’d be able to apply some kind of identity to our protagonist especially as you won’t have much opportunity to play as other iconic officers - but more on that later.

Army of one

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

So while Dynasty Warriors Origins’ narrative changes end up feeling a little flat for me, I won’t be saying the same for its gameplay. Origins is the best-feeling Warriors game ever made, even when accounting for some of the excellent spin-offs like Hyrule Warriors and Dragon Quest Heroes 2. Origins boasts a level of AAA quality that the series has simply never had before, and it brings plenty of changes and additions that help keep the experience from feeling stale.

For starters, each of the game’s nine weapon types all feel distinct and are a far cry from the usual normal-to-strong attack combos we typically get from the series. That style is retained on the basic sword weapon type, but I found pretty much every other weapon to be vastly more interesting.

The twin pikes, for example, dish out more damaging blows when your strong attack inputs are hit at the right time. Meanwhile, the lance lets you absorb blows by holding down the strong attack button leading to a devastating attack at full strength. A favorite of mine is the gauntlets which let you adopt various stances for a wide variety of different attacks suited to both crowd control and single-target damage.

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

Weapon types will also rank up the more you use them, unlocking even more moves and abilities for each. Higher ranks will in turn unlock new sets of nodes on your skill tree, further bolstering your power when you redeem skill points earned through battle and by ticking off optional training objectives assigned to you by other officers. Furthermore, Bravery skills and Tactics offer an even wider pool of abilities, including powerful guard-breaking attacks and volleys of arrows to reign down on the opposing army.

There may be fewer weapon types overall when compared to older Warriors entries, then, but this has allowed Omega Force to really flesh out their move sets for a more fulfilling experience overall. It’s great that the game incentivizes you to try out all weapon types, too, via those aforementioned training objectives and evolving move sets as they rank up.

It’s not just the protagonist that can be controlled during battle, though. You also have the ability to partner up with another iconic officer as a companion. When their meter is full, you’re able to temporarily switch to them. These officers, including series favorites like Xiahou Dun, Guan Yu, and Sun Shangxiang, are deliberately overpowered and are able to turn the tides of a battle in an instant.

Companion officers do feel superb to play as, with their own abilities and Bravery arts to make use of. I am pretty mixed on the mechanic as a whole, though, as I definitely would’ve preferred an option to just play as them outright in addition to the protagonist. It probably won’t be such a huge deal if Origins is your first Warriors game, but, as a long-time fan, I can’t help but miss being able to play as a wider variety of Three Kingdoms heroes freely.

A truly modern Musou

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

I think it’s fair to say that Dynasty Warriors Origins absolutely achieves what it sets out to do in revitalizing the Musou experience for a modern audience. It gave me that same “there is simply nothing else like this” feeling that I had with Dynasty Warriors 5 back in my teens. Nowhere is this more apparent than with Origins’ electrifying large-scale battles.

The general gameplay loop largely remains unchanged if you’re familiar with the Musou format. Most maps will have you eliminating enemy officers, taking over key bases, or escorting units to a particular location. With the power of current-generation gaming systems, however, Omega Force is finally able to make these battles feel truly large and cinematic.

That’s driven home by one major new feature: charges. When prompted to do so, you can head to a location on the map where your army has gathered to initiate a forward charge. This, for me, is the high point of any battle, as the camera pans back to give a wide view of the battlefield as you charge head-on towards the opposing army. A subtle screen shake and the courageous screams of your infantry further sell the moment as hundreds of troops clash into each other for an ultimate confrontation. It’s a moment that feels immensely rewarding and satisfying, and again, is unlike anything I’ve seen in any other action game, let alone any other Warriors title.

This incredible presentation is backed up by some pretty impressive visuals and yes, that trademark Dynasty Warriors brand of hard rock for the soundtrack. Perhaps most surprising of all, though, Origins is able to maintain a steady 60 frames per second (fps) in the default performance mode. There are also options for 30fps and 120fps modes, but the trade-offs here are either choppier performance or too big of a loss in visual clarity, respectively. The 60fps mode provides a pretty nice sweet spot and is the mode I would recommend for players without a high-end PC or PS5 Pro.

Should I play Dynasty Warriors Origins?

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

Play it if…

You’re after a very unique action game experience
There’s simply nothing quite like Dynasty Warriors Origins’ brand of 1 vs. 1,000 combat. It’s endlessly satisfying, and the incredibly gratifying combat feedback prevents things from growing stale.

You want diverse weapon types and play styles
Each of Origins’ weapon types offers a wide variety of play styles and you’re regularly encouraged to try them all. This system is perfectly suited to completionists who want to rank up their weapons and get the most out of each.

Don’t play it if…

You want a more interesting storyline
While Origins does an impressive job of fleshing out the story of the Three Kingdoms, the new narrative focused on the amnesiac protagonist leaves much to be desired and is fairly uninteresting overall.

Accessibility

Dynasty Warriors Origins has a handful of helpful accessibility options, led by three ‘color perception’ settings aimed at colorblind players These are unhelpfully labeled as settings ‘1, 2 and 3’ so you’ll need to switch between each to find which one best suits your needs. You can also adjust subtitle size, and choose to have a boxed backdrop for subtitles for easier reading.

Beyond this, there’s not much to speak of beyond the usual camera sensitivity and rumble adjustment settings. It is worth noting, though, that the three difficulty levels can be swapped between during the campaign itself, so there’s no need to commit if things are getting too easy or too hard as you progress.

How I reviewed Dynasty Warriors Origins

I played Dynasty Warriors Origins for 30 hours on PS5, taking me to the end of the main campaign. This playtime is expected to increase, though, as I head back into New Game Plus to try out other routes on the way to unlocking the game’s ‘true’ ending.

I played the game on a 4K LG CX OLED TV, primarily using the DualSense Wireless Controller to experience Origins’ fairly light usage of its haptic feedback. I often paired this with a JBL Quantum 910P gaming headset for a rich audio experience.

First reviewed January 2025

Hori Fighting Stick Alpha review: a solid mid-range fight stick with a pretty tough price tag
5:00 pm | January 12, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hori Fighting Stick Alpha: one-minute review

The Hori Fighting Stick Alpha is a very solid option for those on the hunt for a new fight stick, but only if you’ve already got some familiarity with this type of controller and prefer them for fighting games over regular gamepads. At $200 / £200, I certainly wouldn’t recommend it to players transitioning to fight sticks for the first time. Especially as many of the best fight sticks come in cheaper while still offering a fantastic onboarding experience.

But that doesn’t mean the Hori Fighting Stick Alpha isn’t worth buying. For one, it’s impressively light for its size, meaning it’ll rest on your lap easily. There’s plenty of space on its surface, too, making for a roomy and comfortable stick to use for quick sessions online.

As we see with similarly priced sticks like the Nacon Daija, the Alpha is fully customizable. Its clamshell design allows you to easily open it up and swap out Hori’s components for alternatives should you desire. That goes for the faceplate, too, if you’re keen to add some of your own unique flair to the rather bland default design.

Circling back to comfort, one other dealbreaker here might be the Alpha’s usage of the Noir layout for its buttons. This means the buttons are slightly more offset than what you’d find with the more modern Vewlix layout - where the buttons are gathered closer together. Your preference may vary here, and I certainly found the Noir layout well-suited for four-button games like Tekken 8 (Noir is a layout popularized by Namco, after all), but when swapping over to Street Fighter 6, I found myself wanting the more uniform layout of a Vewlix stick.

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: Price and availability

  • $200 / £200
  • Priced similarly to the Nacon Daija
  • Newcomers may wish to consider cheaper sticks like the 8BitDo Arcade Stick

The Hori Fighting Stick Alpha is not cheap, and while it is significantly easier on the wallet than premium sticks like the Victrix Pro FS, it’d be understandable if its $200 / £200 price tag turned newcomers away. It’s definitely a workhorse fight stick thanks to its good build quality and customizability, and well worth the investment if you know you’re going to get plenty of use out of it.

However, those dipping a toe in for the first time may want to consider some of the cheaper fight stick options out there. The excellent 8BitDo Arcade Stick comes to mind here. The Xbox/PC version can be had for $119.99 / £99, and the original Switch model often comes in even cheaper than that (and it also works with PC).

Hori Fighting Stick Alpha: specs

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: design and features

  • Solid build quality and impressively lightweight
  • Features Hori’s Hayabusa modules by default
  • Fully customizable modules and faceplate

While not the absolute tip-top premium in this regard, there is a good build quality all around on the Hori Fighting Stick Alpha. It’s entirely plastic and rather lightweight compared to many of its peers, but this does mean it sits easily in your lap without feeling like it’s weighing you down. Two rubberized grips on the underside mean it can easily be placed on a desk or similar flat surface without slipping around.

Hori’s own Hayabusa modules are in play here, including eight buttons and a square gate joystick. The top of the board features a line of ancillary function buttons, including Home and sharing buttons as well as options to mute your headset should one be connected via the 3.5mm jack on the left side of the unit. A couple of switches here also let you toggle between Xbox and PC compatibility, as well as a lock switch to prevent pausing or accessing your console’s dashboard for tournament play.

If you’re not keen on those Hayabusa modules, or simply want to swap in other parts like the gold standard Sanwa-Denshi buttons and sticks, you can do so here. The Alpha features a clamshell design that can be opened up via a sturdy latch at the rear side of the unit. I tested swapping out parts myself and found the process to be straightforward. But if you’re new to this kind of thing, you may wish to look up a separate guide as some cable management is involved.

The transparent pane on the surface of the Alpha can also be removed, allowing you to swap in custom faceplates. All in all, it’s a highly customizable stick. You should expect that, given the cost, but it’s nice that you can change up the stick to such a degree based on your preferences nonetheless.

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: performance

  • Sharply responsive across all fighting games tested
  • Better suited to four-button games due to Noir layout
  • No option for wireless connectivity

In terms of overall performance, the Hori Fighting Stick Alpha doesn’t really put a foot wrong. You’re getting solid, responsive performance across all of the best fighting games. Hori’s Hayabusa buttons have a very short travel time, allowing you to perform inputs quickly and reliably. Stick motions for special move inputs in games like Street Fighter 6 and Guilty Gear Strive do take some getting used to, but that’s more of a stick thing in general and not really a flaw of the Alpha itself.

The elephant in the room for the Alpha - and whether or not you’re likely to gel with it - is its usage of the Noir button layout which many find to be outdated. As mentioned earlier, Noir has the button column second from the left slightly raised compared to the rest, and the buttons on the far right are slightly lowered, too. This creates an offset that might cause your hand to get uncomfortable during longer play sessions.

Noir is actually excellent for four-button fighting games like Tekken 8 as your fingers will naturally rest over those four leftmost buttons. It can be a little awkward for six-button fighters, however, like Street Fighter 6 and many of the titles featured in Marvel vs. Capcom Fighting Collection: Arcade Classics. That’s because you’ll more regularly be using the buttons further to the right (by default, for heavy attacks).

You can of course set your own button profiles on the Alpha which may alleviate some of the stress here. But if you’re a Street Fighter player, you may be better served with a stick that adopts the Vewlix layout which has the buttons laid out in more uniform rows.

Lastly, for connectivity on console or PC, you’ll be relying on the included 10ft (3m) USB-C cable. That should be fine for most gaming setups and you can adjust its length via a spool beneath the Alpha’s clamshell. But just know that wireless connectivity isn’t an option here.

Hori Fighting Stick Alpha

(Image credit: Future)

Should I buy the Hori Fighting Stick Alpha?

Buy it if...

You’re a Tekken player
Four-button fighting games like Tekken 8 or The King of Fighters 15 are well-suited for the Alpha’s Noir button layout.

You’re after a long-lasting, customizable fight stick
The Alpha is customizable in terms of its hardware and software, allowing you to swap out components and set your own button profiles. Its sturdy build quality and lightweight design make it excellent for traveling and taking to tournaments, too.

Don't buy it if...

You’re new to fight sticks
This is a price thing more than anything else. If you’re just looking to dabble in fight sticks for the first time, cheaper options like the 8BitDo Arcade Stick or Mayflash F300 might suit you better.

You play a wide range of fighting games
While you can have success in just about any fighting game with the Alpha, if you juggle a number of fighting games you might find that a Vewlix layout stick is better suited for you, especially for titles like Street Fighter 6.

Also consider...

Still unsure? We’ve reviewed a couple of fight stick alternatives that you may wish to check out instead of the Hori Fighting Stick Alpha. Refer to the table below for a quick rundown of specs.

8BitDo Arcade Stick
An excellent budget-friendly fight stick that’s relatively light and travel-friendly. It’s also got wireless connectivity via an included 2.4GHz dongle if you’d prefer that over a stricter wired connection. You will have to contend with slightly higher input lag if you’re going wireless, though, which is worth keeping in mind.

For more information, read our full 8BitDo Arcade Stick review

Victrix Pro FS
Arguably the cream of the crop when it comes to premium fight sticks, the Victrix Pro FS boasts immaculate build quality and comes fitted with best-in-class Sanwa-Denshi buttons. If money’s no object and you’re going all in on a fight stick, this is the one to go for. Both stick and leverless options are available here, at the same price.

For more information, read our full Victrix Pro FS review

How I tested the Hori Fighting Stick Alpha

  • Tested for two weeks
  • Platforms tested: Xbox Series X, PC
  • Played a wide variety of fighting games across platforms

I tested the Hori Fighting Stick Alpha over a period of two weeks, playing a variety of fighting games including Tekken 8, Street Fighter 6, Guilty Gear Strive, Granblue Fantasy Versus Rising, and Marvel vs. Capcom 2: New Age of Heroes.

I’ve been playing fighting games all my life, and while I’m typically a controller player, I’ve owned a number of fight sticks and thus have been able to channel my experience there into this review. Key things I looked out for during my testing included button responsiveness, the durability of the product, its aptitude to differing fighting game button layouts, and its comfort over longer gaming sessions.

I tested the Hori Fighting Stick Alpha primarily on PC but was also able to hook it up to my Xbox Series X Digital Edition for play on an LG CX OLED TV. Whether I was on console or PC, I didn’t notice any serious deviation when it came to input lag or general performance.

Read more about how we test

First reviewed January 2025

Ayaneo Pocket Micro review: a tiny Android tablet ideal for emulation
5:00 pm | January 11, 2025

Author: admin | Category: Computers Gadgets Gaming Mobile Gaming | Tags: , | Comments: Off

Ayaneo Pocket Micro: One-minute review

The Ayaneo Pocket Micro truly needs to be held in your hands to be believed. It’s an incredibly small Android tablet, weighing under 9oz / 250g and coming in at just 6.1 x 2.5 x 0.71in / 156 x 63 x 18mm, with in-built thumbsticks, D-pad, face buttons, and shoulder inputs. It sports a colorful 960 x 640 3.5in IPS touchscreen75, in a 3:2 aspect ratio that is perfect for playing Game Boy Advance games.

It’s no secret that this has been designed as an emulation handheld first and foremost, as it even comes with a custom Android launcher and Ayaneo app suite useful for importing a wide range of retro games - even if it is a bit jagged and unpolished at times. Links to top emulators on the Google Play Store, plus the easy-to-access microSD card slot, make it surprisingly simple to get a library full of games up and running.

Diving into Game Boy Advance classics like The Legend of Zelda: A Link to the Past and Pokémon Ruby is a treat, thanks in no small part to the wonderfully responsive controls. If you’ve ever tried your hand at mobile emulation, you’ll know that touchscreen inputs feel nowhere near as good as the real thing. The buttons and D-pad here are pleasantly soft, with a spongy feel reminiscent of the Nintendo 2DS. GBA games run perfectly and look sublimely crisp. This even includes more demanding titles that skirted with 3D visuals, like the open-world crime caper Driver 3.

While Game Boy titles are the focus thanks to the size of the display, the Ayaneo Pocket Micro is also capable of emulating a wide range of other systems. Performance does begin to suffer if you attempt anything more advanced than a PSP, however, which is to be expected given the use of the more budget-oriented Helio G99 chipset.

This is also the story with native Android gaming. Simple 2D experiences like Stardew Valley or the Vampire Survivors-like 20 Minutes Till Dawn run superbly, while complex 3D worlds like those in Genshin Impact or Zenless Zone Zero cause frame rates to tumble. It’s also hard to ignore the quality of the speakers which are pretty poor. It’s reasonable to expect these kinds of cutbacks at this price point, but the muddy audio makes headphones almost a necessity even when you’re gaming at home.

The Ayaneo Pocket Micro viewed from the bottom right hand corner on a flat desk surface.

(Image credit: Future)

Ayaneo Pocket Micro: Price and availability

  • Currently available via IndieGogo
  • Prices start at $189 (around £153) via early bird pricing
  • Retail prices start at $219 (around £177)

The Ayaneo Pocket Micro is currently only available via IndieGogo.

A basic model with 6GB of RAM and 128GB of storage will set you back $189 (around £153) via early bird pricing, or $219 (around £177) at retail. You can also grab a more premium version with 8GB of RAM and 256GB of storage starting at $249 (around £202) via early bird pricing, or $279 (around £226) at retail. IndieGogo will ship to a wide range of regions, but just bear in mind that prices can vary depending on the current exchange rate.

Multiple colors are available for each version. The more affordable variant comes in a cute red or sleek black, while the more premium model is offered in black or a clearly Game & Watch-inspired gold and maroon.

This price is certainly not a huge amount to pay for an Android tablet, let alone one with a specialist design like this. It is roughly the same price as other modern Game Boy successors, like the premium Analogue Pocket which starts at $129.99 (around £174), so a pretty good value proposition on the whole.

Ayaneo Pocket Micro: Specs

Ayaneo Pocket Micro: Design and features

  • Very robust metal shell
  • Pleasant buttons and D-pad
  • Full Android functionality

When you take the Ayaneo Pocket Micro out of the box, the first thing you’ll probably notice is that it’s built like a tank. I tested an early production sample, but you wouldn’t know it from the quality of the overall feel. It’s constructed using a CNC aluminum alloy frame, lending the outside of the tablet an incredibly robust feel. It seems considerably more sturdy than the likes of the Nintendo Switch Lite, and could probably go head to head with the brick-like original Game Boy in a drop test - though for obvious reasons I wasn’t too keen to test that.

The back of the tablet is plastic, which helps keep the weight at a manageable 8.21oz / 233g. My model came in the black colorway, so the front is a clean black with a bezel-less 3.5-inch screen. To the left of the screen, you will find the well-sized D-pad and left thumbstick. On the right are the face buttons (in the traditional Nintendo layout) and the right thumbstick. Both thumbsticks are very small but are still capable of more than enough motion for 3D gaming.

Underneath all of that, there are two sets of small rectangular buttons. The first set serves as the start and select button in games, while the others are an ‘Aya Button’ (which calls up a floating settings menu) and a button that returns you to the system’s home screen.

On the top of the console, there are four shoulder buttons, a power button with an integrated fingerprint reader (an excellent feature that saves you from having to enter passwords on the tiny little screen), and a simple volume rocker. That’s not all, though, as the console’s flat right side features a dedicated home button and a mappable ‘RC’ button.

The top of the Ayaneo Pocket Micro.

(Image credit: Future)

If you want to expand your storage, there’s a microSD card slot on the left-hand side under a little rubber flap. No microSD card is included, so you will need to source your own. I found that it was incredibly tricky to insert a card on my model, as the flap was difficult to open and the card itself just didn’t seem to click into place properly. Thankfully, Ayaneo states that this is a known issue with pre-production versions of the device and should be ironed out by the time you get your hands on one.

As you might expect, there is your usual USB-C port for charging on the bottom of the system.

In terms of overall features, the Ayaneo Pocket Micro is a fully-fledged Android tablet. You can download apps using the Google Play Store, though the small screen will make it difficult to perform tasks like messaging, document editing, and so on. Gaming is definitely where this device shines, and the custom Ayaneo software is designed to ensure a simple gaming experience. Links to recommended emulators (both paid and free) are easy to access from the AyaSpace app and the system’s in-built controls were immediately recognized by every one that I tried.

The Ayaneo Pocket Micro in the hands.

(Image credit: Future)

Ayaneo Pocket Micro: Performance

  • Perfect for Game Boy emulation
  • Also plays basic mobile games
  • Speakers are poor

The Ayaneo Pocket Micro excels at Game Boy emulation. Every GB, GBC, and GBA game that I tested ran perfectly. Running at 4x the original Game Boy Advance resolution, the picture is incredibly crisp. While not OLED, the colors of the IPS screen are still very vibrant with great viewing angles that are well-suited to portable play. The screen is also bright enough to be used comfortably outdoors without any glare.

You will begin to encounter some performance issues if you attempt more intensive emulation, however. PlayStation 2 titles are hit-and-miss and I found that the screen size actually made it difficult to work out what was going on in detailed environments like the open world of Grand Theft Auto: San Andreas. PSP games ran acceptably too, but again the screen size made it difficult to read tutorial text in the likes of God of War: Chains of Olympus.

Attempting to emulate more recent consoles results in a stuttery, laggy mess but that’s to be expected given the relatively modest chipset here. This is definitely one to buy if you’re most keen to play Game Boy games.

Unlike a conventional mobile phone, the Ayaneo Pocket Micro has an in-built fan for active air cooling. It can get slightly loud when you crank it up to the maximum power in the settings menu, but it seems very effective at keeping the device cool while you play.

As an Android tablet, the Ayaneo Pocket Micro can also be used for native mobile titles but keep your expectations in check. This is not a high-spec gaming phone, so it’s going to struggle if you don’t stick to the simplest titles. Throughout my testing, I managed to consistently achieve 5-6 hours of battery life which is pretty solid given the tablet’s miniscule size. It should comfortably last for the duration of a commute, where its pocketable nature really shines.

That said, the rectangular shape did start to dig into my palms when I attempted longer sessions. The corners have been rounded off slightly, which definitely helps, but your palms are still going to get sore after a few hours.

There is one bigger problem with the Ayaneo Pocket Micro though: its speakers. They’re very poor, producing a weak, muddy sound that lacks any bass or real clarity. In-game music sounds tinny and sometimes even a little crackly.

It’s not massively noticeable when you’re playing Game Boy titles, as they have relatively limited audio capabilities in the first place, but is incredibly apparent when trying out more modern games. Headphones are an absolute must, which makes the lack of a 3.5mm headphone jack a real shame. Bluetooth is an option, but having to fiddle with headphone pairing is an obstacle every time you want to play.

The Ayaneo Pocket Micro being used to watch a video.

(Image credit: Future)

Should I buy the Ayaneo Pocket Micro?

Buy it if...

You want a modern Game Boy
The Ayaneo Pocket Micro is ideal for emulating GB, GBC, and GBA games. They run flawlessly and look absolutely superb on the small 3:2 screen. The physical controls are also a joy to use.

You’re after a cheap tiny gaming tablet
The Ayaneo Pocket Micro might not be the most powerful tablet out there, but it’s incredibly small and easy to stash in your pocket.

Don't buy it if...

You want higher specs
The MediaTek Helio G99 is a modest mobile chipset. Dedicated gaming phones will offer significantly better performance in mobile games, while handheld consoles like the Nintendo Switch Lite will run retro titles more smoothly at a similar price.

Also consider...

After a device like the Ayaneo Pocket Micro? Consider these two alternatives.

Modretro Chromatic
The Modretro Chromatic is capable of playing your favorite GB and GBC cartridges natively. It’s got excellent buttons, superb overall build quality, and a shape incredibly reminiscent of the original handheld.

For more information, check out our full Modretro Chromatic review

Nintendo Switch Lite
Plenty of GB, GBC, and GBC games are available on Nintendo Switch Lite as part of the Nintendo Switch Online subscription services or in various retro collections. It also benefits from a huge library of great exclusive games, plus a compact all-in-one design.

For more information, check out our full Nintendo Switch Lite review

The bottom right hand corner of the Ayaneo Pocket Micro.

(Image credit: Future)

How I tested the Ayaneo Pocket Micro

  • Tested for three months
  • Played a wide variety of Game Boy games
  • Tried at home and out and about

I tested the Ayaneo Pocket Micro over a period of three months. I used the 8GB + 256GB model in its black colorway, accompanied by a case provided by the manufacturer. In addition to the built-in storage, I relied on a SanDisk Extreme microSD card to transfer game files from my PC.

I played a wide variety of Game Boy, Game Boy Color, and Game Boy Advance games on the Ayaneo Pocket Micro. This included Tetris, Pokemon Red, The Legend of Zelda: Link’s Awakening, Wario Land 3, Pokemon Ruby, Driver 3, Metroid Zero Mission, and more. I also tested a small handful of PlayStation, PlayStation 2, and PlayStation Portable games in addition to a few other platforms. I was also careful to evaluate the handheld's performance in native mobile titles, such as the popular Call of Duty: Mobile.

Throughout my time with the handheld, I constantly compared the playing experience to my hands-on testing of gaming smartphones and a wide range of gaming handhelds. For audio, I relied on a pair of Beats Solo Buds.

Read more about how we test

First reviewed January 2024.

Thrustmaster Viper TQS Mission Pack review: earns its place
7:00 pm | January 1, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Thrustmaster Viper TQS Mission Pack: one-minute review

When I sent a picture of my Thrustmaster Viper TQS Mission Pack review unit to my editor, he called it a “ridiculous product”. He meant it flatteringly, of course - how could anyone not want a chunk of a fighter jet’s cockpit ripped out and placed on their desk? That’s exactly what’s on offer with the catchily titled Mission Pack (which sounds like Flight Sim DLC as opposed to a peripheral).

To get the important thing out of the way, though, there’s no stick included here. You can, of course, connect up any traditional flight stick, but for $549.99 / £449.99, it’s worth remembering you’ll still need one.

That plus the price tag puts this firmly in ‘enthusiast’ territory for many, and yet as soon as you take the hefty unit out of the box, it’s hard not to let out a small gasp at just how neat it is. From the switches, to the throttle and its assorted inputs, it only gets cooler when you plug it in and engage the backlights throughout.

There are a staggering 64 buttons included on this 1:1 model, and it’s possible to get even more out of it with some remapping. It’s in a nice spot where it’s approachable (as long as you can afford it) because you can plug it in and most games will recognize it almost instantly, but there’s the potential for some light tweaking with adjustable lights and friction that mean it can be as smooth as you’d like.

The Thrustmaster Viper TQS Mission Pack won’t be for everyone, but if you’re in the target demographic, you’ll likely already have an order placed.

Thrustmaster Viper TQS Mission Pack

(Image credit: Future)

Thrustmaster Viper TQS Mission Pack: price and availability

  • List price: $529.99 / £449.99
  • Available worldwide
  • Very much in premium territory

The Thrustmaster Viper TQS Mission Pack, as mentioned above, doesn’t come with a flight stick but it does come in three different configurations if you’d like to keep costs down.

The first is the throttle, which is available solus, while the second is just the control panel of switches and the like. Finally, you can get the complete version that we’re reviewing here, but if you already have a throttle and just want some switches, or vice versa, the option is there.

Still, there’s no getting around that price tag, but there are much more affordable options available for newer pilots - we’ll come to those shortly.

Thrustmaster Viper TQS Mission Pack: specs

Thrustmaster Viper TQS Mission Pack

(Image credit: Future)

Thrustmaster Viper TQS Mission Pack: design and features

  • Sturdy construction means it won’t move
  • Adjustable friction
  • Plenty of inputs

What struck me when removing the Thrustmaster Viper TQS Mission Pack from its box was just how weighty it is. It’s not necessarily what I’d describe as heavy for heavy’s sake, but it’s got enough heft to it where you can tell it’s been made of materials that will last.

It arrives fully assembled, but with the option to adjust the friction. I found it a little too easy to push at first, and lacking in dramatic effect, but in order to engage afterburner or idle your in-game engine, you’ll need to lift the throttle over a sort of 'hard stop' which adds a fun mechanical feel. Once you then dial in the friction, it just feels right.

There’s even a 'slap button' which can trigger flares with your backhand, which is a nice touch, and then you have a whole bunch of buttons and knobs on the throttle handle. There’s comfortable, if overwhelming at first, and relative novices (that’s me) will likely not press them often, but we’ll come to mapping shortly.

For the panel, you get an adjustable green backlight once you plug it in (there’s a USB-C port at the front), and every switch has a satisfying click when engaged. Add to that the variety of knobs that are easy to turn but don’t get too close to the throttle, and there’s plenty of space for some quick maneuvers.

I also really like the landing gear switch, which you can’t accidentally nudge because it has to be lifted before it can be moved. When I started playing Elite Dangerous I was on Xbox, playing with a controller, fumbling with modifier buttons and all sorts to get my landing gear up. Having a bespoke switch now is a testament to how wide the gamut of flight sim control options are.

If the game you’re playing supports an eject button, you’ll find one of those, too - here’s hoping you never need it.

Thrustmaster Viper TQS Mission Pack

(Image credit: Future)

Thrustmaster Viper TQS Mission Pack: performance

  • Plug and play
  • Customizable elements
  • T.A.R.G.E.T software feels a little dated

Thrustmaster recommends using its T.A.R.G.E.T software, but I barely dabbled with it in my testing.

It’s a small install, but outside of using it to install drivers, I found the interface a little too dated to use for button remapping. Still, you can set up various premade layouts within it, mimicking the behaviour of real aircraft, if that’s your thing,

I’m more a space ace myself, so I was keen to test it at two ends of the spectrum: Star Wars Squadrons and Elite Dangerous.

The former was nice and easy, with the game instantly recognizing my stick as one input, and the Thrustmaster Viper TQS Mission Pack as a secondary one. Within minutes I was chasing ‘Rebel scum’ in my TIE Fighter, locking on and looping the loop.

Elite Dangerous is a slower-paced space sim, but again it was easy enough to get going after switching my input method over in the settings. After a quick auto-launch procedure, I was out space trucking in comfort, safe in the knowledge I was able to react to any situation.

Naturally, sim-based games will have more use for many of the panel’s various switches and knobs. Microsoft Flight Simulator 2024 dropped during testing, and I found much more use for the array of inputs there than I did in more sci-fi settings.

Thrustmaster Viper TQS Mission Pack

(Image credit: Future)

Should you buy the Thrustmaster Viper TQS Mission Pack?

Buy it if...

You want to take your flight sim setup to new heights
This is as close as you can get to flying a real aircraft at your desk, and could elevate your entire setup.View Deal

You’re happy to get your hands dirty
With customizable friction and lighting, as well as extensive button mapping.View Deal

Don't buy it if...

You want a flight stick
The Thrustmaster Viper TQS Mission Pack is additive, but you’ll still need a stick.View Deal

Also consider...

Still not sold on the Thrustmaster Viper TQS Mission Pack? Here’s how it compares to two similar products.

Turtle Beach VelocityOne
The Turtle Beach VelocityOne is a much more affordable stick, which might make it an ideal companion to the Thrustmaster Viper TQS Mission Pack.

It has plenty of buttons and a nice OLED screen for data, while also offering a comfortable flight experience. We’d have liked it to be slightly heavier, though, so it’s less likely to move across a desk.

For more information, check out our full Turtle Beach VelocityOne reviewView Deal

Logitech T Flight Hotas One
Looking to get a throttle and stick combo that’s built for beginners? This option has a comfortable stick and detachable throttle.

It’s not as weighty, but it is a fantastic beginner product thanks to its competitive price and the ability to use it on PC and Xbox consoles.

For more information, check out our full T Flight Hotas One reviewView Deal

Thrustmaster Viper TQS Mission Pack

(Image credit: Future)

How I tested the Thrustmaster Viper TQS Mission Pack

  • Tested over multiple weeks
  • Used on a gaming PC with an RTX 4070Ti
  • Tested using Elite Dangerous, Star Wars Squadrons and Microsoft Flight Simulator

I’ve been using the Thrustmaster Viper TQS Mission Pack for a couple of weeks now, switching between multiple titles.

While I enjoyed using it for Ace Combat 7: Skies Unknown, I primarily tested it using Elite Dangerous, an expansive space sim, and Star Wars Squadrons for testing tight turns and dogfighting, as well as Microsoft Flight Simulator for longer, more realistic flying sessions.

Read more about how we test

First reviewed December 2024

AndaSeat X-Air Pro Mesh gaming chair review: right idea, wrong implementation
1:00 pm | December 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

AndaSeat X-Air Pro Mesh: Two-minute review

AndaSeat's playing an intriguing game with this one. The X-Air Series Mesh line actually features two base models to choose from straight out of the gate, the X-Air and the X-Air Pro. The X-Air starts at $369 / around £290, and the X-Air Pro comes in at the $419 / around £329 mark. Both are only available from its store right now. The big difference between the two? Well, it's mostly down to colorways, the base, and the armrests.

With the Pro, you get 5D rests (more on that later), an aluminum base, and access to two additional colorways. The Celeste model, which I got to test, is a black mesh solution with a purple ombre back finish, and the Twilight, with a pinkish ombre back but with a white mesh rather than the black we see here.

The stock X-Air gets more traditional 4D armrests, along with a stock adjustable tilt system, plus an iron base, and is only available in black throughout. Yet, to be frank, that's still the one I'd recommend you pick up if you're torn between the two. Not only because of the savings but because those more traditional armrests are far superior to the 5D devils that you get on the X-Air Pro.

Why are they such an issue? Simply put, they're just too confusing. They slip, slide, and shunt in so many directions and rotate in so many different ways that it makes it incredibly hard for them to support you if you push against them. Rest your arms on top; sure, you'll be fine, but otherwise they've really lost some of that critical function that makes a good armrest; it's elements like this that really detract from the overall score, and keep it a step away from becoming one of the more comfortable gaming chairs available today.

The back of the AndaSeat X-Air Pro Mesh in a home office.

(Image credit: Future)

As for its build process, well, you're going to absolutely want a second pair of hands to help out here, that's for sure. AndaSeat's manual is detailed enough, and the included bits and bolts are plenty abound, but the way it wants you to angle and align some of the (seriously heavy) parts just to secure them together is honestly mildly insane.

The ergonomics too are curious; it's got solid lumbar built-in and a decent headrest, and the mesh itself is supportive enough (even despite lacking any padding underneath), yet it's incredibly difficult to adjust or even know what you're doing when you start using it. That can make the initial experience with it quite a bit of a turn-off. There's an argument to be had that it is adjustable and with enough time, effort, energy, and reading the manual you'll get there, but this is something that should just be intuitive straight out of the box, which sadly it's not.

It might sound like I'm just wailing on this thing, but it's still an ok proposition if you're looking for a sleek, comfortable gaming chair that'll fit right into an office environment too. Alright, it might not make it as one of the best gaming chairs around, but credit where credit's due; comfort is impressive, and it does what it meant to: keep you cool over long gaming sessions while being ergonomically supportive. But, and it's a big but, there are still a number of better options out there at this price point.

AndaSeat X-Air Pro Mesh: Price and availability

  • List price: $419
  • No Amazon or UK availability
  • Limited Colorways

Right now, if you're looking to pick up your own Mesh X-Air, you're likely going to find it a challenge if you're anywhere but the US. Stateside is the only place you can easily pick one of these up, and only directly from AndaSeat's website.

You can grab either the X-Air or the X-Air Pro in one of three colorways. The X-Air is limited to an all-black run, whereas the Pro also has access to a white mesh with an ombre back and a black mesh variation of that as well. The Pro also comes with AndaSeat's 5D Armrests, along with an aluminum base, and a self-adjusting tilt system, although I'll cover all that in a little more detail soon enough.

Perhaps unsurprisingly, given how little physical material is involved in the Mesh line, the pricing of this compared to something like AndaSeat's Kaiser 4 is markedly less. The Kaiser 4 line starts at around $569, whereas the X-Air Mesh you can get as low as $369, making it seemingly good value by comparison.

AndaSeat X-Air Pro Mesh: Specs

AndaSeat X-Air Pro Mesh: Design and aesthetics

  • Office-esque feel
  • Challenging to configure
  • Light gaming "pop" to it

Ok, let me call it like it is here. From the front, this thing screams corporate office, and little else. It just does. It's got that new mid-level manager making an executive decision to buy in 20 new highly ergonomic office chairs while they're in their task force/project codename phase, feel to it.

There's nothing glamorous here, nothing obviously comforting, just semi-transparent woven mesh fabric strapped ergonomically to a metallic-plastic superstructure, combined with an all-black finish, and some rather funky-looking armrests.

Turn it around on the spot, however, and if you've grabbed yourself one of the more outlandish X-Air Pro variants, your eyes will immediately be drawn to the dramatic and ostentatious ombre gradient running from top to bottom on the rear support structure. It's bold, it's potent, and honestly, a little bit confusing.

Almost like the X-Air doesn't quite know what it wants to be. Is it the best gaming chair? The best office chair? It doesn't know, but to be honest, that's fine.

A close up of the front of the AndaSeat X-Air Pro Mesh.

(Image credit: Future)

AndaSeat X-Air Pro Mesh: Comfort and adjustability

  • 5D Armrests are a nightmare
  • No lumbar adjustment
  • Not intuitive to use

From a comfort perspective, the mesh material on the AndaSeat X-Air Pro Mesh is far more impressive than you'd first think.

If you've not tried a mesh chair, and have sat your posterior down mostly on their slightly more expensive PU leather counterparts throughout your gaming career, complete with thick padded cushions and enough adjustable dials to make even the most avid of guitarists happy, then you might be surprised by just how spongy and supportive these things can be.

AndaSeat has nailed the mesh fabric on this. It's not anywhere near as abrasive, or unsupportive as you first might think; there's almost a bounce to it. That's not to say it's as soft as a labrador's ears, but nevertheless, if you're sitting on this for prolonged periods of time, you'll find it more than comfortable enough. Whether you're doing a nine-hour Elden Ring challenge run or writing out a 20-page feature, the X-Air Pro does have your back (quite literally).

Now onto the bad bits. Adjustability is there, but it's not intuitive. The lumbar support is fixed straight out of the gate and quite aggressive. If you're not a fan of that, there's little you can do to alleviate the pressure it puts on your lower spine. The headrest is adjustable, but again it does protrude quite aggressively, even with the best of adjustments, and the seat base does move back and forward too, giving you some level of control, but again, even with all the toggles you have at your disposal, knowing when you've actually moved it takes a great degree of awareness for your fine motor skills.

Then there's the 5D armrests. These things are a mess, sadly. They're effectively built on three moving parts. The main arm moves up and down on a ratchet system, a middle extended plinth attached to that that can rotate up to around 220 degrees, and then the final armrest on top of that, which can also rotate a full 360 degrees and also slide backwards and forwards as well.

There's a lot going on here, and although it's comfortable enough up top with plenty of sponge because it has all that movement, it means if you try and lean on it at any point or attempt to use it to reposition your sitting position on the chair, it's likely to slide out from under you in all manner of weird and wonderful ways. This is a marked design devolution, even compared to something like the Kaiser 4's 5D armrests, to the point that I'd actually recommend sticking with the X-Air if you're considering this chair, purely to avoid the 5D rests.

Final positive: the tilt mechanism is fantastic. The back of the chair itself tilts, rather than the base it's attached to as well. That gives you a much more sturdy seating position that lets you relax if you're a little on the anxious side. This was the first chair where I personally enjoyed having it set to that, and its self-adaptive tilt is top tier.

The armrests of the AndaSeat X-Air Pro Mesh.

(Image credit: Future)

AndaSeat X-Air Pro Mesh: Assembly

Oh, why AndaSeat, why is the assembly on this thing so nightmarish? What is it that stops you from assembling some of this on-site and shipping it complete?

This is not an easy chair to put together. The instruction manual is good enough, and it tells you what to do, but you need to route and attach the wire cables for all of the adjustment elements, secure the toggles into position on the side of the seat base, and then cover the exposed cables with what has to be the most awkward plastic cover I've ever seen.

From there, it's a case of (if you're building it solo) precariously attaching the seat back to the chair base (which weighs a ton) with the arms already attached. That would be fine if it weren't balancing on those plastic 5D armrests. Finally, you can install the headrest, which again you're securing into position with two screws that you can't see. It's just a nightmare. I've built well over 50 gaming chairs over a decade during my time in this industry, and this was the most challenging one by far.

Assembling the AndaSeat X-Air Pro Mesh.

(Image credit: Future)

Should I buy the AndaSeat X-Air Pro Mesh?

Buy it if...

You want to be cool
The mesh fabric does an outstanding job of keeping you cool under pressure. It's easy to clean, doesn't feel that abrasive, and supports you well.

You love lumbar support
You just need solid lumbar support straight out of the gate. It might not be adjustable, but this thing is pronounced for the lumbar lovers.

Don't buy it if...

You haven't got a buddy
Building this thing is a real challenge. If you've got a spare pair of hands available, pull them into the fray to get you to the end, otherwise other chairs are way easier to assemble and will be more attractive as a result.

You shuffle about a lot
Those 5D armrests might sound cool on paper, but they do little to support you if you move around on the chair or sit cross-legged.

Also consider...

It's relatively cheap, relatively comfortable, but a bit of a nightmare. If, like me, you're not sold on the AndaSeat X-Air Pro, then try out one of these for size.

Steelcase Series 2 Task
One of the best office chairs around, it may be pricey, but it's simple, elegant, unsophisticated, surprisingly minimal, and endlessly customizable for your needs. That might feel a little niche compared to our pseudo-mesh gaming solution here, but it's well worth your time if you're already looking down this alley.

For more information, check out our full Steelcase Series 2 Task Chair review.

AndaSeat Kaiser 3 XL
AndaSeat's bread and butter gaming chair, the Kaiser 3 XL, comes with a lot of the same features that you'll find in seats nearly twice the cost. It's widely available, and you can pick one up in an absolute armada of colorways to suit your style too. Only downside? The stitching's a little out.

For more information, check out our full AndaSeat Kaiser 3 XL review.

A look at the base of the AndaSeat X-Air Pro Mesh from the rear.

(Image credit: Future)

How I tested the AndaSeat X-Air Pro Mesh

  • Sat in all manner of positions
  • Tested over three weeks
  • Multiple butts in seat

I tested the AndaSeat X-Air Pro Mesh gaming chair rigorously over the course of several weeks, using it as my daily chair throughout all of my writing work, alongside gaming and other PC-oriented activities.

Additionally, I also took it to live in a hospitality environment for 1 week with multiple staff members of a variety of different shapes and sizes sitting in it, providing me with their own direct feedback as well, ensuring all manner of folk are catered for. I documented the entire build process and my time with the X-Air Pro, and also sat in for the duration of the review writing process.

Read more about how we test

First reviewed December 2024.

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