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Trails in the Sky 1st Chapter scratched my JRPG itch in the best way, and is easily one of 2025’s greatest remakes
11:00 pm | October 12, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Trails in the Sky 1st Chapter is a remake of the classic Japanese role-playing game (JRPG), The Legend of Heroes: Trails in the Sky, which was first released 21 years ago. Developer Nihon Falcom has modernized its 2004 title with full English voice acting, an overhauled combat system, and multiple quality of life improvements, bringing it to just about every modern platform you can imagine.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PC (digital only)
Release date: September 19, 2025

Now, I’ll put my cards on the table. I’m totally new to the Trails series. Sure, I predominantly play role-playing games (RPGs), but I simply hadn’t found the time to sink my teeth into it. But Trails in the Sky 1st Chapter appeared to be the ultimate entry point. Why? Firstly, it’s a remake of the very first part of the Trails story – but it's also got a smooth, up-to-date UI and graphics, making it very easy to get into for new players like me.

And after hours and hours exploring the Liberl Kingdom, I have to say, I’m so happy that I got the opportunity to dive into a Trails game. Yes, Trails in the Sky 1st Chapter is a very apt remake, with addictive combat, an engaging plot, and brilliant visuals. Here’s a rundown of my experience with the game, and why I think it's among the best RPGs of 2025.

Brace yourself for an epic journey

Characters adventuring in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

Trails in the Sky 1st Chapter follows the journey of Estelle Bright and her adopted brother, Joshua Bright, as they aim to track down their missing father and become Senior Bracers – essentially protectors of the peace.

As the tale unfolds, Estelle and Joshua find themselves embroiled in something much deeper than a simple search and rescue. I won’t spoil what’s to come, of course, but the game isn’t short on twists and turns. Although things take a while to get going – the opening is pretty lengthy – the narrative remains intriguing throughout. Cutscenes never feel overlong or convoluted, either, so rest assured, you’re in for an engaging adventure.

Estelle and Joshua make for interesting dual protagonists – Estelle is the explosive, fiery, energetic type, who’s all action. Meanwhile, Joshua appears more measured and introverted, resulting in some humorous conflicts, especially earlier on.

Best bit

Capture of battle in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

Without question, my favorite moment was defeating the boss in the game’s prologue – yes, really! I lost a fair few times here, which forced me to get a better understanding of the game’s combat and orbment system. After some learning, levelling, and restrategizing, I finally got my victory. If that’s not a good example of rewarding combat, I don’t know what is.

I will say that a few characters – Estelle included – do have that stereotypical over-the-top anime energy. This can be a little intense in moments, and may wear some players down, but it rarely bothered me, personally.

And the English voice acting is delivered to a high standard – every character’s personality is communicated with genuine passion and care. This adds so much texture to the various individuals you meet throughout the game, and it's a very welcome improvement from the 2004 original.

However, there are some segments – even in the main story – where scenes aren’t voice-acted, or bizarrely, only partially voice-acted. For instance, I encountered a non-player character (NPC) whose lines were voiced entirely, while those of Estelle, Joshua, and company were not. This resulted in a kind of awkward viewing experience, slightly reducing my immersion in the scene.

A Liberl dose of upgrades

Estelle Bright in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

It's not only voice acting that elevates the Trails in the Sky experience, though. Just about every other area has been significantly upgraded, making the game a lot more appealing than its original counterpart.

Perhaps the most obvious thing is that the visuals have received a major revamp. And I’m a huge fan of this new look.

Character models looked fantastic on the PS5 version of the game, environments are bursting with color, and elements such as shadows appear natural. That’s not to mention the fact that the game ran just about flawlessly for me, with a smooth frame rate and short loading screens throughout my playtime, even when fast-traveling or playing in the handy high-speed mode.

I massively appreciated the graphical quality here – especially when you consider that the original game used chibi-style sprites in combat and cutscenes, rather than fully fledged 3D models.

Capture of battle in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

Something else I loved about this remake was its revamped original soundtrack. The music in Trails 1st Chapter is a beautiful mixture of funky, emotive, and invigorating, with almost every track complementing your battles or exploration down to a T. I also adore the fact that you can cycle between standard, arranged, or original background music – that sort of optionality is seriously commendable.

One more thing I want to shout out is the improved UI. I found the various menus in the game to be extremely easy to navigate through, whether I was equipping new gear, cooking up a new dish, or viewing my status. Everything about this game is silky smooth; it really is a joy to play.

The only aspect that I’d argue could’ve been improved would be the localization. There are some grammatical and translation errors littered throughout the text displayed throughout the game. I’ll admit that this is a small issue, especially as the voice acting is ultra-clean and the story has been faithfully re-created.

Chain…follow-up…I just can’t stop

Joshua Bright in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

I’ve been excited to discuss this game’s combat because it seriously impressed me. There are two ways to battle through Trails in the Sky 1st Chapter: quick battle, real-time action-based combat; and command battle, a turn-based, more slow-paced approach.

It’s great fun to dive headfirst into scuffs via quick battle. I had a blast slashing up my opponents, charging up almighty crafts, and weaving around incoming attacks. If you stun an enemy, you can even switch into command battle and fight with an advantage over your foes, making it easier to clean up normal encounters quickly and load up on exp.

Command battle is the default for boss and mini-boss encounters. Turn order is displayed on the side of the screen, and on each turn you can decide whether to: cast an art, like a healing or attack magic; leather your opponent with a craft – a strong physical attack; use an item, shield, or flee. You’ll also get the chance to follow up or chain attack your enemies for huge damage. It took me a while to get used to this system, but when I nailed down the right arts, I was able to withstand harsh strings of enemy attacks and then launch a deadly counter-offensive.

You’ll need to get used to the orbment and quartz system if you want to stand a chance against some bosses, too – there are some difficulty spikes that are punishing to say the least.

The orbment system essentially requires you to string a range of gems together in a specific pattern in order to unlock new arts. Some, like Earth Guard, proved almost necessary for me to get through some tough battles in the early game – if you’re struggling, I’d suggest re-evaluating your build-out in this department, as well as purchasing better gear at an in-game shop.

Orbment in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

If you’re still struggling after re-stratagizing, don’t fear! You can simply turn down the difficulty, which ranges from Very Easy all the way up to Nightmare. As an experienced RPG player, I went with Normal – but this was by no means without its challenges.

Yep, I got my fair share of kickings during my playthrough. Sometimes, I was left dumbfounded as to how I could possibly survive such high-damage attacks and whittle down some imposing health bars. But the orbment system really does encourage experimentation, and when you finally nail down the right strategy, victory is oh so satisfying.

Sure, the game is going to ask some tough questions of you – but it’s also going to give you the tools to find the right answers. And in the end? That makes for exceptionally satisfying gameplay.

As someone who was experiencing a Trails game for the first time, I wasn’t entirely sure what to expect from this title. But truly, it blew my expectations out of the water. With a mixture of gorgeous graphics, addictive combat, a whimsical world, and a gripping plot, Trails in the Sky 1st Chapter is a top-class JRPG.

But not only that, it's also a top-class remake. There are just so many improvements – a new UI, battle mechanics, visual style…I could go on. And it rarely feels like Nihon Falcom takes any half-measures. There are some small localization errors and some offbeat partially-voiced segments, sure. And some may find the difficulty spikes to be intimidating.

Still, Trails in the Sky 1st Chapter is one of the best remakes of 2025, and one of the best JRPGs I’ve played this year, no question. If you’re a fan of the genre, this is an easy recommendation, and if you’ve ever wanted to get into the Trails series, now is the time to do it!

Should you play Trails in the Sky 1st Chapter?

Man with flowers singing with Estelle watching on in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

Play it if...

You want to get into the Trails series
As a remake of the first chapter in the Trails series, this is the ideal entry point for any new player. On top of that, the up-to-date visuals and user-friendly quality of life changes make this title highly accessible for modern players.

You want action-packed combat with a hint of turn-based goodness
We’ve seen a few games combine turn-based and action combat systems lately – think Metaphor: Refantazio, for example. And like Atlus’ masterpiece, Trails in the Sky 1st Chapter does a great job of balancing action and strategy too. Mastering each battle type is highly satisfying, and the variation keeps battles fresh.

Don't play it if...

You’re not a massive fan of the ‘anime-inspired’ vibe
If you don’t really dig the anime-inspired tropes you’ll find in a lot of JRPGs, this title may not be to your tastes. Personally, I’m accustomed to this style, so it was no issue for me, but some may be turned off by aspects like the visual and comedic style of Trails.

You want something to play with a short runtime
As is the case with many JRPGs, Trails in the Sky 1st Chapter requires a fair time investment if you want to complete the main story and a good portion of side content. Sure, it’s not the 100-hour-plus epic you’ll experience with games like Persona 5 Royal, for instance, but if you want a quick game to dip into, this won’t be it.

Accessibility features

You can adjust the subtitle language to English, German, French, or Spanish, and select either English or Japanese voice acting. There are a number of ways to customize the camera’s behavior, too, such as normal or inverted configurations, camera movement speed, and camera distance.

On top of this, there are difficulty options, including a Very Easy mode if you just want to focus on the game’s story. Unfortunately, there is no colorblind mode.

How I reviewed Trails in the Sky 1st Chapter:

Estelle Bright watching a ship in the sky in Trails in the Sky 1st Chapter

(Image credit: Nihon Falcom, GungHo)

I spent more than 30 hours playing Trails in the Sky 1st Chapter, predominantly focusing on the main story, but also picking up a few side quests here and there. I played the game on Normal difficulty throughout my time with it.

When playing Trails in the Sky 1st Chapter on PS5, I had my console connected up to the Sky Glass Gen 2 TV and used the Samsung HW-Q800D soundbar. On occasion, I also dipped into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

On a personal note, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Final Fantasy Tactics: The Ivalice Chronicles. I'm also a life-long fan of JRPGs, with some of my favorite games including Shin Megami Tensei III: Nocturne, Persona 3 Reload, and Final Fantasy VII (the original, of course).

First reviewed September-October 2025

Nintendo’s official all-in-one Switch 2 case may be rammed full of storage space, but is it really worth its high asking price?
4:00 am | October 10, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Nintendo Switch 2 All-In-One Carrying Case: review

If you’re looking to buy a case for your shiny new Nintendo Switch 2, you may have come across the official Nintendo Switch 2 All-In-One Carrying Case. This model is large enough to house your Nintendo Switch 2 console, but also everything else you’d need to enjoy the console in TV mode.

Yep, there really is a lot of room to play with here. I’m talking slots for your console, dock, controllers… the full works. But with a list price of $84.99 / £66.99 / AU$109.95, is it really worth investing in? I tested it across multiple days to find out…

If, like me, you’re someone who much prefers playing your Nintendo Switch 2 in TV mode, then this case has you covered. It’s large and spacious, with individual compartments designated for your console, dock, Joy-Con 2 controllers, Nintendo Switch 2 Pro Controller, and more. There’s also a zip-up pouch for you to store cables and any additional bits and pieces.

I was easily able to fit everything I needed within the case – something I can’t say about any other case I’ve tested.

The only aspect that could be improved storage-wise is an increase in physical game card slots. You only get six here – less than some third-party options like the Belkin Charging Case for Nintendo Switch 2, for instance. Still, if you’re taking a short trip – perhaps to game at a friend’s house, for example – six slots will probably be plenty.

Let’s talk durability – a pretty big factor when deciding on which case to buy. Now this model is certainly durable enough. No, it’s not got a rock-hard exterior or anything – it’s more flexible than some rivals. Still, it’s got a decent amount of padding, and the material used for the exterior is rough enough to deal with drops and scratches. On top of that, there’s a protective flap for your Switch 2 console and dock.

I tried throwing the case on the floor and giving it a good scratch, and I didn’t see any damage, so no complaints from me.

Person holding the Nintendo Switch 2 All-In-One Carrying Case

(Image credit: Future)

I do have a couple of complaints, though. Firstly, the case’s handle is pretty narrow and doesn't extend all too much. As a result, it felt undersized in my hand. But as someone with relatively large hands, I wanted to get some additional opinions. Unfortunately, everyone in my office agreed that the handle’s extension and shape were too limiting, with one colleague noting that this resulted in a weak overall grip.

Secondly, I’d argue that the design is a little one-note. It's entirely black with no fun detailing of note. That’s not the be-all and end-all – but I would’ve liked to see a splash of color, or at the least, a few colorful options. As an official case, I feel like there was an opportunity to make use of Nintendo’s amazing IPs for a more charismatic look.

Finally, and you may have seen this coming, we need to talk about that price. This is definitely the most spacious case I’ve tested. It’s also durable and secure. But $84.99 / £66.99 / AU$109.95 is quite the investment – especially when a lot of third-party rivals are charging around half of that for a similar sort of build.

All in all, then, is the Nintendo Switch 2 All-In-One Carrying Case worth it? Well, I’m pretty torn. On one hand, I can see myself using this due to a combination of abundant storage space and solid durability. On the other hand, I’m not convinced that it's priced particularly well, and I was disappointed with the awkward handle and slightly limited number of game slots. If you’ve got the cash, it’s an option worth considering – otherwise, I’d recommend checking out some third-party alternatives.

Person placing the right Joy-Con 2 controller into the Nintendo Switch 2 All-In-One Carrying Case

(Image credit: Future)

Nintendo Switch 2 All-In-One Carrying Case review: price & specs

Price

$84.99 / £66.99 / AU$109.95

Dimensions

6.4 x 9.5 x 9.8 inches / 163 x 241 x 248mm

Weight

1.7lbs / 770g

Number of game card slots

6

Compartments

7

Handle

Yes

Color

Black

Compartments inside the Nintendo Switch 2 All-In-One Carrying Case

(Image credit: Future)

Should I buy the Nintendo Switch 2 All-In-One Carrying Case?

Attributes

Notes

Rating

Design

Slightly one-note look, awkward handle, but plenty durable and secure.

3.5/5

Storage

Well-made individual compartments for console and accessories, only six game card slots.

4.5/5

Value

Despite high storage and ruggedness, it’s very expensive and not without its flaws.

3.5/5

Buy it if…

You want a highly secure case
I was more than satisfied with the durability of Nintendo’s official all-in-one case. It’s got a hardy, yet flexible exterior, a protective flap for your Switch 2 console and dock, and secure compartments for all of your accessories.

You’ve got plenty of accessories
Yes, if you’ve got an additional controller – such as the Pro Controller 2, for example – as well as Joy Con 2 grip and straps and cables, it should all fit with ease. Of course, you have space for your dock too.

Don’t buy it if…

You want the best bang for your buck
With a list price of $84.99 / £66.99 / AU$109.95, Nintendo's official all-in-one case is quite the investment. And although it's both durable and spacious, I'm not sure it's quite worth that much. A rival like the Nacon case in the 'Also consider' section, for example, is large enough to house your console, dock, and cables. And although it doesn't have as much room for accessories, it's still durable and easy to handle, while also coming in at around half the price.

You want to carry a large number of games around
Don’t get me wrong, six game slots is solid enough, and if you’re only taking a short trip, that should be enough. But there are competitors who offer 10 or more game card slots, so it would’ve been nice to get a couple more here.

Nintendo Switch 2 All-In-One Carrying Case review: also consider

Nacon Protection Case XL for Nintendo Switch 2
Unfortunately, this one’s not available in the US or Australia just yet, but if you’re in the UK, the Nacon Protection Case XL is the ideal alternative to Nintendo’s full-sized model. It comes in at under £25 (about $34 / AU$50), but still has enough room for your console, dock, and cables. It won’t quite offer the space for a Pro Controller as well, say, but if that’s ok with you, then you may get better bang for your buck with Nacon.

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

How I tested the Nintendo Switch 2 All-In-One Carrying Case

Person placing power cable into the Nintendo Switch 2 All-In-One Carrying Case

(Image credit: Future)
  • Tested over the course of multiple days
  • Compared directly against rival models
  • Trialled by a Switch 2 owner and life-long gamer

I tested the Nintendo Switch 2 All-In-One Carrying Case over multiple days. I loaded it up with a Nintendo Switch 2 console, dock, Joy-Cons, a third-party controller, cables, games… you name it.

Although I wasn’t particularly keen to drop the case with my console inside, I threw it onto the floor while empty. I also tried scratching the exterior and checked for any wear after a few days of use. I also compared aspects like sturdiness and storage space against the Nacon Protection Case XL for Nintendo Switch 2.

Generally speaking, I’m a Switch 2 owner, lifelong gamer, and experienced tech reviewer. I’ve had the Switch 2 from launch, and have reviewed a bunch of accessories, like the Genki Aegis Shield, DBrand Prism 2.0, and Hori Piranha Plant Camera for Nintendo Switch 2.

  • Read more about how we test
  • First reviewed: October 2025
Battlefield 6 is incredibly fun in multiplayer, but you shouldn’t expect much from its campaign
6:00 pm | October 9, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I can't think of the last time an entry in any long-running first-person shooter series was as safe as Battlefield 6. It seems as though the lackluster reception to Battlefield 2042 has left developer Battlefield Studios terrified of taking any kind of creative risks, which is a real double-edged sword.

Review info

Platform reviewed: PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: October 10, 2025

It delivers almost everything you would expect from a Battlefield game - often to a fault. While a generic campaign and strong multiplayer offering will undoubtedly be more than enough to satiate some fans, and I can't say that I haven't enjoyed much of my time with it so far, others will surely be disappointed that it's not anything we haven't seen before.

Boots on the ground

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

This lack of risk-taking is most evident in the single-player campaign, which is easily one of the least memorable that I've played in years. It does a good job of preparing you for online multiplayer by introducing the controls and basic mechanics, but it's not something you'll be eager to dive back into once the credits roll.

Set in 2028, it takes us to a near-future world in which NATO is on the brink of collapse. A private military force, Pax Armata, has stepped up to replace it, funded by former NATO states. The opening mission takes place in Georgia, with US Marine Dylan Murphy and his squad tasked with pulling out with the rest of NATO’s army as Pax moves in.

The supposedly peaceful handover quickly spirals into an all-out war when Pax attacks without warning, with Murphy's squad cornered in a downed helicopter. The sole survivor, Murphy, is assigned a new team and then becomes the central part of NATO's effort to take down this sinister force.

The nine missions are set in a range of global locations and have you alternating between different members of Murphy's squad. Playing as the likes of Gecko, the team's sniper, adds a decent amount of variety, but none of the activities are particularly original.

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

There are the obligatory night time stealth sections, a handful of tank driving segments, and a few more open areas that have you taking out enemy squads with long-range weaponry and a spotter. The most interesting stages are the ones that take place in a war torn New York, including a townhouse assault similar to the iconic Clean House mission from 2019’s Call of Duty: Modern Warfare and an enjoyable section that has you chasing a train down abandoned subway tunnels in an armored vehicle.

The underlying narrative that ties them all together is perfectly serviceable, but entirely predictable right down to its final twist. There was still plenty of enjoyable shooting throughout, but it's a notable step down from the much stronger, cinematic single-player action of Battlefield 1 and Battlefield 5. There are plenty of challenges and hidden collectibles to discover that unlock some rather nifty skins in multiplayer, which is a nice touch, though, and might draw me back in for another run a few months down the line.

It certainly doesn’t help that the visuals are distractingly rough at times. This is the first Battlefield game to launch exclusively for modern consoles, but it doesn’t show in the slightest. The visual fidelity is nowhere near even previous titles, with muddy textures, a low overall render distance, and fuzzy artifacts around objects on PlayStation 5 - even with the optional high resolution textures installed. The frame rate is impressively stable at least, even in the more explosive moments of destruction.

On the front lines

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

Battlefield 6 fares much better when you jump into its multiplayer modes. The minute-to-minute action is some of the best in the series to date, with no hint of the frustrating balance issues that plagued 2042 on day one. You get a total of nine maps at launch, including the return of the popular Operation Firestorm from Battlefield 3.

Most of my time in multiplayer so far has been spent in the new maps, which all seem refreshingly well-designed. The huge Liberation Peak and Mirak Valley, both perfect for the massive flagship Conquest and Breakthrough modes, are strong combat environments, with tumultuous, uneven terrain that’s filled with nooks and crannies for infantry to explore. This lends them a fantastic pacing, with short bursts of intense combat as you discover entrenched enemies, and importantly, helps level the playing field against powerful vehicles and snipers by giving you places to hide.

This contrasts nicely with the more open Operation Firestorm. Those who love racking up long-range headshots will feel right at home here, but the smart addition of some new cover means that this never becomes too annoying for infantry players. The new Escalation mode, which decreases the play area as the two teams capture objectives, is thrilling - gradually ramping up the intensity of each match as you hurtle towards a dramatic final confrontation.

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

Urban warfare is well represented in the smaller Gibraltar and New York maps, both filled with winding streets and an impressive number of building interiors to explore. These maps do highlight the limits of the tactical destruction system, though, which is quite inconsistent at times. It’s hard to tell what can and can’t be destroyed at a glance, leading to occasional frustration. While the brick wall of a house crumbles like a cookie at the slightest provocation, an almost identical wall elsewhere will be totally impervious to even direct tank fire.

On a handful of occasions, I’ve found myself unable to flank groups of enemies thanks to the odd indestructible barrier, or hunkered down in a corner to regenerate health, only to watch all of my cover evaporate before my eyes. I also found that the maps looked quite similar aesthetically. Aside from New York, everywhere has a brown, flat look that runs the risk of all blending into one.

Although they were significantly less enjoyable to actually play, I miss the striking map themes of Battlefield 2042. There’s nothing anywhere near as engaging as that bright and colorful high-tech Korean city block or the eerie automated lightshow of a half-buried Doha.

Play your part

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

The return to a proper class system is at least a dramatic upgrade compared to its predecessor’s cartoon-like heroes, really helping to sell the large-scale combat fantasy. Split into Assault, Engineer, Support, and Recon, the four classes all play well and offer more than enough unique abilities and equipment to set each of them apart.

Assault benefits from the option of bringing a portable ladder to fights, quickly scaling buildings to find vantage points and create ambushes. You can also pack a third weapon instead of one of your usual gadgets, giving you quick access to a shotgun or marksman rifle in a pinch. It’s perfect for some of the larger maps that still have dense interior areas, and is evened out by the fact that your third weapon has extremely limited ammunition.

Best bit

A Battlefield 6 gameplay screenshot taken on PS5.

(Image credit: EA)

There’s nothing more satisfying than hunkering down in a distant corner as the Recon class in multiplayer, taking cross-map pot shots that occasionally pay off with an incredible long-distance headshot elimination.

Engineer is more designed for vehicle players, with gear that helps you repair or destroy them more easily, while Recon focuses on stealthy long-range sniping. They all complement each other well, though I do wish that there was a separate medic class, as some Support players are clearly more interested in handing out ammo than reviving fallen comrades. This is far from a major complaint, however, and does little to harm the otherwise successful balancing.

Battlefield 6 also ships with a revamped Battlefield Portal, a suite of creation tools designed to let the community create their own maps and modes. It’s only available on PC, but is basically a whole game engine with practically limitless possibilities for those willing to put in the work to learn it. Anything that the community builds can be made accessible in the game, and I’m already seeing loads of enjoyable creations pop up from a remake of the famous Call of Duty shipment map to a full-on Counter-Strike style game mode.

Unfortunately, browsing Portal maps is a lot trickier than it should be, thanks to the dodgy home screen UI. Designed in a similar way to a video streaming service, it arranges everything in little rectangular boxes, leaving loads of unused screen space and forcing you to really dig through the different options in order to find what you want.

Still, this doesn’t detract from the experience when you’re actually playing multiplayer or Portal, and with loads of seasonal content and the Firestorm battle royale mode still on the way, Battlefield 6 is a fantastic foundation for what’s to come

Should I play Battlefield 6?

You're after brilliant multiplayer
Battlefield 6 is fantastic when you're playing any of its online modes. Pick it up if you're searching for a new multiplayer FPS to play for hours at a time.

You yearn for classic Battlefield
With the returning class system and modern military theming, Battlefield 6 is a deliberate call-back to the fan favorite Battlefield 3 and 4.

You love building your own maps
If you enjoy designing your own maps and modes, then Portal is going to be right up your street. It offers a fantastic set of creative tools, but is only available on PC.

Don't play it if...

You're playing for the campaign
The Battlefield 6 campaign is easily the weakest in the series. You shouldn't buy it if you're mainly after a strong single-player story.

Accessibility features

Battlefield 6 offers a decent set of accessibility options.
This includes the ability to enable subtitles and adjust the font size. It also offers the ability to fully customize the colors of on-screen icons and remap the controls. The game features some text to speech options too, plus a setting to disable controller vibration.

How I reviewed Battlefield 6

As TechRadar’s resident FPS expert, I played almost 20 hours of Battlefield 6 on PS5 using a copy provided by EA, plus an additional five or so hours on PC during closed preview sessions.

During this time, I completed the entire single-player campaign and spent a significant portion of time in the multiplayer both before and after the public launch. I relied on the standard DualSense Wireless Controller throughout my time with the game and a Logitech G522 Lightspeed gaming headset for my audio.

I compared my playing experience with that of previous Battlefield games, most significantly Battlefield 2042, but also 1, 5, and 4, plus other first-person shooter series such as Call of Duty.

Star Wars: Beyond Victory somehow makes VR podracing boring, and I don’t understand how
7:00 pm | October 7, 2025

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Star Wars: Beyond Victory has the makings of a perfect Star Wars buffet and a contender for one of the best VR games of recent times.

The promise of a VR story delving into the previously one-inch deep lore of podracing is enticing – especially to someone for whom the prequel trilogy was a hallmark of their childhood.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S
Release date: October 7, 2025

Podracing not only provides the opportunity for exhilarating VR gameplay, but gives storytellers the chance to expand on characters like Sebulba – a key antagonist of the Phantom Menace, who we only spend about 5 minutes with before he's benched in favor of a dual-blade-wielding Sith – and explore the seedy underworld that would facilitate this dangerous and deadly sport.

After plating up, however, you realise Beyond Victory's buffet has gone stale, and there’s not nearly enough of it to satiate your hunger.

Beyond Boring

Like a growing number of titles this generation, Star Wars: Beyond Victory blends virtual and mixed reality elements in its gameplay and storytelling. Unfortunately, every segment you'd want to be in VR is instead relegated to MR, and the remaining first-person segments left me wishing there wouldn't be more.

Effectively cutscenes, the VR sections have you mostly standing around in one of a few tiny locations that you can hardly explore, with the occasional ‘puzzle’ to solve – tedious minigames where you use tools to fix up vehicles, but which require next to no thought to work out.

Everything else plays out in MR via a virtual table you can place in your room. This includes exploration of more expansive spaces (though the exploration wasn't super enjoyable, so I always just made a beeline for the objective) and podracing.

Yes, that's right. In this VR podracing game, you never sit in a podracing cockpit; instead, you look down at the virtual table as you race through a track using your controllers to accelerate, steer, and boost your podracer from a bird's-eye view.

Star Wars: Beyond Victory gameplay showing of mixed reality podracing and playset features

(Image credit: Industrial Light and Magic)

While somewhat enjoyable, the simplistic podracing gameplay feels like it was lifted from a mediocre mobile game – right down to the table offering only a limited view of what's ahead, like a smaller phone screen restricting your vision.

Oh, and there’s only three podraces – and one car chase. You can replay them in arcade mode with unlockable characters, but there's only so much enjoyable replayability to be extracted from repeating the same few tracks over and over.

A Star Wars Short Story

Star Wars: Beyond Victory gameplay showing of mixed reality podracing and playset features

(Image credit: Industrial Light and Magic)

A common theme for Star Wars: Beyond Victory is that its ingredients sound an awful lot more delicious than the final concoction.

Story-wise, things start well. You have a podracer desperate to become a champion to honor his friend, allies who support him but who believe podracing is a vile sport and are willing to face arrest (or worse) to stand up for their beliefs, and Sebulba's criminal crew – led by the former podracing champion looking to raise a champion of his own, and also pull him down into his villainous activities.

The issue here is that the game is far too short – I finished it in about an hour. You don't spend long enough with any of these factions to do anything more than rush through cliché story beats and conflicts that start and resolve in mere minutes.

I would love to have seen our protagonist Volo evolve more gradually over a longer story. Perhaps seeing his racing style adapt to be more aggressive across a series of races to reflect him turning into a true member of Sebulba's crew before eventually standing up for his friends.

Star Wars: Beyond Victory gameplay showing of mixed reality podracing and playset features

(Image credit: Industrial Light and Magic)

Or heck, give us some kind of basic choice-based story for different endings and race abilities based on who we side with.

That way, at least the short experience could be replayable a few times to get different outcomes, and make this game feel more worthwhile.

Unfortunately, lackluster gameplay and story left me frustrated at the time I'd spent reviewing this game – with one of my favorite moments being when the credits rolled and I could finally go back to Hades 2 on my Nintendo Switch 2.

A single star in the night

There was nowhere else in my review to work this in, but I also want to talk about the playset feature. So I'm tacking it on the end here.

This alternative to the campaign and arcade modes is a full MR experience that allows you to move, scale, and place 3D models of Star Wars characters and vehicles in your home to construct static dioramas. You can even add explosive effects to bring your models to life.

Star Wars: Beyond Victory gameplay showing of mixed reality podracing and playset features

(Image credit: Industrial Light and Magic)

I did think the models were well-crafted – with a good level of detail that works with the sculptures at tiny all the way up to human scale – however, while it would be a neat add-on to an already good game, it doesn’t do enough to save Beyond Victory in my books.

If you’re a Star Wars mega fan and see Beyond Victory on sale for a heavily discounted price, then I think playset does just enough to be worth playing around with – it helped me feel like a kid again playing with action figures.

Otherwise, this is still a Star Wars game worth skipping over.

Should you play Star Wars: Beyond Victory

Buy it if...

You want to play with MR action figures
Playset is the only mode in Star Wars: Beyond Victory that I actually enjoyed playing around with. Unfortunately, it’s quite simplistic and isn’t enough to justify buying the whole game at full price.

Don't buy it if...

You want a VR podracing game
The mixed reality podracing gameplay is not what you’d expect from Beyond Victory if you came into it blind. You’ll find the classic Star Wars: Racer series does a better job of scratching that immersive itch – and the first came out in 1999.

You aren’t a mega Star Wars fan
There’s not a lot here to love, and even less if you care little about Star Wars. Sometimes these sorts of games can find ways to appeal to non-fans, but that’s certainly not the case here.

Accessibility

For everything negative I’ve had to say about Star Wars: Beyond Victory, the game is quite accessible by VR’s standards.

You can enjoy the experience entirely seated, you can turn on settings like teleportation movement and screen shake to make the few VR segments less motion sickness-inducing if you’re still new to the medium, and the mostly mixed reality gameplay is even better for managing your motion sickness.

You could even play the game with only one controller if you need to. I used both, but all of the controls are doubled up across each handset, so you could put one down and still have every button you’d need.

How I reviewed Star Wars: Beyond Victory

I played this game on my Meta Quest 3, using a Kiwi design battery strap and controller grips. I played through the entire story from start to finish in two sessions (as I hadn’t charged my Quest 3 up before diving in for the first time) after completing the tutorial. Afterwards, I went straight into arcade mode and then spent a bit of time in playset mode.

I completed a few achievements to unlock some bonus racers for the arcade, and models for my playset, but decided to call it quits after no more than two and a half hours with this title, as I had sampled everything it had to offer.

First reviewed October 2025

The 8BitDo Arcade Controller is a great introduction to leverless fighting game controllers
9:00 pm | October 6, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

8BitDo Arcade Controller: One-minute review

Leverless controllers can appear daunting at first glance if you’re interested in picking one up for the best fighting games. The lack of a traditional joystick makes such controllers feel more akin to a keyboard, with buttons dedicated to everything from inputs to movement.

They almost feel counterintuitive when you have one in your hands for the first time. But thankfully, 8BitDo has stepped in with its own take on leverless fighting game controllers, and it’s one that’s relatively beginner-friendly.

The 8BitDo Arcade Controller is a 16-button leverless pad that has some similarities to the 8BitDo Arcade Stick, carrying over that NES-inspired look for the Switch-compatible model. However, both are fundamentally different controllers.

For one, the 8BitDo Arcade Controller is much, much thinner, and thus a lot lighter as well. It can sit in your lap or on a desk or tabletop with ease. This alone makes the device more portable; ideal if you’re heading over to local tournaments.

Its buttons are excellent, too. They feel responsive and immediate with their short travel time, and have a springy, tactile press that makes learning with the controller a satisfying affair.

I’d still recommend some caution if you’re interested in buying the 8BitDo Arcade Controller, though. If it’s going to be your first leverless controller, it’s ideal for that, but you should still expect a fairly steep learning curve if you’re used to the best fight sticks or more traditional gamepads.

8BitDo Arcade Controller

(Image credit: Future)

8BitDo Arcade Controller: Price and availability

  • Switch/PC: $89.99 / £75.99 (around AU$136)
  • Xbox/PC: $99.99 / £84.99 (around AU$150)
  • Available to purchase now from 8BitDo’s Amazon store

The 8BitDo Arcade Controller comes in two variants. A Switch and Switch 2 compatible model retails for $89.99 / £75.99, while a version for Xbox consoles comes in at $99.99 / £84.99. Both work with PC, too, and are available to buy now, but don’t expect PlayStation compatibility here.

As retail prices go, the 8BitDo Arcade Controller is a sub-$100 leverless that I can happily recommend. Leverless pads often command rather premium price tags, as we see with the Victrix Pro KO ($249.99 / £229.99 / AU$399.95) and Hit Box Ultra ($299.99 / around £249.99 / around AU$429.99). This makes 8BitDo’s hardware very easy to recommend from a cost-effective standpoint.

8BitDo Arcade Controller: Specs

Price

$89.99 / £75.99 (around AU$136)

Weight

2.42lbs / 1.1kg

Dimensions

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

Compatibility

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 20 hours

Software

Ultimate Software V2 (PC)

8BitDo Arcade Controller: Design and features

At just less than an inch thick, the 8BitDo Arcade Controller is impressively discreet and can be easily slid into a backpack or laptop bag for when you want to take your game to the locals. It’s also rather lightweight, coming in at just above a single kilo.

In terms of button layout, there are similarities to that of the 8BitDo Arcade Stick. The top end of the pad is lined with functions, including a dial that swaps between Switch and XInput layouts. Like on the Arcade Stick, different button notations will also light up depending on your layout of choice.

The top end also has a tournament lock switch, preventing you from accidentally pausing during matches, as well as a button to enable or disable custom button profiles. It’s a simple yet robust set of options, all available on the controller itself. The top rear also houses the Arcade Controller’s 2.4GHz receiver, and next to it, you’ll find a USB-C port for wired play, with a cable also included in the box.

As for the main buttons on the pad proper, you’ve got four directional buttons, mapped so you can rest your left hand’s fingers and thumb across them. Eight red buttons sit off to the right side of these in two rows of four, allowing you to rest a finger on each of them. Of course, being a leverless pad, these are just suggestions, and you can freely remap both in-game and via Ultimate Software V2 on PC to your preferences.

You also have four additional remappable buttons here, which aren’t assigned to anything by default. These can be assigned inputs via the Ultimate Software, and you can even set macros here if, say, you want quick access to throws or other per-game mechanics. Alternatively, four lock caps are included in the box, which you can swap in if you’d prefer not to use these at all and avoid any accidental mispresses.

On that note, all buttons on the 8BitDo Arcade Controller can be swapped out for third-party options easily. If you’re brand new to leverless controllers, you probably won’t have any alternative switches lying around, but if you do, they can be used here, which is nice.

8BitDo Arcade Controller

(Image credit: Future)

8BitDo Arcade Controller: Performance

As I mentioned at the top, getting to grips with leverless fighting game controllers for the first time can be quite the process. But once you get the hang of things like up and down inputs essentially being inverted (down is lodged between left and right on the pad by default, with up/jump being at the bottom), it can quickly become second nature.

I primarily used the 8BitDo Arcade Controller with my main fighting game, Tekken 8. Tekken’s rigid four-way movement actually works brilliantly well with leverless pads, and the responsiveness here had me sidestepping and backdashing faster than on a traditional controller.

Responsiveness is the keyword here. Button inputs feel immediate, and being able to roll a motion input special move in Street Fighter 6 or Guilty Gear Strive felt easier and more reliable to pull off than on a standard controller’s d-pad or thumbstick. Never did I feel at risk of fumbling the input or jumping by mistake, as I often end up doing with those pesky dragon punch motions. Here, just a couple of quick taps of the directional buttons had me inputting specials reliably and instantaneously once I’d gotten used to the motions.

I’ve raved about just how much mechanical and microswitch buttons can improve the feel of a fighting game thanks to their immediacy, and it’s a similar story here with the 8BitDo Arcade Controller. Its buttons are just oh-so satisfying to press. I wouldn’t necessarily say I’m a better player as a result of using a leverless controller like this one, but I have been able to more reliably iron out mispresses and become more efficient at combo strings with lenient timings. I’ve loved my time with it.

8BitDo Arcade Controller

(Image credit: Future)

Should I buy the 8BitDo Arcade Controller?

Buy it if…

You want an affordable gateway into leverless controllers
It may not be the absolute cheapest leverless out there, but the 8BitDo Arcade Controller oozes a shocking amount of quality at its sub-$100 price. You can safely dip a toe in here for less if a purely button-based pad appeals to you.

You want to take your game up a notch
Leverless controllers are designed with competitive players in mind first and foremost. A pad like the 8BitDo Arcade Controller can help prepare you for higher-level play by allowing your inputs to be faster, more responsive, and helping you to avoid costly mispresses.

Don’t buy it if…

You prefer casual play
Inversely, the 8BitDo Arcade Controller probably won’t be the best fit if you’re not keen to rewire your brain to its particular input requirements. Inputs aren’t where they would be on a regular controller, so if you’d rather not deal with the headaches that come with learning a leverless layout, give this one a miss.

Also consider...

The 8BitDo Arcade Controller is just one of many quality fighting game pad options out there. If this one’s not quite doing it for you, consider the following two alternatives.

8BitDo Arcade Controller

Victrix Pro KO

8BitDo Arcade Stick

Price

$89.99 / £75.99 (around AU$136)

$249.99 / £229.99 / AU$399.95

$119.99 / £99 (around AU$182.99)

Weight

2.42lbs / 1.1kg

2.7lbs / 1.225kg

4.63lbs / 2.1kg

Dimensions

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

13.35 x 9.23 x 0.8in / 235 x 334 x 22mm

11.9 x 8 x 4.4in / 303 x 203 x 112mm

Compatibility

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation and Xbox models sold separately)

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 20 hours

N/A

30-40 hours

Software

Ultimate Software V2

N/A

Ultimate Software V2

Victrix Pro KO
More of a premium pick in the leverless realm, the Victrix Pro KO offers sublime build quality, plenty of customization, and comes in much cheaper than the high-end Victrix Pro FS. One to check out if money’s no object.

Read our full Victrix Pro KO review

8BitDo Arcade Stick
If you’d prefer something more arcade-adjacent, I can definitely recommend the 8BitDo Arcade Stick. While much bulkier than its leverless counterpart, it offers the same level of responsiveness and customizability. If you can’t wrap your head around the lack of a stick on the 8BitDo Arcade Controller, then this one might be the answer if you don’t mind paying a little extra.

Read our full 8BitDo Arcade Stick review

8BitDo Arcade Controller

(Image credit: Future)

How I tested the 8BitDo Arcade Controller

  • Tested for a week
  • Played a variety of fighting games on Switch 2 and PC
  • Compared to the 8BitDo Arcade Stick

I’ve played with the 8BitDo Arcade Controller for around a week for this review. During that time, I hopped between Switch 2 and my gaming PC to play a wide variety of fighting games, including Tekken 8, Street Fighter 6 Years 1+2 Fighters Edition, Fatal Fury: City of the Wolves, Guilty Gear Strive, and Granblue Fantasy Versus: Rising.

I compared my time with the Arcade Controller to that of the 8BitDo Arcade Stick, really getting a feel for the difference between a traditional joystick and leverless inputs. I did find leverless to be a little trickier to get used to, but I would choose the Controller over the Stick for competitive settings purely thanks to its high level of responsiveness.

Read more about how we test

First reviewed October 2025

The 8BitDo Arcade Controller is a great introduction to leverless fighting game controllers
9:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

8BitDo Arcade Controller: One-minute review

Leverless controllers can appear daunting at first glance if you’re interested in picking one up for the best fighting games. The lack of a traditional joystick makes such controllers feel more akin to a keyboard, with buttons dedicated to everything from inputs to movement.

They almost feel counterintuitive when you have one in your hands for the first time. But thankfully, 8BitDo has stepped in with its own take on leverless fighting game controllers, and it’s one that’s relatively beginner-friendly.

The 8BitDo Arcade Controller is a 16-button leverless pad that has some similarities to the 8BitDo Arcade Stick, carrying over that NES-inspired look for the Switch-compatible model. However, both are fundamentally different controllers.

For one, the 8BitDo Arcade Controller is much, much thinner, and thus a lot lighter as well. It can sit in your lap or on a desk or tabletop with ease. This alone makes the device more portable; ideal if you’re heading over to local tournaments.

Its buttons are excellent, too. They feel responsive and immediate with their short travel time, and have a springy, tactile press that makes learning with the controller a satisfying affair.

I’d still recommend some caution if you’re interested in buying the 8BitDo Arcade Controller, though. If it’s going to be your first leverless controller, it’s ideal for that, but you should still expect a fairly steep learning curve if you’re used to the best fight sticks or more traditional gamepads.

8BitDo Arcade Controller

(Image credit: Future)

8BitDo Arcade Controller: Price and availability

  • Switch/PC: $89.99 / £75.99 (around AU$136)
  • Xbox/PC: $99.99 / £84.99 (around AU$150)
  • Available to purchase now from 8BitDo’s Amazon store

The 8BitDo Arcade Controller comes in two variants. A Switch and Switch 2 compatible model retails for $89.99 / £75.99, while a version for Xbox consoles comes in at $99.99 / £84.99. Both work with PC, too, and are available to buy now, but don’t expect PlayStation compatibility here.

As retail prices go, the 8BitDo Arcade Controller is a sub-$100 leverless that I can happily recommend. Leverless pads often command rather premium price tags, as we see with the Victrix Pro KO ($249.99 / £229.99 / AU$399.95) and Hit Box Ultra ($299.99 / around £249.99 / around AU$429.99). This makes 8BitDo’s hardware very easy to recommend from a cost-effective standpoint.

8BitDo Arcade Controller: Specs

Price

$89.99 / £75.99 (around AU$136)

Weight

2.42lbs / 1.1kg

Dimensions

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

Compatibility

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 20 hours

Software

Ultimate Software V2 (PC)

8BitDo Arcade Controller: Design and features

At just less than an inch thick, the 8BitDo Arcade Controller is impressively discreet and can be easily slid into a backpack or laptop bag for when you want to take your game to the locals. It’s also rather lightweight, coming in at just above a single kilo.

In terms of button layout, there are similarities to that of the 8BitDo Arcade Stick. The top end of the pad is lined with functions, including a dial that swaps between Switch and XInput layouts. Like on the Arcade Stick, different button notations will also light up depending on your layout of choice.

The top end also has a tournament lock switch, preventing you from accidentally pausing during matches, as well as a button to enable or disable custom button profiles. It’s a simple yet robust set of options, all available on the controller itself. The top rear also houses the Arcade Controller’s 2.4GHz receiver, and next to it, you’ll find a USB-C port for wired play, with a cable also included in the box.

As for the main buttons on the pad proper, you’ve got four directional buttons, mapped so you can rest your left hand’s fingers and thumb across them. Eight red buttons sit off to the right side of these in two rows of four, allowing you to rest a finger on each of them. Of course, being a leverless pad, these are just suggestions, and you can freely remap both in-game and via Ultimate Software V2 on PC to your preferences.

You also have four additional remappable buttons here, which aren’t assigned to anything by default. These can be assigned inputs via the Ultimate Software, and you can even set macros here if, say, you want quick access to throws or other per-game mechanics. Alternatively, four lock caps are included in the box, which you can swap in if you’d prefer not to use these at all and avoid any accidental mispresses.

On that note, all buttons on the 8BitDo Arcade Controller can be swapped out for third-party options easily. If you’re brand new to leverless controllers, you probably won’t have any alternative switches lying around, but if you do, they can be used here, which is nice.

8BitDo Arcade Controller

(Image credit: Future)

8BitDo Arcade Controller: Performance

As I mentioned at the top, getting to grips with leverless fighting game controllers for the first time can be quite the process. But once you get the hang of things like up and down inputs essentially being inverted (down is lodged between left and right on the pad by default, with up/jump being at the bottom), it can quickly become second nature.

I primarily used the 8BitDo Arcade Controller with my main fighting game, Tekken 8. Tekken’s rigid four-way movement actually works brilliantly well with leverless pads, and the responsiveness here had me sidestepping and backdashing faster than on a traditional controller.

Responsiveness is the keyword here. Button inputs feel immediate, and being able to roll a motion input special move in Street Fighter 6 or Guilty Gear Strive felt easier and more reliable to pull off than on a standard controller’s d-pad or thumbstick. Never did I feel at risk of fumbling the input or jumping by mistake, as I often end up doing with those pesky dragon punch motions. Here, just a couple of quick taps of the directional buttons had me inputting specials reliably and instantaneously once I’d gotten used to the motions.

I’ve raved about just how much mechanical and microswitch buttons can improve the feel of a fighting game thanks to their immediacy, and it’s a similar story here with the 8BitDo Arcade Controller. Its buttons are just oh-so satisfying to press. I wouldn’t necessarily say I’m a better player as a result of using a leverless controller like this one, but I have been able to more reliably iron out mispresses and become more efficient at combo strings with lenient timings. I’ve loved my time with it.

8BitDo Arcade Controller

(Image credit: Future)

Should I buy the 8BitDo Arcade Controller?

Buy it if…

You want an affordable gateway into leverless controllers
It may not be the absolute cheapest leverless out there, but the 8BitDo Arcade Controller oozes a shocking amount of quality at its sub-$100 price. You can safely dip a toe in here for less if a purely button-based pad appeals to you.

You want to take your game up a notch
Leverless controllers are designed with competitive players in mind first and foremost. A pad like the 8BitDo Arcade Controller can help prepare you for higher-level play by allowing your inputs to be faster, more responsive, and helping you to avoid costly mispresses.

Don’t buy it if…

You prefer casual play
Inversely, the 8BitDo Arcade Controller probably won’t be the best fit if you’re not keen to rewire your brain to its particular input requirements. Inputs aren’t where they would be on a regular controller, so if you’d rather not deal with the headaches that come with learning a leverless layout, give this one a miss.

Also consider...

The 8BitDo Arcade Controller is just one of many quality fighting game pad options out there. If this one’s not quite doing it for you, consider the following two alternatives.

8BitDo Arcade Controller

Victrix Pro KO

8BitDo Arcade Stick

Price

$89.99 / £75.99 (around AU$136)

$249.99 / £229.99 / AU$399.95

$119.99 / £99 (around AU$182.99)

Weight

2.42lbs / 1.1kg

2.7lbs / 1.225kg

4.63lbs / 2.1kg

Dimensions

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

13.35 x 9.23 x 0.8in / 235 x 334 x 22mm

11.9 x 8 x 4.4in / 303 x 203 x 112mm

Compatibility

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation and Xbox models sold separately)

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 20 hours

N/A

30-40 hours

Software

Ultimate Software V2

N/A

Ultimate Software V2

Victrix Pro KO
More of a premium pick in the leverless realm, the Victrix Pro KO offers sublime build quality, plenty of customization, and comes in much cheaper than the high-end Victrix Pro FS. One to check out if money’s no object.

Read our full Victrix Pro KO review

8BitDo Arcade Stick
If you’d prefer something more arcade-adjacent, I can definitely recommend the 8BitDo Arcade Stick. While much bulkier than its leverless counterpart, it offers the same level of responsiveness and customizability. If you can’t wrap your head around the lack of a stick on the 8BitDo Arcade Controller, then this one might be the answer if you don’t mind paying a little extra.

Read our full 8BitDo Arcade Stick review

8BitDo Arcade Controller

(Image credit: Future)

How I tested the 8BitDo Arcade Controller

  • Tested for a week
  • Played a variety of fighting games on Switch 2 and PC
  • Compared to the 8BitDo Arcade Stick

I’ve played with the 8BitDo Arcade Controller for around a week for this review. During that time, I hopped between Switch 2 and my gaming PC to play a wide variety of fighting games, including Tekken 8, Street Fighter 6 Years 1+2 Fighters Edition, Fatal Fury: City of the Wolves, Guilty Gear Strive, and Granblue Fantasy Versus: Rising.

I compared my time with the Arcade Controller to that of the 8BitDo Arcade Stick, really getting a feel for the difference between a traditional joystick and leverless inputs. I did find leverless to be a little trickier to get used to, but I would choose the Controller over the Stick for competitive settings purely thanks to its high level of responsiveness.

Read more about how we test

First reviewed October 2025

The Nintendo Switch 2 Camera gets the job done for GameChat, but it’s not a must-own accessory
12:00 am | October 4, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Nintendo Switch 2 Camera: Review

If you’re looking to make the most of GameChat for online multiplayer, the Nintendo Switch 2 Camera is a decent way to go about it. Its basic design may lack the charm of the Hori Piranha Plant Camera, but rest assured that the official Switch 2 Camera is a significantly better product, even if I wouldn’t classify it as one of the best webcams out there.

I’m a believer that contemporary webcams should be aiming for at least 720p picture quality, with 1080p being the ideal. The Switch 2 Camera clears Hori’s product on this front, boasting 1080p picture quality over the Piranha Plant’s disappointing 480p. As a result, your face will come through crisply on GameChat, as well as on PC for work meetings or chats with friends.

Price will definitely be a bit of a sticking point, though. At $54.99 / £49.99 / AU$, it costs less than the Hori Piranha Plant Camera in the US, but a good deal more than it does in the UK. You’re basically paying for the official branding here, really, especially as you can pick up 720p and 1080p webcams that perform just as well for much less.

Nintendo Switch 2 Camera

(Image credit: Future)

While the Switch 2 Camera can be used when you’re playing in handheld mode, its rigid design (not to mention the lack of a clip or mount) makes it best suited for when your console is docked. The tall stem upon which the camera sits is likely the way it is for this reason, so it can still reasonably capture your face while you sit back on the couch.

It’s likely also designed to support its wide field of view, which is around 110 degrees. That’s a good deal more than most PC webcams, but it does make sense given Nintendo’s family-friendly approach. If you have a few folk sitting in the room while playing with GameChat, that wider viewing angle does a decent job of capturing everyone in the same frame.

You can also adjust the vertical angle of the camera itself by a total of around 30-40 degrees or so. That’s fairly acceptable when you take into account its otherwise unmoving design. And when you want to hide yourself, a privacy shutter is included via a circular dial around the camera. You can also manually turn off the camera feed in GameChat’s settings by hitting your controller’s ‘C’ button during play.

Nintendo Switch 2 Camera

(Image credit: Future)

As for performance, the camera’s 1080p output is decent, if a little soft around the edges. While you’re using GameChat, the Switch 2 attempts to crop you out of the background and place you onto a blank one that takes on the color of your profile picture. That’s a nice touch, and also means you don’t have to fiddle around with blur settings.

One major problem I had, though, had to do with the space between myself and the blank background. I have a blank wall behind me in my office space, and the surroundings were still noticeably fuzzy. I also had moments during a Mario Kart World play session where I appeared to phase in and out of existence on the screen, so it’s not a perfect implementation by any means. To be fair, your mileage may vary here depending on your background and lighting conditions.

Thankfully, the Nintendo Switch 2 Camera is blissfully simple to set up. Being an officially licensed product, simply plugging it into the console via USB-C caused it to be registered immediately. That was the same case on PC, too, when using it as a webcam. There’s no fussing with drivers or installs. Just plug it in and you’re good to go. It also works with a USB-A adapter on both Switch 2 and PC, if you prefer that.

Nintendo Switch 2 Camera

(Image credit: Future)

Nintendo Switch 2 Camera: Price & Specs

Price

$54.99 / £49.99 / AU$69.95

Resolution

1080p at 30fps

Field of view

Around 110 degrees

Dimensions

6.3 x 2.5 x 1.5in x 160 x 64 x 38mm

Weight

0.3lbs / 136g

Compatibility

Nintendo Switch 2, PC, MacOS

Should you buy the Nintendo Switch 2 Camera?

Nintendo Switch 2 Camera

(Image credit: Future)

Buy it if...

You primarily play in docked mode
If docked mode on TV is your preferred playstyle with Switch 2, then the official camera is the way to go for GameChat multiplayer sessions. The wide field of view makes it easy to capture multiple people in the same frame, and is useful if you sit a ways back from your console.

You want decently high resolution
Compared to Hori’s 480p, the 1080p resolution of the Switch 2 Camera is preferable, and certainly makes sense given its wide field of view. It’s not utterly crystal clear, but it does a fine job of capturing you at a range of distances.

Don't buy it if...

You’re on a budget
The Switch 2 Camera’s price tag is a little steep for what is essentially a webcam on a stand. You can buy webcams with similar specs for a lot less, and they’ll almost certainly be compatible with Switch 2 via USB-A or USB-C connections.

You mostly play in handheld mode
Unlike the Hori Piranha Plant Camera, the Switch 2 Camera isn’t quite as versatile, lacking any kind of clip or mount. That means handheld play, while doable, isn’t quite as well-suited here as it would be with Hori’s device.

Nintendo Switch 2 Camera: Also consider

Hori Piranha Plant Camera
While it’s let down by specs like a paltry 480p image quality, the Hori Piranha Plant Camera isn’t a total write-off. For one, its L-shaped mount makes it decently suited for handheld play. And if you’re a Super Mario head, the design of it is certainly very cute.

Read our full Hori Piranha Plant Camera review

How I tested the Nintendo Switch 2 Camera

  • Tested for one month
  • Used for Switch 2 GameChat multiplayer and as an office webcam
  • Largely tested with Mario Kart World and chat apps like Discord

I’ve been using the Nintendo Switch 2 Camera for a little over a month now, as both a Nintendo Switch 2 GameChat device and as a webcam for work and social gaming sessions over Discord. On Switch 2, I primarily played in docked mode while using the camera with an AOC Gaming 24G2SP 1080p gaming monitor.

While gaming, I tested the camera’s functionality with sessions of Mario Kart World with my TechRadar Gaming colleague Dash Wood. While here, I also made sure to test out GameChat’s various settings, including screen size and in-game face capture options.

  • Read more about how we test
  • First reviewed: October 2025
Hades 2 is a fantastic modern epic – punishing, rewarding, and full of life, even in death
1:00 am | October 3, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Though it’s only been five years since its predecessor, roguelite game Hades 2 feels long-awaited. The weight of expectation on developer Supergiant to surpass the massive success of Hades must have loomed more dauntingly than the sword of Damocles itself. So, how do you build on a game ranking among the best roguelites in modern history?

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PC
Release date: September 25, 2025

With a refreshed cast of Grecian heroes and gods, Hades 2 carves its own take on mythos, making for a game that feels both familiar and wildly different to Zagreus’ tale.

For one thing, gameplay mechanics have been boldly reinvented, and there’s a whole lot more variety in each run. In Hades 2, range and placement can make or break your strategy; the addition of Magick gives Melinoë an entirely different moveset to Zagreus, and with less mobility than her brother, it’s all to play for on the battlefield.

The stakes are immediately high, and nothing encapsulates the shift in priorities better than the art and world-building Supergiant is so famed for. An inventive array of new foes, friends, and plenty of frenemies make for a captivating narrative that rarely strays into “wall-of-text” territory, and it’s a breathtaking journey from start to finish.

With war brewing at the home front in Tartarus and on Olympus, a war of the gods has begun once again, but will the Princess of the Underworld be able to defeat Time itself?

Generational trauma

Key artwork for Hades 2

(Image credit: Supergiant Games)

The game begins at a crossroads – the crossroads, in fact, between the surface and the road to Tartarus. Readying for battle in this liminal space between life and death, Melinoë, daughter of Hades and Persephone, prepares to battle primordial powers to rescue her family.

Your foe is Chronos, the Titan of Time and father of Zeus, Poseidon, and Hades – for the nerds, yes, that’s an amalgamation of Chronos, the primordial concept of time itself, and Kronos, the leader of the Titans; two different figures from mythos. It’s fine, I’m not mad about it.

Before the events of the game, Chronos captured his chthonic son, along with Persephone, Zagreus, and a host of other underworld dwellers. Thankfully, Melinoë was whisked away just beforehand and into the care of Hecate, Witch of the Crossroads, to be trained in the art of witchcraft and, hopefully, rescue her relatives – and thus the story begins, and the generational trauma continues.

For your first few runs, you’ll venture towards Tartarus through Erebus (and Oceanus, if you can trounce the first guardian), but after these first two more linear levels, there’s a lot more diversity in chambers and encounters.

However, you’ll also quickly unlock access to the Surface, where Chronos’ goons are mounting an attack on Olympus. Having two options to venture keeps the game feeling fresh, removing the frustrating feeling of repeatedly falling at the same hurdle, and it’s a welcome change to the formula.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

There’s a lot of ebb and flow to the game’s two pathways, and each region offers dynamic maps with plenty of ways to progress by gathering resources, meeting with allies, and finding familiars to recruit. Some regions can feel a little gruelling; Tartarus’ Fields of Mourning, in particular, forces you into repetitive waves of enemies to cash in on multiple rewards per encounter, but you often only really want one of them.

However, other levels like the City of Ephyra play on the level design to push you to think harder about your build’s foundations, choosing six of ten possible rewards; both examples dismantle the classic two-door choice convention and keep the game varied.

Along the way, various gods from Hades – plus some new faces – will appear to deliver Boons: powerful upgrades to your attacks, movement, weaponry, chance modifiers, and beyond. These feel improved on Hades’ strong foundations; there’s a great variety on offer, and it’s rare that I really need a re-roll to find something useful.

Another noticeable difference is the increased focus on resource gathering. Doing away with the trade mechanics makes for much more rewarding progression materials, and there’s a lot more to find within each region. Your familiars can help you here, with each specializing in a different resource (spirits, seeds, fish, and foliage) as well as helping out during combat.

Which witch is which?!

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

Oft characterized in non-game lore as the goddess of ghosts, spirits, and sometimes nightmares, Melinoë is a wildly different protagonist from her brother Zagreus. She bears a glowing, enhanced arm capable of wielding various Arcana card power-ups, and can use Magick to charge and cast enhanced abilities through Omega spells.

Like your regular abilities, Omega spells have a further set of Boons, allowing you to build around your powerful charged attacks instead of just amping up your base damage. Alternatively, you can pretty much ignore your spells altogether if you prefer button-mashing your standard attack, special, and cast; the game rewards you for playing well, not for playing every feature.

Now, the cast has switched to an area of effect (AoE) crowd control move; you can sit in it to slash at enemies on the border or build it up to be a damage-dealing trap for your enemies. This is vital, and certainly the most significant change to combat at a base level. Using it well, and often, is key to surviving with enough strength for bigger battles, especially in later levels where you’re contending with hordes of the undead or fiddly ranged attackers.

There’s a great, gradual progression arc to power up throughout the game, and I found myself genuinely surprised on multiple occasions that there was still more to unlock.

Once again, there are keepsakes, weapon unlocks, and enhancements you can build into your runs to make your attacks hit even harder.

Best bit

The Eris fight in Hades 2

(Image credit: Supergiant Games)

Eris is a real pain to tackle the first few times, but hoo boy, is it fun to thrash her once you learn the ropes. She’s not as punishing as late-game bosses like Prometheus, but there’s a satisfying knack to timing your dodges and landing hits.

From an enormous, badass battle-axe to skulls that land with a “BOOM!”, Melinoë uses a mix of ranged and melee weapons to tackle her foes, but with way less mobility than her older brother. There’s no more double dash, but you can always use the new infinite sprint to zoom away from danger. Still, combat feels satisfyingly snappy, just with a greater emphasis on positioning.

Mel also swaps God Calls for Hexes, gifts from Selune that can be upgraded via a skill tree as you journey onwards. Personally, I’m a fan of the health regen Hex, which can be leveled to stack across regions and deliver huge amounts of health; particularly useful when you’re running with a squishier Mel build.

Each of these changes feels meaningful, and not just to differentiate Hades 2 from its successful predecessor. Plus, there’s so much variety and depth to each run that there’s no point in banking on specific builds; your Keepsakes can help pave the way for specific Boons, but you’re up against greater odds than in Hades.

That’s doubly true when you contend with the great variety of enemies, mini-bosses, and bosses. There’s no one way to play Mel, and the combatants want you to remember that; some punish you for an over-reliance on dashing, some for sitting too still or getting too close; others, you just have to hope you’ve built around strongly enough to kill before they can get you first (Prometheus, I’m looking at you. I’m judging you, in fact. Relentlessly.)

On the road again

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

Calling the crossroads a liminal space feels at odds with the teeming life, love, and emotion housed in the battle camp Mel and her associates call home, but perhaps that’s exactly the point. Here, in a space designed for passage, a band of heroes, villains, and gods alike from mythos find refuge and comfort from a world in a perpetual state of pre-apocalypse. Of course, that’s all tinged by the undertones of the dysfunctional Olympian family tree, but if you can look past the bickering siblings, Mel and Hecate’s mommy issues, and, of course, the many mortals left in the wreckage of godly pettiness, there are some beautiful bonds formed at the crossroads.

From shopping to decorating and even gardening, there’s a lot to do between runs. Hecate's cauldron offers permanent upgrades both in and out of runs, and there are more interactive spaces like the salt baths and the fishing pier. There’s a huge amount of unlockable content and interactions here; characters react to the outcome of the previous run and even the items Mel takes with her to the field, making it genuinely rewarding to sit through dialogue.

Eris, Nemesis, Moros, and Icarus are the romancable options (at least, the only ones I’ve encountered), but I’d really encourage forming bonds with all of the main cast. Deep secrets and connections to other figures in mythos mean characters like Dora expand the universe even further and teach you more about Mel’s history and identity. Greg Kasavin was not messing around when he put pen to paper for Hades 2, though I do share some fans’ criticisms of the slightly rushed ending.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

The world is, of course, more than its writing. Darren Korb’s tremendous musical talents are once again in full force, providing a dramatic underscore to the on-screen action with even greater zeal. Jen Zee also delivered with some excellent refreshed character designs, each with subtle hints to the more militant themes in the game.

Even Aphrodite now bears arms (though clothing still appears to be optional), and Zeus is armored up in preparation for the great battles on the horizon. New animations for character cards breathe life into the designs, aided of course by another stellar cast of talented voice actors.

Rolling credits for the first time is only the beginning; there’s a lot more you’ll want to eke out of these relationships on your road to the ‘true’ ending, and that’s the real magic of the Hades 2 formula. It takes repetition and makes it a thematic driver, pulling you deeper into the world of the Gods and their follies.

Hades 2 absolutely surpasses its predecessor in almost every way, building on its success reservedly but meaningfully, and it’s a must-play game for all to enjoy. It’s a masterpiece in its own right, though Mel’s story is inseparable from Zagreus’ successes in more ways than one.

Should Supergiant choose to revisit the land of the gods with a sequel, I’m once again left wondering how it could withstand its legacy, but with a fresh confidence that they can once again go the distance.

Should you play Hades 2?

Play it if...

You love fast-paced action
Punchy, zippy, and full of zest, the combat in Hades 2 is tremendously satisfying. Even with the new focus on positioning, there’s a lot of speedy decision-making and dashing around to enjoy here.

You enjoyed Hades
Without being a straight repeat, Hades 2 captures the essence of what made its predecessor so great: a stunning blend of story, style, and sticking it to the man. The man is Chronos, and he is actually a concept, not a man.

You appreciate art and world-building
The creative powers behind Hades and its sequel are immense, and few games have enraptured me with artistic appeal quite as well as this.

Don't play it if...

You hate repetition
While there’s a lot less of it in Hades 2, naturally, you’ll have to grind your way through areas. The mid-game suffers the most here, but it’s a very temporary setback. Also, it’s kind of the whole point of roguelites.

Accessibility

Within the settings, you have the option to toggle ‘God Mode’ under the Gameplay tab, which reduces the difficulty in the game, offering more damage resistance the more often you die. Alternatively, you can customize features like Auto-Fire/Auto-Sprint, Aim Assist, Dead Zones, and more to make gameplay more accessible. There are subtitles for both speech and song, as well as changeable vibration settings and visual effect settings.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

How I reviewed Hades 2

I got 50 hours of the game, unlocking both the main ending and rolling credits on the ‘true’ ending of Hades 2 using a Nintendo Switch 2. I played it in both docked and undocked mode to see if legibility or performance is impacted by the screen size, comparing my experience against other roguelites, including Dead Cells, The Binding of Isaac, Towa and the Guardians of the Sacred Tree, and, of course, the original Hades.

I tried different settings, including God Mode, to see the impact on the game’s accessibility and performance, and tried playing both with a Corsair Void Max Wireless v2 headset and through the Switch 2 speakers.

First reviewed September 2025

King of Meat offers brilliant combat and dungeon creation, but its platforming ground me down
8:00 pm | October 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

This party platformer serves up a steady stream of challenges with buckets of content to unlock, ranging all the way from a robust roster of weapons to neat cosmetics that help you run wild in the excellent character creator.

Personalization and customization are consistent highlights in King of Meat, and when you’re not tackling its wide selection of community-made levels, the expansive dungeon maker gives you a powerful but approachable set of tools for crafting your own.

Review info

Platform reviewed: PS5
Available on: PC, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Series S
Release date: October 7, 2025

It’s a meaty package given the modest $29.99 / £24.99 asking price, but there are some rough edges to bear in mind before you dive in. Its copious animated cutscenes are gorgeous, but the constant parody humor can sometimes grate. It’s perfectly serviceable if you’re willing to regard it with some degree of irony, but hardly entertaining material. The platforming can also be a drag, as it's quite slow and precise - the opposite of what you would usually expect from a colorful multiplayer party game like this.

Pair this with a difficulty level that ranges all the way from a complete cakewalk to unbelievably punishing, depending on the design of your current dungeon, and the experience can often frustrate.

Meat your maker

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Set in the fantasy kingdom of Loregok, everything in King of Meat is centered around the titular in-universe TV show.

Although online play is the focus, there’s a surprising amount of story here and heaps of voiced dialogue. The handful of vendors in its small hub world frequently dispense world-building lines, and there’s even a pretty solid single-player mode that has you traversing through a series of developer-crafted dungeons as little narrative segments play out.

Despite the reliance on rather passé parody humor, it’s certainly entertaining enough and offers a nice little diversion if you’re waiting for your friends to hop on for a multiplayer session. Reaching new high scores in these levels unlocks loads of neat goodies too, including in-game currency and some nifty cosmetics, giving you a good reason to replay each of them a handful of times.

The star of the show is the multiplayer, though, divided into three distinct leagues that can be tackled with up to three other players. The league tryouts are your beginner levels, intended to be immediately approachable to low-level players. Populated by basic skeleton enemies or simplistic puzzles, they’re not particularly thrilling, leading to a rather weak first few matches, but soon give way to the much more exciting Global League playlist and the super challenging Imperial League.

Global League is where I routinely have the most fun, but enjoyment does hinge heavily on the design of the level that you’re playing. Although there is a fairly large selection of developer-made stages (which comprised the bulk of my early testing time), the community also has the power to create new levels that feed into the mix.

Sizzle reel

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

When you’re playing a well-designed level, everything just clicks.

One particularly memorable example had me completing quite complex spike-based puzzles with a team of randoms, all of us communicating through the in-game chat wheel (populated by barks like ‘nice’ or ‘sorry’) and the quick ping feature.

Carefully timing my position on pressure plates to disable traps so the other players could progress and do the same for me was immensely satisfying and had us all frictionlessly working like a hive mind despite the lack of detailed communication.

Going head-to-head with just the right mix of enemies in more wave-based challenges also helps the shockingly deep combat shine. Chaining different combos together to fill up the on-screen audience excitement meter is immediately rewarding, with more elaborate streaks resulting in louder cheers and higher points.

Best bit

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

The specials mode offers up a platter of limited-time challenges, with some aimed at solo players and others geared towards teams. They’re some of the best levels that I’ve seen, with a good mix of devious traps and combat challenges. Competing in them puts you on a huge leader board, and yes I managed to reach number one a handful of times.

There are loads of weapons to try too, with both a primary and secondary slot. Primaries range from your average medieval fare like swords and hammers to magical knuckle dusters and electric guitars, while secondaries include a bomb launcher and, my personal favorite, a literal gun. Completing challenges with each weapon feeds into a large set of skill trees, with unlocks increasing key stats and improving the efficiency of attacks.

Powerful Glory Moves are charged like an ultimate ability as your brawl, unleashing powerful effects, including healing for your team and an amusing burp that sends enemies flying. It’s all very strong on paper, but the issues start to come to the fore when you’re playing a less well-designed stage.

One random choice dumped me in a long, straight corridor that was just overflowing with super powerful enemies - a wildly unfair slog that saw me losing all five of my lives in a matter of seconds.

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Platforming is rather slow and cumbersome, too, which makes some of the more parkour-oriented stages feel unfair. Your maximum running speed is a snail's pace, and your jump is floaty and inaccurate. Throw in some consistent issues with hit direction thanks to server latency, and you have a recipe for annoyance when you’re trying to navigate everything from spike pits to moving platforms - which unfortunately are practically omnipresent.

I’m not exactly sure why developer Glowmade didn’t go for a lighter, faster style of platforming here, as it would easily make everything so much more exciting.

Dungeon master

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Those with a creative streak will likely be able to forgive this, though, as King of Meat doesn’t fall short when it comes to customization.

The character creator is excellent, giving you loads of control over your armored competitor with a variety of outfit parts, plus decals and accessories that you can place anywhere. The unique, almost-modern-but-still-medieval look is cute too, and means that traffic cones and tracksuit bottoms don’t look at all out of place next to suits of armor.

There’s also the superb dungeon creator. It’s not quite as expensive as something like the level builder in Super Mario Maker, as it fundamentally relies on placing pre-set rooms, but you can achieve an awful lot with it. There are loads of decor items to place freely, tons of enemies, special effects, and a robust logic system for those keen to create more adventurous contraptions and puzzles.

The ability to quickly play your dungeon from the start or your current room in order to spot any sore spots is a blessing and makes creation fun and easy. Uploading your tracks for others to try is simple too, and I personally can’t wait to discover what kind of things players will come up with.

All of this leaves me a bit conflicted about King of Meat. The groundwork is all here for a fantastic experience, and the team behind the game has clearly put a huge amount of care and attention into almost all of its core elements - I just wish the platforming and comedy weren't quite so tedious.

Should I play King of Meat?

Play it if…

You’re after a new co-op game
King of Meat is fun with friends and supports playing with up to three of them at any one time. Its low asking price makes it an attractive proposition if you’re looking for something to play on your next virtual game night.

You’re wildly creative
From the character creator to the dungeon maker, King of Meat gives you a wealth of tools to express yourself and run wild with creativity. If you’re the kind of person who loves those systems, you’ll get a lot out of this.

Don’t play it if…

You can’t stand the style of humor
There is a surprising amount of narrative content in King of Meat, and a lot of it is filled with annoying parody humor. If that’s not your cup of tea, I’d give it a miss.

You’re in it for the platforming
Combat is exciting, but the slow platforming is one of the weakest parts of the overall package.

Accessibility features

There are loads of accessibility options in King of Meat. This includes a range of speech-to-text options, including narration of the in-game menus and chat box. Subtitles are enabled by default, and you’re free and customize the size, color, and background opacity of them. The controls can also be customized with a huge range of input options that remove the need to hit buttons.

Photosensitive users can remove the screen flash that occurs when you take damage, or disable a selection of other in-game effects.

How I reviewed King of Meat

I played more than ten hours of King of Meat on PlayStation 5 ahead of the game’s launch. During that time, I played a heap of levels both alone and with other players online.

I also had a lengthy co-op session with a colleague in order to assess the game’s potential when you’re playing with friends. I unlocked the bulk of the game’s content, including most of its weapons, and played with all of the ones that were available to me. I became global number one in a handful of the daily challenge levels and also spent some time as the level creator, experimenting with the tools on offer.

Throughout my time with the game, I played it with the standard DualSense Wireless Controller and an Astro A20 X gaming headset for audio.

First reviewed September 2025

Super Mario Galaxy and Super Mario Galaxy 2 are as magical as ever on Nintendo Switch 2
4:00 pm | September 30, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

It is hard to overstate how magical the original Super Mario Galaxy felt when it launched on Wii back in 2007. Gravity-defying levels, soaring orchestrated music, and a sense of wonder that still stands out alongside the other staples in the platforming genre, almost 20 years later.

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch and Nintendo Switch 2
Release date: October 2, 2025

In celebration of the Italian plumber's 40th anniversary, Nintendo has re-released this classic alongside Super Mario Galaxy 2 on Nintendo Switch and Nintendo Switch 2 in one enhanced package.

I was curious to see if these classics could shine just as brightly two decades later. The good news is they're as magical as ever, offering the same incredible journeys now with gorgeous visuals and the ability to play the sequel on the go for the first time ever.

Cosmic performance

On Switch 2, both games look fantastic. Docked, you get crisp 4K resolution that makes every planet sparkle. Handheld mode delivers smooth 1080p visuals that feel perfectly tuned for portable play.

I encountered no performance hiccups across either adventure. Frame rates remain locked, load times are snappy, and the vibrant art style still feels timeless. These games were stunning on Wii, but the extra fidelity here makes them genuinely pop on modern displays, like my Samsung S90D OLED TV.

It is worth noting that Super Mario Galaxy did appear on Switch once before, as part of the limited Super Mario 3D All-Stars collection. That version didn't reinvent the wheel, but it gave Switch users access to the game alongside Super Mario 64 and Super Mario Sunshine. Unfortunately, Nintendo no longer sells 3D All-Stars, an odd choice that has led to inflated prices on the second-hand market.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

This new Switch 2 release offers the same core experience, now enhanced with sharper visuals, better performance, and bundled alongside Super Mario Galaxy 2 for the first time on modern hardware. For fans who missed out on 3D All-Stars, or who simply want the most definitive way to play, this collection is a clear step forward.

The sound design has also aged remarkably well. Koji Kondo’s orchestral score is given room to breathe with a cleaner mix, and it feels cinematic in a way that very few modern platformers achieve.

Hearing the soundtrack through my Sonos Arc Ultra is a reminder of just how ambitious Nintendo was with these titles and genuinely brought me back to my childhood.

In my time playing this game, I've been listening to both games' soundtracks on repeat as I work. In fact, as I write this review, I'm bopping my head to Gusty Garden Galaxy - gorgeous.

Galaxies intertwined

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The core adventures remain intact, so if you've played through either game recently, you might not want to jump back in. Nintendo has a solution, however, offering both games as a complete package or as individual titles, perfect for those who luckily own the aforementioned 3D All-Stars.

Super Mario Galaxy's planet-hopping platforming eases players into its gravity-bending tricks, while Super Mario Galaxy 2 embraces creativity and challenge right from the start. Having them bundled together only highlights how well the sequel doubled down on experimentation.

Galaxy 2 adds Yoshi to the mix, alongside power-ups like the Cloud Flower and Rock Mushroom, each of which introduces new mechanics that feel clever even today. Returning to these levels reminded me how bold Nintendo was in the Wii era, layering complexity onto Mario without losing accessibility.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Nintendo has added some small but welcome touches for this new release. In Super Mario Galaxy, there is an additional chapter in Rosalina’s picture book that fleshes out her story in a way longtime fans will appreciate.

Super Mario Galaxy 2 goes a step further with a completely new tale in its own picture book, offering fresh lore and a reason to revisit the Comet Observatory between levels. These are not game-changing additions, but they add warmth and make this edition feel more than a simple upscaled port.

Wii controls reimagined

As someone who hasn't played 3D All-Stars in nearly five years, one of my biggest questions going back to these games was how well the controls would translate to modern hardware. The original games were designed with the Wii Remote and Nunchuk in mind, leaning heavily on motion controls.

Best bit

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Super Mario Galaxy and Super Mario Galaxy 2 have some of, if not the, best video game soundtracks of all time. It has been a magical experience reliving my childhood through gorgeous orchestral music that makes me feel just like that famous scene from Pixar's Ratatouille.

On Switch 2, motion is still present with the Joy-Con, but it feels far less intrusive than it once did. You can play comfortably in handheld, docked, or with a Pro Controller, and I found myself gravitating to the latter for longer sessions.

All you need to do is hold down ZR and use the gyro in the Pro Controller to pick up Star Bits. In fact, I much prefer it to the Wii experience, but that might be my cynical 30-year-old brain that no longer appreciates a gimmick.

A trip down memory lane

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The biggest compliment I can give Super Mario Galaxy and Super Mario Galaxy 2 on Nintendo Switch 2 is that these adventures feel as fresh today as they did at launch in 2007 and 2020, respectively.

The level design is inventive and playful, constantly surprising you with new mechanics that rarely outstay their welcome. Few platformers manage to strike the same balance of accessibility and depth.

Nintendo has not tinkered much beyond resolution, performance, and the new story content, but that restraint works here. The design is so strong that all it needed was a modern coat of paint.

Mario’s journey through the stars is still a cosmic marvel

While part of me would have liked to see some new content like we've seen in the past with the addition of Bowser's Fury in the remaster of Super Mario 3D World, I've just enjoyed the simplicity of replaying these classics in 4k.

If you have never played Super Mario Galaxy or its sequel, this is the definitive way to experience them. And if you have, the combination of rock-solid performance, upgraded visuals, and new story content makes these experiences worth revisiting.

Few platformers feel as inventive, joyful, or downright magical as Super Mario Galaxy and Super Mario Galaxy 2. Nearly twenty years on, Mario’s journey through the stars is still a cosmic marvel.

Should you buy Super Mario Galaxy + Super Mario Galaxy 2?

Buy it if...

You’ve never played Super Mario Galaxy or Super Mario Galaxy 2
These games haven't aged a day, providing some of the best platforming experiences you can have on any console. If you've never played Super Mario Galaxy or its sequel, now is the time to jump on board with gorgeous visuals and buttery smooth performance.

You want to relive the nostalgia of youth
I know I keep talking about the magic of both games' soundtracks, but I've had such a blast replaying both and genuinely felt moved hearing some of this music again. The full experience is nothing short of extraordinary and lives up to modern gaming design almost two decades later.

Don't buy it if...

You own 3D All-Stars
If you already own Super Mario 3D All-Stars, then I think you can skip the original Mario Galaxy here. Luckily, Nintendo offers Super Mario Galaxy 2 on its own, albeit digitally, so if you've already experienced the first in the series recently, you can jump into its sequel on Nintendo Switch and Nintendo Switch 2.

Accessibility

Not much to write home about in terms of accessibility. Both games include an Assist Mode, which increases your life and bounces you back from falls.

Settings allow you to change the way you interact with the camera via thumbsticks and motion controls.

It would've been nice to see more additions to accessibility, but it appears as if Nintendo has kept even the settings faithful to the originals.

How I reviewed Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition

I played around 25 hours total, split between both games, and used my OLED TV for a full 4k experience. I played Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition in a mixture of handheld mode on the Nintendo Switch 2 itself and on one of the best OLED TVs, the Samsung Q90D, using the Nintendo Switch 2 Pro Controller.

I had previously played both games on the Wii and had experienced Super Mario Galaxy on Nintendo Switch as part of Super Mario 3D All-Stars.

First reviewed September 2025

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