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Want to upgrade your VR headset? Look no further than my new favorite Meta Quest 3 headstrap
3:56 pm | March 26, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

Kiwi design H4 Boost Halo Battery Strap: One-minute review

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently it could be a worthwhile upgrade to your Meta Quest 3 or Meta Quest 3S – it’s already become my favorite Quest 3 accessory.

The built-in battery – the main reason to buy this strap – boasts a 5,300mAh capacity, which is a little more than the battery life of either the Quest 3 or Quest 3S. This doubles your VR and MR sessions, an advantage anyone who has ever had to cut a session far too short because their battery ran out will appreciate.

Beyond direct utility, the battery strap helps improve your Quest setup’s comfort to some degree as it serves as a counterweight to the headset proper and includes front and back padding. With its adjustable hard plastic mechanism, the strap will also remain comfortably attached to your head providing a more stable fit than the strap you get with your Meta Quest 3.

The only downside is that the strap weighs 446g, which is about 60g shy of what the Quest headsets weigh on their own. So while the battery is useful, a non-battery-equipped head strap like the H4 Halo Comfort (which is otherwise identical to the H4 Boost Halo) could be a better pick if you find your headset is heavy enough as it is.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

Kiwi design H4 Boost Halo Battery Strap: Price

  • Normally costs $99.99 / £82.00 / AU$161
  • Regularly on sale for less

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently this cost could be worthwhile as the strap effectively doubles how long you can use your Quest 3 for between charges.

What’s more, Kiwi design’s accessories are frequently on sale on Amazon and its store. We’ve seen it drop as much as 40% during sales so it’s worth waiting for a discount unless you’re desperate for a Quest 3 upgrade.

  • Value score: 4

Kiwi design H4 Boost Halo Battery Strap: Design

  • Comfy and secure Meta Quets 3 or 3S headstrap
  • Doubles your Quest headset's battery life

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

The Kiwi design H4 Boost Battery Halo head strap can easily replace the base head strap included with your Meta Quest 3 or Meta Quest 3S – just unclip and unloop the original, and attach the H4 in its place – and it’s a near-total upgrade.

First, the hard plastic strap is adjustable and has cushioning on the back and front of your head which combine to create a more secure and comfy setup than the basic Quest head strap. Second, and more importantly, it comes equipped with a battery that increases how long you can use your Quest 3 between charges and can be easily connected to your headset via a built-in USB-C cable.

The battery – which is housed at the back of the head strap and serves as a counterweight to the headset proper, improving comfort – boasts a 5,300mAh capacity.

This is just over the battery capacity of both the Quest 3S (4,324 mAh) and Quest 3 (4,879 mAh) so your headset’s battery life will more than double; if you got 2 hours of usage out of your Quest you’ll now get 4 hours.

Best of all, with your headset hooked up to the battery pack you can use a USB-C cable to charge the pack and headset simultaneously, and fairly quickly, too. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

In my experience, the setup does recharge fairly speedily, and the extended battery is more than enough to game for a whole evening without needing to take a break for my headset to recharge – which is a frustration I’ve dealt with in the past.

The only notable downside is that at 446g this head strap is just 60g lighter than either the Quest 3 or Quest 3S on their own, doubling your setup’s weight as well as its battery life. If you already find your headset is too heavy as is then adding this strap could be a bad idea.

However, during my testing, I never had trouble wearing the H4 Boost Halo Battery strap for an extended play session, so I expect many VR users won’t struggle too much with it either.

  • Design score: 5/5

Should you buy the Kiwi design H4 Boost Halo Battery Strap?

Buy it if…

You wish your headset could go the distance
If two hours of battery life per charge is never enough, then this battery strap will go a long way to solving your Meta Quest 3 or Meta Quest 3S woes.

You want comfort
If the regular Quest 3 head strap isn’t comfy or secure enough for you then you’ll appreciate the cushioning and adjustable design of the Kiwi design H4 Boost Halo Battery Strap.

Don’t buy it if…

You use your headset infrequently
The H4 Boost Halo Battery Strap is excellent, but it’s not good value if you use your VR headset infrequently. If you’re new to VR wait and see how often you use it before upgrading to this head strap.

You find your headset too heavy already
This strap effectively doubles the weight of your Quest 3 setup. The battery acts as a counterweight to keep it from feeling too uncomfortable, but it’s something to consider if headset weight is already an issue for you.

How I tested the Kiwi design H4 Boost Halo Battery Strap

To put this strap through its paces I used it for a few weeks with my Meta Quest 3 and made sure to swap back to the base strap every so often to get a sense of the advantages and disadvantages of each design. I also compared it to the Razer head strap and the K4 Battery strap from Kiwi to judge its effectiveness against other third-party headsets.

Read more about how we test.

  • First reviewed March 2025
Want to upgrade your VR headset? Look no further than my new favorite Meta Quest 3 headstrap
3:56 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

Kiwi design H4 Boost Halo Battery Strap: One-minute review

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently it could be a worthwhile upgrade to your Meta Quest 3 or Meta Quest 3S – it’s already become my favorite Quest 3 accessory.

The built-in battery – the main reason to buy this strap – boasts a 5,300mAh capacity, which is a little more than the battery life of either the Quest 3 or Quest 3S. This doubles your VR and MR sessions, an advantage anyone who has ever had to cut a session far too short because their battery ran out will appreciate.

Beyond direct utility, the battery strap helps improve your Quest setup’s comfort to some degree as it serves as a counterweight to the headset proper and includes front and back padding. With its adjustable hard plastic mechanism, the strap will also remain comfortably attached to your head providing a more stable fit than the strap you get with your Meta Quest 3.

The only downside is that the strap weighs 446g, which is about 60g shy of what the Quest headsets weigh on their own. So while the battery is useful, a non-battery-equipped head strap like the H4 Halo Comfort (which is otherwise identical to the H4 Boost Halo) could be a better pick if you find your headset is heavy enough as it is.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

Kiwi design H4 Boost Halo Battery Strap: Price

  • Normally costs $99.99 / £82.00 / AU$161
  • Regularly on sale for less

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently this cost could be worthwhile as the strap effectively doubles how long you can use your Quest 3 for between charges.

What’s more, Kiwi design’s accessories are frequently on sale on Amazon and its store. We’ve seen it drop as much as 40% during sales so it’s worth waiting for a discount unless you’re desperate for a Quest 3 upgrade.

  • Value score: 4

Kiwi design H4 Boost Halo Battery Strap: Design

  • Comfy and secure Meta Quets 3 or 3S headstrap
  • Doubles your Quest headset's battery life

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

The Kiwi design H4 Boost Battery Halo head strap can easily replace the base head strap included with your Meta Quest 3 or Meta Quest 3S – just unclip and unloop the original, and attach the H4 in its place – and it’s a near-total upgrade.

First, the hard plastic strap is adjustable and has cushioning on the back and front of your head which combine to create a more secure and comfy setup than the basic Quest head strap. Second, and more importantly, it comes equipped with a battery that increases how long you can use your Quest 3 between charges and can be easily connected to your headset via a built-in USB-C cable.

The battery – which is housed at the back of the head strap and serves as a counterweight to the headset proper, improving comfort – boasts a 5,300mAh capacity.

This is just over the battery capacity of both the Quest 3S (4,324 mAh) and Quest 3 (4,879 mAh) so your headset’s battery life will more than double; if you got 2 hours of usage out of your Quest you’ll now get 4 hours.

Best of all, with your headset hooked up to the battery pack you can use a USB-C cable to charge the pack and headset simultaneously, and fairly quickly, too. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

In my experience, the setup does recharge fairly speedily, and the extended battery is more than enough to game for a whole evening without needing to take a break for my headset to recharge – which is a frustration I’ve dealt with in the past.

The only notable downside is that at 446g this head strap is just 60g lighter than either the Quest 3 or Quest 3S on their own, doubling your setup’s weight as well as its battery life. If you already find your headset is too heavy as is then adding this strap could be a bad idea.

However, during my testing, I never had trouble wearing the H4 Boost Halo Battery strap for an extended play session, so I expect many VR users won’t struggle too much with it either.

  • Design score: 5/5

Should you buy the Kiwi design H4 Boost Halo Battery Strap?

Buy it if…

You wish your headset could go the distance
If two hours of battery life per charge is never enough, then this battery strap will go a long way to solving your Meta Quest 3 or Meta Quest 3S woes.

You want comfort
If the regular Quest 3 head strap isn’t comfy or secure enough for you then you’ll appreciate the cushioning and adjustable design of the Kiwi design H4 Boost Halo Battery Strap.

Don’t buy it if…

You use your headset infrequently
The H4 Boost Halo Battery Strap is excellent, but it’s not good value if you use your VR headset infrequently. If you’re new to VR wait and see how often you use it before upgrading to this head strap.

You find your headset too heavy already
This strap effectively doubles the weight of your Quest 3 setup. The battery acts as a counterweight to keep it from feeling too uncomfortable, but it’s something to consider if headset weight is already an issue for you.

How I tested the Kiwi design H4 Boost Halo Battery Strap

To put this strap through its paces I used it for a few weeks with my Meta Quest 3 and made sure to swap back to the base strap every so often to get a sense of the advantages and disadvantages of each design. I also compared it to the Razer head strap and the K4 Battery strap from Kiwi to judge its effectiveness against other third-party headsets.

Read more about how we test.

  • First reviewed March 2025
I test VR headsets for a living, and this affordable headstrap is the first Meta Quest 3 accessory you should buy
3:56 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Kiwi design K4 Boost Battery strap: One-minute review

This battery-equipped head strap might not be as impressive as Kiwi design’s H4 Boost Halo Battery Strap from a design perspective, but it still ticks many boxes.

It boasts a 5,300mAh battery capacity – effectively doubling the battery life of your Meta Quest 3 or Quest 3S – and the padding and adjustable plastic deliver a secure yet comfortable fit that’s an upgrade on the default fabric strap that would have arrived with your VR headset.

Best of all, it costs only $69.99 / £57 / AU$113. As such, it’s a relatively affordable option and the perfect choice for first-time or more casual Meta Quest users who aren’t ready to splash out on top-of-the line upgrades, but still want something worthwhile.

The only negative of note is that at 358g this strap weighs about 70% of what the Meta Quest 3 and Meta Quest 3S each weigh on their own. So, if you’ve been struggling with the headset’s weight already then this will add over half as much weight again and could make your VR system unmanageable.

The Kiwi design K4 Boost Battery strap froim the side

(Image credit: Future)

Kiwi design K4 Boost Battery strap: Price

  • Usually costs $69.99 / £57 / AU$113
  • Typcially discounted during sales like Black Friday and Prime

You can pick up the Kiwi design K4 Boost Battery Strap from Kiwi design’s official store or Amazon for $69.99 / £57 / AU$113 – although it can regularly be found at a discount through both outlets.

At this price, the K4 is a more affordable battery strap for your Meta Quest 3 or Meta Quest 3S – being cheaper than Kiwi’s own H4 strap, and Meta’s official Elite Strap with battery.

  • Value score: 5

The Kiwi design K4 Boost Battery strap padding

(Image credit: Future)

Kiwi design K4 Boost Battery strap: Design

  • Like an upgraded version of the official Meta Quest 3 Elite strap with battery
  • Just over doubles your Meta Quest 3 headset's battery life

The K4 Boost Battery Strap shares several design similarities with the official Meta Quest 3 Elite Strap with Battery. It’s a hard plastic strap with a battery at the rear, which can be adjusted to fit the size of your head. The hard plastic with padding ensures the design delivers a secure yet comfortable fit on your head; it feels significantly more solid on the head over the fabric strap the Quest 3 headset comes with in its box.

There are some differences between this and the official plastic battery strap, however. The first is that the head strap is padded for additional comfort, and the other is the Kiwi design has a hinge half way along each side.

Not only does this hinge help you to find a better position for the strap on your head; it means you can more easily put on and take off the headset without putting stress on the arms as it just folds up.

I had previously used an official Elite Strap with my Meta Quest 2, but it snapped on one side – roughly where the K4’s hinge is positioned – following just a few months’ use. Based on the K4 Boost Battery Strap’s design then, I expect it to be more durable.

As for the battery itself, beyond serving as a counterweight to the front of the headset, helping improve the comfort of your setup, the 5,300mAh unit will more than double the length of time for which your Meta Quest setup can be used. The Quest 3S features a 4,324mAh capacity battery and Quest 3 a 4,879mAh battery, so with the K4 supplying an extra 5,300mAh, you can expect to run each device for just over double the time.

The Kiwi design K4 Boost Battery strap back

(Image credit: Future)

What’s more, while the K4’s battery pack is hooked up to your Quest 3 using the built-in USB-C cable, you can use your Quest’s USB-C charger to refuel both the headset and strap simultaneously. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour – just like its H4 battery strap – by dividing 22.5W of power between the battery and headset.

The only downside to consider here is that the battery isn’t light. At 358g, the K4 strap weighs about 70% of the Meta Quest 3 or Meta Quest 3S on their own. It’s lighter than some battery straps, and from my experience makes up for the weight with added comfort. However, if you already struggle with the weight of either headset then you may prefer Kiwi’s K4 Comfort Strap (which is identical except it lacks the built-in battery).

In addition, the K4 Boost Battery Strap doesn’t offer as much in the way of adjustments as more high-end options such as the H4 Boost Halo Battery Strap – which includes an adjustable front cushion, for example. However, the latter is also more expensive, so this is to be expected.

  • Design score: 4/5

Should you buy the Kiwi design K4 Boost Battery strap?

Buy it if…

You’re on a budget
If you want an affordable but capable battery strap then this is one of the best options we’ve tried.

You want to stay in VR for longer
This battery strap effectively doubles the battery life of a Meta Quest 3 or Meta Quest 3S, meaning you’ll be able to play VR and MR games for longer.

Don’t buy it if…

Your Quest 3 feels too heavy already
This battery strap weighs about 70% of a Quest 3 or Quest 3S headset alone, so you may prefer the K4 Comfort instead, which comes without the battery.

You demand something high-end
This strap lacks some of the adjustability of slightly more high-end VR headset straps.

How I tested the Kiwi design K4 Boost Battery Strap

To test the Kiwi design K4 Boost Battery Strap thoroughly, I attached it to my Meta Quest 3S and used it as my primary head strap on that headset for a few weeks. I also made sure to swap between the K4 and the base strap to compare, while also pitting against the Razer head strap and the Kiwi design H4 Boost Halo Battery strap (which was attached to my Meta Quest 3) to contrast different third-party options.

Read more about how we test.

  • First reviewed March 2025
I test VR headsets for a living, and this affordable headstrap is the first Meta Quest 3 accessory you should buy
3:56 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Kiwi design K4 Boost Battery strap: One-minute review

This battery-equipped head strap might not be as impressive as Kiwi design’s H4 Boost Halo Battery Strap from a design perspective, but it still ticks many boxes.

It boasts a 5,300mAh battery capacity – effectively doubling the battery life of your Meta Quest 3 or Quest 3S – and the padding and adjustable plastic deliver a secure yet comfortable fit that’s an upgrade on the default fabric strap that would have arrived with your VR headset.

Best of all, it costs only $69.99 / £57 / AU$113. As such, it’s a relatively affordable option and the perfect choice for first-time or more casual Meta Quest users who aren’t ready to splash out on top-of-the line upgrades, but still want something worthwhile.

The only negative of note is that at 358g this strap weighs about 70% of what the Meta Quest 3 and Meta Quest 3S each weigh on their own. So, if you’ve been struggling with the headset’s weight already then this will add over half as much weight again and could make your VR system unmanageable.

The Kiwi design K4 Boost Battery strap froim the side

(Image credit: Future)

Kiwi design K4 Boost Battery strap: Price

  • Usually costs $69.99 / £57 / AU$113
  • Typcially discounted during sales like Black Friday and Prime

You can pick up the Kiwi design K4 Boost Battery Strap from Kiwi design’s official store or Amazon for $69.99 / £57 / AU$113 – although it can regularly be found at a discount through both outlets.

At this price, the K4 is a more affordable battery strap for your Meta Quest 3 or Meta Quest 3S – being cheaper than Kiwi’s own H4 strap, and Meta’s official Elite Strap with battery.

  • Value score: 5

The Kiwi design K4 Boost Battery strap padding

(Image credit: Future)

Kiwi design K4 Boost Battery strap: Design

  • Like an upgraded version of the official Meta Quest 3 Elite strap with battery
  • Just over doubles your Meta Quest 3 headset's battery life

The K4 Boost Battery Strap shares several design similarities with the official Meta Quest 3 Elite Strap with Battery. It’s a hard plastic strap with a battery at the rear, which can be adjusted to fit the size of your head. The hard plastic with padding ensures the design delivers a secure yet comfortable fit on your head; it feels significantly more solid on the head over the fabric strap the Quest 3 headset comes with in its box.

There are some differences between this and the official plastic battery strap, however. The first is that the head strap is padded for additional comfort, and the other is the Kiwi design has a hinge half way along each side.

Not only does this hinge help you to find a better position for the strap on your head; it means you can more easily put on and take off the headset without putting stress on the arms as it just folds up.

I had previously used an official Elite Strap with my Meta Quest 2, but it snapped on one side – roughly where the K4’s hinge is positioned – following just a few months’ use. Based on the K4 Boost Battery Strap’s design then, I expect it to be more durable.

As for the battery itself, beyond serving as a counterweight to the front of the headset, helping improve the comfort of your setup, the 5,300mAh unit will more than double the length of time for which your Meta Quest setup can be used. The Quest 3S features a 4,324mAh capacity battery and Quest 3 a 4,879mAh battery, so with the K4 supplying an extra 5,300mAh, you can expect to run each device for just over double the time.

The Kiwi design K4 Boost Battery strap back

(Image credit: Future)

What’s more, while the K4’s battery pack is hooked up to your Quest 3 using the built-in USB-C cable, you can use your Quest’s USB-C charger to refuel both the headset and strap simultaneously. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour – just like its H4 battery strap – by dividing 22.5W of power between the battery and headset.

The only downside to consider here is that the battery isn’t light. At 358g, the K4 strap weighs about 70% of the Meta Quest 3 or Meta Quest 3S on their own. It’s lighter than some battery straps, and from my experience makes up for the weight with added comfort. However, if you already struggle with the weight of either headset then you may prefer Kiwi’s K4 Comfort Strap (which is identical except it lacks the built-in battery).

In addition, the K4 Boost Battery Strap doesn’t offer as much in the way of adjustments as more high-end options such as the H4 Boost Halo Battery Strap – which includes an adjustable front cushion, for example. However, the latter is also more expensive, so this is to be expected.

  • Design score: 4/5

Should you buy the Kiwi design K4 Boost Battery strap?

Buy it if…

You’re on a budget
If you want an affordable but capable battery strap then this is one of the best options we’ve tried.

You want to stay in VR for longer
This battery strap effectively doubles the battery life of a Meta Quest 3 or Meta Quest 3S, meaning you’ll be able to play VR and MR games for longer.

Don’t buy it if…

Your Quest 3 feels too heavy already
This battery strap weighs about 70% of a Quest 3 or Quest 3S headset alone, so you may prefer the K4 Comfort instead, which comes without the battery.

You demand something high-end
This strap lacks some of the adjustability of slightly more high-end VR headset straps.

How I tested the Kiwi design K4 Boost Battery Strap

To test the Kiwi design K4 Boost Battery Strap thoroughly, I attached it to my Meta Quest 3S and used it as my primary head strap on that headset for a few weeks. I also made sure to swap between the K4 and the base strap to compare, while also pitting against the Razer head strap and the Kiwi design H4 Boost Halo Battery strap (which was attached to my Meta Quest 3) to contrast different third-party options.

Read more about how we test.

  • First reviewed March 2025
I thought VR controller grips were pointless until this Meta Quest 3 accessory proved me wrong
3:56 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , , | Comments: Off

Kiwi design G4 Pro Performance Controller Grips: One-minute review

I’ve fallen in love with the Kiwi design G4 Pro Performance Controller Grips since outfitting my Meta Quest 3’s controllers with them (they’re also compatible with the identical Meta Quest 3S handsets). They offer a thorough improvement over the naked controllers – especially for fitness apps and more active VR games like Beat Saber – and I don’t think I could ever go back to standard controllers.

The textured silicone surface is easier to grip than the bare plastic, the side strap more securely attaches the controllers to my hands, and the battery hatch ensures it’s easy to replace the controller’s battery as and when needed.

The Kiwi design G4 Pro Performance Controller Grips from the front

(Image credit: Future)

That said, for all my praise I’m well aware that these grips fall into that luxury add-on category. Not because they’re particularly pricey – they’re just $39.99 / £29.99 / AU$65 – but because I don’t think these grips are something everyone with a VR headset needs to own.

If you use your Meta Quest 3 or Quest 3S fairly regularly and have already upgraded it with a silicone facial interface (and maybe a battery head strap too), then the G4 Pro Performance Controller Grips are a solid next step. Alternatively, if you’re looking for a gift that isn’t just Meta Quest Store credit for someone you know who loves their Meta Quest 3, then these grips are an ideal purchase.

Otherwise, while the grips are great, people who use their headset infrequently would be better served spending their money on great Quest 3 software instead.

Kiwi design G4 Pro Performance Controller Grips: Price

  • Normally cost $39.99 / £29.99 / AU$65 for a pair
  • Often discounted during sale events like Prime Day

The Kiwi design G4 Pro Performance Controller Grips staying in a person's hand

(Image credit: Future)

The Kiwi design G4 Pro Performance Controller Grips are available in the US, UK and Australia for $39.99 / £29.99 / AU$65 from Amazon or Kiwi’s own store, although they’re regularly available for less with discounts and limited-time vouchers. It’s worth checking both sites as you might find one has the accessory for a lot cheaper than the other.

This means they’re not overly pricey, but are in the same ballpark as an AA VR game – or a couple of indie titles. I’ll get into why the G4 Pro Performance grips are fantastic in a minute but at this price, I believe people who are complete newcomers to VR or only wear their Meta Quest 3 every so often would generally be better off buying software instead of these grips.

  • Value score: 3

Kiwi design G4 Pro Performance Controller Grips: Design

  • Effective Meta Quets 3 or 3S controller grips
  • Perfect for active games like Just Dance VR or Supernatural

The main design advantage of Kiwi’s G4 Pro Performance Controller Grips is that they make it much easier to, well, grip your controller securely during a VR session. The silicone covering provides more friction between your hand and the controller, so you’re less likely to accidentally let go when swinging your arms around compared to the naked plastic. The adjustable side strap replaces the flimsy cord you get in the Meta Quest box to more securely attach the handsets to your hands.

I’ve found this is especially useful for active fitness games and apps with a lot of movement like Just Dance VR or Supernatural.

The Kiwi design G4 Pro Performance Controller Grips battery cover

(Image credit: Future)

What I particularly like is that you can completely let go of the controller and the strap will still keep it pressed against your palm. So if you’ve ever found it awkward or slightly strange immersion-wise to let go of a virtual object without completely letting go of your controller, this grip’s design could help you out a lot.

An issue I was anticipating with the grips is that the silicone would make it significantly harder to access the Quest controllers’ batteries whenever they need replacing. Thankfully, Kiwi design thought ahead with a built-in battery hatch. A custom plastic battery cover replaces the default Quest controllers’ covers to add a window and pull cord – if you run this cord under the battery you can later tug it to easily free the cell from its cage – then a hatch built into the silicone can be peeled back to reveal the battery without removing the grip.

These simple yet effective design features make the grips a delight to use and a complete upgrade on the base Meta Quest controllers.

  • Design score: 5/5

Should you buy the Kiwi design G4 Pro Performance Controller Grips?

The Kiwi design G4 Pro Performance Controller Grips being held

(Image credit: Future)

Buy it if…

You love VR
If you use your Meta Quest 3 or Quest 3S regularly then these grips are worth picking up.

You’re getting a Meta Quest 3 user a gift
I think these G4 Pro grips might be the perfect gift for a Meta Quest 3 user as they’re something I can’t see someone buying for themselves, but they’ll love using them when they get a pair.

Don’t buy it if…

You’re a VR newbie
You don’t need to get the perfect VR setup right away. Use your Quest 3 for a bit, see how often you put it on, and if you’re convinced you still need to upgrade, then consider picking these grips up.

You don’t own a Quest 3 or 3S
These grips are designed to fit Meta Quest 3 or 3S controllers. So even if your handsets look really similar you’ll probably find these grips don’t fit and will be a wasted purchase.

How I tested the Kiwi design G4 Pro Performance Controller Grips

To test these Kiwi design G4 Pro Performance Controller Grips I put them onto my Quest 3 controllers and used them for a few weeks in a wide variety of different VR games. I’d also make sure to swap between my Quest 3 and Quest 3S – which still uses naked controllers – to compare the experience.

Read more about how we test.

  • First reviewed March 2025
Assassin’s Creed Nexus VR finally let me perform a leap of faith in virtual reality and I didn’t even throw up
2:31 pm | March 4, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The biggest problem with Assassin's Creed Nexus VR, a VR (virtual reality) entry on the long-running stealth action series exclusively for Meta Quest headsets, is that it feels more supplemental than any fully-fledged Assassin’s Creed installment. All the franchise’s key mechanics are well represented, be that the trademark parkour, delightfully slick hidden blades, or those iconic leaps of faith from high vantage points into nearby piles of hay, but the focus on existing protagonists and familiar settings holds it back.

Review info

Platform reviewed: Meta Quest 2
Available on: Meta Quest 2, Meta Quest 3, Meta Quest Pro
Release date: November 16, 2023

This is a game that doesn’t really have its own distinct identity, seeming more like a ‘best of’ compilation geared towards existing fans rather than something that, like many of the best VR games, newcomers might be incentivized to pick up a new VR headset in order to play. It’s a shame as, otherwise, this is a remarkably solid VR experience elevated by some seriously impressive elements like its massive maps, formidable length, and abundance of side content, and only a handful of frustrations to overcome.

Clip compilation

Tailing a target in Italy in Assassin's Creed Nexus VR.

(Image credit: Ubisoft)

Unlike a traditional Assassin’s Creed experience, Nexus VR is divided into distinct episodes that alternate between protagonists from some of the best Assassin’s Creed games.

You begin in 1500s Italy, catching up with fan-favorite Ezio Auditore years after the events of Assassin’s Creed 2. Your home has been infiltrated by bandits and your first task is to navigate through its hidden passages and retrieve your stolen gear. These early segments are very linear, introducing you to the parkour systems (the most impressive part of which sees you able to grab onto practically any surface and hoist yourself along like some kind of spider monkey) and outlining the combat mechanics in some encounters with basic armed goons.

The parkour works fantastically, channeling that simulated physicality that makes VR climbing experiences like Horizon Call of the Mountain so satisfying, but the combat never felt quite right to me. It’s fine on paper, at its most basic level it challenges you to hold your sword in the correct direction of an incoming hit to block it or swing as an enemy strikes for a parry.

Unfortunately, the collision detection seems off and no matter how hard I focus on holding my sword in the right places, it always seems like a fifty percent chance that it would actually register properly. This was despite multiple attempts to recalibrate the game to my height and position in the settings menu.

There’s a chance that this was due to the fact that I was playing on the slightly older Meta Quest 2 headset, which doesn’t have as advanced tracking capabilities as the Meta Quest 3, but it’s not something that I’ve experienced while trying any other VR game thus far.

Lots to do

Exploring colonial America in Assassin's Creed Nexus VR.

(Image credit: Ubisoft)

Mercifully, you’re not expected to fight your way through every single encounter and you’re soon thrust into the ancient sandals of Kassandra - the protagonist from Assassin’s Creed Odyssey. Exploring the Greek island of Delos in about 400 BC, her sections are easily the best of the bunch and impressively open despite their small size. While you always have an objective on screen to pursue, there are loads of optional side activities that mean that you can easily squeeze much more out of the already meaty 13 or so-hour runtime.

There are fantastic parkour challenges which have you racing through a series of checkpoints on tight time limits, collectibles that unlock interesting historical facts to browse, and plenty of hidden relics to track down in secret chests. Even if you only focus on the main tasks, you’re completely free to approach objectives as you wish which is where the stealth really starts to shine. It’s nothing hugely complex, but crouching behind boxes and throwing distractions to lure nearby guards over for a one-hit hidden blade takedown was never not satisfying, and truly felt like I was embodying an assassin.

There’s a lot of mileage in experimenting with your arsenal of useful tools like smoke bombs, throwing knives, or your bow too, and I’m still keen to dive back in for more sneaking action even now that the credits have rolled. On top of Ezio and Kassandra’s stories, there are a handful of missions where you play as Ratonhnhaké:ton, or Connor, in the build-up to the American Revolution.

Connor was always my least favorite Assassin’s Creed protagonist and, unfortunately, he is still just as unappealing in Assassin's Creed Nexus VR. His monotone voice lines are faithful to his original characterization in Assassin’s Creed 3 but are glaringly uncharismatic when presented between the amusing innuendos dispensed by Ezio and the brash confidence of Kassandra. His aggressive, edgy attitude to even the most inoffensive non-playable characters (NPCs) often made me cringe too - this is one hero probably best left in 2012.

Best bit

Assassin's Creed Nexus VR.

(Image credit: Ubisoft)

When playing as Connor you have access to his tomahawk rather than your usual sword. This opens up some great new gameplay possibilities, like throwing it in the middle of a fight to stun your opponent or tossing it at unsuspecting guard patrols from a hidden location for long-range stealth takedowns.

These three plotlines are all brought together by an overarching storyline set in the real world that’s centered around the futuristic Animus (the device that lets you look into the past) and the seemingly endless battle between the ancient order of Assassins and the evil Templars. It’s a thread that has run through the series since the beginning and, while it starts engaging enough in Nexus (and makes interesting use of your headset’s front camera for a novel augmented reality effect), it soon devolves into characters standing in practically blank environments lecturing you on the conflict for extended periods of time when you’d much rather be doing literally anything else.

I often resorted to sitting on the floor of my living room while these played out and would have likely skipped them entirely were I not evaluating the game for the purpose of this review. The real-world storyline has always been a sticking point in Assassin’s Creed games, so much so that the upcoming Assassin’s Creed Shadows has simply opted to relegate it entirely to a separate menu, but it’s still a big shame that it’s just so uninteresting here.

Ancient Greece in Assassin's Creed Nexus VR.

(Image credit: Ubisoft)

As I’ve previously mentioned, I experienced the whole of Assassin’s Creed Nexus VR on the Meta Quest 2 headset. This is far from the company’s latest offering (the flagship Meta Quest 3 or even more budget-oriented Meta Quest 3S), but the visuals still manage to be a highlight.

It's not perfect, with a few cutbacks to overall image quality and the resolution of textures, but the bright sunny streets of Italy or Greece and the moody fog of colonial America oozes with atmosphere. This would, however, seem even more impressive if these weren’t well-worn settings that we have seen represented in even more life-like detail by other games in the series.

This all raises the question, is Assassin's Creed Nexus VR worth playing? The great graphics and stellar stealth would definitely suggest so in spite of the wonky combat, especially given the relatively low $39.99 / £34.99 price of admission. If you’re an existing fan of Assassin’s Creed like me, there’s also some extra enjoyment in revisiting familiar characters from games gone by (yes, even Connor) - though an original setting and cast would undeniably be much more appealing and approachable to newcomers.

Should I play Assassin's Creed Nexus VR?

Receiving the crossbow in Assassin's Creed Nexus VR.

(Image credit: Ubisoft)

Play it if…

You love all things Assassin’s Creed
Assassin's Creed Nexus VR is a solid VR take on the Assassin’s Creed series, letting you live out your assassin fantasy with first-person leaps of faith, lots of sneaking around, and historical settings to explore.

You’ve played the old games
With protagonists returning from Assassin’s Creed 2, 3, and Odyssey, Assassin's Creed Nexus VR is a treat for long-time series fans.

You want a lengthy VR experience
Many VR games tend to be on the shorter side, so the 13+ hour length of Assassin's Creed Nexus VR helps it stand out from the crowd. It’s brimming with side content to help get that number up even further too.

Don’t play it if…

You down yet own a Meta Quest 2 or 3
Is it worth running out to buy a Meta Quest 2 or 3 to play Assassin's Creed Nexus VR? Definitely not. This is very much an optional spinoff, not a system-selling must-play VR installment à la Half-Life: Alyx over on PC.

Accessibility

Assassin’s Creed Nexus VR has lots of accessibility features designed to improve your comfort in VR. There is a dedicated accessibility menu with features such as hand stabilization, multiple control layouts, and more. The game has four different comfort presets to choose from, with the option for continuous motion or teleportation movement. The game also offers a fear of heights mode, which adds a visible floor beneath your character when you’re high up in the virtual world. On top of this, the entire game can be played while seated.

You also have the option of turning on a vignette or virtual nose, which can help prevent motion sickness. There is a dedicated crouch button and the game can also be played either seated or standing. There are also multiple difficulty levels to choose from. As far as VR games go, these are some of the most fully-featured and comprehensive accessibility options that I’ve ever seen - so props to Ubisoft here.

How I reviewed Assassin's Creed Nexus VR

I played Assassin’s Creed Nexus VR for over 13 hours using a Meta Quest 2 headset. During that time I completed the missions of the main story and also spent a bit of extra time exploring the more open areas of the world to track down collectibles.

My playthrough mainly focused on stealth, though I was also careful to evaluate the quality of the combat by engaging in a few head-on fights.

First reviewed March 2025

I spent 10 hours with Cold VR and the shooter’s slow-mo action is incredibly fun – but it’s a bit unpolished and buggy
5:00 pm | February 7, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Developer Allware makes no secret of its inspiration from Superhot with its aptly named VR game Cold VR. Flipping the script with the tagline “Move or Die,” this shooter introduces a reversed time mechanic: time slows down when you move and speeds up when you stand still. While Superhot used its time-bending feature to create strategic, puzzle-like combat, Cold VR pushes for a more fast-paced, aggressive style, demanding quick, on-the-fly adjustments.

Key artwork for the VR game Cold VR

(Image credit: Allware LLC)
Review Info

Platform reviewed: PCVR via Meta Quest 3S
Available on:
Meta Quest, PC (via Steam), PSVR 2
Release date:
February 11, 2025 (PSVR 2 releasing in 2025)

Even the art style takes cues from Superhot by focusing more on simple low-poly visual design with various shades of white, blue, black, and pink. There is a visual switch-up during optional intermission horror-inspired levels called 'backrooms' that feature dark orange and black but we’ll touch on that later.

Neither Hot Or Cold

A screenshot of an enemy approaching the player in the VR game Cold VR

(Image credit: Allware LLC)

The core gameplay loop of Cold VR has players defeating a set amount of enemies until an area is clear. Dodging bullets and attacks is a must as one hit will send players back to the beginning of the level which can stretch pretty long compared to Superhot. So long that players may find themselves frustrated by making it far to have to start all over considering some segments take as long as 10 to 15 minutes to complete.

A diverse arsenal of melee weapons and firearms keeps the gameplay exciting and dynamic. Of course, players can wield those weapons in either hand for a nice variety of combat options. Like Superhot, one strategy involves having something like a sword in one hand and a pistol in another as guns have a finite amount of bullets. Various katanas, claws, straight swords, and even shields join pistols, shotguns, machine guns, assault rifles, and sniper rifles. Playing in a flat open arena firing away at gun-toting enemies in one hand and hacking approaching grunts in another in slow motion can be a euphoric experience at times.

While you can throw guns and swords at enemies, the awkward physics and clunky controls make it an unreliable combat option. Adding to the frustration, players can’t pick up weapons from defeated enemies. This eliminates the kind of cinematic moments seen in Superhot, where you could toss an empty gun at an enemy, watch them shatter into crystal-like fragments, snatch their weapon midair, and seamlessly continue the fight.

A screenshot of an enemy approaching the player in the VR game Cold VR

(Image credit: Allware LLC)

Some platforming portions within gameplay add some diversity to the combat though it doesn’t make good on the promise the opening tutorial brings. Similar to Doom, some battle scenarios beg players to run on jump pads and shoot enemies while in mid-air. Outside of learning core mechanics, players have to use the time mechanic to slow down lasers to pass alongside climbing moving stairs.

The optional backroom levels initially offer a refreshing break from the intense combat, challenging players to navigate a maze armed with nothing but their wits. These eerie corridors are patrolled by black, spiked creatures that kill on contact and the first level effectively builds tension with clever flashlight mechanics. However, the suspense quickly fades as these levels devolve into tedious fetch quests and button hunts. One variation has players searching for three orbs, which can be confusing without a map and frustrating if you're killed mid-search. For completionists, the backroom levels risk dragging down the game’s pacing and adding unnecessary frustration instead of serving as a pallette cleanser.

Shining bright despite bugs

A screenshot of an enemies approaching the player while holding a sword in the VR game Cold VR

(Image credit: Allware LLC)

Combat is also hurt by bugs that can lead to annoying moments. Sometimes levels can start with players pointing in the wrong direction which can lead to instant death. This happened several times in a level that starts with an elevator opening with an enemy already firing in your direction. This happened in other missions that start with enemies directly facing the player as well. Cold VR also has ammo counters on guns but a bug makes it inconsistent when players see them leading to an unnecessary guessing game.

Though Cold VR’s gameplay experience can be fairly inconsistent, its story and presentation shine. Players are a piece of software attempting to fight against a rogue artificial intelligence led by a menacing force. The mysterious protagonist is helped by a human hacker who appears via a large monitor in between levels. These live-action FMV (full-motion video) sequences ride a fine line between providing over-the-top camp and meaningful story beats. By the time Cold VR ends, players will even have a nuanced understanding of the main baddie’s motivations.

Best Bit

A screenshot of the player looking down a sniper rifle in the VR game Cold VR

(Image credit: Allware LLC)

In one mission, players start perched on a rooftop with a sniper rifle, methodically taking out enemies one by one as they cock the hammer back between shots. Once the coast is clear, they leap onto the rooftop, unleashing a barrage of dual-pistol fire in epic slow-motion to finish the remaining foes.

The FMV sequences add to a respectable-looking game that blends solid cyberpunk art direction and great performance. Cold VR's minimalistic art design allows for some pretty neat special effects. This includes fantastic particle effects, lighting, shadows, and even reflections. All of that is done without a hint of slowdown during our playthrough. Adding to the experience is an awesome techno soundtrack that enhances the feel of combat in meaningful ways. If there’s one area where Cold VR overtakes its inspiration, it’s the presentation department through and through.

Cold VR offers a unique twist on the time-manipulation shooter formula, delivering a visually striking and fast-paced experience. With its 3.5-hour campaign, it’s a concise yet challenging ride that demands quick reflexes and strategic thinking. The reversed time mechanic - where time slows as you move - pushes players into more aggressive combat scenarios. While the gameplay occasionally stumbles with clunky physics, bugs, and some frustrating level design, Cold VR excels in its narrative and presentation.

The straightforward story, bolstered by engaging FMV sequences, adds depth, while its cyberpunk aesthetic and dynamic techno soundtrack elevate the overall immersion. Despite its flaws, Cold VR stands out for its cool mechanics and polished visuals, making it a worthwhile addition for VR enthusiasts seeking a fresh take on the genre. At this price point, it’s an intriguing, albeit imperfect, adventure that’s sure to challenge and entertain.

Should you play Cold VR?

Play it if...

You’re a fan of Superhot
Cold VR
proudly showcases its inspirations while adding some unique twists to make it stand out just enough.

You want a unique presentation within your VR experience
The game offers stunning visuals, immersive audio with dynamic sound effects, a high-intensity soundtrack, and a solid storyline.

Don't play it if...

You expect to do cool things like throw objects or throw enemy weapons
All players can do in Cold VR is shoot and swing a wide range of weapons. Don’t expect to grab enemy weapons or throw objects effectively.

You require a certain level of polish during your playthrough
Occasional bugs can disrupt an otherwise enjoyable experience, becoming especially frustrating when levels stretch to ten minutes and a single death forces players to restart from the very beginning.

Accessibility features

Cold VR offers smooth gameplay regardless of whether you're standing or sitting. Movement is handled with the left controller, while the right controller allows for both snap and smooth turning options. Players can adjust snap turn angles and smooth turn speed with dedicated sliders. Additionally, a vignette slider is available to darken the screen's edges, helping some visually impaired players focus on the center of the image.

A screenshot of hand to hand combat in VR game Cold VR

(Image credit: Allware LLC)

How I reviewed Cold VR

I reviewed Cold VR on a gaming PC using a Steam key provided by the developer, playing wirelessly on a Meta Quest 3s via Steam Link. The single-player campaign took about three hours to complete, but I spent more time with the game to explore it and test it more intensely.

First reviewed February 2025

HTC Vive Focus Vision review: I had high hopes for this hybrid VR headset, but it left me wanting more
7:42 pm | December 23, 2024

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

HTC Vive Focus Vision: two-minute review

As a professional device I can see the appeal of the Vive Focus Vision. The simultaneously standalone and high-end PCVR headset offers a versatility its rivals don’t – which will be well suited to the diverse needs of a work environment. Plus its easy-to-clean material, intuitive controls, and eye-tracking for automatic lens adjustments will benefit a use case in which different people (of different VR experience levels) will be jumping in and out of the headset’s experiences – and who may not have their own dedicated machine.

However, I’m not reviewing this headset as a professional device.

Instead, I’m tasked with looking at whether it stands up as a consumer headset, and whether it does enough to justify its $999 / £999 price tag and convince people to buy it over the Meta Quest 3 (or Quest 3S, or a non-Meta alternative). TL;DR, I don’t think Vive makes a compelling enough case.

The two main options for VR headsets are PCVR headsets (those which connect to a PC and serve as effectively a wearable display, as the processing is done by a computer) or standalone headsets (which are all-in-one units with displays and their own processing power). Most standalone headsets can also be used for PCVR, but with typically less impressive displays they aren't as good for this purpose as proper PCVR headsets.

With its effective 5K display resolution and DisplayPort compatibly via the Wired Streaming Kit (which facilitates improved data transfer rates for higher image quality) the Vive Focus Vision attempts to market itself as a full-on hybrid of the two VR headset types. Unfortuantely, it also has several flaws that are impossible to ignore, and which mean it's neither an excellent standalone or PCVR headset, or even an excellent hybrid.

I’ll get into the problems in more detail in this review, but briefly, the headset isn’t the comfiest, boasts outdated specs which feels a little odd for a 2024 flagship, and (most importantly) doesn’t have a software catalogue that comes close to rivalling that of the Meta Quest. And fundamentally, what’s the point in paying more for a headset that (for consumers) does less than a cheaper alternative?

I was supremely excited to try the Vive Focus Vision because of the jack-of-all trades approach it promised, but unfortunately it has simply proven itself a master of none.

HTC Vive Focus Vision review: Price and availability

  • Headset costs $999 / £999
  • Available since October 2024
  • Look out for deals which including the excellent Streaming Kit for free

The HTC Vive Focus Vision launched on 18 October 2024 and is available to buy now. You can pick up the Vive Focus Vision headset on its own for $999 / £999, with the Wired Streaming Kit coming in at an additional $149 / £159.

The headset comes with a battery, straps, controllers, 30W power adapter and charging cable and a lens-cleaning cloth as standard, while the Streaming Kit adds a DisplayPort-compatible cable and converter.

That Streaming Kit is a massive benefit for PCVR, so unless you need the headset immediately or don't mind paying extra, I’d recommend waiting for a deal which bundles the two together for no extra cost. We’ve seen this deal before, so it’s likely to return; stay patient and keep an eye out for it if you want to save a not-insignificant amount.

  • Value score: 3/5

HTC Vive Focus Vision review: Specs

HTC Vive Focus Vision review: Design

  • Rechargeable battery is a nice touch
  • Heavier than Quest 3
  • Not comfortable for long sessions

Out of the gate the Vive Focus Vision makes some excellent design choices. The adjustable plastic strap ensures the headset maintains a stable position on your head, its removable battery allows you to easily swap in a new one if you want to extend your play sessions without waiting for a recharge, and the padding is an easy-to-clean PU leather material which makes this device perfect for sharing with friends or family – or working out in VR.

Beyond this, the Vive Focus Vision boasts a decidedly standard design, rather than following the more interesting headset/glasses transforming setup of the Vive XR Elite. This in and of itself is nothing to complain about, but despite chasing a more typical build, the Vive Focus Vision makes a few disappointing mistakes.

The Vive Focus Vision strap with battery inserted

(Image credit: Future)

At 785g the headset is heavier than the Quest 3 (515g), but lighter than PCVR headsets such as the Valve Index (810g) and Pimax Crystal Light (815g). That extra weight vs the Quest is noticeable, and while the issue could have been mitigated with a well-balanced weight distribution and sufficiently padded cushions, the Focus Vision ultimately doesn’t do a good enough job in these regards.

While it does well with the former by moving the battery to the back of the strap, so it serves as a counterbalance to the display unit sitting on your face, the padding isn’t sufficient. The pad on the back of the head strap feels paper-thin – providing effectively zero cushioning from the solid battery housed inside – and it simply isn’t comfy for extended periods of time (I’m talking 15 minutes or more).

The other issue is the fresnel lens choice. Fresnel lenses are bulkier than their increasingly popular pancake lens rivals, leading to a thicker front box on your face. What's more, fresnel lenses cause visual distortion at the fringes of the lens. This means you need to physically turn to see virtual objects at your periphery, rather than simply moving your eyes like you would in real life, which can be immersion-breaking.

The Vive Focus Vision from the side

(Image credit: Future)

I’m also not a fan of the controllers. While they’re fundamentally very similar to those on basically all other modern VR handsets (with regards to the button placements) they felt unnecessarily chunky and the long handle always felt kinda clunky next to the streamlined Meta Quest 3 or Pico 4S controllers.

  • Design score: 3/5

HTC Vive Focus Vision review: Performance

  • Last gen chipset is disappointing
  • DisplayPort is a major upgrade...
  • ...but comes at an added cost

For PCVR, the Vive Focus Vision’s DisplayPort compatibility via its Streaming kit was something I was excited to experience. This more direct connection with your PC’s graphics card allows for higher frame rates and resolutions, because you’re not as restricted as you might be via a typical HDMI- or USB-C-to-USB-C connection.

It was also very simple to set up by simply following the Vive Hub app’s instructions – so don’t be put off by the various connector cables in the box, it will all make perfect sense when you do it.

The end result is a PCVR experience that takes full-advantage of the roughly 5K combined resolution of the 2,448 x 2,448 pixel-per-eye displays. It's noticeably better overall than any other standalone headsets I’ve relied on previously, including the Meta Quest 3 – which not only lacks DisplayPort compatibility, but which only boasts two 2064 x 2208 pixel-per-eye displays. The only downside of this tool is it is an added expense at $149 / £159, which is a significant additional cost on an already pricey headset. Although as I say above, you can sometimes find it bundled with the headset for free.

It’s worth noting, too, that the PCVR experience will be determined by your PC’s specs. With aged hardware, the DisplayPort upgrade won’t seem as significant as it will for someone running an Nvidia RTX 40-series GPU.

Unfortunately I don't have as many positives to levy at the headset’s standalone performance. That’s because the Vive Focus Vision relies on the now years-old Snapdragon XR 2 Gen 1 chipset – the previous model of the chipset found in the Meta Quest 3, Quest 3S, and Pico 4 Ultra, to name a few.

The Vive Focus Vision wired streaming kit

The wired streaming kit (Image credit: Future)

Seeing this in the specs sheet was a massive surprise, so much so that when I first wrote about the Focus Vision I unconsiously added a “Gen 2” at the end because I was so used to only seeing the most recent model in new headsets.

This is a major disappointment, as it means the standalone apps don’t look as visually impressive as they would on rival VR headsets – which is a shame, because while even the XR 2 Gen 2 wouldn’t be able to take full advantage of the Focus Vision’s screens, it would at least do a better job than its Gen 1 sibling.

While I understand the Vive Focus Vision does boast some other enhancements – more on that in a second – it's borderline inexcusable for a 2024 standalone headset with a price of $999 / £999 to not have the most recent XR2 chipset.

At least the Vive Focus Vision boasts a few neat extras, including eye-tracking – which facilitates automatic IPD adjustments, and eye-tracking support in compatible games – and full-color mixed reality.

On that topic, the mixed reality is in a word: fine. It’s neither noticeably worse nor better than what’s offered by a Meta Quest 3 or Quest 3S, which is to say it’s definitely not life-like, but it's believable enough when you’re distracted by engaging with virtual objects.

Lastly, I’ll add here that the Vive Focus Vision is compatible with optional additional facial and external trackers for full-body rigging to bring a virtual avatar’s face and body to life. I haven’t tested this feature, but it is an option you’ll be able to take advantage of in apps like VRChat if you want to.

  • Performance score: 3/5

HTC Vive Focus Vision review: Software

  • Full access to Vive and Steam VR software on PC
  • Standalone software library is disappointing
  • Clean operating system

For PCVR the Vive Focus Vision should be able to facilitate the vast majority of experiences given its feature set, with the deciding factor being your PC’s specs – though this is true of most PC-compatible VR headsets.

Where this VR headset shows its weaknesses is when it comes to standalone software. The titles it offers are fine – you’ll find a few delightful options across the full range of VR game and app genres – but it simply doesn’t compete with the biggest name in the space: Meta’s Horizon OS.

Two hands building a VR model train scene

Toy Trains VR was fun, but it's not an exclusive (Image credit: Something Random)

The Vive system, unfortunately, doesn’t have meaningful rivals to titles such as Batman: Arkham Shadow, Asgard’s Wrath 2, and so many more other found in Meta's store. Many of these are either only available on Quest headsets, or are on a few other VR devices but skip Vive’s.

This is a problem for every non-Meta headset, admittedly, but it immediately relegates devices such as the Vive Focus Vision to at best second-place – because it’s impossible to recommend a headset when you know a different VR device can offer a wider range of better experiences.

In the Focus Vision's case, it's in an even worse place – because even if it did have some solid Meta alternatives, the weaker specs would make it an inferior option for people after standalone XR excellence. Some modern titles might even be completely incompatible.

At least the Vive headset’s operating system is generally clean and as intuitive to navigate as other VR headsets I’ve tried.

  • Software score: 3/5

Should you buy the HTC Vive Focus Vision?

Buy it if

You want a hybrid
The Vive Focus Vision’s strength is as a headset for both PCVR or standalone VR experiences, rather than being a master of either.

You want to share the headset
Eye-tracking makes it easy to adjust the IPD settings, and the easy-to-clean materials make wiping this headset down a breeze – so it’s perfect as a headset that’s shared between people.

Don’t buy it if

You’re not getting the Streaming Kit
The DisplayPort connection compatibility afforded by the Wired Streaming Kit is easily the Vive Focus Vision’s best PCVR feature.

You want the best standalone headset
With outdated specs and a lackluster library of software, this isn’t the headset to buy if you want a premium standalone VR experience.

How I tested the Vive Focus Vision

I tested the Vive Focus Vision for a couple of weeks, using it to play a handful of standalone and PCVR apps across various play sessions. I also made sure to boot it up alongside my Meta Quest 3 (which I use frequently), so I could easily swap between the headsets to compare their abilities.

For my PCVR gameplay, I used a PC equipped with an Nvidia RTX 4060 Ti 16GB.

Google announces Android XR OS for VR and mixed-reality headsets
10:02 pm | December 12, 2024

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Google just announced a brand new operating system called Android XR. "XR" stands for "extended reality," which is the umbrella term for virtual reality, augmented reality and mixed reality headsets. Think of Android XR as a direct competitor to the visionOS that drives Apple's Vision Pro headset. Google will be bringing many of its apps like Maps, YouTube, Chrome and Photos to the platform. It plans to support other Play Store apps as well. Google Chrome promises offer enhanced multitasking capabilities and let you open and arrange your browser tabs to your...

Metro Awakening review: a survival horror adventure that’ll land with the right audience, but that’s not me
4:17 pm | November 15, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Metro Awakening is not quite for me. There’s definitely something here for the right kind of VR game fan; namely someone with a better connection to the Metro franchise (this is my first entry), who enjoys slow-burn stories with splashes of horror, and who can stand spiders. That’s just not me, unfortunately.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S, Meta Quest 2, PSVR 2, Steam
Release date: November 7, 2024

I do enjoy some good ol’ survival horror, mind. Resident Evil 2, 4, 7, and 8 – including the Meta Quest Resident Evil 4 port – are among my favorite games of all time. The gameplay loop of facing your fears and exploring spooky environs to better face the dangers wandering those spaces is one I can’t get enough of, and in this regard, I think Metro Awakening does so much right.

Even the smaller beasts of the Moscow Metro feel intimidating, and there’s an inescapable tenseness to wandering the claustrophobic tunnels. Resources seem reasonably sparse to make management and stealthier approaches essential, but not so sparse that you feel like survival’s an impossible task – as long as you make every bullet count.

I also adore the game’s realistic weapons handling as it adds to the title’s overall terror; there’s nothing worse than hearing *bang* *bang* *click* as you realize you’re out of ammo as a monster charges you, and the only way to reload is to properly eject a cartridge, insert a new one and cock your firearm – simple enough except when you’re terrified. These moments wouldn't feel the same if your gun simply refilled its ammo at the push of a button.

That’s true for a lot of Metro Awakening’s interactive elements. There’s a realness to everything, including miscellaneous props you can find lying around, that makes this world feel fairly alive – which is fantastic for immersion.

Though these high-quality VR aspects are to be expected from Vertigo Games, the team behind Arizona Sunshine and its sequel – shining examples of the post-apocalyptic VR shooter.

Wandering through the dark

Set five years before Metro 2033 we play as Serdar, a doctor who is on a mission to rescue his wife Yana from the haunting voices of her traumatic past. On the quest, Serdar will discover the man he is destined to become: Khan, the mystic ally of the main series’ protagonist Artyom.

Best Bit

A monster launches itself at the player by clambering over machinery

(Image credit: Vertigo Games)

While I wish it came sooner, that first jump scare into your first proper combat was an excellent inciting incident that instantly frightens you in a way you can't shake as you play further.

While the story is well written – creating an intriguing blend of sci-fi and folklore – things take too long to get going. The intro made me feel like I was stuck in an over-extended cutscene broken up by unnecessary exploration between exposition.

There were some moments of action – a big fight scene with a mounted machine gun – near the start but I didn’t feel like I was being immersed in the survival horror setting I was promised. When I finally was, the inciting jump scare gave me whiplash as things went from zero to 100 in an instant.

Fans of a slower burning story will likely enjoy this more gentle pace – perhaps even how it juxtaposes with the titles’ more action and terror-filled segments – but I unfortunately found the intro a slog and from this bad start, I failed to feel compelled by the story. The plot felt like a roadblock to the game I wanted to be playing rather than an integral part of it.

I also had issues with accessibility. We have a whole segment of our reviews dedicated to this aspect so I’ll save some for that but I found the smooth locomotion vignette entirely ineffective – so where I was able to play Arkham Shadow until my headset ran out of charge just fine I kept having to pause Metro Awakening every 20 to 30 minutes, or make do with teleportation movement.

Metro Awakening player wields a a crossbow to protect themselves

(Image credit: Vertigo Games)

A difficult journey

The last of my gripes is I did notice a few performance hiccups, particularly just after passing through a loading zone. I was playing on a Meta Quest 3 and suspect more powerful systems – PSVR 2 and PCVR headsets – would struggle less on this side of things though I can’t confirm that for myself.

Though nothing I experienced was game breaking and it was always only a few seconds of noticeable framerate drops before Metro Awakening returned to

Overall then I think Metro’s VR entry has a lot to offer, especially to fans of the series who want to immerse themselves in the franchise’s iconic setting. The story isn’t for me, but for someone who feels more invested in the plot, I can see how its more gradual pace creates this unignorable tension as even in safer areas you’re agonizing about when the next monster will crawl its way out of the shadows.

Being dropped into this world through VR there’s some proper terror that feels so much more impactful than with a flat game. Horror fans will love what Metro Awakening has to offer, but if you prefer more light-hearted adventures this is one to skip.

Should you play Metro Awakening?

Play it if...

You love the world of Metro
This Metro 2033 backstory will help you learn more about the world and one of Artyom's closest allies, as well as give you the chance to truly experience the Metro's horrors firsthand.

You love horror
Metro Awakening feels intimidating in a way many flat games can't emulate. Be ready for a good fright fest if you pick this game up.

Don't play it if...

You hate slow-burn stories
If you want survival horror action right out the gate this won't be for you, the story takes some time to cook but, equally, that'll be a positive for some players.

You get very easily motion sick when VR gaming
While there is teleportation movement it's very slow, and the smooth locomotion has a weak vignette option that left me queasy.

Metro Awakening is not for the faint hearted

(Image credit: Vertigo Games)

Accessibility

As with many VR games, Metro Awakening requires you to have a full range of upper body movements – though it can be played standing or seated. It also boasts teleportation movement which is ideal for players who can’t yet stomach smooth motion.

Unfortunately, while smooth motion does have a vignette option it’s very weak – so much so that in the game’s darker environments I didn’t notice it at all. The upshot is while I’m generally fine with smooth movement with vignetting on I had to swap to the less enjoyable teleportation style because I was struggling to stay immersed for longer stretches.

Another issue is Metro Awakening has a fair few spiders, and while an arachnophobia mode is coming it isn’t out yet. I found the spiders in the more comedic VR title Kill It With Fire too much to handle so you can bet the spiders of Metro VR were beyond what I wanted to deal with. Horror is meant to be scary, yes, but there’s a distinctly unfun kind of terror that spiders instill in me so I’ll gladly wait for that update.

How I tested Metro Awakening

For this review I played through Metro Awakening using my Meta Quest 3 with the Razer head strap and facial interface, otherwise, it was the standard modeI. While I explored the Moscow Metro I tried a range of approaches to the game's various encounters to test different strategies, and I explored the game's settings to get a good grasp of its accessibility features.

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