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Octopus Arcade Stick review: a premium fight stick with versatility to match
3:00 pm | October 5, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Octopus Arcade Stick: two-minute review

The Octopus Arcade Stick is a versatile fight stick that provides an excellent gaming experience for fighting game fans with exceptional compatibility across a range of platforms. The arcade-grade joystick and buttons from Sanwa benefit from a durable, aerospace-grade aluminum shell.

Indeed, in practice, using it does feel exactly like stepping into the ring on a brawler at your local arcade (minus the beer-soaked cabinets of course). Buttons are responsive and the joystick reliably moves with precision and purpose as you’d expect from a Sanwa stick, always snapping back correctly ready for the next combo, block, or evasion. If Sanwa doesn’t fit your playstyle, then the supplied stick and buttons are easily swapped out for alternatives.

It’s the sheer number of supported consoles and platforms that truly impresses here. Where other contenders for best fight stick can tie players into a single or limited ecosystem, the Octopus Arcade Stick is compatible with over twenty platforms out of the box. Everything from the Mega Drive and SNES, to the entire PlayStation home console family, to PC and even several niche consoles play nicely with TR Fight Stick’s debut behemoth.

Achieving this versatility does require additional cables though, with an array of 2m leads available directly from TR Fight Stick to suit consoles that feature proprietary controller connections that predate the USB standards of today. The included USB-C cable will still provide ample platform coverage across PlayStation 5, PlayStation 4, PlayStation 3, Nintendo Switch, Xbox 360, PlayStation Classic, MegaDrive Mini, NeoGeo Mini, Astro City Mini, MiSTer FPGA, RetroPie, and other Raspberry Pi apps, plus X-Input devices.

An image of the Octopus Arcade Stick among retro games consoles and games, and a Nintendo Switch

(Image credit: Future/Theo Litston)

While the Octopus Arcade Stick is happy to throw down on a range of systems, it’s clear that it was designed with Sega’s Dreamcast as its champion. The Octopus’ secret weapon is one strictly for fans of Sega’s final home console, and appears as a built-in virtual VMU (Visual Memory Unit) switcher, with a capacity for ten individual VMUs, providing easy access to more save data slots than even the most prolific Dreamcast player will ever need. 

The Octopus Arcade Stick even includes an LCD screen at the top of the unit, allowing you to see at a glance which VMU they’re using and enjoy the little animations, mimicking their appearance on the original Dreamcast VMUs. Soul Calibur fans rejoice as tiny, pixelated Ivy is alive and well.

Serious players also tend to be serious about their fight stick aesthetics, and the Octopus doesn’t disappoint here either with customization options for faceplate designs and layouts, including options to switch from the standard Sega 2P layout to Viewlix, Noir, or HitBox faceplates. Accessing the innards of the Octopus is straightforward, with the rear aluminum plate easily removed by loosening the seven Phillips head screws.

Octopus Arcade Stick: Price and availability

  • List price: $399.00 / £297.24 / AU$576.06
  • Premium pricing…
  • …but early adopters can bag one of the first batch of units for $299

The Octopus Arcade Stick is currently only available from TR Fight Stick’s official store page. The list price of $399.00, roughly £297.24 or AU$576.06 in the UK and Australia respectively, means that the Octopus Arcade Stick comes in as one of the pricier arcade sticks on the market today, costing more than an Xbox Series S or a Nintendo Switch OLED

While that ticket price may cause some to flinch, remember that the Octopus Arcade Stick’s wide array of compatible consoles and platforms could remove the need for additional peripherals and provide additional value to players wishing to use fight sticks on multiple systems. Even those looking for a fight stick for a single platform should feel confident in their purchase as the quality on display in the Octopus is stellar.

Mercifully, those aforementioned additional cables carry a reasonable $14.99 price tag so won’t break the bank for players looking to wield the Octopus on older systems.

The Octopus Arcade Stick is scheduled to launch sometime in October, and early adopters can snap up a unit in either black or white for $299 while TR Fight Stick’s initial stocks last.

An image of the Octopus Arcade Stick on a white surface

(Image credit: Future/Theo Litston)

Octopus Arcade Stick: Specs

An image of the internal wiring of the Octopus Arcade Stick

(Image credit: Future/Theo Litston)

Octopus Arcade Stick: Design and features

  • Striking visuals with a range of changeable faceplates
  • Fantastic build quality with high-end materials
  • Bulky and heavy

Probably the first thing that’ll catch your eye on the Octopus Fight Stick is the artwork. TR Fight Stick has produced a series of faceplates, dubbed ‘OctoPlates’, allowing users to change the appearance of their arcade sticks. The majority of the OctoPlates include artwork featuring the titular cephalopod in a number of graphic styles, with designs inspired by everything from street graffiti to Grecian mosaics. If tentacles aren’t your thing, however, there is also a transparent OctoPlate which shows off the units’ inner workings, and even a limited edition plate featuring Ryo Hazuki from Dreamcast classic Shenmue.

There’s no avoiding the octopus in the room though, no matter how it's dressed, the Octopus Fight Stick is a hefty unit. The chassis size is a significant increase over the prototype I tested back at the start of the year, measuring almost 17.7in / 45cm across its width and 10.2 / 26cm deep. After opening the back of the unit to inspect modification options, I gleamed that there exists plenty of free space internally, meaning that TR Fight Stick could potentially slim this design down without greatly impacting its overall visage. 

It's not just the size of the Octopus either, but the weight, that may dissuade some would-be buyers. Tipping the scales at around 7.7lbs / 3.5kg, the Octopus Arcade Stick definitely falls into the heavyweight category alongside other sticks such as the Nacon Daija and the Victrix Pro FS. Personally, I don’t mind the weight resting on my lap during a gaming session, as it feels secure and unlikely to move around during play, however, its weight may be off-putting to some.

An image of the top and rear of the Octopus Arcade Stick

(Image credit: Future/Theo Litston)

Octopus Arcade Stick: Performance

  • Exceptionally responsive buttons and stick
  • Switching between platforms is a little fiddly yet forgivable
  • Fantastic for arcade games and retro titles as well including a well-implemented turbo function

When you’re in the heat of battle the last thing you want to worry about is an unresponsive controller, and the Octopus Arcade Stick uppercuts those concerns into oblivion. The sturdy metal case eliminates any flex you might experience with a plastic shell, with the buttons and stick feeling purposeful and reliable during heated online exchanges. 

A far cry from ‘the claw’ I often use when playing the best fighting games with something like one of the best PC controllers, the Octopus’ size affords a comfortable space for players to rest their wrists during gameplay, with the ergonomic layout putting every button at my fingertips, ready to engage at a moment’s notice. I found using the Octopus left me feeling less fatigued following a long play session, no doubt thanks to not needing to unnaturally wrap my digits around a pad.

The joystick offers similarly high levels of responsiveness, with dashes, blocks, and circle movements all feeling immediate while delivering that satisfying clicky feedback one only gets with an arcade stick. Special moves quickly become second nature and the experience of inputting button and directional sequences truly captures that arcade machine feeling.

An image of the Octopus Arcade Stick in use

(Image credit: Future/Theo Litston)

The majority of my review time was spent online in Tekken 8 on PS5, however, I was pleasantly surprised to see how easy it was to move between the various platforms the Octopus Arcade Stick supports.

TR Fight Stick provided me with a range of cables, allowing me to connect to all manner of systems. Plugging the fight stick into each one for the first time does require a bit of dexterity though. The first step is to connect the cable to the console or PC, before holding either a single-button or a two-button combo while inserting the other end of the cable into the Octopus Arcade Stick. It’s not the most elegant of methods for connecting, but with so many platforms supported it feels like TR Fight Stick has achieved a relatively painless process.

Similarly, the VMU switching on Dreamcast is vastly improved from the prototype model I’ve tested previously. Flicking between memory cards on Dreamcast now requires you to hold a single, dedicated button labeled ‘VMU’ before flicking the joystick left or right, whereas the prototype required me to contort my fingers unnaturally and enter a sequence of prompts to achieve the same thing.

A close up of the screen on the Octopus Arcade Stick in use

(Image credit: Future/Theo Litston)

All initialization fumbling is quickly forgotten however once you’ve booted up your game of choice. A handy rocker switch on the unit's far side allows you to quickly toggle the joystick function between left and right analog sticks or a d-pad input, making navigating menus a breeze. Whether playing on PlayStation, PC, Mega Drive, Dreamcast, or Switch, the button and stick inputs remained sharp and responsive, with no noticeable lag present at all.

As a big retro-head, I was keen to take the Octopus Arcade Stick out of its natural brawler habitat and throw some stone-cold classics its way. Far from a one-genre master, the Octopus delivered a fantastic gaming experience across puzzle games like Dr. Robotnik’s Mean Bean Machine on the Mega Drive and even excelled on the challenging platforming of Disney’s Aladdin. The Octopus’ performance in the latter even led to me reaching the penultimate level of the game in a single life, something I’ve never achieved on a control pad. 

Should you buy the Octopus Arcade Stick?

Buy it if...

You’re serious about fighting games
The premium parts and materials warrant the premium price tag. This a serious piece of kit for hardcore beat ‘em enthusiasts and even features a tournament lock switch to avoid accidental disqualification during competitions.

You play on a variety of platforms, both old and new
Looking for a stick to play Super Smash Bros. Ultimate on the Switch, Mortal Kombat 1 on the PS5, Killer Instinct on PC, Soul Calibur on the Dreamcast, and Street Fighter 2 on the SNES? The Octopus supports over twenty gaming platforms. 

You love customization
With a range of OctoPlates available, a variety of button layout options, and the ability to swap out buttons and joysticks, you can make their fight stick a truly unique peripheral. 

Don't buy it if...

You’re looking for a lightweight fight stick
If you’re anticipating long play sessions or having to regularly move your fight stick around the house, then the Octopus’ 7.7lbs / 3.5kg weight and large form factor may make it a little too cumbersome. 

You plan to play on Xbox Series consoles
If you primarily play on Xbox Series X or S then you’ll need an alternative fight stick, as despite the Octopus’ long list of supported platforms, Microsoft’s latest consoles didn’t make the cut.

Also consider...

If you’re in the market for a premium fight stick but not completely sold on the Octopus then here are two other similar arcade sticks for your consideration. It’s worth highlighting however the list of compatible platforms on these alternatives is much smaller than the Octopus Arcade Stick, however, that may not be an issue if you’re only looking to play on modern PlayStation or PC hardware.

Victrix Pro FS
This is a great alternative because just like the Octopus Fight Stick, the Victrix Pro FS comes with Sanwa parts as standard. While it doesn’t feature customizable faceplates like the Octopus, it is available in a variety of stylish colorways across its stunning design.

For more information, check out our full Victrix Pro FS review. 

Nacon Daija
This is a great alternative because of its premium build quality and highly responsive inputs. Officially licenced from PlayStation, this stick was designed in collaboration with eSports legend Kayane and features profile support in addition to customisation options.

For more information, check out our full Nacon Daiji review

A close up of the stick and buttons on the Octopus Arcade Stick in use

(Image credit: Future/Theo Litston)

How I tested the Octopus Arcade Stick

  • Tested for a week on PS1, PS2, PS3, PS4, PS5, PC, Mega Drive, Dreamcast, and Nintendo Switch
  • Tested with multiple beat ‘em ups, arcade and retro titles
  • Competed in online tournaments

As somebody who indulges in online battles of Tekken 8 daily, I replaced my PS5 DualSense Wireless Controller with the Octopus Arcade Stick for the duration of my week-long review period, clocking in roughly ten hours of ranked, online gameplay in Namco Bandai’s seminal beat ‘em up. I’ve also become accustomed to entering PS5 tournaments in Tekken 8 so again used the Octopus Fight Stick for my daily humbling with some of the best players on the platform.

I also explored Tekken’s history on PlayStation using the Octopus, connecting the unit to my PS1, PS2, PS3, and PS4. I also took this opportunity to play an hour or so of the wonderful Street Fighter 30th Anniversary Collection, fighting through various arcade modes and in the online lobbies. 

Moving away from PlayStation, I took several of my favorite Mega Drive classics for a spin during my regular retro game day. In addition to the aforementioned Mean Bean Machine and Aladdin, I used the Octopus Arcade Stick to play through the first half of Sonic 2 and hopped my way through to Pizza Planet in Toy Story.

I tested Nintendo’s platforming pedigree next, firing up several classic titles from the Mario series on Switch before diving headlong into Super Smash Bros. Ultimate for some competitive local multiplayer with my partner and friends.

Those same friends kindly provided me with a Dreamcast and some games, including a copy of Soul Calibur, so I could put the Octopus’ VMU features through its paces.

Lastly, on the PC side of things, I enjoyed bouts of Killer Instinct and Multiversus, before throwing myself back into Cuphead and making generous use of the Octopus’ turbo functions.

Read more about how we test

First reviewed October 2024

CRKD Atom review: a surprising novelty that is perfect for retro gaming
3:00 pm | September 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

CRKD Atom: One-minute review

The CRKD Atom is far and away the smallest controller I have ever tested. Billed as a collectible keychain controller by its manufacturer, the Atom is an impressively compact 3 inches (about 76mm) from left side to right. This alone makes it remarkably portable-friendly and is easily stored in your pocket or even on your keychain.

A range of attractive colorways also add to the Atom’s collectability factor, and the controller sits at a reasonable price, thus making that collectible nature broadly more achievable for those who are interested. And of course, for stalwart CRKD heads, the Atom has the manufacturer’s app integration, allowing you to scan for your product’s overall rarity and unique number via near-field communication (NFC).

It’s a neat little controller in the aesthetics department, then, but I’ve also been impressed by its overall gaming performance. Compatible with Nintendo Switch, PC, and mobile devices, I found the CRKD Atom to have pin-sharp responsiveness across both wired and Bluetooth connections. As such, it’s an excellent choice for retro games or ones that don’t need to rely on analog sticks to play.

CRKD Atom

(Image credit: Future)

CRKD Atom: Price and availability

  • List price: $19.99 / £19.99 / AU$33
  • All colorways are the same price
  • Available at CRKD’s website and Amazon in all regions

The CRKD Atom is available to purchase now from the brand’s official website or its Amazon store page. All color options retail at $19.99 / £19.99 / AU$33, making for an affordable bite-sized controller that doesn’t price gouge on some of the nicer variants. There are eight colorways available, and they are as follows: 

  • Atomic Purple: translucent, dark purple design 
  • CRKD Grey: a matte grey finish with pink and orange face buttons 
  • Glacier Blue: translucent, icy blue colorway 
  • Hot Pink: a striking matte pink finish 
  • Leaf Green: an airy, bright green finish 
  • PAL Grey: a matte grey design with multi-colored face buttons inspired by the European SNES controller 
  • Sky Blue: a light blue matte finish 
  • Yuzu Yellow: bright yellow with nicely contrasting black face buttons and d-pad 

Amazon stock tends to fluctuate greatly between designs, but all colors are more reliably available on CRKD’s official website. Do keep in mind, though, that as the Atom is under $25 / £25 on the brand’s own site, you will have to pay a little extra for shipping.

I mentioned the CRKD Atom is the smallest controller I've ever tested. It's also the cheapest, with the closest point of comparison being the GameSir Nova Lite which retails at $24.99 / £29.99 (around AU$40). Similar to the affordable GameSir wonder, the CRKD Atom is a cheap controller that I can wholeheartedly recommend.

CRKD Atom: Specs

CRKD Atom

(Image credit: Future)

CRKD Atom: Design and features

  • CRKD hasn’t skimped on quality despite the Atom’s small size
  • Very much a ‘what you see is what you get’ design
  • May just be too small for some

Like other impressively compact devices such as the Game Boy Micro, the CRKD Atom’s most striking design trait is its size. It’s so small that it could legitimately fit inside a Nintendo Switch Joy-Con controller. Of course, given its stature, the Atom has to miss out on analog sticks (though if CRKD does eventually make a follow-up with Hall effect thumbsticks, I’d be very impressed). Additionally, ZL and ZR - typically triggers on the best Nintendo Switch controllers - have been converted to tiny, tactile buttons nestled between the larger L and R bumpers.

Despite the omissions that keep the Atom’s size (and presumably, costs) to a minimum, CRKD hasn’t ditched its penchant for quality. Materials feel great in spite of the pad’s near-nonexistent weight, with solid casing and delightfully tactile buttons.

CRKD Atom

(Image credit: Future)

On the Atom, in addition to those bumper and ‘trigger’ buttons, you’re also getting a d-pad, four face buttons with the typical Switch layout, Start and Select, and a Home button in the center. There’s also a USB-C port at the top, an NFC touchpoint on the back for use with the CRKD app’s collection system, and a groove at the bottom-left of the controller where you can thread through the included wrist strap.

The Atom is a lovely collectible item - especially given its price - but if you are planning on playing games with it, definitely don’t underestimate its tiny size. True to its name, the Atom is minuscule and thus isn’t well-suited to folks with larger hands. It certainly isn’t best suited to longer gaming sessions, either, given your hands will be closely wrapped around its small casing. On the flip side, the Atom does make for a fun, affordable gift for younger players.

CRKD Atom: Performance

  • Excellent responsiveness 
  • 10-hour battery life is decent, given its size 
  • Well-suited to retro gaming 

A lack of analog sticks makes the CRKD Atom a poor choice for most modern games. However, it seriously excels at retro gaming, and titles that don’t require the use of analog sticks. Nintendo Switch Online’s retro libraries are a great example, and during my testing I found myself diving into games including The Legend of Zelda: A Link to the Past, Blaster Master, and Fire Emblem. Other Switch hits like Mario Kart 8 Deluxe, Nintendo World Championships: NES Edition, and Vampire Survivors are also fantastic fits for the CRKD Atom.

You can expect solid results via Bluetooth connectivity, too. The Atom is brilliantly responsive when used wirelessly, and the pairing process on both Switch and mobile was near-instantaneous. However if you’d prefer a more reliable connection overall, the Atom does support a wired USB-C connection which also makes it usable on PC.

CRKD Atom

(Image credit: Future)

There are some ancillary functions available on the Atom, too, accessible via button input macros. For example, you can change the d-pad to instead function as a left or right analog stick by holding Select and left or right on the d-pad respectively for five seconds. I didn’t get much use out of this feature, really; the SNES-style layout already makes the Atom a poor fit for titles that primarily make use of analog sticks, and it certainly doesn’t benefit from the additional sensitivity that sticks provide. A more useful inclusion, however, is the ability to take screenshots by pressing the Start and Select buttons simultaneously.

In terms of battery life, you’re getting an impressive 10 hours with the CRKD Atom. That’s not a lot in the grand scheme of things, especially compared to the 20 hours from the 8BitDo Ultimate or the 40-50 hours from the Nintendo Switch Pro Controller. However, given its size - and the fact that the Atom is best suited to shorter play sessions - this is more than an adequate amount of battery life, I feel.

Should I buy the CRKD Atom?

Buy it if...

You’re after a truly portable controller
The Atom’s small size makes it a perfect choice for portable gaming on both Nintendo Switch and mobile devices.

You’re a collector
Eight lovely color options and a relatively low price tag make the Atom a fantastic collector’s item.

Don't buy it if...

You want a proper controller
There’s no avoiding the fact that the Atom is a novelty gamepad. A great novelty, for sure, but without analog sticks, grips, gyro, and other Switch controller hallmarks, those after a more fully-featured controller should consider something else.

Also consider...

If the CRKD Atom isn’t quite to your liking, we’ve highlighted a couple of other fantastic controllers that are well worth your consideration. 

8BitDo Ultimate
Having tested several Nintendo Switch controllers over the years, I still think 2022’s 8BitDo Ultimate is the best of the bunch. Sublime build quality, Hall effect thumbsticks, and the inclusion of a charging dock all make for superb value for money. You’re also getting full gyro support, but the gamepad does lack an NFC touchpoint for amiibo scanning.

For more information, read our full 8BitDo Ultimate review.

Nitro Deck
CRKD’s very own Nitro Deck is one of the best Nintendo Switch accessories you can buy. It’s a fantastic controller/dock for handheld Switch players who’re after something sturdier and more reliable than the Joy-Con controllers.

For more information read our full Nitro Deck review. 

How I tested the CRKD Atom

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC, mobile
  • Primarily used Bluetooth connectivity, with USB-C wired connection on PC

I tested the CRKD Atom over the course of a week, primarily playing titles on Nintendo Switch. Given its small size, I found the Atom to be better suited to shorter play sessions overall. That, paired with the SNES-style layout, made it a great fit for Nintendo Switch Online’s retro library, as well as games like Mario Kart 8 Deluxe and Vampire Survivors that don’t require the use of an analog stick.

I also found the Atom to pair well with various retro compilations on PC, including Sonic Origins Plus, Mega Man Zero/ZX Legacy Collection, and the Final Fantasy Pixel Remaster titles. As the Atom doesn’t include a 2.4GHz or Bluetooth adapter in the box, I went with a USB-C wired connection on PC. 

Read more about how we test

First reviewed September 2024

Turtle Beach Stealth 500 review: lightweight yet lackluster
6:00 pm | August 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Turtle Beach Stealth 500: One-minute review

The Turtle Beach Stealth 500 Wireless Headset is the next addition to the already well-established Stealth series. Compatible with PlayStation, PC, Nintendo Switch, and both Android and iOS mobile devices, this versatile wireless headset is easy to set up and boasts a decent build quality, alongside clear audio regardless of what you're playing. Going into a market oversaturated with budget-friendly wireless headsets, you'd think the Stealth 500 has a lot to prove, but the number of features alongside its lasting comfort mark it as a worthwhile purchase. 

For example, its 40-hour battery life is immediately appealing to someone looking to avoid the frequent tether of a wire. Paired with its extensive sound profile, you'll be able to tune in to all the slightest noises during your session, whether that's distant enemy footsteps in Escape from Tarkov or the bustling sounds of Night City in Cyberpunk 2077

I don't know about you, but when I'm trying to immerse myself into an epic open-world title like Red Dead Redemption 2, I want whatever I can to drown out every sound from the outside world. I've been testing the Stealth 500 for around 50 hours, and I've been consistently surprised by the quality of audio which comes as a surprise for a budget-leaning wireless headset. Compared to a product at a similar price point like the JBL Quantum 360X, there's a noticeable upgrade in comfort due to its plush earcups, so hours of gaming can slip by practically unnoticed. 

The Turtle Beach Stealth 500 headset on a wooden floor.

(Image credit: Future)

Turtle Beach Stealth 500: Price and availability

  • $79.99 / £79.99 / AU$139

The Turtle Beach Stealth 500 wireless headset launched on May 19, 2024, so it's a fairly new addition to the brand's line of gaming peripherals. Costing $79.99 / £79.99 / AU$139 this headset is far from a premium product. But, even though it does sit on the more affordable end of the scale, compared to products within the same price bracket such as the Xbox Wireless Headset there is a lot on offer to set it apart. 

The most notable feature for me, and what justifies the price, is the audio presets available via the Swarm II app that helps customize your listening to your gaming experience. These presets alter the sound profile to emphasize certain parts of games, such as the Superhuman hearing setting which increases the volume of things like footsteps or gunshots, or the Signature Sound setting which offers the best all-around sound profile for the headset. While not essential, they’re an extra flair that most of the budget-friendly headsets I've tested don’t offer.

Even in comparison to slightly more expensive wireless headsets, such as the HyperX Cloud III, the Stealth 500 is comparable in terms of battery life and build quality - especially given its price point. Its 40-hour battery life offers double the time of the Razer Blackshark V2 Pro which costs slightly under double the Stealth. So if you're not quite ready to invest in the more expensive side of some of the best wireless headsets, this is a fantastic alternative. 

Turtle Beach Stealth 500: Specs

Turtle Beach Stealth 500: Design and features

  • In-built flip-to-mute microphone
  • Floating headband 
  • Cheap-feeling buttons and scroll wheels 

The Turtle Beach Stealth 500 is built for comfort, and it certainly delivers. I find a lot of budget-friendly wireless headsets cut corners in the quality of their build to accommodate a cheaper price tag, so I was pleasantly surprised by the Stealth 500 for the most part. The floating headband is a far more comfortable addition than a cushioned plastic headband which you'd see on headsets like the PDP REALMz wired headset or the JBL 910X wireless headset, and the ear cups are made from soft memory foam rather than the rustly, plastic material I’m used to dealing with on cheaper headsets.

The mic folds nicely into the earcup which is a solid addition rather than being static on the side of the cup, or detachable like the Turtle Beach Atlas Air. Being able to keep the microphone tucked out of the way into the earcup rather than alongside is a welcome feature and something I've only seen on more expensive headsets. Plus, being able to quickly pull the mic down when you're jumping into a call rather than scrambling to find it is a huge timesaver. Moving the microphone up will also mute your output which is far more convenient than tabbing between your call and game to manually mute yourself. 

But even with the convenience of its mic and the vast majority of the build is promising, there are still some flaws in the design of the Stealth 500. Most notably, the buttons on each earcup and the scroll wheels are made from a much cheaper-feeling plastic than the rest of the headset. There's a lot of movement from buttons before pushed and activated, and the scroll wheels move so freely that it's hard to fine-tune your volume without using the desktop audio mixer. With that said, the buttons are well-spaced, though, rather than being crammed together and making it difficult to use.

The Turtle Beach Stealth 500 headset.

(Image credit: Future)

Turtle Beach Stealth 500: Performance

  • Powerful spatial audio  
  • Variable mic monitoring 
  • Audible hiss with no audio playing 

There's a lot to praise about the audio quality and performance of the Stealth 500. It's capable of picking up on a wide dynamic range regardless of what you're playing, which helps put you in the center of the action. The 40mm drivers help provide powerful spatial audio, which is supported by the Superhuman audio setting. If you're an avid FPS player in particular, or if you're a horror fanatic looking for a headset to heighten the tension, then the Stealth 500 fits the bill. You'll hear every whisper and footstep with the Superhuman setting which will help you react in ample time.  

Premade audio profiles available through the Swarm II app also help to make the quality of your experience better. These profiles can be customized to perfectly suit what you're playing, and frankly, I think it's an impressive addition for a budget-friendly headset. This feature is something I'd expect to be available for the best wireless headsets rather than a cheaper set like the Stealth 500, and they are worth making the most of since they’re so readily available. 

One of the notable downsides of the headset is the audible hiss present once the headset is connected, but no audio is playing. This isn't the first time I've noticed this with a cheaper wireless headset, but it does reduce the quality of the product slightly. It thankfully does drown out when something is playing, so it's not something you'll have to worry about whenever in use, at least. 

The mic quality is also good. It's not groundbreaking like I experienced on the Turtle Beach Atlas Air, but it's nothing to turn your nose up at. It's clear in a call, but quick to peak and cut out with loud noises. The lack of a muffler also makes the mic sensitive to plosives which is another case of audio levels peaking, but aside from that you're getting what you pay for.

The controls of the Turtle Beach Stealth 500 headset.

(Image credit: Future)

Should I buy the Turtle Beach Stealth 500?

Buy it if...

Don't buy it if...

You don't care for additional flourishes
With how basic the Stealth 500 is in terms of on-board features, a lot of the things that help improve the experience are stowed away in its external Swarm II app. If you don't care for sound profiles to help improve the experience, you may want to consider a headset that is ready to go once unpacked rather than one with additional software. 

Also consider...

Still not sold on the Turtle Beach 500? Here's how it stands against two similar budget-friendly cross-compatible wireless gaming headsets. 

The controls of the Turtle Beach Stealth 500 headset.

(Image credit: Future)

How I tested the Turtle Beach Stealth 500

  • Tested for 50 hours 
  • Used with PC, Nintendo Switch, and PlayStation 
  • Compared to other wireless gaming headsets at a similar price  

I tested the Turtle Beach Stealth 500 wireless headset for 50 hours across multiple platforms and were impressed with how easy it was to connect and use. On PC, I used the headset for Apex Legends and Risk of Rain 2, and an impressive spectrum of audio was showcased. Even the slightest sounds in the distance were picked up by the headset which made combat all the more exciting. 

On Nintendo Switch, the music in games like Ooblets helped spotlight the capabilities of the headset outside of sound effects and also helped me appreciate elements of music we had missed when listening through speakers. The same can be said for Red Dead Redemption 2 on PlayStation. The Stealth 500 helped me pick up on more natural foley such as birdsong, which in turn helped me fill out the compendium in-game. 

I also compared the headset to other budget-friendly headsets such as the JBL Quantum 360X, and more premium headsets like the Turtle Beach Atlas Air wireless headset.

Read more about how we test

First reviewed August 2024.

Luigi’s Mansion 2 HD review: solid, but not spooktacular
4:00 pm | June 25, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: June 27, 2024 

If you’ve played Luigi’s Mansion 2 on Nintendo 3DS, then you already know exactly what to expect from Luigi’s Mansion 2 HD. This is a fairly basic port of the ghost-hunting adventure with a few minor changes to accommodate the move to a new system with a single display, such as the repositioning of the in-game map and health meter from the second screen to a newly designed overlay. The visuals have also received a bit of a boost too, with higher-resolution textures and noticeably better anti-aliasing throughout.

Even so, the age and portable nature of the original title is very apparent. The lighting is rather drab, objects are built from simplistic shapes, and character models lack any real detail. This is partially by design, as Luigi’s Mansion 2 HD sticks to a highly exaggerated cartoon-like art direction, but still means that it absolutely pales in comparison to the look of the seriously stunning Luigi’s Mansion 3 or even the more atmospheric style of the first entry back on the GameCube. 

It’s also evident in the level-based structure, which splits exploration of its five haunted mansions into bite-size stages that last roughly 15 to 20 minutes each. It’s easy to feel a little frustrated in the moments that you’re ripped out of the action and forced back to a level select screen before being allowed to continue, but this system isn’t necessarily a bad thing. It suits the pick-up-and-play nature of the Nintendo Switch down to a tee and makes this installment a decent option if you’re just after something to keep you entertained on public transport or during moments of downtime on a vacation.

Mario and Boo-igi

Luigi looking at a DS-like device in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

While I ultimately don’t think this will wholly justify the $59.99 / £49.99 asking price for many returning players, Luigi's Mansion 2 HD does still have plenty to offer to those who haven’t experienced it before. Like other entries in the spinoff series, it follows Luigi as he combats rogue ghosts at the behest of Professor E. Gadd - an eccentric scientist and creator of various wacky gadgets. One of his inventions is the Poltergust 5000, a modified vacuum cleaner and your main weapon in the fight against the paranormal. Fitted with a bright flashlight, the bulk of the game is spent entering rooms and tapping a button to stun ghosts before sucking them into oblivion in order to deplete their health and trapping them in your rucksack with a satisfying slurp.

It sounds quite basic on paper, but it’s a highly satisfying formula that is cleverly expanded as you progress. New ghost types, like strong brutes or flabby creatures that spew toxic bile, are introduced at a good pace, helping to keep things fresh. The Poltergust can also be used to collect coins hidden in various nooks and crannies. Poring over each environment to uncover removable rugs or other secret spots is well rewarded too, as increasing your total number of accumulated coins grants access to useful equipment upgrades.

Luigi searches for collectibles in Luigi's Mansion 2 HD

(Image credit: Nintendo)

You also get your hands on the dark light quite early on, an inverted flashlight that reveals hidden objects. All of these tools are leveraged to create some quite memorable environmental puzzles throughout your adventure. Some favorites include using the Poltergust to blow fans in order to open up hidden areas and a brilliant sequence involving a surprisingly creepy haunted doll. A number of enemy encounters also stand out, like an amusing moment where you walk in on an unsuspecting ghost in the shower to much mutual surprise.

Best bit

Luigi’s Mansion 2 HD makes good use of many Nintendo Switch hardware features. The act of sucking up a ghost is accompanied by satisfying vibration from the HD Rumble while several sections include optional gyro controls. 

While your primary goal is to acquire key items or reach a new location, some stages focus on more interesting objective types. This includes tracking down Toad helpers who have become trapped inside supernatural paintings and leading them to escape points or chasing after the Polterpup, a fast-moving ghostly dog that can jump through walls. Each world also features a boss encounter with an enemy that has their own slew of engaging mechanics, though one, in particular, stands out as easily the lowest point in the game. 

You’re put behind the wheel of a makeshift snow sled armed with a cannon and have to shoot bombs at weak points on a possessed ice monster from a first-person perspective. It’s a good idea on paper, but the execution is simply awful. The bombs are incredibly frustrating to aim and there is an unnecessarily long cool-down period between shots. This wouldn’t be an issue were it not for the strict time limit, which sees the boss frequently regenerate health at the most annoying possible moments and even leads to a complete game over once an arbitrary meter fills up.

There are no checkpoints within any of the levels either, presumably due to their usual short length, meaning that you have to start this entire fight again from scratch every single time. All in all, it took about five agonizing attempts to pull the fight off and my success felt more like the result of pure luck rather than anything else. This fight was also widely regarded as an abysmal nightmare by fans of the original release, so it’s difficult to imagine why no changes were made to its mechanics this time around. The simple removal of the time limit, or even just the option to skip the sequence entirely after a few fails, would be a dramatic improvement.

Creepy co-op

A multiplayer session in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

The ScareScraper multiplayer also makes a return largely unchanged, again offering support for up to four players both locally and online. It takes place in a randomly generated skyscraper and features four unique modes to try: Hunter, Rush, Polterpup, and Surprise. Hunter challenges you to explore a set number of floors while working together to collect every ghost, while Rush sees you hurrying to find an exit against a very strict time limit. You can extend this time limit by a few seconds by tracking down the collectible timepieces hidden on each floor, which makes for quite an exhilarating challenge.

Polterpup mode brings back the ghostly canines from the main game and has you tracking them down on each floor with your dark light to progress. As the name would suggest, Surprise is then a mixture of all three, alternating between objective types with each subsequent floor. Although the high-pressure nature of Rush meant that it was comfortably the most compelling, I enjoyed my time with each of the modes and would definitely recommend spending an hour or two in each if you manage to scrape together some friends or find a populated online lobby. 

ScareScraper also includes a small handful of unique ghost variants to collect which, while nothing beyond basic cosmetic changes, does give dedicated completionists a compelling reason to keep coming back for more.

 Accessibility

Luigi’s Mansion 2 HD includes very few accessibility features. It offers the ability to disable the gyroscope controls or invert the Y and X axis. You can also increase or decrease motion sensor and thumbstick sensitivity. As the game features little spoken dialogue, subtitles are used throughout, but there are no dedicated settings to edit text presentation.

 Should I play Luigi's Mansion 2 HD?

Luigi stands near a fire blowing the Poltergust in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

Play it if…

 Don’t play it if…

 How we reviewed Luigi's Mansion 2 HD

I played Luigi’s Mansion 2 HD for over 13 hours on a Nintendo Switch OLED. During that time I completed the main campaign and then revisited a number of stages to search for additional collectibles. I also spent an hour in the multiplayer as part of a four-player session organized by Nintendo in which I experienced the Hunter, Rush, and Polterpup modes. I played in both handheld and docked mode, assessing the performance of each. While in docked mode, I used a Nintendo Switch Pro Controller

NEO S controller review – retro hardware that prioritizes customization and convenience
4:00 pm | May 19, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

One-minute review

The NEO S is the newest product from CRKD, the creator of one of the best Nintendo Switch accessories in the Nitro Deck. Despite its compact size, there are a surprising amount of features stuffed into the controller that help it stand out in an oversaturated market of controllers for Nintendo’s console. But, if you want something more versatile, the NEO S is also compatible with PC, smart TVs, and mobile which makes for a great all-rounder. 

Given its extensive range of features that pit its capabilities above its peers, there’s a lot that goes into making the NEO S a controller worth adding to your collection. For those after a new go-to Nintendo Switch controller, the NEO S is cheaper than a pair of official Joy-Con controllers as well as the Nintendo Switch Pro Controller. Plus, it offers Hall effect thumbsticks to prevent stick drift, alongside neat extras like adaptable triggers and re-mappable back buttons to help further customize your experience. 

These are features that a lot of budget Nintendo Switch controllers don’t offer, but can drastically improve your gaming experience and mark the NEO S as a standout product in its price range. 

The corner of the CRKD Neo S controller.

(Image credit: Future)

Price and availability

  • $49.99 / £49.99 
  • US and UK availability
  • Slightly pricier than third-party controllers from PowerA and PDP 

The NEO S costs $49.99 / £49.99, and is available through the CRKD store page or via Amazon store. When compared to other ‘collectible’ controllers on the market, the NEO S isn’t an expensive controller by any stretch of the imagination but still falls a little short of being a hugely budget-friendly option for the Nintendo Switch. However, once you factor in that the controller isn’t exclusively compatible with the Nintendo Switch, since you can also connect via PC, mobile, and Smart TV, its price tag does begin to justify itself.  

Specs

A top down view of the CRKD Neo S controller.

(Image credit: Future)

Design and features

The design of the NEO S is its main appeal. As we saw with CRKD’s Nitro Deck variants, the controller initially sells itself on its collectability. Although the unit we are reviewing is the ‘Classic Clear’ variation, the controller launched as part of a collection of nine controllers, all sporting various, vibrant designs. 

The ‘Classic Clear’ design is quite literal, offering a translucent clear shell that allows you to see all the inner workings. Both thumbsticks and the d-pad and home buttons are black, and both triggers and back buttons are a light gray, but a pop of color is added through the face buttons. As a whole, the design of the controller is a blatant stab at replicating the retro side of 90s hardware, especially with its translucent design and vibrant buttons. It’s a sturdy build, though the face buttons somewhat betray the NEO S with a cheap feel compared to the rest of the controller.

The bottom left hand side of the CRKD Neo S.

(Image credit: Future)

One of the main concerns I had about the design of the NEO S prior to use was its potential discomfort during longer gaming sessions due to its rectangular shape. For players used to using controllers with grips, the NEO S will feel like a drastic difference since it's a very flat gamepad. But, even though the product looks as though it’ll be uncomfortable in your hands after using it for a few hours, curves on the back support your hands and provide a grip for overall more comfortable gaming. 

The design of the back of the controller and where your hands naturally sit during use provide easier access to the pair of re-mappable back buttons. This is ideal if you need to quickly input something without moving your hands from the sticks or buttons on the front of the controller. Even though it does stray from the traditional controller shape in favor of something reminiscent of early Nintendo consoles like the SNES and NES, it's clear that the NEO S has been made with its ergonomics in mind to ensure it's consistently comfortable to use. 

Performance

The NEO S is incredibly easy to set up straight out of the box regardless of which platform you’re connecting it to. For Nintendo Switch, it’s as simple as holding down the central CRKD button in the controller connect screen from the main menu while you can use the USB-C cable that comes with the controller to connect to a PC. 

There are a lot of in-built features that make the NEO S feel like a high-quality product, especially given its reasonable price tag. You’ll feel the benefits of rumble, which you can increase or decrease the intensity of via the app, and motion controls which are essential for games on the Nintendo Switch like The Legend of Zelda: Tears of the Kingdom and Splatoon 3. For those looking for a more reactive gaming experience, you can fine-tune everything from trigger to thumbstick sensitivity. 

Due to the amount of individual features you can customize, the experience can be tailored to suit your exact needs. Although you can use the controller straight away, there are noticeable dead zones for games that require fast movement such as Super Smash Bros. Ultimate, meaning that there are certain distances you have to move your thumbsticks before inputs register in- game. Fortunately, the controller also comes with a no deadzone mode which you can toggle on and off in the same way you’re available to adjust trigger sensitivity and remap the back buttons.

The back of the CRKD Neo S.

(Image credit: Future)

This can all be done through the CRKD app, where you can scan in your controller to see your product number and its rarity. This is great if you’re an avid collector of hardware, and lean into the collectible side of CRKD products. However, alongside accessing all this information, a large button labeled ‘CTRL’ (also referred to as CRKD CTRL) is your gateway to customizing your controller and also installing any future firmware updates. Even if you’ve never personalized a controller before, the app does a great job at walking you through it step by step so you know exactly what you’re doing. 

All in all it’s a neat bit of tech that offers everything you could need for a Nintendo Switch controller. Paired with a battery life that lasts around eight and a half hours from my testing, given I only had to charge it once during my 20-hour testing period, it’s a vital addition if you need a decent spare gamepad or something far more comfortable than the Joy-Con. But although its offerings don’t necessarily fall short when connected to a PC, Smart TV, or mobile, they do feel more tailored to the Switch which is why we hold our comparison so close to alternative third-party controllers designed for the system. 

Should I buy the NEO S?

Buy it if...

Don't buy it if...

 Also consider

If you’re not keen on the NEO S, take a look at these two alternatives.

The CRKD Neo S controller.

(Image credit: Future)

How I tested the NEO S

  • Tested for 25 hours
  • Tested across Nintendo Switch and PC 
  • Compared to other third-party controllers at the same price point

I tested the NEO S controller on both Nintendo Switch and PC for over 20 hours on a variety of games. For the Nintendo Switch, I tested the controller within games like The Legend of Zelda: Tears of the Kingdom, Animal Crossing: New Horizons, and Super Smash Bros Ultimate, whereas I used it for games like Stardew Valley, Duck Game, and Tekken 8 on PC. The programmable back buttons and customizable dead zones of the controller gave me the opportunity to personalize my settings to suit whatever game I was playing, which is a feature many alternative products lack. 

Given the mid to high price point for a third-party Nintendo Switch controller, I wanted to see how it stacks up against its competitors - especially given the emphasis on the collectible side of the product over its performance.

To ensure thorough and honest testing, I used a variety of other controllers at a similar price, such as the PDP Afterglow, and during the testing period within the same games, and can say with confidence that the NEO S offers a solid, more personal performance due to its customizable features, alongside a sturdy build quality and unique design that makes it a product well worth considering if you’re looking for an alternative gamepad that also looks the part. 

Read more about how we test

First reviewed May 2024

Rainbow 2 Pro wireless controller review – a superb Pro Controller alternative
5:46 pm | February 27, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

BIGBIG WON may not be the most well-known gaming hardware manufacturer in the West, but in the Rainbow 2 Pro, it’s been able to provide what I strongly believe to be one of the best Nintendo Switch controllers you can buy.

Almost everything about the Rainbow 2 Pro is of excellent quality, from its comfy textured grips and Xbox-like shell to the near-immaculate face buttons, bumpers, and ancillary remappable buttons. With Pro-adjacent features like Hall effect sticks, trigger locks, and full gyro support, the Rainbow 2 Pro absolutely gives the Nintendo Switch Pro controller a run for its money.

It’s also in a similar price bracket to Nintendo’s official gamepad, coming in at $64.99 / £64.99 for the controller by itself. A more fleshed-out package that adds an alternative D-pad, swappable thumbstick caps, and a charging dock is also available to purchase for $79.99 / £79.99.

Design and features

Rainbow 2 Pro

(Image credit: Future)

At first glance, the Rainbow 2 Pro strongly resembles the Xbox Wireless Controller, or indeed the Nintendo Switch Pro controller with its similar semi-translucent finish. Its face buttons match the layout of Xbox’s pad, which you’d think would be a strange choice for a Switch-focused gamepad. However, this is likely to cater to folks playing on PC as well as Android and iOS devices. Smartly, the Rainbow 2 Pro does feature the Switch layout notation via small text graphics in the center of the face buttons.

The controller feels fantastic to hold right away. A slightly compact chassis and textured grips allow the Rainbow 2 Pro to rest firmly in the hands. This is doubly crucial given the controller’s support for gyro aiming; you’ll never once feel the controller slip or lose grip as you play titles like Splatoon 3 or The Legend of Zelda: Tears of the Kingdom, which both strongly feature motion-based input.

The real winner here, in terms of design, is the placement of the four remappable buttons. There are two placed on the back where you’d typically find them on Pro-adjacent gamepads. But an additional two are situated up top, between the triggers. I find this to be an ingenious placement, freeing up the rear of the controller from too much clutter and rendering it easy to click with your index fingers. They’re mechanical, too, offering a delightful clicky feel.

There’s a row of functions at the bottom of the controller, allowing players to access additional convenient features. These include being able to access a Turbo function for swifter inputs, and a button that, when held, lets you assign inputs to those remappable modules.

Unfortunately, there are a few odd quirks to keep in mind. While the thumbsticks are perfectly fine and responsive in movement, clicking them in for L3 and R3 inputs feels uncomfortably mushy, almost like there’s something sitting beneath them. Furthermore, the default four-way D-pad can be inaccurate; I preferred to use the Xbox-like eight-way model that’s included in the box, which I found to be much better overall. 

Lastly, swapping from XInput (used for PC) to Nintendo Switch input is a little awkward; you’ll need to firmly hold down the pad’s Home button, along with a face button, to switch between them. This is something that’s buried in the instruction manual, and won’t be immediately clear to those who plan on using the Rainbow 2 Pro for both PC and Switch. 

Performance and battery life

Rainbow 2 Pro

(Image credit: Future)

Said design quirks don’t stop the Rainbow 2 Pro from being an absolutely fantastic controller to play with. First off, it’s got robust connectivity options. You can, of course, hook it up via USB-C to your console or device. And for wireless players, a 2.4GHz dongle is included in the box. As for Bluetooth, once I’d figured out how to enable Switch mode, the controller connected wirelessly to the console noticeably quicker than other Bluetooth-ready gamepads.

The play experience with the Rainbow 2 Pro is also sublime. Hall effect sticks and triggers are incredibly responsive and sturdy. Meanwhile, its ancillary buttons, such as Start, Select, screenshots, and Function buttons, are all easily within reach. The trigger locks are also an excellent touch for Switch users, as the console typically relies on digital inputs for the majority of the best Nintendo Switch games.

Battery life isn’t quite the best, however. Playing wirelessly, you’ll get roughly 15 hours on a full charge. This falls behind the 20-30 hours offered by the 8BitDo Ultimate and the absurd 40+ found with the official Nintendo Switch Pro controller. Still, 15 hours is far from bad. And if you opt for the model that comes with a charging dock, you’ll have a convenient and bespoke way to charge your controller in just a couple of hours.

Should I buy the Rainbow 2 Pro?

Rainbow 2 Pro

(Image credit: Future)

The Rainbow 2 Pro is a phenomenal gamepad for both Nintendo Switch and PC, with just a small handful of design oddities muddying the waters. However, these quirks are nothing deal-breaking. And if you’re looking for a controller that’s comfortable, responsive, and features a lovely RGB profile within its semi-translucent design, it’s an easy recommendation from us. 

Buy it if...

Don't buy it if...

How we reviewed the Rainbow 2 Pro

I tested the Rainbow 2 Pro across Nintendo Switch and PC. Through playing Splatoon 3, I was able to appreciate its responsiveness and high level of accuracy with the gyro aiming. The controller felt at home with other titles, too, including Xenoblade Chronicles 3, Tears of the Kingdom, and Final Fantasy 14 Online. All of which have decently complex control schemes that the Rainbow 2 Pro handled with ease.

For more coverage on Nintendo Switch hardware, consider browsing our guides to the best Nintendo Switch accessories and best Nintendo Switch controllers. 

Mario vs. Donkey Kong review: can we skip to the good part?
4:02 pm | February 14, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date:
February 16, 2024

Mario vs. Donkey Kong is full of charm and head-scratching puzzles that are oh-so-satisfying to solve, but it struggles to cement itself as a must-play Nintendo Switch release. Nintendo’s latest puzzle-platformer is an expanded remake of the Game Boy Advance title which was released back in 2004, and, while it certainly looks much brighter for a fresh coat of paint (and significantly more pixels to play with), frustrations and clunkiness hold it back from reaching its full potential. 

The short-but-sweet puzzler has a simple premise. Donkey Kong becomes enamored with Mini Marios - cute, seemingly sentient wind-up toys based on everyone’s favorite red-hatted plumber - and, in a fit of desperation, ends up breaking into the toy production factory to take the lot for himself. Mario, set on getting his own in-universe merch back on the shelves, embarks on a chase to catch Donkey Kong and take the Mini Marios back from him. God forbid a gorilla have hobbies, I suppose. 

The opening cutscenes depicting all this look fantastic on the Nintendo Switch OLED model, with gorgeous colors and details (such as Donkey Kong’s soft fur texture) that make me genuinely want to see some kind of short animated series created in the same style. While not quite as spectacular, the in-game visuals are also delightful, and with smooth, reorchestrated music to seal the deal, the entire package looks and sounds significantly more polished than ever before.

Big brain moments

Mario vs. Donkey Kong jungle level.

(Image credit: Nintendo)

At the heart of Mario vs. Donkey Kong is its puzzle-platforming action, which consists of a series of bite-size levels to navigate Mario through, with the goal generally being to collect three presents (collectibles) and a Mini Mario from each. Players are introduced to a wide variety of different elements - from colored switches which activate certain platforms, to climbable ropes, throwable springs, and more - all of which you’ll have to master to ‘perfect’ each level.

Best bit

Mario leading a group of Mini Mario toys in a Mario vs. Donkey Kong level.

(Image credit: Nintendo / Future)

Levels where players lead a troop of Mini Marios into a toy box before taking on a boss fight were my personal favorite, largely because they add some variety to the puzzling action which can, at times, feel samey. The lil’ fellas also make really cute noises, which adds to their charm. 

The way these elements work in tandem is a joy - there’s little more rewarding than working out innovative ways to utilize all the different tools on offer to progress, especially when the solution is not immediately obvious. At the same time, it doesn’t feel like every puzzle has a set method that you have to follow to grab all the presents and get to the goal. Mario is equipped with some particularly nimble special moves, including a backflip, handstand, and handstand jump, which can be executed to launch him to taller platforms and collectibles. Bouncing around in this way feels brilliant, and just about offsets the fact that Mario’s regular jump is much less impressive than usual in this game. 

These regular puzzles are broken up into a handful of slightly different levels. You can expect to take on shorter challenges to chase down a key to unlock a chest full of 1-Ups, boss fights against Donkey Kong (which involve throwing objects at him repeatedly), and also stages in which you have to lead a line of Mini Marios safely into a toy box. These add some much-needed novelty to the overall experience, and I really wish that Mario vs. Donkey Kong leaned more into this variety.

Trials and tribulations 

A Fire Mountain level in Mario vs. Donkey Kong.

(Image credit: Nintendo)

Unfortunately, despite the game’s relatively short runtime (I perfected every level in around 11 hours), things take far longer than you’d hope to become challenging enough to be interesting. Most of my first five hours with the game felt like a drag. Of course, some level of difficulty curve is to be expected, and I’m sure no one would expect the stages to be extremely challenging from the get-go. However, this was the case throughout the majority of the game’s initial worlds - I was only really hooked on it once I unlocked the extra ‘plus’ worlds, which are only available after a significant number of levels are completed.

Even though the early puzzles weren’t particularly mind-boggling, you can still expect to lose your fair share of lives on them just due to the general clunkiness of the game. Players are taught early on that they can pick up and throw enemies around to use as extra platforms and knock other foes off the screen entirely. To do this, you’ve first got to jump on top of their heads, which is very simple in theory, but, in practice, this isn’t always the case. 

A combination of Mario’s generally heavy feel in this game (his regular jump doesn’t go nearly as high as it does in the regular platforming games) and awkward enemy hitboxes mean that, at some point or another, you’re very likely going to end up taking damage from them when it appears you were perfectly lined up to land safely on their head. I noticed this was particularly prevalent with the explosive Bob-ombs. Perhaps it’s their rounded shape, but it seems far easier than it should be to catch your foot on the corner of them and, assuming that you’re playing on the ‘classic’ difficulty mode, be forced to restart the entire level as a result. 

Diamonds in the rough

A Merry Mini-Land level in Mario vs. Donkey Kong.

(Image credit: Nintendo / Future)

Levels typically aren’t long, so losing lives in this way will never set you back too far. However, the frustration comes from knowing exactly what you need to do to complete the level, yet still being made to redo it all because the controls and mechanics let you down. The game’s emphasis is placed on puzzles rather than platforming, meaning you’re never really meant to pull off any particularly difficult jumps. However, it feels that poor execution in this area bloats out the whole experience with annoyance. 

If you’re able to push through these grievances, however, there’s still plenty to enjoy. There are two new world themes to enjoy that weren’t included in the original GBA version - the amusement park-themed Merry Mini-Land, and the icy Slippery Summit. Both of these also have additional ‘plus’ versions, adding a generous handful of new levels that are totally fresh. 

Accessibility features

Other than the choice of two difficulty modes which can be switched between whenever you want, there are no dedicated accessibility features in Mario vs. Donkey Kong, nor are there any options to change the game’s controls from the default settings. 

The easier ‘casual’ difficulty setting allows you to take five extra hits from hazards like enemies or spikes before you lose a life, and utilize additional checkpoints in levels to respawn from when you do take damage. Casual mode also turns off the time limit for each level entirely.

As well as two-player local co-op, which changes levels up slightly and offers an alternative way to play, you’re able to unlock a Time Attack mode, which challenges you to beat everything as fast as you possibly can. Doing so will earn you a shiny medal on the level’s icon on the menu. It may be a relatively small incentive, but it certainly helps add a bit more replayability, since there’s otherwise little point in diving straight back in as you already know all the puzzle solutions. 

All in all, Mario vs. Donkey Kong is a mixed bag. Once the extra ‘plus’ worlds were unlocked, I couldn’t put the game down, but the thanks to the boredom I’d faced up to that point as well; as the hitbox-related frustrations, perfecting every level didn’t come with the sense of fulfillment I’d hoped for. There’s plenty of fun to be had here, no doubt, but it’s perhaps best enjoyed in smaller chunks, and only for those who have the patience to retrace their steps even when they feel they shouldn’t need to.

Looking for more games to play? You can find some excellent recommendations on our list of the best Nintendo Switch games. You can also check out what’s releasing soon with our roundup of upcoming Switch games. 

Canyon Doublebee GTWS-2 gaming earbuds review – a decent option for tight budgets
3:45 pm | February 13, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

The Canyon Doublebee GTWS-2 gaming earbuds are a smart, budget choice that’ll make a fine gift for younger gamers. Its attractive charging case, along with its responsive touch controls and decent audio performance, present an impressive package. They’re certainly a margin above most other true wireless earbuds at this low price point.

However, there is an element of ‘you get what you pay for’ here, and, while they’re by no means terrible, there are very noticeable caveats to keep in mind should you consider purchasing them. For one, the Canyon Doublebee GTWS-2 gaming earbuds feature a rough, overcooked bass profile, which can render your listening experience uncomfortable and potentially ruin in-game immersion. A pretty poor battery life doesn’t help the buds, either.

Still, as far as Nintendo Switch and mobile-compatible gaming earbuds go, the Canyon Doublebee GTWS-2 is a solid budget option at £29.99 (they’re presently not available in the US or Australia). However, you may miss some of the extra features and performance found in some of the best gaming earbuds like the Sony Inzone Buds or the 1More Triple Driver In-Ear Headphones.

Design and features

Canyon GTWS-2

(Image credit: Future)

Undoubtedly, the Canyon Doublebee GTWS-2 gaming earbuds’ best feature is its eye-catching charging case. While certainly imitating the look of Transformers’ Bumblebee, with a matte yellow finish and angular chassis, it’s not as garishly over-designed as you might think.

The top of the case is split in half, with two panels opening outward like a Lamborghini’s doors. Admittedly, this is quite fiddly, but I can’t help but be charmed by such a peculiar design quirk. A simple LED panel also shows the case’s battery life in numerical value, a nice touch that lets you see battery status at a glance. A couple of RGB strips flank the case on either side for some extra flourish.

Inside, both earbuds are held in place magnetically, and dislodge with relative ease. They’re relatively unremarkable in terms of design beyond keeping to the yellow colorway. An LED chevron on each will also indicate when the buds have successfully paired to your device of choice.

The earbuds themselves are fairly standard in terms of design at this price point. There are no soft tips here, meaning the hard plastic can grate on your ears after some time. I found that this wasn’t an issue up until they needed recharging, though your mileage may vary here depending on the size and shape of your ears.

Performance

Canyon GTWS-2

(Image credit: Future)

The Canyon Doublebee GTWS-2 earbuds provide overall serviceable audio for both gaming and casual music listening. Testing on Nintendo Switch, the buds performed admirably with Mario Kart 8 Deluxe’s clean register and head bob-inducing jazz fusion soundtrack. For games with relatively laid-back soundscapes, the GTWS-2 gets the job done just fine.

However, it’s also worth noting that the buds have a rather flat audio profile, and they simply couldn’t match up to Astral Chain’s busy, bass-heavy soundscape. The character-action game’s usually excellent sound design felt muddled and lost much of its immersive qualities as a result. It was further impeded by what is easily the earbuds’ biggest flaw: that terrible bass register.

To put it bluntly, the GTWS-2 handles bass and lower-end audio with all the subtlety of a sledgehammer. It’s got a real thudding quality to it that’s rather brash and occasionally uncomfortable to listen to. It’s so bad that it often registers at the lower end with unwelcome distortion. This problem also occurred when casually listening to music; the opening notes of Kuze’s theme from Yakuza 0 demonstrated this perfectly - those rough guitar chugs lost all their satisfaction and instead sounded like someone was knocking against the earbuds with their knuckles.

Battery life doesn’t do much to save the buds in terms of performance, either. You’ll get a paltry four hours on a single charge. The charging case does fare better, offering an additional 35-40 hours, which is impressive for such a cheap set. It’s quick to charge up via the included USB-C cable, too, taking roughly an hour to go from empty to full.

The earbuds also feature an in-built microphone, handy for calls and voice chatting online. And like many aspects of the earbuds, it’s also just decent. Certainly not as crystal clear as what you might expect from the higher-end Sony Inzone Buds, but it is a good deal less sensitive than the mic found in the Turtle Beach Battle Buds. A working, if unremarkable, aspect overall, then.

Should I buy the Canyon Doublebee GTWS-2?

Canyon GTWS-2

(Image credit: Future)

Overall, the Canyon Doublebee GTWS-2 are serviceable and certainly worth the aggressively budget price point. However, the deeply muddy lows and poor battery life mean we’d recommend looking for a more effective pair if you can afford it. The SteelSeries Tusq are a great option here, if you don’t mind the fact that they are a wired pair. 

Buy them if...

Don't buy them if...

How we reviewed the Canyon Doublebee GTWS-2

I tested the GTWS-2 gaming earbuds over a few days, primarily gaming on Nintendo Switch and mobile. While I found the buds to perform decently for titles with less busy audio design, such as Mario Kart 8 Deluxe and Suika Game, they routinely faltered with anything more dynamic.

Considering other pieces of Nintendo Switch hardware? You may want to check our guides to the best Nintendo Switch headsets or best Nintendo Switch controllers.

Another Code: Recollection review – rewriting the past
3:04 pm | January 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: January 19, 2024 

Another Code: Recollection brings two cult classic puzzle adventure games to the Nintendo Switch. Containing both the Nintendo DS game Trace Memory (which was titled Another Code: Two Memories over in Europe and Japan) and its Nintendo Wii sequel Another Code: R - A Journey into Lost Memories, this collection represents the very first time that this latter title has been officially released in the US.

Far from being simple ports, however, Another Code: Recollection offers two full-on remakes that don’t shy away from making some pretty surprising changes to their source material. All of the puzzles across the two games have been fully reworked to take better advantage of the Nintendo Switch hardware and a smattering of additional scenes have been added to the first game.

The biggest alterations are evident in the new version of Another Code: R, however, which is substantially shorter than its original incarnation. A lot of work has also been done to try and bridge the gap between what was otherwise two quite mechanically and thematically disparate titles, including a significantly changed ending that, while still very in keeping with the tone of the original, makes it very difficult to declare whether this reimagining should be considered the definitive version.

Short and sweet

A screenshot showing Ashley and D from Another Code.

(Image credit: Nintendo)

Set on the remote Blood Edward Island off the coast of Washington State, Trace Memory sees you take control of Ashley Robbins - a young teenager who has traveled to the island to reunite with her missing father. She’s joined by her aunt Jessica, who promptly goes missing in the grounds of the island’s mysterious ancient mansion leaving Ashley to try and get to the bottom of things.

Armed with the DAS (a suspiciously Nintendo Switch-shaped device that can take photos and store useful tidbits), you navigate around the environment and solve a series of puzzles to progress. You’re soon joined on your adventure by D, a young amnesiac ghost of a former mansion resident, and the pair agree to team up to find Ashley’s family and recover D’s lost memories. 

While the DS game was played from a top-down perspective, Another Code: Recollection shifts the camera to a more modern third-person view with a full 3D version of the world to explore. It’s a major change, but one that seems like an appropriate way to help modernize what would otherwise be an unapologetically old-school adventure game. There are still some clear hallmarks of the portable format, however, like the small cast of characters and focus on compact interior areas.

It’s in some of these interiors that the new camera can become a little awkward, too. It’s extremely slow by default (which can mercifully be adjusted in the settings menu) and often hovers a little too close behind Ashley for comfort. Navigation is cumbersome when her upper body takes up so much screen space and, although it’s by no means a complete dealbreaker, it definitely detracts from the overall presentation at times. 

Accessibility features

The accessibility menu in Another Code.

(Image credit: Nintendo)

Another Code: Recollection features several accessibility options. This includes a variety of different hints for in-game puzzles, a navigation assist mode and an autoplay setting for dialogue. Voice acting is accompanied by text throughout.

Dialogue fares much better though, as it plays out in charming visual-novel sequences with shifting manga panel-style boxes and chunky bubbles of text as characters go back and forth. It’s a pleasant visual effect that perfectly compliments the attractive, painterly art direction and greatly enhances what would otherwise be a plain barrage of text. The new addition of voice acting similarly introduces a more cinematic quality to most scenes, though the very occasional instance of less-than-stellar line delivery during major narrative sequences is jarring.

The pace of events is often extremely slow, thanks in no small part to the sheer abundance of explanatory dialogue. However, Ashley and D make for a compelling pair, and the constant trickle of new clues makes it very difficult not to become wrapped up in their mystery if you’re a fan of a more traditional adventure. With supernatural elements and a hearty dose of sci-fi, it all pays off wonderfully in a memorable ending, too.

 Pleasant puzzling 

A puzzle in Another Code

(Image credit: Nintendo )

Given how much Another Code relied on DS hardware for its puzzle solving, making particular use of the stylus and touch-screen, it’s not too surprising that Another Code: Recollection takes things back to the drawing board in this respect. There’s a good variety of mechanics in the changed puzzles here, including the surprisingly frequent use of motion control for everything from tilting a stuck key through a miniature obstacle course to using a candle to uncover a hidden message on heat-sensitive paper. 

These mechanics work well when they appear and the difficulty of the puzzles overall is almost perfectly balanced. Intriguing clues are hidden around the environment and there's plenty of optional character dialogue to help guide you.

If that’s not enough, some new settings do a great job of making the game more approachable. A handful of hints can be displayed on-screen at any time, walking you through each puzzle before finally revealing the complete answer - a great option to have if you’re entirely stumped. There’s also an optional navigational assist mode that highlights key items and adds a prominent compass around Ashley’s body that always points you in the right direction.

Best Bit

An Another Code screenshot.

(Image credit: Nintendo)

After spending hours in a confined mansion, the first time you step foot in the spacious Lake Juliet resort feels almost liberating. Exploring this fresh environment is often a literal walk in the park.

These are superb additions for newcomers that could come in especially handy as you move into the much larger environments of the second game, Another Code: R. Set two years later, it takes place in a sunny camping resort called Lake Juliet. You meet an older, stroppier version of Ashley who has been roped into a family camping weekend when she would much rather be at band practice with her friends. Things take a strange turn after she encounters a young runaway, however, and she begins to uncover a conspiracy that’s intimately connected with both her past and the history of the resort.

The more open structure of this sequel gives you a little greater freedom to explore at your own pace, taking in the lush scenery of the forest setting. Several new mechanics are introduced, including the RAS - a wrist-mounted version of the DAS that has you completing quick-time-event style code-breaking sequences to open electronic doors. Most of the puzzles are not hugely different from those found back in the mansion, though some stand-out favorites - like a segment that sees you trying to recover a floating briefcase with a remote control boat - offer more than enough variety to keep things fresh.

An Another Code screenshot showing a road.

(Image credit: Nintendo)

The approach taken with the story of Another Code: R is a little baffling, though. While it’s safe to say that the original runtime of over 15 hours was far too long, cutting about nine hours of content and dramatically changing the ending is a bold choice for a remake. Thankfully, the new story elements feel right at home and the cut content consists mainly of quite repetitive sections. However, it’s still easy to see why some might prefer the original version and, while it makes Another Code: Recollection considerably more interesting for returning players, it’s difficult not to think that newcomers are missing out on the ‘true’ experience.

Either way, Another Code: Recollection is still an enjoyable adventure with plenty of puzzles and a narrative that makes it well worth experiencing - especially now that it’s more approachable than ever.

 For more Nintendo Switch game recommendations, see our guides to the best Nintendo Switch games or the best cozy Switch games. 

A Highland Song review – not all who wander are lost
2:05 pm | December 14, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, Nintendo Switch
Release date: December 5, 2023 

A Highland Song is an enchanting platform adventure game from developer Inkle that whisks you through the Scottish highlands on a quest to find your uncle by the sea before Beltane - the Gaelic May Day celebration that marks the beginning of Summer. On the surface, it appears as a simple adventure that rewards exploration of its environments, but what lies beneath is a journey of resilience and self-discovery embedded within an immersive atmosphere that sinks its hooks into you from the second your character, Moira, sneaks out of her bedroom window. 

Throughout the adventure, you learn to manipulate depths using background illustrations like rocks or small cliff faces to open up the game’s environment, immersing you further into the game. In addition to this, the protagonist Moira narrates elements of the journey, and retells family anecdotes or stories that Hamish (her uncle) would tell her growing up. As these gently interrupt the calming music in the background, you start to feel incredibly involved with Moira’s internal monologue and once again sink further into A Highland Song

While a time limit somewhat restricts the completion of the adventure, you quickly learn that A Highland Song travels at its own pace. It offers something akin to the phrase “the world is your oyster” and allows you to wander until you feel like you can wander no more. This sensation is accentuated by the game’s day/night cycle and Moira’s limited stamina, but, generally, A Highland Song feels like an incredibly open experience.  

Keep to yourself 

A Highland Song

(Image credit: Inkle)

The moment you take control of Moira running from her family home, you’re left to your own devices and encouraged to explore the treacherous Scottish highland landscape. From the get-go, one thing A Highland Song doesn’t deliver is any sort of guidance or handholding in terms of which direction to go in, and while this is frustrating at first since the twists and turns of crags and caves are overwhelming, you soon learn that this gets to exactly what the game is about - exploration. Then, once you’ve soothed the frustration, you learn to appreciate just how much detail is put into creating different layers for you to scale and depths for you to discover.

Even though you walk alone, the hills are home to several characters you can interact with along the way. You’re given plenty of opportunities to chat or ask questions, and occasionally these characters will help you by providing a map or unveiling a path you may have otherwise missed. Generally, once you’ve got either a map or a path from them, you won’t need to speak to them again. But asking questions does help develop your understanding of the setting since they sometimes offer fun slices of lore to help you feel more connected to Moira and her reasons for making the journey. 

Best bit

A Highland Song

(Image credit: Inkle)

Stumbling into my first musical QTE and sprinting alongside a deer to the beat. It felt surprising to be thrust into a rhythm game-esque routine, but it really matched the whimsy of the whole game and I quickly fell in love with these short but enchanting sequences.  

There are moments when this exploration becomes incredibly difficult. You simply won’t have enough stamina to climb rocks and mountains at points, especially when the weather turns, and you’re yet to rest and nurse Moira back to full health. With a constant timer hanging over you, it can be aggravating to have to constantly stop and take cover under a tree or in a cave mouth since this feels like a waste of precious seconds. But, it is realistic. Moira is a teenager, and while she’s insistent that she’s hard as nails, even she needs to rest now and then. 

A Highland Song’s main objective - getting to Hamish before the celebration of Beltane - feels impossible to achieve in your first playthrough. You’ll get lost in the hills and simply won’t make it to the sea in time. However, you’re free to repeat yourself and retrace your steps in multiple attempts to make it with time to spare. Because of how relaxing the entire experience of trudging through the hills is, I felt inclined to try again rather than give in to frustration and feel the need to throw in the towel, which is part of the charm of A Highland Song. There’s no pressure, but you will feel a burning desire to succeed.  

A musical guide 

A Highland Song

(Image credit: Inkle)

Although A Highland Song doesn’t provide a huge number of signposting, there are a few subtle hints that you learn to keep an eye out for. One of these, and something that’s my favorite part of the entire game, is a deer that accompanies you on part of your journey. Once you’re close enough to it, the deer will bolt, and you will sprint alongside it while music swells at the same time, triggering a rhythm game quick time event.  

As you run across the hilltops and the music continues to build, you’re challenged to hit specific keys or buttons in time with the music. These match up perfectly with the melody, making it all the more satisfying to ensure you’re performing well, but if you miss you will also stumble and fall, losing some of your stamina. You’re not punished for missing a beat in terms of having to restart the section, and you have a few opportunities to regain your rhythm before the event ends, but when it does end, the deer will dash ahead, leaving you in the dust and to your own devices once more. 

Accessibility

A Highland Song

(Image credit: Inkle)

A Highland Song offers subtitles whenever there is narration but you cannot change the size of them. Other accessibility options offer things like altering quick time events to only use one button or key rather than several at a time. In addition, quick-time events can be adjusted to have simpler rhythms, and you can alter Moira’s climbing so she never flails, making your experience slightly easier.  

These musical interludes don’t make up a huge amount of the adventure, but you’re in for a treat when you do come across one. Generally, they’re a great way to tell whether or not you’re on the right track since a deer and an open stretch of hill mean you’re heading in the right direction. Although short, they connect you further with the game’s environment, and with the concentration required to hit each corresponding button at the right time, you feel intimately responsible for Moira and ensuring she gets to the next place without losing too much morale. 

The more time you spend with A Highland Song, the further into its painterly landscape you’ll sink. It’s an incredibly easy game to lose yourself in for hours at a time, with its gorgeous environments, well-paced narration, and gentle musical accompaniment. Mixing this with the laid-back gameplay, rather than pressuring you to complete the journey in a restrictive timeframe, is what helps A Highland Song really shine. Although elements of its exploration are frustrating, and you will lose your way at first, there’s enough charm in A Highland Song to keep you coming back for more to see what secrets you might uncover next.  

We’ve got a list of the best indie games if you’re looking for alternative adventures to lose yourself in. We’ve also got a list of the best cozy Nintendo Switch games which might point you in the direction of another relaxing experience too.  

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