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I’ve played through all three campaigns in Tomb Raider IV-VI Remastered and found them to be full of welcome improvements, and graphical overhauls – but some issues remain
5:00 pm | February 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Aspyr has built an impressive resume of classic action-adventure remasters over the last few years. The masters of the remaster have previously given delightful modern refreshes to the first three Tomb Raider games and delivered a seminal update to two excellent Soul Reaver titles, and now the Texas-based studio has returned its attention to the original Lara Croft timeline.

Review info

Platform reviewed: PC via Steam and PS5
Available on:
PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch
Release date:
February 14, 2025

Tomb Raider IV-VI Remastered brings 1999’s The Last Revelation, 2000’s Chronicles, and 2003’s The Angel of Darkness to PS5, PS4, Xbox Series X, Xbox Series S, Nintendo Switch and PC with a treasure trove of visual enhancements. Cleaning these Core Design developed titles up after twenty-five years and getting them to look this fresh is nothing short of wizardry at this point.

The Last Revelation, for example, charts Lara’s adventures in Egypt as she works to overcome an ancient curse that she accidentally set in motion, and the level of polish and modern graphical flourishes impress throughout. A new lighting engine sees shafts of sunlight penetrating forgotten temples and provides atmospheric warmth and illumination from fire pits and torches.

Character models have increased levels of detail while retaining the charm and personality of the original releases and the various Egyptian tombs benefit from dramatic rejuvenation that begs you to explore them. Simple flat textures have been replaced with detailed geometrically interesting assets in some spots, creating a sense that these environments could actually exist and aren’t just flat painted boxes anymore.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in mid-air firing her guns

(Image credit: Aspyr)

A graphical revelation

Once again making use of the original source code as the framework for these remasters, Tomb Raider IV-VI Remastered enables players to instantly swap between the shiny newness and the classic visuals with the push of a button. The Last Revelation and Chronicles, which both debuted on the original PlayStation, see the biggest leap in overall fidelity, and while The Angel of Darkness still receives a noticeable improvement over its PlayStation 2 origin, its revamp isn’t as impactful.

Tomb Raider IV-VI Remastered isn’t pixel-perfect in its execution, however. Chronicles, which acts as an anthology of sorts for previously untold Croft escapades, suffers from some occasional clipping at the edges and corners of buildings. It’s a minor gripe for sure but one that does pop up throughout Tomb Raider V and does prove distracting whenever it appears.

Likewise, all the original cutscenes are preserved and reused here without any visual enhancements or improvements, but the low-res FMV (full motion video) sequences of yesteryear are brief and have a charm of their own.

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A screenshot from Tomb Raider 4-6 Remastered showing the classic visual option

(Image credit: Aspyr)
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A screenshot from Tomb Raider 4-6 Remastered showing the modern visual option

(Image credit: Aspyr)

Bothersome buttons

Mirroring the remasters of Tomb Raider I-III, Tomb Raider IV-VI Remastered introduces a new modern control scheme for each game aimed to provide an accessible experience for new players unfamiliar with the original games and their classic tank controls. It’s unsurprising then, if not a little disappointing that, just like Tomb Raider I-III Remastered, this latest collection fails to introduce a reliable, modern control scheme.

Before delving into what does and doesn’t work with the modern scheme though, I’d like to take a moment to celebrate the tank controls. Tank controls, the slightly clumpy yet functional feel when you get used to them, and inputs from the original releases, undoubtedly remain my favorite way to experience these games. Classic Tomb Raider always required precise traversal and, while not the most natural method of controlling a character, tank controls allowed just that.

Despite the precision of the original tank controls, players would still occasionally make accidental slip-ups, causing our pony-tailed heroine to plummet to her demise. Aspyr has introduced a couple of new moves for Lara that, while certainly not exciting on paper, do remove some of those frustrating pratfalls of old.

For starters a new slide-to-run animation, a previously cut action from the original games, allows Lara to keep her momentum after disembarking a sloped surface. There are also two new animations for hanging on ledges as well, with the extra actions designed to prevent an untimely death regardless of whether Lara is facing toward or away from a drop.

The aforementioned new animations are available in both tank and modern control schemes, with a brand new ‘turn around in place’ action that is exclusive to the modern scheme and spins Lara a neat 180 degrees on the spot.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in a temple interior

(Image credit: Aspyr)

Entering a new area and flicking between the remastered graphics and the original visuals and appreciating the astonishing work and artistry of the team at Asypr. Far from a simple resolution bump, every decaying tomb, claustrophobic cave, or industrial cityscape has clearly received a lot of love in its modernization.

The new additions are good in theory, even if their implementation into Lara’s ever-increasing moveset leaves a lot to be desired. The turn-around-in-place move, for instance, requires the finger dexterity of a double-jointed gymnast to perform, with the default input requiring two opposing face buttons to be pressed simultaneously. I found myself adopting a claw grip like one might use when playing a fighting game, whenever the situation required a tight turnaround.

It's here that the cracks in the modern control scheme start to show. The default control layout doesn’t mesh well with in-game directions. At the start of The Last Revelation, when an adolescent Lara is navigating a Cambodian temple with mentor Werner Von Croy, Von Croy will often dole out instructions as part of the tutorial level. After diving into a pool, the puffed-up archaeologist suggests we “use ‘Action’ to climb out of the water”, except, with modern controls, Lara does nothing but bobs up and down staring at the edge of the pool. Through much trial and error, I discovered that an entirely different button makes Lara climb out of pools, and even worse, grab ledges mid-fall.

The Action button debacle isn’t an isolated instance either with several context-sensitive inputs not aligning with their in-game instructions. While the modern control scheme does have some perks including fluid horizontal movement, it requires some extensive tinkering and remapping of the controls within the options to make it remotely usable.

Another aspect that could use refinement is the weapon system, although the new on-screen ammo counter is a blessing. Switching between the weapons in Lara’s arsenal requires players to pause the game and scroll through the available armaments. There is a new shortcut system in place, requiring players to hold the touchpad and press one of the face/shoulder buttons to bring up individual weapons but it feels unnecessary and clumsy. A weapon wheel would have been a much simpler refinement and worked well for similarly revamped games such as Grand Theft Auto: The Trilogy: The Definitive Edition.

A screenshot from Tomb Raider 4-6 Remastered's photo mode

(Image credit: Aspyr)

Lights, camera, action

One modern addition I absolutely adore is the returning and expanded photo mode. Tomb Raider IV-VI Remastered builds on the already brilliant photo mode of Tomb Raider I-III Remastered by letting players toy around with Lara’s stances, facial expressions, costumes, and weapons and even moving her freely around the scene.

Aspyr has gone beyond the standard photo mode in Tomb Raider IV-VI Remastered and incorporated a new flyby camera mode, and let me tell you, it’s incredible. The flyby camera mode allows players to position up to twenty different cameras around any scene in The Last Revelation and Chronicles, tweak various settings like field of view and roll, and then press play to witness a cinematic flyby of their custom scene.

Flyby mode is so simple and so powerful. I was creating dynamic, professional-looking animations immediately. The possibilities are literally endless and if you love Tomb Raider, you’ll definitely get a kick out of exploring each level using flyby mode.

Unfortunately, the feature currently appears to be absent from The Angel of Darkness. The sixth mainline Tomb Raider game, where Lara goes all Jason Bourne around Europe in a supernatural murder mystery, is a notoriously sullen affair so it makes sense that The Angel of Darkness doesn’t currently support the brilliantly fun flyby mode just yet. It’s a shame as The Angel of Darkness looks fantastic here and exploring Paris or Prague with the new Flyby camera would make an entertaining distraction from all of the brooding.

The flyby camera is a mind-blowing toolkit for fans of the series and a feature I hope Aspyr retrofits into Tomb Raider I-III Remastered, and that every 3D game incorporates and iterates on it from here on out.

Should I play Tomb Raider IV-VI Remastered?

Play it if...

You love a thrilling caper
Tomb Raider IV-VI Remastered sees Lara searching for relics, evading traps, and solving implausibly engineered puzzles on three globetrotting adventures. Tomb Raider IV-VI Remastered delivers hours of exciting, pulpy fun in a beautifully presented package for the price of a cinema ticket and a large popcorn.

You have a playful, creative side
As photo modes go, Tomb Raider IV-VI Remastered’s is one of the best around. Creating unique custom shots by harnessing a suite of selectable stances, facial expressions, outfits and the ability to move Lara around in any scene is great fun and the new flyby mode takes that creativity to a whole new level.

Don't play it if...

You have limited patience
Tomb Raider as a series is synonymous with challenging brainteasers, but even for a veteran of the series, the controls can feel like a constant puzzle to understand themselves and the modern control scheme compounds the issue further.

Accessibility

Tomb Raider IV-VI Remastered provides only a few, basic accessibility options for players. Subtitles are enabled by default in all three games and are clear to read with a subtle grey background to them. Controller settings can be tweaked with optional vibrations and adjustable stick sensitivity.

All three titles do a poor job of introducing players to controls with no onscreen button prompts or tutorials. Voice lines and subtitles will occasionally guide players on what to do but the instructions often don’t correlate with the default control schemes, making certain sections impassible without much trial and error.

Quality-of-life improvements such as the inclusion of boss health bars, ammo counters, and cutscene skippers are all welcome additions.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft sneaking past lasers

(Image credit: Aspyr)

How I reviewed Tomb Raider IV-VI Remastered

I played through the campaigns of all three titles while regularly switching between modern and tank controls, testing Lara’s newly added animations in each. I spent a couple of hours fiddling around in photo mode throughout my playthrough, taking time to experiment with various poses and outfits and producing fun flyby shots.

I played Tomb Raider IV-VI Remastered on my gaming PC which runs a Nvidia GeForce RTX 3060 Ti on a Dell U2415 Monitor. I used my EasySMX D05 controller and my Sony Gold Wireless Headset. I also tested the collection on PS5 on a 4K Sony Bravia TV, with my DualSense wireless controller and my PS5 Pulse 3D Wireless Headset for the most part, and occasionally through the built-in TV speakers.

Prior to playing Tomb Raider IV-VI Remaster, I also chose to revisit the original games on the original PlayStation and PlayStation 2, enabling me to appreciate the differences in controls, visuals and playability to the new remaster.

First reviewed February 2025

Ayaneo Pocket Micro review: a tiny Android tablet ideal for emulation
5:00 pm | January 11, 2025

Author: admin | Category: Computers Gadgets Gaming Mobile Gaming | Tags: , | Comments: Off

Ayaneo Pocket Micro: One-minute review

The Ayaneo Pocket Micro truly needs to be held in your hands to be believed. It’s an incredibly small Android tablet, weighing under 9oz / 250g and coming in at just 6.1 x 2.5 x 0.71in / 156 x 63 x 18mm, with in-built thumbsticks, D-pad, face buttons, and shoulder inputs. It sports a colorful 960 x 640 3.5in IPS touchscreen75, in a 3:2 aspect ratio that is perfect for playing Game Boy Advance games.

It’s no secret that this has been designed as an emulation handheld first and foremost, as it even comes with a custom Android launcher and Ayaneo app suite useful for importing a wide range of retro games - even if it is a bit jagged and unpolished at times. Links to top emulators on the Google Play Store, plus the easy-to-access microSD card slot, make it surprisingly simple to get a library full of games up and running.

Diving into Game Boy Advance classics like The Legend of Zelda: A Link to the Past and Pokémon Ruby is a treat, thanks in no small part to the wonderfully responsive controls. If you’ve ever tried your hand at mobile emulation, you’ll know that touchscreen inputs feel nowhere near as good as the real thing. The buttons and D-pad here are pleasantly soft, with a spongy feel reminiscent of the Nintendo 2DS. GBA games run perfectly and look sublimely crisp. This even includes more demanding titles that skirted with 3D visuals, like the open-world crime caper Driver 3.

While Game Boy titles are the focus thanks to the size of the display, the Ayaneo Pocket Micro is also capable of emulating a wide range of other systems. Performance does begin to suffer if you attempt anything more advanced than a PSP, however, which is to be expected given the use of the more budget-oriented Helio G99 chipset.

This is also the story with native Android gaming. Simple 2D experiences like Stardew Valley or the Vampire Survivors-like 20 Minutes Till Dawn run superbly, while complex 3D worlds like those in Genshin Impact or Zenless Zone Zero cause frame rates to tumble. It’s also hard to ignore the quality of the speakers which are pretty poor. It’s reasonable to expect these kinds of cutbacks at this price point, but the muddy audio makes headphones almost a necessity even when you’re gaming at home.

The Ayaneo Pocket Micro viewed from the bottom right hand corner on a flat desk surface.

(Image credit: Future)

Ayaneo Pocket Micro: Price and availability

  • Currently available via IndieGogo
  • Prices start at $189 (around £153) via early bird pricing
  • Retail prices start at $219 (around £177)

The Ayaneo Pocket Micro is currently only available via IndieGogo.

A basic model with 6GB of RAM and 128GB of storage will set you back $189 (around £153) via early bird pricing, or $219 (around £177) at retail. You can also grab a more premium version with 8GB of RAM and 256GB of storage starting at $249 (around £202) via early bird pricing, or $279 (around £226) at retail. IndieGogo will ship to a wide range of regions, but just bear in mind that prices can vary depending on the current exchange rate.

Multiple colors are available for each version. The more affordable variant comes in a cute red or sleek black, while the more premium model is offered in black or a clearly Game & Watch-inspired gold and maroon.

This price is certainly not a huge amount to pay for an Android tablet, let alone one with a specialist design like this. It is roughly the same price as other modern Game Boy successors, like the premium Analogue Pocket which starts at $129.99 (around £174), so a pretty good value proposition on the whole.

Ayaneo Pocket Micro: Specs

Ayaneo Pocket Micro: Design and features

  • Very robust metal shell
  • Pleasant buttons and D-pad
  • Full Android functionality

When you take the Ayaneo Pocket Micro out of the box, the first thing you’ll probably notice is that it’s built like a tank. I tested an early production sample, but you wouldn’t know it from the quality of the overall feel. It’s constructed using a CNC aluminum alloy frame, lending the outside of the tablet an incredibly robust feel. It seems considerably more sturdy than the likes of the Nintendo Switch Lite, and could probably go head to head with the brick-like original Game Boy in a drop test - though for obvious reasons I wasn’t too keen to test that.

The back of the tablet is plastic, which helps keep the weight at a manageable 8.21oz / 233g. My model came in the black colorway, so the front is a clean black with a bezel-less 3.5-inch screen. To the left of the screen, you will find the well-sized D-pad and left thumbstick. On the right are the face buttons (in the traditional Nintendo layout) and the right thumbstick. Both thumbsticks are very small but are still capable of more than enough motion for 3D gaming.

Underneath all of that, there are two sets of small rectangular buttons. The first set serves as the start and select button in games, while the others are an ‘Aya Button’ (which calls up a floating settings menu) and a button that returns you to the system’s home screen.

On the top of the console, there are four shoulder buttons, a power button with an integrated fingerprint reader (an excellent feature that saves you from having to enter passwords on the tiny little screen), and a simple volume rocker. That’s not all, though, as the console’s flat right side features a dedicated home button and a mappable ‘RC’ button.

The top of the Ayaneo Pocket Micro.

(Image credit: Future)

If you want to expand your storage, there’s a microSD card slot on the left-hand side under a little rubber flap. No microSD card is included, so you will need to source your own. I found that it was incredibly tricky to insert a card on my model, as the flap was difficult to open and the card itself just didn’t seem to click into place properly. Thankfully, Ayaneo states that this is a known issue with pre-production versions of the device and should be ironed out by the time you get your hands on one.

As you might expect, there is your usual USB-C port for charging on the bottom of the system.

In terms of overall features, the Ayaneo Pocket Micro is a fully-fledged Android tablet. You can download apps using the Google Play Store, though the small screen will make it difficult to perform tasks like messaging, document editing, and so on. Gaming is definitely where this device shines, and the custom Ayaneo software is designed to ensure a simple gaming experience. Links to recommended emulators (both paid and free) are easy to access from the AyaSpace app and the system’s in-built controls were immediately recognized by every one that I tried.

The Ayaneo Pocket Micro in the hands.

(Image credit: Future)

Ayaneo Pocket Micro: Performance

  • Perfect for Game Boy emulation
  • Also plays basic mobile games
  • Speakers are poor

The Ayaneo Pocket Micro excels at Game Boy emulation. Every GB, GBC, and GBA game that I tested ran perfectly. Running at 4x the original Game Boy Advance resolution, the picture is incredibly crisp. While not OLED, the colors of the IPS screen are still very vibrant with great viewing angles that are well-suited to portable play. The screen is also bright enough to be used comfortably outdoors without any glare.

You will begin to encounter some performance issues if you attempt more intensive emulation, however. PlayStation 2 titles are hit-and-miss and I found that the screen size actually made it difficult to work out what was going on in detailed environments like the open world of Grand Theft Auto: San Andreas. PSP games ran acceptably too, but again the screen size made it difficult to read tutorial text in the likes of God of War: Chains of Olympus.

Attempting to emulate more recent consoles results in a stuttery, laggy mess but that’s to be expected given the relatively modest chipset here. This is definitely one to buy if you’re most keen to play Game Boy games.

Unlike a conventional mobile phone, the Ayaneo Pocket Micro has an in-built fan for active air cooling. It can get slightly loud when you crank it up to the maximum power in the settings menu, but it seems very effective at keeping the device cool while you play.

As an Android tablet, the Ayaneo Pocket Micro can also be used for native mobile titles but keep your expectations in check. This is not a high-spec gaming phone, so it’s going to struggle if you don’t stick to the simplest titles. Throughout my testing, I managed to consistently achieve 5-6 hours of battery life which is pretty solid given the tablet’s miniscule size. It should comfortably last for the duration of a commute, where its pocketable nature really shines.

That said, the rectangular shape did start to dig into my palms when I attempted longer sessions. The corners have been rounded off slightly, which definitely helps, but your palms are still going to get sore after a few hours.

There is one bigger problem with the Ayaneo Pocket Micro though: its speakers. They’re very poor, producing a weak, muddy sound that lacks any bass or real clarity. In-game music sounds tinny and sometimes even a little crackly.

It’s not massively noticeable when you’re playing Game Boy titles, as they have relatively limited audio capabilities in the first place, but is incredibly apparent when trying out more modern games. Headphones are an absolute must, which makes the lack of a 3.5mm headphone jack a real shame. Bluetooth is an option, but having to fiddle with headphone pairing is an obstacle every time you want to play.

The Ayaneo Pocket Micro being used to watch a video.

(Image credit: Future)

Should I buy the Ayaneo Pocket Micro?

Buy it if...

You want a modern Game Boy
The Ayaneo Pocket Micro is ideal for emulating GB, GBC, and GBA games. They run flawlessly and look absolutely superb on the small 3:2 screen. The physical controls are also a joy to use.

You’re after a cheap tiny gaming tablet
The Ayaneo Pocket Micro might not be the most powerful tablet out there, but it’s incredibly small and easy to stash in your pocket.

Don't buy it if...

You want higher specs
The MediaTek Helio G99 is a modest mobile chipset. Dedicated gaming phones will offer significantly better performance in mobile games, while handheld consoles like the Nintendo Switch Lite will run retro titles more smoothly at a similar price.

Also consider...

After a device like the Ayaneo Pocket Micro? Consider these two alternatives.

Modretro Chromatic
The Modretro Chromatic is capable of playing your favorite GB and GBC cartridges natively. It’s got excellent buttons, superb overall build quality, and a shape incredibly reminiscent of the original handheld.

For more information, check out our full Modretro Chromatic review

Nintendo Switch Lite
Plenty of GB, GBC, and GBC games are available on Nintendo Switch Lite as part of the Nintendo Switch Online subscription services or in various retro collections. It also benefits from a huge library of great exclusive games, plus a compact all-in-one design.

For more information, check out our full Nintendo Switch Lite review

The bottom right hand corner of the Ayaneo Pocket Micro.

(Image credit: Future)

How I tested the Ayaneo Pocket Micro

  • Tested for three months
  • Played a wide variety of Game Boy games
  • Tried at home and out and about

I tested the Ayaneo Pocket Micro over a period of three months. I used the 8GB + 256GB model in its black colorway, accompanied by a case provided by the manufacturer. In addition to the built-in storage, I relied on a SanDisk Extreme microSD card to transfer game files from my PC.

I played a wide variety of Game Boy, Game Boy Color, and Game Boy Advance games on the Ayaneo Pocket Micro. This included Tetris, Pokemon Red, The Legend of Zelda: Link’s Awakening, Wario Land 3, Pokemon Ruby, Driver 3, Metroid Zero Mission, and more. I also tested a small handful of PlayStation, PlayStation 2, and PlayStation Portable games in addition to a few other platforms. I was also careful to evaluate the handheld's performance in native mobile titles, such as the popular Call of Duty: Mobile.

Throughout my time with the handheld, I constantly compared the playing experience to my hands-on testing of gaming smartphones and a wide range of gaming handhelds. For audio, I relied on a pair of Beats Solo Buds.

Read more about how we test

First reviewed January 2024.

Turtle Beach Vulcan 2 TKL Pro review: an analog keyboard that aims high but falls short
7:48 pm | September 24, 2024

Author: admin | Category: Computers Computing Gadgets Keyboards Peripherals & Accessories | Tags: , | Comments: Off

Turtle Beach Vulcan 2 TKL Pro: one-minute review

It’s not often you see an analog keyboard come to market, but Turtle Beach is offering a new one in the form of its Vulcan 2 TKL Pro. It promises ultra-smooth and fast operation, aided by the in-depth actuation settings in its accompanying software, Swarm 2.

Since the Vulcan 2 TKL Pro doesn't have a top cover, the bare keycaps and switches are immediately apparent. This design choice is both aesthetically pleasing and convenient, as it makes cleaning and swapping out the keycaps easier. The overall form is compact and slender, yet the materials and construction feel premium.

Swarm 2 doesn’t put its best foot forward, with a jagged interface and a severe lack of explanations for the numerous settings available. Navigating it can also be a chore, and I was frequently met with dialog boxes telling me I had to go somewhere else or activate a certain parameter to achieve what I wanted. It also crashed on one occasion during my time using it. 

Beneath it all, though, there are some great customization options on offer, with a broad selection of hotkey functions – some quite advanced – and the actuation adjustments allow for a great deal of tinkering. Again, though, it can be hard to work out exactly what your tweaks are accomplishing, thanks to the lack of visual indicators and an impractical testing procedure.

Turtle Beach Vulcan 2 TKL Pro side view

(Image credit: Future)

In action, the Vulcan 2 TKL Pro performs competently, with the same satisfying keystrokes and comfortable feel as any of the best gaming keyboards, and the mixture of convex and concave keycaps pays dividends. However, typing isn’t the easiest, as the keys are quite narrow, and gliding around them isn’t as seamless as I’m used to.

The analog functionality is a mixed bag for gaming. There are plenty of adjustments in the actuation point, which let you dial in your preferred pressure. Rapid Trigger mode is also useful, allowing for fast yet controlled inputs, ideal for twitchy character movements. However, the multi-point actuation seems more like a gimmick than a useful tool, and Controller mode falls short of its emulation promises since the keys can’t match the precision of analog sticks and triggers. In practice, I doubt gamers will use it. 

All this isn’t to say the Vulcan 2 TKL Pro isn’t a competent gaming performer. It’s satisfying and solid to use, and its compact design makes it suitable for virtually any setup.

If you want a premium gaming keyboard with similar analog switches, the Razer Huntsman line includes models with them. If you can do without, there are plenty of keyboards out there that offer similar, if not better, performance than the Vulcan 2 TKL Pro for the same price or less, such as the Asus Rog Strix Scope II RX and the Roccat Magma.

Turtle Beach Vulcan 2 TKL Pro top corner

(Image credit: Future)

Turtle Beach Vulcan 2 TKL Pro review: price and availability

  • $149 (about £113 / AU$219)
  • Black and White colorways
  • Wired only

The Vulcan 2 TKL Pro is priced at $149 (about £113 / AU$219) and is available in two colorways: Black and White. It also comes with a wrist rest. UK and Australian markets are yet to receive it. 

For a tenkeyless board with analog switches, the Vulcan 2 TKL Pro is good value. Similar analog offerings from the likes of Razer and Corsair can set you back over $200.

If you’re not bothered about analog switches, your options open up considerably, but even when considered within the broader gaming keyboard market, the Vulcan 2 TKL Pro is still competitively priced. 

However, there are alternatives that undercut the Vulcan 2 TKL Pro: the Asus Rog Strix Scope II RX, for instance, is slightly cheaper, full-size, and has mechanical switches. There’s also the Roccat Magma, our current pick as the best gaming keyboard for those on a budget.

Value: 4 / 5

Turtle Beach Vulcan 2 TKL Pro review: specs

Turtle Beach Vulcan 2 TKL Pro back foot

(Image credit: Future)

Turtle Beach Vulcan 2 TKL Pro review: design and features

  • Light but sturdy
  • Satisfying floating keys
  • Software is so-so

The Vulcan 2 TKL Pro has a sleek, lightweight body, made from anodized aluminum with a plastic underside, resulting in a keyboard that feels hard-wearing. The keycaps' floating design helps to minimize its real estate even further. I found the chassis thin enough to use the board comfortably without needing the included wrist rest. The folding feet didn’t provide as steep an angle as I would’ve liked, but it was still within the bounds of acceptability.

Some might not like this exposed design, but I’m quite partial to it. If nothing else, it makes the Vulcan 2 TKL Pro easier to clean, as dust and other debris have no place to hide (I dread to think how many crumbs are lurking beneath the crevices of my other keyboards). It also makes removing the keycaps easier when you want to swap them out for third-party ones.

Despite their floating nature, the keycaps feel secure, firmly fixed in place with little play or wobble. They’re indented, save for those on the bottom row, which are convex instead – a smart design choice that makes them easier to press with your little finger and thumb.

There’s also a handy volume dial in the top-right corner, which has smooth notches and a solid button press for muting. However, neither the dial or the button can be remapped to perform other functions. 

To get the most out of the analog switches in the Vulcan 2 TKL Pro, you’ll need to acquaint yourself with Swarm 2, Turtle Beach’s peripheral software. Unfortunately, it fails to make a great first impression. The typeface is rendered poorly and the layout isn’t exactly intuitive. I frequently encountered dialog boxes telling me certain functions and features weren’t available without navigating to another tab, and many settings just aren’t explained well – or even at all. There’s also no way to see a quick overview of the rebind choices you’ve made – you have to click on each individual key to reveal them. 

Turtle Beach Vulcan 2 TKL Pro USB-C port close-up

(Image credit: Future)

I experienced one crash during my time with Swarm 2; a settings adjustment window failed to open and the app froze before shutting down altogether. A simple restart fixed the issue, though.

It contains many of the standard features you'd expect from peripheral software, including RGB adjustments, multiple profile slots (five), and a macro creator. It also offers different layers for customization, including a Game Mode (not to be confused with Windows’ own Game Mode), which is activated by pressing FN+Start (again: not made clear), and an Easy Shift mode that can be activated by holding caps lock. You can set it to toggle instead, but this option isn’t easy to find, buried in the hotkey rebind section. 

Speaking of which, there are plenty of hotkey options in Swarm 2. The selection is both broad and useful, including some pretty advanced functions that can be activated with a single keypress, such as opening a Direct X diagnostics tool and the Windows Registry Editor.

The real meat of Swarm 2, though, lies in the detailed actuation adjustments available. The Vulcan 2 TKL Pro has Hall-effect magnetic switches, with the actuation point of each adjustable from 0.1-4mm. You can also increase or decrease actuation via two hotkeys on the plus and minus keys. The number key LEDs light up to indicate your adjustments, but they aren’t clear enough to tell what setting you’re on.

There are also Rapid Trigger and Multi-input modes. The former lets you adjust the point at which the key resets to accept further inputs, independently from the actuation point. This allows for quick, controlled movements and key spamming. You can select individual keys to apply Rapid Trigger to, but Swarm 2 fails to mention that you can click and drag to select multiple keys instead. More obscurities can be found in the test mode for Rapid Trigger, as it fails to provide visual feedback for the adjustments you make, which would be extremely useful in helping you see the direct effect of your tweaks. 

Multi-input mode lets you create up to three different inputs for the same key, depending on how hard you press. With this setting, you can’t assign controller inputs, only keystrokes and mouse clicks are permitted.

One of the problems with both these modes is that you can’t adjust and test your settings in the same window, which would streamline the whole process. You can, however, do this in Controller mode. 

This mode allows you to assign keys to gamepad inputs. To achieve this in-game, the Vulcan 2 TKL Pro emulates a controller (I suspect it utilizes XInput, Microsoft’s protocol for using gamepads on PC). This includes the emulation of analog sticks and trigger buttons, letting you modulate the amount of input based on how far down you press the keys. In theory, this is useful for games requiring careful movement – there’s even a handy WASD-to-analog-stick quick-bind setting for this very purpose – and vehicle control. There’s also an angle-snapping option in this mode, offering 0-90 degrees of ‘snapping’; useful if you want to adjust the separation between the x and y axis.

Design & features: 3.5 / 5

Turtle Beach Vulcan 2 TKL Pro review: performance

  • Good for gaming
  • Adjustable actuation points
  • Controller mode impractical

Thanks to those floating keys, the Vulcan 2 TKL Pro has a typewriter-like feel, which creates a greater sense of feedback. Despite this, it isn’t a board I would recommend for frequent typing. 

The T-shaped ABS keycaps are narrower than those on most gaming keyboards, and I found they took some getting used to. Gliding over them isn’t seamless, due to the steep indentations on the keycaps, while the small enter key is hard to locate by feel. Having the ability to adjust the actuation point across a wide range certainly helps to prevent mispresses, but if you’re thinking of using your board for productivity as well as gaming, this likely won’t be for you.

If you’re only concerned with the latter, the Vulcan 2 TKL Pro acquits itself well. The switches are very clicky, with enough damping to feel pleasant to use, but if you really hammer down on them you’ll be met with a harsh thud. The aforementioned actuation adjustments make for quick responses, and those indented keycaps help secure your fingers in place.

The standard Actuation Point and Rapid Trigger modes generally live up to their promises. The former’s adjustment options result in meaningful changes to keystroke sensitivity, while the latter’s allow you to perform quick-twitch movements with greater speed and accuracy once set to your preferences.

Turtle Beach Vulcan 2 TKL Pro close-up of keys

(Image credit: Future)

However, the same can’t be said for Multi-input mode, as applying the exact amount of pressure to hit a certain actuation point for a certain input is difficult. I struggle to think of many gaming situations where this functionality would be useful. You also can’t assign controller functions in this mode, which seems like a missed opportunity; only keystrokes and mouse clicks are assignable.

And then there’s Controller mode. In theory, this is a nice idea, but, in practice, it fails to translate analog inputs from gamepads to keystrokes as smoothly as I would’ve liked. Changing the response curve to the precision setting did help to make movements somewhat more controlled, but still not enough. Maneuvering in-game vehicles was too jerky during my tests; the greater weight, size, and resistance of analog sticks and trigger buttons are much better suited to the task.

There’s also the issue of which games practically support Controller mode. In Grand Theft Auto 5, for instance, I found a clash between gamepad and keyboard control schemes. Naturally, moving a character forward and backward with a controller requires moving the analog stick. However, in vehicles, accelerate and brake/reverse are bound to R2 and L2, with no option in-game to alter this. 

This means that binding WASD to analog stick controls will let you move a character in all directions, but with vehicles, you’ll only be able to steer left and right. You could keep W and A bound as they are and sacrifice some of that nuanced control, or use the easy shift function on the Vulcan 2 TKL Pro as a workaround, but this will require you to press caps lock every time you switch between pedestrian and vehicular travel. In other words, it’s simply too impractical to be worth using.

Performance: 3.5 / 5

Should I buy the Turtle Beach Vulcan 2 TKL Pro?

Buy it if…

You want analog-style controls
It’s not every day you see a keyboard with pressure-sensitive switches. If you desperately want to emulate a controller, albeit not as precisely, this is for you.

You want floating keys
Personally, I’m a fan of the uncovered layout, for both aesthetic and practical reasons. If you feel the same way, this is a great example.

You want to save space
For a board so solidly made, it’s pleasantly surprising how light and compact the Vulcan 2 TKL Pro is, making it conducive to any desktop setup. 

Don’t buy it if…

You want to go wireless
Unfortunately, the Vulcan 2 TKL Pro doesn’t have a wireless option, despite having a detachable USB cable.

You want true analog precision
Despite the promises, the analog keys don’t offer the same smoothness as gamepads, and they just aren’t as useful in certain games as you might expect.

You want the best software
While it offers great functionality in some areas, Swarm 2 isn’t the easiest to navigate and several features aren’t explained clearly.

Also consider

How I tested the Turtle Beach Vulcan 2 TKL Pro

  • Tested for two weeks
  • Played multiple genres
  • 10+ years PC gaming experience

I tested the Vulcan 2 TKL Pro for around two weeks, during which time I used it for gaming, productivity, and general use.

I played Counter-Strike 2, the acid test for peripherals, as well as games involving vehicle control, such as Art of Rally and Grand Theft Auto 5.

I have been PC gaming for over 10 years – and many more than that on numerous other platforms – and during that time, I have used many different types of keyboards from a wide range of brands. 

  • First reviewed September 2024
Sony Inzone M10S review: beautiful design, uncompromising performance
7:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Sony Inzone M10S: Two-minute review

The Sony Inzone M10S is a major departure from the rest of the Sony Inzone monitor lineup. Known for PlayStation-oriented products and closely associated with many of the best monitors for PS5, it might come as a surprise that this 27-inch OLED display has been designed specifically for competitive PC gaming. Its sleek black aesthetic is a major shift from the PS5-inspired white panel look of the Sony Inzone M9 and Sony Inzone M3 too, potentially pointing towards a more standalone future for the brand.

If that is the new trajectory of the Sony Inzone name, then it's off to an incredibly promising start. This first foray into the PC esports market is a huge success. The Sony Inzone M10S is expensive compared to most of the competition, but that high price tag is reflected in almost every facet of the monitor’s top-notch overall design, features, and performance.

The 1440p OLED panel offers a lightning-fast 0.03ms gray-to-gray response time and a wonderfully smooth 480Hz refresh rate, ensuring that no part of your performance in intense competitive first-person shooters like Counter-Strike 2 and Valorant is held back by your monitor’s technical specs. It also offers some genuinely useful visual settings, including a dedicated 24.5-inch display mode that accurately simulates a tournament experience by mirroring the standard tournament monitor size.

A close-up shot of the Sony Inzone M10S monitor.

(Image credit: Future)

The FPS Pro+ mode is also a surprising highlight. By default, it creates an almost gray, desaturated-looking picture but seems to significantly boost the appearance of primary colors like Red and Green. This helps key UI elements, like the red enemy indicators in Call of Duty: Modern Warfare 3 stand out, improving your ability to see vital information when it counts.

The stand of the Sony Inzone M10S is also superb. It combines an impressively small, disk-like base constructed from durable metal with an attractive monitor arm that offers a full 360-degree rotation. The base takes up very little desk space and can easily fit underneath an elevated keyboard, allowing you to easily achieve a wide range of positions and focus entirely on your game rather than trying to fit everything on a single surface.

It also has plenty of elevation options, with 30 degrees of tilt and an adjustable height of up to 12 cm. Although plainer than other Sony Inzone models, the Sony Inzone M10S looks fantastic overall thanks to its seriously thin side profile and understated, classy aesthetic. From an esports perspective, the Sony Inzone M10S delivers in all respects and is easily one of the best gaming monitors out there today.

That said, there are more suitable, cheaper options for those who want something geared towards general gaming. The Sony Inzone M10S does not feature any in-built speakers and fans of sprawling adventures like Horizon Forbidden West may prefer a lower refresh rate but a higher 4K resolution panel to really soak in all the details. Although the Sony Inzone M10S does have an automatic in-built PS5 mode, which works well on the whole, dedicated console players will also be better off with alternatives as the console is unable to make full use of this model’s 480Hz refresh rate.

The Sony Inzone M10S being used to play Counter-Strike 2.

(Image credit: Future)

Sony Inzone M10S: Price and availability

  • $1099.99 / £1,199
  • Pricey for 1440p
  • Available via Sony

The Sony Inzone M10S is avaiable for $1,099.99 / £1,199 via Sony. This is towards the higher end of what you would expect to pay for a 1440p OLED monitor, though there are few points of comparison due to the lack of many other 1440p models at 480Hz. Still, there are some slightly cheaper alternatives with similar specs out there, like the Asus ROG Swift PG27AQDP which costs $999 / £949.

Whether the Sony Inzone M10S is worth it for you will come down to just how willing you are to pay extra for its esports features and more premium design. Of course, the monitor is also likely to receive discounts sometime after launch as we’ve typically seen from other Inzone models. If you’re able to find it around the price of other 480Hz OLED 1440p displays in a few months time, then it’s a no-brainer.

If you’re willing to sacrifice the refresh rate, you can easily find 4K OLED monitors like Alienware AW3225QF for around the same price as the Sony Inzone M10S. While 1440p (or lower) is the preferred resolution of competitive gamers to maximize performance, these would be better options for more general players and PS5 (or soon to be PS5 Pro) owners who want to make the most of their console’s visual capabilities.

Sony Inzone M10S: Specs

The Sony Inzone M10S with its in-built crosshair mode visible on screen.

(Image credit: Future)

Sony Inzone M10S: Design and features

  • Near-perfect stand
  • Useful visual modes
  • OLED burn in protections

The star of the Sony Inzone M10S’s design is easily its stand. It’s an impressive piece of engineering that is incredibly stable despite its distinctive shape. It features a small integrated cable tidy, which I found offered more than enough room for two HDMI cables, a display port cable, and the monitor’s power cable at the same time.

The base of the stand is a 4 mm thin metal disk with a 15.9 cm diameter, which is brilliantly compact compared to the large profile of most gaming monitors. The base is thin enough to sit beneath a keyboard, freeing up desk space and allowing for a wide range of possible playing positions. It also offers a smooth 360-degree pivot, making it easy to adjust viewing angles or change the position of the display. You can also tilt the panel down by 5 degrees or up by 25 degrees for even more precise adjustment.

No matter your choice of position, the stand remains perfectly balanced and stable which means no annoying wobble if you slam down on keys while you play. The fact that the LED power indicator, located on the right-hand side of the monitor, is invisible when viewed from the front helps further reduce distractions.

On the back of the monitor, you will find a large power button and a small thumbstick for editing the settings. This is accomplished through an on-screen menu, with a range of intuitive tabs for all your picture modes, gaming assist, and other settings options. The interface is nothing groundbreaking, but it all works well and offers a high degree of customizability. At launch, the Sony Inzone will also be compatible with the existing Inzone Hub PC software which will offer another way to adjust these settings.

The small base of the Sony Inzone M10S

(Image credit: Future)

In terms of dedicated gaming features, you get full Nvidia G-sync support in addition to Vesa Certified Adaptive Sync. The monitor also offers Display HDR True black 400 HDR, allowing for more vibrant colors. It is worth noting that some visual settings, including the brilliant FPS Pro+ mode, are not compatible with HDR though. The in-built brightness equalizer does a formidable job eliminating the slight unevenness associated with OLED panels and the optional black equalizer increases the brightness of dark scenes to improve visibility.

Like some other gaming monitors, there’s an in-built frame rate counter, timer, and series of green or red on-screen crosshairs that are a lot of fun to play around with if you’re trying to land some no-scope AWP hits in Counter-Strike 2. There’s also a dedicated 24.5-inch display mode, which introduces black bars around the screen to simulate the 24.5-inch size of a tournament display.

The possibility of burn-in is always a worry with any OLED monitor, but the Sony Inzone M10S offers a good selection of settings to combat it. This ranges from a mode that automatically dims your screen after a few moments, to one that targets and dims static images and a pixel shift that almost unnoticeably moves your screen picture by a row of pixels every few hours. They all work as expected, but I did quickly disable the setting that dims static images as the occasional change in brightness of the taskbar was quite distracting.

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The base of the Sony Inzone M10S.

(Image credit: Future)
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The in-built crosshair function.

(Image credit: Future)
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The thin side profile of the Sony Inzone M10S

(Image credit: Future)

Sony Inzone M10S: Performance

  • Leading performance
  • 480Hz is beautifully smooth
  • Ideal for Counter-Strike or Valorant

There is no way to fault the performance of the Sony Inzone M10S. The 480Hz refresh rate and 0.03 GtG response time create a wonderfully smooth experience. Going from a 75Hz and a 144Hz display, the difference was immediately noticeable and made for a much more responsive experience in Counter-Strike 2. Rocket League was also a delight, as were Tom Clancy’s Rainbow Six Siege, and Valorant. A lot of this excellence will depend heavily on your PC specs though, and I had to spend a little while tweaking settings in order to achieve anywhere close to a solid 480 fps at 1440p in most esports titles.

The default color configurations are all solid, but the monitor was quite dim out of the box presumably as a power-saving measure. This was quickly remedied by increasing the brightness to around the 80% mark, which I found hit the perfect balance of brightness and clarity. Throughout my testing, I observed zero ghosting no matter what I threw at the monitor. On top of the excellent FPS Pro+ mode, there’s a more conventional FPS Pro mode that offers a less drastic version of the same effect in addition to a MOBA/RTS setting and your usual range of Cinema and Game modes. Outside of FPS games, I would recommend keeping the monitor on either the Standard or sRGB setting for the most accurate and well-balanced color profiles or enabling HDR.

Although it looks nothing like previous Sony Inzone monitors, the Sony Inzone M10S does still offer some PlayStation-specific features. This includes an automatic PS5 mode, which is enabled when the monitor detects that it’s connected to a PS5. PC gaming is definitely the focus, but everything that I tested on PS5 from Grand Theft Auto 5 to Star Wars Outlaws and Doom Eternal also looked absolutely stunning with HDR and the vibrant OLED colors. This isn’t a model that you should buy specifically for PS5 gaming, but this will be good for those players who rely on a PC for competitive shooter titles but prefer to experience games like RPGs or adventure games with a console.

The Sony Inzone M10S in 24.5-inch mode.

(Image credit: Future)

Should you buy the Sony Inzone M10S?

Buy it if...

You’re an esports player or aspiring competitor
The Sony Inzone M10S offers everything that a professional or aspiring esports player would need. This includes a 480Hz refresh rate and snappy 0.03ms GtG response time in addition to a useful FPS Pro+ profile.

You want a compact stand
The stand of the Sony Inzone M10S is easily one of the best on the market. It’s compact, leaving plenty of room for your keyboard and mouse, but still comes packed with a huge number of useful features.

Don't buy it if...

You want something for more general gaming
The Sony Inzone M10S has been designed with a very specific audience in mind. There are cheaper 4K options out there that are better suited for more general gaming, especially if you’re playing on PS5.

Also consider

If you’re not sure whether the Sony Inzone M10S is for you, then consider these two strong alternatives.

Alienware AW3225QF
The Alienware AW3225QF is a premium monitor that comes in larger than the Sony Inzone M10S and boasts the same response speed, in addition to HDR and a 4K resolution for around the same price. It is half the refresh rate, though.

Read our full Alienware AW3225QF review

Gigabyte M32UC
If you want a more budget-friendly but still quite high-spec option, consider the Gigabyte M32UC. It’s less suited to esports due to its 1 ms response time but offers a 32-inch 4K display at a fraction of the price of the 1440p Sony Inzone M10S.

Read our full Gigabyte M32UC review

The Sony Inzone M10S after being removed from its box.

(Image credit: Future)

How I tested the Sony Inzone M10S

  • Tested with a variety of competitive games
  • Used as my primary monitor
  • Available profiles and settings tested

I tested the Sony Inzone M10S for over a week. During that time, I used the monitor as my main display for both PC and PS5 gaming. I played a wide variety of esports titles, including Counter-Strike 2, Valorant, Rocket League, Fortnite, Tom Clancy’s Rainbow Six Siege, Counter-Strike: Source, and more. I also tried a few older titles, including some multiplayer matches of Quake 2. I played predominantly in 1080p and 1440p in the 27-inch mode, though I also played a handful of matches with the 24.5-inch setting enabled.

During my time with the monitor, I endeavored to test each of its available features. This included the various display profiles and the in-built crosshair settings. I played a broad mix of games on PS5, including Call of Duty: Modern Warfare 3 and a few hours of Horizon Forbidden West. I compared my experience to my hands-on testing of other gaming monitors and TVs throughout.

Read more about how we test

First reviewed September 2024

AyaNeo 2 review
4:00 pm | February 8, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off

The floodgates have opened. For years, the thought of enjoying a truly portable PC gaming experience in a traditional handheld form factor, felt like a pipe dream. 

But the last couple of years years have seen companies like AyaNeo, Onexplayer and GPD push the boundaries of what’s possible on the go. The Nintendo Switch cemented the popularity of mobile play, chip makers like AMD and Intel pushed the integrated graphics of their chipsets to new extremes, and then…BOOM. The Steam Deck happened, PC gaming had its portable poster child, and the race was on.

The AyaNeo 2 is a cut above every other handheld PC on the market except for the Steam Deck itself

AyaNeo is a relative veteran in this burgeoning space, and its latest PC gaming handheld, the AyaNeo 2, is about as good as it gets at this point in proceedings. Building off the promising launches of the first AyaNeo, the AyaNeo Air and the AyaNeo Next, it’s a cut above everything else on the market except for the Steam Deck itself, which it at the very least matches, and in some crucial ways surpasses, software aside.

In essence, AyaNeo has taken the general design of a landscape-oriented handheld device like the Switch Lite or PS Vita, and pumped it full of the best processing guts that can fit in its chassis. Those guts are built around the AMD Ryzen 7 6800U with its 680M graphics, making use of a 6nm process with eight cores and 16 threads, and tapping into the power of the RDNA 2 architecture (only recently surpassed by RDNA 3, which appeared in gaming laptops shown off at CES 2023). That’s backed by either 16GB or 32GB of LDDR5 RAM, and between 512GB and 2TB of SSD storage. Running Windows 11 (in its Home variant), its gaming chops are presented on a gorgeous 7-inch 1920 x 1200 LCD display that’s one of the richest we’ve seen, rivaling the quality of mobile OLED displays, and making the Steam Deck look almost washed out by comparison.

Console on flat surface

(Image credit: Future)

All of this combines to deliver an experience that went well beyond my expectations. You can legitimately sit down for full-fat sessions with triple-A PC games like God of War, Horizon Zero Dawn and Elden Ring, and really get stuck in. Yes, you may need to dial back some graphical bells and whistles; but we’re talking God of War, in your hand, at 1200p, at a consistent 40fps. Sure, those numbers would be laughed at by those rocking beefy desktop gaming rigs, but this is a handheld, and one that’s surprisingly ergonomic in the hand despite its 265mm length and 680g weight, running off a battery.

The built-in software that sits alongside Windows 11 is designed to create a console experience, but it's far more finicky than the Steam Deck

Granted, the battery life isn’t phenomenal – you’ll get at best an hour with something really demanding like God of War, although with older titles and indie games you can easily squeeze five hours from the AyaNeo 2 before reaching for the charging cable. There’s a learning curve too – the built-in software that sits alongside Windows 11 here is designed to create a console-like experience, but it’s far more finicky than the Steam Deck, even if its underlying Windows platform does make it a lot easier to access a wide array of PC gaming stores and software than on a Linux-based handheld. And there’s no denying its expense, too – you’re looking at a $1,099 retail price (about £885 / AU$1,550) for the 16GB / 512GB model.

But it’s hard not to be charmed by the AyaNeo 2, and there’s impressive power here in a portable form factor. You’ll have to be prepared to learn its inner workings, and you’ll want to keep that charger handy; but a handheld like this is something gamers of a certain vintage never thought possible.

Price and availability

Console side on

(Image credit: Future)

The Aya Neo 2 is shipping now direct from AyaNeo. Prices start at $1,099 (about £885 / AU$1,550) for the 16GB RAM / 512GB storage option, rising to $1,299 (about £1,050 / AU$1,830) for 16GB RAM / 1TB storage, and topping out at 32GB RAM / 2TB storage. For the purposes of this review, we’re looking at that entry-level build – though we’d expect performance to be broadly similar even up to that 32GB RAM marker. Resellers such as DroiX are also selling the AyaNeo 2.

At the time of writing, there’s still a (fully funded) IndieGoGo campaign running, which will let early adopters pick up one of the devices at a discount on those retail prices listed above.

It’s an expensive purchase then, whether you’re looking at it from the point of view of the entry cost of Valve’s Steam Deck (starting at $399 / £349 and going up to $649 / £569), or even compared to some of the best gaming laptops on the market. 

Design

top down view of the console

(Image credit: Future)

The AyaNeo 2 is a really attractive gaming handheld. We’ve been testing the all-black model, but there’s also a Sky White option, a NES-aping Retro Power edition, and a somewhat-bizarre B.Duck themed option, that has the color scheme of a rubber duck.

It’s a mighty fine-looking handheld, and feels built to last for years

Roughly pill-shaped, and built more in the traditional handheld mold than the trackpad-packing Steam Deck, it measures 26.45 x 10.55 x 3.61cm and weighs 680g. It’s about as big a device as you could comfortably call ‘handheld’ then, and is best used rested on your lap. Wherever you place it, you’ll be able to gawp at its 1920 x 1200 LCD touchscreen, which is rich with color, contrast and brightness, and far superior to the Steam Deck’s lower-resolution, less punchy display. This sits under a glossy (but not overly reflective) glass panel that stretches right across the entire front of the device, save for the spaces where the buttons and sticks sit. It’s a mighty fine-looking handheld, and feels built to last.

It’s better in the hand than the Steam Deck too, thanks to its familiar analog stick and button layout. X,Y,A,B buttons and asymmetrical joysticks sit comfortably either side of the screen, with a D-pad below the left stick, and Start and Select buttons sitting side by side beneath that D-pad. Beneath the right stick are two shortcut buttons – one for quickly jumping back to the Windows desktop, the other for firing up the Aya Space gaming overlay.

Those analog sticks are superb: comfortably sized and rubber tipped, they use Hall sensor magnetic components to eliminate any potential dead zone or stick-drift issues of the kind that have plagued the Nintendo Switch. Their sensitivity is also fully customizable using the accompanying Aya Space software, making them easy to fine-tune for maximum headshot potential.

One the top edge are your shoulder buttons and triggers, the latter of which are satisfyingly deep, and again use Hall sensors for accurate analog control. In addition, along the top edge you’ll also find two customizable shortcut buttons, the volume rocker, a power button (with a somewhat fiddly fingerprint scanner built in), two USB-C ports, and the large air output vent for keeping things cool. The bottom edge has the speaker output ports (sensibly placed where you can’t obstruct them – they go surprisingly loud), a USB-C charging port, a covered microSD card slot, and a headphone jack.

Despite the handheld’s size, everything feels comfortable to hold

Despite the handheld’s size, everything feels comfortable to hold. The AyaNeo 2 has curved elements to its casing where your hands grip the device, making for natural bumps where your palms can rest.

A couple of additional tricks are worth mentioning too. There’s the option for using built-in gyroscope controls, should that tickle your fancy, and also a neat trick for adding rumble to old games that don’t officially support it, with the motors kicking in when certain deep frequencies are detected by the software, which was an unexpected treat when firing up some older emulated titles.

It’s all boxed up nicely too, with a charging brick and USB-C cable in the box, along with a selection of international power adapters and a pair of USB-C-to-USB-A dongles, handy for additional storage and accessories.

Performance

Bottom up view of the console

(Image credit: Future)

The AyaNeo 2 has some impressive components crammed into its shell.

Its chip is an AMD Ryzen 7 6800U with RDNA 2 680M graphics capabilities, with the processor topping out at 4.7GHz over eight cores. Its Thermal Design Power (TDP)can be tweaked to up to 33W for the most demanding titles. RAM (LPDDR5) scales from 16GB to 32GB, depending on your configuration, and speedy M.2 SSDs from 512GB to 2TB (with the handheld supporting up to 8TB of storage, which you can replace yourself). Super-fast Wi-Fi 6 connectivity is onboard, as well as Bluetooth 5.2 for wireless peripherals. From a pure power perspective, this is as good as it gets for a handheld PC.

The AyaNeo 2 has some impressive components crammed into its shell

If you keep your graphical expectations in check, this leads to consistently great performance when you’re playing even demanding games, provided you’re ready to tweak settings and the power draw.

So, even a wildly ambitious game like Cyberpunk 2077 is very playable on the AyaNeo 2 – with the Low graphics preset at a native resolution of 1200p with the power draw set to 28W, you’ll breeze past 30fps, hovering around a 45fps average. Drop the resolution to 800p and you’ll average over 60fps – at 66fps it's smooth and great fun. You’re not going to get the fancy ray tracing effects, or top-tier textures, but this is a better experience than you’d get on a PS4, for instance. And it’s in your hand!

You’ll see similarly surprising performance for the likes of Doom Eternal and God of War. Doom Eternal will easily surpass 60fps at Medium settings, and you might be able to push those settings higher at the higher TDP settings. God of War requires dialing up the TDP to a high of 33W, which is a killer for battery life, in order to run at a native 1200p, and that’s at ‘Original’ (i.e., Low) settings, with FSR upscaling turned on to take the load off of native resolution rendering. But that will keep you between 30fps and 45fps, so it’s very much playable.

Expect to hear their background whirring of a fan as a regular feature in your gaming sessions

The AyaNeo 2 never got too hot to comfortably hold in our testing, and that’s thanks to some aggressive fan work. You can leave the fans to work automatically, or tweak the settings to suit the game you’re playing, but they’re best left to kick in early and fast – expect to hear their background whirring as a regular feature in your gaming sessions.

Although everything’s sitting on top of Windows 11 Home, AyaNeo has made an attempt to build a console-like, Steam Deck-baiting gaming interface of its own into the AyaNeo 2, called Aya Space. In theory, this is a launcher/settings menu hybrid, collating all your installed games in one space, as well as all the options you’d need to control the TDP power draw from the device, the fan levels, and any shortcuts or joystick sensitivity tweaks you might make. It also doubles up as a joystick-to-mouse input convertor, useful for navigating elements of the Windows interface without wholly relying on the touchscreen.

In reality, Aya Space is a mixed bag – it’s currently generally poorly localized for English speakers, and as a result it doesn’t do a great job of telling you what all of its functions do. Grow familiar with it, though, and it’s a useful option for quickly changing performance settings, tweaking resolutions, and setting hotkeys for regularly used features and settings. It’s accessed by pressing the AyaNeo button below the right stick, and a double tap of that button brings up a mini overlay that lets you make quick in-game changes. With time it could become an essential part of the AyaNeo ecosystem, but for now it’s something you’ll merely want to familiarize yourself with and dip in and out of, rather than being a one-stop shop for all your on-device gaming needs. Expect, then, to spend a lot of time in the standard Windows interface, which remains a challenge to navigate with a joystick/touchscreen combo.

The benefit this interface does bring, however, is that at no point are you locked into using one store front or gaming source over another. Though there are workarounds for the Steam Deck, it’s designed (quite slickly, admittedly) around staying within Valve’s Steam gaming ecosystem. The AyaNeo 2 is totally open to anything that’s available to a general Windows user, be that Steam, Xbox gaming, the Epic Games Store, GoG, Blizzard’s launcher, or any other imaginable download destination. If you want an emulator, or to play an old shareware DOS game, there’s nothing stopping you with the AyaNeo 2 (beyond being ready to set up whichever source you’re drawing from).

Battery Life

batteries

(Image credit: Shutterstock / BT Image)

Here’s where the AyaNeo 2, like many of its handheld PC counterparts, starts to struggle. PC gaming at the highest levels requires quite a bit of power, and there isn’t a battery out there capacious and compact enough to run big-ticket titles for extended lengths of time. 

You’ll get maybe five-ish hours of indie gaming with battery-saver settings switched on

So that means you’re going to have to be conservative as to how long you think you’ll be able to spend away from a charger. With the TDP set at 33W at a native resolution on original settings, I squeezed about 56 minutes out of God of War before the unit abruptly died. That’s far less than we got out of the Steam Deck, but that’s also with the game running at a lower resolution on Valve’s device. Grand Theft Auto 5 (TDP 15W, 1200p, normal settings) fared better at two hours and three minutes, and generally you’ll see battery life extend in line with those tests as the TDP is dropped. As such, you’ll get maybe five-ish hours of indie gaming with battery-saver settings switched on, and a sub-8W TDP limit active. That’s a bit disappointing, given the efficiency of something like the Nintendo Switch OLED. But the stress the AMD Ryzen 7 6800U can be put under is a reasonable answer to those relatively low battery run-times.

It’s worth noting also that, during my testing, I found the AyaNeo 2 and its accompanying charger to be a bit temperamental. The charger sometimes seemed incapable of drawing enough power to charge the device, and sometimes would give the impression of charging when it wasn’t actually juicing the battery at all. In the end I had to settle on using another USB-C charger I had handily laying around – hopefully this is just a fault with my review unit, rather than a widespread issue, but it’s something prospective buyers should be aware of.

Your mileage will vary then, depending on the sort of games you play, and your expectations around visual fidelity settings and appropriate TDP settings to power those games. But you’re going to need to keep a charger handy regardless.

Buy it if...

 Don’t Buy it if…