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Victrix Pro BFG for Xbox review – the best high-end Xbox controller
7:33 pm | March 22, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

I have a new favorite premium Xbox controller, and its name is the Victrix Pro BFG. While it’s true the PS5 version of the controller has been around for a good while now (and we loved it in our original Victrix Pro BFG review), a version of the gamepad supporting Xbox Series X, Xbox Series S and Xbox One consoles (as well as PC) is now available, too.

Fundamentally, the Xbox version of the Victrix Pro BFG is identical in all but brand-specific iconography. PlayStation shapes have been swapped with Xbox lettering, and the central home button takes the form of that familiar Xbox logo. The Xbox version of the controller keeps up all the winning combinations, but do be aware that the $179.99 / £179.99 / AU$269 price tag holds firm still. Outside of sales events, it’s a staunchly premium purchase, but it’s certainly one of the best Xbox controllers and well worth your hard-earned cash.

Design and features

Victrix Pro BFG

(Image credit: Future)

While the Victrix Pro BFG bears a similar silhouette to that of the standard Xbox Wireless Controller, it certainly looks a lot busier thanks to its front-facing textured grips, larger central buttons and triggers, and those screwed-in modules. However, this isn’t to say the controller is in any way complex or difficult to use.

Included in the box is a miniature screwdriver for use when swapping out those modules. There’s also a set of swappable thumbsticks (two extra here - one with a longer shaft and one shorter), two additional d-pads, and two analog stick gates should you prefer more precise inputs here. Also packaged are a USB-C cable for wired play, a 2.4GHz wireless dongle that works on both Xbox and PC and a carry case.

There’s also a unique fightpad module featuring a six-button layout. This is exceptional for some of the best fighting games like Street Fighter 6 or Granblue Fantasy Versus: Rising. The other two modules, affixed to the controller by default, assume the familiar Xbox layout. However, you’re free to swap these around if, say, you prefer the symmetrical stick layout found on the DualSense, for example.

From almost top to bottom, the Victrix Pro BFG has a very premium feel. Overall build quality is fantastic, and it rests comfortably in the hands thanks to those front and rear-facing textured grips. And while the stark black finish is quite understated, I’m a big fan of the purple accents and light around the Home button that certainly lends the controller some flair.

Performance and battery life

Victrix Pro BFG

(Image credit: Future)

The Victrix Pro BFG seriously delivers as a premium Xbox controller. The analog sticks feel simply sublime, and you have a good deal of control over them thanks to a tight deadzone. The d-pad and face buttons are similarly responsive, and I was especially impressed with the fightpad module’s mechanical buttons that register with an ever-so-satisfying clickiness.

I will say that by default, the rear triggers are quite sensitive, often registering inputs with just the slightest tap. This can be adjusted with the trigger locks which allow you to customize their travel distance, but it often led to me performing inputs I hadn’t intended just because my fingers rested a little too heavily on them.

Similarly, the Victrix Pro BFG doesn’t feature drift-eliminating Hall effect sticks by default. This may see you run into stick drift if you use the controller frequently enough. However, the gamepad is compatible with Hall effect sticks, and modules for this are sold separately on PDP’s website.

Battery life remains a win for the Xbox version of the Victrix Pro BFG. You’ll get roughly 20 hours on a single charge. While this is practically half of the enormous battery life found with the Xbox Elite Wireless Controller Series 2, it’s still an admirable amount and is more than made up for by the sheer quality of the controller overall.

Should I buy the Victrix Pro BFG for Xbox?

Victrix Pro BFG

(Image credit: Future)

The Victrix Pro BFG is our new favorite premium Xbox controller. The exceptional build quality, paired with intuitive swappable modules and a wealth of Pro-level features make it absolutely essential for players looking for the most robust gamepad experience they can get on Xbox hardware. 

Buy it if...

Don't buy it if...

How we tested the Victrix Pro BFG for Xbox

I spent a week with the Victrix Pro BFG, playing a range of games on both Xbox Series X and PC. I found the fightpad module to be a fantastic option for fighting games on both platforms. It’s especially great for online shooter titles, too, like PUBG Battlegrounds and Halo Infinite thanks to features like remappable buttons and customizable trigger locks.

PDP Riffmaster review – rock’s back on the menu
6:30 pm | March 21, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

PDP Riffmaster: One-minute review

The PDP Riffmaster looks to shake up a peripheral market that’s long been dormant. In fact, we haven’t really seen a dedicated guitar controller in nearly the decade since Rock Band 4’s release and its pack-in peripheral. In the years since this, finding a guitar controller for use with Harmonix’s rhythm game or similar titles has proven to be an expensive and frankly exhausting endeavor searching the second-hand market.

The Riffmaster puts an end to that. Manufacturer PDP has made a relatively affordable guitar controller that, at launch, is compatible with both Rock Band 4 and Fortnite Festival. This makes the Riffmaster the only official peripheral in town if you’ve been wanting to play the Fortnite side game with something more fitting than a traditional gamepad.

What’s more, PDP almost nails its first attempt with this controller. If you’ve got a hankering for some Rock Band 4, then it’ll be one of the best Xbox controllers for you. The Riffmaster is responsive, features all the buttons you’d expect in order to play these games comfortably (and more, as you will see), and has some smart design choices that boost its convenience factor. Sadly, the build quality here falls behind even what we expected during those halcyon Rock Band/Guitar Hero days, thus making its price tag a little tough to stomach.

PDP Riffmaster: Price and availability

  • $129.99 / £129.99
  • Available from PDP's website, though is currently sold out (April 2024)
  • More stock is due to arrive in June

The PDP Riffmaster retails for $129.99 / £129.99 and can be bought from PDP's own website. In the US, it can also be purchased from retailers like Amazon, Best Buy, and GameStop. UK shoppers, meanwhile, will need to rely on Game.

Unfortunately, at time of publication, the PDP Riffmaster is currently out of stock across all major retailers and PDP's website. This is because stock has largely gone to folks who pre-ordered the controller before release. However, PDP has told TechRadar Gaming that stock will be more readily available around June of this year.

PDP Riffmaster: Specs

PDP Riffmaster: Design and features

PDP Riffmaster

(Image credit: Future)

The PDP Riffmaster comes in two configurations: one for PlayStation (PS5 and PS4), and one for Xbox (Xbox Series X|S and Xbox One) consoles, so make sure that you’re purchasing the right model for your platform before jumping in. Both are identical in design aside from some brand-relevant buttons and, thankfully, both models are also guitar-shaped PC controllers too, music to the ears of those not on the main two consoles.

The guitar itself has a collapsible fretboard, deviating from the detachable models of old. This is a smart design change, making it considerably easier to store and offering great portability. Packed in the box with the guitar controller, you get a USB dongle for wireless connectivity, a USB-C charging cable (also usable for wired play), and crucially, an adjustable strap for the peripheral itself.

The strap is of good quality and rests on the shoulder comfortably. It’s blissfully simple to adjust its length to suit your preferences, too. However, the Riffmaster itself falls short in the build quality department. The chassis or body is made of lightweight plastic, giving it a somewhat flimsy feel. The glossy finish also makes the device a fingerprint magnet. In fairness, its overall lightness is something of a boon for longer sessions and it’s never taxing on the shoulders while standing.

In terms of the Riffmaster’s controls, there’s a handy analog stick on the top rear of the neck, as well as a d-pad, Home, and sharing buttons on the guitar’s pickguard. Furthermore, the buttons on the fretboard (which are used to play notes in-game) can also be used for menu navigation. Overall, the buttons do feel of decent quality too which goes some way to offset the disappointing body.

Rounding out the feature set is the whammy bar which is responsive in-game, but does feel slightly loose. It’s also a little too close to the strum bar and often ends up getting in the way during play. The strum bar is easily the weakest aspect of the product, sadly. It’s missing the clickiness of older Guitar Hero and Rock Band peripherals. This does mean it’s much quieter, but it feels rather loose and mushy when pressed.

One last thing I’m not especially impressed by is the Riffmaster’s aesthetic. While it certainly looks the part as a guitar, the plain all-black look is a little bland. Some optional faceplates or pickguards wouldn’t go amiss in the future if PDP wants to support the peripheral in the long term.

PDP Riffmaster: Performance

PDP Riffmaster

(Image credit: Future)

On the whole, the PDP Riffmaster performs brilliantly. The device’s responsiveness is pin-sharp, even when used wirelessly. You can rest assured that no matter your difficulty selection or the intensity of any given song, the Riffmaster won’t let you down.

I also love the addition of five optional buttons at the bottom end of the fretboard, near the body. You don’t need to use these, but they’re there if you fancy a bit of showboating when playing through a nail-biting guitar solo. This is a really nice touch that I feel lends the Riffmaster some much-needed character.

Another area where the Riffmaster excels is in its battery life. You’ll get around 36 hours on a full charge, which is pretty exceptional and puts it in the same ballpark as the Xbox Wireless Controller. It charges pretty swiftly too; it takes just a handful of hours to charge back up to full.

The only real sticking point for this controller that is a potential deal breaker is the aforementioned unsatisfying strum bar. It does function perfectly well, but the lack of mechanical register means you may miss the odd note during particularly fast-paced shreds as it’s in instances like this that it’s not always easy to discern whether the Riffmaster has registered your input or not. This lack of feedback, as a result, may make it harder for you to get a full 100% combo on more challenging tracks.

Should I buy the PDP Riffmaster?

PDP Riffmaster

(Image credit: Future)

PDP’s first attempt at a bespoke, wireless guitar controller for Rock Band 4 and similar games is certainly an admirable one. While the manufacturer has nailed responsiveness and included impressive features like a foldable design and superb battery life, its bland aesthetic and listless strum bar means there’s plenty of room for improvement. 

Buy it if...

Don't buy it if...

How we tested the PDP Riffmaster

PDP provided TechRadar Gaming with the Xbox version of the Riffmaster for testing. Over a period of two weeks, I used it to play with Rock Band 4 and its hundreds of songs. I endeavored to test songs of all difficulties, genres, and intensities to get a feel for the controller, its responsiveness, and ease of use during long sessions.

Princess Peach: Showtime! review – princess peak
2:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: March 22, 2024 

Princess Peach: Showtime! is an action-adventure game that’s overflowing with the boundless creativity and charm characteristic of some of the best recent mainline Super Mario outings like Super Mario Odyssey and Super Mario Bros. Wonder. Despite its more linear design and basic control scheme compared to those games, it’s packed with memorable stages and mechanics that make the most of the charming theatrical theme in truly imaginative ways.

The simplicity means that it’s one of the most approachable first-party games on Nintendo Switch making it a super choice for younger or more casual players, though seasoned gamers will still find plenty to enjoy in its brilliant boss fights and tricky challenge modes. Wrap it all up in an attractive art direction and throw in a raft of collectibles hidden throughout each stage and you’ve got an impressively well-rounded package that ranks among some of the best Nintendo Switch games available to play right now. 

 Setting the stage

Princess Peach in Princess Peach: Showtime!

(Image credit: Nintendo)

The action kicks off in the sprawling Sparkle Theater, nestled in the little bay far from the Mushroom Kingdom where Princess Peach has been trapped by the malevolent Madame Grape and her legion of purple minions. Grape has corrupted the theater’s plays with her malign influence and caused all of the lead actors to disappear, leaving it up to Peach and the theater’s magical guardian Stella to save the day. It’s a simple setup that is conveyed through an introductory cutscene that is lavishly animated but rather jarringly relies on text dialogue rather than any kind of audio narration.

Still, it’s only a minor omission that is quickly forgotten once you’re thrust into the hub world of the theater’s foyer. It’s divided into five floors, each containing doors leading to different levels, and sits above a mysterious basement. There are thirty main stages in total, arranged into groups of three with each trio representing the entirety of a specific play. They’re spread out evenly across the floors, though each ends with a final stage that is accessed through the basement. 

The plays all follow unique themes, ranging from a lighthearted Wild West romp to more unconventional additions like a sci-fi action thriller. They’re all brought to life by the cartoon-like visuals that are filled to the brim with theatrical details and flourishes. The scenery has a distinctly hand-crafted look, with floating clouds that are suspended from visible wires. They cast prominent shadows on the backdrops behind them which, while a simple effect, helps lend everything a wonderful sense of depth.

Despite the side-on perspective, stages are also fully three dimensional and allow for back-and-forth movement in addition to side-scrolling traversal. Bright cones of stage lighting highlight important objectives and follow Peach as you explore - likely to be a huge help for players who are less experienced in traversing 3D environments. This, in addition to an optional item that grants three extra lives and can be obtained from a non-player character (NPC) in the foyer, intelligently incorporates more forgiving elements in a manner that feels both natural and unintrusive.

 Dress rehearsal

A Mighty Peach stage in Princess Peach: Showtime!.

(Image credit: Nintendo)

Aside from the rare brief platforming segment, the overall pace of Princess Peach: Showtime! is more pedestrian than more traditional Super Mario adventures. Peach has slow movement speed and all of her actions are controlled entirely with just three buttons. You tap the A button to jump, hit the B button to interact, and occasionally press ZL or ZR in order to travel to secret areas when you’re standing on special spots hidden throughout each level.

In her default getup, Peach is armed with a magical ribbon that can defeat Grape’s minions, trigger key items like lamps or doors to progress, or inspire any dejected supporting actors that you stumble across. Running around mindlessly tapping that button on almost everything that you see isn’t the most engaging or subtle formula and the very early sections of the first few stages suffer as a result.

You’re soon given a transformation, however, which is where Princess Peach: Showtime! is at its absolute best. Modeled after the costumes of the missing lead actors, each play has its own unique transformation that grants Peach a wide range of special abilities. Every new arrival feels remarkably distinct, spicing up the basic formula with elements drawn from entirely different genres. The Ninja Peach transformation, for example, incorporates elements of stealth games, allowing you to hide in tall grass and quietly take down unsuspecting foes with a quick kunai slash. 

Detective Peach in Princess Peach: Showtime!.

(Image credit: Nintendo)

The Detective Peach transformation plays much more like a story-driven adventure, where you solve crimes by chatting to NPCs and using your magnifying glass to track down hidden clues. The Mermaid Peach transformation is something akin to a puzzle game, as you guide schools of fish through maze-like gauntlets under increasingly strict time limits. Although I enjoyed my time with each and every transformation, the button-mashing cookie baking and rapid cake decoration challenges of the Patissiere Peach transformation were a personal highlight that absolutely oozed that Mario Party minigame charm. 

Unfortunately, some transformations do push the game’s uneven technical performance to the fore. Loading times are long and a few levels suffer from noticeable framerate dips in busy moments. By far the worst example was one particular Figure Skater Peach stage that involved careful timing to pull off ice skating tricks. The choppy framerate made it frustratingly difficult to get into a definite rhythm and caused me to miss a fair few jumps the first time around which is disappointing, especially in a first-party release.

Best bit

A stage in Princess Peach: Showtime!.

(Image credit: Nintendo)

Not only are the appearances of each of Peach’s transformations very cutely designed, but they feature distinct animations that further help set them apart. I especially appreciate Patissiere Peach’s adorable little back-and-forth skip whenever you stand still.

This shortcoming aside, each floor concludes with a boss fight, all of which are definite highlights. The boss designs are memorable and each encounter involves some strong mechanics. One sees you defeating a genuinely quite creepy projector-themed cat as it tries to swat you away with attacks that are represented by 2D projected images, while another has a giant disco-ball bird that can flip the entire stage into its mirror image in order to crush you with falling blocks. There are also separate challenge levels, called rehearsals, that offer reimagined versions of past stages with difficult special conditions. These are some of the hardest challenges in the game and make for a delightful diversion.

The same is true of the unlockable outfits for both Peach and Stella, which can be purchased from a small stall in the foyer using hidden stars collected from each level, obtained by rescuing a top-hat-wearing character hidden in each level, or are awarded for finishing certain stages. There are loads to discover, giving you plenty of reasons to comb over past environments for anything that you might have missed.

It’s a fantastic way to round out an overall package that’s already got plenty to offer. Whether you’re a long-time Super Mario fan or a complete newcomer to the series, Princess Peach: Showtime! is an excellent adventure that’s easy to recommend.


 Accessibility 

Princess Peach: Showtime! has some limited accessibility features, including the option to reduce the intensity of controller vibration or reverse the button layout. As there is no voiced dialogue, information is conveyed through text throughout though its size or overall appearance cannot be adjusted. An optional item that decreases the difficulty is also readily available from the beginning of the game. 


 Should I play Princess Peach: Showtime!?

Figure Skater Peach in Princess Peach: Showtime!

(Image credit: Nintendo)

 Play it if…

Don’t play it if…

How we tested Princess Peach: Showtime! 

I played Princess Peach: Showtime! on a Nintendo Switch OLED console for over ten hours using a copy of the game provided by Nintendo. During that time I reached the end credits and completed almost all of the available side content. Although I played predominantly in handheld mode using a pair of Joy-Con controllers, I was also careful to test the game’s performance in docked mode where I played with a Nintendo Switch Pro Controller.  

Dragon’s Dogma 2 review – Arisen again
6:00 pm | March 20, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: March 22, 2024 

There was one particular journey in my time with Dragon’s Dogma 2, Capcom’s long-awaited sequel in the action role-playing game (RPG) series, that left an indelible mark on me. I found myself faced with a long trek through the arid canyons of the kingdom of Battahl. 

Scanning for potential shortcuts, I came across a lever-operated cart - suspended in the air by a ropeway - that could safely and quickly carry me to my destination. Or so I thought. As I reached the halfway point of the trip, a griffin swooped in and instantly destroyed the cart, sending me and my party of AI-controlled companions plummeting to the cragged floor below, killing us all instantly.

I bring this up not to declare that Dragon’s Dogma 2 is too difficult or unfair - even if that particular moment did leave me in a state of flabbergasted disbelief. Instead, this is just one of many anecdotes that formed during my time with Dragon’s Dogma 2 that demonstrate just how dynamic and unpredictable the game’s world can be.

And it’s not all hilarious woes such as my demise at the hand of a bird the size of a house. Dragon’s Dogma 2’s open world is full to the brim with quests, dangers, treasures, and secrets of all kinds. If you’re willing to acknowledge the game’s near-complete lack of hand-holding, then what awaits you here is one of the most compelling action RPG experiences since the series’ 2012 original. 

Rise up

Dragon's Dogma 2 character creation process

(Image credit: Capcom)

As was the case in that original game, Dragon’s Dogma 2 places you in the well-trodden boots of the Arisen - a character who has been chosen by the titular Dragon to best it in combat in order to free the world from its endless cycle of conflict between it and society’s various factions.

But getting there is much easier said than done, and you may find one of your biggest challenges right at the start in the initial character creation process. Dragon’s Dogma 2’s character creator is easily one of the best and most in-depth ever made. You’ll find all manner of sliders for tweaking your face and body, as well as a litany of hairstyles, skin complexions, and muscle tones.

Creation goes much further than aesthetics, though. Your character’s height and weight can affect movement speed and how much you can carry by default. Dragon’s Dogma 2 also introduces the Beastren, a cat-like race that, should you choose to be one, can drastically alter your options during quests and affects how some NPCs can interact with you. 

Pawnshop

Dragon's Dogma 2 Warfarer fighting a cyclops

(Image credit: Capcom)

This level of depth is consistent across most of Dragon’s Dogma 2’s systems. As Arisen, you have command over a party of AI-controlled Pawns, which aid you in battle as well as exploration. You’ll have a Main Pawn, which you’ll also get to create, as well as up to two support Pawns that have been created by other players.

For the most part, by default, entries in your quest log will only give the bare minimum of information.

What’s genius about the Pawn system is that it’s all based on their knowledge and experience in others’ playthroughs. If a Pawn has discovered a cave or treasure chest in another player’s game, for example, they can then tell you about it when recruited. The same goes for quest completion and enemy encounters; if a Pawn has undergone a quest before, they can help guide you through it when inhabiting your own party.

Often, having that guidance is crucial in the world of Dragon’s Dogma 2. For the most part, by default, entries in your quest log will only give the bare minimum of information. You’ll also be given no quest markers guiding you to a destination unless a Pawn has sufficient knowledge of it. And as support pawns don’t level up, you’ll benefit from turning them over throughout the game, dismissing and hiring new ones as you progress. It also helps that Pawns here are significantly smarter in the sequel, doing a better job of reacting to pressing matters during combat and exploration.

This isn’t to say they’re entirely perfect, mind. When fighting enemies, Pawns often seem completely averse to getting out of the way of enemy attacks. This is especially true when facing harpies - flying enemies that can pick up party members in their talons and drop them back down, often off the edge of a cliff. This ended up being the primary way my Pawns died in Dragon’s Dogma 2, and it was always infuriating. Thankfully, riftstones - large stones you can hire new Pawns from - are plentiful, dotted around the open world just enough that replenishing your ranks is never a problem. 

Stay-at-home vocation

Dragon's Dogma 2

(Image credit: Capcom)

Pawns are undoubtedly incredibly useful, then, but if they’re the homemade ciabatta roll that gives foundation to the party, it’s you - the Arisen and your chosen vocation (read: class) that forms the delicious filling. Your vocation will dictate how you approach combat in Dragon’s Dogma 2, as well as which armor and weapons you can equip.

The game starts you out with a choice of four basic vocations: Fighter, Thief, Archer, and Mage. They’re all more or less self-explanatory. The Fighter equips a sword and shield and acts as the bulwark, protecting the party from harm while providing some support. Thieves are swift-but-fragile damage dealers, Archers control battlefields from a distance, and Mages can charge up powerful spells and offer healing aids.

Best bit

Dragon's Dogma 2 open world

(Image credit: Capcom)

The unpredictability of Dragon’s Dogma 2’s vast open world is simply exhilarating. Whether it’s stumbling across a cave that escaped your eye before, or dealing with a sudden griffin attack that appears out of nowhere, there’s rarely such a thing as a straightforward trip between destinations.

You’ll eventually unlock more vocations to try out as you progress or fulfill certain quests. New to Dragon’s Dogma 2 is the Mystic Spearhand, which in my preview last month, was described to me by Capcom as “the Devil May Cry class.” It has a versatile projectile that can slow or stun enemies, as well as allow you to instantly teleport to those enemies it hits, then lets you follow up with damage-dealing combos and counters. It’s fantastic fun, but its complete lack of a dodge or meaningful evasive abilities makes it a tough one to master.

Then there’s the Trickster, another new vocation that’s largely unable to deal damage at all. What use is that? Well, instead of going on the offensive, the Trickster employs abilities that can confuse enemies or turn them against each other. The confusion you sow in the enemy’s ranks - such as conjuring fake platforms over cliff edges or possessing foes to fight their friends - allows the rest of your party to take advantage of the chaos. While tough to get to grips with, Trickster became my new favorite vocation for its unorthodox but highly effective nature.

The more you play a single vocation, the more it’ll increase in rank, thus unlocking new abilities and augments which can be purchased at vocation guilds. You’re not locked to one vocation throughout the game, and you can freely switch at these guilds if you fancy a change. Dragon’s Dogma 2 highly encourages ranking up all vocations, too, as the unlockable augments of each can be equipped by any of them. 

Giant killer

Dragon's Dogma 2

(Image credit: Capcom)

Combat is utterly fantastic in Dragon’s Dogma 2, which is a blessing as you’ll be doing a lot of it. Encounters are more frequent than they ever were in the original game, so much so that you’re likely to fight enemies around every other corner. This lends exploration in the game a high degree of danger and challenge, especially when you dare to stray from the beaten path.

Basic enemies like goblins, bandits, harpies, and the amphibious saurians are all diverse and have structured chains of command. For example, there’s a venomous variant of the harpy that - unlike the basic type - is resistant to fire and can tear through your party if you’re ill-prepared. Meanwhile, hobgoblins are much beefier than the spindly regular mobs, and can easily knock you out with strong blunt strikes.

Once again, however, it’s the larger beasts that steal the show. Some, like chimeras, minotaurs, and cyclopes, have predefined habitats and usually show up in the same places. Much more dangerous are beasts like griffins and ogres that are unpredictable and roam the map at their leisure. Many times I witnessed an ogre dropkick me from off-screen or had a griffin instantly destroy an oxcart I was traveling in. But it’s moments like these that, once again, help Dragon’s Dogma 2’s open world feel dynamic, emergent, and constantly thrilling. 

What a wonderful world

Dragon's Dogma 2 Sacred Arbor location

(Image credit: Capcom)

This open world is absolutely massive and utterly breathtaking to behold. You’ll rarely go five minutes without stumbling across a captivating vista, or an enticing new path you’ve yet to explore. And the best part is that because there’s very little in the way of guidance or limitation (you can go pretty much anywhere right from the get-go), each new discovery feels earned.

Don’t expect to blitz through Dragon’s Dogma 2’s open world, however, as options for fast travel are limited. Doing so requires you to place a Portcrystal (an item that acts as a fast travel destination) and use a Ferrystone (a somewhat rare consumable item that’s used upon travel). 

Herein lies another layer of depth; the convenience of fast travel comes at a cost, thus incentivizing you to travel by foot instead. The benefits of this are clear, though; that’s more time you get to explore this gorgeous world and uncover secrets you simply wouldn’t have seen or known about by using fast travel. 

Alternatively, you can pay for an oxcart to ferry you to major settlements - but you’ll still be at risk of being ambushed by all manner of creatures. Better still, enterprising players can ride the back of a griffin and be swept off to parts unknown. Faster travel options exist, then, but, as the saying goes, there’s no such thing as a free lunch.

Overall, Dragon’s Dogma 2 is one of the most ambitious games Capcom has ever made. Its myriad systems weave together effortlessly, and its exploration proves so bountiful, that it makes for a game that’s fiendishly difficult to put down. Even after I’d rolled credits, it’s not a world I was eager to leave.


Accessibility

Unfortunately, there’s little in the way of dedicated accessibility options in Dragon’s Dogma 2, beyond the option to toggle subtitles and their background opacity (though even this is a basic binary option). This is a shame, as other Capcom titles like Resident Evil 4 and especially Street Fighter 6 feature plenty of accessibility options to suit players of all kinds, so it’s not as if Capcom has no experience in this department. Hopefully, more accessibility options can be introduced via post-launch support.


Should I play Dragon's Dogma 2?

Dragon's Dogma 2 lesser dragon

(Image credit: Capcom)

Play it if...

Don't play it if...

How we tested Dragon's Dogma 2

Capcom provided a review code for the PlayStation 5 version of Dragon’s Dogma 2, and it took me roughly 60 hours to finish the game. This entailed a mixture of completing main and side quests, ranking up vocations, exploring the world for better equipment and loot, and taking on extremely powerful foes like drakes, lesser dragons, dullahans, and more. I should note that your own playtime may vary, as I hadn’t even gotten close to exploring absolutely everything the game has to offer in those 60 hours.

Astro A50 X review – near-perfect multi-platform audio
8:07 pm | March 19, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

If you have $379.99 / £359 / AU$749.95 to spend on a high-end wireless gaming headset, then the Astro A50 X is a fantastic choice. This is a supremely comfortable peripheral, with a lightweight headband and gorgeous plush ear cups that make it an absolute joy to wear over extended gaming sessions. It also offers by far the best audio quality of any of the wireless gaming headsets that I have ever tested, with rich bass, crystal clear mids, and dazzling high-end frequencies that are a perfect match for almost any game. 

Cinematic adventures like The Last of Us Part 1 and Death Stranding: Directors Cut are elevated by superb clarity and a detailed sound stage, while intense first-person shooters like Call of Duty: Modern Warfare 3 benefit from accurate spatial audio that makes it much easier to track enemy movement. Throw in an excellent microphone that enables you to communicate with friends or teammates clearly with little background noise and this is one seriously compelling package.

Unfortunately, while the use of 24-bit HDMI 2.1 audio does increase the sound quality, it also makes for a complicated setup process that requires multiple extra cables compared to other sets. The lack of active noise cancellation (ANC) is also a let-down at this lofty price point and I found that loud background noises can occasionally bleed through, disrupting the otherwise peerless immersion.

Design and features

The controls of the Astro A50 X.

(Image credit: Dashiell Wood/Future)

The Astro A50 X boasts an eye-catching design that feels premium in the hands. It has large, almost square earcups that offer plenty of room for the onboard controls and sport magnetically attached plush cushions that sit snugly around the ears. A flexible rubberized microphone, which can be raised, lowered, and shaped into position, is attached to the left ear cup. The power switch, platform switch button, and Bluetooth connectivity button are then positioned on the back of the right ear cup, above a small volume dial. 

The switches are all well-spaced and pleasantly tactile, while the volume dial has a satisfying notched motion and rubberized finish that lends it a high-end feel. The flat exterior of the right ear cup also functions as one large extra button, offering a handy way to control the balance between game and chat audio.

The headband is very lightweight, constructed from two thin flexible plastic strips that sandwich a small plush cushion. It is connected to each ear cup with robust metal tubes that can be slid up and down in order to adjust the fit. There are markings denoting various headband sizes, making it easy to keep at a consistent size once you’ve managed to find the perfect setting. 

Small metal contacts are present on the bottom of each ear cup, which enables the Astro A50 X to dock into its included base station. This is a convenient storage solution that means the headset can be charged between uses, though the roughly 24-hour battery life means that you're well covered by a full charge. The base station has a good level of heft to it, just weighty enough to avoid slipping around on a surface but not too heavy to reposition easily if needed. It’s also a relatively compact size, with an overall width that’s about equal to the width of the headset itself.

While the front of the base station features a row of LED indicators (including a battery level indicator, a Bluetooth connectivity indicator, and illuminated text denoting your current platform) the rear has three HDMI 2.1 ports and three USB-C ports. These ports are all in service of the headset’s flagship feature: the ability to switch between multiple platforms.

This is accomplished with a quick tap of the headset’s platform switch button, which automatically changes the HDMI output over to your selected platform and seamlessly switches the audio to match. It’s impressively quick and convenient and makes this headset by far one of the easiest to use if you are often alternating between Xbox, PlayStation, and PC on the same display. It is worth bearing in mind that the headset does not feature power control functionality though, so each system needs to be switched on separately first. 

The software of the Astro A50 X.

(Image credit: Logitech)

Like other premium wireless gaming headsets such as the SteelSeries Arctis Nova 7X, the Astro A50 X features Bluetooth dual connectivity, allowing you to connect your mobile phone and take phone calls or chat via the Discord mobile app while still hearing game audio. It’s also compatible with Logitech G Hub PC software and the Logitech G mobile app that can both be used for firmware updates, alternating between preset equalizer profiles, or fully customizing the equalizer settings to your liking.

Performance

The controls of the Astro A50 X.

(Image credit: Dashiell Wood/Future)

Connecting the base station to an Xbox or PlayStation requires at least two HDMI cables and one USB-C cable. The first HDMI cable connects the HDMI output of the console to the HDMI input of the base station, while the second connects the HDMI output of the base station to your gaming monitor or gaming TV. The USB-C cable then provides an additional connection between the base station and the console. You can add a second console to the same video output by hooking up another HDMI cable and a second USB-C cable. Connecting to a PC is then a little simpler, requiring only a USB-C connection which is conveniently attached to the base station’s USB-C power supply cable.

Once I had set the base station up with my Xbox Series S, PS5, and PC there were a grand total of six extra cables running through my desk. The sheer number of cables required makes setup a time-consuming task, especially if you want to make sure that they tidied away neatly. While the two USB-C cables are included in the box, alongside the power lead, the headset does not come with an extra HDMI cable for the video output so you’re either going to need to find a spare or buy one which could be a major annoyance.

It’s also important to note that, while the headset works with any old HDMI 2.0 cable, the newer HDMI 2.1 standard is recommended for the best audio experience, adding another hurdle. Including a single HDMI 2.1 cable in the box would massively reduce the hassle and is definitely not an unreasonable ask given the price.

The Astro A50 X base station.

(Image credit: Dashiell Wood/Future)

Once the setup is completed correctly, however, you’re rewarded with incredible audio performance. In-game sound is perfectly balanced, with just the right level of bass to feel suitably punchy but never overpowering. Voices come through impressively clearly and the PS5 3D audio or Dolby Atmos spatial audio lends everything an incredibly cinematic feel - just make sure you enable it through your console settings or via the Dolby Access PC app.

The Astro A50 X also manages to hold its own when used outside of gaming. Every song I tested with the Apple Music app on PS5 sounded brilliant and I found the wireless range of the base station was more than enough to allow me to wear the headset around the house unimpeded. It also performed exceptionally well while watching movies and TV, delivering immersive, rich sound. While it doesn’t sound quite as good as leading dedicated music-listening headphones like the Apple AirPods Max or Sennheiser Momentum 4 Wireless, it’s still easy to recommend the Astro A50 X if you’re an audio enthusiast.

It also feels superb on the head, with the soft ear cups and headband offering an excellent level of support and comfort. Sadly, the lack of active noise cancellation can sometimes negatively impact the overall experience. While the padding largely does an excellent job of blocking out low-level outside noise like console fans or rain, I found that the occasional loud sound like a passing siren would bleed through. It’s by no means a dealbreaker but is still disappointing.

When it comes to microphone performance, the Astro A50 X is almost flawless. Even with loud background noise I found that my voice came through clearly in almost broadcast quality, though the mic does seem to produce a slightly sibilant sound with its out-of-the-box configuration. Luckily, this can be easily adjusted and is unlikely to pose a problem unless you intend to use the headset for streaming or podcasting.

In fact, the only other major issue I encountered was a very occasional screen flickering which saw my display turn black for a split second at very sporadic intervals. I can only assume that it has something to do with the base station, which functions as an HDMI pass-through. Thankfully, the headset received a firmware update during my testing period that seems to have solved the issue for good.

Should I buy the Astro A50 X?

The Astro A50 X in its docking station.

(Image credit: Dashiell Wood/Future)

With rich sound and support for Dolby Atmos and 3D audio, the Astro A50 X is a top choice if you want one of the absolute best sounding wireless gaming headsets on the market. The complicated setup process and lack of active noise cancellation are unfortunate given the high asking price, but they’re only small complaints in the face of a headset that performs so well elsewhere. 

 Buy it if…

Don’t buy it if… 

How we tested the Astro A50 X

I used the Astro A50 X as my primary gaming headset for over a month with a PC, Xbox Series S, and PlayStation 5. During that time I played a wide range of games, including Call of Duty: Modern Warfare 3, The Last of Us Part 1, and The Last of Us Part 2 Remastered on PS5. On PC I played lots of matches of Counter-Strike 2 and a few hours of Death Stranding: Directors Cut, plus plenty of time in strategy games like Endless Space 2 and Civilization 6.

On Xbox, I played the opening of Hi-Fi Rush, not to mention a large chunk of Mirror’s Edge and Alice: Madness Returns via backwards compatibility. I was also careful to test the headset’s performance while listening to music via Apple Music on PS5 and YouTube on other platforms, in addition to enjoying the film Prey and the first season of Hazbin Hotel on Prime Video.

For more on gaming audio, see our guides to the best gaming headsets for Call of Duty or the best gaming earbuds.

Alone in the Dark review – no escape
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 20, 2024

Despite a spirited commitment to themes of cosmic horror, Alone in the Dark stumbles, hamstrung by dodgy presentation, poorly executed combat setpieces, and obtuse design. 

A reincarnation of the seminal 1992 horror classic of the same name, Alone in the Dark follows the stories of Emily Hartwood and private investigator Edward Carnby as the pair investigate the mysterious disappearance of Emily’s uncle, Jeremy Hartwood. Following in the footsteps of modern horror titans, Alone in the Dark opts for a third-person over-the-shoulder perspective as you explore its bleak and foreboding environments.

Set in the 1920s, Alone in the Dark pays constant homage to the works of the influential yet problematic H.P. Lovecraft. The game's characters are locked in a fight for survival with forces beyond their comprehension, whose supernatural powers warp and undermine the protagonists’ understanding of reality. It’s when developer Pieces Interactive leans into this storytelling tradition that Alone in the Dark is at its strongest. 

Traditionally, Lovecraftian fiction is all about unraveling mysteries - the answers to which offer sanity-straining revelations that pull the protagonists deeper into a horror-fuelled cosmic morass. It’s fitting, then, that puzzle-solving is the core around which the game is based. On arriving at Derceto, a hundred-year-old manor in the swamps of Louisiana, Emily and Edward immediately set to work getting to the bottom of Jeremy Hardwood’s disappearance.

Thinking your way through Alone in the Dark’s puzzles often feels rewarding

Now a sanatorium, Derceto is populated by an intriguing ensemble of outcasts, plenty of puzzles, and locked doors galore. The puzzles themselves are pleasing affairs, often requiring you to read documents, look around for environmental clues, and intuit solutions. One particularly impressive challenge early on involved opening a lockbox by cross-referencing the backs of important paintings with a poster and a mysterious journal. Some are more practical, however, like recovering an important clue from the bottom of a well by filling it with water. Thinking your way through Alone in the Dark’s puzzles often feels rewarding but, unfortunately, these setpieces struggle to shine in the shadow of numerous issues with presentation as well as dire action segments.

Muddy waters 

Fighting a monster in Alone in the Dark

(Image credit: Pieces Interactive)

Despite generally strong voice acting, Alone in the Dark’s characters are dogged with stilted animations and visuals. Emily and Edward look less like intrepid investigators and more like mannequins brought to life by exactly the sort of supernatural powers that the pair are trying to unearth in their investigation. Not even excellent performances by David Harbour and Jodie Comer (who play Edward and Emily, respectively) are sufficient to breathe life into their dead eyes. 

Alone in the Dark often feels lopsided. The in-game documents and clues are lavish affairs, often with their own voice acting. It makes for immersive and compelling moments of investigation. However, this can’t be said for Alone in the Dark’s vocal direction overall. Protagonists will often repeat canned phrases and conversations with non-player characters are limited and stilted. During my first two hours with Alone in the Dark, Emily informed me that she needed a key over a dozen times, always in the same tone of voice and with the same, frustrated inflection. Effort noises are shamelessly repeated and begin to grate after a while, too. Even if the quality of the acting is impressive, this sort of repetition waters down proceedings, undermining the gravitas that Harbour and Comer might otherwise bring to the game.

Best bit

David Carnby speaks to a member of staff in the kitchen

(Image credit: Pieces Interactive)

Combing through the fascinating, well-voiced diaries and documents found throughout Derceto Manor made me feel like a proper detective as I connected dots and made deductions. 

The weakest aspect of Alone in the Dark by far is its combat sections. Clunky and unresponsive controls punctuate poorly designed combat setpieces. Figures covered in black slime will run towards you, and it’ll be your job to aim and shoot before they get too close. Molotov cocktails can be thrown at potential assailants, too, and these can be found in a surprisingly large number of locations. Ranged combat options feel imprecise and unfulfilling. The same can be said for melee, which feels like trying to mash a potato with a flimsy plastic fork and is about as satisfying too. You pick up a melee implement, hammer the attack buttons, and hope for the best, much as you do at range. 

It seems as though Alone in the Dark’s combat system aims to ape the dramatic, over-the-shoulder action found in the likes of the Resident Evil 4 remake or Control. However, even if Alone in the Dark were to offer reliable and satisfying combat, it would still feel hugely out of place in what is, in essence, a game about solving mysteries and unraveling a conspiracy. This incompatibility serves only to make Alone in the Dark’s failed attempts at action combat seem all the more dire.  

Puzzling through 

An ominous conversation in Alone in the Dark

(Image credit: Pieces Interactive)

Despite all this, there is a gripping core of supernatural intrigue that runs through Alone in the Dark. As you begin to unearth more of the details surrounding Jeremy’s disappearance, you’ll be granted little motes of insight into Decerto Manor and its history. As you delve deeper, you’ll find that disparate threads begin to weave together. A name drop here or a little clue there can become invaluable later on. 

Accessibility features

Alone in the Dark options menu

(Image credit: Pieces Interactive)

Alone in the Dark is unremarkable in its accessibility offerings but offers a few helpful settings. Camera shake options, text and map highlighting, and adjustable subtitles are all available. The game also provides two difficulty settings, one of which provides players with extra hints and clues. There are no dedicated settings for colorblind users.  

Though Alone in the Dark’s more intriguing elements are buried deep, they are certainly present. The game encourages you to speculate and hypothesize, filling in blanks deliberately left by the developers. In many ways, this is the essence of effective horror games. At its best, Alone in the Dark lets your own imagination do the legwork, a process that’s far more gripping than any canned combat setpiece with a shadowy silhouette.  

Unfortunately, Alone in the Dark is so burdened by flaws that this strength is rarely given a chance to shine. Hampering an already shaky presentation, Pieces Interactive’s offering suffers from bugs, too. For instance, it will sometimes be impossible to select certain entries in the game’s menu, and selecting an interactable object while not having the right item will bring up a glitchy silhouette of a radial selection menu. 

Buried deep inside Alone in the Dark is a compelling Lovecraftian mystery. However, any prospective detective will have to wade through layers of presentational and mechanical obstacles. While Alone in the Dark will likely have something to offer long-time fans of the franchise, those looking for a fresh horror experience will almost certainly find something better elsewhere. 

Looking for an alternative? Try our lists of the best horror games and the best story games.

Hori Fighting Commander Octa for PlayStation 5 review – a solid fighting pad
4:30 pm | March 8, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

If you’re searching for a wired fighting game controller, then the Hori Fighting Commander Octa for PlayStation 5 is a solid choice. Its six face buttons are pleasantly tactile and responsive with an intuitive layout that’s ideal for many of the best fighting games. Even though it takes some getting used to, the D-pad is also a major improvement over the one found on the DualSense Wireless Controller thanks to a concave design that makes it far easier to execute complex inputs.

Unfortunately, the thumbstick holds it back from being one of the best PS5 controllers as it can be quite fiddly as a result of its small size and octagonal gate (an octagon-shaped ring around the base of the thumbstick). While it’s not unusable, those who prefer to play fighting games with a thumbstick would be better served by the PS5’s own controller or even one of the best fight sticks. It’s also hard to ignore the fact that the controller is very lightweight and feels quite cheap and hollow in the hands, which is disappointing given the steep $59.99 / £51.99 / around AU$94.95 price tag.

Design and features

The Hori Fighting Commander Octa for PlayStation 5 on a white surface.

(Image credit: Dashiell Wood/Future)

The overall design of the Hori Fighting Commander Octa for PlayStation 5 is an interesting mish-mash of elements from both the DualSense and the PlayStation 4’s DualShock 4 controller. It roughly maintains the form factor of the DualSense but is a little wider with shorter grips and a 10ft / 3m non-detachable USB cable sticking out the top. Its buttons and touchpad look more like those found on the DualShock 4, but several key differences set them apart. 

Firstly, the buttons use tactile micro switches that offer incredibly satisfying and tangible input actions. They’re also slightly larger than the buttons of a standard controller, making it a little easier to reposition your fingers quickly. There’s also the matter of the controller’s layout, which follows a typical ‘fighting controller configuration’. This means that R1 and R2 buttons have been repositioned next to the face buttons, allowing for much speedier access to more inputs - something that could be a huge benefit in games that use those inputs to block or trigger special attacks. 

There are still shoulder buttons and basic triggers on the controller, with the left set mapped to R3 and L3 and the right set mapped to L1 and L2. Unlike the face buttons, these shoulder buttons do not use micro switches and feel noticeably mushier. The right thumbstick has been removed entirely, with the additional space now occupied by a large home button, a mic mute button, a function button, and three accompanying status LEDs. The left thumbstick is slightly smaller than that of a DualSense, with a thicker base and an octagonal gate that forces it into one of eight possible directions.

The controller’s D-pad has a concave shape and is clearly intended to be used with your thumb positioned in its center. It’s a significant departure from the design of the DualSense D-pad - which requires you to lift your thumb to hit different directions - and is a dramatic improvement on the whole. Diagonal inputs in particular feel considerably more precise and the ability to roll the tip of your thumb to execute complex directional movements in a single fluid motion is very welcome.

The back of the Hori Fighting Commander Octa for PlayStation 5.

(Image credit: Dashiell Wood/Future)

Above the D-pad is the usual create button, alongside a touchpad and the options button. Despite how it looks, it’s worth noting that the touchpad is not touch-sensitive but can still be pressed down like a regular button input. There is also a standard 3.5mm jack for use with a compatible wired gaming headset on the bottom of the controller. If you flip the controller over, you will find two small switches. The first allows you to disable the touchpad, options, and screenshot button. The second lets you alternate between PS5, PS4, and PC compatibility.

Although certain features are unavailable while playing on PC, such as the headphone jack and touchpad button, the controller is compatible with the Hori Device Manager software. This lets you save up to four custom button profiles, which can be alternated through the function button. The software is a bare-bones affair but is easy to use and performs its limited functions well.

Performance

The Hori Fighting Commander Octa for PlayStation 5 being used.

(Image credit: Dashiell Wood/Future)

The Hori Fighting Commander Octa for PlayStation 5 is at its absolute best when you’re using the D-pad. It’s reliable and remains very comfortable over extended play sessions, with its concave layout allowing for far smoother motion than the flat D-pad of the DualSense. The responsive face buttons also perform very well and have a low actuation point that helps reduce fatigue after particularly intensive combos. 

Diving into some online matches of Granblue Fantasy Versus: Rising, the Hori Fighting Commander Octa for PlayStation 5 almost immediately improved my performance. The positioning of the R1 button next to the face buttons made executing Skill attacks (which require the R1 button to be held) faster and much more comfortable. Its precise micro switches also helped prevent the more frantic button mashing encouraged by the spongier DualSense buttons. It took a few moments to loosen up, but the D-pad also felt much less sharp on the tip of my thumb.

Unfortunately, the controller’s weaknesses became much more apparent when I switched over to using the thumbstick. It largely functions adequately but I found that I occasionally missed diagonal inputs thanks to the octagonal gate, which caused me to skirt over corners while attempting a full rotation. Octagonal gates might be a popular choice on many fight sticks, but their inclusion on a small thumbstick seems poorly judged. 

The controller’s overall shape can also be an inconvenience depending on your playstyle. If you’re going to be using this controller with the popular ‘claw grip’, then the large right-hand grip makes it difficult to position on a table or rest on your leg.

There’s also the matter of its build. I didn’t experience any issues with the quality of the controller during my testing, but it just feels incredibly cheap in the hands. It's eerily light, coming in at roughly 4.2oz / 120g, and feels very hollow too, leaving me a little wary of gripping it with too much force during more intense moments. Wired controllers are often on the lighter side, but it’s not unreasonable to expect a product that costs just $10 / £8 shy of the DualSense to feel more substantial.

Should I buy the Hori Fighting Commander Octa for PlayStation 5?

The front of Hori Fighting Commander Octa for PlayStation 5.

(Image credit: Dashiell Wood/Future)

If you’re a fighting game player who often uses the D-pad, then the Hori Fighting Commander Octa for PlayStation 5 is a solid choice. Although the cheap feeling build is a letdown, compared to the DualSense it offers a better D-pad, a more convenient layout, and far superior micro switch buttons. Those who prefer to play using a thumbstick, however, should consider other options.

Buy it if…

Don’t buy it if…

How we reviewed the Hori Fighting Commander Octa for PlayStation 5

I used the Hori Fighting Commander Octa for PlayStation 5 as my main fighting game controller for well over a month. During that time, I played numerous matches of the excellent Granblue Fantasy Versus: Rising in addition to a fair amount of Mortal Kombat 1 and a little Dead or Alive 5 Last Round. In addition to PS5, I I tested the controller on PC and made sure to experiment with the compatible Hori Device Manager software to test all of its features and functionality.

For more on fighting games, check out our Tekken 8 review or learn why you should start with Granblue Fantasy Versus: Rising if you want to get into the genre.

Balatro review – jokers to the right
1:16 pm | February 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: February 20, 2024

Balatro does for poker what Shotgun King did for chess: turn a relatively straightforward and iconic game into something more outlandish and - arguably - something even more fun.

A deckbuilding roguelite at heart, those unfamiliar with the rules of poker will be relieved to hear that Balatro only really loosely bases itself around the popular card game. You’ll play hands like three-of-a-kind and straight flush, but this is just the skeleton of what Balatro offers.

The meat of it, then, is how you’re encouraged to build and improve your deck through a variety of means. A baseline knowledge of poker actually won’t get you very far in Balatro; it’s playing its own game, with its own unique set of rules; this is what truly sets it apart from other deckbuilders on the market. 

I'm the Joker, baby

Balatro

(Image credit: Playstack)

If you’re unfamiliar with Balatro, then I’ll briefly get you up to speed. Starting with a standard 52-card deck, you’ll be dealt cards with which you must play a scoring poker hand. This could be a simple pair, a flush (five cards of the same suit), or a straight (five cards that rank up in sequence). Doing so scales the amount of chips you’ll earn, as well as a multiplier (referred to in-game as ‘mult’). The formula - chips multiplied by mult - is your score for that hand. You have a limited number of hands per round, and you must cross the score threshold to move up to the next.

The real magic of Balatro is how you go about ensuring a high score each round. These come in the form of Jokers; think of these as passive abilities that form the core of your build. Jokers come in many forms; some can be as simple as increasing your score when certain hands, suits, or individual cards are played.

Best bit

Balatro

(Image credit: Playstack)

Balatro has a very simple but effective way of letting you know your deck is killing it. When the score multiplier on the left of the screen starts flaming, that’s its way of telling you that you’ve managed to build an excellent deck.

Others are decidedly more complex. For example, one Joker boosts score if a numbered card from the Fibonacci sequence (that’s Ace, 2, 3, 5 or 8) is a part of your hand. Another permanently boosts your mult based on the number of booster packs you’ve opened and promptly skipped over.

Said booster packs are the other major contributor to success in a Balatro run. Alongside Jokers, they can be purchased in the shop you’ll visit between each round, and provide a random assortment of cards. These include Planet cards, which permanently boost the level of a type of hand (thus increasing its score and multiplier), and Tarot cards, which can apply modifiers to existing cards in your deck, such as changing their suit or offering buffs like additional mult or cash earned when played. 

One of a kind

Balatro

(Image credit: Playstack)

Balatro offers you so many tools to create unique decks, then. And typically, I’ve found the best method of success is purchasing whichever Jokers show up early for added survivability, and then aiming to further bolster the deck around what those perks offer. As an example, I came across a Joker that condensed Hearts and Diamonds, and Spades and Clubs, into two suits. This effectively doubled my chances of scoring flushes, and thus, I built a deck to practically guarantee I could create that hand on every turn.

This also means that subsequent Balatro runs can feel decidedly different from the last. And eventually, you’ll get a decent grasp on how to create a run-winning deck consistently. Thankfully, winning with a deck unlocks higher difficulties, allowing you to turn up the challenge and start unlocking some of the more sought-after deck types, Jokers, and more.

Conversely, as is the nature of roguelites, Balatro does feature a degree of randomness - further exacerbated by the fact you’re working with a 52-card deck. Sometimes, runs just won’t go your way. Especially in the early game, this can be frustrating, as you’re still figuring out the long-term plan for your deck and set of Jokers.

Furthermore, each level of Balatro (known as an Ante) ends with a boss encounter. These are naturally much harder, applying debuffs to your deck for that round only. Such debuffs can sometimes be particularly punishing, effectively hard-countering your build. One boss permanently de-ranks any hand type you play, while another draws your cards face-down. I think it’s awesome that bosses can be so scary in Balatro, but if you’re particularly unlucky, they can bring an abrupt end to a solid run should the criteria align against you. 

Under the spell

Balatro

(Image credit: Playstack)

Balatro’s user interface is honestly sublime, combining a slick-yet-simple aesthetic with crystal-clear readability. All the information you need is presented right on the main screen of play. Meanwhile, additional details on your cards and Jokers are visible just by hovering over them. There’s very little in the way of vagaries here. All ancillary info about your current run, as well as a handy guide on how to create certain hands, are available to view in a separate ‘Run Info’ menu, too.

Accessibility

Balatro

(Image credit: Playstack)

Balatro offers a decent amount of accessibility options. High-contrast cards can improve readability, and effects such as screenshake and the CRT filter can be switched off if you prefer a cleaner picture.

This readability also plays into the satisfaction of scoring a big hand. When you play your hand, you’ll get a clear breakdown of how each card and Joker tallies up your score, with each sequentially applying score and mult based on your build. Delightful, audible pings accompany this, shifting higher in pitch as your score skyrockets. This approach to sound design is borderline hypnotic, pairing seamlessly with play to help make Balatro an utterly moreish experience.

Overall, then, Balatro hardly puts a foot wrong. The game offers a remarkably deep roguelite experience. There’s not a single mechanic that feels out of place; everything works in tandem to allow you to build exceptional decks time and again. And sure, that degree of randomness can frustrate and bring runs to a premature end. But as individual runs are on the shorter side (typically around 20-30 minutes), it’s easy to pick yourself up and try again with a whole new approach. Whether you’re into the roguelite subgenre or not, Balatro is an absolutely essential play. 

Check out more top titles by visiting our guides to the best Steam games and the best RPGs you can play right now.

Rainbow 2 Pro wireless controller review – a superb Pro Controller alternative
5:46 pm | February 27, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

BIGBIG WON may not be the most well-known gaming hardware manufacturer in the West, but in the Rainbow 2 Pro, it’s been able to provide what I strongly believe to be one of the best Nintendo Switch controllers you can buy.

Almost everything about the Rainbow 2 Pro is of excellent quality, from its comfy textured grips and Xbox-like shell to the near-immaculate face buttons, bumpers, and ancillary remappable buttons. With Pro-adjacent features like Hall effect sticks, trigger locks, and full gyro support, the Rainbow 2 Pro absolutely gives the Nintendo Switch Pro controller a run for its money.

It’s also in a similar price bracket to Nintendo’s official gamepad, coming in at $64.99 / £64.99 for the controller by itself. A more fleshed-out package that adds an alternative D-pad, swappable thumbstick caps, and a charging dock is also available to purchase for $79.99 / £79.99.

Design and features

Rainbow 2 Pro

(Image credit: Future)

At first glance, the Rainbow 2 Pro strongly resembles the Xbox Wireless Controller, or indeed the Nintendo Switch Pro controller with its similar semi-translucent finish. Its face buttons match the layout of Xbox’s pad, which you’d think would be a strange choice for a Switch-focused gamepad. However, this is likely to cater to folks playing on PC as well as Android and iOS devices. Smartly, the Rainbow 2 Pro does feature the Switch layout notation via small text graphics in the center of the face buttons.

The controller feels fantastic to hold right away. A slightly compact chassis and textured grips allow the Rainbow 2 Pro to rest firmly in the hands. This is doubly crucial given the controller’s support for gyro aiming; you’ll never once feel the controller slip or lose grip as you play titles like Splatoon 3 or The Legend of Zelda: Tears of the Kingdom, which both strongly feature motion-based input.

The real winner here, in terms of design, is the placement of the four remappable buttons. There are two placed on the back where you’d typically find them on Pro-adjacent gamepads. But an additional two are situated up top, between the triggers. I find this to be an ingenious placement, freeing up the rear of the controller from too much clutter and rendering it easy to click with your index fingers. They’re mechanical, too, offering a delightful clicky feel.

There’s a row of functions at the bottom of the controller, allowing players to access additional convenient features. These include being able to access a Turbo function for swifter inputs, and a button that, when held, lets you assign inputs to those remappable modules.

Unfortunately, there are a few odd quirks to keep in mind. While the thumbsticks are perfectly fine and responsive in movement, clicking them in for L3 and R3 inputs feels uncomfortably mushy, almost like there’s something sitting beneath them. Furthermore, the default four-way D-pad can be inaccurate; I preferred to use the Xbox-like eight-way model that’s included in the box, which I found to be much better overall. 

Lastly, swapping from XInput (used for PC) to Nintendo Switch input is a little awkward; you’ll need to firmly hold down the pad’s Home button, along with a face button, to switch between them. This is something that’s buried in the instruction manual, and won’t be immediately clear to those who plan on using the Rainbow 2 Pro for both PC and Switch. 

Performance and battery life

Rainbow 2 Pro

(Image credit: Future)

Said design quirks don’t stop the Rainbow 2 Pro from being an absolutely fantastic controller to play with. First off, it’s got robust connectivity options. You can, of course, hook it up via USB-C to your console or device. And for wireless players, a 2.4GHz dongle is included in the box. As for Bluetooth, once I’d figured out how to enable Switch mode, the controller connected wirelessly to the console noticeably quicker than other Bluetooth-ready gamepads.

The play experience with the Rainbow 2 Pro is also sublime. Hall effect sticks and triggers are incredibly responsive and sturdy. Meanwhile, its ancillary buttons, such as Start, Select, screenshots, and Function buttons, are all easily within reach. The trigger locks are also an excellent touch for Switch users, as the console typically relies on digital inputs for the majority of the best Nintendo Switch games.

Battery life isn’t quite the best, however. Playing wirelessly, you’ll get roughly 15 hours on a full charge. This falls behind the 20-30 hours offered by the 8BitDo Ultimate and the absurd 40+ found with the official Nintendo Switch Pro controller. Still, 15 hours is far from bad. And if you opt for the model that comes with a charging dock, you’ll have a convenient and bespoke way to charge your controller in just a couple of hours.

Should I buy the Rainbow 2 Pro?

Rainbow 2 Pro

(Image credit: Future)

The Rainbow 2 Pro is a phenomenal gamepad for both Nintendo Switch and PC, with just a small handful of design oddities muddying the waters. However, these quirks are nothing deal-breaking. And if you’re looking for a controller that’s comfortable, responsive, and features a lovely RGB profile within its semi-translucent design, it’s an easy recommendation from us. 

Buy it if...

Don't buy it if...

How we reviewed the Rainbow 2 Pro

I tested the Rainbow 2 Pro across Nintendo Switch and PC. Through playing Splatoon 3, I was able to appreciate its responsiveness and high level of accuracy with the gyro aiming. The controller felt at home with other titles, too, including Xenoblade Chronicles 3, Tears of the Kingdom, and Final Fantasy 14 Online. All of which have decently complex control schemes that the Rainbow 2 Pro handled with ease.

For more coverage on Nintendo Switch hardware, consider browsing our guides to the best Nintendo Switch accessories and best Nintendo Switch controllers. 

Skull and Bones review – hell and high water
8:01 pm | February 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: February 16, 2024 

Despite its troubled development cycle, Skull and Bones has plenty to offer for fans of naval combat or those looking to immerse themselves in a pirate fantasy. Engaging ship battles, a wide scope for ship customization, and immersive sailing mechanics all confirm that Ubisoft's latest live service open-world game has some strong fundamentals. However, thanks to a thin storyline, repetitive mission structures, and a narrow range of enemy types, Skull and Bones feels underdeveloped, like a pencil drawing that’s yet to be filled in by color or shading.

In Skull and Bones, you play as a ship captain during the second golden age of piracy in the late 17th century. The prologue has you ambushed by British sailors and your ship blown to bits. You are then recovered by the crew of a small gathering ship, and tasked with making a name for yourself. Soon, you arrive at Sainte Anne, a pirate port and hub location run by the ruthless pirate kingpin John Scurlock. So far, so pirate-y. 

From here, you carry out contracts, amass resources, construct better ships, and repeat. On paper, it’s not dissimilar to the mechanical loop at the heart of action role-playing games (RPGs) like Diablo 4. However, contrary to Blizzard Entertainment’s dark fantasy adventure, Skull and Bones has little to offer by way of a narrative throughline. 

Contracts follow a predictable formula. You go out, sink some enemy ships, take their loot, and deliver it to somebody. Even the story quests will tend to follow this style, too. While Skull and Bones’ central mechanics are strong enough to keep you coming back a few times, eventually, the repetition loses its luster, transforming thrilling piracy into dull bureaucracy.

Best bit

Bounty board in Skull and Bones

(Image credit: Ubisoft)

Taking on my first bounty felt like something straight out of the Pirates of the Caribbean movies. A storm roiled around me and my allies as we took the battle to the marauders - I couldn’t help but be thrilled as we exchanged broadside after frantic broadside.

This feeling isn’t helped by Skull and Bones’ crafting system. The things you can build are fun; that much is true. New weapons fixtures, hulls, and furnishings - which add passive effects to your ships - make for interesting choices when it comes to crafting loadouts and formulating your own distinct approach to battle. However, the process of gathering materials to build these new additions detracts from the pirate fantasy. After all, tales of swashbuckling and romantic high adventure on the seas rarely give much consideration to elements of resource management.

What’s more, those looking for hand-to-hand combat or complex on-foot exploration will be disappointed here. Though Skull and Bones offers plenty of sailing, everything from boarding actions to gathering is undertaken by your crew. There are pirate outposts on which you can land, but these are small areas that are only really relevant when it comes to delivering cargo for a particular non-player character (NPC) or digging up treasure for a sidequest.

Full sail  

Skull and Bones picked up by a Dhow

(Image credit: Ubisoft)

Despite these drawbacks, Skull and Bones has a firm and impressive grasp on sailing and nautical combat. As a sailor myself, it’s a real bugbear of mine when sailing in games doesn’t take factors like wind direction and tidal currents into consideration. However, it’s also important for in-game sailing not to become too bogged down in the details. This is a line that Skull and Bones walks rather skillfully. 

As in real life, sailing into the wind is a great way to go nowhere fast. Conversely, filling your sails by traveling perpendicular to the wind or downwind gives you a nice little speed buff - useful in a pinch. However, you are not made responsible for manually adjusting your sails - your crew handles this at the touch of a button. With a single input, you can toggle your sail settings, allowing you to easily change course even in the middle of a hectic fight. The sailing mechanics are technical enough to factor into your movement and keep you on your toes, but not too technical as to alienate or bore those who aren’t quite as familiar with the ins and outs of sailing.  

All of this serves to add a satisfying edge to nautical combat. Much like in Assassin’s Creed 4: Black Flag, you aim your cannon fire manually while controlling your ship in real-time. Depending on your ship’s loadout, your different weapons will be able to fire in various directions. Subject to cooldowns, you’ll need to patiently time your shots - a feat that becomes an exciting challenge when combined with managing your ship’s speed and position relative to enemy ships.

Ships are highly customizable both cosmetically and mechanically

Do you thread the needle between an enemy formation, exposing yourself to fire but allowing you to unleash a left and right volley at the same time? Do you bear away from a foe to pepper them with your rear cannons, or is it best to stay engaged and attempt to board? These sorts of questions must be answered as battles unfold, making tough engagements feel tense and rewarding. 

There are plenty of weapons and furnishings to choose from for your ship, too. While there are more traditional armaments like culverins and long guns, mortars, torpedos, and even rocket launchers are all available to enterprising pirates looking to spice up their loadouts. What’s more, ships are highly customizable both cosmetically and mechanically. Equipping the right furnishing can be key to getting the most out of your weapons, while plenty of color schemes and embellishments for aesthetic enhancements are available with in-game currency. While the number of cosmetics only available with premium currency did leave a foul taste in my mouth, there were plenty of options to choose from for more frugal seafarers.

Low tides 

Skull and Bones being picked up by a Dhow

(Image credit: Ubisoft)

You are not alone on the seas. In some respects, Skull and Bones feels like a nascent massively multiplayer online (MMO) game. Other players can be found across the waters. You can form ad-hoc groups, banding together to take on tougher missions and contracts. Between other players and an abundance of NPC ships, the virtual Indian Ocean that Ubisoft has constructed feels well-populated.

The issue is that there’s little by way of structured missions or meaningful, player-created narratives to give this impressive open world its own distinct meaning. Grouping up with other players tends to be an ad-hoc affair, where you’ll form parties to take down tough settlements or bosses, only to part once you're finished like, well, ships in the night. 

Accessibility features

Skull and Bones accessibility menu

(Image credit: Ubisoft)

Skull and Bones boasts plenty of accessibility options, including menu narration, the ability to toggle camera shake, and numerous colorblind settings covering deuteranopia, protanopia, and tritanopia.  

The different flavors of mission offer little variation. Settlements can be plundered, forcing you to face waves of enemies as your crew ransacks the place. However, the battles themselves are much the same as you’d find while exploring or carrying out one of Skull and Bones’ many repeatable fetch or kill quests. Distinctive enemy types are absent, making for engagements that are fun the first few times, but lose luster after a while. Though boss battles do offer exceptions to this rule, there simply aren’t enough of them to paper over the cracks caused by the limited range of potential encounters on offer. 

Skull and Bones may, one day, be transformative. Its mastery of naval combat fundamentals and ability to capture the sights, sounds, and visuals of the pirate life make for impressive achievements. However, right now, there is little beyond these robust foundations to keep players interested. Much like a house without a roof, no amount of sturdy brickwork will suffice to keep the storm out. However, there is hope for Skull and Bones. The live service model gives Ubisoft scope and opportunity to add some much-needed embellishments and variety to its impressive yet samey nautical world.  

Looking for other online experiences? Check out our lists of the best multiplayer PC games and the best MMO games.

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