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I’ve spent 40 hours cracking skulls and casting spells from behind Avowed’s Quarterstaff, and Obsidian’s action role-playing game is better than ever on PlayStation 5
4:00 am | March 6, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Following in the footsteps of Stalker: Heart of Chornobyl and Indiana Jones and the Great Circle, Avowed is another former Xbox-exclusive that has made its way to PlayStation platforms a year after its initial release.

Review info

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X|S, PC
Release date: February 17, 2026

Similar to those titles, Obsidian Entertainment's fantasy action role-playing game isn't just sloppy seconds on the PS5 and PS5 Pro, but rather the definitive edition of an already fantastic experience.

Avowed's arrival on Sony's consoles not only benefits from a year's worth of additional polish and bug fixes, but also plenty of fresh content and PlayStation-specific bells and whistles, like brilliant DualSense Wireless Controller integration.

DuelSense-fueled fighting

Avowed player character attacking a skeletal wizard with a war hammer.

(Image credit: Microsoft / Obsidian Entertainment)

While I began an Avowed playthrough on my Xbox Series X a year ago, I didn't get to dig very deep into its rich, potential-packed universe. What I remember most from my brief time braving the Living Lands as an envoy of the Aedyr Empire is the game's rewarding combat, which feels better than ever on the PS5.

Fast, fluid, and superbly supported by weighty impacts of blades, bullets, and arcane abilities, the monster-slaying action was already satisfying as hell. But the combat's been amped up significantly thanks to the DualSense's immersion-ratcheting capabilities.

Obsidian didn't sleep on the gamepad's proprietary tech, fully leveraging its adaptive triggers and haptic feedback to make every input – from meaty melee strikes to slow simmering spells – feel as fantastic in your hands as they look on the screen.

Of course, this also folds in that fresh content I mentioned above, as the game's massive anniversary update introduces a new Quarterstaff for wizard builds. No mere reskin of an existing melee weapon, this two-handed tool of destruction allows mages to crack skulls up-close – as well as unleash powerful spells – in an epic fashion that'd make Gandalf proud.

Coupled with its next-level DualSense effects, it's quickly become my favorite way to bring death to the Living Lands.

An update worthy of the gods

An Avowed location showing off a serene pond and a mountain in the background.

(Image credit: Microsoft / Obsidian Entertainment)

While the Quarterstaff is my personal favorite addition, this sorcerer's best friend barely scratches the surface of the brimming update.

A deep photo mode – with plenty of options for customizing effects, filters, and color gradients – as well as a New Game+ option, will keep both existing envoys and new recruits busy. Beyond that, a trio of new races – Orlans, Aumaua, and Dwarves – join the Humans and Elves, bringing more character customization, perks, and fresh personality and lore to this already layered fantasy universe.

Best bit

Wielding Avowed's new Quarterstaff weapon feels fantastic, allowing mage-leaning envoys to fluidly mix magic and melee attacks. More than just a flashy new tool to test out and toss back in my inventory, the two-handed death-dealer changed the way I approached combat, while also making the game's excellent enemy encounters even more engaging.

A slew of new difficulty modifiers also invite adventurers of all skill levels to tweak and tailor their experience to their hearts' content. Factor in the past year of smaller updates – adding everything from polish, bug fixes, and quality of life touches – and PlayStation fans are getting yet another definitive take on a title that was born on Xbox.

If the PlayStation version stumbles at all, it's in its lack of PS5 Pro-specific enhancements. It packs the now-standard quality (30 frames per second) and performance (60 frames per second) options, as well as a more in-the-middle setting for those with 120Hz displays. You can also chase faster performance by unlocking the frame rate, a welcome inclusion for sure. But there are no meaty ray-tracing features or other enhancements that allow you to truly harness everything under the Pro's hood.

And what is offered didn't seem to make much of an impact during my testing. In terms of both visuals and performance, my time playing on the Pro looked and felt pretty comparable to my Xbox Series X experience. Similarly, the standard PS5 and Pro seem to offer near-identical visual quality and performance, with no notable differences between the two.

Don't sleep on it a second time

Avowed

(Image credit: Microsoft)

While Pro owners might pine for more features to justify their pricey hardware purchase, the finger can be partially pointed at the fact that Avowed already played smoothly and impressed visually upon its release a year ago. That same sentiment translates to many other elements of the game, including its fantastic storytelling, colorful character interactions, and vibrant, varied world, covered extensively in TechRadar Gaming's original review of the game.

Unsurprisingly, upon its release, Avowed was another compelling, polished action-RPG from a studio that's been honing and perfecting its craft for over two decades, starting with 2004's Star Wars Knights of the Old Republic II: The Sith Lords. Sadly, it got somewhat lost in the sea of last year's acclaimed genre entries.

Thankfully, that oversight can now be remedied with its PS5 release, which not only reintroduces everything that was great the first time we faced its fungal plague but also brings a brimming treasure chest of fresh features, enhancements, and content.

Whether you're a PlayStation owner craving the most immersive experience from behind the DualSense or an existing envoy ready to wield the Quarterstaff as one of the new races, Avowed's second coming is as impressive as a Living Lands sunset…which you'll definitely want to capture in photo mode.

Should you play Avowed on PS5?

Play it if...

You missed out on Avowed the first time
Given the glut of awesome RPGs that landed last year, you could be forgiven for overlooking Avowed's original release. That said, there's no excuse not to jump in now, as one of 2025's best genre entries is better than ever. If you're a fantasy RPG fan who missed this one the first time around, you're in for a real treat.

You've played Avowed, but have been craving fresh content
Even if you've already conquered the Dreamscourge, Avowed's anniversary update is reason enough to dive back in. Its New Game+, photo mode, and a trio of additional races offer fresh ways to experience the game, while its awesome, two-handed Quarterstaff is worth the price of admission (which is free if you already own the game) for wizard-wannabes.

You don't own an Xbox
If you're a PlayStation stalwart pining for a new action-RPG, Avowed has you covered and then some. Like last year's Stalker: Heart of Chornobyl and Indiana Jones and the Great Circle, Obsidian's fantasy-fueled romp is another previous Xbox exclusive that arguably plays better on Sony's console thanks to its immersion-cranking controller.

Don't play it if...

You're a PlayStation 5 Pro owner looking to justify your purchase
Avowed offers up a visual feast running at a peppy framerate on the PS5 Pro, but the same can largely be said for its standard PS5 and Xbox Series X versions. If you're looking for meaningful Pro features and enhancements, you won't find them here.

Avowed player character fights a bear with a sword and spellbook

(Image credit: Microsoft)

Accessibility features

Prior to its PS5 release, Avowed already offered an admirable slate of accessibility options for camera adjustments, subtitle settings, difficulty levels, and even an arachnophobia mode for those averse to creepy crawlies. But the game's new version builds further on this solid foundation, especially in the difficulty department.

A new "custom" difficulty setting allows players to tweak over two dozen modifiers, adjusting everything from player damage and stamina to carrying capacity, enemy attack speed, and much more. But while Avowed more than delivers in most accessibility areas, it still doesn't offer the suite of colorblind options that have become pretty standard in other games.

How I reviewed Avowed on PS5

I explored The Living Lands for just over 40 hours, adventuring primarily on my PlayStation 5 Pro, but also putting plenty of time into my standard PS5 and Xbox Series X for visual and performance comparisons. I found the best, most balanced experience playing on my Pro in quality mode with the framerate unlocked.

I focused on testing the game's anniversary update additions, specifically its custom difficulty settings, new Quarterstaff weapon, races, and photo mode. I played primarily on my budget TCL 4K display, with HDR enabled and using its built-in stereo speakers, paying particular attention to the game's DualSense controller integration for vibration and audio effects. I also played a few hours on my PlayStation Portal with PlayStation Pulse Explore earbuds.

First reviewed February 2026

WWE 2K26 review: The game keeps getting better, the monetization keeps getting worse
2:00 pm | March 5, 2026

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

My favorite thing about WWE 2K26 is a relatively minor feature. At the start of every match, you get the choice of what actions your character will take. Do you bumrush your opponent and try to knock them down out of the gate? Do you go in for a staredown or a handshake? Or do you hang back and play to the crowd? Yearly sports games don't tend to feature massive overhauls, but this implementation of a little bit of psychology shows me that deep down, Visual Concepts gets it.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC, Nintendo Switch 2
Release date: March 13, 2026 (Early access on March 6, 2026)

Since returning with WWE 2K22, these games have gotten steadily better with each release, and WWE 2K26 is no different. The grappling feels better thanks to the aforementioned change and an updated stamina system that forces you to play tactically; the roster is huge, and the updated match types are mostly winners. But as is the tale with the WWE 2K series, its improvements are undercut by what feels like new ways to make money.

Hotdogging and grandstanding

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

One major change to WWE 2K26 is the absence of the traditional "buy a pack, get x wrestlers" DLC model. This year introduces the ringside pass, of which there will be 6 across the entire year. There's also a free route, which is how you unlock WWE Legends this year as opposed to previous years, where there was an in-game shop or unlock-everything DLC to grab. I don't blindly hate battle passes in games, but in 30 hours of playing WWE 2K26, I've barely hit the halfway point of the first pass.

Sure, there are ways to gain levels faster, such as your MyRise playthrough or Showcase mode – the latter of which is one-and-done – while the quickest ways seem to be through The Island and MyFaction, two modes that are playable without spending a penny but far easier for those who do invest. Paired with the ability to buy level skips, it feels like a rough trade from simply getting the characters you pay for – especially when there are still characters locked to MyFaction card drops through random number generating (RNG) on top of that. And while you can complete these battle passes at any time across the year, you can only work towards one at a time, meaning anyone who isn't playing consistently from day one will get left behind.

This is paired with another symptom of the yearly sports release, that some things just don't get touched. Aside from the ability to book intergender matches, MyGM – which should be my favorite mode as someone who was begging for a booker mode in these games from 2008-2022 – remains practically unchanged from WWE 2K25, and thus my same issues persist (namely, the super restrictive class and alignment systems).

Best in the World

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

The highlight of this year's modes is 2K Showcase – the yearly mode focusing on a story, be that of a wrestler, a family, or a show in which you play recreations of classic matches – with this year's focusing on cover star CM Punk. While there are some notable omissions from the mode, like the absence of Jeff Hardy, Chris Jericho, and Daniel Bryan from WWE, stopping those feuds from being included, it's a lengthy selection that covers the bases.

Punk notably had a very public falling out with WWE in 2014 before returning in 2023, and part of this year's Showcase is imagining what would happen if he didn't leave. These include the likes of his planned showdown with Triple H at Wrestlemania 30, taking on AJ Styles at his first Wrestlemania, and fighting Bray Wyatt as The Fiend. These are the absolute highlights of this mode and made me wish deep down we could've seen them happen in real life.

I typically prefer MyRise – a storyline featuring a created character – most years, but sadly, I'm a bit let down by this year's edition. Don't get me wrong, The Comeback and the story of The Archetype is one of the best stories told in the series to date, but you can feel the budget ripped out of this mode as you play.

As opposed to the separate men's and women's division stories of previous years, it's pretty much the exact same story across both, with recurring dialogue and events, just with women instead of men in roles. And like last year, side quests are gone entirely; instead, you play Rise matches, which are simple exhibition matches against wrestlers to earn stars. These are fine as a side thing to buff your character, but you're forced to play them between pretty much every main storyline, and it feels like tedious, artificial padding.

Boy Stable

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

After hating it last year (I called it "a superfluous mode that feels focused on money"), The Island returns this year, and shockingly, it feels a lot more interesting. Instead of still images and text, the mode features actual cutscenes this year, making it feel like an extension of MyRise in ways.

But once again, you create a new character for The Island, and this character’s stats are upgraded via VC – the game’s premium paid currency, which can also be earned in-game. So if you want to play one of the mode's towers, which challenge you to play a gauntlet of matches on one health bar, you're going to have a far rougher time with your base stats. Plus, you can battle other players online on The Island, and I don't need to tell you that the person who spends money will have a better time.

Best Bit

In-game screenshots from wrestling game WWE 2K26, showing wrestlers in the ring, making entrances, and the arena

(Image credit: Visual Concepts/2K)

The CM Punk Showcase mode, filling in the blanks of his decade-long WWE absence, was filled with genuinely great 'What If?' moments, like him retiring Kurt Angle at Wrestlemania 35 or answering John Cena's US title open challenge.

But ultimately, I think, why would I want to spend money on this? I received a review code for the Monday Night Wars Edition of the game, which comes with a substantial amount of VC anyway, but I still feel like I'm wasting it to buff up a character I frankly don't care about. And given MyRise has gotten smaller both years The Island has been included, I can't say I'm a fan of this tradeoff from one of my favorite modes to one I can't see myself thinking about too often.

I'd much rather save the VC for MyFaction – the game's Ultimate Team equivalent. But not because I'm madly into MyFaction, but because exclusive versions of superstars are often locked behind this mode's RNG. Do you want Drew McIntyre's 2010 version with his fantastic theme song? Better hope you get him. What about Booker T's iconic King Booker gimmick? Well, you're going to need to get five Oddities cards, which are random drops. Plus, you straight up can't play certain missions or challenges without having access to certain cards, so get spending, I guess.

WWE 2K26 continues the series tradition of frustrating me with every entry. There's a fantastic wrestling game in there; the roster is great, the showcase is an excellent piece of throwback and fantasy about one of the best wrestlers of all time, and MyRise continues to be a fun story despite feeling majorly cut back. But the Ringside Pass is another red flag on top of the existing red flags of previous years and something that will need to be significantly tweaked for me to consider it a suitable replacement for the previous method.

Should you play WWE 2K26?

Play it if...

You want a great wrestling game
WWE 2K26 is great grappler that improves upon last year's entry in solid iterative ways. It's not going to be a major overhaul for series regulars, but smart changes make for a more engaging battle system. And there's a lot of it among the specific modes.

You're a fan of wrestling history
The CM Punk Showcase mode is already a brilliant edition in its own right, but the inclusion of those "what if I never left" matches offers an interesting take on what is one of the most significant events in wrestling history.

Don't play it if...

You get fomo
You won't unlock everything in WWE 2K26. It's updated all year with new exclusive characters locked to MyFaction cards, and with the addition of grindy battle passes this year, that's only going to get worse.

You're extremely averse to microtransactions
You can play WWE 2K26 entirely without spending a penny, but some of the modes are made far more accessible and easier for those willing to put a bit of coin in.

Accessibility features

WWE 2K26's accessibility features are mainly focused around mini-games. You can change the timing-based pinfall minigame to a rapid press motion if you please, or change the rapid press submission game to a slider, alongside the option to include held inputs for both, but these won't be changed for any online modes. Outside of that, there's not much to write home about, with four difficulty options and manual AI sliders. However, there are no options for colorblindness, unfortunately.

How I reviewed WWE 2K26

I played 30 hours of WWE 2K26 on PS5 Pro using a DualSense Wireless Controller, and an LG C5 OLED TV with its built-in sound.

During this time, I played all of Showcase mode, a Babyface men's division run of MyRise, and the first few chapters of a Heel women's division run. I played a few months of My GM and Universe mode, a few chapters of The Island, and about four hours of MyFaction – mostly the towers. I also played a good few regular matches along the way.

First reviewed February-March 2026

Pokémon Pokopia is my favorite Nintendo game in years, but its ‘narcissistic’ Pokémon are too polite for my liking
4:00 pm | March 2, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Pokémon Pokopia has been somewhat of a mystery since its first announcement; it was evidently set to be a cozy game, but of what variety few could tell. Well, the answer is here; it’s part life sim, part town-building sim, part sandbox, and 100% great fun.

Nintendo passing the reins to Koei Tecmo’s Omega Force for this proved wise; their experience in making Dragon Quest Builders 2 proved invaluable in balancing Pokopia’s Animal Crossing-like cuteness and coziness with a solid storyline and satisfying gameplay loop. It's most certainly one of the best Nintendo Switch 2 games.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: March 5, 2025

As you’d expect, there’s always at least a little room for improvement, but overall, I am solidly impressed with the results; I found Pokopia incredibly hard to put down, and considering I’ve been working on a deadline to write up my review, that’s proved problematic!

Some prospective fans might be surprised to find that Pokopia is pretty story-driven; there’s ample side-questing, construction work, and resource collection to be enjoyed, too, but you’ll need to progress through the main quest lines to unlock new powers, areas, and Pokémon. While I love a sandbox game, the story focus of Pokopia really helps draw out the experience; had I not been working to a deadline, I could have comfortably enjoyed the first chapter (which I completed in roughly eight hours) for thrice as long.

I’m willing to hedge my bets that this will be a hugely popular title for the Nintendo Switch 2, and perhaps even a system seller; limited perhaps only by the fact that non-Pokémon fans might assume you’d need to love the monster-collecting role-playing games to enjoy Pokopia. Sure, you might miss out on a few references here and there, but I’d point any cozy game lover in the direction of Pokopia in a heartbeat.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Kanto region as you’ve never seen it before

In Pokopia, you play as a Ditto who awakens to a post-apocalyptic and alarmingly underpopulated world. It’s your mission to restore the land to its former glory, entice back the missing Pokémon, and perhaps, even, the humans that seem to have completely vanished without a trace. It’s a great concept with some surprisingly dark undertones, though no more sinister than movies like WALL-E, which broach similar topics.

For the uninitiated, the Ditto species has the ability to transform into other creatures; it’s relatively rare that the ability is used to transform into humans, but this particular Ditto, longing for its long-lost trainer, can maintain their former partner’s human form. Even more unusually, it’s able to concurrently mimic other Pokémon’s abilities, and it’s with these powers you’ll terraform the land around you. By all accounts, it seems like we’re in the Kanto region; in-game clues hint as much, though I’ve not reached a point in the main storyline where there’s absolute confirmation on that.

There’s a solid variety of really useful skills on offer, from Bulbasaur’s grass-growing Leafage to the power to glide acquired later in the game. These scale with you as your adventure progresses in a really satisfying way, speeding up the rate at which you can improve the environment and travel around the world. They do come with limitations; you’ve got a PP meter that refills each day, however, it’s pretty easy to refuel.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

To learn these abilities, Ditto needs to see them in action, so the first call to order is creating habitats that missing Pokémon can live in. As you explore the various locations in the game, you’ll find hints for different habitats, which use a combination of natural objects like rocks, trees, flowers, and tall grass, environmental factors like height, as well as man-made furnishings to lure home different species.

Many are relatively easy to form, but some will require you to find or build items. I’d wager that despite powering through the storyline, I’m only about halfway through both the Pokédex and Habitat dex; there’s a lot of content to enjoy here.

It takes a village

The rarity of the Pokémon dictates how quickly it will appear, but after some waiting, different species will arrive and offer their support to Ditto as it works to improve the local towns. Each Pokémon has abilities to help these efforts; some can refine items like bricks and ingots, others can join your party to help as you quest around town, and some just know how to bring a great vibe to any function with abilities like Hype. Each have their own likes and dislikes, too, when it comes to decor.

Much like in Animal Crossing: New Horizons, there are archetypes for characters and dialogue, and while there are lots of different topics, there’s a fair amount of duplication in line delivery when you stop to chat with Pokémon. It’s somewhat understandable given just how many species there are, but it’s frustratingly close to nailing it. The first time you meet a Pokémon, there’s a unique interaction that gives you a good idea of the wide-ranging personalities of these species, only to be quickly traded for more generic interactions. Conversations between other Pokémon are pretty consistently charming, at least, and show off their unique qualities much better.

Plus, there’s a distinct lack of sass here, too; you’re told Pokémon like Dartrix are “narcissistic” in the Pokédex, and yet he’s sweet as pie most of the time when you interact. Given there are so many mischievous, egotistical, and even downright aggressive Pokémon species, this feels like another missed opportunity from Nintendo to bring back some bite to its characters.

Best bit

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Listening in as Kricketot helped Diglett find his groove in an impromptu jam sesh. So. Darn. CUTE. I also love the photo opportunities to capture various Pokémon hanging out in the wild.

Still, I love that the Pokémon walk around your town, interacting with furnishings and decor you’ve placed as well as eachother. Sometimes they’ll bound over to you for a chat, to make a request or even to play a minigame like hide and seek – while these are pretty easy, it’s nice to break away and build your relationships. The world feels really lively, and I wasn’t convinced it would from early game footage nor my demo experience last month; I’m always glad to be wrong in moments like this.

Some smaller details like this do get lost in the mix; for example, sometimes, you might struggle to find a specific Pokémon you need. Presumably to offload the weight of having lots of Pokémon in one area at once, sometimes the game will remove residents from the world – but they also can just have strayed far from home. I happened to notice that it was possible to use the Pokédex to search for them around the map, and it’s only through an item description that I learned you could use honey on a habitat to summon its resident back into the world. Missing these tips meant I spent a good few hours earlier in my gameplay running in circles, ironically, trying to find Far’fetchd.

Broadly, though, the game handles these quality-of-life features and attention to detail incredibly well, and feels like Nintendo learned a lot of huge lessons from the early versions of Animal Crossing: New Horizons, even if I can still foresee an impatient younger player missing a trick or two and facing some frustration off the back of it.

Make a house a home

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

The centrepiece of each town is its Pokémon center, which you’ll need to rebuild; thankfully, the PC stationed nearby grants access to the Poké Life app, where you’ll find daily challenges and shop items to help on your journey as well as launch multiplayer modes and claim rewards.

Broadly, you progress through the game by improving the town’s environment level, which can also be tracked on the PC. You accomplish this by improving the habitats of your new pals; each day, they’ll request everything from decor to environmental changes, and meeting their demands will help you level up. You might find that these satisfaction levels even change for the worse if, for example, it starts raining and your fire Pokémon doesn’t have shelter, so it’s well worth checking in every day to see how things are changing for your Poképals.

If a Pokémon’s natural habitat just isn’t working out, that’s fine too; you can build everything from quick and space-efficient shanty huts for smaller species to grander block houses that multiple Pokémon can call home. Making your own structures and placing blocks can be a teensy bit fiddly at times, especially if you’re repairing pathways or dealing with larger-scale buildings, but you can use mouse mode, which allows for a little more fine motor control. Personally, I didn’t get on with this control system; however, I have dyspraxia, so I struggle with mouse mode at the best of times. I can see some players finding it useful, though.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

There are also ample opportunities for customization, especially when it comes to building. I think players are going to have a lot of fun with this feature, which will be massively appreciated when it comes to the multiplayer experience, where players can show off their home islands.

Plus, some great tech mechanics make building much more than a cosmetic exercise, some of which I’ve barely scratched the surface of; from minecarts to electricity circuits and beyond, it will take a lot to recreate the world as humans left it. Thankfully, Drifloon can whisk you away to a different dream island every day, where you can gather more resources if you’re running dry.

Strafing difficulty levels

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Overall, the game is quite well balanced in terms of difficulty, but there are a lot of shortcuts you can figure out to speed your way through questlines and unlock more powerful moves more quickly.

The real-time element of the game is great for pacing, but it does have its quirks. Certain tasks like teams of Pokémon taking on construction work or processing materials, make you wait for the results, but in both cases, you can still make use of the Pokémon for other tasks at the same time, unless they’re operating machinery. And anyway, it’s actually pretty easy to build multi-resident houses yourself in Pokopia; all you really need is a one-block high wall, a doorway, three pieces of furniture, and voila, you can move in a few Pokémon and more quickly improve their satisfaction levels.

Plus, ome Pokémon abilities are pretty busted. You can bring most plant-type Pokémon along with you to any vegetable gardens you’ve planted and use their abilities to speed up crop growth – sure, they might run out of energy, but a quick Leppa berry sees them hop straight back to work. I’d have preferred it if, like with furnaces and other workstations, farming had been an assignable task, as its current setup somewhat flies in the face of the real-time cycle.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

These kinds of min/maxing workarounds are often tantalizing, but it’s up to you as the player to moderate yourself and choose to enjoy the non-demanding pace Pokopia offers. Perhaps the game could have a few more guardrails, but it doesn’t make it any worse to play unless you’re looking for reasons to rush through.

Besides, there’s just so much to do in Pokopia. You want to build a museum and proudly display your collectibles? You got it. Want to focus on rebuilding all that which the humans left behind? There’s plenty of ruins to go around. Want to shirk off Ditto’s mission and just create 3D models of Pokémon out of dirt blocks? You do you, boo boo.

Most of my issues with this game have been surface-level, really; the attention to detail here is fantastic, it’s consistently great fun to play, and brimming with evident care for the now-30-year-old franchise.

Every aspect of Pokopia feels like a warm hug; the graphics are super cute, the interfaces are clean, the music is bright and comforting, and it’s full of life. It’s a breath of fresh air to have a spin-off that adds so much to the already-teeming world of Pokémon, and I, for one, am incredibly excited to see how players design their own cities and islands.

Should you play Pokémon Pokopia?

Play it if...

You love a peaceful adventure
Part life-sim, part sandbox, part town-building sim, there’s a lot to love about Pokémon Pokopia and very little to raise your blood pressure.

You’re craving some self-expression
From character design to furnishings to building materials and beyond, you can really make the world of Pokémon feel like your own with very few restrictions.

You want an environmental feast
Pokopia is so darn cute to look at. Cutesy pastel hues, animated and vibrant Pokémon, and a great stripped-back soothing soundtrack make it a wonderful and immersive cozy experience.

Don't play it if...

You want Pokémon battles
While even I hoped for some semblance of classic Pokémon fighting, in a trainer-less world, it makes little sense to include any fighting mechanics.

You have poor self-control
The worst thing about this game, really, is that it’s easy to work around a lot of its real-time restrictions. If, like me, you’ve got poor impulse control and crave the dopamine hit of completed tasks, you might struggle to enjoy the slow pace – but there’s still plenty to enjoy.

Accessibility features

There are many of the standard expected accessibility features: text speed, customizable controls, camera speed and distance controls, as well as auto-adjust/follow.

However, outside of these, there’s little on offer; I’d expect and hope at the very least for font size adjustments, control sensitivity, UI settings, and closed captions for in-game sound effects, which would drastically improve the experience for a wide range of prospective players. I really hope these come in a future update.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

How I reviewed Pokémon Pokopia

I spent 40 hours playing Pokémon Pokopia on my Nintendo Switch 2, working my way through as much of the main quest as possible in that time while also working towards rebuilding the various towns to my taste. I completed most of the early-game side quests, gathered a sizeable chunk of collectibles, and created a wide variety of habitats for my Pokémon.

I mostly played in docked mode, playing with my Nintendo Switch 2 Pro controller and using standard settings on my Sony KD-49XH8096 TV, using Logitech Multimedia Z200 speakers or my Corsair Void MAX Wireless v2, but I also spent around 6 hours in handheld mode and tried mouse mode for easier block placement.

I compared my experience with Pokémon Pokopia to some of my favorite cozy, sandbox, and town-building games, from titles like Stardew Valley, Minecraft, and Terraria to Animal Crossing: New Horizons and games from the Two Point tycoon series.

The GameSir G7 Pro is one of the brand’s most customizable models yet, and it’s fantastic
2:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

GameSir G7 Pro: one-minute review

GameSir is a controller brand that’s only gone from strength to strength over the last few years. Reliably offering forward-thinking controllers for Xbox and Switch consoles as well as PC and mobile, they’re (typically) competitively priced and offer more features and longevity than even first-party gamepads.

That trend continues with the GameSir G7 Pro, which has easily entered my top three on the GameSir tier list alongside the GameSir Tarantula Pro and GameSir Kaleid. Many of the features that make those other two pads so desirable are present and accounted for here: Hall effect sticks that prevent drift, as well as fantastic trigger lock and remappable button options.

On top of that, the G7 Pro leans into modularity. Similar to the Victrix Pro BFG Reloaded or Thrustmaster eSwap X2 H.E., the G7 Pro has swappable d-pad and stick top modules (though the extra stick tops here are identical and act more like spares). You’ve also got the option to swap out the controller’s face and grip plates, though that’s strictly for cosmetic purposes.

Almost everything about the controller exudes quality; I’d use the G7 Pro over the official option any day. The only slight misstep here that prevents it from earning a perfect five stars, for me, is the face buttons. While using tactile micro switch tech like others in the GameSir lineup, these have a strange halfway bump that makes for a pretty lumpy press feel. It’s something you’ll likely get used to over time, but I definitely prefer the cleaner presses found on the GameSir Kaleid and competing pads like the 8BitDo Ultimate 2.

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: Price and availability

  • List price: $79.99 / £89.99 (around AU$114)
  • Available to buy now at GameSir’s website, as well as Amazon
  • Multiple colorways and special editions exist at various price points

The standard GameSir G7 Pro comes in at $79.99 / £89.99 (around AU$114), slightly pricier than most other GameSir models, though this is understandable when taking the additional modularity into account.

Many colorways and special editions are available for the G7 Pro, some based on games developed by teams in China, including Wuchang: Fallen Feathers and Zenless Zone Zero. The latter even includes a layered keychain and is the one I received for this review.

As mentioned, prices vary for these special editions, and you can also pick up compatible face plates and stick tops from the GameSir website if you so desire.

GameSir G7 Pro: specs

Price

$79.99 / £89.99 (around AU$114)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

Weight

9.6oz / 272g

Compatibility

Xbox Series X|S, Xbox One, PC

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 12 hours

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: design and features

Like many controllers in the ‘Designed for Xbox’ stable, the GameSir G7 Pro bears the approximate silhouette of the Xbox Wireless Controller. It’s a similar size and weight, but there are a number of improvements here that put the G7 Pro lightyears ahead of the official model.

From a pure look and feel perspective, I love this thing. The swappable faceplates add a good bit of personality and put forward a more cost-effective solution than Xbox’s own Design Lab, if you’re into the cosmetics of a controller, of course. The rubberized grips on the rear of the pad are sublime, too; among the sturdiest and most comfortable I’ve ever had the pleasure of testing.

Staying on the rear of the controller for a second, you have a pair of remappable buttons that are strictly optional; you can flick a small switch on either side to fully lock the button, preventing you from pressing it if you’d prefer. You’ll also find the trigger lock toggles back here, as well as a switch for swapping between Bluetooth and 2.4GHz wireless connectivity options.

The front of the pad is pretty standard stuff. You have an Xbox-like asymmetrical stick layout here, as well as the d-pad, face buttons, and Home and share buttons. A Multifunction button also exists here, as it does on other GameSir controllers.

This is immediately useful if you want to make quick and simple adjustments, such as headset and mic volume adjustment, and remappable button assignment. You can do all this in the GameSir Nexus app on Xbox and PC, too, but having on-device shortcuts in addition to that is a real boon.

GameSir G7 Pro

(Image credit: Future)

GameSir G7 Pro: performance

Once again, GameSir has provided a near-luxurious play experience at a mid-range price with the G7 Pro. Hall effect sticks are pretty standard nowadays (and arguably expected), but they’re here and feel great nonetheless.

One thing that really impressed me about the G7 Pro is its trigger locks. Again, nothing new, but I almost always prefer the tighter press of a digital trigger if given the option. On the G7 Pro, they work flawlessly, and it offers one of the most tactile and responsive digital trigger options in the business.

Immediacy really is the keyword here. The micro switch-powered d-pad, as well as the claw grip bumpers and rear remappable buttons, all offer such clicky and immediate responsiveness that I can highly recommend this controller if you’re a competitive gamer.

The one misstep here has to be the face buttons, though, and it’s a real shame they don’t feel quite as nice as everything else on the G7 Pro. Here, as mentioned above, there’s an awkward half-press that makes the face buttons feel uncomfortably bumpy at first. I got used to it after some time with the controller, but the quality of them here is a noticeable step down from the brand’s other products.

On battery life, I managed roughly 12 hours on a single charge. That’s about average for wireless controllers at this price point, so no real complaints here. The inclusion of a charging dock is a really nice touch, and I found that it charges the controller fairly quickly, going from empty to full in about two hours.

GameSir G7 Pro

(Image credit: Future)

Should I buy the GameSir G7 Pro?

Buy it if...

You want a controller that’s all about responsiveness
Immediacy really is the name of the game here. From the optional digital trigger locks to the d-pad and bumpers, everything about the G7 Pro is so tactile and clicky. It’s one of the most satisfying controller experiences I’ve had in quite a while.

You enjoy controller customization
Swappable face plates are a nice touch with the G7 Pro. GameSir sells a range of designs separately, making it easy to find a style that suits your preferences.

Don't buy it if...

Those face buttons sound annoying to you
Really the only downside of the G7 Pro is its face buttons. They just feel a little awkward and out of place compared to the immediacy and responsiveness of the rest of the pad’s modules. While far from unusable - and certainly not unresponsive - the relatively spongy feel is a letdown here.

Also consider...

If the GameSir G7 Pro isn’t quite what you’re after, here are a couple more recommendations that might fit your preferences a little better.

GameSir G7 Pro

8BitDo Ultimate 2

GameSir Tarantula Pro

Price

$79.99 / £89.99 (around AU$114)

$59.99 / £49.99 (around AU$90)

$69.99 / £69.99 (around AU$105)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

6.2 x 3.9 x 2.4in / 157 x 99 x 61mm

Weight

9.6oz / 272g

8.7oz / 246g

11.52oz / 325g

Compatibility

PC, Nintendo Switch, mobile

PC, Nintendo Switch

PC, Nintendo Switch

Connection type

Xbox Series X|S, Xbox One, PC

PC, Android (Switch version sold separately)

PC, Switch, Switch 2, Android, iOS

Battery life

Around 12 hours

10-15 hours

Around 12 hours

8BitDo Ultimate 2
Arguably the best controller in 8BitDo’s repertoire, it offers drift-eliminating TMR thumbsticks, improved remappable buttons, eye-catching RGB ring lights, and a sublimely smooth play experience overall. I highly recommend this one if you’re in the market for an affordable yet feature-rich PC controller.

Read our full 8BitDo Ultimate 2 review

GameSir Tarantula Pro
One of my favorite GameSir pads, the Tarantula Pro adopts a symmetrical stick layout like PlayStation’s DualSense Wireless Controller. You’re also getting high-quality TMR sticks here, and the build quality feels wonderfully premium despite the relatively affordable price.

Read our full GameSir Tarantula Pro review

How I tested the GameSir G7 Pro

  • Tested for two weeks
  • Primarily tested on PC with both wireless and wired connections
  • Played a wide variety of single and multiplayer games

My GameSir G7 Pro testing largely took place on PC, using the controller in both wired and wireless capacities. As a fan of the best fighting games, I found the G7 Pro, its circular d-pad, and clicky remappable buttons, to be a wonderful fit for Street Fighter 6 and Tekken 8.

I also got plenty of use out of its digital trigger option, allowing for quick and responsive access to alternate hotbars in Final Fantasy 14 Online.

Read more about how we test

First reviewed January-February 2026

Expert responsiveness and weighing next to nothing, the Razer Kitsune is very easy to recommend — though I would suggest waiting for a sale
9:00 pm | March 1, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Razer Kitsune: One-minute review

Leverless controllers tailor-made for fighting games tend to be a sight more expensive than standard pads, and the Razer Kitsune certainly isn’t doing anything to change that. In fact, it’s one of the more expensive options available in the premium leverless bracket, coming in hotter than both the Corsair Novablade Pro and Victrix Pro KO.

It’ll put a serious dent in your bank account, so I definitely can’t recommend the Razer Kitsune to anyone wanting to dip a toe into leverless waters for the first time (the much cheaper 8BitDo Arcade Controller is ideal for that). Thankfully, those who do take the plunge will be rewarded with one of the most luxurious leverless controller experiences around.

What immediately stunned me about the Razer Kitsune was its weight - or lack thereof. It’s not much heavier than many of the best PS5 controllers, and manages this while presenting exceptional build quality and a remarkably razor-thin profile. Even compared to other impressively slim models like the Novablade Pro, the Kitsune would be the talk of the town at a Weight Watchers meeting.

The controller’s discreet nature makes it very portable-friendly, and thus ideal for taking to a buddy’s house for some casual 1v1s, or even to local tournaments if you’re the competitive type. That discreetness carries over to the Kitsune’s buttons, which are whisper-quiet and - as you’d hope - immediately responsive.

There are a couple of notable issues I have with the Kitsune. There’s no PS4 compatibility here, in terms of hardware, unlike the majority of its PlayStation-facing competitors. Instead, if you want to play older PS4 titles like Ultra Street Fighter 4 or Tekken 7, you’ll need a PS5 for that. You are getting PC compatibility here as well, at the very least.

I’m also not keen on the usage of Razer Chroma RGB lighting here. While not overly flashy or intrusive, it feels a bit tacked on and unnecessary, and probably drove up the price of the device all in all. And while I do wish there was a wireless connectivity option, I can see why Razer has kept the Kitsune strictly wired to allow for maximum responsiveness.

Overall, it’s a fine leverless controller if you’re willing to pay a premium for it. Its robust Simultaneous Opposing Cardinal Directions (SOCD) cleaning options are also especially welcome, ensuring that you won’t flub directional inputs in the heat of the moment.

Razer Kitsune

(Image credit: Future)

Razer Kitsune: Price and availability

  • List price: $299.99 / £299.99
  • More expensive than other mid-range to premium leverless options
  • Some designs are exclusive to Razer’s store, and cost even more

The Razer Kitsune is available to buy now for $299.99 / £299.99 in its standard black colorway. A Razer store exclusive ‘Esports Green’ variant is also purchasable for $10 / £10 more, and this is the one I received for testing and review purposes. Though honestly, I’d give this one a miss; it’s a pretty ugly shade of green.

That’s notably more expensive than many of its leverless competitors, including the Corsair Novablade Pro and Victrix Pro KO, both of which retail for $249.99 / £229.99. Even the Hit Box, one of the more popular and renowned options in the leverless space, can be had for much cheaper.

Razer Kitsune: Specs

Price

$299.99 / £299.99

Weight

1.8lbs / 0.82kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

Compatibility

PS5, PC

Connection type

Wired

Battery life

N/A

Software

Razer Chroma RGB

Razer Kitsune: Design and features

  • Super impressive lightweight design
  • Solid aluminum face plate
  • Customizable 12-button layout

Purely from a design and build standpoint, the Razer Kitsune might be the nicest leverless controller I’ve ever used. It’s astonishingly discreet, being less than 2cm thick and coming in under a kilogram in weight. It’s noticeably smaller than many of its competitors, too, while still offering plenty of space to rest your hands on during play.

This compact design also doesn’t come with compromise. Build quality is - as I’ve come to expect from Razer - immaculate. The Kitsune is built from high-quality materials, fitted with a sturdy aluminum plate and a textured rubber grip mat on the underside for non-slip gaming.

That quality extends to the controller’s buttons. The Razer Kitsune has a 12-button layout that’s pretty standard for leverless controllers. Though you’ll also find a DualSense-like touchpad, and shortcut buttons for L3, R3, as well as Home, Menu, and Share inputs.

Rounding out the top of the controller are two small switches. One lets you toggle the Kitsune’s SOCD cleaning options (more on that in the performance section below), and the other switches compatibility between PS5 and PC. Be sure to have this one switched into the right place depending on your platform of choice.

At the top-rear of the controller, you’ll find a USB cable lock, which again is fairly standard for wired leverless devices. It simply does what it says on the tin; locking your cable in place so it won’t end up being detached during play.

My only real gripe with the Kitsune’s design is its Chroma RGB lighting. It’s not that I hate a bit of extra flair on a controller; RGB is something that helps some of my favorite controllers like the GameSir Kaleid and 8BitDo Ultimate 2 stand out, but it just feels a little unnecessary here, especially for such a competitive-focused controller. I get that Razer loves juicing up its products with RGB lighting from time to time, but it seems tacked on this time.

Razer Kitsune

(Image credit: Future)

Razer Kitsune: Performance

  • Immaculately responsive buttons
  • Button presses are whisper-quiet
  • Plenty of SOCD cleaning options

The Razer Kitsune’s buttons operate by way of low-profile linear optical switches. In short, that means you’re getting whisper-quiet, immediate, and accurate presses. There’s no loud clickiness here, and while there is a bit of tactility lost there, the controller nonetheless remains incredibly responsive and satisfying to play with.

I tested the Razer Kitsune across a wide variety of fighting games in both online and offline environments, including Street Fighter 6, Tekken 8, Granblue Fantasy Versus: Rising, and Capcom Fighting Collection 2, and I found it to be an excellent fit for all these titles. There were no compatibility issues to speak of whatsoever across PS5 or PC.

One major feature I’m a real fan of with the Kitsune is its robust SOCD cleaning options. Short for ‘Simultaneous Opposing Cardinal Directions’, SOCD cleaning helps prevent misinputs when opposite directions are pressed simultaneously; either by accident or on purpose.

The Kitsune has four SOCD cleaning modes available, which you can switch between by holding the Share and Home buttons and pressing a direction. Neutral mode, for example, makes it so that no inputs are registered when an SOCD input occurs. ‘Absolute Up Priority’ mode, meanwhile, ensures that only the up input is registered when pressing up and down simultaneously. You can then toggle the lock switch to keep your preferred mode in place, with no danger of swapping it around during play.

It’s a shame that the Razer Kitsune isn’t compatible with the PS4 console, despite being an officially licensed PlayStation product. As mentioned above, you’ll have to play your old PS4 games on PS5 if you want to play them with the Kitsune, which is a slight shame for those with access to the older hardware.

Razer Kitsune

(Image credit: Future)

Should I buy the Razer Kitsune?

Buy it if…

You want luxurious build quality and money’s no object
While it does cost a small fortune, you’re definitely getting your money’s worth with exceptional build quality and an impressively lightweight design.

You enjoy controller customization
Razer sells Kitsune faceplates separately, and even provides a template you can download for the purpose of custom designs or commissions. On top of that, full button customization and SOCD cleaning options are very welcome.

Don’t buy it if…

You’re just starting out with leverless controllers
While I love the Kitsune, it’s not the one I’d recommend to first-timers. There are worthwhile cheaper options available like the 8BitDo Arcade Controller for those curious about trying leverless controllers for the first time.

Also consider...

If the Razer Kitsune isn’t pushing the right buttons for you, definitely check out the following two alternatives.

Razer Kitsune

8BitDo Arcade Controller

Corsair Novablade Pro

Price

$299.99 / £299.99

$89.99 / £75.99

$249.99 / £229.99

Weight

1.8lbs / 0.82kg

2.42lbs / 1.1kg

3.9lbs / 1.8kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

12.6 x 9.1 x 1.2in / 320 x 231 x 30mm

Compatibility

PS5, PC

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

PS5, PS4, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 40 hours

8BitDo Arcade Controller
In my view, it’s the ideal leverless controller for newcomers. Great design and build quality, robust button options, and a price tag that’s ideal for introducing curious gamers into the leverless fold.

Read our full 8BitDo Arcade Controller review

Corsair Novablade Pro
Another fairly premium option, the Corsair Novablade Pro impresses on many of the same fronts. Brilliant build quality, discreet buttons, and handy customizable color-coding to help you get used to its unique button layout. Another real winner.

Read our full Corsair Novablade Pro review

Razer Kitsune

(Image credit: Future)

How I tested the Razer Kitsune

  • Tested for one week
  • Played a wide variety of fighting games across PS5 and PC
  • Compared with the 8BitDo Arcade Controller and Corsair Novablade Pro

I spent roughly one week testing the Razer Kitsune for this review. In that time, I racked up several hours of playtime both online and offline across multiple fighting games. These included Street Fighter 6, Granblue Fantasy Versus: Rising, Tekken 8, and compilations like Capcom Fighting Collection 2.

As a leverless controller, I endeavored to test it in multiple play environments. That included at my desk with the controller both on my lap and on my desk, as well as sitting down on a chair to play on PS5. In all scenarios, I found the Razer Kitsune’s light weight and small profile to make for an extremely comfortable play experience.

I did prefer the design and performance of the Razer Kitsune compared to other controllers I’ve tested, including the 8BitDo Arcade Controller and Corsair Novablade Pro. That largely comes down to design and build quality, as well as the quiet nature of the Kitsune’s buttons. That said, I would still wholeheartedly recommend those other leverless controllers if you’re after a quality fighting game experience, albeit for less cash.

Read more about how we test

First reviewed February 2026

If you love bass as much as I do, you’ll adore Skullcandy’s new gaming headset — but it comes at a hefty cost
9:00 pm | February 28, 2026

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Skullcandy Crusher PLYR 720: two-minute review

The Skullcandy Crusher PLYR 720 is an open-back headset with a bass-heavy sound designed to impart as much impact as possible when playing games.

For a gaming headset, the Crusher PLYR 720 has quite a muted appearance; even the RGB lighting is restrained. In fact, the most prominent feature is the sheer bulk of the drivers, which are hard to ignore and aren’t exactly flattering when cupped over your ears.

The entire headset is built to a high standard. The materials feel premium and sturdy, and the various buttons and controls operate with a reassuring solidity. All this means the Crusher PLYR 720 ranks among the best wireless gaming headset in terms of construction.

Wearing the Crusher PLYR 720 is largely a joy, despite that aforementioned bulk. Even when wearing glasses, I experienced little fatigue on my ears or head, even after long sessions.

This is partly due to the thick padding of the earcups, although their inner circumference is smaller than you might imagine from the outside, which may be a problem for those with larger lobes.

The headband is also supremely comfortable. It has a second layer that stretches across the top of your head, therefore eliminating the soreness that single-layer headbands can cause — even those with soft padding.

However, the fit isn’t all that secure. Whenever I leaned my head back, the entire headset almost fell off completely, only saved by the grip of the headband.

Both the desktop and mobile apps for the Crusher PLYR 720 are easy to use and full of useful tweaks, complete with handy graphs and visualizations to help you make them. In my time with them, they ran smoothly without any glitches or stability issues.

Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background

(Image credit: Future)

The overall sound quality of the Crusher PLYR 720 is excellent. When gaming, every detail is audible and impactful, even with the bass dialed back. However, it perhaps lacks the treble clarity of the best headphones around. This is somewhat forgivable when gaming, but less so when listening intently to music. I still found the Crusher PLYR 720 enjoyable for the latter purpose, though, and it’s a better gaming headset than many in this regard.

Given the name, it’s no surprise that Skullcandy’s Crusher feature is the sonic highlight. This allows you to crank the bass of the Crusher PLYR 720 to frankly absurd levels. How much you need to dial in depends greatly on the specific source, but at its best it adds an unparalleled amount of weight to low-end frequencies, from gunshots to kick drums.

The Crusher PLYR 720 also gets THX Spatial Audio support. The head-tracking feature works well enough, although it lacks precision and subtlety. The surround sound distance adjustments also fail to impart a sense of space all that accurately.

Along with these features, there’s also the obligatory EQ graph, with four presets and four custom slots for tuning your own. However, I didn’t find any tweaking useful, as the default flat mode was sufficient for every scenario.

The microphone offers plenty of clarity, too, rendering my voice without distortion. It’s a small shame the stalk can’t be manipulated to the same degree as gooseneck designs can be, but I found the positioning adequate nonetheless.

Connecting the Crusher PLYR 720 to various devices was quick and easy, whether it was via the 2.4GHz USB dongle or Bluetooth. Also, being able to connect to your smartphone and your gaming system simultaneously is a blessing, as this allows you to alter settings in the mobile app mid-play.

The battery life of the Crusher PLYR 720 is quite impressive. Skullcandy quotes a time of 48 hours, and I believe this figure. Over the course of several days, when used with a variety of platforms, all sonic features activated, and RGB lighting on, it still had juice left.

All of these quality features come at a price, though, as the Crusher PLYR 720 sits firmly at the premium end of the market. There are great wireless headsets for considerably less, such as the Razer BlackShark V3 and the Beyerdynamic MMX 150 Wireless, but if you need untold amounts of bass in your life, the Crusher PLYR 720 scratches that itch like nothing else.

Skullcandy Crusher PLYR 720 review: price & availability

  • $269.99 / £229.99 / AU$449.99
  • Available now in two versions
  • Top-end of the market

The Skullcandy Crusher PLYR 720 costs $269.99 / £229.99 / AU$449.99 and is available now. Two editions are available: Xbox and multi-platform. Both are the same price.

If you want to save some serious money, then the Razer BlackShark V3 might be for you. In our glowing review, we highlighted its comfortable, lightweight design that felt more premium than its mid-range price tag suggests, as well as its impressive noise isolation and versatile sonics. For these reasons, we think it ranks among the best PC gaming headsets around right now.

For those who prize audio quality first and foremost, the Beyerdynamic MMX 150 Wireless is a better option. We were impressed with its immersive sound stage, although we were less taken with its microphone. This headset is also a lot cheaper than the Crusher PLYR 720.

Close-up of inside of right-hand earcup of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: specs

Price

$269.99 / £229.99 / AU$449.99

Weight

0.78lbs / 354g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Connection type

Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

Battery life

48 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Close-up of outside of left-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: design and features

  • Very comfortable
  • Excellent build quality
  • Plenty of audio-based features

For a gaming headset, the Crusher PLYR 720 has a reasonably muted style. The design is devoid of any gamer-aesthetic touches typical to many in this sector. The premium-looking and feeling matte black finish even lends an element of sophistication.

The RGB lighting is similarly subtle: there’s some illumination strained through small strips and a honeycomb mesh on the drivers, but the lion’s share is reserved for the inside of the earcups — which, of course, you won’t see when wearing the Crusher PLYR 720.

I should also highlight the build quality of the Crusher PLYR 720, as it’s excellent. Despite it being a relatively light unit, it feels sturdy and well-made. I particularly liked the 180-degree rotating drivers, which is convenient when you want to take a break and hang the headset around your neck.

What makes the headset stand out above all else, though, is the bulky drivers. They’re very wide, which makes the Crusher PLYR 720 less than ideal as a travel companion; not only because the drivers take up a lot of space, but also because they don’t look particularly fetching around your ears.

Despite this bulk, the actual inner circumference of the earcups is quite small. Personally, I didn’t find them too small for my ears, but it’s possible others might.

In fact, I found the Crusher PLYR 720 exceptionally comfortable all-round. There’s plenty of padding on the earcups, yet its fabric is more breathable than many. Also, as a glasses-wearer, I can confirm that the cups don’t present any issues when sat on top the arms of frames.

The headband is solid yet flexible, and feels reassuringly durable. You don’t get any padding here; instead, there’s a supplementary band, made from an elastic material to fit snugly on your head, running underneath the main one. I found this incredibly comfortable; I didn’t experience any aching or fatigue at all, even after long sessions, as I have with many other headsets.

The adjustments for the earcup height are also excellent. They have a sufficient range to accommodate various head sizes, and the operation of these adjustments is very smooth with no notching. Despite this, the cups remain at your chosen height setting with a surprising amount of stability, which impressed me.

However, the overall fit of the Crusher PLYR 720 isn’t particularly secure. The earcup padding provided little friction to the side of my head, so whenever I tilted my head back the entire headset moved with it; only the grip of the headband kept it from falling off completely. However, this wasn’t an issue during normal use, so it’s a trade-off I’m willing to accept for the supreme overall comfort of the headset.

Close-up of outside of right-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

The switches and other controls on the Crusher PLYR 720 operate with a satisfying solidity and smoothness. There are three main buttons, all of which are easy to reach, thanks to their convenient positioning and generous size. One is named Custom, which is misleading, since as far as I can work out, can only be used to toggle THX Spatial Audio Head Tracking on or off.

The joystick for adjusting volume and other parameters is easy to use for the most part, although there isn’t much feedback when you move it. At least it’s hard to trigger accidentally, by, say, leaning against the back of your chair — something I’ve experienced numerous times with conventional volume wheels.

It’s a slight shame, though, that the jumps between the volume increments are quite large, meaning it's hard to dial in a very precise volume with the joystick; for such purposes, you’d be better served by the volume settings of your connected device or inside Skullcandy’s software.

Thankfully, the Crusher wheel doesn’t suffer from accidental triggering or overlarge increments. It’s tactile and smooth to operate, while the small point that sticks out makes it easy to know where exactly you are in the setting.

There are three ports on the Crusher PLYR 720: a USB-C port for charging and playback, a 3.5mm audio jack, and the microphone input. All are located on the left-hand driver. The various cables fit securely in these ports, and what’s more, they’re nicely recessed for protection from accidental disconnections.

The microphone appears to be as well made as the rest of the headset. The soft rubber feels more upmarket than many others, but while it can bend around, it’s not a true gooseneck, so gamers who are particular about their mic placement might be a little disappointed by its lack of maneuverability.

Close-up of ports on left-hand driver of Skullcandy Crusher PLYR 720

(Image credit: Future)

Skull-HQ, the desktop app for the Crusher PLYR 720, is feature-packed and quite easy to use. It has a faux-retro interface that employs the terminal font, tapping into that mid-nineties hacker vibe. It ran smoothly during my time with it; I didn’t experience any slowdown or bugs.

The layout is clear, although I was a little disappointed by the lack of explanations for certain features. Some are only denoted by symbols, which aren’t always self-explanatory. A tutorial for the joystick controls would’ve been appreciated, too, rather than having to always refer to the manual.

There are plenty of tweaks that can be made to the Crusher PLYR 720 in the app. These range from rudimentary RGB customizations and basic adjustments volume, game mix, and the sidetone function.

Beyond these, there’s an parametric EQ with FPS, RPG, Music, and Default (flat) presets to choose from. There are also four custom slots, allowing you to save your own sculpted sound. This is achieved by dragging eight points on a graph, with a range of 32Hz to 16KHz, to cut or boost frequencies by 12BD.

Various adjustments for THX Spatial Audio are available, too, including the ability to set speaker distance. Strangely, however, there isn’t a toggle for the Head Tracking function, as there is in the Skullcandy mobile app (which has a better, cleaner interface than Skull-HQ, by the by).

Then there’s a section for the Crusher bass enhancement. Here, you can alter the cut-off points for the low and high frequencies on another EQ graph. This is rather overkill for such a setting, but nonetheless I always welcome a visual representation for sonic settings. It’s also accompanied by a humorous ditherpunk face depicting various expressions depending on the strength of the Crusher setting.

Skull-HQ even features a hearing test, designed to calibrate the Crusher PLYR 720 based on your individual hearing. What’s more, a knock-off version of Space Invaders is buried in the app, too.

Beyerdynamic MMX 150 Wireless review: performance

  • Skull-shaking bass feature
  • Great overall for gaming and music
  • Clear mic

The general sound of the Crusher PLYR 720 is punchy and clear, with all frequencies represented well. Overall fidelity isn’t quite up there with the best wireless headphones, though, which is most apparent when listening to music. This is due to the slight lack of crispness and clarity at the high end.

It’s the bass response that the Crusher PLYR 720 is sold on, though — thanks to its Crusher feature. Whether this is something you like comes down to personal preference, but I have to say that when the mood struck, I loved cranking the wheel to maximum and letting the drivers shake (and they really do shake) to my favorite bass-heavy tracks or to gunfire, something I certainly noticed when playing Counter-Strike 2.

However, you’ll find yourself riding the Crusher level frequently, as the prominence of the bass enhancement can vary widely between sources; even those you thought had a relatively tame low-end suddenly become a booming mess, causing the drivers to audibly rattle — even before you’ve enabled the extra Crusher Bass Boost on top. In fact, I wouldn’t want maximum “Crushing” for an entire session, even for sources that can handle it without distorting.

The THX Spatial Audio is reasonably effective. With Head Tracking enabled, changes to the audio space react quickly to head movements, without being too disconcerting or disorientating.

However, you’ll have to move your head by large degrees to notice the effect. Also, it’s a shame that the sensitivity of the effect can’t be adjusted, as it lacks the precision and subtlety of some of the best THX headsets and headphones. Adjusting the virtual distance of the surround sound speakers noticeably changes the soundscape, but at the cost of reducing fidelity. What’s more, I found it largely ineffective at imparting a realistic sense of space.

The microphone for the Crusher PLYR 720 is clear and largely free of distortion. The Sidetone mode allows an appropriate level of ambient noise to spill through, so you can hear your own voice more clearly.

Hands holding Skullcandy Crusher PLYR 720 headset and attached microphone, leaning on a plinth on desk against a pink background

(Image credit: Future)

During my time with the Crusher PLYR 720, it proved easy to connect to the various devices I tested it with. The 2.4GHz USB dongle allows for instant plug-and-play, and merely requires the flip of a switch on the dongle itself to change compatibility modes from PC to Xbox.

In terms of connectivity to Microsoft’s console, then, the Crusher PLYR 720 up there with the best Xbox Series X headsets. It also connected to my Nintendo Switch just as easily, via the dongle and Bluetooth.

Oddly, even though I had the Xbox version of the Crusher PLYR 720, it still worked with my PlayStation 5 via the dongle. There’s conflicting information as to whether this is intended or not: the printed manual states that the Xbox variant only works with the PS5 when connected via the 3.5mm audio cable, while the product page on Skullcandy’s website states that wireless play is possible with Sony’s console. If the latter is correct, it then begs the question as to why there are two versions of the Crusher PLYR 720.

It connected seamlessly to my Android smartphone via Bluetooth, with no discernable drop in audio quality. Better yet, you can connect to your phone and console or PC at the same time; during my testing, I was impressed by the ease with which it established and maintained these simultaneous connections. The benefit of this is that you can adjust settings in the mobile app on the fly, taking effect while playing your game.

Even with this multiplatform use, the battery of the Crusher PLYR 720 endured admirably well. Skullcandy claims it can last 48 hours, but with all the bells and whistles enabled, you can see lifespan deplete at a considerable rate in the software readouts. Still, it managed to last several long sessions over a few days, which, in addition to connecting to various devices, also involved activating all its various sound features and keeping the RGB lighting on.

Should I buy the Beyerdynamic MMX 150 Wireless?

Buy it if…

You’re a bass head
Cranked all the way up, the Crusher function is truly monstrous, adding real impact to music and sound effects.

You want all-day comfort
I’m not sure I’ve tried a more comfortable headset than this. After very long periods, there were no aches on my head or ears.

Don’t buy it if…

You want isolation
This is an open-back headset, so you won’t be getting much isolation from the outside world.

You’ll be listening to lots of music
Although the fidelity is more than adequate when gaming, audiophiles might be disappointed with the lack of top-end clarity when listening to their favorite tunes.

Beyerdynamic MMX 150 Wireless review: also consider

Skullcandy Crusher PLYR 720

Razer BlackShark V3

Beyerdynamic MMX 150 Wireless

Price

$269.99 / £229.99 / AU$449.99

$149.99 / £149.99 / AU$350

£159 (around $210)

Weight

0.78lbs / 354g

0.6lbs / 270g

0.7lbs / 336g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

2.4GHz wireless, wired (USB), Bluetooth

Bluetooth, wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

Battery life

48 hours

70 hours

50 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Arctis Companion App

Beyerdynamic app

Razer BlackShark V3
The Razer BlackShark V3 is an excellent all-round headset, and it costs much less than the Crusher PLYR 720. We were impressed by its comfort, battery life, and superb audio quality. All this helps to make it one of the best gaming headsets currently available.

Read our full Razer BlackShark V3 review.

Beyerdynamic MMX 150 Wireless
The Beyerdynamic MMX 150 Wireless has a strong focus on sonics — unsurprising from a brand famed for catering to music professionals. Again, it’s much cheaper than the Crusher PLYR 720, although it lacks the features and build quality.

Read our full Beyerdynamic MMX 150 Wireless review.

How I tested the Beyerdynamic MMX 150 Wireless

  • Tested for several days
  • Used for various scenarios and with multiple platforms
  • Experience reviewing gaming headsets

I tested the Skullcandy Crusher PLYR 720 for several days. Not only did I use it for gaming, but I also listened to music and watched videos with it on.

I tested it with a Windows PC, an Xbox Series S, a PlayStation 5, and a Nintendo Switch, connecting to each of these devices with the USB dongle. I also tested Bluetooth connectivity with the latter console, as well as with my Android phone. I used both the desktop Skull-HQ app and the Skullcandy mobile app to try out all the various features.

I’ve been gaming for decades, using a variety of headsets, headphones, and speakers for the activity. I’ve also reviewed a number of headsets professionally, all the way from budget wired offerings to premium multiplatform wireless options.

  • First reviewed: February 2026
  • Read more about how we test
If you love bass as much as I do, you’ll adore Skullcandy’s new gaming headset — but it comes at a hefty cost
9:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Skullcandy Crusher PLYR 720: two-minute review

The Skullcandy Crusher PLYR 720 is an open-back headset with a bass-heavy sound designed to impart as much impact as possible when playing games.

For a gaming headset, the Crusher PLYR 720 has quite a muted appearance; even the RGB lighting is restrained. In fact, the most prominent feature is the sheer bulk of the drivers, which are hard to ignore and aren’t exactly flattering when cupped over your ears.

The entire headset is built to a high standard. The materials feel premium and sturdy, and the various buttons and controls operate with a reassuring solidity. All this means the Crusher PLYR 720 ranks among the best wireless gaming headset in terms of construction.

Wearing the Crusher PLYR 720 is largely a joy, despite that aforementioned bulk. Even when wearing glasses, I experienced little fatigue on my ears or head, even after long sessions.

This is partly due to the thick padding of the earcups, although their inner circumference is smaller than you might imagine from the outside, which may be a problem for those with larger lobes.

The headband is also supremely comfortable. It has a second layer that stretches across the top of your head, therefore eliminating the soreness that single-layer headbands can cause — even those with soft padding.

However, the fit isn’t all that secure. Whenever I leaned my head back, the entire headset almost fell off completely, only saved by the grip of the headband.

Both the desktop and mobile apps for the Crusher PLYR 720 are easy to use and full of useful tweaks, complete with handy graphs and visualizations to help you make them. In my time with them, they ran smoothly without any glitches or stability issues.

Skullcandy Crusher PLYR 720 leaning on plinth on desk with pink background

(Image credit: Future)

The overall sound quality of the Crusher PLYR 720 is excellent. When gaming, every detail is audible and impactful, even with the bass dialed back. However, it perhaps lacks the treble clarity of the best headphones around. This is somewhat forgivable when gaming, but less so when listening intently to music. I still found the Crusher PLYR 720 enjoyable for the latter purpose, though, and it’s a better gaming headset than many in this regard.

Given the name, it’s no surprise that Skullcandy’s Crusher feature is the sonic highlight. This allows you to crank the bass of the Crusher PLYR 720 to frankly absurd levels. How much you need to dial in depends greatly on the specific source, but at its best it adds an unparalleled amount of weight to low-end frequencies, from gunshots to kick drums.

The Crusher PLYR 720 also gets THX Spatial Audio support. The head-tracking feature works well enough, although it lacks precision and subtlety. The surround sound distance adjustments also fail to impart a sense of space all that accurately.

Along with these features, there’s also the obligatory EQ graph, with four presets and four custom slots for tuning your own. However, I didn’t find any tweaking useful, as the default flat mode was sufficient for every scenario.

The microphone offers plenty of clarity, too, rendering my voice without distortion. It’s a small shame the stalk can’t be manipulated to the same degree as gooseneck designs can be, but I found the positioning adequate nonetheless.

Connecting the Crusher PLYR 720 to various devices was quick and easy, whether it was via the 2.4GHz USB dongle or Bluetooth. Also, being able to connect to your smartphone and your gaming system simultaneously is a blessing, as this allows you to alter settings in the mobile app mid-play.

The battery life of the Crusher PLYR 720 is quite impressive. Skullcandy quotes a time of 48 hours, and I believe this figure. Over the course of several days, when used with a variety of platforms, all sonic features activated, and RGB lighting on, it still had juice left.

All of these quality features come at a price, though, as the Crusher PLYR 720 sits firmly at the premium end of the market. There are great wireless headsets for considerably less, such as the Razer BlackShark V3 and the Beyerdynamic MMX 150 Wireless, but if you need untold amounts of bass in your life, the Crusher PLYR 720 scratches that itch like nothing else.

Skullcandy Crusher PLYR 720 review: price & availability

  • $269.99 / £229.99 / AU$449.99
  • Available now in two versions
  • Top-end of the market

The Skullcandy Crusher PLYR 720 costs $269.99 / £229.99 / AU$449.99 and is available now. Two editions are available: Xbox and multi-platform. Both are the same price.

If you want to save some serious money, then the Razer BlackShark V3 might be for you. In our glowing review, we highlighted its comfortable, lightweight design that felt more premium than its mid-range price tag suggests, as well as its impressive noise isolation and versatile sonics. For these reasons, we think it ranks among the best PC gaming headsets around right now.

For those who prize audio quality first and foremost, the Beyerdynamic MMX 150 Wireless is a better option. We were impressed with its immersive sound stage, although we were less taken with its microphone. This headset is also a lot cheaper than the Crusher PLYR 720.

Close-up of inside of right-hand earcup of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: specs

Price

$269.99 / £229.99 / AU$449.99

Weight

0.78lbs / 354g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Connection type

Bluetooth, Wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

Battery life

48 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Close-up of outside of left-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

Skullcandy Crusher PLYR 720 review: design and features

  • Very comfortable
  • Excellent build quality
  • Plenty of audio-based features

For a gaming headset, the Crusher PLYR 720 has a reasonably muted style. The design is devoid of any gamer-aesthetic touches typical to many in this sector. The premium-looking and feeling matte black finish even lends an element of sophistication.

The RGB lighting is similarly subtle: there’s some illumination strained through small strips and a honeycomb mesh on the drivers, but the lion’s share is reserved for the inside of the earcups — which, of course, you won’t see when wearing the Crusher PLYR 720.

I should also highlight the build quality of the Crusher PLYR 720, as it’s excellent. Despite it being a relatively light unit, it feels sturdy and well-made. I particularly liked the 180-degree rotating drivers, which is convenient when you want to take a break and hang the headset around your neck.

What makes the headset stand out above all else, though, is the bulky drivers. They’re very wide, which makes the Crusher PLYR 720 less than ideal as a travel companion; not only because the drivers take up a lot of space, but also because they don’t look particularly fetching around your ears.

Despite this bulk, the actual inner circumference of the earcups is quite small. Personally, I didn’t find them too small for my ears, but it’s possible others might.

In fact, I found the Crusher PLYR 720 exceptionally comfortable all-round. There’s plenty of padding on the earcups, yet its fabric is more breathable than many. Also, as a glasses-wearer, I can confirm that the cups don’t present any issues when sat on top the arms of frames.

The headband is solid yet flexible, and feels reassuringly durable. You don’t get any padding here; instead, there’s a supplementary band, made from an elastic material to fit snugly on your head, running underneath the main one. I found this incredibly comfortable; I didn’t experience any aching or fatigue at all, even after long sessions, as I have with many other headsets.

The adjustments for the earcup height are also excellent. They have a sufficient range to accommodate various head sizes, and the operation of these adjustments is very smooth with no notching. Despite this, the cups remain at your chosen height setting with a surprising amount of stability, which impressed me.

However, the overall fit of the Crusher PLYR 720 isn’t particularly secure. The earcup padding provided little friction to the side of my head, so whenever I tilted my head back the entire headset moved with it; only the grip of the headband kept it from falling off completely. However, this wasn’t an issue during normal use, so it’s a trade-off I’m willing to accept for the supreme overall comfort of the headset.

Close-up of outside of right-hand driver of Skullcandy Crusher PLYR 720, leaning on plinth on desk against a pink background

(Image credit: Future)

The switches and other controls on the Crusher PLYR 720 operate with a satisfying solidity and smoothness. There are three main buttons, all of which are easy to reach, thanks to their convenient positioning and generous size. One is named Custom, which is misleading, since as far as I can work out, can only be used to toggle THX Spatial Audio Head Tracking on or off.

The joystick for adjusting volume and other parameters is easy to use for the most part, although there isn’t much feedback when you move it. At least it’s hard to trigger accidentally, by, say, leaning against the back of your chair — something I’ve experienced numerous times with conventional volume wheels.

It’s a slight shame, though, that the jumps between the volume increments are quite large, meaning it's hard to dial in a very precise volume with the joystick; for such purposes, you’d be better served by the volume settings of your connected device or inside Skullcandy’s software.

Thankfully, the Crusher wheel doesn’t suffer from accidental triggering or overlarge increments. It’s tactile and smooth to operate, while the small point that sticks out makes it easy to know where exactly you are in the setting.

There are three ports on the Crusher PLYR 720: a USB-C port for charging and playback, a 3.5mm audio jack, and the microphone input. All are located on the left-hand driver. The various cables fit securely in these ports, and what’s more, they’re nicely recessed for protection from accidental disconnections.

The microphone appears to be as well made as the rest of the headset. The soft rubber feels more upmarket than many others, but while it can bend around, it’s not a true gooseneck, so gamers who are particular about their mic placement might be a little disappointed by its lack of maneuverability.

Close-up of ports on left-hand driver of Skullcandy Crusher PLYR 720

(Image credit: Future)

Skull-HQ, the desktop app for the Crusher PLYR 720, is feature-packed and quite easy to use. It has a faux-retro interface that employs the terminal font, tapping into that mid-nineties hacker vibe. It ran smoothly during my time with it; I didn’t experience any slowdown or bugs.

The layout is clear, although I was a little disappointed by the lack of explanations for certain features. Some are only denoted by symbols, which aren’t always self-explanatory. A tutorial for the joystick controls would’ve been appreciated, too, rather than having to always refer to the manual.

There are plenty of tweaks that can be made to the Crusher PLYR 720 in the app. These range from rudimentary RGB customizations and basic adjustments volume, game mix, and the sidetone function.

Beyond these, there’s an parametric EQ with FPS, RPG, Music, and Default (flat) presets to choose from. There are also four custom slots, allowing you to save your own sculpted sound. This is achieved by dragging eight points on a graph, with a range of 32Hz to 16KHz, to cut or boost frequencies by 12BD.

Various adjustments for THX Spatial Audio are available, too, including the ability to set speaker distance. Strangely, however, there isn’t a toggle for the Head Tracking function, as there is in the Skullcandy mobile app (which has a better, cleaner interface than Skull-HQ, by the by).

Then there’s a section for the Crusher bass enhancement. Here, you can alter the cut-off points for the low and high frequencies on another EQ graph. This is rather overkill for such a setting, but nonetheless I always welcome a visual representation for sonic settings. It’s also accompanied by a humorous ditherpunk face depicting various expressions depending on the strength of the Crusher setting.

Skull-HQ even features a hearing test, designed to calibrate the Crusher PLYR 720 based on your individual hearing. What’s more, a knock-off version of Space Invaders is buried in the app, too.

Beyerdynamic MMX 150 Wireless review: performance

  • Skull-shaking bass feature
  • Great overall for gaming and music
  • Clear mic

The general sound of the Crusher PLYR 720 is punchy and clear, with all frequencies represented well. Overall fidelity isn’t quite up there with the best wireless headphones, though, which is most apparent when listening to music. This is due to the slight lack of crispness and clarity at the high end.

It’s the bass response that the Crusher PLYR 720 is sold on, though — thanks to its Crusher feature. Whether this is something you like comes down to personal preference, but I have to say that when the mood struck, I loved cranking the wheel to maximum and letting the drivers shake (and they really do shake) to my favorite bass-heavy tracks or to gunfire, something I certainly noticed when playing Counter-Strike 2.

However, you’ll find yourself riding the Crusher level frequently, as the prominence of the bass enhancement can vary widely between sources; even those you thought had a relatively tame low-end suddenly become a booming mess, causing the drivers to audibly rattle — even before you’ve enabled the extra Crusher Bass Boost on top. In fact, I wouldn’t want maximum “Crushing” for an entire session, even for sources that can handle it without distorting.

The THX Spatial Audio is reasonably effective. With Head Tracking enabled, changes to the audio space react quickly to head movements, without being too disconcerting or disorientating.

However, you’ll have to move your head by large degrees to notice the effect. Also, it’s a shame that the sensitivity of the effect can’t be adjusted, as it lacks the precision and subtlety of some of the best THX headsets and headphones. Adjusting the virtual distance of the surround sound speakers noticeably changes the soundscape, but at the cost of reducing fidelity. What’s more, I found it largely ineffective at imparting a realistic sense of space.

The microphone for the Crusher PLYR 720 is clear and largely free of distortion. The Sidetone mode allows an appropriate level of ambient noise to spill through, so you can hear your own voice more clearly.

Hands holding Skullcandy Crusher PLYR 720 headset and attached microphone, leaning on a plinth on desk against a pink background

(Image credit: Future)

During my time with the Crusher PLYR 720, it proved easy to connect to the various devices I tested it with. The 2.4GHz USB dongle allows for instant plug-and-play, and merely requires the flip of a switch on the dongle itself to change compatibility modes from PC to Xbox.

In terms of connectivity to Microsoft’s console, then, the Crusher PLYR 720 up there with the best Xbox Series X headsets. It also connected to my Nintendo Switch just as easily, via the dongle and Bluetooth.

Oddly, even though I had the Xbox version of the Crusher PLYR 720, it still worked with my PlayStation 5 via the dongle. There’s conflicting information as to whether this is intended or not: the printed manual states that the Xbox variant only works with the PS5 when connected via the 3.5mm audio cable, while the product page on Skullcandy’s website states that wireless play is possible with Sony’s console. If the latter is correct, it then begs the question as to why there are two versions of the Crusher PLYR 720.

It connected seamlessly to my Android smartphone via Bluetooth, with no discernable drop in audio quality. Better yet, you can connect to your phone and console or PC at the same time; during my testing, I was impressed by the ease with which it established and maintained these simultaneous connections. The benefit of this is that you can adjust settings in the mobile app on the fly, taking effect while playing your game.

Even with this multiplatform use, the battery of the Crusher PLYR 720 endured admirably well. Skullcandy claims it can last 48 hours, but with all the bells and whistles enabled, you can see lifespan deplete at a considerable rate in the software readouts. Still, it managed to last several long sessions over a few days, which, in addition to connecting to various devices, also involved activating all its various sound features and keeping the RGB lighting on.

Should I buy the Beyerdynamic MMX 150 Wireless?

Buy it if…

You’re a bass head
Cranked all the way up, the Crusher function is truly monstrous, adding real impact to music and sound effects.

You want all-day comfort
I’m not sure I’ve tried a more comfortable headset than this. After very long periods, there were no aches on my head or ears.

Don’t buy it if…

You want isolation
This is an open-back headset, so you won’t be getting much isolation from the outside world.

You’ll be listening to lots of music
Although the fidelity is more than adequate when gaming, audiophiles might be disappointed with the lack of top-end clarity when listening to their favorite tunes.

Beyerdynamic MMX 150 Wireless review: also consider

Skullcandy Crusher PLYR 720

Razer BlackShark V3

Beyerdynamic MMX 150 Wireless

Price

$269.99 / £229.99 / AU$449.99

$149.99 / £149.99 / AU$350

£159 (around $210)

Weight

0.78lbs / 354g

0.6lbs / 270g

0.7lbs / 336g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Nintendo Switch, Android, iOS

Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, wired (USB-C, 3.5mm AUX), 2.4GHz wireless (USB-A dongle)

2.4GHz wireless, wired (USB), Bluetooth

Bluetooth, wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

THX Spatial Audio, Crusher bass enhancement, eight-band EQ, 4 sound presets, Sidetone mode, plug-in mic

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

Battery life

48 hours

70 hours

50 hours

Software

Skull-HQ (PC), Skullcandy mobile app (Android and iOS)

Arctis Companion App

Beyerdynamic app

Razer BlackShark V3
The Razer BlackShark V3 is an excellent all-round headset, and it costs much less than the Crusher PLYR 720. We were impressed by its comfort, battery life, and superb audio quality. All this helps to make it one of the best gaming headsets currently available.

Read our full Razer BlackShark V3 review.

Beyerdynamic MMX 150 Wireless
The Beyerdynamic MMX 150 Wireless has a strong focus on sonics — unsurprising from a brand famed for catering to music professionals. Again, it’s much cheaper than the Crusher PLYR 720, although it lacks the features and build quality.

Read our full Beyerdynamic MMX 150 Wireless review.

How I tested the Beyerdynamic MMX 150 Wireless

  • Tested for several days
  • Used for various scenarios and with multiple platforms
  • Experience reviewing gaming headsets

I tested the Skullcandy Crusher PLYR 720 for several days. Not only did I use it for gaming, but I also listened to music and watched videos with it on.

I tested it with a Windows PC, an Xbox Series S, a PlayStation 5, and a Nintendo Switch, connecting to each of these devices with the USB dongle. I also tested Bluetooth connectivity with the latter console, as well as with my Android phone. I used both the desktop Skull-HQ app and the Skullcandy mobile app to try out all the various features.

I’ve been gaming for decades, using a variety of headsets, headphones, and speakers for the activity. I’ve also reviewed a number of headsets professionally, all the way from budget wired offerings to premium multiplatform wireless options.

  • First reviewed: February 2026
  • Read more about how we test
I tested Turtle Beach’s Mario-infused Nintendo Switch 2 controller, and its combination of a flashy design with TMR thumbsticks won me over — even if it does omit a few too many features
5:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: one-minute review

Fancy a Rematch? That’s right, Turtle Beach is back with the Rematch Wireless Controller for Nintendo Switch 2, which comes equipped with an all-new design, trusty C button, and a few other technical touch-ups.

There’s a lot to love about the Rematch, whether that be its drift-resistant TMR (tunnel magnoresistance) thumbsticks, its eye-catching semi-translucent design – which even features Super Mario himself, or its customizable GL and GR buttons. It’s also a pretty comfortable controller to use, with responsive triggers and face buttons, and incredibly seamless pairing.

I was also delighted with the controller’s generous 40-hour battery life, which competes with top controllers in our guide to the best Nintendo Switch 2 accessories. Despite that, though, the Rematch certainly isn’t without its flaws.

One of the most glaring drawbacks is the controller’s omission of rumble technology. This can be crucial for certain in-game segments, and is generally a vital instrument to immerse players more deeply in their gaming experiences. I was also sad to see NFC tech left out, which lets you scan Amiibo in titles like Metroid Prime 4: Beyond or Kirby Air Riders.

When you combine those things with the Rematch’s lack of a 3.5mm port and its inability to wake your Nintendo Switch 2 console from sleep, I think it’s fair to say it's missing a few crucial features. And yes, although this model costs a fair bit less than the official Nintendo Switch 2 Pro Controller, it's not exactly cheap. At more than $60 / £50 / AU$90, I’d hope for more expansive functionality.

All of that’s not to say that I disliked the Rematch – far from it. It’s a solid model overall that feels comfortable and effective in use, and the TMR tech is something that Nintendo’s official Switch 2 pro controller doesn’t have. And even with some missing features, it does support motion controls, which worked well in my experience.

Ultimately, I’d probably recommend waiting for a sale for this model. It’s a trustworthy, appealing controller that gets a lot of the fundamentals right, and it will almost certainly serve you well. At full price, though, I just feel that it’s a bit too thin on features.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 and playing Mario Kart World

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: price and release date

  • List price of $64.99 / £54.99 / AU$99
  • Which is $20 / £20 / AU$20 less than the official Switch 2 Pro Controller
  • Launched in October 2025

The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 was released in October 2025, a few months after Nintendo’s latest system came to market. This Nintendo-licensed controller will typically set you back $64.99 / £54.99 / AU$99 – that’s about $20 / £20 / AU$20 less than the official Switch 2 Pro Controller. You can purchase it with the Mario design – pictured throughout this review – or in a more basic Charcoal Black colorway.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: specs

Price

$64.99 / £54.99 / AU$99

Weight

0.8lbs / 0.4kg

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Connection type

Wireless

Battery life

40 hours

USB-C port on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: design and features

  • Beautiful semi-translucent design
  • Remappable GL/GR buttons plus C button
  • No NFC support, no 3.5mm port

Looks-wise, I’m a big fan of the Rematch controller for Switch 2. It has a semi-translucent design and is adorned with the Super Mario logo, as well as the Italian plumber himself. It's beautiful, fun, and a bit more charismatic than the swathe of plain black controllers that dominate the market. Red details really cement the fact that this is a Mario-themed, Nintendo-licensed model too, which is a nice touch.

As nice as it looks, though, I would argue that the controller feels a touch cheaper than its price tag may suggest. It's got quite a plasticky build, and some components, like the D-pad for instance, just lack that premium finish you’ll get from Nintendo’s official Pro Controller.

That’s fairly understandable, given that the Pro Controller is $20 / £20 / AU$20 more expensive, but that cheaper build isn’t the only sacrifice you’ll make if you do indeed opt for the Rematch instead.

For instance, this model doesn’t have NFC technology built in, which means that you can’t make use of Amiibos in games like Donkey Kong Bananza or Super Smash Bros. Ultimate. I understand that this won’t upset most players as much as me, but as an avid amiibo collector, this felt like a significant miss. Pair that with the lack of a 3.5mm port for a wired headset, and the omission of rumble (which I’ll discuss more down below), and you’re not getting the most feature-rich model on the market.

However, the Rematch controller does still have some commendable aspects, like its GL and GR buttons – these can be mapped to different controls for different games, and can come in handy for item management in The Legend of Zelda: Tears of the Kingdom, for instance.

The C button in the center of the controller is also a big help if you want quick access to GameChat capabilities, something that you won’t find on a lot of third-party models.

Buttons on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: performance

  • TMR thumbsticks feel pretty good
  • A whole lotta battery life
  • Lack of rumble and can’t wake the console

The Rematch is an ergonomic, well-sized model with a pleasing weight to it, and it’s a very solid controller performance-wise.

Perhaps the biggest benefit of picking this controller over Nintendo’s official rival is that you’re getting TMR thumbsticks. This ensures strong responsiveness and precision, while also making stick drift less likely. More generally, the textured thumbsticks feel pretty good, and I experienced no issues with them across hours and hours of play.

In fact, most of the buttons feel pretty pleasing to use, whether that be the main face buttons, plus and minus controls, or the triggers. I especially appreciated the form of the ZL and ZR buttons, which slope upwards and are satisfying to press. The aforementioned GL/GR buttons are a welcome addition to boot.

My only real complaint when it comes to the buttons is some of the placements. For some reason, the home and plus buttons, as well as the minus and screenshot buttons, have been swapped around. To begin with, I found myself continually pressing the home button instead of the plus one, just out of sheer muscle memory. When playing with friends, I found that they would do the same, so this change felt more bothersome than anything.

Back to the good stuff, though, and I’m pleased to report that this controller delivers plenty of playtime. Turtle Beach says you get 40 hours from the Rematch, and from my time playing, I’d report that as accurate. That’s the same amount of time you’d expect to get out of the official Switch 2 controller, and competitive against other third-party controller manufacturers.

This model also supports motion controls, which I found to be surprisingly accurate. During my playthrough of Super Mario Galaxy, it was nice ‘n’ easy to grab star bits and navigate through menus – I still find the Joy-Con 2 controllers to be superior for motion-controlled games, however.

Having said that, Turtle Beach did leave a few functions out that could’ve put this controller's performance on par with the best of the best. For instance, there’s no rumble here, which is crucial for certain in-game mechanics and delivering a more immersive experience overall. You also cannot wake the console with the home button – something I love about my go-to controller, the Mobapad N1 HD.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Should I buy the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2?

Buy it if...

You’re looking for more advanced thumbstick tech
The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 packs in TMR thumbsticks – one of its best assets for sure. This means that your controller will be less prone to drift than a controller using more traditional tech, like the official Switch 2 Pro Controller.

You want standout looks
I really like the semi-translucent design of this controller, and having Super Mario himself at the front and center feels like a nice touch. As I stated earlier, the market is filled with one-note, plain black models, so it’s nice to find something with a bit of pizzazz.

Don't buy it if...

You want the most feature-rich controller
Despite its nifty thumbsticks and swell design, the Rematch omits some fairly major features. For instance, there’s no rumble here, which can be crucial for immersing players in their gaming experiences. There’s also no NFC tech for amiibo, and you can’t wake the console from sleep mode, which is a shame.

You’re looking for something with a premium feel
As much as I like this controller’s look, I wouldn’t say it's the most sturdily or luxuriously built model. The Rematch has quite a plasticky feel, and for the price you pay, you may expect something a little more premium.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: also consider

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Nintendo Switch 2 Pro Controller

8BitDo Ultimate 2

Price

$64.99 / £54.99 / AU$99

$84.99 / £74.99 / AU$119.95

$69.99 / £59.99 / AU$90

Weight

0.8lbs / 360g

0.5lbs / 235g

0.5lbs / 246g

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Nintendo Switch 2

Nintendo Switch 2, Nintendo Switch, PC

Connection type

Wireless

Wireless

Wireless

Battery life

40 hours

40 hours

15 hours

Nintendo Switch 2 Pro Controller
Although it doesn’t have TMR or Hall effect, we still love the Nintendo Switch 2 Pro Controller. Its luxurious build quality, excellent battery life, smooth thumbsticks, and ergonomic comfort just keep us coming back for more. Its inclusion of NFC and rumble tech gives it a bit of a leg up over this Turtle Beach model, although it will cost you a little more.

Read our full Nintendo Switch 2 Pro Controller review.

8BitDo Ultimate 2
The 8BitDo Ultimate 2 is filled to the brim with high-tech features, be that TMR sticks, Hall effect triggers, or remappable L4/R4 bumpers. OK, its battery life really isn’t that great, especially if you’re using the flashy RGB lights, but there’s still a lot to love about this model.

Read our full 8BitDo Ultimate 2 review.

How I tested the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)
  • Tested across multiple weeks
  • Compared against other wireless controllers
  • Played a range of Nintendo Switch 2, original Switch, and retro titles

I spent weeks testing the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2, during which time I played various games, exhausted its many features, and compared it against a handful of rivals.

In order to assess the controller’s capabilities in full, I played classic titles via Nintendo Switch Online, such as Chibi-Robo!, as well as games with motion controls like Super Mario Galaxy, and Switch 2 exclusives like Mario Kart World. Most of the time, I used the controller while my Nintendo Switch 2 was docked, and connected up to my Sky Glass Gen 2 TV and Marshall Heston 120 soundbar.

More generally, I’ve tested a bunch of Nintendo Switch 2 accessories – not only controllers, but also cameras like the Hori Piranha Plant Camera, screen protectors including the Genki Aegis Shield, and cases such as the official Nintendo Switch 2 All-In-One Carrying Case.

  • First reviewed: February 2026
  • Read more about how we test
‘Awesome precision meets blisteringly fast connectivity’ – I tested the Asus ROG Raikiri II Xbox Wireless and I’m never going back to my first-party controller
4:00 am | February 27, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Xbox Xbox Series X | S | Tags: , | Comments: Off

Asus ROG Raikiri II Xbox Wireless: one-minute review

The Asus ROG Raikiri II Xbox Wireless is a controller compatible with both Xbox Series X|S and PC. It’s an unabashedly premium product at $189.99 / £199 / AU$349 but, for that price, it’s wonderfully responsive, beautifully designed and comes with a good array of accessories.

First off, the Raikiri II feels beautifully well built. It feels solid and substantial, yet it’s ergonomically designed. Elements like the rear buttons are perfectly placed under your fingertips to make them easy to access without shifting your grasp, while its textured grips meant it never once slipped in my hands. Its RGB lighting is also tastefully done, just subtle enough to not detract from its sleek appearance and coming with plenty of customizable options.

Both the thumbsticks and shoulder triggers are staggeringly accurate, thanks to Asus’s decision to use TMR sensors in each of them. Not only do I relish not having to worry about the dreaded stick drift anymore but I found them astoundingly precise, giving me spot-on control over everything from acceleration in racing games to aiming in FPSes. The fact that the shoulder triggers can be toggled to using micro-switches is just the icing on the cake – smashing parries out against the Paintress in Clair Obscur: Expedition 33 has never felt so satisfying to me.

This awesome sensitivity and precision is further supported by the Raikiri II’s blisteringly fast connectivity, which rivals that of many of the best Xbox controllers. Not only does it offer an absurdly rapid 1,000Hz polling rate but its 2.4GHz wireless connection and USB-C connectivity each trim input latencies down to just 3.5ms and 2.3ms. Naturally, it also offers Bluetooth connectivity but, honestly, I found the former options so fast that I’d opt for those every time.

Thanks to Asus’s Gear Link software, you can also customize a lot of the Raikiri II’s functionality. On top of basic options like button remapping, you can also set discreet response curves and deadzones for each thumbstick, as well as start and end points for each of the shoulder triggers. There’s also the option to tweak how intense the controller’s rumble settings are and map the pad’s four rear buttons to various functions.

While you can save all of these settings to one of five profiles, this does come with a pretty serious caveat. When playing on Xbox, you can only switch between them using the Gear Link software, meaning hooking it up to your laptop or desktop each time. To me, this feels like a pretty major oversight – can you really class this Raikiri II’s Xbox edition, if a key part of the functionality is inaccessible to Xbox gamers?

This one misstep aside though, the Asus ROG Raikiri II Xbox Wireless is a seriously impressive controller. While I think PC gamers will get even more out of it than those on Xbox, it’s still a fantastically responsive pad on either platform, offering some features I’ve not seen on many other products, like those TMR triggers. Yes, it’s relatively pricey at $189.99 / £199 / AU$349 but, if you’re looking for a trailblazing premium controller, it’s a great option.

A closeup of the left side of the Asus ROG Raikiri II Xbox Wireless, showing its left thumbstick and D-pad.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: price and availability

  • Launched December 10, 2025
  • Retails for $189.99 / £199 / AU$349
  • Offers a lot of accessories for that price

Having launched on December 10, 2025, the Asus ROG Raikiri II Xbox Wireless is available now. You can pick it up for $189.99 / £199 / AU$349, putting it firmly up the premium end of the Xbox controller market.

In return for that spend, though, you get a whole heap of functionality, plus a range of connectivity options: Bluetooth, a 2.4GHz wireless dongle or wired USB-C connectivity. On top of this, it also comes with a carry case, USB-C cable, charging dock and replacement thumbsticks, so it’s a very decent package for the price.

The Asus ROG Raikiri II Xbox Wireless and its dock sat on a stone-effect surface.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: specs

Price

$189.99 / £199 / AU$349

Compatibility

Xbox Series X, Xbox Series S, PC

Connection type

Wireless (2.4GHz dongle), Wired (USB Type-C), Bluetooth

Battery life

Up to 50 hours

Features

TMR thumbsticks, dual-mode triggers, microswitch buttons, 1,000Hz polling rate (via wired connection / 2.4GHz wireless)

Software

Asus Gear Link (PC)

The Asus ROG Raikiri II Xbox Wireless sat on a stone-effect surface.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: design and features

  • Long-lasting TMR sticks
  • Excellent dual-mode triggers
  • Attractive, ergonomic design

Over the years, I’ve built up quite the grisly mausoleum of dead controllers, both Xbox and otherwise. Eventually, the dreaded stick drift has claimed every single one. So it’s a relief to know that won’t happen with the ROG Raikiri II’s drift-resistant thumbsticks.

Asus has opted for TMR sticks here, which it says are not only more accurate but consume less power than Hall-effect alternatives. While it’s difficult to assess what kind of longevity you’ll get out of them, from the second I held the ROG Raikiri II Xbox Wireless in my hands, the thumbsticks felt incredibly responsive and enabled me to make surgically precise movements in a variety of games.

But perhaps even more than the Raikiri II’s thumbsticks, I really fell for its dual-mode shoulder triggers. When set to their micro-switch triggers, I found they were lightning fast to activate, making them perfect for hammering the trigger in FPS games. Meanwhile, their full-range TMR sensor mode is a real rarity on console controllers – we’ve certainly not tested many with that functionality here at TechRadar Gaming – and it gave me really wonderfully precise control for games like Forza Horizon 5.

At first, I found the clicky feedback of the micro-switch face buttons took a little getting used to, as I’m more familiar with the spongy softness of the Xbox Wireless Controller buttons. But once I’d adapted to their novel feel, I was fully converted – they activate seriously quickly and offer such an immediate response that you know almost instantly when you’ve hit your target.

Its extra rear shortcut buttons are perfectly placed, sitting right under where your middle and ring fingers naturally grab the pad. And they’re wonderfully versatile. Not only are they great if you want to set up extra macros in game but being able to set a couple as shortcuts for the shoulder buttons saved me ever having to switch my grip during sessions of Clair Obscur: Expedition 33, which reduced my response times in game significantly.

When it comes to looks, the controller styles itself after the recent Xbox ROG Ally X, riffing off design elements like its subtle decal. It also mimics its textured grips, which I definitely found made it easier to keep hold of the pad without them ever feeling rough. In fact, its matt plastic build always feels pleasantly tactile to the touch, while the whole device feels just substantial enough to avoid flimsy or hollow.

And while I know that for some people RGB lighting on a controller is an unnecessary gimmick, I have to admit that I’m completely suckered in by the ROG Raikiri II’s lighting. Partly this is because it’s relatively subtle and restrained, limiting itself to a strip down either side and the central ROG button, and it’s fully customizable, allowing you to decide quite how much you want to lean into full-blown esports styling.

Finally, the ROG Raikiri II has an impressive range of connectivity options. On top of Bluetooth, it also has 2.4GHz wireless connectivity via a dongle and a USB-C wired connection. These latter two are particularly impressive, offering an 1,000Hz polling rate and trimming input latencies to just 3.5ms and 2.3ms respectively, meaning you should easily get the drop on most of your enemies in game.

A closeup of the right side of the Asus ROG Raikiri II Xbox Wireless, showing its right thumbstick, D-pad and face buttons.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: performance

  • Blisteringly fast response times
  • Brilliantly customisable
  • Custom profiles can’t be changed on Xbox

With its 1,000Hz polling rate in PC mode, it’s safe to say I was expecting the Raikiri II to respond to inputs rapidly. And it did not disappoint. Even when playing fast-paced FPSes like Call of Duty: Modern Warfare 3, I couldn’t detect the least hint of lag over its low-latency 2.4GHz RF connectivity or USB-C cable.

But it’s not only its connectivity that make for lightning fast gaming – those dual-mode shoulder triggers are a literal game-changer. When I first tried them out while playing Clair Obscur: Expedition 33, the difference compared to my previous budget controller was immediately appreciable. Especially when using them in their micro-switch trigger mode, I suddenly found myself going from fumbling three-quarters of parries to nailing them 80% of the time. Those triggers respond fast and I certainly found it had a palpable impact on my game play.

And with Asus’s Gear Link software you can tweak things even further to get the kind of performance you need for each game you’re playing and save them to one of five customized profiles. You can access this tool by hooking up the Raikiri II to your PC and accessing it in your browser.

This method does come with an unfortunate wrinkle, however. As it's browser-based, there’s no way to access it on the fly from your Xbox and the controller doesn’t offer any way to switch between profiles as you play. That means you can only ever access one tuning at a time on your console before you need to return to a PC to switch things up – which is a weird choice to make for a controller that literally has ‘Xbox’ in the name.

Honestly, that’s a bit of a shame as, otherwise, the Gear Link software offers really granular control over the responsiveness of your controller. For example, I was able to set one of my profiles with very quick response and shallow range for its triggers, making it really easy to fan the hammer when trying to gun down opponents on Call of Duty: Modern Warfare 3. Conversely, for Forza Horizon 5, I set the right trigger to activate over its full range, giving me really precise control over the throttle so I could better manage my speed during cornering.

And that’s just the beginning. You can also set independent custom curves for each of the TMR thumbsticks, enabling you to tweak how fast they respond the further they’re moved, as well as set the size of their deadzones. While playing Doom, I set the left stick to have a rapid curve and kept the right one set as linear – as a result, I was able to close the gap between Doom Guy and all those demons far quicker, without having the camera whip round too violently.

The Gear Link software also unlocks a bunch of other customization options. You can change the intensity of the controller’s vibration haptics, which I imagine is very useful for people who have sensory processing problems or find it difficult to grip on to a controller that’s vibrating too fiercely.

It also unlocks some aesthetic tweaks for that RGB lighting. You have the option to set each zone up separately, whether you want it in solid color, breathing, reacting to button presses or color cycling. My personal go-to though? It definitely has to be battery mode, which allows you to set the lighting to specific colors for different battery levels – I can now get a precise sense of how much juice my pad has left at just a glance, which is a lifesaver.

Overall, I found the performance of the Asus ROG Raikiri II Xbox Wireless to be seriously impressive. Don’t get me wrong: there are some odd choices along the way, especially the lack of a hotswap button for saved profiles on the Xbox. But if you’re not flipping through different genres at the drop of a hat or you’re playing on PC, it's an incredibly responsive controller with a great level of customizability.

The Asus ROG Raikiri II Xbox Wireless sat in its case, alongside a USB-C cable and spare thumbsticks.

(Image credit: Future)

Should I buy the Asus ROG Raikiri II Xbox Wireless?

Buy it if…

You want lightning fast response times
With 1,000Hz polling on PC and clicky micro-switch buttons, the Raikiri II will cut your reaction time in games down to an absolute minimum.

You want a high-level of customizability
With Asus’s Gear Link software, you can tweak a wide array of settings on the Raikiri II, whether that’s thumbstick curves, trigger activation ranges, vibration intensity or key mappings.

Don’t buy it if…

You have a massive Xbox games library
Despite the name, I honestly don’t count Xbox gaming as one of the Raikiri II’s strong suits, thanks to the lack of hotswitching between profiles. If you want to jump between different Xbox control schemes at the click of a button, you’ll be disappointed.

You want a cheap controller
If you’re hoping for a budget pick, this ain’t it. While it offers high-end features, they come at a premium price of $189.99 / £199 / AU$349, so if you want to save some cash, you might want to look elsewhere.

Asus ROG Raikiri II Xbox Wireless review: also consider

Asus ROG Raikiri II Xbox Wireless

Razer Wolverine V3 Pro

PowerA Fusion Pro 3

Price

$189.99 / £199 / AU$349

$199.99 / £199.99

$79.99 / £79.99

Compatibility

Xbox Series X, Xbox Series S, PC

Xbox Series X, Xbox Series S, PC

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wireless (2.4GHz dongle), Wired (USB Type-C), Bluetooth

Wireless (2.4GHz dongle), Wired (USB Type-C)

Wired

Battery life

Up to 50 hours

12-13 hours

N/A

Features

TMR thumbsticks, dual-mode triggers, microswitch buttons, mappable back buttons, 1,000Hz polling rate (via wired connection / 2.4GHz wireless)

Hall effect thumbsticks, circular D-pad, microswitch buttons, two-way trigger locks, Razer mouse click paddles, 1,000Hz polling rate (via wired connection on PC)

Mappable back buttons, three-way trigger locks, impulse triggers, dual rumble motors, volume dial, one-touch mic mute

Software

Asus Gear Link (PC)

Razer Controller App (Xbox and PC)

PowerA Gamer HQ App (Xbox and PC)

Razer Wolverine V3 Pro
Not only does the Razer Wolverine V3 Pro offer a similarly premium build, it also offers the same dual-function triggers, drift-resistant thumbsticks and mappable rear buttons as the Raikiri II. On top of that, its floating D-pad provides super smooth action and it comes in cheaper than Asus’s controller. Literally, the only downside is its more unadventurous looks.

Read our full Razer Wolverine V3 Pro review

PowerA Fusion Pro 3
Want a slightly more affordable controller than either of these pro-level pads? Then the wired Fusion Pro 3 is worth checking out. Despite rocking trigger locks, mappable buttons and swappable thumbsticks, it comes in at just $79.99, which is a bit of a bargain. The drawback? It’s no longer available for those in the UK.

Read our full PowerA Fusion Pro 3 review

A woman's hands holding the Asus ROG Raikiri II Xbox Wireless above a stone-effect surface.

(Image credit: Future)

How I tested the Asus ROG Raikiri II Xbox Wireless

  • Tested it over two weeks
  • Used it on both Xbox and PC
  • Created multiple custom profiles

I tested the Asus ROG Raikiri II Xbox Wireless over a period of several weeks. I tried it out on both the Xbox Series X and on PC and tried it out on a wide range of genres, from RPGs like Clair Obscur: Expedition 33, FPSes like Call of Duty: Modern Warfare 3 and racing games like Forza Horizon 5.

Not only did I try the Raikiri II using all three connection methods – 2.4GHz wireless, Bluetooth and wired – but I used the Asus's Gear Link software to tweak all of its available settings. That included creating multiple profiles with varying trigger ranges, thumbstick curves and button assignments.

In terms of my testing experience, not only am I TechRadar's reviews editor, with experience of reviewing a wide array of gadgets, but I've been gaming for 35 years. That's across a wide range of platforms, including PC, consoles and gaming handhelds, meaning I've got loads of experience in gaming across a wide range of genres.

I’ve spent 40 hours exploring the seas with Velvet and crew in Tales of Berseria Remastered, and I can’t get enough
6:00 pm | February 26, 2026

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The 30th anniversary of Bandai Namco’s acclaimed role-playing game (RPG) series, Tales of, has been going quite smoothly.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: February 26, 2026

With titles like Tales of Xillia and Tales of Graces f getting the remaster treatment, newcomers can experience the series’ rich past on recent consoles. The latest arrival is Tales of Berseria Remastered, an updated game which originally released in 2016 and marked a new direction for the series in more ways than one.

Its drama, charm, and thrill hit just as hard as they did back then, making it an apt title worthy of remastering.

Leaning on the edge

A Tales of Berseria Remastered scene in which Velvet engages in combat with knight Eleanor

(Image credit: Bandai Namco)

Despite being a prequel to Tales of Zestiria, the game takes on a rather different tone. Following Velvet Crowe, a hellbent half-human half-Daemon, as well as a ragtag team of misfits, you’ll travel the many islands of Midgand to hunt and kill those who wronged you. The game is a revenge story through and through.

Here, those darker elements are on full display, with monstrous beings, death, and wanton destruction around every corner. It can be a bit overbearing, especially if coming off titles like Xillia or Graces f, but it still keeps that signature charm.

Best bit

A combat scene in Tales of Berseria Remastered. Velvet attacks a number of cactus-like enemies.

(Image credit: Bandai Namco)

The combat here works extremely well, as it evolves the LMBS system into a more open action experience. Being able to move around freely and customize your moves makes a world of difference and gets you more involved. Plus, letting you switch between characters more easily gives you more room to explore gameplay styles.

As a newcomer, it was very surprising just how well a darker tone fits the Tales series. Usually one for bright colors and adventure over adversity, Berseria highlights a much more twisted tale, not straying away from killing or violence.

Even still, the cast of characters, like the tactful Eizen to the ever-frustrating-yet-lovable Magilou, bring levity to situations, albeit with underlying brooding beneath it. The party does rank among the franchise’s best, as the chemistry and dynamic mesh extremely well, both feeling like a well-oiled machine and separate entities all their own.

While returning fans know the story beats, newcomers will enjoy the direction the story takes and the journey they’ll go on. It can be a bit heavy with its edgy themes, but underneath it all is a tale of trust, family, and emotion. The many twists and turns will get you on the edge of your seat and are paced out quite well, so there are rarely any dull moments.

One of the highlights for me was a surprising one: the performances from the game’s cast. With the material being as deep as it is, the cast does a fantastic job. Much praise goes to lead Christina Vee, who brings the broken Velvet to life with finesse and grace. Other standouts include Erika Lindbeck’s hilarious Magilou, Benjamin Diskin’s adventurous Rokurou, and Taliesin Jaffe’s determined Eizen.

In open waters

Tales of Berseria Remastered scene in which the main party boards a pirate ship. They're all wearing fittingly piratey outfits, too.

(Image credit: Bandai Namco)

Fortunately for fans of long RPGs, Berseria Remastered has got you covered. With its story taking roughly 35-45 hours, not counting grinding or side missions, it covers a lot of ground. Lots of that time is spent exploring the many regions, fighting enemies, and diving into its intense story. Luckily, it’s time well spent, as what’s on display is entertaining and gripping, especially the skits towards the middle and end of the title.

Like Tales of Arise, the game allows you to walk freely on the battlefield, not restricted to a single line like past titles. The Linear Motion Battle System (LMBS) is still present, as when you attack, you run towards the highlighted opponent. However, you can walk around and avoid attacks more easily. As someone who enjoys that style, Berseria’s combat was a joy to play and explore. Crafting attack sequences with simple button presses also allows you to string some great combos for you and your party.

As always, the Tales series excels in crafting intricate landscapes, with Berseria doing just that. Many of the regions, like Loegres and Maclir Beach, look incredible and showcase the game’s great artistic direction. Plus, with Motoi Sakuraba’s impeccable score (much love to Velvet’s Theme), the world comes to life beautifully.

Smooth sailing

Velvet talks to sorceress Magilou in Tales of Berseria Remastered

(Image credit: Bandai Namco)

Despite Berseria being released in 2016, the many quality-of-life improvements this remaster brings help it shine much brighter. Many of the additions go to the game’s map, which is more maneuverable thanks to better movement speed and easy-to-find guide markers. Autosave and quick save are also lifesavers when a save point is nowhere to be found.

Graphically speaking, the updated framerate and fidelity really make some of Berseria’s landscapes and cutscenes shine. It can still feel like a mid-budget 2016 game, with blocky textures or unvaried backdrops, but when it shows its creativity it looks great. Bringing in a lot more polish than Xillia, characters and battles look and feel great to interact with.

Unfortunately, character customization, especially with skills and upgrades, feels bare-bones and inflexible. Compared to Xillia’s Lillium Orb or even Arise’s upgrade system, there’s not much wiggle room to craft characters the way you’d like to. While characters are well-tuned to combat, with some more magic-based and others physical-based, it does feel like it can go deeper.

In short, Tales of Berseria Remastered took risks that, since 2016, have paid off, and we see that with this remaster. From open combat to a mature tone, it wasn’t afraid to go in a different direction. While it isn’t perfectly done, seeing it in a new light thanks to the remaster is a great way to see the versatility of the franchise and what may hold the key to future installments.

Should I play Tales of Berseria Remastered?

Play it if...

You love a good revenge story
Vengeance is a dish best served cold, and Tales of Berseria Remastered does so with style. The rage and determination Velvet has are all on display, and it fuels every inch of the narrative. Fortunately, it’s a plot you can get behind and one not afraid to make you question things.

You enjoy your RPGs with long stories
A long RPG isn’t rare, but when you have it done as Berseria does, it’s a blessing. Its vast open world and gripping storytelling keep you on the edge of your seat the whole time.

Don't play it if...

You’re looking for something more light-hearted
While Tales of Berseria Remastered has some nice and fun moments, it does tend to lean towards mature subjects like death and killing. It’s not overt most of the time, but it relies a lot on focusing on the dark side of humanity and religion.

Accessibility features

Much like other remasters in the series, there are a few accessibility functions to adjust and tune, like difficulty. You can customize your playthrough via button mapping and the addition of map markers, as well as switching between English and Japanese audio at any time. Despite that, the lack of colorblind modes is a bit disappointing.

How I reviewed Tales of Berseria Remastered

I played Tales of Berseria Remastered for around 40 hours, finishing the main story with some side content. I also explored many of the islands and beat some of the optional bosses.

There is multiplayer available for battles, although I did not test it out for the review. I played the game on a base PS5 with the DualSense Wireless Controller and HyperX Cloud 3 wired gaming headset, all on a Roku 4K TV. If you played the recent Tales of remasters like Xillia and Graces f, you’ll find a lot of similarities in the upgrades here.

First reviewed February 2026

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