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The Thrustmaster eSwap X2 H.E. is, by default, the best Xbox controller from the brand to date – but the lack of improvements is disappointing
4:00 am | November 6, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Thrustmaster eSwap X2 H.E.: one-minute review

We’re big fans of Thrustmaster’s eSwap products at TechRadar Gaming but the Thrustmaster eSwap X2 H.E. isn’t exactly the big leap forward the brand’s controller lineup needs. As for changes, the clue’s in the name. The H.E. packs in a pair of Thrustmaster’s H.E.A.R.T. Hall effect thumbsticks, which is nice, and means you won’t need to buy them separately. It's one of the best Xbox controllers, but slightly better.

If you’re buying an eSwap controller for the first time, then the H.E. is definitely the one to get. By default, it is the best eSwap gamepad to date by packing those Hall effect sticks in with the already excellent eSwap X2. And yes, you can still expect brilliant build quality and Thrustmaster’s commitment to accessibility and customizability through its swappable stick and D-pad modules.

But don’t expect any changes beyond that, which also means issues that we had with the Thrustmaster eSwap X2 are still present here. It’s a bulky controller that, while ideal for big-handed players, can be a bit unwieldy for anyone else. I also found the D-pad to be a little uncomfortable over long play sessions.

Finally, I’m still baffled by the lack of a wireless connectivity option, given the relatively high price of the controller. This is a competitive-facing controller, and naturally wired connections offer little to no input latency. However, as we see in rival controllers like the Razer Wolverine V3 Pro, wireless polling rates are improving, further reducing input lag over 2.4GHz wireless connections on PC. It’s something I’d like to see Thrustmaster at least consider if and when it gets around to making the eSwap X3.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E.: price and availability

  • List price: $169.99 / £139.99 (around AU$260)
  • Cheaper than the eSwap X2 in the UK
  • Price remains identical to the eSwap X2 in the US

The Thrustmaster eSwap X2 H.E. launched on October 1, 2025, and is available to buy from Thrustmaster’s website and other stocking retailers for $169.99 / £139.99 (around AU$260). In terms of price, it’s on par with the original Thrustmaster eSwap X2 in the US. In the UK, the eSwap X2 H.E. is £10 cheaper than the first eSwap X2, coming in at £149.99 as opposed to the prior model’s £169.99. Bonus.

Looking at the wider controller market, when it comes to pads compatible with Xbox Series X, Xbox Series S, and PC, the Thrustmaster eSwap X2 H.E. finds itself among a busy crowd. While cheaper than the excellent Razer Wolverine V3 Pro ($199.99 / £199.99), it finds company with the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99).

And frankly, I’d recommend the eSwap X2 H.E. over that official Xbox pad in a heartbeat, due to the former’s Hall effect sticks and generally superior build quality.

Thrustmaster eSwap X2 H.E. review: Specs

Price

$169.99 / £139.99 (around AU$260)

Weight

10.6oz / 0.3kg

Dimensions

6.3 x 4.7 x 2.4in / 160 x 120 x 60mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: design and features

The Thrustmaster eSwap X2 H.E. remains largely identical to the original eSwap X2 in design. It’s the exact same shape and has all the same features. That includes swappable thumbstick and D-pad modules, trigger locks, and four remappable buttons on the rear of the pad.

You also have a row of on-board function buttons at the bottom of the controller, and these are for headset volume and mic muting, as well as swapping between custom button profiles. You can hit a ‘map’ button to customize the rear remappable buttons, too, if you don’t like the fact that they’re assigned to the four face buttons by default.

The controller does feel quite bulky in the hands, and the thumbsticks rest higher than what you’ll find on the average pad. As such, it really benefits players with larger hands, or those looking for an especially sturdy grip. It’s not quite to my personal preference, but I absolutely can see it being many players’ go-to pad for specifically this reason.

Much like the Victrix Pro BFG Reloaded, the Thrustmaster eSwap X2 H.E. supports swappable stick and d-pad modules. These are magnetic, and pop out either by pulling them (don’t worry, you’re not at risk of breaking these as they’re especially sturdy and there’s no physical connection), or the included screwdriver which slots into the D-pad. This makes it easy to adopt a symmetrical stick layout if you prefer, or to swap out with other Thrustmaster modules that are sold separately.

As was the case with the eSwap X2, you can expect build quality to be solid here. After all, it is for all intents and purposes also an eSwap X2, just with the addition of those Hall effect sticks included in the box. So no movement or changes on that front.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: Performance

The inclusion of Thrustmaster H.E.A.R.T. thumbsticks really is the selling point here. These resist stick drift and are a massive improvement over the eSwap X2’s default sticks. They feel super smooth, too, reminding me greatly of the Nintendo Switch 2 Pro Controller’s sublime stick feel.

Like the original X2, the face buttons here are impressively responsive and tactile, offering a mouse click-esque press. You’ll feel the difference immediately if you’re used to the softer, spongier button presses of cheaper pads like the Xbox Wireless Controller. The immediacy of presses here are super satisfying, and that also goes for the clicky bumpers and D-pad.

Speaking of, the D-pad here actually isn’t among my favorites. While I appreciate its responsiveness, the raised, bumpy design is something I found to be quite uncomfortable to use over longer stretches of time. It’s far from horrible, but for platformers, arcade-style games, and the best fighting games, it’s not a great fit.

One other thing to note is that the H.E. is still a strictly wired controller. To an extent, this is to be expected, as what we have here is essentially a slight revision of the eSwap X2. The ‘definitive’ version, quite possibly. I’d definitely like to see Thrustmaster offer a wireless solution for its next big gamepad release, though, as I strongly feel the option should be there when your controller is north of the $120 / £120 mark.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Should I buy the Thrustmaster eSwap X2 H.E.?

Buy it if...

You’re new to the eSwap line
If you’re looking to buy an eSwap controller for the first time, then the H.E. really is the only choice you need to make. Depending on where you live, it’s the same price or slightly cheaper than the standard eSwap X2, and offers Hall effect sticks in the box.

You want a chunky, sizable controller
There aren’t many controllers that seem designed primarily for larger hands. This may not have been the intended design goal with the eSwap X2 H.E., but its chunky build and high quality make it extra comfortable if your hands are on the larger size.

Don't buy it if...

You own an eSwap X2
Quite simply, if you already have a Thrustmaster eSwap X2 controller, there’s no reason to buy this latest revision. Instead, you should consider picking up the H.E.A.R.T. modules from Thrustmaster’s website.

Thrustmaster eSwap X2 H.E. review: Also consider

Not too keen on the Thrustmaster eSwap X2 H.E.? Here are a couple more controllers worth considering if you’re planning to upgrade from the stock Xbox Wireless Controller, or otherwise.

Thrustmaster eSwap X2 H.E.

Victrix Pro BFG Reloaded

Nacon Revolution X Unlimited

Price

$169.99 / £139.99 (around AU$260)

$209.99 / £179.99 (around AU$322)

$199.99 / £179.99 (around AU$300)

Weight

10.6oz / 300g

9.3oz / 265g

11.53oz / 327g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

6.3 x 4.2 x 2.6in / 160 x 106 x 66mm

7.5 x 7.4 x 3.5in / 190 x 189 x 89mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation version sold separately)

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 10 hours

Victrix Pro BFG Reloaded
The Victrix Pro BFG Reloaded is more expensive, but offers wireless connectivity and a similar module-swapping tech to the eSwap X2 H.E. You’re even getting a ‘fightpad’ module in the box that works excellently with fighting games or your favorite arcade classics.

Read our full Victrix Pro BFG Reloaded review

Nacon Revolution X Unlimited
Certainly a strange one at first glance with its built-in LCD display. But this ends up being the Revolution X Unlimited’s best feature, offering plenty of convenient options and features right on the deck without needing to open any external software. A real winner and one of my favorites.

Read our full Nacon Revolution X Unlimited review

How I tested the Thrustmaster eSwap X2 H.E.

  • Tested for a week
  • Played a variety of games across Xbox and PC
  • Compared to the previous eSwap X2, and the Victrix BFG Pro Reloaded among others

I tested the eSwap X2 H.E. for about a week for this review. I was already familiar with the original eSwap X2 via its excellent Elden Ring: Shadow of the Erdtree special edition, and I found the H.E. to be completely identical in design and performance, with the addition of those included Hall effect sticks.

I played games across Xbox Series X Digital Edition and PC, including Final Fantasy 14 Online, Tekken 8, Ninja Gaiden 4, The Outer Worlds 2, and Virtua Fighter 5 R.E.V.O. World Stage.

I compared my time with the eSwap X2 H.E. primarily with that of the Victrix Pro BFG Reloaded. Victrix’s pad is the most similar to Thrustmaster’s with its swappable modules. While I do prefer the Pro BFG Reloaded overall, that mainly comes down to personal preference given its aptitude for fighting games and a comfier build for my smaller hands. Still, the eSwap X2 H.E. is more affordable, which is a strong reason to consider it here.

First reviewed October/November 2025

Read more about how we test

The Thrustmaster eSwap X2 H.E. is, by default, the best Xbox controller from the brand to date – but the lack of improvements is disappointing
4:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Thrustmaster eSwap X2 H.E.: one-minute review

We’re big fans of Thrustmaster’s eSwap products at TechRadar Gaming but the Thrustmaster eSwap X2 H.E. isn’t exactly the big leap forward the brand’s controller lineup needs. As for changes, the clue’s in the name. The H.E. packs in a pair of Thrustmaster’s H.E.A.R.T. Hall effect thumbsticks, which is nice, and means you won’t need to buy them separately. It's one of the best Xbox controllers, but slightly better.

If you’re buying an eSwap controller for the first time, then the H.E. is definitely the one to get. By default, it is the best eSwap gamepad to date by packing those Hall effect sticks in with the already excellent eSwap X2. And yes, you can still expect brilliant build quality and Thrustmaster’s commitment to accessibility and customizability through its swappable stick and D-pad modules.

But don’t expect any changes beyond that, which also means issues that we had with the Thrustmaster eSwap X2 are still present here. It’s a bulky controller that, while ideal for big-handed players, can be a bit unwieldy for anyone else. I also found the D-pad to be a little uncomfortable over long play sessions.

Finally, I’m still baffled by the lack of a wireless connectivity option, given the relatively high price of the controller. This is a competitive-facing controller, and naturally wired connections offer little to no input latency. However, as we see in rival controllers like the Razer Wolverine V3 Pro, wireless polling rates are improving, further reducing input lag over 2.4GHz wireless connections on PC. It’s something I’d like to see Thrustmaster at least consider if and when it gets around to making the eSwap X3.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E.: price and availability

  • List price: $169.99 / £139.99 (around AU$260)
  • Cheaper than the eSwap X2 in the UK
  • Price remains identical to the eSwap X2 in the US

The Thrustmaster eSwap X2 H.E. launched on October 1, 2025, and is available to buy from Thrustmaster’s website and other stocking retailers for $169.99 / £139.99 (around AU$260). In terms of price, it’s on par with the original Thrustmaster eSwap X2 in the US. In the UK, the eSwap X2 H.E. is £10 cheaper than the first eSwap X2, coming in at £149.99 as opposed to the prior model’s £169.99. Bonus.

Looking at the wider controller market, when it comes to pads compatible with Xbox Series X, Xbox Series S, and PC, the Thrustmaster eSwap X2 H.E. finds itself among a busy crowd. While cheaper than the excellent Razer Wolverine V3 Pro ($199.99 / £199.99), it finds company with the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99).

And frankly, I’d recommend the eSwap X2 H.E. over that official Xbox pad in a heartbeat, due to the former’s Hall effect sticks and generally superior build quality.

Thrustmaster eSwap X2 H.E. review: Specs

Price

$169.99 / £139.99 (around AU$260)

Weight

10.6oz / 0.3kg

Dimensions

6.3 x 4.7 x 2.4in / 160 x 120 x 60mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: design and features

The Thrustmaster eSwap X2 H.E. remains largely identical to the original eSwap X2 in design. It’s the exact same shape and has all the same features. That includes swappable thumbstick and D-pad modules, trigger locks, and four remappable buttons on the rear of the pad.

You also have a row of on-board function buttons at the bottom of the controller, and these are for headset volume and mic muting, as well as swapping between custom button profiles. You can hit a ‘map’ button to customize the rear remappable buttons, too, if you don’t like the fact that they’re assigned to the four face buttons by default.

The controller does feel quite bulky in the hands, and the thumbsticks rest higher than what you’ll find on the average pad. As such, it really benefits players with larger hands, or those looking for an especially sturdy grip. It’s not quite to my personal preference, but I absolutely can see it being many players’ go-to pad for specifically this reason.

Much like the Victrix Pro BFG Reloaded, the Thrustmaster eSwap X2 H.E. supports swappable stick and d-pad modules. These are magnetic, and pop out either by pulling them (don’t worry, you’re not at risk of breaking these as they’re especially sturdy and there’s no physical connection), or the included screwdriver which slots into the D-pad. This makes it easy to adopt a symmetrical stick layout if you prefer, or to swap out with other Thrustmaster modules that are sold separately.

As was the case with the eSwap X2, you can expect build quality to be solid here. After all, it is for all intents and purposes also an eSwap X2, just with the addition of those Hall effect sticks included in the box. So no movement or changes on that front.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: Performance

The inclusion of Thrustmaster H.E.A.R.T. thumbsticks really is the selling point here. These resist stick drift and are a massive improvement over the eSwap X2’s default sticks. They feel super smooth, too, reminding me greatly of the Nintendo Switch 2 Pro Controller’s sublime stick feel.

Like the original X2, the face buttons here are impressively responsive and tactile, offering a mouse click-esque press. You’ll feel the difference immediately if you’re used to the softer, spongier button presses of cheaper pads like the Xbox Wireless Controller. The immediacy of presses here are super satisfying, and that also goes for the clicky bumpers and D-pad.

Speaking of, the D-pad here actually isn’t among my favorites. While I appreciate its responsiveness, the raised, bumpy design is something I found to be quite uncomfortable to use over longer stretches of time. It’s far from horrible, but for platformers, arcade-style games, and the best fighting games, it’s not a great fit.

One other thing to note is that the H.E. is still a strictly wired controller. To an extent, this is to be expected, as what we have here is essentially a slight revision of the eSwap X2. The ‘definitive’ version, quite possibly. I’d definitely like to see Thrustmaster offer a wireless solution for its next big gamepad release, though, as I strongly feel the option should be there when your controller is north of the $120 / £120 mark.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Should I buy the Thrustmaster eSwap X2 H.E.?

Buy it if...

You’re new to the eSwap line
If you’re looking to buy an eSwap controller for the first time, then the H.E. really is the only choice you need to make. Depending on where you live, it’s the same price or slightly cheaper than the standard eSwap X2, and offers Hall effect sticks in the box.

You want a chunky, sizable controller
There aren’t many controllers that seem designed primarily for larger hands. This may not have been the intended design goal with the eSwap X2 H.E., but its chunky build and high quality make it extra comfortable if your hands are on the larger size.

Don't buy it if...

You own an eSwap X2
Quite simply, if you already have a Thrustmaster eSwap X2 controller, there’s no reason to buy this latest revision. Instead, you should consider picking up the H.E.A.R.T. modules from Thrustmaster’s website.

Thrustmaster eSwap X2 H.E. review: Also consider

Not too keen on the Thrustmaster eSwap X2 H.E.? Here are a couple more controllers worth considering if you’re planning to upgrade from the stock Xbox Wireless Controller, or otherwise.

Thrustmaster eSwap X2 H.E.

Victrix Pro BFG Reloaded

Nacon Revolution X Unlimited

Price

$169.99 / £139.99 (around AU$260)

$209.99 / £179.99 (around AU$322)

$199.99 / £179.99 (around AU$300)

Weight

10.6oz / 300g

9.3oz / 265g

11.53oz / 327g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

6.3 x 4.2 x 2.6in / 160 x 106 x 66mm

7.5 x 7.4 x 3.5in / 190 x 189 x 89mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation version sold separately)

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 10 hours

Victrix Pro BFG Reloaded
The Victrix Pro BFG Reloaded is more expensive, but offers wireless connectivity and a similar module-swapping tech to the eSwap X2 H.E. You’re even getting a ‘fightpad’ module in the box that works excellently with fighting games or your favorite arcade classics.

Read our full Victrix Pro BFG Reloaded review

Nacon Revolution X Unlimited
Certainly a strange one at first glance with its built-in LCD display. But this ends up being the Revolution X Unlimited’s best feature, offering plenty of convenient options and features right on the deck without needing to open any external software. A real winner and one of my favorites.

Read our full Nacon Revolution X Unlimited review

How I tested the Thrustmaster eSwap X2 H.E.

  • Tested for a week
  • Played a variety of games across Xbox and PC
  • Compared to the previous eSwap X2, and the Victrix BFG Pro Reloaded among others

I tested the eSwap X2 H.E. for about a week for this review. I was already familiar with the original eSwap X2 via its excellent Elden Ring: Shadow of the Erdtree special edition, and I found the H.E. to be completely identical in design and performance, with the addition of those included Hall effect sticks.

I played games across Xbox Series X Digital Edition and PC, including Final Fantasy 14 Online, Tekken 8, Ninja Gaiden 4, The Outer Worlds 2, and Virtua Fighter 5 R.E.V.O. World Stage.

I compared my time with the eSwap X2 H.E. primarily with that of the Victrix Pro BFG Reloaded. Victrix’s pad is the most similar to Thrustmaster’s with its swappable modules. While I do prefer the Pro BFG Reloaded overall, that mainly comes down to personal preference given its aptitude for fighting games and a comfier build for my smaller hands. Still, the eSwap X2 H.E. is more affordable, which is a strong reason to consider it here.

First reviewed October/November 2025

Read more about how we test

Virtua Fighter 5 R.E.V.O. World Stage is a marvelous appetizer to the series’ grand return
2:06 pm | November 5, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s almost hard to believe that the original release of Virtua Fighter 5 is 20 years old. Sega’s 3D fighter has had almost as much staying power as Street Fighter 2, with a dedicated fan base that’s continued to keep the torch lit for two decades now.

Review info

Platform reviewed: PS5, PC
Available on: PS5, Xbox Series X, Xbox Series S, PC (Nintendo Switch 2 coming soon)
Release date: October 30, 2025

It’s a title that has received not one, but two revisions in 2025 alone, as part of a series revival that will culminate in a brand new entry expected to arrive sometime over the next couple of years. Virtua Fighter 5 R.E.V.O. World Stage is the latest rendition, bringing the Steam release of R.E.V.O. earlier this year to modern platforms, including PS5, Xbox Series X, Xbox Series S, and soon on Nintendo Switch 2.

While mostly a straight port of said PC version (which has also received a free update adding in the new content), World Stage does bring new elements worth checking out. The titular World Stage mode is a substantial piece of single-player content, and it’s joined by a new playable character (who is unfortunately paid downloadable content), full crossplay between consoles and PC, and the reintroduction of customization items from earlier versions of Virtua Fighter 5.

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

It’s an impressive package for the low price of $19.99 / £15.99 / AU$27.95, and an easy sell for folks looking for a new 3D fighter to get into; perhaps even those who’re burned out on Tekken 8’s controversial Season 2 changes.

Virtua Fighter 5 R.E.V.O. World Stage isn’t brimming with content necessarily, but I have been enjoying World Stage mode in short bursts. And ultimately, in terms of play, VF5 simply remains one of the best fighting games out there, with bogglingly complex and technical gameplay that stretches far beyond what its three-button system might initially imply.

Virtua insanity

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

So first, a quick introduction for those who might be largely unfamiliar with Virtua Fighter 5. It - along with the series in general - is a 3D fighter with just three main buttons: punch, kick, and guard. It sounds simple, but the game’s overt complexity comes from its characters’ incredibly diverse move sets, and what it does with various combinations of those buttons.

Each of the game’s 20 playable characters are masters of a specific martial art and largely plays wholly differently from one another. Jeffry, for example, hits like a truck with his Pankration style, while Pai’s Ensei-Ken is faster and more elegant.

Then you have more specialist characters. Vanessa is essentially two characters in one, able to switch between stances for two completely different move sets. Aoi’s Aiki Ju-Jutsu is more of a defensive style, prioritizing parries and reversals for big damage cashouts. And if you’re looking for something flashier, Wolf and El Blaze fill out the pro wrestling and Lucha Libre styles, respectively. Then there’s Taka Arashi, a sumo wrestler whose large size makes him entirely unique in both offense and defense.

Virtua Fighter 5 is much more grounded than other 3D fighters like Tekken or Dead or Alive, with relatively few fantastical aspects. A decidedly more ‘realistic’ fighting game experience, matches can be over in a matter of seconds thanks to small health bars, quick round times, and blisteringly fast-paced gameplay. Button mashing and input mistakes are heavily punished, as is forgetting to guard, given that’s an action assigned to its own button here.

Around the world (stage)

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Let’s talk about the new, then. Virtua Fighter 5 R.E.V.O. World Stage’s biggest addition is the titular World Stage mode. This is an entirely single-player piece of content that aims to emulate Virtua Fighter 4’s excellent Quest mode. In World Stage, you travel to various venues from a menu where you’re pitted against random AI opponents. Each new venue scales upwards in difficulty, with some opponents even being based on real-world players’ signature playstyles.

Best bit

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Virtua Fighter 5 is a three-button fighting game that does a lot with a little. The complexity can be utterly mind-boggling for newcomers, but within lies one of the most satisfying learning experiences you can have with any fighter on the market.

It starts off simple enough for beginners to enjoy, and keeps the training wheels on while encouraging them to try out a bunch of characters. You’re even incentivized to do so, as there are hundreds of challenges that each unlock a piece of clothing or an accessory for you to customize characters with. It’s a snappy, fast-paced mode that queues up fights one after another in rapid succession, and it’s really enjoyable in short bursts.

Virtua Fighter 5 R.E.V.O. World Stage also adds ‘Costume E’ - a fifth outfit for each playable character, and the bulk of World Stage mode’s unlocks are related to these outfits. Sadly, customization still feels lacking overall, with most options being simple recolors, and there aren’t all that many different styles per character. You can’t mix and match pieces of clothing between characters (you can only do so with certain accessories) either, and there are no custom color options for clothing or hairstyles.

That’s a real shame, especially because older versions of VF5 had even more customization options that are still absent in World Stage. It’s a step in the right direction with the addition of Costume E, for sure, but I’d like to see future patches potentially adding more. Of course, it’s not the end of the world; VF5 remains an unbelievably fun and rewarding fighting game to just play, and nowhere is that more apparent than in its online suite.

Hop on VF

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Online play in Virtua Fighter 5 R.E.V.O. World Stage is stronger than it’s ever been, thanks to its release on modern platforms with full crossplay support. That means PlayStation and Xbox players (and soon to be Switch 2) can play against each other as well as with those on Steam.

Rollback netcode is also great here, allowing for smoother connections between players online. Though I’d still recommend investing in an Ethernet cable if you haven’t already, Wi-Fi and fighting games just don’t mix well, no matter how good the netcode here is, due to the inherent instability of wireless connections, and especially when fighting players who live overseas.

The suite of online options is pretty standard, but not really missing anything major except for unranked quickplay. You have ranked matches, as well as room matches, for when you want to set up a lobby with multiple players. There are also tournaments that happen periodically that you can sign up for.

I’ve been playing on PC on and off since the release of Virtua Fighter 5 R.E.V.O. back in January. Now that I’ve tested the game on PS5 via the World Stage revision, I’m happy to say that online connectivity holds up just as well on that console as it does on PC.

The only real issue I’ve run into is occasionally slow matchmaking times. The playerbase here isn’t as lively as it is for, say, Street Fighter 6 or Tekken 8, so it’s not uncommon to be waiting upwards of a minute to get into a match. But now that the game is available across all platforms, I hope this issue diminishes as more people discover the game.

Should you play Virtua Fighter 5 R.E.V.O. World Stage?

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Play it if...

You’re burned out on Tekken 8
As 3D fighters go, VF5 is refreshing in its grounded design. It could not be further from Tekken’s fantastical elements or its agonizingly long combo strings. Overall, it’s a brilliant palette cleanser and significantly less stressful right now than the state Bandai Namco’s fighter finds itself in.

You want to be a part of a close-knit fighting game community
I can say with confidence that the Virtua Fighter community is an incredibly nice and welcoming one. The official Discord server is full of folks willing to help out beginners, offer tips, and generally make the intimidating task of learning VF5 that much more manageable.

You like single-player content in fighting games
World Stage does have a standard arcade mode, but the addition of the titular World Stage mode adds tens of hours of play time for casual players who like ticking off challenges and collecting customization goodies in an offline environment.

Don't play it if...

You were hoping for the next big 3D fighter
As I’ve already said, World Stage is not a blockbuster, full-priced premium release. While a brand new Virtua Fighter is in development at Ryu Ga Gotoku Studios, World Stage is more of an affordable appetizer to tide folks over until the next big game.

Accessibility

There aren’t any dedicated accessibility settings in Virtua Fighter 5 R.E.V.O. World Stage; nothing in the way of things like colorblind modes or visual or audio cues like we see in other modern fighting games like Tekken 8 and Street Fighter 6.

How I reviewed Virtua Fighter 5 R.E.V.O. World Stage

I’ve played Virtua Fighter 5 R.E.V.O. World Stage for a combined 25 hours across PC and PS5. Some of that playtime also came from R.E.V.O.’s initial release back in January. For World Stage specifically, I played a whole bunch of the new World Stage mode and tried out the new crossplay features, which open the game up to console players.

My controllers of choice were primarily the Razer Raiju V3 Pro on PlayStation 5, as well as the 8BitDo Ultimate 2 and Corsair Novablade Pro on PC.

First reviewed November 2025

After 30 hours with Hyrule Warriors: Age of Imprisonment, it might just be my favorite Nintendo Switch 2 game of 2025
5:00 pm | November 4, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hyrule Warriors: Age of Imprisonment is the third game in this Koei Tecmo-developed subseries, following non-canonical Breath of the Wild side story Hyrule Warriors: Age of Calamity and the excellent original Hyrule Warriors that acted more like a celebration of the franchise as a whole. It's also another much-needed Nintendo Switch 2 game exclusive for the platform's first year.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 6, 2025

Age of Imprisonment differs from its predecessors in that it adheres to the canon of the series, specifically acting as a prequel to the events of The Legend of Zelda: Tears of the Kingdom. The Imprisoning War is something we learn much about in that game, and the premise is a match made in heaven for the Warriors franchise’s ‘1 vs 1,000’ brand of hack n’ slash combat.

Age of Imprisonment is handily the most refined, polished, and satisfying Zelda-flavored Musou to date. For one, it’s a game I’m thankful is exclusive to Nintendo Switch 2, completely avoiding the subpar resolution and glacial frame rate of its predecessor, Age of Calamity, on the original Switch hardware.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s also a vast improvement in terms of combat in general. So much creativity has been squeezed out of the simple ‘light into strong attack’ combo strings the Warriors franchise is known for. But on top of that, there are powerful Sync Strikes between characters, multiple weapon types, Tears of the Kingdom-esque Fuse attacks with monster parts, and elemental reactions with the environment.

At around 30 hours (or less if you just beeline the main story missions), it’s pretty compact by Warriors game standards, too. While there’s plenty to do after the credits roll, Age of Imprisonment thankfully does not overstay its welcome, and I felt immensely satisfied with my time with the game overall.

Can’t believe that Ganondorf fella

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

If you’ve played Tears of the Kingdom and experienced its flashbacks to the Imprisoning War, then you know what to expect in terms of story in Hyrule Warriors: Age of Imprisonment. What this game does is flesh out that conflict, focusing on individual battles across the land of Hyrule, and the rebellion that helped quell Ganondorf’s invasion - however temporarily.

The game begins right after Princess Zelda is transported back in time after encountering Ganondorf’s ancient husk at the start of Tears of the Kingdom. We’re quickly introduced to King Rauru, Queen Sonia, and Rauru’s scholarly sister Mineru, the resident expert on ancient Zonai technology. From there, we set out to recruit the leaders of Hyrule’s various races to form a united front against the King of Evil.

One complaint I have, though, is that this feels like the safest way of going about showing a Tears of the Kingdom prequel. Outside of one or two endearing characters, there’s very little in the way of character development or interesting lore elements built upon here. Even Zelda herself largely takes a backseat, with much of the plot revolving around King Rauru and a mysterious construct that totally, definitely isn’t a way of shoehorning a Link-style character into the game. Ultimately, it’s another round of ‘Ganondorf has been a very naughty boy.’

That’s not to say the story in Age of Imprisonment doesn’t have its high points. Said mysterious construct is the most interesting aspect of the game’s plot, and its inclusion is handled in a deft and satisfying way, narratively speaking. But I was definitely hoping for more moments for Zelda herself to shine. Instead, she’s very much an afterthought once the plot gets moving properly, and that’s a massive shame given how integral she is to the events of both Breath of the Wild and its sequel.

Bring the light

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

But okay, I hear you; this is a Warriors game first and foremost. Surely any shortcomings brought by the story can be made up for in the gameplay department, right? Well, if you’re here simply to know whether or not Age of Imprisonment is a better game than Age of Calamity, the answer to that is a resounding yes. And it’s not close.

Best bit

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Koei Tecmo has done a brilliant job fleshing out the playable roster of Age of Imprisonment. While most were made exclusively for this game and have little in the way of personal story, they all have unique move sets and abilities that are generally tons of fun to play as and improve through the game’s progression systems.

Obviously, it helps that Age of Imprisonment is running on better hardware. Image quality can be just a touch soupy at times (it appears to be using dynamic resolution to keep things smooth), but the game does a great job of maintaining a solidly high frame rate most of the time. I only ever encountered dips during the most bombastic special attacks, and really, that kind of slowdown is all good in my books.

Performance aside, Age of Imprisonment just does so much to make combat more interesting than both prior Hyrule Warriors games. It still uses that ‘light and strong attack’ combo system that governs most Warriors titles, but this game is far from a one-trick pony in that regard.

Most missions in Age of Imprisonment will have you controlling a team of two to four heroes, which you can switch between with a quick press of the d-pad. Large-scale maps usually encourage you to give orders to your roster of allies, which you can do easily by accessing the map from the pause menu.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s here where each of your heroes’ strengths can really come into play. Zelda and Rauru, for example, have many light-element attacks, and thus are great against shades or gloom-inflicted enemies. Meanwhile, Qia, princess of the Zora, can use water to quickly demolish fire-shielded enemies or ones coated in sludge. You can even cause elemental chain effects, such as electrifying bodies of water or setting Rito sage Raphica’s bow-generated whirlwinds ablaze with fire.

Beyond that, you’ve got Sync Strikes, something of a coup de grace and the most satisfying abilities to pull off in Age of Imprisonment. When two characters have their Sync gauges maxed, they can team up (punctuated by an incredibly cool high-five cut-in animation) to perform a devastating Chrono Trigger-esque coordinated attack. Some pairs have unique, more powerful Sync Strike synergies to make use of - something to think about when putting together your team for any given mission.

But it doesn’t even stop there. Your warriors can also make use of Zonai devices to exploit enemy elemental weaknesses or counter certain powerful (and unblockable) attacks. These are always so fun to use, and are easily the best way of diminishing enemy weak point gauges for a critical strike. There’s just so much any given character can do, and I’m glad Koei Tecmo leveraged some of Tears of the Kingdom’s coolest mechanics and put its own unique spin on them.

Motley crew

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

About half of Age of Imprisonment’s roster are characters unique to this game. These are pretty much background characters with little in the way of personal story beats, but they’re nonetheless incredibly fun to play as. These heroes, along with the mysterious construct, are actually able to make use of different weapons like greatswords and spears.

Furthermore, most can access the Fuse system, returning here from Tears of the Kingdom. Monster parts you collect from enemies can be attached to these weapons, and like in that game, they offer a variety of effects here. Some can dish out elemental damage, while others are great for quick weak point gauge breaking.

You’ll want to use these sparingly, however, as monster parts - as well as other materials gathered in missions - can be used to upgrade your heroes. The overworld map screen contains a smattering of side quests and ability-improving nodes that you pump required resources into to unlock enhancements. These range from granting extra health or special attack gauges to entirely new moves and features. If you don’t meet a node’s requirements, you can mark it with the Zonai sensor, which will show you all the missions, shops, and side activities where you can gather the necessary materials.

Progression is generally breezy in Age of Imprisonment, though one type of side mission that did irk me was the defensive engagements. These frequently show up on the map and are essentially contested territory. If not cleared within a certain amount of time, the territory will be reclaimed by Ganondorf’s forces, thus locking out any outposts or ability nodes until you win it back.

Defensive missions can show up at an alarmingly quick rate, and while they do offer materials, it just starts to feel like busy work after a few. Especially when you have to divert your attention from other side missions and upgrades to prioritize them. I’d be a bit more forgiving if they happened only every now and then, but you’ll almost always have one on the map to deal with at any given time.

Should you play Hyrule Warriors: Age of Imprisonment?

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Play it if...

You love Tears of the Kingdom
If you simply want more from the Breath of the Wild/Tears of the Kingdom rendition of Hyrule, you’ll find it here. This isn’t a giant open sandbox by any means, but if you really like the vibe of those recent mainline Zelda titles, Age of Imprisonment successfully recaptures that.

You were disappointed by Dynasty Warriors: Origins
While I loved Origins’ gameplay, its reliance on a sole character was a huge sore point for me. Age of Imprisonment, meanwhile, has plenty of heroes to play as, all with unique move sets and abilities.

Don't play it if...

You're hoping for extra modes
Sadly, there’s nothing like the original Hyrule Warriors’ awesome Adventure Mode, where you could unlock new weapons, characters, and costumes. Granted, it probably wouldn’t fit as well here, but outside of some post-game missions, there’s not much to keep you coming back after the credits roll.

You want a satisfying story
Age of Imprisonment does bridge the gap between the Imprisoning War and Tears of the Kingdom, but it does so in a largely uninteresting manner. Don’t expect much in the way of fun or heartfelt character moments, or an engaging plot overall.

Accessibility

There isn't much in the way of substantial accessibility settings in Hyrule Warriors: Age of Imprisonment. Options to display combo guidance on screen are nice, as are text and voice options for several languages, including English, French, German, Spanish, Latin American, Dutch, Japanese, and more.

How I reviewed Hyrule Warriors: Age of Imprisonment

I played Hyrule Warriors: Age of Imprisonment for 30 hours for this review. That play time encompassed the entirety of the main campaign, as well as around 60-70% of side missions and activities.

I played on Nintendo Switch 2 in both docked and handheld modes, though I ultimately preferred docked mode with a Nintendo Switch 2 Pro Controller thanks to its more stable performance. The game is by no means bad or unplayable portably, but the larger screen size of my LG CX OLED TV helped the busy on-screen action become much easier to parse.

I’m a huge fan of both the Warriors and Zelda franchises, and I’ve poured hundreds of hours into the original Hyrule Warriors and other titles in the series besides. In that sense, I can see where Age of Imprisonment improves on its predecessors, as well as areas I think it could have handled better.

First reviewed October/November 2025

The Lexar Play Pro microSD Express Card is the ultimate solution for your Nintendo Switch 2 storage woes
4:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Lexar Play Pro microSD Express Card: review

The Lexar Play Pro microSD Express Card has been my Nintendo Switch 2 microSD Express card of choice since it arrived at TechRadar Gaming HQ a few months ago.

As the very first 1TB microSD Express model to hit the market, it’s one of your few options if, like me, you need loads of storage for an absolutely mega Nintendo Switch 2 game library. Pair this fact with its solid results in benchmarks and brilliant performance in real-world use, and you have the ultimate upgrade for Nintendo’s latest console - provided you can afford it.

At $58.98 / £59.45 / AU$119.34, the 256GB version of the Lexar Play Pro Micro SD Express Card is almost bang on the price of its biggest competition, the officially licensed SanDisk microSD Express Card for Nintendo Switch 2. Lexar also smartly offers a slightly more affordable 128GB edition, so those with very modest storage needs can save a little cash.

The star of the show is that aforementioned 1TB variant, though, which comes in at a much more premium $199.99 / £199.99 price. In my eyess this is very fair for what you get, especially when you factor in the strong 831.97MB/s read speed it achieved in my benchmarks.

The Lexar Play Pro microSD Express Card.

(Image credit: Future)

This is very close to the 900MB/s read speed claimed by the manufacturer, with the difference easily attributable to differing testing conditions. The card fared much worse when it comes to write speed, however, reaching 310.03MB/s, which is just over half of the claimed 600MB/s.

Sure, some other cards do reach higher speeds (much higher, when it comes to write speed), like the aforementioned SanDisk microSD Express Card for Nintendo Switch 2 or competing PNY microSD Express Card, but you’d be hard-pressed to notice any tangible difference in the real world.

I experienced no issues at all with missed frames, slow-to-load assets, or noticeably elevated load times in any of the titles that I’ve played using this card, which ranged all the way from graphically demanding titles like Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination – Signature Edition to less intense adventures such as Bravely Default Flying Fairy HD Remaster.

Nothing quite compares to the freedom of knowing that you won’t have to fiddle around to find space in order to install each new game that you get, and, for that, the Lexar Play Pro MicroSD Express Card comes emphatically recommended.

Lexar Play Pro microSD Express Card: Price and specs

Price

$58.98 / £59.45 / AU$119.34 (256GB)

Capacity

256GB / 512GB / 1TB

Quoted read speed

900MB/s

Quoted write speed

600MB/s

Benchmarked read speed

831.97MB/s

Benchmarked write speed

310.03MB/s

Should I buy the Lexar Play Pro microSD Express Card?

Buy it if...

You need a mega storage boost
If you’re after a 1TB Nintendo Switch 2 storage expansion, your options are pretty limited. Lexar is one of the few manufacturers offering a 1TB option; it performs decently and is reasonably priced, so it should be a top choice if that’s what you're after.

You have the budget
If you’re happy to spend a fair chunk on a Nintendo Switch 2 accessory, then the 1TB Lexar Micro SD Express Card should be your pick. The hefty capacity will likely keep your storage met for years, so think of it as a long-term investment.

Don't buy it if...

You need the absolute fastest card
The only problem with the Lexar Micro SD Express Card is its underwhelming write speed in my benchmarks. It’s slower than some of the competition, though the strong read speed means that this doesn’t really impact general use.

Also consider

Want to compare the Lexar Micro SD Express Card to its biggest competition? Here are two strong alternatives to weigh up.

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

PNY microSD Express Card

Price

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

256GB / 512GB / 1TB

256GB

128GB / 256GB

Quoted read speed

900MB/s

880MB/s

890MB/s

Quoted write speed

600MB/s

650MB/s

550MB/s

Benchmarked read speed

831.97MB/s

894.4MB/s

893.74MB/s

Benchmarked write speed

310.03MB/s

674.1MB/s

713.42MB/s

SanDisk microSD Express Card for Nintendo Switch 2
This officially licensed card from SanDisk outperforms the Lexar Play Pro microSD Express Card and comes in at a similar price. You are limited to a 256GB capacity, though.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

PNY microSD Express Card
The PNY MicroSD Express Card is thus far the fastest microSD Express card that I’ve tested. It's the option to pick if you’re after the highest speeds, but again, there’s no 1TB option.

Stay tuned for our full PNY microSD Express Card review

How I tested the Lexar Play Pro microSD Express Card

  • Used for multiple months
  • Tested against other microSD Express cards
  • Subjected to standardized benchmark tests

As I previously mentioned, the Lexar Play Pro microSD Express Card has been my personal Nintendo Switch 2 microSD Express card of choice since it arrived a few months ago. In my time with the card, I’ve used it almost daily with my own Nintendo Switch 2, constantly evaluating its performance in a wide range of games.

I also benchmarked the card against the competition in a series of standardized tests, recording and comparing the results directly. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which features an active cooling fan. This was provided by Lexar alongside the Lexar Micro SD Express Card for the purpose of this review.

Read more about how we test

First reviewed November 2025

Europa Universalis 5 is an instant grand strategy classic and developer Paradox at its best
8:00 pm | October 31, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Playing Europa Universalis 5 as a long-time fan of Paradox grand strategy games is like going into the star gate in 2001: A Space Odyssey. Everywhere you look, whirling past you, you see influences from its predecessors and contemporaries. "Oh, look, you can change production methods like in Victoria 3, the rulers are like they are in Imperator, and the levy system feels like Crusader Kings 2!"

Review info

Platform reviewed: PC
Available on: PC
Release date: November 4, 2025

If you have yet to play any of the Europa Universalis series, they have always been one of Paradox's beefier offerings, focused on early modern history. This fifth instalment has effectively cranked up the scale and given you a microscope with which to observe the minutiae of your nation.

Let's begin with the time period that it covers – your game starts in 1337, a year that saw the start of the Hundred Years War, Petrarch visiting Rome for the first time, and, apparently, the founding of Berkshire's Bisham Priory. The next few centuries are yours to seize control of, one way or another, and you can do this on an hour by hour basis, should you choose.

It starts more than a century before games in Europa Universalis 4, allowing for some extra time in the late Middle Ages, before knights give way to hussars. This also neatly allows the game to introduce situations, a new feature in EU5 that makes certain events play center stage, more than they did in its predecessor.

For example, when the Hundred Years' War kicks off (pessimistically still named that in 1337), it's easy to, at a glance, see the strength of each side and who is in whose alliance, which lets you check whether you can tip the balance. Situations spring up throughout the game and include such historical moments as the struggle between the Guelphs and Ghibellines and the Reformation.

Europa Universalis 5

(Image credit: Paradox Interactive)

This new starting point also comes with a price – the Black Death will start raging its way around the world after a few years. In both of my campaigns as Castille and as Holland, my population was halved by the pandemic. In EU4, a plague meant losing income or autonomy; here, it actually matters on a much greater scale. The game models your nation's population whether you are a one-province minor or a great power, and each dead subject means one less job, one less soldier, one less bit of productivity for your nation. It's my favorite change in the game, and represents a trend away from abstractions and towards more concrete, important measurements of a nation's abilities.

Best bit

Europa Universalis 5

(Image credit: Paradox Interactive)

Fighting for new colonies in North America with the English. They thought that they had me, but they didn't bank on me being allies with France, who promptly stomped them.

Abstractions were everywhere in EU4. Your provinces could be developed, but that didn't really mean much beyond being slightly richer and the province having a few more buildings. Administrative, diplomatic, and military points, known as mana, functioned as your ability to develop provinces, to promote generals, and to research new technologies, which were very limited in number. Mana doesn't exist here, beyond some ratings that allow you to see what your rulers and courtiers are best at. You develop provinces by directing a minister to do so, while research is now based on more concrete factors like your people's literacy.

The tech tree is a genuine delight, too – the number of techs is boosted by a ridiculous degree, with each of the game's ages, bar the very first, having more than 100 techs. It's much more like a tech tree that you might find in Civilization than the, once again, abstracted variant encountered in EU4.

Choosing a national focus at the start of a new age also unlocks certain specific techs, and you can focus on administrative, diplomatic, or military techs. As you progress along the techs, you'll unlock new laws to codify, new government reforms to shape your state, and more. States are more fluid than in previous instalments, too – gone are national missions that could railroad your progress.

Here, you can shape your nation however you like along various axes representing things like centralization vs decentralization, aristocracy vs plutocracy, and traditionalist vs innovative. These can be changed at any point by assigning one of your cabinet members to influence the nation, while government reforms represent powerful ways to change your nation's central ethoses.

Call of Ducats: Early Modern Warfare

Europa Universalis 5

(Image credit: Paradox Interactive)

The genre EU5 occupies is often referred to as map painting games, and, as you'd expect of a game that kicks off with the Hundred Years' War, waging wars is integral. You can't just let your neighbors have that tasty trade good, after all. The military aspect of the game feels like a mesh of EU4 and the Crusader Kings series.

As mentioned, you can call up levies, but you can also (and should) build a professional military, too. Capturing forts and cities gives you a zone of control, so focusing on those rather than individual provinces is the order of the day. It's far from exhilarating, but it does interweave wonderfully with the game's systems.

Soldiers and sailors are people, so calling up either land or naval levies reduces the population in their home area. This means that for each levy called up, local food production and raw materials output drop, and troopers lost from your levies are lost from your wider population. If your military is professionalized, you won't be calling up big Bjorn the farmer anymore, so he can keep tilling his land, making them a potentially better value proposition.

War is more expensive than it's ever been in the series, and not only because of the effects on population. You also need to factor in upkeep costs and the ability for your soldiers to find food, a new resource, while doing their grim duty. How you do this isn't particularly well-explained (one of the game's few pain points), so until you figure it out you can expect to wind up with quite a few of your men dropping dead from attrition. The Clausewitz quote that "War is the continuation of policy with other means" is made very plain here, and it affects your country to a massive degree.

A map that's truly off the charts

Europa Universalis 5

(Image credit: Paradox Interactive)

What a map it is to paint, though. Just staggeringly enormous, with a dizzying number of countries to play as, from the Aak'u to Zutphen. Everywhere you look, you notice little touches. Some are obvious, such as the way that all but the smallest nations will be made up of multiple locations, allowing for more development options for small countries, with each area having a good that you extract with a Resource Gathering Operation (RGO).

Others are more subtle, such as the increase in the size of the Holy Roman Empire, which is made up of many more states than it was previously, or that zooming in on a location shows individual buildings that you've built, and hovering over them will tell you what they are.

The only problem that I've noticed is that native peoples seem to be underrepresented; there's really not that many of them, particularly in North America, and that's a real shame. I imagine it will improve over time with DLC, but at the moment, they're thin on the ground.

In addition to the traditional fare of grand strategy games, that is, landed powers, you can also play as landless nations for the first time. You can, for example, play as the Bank of Peruzzi or the Hanseatic League and be a kingmaker without ever actually owning any land directly. Landless nations are pretty sparse in terms of options at the moment, but I still appreciate it, as playing a bank seems like ‘playing tall’ (developing your nation rather than conquering others' lands) taken to its logical conclusion.

Europa Universalis 5

(Image credit: Paradox Interactive)

Whichever type of nation you play as, you'll be up against AI that feels more aggressive than in previous games. In multiple games, I saw France (and it is always France) conquer chunks of Aragon or gobble up German provinces by the pfund. Whether I was fighting them as Spain or allying with them like a remora fish allies to a shark as Holland, they were a major force to be reckoned with. I was at one point able to break EU4 over my knee, but the same strategies don't seem to work here, so be prepared to learn it all over again.

Speaking of learning, EU5 is both the most accessible and most complex that the series has ever been. New automation features allow you to hand off control over taxes and trade to the AI, should you choose, and it's pretty darn good at it, too. This is pretty necessary, as until you've paid your deposit, measured in, conservatively, tens of hours, you're going to have some trouble reading the UI.

It's often not particularly clear how to do certain things or which menu you need to open to do them (I'm looking at you, RGO construction menu). The tutorial is noticeably better than in earlier Paradox titles, but still leaves some things unexplained, which is frustrating.

The only other small nitpick that I have with the game is that it recycles a good number of events and achievements from EU4. I appreciate that completing, say, the Lion of the North achievement is going to be different in this game, but I'd have preferred some fresh challenges. Similarly, as you roll from month to month as an experienced EU4, you'll recognise some of the event pop-ups and their options.

Despite these small issues, Europa Universalis 5 represents a huge leap forward for the series. While writing this review, I've been pondering who I would like to play as next, which economic approaches to use, and what other parts of the world I want to see. Monumentally complex but more accessible than ever before, it is already a grand strategy classic and already a worthy replacement for its predecessor.

Should you play Europa Universalis 5?

Europa Universalis 5

(Image credit: Paradox Interactive)

Play it if...

You want a game that takes a deep dive into both politics and economics
This is a game that has a ridiculously in-depth economic system and the ability to shape your nation's politics in radically different ways.

You've ever enjoyed a grand strategy title or would like to give them a try
This is an essential title for those who are experienced with grand strategy games, but the automation features make it ideal for newcomers.

You're a history buff
Covering nearly 500 years of history, you'll experience some of the world's most important moments.

Don't play it if...

You don't want to invest significant time into learning a game
This is a game that you have to invest a decent amount of time in before really understanding how it all works. Expect your first few games to be very sub-optimal.

You want to play as native peoples, particularly in North America
Native peoples are sadly quite lacking in EU5 at release, with North America being particularly empty.

Accessibility

Accessibility features are pretty lacking in Europa Universalis 5, but there is a colorblind mode, which is likely the most important accessibility feature for a game like this. A high-contrast map mode would be a great addition, as would the ability to change the game's font.

How I reviewed Europa Universalis 5

I played as both Castille and the Netherlands, and also tried playing as the Bank of Bardi, giving me a good look at several different nation types. In addition to this, I took part in colonisation and exploration, the Reformation, and several other key events throughout the game. I played the game on my PC, which has an Intel i7 12700f CPU, 32GB of RAM, and an Nvidia GeForce RTX 4070 graphics card.

First reviewed October 2025

The Corsair Novablade Pro is an exceptional leverless fighting game controller that puts quality and customizability first
4:00 pm | October 30, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Corsair Novablade Pro: One-minute review

I’ve spent the past week testing the Corsair Novablade Pro, and I’ve come away extremely impressed with this leverless fighting game controller. Like the more budget-friendly 8BitDo Arcade Controller and other contenders for the best fight stick, there’s no traditional joystick here; opting instead for a pure button layout that handles everything from movement to motion inputs.

What’s immediately striking about the Novablade Pro is its luxurious build quality. Made from high-quality plastic and metal materials, it also avoids the trap many leverless controllers fall into of being too bulky. In comparison, the Novablade Pro is remarkably thin, making it easy to play at home or out with you at in-person tournaments.

The Novablade Pro is also incredibly easy to customize to your liking. The magnetic aluminum face plate can be easily removed, allowing you to swap out buttons, keyswitches, or the face plate itself should you desire. Remapping buttons and creating your own layout profiles is also simple, with onboard function controls dedicated to such actions.

And that’s something I’d recommend looking into, as the default black face plate is unfortunately effective at picking up prints and smudges from your gaming sessions. And trust me, when you’re deep into a tense Tekken 8 ranked session, that’s going to be unavoidable.

Lastly, I’m personally not the biggest fan of the pressure-sensitive keyswitches Corsair has opted for here. Don’t get me wrong; they work great and let you fully customize button travel time, but I personally prefer the more tactile and immediately clicky switches found on the 8BitDo Arcade Controller and from manufacturers like Sanwa. But I must stress that this is purely a preference thing, and not necessarily a knock on the Novablade Pro itself.

Corsair Novablade Pro

(Image credit: Future)

Corsair Novablade Pro: Price and availability

  • $249.99 / £229.99 / AU$349
  • Compatible with PS5, PS4, and PC only
  • Matches the Victrix Pro KO on price

The Corsair Novablade Pro is available to buy for $249.99 / £229.99 / AU$349 (the latter as per a listing at JB Hi-Fi in Australia) and comes in one configuration, compatible with PS5, PS4, and PC. The product is available to buy from Corsair’s own website or participating retailers in your region.

This is a fairly mid-range to premium price tag for a leverless controller, coming in much pricier than the 8BitDo Arcade Controller’s $89.99 / £75.99 (around AU$136), but matches the price of the Victrix Pro KO at $249.99 / £229.99 / AU$399.95. In the latter regard, this positions the Novablade Pro as a competitively priced product, and one you might want to consider if you’ve also been looking at Victrix’s output.

Corsair Novablade Pro: Specs

Price

$249.99 / £229.99 / AU$349)

Weight

3.9lbs / 1.8kg

Dimensions

12.6 x 9.1 x 1.2in / 320 x 231 x 30mm

Compatibility

PS5, PS4, PC

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 40 hours

Software

N/A

Corsair Novablade Pro: Design and features

Almost everything about the Corsair Novablade Pro feels carefully considered for customizability and a premium, high-end play experience. You’re looking at a very high-quality build here, with an aluminum finish for the face plate and rock-solid plastic for the unit itself and its buttons. The underside is completely covered in textured, non-slip rubber, providing utmost stability on flat surfaces.

As is pretty standard for leverless controllers, there are 15 buttons and keyswitches on the Novablade Pro. At the top, there are six dedicated function buttons that encompass actions like pausing, profile switching, activating tournament-ready modes (which prevent pausing or resets), and, of course, a power button. Off to the top right, you’ve got L3 and R3 buttons as well as a DualSense-like touchpad.

To the right of said touchpad are five additional function buttons aligned vertically, and these can be used for mapping various button macros, something I found handy in various fighting game training modes for recording inputs, resetting positions, and the like.

The rear of the controller has a really handy USB-C cable lock, along with a slider that can both unlock and lock it in place. This keeps your cable nice and secure with minimal disconnection risk if you opt for a wired connection via USB-C.

I have to mention the Novablade Pro’s excellent RGB lighting, too, which is something I initially thought would be distracting during games. That couldn’t be further from the truth; the lights aren’t overly bright, and customizable color coding helps you to visually identify which buttons are where at a glance. This can all be customized on the controller, of course, on a per-profile basis.

The face plate can be removed by placing a finger underneath the notch at the top and easily pulling it free. Underneath it, you’ll find a 2.4GHz dongle for wireless connectivity, as well as switches for swapping between platforms (PS5, PS4, and PC) and connectivity options (Bluetooth, 2.4GHz, or wired).

The plate itself is quite a fingerprint magnet, though, so I’d recommend routinely wiping it down after play sessions, or swapping it out for other compatible face plates - especially if you like to alter your controller’s looks (and support commissioning artists while you’re at it!).

Corsair Novablade Pro

(Image credit: Future)

Corsair Novablade Pro: Performance

As mentioned, Corsair definitely has intermediate to professional-level fighting game players in mind with the Novablade Pro. This is apparent with its choice of pressure-sensitive keyswitches. This is a standout feature of the controller, and you can fully alter the travel time of your buttons from 0.1mm all the way up to 4mm. So, you have the choice of sharply immediate presses or longer ones, depending on the situation. I found that this could also prevent mispresses with certain buttons by not pushing them in all the way.

Personally, I do prefer the clicky, more tactile results of microswitches. I find them to be more satisfying to press, as was the case on the 8BitDo Arcade Controller, which I reviewed previously. By no means does this make the Novablade Pro deliver an unsatisfying or inaccurate play experience. The buttons here still feel great, bouncy, and responsive. That’s just a matter of personal preference on my end, but something you may want to consider based on your own experience with leverless controllers.

Otherwise, the Novablade Pro is exceptionally responsive, no matter what type of connection you go with, though I would suggest avoiding Bluetooth connectivity altogether. It’s not bad here, but in general, it offers a slightly higher degree of input latency compared to 2.4GHz and especially wired. On PC, both wired and 2.4GHz connections offer a 1,000Hz polling rate, level with some of the best PS5 controllers and best PC controllers. Though due to the PS5 and PS4’s design, you’ll only get that 1,000Hz polling rate with a strictly wired USB-C connection. Again, something to keep in mind if you’re playing on console.

Corsair Novablade Pro

(Image credit: Future)

Should I buy the Corsair Novablade Pro?

Buy it if…

You want a premium leverless experience
The Corsair Novablade Pro, from build to performance, is all about quality. It’s rare that controllers I test have build quality and attention to detail at this level. So I can wholeheartedly recommend it if you’re looking for a premium experience.

You love customizability
15 buttons, plenty of functions, and five custom profile slots mean you’ll very likely be able to find setups on a per-game basis that work just right for you.

Don’t buy it if…

You’re a leverless beginner
It’s costly, for one thing, but the Novablade Pro’s high amount of utility can be a little daunting if you’re brand new to the leverless world. In this case, I’d recommend dipping a toe in with a cheaper model like the 8BitDo Arcade Controller.

Also consider...

If the Corsair Novablade Pro isn’t quite what you’re looking for, consider the following two alternatives.

Corsair Novablade Pro

Victrix Pro KO

8BitDo Arcade Controller

Price

$249.99 / £229.99 (around AU$399)

$249.99 / £229.99 / AU$399.95

$89.99 / £75.99 (around AU$136)

Weight

3.9lbs / 1.8kg

2.7lbs / 1.225kg

2.42lbs / 1.1kg

Dimensions

12.6 x 9.1 x 1.2in / 320 x 231 x 30mm

13.35 x 9.23 x 0.8in / 235 x 334 x 22mm

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

Compatibility

PS5, PS4, PC

PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation and Xbox models sold separately)

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 40 hours

N/A

Around 20 hours

Software

N/A

N/A

Ultimate Software V2

Victrix Pro KO
It’s priced the same as the Novablade Pro, and pretty comparable in terms of specs and capabilities. While wired only, it’s certainly worth considering if you want a highly customizable pad, and there’s even an Xbox version available if you play on those consoles.

Read our full Victrix Pro KO review

8BitDo Arcade Controller
An excellent introduction to the world of leverless controllers. It’s affordable, but still impressively versatile with 15 tactile buttons, profile creation, and a superb lightweight build that makes it a perfect travel companion.

Read our full 8BitDo Arcade Controller review

Corsair Novablade Pro

(Image credit: Future)

How I tested the Corsair Novablade Pro

  • Tested for one week
  • Played a variety of fighting games on PS5 and PC
  • Compared to the 8BitDo Arcade Controller and Victrix Pro KO

I tested the Corsair Novablade Pro over the course of one week, and having now got a proper feel for leverless controllers after the 8BitDo Arcade Controller, I felt incredibly comfortable with the Novablade Pro’s layout and high build quality.

I played a variety of the best fighting games with it across PS5 and PC, including Street Fighter 6, Tekken 8, Granblue Fantasy Versus: Rising, and Guilty Gear Strive.

In my time with the Novablade Pro, I was able to compare it directly to a cheaper model I also have in for testing - the 8BitDo Arcade Controller - and one of comparable price and features in the Victrix Pro KO. Both being some of the best fight sticks around. If you’re after a premium leverless controller, you likely won’t be disappointed here. Especially given its superb build quality and high level of customization.

Read more about how we test

First reviewed October 2025

I’ve spent more than 40 hours slaying fiends in Dragon Quest I & II HD-2D Remake, and it’s a triumphant revival of two legendary RPGs
6:00 pm | October 29, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Here goes, I’m going to try and review two games in one. Yes, Dragon Quest I & II HD-2D Remake is a revival of the legendary series’ first two titles, combined into one shiny package. Square Enix and Artdink are back again after their triumphant remake of Dragon Quest III, bringing a similar promise forward. A promise of significantly revamped visuals, full voice acting, new in-game content, and a much more user-friendly experience for modern gamers.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X and Series S, PC
Release date: October 30, 2025

And good news, Dragon Quest fans, this is yet another brilliant remake, sure to win the series new admirers and satisfy long-time fans simultaneously. With this 2-in-1 release, the so-called Erdrick trilogy is complete, as the first two chapters in the Dragon Quest story follow up on the events that took place in the third game. A little confusing, I know.

For anyone unfamiliar with the first two stories, allow me to introduce you. In Dragon Quest I, you play as a solitary Hero who is descended from Erdrick. In the past, Erdrick foiled the dastardly plans of a character known as the Lord of the Underworld and restored peace to the land of Alefgard. But now, the scheming Dragonlord has made an unwelcome return, and it is up to you, and you alone, to deliver the land from evil.

And then, after the Hero of Dragon Quest I was able to save Alefgard again, we move to Dragon Quest II, where you take control of four young princes and princesses, themselves also descended from Erdrick. After foul beasts suddenly invade Alefgard, it is up to the band of young nobles to honor Erdrick’s legacy and ensure the realm’s safety once more.

So, how engaging are these stories? And just how well do these remakes bring the world, combat, and characters of classic Dragon Quest into the modern era of gaming? Having played this duology for well over 40 hours on my Nintendo Switch 2, I’ll break it all down for you below.

A remake fit for a king

The Hero, the king, and his advisor in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

I want to start by discussing some of my general feelings about the duology before I speak about the two games individually.

As soon as you’ve been thrust into either title’s fantasy world, you’re treated to a delicious cocktail of sublime HD-2D graphics, wonderful voice acting, and head-spinningly beautiful music. No, seriously, the score here is majestic. It’s grandiose, orchestral, and emotive – it really does complement the medieval-inspired fantasy world to absolute perfection.

Meanwhile, the duology is a visual delight. Character sprites are detailed and faithful to the series' origin, while light is used in a way that makes each environment feel deeply natural. The polish on display through each building, mountain, and piece of equipment makes the game a joy to look at.

Square Enix is the pioneer of the HD-2D graphical style, so it may not be a huge surprise that it nailed the visuals, but I was still bowled over by the appearance of each new area and enemy I encountered.

Best bit

The Hero battles Robin 'Ood and his band of merry men in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

This one’s easy. My favorite moment by far was the Hero’s interaction with Robin ‘Ood in DQI. The dialogue is hilarious and had me laughing out loud – voice acting here is top-notch, too. When you battle it out against the masked figure and his band (well…two guys) of merry men, it is challenging – but not overwhelming. It’s just a wonderful segment of the game.

As I mentioned above, the voice acting across both games is top-notch, too. There’s so much character running through the veins of each performance.

Comedic moments are delivered with expert timing, while moments of heartbreak feel raw and convincing. I criticized Final Fantasy Tactics: The Ivalice Chronicles for a few flat-sounding performances and small inconsistencies, but this wasn’t the case here at all.

But one thing that was slightly disappointing was the decision to only partially voice the main story. A few segments have no voice acting whatsoever, which can really break up your immersion in the action. As the voice acting is so great, I would have loved it to have featured throughout, although this is a minor gripe in the grand scheme of things.

Me against the world

Battle in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

Right, let’s drill into both games in a little more depth. Naturally, I started with Dragon Quest I, and I had a fantastic time during my playthrough.

In this title, it’s you against the world. No, really, there are no additional team members to recruit. You’ve got to fight your way through enemy encounters – where you can sometimes be significantly outnumbered – totally by yourself.

This remake does a masterful job of making you feel like David in his plight against Goliath. Especially because combat is no longer one-on-one only – you can face large groups of enemies now. I faced some absolutely gruelling turn-based battles during my time playing, both from aggressive hordes of foes and ruthless standalone bosses.

Luckily, the game has an auto-save feature, so if you die (spoiler alert, this will probably happen quite a bit), you can continue from the point of the last successful battle. This means you can rapidly progress through the game without having to trek through entire areas from the beginning. What an addition!

At times, I did feel like the odds were stacked a little too far against me. A few bosses, like the very last one, caused me a fair bit of bother. But the game gives you the tools to overcome your challenges. If I went away and grinded up against random enemies, I was always able to level up enough to best my enemies. Levelling increases stats like HP, MP, strength, and resilience (defense), and you’ll often learn new abilities and spells too.

Fiends and the princess' entourage come to a head in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

Scrolls have also been added, which can be found scattered across the world, and contain abilities that can be learned at any time. They’ll disappear after use – a bit like how TMs used to work in Pokémon (in the good old days, at least). Combine that with Sigils, which can ‘soup up’ the skills you already possess, and you’ve got everything you need to crack through the Hero’s quest.

At its core, Dragon Quest I is still a classic JRPG. You’ll have to grind now and then. Sometimes, you’ll get straight up unlucky and get wiped out in an instant.

Turn-based combat is fairly simple too – it just comes down to attacking, defending against incoming attacks, and healing. But when you master the balance of those three actions, seemingly basic battle becomes addictive, surprisingly strategic, and straight up exhilarating.

Narrative-wise, there’s nothing crazy going on. The kingdom is in trouble, you’re tasked with saving it, and you overcome the threat. It’s really classic stuff, but I found beauty in the simplicity, with endearing characters like the faeries, Princess Gwaelin, and of course Robin ‘Ood. And there have been plenty of new additions to the plot, with new battles, character dialogue, and areas to explore. I’m a big fan of this one.

Me… and my three pals against the world

3 characters fighting a group of enemies in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

Moving on to Dragon Quest II now, and the added variation of having four members in the party is very refreshing. That’s one additional team member than the original game had, but it still feels like your party is excellently balanced.

I found myself dying a lot less in the sequel, with the expanded team enabling me to dedicate one unit to healing, and others to hitting hard with magic and physical attacks, for instance. As a result of the larger team, you’ll have to manage scrolls a little more carefully, though – you have to consider who will suit the relevant ability best before waving goodbye to your scroll forever!

The world is more developed in the sequel, with multiple kingdoms established through Erdrick’s descendants. Said world is vast (and expanded for this remake), the runtime of your adventure is considerably longer than DQ I, and the amount of content additions is larger than that found in the revamped editions of DQ I and indeed DQ III. I found the story to be engaging, and I felt compelled to explore the world that lay before me.

And that’s because both of these games, especially the sequel, reward curiosity handsomely. If you take that extra time to look around a castle, to wander off into a random part of the overworld, or even search the local inn, you’re almost certain to find something of interest. I’m talking scrolls, money, armor, weapons…you name it! You can also find mini medals now, which can be redeemed for swanky prizes.

Two fiends scheming in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

There are just so many excellent quality of life additions across both games. Difficulty options are there if you want to make things a touch easier…or if you want to punish yourself and turn up the heat. Fast-travel has been refined, there are more customization settings, and objective markers make for a much more accessible user experience.

If I were to nitpick, I’d argue that the new UI is still too basic, and menus could’ve been both a little more stylish and developed. For instance, the ‘Misc.’ menu feels quite cluttered, holding everything from unit status, through to system settings and traveller’s tips. It does appear faithful to its classic JRPG roots, though, which some may still appreciate.

Overall, I had the adventure of a lifetime during my playthrough of Dragon Quest I & II HD-2D Remake. Not only did it run like a dream on my Nintendo Switch 2, but I felt genuinely excited to fire this game up every single time. I knew there would be new items to discover, new enemies that would probably beat the life out of me, and new areas to soak in. Combine that with a legendary score, excellent voice acting, and a gorgeous visual overhaul, and you’re looking at a very special remake indeed.

Should you play Dragon Quest I & II HD-2D Remake?

Two characters and a dog in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

Play it if...

You’re a fan of classic JRPGs
If you love the old school JRPG formula, then this duology is going to rock your world. The bones of DQ I and II are very much intact; they’ve just been fleshed out with some top-notch quality of life updates like voice acting, revamped visuals, and expanded storylines.

You’re looking for a challenge
These games aren’t the easiest I’ve played, I’ll be honest. I found the remake of Dragon Quest I to be especially tough, even though I played on the standard Dragon Quest difficulty. But having said that, I was able to overcome each challenge by re-strategizing and/or grinding.

Don't play it if...

You don’t dig the HD-2D visual style
I know that it’s not everyone’s cup of tea, even though I love the HD-2D style. But of course, if that’s not for you, I’d suggest skipping this duology. If you’re into more modern, 3D RPGs, you’ve gotta play Clair Obscur: Expedition 33, game of the year for sure (and it’s not close).

Turn-based combat isn’t your thing
And if you don’t really like turn-based combat, this certainly won’t tickle your pickle. You’re getting that traditional ‘I hit you, now you hit me’ formula with simple menus, which I personally really like, but if you’re after a more action-based system, it might not be your thing.

Accessibility features

You can adjust the camera to a zoomed-in mode if you prefer, and adjust aspects like text and battle speed using the system settings menu. You can also toggle controls like running, removing the need to hold down a button.

Voices can be set to English or Japanese, with text available in a wider range of languages, such as Simplified Chinese, French, Italian, and Spanish. There is no color blind mode, unfortunately.

How I reviewed Dragon Quest I & II HD-2D Remake

Princess praying in Dragon Quest I & II HD-2D Remake

(Image credit: ARMOR PROJECT / BIRD STUDIO / SPIKE CHUNSOFT / SQUARE ENIX)

I spent more than 40 hours playing Dragon Quest I & II HD-2D Remake, playing through the main story of both titles and tackling a bunch of side content. I played both titles in the ‘Dragon Quest’ mode, which is the normal difficulty equivalent.

As I downloaded the Nintendo Switch 2 version of the game, I was able to split my time fairly evenly between TV and handheld play. When in docked mode, I had my console hooked up to the Sky Glass Gen 2 television and the Marshall Heston 120 soundbar. In handheld mode, I sometimes connected my Sony WH-1000XM6 headphones to the Switch 2 via a 3.5mm cable.

Personally, I’ve reviewed a variety of games here at TechRadar, including a number of RPGs like Raidou Remastered: The Mystery of the Soulless Army and Trails in the Sky 1st Chapter. I’m also a seasoned RPG player, with some of my favorite games of all time including Shin Megami Tensei III: Nocturne, Yakuza 0, and Final Fantasy VII (the original, of course).

First reviewed October 2025

I had elevenses with a Took, cooked my finest taters, and built my own smial, but Tales of the Shire still left me feeling flat
7:00 pm | October 26, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Nothing pains me more than facing continued disappointment at video game adaptations of The Lord of the Rings, but unfortunately, cozy Hobbit life simulator Tales of the Shire: A Lord of the Rings Game has me right back at rock bottom. It attempts to capture the world and lives of Tolkien’s halfling heroes, but instead posits a torturously slow and boring glimpse into the joys of such menial tasks as walking with slight urgency and inventory management.

Review info

Platform reviewed: Xbox Series S
Available on: PS5, Xbox Series X|S, Nintendo Switch, PC
Release date: July 29, 2025

A wizard arrives precisely when he means to, but Tales of the Shire did not. Numerous delays plagued developer Wētā Workshop, resulting in its release being pushed back from Fall 2024 to Spring 2025, then to its ultimate release date in July 2025. Having played the demo, it was a wise choice; the Shire should be brimming with life, simple joys, and fellowship, and yet our earliest glimpses of the game in demos last year showed there was much room for improvement.

A wizard arrives precisely when he means to, but Tales of the Shire did not. Numerous delays plagued developer Wētā Workshop, resulting in its release being pushed back from Fall 2024 to Spring 2025, then to its ultimate release date in July 2025. Having played the demo, it was a wise choice; the Shire should be brimming with life, simple joys, and fellowship, and yet our earliest glimpses of the game in demos last year showed there was much room for improvement.

Sadly, reader, I must inform you that such improvements were not made. I finally got around to finishing the game a few months after its release, and it was genuinely quite draining to make my way through its watery plotlines, half-baked features, and flavorless characters. In fact, one of Tales of the Shire’s greatest achievements is that it somehow makes Gandalf seem bland for the little screen time he gets.

The part of me that really, really wanted this game to win has done the rounds of questioning how this happened, but honestly, it just feels like poor direction. Where Tales of the Shire should reward patience, it punishes efficiency and speed; where it should encourage creativity, it incentivizes shortcuts; and where it should be fun and light, it’s downright boring and forces you to trudge through fields to find near-invisible Butterfly Cup mushrooms for days on end just to feed them to your socially awkward neighbors.

I genuinely don’t enjoy poo-pooing creative endeavors, but Tales of the Shire is a disappointing step into the game development limelight for Wētā Workshop, and one has to wonder if they had the IP just lying around and fancied giving game design a go. It’s not without good ideas, but it certainly lacks heart and execution.

“Nary a squib, cracker or backarapper”

Tales of the Shire screenshot

(Image credit: Weta Workshop)

The game opens with a familiar face: that of Gandalf towering over your custom character Hobbit on the roadside. He offers you a ride to your new home, Bywater, before ingraciously jet-setting off on his own travels around the Shire, leaving you to your fledgling journey. The tutorial sees you meeting most of the townsfolk, learning the ropes of Hobbit life through farming, foraging, fishing, and feeding neighbors to grow your reputation and the prosperity of Bywater.

The main plotline sees a small collective of local Hobbits band together on a mission to officially gain township for Bywater, a quest decorated by typical Hobbit foolery. The abstract and oft whimsical ways in which these Hobbits go about their problem-solving make for some enjoyable momentum to its credit. For example, when a very dated rulebook suggests that one condition for a township is a wolf's head hung over the town gate, they approach it with great confidence despite none of them ever actually having seen a wolf in the peaceful Shire. Using remnants of forgotten knowledge from elder townsfolk, they piece together a rather rough and ready fake ​​– which, of course, they later discover was entirely unnecessary​.

It’s small moments of nonsense and whimsy like these that I was so excited for, but unfortunately, they are few and far between in Tales of the Shire. Dialogue in the game is extensive, but at least half of the characters offer no depth or development beyond their archetypal roles. You’ve got the grumpy, weird fishing man, lovely elderly cooking lady, slightly dumb farmer, generic cute kid, and brassy bar owner. That’s no sin; the joy of Hobbits is their simplicity, but there’s little original content here that makes dialogue feel worthwhile, and the lack of any voice-overs really hammers home the lifelessness.

Tales of the Shire screenshot

Cutscenes are also unhelped by frequent perspective bugs (Image credit: Weta Workshop)

It’s quite the achievement that Tales of the Shire even fails to make Gandalf seem interesting; sure, he offers some hijinks and at least a few salient moments, but it’s a shallow attempt at capturing the wise yet whimsical wizard. Oh, and don’t get me started on the pitiful attempt at recreating a Gandalf firework display, because that truly is a crime against the source material. Seriously, 5-10 peony fireworks and nary a squib, cracker, or backarapper? That should be considered criminal.

That being said, some characters feel more Hobbit-specific in their caricatures. I loved Hobson, Bywater’s bumbling tradesman who will try to fob off any junk he finds to locals, and Delphinium, the herbalist who lives in the shadow – and lingering grief – of her deceased mother. While I wouldn’t go as far as to call these better-rounded characters dynamic, they at least pack a bit more of the heart and depth needed to make me want to interact with them.

Befriending your neighbors is a pretty central part of the game, so you’ll need to put aside any feelings of apathy towards them and muck in to build your relationships. The main way of doing this is through shared meals, hosted at a variety of locations around Bywater and with different party sizes, to win their favor. On the day of a shared meal, you’ll receive in your letterbox a hint at their food preferences; any meals or flavors they’re craving, which can help to raise friendships quicker.

These are, for the most part, fine, and cooking is most definitely the most fun activity in Bywater. It’s pretty basic, although it does get more complex as the game progresses when new recipes and tools are unlocked; even so, it’s pretty easy to master.

Time goes by so slowly

Tales of the Shire screenshot

(Image credit: Weta Workshop)

Your new home of Bywater, is an interesting backdrop for a cozy adventure. Thematically, it hits all the right notes; rolling hills, pastoral beauty, and relatively organic-feeling, and I must give it at least some credit for winning me over later in the game. Navigation is intentionally slow-paced; there’s no map overlay, so after pinning your destination or quest to follow in the map menu, you have to follow a series of bluebirds that perch along pathways to point you in the right direction. For the first few hours, it’s grating at best, unhelped by the abundance of dead ends, impassible objects, and steep slopes you can’t walk down, but over time, you learn the layout and shortcuts for yourself. It’s one of the best ways the game teaches you patience, and it reminded me of my own experience learning the lay of the land when my mother moved to the countryside.

The same can’t be said for the game’s wider pacing issues, however. Some days crawl by, and having run out of things to do, those days often ended with my Hobbit Peony waiting at her bedside for night to fall to start a new day. Other days see a litany of villager requests stuffing your mailbox in the morning, ready to send you on a chain of fetch quests that will often take you across all four corners of Bywater; it would be better if the game paced these out better, as I was able to blast through a majority of the main plotline by the end of my second season in the game.

Best bit: cooking up a storm

Tales of the Shire screenshot

(Image credit: Weta Workshop)

While there’s room for improvement even in my favorite part of the game, I did enjoy cooking. The minigames themselves are relatively fun, but I particularly like how it gives shape to the day, particularly when you find you need to nip out to grab ingredients from across Bywater. These more purposeful, time-bound tasks made hosting a treat.

Another oddity in the game’s pacing is the guild feature, which comes into play relatively late in the main storyline progression. As part of Bywater’s quest for township, you create groups for each of the four main activities, and every day, the group leader will post new requests. You can pin up to 10 requests, which, once fulfilled, will gain you progression points towards group mastery. However, it comes in so late in the game that you feel incentivized to just grind through these to unlock perks like a bigger backpack and additional cooking stations, which feels contrary to the wider pacing.

Never mind the fact that, on top of this, there are a lot of bugs and optimization issues – or at least, there were in my Xbox playthrough, but from what I’ve seen online, these are still present months after release for many players.

Skipping around town for too long leads to frame rate drops, characters in the background of conversations stutter about the screen, and quests can sometimes bug out if you go to sleep mid-way through, making some days a mad panic to complete it all before the clock strikes midnight. My game also fatally crashed upwards of ten times during my time with it, requiring me to play my day from scratch – and you can imagine from my desperate desire to finish this game how frustrating it was to lose a full day’s work.

Home is where the existential crisis is

Tales of the Shire screenshot

(Image credit: Weta Workshop)

There are some parts of Tales of the Shire I unabashedly enjoy, and chief among them is home decoration. You begin the game with a humble smial that, over time, unlocks and expands, but from the get-go, there’s a good amount of personality you can add to the rooms. You’ll receive furnishings and decor as gifts from neighbors as you go about your lives together, but you can also head to town to shop for more. Character creation isn’t quite as fun, but there are some really fun items in the mix and, if nothing else, their existence makes saving and spending money a little more worthwhile.

While you adventure and quest about Bywater, you can find fishing spots and plants to forage, as well as villagers to trade with. Some take your hard-earned cash for useful ingredients, seeds, and decor, while others will trade for their favorite ingredients. The early game makes this quite challenging; your only avenue for earning money is selling whatever you find or farm, and I quite enjoyed the grind. Unfortunately, the game scales weirdly, meaning it’s very easy past a certain point to rinse the local economy.

The chief culprit here is farming due to the perplexing choice to let vegetables grow out of season. You have to plant them at the correct time of year, and they’ll certainly bear fruit more quickly during those seasons, but as soon as you unlock more farm space and flowerbeds, you can easily abandon in-depth farming strategy and support your voracious appetite for home-cooked meals with easily farmed and watered vegetables.

Tales of the Shire screenshot

(Image credit: Weta Workshop)

Of course, you’ll still need to forage and fish for more specific ingredients, but a fair amount of meals can be prepared with just farmed goods and purchased goods; the game could do with slightly higher stakes here, as it quickly became easy to cheese my way through.

It’s far harder to cheat your way to financial success with foraging or fishing, however. There are several designated fishing spots around the map, and while some do offer slightly rarer fish, most spots seem to generate the same species. Annoyingly, these aren’t stackable, and with a very limited 10-slot inventory space, you’ll probably find yourself heading to town to sell up your haul or back home to restock your pantry pretty often. This limitation makes some of the more rural fishing spots a real pain, but thankfully, you can pretty much ignore them without any real penalty.

The long and short of it is, almost everything I like about Tales of the Shire comes with a caveat, and it makes for an incredibly mixed bag experience. It certainly feels like, post demo, they had the opportunity to rework much of early reviewers’ criticism, but that was by and large ignored to the detriment of the end results.

Should you play Tales of the Shire?

Play it if...

You always wanted to decorate your own smial
Home decoration is fulfilling from day one in Tales of the Shire, and the rate you receive furniture is pretty satisfying.

You like cooking sims
While cooking in the game is relatively simple, it’s quite fun to just potter about the kitchen and dash about Bywater to grab the necessary ingredients.

Don't play it if...

You want a game you can’t put down
On the contrary, you’ll want to put it down often. Maybe not forever, but often enough that you’ll need a backup game to play, because Tales of the Shire is both boring and buggy in places.

You’re a die-hard Lord of the Rings fan
Between Gandalf’s withering personality to the disappointing mundanity of Hobbit life, franchise fans will find the game rings hollow.View Deal

You want well-rounded simulation mechanics
From the weird pace of farming to the oft-painstaking fishing process, Tales of the Shire only delivers complexity in that nothing makes much sense.View Deal

Accessibility

There are some accessibility features, but not an all-encompassing selection. For example, you can change text size, adjust camera sensitivity, and toggle auto-assist features for both the camera and the cooking station gameplay, as well as difficulty. There’s controller support, but with limited remappable buttons, and a major oversight is the lack of a sprint toggle here. Add to this the lack of a mini-map, poor performance, and frequent crashes, and you have yet another mixed bag for Tales of the Shire.

Tales of the Shire screenshot

(Image credit: Weta Workshop)

How I reviewed Tales of the Shire: A Lord of the Rings Game

I played over 25 hours of Tales of the Shire on my Xbox Series S, completing the main storyline and quests and significantly progressing my villager relationships and guild quests. I played on my Sony KD-49XH8096 TV using Logitech Multimedia Z200 speakers and a standard Xbox wireless controller.

I used standard settings, comparing the experience to other popular farming and life sims like Stardew Valley, Disney Dreamlight Valley, and Palia, as well as indie titles like Coral Island.

First reviewed October 2025

The RIG R5 Spear Pro HS gaming headset surprised me with rich, crisp audio that punches above its price point
7:00 pm | October 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

RIG R5 Spear Pro HS: one-minute review

Nacon RIG R5 Pro HS

(Image credit: Future)

Quality gaming audio doesn’t have to cost the earth; something that Nacon’s RIG brand has proven time and again with some of the best PS5 headsets around. Now, its RIG R5 Spear Pro HS wired gaming headset has landed around the top end of the budget spectrum, and yes, it’s also a winner.

I’m usually wary of cheapish gaming headsets as there’s usually always at least one glaring weakness, even if other aspects impress. However, the R5 Spear Pro is a fantastic all-rounder, providing great build quality, a high level of comfort thanks to its plush ear cups, and superb audio for both gaming and listening to music.

I guess the one big ‘weakness’ here is that the R5 Spear Pro is a wired-only gaming headset, an advantage the aptly named SteelSeries Arctis Nova 3 Wireless would have over it, for example. That means you won’t be going wireless via 2.4GHz or Bluetooth. But the silver lining here is that the headset will work with any platform, device, or controller that has a 3.5mm headphone jack.

The R5 Spear Pro is advertised as a PlayStation-facing headset, compatible with PS5 and PS4, while also supporting the brand’s Tempest 3D audio profile. However, you can expect it to work just fine on Xbox Series X, Series S, Nintendo Switch 2, and others, given its simple wired connection.

I really have very little to complain about here, so expect a review on the shorter side. Some on-board features would’ve been nice, like mic muting or EQ switching, but what’s here is impressive for the price.

Nacon RIG R5 Pro HS

(Image credit: Future)

RIG R5 Spear Pro HS: Price and availability

  • List price: $69.99 / £69.99 (around AU$99)
  • Available now in the UK and Europe; US release on November 1
  • Comparable in price to the Epos H3 and Corsair HS50

The RIG R5 Spear Pro HS gaming headset is having a bit of a staggered release right now. It’s available in the UK and Europe now, but US folks will have to wait until November 1. It retails for $69.99 / £69.99 (around AU$99), and can be bought from Nacon’s website or regional stores.

It’s a pretty fair price tag for what you’re getting here, finding itself between the retail prices of the Epos H3 - our pick for the best wired gaming headset - and another budget banger in the Corsair HS50. Though at this price and sound quality, RIG might just knock Epos’s long-conquering headset off its throne.

RIG R5 Spear Pro HS: specs

Price

$69.99 / £69.99 (around AU$99)

Weight

0.74lbs / 0.34kg

Drivers

40mm graphene

Compatibility

PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC

Connection type

Wired (3.5mm)

Nacon RIG R5 Pro HS

(Image credit: Future)

RIG R5 Spear Pro HS: design and features

Out of the box, the R5 Spear Pro presents a seriously no-frills package. You’re getting the headset itself and a pair of PlayStation-branded mod plates for the ear cups’ exterior. More on those soon.

The headset doesn’t draw much attention to itself with a largely matte black finish. The RIG logo is emblazoned on top of the headband and mod plates, but it’s an otherwise low-key aesthetic. Which, hey, we definitely expect at this price point.

The headset, like other RIG products, is made from sturdy plastic that’s strongly resistant to wear and tear. RIG headsets are always impressively durable, and it’s a similar story here. It’s incredibly comfortable, too, with plush material for the headband and earcups resting nicely on your head without irritating over longer gaming sessions.

The headset naturally features a mic attached to the left earcup. It’s unfortunately not detachable, meaning you probably won’t be leaving the house with it, but it’s impressively flexible and easy to shape into a position that feels right for you.

The centerpiece of the R5 Spear Pro’s design, though, is its bespoke magnetic mod plates, which attach to the headset’s ear cups. As mentioned, the box contains a pair with the PlayStation logo slapped onto them, but you can buy other official designs separately. That includes one specifically designed for the EVO fighting game tournament.

RIG R5 Spear Pro HS: performance

The R5 Spear Pro simply provides brilliant, crisp audio for the price. When I got to testing by plugging it into my DualSense Wireless Controller for a Ghost of Yotei play session, I was immediately struck by the impressively layered audio that picked up on everything from the swaying breeze to distant clashes of swords.

Directional audio is brilliantly accurate, too, with audio flitting between left and right channels in an impressively immersive manner. The absorbing soundtrack of Tetris Effect Connected really came alive here, its audio-reactive gameplay really playing to the R5 Spear Pro HS’s strengths. Its 40mm graphene drivers, overall, provide pristine audio with little distortion even at higher volumes. I’d have preferred its bass register to be a little stronger, but it’s by no means underwhelming here.

Microphone quality is also solid. Not quite as impressive as with the RIG 900 Max HS’s crystal clear quality, but this one still more than gets the job done. It certainly works best on consoles, this flip-to-mute mic, as on my Windows PC I did have to wrestle a bit to get it to recognize the mic. However, using it while connected to a controller on PC solved that issue for me in the short term.

As mentioned, there isn’t much in terms of on-board functionality. The cable does have a volume slider, though it’s honestly a little stiff, and I ended up preferring using software settings on console and PC to adjust the headset’s audio.

Nacon RIG R5 Pro HS

(Image credit: Future)

Should I buy the RIG R5 Spear Pro HS?

Buy it if...

You want exceptional audio quality for less
It’s hard to find sound quality this good at this price point. While not the absolute cheapest budget-friendly headset out there, I feel the R5 Spear Pro HS comes in at a very reasonable price given its fantastic audio and strong build quality.

You play on a variety of platforms
Whether you’re on PlayStation, Xbox, or Switch consoles or PC, the R5 Spear Pro HS is an impressively versatile gaming headset, delivering stellar audio quality across all major platforms.

Don't buy it if...

You prefer having on-board buttons and features
Aside from its volume slider, there are no quick shortcuts or buttons on the headset itself. It doesn’t need many, to be fair, but it means you won’t have access to desirable features on other headsets like EQ profiles.

You want better customization
With no compatible companion software, the R5 Spear Pro HS is very much a case of ‘what you hear is what you get.’ Not a terrible thing in and of itself, as you can always rely on Dolby Atmos or Tempest 3D, but those after a more customizable audio experience won’t find it here.

RIG R5 Spear Pro HS: Also consider

Here are a couple more gaming headsets that come highly recommended if you’re not keen on the RIG R5 Spear Pro HS.

RIG R5 Spear Pro HS

Turtle Beach Atlas 200

SteelSeries Arctis Nova 3X Wireless

Price

$69.99 / £69.99 (around AU$99)

$59.99 / £49.99 (around AU$79)

$109.99 / £99.99 / AU$109.99

Weight

0.74lbs / 0.34kg

0.62lbs / 0.28kg

0.57lbs / 0.27kg

Drivers

40mm graphene

50mm Nanoclear

40mm Neodymium

Compatibility

PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC

PS5, PS4, Xbox Series X|S, Xbox One, Switch, Switch 2, PC

PC, Xbox Series X (Xbox version only), PlayStation 5, Nintendo Switch, iOS, Android

Connection type

Wired (3.5mm)

Wired (3.5mm)

Bluetooth, 2.4GHz wireless (USB-C receiver)

Turtle Beach Atlas 200
A real budget powerhouse, once again providing shockingly good audio for the price. Throw in a comfy fit and a crystal clear mic, and this one just may tempt you away from the RIG R5 Spear Pro HS for good reason.

Read our full Turtle Beach Atlas 200 review

SteelSeries Arctis Nova 3X Wireless
One for consideration if you’re looking for wireless options instead, but want to keep costs down. The Arctis Nova 3X Wireless is a brilliant, cost-effective gaming headset that’s multiplatform-capable and has a lightweight build that remains comfortable for hours on end.

Read our full SteelSeries Arctis Nova 3X Wireless review

How I tested the RIG R5 Spear Pro HS

  • Tested for two weeks
  • Tested across PS5, Xbox Series X, Nintendo Switch 2, and PC
  • Compared to other RIG headsets like the RIG 900 Max HS

I tested the RIG R5 Spear Pro HS for two weeks for this review. While I mostly played games with the headset, I also used it for work purposes, as well as casually listening to music in my spare time.

I used the headset across all major platforms, including PS5, Xbox Series X Digital Edition, Nintendo Switch 2, and my gaming PC. For this review, I played titles including Ghost of Yotei, Final Fantasy 14 Online, Sonic Racing: CrossWorlds, Tetris Effect Connected, PUBG Battlegrounds, and Tekken 8.

During testing, I went back and forth between the R5 Spear Pro HS and the pricier wireless offering, RIG 900 Max HS. I found audio quality to be largely identical across both products, though, as you might expect, build quality is better on the more expensive product, which also feels more durable thanks to its metallic, flexible headband and better materials used overall. Still, the R5 Spear Pro HS isn’t far off.

First reviewed October 2025

Read more about how we test

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