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Call of Duty: Black Ops 7 has some of the best multiplayer and zombies in the series, but also one of the worst campaigns
4:00 am | November 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Playing the co-op campaign of first-person shooter Call of Duty: Black Ops 7 feels like diving into season 13, episode 21 of a low-budget network TV show with no prior context.

Review info

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: November 14, 2025

Set ten years after the events of 2012’s Black Ops 2, it opens with returning hero David Mason heading to the coastal city-state of Avalon with his squad to track down the source of a sinister broadcast purportedly from deceased terrorist Raul Menendez.

Your first mission involves infiltrating the high-tech headquarters of The Guild, a futuristic tech company that’s the apparent source of the video, and right from the get-go, it’s obvious that corners have been cut.

Cutscenes seem a little cheaper than usual, with awkward animations and juvenile, stilted dialogue that’s nowhere near the cinematic espionage excellence of last year’s Black Ops 6.

Back to the future

Call of Duty: Black Ops 7.

(Image credit: Activision)

The pacing is also far too abrupt, front-loaded with big exposition dumps that propel the plot forward at a frankly overwhelming clip.

Early on, the team is exposed to a hallucinogenic red gas, with most sequences taking place inside a dream-like haze. There are some striking visuals, like a fractured memory of Menendez’s Nicaraguan compound or an impossibly twisted L.A. Highway, though they mostly boil down to mowing down waves of reskinned enemies from the Zombies mode and then taking on overly tanky boss fights.

Each mission is structured like a raid from an MMO (massively multiplayer online game), a la Destiny 2; the antithesis of the highly scripted, set-piece driven action that has made previous campaigns so great. In the real world, a handful of missions take place in Avalon with a semi-open-world structure reminiscent of the widely disliked open combat missions of 2023’s Modern Warfare 3.

Call of Duty: Black Ops 7.

(Image credit: Activision)

The map, originally designed for Warzone, is far too large, so you end up having to trudge your way between different objectives.

A few special abilities, like a super jump or a grapple hook that allow you to quickly gain momentum and deploy a wingsuit, provide a welcome, faster method of traversal, but are ultimately a solution to a problem that a Call of Duty campaign should have never suffered from in the first place.

It’s also hard to shake the fact that most of Avalon doesn't really fit in with the rest of the 2035 setting. This is most apparent when you reach an area that first appeared in Black Ops 6 as the Skyline multiplayer map. The rooftop apartment is entirely unchanged from its depiction in that game, which was set more than four decades prior in 1991.

The only real setting that seems suitably futuristic is a segment in the neon-lit streets of Tokyo, in which you play as an entirely different team of characters for no apparent reason, jumping between rooftops using your wall-jump - a new move for Black Ops 7. It’s a clear highlight despite the jarring new faces, and it’s sad that there aren't more moments with tightly designed parkour like this throughout.

Warzone woes

Call of Duty: Black Ops 7.

(Image credit: Activision)

As with the setting of Avalon, a significant number of mechanics in the co-op campaign feel ripped right out of Warzone.

There are weapon boxes littered around the world so that you can gear up, replenishable armour plates protect you from hits, and weapons have different rarity levels that you can upgrade as you go at designated stations. The user interface is indistinguishable too; there are no checkpoints to save your progress within missions, and you can’t even pause the game if you want to take a break.

Despite all of this, I certainly didn’t hate playing through the campaign. It’s nowhere near as boring as the sloppy story in the aforementioned Modern Warfare 3, namely as a result of its co-op. With a friend or three in tow, it all becomes absolutely hilarious.

Big Harper in Black Ops 7.

(Image credit: Activision)

The writing is rough across the board, so ripe for moments of inadvertent comedy like a ludicrous dream sequence in which you fight a giant version of Harper - one of the playable characters and returning face from Black Ops 2 - or when the main baddie is defeated by an anti-tank missile to the face, only to reappear completely fine mere seconds later.

After you finish the campaign, you’re unleashed into the extraction-shooter-like Endgame, and it’s surprisingly quite a lot of fun.

Dropping into a gas-filled Avalon with countless other players, it has you completing mini-challenges to level up your ‘Combat Rating’ and unlock special perks that do everything from massively boost your firing speed to causing a burst of electricity that stuns enemies every time you reload. You’re working on a strict time limit, and if you’re killed before you can reach an extraction point, you lose all of your progress, so it’s inherently very high stakes and reminiscent of a roguelike in the best of ways.

The map is split into multiple difficulty areas, and progressing through each one is very satisfying. It all culminates in a very challenging boss fight that requires you to team up with other players on the server, an enjoyable moment of collaboration that’s a great little send-off.

In addition to quickly levelling up your weapons and gear for use in other modes, beating the boss with multiple characters rewards you with some great-looking skins, giving you a genuine reason to come back and replay it.

The format is also clearly ripe for expansion, and I’m intrigued to see what kind of additions will come to the Endgame throughout the year.

Place, Japan

Call of Duty: Black Ops 7.

(Image credit: Activision)

On the multiplayer front, Black Ops 7 fares much better. Building on the incredibly strong foundations laid with Black Ops 6, this is comfortably one of the most engaging multiplayer offerings yet. The maps, a bit of a weak point last year, are all absolutely fantastic, and there are loads of them to master. The ones set in Japan in particular look simply stunning, with gorgeous details and impressive lighting that conveys a brilliant atmosphere.

Best bit

Call of Duty: Black Ops 7.

(Image credit: Activision)

Black Ops 7 offers a new multiplayer Skirmish mode that features 40 players on massive maps. It’s a pleasant change of pace compared to the usual small-scale environments in the Black Ops series and channels some of what makes Battlefield 6 great.

Small maps like Blackheart, Homestead, and Cortex flow wonderfully and don’t suffer from awkward spawn locations. The work especially well with the hectic new Overload game mode, which has two teams clashing for possession of a bomb-like device that needs to be placed in specific locations to score.

The map themes themselves are brilliantly varied, too, with some evocative concepts that I wish had been explored in the campaign. Scar, for example, is set in a distant Alaskan village that’s being torn apart by attacking robots, while Colossus has you exploring the rusted wreckage of the once beautiful resort that was memorably destroyed in Black Ops 2.

The wall jump adds another dimension to traversal, augmenting the existing Omnimovement system (which allows you to sprint in any direction) by giving more skilled players the opportunity to hop above the heads of enemies on vertical routes that require multiple tricky jumps to cross.

Inspecting a weapon in Black Ops 7.

(Image credit: Activision)

Gear Overclocking from Advanced Warfare is back, too, meaning that your most used equipment can be upgraded with new abilities to increase its effectiveness. This pairs nicely with Weapon Prestige, where you can reset your weapon level in exchange for special attachments and exclusive camos, and ensures that, unlike past releases, you’re not going to run out of levels to grind any time soon.

The guns themselves are all very satisfying to use and well-balanced. Assault rifles and SMGs are definitely the most versatile and popular options, though sniper rifles and marksman rifles are still very viable given their incredible damage output, and shotguns such as the fully automatic Akita absolutely dominate at close range.

With a deluge of new maps set to arrive in Season One and the imminent addition of the classic Nuketown, this is shaping up to be one of the greatest years of multiplayer Call of Duty yet.

Arcade action

Call of Duty: Black Ops 7.

(Image credit: Activision)

Like multiplayer, Zombies builds on everything that worked in its Black Ops 6 iteration.

There’s one Round-Based map at launch, and it’s absolutely massive, featuring an upgradeable truck to help you get around. There are heavy references to the legendary TranZit map from Black Ops 2, including some returning areas that have been lovingly recreated and incorporated seamlessly.

It continues the long-running and nigh-impenetrable storyline that’s been going all the way since World at War, with a brand new main quest that requires multiple hidden steps to complete. Long-time Zombies fans will absolutely love it, but if chasing esoteric easter eggs isn’t your speed, there’s a more basic Survival mode that’s perfect for unwinding with friends as you mow down waves of the undead.

This is in addition to Dead Ops Arcade 4, a light-hearted top-down challenge mode that has you running through small combat arenas with retro twin-stick controls, trying to last for as long as possible. This isn’t the deepest mode by any means, but it’s an enjoyable diversion and well worth trying for a handful of runs.

With all of this said, it should be obvious whether Black Ops 7 is for you.

If you’re primarily invested in the multiplayer or Zombies, then you’re going to have a fantastic time - the maps are great and it’s hard to overstate just how refined and polished the minute-to-minute action here feels. The co-op campaign is a very different story, though, and a big miss despite the strong Endgame.

Should I play Call of Duty: Black Ops 7?

Call of Duty: Black Ops 7.

(Image credit: Activision)

Play it if…

You’re after some fantastic multiplayer
The multiplayer is fantastic in Black Ops 7. It’s fast-paced, and new mechanics like wall jumping work well. The lineup of maps is also great this year.

You’re a big Zombies fan
The first Zombies map is a hit too. Its huge scale is impressive, and die-hard fans will love working their way through the challenging main quest. For everyone else, the Survival mode and Dead Ops Arcade 4 are a blast.

You live for a good grind
In addition to the usual overall Prestige grind, Black Ops 7 has Gear Overclocking with new upgrades to unlock and Weapon Prestige, ensuring that you won’t run out of things to level any time soon.

Don’t play it if…

You’re expecting a proper Black Ops 2 follow up
The campaign here can be funny, but it's ultimately a mess and not the sequel that Black Ops 2 deserved. If you really care about that game’s story, then you should give this sequel a miss.

Accessibility features

Call of Duty: Black Ops 7 has a good number of accessibility features.

The UI features a number of reliability options, including the ability to increase subtitle size, adjust background color, adjust the size of text in menus, and fully customize the colors of important information. The multiplayer HUD can also be edited to your liking and made significantly larger if required.

There are multiple control layouts to choose from, with presets for simplified controls on controller and settings to reduce the need for lots of motion. On both console and PC, you can choose to play the game with either a controller or keyboard and mouse.

How I reviewed Call of Duty: Black Ops 7

I played more than 30 hours of Call of Duty: Black Ops 7 for this review, including roughly 12 hours in both the campaign and Endgame in solo and co-op and the rest of that time in the other modes.

I played on PC using a 5070 Ti-powered model from retailer Scan. It features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on custom graphics settings at 1080p with everything set to either Ultra or High. For peripherals, I relied on a Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard in addition to an Astro A20 X PC gaming headset for audio.

In addition to playing a lot after its public launch, my time with the game included roughly a day of early access. I evaluated the game against previous Call of Duty releases, namely Black Ops 6 and other recent entries like Modern Warfare 3, Modern Warfare 2, and Black Ops Cold War.

First reviewed October-November 2024

Marvel’s Deadpool VR is the best Meta Quest 3 game I’ve played all year, but it’s not for everyone
4:00 am | November 18, 2025

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

The second coming of Marvel Jesus is upon us, thanks to the arrival of Marvel’s Deadpool VR on the Meta Quest 3 and Meta Quest 3S exclusively.

REVIEW INFO

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S
Release date: November 18, 2025

While it doesn't live up to the lofty highs of Batman: Arkham Shadow, there’s a delightful action-packed story – complete with Deadpool’s zany humor – to experience here. One that’s sure to delight major fans of the Merc with a Mouth.

From the get-go, Deadpool VR showcases that it’s at its best when you’re moving at a million miles per hour – kicking things off with one of the most exhilarating action spectacles I've experienced in VR games and of my entire VR career.

At the same time, interspacing incredible set pieces and enjoyable sandbox slaughterfests – which reward you for vanquishing foes in creative ways that abuse Deadpool's varied weapons arsenal – are moments that drag the experience to a halt.

A different lead would use these moments to provide depth to his motivations, and introduce story beats that emotionally connect the player to the character – Deadpool, however, takes the chance to vomit quips.

In fact, much like the comic book and movie adaptations of Deadpool, Neil Patrick Harris’ rendition never stops joking.

To that end, if you thought the Deadpool movies were the comedy equivalent of word salad, you will hate Deadpool VR. Meanwhile, those of you who love Deadpool’s referential, weird, and/or self-deprecating humor will find a laugh a minute – though I can’t promise every gag will be a comedy gem. With a script jam-packed with jokes, plenty are stinkers.

Now in Mojo-vision

While on a mission for S.H.I.E.L.D. Deadpool is hired (read: kidnapped) by Mojo – the ruler of the content-obsessed Mojoworld. He’s after his next streaming hit and wants the merc to help him recruit (again, read: kidnap) stars for his show.

This sends everyone’s favorite anti-hero on a world-hopping quest across the Marvel universe in order to track down and capture iconic foes.

Aiding him are Major Domo and Spiral, who offer Deadpool new weapons and ‘guy in the chair’ assistance as he carries out his missions.

As Deadpool completes missions, he’ll earn mojobucks, a currency he can trade for new looks and weapons, and as I’ve mentioned previously, you earn more bucks based on how well you perform in Deadpool VR’s combat segments.

In this sandbox-lite experience, you’re armed with swords, firearms, a grapple gun, grenades, and, at times, your own arms, as well as a slew of other weapons that drop from enemies in order to deliver a beatdown to your enemies.

Deadpool fighting Hand ninjas with kunai

Glad I wore my red suit (Image credit: Meta / Marvel)

Not only can creatively combining weapons lead to a better score, but I’ve also found it really makes you feel like you’re in the shoes of the hyperactive superhero – especially when you simply huck a katana across the battlefield to skewer an enemy to the wall.

Just don’t expect this to feel like a hyper-realistic sandbox like some other titles out there. Deadpool VR leans into chaotic violence that appeals to my sense of fun, but not everyone’s – a sentiment that I feel captures the spirit of Deadpool VR perfectly.

Best bit

Deadpool shooting a bad guy on the hood of his car

(Image credit: Meta)

The opening to Deadpool VR might be the best opening to an action VR game ever. While some excellent moments follow, the intro really sets the tone for what's to come.

Weirdly, the main time the action feels at its most anticlimactic is during boss battles. Simply because being a level’s toughest foe translates to being a bullet sponge, with the drawn-out fights being interspaced with quick-time events, which, while a flashy flurry of blows, can make levels feel like they end with a whimper rather than a bang.

Though if you are convinced to replay a level, you’ll be rewarded with not only the chance to test out new devastating weapons on your enemies, Deadpool VR also lets you explore secret bonus rooms – provided you wear the correct costume for the occasion. That said, even the mainline Deadpool can uncover a few surprises if he chooses.

Deadpool VR

Need a hand? Have mine (Image credit: Marvel)

Quintessentially Deadpool

Much like how Batman: Arkham Shadow is the quintessential way for fans of the caped crusader to experience a Batman story, Marvel’s Deadpool VR is the new best way to become the Merc with a Mouth.

If you love Deadpool, this is the game you’ve been waiting to play, and it’s well worth grabbing a Meta Quest 3 or Quest 3S so you can experience this title for yourself.

However, this game won’t turn haters into True Believers. The non-stop gags, which are the only source of amusement when the game’s exposition drags on, is quintessentially Deadpool, but if you found it grating when it was Ryan Reynolds was delivering the lines on the big screen you won’t find it any funnier when it’s Neil Patrick Harris talking in your head – take it from my fiancée who can’t stand the Merc with a Mouth.

If, like me, you adore Marvel’s stories, especially Deadpool's brand of quirky, then Marvel’s Deadpool VR is the game you’ve been waiting for.

Should you play Marvel's Deadpool VR

Play it if...

The Deadpool movies aren’t long enough
If you’ve left the movie theatre wishing the Deadpool movies had a 10-hour-or-so-long director’s cut, this is the game for you.

You enjoy chaotic action
Deadpool VR offers some of the best action set pieces I’ve experienced in VR, and some delightful combat that, while messy at times, is a lot of fun.

You have a Quest 3 or Quest 3S
This exclusive is a fantastic game for the right kind of player, and a great experience on the VR headsets it’s exclusive to.

Don't play it if...

You hate Deadpool
If you hated the Deadpool movies, this game is basically the same humor and violence in a VR package. Read: It’s not for you.

You demand superb performance
During some segments, I did notice a few performance drops – like when I was spamming an attack that has you throwing explosive playing cards like Gambit.

Acessibility features

Marvel's Deadpool VR can be played seated or standing up, but requires you to have a full range of upper body movement so you can swing your katana, throw grenades, and fire guns at your foes.

It also boasts a solid suite of comfort controls. I'm playing on medium levels (smooth motion, snap turning) and have yet to experience motion sickness, but there are options to turn on tools like teleportation movement if you're prone to feeling ill in VR.

How I tested Marvel's Deadpool VR

I played Marvel's Deadpool VR on my Meta Quest 3, which I've upgraded using a battery strap. I made sure to try the game from both a seated and standing position, and also to try its different accessibility comfort features to experience how effective they are.

First reviewed November 2025

I tested these officially licensed earbuds for Nintendo Switch 2 – are they really worth buying?
11:00 pm | November 13, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

PowerA Wired Earbuds for Nintendo Switch 2: one-minute review

The PowerA Wired Earbuds for Nintendo Switch 2 are a simple yet effective way to enjoy handheld gaming sessions in seclusion. These buds are licensed by Nintendo and aim to deliver dynamic sound, ergonomic comfort, and clear mic quality. And they largely deliver on that, though there are some notable flaws to uncover.

For wired buds that typically cost $24.99 / £19.99 / AU$39, and regularly fall to a considerably lower cost, I wasn’t expecting all too much from the PowerA Wired Earbuds for Nintendo Switch 2. And although they don't do anything special sonically speaking, they still have all the fundamental talents required for solid-sounding in-game experiences.

For instance, they offer up clear dialogue quality – something all of the best gaming earbuds should do. When playing through the spectacular Dragon Quest I & II HD-2D Remake, speech-heavy scenes never sounded muffled or obscured, even when the game's imposing orchestral soundtrack entered the fray.

You're not going to experience beautifully separated vocals or a wide open soundstage, but for the price, you still get the clean sound quality required to enjoy the best Nintendo Switch 2 games or beautiful in-game soundtracks.

Person holding right bud of PowerA Wired Earbuds for Nintendo Switch 2

(Image credit: Future)

The convenient mic mute slider is very handy if you're making use of GameChat via Nintendo Switch Online. Simply flick it up and your pals won't be able to hear you whatsoever.

However, I would've liked the inbuilt mic to sound a bit better, as I could make out static in the background while using it. Don't get me wrong, my words were still easily discernible when performing a quality test – just don't expect above average mic performance.

Looks-wise these wired earbuds aren't all too flashy. They're black and red – much like the right Joy-Con 2 controller, and come with a handy carry case. The build quality of these buds is fairly average given that they're made of plastic, but that's fine considering their extremely budget-friendly cost. And in fairness, I still found them to be pretty comfortable, which isn't always the case for me when searching for the best wired earbuds.

So, at the end of it all, would I recommend the PowerA Wired Earbuds for Nintendo Switch 2? Well, that would depend. I’ve seen these drop as low as £11 in the UK, so if you’re on a tight budget, they’d give you decent overall audio with equally decent comfort, as well as a tidy carry case. However, there are some notable drawbacks, like a flawed mic and a basic build.

If you’ve got a bit more cash to play with, I’d perhaps check out some more premium wired earbuds, or even a headset from our Nintendo Switch 2 accessories guide. But for low-cost buds that get the job done, these Nintendo-licensed in-ears are still worth a look.

Person holding PowerA Wired Earbuds for Nintendo Switch 2 beside Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)

PowerA Wired Earbuds for Nintendo Switch 2 review: price and release date

  • Ultra-budget list price of $24.99 / £19.99 / AU$39
  • And I've already spotted them going for even less
  • Launched in October 2025

These wired earbuds launched shortly after the Nintendo Switch 2 itself, and have a list price of $24.99 / £19.99 / AU$39. However, I've already spotted them on sale for less in some territories, dipping as low as £11 in the UK. It should be noted that any 3.5mm, USB-C, or Bluetooth earbuds should work fine with your console – it's just the inclusion of a mute mic slider that makes these ideal for GameChat use. PowerA’s wired buds are available in a single Black and Red design – the same color scheme as the right Joy-Con 2 controller.

PowerA Wired Earbuds for Nintendo Switch 2 review: specs

Drivers

8mm dynamic

Weight

0.7oz / 20g

Frequency range

20Hz-20kHz

Waterproof rating

Not stated

Connectivity

3.5mm

PowerA Wired Earbuds for Nintendo Switch 2 review: design and features

  • Simple yet fairly effective design
  • Convenient mic mute slider
  • Secure and relatively comfortable fit

Design-wise, these in-ears are basic. They’re black and red, which is on-brand for the Switch 2, and they have the console’s logo on the outside of each bud.

They’re made of plastic and, in honesty, feel pretty cheap – but then again, they are. You get a variety of different-sized ear tips to help find your ideal fit, as well as a drawstring bag to store the buds away – that’s a very nice inclusion considering their moderate price.

These earbuds are quite comfortable, although I did find they were a tad large in-ear. Still, I could keep them in for well over an hour without feeling fatigued, and they had a pretty secure fit – something that’s not always guaranteed with wired in-ears.

Thanks to their secure seal, you also get decent enough noise isolation – just don't expect the silence-inducing effects of active noise cancellation or the passive isolation that pricier foam ear tips provide.

The most significant feature on-board is the inbuilt mic and mute slider. This handy slider is what sets the buds apart from typical wired buds you may have laying around, and makes them ideal for GameChat use on Switch 2. The mic itself is functional but as you may expect at this price-point, nothing particularly special. More on that in the Performance section...

PowerA Wired Earbuds for Nintendo Switch 2 sitting on included carry case

(Image credit: Future)

PowerA Wired Earbuds for Nintendo Switch 2 review: performance

  • Decent audio with fairly clean dialogue
  • Mic performance could certainly be better
  • Solid overall quality given modest price-tag

Sonically speaking, I won’t pretend the PowerA Wired Earbuds are anything particularly special. But they get the basics right, with generally clear audio for private gaming sessions.

To find out if PowerA’s in-ears could compete with some of the best gaming earbuds best Nintendo Switch 2 accessories, I made sure to test them out with a variety of games. I started with Dragon Quest I & II HD-2D Remake, a title I’ve been absolutely glued to since its release.

This game is pretty dialogue-heavy, so I was glad to discover that speech was generally well-defined in the mix, ensuring I didn't need to rely on subtitles. When the grandiose orchestral soundtrack swooped through the backdrop, voices still remained clear – sure, it wasn’t as if they were elegantly separated out and thrust to the fore, but that’s something I’d expect from more premium buds.

I wanted to see how they’d cope with a more chaotic Nintendo Switch 2 title, so I switched over to Mario Kart World, and again, I was pretty satisfied with the audio on offer. In Free Roam mode, the hum of my vehicle’s engine was replicated with solid low-end power, and the high-pitched grind of my wheels while drifting didn’t sound tinny or uncontrolled.

Treble could get edgy at top volumes – something I also realized when listening to Phendrana Drifts on the Nintendo Music app. But if you’re listening at medium loudness or lower, that shouldn’t be all too apparent. More generally, soundtracks come through nicely using PowerA’s buds – the jazzy tunes featured in Mario Kart World were always enjoyable, with expressive sax in the mid-range sounding clean and never getting smothered by the fairly impactful bass.

Even if you’re not going to be wowed by a wide soundstage or incredible separation, PowerA’s wired buds perform well enough on the audio front. If you’re looking for a more premium listening experience or want exceptional wired earbuds for music, though, I’d suggest heading over to our best wired earbuds guide instead.

But how about mic performance? Well, this is where things get a little shaky. I used the Test Microphone function on my Switch 2, which allows you to make a brief recording, and the results were about as good as I’d expected. My voice was relatively clear, and every word was discernible. However, there was some noticeable sibilance, and there was obvious static in the background.

Don’t get me wrong: these won’t make you sound like you’re underwater as some cheap buds do, but mic quality is just acceptable. One benefit, though, is that there’s an in-line controller with a slider to disable or enable the mic, which is handy if you need to swiftly silence yourself while using GameChat.

PowerA Wired Earbuds for Nintendo Switch 2 beside Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)

Should I buy the PowerA Wired Earbuds for Nintendo Switch 2?

Attributes

Notes

Rating

Features

In-line mic could be better, but they offer a useful mute slider and decent noise isolation.

3/5

Sound quality

Imperfect but generally clean audio for clear dialogue, footsteps, and sound effects.

3.5/5

Design

Basic look, relatively comfortable in-ear feel, convenient carry pouch.

3.5/5

Value

Low price, solid overall quality.

4/5

Buy them if...

You want good value buds for solo gaming sessions
If you want a steady pair of wired earbuds for private gaming sessions, these will certainly do the trick. Even though they do nothing special, you get generally clear audio and a secure in-ear fit, so you can enjoy in-game audio without splashing very much cash at all. The built-in mic and carry pouch also ensure you get plenty of bang for your buck.

You’re looking for a lightweight option to bring on the go
These earbuds only weigh 0.7oz / 20g, and can easily be stored away in the included carry pouch. I’ve kept that pouch in the official Nintendo Switch 2 Carrying Case when I’ve been out and about lately, and they’re a good backup option if my Sony WH-1000XM6 headphones run out of battery life on the go.

Don't buy them if...

You’re expecting great mic quality
Although my voice sounded clear while using the in-line mic here, it was certainly flawed. You’ll notice some sibilance and background static, so for anyone seeking out top-class mic quality, you’ll need to seek a little more. I’d recommend the SteelSeries Tusq gaming headset, which we found to offer excellent mic quality.

You want top-tier audio
As you’d expect for less than $25 / £20 / AU$40, you’re not getting particularly impressive sound quality from PowerA’s Switch 2 earbuds. They supply clear overall sound, but you won’t get that deft separation, wide soundstage, or ultra-detailed listen that more talented models can supply.

PowerA Wired Earbuds for Nintendo Switch 2: also consider

PowerA Wired Earbuds for Nintendo Switch 2

Skullcandy Set USB-C

Turtle Beach Battle Buds

Price

$24.99 / £19.99 / AU$39

$31.99 / £29.99 (about AU$50)

$30 / £25 / AU$45

Drivers

8mm dynamic

9mm dynamic

10mm dynamic

Weight

20g

15g

23g

Frequency range

20Hz-20kHz

20Hz-20kHz

20Hz-20kHz

Waterproof rating

Not stated

IPX4

Not stated

Connectivity

3.5mm

USB-C

3.5mm

Skullcandy Set USB-C
These Skullcandy buds have a spot in our best wired earbuds buying guide thanks to their admirable audio output, comfortable in-ear fit, and sleek look. Their lack of volume controls shouldn’t matter for Switch 2 usage, and their USB-C connectivity means they can easily be used with most modern smartphones as well as your console.

Read our full Skullcandy Set USB-C review.

Turtle Beach Battle Buds
Over in our guide to the best gaming earbuds, the Turtle Beach Battle Buds hold the title of best budget choice. They’ve got a handy detachable mic, decent sound quality, and of course, are satisfyingly cheap.

Read our full Turtle Beach Battle Buds review.

How I tested the PowerA Wired Earbuds for Nintendo Switch 2

Person inserting PowerA Wired Earbuds for Nintendo Switch 2 into Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)
  • Tested for one week
  • Used in the office, while out and about, and at home
  • Tried with Switch 2 games and Nintendo Music app

I tested the PowerA Wired Earbuds for Nintendo Switch 2 over a week-long period, taking them out for on-the-go play, as well as using them on lunch breaks at the office, and when working from home.

To assess performance, I made sure to use them with a range of Switch 2 games, including Dragon Quest I & II HD-2D Remake and Mario Kart World. It also felt fitting to use them with the Nintendo Music app and spin a few classic soundtracks. When using the in-line mic, I ensured that I performed a test using the Switch 2’s built-in testing software.

More generally, I’ve been a Switch 2 owner from launch, and I’ve reviewed tons of gadgets here at TechRadar, where I’ve tested tons of audio gear and gaming accessories. I’ve reviewed everything from top-tier wired earbuds like the Sennheiser IE 600 through to cheap models like the JBL Tune 310C. And I’ve also tested a range of Nintendo Switch 2 cases, cameras, screen protectors, and software.

  • First reviewed: November 2025
  • Read more about how we test
I tested these officially licensed earbuds for Nintendo Switch 2 – are they really worth buying?
11:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

PowerA Wired Earbuds for Nintendo Switch 2: one-minute review

The PowerA Wired Earbuds for Nintendo Switch 2 are a simple yet effective way to enjoy handheld gaming sessions in seclusion. These buds are licensed by Nintendo and aim to deliver dynamic sound, ergonomic comfort, and clear mic quality. And they largely deliver on that, though there are some notable flaws to uncover.

For wired buds that typically cost $24.99 / £19.99 / AU$39, and regularly fall to a considerably lower cost, I wasn’t expecting all too much from the PowerA Wired Earbuds for Nintendo Switch 2. And although they don't do anything special sonically speaking, they still have all the fundamental talents required for solid-sounding in-game experiences.

For instance, they offer up clear dialogue quality – something all of the best gaming earbuds should do. When playing through the spectacular Dragon Quest I & II HD-2D Remake, speech-heavy scenes never sounded muffled or obscured, even when the game's imposing orchestral soundtrack entered the fray.

You're not going to experience beautifully separated vocals or a wide open soundstage, but for the price, you still get the clean sound quality required to enjoy the best Nintendo Switch 2 games or beautiful in-game soundtracks.

Person holding right bud of PowerA Wired Earbuds for Nintendo Switch 2

(Image credit: Future)

The convenient mic mute slider is very handy if you're making use of GameChat via Nintendo Switch Online. Simply flick it up and your pals won't be able to hear you whatsoever.

However, I would've liked the inbuilt mic to sound a bit better, as I could make out static in the background while using it. Don't get me wrong, my words were still easily discernible when performing a quality test – just don't expect above average mic performance.

Looks-wise these wired earbuds aren't all too flashy. They're black and red – much like the right Joy-Con 2 controller, and come with a handy carry case. The build quality of these buds is fairly average given that they're made of plastic, but that's fine considering their extremely budget-friendly cost. And in fairness, I still found them to be pretty comfortable, which isn't always the case for me when searching for the best wired earbuds.

So, at the end of it all, would I recommend the PowerA Wired Earbuds for Nintendo Switch 2? Well, that would depend. I’ve seen these drop as low as £11 in the UK, so if you’re on a tight budget, they’d give you decent overall audio with equally decent comfort, as well as a tidy carry case. However, there are some notable drawbacks, like a flawed mic and a basic build.

If you’ve got a bit more cash to play with, I’d perhaps check out some more premium wired earbuds, or even a headset from our Nintendo Switch 2 accessories guide. But for low-cost buds that get the job done, these Nintendo-licensed in-ears are still worth a look.

Person holding PowerA Wired Earbuds for Nintendo Switch 2 beside Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)

PowerA Wired Earbuds for Nintendo Switch 2 review: price and release date

  • Ultra-budget list price of $24.99 / £19.99 / AU$39
  • And I've already spotted them going for even less
  • Launched in October 2025

These wired earbuds launched shortly after the Nintendo Switch 2 itself, and have a list price of $24.99 / £19.99 / AU$39. However, I've already spotted them on sale for less in some territories, dipping as low as £11 in the UK. It should be noted that any 3.5mm, USB-C, or Bluetooth earbuds should work fine with your console – it's just the inclusion of a mute mic slider that makes these ideal for GameChat use. PowerA’s wired buds are available in a single Black and Red design – the same color scheme as the right Joy-Con 2 controller.

PowerA Wired Earbuds for Nintendo Switch 2 review: specs

Drivers

8mm dynamic

Weight

0.7oz / 20g

Frequency range

20Hz-20kHz

Waterproof rating

Not stated

Connectivity

3.5mm

PowerA Wired Earbuds for Nintendo Switch 2 review: design and features

  • Simple yet fairly effective design
  • Convenient mic mute slider
  • Secure and relatively comfortable fit

Design-wise, these in-ears are basic. They’re black and red, which is on-brand for the Switch 2, and they have the console’s logo on the outside of each bud.

They’re made of plastic and, in honesty, feel pretty cheap – but then again, they are. You get a variety of different-sized ear tips to help find your ideal fit, as well as a drawstring bag to store the buds away – that’s a very nice inclusion considering their moderate price.

These earbuds are quite comfortable, although I did find they were a tad large in-ear. Still, I could keep them in for well over an hour without feeling fatigued, and they had a pretty secure fit – something that’s not always guaranteed with wired in-ears.

Thanks to their secure seal, you also get decent enough noise isolation – just don't expect the silence-inducing effects of active noise cancellation or the passive isolation that pricier foam ear tips provide.

The most significant feature on-board is the inbuilt mic and mute slider. This handy slider is what sets the buds apart from typical wired buds you may have laying around, and makes them ideal for GameChat use on Switch 2. The mic itself is functional but as you may expect at this price-point, nothing particularly special. More on that in the Performance section...

PowerA Wired Earbuds for Nintendo Switch 2 sitting on included carry case

(Image credit: Future)

PowerA Wired Earbuds for Nintendo Switch 2 review: performance

  • Decent audio with fairly clean dialogue
  • Mic performance could certainly be better
  • Solid overall quality given modest price-tag

Sonically speaking, I won’t pretend the PowerA Wired Earbuds are anything particularly special. But they get the basics right, with generally clear audio for private gaming sessions.

To find out if PowerA’s in-ears could compete with some of the best gaming earbuds best Nintendo Switch 2 accessories, I made sure to test them out with a variety of games. I started with Dragon Quest I & II HD-2D Remake, a title I’ve been absolutely glued to since its release.

This game is pretty dialogue-heavy, so I was glad to discover that speech was generally well-defined in the mix, ensuring I didn't need to rely on subtitles. When the grandiose orchestral soundtrack swooped through the backdrop, voices still remained clear – sure, it wasn’t as if they were elegantly separated out and thrust to the fore, but that’s something I’d expect from more premium buds.

I wanted to see how they’d cope with a more chaotic Nintendo Switch 2 title, so I switched over to Mario Kart World, and again, I was pretty satisfied with the audio on offer. In Free Roam mode, the hum of my vehicle’s engine was replicated with solid low-end power, and the high-pitched grind of my wheels while drifting didn’t sound tinny or uncontrolled.

Treble could get edgy at top volumes – something I also realized when listening to Phendrana Drifts on the Nintendo Music app. But if you’re listening at medium loudness or lower, that shouldn’t be all too apparent. More generally, soundtracks come through nicely using PowerA’s buds – the jazzy tunes featured in Mario Kart World were always enjoyable, with expressive sax in the mid-range sounding clean and never getting smothered by the fairly impactful bass.

Even if you’re not going to be wowed by a wide soundstage or incredible separation, PowerA’s wired buds perform well enough on the audio front. If you’re looking for a more premium listening experience or want exceptional wired earbuds for music, though, I’d suggest heading over to our best wired earbuds guide instead.

But how about mic performance? Well, this is where things get a little shaky. I used the Test Microphone function on my Switch 2, which allows you to make a brief recording, and the results were about as good as I’d expected. My voice was relatively clear, and every word was discernible. However, there was some noticeable sibilance, and there was obvious static in the background.

Don’t get me wrong: these won’t make you sound like you’re underwater as some cheap buds do, but mic quality is just acceptable. One benefit, though, is that there’s an in-line controller with a slider to disable or enable the mic, which is handy if you need to swiftly silence yourself while using GameChat.

PowerA Wired Earbuds for Nintendo Switch 2 beside Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)

Should I buy the PowerA Wired Earbuds for Nintendo Switch 2?

Attributes

Notes

Rating

Features

In-line mic could be better, but they offer a useful mute slider and decent noise isolation.

3/5

Sound quality

Imperfect but generally clean audio for clear dialogue, footsteps, and sound effects.

3.5/5

Design

Basic look, relatively comfortable in-ear feel, convenient carry pouch.

3.5/5

Value

Low price, solid overall quality.

4/5

Buy them if...

You want good value buds for solo gaming sessions
If you want a steady pair of wired earbuds for private gaming sessions, these will certainly do the trick. Even though they do nothing special, you get generally clear audio and a secure in-ear fit, so you can enjoy in-game audio without splashing very much cash at all. The built-in mic and carry pouch also ensure you get plenty of bang for your buck.

You’re looking for a lightweight option to bring on the go
These earbuds only weigh 0.7oz / 20g, and can easily be stored away in the included carry pouch. I’ve kept that pouch in the official Nintendo Switch 2 Carrying Case when I’ve been out and about lately, and they’re a good backup option if my Sony WH-1000XM6 headphones run out of battery life on the go.

Don't buy them if...

You’re expecting great mic quality
Although my voice sounded clear while using the in-line mic here, it was certainly flawed. You’ll notice some sibilance and background static, so for anyone seeking out top-class mic quality, you’ll need to seek a little more. I’d recommend the SteelSeries Tusq gaming headset, which we found to offer excellent mic quality.

You want top-tier audio
As you’d expect for less than $25 / £20 / AU$40, you’re not getting particularly impressive sound quality from PowerA’s Switch 2 earbuds. They supply clear overall sound, but you won’t get that deft separation, wide soundstage, or ultra-detailed listen that more talented models can supply.

PowerA Wired Earbuds for Nintendo Switch 2: also consider

PowerA Wired Earbuds for Nintendo Switch 2

Skullcandy Set USB-C

Turtle Beach Battle Buds

Price

$24.99 / £19.99 / AU$39

$31.99 / £29.99 (about AU$50)

$30 / £25 / AU$45

Drivers

8mm dynamic

9mm dynamic

10mm dynamic

Weight

20g

15g

23g

Frequency range

20Hz-20kHz

20Hz-20kHz

20Hz-20kHz

Waterproof rating

Not stated

IPX4

Not stated

Connectivity

3.5mm

USB-C

3.5mm

Skullcandy Set USB-C
These Skullcandy buds have a spot in our best wired earbuds buying guide thanks to their admirable audio output, comfortable in-ear fit, and sleek look. Their lack of volume controls shouldn’t matter for Switch 2 usage, and their USB-C connectivity means they can easily be used with most modern smartphones as well as your console.

Read our full Skullcandy Set USB-C review.

Turtle Beach Battle Buds
Over in our guide to the best gaming earbuds, the Turtle Beach Battle Buds hold the title of best budget choice. They’ve got a handy detachable mic, decent sound quality, and of course, are satisfyingly cheap.

Read our full Turtle Beach Battle Buds review.

How I tested the PowerA Wired Earbuds for Nintendo Switch 2

Person inserting PowerA Wired Earbuds for Nintendo Switch 2 into Switch 2 console with Dragon Quest I & II HD-2D Remake on display

(Image credit: Future)
  • Tested for one week
  • Used in the office, while out and about, and at home
  • Tried with Switch 2 games and Nintendo Music app

I tested the PowerA Wired Earbuds for Nintendo Switch 2 over a week-long period, taking them out for on-the-go play, as well as using them on lunch breaks at the office, and when working from home.

To assess performance, I made sure to use them with a range of Switch 2 games, including Dragon Quest I & II HD-2D Remake and Mario Kart World. It also felt fitting to use them with the Nintendo Music app and spin a few classic soundtracks. When using the in-line mic, I ensured that I performed a test using the Switch 2’s built-in testing software.

More generally, I’ve been a Switch 2 owner from launch, and I’ve reviewed tons of gadgets here at TechRadar, where I’ve tested tons of audio gear and gaming accessories. I’ve reviewed everything from top-tier wired earbuds like the Sennheiser IE 600 through to cheap models like the JBL Tune 310C. And I’ve also tested a range of Nintendo Switch 2 cases, cameras, screen protectors, and software.

  • First reviewed: November 2025
  • Read more about how we test
Arc Raiders is a perfect mix of tension, drama, and genuinely human moments – it might just be the best game of 2025
7:21 pm | November 12, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Two weeks ago, I had a minor interest in the new game from Embark Studios. Fast forward to the middle of November, and Arc Raiders has quickly become one of my favorite multiplayer experiences ever.

That might sound like hyperbole, but this excellently crafted world with near-perfect sound design, very fun action, and the ability to make every moment feel like a movie has truly elevated Arc Raiders as one of the best PS5 games.

Review info

Platform reviewed: PS5 and PC
Available on: PS5, Xbox Series X|S, PC
Release date: October 30, 2025

2025 is one of the best years for video game releases in recent memory, from incredibly thought-provoking and beautiful experiences like Sandfall Interactive’s Clair Obscur: Expedition 33, the gorgeous hand-crafted world of Team Cherry’s Hollow Knight: Silksong, or the chaotic fun of Donkey Kong Bananza.

In a year where it’s almost impossible to select a shortlist for Game of the Year at the upcoming Game Awards, I’m absolutely shocked to say that an extraction shooter stands above the rest, and truly warrants your attention.

A world worth climbing up to

If you’ve not heard of Arc Raiders yet, it’s a new multiplayer PvPvE (player versus player versus environment) game from the developers of the hugely popular game-show style first-person shooter, The Finals.

On paper, Arc Raiders is an extraction shooter, an increasingly popular video game genre pioneered by titles like Escape from Tarkov and Hunt: Showdown. The difference is that, while extraction shooters pride themselves on unforgiving gameplay (die and you lose everything you’ve looted during your session), Arc Raiders captures the widespread appeal and console player base that few, if any, of the genre have been able to.

A Raider fires at a distant robotic spider-like enemy in a desert setting

(Image credit: Embark)

The premise is simple: Earth has fallen to an alien mechanical force called the Arc, pushing humanity underground. As a raider, you need to venture “Topside” to salvage materials amongst rusted towns and shattered highways, and lands inhabited by very dangerous drone-esque robots.

Arc Raiders thrives in its atmosphere. I’ve been playing the game on PS5 Pro in my living room with a soundbar and on my gaming PC connected to open-ear headphones; in both environments, the game grabs all my attention - the world design is just absolutely ace.

Whether you’re hearing other players get attacked by drones across the map, the sound of car alarms going off in the near distance, or slowly crouching through claustrophobic corridors, Arc Raiders makes you feel part of the world, and because of that, the last thing you want to do is die.

A soldier hides in a forest as an enemy approaches in the distance

(Image credit: Embark)

It’s ok to be alone

A Raider wears a blue and white jumpsuit, a white helmet, and aims a pistol with their right hand

(Image credit: Embark)

My biggest worry with online multiplayer games is feeling excluded because, as I grow older, I have fewer and fewer friends who want to team up after a long day at work for some intense online shooter action. In fact, the older I get, the more I avoid multiplayer games altogether, opting for tranquility and emotional connection with story-driven games instead of the thrill from explosions and gunshots.

But Arc Raiders is different; it tries to match solo players with other solo adventurers, and the instilled fear from the AI means other players are often more valuable alive than if you were to choose to kill them. On my first adventure as a solo raider, I experienced the magic of the game and instantly knew I would fall in love with it.

Crawling around corners in Dam Battlegrounds, one of the four maps at launch (each has different events that cycle throughout the day, and evening raids that make things feel more like a horror movie than a heist adventure), I could hear players conversing through the game’s proximity chat.

As soon as I popped my head out, one guy screamed, “FRIENDLY? ARE YOU FRIENDLY?” I paused, frantically looked for the button to toggle my microphone, and just before he started to shoot, I screamed back, “DON’T SHOOT, I’M NICE”.

A Raider looks back over their shoulder at another Raider who's pointing a rifle at them while standing in a doorway

(Image credit: Embark)

Both players, who had just met each other in the game mere minutes before I arrived, were super friendly, insisting we team up and help each other find rare weapons and other essential materials to kick-start our Arc Raiders journey.

As we breached containers, opened lockers, and fought enemies ranging from robotic spiders to loud Snitches that alert other Arc to your location, we stumbled on a fourth player. “FRIENDLY? ARE YOU FRIENDLY?” my newfound friend screamed again. No sound, but the player standing in front of us, like a criminal on trial, nodded their head and started to jump on the spot.

Best bit

Arc Raiders promotional art showing three Raiders in red, blue and white lighting respectively

(Image credit: Embark Studios)

Arc Raiders social interactions are complex and often intense, but sometimes you spend time wandering the world with a complete stranger for no other reason than to protect each other - it's social multiplayer at its finest.

In the midst of the commotion, the other player we’d been exploring with unmuted their mic and said “NO VOICE? NO LIKE!” and started spraying bullets into the mute custodian. In a split second, I had decided I wanted to instill humanity and fairness into my Arc Raiders experience and gunned down my comrade, protecting the microphone-less player and choosing fairness over all.

My friend turned foe said, “I didn’t hear them speak, but I’ll die a warrior’s death. I love you all, goodbye.” In that moment, I punched them in the face, knocking them out for good, and I never played with them again. If any moment needed to convince me that Arc Raiders was special, it was that, and from there I made sure to tell every single one of my friends to fork out the cash and join me Topside.

The best heist movie ever. Every single time

The best thing about the anecdote I just shared is that if you were to ask any one of the 4 million plus people who have purchased and played Arc Raiders for a similar moment, they’ll all have their own stories.

From dancing in a group, being betrayed by your best friend you only met for the first time 23 minutes ago, or crawling to an extraction point to make it back to safety with your last dying breath, every single time you play Arc Raiders, there’s a new plotline and new chapter added to the story.

Arc Raiders is one of those special moments in multiplayer video game history. It feels like the Fortnite moment for extraction shooters, where a more accessible product captures the hearts of a mainstream audience, and we all start to wonder how we managed without it.

Back in 2017, Fortnite took over the world, and for many, many people, we all remember the first time experiencing the cartoon battle royale. Whether you love or hate Fortnite, its impact cannot be understated, but before its existence, PlayerUnknown’s Battlegrounds was already offering an excellent battle royale experience.

The same could be said for Arc Raiders, while other extraction shooters offer more intense combat, more unforgiving repercussions, and a higher skill level, none provide the polished experience that Embark has created here. Many of my friends who are casual gamers or even those, like me, who love video games but are sick and tired of online multiplayer, have all fallen in love with Arc Raiders. And, best of all, every single one has a blast playing solo or in a squad.

You don’t need friends who play video games to get the most out of Arc Raiders, if anything, the most impactful moments I’ve experienced have come from solo play, from meeting random looters and teaming up, from fighting dangerous robots, and from getting betrayed by the people who claim their friendly but rob your dead body after attacking when you least expect it.

A Raider hides behind a wrecked car from a hulking robotic enemy that searches for them.

(Image credit: Embark)

Arc Raiders has well and truly rekindled my love for multiplayer video games, and after 60 hours, I’m still itching to play more. The gameplay loop just hits the spot; you don’t want to die, but you want to take the risk for the big reward. Rinse and repeat.

If you’ve not played Arc Raiders yet, this review is your sign to get on board. Embark is a studio that listens and respects its players, and because of this, there’s a thriving community growing around this game.

Arc Raiders will get even better with time, and Embark has promised years of content updates to keep the gameplay fresh. After the beta, I wasn’t sold, purely because extraction shooters need to make a player fear the loss of equipment, and with the knowledge that nothing would carry over to the main game, I kind of just didn’t care. That said, after playing the full game for two weeks, Arc Raiders is now my vote for 2025’s game of the year, and I’m honestly shocked that I’m even thinking that.

2025 will go down as one of the best years ever for video games, and what better way to cap it off than with a multiplayer game for the ages, engulfing what made us fall in love with gaming in the first place: The ability to capture our imaginations.

Should you play Arc Raiders?

Play it if...

You've been craving a new online multiplayer experience
Arc Raiders offers one of the most unique multiplayer experiences I've ever played, and as someone who's been waiting for a game to capture my attention, Arc Raiders truly fits the bill.

You love great atmosphere
The world feels lived in, strange, and dangerous. The sound design alone is worth the price of admission, turning every abandoned highway and rusted rooftop into a set piece that keeps you on edge.

You want a game with a long future
Embark has committed to ongoing support, new content, and community-driven updates. If you like jumping into a game at the start of something bigger, now is the time.

Don't play it if...

You hate PvPvE tension
Even if Arc Raiders is approachable, the constant push and pull between AI enemies and human players won’t appeal to anyone who prefers to explore in peace. The world is always out to get you; this is no cozy game.

You struggle with high-stakes loops
Extraction shooters naturally create stress. Losing your gear can sting, especially if that final sprint to safety goes wrong. If you prefer to switch your brain off and play without pressure, this might feel too intense.

Accessibility

Arc Raiders is filled with accessibility features to set the game up exactly as you want it. With multiple control schemes and basic controller remapping, there are different ways to play depending on your needs and preferences. You're able to change your gun's crosshair and color to make sure that you get the best experience for your needs.

Voice chat is quite an important aspect of Arc Raiders; however, if you don't want people to hear you speak, you can opt to mask your voice using one of Embark's AI-powered filters. There are also options for multiple text sizes as well as options to help those who are colorblind.

How I reviewed Arc Raiders

I played over 60 hours of Arc Raiders on PS5 Pro connected to my Samsung S90D, one of the best OLED TVs, as well as on an Nvidia RTX 5090-powered gaming PC connected to a Samsung OLED gaming monitor. Both experiences have been truly excellent, with near-perfect performance regardless of your hardware. Graphical fidelity and frame rate are the only differences I noticed when playing on my high-end rig, but I didn't feel like the PS5 version was a slouch by any means.

I tested Arc Raiders solo, with a friend, and in a group of three. At launch, I had some very minor disconnection issues, but this appears to be fully rectified at the time of writing. I used the microphone on the PS5 DualSense Controller as well as my Sennheiser HD490 Pro open-ear headphones connected to a Fosi K7 DAC.

I've played a whole host of multiplayer shooters over the years. While I'm a novice to extraction shooter video games, I've done my research and watched lots of gameplay to understand the genre.

First reviewed November 2025

I finished Little Nightmares 3, but I don’t think the developers did
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Harkening back to the golden age of the eerie indie horror boom in the mid-2010s, Little Nightmares 3 is a puzzle platforming adventure that sees one of the era’s most successful franchises return to our screens, but this time under new management.

Although the first two games were developed by Tarsier Studios, Little Nightmares 3 is the first to be developed by Supermassive Games instead, and it unfortunately shows. Finding your footing with a new IP is one thing, but building on one with a dedicated following makes for a challenge that Supermassive just couldn’t face.

Review info

Platform reviewed: Xbox Series S
Available on: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, PC, Nintendo Switch, Nintendo Switch 2
Release date: October 10, 2025

The tell-tale sign is how similar Little Nightmares 3 is to its predecessors, and in that it lacks originality. Puzzles are repetitive and often overly simplistic, and many of the mechanics added to the game feel underutilized and can even affect the pacing. That’s especially true if you’re playing single player.

Rather than any true innovation, Little Nightmares 3 is Supermassive adding co-op, dusting off its hands, and serving you an uninventive, repetitive rehash of the older games.

This sounds harsh, but there is still some good in what’s been taken from the previous entries; it’s still plenty atmospheric, delivering gorgeously haunting visuals and sound design, as well as some great (albeit sparingly few) moments of tension and excitement. It just lacks a lot of the same creativity and represents a missed opportunity to do something new.

On the road to nowhere

Little Nightmares 3 gameplay screen

(Image credit: Supermassive Games)

Little Nightmares 3 has players plunging once again into the gloomy liminal space between sleeping and waking, this time with two new protagonists: Low and Alone. These two can be played in online co-op (though frustratingly, not local co-op), or you can pick one of the two to lead through the adventure solo.

But what does this look like in practice? In short, a lot of running, climbing, and unending tunnels to crawl through. At times, Little Nightmares 3 can be likened to a trick question in a school exam. Puzzles are broadly pretty easy and repetitive, and there were several times I was entirely stuck just because I was looking for more complicated answers to my problems.

Once in a while, that’s fine; and many games cleverly play on that experience, but here it just feels lazy and uninspired. Very few moments offer any real challenge, and while I’ve never found Little Nightmares puzzles particularly difficult, it takes the first three of the game’s four acts before a puzzle genuinely makes me stop to think.

Best bit

Little Nightmares 3

(Image credit: Supermassive Games)

Little Nightmares 3 finds its footing as it enters its final chapter. Here, puzzles feel narrative-driven, and particularly I enjoyed the time-hopping that allows you to see The Institute in its former glory.

It’s especially frustrating that it takes so long to bring the heat, given how short the game is, too. With only four acts and the first two feeling especially brief, I’d have hoped to see as many rooms as possible brimming with obstacles, scares, and action, but the vast majority just involve pushing and or mounting a box, pulling a switch, or opening a hatch and pootling along to the next room for more of the same.

This slow pace is doubly frustrating in single-player mode, wherein you spend a fair chunk of time waiting for your companion to catch up and join you in moving an otherwise impassable object or trying to figure out if you need to command them to interact with their weapon to progress.

Low and Alone are also armed with a bow and arrow and a wrench, respectively, with which the heroes must navigate through the treacherous landscape of the Nowhere, avoiding and defeating enemies to find the mirror portal and escape the nightmare. The game doesn’t really utilize these tools particularly well; every now and then, Low will need to smash through a doorway or Alone will shoot down something suspended mid-air by a rope, or there’ll be a short combat sequence where the greatest challenge is working around the game’s depth of field to nail the enemy.

Alone in the world

Little Nightmares 3

(Image credit: Supermassive Games)

While navigating levels often errs on tedium, there’s certainly plenty to look at. This goes a great length to increase the appeal of the game, but if you’re here for great scares, you might be disappointed. Again, that’s something that gets better as the game continues, with enemies becoming progressively more creatively creepy.

The bond between Low and Alone is another highlight, though it’s a fairly low bar. Their wordless, evolving companionship through the nether opens new avenues for gesture and emotion, and puts its individual stamp on the franchise. It takes a while to flourish, though – by which I mean there’s next to no story development or emotional tension between the two until the final chapter.

In a game this short that reduces the impact of the intended gut-punch ending, which fell quite flat for me when compared to Little Nightmares 2’s diabolical ending.

Low and Alone overlooking a fair in Little Nightmares 3

(Image credit: Supermassive Games)

As far as world-building and narrative go, Little Nightmares 3 would have done well to lean more on its predecessors. It makes total sense for Supermassive to err on the side of caution when it comes to the established lore, but when there’s just so much great material to build on, and next to none of it connects with Low and Alone’s adventure, barring some Easter eggs here and there.

The biggest let-down for me, however, is certainly the enemies and bosses. Part of what made enemies in older games feel so haunting was that these surpassed childlike imagination; well-realized and challenging horrors we’d hope no child would ever dream of. In Little Nightmares 3, they feel much more derivative; a giant, decrepit baby doll, a miserly old hag with extra arms to grab you with, a ventriloquist, and a giant facility manager don’t exactly scream “otherworldly horror” to me.

Overall, there’s enough to like about Little Nightmares 3 to recommend it to the casual player, and if you missed the first two, it’s no bad way to be introduced to the core concepts underpinning the franchise. If, however, you’re a big fan like me and want something that evolves upon Tarsier’s hard work, you’ll find it difficult to settle in. It’s by no means a bad game; it’s just not a great one.

Should you play Little Nightmares 3?

Play it if...

You want a co-op adventure
Introducing co-op mechanics makes the game a whole lot more playable, and while not utilized to its full potential, there’s plenty of fun to be had.

You like the Little Nightmares aesthetic
Little Nightmares 3 broadly captures the look and feel of the previous games, so if atmospheric spookiness is your priority, you’ll have a lot of fun with this sequel.

Don’t play it if…

You like a good puzzle
Puzzles in Little Nightmares 3 aren’t terribly challenging or inventive, especially once you figure out the basic formulas from earlier levels.

You want the true next chapter to Little Nightmares
Low and Alone’s adventure is an entirely different narrative thread to Mono and Six, the protagonists from the last two games.

Accessibility features

There’s decent coverage for accessibility needs in Little Nightmares 3; from configurable controls to highlight toggles for characters and interactive elements.

There are also separate volume sliders for sound effects, music, playable characters and enemies, toggles for color-blind mode, axis inversion, camera shake and also indicators for when a character is off-screen.

How I reviewed Little Nightmares 3

I played the game to completion (circa. 8 hours) playing on my Xbox Series S with an Xbox Wireless Controller. I tested it using standard settings on my Sony KD-49XH8096 TV using Logitech Multimedia Z200 speakers.

When playing Little Nightmares 3, I compared my experience not only to the former two titles but also to other puzzle platform horror games like Limbo and Inside.

First reviewed November 2025

Football Manager 26 is incredibly rough around the edges, but it still retains that moreish core gameplay loop
5:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It's been a long time coming, but Football Manager 26 is finally here. With 2025 being the first year we haven't seen a new Football Manager game — or Championship Manager before it — since 1992, it was clear that when Sports Interactive decided to cancel last year's planned entry to the highly regarded football management simulation game, it must've been in a bad way.

Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X and Series S
Release date: November 4, 2025

It was always an ambitious sequel, with the developers being transparent about the switch to the Unity engine, with plans to use it for a huge graphical leap. For a modern-day football game, the matchday experience should be the flagship feature, but until now, it wouldn't have looked out of place on an original PlayStation. On Unity, it now looks at least like a PlayStation 2 game.

What's funny is that I'm not exaggerating in the slightest, but it isn't a criticism by any means. It isn't quite the dramatic jump forward we long-term virtual managers were hoping for, but it's still an improvement. Match intros have league-specific cutscenes, player animations are much more fluid, and the way the ball travels looks way more realistic. Football Manager is more than just the match engine, but this is hopefully a solid start to consistent graphical improvements over the course of the next few entries.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

A couple of highlights

That will, unfortunately, be a running theme because Football Manager 26 is, for all intents and purposes, still very much a beta. There are improvements, and the important thing to keep in mind amongst all of the drawbacks is that this is still Football Manager at its core.

You're still going to be hooked, playing for hours on end, sacrificing sleep to try and take your beloved local club to glory… It's just that, despite all the hype and excitement around 26 being a full revamp for the series, it has significantly missed the mark.

Alongside the visually improved match engine, though, there is one other area where Football Manager 26 has genuinely improved on: tactics. For the first time in series history, you can now use two tactics simultaneously: one when you're in possession of the ball, and another when you're out of possession. The available player roles for any given position change, you can use an entirely different formation, the whole works. It adds an extra dynamic to tactics that we didn't have prior, and is one of the only genuine selling points for the new game.

I'd also be remiss not to mention the inclusion of women's football for the first time ever, and done to an impressive degree, too. There are 14 women's leagues across 11 countries, from the world-famous Women's Super League in England to the not-so-well-known Adran Premier next door in Wales.

Sports Interactive has 40 researchers dedicated to just the women's game, and even though there's no denying the mode won't be as popular as managing in the men's leagues, it's a great step for representation and is crucial in helping the sport become as recognised as it deserves to be.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Delivered a year late yet still undercooked

Unfortunately, even with the post-launch 26.0.4 update, Football Manager 26 is still a buggy, feature-barren, poor excuse for a full-priced video game launch, especially one that has 20+ years of history and consistency to fall back on.

There are so many missing features in this year's instalment that were available in previous iterations of the game, including but not limited to: International management, touchline shouts, squad depth tab, live cup draws, the data hub, create-a-club mode, versus mode, challenge mode, transfer deadline day, end of season summaries/fanfare, advanced match stats, the ability to save preset line-ups, and so many more slightly less significant removals that I could be here all day.

Best bit

An in-game screenshot from Football Manager 26

(Image credit: SI/Sega)

Even though it still pales in comparison to other modern football games, the match engine is a huge visual upgrade, and one that's long overdue.

Not to mention the heaps upon heaps of not-quite game-breaking, but still infuriating bugs. Being able to select bench players to take penalties in a shootout, in-match text commentary that doesn't make sense, long text wrapping and obscuring other text… again, these are just a few examples of a considerably long list.

Even though Sports Interactive revealed touchline shouts were effectively useless, providing only the most minimal of morale boosts when performed correctly, I still find my muscle memory looking for them in almost every match.

That placebo effect was very real in Football Manager 2024, and while I understand the need to revamp them before bringing it back as a feature, it's perhaps the one I miss the most. That and transfer deadline day, specifically, thanks to missing out on a signing because the paperwork wasn't filed until 15 minutes after the deadline, which was something the dedicated deadline day mode in FM24 would've prevented. Damn fax machine.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Teaching an old dog new tricks

Finally, there are the many, many UI changes. As more and more players pick up Football Manager on console — despite for the longest time, it being a PC exclusive — development caters more towards them, leading to a complete UI overhaul.

As a diehard, decade-plus player, it was hard to get used to. Even though I know how the game works at its core, I had to learn where everything was again, and it was beyond frustrating when I'd go somewhere I expected something to be, and it inexplicably wasn't, so I had to resort to the search function.

I hesitate to call it bad UI design, though, because there's every chance I only dislike it because it's such a drastic change from what I'm familiar with. If you present a brand new player with both Football Manager 24 and 26 side by side, task them with learning each one, then ask which they prefer? I suspect their answer may be 26, even if we veterans are finding it tough.

As mentioned before, though, this is still Football Manager. It may be one of the worst launches the series has had, receptively from both critics and fans alike, but if you love the series despite all of its flaws, you're going to enjoy Football Manager 26.

Especially the improved tactics and match engine, because playing tiki taka with Manchester United, in a way I know for a fact we could never do in real life, is so worth it when compared to the match engine we put up with in the series prior to now. This game is essentially a beta for Football Manager 27, and it should be treated as such.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Should you play Football Manager 26?

Play it if...

You're a Football Manager diehard
Those committed to the series will truly appreciate the in-possession/out-of-possession tactical changes, and if you've exhausted your time with FM24 then this is the logical next game for you to pick up and get stuck into.

Don't ply it if...

You were looking to continue enjoying some staple features of the series
If you take great delight in some of the features that have been removed for this latest iteration, such as international management, create-a-club mode, saving lineups, and more, then you'll likely be disappointed here.

You're not happy essentially being a beta tester for Football Manager 27
Football Manager 26 is a half-baked product, and you’ll have a more complete experience playing FM24. It may not look quite as pretty during matches, and you’re forgoing slightly more in-depth tactical options, but 24 has far more features, and you’d be hard-pressed to find many bugs, if any, while FM26 has the distinct air of being a step onto something bigger in the future.

Accessibility features

As Football Manager has always been mostly spreadsheets, accessibility options come in the form of larger text, a color blind mode, the option to toggle flashing commentary when a goal is scored, and plain colours for commentary text to help distinguish them from a background.

The game also supports 19 different languages, has a number of camera settings when mid-match, but there are no difficulty modes or anything of that ilk, as they aren't required.

How I reviewed Football Manager 26

As with every Football Manager game, I began a one-season save with my beloved Manchester United, with an aim to place as high as possible in the league, but also not worry about long-term finances or transfers. At the time of writing, I have played around 17 hours of playtime according to Steam.

I've toyed around with the new tactics considerably, spent lots of time scouting and signing players that can make an immediate impact, and also sold a few (it really helps when Saudi Arabian clubs come in with ridiculous offers for your squad players).

I tested managing in the women's game for a short while, too, and experienced plenty of bugs. All of this was played on a Windows 11 PC via Steam. Football Manager 26 isn't particularly intensive, as the series has famously been able to run on basically any hardware, but my gaming PC sports an RTX 3080 and 32GB of memory.

First reviewed November 2025

The BattlerGC Pro is one of the best retro gaming controllers I’ve ever tested
1:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

BattlerGC Pro: one-minute review

I’ve spent this past week being seriously impressed with the BattlerGC Pro.

To me, it’s everything a modern take on the iconic GameCube controller should be, making it one of the best Nintendo Switch 2 accessories to date. Compatible with Switch and Switch 2 as well as PC, its real ace in the hole is the included wireless GameCube adapter, which works brilliantly with Nintendo’s sixth-generation purple wonder as well as its successor, the Wii.

While the Nintendo Switch 2 GameCube controller is a great recreation, it’s very much a case of ‘what you see is what you get.’ The BattlerGC Pro takes that template and fully modernizes it, bringing Hall effect sticks, remappable rear buttons, and multiplatform compatibility to the table. Its d-pad and clicky triggers, especially, are a monumental improvement over Nintendo’s official controller.

The BattlerGC Pro is probably not going to be your go-to for many of the best Nintendo Switch 2 games, given its adoption of the GameCube controller’s unorthodox face button layout. But it’s a dream to use with Nintendo Switch Online’s growing GameCube library. And of course, compatibility with original hardware and PC means it’s excellent if you still have a GameCube or Wii game collection, or you enjoy your games enhanced via emulation.

There are some slight issues to make note of here. Battery life isn’t particularly impressive, and the Home button is smack in the center of the pad, meaning you really have to reach your thumbs over to press it. But these are very tiny blemishes on what is otherwise a very accomplished retro-facing controller.

In short, don’t feel like you have to shell out for a second-hand WaveBird to enjoy wireless play on GameCube or Wii. The BattlerGC Pro is much more cost-effective and, ultimately, a much better controller overall.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: price and availability

  • List price: $69.95 / £59.99 / AU$99.95
  • Available to buy now from Retro Fighters or regional retailers
  • Slightly pricier than the official Switch 2 GameCube controller ($64.99 / £58.99 / AU$89.95)

You can pick up the BattlerGC Pro controller today for the retail price of $69.95 / £59.99 / AU$99.95. It’s available in various colors from manufacturer Retro Fighters’ website (Black, Purple, and a translucent ‘Glacier’ color, too), or regional big box retailers.

The BattlerGC Pro actually comes in slightly more expensive than the official Nintendo Switch 2 GameCube controller, which retails at $64.99 / £58.99 / AU$89.95. That said, I think the features offered by the BattlerGC Pro - not to mention its multiplatform compatibility - certainly make it well worth the extra asking price.

BattlerGC Pro review: Specs

Price

$69.95 / £59.99 / AU$99.95

Weight

7oz / 198g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

Compatibility

Nintendo Switch, Nintendo Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Battery life

Around 10 hours

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: design and features

Like the OG Xbox’s ‘Duchess’ to the ‘Duke’ controller, the BattlerGC Pro looks and feels like an intelligent revision of the Nintendo GameCube controller. Or more accurately - given the feature set - the wireless WaveBird variant.

Years and years of third-party controller features and refinements have clearly informed the design of the BattlerGC Pro.

First of all, the BattlerGC Pro does address some of the original GameCube controller’s shortcomings. There are two shoulder buttons here as opposed to just the one, and the triggers have been completely redesigned. As has the d-pad, which is slightly bigger and offers a more satisfying press. The thumbsticks can also click inwards now, offering L3 and R3 button inputs. But for the most part, that GameCube layout remains unchanged.

The rear of the BattlerGC Pro houses two remappable buttons, as well as a switch for swapping between 2.4GHz and Bluetooth wireless connectivity options. You’ll also find a small ‘program’ button back here, which can be held in conjunction with other buttons to assign those remappables to your liking.

I’m a huge fan of the GameCube’s aesthetic, and it’s been successfully replicated and modernized with the BattlerGC Pro. The color scheme is on point, from the purple casing to the green, red, and yellow of the A and B buttons and C-stick, respectively. New additions are made tastefully, and are discreet enough (like those remappable buttons) that they don’t intrude on that classic GameCube look.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: Performance

One look at that GameCube-style button layout should be enough to tell you that the BattlerGC Pro is not designed with modern games in mind. I confirmed as much by jumping into Hyrule Warriors: Age of Imprisonment and Xenoblade Chronicles X: Definitive Edition, and had to actively look at the controller to reorient myself.

But realistically, you’re not buying the BattlerGC to enjoy the latest releases on Switch 2 or PC with. It’s specifically designed for use with GameCube titles, or other games that aren’t hampered by a reliance on that unorthodox button layout. On this front, the BattlerGC Pro really delivers.

I sampled games across systems that the BattlerGC Pro is compatible with. Starting with Luigi’s Mansion and F-Zero GX on Nintendo Switch Online, then moving onto original GameCube hardware with killer7, Tales of Symphonia, and Phantasy Star Online Episode 1 & 2, using that wireless GameCube adapter, which slots into the console’s controller ports. The pairing process was blissfully simple, too; I just had to hold in the Home button, and the adapter recognized the controller in seconds.

The experience felt incredible across both platforms and certainly helps to breathe new life into the GameCube library. Even over a wireless connection, input latency was impressively untraceable. There’s just something so nice about revisiting an older platform with a wireless connectivity solution.

The biggest disappointment, though, is definitely with the BattlerGC Pro’s battery life. 10 hours is far from awful, but do expect to be topping it up a lot more often than Nintendo’s own Switch 2 GameCube controller, as well as the Nintendo Switch 2 Pro Controller.

BattlerGC Pro

(Image credit: Future)

Should I buy the BattlerGC Pro?

Buy it if...

You own original GameCube or Wii hardware
The BattlerGC Pro presents a fantastic excuse to dust off your GameCube or Wii console and get stuck in with some classic games. Especially with its wireless connectivity options.

You want a multiplatform-capable retro-friendly controller
Compatible with both Switch consoles and PC, as well as Wii and GameCube, the BattlerGC Pro is great for arcade-style titles on more modern platforms, as well as the classics.

Don't buy it if...

You hate the GameCube controller layout
The GameCube controller’s weird button layout certainly isn’t for everyone. And you’re going to be stuck with it here.

You were hoping for more battery life
At just 10 hours, the BattlerGC Pro does falter somewhat on battery life. Consider the official Switch 2 GameCube controller or the Switch 2 Pro Controller if you want to charge your pad up less often.

BattlerGC Pro review: Also consider

If the BattlerGC Pro isn’t impressing you, here are a couple of strong Switch 2-facing alternatives for you to consider as well.

BattlerGC Pro

Nintendo Switch 2 GameCube controller

Nintendo Switch 2 Pro Controller

Price

$69.95 / £59.99 / AU$99.95

$64.99 / £58.99 / AU$89.95

$84.99 / £74.99 / AU$119.95

Weight

7oz / 198g

7.4oz / 210g

8.3oz / 235g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

5.5 x 3.9 x 2.6in / 140 x 100 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

Compatibility

Switch, Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Nintendo Switch 2

Nintendo Switch 2

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Wireless (Switch 2 native)

Wireless (Bluetooth), Wired (USB Type-C)

Battery life

Around 10 hours

Around 25-30 hours

Around 40 hours

Nintendo Switch 2 GameCube Controller
Specifically designed for use with Nintendo Switch Online’s GameCube game library, the Switch 2 GameCube controller is a warts-and-all re-release of the original. It adds gyro aiming and a GameChat button for online play, but expect a very similar-feeling pad overall. Great battery life, too.

Read our full Nintendo Switch 2 GameCube Controller review

Nintendo Switch 2 Pro Controller
Easily the best controller for Switch 2. It offers impressively smooth thumbsticks, rock-solid build quality, and class-leading battery life of around 40 hours. It’s pricey, but worth every penny and a massive upgrade over the Joy-Con 2 controllers.

Read our full Nintendo Switch 2 Pro Controller review

How I tested the BattlerGC Pro

  • Tested for one week
  • Used across Switch 2, PC, and original GameCube hardware
  • Compared to the official Switch 2 GameCube controller and Switch 2 Pro Controller

I tested the BattlerGC Pro for this review over the course of a week. While I primarily used it to play games on Nintendo Switch 2 - including Hyrule Warriors: Age of Imprisonment, Arcade Archives 2 Ridge Racer, and Puyo Puyo Tetris 2S - I also had the chance to try it out with original GameCube hardware.

This is an edge the BattlerGC Pro has over the likes of the Switch 2 GameCube Controller and Switch 2 Pro Controller - its multiplatform capabilities. I can highly recommend it to those who own an original GameCube or Wii console, thanks to its wireless connectivity solution.

First reviewed November 2025

Read more about how we test

Anno 117: Pax Romana is a beautiful and refined city builder, but its simplicity might disappoint returning fans
8:00 pm | November 10, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Anno 117: Pax Romana is a marked return to simplicity for the long-running city-building strategy game franchise. Some returning fans might find what it offers a little basic, but for others, the more relaxed progression will be a welcome, more relaxed change of pace - especially paired with the countless quality of life features that are available from day one.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 13, 2025

In contrast, its forbear Anno 1800 is one of the most complex city builders that I’ve ever played. The act of constructing a civilization is an intricate dance of lengthy supply chains that has you micromanaging the production of resources across two continents (or more with all the downloadable content) while simultaneously juggling a wealth of overlapping effects generated by the buildings in your town center.

It was incredibly rewarding to master, but doing so required plenty of YouTube tutorials, and a fair number of panicked searches on the community wiki.

A fresh start

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is much more approachable for newcomers, an area that was clearly a key concern for developer Ubisoft. This is especially evident in the campaign, which is one of the most engaging in series history.

Don’t get me wrong, the story mode in Anno games has always been little more than a glorified tutorial - basically showing you what you need to do to get started in a safe environment before setting you loose into the wider sandbox - and that’s no different here, but the choice to have you playing as a named character does add an extra layer of narrative detail.

Best bit

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is absolutely gorgeous, and will delight true history nerds. Its Roman setting is recreated wonderfully with intricate details that lead to stunning and life-like streets. There are even some authentic painted statues, which is always great to see.

Out of the two options, I picked Marcia Tertia, a wealthy Roman daughter who has been married off to a troubled governor whom she’s never met. After a series of events in Latium (the game’s Roman region) that I won’t spoil, she winds up banished to Albion (Celtic England), where she ends up acting as the governor in secret to try and get back into the emperor’s good books. In typical Anno fashion, dialogue is comedic throughout, and I found myself enjoying some of the twists and turns.

This is a much shorter campaign than 1800's, lasting just over six hours rather than about 15, though it’s tightly paced and doesn’t overstay its welcome as a result. I couldn’t resist diving into my own sandbox games once I hit the end, though I’m still eager to try the story as the other protagonist - Marcus Naukratius. There are a handful of narrative decisions and some side activities that I wouldn’t mind going back to for a replay, too.

The best thing I can say about the mode, though, is that it does a very good job of telling you what you need to know. I finished the 1800 story with more questions than answers, but a new player here would feasibly be fully qualified to dive into sandbox or even online multiplayer.

Soggy sandals

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

But what exactly is it that you’re doing exactly? Anno fans will know the drill, but for everyone else, this is a city-building game that’s all about constructing supply chains to collect the resources that your citizens need to level up. Anno 117: Pax Romana lets you choose whether to start your game in Latium or Albion, and each region plays out in a slightly different fashion.

In Latium, there are four population tiers: Liberti, Plebeians, Equites, and Patricians. Needs become more complex as you move between the levels, with citizens that initially required porridge and straw sandals eventually demanding access to running water for communal baths, education through libraries, flashy jewellery, and even yummy bird tongues in aspic to nibble.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

The map is split into multiple islands, with each island only capable of harbouring specific resources. No one island will offer every resource that you need late in the game, so at some point, you will inevitably need to load up a ship and start settling them. Funnelling resources back to your main city center becomes a game in and of itself, as you set up trading routes and, on higher difficulties, deal with the disruption caused by frequent attacks from raiders.

It’s the same formula that fuelled 1800, but importantly, in 117, you don’t actually need to fulfill all of a specific group’s needs to progress.

If you’re struggling to get enough fine glass, for example, you can ignore it and focus on olive oil instead. It cuts down the complexity massively, and while you are rewarded for meeting all needs at once, so less confident players don’t need to worry about overwhelming themselves with too many types of resources to manage.

More refined than ever

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

You shouldn't take all this to mean that Anno 117: Pax Romana feels incomplete, though. There’s plenty here, including a wealth of quality of life changes that long-time fans will love.

This ranges from small things like a day and night cycle (which wasn’t available in 1800 at launch) and the ability to play using a keyboard and mouse on consoles, to substantial changes such as the option to place buildings diagonally for the first time and a planning mode that lets you visualize your city with blueprints.

Some major DLC features from past games are also included for free. Your governor villa, for example, is effectively identical to the Palace from 1800’s Seat of Power expansion, allowing you to buff parts of your island with well-placed Specialists. Once built, the villa is also the primary target for invaders because land combat, a feature entirely missing from Anno 1800, is back too.

Fighting has always been the weakest part of any Anno game in my eyes. It largely boils down to clicking on enemies, and battles are usually won by whichever side has more soldiers. Unfortunately, there haven’t been many strides in this regard, though I hope the fact that ground combat is back will prove a good foundation for some combat-focused DLC or updates in the future.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

There were also some weird bugs that I hope will be addressed. The most annoying of these was with my island’s fire safety rating, which would randomly decrease a few thousand points without warning. Hovering over the icon told me that this was due to “City Status", whatever that means, and there was seemingly very little I could do to remedy it.

I tried moving all my most flammable buildings, like bakeries and kilns, to a separate island, making sure that they were well spaced to avoid their areas of effect, and filling every street corner with Vigilies (the Roman fire department) in vain.

Actual fires didn’t even seem that much more frequent, but this big red number did cause some frustrations with diplomacy as other leaders looked down on my apparently highly combustible settlement.

That aside, I’ve been very much enjoying my time with Anno 117: Pax Romana. It's a more relaxed take on the Anno formula than 1800, and while not as complex, it’s still easy to lose track of the hours as you watch your city grow.

Should I play Anno 117: Pax Romana?

Play it if…

You want a high-quality city builder
Anno 117: Pax Romana is more polished than lots of competing city builders like Cities: Skylines 2. It also offers significantly more content in the form of a single-player story and online multiplayer.

You love the Roman setting
Both Rome and England are beautifully recreated in Anno 117: Pax Romana, with plenty of details that will delight history nerds and lovers of the past.

You were overwhelmed by 1800
Anno 117: Pax Romana is much easier to manage than 1800, with fewer complex supply chains needed to progress. If you love the idea of an Anno game but bounced off the last entry, then this is the perfect time to come back.

Don’t play it if…

You expect even more complexity
If you go into Anno 117: Pax Romana expecting a game that’s even more complicated than Anno 1800, then you will be disappointed. Stick with that past entry and wait for some new expansions to up the difficulty.

Accessibility features

There is no dedicated accessibility menu in Anno 117: Pax Romana, which is a bit of a shame given Ubisoft’s leading track record in the area.

There are still some useful options in the settings, though, such as the ability to rebind your keys and increase the scale of the UI. Dialogue features subtitles throughout, with the option to use only sans-serif fonts for reliability or to remove italics.

How I reviewed Anno 117: Pax Romana

I played close to 20 hours of Anno 117: Pax Romana on PC using a copy provided by Ubisoft, with a small amount of time spent also trying the PS5 version, including testing its mouse and keyboard support.

My system is a 5070 Ti-powered model from retailer Scan that features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on its highest graphics settings with the use of Nvidia DLSS. For peripherals, I relied on my trusty Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard, plus an Astro A20 X PC gaming headset for audio.

Throughout my time with the game, I constantly compared my experience with my significant experience playing other Anno games, including 1800, 2205, 2070, and 1404.

First reviewed November 2025

I tested the official Nintendo Switch 2 carry case, and it’s a slim and stylish option well worth considering
4:00 am |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Nintendo Switch 2 Carrying Case & Screen Protector: review

Want to take your beloved Nintendo Switch 2 on the road without the fear of damage and destruction? Well, the official Nintendo Switch 2 Carrying Case & Screen Protector could be the ideal fit for you.

This package provides you with a case that can hold your Switch 2 console (including the Joy-Con 2 controllers), six game cartridges, and some smaller accessories, like Joy-Con straps, for example. Of course, you also get a screen protector thrown in for good measure – more on that later.

I want to start by discussing the case, which I found to be very solid indeed. It’s well finished, with the Switch 2 logo front and center, and aptly, it has red and blue colored handles on the two zips, which feel smooth and easy to do up. The case also has a pleasantly durable feel to it, and when dropping it a couple of times and giving it a good scratching, I couldn’t see even a spec of wear – that’s the sort of quality I’d expect from the best Nintendo Switch 2 accessories.

Inside, there are three compartments: one on each side of the case to hold the console, and another that can hold small accessories, with room for six cartridges above. Could there be a few more game card slots? Yes, but personally, six physical slots will be enough for me if I’m taking a short trip – there’s enough room for some party games like Mario Kart World and Super Mario Party Jamboree + Jamboree TV, as well as a few single-player adventures.

Person holding the official Nintendo Switch 2 Carrying Case

(Image credit: Future)

The amount of storage in that third compartment is limited – you’re not gonna get your dock in here. I could fit a pair of earbuds or Joy-Con straps without issue, but if you’re hoping to store an item like a USB camera or the Nintendo Switch 2 Pro Controller, you might want to check out a larger option. One upside here is that the case remains slim and tight to the console, meaning you can easily slot it in a bag without worrying about it being too bulky.

I did generally really like this case, and I might use it instead of my official Nintendo Switch 2 All-in-One Carry Case if I'm not planning to play docked. But one thing I did realize is that it's very prone to fingerprints. Even when shooting the photos you see in this guide, I had to wipe it down a few times – it’s a small thing, but worth flagging.

As I mentioned earlier, this package also includes a screen protector, but I was feeling much less positive about this. You’ll have to temper your expectations here – after all, you’re not getting a tempered glass screen protector! Instead, it’s an anti-scratch piece of film, which is hardly the most protective option on the market.

You don’t get a frame to help apply the screen protector – you have to fit it freehand. But even though I lined it up pretty nicely, I still ran into some issues, like excessive air bubbles, which were a struggle to squeeze out. I put it through the same testing process as the Genki Aegis Shield, for example. And although my console got out unscathed, I would still recommend getting a tempered glass option for better protection and peace of mind.

Person applying screen protector from the Nintendo Switch 2 Carrying Case & Screen Protector package

(Image credit: Future)

Ultimately, I’m going to treat the screen protector more as an extra. The focus for me is on the case, which I consider to be good value, especially for UK and Aussie buyers who are spending £20.99 / AU$39.95 at most to get this model – I’ve already seen it on sale for less. In the US, availability appears to be inconsistent, and the proportionally higher $39.99 price tag is a bit of a shame.

Still, you’re getting a slim, well-finished, and durable case that’s ideal for taking on the go. And in the end, I think Nintendo's official case remains well worth considering.

Nintendo Switch 2 Carrying Case & Screen Protector review: price & specs

Price

$39.99 / £20.99 / AU$39.95

Dimensions

13.4 x 5.6 x 1.7in / 340 x 142 x 42mm

Weight

310g

Number of game card slots

6

Compartments

3

Handle

No

Color

Black

Nintendo Switch 2 Carrying Case open showing Switch 2 console on the home menu

(Image credit: Future)

Should I buy the Nintendo Switch 2 Carrying Case & Screen Protector?

Attributes

Notes

Rating

Design

Sleek look with nice finish and durable build, but a little prone to fingerprints.

4/5

Storage

Could have some more game card slots, but for a slim case stores console and Joy-Con 2s effectively.

4/5

Value

A tad pricey in the US, but solid durability, good looks, and decent storage in this size class.

4/5

Buy it if…

You want a lightweight Switch 2 case
If you don’t need a case that’s big enough to fit your dock, and you just need a lightweight option, then this model could be perfect for you. It's slim, stylish, and can easily slot into a bag for on-the-go play.

You want something with dashing looks
A few of the third-party options we’ve tested here at TechRadar aren’t the prettiest, but personally, I’m a fan of how Nintendo’s official carrying case looks. The red and blue zip handles playfully contrast the case’s textured black exterior, and it's got a slightly curved look that’s very easy on the eye.

Don’t buy it if…

You want a great screen protector
Sure, the screen protector here is functional, and it's a decent extra considering the moderate pricing of this package. But it's not the most durable protective layer on the market, and fitting it freehand isn’t ideal. I’d instead recommend checking out the DBrand Prism 2.0 for Nintendo Switch 2 or the Belkin Tempered Glass Anti-Reflective Screen Protector separately.

You need everything to play in TV mode
If you need a case that can fit all the gear for TV mode play, this ain’t it. Instead, I’d recommend picking up the official Nintendo Switch 2 All-in-One Carry Case, which can fit your dock, cables, console, a Pro Controller, and more with ease.

Nintendo Switch 2 Carrying Case & Screen Protector review: also consider

Nintendo Switch 2 All-In-One Carrying Case
This one comes at quite the cost, but if you need one case for everything Switch 2, it doesn't get a whole lot better. With seven compartments custom-built for your dock, controllers, console, and more, you'll have oodles of space to play with. This case is pretty hardy too, and even comes with a handle for improved portability. It's the model I use the most, and if you like to play in TV mode, it will suit you to a T.

Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Nacon Protection Case XL for Nintendo Switch 2
OK, it isn't being sold in the United States just yet, but if the Nacon Protection Case XL is available in your region, I highly recommend it. It's got enough room to house all the gear for TV mode play, but it’s only a little more expensive than this slim model. Great value, great durability, and lots of storage – what more could you want?

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

How I tested the Nintendo Switch 2 Carrying Case & Screen Protector

Person closing the Nintendo Switch 2 Carrying Case

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me on public transport and to the office
  • Trialled by a Nintendo Switch 2 owner and life-long gamer

I tested the Nintendo Switch 2 Carrying Case & Screen Protector over the course of a few days. I packed it with my Nintendo Switch 2 console, Joy-Con 2 controllers, and a charging cable, and it held out well, as expected.

In order to judge the case’s durability, I tried dropping it from a decent distance, and also gave the exterior a scratch. I then checked for any wear and tear after the testing period came to a close. Where appropriate, I compared this case to rivals on aspects like sturdiness and storage space.

I’m a Switch 2 owner, a lifelong gamer, and an experienced tech reviewer with plenty of experience with Switch 2 accessories. Since grabbing my Switch 2 at launch, I’ve trialled a range of products, including cases like the Nacon Protection Case XL for Nintendo Switch 2, screen protectors such as the DBrand Prism 2.0, and cameras, like the Hori Piranha Plant Camera for Nintendo Switch 2.

  • Read more about how we test
  • First reviewed: November 2025
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