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The Razer Kishi V3 Pro converted me to mobile gaming after a decade on consoles
11:00 pm | December 21, 2025

Author: admin | Category: Computers Gadgets Gaming Mobile Gaming | Tags: | Comments: Off

Razer Kishi V3 Pro review: Two-minute review

The Razer Kishi V3 Pro is a very capable mobile controller that comes with reliable and remappable inputs, a comfortable form factor, great software, and a very high price tag. It’s a top choice for those who want a console-style experience on the go thanks to its great analog triggers, full-size thumbsticks, and intuitive design, but doesn’t quite feel as sturdy as a dedicated standalone controller.

With that said, the Kishi V3 Pro is reliable enough that it disappears into your hands once you get a game going, either from the home screen or the brilliant Razer Nexus app, which serves as a launcher as well as a home base for settings and calibration. It’s precise enough to give you a real edge in games like Fortnite and Call of Duty: Mobile, and also works well in platformers like Dadish 3D as well as 2D classics like Jetpack Joyride. It also supports a variety of remote play, streaming, and emulation solutions, so however you like to play the Kishi V3 Pro has you covered.

The Kishi V3 Pro costs as much as the outgoing Razer Kishi Ultra did at launch – that is to say more than most mobile gaming controllers and nearly as much as a Nintendo Switch Lite. That said, the Kishi V3 Pro is a way to access a console-like gaming experience for less than a dedicated gaming handheld, so long as your phone is powerful enough to run your favorite titles.

Razer Kishi V3 Pro review: Price & availabiltiy

Razer Kishi V3 Pro resting on a snowglobe, with holiday items around

(Image credit: Jamie Richards / Future)
  • $149.99 / £149.99 / AU$269.95
  • Available from Razer and third-party retailers
  • More expensive than many mobile and standalone controllers

The Razer Kishi V3 is a rather expensive bit of kit. In fact, it’s more expensive than any of the options on our list of the best mobile controllers except the outgoing Razer Kishi Ultra, which comes in at the same RRP. With that said, the Kishi V3 Pro offers more functionality than many of its rivals, with additional shoulder buttons and paddles on the grips.

The Kishi Ultra has been relegated to the ‘Classic Models’ section of Razer’s website, but can still be had at a discounted price in the UK and US as stock is cleared to make way for the new Kishi V3 Pro, and considering that the two controllers offer nearly the exact same functionality, it could be worth checking for deals on the older model before looking for the Kishi V3 Pro.

You should have no issues getting your hands on the Razer Kishi V3 Pro, as Razer is one of the most popular and widely distributed gaming brands - it just depends on how much money you’re willing to spend. As was the case for the Kishi Ultra, the Nintendo Switch Lite comes in at just $50 / £50 / AU$60 more than the Kishi V3 Pro, which offers a more dedicated handheld gaming platform with a large library of exclusive games.

However, I’d argue that the Kishi V3 Pro unlocks handheld-style gaming for the phone you probably already have, for a bit cheaper than a dedicated console. Through this lens, I think the Kishi V3 Pro offers decent value for money.

Razer Kishi V3 Pro review: Specs

Price

$149.99 / £149.99 / AU$269.95

Dimensions

110.8 mm X 244.8 mm X 64.3 mm

Weight

0.59lbs / 268g

Connection type

Wired (Type-C)

Compatibility

iPhone, iPad Mini, Android

Software

Razer Nexus App (iOS / Android)

Razer Kishi V3 Pro review: Design and features

  • Resembles the Razer Kishi Ultra
  • Extends up to eight inches
  • Can fit small tablets

The Razer Kishi V3 Pro is an extending mobile controller that closely resembles a Razer Kishi Ultra, just without the RGB light strips in the handles.

It’s composed of a regular controller that’s been split down the middle by a spring-loaded extending spine with a maximum length of eight inches. That means it can accommodate any phone, so long as it has a USB-C port to connect to the controller, as well as the iPad mini. The controller comes with three pairs of rubber cushions which you can mix and match between to suit your handset, or eschew entirely if your phone is too bulky.

The two controller halves use the asymmetrical design that Xbox and Nintendo Switch fans will be used to, but even as a PS5 player I found the Kishi V3 Pro very comfortable to hold and use. The grips are rounded but substantial, and while the whole thing is made of plastic the textured panels on the grips themselves are a welcome addition and add valuable traction to what is overall a compact control surface – with that said, the Kishi V3 Pro is large enough to need a bag if you’re taking it out and about.

Razer Kishi V3 Pro right handle showing USB-C port and headphone jack

(Image credit: Jamie Richards / Future)

The construction of the Kishi V3 Pro isn’t quite as robust as a standalone controller, though, and the controls themselves are a mixed bag in terms of feel.

I love the resistance in the adaptive shoulder triggers (an impressive feature on its own), but the adjacent bumpers have no travel at all – similarly, I love the dish-like design of the D-pad but not its clicky action. I was, however, impressed with the smoothness of the full-sized thumbsticks and encountered no sticking or drifting in my 10 or so hours with the Kishi V3 Pro. The sticks are reasonably tall and feel very precise during gameplay.

On that note, the best thing about the Kishi V3 Pro is just how much control it offers. As well as your standard layout, the Kishi V3 Pro sports assignable back and shoulder buttons, which can be mapped to mirror any other button on the controller via the free Razer Nexus app. These buttons are thoughtfully placed and genuinely useful, allowing you to, say, reload without having to stop aiming in Call of Duty: Mobile, or quickly open the map in Fortnite. I never experienced any issues in-game that I’d blame on the controller – it’s very reliable and responsive. There are also some bespoke controls in the small hom escreen, screenshot, and Razer Nexus buttons, all of which are welcome additions.

As mentioned, the Razer Kishi V3 Pro connects via USB-C, and sports a handy LED that lights up when a connection is made. As well as connecting your phone or tablet to the controller, this USB-C connection allows for pass-through charging via another USB-C port and audio via a dedicated 3.5mm jack – a rare sight on any phone accessory and holy grail for headset users. That USB-C port can also be used to connect the Kishi V3 Pro to a PC to use as a standalone wired controller.

And if you’re an Android user, you’ll get to experience Razer’s Sensa HD haptics. The Kishi V3 Pro offers an impressive amount of rumble, with more precision than I expected to feel from a mobile controller – but because the haptics respond to in-game audio, there is a bit of a delay between on-screen action and feeling the aftershock. This feature is unavailable on iOS, but since most of the best gaming phones are Android models anyway, I’m sure this feature will find many fans.

The left grip of the Razer Kishi V3 Pro

(Image credit: Jamie Richards / Future)

Razer Kishi V3 Pro review: Performance

  • Console quality gaming on the go
  • Fantastic Nexus software
  • Hit and miss virtual controller mode

As someone who has only gamed seriously on dedicated consoles up until this point, I was surprised by just how immersive using the Kishi V3 Pro felt.

The frame holds your phone in place sturdily and lets you focus on the important stuff – the games themselves. Like all the best controllers, the Kishi V3 Pro is so reliable that it disappears into your hands and makes you feel connected to the game – inputs are always accurate and responsive.

That unlocks a lot of potential for mobile games like Red Dead Redemption, which is playable on a touch screen, but offers a much better experience when you can aim accurately and take in the gorgeous visuals with an unobstructed view. Having spent a good amount of time riding through the deserts of New Austin in Red Dead Redemption 2 for PS4, I was surprised at how similar the two experiences felt.

The Razer Kishi V3 Pro on the Fortnite home screen

(Image credit: Jamie Richards / Future)

I spent plenty of time with the Kishi V3 Pro in the newly released Fortnite: Chapter 7, running and gunning in Zero Build Battle Royale. I was able to get a competitive edge thanks to the precision of the thumbsticks for moving and aiming, as well as the mappable multi-function buttons (I assigned the map and pickaxe to the shoulder bumpers and slide and weapon select to the back buttons).

Again, I was quite amazed at how close the experience felt to playing on an actual console, and was clocking up Victory Royales like it was nobody’s business. What’s more, I was able to play for hours at a time without so much as a sign of cramp – if you’re looking for a mobile controller that’s comfortable enough for marathon sessions, the Kishi V3 Pro is a great pick. I’d even suggest that it’s more comfortable than my original Nintendo Switch.

The Razer Kishi V3 Pro with a phone bracketed playing Red Dead Redemption

(Image credit: Jamie Richards / Future)

The Kishi V3 Pro, like other Razer mobile controllers, supports and is supported by the Razer Nexus app, a launcher and hub for your compatible mobile games. Nexus also lets you toggle XInput and audio haptics before jumping into your game of choice, set favorite games, and browse popular Kishi-compatible titles, with easy links to the Google Play Store or App Store.

The app also offers the inventive Virtual Controller mode, which allows you to overlay controls on unsupported titles, effectively allowing you to play games that don’t support the Kishi V3 Pro natively.

However, Virtual Controller didn't always respond well when I tested the mode on Brawl Stars, despite Razer Nexus highlighting the game as a great candidate, and I couldn't figure out how to get Alto's Adventure (also highlighted) to respond either. TechRadar's Gaming Editor Dashiell Wood had Virtual Controller up and running during testing for our Kishi Ultra review, so I know the potential is there, but I didn't find it too effective.

As someone who typically avoids tacked-on software, I’m happy to report that Nexus is anything but an afterthought – in fact, it’s a thoughtfully laid-out and feature rich companion that helps you get the most out of the Kishi V3 Pro.

I used its settings to remap the multi-function buttons and increase the polling rate of the thumbsticks, but there are also settings for things like the input range for the triggers or setting thumbstick deadzone size. It’s a great app that elevates the Kishi V3 Pro from a peripheral to an experience of its own.

The Razer Kishi V3 Pro with a Xiaomi Pad Mini bracketed, open to the home screen of Call of Duty Mobile

(Image credit: Jamie Richards / Future)

Should I buy the Razer Kishi V3 Pro?

Buy it if...

You want all the controls
With a full-size standard layout and four assignable bonus buttons, the Kishi V3 Pro is adaptable and responsive in all gameplay scenarios. View Deal

You want to play on a small tablet
Unlike some controllers, the Kishi V3 Pro supports the iPad mini and smaller Android tablets, making it a great choice for these users. View Deal

Don't buy it if...

You’re on a budget
The Kishi V3 Pro is mighty expensive, even considering its expansive feature set. If you’re looking to save, most every other mobile controller is cheaper. View Deal

You want something super-portable
While you’ll have no problems fitting the Kishi V3 Pro in a backpack, it’s far from pocketable – its large size means travel will require more forethought than some care to give. View Deal

Also consider

Consider these alternatives if the Razer Kishi V3 Pro isn't quite the right mobile gaming controller for you.

Razer Kishi V3 Pro

Backbone One 2nd Gen

Asus ROG Tessen

Price

$149.99 / £149.99 / AU$269.95

$99.99 / £99.99 / AU$179.99

$109.99 / £109.99 / AU$179

Dimensions

110.8 mm X 244.8 mm X 64.3 mm

6.93 in x 3.70 in x 1.34 in / 176mm x 93.98mm x 34.03mm

7.5 in x 3.6 in x 1.5 in / 191.5 mm x 92 mm x 40 mm

Weight

0.59lbs / 268g

0.30 lbs / 138 g

0.29 lbs / 136 g

Connection type

Wired (Type-C)

Wired (Type-C / Lightning)

Wired (Type-C)

Compatibility

iPhone, iPad Mini, Android

iPhone 15 Series, Android / iPhone 14 series, and earlier

Android

Software

Razer Nexus App (iOS / Android)

Backbone App (iOS / Android)

Armoury Crate (Android)

Backbone One 2nd Gen
For about $50 / £50 / AU$90 cheaper than the Kishi V3 Pro, the Backbone One offers a great mobile gaming experience for iOS users.

Read our full Backbone One 2nd Gen reviewView Deal

Asus ROG Tessen
The Asus ROG Tessen is our pick for the best mobile controller for Call of Duty Mobile, and it’s a great choice for other shooters too. If you’re looking for a controller to go to battle with, it’s worth a look.

Read our full Asus ROG Tessen reviewView Deal

How I reviewed the Razer Kishi V3 Pro

  • Tested for approximately 8 hours of game time
  • Tested on Android and iOS with a range of games
  • Almost ten hours of game time
  • Tested with a variety of games
  • Tried a range of devices too

Though I wasn't counting closely, I estimate that I clocked in for approximately 8 hours of game time with the Razer Kishi V3 Pro across a variety of games.

I tested the controller with an iPhone 15 and Oppo Find X9 Pro to ensure it works well across both iOS and Android, as well as with the Xiaomi Pad Mini Android tablet. I played a variety of games, from demanding console ports like Fortnite and Red Dead Redemption to staples like Call of Duty: Mobile and Jetpack Joyride. I also tried out platformer Dadish 3D and horror side-scroller Carrion, and tested the Virtual Controller mode with Brawl Stars.

I focused on first and third-person games to get a good sense of the thumbsticks’ performance, and played competitive online games to test how the controls held up in high-pressure scenarios. I also tested the 15W pass-through charging and headphone jack, and dove deep into the Razer Nexus app to activate features like the multi-function buttons and audio haptics.

Read more about how we test

First reviewed December 2025

The Competitor is a no-nonsense symmetrical Xbox controller that barely puts a foot wrong
8:00 pm | December 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

The Competitor: one-minute review

The Competitor is an Xbox and PC-compatible controller from manufacturer Hyperkin that adopts a DualSense-like appearance and symmetrical thumbstick layout. While it does feature niceties like drift-resistant Hall effect sticks and triggers, I’ve found it to be a blissfully simple controller.

The Competitor has no fancy RGB lighting, no gyro sensors, no trigger locks, no wireless connectivity options, and no supporting apps or software. It’s also impressively cheap, has a nice design, and a great idea or two of its own. Its straightforward nature serves it well, and it’s one reason why it’s one of the best Xbox controllers I’ve tested in quite a while.

Some of my favorite controllers in recent years have been the likes of the Razer Wolverine V3 Pro and GameSir Tarantula Pro - both gamepads that are stuffed with desirable features that definitely make their price tags trend upward. The Competitor’s stripped-back, simplistic nature is actually quite refreshing in comparison, and is a staunch reminder that controllers don’t need to be a smorgasbord to remain appealing in the contemporary market.

There are some slight missteps. I’ve never been a fan of the PlayStation-style D-pad adopted here, the Menu and Share buttons are rather awkwardly-placed, and - while this is certainly personal preference and not indicative of The Competitor’s quality - it lacks wireless connectivity. Though at its relatively low price point, it’s easy to forgive these shortcomings.

The Competitor

(Image credit: Future)

The Competitor review: price and availability

  • List price: $49.99 / £39.99 (around AU$74.95)
  • Available from most major retailers in the US and UK
  • Compares in price to similarly cheap controllers like the GameSir Kaleid

You can get The Competitor today for $49.99 / £39.99 (around AU$74.95), making it one of the cheaper Xbox and PC controllers that’s actually worth recommending. Readily available at Amazon in the US and the UK, you’ll also likely find it at your local retailers of choice, including Best Buy in the US and Argos in the UK.

The cheaper Xbox controller spectrum has gotten broader in recent years, with pads like the GameSir Kaleid ($49.99 / £59.99) and 8BitDo Pro 2 ($44.99 / £39.99) also coming in at similar price points. The Competitor, rather fittingly, has some tough competition in the space, then, but I’d definitely say it’s comparable in quality to those aforementioned pads.

The Competitor review: Specs

Price

$49.99 / £39.99 (around AU$74.95)

Weight

7.1oz / 200g

Dimensions

6.2 x 5.0 x 2.5in / 158 x 127 x 64mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

The Competitor

(Image credit: Future)

The Competitor review: design and features

The Competitor differs from most Xbox controllers in its symmetrical thumbstick layout and design that’s practically identical to that of the DualSense Wireless Controller. You’ll find the same boomerang-esque shape here, with similarly designed D-pad and face buttons.

I wouldn’t say build quality is luxurious, certainly not up to the DualSense standard, but it does the job at its price point. That is to be expected, though, given the lower price. Otherwise, nothing about the controller screams cut corners or lazy design; it’s an extremely tight ship. Usually, you’d expect one or two blemishes to stand out on budget-friendly controllers.

But my only issues, really, are the slightly awkward placement of the central Menu and Share buttons, as well as the spongy-feeling PlayStation-style d-pad. However, the latter comes down to personal preference more than anything else.

The color scheme of The Competitor is quite pleasing, too. It sports a black and white aesthetic in a sort of ‘X’ pattern across the front of the pad. The face buttons and d-pad have a translucent, glossy finish that feels quite nice against your thumbs, too.

The Competitor

(Image credit: Future)

The Competitor review: Performance

The Competitor is a strictly wired controller. However, that’s not strange at its relatively low price point, so easy to forgive. That said, if you’d prefer a wireless model, you may be better off checking out similarly priced gamepads like the Xbox Wireless Controller or 8BitDo Pro 2.

What isn’t a guarantee for cheap controllers is the inclusion of drift-resisting Hall effect thumbsticks, but they are here on The Competitor. The sticks themselves feel great, too, with solid responsiveness and a rugged textured finish around the edges.

The Competitor features two remappable buttons on the rear of the controller. And these are easy enough to customize by holding the mapping button on the back, in conjunction with one of these rear buttons and one of the main ones on the front.

These remappable buttons are assigned by default, which I typically find a touch annoying. However, this is alleviated by a handy feature you don’t see on all that many controllers. There are lock switches for both remappable buttons, which can prevent them from being pressed in entirely. It’s arguably a bit of a workaround to keep them unassigned, but I welcome the ability to manually enable or disable them in such a way.

The Competitor

(Image credit: Future)

Should I buy The Competitor?

Buy it if...

You want an affordable, effective controller
The Competitor simply does what it says on the tin (or, um, the cardboard box, I suppose). It’s a straightforward gamepad with no obvious flaws, available at a fittingly competitive price point.

You’re looking for a drift-beating option with light features
Hall effect sticks and two remappable buttons are present here. It’s on the lighter side in terms of features, but it’s really all a controller at this price needs to stand out.

Don't buy it if...

You want a more robust D-pad
Some game genres, like fighting games and platformers, benefit from a more well-rounded d-pad than the one on The Competitor. I actually love the circular design of the Xbox Wireless Controller's d-pad, and would recommend it over The Competitor if that's something that will be important to you.

You’re on PS5
The Competitor isn’t compatible with PlayStation hardware, despite the DualSense-looking design. Consider checking out our best PS5 controllers guide if you’re shopping for a Sony gamepad instead.

The Competitor review: Also consider

If The Competitor isn’t quite competitive enough for you, here are a couple other options very much worthy of consideration.

The Competitor

Xbox Wireless Controller

GameSir Super Nova

Price

$49.99 / £39.99 (around AU$74.95)

$59.99 / £54.99 / AU$74

$44.99 / £49.99 / AU$89

Weight

7.1oz / 200g

8.5oz / 241g

9.3oz / 263g

Dimensions

6.2 x 5.0 x 2.5in / 158 x 127 x 64mm

5.9 x 4.1 x 2.4in / 150 x 105 x 60mm

6.1 x 4.2 x 2.3in / 156 x 106 x 59mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC

PC, Switch, Switch 2

Connection type

Wired (USB-C)

Wireless (Xbox), Wired (USB-C)

Wireless (Bluetooth, 2.4GHz USB dongle), Wired (USB-C)

Battery life

N/A

Varies, around 20-40 hours

15 hours

Xbox Wireless Controller
Always an incredibly solid choice, the official Xbox Wireless Controller isn’t big on bonus features, but it offers incredible reliability and is available in countless color options these days.

Read our full Xbox Wireless Controller review

GameSir Super Nova
While losing Xbox compatibility, this is a fantastic and affordable wireless controller for PC and the Switch family of consoles. I’d go for this one if you’re after a PC controller and interested in a budget-friendly wireless option. Oh, it comes with a charging dock and some lovely color options, too.

Read our full GameSir Super Nova review

How I tested The Competitor

  • Tested for one week
  • Primarily tested on PC
  • Played a wide range of games

I tested The Competitor over the course of about a week, putting the wired wonder through its paces primarily on a gaming PC with my Steam library. All my go-to games were present here, including Final Fantasy 14 Online, Tekken 8, Elden Ring Nightreign, and Tokyo Xtreme Racer.

Given the shape and feel of the controller, I tried to compare the experience of playing with The Competitor to that of the DualSense Wireless Controller. Obviously, the PlayStation controller is more feature-rich, with bespoke haptic feedback and adaptive triggers, as well as its touchpad. Build quality isn’t quite as strong with The Competitor, in comparison, but it’s certainly not miles off, given the price.

First reviewed December 2025

Read more about how we test

After 13 hours, Dispatch has given me hope that the tell-your-own adventure genre of video games will see a renaissance era
4:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

You would think the concept of a mature superhero story would be played out by now; who has room for yet another ragtag team of outcasts with questionable morals and a habit for swearing, but come together against all odds and become one messed-up found family? And yet, AdHoc Studio's episodic, choice-based narrative game, Dispatch, has proved me wrong.

Review info

Platform reviewed: PC
Available on: PC, PS5, Nintendo Switch, and Nintendo Switch 2
Release date: October 22, 2025

Set in an alternate Los Angeles where enhanced individuals, demons, and aliens are the norm, in Dispatch, you play as Robert Robertson, a superhero who goes by the name Mecha Man. But after his mission to take down the supervillain Shroud goes wrong, Robert is forced to take a break from his hero duties.

Feeling dejected and forced into early retirement, he's soon approached by the celebrated hero Blonde Blazer, and in exchange for repairing his suit, Robert joins the Superhero Dispatch Network (SDN), an organization aiding the people of LA.

Dispatch

(Image credit: AdHoc Studio)

Tell-your-own-adventure games are so back

AdHoc's first game was created by a team of Telltale Games alumni along with other industry veterans, so it makes sense that it manages to capture the spirit of what made Telltale's stories so memorable in the first place. From the very first episode, I was taken with Dispatch, and it made me realize how much I've missed these interactive stories after their long absence.

With its eight-episode runtime, Dispatch is structured like an animated TV series and looks the part, too, with its remarkable animation and fluid art style that pop like the panels of a comic book. Thankfully, though, this isn't just another run-of-the-mill mature superhero drama that has become popularized these past few years. Yes, it does have the dark humor and violence that are typically present in these stories, but this game manages to successfully set itself apart from shows like Invincible, The Boys, or Peacemaker by being original enough.

Dispatch is workplace comedy and also a redemption story at its core. But it's not Robert who is looking for it; rather, the team he is forced to take under his wing.

At the SDN, it's Robert's job as a dispatcher to oversee the Z-Team, a group of former villains and anti-heroes that have been recruited to do some good. There's drama, rivalry, and some hilarious interactions to be found with this bunch, as well as frequent sex jokes, but at its core, Dispatch tells a sincere story about second chances and proving to yourself that you're more than your past mistakes.

Dispatch screenshot showing Robert Robertson in a mecha suit

(Image credit: AdHoc Studio)

Since he's leading the team, choosing how to approach Robert's personality is up to the player, and choices will have a rippling effect on those around you. My version of Robert was a compassionate, all-around good guy who believed in his team, and through certain dialogue options, the game does a great job of humanizing these ex-villains through witty banter, corny yet genuinely funny gags, heartfelt moments that offer an insight behind the mask, and the natural familial environment that comes with it all.

While all this is going on, there's also the looming threat of the primary antagonist, Shroud, voiced by the excellent Matt Mercer. Shroud's overall presence in the main narrative is lacking until late in the game, and I would have liked to have spent more time exploring his history with Robert. That being said, when he eventually makes his reappearance, his arrival presents an exhilarating conflict that pays off thanks to the game's solid build-up and how invested I became in rehabilitating the Z-Team.

Similarly, I was hoping for more about Robert's backstory, too, more so a deeper look into his relationship with his absentee superhero father and what his life was like as Mecha Man before he became entangled with the Z-Team, and it's something I would love to delve more deeply into in a potential follow-up season.

Dispatch

(Image credit: AdHoc Studio)

Clocking in to save the day

As an interactive narrative adventure, Dispatch lets you sit back and watch the story play out while clicking your preferred dialogue options throughout. But outside of this, and executing quicktime event (QTE) scenarios that feel genuinely thrilling when they're combined with flashy fight scenes, the game offers additional ways to make you feel more involved in creating your preferred world state.

During Robert's SDN shifts is where the core gameplay takes place and where you must use your wits to strategically assign heroes to missions across LA by matching the requirements to the character traits and their respective attributes for maximum success.

It's a sort of management sim, with different mission types that present unique challenges, requiring you to use your initiative to figure out the best course of action while also completing a series of hacking mini-games that feel incredibly rewarding when you achieve your tasks.

For players who are looking for a more relaxing time, the game also offers a Cinematic Mode, which disables QTEs during the main story, and an option for unlimited hacking attempts, so there's no need to stress about messing up and ruining your playthrough.

Missions and hero training also go hand in hand. Depending on your performance during shifts, heroes can earn XP that can be used to level up their attributes, as well as unlock additional skills that increase their chances of top marks.

Dispatch

(Image credit: AdHoc Studio)

Synergy abilities between a pair of heroes can also make or break a job, and reaching max synergy will add another major buff to the success rate. Heroes also have specific characteristics that will make them the right fit for a caller's request, like a runaway train that needs someone with high Vigor and Combat stats; that's a job for Punch Man or Golem. Having trouble with a demonic threat? Malevola is your best bet.

Personal choices, low morale, and narrative events like someone leaving work early or heroes sabotaging each other can also impact your daily shifts. At one point, the game asks you to pick a new addition to the Z-Team, newcomer Waterboy or the famous Phenomaman, and either choice will have a positive and negative impact on missions due to their attributes.

If you choose Waterboy, he's a weak character from the start with poor attributes, but he's a clean slate, meaning you can build him up however you like, and I ended up pouring his XP into making him an agile fighter. On the other hand, if you add Phenomaman to your team, he's incredibly strong from the start and can complete a variety of missions easily, but he has a terrible debuff that makes him depressed whenever you fail a mission.

The entire concept is an inspired idea that feels like an evolution in the long-standing, tailored narrative genre, offering more autonomy to the player beyond simply selecting certain dialogue options.

Dispatch

(Image credit: AdHoc Studio)

Building bonds

The game consists of eight episodes, with every cliffhanger leaving me at the edge of my seat, but, oh, how I wish there were more, if only so I could spend more time with these characters. Before even reaching the finale, every single member of Robert's circle, whether it be the anxious yet charming Waterboy, the charismatic Prism with her illusion powers, the devil from down under Malevola, or the literal bat man Sonar, had grown on me.

There wasn't a single member of the Z-Team that I disliked enough to wish I could boot from my team, and that's mainly thanks to the endearing way each distinctive hero is written and presented within the group, and the fantastic cast that voices them.

The bonds that Robert builds with the Z-Team, as well as the accompanying characters like Chase and Royd, feel so authentic by the final episode that I didn't want to say goodbye.

But the shining star for me was Invisigal, voiced by the amazing Laura Bailey, an abrasive and complicated ex-thief with a desire to be a hero. Her chemistry with Robert is one of the strongest facets of the game and overall storyline, and she quickly became a standout character among the bunch by matching Aaron Paul's sarcastic energy, who is also excellent in his role.

Dispatch

(Image credit: AdHoc Studios)

Dispatch excels in almost every way, but its endearing superheroes are the highlight of the game for me. Robert Robertson, every member of the Z-Team, and even the accompanying characters like Chase and Royd, stand out thanks to their distinctive personalities and the excellent voice work from an all-star cast.

Yes, Dispatch also features romance, but it's not a deeply rooted aspect of the game, unlike other personally tailored adventure games that let you smooch your companions. This isn't necessarily a negative thing, but your options are very limited to either Invisigal or Blonde Blazer, and both are equally enjoyable as the other.

The thing is, the Z-Team is comprised of a bunch of great personalities that I would have loved to explore in additional playthroughs if given the chance beyond platonic relationships.

Nevertheless, despite being all-in on winning Visi's heart from the get-go, at times, it felt as if the game was pushing me towards her anyway, so much so that it almost feels like her and Robert are the canon pairing.

There are also many points in the game where your decisions will make or break your potential bond with Visi, and even if you don't romance her, her prominent role in the narrative presents major repercussions depending on your decisions, including an ambiguous outcome that leaves questions about the possibility of a season 2.

Should you play Dispatch?

Play it if...

You enjoy superhero stories told in episodic format
Dispatch is a workplace comedy set in a universe where superheroes are the norm, but thanks to its remarkable animation and a heartfelt storyline, it sets itself apart from what we're already familiar with.

You're looking for a game with lovable characters
Dispatch's characters are the highlight of the game, so if you're looking for a chaotic group of former villains turned heroes, turned found family to fall in love with, you're in for a treat.

You're a fan of choice-based narrative games
If you've previously enjoyed Telltale Games, you'll love AdHoc Studio's Dispatch, which takes place over the course of eight bite-sized episodes with impactful choices to be made.

Don't play it if...

You're not a fan of choose-your-own adventure games
Dispatch is a choice-based narrative game and structured like an animated superhero TV series, so if you don't want to sit back and watch the story play out or only interact through dialogue options and mini-games, this game might not be for you.

Accessibility

Dispatch offers a ton of accessibility features, including a Cinematic Mode that turns off QTEs during scenarios, an Unlimited Hacking Attempts option, a colorblind mode with intensity options, visual warping and additive FX monitoring, and subtitle size options.

Some filters also replace licensed music and offer options to censor profanity and mature visuals.

How I reviewed Dispatch

It took me roughly 13 hours to complete Dispatch on my gaming PC with my Logitech G G715 wireless gaming keyboard and Logitech G703 wireless gaming mouse, which just included the main storyline using the game's main Interactive mode.

I also tested the Cinematic Mode, which turns off QTEs, on my Gigabyte M28U 28-inch 4K gaming monitor, repeated some scenarios to discover alternative outcomes, and compared the game's gameplay elements to Telltale's The Walking Dead and The Wolf Among Us.

First reviewed December 2025

The Nex Playground is a fine entry-level video game console for preschoolers, elderly individuals and anyone interested in light fitness
10:00 pm | December 17, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Nex Playground: two-minute review

More of a purpose-built living room toy box, the Nex Playground is quick to set up, easy to understand, and designed to get bodies moving immediately. Yes, you’ll notice the technical ceiling in visuals and occasional frame stutters, and the Play Pass model won’t work for everyone. But as a family-friendly, camera-controlled alternative that’s safe, approachable, and surprisingly versatile, from party chaos to light fitness, it delivers on its core promise: making play feel effortless for all ages.

The console has carved out a rare lane in gaming, so much so that it reportedly outsold both the PlayStation 5 and Xbox Series gaming consoles during one week in November 2025. That outcome isn’t hard to understand: as development budgets climb, hardware R&D gets pricier, and tariffs add pressure, mainstream gaming has become an increasingly expensive form of entertainment. At the same time, the motion-control boom of the mid-to-late 2000s, the massive growth of mobile gaming, and the rise of free-to-play games have expanded the audience, making it easier than ever for anyone to pick up a controller.

Spending over a year with the Nex Playground, I’ve realized that this small cube-shaped gaming console is the little engine that could. On a surface level, this device feels like an extension of what Nintendo did with the Wii. Outside of an included remote to select games alongside managing settings and your account, the 40+ games available are all controlled through an ultra-wide camera that sits on the console’s front panel.

All of that comes at a cost of an MSRP of $249 (around £188 / AU$380 - worldwide availability TBC), despite a handful of retailers selling the Nex Playground at a sale price of $199. This definitely places it as a cheaper alternative to more mainstream consoles. When it comes to games, users of the console are provided five games to start with: a full-scale version of Fruit Ninja, Whack-a-Mole, Goal Keeper, mini-game-centric Party Fowl, and rhythm title Starri. They all do a great job in setting the tone for what the Nex Playground is actually capable of.

An image of the Nex Playground by itself, showing off its cubic shape and bottom ventilation.

(Image credit: Future)

Anyone looking to go deeper into the console’s library of games will need the Play Pass subscription service, which opens users up to over 40 games that, unfortunately, can’t be purchased individually. Some folks may also have an issue with the service only being available in three-month $49 and one-year $89 intervals.

Regardless, the variety of games does offer something for everyone, with age ranges split between preschool level to around 10 years old. It also helps that the Playground is kidSafe+ COPPA certified and lacks any online play capabilities. So games are family-friendly, lacking mature or inappropriate content here.

Alongside fun games like Tennis Smash and Arrow Party, there are more action-oriented options like Sword Slash Adventure, which has some clever RPG elements, alongside Aeon Guard. There are also various licensed IP games, including Bluey, Teenage Mutant Ninja Turtles, Miraculous, Barbie, and Peppa Pig, among others. There is also a fitness section featuring games such as Nex Fitness and Zumba Fitness. These games control fairly well and are definitely fun in short bursts or at parties.

Most of the games outside a handful lack depth, length or visual fidelity compared to what’s coming out of mainstream consoles, and many have some performance issues. In fact, many look like games that would be either on the Wii in 2006 or early 2010s mobile games. That’s because the Nex Playground isn’t that powerful when it comes to performance specs.

What’s packed into this small cube is run by an Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM. That’s enough to play these games at 4K resolution and up to 120 frames per second. With the specs, that trade means very low poly models, unsophisticated lighting and lack of post-processing effects. So don’t expect anything like Ray Tracing and the likes. When it comes to storage, there’s 64GB of SSD storage, which is fine, as many of the games don’t get any larger than a few gigabytes anyway.

Nex Playground review: price and availability

  • List price: $249
  • Available now in the US, worldwide availability to be confirmed
  • Available through the Nex Playground store alongside other retailers, including Amazon and Walmart

Currently available in the US, the Nex Playground can be purchased right now through the manufacturer’s online store or through other retailers, including Amazon and Walmart. It's available at a retail price of $249, though some retailers occasionally have it listed at an introductory sale price of $199.

Though it’s not directly available in the UK and Australia, individuals in those territories can still purchase the device from the US storefront through services like Big Apple Daddy or Amazon. The price alone places the Nex Playground below mainstream consoles, including the Nintendo Switch 2, PlayStation 5, and both Xbox Series X and Xbox Series S.

In a modern world where development costs are pushing price points of games to nauseating degrees, the Nex Playground comes packed with a five-game starter pack.

Buyers looking for a bigger selection will need the Play Pass subscription. That’ll run users $49 for three months or $89 for a year. And the catalog of around 40 games has been steadily growing as well. Out of all of the games I played, more than half of the 40+ games provide adequate levels of entertainment. Regardless, for what users pay for the console and the subscription service, it’s definitely worth it.

Nex Playground review: Specs

Price

$249 (around £188, AU$380)

Weight

14.2oz / 403g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

CPU

Amlogic A311D2-NOD

GPU

Mail-G52 MC4

RAM

16GB LPDDR4X

Frame rate

Up to 120fps

Resolution

Up to 4K

Optical

N/A

Storage

64GB SSD

The Nex Playground console alongside its included remote accessory

(Image credit: Future)

Nex Playground review: design and features

The Nex Playground is beautiful with its yellow and teal accents at the top and off-white on everything else. With dimensions of 5 x 5 x 5 inches (127 x 127 x 127mm) and an overall weight of 0.89lbs / 14.2oz (430g), it’s impressively portable, and there’s a handy carrying case available for purchase through the Nex Playground site for $24.97.

Outside of the ultra-wide camera on the left side, the right side features a small horizontal LED bar that lights up when the device is switched on. On the bottom side, panels are small holes for ventilation purposes. The back panel is where the HDMI and USB-C power port are located. The USB-C power cord also has a string connected to the magnetic camera cover. It connects and disconnects fairly easily from the ultra-wide camera. This will give parents a sense of relief in terms of privacy concerns.

The Nex Playground is an incredibly simple machine and one that’s very easy to set up, then. Just plug in the HDMI cord alongside the power adapter, and users are ready to go.

Also included is a Roku-sized remote to move the on-screen cursor, make selections, return to previous menus, or go to the Home screen. Users initially will use the remote for the simple start-up screen, which also requires a phone to create a Nex Playground account for various settings. After that, the setup is complete, and you’re good to go.

The rear side of the Nex Playground showing off its HDMI and USB-C ports

(Image credit: Future)

Nex Playground review: Performance

As mentioned previously, the specs lean more toward a lower spec Android TV boxes include popular options like the Beelink GT King II, the Khadas VIM4 SBC, and a range of generic streaming players from brands such as SZ Tomato through its Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM.

Don’t expect anything on the level of Cyberpunk 2077 or even Super Mario Odyssey. The visuals here will remind many of something one would play on a smartphone in the 2010s or a higher-res Nintendo Wii game. Expect simple texture, animation, and lighting work all around that does exactly what it’s supposed to do.

To put things into perspective, Fruit Ninja made its debut in 2010 for iOS devices. Seeing it on the Nex Playground is fine as it runs great, but it’s just Fruit Ninja in 4K. Some games can rely on cool visual design that makes up for the lack of visual fidelity, such as Sword Slash Adventure and Aeon Guard.

Though it’s worth noting that some games I played had performance issues, with some going below 30fps. For example, when too many explosions and effects are happening in games like Arrow Party and Kart Racer Miniacs: Steering Madness, there are noticeable dips in frame rate.

One thing for sure is that the performance of the ultra-wide camera and AI-motion engine is top-notch when it comes to actually controlling games. If there’s an outstanding example of how well camera-based controls have evolved over the decade, the Nex Playground’s catalog of software is definitely it. Pulling an imaginary arrow with a friend feels really good in Arrow Party, and moving side to side while trying to serve in Tennis Smash does feel like an evolution of Wii Sports' Tennis.

The Nex Playground in a powered-on state, with the included privacy cap placed over the camera.

(Image credit: Future)

Should I buy the Nex Playground?

Buy it if...

You need an affordable gaming console
Not only is the Nex Playground currently available at a $249 MSRP, but the cost of its Play Pass is also affordable.

You want an attractive, compact console that’s simple to set up
Setup is effortless; just connect the HDMI for video, plug it into a power outlet, and you’re ready to go. The process is simple enough that even kids or individuals who aren’t technologically savvy can jump in and start playing with ease.

You want a nice amount of games available that work really well
Several dozen games are available on the console, and most of them are fun to play solo or with friends. Most importantly, there’s a little something for everyone.

Don't buy it if...

You want games that offer significant amounts of depth and length
Most of the games offered on the Nex Playground are more for short bursts than anything incredibly deep.

You want to avoid subscriptions and buy individual games
Outside of the five games that come with the Nex Playground, the other several dozen games require a Play Pass service subscription that can only be purchased in three-month or one-year intervals. This also means that users can’t buy games individually.

You want cutting-edge graphics
The price and form factor alone should let anyone know that this isn’t going to be a graphical powerhouse. Most of the games on the Nex Playground are definitely mid-range mobile phone or Wii era visuals.

Nex Playground review: Also consider

The Nex Playground is certainly for a specific niche, so here are a couple of other console options worth considering, too.

Nex Playground

Nintendo Switch 2

Xbox Series S

Price

$249 (around £188 / AU$380)

$429.99 / £395.99 / $AU699.95

$399.99 / £349.99 / AU$599

Weight

14.2oz / 403g

18.8oz / 535g

68oz / 1,920g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

10.8 x 5.9 x 2.6in / 275 x 151 x 65mm

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI Output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-A, HDMI output

Battery life

N/A

2-5 hours

N/A

Features

Ultra wide Camera control, Nex AI-Motion Engine, Remote Control

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

512GB Storage, Xbox Game Pass

Nintendo Switch 2
Users looking for a more traditional console that’s more family-friendly can look to the Nintendo Switch 2, which provides a wide variety of games that appeal to all age groups. Not only can you get more traditional first-party and third-party games, but the hybrid form factor lends to good portability.

Read our full Nintendo Switch 2 review

Xbox Series S
If a simple box and controller setup is what you’re looking for, then the Xbox Series S has a large library of modern games, backwards compatibility with previous Xbox generation titles, and is ideal for the Xbox Game Pass subscription service as well.

Read our full Xbox Series S review

How I tested the Nex Playground

  • Tested over the span of a year
  • Played a large share of the games including the starting five pack
  • Experienced the games included with the Play Pass subscription

I’ve owned the Nex Playground for about a year, which gave me plenty of time to really learn the ins and outs of this unique console. Beyond the five games included out of the box, my Play Pass subscription opened up access to more than 40 additional games.

The games that came closest to a traditional console experience were Sword Slash Adventure (RPG), the Wii Sports-inspired Tennis Smash, Arrow Party, and Aeon Guard. Together, they made it easy to see how well the ultra-wide camera and AI-powered motion engine work in tandem.

First reviewed December 2025

Read more about how we test

Octopath Traveler 0 is yet another fantastic RPG for the series, but it’s less Octopath than ever
2:00 pm | December 3, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , , | Comments: Off

Octopath Traveler 0 is a different kind of Octopath game.

It still features the series’ distinctive HD-2D aesthetics, the tried and tested break and boost battle system, and even returning characters and locations. It also mixes things up from the now well-understood formula.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PC
Release date: December 4, 2025

The plot, for example, doesn’t feature the namesake eight-character storylines – the octo paths, as it were. Instead, your adventure focuses on your own player-created character for the first time, who is on a quest of retribution against the villains that destroyed their home town – each embodying the vices of Wealth, Power, and Fame.

You are still joined by other adventurers – over 30 in fact, though I haven’t unlocked them all yet – however, they are along for your ride rather than you following each of their distinct journeys like we would in the other series entries.

The eight-person theme isn’t wholly lost, thankfully, with combat being redesigned to feature eight-person parties – a team of four in the front, and four in the back. I’ll go into more details on why I love this change below, but know that it provides a lot more depth and customisation possibilities to party composition without making fights feel too trivially easy.

Octopath Traveler 0 two villains on a balcony

Something wicked this way comes (Image credit: Square Enix)

Both of these changes make sense; however, when you remember Octopath Traveler 0 isn’t a new game. It’s adapted from the Octopath: Champions of the Continent mobile gacha game. A free-to-play system necessitates a wide array of characters to unlock, can’t have its story focus too much on your party because you might not own those travelers, and would want to allow for bigger teams so you can use more of the cool units you’ve invested in financially.

Now, Octopath Traveler 0 isn’t a gacha game. I’m just saying you can feel remnants of the game it’s based on from what’s presented, and it can feel a little jarring at first because it isn’t Octopath as we’ve known it – in fact, you could convince me it's a lost 2D Final Fantasy at times.

Stick with this adventure, however, and you’ll see it has plenty to offer on an engaging adventure that will keep you entertained for tens and tens of hours – no additional purchases necessary.

Revenge and reconstruction

Octopath Traveler 0 wandering through a craggy town

(Image credit: Square Enix)

As I mentioned in the intro, in terms of its story, Octopath Traveler 0 doesn’t feel very ‘Octopath’ at all. Rather than following eight plots for eight distinct adventurers which coalesce into a finale, you instead follow your own adventure – and can recruit over 30 different heroes to your party.

You create your own custom character for this game and then must face stories focused on the corrupting influences of Wealth, Power, and Fame – where you'll find the meat of the plot.

This focus on a linear story with a more limited opportunity to explore branched tracks is very different from Octopaths that have come before, but it’s not a wholly negative change. My gripe is simply that the less free-form plot feels better suited to a classic Final Fantasy 2D entry rather than an Octopath adventure.

It's not a bad adventure, though, in fact, it's a very compelling one with proper villains you can’t help but hate – a real classic RPG story. I simply found the change of pace a little jarring for this series specifically.

Octopath Traveler 0 looking at a destroyed town

Time to rebuild (Image credit: Square Enix)

There's also the Rekindling the Flame plot, which has the protagonist reconstruct their old home town by finding its surviving residents and rebuilding the long destroyed features that made it a home.

It's not as in-depth as a true cosy town simulator, but it is a delightful change of pace from the action-focused adventure. Plus, channelling your retribution into something more constructive can yield useful benefits – including the ability to power up your allies. So it's worth pursuing even if vengeance is your only goal.

To battle!

While the plot might not feel very Octopath, the turn-based combat feels more Octo than ever. That’s because your group now consists of eight fighters – a four-person front row and a four-person back row – which allows for a much more diverse team composition than the series’ usual four-person limit.

Only the characters in the front row can take actions, but each hero can swap with their partner behind them so that they can take a turn, and there are unlockable skills that allow your back row to support the folks in front of them without needing to take an action, or allow your front row to use a skill and tag out in a single move.

Octopath Traveler 0 battle against crabs on a beach

(Image credit: Square Enix)

For example, in my currently build I’ve paired up a cleric who can automatically heal the person in front of them with my squishy spell caster as their health can run low very quickly without support, and my tank who can provoke attacks is paired with an ally who has a skill that lets her fire her bow and instantly tag out – so she can swap in for a quick damage burst and then let my tank keep taking the hits.

Best Bit

Octopath Traveller 0 looking at a battle arena

(Image credit: Square Enix)

Combat feels like such a step up from the previous game, thanks to the bigger party allowing for more personalization of your team than ever, and setting off an Ultimate Technique never gets old.

The other big change is that your created character has unlocked a special skill called an Ultimate Technique. As the name implies, this charged ability (you can’t just spam it all the time) allows the protagonist to perform a big burst – you can unlock options like performing a mass heal or dealing a powerful strike, among others – that can turn the tide of battle in your favor.

As you improve your town, you'll rebuild the training grounds so other party members can unlock their techniques too – I told you there’s a reason to play house even if your only goal is violence.

None of this is to say fights are trivial thanks to your ultimate moves and larger team. Boss battles and higher-level bouts can still present a challenge if you don’t prepare yourself. You can push your luck into higher-level locations to some extent, but for main quests, you'll find even adventures three or four levels above where you currently are can prove trickier than expected if you aren’t careful.

Octopath Traveler 0 fighting a monsterous witch

(Image credit: Square Enix)

Octopath or not, it's still delightful

Octopath Traveler 0 is a really enjoyable RPG experience, whether it feels truly Octopath to me or not.

Because all of the changes still work. The cohesive, more solo story is an awesome adventure that feels like the fantasy epic that RPGs have taken players on for decades, and the combat is compelling and with some many team members allows for some really creative and personal party composition.

There’s also been a simplification of path actions, which is a lot easier to follow than the confusing web of abilities offered in Octopath Traveler 2 – even if it strips away the identity of each character further than their lack of a unique plot already does.

If you love the Octopath series, a new adventure through Osterra will appeal, while fans of more typical RPGs may find this entry to be more accessible than ever, given that it follows a more standard story structure.

I’ve had a delightful time on my adventure, and at the end of the day, that’s all that really matters.

Octopath Traveler 0 adventuring through a forest

(Image credit: Square Enix)

Should you play Octopath Traveler 0?

Play it if…

You want a classic RPG
Octopath Traveler 0 feels like a classic RPG. You've got a meaty plot and robust turn-based combat system to sink your teeth into.

You like to choose your own adventure
While not quite as free and open as Octopath usually is, this entry does feature a branching plot and a wide variety of characters to customize your team around.

You crave 2D beauty
I don't care how many times I see HD 2D aesthetics; they'll always be beautiful, and Octopath Traveler 0 is as pretty as a picture.

Don't play it if…

You want a cozy town builder
While rebuilding your home is a core plot of this story is still mostly focused on combat and adventure than cozy vibes.

You want proper Octopath
If Octopath‘s distinct brand of RPG is what you crave, then you won't hate this title; it just might not quite hit the spot for you.

You hate turn-based tactical combat
Turn-based combat isn’t for everyone, and while Octopath's break and boost system does some things to liven up the combat, it won't make turn-based action everyone's bag.

Acessibility

In terms of accessibility as a turn-based RPG, Octopath Traveler 0 has the advantage that players can take combat at their own pace – you can take 5 seconds or 5 minutes to make a move if you need.

The cutscenes are also played out as text dialogue that you can have play automatically, one message at a time, or at a faster auto speed if you want to rush through. Again, allowing you to enjoy the game at your own pace.

Most major cutscenes are also voiced, making it even easier to follow the plot if you hate excessive reading (as someone who’s dyslexic, voice acting is always a massive help for me).

How I reviewed Octopath Traveler 0

I played Octopath Traveler 0 on my Nintendo Switch 2, mostly playing undocked, but I did make sure to load the game up on my TV too to get a sense of the grander scale it has on a 55-inch QLED screen.

During my playthrough, I tried not just to follow the mainline quest but also to explore the sidequests and other adventuring opportunities to get a feel of the whole experience Octopath Traveler 0 offers.

First reviewed November-December 2025

Metroid Prime 4: Beyond was worth the wait – even if it occasionally gets lost in the desert
6:00 pm | December 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Metroid Prime 4: Beyond's title screen is somewhat indicative of the game as a whole. The hypnotic, curvy eye motif and mysterious purple hue are backed by yet another belter of a title screen track; a series staple I'm glad is intact here. The presentation is immediately absorbing, and it's hard to suppress the goosebumps at the feeling that Metroid's 3D subseries is truly back. And then the whole aesthetic is ruined by a massive 'Nintendo Switch 2 Edition' logo slapped dead center of the display.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: December 4, 2025

Nevertheless, Metroid Prime 4: Beyond absolutely holds up against the games that came before it. It's leagues ahead of Metroid Prime 3: Corruption and its Wii Remote waggling gimmicks and unsatisfying exploration. Beyond also returns to an atmospheric feel very much in line with the original Prime.

The usual biomes are all present here - dense jungle, arid desert, abandoned mines, motorcycle dealership, et al - but all feel richly developed with distinctly alien traces. Ancient ruins, industrial installations, and evidence of twisted experiments lend each major area a rich history long before the arrival of protagonist Samus Aran.

Samus charges up her beam cannon to fight a robot in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Of course, this is helped by just how gorgeous of a game Metroid Prime 4: Beyond really is. Naturally you'll get the most out of it with the Nintendo Switch 2 Edition and its support for 4K resolution. Returning developer Retro Studios clearly put a ton of work into environmental design, and an impressive amount of detail helps most areas stand out as a real visual treat.

But I can't quite say Beyond stands shoulder-to-shoulder with the GameCube masterpieces that came two decades before it. The large open desert is the feature that Nintendo arguably made the most noise about in Beyond's marketing, but its enormous size and barren nature ultimately make it serve little outside of boring, needless padding.

Enemy variety is alarmingly lacking, too, with just a couple of actually threatening types across all areas. Bosses follow suit; they often share simlar types of attacks and don't make much use of the various power-ups you'll accrue throughout the game.

There's clearly some rustiness on display here, 18 years on from the last mainline Prime entry. But when Metroid Prime 4: Beyond is firing on all cylinders, it still delivers a deeply rewarding and satisfying first-person adventure.

Can't complain about the View(ros)

Samus drives through the desert on her motorcycle in Metroid Prime 4 Beyond, with an abandoned facility in the background.

(Image credit: Nintendo)

If you're not caught up on the Metroid Prime games or the Metroid series in general, don't worry; like most games in the long-running franchise, Metroid Prime 4: Beyond is designed to be enjoyed as a largely standalone entry. There are callbacks, such as the presence of the Galactic Federation and returning antagonistic bounty hunter Sylux, but don't feel like you have to get up to speed in any sense.

Beyond begins, unsurprisingly, in the same way a lot of these games do. Samus Aran responds to a distress call to aid in pushing back against a Space Pirate invasion at a Galactic Federation base. Things go awry when a mysterious artifact being kept in the base is activated, teleporting Samus and swathes of the base's personnel to the planet Viewros.

Not much is known about Viewros. Like Metroid Prime 2: Echoes' Aether, its existence appears to be something of an anomaly, undiscoverable on any galactic chart. It's on Viewros that we uncover the plight of the Lamorn, a now-extinct alien race that may or may not have invited tragedy upon themselves. The goal, then, is to reactivate Viewros's master teleporter and return Samus and the displaced Gal Fed troopers' home.

Samus fends off a pack of ravenous wolves in Metroid Prime 4 Beyond

(Image credit: Nintendo)

I really like Beyond's story. It's pretty unintrusive, and can largely be discovered through data logs and environmental details via Samus's scan visor. Uncovering the dark fate of extraterrestrial factions isn't anything new for Metroid, but the Lamorn are a particularly fascinating species in their aptitude for psychic abilities and technological prowess.

Much, too, has already been made of the Galactic Federation troopers, with fans worrying that their chatty nature might be at odds with the series' trademark feeling of isolation. I'm happy to say they're really not that bad, and a couple are even quite endearing.

Mackenzie is perhaps the worst offender, but not because of his socially awkward quipping. Rather, like a PlayStation Studios character, he has a habit of spelling out puzzle and progression answers to you before you've even properly had a chance to look around.

There's an element of hand-holding that just isn't welcome, especially when you're prompted to open the map to view an annoyingly unskippable animation showing you exactly where you need to go. That really becomes an issue towards the end of the game when you're just trying to do your 100% item and scan cleanup before the point of no return.

Third eye

Samus attains the Grapple Lasso power-up in Metroid Prime 4 Beyond

(Image credit: Nintendo)

In typical series fashion, Samus loses the lion's share of her abilities after being transported to Viewros. The game doesn't really make a song and dance of it this time, which is just as well; it beats the rather contrived ways Samus has undergone her nerfs in the past.

Best bit

Metroid Prime 4 Beyond

(Image credit: Nintendo)

Metroid Prime 4: Beyond's atmosphere is incredible. Paired with some headphones, the world of Viewros comes alive with wonderful audio design. Gorgeous visuals, lighting, and environmental design all really help ground Samus in this otherworldly setting.

Progression in Metroid Prime 4: Beyond, then, is as you'd expect if you're familiar with the series. You'll explore through a number of different areas, encountering roadblocks as you go that require you to discover power-ups elsewhere to progress.

On Viewros, Samus is able to inherit the psychic abilities of the Lamorn race. This lets her do things like open special doors, uncover hidden platforms, and make use of a psychic beam power-up that can be momentarily controlled to activate switches or hit multiple enemies.

Otherwise, power-ups are played safe in Metroid Prime 4: Beyond. Having the 'psychic' label doesn't stop morph ball bombs, the grapple beam, and various beam cannon types from acting the same than they used to. Even modifiers like fire and ice behave like you'd expect; dealing damage over time or freezing enemies solid respectively.

A look at the great bridge in the Fury Green area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

My guess is that Retro Studios didn't feel the need to push the boat out too much in regards to Samus's abilities. It's a robust kit that plays to the series' strengths of combat and exploration.

This time, though, the ball has been dropped when it comes to the boss fights. In fact, there's not many bosses to speak of, at least when compared to other games in the Prime sub-series. Unfortunately, this lack of quantity has not translated to a higher level of quality.

Bosses all share a handful of similar attacks, such as generating a wave of energy that Samus must jump over, or rolling around the arena at high speeds. They rarely, if ever, require Samus to make use of her various beam types, and it's not until the truly exceptional final boss that Retro presents a challenging and memorable fight - one of the best in the series, actually.

The Volt Forge vista in Metroid Prime 4 Beyond, gazing at three towering structures

(Image credit: Nintendo)

Level design and progression also isn't quite as ambitious or winding as we've seen in past games. Metroid Prime 4: Beyond definitely leans on the more linear side. That's not necessarily a bad thing; some of the series' best games, including Metroid Dread and Fusion, are fairly straightforward entries.

Like those games, Beyond more than makes up for it in the atmopshere department. The dense wilderness of Fury Green, the derelict, harshly-lit laboratories of Ice Belt, and the impressive industral scale of Volt Forge all lend their own unique atmospheric flavor, and it's a joy to scour these environments for items and snippets of lore.

Some areas are more painfully linear than others. There are rather annoying combat gauntlets in Volt Forge and the Great Mines, for example, that require at least a couple trips through for both story progression and late-game item hunting. Mercifully, you're never required to hop between gimmicky visor types in this game like Prime 1 and 2, but they show an occasional lack of care and ambition in overall level design.

At least backtracking for items is a pretty painless and actually quite enjoyable affair here. Once you have a certain beam power-up, you can activate a droid in each biome that will reveal item locations on the map. This, paired with some really handy shortcuts in each level, make going for 100% completion doable and worthwhile on your first playthrough.

Deserted

Samus sits atop the VI-O-LA motorcycle in the desertous Sol Valley in Metroid Prime 4 Beyond

(Image credit: Nintendo)

But this leads me onto easily the weakest element of Metroid Prime 4: Beyond, and it's the barren Sol Valley. This is a massive, arid expanse, in the corners of which sit the game's major locations. And good lord is it dull.

Designed for exploration with Samus's new VI-O-LA motorcycle - which she gets partway through an earlier area - Sol Valley just isn't very interesting. It's simply an enormous stretch of desert with very little in it. Presumably, this is stripped back so the original Nintendo Switch can handle while maintaining 60fps performance.

The motorcycle is fun to drive, at least. It's fast and performs turns and drifts in a satisfying manner. It's even equipped with weaponry to help shoot down a few rather pesky enemy types that periodically bother you while you're out and about.

Unfortunately, the mostly flat terrain of the desert doesn't really play to the bike's strengths. There are a few jumps, and chunks of Green Energy crystals that can be smashed and collected for a handful of optional power-ups, but the desert largely just serves as unenjoyable padding in an otherwise pretty short game.

The good stuff

Samus gazes out into the fog in the Ice Belt area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

I've been pretty critical of many elements in Metroid Prime 4: Beyond, but I do want to leave this review on a few high notes; things the game does exceedingly well. Samus feels better than ever to control in 3D, with tightened-up movement and improvements to physics in her morph ball form.

When Samus has all her abilities late in the game, and you're uncovering the last few rooms in each major biome, the game really comes alive. Backtracking and 100% item collection is superbly paced, and it feels as satisfying as ever to tear through areas with a fully-kitted bounty hunter.

I also really didn't hate the Galactic Federation troopers Samus partners with at various points in her journey. Yes, it's really annoying when Mackenzie points out the obvious or forces you into an unskippable map animation, but there's good chemistry between each of the team members.

Samus isn't with them for overly long, just a handful of sections. One that really stands out is when she partners with a couple of them to take down a massive gunship. And seeing your base camp in Fury Green evolve over time as troopers file in is endearing; you can even catch dialogue between them if you visit at certain times.

But once again I really just have to gush about how gorgeous of a game Beyond is, in both the visuals and soundtrack department. It's easily the best-looking game on Switch 2 so far, and a 4K 60fps lock (or 1080p at 120fps in performance mode) shows a real technical wizardry on both Retro and Nintendo's part.

Multiple control options are also welcome, and all are a success. You have your standard twin-stick movement more in line with contemporary first-person shooters. Or you can make use of the Joy-Con 2 for gyro aiming. Mouse controls are also excellent, providing a level of accuracy that you can't get on other control types without locking onto enemies first.

Flaws and all, I still think Metroid Prime 4: Beyond is a brilliant entry in the series. If the desert was a touch smaller, and there were a few extra rooms to explore in each biome, it'd be on its way to sitting alongside the first two Prime games in quality. But, this is nonetheless a really welcome three-dimensional return for Samus, and I really hope it won't be her last.

Should you play Metroid Prime 4: Beyond?

Samus rides the VI-O-LA motorcycle for the first time in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Play it if...

You want to see what the Switch 2 hardware can do
Beyond is an utterly gorgeous game, to the point where I can't quite believe it's running on Nintendo hardware even with the Switch 2's improvements. Dense, atmosphere-rich environments are backed up by a wonderful soundtrack and audio design, too.

You love the Metroid Prime series
Each game in the Prime series has its own unique set of issues, and Beyond is no different. However, this is still very much a satisfying adventure that holds up well compared to those that came before it.

Don't play it if...

You really don't like massive deserts
Desert-like environments aren't the most inspiring biomes at the best of times, and Beyond's is a real slog to visit time and time again.

You're hoping for a long adventure
At around 15 hours (or less if you're not going for 100%), Beyond is a pretty lean game that may be a bit too short for those looking at the full-fat price tag.

Accessibility

Metroid Prime 4: Beyond has some accessibility features worth highlighting, though unfortunately not much. You can enable a background for subtitles for increased legibility, and fully remap button profiles in all control settings. You can also adjust cursor, camera, and stick sensitivity to fine-tune a setup that's right for you.

How I reviewed Metroid Prime 4: Beyond

My playthrough of Metroid Prime 4: Beyond lasted just over 15 hours on Normal difficulty. This was a 100% completion run, with all items and scans collected. That may sound short, but is still very much in line with the length of most Metroid titles, including those within the Prime subseries.

I primarily played in the default control scheme on a Nintendo Switch 2 Pro Controller, mixing it up with the support for mouse controls later in the game during some boss fights and item hunts. I also switched occasionally between docked play on an LG CX OLED TV, and handheld play with the RIG R5 Spear Pro HS gaming headset for enhanced audio.

First reviewed November/December 2025

I tested Beyerdynamic’s new gaming headset – it’s an immersive, mid-market gem
9:00 pm | November 29, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Beyerdynamic MMX 150 Wireless: two-minute review

The Beyerdynamic MMX 150 Wireless is a multi-platform gaming headset that will unlock quality immersive audio. It also offers wired USB-C and low-latency connectivity via a USB-C dongle and a removable mic. While it’s already out in the UK, the US release date is yet to be confirmed.

For a mid-market headset with a list price of £159 (around $210), the MMX 150 Wireless is impressively immersive. When I was stalking opponents on Counter-Strike 2, the soundstage always felt precise, enabling me to detect the direction of firefights or distinguish footsteps as people attempted to sneak up on me.

But I would say it’s in action games where the MMX 150 Wireless really shows off its strengths. While playing The Outer Worlds 2, the world around me felt deep and richly layered. Reverberant industrial sounds and the idle chatter of NPCs are always perfectly positioned, making you feel like you’re sitting at the dead centre of an expansive sphere of sound. And effects are exquisitely detailed – the distorted dialogue of in-game voice recordings always feels convincingly conveyed, like you’re actually interacting with aged comms equipment.

The presets provided in the Beyerdynamic app help polish the sound up even further, even if the overall effect lands more on the subtle side compared to some of the best wireless gaming headsets. Upping trebles and mids, the Shooter preset did a credible job of making gun shots and footsteps even more distinct for when you want to sniff out enemies, while Action mode adds more gravitas, boosting bass and treble to give the world around you more substance.

Mic performance is more of a mixed result, however. Testing it out in-game and by recording some audio, the quality of its audio felt decent, if unexceptional. Its noise filtering was genuinely pretty impressive, though, capturing none of the background noise I was making, from key taps to loud, bassy music. The MMX 150 Wireless’s equivalent of transparency mode was a bit disappointing, though – even though it made my voice sound a lot clearer, it introduced a level of hiss that I’ve never heard from any of the best wireless headphones I’ve tested.

A closeup of the Bluetooth / power button on the Beyerdynamic MMX 150 Wireless.

(Image credit: Future)

Focusing more on its physical build now, the Beyerdynamic headset is seriously comfortable – I’ve had pillows that are less plush than these things. Thanks to the velour earpads, they’re super comfy, even during long gaming sessions, while the clamp force is just right for keeping them on your head without squishing your ears. Meanwhile, their height is easy to adjust to fit and offers a pretty expansive range, which is very helpful for my cumbersomely large cranium.

There are a few elements of the design I’m not a fan of, however. Aside from that cushy velour padding, the remaining materials of the MMX 150 Wireless feel a little flimsy – its plastic earcups echo every time you click the buttons, for example, slightly hampering the headset’s high-end feel. And while the white and black colorway I tested is a great match for the PS5, it’s ostentatiously gamer-y enough in its styling that I can’t really imagine myself using it for listening to music on the go.

When it comes to features, this Beyerdynamic’s app has a decent smattering. There’s the aforementioned sound presets, which cover gaming modes from Strategy to Racing and music modes from Bass to Smooth, as well as a custom five-band EQ. On top of this, it allows you to customize the functions behind button taps, switch Sidetone on and off, change the language of voice prompts, alter the auto shutdown time, and set the ringtone level.

Battery life is more than adequate for long gaming sessions. Despite Beyerdynamic listing it online as having a total life of 50 hours, its app actually gave the MMX 150 Wireless an estimated life of 68 hours. Having tested it by playing music over Bluetooth at 50% volume for a full day to see how rapidly its battery depleted, I found this estimate is actually pretty spot on, meaning the MMX 150 Wireless has a pretty generous battery life, especially for this price.

Ultimately, the Beyerdynamic MMX 150 Wireless is a strong performer for its mid-market price, offering detailed, immersive sound and a super comfy build. Sure, I’d generally like a slightly sturdier build from a headset of this price, and I’m not totally convinced by that noisy Sidetone mic mode. But if your biggest priorities are simply plunging yourself into your games and having spot-on situational awareness, you could do a lot worse.

Beyerdynamic MMX 150 Wireless review: price & availability

  • Launched on October 5, 2025 in the UK
  • US release date TBC
  • List price of £159

Having launched on October 8, 2025, the Beyerdynamic MMX 150 Wireless is already in the UK. Unfortunately, there’s no official release date that’s been announced for the US at the time of writing, but we’ll update this review when we have more information.

The MMX 150 Wireless has a list price of £159 – while that translates to around $210, the still unfolding landscape around tariffs makes it hard to accurately predict what the actual retail price will be. There are currently two colorways available for the headset: black and the white version tested here.

A closeup of the mic port, USB port and play button on the Beyerdynamic MMX 150 Wireless.

(Image credit: Future)

Beyerdynamic MMX 150 Wireless review: specs

Price

£159 (around $210)

Weight

0.7 lbs / 336g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, Wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

Battery life

50 hours

Software

Beyerdynamic app

The Beyerdynamic MMX 150 Wireless held in a man's hands, showing the inside of the cups.

(Image credit: Future)

Beyerdynamic MMX 150 Wireless review: design / features

  • Comfortable and cosy
  • 68-hour battery life
  • Some materials feel a little cheap

When I put the Beyerdynamic MMX 150 Wireless on, the first thing I noticed was how cosy it feels. Honestly, it’s a little like you’re slipping your head into a velour cocoon. While those earpads aren’t necessarily the most subtle look, I cannot argue that they’re not incredibly comfortable. My only concern here is whether they’ll get a little toasty when summer rolls around – I’m not sure they’ll be particularly breathable or sweat-wicking.

And it’s not just the earpads that feel plush and comfortable: this continues throughout the MMX 150 Wireless’s design. Not only is it lightweight – clocking in at 336g – but its clamp force is pitched just right, keeping them well positioned on your head without unpleasantly squishing your ear cartilage.

It's also easy to adjust to fit. Some brands overthink this – one of the few points I criticized the super-affordable Turtle Beach Atlas 200 on recently was how it was impossible to adjust its height while you were wearing it. Beyerdynamic seems to recognize that sometimes the simplest solution is the most elegant: the earcups here simply raise and lower on a notched band, making it trivially easy to tweak them to the perfect height for you.

Unfortunately, sometimes this no-nonsense approach to design is less effective. In contrast to the luxurious feeling of the headset’s padding, the harder materials feel a little bit cheap. This is most pronounced when using the Control Wheel on the left cup – it’s a shade too clicky, and I found the noise resonates through the plasticky casing. Using more substantial materials here could have definitely made the experience of using these controls feel a little more premium.

And while this may be more of a personal preference, I’m also not totally keen on the MMX 150 Wireless’s styling, with the headset leaning a little too far into the gamer aesthetic for my liking. Don’t get me wrong: there’s no flashing RGB lighting or Cybertruck-esque sharp angles here. But the orange highlights, exposed wires, and the white and black colorway of the model I tested make it pretty clear this is a gaming headset first and foremost – you’re not going to be able to use it to listen to tunes on the subway without drawing a glance or two.

Moving on to the MMX 150 Wireless’s features, it has a decent range of capabilities, even if it’s maybe not quite as talented as some premium headsets.

Its connectivity options are pretty great. You can connect it to any compatible device via Bluetooth 5.3, and for the odd gadget that doesn’t have wireless connectivity, you can hook it up via its USB-C to 3.5mm jack cable. Perhaps the best option for committed gamers though, is its included wireless low-latency dongle – although Beyerdynamic doesn’t get specific about how much latency we’re talking about here, it promises negligible lag between the visuals and audio, something competitive gamers will definitely appreciate.

On paper, the MMX 150 Wireless’s battery life sounds unexceptional for a wireless gaming headset, with many topping its billed 50-hour life. However, when I fired up the Beyerdynamic app, it actually gave me its estimated life on a full charge as being about 68 hours.

Wanting to put this to the test, I set the headset playing music over Bluetooth at half volume for most of the day to see how much it would drain. It took seven hours and five minutes for its charge to drop to 90%, putting its total battery life at something like 71 hours and 10 minutes. Even taking into account the fact that its battery likely doesn’t discharge evenly, that means it will likely deliver that 68-hour life, enabling it to keep up with more headsets on the market.

The Beyerdynamic app offers a decent array of features and sound profiles, enabling me to customize various functions on the MMX 150 Wireless. First off, it offers up access to the headset’s five-band EQ and array of sound presets – these cover a range of scenarios, whether that’s bassy music, spoken words, or game genres like shooters, racing games, or strategy.

The app also allowed me to set which tap patterns of the multi-function button I wanted to play or pause audio, skip tracks back or forward, and switch audio sources. On top of this, it offers options for switching Sidetone on and off – Beyerdynamic’s name for its mic-boosting transparency mode – switching language of voice prompts, setting the headset’s auto shutdown tim,e and dialing in ringtone level.

The Beyerdynamic MMX 150 Wireless on a man's head from a rear angle; he is spinning the volume wheel on one earcup with one finger.

(Image credit: Future)

Beyerdynamic MMX 150 Wireless review: performance

  • Rich, immersive sound
  • Decent sound presets
  • Mic transparency mode a bit hissy

I’m always a bit wary when headsets throw around words like ‘immersive’ without details of specific spatial audio technologies. However, in the Beyerdynamic MMX 150 Wireless’ case, it’s hard to come up with an adjective that feels more apt – strapping it on really does plunge you into the middle of the games you’re playing.

Firing up The Outer Worlds 2, I was impressed with how alive the worlds around me sounded. Strolling around my ship, the crackle of electricity and whirring of machinery really made me feel like I was inhabiting an authentic, mechanical vessel. And the audio is detailed enough to feel visceral at times – carrying out stealth kills, the whoosh of the knife, and the pained gurgle of enemies was just unsettling enough to impress a scintilla of guilt on my jaded conscience.

This sense of immersion is very much supported by the precision of the MMX 150 Wireless’s soundstage, with its positioning of sounds always feeling spot on. During Counter-Strike 2 matches, I found it easier to pinpoint where enemies were than with cheaper headsets. Not only was locating the direction of gunfire much more straightforward, but I could easily tell by the sound of footsteps when someone was attempting to sneak up behind me, giving me a decent edge.

The low-latency dongle made this even more appreciable. Like I say, Beyerdynamic hasn’t explicitly laid out what kind of latency time the USB dongle is capable of, but at least subjectively, I noticed very little gap between the visuals on screen and the crack of shotguns or the thud of the R8 Revolver.

Sound presets were pretty effective, although I’d say their impact was subtle rather than transformative. When applying the Adventure preset during The Outer Worlds 2, it boosted the bass and treble slightly, giving those atmospheric sound effects a soupçon more impact and drama. Conversely, the Shooter preset upped the trebles and mids, emphasising the most useful frequencies for reacting to gunshots in Counter-Strike 2 – although this is perhaps less fun than the booming bass some headsets grant to the game’s rifle shots.

So the Beyerdynamic produces very decent sound for its price – but how well does it detect it? I’m pleased to say that the headset’s mic works well, capturing my voice with decent clarity. I was genuinely impressed with its noise filtering: it didn’t pick up the noise of me hammering away at my keyboard, and even my attempts to overwhelm it by playing pumping EDM in the background barely registered.

While I would have preferred a fold-to-mute mic design, its mute function still works well, cutting out instantly when you click in the Control Wheel. Annoyingly, I did find the action of the buttons and wheel does get picked up by the mic, though, appreciable at the other end as a definite echoey clunk.

The Sidetone mode mentioned above fulfills its brief reasonably well. It definitely made my voice less muted when speaking with the headset on, making it sound much more natural. I’ve clearly been a bit spoiled by the transparency mode of modern wireless headphones, though – Sidetone mode is a much blunter instrument by comparison, introducing a degree of background hiss that I absolutely wouldn’t tolerate from a pair of Bluetooth headphones.

All in all, the Beyerdynamic MMX 150 Wireless offers very decent performance. I enjoy being plunged into its sonic soundscapes, particularly in games with soundtracks that are suitably immersive enough to play to their strengths. It is a shame that the mic isn’t quite as polished, though: it’s the one area where I could definitely tell I was using a mid-range headset, rather than a more premium one.

A closeup of the USB port, play button and volume wheel on the Beyerdynamic MMX 150 Wireless.

(Image credit: Future)

Should I buy the Beyerdynamic MMX 150 Wireless?

Buy it if…

You want to be plunged right into your games
With its excellent soundstage, the MMX 150 Wireless puts you right at the heart of the action, giving you an excellent sense of space and fully immersing you in the action.

You prioritize comfort
Not only does this headset cosily cradle your ears with its velour earpads, but its clamp force is just right, keeping them in place without exerting excess pressure on your ears.

Don’t buy it if…

You’re after a sturdy, premium-feeling build
Despite this comfort, though, the rest of the MMX 150 Wireless’s materials leave something to be desired, feeling a little lightweight and plasticky for this price.

You want an unimpeachable microphone
Don’t get me wrong: the MMX 150 Wireless’s mic captures your voice well. But the clonky echo of its buttons on your audio stream and the hiss of its Sidetone mode slightly mar the experience of using it.

Beyerdynamic MMX 150 Wireless review: also consider

Beyerdynamic MMX 150 Wireless

HyperX Cloud Alpha Wireless

SteelSeries Arctis Nova 7P

Price

£159 (around $210)

$199.99 / £189.98

$199.99 / £174.99

Weight

0.7 lbs / 336g

0.7 lbs / 318g

0.7 lbs / 325g

Compatibility

PC, Xbox Series X/S, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

PC

PC, PlayStation 5, Playstation 4, Nintendo Switch 2, Steam Deck

Connection type

Bluetooth, Wired (USB-C), low-latency 2.4GHz wireless (dongle)

Wireless (dongle)

Bluetooth, Wired (USB-C), low-latency 2.4GHz wireless (dongle)

Features

Five-band EQ, 10 sound presets, Sidetone mode, custom button settings, plug-in mic with noise reduction

DTS Headphone:X Spatial Audio, noise-cancelling mic with LED status indicator

EQ, 200+ sound presets, Sidetone mode, retractable mic with noise reduction

Battery life

50 hours

300 hours

38 hours

Software

Beyerdynamic app

HyperX Ngenuity

Arctis Companion App

HyperX Cloud Alpha Wireless
Not only does the HyperX Cloud Alpha Wireless offer fantastic audio, but it makes the Beyerdynamic MMX 150 Wireless’s battery life look positively ephemeral, offering a truly absurd 300 hours. And while its list price was initially higher than the MMX 150’s, in the US it has spent much of the last year at under $150, making it a bit of a bargain.

Read our full HyperX Cloud Alpha Wireless review

SteelSeries Arctis Nova 7P
If you want a headset that offers that more premium, substantial build but – crucially – don’t want to pay premium prices for the privilege, this might be the headset for you. It’s made from sturdy metal – it feels robust without sacrificing comfort, while offering true spatial audio and hefty bass. The drawback? It’s only compatible with PC and PlayStation, so Xbox or handheld gamers will want to look elsewhere.

Read more in our full SteelSeries Arctis Nova 7P review

How I tested the Beyerdynamic MMX 150 Wireless

  • Tested it over several days
  • Tried it out with a variety of devices and games
  • Assessed EQ modes and record mic quality

I tested the Beyerdynamic MMX 150 Wireless over the course of several days. First off, I tried the headset out with a range of games, including newer and older titles such as The Outer Worlds 2, Counter-Strike 2, The Witcher 3: Wild Hunt - Complete Edition, and Two Point Museum. I also tried it on multiple platforms, including our Acer Predator Helios 300 gaming laptop, my Steam Deck, and my PlayStation 4.

To test out the headset’s features, I downloaded the Beyerdynamic app and played with its various settings. I also used it to test out the EQ and sound presets, comparing them to a neutral EQ for the recommended genres of game. Additionally, I tested out the microphone by recording myself talking while gaming, making sure to also test the mute function and how well it isolated my voice from background noise.

I have plenty of experience when it comes to gaming headsets. First off, I’ve been reviewing audio-related gadgets for well over five years and using them for much longer for both listening to audio and making music. Secondly, I’ve been an avid console and PC gamer for over a third of a century – which is a truly terrifying realization.

  • First reviewed: November 2025
  • Read more about how we test
Reliving the 90s via the Analogue 3D is definitely nostalgic, but excellent hardware can’t fix an era of video games we should appreciate but never revisit
5:00 am | November 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Analogue 3D: Two-minute review

The Analogue 3D is finally here, and it's one of the best retro games consoles available on the market. After multiple delays and what felt like a longer wait than those excruciating Christmas Eve sleeps as a kid, Analogue’s take on the iconic Nintendo 64 is in my hands, and I’ve been testing it thoroughly over the last couple of weeks.

The Analogue 3D is a modern take on the N64, allowing gamers to experience the magic and nostalgia of the home console that launched in 1996. Analogue has made a name for itself as one of, if not the, best retro game preservation company on the planet, and I don’t think it will take long for the 3D to cement itself as the definitive N64 experience, just like the company’s Game Boy hardware emulator, the Analogue Pocket.

Analogue’s approach to hardware is one of true love for nostalgia, allowing gamers to recreate the memories of their youth by playing original cartridges in 4K via an FPGA chip. This means the 3D is for the true enthusiast, someone who has a collection of N64 games and wants to experience their childhood in the best way possible.

Build quality is excellent, as you’d expect from the company that created the Analogue Pocket, and the console works with original N64 controllers as well as 8bitdo’s modern recreation, which has been purposefully built for use with the 3D.

The Analogue 3D is the quintessential Nintendo 64 experience, and is a must-buy for those looking to play the most authentic recreation of the console of their youth on one of the best OLED TVs. That said, it’s still an N64, so if you don’t have a physical collection or don’t have the necessary nostalgia to truly enjoy these often dated games, you may want to opt for a different era of retro gaming instead.

Analogue 3D: Price and availability

  • List price: $249.99 / £190 / $AU 385
  • Comes in two colors (white and black)
  • Currently sold out

Analogue 3D

(Image credit: Future)

The Analogue 3D is now shipping via analogue.co. The 3D first went on preorder in October 2024, and while it’s now available, it is currently sold out on the Analogue website.

You can buy the 3D in Black or White, and in the box you’ll get an HDMI cable, USB-C for power, and a power adaptor. The 3D has no controller in the box, and while you can use any of your old N64 controllers, third-party company 8bitdo’s 64 controller is available for $39.99 / £32 in black and white via Amazon.

There are also no games included in the box, and no ability to play titles from other consoles with cartridge adaptors, so you’ll need to source your own physical N64 cartridges.

Analogue 3D: Specs

Price

$249.99 / £190 / $AU385

Dimensions (H x W x L)

1.9 x 9 x 7in / 49 x 230 x 180mm

Weight

29.5oz / 837g

Compatibility

Nintendo 64

Connection type

USB-A, USB-C, HDMI, SD card

Battery life

N/A

Features

HDMI Out 4K resolution, faithful CRT recreation for modern TVs, 100% compatibility with original N64 cartridges

Software

Native OS

Analogue 3D: Design and features

  • Plastic but sturdy enclosure
  • Looks elegant under your TV
  • The best way to play N64 cartridges

Analogue 3D

(Image credit: Future)

The Analogue 3D is gorgeous, just like the other products in the company's repertoire. It feels like the N64 grew up, and while some people will be waiting patiently for limited edition color offerings, I'm a big fan of the black and white options here. There’s no toy-like plastic, no rattling parts, and no leftover design weirdness from the late 90s.

Instead, Analogue has built a console that feels dense and premium while looking great on a shelf and even better underneath a TV, where it blends in with modern consoles rather than sticking out as a relic - this definitely passes the "Can I put this in the living room?" wife test.

The finish reminds me of high-end audio equipment, with lines that are clean, subtle edges, and a color palette that is understated without losing personality. Even the cartridge slot has a satisfying firmness, and inserting a cartridge has that awesome "thunk" you used to love as a child.

Around the back, you get HDMI out, USB-C for power, two USB-A, and an SD card slot pre-installed with a 16GB card for storing screenshots, firmware, and all the other OS information. On the front are four original N64 controller ports that light up satisfyingly when you connect a Bluetooth controller.

Analogue 3D

(Image credit: Future)

The Analogue 3D provides everything you need for a modern N64 experience without clutter or additional converters. The console plays your original cartridges using FPGA hardware, which means no emulation and no guesswork. What you’re seeing is effectively the real hardware recreated with jaw-dropping accuracy.

The menu interface is simple in the best possible way. With the tap of a button, you can tweak video settings, swap filters, and overclock the performance to try and beat the abysmal framerates of the original N64. It’s clean, responsive and takes seconds to navigate.

It's worth noting, however, that save states are not available yet on the Analogue 3D, and we're not sure when they will be. On my Analogue Pocket, the save state feature is one of my favorite parts of the device, and Analogue even showed the feature on the 3D in its marketing. Hopefully, save states will be available soon, and I'll make sure to update the review as soon as they are.

Support for original controllers is a huge win, and while I didn't test one myself, I can imagine the impracticality of the original thumb stick would add to the charm of the 3D experience. Modern controllers work very well, and pairing them takes seconds. The system automatically detects what’s connected, so you can jump straight into a game, but I'd recommend waiting for 8bitdo's grey variant, which has colored buttons, as the all black N64 controller confused me at times.

Analogue 3D: Performance

  • Faithful FPGA hardware emulation of N64 games
  • 4K image quality with gorgeous CRT filters
  • 100% cartridge compatibility

This is where the Analogue 3D earns its price tag. Playing N64 games on FPGA hardware is a completely different experience to emulation, and quite honestly the best way to experience your favorite games from the late 90s. Everything responds instantly, with no input lag, and it very much feels like a product made by Nintendo for an adult gamer wanting to relive their youth.

I tested the console on one of the best OLED TVs, 65-inch Samsung S90D OLED, which is about as far from a CRT as you can get. Somehow, the Analogue 3D handled it without exposing every flaw of the era. Colours looked vibrant, edges were cleaner than I’ve ever seen them on original hardware and the system held up beautifully whether I was playing Mario 64, Mario Party 3, GoldenEye 007 or even WCW/NWO Revenge.

But be warned, this isn’t a console that transforms the visuals into something modern. It preserves everything, flaws included, but that's where the charm lies: it's a 4k faithful restoration of the N64 and for people that love the awkward console, the 3D is a must-buy. Combined with Analogue's gorgeous filters which the company calls "a museum-grade restoration of analogue gaming's most beautiful display technology", the 3D truly cements itself as the best way to play N64 on a modern TV.

There were a couple of moments where cartridges needed a second insertion to register properly, and of course, I found myself blowing cartridges (despite the fact that's not recommended). In the box Analogue provides some foam pads to help clean the pins of your N64 cartridges, which is a lovely addition in case you're having compatibility issues.

Analogue 3D

(Image credit: Future)

Image quality on the 3D really shines, but again, if you're expecting to see an N64 game with modern graphics, you'll be disappointed.

Polygon edges look cleaner, the scaling is smooth, and the whole image feels more stable than the original hardware ever managed. My Samsung S90D OLED made colours pop without turning everything into neon, and brightness levels were handled well enough that nothing felt washed out or overly crushed.

Like I mentioned above, Analogue includes a handful of optional filters. Adding light scanlines gave Mario 64 a nostalgic softness, while GoldenEye 007 benefited from a cleaner look without anything layered over the top. You can also adjust aspect ratio, remove overscan, and tweak settings depending on the game.

This is as good as N64 games are ever going to look without completely remaking them, but the hardware can’t hide the fact that some textures are muddy and some 3D models are… well... terrible. That said, the 3D does make these games look sharper, more consistent, and more pleasant to revisit.

Analogue 3D

(Image credit: Future)

Analogue has done an excellent job with compatibility, with the company claiming 100% compatibility for the first time ever. In my testing, everything worked flawlessly, although I don't have the most extensive N64 catalog. Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge all worked exactly as I remembered them, quirks and all.

I've seen posts online from other reviewers stating EverDrive support varies depending on model, and it's very unlikely that Analogue will officially endorse flash carts. So if you plan to use a single cartridge for all your games, then I suggest doing your homework before buying a 3D.

Analogue 3D

(Image credit: Future)

After using the 3D for a few weeks, I'm surprised by my experience. As someone who loves retro gaming and really appreciates what the company does for game preservation, I find this product way harder to recommend than, say, the Analogue Pocket or the Modretro Chromatic, for example. That might be because of my own personal nostalgia for the Game Boy era, but I think it's more to do with the fact that the N64 has aged very poorly compared to even older games like those found on the SNES.

The Analogue 3D is a remarkable piece of hardware, but the N64 library itself hasn’t aged well. These games are fun, iconic, and historically important, but the jump from 2D to 3D was messy, and it shows. Textures are blurry, controls can feel floaty, and frame rates dip more than you might remember.

If you don’t have nostalgia for these games, the Analogue 3D won’t magically convert you. It's very much a time machine for people who grew up in the late 90s and still feel emotional watching the boot logo appear on screen.

If that’s you, the console is magic. If not, a SNES or GameCube might be a better retro investment, and I think sticking to the N64 library on Nintendo Switch Online would probably meet your needs.

Should you buy the Analogue 3D

Buy it if...

You want to relive your N64 childhood
If you loved the Nintendo 64 as a child, there will be something magical in reliving the experience via the Analogue 3D. This console truly captures the magic of the N64, faults and all.

You own a large N64 cartridge library
If you've still got all of your old N64 cartridges, then the 3D will give you hours and hours of joy. Some of the greatest games of all time reside on the console, although even the best of them, like Ocarina of Time, have been remastered to provide a better experience on more modern hardware.

You want an N64 for the holidays
I really hope Analogue makes the 3D available for purchase before the end of the Holiday Season, because the N64 thrives as a multiplayer console to be enjoyed with friends and family. If you want to rekindle the magic of playing video games on Christmas morning in the '90s, then pick up a 3D.

Don't buy it if...

You don't own N64 cartridges
If you're thinking of starting an N64 cartridge collection, then ignore this point. But if you don't own any games already, the 3D will quickly become a far more expensive purchase. Some of the most iconic games can be found for relatively cheap, but others, like Conker's Bad Fur Day, can fetch a hefty price tag.

You never played the N64
The N64 was the first true jump into 3D gaming, and it shows. It's quite endearing to see how developers experimented with 3D, but most games have aged pretty badly, and I think someone who doesn't have the nostalgia for the console would quickly become bored with the offering.

Also consider...

If you’re still not entirely sold on the Analogue 3D then check out these excellent similar products for comparison and consideration.

Analogue 3D

Nintendo Switch 2

Nintendo Switch OLED

Price

$249.99 / £190 / $AU385

$429.99 / £395.99 / $AU699.95

$349.99 / £309.99 / $AU539.95

Dimensions

1.9 x 9 x 7in / 49 x 230 x 180mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

4 x 9.5 x 0.5in / 10 x 2.4 x 1.4cm

Weight

29.5oz / 837g

18.8oz / 535g

14.88oz / 421.84g

Compatibility

Nintendo 64 cartridges

Nintendo Switch 2 / Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Battery life

N/A

2-5 hours

4.5 to 9 hours, depending on usage

Features

4k output, VRR, Lag free, zero signal degradation, NTSC & PAL Support, museum-quality filter accuracy to recreate CRT

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

7.0-inch OLED multi-touch screen (1280x720 resolution), 64GB internal storage, stereo speakers, enhanced dock with built-in LAN port, adjustable wide kickstand

Software

Analogue 3Dos, can play official Nintendo 64 cartidges

Runs all Nintendo Switch 2 games, access to Nintendo eShop and online services

Runs all Nintendo Switch games, access to Nintendo eShop and online services

Nintendo Switch OLED
If you're just looking to casually play N64 games on the go, the Nintendo Switch offers a range of games on its Nintendo Switch Online service. Add to that the extensive Nintendo Switch library and a gorgeous OLED display, and this might be the best middle ground for those looking for the perfect all-in-one gaming console.

For more information, check out our full Nintendo Switch OLED review.

Nintendo Switch 2
If you want to play GameCube games alongside N64, as well as experience the latest and greatest games from Nintendo, then the company's latest console, the Switch 2, should be at the top of your list. While it doesn't have an OLED screen in handheld, it looks gorgeous on a large TV.

For more information, check out our full Nintendo Switch 2 review.

How I tested the Analogue 3D

  • Tested for 2 weeks
  • Compared it directly to the experience on Nintendo Switch Online
  • Tested across game types

I’ve used the Analogue 3D for the past few weeks, and it has become my main way to play Nintendo 64 games at home.

I’ve tested the console with all of my original cartridges, including Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge.

Every game was played on my Samsung S90D OLED TV, so I could properly judge the image quality and performance on a modern display. I tried all of Analogue's display filters as well as overclocking the hardware via the built-in menu.

Read more about how we test

First tested November 2025

I’ve spent nearly 50 hours barely surviving in Stalker 2: Heart of Chornobyl, and its PS5 release is the most fun I’ve had trying not to die in a post-apocalyptic open-world
4:00 am | November 21, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

The first thing that struck me in Stalker 2: Heart of Chornobyl – recently released on PlayStation 5 – wasn't the claws of a mutated creature or a bandit's hail of bullets, but the first-person shooter's stunning visual presentation.

Incredibly atmospheric, brimming with absorbing details, and endlessly immersive, GSC Game World's passion project immediately places you in a brutal, believable post-apocalyptic world capable of conjuring a lifetime of nightmares.

Review info

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 20, 2025 (PS5)

Of course, if you laced up the boots of the titular wasteland wanderer and braved the game's unforgiving open-world when the Ukrainian developer released it on Xbox platforms and PC a year ago, you're well aware of Stalker 2's adept ability to transport you to its fictional take on the Chernobyl Exclusion Zone – the tragic site of 1986's Chernobyl nuclear power plant disaster.

That said, while its original release was technically advanced and artistically brilliant, it was also brought down by numerous bugs, graphical and performance glitches, and other annoyances that often made it more frustrating than fun.

Following 12 months of fixes, patches, and additional polish, however, most of those issues have been squashed like an irradiated insect, making the title's PS5 launch leaps and bounds better than what some Xbox and PC players suffered through.

PlayStation 5-powered post-apocalypse

Stalker 2

(Image credit: GSC Game World)

Given that the existing versions of the game also benefit from these same updates and improvements, it's worth noting that Stalker 2 is now in a much better place regardless of what platform you're playing on. Still, thanks to several PS5 – and, especially, PS5 Pro-specific upgrades and features – this latest trip to the Zone is easily the best yet.

For starters, the PS5 version offers both performance (targeting 2K resolution at 60 FPS) and quality modes (targeting 4K resolution at 30 FPS), while the PS5 Pro bumps the former even further, with performance aiming for 4K at 60 FPS. During my testing, playing primarily in performance mode on the PS5 Pro, I enjoyed a consistently fast, fluid experience. Both platforms also crank the immersion with a number of DualSense features, from adaptive trigger and haptic feedback support to clever integration of the controller's built-in speaker and touchpad.

PS5 Pro players also enjoy some additional bells and whistles, including more realistic shadows, lighting, reflections, and volumetric effects that push the graphical presentation to the platform's horsepower-pushing limits. More than mere back-of-the-box bullet points, these PS5 and PS5 Pro improvements combine to deliver tangible, experience-enhancing details and touches that truly make the forbidden Zone come to life…and death.

The DualSense delivers

Stalker 2: Heart of Chornobyl

(Image credit: GSC Game World)

Prominent displays of the PS5's extra power, like the rumble of a patrolling helicopter being felt through the DualSense – even as the pilots' communications crackle through the controller's speaker – will immediately have you questioning how you played Stalker 2 without Sony's proprietary tech in your hands.

It's truly the best implementation of the DualSense I've experienced since Astro Bot pleased my palms last fall.

But it's often far subtler moments, like unexpectedly wading into a radioactive puddle, that'll have you scooping your jaw from the floor. First, you'll likely spy the incredibly realistic reflections of the surrounding environment on the water, then notice your own shadow staring back at you.

Dare to delve further into the potentially deadly pool, and you'll see it ripple in time with your every footstep. But your cautious movements aren't the only ones stirring up the murky water, as hovering insects create tiny circles on its surface, while falling leaves cause a gentle lilting effect. Short of the DualSense spraying an actual mist in your face, I can't imagine how such moments could be more tangible.

While the culmination of these lulling effects could almost fool you into thinking you're playing a health spa simulator, the rampaging, mutated boar that's about to skewer you with its splintered tusks will quickly snap you back to reality. Stalker 2 is as brutal as it is beautiful, so you'll want to resist pausing too long to soak in its cinema-rivalling presentation.

Expectation-subverting shooter

Landscape screenshot from Stalker 2 Heart of Chornobyl

(Image credit: GSC)

While the game is generally billed as a first-person shooter, it's focused as much on unforgiving, survival horror gameplay as it is clip-emptying action. In fact, its steep difficulty – even on its "normal" setting – makes other post-apocalyptic action games feel like a picnic.

On top of standard survival elements, such as scarce ammo and resources, limited inventory space, and the constant, foreboding sense that your next breath could be your last, Stalker 2 tasks you with managing a number of other hazards. In addition to monitoring your health and stamina, you'll need to keep a close eye on thirst and hunger levels, as well as bleed damage following any encounter that's gone south.

Of course, given that the game takes place in an open world that woke up on the wrong side of a nuclear disaster, there's also the persistent threat of falling victim to radiation poisoning. But not to worry, as the rapid, tension-ratcheting ping of your radiation detector – frantically emitting from the DualSense – will let you know when you're about to become the Zone's next pile of ash. Whether or not you react to the warning fast enough to save your skin is another story.

Best bit

Stalker 2

(Image credit: GSC Game World)

Stalker 2: Heart of Chornobyl consistently stacks the odds against you, frequently putting you face-to-face with mutated creatures, deadly anomalies, and evil-doing humans that are rarely happy to see you. There's nothing more rewarding than surviving a seemingly unbeatable encounter by the skin of your teeth… then looting the poor saps that tried to end you.

Toss in the fact that the massive map's absolutely brimming with all manner of mutated wildlife, human adversaries, and anomalies that can suddenly turn your seemingly normal surroundings into a death trap devoid of any scientific explanation, and, well, Stalker 2 will never be mistaken for another shooter that makes you feel like a world-saving space marine or super-soldier.

When a perfect storm of these aforementioned threats gets the best of you, the game can even feel a bit unfair and, if you haven't saved in a minute, border on frustrating. On the plus side, a number of rewarding gameplay loops – from upgrading your weapons and gear to progressing the story and piecing together the Zone's puzzle-like mysteries – should keep you engaged, even as the harsh world repeatedly throws you to the figurative – and sometimes literal – wolves.

But these elements, too, bring their own set of stressors. A strict durability system means weapons and gear can break down, while saddling yourself with too many items can lead to your Stalker becoming overencumbered. So even when you’re not under immediate threat, the game isn’t about to let you take a breather.

While Stalker 2 isn't for the faint of heart, its refreshing mix of survival-focused first-person action and an incredibly atmospheric, nerve-fraying open-world allows it to stand out from the post-apocalyptic fragger pack. Its unique take on the genre is further elevated by the PS5's ability to deliver the prettiest, most immersive version of the game yet. If its buggy launch last year kept you from breaching the borders of the Chornobyl Exclusion Zone, now's a great time to strap on the gas mask and give it a go.

Should you play Stalker 2: Heart of Chornobyl PS5?

Play it if...

You've been waiting for the best version of the game
In addition to the PS5 and PS5 Pro versions of the game benefiting from a year's worth of bug-squashing patches and game-enhancing updates, they also feature noticeably improved graphics and performance. On top of that, the game makes some of the best use of the DualSense the tech has ever seen.

You like your first-person shooters with a bit more meat on them
Stalker 2 is not a run-and-gun, linear shooter, but a survival-focused fragger that drops you in a punishing open-world you could lose 100 hours in. It has much more in common with a sprawling RPG or a survival horror game than an FPS campaign, like you'd find in Call of Duty.

You wanted to play last year, but were put off by the buggy launch
Regardless of all the PS5 perks that come with this latest release of Stalker 2, the game has been continuously updated and patched for the last year. All versions of the game have benefited from these fixes, making it the perfect time to brave the Zone on any platform.

Don't play it if...

You prefer a more directed, fast-paced first-person shooter
Stalker 2 isn't a guided, story-driven game filled with boss encounters and set pieces. While it has a critical narrative path, it's more of a meandering, exploration-rewarding experience that largely allows you to forge your own path at your own pace.

You're not craving a steep challenge
Filled with brutal foes and even harsher environments, Stalker 2 is far from a power fantasy, but rather a deeply challenging, survival-focused game that's most rewarding when you just barely survive encounters by the skin of your teeth.

Accessibility features

Stalker 2 contains a number of standard accessibility features, allowing users to adjust settings like subtitle size and subtitle background opacity. It also includes color blind modes, Protanopia, Deuteranopia, and Tritanopia, as well as the ability to toggle user interface elements, such as object markers, threat indicators, crosshair color, and mission notifications.

An Immersive Mode also allows you to disable the entire HUD for a more cinematic experience. Rookie, Stalker, Veteran, and Master difficulty settings are available to support a variety of skill levels, while an Expedition Mode lets you pair any of those settings with a more rigid save system.

How I reviewed Stalker 2: Heart of Chornobyl

I spent nearly 50 hours in Stalker 2, splitting my time between main missions, side quests, optional activities, and free-roaming exploration. Having previously played 40 or so hours of the game's Xbox Series X version, I reviewed the PlayStation release on a PS5 Pro. I tested both quality and performance modes and, while I didn't notice a significant difference between the two, I spent the majority of my time in the latter.

I played on a TCL 4K TV, with HDR enabled. I listened to the game through my television's built-in stereo speakers, rather than headphones or earbuds (as I normally would), so I could appreciate the full suite of DualSense features, which includes a good deal of audio effects delivered through the controller's speakers.

First reviewed November 2025

Kirby Air Riders is one of the most chaotic Nintendo Switch 2 games I’ve played, but that’s really not a bad thing – here’s my final verdict
2:00 pm | November 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

If you’d told me a year ago that a bizarre GameCube spinoff would receive a sequel on Nintendo’s follow-up to the Switch, I’m not sure I’d believe you. That’s right, Kirby Air Riders – a racing game developed by Bandai Namco Studios and Kirby creator Masahiro Sakurai's Sora Ltd. – is finally here on Nintendo Switch 2, a whole 22 years after its predecessor entered the fray.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 20, 2025

Although Kirby Air Riders feels like a surprise release so early in the Nintendo Switch 2’s life, I’m actually delighted to see it glide onto the console. It's essentially a fusion of Mario Kart and Super Smash Bros, combining intense races with chaotic combat. But can it live up to the quality we’ve come to expect from those two legendary series?

Well, I’ve played solo, raced online, and even battled it out in local multiplayer. I’ve also spent hours on the game’s single-player campaign, customizing my machines and unlocking new characters. So, can this oddball racer outpace some of the best Nintendo Switch 2 games? I’ve got a lot of thoughts – largely positive ones, thankfully. But I won’t make you wait any longer…here are my final thoughts on the whirlwind gaming experience that is Kirby Air Riders.

Smash on wheels

Kirby celebrates finishing 1st place in Kirby Air Riders

(Image credit: Nintendo)

From the very second I fired up Kirby Air Riders on my Nintendo Switch 2, I could only think of one thing: Super Smash Bros.

Sure, Masahiro Sakurai is the creator of Kirby, but he also birthed this legendary fighting game series, which has its influence deeply infused into Kirby Air Riders’ DNA. Every single aspect – from the music, through to the menus and the unhinged gameplay – has Sakurai’s fingerprints all over it. But that’s not a bad thing.

Best bit

Bandana Waddle Dee uses his special attack in Kirby Air Riders

(Image credit: Nintendo)

I adored defeating enemies until I had enough juice to unleash Bandana Waddle Dee’s mighty spike attack special. Slashing my rival riders left, right, and center felt supremely satisfying. Sorry King Dedede, the crown is mine.

For anyone who played Super Smash Bros. Ultimate, the UI will feel like an old friend. The look of different options, sound design when making selections, and simple layout of menus is almost identical to what you’d find in that game. It's easy to use, fun to interact with, and a visual treat.

It's a similar story on the music front, too. The jazzy, catchy menu theme feels very Smash-like, and the broad, varied selection of tracks, which includes everything from grandiose orchestral arrangements through to funk-infused head boppers, is seriously intoxicating.

Even if you jump into a race in the Air Ride mode, you may feel as if the game’s aesthetic feels noticeably close to Sakurai’s previous work. The character models and quirky animations, zany design of the machines – which are the vehicles you use to race on – and vibrant, color-filled environments hammer home that this game is essentially Smash on wheels. And I love that.

Keeping it simple?

Gooey does a spin attack in Kirby Air Riders

(Image credit: Nintendo)

Now let’s get into the meat of things and talk about gameplay. On the face of it, Kirby Air Riders is outrageously simple – especially compared to some of the best racing games. Your machine will automatically accelerate, and all you have to do is steer and hold down the B button to drift and obtain power-ups, like Fighter or Cutter abilities. Sure, the Y button allows each rider to occasionally use a special move, and you can waggle the left stick to do a spin attack, but that covers the vast majority of things.

Although the controls are incredibly easy to learn – especially thanks to a concise Lessons mode – it genuinely takes time to master them and understand how to get the upper hand over tricky opponents.

Drifting will considerably slow you, and requires more precision than you’d need in Mario Kart World. And in the main racing mode – Air Ride – you’ll need to tail opponents to get a boost before attacking. Speaking of, you’ll need to hold B to use a lot of power-ups, which will, in turn, slow you down. Sometimes, trading off speed can feel very rewarding, whereas other times, you’ll wish you left King Dedede alone (for once) and just kept powering ahead. Poor penguin. The need to consider trade-offs during high-speed races adds a nice dollop of challenge, and feels intelligently thought out – I applaud how the developers fostered a balanced approach in this regard.

On top of this, you’ll need to ensure that your character and machine loadout are suited to your playstyle. Personally, I liked having a solid amount of control on tight corners, and also enjoyed using a vehicle with enough lift to soar across corners. I didn’t want to be too light, though, so I found myself combining Bandana Waddle Dee (who should have been in Smash Ultimate) with the Vampire Star.

On the subject of characters, it did surprise me how varied and large the roster was, considering the limitations of a Kirby-only cast. There’s a fun set of riders from right across the series’ rich history as well as color variants, which I had a wonderful time sifting through. The number of machines is admirable, too, so there’s plenty of experimentation available to the player.

One area that I felt could be improved, though, was the course selection. The tracks themselves are solid. Some, like Waveflow Waters and Crystalline Fissure, felt like real visual spectacles and had me entranced in the on-screen action. However, I did wish that there were a few more alternate routes to explore, and the fact that there are just 18 courses – nine of which are retro inclusions – may end up feeling repetitive in the long run.

Powered up machine from City Trial in Kirby Air Riders

(Image credit: Nintendo)

Let the chaos commence

I’ve mainly spoken about Air Ride so far, which I’ve had great fun with overall. Timing the perfect drift, battering my opponents, and gliding past them on the finish line is very rewarding, and I can see myself coming back for a number of races against friends in the coming weeks and months.

But what made a lot of people fall in love with 2003’s Kirby Air Ride was the City Trial mode. Here, you have to collect a range of items to boost your machine – think speed, defense, and HP increases – before clashing against rivals in a brief minigame.

City Trial is back, and this time it's even crazier. I found myself constantly switching machines, mashing up CPUs, and even fighting event bosses to get some juicy power-ups. I have to admit, this mode is good fun, especially when playing multiplayer. I trialled this mode against other gaming journalists at Nintendo’s UK HQ, and it really did bring out my competitive streak – the scrappy, intense nature of the mode is certainly enticing.

Still, I just couldn’t shake the feeling that City Trial is kinda lop-sided. I would spend five minutes powering up my machine, raring to crush my adversaries. But then, in a matter of seconds, the showdown minigame would be over. One example is a target game, where you glide into a numbered panel to score points. You get two attempts at scoring points, and then it's game over. This felt highly anticlimactic, and a significant portion of the minigames finished up too swiftly for my liking.

It should also be noted that I often found my character to be totally out of control after the first few minutes of powering up. This was pretty funny for the most part, and I did have a giggle while careening into my foes with next to no control. Having said that, this could leave me feeling a little City Trial’d out after a couple of rounds – the chaos is exciting, but perhaps meant to be enjoyed in bursts.

Luckily, there were a few other modes to try out when I was done with City Trials and Air Ride. There’s Top Ride, which is a birds-eye view racing mode that uses smaller, more basic courses. The more limited nature of Top Ride meant that I wasn’t returning to it much, but the concept is executed well.

Perhaps more interestingly, there’s a solo campaign with an actual story, called Road Trip – it's almost reminiscent of the Subspace Emissary from Super Smash Bros. Brawl. In Road Trip, you’ll continuously float down a road and get to pick from a variety of mini games to boost your level and progress the narrative. Typically, you can select one of three minigames, which keeps things decently varied.

Every now and then, you’ll engage in boss fights and get to view cutscenes about a lifeform named Zorah, which crash-lands onto the planet Popstar. The story didn’t really grip me or make me want to ride solo for hours on end, but it's a decent lil’ extra to break things up a bit. I’ll mainly stick to playing the Air Ride of City Trial modes online – either ranked or in quick play – if I don’t have friends around to play with, though.

Bandana Waddle Dee powers forth in Kirby Air Riders

(Image credit: Nintendo)

Coming to the finish line

Even though I wasn’t completely bowled over by Road Trip, I still found plenty of value in playing on my own. That’s largely thanks to a checklist system, which runs across the Air Ride, Top Ride, City Trial, and Road Trip modes. As you achieve different objectives, you’ll unlock new characters, machines, and customizable pieces.

And this leads me to something that I really loved about my time with Kirby Air Riders – the sheer amount of personalization on offer. You can customize machines with stickers, attachments, and patterns, personalize your license, which other players can view online, and even tailor controls to your own liking.

The possibilities feel endless, and the volume of unlockables made me really want to complete challenges on the checklist. That feeling I got when completing a technically difficult objective was exhilarating and was a particular highlight of my Air Riders experience.

So, in the end, I really did find a lot of things to love about Kirby Air Riders. Sure, it may not have the variety of Mario Kart or be quite as addictive as Super Smash Bros., but it merges its sources of inspiration pretty effectively. Visually, this game is great – colors really pop and frame rate is pretty consistent despite some insane on-screen action. It matches that with a bombastic soundtrack and playful cast of characters, which adds a whole lot of personality to the Air Riders experience.

Yes, the short minigames in City Trial could feel a touch anticlimactic, but the mode did still offer some truly chaotic laugh-out-loud moments. Meanwhile, the standard Air Ride mode was a blast to play online, and gradually mastering the game’s simple yet surprisingly deep mechanics was a real joy. All in all, Smash on wheels may not be perfect, but it certainly supplies the frenetic fun it promises.

Should you play Kirby Air Riders?

Customized Warp Star machine in Kirby Air Riders

(Image credit: Nintendo)

Play it if...

You’re a fan of Mario Kart and Super Smash Bros.
If you enjoy these two chaotic Nintendo series, then I’m almost certain you’ll have some fun with Kirby Air Riders. Sure, it's a racer, but you’ll have to beat up your opponents in both the Air Ride and City Trial modes to get the edge. This title also has a fantastic, head-bopping soundtrack and exciting visual presentation, so you’re sure to find something to love here.

You’re the competitive type
There are so many ways to compete against friends, family, and strangers in Kirby Air Riders. There’s split-screen multiplayer for local matches, or online play – both ranked and casual – that you can get stuck in. Whether you want to get one over on your buddy or boost your ‘Global Win Power’ via ranked mode, there’s something for you.

Don't play it if...

You want an engaging single player mode
Although I had fun riding solo by completing checklist items and unlocking new content, I didn’t find the Road Trip mode to be massively engaging. The narrative is pretty simple, which is fine for a game like this, just make sure you temper your expectations if you’re seeking an engrossing solo adventure.

You’re expecting a Mario Kart-sized tracklist or character roster
There are 18 courses and around 20 characters to choose from in Kirby Air Riders. While I appreciate the limitations of an all-Kirby cast, I would’ve liked to have seen more maps to race on – especially as Mario Kart World has 32 different tracks. Maybe we’ll get more in the future, though.

Accessibility features

Kudos to everyone involved with accessibility on the Kirby Air Riders development team, because there really are a lot of options to discover here. There are visual options like the ability to adjust brightness or text size, apply different color filters, and adjust HUD.

But there’s also an extensive camera customization menu, which enables you to adapt the field of vision, camera distance, sensitivity, and more. You can even adjust the severity of visual effects or remap controls to your liking, making for a brilliantly customizable user experience.

How I reviewed Kirby Air Riders

Kirby inflating mid-air in Kirby Air Riders

(Image credit: Nintendo)

I spent more than 15 hours playing Kirby Air Riders solo and online via Nintendo Switch 2, during which time I exhausted every mode available. In order to play local multiplayer, I took a trip to Nintendo’s UK HQ, where I got a preview of the game and was able to duke it out against fellow gaming journalists and content creators.

Predominantly, I played Kirby Air Riders with my Nintendo Switch 2 docked, connected up to my Sky Glass Gen 2 television and Marshall Heston 120 soundbar. I also played in handheld mode, though, and while doing so, I listened to in-game audio with my Sony WH-1000XM6 wireless headphones.

More generally, I’ve been a Nintendo Switch 2 owner from launch and have been playing Nintendo games for the best part of two decades. Here at TechRadar, I’ve also reviewed a range of Nintendo Switch 2 titles, like the bizarre mouse control bonanza Drag x Drive, and the unforgettable adventure that is Dragon Quest I & II HD-2D Remake.

First reviewed November 2025

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