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Arc Raiders is a perfect mix of tension, drama, and genuinely human moments – it might just be the best game of 2025
7:21 pm | November 12, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Two weeks ago, I had a minor interest in the new game from Embark Studios. Fast forward to the middle of November, and Arc Raiders has quickly become one of my favorite multiplayer experiences ever.

That might sound like hyperbole, but this excellently crafted world with near-perfect sound design, very fun action, and the ability to make every moment feel like a movie has truly elevated Arc Raiders as one of the best PS5 games.

Review info

Platform reviewed: PS5 and PC
Available on: PS5, Xbox Series X|S, PC
Release date: October 30, 2025

2025 is one of the best years for video game releases in recent memory, from incredibly thought-provoking and beautiful experiences like Sandfall Interactive’s Clair Obscur: Expedition 33, the gorgeous hand-crafted world of Team Cherry’s Hollow Knight: Silksong, or the chaotic fun of Donkey Kong Bananza.

In a year where it’s almost impossible to select a shortlist for Game of the Year at the upcoming Game Awards, I’m absolutely shocked to say that an extraction shooter stands above the rest, and truly warrants your attention.

A world worth climbing up to

If you’ve not heard of Arc Raiders yet, it’s a new multiplayer PvPvE (player versus player versus environment) game from the developers of the hugely popular game-show style first-person shooter, The Finals.

On paper, Arc Raiders is an extraction shooter, an increasingly popular video game genre pioneered by titles like Escape from Tarkov and Hunt: Showdown. The difference is that, while extraction shooters pride themselves on unforgiving gameplay (die and you lose everything you’ve looted during your session), Arc Raiders captures the widespread appeal and console player base that few, if any, of the genre have been able to.

A Raider fires at a distant robotic spider-like enemy in a desert setting

(Image credit: Embark)

The premise is simple: Earth has fallen to an alien mechanical force called the Arc, pushing humanity underground. As a raider, you need to venture “Topside” to salvage materials amongst rusted towns and shattered highways, and lands inhabited by very dangerous drone-esque robots.

Arc Raiders thrives in its atmosphere. I’ve been playing the game on PS5 Pro in my living room with a soundbar and on my gaming PC connected to open-ear headphones; in both environments, the game grabs all my attention - the world design is just absolutely ace.

Whether you’re hearing other players get attacked by drones across the map, the sound of car alarms going off in the near distance, or slowly crouching through claustrophobic corridors, Arc Raiders makes you feel part of the world, and because of that, the last thing you want to do is die.

A soldier hides in a forest as an enemy approaches in the distance

(Image credit: Embark)

It’s ok to be alone

A Raider wears a blue and white jumpsuit, a white helmet, and aims a pistol with their right hand

(Image credit: Embark)

My biggest worry with online multiplayer games is feeling excluded because, as I grow older, I have fewer and fewer friends who want to team up after a long day at work for some intense online shooter action. In fact, the older I get, the more I avoid multiplayer games altogether, opting for tranquility and emotional connection with story-driven games instead of the thrill from explosions and gunshots.

But Arc Raiders is different; it tries to match solo players with other solo adventurers, and the instilled fear from the AI means other players are often more valuable alive than if you were to choose to kill them. On my first adventure as a solo raider, I experienced the magic of the game and instantly knew I would fall in love with it.

Crawling around corners in Dam Battlegrounds, one of the four maps at launch (each has different events that cycle throughout the day, and evening raids that make things feel more like a horror movie than a heist adventure), I could hear players conversing through the game’s proximity chat.

As soon as I popped my head out, one guy screamed, “FRIENDLY? ARE YOU FRIENDLY?” I paused, frantically looked for the button to toggle my microphone, and just before he started to shoot, I screamed back, “DON’T SHOOT, I’M NICE”.

A Raider looks back over their shoulder at another Raider who's pointing a rifle at them while standing in a doorway

(Image credit: Embark)

Both players, who had just met each other in the game mere minutes before I arrived, were super friendly, insisting we team up and help each other find rare weapons and other essential materials to kick-start our Arc Raiders journey.

As we breached containers, opened lockers, and fought enemies ranging from robotic spiders to loud Snitches that alert other Arc to your location, we stumbled on a fourth player. “FRIENDLY? ARE YOU FRIENDLY?” my newfound friend screamed again. No sound, but the player standing in front of us, like a criminal on trial, nodded their head and started to jump on the spot.

Best bit

Arc Raiders promotional art showing three Raiders in red, blue and white lighting respectively

(Image credit: Embark Studios)

Arc Raiders social interactions are complex and often intense, but sometimes you spend time wandering the world with a complete stranger for no other reason than to protect each other - it's social multiplayer at its finest.

In the midst of the commotion, the other player we’d been exploring with unmuted their mic and said “NO VOICE? NO LIKE!” and started spraying bullets into the mute custodian. In a split second, I had decided I wanted to instill humanity and fairness into my Arc Raiders experience and gunned down my comrade, protecting the microphone-less player and choosing fairness over all.

My friend turned foe said, “I didn’t hear them speak, but I’ll die a warrior’s death. I love you all, goodbye.” In that moment, I punched them in the face, knocking them out for good, and I never played with them again. If any moment needed to convince me that Arc Raiders was special, it was that, and from there I made sure to tell every single one of my friends to fork out the cash and join me Topside.

The best heist movie ever. Every single time

The best thing about the anecdote I just shared is that if you were to ask any one of the 4 million plus people who have purchased and played Arc Raiders for a similar moment, they’ll all have their own stories.

From dancing in a group, being betrayed by your best friend you only met for the first time 23 minutes ago, or crawling to an extraction point to make it back to safety with your last dying breath, every single time you play Arc Raiders, there’s a new plotline and new chapter added to the story.

Arc Raiders is one of those special moments in multiplayer video game history. It feels like the Fortnite moment for extraction shooters, where a more accessible product captures the hearts of a mainstream audience, and we all start to wonder how we managed without it.

Back in 2017, Fortnite took over the world, and for many, many people, we all remember the first time experiencing the cartoon battle royale. Whether you love or hate Fortnite, its impact cannot be understated, but before its existence, PlayerUnknown’s Battlegrounds was already offering an excellent battle royale experience.

The same could be said for Arc Raiders, while other extraction shooters offer more intense combat, more unforgiving repercussions, and a higher skill level, none provide the polished experience that Embark has created here. Many of my friends who are casual gamers or even those, like me, who love video games but are sick and tired of online multiplayer, have all fallen in love with Arc Raiders. And, best of all, every single one has a blast playing solo or in a squad.

You don’t need friends who play video games to get the most out of Arc Raiders, if anything, the most impactful moments I’ve experienced have come from solo play, from meeting random looters and teaming up, from fighting dangerous robots, and from getting betrayed by the people who claim their friendly but rob your dead body after attacking when you least expect it.

A Raider hides behind a wrecked car from a hulking robotic enemy that searches for them.

(Image credit: Embark)

Arc Raiders has well and truly rekindled my love for multiplayer video games, and after 60 hours, I’m still itching to play more. The gameplay loop just hits the spot; you don’t want to die, but you want to take the risk for the big reward. Rinse and repeat.

If you’ve not played Arc Raiders yet, this review is your sign to get on board. Embark is a studio that listens and respects its players, and because of this, there’s a thriving community growing around this game.

Arc Raiders will get even better with time, and Embark has promised years of content updates to keep the gameplay fresh. After the beta, I wasn’t sold, purely because extraction shooters need to make a player fear the loss of equipment, and with the knowledge that nothing would carry over to the main game, I kind of just didn’t care. That said, after playing the full game for two weeks, Arc Raiders is now my vote for 2025’s game of the year, and I’m honestly shocked that I’m even thinking that.

2025 will go down as one of the best years ever for video games, and what better way to cap it off than with a multiplayer game for the ages, engulfing what made us fall in love with gaming in the first place: The ability to capture our imaginations.

Should you play Arc Raiders?

Play it if...

You've been craving a new online multiplayer experience
Arc Raiders offers one of the most unique multiplayer experiences I've ever played, and as someone who's been waiting for a game to capture my attention, Arc Raiders truly fits the bill.

You love great atmosphere
The world feels lived in, strange, and dangerous. The sound design alone is worth the price of admission, turning every abandoned highway and rusted rooftop into a set piece that keeps you on edge.

You want a game with a long future
Embark has committed to ongoing support, new content, and community-driven updates. If you like jumping into a game at the start of something bigger, now is the time.

Don't play it if...

You hate PvPvE tension
Even if Arc Raiders is approachable, the constant push and pull between AI enemies and human players won’t appeal to anyone who prefers to explore in peace. The world is always out to get you; this is no cozy game.

You struggle with high-stakes loops
Extraction shooters naturally create stress. Losing your gear can sting, especially if that final sprint to safety goes wrong. If you prefer to switch your brain off and play without pressure, this might feel too intense.

Accessibility

Arc Raiders is filled with accessibility features to set the game up exactly as you want it. With multiple control schemes and basic controller remapping, there are different ways to play depending on your needs and preferences. You're able to change your gun's crosshair and color to make sure that you get the best experience for your needs.

Voice chat is quite an important aspect of Arc Raiders; however, if you don't want people to hear you speak, you can opt to mask your voice using one of Embark's AI-powered filters. There are also options for multiple text sizes as well as options to help those who are colorblind.

How I reviewed Arc Raiders

I played over 60 hours of Arc Raiders on PS5 Pro connected to my Samsung S90D, one of the best OLED TVs, as well as on an Nvidia RTX 5090-powered gaming PC connected to a Samsung OLED gaming monitor. Both experiences have been truly excellent, with near-perfect performance regardless of your hardware. Graphical fidelity and frame rate are the only differences I noticed when playing on my high-end rig, but I didn't feel like the PS5 version was a slouch by any means.

I tested Arc Raiders solo, with a friend, and in a group of three. At launch, I had some very minor disconnection issues, but this appears to be fully rectified at the time of writing. I used the microphone on the PS5 DualSense Controller as well as my Sennheiser HD490 Pro open-ear headphones connected to a Fosi K7 DAC.

I've played a whole host of multiplayer shooters over the years. While I'm a novice to extraction shooter video games, I've done my research and watched lots of gameplay to understand the genre.

First reviewed November 2025

I finished Little Nightmares 3, but I don’t think the developers did
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Harkening back to the golden age of the eerie indie horror boom in the mid-2010s, Little Nightmares 3 is a puzzle platforming adventure that sees one of the era’s most successful franchises return to our screens, but this time under new management.

Although the first two games were developed by Tarsier Studios, Little Nightmares 3 is the first to be developed by Supermassive Games instead, and it unfortunately shows. Finding your footing with a new IP is one thing, but building on one with a dedicated following makes for a challenge that Supermassive just couldn’t face.

Review info

Platform reviewed: Xbox Series S
Available on: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, PC, Nintendo Switch, Nintendo Switch 2
Release date: October 10, 2025

The tell-tale sign is how similar Little Nightmares 3 is to its predecessors, and in that it lacks originality. Puzzles are repetitive and often overly simplistic, and many of the mechanics added to the game feel underutilized and can even affect the pacing. That’s especially true if you’re playing single player.

Rather than any true innovation, Little Nightmares 3 is Supermassive adding co-op, dusting off its hands, and serving you an uninventive, repetitive rehash of the older games.

This sounds harsh, but there is still some good in what’s been taken from the previous entries; it’s still plenty atmospheric, delivering gorgeously haunting visuals and sound design, as well as some great (albeit sparingly few) moments of tension and excitement. It just lacks a lot of the same creativity and represents a missed opportunity to do something new.

On the road to nowhere

Little Nightmares 3 gameplay screen

(Image credit: Supermassive Games)

Little Nightmares 3 has players plunging once again into the gloomy liminal space between sleeping and waking, this time with two new protagonists: Low and Alone. These two can be played in online co-op (though frustratingly, not local co-op), or you can pick one of the two to lead through the adventure solo.

But what does this look like in practice? In short, a lot of running, climbing, and unending tunnels to crawl through. At times, Little Nightmares 3 can be likened to a trick question in a school exam. Puzzles are broadly pretty easy and repetitive, and there were several times I was entirely stuck just because I was looking for more complicated answers to my problems.

Once in a while, that’s fine; and many games cleverly play on that experience, but here it just feels lazy and uninspired. Very few moments offer any real challenge, and while I’ve never found Little Nightmares puzzles particularly difficult, it takes the first three of the game’s four acts before a puzzle genuinely makes me stop to think.

Best bit

Little Nightmares 3

(Image credit: Supermassive Games)

Little Nightmares 3 finds its footing as it enters its final chapter. Here, puzzles feel narrative-driven, and particularly I enjoyed the time-hopping that allows you to see The Institute in its former glory.

It’s especially frustrating that it takes so long to bring the heat, given how short the game is, too. With only four acts and the first two feeling especially brief, I’d have hoped to see as many rooms as possible brimming with obstacles, scares, and action, but the vast majority just involve pushing and or mounting a box, pulling a switch, or opening a hatch and pootling along to the next room for more of the same.

This slow pace is doubly frustrating in single-player mode, wherein you spend a fair chunk of time waiting for your companion to catch up and join you in moving an otherwise impassable object or trying to figure out if you need to command them to interact with their weapon to progress.

Low and Alone are also armed with a bow and arrow and a wrench, respectively, with which the heroes must navigate through the treacherous landscape of the Nowhere, avoiding and defeating enemies to find the mirror portal and escape the nightmare. The game doesn’t really utilize these tools particularly well; every now and then, Low will need to smash through a doorway or Alone will shoot down something suspended mid-air by a rope, or there’ll be a short combat sequence where the greatest challenge is working around the game’s depth of field to nail the enemy.

Alone in the world

Little Nightmares 3

(Image credit: Supermassive Games)

While navigating levels often errs on tedium, there’s certainly plenty to look at. This goes a great length to increase the appeal of the game, but if you’re here for great scares, you might be disappointed. Again, that’s something that gets better as the game continues, with enemies becoming progressively more creatively creepy.

The bond between Low and Alone is another highlight, though it’s a fairly low bar. Their wordless, evolving companionship through the nether opens new avenues for gesture and emotion, and puts its individual stamp on the franchise. It takes a while to flourish, though – by which I mean there’s next to no story development or emotional tension between the two until the final chapter.

In a game this short that reduces the impact of the intended gut-punch ending, which fell quite flat for me when compared to Little Nightmares 2’s diabolical ending.

Low and Alone overlooking a fair in Little Nightmares 3

(Image credit: Supermassive Games)

As far as world-building and narrative go, Little Nightmares 3 would have done well to lean more on its predecessors. It makes total sense for Supermassive to err on the side of caution when it comes to the established lore, but when there’s just so much great material to build on, and next to none of it connects with Low and Alone’s adventure, barring some Easter eggs here and there.

The biggest let-down for me, however, is certainly the enemies and bosses. Part of what made enemies in older games feel so haunting was that these surpassed childlike imagination; well-realized and challenging horrors we’d hope no child would ever dream of. In Little Nightmares 3, they feel much more derivative; a giant, decrepit baby doll, a miserly old hag with extra arms to grab you with, a ventriloquist, and a giant facility manager don’t exactly scream “otherworldly horror” to me.

Overall, there’s enough to like about Little Nightmares 3 to recommend it to the casual player, and if you missed the first two, it’s no bad way to be introduced to the core concepts underpinning the franchise. If, however, you’re a big fan like me and want something that evolves upon Tarsier’s hard work, you’ll find it difficult to settle in. It’s by no means a bad game; it’s just not a great one.

Should you play Little Nightmares 3?

Play it if...

You want a co-op adventure
Introducing co-op mechanics makes the game a whole lot more playable, and while not utilized to its full potential, there’s plenty of fun to be had.

You like the Little Nightmares aesthetic
Little Nightmares 3 broadly captures the look and feel of the previous games, so if atmospheric spookiness is your priority, you’ll have a lot of fun with this sequel.

Don’t play it if…

You like a good puzzle
Puzzles in Little Nightmares 3 aren’t terribly challenging or inventive, especially once you figure out the basic formulas from earlier levels.

You want the true next chapter to Little Nightmares
Low and Alone’s adventure is an entirely different narrative thread to Mono and Six, the protagonists from the last two games.

Accessibility features

There’s decent coverage for accessibility needs in Little Nightmares 3; from configurable controls to highlight toggles for characters and interactive elements.

There are also separate volume sliders for sound effects, music, playable characters and enemies, toggles for color-blind mode, axis inversion, camera shake and also indicators for when a character is off-screen.

How I reviewed Little Nightmares 3

I played the game to completion (circa. 8 hours) playing on my Xbox Series S with an Xbox Wireless Controller. I tested it using standard settings on my Sony KD-49XH8096 TV using Logitech Multimedia Z200 speakers.

When playing Little Nightmares 3, I compared my experience not only to the former two titles but also to other puzzle platform horror games like Limbo and Inside.

First reviewed November 2025

Football Manager 26 is incredibly rough around the edges, but it still retains that moreish core gameplay loop
5:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It's been a long time coming, but Football Manager 26 is finally here. With 2025 being the first year we haven't seen a new Football Manager game — or Championship Manager before it — since 1992, it was clear that when Sports Interactive decided to cancel last year's planned entry to the highly regarded football management simulation game, it must've been in a bad way.

Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X and Series S
Release date: November 4, 2025

It was always an ambitious sequel, with the developers being transparent about the switch to the Unity engine, with plans to use it for a huge graphical leap. For a modern-day football game, the matchday experience should be the flagship feature, but until now, it wouldn't have looked out of place on an original PlayStation. On Unity, it now looks at least like a PlayStation 2 game.

What's funny is that I'm not exaggerating in the slightest, but it isn't a criticism by any means. It isn't quite the dramatic jump forward we long-term virtual managers were hoping for, but it's still an improvement. Match intros have league-specific cutscenes, player animations are much more fluid, and the way the ball travels looks way more realistic. Football Manager is more than just the match engine, but this is hopefully a solid start to consistent graphical improvements over the course of the next few entries.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

A couple of highlights

That will, unfortunately, be a running theme because Football Manager 26 is, for all intents and purposes, still very much a beta. There are improvements, and the important thing to keep in mind amongst all of the drawbacks is that this is still Football Manager at its core.

You're still going to be hooked, playing for hours on end, sacrificing sleep to try and take your beloved local club to glory… It's just that, despite all the hype and excitement around 26 being a full revamp for the series, it has significantly missed the mark.

Alongside the visually improved match engine, though, there is one other area where Football Manager 26 has genuinely improved on: tactics. For the first time in series history, you can now use two tactics simultaneously: one when you're in possession of the ball, and another when you're out of possession. The available player roles for any given position change, you can use an entirely different formation, the whole works. It adds an extra dynamic to tactics that we didn't have prior, and is one of the only genuine selling points for the new game.

I'd also be remiss not to mention the inclusion of women's football for the first time ever, and done to an impressive degree, too. There are 14 women's leagues across 11 countries, from the world-famous Women's Super League in England to the not-so-well-known Adran Premier next door in Wales.

Sports Interactive has 40 researchers dedicated to just the women's game, and even though there's no denying the mode won't be as popular as managing in the men's leagues, it's a great step for representation and is crucial in helping the sport become as recognised as it deserves to be.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Delivered a year late yet still undercooked

Unfortunately, even with the post-launch 26.0.4 update, Football Manager 26 is still a buggy, feature-barren, poor excuse for a full-priced video game launch, especially one that has 20+ years of history and consistency to fall back on.

There are so many missing features in this year's instalment that were available in previous iterations of the game, including but not limited to: International management, touchline shouts, squad depth tab, live cup draws, the data hub, create-a-club mode, versus mode, challenge mode, transfer deadline day, end of season summaries/fanfare, advanced match stats, the ability to save preset line-ups, and so many more slightly less significant removals that I could be here all day.

Best bit

An in-game screenshot from Football Manager 26

(Image credit: SI/Sega)

Even though it still pales in comparison to other modern football games, the match engine is a huge visual upgrade, and one that's long overdue.

Not to mention the heaps upon heaps of not-quite game-breaking, but still infuriating bugs. Being able to select bench players to take penalties in a shootout, in-match text commentary that doesn't make sense, long text wrapping and obscuring other text… again, these are just a few examples of a considerably long list.

Even though Sports Interactive revealed touchline shouts were effectively useless, providing only the most minimal of morale boosts when performed correctly, I still find my muscle memory looking for them in almost every match.

That placebo effect was very real in Football Manager 2024, and while I understand the need to revamp them before bringing it back as a feature, it's perhaps the one I miss the most. That and transfer deadline day, specifically, thanks to missing out on a signing because the paperwork wasn't filed until 15 minutes after the deadline, which was something the dedicated deadline day mode in FM24 would've prevented. Damn fax machine.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Teaching an old dog new tricks

Finally, there are the many, many UI changes. As more and more players pick up Football Manager on console — despite for the longest time, it being a PC exclusive — development caters more towards them, leading to a complete UI overhaul.

As a diehard, decade-plus player, it was hard to get used to. Even though I know how the game works at its core, I had to learn where everything was again, and it was beyond frustrating when I'd go somewhere I expected something to be, and it inexplicably wasn't, so I had to resort to the search function.

I hesitate to call it bad UI design, though, because there's every chance I only dislike it because it's such a drastic change from what I'm familiar with. If you present a brand new player with both Football Manager 24 and 26 side by side, task them with learning each one, then ask which they prefer? I suspect their answer may be 26, even if we veterans are finding it tough.

As mentioned before, though, this is still Football Manager. It may be one of the worst launches the series has had, receptively from both critics and fans alike, but if you love the series despite all of its flaws, you're going to enjoy Football Manager 26.

Especially the improved tactics and match engine, because playing tiki taka with Manchester United, in a way I know for a fact we could never do in real life, is so worth it when compared to the match engine we put up with in the series prior to now. This game is essentially a beta for Football Manager 27, and it should be treated as such.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Should you play Football Manager 26?

Play it if...

You're a Football Manager diehard
Those committed to the series will truly appreciate the in-possession/out-of-possession tactical changes, and if you've exhausted your time with FM24 then this is the logical next game for you to pick up and get stuck into.

Don't ply it if...

You were looking to continue enjoying some staple features of the series
If you take great delight in some of the features that have been removed for this latest iteration, such as international management, create-a-club mode, saving lineups, and more, then you'll likely be disappointed here.

You're not happy essentially being a beta tester for Football Manager 27
Football Manager 26 is a half-baked product, and you’ll have a more complete experience playing FM24. It may not look quite as pretty during matches, and you’re forgoing slightly more in-depth tactical options, but 24 has far more features, and you’d be hard-pressed to find many bugs, if any, while FM26 has the distinct air of being a step onto something bigger in the future.

Accessibility features

As Football Manager has always been mostly spreadsheets, accessibility options come in the form of larger text, a color blind mode, the option to toggle flashing commentary when a goal is scored, and plain colours for commentary text to help distinguish them from a background.

The game also supports 19 different languages, has a number of camera settings when mid-match, but there are no difficulty modes or anything of that ilk, as they aren't required.

How I reviewed Football Manager 26

As with every Football Manager game, I began a one-season save with my beloved Manchester United, with an aim to place as high as possible in the league, but also not worry about long-term finances or transfers. At the time of writing, I have played around 17 hours of playtime according to Steam.

I've toyed around with the new tactics considerably, spent lots of time scouting and signing players that can make an immediate impact, and also sold a few (it really helps when Saudi Arabian clubs come in with ridiculous offers for your squad players).

I tested managing in the women's game for a short while, too, and experienced plenty of bugs. All of this was played on a Windows 11 PC via Steam. Football Manager 26 isn't particularly intensive, as the series has famously been able to run on basically any hardware, but my gaming PC sports an RTX 3080 and 32GB of memory.

First reviewed November 2025

The BattlerGC Pro is one of the best retro gaming controllers I’ve ever tested
1:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

BattlerGC Pro: one-minute review

I’ve spent this past week being seriously impressed with the BattlerGC Pro.

To me, it’s everything a modern take on the iconic GameCube controller should be, making it one of the best Nintendo Switch 2 accessories to date. Compatible with Switch and Switch 2 as well as PC, its real ace in the hole is the included wireless GameCube adapter, which works brilliantly with Nintendo’s sixth-generation purple wonder as well as its successor, the Wii.

While the Nintendo Switch 2 GameCube controller is a great recreation, it’s very much a case of ‘what you see is what you get.’ The BattlerGC Pro takes that template and fully modernizes it, bringing Hall effect sticks, remappable rear buttons, and multiplatform compatibility to the table. Its d-pad and clicky triggers, especially, are a monumental improvement over Nintendo’s official controller.

The BattlerGC Pro is probably not going to be your go-to for many of the best Nintendo Switch 2 games, given its adoption of the GameCube controller’s unorthodox face button layout. But it’s a dream to use with Nintendo Switch Online’s growing GameCube library. And of course, compatibility with original hardware and PC means it’s excellent if you still have a GameCube or Wii game collection, or you enjoy your games enhanced via emulation.

There are some slight issues to make note of here. Battery life isn’t particularly impressive, and the Home button is smack in the center of the pad, meaning you really have to reach your thumbs over to press it. But these are very tiny blemishes on what is otherwise a very accomplished retro-facing controller.

In short, don’t feel like you have to shell out for a second-hand WaveBird to enjoy wireless play on GameCube or Wii. The BattlerGC Pro is much more cost-effective and, ultimately, a much better controller overall.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: price and availability

  • List price: $69.95 / £59.99 / AU$99.95
  • Available to buy now from Retro Fighters or regional retailers
  • Slightly pricier than the official Switch 2 GameCube controller ($64.99 / £58.99 / AU$89.95)

You can pick up the BattlerGC Pro controller today for the retail price of $69.95 / £59.99 / AU$99.95. It’s available in various colors from manufacturer Retro Fighters’ website (Black, Purple, and a translucent ‘Glacier’ color, too), or regional big box retailers.

The BattlerGC Pro actually comes in slightly more expensive than the official Nintendo Switch 2 GameCube controller, which retails at $64.99 / £58.99 / AU$89.95. That said, I think the features offered by the BattlerGC Pro - not to mention its multiplatform compatibility - certainly make it well worth the extra asking price.

BattlerGC Pro review: Specs

Price

$69.95 / £59.99 / AU$99.95

Weight

7oz / 198g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

Compatibility

Nintendo Switch, Nintendo Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Battery life

Around 10 hours

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: design and features

Like the OG Xbox’s ‘Duchess’ to the ‘Duke’ controller, the BattlerGC Pro looks and feels like an intelligent revision of the Nintendo GameCube controller. Or more accurately - given the feature set - the wireless WaveBird variant.

Years and years of third-party controller features and refinements have clearly informed the design of the BattlerGC Pro.

First of all, the BattlerGC Pro does address some of the original GameCube controller’s shortcomings. There are two shoulder buttons here as opposed to just the one, and the triggers have been completely redesigned. As has the d-pad, which is slightly bigger and offers a more satisfying press. The thumbsticks can also click inwards now, offering L3 and R3 button inputs. But for the most part, that GameCube layout remains unchanged.

The rear of the BattlerGC Pro houses two remappable buttons, as well as a switch for swapping between 2.4GHz and Bluetooth wireless connectivity options. You’ll also find a small ‘program’ button back here, which can be held in conjunction with other buttons to assign those remappables to your liking.

I’m a huge fan of the GameCube’s aesthetic, and it’s been successfully replicated and modernized with the BattlerGC Pro. The color scheme is on point, from the purple casing to the green, red, and yellow of the A and B buttons and C-stick, respectively. New additions are made tastefully, and are discreet enough (like those remappable buttons) that they don’t intrude on that classic GameCube look.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: Performance

One look at that GameCube-style button layout should be enough to tell you that the BattlerGC Pro is not designed with modern games in mind. I confirmed as much by jumping into Hyrule Warriors: Age of Imprisonment and Xenoblade Chronicles X: Definitive Edition, and had to actively look at the controller to reorient myself.

But realistically, you’re not buying the BattlerGC to enjoy the latest releases on Switch 2 or PC with. It’s specifically designed for use with GameCube titles, or other games that aren’t hampered by a reliance on that unorthodox button layout. On this front, the BattlerGC Pro really delivers.

I sampled games across systems that the BattlerGC Pro is compatible with. Starting with Luigi’s Mansion and F-Zero GX on Nintendo Switch Online, then moving onto original GameCube hardware with killer7, Tales of Symphonia, and Phantasy Star Online Episode 1 & 2, using that wireless GameCube adapter, which slots into the console’s controller ports. The pairing process was blissfully simple, too; I just had to hold in the Home button, and the adapter recognized the controller in seconds.

The experience felt incredible across both platforms and certainly helps to breathe new life into the GameCube library. Even over a wireless connection, input latency was impressively untraceable. There’s just something so nice about revisiting an older platform with a wireless connectivity solution.

The biggest disappointment, though, is definitely with the BattlerGC Pro’s battery life. 10 hours is far from awful, but do expect to be topping it up a lot more often than Nintendo’s own Switch 2 GameCube controller, as well as the Nintendo Switch 2 Pro Controller.

BattlerGC Pro

(Image credit: Future)

Should I buy the BattlerGC Pro?

Buy it if...

You own original GameCube or Wii hardware
The BattlerGC Pro presents a fantastic excuse to dust off your GameCube or Wii console and get stuck in with some classic games. Especially with its wireless connectivity options.

You want a multiplatform-capable retro-friendly controller
Compatible with both Switch consoles and PC, as well as Wii and GameCube, the BattlerGC Pro is great for arcade-style titles on more modern platforms, as well as the classics.

Don't buy it if...

You hate the GameCube controller layout
The GameCube controller’s weird button layout certainly isn’t for everyone. And you’re going to be stuck with it here.

You were hoping for more battery life
At just 10 hours, the BattlerGC Pro does falter somewhat on battery life. Consider the official Switch 2 GameCube controller or the Switch 2 Pro Controller if you want to charge your pad up less often.

BattlerGC Pro review: Also consider

If the BattlerGC Pro isn’t impressing you, here are a couple of strong Switch 2-facing alternatives for you to consider as well.

BattlerGC Pro

Nintendo Switch 2 GameCube controller

Nintendo Switch 2 Pro Controller

Price

$69.95 / £59.99 / AU$99.95

$64.99 / £58.99 / AU$89.95

$84.99 / £74.99 / AU$119.95

Weight

7oz / 198g

7.4oz / 210g

8.3oz / 235g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

5.5 x 3.9 x 2.6in / 140 x 100 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

Compatibility

Switch, Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Nintendo Switch 2

Nintendo Switch 2

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Wireless (Switch 2 native)

Wireless (Bluetooth), Wired (USB Type-C)

Battery life

Around 10 hours

Around 25-30 hours

Around 40 hours

Nintendo Switch 2 GameCube Controller
Specifically designed for use with Nintendo Switch Online’s GameCube game library, the Switch 2 GameCube controller is a warts-and-all re-release of the original. It adds gyro aiming and a GameChat button for online play, but expect a very similar-feeling pad overall. Great battery life, too.

Read our full Nintendo Switch 2 GameCube Controller review

Nintendo Switch 2 Pro Controller
Easily the best controller for Switch 2. It offers impressively smooth thumbsticks, rock-solid build quality, and class-leading battery life of around 40 hours. It’s pricey, but worth every penny and a massive upgrade over the Joy-Con 2 controllers.

Read our full Nintendo Switch 2 Pro Controller review

How I tested the BattlerGC Pro

  • Tested for one week
  • Used across Switch 2, PC, and original GameCube hardware
  • Compared to the official Switch 2 GameCube controller and Switch 2 Pro Controller

I tested the BattlerGC Pro for this review over the course of a week. While I primarily used it to play games on Nintendo Switch 2 - including Hyrule Warriors: Age of Imprisonment, Arcade Archives 2 Ridge Racer, and Puyo Puyo Tetris 2S - I also had the chance to try it out with original GameCube hardware.

This is an edge the BattlerGC Pro has over the likes of the Switch 2 GameCube Controller and Switch 2 Pro Controller - its multiplatform capabilities. I can highly recommend it to those who own an original GameCube or Wii console, thanks to its wireless connectivity solution.

First reviewed November 2025

Read more about how we test

Anno 117: Pax Romana is a beautiful and refined city builder, but its simplicity might disappoint returning fans
8:00 pm | November 10, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Anno 117: Pax Romana is a marked return to simplicity for the long-running city-building strategy game franchise. Some returning fans might find what it offers a little basic, but for others, the more relaxed progression will be a welcome, more relaxed change of pace - especially paired with the countless quality of life features that are available from day one.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 13, 2025

In contrast, its forbear Anno 1800 is one of the most complex city builders that I’ve ever played. The act of constructing a civilization is an intricate dance of lengthy supply chains that has you micromanaging the production of resources across two continents (or more with all the downloadable content) while simultaneously juggling a wealth of overlapping effects generated by the buildings in your town center.

It was incredibly rewarding to master, but doing so required plenty of YouTube tutorials, and a fair number of panicked searches on the community wiki.

A fresh start

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is much more approachable for newcomers, an area that was clearly a key concern for developer Ubisoft. This is especially evident in the campaign, which is one of the most engaging in series history.

Don’t get me wrong, the story mode in Anno games has always been little more than a glorified tutorial - basically showing you what you need to do to get started in a safe environment before setting you loose into the wider sandbox - and that’s no different here, but the choice to have you playing as a named character does add an extra layer of narrative detail.

Best bit

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is absolutely gorgeous, and will delight true history nerds. Its Roman setting is recreated wonderfully with intricate details that lead to stunning and life-like streets. There are even some authentic painted statues, which is always great to see.

Out of the two options, I picked Marcia Tertia, a wealthy Roman daughter who has been married off to a troubled governor whom she’s never met. After a series of events in Latium (the game’s Roman region) that I won’t spoil, she winds up banished to Albion (Celtic England), where she ends up acting as the governor in secret to try and get back into the emperor’s good books. In typical Anno fashion, dialogue is comedic throughout, and I found myself enjoying some of the twists and turns.

This is a much shorter campaign than 1800's, lasting just over six hours rather than about 15, though it’s tightly paced and doesn’t overstay its welcome as a result. I couldn’t resist diving into my own sandbox games once I hit the end, though I’m still eager to try the story as the other protagonist - Marcus Naukratius. There are a handful of narrative decisions and some side activities that I wouldn’t mind going back to for a replay, too.

The best thing I can say about the mode, though, is that it does a very good job of telling you what you need to know. I finished the 1800 story with more questions than answers, but a new player here would feasibly be fully qualified to dive into sandbox or even online multiplayer.

Soggy sandals

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

But what exactly is it that you’re doing exactly? Anno fans will know the drill, but for everyone else, this is a city-building game that’s all about constructing supply chains to collect the resources that your citizens need to level up. Anno 117: Pax Romana lets you choose whether to start your game in Latium or Albion, and each region plays out in a slightly different fashion.

In Latium, there are four population tiers: Liberti, Plebeians, Equites, and Patricians. Needs become more complex as you move between the levels, with citizens that initially required porridge and straw sandals eventually demanding access to running water for communal baths, education through libraries, flashy jewellery, and even yummy bird tongues in aspic to nibble.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

The map is split into multiple islands, with each island only capable of harbouring specific resources. No one island will offer every resource that you need late in the game, so at some point, you will inevitably need to load up a ship and start settling them. Funnelling resources back to your main city center becomes a game in and of itself, as you set up trading routes and, on higher difficulties, deal with the disruption caused by frequent attacks from raiders.

It’s the same formula that fuelled 1800, but importantly, in 117, you don’t actually need to fulfill all of a specific group’s needs to progress.

If you’re struggling to get enough fine glass, for example, you can ignore it and focus on olive oil instead. It cuts down the complexity massively, and while you are rewarded for meeting all needs at once, so less confident players don’t need to worry about overwhelming themselves with too many types of resources to manage.

More refined than ever

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

You shouldn't take all this to mean that Anno 117: Pax Romana feels incomplete, though. There’s plenty here, including a wealth of quality of life changes that long-time fans will love.

This ranges from small things like a day and night cycle (which wasn’t available in 1800 at launch) and the ability to play using a keyboard and mouse on consoles, to substantial changes such as the option to place buildings diagonally for the first time and a planning mode that lets you visualize your city with blueprints.

Some major DLC features from past games are also included for free. Your governor villa, for example, is effectively identical to the Palace from 1800’s Seat of Power expansion, allowing you to buff parts of your island with well-placed Specialists. Once built, the villa is also the primary target for invaders because land combat, a feature entirely missing from Anno 1800, is back too.

Fighting has always been the weakest part of any Anno game in my eyes. It largely boils down to clicking on enemies, and battles are usually won by whichever side has more soldiers. Unfortunately, there haven’t been many strides in this regard, though I hope the fact that ground combat is back will prove a good foundation for some combat-focused DLC or updates in the future.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

There were also some weird bugs that I hope will be addressed. The most annoying of these was with my island’s fire safety rating, which would randomly decrease a few thousand points without warning. Hovering over the icon told me that this was due to “City Status", whatever that means, and there was seemingly very little I could do to remedy it.

I tried moving all my most flammable buildings, like bakeries and kilns, to a separate island, making sure that they were well spaced to avoid their areas of effect, and filling every street corner with Vigilies (the Roman fire department) in vain.

Actual fires didn’t even seem that much more frequent, but this big red number did cause some frustrations with diplomacy as other leaders looked down on my apparently highly combustible settlement.

That aside, I’ve been very much enjoying my time with Anno 117: Pax Romana. It's a more relaxed take on the Anno formula than 1800, and while not as complex, it’s still easy to lose track of the hours as you watch your city grow.

Should I play Anno 117: Pax Romana?

Play it if…

You want a high-quality city builder
Anno 117: Pax Romana is more polished than lots of competing city builders like Cities: Skylines 2. It also offers significantly more content in the form of a single-player story and online multiplayer.

You love the Roman setting
Both Rome and England are beautifully recreated in Anno 117: Pax Romana, with plenty of details that will delight history nerds and lovers of the past.

You were overwhelmed by 1800
Anno 117: Pax Romana is much easier to manage than 1800, with fewer complex supply chains needed to progress. If you love the idea of an Anno game but bounced off the last entry, then this is the perfect time to come back.

Don’t play it if…

You expect even more complexity
If you go into Anno 117: Pax Romana expecting a game that’s even more complicated than Anno 1800, then you will be disappointed. Stick with that past entry and wait for some new expansions to up the difficulty.

Accessibility features

There is no dedicated accessibility menu in Anno 117: Pax Romana, which is a bit of a shame given Ubisoft’s leading track record in the area.

There are still some useful options in the settings, though, such as the ability to rebind your keys and increase the scale of the UI. Dialogue features subtitles throughout, with the option to use only sans-serif fonts for reliability or to remove italics.

How I reviewed Anno 117: Pax Romana

I played close to 20 hours of Anno 117: Pax Romana on PC using a copy provided by Ubisoft, with a small amount of time spent also trying the PS5 version, including testing its mouse and keyboard support.

My system is a 5070 Ti-powered model from retailer Scan that features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on its highest graphics settings with the use of Nvidia DLSS. For peripherals, I relied on my trusty Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard, plus an Astro A20 X PC gaming headset for audio.

Throughout my time with the game, I constantly compared my experience with my significant experience playing other Anno games, including 1800, 2205, 2070, and 1404.

First reviewed November 2025

I tested the official Nintendo Switch 2 carry case, and it’s a slim and stylish option well worth considering
4:00 am |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Nintendo Switch 2 Carrying Case & Screen Protector: review

Want to take your beloved Nintendo Switch 2 on the road without the fear of damage and destruction? Well, the official Nintendo Switch 2 Carrying Case & Screen Protector could be the ideal fit for you.

This package provides you with a case that can hold your Switch 2 console (including the Joy-Con 2 controllers), six game cartridges, and some smaller accessories, like Joy-Con straps, for example. Of course, you also get a screen protector thrown in for good measure – more on that later.

I want to start by discussing the case, which I found to be very solid indeed. It’s well finished, with the Switch 2 logo front and center, and aptly, it has red and blue colored handles on the two zips, which feel smooth and easy to do up. The case also has a pleasantly durable feel to it, and when dropping it a couple of times and giving it a good scratching, I couldn’t see even a spec of wear – that’s the sort of quality I’d expect from the best Nintendo Switch 2 accessories.

Inside, there are three compartments: one on each side of the case to hold the console, and another that can hold small accessories, with room for six cartridges above. Could there be a few more game card slots? Yes, but personally, six physical slots will be enough for me if I’m taking a short trip – there’s enough room for some party games like Mario Kart World and Super Mario Party Jamboree + Jamboree TV, as well as a few single-player adventures.

Person holding the official Nintendo Switch 2 Carrying Case

(Image credit: Future)

The amount of storage in that third compartment is limited – you’re not gonna get your dock in here. I could fit a pair of earbuds or Joy-Con straps without issue, but if you’re hoping to store an item like a USB camera or the Nintendo Switch 2 Pro Controller, you might want to check out a larger option. One upside here is that the case remains slim and tight to the console, meaning you can easily slot it in a bag without worrying about it being too bulky.

I did generally really like this case, and I might use it instead of my official Nintendo Switch 2 All-in-One Carry Case if I'm not planning to play docked. But one thing I did realize is that it's very prone to fingerprints. Even when shooting the photos you see in this guide, I had to wipe it down a few times – it’s a small thing, but worth flagging.

As I mentioned earlier, this package also includes a screen protector, but I was feeling much less positive about this. You’ll have to temper your expectations here – after all, you’re not getting a tempered glass screen protector! Instead, it’s an anti-scratch piece of film, which is hardly the most protective option on the market.

You don’t get a frame to help apply the screen protector – you have to fit it freehand. But even though I lined it up pretty nicely, I still ran into some issues, like excessive air bubbles, which were a struggle to squeeze out. I put it through the same testing process as the Genki Aegis Shield, for example. And although my console got out unscathed, I would still recommend getting a tempered glass option for better protection and peace of mind.

Person applying screen protector from the Nintendo Switch 2 Carrying Case & Screen Protector package

(Image credit: Future)

Ultimately, I’m going to treat the screen protector more as an extra. The focus for me is on the case, which I consider to be good value, especially for UK and Aussie buyers who are spending £20.99 / AU$39.95 at most to get this model – I’ve already seen it on sale for less. In the US, availability appears to be inconsistent, and the proportionally higher $39.99 price tag is a bit of a shame.

Still, you’re getting a slim, well-finished, and durable case that’s ideal for taking on the go. And in the end, I think Nintendo's official case remains well worth considering.

Nintendo Switch 2 Carrying Case & Screen Protector review: price & specs

Price

$39.99 / £20.99 / AU$39.95

Dimensions

13.4 x 5.6 x 1.7in / 340 x 142 x 42mm

Weight

310g

Number of game card slots

6

Compartments

3

Handle

No

Color

Black

Nintendo Switch 2 Carrying Case open showing Switch 2 console on the home menu

(Image credit: Future)

Should I buy the Nintendo Switch 2 Carrying Case & Screen Protector?

Attributes

Notes

Rating

Design

Sleek look with nice finish and durable build, but a little prone to fingerprints.

4/5

Storage

Could have some more game card slots, but for a slim case stores console and Joy-Con 2s effectively.

4/5

Value

A tad pricey in the US, but solid durability, good looks, and decent storage in this size class.

4/5

Buy it if…

You want a lightweight Switch 2 case
If you don’t need a case that’s big enough to fit your dock, and you just need a lightweight option, then this model could be perfect for you. It's slim, stylish, and can easily slot into a bag for on-the-go play.

You want something with dashing looks
A few of the third-party options we’ve tested here at TechRadar aren’t the prettiest, but personally, I’m a fan of how Nintendo’s official carrying case looks. The red and blue zip handles playfully contrast the case’s textured black exterior, and it's got a slightly curved look that’s very easy on the eye.

Don’t buy it if…

You want a great screen protector
Sure, the screen protector here is functional, and it's a decent extra considering the moderate pricing of this package. But it's not the most durable protective layer on the market, and fitting it freehand isn’t ideal. I’d instead recommend checking out the DBrand Prism 2.0 for Nintendo Switch 2 or the Belkin Tempered Glass Anti-Reflective Screen Protector separately.

You need everything to play in TV mode
If you need a case that can fit all the gear for TV mode play, this ain’t it. Instead, I’d recommend picking up the official Nintendo Switch 2 All-in-One Carry Case, which can fit your dock, cables, console, a Pro Controller, and more with ease.

Nintendo Switch 2 Carrying Case & Screen Protector review: also consider

Nintendo Switch 2 All-In-One Carrying Case
This one comes at quite the cost, but if you need one case for everything Switch 2, it doesn't get a whole lot better. With seven compartments custom-built for your dock, controllers, console, and more, you'll have oodles of space to play with. This case is pretty hardy too, and even comes with a handle for improved portability. It's the model I use the most, and if you like to play in TV mode, it will suit you to a T.

Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Nacon Protection Case XL for Nintendo Switch 2
OK, it isn't being sold in the United States just yet, but if the Nacon Protection Case XL is available in your region, I highly recommend it. It's got enough room to house all the gear for TV mode play, but it’s only a little more expensive than this slim model. Great value, great durability, and lots of storage – what more could you want?

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

How I tested the Nintendo Switch 2 Carrying Case & Screen Protector

Person closing the Nintendo Switch 2 Carrying Case

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me on public transport and to the office
  • Trialled by a Nintendo Switch 2 owner and life-long gamer

I tested the Nintendo Switch 2 Carrying Case & Screen Protector over the course of a few days. I packed it with my Nintendo Switch 2 console, Joy-Con 2 controllers, and a charging cable, and it held out well, as expected.

In order to judge the case’s durability, I tried dropping it from a decent distance, and also gave the exterior a scratch. I then checked for any wear and tear after the testing period came to a close. Where appropriate, I compared this case to rivals on aspects like sturdiness and storage space.

I’m a Switch 2 owner, a lifelong gamer, and an experienced tech reviewer with plenty of experience with Switch 2 accessories. Since grabbing my Switch 2 at launch, I’ve trialled a range of products, including cases like the Nacon Protection Case XL for Nintendo Switch 2, screen protectors such as the DBrand Prism 2.0, and cameras, like the Hori Piranha Plant Camera for Nintendo Switch 2.

  • Read more about how we test
  • First reviewed: November 2025
I tested the official Nintendo Switch 2 carry case, and it’s a slim and stylish option well worth considering
4:00 am |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Nintendo Switch 2 Carrying Case & Screen Protector: review

Want to take your beloved Nintendo Switch 2 on the road without the fear of damage and destruction? Well, the official Nintendo Switch 2 Carrying Case & Screen Protector could be the ideal fit for you.

This package provides you with a case that can hold your Switch 2 console (including the Joy-Con 2 controllers), six game cartridges, and some smaller accessories, like Joy-Con straps, for example. Of course, you also get a screen protector thrown in for good measure – more on that later.

I want to start by discussing the case, which I found to be very solid indeed. It’s well finished, with the Switch 2 logo front and center, and aptly, it has red and blue colored handles on the two zips, which feel smooth and easy to do up. The case also has a pleasantly durable feel to it, and when dropping it a couple of times and giving it a good scratching, I couldn’t see even a spec of wear – that’s the sort of quality I’d expect from the best Nintendo Switch 2 accessories.

Inside, there are three compartments: one on each side of the case to hold the console, and another that can hold small accessories, with room for six cartridges above. Could there be a few more game card slots? Yes, but personally, six physical slots will be enough for me if I’m taking a short trip – there’s enough room for some party games like Mario Kart World and Super Mario Party Jamboree + Jamboree TV, as well as a few single-player adventures.

Person holding the official Nintendo Switch 2 Carrying Case

(Image credit: Future)

The amount of storage in that third compartment is limited – you’re not gonna get your dock in here. I could fit a pair of earbuds or Joy-Con straps without issue, but if you’re hoping to store an item like a USB camera or the Nintendo Switch 2 Pro Controller, you might want to check out a larger option. One upside here is that the case remains slim and tight to the console, meaning you can easily slot it in a bag without worrying about it being too bulky.

I did generally really like this case, and I might use it instead of my official Nintendo Switch 2 All-in-One Carry Case if I'm not planning to play docked. But one thing I did realize is that it's very prone to fingerprints. Even when shooting the photos you see in this guide, I had to wipe it down a few times – it’s a small thing, but worth flagging.

As I mentioned earlier, this package also includes a screen protector, but I was feeling much less positive about this. You’ll have to temper your expectations here – after all, you’re not getting a tempered glass screen protector! Instead, it’s an anti-scratch piece of film, which is hardly the most protective option on the market.

You don’t get a frame to help apply the screen protector – you have to fit it freehand. But even though I lined it up pretty nicely, I still ran into some issues, like excessive air bubbles, which were a struggle to squeeze out. I put it through the same testing process as the Genki Aegis Shield, for example. And although my console got out unscathed, I would still recommend getting a tempered glass option for better protection and peace of mind.

Person applying screen protector from the Nintendo Switch 2 Carrying Case & Screen Protector package

(Image credit: Future)

Ultimately, I’m going to treat the screen protector more as an extra. The focus for me is on the case, which I consider to be good value, especially for UK and Aussie buyers who are spending £20.99 / AU$39.95 at most to get this model – I’ve already seen it on sale for less. In the US, availability appears to be inconsistent, and the proportionally higher $39.99 price tag is a bit of a shame.

Still, you’re getting a slim, well-finished, and durable case that’s ideal for taking on the go. And in the end, I think Nintendo's official case remains well worth considering.

Nintendo Switch 2 Carrying Case & Screen Protector review: price & specs

Price

$39.99 / £20.99 / AU$39.95

Dimensions

13.4 x 5.6 x 1.7in / 340 x 142 x 42mm

Weight

310g

Number of game card slots

6

Compartments

3

Handle

No

Color

Black

Nintendo Switch 2 Carrying Case open showing Switch 2 console on the home menu

(Image credit: Future)

Should I buy the Nintendo Switch 2 Carrying Case & Screen Protector?

Attributes

Notes

Rating

Design

Sleek look with nice finish and durable build, but a little prone to fingerprints.

4/5

Storage

Could have some more game card slots, but for a slim case stores console and Joy-Con 2s effectively.

4/5

Value

A tad pricey in the US, but solid durability, good looks, and decent storage in this size class.

4/5

Buy it if…

You want a lightweight Switch 2 case
If you don’t need a case that’s big enough to fit your dock, and you just need a lightweight option, then this model could be perfect for you. It's slim, stylish, and can easily slot into a bag for on-the-go play.

You want something with dashing looks
A few of the third-party options we’ve tested here at TechRadar aren’t the prettiest, but personally, I’m a fan of how Nintendo’s official carrying case looks. The red and blue zip handles playfully contrast the case’s textured black exterior, and it's got a slightly curved look that’s very easy on the eye.

Don’t buy it if…

You want a great screen protector
Sure, the screen protector here is functional, and it's a decent extra considering the moderate pricing of this package. But it's not the most durable protective layer on the market, and fitting it freehand isn’t ideal. I’d instead recommend checking out the DBrand Prism 2.0 for Nintendo Switch 2 or the Belkin Tempered Glass Anti-Reflective Screen Protector separately.

You need everything to play in TV mode
If you need a case that can fit all the gear for TV mode play, this ain’t it. Instead, I’d recommend picking up the official Nintendo Switch 2 All-in-One Carry Case, which can fit your dock, cables, console, a Pro Controller, and more with ease.

Nintendo Switch 2 Carrying Case & Screen Protector review: also consider

Nintendo Switch 2 All-In-One Carrying Case
This one comes at quite the cost, but if you need one case for everything Switch 2, it doesn't get a whole lot better. With seven compartments custom-built for your dock, controllers, console, and more, you'll have oodles of space to play with. This case is pretty hardy too, and even comes with a handle for improved portability. It's the model I use the most, and if you like to play in TV mode, it will suit you to a T.

Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Nacon Protection Case XL for Nintendo Switch 2
OK, it isn't being sold in the United States just yet, but if the Nacon Protection Case XL is available in your region, I highly recommend it. It's got enough room to house all the gear for TV mode play, but it’s only a little more expensive than this slim model. Great value, great durability, and lots of storage – what more could you want?

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

How I tested the Nintendo Switch 2 Carrying Case & Screen Protector

Person closing the Nintendo Switch 2 Carrying Case

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me on public transport and to the office
  • Trialled by a Nintendo Switch 2 owner and life-long gamer

I tested the Nintendo Switch 2 Carrying Case & Screen Protector over the course of a few days. I packed it with my Nintendo Switch 2 console, Joy-Con 2 controllers, and a charging cable, and it held out well, as expected.

In order to judge the case’s durability, I tried dropping it from a decent distance, and also gave the exterior a scratch. I then checked for any wear and tear after the testing period came to a close. Where appropriate, I compared this case to rivals on aspects like sturdiness and storage space.

I’m a Switch 2 owner, a lifelong gamer, and an experienced tech reviewer with plenty of experience with Switch 2 accessories. Since grabbing my Switch 2 at launch, I’ve trialled a range of products, including cases like the Nacon Protection Case XL for Nintendo Switch 2, screen protectors such as the DBrand Prism 2.0, and cameras, like the Hori Piranha Plant Camera for Nintendo Switch 2.

  • Read more about how we test
  • First reviewed: November 2025
PNY’s microSD Express Card is one of the fastest Nintendo Switch 2 cards I’ve tested, and it costs the same as the competition – but there’s one big catch
3:30 pm | November 9, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

PNY microSD Express Card: review

The PNY microSD Express Card is one of the fastest Nintendo Switch 2 cards that I’ve tested.

In my benchmarks, the 256GB model achieved a staggering 712.42MB/s write speed - blowing past the competition and coming impressively close to the manufacturer’s claimed 750MB/s performance.

It also excels when it comes to read speed, actually achieving above the claimed 890MB/s with 893.74MB/s in my testing. This difference is likely all down to different conditions and equipment, but it’s safe to say that this card is quick. Its read speed is practically neck and neck with the licensed SanDisk microSD Express Card for Nintendo Switch 2 - a model that’s officially endorsed by Nintendo.

What does this all mean in practical terms? Well, the PNY MicroSD Express Card is fantastic to use with a Nintendo Switch 2. Internet providing, games download quickly and everything runs smoothly while you play. I tested the likes of Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination - Signature Edition, two very demanding Nintendo Switch 2 games, and didn’t observe any noticeable performance decrease in either - be that missed frames, slow-to-load models, or increased load times.

The PNY MicroSD Express card.

(Image credit: Future)

Best of all, the 256GB PNY MicroSD Express Card is practically the same price as its major competition. At $59.99 / £59.99 / around AU$100, the leading write speed is a good reason to pick this card over the alternatives. This is the case for the warranty too, with PNY offering a five year or “limited lifetime warranty” in some regions.

This refers to the lifetime of the card (not you) and doesn’t cover you if PNY stops making them, but should otherwise see you through the life of the Nintendo Switch 2 at least - just make sure that you hang on to your proof of purchase and retail packaging in case you need to claim it.

PNY is also one of the few manufacturers offering a cheaper 128GB model, which goes for $44.99 / £39.99 (or even less in sales), allowing players with very modest storage needs to avoid paying more for storage that they don’t need.

There is a catch when you start looking at variants above 256GB, though. There’s a recently released 512GB model on the market that comes in at $119.99 / around £150, but seems to be very hard to find outside of the US right now. There’s no 1TB model yet either, leaving those with massive libraries better off with the competing Lexar Play Pro microSD Express Card instead.

PNY microSD Express Card: Price and specs

Price

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

128GB / 256GB

Quoted read speed

890MB/s

Quoted write speed

750MB/s

Benchmarked read speed

893.74MB/s

Benchmarked write speed

713.42MB/s

Should I buy the PNY microSD Express Card?

Buy it if...

You want high-end performance
The PNY microSD Express Card has the fastest write speed of any Nintendo Switch 2 card that I’ve tested. This is backed up by an excellent read speed, making it a good choice for those after a high performance card.

You’re after peace of mind
With its “lifetime” warranty, the PNY microSD Express Card should comfortably last you the entire life of the Nintendo Switch 2. This could be the first and last microSD Express Card that you buy.

Don't buy it if...

You need bigger storage capacities
The 512GB model appears to be quite hard to find outside of the US, and there’s no 1TB version yet. With this in mind, there are better options for those with big game libraries.

Also consider

Here’s how the PNY microSD Express Card stacks up against two major competitors.

PNY microSD Express Card

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

Price

$59.99 / £59.99 / around AU$100 (256GB)

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

Capacity

128GB / 256GB / 512GB

256GB / 512GB / 1TB

256GB

Quoted read speed

890MB/s

900MB/s

880MB/s

Quoted write speed

750MB/s

600MB/s

650MB/s

Benchmarked read speed

893.74MB/s

831.97MB/s

894.4MB/s

Benchmarked write speed

713.42MB/s

310.03MB/s

674.1MB/s

SanDisk microSD Express Card for Nintendo Switch 2
The SanDisk microSD Express Card is the model to choose if you want something that’s been officially endorsed by Nintendo. It has a slower write speed, but a marginally faster read speed to make up for it.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

Lexar Play Pro microSD Express Card
Lexar is the current king of you’re after a 1TB microSD Express Card. The brand was one of the first to bring a 1TB model to the market and should be at the top of your list if that’s what you’re after.

Read our full Lexar Play Pro microSD Express Card review

How I tested the PNY microSD Express Card

  • Tested over a period of multiple weeks
  • Compared to other microSD Express cards
  • Measured using standardized benchmark tests

I tested the PNY microSD Express Card alongside multiple other microSD Express units over a period of multiple weeks. During that time I used the card with my personal Nintendo Switch 2, evaluating its performance across a range of the best Nintendo Switch 2 games.

To obtain comparison data, I benchmarked the card against the competition in a series of standardized tests. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which has an active cooling fan.

Read more about how we test

First reviewed November 2025

After one and a half playthroughs, Tales of Xillia Remastered has proven that this old RPG was worthy of an upgrade
7:00 am | November 8, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The Tales series has been going strong for almost 30 years. From the humble Tales of Phantasia to the recent Tales of Arise, the Japanese role-playing game franchise has shown no signs of slowing down.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X and Series S, PC, Nintendo Switch 2
Release date: October 31, 2025

In celebration of the anniversary, Bandai Namco has released a few remasters, one of which is Tales of Xillia Remastered. The 2013 original has now been reborn for the next generation of consoles and gamers, and I can safely say it’s well-deserved of it and more.

On the road (Again)

The story of Tales of Xillia follows a group of ragtag heroes on the lam after discovering a secret government weapon.

There’s a lot of depth and nuance laced in the narrative, as simple as it may seem at times. Its tackling of themes like life, neglect, and family rings true throughout. It's not too in your face either, weaving it all in like a fine tapestry for you to unravel as the story progresses. Plus, the action and drama are done quite well, delivering some great scenes and thoughtful moments.

If this is your first time with Xillia, there’s much to enjoy in it. For starters, the cast of colorful characters is among the series’ best. Each is highly memorable and lays the groundwork for future titles. From the shifty Alvin to the budding Leia, you instantly grow attached to them and by the game’s end, don’t want to leave them behind. Also, more games should have cool elders like Rowen. It shouldn't always just be teens hogging the spotlight!

Tales of Xillia Remastered can be played from two perspectives: the kind doctor Jude Mathis or the god-like deity Milla Maxwell. It’s the same story in each one, just told from a different viewpoint. Some plot points are learned earlier in one and later in another, and even holes in one story are filled in the next. Even if most of the gameplay is the same in each, it does boost the replayability a lot.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

An old dog has learned some new tricks

In terms of updates, there’s a lot of work being done for the remaster. For one thing, it feels extremely approachable compared to other entries.

For example, guide markers for maps help steer players in the right direction, which is extremely helpful for certain maps. An autosave feature has also been added, which helps whenever you are unable to get to a save point or quicksave. All the additions are convenient and helpful, making Remastered the best version to play of Tales of Xillia.

Perhaps the biggest upgrade is the graphics. Seeing as Tales of Xillia is from 2013, it got a noticeable facelift in the remaster. Characters and settings look a lot nicer, and the improved framerate lends way to smoother gameplay. At times, however, the visuals can feel a bit lackluster, with some of the animations being a touch stiff.

Still, for a remaster, it does translate quite well and plays great on the PlayStation 5. Though some of the audio is a bit glitchy, with character's voices drowned out by mixing issues.

Best Bit

Tales of Xillia Remastered

(Image credit: Bandai Namco)

The colorful cast of characters and abundant customization radiate throughout Tales of Xillia Remastered. Plus, with improved graphics and great accessibility, it makes for the most approachable Tales game yet.

If you played Tales of Arise, you may notice the battle system is quite different, but it’s one worth staying with. While the LMBS system does take some getting used to, it feels fluid and fun.

I was a bit intimidated, given I’m used to Arise’s open-air combat, but it does grow on you quickly. Despite an option to walk around freely, I barely used it, as I started to find the groove of the system.

Furthermore, the link system, which connects you with another member on the battlefield, is a lot of fun to use. Crafting combos on the fly and hitting a satisfying move on an enemy never got old.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

Nostalgic yet new

One of the best parts of Tales of Xillia Remastered, for me at least, is the vast amount of customization at your disposal. While it is in the original, the Lillium Orb is a fantastic system for players to use. It lets you personalize your moves, stats, and skills to your desire. The same goes for your teammates, as you can outfit them however you like. Want your Milla to be magic-focused with Alvin dealing critical? It’s all there and something I hope future Tales titles return to.

For many, this is likely the first time they will play Tales of Xillia, and for others, it’s a return trip. The ones who will benefit the most from the remaster are newcomers, as it gives them a whole new playground to explore. Older fans will get to see the world they know brought back to life for new consoles. Luckily, there’s a lot to love from both perspectives, whether it’s the intuitive new features or the upgraded graphics.

Overall, Tales of Xillia Remastered set out to do one thing and did it right. A classic has been reborn for a new era, and even more fans get to meet Jude, Milla, and the gang and go on the run with them. The improved graphics, while a touch shoddy at times, bring life back to the world and give way to the best version of the title on the market. With tons of replayability, customization, and charm, you can’t go wrong with it.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

Should you play Tales of Xillia Remastered?

Play it if...

You love RPGS with a lovable cast of characters to spend time with
In an RPG the game is as good as the companions you spend it with. Luckily, Tales of Xillia has a great group to follow. Each new member adds a key element in battle and nobody feels out of place.

You enjoy intricate battle systems that allow for customizable builds
The Lillium Orb is a fantastic way to customize and personalize your playstyle. You can make any of your party the way you’d like them to be, like a unstoppable tank or a magic powerhouse. It’s an element that I hope makes a return in future titles, even if Arise moved away from it.

You liked any of the other Tales of games and want a new experience
For those who played Arise and Berseria, this is worth getting into. It’s not as long as those titles, but you’ll find it does all things a Tales game should: great gameplay, fun characters, and a gripping story.

Don't play it if...

You are looking for proper current-gen RPG experience
Unfortunately, while it does look better than the original, Tales of Xillia Remastered is still a bit rough around the edges due to its age. Compared to other remasters it doesn’t have too many updated textures. However, it does feel noticeably smoother thanks to the improved framerate.

Accessibility features

In terms of accessibility, there are a few different options to adjust. The biggest is difficulty, it ranges from easy to unknown, the hardest one. Map adjustments, like the newly added markers, are available, as is turning on/off encounters in the open world. You can also change between English and Japanese audio at any time. Button mapping is also customizable and easy to use.

There isn’t too much on display, though, and it may have benefited from adding colorblind modes. Still, what’s been added definitely helps make Tales of Xillia Remastered a more approachable title for newcomers and fans alike.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

How I reviewed Tales of Xillia Remastered

I played Tales of Xillia Remastered for around 30 hours, finishing the main story with some side content. My first playthrough was Jude with some time in New Game+ as Milla Maxwell.

There is multiplayer available, but I did not try it for the review. I played the game on a base PS5 with the DualSense wireless controller and Razer BlackShark V2 wired gaming headset, all on a Roku 4K TV. If you played other Tales titles like Symphonia and Vesperia, you’ll find a lot of similarities here.

First reviewed November 2025

Battlefield REDSEC is a by-the-numbers battle royale that’s lacking a sense of character, but there’s no question that Battlefield fits the genre perfectly
8:25 pm | November 6, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Battlefield REDSEC arrives seven years after the battle royale genre began in earnest, boasting a free-to-play structure, a whole lot of destruction, and of course, a Battle Pass. It launched as a surprise free-to-play update to Battlefield 6, but it can also be downloaded separately.

Review info

Platform reviewed: PS5 Pro
Available on: PC, PS5, Xbox Series X and Series S
Release date: October 28, 2025

I imagine you now have a clear picture in your head as to what Battlefield REDSEC looks like, what mechanics it uses to push players further and further into the map, and can practically see the various icons for currencies both paid for and free.

While Battlefield REDSEC does have a few interesting design choices, I’d almost guarantee that you’ve pretty much played this one before. You'll no doubt recognize key mechanics lifted from several of the best FPS games to come out in recent years, with very little that jumps out as new.

Late for departure

A helicopter flies into battle

(Image credit: EA)

The highlights then. Battlefield is a perfect fit for battle royale design, and its destructible environments are easily the best I've ever seen in the genre.

The class system borrows from the main game and offers genuinely enticing and decidedly distinct ways to play. There’s tanks too - yes, tanks in a battle royale game. They’re brilliant, but also balanced in a way that makes them extremely difficult to manage, especially if your enemies have brought in an Engineer.

Even the gunplay is tight and enjoyable, and really gives Warzone a run for its money. All in all, I’d recommend Battlefield REDSEC if you’re a fan of shooters, and if you want a more streamlined experience when compared to the bloated monster that main competitor Warzone has become over the years.

The main issue with REDSEC is timing. Had it launched 3 years ago, I reckon it would’ve been a rather exciting proposition.

Instead, it joins Apex Legends, Warzone, Fortnite, and other battle royale games, all jostling for your attention. It’s not just those games either, as 2025 has been a veritable goldmine of innovative multiplayer experiences like Peak, R.E.P.O, and most recently: Arc Raiders. With the arrival of the latter in particular, I’ve found it very difficult to justify sinking hour after hour in Battlefield REDSEC when there’s another game that I’d desperately rather be playing.

Military medley

In my mind, PUBG: Battlegrounds kicked off the ongoing fascination with closing circles and last survivor-victories all the way back in 2018. Battlefield REDSEC then, has quite a bit to borrow from, and borrow it does, rather masterfully in fact. There’s the map design of Warzone, the squad-formation drop-ins from Apex, and the Battle Pass structure perfected by Fortnite. All of this is spliced together into quite a neat package, making Battlefield REDSEC a sort of best-of compilation of games you’ve probably played over the last seven years.

There’s very little fat to trim here, and if you’re looking for a battle royale game that feels the way you remember Warzone feeling in 2020, you’ve found it. Inventories are clean and simple, armor plates aren’t stored in some extra menu or bag that you have to manage on the fly, and matches are all action, all the time.

Soldiers in combat gear run and take cover from an incoming wall of flames

(Image credit: EA)

Burn this city

My favorite quirk of Battlefield REDSEC is the closing circle of flame. Rather than slowly doing damage over time, the flames will instantly kill you if it catches you, and you’ll even take burn damage just by being anywhere near the closing wall.

This does two things: it prevents players from using the closing circle as a hiding spot, while encouraging players to move inwards at all times. That first effect is a very welcome one indeed, and anyone who’s played Warzone over the years can attest to how frustrating it is to get to the final circle and learn that the opposing team is using gas masks and health stims to stay alive in the gas.

Best bit

soldiers drive across green beams in a Golf Cart as explosions ring out in the distance

(Image credit: EA)

Don’t sleep on Gauntlet mode, which pits teams against each other in a variety of different mini-modes set on the battle royale map. For those that don’t want to invest in Battlefield 6, it’s a great sampler of what to expect from the more structured gameplay sessions of the base game. It’s the perfect way to learn the gunplay, as well.

The second effect can be felt dramatically throughout matches, as you and your team frequently have to change position and make quick decisions before the flames get too close. Given the rapidity with which the deadly flaming circle contracts, vehicles become vital means for repositioning.

Gatling gun-mounted buggies feel weighty and fun to drive, while helicopters are hilariously complicated beasts that require careful practice, and a whole lot of bravery to pilot. Add in the tanks and you’ve got a winning formula, as you send vehicles careening through buildings, charging across debris-ridden plains, and soaring across a sky filled to the brim with missiles.

“Iconic DNA”

EA has been hammering on about Battlefield’s “Iconic DNA” in the marketing for REDSEC. Presumably, this refers to the destructability and class-based warfare that I’ve certainly enjoyed while playing the main game’s multiplayer modes. In REDSEC, however, I’m left wanting a bit more of a signature style, something to differentiate it from the countless others vying for my attention.

Part of this identity crisis stems back to the overall design mentality of this new era of Battlefield. After the floundering performance of Battlefield 2042, EA has stripped everything back to the bone, choosing to appease Battlefield 3 and 4 purists rather than risk anything remotely new.

This has been an overcorrection, and while I do enjoy both Battlefield 6 and REDSEC, there’s very little that’s truly memorable about either. This all translates over to REDSEC’s Battle Pass, which is woefully dull, filled with generic military skins and green-brown color swaps of boilerplate character designs.

I’m genuinely left wondering why anybody would spend real money on any of it, and while I understand the need for EA to avoid the wacky and often-maligned cosmetics of Call of Duty, there’s got to be a middle ground.

REDSEC

(Image credit: EA)

On a mission

There’s a mission system in Battlefield REDSEC which gives players varied objectives to complete in addition to the main goal of looting and shooting. These range from bomb defusals to tasks that have you aligning satellite beacons. They’re almost always worth doing, and often serve as sneaky ways to bring rival teams closer together. It’s all little more than Contracts in Warzone, or missions in Fortnite, but I do like the implementation better in Battlefield REDSEC.

Similarly, the way loot is labelled and upgraded is sleek and intuitive. Orange crates give you loot that’s specific to your class, while weapon kits can be used to upgrade an aspect of your held weapon.

Custom weapon caches drop from the skies periodically, leading to yet more opportunities for skirmishes between squads. Battlefield REDSEC really excels in pacing, and I’ve found the majority of matches to be action-packed and just bit-sized enough to encourage me to jump back in.

Soldiers battle it out on speedboats, firing from mountain turrets while driving at high speed.

(Image credit: EA)

In terms of incentives, however, REDSEC is once again held back by the trappings of the battle royale genre. There’s really no reward for winning, par for the course at this point, but other games like Fortnite have managed to use victory crowns and exclusive Gliders as a reason for players to want to win again and again. There’s an XP bonus that ties nicely into the shared progression of guns across REDSEC and Battlefield 6, but given the lacklustre nature of the Battle Pass rewards, I find very little reason to keep playing night after night.

By positioning Battlefield REDSREC as a separate, free to play, title, EA has at least made the barrier to entry fairly low. I’d recommend it for those that love battle royale games, as it’s solid enough, and often fun enough, to warrant getting a full squad together to give it a go.

Unfortunately, there’s only Duos and Quads right now, so be aware that you will need to play with randoms often, and there’s really no way to play solo, which is disappointing. For those that’ve gotten their fill from years of Warzone, Fortnite and Apex Legends, however, there’s very little that differentiates REDSEC from titles you’ve already played. Perhaps the genre has started to run its course

Should I play Battlefield REDSEC?

A soldier runs into battle holding a largeweapons case

(Image credit: EA)

Play it if...

You live and breathe battle royale games
While Battlefield REDSEC doesn’t bring anything new to the genre per se, it is a great culmination of elements borrowed from some of the best that we’ve seen so far. The destructible environments are well worth checking out, at a minimum.

You have a full squad
REDSEC only offers Duos and Quads, and partnering with randoms is a mixed bag at present. The Ping system isn’t perfect, and it can be difficult to coordinate without a mic. Get a full team of pals together to really experience the best of what a Battlefield-branded battle royale has to offer.

You’re enjoying Battlefield 6
There’s shared progression between Battlefield 6 and REDSEC, and the battle royale mode is likely already installed on your hardware. There’s challenges to complete in REDSEC, and the classes line up nicely with those in the main game. You can bring in your custom weapons as well, granted you find a cache that spits them out.

Don't play it if...

You’re looking for something new
I think it’s fair to say that the battle royale genre has lost much of its appeal over the last couple of years. REDSEC is very much by the numbers, and you won’t really find anything in here that you didn’t get in Warzone over five years ago.

You want to progress and unlock new rewards
The battle pass and rewards system is pretty lacking in REDSEC at the moment. If you don’t really want to dig into its various loadout options and grind out attachments, there’s very little to incentivize you to play regularly.View Deal

Accessibility features

Battlefield REDSEC has some decent accessibility settings like Menu Narration, customizable color elements for the HUD, and Tinnitus-related audio sliders. There’s also color profiles for Deuteranopia, Tritanopia, and Protanopia color blindness options. Custom color blind settings can be applied too.

Subtitles can be increased in size, and tweaked to alter outline, background opacity, text opacity, and more. Camera effects like motion blur and HUD motion have sliders, and you can dial down camera shake and turn off camera sprint camera bobbing.

How I reviewed Battlefield REDSEC

I’ve played around 15 hours of Battlefield REDSEC, predominantly in Quads mode. I’ve also spent around an hour of that time in Gauntlet mode. All of this was on PS5 Pro in Auto (Performance) mode, using a DualSense Edge wireless controller with back buttons assigned to jump and interact.

While playing Battlefield REDSEC, I used an LG Ultragear 27GR93U 4K monitor, as well as a Steel Series Arctis Nova 7 Gen 2 headset. For one play session, I also tested the game on PlayStation Portal, and found Gauntlet mode to work well, and it looked great on the handheld screen.

First reviewed November 2025

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