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I’ve played Assassin’s Creed Shadows for more than 40 hours and can’t stop collecting tea sets, painting birds, and assassinating evil schemers
8:02 pm | March 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Assassin’s Creed Shadows seems to have benefited from its extra time cooking in the fire, as developer Ubisoft Quebec has created an excellent new entry in the action open-world role-playing game line of its behemoth stealth series.

Review info

Platform reviewed: PS5, PS5 Pro
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
March 20, 2025

It has all the right ingredients to make it a delicious large-scale experience, from rewarding exploration of a beautiful world to some exquisite combat that’s the best in the whole series. That's on top of its dual protagonist system, which offers the best of both worlds on a gameplay front.

But one word I kept coming back to in particular while sinking dozens of hours into Shadows was ‘balanced’. For example, the balance between protagonists Yasuke and Naoe’s styles, skill progression, and landmarks discovered via exploration constantly tempts you to play further.

As a result, Assassin’s Creed Shadows hits the mark in an awful lot of ways and is right up there when it comes to the best Assassin's Creed games. Yes, its story darts about all over the place to its detriment (although it earns credit for deviating from the obvious means to tell a narrative) and peters out rather, and the Hideout mode demands a fair bit of resource grinding, but these minor quibbles never halted my enjoyment of roaming Feudal Japan and unraveling its many mysteries.

Yasuke rides out, looking over a vibrant forest. A castle can be seen in the background.

(Image credit: Ubisoft)

A world worth waiting for

One of the stars of the whole show is the setting of Feudal Japan in the 16th century. In short, it's perfect for the lore and gameplay of an Assassin’s Creed game. This rendition of the period is an absolute beauty with breathtaking vistas, varied and eye-catching typography, and exquisite landscape features from water courses to lush vegetation and a wonderful utilization of Japanese landscapes, architecture, and gardens.

The environmental and weather effects are both visually and audibly varied too. There are snow blizzards you can’t see through, pounding rain that makes the ground muddy, a distinct hazed redolent of that which often sits on the Japanese landscape, and gusts of wind lightly rustling brilliantly blooming cherry blossom trees.

Not only that, the world is filled with plenty of things to discover, stumble upon, and do. From tombs and parkour paths to find loot in, strongholds to clear, meditation and temples to gain knowledge points from, to painting wildlife and completing contracts, there’s loads to sink your teeth into. While many of these would feel at home in the likes of Assassin’s Creed Valhalla, for example, the slightly smaller map size helps to keep it all in check and creates an emphasis on quality over quantity.

Assassin's Creed Shadows

(Image credit: Ubisoft)

There are plenty of viewpoints to climb and get vantage across the land - no AC game would be complete without them - but climbing them doesn’t automatically reveal everything in a region. It’s no longer a one-stop show-me-everything trick. Instead, a few question marks and maybe the next nearest viewpoint or two will appear on your map, but the emphasis is on inspecting the world and identifying the places you want to go to next.

This change in exploration ensured I was immersed in the world and I loved the sense of discovery. The shift to putting the onus on you to actually go to places or find locations is something I’ve wanted from the open-world line in the series for a while - and it works. This also works on a micro scale when looking for evidence or people during missions; you really feel like you’re snooping about and every discovery feels a little more earned.

Thus, even the world itself has a nice balance to it. Its overall size, the amount of things within it, and the distance between those locations and activities make for a well-filled world that reveals itself and can be explored at your own pace.

Assassin's Creed Shadows

(Image credit: Ubisoft)

Dual blades

As a long-time fan of this series, I was originally unconvinced about the dual-protagonist setup in Shadows. However, after previewing the game at the Quebec studio, and now spending dozens of hours with it properly, I can say that it really works.

Naoe and Yasuke are incredibly specialist and feel honed to their specific niches. It’s still worth remembering, however, that this dual protagonist setup is not like Assassin’s Creed Syndicate for example, where both playable characters are members of the Assassin brotherhood; here, we’ve got one stealth-attuned assassin and one bombastic samurai who’s best suited to all-out combat.

Despite their distinct styles, playing with either has one thing in common: some of the best combat in the series. Whether I was implementing quickfire attacks in one-on-one combat with a Kusarigama hook-and-chain weapon as Naoe, or smashing through doors and mowing down gaggles of goons with Kanobo with as Yasuke, both characters are a blastic.

Shinobi Naoe is a true assassin, and, in a strong field, possibly one of the best to play as yet. She’s fast, lethal, and stocked with stealthy tools. Lurking in the shadows, utilizing her slick parkour moves, and infiltrating places unseen feels excellent. There’s something satisfying about mastering her vulnerability and high-risk one-on-one combat too; Naoe almost feels underpowered when out of stealth, and this successfully balances out her efficacy.

Best bit

Shadows’ take on exploration and discovery of the world is a welcome breath of fresh air for the series. Viewpoints only reveal some of your surroundings, and, as a result, the urge to get to locations and discover more of the world is strong, with more places of interest revealing themselves as you get to each one.

On the other hand, Yasuke is built for head-on combat. Focusing on all-out damage, he can wield the biggest weapons and create the largest devastation, and take the most punishment. Seeing baddies go flying from huge ground attacks or massive kicks brought satisfaction to combat when going big, and every hit felt impactful and spectacular.

Equally, the limits on Yasuke’s stealth abilities feel about right: he’ll get seen when trying to hide behind cover, he’s rubbish at parkour, and his assassinations are deliberately non-stealthy.

I did find myself playing as Naoe an awful lot more due to the excellence of stealth and assassination, but knowing I could rely on changing to Yasuke to go all out with a Kanobo club was a joy - even if the act of changing between them could be a little more seamless than having to re-enter menus.

The balance of the game comes to the fore again, but three-fold: first in the balance between what Naoe and Yasuke offer in style, second in the way that each is balanced in terms of capabilities, but third in terms of progressing both and their skill sets. For example, if you identify skills you want then you can act accordingly, pivoting away to gather specific knowledge points that unlock levels of skills rather than just encouraging you to hoover up one-dimensional skill points.

Assassin's Creed Shadows cinematic trailer shot showing Naoe in her hood

(Image credit: Ubisoft)

A story that fades

Sadly, I can’t rave in the same way about the story as much as I can about everything else.

Told through a mix of flashbacks, main story-adjacent missions, and some linear moments, I appreciate the series trying to weave the narrative in a different way, but it all feels a bit scattershot.

However, there are redeeming qualities that do go some way to mitigating the otherwise spotty narrative. The performances, cinematography, and attention to detail in cutscenes - I was always taken by the characters’ eyes and the level of eye contact between them - is excellent and leads to a wonderfully cinematic feel. This helps to present the story and cutscenes in an engaging and sometimes gripping way - it’s just a shame that it never really got its hooks into me.

It’s worth mentioning that playing the main missions and going after the main targets often culminates in wonderful segments that focus on killing the right person in a sprawling, dangerous location, and then getting out.

I was also pleasantly surprised to find sub-groups and organizations of evil schemers that meant satisfying investigations and assassinations were not limited to one main group of big bads. Complementing this, main targets or not, were the kill screens which were an excellent artistic touch throughout, with the screen changing to black and white splattered by the bright blood of your victim.

Assassin's Creed Shadows

(Image credit: Ubisoft)

Filling out the experience

Assassin’s Creed Shadows also brings some new facets to the series with it.

The Animus Hub greets you when booting up the game. On one hand this is a functional launcher-type screen that can act as simply the home screen for Shadows and the most recent AC games (from Origins onward). On the other, it actually handles the modern-day stuff well and provides a good launchpad for jumping into any of those games. A nice, apt base for the whole Assassin’s Creed experience.

Personally, I wasn't drawn much to the new base building-like Hideout mode and it does take some time in the main game to gather all the materials needed to build and upgrade everything. In terms of adding buildings to your settlement, there are tangible benefits to be gained such as more scouts that can reveal clues and locations on the map for you, adding engravings (upgrades) to weapons, and being able to remove regional wanted statuses.

In this way, it feels like an evolution of the Ravensthorpe settlement concept from Valhalla. However, I preferred the implementation in Eivor’s adventure which was simpler and wasn’t trying to be a whole new game mode.

Even so, Assassin’s Creed Shadows’ various delays have clearly been worth it, as it’s some of the most fun I’ve had in the series in a long while. It takes all the best bits of the RPG line of games in the series and refines them, but also throws in some excellent stealth, combat, and exploration which makes for a memorable experience throughout. Its drawbacks are relatively small in comparison to its strengths and I am already committed to exploring all its nooks and crannies, well after rolling credits.

Should you play Assassin's Creed Shadows?

Play it if...

You want a huge open-world AC game to sink hours into
Shadows
is the next big Assassin’s Creed game and if you’ve been after another experience like that of Odyssey or Valhalla then Shadows will not disappoint with its large world and the amount of things to do.

You’ve been pining for a Feudal Japan setting for Assassin’s Creed
The wait for Assassin’s Creed to take its adventures to Feudal Japan has been absolutely worth it. The landscapes, characters, and history of the place are perfect for the series and Shadows capitalizes on that well.

You enjoy different combat playstyles
If you’re an action-adventure fan who likes to constantly mix things up in combat or have multiplayer playstyle options, then those offered by Naoe and Yasuke could scratch quite the itch.

You want an open-world game with rewarding exploration
Shadows
shakes up the series’ traditional approach to world exploration and offers something far more nuanced, immersive, and rewarding. Nothing is fed to you in terms of exploration, and areas aren’t suddenly filled after reaching viewpoints; the world entices you to explore it and the satisfaction of doing it is excellent.

Don't play it if...

You prefer the smaller Assassin’s Creed adventures
Assassin’s Creed Mirage
this is not, and if you prefer the more focused, small-scale adventures that the series has been known for in the past, then Shadows might be a bit overwhelming.

You don’t want to devote hours to resource-gathering and location completing
While there’s so much to do across Shadows’ landscapes, you’ll need to spend a good while gathering resources to get the most out of the hideout mode and complete a lot of minigames and locations to unlock the top skills.

Accessibility

Ubisoft’s modern suite of strong accessibility options is available in Assassin’s Creed Shadows. There are multiple difficulty levels (all of which are described in full) that affect combat and stealth, and you can also change the game to have one-hit assassinations. If you want to make exploration easier, you can turn on guidance for that to make discovery more straightforward.

There are options to change or turn off graphic effects such as blood, as well as alter the camera, and change inputs for actions. There are also plenty of options for subtitles, text size, background color for text, and language options. The game also features modes to cater to Red-Green and Blue-Yellow colorblindness.

Assassin's Creed Shadows

(Image credit: Ubisoft)

How I reviewed Assassin's Creed Shadows

I’ve played Assassin’s Creed Shadows for more than 40 hours for this review, going through the main storyline, undertaking a host of side quests, and taking time to explore the vast world. As well as thoroughly exploring the main game as both Naoe and Yasuke and using as many weapons for both as I could, I dedicated time to having a poke about the Animus Hub and spending time in the Hideout mode too to explore what both have to offer.

I reviewed Assassin’s Creed Shadows on both my PlayStation 5 setups testing on a PS5 Slim and PS5 Pro and using an Acer X32QFS gaming monitor and Samsung Q6F 55-inch 4K QLED TV for display, and a Yamaha SR-C20A soundbar and Samsung soundbar for audio. When using a headset, I adopted a SteelSeries Arctis Nova 7 on the PS5 Slim and a SteelSeries Arctis Nova Pro Wireless with my PS5 Pro. I used a regular DualSense Wireless controller on both consoles, and I also played Assassin’s Creed Shadows on my PlayStation Portal.

The game offered me two or three graphics modes depending on the display I was using. The standard, default two of Quality and Performance are present - with the performance mode being preferable on 60Hz displays - while a Balanced mode is available on HDMI 2.1 displays offering something akin to a quality-meets-40-frames-per-second experience. My preference by far was the latter and found it to be an excellent mix of both performance and overall image quality.

First reviewed March 2025

Xenoblade Chronicles X Definitive Edition remains one of the most ambitious and breathtaking RPG experiences a decade on from its original release
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: March 20, 2025

2053 A.D. The last bastion of humanity flees Earth as it’s caught up in a conflict between two unknown alien factions. The White Whale mothership crash lands on the seemingly habitable planet of Mira where humanity has a chance to begin again, but their struggles are far from over. Two months later, you’re discovered in a drop pod without a single memory save for your name. And so begins Xenoblade Chronicles X Definitive Edition - easily one of the best RPGs (role-playing games) I’ve played in recent years.

As the newest resident of New Los Angeles - humanity’s massive home base that successfully landed on Mira mostly intact - you’re swiftly encouraged to join BLADE (a handy shortening of Builders of the Legacy After the Destruction of Earth), an elite force tasked with everything from exploring Mira and subduing threats to gathering resources and keeping the peace on home ground.

Within your first hour, you’ll select one of eight BLADE divisions to be a part of, each specializing in a particular field (though these are fairly inconsequential outside of the online modes which I wasn’t able to try for this review). These include Pathfinders who specialize in deploying FrontierNav probes to expand the map, and Interceptors who’re tasked with handling dangerous fauna. No matter which division you pick, you’ll still get to explore Mira in pretty much any way you like.

An overhead shot of New LA's commercial district in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition does have a main story to follow, it’s not as much of a focus compared to the other three games in the series. Instead, you’ll be spending the bulk of your playtime ticking off side quests and party member affinity missions (of which there are plenty of both) in order to meet requirements for unlocking story missions and expanding your home base of New LA.

On paper it sounds like a slog - and indeed many quests can boil down to simple item fetches or enemy hunting. Thankfully, the context of each quest makes almost all of them worth doing. Each one meaningfully expands the lore of Mira and its many alien races. There’s also a fantastic feeling of progression here, as a good amount of quests will unlock more features in New LA as well as allow these other races to gradually inhabit the city.

There’s a real feeling of growth and community that’s seldom seen in the genre. And, if you’re paying attention, you’ll notice the various races co-existing. They’ll form their own friend groups, frequent commercial establishments, develop romantic relationships, and contribute to New LA in their own ways. It’s not a real-time simulation by any means, but it all still adds so much detail and flavor to the world around you.

In summary, I love the world of Mira, and I love Xenoblade Chronicles X’s approach to character development and overall progression. Sure, the lengthy gap between main story missions won’t sit right with everyone. Think of it like a hot bath; dipping a toe in can be intimidating, but if you allow yourself to slowly settle in, you’ll find an incredibly rewarding and satisfying experience. It might well be a re-release, but Xenoblade Chronicles X Definitive Edition is handily one of the best Nintendo Switch games today.

The world’s your (extremely dangerous) oyster

The party run by a towering creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Besides the hub of New LA, Mira is split into five distinct (and utterly massive) biomes. Bordering the city is Primordia, a lush grassland dotted with lakes and mountains. To its west is Noctilum, a labyrinthine forest that combines wide open spaces with plenty of narrow pathways to explore. In the east you have the desert-like Oblivia, then off to the north is the ethereal Sylvalum and then bordering that is the volcanic region of Cauldros.

Best bit

A cat chilling in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Exploring the world of Xenoblade Chronicles X Definitive Edition is its own multi-faceted reward. It aids with overall progression, sure, but it’s also full of individual moments that wowed me. As an example, running through the towering forests of Noctilum for the first time while its vocal-driven theme kicked in was a simply awe-inspiring moment. The Xenoblade series has some of the best music in gaming, and that’s certainly no different with X.

While these all sound like your cookie-cutter video game biomes, each has unique touches that help them really stand out. Noctilum, for example, is dense with large coral-like structures. Oblivia is dotted with towering ruins of an ancient civilization. Cauldros is heavily industrialized, having been largely taken over by the antagonist Ganglion race.

As you might expect from the Xenoblade series, there’s no shortage of breathtaking vistas to discover and the sense of scale is truly unmatched. The old adage of ‘if you see it, you can go there’ is often claimed but rarely actually true. However, in Xenoblade Chronicles X, you’d better believe that this is absolutely the case. Especially later in the game when you unlock the Skell, a flight-capable mech that greatly enhances your traversal options.

A Primordia vista in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

What’s especially great about Xenoblade Chronicles X is that you’re free to explore much of Mira from the off with your party of four including the player character. At first, your key objective in exploration will be finding FrontierNav sites at which you can unlock new fast travel points and reveal surrounding points of interest such as treasure locations or powerful Tyrant-class enemies.

On the topic of enemies, you’ll swiftly find that Mira is an incredibly dangerous place. High-level mobs are abundant, often strategically placed to discourage careless exploration. Xenoblade Chronicles X is not a power fantasy; you will frequently fall foul of enemies more than happy to ambush you when you least expect it. Thankfully, punishment for a full party wipe is lenient, simply taking you back to the nearest landmark or fast travel point.

Enemies are also surprisingly dynamic in their behavior. Many only appear at certain times of the day. They can also change their approach to you depending on your mode of travel; some may be perfectly willing to leave you be if you’re on foot. But in your Skell, they might be more hostile. Skell travel, while convenient, isn’t exactly a free lunch, either. Skell fuel is a limited resource and certain airborne mobs will attack if they spot you flying around.

This may sound super frustrating, but the flipside is that eventually, you will be able to fight back against enemies that previously gave you a hard time. It’s so satisfying to plow through an area that was at one point impassible due to the level gap. As you continue to improve your ground gear and Skell builds, you’ll gradually find that more of Mira opens up to you in a very natural way.

Guns, blades and indigens

The party is attacked by a large avian creature in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

Describing Xenoblade Chronicles X’s combat in full would require at least another 5,000 words and my boss would hate me, so I’ll do my best to detail the highlights instead. In short, X’s battle system is rich in depth and so incredibly fun once you get your head around it. But thanks to Definitive Edition’s better tutorialization, things are generally much easier to learn.

You and your party members will have access to a pool of Arts (read: skills) depending on their class (you can freely upgrade and switch yours as you progress, too) which you’ll assign to one of eight slots on the Arts Palette. Arts are color-coded; orange and yellow are melee and ranged attacks respectively. Green Arts provide support such as buffs or healing. Purple Arts typically apply debuffs to enemies, while Blue Arts grant the character an ‘aura’ which provides various temporary benefits.

What makes combat in X so engaging is you can’t just be throwing out Arts willy-nilly. Most will be more potent when used under certain criteria, such as hitting an enemy from its side, or activating the Art while you have an Aura active. It’s largely up to you which Arts to put on your Palette, but the game strongly incentivizes using Arts that synergize with one another.

A new ‘quick cooldown’ button has been added to Definitive Edition, too, which lets you immediately use an Art without waiting for its cooldown. The Art usually won’t be as powerful in this state, but it’s a very handy thing to have if you’re clearing out a group of weaker mobs or looking to quickly reapply a debuff.

The battle system in Xenoblade Chronicles X: Definitive Edition, showing off the Arts panel and party members fighting a creature

(Image credit: Nintendo)

That’s most apparent with Xenoblade Chronicles X’s coolest combat feature: Overdrive. Unlocked early on in the story, Overdrive is a massively powerful party-wide state. It lasts for about half a minute, during which time your Arts cooldowns will be greatly sped up and the party will be able to access a variety of bonuses based on the Arts you use.

In Definitive Edition, it’s easier than ever to tell which Arts to use, thanks to a color-coded chart displayed on-screen during Overdrive. For example, using three melee Arts in a row will boost the experience gained from the fight. Using a Blue and Green Art in succession will provide healing, and using a Green Art followed by any other will double its hit count which increases your TP (the resource required to enter Overdrive in the first place) gain.

Ideally, to get the most out of tough encounters, you’ll want to get your TP back up to 3,000 within your Overdrive window in order to activate it again, replenishing its timer. If managed correctly, you can keep the Overdrive state active throughout an entire fight. Pulling that off feels so, so satisfying and in the late game, it became the reason why I think X has the best combat system in the whole series. It’s up there with Xenoblade Chronicles 2’s take on the Chain Attack system for me.

As great as the on-foot combat is, I unfortunately can’t say the same for Skell combat. It’s as slow and clunky here as it was in the original. Skells feel incredibly floaty, and the Arts provided by its equipment typically have much longer cooldowns. You also can’t use the quick cooldown feature while in your mech. They can certainly be powerful, and hopping into your Skell if you’re running low on health is a viable tactic, but I do wish developers Monolith Soft could’ve taken the time to tighten up Skell combat as it just doesn’t provide the same rush as the on-foot Overdrive loop.

The fairest of them all

A Skell mech has transformed into its vehicle form on a Primordia beach in Xenoblade Chronicles X: Definitive Edition

(Image credit: Nintendo)

While Xenoblade Chronicles X Definitive Edition is certainly a little dated in the visuals department, by no means does that make it an ugly game. On the contrary, it provides some of the most gorgeous environments I’ve ever seen rendered on Nintendo Switch. Improved character models and an overall bump in resolution also help Definitive Edition look much sharper and cleaner than its Wii U counterpart.

As ever with the series, draw distance is incredibly impressive for a Switch game. However, some pretty egregious object pop-in is still an issue, especially in the busy hub of New LA. Non-player characters (NPCs), objects, and moving vehicles can materialize right in front of you. This can also happen out in the open world; I’ve had many times where I’ve descended onto a seemingly empty patch of earth to grab a treasure or open up a FrontierNav site, only for a group of high-level enemies to spawn in and obliterate my Skell in an instant.

In better news, performance is a mostly stable 30fps (frames per second), only rarely dipping when loading into a new area after fast travel. Load times are also impressively quick for the Switch; it wasn’t often that I had to wait longer than 10 seconds to beam into a new location, making general exploration extremely quick and convenient.

Lastly, I have to make a note of Xenoblade Chronicles X’s god-tier soundtrack. Composer Hiroyuki Sawano - well-known for his work on Attack on Titan and Kill la Kill - provides a legendary score for this game, and he’s back with new music for Definitive Edition, too. His work here does feel distinctly anime, with epic, sweeping tracks for the game’s biomes and vocal-driven battle themes that I never get tired of listening to.

Should I play Xenoblade Chronicles X Definitive Edition?

Play it if...

You want to get lost in a unique RPG for potentially hundreds of hours
Xenoblade Chronicles X is a very unique game even within the confines of its own series. The glorious sci-fi setting matched with a deep and involving battle system provides a consistently moreish experience.View Deal

You love exploration
This game simply gets exploring a vast, open world so right. Expanding your map via FrontierNav to discover new, interesting locations as well as treasures and powerful enemies is incredibly rewarding throughout the experience.View Deal

You like mechs
Despite the weak Skell combat, it’s more than made up for in their aptitude for exploration and sheer customizability - which includes everything from weapon loadouts to color schemes.View Deal

Don't play it if...

You just want to get on with the story
You’ll be spending a lot of time in Xenoblade Chronicles X completing side quests and affinity missions in order to meet requirements and recommended levels for main story content. If you’re not willing to take things slow then you may find progression to be irksome especially later on in the game.View Deal

Accessibility

Xenoblade Chronicles X Definitive Edition is unfortunately very minimal in terms of accessibility features. You’ve got subtitles on by default and you can adjust dialogue text speed, but that’s really about it. There are no colorblind options, which would have been helpful to some players given the battle system’s reliance on color-coded Arts.

How I reviewed Xenoblade Chronicles X Definitive Edition

My playthrough of Xenoblade Chronicles X Definitive Edition lasted around 80 hours. This included the main story, most side quests, a good amount of affinity missions, and the new postgame content. I unfortunately wasn’t able to test the game’s online features for this review, as these will open up on release day.

I played the game on my Nintendo Switch OLED in both docked and handheld modes. I found it to be surprisingly playable and stable in handheld mode despite the drop in overall image quality and resolution, but still looks noticeably less soupy than other Xenoblade titles on that OLED screen. For docked play, I played on an LG CX OLED TV primarily with a GameSir Nova controller.

First reviewed March 2025

I used the GameSir X4 Aileron for gaming on my Android phone, and while it’s great in many respects, there’s one aspect I couldn’t get on with
4:00 pm | March 17, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

GameSir X4 Aileron: one-minute review

The GameSir X4 Aileron is a mobile controller purpose-built for cloud gaming on an Android phone, turning your device into a glorified handheld. The typical Xbox layout is present and correct here, with the familiar face buttons and asymmetrical sticks. The all-black colorway does little to liven its appearance, although the RGB rings around the sticks are a nice touch.

The build quality of the X4 Aileron is excellent. Every part feels solid and premium, and the material of the sticks is ultra smooth while offering enough grip. The same is true of the rubberized rear of each pad’s handles.

These portions also have a relatively sharp edge that cuts through the middle of the curve. I found this as comfortable to grip as many of the best Xbox controllers, and the angle these edges create allowed me to secure my fingers better, which in turn made the back buttons easier to use.

Connecting the X4 Aileron to my smartphone was quick and simple, although having to disconnect and reconnect by unclamping and re-clamping is a somewhat clunky process. The clamping mechanism of the X4 Aileron is secure, although it’s not the most elegant. It’s understandably tight, but this makes it hard to move it up and down when attaching and detaching a phone. I often found it best to slide my phone in and out rather than move the clamp by hand. It just about fit my phone in its case, although the lips of the clamp didn’t quite overhang the edges of my device, as they were supposed to.

Still, my phone stayed in place, although it was noticeably looser when attached without my case. Optional pads are included to remedy this, although these require sticking to the X4 Aileron, so this is a permanent solution rather than a removable one, which is a shame.

Customizations and tweaks can be made using the GameSir mobile app, but it’s disappointingly limited in scope. There’s no option to remap inputs, and while you can alter the deadzone for both the sticks and triggers, you can’t adjust their curve profile. There is a Hair Trigger mode, though, which is useful when rapid taps are called for.

The overall performance of the X4 Aileron is pretty good. The buttons are very snappy, especially the D-pad, which is very fast and easy to use, while the Hall effect joysticks and triggers are smooth and precise.

However, my major contention concerns the right stick, which I found hard to reach without sacrificing my grip. This is particularly problematic when using the right trigger at the same time, as you’ll be doing when playing shooters.

Battery life doesn’t seem particularly impressive either. After a couple of hours, each pad lost about 15% charge. However, the battery readouts in the GameSir app were a little erratic, flitting up and down in an instant, and changing quite drastically on occasion when reconnecting to my phone. Hopefully, this is something a firmware update can fix.

In terms of price, the X4 Aileron sits towards the higher end of the mobile controller sector, with many cheaper alternatives available. The Backbone One, which nominally is priced the same as the X4 Aileron, can often be found for less, and has the advantage of being compatible with iOS as well as Android systems. However, it’s cheaper than the Razer Kishi Ultra, but we do think that is among the best mobile controllers right now, so is deserving of its price tag.

Regardless, if you were to opt for the X4 Aileron, you won’t be disappointed, so long as you don’t need iOS support and can live with the placement of that right joystick.

GameSir X4 Aileron in carrying case, on table with plant and pink wall in background

(Image credit: Future)

GameSir X4 Aileron review: Price and availability

  • $99.99 / £99.99 / AU$169
  • Available in black only
  • Expensive compared to rivals

The GameSir X4 Aileron costs $99.99 / £99.99 / AU$169 and is available now in one colorway (black). It comes with a carrying case, two extra sets of joystick caps (one of which is smaller), an extra D-pad hat, and optional rubber cushions that can be stuck onto each pad to fit thinner phones.

The X4 Aileron is priced towards the top end of the mobile controller market. However, it’s still cheaper than the Razer Kishi Ultra, which is one of the most expensive models around. That controller excels in virtually every aspect, though, and unlike the X4 Aileron, it’s compatible with iOS as well as Android devices, and can even handle tablets up to eight inches. It doesn’t have Hall effect sticks, though – only its triggers use this technology.

With the same list price as the X4 Aileron, the Backbone One is another close competitor. However, you can often find it for a lot less than this. We think this is another very capable mobile controller and is again compatible with both Android and iOS phones and tablets. However, it doesn’t use Hall effect technology.

GameSir X4 Aileron review: specs

GameSir X4 Aileron detached from phone, leaning on plinth on table with plant and pink wall in background

(Image credit: Future)

GameSir X4 Aileron review: design and features

  • Premium and clever design
  • Clamping mechanism can be awkward
  • Limited mobile app

The X4 Aileron adopts a fairly typical mobile controller design, although it protrudes less than some others, both lengthways and outwardly. There’s some subtle but vibrant RGB lighting around both analog sticks, which helps to liven up the total black finish.

The grips felt very comfortable in my hands, offering plenty of security thanks to the rubberized finish. One quirk of their design, though, is the sharp line running through their center.

This was initially jarring, but I quickly found this created an angle that allowed my fingers to get more purchase, which helps a great deal when using the two back buttons, as these are quite small; I would’ve struggled to use them comfortably otherwise. Overall, the X4 Aileron makes gaming on your phone feel similar to the best handheld games consoles.

It’s also built to a high standard, with premium materials used for the buttons and sticks. The latter of these feels especially smooth to the touch, while at the same time offering plenty of grip thanks to the texture of their outer edges.

The magnetic attachment for storing the X4 Aileron is well-engineered too, with both sides slotting together with a strong hold that’s also easy to remove when needed. This also helps to save space when traveling, as they fit snugly in the included hard-shell carrying case, which is similarly well-made.

Close-up of face buttons on GameSir X4 Aileron, on desk with pink background

(Image credit: Future)

The X4 Aileron just managed to fit over my phone with a case attached, although the ledges of the clamps didn’t quite hang over the sides as they’re seemingly designed to do. Regardless, the attachment was sufficiently secure to prevent any undue movement.

However, the same can’t be said when clamped to my phone directly, as the X4 Aileron is prone to sliding and tilting back and forth. In normal use, this wasn’t much of an issue, and rubber pads can be installed to prevent this scenario. It’s a shame, though, that these pads aren’t removable once stuck in place; a removable or adjustable method would’ve been welcome, especially at this price.

The clamp system in general isn’t the most elegant solution, and while its tightness is reassuring, lifting it by hand is a little awkward, as there’s no real place to grip it with your fingers. Consequently, I often found myself mispressing my phone’s screen when attaching and detaching the X4 Aileron.

This is a small usability issue in the grand scheme of things, but worth mentioning. I found the best way to attach and release the X4 Aileron was to slide my phone in and out of both portions – although I can’t say this is a method GameSir condones.

What’s more, the fact that turning on and off the X4 Aileron involves lifting the clamps is somewhat inconvenient if you need to reconnect for whatever reason.

Various customization options are available for the X4 Aileron via the GameSir app, including deadzone alterations for the triggers and sticks, as well as a quick trigger mode for binary rather than analog inputs. There’s no button remapping, though, which seems like a fairly big oversight, and no curve profiles for the sticks to more finely tune their responsiveness and sensitivity.

The only other adjustments are a few other minor functions and tweaks to the RGB, so it falls behind adjustments other peripherals allow for. Compared to many other controllers, including those made by GameSir, this is quite the paucity of options.

At least the app is stable enough, although oddly there were certain menus and sections that couldn’t be navigated with the X4 Aileron, and other areas where it could. Certain sections had no English text either, although thankfully this was a rarity and didn’t affect usability. A firmware update also failed to install despite several attempts, only succeeding after I re-paired the X4 Aileron to my phone.

GameSir X4 Aileron on table with spare D-pad hat and analog stick caps, with plant and pink wall in background

(Image credit: Future)

GameSir X4 Aileron review: performance

  • Clicky buttons
  • Poor stick placement
  • Battery life not great

Despite its looks, the X4 Aileron doesn’t exactly feel like a traditional console controller. The buttons aren’t damped: instead, they actuate with an emphatic click, which provides plenty of feedback, but if you’re someone who prefers the silent, softer feel of standard gamepads, then these might not be to your liking.

The D-pad is especially clicky but very satisfying to use. Presses are easy in all directions and the rebound is very quick. The stock hat design is very amenable to rolling in multiple adjacent directions, which I appreciated when playing Mortal Kombat 11.

Both the triggers and the sticks use Hall effect technology, which offers greater precision than their standard potentiometer counterparts. When playing Forza Horizon 5, the steering was smooth and accurate, while the triggers provided plenty of control over acceleration and braking, thanks to their well-weighted resistance.

The triggers don’t have as much travel as those on the best Xbox controllers or best PC controllers, so I didn’t quite get the same level of granular control over inputs, but I was still impressed. However, they do curve around to follow the contours of the X4 Aileron itself, which increases their surface area and makes for a more natural and comfortable finger placement.

One major gripe I have with the X4 Aileron, though, concerns the right joystick. Owing to the asymmetrical design, it’s positioned low down, which isn’t a problem on standard gamepads. But since there’s no middle portion to the X4 Aileron, it’s also much closer to the edge of each pad, rather than further inward.

This combination makes for awkward thumb placement, forcing me to either bend it uncomfortably to reach it, or grip the entire right pad much lower down than usual and therefore sacrifice a secure hold.

I found this especially problematic when playing Call of Duty: Modern Warfare 3, as you need that secure hold when using the right trigger to fire. I reckon even ardent Xbox controller fans would find an issue with this, and if you’re a fan of the best PS5 controllers, then the issue may be even more egregious.

Connecting the X4 Aileron was straightforward enough, although waking it from sleep wasn’t always that seamless, as I had to re-clamp it to reconnect on occasion.

Battery life isn’t particularly impressive, as, after only a few hours of testing, each pad seemed to drop by about 15%. However, the readout provided in the GameSir app was inconsistent, sometimes oscillating in an instant and changing more drastically when reconnecting.

There were also occasions where only one of the pad’s battery readouts was displayed, requiring the other to be reattached for it to show. Perhaps these issues can be fixed in a firmware update.

Back of GameSir X4 Aileron, on table with plant and pink wall in background

(Image credit: Future)

Should I buy the GameSir X4 Aileron?

Buy it if...

You want precise controls
The clicky buttons are satisfying and responsive (especially the D-pad), while the Hall effect triggers and sticks confer plenty of accuracy and smoothness.

You want something easy to carry around
The clever magnetic attachment to keep both sides of the X4 Aileron together when detached from your phone makes it a cinch to travel with.

Don't buy it if...

You have an iPhone
Unfortunately, the X4 Aileron isn’t compatible with iOS devices, so you’ll need to be an Android user.

You don’t like asymmetrical layouts
Like many gamers, I usually like asymmetrical joysticks, but here I found it uncomfortable to use the right stick, given its positioning.

Also consider...

Razer Kishi Ultra
We think the Rishi Ultra is the best mobile controller, thanks to its excellent comfort levels, performance, and software. However, it’s more expensive than the X4 Aileron, and only has Hall effect triggers, not sticks, but we still think it claims the top spot all things considered. It’s also compatible with iOS in addition to Android and fits tablets up to eight inches as well as phones.

Read our full Razer Kishi Ultra review

Backbone One
For the same price as the X4 Aileron (or cheaper if you hunt around), you could also grab the Backbone One, a similarly capable mobile controller that’s also compatible with both iOS and Android systems. It has clicky buttons like the X4 Aileron, as well as a compact form factor, but can also handle tablets. There’s no Hall effect technology here, though.

Read our full Backbone One review

How I tested the GameSir X4 Aileron

  • Tested on Google Pixel 7a
  • Played various games on Xbox Cloud Gaming
  • Plentiful gaming experience

I tested the X4 Aileron for several days, during which time I used it on my Google Pixel 7a, both with and without a case. I also used the GameSir mobile app for customizing and tweaking the controller.

I played a variety of games via the Xbox Cloud Gaming app, which GameSir claims the X4 Aileron is designed for. I played Forza Horizon 5 and Call of Duty: Modern Warfare 3 to test the trigger and stick accuracy, as well as Mortal Kombat 11 to test button response.

I have been gaming on multiple platforms for decades, including mobile and handheld systems. I have also reviewed numerous controllers compatible with mobile devices.

Read more about how we test

First reviewed March 2025

The Horipad Turbo might not be the feature-rich Nintendo Switch controller of your dreams, but it’s still a worthwhile budget pick
5:00 pm | March 16, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

Horipad Turbo: One-minute review

It’s hard to find good Nintendo Switch controllers at the $30 / £30 price mark. Typically, budget gamepads around this point simply don’t feel all that great to play with and often have a build quality that leaves a lot to be desired. That’s why I’ve been pleasantly surprised by the Horipad Turbo, a budget Switch controller that certainly has some of the hallmarks of a cheap pad, but manages to make up for it in other key areas.

Obviously, some compromises have been made to keep costs low. The Horipad Turbo does feel lightweight and somewhat hollow in the hands. It’s a strictly wired controller and doesn’t offer arguably basic features like gyro aiming, vibration, or remappable rear buttons. I’m also not the biggest fan of its simple, mushy D-pad.

But the Horipad Turbo gets most other things right where it counts. Its thumbsticks and buttons all feel great, and its satisfying-to-press digital triggers are perfectly suited for the best Nintendo Switch games. The titular Turbo function also works very well and is quite robust with three distinct input settings.

Throw in options for officially licensed liveries inspired by Super Mario and The Legend of Zelda series, and it’s clear that a lot of thought and care has gone into making the Horipad Turbo an attractive budget option. If you’re interested in purchasing a new Nintendo Switch controller, then, but don’t have the funds to splash out on the likes of the Nintendo Switch Pro Controller or 8BitDo Ultimate, I highly recommend checking out the Horipad Turbo instead.

Horipad Turbo

(Image credit: Future)

Horipad Turbo: Price and availability

  • $29.99 / £29.99
  • Available in three colorways
  • UK availability appears to be very limited

The Horipad Turbo is available to purchase for $29.99 / £29.99. In the US, it’s available on Hori’s own website as well as Amazon. Unfortunately, it’s much more difficult to track down in the UK. Here, Hori’s website doesn’t currently have any stock, and listings at retailers like Amazon are limited (though often come in well under the retail price).

Three distinct colorways are available for the Horipad Turbo. There is a standard black version, as well as fancier liveries for The Legend of Zelda and Super Mario. These don’t cost any extra, either, so you’re free to pick one that best suits your tastes without making a bigger dent in your wallet.

Before you do decide to pull the trigger, though, I would also recommend you check out the GameSir Nova Lite. This controller comes in at $24.99 / £29.99 and is more widely available in both regions. It also has some key upgrades over the Horipad Turbo, including Hall effect sticks and wireless connectivity. It still lacks gyro aiming, however.

Horipad Turbo: Specs

Horipad Turbo

(Image credit: Future)

Horipad Turbo: Design and features

  • Lightweight build, but certainly not uncomfortable
  • Standard asymmetrical layout like the Switch Pro Controller
  • Overly mushy-feeling D-pad

The Horipad Turbo very much comes as advertised (well, apart from one particular thing that I’ll touch on in the performance section below). The box contains the wired controller, an instruction booklet and that’s it. No fancy extras like swappable thumbsticks, carry cases, or all that jazz. But this is to be expected for a gamepad that’s firmly placed in the budget price bracket.

The controller itself certainly has a budget, plastic feel, and it’s extremely lightweight. As a result, it feels almost listless in the hands. However, this isn’t to say holding the controller is unpleasant. While it lacks textured grips a la the Nintendo Switch Pro Controller, it’s comfortable enough and easy to keep a firm grip on while you play.

Sticks and face buttons both feel great to use and the bumpers, while a little chunky for my tastes, are still adequate. The digital ZL and ZR triggers are the real stars of the show, with an immediate press that’s perfect for the vast majority of the first-party Nintendo Switch game library.

Horipad Turbo

(Image credit: Future)

The clue’s in the name when it comes to the Horipad Turbo’s key feature. Its Turbo functionality allows for rapid inputs simply by holding down the button it’s assigned to.

To do this, simply hold the Turbo button in the center of the gamepad, followed by your face button of choice. There are options for 5, 10, and 20 inputs per second. So it’s a great fit for simpler, arcade-like titles you might find within the Nintendo Switch Online retro libraries. Prefer being able to quickfire projectiles in games like Blaster Master and Super R-Type? The Turbo button can help shave some of that difficulty off while keeping your thumb thoroughly blister-free.

The controller’s 10ft (3m) cable is industry standard, but as it’s non-braided it did tend to coil up more than I’d like. The D-pad is also a real letdown here. For one, it’s really thin, making diagonal inputs a touch harder than they need to be. It also feels very mushy to press, leading to a pretty unsatisfying gameplay experience. Stick to those analog sticks for movement if you can.

Horipad Turbo: Performance

  • Perfectly responsive across all fronts
  • Works on PC as well as Nintendo Switch
  • Missing features include rumble and gyro aiming

The Horipad Turbo is compatible primarily with the Nintendo Switch and Nintendo Switch OLED models. You won’t get PlayStation or Xbox functionality here, but the controller is compatible with PC. This is not mentioned on Hori’s website or on the box itself, but I was able to hook the controller up to my PC via USB and it worked there without issue.

Horipad Turbo

(Image credit: Future)

That said, I think the Horipad Turbo is a better fit for the Switch, and not just because of those officially licensed liveries. It’s got the Switch’s ‘reversed’ face button layout (with X/Y and A/B swapped from the typical XInput layout) and its digital triggers are perfect for a game library where pressure-sensitive triggers are never really required.

As a result, it’s a great fit for several games that I tested, including Super Mario Odyssey, Mario Kart 8 Deluxe, and The Legend of Zelda: Tears of the Kingdom - all games where quick trigger presses are utilized regularly. Though when it came to both Zelda and Splatoon 3, I certainly did lament the lack of gyro aiming here. The fact there’s no rumble, while less of a dealbreaker overall, is also a shame.

Should I buy the Horipad Turbo?

Buy it if...

You’re on a tight budget
The Horipad Turbo is one of the most affordable Nintendo Switch controller options that, similar to the GameSir Nova Lite, I can actually recommend thanks to its overall strong performance despite some middling build quality.

You prefer more precise trigger presses
The Horipad Turbo’s digital triggers are a blessing on Switch, and I much prefer them over the more traditional analog triggers you find on most controllers.

Don't buy it if...

You’re a Splatoon 3 player
One of the most unfortunate omissions here is the lack of gyro aiming. You can of course use the analog sticks for aiming in Splatoon 3, but do you really want to do that?

You were hoping for more features
Even more recent controllers at a similar price like the GameSir Nova Lite have the Horipad Turbo beat on features, like offering Hall effect sticks and wireless connectivity.View Deal

Also consider...

The Horipad Turbo is a solid controller, but if you’re after a new Nintendo Switch gamepad you may also wish to consider these budget-friendly alternatives.

GameSir Nova Lite
My favorite budget Nintendo Switch pad offers drift-resistant Hall effect thumbsticks and wireless connectivity with up to 15 hours of battery life. It’s technically an upgrade when compared to the Horipad Turbo, offering several customization options via its multifunction button. It doesn’t have Turbo functionality, though, on top of missing out on gyro aiming.

Read our full GameSir Nova Lite review

8BitDo Ultimate C
Another incredibly budget-friendly controller, it carries on the brand’s tradition of having excellent build quality despite the low price.

Read our full 8BitDo Ultimate C review

How I tested the Horipad Turbo

  • Tested over the course of a week
  • Played primarily on Nintendo Switch with some PC
  • Compared and contrasted mainly with the GameSir Nova Lite

I tested the Horipad Turbo for this review for roughly a week. During that time I tried the gamepad with a range of top Nintendo Switch games, including Mario Kart 8 Deluxe, Super Mario Odyssey, Astral Chain, and The Legend of Zelda: Tears of the Kingdom. I also put the Turbo button through its paces by playing a variety of fitting retro titles on Nintendo Switch Online. These included Blaster Master, Ninja Gaiden, Mario Party 3, and Super R-Type.

I also spent some time comparing the Horipad Turbo to what I feel is its closest budget equivalent - the GameSir Nova Lite. I do prefer GameSir’s controller, owing to its Hall effect sticks and wireless connectivity options. But the Horipad Turbo isn’t far off, with similar build quality and a nice Turbo button addition. Both controllers lack gyro aiming, though, which is a bit of a shame.

Read more about how we test

First reviewed February 2025

I’m very fond of the Boulies Elite gaming chair, and there are only a few areas where this gaming chair doesn’t excel
5:00 pm | March 15, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Boulies Elite gaming chair: One-minute review

The Boulies Elite gaming chair sits in the mid-range bracket, with a welcome focus on adjustability and build quality. It adopts the familiar racing seat design, minus the seat side bolsters – an omission I welcome, since I always find these too restrictive, and means the wide seat can be made full use of.

The Boulies Elite looks smart in the black variant I had, and the PU leatherette feels durable and premium to the touch. There’s a small amount of suede on the sides of the seat, but less so than on many rivals.

The overall build quality is up there with some of the best gaming chairs, with the 4D arms being a particular highlight: they’re solid with virtually no wobble and the adjustments are smooth, although I found them a little too stiff to move up and down. The casters offer a surprising amount of grip on carpet too.

Overall, the comfort of the Boulies Elite is great. The head and lumbar pillows provide plenty of cushioning, but without them, I was surprised to find myself even more comfortable, as I sunk into the chair even more. The seat is a little firm, but still not as firm as those on others. I was also able to install the arms close to the sides, preventing my arms from stretching out too much, as I’ve experienced with other gaming chairs.

You’ll find many of the same adjustments typical of mid- and high-end gaming chairs, although there’s no inbuilt lumbar support here. The tilt mechanism is very smooth and silent, and the tension can be easily altered. The tilt lock is very useful too, while the 4D arms go almost anywhere you like.

The seat has a low minimum height, so those shorter in stature shouldn’t have much of a problem getting their feet firmly on the ground. However, its maximum isn’t that high compared to some of its rivals, although the Elite Max is designed for those who want more in this department.

On top of this, the backrest doesn’t recline to 180 degrees, as other chairs in this segment do. In fact, the recline is one of the weakest areas of the Boulies Elite. The notches in the mechanism are very prominent when moving back, and I often found the handle would get stuck before locking into position, requiring a firmer push of the handle than usual to lock into place.

Assembling the Boulies Elite was easy for the most part, although a couple of casters proved a little troublesome to snap into place. Keeping the gasket mounts in place while installing the tilt mechanism was the hardest part, whereas installing the backrest – which is usually the trickiest part of building a gaming chair – was easier than expected. I managed to construct it by myself with relative ease.

If you’re on the lookout for a mid-range gaming chair, the Boulies Elite is a solid pick. There are a few snags with some of the adjustments, but you’d typically have to pay a lot more for this level of adjustability, comfort, and quality (see the Secretlab Titan Evo 2022).

Should you want something even more budget-friendly, the Corsair TC100 Relaxed is just about the best in this regard, although it lacks the same premium construction as the Boulies Elite.

Side view of Boulies Elite next to desk with pink wall and plant in background

(Image credit: Future)

Boulies Elite gaming chair review: Price and availability

  • $399 / £339 / AU$594
  • Available now
  • Cheaper than some rivals

The Boulies Elite costs $399 / £339 / AU$594 and is available now in three colorways for the PU variant (black, blue, and white), and two for the fabric model (ash grey and charcoal grey). There’s also an Elite Max for those with larger frames, which isn’t much more expensive.

It comes with a two-year warranty as standard, which can be extended to three with Boulies’ Warranty Plus, and also includes two years of peeling protection.

Gaming chairs of the Boulies Elite’s ilk usually command higher price tags. The Secretlab Titan Evo 2022, for instance, starts from $549 / £469 / AU$799, despite having similar adjustments and functionality. Its prices can escalate quickly too, depending on the specific model you opt for.

If you’re after something that’s more accommodating for larger frames, then the AndaSeat Kaiser 3 XL is the most comfortable gaming chair for such users. And if you want to spend even less than the Boulies Elite but still get a great chair, then the Corsair TC100 Relaxed is a great alternative.

Boulies Elite gaming chair review: Specs

Boulies Elite gaming chair: Design and aesthetics

  • Typical gaming chair design
  • No side bolsters
  • Premium feel

The Boulies Elite sticks to the tried and true gaming chair formula for the most part, with a racing-style backrest, complete with holes on either side just below head height, used to fasten the lumbar cushion strap. Its wide seat forgoes the side bolsters, though, following the segment’s more recent move towards completely flat bases, which I find more accommodating.

Hard wearing without looking utilitarian, the PU leatherette feels premium, even helping to inject an element of class. There’s a minimal amount of suede on the sides of the seat – less than you might see on other gaming chairs.

The arms are also well-built, and their plastic and metal construction again seems to be of the highest order. Their padding is firm, but I had no issues resting my forearms on them.

The metal wheel base is metal too and feels very sturdy, yet still comfortable enough to rest your feet on should you wish to. The casters offer plenty of grip on carpet, more so than those on other chairs I’ve used.

Close-up of recline lever on Boulies Elite with pink background

(Image credit: Future)

Boulies Elite gaming chair review: Comfort and Adjustability

  • Comfortable without cushions
  • Great arms
  • Poor recline

Overall, the comfort of the Boulies Elite is excellent. The seat is well-padded and seems a little softer than many others. Its lack of side bolsters is also welcome, as I personally find them too restrictive and inimical to different seating styles. The lumbar pillow is one of the thickest and most plush I’ve tried, while the head pillow is about on par with many of its rivals. Boulies does claim that you can get comfortable in the Elite without either, and I found this to hold true.

In fact, I was probably more comfortable, as sinking further into the chair allowed me to relax more. Of course, individual preferences will determine whether or not the pillows improve comfort, but it’s reassuring all the same to know they aren’t totally necessary.

The only real ergonomic drawback is the sharpness of the bottom edge of the seat, which feels a little uncomfortable if you tend to place your feet behind your knees, but this is merely a minor inconvenience.

The Boulies Elite has a similar level of adjustability as many premium gaming chairs. Its seat height can go down to 18.1 inches/46cm – which was low enough for me at 5ft 7 inches/170cm to get my feet flat on the floor without a footrest – and up to 20.5 inches/52cm, making it nearly identical to the range of the Secretlab Titan Evo in its regular size. If you’re over six feet, though, you’ll want the Elite Max, which can go up to 22 inches/56cm.

Close-up of tilt lever on Boulies Elite

(Image credit: Future)

Its tilt function is smooth with no creaking or notchiness. There’s a clank once you tilt back into the neutral position, but it was mild enough to easily overlook. The ability to lock the tilt in any position is welcome and works well for the most part – I did find it occasionally got stuck in certain positions, but it was nothing that a firmer push of the lever wouldn’t remedy. However, the shortness of the handle for this lever can make it awkward to reach, especially when you’re already tilted back.

The arms can be installed quite close to the sides of the seat, more so than on some other gaming chairs, which I personally prefer as I like having my arms closer to my body for ergonomic reasons.

Their eight-way adjustability offers plenty of scope for getting a personalized setup, the various mechanisms feel tight yet smooth to operate, and there’s very little wobble to any part of them. One minor gripe I had, at least with my unit, was the stiffness of the height adjustments, although it’s possible they may loosen over time.

Boulies states that the Elite has a full-length backrest recline, but it doesn’t open to 180 degrees as some other gaming chairs do. The biggest problem with the recline function, though, is how notchy it is, proving difficult to push back to its maximum opening. I found it also had a tendency to get stuck at about 45 degrees, requiring some force to return upright. There’s a general lack of feel to the recline lever too, which means it can be hard to tell when it’s fully locked in place, again requiring a firm push.

Boulies Elite gaming chair review: Assembly

Building the Boulies Elite was a relatively easy process. A couple of casters proved difficult to insert initially, but I found that giving them a slight twist while pushing did the trick, although this isn’t mentioned in the instructions.

The hardest part was lining up the small gasket mounts for the tilt mechanism on top of the screw holes. These don’t fix in place, so they move out of position far too easily when placing the tilt mechanism. I was able to reach my fingers in and shuffle them back into alignment, but those with larger hands might need some kind of implement at hand to help.

The backrest, on the other hand, was surprisingly easy to install, given it’s usually the trickiest part of any gaming chair. I was able to assemble the entire chair by myself, so many others should be fine doing so too.

Close-up of arm on Boulies Elite next to desk with pink background

(Image credit: Future)

Should I buy the Boulies Elite gaming chair?

Buy it if...

You want good adjustments
The Boulies Elite has tilt locking, 4D armrests, and a large recline angle, although it’s not quite the full 180 degrees of some other gaming chairs.

You want to sit low
Personally, I don’t like using a footrest, so it’s important for me to have my feet flat on the ground, which is possible with seat height adjustments.

Don't buy it...

You want the smoothest recline
The recline mechanism on the Boulies Elite is very 'notchy', and the lever is prone to sticking in place.

You’re large in stature
While the seat is nice and wide, it might not rise high enough for taller people. For them, there’s the Elite Max.

Boulies Elite gaming chair: Also consider

If the Boulies Elite doesn't sound like a good fit for you (in every sense), these are some great alternatives.

Secretlab Titan Evo 2022
The Secretlab Titan Evo 2022 does everything well: it’s comfortable, well-made, and provides plenty of adjustments. Its starting price is higher than the Boulies Elite, though, with certain variants reaching astronomical heights. But it’s the best gaming chair around right now for a reason. Read our Secretlab Titan Evo 2022 review.

Corsair TC100 Relaxed
If you want to keep the costs down, then the Corsair TC100 Relaxed is one of the best cheap gaming chairs there is. Despite its relatively low cost, it still offers a decent amount of adjustability, although it lacks 4D armrests. We found it comfortable, with enough seat width to prevent feeling confined. Read our Corsair TC100 Relaxed review.

Close-up of head pillow on Boulies Elite with pink wall and plant in background

(Image credit: Future)

How I tested the Boulies Elite gaming chair

  • Extensive testing session
  • Made adjustments
  • Plentiful gaming and productivity experience

I tested the Boulies Elite for a day, during which time I made the full range of adjustments for the seat height, armrests, tilt, and recline.

I tried sitting in the Boulies Elite in all manner of ways to replicate how I would normally spend my time in a gaming chair. I sat at my desk while using a keyboard and mouse.

I have experience reviewing gaming chairs and have used a variety of both gaming and office chairs for many years, including popular models such as the Secretlab Titan and the Steelcase Leap. I spend many hours a day in chairs for both working and gaming.

  • Read more about how we test
  • First reviewed: January 2025
I’ve spent days in the ring with WWE 2K25, and it’s like a five-star match ruined by the Million Dollar Man
7:00 pm | March 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Since Visual Concepts’ WWE 2K wrestling game series hit current-gen platforms after a year off – skipping a 2K21 – it’s been a genuinely great series instead of a middle-of-the-road yearly sports release. From WWE 2K22 onwards, the games have been steadily improving with smart changes and new features, and WWE 2K25 is once again a great wrestling game that improves on what came before.

Review info

Platform reviewed: PS5 / PS5 Pro
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
March 14, 2025

The core wrestling feels like a great mixture of arcade and simulation styles, with counters, combos, and freeform carry moves giving each wrestler a deep moveset. This year’s entry brings back the Chain Wrestling mechanic that was last seen in WWE 2K20; this allows matches to kick off in a far more realistic way. Wrestlers will lock up in a grab and use a minigame to maneuver around their opponent to get the edge at the start of the match; it’s only available at the beginning of a bout and gives the early match a momentum more akin to what you see on TV, as opposed to just going all out right away.

It’s also the best-looking game yet, with wrestlers now being covered in welts and bruises as a match goes along, and those who wear body paint having it come apart over the course of the match. Meanwhile, the TV-style presentation is top-notch, with camera cuts akin to real WWE TV.

The big new addition this year is intergender wrestling, allowing men and women to compete against each other. This features heavily in this year’s My Rise storyline, but outside of that, I feel like it could be more. For example, title matches are available in the mode, but it’s only for designated ‘intergender’ titles, which mostly consist of 2K’s made-up titles and a handful of official WWE titles like the 24/7, cruiserweight, and hardcore titles, but without being able to have Chelsea Green win the WWE Championship, it feels a little half-baked.

WWE 2K25

(Image credit: 2K)

Bloodline rules

This year’s 2K Showcase focuses on ‘The Bloodline’ – the WWE canon name for the Anoaʻi/Maivia family of Samoan professional wrestlers, including the likes of The Rock, Roman Reigns, Yokozuna, and Umaga. Where previous editions have followed single wrestlers, you take on the role of a majority of the family members this time around.

This mode is presented and narrated by Paul Heyman this year, who is already the greatest talker in WWE history, and his rundown of the events is fantastic and keeps you engaged throughout the long cutscenes.

Since not all Bloodline members are created equal, 2K25’s matches are split into three categories. The usual reliving prominent wins (like Yokozuna beating Hulk Hogan at King of the Ring 1993) returns. But for those members who don’t have any big wins or standout matches, there are rewritten and dream matches like Tamina winning the first women’s Money in the Bank or having The Wild Samoans take on The Dudley Boyz.

The last few years of 2K Showcase intercut real-life match footage during gameplay, leading to players sitting and watching matches without commentary instead of playing the game for long stretches. This year, 2K has mercifully ditched that and recreated match cutscenes in engine and added new commentary from the game’s announce team. This style makes Showcase way less of a slog this year and turns it into a standout mode.

The only real issue with the mode this year is the goals. When recreating matches, the game wants you to redo certain beats from the real match, which will unlock new items when done correctly (you can play the match normally too, but you’ll miss these unlocks). This year’s game introduces timed goals, which usually require you to do a certain move or an amount of damage. But if you don’t get it in time, it’s skipped, and you’ll need to replay the match entirely if you want another crack at it.

Some of these timers are ridiculously short, and in multi-person matches like Money in the Bank, another wrestler doing one grab to you is enough to guarantee you failing it. The dream match goals, on the other hand, are terribly bland, mostly being ‘do x amount of damage’ and then ‘now win.’

WWE 2K25

(Image credit: 2K)

Mutiny on the Bounty

This year's My Rise – an original story following your created wrestler – is a mixed bag. It’s far and away the best storyline found in any of these modes. It follows a faction of former NXT wrestlers attempting to take over WWE with their new NXT Mutiny brand, and your character leading the fight against them. It’s full of great twists and turns and kept me engaged the whole time. But, instead of the two gender-specific stories, this time you have to make a male and female-created character to go through the story.

Best bit

The Bloodline showcase features highlights of many members of the family. But the section dedicated to Umaga was not only the best match in this year’s mode but was also a genuinely lovely tribute to an incredible talent gone too soon.

The big deal this year is choices. There's stuff that will affect certain story beats, like where your wrestler came from (Indies, MMA) and their relationship with the other wrestler you make (used to date, best friends) that introduce different dialogue. And there are bigger choices, like which wrestlers you recruit to fight Mutiny. This means there’s a bigger focus on replayability too, which becomes a bit of a hindrance when there are unlockables involved. From what I can tell, you’ll probably need to play through the mode a good three or four times to get all of the extra characters and arenas available.

There only being one story isn’t the only cutback this year either. There are no more side missions, and the runtime feels shorter than in previous years. There are ‘Live Events’ that allow you to do generic fights, which also have unlocks attached to your star rating. Assuming you get five-star matches every time (which takes a while), it’s still 56 fights to unlock everything. I can’t help but feel like things were cut down in favor of another mode.

WWE 2K25

(Image credit: 2K)

Here comes the money

The Island is the brand-new mode exclusive to the current-gen versions of the game (not PC, though), and despite being the big thing for WWE 2K25, it’s easily the worst thing about it. The mode plays out like a bad MMO where you go talk to NPCs, play matches, and compete against others.

But the mission structure is so bland; one of the early questlines has you walking in and out of the same building to talk to two different sets of NPCs multiple times. Plus, the story is told via still images with text, with the occasional video of Roman Reigns. It would be a harmless, kind of bland mode, but then its character progression shows its true colors.

You create a new character for The Island, and this character’s stats are upgraded via VC – the game’s premium paid currency. Not only that but there are also exclusive cosmetic items for your characters that also cost VC. You can earn VC while playing matches, but it’s a pittance compared to the prices of gear, leading you to either grind like mad or pull out the credit card.

Every online match (which took ages to find and disconnected immediately most times) in the mode placed me against the sweatiest-looking created wrestlers with maxed-out stats, so the mode is also basically pay-to-win, although thankfully it’s not interesting enough that I care. I play these games for around 80+ hours every year, but I don’t see myself touching this mode after the review.

WWE 2K25

(Image credit: 2K)

Speaking of money, My Faction – 2K’s take on Ultimate Team – returns with all the same problems as before. Exclusive characters are locked behind ‘Persona’ cards, which are either a massive grind to get or require random drops from card packs. The new ‘World Tour’ within My Faction is the best thing added to the mode in years (allowing you to unlock some of those ‘Persona’ cards), but it also has walls that require you to have specific card types to continue through it.

My GM is another mode that has similar problems to before. I love GM Mode with all my heart, but the weird penalties in 2K’s version are off-putting. Characters all have roles and styles; some vibe well with others, and your matches are worse off if you don’t have the right pairings.

But this isn’t emblematic of what WWE is like in real life; CM Punk and Seth Rollins are in the midst of a blood feud right now on TV; both of them are good guys. This mode has the potential to be the best thing about WWE 2K, but the same old restrictions once again overwhelm any improvements.

WWE 2K25 is the best wrestling game of the modern era. The Showcase and My Rise modes are the best they’ve been with some minor issues, and the core wrestling feels great with an ever-increasing number of match types keeping it fresh. But the money-hungry Island and My Faction modes – which can’t even be ignored due to their unlockable content – hold it back from its rightful place at the head of the table.

Should you play WWE 2K25?

Play it if...

You want a fantastic wrestling game
WWE 2K25 is the best wrestling game I’ve played since 2K took the series over. The core wrestling is fantastic and is only improved with the likes of chain wrestling. Some of the side modes aren’t amazing, but it has a ton of content for you to play through until next year’s entry releases. Plus, there are hundreds of wrestlers from WWE’s past through to the current day.

You acknowledge Roman Reigns as your Tribal Chief
The 2K Showcase documentary mode is the best it has ever been this year. Looking back at the Bloodline’s past and future gives it a ton of variety, and Paul Heyman’s narration is incredibly engaging throughout. Plus, removing the real footage helps the pacing massively.

Don't play it if...

You’ll be annoyed at missing content
Variants of characters are locked to ‘Persona’ cards found behind a grind or random card packs in My Faction mode, or through various My Rise replays. Unless you’re willing to put a massive amount of time in, you’re probably not unlocking everything.

Accessibility

Accessibility-wise there’s not much to write home about. The various mini-games for the likes of pins and submissions are customizable. There’s rapid button pressing for submissions, which can be switched for a slider minigame, while pins are a timed minigame that can be swapped for rapid pressing. There’s also an option for rapid press inputs to be replaced by holding buttons. However, these changes are not available in any online modes (including vs the CPU in My Faction).

How I reviewed WWE 2K25

I played 30 hours of WWE 2K25 between a PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar. I also played on a PS5 on a Samsung Odyssey G5 gaming monitor with a PlayStation Pulse 3D Headset.

During this time I played all of the Showcase mode (including both sides of the Wargames match), one playthrough of My Rise, a year of My GM, a few months in Universe, and about five hours of My Faction. I also played through the first few chapters of The Island, with a couple of PVP matches in the mode.

First reviewed March 2025

I was already sold on Atelier Yumia as an RPG, but I wasn’t expecting it to have my favorite crafting system in all of gaming
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

I’ll be the first to admit games that heavily feature crafting as a key component are typically a huge turn-off for me, so I was initially wary of Atelier Yumia: The Alchemist of Memories and the Envisioned Land’s focus on it. Be it in survival games like Minecraft or Sons of the Forest, or even other RPGs like Final Fantasy 14 Online, I usually find it hard to engage with crafting systems; the tedium of it all quickly sets in, making me very eager to get back to gameplay that’s just a bit more exciting.

Review info

Platform reviewed: PC (Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date:
March 21, 2025

This, surprisingly, has not been the case with developer Gust’s Atelier Yumia. From equipment and accessories to helpful items and placeable furniture, so much of this RPG’s (role-playing game) gameplay revolves around its alchemical crafting system.

But that became the exact reason why I grew to love the game. In Atelier Yumia, you’re not just crafting things for small, temporarily helpful gains. Each item you synthesize provides meaningful game and character progression. Whether that’s increasing the potency of a healing item by using higher-quality gatherables or creating a version of a weapon that lets you slot in extra traits, there are always multiple avenues of customization and outfitting your party members with tools that suit your playstyle.

Pair this with an incredibly slick and stylish battle system and an open world that greatly incentivizes exploration, and in Atelier Yumia, you have a game that can easily be considered one of the best RPGs of 2025. Barring some presentational issues and the occasional bit of obtuse map design, the game is simply a near-constant joy to play.

Atelier Yumia

(Image credit: Koei Tecmo)

The not-so-wicked witch

While not an exclusively dark narrative by any means, Atelier Yumia grounds things in a world where alchemy is greatly feared and shunned, having been responsible for a great many accidents throughout history.

Our titular protagonist, Yumia, is one such alchemist and, despite only wanting the best for the world and its people, is typically met with distrust. Even when she uses alchemy for the benefit of others.

Thus, Yumia sets out on a journey of truth and discovery with a party of trusted comrades. With the goal of discovering the secrets of the fallen land that once thrived beforehand, Yumia aims to prove that alchemy can be used for good and doesn’t have to be something that’s inherently destructive.

From start to finish, Atelier Yumia’s story is a pretty straightforward ride, but one that’s nonetheless enjoyable. Elements of maturity are present, especially when exploring Yumia’s past. But the game often keeps the tone light-hearted and there’s plenty of bubbly dialogue and humor to enjoy. Overall, it’s an easygoing, often cozy tale, but one that isn’t afraid to get serious as the situation demands.

Atelier Yumia

(Image credit: Koei Tecmo)

A walk in the park

What Atelier Yumia gets right for the majority of its runtime is pacing - something that’s usually pretty rare in the open-world space. The game’s story rarely drags its heels, allowing players to truly take things at their own pace.

That pace, between all the game’s systems and mechanics, is usually very brisk. That’s especially true of exploration in Atelier Yumia. While you might initially balk at the abundance of Ubisoft-style question marks dotting the map, in reality, these are almost all extremely quick diversions. Optional points of interest like this include small ruins to explore, monster breeding grounds or hubs for particular materials, caves containing treasures, and boxes you can quickly nab skill points from.

While there’s certainly much to do in each of Yumia’s four main regions, you’re able to explore it at a relatively quick pace. Darting between undiscovered points of interest on the way to the next story objective always felt natural, and never like I had to seriously go out of my way unless I expressly wanted to.

Best bit

Atelier Yumia

(Image credit: Koei Tecmo)

Atelier Yumia’s take on the series’ alchemy system is arguably its best yet. While certainly very deep and boasting an amalgamation of its own mechanics, it’s nonetheless incredibly straightforward. Crafting high-quality items like weapons, accessories, restoratives and more is a moreish endeavor, especially as you continue to refine and make them more effective as you progress through the game.

That same snappiness applies to Atelier Yumia’s battle system. Like alchemy, there’s a lot to the battle system, but it’s all very easy to pick up and learn. The basics are that your party of three can engage enemies with combo attacks, set to each of the four face buttons. These combos can be used to put enemies in a weakened state, at which point you can use battle items and partner attacks to exploit elemental weaknesses for massive damage.

Battle items are also a much more integral part of the experience, and have been streamlined to a degree. They can become permanent additions to your combat loadout, only limited by a cooldown timer between uses. You’ll only need to replace them if you wish to craft better versions of them with more properties and more damage or healing potency.

As a result, while party members have their own weapons and base stats, how you can set them up is impressively flexible. For example, kitting Yumia out with elemental battle items can turn her into a robust mage, while the shield-bearing Viktor might hold a variety of stat-boosting items, essentially making him a stalwart support unit. It’s a bit Xenoblade-esque in that regard, giving you the tools necessary to build and equip characters in a way that works for you.

Atelier Yumia

(Image credit: Koei Tecmo)

I require your strongest potions

As I mentioned at the top, alchemy is the system that ties everything together in Atelier Yumia. While at your atelier - or within a designated building zone in the world - you’re free to perform synthesis to create anything from battle items to benches. You will of course need materials to craft these items, but you’ll find plentiful gathering spots throughout the world and you’ll naturally collect an abundance of ingredients by simply exploring.

All synthesis projects begin by selecting an Alchemy Core as your base item, of which there are various types - including one that provides an overall quality boost or another that lets you slot in traits for additional modifiers. You’ll then add materials to help expand the core’s resonance area. The larger this area, the more drifting mana will be captured within its influence. The more mana you collect, the greater the item’s quality, thus boosting its overall potency. Plus, using materials of a higher grade will extend the ceiling of any given item’s potential power.

What makes alchemy so great is that it really is up to you in regards to how you shape these items. Materials have their own unique properties, and using specific ones can provide secondary or tertiary bonuses. A hard-hitting battle item may provide other bonuses this way, such as healing or providing various buffs. Or, you can just go all-in on power, making items that hit as hard as possible.

Atelier Yumia

(Image credit: Koei Tecmo)

As you progress through the game, you’ll gradually unlock new recipes for synthesizing entirely new items. These ‘recall recipes’ can be created and upgraded at your atelier using different types of Memory Vials you can find in the world. Upgrading recipes can make them even more powerful, such as increasing their number of uses before going on cooldown, or increasing their base quality.

As I said, you’re not just limited to battle-oriented items. Synthesis can be done to create potions, armor, accessories, and more. And if you don’t want to get too lost in the weeds, handy quick synthesis options exist where the game will smartly assign materials automatically based on your preferences - whether that be the bare minimum, or going for as much quality as possible.

Synthesis doesn’t stop there, either. Workbenches will allow you to create housing items like benches, plants, or archways. These can then be freely placed as designated building spots throughout the world, letting you create your own bases or homesteads. There are so many options here, and it feels great being able to leave your own marks on the world to a greatly personal degree. Sure, it’s not quite Minecraft levels of freedom, but there’s plenty here that’ll allow you to get lost in hours of creativity.

A brave new frontier

In my Atelier Yumia playthrough, really the only thing that bugged me was the game’s overall visuals and presentation. They’re by no means bad, but I do feel like developer Gust often went a touch overboard when it comes to post-processing effects. Bloom during sunrise and sunset can be eye-searingly bright, washing out the world to an occasionally uncomfortable degree. Weather effects also aren’t particularly convincing, with an example being rainfall immediately coating the world in an overly wet and shiny look.

In better news, performance in Atelier Yumia is fantastic. On PC, I was able to maintain a rock-solid 60fps (frames per second), and load times are phenomenally fast - even when fast traveling from one end of the map to another. I found this to be crucial given the relatively fast-paced nature of the game, and I’m glad that Gust really took the time to optimize its world with this in mind.

Should you play Atelier Yumia?

Play it if...

You want an intricate and moreish crafting system
Synthesizing items in Atelier Yumia is extremely enjoyable, and there are so many ways to create items for any playstyle and occasion.

You love a game that respects your time
It may be a lengthy RPG, but Atelier Yumia doesn’t bog you down with an hours-long intro. Meanwhile, battle and exploration are both remarkably brisk, making for an experience that’s easy and fulfilling to play if you don’t have a ton of free time to spare.

Don't play it if...

You’re averse to poorly implemented post-processing
Atelier Yumia’s biggest issue is its reliance on intrusive effects like overdone bloom and unconvincing weather effects. While not enough to be a deal breaker for me personally, such effects can be quite distracting during exploration.

Accessibility

There’s a decent amount of accessibility features found within Atelier Yumia’s options menu. Text size and background opacity can be adjusted, as well as have three colorblind settings (deuteranopia, tritanopia, and protanopia) applied to them.

Various battle options exist that can make hitting certain commands easier, too. These include an auto-guard function for incoming attacks and an ‘easy precision counter’ that swaps you to a random character after successfully guarding or evading at the right time.

Atelier Yumia

(Image credit: Koei Tecmo)

How I reviewed Atelier Yumia

My playthrough of Atelier Yumia lasted around 35 hours, taking me through the main quest line, a ton of optional map exploration, and a handful of side quests.

I spent much of that time getting absorbed by item synthesis, finding it to be the game’s crowning achievement and something I was willing to put much time into in order to craft high-quality battle items and gear. I played the game on PC via Steam with an Nvidia RTX GeForce 3060 Ti graphics card, an AOC Gaming 24G2SP monitor, and the Razer Wolverine V3 Pro controller.

First reviewed March 2025

I spent more than two weeks testing the AndaSeat Kaiser 3 Pro and found it to be exceptionally comfortable and stylish, though not revolutionary
6:00 pm | March 9, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

AndaSeat Kaiser 3 Pro: One-minute review

Effectively an updated re-release of the initial AndaSeat Kaiser 3, despite the glamorous naming glow-up, the Pro line practically changes nothing compared to its predecessor. The only significant difference now comes in the form of the inclusion of AndaSeat's 5D armrests. These are the same controversial rests found in the Kaiser 4 line and the X-Air Pro as well. In fact, it seems the AndaSeat's pivoting that ‘Pro’ branding to be exactly that, an indication that the chair in question comes with those 5D beasties.

That said, it's not by any means a bad chair. The Kaiser 3 proved to be an exceptionally comfortable gaming throne, and the 3 Pro is no different (likely because it's identical). There's some fantastic comfort from the cold-foam padding, the leather is suitably soft (although it does lack some breathability), and the ergonomic support, including the magnetic headrest, is solid and dependable without being all-encompassing. If you're not a fan of the Kaiser 4's weird and wonderful pop-out backrest but want something a little more traditional than the X-Air series but are still curious about those wide-angled armrests, then the 3 Pro offers a good compromise between the lot of them, satisfying a hole within AndaSeat's own product lines.

Still, I've got some serious questions about just how many of these AndaSeat are shifting with the 5D option. The armrests just don't feel like quite the unique selling point that I imagine the company's hoping they'd become. Being able to flip up half the rest vertically, even at a variety of different angles, feels like a solution to a problem that we don't have. It's still one of the more comfortable gaming chairs out there today, mind you, and for the larger individual, the XL series is pretty top-tier in that regard; the bolsters aren't going to trap you in place like in some other offerings.

It's not all armrests and daisies, however. The build experience was a challenge. I had a few broken parts on my unit once it had finally shipped (although it did come to me directly from China to the UK), and a few bolt threads were seriously difficult to get secured, but that's not a huge deal, and once you've got it built, you're pretty much set. It's still far easier to piece together than the likes of the X-Air Pro.

Is it a contender for our best gaming chairs list? Perhaps, perhaps not. Yet, if you're interested in those funky armrests and don't want the pop-out lumbar that seems all the rage these days, it could still be a solid pick for your posterior to call home.

The AndaSeat Kaiser 3 Pro viewed from the front. The headrest and armrests are visible.

(Image credit: Future)

AndaSeat Kaiser 3 Pro: Price and Availability

  • List price: $550 / around £436 / around AU$866
  • Available on Amazon US
  • Leatherette and cloth versions

While the Kaiser 3 Pro is available in the US, unfortunately, the old Achilles heel of Andaseat strikes again in one region: availability in the UK. At the time of writing, you can only find the Andaseat Kaiser 3 Pro stateside. There's no UK availability sadly; although you can still purchase the standard Kaiser 3 and the XL version of that, you'll just be devoid of those 5D armrests (which might be a blessing depending on your perspective).

There's one major hiccup on the pricing of this thing though, particularly in the states, where the Kaiser 3 XL exists. That might sound a little ridiculous, but unfortunately, the price difference between the two is a staggering $100. That's quite a lot, for what effectively amounts to a different set of armrests.

On top of that, you can currently only get the 3 Pro in three different colorways: black, pink, or black fabric, and that's it. The standard 3 XL, with far better availability, has six leather options and one fabric option at your disposal. At least on Amazon, there is far better availability on AndaSeat's webstore directly, and even the option for an anti-stain PU leather variant too.

It's also quite a tricky one to place as the Kaiser 4 line also comes in at $570, just $20 more for arguably a more feature-rich chair with better build quality.

AndaSeat Kaiser 3 Pro: Specs

AndaSeat Kaiser 3 Pro: Design and Aesthetics

  • Classic bucket seat style
  • Great material use
  • Not particularly dramatic

Once you've finished building this thing, honestly, the Kaiser 3 Pro really does look the part. Certainly in its PVC leather edition that I have on test. I've been using, building, and reviewing chairs for longer than I care to admit, and honestly, the styling on the AndaSeats always impresses me.

It's not just following industry trends like some of the other offerings and brands do out there. Right now it feels like everyone either opts for weird and wonderful gaming-esque solutions that are overly ergonomic to the point of ridiculousness, or that old "it'll look nice in your CEO's office" vibe, or the holey grail super mesh, breathable air-fabric solutions (although AndaSeat does have one of those).

No, the Kaiser 3 Pro is just exactly that. It's a bucket seat design; it's got a touch of light orange thread running around it. It has a matte leather finish running through most of it, a pseudo carbon fiber-esque pattern leather in the bolsters, and everything just works. It's not gauche; it's not in your face; it's just a good chair like that. Odd to be complimented in such a way, good job AndaSeat the Kaiser 3 Pro is bang average (you can quote me on that), but honestly, in a world of gaming insanity, that needs praising.

The bucket-shaped seat of the AndaSeat Kaiser 3 Pro.

(Image credit: Future)

AndaSeat Kaiser 3 Pro: Comfort and adjustability

  • 5D armrests are still so diabolical
  • Lumbar adjustment is subtle
  • Foam padding is luxurious but probably not good for you

I once had a long chat with Noblechairs' PR rep many years ago about why their chairs were so hard and so stiff compared to the competition. Their response was that, actually, it's better for your ergonomics to have a stiff-based chair so that your muscles don't atrophy and waste away. You feel more comfortable with stronger back muscles, and so forth. My argument, as a man who'd spent much of his youth gaming on a hard wooden chair, was fairly simple: "But it's not comfortable though." And it's true, it wasn't. The thing is, I do still have that Noblechair, and even after all these years, it's still remarkably good.

That said, the Kaiser 3 Pro, on the other hand, very much embraces that alternative way of thinking. Comfort is first and foremost a critical thing here, and you can tell that in the design and in the way AndaSeat advertises it. The soft padding, the seating, the bolsters, the plush, fluffy magnetic headrest—it's all designed to boost comfort above all else, and it works exceptionally well. There's just a real satisfaction about being sat in this thing for any length of time; you almost don't notice you're in it. Whether that's good for you long-term, it's hard to say, but for the moment it feels darn good.

A close-up view of the headrest on the AndaSeat Kaiser 3 Pro.

(Image credit: Future)

AndaSeat's kitted out this particular model with its DuraXtra synthetic leather, which is apparently more abrasion-resistant, even more so than that found on the Kaiser 4. In fact, it's been tested for 5,000 abrasion cycles without breaking. An abrasion cycle simply takes a piece of material and rubs it repeatedly against an abrasive surface. Each cycle is marked as one, and the manufacturer measures how long that material will last. Interestingly, the leather on the Kaiser 4, it's a more premium option, is only rated for 2,000 cycles.

On top of that, you get a strong, sturdy steel base, solid castor wheels, plus built-in lumbar support for when you need it. It even comes with a fairly robust backrest recline and a rocking mode as well, for those who like the terror of tilting back.

Of course, I can't leave this review without discussing the wildly debatable 5D armrests on the Pro line. The entire premise of this model, in fact. In short, it can move up, down, right, left, backward, and forwards, rotate up to 70 degrees, and then split in half and fold upwards by 40 degrees if you'd like it to. That's a lot of movement, and yes, technically, that does help you get them exactly where you want them for everyone's weird and wonderful body shapes.

The problem, though? They're huge, seriously wide. The back part alone is 5.5 inches wide, tapering off to a 4-inch front, and they're 13 inches long, and honestly, it's just too much. It's incredibly difficult to get comfortable on them, particularly if you're on the shorter side of AndaSeat's recommended height range, and that's a problem, a big one because it makes it entirely difficult to recommend them for everyone.

AndaSeat Kaiser 3 Pro: Assembly

On to construction then, and honestly, it's a very simple process; there's little to write home about. Pop the castor wheels into the steel frame, insert the gas piston, attach the tilt mechanism to the base of the chair, pop on the plastic handles, slide it onto the gas lift, remove the bolts from the chair back, slide it carefully onto the brackets, and secure it in place with those same bolts. AndaSeat's tensioned backrest tilt arm even has a nifty bracket to help you slot it into place, which is a nice touch too.

The problem I had, however, was with the bolt threads themselves. Two of them in particular were incredibly difficult to secure, try as I might. I slackened them all off, tightened them all, and tried securing just the topmost bolt first, but nothing would do the job. In the end, I had to resort to pushing the entire chair base aggressively into the wall and leaning into the bolt with the included Allen key with no small amount of force to finally get it to purchase. Less than ideal, and hopefully a one-off, but a frustrating one nonetheless. Adding to my woes, the security bolt that's usually secured to the chair to stop the retention arm from snapping or moving during assembly had also come loose, so just something to watch out for if you do decide to take the plunge. Shipping can be a harsh mistress at times.

The bolts on the side of the AndaSeat Kaiser 3 Pro.

(Image credit: Future)

Should You Buy The AndaSeat Kaiser 3 Pro?

Buy it if...

You want to dabble in weirdly big armrests
They're long, proud, can move in every way under the sun, and might be perfect for the taller human.

You just want a classic gaming chair
All bucket seat, all the time. It's a classic design, and it looks great in any gaming setup, no weird and wonderful shapes or ergonomic surprises here.

Don't buy it if...

If you're on the shorter side
Those weird and wonderful armrests are just too long to easily get comfortable on, you're going to have better luck with the standard Kaiser 3 or 3 XL.

You're after the best value from your chair
$100 for an upgraded set of divisive armrests is a difficult pill to swallow.

Also consider...

Not your style? Just want something without fancy frills, or looking for something that's refined the design beyond all expectations? Then try out these alternatives.

Secretlab Titan Evo 2022
It's still our number one gaming chair of choice. It's even the same price as the Kaiser 3 Pro XL, remarkably, and has similar dimensions too, without being an XL design. If you fit in the weight and height categories, it could be a good pick. With top-tier quality, materials, and features, it's one of the comfiest chairs on the market and our favorite of the lot, with good reason.

For more information, check out our full Secretlab Titan Evo 2022 review

AndaSeat Kaiser 3 XL
No seriously, if you just can't get past those armrests or you don't want to take the risk, then the Kaiser 3 XL is the next best thing. $100 cheaper, it's equally one of our favorite gaming chairs of all time, making the top list for its comfort, quality, and generally cheaper price tag than similar alternatives.

For more information, check out our full AndaSeat Kaiser 3 XL review

How I tested the AndaSeat Kaiser 3 Pro

  • Sat in it for more than two weeks in total
  • Tested in multiple positions and compared to other chairs
  • Used through all manner of tasks

I spent over two weeks working with the Kaiser 3 Pro using it as my regular office chair while analyzing its performance. I kept a detailed document open when using it, noticing any bugbears, and kept detailed records of my time building it, along with first impressions and more.

Similarly, I've had a lot of experience with both AndaSeat's 4D and 5D armrest systems and tested the Kaiser 3 XL as well, giving me particularly good insight into this lineup.

Read more about how we test

First reviewed February 2025

I’ve spent a week taking on fighting game competitors with the Turtle Beach Victrix Pro KO and it’s the game-changer that might finally convert me from a fight stick
5:00 pm | March 8, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Turtle Beach Victrix Pro KO: Two-minute review

The Turtle Beach Victrix Pro KO is the latest premium take on the leverless all-button controllers that have been transforming the fighting game community's meta in recent years, built for the current generation of consoles while still backwards compatible with last-gen consoles at the click of a switch (while the controllers are also compatible with PC, you will need to buy separate controllers for PlayStation and Xbox consoles).

It's a much sleeker build than Victrix's previous attempt at a leverless controller while retaining similar features, such as customizable LED lights, a three-meter braided USB-C cable, a 3.5mm headphone jack, and a comfortable ergonomic 6.28-degree wrist slope on its surface to prevent fatigue. It also includes L3 and R3 buttons that the Pro FS models lacked, while naturally including a tournament lock switch to disable all the other buttons on the top bar.

Where the Pro KO really stands out from the other contenders vying to be one of the best fight sticks is just how customizable its buttons are, with the space for 16 mappable and movable buttons compared to the default 12 of other leverless controllers. With spare buttons provided within the shell of the controller, an easy-to-pop-open cover, and tweezers that make changing buttons accessible straight out of the box, it's an easily customizable controller where you can add and program new buttons that are most comfortable to reach for your play style. Being available at a better comparable price to similar options at launch makes it an excellent choice for players looking to convert to a leverless control style.

While fighting pros will praise leverless controllers as more precise and immediate compared to a traditional arcade stick, it's still not the superior option without retraining muscle memory and getting used to the layout, even if being able to add a different place for the up / jump button can help with the adjustment. But for those prepared to put in the work and make the transition, the Pro KO is the best leverless controller to make that move.

A close-up image of the Victrix Pro KO leverless fight stick's wrist slope

(Image credit: Future/Alan Wen)

Turtle Beach Victrix Pro KO: Price and availability

  • List price of $249.99 / £229.99 / AU$399.95
  • Comparably priced to other leverless controllers
  • Limited availability for PlayStation variant compared to Xbox

Launching in December 2024, the price point of the Victrix Pro KO is about right for other leverless controllers right now. It's much cheaper than the Victrix Pro FS-12 and better priced than its closest competitor the Razer Kitsune, which launched at $299, making it a relative bargain considering the wealth of additional customization offered out of the box.

For pad players looking to take their fighting game prowess to the next level, the Victrix Pro KO is definitely a better price choice than shelling out for its premium arcade stick equivalent the Victrix Pro FS, which is among the most expensive fight sticks at the moment (it is however still my stick of choice).

Stock is unfortunately in short supply for the PlayStation model currently, with Amazon taking orders but warning that shipping can take anywhere from three to six months. It's likely because PS5 consoles have largely been the preferred platform for tournaments, but if you're predominantly playing on PC then you might be better off going for the Xbox version, which is more widely available.

Turtle Beach Victrix Pro KO: Specs

A top-down image of the Victrix Pro KO leverless fight stick's buttons and lighting

(Image credit: Future/Alan Wen)

Turtle Beach Victrix Pro KO: Design and features

  • Easily customizable and movable buttons right out of the box
  • Sleek design with ergonomic wrist slope
  • Tactile Cherry switches and button rings with customizable RGB lighting

Compared to Victrix's previous attempt at a leverless controller with the Pro FS-12, which essentially kept the same bulk and weight of its Pro FS arcade stick, the Pro KO is a substantial improvement, leveraging the leverless controller's strength as a lighter and more compact option. While its dimensions are still larger than competitors like the Razer Kitsune, it's still a comfortable size for taking to tournaments, slipping neatly into my laptop bag, or the strap bars on the side give you the option to add shoulder straps.

The extra real estate is important for your hands though, as the surface incorporates a 6.28° wrist slope just like with Victrix's Pro FS models, which does wonders for preventing fatigue when playing for lengthy sessions. There are also more buttons on the top including dedicated L3 and R3 buttons while the PlayStation version includes the DualSense touchpad on the top left corner, all of which can be disabled with a tournament lock switch on the top-right corner to prevent accidentally pressing them during a heated tournament match.

The 24-millimeter buttons are smaller than typical arcade sticks but the same size as other leverless designs, along with the single 30-millimeter button for the up / jump button that's designed to be within reach of your thumb, similar to a space bar. It's not the only comparison to a keyboard as the buttons are also comprised of Cherry MX Speed Silver RGB switches used in mechanical keyboards, making these buttons just as tactile and responsive as Sanwa Denshi buttons favored by professional fighting game players.

A top-down image of the Victrix Pro KO leverless fight stick's buttons being taken apart

(Image credit: Future/Alan Wen)

While the controller has 12 buttons by default, what you'll notice are four other indents (one to the left of the directional buttons, two below the usual command buttons, and one to the left of the up/jump button) where other buttons can be added. These aren't optional extras, for when you pop out the top cover, by flicking the four switches beneath the controller base, you'll find that it snugly fits four spare buttons and switches, as well as a pair of tweezers that make it easy to remove the round caps and then add new buttons, or even replace a faulty button.

Once added, you simply need to hold the function button on the top bar and then choose the button you want to map the new button to. It's just as easy to customize the color lighting for the button rings, while also adjusting the mode from static to breathing, prismatic, or you can simply turn them off if you prefer.

A close-up image of the Victrix Pro KO leverless fight stick's buttons

(Image credit: Future/Alan Wen)

Turtle Beach Victrix Pro KO: Performance

  • Tactile and responsive buttons, but will need acclimating to if new to leverless controls
  • More comfortable advantage with customizable button layout
  • Good for playing on your lap or on a desk

When it comes down to it, the reason to own the Victrix Pro KO is because of how much more responsive and reliable just tapping directional inputs is than with a stick. In Street Fighter 6, instead of fumbling two-quarter circles to perform a super, I just need to tap down, forward, down forward, while a charge attack is more immediate if you're just tapping the button instead of moving the stick and back and forth, which may all seem like tiny fractions of milliseconds of a difference, but in any competitive environment, those all count.

Arcade purists may sniff at these controllers, which had also caught controversy for being potentially too advantageous, leading to a few instances of leverless controllers being banned at some tournaments, not to mention that the Victrix Pro KO lacks Sanwa Denshi parts that the Pro FS-12 has. Yet in terms of tactility, the Cherry switches were every bit as clickable and responsive in my testing.

If you're very new to leverless controllers, however, you shouldn't take them as an immediately superior controller compared to other existing options. Using buttons for directions intrinsically requires different muscle memory from using a stick - it's about the placement of your fingers and thumb over all the directional inputs rather than your thumb on a pad or your whole arm when using a stick. Personally, I still find it difficult to adjust to having the up / jump button located at the bottom, even though it's actually where you would expect a space bar to be, and so I found myself less capable of utilizing aerial moves.

A top-down image of the Victrix Pro KO leverless fight stick from the side

(Image credit: Future/Alan Wen)

While there is arguably more precision in button inputs, that's only without factoring in pressure during an actual match. It's one thing to flawlessly execute supers in training mode but against an online opponent, I would still find myself tapping the inputs too fast incorrectly in the same way I can fluff the same inputs with a joystick.

Nonetheless, as far as it goes to learning leverless controls, I found the Victrix Pro KO's button layout better than when I had previously tried the Razer Kitsune, which was a little more spread out and caused my left hand to cramp when trying to keep each digit over a respective directional button. The customizable button placements also greatly help with the adjustment. In my case, adding another jump button further to the left felt more reachable for my thumb, while adding another button just under the other attack buttons meant I could program a one-button parry that's far easier to reach.

Ultimately, while I see myself improving in leverless controls the more I'm using the Victrix Pro KO, I'm still not confident in having it replace my Victrix Pro FS stick as my controller of choice at the next local tournament. After swapping back to a stick, I was simply more comfortable with a mix of air-to-air follow-ups that my brain had been struggling to compute with buttons- alone. If you however don't already have decades of arcade fighting game experience lodged in your brain and are also used to playing games with a keyboard, then going leverless is likely going to feel like a natural progression.

Should I buy the Turtle Beach Victrix Pro KO?

Buy it if...

You want one of the most customizable leverless controllers around
Leverless controllers are already touted for their more responsive performance you have an even greater advantage by being able to easily add and program more buttons right out of the box.

You want the same features as the Victrix sticks but with a lighter form factor
The Victrix Pro KO has a lighter and sleeker form factor comparable to other leverless controllers but still has the same great features as its fellow Victrix sticks such as the ergonomic wrist slope and the option to add a shoulder strap for carrying it around.

Don't buy it if...

You're expecting a superior controller overnight
Leverless controllers may offer more precise and responsive inputs in theory but it also requires a lot of practice and mental rewiring if you've been used to arcade sticks or gamepads for many years. But much like with fighting games, it's all about practice.

Also consider...

If you’re still not entirely sold on the Turtle Beach Victrix Pro KO then check out these two excellent similar products for comparison and consideration.

Victrix Pro FS
If you prefer to stick with traditional arcade sticks, this is easily the best one there is despite its very premium price. Not only does it use Sanwa parts, but its ergonomic wrist slope also makes it very comfortable to play for long sessions. It's also available in many different stylish designs based on some of the biggest fighting game series.

For more information, check out our full Victrix Pro FS review

Octopus Arcade Stick
If you want a fight stick that's compatible with generations of platforms with a rich history of arcade fighting games and beat-em-ups, then the Octopus Arcade stick is the one for you, even more so if you happen to be a Dreamcast owner. Just be warned of its weight, size, and the need to spend more on extra compatible cables.

For more information, check out our full Octopus Arcade Stick review

A top-down image of the Victrix Pro KO leverless fight stick's buttons

(Image credit: Future/Alan Wen)

How I tested the Turtle Beach Victrix Pro KO

  • Tested for a week on PS5 and PC
  • Used for Street Fighter 6 and Virtua Fighter 5 REVO offline and online
  • Compared to the Victrix Pro FS for reference

With Street Fighter 6 being my regular fighting game fixture on the PS5, I swapped out my dependable Victrix Pro FS for the Victrix Pro KO for a week, though occasionally swapping back to get a comparison on the different feel of each controller. Firstly practicing offline with the newly added character Mai I gradually took the courage to adapt to leverless controls against other online opponents, getting my fair share of wins but also plenty of defeats, and making note of where I felt an improvement in using this controller and what felt like new limitations. I also played some matches while using the controller's audio jack with my Corsair Virtuoso Pro wired headset.

On my gaming PC, I was able to test it out on the newly released Virtua Fighter 5 REVO, where I also started with some practice in arcade mode before attempting to take it online and making some progress in ranked matches. This was however an easier adjustment from Street Fighter 6 owing to fewer inputs while the up button is used less for jumping and more for side-stepping. Overall, I played around 8-10 hours with the Victrix Pro KO between both games, though arguably more so on Street Fighter 6 because it really is the best.

Read more about how we test

First reviewed February 2025

I’ve spent hours honing my swing in PGA Tour 2K25, and while its shot craft remains excellent, familiar frustrations can’t keep it totally out of the rough
8:35 pm | March 5, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The shot craft in PGA Tour 2K25 is exquisite and remains the best feature of the golf sports game from 2K in a series that has excelled in that area. The multi-layered parts of creating a shot, shaping it, thinking about contact and spin, and potentially utilizing specialist shots make the gameplay of 2K25 extremely enjoyable.

Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X|S, PC
Release date:
February 28, 2025

However, the game is not as strong in other areas, and still remains firmly in the shadow of its competition, namely EA Sports PGA Tour. There are some familiar frustrations when it comes to repetitive, underwhelming commentary and strange animation execution. There are also new annoyances like an abundance of obnoxious transition screens, but also oddities in things such as bag building and skill acquisition, while the absence of some major competitions and the most famous courses is still hard to ignore.

Having said that, 2K25 still represents a closing of the gap between it and its main rival a little bit, and the games may be even closer in years to come, especially if 2K25 can continue to build around its awesome shot craft and golf play.

The UI from PGA Tour 2K25 showing the shot and evoswing

(Image credit: 2K)

The shot craft is strong in this one

Shot craft is at the very core of what makes PGA Tour 2K25 fun and kept me devouring hole after hole, and tournament week after tournament week.

The series’ TrueSwing and EvoSwing features are quality and offer a high level of shot planning, execution, and feedback. In short, you can tailor your shots to conditions nicely and factor in strike, spin, and shaping, while EvoSwing’s feedback meter provides you with results in an instant covering contact, rhythm, transition, and swing path.

Throw in the fact that your golfer can smash 300-yard bombs off the tee right from the beginning, and you have the tools necessary to take on all the courses the game has to offer immediately. What helps this are the intuitive controls too: the analog sticks on the controller provide an intuitive way to swing your club, and the three-click method is present once again allowing for users to use one button and timing through visual prompts to nail their shots.

It’s worth mentioning here that although bombing drives for miles straight away is fun, the default difficulty of the game does make it easy to succeed at first: in my second round I shot a 58, 14 under par score. As a result, it’s definitely worth tinkering with the settings to find the right level of challenge; there’s plenty of customization here and it’s worth getting stuck into such as overall swing difficulty, swing bias settings, and even how many times you can use the putt preview line.

A close up of the EvoSwing meter from PGA Tour 2K25

(Image credit: 2K)

Career steps - and missteps

The career mode in 2K25 offers more than its predecessor and begins with the option to choose from five different archetypes that will govern what kind of player you are. These are pretty broad brush stroke types like ‘magician’ for those good at recovery and ‘big hitters’ for those who crush the ball. There’s a good level of character customization on offer too so you should be able to bring your ideal golfing avatar to life.

The overall means to get into the MyCareer mode is straightforward, and you’ll soon be choosing where to start - in the amateur championships, or diving straight into the PGA Tour for example. Your player is pretty competent from the off and you’ll be competing in no time which is a real plus point of the game and its career mode if you value getting stuck into competitions with real players fast.

Player rivalries make a return but also in message form with other pros dropping you a line offering to create a friendly rivalry. This can add a bit of extra fun to succeeding rounds of golf, and you’ll get a reward for engaging them and winning - often a cosmetic. You’ll also get more social media followers too - though I am still to determine what the benefit of more followers actually is apart from it being a general measure of progression.

PGA Tour 2K25’s personality system is an interesting extra addition and your choices in conversations or interviews allow you to be more confident, bordering arrogant, about your game, or allow you to be a more humble or reserved person. From my time with the game, I haven’t seen any huge tangible benefit to either yet. Feeding into that are the aforementioned rivalries, but also sponsorships, and the game’s interview system.

This - along with the new chats with your agent - is another largely welcome one, but again, something that has its own oddities to raise an eyebrow. In one sense it’s great to see an expansion of the career to include media duties and make choices on how you want your avatar to behave and act in the world. On the other, it is strange to get asked questions about being the best of all time after three tournament wins, and, once again, see the same questions repeat quite often.

Best bit

Nailing a perfectly struck shot is incredibly satisfying in PGA Tour 2K25, and getting every single element of it right is as good as it gets. When you hit your first well-planned and thought-out shot to approach a tricky green by also hitting all of the sweet spots in contact, clubface, tempo, and wing path, the feeling is immensely satisfying.

Sponsorship agreements share this kind of double-edgedness too: it’s welcome to see your player get wooed and approached by big-name brands, but it’s also very jarring to get strange offers such as noted footwear and apparel brand FootJoy offering to provide my clubs. It might not mean much to most casual players, but those who will recognize brands and maybe even want their avatar to use them, are the same ones who will find it offputting.

These additions also give way to one of my particular gripes with PGA Tour 2K25: the sheer number of transition and loading screens. After every single action - be that a round, a chat with your agent, or an interview - you’ll have a transition screen pop up for a few seconds. The frequency is incredibly annoying, and having them pop up so regularly - especially when you’re in the groove of moving swiftly between tournament weeks because you want to play the golf part of the golf game - is incredibly disappointing.

The week of a tournament consists of a practice session and pre-tournament events which help to make each week feel more fulsome. Practice sessions can be used to hone specific skills in the week of the tournament if you wish, and pre-tournament events like practice rounds can familiarize you with some of the tournament's holes before the event. Sponsor events can then boost your progression with those sponsoring your apparel, clubs, and balls too. As a result, every week in the career mode is full of stuff to do which is excellent - especially as much of it is the wonderful shot-to-shot gameplay.

A close up of equipment progression from PGA Tour 2K25

(Image credit: 2K)

What's in the bag?

There’s plenty of customization and development to get into in the area of skills and equipment. As you play you’ll acquire experience and skill points which you can use to unlock skills in broad-brush parts of your game such as shots from the tee, recovery play, and more. A lot of these skills are more about increasing forgiveness than anything but the ability to progress that they represent is welcome and satisfying.

Some attributes will be maxed out in line with your archetype which is broadly agreeable, but some skills and shots seem to be totally blocked off by that same choice. This also undermines the role-playing aspect of the game a little. You can bomb 300-yard drives straight away, but a power drive or shot has to be learned - or is unlearnable because I’m not the right archetype. My wedges are as effective as the tour professionals, but my player has to learn a choke down shot (gripping the club a little lower down the shaft). I chose ‘technician’ as my archetype and that meant a power shot or knockdown shot was just flat-out off the table for my player which seems like needless gatekeeping.

In terms of equipment, you can build several bags (like loadouts in shooters, for example) and simply playing with your clubs more and more leads to an increase in proficiency in them. The maximum for each skill is limited by your archetype, which is an interesting way of making you stick to a set of clubs to get more out of them. You can upgrade clubs and balls with bolt-on fittings to upgrade them and their qualities, and also evolve them into clubs of a new level over time too.

The level of flexibility in building your bag is good, though doesn't allow for complete and absolute choice. For example, I couldn’t pick a 58-degree wedge for my bag or even see any driving irons to pick. Spending a practice session on a driving skill can boost all of your clubs which is strange and negates the choice to focus on a single club a little - but I do wish my proficiency with one club making the rest of them better is something that would translate to my real-world game.

My experience with the amount of branded clubs to choose from has been disappointing as the range of club types is pretty small. In 2K23 I could recreate my own golf bag with all the 2022 clubs which allowed me to make my avatar more like myself. I can’t do that in 2K25.

A close up of the skill tree from PGA Tour 2K25

(Image credit: 2K)

One stroke forward, two strokes back

Sadly, the largely improved career mode and the moreishness of the gameplay and shot craft is held back by some familiar - and new - frustrations.

The commentary is still odd, repetitive, and underwhelming. I even had one time where the commentators were talking about a replay of a highlight clip over an entire hole that I subsequently played which had the commentary totally out of sync. It’s boring, low-energy, and - the cardinal sin in sports games - often repeats itself to the point of annoyance.

While pre-tournament practice sessions are welcome and the boosts to attributes offer something more, they’re subject to awkwardness; your character will do the same animations like they’ve just won a championship when saving par on a practice round hole, for example. On this note, I find that a golfer’s wrist on the trailing arm looks quite odd at address, as well, almost appearing as if it bulges forward strangely and is overpronounced.

The appearance of microtransactions isn’t too egregious or aggressive but it’s a shame they are deemed necessary in a golf game in which its other elements promote you and your player improving and getting better by simply playing.

For casual golf game fans, PGA Tour 2K25 still scratches many an itch, and the jump-in-and-play aspect is excellent, especially given the satisfaction of crafting great shots. Throw in some fun multiplayer modes like TopGolf, ongoing daily, weekly, and seasonal challenges and quests, and course design modes may well keep committed fans and players may well keep coming back for me with 2K25. For golf game fans like me who grew up with EA’s Tiger Woods series, however, 2K25 is better, but still not quite the right fit for those wanting a full role-playing experience.

As a result, the game still feels firmly in the shadow of its competitor, EA Sports PGA Tour. But, this isn’t a terminal comparison: there is much fun to be had with PGA Tour 2K25, and if you’re after an accessible, pick-up-and-play golf game for the current generation then this is it.

Should you play PGA Tour 2K25?

Play it if...

You want the best version of a great pick-up-and-play golf game
The fact that you can take on pretty much any golf course in PGA Tour 2K25 straight after booting is one of PGA Tour 2K25’s most compelling qualities; you can be crafting shots and winning tournaments minutes after starting the game.

You want excellent shot craft
The shot craft in PGA Tour 2K25 is its best and most polished quality. With a more restrained UI this time around, there’s still plenty to get into to prepare the best shot in your armory for each and every situation - and the payoff is oh-so-sweet when it goes well.

You want to tailor and customize your golf experience
While it lacks in some areas, the tinkering you can do in PGA Tour 2K25’s settings to find the right level of challenge is very welcome and will help committed players get more out of the game as the hours pile up.

You want some fun online golf multiplayer modes
Going online and competing against other real-life players in PGA Tour 2K25 is both exceptionally fun and easy to do; you can find some neat games to play against others efficiently.

Don't play it if...

You want to fully role-play as a golfer from hack to pro
You can boot up PGA Tour 2K25 and hit 300+ yard drives from the off, and some skills are totally locked depending on your archetype, so if you’re looking at something where you go on a full journey as a golfer, then you’re better off looking at EA Sports PGA Tour to scratch that itch.

You hate abundant transition and loading screens
The amount of transition screens in between, well, everything in PGA Tour 2K25 is frankly infuriating. Especially when one of the game’s strengths is how enjoyable the core golf play is once you’re in it, this really detracts from the experience.

You want to play all of the best courses and biggest tournaments
Once again PGA Tour 2K25 falls short here compared to its competition and if playing the likes of the Masters and all the other most famous courses are a priority for you then PGA Tour 2K25 won’t offer you that.

You can’t stand bad commentary
While the graphics are improved in PGA Tour 2K25 the commentating is (once again) repetitive, lacking enthusiasm, often badly timed, and seriously underwhelming.

Accessibility

PGA Tour 2K25’s main suite of accessibility features lies in its extensive difficulty options that can be tinkered with. There’s also the ability to choose between holding or toggling buttons for the swing mechanic and a host of display and HUD, camera, and audio options to choose from. Sadly there doesn’t seem to be a setting to change the text size on screen or any colorblind options.

A player playing a bunker shot in PGA Tour 2K25

(Image credit: 2K)

How I reviewed PGA Tour 2K25

I played PGA Tour 2K25 for nearly 15 hours for this review, taking my created golfer deep into a second PGA tour season having started in the Korn Ferry Championship. While playing through the seasons, I toyed with all the possible ways to play a tournament’s game week and also dipped into several of the online multiplayer modes.

I tried both Performance and and Quality graphics modes - performance was my preference for the smoothness of swings and shots - tinkered with the difficulty settings to tailor my experience, snooped about the shop and store, and interrogated the skill trees and equipment options, while also going out of my way to compare it to EA Sports PGA Tour which I still dip into every now and then.

I reviewed the game on my two PlayStation 5 setups: a PS5 Slim with an Acer X32QFS gaming monitor and Yamaha SR-C20A soundbar; and a PS5 Pro with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar. When needing to play with a headset, I played with a SteelSeries Arctis Nova 7 on the PS5 Slim and a SteelSeries Arctis Nova Pro Wireless with my PS5 Pro (there are no special settings for the Pro). I used a regular DualSense Wireless controller on both machines.

First reviewed March 2025

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