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Drag x Drive is a decently entertaining hooping experience – but bland visuals and tiring controls mean it’s not the slam dunk Nintendo hoped for
3:00 pm | August 13, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I think it’s fair to say that when April’s hotly anticipated Nintendo Direct swung around, Drag x Drive wasn’t on anyone's bingo card. Yes, one of the initial first-party releases on the Nintendo Switch 2 isn’t only a sports title – but one that’s based on wheelchair basketball.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2 only
Release date: August 14, 2025

Drag x Drive is, at its core, a game intended to show off the enhanced capabilities of the Joy-Con 2. In particular, their mouse controls are used to move your player around the court. It’s also massively centered around online play, almost positioning it as Nintendo’s rival to the hugely successful Rocket League.

So, a couple of major questions arise. Is Drag x Drive just a glorified tech demo? Or is it a fully-fledged Nintendo Switch 2 sports title with enough depth to hold down a loyal playerbase? I spent hours playing this unorthodox new release to find out.

A real workout

Player shooting a 3-pointer in Drag x Drive

(Image credit: Nintendo)

From the moment you open Drag x Drive, you’re thrown into a tutorial that teaches you all the basics of movement, hooping, and tricking. You can place the Joy-Con 2 controllers on a flat surface or even on your legs, and use mouse controls to mimic pushing wheels on a wheelchair.

The controls are intuitive and fairly easy to get to grips with, in my view. HD rumble also makes every turn and push feel a bit more true-to-life. There’s been some debate online about the best way to control your baller, but I found that holding the Joy-Con 2’s on top of my legs was the most comfortable, natural-feeling method.

However, after a few minutes of wheeling around as well as a couple of practice matches, I identified – well, felt, really – one of Drag x Drive’s key limitations. My arms were feeling beat.

Yep, this game’s a real workout, though I did wonder if this was intentional. Is Drag x Drive meant to immerse the player in the high-exertion reality of wheelchair basketball? Maybe. But the facts are, I felt pretty achey after a few back-to-back matches, which did make playing for longer than around 30 minutes feel tiring.

Aside from that, though, movement is solid. You can easily build up speed with long, relaxed strokes, and wheel up on-court halfpipes to dunk or obstruct a shot. The ZL and ZR buttons enable you to brake, and you can also use them to bunny hop, giving you some extra elevation when blocking or shooting.

On the topic of shooting, it’s also quite consistent. The more lined up you are with the basket, the more likely you are to score, which can be performed with a flick of the wrist – no buttons needed. I did find, on occasion, my baller would raise their hand to shoot, even when I hadn’t performed this motion. But most of the time, shooting is responsive.

Best bit

Player dunking in Drag x Drive

(Image credit: Nintendo)

I wheeled up the court’s half-pipe, flung myself into the air, and hit a gnarly dunk to help my team declare victory in the final seconds of a match.

I’d argue that the most underwhelming element of Drag x Drive’s core gameplay, however, is defending. In order to steal the ball, you must charge into an opposing player while facing them. But, when playing matches online during the game’s Global Jam trial event, I found that this didn’t always work – I’d clash into an opponent, but the ball would remain firmly in their grip.

On top of that, blocking didn’t feel very reliable. Ultimately, my games were rarely won by good defense. They were typically won by aggressively attacking. Speaking of, you can bag extra points with trick shots – think dunks and mid-air throws. And I have to say, winning a match with a mid-air 3-pointer is very satisfying!

Oh, and one final note on gameplay – I often found myself in 2v2 matches when playing online via Global Jam. Scrolling on Reddit, I discovered that other players encountered a similar occurrence, though games were still generally balanced, and I barely ever experienced any delays or performance issues.

I’m hoping 2v2s are a little less common when the full game is on general release, though, for the most action-packed experience possible.

Where’s the Nintendo magic?

Player approaching jump rope in Drag x Drive

(Image credit: Nintendo)

Let’s take a break from gameplay to chat about design. Now, I'm gonna be frank. I am not a fan of the way Drag x Drive looks. The world – or should I say, the courts – is too bland. Colors aren’t very vibrant, and there’s a generally dingy look to the environment, which is a real shame.

Given this is a Nintendo-developed title, you expect the vivid, character-filled presentation that so many of the best Nintendo Switch 2 games – and indeed, the best Nintendo Switch games – thrive off of. In addition, character models lack polish, meaning the game doesn’t really look like it was made for a flashy new console.

Not only is it visually underwhelming, but the overall Drag x Drive experience is pretty thin – perhaps to be expected given its low price tag. 3v3 online matches are generally competitive and entertaining to hop into, though, as I mentioned, a few games left my arms feeling lethargic. And other than those online matches, there’s not all too much to do.

There are a few minigames littered around the courts – stuff like cone courses and sprint time trials. If you complete these within a certain amount of time, you can earn a trophy. But after I did this, I didn’t feel particularly keen to return to them. Variety could be better, too, given that many of the minigames are variations of each other – there are a number of cone courses to finish, for instance.

Player customization page on Drag x Drive

(Image credit: Nintendo)

Something that’s undoubtedly positive, though, is that the trophies you obtain by clearing minigames help you unlock new customization options. For example, you can get new helmets – including one with a mohawk, which I took a liking to. Other than that, you can alter the texture and colors of your armor, frame, and wheels.

Combine this with the opportunity to switch between a speedy yet lightweight guard, a bulky yet slow center, or an all-rounder forward, and Drag x Drive ends up being a pleasingly personalizable time.

So, how about we go back to that question of ours: is Drag x Drive just a glorified tech demo? Well, that might be a touch harsh. But the finished product does feel a little underbaked. The core experience – the 3v3 online matches – is decently tense and end-to-end, and I can see myself dipping in from time to time for a quick game.

But a quick game is all I would really want from Drag x Drive. It’s a workout on the arms, minigames aren’t massively engaging, and the environment isn’t visually stimulating enough to draw me in for the long run.

Much like it did with Arms on the original Switch, Nintendo took a long shot early with Drag x Drive. And honestly, I appreciate the decision to create an original gaming experience based on wheelchair basketball – it’s refreshing to see more representation of sports such as this. But in the end, its tiring controls and unappealing aesthetic hold Drag x Drive back from being a total slam dunk.

Should you play Drag x Drive?

Team victory display on Drag x Drive

(Image credit: Nintendo)

Play it if...

You want an online game you can quickly dip in and out of
Drag x Drive is solid fun if you’re willing to just hop on for a couple of games. You can take on friends or global competitors for a few minutes without feeling fatigued, and just enjoy flexing your 3-point shooting or dunking skills.

You want to get the best out of mouse mode
One of the key missions of Drag x Drive is to showcase the smooth, intuitive nature of the Joy Con 2’s mouse controls. And that’s a mission that it accomplishes – controls are largely responsive, and it will be interesting to see how Nintendo makes use of them in future titles.

Don't play it if...

You’re looking to chill, rather than work out
If you’re hoping to relax after a long day at work or school, maybe even a gym session, say, Drag x Drive might not be what you're looking for. Wheeling around gets pretty tiring after a while, so extended play sessions can feel like quite the workout.

You want to experience the peak powers of the Switch 2
I’d argue that the most disappointing aspect of Drag x Drive is its visual presentation. Colors don’t pop, environments lack polish, and the graphics just generally fail to highlight the power of the Nintendo Switch 2. Want a beautiful title for your shiny new console? Maybe look elsewhere – my recommendation would be the absolutely smashing Donkey Kong Bananza.

Accessibility features

There aren’t all too many accessibility features to note from Drag x Drive. You can adjust the camera distance as well as the X and Y-axis configuration, and choose whether to use mouse or stick controls for menu navigation. But, disappointingly, that’s about it.

How I reviewed Drag x Drive

3 players lined up in Drag x Drive

(Image credit: Nintendo)

I played Drag x Drive for around 10 hours, mainly competing online during the Global Jam event and in matches against bots in single-player mode. I also completed the majority of the available minigames and played around with the customization options available.

For the most part, I played the game in docked mode on my Nintendo Switch 2, which is hooked up to the Sky Glass Gen 2 and a Samsung HW-Q800D soundbar. However, I did also spend some time playing the game in tabletop mode while connected to my Sony WH-1000XM6 headphones.

First reviewed August 2025

Don’t buy a DualSense Edge if you’re after a premium PS5 controller; the Victrix Pro BFG Reloaded is better in almost every way
7:20 pm | August 11, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Victrix Pro BFG Reloaded: one-minute review

The Victrix Pro BFG Reloaded is a new, upgraded version of the original Victrix Pro BFG, which was originally released back in 2023.

Compatible with PlayStation consoles, an Xbox version hit the market roughly a year later. Thankfully, the Victrix Pro BFG Reloaded is immediately available as two versions for either console family, so you won’t be left out in the cold whether you’re Team Blue or Green.

Our original Victrix Pro BFG review (and that of the Xbox version) covers pretty much everything you need to know about the controller. This Reloaded model is a very similar beast outside of some welcome improvements and some slight aesthetic changes, so that’s what this review is primarily going to be focused on.

If you’re in the market for a cream-of-the-crop PS5 controller, then, and you don’t own the original Victrix Pro BFG, then the Reloaded version is definitely the one to go for.

Thanks to the addition of Hall effect sticks and triggers, as well as an improved Fightpad module, it’s easily one of the best PS5 controllers I’ve ever tested, and as premium gamepads go, I vastly prefer it to the likes of the DualSense Edge and Scuf Reflex Pro.

Victrix Pro BFG Reloaded

(Image credit: Future)

Victrix Pro BFG Reloaded: price and availability

  • $209.99 / £179.99 (around AU$322)
  • Available from September 28, 2025
  • Slightly pricier than the original in the US

At $209.99 / £179.99, the Victrix Pro BFG Reloaded is 30 bucks pricier than the launch price of the original Pro BFG in the US, but retains the same price point in the UK. The controller is available to pre-order now at Turtle Beach’s website, and is currently slated to ship on September 28, 2025.

As far as premium PS5 controllers go, the Reloaded's price point is pretty ballpark. Similar luxury controllers like the DualSense Edge or Nacon Revolution 5 Pro come in at $199.99 / £199.99 / AU$399.95 and $199.99 / £199.99 (around AU$316), respectively.

Victrix Pro BFG Reloaded review: Specs

Price

$209.99 / £179.99 (around AU$322)

Weight

9.3oz / 265g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

Compatibility

PS5, PS4, PC (Xbox version sold separately)

Connection type

Wireless (2.4GHz), Wired (USB-C)

Battery life

Around 20 hours

Victrix Pro BFG Reloaded

(Image credit: Future)

Victrix Pro BFG Reloaded review: design and features

  • Solid build quality
  • Some minor aesthetic differences compared to the original Pro BFG
  • Includes several accessories, modules, and a carry case

Put the Victrix Pro BFG Reloaded side by side with its older sibling, and you may need to squint to see the differences. Size and silhouette are the exact same, and this new pad is differentiated only by some slight aesthetic adjustments. Namely, the grips now have a greyish outline, while the thumbstick base swaps the original’s bold purple for a sleek grey. The ‘Victrix’ text on the right module also sees that color change, but that’s really it.

The similarities extend to the included parts and modules. The controller is still housed in that compact Victrix carry case. And inside that, you’ve got a swappable Fightpad module, two alternate d-pads (in addition to the excellent diamond-shaped one affixed to the pad by default), two swappable thumbsticks, and a pair of octagonal thumbstick gates. A 2.4GHz dongle and 30ft cable are also packed in, giving you two connectivity options.

Just like the first Pro BFG, the unique selling point here is those customizable modules. In brief, these can be taken out or slotted in using the included screwdriver.

There are plenty of use cases for such a feature, including choosing between symmetrical or asymmetrical stick layouts, opting for a southpaw layout for left-handed players, and, of course, using the included Fightpad module for play with the best fighting games.

The Fightpad module here is a definite improvement. The ‘Fightpad’ logo has been pushed to the bottom, with the six buttons now higher up. It’s a small change, but one that I found to be more comfortable and gave my thumbs a bit more room during gameplay.

Victrix Pro BFG Reloaded

(Image credit: Future)

Victrix Pro BFG Reloaded review: Performance

The Victrix Pro BFG Reloaded is, largely, aimed at competitively-minded players. All the hallmarks of such a pad are here: four remappable buttons on the rear, adjustable trigger stops, and a handful of swappable accessories as mentioned above. As with the original pad, these can all be customized on the fly, and you can even swap between profiles for different games.

Every multiplayer-focused controller should at the very least have Hall effect thumbsticks, and it was always a confusing omission to me with the original Pro BFG. Thankfully, they’re here now, along with Hall effect triggers, which should make for a much longer-lasting controller now that stick drift shouldn’t be a problem.

While the Pro BFG Reloaded is aimed at the competitive market, it’s still an impressively versatile controller that can be used casually. I tested a wide variety of titles across a broad range of genres on PS5 and PC, including Ninja Gaiden Ragebound, Zenless Zone Zero, Street Fighter 6, Tekken 8, Final Fantasy 14 Online, PUBG Battlegrounds, and Tony Hawk’s Pro Skater 3 + 4. Across all games, the BFG Pro Reloaded offered a comfortable and responsive gameplay experience.

Victrix Pro BFG Reloaded

(Image credit: Future)

Should I buy the Victrix Pro BFG Reloaded?

Buy it if...

You play a ton of online multiplayer
The Victrix Pro BFG Reloaded is designed primarily for you in this case. With Hall effect sticks, remappable buttons, and swappable modules, it’s a pro-minded player’s ideal controller in more ways than one.

You don’t have space for a traditional fight stick
Fighting game fans are likely to get plenty of use out of the Pro BFG Reloaded thanks to its revised Fightpad module. Its six-button is ideal for games like Street Fighter 6 and Guilty Gear Strive.

Don't buy it if...

You already own the original pad or a DualSense Edge
Given the commanding price tag of the BFG Pro Reloaded, it’s hard to justify paying for this one if you already own a similarly premium PS5 controller, especially when the upgrades are welcome but slight overall.

Victrix Pro BFG Reloaded review: Also consider

There are other premium controller options out there for PS5. Consider the following two options if the BFG Pro Reloaded isn’t quite what you’re after.

Victrix Pro BFG Reloaded

DualSense Edge

Nacon Revolution 5 Pro

Price

$209.99 / £179.99 (around AU$322)

$199.99 / £199.99 / AU$399.95

$199.99 / £199.99 (around AU$316)

Weight

9.3oz / 265g

11.4oz / 322g

10.9oz / 308g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

6.3 x 4.2 x 2.6in / 160 x 106 x 66mm

7.5 x 7.4 x 3.5in / 190 x 189 x 89mm

Compatibility

PS5, PS4, PC (Xbox version sold separately)

PS5, PC

PS5, PS4, PC

Connection type

Wireless (2.4GHz), Wired (USB-C)

Wireless (PS5 native), Wired (USB-C)

Wireless (2.4GHz), Wired (USB-C)

Battery life

Around 20 hours

5-6 hours

Around 10 hours

DualSense Edge
An excellent, if pricey, upgrade over the standard DualSense. The Edge doesn’t offer Hall effect sticks, but includes all the DualSense’s marvelous features while adding some handy remappable buttons, trigger locks, and a set of accessories.

Read our full DualSense Edge review

Nacon Revolution 5 Pro
Developed in tandem with professional Street Fighter player Nathan ‘Mr. Crimson’ Massol, Nacon’s premium PS5 pad impresses with solid build quality and battery life, and is designed from the ground up for competitive play.

Read our full Nacon Revolution 5 Pro review

How I tested the Victrix Pro BFG Reloaded

  • Tested for a week
  • Played a wide range of PS5 and PC games
  • Compared directly to the original Pro BFG model

I tested the Victrix Pro BFG Reloaded over the course of a week for this review. In that time, I endeavored to play a smorgasbord of excellent PS5 and PC games, particularly ones with online multiplayer environments.

As I was already familiar with the original Pro BFG, I felt right at home testing this new model. It’s a familiar yet fresh-feeling pad thanks to its welcome upgrades. And as an avid Tekken 8 and Street Fighter 6 player, I had tons of fun playing with the included and improved Fightpad module.

First reviewed August 2025

Read more about how we test

I’ve played every game in the Mafia series – here’s why Mafia: The Old Country left me wanting more
7:17 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

It’s not easy being a Mafia fan. As someone who’s experienced the dazzling highs of the ground-breaking 2002 original and its strong sequel, the devastating lows of the incredibly rocky Mafia 3, and subsequent return to form in the brilliant Mafia: Definitive Edition remake, I know better than anyone that it’s not a franchise without its ups and downs.

Review info

Platform reviewed: PC, PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: August 8, 2025

In spite of any flaws, however, each entry has always been elevated by brilliant storytelling and strong cinematography that make them feel just like watching a classic mob movie. This is especially true in the case of Mafia: The Old Country, a new prequel from developer Hangar 13.

It delivers some serious narrative goods with a story that’s compelling right from the get-go, thanks to consistently excellent voice acting and well-shot cutscenes that ooze style and flair.

Unfortunately, there are some rough edges that hold the overall experience back - be that the many janky stealth segments or the noticeable lack of opportunities to explore its massive world. The result is an instalment that, while nowhere near the worst, falls short of some of the series’ best.

The old world

Mafia: The Old Country

(Image credit: 2K)

Set in 1900s Sicily, Mafia: The Old Country is centered around the fictional town of San Celeste - a setting that first appeared in the brief flashback scene at the start of Mafia 2. It’s a great location, with the small handful of areas seen in that older game lovingly recreated. It’s been significantly expanded, too, with a large surrounding countryside, detailed coastline, and a number of small nearby villages.

It all looks incredibly beautiful, with impressively realistic texture work, lifelike lighting, and numerous little details to help sell the period setting. Unfortunately, it’s quite underutilized due to the game’s incredibly linear structure. Don’t get me wrong, the best Mafia titles have never truly been open-world experiences, but the inability to soak in the sights at your own pace is a letdown and a step back.

I loved wandering around Lost Heaven and Empire Bay, either on foot or in a car while travelling between missions, but here you’re forced to turn around if you move even slightly outside the area of your current objective.

Best bit

Outfits in Mafia: The Old Country.

(Image credit: 2K)

Enzo is one fashionable fella. You can unlock loads of customizable outfits and headwear throughout the game, which presents an enjoyable way to change up your look.

It’s a bit baffling when you consider that there are plenty of collectibles out there to discover, from world-building notes to collectible photographs of key landmarks that you can take with an old-timey camera. There’s even a small store that sells upgrades for your gear, but you’re given few opportunities to actually visit it.

There is still a dedicated free-roam mode at least, where you can sight-see or shop to your heart’s content, but accessing it requires you to exit back to the main menu and choose it from the chapter select screen - a cumbersome and annoying thing to have to do if you just want to buy a new vehicle paint job.

Mafia: Definitive Edition nailed the structure of a modern Mafia game, offering just the right amount of freedom without ever overloading you with pointless busywork, and it’s a huge shame that the same kind of design wasn’t implemented here.

A little too familiar

Mafia: The Old Country

(Image credit: 2K)

On the plus side, the tightly controlled structure does help the breakneck pacing of the story shine. The main thrust is that it follows new protagonist, Enzo, a young boy sold by his parents to work in a dangerous, mob-operated sulphur mine.

After a dramatic opening that sees you cast out of the mine and become the sworn enemies of the gangsters that control it, you’re put under the wing of the powerful Torissi family.

In classic Mafia fashion, you soon rise through the ranks, gradually transforming from a scrappy laborer into a skilled mafioso. Missions are nicely varied, with plenty of enjoyable third-person shooting segments that have you experimenting with a good selection of ranged weapons, though there are some sore spots.

Chief among these are the mandatory stealth segments, which are incredibly basic and quickly become grating. There’s nothing particularly exciting about crouching behind cover waiting for guards to move, or tossing coins or bottles into corners to lure them out of your path.

Being detected results in an instant game over, which is especially annoying on the odd occasion when it all bugs out and a guard manages to impossibly spot you.

Mafia: The Old Country

(Image credit: 2K)

There’s a knife-fighting minigame that is frankly overused, too. Blocking and parrying incoming blows is perfectly responsive, and helps break up some of the longer periods of shooting, but it happens so frequently that it verges on ridiculous. Almost every mission culminates in a knife fight, even in moments when its inclusion doesn’t make any real sense.

There are also multiple race sequences, including two major ones that take place on horseback and in a car. They’re well designed but play out in an extremely similar way to the iconic race scene from the original Mafia (albeit significantly less difficult this time around). This is clearly an intentional homage, but it comes across more like an uninspired attempt to capitalize on nostalgia.

In fact, the whole of Enzo’s story arc feels incredibly reminiscent of Tommy’s in the first game. It’s hard to complain too much when it’s still thrilling to experience, but some more adventurous twists would have made some of its rather predictable emotional beats hit that much harder.

It’s a quibble that epitomizes my biggest issues with Mafia: The Old Country. There are the fundamentals of a fantastic Mafia game here, but it lacks the level of fine-tuning and polish needed to live up to the lofty heights of some of its predecessors.

Should I play Mafia: The Old Country?

Play it if…

You love a good crime or mob story
The narrative in Mafia: The Old Country is simple, but effective. If you live for movies about mobsters or organized crime, then you’re going to really enjoy this.

You’re craving a linear game
There’s something to be said about the need for more linear experiences in an age of open-world gaming. If you’re seeking a tightly-paced story-driven experience, then Mafia: The Old Country is worth playing.

Don’t play it if…

You’ve not played a Mafia game before
If you haven't tried a Mafia game before, then I’d still recommend starting with Mafia: Definitive Edition. It has an even more compelling story and a more well-realized world to explore.

You want a more well-rounded experience
The narrative and presentation shines, but other aspects of Mafia: The Old Country could do with some more polish. Consider playing something else if you want an experience that's fantastic across the board.View Deal

Accessibility features

Mafia: The Old Country has a dedicated accessibility menu containing options to adjust the size, color, and background opacity of subtitles. The scale of the HUD can also be adjusted, and there are three colorblind modes: deuteranope, protanope, and tritanope.

The game also features multiple difficult levels, the option to enable aim assist on PC, and a feature that allows you to skip driving between objective markers.

How I reviewed Mafia: The Old Country

Mafia: The Old Country

(Image credit: 2K)

I played Mafia: The Old Country on both PC and PlayStation 5. I played the PC version for more than sixteen hours, hitting the end credits and spending a little bit of time in the free roam mode.

I relied on my Lenovo Q24i-10 monitor, in addition to a Razer DeathAdder V4 Pro gaming mouse and Endgame Gear KB65HE Hall Effect Gaming Keyboard. For audio, I used a pair of Final VR500 earbuds.

I then spent roughly two hours in the PS5 version, comparing the performance my PC build which features a 12GB RTX 3060, an I5-11400F CPU, and 32GB of RAM. I found it satisfactory, but not exceptional, on both platforms.

Throughout my time with the game, I directly compared it to other entries in the Mafia series as a long-time fan. I also stacked it up more generally with other single-player story-based titles, including the likes of The Last of Us, Red Dead Redemption 2, and more.

First reviewed August 2025

The Acer Nitro Mobile Gaming Controller might be the most boring gamepad I’ve reviewed, but I mean that in the nicest possible way
4:00 pm | August 9, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

One-minute review

If you’re searching for a no-nonsense gamepad to use with your phone, then the Acer Nitro Mobile Gaming Controller is a solid choice. It’s light on features compared to some of the best mobile controllers out there, but it delivers good performance where it counts.

It’s only available with a USB Type-C connector, but is fully compatible with both iOS and Android out of the box. It can fit a wide range of devices too, ranging all the way from the iPhone 15 or most small Android phones to bigger options like the iPhone 15 Pro Max. It even comfortably fits an iPad mini or a small Android gaming tablet like the Lenovo Legion Tab Gen 3.

This is a huge advantage given its compact size, as tablet compatibility is normally reserved for larger models like the Razer Kishi Ultra.

Its thumbsticks are on the smaller side, but they’re perfectly smooth and responsive. The face buttons are a little mushy, especially when compared to the mechanical ones found on the competing Backbone One 2nd Gen, but thankfully never impacted in-game performance in my testing.

Aesthetically, the Acer Nitro Mobile Gaming Controller is on the basic side but elevated by small decals and red highlights. Its plastic and rubber construction is also nothing special, but it keeps the weight down and feels suitably robust for the price.

Although it lacks a headphone jack, which is a shame, the inclusion of pass-through charging is a win. It supports 18W fast charging when you’re using a compatible plug, too, which makes keeping your device topped up while you play a breeze.

The Acer Nitro Mobile Gaming Controller.

(Image credit: Future)

Acer Nitro Mobile Gaming Controller: Price and availability

  • Only available in the UK
  • RRP of £79.99
  • Easy to find for less than £70

The Acer Nitro Mobile Gaming Controller is currently available in the UK with no official word on a US release quite yet. It is available via the Acer website for £79.99 (around $100 / AU$165), but can easily be found cheaper.

At Very, for example, it costs just £69.99 (around $90 / AU$145), which is a very competitive price and comfortably undercuts the £99.99 Backbone One 2nd Gen (when that latter controller is not on sale).

Acer Nitro Mobile Gaming Controller: Specs

Price

£79.99 (around $100 / AU$165)

Dimensions

2.5 x 4.4 x 6.2in / 64 x 112 x 157mm

Weight

0.4lbs / 195.6g

Connection type

Wired (Type-C)

Compatibility

iPhone 15 Series, Android

Software

N/A

The Acer Nitro Mobile Gaming Controller.

(Image credit: Future)

Acer Nitro Mobile Gaming Controller: Design and features

  • Folding design
  • Compact and light
  • Fits a lot of devices

The Acer Nitro Mobile Gaming Controller clearly takes a lot of inspiration from the successful Backbone One, with a similar overall form factor and design. It’s two halves of a small controller separated by an extending mechanism that holds your phone.

Unlike the Backbone One, however, the Acer Nitro Mobile Gaming Controller can fold in at two points, making it easier to store and transport. This folding mechanism also has the benefit of increasing device compatibility, as it allows you to more easily fit it around larger phones or small tablets.

All the expected buttons are present, with a soft, rounded D-pad and conventional face buttons. The face buttons are on the spongy side, which is a shame, but by no means a dealbreaker. The start, select, home, and capture (that’s the little red one on the right-hand side) buttons, in contrast, are much more tactile and responsive and feel better to press.

The only other notable element on the front is a small indicator LED, which illuminates when your phone is connected. On the bottom of the right-hand grip, you will also find a Type-C connector that is used for pass-through charging. The controller supports 18W fast charging, making it very easy to keep your phone full of juice as you play.

At just 0.4lbs / 195.6g, it feels very light, but importantly, not cheap or poorly made. The plastic and rubber here isn’t quite as premium as that found on the Backbone One, but this seems fair given the difference in price.

The Acer Nitro Mobile Gaming Controller.

(Image credit: Future)

Acer Nitro Mobile Gaming Controller: Performance

  • No software required
  • Small but comfortable
  • Easy to transport

The Acer Nitro Mobile Gaming Controller does not require any software. Simply plug in your phone or tablet and you’re ready to go. On one hand, I appreciate the simplicity of this. Sometimes, you really do just want something that will work perfectly out of the box without the need for any fiddling.

On the other hand, I do miss the many customization options offered by competitors. If you crave the ability to remap buttons or tweak the dead zones of the thumbsticks, for example, this is decidedly not the controller for you.

That aside, performance is good. The controller is small, but still suitably comfortable in the hands. Its analog triggers respond well in fast-paced games like Zenless Zone Zero or Call of Duty Mobile, and the mushy face buttons never falter under even the most rapid inputs. Alternatives like the Asus ROG Tessen perform noticeably better thanks to their more tactile buttons, but come in at a higher price.

The thumbsticks, while small, have a decent range of motion similar to those found on the original Joy-Con Controllers and are therefore a decent fit for most games. They do not seem to be using Hall effect sensors, though, which is unfortunate and seems like a missed opportunity for an easy win.

When the controller is not in use, its folding design and light weight make it easy to transport. I’ve been taking it around in my bag for weeks and have honestly sometimes even forgotten that it’s in there. It can even comfortably fit into the large front pockets of my coat, though your mileage in this regard may vary.

The Acer Nitro Mobile Gaming Controller.

(Image credit: Future)

Should I buy the Acer Nitro Mobile Gaming Controller?

Buy it if...

You want a simple, no-nonsense mobile gamepad
The Acer Nitro Mobile Gaming Controller is one of the simplest mobile controllers that I’ve ever tested. It works out of the box with both Android and iOS, making it a good choice for those who don’t want to mess around with complicated software or extra features.

You need a compact option for a tablet
The Acer Nitro Mobile Gaming Controller is one of the few models that works with the iPad mini or a small Android tablet. Its small size sets it apart from the rest, so pick it up if you want a tablet-compatible controller that’s easy to transport.View Deal

Don't buy it if...

You rely on more features
Aside from its pass-through charging, the Acer Nitro Mobile Gaming Controller has no real features to speak of. Choose something else if you want remappable buttons, RGB lighting, or proper software.

Also consider

These two alternatives are slightly pricier than the Acer Nitro Mobile Gaming Controller, but offer greater functionality.

Acer Nitro Mobile Gaming Controller

Asus ROG Tessen

Backbone One 2nd Gen

Price

£79.99 (around $100 / AU$165)

$109.99 / £109.99 / AU$179

$99.99 / £99.99 / AU$179.99

Dimensions

2.5 x 4.4 x 6.2in / 64 x 112 x 157mm

7.5 x 3.6 x 1.5in / 191.5 x 92 x 40mm

6.93 x 3.70 x 1.34in / 176 x 94 x 34mm

Weight

0.4lbs / 195.6g

0.29 lbs / 136g

0.30 lbs / 138g

Connection type

Wired (Type-C)

Wired (Type-C)

Wired (Type-C / Lightning)

Compatibility

iPhone 15 Series, Android

Android

iPhone 15 Series, Android / iPhone 14 series, and earlier

Software

N/A

Armoury Crate (Android)

Backbone App

Asus ROG Tessen
The Asus ROG Tessen is a fantastic choice for mobile FPS gaming. It boasts tactile face buttons, a folding design similar to that of the Acer Nitro Mobile Gaming Controller, customizable RGB strips, and even remappable rear paddles made from durable metal.

Read our full Asus ROG Tessen review

Backbone One 2nd Gen
The Backbone One 2nd Gen is a fantastic all-round choice. It’s more expensive than the Acer Nitro Mobile Gaming Controller, but it feels more premium and is compatible with the superb Backbone App.

Read our full Backbone One 2nd Gen review

The Acer Nitro Mobile Gaming Controller.

(Image credit: Future)

How I tested the Acer Nitro Mobile Gaming Controller

  • Tested for multiple weeks
  • Tried with both Android and iOS
  • Used in a range of games

I tested the Acer Nitro Mobile Gaming Controller over multiple months, using it as my primary mobile gaming controller. During that time, I tried it with both Android and iOS devices, mainly my iPhone 15 Plus and Porsche Design Honor Magic 7 RSR. I also tried the controller with my compact Lenovo Legion Tab Gen 3 gaming tablet.

I used the controller to play a wide range of games, including Call of Duty Mobile and Zenless Zone Zero, in addition to the likes of Hitman: Blood Money Reprisal, and more. Throughout my time with the controller, I compared its performance to my hands-on testing of many other mobile controllers, such as the Backbone One 2nd Gen, Turtle Beach Atom, Scuf Nomad, and Razer Kishi Ultra.

Read more about how we test

First reviewed July 2025

Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2 proves that I don’t need a Steam Deck anymore
3:00 pm | August 3, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I don’t envy CD Projekt Red. The task of cramming a gigantic open-world role-playing game (RPG) into a highly compressed package for a new portable console in time for launch day must have been a daunting one.

Even so, the developer has managed something spectacular with Cyberpunk 2077: Ultimate Edition, which stands apart as easily the most ambitious and accomplished Nintendo Switch 2 port yet.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

This is the definitive Cyberpunk 2077 package, complete with its superb Phantom Liberty expansion and almost five years of content updates. I must admit that I was less than thrilled with the game back at launch in 2020 thanks to its abysmal performance, bugs, and countless missing features, but today, having been thoroughly polished up, it's without a doubt one of the best RPGs around and offers hundreds of hours of entertainment.

Play your way

The player character in Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2.

(Image credit: CD Projekt)

If you’ve never tried Cyberpunk 2077 before, the Switch 2 version is a worthy place to start. Set in a nightmarish vision of the not-too-distant future, you are V - a fully customizable protagonist. The character creator here is fantastic, thanks in no small part to the sheer number of post-launch additions like new hairstyles and make-up options that it received, and equips you with everything that you need to achieve your desired look.

You could easily spend hours carefully tweaking its many, many sliders, or simply opt for something from the robust selection of presets to jump right in. After nailing your appearance, you’re asked to select a Life Path, effectively your character backstory.

Best bit

The physical version of Cyberpunk 2077 on Nintendo Switch 2.

(Image credit: Nintendo)

In a world of Game-Key Card releases, you have to give some credit to CD Projekt Red. The physical Nintendo Switch 2 version of Cyberpunk 2077: Ultimate Edition comes loaded on a 64GB cartridge, letting you play without a download right out of the box.

There are three to choose from: a wandering nomad, a high-flying corporate fixer, or a basic street thug. Each one dramatically alters the game’s opening, which can spice up subsequent playthroughs, but has a limited impact outside of that. You get a few new dialogue options every now and then, plus the odd unique quest or too, but you shouldn’t expect a radically different experience.

Thankfully, the massive skill trees offer more than enough variety to make repeat playthroughs worthwhile. They’re packed with interesting abilities and cater to a wide range of playstyles. I’ve been an unstoppable axe-wielding giant with the ability to take hits like a fridge, a nimble hacker picking off opponents one at a time completely undetected, and a flashy gunslinger landing deadly critical hits with my pistols.

The option to outfit your character with a range of Cyberware (futuristic body enhancements) brings an even greater level of fine-tuning. From enhanced eyesight to super-powered jumps and electric punches, you may be spoiled for choice, but you’re not going to struggle to find one that suits your desired approach.

Back in the neon streets

Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2.

(Image credit: CD Projekt)

The Night City setting has always been a visual treat, and it holds up surprisingly well on Nintendo Switch 2. You have two graphics presets to choose from; the standard Quality and Performance modes, but, uniquely, the option to choose a different one for either handheld or docked play. Both target a 1080p picture when docked, with Quality aiming for 30fps and Performance going for 40fps.

Although you do benefit from slightly prettier lighting and reflections in Quality, I would recommend Performance mode all the way when docked, as the framerate is not only higher but less prone to small drops. The resolution can take a noticeable hit every now and then, especially in busier firefights, but never enough to truly spoil the experience.

It’s a huge improvement compared to the Xbox One and PlayStation 4 versions of Cyberpunk 2077 either way, and doesn’t feel too far off from the kind of performance you would expect on the Xbox Series S - a great result for a portable, slim machine.

Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2.

(Image credit: CD Projekt)

Performance is also my preference in handheld mode, where it targets 720p at 40fps. The resolution is a little higher in Quality mode, but I don’t think it’s worth losing performance over. Visuals have been noticeably dialed down in handheld compared to docked, but honestly it can be hard to spot many of the cutbacks on the far smaller 7.9inch Nintendo Switch 2 screen compared to a 4K TV.

The game certainly holds up significantly better than The Witcher 3: Wild Hunt, another sprawling RPG from the same studio, did back on the original Nintendo Switch. That was undeniably an impressive port too, but the much lower-power hardware led to far more compromised visuals.

Unfortunately, it does fall apart a little when you get to the content from the Phantom Liberty expansion. The neon-lit district of Dogtown pushes the Nintendo Switch 2 to its absolute limits, especially if you start trading fire with its many armed goons. Again, the performance never renders the game unplayable - but it’s noticeably more jagged.

Overall, this handheld performance still puts the Nintendo Switch 2 firmly ahead of its biggest competitor: the Steam Deck OLED. Moving from my Steam Deck to Nintendo Switch 2, the difference was night a day. Playing on Nintendo Switch 2 felt smoother and the visuals were much more consistent throughout.

The higher resolution 1080p screen of the Nintendo Switch 2 also leads to a significantly more crisp picture, though the Steam Deck OLED’s OLED panel does offer brighter colors on the whole.

Hack and slash

Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2.

(Image credit: CD Projekt)

Cyberpunk 2077: Ultimate Edition also takes full advantage of a wealth of Nintendo Switch 2 hardware features. There’s support for motion controls with the Joy-Con 2 controllers, allowing you to slash enemies with melee weapons by swinging your arms or aim weapons more precisely with the in-built gyroscope. Mouse controls are also present, which is a blessing if you like to run around with a sniper rifle.

The smart progression sharing system even lets you seamlessly continue your saves from PC, PlayStation, or Xbox. This is a game changer for a title of this size, and a fantastic reason to buy on Nintendo Switch 2. Nothing quite beats the feeling of playing for a few hours on PC before heading out for a flight safe in the knowledge that you can pick up exactly where you left off on the move.

This all results in a Nintendo Switch 2 launch game that’s easy to recommend. It’s a real showcase of the system’s technical chops, utilizes its exclusive features well, and, on top of all that, hosts a rich RPG experience with plenty to do and lots of reasons to replay.

Should I play Cyberpunk 2077: Ultimate Edition?

Play it if…

You’ve never played Cyberpunk 2077 before
This Ultimate Edition is the perfect starting point if you’ve never tried Cyberpunk before. You get all of the content right out of the box, including the Phantom Liberty expansion. You also benefit from many past content updates and fixes.View Deal

You already adore the game and want to play it on the move
Thanks to the progression sharing system, you can jump straight into your existing saves from PC, PlayStation, or Xbox which makes the Nintendo Switch 2 version a great way to continue playing while you’re out and about.View Deal

You want a meaty launch title
Cyberpunk 2077 is a massive experience that you can easily sink hundreds of hours into. If you’re only buying a few Nintendo Switch 2 launch games and want the most bang for your buck, this one is a must.View Deal

Don’t play it if…

You want the very smoothest performance
Look, the Nintendo Switch 2 isn’t the PS5 Pro. In fact, it performs worse than even the base PS5 even when it's in docked mode. Don’t go into this version expecting the smoothest possible performance or the best looking visuals or you’ll be disappointed.View Deal

Accessibility features

Cyberpunk 2077: Ultimate Edition features a dedicated accessibility menu with plenty of options. This includes interface customization, such as the ability to enable different colorblind modes (protanopia, tritanopia, and deuteranopia), increase the size of HUD elements, or remove visual effects.

Subtitles are featured throughout the game, with options to change the size and appearance of them. There are also plenty of difficulty options, plus aim assist features for those who find the combat a challenge.

How I reviewed Cyberpunk 2077: Ultimate Edition

I played Cyberpunk 2077: Ultimate Edition for more than 15 hours on Nintendo Switch 2. During this time I endeavoured to complete as much content as possible and compared my experience to my testing of the PlayStation 5 and PC versions of the game.

I tested both docked and handheld mode, taking the Nintendo Switch 2 out and about on a variety of trips. While on planes or trains, I relied on my trusty pair of Final VR500 earbuds for audio. When playing in docked mode, I used either the Joy-Con 2 controllers or the Nintendo Switch 2 Pro Controller.

First reviewed August 2025

The Joy-Con 2 are definitely an improvement, but I’d still prefer almost any other Nintendo Switch 2 controller
3:00 pm | August 2, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Joy-Con 2: one-minute review

The Joy-Con 2 controllers are what you’ll get packaged with your Nintendo Switch 2 console. They differ greatly from the likes of the DualSense or Xbox Wireless Controller in that the Joy-Con 2 are essentially two separate gamepads that can be used either combined as one, or individually for local multiplayer.

From a design standpoint, that makes the Joy-Con 2 quite clever, as was the case with the original model. For families and at social gatherings, they can make access to multiplayer easier - even if their small size doesn’t make for the most comfortable of play sessions.

The Joy-Con 2 controllers do improve things on this front. They’re slightly larger than the 2017 model and more ergonomically sound. Using them both for handheld play, or with the (included) Joy-Con 2 grip, the play experience is serviceable. While I much, much prefer the overall feel of the Nintendo Switch 2 Pro Controller, you won’t be hard done by with the Joy-Con 2 thanks to its build quality improvements, convenient magnetic connectors, and decent battery life.

That said, for some Nintendo Switch 2 games, you may be incentivized to opt for the Joy-Con 2 over other controllers. That’s because of the standout new feature: mouse controls. While not a ton of games support this at present, mouse controls work surprisingly well across a variety of surfaces.

Despite the overall improvements, the Joy-Con 2 hasn’t quite managed to escape some design awkwardness of its predecessor. The asymmetrical stick layout just doesn’t sit right with me here, and while I know it would prove irksome for local multiplayer, I found myself wanting a symmetrical stick layout like we see on devices like the Nitro Deck and Steam Deck OLED.

The analog sticks themselves also aren’t much of an improvement. The sticks are still very shallow, and the concave design isn’t particularly comfortable. They’re also not Hall effect, as confirmed by Nintendo itself, so the possibility of stick drift down the line still looms large.

Joy-Con 2

(Image credit: Future)

Joy-Con 2 review: price and availability

  • $94.99 / £74.99 / AU$139.95
  • Available at My Nintendo Store
  • On the expensive side

A single pair of Joy-Con 2 controllers come packaged with Nintendo Switch 2 consoles. However, they can also be purchased separately if you need a spare or you’re looking to get some big multiplayer groups together.

They’re definitely on the expensive side, though, costing $94.99 / £74.99 / AU$139.95.

That’s $10 pricier than the Switch 2 Pro Controller in the US, but in the UK, they come in at the same £74.99 price. In both regions, the Joy-Con 2 are available to purchase from the My Nintendo Store.

Joy-Con 2 review: Specs

Price

$94.99 / £74.99 / AU$139.95

Weight

4.7oz / 133g (combined)

Dimensions

4.6 x 1.2 x 0.6in / 116 x 31 x 14mm (each Joy-Con 2)

Compatibility

Nintendo Switch 2

Connection type

Wireless

Battery life

Around 20 hours

Joy-Con 2

(Image credit: Future)

Joy-Con 2 review: design and features

Are the Joy-Con 2 controllers a better product overall than its 2017 predecessor? The short answer is yes. Nintendo has largely stuck to its guns with the overall concept, but has refined it for a decidedly more polished experience.

Build quality is a noticeable step-up. The Joy-Con 2 are slightly larger, and thus are much friendlier on larger hands. It’s a smart redesign, considering that kids who played with the original Joy-Con controllers as early as 2017 are a good deal older now.

It also means that adults will have an easier time using a single Joy-Con, though not by much. Wielding a single Joy-Con 2 horizontally is still a bit of a squeeze. Though thankfully, the SL and SR buttons have been made larger to compensate.

The Joy-Con 2 definitely give off a less toy-esque impression. The bold neon red/blue color scheme that many original Switch owners had has been swapped out for a more mundane black, though that red and blue can be found beneath the analog sticks and at the sides where the magnetic connector and SL/SR buttons are housed.

They do look slick, boasting slightly rounder edges than its predecessor. Otherwise, you’re getting a familiar Joy-Con experience here. Analog sticks, directional, and face buttons are all found in the same place. The only big difference here is the addition of the GameChat button for accessing the Switch 2’s bespoke voice chat app.

Unlike the original Joy-Con, there’s no rail system here for connection purposes. Mercifully, this has been swapped for much more elegant magnetic connectors, allowing the Joy-Con 2 to click into the Switch 2 handheld or the Joy-Con 2 grip with ease.

A button nestled next to the triggers also pushes the Joy-Con 2 back out. It remains to be seen if these connectors wearing down over time becomes a bigger issue, especially as the magnetic pull is quite strong. But for now, it’s something I much prefer over the awkward rail system of the first Joy-Con.

Joy-Con 2

(Image credit: Future)

Joy-Con 2 review: Performance

The most notable addition to the Joy-Con 2 has to be their mouse controls. By detaching one (or both), they can be turned sideways with the SL/SR buttons facing down and used as a mouse. Some games were heavily advertised with this feature, including Cyberpunk 2077, Nobunaga’s Ambition: Awakening Complete Edition, and Sid Meier’s Civilization 7.

Mouse controls work rather well, and can be used in certain games as well as the Switch 2’s Home dashboard and Nintendo eShop. The lack of a scroll wheel definitely hurts navigation and general usability, but overall sensitivity feels fine, and this can even be adjusted in the system settings if you’d prefer faster or slower cursor movement.

The sensor is decent enough that you can use mouse controls on many surface types, including your own trousers. Though for best results, I’d stick to a flat surface like a desk or table.

For more traditional gameplay, the Joy-Con 2 are serviceable, though it’s not much of a jump from the original Joy-Con controllers. I still find the analog sticks to be uncomfortably shallow, and their slippery concave cap design can make it hard to find purchase while playing more hectic or action-focused titles.

I also lament the return of individual buttons for the d-pad. I understand the decision here - opting for buttons makes them more multiplayer-friendly - but I much prefer a more traditional d-pad like we see on the Switch 2 Pro Controller.

Otherwise, all the gubbins from the original Joy-Con are here, too. That includes gyro aiming support - best used with games like Splatoon 3 and The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition - and near-field communication (NFC) support for the scanning of amiibo figures and cards.

Battery life holds up decently, as well. I managed roughly 20 hours on a full charge - give or take a couple. This does line up with Nintendo’s official projections, but do note that your mileage will vary here. Each Joy-Con 2 has its own battery, as well, so it’s entirely possible that one could run out of juice before the other.

Joy-Con 2

(Image credit: Future)

Should I buy the Joy-Con 2?

Buy it if...

You need a spare pair
You’re getting a pair of Joy-Con 2 in your Switch 2 box, but if you’re keen to get some four-player sessions going in your favorite games, picking up a spare Joy-Con 2 is worthwhile.

Don't buy it if...

You’d prefer a more traditional controller
This is where the Switch 2 Pro Controller comes in. It’s far more comfortable, has a proper d-pad, and features like NFC and gyro aiming. It’s much better-suited to single-player games in this regard. Alternatively, the GameSir Nova Lite makes for an excellent budget pick.

Joy-Con 2 review: Also consider

Consider these two alternatives if you’re looking for a Switch 2-compatible controller that offers something different.

Joy-Con 2

Switch 2 Pro Controller

GameSir Nova Lite

Price

$94.99 / £74.99 / AU$139.95

$84.99 / £74.99 / AU$119.95

$24.99 / £19.99 / AU$39

Weight

4.7oz / 133g (combined)

8.3oz / 235g

7.2oz / 205g

Dimensions

4.6 x 1.2 x 0.6in / 116 x 31 x 14mm (per Joy-Con 2)

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

6.1 x 4.1 x 2.4in / 155 x 104 x 61mm

Compatibility

Nintendo Switch 2

Nintendo Switch 2

Nintendo Switch, Nintendo Switch 2, PC

Connection type

Wireless

Wireless (Bluetooth), Wired (USB Type-C)

Wireless (2.4GHz, Bluetooth), Wired (USB Type-C)

Battery life

Around 20 hours

Around 40 hours

10-15 hours

Switch 2 Pro Controller
Quite simply, the best Switch 2 controller available now. It’s certainly pricey, but you’re getting sublime build quality, class-leading battery life, and a pair of handy remappable buttons for secondary inputs. A quality controller that every Switch 2 owner should consider buying.

Read our full Nintendo Switch 2 Pro Controller review

GameSir Nova Lite
For something much more budget-friendly, the GameSir Nova Lite really punches above its weight at its price point. Excellent build quality, Hall effect sticks, and decent battery life make this one well worth considering, and it can connect to Switch 2 via Bluetooth.

Read our full GameSir Nova Lite review

How I tested the Joy-Con 2

  • Tested for over a month
  • Played in both handheld mode and with the Joy-Con 2 grip
  • Compared to the original Joy-Con and the Switch 2 Pro Controller

I’ve tested the Joy-Con 2 regularly since getting my Switch 2 console on launch day (June 5, 2025). I’ve primarily used them in handheld mode when traveling or as part of a cheeky before-bed session. However, I’ve also used them while slotted into the Joy-Con 2 grip, as a more traditional controller.

While I think the Joy-Con 2 are perfectly fine controllers, I found myself preferring the Switch 2 Pro Controller for longer gaming sessions, especially in docked mode. The Pro Controller is one I just find to be more comfortable, and its long-lasting battery life cannot be taken for granted. Still, in local multiplayer environments, the Joy-Con 2 shone thanks to the two controllers acting as separate entities, minimizing the need to dig out other gamepads.

First reviewed July 2025

Read more about how we test

I’ve been reviewing headsets for 14 years, and the Razer BlackShark V3 Pro is one of the easiest recommendations I could make
6:00 pm | July 29, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Razer BlackShark V3 Pro: one-minute review

The Razer BlackShark V3 Pro is, as the keen-eyed will have surmised, an upgrade to the 2024 V2 wireless gaming headset, which adds active noise cancellation to the proposition. Razer’s BlackShark headsets fit into the manufacturer’s range right at the top, in terms of both features and pricing, so the changes it makes to this model are always a real statement of intent.

What is that intent? A combination of one big addition in ANC, plus a few smaller tweaks that demonstrate an open ear to community feedback. It’s odd to see noise cancellation added to a headset that features breathable fabric earcups, since ANC relies on the headset’s ability to isolate sound passively through its physical design in order to work effectively.

In other words, the earcups need to block out maximum ambient sound by creating a vacuum around your ear before the listening technology gets involved. It’s not unheard of, though, as AirPods Max users will attest, and despite the cloth fabric’s inferior isolation properties, these updated BlackSharks do indeed manage to tune out a good deal of unwanted external noise. Best of all, there’s a button on the headset that toggles between ANC on, ambient (using the listening mics to actively amplify external noise), or ANC off.

Those other small tweaks: a slightly redesigned hinge connecting the earcups to the adjustable headband, which is now finished with an aluminum panel and operates slightly more smoothly and – the holy grail of headset features – a physical chat mix scroll wheel, just like SteelSeries adds to their Arctis cans.

Truthfully, there wasn’t much wrong with the existing model, as you’ll see from our Razer BlackShark V2 Pro review. I’ve been using the V2s ever since they released, and I’m delighted that the V3 retains all the strong points like incredible comfort, finish quality, battery life, audio, adds a couple of welcome tweaks, and then slaps in a big value-add like ANC without upsetting the apple cart. The Xbox and PlayStation versions feature very similar offerings, distinguished only by some green headband trim on the Xbox model and a slightly different variant of the dongle.

The only significant downside to using the BlackShark V3 Pro ANC, regardless of platform, is the dongle situation. The supplied HyperSpeed wireless dongle actually requires a USB cable to connect to either a PC or console, while the smaller, neater BlackShark V2 USB-C dongle won’t pair with V3 models. So although the headset’s wireless, the dongle is… wired? That seems like a bit of an odd situation, despite the improved latency that HyperSpeed brings.

The Razer BlackShark V3 Pro headset on a desk

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V3 Pro: Price and availability

  • List price: $249.99 / £249.99 / around AU$510
  • $50 more than the BlackShark V2
  • Considerably cheaper than SteelSeries’ Nova Pro Wireless ANC option

This certainly isn’t a cheap headset. Then again, the BlackShark never has been, and ANC tends to add a considerable price premium on any headset model that offers it, gaming or otherwise.

The cost of blocking out external sound is about $50, versus the outgoing 2024 model of BlackShark V2 Pro, which means anyone considering hitting the buy button has an important question to ask themselves: is ANC essential, or would they be just as happy to use the V2 model instead and enjoy the lion’s share of the same features, for less? V2s sell for less than $180 now and are likely to be discounted further while stocks last.

The other big player in the ANC gaming headset space is SteelSeries, whose Arctis Nova Pro Wireless is among the most feature-rich and lavishly finished models we’ve ever seen. Priced at $349.99 MSRP, it’s a full hundred dollars more expensive than this Razer model, which almost makes the Pro V3 ANC seem like a bargain.

Razer BlackShark V3 Pro: Specs

Razer BlackShark V3 Pro

Price

$249.99 / £249.99 / around AU$510

Weight

367g / 0.81lbs

Battery life

70 hours

Compatibility

PC, Xbox Series X|S, PS5 (Xbox version), PC and PS5 (PC/PS5 version), iOS, Android

Connectivity

Bluetooth, 2.4GHz wireless

Microphone

16-bit/48KHz

The Razer BlackShark V3 Pro headset on a desk

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V3 Pro: Design & features

  • Beautifully stealthy looks with immaculate stitching
  • All-day comfort, despite the weight
  • Great suite of physical controls

BlackSharks are built around an aviation-style headset design, similar to HyperX’s Cloud, which was itself based on the OG QPAD QH90s. That entails two oval-shaped earcups connected not at the top but via a hinge at the side of each to a padded headband.

I’ve been testing headsets for far too many years at this point, and I’ve found this earcup size and design generally offers the best comfort and passive noise cancellation. So when it’s manufactured to a high standard like this and finished with a generous wedge of memory foam, you’ve got a recipe for long-term comfort.

Some people don’t get on with the hinge design. While other headsets offer a notched sensation when you adjust the headband and even show you measurements that you can reference, these BlackShark V3 Pros, like their ancestors, don’t have any of that. Personally, I’ve always found that a bit pointless – surely it’s quicker and easier to adjust until you feel comfortable, rather than dialing in a prescribed number?

It’s true that the thin telescopic aluminum poles that let you adjust for size have traditionally been a bit stiff to operate, and to me it feels like they’re smoother on this model. That could just be the new headset effect, though.

The finish is typically immaculate, as per Razer’s standards. The stitching on the upper leather portion of the headband looks like an Italian sports car’s interior, the imprinted Razer logo running along the top is pin-sharp, and so are the gloss finish Razer logos on the matte earcups. There’s a new aluminium plate on the hinges for these V3s, finished in an engraved spiral design, which breaks up what was previously a plasticky-looking component with a bit of added shine. They probably don’t bring the weight down, but despite its 0.81lbs/367g being towards the heavier end of the market, discomfort isn’t an issue as the headband and earcup cushioning, together with the headset’s clamping force, work together to prevent anything digging in.

The Razer BlackShark V3 Pro headset being worn by a mann its box on a desk

(Image credit: Future/Phil Iwaniuk)

I’m such a big fan of the right-hand earcup’s physical controls. Firstly, there’s a button that cycles through three ANC modes: on, off, or ambient, and not even my Bose QC45s offer that much control over ANC, so well done for that, Razer.

Second, I always find a chat mix wheel useful, so its addition to the BlackShark V3 Pro ANC is an extremely welcome one for me. Streamers might like to hear a small amount of their mix audio just to check they’re not muted, and personally, I find it helps to regulate my speaking volume for in-game chat.

There’s also an EQ cycle button, which I never, ever use. Some people might. At least it’s positioned so that I never hit it by accident.

The only significant negative is an enduring one: the supplied HyperSpeed dongle needs a USB cable to be connected to it. The USB-C dongle for the V2 gen won’t pair with these V3s, so HyperSpeed dongles are the only option. This won’t impact your enjoyment of the headset’s features, but it feels like a strange solution, a bit of a stopgap until Razer releases a HyperSpeed dongle that plugs directly into your device. Until then, grit your teeth and brace for some cable spaghetti emitting from your PC or console.

The Razer BlackShark V3 Pro headset on a desk

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V3 Pro: Performance

  • ANC works well, if not perfectly
  • Booming but precise sound
  • Absurd battery life

Let’s get into the headline addition to this V3 iteration of the BlackShark Pro: active noise cancellation. Seeing ANC on a gaming headset’s spec sheet is a recent phenomenon, probably because the areas where we play games tend to be quiet in the first place. But there are scenarios when it could come in handy: doubling up as work and gaming headphones, playing on a mobile device on public transport, or, for the very few players skilled enough to find themselves in such a situation, playing an esports match in front of a crowd.

Until the Worms Armageddon competitive scene blows up, the only use case I have for ANC is when using a headset with a mobile device out in the world, particularly on a plane. I must disclose that I haven’t used the BlackShark V3 Pro ANCs on a plane yet, but I have taken them on train journeys and on walks, using the Bluetooth connection with my phone.

The listening mics do their job well, negating a lot of ambient noise in both situations. However, the downside to using cloth fabric instead of pleather around the earcups is that if you really listen out for it, you can hear the ANC making tiny adjustments whenever your headset’s position changes slightly. Which it does, because that breathable fabric doesn’t ‘stick’ the headset in place like pleather does. You really have to listen out for it, but the sound of low frequencies adjusting is perceptible as your headset shifts.

I don’t find that a major issue. ANC is a big value-add for me, but not because I need to drown out sound while gaming. Instead, it adds to the BlackShark V3 Pro ANC’s versatility, as a smartphone headset, a night-time phone session buddy, or a study aid to help me focus.

Speaking of versatility, since the V2s were released, Razer updated their firmware to allow simultaneous 2.4GHz wireless and Bluetooth connectivity, meaning you can take calls from your phone while you play on your PC or console. Yet another value-add.

The Razer BlackShark V3 Pro headset on its box on a desk

(Image credit: Future)

Like its predecessor, the model comes in PC, PS5, and Xbox variants, both also compatible with PC, with only minor cosmetic differences and one compatibility difference (the Xbox version works on all platforms, the other two not so) between them - some green trim and a different dongle on the Xbox version, basically. Setup is easy on both consoles, and new to this gen, you can use them wired while they’re charging on consoles, too.

Not that charging is an especially frequent task. The spec sheet gives these 70 hours of life on a full charge when using a 2.4GHz wireless connection, which is an extraordinary figure. Based on my year of heavy usage with the V2s, the 70-hour claim held up long-term, so I’ll be interested to see what effect the ANC has on the V3’s battery performance over the coming months. All I can say at present is that 70 hours is correct out of the box.

I don’t think the mic’s been updated this gen, at least not as far as I can tell. The same detachable design returns, with a big foam pop shield, decent noise suppression, and a well-rounded sound. In the last year, I’ve been using the V2s, people on Discord always asked if something was wrong with my mic when I used a different headset for testing. The consensus this time? It sounds… the same.

Let’s mention the driver sound quality, since it’s the bottom line of any gaming headset. It’s been a long time since Razer and its contemporaries used to artificially boost the low-end frequencies to make everything you listened to sound like a bone-rattling action film. Modern gaming headsets offer a much flatter EQ response, which gives you numerous benefits, from versatility to precise audio articulation. It also means that headsets from different manufacturers sound a lot more like each other than they used to, but nevertheless, the BlackShark family has ‘a sound’.

It’s precise and flat, but with an authoritative thud to the bass response when it’s truly needed. You can, of course, tinker with those properties via the EQ presets and Razer’s Synapse software, but I find software EQ tends to introduce a digital artifice to the sound that’s always counterproductive.

The bottom line is that they sound fantastic in every setting. Like their predecessor, the V3 Pro ANCs are a complete package that’s hard to find fault with.

The Razer BlackShark V3 Pro headset on a desk

(Image credit: Future/Phil Iwaniuk)

Should I buy the Razer BlackShark V3 Pro?

Buy it if...

You play in noisy areas
Take that, inconsiderate housemates! ANC is a great option for improving your focus by filtering out unwanted external noise.

You’re a device-hopper
Constantly taking phone calls while playing on PC, then switching to a Sony-exclusive on PS5? The dual-wireless connectivity and new wired console use will make you smile.

You’re not pinching the pennies
During an ongoing cost-of-living crunch, it’s worth reminding ourselves that there are headsets at half this price, which, while not offering the same suite of features, let you enjoy your games and won’t break. This is definitely priced in luxury purchase territory.

Don't buy it if...

You’re deep into ANC effectiveness
The cloth fabric earcup covers aren’t optimised for passive noise cancellation, and that does affect the ANC’s potency too.

You already own the V2 Pros
All the upgrades are well thought–out and welcome, but this doesn’t mean your expensive V2s now need to go in the bin.

Razer BlackShark V3 Pro: also consider...

Is something fishy about the Razer BlackShark V3 Pro to you? Consider these wireless alternatives.

Razer BlackShark V3 Pro

Steelseries Arctis Nova Pro

PlayStation Pulse Elite

Price

$249.99 / £249.99 / around AU$510

$349 / £329 / AU$649

$149.99 / £129.99 / AU$239.95

Weight

0.81lbs / 367g

0.75lbs / 339g

0.76lbs / 347g

Battery life

70 hours

36 hours

30 hours

Connection type

Bluetooth, 2.4GHz wireless (HyperSpeed dongle)

Bluetooth, 2.4GHz wireless

Wireless (PlayStation Link via dongle), Wired (3.5mm audio jack), Bluetooth

Compatibility


PC, Xbox Series X, PS5 (Xbox version), PC and PS5 (PC/PS5 version), iOS, Android

Playstation 4/5, PC, Nintendo Switch, iOS, Android

PS5, PlayStation Portal, PC, Mac

SteelSeries Arctis Nova Pro Wireless
Featuring SteelSeries’ unique dual-battery charging solution, premium looks, and similar ANC implementation, the Nova Pro Wireless is a similarly premium headset option with few faults.

For more information, check out our full SteelSeries Arctis Nova Pro Wireless reviewView Deal

PlayStation Pulse Elite
Obviously, Xbox players need not apply, but for switching between PlayStation devices and PC, Sony’s wireless cans offer great comfort and audio quality for a surprisingly affordable price that’s not too far above the Nova 3X’s tag. Plus, they make you look like you’re on Star Trek.

For more information, check out our full PlayStation Pulse Elite reviewView Deal

How I tested the Razer BlackShark V3 Pro

  • Over a week of solid use on PC, PS5, and mobile
  • Desktop station and noisy environments field-tested
  • Comfort and battery life were evaluated via long-term usage and extended play sessions, audio via music, and in-game sound

There are two ways to test the effectiveness of active noise cancellation outside the lab: one is to observe the difference in a quiet space, and the other is to go somewhere noisy. I did plenty of both during testing, on commuter trains and walks through the park, as well as at my nice, tranquil desktop PC setup.

I put the BlackShark V3 Pro ANCs through their paces in direct comparison to the V2s, across multiple consoles, and in a selection of games, including Death Stranding 2: On the Beach on PS5, Far Cry 5 on Xbox, and my old favorite, MotoGP 25 on PC, as well as a range of music too.

My typical play sessions these days are a couple of hours each, but I also logged some longer sessions to test out the long-term comfort, and used the battery from full charge down to full depletion, using both wireless modes and the full suite of ANC options.

First reviewed July 2025

Read more about how we test

Finally, a gaming chair that does things differently – but I’m not sure I can stomach the cost
4:00 pm | July 26, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Quersus ICOS.2: One-minute review

The Quersus ICOS.2 is a striking gaming chair with a few unique features that help it stand out even more in the homogeneous gaming chair space.

The slender frame and sharp angles certainly look different, but despite this, the ICOS.2 remains quite formal. True to the brand’s claim, it wouldn’t look out of place in an office.

Overall build quality is quite good. The velvet upholstery on my review unit was incredibly soft, eclipsing even the best gaming chair fabrics in terms of feel. The wheel base is a highlight, although some of the plastics in other areas are less impressive, and the arm rests are prone to wobbling.

There are a few unconventional features on the ICOS.2. For a start, there’s no head pillow, but rather an integrated, adjustable headrest. I personally found this very comfortable, but its lack of give and inability to lower it to neck-level might deter some users.

Another unique aspect of the ICOS.2 is the ability to slide the seat base back and forth – an adjustment usually absent from gaming chairs. Naturally, you can also adjust seat height, and the minimum setting is pleasingly low to the ground – but the maximum will likely prove disappointingly short for tall users.

There’s also no traditional recline function on the ICOS.2. What you get instead is a tilt function that allows the backrest to lean back to a large degree, with a generous amount of resistance adjustments. There’s also a dial to lock and unlock the tilt angle in position. In my view, this tilt function does a fine job of making up for the omission of a recline system.

Integrated lumbar support is featured in the ICOS.2, too, which can be adjusted for height and depth. The range for the latter is good, and the dial is very easy to use, even while seated. The height range is more limited, and you seem to sacrifice lumbar depth the lower down it goes, which isn’t ideal.

Overall comfort is good, with plenty of padding and space on both the seat and the backrest to remain comfortable for long periods.

Assembling the ICOS.2 was a straightforward process. It came in two boxes, both neatly packaged, and included a large handle with two magnetically attachable hex keys. I could attach the seat to the backrest while both laid on the floor, which made the process easier.

At over £600 (it's unfortunately only available in the UK and EU right now), the ICOS.2 is mighty expensive, eclipsing even the biggest names in the business. And despite its standout features, I don’t think it’s better value than the Secretlab Titan Evo 2022, for instance, which is still the leading light in the gaming chair world.

Close-up of headrest on Quersus ICOS.2 with pink wall in background

(Image credit: Future)

Quersus ICOS.2 review: Price and availability

  • £649 (around $870 / AU$1340)
  • Available in UK and EU only
  • Expensive end of the market

The ICOS.2 costs £649 (around $870 / AU$1340) and is available now in the UK and EU, in one size only. Various colorways can be had if you opt for the fabric upholstery, but the faux leather finish is currently only available in black. You can also personalize the headrest for an additional £25. The chair comes with a five-year warranty, which is very competitive.

However, the ICOS.2 is on the more expensive end of the gaming chair spectrum, and considering the competition in this space, it's a big ask. It costs more than the Secretlab Titan Evo 2022, which we think is the best gaming chair around, and I don’t think the ICOS.2 beats it on every front.

If you’re looking for a budget option, the Corsair TC100 Relaxed is one of the best in this regard. It’s comfortable and well-designed, although some parts don’t exactly feel premium – but that’s to be expected at this price.

Quersus ICOS.2 review: Specs

Price

£649 (around $870 / AU$1340)

Dimensions

54.7 x 29.1 x 22.7in / 139 x 74 x 55cm

Max user weight

330lbs / 150kg

Min seat height

17.7in / 45cm

Seat width

20.9in / 53cm

Recline angle

140 degrees

Warranty

5 years

Material

Leatherette, fabric (velvet)

Quersus ICOS.2 review: Design and aesthetics

  • Unique look and features
  • Cheap in places
  • Flimsy arms

The ICOS.2 sets itself apart from other gaming chairs with its streamlined figure. The seat and backrest are much thinner than you might expect, and the various sharp angles wouldn’t look out of place on a stealth jet.

At the same time, though, the ICOS.2 is also quite understated, especially in the monochromatic finishes. Quersus pitches this chair as being suitable for both gaming and working environments, and I think it’s struck this balance well in terms of design.

The velvet finish I had in my review unit felt super soft. It’s also water-repellent and seems fitted to a high standard. However, certain aspects of the ICOS.2 feel a little cheap by comparison. Many of the plastics don’t look or feel as expensive, and the sharp rim of the backrest frame where it meets the upholstery is an oversight.

Some of the adjustment levers are a little flimsy, although thankfully, this doesn’t affect their operation. The lateral wobble of armrests is a little more concerning, although this shouldn’t present a problem under normal usage. They feel more plush and forgiving than many other armrests, which is good since you’ll be in constant contact with them.

The wheel base also seems built to a high standard, with its metal construction feeling sturdy yet light, at least compared to others. I appreciated the rounded ends of the spokes, too, as these make it somewhat less painful if you stub your heels into them.

The casters complement the base well: their gloss finish and hollowed-out centers are nice touches, and they’re also conducive to smooth glides – although there’s more grip than you might expect on carpeted surfaces, which helps to keep the chair stable.

Close-up of stitched badge on seat of Quersus ICOS.2 that reads 'ICOS.2 Edition 2024'

(Image credit: Future)

Quersus ICOS.2 review: Comfort and Adjustability

  • Seat base depth adjustments
  • No recline, only tilt
  • Shallow height adjustments

Despite the perceived lack of padding, the seat of the ICOS.2 provided me with enough cushioning to remain comfortable in it for extended periods. It’s also wide and there are no side bolsters, which means it should accommodate a variety of body shapes and seating styles with ease.

The backrest is just as soft and comfortable, and the bolsters here open out wide, so I didn’t feel hemmed in, and there was no danger of knocking them with elbows – a pet peeve of mine with gaming chairs.

One of the unique features of the ICOS.2 is its headrest. Rather than including a separate pillow, head support is integrated within the backrest and can be adjusted for height by sliding it up and down. There’s no lever or button to hold down while doing this, though, which means it requires a fair amount of force to make these adjustments.

Although it doesn’t protrude all that much compared to more traditional gaming chair head pillows, I still found it comfortable and supportive; in fact, I was thankful for the minimal protrusion, as I often find pillows too thick.

One of the drawbacks of this system, though, is the lack of versatility. With head pillows, you can place them lower down if you wish to give your neck more support. You can also remove them altogether if you find them uncomfortable. Neither of these options is available to you here.

What you think might be the recline lever on the left side is actually used to slide the seat forwards and backwards. This is rather unique in the world of gaming chairs, and a welcome addition for those who prize good seating ergonomics.

If you want to recline in the ICOS.2, then you’ll have to use its tilt function instead, unlocked via a dial on the left. The seat only tilts back slightly, whereas the backrest tilts all the way to 140 degrees.

You can then lock the backrest into your desired position with said left dial. In effect, then, this tilt function replaces the more traditional recline function of other gaming chairs, and it does a good job of doing so – although some rocking still remains after you’ve locked the tilt mechanism in your desired position, so it’s not the most robust of mechanisms.

On the right, you’ll find the dial for adjusting the resistance of the tilt. I found this stiff to turn and awkward to reach, owing to the lack of outward protrusion. However, it does at least provide a generous range of resistance levels.

Close-up of adjustment dial on Quersus ICOS.2 with pink wall in background

(Image credit: Future)

The ICOS.2 also features integrated lumbar support, which can be adjusted for both height and protrusion, which I’m always thankful to see, since some systems only allow for depth alterations.

A single dial is used for both adjustments, which is located on the back right-hand side of the backrest. I found it easy enough to reach and use while seated, although I can imagine some may struggle.

The dial has an ergonomic shape that helps with twists, and the subtle rubberized finish makes it easy to grip. It turns much easier than the tilt resistance dial and other lumbar dials I’ve experienced. It feels more like loosening or tightening a screw, becoming less resistant the further inward the lumbar retracts.

The range of depth adjustments it offers is good, too. And unlike other integrated lumbar systems I’ve experienced, the one on the ICOS.2 doesn’t feel as sharp; it seems to offer more cushioning than is typical.

To adjust the height of the lumbar, you pull out the dial first before turning. As with the depth adjustments, these turns feel easy to make, although the range of positions is limited. Also, when the lumbar is at its lowest position, it feels as if the depth retracts somewhat, leading to a feeling of less support.

The seat of the ICOS.2 can go lower to the ground than many other gaming chairs I’ve tried, but it might not rise enough to meet the needs of taller folk. This is disappointing considering Quersus’ claim that the ICOS.2 has a universal fit, and suggests that a larger version won’t be coming.

The arms on the ICOS.2 can be adjusted across four dimensions. Their height range should be sufficient for most to get comfortable, but the width range is quite limited; personally, I would’ve liked them to be able to move inwards more.

There are no levers or buttons you have to hold when moving the arms inwards or outwards, back and forth, or when rotating their angle. This means adjusting them requires a fair amount of force, which causes rather loud clicks as various mechanisms ratchet through their notches. As a result, it feels quite clunky to make these adjustments.

One positive aspect of the arm rests, aside from their aforementioned padding, is that they can easily be removed and replaced with other designs, varying in their shape and material, which Quersus says it’s currently in the process of creating.

Quersus ICOS.2 review: Assembly

Assembling the ICOS.2 proved to be relatively easy. The unit came in two separate boxes that were very neatly packaged, and included is a large handle and two magnetically attached hex wrenches

I managed to build it solo without trouble. You can attach the seat base to the backrest while both are resting on the floor, which alleviates one of the most laborious aspects of putting together a gaming chair.

One of the hardest parts of the build was attaching the casters to the seat base, as I found the fit quite tight. But this is a minor grievance, all things considered. The chair isn’t too heavy, either, at least when compared to other gaming chairs.

Close-up of wheelbase on Quersus ICOS.2 rug and wooden floor

(Image credit: Future)

Should I buy the Quersus ICOS.2?

Buy it if...

You want an integrated headrest
I really liked the adjustable headrest, offering enough support and adjustability to get comfortable.

You want to adjust seat depth
Not many gaming chairs allow you to alter the seat depth, which ergonomists will tell you is an important aspect to consider.

Don't buy it if...

You want to save money
There’s no doubt that the ICOS.2 is expensive, even by gaming chair standards, and there are better value alternatives if you don’t need the niche features

You want a traditional recline
While the tilt function admirably makes up for the lack of a traditional recline, some might not like it.

Quersus ICOS.2: Also consider

If the ICOS.2 doesn't sound right for you, here are some alternatives to consider instead:

Quersus ICOS.2

Secretlab Titan Evo 2022 (Regular)

Corsair TC100 Relaxed

Price

£649 (about $870 / AU$1340)

$549 / £469 / AU$799

$199 / £199 / AU$399

Dimensions

54.7 x 29.1 x 22.7in / 139 x 74 x 55cm

51.2 x 27.6 x 19.3in / 130 x 70 x 49cm

53.5 x 23.4 x 19.7 in / 136 x 59 x 50cm

Max user weight

330lbs / 150kg

285lbs / 130kg

264lbs / 120kg

Min seat height

17.7in / 45cm

17.7in / 45cm

17.7 inches / 45cm

Seat width

20.9in / 53cm

18.5in / 47cm

21.2in / 54cm (incl. bolsters), 14.2in / 36cm (excl. bolsters)

Recline angle

140 degrees

165 degrees

160 degrees

Warranty

5 years

3 years

2 years

Material

Leatherette, fabric (velvet)

Leatherette, fabric

Leatherette, fabric

Secretlab Titan Evo 2022
Still the undisputed king of the gaming chair world, the Titan Evo 2022 does it all: it has the looks, build quality, and comfort levels to satisfy any gamer. It isn’t cheap, and certain editions carry astronomical price tags, but no gaming chair has yet been able to topple the Titan Evo 2022 from its perch.

Read our full Secretlab Titan Evo 2022 review

Corsair TC100 Relaxed
If you want to spend considerably less on a gaming chair, the TC100 Relaxed is one of the best in the budget category. Its build quality might not be up to the standards of its peers, but for the money it’s an admirable chair that offers sufficient levels of comfort to enjoy gaming for long periods.

Read our full Corsair TC100 Relaxed review

Close-up of right arm rest on Quersus ICOS.2 with pink wall in background

(Image credit: Future)

How I tested the Quersus ICOS.2

  • Tested for two days
  • Tried all available adjustments
  • Extensive gaming chair experience

I tested the ICOS.2 for a few days. I made sure to make all of its available adjustments, and tried various seating positions and styles to comprehensively assess its performance across different scenarios.

I have been gaming for decades, and during that time, I’ve used a number of gaming and office chairs, ranging from budget affairs to premium offerings. I have also reviewed a number of gaming chairs, too, ranging in their designs and price points.

Wild Hearts S isn’t exactly definitive, but I’m glad the underrated monster hunting game has a home on Switch 2
3:00 pm | July 24, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2 (originally released on PS5, Xbox Series X|S, and PC)
Release date: July 25, 2025

Wild Hearts S is the Nintendo Switch 2 port of the 2023 action game, developed by Dynasty Warriors team Omega Force, and this time published in-house at Koei Tecmo. No longer an EA Originals title, Wild Hearts S has been given a chance to shine on Nintendo’s new hardware. So how does it fare?

Well, performance and visuals are a mixed bag. Wild Hearts S targets 60 frames per second (fps), but unfortunately rarely meets that goal. Instead, frame rate can fluctuate wildly, especially in busy, visually dense areas. Graphics on Switch 2 are also noticeably worse than the original PS5 and Xbox Series X|S release, with greatly simplified textures and geometry. Thankfully, the kemono (Wild Hearts’ term for monsters) still look and animate fantastically, as does your player character.

Thankfully, it never reaches a point that I’d call outright unplayable. If you can get used to the performance and presentational downgrades, Wild Hearts S is a solid port of an underrated game that was never able to leave the long, wyvern-like shadow cast by Capcom’s Monster Hunter series.

Far from being an uninspired clone or quickly-made cash-in, Wild Hearts brings plenty of its own ideas to the monster-hunting subgenre. Its karakuri system is fantastic, as it lets players quickly place down contraptions that are useful for both combat and traversal. Its roster of weapons is interesting, too, with each category falling squarely in that satisfying ‘easy to learn, hard to master’ stable.

It’s a game that I strongly believe doesn’t get enough credit for the things it does right. But that’s not to say there aren’t some frustrating elements. Overall movement can feel a bit stiff, the camera can be your worst enemy, and even early game kemono punish new players hard by hitting like trucks.

But if you’re willing to overlook its shortcomings - and a relative lack of polish compared to Capcom’s flagship franchise - there’s plenty to love about Wild Hearts S.

Real face

Wild Hearts S

(Image credit: Koei Tecmo)

The main drive of Wild Hearts is that you’re a hunter from a distant land, trying to find a new purpose away from the chaos of the world. You’re drawn to a land ravaged by deadly beasts - known as kemono - and decide to help the town of Minato rebuild and fight back against the threat these creatures pose.

The story is as basic as it gets, but it’s certainly not offensively bad. It’s very much a vehicle to guide you from monster to monster, location to location. What is neat, though, is that the four main areas outside of Minato are massive, and each is inspired by a different season of the year.

After a brief tutorial, which introduces you to some basic combat against smaller monsters and the awesome karakuri system (more on that soon), you’ll have a chance to create your character. If you’ve done character creation in other Koei Tecmo games, like Nioh 2 or Wo Long: Fallen Dynasty, it’s very similar here with plenty of options to customize your appearance, hairstyle, and cosmetics. Definitely one of those where you can literally spend your first hour perfecting your look.

Threads of fate

Wild Hearts S

(Image credit: Koei Tecmo)

Your initial run of hunts in Wild Hearts will gradually introduce you to the karakuri system, which is easily my favorite part of the game. Karakuri are wooden, mechanical contraptions that you can spawn instantly from a quick-select menu, and there are tons of different types that aid you in both combat and traversal.

The most basic of these is a stackable box, which can either help you climb to high ledges or allow you to jump into the air for a plunging attack. Springs, meanwhile, can propel you over gaps or let you lunge at a monster for a surprise attack. These and more have multiple uses, providing a good amount of depth to the game.

That’s kind of a running theme with most karakuri devices - they’ll almost always have more than one use. The game doesn’t always spell out the uses to you outright, either, so there’s plenty of room for experimentation.

Furthermore, some karakuri can combine into larger, more powerful devices. Stacking six boxes creates a bulwark, for example, which can stop charging beasts dead in their tracks. Elsewhere, three torches stacked together create a firework that can ground flying beasts.

Naturally, these hybrid karakuri are more expensive to spawn (the system has its own ‘currency’ called thread, which you can gather from rocks, trees and so on), and outside of tutorial moments introducing you to their uses for the first time, it’s largely up to you to figure out when best to deploy them against specific monsters.

Maybe what I love most about karakuri is that you can place them literally anywhere on the open map. Struggling to locate a monster? Pop down a radar tower to scan the surroundings. Need to cross a large swath of land? The flying vine can zip you over there in a flash. What if you need an extra fast travel point? You can set up a base camp and various amenities anywhere you want. It’s an impressively fluid and dynamic system, and one that can help you shape any hunting ground in your favor.

Hunter monster

Wild Hearts S

(Image credit: Koei Tecmo)

Wild Hearts’ core objective of hunting large monsters may sound part and parcel for the subgenre, but its pace is decidedly different from that of Capcom’s Monster Hunter series, especially. In Wild Hearts, there’s nothing in the way of item management, and food buffs can be applied at any time, just while you’re out in the field.

That may disappoint some looking for something a bit more slow-paced and preparatory. But Wild Hearts does make up for this in its fast-paced action, aggressive monsters, and its interesting take on build variety.

To start, Wild Hearts handles weapon categories pretty differently from what you might expect. The karakuri katana, for example, is perhaps the easiest to understand. It builds meter as you attack, and when full, it can transform into a whip-like weapon with a powerful, modified move set.

Best bit

Wild Hearts S

(Image credit: Koei Tecmo)

Wild Hearts S’s karakuri system is a creative and innovative addition to the monster hunting subgenre, greatly expanding traversal and combat possibilities. Examples include planting a spring to launch yourself at a monster for a surprise attack or placing a zipline to cross massive distances quickly. It’s awesome, and I hope we get to see the system expand in a potential sequel someday.

The karakuri staff is a bit more interesting. It morphs between four forms - each with its own move set - with a carefully timed press of ‘ZR’, and these morph attacks build meter when connecting with a monster. At full gauge, you can morph the weapon into a comically large buster sword, unleashing diabolical amounts of damage. It’s a very risky weapon, though; the sword combo is slow and locks you in place, while knowing the best time to morph the weapon is a learning experience in and of itself.

The bladed wagasa is similarly risky, rewarding successfully-timed parries with massive damage. However, my favorite has to be the claw blade, which has a hook you can embed into a creature before swinging around and towards it like a deranged, combat-ready George of the Jungle.

The way you go about upgrading weapons and armor is really interesting, too. Each weapon type has a universal skill tree, which branches off into weapons you can create from various monster parts. While you can beeline from the start of the tree to your desired weapon, it actually can pay dividends to plan out a route on the skill tree that provides unlockable traits which you can carry over to the final build. You don’t need to worry about wasting materials if you mess up or change your mind, either, as you can reset the tree at any time for a small gold fee, refunding all materials used.

Armor is a similar story, most featuring unique skills like increased health or dodging distance while out on a hunt. The key thing here, though, is a gauge that tilts in either a ‘human’ or ‘kemono’ direction depending on which pieces you have equipped. This is important as certain skills will only become active if you’re in the right spot on this gauge, either on the human or kemono side. You can also make human or kemono-inspired versions of armor sets after crafting the base piece, to further influence the gauge.

It’s a really interesting approach that reminded me of how Monster Hunter players craft hybrid sets that target specific skill activations. In Wild Hearts’ case, you may have to sacrifice some defence or elemental resistances in order to get the skills you want, again bringing an element of risk-versus-reward to gameplay. It’s cool.

What's the 'S' for?

Wild Hearts S

(Image credit: Koei Tecmo)

So what are the big differences in the Nintendo Switch 2 version of Wild Hearts? Well, the game now supports multiplayer for up to four players, an increase from the original release’s three. It’s unfortunately not crossplay, though, which makes Wild Hearts S an independent experience that’ll live or die on the Switch 2’s player base. Another slight downer is that the game doesn’t support voice chat, so you’ll need to rely on GameChat or an app like Discord when playing with friends.

Wild Hearts S does pack in all of the original’s post-launch support from the get-go at least. That includes additional kemono and quests, though there isn’t anything brand new or exclusive to this Switch 2 version that you wouldn’t have seen in the original 2023 package.

Aside from four player multiplayer, then, it’s all sounding like a bit of a downgrade so far. And if you were hoping for a fresh, transformative experience compared to the original release, you’re going to be let down. What doesn’t help here is that the game on Switch 2 does look noticeably worse in the visuals department, and performance can be rocky at the best of times.

Wild Hearts S does at least boast some pretty impressive load times, and quality-of-life features have been implemented. These include buffs to certain weapons and armor sets, as well as a reduced frequency of how often kemono will flee to another area (which was a huge gripe I had with the original).

Otherwise, while the port itself certainly leaves a lot to be desired, Wild Hearts S is still a great and more affordable version of the original at retail price. There’s a ton of content to sink your teeth into here, especially if you’re looking for something different in the lull period between Monster Hunter Wilds patches. It’s definitely not as polished or long-lasting as Capcom’s game, but there are plenty of fresh, fun ideas in Wild Hearts that absolutely make it worth checking out.

Should you play Wild Hearts S?

Play it if...

You want a unique take on the monster-hunting subgenre
Wild Hearts has plenty of ideas all of its own, including the innovative karakuri system and an interesting take on weapon and armor upgrades.

You’ll have friends to play with on Switch 2
Wild Hearts S has support for four players via online multiplayer. If you know some friends who’re interested in picking up this release, then you’ll probably have a blast.

Don't play it if...

You were hoping for pristine performance
There have been some impressive Switch 2 ports on the performance front, like Street Fighter 6 and Cyberpunk 2077, but Wild Hearts S isn’t quite there with a notable drop in fidelity and performance that often can’t sit still.

Accessibility

There’s a healthy amount of accessibility options in Wild Hearts S, which could be a knock-on effect of Koei Tecmo working with Electronic Arts for the original release. EA is typically on point when it comes to accessibility options, too, so to see them maintained in this Switch 2 version is great.

You’re getting a suite of colorblind options here for the game’s user interface - protanopia, deuteranopia, and tritanopia - as well as subtitle customization including size, color, and background opacity. You can also change the size of in-game text in general, alter how long you need to hold a button down for certain prompts, and force monophonic audio from all sources.

How I reviewed Wild Hearts S

I’ve put 15 hours into Wild Hearts S on Nintendo Switch 2. Having played through the original release on Xbox Series X back in the day, I was already greatly familiar with the game, and I enjoyed it as much now as I did back in 2023. That said, the Switch 2 version doesn’t offer much in the way of substantial additions or improvements, so the overall experience is very similar.

I largely played in docked mode on an LG CX OLED TV, using the Nintendo Switch 2 Pro Controller as my go-to gamepad. I also spent some time in handheld mode, but performance is predictably worse here, so I stuck to TV play as much as I could.

Pro goals make Tony Hawk’s Pro Skater 3 + 4 the best skateboarding game to date, and I can’t get enough
10:00 pm | July 23, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Nintendo Switch 2, PC
Release date: July 11, 2025

To be frank, Tony Hawk’s Pro Skater 3 + 4 didn’t have a particularly tough job on its hands. Five years prior, the 1 + 2 remake landed during the Covid-19 pandemic and reminded us that the series was an absolute gem, actually, despite what Pro Skater 5 led us to believe in 2015, so all this remake had to do was match the quality of the last installment.

Even though development transferred from Vicarious Visions to Iron Galaxy, it’s safe to say they smashed it out of the park with a fantastic nostalgia hit, complete with all-new content, and I’m hooked all over again.

The start of a new era

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

When I played Tony Hawk's Pro Skater 1 + 2 almost five years ago, I had goosebumps as I rolled down that first ramp in the Warehouse level, struggling to fathom that I was really experiencing this game that comprised so much of my childhood again, but this time looking a heck of a lot better.

That moment never came with Tony Hawk's Pro Skater 3 + 4, but that's not a slight. In fact, I'd argue it's a compliment, because those goosebumps were thanks to the novelty of playing those games again, whereas we're now fortunate enough for this to be a semi-regular release, provided we get a remake of Tony Hawk's Underground next, anyway.

Back in the day, some may argue the series peaked with the third game. Pro Skater 3 was the best version that was just all about performing sick combos, completing objectives such as the SKATE letters or impressing pro skaters for the sake of it, essentially making each level a skateboarding sandbox. Pro Skater 4 took these goals a tiny step further by giving them context. The SKATE letters need collecting because the janitor tasks you with tidying up, for example.

This has been removed from the remake, and while there was outrage initially, it turns out it was blown considerably out of proportion. Sure, the Pro Skater 4 levels in the remake lose a little bit of charm, no longer having NPCs to actually talk to, but it means the game retains its fast-paced flow better, and the whole package feels like a single game. Keeping that part would be a touch disjointing, going from the THPS 3 levels without those NPCs, to the THPS 4 levels with them, despite this being one game now.

Passing the torch

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

Iron Galaxy has proved itself more than capable of handling the Tony Hawk series from here onwards, though, because once again, I've spent hours upon hours grinding through the levels, completing all of the goals, including the pro ones.

At the time of writing, THPS 3 is 100% complete, and I have just a few levels in 4 left to go, and frankly, it's been hard to put the controller down. Watching back footage of the original games shows just how impressive and fluid the remake feels now, and even though mechanics like skitching and acid drops didn't feature in the original THPS 3, the fact that both games are identical mechanically now is a huge positive.

Best bit

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

There are a few new levels that weren't in the original games, and the last one, Pinball, is a delight to explore, with plenty of secrets and hidden areas.

The only complaint I have, and it may well be anecdotal, is that 3 + 4 feels slightly buggier than 1 + 2 did when I rinsed it for weeks on end five years back. I've glitched through the world a couple of times, got stuck bouncing on the ground where the game thinks my skater is in mid-air, but they're not, and every now and then it feels like my button inputs don't entirely register correctly.

I'd be remiss not to mention the soundtrack too because it's such an important component of any Tony Hawk game. It's safe to say the originals had a significant bearing on my music tastes throughout my entire life so far because these days, I love a mosh pit and some heavy metal or pop punk, but there aren't quite as many tracks retained from the prior soundtracks as I'd have liked.

That said, they have included some incredible, more modern bands, such as Turnstile, Idles, and 100 gecs. Huge shout out to Boys in the Better Land by Fontaines DC, too, which is such a perfect fit, and don't worry, folks; Motorhead's Ace of Spades hasn't gone anywhere.

Crowning a new king

Tony Hawk's Pro Skater 3+4

(Image credit: Activision)

It's hard to argue that this isn't the best skateboarding game of all time, to be honest. The amount of content is staggering, and while some folks may prefer something more realistic like the Skate series - somewhere you can't perform The 900 into a revert, followed by 50+ more tricks all in the same combo. After all, Tony Hawk's Pro Skater 3+4 is very much an arcade game; it's the Need For Speed to Skate's Gran Turismo.

Once you beat all the levels and complete every goal in both games, you unlock pro goals, which are essentially five even more difficult objectives to complete in each level. Beat all of these, and you get your hands on solo tour mode, which gives each individual skater a unique goal in each level depending on their skateboarding style.

Then you have speedrun mode, which allows you to set the highest score you can on different levels and enter leaderboards, along with create-a-park to either design your own level or play those made by the community. Oh, and there's multiplayer, which is endless fun in and of itself. Then there's a bunch of customization options and collectibles to find in each level, plus challenges, including two expert categories which will likely take you a long time to complete.

This is, quite frankly, a no-brainer to pick up if you've enjoyed a single Tony Hawk game in the past. It's one of the best video game remakes in recent memory, and even levels that have a completely different aesthetic now have been improved tenfold. If you haven't played one for many years, then it may be a somewhat steep learning curve, especially for the harder objectives. But it's not too tricky to pick up if you're happy chaining together some kickflips and bluntslides, rather than going for million-plus score combos.

Even the product placement, which usually feels incredibly on the nose, is so well integrated here, with brands such as Vans and Red Bull placed in natural-feeling spots. Although I don't think there's actually a Vans shop right on Trafalgar Square in London, but then again, I also don't think Trafalgar Square is full of quarter-pipes and ramps. Could be mistaken, though.

Should you play Tony Hawk's Pro Skater 3 + 4?

Play it if...

You played the original games 20+ years ago
This remake is so well done, even if you don't think you'll be as skilled as you used to be, experiencing these two games from so long ago remade in such clarity and with so many small enhancements is worth it alone.

You love an arcade sports game
Tony Hawk games are never about realism, so 3 + 4 is wacky and wonderful in the sense that you can combo 50+ tricks as if your skater has robotic legs that don't get tired, all while chasing a van around London's Trafalgar Square with a nearly-nude man with an elephant mask on in the back.

Don't play it if...

You didn't play the originals, or you don't have the time to learn the skillset
Getting really good at a Tony Hawk game is hard, and 3 + 4 is no different. You may get frustrated if you don't have the nostalgia aspect in your favour and you're struggling to beat some of the score goals.

Accessibility

You cannot remap the base controls, but you can choose which button combos individual tricks are applied to, and you can choose between wallplants being either a one or two-button press.

The camera can be inverted, lots of HUD options can be toggled, and if you're struggling, you can enable assists such as perfect balance on rails, manuals, and lip tricks, and you can turn off bails entirely.

How I reviewed Tony Hawk's Pro Skater 3 + 4

According to my in-game time played, I have sunk 13 hours and 30 minutes into Tony Hawk's Pro Skater 3 + 4 so far, all on a base PS5 with a DualSense controller. This was entirely in the fidelity graphics mode on a Samsung QN88C 55" TV and a Samsung HWMS650 soundbar.

I've entirely completed all of the THPS 3 content, and I'm around halfway through the levels in THPS 4, and while I've given multiplayer a spin, I haven't spent too much time in it. I have also played around with some custom-made levels, both playing community-made ones and making my own.

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