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Everybody’s Golf Hot Shots is one of the series’ better entries, even if its characters are a tad annoying
5:00 pm | September 3, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Everybody's Golf Hot Shots is the latest entry in the beloved casual sports franchise. Developer Hyde (Digimon Survive) is taking over from stalwart Clap Hanz here, but it nonetheless retains the series' captivating charm.

Review information

Platform reviewed: PS5
Available on: PS5, Nintendo Switch, PC
Release date: September 5, 2025

If you've felt let down by the recent run of Mario Golf entries and aren't keen on more sim-like titles such as PGA Tour 2K25, then Everybody's Golf Hot Shots occupies a satisfying middle ground. It's a more fulfilling and content-rich outing than, say, Mario Golf: Super Rush, but also has plenty of shotcraft depth. Wrapped in a pleasingly colorful art style, it's almost a best of both worlds situation.

Right out of the box, Everybody's Golf Hot Shots packs tens - if not hundreds - of hours of content. There's a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that's suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.

That's not to say there aren't a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You'll have to unlock the rest, and while that's no bad thing in isolation, you'll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you're only getting one or two levels per 9 or 18-hole run, you'll realize that progression feels like it's stuck in the rough.

Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you'll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.

Tee time

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

There are two big single-player modes in Everybody's Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.

These special rules can be quite fun, and range from casual-friendly modifiers like 'tornado' cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the 'impossible pin' rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.

Completing these events increases your rank gauge, and when it's full, you can progress to the next tier and face off against an unlockable golfer.

Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game's cast of golfers. This is also where you'll be able to unlock them as permanent additions to the roster - and thankfully, you typically only have to clear a golfer's first challenge to get them.

You've also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there's solo play if you just fancy practicing your drive alone.

Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you'll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that'll send your ball unpredictably flying. It's great fun, and a suitably Mario Party-esque take on the standard golf formula.

Call me Albert Ross

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

Of course, heaps of content would mean nothing if the act of golfing wasn't fun to engage with. And thankfully, Everybody's Golf Hot Shots offers some of the series' most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.

Best bit

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

Everybody's Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.

There are nuances within, though. You'll need to time the hit carefully in order to ensure the ball doesn't veer off course in the air. On top of that, you'll have wind to contend with, and you can add top, back, and side spin to further influence the ball's travel and carry. The ball's lie (or how sloped the surface it's resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.

Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it'll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.

You will find that most of the game's initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These 'weaker' characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.

You can also permanently improve a golfer's stats by purchasing food items from the main menu's shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.

Stuck in the sand

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

I say 'in theory' earlier in regards to progression because while I like the general structure, improving any given character's capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you'll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.

It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You'll need to be in it for the long haul and have some patience with Everybody's Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it's an experience best played in short bursts, in my experience.

Although the experience is somewhat tarnished by grating voice lines, and game performance isn't always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.

These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody's Golf Hot Shots is an easy game to love. While the usual series developer isn't behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you're the patient type.

Should you play Everybody's Golf Hot Shots?

Play it if...

You want the best casual golf game in years
Handily putting Mario Golf in its place and giving sim-heavy titles something to think about, Everybody's Golf Hot Shots marries a charming visual style with in-depth golfing gameplay.

You want a metric ton of content
There are plenty of courses, characters, costumes, and more to unlock in Everybody's Golf Hot Shots. It's a game that could potentially last you years if you're after an all-in-one golf game.

Don't buy it if...

You prefer much faster progression
If you can't get used to the slow rate at which you unlock things in Hot Shots, then this may be one to miss. Especially as you'll spend your first 10-20 hours with incredibly basic characters and gear.

Accessibility

Everybody's Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The 'gimme putt' setting will automatically putt the ball past bogey if it's close enough to the hole. Plus, there are various styles of shot gauge if you're having trouble with the default three-point button system.

How I reviewed Everybody's Golf Hot Shots

I played Everybody's Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily using the DualSense Wireless Controller. During play, I mainly tackled Challenge Mode and World Tour to rank up and unlock various things such as characters, courses, and costumes.

I also spent some time in standard stroke and match play, as well as Wacky Golf, to get a general feel of all modes and the game's performance across its many courses.

First reviewed August 2025

Metal Eden is a lightning fast sci-fi shooter, but its awful dialogue made me wish I could play it on mute
6:00 pm | September 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Metal Eden is Doom meets Ghostrunner with a little bit of Metroid thrown in. It’s a fast-paced sci-fi shooter all about clearing dense combat arenas, wall-running and jumping through parkour challenges, and occasionally turning into a large metal ball and rolling around.

Review information

Platform reviewed: PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: September 2, 2025

It’s easy to see the inspiration behind each of its constituent elements, but that doesn’t mean that the resulting formula isn't a lot of fun. It's elevated by a strong art direction, some surprisingly slick shooting that wouldn't feel out of place in some of the best FPS games, and a couple of unique mechanics that help the game form an identity of its own.

Still, there is room for improvement, namely in the narrative department. The dialogue feels strangely written and occasionally hard to follow, almost like it's been poorly translated. It's unfortunate and undermines an enjoyable experience that I would otherwise wholeheartedly recommend.

Back to the future

A Metal Eden screenshot.

(Image credit: Deep Silver)

Hailing from the developers of the criminally underrated twin-stick shooter Ruiner, Metal Eden takes us to another far-flung future where things have gone seriously wrong. Humanity has developed Cores, little robotic disks that store an uploaded consciousness and can be slotted into artificial bodies, and the technology paved the way for space travel.

You play as Aska, a high-tech android warrior with a special regenerating core that effectively allows her to be repeatedly reprinted after death. Stranded on an abandoned lunar city, it’s your job to mow down legions of rogue security robots on a mission to rescue millions of colonists trapped as cores in storage.

The narrative focus on Aska’s regeneration seems like it would lend itself naturally to a roguelike format, but Metal Eden is actually a wholly linear experience with eight total levels that vary between about twenty to forty minutes in length. I love shorter games, but this brevity was a little disappointing.

I hit the credits in a single sitting and, while there is scope for some repeat playthroughs to chase high scores and find the small number of hidden resources scattered around each map, I don’t think it’s unreasonable to expect more given the $39.99 / £32.99 asking price.

That brief length does at least lead to a campaign that’s very tightly paced and engaging. The bulk of each mission is a combination of shooting and parkour, both of which are well-implemented.

The shooting is tight with high-quality animations and meaty sound effects across an impressively varied arsenal. This includes a range of projectile weapons such as your basic machine pistol, a shotgun, and an SMG, plus some more futuristic energy launchers.

Getting to the core of it

A Metal Eden screenshot.

(Image credit: Deep Silver)

Stronger enemies are equipped with powerful armor that absorbs the bulk of projectile damage, forcing you to switch to an energy weapon to break through it, which lends encounters an enjoyable sense of rhythm. Combat arenas are compact, with walls that you can leap off and sometimes vertical layers to keep things interesting, and staying perpetually on the move is essential for survival.

With a foe’s armor out of the way, you can rip out its Core and consume it for a quick health top-up and to charge a powerful armor-destroying punch or throw it to trigger an explosion. You’re soon equipped with a jet-pack and elemental grenades, too, and quickly chaining all of your moves together to survive wave after wave of adversaries is a source of constant satisfaction.

A Metal Eden screenshot.

(Image credit: Deep Silver)

It’s all so good that I really wish there was some kind of separate survival mode that challenges you to last as long as possible available after the credits roll. Fingers crossed, we’ll see something like that added in a future update.

Combat success is rewarded with vials of Dust, a currency used to upgrade your gear. Each weapon has two distinct upgrade paths that dramatically alter its abilities.

Your SMG, for example, can be outfitted with a powerful grenade launcher for taking out groups or a set of iron sights that enable a long-range semi-automatic sniper mode. These upgrades can dramatically affect the appearance of each weapon, too, so every choice feels satisfyingly substantial.

Aska has a robust skill tree, too, with plenty of impactful options that do everything from automatically reloading your last weapon when it’s not in use to causing you to regenerate armor on top of health with every core consumed.

Absolutely balling

A Metal Eden screenshot.

(Image credit: Deep Silver)

New enemies and environmental hazards are introduced at a steady pace, forcing you to frequently tweak your strategies to maintain an advantage. The larger levels also unlock the imaginatively named Ball Mode, which, as the name would suggest, lets you transform into a fast-moving metal orb whenever you wish.

Rolling into enemies at high speed deals huge amounts of damage, and if that wasn’t enough, you’re armed with an electric blast and homing missiles too. It’s a tad overpowered, but it provides a refreshing break from the more intense encounters of other areas.

Best bit

A Metal Eden screenshot.

(Image credit: Deep Silver)

Multiple levels feature rail riding mechanics. Whizzing down neon blue ziplines is a blast, especially when you add obstacles that you need to dodge and shooting flying enemies into the mix.

Unfortunately, every mission is filled with jarring, awkward dialogue that lets the overall package down. In early segments, Aska frequently chats with Nexus, an almost comically edgy companion that spouts melodramatic, cringeworthy cliches. His constant wittering is like nails on a chalkboard, and I almost cheered when he was replaced by a substantially less annoying figure later on.

The voice acting is serviceable on the whole, but line deliveries have very strange intonation that I found distracting at times. Conversations are also written in a manner that feels inescapably off. They’re sometimes hard to follow and have this stilted quality to them that’s reminiscent of dodgy machine translation. I can’t quite decide whether this is an intentional stylistic choice; most of the characters are robots after all, but it's disappointing nevertheless.

It's especially noticeable in the cutscenes, which are otherwise extremely high quality and absolutely gorgeous to look at. On that note, the whole game is visually impressive with a minimalist, industrial look, though there are occasional stutters even in console performance mode.

All of this would be a lot easier to forgive at a lower price point, but as it stands, it stops me from making a more wholehearted recommendation.

Should you play Metal Eden?

Play it if…

You want fast-paced shooting
The shooting action in Metal Eden is superb. There’s loads of depth thanks to the large variety of weapons and a substantial upgrade system, and learning how to best use all your abilities is a blast.

You loved Ghostrunner
The parkour is also a highlight. If you enjoyed the likes of Ghostrunner, then you’re going to feel right at home here.

Don’t play it if…

You’re interested in the story
The world of Metal Eden certainly looks the part, but it’s undermined by awkward, cringeworthy dialogue.

You crave something more long lasting
There’s no getting around the fact that this is a particularly short game. If you’re after an experience that will last more than a few hours, you’ll need to look elsewhere.

Accessibility features

There are a few accessibility options in Metal Eden. This includes a few color blindness filters, the ability to enable subtitles, and adjust their size and background color. The game also features four difficulty levels to choose from.

How I reviewed Metal Eden

I played Metal Eden for more than four hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time I reached the end credits on the standard difficulty and experienced the vast majority of what the game has to offer. I fully upgraded each of the weapons in my arsenal and unlocked the bulk of Aska’s upgrade tree, too.

First reviewed August 2025

I’ve played hundreds of hours of Helldivers 2 on PS5, and can confirm that it’s just as great on Xbox
5:09 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Comments: Off

It still seems surreal that Helldivers 2 is 18 months old. A year and a half on from the PlayStation 5 and PC release of a co-op shooter that captured millions of players, it’s finally come to Xbox consoles as well.

Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X and Series S, PS5, PC
Release date: August 26, 2025 (Xbox)

Back in February 2024, we awarded the game four out of five stars and have since called it one of the best PS5 games, but if there’s one title that’s shown the potential of live service gaming, it’s Helldivers 2. Arrowhead’s third-person shooter has grown exponentially, meaning that Xbox players have entirely new systems and mission types to play with, as well as a whole new faction.

That means it’s easily one of the best Xbox Series X games and a smorgasbord of pseudo-fascistic flag-raising, but it does come with some growing pains.

A winning formula remains

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

If you’re new to Helldivers 2 and have only an Xbox console, what’s all the fuss about?

Basically, Helldivers 2 is a co-op shooter that has you landing on different locations on planets, completing objectives, then working to ‘get to the chopper’ and extract via dropship.

No two excursions play out quite the same way. Different biomes offer unique challenges, like thick fog or biting cold, while you’ll also come up against one of three enemy factions. All of this plays out against the backdrop of ‘The Galactic War’, which sees you and every other player across PS5, PC, and now Xbox, working to liberate planets.

Back in 2024, that meant a series of mission types that were fairly predictable, carried out against bug-like Terminids and Terminator-esque Automatons. Both carried their own challenges, but anyone jumping in now will also be tasked with fighting the Illuminate.

The most technologically advanced of all foes encountered thus far, they range from carpet-bombing ships and flying enemies to the genuinely pretty scary zombie-like creatures that can easily overrun a squad.

New toys, new problems

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Thankfully, there’s plenty of firepower granted by Super Earth, with rifles, explosives, and much more that were there from launch.

Tailoring your loadout to the objective at hand remains just as important as ever, like popping a turret down while you’re uploading important data, or having a suite of rapidly reloading air support when on a hunting mission.

Much of this is tackled in the game’s tutorial (which remains just as chortle-worthy as it ever was), but the game beyond has outgrown that initial gauntlet. For example, there are new vehicles and even mechs to pilot, which have been added since launch, but there’s no room for them in the tutorial, so you’re left to your own devices once you unlock them.

That wouldn’t be so bad if you didn’t have to start from scratch on Xbox. When Helldivers 2 launched on PS5 and PC, I bemoaned the lack of cross-progression, but a year and a half on, it seems it’s still not coming.

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

That means if you have the game on PC and want to pick up where you left off on Xbox, you can expect to complete the tutorial and start off as a level one trooper again, shorn of all your shiny toys.

Given how many fun things I’ve been playing with on PS5, many of which are tied to premium Warbonds, it’s a shame there’s no option to pick up where I left off on Xbox. Then there’s the Warbonds themselves.

For the uninitiated, Warbonds act like battle passes, although they thankfully don’t expire. Each is themed on a certain type of weapon or damage type, and there are now well over a dozen. If you’re jumping in fresh, that’s a lot to catch up on, and while it’s hardly mandatory because so many of the free weapons are fun to use, it’s worth mentioning that it could be overwhelming.

The new Halo-themed Warbond is included, too, and offers weapons like the assault rifle and SMG, but it’s a ‘Legendary Warbond’, so it’ll set you back around $15.

Hellacious

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Still, one upshot of being stripped back to basics is that it highlights just how right Arrowhead got it when developing Helldivers 2’s shooting and movement mechanics.

Best bit

A Helldivers 2 promotional screenshot.

(Image credit: PlayStation Publishing LLC)

It’s still a treat to drop an airstrike on just about anything, but there’s a special kind of magic when it accidentally lands on your teammates' heads and your entire party groans in voice chat.

Weapons are fun to use but have heft, and walking while shooting, or letting off lengthy bursts, can cause a huge penalty to accuracy. With some weapons requiring two players to load, or you to be totally stationary to change mags, there’s a ton of subtle intricacies to learn while you do your best to defend Super Earth.

Then there are the stratagems, which still produce screen-filling explosions and are an absolute rush to drop on a whole fleet of enemies (or, as is often the case, your own comrades through fluke or foolishness).

Outrunning a bunch of bugs or an Illuminate bombing run, triggering a cinematic artillery drop behind you, and just making it to the dropship on time for departure remains an experience unmatched in co-op gaming, and it’s somehow even funnier when you realize one buddy didn’t make it after all.

Should I play Helldivers 2 on Xbox?

Play it if…

You missed out thus far
Helldivers 2 was a cultural phenomenon last year for a reason, and the Xbox version has lost none of its magic in the jump between platforms.

You’ve got a group of friends to play with
It’s not a prerequisite, but having friends to play Helldivers 2 with makes the entire experience more rewarding. It’s the perfect game for regaling friends with war stories of heroism and stupidity, and it’s hard not to play with a smile plastered on your face.

You’re a fan of Halo ODST
Helldivers 2 has a neat Warbond for Halo’s ODST, and it pays reverence to an underrated entry in a franchise that’s sadly lost its way in recent years. The big draws are the weapons, like the firecracker-like SMG and the classic Halo assault rifle, both of which feel great to use.

Don’t play it if…

You’re already playing on another platform
If you wanted to pick up Helldivers 2 on a second platform because you want to play away from the PC and don’t have a PS5, it’s worth remembering there’s no cross-progression. That’s a real shame, but levelling up to earn weapons (and purchasing warbonds) is a fly in the ointment.

Accessibility features

As with the PS5 version, there are a few accessibility features on offer in Helldivers 2 on Xbox.

Reticules can be changed in shape and color, while subtitles are available and in multiple sizes. There’s also text-to-speech and speech-to-text functionality.

How I reviewed Helldivers 2 on Xbox

Having spent countless hours spreading Managed Democracy on PS5 (and a chunk on PC, too), I jumped into the Xbox Series X version of the game and played for a few days across conflicts with all three enemy factions and playing with friends and strangers alike.

Whether it was the sound of airstrikes in my Logitech Astro A50X headset or making use of the adjustable triggers in my Xbox Elite Controller Series 2, I had a blast but also tried to come at the game from the perspective of someone that’s new to the series.

First reviewed August-September 2025

Hell Is Us is a surprisingly enjoyable and accessible semi-soulslike – just don’t expect a cheerful story
11:00 am | September 1, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Another month, another attempt to capture the magic of FromSoft’s genre-defining epic (even if French-Canadian developer Rogue Factor claims it isn’t). Yes, action-adventure game Hell Is Us sits with one foot in the soulslike category, but that's not a criticism; it takes what it needs from Dark Souls and its ilk, discards what it doesn't, then absconds in the night with a suitcase full of dodge-rolls and ominous-sounding characters.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: August 12, 2025

See, as a big fan of FromSoft’s games, I've come to the conclusion that it's almost impossible to properly capture the magic of a game like Bloodborne or Elden Ring. Many have tried, and there have been some successes; Lies of P and Remnant II were two recent standout examples for me. I think the trick is not trying to mirror exactly what FromSoft does; it's taking the formula and doing your own thing with it.

Does Hell Is Us succeed in this regard? For the most part, yes. If you're a fan of either action-adventure or the best soulslike games - or are curious about getting into the oft-impenetrable latter genre - it's worth a look. The setting is unique and interesting, the gameplay is enjoyable, and it's more forgiving overall than most games within the soulslike genre, even if the underlying DNA is impossible not to notice.

Screenshot from the game Hell Is Us.

Needless to say, the 'Week of Peace' did not go so well. (Image credit: Rogue Factor / Nacon)

Hard times

Straight off the bat, this game is bleak - the world you inhabit feels dark and dangerous, poised to collapse into unmitigated chaos at any moment, with only small glimmers of hope left. Wracked by a long and bloody civil war, the setting of Hadea is an insular, vaguely eastern European nation with a rich history of animosity between two religious factions, the traditionalist Palomists and the more progressive (but still pretty damn zealous) Sabinians.

By 1992, the war has reached a fever point, with brutal pogroms, fighting in the streets, and virtually every crime against humanity you could care to list. Seriously, this game is not for the faint-hearted; you're going to see some pretty visceral evidence of those crimes against humanity.

Screenshot from the game Hell Is Us.

Yep, that's a mass grave. Don't expect a cheery time in Hadea. (Image credit: Rogue Factor / Nacon)

It's all rather horrible, but it does have a purpose. Although Rogue Factor didn’t seek to evoke any singular real-world conflict, the setting certainly echoes events like the Bosnian War, the Georgian Civil War, and the Croatian War of Independence. There's even a thinly-veiled UN imitator called the Organized Nations, characterised by their blue helmets just like in real life. Considering that Hadea is entirely fictional, there's an unsettling weight of reality to it all that stands as a testament to the quality of the world-building.

Our protagonist, Remi, doesn't really give a shit about any of this, though. He's come back to Hadea to find his parents, from whom he was separated as a young child. Naturally, said parents turn out to be entwined in the core narrative. See, that civil war is merely the backdrop; the real meat of the story here concerns an outbreak of bizarre, violent creatures, an ancient religious order, and a mysterious black-ops group doing nefarious things under the cover of Hadea’s present conflict.

Screenshot from the game Hell Is Us.

The framing narrative is well-implemented, even if they do use the 'well, that's not how it happened' joke sometimes when you die. (Image credit: Rogue Factor / Nacon)

Uncovering the mystery

The story is told via a framing narrative, which sees Remi - immediately recognisable as Elias Toufexis, best known as the iconic baritone of Adam ‘I Never Asked For This’ Jensen in the newer Deus Ex games - being drugged and interrogated by a deeply unpleasant man with a chainsmoking habit and about sixteen chins. See, Hell Is Us loves its classic environmental storytelling, but it's also not above using actual cutscenes. There are also proper dialogue scenes with some (non-player characters) NPCs, which serve to both progress the story and deliver optional exposition about the world.

For the most part, I found the characters believable and (usually) likable. From sardonic war journalist Tania to the kind-hearted Abbot Jaffer, these NPCs inject the world with humanity and authenticity. Unfortunately, Remi himself doesn't have quite the same screen presence. He's the cold, brooding type, which mercifully does mean that he doesn't chatter to himself constantly while you're exploring or solving puzzles, but also results in him feeling a bit flat. Early in the story, it's revealed that he's a diagnosed sociopath with a military past, but this seems to serve mainly as a convenient reason to make him largely unbothered by the insanity unfolding around him.

Best Bit

Screenshot from the game Hell Is Us.

(Image credit: Rogue Factor / Nacon)

A handful of sections later in the game pit you against literal hordes of weaker enemies, which are so much fun to carve through with reckless abandon.

Many of the people you encounter while journeying across Hadea have side-quests to offer you, though this is usually done in a roundabout way; in typical soulslike fashion, there's no world map or objective markers. Instead, you might hear a soldier complaining about running low on his medication - and wouldn't you know it, later on, you'll find a bottle of the very pills he needs. Sometimes, the clock is ticking; I found a woman with a starving infant hiding from Sabinian soldiers, and by the time I returned with some bottles of baby formula, I was met with a shoebox with a pacifier on top. That hurt a little, honestly.

Screenshot from the game Hell Is Us.

You can talk to many characters, but don't expect them all to be friendly or helpful - there's a war on, after all. (Image credit: Rogue Factor / Nacon)

There's little handholding here, which admittedly had me wishing for a wiki on a few occasions while I was reviewing the game, but it's not quite as oblique as the average Souls series entry, instead feeling strangely more like a retro point-and-click adventure game. Remi has a chunky tablet device that doubles as an inventory screen and ‘investigation log’, noting down key information you come across and helpfully sorting the stuff you find into quest-critical items and the many, many lore snippets you can uncover.

Often, the pace is slowed by the inclusion of a puzzle, and these range from laughably easy to moderately head-scratching. Thankfully, these puzzles rarely outstay their welcome; even when you're hunting for the right combination of arcane sigils to unlock a door in some ancient ruin, you can expect to be set upon by ravenous monsters at any given moment.

Screenshot from the game Hell Is Us.

Remi's stolen APC takes you from A to B across Hadea, and also serves as a sort of mobile base of investigations. (Image credit: Rogue Factor / Nacon)

Fight for your life

Speaking of monsters: let's talk combat. This is where Hell Is Us cribs from FromSoft’s homework the most, with the classic block-dodge-parry mechanics that should feel immediately familiar to any soulslike enjoyer. Of course, virtually every action consumes stamina, which is tied directly to your health bar, meaning that taking even a single hit immediately makes the fight harder.

Simply put, the combat gameplay is solid. Attacks that can be countered are telegraphed by the enemy pulsing red, with a reasonably generous parry window, but Rogue Factor still manages to distinguish itself from the usual business thanks to the ‘healing pulse’ mechanic. There’s no refillable healing flask here, and actual healing items are relatively sparse; instead, dealing damage to enemies releases particles, which periodically coalesce into a ring around you. At this point, you can tap a button to regain a bit of health based on the damage you’ve dealt, but you have to be fast, as the ring dissipates after barely a second.

Screenshot from the game Hell Is Us.

As is typical of soulslike combat, you can lock onto enemies to more easily dodge and parry their attacks. (Image credit: Rogue Factor / Nacon)

You also get a gradually expanding suite of extra abilities. These take three forms: glyphs that can be slotted into your weapons and consume ‘Lymbic Energy' (read: mana), powerful relics with long cooldown timers, and programs for the owl-like tricopter drone that perches on Remi’s shoulder and doubles as your flashlight in dark areas. You get three glyphs each across two equipped weapons, one relic, and four drone slots, making for a total of eleven abilities equipped at once - meaning there's plenty of build diversity available here, even if Remi doesn't have a traditional stat sheet. Most of these abilities are pretty fun - I was particularly partial to the drone skill that let me grab onto it and zoom forward, dealing heavy damage to anything in my path.

The creatures besieging Hadea are invulnerable to conventional weaponry, with the only way to kill them being ‘Lymbic weapons’. Unfortunately, there's not a huge amount of variety here: you get a regular sword, twin axes, a polearm, and a hulking great sword, filling the usual melee weapon archetypes. These can be upgraded and imbued with elements (Grief, Rage, Terror, and Elation), but all this does is make them hit harder and determine which type of glyphs you can equip on them. I quickly settled into using a Polearm of Terror and Twin Axes of Rage, but if you're the sort of gamer who enjoys experimenting with every new weapon you find, you might be disappointed here.

Screenshot from the game Hell Is Us.

Some of the boss battle arenas are visually striking. (Image credit: Rogue Factor / Nacon)

There's another issue with the combat that doesn't emerge until later in the game, though: some of those special abilities are pretty dang overtuned. For example, once I got my hands on the max-level Rage Spike glyph (an explosive ranged attack), most fights became comically easy, with Remi repeatedly blasting enemies to smithereens from far outside melee range. It's not a massive issue for me, since you have to conquer a good chunk of the game to become that powerful, but it did trivialize the majority of encounters towards the tail end of the story.

Rise to the challenge - or don't

Speaking of difficulty, Hell Is Us isn't overly punishing. I experimented with all three difficulty levels (described as Lenient, Balanced, and Merciless), which purely affect the combat and can be further fine-tuned in the settings to adjust enemy health, damage, and aggression, and found that the highest difficulty gave the ‘truest’ soulslike experience. Yeah, I know that customizable difficulty options are a personal affront to the most die-hard fans of the genre, but I honestly think it's a good inclusion: on ‘Lenient’ difficulty, even someone who has never played a soulslike before could have a good time here.

Screenshot from the game Hell Is Us.

There's no shortage of ominous tombs to plunder in Hadea. (Image credit: Rogue Factor / Nacon)

There's also no real penalty for dying; you just respawn at your most recent save point, and the enemies you killed remain dead (although there is an optional setting to make death fully reset any progress from your previous save). Hostiles *do* respawn, however, if you leave one of the game’s many areas by travelling between them in the armored vehicle Remi commandeers in the opening act. You can stop this - and render an area permanently safe - by collapsing Timeloops, which are large ferrofluid-looking orbs that sustain the creatures you face.

To do this, you have to track down specific enemies marked as ‘Timeloop Guardians’, kill them, then take a special item to the Timeloop and chuck it inside. These are mostly optional, but you do get loot for each Timeloop you shut down, and doing so is its own reward anyway; there's a lot of backtracking to be done if you're shooting for 100% completion, so it's nice to return to a region and find it free of enemies.

Then again, the hostiles you face are actually pretty fun to fight. The ‘Hollow Walkers’ are a brilliantly creepy piece of enemy design, feeling like something straight out of the SCP Foundation universe, with unsettling, jerky movements and eerie vocalizations. Some Hollow Walkers are paired with a ‘Haze’, a floating ball of the aforementioned elemental emotions which must be slain before its linked Walker can be harmed - and if you're not quick enough, the Haze will reform and you'll have to kill it again.

These are another good example of strong audiovisual design, with the Rage Haze unleashing a barrage of attacks and screaming with fury, while the Elation Haze cackles maniacally as it zooms around. The creatures were unleashed by the negative human emotions that spiked because of the Hadean civil war, and that plays nicely into their design.

Screenshot from the game Hell Is Us.

That's a Timeloop: kill the guardians nearby to shut it down and stop them from coming back for good. (Image credit: Rogue Factor / Nacon)

Sadly, a lack of diversity again hampers enjoyment a little here, as you basically fight the same measly selection of enemies over and over throughout the game. There are three tiers of enemy threat levels, but only the Hazes actually change in appearance and moveset from tier to tier; the Hollow Walkers merely get bigger health bars and more damaging attacks, and there are only five types of Walker to encounter. There's also a surprising dearth of boss fights - a common staple of both the action-adventure and soulslike genres - with only four real bosses to be found throughout the entire course of the game. The final boss, disappointingly, is just four much bigger versions of a basic enemy type. Clearly, no lessons were learned here from the final boss of the original Destiny campaign.

Hadean tourism

If I’m being honest, though, my criticisms are small. I really enjoyed my time with Hell Is Us, which clocked in at just shy of 30 hours for my review - and I was doing my best to do and see everything, which is possibly why I ended up being so overpowered. I played with both a gamepad and my usual mouse and keyboard, and although the game advises using a controller, I didn’t have any problems playing with the latter.

The biggest issue I have with the game is that I want more, which is quite the double-edged sword. The game is divided into three acts, but the third act is essentially just the underwhelming final battle, followed by a ten-minute cutscene that didn’t quite wrap things up to my satisfaction. Sure, it leaves things open for downloadable content (DLC) or an expansion and perhaps even a sequel (which I genuinely hope we get), but the finale feels a bit rushed, and it’s a shame not to end on a high note.

Screenshot from the game Hell Is Us.

Arriving on the shores of the peaceful Lake Cynon reminds the player that underneath the violence of the civil war, this world can be quite beautiful. (Image credit: Rogue Factor / Nacon)

Still, it’s a super experience overall that I’d recommend to anyone who enjoys either soulslikes specifically or just dark action-adventure games in general. It runs on Unreal Engine 5 (which may set off alarm bells for some gamers), but I found it to be reasonably well-optimized, with no noticeable performance issues at 1440p on my RTX 5060 desktop or at 1080p on the RTX 4060 gaming laptop I also used for testing. Hadea is genuinely beautiful at times, too. For every dank cave and bombed-out village, there’s a vibrant field of flowers or the crumbling majesty of an antediluvian ruin.

If you like good melee combat and won’t be turned off by graphic depictions of war crimes, Hell Is Us is definitely worth a shot. Just be prepared to consult Google from time to time - or, like I did, keep a pen and notepad handy, so you don’t forget exactly where you were supposed to take those baby formula bottles.

Should you play Hell Is Us?

Play it if...

You love brutal melee combat
The combat in Hell Is Us is a definite strength of the game, with a satisfying weight to your strikes and (on higher difficulties) a constant feeling of peril, meaning every enemy needs to be taken seriously.

You’re keen to get into soulslikes
As a sort of almost-soulslike action-adventure with fully customizable difficulty, Hell Is Us could provide a more accessible avenue into the frequently gatekept genre spawned by FromSoft's legendary series.

You want to get lost in a dark world
The setting of Hadea is grim and unsettling in the best of ways, making for a seriously engrossing gameworld - provided you can stomach some of the bleaker stuff on show here.

Don't play it if...

You want in-depth RPG mechanics
One of my main criticisms of Hell Is Us is the lack of diversity in its weapon selection, and with no customizable stats for Remi himself, this isn't a game that encourages deep buildcrafting - though there is a decent range of equippable special abilities.

You’re looking for a chill game
This game is anything but relaxing. The combat is challenging, and the gameworld is bleak and filled with horrors both man-made and beyond human comprehension.

Accessibility

We've got the usual selection of accessibility options here, with three color blind modes - Deuteranope, Protanope, and Tritanope - which can be adjusted to varying degrees of color correction, as well as being able to reduce or disable motion blur and camera shake.

There are also gameplay accessibility options, which let you independently adjust the health, damage, and aggression of enemies, plus some customization options for the HUD and the ability to automate enemy lock-ons.

Of note is a directional audio indicator: this displays an on-screen marker denoting the direction and distance of gameplay-related sounds, including enemy attack sounds in combat and the identifying noise emitted by Timeloop Guardians. Considering how important directional sound can be in Hell Is Us, this is a good inclusion for hearing-impaired players.

How I reviewed Hell Is Us

I played Hell Is Us from start to finish, which took me a little under 30 hours - though I was being very thorough in my exploration, and a speedy player less concerned with 100% completion could likely beat the game far quicker.

I used my gaming desktop, which uses an AMD Ryzen 7 5800X3D and Nvidia RTX 5060 with 32GB of RAM, as well as an Acer Predator gaming laptop with an Intel Core i7, RTX 4060, and 16GB of RAM. On desktop, I used an Asus ROG keyboard and mouse and a Razer Raptor 27 gaming monitor. With the laptop, I used a Scuf Instinct Pro gamepad.

I frequently took the time to adjust both the difficulty level and graphical settings in several in-game locations to get a good idea of both how much challenge the game presents and how well it runs. I naturally also tested out each new weapon and ability the game gave me - though I quickly found my favorites and stuck with those for the majority of the game.

First reviewed August 2025

Kirby and The Forgotten Land’s Star-Crossed World expansion is a Nintendo Switch 2 upgrade that’s well worth the money
3:00 pm | August 27, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

It’s fair to say that Nintendo’s slate of Nintendo Switch 2 Editions has been a mixed bag, both in terms of what the company offers in each, how much it’s charging, and how the reception has been.

Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: August 18, 2025

The Switch's Zelda titles getting a frame rate and resolution boost for a few bucks each was very welcome but many were left decidedly out of the party mood when it came to Super Mario Party Jamboree’s Jamboree TV add-on.

In many ways, that makes the hilariously titled Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World an outlier, and not just because it’s got possibly the longest name on the platform.

It meshes a modest visual improvement with additional content that’s easy to recommend, and takes a fantastic platformer to new heights, not unlike its protagonist floating on the breeze. It’s not perfect, but it’s still a great stand-in as the wait for a new open-world Mario game goes on.

Rescue mission

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

It sounds odd, but I’ve always likened Kirby and the Forgotten Land to the early Astro Bot games, before Sony’s cute mascot went and became a platforming megastar. Its levels feel diorama-like - they’re 3D, but with minimal camera panning, and you’re tasked with searching in every nook and cranny to find a Waddle Dee.

Best bit

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

The best part of Star-Crossed World is how it expands on areas from the base game in surprising new ways, with one highlight being a new ‘train track’ style area that begins at ground level before climbing ever higher, with the original level stretched out below it.

If you’re coming to this new version, wondering if anything has changed in that regard, the answer is yes, but only insofar as you’ll be hunting down Starries this time around. While I must admit I had been expecting a separate menu icon a la Jamboree TV Switch 2 upgrade, or even Super Mario 3D World + Bowser’s Fury, I was surprised to jump into my old save and see that everything happens in the same world map.

Star-Crossed World's story is as simple as a mystery meteor landing and turning various older areas into more colorful, crystal-tinted versions, while even giving some of Kirby’s (admittedly adorable) foes a crystalline makeover, too.

Your pink blob’s mission is simple: rescue Starries in each level, while also ticking off some side objectives that might require a little more exploration.

What’s old is new

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

While there’s an argument that for around $20 / £16.99, fans should be able to expect wholly new levels, that’s not what’s happened here. In fact, it’s much cleverer than that. Kirby is tasked with reclaiming Starries (not as cute as Waddle Dees, for my money) by finding them in existing levels, but each becomes a much more expansive quest.

As an example, one area sees Kirby travel through an existing level, only to essentially part the sea midway through and explore a whole new region under what would have been the water. In another (and a personal favorite), our puffy pink protagonist hits the gem to open a new path, only for it to begin a railway track or rollercoaster of sorts that they need to fight and platform their way along.

Given a big differentiator of the base game from the rest of Kirby canon was having our hero wander through a sort of post-apocalyptic, recognizable world, some took umbrage with the more restrictive creativity brought upon by a new setting. That’s almost entirely jettisoned here, like Nintendo is letting its hair down somewhat.

In fact, if you’re jumping in for the first time, the meteor hits right after the first set of levels is completed, so you don’t have to reach the end credits to experience everything new.

All you can eat

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

The Mouthful mode returns in Star-Crossed World, and the same criticisms from the original TechRadar Gaming review apply - namely that, as funny as it is to see Kirby become a vending machine or a traffic cone, its implementation is all very linear.

This time around, there’s a Spring for jumping high and crashing down on foes, as well as a Sign that turns Kirby into a sort of flat shape for downhill sliding sections. The highlight, however, is the Gear Mouth, which allows Kirby to roll around on floors, walls, and ceilings, adding a literal new dimension to platforming.

That brings us to the platforming, and while it’s mechanically great to play, it’s just lacking the challenge of, say, a Super Mario Odyssey or even some of Donkey Kong Bananza’s trickier sections. I should stress that this doesn’t make all of the game’s imaginative ideas moot, but it does mean it’s easier to blow through in a weekend than some of its genre peers.

Another holdover from the base game is that boss fights are a little formulaic. While I appreciate that there are usually a handful of approaches to take with a few different upgrades available before the start of each skirmish, it does tend to devolve into dodging as much as you can and then spamming whichever attack you have to hand.

There’s a new Ultimate Cup Z EX boss rush that’s been added to the Coliseum for those looking for more of a challenge, though, which is a nice touch and helps scratch that trickier itch similarly to the Forgo areas of the 2022 original.

Not quite 4K(irby)

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

Although the original game was hardly a slouch in terms of visuals, the bump in resolution on Nintendo Switch 2 is welcome.

Both The Forgotten Land and its Star-Crossed World additions run at what appears to be 1440p while docked, meaning it’s not quite as sharp as the Switch 2 upgrades of Tears of the Kingdom or Breath of the Wild, but it does run at a crisp 1080p in handheld.

The real relief is that it’s now running at 60fps across the board, which makes replaying even old levels feel just a little fresher thanks to the smoothness on offer. Load times have been improved, too.

Still, I do feel like Nintendo could have divorced the new content and the visual upgrade when it comes to what’s on offer.

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

Is the company really going to be any worse off for giving away the visual upgrade for free and charging just for the extra content? It’s hard to say, but if you’ve been waiting to play Kirby and the Forgotten Land on Switch 2, you won’t get any visual improvements without paying.

All in all, then, Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World is one of the easiest ‘upgrade packs’ to recommend at the time of writing for Nintendo’s nascent console.

While I wish the visual upgrade had been free to anyone with a Switch 2 and a copy of the base game, the added areas in Star Crossed World are some of the best yet, and I’d wager playing the game without them would now make the game feel incomplete in some ways.

Should you play Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World

Play it if...

You want a meaty adventure
There’s so much here to keep you busy, from finding Waddle-Dees and Starries to completing additional objectives across new and older areas alike, that you could be playing for a while to earn 100%.

You’re looking for a platformer post-Donkey Kong
Bananza’s destruction-based platforming wasn’t for everyone, and if you’re looking for something more traditional, Kirby and the Forgotten Land + Star Crossed World will fill that gap.

You want a Switch 2 upgrade that’s actually worth the money
While Super Mario Party Jamboree’s Switch 2 upgrade pack was less comprehensive, it’s hard to argue that what’s on offer in this Switch 2 upgrade is worth the money, between the visual improvements and additional content.View Deal

Don't play it if...

You’re looking for a challenge
While the new content is a tad more challenging than the base game, it’s a low bar to clear. It’s simply not the game for anyone looking for a real challenge, but that does make it pretty approachable for almost everyone.

Accessibility

Sadly, there aren’t a huge number of accessibility features here. There are two difficulty modes, Wild Mode and Spring-Breeze Mode, which offer additional difficulty for more coins, or additional health, respectively.

There’s no button remapping outside of swapping between a pair of preset options, either.

How I reviewed Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World

I spent the last couple of weeks playing the new content, immediately after replaying the entirety of the base game to give me a better perspective on how things differ and what’s new.

I played both in docked and handheld, with the former being on a Sky Glass TV while the latter made use of AirPods Max for listening to those oh-so-satisfying sound effects that had me itching to play Super Smash Bros. Ultimate again.

First reviewed August 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm | August 26, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

I sat on the butt-cooling AutoFull M6 Ultra gaming chair in the middle of a heatwave – but did it actually keep my buns chilly?
11:00 pm | August 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

AutoFull M6 Ultra: Two-minute review

Alright, I'm going to be totally honest: I wasn't expecting the AutoFull M6 Ultra gaming chair to be very good. I've seen gaming chairs with fancy massage and cooling functions before, and I was never very impressed with them (in fact, I had a good laugh about one of them during Amazon Prime Day 2022).

On paper, it sounds a bit ridiculous: a premium gaming chair absolutely loaded with features, from '6D' armrests to built-in fans and even a heating element that helps keep your posterior the perfect temperature. In practice, though, it delivers on all the advertised promises - almost all of them, anyway.

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

(Image credit: Future)

For starters, it's genuinely very comfortable and feels like a premium product. The cushioning is nice and plush on the seat, back, and headrest, and the PU leather finish is pleasantly cool to the touch. Both the base of the seat and the lumbar support section are perforated to make them more breathable, too.

I'd potentially go so far as to call this one of the best gaming chairs out there right now - but more due to the overall high quality and comfort, rather than the extra fancy features. That being said, the cooling and heating functions genuinely do work - more on that later in this review.

In fact, I'd have to admit that some of my issues with the AutoFull M6 Ultra are more to do with me than the chair itself. I'm 6'3", and I can't help but feel like this chair simply wasn't designed for someone of my stature. But if you're six feet tall or less, this could be the perfect chair for you - especially if you live somewhere with a warm climate.

AutoFull M6 Ultra: Price and availability

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

(Image credit: Future)

With a $799.99 / £799.99 (around AU$1,225) price tag, the M6 Ultra is far from affordable. Even relatively premium offerings from respected gaming chair brands like SecretLab and NobleChairs are cheaper.

That being said, it's worth noting that this is the highest-end model sold by AutoFull. If you're willing to sacrifice the massage and cooling/heating functions, there's also the M6 Elite, which retails for $599.99 / £599.99 (around AU$920) and retains the same high build quality without the extra bells and whistles.

Plus, at the time of writing, the M6 Ultra is on sale at AutoFull's website (seemingly in every territory), bringing the price down to a far more reasonable $569.99 / £569.99 (around AU$875). In that range, it's going up against chairs like Razer's Iskur V2 and the SecretLab Titan Evo, and for my money, it performs reasonably well against those rivals.

AutoFull M6 Ultra: Specs

Max weight of user

396lb / 180kg

Max height of user

Not specified

Recline angle

90-160° Backrest recline

Warranty

3-year

Lumbar support?

Yes (Adjustable)

Material

PU leather, fabric headrest

AutoFull M6 Ultra: Design and features

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

(Image credit: Future)

To describe this gaming chair as feature-rich is almost an understatement; I'm frankly surprised it doesn't also cook my dinner and do my taxes. In terms of its core construction, it's nothing groundbreaking; we've got a five-armed ergonomic base with smooth rolling casters, a fully reclining backrest, and a racing seat design with sturdy but not uncomfortable bolsters on either side.

The armrests feature '6D' movement, which sadly doesn't mean that they're capable of accessing a forbidden sixth dimension of spacetime, but rather that they can move in six specific directions.

This makes the armrest position highly customizable, which is great, though I would've liked to see a little more resistance on the 360-degree rotation; it's a bit too easy to push them out of position when getting up or sitting down, but this is an admittedly very minor quibble on my part.

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

(Image credit: Future)

The recline function works well, with a sturdy feel to the backrest and the option to go back almost to a fully horizontal position. Combined with the extendable flip-up legrest, it's certainly one of the most comfortable gaming chairs - you could reasonably take a comfortable nap in the M6 Ultra if you were so inclined, or reclined (sorry).

The headrest is very plush, but - somewhat unusually for a premium gaming chair - isn't removable. Instead, it's mounted on an adjustable bracket, and the sides can be 'folded' inwards too for a cradling effect. It's good enough, but I can't help but feel like a magnetic headrest would've been a better choice here. The lumbar support is also fully adjustable (and very comfy), but can't be removed without damaging the chair.

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

(Image credit: Future)

Now, onto the good stuff: does this chair really keep your bum cool? Surprisingly, yes, it does. Two fans in the breathable seat center can be set to three different power levels, and they definitely do keep the temperature down. I reviewed the M6 Ultra at the peak of a nasty heatwave here in the UK, and while I wasn't exactly blown away (no pun intended) by the cooling, it did make a noticeable difference after an extended period in the chair.

The heating function works quite well, too. Given the current temperatures at the time of writing, I was reluctant to use it for very long, but it certainly does get nice and toasty. It's easy to imagine how pleasant that could be in the middle of winter.

The same can't really be said for the 'massage' functionality, unfortunately. This is basically just a vibration motor concealed in the lumbar cushion, which can be set to pulse at three different speeds. I was hoping for a more active massage experience (like those bulky chairs you see at malls and airports) and ultimately found it more annoying than relaxing.

All of these features are controlled by three buttons on the seat.

AutoFull M6 Ultra: Performance

So, how does the AutoFull M6 Ultra actually perform in practice? Well, for me, not great. At 6'3", I'm simply a bit too tall for this gaming chair; the headrest was the main offender, as setting it to the maximum height was still a little too low for me to sit comfortably. The NobleChairs Hero TX that I use as my regular desk chair stands about two inches taller by comparison.

Luckily, I have a 5'9" fiancé who I was able to persuade (read: bribe with snacks) into using the chair for a few days, and he reported that it was actually fantastically comfortable if you're not excessively tall. Even after a five-hour Stardew Valley binge, it was comfy and sweat-free thanks to the cooling function. Consider this a warning, then: if you're my height or taller, this might not be the chair for you.

In terms of other body types, the M6 Ultra is wide enough to accommodate most plus-sized users, and it works well for cross-legged sitting as well. The lumbar support is genuinely great (something I'm always on the lookout for in desk chairs), and it's very easy to find a natural elbow position thanks to the multi-directional armrests. It's also Lucy-approved, an extremely important certification for any chair, as you can see in the picture below.

The AutoFull M6 Ultra gaming chair pictured in front of a desk with a gaming PC setup.

Don't worry, she was perfectly happy to sit in the chair; she just looks perpetually concerned. (Image credit: Future)

When it comes to the question of longevity, it's always difficult to gauge exactly how well a chair will last based on a few weeks reviewing it, but I have to say that I feel confident about the staying power of the M6 Ultra. The stitching looks and feels high-quality, and the chair as a whole is very robust, with mostly metal and leather in its construction; the only plastic I could see here was the external covers for the seat hinges and the lumbar adjustment dial.

One last thing I have to bring up: don't expect to be rolling around in this thing unless you've also got a USB power bank to connect to it. The USB cable that powers the extra features is simply too short to practically connect it to a PC or wall outlet unless you remain perfectly still, so the best solution is to plug it into a portable charger and store that in the handy pocket on the back of the chair.

AutoFull M6 Ultra: Should you buy it?

Buy it if...

You want a feature-rich gaming chair
The AutoFull M6 Ultra is positively overloaded with features, from the fully adjustable lumbar support to the cooling fans. If you want a chair that can do it all, this is the one to pick.

You want to be super comfortable
With breathable PU leather, plush cushioning, a built-in legrest, and near-horizontal recline, the M6 Ultra might be one of the most comfortable gaming chairs on the market - just so long as you're not too tall for it.

Don't buy it if...

You're taller than six feet
If you're on the tall side, this probably won't be the right chair for you - due primarily to the headrest, which can be adjusted up and down but not fully removed (or at least, not without permanently breaking it).

You’re on a budget
If you want a new gaming chair but don't want to spend a lot, you'll be better served elsewhere - this is an undeniably pricey throne.

Also consider...

AutoFull M6 Ultra

Secretlab Titan Evo 2022 XL

Razer Iskur XL

Max weight of user

396lb / 180kg

395lb / 180kg

395lb / 180kg

Max height of user

Not specified

6'9" / 205cm

6’10" / 208cm

Recline angle

90-160° Backrest recline

85-165° Backrest recline

139° Backrest recline

Warranty

2-year

5-year

3-year

Lumbar support?

Yes (adjustable)

Yes (adjustable)

Yes (adjustable)

Material

PU Leather, fabric headrest

Neo Hybrid Leatherette / Softweave Fabric / NAPA Leather

PVC leather

Secretlab Titan Evo 2022 XL
The Titan Evo range from Secretlab is one of the best in the business and its 2022 range is excellent. It offers a similar package to the Kaiser 3 XL but will give you a better finish and build quality that many folks value and don't mind paying extra for.

Here's our full Secretlab Titan Evo 2022 review

Razer Iskur XL
The XL variant of the Razer Iskur will cater for the bigger player just as much as the Kaiser 3 XL but it will offer perhaps a more 'fulsome' lumbar system - an entire panel of the chair's back can be moved into the perfect position.

Here's our full Razer Iskur review

How we tested the AutoFull M6 Ultra

I spent more than a week testing out the AutoFull M6 Ultra gaming chair, swapping out my usual desk chair, the NobleChairs Hero TX, to use it daily at home, both for work (since I work from home) and a fair bit of gaming.

I'm 6'3" and weigh about 95kg (209lbs), so I'm on the large side - which is why I had both my 5'9" partner and 5'11" friend spend some time in the chair too, to get a properly rounded idea of how comfortable it is for different people.

We all tested out various positions for the headrest, armrests, and lumbar cushion, as well as seeing how comfortable the footrest and additional features were. I carefully documented their feedback and also took the time to read some product reviews on AutoFull's own website, to make sure there were no glaring issues with the M6 Ultra that I'd somehow missed in my own testing (and there weren't, so my pride remains intact).

Read more about how we test

First reviewed: August 2025

I tried the Piranha Plant camera for Nintendo Switch 2 and wanted to love it – but it’s got one fatal flaw
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Hori Piranha Plant Camera for Nintendo Switch 2: review

The Hori Piranha Plant Camera for Nintendo Switch 2 is a peculiar, yet undeniably fun creation. It’s a webcam for Nintendo Switch 2 that’s modelled on the classic Super Mario enemy, Piranha Plant. You know, the one that rears its head from a pipe in an attempt to eat you whole.

This model is produced by video game accessory producer Hori, but licensed by Nintendo itself. Yes, it’s a lot more character-filled and extravagant than the official Switch 2 camera, but still, it costs a fair chunk less, coming with a list price of just $59.99 / £33.99 / AU$64.95. But why?

Well, before we get to that, I want to talk about this thing’s design – which is more unique than even the best webcams. Not only is it playful and perfect for any Nintendo fan, but it’s pretty well made too. It comes with a poseable stem to angle the webcam with, a leaf part – which you can attach to its stem – and a mouth that can be opened and closed to reveal or conceal the camera.

Hori Piranha Plant Camera for Nintendo Switch 2 mouth being opened

(Image credit: Future)

On top of that, there’s a plant pot, which can be kept closed and used as a stand, or opened to mount the plant on top of your monitor or TV. For the most part, I kept the pot closed, and connected it up to my Nintendo Switch 2 via the included USB-C cable. The open position wasn’t wide enough to fit on top of my TV, which I expect will be the case for a lot of users.

If you’re playing in handheld mode, you can plug the Piranha Plant into your Switch 2’s USB-C port directly, which makes it a highly versatile option. I also appreciated a 3.5mm right-angle adapter, which enables you to use one of the best Nintendo Switch headsets wired, without the leaf part obstructing your cable.

So far, it all looks very rosy for this lil’ plant. But we haven’t really addressed the key reason for that low price point yet. And it is, unfortunately, tied to performance. Yes, Hori’s Piranha Plant camera offers a 480p resolution, which would’ve been fine 20 years ago but, in 2025, it’s simply not good enough.

As you can imagine, 480p is highly restrictive, and the picture quality you get from this camera is poor. I tried playing some Mario Kart World with my friend, and details on my face and clothing were unclear, while colors lacked vibrancy and that true-to-life tone. On top of that, I tried sitting about one meter from my TV in docked mode, and my picture was extremely blurry. In fact, my face looked almost as if it was melting. Thankfully it wasn’t, but the Plant made me question that.

Hori Piranha Plant Camera for Nintendo Switch 2 base and audio connector

(Image credit: Future)

One thing I’ll commend the Piranha Plant on, though, is that it tracked my face fairly well. In Mario Kart World, a webcam can be used to show your face in a small circle on the results page, or alongside your character mid-race. Throughout, the Piranha Plant was able to keep me well-centered, even if the actual sharpness of my picture was lacking.

It’s worth noting that there aren’t all too many titles with webcam functionality right now. Yes, it adds a fun touch to Mario Kart World's online multiplayer, and it unlocks a few extra minigames in Mario Party Jamboree + Jamboree TV, but that's about it right now.

With that said, is it worth purchasing Hori’s Piranha Plant webcam? Well, its 480p resolution makes it impossible for me to recommend outright – that is unless you want to reminisce over the camera quality of the Nintendo DSi and 3DS.

And so ultimately, it matters not how much I adore the very sight of this dashing plant. For I cannot help but feel despair – no… anguish – over its tragic picture quality. It makes me wonder, then, how can we possibly reconcile two such polarising emotions for just one individual. Well, maybe we can’t. Maybe that conflict is, at its core, what makes this plant so intriguing. Its beauty is undeniable, yet so are its flaws. To buy it is to experience conflict in its rawest form.

Hori Piranha Plant Camera for Nintendo Switch 2 with mouth open on pink background

(Image credit: Future)

Hori Piranha Plant Camera for Nintendo Switch 2 review: price & specs

Price

$59.99 / £33.99 / AU$64.95

Resolution

480p at 30fps

Field of view

85 degrees

Dimensions

65 x 44 x 150mm (camera); 49 x 49 x 47 (base)

Weight

30g (camera); 80g (base)

Compatibility

Nintendo Switch 2, Windows, MacOS

Should you buy the Hori Piranha Plant Camera for Nintendo Switch 2?

Hori Piranha Plant Camera for Nintendo Switch 2 with mouth closed

(Image credit: Future)

Attributes

Notes

Rating

Design

Fun, endearing look, flexible stem, mount works well, but won’t fit every screen

4.5/5

Performance

Dismal 480p resolution, very blurry at a distance, but framing works well

2/5

Value

Considerably cheaper than official Switch 2 camera, but at a quality cost

3/5

Buy it if...

You’re a big fan of Piranha Plant
Honestly, there’s a case to pick this lil’ guy up as a collectible, or a statement piece – rather than to use as your Switch 2 webcam. The Piranha Plant cam is well made and oozing with character, and it can add a splash of color to your TV unit or monitor.

You want a flexible design
I appreciate the versatility of the Piranha Plant webcam a whole lot. You can find the perfect angle for your living space using its poseable stem and L-shaped mount, and it can be used in either handheld mode, or in TV mode (using the mount or plant pot base).

Don't buy it if...

You value strong picture quality
Oh what could’ve been. See, this Piranha may look pretty neat on the outside, but on the inside, it’s not really equipped for peak performance. That’s due to its resolution being capped at 480p – the same as that of the DSi, which first released in 2008. Ouch.

You want an ultra-secure, highly versatile mount
The L-shaped mount on this webcam is good enough to sit on top of most monitors, and a good amount of slim TVs. Still, it’s not exactly the most secure mount I’ve used, and if you’ve got a chunkier TV, then it won’t be able to sit on top. You can instead place it inside the pot and on top of a TV unit, if the mount isn’t working out, of course.

Hori Piranha Plant Camera for Nintendo Switch 2: also consider

Nintendo Switch 2 Camera
Well, I’ll be honest, there aren’t too many Switch-2-oriented competitors out there right now, so if you’re not sold on this plant creature, I’d just suggest picking up the official Nintendo Switch 2 Camera. It offers far higher picture quality, thanks to its 1080p resolution, and even if that’s the only reason to pick it over this model, it’s a pretty major one!

How I tested the Hori Piranha Plant Camera for Nintendo Switch 2

Hori Piranha Plant Camera for Nintendo Switch 2 parts on a table

(Image credit: Future)
  • Tested for one week
  • Used at home in handheld and TV mode
  • Predominantly tested while playing Mario Kart World

I tested the Hori Piranha Plant Camera for a week, using it as the primary camera for my Nintendo Switch 2. During this period, I used the camera in both handheld and docked mode, with my console connected to the Sky Glass Gen 2 television and Samsung HW-Q800D soundbar.

There aren’t all too many titles that support camera functionality on the Nintendo Switch 2 just yet, so for the most part, I tested this model’s picture quality on Mario Kart World. To do this, I entered GameChat with my Future colleague, Nikita, and assessed the quality of my picture from various distances.

Shinobi: Art of Vengeance is an action-packed, visually stunning side-scroller that I simply can’t get enough of
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: August 29, 2025

Shinobi: Art of Vengeance is an all-new side-scrolling action title from Streets of Rage 4 and Wonder Boy: The Dragon’s Trap developer Lizardcube. As someone who’s loved the dev’s previous works, I’m happy to say its take on Sega’s legendary Shinobi series is nothing short of a slam dunk.

The Lizardcube staples are all here. Sublime hand-drawn visuals, slick and responsive combat, and plenty of replay value after you’ve rolled credits. Art of Vengeance is a game that - much like Streets of Rage 4 before it - is maddeningly hard to stop playing.

Each and every stage offers a unique flavor, in terms of both setting and gimmicks. There are some light metroidvania elements, with opportunities to explore off the critical path for vital upgrades and abilities, but that’s (perhaps thankfully) not the main focus. Shinobi: Art of Vengeance is more linear than, say, a Hollow Knight or a Metroid Dread, and that’s no bad thing.

The bulk of gameplay here, then, is a careful mix of platforming, light puzzle-solving, and that oh-so moreish combat, which quite honestly is some of the best-feeling and most satisfying I’ve had the pleasure of playing in a side-scroller in a long while. It mixes Shinobi staples like throwing kunai and powerful Ninpo spells with combo-happy melee combat that constantly thrills, especially in boss fights and optional challenges.

While Shinobi 3: Return of the Ninja Master will likely always be my favorite game in the series, Shinobi: Art of Vengeance can absolutely be mentioned in the same breath as that Sega Mega Drive classic.

A-to-Z of vengeance

Shinobi: Art of Vengeance

(Image credit: Sega)

Shinobi: Art of Vengeance puts players back in the role of series protagonist Joe Musashi, head of the Oboro ninja clan. The game’s subtitle is adequately portrayed in its opening chapters, as a powerful warlord named Ruse and his ENE Corp forces raze the clan’s village to ashes and wipe out just about everyone, save Musashi himself. Thus does his road to vengeance begin.

The plot is thin, but accomplishes what it sets out to do, taking a backseat to the action. Some cutscenes and fully-voiced interludes between stages add a good amount of flavor, but certainly don’t overstay their welcome. Musashi only communicates in vaguely threatening grunts, which leads to the odd bit of humor as other characters attempt to get the gist of what he’s saying.

If this is your first exposure to the Shinobi series, you might be surprised by its futuristic setting. Things start out simply enough in the rustic Oboro clan village, but Musashi will also make his way through neon-drenched city skylines, a fish market, lantern festival, and even a high-tech laboratory as just some of the stops on his journey. Each level is jam-packed with detail, too, and eagle-eyed Sega fans will spot plenty of loving references and cameos (be sure to check the background of the fish market stage for a Shenmue-themed surprise!).

Art of the kill

Shinobi: Art of Vengeance

(Image credit: Sega)

Musashi’s combat abilities are the bread and butter of the game. He’s an incredibly powerful force of destruction, with a broad list of melee attacks and combos; more of which can be unlocked in shops with coins collected from defeated enemies and optional challenges.

Musashi can also toss kunai to dispatch distant foes, Ninpo spells that achieve a variety of effects (such as countering powerful attacks or breathing flames for massive damage), as well as screen-clearing Ninjutsu arts to get yourself out of a bind.

Best bit

Shinobi: Art of Vengeance

(Image credit: Sega)

Shinobi: Art of Vengeance does several things expertly, but nothing quite beats clearing out rooms of goons with Musashi’s surprisingly robust move set. Enemy variety is excellent, too, making for several thrilling encounters that properly make you feel like a master ninja.

Supplementing Art of Vengeance’s combat is the Execution gauge, which all enemies have. Filling it will allow Musashi to instantly kill a foe regardless of their remaining health. Chaining several of these together isn’t only satisfying, it provides Musashi with health and kunai refills as well as an abundance of coins.

Enemy variety in Art of Vengeance is superb, and you’ll need to change up your approach depending on the types of baddies you encounter. Some toss shuriken from afar, while others will rush you with combos of their own. Some enemies can fly or even control space with a rain of arrows. Later on in the game you’ll also encounter armored foes which resist staggering until fully depleted, and these are best handled with particular moves or Ninpo abilities.

Above all, combat in Art of Vengeance just feels fantastic. There’s a satisfying amount of hit stun on Musashi’s attacks, and his nimble movement makes darting between targets a joy. Stealth and subtlety are simply not part of the Musashi playbook.

What I will say is that Musashi is so incredibly powerful that the game isn’t particularly hard. There are some challenging boss fights and optional encounters (and some of the late game platforming challenges truly tried my patience), but Art of Vengeance is a pretty forgiving game overall with unlimited lives and generous checkpointing - even on normal difficulty. I think the game could benefit from a harder difficulty option, perhaps as part of a post-launch update.

Lastly, I did run into a small handful of bugs during my playthrough. In one level, the map stopped updating Musashi’s location after exiting an Ankou Rift challenge. Another completely froze the game upon executing a Ninjutsu technique. Both were solved by simply resetting the game, but I naturally hope small issues like this will be patched out on or close to launch day.

Should you play Shinobi: Art of Vengeance?

Play it if...

You want some of the best side-scrolling combat in years
Shinobi: Art of Vengeance is endlessly satisfying to play thanks to its slick combat and dense enemy variety. No two stages offer quite the same experience, and there’s plenty of optional challenges to slice your katana through.

You’re a big Sega head
Lizardcube clearly has reverence for Sega and its history, and this is apparent with plenty of background references for keen-eyed players. A couple of bonus stages pay loving tribute to past Shinobi games, too. Some Sega-themed DLC is also on the way, including a boss fight with Sonic the Hedgehog’s Dr. Eggman.

You want a compact 100% completion experience
At around 15-20 hours for full completion, you can get through Shinobi: Art of Vengeance in a pretty slick amount of time. But if you want more, you’ll also get access to Arcade and Boss Rush modes after rolling credits. There may be a secret, high-difficulty boss fight, too…

Don't play it if...

You want a high level of challenge
Art of Vengeance is fairly forgiving in the difficulty department, outside of a select few optional challenges and some tricky boss fights. I’d say it’s still very much worth playing regardless of this, but if you’d prefer a more hardcore experience, you may wish to hold off until a potential harder difficulty option gets patched in.

Accessibility

Shinobi: Art of Vengeance doesn’t have much in the way of robust accessibility options, sadly. You can fully remap controls, however, and custom difficulty options exist including variants on enemy damage and attack frequency.

How I reviewed Shinobi: Art of Vengeance

Shinobi: Art of Vengeance took me around 16 hours for 100% completion. That included a full campaign playthrough, as well as full completion achieved on all stages. I fully explored each level’s map, uncovering secrets like upgrades, abilities and Ninpo techniques. I also took some time to play some stages via the unlockable score-based Arcade mode as well as Boss Rush for an extra challenge.

First reviewed August 2025

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