Organizer
Gadget news
I tried the Piranha Plant camera for Nintendo Switch 2 and wanted to love it – but it’s got one fatal flaw
8:00 pm | August 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Hori Piranha Plant Camera for Nintendo Switch 2: review

The Hori Piranha Plant Camera for Nintendo Switch 2 is a peculiar, yet undeniably fun creation. It’s a webcam for Nintendo Switch 2 that’s modelled on the classic Super Mario enemy, Piranha Plant. You know, the one that rears its head from a pipe in an attempt to eat you whole.

This model is produced by video game accessory producer Hori, but licensed by Nintendo itself. Yes, it’s a lot more character-filled and extravagant than the official Switch 2 camera, but still, it costs a fair chunk less, coming with a list price of just $59.99 / £33.99 / AU$64.95. But why?

Well, before we get to that, I want to talk about this thing’s design – which is more unique than even the best webcams. Not only is it playful and perfect for any Nintendo fan, but it’s pretty well made too. It comes with a poseable stem to angle the webcam with, a leaf part – which you can attach to its stem – and a mouth that can be opened and closed to reveal or conceal the camera.

Hori Piranha Plant Camera for Nintendo Switch 2 mouth being opened

(Image credit: Future)

On top of that, there’s a plant pot, which can be kept closed and used as a stand, or opened to mount the plant on top of your monitor or TV. For the most part, I kept the pot closed, and connected it up to my Nintendo Switch 2 via the included USB-C cable. The open position wasn’t wide enough to fit on top of my TV, which I expect will be the case for a lot of users.

If you’re playing in handheld mode, you can plug the Piranha Plant into your Switch 2’s USB-C port directly, which makes it a highly versatile option. I also appreciated a 3.5mm right-angle adapter, which enables you to use one of the best Nintendo Switch headsets wired, without the leaf part obstructing your cable.

So far, it all looks very rosy for this lil’ plant. But we haven’t really addressed the key reason for that low price point yet. And it is, unfortunately, tied to performance. Yes, Hori’s Piranha Plant camera offers a 480p resolution, which would’ve been fine 20 years ago but, in 2025, it’s simply not good enough.

As you can imagine, 480p is highly restrictive, and the picture quality you get from this camera is poor. I tried playing some Mario Kart World with my friend, and details on my face and clothing were unclear, while colors lacked vibrancy and that true-to-life tone. On top of that, I tried sitting about one meter from my TV in docked mode, and my picture was extremely blurry. In fact, my face looked almost as if it was melting. Thankfully it wasn’t, but the Plant made me question that.

Hori Piranha Plant Camera for Nintendo Switch 2 base and audio connector

(Image credit: Future)

One thing I’ll commend the Piranha Plant on, though, is that it tracked my face fairly well. In Mario Kart World, a webcam can be used to show your face in a small circle on the results page, or alongside your character mid-race. Throughout, the Piranha Plant was able to keep me well-centered, even if the actual sharpness of my picture was lacking.

It’s worth noting that there aren’t all too many titles with webcam functionality right now. Yes, it adds a fun touch to Mario Kart World's online multiplayer, and it unlocks a few extra minigames in Mario Party Jamboree + Jamboree TV, but that's about it right now.

With that said, is it worth purchasing Hori’s Piranha Plant webcam? Well, its 480p resolution makes it impossible for me to recommend outright – that is unless you want to reminisce over the camera quality of the Nintendo DSi and 3DS.

And so ultimately, it matters not how much I adore the very sight of this dashing plant. For I cannot help but feel despair – no… anguish – over its tragic picture quality. It makes me wonder, then, how can we possibly reconcile two such polarising emotions for just one individual. Well, maybe we can’t. Maybe that conflict is, at its core, what makes this plant so intriguing. Its beauty is undeniable, yet so are its flaws. To buy it is to experience conflict in its rawest form.

Hori Piranha Plant Camera for Nintendo Switch 2 with mouth open on pink background

(Image credit: Future)

Hori Piranha Plant Camera for Nintendo Switch 2 review: price & specs

Price

$59.99 / £33.99 / AU$64.95

Resolution

480p at 30fps

Field of view

85 degrees

Dimensions

65 x 44 x 150mm (camera); 49 x 49 x 47 (base)

Weight

30g (camera); 80g (base)

Compatibility

Nintendo Switch 2, Windows, MacOS

Should you buy the Hori Piranha Plant Camera for Nintendo Switch 2?

Hori Piranha Plant Camera for Nintendo Switch 2 with mouth closed

(Image credit: Future)

Attributes

Notes

Rating

Design

Fun, endearing look, flexible stem, mount works well, but won’t fit every screen

4.5/5

Performance

Dismal 480p resolution, very blurry at a distance, but framing works well

2/5

Value

Considerably cheaper than official Switch 2 camera, but at a quality cost

3/5

Buy it if...

You’re a big fan of Piranha Plant
Honestly, there’s a case to pick this lil’ guy up as a collectible, or a statement piece – rather than to use as your Switch 2 webcam. The Piranha Plant cam is well made and oozing with character, and it can add a splash of color to your TV unit or monitor.

You want a flexible design
I appreciate the versatility of the Piranha Plant webcam a whole lot. You can find the perfect angle for your living space using its poseable stem and L-shaped mount, and it can be used in either handheld mode, or in TV mode (using the mount or plant pot base).

Don't buy it if...

You value strong picture quality
Oh what could’ve been. See, this Piranha may look pretty neat on the outside, but on the inside, it’s not really equipped for peak performance. That’s due to its resolution being capped at 480p – the same as that of the DSi, which first released in 2008. Ouch.

You want an ultra-secure, highly versatile mount
The L-shaped mount on this webcam is good enough to sit on top of most monitors, and a good amount of slim TVs. Still, it’s not exactly the most secure mount I’ve used, and if you’ve got a chunkier TV, then it won’t be able to sit on top. You can instead place it inside the pot and on top of a TV unit, if the mount isn’t working out, of course.

Hori Piranha Plant Camera for Nintendo Switch 2: also consider

Nintendo Switch 2 Camera
Well, I’ll be honest, there aren’t too many Switch-2-oriented competitors out there right now, so if you’re not sold on this plant creature, I’d just suggest picking up the official Nintendo Switch 2 Camera. It offers far higher picture quality, thanks to its 1080p resolution, and even if that’s the only reason to pick it over this model, it’s a pretty major one!

How I tested the Hori Piranha Plant Camera for Nintendo Switch 2

Hori Piranha Plant Camera for Nintendo Switch 2 parts on a table

(Image credit: Future)
  • Tested for one week
  • Used at home in handheld and TV mode
  • Predominantly tested while playing Mario Kart World

I tested the Hori Piranha Plant Camera for a week, using it as the primary camera for my Nintendo Switch 2. During this period, I used the camera in both handheld and docked mode, with my console connected to the Sky Glass Gen 2 television and Samsung HW-Q800D soundbar.

There aren’t all too many titles that support camera functionality on the Nintendo Switch 2 just yet, so for the most part, I tested this model’s picture quality on Mario Kart World. To do this, I entered GameChat with my Future colleague, Nikita, and assessed the quality of my picture from various distances.

Shinobi: Art of Vengeance is an action-packed, visually stunning side-scroller that I simply can’t get enough of
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: August 29, 2025

Shinobi: Art of Vengeance is an all-new side-scrolling action title from Streets of Rage 4 and Wonder Boy: The Dragon’s Trap developer Lizardcube. As someone who’s loved the dev’s previous works, I’m happy to say its take on Sega’s legendary Shinobi series is nothing short of a slam dunk.

The Lizardcube staples are all here. Sublime hand-drawn visuals, slick and responsive combat, and plenty of replay value after you’ve rolled credits. Art of Vengeance is a game that - much like Streets of Rage 4 before it - is maddeningly hard to stop playing.

Each and every stage offers a unique flavor, in terms of both setting and gimmicks. There are some light metroidvania elements, with opportunities to explore off the critical path for vital upgrades and abilities, but that’s (perhaps thankfully) not the main focus. Shinobi: Art of Vengeance is more linear than, say, a Hollow Knight or a Metroid Dread, and that’s no bad thing.

The bulk of gameplay here, then, is a careful mix of platforming, light puzzle-solving, and that oh-so moreish combat, which quite honestly is some of the best-feeling and most satisfying I’ve had the pleasure of playing in a side-scroller in a long while. It mixes Shinobi staples like throwing kunai and powerful Ninpo spells with combo-happy melee combat that constantly thrills, especially in boss fights and optional challenges.

While Shinobi 3: Return of the Ninja Master will likely always be my favorite game in the series, Shinobi: Art of Vengeance can absolutely be mentioned in the same breath as that Sega Mega Drive classic.

A-to-Z of vengeance

Shinobi: Art of Vengeance

(Image credit: Sega)

Shinobi: Art of Vengeance puts players back in the role of series protagonist Joe Musashi, head of the Oboro ninja clan. The game’s subtitle is adequately portrayed in its opening chapters, as a powerful warlord named Ruse and his ENE Corp forces raze the clan’s village to ashes and wipe out just about everyone, save Musashi himself. Thus does his road to vengeance begin.

The plot is thin, but accomplishes what it sets out to do, taking a backseat to the action. Some cutscenes and fully-voiced interludes between stages add a good amount of flavor, but certainly don’t overstay their welcome. Musashi only communicates in vaguely threatening grunts, which leads to the odd bit of humor as other characters attempt to get the gist of what he’s saying.

If this is your first exposure to the Shinobi series, you might be surprised by its futuristic setting. Things start out simply enough in the rustic Oboro clan village, but Musashi will also make his way through neon-drenched city skylines, a fish market, lantern festival, and even a high-tech laboratory as just some of the stops on his journey. Each level is jam-packed with detail, too, and eagle-eyed Sega fans will spot plenty of loving references and cameos (be sure to check the background of the fish market stage for a Shenmue-themed surprise!).

Art of the kill

Shinobi: Art of Vengeance

(Image credit: Sega)

Musashi’s combat abilities are the bread and butter of the game. He’s an incredibly powerful force of destruction, with a broad list of melee attacks and combos; more of which can be unlocked in shops with coins collected from defeated enemies and optional challenges.

Musashi can also toss kunai to dispatch distant foes, Ninpo spells that achieve a variety of effects (such as countering powerful attacks or breathing flames for massive damage), as well as screen-clearing Ninjutsu arts to get yourself out of a bind.

Best bit

Shinobi: Art of Vengeance

(Image credit: Sega)

Shinobi: Art of Vengeance does several things expertly, but nothing quite beats clearing out rooms of goons with Musashi’s surprisingly robust move set. Enemy variety is excellent, too, making for several thrilling encounters that properly make you feel like a master ninja.

Supplementing Art of Vengeance’s combat is the Execution gauge, which all enemies have. Filling it will allow Musashi to instantly kill a foe regardless of their remaining health. Chaining several of these together isn’t only satisfying, it provides Musashi with health and kunai refills as well as an abundance of coins.

Enemy variety in Art of Vengeance is superb, and you’ll need to change up your approach depending on the types of baddies you encounter. Some toss shuriken from afar, while others will rush you with combos of their own. Some enemies can fly or even control space with a rain of arrows. Later on in the game you’ll also encounter armored foes which resist staggering until fully depleted, and these are best handled with particular moves or Ninpo abilities.

Above all, combat in Art of Vengeance just feels fantastic. There’s a satisfying amount of hit stun on Musashi’s attacks, and his nimble movement makes darting between targets a joy. Stealth and subtlety are simply not part of the Musashi playbook.

What I will say is that Musashi is so incredibly powerful that the game isn’t particularly hard. There are some challenging boss fights and optional encounters (and some of the late game platforming challenges truly tried my patience), but Art of Vengeance is a pretty forgiving game overall with unlimited lives and generous checkpointing - even on normal difficulty. I think the game could benefit from a harder difficulty option, perhaps as part of a post-launch update.

Lastly, I did run into a small handful of bugs during my playthrough. In one level, the map stopped updating Musashi’s location after exiting an Ankou Rift challenge. Another completely froze the game upon executing a Ninjutsu technique. Both were solved by simply resetting the game, but I naturally hope small issues like this will be patched out on or close to launch day.

Should you play Shinobi: Art of Vengeance?

Play it if...

You want some of the best side-scrolling combat in years
Shinobi: Art of Vengeance is endlessly satisfying to play thanks to its slick combat and dense enemy variety. No two stages offer quite the same experience, and there’s plenty of optional challenges to slice your katana through.

You’re a big Sega head
Lizardcube clearly has reverence for Sega and its history, and this is apparent with plenty of background references for keen-eyed players. A couple of bonus stages pay loving tribute to past Shinobi games, too. Some Sega-themed DLC is also on the way, including a boss fight with Sonic the Hedgehog’s Dr. Eggman.

You want a compact 100% completion experience
At around 15-20 hours for full completion, you can get through Shinobi: Art of Vengeance in a pretty slick amount of time. But if you want more, you’ll also get access to Arcade and Boss Rush modes after rolling credits. There may be a secret, high-difficulty boss fight, too…

Don't play it if...

You want a high level of challenge
Art of Vengeance is fairly forgiving in the difficulty department, outside of a select few optional challenges and some tricky boss fights. I’d say it’s still very much worth playing regardless of this, but if you’d prefer a more hardcore experience, you may wish to hold off until a potential harder difficulty option gets patched in.

Accessibility

Shinobi: Art of Vengeance doesn’t have much in the way of robust accessibility options, sadly. You can fully remap controls, however, and custom difficulty options exist including variants on enemy damage and attack frequency.

How I reviewed Shinobi: Art of Vengeance

Shinobi: Art of Vengeance took me around 16 hours for 100% completion. That included a full campaign playthrough, as well as full completion achieved on all stages. I fully explored each level’s map, uncovering secrets like upgrades, abilities and Ninpo techniques. I also took some time to play some stages via the unlockable score-based Arcade mode as well as Boss Rush for an extra challenge.

First reviewed August 2025

Want a cheap Switch 2 case with plenty of space? This affordable option I tested covers all the bases
1:17 pm | August 24, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Nacon Hard Carrying Case for Nintendo Switch 2: review

The Nacon Hard Carrying Case for Nintendo Switch 2 is a reasonably priced case for the handheld console. It offers storage not only for the console itself but also most of its accessories, as well as a handful of Switch games cartridges. So how does it feel in use?

Generally, I’ve found it holds up well. The bright Mario red feels suitably attention-grabbing without being gaudy – I wouldn’t be embarrassed pulling it out on my commute, and it doesn’t remotely feel at odds with the premium console inside. I've seen similar materials getting scuffed or dirty after months of being thrust into a backpack, but in all the time I’ve spent carting it round so far it’s maintained that vibrant hue without picking up any marks.

Given the name of the product, I’d kind of assumed it had been designed with the Nintendo Switch 2 in mind. But if you actually try to place the console in the molded inner tray Nacon has supplied, you quickly realize that it’s far too small, because it’s shaped to fit the original Switch. You can remove this and the Switch 2 will sit snugly in the base of the case, but it’s not quite as well fitted around the console’s Joy-Con 2, which is something I would expect from one of the best Nintendo Switch 2 accessories.

Despite this, the Nacon Hard Carrying Case seems sturdy and well constructed. Even squeezed in a bag with my work laptop and climbing gear, it seems to be able to protect the Switch 2 well and keep its shape, even while it's under pressure. I never really felt I had to worry about the safety of my Switch 2 when it was in the Nacon and that’s the kind of peace of mind you’re looking for when picking up a case.

When it comes to additional storage, the Hard Carrying Case has a decent amount of space. The main compartment is capacious enough that I was able to squeeze in the Joy-Con 2 Grip, the Switch 2’s charger and an HDMI cable. Pretty much the only thing I was unable to fit was the console’s dock but if you’re desperate to take this on the go with you, something like the Nacon XL Carrying Case for Nintendo Switch 2 should offer sufficient space for this.

A woman's hand closing the cartridge-holding strap of the Nacon Hard Carrying Case for Nintendo Switch 2.

(Image credit: Future)

I did occasionally find myself wishing that some of this storage could be better laid out however. I was never that clear what the central pocket was intended for, given it was too small for most accessories but felt an odd fit for loose cabling. Equally, the Nacon’s storage for Switch 2 cartridges is pretty limited – you can fit a maximum of four cards in its little bandolier, which feels like it will fill up fast.

All told though, the Nacon Hard Carrying Case for Nintendo Switch 2 feels like a reliable way to keep your Switch 2 safe and offers a pretty attractive package while it does so. Particularly when you consider its price: at $14.90 / £12.90 (around AU$25), this case very much sits at the more affordable end of the market. So if you’re looking for a cheap way to keep your Switch 2 safe and you’re not too fussy about odd details, this is a decent choice.

A close up of the zip and the handle of the Nacon Hard Carrying Case for Nintendo Switch 2.

(Image credit: Future)

Nacon Hard Carrying Case for Nintendo Switch 2 review: specs

Price

$14.90 / £12.90

Dimensions

12 x 5.9 x 1.9 inches (305 x 150 x 50mm)

Weight

14.5oz (412g)

Number of game card slots

4

Compartments

2

Handle

Yes

Color

Red, black or blue

A woman's hand holding the Nacon Hard Carrying Case for Nintendo Switch 2 by the handle.

(Image credit: Future)

Should I buy the Nacon Hard Carrying Case for Nintendo Switch 2?

Design

Decent understated looks, hardy construction; while it comfortably fits the Switch 2, the removable molded tray is only compatible with the original Switch.

4 / 5

Storage

Very few game cartridge slots, no space for Switch 2 Dock, not clear what every pocket is for.

3.5 / 5

Value

Only a few cases come cheaper than this and given what you’re paying for it, it does pretty much everything you could ask of it.

5 / 5

Buy it if…

You need a hard case for not much cash
At $14.90 / £12.90 (around AU$25), this is very much at the cheaper end of the market. If you only care about protecting your Switch 2 without all the extras, it’s a great choice.

You want an attractive accessory
While its style is minimalist, I do think the red and black colorway looks sharp, without garishly advertising what it is. If understated looks are your bag, it should suit you to a T.

Don’t buy it if…

You have a huge physical games collection
As it only offers four slots for Switch cartridges, you’re heavily limited as to how much of your collection you can take on the road. So if you mostly own physical games, you might want to look elsewhere.

You want to take absolutely everything with you
While the Hard Carrying Case can fit a fair number of accessories inside, you’re not going to be able to bring your dock with you, meaning it’s less handy for bringing to a friend’s house or visiting a holiday cottage.

The inside of the Nacon Hard Carrying Case for Nintendo Switch 2, showing the Switch 2 within.

(Image credit: Future)
I played Farming Simulator 25 with the Logitech G Heavy Equipment Bundle, and it added a whole new layer to the game
7:31 pm | August 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Logitech G Heavy Equipment Bundle: One-minute review

The Farming Simulator crowd is a pretty diehard one, but unlike the sim racing community they aren’t blessed with a world of choice when it comes to dedicated peripherals and accessories. The Logitech G Heavy Equipment Bundle is one of the few options available with a combination of a wheel, pedals, and input-rich side panel.

The wheel and pedals are pretty stock standard, bordering on being a little underwhelming. Both are made entirely of plastic with a real hollow feeling and no reassuring weight to them. There’s no force feedback on offer here either, instead the wheel relies on a tightly sprung return mechanism to recentre the wheel in a pretty aggressive and haphazard way. The pedals also lack any kind of resistance, both the accelerator and brake feel the same under foot with an identical size and travel. It all has a very arcade vibe but at least it gets the job done.

The control panel is a different story altogether, so much so it almost feels at odds with the rest of the Logitech G Heavy Equipment Bundle. Once again it’s all plastic, but it’s much more solid and each of the 24 buttons are snappy and responsive. The front loader joystick is the highlight on the entire bundle, it feels premium and offers a great level of control.

I fired up Farming Simulator 25 and was delighted to see how well the Logitech G Heavy Equipment Bundle was pre-mapped. Not only was the entire setup recognized immediately, it was truly plug and play with every in-game control for every machine I tried already configured out of the box. It made the experience far more welcoming than the Thrustmaster FarmStick X which required almost entirely manual setup before I could begin working the fields.

The lack of force feedback meant it wasn’t exactly a realistic experience, the entire time I spent behind the wheel I was fully aware it was essentially a toy, but it made me enjoy my farming a trailer-load more than when I’ve played with a controller or keyboard and mouse.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Logitech G Heavy Equipment Bundle: Price and availability

  • List price: $329.99 / £229.99 / €289.99
  • Side panel also available separately as a standalone device
  • Previously sold as the Saitek Heavy Equipment Bundle

Just like a scarecrow standing alone in a field, the Logitech G Heavy Equipment Bundle seems to cast a pretty lonely figure in the category of farming simulation gear.

Racers are blessed with an abundant range of wheels but it's rare to see such a focused piece of tech. Much like that experienced, old scarecrow, the Logitech G Heavy Equipment Bundle is somewhat of a veteran at this stage too. Celebrating its 10th birthday in 2025, this wheel and button box combo was originally released by sim hardware manufacturer Saitek shortly before its acquisition by Logitech back in 2016.

Logi then rebadged and re-released the Heavy Equipment Bundle under its Logitech G brand a couple of years later and it remains as one of the only dedicated farming sim rigs in the market. Little has changed since the original, you’ll still get a three-piece bundle of a wheel, pedals and side panel, and the price remains close to what it was at a reasonably steep $329.99 / £229.99 / €289.99. If you’ve already got a wheel and pedals, the side panel is available on its own for $169.99 / £139.99 / €169.99.

This sees the Logitech G Heavy Equipment bundle come in a chunk cheaper than its only major competitor, the Hori Farming Vehicle Control System, which will set you back just shy of $400. It also keeps it in-line with the sim racing staple Logitech G920, which does away with the side panel in favor of a higher-quality wheel. If you play more than just Farming Simulator it may be worth looking at that standalone option and spending a little more to pick up a higher quality wheel.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Logitech G Heavy Equipment Bundle: Specs

Dimensions

Wheel: 13.98 x 10.83 x 12.60in / 355 x 275 x 320mm (HxWxD)

Pedals: 5.43 x 9.17 x 7.09in / 138 x 233 x 180mm (HxWxD)

Side Panel: 7.56 x 6.61 x 13.27in / 192 x 168 x 337mm (HxWxD)

Weight

Wheel: 4.19lb / 1902g

Pedals: 1.26lb / 572g

Side Panel: 2.56lb / 1160g

Mappable Buttons

Wheel: 10

Side Panel: 24

Sticks

Wheel: 2

Side Panel: 1

Pedals

2

Throttle Controls

1

Platform Compatibility

PC (Windows 11/10, MacOS)

Box Contents

Heavy equipment wheel with 6.6ft/2m USB connector cable, Gas and brake pedal set with 6ft/1.8m USB connector cable, Side panel control deck with 6.6ft/2m USB connector cable

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Logitech G Heavy Equipment Bundle: Design and features

  • 900° rotating steering wheel with spinner knob
  • More than 30 mappable buttons plus throttle control wheel
  • Dual-mode joystick

While it may have arrived in a large box featuring Logitech’s slick, modern G branding, the Heavy Equipment Bundle itself is distinctly old school. This combo is now a decade old and it shows every bit of that age. There’s an instant giveaway too, the product photo on the box is noticeably low resolution and I wouldn’t be surprised if it was the same one that Saitek was using all those years ago. First impressions certainly weren’t excellent.

This experience wasn’t quickly improved when opening the box either. Call me a packaging snob but I’m a sucker for a slick unboxing experience and I wasn’t granted that here. There’s not much going on in there and it was all flanked by basic, thin brown cardboard. I know Logitech isn’t pitching this as a premium device but if I’d invested more than $300 on it I’d feel a little short changed.

It’s a simple bundle but has everything you need to get going, no extra gear required. You’ll also often find it bundled with a copy of Farming Simulator too which is a nice touch. In the box is an 11” wheel with an integrated table clamp, built-in USB-A cable and a fixed spinner knob.

A two-pedal accelerator and brake pedal set connects to the wheelbase with an included cable, while the side panel also includes an attached clamp and its own USB-A cable. It means needing to offer up two ports on your PC, though also allows the side panel to be used independently from the wheel as your PC will see them as two entirely separate devices. That’s mainly a blessing but also a slight curse, more on why later.

Build quality is disappointingly average across most of the Heavy Equipment Bundle. For something with ‘heavy’ in its name the whole thing is unbelievably light and rather cheap feeling. It’s plastic everywhere you look and I constantly found myself wanting for the smallest smidgen of rubberisation, upholstery or even just a little embossed texture.

The Logitech G Heavy Equipment Bundle wheel features a mirrored layout with four buttons and two thumb sticks on each side. These are nicely positioned and reasonably sized and I had no problem reaching and accurately using them while working the farm. Around the back of the wheel are two further buttons that while well placed, are irritatingly loose and loud. I streamed my Farming Simulator 25 gameplay on Twitch and had multiple comments from viewers about just how intrusive those rear button clacks were.

The side panel is much better in this regard and almost feels at odds with the wheel and pedal set. While not mechanical, each button is much more solid with no rattle or wobble, and they’re nearly arranged with plenty of space between each. Presses are firm but responsive with a gentle tactile bump and audible click. It’s all very pleasant. The dual-mode joystick is a nice size and has enough resistance to offer fine control without feeling like a workout. I’d have liked a little more strength to the resistance of the throttle wheel, but for how often it’s used it’s perfectly passable too.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Logitech G Heavy Equipment Bundle: Performance

  • Plug and play for Farming Simulator titles
  • Centre-sprung wheel has no force feedback
  • Loads of customization potential

It may not actually mention farming anywhere in its official title, but the Logitech G Heavy Equipment Bundle’s intentions are clear—all it really wants to do is help you plough, sow, and harvest. This is a dedicated farming wheel in all but name.

You’ll need to be establishing your homestead on a computer though because the Logitech G Heavy Equipment Bundle offers no console support whatsoever. The good news is there’s compatibility with both Windows and MacOS, somewhat of a rarity in the gaming world. It’s also impressively plug and play, so much so it wasn’t even recognized by Logitech’s G Hub, so there isn’t even an app to install before you can hop in the game.

Logitech has worked in partnership with developer Giants Software on the Heavy Equipment Bundle so it’s in the natively supported Farming Simulator 25 where I spent most of my time behind the wheel. Firing the game up for the first time I was delighted to immediately be greeted by not only a fully–pre-configured wheel and side panel, but the game also showing me correctly labelled inputs alongside menu items.

I was able to navigate straight through menus and into a new save without ever touching my keyboard or mouse, relying mainly on the thumb stick and button set on the wheel itself.

Arriving on the farm I jumped straight into the nearest truck to test out the most basic driving controls. They worked just fine, but as someone used to using pretty high-spec sim racing gear I found the Logitech G Heavy Equipment Bundle wheel to be incredibly toylike.

There’s no force feedback or even basic rumble effect, just an overly keen centre spring that offers a tiny amount of resistance when steering but sends the wheel rubber-banding back to a default position like a cartoon saloon door. It’s not exactly immersive but I’ll concede it’s far more fun than using a controller or keyboard and I’d still rather use this wheel than no wheel at all.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Jumping over to some more complicated agricultural machinery is where things got more confusing. Every button was bound and they were all labelled in game, that was good, but the problem was both the Heavy Equipment Bundle wheel and side panel use the same input numbers and the game rarely told me which it was referring to. It seemed as if it only wanted to show me wheel labels rather than side panel numbers, a slight problem given it has some three times more inputs to remember. It meant blindly pressing just about every button to work out what did what and then needing to memorize them.

There is an incredible amount of customisation potential here though and even just using the default button maps I had a blast. I can imagine experienced digital farmers getting a huge amount of value from the Logitech G Heavy Equipment Bundle side panel, particularly if you took the time to refine the input layout to something a little more memorable.

In my testing it was the dual-mode joystick that proved the standout addition. Controlling the intricate movements of an excavator arm felt natural, and more importantly, incredibly fun. I did need to go in and rebind a couple of movements here to gain full control, but once I did you’d have a hard time dragging me out of the driver’s seat.

The fundamental gameplay improvements brought about by the joystick made me long for a little more input variety because beyond this (and the basic throttle wheel) the Heavy Equipment Bundle side panel is just an array of simple buttons. There are four of what appear initially to be two-state switches, but are actually just buttons in costume with a switch-style keycap.

Given how many farming systems are two-state, think raising and lowering a harvester head or extending and retracting an auger, this functionality would have been very welcome as it’s not always immediately obvious in game whether you’ve got your gear in the right position and having some real world visual feedback would have helped.

While a majority of my time with the Logitech G Heavy Equipment Bundle was spent in Farming Simulator 25, I also tried jumping over to a couple of other similar titles to see how it fared. Results were mixed. In Euro Truck Simulator 2 I had to manually configure every input, even down to simple left and right turn controls, though this was simple enough and the game recognized each input.

Motorway driving is rather dull without any level of force feedback however, so I probably wouldn’t recommend it. Roadcraft offered no functionality at all, though this is true of a lot of wheels so I’m inclined to lay blame more on the software side than the wheel itself.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

Should you buy the Logitech G Heavy Equipment Bundle?

Buy it if...

You’re playing Farming Simulator with a controller or Keyboard
It may not be the best wheel and pedal set going, but I found the game considerably more enjoyable to play than with the Logitech G Heavy Equipment Bundle than without it.

You’re willing to dial it in
While there is plug-and-play button mapping for Farming Simulator titles, you’ll have a better overall experience if you take the time to manually configure button layouts to your liking. And more importantly, keep track of what’s bound to what.

Don't buy it if...

You’re looking for true realism
With its rather mediocre build quality and no force feedback whatsoever, I didn’t find the Heavy Equipment Bundle particularly immersive. It’s a good arcade toy but it’s far from a detailed piece of simulation hardware.

You’re looking to play more than just Farming Simulator
Some other titles will recognize the different components of the Heavy Simulator Bundle but plug-and-play compatible with other games is lacking and I found some wouldn’t work with the wheel at all.

Also consider...

Not sure if the Logitech G Heavy Equipment Bundle is the right choice?

Here are a couple of other flight stick options you might consider instead.

Logitech G Heavy Equipment Bundle

Thrustmaster SimTask FarmStick X

Thrustmaster Sol-R Flight Stick

Dimensions (HxWxD)

Wheel: 13.98 x 10.83 x 12.60in / 355 x 275 x 320mm

Pedals: 5.43 x 9.17 x 7.09in / 138 x 233 x 180mm

Side Panel: 7.56 x 6.61 x 13.27in / 192 x 168 x 337mm

9.1 x 7.5 x 7.3in / 230 x 190 x 185mm

9.72 x 7.71 x 7.71in / 247 x 196 x 196mm

Weight

Wheel: 4.19lb / 1902g

Pedals: 1.26lb / 572g

Side Panel: 2.56lb / 1160g

1.9 lb / 858g

2.79lb / 1270g

Mappable Buttons

25

33

21

Joystick Axis

3

3

6

Triggers

0

2

2

Throttle Controls

2

1

1

Platform Compatibility

PC

Xbox and PC (limited games on console)

PC

Box Contents

Heavy equipment wheel with 6.6ft/2m USB connector cable, Gas and brake pedal set with 6ft/1.8m USB connector cable, Side panel control deck with 6.6ft/2m USB connector cable

FarmStick X, Warranty flyer, USB-C to USB-A cable, Additional trigger cap

Sol-R base, Sol-R grip, Removable wrist rest, Thumb rest (+ 1 cover) for left-handed configuration, Stability supports, Detachable USB-C cable, Warranty information

Also consider Thrustmaster SimTask FarmStick X
If it’s the extra functionality of the side panel that interests you most, the Thrustmaster SimTask FarmStick X might be worth a look. Taking its cues from flight simulators, it compresses all those extra buttons into a tighter layout and wraps them around a large joystick. This grants efficiency at the expense of more traditional farm styling, and you’ll still need to grab a separate wheel, but we had a blast using it in Farming Simulator 25.

For more information, check out our full Thrumaster SimTask FarmStick X review

Also consider Thrustmaster Sol-R Flight Stick

Designed primarily for flying games, the Thrustmaster Sol-R flight stick can still do a handy job on the farm. It offers a range of programmable buttons around a large hall effect joystick and is available in a dual pack too. It could be a good choice if you’re looking to play more than just Farming Simulator 25, but you’ll still need to source a wheel and pedals.

For more information, check out our full Thrumaster Sol-R Flight Stick review.

The Logitech G Heavy Equipment Bundle.

(Image credit: Future)

How I tested the Logitech G Heavy Equipment Bundle

  • I clamped the bundle to my desk and spent hours playing Farming Simulator 25 on PC
  • I tried a range of farmyard machinery and general controls
  • I also checked performance in other, non-officially supported games

I added the Logitech G Heavy Equipment Bundle to my PC gaming setup featuring an Intel Core i9 14900k CPU and AMD Radeon 9070XT graphics card.

Setup was simple with integrated screw clamp mounts on both the wheel and side panel attaching firmly to my desk, with the pedals just resting on the floor. Both the wheel and side panel need their own USB connection, though both performed just fine when connected to either a USB hub or directly into my motherboard.

Most of my testing was focused on Farming Simulator 25 through Xbox GamePass where I tested the out-of-the-box button mappings of a range of vehicles for the first couple of hours. I then jumped into the in-game menus and made a few manual tweaks to check how simple things were to re-configure to my personal preference.

After ploughing a few fields I swapped over to RoadCraft and Euro Truck Simulator 2 to check performance in titles it’s not officially designed for.

First reviewed April 2025

Read more about how we test

I spent 30 hours sneaking through Metal Gear Solid Delta: Snake Eater and it’s still as incredible as the original, because it’s almost the exact same game
11:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Konami’s 2004 stealth classic Metal Gear Solid 3: Snake Eater is one of the best games ever made. Yet the idea of a remake didn’t exactly conjure the joy that one would usually get from hearing their favourite game is getting remade. After the fallout between Konami and series creator Hideo Kojima and the 10-year series hiatus that ensued (not counting the dreadful Metal Gear Survive), I had my doubts.

Review info

Platform reviewed: PS5 Pro
Available on: Xbox Series X, Xbox Series S, PS5, PC
Release date: August 29, 2025

And yet, Metal Gear Solid Delta: Snake Eater is fantastic; there are no awkward changes to the story or pacing like the Silent Hill 2 remake, or really any attempts to touch the game I love so much… because it is still that game.

Metal Gear Solid Delta is firmly in the Dead Rising Deluxe Remaster or The Legend of Zelda: Link’s Awakening camp of remakes as it is so beholden to the source material that it struggles to find an identity of its own outside of the fact that it looks pretty now.

Remember the Alamo

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater represents the earliest point in the Metal Gear timeline, in which you play as Naked Snake before he goes on to become the legendary soldier Big Boss in the midst of the Cold War. A rescue mission gone wrong means he has to battle his mentor, The Boss, destroy the not-quite-a-Metal-Gear, Shagohod robot, and prevent the Cold War from becoming a hot one.

Naked Snake is by far the most compelling protagonist in the series, by the sheer virtue of being the most relatable. Both Solid Snake and Raiden were bred to be the greatest possible soldiers, while Naked Snake is just a guy.

Early on you see him pull a stupid grin because he realises he can drop a beehive on someone; he completely blanks out sleeper agent Eva’s advances because he’s so enamoured with the cool gun she gave him. These little touches make him a far more compelling character and allow for the finale to deliver an absolute gut punch at its emotional climax.

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Your main adversaries this time are the Cobra unit, a group of legendary soldiers like one who shoots bees out of his mouth or the sniper who is 100 years old and can die of old age if you save the game during his fight and come back later.

Then there’s the main antagonistic trio of Snake’s mentor, The Boss; series staple Revolver Ocelot in his awkward early years; and Volgin, a sadistic colonel who is as filled with pomp as he is an abhorrent human being.

There really isn’t a character in Snake Eater that feels underdeveloped. I’m not typically a big audio log person, but I found myself returning to the codec call screen to chat with Snake’s allies – even after beating the game many times before now – just because I love the banter between them.

There are even characters who appear for literally one scene – like the Soviet scientist Aleksandr Granin – and are unforgettable thanks to Kojima’s signature monologue and exposition sequences.

The mission, or your beliefs?

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater moved the series away from its then-standard military base infiltrations – where stealth was more straightforward – and moved into the Russian jungles. Now that you’re dealing with foliage, caves, mountains, and the odd encampment, stealth is very freeform.

In Metal Gear Solid Delta, it’s all pretty much how you remember it, the only difference being that the game’s control scheme has been updated to be more in line with later entries in the series. It introduces the over-the-shoulder camera and crouch-walk from Metal Gear Solid 4 (which was implemented into the 3DS version of Snake Eater) and makes the controls more in line with a standard third-person shooter (triggers to aim and shoot, circle to crouch etc.). But you shouldn’t expect something revolutionary.

Snake Eater’s other major addition was that of survival mechanics. You could change camo to help you blend into environments, eat food (including snakes, funnily enough) to keep your stamina up, and heal various injuries and ailments. In the original these were accessed through the pause menu, but while that’s still the case, this time it’s been streamlined somewhat.

Holding up on the d-pad will open up a camo menu for you, showing some combinations that you can switch to in an instant; when you’re injured, pressing up will take you straight to the cure screen too. Again, it’s nothing transformative, but it’s a nice quality of life update. You also get an autosave every time you enter a new area, which makes doing the hardest challenge run – Foxhound rank – less obnoxious.

Best bit

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater is a game filled to the brim with memorable moments, but the updated visual fidelity and foliage really add to the intensity of the sniper battle with The End. What was already one of the best boss battles in the series gets a boost from it being even harder to find your opponent.

But Metal Gear Solid Delta isn’t really doing anything new. All of the level layouts, enemy placement and items are the exact same as they were on the PS2. It’s so strictly beholden to the original that you can interrogate guards, and they will still give you codes to use in the PSP’s Metal Gear Acid, which isn’t even a game you can buy officially anymore. Plus the opening and closing credits are ripped straight from the original (a lot of Hideo Kojima name drops), with you having to go into the extras menu to actually see the new development team.

Granted, it does bring back some of the things I would not expect, including things that were taken out of later re-releases like the Snake Vs Monkey mode, which isn’t as fantastic as the other half of that Metal Gear x Ape Escape crossover, but it’s a fun little distraction.

Plus, there’s a “Legacy Mode” option that lets you revert to the original control scheme complete with fixed cameras, a visual filter, and the old versions of the opening theme and main menu.

Kuwabara kuwabara

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

The other major change with Metal Gear Solid Delta is how it looks, with the Russian jungle rendered beautifully in Unreal Engine 5, and I really can’t fault it on that front. The character models do present an issue, though. On paper they look great, and some characters really take to the new style – like Volgin, whose facial scarring looks much better and more identifiable with the new tech. But others like Ocelot and The Boss, look somewhat uncanny at points, with their faces feeling off at certain angles.

This is paired with Metal Gear Solid Delta using the original voice recordings from Metal Gear Solid 3 with only minor new lines recorded to cover for the different control scheme and a couple of easter eggs during codec calls. Metal Gear voice acting is always quite over the top, and as such feels a little weird coming out of the mouths of these hyper realistic character models.

Metal Gear Solid Delta is in a weird spot. I don’t think a massive overhaul like the Resident Evil remakes would have gone down well in a post-Kojima release, so I get why Konami remade it this way (and frankly it’s probably the way I wanted to see it remade). But, at the same time, I don’t really get a sense of what the series looks like going forward like I could with the Silent Hill 2 remake because it is so faithful.

But regardless, it’s still a remake that feels great to play and (mostly) looks fantastic. It doesn't do much to carve out its own unique identity, but as an entire package Metal Gear Solid Delta is as much of a masterpiece as the original Snake Eater was in 2004.

Should you play Metal Gear Solid Delta: Snake Eater?

Play it if...

You haven’t played Snake Eater in a while
While Metal Gear Solid Delta: Snake Eater doesn’t have a whole lot to actually update the game, it’s a nice way to return to it. The updated controls – while not transformative – do streamline things somewhat, and the game looks fantastic.

You haven’t played a Metal Gear game
As much as the purist in me shudders at not starting with Metal Gear Solid (which you can get in the Master Collection), some just don’t vibe with older games. So out of the modern Metal Gear games available, it’s the best starting point for the story compared to 5.

You like a game with a good story
The original Metal Gear Solid 3 is one of my favourite stories in gaming, and it’s untouched here, and even after playing through it god knows how many times, the story still hits. It’s a far more personal story than your typical spy thriller but has the usual world-ending threat and camp silliness of your average Bond film.

Don't play it if...

You want a new experience from Snake Eater
Ultimately this is an incredibly faithful remake. Outside of updated visuals and the controls from the 3DS version, it’s almost literally the exact same game down to the smallest details. So if you don’t enjoy remakes akin to Link’s Awakening and Dead Rising Deluxe Remaster and prefer something transformative like the Resident Evil remakes, you’re not going to get your money’s worth.

Accessibility

Metal Gear Solid Delta: Snake Eater features a number of accessibility options.

The majority of these are control-based allowing you to swap held inputs into tap. For example, when dragging an enemy, you typically would have to hold the button the entire time, but you have the option now to tap once to grab and tap again to let go.

There are also in-depth subtitle options allowing you to choose sizes, backgrounds, and speaker names with separate options for gameplay and cutscenes. There are colourblind filters present, but these are specifically for the UI and don’t seem to have any effect in-game.

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

How I reviewed Metal Gear Solid Delta: Snake Eater

I played 30 hours of Metal Gear Solid Delta: Snake Eater on PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar.

During this time I completed a 16 hour run of the game on Normal in the New Style with the majority of hidden items and weapons collected, defeated every enemy and boss non-lethally, attained the Tsuchinoko rank, and learnt the parry timing of the final boss the hard way.

I also completed the Virtuous Mission in Legacy mode on Hard and completed the New Game+ on Extreme, attaining the Foxhound Rank which is the toughest challenge in the game - made a bit less extreme thanks to autosaves.

First reviewed August 2025

Herdling is a surprisingly well-rounded atmospheric adventure that belies its short play time – and it’s right at home on the Switch 2
4:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

While it's one of, if not the oldest professions, herdsmen aren't often represented in video game format, and after playing Okomotive's Herdling, I struggle to understand why. Sure, if you asked me to come up with my dream game tomorrow, I probably wouldn't start with "herding cattle", but Herdling takes the idea and expands it into a mystical, uncanny world filled with fantastic beasts and terrifying foes.

Your role is simple: finding, taming, caring for, and guiding a herd of great calico-patterned horned beasts called Calicorns and ushering them to the mountain's peak. Along the way, you'll encounter various puzzles, obstacles, and foes.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PC, Xbox, and PS5
Release date: August 21, 2025

From its painterly art style to its rich, emotive music, the world of Herdling is vivid and expansive, and delightful to explore thanks to a decent variety of mechanics in each level and plenty to discover and explore.

You'll traverse verdant fields, discover abandoned man-made structures, both modern and mystical, and cross treacherous woods and mountain climes to reach the summit. While it's not terribly long, offering 4-6 hours of gameplay, Herdling is littered with collectibles and discoverable content, making for a good amount of replayability.

Seen, but not herd

The game opens in a seemingly deserted city, as the protagonist awakens on the streets with a seemingly singular purpose: to find and herd Calicorns. This slightly claustrophobic cityscape acts as your tutorial ground, though there's little to no instruction.

Things aren't all as they seem, though; the presence of human life is tangible everywhere in the early stages of the game, whether that's in trains hurtling past the open fields, lights flickering in buildings, or cars crossing open highways. Still, the manufactured world seems at odds with your new companions, so you dust off the concrete and head out into the open plains on your quest to reach the mountain's peak, gathering more fluffy friends along the way.

It's unclear why, bar the Calicorns, you seem to be so alone in this slightly uncanny world; Herdling asks not why, but how you'll navigate the treacherous path to the summit. And that "how" is largely dictated by your herd.

You'll find a host of Calicorns along your journey, which you can tame with a good old-fashioned head scratch and name. By standing behind them and facing in the direction you want to travel in and waving your shepherd's crook, you can steer your Calicorns and command them to stop, go, or slow down.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

You can also activate stampede mode for a speed boost, which is refuelled by guiding your herd over blue flowers and increases the more Calicorns you have tamed. Performance drops are fairly frequent during stampede mode, and as you'd expect, it becomes more challenging to guide your flock at high speeds.

In narrower portions of the map, navigation can be frustrating, especially as you collect more Calicorns, and there were more than a few moments where I feared I'd never safely negotiate the herd out of some slightly jammy corners. On the one hand, that could be by design, but I'm never a fan of chance taking the reins.

You'll find yourself inventing all kinds of methods to keep your herd compact and controlled, but sometimes even pausing their motion can't stop the scamps from going on walkabouts. After all, they are wild animals.

Screenshots from Herdling, played on Switch 2

Your Calicorns aren't your wards; they're your companions, and help you as much as you do them! (Image credit: Okomotive)

Until you find your dream

The game is largely linear, but that doesn't make your journey easy; you'll have to decide on the best paths to take, navigate in and out of some tight spots with your growing, occasionally mischievous herd, and care for them to ensure they survive their passage – and yes, that does mean they can die.

Upon taking damage, the Calicorns' vibrant coat, often dusted with petals from running amidst the flower fields and storing up stampede powers, will become slick with blood, a wound you can only heal by scrambling about the map level in search of berries to feed your friends. There is also an Immortal mode for the faint of heart; thankfully, in my first playthrough, I didn't need it.

Nobody wants to ruin a perfect run with a herd member's passing, but it's doubly heartbreaking when you factor in how personable and cute these creatures are. Each has a unique design, with different horn shapes, sizes, and ages, expressed through their quizzical and expressive wide red eyes.

Some even have personality traits that play out as you rest in camp between levels. Needy Calicorns will follow you around camp until they receive affection, while playful ones will try to engage you in a game of fetch. It's incredibly charming and raises the stakes in the game overall.

As the game progresses, the world expands to include more mysticism. Ancient monuments and grand structures become the backdrop for your quest, and the farther you climb, the more enchanting the world becomes; and the farther you feel from the vaguely post-apocalyptic vibes in the earlier game levels as your protagonist becomes increasingly enmeshed with their herd.

There are environmental threats at different levels, including spiky surfaces and even ice calving beneath your Calicorn's feet (or hooves? You can't really see them...), but the real fear factor comes from the cryptid-esque giant owls that seem to have a real taste for Calicorn.

These are the primary antagonists in Herdling, but their menace takes various forms. From high-stakes stealth navigation through the birds' nest to high-speed chases as they snipe at you from the air, these great beasts pose a genuinely terrifying threat to your herd.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

You can really appreciate the calmer moments in the game in contrast to the terror, though. The great, sprawling landscapes are gorgeous, and the soft-touch sound design wonderfully captures the emotion of every moment. Activating stampede mode launches a tremendous Galop-esque burst of sound and color, where more peaceful moments feature little more than the sounds of nature and the sprinkling of keys.

Of course, as Herdling is an indie title, it does lack polish in areas; animations are occasionally a bit awkward, especially as Calicorns descend slopes, and tight or enclosed spaces can be challenging to navigate. That's especially true as your herd grows, which may well be by design, but if you're playing using a controller like I did on my Switch 2, you might find yourself in peril (or just fiddling with herd positioning) more often than you'd like, which can impact the pace of the game.

Still, I really enjoyed my time as a Calicorn shepherd. The game hints at themes of homeship, nature, found family, death, and rebirth, giving the player ample perspectives through which to enjoy its wordless narrative. Herdling cleverly implements its key herding mechanic but offers enough ways to play and explore that players of all ages and skillsets can enjoy this minimalist yet profound odyssey to find a new home.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

Should I play Herdling?

Play it if…

You love a creative indie title
Blending a rare (if not original) herding concept with its beautiful art style, Herdling is a truly creative indie gem.View Deal

You want something atmospheric and cozy
With a gorgeous soundscape, music, and fantastic visuals, Herdling certainly delivers on atmosphere, but it's surprisingly cozy too with its Calicorn care mechanics. View Deal

Don’t play it if…

You want a long play
With just 4-6 hours of gameplay per save, it's not one that will keep you going for days, though there's a good amount of replayability.View Deal

You want a story-driven narrative
Herdling leaves you to connect the dots, and if you aren't prepared to do some thinking, you might not appreciate this one. View Deal

Accessibility features

Herdling has a handful of dedicated accessibility settings. You can toggle controller vibration, sprint, auto-run, display HUD, herding direction indicator, Calicorn immortality, and button holds. There are no dialogue lines, but there are various language settings for the menus and tutorial.

How I reviewed Herdling

I played through Herdling twice (10 hours) on Nintendo Switch 2 using both the Pro Controller, Joy-Con 2, and handheld mode.

During my time with the game, I compared my experience with other indie titles, especially those launched on Switch 2, making certain to note any issues with performance or game quality.

First reviewed August 2025

I tried one of the most expensive gaming chairs in the world – is it actually worth the money?
4:00 pm | August 17, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Anthros Chair V2: One-minute review

The Anthros V2 Chair is, as the name would imply, the second iteration of Anthros' gaming chair. Geared towards both desk workers, whether in-office or remote, and gamers alike, it is a complicated product, with more knobs and levers than your local knob-and-lever factory.

It also promises to ‘fix your sit’ which, if true in its promise, would be life-changing for anyone that struggles with posture or back pain.

There's one caveat, however; this baby is expensive. With the base model sitting at a list price of over $2,000, before any of the optional bells and whistles you can add on, such as materials, colours, and even arm rests which come as extras, you'd be forgiven for hoping this chair might make you breakfast and do the laundry for you while you're at it.

For context, this is far more expensive than our current favorite premium pick, the Herman Miller x Logitech Embody, and you could also buy three Branch Verve chairs for the same price, too (roughly).

Everything about the chair screams premium, though, from the materials used to the build quality of every component. I could never bring myself to spend this much money on a chair, but since I'm at my desk for a minimum of eight hours every day, comfort and back support are essential. And I'm not sure you're going to find it anywhere better than with the Anthros V2 Chair.

The Anthros Chair V2.

(Image credit: Future)

Anthros Chair V2 review: Price and availability

  • $2,146 / Around £1,600 / Around AU$3,300
  • Price doesn’t include extras - even armrests
  • More expensive than the Herman Miller X Logitech Embody

Outside of the astronomical price tag, what are you actually getting with the Anthros V2 Chair? How could it possibly be worth that much? Well, according to Anthros themselves, it's all about the technology behind it, and how it's "engineered to relieve pain". The seat features a contoured cushion that utilises 'Cloudtex' and 'Cloudfloat' technology, as opposed to traditional office and gaming chairs, which are usually flat.

This is part of what makes the Anthros V2 Chair so comfortable to sit in for extended periods, and in my experience with it over the last four months, it works. Compared to my previous office butt-rest, which was a bog-standard gaming chair from a relatively cheap brand compared to some of the premium offerings in that department, this has been like night and day.

The seat isn't everything, though, as the Anthros V2 Chair promises plenty of lumbar support, and this comes from two areas. The back rest is in two segments, which are "designed to promote an optimal ’S’ curve of the spine by supporting the pelvis", according to the official site. Both are controlled individually with knobs underneath the seat, so you can position them as you see fit. It'll feel slightly uncomfortable at first, but the idea is that the chair makes you unable to slouch by keeping your spine upright.

An important note to make folks aware of is, at the time of writing, the Anthros chair is only sold on a US-facing website, but shoppers from outside the United States can still order it with international shipping.

Anthros V2 Chair review: Specs

Price

$2,146 (around £1,600 / AU$3,300 plus shipping from the US)

Dimensions (L x W x H)

28 x 18.3 x 43.7in (45.7 x 46.6 x 110.9cm)

Max user weight

300 lbs (136kg)

Seat width

19.8in (50.3cm)

Warranty

12 years

Finish

Athlon performance fabric

Anthros Chair V2 review: Design and aesthetics

  • Premium feel…
  • Except one minor part
  • Lacks a headrest

I've talked about the cost a lot because of how jaw-dropping it is initially, but I also must stress how it isn't completely unjustified. Every part of this chair is high quality, from the swivel base to the seat cushion, back panel, arm rests, and the control knobs.

All of the mandatory parts for the chair feel excellent, but the one exception to this is the footrest. They've currently dropped it from $199 to $49, which the skeptic in me would assume is because they've had feedback that it's so underwhelming and cheap-feeling compared to the rest of the chair. It's plasticky, lacks many adjustments such as the ability to raise or lower it, and it can't even be locked at a specific tilt angle. Save your cash and pick one up from another manufacturer.

There's also no headrest on the Anthros V2 Chair, which some folks may find frustrating. It put me off at first, but after a while, you don't miss it. It's easier to stay awake and alert without a headrest, and while I'd like an optional headrest attachment to use when I'm reclining and playing video games with a controller, it's a small thing to lose when I feel better in my posture and more attentive during the working day.

The Anthros Chair V2.

(Image credit: Future)

Anthros Chair V2 review: Comfort and Adjustability

  • Comfy for long periods
  • You can feel a difference in your posture
  • Somewhat of a learning curve

As mentioned earlier, the motto for the Anthros V2 Chair is that it will "fix your sit", but doing that requires comfort. I am extremely happy to report this is by far the comfiest chair I've used for long periods… although I didn't think that at first. It takes some getting used to because if you're using it correctly, you'll have the lower back section pushing into you. If you let it shape your back, then over time, your posture should improve.

Anthros are well aware that purchasing such an expensive chair is an investment, so you're offered a video call with one of their on-staff therapists to "learn more about the chair and how it can specifically help you".

I spoke with Anthros’ Ambassador Community Director, Ashley Williams, for 20 minutes or so, alongside carrying out this review, learning a little more about the science behind it, how they went through iterations of the product, and what it looks like underneath the shell. She also helped me set up all the various configurations to perfectly suit my height and desk setup, such as where the arm rests sit, how far forward the lower back support should be, and more.

The Anthros Chair V2.

(Image credit: Future)

That customer service goes a long way, so even though the chair was provided free of charge for review purposes, knowing that service is available to anyone who buys the chair - or who wants to discuss the product prior to purchase - it's the sort of support you value. It's especially helpful when you consider how many knobs and adjustments the chair has, which means it has a slight learning curve, and referring to the manual is required until you learn which part tweaks each aspect.

Four months in and I'm thoroughly impressed. If I'd spent upwards of $2,000 on the chair, would I feel the same? I'm not sure, but that's because that's a lot of money for me. If you're lucky enough that this wouldn't be such a financial investment, this is one of the best chairs on the market for long-term ergonomic support.

The Anthros Chair V2.

(Image credit: Future)

Anthros Chair V2 review: Assembly

Putting it all together is a painless experience, entirely feasible to do by yourself, and you'll be done in under an hour.

However, this comes with a caveat. Everything with the assembly went flawlessly until the very final step, which is to install the upper back cuff.

This plastic cover for the upper back hinge refused to go on, no matter how hard I tried, so I put it down for a few days. I came back to it later, and it eventually clicked into place, but be prepared to use some serious force.

Should I buy the Anthros Chair V2?

Buy it if...

You struggle to sit for extended periods in other chairs and experience back pain
This is the comfiest long-term gaming chair I've used, and from reading the experience of other's online, folks with more severe issues than mine with their back applaud the Anthros V2 Chair for fixing their problems.

You have the money to spend on a chair this expensive
Again, it's not cheap. Even a Herman Miller, albeit still expensive, is cheaper than the Anthros V2 Chair. But if you have the cash to splash, you can't go wrong, and you certainly won’t regret it.

You want to fix your posture
Fixing your posture with the Anthros V2 Chair still requires some effort and thought, but the upper and lower back supports are enormous tools to help with that.View Deal

Don't buy it if...

You don't use a chair for most of your working day
If you're not mostly sedentary during your job, the Anthros V2 Chair is probably overkill, and you can find comfort in something cheaper.

You're unsure whether you can safely afford it
Don't bankrupt yourself just for the sake of a comfy chair. There are other, cheaper options available - and remember, even the armrests will cost you extra.

Anthros Chair V2: Also consider

If the Anthros V2 Chair hasn't sunk its claws into you or it's out of reach financially, consider one of these other desk chairs that promise similar results.

Anthros V2 Chair

Herman Miller x Logitech Embody

Branch Verve

Price

$2,146 (around £1,600 / AU$3,300 plus shipping from the US)

$1,795 / £1,496

$549 (about £495, AU$860)

Dimensions (L x W x H)

28 x 18.3 x 43.7 in (45.7 x 46.6 x 110.9 cm)

29 x 29.5 x 45 in (73.7 x 74.9 x 114.3 cm)

27 x 27 x 37 to 41 in (68.6 x 68.6 x 104.1 cm)

Max user weight

300 lbs (136kg)

300 lbs (136kg)

300 lbs (136kg)

Seat width

19.8in (50.3cm)

29.5in (74.9cm)

16.5in (41.9cm)

Warranty

12 years

12 years

7 years

Finish

Athlon performance fabric

100% polyester fabric

3D knit polyester fabric

Herman Miller x Logitech Embody
Herman Miller has long been considered the king of office and gaming chairs, having built their brand reputation over the course of many years. While Anthros is coming for a slice of the pie, the Herman Miller Embody is perhaps the cream of the crop from the gaming chair competitor. It's a little cheaper than the Anthros ($1,795), it comes pre-assembled, looks seriously slick.


For more information, check out our full Herman Miller x Logitech Embody review

Branch Verve
For a non-gaming office chair alternative, the Branch Verve is far, far cheaper than the Anthros V2 Chair, coming in at $549, yet still boasting plenty of ergonomic features and an attractive design. There's a reason it's rated our best office chair of 2025, and it isn't just because it has a much cooler name than the Anthros.

For more information, check out our full Branch Verve review

The Anthros Chair V2.

(Image credit: Future)

How I tested the Anthros Chair V2

  • Used regularly for almost four straight months
  • Worked from it during the day, usually locked into the upright position
  • Often gamed from it in the evening, reclining with a controller in hand

I can never see myself going back to any other seat or gaming chair after using the Anthros V2 Chair for so long. My back feels better for it, and I'm looking forward to experiencing some more of the long-term benefits. As explained above, it'll take a little while for you to start feeling positive changes, but it's well worth sticking with it.

I work 9-5, typing and using my computer as normal, then recently I've started playing Rematch in the evenings on PC, for which I use an Xbox controller. I adjust the tilt and recline, keeping the back supports in the same position, so my spine still fits into that S shape.

Read more about how we test

First reviewed: August 2025

Puyo Puyo Tetris 2S brings one of my favorite puzzle games to Nintendo Switch 2, but it’s hard to argue that this port isn’t a rip-off for existing fans
9:00 pm | August 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

The very first time I booted up Puyo Puyo Tetris 2S on Nintendo Switch 2, I had to look up a list of what had actually been changed.

This is a port of one of my favorite puzzle games ever, the original Puyo Puyo Tetris 2 from 2020 - a title that I’ve sunk more than a hundred hours into across PC, PlayStation 5, and Nintendo Switch. Still, the tweaks present in this new version are so slight that even I struggled to see them at first.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

You’re basically getting a single new mode here: the co-op Puyo Tetris Double Mode which features fast 2v2 battles. It’s a fun way to play for sure, but it’s not a necessary addition in a game that is already overflowing with content. If you own the Nintendo Switch 2 Camera accessory, you have the option of showing your face as you play too - another ultimately superfluous extra.

There’s also support for the mouse controls of the Joy-Con 2, though they’re disappointingly awkward to use. Playing Tetris or Puyo Puyo with a cursor is considerably slower than button inputs, making matches more fiddly thus putting you at a clear disadvantage.

At least GameShare is well implemented, giving you an easy way to play with friends on either Nintendo Switch or Nintendo Switch 2.

Bursting at the seams

A Puyo Puyo Tetris 2S screenshot.

(Image credit: Sega)

The original version of Puyo Puyo Tetris 2 offers so many modes that it’s almost hard to keep track of them, so here’s quick run-down of the most significant ones so you know what you’re in for before I get into the new stuff:

  • Versus - a traditional competitive match of either Puyo Puyo or Tetris
  • Big Bang - clear a board of existing pieces faster than your opponent
  • Party - competitive Puyo Puyo or Tetris with special items added in
  • Skill Battle - play Puyo Puyo or Tetris as a character with special skills and items
  • Fusion - Puyos and Tetris pieces fall at the same time
  • Swap - Swap between Puyo Puyo and Tetris every 25 seconds

These can either be played solo against bots or as part of a robust online offering that’s complete with a basic competitive ranking system.

This is on top of loads of unique challenge modes, a detailed ‘Lessons’ tutorial mode, and a full-on RPG style single-player campaign with cute artwork and fully voiced dialogue scenes packed with charming moments.

This all results in what is without a doubt one of the most comprehensive and content-rich puzzle games of all time. Seriously, after more than a hundred hours, there are still some modes that I’ve barely touched.

Mix and match

A Puyo Puyo Tetris 2S screenshot.

(Image credit: Sega)

Puyo Puyo Tetris 2S adds just one new mode, available as an option when you select the Versus mode. It splits four players into two teams of two, with each team sharing their own board.

It’s nothing particularly wild in comparison to the modes found in the base game, but still very entertaining as you desperately try to coordinate placing pieces with your partner in high-speed matches. As good as it is, however, it sits in a sea of other excellent modes so doesn't justify much of the $39.99 / £34.99 asking price.

Best bit

A Puyo Puyo Tetris 2S screenshot.

(Image credit: Sega)

The game has a wide range of colorful characters that you can play as, including some crossovers like Sonic the Hedgehog. The artwork for all of them looks great and there are plenty of voice acted lines as you play.

The same is true of the new mouse controls, which allow you to browse the menus with a cursor or drag the Joy-Con 2 around to position falling pieces on the board.

The latter implementation is awkward though, proving significantly slower than just using the buttons, so it’s something that anybody would probably never want to use. The Nintendo Switch 2 Camera support is lackluster too, simply allowing you to show your face in matches instead of the usual character portrait.

GameShare is great at least, and, in my testing, proved impressively responsive when I paired my Nintendo Switch 2 up with my Nintendo Switch Lite. If this all was sold as a $9.99 / £9.99 or so Nintendo Switch 2 Edition upgrade rather than a more pricey standalone release, then I could see this feature alone being well worth the cost.

Ghost town

A Puyo Puyo Tetris 2S screenshot.

(Image credit: Sega)

In the graphics department, things haven’t changed as much as you might think. Puyo Puyo Tetris 2 was already a great looking game on Nintendo Switch and, while the picture quality of Puyo Puyo Tetris 2S is a smidge sharper, it’s not a noticeable upgrade unless you directly compare the images side by side.

Loading times seem extremely similar too, which is to say that they’re still good but not substantially improved.

This apparent lack of technical differences leaves me wondering why Sega has made the baffling choice to split multiplayer matchmaking pools between Puyo Puyo Tetris 2 and Puyo Puyo Tetris 2S.

Puyo Puyo Tetris 2 still has a very active online scene, even after all these years, so you can reliably find matches at almost any time. Puyo Puyo Tetris 2S, on the other hand, seems deserted after just a few weeks.

I have managed to get into a couple of games here and there, but waiting times are significantly longer than the original game. It’s a huge shame and means that existing Puyo Puyo Tetris 2 owners have no real reason to splash out for this release, as it comes at the cost of online play.

If you’ve never experienced Puyo Puyo Tetris 2 before, then the purchase is a bit more justifiable. You’re still getting a great game here at the end of the day with hundreds of hours of quality puzzle action and a handful of new features designed to take advantage of the capabilities of your brand new console.

This is technically the most definitive version of the game so far, so it’s not a bad starting point if you’re a newcomer.

Should I play Puyo Puyo Tetris 2S?

Play it if…

You’ve never tried Puyo Puyo Tetris
If you’re completely new to the Puyo Puyo Tetris series, then Puyo Puyo Tetris 2S isn’t a bad place to start. It’s the most complete version of Puyo Puyo Tetris 2 yet thanks to its new mode and additional features.View Deal

You’re scrambling for a great puzzle game
Puyo Puyo Tetris 2S is still a fantastic puzzle game. It has heaps of content for both solo and online players, plus local play options if you’re looking for something to bring to a party or family gathering.View Deal

Don’t play it if…

You already own the original version
If you already own Puyo Puyo Tetris 2 on Nintendo Switch, then it’s hard to justify Puyo Puyo Tetris 2S. If you desperately want to try the new mode, make sure to wait for a steep discount.View Deal

You want something that makes better use of mouse controls
The mouse controls in Puyo Puyo Tetris 2S are a let down. If you want a title that makes better use of the Joy-Con 2 hardware feature, try something like Drag x Drive.View Deal

Accessibility features

Puyo Puyo Tetris 2S doesn’t feature any dedicated accessibility settings. It has a limited settings menu, with options like turning off auto save, disabling controller vibration, and tweaking the language. The game is fully voice acted, but subtitles are still featured throughout.

How I reviewed Puyo Puyo Tetris 2S

I played just under five hours of Puyo Puyo Tetris 2S on Nintendo Switch 2, having played a significant amount more of the original Puyo Puyo Tetris 2 on Nintendo Switch, PC, and PS5.

During my time with the game, I compared my experience with that of the original release, making careful note of any differences. I endeavored to test every one of the new features, plus the new mode extensively.

First reviewed August 2025

I thought the Thrustmaster T598 was the best entry-level direct drive bundle, but the new Nacon Revosim wheel just made me question everything
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Nacon Revosim: one-minute review

It’s official: direct drive PC racing wheels have entered the affordable mainstream. While the prices of your groceries continue to skyrocket, simultaneously, sim racing hardware manufacturers have found a way to package high-quality, high-torque bundles together for south of $1,000, and newcomer Nacon introduces a new level of build quality and construction materials in that sub-$1,000 price point with its debut Revosim bundle.

The wheelbase can exert up to 9Nm of torque (translation: loads), which is notably more than the Thrustmaster T598, the no-brainer entry-level direct drive wheel. It’s cheaper than Moza’s R9 bundle while offering very similar build quality. It’s also more affordable than most variations of Fanatec’s CSL DD 8Nm bundles, and while Fanatec generally has the edge with the wheels it produces, Nacon’s pedals are superior to the ones Fanatec bundles in its sub-$1,000 CSL packages and it includes a strong and sturdy quick-release mechanism.

All that talk of prices and rival offerings is abstracting the headline news, though: driving feels good with this bundle. Although it’s still missing some default force feedback profiles and control assignment schemes in some titles (like F1 24, for example), there’s power and articulation right out of the box, with no need to tweak alpha values in the accompanying software.

And in the likes of Rennsport, Assetto Corsa Evo, The Crew Motorfest, and Le Mans Ultimate, which support it natively already, it feels right as soon as you hit the track. Extras like the phone mount attachment and swappable button fronts with custom stickers are also a very impressive value-add.

There’s a caveat: while it’s a fantastic option to add to a sim racing cockpit, it’s wholly impractical for desktop use. The pedals move around on the floor and will tip over when you hit the brake, and the desktop clamps protrude so far below the desk that they’re bound to hit your knees.

It’s for Playseat setups only, but in that context, Nacon’s bundled together a winning combo of powerful wheelbase, nicely finished wheel with customizable buttons, and smart and solid pedals with adjustable load cells so you can adjust the required stamping force to taste.

Nacon Revosim

(Image credit: Future)

Nacon Revosim: Price and availability

  • List price: $799.99 / £699.99 (around AU$1,435)
  • Priced higher than Thrustmaster’s T598 but lower than Moza and Fanatec 8Nm and 9Nm bundles
  • Considering features and quality, it hits the price sweet spot

Price is a huge factor in this bundle. Nacon’s hit a really competitive point while adding extra features like a phone mount and customizable buttons, and with no signs of having cut corners on construction materials. Plastic is not prevalent in this bundle, and all the weighty, brushed aluminum used throughout is impressive for the price.

Thrustmaster’s T598 is the chief rival, since it’s currently the best affordable DD wheel bundle on the market, but Moza’s R5 and R9 bundles, along with Fanatec’s various CSL DD bundle configurations, are also in similar price territory.

Nacon Revosim: Specs

Price

$799.99 / £699.99 (around AU$1,435)

Weight

52.9lb / 24kg

Peak torque

9Nm

Features

Direct drive, customizable button covers, quick release wheel, two-pedal base, phone mount attachment

Connection type

USB-A

Compatibility

PC

Software

Revosim Software

Nacon Revosim

(Image credit: Future)

Nacon Revosim: Design & features

  • Great finish quality on wheel and pedals
  • Wheelbase looks like Fanatec or Moza’s designs
  • Customizable details

The simplest terms you can use to appraise the design of a piece of sim racing hardware are these: does it look like it came out of a racing car, and does it feel like you’re driving a racing car when you use it? You don’t see RGB light zones on sim wheels for that reason. It’s supposed to immerse you in a virtual cockpit.

I’m really impressed by how well Nacon has managed to nail this aesthetic with its debut sim racing product. The wheelbase is compact and no-frills like Moza and Fanatec’s direct drive servos, but the wheel, quick release, and pedals all look and feel admirably automotive.

The wheel is the star of the show here. The wheel itself is finished in stitched pleather with a mixture of grippy perforated texture around the contact points and a smooth finish at six and twelve o’clock, with a white centering stripe at the very top. The quality of the stitching is extremely neat and tidy with zero loose threads on my review sample, and there’s a satisfying amount of cushioning to the wheel that I appreciated when the base was giving me jolts of feedback at full force to indicate collisions.

The input layout includes 12 face buttons, 11 of which have swappable keycaps with different color options and supplied stickers, one scroll wheel, a POV hat switch, and two magnetic switches on the back. Additionally, the scroller and hat switch can be pushed in to register a separate input binding.

That’s plenty for any racing sim. Personally, the most demanding title I play in terms of inputs is Assetto Corsa Competizione, and generally, I prefer to have two on-wheel dials to adjust TC and engine maps. That’s achieved easily enough on the Revosim, though, since the hat switch also has a rotational dial input. That leaves plenty of button inputs free for lights and wiper controls, menu commands, pit controls, and a view change.

The wheel shape and size is round, with less of a flat bar bottom than Moza’s R5 or R9 wheels, but neither is it perfectly round like the Thrustmaster T598. That means it’s just about applicable for any racing discipline from open wheeler stuff to rally and drift, though being a round wheel, it’s better suited to the latter two.

Nacon doesn’t currently make any other wheels to swap in its place, so if you’re a hardcore F1 racer, you might be better served by the likes of Fanatec’s CSL F1 bundle with its smaller F1-shaped wheel, though let’s be honest – in terms of lap times, there’s going to be very little difference.

Nacon Revosim

(Image credit: Future)

I love the feel of the face buttons. They feel almost like mechanical switches (they’re not), and although there’s a tiny bit of lateral play, they feel of far superior quality to the input buttons on most sub-$1,000 wheels. The fact that their faces can be swapped out in different colors and stickers can be added to them from a supplied sheet is, I’m surprised to note, quite a big deal to me. It’s intrinsically enjoyable to set the wheel up with buttons particular to a specific game. The rotary dial and hat switch are less spectacular in how they feel, but they do the job reliably.

And if you’re going to install this into a cockpit, that’s all you need to know. There’s no ‘but’. For desktop users, though, the ‘but’ is considerable. This isn’t really a desktop-use wheel.

Some might argue that it’s priced high enough that the vast majority of its end users will have race seats anyway, but the fact that it’s bundled with desk clamps and marketed as being compatible for use on a desk means I have to judge it on those terms too, and the fact is it’s very awkward to use this base when clamped to your desk. The clamps will secure it tightly enough to withstand that 9Nm of force, but the clamps’ positioning and length mean you’re very likely to bang your knees against them, or else have to sit in a strange position to avoid them.

Down at ground level, the design of the pedal modules themselves is problem-free. Nice big contact patches with your feet, a variety of elastomers for the brake pedal’s load cell, so you can adjust stiffness. But the base design is once again not really fit for use outside of a cockpit.

The grip surfaces on the base don’t grip hard enough, and there’s nowhere near enough weight at the bottom of the pedal base to prevent it from tipping when you hit the brake, even when using the weakest elastomer. When you screw this directly to a cockpit pedal mount, it’s rock-solid and feels fantastic to use… but only then.

Let’s finish with a positive, though, to underline that poor desktop use is the only negative about this bundle. The quick-release mechanism is really exemplary stuff. Fanatec owners will probably break into a sweat at the mere mention of quick releases, since the company’s move from the QR1 to QR2 standards was nothing short of a debacle due to stock issues and the consumer experience is still confusing since several different tiers of QR2 mechanism are available for purchase, separate from the wheels themselves, and both wheel-side and base-side components need to be bought. Nacon’s mechanism creates a wonderfully tight, secure feel with no rattle or play between the wheel and base, and taking the wheel on and off is a smooth operation.

Nacon Revosim

(Image credit: Future)

Nacon Revosim: Performance

  • Smooth, powerful torque delivery
  • Low latency articulation in games
  • Not all games have default mappings yet

Yes, it feels great to drive a lap with the Revosim. But to quantify exactly how good, we need to break it down in context.

First, direct drive versus belt-driven wheels. Belt-driven was the prevalent technology during force feedback wheels’ emergence in gaming, and it can give you plenty of feeling and a meaty jolt when it needs to. But inherent to the technology is a grainy feeling when rotating the wheel, a noisy motor, and ‘cogging’ – a sensation of the wheel snapping between tons of resistance and none, because the motor can’t keep up with the information being fed into it to articulate the feedback quickly and precisely enough.

Direct drive is a pricier alternative that articulates the force feedback without any belts, gears, or pulleys, and that means it’s faster, smoother, and feels closer to the real thing. Until very recently – the last 2-3 years – it’s been a prohibitively expensive tech which only enthusiasts have invested in, but following the lockdown sim racing boom, manufacturers including Thrustmaster, Logitech G, Fanatec, and the major industry disruptor Moza have all brought affordable, sub-$1,000 direct drive wheels to market.

So, firstly, in the most fundamental terms, Nacon’s Revosim wheel feels like a big step up compared to any belt-driven wheel, like the Logitech G923, or even Thrustmaster’s T-GT II, the Rolls-Royce of conventional belt-driven models.

Nacon Revosim

(Image credit: Future)

So the real question is how it compares to those other direct drive bundles in the same price bracket. Most enthusiasts who follow the market will look straight to the 9Nm of torque, since on paper it’s a big selling point.

Thrustmaster’s T598 offers just 5Nm on the spec sheet, though the wheelbase uses a new axial drive tech which seems to be able to effectively ‘overclock’ torque and generate a much more muscular sensation than the number suggests. Moza’s R9 bundle offers 9Nm but sells for around $1,000, while Fanatec’s CSL DD QR2 base will get you to 8Nm for under $400, but that’s just for the base, not a bundle with a wheel or pedals.

However, after spending many hours with both the T598 and this wheel, I’m less of a stickler for the power numbers. The Thrustmaster is capable of outputting enough resistance to make my hands feel like they’re in a Tough Mudder after five laps, and let’s not forget that turning the steering wheel of a real car is not a feat of strength, even at speed and during traction loss. Articulation is what matters, and while max torque output is a part of that equation, it’s not as simple as looking for the higher number and deciding that’s better.

Back to the opening statement, then: it feels good to drive a lap with the Revosim because it’s capable of conveying weight transfer, traction loss, the unsettling floatiness of a car under heavy braking, and the quick spasms your wheel can make in complaint when you try to put a lot of power down in a low gear. For their part, the pedals both feel comfortable and offer the right amount of resistance, particularly so for the adjustable load cell brake pedal.

A final word should go to the inclusion of a phone mount, so that you can use a smartphone app like Simhub to turn your phone into a digital cockpit display. In real terms, this is just an extra piece of plastic in the box, but it’s a small inclusion that elevates the driving experience so much. That tells the story of the overall package: little details and additions that turn a good bundle into a great one.

Nacon Revosim

(Image credit: Future)

Should I buy the Nacon Revosim?

Buy it if...

You race in a cockpit
Look at other options if you race at your desktop, but if you’re mounting to a cockpit, this is as sturdy as it is comfortable.

You’re considering your first direct drive wheel
What a great price this is for an entry-level DD wheel. You don’t need to make a big fiscal commitment to enjoy smoother driving.

You’re not going to upgrade piece by piece
The Revosim ecosystem is small so far – in fact, it’s really just this bundle, plus a handbrake and sequential gearbox – so look elsewhere if you want a base that you’ll keep adding to.

Don't buy it if...

You’re already racing a direct drive wheel
As great as this package is, you don’t need to worry that you’ve lost the competitive advantage that your Fanatec, Moza, or Thrustmaster wheel offered; now this one’s come along.

You need an F1-style wheel
Despite the nice, quick-release mechanism, there aren’t currently any other first-party wheel shapes besides this round wheel.

You race on consoles
The Revosim is PC only for now, so Gran Turismo 7 pros need not apply.

Nacon Revosim: also consider...

If the Nacon Revosim doesn’t turn your head, try these similarly priced rivals.

Nacon Revosim

Thrustmaster T598

Thrustmaster T-GT II

Price

$799.99 / £699.99 (around AU$1435)

$499.99 / £449.99 (around AU$899.99)

$799.99 / £699.99 (around AU$1,211.99)

Weight

52.9lbs / 24kg

14.1lbs / 6.4kg

29lbs / 13.2kg

Peak torque

9Nm

5Nm

Around 6Nm

Features

Direct drive, customizable button covers, quick release wheel, two-pedal base, phone mount attachment

Direct drive, modular pedal base, detachable rim, 100% torque overshoot

Detachable wheel, three-pedal base

Connection type


USB-A

USB-A

USB-A

Compatibility

PC

PS5, PS4, PC

PS5, PC

Thrustmaster T598
For a slightly more affordable entry point into direct drive racing, the T598 has a wonderfully smooth wheel actuation and tons more power than its Nm output suggests. Odd wheelbase shape and size, though.

For more information, read our full Thrustmaster T598 reviewView Deal

Thrustmaster T-GT II
Priced similarly but featuring older belt-driven tech, the T-GT II nonetheless offers a great experience for desktop users with minimal grainy sensation or cogging.

For more information, read our full Thrustmaster T-GT II reviewView Deal

How I tested the Nacon Revosim

  • Tested in F1 24, F1 25, Rennsport, ACC, and AC Evo
  • Two weeks of testing in a cockpit and on a desktop
  • Variety of elastomers used, custom FFB profiles tested

Although it’s cheap for a direct drive wheel, this is still a big financial outlay, so the intended audience is the sim racer who goes where the serious competition lies. With that in mind, I headed to various racing sims where the hotlap leaderboards are fiercely contested and where PvP racing is (usually) conducted with a degree of sporting consideration. I also played F1 24 and F1 25.

Those titles run the gamut of supported and non-supported games, but even in the non-supported ones, I didn’t run into any major difficulties besides having to set my input binds button by button. Force feedback response was convincing and useful in every game.

I swapped out the elastomers to try a variety of braking stiffness levels, and while everyone has a preference, the important thing is that there’s sufficient variance out of the box that most racers will be able to find their preferred feel.

The same goes for force feedback strength – I tweaked a few values in all the games I played, to get a sense of where the min and max are for its feedback types, and found that both the floaty (cheaty) super-low FFB feel and the muscular, jolty response types are possible here with minimal tweaks.

First reviewed August 2025

Read more about how we test

I’ve spent more than 10 hours revisiting Viking Iceland in Senua’s Saga: Hellblade 2 Enhanced on PS5 and have fallen in love with its bleakness and misery all over again
8:00 pm | August 13, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Senua’s Saga: Hellblade 2 Enhanced is the version of the game I’ve been wanting to play ever since I completed the original release of the third-person narrative game last year on Xbox Series X.

Review info

Platform reviewed: PS5 (and PS5 Pro)
Available on: PS5, Xbox Series X|S, PC
Release date: August 12, 2025

Developer Ninja Theory’s sequel to the powerful Hellblade: Senua’s Sacrifice from 2017 has been enhanced and added to for this release, and the game shines on PlayStation 5 and PlayStation 5 Pro, feeling right at home on Sony’s console.

The adventure is, of course, identical to the original release, and my main gripes with the game remain on the whole, but the upgrade in graphics in particular means this is a game worthy of revisiting, and one that excels technically.

It’s a miserable and bleak exploration of the human psyche once again, but it’s a powerful one that features exquisite performances, an intriguing story, and a level of immersion that wasn’t quite there on the first release.

A screenshot from the action narrative game Senua's Saga: Hellblade 2 Enhanced

(Image credit: Ninja Theory)

A familiar journey

For those unfamiliar with the Senua's Saga: Hellblade 2 game, you play as Senua, an Orkney warrior who allows herself to be captured by Icelandic slavers in order to confront them and put an end to the abduction of her people. However, things soon take a turn, and a grim and bleak story unfolds.

I once again found the narrative of giants, misery, and mystery a deeply compelling one, with an overarching storyline that constantly intrigues, while each particular beat provides memorable moments and background context.

The voice acting, motion performances, and realism of the people in the game further invest you in the story once again, and the character models have never looked better, with each expression captured in beautiful detail, and every line delivered with power.

One of my absolute favorite parts of the initial release remains, as good as ever, and perhaps even more so given the graphics boost. The world of Viking Iceland is one of the best of recent times in games - it’s a true spectacle, and I’ve not been able to stop taking screenshots and exploring the beefy photo mode to capture my favorite vistas.

Each topography and landscape is captured beautifully, and, from the miserable rain-soaked coast at the beginning, right through to the open, lush-green vistas, carved through by rivers and waterfalls, everything is brilliantly represented.

A screenshot from the action narrative game Senua's Saga: Hellblade 2 Enhanced

(Image credit: Ninja Theory)

Also, while some places in the game are overly empty and quiet, the landscapes and vistas never fail to wow and absorb; exploring every nook and cranny to find new views, and indeed the game’s lore in the form of faces in rocks, and the totems and trees which tell their own stories bit by bit, is a joy.

The above factors combine successfully, once again, to make a setting that is rich in atmosphere and sense of place, and one that brings its own power and character to the game.

Familiar grievances remain, however; after all, in terms of gameplay and content, it is the same game. Combat is still the same simplistic set of repeated moves (though I feel I was less bored with enemies and their variety this time around), and some of those aforementioned places in the landscape, and thus, the story, really are a bit too empty, too.

A swordfight encounter between Senua and a Draugar enemy in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

A new minor issue, however, is the vibration in the DualSense when Senua focuses on one of the trees or totems. It’s far too intense and harms the immersion, sadly. This is especially the case when revisiting the first game, as there, the vibration is more measured, and ties into Senua’s feeling of concentration more.

A screenshot from the action narrative game Senua's Saga: Hellblade 2 Enhanced

(Image credit: Ninja Theory)

A new take

Familiarity aside, this is still a re-release, so what of the new stuff?

In brief, I'd say that this is the kind of re-release that hits all the right notes. The boost to the game’s graphics is certainly worthwhile, the extra play modes add depth and new experiences, the developer commentary enriches your knowledge of the game and its creation, and the wonderful photo mode and update to the first game (if you get the deluxe version) are all sterling.

I particularly enjoyed the excellent graphical updates to the game and playing it at 60 frames per second in the new performance mode. Said mode is also - and I tested this repeatedly, over and over in different places - near identical to the quality or resolution mode. Upon each inspection and comparison, the sacrifice on particles, light, and reflections in the performance mode compared to the quality mode, on both PS5 Pro and PS5 Slim, was negligible.

The update to the first game’s graphics (included in the Deluxe Edition or free for existing owners) is also incredibly well executed. Hellblade: Senua’s Sacrifice now has three graphics modes - performance, resolution, and enriched - all of which are extremely close in terms of quality - and ran identically at 60 frames per second on my Samsung Q6F QLED TV. The enriched mode looks extra fantastic, mind, and has definitely earned a replay of the first game, a place in my 2025 to-play plans.

Elsewhere, the developer commentary is deeply interesting, and the aforementioned photo mode offers an awful lot of features too that are worth getting stuck into if you’re keen on digital photography.

Best Bit

A screenshot from the action narrative game Senua's Saga: Hellblade 2 Enhanced

(Image credit: Ninja Theory)

Reliving the awesome fire and lava section tied to one of the game’s giants was a particular standout moment and joy on PS5 Pro, and the superb nature of the game’s Performance mode made it all the smoother and immersive.

The Dark Rot Challenge Mode is a very on-brand and perfectly fitting inclusion, however. Introduced in Senua’s first adventure, this mode has its own level of high difficulty and offers a permadeath challenge for players looking for the most punishing test. Simply put, with each death, a dark rot will make its way up Senua’s arm, and if you die too many times, all your progress will be lost. It’s such a Hellblade game mode that it makes sense that it’s there, but I am sad that the PS5 platinum trophy is locked behind it.

A screenshot from the action narrative game Senua's Saga: Hellblade 2 Enhanced

(Image credit: Ninja Theory)

All in all, Senua’s Saga: Hellblade 2 Enhanced, as a game, is still just as powerful, gripping, and harrowing as I remember. It is, perhaps even more so than ever, a video game demonstration of excellence in misery, bleakness, and sorrow.

Much like parts of Clair Obscur: Expedition 33 and its somber storytelling or The Last of Us Part 2 and that game’s exploration of hatred and the cycle of violence, for me, the heavy themes and bleakness of Senua’s Saga: Hellblade 2 Enhanced are done so well that it’s constantly engrossing and creates something truly memorable, and one of the best PS5 Pro games you can play now.

Should you play Senua's Saga: Hellblade 2 Enhanced?

Play it if...

You’re a fan of the game and series, eager to replay an enhanced version of the game
It’s an easy answer to give, but if you’re a huge fan like me and were looking for a reason to dive back in, then this is the perfect way to do so. The game is the same powerful experience, and the new experiences

You want to play one of the technically best games on PS5 Pro
Technically, in its audio and visual presentation, Senua’s Saga: Hellblade 2 Enhanced on PS5 and PS5 Pro feels like the definitive way to play the game, offering a brilliant, beautiful, and immersive audio-visual experience, augmented by the new graphics modes available. This then also extends to the first game’s upgrades, too, which you’ll get with the Deluxe version of Hellblade 2.

You want to embrace the misery and immerse yourself in one of the best game worlds of recent years
As I’ve said above, there is a distinct attraction in sombre games such as Senua’s Saga: Hellblade 2 Enhanced, and if bleakness and darkness are your thing, as well as an incredibly powerful sense of place, then you’ll be right at home here.

Don't play it if...

You value speed and dynamism in your action and combat
One of my small criticisms of the original release was some pacing in the game where it’s very quiet and limited, as well as the simple combat. Both are present in this version of the game again, and while they broadly feel at home for this particular game, if you desire multi-faceted action from your games, then you still won’t find it here.

You rarely revisit games you’ve already finished
As much as I personally loved revisiting this game, for those who have strong memories of the original release, you won’t find much new here aside from the Dark Rot mode and the upgraded visuals.

You’re looking for a cheery or chill game
Relaxing, happy, and cheerful, this is very much not - arguably even more so now with the graphical enhancements on show that give its violence in particular another edge. Elsewhere, it is still the same harrowing, bleak, miserable - yet incredibly engrossing and absorbing tale - that touches on many dark and deep themes of the human psyche.

Accessibility

The same bank of accessibility features in the original release remain present in Senua's Saga: Hellblade 2 Enhanced. These include three color blind modes - Deuteranope, Protanope, and Tritanope - as well as other graphical features such as motion blur and camera bob. In audio, you can alter menu narration settings, make adjustments to the audio presentation and device you’re using, while you can once again change text size, some animations, and UI color schemes.

The excellent gameplay accessibility options remain, too, with settings enabling you to change overall combat difficulty, as well as initiate auto-input for Senua’s offensive and/or defensive combat actions.

How I reviewed Senua's Saga: Hellblade 2 Enhanced

I played Senua's Saga: Hellblade 2 Enhanced for roughly 10 hours, replaying the entire main story, finding each and every collectible, and watching each and every absorbing cutscene. I played the game on my PS5 Pro on a Samsung Q6F 4K QLED TV using a Samsung sound bar and a Drop + EPOS PC38X and Sound BlasterX G6 sound card for audio. I was also able to briefly test the game on my PS5 Slim and Acer Predator X32QFS 4K gaming monitor, using a DualSense controller, and my Sennheiser HD 550 headphones, and Creative Sound Blast X4 sound card.

I spent several minutes in almost every chapter checking the differences between the game’s quality and performance modes, and I also tested all the game’s various extras and modes, ensuring I explored all of what this release of the game has to offer. I tried to engage in the enhanced version of the first one that is included in the deluxe edition of the game, but, unfortunately, I could not get this to work or even find it at the time of writing.

First reviewed August 2025

« Previous PageNext Page »