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Nintendo World Championships: NES Edition review: a last-place finish
3:00 pm | July 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release Date: July 18, 2024

After a significant amount of time wiling away at its many challenges, I’m not entirely sure who Nintendo World Championships: NES Edition is for. Because even as a cut-price-themed collection of timed trials centered on the storied company’s beloved 80s classics, the Switch game feels trapped in an identity crisis on who the experience is made for.

Inspired by the World Championship series that gained legendary status in the 1990s and returned in two later renditions in 2015 and 2017, this all-new compilation essentially aims to put players into the driving seat of their own shot at glory. Over the course of 150 challenges on 13 titles from Super Mario Bros. to Metroid to Ice Climbers, players can hone their skills at key tasks within each game before shooting for speedrun records on leaderboards or challenging friends and rivals both offline in Party Mode and online in a knockout-based Survival Mode.

With a bonus weekly rolling World Championships mode that replicates the format of the event by offering a weekly five-challenge gauntlet for players to complete to rank on a special leaderboard and become the weekly World Champion, the game on paper offers a lot for both nostalgic older fans of Nintendo and retro games consoles and those interested in exploring a piece of Nintendo history.

If the challenges deliver. Unfortunately, many underwhelm.

Short and shorter

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

While on paper 150 unique challenges over 13 games appears like a lot of content in a bite-sized package, many Speedrun Mode challenges will likely not leave you clamoring to return after more than a few tries. Of the 15 challenges on offer within the confines of the original NES Legend of Zelda title, for example, 12 can be completed in under 15 seconds with relative ease, four of which can be completed in under 5 seconds.

The challenges in these cases are laughably basic, even if you’ve never encountered the game before. One challenge in The Legend of Zelda requires you to place a bomb to reveal a cave in the wall, which can be completed in under 3.5 seconds. Another asks you to enter the very first cave in the game to collect your sword as Link, completed by myself for a top S rank in 7.91 seconds. Walking in almost a straight line to a hole in a wall doesn’t feel like a timed challenge I wish to return to for another attempt at a personal best.

It’s an issue across all titles. Metroid asks you to collect power-ups for four of its 12 challenges, and in two instances you start by standing right next to the item and are simply required to move in a direct straight line in order to reach them and complete the challenge. Super Mario Bros. has ‘challenges’ like collecting the first mushroom in the game, Donkey Kong asks you to climb a ladder, and Balloon Fight asks you to pop a balloon. Super Mario Bros. 2 has a challenge to pull a vegetable from the ground that I literally completed in 1.08 seconds.

Over half of the offerings are less challenges and more a tutorial for a fundamental mechanic of the game. This would be fine as an introduction to each title that players could jump into independently of the challenges to get to grips with the games before taking on full-game speedruns or a wider range of more difficult challenges, but this isn’t the case. Instead, the lineup is clogged with menial tasks that can almost entirely be solved within three button presses and without a second thought or room to improve, leaving little room for meaty challenges that actually encourage self-improvement and returning to beat your personal best.

As a former speedrunner, this hardly feels like anything close to living up to the idea of speedrunning these classics.

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

It’s not like these disappointing challenges can be played once and ignored for meatier offerings, either. It’s inevitable that these challenges will pop up in Party Mode with friends or online, and merely interfere with the flow of the experience. Playing a few rounds of Party Mode with a friend unfamiliar with the original NES Classics, you’d think these challenges would be perfect for this person to get to grips with how these games function so we could move onto more difficult challenges on a level playing field. Wrong. Challenges like Balloon Fight’s Pop It to pop a single balloon felt trivial and meaningless to me as I cleared it in under 2 seconds, but too rushed for my friend to get to grips with the mechanics and enjoy the experience.

These challenges are disappointing whether you’re a veteran seeking nostalgia or a newcomer looking for an entry point to these games. Only later challenges feel satisfying as more complex and engaging experiences, often challenging players to complete extended sequences of play that leaves room for player skill and self-expression within a speedrun environment alongside ample room to improve on future attempts. The final challenge of Super Mario Bros. requires players to complete the full game using warp pipes, a 5-10 minute challenge involving multiple levels and plenty of opportunities for things to go wrong or to make unlikely comebacks for a personal best. It feels worth investing time to improve.

Other games offer similarly lengthy final challenges. The Legend of Zelda gets players to complete the first dungeon, Kid Icarus challenges a player to explore a fortress to defeat Twinbellows. If the game wants to take its inspiration from the hobby of speedrunning, more challenges like these are a must. What we have instead feels neither like speedrunning or a task that would feature at the titular Nintendo World Championships.

Identity crisis

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

Indeed, the entire package of Nintendo World Championships: NES Edition feels unsure which audiences to appeal to, and instead satisfies no one. Most challenges are too trivial to satisfy veterans on a nostalgia kick but aren’t deep enough to teach new players how to play these games before applying their skills at high-difficulty challenges. 

Which leads to the game’s other issue: why bother? It’s not like this package offers buyers the chance to dive into the full game freely once you complete all their challenges to put the basic mechanics you’ve been taught to the test. Instead, you’re restricted to 10-second snippets that fail to capture the joy and craft that made these games so memorable in the first place. Why not offer a chance for players to race to the credits of every game after completing all the challenges within for a place on the ultimate leaderboards?

Then again, I guess that would hold people back from paying for a Nintendo Switch Online subscription to play all these games in full after these brief demos, which feels like the ultimate intent of this package more than delivering a satisfying experience to players.

Best bit

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

The final challenge of Super Mario Bros is a thrill, a race to complete the entire game from 1-1 to the final defeat of Bowser. Knocking the final axe at the end of 8-4, you truly feel like a speedrunner, and I can only wish there were more challenges that felt this satisfying to complete.

The game lacks any true retro callbacks to feel like a celebration of classics or a rousing championship event. Legend Challenges have special Classified Information guides filled with retro-infused guides featuring screenshots and the hand-drawn art used to promote these titles in the 80s, but this is the only whiff of even a hint of love within a package that otherwise feels cold, clinical, and barren.

As a result, this package is difficult to recommend to almost anyone, despite being offered at a reduced price of just $29.99 / £24.99 compared to other full-priced titles. Nintendo World Championships: NES Edition feels like an advertisement for Nintendo Switch Online that audiences have to pay for the privilege of being upsold, rather than a game. What we have can barely entertain beyond a few brief hours, and even then is too fragmented and tedious to offer any real challenge or entertainment in all but a handful of challenges.

I can’t help but wish Nintendo offered a skew for the game in the West similar to what has been offered in Japan, where players had the chance to buy the otherwise Switch Online-only NES/Famicom replica controllers with the game in a package not too dissimilar to what we see with controller bundles for Super Mario Party. As a freebie with a controller, this game would feel like a neat curio, and while still not wholly satisfying as a standalone experience would likely offer just about enough to satisfy as a pack-in title. Otherwise, this feels more like a first-round knockout than a championship-winning shot at glory. 

Accessibility

The game has minimal accessibility settings but does offer on-screen prompts to guide players towards the goal of a challenge while playing. These can be turned off in settings.

Should I play Nintendo World Championships: NES Edition?

Nintendo World Championships NES Edition in-game screenshot

(Image credit: Nintendo)

Play it if...

You like the physical goodies
Did you buy one of the physical limited edition releases that included pins or other goodies, and would you be satisfied with value for money entirely on the basis of those physical items? Then the game is definitely worth buying, as you at least will own physical trinkets memorializing true gaming classics. Otherwise, it’s not worth the price of admission.

Don't play it if...

You want to experience these classics for the first time/again
Are you simply looking for a way to revisit these NES classics? You’d be much better off with a Nintendo Switch Online subscription. These subscriptions will let you play each game in full, unlike the five-second disconnected segments found here.

You’re seeking a challenge
Many of the 150 challenges offered are trivial and completed in under 10 seconds, and there are no unlockables available to players beyond a badge to display on your profile for earning an A grade. Even in games I was less familiar with, I got an A grade on every challenge within 2 tries, so you’ll 100% your badge collection without breaking a sweat.

How I reviewed Nintendo World Championships: NES Edition

I put in about seven hours completing the majority of the challenges on offer, while also playing the game’s Party Mode and Survival and World Championships modes online. The game was primarily played handheld on a Nintendo Switch OLED console, and in docked mode with single Joycon play during Party Mode sessions with another player.

Samsung partners with boy band TXT for new Galaxy brand anthem
2:34 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Samsung launched the Galaxy Z Flip6 last week with a big battery and improved cameras. Now Samsung released its new Galaxy Brand Anthem "Open Always Wins," sung by K-pop boy band Tomorrow X Together (also known as TXT). The artists themselves have also been signed up as Galaxy Ambassadors, and the Z Flip6 can be seen multiple times in the video of the new track. The music video includes shots of Paris and Los Angeles, the next two cities that will host the Summer Olympics, where the company will be present as a major partner. Athletes from Team Galaxy are also appearing in the...

Sketch review
2:12 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

Sketch is a prototyping and design tool for macOS, available from since 2010, with quite the reputation. For many UI and UX designers using Apple hardware, Sketch is THE software to use, covering every stage from wireframes through to final handoff. It offers advanced collaboration, feedback, and permission settings, and there is even the option to use the browser version.

Dutch developer Sketch B.V. has overseen this tool since the beginning, with its primary macOS version complemented with prototype preview apps on iPad and iPhone. There is no Windows version, and no Android app.

This is award-winning software, highly regarded across the industry, with a selection of license options depending on the size of your team and project. 

Sketch inspection

(Image credit: Sketch)

Sketch: Plans and pricing

Three pricing options are available for Sketch, suitable for difference users. You’ve got the option of the Standard subscription for solo designers and small teams, the Mac-only license for solo designers, and the Business subscription.

At first glance, these seem a little confusing, but the differences clearly defined in the pricing and description.

The Standard subscription is $10 per editor per month (billed annually - $12 per editor with monthly billing) and includes access to the Mac app, the browser app (essentially a project overview), and iPhone/iPad design previews. A 30-day trial version is available with this subscription.

If the Mac-only license is more attractive, this is $120 “per seat” (also known as a “named user license”) and includes just the Mac app – there is no browser version. However, this is a single purchase, with 12-months of updates, and a free trial.

Finally, the Business subscription is $20 per editor per month, available only with annual billing. This includes everything in the Standard subscription, plus single sign-on, unlimited online storage, permissions management, and invoicing. Teams with 25 editors or more also get priority support and a dedicated customer manager.

A free option is available for students and educators, if the relevant information is required.

Sketch workspace

(Image credit: Future)

Sketch: Features

Sketch is compatible with any Apple system running macOS Monterey 12.0.0 or later. 

It’s essentially a vector graphics editor set up with a focus to design user interfaces (UI) and user experiences (UX) for websites and mobile apps. It uses a proprietary format, .sketch, which can be opened in Adobe Illustrator, Photoshop, and various other programs. (Some competing UI/UX design programs can open and import .sketch projects.)

Along with website and mobile projects, Sketch’s illustration can be used to create icons, and illustrations. The application is designed for a smooth exchange of ideas between designers, developers, and managers, with smart feedback options, while complete design systems can be constructed for single or multiple projects.

Recent versions of Sketch have revised workflows, with superior collaboration, file organization, and the ability to store and sync projects. Design systems can be shared, favorites pinned, and the interface customized to suit how you work.

Sketch is optimized for Apple Silicon, so owners of newer Macs and MacBooks can use the software with confidence. 

While limited to macOS, Sketch projects can be viewed in the browser (with the correct subscription). Meanwhile, projects can be previewed using an iPhone or iPad, as part of the testing, collaboration, and feedback process.

Sketch design

(Image credit: Future)

Sketch: Ease of use

Sketch features a comparatively small number of templates compared with competing design apps. These are, sadly, largely unsuitable for website and app design, instead more appropriate for business cards and flyers.

This is an unfortunate barrier to learning how to use the software. Happily Sketch is easy enough. I was able to pull together a rudimentary page design based on a physical sketch in just a few minutes. With the basics of the page outlined, you can either build a wireframe for your site or app, or switch to the prototype tools.

As designs are built, they’re synced to the Sketch server. This means that the design can be viewed in your browser your Sketch workspace on any computer, and oversee access permissions, inspect layers, etc. Comments can also be placed here.

Sketch features all of the design, placement, alignment, and laying tools you would expect. Importing images is straightforward, as is handing off your design. 

Sketch scroll

(Image credit: Future)

Sketch: Customer support

Various resources are provided to help you make the most of Sketch. A searchable index of guides is provided (under the label “Documentation”), covering every step from starting your first design to developer handoff. 

For technical queries, a searchable knowledgebase offers solutions to billing, account management, licenses, and other issues. Where a solution cannot be found, or provides inadequate information, you can contact the Sketch tech support team directly. 

Finally, a Sketch Community Forum also exists, at forum.sketch.com. This is a busy community of Sketch users, which includes boards for tips and tricks, feature suggestion, and latest news about the product. We think this is one of the best such forums around.

Sketch has a Trustpilot score of 3.5, although this is from a small number of reviews.

Sketch: Competition

Since its initial launch, Sketch has seen off many rivals. Unsurprisingly, they keep on coming, and some have been more successful than others. As a Mac-only design app, it makes sense to compare this with similar tools available on macOS.

Figma, for example, is a key competitor, available on Windows and in the browser as well as on macOS. Another competitor, Balsamiq, also offers Windows and browser support alongside its core Apple audience. Indeed, Balsamiq offers a very strong wireframing experience, and Figma’s design interface is easily on par with Sketch. 

However, I’d place Sketch just ahead of Figma, which is slightly more expensive. Sketch also feels just that bit more “Apple.”

Sketch: Final verdict

Sketch offers a strong, compelling design interface for creating all manner of visual experiences. We’re looking at it mainly as a UX/UI prototyping and design tool, but Sketch is suitable for other purposes too. This is demonstrated by the various templates it includes.

Significantly, Sketch is far from the most expensive design tool of this type on macOS. While some competitors offer Windows and browser options, Sketch focuses on the core platform, too its credit.

The design landscape on macOS is incredible. However, if you’re looking for a focused web and app UX/UI design and prototyping solution with affordable pricing across all tiers, Sketch is the top choice.

We list the best desktop publishing software.

Nubia Z60 Ultra Leading Version and Z60S Pro launch date revealed
1:38 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Nubia has been teasing its upcoming Z60 Ultra Leading Version with an overclocked Snapdragon 8 Gen 3 chipset for a while now and we finally have a launch date to look forward to. The device will launch on Tuesday, July 23 in China and it will be joined by the Nubia Z60S Pro. Z60 Ultra Leading Version is expected to offer similar hardware to the regular Z60 Ultra but with the overclocked Snapdragon 8 Gen 3 chipset featuring a prime Cortex-X4 CPU core clocked at 3.4GHz and boosted 1GHz GPU. Nubia Z60 Ultra Leading Version The Z60S Pro will be a successor to last year’s Z50S Pro...

Nubia Z60 Ultra Leading Version and Z60S Pro launch date revealed
1:38 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Nubia has been teasing its upcoming Z60 Ultra Leading Version with an overclocked Snapdragon 8 Gen 3 chipset for a while now and we finally have a launch date to look forward to. The device will launch on Tuesday, July 23 in China and it will be joined by the Nubia Z60S Pro. Z60 Ultra Leading Version is expected to offer similar hardware to the regular Z60 Ultra but with the overclocked Snapdragon 8 Gen 3 chipset featuring a prime Cortex-X4 CPU core clocked at 3.4GHz and boosted 1GHz GPU. Nubia Z60 Ultra Leading Version The Z60S Pro will be a successor to last year’s Z50S Pro...

Nubia Z60 Ultra Leading Version and Z60S Pro launch date revealed
1:38 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Nubia has been teasing its upcoming Z60 Ultra Leading Version with an overclocked Snapdragon 8 Gen 3 chipset for a while now and we finally have a launch date to look forward to. The device will launch on Tuesday, July 23 in China and it will be joined by the Nubia Z60S Pro. Z60 Ultra Leading Version is expected to offer similar hardware to the regular Z60 Ultra but with the overclocked Snapdragon 8 Gen 3 chipset featuring a prime Cortex-X4 CPU core clocked at 3.4GHz and boosted 1GHz GPU. Nubia Z60 Ultra Leading Version The Z60S Pro will be a successor to last year’s Z50S Pro...

Canon EOS R5 II review – a polished upgrade
1:00 pm |

Author: admin | Category: Cameras Computers Gadgets Mirrorless Cameras | Tags: , , , | Comments: Off

How do you improve on one of the outright best cameras, the EOS R5? By making its successor quicker in just about every regard, which is what Canon has managed to do with the new Canon EOS R5 II.

It's a versatile professional camera that captures high-resolution 45MP stills and 8K video like the EOS R5, but with a few new features under the hood that improve overall performance, and an impressive array of video features and high-speed modes. 

The sensor resolution stays at 45MP, but it's now a stacked sensor with faster readout that should eliminate rolling shutter distortion, as on the Nikon Z8. Canon says the EOS R5 II (and new flagship EOS R1) boast the fastest sensor readout speed on the market. 

We also get what Canon calls a 'DIGIC Accelerator' – which is effectively a new second processor to bolster the DIGIC X and deliver faster processing speeds, resulting in faster burst-shooting speeds, now up to 30fps, that can be sustained for longer, with pre-recording up to 15 frames. 

Another major new feature for the line is Eye Control AF (as used in the EOS R3) and the latest version of Canon's Dual Pixel Intelligent AF system, now equipped with what Canon calls deep learning and specific Action Priority modes including basketball, football, and volleyball. The autofocus system is able to recognize and store specific faces and body postures, and predict movement to focus sharply on what's important in the frame.  

Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)

You could be forgiven for thinking that these new features sound like they should be in a pro sports camera, like the pricier EOS R1 announced on the same day; and indeed they are, so it's majorly impressive that Canon has also added them to a cheaper, all-purpose professional camera like the EOS R5 II.

Canon needed to add in these improvements really, because how else could it improve on the four-year-old EOS R5, a camera which has stood the test of time and remains one of the best cameras for photography?

For a certain type of photographer, though, the EOS R5 II is overkill, and the EOS R5 will do just fine: landscape and portrait photographers, stand down. But if you ever shoot action, or would like a better-equipped video camera, then the EOS R5 II steps in. 

It's a faster camera in every way, impressively tracking subjects in high-speed action scenarios. However, I didn't have the older model to compare just how much faster and reliable the EOS R5 II is for action, impressive as the new AF modes appear to be. Image stabilization performance has, at least on paper, been improved too, while there are some intriguing new in-camera AI-powered image-editing tools, of which more later.

Canon EOS R5 II mirrorless camera

With the 24-70mm F2.8L lens attached. (Image credit: Future | Tim Coleman)

Outwardly the EOS R5 II has changed little compared to its predecessor, although I was pleased to see new cooling vents on the underside of the EOS R5 II to minimize overheating, which was a well-publicized criticism of the EOS R5. There are also not one, nor two, but three optional vertical grip accessories to choose from, one of which includes a cooling fan to extend video record times.

There's lots to talk about in the new model, but I've only had a day with a beta version of the EOS R5 II, and I'm still working on a more in-depth full review. For now, my first impressions are highly positive, and the Canon EOS R5 II could be the new full-frame mirrorless camera to beat.

Canon EOS R5 II: release date and price

  • Body-only price is $4,499 / £4,499 / AU$6,699
  • Available from August 2024
  • Three optional grips: Standard BG-R20, battery BG-R20EP and cooling fan CF-R20EP

The Canon EOS R5 II launches with a body-only price of $4,499 / £4,499 / AU$6,699, which is around 10% more than the launch price of the EOS R5. The price difference feels about right allowing for inflation and the new features on offer, although it would have been nice to see it priced a little closer to the EOS R5's launch price to better compete with the Nikon Z8. You can also pick up the EOS R5 II with the 24-105mm F4L lens for $5,699 / £5,799.99 / AU$8,549.

The EOS R5 II is set to be available from August 2024, and there will be no fewer than three optional grips to choose from (prices TBC), which is a first. The Cooling Fan grip improves video record times, but lacks the vertical grip control layout which you can find in the Battery Grip that can extend battery life. 

Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)

Canon EOS R5 II: design and handling

  • New blackout-free 5.76m-dot OLED EVF with Eye Control AF
  • Cooling vents on the underside to minimize overheating
  • Dual card slots: CFexpress Type B and SD

Canon hasn't tinkered too much with the EOS R5 II design compared to its predecessor, and that's a wise move. It weighs just 26.3oz / 746g, and is a smaller camera than the Nikon Z8 – it's more in line with a Sony A7R V – though you can beef it up with an optional grip to improve the balance with larger lenses. Nonetheless, the EOS R5 II is comfortable in the hand over long sessions shooting with pro lenses, like the 24-70mm F2.8L that I used for most of this hands-on review.

Canon EOS R5 II key specs

Sensor: 45MP full-frame BSI stacked CMOS sensor
AF system: Hybrid with phase-detect Dual Pixel Intelligent
EVF: 5.76m-dot OLED
ISO range: 100 to 51,200 (ISO 50-102,400 extended range)
Video: 8K/60fps raw, 4K 120fps, Full HD 240fps
LCD: 3.2-inch vari-angle touchscreen, 2.1m-dots
Max burst: 30fps (electronic shutter, continuous autofocus)
Connectivity: USB-C 3.2, Wi-Fi 6GHz, Bluetooth 5.0
Weight: 656g (body-only), 746g including battery and card

Familiar it may be, the EOS R5 II actually has a few refinements over the EOS R5. The 5.76m-dot viewfinder is new: Canon says it's twice as bright, and it's blackout-free and equipped with Eye Control autofocus that's twice as responsive as on the EOS R3.

If you haven't tried Eye Control AF before, let me tell you: it's brilliant. It tracks your eye as you scan the scene through the viewfinder, and moves the focus point accordingly, pinpointed to where you're looking in the frame.

I initiated the autofocus function with two presets: one for horizontal shooting and the other for vertical, and the EOS R5 II had no problem recognizing my eye. In use, it performed really well, especially in tandem with subject-tracking autofocus.

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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)

Build quality is excellent, with a magnesium alloy chassis, weather-sealed exterior, and robust controls. However, I was also testing the new EOS R1 at the same time as the EOS R5 II, and to me the pro sports model had a better feel overall. For example, the control wheel on the EOS R1's rear is nicely dampened and rotates smoothly, making the wheel on the EOS R5 II feel cheaper by comparison. 

Filmmakers will appreciate the fact that the EOS R5 II has a full-size HMDI port (the EOS R5 doesn't) and a tally lamp to indicate when you're recording, and key info, such as waveform monitor, can be displayed on-screen.

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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)

There are also cooling vents on the camera's underside. We don't have official information as to how much these vents alone improve the EOS R5II's ability to stay cool under heavy use. However, they do work with the optional Cooling Fan grip, and with this installed Canon says you'll get over 120 minutes of continuous video record time without overheating; and Canon will certainly want to avoid any of the overheating dramas that dogged the EOS R5.

Otherwise the EOS R5 II is standard fare for a camera at this price range. You get a typical array of controls that are well laid out, a back-illuminated top-LCD, an AF joystick on the rear, control dials for quick exposure changes, and twin card slots; there's one CFexpress Type B and one SD, and you'll need the former, which is the faster (and pricier) card type, to make the most of the EOS R5 II's high-speed features. 

Naturally, there are both mic and headphone ports, plus USB-C for charging. The battery is the existing LP-E6P unit, which delivers up to 640 shots on a full charge, although that number will be a lot higher if you're capturing lots of high-speed bursts. 

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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II mirrorless camera

(Image credit: Future | Tim Coleman)

Canon EOS R5 II: features and performance

  • Improved in-body image stabilization up to 8.5EV
  • Refined 'intelligent' dual-pixel AF 
  • Up to 30fps with pre-recording
  • Proxy recording can speed up video workflow

I had the opportunity to put the EOS R5 II through its paces in various high-speed scenarios, including basketball and breakdancing, rattling off thousands of frames over a relatively short period.

If you're going to be using the EOS R5 II for action you'll want to utilize the faster CFexpress Type B memory card. I was getting fairly short 30fps sequences when using an SD card, and the camera was getting a little warm to touch under heavy use (though that didn't affect performance). CFexpress Type B, on the other hand, lets you shoot for much longer – I'll confirm the numbers in my full review. 

Pre-recording is new for the R5 line, and by half-pressing the shutter you can have up to 15 frames prepped before you fully press the shutter – that's up to half a second of additional time to react to the action and start shooting. 

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Freezing the perfect moment using the 30fps burst shooting mode

Freezing the perfect moment using the 30fps burst shooting mode. (Image credit: Future | Tim Coleman)

Following the hands-on sessions, I put Canon's Product Marketing Manager, John Maurice, on the spot by asking him what Canon thinks is the single most notable improvement in the EOS R5 II over the EOS R5, and he said it was autofocus performance. 

Put simply, Canon says the EOS R5 II's autofocus is more intelligent than the EOS R5. The 'intelligent' part of Canon's refined Dual Pixel Intelligent AF system refers to deep-learning technology, colloquially called 'AI autofocus'. There's plenty to get to grips with here: for one thing, the EOS R5 II can register people, and once that person's face is recognized they take priority, plus you have the option to quickly select from multiple registered faces for autofocus tracking using the AF joystick. 

The EOS R5 II can store up to 10 faces, ideal for prioritizing the players of one football team, while if you're a wedding photographer, being able to prioritize the bride and groom among many people would be super-handy.

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Canon EOS R5 II sample images

images in this gallery were shot on pre-production Canon beta sample model and final image quality may vary. (Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)
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Canon EOS R5 II sample images

(Image credit: Future | Tim Coleman)

There are also three Action Priority sports modes covering football, basketball and volleyball. Canon says the EOS R5 II recognizes which player has the ball and can prioritize that person, plus it knows various key sporting moves to prioritize, such as a volleyball player spiking.

Intelligent autofocus all sounds highly impressive, but is it any good? I shot basketball as a test scenario and, once I started getting to grips with the settings, was getting virtually every photo in sharp focus where I wanted it, although I can't be sure yet if that success is specifically down to choosing the 'correct' autofocus mode. Was it better with Eye Control AF? Would I get the same results using the 'incorrect' setting? I'll need to do more testing with a full production model to find out for sure. But the bottom line is that my hit ratio of sharp action photos has been staggeringly high. 

Canon EOS R5 II: image and video quality

  • Same 45MP resolution as the EOS R5, but the sensor is quicker
  • New AI-powered in-camera edits, including upscaling and noise reduction
  • 8K 60p RAW video capture and slow-motion 4K

With speed being the name of the EOS R5 II upgrade game, and the new camera having the same 45MP resolution as the EOS R5, you could be forgiven for thinking that image quality would be essentially the same, despite there being four years between the two models. That might be true for single-shot photography in good light, but the quicker processor and sensor make a difference to image quality in high-speed scenarios. For example, Canon says the stacked sensor minimizes the rolling shutter distortion that can distort movement in photos and videos by up to 40%. 

I tried the new in-camera upscaling and Neural Network noise-reduction functions, too. Upscaling works on an existing image, quadrupling its resolution, and when you're shooting 45MP stills already that means a huge 180MP image, or 16,384 x 10,928 pixels. Canon says upscaling is better than the 'high-res shot' modes found in other cameras, which effectively does the same thing but by another means, using pixel shift and rapidly shooting multiple images that are then combined into one larger image.

The problem with high-res shot modes is that images are taken sequentially, and so if there's any movement between those shots you get a ghosting effect. There are no such problems with upscaling, as you're increasing the size of a photo that you've already taken.

I used upscaling on a portrait, and for an image in which the subject only took up a small portion of the frame, with the idea of enlarging it to then crop in for a better composition. The AI upscaling does a decent job, but it's not perfect: there's a sort of processed look to upscaled photos when you're pixel peeping. The same can be said for the new Neural Network noise reduction, which can be applied to JPEG images in-camera. However, these images were shot and processed on a pre-production Canon beta sample model, so final image quality may vary; the upscaling. feature in particular has huge potential, if it can be applied effectively.

Image 1 of 5

Portrait of blonde model in a classic car, taken with the Canon EOS R5 II and RF 85mm F1.2L lens

I chose this photo to upscale from the original 45MP resolution. All images were shot on pre-production Canon beta sample model, so final image quality may vary (Image credit: Future | Tim Coleman)
Image 2 of 5

Closeup crop of a portrait of blonde model taken with the Canon EOS R5 II

A close up crop of the original 45MP file (Image credit: Future | Tim Coleman)
Image 3 of 5

Canon EOS R5 II portrait

The same crop on the upscaled 180MP, demonstrating how much bigger the file is (Image credit: Future | Tim Coleman)
Image 4 of 5

Portrait of blonde model in a classic car, taken with the Canon EOS R5 II and RF 85mm F1.2L lens

The closeup of the original 45MP image again (Image credit: Future | Tim Coleman)
Image 5 of 5

Portrait of blonde model in a classic car, taken with the Canon EOS R5 II and RF 85mm F1.2L lens

And the upscaled 180MP version at the same size which should appear sharper (Image credit: Future | Tim Coleman)

There's a good range of video codecs and frame rates, which makes the EOS R5 II a more versatile tool for filmmakers than the EOS R5. You get 8K 60fps raw video (onto CFexpress Type B card, not SD), 4K up to 120fps in 10-bit, and even 240fps in 2K. 

What's missing here is open gate recording, which for now remains a trump card for Panasonic and Blackmagic video cameras. With a generous 8K video resolution to play with, it seems like a missed opportunity to go up one on Sony and Nikon by offering open gate – which means recording from the full height and width of the sensor. We're instead limited to 16:9 and cropping into that frame for other aspect ratios used for social. 

We'll be sure to run further image and video quality tests in a full review.

How I tested the Canon EOS R5 II

  • A single day with the Canon EOS R5 II and Canon EOS R1 at the pre-launch event for press in Munich, Germany
  • Pre production beta sample
  • Paired with the RF 24-70mm F2.8L and RF 85mm F1.2L lenses
  • Outdoor portraits, indoor sports, photo and video using the various shooting modes

My time with the Canon EOS R5 II was brief: just a day's session, when I also had the Canon EOS R1. It was also a pre production beta sample and so final image quality and performance may vary in finalized samples.  However, I was given decent scenarios and lenses to use with both cameras to put them through their paces. 

There were two sports scenarios: basketball and breakdancing, both indoors. Another indoor setup involved a skilled cocktail maker, plus an outdoor session with models and classic German automobiles. I was armed with the RF 24-70mm F2.8L and RF 85mm F1.2L lenses. 

I had time after the shoot day to further familiarize myself with the camera and run some speed tests. Tests involved using the various burst modes and video capture to see how the EOS R5 II fared in heavy use, plus checking out the new in-camera AI-editing tools. 

First reviewed July 2024

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