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I tested the Asus Vivobook Pro 16X – read what I thought about this amazing laptop.
9:47 am | April 7, 2025

Author: admin | Category: Computers Gadgets Pro | Tags: , | Comments: Off

This review first appeared in issue 349 of PC Pro.

When you think of Asus’ Vivobook range, cheap laptops probably spring to mind. So you may wonder what’s going on here: a Vivobook costing £2,500? Surely that’s more Asus ROG gaming laptop territory? Dig into the specs and it sounds like a gaming machine, too, with a turbo-fueled Core i9 matched with 32GB of DDR5 RAM and Nvidia RTX 4070 graphics.

Here, though, Asus has creators in its sights rather than gamers. It comes loaded with Nvidia’s Studio drivers, a Pantone-validated OLED screen and even a clever dial built into the touchpad. But let’s start with the fundamentals: power.

Top guns, part one

It’s easy to get blasé about such things, but I still find it remarkable to say that there are 24 cores inside this laptop. That’s because Asus has opted for a Core i9-13980HX processor, which is as boy racer as it sounds. The 13980 indicates that it’s right at the top end of Intel’s family, a fact reinforced by the H suffix (which stands for high performance). The X is the overclocking cherry on top.

All this would be for naught if Asus had skimped on cooling, but a double fan and meaty heatsinks mean that the CPU should keep running at its peak speeds – 5.6GHz for the eight performance P-cores – even under duress. No wonder it can gobble up to 105W.

It’s also why this laptop returned such stonking speeds in our CPU-torture tests. A result of 16,581 in Geekbench 6.1 multicore is as fast as we’ve seen from a laptop, making me nervous that our new graphs should have a higher peak than 20,000. This supreme speed was repeated in Cinebench R23’s multicore section, where it scorched its way to 25,660.

Full view of the Asus Vivobook Pro 16X

Asus has packed plenty of powerful parts inside the Vivobook Pro 16X (Image credit: Future)

Top guns, part two

The RTX 4070 doesn’t sit at the top of Nvidia’s mobile range, but it’s still a potent chip. Its main weapons are the 4,608 CUDA cores, which sounds like a huge number when compared to the RTX 4060 (3,072) but surprisingly few next to the 7,424 of the RTX 4080 and 9,728 of the RTX 4090 (to be clear, these numbers refer to the laptop versions of Nvidia’s chips).

How many CUDA cores you have matters in professional applications such as 3ds Max, Catia and Maya – while there isn’t a linear relationship, it’s a great indicator of how long tasks will take – so there are reasons to opt for an RTX 4080 or 4090. Especially as those products come with far superior memory setups: the RTX 4070 includes 8GB of GDDR6 RAM with a 128-bit interface width, but switch to the 4080 and you get 12GB/192-bit, while a 4090 offers 16GB/256-bit. That’s a huge jump.

However, the RTX 4070 has power efficiency in its favor, getting by on up to 115W (35W minimum) compared to 150W for its siblings. It’s also the reason why this laptop costs £2,500 rather than £3,000 or £3,500.

The good news is that with a Core i9 and 32GB of RAM as the backing cast, the RTX 4070 here is given every chance to excel. I first saw this in our suite of gaming tests. Taking the 1080p High results first, the Vivobook returned 225fps in F1 2022, 93fps in Metro Exodus Enhanced, 183fps in Shadow of the Tomb Raider and 86fps in Dirt 5.

Switching to the panel’s native resolution of 3,200 x 2,000, those results dropped to 116fps (F1 2022), 49fps (Metro), 95fps (Tomb Raider) and 49fps (Dirt 5). In our toughest test, Metro Exodus Enhanced at Extreme settings, the Vivobook returned 48fps at 1080p and 25fps at native resolution. In other words, its only unplayable frame rates came in that final, brutal test.

The Asus Vivobook Pro 16X compared to benchmarks

(Image credit: Future)

Creative spin

All those results were with Nvidia’s Studio drivers, as supplied; if you know you’ll be using this machine only for gaming then switch to the Game Ready drivers for the latest optimizations. Asus clearly expects people to use this laptop for creativity, however, so I also put it through its paces in Specviewperf R20.

Here, it performed in line with expectations for an RTX 4070 laptop. Highlights included 91 in the 3ds Max viewset, 335 in Maya and 238 in SolidWorks; to put those scores in perspective, the Lenovo P620 Tower scored 147, 439 and 278 respectively. Those results are significantly higher, but so they should be for a desktop workstation with a Threadripper Pro 5945WX and Nvidia’s RTX A4000 graphics.

Asus loves to add little extras to its touchpads, and here that’s a DialPad. This is a dotted circle, with an inch diameter, that sits at the top left of the touchpad, but you need to activate it: press and hold the tiny symbol at the top right of the pad, then swipe in. It’s a clunky mechanism, but this stops you accidentally switching the dial on and off.

Once active, a white circle within the dotted lines lights up. Press it, and the Asus dial overlay appears on-screen, with different options depending on context. In Photoshop, for instance, it offers the chance to cycle through brush sizes, switch between documents, zoom in and out of layers and quickly undo changes. It’s no substitute for a physical dial, but creatives with dexterous fingers may grow fond of it.

Angled view of the Asus Vivobook Pro 16X

The chunky chassis and poor battery life mean it’s not very portable (Image credit: Future)

Getting physical

I ended up leaving the dial on most of the time, as the touchpad is large enough (130 x 83mm) that it didn’t interfere with navigation. With a glass coating it ticks the usual smooth and responsive boxes, although I occasionally found myself reaching for the F6 key to deactivate the whole thing as palm rejection didn’t always work.

Nor will those people who type for a living love this keyboard, which offers surprisingly little travel for a laptop that measures 21mm thick. The keys themselves offer little “feel”, with a lifeless action, but once you move past this and the single-height Enter key (oddly jammed next to the hash key and finished in the same dark grey) the keyboard fades into the inoffensive background.

And there are a couple of positives. All the keys are a generous size and have a sensible gap between them, helping to minimize typos, the spacebar is huge and, while the cursor keys are shortened, they’re also separated from the main buttons. Plus, a dedicated number pad makes sense in a laptop this width.

Top-down view of the Asus Vivobook Pro 16X

The keys are a decent size, and the large touchpad is smooth and responsive (Image credit: Future)

Super size

This machine is no ultraportable.

Whichever dimension you measure, it’s chunky. A 356 x 249mm footprint means you’ll need a good-sized rucksack to carry it with you, and while Asus officially states the weight as 1.9kg that’s for the more basic spec: I weighed it at 2.1kg. The 21mm thickness refers to the front of the chassis; once you factor in the orange “foot” – a U-shape strip that lifts the Vivobook from a surface to aid airflow – it’s closer to 2.5mm.

I like the brash orange color (echoed in the Esc key) as it lifts what is otherwise quite a boring-looking design. Asus also makes this Vivobook in black, but the silver version I tested is unlikely to gain any lustful glances from passersby. Its only other flash of styling is a raised area on the lid – almost like a melded-on business card – that reveals the laptop’s name.

Rather than style, then, this laptop is designed for practicality. Head to the left and you’ll find a gigabit Ethernet port, full-size SD card reader, USB-A 3.2 Gen 1 (5Gbits/sec) port and the power connector. Over on the right, a 3.5mm jack and HDMI 2.1 output are kept company by two Thunderbolt 4 (USB-C) ports and a second USB-A port. That’s a strong connectivity offering, backed up by Wi-Fi 6E and Bluetooth 5.3.

Full view of the Asus Vivobook Pro 16X

A top-quality OLED panel makes films look great (Image credit: Future)

Power down

To get the most out of this laptop, though, you’ll need to keep it plugged in. I found that battery life varied considerably during my tests, but set your expectations at around four hours – hardly a full working day. And in PCMark’s Gaming test, which pushes the graphics chip in the same way creative graphics tasks will, it lasted only 1hr 41mins.

You can trickle-charge it using the Thunderbolt ports, but I can’t imagine travelling without the 540g power supply. Considering its 240W output, it’s surprisingly compact, and it takes the laptop from empty to 80% in an hour, reaching full capacity in less than two hours.

You’ll probably keep it plugged in much of the time, in which case I recommend you fully investigate the MyAsus app. From here you can switch on the battery care mode, adjust the fan profile (we tested with Performance mode, and the fans get noisy when you’re pushing this machine), and play around with “TaskFirst”, which allows you to set network connectivity priorities – to game streaming, say, or communication apps.

There’s also a bunch of options for the microphone, and unlike many “AI optimizations” I’ve tried, this is worth using. There’s nothing wrong with the plain mode, but the “single presenter conference call” option will bring your voice to the fore. Thanks to the excellent 1080p webcam, which supports Windows Hello and includes a fiddly but effective privacy shutter, you’ll look great on calls, too.

Rear view of the Asus Vivobook Pro 16X

It’s easy to remove the base of the chassis and upgrade the memory and SSD (Image credit: Future)

Entertain me

I have mixed feelings about the speakers, but that’s mainly due to the high expectations set elsewhere. If you listen to music in isolation on the Vivobook then you’ll be impressed by its volume and how clearly instruments and voices emerge – the intricate instrumentation of Björk is normally too much for laptops, but the Vivobook handles the mix of strings and vocals well. Where it falls down is bass, pushing the trebles and mids too much to the fore, but I’m being picky.

Certainly you’ll love watching films on this laptop thanks to its sheer volume (with no sign of distortion), and it helps that Asus includes a top-quality OLED panel. It barely needs saying, but a 3,200 x 2,000 resolution ensures sharp edges on text, and black absolutely punches through to make dark scenes in films look fantastic.

It has DisplayHDR 600 Black certification, confirming that it will hit 600cd/m2 in HDR content, while its peak of 389cd/m2 in SDR mode means it’s easy to read in every condition. Except, as it turns out, bright sunshine, where the screen’s reflectivity became obvious.

Inside, though, it’s superb. You can choose from a variety of settings in the MyAsus app, but for testing I stuck to the standard mode and then switched between the preset gamuts: Native, sRGB, DCI-P3 and Display P3. Native makes most sense if you want to enjoy the widest color range (it stretches 19% beyond even the DCI-P3 gamut), but sRGB and DCI-P3 locked the screen down to those gamuts almost perfectly.

Color accuracy is strong – its average Delta-E never went above 0.72, with anything under one considered excellent – and anyone who values true whites will be pleased by a natural color temperature of 6479K, only 21K off the target 6500K.

Close-up of the Asus Vivobook Pro 16X

The Vivobook Pro 16X is a fine choice for gamers and creatives alike (Image credit: Future)

Final thoughts

If you’re a demanding user, then, this is almost a perfect laptop. It even has the opportunity to upgrade over time: the 32GB of memory comes supplies as two 16GB SODIMMs, rather than being embedded, and if you’re a nimble hand with a Phillips screwdriver you can whip the bottom off this chassis within a minute.

This will reveal the fact that the 1TB M.2 2280 SSD is also replaceable, and note this isn’t the speediest Gen 4 drive around: 4,061MB/sec reads and 2,971MB/sec writes are strong but not exceptional. I would be tempted to replace it with a faster 2TB drive at some future date; sadly there isn’t a second M.2 slot, despite the amount of space available on the board.

Then again, we need to remember that this isn’t a £3,000+ mobile workstation. While hardly cheap at £2,500, it rewards you with all the power and quality that most creative professionals need. In terms of price, that’s certainly competitive when placed next to an equivalent 16in MacBook Pro. And yes, that laptop offers far superior battery life, minimal fan noise and better performance away from the mains, but it lacks the graphical grunt of Nvidia’s RTX chip along with easy upgrades.

Whether the Vivobook Pro is right for you, then, depends entirely on what you intend to use it for. All I can tell you is that Asus extracts the most from its components, while the supporting cast – particularly the screen – come from the top drawer in terms of quality.

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I’ve played through all three campaigns in Tomb Raider IV-VI Remastered and found them to be full of welcome improvements, and graphical overhauls – but some issues remain
5:00 pm | February 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Aspyr has built an impressive resume of classic action-adventure remasters over the last few years. The masters of the remaster have previously given delightful modern refreshes to the first three Tomb Raider games and delivered a seminal update to two excellent Soul Reaver titles, and now the Texas-based studio has returned its attention to the original Lara Croft timeline.

Review info

Platform reviewed: PC via Steam and PS5
Available on:
PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch
Release date:
February 14, 2025

Tomb Raider IV-VI Remastered brings 1999’s The Last Revelation, 2000’s Chronicles, and 2003’s The Angel of Darkness to PS5, PS4, Xbox Series X, Xbox Series S, Nintendo Switch and PC with a treasure trove of visual enhancements. Cleaning these Core Design developed titles up after twenty-five years and getting them to look this fresh is nothing short of wizardry at this point.

The Last Revelation, for example, charts Lara’s adventures in Egypt as she works to overcome an ancient curse that she accidentally set in motion, and the level of polish and modern graphical flourishes impress throughout. A new lighting engine sees shafts of sunlight penetrating forgotten temples and provides atmospheric warmth and illumination from fire pits and torches.

Character models have increased levels of detail while retaining the charm and personality of the original releases and the various Egyptian tombs benefit from dramatic rejuvenation that begs you to explore them. Simple flat textures have been replaced with detailed geometrically interesting assets in some spots, creating a sense that these environments could actually exist and aren’t just flat painted boxes anymore.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in mid-air firing her guns

(Image credit: Aspyr)

A graphical revelation

Once again making use of the original source code as the framework for these remasters, Tomb Raider IV-VI Remastered enables players to instantly swap between the shiny newness and the classic visuals with the push of a button. The Last Revelation and Chronicles, which both debuted on the original PlayStation, see the biggest leap in overall fidelity, and while The Angel of Darkness still receives a noticeable improvement over its PlayStation 2 origin, its revamp isn’t as impactful.

Tomb Raider IV-VI Remastered isn’t pixel-perfect in its execution, however. Chronicles, which acts as an anthology of sorts for previously untold Croft escapades, suffers from some occasional clipping at the edges and corners of buildings. It’s a minor gripe for sure but one that does pop up throughout Tomb Raider V and does prove distracting whenever it appears.

Likewise, all the original cutscenes are preserved and reused here without any visual enhancements or improvements, but the low-res FMV (full motion video) sequences of yesteryear are brief and have a charm of their own.

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A screenshot from Tomb Raider 4-6 Remastered showing the classic visual option

(Image credit: Aspyr)
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A screenshot from Tomb Raider 4-6 Remastered showing the modern visual option

(Image credit: Aspyr)

Bothersome buttons

Mirroring the remasters of Tomb Raider I-III, Tomb Raider IV-VI Remastered introduces a new modern control scheme for each game aimed to provide an accessible experience for new players unfamiliar with the original games and their classic tank controls. It’s unsurprising then, if not a little disappointing that, just like Tomb Raider I-III Remastered, this latest collection fails to introduce a reliable, modern control scheme.

Before delving into what does and doesn’t work with the modern scheme though, I’d like to take a moment to celebrate the tank controls. Tank controls, the slightly clumpy yet functional feel when you get used to them, and inputs from the original releases, undoubtedly remain my favorite way to experience these games. Classic Tomb Raider always required precise traversal and, while not the most natural method of controlling a character, tank controls allowed just that.

Despite the precision of the original tank controls, players would still occasionally make accidental slip-ups, causing our pony-tailed heroine to plummet to her demise. Aspyr has introduced a couple of new moves for Lara that, while certainly not exciting on paper, do remove some of those frustrating pratfalls of old.

For starters a new slide-to-run animation, a previously cut action from the original games, allows Lara to keep her momentum after disembarking a sloped surface. There are also two new animations for hanging on ledges as well, with the extra actions designed to prevent an untimely death regardless of whether Lara is facing toward or away from a drop.

The aforementioned new animations are available in both tank and modern control schemes, with a brand new ‘turn around in place’ action that is exclusive to the modern scheme and spins Lara a neat 180 degrees on the spot.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in a temple interior

(Image credit: Aspyr)

Entering a new area and flicking between the remastered graphics and the original visuals and appreciating the astonishing work and artistry of the team at Asypr. Far from a simple resolution bump, every decaying tomb, claustrophobic cave, or industrial cityscape has clearly received a lot of love in its modernization.

The new additions are good in theory, even if their implementation into Lara’s ever-increasing moveset leaves a lot to be desired. The turn-around-in-place move, for instance, requires the finger dexterity of a double-jointed gymnast to perform, with the default input requiring two opposing face buttons to be pressed simultaneously. I found myself adopting a claw grip like one might use when playing a fighting game, whenever the situation required a tight turnaround.

It's here that the cracks in the modern control scheme start to show. The default control layout doesn’t mesh well with in-game directions. At the start of The Last Revelation, when an adolescent Lara is navigating a Cambodian temple with mentor Werner Von Croy, Von Croy will often dole out instructions as part of the tutorial level. After diving into a pool, the puffed-up archaeologist suggests we “use ‘Action’ to climb out of the water”, except, with modern controls, Lara does nothing but bobs up and down staring at the edge of the pool. Through much trial and error, I discovered that an entirely different button makes Lara climb out of pools, and even worse, grab ledges mid-fall.

The Action button debacle isn’t an isolated instance either with several context-sensitive inputs not aligning with their in-game instructions. While the modern control scheme does have some perks including fluid horizontal movement, it requires some extensive tinkering and remapping of the controls within the options to make it remotely usable.

Another aspect that could use refinement is the weapon system, although the new on-screen ammo counter is a blessing. Switching between the weapons in Lara’s arsenal requires players to pause the game and scroll through the available armaments. There is a new shortcut system in place, requiring players to hold the touchpad and press one of the face/shoulder buttons to bring up individual weapons but it feels unnecessary and clumsy. A weapon wheel would have been a much simpler refinement and worked well for similarly revamped games such as Grand Theft Auto: The Trilogy: The Definitive Edition.

A screenshot from Tomb Raider 4-6 Remastered's photo mode

(Image credit: Aspyr)

Lights, camera, action

One modern addition I absolutely adore is the returning and expanded photo mode. Tomb Raider IV-VI Remastered builds on the already brilliant photo mode of Tomb Raider I-III Remastered by letting players toy around with Lara’s stances, facial expressions, costumes, and weapons and even moving her freely around the scene.

Aspyr has gone beyond the standard photo mode in Tomb Raider IV-VI Remastered and incorporated a new flyby camera mode, and let me tell you, it’s incredible. The flyby camera mode allows players to position up to twenty different cameras around any scene in The Last Revelation and Chronicles, tweak various settings like field of view and roll, and then press play to witness a cinematic flyby of their custom scene.

Flyby mode is so simple and so powerful. I was creating dynamic, professional-looking animations immediately. The possibilities are literally endless and if you love Tomb Raider, you’ll definitely get a kick out of exploring each level using flyby mode.

Unfortunately, the feature currently appears to be absent from The Angel of Darkness. The sixth mainline Tomb Raider game, where Lara goes all Jason Bourne around Europe in a supernatural murder mystery, is a notoriously sullen affair so it makes sense that The Angel of Darkness doesn’t currently support the brilliantly fun flyby mode just yet. It’s a shame as The Angel of Darkness looks fantastic here and exploring Paris or Prague with the new Flyby camera would make an entertaining distraction from all of the brooding.

The flyby camera is a mind-blowing toolkit for fans of the series and a feature I hope Aspyr retrofits into Tomb Raider I-III Remastered, and that every 3D game incorporates and iterates on it from here on out.

Should I play Tomb Raider IV-VI Remastered?

Play it if...

You love a thrilling caper
Tomb Raider IV-VI Remastered sees Lara searching for relics, evading traps, and solving implausibly engineered puzzles on three globetrotting adventures. Tomb Raider IV-VI Remastered delivers hours of exciting, pulpy fun in a beautifully presented package for the price of a cinema ticket and a large popcorn.

You have a playful, creative side
As photo modes go, Tomb Raider IV-VI Remastered’s is one of the best around. Creating unique custom shots by harnessing a suite of selectable stances, facial expressions, outfits and the ability to move Lara around in any scene is great fun and the new flyby mode takes that creativity to a whole new level.

Don't play it if...

You have limited patience
Tomb Raider as a series is synonymous with challenging brainteasers, but even for a veteran of the series, the controls can feel like a constant puzzle to understand themselves and the modern control scheme compounds the issue further.

Accessibility

Tomb Raider IV-VI Remastered provides only a few, basic accessibility options for players. Subtitles are enabled by default in all three games and are clear to read with a subtle grey background to them. Controller settings can be tweaked with optional vibrations and adjustable stick sensitivity.

All three titles do a poor job of introducing players to controls with no onscreen button prompts or tutorials. Voice lines and subtitles will occasionally guide players on what to do but the instructions often don’t correlate with the default control schemes, making certain sections impassible without much trial and error.

Quality-of-life improvements such as the inclusion of boss health bars, ammo counters, and cutscene skippers are all welcome additions.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft sneaking past lasers

(Image credit: Aspyr)

How I reviewed Tomb Raider IV-VI Remastered

I played through the campaigns of all three titles while regularly switching between modern and tank controls, testing Lara’s newly added animations in each. I spent a couple of hours fiddling around in photo mode throughout my playthrough, taking time to experiment with various poses and outfits and producing fun flyby shots.

I played Tomb Raider IV-VI Remastered on my gaming PC which runs a Nvidia GeForce RTX 3060 Ti on a Dell U2415 Monitor. I used my EasySMX D05 controller and my Sony Gold Wireless Headset. I also tested the collection on PS5 on a 4K Sony Bravia TV, with my DualSense wireless controller and my PS5 Pulse 3D Wireless Headset for the most part, and occasionally through the built-in TV speakers.

Prior to playing Tomb Raider IV-VI Remaster, I also chose to revisit the original games on the original PlayStation and PlayStation 2, enabling me to appreciate the differences in controls, visuals and playability to the new remaster.

First reviewed February 2025

Framework Laptop 16 review
10:53 am | February 11, 2025

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

This review first appeared in issue 355 of PC Pro.

The Framework Laptop 16 defies categorization. It’s a gaming laptop, unless you decide not to choose discrete graphics, in which case it’s a productivity workhorse.

Even then you have decisions to make. Which keyboard? Should you choose a number pad? Perhaps an RGB macro pad? What about spacers, ports, storage? This is simply the most customizable laptop I’ve seen.

There are two drawbacks, starting with the price. But all the various input options, expansion choices and graphics swaps make specifying the Framework Laptop 16 a complicated matter. For PC Pro readers familiar with the inner workings of PCs this won’t be a problem, but Framework is hitting the point where you need a degree of expertise or you could make a costly mistake.

Full view of the Framework Laptop 16

(Image credit: Future)

Start with the basics

As always with Framework, you can either build the laptop yourself – and bring your own OS – using its DIY Edition, or opt for a pre-built model. The former starts at £1,399, the latter at £1,699.

If you opt for pre-built, you have three options: Performance, Performance Pro (which, for an extra £50, includes Windows 11 Pro) or Overkill for £2,099. Both Performance models have the same core spec of an AMD Ryzen 7 7840HS, 16GB of memory and 512GB of storage. Overkill ups the ante with a Ryzen 9 79440HS, 32GB of RAM and a 1TB SSD.

Framework sent us its £1,749 Performance Pro configuration, but with the Graphics Module containing a discrete AMD Radeon RX 7700S chip, which adds £400 to the price.

So our test system costs £2,149, but that’s before adding any extras. As part of the price, you get six USB expansion cards to slot into the six bays built into the side of the chassis, and if you stick to USB-A or USB-C you won’t pay any extra. Want HDMI, a DisplayPort, microSD card or an audio jack? Those cost an extra £10 apiece. And if you want Ethernet you’ll pay £30 more. You can also order storage expansion cards, with 256GB (£45) or 1TB (£125) options available. In short, this is a smorgasbord of a laptop for you to kit out as you wish.

Choose carefully, though. You can only charge from the back four ports, while only three of the six ports support display output. And USB-C works in any port, but only the back two allow full USB 4 speeds.

Zoomed in view of the inside of the Framework Laptop 16

It’s possible to replace and repair every part of this laptop yourself (Image credit: Future)

Key decisions

At this point, it won’t surprise you that the choice of keyboard and touchpad modules on the Framework Laptop 16 depend on you. Your choices, however, must include a keyboard module, touchpad module and spacers, with the possibility of a number pad, macro pad and LED Matrix spacer as extras.

Framework expects you to work out where to put the keyboard. It could be central, with two spacers on either side. Or perhaps you’re left-handed and would prefer to put the number pad there. Just as importantly, if one of these parts dies, it’s easy to replace.

There are a load of options to pick from, and Framework is happy to sell them to you. An RGB backlit keyboard – US English only, for now – costs £50. A number pad module is £39, while an RGB macro pad is an extra £79. This macro pad offers 24 programmable RGB backlit keys that you can configure how you like in software.

Top-down view of the Framework Laptop 16's touchpad and keyboard

(Image credit: Future)

And there’s more. While black spacers for the keyboard come standard, you can switch to orange, grey or lavender for £5 a pop. Or go wild and buy the LED Matrix design for £39 each. The downside of this modularity is that there are seams; while everything is guided by magnets and fits snugly, you can see where the modules and spacers are separated.

The keyboard and macros are controlled by the open-source software VIA, and while Framework uses a simplified, browser-based version, there’s still a learning curve. Framework needs to work on this: it should be far easier to program the RGB macro pad, for instance.

My other gripe is about the keyboard. Framework says the keys offer 1.5mm of travel, but they were too mushy for my taste. If only Framework offered a ThinkPad-like keyboard option.

Top-down view of piecing together the Framework Laptop 16

The choice of keyboard and touchpad modules is up to you (Image credit: Future)

Upgrade ability

While shuffling around the Framework’s modular input mechanisms is easy enough, actually getting into the device is harder than on the Framework Laptop 13. After removing all of the input modules, you have to pull a cable in the metal plate, helpfully labelled number 1. From there, you can use a T5 screwdriver (one comes with the laptop) to remove 16 captive screws labelled 2 to 17.

Our pre-built model came with a single 512GB M.2 2280 SSD installed. If you want to add another, there’s room for a smaller M.2 2230 SSD underneath. The DDR5 memory is upgradable, as is the battery and, in theory, the motherboard (this is also your route to future CPUs). The other upgrade is the GPU, but at the moment the Radeon RX 7700S is your only option. I’d like to see Nvidia get involved, but Framework is making no promises.

You can also buy the laptop with both the Graphics Module and the Expansion Bay Shell. The idea is that if you want to travel lighter, you can swap the shell with the graphics module. However, it’s a trickier process than it should be.

Frequent travelers will probably make the effort, though, as even without the Graphics Module the laptop weighs 2.1kg. With it, that goes up to 2.4kg, and the height at the back increases from 18mm to 21mm.

Full view of the pre-built Framework Laptop 16

You can buy a pre-built Framework Laptop if you prefer (Image credit: Future)

Speed boost

Framework’s 16in anti-glare display comes with a 2,560 x 1,600 IPS panel, and it performed well in our technical tests. It covers 75% of the DCI-P3 gamut with a peak brightness of 485cd/m2and an average Delta E of 0.21. There’s also an anti-glare coating, which is better for work than for games or watching films.

Still, when I started testing with one of my favorite games, Control, it looked great. The game features a lot of red lighting, which looked bright and vibrant on the Framework Laptop. The pair of speakers sound good, too, only lacking in bass.

As for speed, I started at 1,920 x 1,200 on High settings with medium ray tracing presets, where the game ran between 40fps and 48fps but with several stutters. Cutting ray tracing and dropping to Medium settings kept me more reliably above 50fps, albeit again with a few hiccups. The fans were spinning loudly during gameplay, keeping the system cool.

Those aren’t great results, especially compared to laptops with an RTX 4070 – which now cost less than £1,500. For example, on Shadow of the Tomb Raider’s highest settings, the Framework reached 86fps at 1080p and 49fps at the panel’s native resolution of 2,560 x 1,600. An RTX 4070 system scored 104fps and 60fps respectively.

It’s a similar story for productivity performance. Although the Ryzen 7 7840HS is a fine processor, with eight high-performance cores and 16 threads, a glance through these pages will review cheaper laptops that outperform it. Bearing in mind this is a laptop with gaming skills, however, it was great to see battery life of 8hrs 49mins in our web-surfing test.

The Framework Laptop 16's performance as compared to benchmarks

(Image credit: Future)

Final word

While I have my criticisms of the Framework Laptop 16, then, it’s obvious in so many ways that this is a company with ethics at its heart. That stretches to the 1080p webcam, which produces good detail and colours but also features a switch next to it that turns it off. There’s another switch for the microphone, too.

Then there’s its approach to materials: the cover is made from 75% post-industrial recycled (PIR) aluminum, the bottom cover is 90% PIR aluminum, shipping is fully carbon offset and the packaging is 100% recyclable. Framework is setting the standards for other to follow.

While the Framework Laptop 16 isn’t for everyone, it offers tech enthusiasts the chance to build their dream laptop – provided that the dream involves a 16in screen and all-AMD parts.

We've also rated the best monitors for gaming.

Asus Vivobook Pro 15 OLED (2024) review
2:56 pm | January 22, 2025

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

This review first appeared in issue 357 of PC Pro.

This year’s update to Asus’ Vivobook Pro 15 makes one thing obvious: the days when you had to pay over £2,000 for a powerful mobile workstation are gone. Packed inside this 1.8kg monster you’ll find Intel’s top-end Core Ultra 9 185H processor and GeForce RTX 4060 graphics, and with Nvidia’s Studio software it’s ready to go with a bunch of professional apps.

Asus certainly has its eye on designers here, even building a dial into the top left of the touchpad. If you’re dexterous enough to keep within its 3cm diameter then you can use it to whizz through timelines in Premiere Pro, adjust brush sizes in Photoshop and switch font sizes in PowerPoint. It’s no replacement for a hardware dial, but could be a time-saver on the move.

Top-down view of the Asus Vivobook Pro 15 OLED, showing the keyboard and touchpad

The huge touchpad includes a dial for use in apps such as Photoshop (Image credit: Future)

The Pantone-validated OLED display is another plus point. Not merely because it’s incredibly sharp, thanks to 2,880 x 1,620 pixels across a 15.6in diagonal, but also because it ships with presets for sRGB, DCI-P3 and Display P3. Or you can stick with its native color gamut, which covers 99% of the DCI-P3 space (with a 115% volume) and reproduces colors with near-perfect accuracy. It hit a respectable 387cd/m2 in SDR mode, and with VESA DisplayHDR True Black 600 certification it should be no surprise that films look incredible.

There’s a fine pair of speakers here, too, with vocals coming through with particular clarity. That quality extends to the 1440p webcam. If you find, as I did, that the captured audio isn’t as clear as you hoped, head into the settings within the MyAsus app and switch off all the AI enhancements.

Full view of the Asus Vivobook Pro 15 OLED

At 1.8kg this is no lightweight, but in return you get pro levels of power (Image credit: Future)

This app is also where you’ll find the color gamut options and control over the fan settings. I don’t see the point of buying a laptop as powerful as this and not putting those fans into Performance mode; they’re noisier, but you’re rewarded with significantly faster frame rates in games: Metro Exodus Enhanced’s averages went up by over 10%, for instance, moving from 61fps at 1080p High settings to 68fps. And 3DMark Time Spy jumped from 7,969 to 8,605.

If you buy this laptop then you’ll get faster results still, as the system Asus sent me had RTX 4050 graphics rather than RTX 4060. As mentioned in the HP Omen Transcend review, you’ll struggle to get above 120fps to take advantage of the screen’s 120Hz refresh rate in most games – I only breached 100fps in Cyberpunk 2077 at 1080p medium and Shadow of the Tomb Raider at 1080p High – but all current AAA games will play fluidly at reduced settings.

Performance of the Asus Vivobook Pro 15 OLED compared to benchmarks

(Image credit: Future)

Our test machine came with a Core 7 Ultra, but shipping units include the Core Ultra 9 185H. With Asus providing combined CPU and GPU power of 125W it will never feel sluggish. The thick – by modern standards – chassis also has plenty of room for a chunky heatsink and fans, but the drawback is battery life. It lasted for 8hrs 19mins in PCMark’s video-rundown test, but switching to Modern Office dropped that to 5hrs 59mins. You’ll need to take the meaty 200W power supply with you.

This has its own power socket, which sits on the right-hand side of the chassis along with Thunderbolt 4, USB-C and USB-A ports. And a gigabit Ethernet connector, 3.5mm jack and HDMI 2.1 output. Safe to say it’s crowded. A single USB-A port and SD card reader sit on the left, along with the heat exhaust vents.

Sideview of the slim Asus Vivobook Pro 15 OLED when closed

Asus includes every port you’ll need on the right-hand side of the chassis (Image credit: Future)

With a crisp keyboard, complete with number pad, this is a laptop computer that has appeal across the spectrum. I can see reasons for writers, gamers, designers and video editors to reach for their wallets.

You’ll notice its bulk and weight when travelling, but sometimes only a powerhouse will do. And that’s exactly what the Asus Vivobook Pro 15 OLED is.

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Legacy of Kain Soul Reaver 1&2 Remastered review: A more than worthy remaster
8:00 pm | December 9, 2024

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Developer Aspyr, fresh from remastering the first three Tomb Raider games, has cleaned off its brushes and given vampiric poster-boy Raziel his own substantial makeover in Legacy of Kain Soul Reaver 1&2 Remastered. Every character from the main players in Crystal Dynamics' time and space-bending epic right down to the lowly grunts and creatures has received new, highly-detailed models.

Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date:
December 10, 2024

We’ve seen similar levels of uplift in Aspyr’s previous efforts but nothing on this scale. Raziel himself, as the character players will spend almost all of their time viewing, has obviously received the biggest overhaul. Raziel’s wraithlike figure now appears more tangible than before.

His previous skull-cap-like hair is now a thick black bonnet, complete with his trademark bangs that hang down before his glowing white eyes and his garb, the clan banner used to mask his horrific disfigurement sporting high-resolution textures while his exposed bones and muscles now protrude convincingly through his blue skin.

Raziel’s transformation, and that of everything in Legacy of Kain 1&2 Remastered, is easy to admire thanks to Aspyr’s use of the original source code, enabling players to instantly flick between new and classic visuals with a single press of the right analog stick.

Throughout my playthrough, I found myself frequently swapping graphics modes to see how extensive Aspyr’s remaster ventured and I was consistently impressed. The aforementioned assortment of grunts, the low-level enemies that Raziel dispatches along his blood-soaked vendetta, have received a remarkable level of reworking, with all new art assets that go above and beyond a simple texture swap.

This is also true of the collections’ pantheon of grotesque bosses with Raziel’s devilish foes now presented with reworked geometry, hair, skin, bone, and gore that revels in the dark and twisted nature of Nosgoth.

Speaking of the land of Nosgoth, Legacy of Kain Soul Reaver 1&2 Remastered decorates every surface with high-resolution textures that preserve the overall look and feel of the originals and adds a copious amount of details to intricate stone carvings around the gothic chambers, stained glass windows within strongholds and the twisted, haunting sinewy strands of the spectral realm.

Elevated Raziel… not reduced

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the upgraded visuals in a side-by-side comparison

(Image credit: Aspyr)

While long-time fans will likely get a kick out of the new visuals, giving Legacy of Kain Soul Reaver 1&2 Remastered a lick of paint is only half the battle when rereleasing these titles in 2024, with a revamp of the twenty-five-year-old control scheme requiring just as much attention.

Thankfully, the remaster brings a substantial improvement to the somewhat clunky controls of the original release and marries the new scheme with a welcome bump up to a solid 60fps.

While Soul Reaver 2 always had the cameras mapped to the right stick on controllers, its forebearer required players to rotate the camera around Raziel using the L2 and R2 buttons (on PS5). The original controls also meant that players couldn’t move the camera through the Y-axis, which often made looking for a way forward a cumbersome exercise in trial and error.

Aspyr has rightly corrected this issue with a camera now tied to the right stick and, to highlight just how much care and attention has gone into this remaster, they’ve even created new, moody sky boxes to accommodate Raziel’s newfound ability to look up.

Best bit

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the player character in an expansive environment

(Image credit: Aspyr)

Hearing the late Tony Jay’s booming voice as the Elder God at the start of Raziel’s quest transported me back to 1999. Jay’s vocal performance here is one of the all-time greatest and the exceptional script gives him plenty of juicy lines to chew on, and the upgraded visuals make the Elder God seem that much more of an unsettling presence than before.

The vastly improved camera controls aren’t the only new feature that makes navigating Nosgoth a smoother experience. A brand-new map and onscreen compass remove the frustration of finding your way around the sprawling realms. Purists may be pleased to hear that the map and compass are optional and easily deactivated, however, the maps of Nosgoth, created in collaboration between Aspyr, Crystal Dynamics, and key members of the Legacy of Kain community are truly beautiful works of art that shouldn’t be ignored.

The only area that could benefit from further modernization is the combat. While Raziel must still dispatch vampiric foes, either by impalement, submerging in water, engulfing in fire or bathing in sunlight, before given these opportunities the actual hack-and-slash gameplay of hand-to-hand combat hasn’t aged particularly well and is faithful to a fault.

While the ability to lock on, block (in Soul Reaver 2), and perform dodges have all returned, there’s no way to cycle through targets when facing off against multiple foes. The modern control scheme also means Raziel always feels considerably overpowered against his adversaries from the get-go, making combat throughout both games a bit of a bore. Some of the unlockable powers and skills alleviate the monotony somewhat but it’s a shame we didn’t see some improvements to the basic scrapping.

Thankfully, brawling has always played second fiddle to exploration and puzzle solving in Soul Reaver and the intricate mind-benders are back and, thanks to the various control tweaks, easier to navigate than ever before.

A loving legacy

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing combat in action

(Image credit: Aspyr)

Legacy of Kain Soul Reaver 1&2 Remastered evolves beyond a simple visual touch-up in other ways too, adding new features and a heap of goodies for fans and newcomers to dig into.

For those who can’t resist getting a bit snap-happy during their gameplay sessions, a new photo mode is available, although it’s currently a little rudimentary. Pausing the action by pressing in on both analog sticks together gives players free control of the camera and some basic vignette options to toy around with.

It’s functional, but lacks the extensive options available in many other photo modes, with elements such as frames, filters, character poses, and changeable facial expressions all missing. Some of these options were also absent from the Tomb Raider Remastered photo mode at launch before being added in a post-launch patch so hopefully Soul Reaver will receive the same improvements down the line.

Performing much better though is the raft of extras available from the main menu. It’s frankly overwhelming how much high-quality content is on offer here. Legacy of Kain Soul Reaver 1&2 Remastered packs in everything including galleries showcasing concept art, renders, and fan cosplays, a music player to listen to the soundtracks from both games, a movie viewer, and beautifully produced scripts for each title.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered and the lost levels content

(Image credit: Aspyr)

The undeniable standout here though is the Lost Levels. Previously cut sections from the first game have been restored to a playable state and offer a glimpse into an alternative conclusion to Soul Reaver. Each of the small disconnected playable areas presents an interesting curio more than anything you’ll spend a lot of time in but it’s great to see what could have been and be able to poke around in levels that never saw the light of day.

Introduced by a written foreword from pillar of the Legacy of Kain community and creator of The Lost Worlds fansite, Ben Lincoln, the Lost Levels demonstrates the love and passion that has gone into remastering these classic titles. The Lost Levels acts as a reward of sorts for the fans who have supported the series and yearned for another entry since the last game in the franchise, Legacy of Kain – Defiance, released in 2003.

Whether you’re new to the franchise or a returning player, Legacy of Kain Soul Reaver 1&2 Remastered is an exceptional package that improves on almost every aspect of these classic titles and delivers two unmissable epics that every gamer should experience.

Should I play Legacy of Kain Soul Reaver 1&2 Remastered?

Play it if...

You love the originals
The bonus content included with Legacy of Kain Soul Reaver 1&2 Remastered is exceptional. Aspyr has gone the extra mile by harnessing the passion of key figures within the Legacy of Kain fanbase to provide an extensive, lovingly crafted treasure trove of bonus features for fans and newcomers to experience and enjoy.View Deal

You thirst for a powerful narrative
Legacy of Kain Soul Reaver 1&2 Remastered
brings together two of the most poetic narratives in gaming history. Every line in the script carries impressive heft, the characters are exceptionally well realized with best-in-class voice acting and the whole thing is wrapped up in a new, gorgeous skin.View Deal

Don't play it if...

You want thrilling combat
Boss encounters aside, scuffles in Legacy of Kain Soul Reaver 1&2 Remastered remain painfully faithful to their gameplay origins from a quarter of a century ago.View Deal

Accessibility

Legacy of Kain Soul Reaver 1&2 Remastered provides only a few, basic accessibility options for players. Subtitles are enabled by default in both games and are clear to read with a subtle grey background to them. Controller settings can be tweaked with optional vibrations and adjustable stick sensitivity.

Aspyr has included new in-game maps, a compass, and gameplay hints in both titles to make navigation through Nosgoth easier for players and all of these features are optional and easily disabled in the pause menu.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the main character jumping

(Image credit: Aspyr)

How I reviewed Legacy of Kain Soul Reaver 1&2 Remastered

I played through the campaigns of Legacy of Kain Soul Reaver 1&2 Remastered over a week while seeking out as many secrets as I could find. I explored all of the newly curated bonus content including reading through the various scripts, viewing all of the gallery content, and playing around in the new Lost Levels.

I played Legacy of Kain Soul Reaver 1&2 Remastered on PS5 on a 4K Sony Bravia TV, with my DualSense controller and PS5 Pulse 3D Wireless Headset for the most part and occasionally through the built-in TV speakers.

Over the past few weeks, I’ve also played Blood Omen: Legacy of Kain after it was released on PS+ Premium and revisited the original PS1 and PS2 versions of both Soul Reaver games, enabling me to appreciate and analyze the differences in controls, visuals and playability to the new remaster.

Lenovo ThinkPad E16 Gen 1 review
10:32 am | December 2, 2024

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

This review first appeared in issue 359 of PC Pro.

Buy a ThinkPad and you know you’re buying a trustworthy and reliable machine for day-to-day work – and make no mistake, this is an all-out business laptop. This is the first-generation ThinkPad E16, available with AMD or Intel chips, and is currently something of a bargain as Lenovo is slowly bringing Gen 2 models to the market.

Lenovo’s E series of ThinkPads are designed for affordability, but despite this it looks and feels like almost every ThinkPad you can imagine. It comes, as usual, with a completely matt black style that isn’t for everyone but does make an immediate statement of corporate intent. The chassis is aluminum aside from the plastic bottom, and it feels reassuringly solid. It comes with one year of Lenovo’s Premier Support cover, complete with next-business-day repair.

Sideview of the Lenovo ThinkPad E16 Gen 1

At 1.8kg this chunky laptop isn’t designed for life on the move (Image credit: Future)

You can expect speedy performance, too. Our review sample included the AMD Ryzen 5 7530U, which it no longer ships with, so the price above includes the closest offering: a 7430U. This has a lower peak frequency, 4.3GHz to 4.5GHz, but with the same six cores and 12 threads you can expect similar speeds as in our tests. Those who need more should spend an extra £80 on the Ryzen 7 7730U, as this gives you eight cores and 16 threads.

Our tested system included 16GB of RAM, but the price includes 24GB: 16GB soldered, 8GB via a SODIMM. If you need even more, you can choose the 72GB model (40GB/32GB) as that only costs an extra £35 at the time of configuration. Less impressive are AMD’s integrated AMD Radeon graphics, especially compared to the discrete graphics seen elsewhere.

In terms of results in our tests, “solid” is the word. The Ryzen 5 and AMD graphics pairing doesn’t match up well to Intel’s 12th or 13th Gen processors and Intel Iris Xe graphics, as a glance at the graphs on p94 makes clear. Still, it won’t slow you down in office tasks, and that’s reflected in its fourth place in the PCMark Essentials benchmark and second position in the Productivity test. It’s content creation – or any task that requires heavy work across multiple cores – where this laptop falls down.

Notably, any tests that focused on the graphics chip also dragged it down the table. When it comes to gaming, think light. The E16 came second from last in 3DMark’s Time Spy DirectX 12 benchmark, and couldn’t even hit double digits for frames with low settings in the Shadow of the Tomb Raider benchmark. Its battery-life tests were slightly better, typically lasting around seven hours, but at 1.8kg this chunky laptop isn’t designed for life on the move.

Slap it on a desk, though, and the ThinkPad E16 is the epitome of strong, function-focused design. A square lid covers an expansive keyboard, complete with number pad and minimal key shrinkage – there are even separate arrow and PgUp/PgDn keys. The keys don’t have the cushioning of more expensive ThinkPads, with a relatively snappy 1.5mm travel, but they’re clearly designed for heavy use over the lifetime of the laptop and feel solid. As ever, Lenovo’s TrackPoint cursor controller sits above the touchpad, and thanks to a pair of buttons it’s fairly intuitive even for new users.

Top-down view of the Lenovo ThinkPad E16 Gen 1's keyboard and monitor

A number pad adds to the laptop’s functionality (Image credit: Future)

The ThinkPad’s webcam is clear if a little lacking in saturation, and its speakers are what you’d expect from a business laptop: fine for video calls, but they miss some low-end so headphones or external speakers are the best bet for anyone wanting to enjoy music or films with deeper audio. The microphone records clear audio, with our recorded test delivered back to us in a voice that was wholly familiar, without distortion or a skewed pitch.

One area where the budget shows itself is the screen. sRGB coverage was joint lowest at 54%, while its average Delta E of 4.79 again pushed it close to the bottom of the table. This is not a laptop for photographers. However, its anti-glare covering ensures it’s always visible, especially when paired with a peak brightness of 348cd/m2 and solid 1,159:1 contrast ratio. You might notice slightly fuzziness on text, with a 1,920 x 1,200 resolution across a 16in display equating to 141ppi, but at least there’s plenty of room; viewing two windows side by side is bearable.

Ultimately, a business-focused laptop is best for business-focused tasks. That rings true for this ThinkPad, which is comfortable dealing with apps, office work and most multitasking outside of content creation. If you want to break out of pure office gridlines, this isn’t the laptop to opt for, but if you’re looking for a largely desk-based workhorse backed with a great warranty then it’s a strong choice

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HP All-in-One 27 cr-0014na PC review
11:49 am | November 22, 2024

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This review first appeared in issue 359 of PC Pro.

The first sign of any product’s quality comes when you unpack it from its box, especially when it’s honed to hit a budget. Does it feel too light, look too plasticky? Have corners been cut that make it horrible to use? In short, does it feel cheap?

So it was with an inward sigh of relief that I started assembling the HP All-in-One 27. Finished in all white, it looks classy, while the stand not only includes 100mm of height adjustment but a felt-covered base. That may sound trivial, but it shows the attention to detail often lacking in budget laptops and PCs.

HP has also taken account of this machine’s environmental impact, using 40% post-consumer recycled plastic, 10% recycled metal and even using “recycled” coffee grounds as speckles in the plastic. Sadly, that isn’t reflected in any kind of smell.

Rear view of the HP All-in-One 27 cr-0014na PC's monitor stand

The stand includes 100mm of height adjustment (Image credit: Future)

Another nice touch is the 1080p camera built into the top bezel. You slide this up when needed – I kept it up as it’s great for face recognition – and down if you’re worried about privacy. It isn’t the world’s finest webcam, capturing a grainy image with such a wide angle that I had to lean in close to fill the frame, but at least the mic works well.

A basic wireless keyboard and mouse set come in the box. The keyboard’s plastic keys have the same cushioning as a park bench, and it’s so light that it will be pushed out of position by an extra vigorous keypress. But it includes useful function keys, particularly the brightness up/down for the screen: I looked in vain for other physical controls for the display, or software control in the various HP utilities. The mouse is a simple two-button affair, unless you count the clickable scroll wheel, and both it and the keyboard connect to the PC via the same USB dongle.

This leaves three USB-A ports free, with a solitary USB-C port keeping it company. Aside from one USB-A 2 port, all these are limited to USB 3.2 Gen 1’s 5Gbits/sec transfers, which is unnecessarily mean. Especially when the supplied SSD offers only 512GB of storage. While you can theoretically get inside this device to replace the drive, as well as the 16GB of RAM (supplied via two 8GB DDR4 SODIMMs), you’ll need time, patience and skill.

Close-up of the HP All-in-One 27 cr-0014na PC's built-in camera

The 1080p camera built into the top bezel is a nice touch (Image credit: Future)

HP sticks to Wi-Fi 6 rather than 6E, but it’s always nice to see a physical Ethernet port (gigabit, not 2.5GbE), and there’s a bonus in the form of an HDMI 1.2 output. This spec is getting on for 20 years old, which is reflected in the fact that the highest-resolution screen you can connect at 60Hz is 1,920 x 1,080. Still, if you have a 1080p screen knocking around it could be useful.

I could be critical of the HP’s 27in panel, as it’s a non-touch 1080p unit with a pixel density of 82ppi. Not great, but at typical viewing distances I was never irritated by a lack of sharpness. It helps that colors are a strong point: it covers 95% of the sRGB space with good accuracy – its average Delta E is 0.68 – while a peak brightness of 275cd/m2 is fine for use indoors.

The HP All-in-One is a surprisingly strong choice for films, too, with a pair of beefy 2W speakers that handle explosive scenes and music equally well. Not to the point of audiophilic delight, perhaps, but enough that you can listen to Spotify while working. Their only weakness is lack of volume, but there’s enough oomph to fill a study.

Some might criticize this PC’s power, too, as it includes a relatively timid Core i7-1355U. That’s now been usurped by Intel’s Core 7 processor 150U, but this would only give you a minor speed bump; they share the same basic design of two P-cores and eight E-cores, but the 150U’s peak frequency is higher (5.4GHz vs 5GHz). Besides, this machine is extremely nippy; you’ll only wish you had a more powerful CPU, such as the Ryzen 9 in the Geekom A8 opposite, is if you max out the cores when coding or editing.

HP All-in-One 27 cr-0014na PC benchmarks

(Image credit: Future)

HP relies on the Iris Xe graphics built into the processor, and that means any modern game is out of bounds. To make Shadow of the Tomb Raider playable I dropped to 720p resolution and Lowest settings for an average of 37fps; at 1080p, it was a shaky 23fps.

But this machine isn’t designed for games, and despite its year-old processor and elephant’s graveyard of old standards – HDMI 1.2, really? – I ended up enjoying my time with the HP All-in-One 27. Would I have liked it more if the screen was 1440p, the keyboard less Lego-like and there was a shade more power inside? Yes, undoubtedly. At this price, however, I’m willing to overlook such flaws. It offers quality where it counts – the design, the build quality, the screen, the speakers – and £799 is extremely competitive.

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CyberPowerPC Infinity X145 Elite review
11:24 am | November 12, 2024

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

This review first appeared in issue 360 of PC Pro.

Timing is everything when buying a gaming PC. You want to squeeze every last morsel out of your budget at the moment of purchase, and right now, CyberPowerPC is backing Intel’s mid-range Core i5-14400F processor due to its bang-per-penny: you have ten cores and 16 threads when you need them, but a single core can push up to 4.7GHz using Intel’s Max Turbo mode. A generous 32GB of DDR5 RAM means that memory will never be a bottleneck.

The Intel chip’s main partner in crime is Nvidia’s GeForce RTX 4060 graphics, which inevitably don’t have the numbers of the RTX 4070 Super in the Palicomp system opposite – their respective scores of 10,518 and 18,932 in 3DMark Time Spy underline the difference in power – but are enough for fluid 1440p gaming.

You may have to compromise on detail settings if you want to hit 100fps, however. At High detail, Cyberpunk 2077 averaged 80fps, Dirt 5 hit 97fps, Shadow of the Tomb Raider broke through to 103fps but Metro Exodus Enhanced managed only 63fps. Moving to Ultra detail dropped those respective results to 53fps, 77fps, 93fps and 59fps. 4K gaming is too ambitious with this set of games, only breaking the 60fps barrier when I activated DLSS in Shadow of the Tomb Raider.

CyberPowerPC Infinity X145 Elite benchmarks

(Image credit: Future)

For this PC’s foundation, CyberPowerPC chooses the MSI Pro Z790-S WiFi, which is part of MSI’s professional series. That means no RGB, with chunky black heatsinks the order of the day. This includes a shield to cover the main M.2 drive, a fast 1TB WD Black SN770, with a second M.2 slot available.

You also get Wi-Fi 6E and Bluetooth 5.3 built in, while the rear of the board offers a 2.5GbE LAN port, one USB-C 3.2 Gen 2x2 port (20Gbits/sec) and six USB-A ports. There’s no support for case-mounted USB-C ports, which may be one reason why CyberPowerPC opted for the Eluna 243 chassis. This includes three USB-A ports conveniently located along the front, next to the power button. The button kept sticking in my tests, but when I brought this to the attention of CyberPowerPC it assured me the problem had now been fixed.

That’s a relief, because this is a nice-looking chassis, with a subtle white grille effect on the front that allows the trio of RGB fans to shine through in a subtle haze rather than a blast of color. Naturally, there’s a tempered glass panel on the side to give an unimpeded view, which will be dominated by the 120mm RGB fan atop the Cooler Master air cooler. Having read Lee Grant’s views on liquid coolers this month, I’m more than happy with that choice.

The chic and spacious chassis of the CyberPowerPC Infinity X145 Elite

The Eluna 243 chassis provides lots of room for expansion (Image credit: Future)

This provides ample cooling to Intel’s Core i5 processor, which performed to its full in every test: along with the Geekbench 6 scores below, it scored 13,829 in Cinebench R23 multicore, while switching to the newer Cinebench 2024 (the scores aren’t comparable with R23) it hit 837 in the multicore section, 106 for a single CPU core and 9,747 in the GPU-specific test. That compares to 1,028, 110 and 18,785 for the more expensive Palicomp PC opposite.

CyberPowerPC Infinity X145 Elite's elegant air cooler and fan

A 120mm RGB fan sits on top of the air cooler (Image credit: Future)

CyberPowerPC’s choice wins for efficiency, however, consuming 52W at idle and peaking at 309W across our tests. It was a quiet guest in my lab, too, only going above a low hum when playing games. A high-quality 650W, 80 Plus Cooler Master power supply means you have plenty of “power budget” if you decide to upgrade any components, while there is room for internal expansion thanks to three empty PCI-E slots. Technically two DIMM sockets are also free, but you’ll need to switch coolers as its fan overlaps the first slot. Remove the chassis’ left-hand panel and you’ll also find space for three more drives, with one 2.5in drive mounting plate and caddies for two 3.5in disks.

I also appreciate the five-year warranty, with the first two years covering parts, labor and courier costs; the final three years are labor-only, and you’ll need to stump up for shipping to CyberPowerPC UK’s Gateshead base. In fact, I liked everything about this PC apart from the niggles I faced with that power button.

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Framework Laptop 13 (DIY Edition, AMD) review
2:53 pm | November 5, 2024

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

This review first appeared in issue 360 of PC Pro.

Framework takes a different approach from most laptop makers, with an emphasis on reparability. It even adopts a modular approach to ports, so you can swap a USB-A port for an HDMI connector on the fly.

As my guide to building a Framework opposite shows, however, this isn’t a DIY system in the same way that you might build a desktop PC. Framework supplies the chassis with the motherboard and display built in, so all you’re doing is adding the SSD, memory, keyboard, ports and bezel of your choosing. Install Windows or Linux, and the relevant drivers, and you’re done.

Or you can buy a laptop preassembled and pre-loaded with Windows. There isn’t a huge difference in the price, but I would expect most readers to choose the DIY approach.

View of Framework Laptop 13 (DIY Edition, AMD) hardware

You can pick from (and then fit) a multitude of keyboard languages (Image credit: Future)

Chip choice

Framework sent me its top AMD version of the Laptop 13, which features a Ryzen 7840U, but it offers an à la carte menu of chips. For instance, you can choose from Intel’s Core Ultra range or save money by opting for a 13th generation Core CPU.

There’s also a choice of display. My review unit included the basic 60Hz panel with a 2,256 x 1,504 resolution, but for an extra £130 Framework offers a 2,880 x 1,920 screen that goes up to 120Hz. This also comes with a more advanced webcam; the one bundled with my laptop produced solid 1080p results – fine for business calls – but forget effects such as background blur. There’s no IR sensor for Windows Hello logins, either, but Framework includes privacy switches for the webcam and the microphones.

One of the many great things about Framework’s approach is that if something goes wrong you can fix it or replace it, and that includes the display and the motherboard. With a strong community and detailed resources from Framework, you may prefer to dig out your screwdrivers rather than taking the laptop to a repairer.

Full metal jacket

Despite its modular nature, the Framework 13 is a compact and slim laptop. It’s well made, too, with no obvious weak points. The only area where it arguably falls behind rivals is for style, with a simple, utilitarian look. I like the simplicity, but others may prefer a more stylish design. You can choose colored bezels, keyboard covers and expansion ports if you want to liven things up.

There’s nothing fancy about the keyboard, either, but the action is deep and solid, with only a trace of cushioning. Ham-fisted typists will find it clacks loudly, but those with a gentler typing style will be rewarded with quiet strokes. The UK layout includes a double-height Enter key, with the only compromise being half-height up/down cursor keys and some function doubling.

A nicely proportioned and slick touchpad sits beneath, with a fingerprint sensor above. This worked perfectly throughout.

Framework Laptop 13 (DIY Edition, AMD) keyboard is simply but sleek

The design may be utilitarian, but the Framework Laptop 13 is well built (Image credit: Future)

Plain Jane screen

It’s a shame Framework sent me the model with the cheaper screen, as this is one area where the Laptop 13 falls behind rivals. There’s nothing wrong with its resolution or refresh rate, but color coverage could be better: it’s tied to the sRGB space, covering 96% out of a 100% volume, and that means DCI-P3 coverage is stuck at 71%. Colors lack punch as a result, but accuracy is respectable (0.63 Delta E average) and it goes up to 467cd/m2. The panel’s native color temperature of almost 7000K means whites look a fraction “cold”.

You can always hook it up to an external screen. The only connector that Framework stipulates is USB-C, as this is used for charging (and data/monitor duties), which leaves three for you to play with – it’s possible to swap them out whenever you like – so if you need DisplayPort or HDMI then add them to your order. Or take your pick from USB-A, Ethernet, microSD, or even storage expansion cards.

Sideview of the Framework Laptop 13 (DIY Edition, AMD) showing three available ports

You can take your pick of connectors for the three spare ports (Image credit: Future)

Need for speed

With a Ryzen 7840U inside my test system, I expected fast speeds. And that’s exactly what I saw. AMD’s Zen 4 architecture remains strong, with a 2,600 result in Geekbench 6’s single-core test and a solid 11,388 in the multicore test; having eight cores means it now falls behind the fastest chips from Intel and Qualcomm. It was a match for the Copilot+ PCs in Cinebench 2024, though, with 790 in the multicore section and 104 in the single-core test.

AMD’s Radeon 780M graphics are roughly on a par with Intel’s Arc chips, scoring 2,902 in 3DMark Time Spy. At the panel’s native resolution, it coped well in both Shadow of the Tomb Raider and Dirt 5 so long as I kept to the lowest detail settings, averaging 39fps and 44fps respectively. Switching to High proved too big a challenge, with frame rates toppling to 24fps and 28fps.

Unlike the Copilot+ PCs I’ve tested this month with Qualcomm Snapdragon chips inside, the Framework Laptop 13’s fan lets you know when the CPU is being pushed. It doesn’t help that Framework uses a single fan for cooling, but those who like a quiet existence should either choose a different laptop or stick to undemanding tasks.

Battery life is respectable, lasting 9hrs 12mins in the light-use test and a superb 16hrs 26mins when left idling. But don’t expect speedy recharging from the modestly sized 60W adapter, going from zero to 45% in half an hour.

Framework Laptop 13 (DIY Edition, AMD) benchmarks

(Image credit: Future)

Final thoughts

Buying a Framework laptop isn’t the best choice for those who seek instant gratification. It will take at least five business days to ship your custom order, and if you want the latest parts – such as the new screen and webcam combo – then you’ll have to wait for the next batch to arrive, similarly to a Kickstarter project. Even so, the wait should be a few weeks at most.

Instead, this is a long-term purchase. One that will last for years – a decade even – and so it makes sense not to rush in. While rivals are undoubtedly sleeker and sexier, I love Framework’s approach to modularity and reparability.

You’re paying a slight premium for this, but you’re also supporting a company that lives and breathes sustainability, which you simply won’t find if buying from one of the big brands.

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Acer Aspire S32 All-In-One PC review
10:44 am |

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This review first appeared in issue 360 of PC Pro.

Most all-in-one PCs include 24in or 27in panels, but Acer is thinking big with the Aspire S32. This includes a 31.5in display, and the company doesn’t stop there: via a set of pogo pins at the rear, it bundles a veritable feast of add-ons.

The first is a plain 1080p webcam, which is more than good enough to use for video calls. Second comes a 720p camera with a ring light: tap the top and it cycles from off to full-blast white. And the third is a strip light that switches between white, yellow or a mix of the two. All of the add-ons work via USB-C, too, so you can mix and match.

Acer also bundles an enormous detachable touchpad. This can even act as a graphics tablet, so those with artistic leanings can use the bundled stylus – which clips via magnets to the side of the touchpad when not in use – to sketch. And if you use the Aspire S32 as a surrogate TV in a den or student digs then you can detach the touchpad and use it from sofa distances. I spent a very enjoyable ten minutes watching Greg Davies’ The Cleaner – the pad works like a gigantic remote, with controls for volume and brightness – from this distance until I remembered I had to actually write this review.

Acer Aspire S32 All-In-One PC sleek touchpad and stylus

A giant detachable touchpad sits at the base, along with a stylus (Image credit: Future)

Audio could be improved: soundtracks lack the gusto their creators intended, and even though I pushed the volume to the maximum (with minor distortion), I would have liked more. However, the image quality is more than good enough for TV viewing and work.

It has three minor weaknesses as a PC monitor. Some might want more detail than 2,560 x 1,440 when stretched across 31.5 inches, although in practice I found its 93ppi sharpness fine even when sitting up close.

Second, color accuracy only just the right side of acceptable, with an average of 2.62. And third, its native color temperature is a yellow-tinged 5653K, so those who like crisp whites will be disappointed.

The panel has one big strength that arguably outweighs its flaws, which is color coverage. With 90% of the DCI-P3 gamut in view, even Hollywood films look good on this all-in-one, and a peak brightness of 347cd/m2 is plenty, too.

Sideview of Acer Aspire S32 All-In-One PC 31.5 in display with mouse and keyboard

The huge 31.5in display provides superb colour coverage (Image credit: Future)

You won’t find the latest silicon inside, but I have no argument with Intel’s Core i7-1360P processor. It remains a speedy performer in everyday use, even if it doesn’t wow in benchmarks. Here, it was hampered by having 8GB of RAM rather than the 16GB you’ll find in retail units; this will also significantly boost its graphics performance. I would expect around 2,000 in 3DMark Time Spy rather than the 1,415 it returned in my tests, while Shadow of the Tomb Raider’s 15fps at 1080p would hopefully be boosted to over 25fps (at Lowest settings).

Acer Aspire S32 All-In-One PC benchmarks

(Image credit: Future)

All the computer components are crammed into the stand, which is perhaps one reason why the height isn’t adjustable; there simply isn’t room to fit in a sliding mechanism. That means you’re stuck with the bottom of the panel sitting around 150mm above the desk and the top 550mm above desk height, which means it will tower over most people.

The other downside of cramming the electronics into the narrow stand is that things get hot. I could hear the low hum of the fan throughout my time testing this PC, growing to a loud whirr in more intense benchmarks. I had also hoped for more than one USB-C port, but with a total of four USB-A ports, an SD card slot, gigabit Ethernet and two HDMI ports (one output, one input) there’s no shortage of connectivity overall.

Wi-Fi 6E is another welcome inclusion.

One USB-A port is needed for the wireless keyboard and mouse connector, which are of precisely the quality you would expect for bundled extras. Acer is more generous with its storage, throwing in a 1TB SSD.

Despite my criticisms, I grew fond of this machine. Even when hampered by that 8GB of RAM it sped through everyday tasks, while all the extras lift it above the normal all-in-one. Then again, so does the price: at £1,499 it’s too expensive. If that price drops – and I suspect it will – then I might just be tempted to nab one for my future den.

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