Organizer
Gadget news
I tested the iPhone 16e for a week and found it’s a good phone that stretches the definition of ‘budget’
5:00 am | February 27, 2025

Author: admin | Category: Computers Gadgets iPhone Phones | Tags: , , , | Comments: Off

Apple iPhone 16e: Two-Minute Review

The iPhone 16e is a good phone. It has a pleasing design, and it feels like a true member of the iPhone 16 family. It is not a great phone, though – how could it be with a retro notch in the Super Retina XDR display and just a single 48MP camera?

There are 'budget' phones that cost far less and which have larger screens and multiple rear cameras. They're not iOS handsets, and that counts for something – any new iPhone joins an expansive and well-designed ecosystem offering connective tissue between excellent Apple services and other Apple hardware. I mostly live in that world now, and I appreciate how well my iPhone 16 Pro Max works with, for instance, my Mac, and how all my cloud-connected services know it's me on the line.

It's been a while since I've had such conflicting feelings about an iPhone. I appreciate that Apple thought it was time to move away from the iPhone SE design language, one that owed most of its look and feel to 2017's iPhone 8. I'm sure Apple couldn't wait to do away with the Lightning port and the Home button with Touch ID (which lives on in Macs and some iPads). But instead of giving us something fresh, Apple took a bit of this and a bit of that to cobble together the iPhone 16e.

The display is almost the best Apple has to offer if you can ignore the notch, aren't bothered by larger bezels, and don't miss the Dynamic Island too much. The main 48MP Fusion camera is very good and shoots high-quality stills and videos, but don't be fooled by the claims of 2x zoom, which is actually a 12MP crop on the middle of the 48MP sensor. I worry that people paying $599 / £599 / AU$999 for this phone will be a little frustrated that they're not at least getting a dedicated ultra-wide camera at that price.

Conversely, there is one bit of this iPhone 16e that's not only new but is, for the moment, unique among iPhone 16 devices: the C1 chip. I don't know why Apple's cheapest iPhone got this brand-new bit of Apple silicon, but it does a good job of delivering 5G and even satellite connectivity. Plus, it starts moving Apple out from under the yolk of Qualcomm, Apple's cellular modem chip frenemy. That relationship has been fraught for years, and I wonder if Apple had originally hoped to put the C1 in all iPhone 16 models but the development schedule slipped.

Apple iPhone 16e REVIEW

The iPhone 16e (center) with the iPhone 16 (right) and iPhone SE 3 (left). (Image credit: Future / Lance Ulanoff)

In any case, while it's hard to measure the connectivity benefits (it's another good 5G modem), Apple says this is the most efficient cellular modem it's ever put in an iPhone (that seems like a swipe at Qualcomm), and helps to deliver stellar battery life: a claimed 26 hours of video streaming. Battery life in real-world use will, naturally, be a different story.

On balance, I like this phone's performance (courtesy of the A18 chip and 8GB of RAM), its looks, and how it feels in the hand (a matte glass back and Ceramic Shield front), and I think iOS 18 with Apple Intelligence is well-thought-out and increasingly intelligent (though Siri remains a bit of a disappointment); but if you're shopping for a sub-$600 phone, there may be other even better choices from the likes of Google (Pixel 8a), OnePlus (OnePlus 13R) and the anticipated Samsung Galaxy S25 FE. You just have to be willing to leave the Apple bubble.

Apple iPhone 16e: Price and availability

Apple unveiled the iPhone 16e on February 19, 2025. It joins the iPhone 16 lineup, and starts at $599 / £599 / AU$999 with 128GB of storage, making it the most affordable smartphone of the bunch. It's available in black or white.

While some might consider the iPhone 16e to be the successor to the iPhone SE 3, it has little in common with that device. In particular, that was a $429 phone. At $599, Apple might be stretching the definition of budget, but it is $200 cheaper than the base iPhone 16. The phone's price compares somewhat less favorably outside the iOS sphere. The OnePlus 13R for instance is a 6.7-inch handset with three cameras, and the Google Pixel 8a matches the iPhone 16e's 6.1-inch screen size (though at a lower resolution), but also includes two rear cameras.

You won't find more affordable new phones in the iOS space. The iPhone 15 has the main and ultra-wide camera and the Dynamic Island, but it costs $699 / £699 / AU$1,249. A refurbished iPhone 14 costs $529, but neither it nor the iPhone 15 supports Apple Intelligence.

  • Value score: 4/5

Apple iPhone 16: Specs

Apple iPhone 16e: Design

  • No trace of the iPhone SE design remains
  • Hybrid iPhone 14/15 design
  • Sharper edges than the current iPhone 16 design
Image 1 of 5

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 2 of 5

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 3 of 5

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 4 of 5

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 5 of 5

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

There's no question that the iPhone 16e is a part of the iPhone 16 family. At a glance, especially when the screen is off, it's almost a dead ringer for the base model; the aerospace aluminum fame is only slightly smaller.

Upon closer examination, those similarities recede, and I can see the myriad differences that make this a true hybrid design. This is now the only iPhone with a single camera, which almost looks a little lonely on the matte glass back. The edges of the metal band that wraps around the body are noticeably sharper than those of any other iPhone 16, but the phone still feels good in the hand.

The button configuration is essentially what you'd find on an iPhone 15. There's the power / sleep / Siri button on the right, and on the left are the two volume buttons and the Action button. Unlike the rest of the iPhone 16 lineup the 16e doesn't get the Camera Control, but at least the Action button is configurable, so you can set it to activate the camera or toggle the Flashlight, Silent Mode, Voice Memo, and more. I set mine to launch Visual Intelligence, an Apple Intelligence feature: you press and hold the Action button once to open it, and press again to grab a photo, and then you can select on-screen if you want ChatGPT or Google Search to handle the query. Apple Intelligence can also analyze the image directly and identify the subject.

The phone is iP68 rated to handle water and dust, including a dunk in six meters of water for 30 minutes. The screen is protected with a Ceramic Shield to better protect it from drops, though I'm not sure it does much to prevent scratches.

I put a case on the phone, never dropped it, and handled it gingerly, and yet within a day I noticed a long scratch on the screen, although I have no recollection of brushing the display against anything. I had a similar situation with the Samsung Galaxy S25 Ultra; I await the phone that can handle life in my pocket (empty other than the phone) without sustaining a scratch.

Overall, if you like the looks of the iPhone 16 lineup (or even the iPhone 14 and 15 lineups) the iPhone 16e will not disappoint.

  • Design score: 4 / 5

Apple iPhone 16e: Display

  • Almost Apple's best smartphone display
  • The notch is back
  • The bezels are a little bigger

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

If you're coming from the iPhone SE to the iPhone 16E, you're in for quite a shock. This 6.1-inch Super Retina XDR OLED screen is nothing like the 4.7-inch LCD display on that now-retired design.

The iPhone 16e features a lovely edge-to-edge design – with slightly larger bezels than you'll find on other iPhone 16 phones – that leaves no room for the dearly departed Touch ID Home button. Instead, this phone adopts the Face ID biometric security, which is, as far as I'm concerned, probably the best smartphone face recognition in the business. Face ID lives in the TrueDepth camera system notch, which also accommodates, among other things, the 12MP front-facing camera, microphone, and proximity sensor.

While I never had a big problem with the notch, I can't say I'm thrilled to see it return here. The rest of the iPhone 16 lineup features the versatile Dynamic Island, which I think most would agree is preferable to this cutout.

Image 1 of 3

Apple iPhone 16e REVIEW

The iPhone 16e (left) next to the iPhone SE 3 (middle), and the iPhone 16. (Image credit: Future / Lance Ulanoff)
Image 2 of 3

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 3 of 3

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

The iPhone 16e shares the iPhone 16's 460ppi resolution, but it does lose a few pixels (2532 x 1170 versus 2556 x 1179 for the iPhone 16). It still supports True Tone, Wide color (P3), and a 2,000,000:1 contrast ratio. The only area where it loses a bit of oomph is on the brightness front. Peak brightness for HDR content is 1,200 nits, and all other content is 800nits. The iPhone 16's peak outdoor brightness is 2,000 nits. As with other non-pro models, the refresh rate on the iPhone 16e sits at a fixed 60Hz.

Even so, I had no trouble viewing the iPhone 16e screen in a wide variety of lighting situations, and any shortcomings are only evident in the brightest, direct sunlight.

In day-to-day use, everything from photos and video to AAA games, apps, and websites looks great on this display. Colors are bright and punchy, and the blacks are inky. I'm not distracted by the notch on games, where it can cut a bit into the gameplay view, and most video streaming defaults to a letterbox format that steers clear of it, with black bars on the left and right sides of the screen.

  • Display score: 4 / 5

Apple iPhone 16e: Software and Apple Intelligence

  • iOS 18 is a rich and well-thought-out platform
  • Apple Intelligence has some impressive features, but we await the Siri of our dreams
  • Mail and photo redesigns leave something to be desired

iOS 18 is now smarter, more proactive, and more customizable than ever before. I can transform every app icon from 'Light' to 'Tinted' (monochromatic), fill my home screen with widgets, and expand them until they almost fill the screen. This customizability carries through to the Control Center, which is now a multi-page affair that I can leave alone, or completely reorganize so the tools I care about are available with a quick swipe down from the upper-right corner.

Image 1 of 2

Apple iPhone 16e REVIEW

(Image credit: Future)
Image 2 of 2

Apple iPhone 16e REVIEW

(Image credit: Future)

Apple Intelligence, which Apple unveiled last June, is growing in prominence and utility. It lives across apps like Messages and Email in Writing Tools, which is a bit buried so I often forget it exists. It's in notification summaries that can be useful for at-a-glance action but which are sometimes a bit confusing, and in image-generation tools like Image Playground and Genmojis.

It's also in Visual intelligence, which, as have it set up, gives me one-button access to ChatGPT and Google Search.

Image 1 of 2

Apple iPhone 16e review

Apple Intelligence Clean Up does an excellent job of removing those big lights (Image credit: Future / Lance Ulanoff)
Image 2 of 2

Apple iPhone 16e review

See? (Image credit: Future / Lance Ulanoff)

I think I prefer the more utilitarian features of Apple Intelligence like Clean Up. It lets you quickly remove people and objects from photos as if they were never there in the first place.

I'm also a fan of Audio Mix, which is not a part of Apple Intelligence, but uses machine learning to clean up the messiest audio to make it usable in social media, podcasts, or just for sharing with friends.

iOS 18 also features updated Photos and Mail apps with Apple Intelligence. I've struggled a bit with how Photos reorganized my images, and I've had similar issues with how Mail is now reorganizing my emails. I hope Apple takes another run at these apps in iOS 19.

Siri is smarter and more aware of iPhone features than before. It can handle my vocal missteps, and still knows what I want, but remains mostly unaware of my on-device information, and feels far less conversational and powerful as a chatbot than Google Gemini and ChatGPT.

  • Software score: 4.5 / 5

Apple iPhone 16e: Camera

  • 48MP Fusion is a good camera
  • The front-facing camera shines as well
  • A single rear camera at this price is disappointing

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

With a more powerful CPU, a bigger screen, and the new C1 chip, I can almost understand why Apple set the iPhone 16e price as high as it did. Almost… until I consider the single, rear 48MP Fusion camera. Most smartphones in this price range feature at least two lenses, and usually the second one is an ultra-wide – without that lens you miss out on not only dramatic ultra-wide shots but also macro photography capabilities. Had Apple priced this camera at $499, I might understand.

Image 1 of 4

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 2 of 4

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 3 of 4

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)
Image 4 of 4

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

Still, I like this camera. It defaults to shooting in 24MP, which is a bin of the 48MP available on the sensor (two pixels for each single image pixel to double the image information). There's a 2x zoom option, which is useful, but it's only shooting at 12MP because it's only using the central 12 megapixels from the full 48MP frame. These images are still good, but just not the same resolution as the default or what you could get shooting full-frame.

Overall, the camera shoots lovely photos with exquisite detail and the kind of color fidelity I appreciate (in people and skies especially) in a wide variety of scenarios. I captured excellent still lifes, portraits, and night-mode shots. I was also impressed with the front camera, which is especially good for portrait-mode selfies. Much of this image quality is thanks to the work Apple has done on its Photonic Engine. Apple's computational image pipeline pulls out extraordinary detail and nuance in most photographic situations, even if it is for just these two cameras.

iPhone 16 camera samples

Image 1 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
Image 2 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 1x (Image credit: Future / Lance Ulanoff)
Image 3 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera (Image credit: Future / Lance Ulanoff)
Image 4 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera portrait mode (Image credit: Future / Lance Ulanoff)
Image 5 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 1x (Image credit: Future / Lance Ulanoff)
Image 6 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
Image 7 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
Image 8 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x, night mode (Image credit: Future / Lance Ulanoff)
Image 9 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x, night mode (Image credit: Future / Lance Ulanoff)
Image 10 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 1x (Image credit: Future / Lance Ulanoff)
Image 11 of 15

Apple iPhone 16e REVIEW camera samples

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
Image 12 of 15

Apple iPhone 16e REVIEW

Rear camera, 1x (Image credit: Future / Lance Ulanoff)
Image 13 of 15

Apple iPhone 16e REVIEW

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
Image 14 of 15

Apple iPhone 16e REVIEW

Rear camera, 1x (Image credit: Future / Lance Ulanoff)
Image 15 of 15

Apple iPhone 16e REVIEW

Rear camera, 2x (Image credit: Future / Lance Ulanoff)
  • Camera score: 4 / 5

Apple iPhone 16e: Performance

  • The A18 is an excellent and powerful CPU
  • It's ready for Apple Intelligence
  • C1, Apple's first cellular modem, is effective for 5G and satellite connectivity

If you're wondering why the successor to the iPhone SE is not a $429 smartphone, you might look at the processing combo of the powerful A18 and the new C1.

The A18 is the same chip you'll find in the iPhone 16, with the exception of one fewer GPU core. I promise you'll never notice the difference.

Performance scores are excellent, and in line with the numbers we got for other A18 chips (and slightly lower than what you get from the A18 Pro in the iPhone 16 Pro and 16 Pro Max).

The A18 has more than enough power not just for day-to-day tasks like email and web browsing, but for 4K video editing (which I did in CapCut) and AAA gaming (game mode turns on automatically to divert more resources toward gaming). I played Asphalt 9 United, Resident Evil 4, and Call of Duty Mobile, and made things easier for myself by connecting my Xbox controller. My only criticism would be that a 6.1-inch screen is a little tight for these games. The audio from the stereo speakers, by the way, is excellent – I get an impressive spatial audio experience with Resident Evil 4.

Image 1 of 3

Apple iPhone 16e review

(Image credit: Future / Lance Ulanoff)
Image 2 of 3

Apple iPhone 16e review

(Image credit: Future / Lance Ulanoff)
Image 3 of 3

Apple iPhone 16e review

(Image credit: Future / Lance Ulanoff)

There's also the new C1 chip, which is notable because it's Apple's first custom cellular mobile chip. Previously Apple relied on, among other partners, Qualcomm for this silicon. I didn't notice any difference in connectivity with the new chip, which is a good thing – and I was impressed that I could use text via satellite.

Apple iPhone 16e REVIEW

(Image credit: Future)

I didn't think I'd get to test this feature, but AT&T connectivity is so bad in my New York neighborhood that the SOS icon appeared at the top of my iPhone 16e screen, and next to it I noticed the satellite icon. I opened messages, and the phone asked if I wanted to use the Satellite texting feature. I held the phone near my screen door to get a clear view of the sky, and followed the on-display guide that told me which way to point the phone. I got a 'Connected' notification, and then sent a few SMS texts over satellite. It's a nifty feature, and it was a nice little test of the C1's capabilities.

  • Performance score: 5 / 5

Apple iPhone 16e: Battery

  • Long lasting
  • Wireless charging
  • No MagSafe

Apple iPhone 16e REVIEW

(Image credit: Future / Lance Ulanoff)

It's clear that Apple has prioritized battery life on the iPhone 16e over some other features. That would likely explain, for instance, why we have wireless charging but not MagSafe support – adding that magnetic ring might have eaten into battery space. The C1 chip is apparently smaller than the modem chip in other iPhone 16 models, and even the decision to include one camera instead of two probably helped make room for what is a larger battery than even the one in the iPhone 16.

Apple rates the iPhone 16e for 26 hours of video-rundown battery life – that's about four hours more than the iPhone 16. In my real-world testing the battery life has been very good, but varied use can run the battery down in far fewer than 26 hours.

On one day when I did everything from email and web browsing to social media consumption and then a lot of gaming, battery life was about 12 hours – gaming in particular really chewed through the battery and made the phone pretty warm.

My own video rundown test (I played through episodes of Better Call Saul on Netflix) returned about 24 hours of battery life.

I used a 65W USB-C charger to charge the phone to 57% in 30 minutes, with a full charge taking about one hour and 50 minutes. I also tried a 20W charger, which charged the phone to 50% in 30 minutes.

  • Battery score: 5 / 5

Should you buy the Apple iPhone 16e?

iPhone 16e score card

Buy it if..

You want an affordable, smaller iPhone

This is now your only brand-new 'budget' iPhone choice.

You want sub-$600 access to Apple Intelligence

Apple squeezed a A18 chip inside this affordable iPhone to give you access to Apple's own brand of AI.

Don’t buy it if...

You're a photographer

A single, albeit excellent, rear lens won't be enough for people who like to shoot wide-angle and macros.

You never liked the notch

Apple bringing back a none-too-loved display feature doesn't make a lot of sense. If you want the Dynamic Island at a more affordable price than the iPhone 16, take a look at the iPhone 15.

You want a real zoom lens

The 2x zoom on the iPhone 16e is not a true optical zoom; instead, it's a full-frame sensor crop. If a big optical zoom is your thing, look elsewhere.

Apple iPhone 16: Also consider

iPhone 15

For $100 more you get two cameras, the Dynamic Island, and the Camera Control.

Read TechRadar's iPhone 15 review.

Google Pixel 8a

As soon as you step outside the Apple ecosystem you'll find more affordable phones with more features. The Pixel 8a is not as powerful as the iPhone 16e, but it has a nice build, two cameras, excellent Google services integration, and affordable access to Gemini AI features.

Read TechRadar's Google Pixel 8a review.

Apple iPhone 16: How I tested

I've reviewed countless smartphones ranging from the most affordable models to flagships and foldables. I put every phone through as many rigorous tests and everyday tasks as possible.

I had the iPhone 16e for just under a week, and after receiving it I immediately started taking photos, running benchmarks, and using it as an everyday device for photos, videos, email, social media, messaging, streaming video, and gaming.

Correction 2-27-2025: A previous version of this review listed Audio Mix as part of Apple Intelligence.

First reviewed February 26, 2025

Sniper Elite: Resistance review: more of the same, and that’s great
5:00 pm | January 27, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Sniper Elite 5 was released back in 2022, it really felt like Rebellion had finally nailed down its World War 2 stealth sim. Clearly, the team felt the same way as Sniper Elite: Resistance is more of Sniper Elite 5.

This time around the mantle is handed over to Karl’s long-time co-op partner Harry Hawker, who just so happens to also be on a mission in France in 1944. Despite feeling like a bit of an expansion pack, Sniper Elite: Resistance is a full-blown entry, with even more to do than in the previous game.

Review info

Platform reviewed: PC (Via Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
January 28, 2025

In typical Sniper Elite fashion, Resistance follows the well-trodden plotline of ‘the Nazis have developed a new superweapon that could turn the tide of World War 2; you’ve got to stop it’ that we’ve seen before in Sniper Elite 3 and 5.

This time around Harry is working with the local resistance fighters to take down the Kliene Blume nerve agent, which could have devastating effects should the Germans follow through with it. It’s a somewhat predictable storyline, but that’s not really why you’re here anyway.

In the Sniper Elite series you play through missions, each one containing its own miniature open world or sandbox packed with specific objectives and hidden secrets for you to take at your own leisure. I absolutely loved this approach in previous entries, and it’s just as good in Sniper Elite: Resistance.

One fear I had going in was whether the levels would feel too similar to Sniper Elite 5 due to both games being set in 1944 France, but for the most part, things feel distinct enough to warrant a return trip. Although some stages are a touch familiar – this game’s Lock, Stock, and Barrel mission feels extremely similar to the previous entry’s Occupied Residence.

Plus, there are familiar areas like Chateau houses and train stations not only returning from 5 but, multiple appearing across the game. It’s not a dealbreaker by any means, and the levels themselves are still jam-packed and varied (outside of level four just being an expanded version of the first stage).

We bring the boom

A screenshot of a sniper scope in Sniper Elite Resistance

(Image credit: Rebellion)

And of course, there’s the gunplay. As you would expect from a series named after it, the sniping is the star of the show once again. There are a tonne of helpful features – like the slowdown reticule that shows you where the bullet will land – that allow even a first-time player to nail satisfying long-range shots.

This is complimented by the X-Ray system, which shows a slow-motion animation of the bullet impacting with your chosen Nazi, and you’re treated to an in-depth look at how your shot obliterates their skull, guts, or testicles in graphic detail. It can be a bit off-putting at times (the teeth animation is horrid), but it’s just over the top enough to not feel disturbing.

However, the most impressive – and satisfying – bit of Sniper Elite is when you disregard these and work with wind markers and bullet drop estimates built into your scope to nail that perfect shot yourself. You also have access to the likes of machine guns, pistols, and explosive weaponry to cause a bit of fuss with or to get you out of scrapes when things awry. You could absolutely play the game running around with a machine gun, but the non-sniping weapons aren’t quite as satisfying as the main event.

I’m also a big fan of close-quarters combat; being able to sneak up on enemies for a takedown is a great risk/reward that allows you to stay silent while taking the risk to approach an enemy. Sniper Elite: Resistance is a great sniping game, but it's possibly even better as a stealth game.

Spy vs. Spy

A screenshot of a sniper sneaking up on an enemy in Sniper Elite Resistance

(Image credit: Rebellion)

There are a few multiplayer modes available in Sniper Elite: Resistance, including a wave survival mode and standard multiplayer modes like Free For All and Team Deathmatch. However, I was unable to find a match of these during the review period, with no option for bot matches available.

But I did get some matches of the returning Axis invasion mode, which allows you to invade or be invaded during a single-player game. Once you get the pop-up alerting you that a Sniper Jaeger has arrived, it immediately changes the tone of a mission. While you can try and complete your objectives as normal, that extra layer of tension can either allow the Sniper Jaeger to get the drop on you or inadvertently alert the existing enemies as you search for them.

Both sides of this mode are the absolute highlight of the game; the one-versus-one cat-and-mouse game that is introduced is such a satisfying addition that completely changes the game. And there’s nothing better than being able to outdo your opponent and take them out via a well-placed snipe or sneaking up on them for a close-range takedown.

Have a propa-ganda

A screenshot of a sniper overlooking a dam in Sniper Elite Resistance

(Image credit: Rebellion)

Sprinkled throughout the maps of Sniper Elite: Resistance are propaganda posters for the French resistance fighters. Collecting these in each map will unlock a new mission set in that map in the brand new Propaganda Challenge mode.

These are bite-sized arcade-style encounters that challenge your skills in the game's various departments to take down a number of enemies within a time limit.

There’s stealth – which arms you with just a pistol and a dream – where unseen takedowns will add time to your clock. The sniping challenges give you a great look across the map as you pick off enemies one by one, with each headshot adding time.

Best bit

A screenshot of the xray mode in Sniper Elite Resistance

(Image credit: Rebellion)

Axis Invasions continue to be the greatest addition to the series. Invading or being invaded by another player mid-mission is always a treat, and the multiplayer stealth and sniping battles are incredibly satisfying, especially when you sneak in that perfect headshot.

While these only last a few minutes, and are only available in seven of the game’s missions, the Propaganda Challenge mode is a great new addition. It gives me the same feeling that Resident Evil’s mercenaries mode does.

Running through a stage and planning the optimal route adds a nice bit of extra replayability as you aim to boost your score each time. I would love to see this mode be expanded on, either via DLC (downloadable content) or whatever the next game is, because it left me wanting more.

I played Sniper Elite: Resistance at 1440p/120fps with HDR on PC. The settings on Ultra for texture detail and Medium for the other options. The game itself ran pretty much perfectly, with only a few noticeable drops here and there.

However, there were a few glitches in my experience. I had a few moments where Harry would get himself stuck on stairs or ledges. A particularly annoying one was in a mission where I had the option to poison a target; however, the prompt to use the poison in his drink never appeared, leading me to be locked out of the bonus kill option for that mission.

Should you play Sniper Elite: Resistance?

Play it if...

You want more Sniper Elite 5
Sniper Elite: Resistance is an expansion of the mechanics and modes introduced in the last entry. The return to France makes some maps feel familiar, but the new levels stand up to the high standards of Sniper Elite 5.

You’re looking for a fun stealth game
While the name may imply a focus on sniping, Sniper Elite: Resistance is a level-based open-zone stealth game with a lot in common with the likes of Metal Gear Solid 5 and Hitman: World of Assassination.

Don't play it if...

You got your fill of Sniper Elite 5
On the other side of the coin, if you have played Sniper Elite 5 or simply got your fill of it three years ago, Sniper Elite: Resistance is more of that. The French setting doesn’t reuse levels from 5, but some feel extremely familiar. Plus, there are no new mechanics to speak of.

You don’t have patience
Sniper Elite Resistance can be extremely punishing if you don't plan things out carefully. While I revel in the challenge of stealth, I can imagine the game getting quite frustrating if you aren’t attuned to it. Plus, with the propaganda missions and weapon upgrades being spread across the maps, the slow pace may make things drag. View Deal

Accessibility

Sniper Elite: Resistance has a number of accessibility features, including subtitle options, auto-run and climb, HUD opacity settings, and aim assist. The game also features adjustable difficulty and settings like Automatic skill upgrades.

You can adjust the subtitle colors, and there are three color-blind settings; however, these are just labeled 1, 2, and 3 rather than listing the name of the specific color blindness. There is a diagram shown to help you decide, however.

How I reviewed Sniper Elite: Resistance

A screenshot of a sniper firing on enemy soldiers on a dam in Sniper Elite Resistance

(Image credit: Rebellion)

I played roughly 15 hours of Sniper Elite: Resistance. During this time I completed the main campaign, completed every Propaganda Challenge mode mission with a gold rating, and played a number of rounds of Axis Invasion as an attacker.

I reviewed the game on a gaming PC, which runs with a Nvidia RTX 3060Ti graphics card and an AMD Ryzen 7 5800X processor. I used a Samsung Odyssey G5 27" Curved Gaming Monitor with a Sony 3D Pulse Headset and played the game using a DualSense wireless controller.

First reviewed January 2025

Alien: Rogue Incursion review: superb survival horror with monsters I wish were more terrifying
5:00 pm | December 18, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

Alien: Rogue Incursion is a prime example of horror done well in a VR game. It doesn’t simply bung you in a pitch-black space and spook you with jumpscare after jumpscare, no, the whole title exudes an inescapable tension that’s an amalgam horror of its setting, sound design, and game mechanics.

The specific nature of the chaotic, labyrinthine Gemini Exoplanet Solutions facility your two-person party – Zula Hendricks and her synth companion Davis – is stranded in doesn't overly matter, but its design and decoration certainly do.

It boasts a jumbled network of crawlspaces that are perfect for Xenomorphs to exploit to sneak up on you, and even with the motion detector it can be a challenge to track them down before they break cover and launch an attack at you – with the sound of their clambering serving as a constant reminder that the monsters are close, even if you can’t see them.

Review Info

Platform reviewed: PSVR 2
Available on: PSVR 2, PC, and later Meta Quest 3, Meta Quest 3S
Release date: December 19, 2024 (February 13, 2025 on Quest)

Sneaking around the facility yourself is advised then to avoid unnecessary combat, but what makes that a challenge is commonplace workplace debris. On any other day a few boxes, a creaky locker door, or a trash can would be mundane items you hardly consider, but they’re transformed into your enemy by Rogue Incursion as any noise has a chance to summon your alien foes.

This ties in perfectly with the intrinsic risk-reward structure which should be at the core of a survival horror campaign like this one. Yes, you can explore a few additional rooms to try to restock your dwindling supplies, but the noise you’ll create could mean you’ll spend more resources than you’ll regain if you aren't careful.

Davis weilding a shotgun in concept art

Concept art of Davis weilding his shotgun (Image credit: Survios / 20th Centuary Fox)

I also appreciated that, as someone who is relatively unfamiliar with the Alien universe – I know what a Xenomorph is, how their parasitic nature relies on facehuggers and chestbusters to violently reproduce, and I could pick one out in a lineup of sci-fi heels, but I’ve never seen an Alien movie, and the closest I’ve come to playing an Alien game before is eliminating Xenomoprophs and Ripley in Fortnite – I never felt locked-out of the story.

This was aided by the admittedly trope-heavy plot, but while there were clear references to characters and events who meant very little to me the well-crafted dialogue contained enough context clues that I could follow along without feeling lost. So don’t feel this isn’t a game for you if you’re new to the Alien franchise like I was.

Bark worse than their bite

Ironically, however, the least scary aspect of this whole scenario was the eponymous Aliens. As you’re well stocked with military-grade rifles, shotguns, and revolvers Xenomorphs can be dispatched by Zula and Davis with enough shots to the chest or head.

And there are no variants to keep you on your toes mechanically speaking. Once you’ve fought one Xenomorph, you’ve fought them all making otherwise tense fights feel a little repetitive.

Best Bit

The Motion Scanner picking up Aliens

(Image credit: Survios / 20th Centuary Fox)

Whenever Xenomorphs approach your motion detector lets off a whistle-like alert which never failed to put me on edge. The ending is also very strong, but I can’t talk about it in this spoiler-free medium.

As a result, the fear of combat comes not from its challenges but from resource management and unforgiving save points.

You can kill any alien, sure, provided you have ammo – the supply of which is far from endless. And if a group of Aliens does catch you off guard while you’re low on healing items you’ll be sent back to the last time you saved at a panic room – and from experience, I can say it’s not unlike having your college essay reset by a computer crash after not saving for over an hour.

Xenomprophs are frightening in a way, then, but it’s a little immersion-breaking as the in-universe monster isn’t what’s scary, instead it’s the metacontext of the monster as a video game foe that is terrifying.

Aliens crawl out of the dark murky water to attack Zula (Concept art)

Concept art of the Xenomorphs (Image credit: Survios / 20th Centuary Fox)

At the same time, while I feel Rogue Incursion would have done well to start you on a weaker footing to let you truly experience the threat Xenonorphs pose, or throw in a few variants (which the facility's Xenomorph experiments would have played into from a story perspective) I never once felt at ease in this world.

And at the end of the day, that's what you really want from a survival horror excursion. To that extent this title reminds me greatly of Resident Evil 7 which similarly suffers with enemy variety outside of boss fights, but that doesn’t ever mean you want to run into the Molded or feel safe on the Baker estate. So if that was a game you enjoyed like I did, I can see you also finding a lot to love about Rogue Incursion.

Alien's own Kobayashi Maru

Story-wise, Rogue Incursion doesn’t reinvent the wheel, but its plot serves as an excellent driving force for your adventure with the ideal balance of hope and despair to keep you pushing on without ever feeling too happy about your situation.

Additionally, I appreciated that the nuggets of world-building you can glean from email logs and audio recordings bring not only additional context to the facility’s SNAFU for lore fans to chew on, but directly tie into the ending which has left me desperately excited to dive into a sequel.

I will keep this review spoiler-lite, as we always do, but I want to quickly air my grievances at the only frustrating moment I faced: the story’s mid-game no-win scenario.

It’s certainly an interesting way to play on the world’s general sense of hopelessness as you’re outgunned in an epic fight against wave after wave of Xenomorph, but not knowing I couldn’t win I had actually manually reset a few times thinking a different strategy would serve me better – the first-person death animations are a bit much for me so I preferred to use the pause menu to return to a save point than let the death play out.

Zula points are rifle at the Xenomorphs

Going down with too much of a fight (Image credit: Survios / 20th Centuary Fox)

Eventually, after several failed attempts I did quickly loosen the headset to check the reviewer’s guide on my phone to see if there was a walkthrough that could tell me what I was missing, and while there wasn’t a walkthrough it did mean I had finally not reset manually, and instead of returning to a panic room save point, I discovered I had progressed the story as I was always meant to lose.

It then leads into a pivtol "oh damn" moment of the game which I was not expecting at all, but the impact was unfortunately a little lost in my irrattation.

Should you play Alien: Rogue Incursion?

Play it if…

You love Alien
Even as a newcomer, it’s clear this game is a love letter to the Alien series and will delight players who (for whatever reason) want to immerse themselves in the horror-filled setting.View Deal

You’re a fan of survival horror
This game is a very good example of the survival horror genre and one of the better in VR specifically as a solid blend of Metroid and Resident Evil 7.View Deal

Don’t play it if…

You want something unique
Rogue Incursion is fun, but a little bit too tropey and repetitive at times which could bother some gamers.View Deal

You want a relaxed experience
Even on its easiest difficulty there’s nothing relaxed about Alien: Rogue Incursion.View Deal

Accessibility

Alien: Rogue Incursion, like other VR games, requires a full range of upper body motion to be playable as you’ll need to be able to interact with door handles, wire puzzles, and weapon controls.

It also uses smooth motion which can be a challenge for VR newcomers, however, its strong suite of vignette options meant I was able to play for hours at a time without feeling like I was about to lose my lunch.

How I tested Alien: Rogue Incursion

I played through the whole Alien: Rogue Incursion campaign on a standard PSVR 2 setup using a regular PS5. I tried a few different difficulty settings to get a sense of the level of challenge they provided, and tried the game from both standing and seated positions to see if there were any major benefits of challenge to one style over another – there weren’t, so choose whichever you prefer.

Metro Awakening review: a survival horror adventure that’ll land with the right audience, but that’s not me
4:17 pm | November 15, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Metro Awakening is not quite for me. There’s definitely something here for the right kind of VR game fan; namely someone with a better connection to the Metro franchise (this is my first entry), who enjoys slow-burn stories with splashes of horror, and who can stand spiders. That’s just not me, unfortunately.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S, Meta Quest 2, PSVR 2, Steam
Release date: November 7, 2024

I do enjoy some good ol’ survival horror, mind. Resident Evil 2, 4, 7, and 8 – including the Meta Quest Resident Evil 4 port – are among my favorite games of all time. The gameplay loop of facing your fears and exploring spooky environs to better face the dangers wandering those spaces is one I can’t get enough of, and in this regard, I think Metro Awakening does so much right.

Even the smaller beasts of the Moscow Metro feel intimidating, and there’s an inescapable tenseness to wandering the claustrophobic tunnels. Resources seem reasonably sparse to make management and stealthier approaches essential, but not so sparse that you feel like survival’s an impossible task – as long as you make every bullet count.

I also adore the game’s realistic weapons handling as it adds to the title’s overall terror; there’s nothing worse than hearing *bang* *bang* *click* as you realize you’re out of ammo as a monster charges you, and the only way to reload is to properly eject a cartridge, insert a new one and cock your firearm – simple enough except when you’re terrified. These moments wouldn't feel the same if your gun simply refilled its ammo at the push of a button.

That’s true for a lot of Metro Awakening’s interactive elements. There’s a realness to everything, including miscellaneous props you can find lying around, that makes this world feel fairly alive – which is fantastic for immersion.

Though these high-quality VR aspects are to be expected from Vertigo Games, the team behind Arizona Sunshine and its sequel – shining examples of the post-apocalyptic VR shooter.

Wandering through the dark

Set five years before Metro 2033 we play as Serdar, a doctor who is on a mission to rescue his wife Yana from the haunting voices of her traumatic past. On the quest, Serdar will discover the man he is destined to become: Khan, the mystic ally of the main series’ protagonist Artyom.

Best Bit

A monster launches itself at the player by clambering over machinery

(Image credit: Vertigo Games)

While I wish it came sooner, that first jump scare into your first proper combat was an excellent inciting incident that instantly frightens you in a way you can't shake as you play further.

While the story is well written – creating an intriguing blend of sci-fi and folklore – things take too long to get going. The intro made me feel like I was stuck in an over-extended cutscene broken up by unnecessary exploration between exposition.

There were some moments of action – a big fight scene with a mounted machine gun – near the start but I didn’t feel like I was being immersed in the survival horror setting I was promised. When I finally was, the inciting jump scare gave me whiplash as things went from zero to 100 in an instant.

Fans of a slower burning story will likely enjoy this more gentle pace – perhaps even how it juxtaposes with the titles’ more action and terror-filled segments – but I unfortunately found the intro a slog and from this bad start, I failed to feel compelled by the story. The plot felt like a roadblock to the game I wanted to be playing rather than an integral part of it.

I also had issues with accessibility. We have a whole segment of our reviews dedicated to this aspect so I’ll save some for that but I found the smooth locomotion vignette entirely ineffective – so where I was able to play Arkham Shadow until my headset ran out of charge just fine I kept having to pause Metro Awakening every 20 to 30 minutes, or make do with teleportation movement.

Metro Awakening player wields a a crossbow to protect themselves

(Image credit: Vertigo Games)

A difficult journey

The last of my gripes is I did notice a few performance hiccups, particularly just after passing through a loading zone. I was playing on a Meta Quest 3 and suspect more powerful systems – PSVR 2 and PCVR headsets – would struggle less on this side of things though I can’t confirm that for myself.

Though nothing I experienced was game breaking and it was always only a few seconds of noticeable framerate drops before Metro Awakening returned to

Overall then I think Metro’s VR entry has a lot to offer, especially to fans of the series who want to immerse themselves in the franchise’s iconic setting. The story isn’t for me, but for someone who feels more invested in the plot, I can see how its more gradual pace creates this unignorable tension as even in safer areas you’re agonizing about when the next monster will crawl its way out of the shadows.

Being dropped into this world through VR there’s some proper terror that feels so much more impactful than with a flat game. Horror fans will love what Metro Awakening has to offer, but if you prefer more light-hearted adventures this is one to skip.

Should you play Metro Awakening?

Play it if...

You love the world of Metro
This Metro 2033 backstory will help you learn more about the world and one of Artyom's closest allies, as well as give you the chance to truly experience the Metro's horrors firsthand.

You love horror
Metro Awakening feels intimidating in a way many flat games can't emulate. Be ready for a good fright fest if you pick this game up.

Don't play it if...

You hate slow-burn stories
If you want survival horror action right out the gate this won't be for you, the story takes some time to cook but, equally, that'll be a positive for some players.

You get very easily motion sick when VR gaming
While there is teleportation movement it's very slow, and the smooth locomotion has a weak vignette option that left me queasy.

Metro Awakening is not for the faint hearted

(Image credit: Vertigo Games)

Accessibility

As with many VR games, Metro Awakening requires you to have a full range of upper body movements – though it can be played standing or seated. It also boasts teleportation movement which is ideal for players who can’t yet stomach smooth motion.

Unfortunately, while smooth motion does have a vignette option it’s very weak – so much so that in the game’s darker environments I didn’t notice it at all. The upshot is while I’m generally fine with smooth movement with vignetting on I had to swap to the less enjoyable teleportation style because I was struggling to stay immersed for longer stretches.

Another issue is Metro Awakening has a fair few spiders, and while an arachnophobia mode is coming it isn’t out yet. I found the spiders in the more comedic VR title Kill It With Fire too much to handle so you can bet the spiders of Metro VR were beyond what I wanted to deal with. Horror is meant to be scary, yes, but there’s a distinctly unfun kind of terror that spiders instill in me so I’ll gladly wait for that update.

How I tested Metro Awakening

For this review I played through Metro Awakening using my Meta Quest 3 with the Razer head strap and facial interface, otherwise, it was the standard modeI. While I explored the Moscow Metro I tried a range of approaches to the game's various encounters to test different strategies, and I explored the game's settings to get a good grasp of its accessibility features.

Apple iMac 24-inch M4 (2024) review: the best, and most colorful, all-in-one computer levels up
5:09 pm | November 7, 2024

Author: admin | Category: Computers Computing Desktop PCs Gadgets Macs | Tags: , , | Comments: Off

Apple iMac 24-inch (M4) Review: Two-minute review

The iMac has been the all-in-one computer to beat since the jump to Apple silicon and a well-received redesign. MacOS teamed with an Apple-made processor make for an excellent experience, and with an iMac you get everything you need to get off to the races in the box.

The 2024 iMac doesn’t majorly depart from this working formula – but three changes, err four, if you’re willing to spend a bit more, make one of the best gadgets around even better. First, Apple has dropped the price by $100 / £100 / AU$200, setting it at $1,299 / £1,299 / AU$1,999. For that, you get an M4 chip, 16GB of RAM, and 256GB of storage – that’s better specs than the M3 version, so you're getting good value here.

The design is identical to the previous model from a year ago and the M1 iMac, which arrived in 2021. It’s an excellent-looking machine that can fit in almost any space – be it a proper desk, a kitchen counter, or even a shelf. It still only comes in one size – 24-inch – which might be a deal-breaker for some, but it appears that Apple wants those folks to get a Mac mini and pair it with a display.

Apple’s only big change with the design is new colors, and I love them. These new shades are more vibrant and match Apple’s other products better, and the finishes can vary depending on how the light hits them. You can get the M4 iMac in Purple, Blue, Green, Orange, Yellow, or Silver, and you’ll get color-matched peripherals – a Magic Keyboard with a Magic Mouse or Magic Trackpad – which all finally feature USB-C ports. However, Apple didn’t see fit to redesign the Magic Mouse; the port is still on the bottom.

Under the hood, the M4 chip outpaces the M3, and delivers noticeable improvements over the M1-powered or previous Intel-powered iMacs. Applications open swiftly with no noticeable lag, and you can do much more on this iMac than on an iMac from years ago. MacOS Sequoia, complete with some early Apple Intelligence features, is preloaded.

The built-in FaceTime camera has also been upgraded with a higher megapixel count and Center Stage functionality to automatically keep you in the frame during video calls – you'll still be in the shot if you like to circle while talking.

So between a lower price for the entry model, the arrival of the M4 chip, and a swap in FaceTime cameras, there is a whole lot to like here, especially if you’re after a Mac – or a computer in general – that's ready to go out of the box. Further, though, if you want to ensure that you can use the screen in any lighting conditions, and plan to place it in a room where you can’t really control the lighting, the new nano-texture option does an impressive job of blocking reflections.

Between the new colors and the improved performance, the latest iMac is again the best all-in-one computer, and the complete package. If you have an M3 iMac or even an M1, I don’t think you need to run out and upgrade, unless you’re hitting a performance roadblock (which is unlikely); but if you have an older model you’ll be in for a treat. And, again, the colors are a delight.

Apple iMac 24-inch (M4) Review: Pricing and Availability

  • How much does it cost? Starts at $1,299 / £1,299 / AU$1,999
  • When is it available? Up for order now, with shipping from November 8

Along with the new Mac mini, 14-inch MacBook Pro, and 16-inch MacBook Pro, the iMac with M4 is up for order now, and begins shipping on November 8. The M4 iMac isn't only a better-specced machine than the M3; it's also cheaper. For $1,299 / £1,299 / AU$1,999, you get the 24-inch M4 iMac with an M4 chip (8-core CPU, 8-core GPU, and 16-core Neural Engine), 16GB of RAM, and 256GB of storage. You also get your pick of color, and you no longer need to spend more to get the shade you want.

The step-up model gives you a better M4 chip with a 10-core CPU, 10-core GPU, and 16-core Neural Engine for $1,499 / £1,499 / AU$2,399. That is paired with 16GB of RAM and 256GB of storage, and a gigabit ethernet port. The top-of-the-line iMac, which we tested, costs $2,699 / £2,699 / AU$4,199 and comes with 32GB of RAM and 2TB of storage. You can opt for the nano-texture display for an extra $200.

Apple iMac 24-inch (M4) Review: Specs

Apple iMac 24-inch (M4) Review: Design

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)
  • The same design as the previous two models
  • New colors look great
  • Magic Keyboard and Magic Mouse finally get USB-C

When Apple likes a design, it tends to stick with it, and it's done so here. The new iMac with the M4 chip looks nearly identical to the M3 iMac, and even the M1 model that ushered in the all-new look in 2021.

Aside from an ever-so-thin build that will take up minimal space on a desk (it weighs in at under 10lbs / 4.5kg), the main feature here is the 24-inch Retina 5K display. I’ll touch on this a bit more below, but for now know that it’s a vibrant and visually rich viewing experience.

The screen offers a 4480 x 5250 resolution with 218 pixels per inch, and maxes out at 500 nits of brightness. Perhaps the most meaningful addition here is a new Nano Texture option, a coating that enables you to place the iMac in almost any space and be able to see the screen clearly – including a room with massive windows throwing sunlight directly on it. Yes, it’s an extra expense, but it adds to an already rich Retina viewing experience, with support for the Wide Color P3 gamut and Apple’s True Tone technology, which adjusts the brightness to make viewing the screen easy on your eyes.

As on the M3 and M1 models, the 24-inch screen is wrapped in a white border all the way around. On a potentially very colorful all-in-one, this is a sensibly neutral choice that allows you to focus on the screen. Tucked above the display is the most welcome addition, a new 12-megapixel ultrawide camera with support for Center Stage. This not only provides better visual for calls or photos but also offers a wide shot, and thanks to some smart software it will automatically keep you in the frame. That means if you squat down, it pans down, or if you jump up, it pans up, and if another person walks into the shot it will center you both. Very handy.

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)

The new iMac still has a chin on the bottom, but I don’t think most folks will mind, especially since it’s color-matched to whatever shade you choose. And it's no longer the case that you might need to pay more to get the color you want, as all seven shades are available in any configuration of the iMac. I’ve been testing the new iMac in Purple, which perfectly matches the latest iPad mini and new AirPods Max – a lovely, light, and airy hue, with a lilac feel on the front and a deeper purple on the back and the accompanying stand. Apple also offers the iMac in Pink – the pink of your dreams, it looks stunning – Green, Blue, Yellow, Orange, and Silver.

As with previous models, a Magic Keyboard and Magic Mouse or a Magic Keyboard and Magic Trackpad color-matched to the iMac are included in the box. The colors are most visible on the keyboard, where the white keys are set on top of the colored aluminum and on the Touch ID rim.

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)

The other big change is that Apple’s accessories have finally switched to USB-C. So we can finally say bye-bye to Lightning, at least for the Magic Keyboard, Magic Trackpad, and Magic Mouse. With the latter, you might assume that Apple also swapped the port, but it did not. The USB-C port still lives on the bottom of the Magic Mouse, just as with the previous Lightning port, so when it comes time to charge your mouse, once you've plugged it in you won't be able use the mouse until it’s charged. Maybe next year. A positive is that you get a color-matched braided USB-C to USB-C cable in the box.

Like the M3 iMac and the M1-powered edition, the higher-end iMac I reviewed has four Thunderbolt 4/USB-C ports on the rear right when looking at it from the front. These are great spots to connect peripherals, and the power button is on the other side. The base $1,299 iMac comes with two Thunderbolt 4/USB-C ports, and both models feature a headphone jack on the left-hand side.

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)

If you opt for the iMac to have a gigabit Ethernet port, it’s found on the power brick. You’ll connect the iMac to the power center on the back with a proprietary circular connector.

To keep the design here so thin, there isn’t much room for other ports. Many of the actual components live in that chin on the bottom of the iMac. The stand is quite small at just 5.8 inches but it supports the iMac well, and thanks to some articulation you can tilt the display vertically up or down for the perfect viewing angle. The overall dimensions and weight are the same as the previous version as well – 54.7 x 46.1 x 14.7cm (21.5 x 18.1 x 5.8 inches) and 9.74lbs / 4.42kg, or 9.79lbs / 4.44 kg for the more expensive models. Even so, four USB-C ports, even on the base $1,299 configuration, would have been a welcome addition.

While you won’t physically see them, Apple has also built in a six-speaker system with force-canceling woofers that support Spatial Audio, and a three-microphone array – both are unchanged year on year, and audio playback for music and videos sounds rich. I also found the onboard speakers great for video calls, ensuring clear audio and blocking out any reverb when speaking.

As a whole, Apple’s iMac is still the best-looking all-in-one on the market. While it’s similar to two previous editions, the new colors – especially the more vibrant shades – ensure it provides a refreshing experience in use. It also looks simply stunning in any space.

  • Design score: 4.5/5

Apple iMac 24-inch (M4) Review: Display

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)
  • 24 inches is plenty of room for multitasking
  • Display gets vibrant, but is only 60Hz
  • Nano texture option is impressive at blocking reflections

Just like the new 14-inch and 16-inch MacBook Pro with M4 or the iPad Pro with M4, the iMac now comes with the option of a Nano-texture glass finish. It costs an extra $200, but it drastically reduces visible reflections from light or other sources. Apple includes a special ‘polishing cloth’ for the finish in the box.

My apartment’s living room has a lot of windows, and gets direct sunlight for almost the entire day, so it was the perfect spot to put the Nano-texture to the test – I frequently have to move around when using a MacBook Air or Pro to reduce reflections. Thanks to the special coating I was able to keep the iMac on my kitchen counter and sit on a barstool, regardless of whether the light, whether natural or artificial, was reflecting on it. Yes, if it’s super bright you’ll notice it to a degree, but it usually diffuses quite naturally and lets you work in very bright environments.

Basically, it can cut down most glare, be it from natural or environmental sources, and if you’re already investing in a new iMac it will make it that bit more versatile. Regardless of whether you opt for Nano-texture, you still get a Retina 4.5K display with a 4480 x 5250 resolution aat 218 pixels per inch. It’s still only a 60Hz display, which is a bit disappointing, but if you’re not coming from a display with a higher refresh rate I think you’ll be right at home.

The display is excellent for daily web browsing, FaceTime calls, and other productivity use cases. I noticed inky blacks and crisp letters while writing this review and with emails. Streaming movies or TV shows on the display is a real treat, and might be a true use case if you use this in a family room or as the main device in an apartment. I could also easily edit photos in Photos, Pixelmator, or Photoshop, and even tackle video edits in Final Cut Pro.

While not as rich and with fewer contrast points, the iMac can be used to game comfortably compared to a MacBook Pro. The M4 chip does support dynamic caching and ray tracing, so titles like Resident Evil 2 were enjoyable here.

The one issuse I could see carried over from the previous models, and for new folks, is that the iMac only comes in one size – 24 inches. There are no longer 21.5-inch and 27-inch options, as there were when Apple offered Intel iMacs. I recommend getting a Mac mini and the display of your choice if you want a bigger or smaller screen.

  • Display score: 4/5
@techradar

♬ original sound - TechRadar

Apple iMac 24-inch (M4) Review: Performance

  • M4 chip provides plenty of power
  • The iMac can handle work and play, including AAA gaming titles
  • Apple Intelligence features – like Writing Tools and Image Playground – run well here

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)

There are two main configurations of the iMac with M4, depending on the type of M4 chip you want. The entry-level model should be just fine for most folks, thanks to Apple upping the base RAM to 16GB. That configuration includes an M4 chip with an 8-core CPU, 8-core GPU, and 16-core Neural Engine. You can pay a bit more, starting at $1,499, for an M4 Chip with a 10-core CPU, 10-core GPU, and a 16-core Neural Engine – the price will get higher as you up RAM and storage. The base configuration tops out at 24GB of RAM and 1TB of storage, while the higher-end versions go up to 32GB of RAM and 2TB of storage.

I’ve been testing the iMac with the 10-core CPU, 10-core GPU, and 16-core Neural Engine M4, and 32GB of RAM and 2TB of storage. Out of the box the new iMacs come with macOS Sequoia 15.1, and with it you're getting the first Apple Intelligence features like Writing Tools, a redesigned Siri with a rainbow glow, Clean Up in Photos, and Notifications in summaries, as well as general OS improvements like iPhone Mirroring, which is both super-handy and a little addictive.

In my daily testing, I could have Safari and Google Chrome both open with upwards of 20 tabs, as well as Slack, Messages, Pixelmator, Preview, Calendar, a couple more apps, and iPhone Mirroring open without the iMac losing speed. This was on the top configuration for the iMac, so your mileage might vary a bit, but as with most Apple silicon Macs should should find the iMac zippy, and be hard-pressed to get the onboard fan to kick in.

Benchmarks

Here's how the iMac with M4 (2024) performed in our TechRadar and Future Labs benchmarks:

Geekbench 6.3 Single-Core: 3,646

Geekbench 6.3 Multi-Core: 14,724

Apple's 24-inch iMac M4 in Purple.

(Image credit: Future/Jacob Krol)

With so much power packed inside a modern, sleek build, this is a versatile machine that will be at home in a range of setups. It might be ideal for a shared computer amongst a family – macOS supports multiple profiles, and you’ll find parental controls. It has more than enough horsepower for casual mail and web browsing, and plenty of power for word processing or creating a PowerPoint. Similarly, it could be used for businesses that can load massive, thousand-row spreadsheets in Excel or Numbers and other more specific applications. You can also power through creative tasks like a large Logic file with several dozens of tracks and AI session players.

Even with AI or ML tasks, the iMac did quite well – I could ask for a summary of a lengthy and messy meeting recap in Notes, see a list of bullets in just a few seconds, and remove unwanted people from a group photo in seconds. I could perform a super-resolution boost to up the quality in Pixelmator Pro, and easily make automatic edits in LightRoom, all without a long wait time.

I also spent a few hours with the latest beta of macOS Sequoia 15.2 and its Apple Intelligence tools on the iMac with M4. Making custom visuals in Image Playground or my creative emojis in Genmoji is a lot of fun on this all-in-one. We can expect these features, alongside other new Apple Intelligence ones, to arrive before the end of 2024.

The iMac with M4 doesn’t disappoint on performance, and while the scores aren’t dramatically better than the M3 variant, those with an M1, especially if it's Intel-powered, will be ripe for an upgrade, and will reap the benefits in terms of speed. And considering the price drop of $100 / £100 / AU$200, it's kind of a steal for a brand-new Apple product.

  • Performance score: 4.5/5

Should you buy the Apple MacBook Pro 14-inch M4 (2024)?

Buy it if...

You want the best all-in-one computer

With tremendous performance, a vibrant screen, and a modern build, the M4 iMac stands out from other all-in-one computers – and it's cheaper than the previous model.View Deal

You want a colorful and sleek desktop computer

With a sleek and impressively thin build, the iMac has long looked the part, and with the M4 chip inside it offers plenty of power. And the new colors are delightful. View Deal

Don't buy it if...

You want the most powerful Mac

With the Mac mini and MacBook Pro supporting up to M4 Pro and M4 Max chips, you'll want to look to those for maximum power.View Deal

You want a bigger screen

24 inches might not be enough real estate for your needs, and if so you might want to get a Mac mini and pair it with a larger screen.View Deal

How I tested

After receiving the new iMac from Apple for testing, I unboxed it and then set it up as a new machine. I used the M4-powered iMac for seven days as my daily driver for work, general productivity, and play. I ran through all of my daily tasks in myriad applications like Safari, Google Chrome, Slack, and Pixelmator Pro, among others, and I also edited photos and videos, and played some AAA titles.

First reviewed November 2024

Silent Hill 2 review: a stylish remake, but not definitive
10:00 am | October 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PS5 and PC
Release date: October 8, 2024 

It’s been years since I first played the horror game Silent Hill 2, and yet, in my restless dreams, I see that town. The liminal streets, chunky grotesque monsters, and cursed bric-a-brac have all taken up residency in my head, and with so much history, I’ll be the first to admit I was skeptical at the thought of a remake. 

For those unfamiliar with the beloved original, Silent Hill 2 centers around a grieving James Sunderland who receives a letter from his deceased wife, Mary, beckoning him to the eponymous Silent Hill. Bewildered at the letter, James heads into the town, looking for any signs of his spouse. A small cast of tormented souls ferry James through his journey, and through a series of cryptic conversations and a smattering of environmental clues, the truth of the town and James’ past slowly comes into focus.

My time with developer Bloober Team’s Silent Hill 2 remake began with James wandering towards the local graveyard, and I was immediately struck by how stark but strangely alluring the world felt. In the way New York is a character in Friends, so is the fog in Silent Hill 2, and I was relieved to see how disorienting it still was to navigate its streets, apartment buildings, and prison complexes. 

While there isn’t quite as much Comic Sans font used here as in the original, the unmistakable ambiance is much the same, permeating through the dilapidated buildings and the eerie soundscape. As James, you’ll explore the town, one area at a time, finding maps, solving think-y puzzles, and defending yourself against grotesque creatures with household items and firearms as you inch closer to finding your wife. 

Soured flesh

A screenshot of Silent Hill 2's main protagonist James fighting a monster

(Image credit: Team Bloober/Konami)

Fleshy and wet, the vaguely human-shaped intruders wield freaky movement and body horror aesthetics to significant effect, and this combination frequently caught me off guard. Notably, the way the mannequins lurk dormant under tables and behind doors just out of view was a source of constant terror (and delight). Despite the small pool of enemy variants throughout the game, their reactive scuttering and slithering garnered more than a few screams throughout. 

This sense of appropriate discomfort extends throughout the game, with the Brookhaven Hospital (and its nightmare mirror realm) being a particular stand out, managing to blend the sterility of medical spaces with the moldy stagnation of abandoned buildings. It’s clear that care has been taken to fine-tune the details throughout, with so many unsightly stains and muck coating the otherworld. 

One major deviation from the original game is the shift from a fixed perspective to an over-the-shoulder one, akin to Capcom’s Resident Evil remakes. Unfortunately, this active camera approach dulls the anxiety and claustrophobia that come naturally with the old CCTV-esque viewpoint. It’s safe to say that James Sunderland is not Leon Kennedy, nor is he supposed to be, and as a result, this change doesn’t quite meld with the more plot-centric storytelling that makes Silent Hill 2 so engaging. Eventually, I became steeled to the fight and started entering rooms with the rugged bravado of an action hero, which meant I wasn’t feeling so immersed in James’ fragile, vulnerable characterization.

It’s not all blood and guts, though, as an array of puzzles constantly interrupt your search and the creature encounters it brings. Ranging from bite-sized to full-on head-scratchers, the problems carefully walk the line between frustrating and rewarding. The Brookhaven Hospital section featured one of my favorites. It involved embodying a morbid Sherlock Holmes, investigating patients, and solving riddles related to their tragic end for the prize of a medical wristband, whose numbers had to be aligned carefully to access the next area. For those who've played the original game, the puzzles are primarily faithful but have been updated and tweaked slightly, so you shouldn’t be able to barrel through.

Messing with The Order

A screenshot of Silent Hill 2's main protagonist James in conversation

(Image credit: Team Bloober/Konami)

Storytelling changes from the original don’t feel quite as successful or necessary for a remake, though, and ultimately harm the pacing and subtlety of Silent Hill 2’s complex psychological themes. The addition of new areas, scenes, and extended boss fights are hit and miss throughout, with some augmenting the ambience and others detracting from the delicate subtext surrounding James’ desperate search for Mary. This is felt most in the Abstract Daddy encounter that centres around the character Angela’s traumatic backstory. In the original, it all takes place in one claustrophobic room, whereas in the remake, it manifests as a much longer, multi-stage chase-based boss fight, which dulled the circumstances surrounding the battle.

Elsewhere, I can’t help but feel that the remake loses something by stripping out the ability to interact with random clutter in the environment to read James’ contextual reactions. You can pick up and study all the most important artefacts you come across, but you can’t prompt James to respond to his surroundings often, a process that brought extra worldbuilding and nuance to the original game. It’s not entirely gone, as the voice actor sometimes steps in with a natural reaction, but it’s few and far between and makes Silent Hill 2 feel empty and lonely in a different, less effective way than its 2001 counterpart.

One aspect I found extra puzzling was the introduction of ‘glimpses of the past’, where the player can encounter homages to scenes and puzzles that haven’t been brought forward for the remake. It’s a playful touch for series veterans, but it creates a confusing situation for newcomers, who can’t easily access the original game on a modern system and may not understand what is being referenced.

Best bit

A close up of the map from Silent Hill 2 remake

(Image credit: Bloober Team/Konami)

No matter how many times I had wandered around the dilapidated hallways of the Brookhaven Hospital or in the open-air streets outside, I found myself running in circles, often returning to the map to try to remember where I had and hadn’t been. Despite no changes to my trajectory, it was easy to feel disoriented by the hazy ambience permeating the entire town of Silent Hill. If you are curious to see how many times you did recheck the map, the end credits come with a statistical round-up where you can check your tally (mine was very high).

Bloober Team’s remake is a fun and interesting reinterpretation for those who have played the original. Still, it’s hard to recommend this version of Silent Hill 2 to players who might want to experience the James Sunderland story at its definitive best. All the modern trappings do well to enhance the experience visually, but other decisions alter the spirit of the original game, and not always for the better.

Regardless, an area where the remake shines is in its vocal performances, and Luke Roberts carefully embodies the very difficult role of James Sunderland - particularly in cutscenes, where the quivering, motion-capped physicality and considered delivery of iconic lines brought new nuance to the character. I was always thrilled to hear Akira Yamaoka’s reimagined soundtrack too, with masterful iterative takes on legendary tracks like Null Moon exacerbating the already-unnerving atmosphere, often just when it needed a shot in the arm.

Looking down a spooky hallway in Silent Hill 2 remake with a monster at the end of it

(Image credit: Bloober Team/Konami)

Accessibility

Silent Hill 2 has a variety of settings to tweak combat and puzzle difficulty. For combat, you can shift between difficulties freely as you play; however, for puzzles, your difficulty choice must be set before taking on the playthrough. There are multiple interface presets, too, which tweak aspects like tutorial prompts and ammo display while playing. Where combat is concerned, you can customize crosshair visibility, thickness, color, and opacity. You can also toggle on and off Low health and splatter vignettes to suit your preference. In the Controls menu, there’s an option to switch on aim assist, with the choice of how strong you’d like the magnetism to be.  

If you’re looking for alternate visual cues for items, you can also choose between options for visibility and size. This system is the same for traversal cues that make intractable obstacles more clear. Silent Hill 2 also features three color-blind modes (deuteranope, protanope, tritanope) and a color-blind mode severity slider, in addition to a high-contrast setting that highlights characters, items, and non-player characters (NPCs) in bright colors. You can select the color they appear in alongside this switch in the Display and Graphics submenu. 

Regarding audio, there are sliders to tweak Music, Effects, and Voiceover. Plus, for those who prefer a visual cue, the Radio State Indicator creates a pop-up on the screen that shows when the radio emits sound. Additionally, there’s a great selection of subtitle settings, like the ability to toggle nonverbal captions, as well as a variety of sizes, backgrounds, and fonts. In the same menu, you also can alter the transcription text, too. These options are all available through individual submenus like Gameplay and Audio. However, there is a submenu that collects specific Accessibility settings and lists them for easy access in the broader Settings menu. 

Should I play Silent Hill 2 remake?

A screenshot of Silent Hill 2's main protagonist James in a car park looking out across the lake

(Image credit: Team Bloober/Konami)

Play it if...

You want to explore the town of Silent Hill in high-definition
While there have been subtle changes, the locations in Silent Hill 2 are faithfully recreated, and they look incredibly upsetting and eerie in this form. While there are some changes to the source material, the updates are, for the most part, tastefully done and still feel just as atmospheric.  

You're a glutton for punishment…
James Sunderland is a tortured soul. As such, you’ll be tormented with vague puzzles, anxiety-inducing chases, and, naturally, a lot of challenging themes. As you wade into James’ psyche, even more darkness can be found, like a puzzle wrapped in a melancholic enigma.  

Don't play it if...

You’re squeamish
Bloody grotesque monsters and intense imagery are part and parcel with Silent Hill 2, and the use of Unreal Engine 5 only juices up the already upsetting style. Undulating monstrosities twist into tormented shapes in front of you, and it takes some heavy bludgeoning or choice bullet wounds to take them out.  

You haven’t played the original and want the full Silent Hill 2 experience…
While much of Silent Hill 2 looks great, the original 2001 edition is still the definitive version, and, courtesy of the Enhanced Edition add-on still feels like the best way to play the story.  

How I reviewed Silent Hill 2 remake

I played through Silent Hill 2 on PlayStation 5 and finished it three times over approximately 25 hours, achieving five unique endings. Throughout these playthroughs, I chose the moderate difficulty for puzzles and switched between the combat difficulty from basic to advanced between playthroughs. For my screen, I used an AOC CQ27G2 27-inch QHD VA 144Hz gaming monitor, and for audio, I used my external Creative Pebble V2 computer speakers

I played Silent Hill 2 in performance and quality modes, jumping between 60 frames per second (fps) and 30fps. Overall, I preferred playing in performance mode, despite the quality mode (predictably) looking much nicer, as the improved fluidity aided in this more combat-focused remake. 

First reviewed October 2024

Resident Evil 7 Biohazard for iPhone review
2:32 am | July 8, 2024

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Resident Evil 7 Biohazard is the latest AAA title to arrive on Apple's platforms. The game originally launched on the PS4, Xbox One, and PC back in 2017, and since then has graced multiple other platforms, including the Nintendo Switch and even the defunct Google Stadia. Now, it is available on the iPhone 15 Pro and all iPad and Mac models with M-series chips. RE7 is a highly celebrated installment in the RE library even by the series' generally high standards. It was a return to roots for the franchise with a strong focus on survival horror over action and gunplay that dominated...

Resident Evil 7 Biohazard for iPhone review
2:32 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Resident Evil 7 Biohazard is the latest AAA title to arrive on Apple's platforms. The game originally launched on the PS4, Xbox One, and PC back in 2017, and since then has graced multiple other platforms, including the Nintendo Switch and even the defunct Google Stadia. Now, it is available on the iPhone 15 Pro and all iPad and Mac models with M-series chips. RE7 is a highly celebrated installment in the RE library even by the series' generally high standards. It was a return to roots for the franchise with a strong focus on survival horror over action and gunplay that dominated...

Dragon’s Dogma 2 review – Arisen again
6:00 pm | March 20, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: March 22, 2024 

There was one particular journey in my time with Dragon’s Dogma 2, Capcom’s long-awaited sequel in the action role-playing game (RPG) series, that left an indelible mark on me. I found myself faced with a long trek through the arid canyons of the kingdom of Battahl. 

Scanning for potential shortcuts, I came across a lever-operated cart - suspended in the air by a ropeway - that could safely and quickly carry me to my destination. Or so I thought. As I reached the halfway point of the trip, a griffin swooped in and instantly destroyed the cart, sending me and my party of AI-controlled companions plummeting to the cragged floor below, killing us all instantly.

I bring this up not to declare that Dragon’s Dogma 2 is too difficult or unfair - even if that particular moment did leave me in a state of flabbergasted disbelief. Instead, this is just one of many anecdotes that formed during my time with Dragon’s Dogma 2 that demonstrate just how dynamic and unpredictable the game’s world can be.

And it’s not all hilarious woes such as my demise at the hand of a bird the size of a house. Dragon’s Dogma 2’s open world is full to the brim with quests, dangers, treasures, and secrets of all kinds. If you’re willing to acknowledge the game’s near-complete lack of hand-holding, then what awaits you here is one of the most compelling action RPG experiences since the series’ 2012 original. 

Rise up

Dragon's Dogma 2 character creation process

(Image credit: Capcom)

As was the case in that original game, Dragon’s Dogma 2 places you in the well-trodden boots of the Arisen - a character who has been chosen by the titular Dragon to best it in combat in order to free the world from its endless cycle of conflict between it and society’s various factions.

But getting there is much easier said than done, and you may find one of your biggest challenges right at the start in the initial character creation process. Dragon’s Dogma 2’s character creator is easily one of the best and most in-depth ever made. You’ll find all manner of sliders for tweaking your face and body, as well as a litany of hairstyles, skin complexions, and muscle tones.

Creation goes much further than aesthetics, though. Your character’s height and weight can affect movement speed and how much you can carry by default. Dragon’s Dogma 2 also introduces the Beastren, a cat-like race that, should you choose to be one, can drastically alter your options during quests and affects how some NPCs can interact with you. 

Pawnshop

Dragon's Dogma 2 Warfarer fighting a cyclops

(Image credit: Capcom)

This level of depth is consistent across most of Dragon’s Dogma 2’s systems. As Arisen, you have command over a party of AI-controlled Pawns, which aid you in battle as well as exploration. You’ll have a Main Pawn, which you’ll also get to create, as well as up to two support Pawns that have been created by other players.

For the most part, by default, entries in your quest log will only give the bare minimum of information.

What’s genius about the Pawn system is that it’s all based on their knowledge and experience in others’ playthroughs. If a Pawn has discovered a cave or treasure chest in another player’s game, for example, they can then tell you about it when recruited. The same goes for quest completion and enemy encounters; if a Pawn has undergone a quest before, they can help guide you through it when inhabiting your own party.

Often, having that guidance is crucial in the world of Dragon’s Dogma 2. For the most part, by default, entries in your quest log will only give the bare minimum of information. You’ll also be given no quest markers guiding you to a destination unless a Pawn has sufficient knowledge of it. And as support pawns don’t level up, you’ll benefit from turning them over throughout the game, dismissing and hiring new ones as you progress. It also helps that Pawns here are significantly smarter in the sequel, doing a better job of reacting to pressing matters during combat and exploration.

This isn’t to say they’re entirely perfect, mind. When fighting enemies, Pawns often seem completely averse to getting out of the way of enemy attacks. This is especially true when facing harpies - flying enemies that can pick up party members in their talons and drop them back down, often off the edge of a cliff. This ended up being the primary way my Pawns died in Dragon’s Dogma 2, and it was always infuriating. Thankfully, riftstones - large stones you can hire new Pawns from - are plentiful, dotted around the open world just enough that replenishing your ranks is never a problem. 

Stay-at-home vocation

Dragon's Dogma 2

(Image credit: Capcom)

Pawns are undoubtedly incredibly useful, then, but if they’re the homemade ciabatta roll that gives foundation to the party, it’s you - the Arisen and your chosen vocation (read: class) that forms the delicious filling. Your vocation will dictate how you approach combat in Dragon’s Dogma 2, as well as which armor and weapons you can equip.

The game starts you out with a choice of four basic vocations: Fighter, Thief, Archer, and Mage. They’re all more or less self-explanatory. The Fighter equips a sword and shield and acts as the bulwark, protecting the party from harm while providing some support. Thieves are swift-but-fragile damage dealers, Archers control battlefields from a distance, and Mages can charge up powerful spells and offer healing aids.

Best bit

Dragon's Dogma 2 open world

(Image credit: Capcom)

The unpredictability of Dragon’s Dogma 2’s vast open world is simply exhilarating. Whether it’s stumbling across a cave that escaped your eye before, or dealing with a sudden griffin attack that appears out of nowhere, there’s rarely such a thing as a straightforward trip between destinations.

You’ll eventually unlock more vocations to try out as you progress or fulfill certain quests. New to Dragon’s Dogma 2 is the Mystic Spearhand, which in my preview last month, was described to me by Capcom as “the Devil May Cry class.” It has a versatile projectile that can slow or stun enemies, as well as allow you to instantly teleport to those enemies it hits, then lets you follow up with damage-dealing combos and counters. It’s fantastic fun, but its complete lack of a dodge or meaningful evasive abilities makes it a tough one to master.

Then there’s the Trickster, another new vocation that’s largely unable to deal damage at all. What use is that? Well, instead of going on the offensive, the Trickster employs abilities that can confuse enemies or turn them against each other. The confusion you sow in the enemy’s ranks - such as conjuring fake platforms over cliff edges or possessing foes to fight their friends - allows the rest of your party to take advantage of the chaos. While tough to get to grips with, Trickster became my new favorite vocation for its unorthodox but highly effective nature.

The more you play a single vocation, the more it’ll increase in rank, thus unlocking new abilities and augments which can be purchased at vocation guilds. You’re not locked to one vocation throughout the game, and you can freely switch at these guilds if you fancy a change. Dragon’s Dogma 2 highly encourages ranking up all vocations, too, as the unlockable augments of each can be equipped by any of them. 

Giant killer

Dragon's Dogma 2

(Image credit: Capcom)

Combat is utterly fantastic in Dragon’s Dogma 2, which is a blessing as you’ll be doing a lot of it. Encounters are more frequent than they ever were in the original game, so much so that you’re likely to fight enemies around every other corner. This lends exploration in the game a high degree of danger and challenge, especially when you dare to stray from the beaten path.

Basic enemies like goblins, bandits, harpies, and the amphibious saurians are all diverse and have structured chains of command. For example, there’s a venomous variant of the harpy that - unlike the basic type - is resistant to fire and can tear through your party if you’re ill-prepared. Meanwhile, hobgoblins are much beefier than the spindly regular mobs, and can easily knock you out with strong blunt strikes.

Once again, however, it’s the larger beasts that steal the show. Some, like chimeras, minotaurs, and cyclopes, have predefined habitats and usually show up in the same places. Much more dangerous are beasts like griffins and ogres that are unpredictable and roam the map at their leisure. Many times I witnessed an ogre dropkick me from off-screen or had a griffin instantly destroy an oxcart I was traveling in. But it’s moments like these that, once again, help Dragon’s Dogma 2’s open world feel dynamic, emergent, and constantly thrilling. 

What a wonderful world

Dragon's Dogma 2 Sacred Arbor location

(Image credit: Capcom)

This open world is absolutely massive and utterly breathtaking to behold. You’ll rarely go five minutes without stumbling across a captivating vista, or an enticing new path you’ve yet to explore. And the best part is that because there’s very little in the way of guidance or limitation (you can go pretty much anywhere right from the get-go), each new discovery feels earned.

Don’t expect to blitz through Dragon’s Dogma 2’s open world, however, as options for fast travel are limited. Doing so requires you to place a Portcrystal (an item that acts as a fast travel destination) and use a Ferrystone (a somewhat rare consumable item that’s used upon travel). 

Herein lies another layer of depth; the convenience of fast travel comes at a cost, thus incentivizing you to travel by foot instead. The benefits of this are clear, though; that’s more time you get to explore this gorgeous world and uncover secrets you simply wouldn’t have seen or known about by using fast travel. 

Alternatively, you can pay for an oxcart to ferry you to major settlements - but you’ll still be at risk of being ambushed by all manner of creatures. Better still, enterprising players can ride the back of a griffin and be swept off to parts unknown. Faster travel options exist, then, but, as the saying goes, there’s no such thing as a free lunch.

Overall, Dragon’s Dogma 2 is one of the most ambitious games Capcom has ever made. Its myriad systems weave together effortlessly, and its exploration proves so bountiful, that it makes for a game that’s fiendishly difficult to put down. Even after I’d rolled credits, it’s not a world I was eager to leave.


Accessibility

Unfortunately, there’s little in the way of dedicated accessibility options in Dragon’s Dogma 2, beyond the option to toggle subtitles and their background opacity (though even this is a basic binary option). This is a shame, as other Capcom titles like Resident Evil 4 and especially Street Fighter 6 feature plenty of accessibility options to suit players of all kinds, so it’s not as if Capcom has no experience in this department. Hopefully, more accessibility options can be introduced via post-launch support.


Should I play Dragon's Dogma 2?

Dragon's Dogma 2 lesser dragon

(Image credit: Capcom)

Play it if...

Don't play it if...

How we tested Dragon's Dogma 2

Capcom provided a review code for the PlayStation 5 version of Dragon’s Dogma 2, and it took me roughly 60 hours to finish the game. This entailed a mixture of completing main and side quests, ranking up vocations, exploring the world for better equipment and loot, and taking on extremely powerful foes like drakes, lesser dragons, dullahans, and more. I should note that your own playtime may vary, as I hadn’t even gotten close to exploring absolutely everything the game has to offer in those 60 hours.

Alone in the Dark review – no escape
5:00 pm | March 19, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 20, 2024

Despite a spirited commitment to themes of cosmic horror, Alone in the Dark stumbles, hamstrung by dodgy presentation, poorly executed combat setpieces, and obtuse design. 

A reincarnation of the seminal 1992 horror classic of the same name, Alone in the Dark follows the stories of Emily Hartwood and private investigator Edward Carnby as the pair investigate the mysterious disappearance of Emily’s uncle, Jeremy Hartwood. Following in the footsteps of modern horror titans, Alone in the Dark opts for a third-person over-the-shoulder perspective as you explore its bleak and foreboding environments.

Set in the 1920s, Alone in the Dark pays constant homage to the works of the influential yet problematic H.P. Lovecraft. The game's characters are locked in a fight for survival with forces beyond their comprehension, whose supernatural powers warp and undermine the protagonists’ understanding of reality. It’s when developer Pieces Interactive leans into this storytelling tradition that Alone in the Dark is at its strongest. 

Traditionally, Lovecraftian fiction is all about unraveling mysteries - the answers to which offer sanity-straining revelations that pull the protagonists deeper into a horror-fuelled cosmic morass. It’s fitting, then, that puzzle-solving is the core around which the game is based. On arriving at Derceto, a hundred-year-old manor in the swamps of Louisiana, Emily and Edward immediately set to work getting to the bottom of Jeremy Hardwood’s disappearance.

Thinking your way through Alone in the Dark’s puzzles often feels rewarding

Now a sanatorium, Derceto is populated by an intriguing ensemble of outcasts, plenty of puzzles, and locked doors galore. The puzzles themselves are pleasing affairs, often requiring you to read documents, look around for environmental clues, and intuit solutions. One particularly impressive challenge early on involved opening a lockbox by cross-referencing the backs of important paintings with a poster and a mysterious journal. Some are more practical, however, like recovering an important clue from the bottom of a well by filling it with water. Thinking your way through Alone in the Dark’s puzzles often feels rewarding but, unfortunately, these setpieces struggle to shine in the shadow of numerous issues with presentation as well as dire action segments.

Muddy waters 

Fighting a monster in Alone in the Dark

(Image credit: Pieces Interactive)

Despite generally strong voice acting, Alone in the Dark’s characters are dogged with stilted animations and visuals. Emily and Edward look less like intrepid investigators and more like mannequins brought to life by exactly the sort of supernatural powers that the pair are trying to unearth in their investigation. Not even excellent performances by David Harbour and Jodie Comer (who play Edward and Emily, respectively) are sufficient to breathe life into their dead eyes. 

Alone in the Dark often feels lopsided. The in-game documents and clues are lavish affairs, often with their own voice acting. It makes for immersive and compelling moments of investigation. However, this can’t be said for Alone in the Dark’s vocal direction overall. Protagonists will often repeat canned phrases and conversations with non-player characters are limited and stilted. During my first two hours with Alone in the Dark, Emily informed me that she needed a key over a dozen times, always in the same tone of voice and with the same, frustrated inflection. Effort noises are shamelessly repeated and begin to grate after a while, too. Even if the quality of the acting is impressive, this sort of repetition waters down proceedings, undermining the gravitas that Harbour and Comer might otherwise bring to the game.

Best bit

David Carnby speaks to a member of staff in the kitchen

(Image credit: Pieces Interactive)

Combing through the fascinating, well-voiced diaries and documents found throughout Derceto Manor made me feel like a proper detective as I connected dots and made deductions. 

The weakest aspect of Alone in the Dark by far is its combat sections. Clunky and unresponsive controls punctuate poorly designed combat setpieces. Figures covered in black slime will run towards you, and it’ll be your job to aim and shoot before they get too close. Molotov cocktails can be thrown at potential assailants, too, and these can be found in a surprisingly large number of locations. Ranged combat options feel imprecise and unfulfilling. The same can be said for melee, which feels like trying to mash a potato with a flimsy plastic fork and is about as satisfying too. You pick up a melee implement, hammer the attack buttons, and hope for the best, much as you do at range. 

It seems as though Alone in the Dark’s combat system aims to ape the dramatic, over-the-shoulder action found in the likes of the Resident Evil 4 remake or Control. However, even if Alone in the Dark were to offer reliable and satisfying combat, it would still feel hugely out of place in what is, in essence, a game about solving mysteries and unraveling a conspiracy. This incompatibility serves only to make Alone in the Dark’s failed attempts at action combat seem all the more dire.  

Puzzling through 

An ominous conversation in Alone in the Dark

(Image credit: Pieces Interactive)

Despite all this, there is a gripping core of supernatural intrigue that runs through Alone in the Dark. As you begin to unearth more of the details surrounding Jeremy’s disappearance, you’ll be granted little motes of insight into Decerto Manor and its history. As you delve deeper, you’ll find that disparate threads begin to weave together. A name drop here or a little clue there can become invaluable later on. 

Accessibility features

Alone in the Dark options menu

(Image credit: Pieces Interactive)

Alone in the Dark is unremarkable in its accessibility offerings but offers a few helpful settings. Camera shake options, text and map highlighting, and adjustable subtitles are all available. The game also provides two difficulty settings, one of which provides players with extra hints and clues. There are no dedicated settings for colorblind users.  

Though Alone in the Dark’s more intriguing elements are buried deep, they are certainly present. The game encourages you to speculate and hypothesize, filling in blanks deliberately left by the developers. In many ways, this is the essence of effective horror games. At its best, Alone in the Dark lets your own imagination do the legwork, a process that’s far more gripping than any canned combat setpiece with a shadowy silhouette.  

Unfortunately, Alone in the Dark is so burdened by flaws that this strength is rarely given a chance to shine. Hampering an already shaky presentation, Pieces Interactive’s offering suffers from bugs, too. For instance, it will sometimes be impossible to select certain entries in the game’s menu, and selecting an interactable object while not having the right item will bring up a glitchy silhouette of a radial selection menu. 

Buried deep inside Alone in the Dark is a compelling Lovecraftian mystery. However, any prospective detective will have to wade through layers of presentational and mechanical obstacles. While Alone in the Dark will likely have something to offer long-time fans of the franchise, those looking for a fresh horror experience will almost certainly find something better elsewhere. 

Looking for an alternative? Try our lists of the best horror games and the best story games.

Next Page »