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I spent a week with the Samsung Galaxy XR and Apple’s Vision Pro has nothing to worry about – yet
8:54 pm | November 4, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Samsung Galaxy XR: Two-minute review

I think I finally understand why Apple's Vision Pro costs so darn much. The Samsung Galaxy XR delivers moments of beauty and inspiration, but it's also stuffed full of disappointment, from the sound of fans on your face to imprecision of gestures to a total lack of 'wow' apps and experiences.

Yes, Gemini is in there, and I spent a lot of time with it riding side-saddle during my testing; but I soon grew tired of hearing it say, "Let me check that for you." Instead of a smart companion, it often felt like a slightly inexperienced assistant who covers that lack of expertise with long pauses, as if it's doing a Google search before responding.

It's not just in the operation that there are shortcomings. The headset feels lighter and overall more comfortable than the Vision Pro, but also manages to feel less premium. If anything, the design looks and feels mixed-reality headset retro, like something Microsoft and its partners might have introduced five years ago.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

The lack of a way to integrate my Windows desktop workflow was also frustrating (the headset currently only works with Samsung Galaxy Books) and forced me to be more intentional in my use. I could be inside Android XR or I could be productive on my laptop, but never both.

There is some elegance in the overall Android XR platform, but I also felt like it wasn't nearly as cohesive as, say, visionOS.

Among the positives are the video viewing experience and Dolby audio. It all looked and sounded great, and I could see watching a movie on that big virtual screen.

The immersive environments are impressive, but no more so than Apple's. Overall, I wondered, "Where are the dinosaurs? Where's the virtual butterfly landing on my fingertip? Where's the magic?"

So, yes, the Samsung Galaxy XR is way cheaper than the Vision Pro, but it has not arrived fully realized, or with any of the excitement I expect from a next-gen spatial computer.

Samsung Galaxy XR: Price and availability

Half the price of the Vision Pro

Still expensive compared to VR headsets

Samsung unveiled the Galaxy XR mixed reality headset on October 21 in the US and South Korea. It's priced at $1,799 (availability and pricing for other regions is TBC, but that price converts to about £1,340 or AU$2,770).

For those who wear prescription glasses, Kodak lens inserts start at $99. Samsung is also selling optional controllers for $249, and an optional carrying case for $249.

Value score: 4.5

Samsung Galaxy XR: What's in the box

  • The Samsung Galaxy XR mixed reality headset
  • Extra forehead spanner
  • Battery with an attached cable
  • USB-C charging cable and adapter
  • Rubber light seals
  • Rubber and felt cover
  • A polishing cloth

Samsung Galaxy XR: Specs

Samsung Galaxy XR

Apple Vision Pro M5

Meta Quest 3

Meta Quest Pro

Dimensions

170mm wide x 280mm long

Est: 152 x 101 x 101mm / 6 x 4 x 4 inches

184 x 160 x 98mm / 7.2 x 6.3 x 3.9 inches

265 x 127 x 196mm / 10.4 x 5 x 7.7 inches

Weight

545g

From 1.3lbs / 600g

1.14lbs / 515g

1.6lbs / 722g

Display

micro-OLED 

Dual micro-OLED

Two LCD displays

Two LCD displays

Display resolution

3552 x 3840 dual (27M pixels)

4K per eye (23 million pixels)

2064 x 2208 pixels per eye

1920 x 1080 per eye

FOV

109-degree

Est 100-degree

110-degree horizontal, 96-degree vertical

120-degree

Refresh rate

60Hz, 72Hz, 90Hz

90Hz, 96Hz, 120Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz

Chipset

Qualcomm Snapdragon® XR2+ Gen 2 Platform 

Apple silicon M2, R1

Qualcomm Snapdragon XR2 Gen 2

Qualcomm Snapdragon XR2+

RAM

16GB

16GB

8GB

12GB

Storage

256GB

256GB, 512GB, 1TB

128GB or 512GB

256GB

Battery life

2 hours

3 hours (rated for video)

2 hours 12 minutes

2 hours

Samsung Galaxy XR: Design and display

  • Decent if slightly retro design
  • A lot of plastic, and doesn't exude a premium feel
  • Comparatively lightweight, and better balanced than the Vision Pro
  • External battery pack and cable

There's naturally going to be a trade-off between weight and premium materials with a device such as this. With the Vision Pro, Apple took the 'no expense spared' approach, and the result is a beautiful set of goggles that balance glass, magnesium, aluminum, and more – mostly on your face. With the Galaxy XR, Samsung focused, I think, on comfort. That means while we have some glass, all those cameras, and components, we also have a minimal amount of metal, some soft fabric, and a whole lot of plastic.

It looks like a mashup of the Vision Pro and classic VR headsets of a bygone era. The thick stalks jutting out of either side and connecting to the thick, flexible plastic adjustable band remind me of the Microsoft HoloLens, although that headset was far less comfortable, to be fair.

Inside the headset is a removable forehead rest, which comes in two parts: you can use them together for more support (but your eyes are further away from the lenses) or remove the spanner and use just the main cushion part, which has the same magnetic back, which keeps your eyes closer to the lenses. In either case, the Galaxy XR is smart enough to know if your gaze is too far away, and will recommend the right forehead rest.

Opposite that is a brace that cradles the back of your head. There's just one large aluminum knob on the back that you tighten – pulling the flexible stems into the body – for adjustment.

On the left stem is the proprietary power port where you connect the external battery pack. On the right stem is a thin touch-sensitive control bar (which you can double-tap to enter and exit an immersive environment). Each stem features microphone holes so that the headset – or more specifically Gemini – can listen for your prompts.

The stem also features the rather loud and robust speakers, and a sensor on the left side so that the Galaxy XR knows instantly when you're putting it on.

The face area is dark glass through which you can faintly make out six camera lenses (there's no Vision Pro-style external display). The frame is aluminum, with cutouts along the bottom for two more lenses near the nose bridge, speakers, vents, and more microphones. The top features a pair of wide vents and two buttons. On the left is a button you can use to summon the main menu or Gemini, and on the other is a volume rocker.

The Galaxy XR also ships with a rubber cover to protect the glass, and a pair of light shields that magnetically snap into the headset, cutting off much of the light leaking in from below, and are useful for when you want to enjoy a fully immersive experience like a movie or game. They're not as effective as the Vision Pro's more cohesive light seal, but they may be more comfortable.

Even though the Galaxy XR is only 65g lighter than the Vision Pro, it feels significantly lighter on my head. This is due, in part, to how Samsung has balanced the weight across the entire body of the device, and also to those aforementioned materials, and the lack of an external display.

I'd say Samsung and its partners (Qualcomm and Google) made all the right choices when it comes to comfort. Don't misunderstand me though – I've come to accept that even with this level of comfort, there's nothing natural about wearing a headset for any significant length of time. The Galaxy XR can still get uncomfortable after a while (say 45 minutes), and my wife called me "space man" every time she caught me wearing it.

In general, the Samsung Galaxy XR is not as elegant as the Vision Pro, but it's otherwise fit for purpose.

Inside the headset are the two round lenses behind which sit a pair of micro-OLED displays together supporting 27 million pixels (the Vision Pro, by contrast, supports 23 million pixels). It's a stereo display system that supports up to a 90Hz refresh rate (below the Vision Pro M5's 120Hz) and a 109-degree field of view (better than the Vision Pro's 100 degrees).

Samsung failed to provide my lens inserts in time for this review, so I arrived at a somewhat novel solution to continue my tests: I used the lens inserts from the Vision Pro M5 I just finished testing. They're not a perfect fit, in that the shape of the lenses in the Vision Pro is more aviator style, and the insets for the XR appear to be circular. Even so, this effectively corrected my vision and made everything crystal clear. I did try to use my glasses, but my thick frames blocked some of the imagery.

After almost a week of testing, the Kodak lens inserts arrived, but they did not change my experience in any noticeable way.

Design and Display score 4

Samsung Galaxy XR: Set-up

Like the Vision Pro, the Samsung Galaxy XR is an intelligent wearable that works with you to calibrate your experience. As soon as I put on the headset, and after I struggled a bit to find the best and most comfortable fit, it started to adjust the lenses for my pupilary distance (I could actually hear the motors moving things around).

If you have the optional lens inserts, the system automatically recognizes them as soon as you put them in, then it asks you to scan a QR code that came with the lens inserts (ostensibly containing the prescription info) so that adjustments can be made accordingly.

Early on, the system walks you through its control metaphors, and lets you use your hands to virtually squish floating blobs. But this is really just the beginning.

There are a couple of ways to control the Galaxy XR, with just your hands or with your gaze and hands. For the former, you reach out and touch virtual elements, pushing buttons and squeezing objects. For the latter, you look at the object and, while keeping your hands in your lap, pinch, pull, or subtly move.

If you choose gaze-based control, the Galaxy XR system walks you through a visual calibration process that's quite similar to what I experienced with the Vision Pro, having me look at a series of floating dots and pinch my fingers as my eyes rested on each one.

You can secure the Galaxy XR through a password, PIN, or iris recognition. I chose the eye scanning, after which the XR had me stare at a pair of overlapping green and blue dots.

Samsung calls the Galaxy XR an "AI" device, so it's no surprise that Gemini is part of the setup process. There are three ways to summon Gemini: through the on-board app, by long-pressing the button on he right side, or via voice, which requires you to begin a conversation with "Hey Google" (no, not "Hey, Gemini").

You can also press the button to pause Gemini's listening mode.

Samsung Galaxy XR: Software and experience

  • Generally intuitive
  • Occasional lack of gesture and gaze precision can prove frustrating
  • Gemini integration doesn't feel fully realized
  • It sometimes feels more like a Samsung phone than a next-gen spatial experience
  • Almost total lack of 'wow' software

The Samsung Galaxy XR home screen is familiar as a competitor to the Vision Pro. It's not as pretty, but the configuration of round icons is similar. It's also, though, clearly a Samsung Android device, with apps for Samsung's Internet, Notes, Gallery (please, why not just Google Photos?), and other recognizable phone-like elements.

Above the app grid is a home button, a capsule containing Google and Gemini logos, and another capsule with open apps, alerts, and quick settings (there's also a full settings app icon in the main menu).

Above that are the time, date, Gemini's current mode ('Listening' or 'Paused'), Wi-Fi status, and percentage of battery life remaining.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Samsung and its partners designed the Galaxy XR to be an intuitive system, where a look and a subtle gesture will get the job done.

As I looked around, I noticed various interface elements highlighted with gray boxes around them. I think I prefer the Vision Pro's more starkly animated selection metaphor.

You can grab entire screens and move them around; you just have to look at a corner, and a wide swath of area will start to glow around the window. Grab that, and you can move the window around in 3D space. Alternatively, you can look at a corner and grab a glowing white circle near it to stretch and shrink the window.

That's how it should work anyway. In practice, I sometimes struggled mightily to properly grab these screen elements.

More problematically, the system seems to have trouble settling on an object. I had to be quite precise with my gaze and pinch gestures. Sometimes, I would try to help by reaching out and moving my hand, which triggered the system's glowing white dot mouse selector. Other times, when I intended to access an interface element, I accidentally grabbed the window and threw it behind me.

There were far too many instances where I was muttering to myself, "No, that, not that… wait, that's wrong."

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini is an intrinsic part of the Galaxy XR experience. When you enable Gemini Live, you can let it see what you see and then interrogate it about whatever's in front of you. That sounds amazing, but since most of us will not be walking around outside our home or offices when wearing the Galaxy XR, it'll mostly be telling you about a world you already know.

It may, though, come in handy for tasks like putting together a new bike, if you're comfortable wearing a $1,799 headset while performing that task.

Gemini can be a help for navigating the system, opening apps, and even finding the right content. I asked Gemini to open YouTube and find me some DIY content, and it quickly complied.

Samsung Galaxy XR REVIEW

(Image credit: Future)

When I played an XR-designed game called 'Inside Job,' I asked Gemini to describe what was on screen. It accurately described the simulated workplace scene, but was less helpful when it came to gameplay and strategy.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini Live can't generate images, but when I opened the Gemini app and asked for a picture of a donkey driving a car, it quickly complied and generated the image. I then used gestures to copy the image, open Gmail, paste the image, and mail it to myself.

Samsung Galaxy XR REVIEW

(Image credit: Future)

If you leave Gemini on all the time you can just keep a running conversation going, but it can get kind of annoying to have Gemini constantly interjecting, and I did not enjoy the fact that almost every time I asked it to do something, it would repeat the phrase, "Let me check that for you." Fortunately, you can pause Gemini with a press of one of the top buttons.

Google Circle to Search is also present, but enabling it takes some practice. First, you have to look at your palm. Then you pinch your thumb and index finger until the Google 'G' logo appears. Then you turn your hand back toward the virtual screen and circle what you want to search on. After that, Google runs a quick search, and a floating results box appears next to the circled item. In my case, I circled a chair laden with bed sheets, and Google accurately identified the exact chair. Aside from the convoluted process, it's a pretty impressive feature.

Like the Vision Pro, this is a wearable computer, rich with pre-installed apps and connected to a world of app options in the Google Play Store. Not all are designed for the XR experience, so I did my best to find ones that at least understood the platform and its control metaphors. Apps like YouTube and Gmail work smoothly, but third-party apps like, for instance, Spatial TV can be disappointing, especially when they do not follow interface control metaphors.

On YouTube, I watched a Red Bull-produced 3D video called World’s Fastest Drone Camera vs F1 car. While the screen didn't fill my view, I found I could use the quick settings to turn on Virtual Environments and then settle in to watch a video in a daytime or nighttime mountain landscape.

Samsung Galaxy XR REVIEW

(Image credit: Future)

The video was fun and compelling, but I never felt like I got as up-close to the action as I do when viewing some of Apple's Immersive content. I think more people have to shoot content specifically for the Galaxy XR and take better advantage of all those millions of pixels.

I also watched a 3D trailer for Avatar: The Way of Water that looked excellent.

Samsung Galaxy XR Review

(Image credit: Lance Ulanoff / Future)

You have the option to create a 3D, cartoonish avatar of yourself for interactive play and activities. These are not very compelling, and I await the life-like avatars Samsung showed off during the Samsung Galaxy XR launch event.

The headset is also a great way to view photos and to convert them into spatial (stereo) experiences. While I wish the spatial conversion icon in the Google Photos App was more than a graphic (a 'Make 3D' label would be nice), the effect works well on virtually any photo – and the effect is even better when you go 'Immersive' and remove the photo borders.

One of the best experiences is Google Maps, an app nearly perfectly built for voice, gaze, and gesture control. I loved asking Gemini to whisk me off to a faraway place in Maps, then I used my eyes and hands to fly around. I could drop down to street level, and use gaze and gestures to virtually walk around a city. I could even go inside some businesses.

After some back and forth with Samsung I did figure out how to connect the Galaxy XR to a Samsung Galaxy Book. You start by selecting PC Link in the XR's quick settings, then you go into the display settings on the laptop and choose to connect to it as a wireless display. The virtual screen that appears is sharp, and can be as big as you want it, but it's not curved like the Vision Pro's virtual MacBook display. Plus, since the pass-through isn't as clear (I need to see the laptop's real keyboard after all), I can't imagine myself working for any length of time in this setup.

Throughout my time using the Samsung Galaxy XR I could hear the fan running. It's not that anyone else could hear it, but since it was on my face and close to my ears, well, I could hear it almost anytime I wore the headset. On the one hand, I know this means that a powerful chip is running inside. On the other hand, isn't there a more elegant and less noisy way to dissipate system heat?

Perhaps if I hadn't spent the last two years using the original Vision Pro, and hadn't just reviewed the M5 model, I might feel differently; this would all feel new to me, after all. But you can't turn back the clock, and the Samsung Galaxy XR has arrived after the first and best spatial computer. Its interface metaphors are well known, and virtually perfect. Samsung's interface and level of control feel, at times, like a cheap imitation – it is indeed a lot cheaper, and does feel at least somewhat influenced by the Vision Pro.

Overall, the experience does show promise, but it needs more bespoke apps, fewer duplicate Samsung apps (Bixby? Really?), even deeper integration of Gemini, better hand and eye tracking, and maybe an interface upgrade.

Software and Experience score: 3.5

Samsung Galaxy XR: Battery and performance

  • The external battery is a bit heavy and will need a pocket
  • Long-lasting
  • The cable is long enough
  • The proprietary attachment system is dependable

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

When it comes to powering its spatial computer, Samsung made the same decision as Apple: keep the weight of the battery off the head. So even though the Samsung Galaxy XR looks a little bit like a HoloLens, there's no weighty battery on the back of your head.

Instead, you get a roughly half-pound battery pack attached to a roughly 3.5-foot woven cable that ends in a proprietary adapter. There's a little button on the top that you use to release it from the headset. The battery pack also includes a USB-C-in charge port for recharging the brick.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

As for longevity, the pack is pretty impressive. It got me through a full day of intermittent use, although it's rated for about two hours of continuous use, which is slightly less than the Vision Pro's battery pack.

You might attribute the battery life to, in part, a rather efficient and AR/VR/AI-ready bit of silicon, the Qualcomm Snapdragon XR2+ Gen 2 Platform (backed by 16GB of RAM and 256GB of storage), which, while obviously generating some serious heat (see my comments re the fan noise above), seems to be rather efficient. As for the overall power, I don't have benchmarks, but as I noted, AI image creation was pretty fast, and all other operations were smooth, including web browsing, video watching, and game-play.

Battery and Performance score: 4.5

Should you buy the Samsung Galaxy XR?

Attributes

Notes

Rating

Value

Far cheaper than the competition and generally good value for the price

4

Battery and Performance

Backed by 16GB of RAM, the Qualcomm Snapdragon XR2+ Gen 2 Platform  provides plenty of power for smooth performance throughout, but obviously needs a fan to keep it cool. Battery life is impressive

4.5/5

Design and Display

It's a decent if slightly retro design with good-enough materials, but Samsung gets major points for the device's light weight and balance. The displays are sharp, and provide more pixels than a Vision Pro

4/5

Software and Experience

Samsung needs to take a long hard look at the gaze and eye tracking, which were not nearly precise enough for my tastes. The interface is good but also a little reductive. I would not have kept so many Samsung-specific apps in there, and Samsung needs more eye-popping XR-specific experiences.

Gemini integration is good but feels like it could go further

3.5/5

Buy it if... 

You want a spatial computer that doesn't rely on Apple

The Vision Pro has owned this space for two years, but the exorbitant price and overbearing weight made it a non-starter for many. Maybe a cheaper, lighter, Android-friendly headset is more your style.

You love Gemini and want the immersive experience

The Samsung Galaxy XR headset brings the generative platform to mixed reality. This is your chance to get in on the ground floor of a very new experience.

You want to see what Samsung, Qualcomm, and Google can accomplish
These three tech amigos put their heads together to make this one-of-a-kind multi-modal AI headset.

Don’t buy it if… 

You don't want to spend more than $1,000 for a mixed-reality experience
The Samsung Galaxy XR is far cheaper than the Vision Pro, but it's still $1,799, and that's without the $249 case.

You use a Mac or Intel-PC
For now, there's no way to integrate a virtual desktop experience unless you own a Samsung Galaxy Book.

Also consider

Apple Vision Pro M5
Expensive? Yes. Heavy? It can be, but the new band helps. Plus, there's still no better mixed-reality, spatial computing experience on the market. This is the apex predator of the category, with the best interface, best looks, and best experiences on the market. What it doesn't have is any truly decent AI. For that, the Galaxy XR is really your only choice.View Deal

PlayStation VR 2
TechRadar Gaming called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset, this is the headset to check out.

Check out TRG's PSVR 2 review

Meta Quest Pro
An excellent VR headset with great passthrough, mixed reality, and some hand-tracking that's also a fraction of the Vision Pro's price, and is supported by a well-baked ecosystem and a rich collection of apps.

Meta Quest 3
We call this the "best VR headset for most people", and considering the far more affordable price and vast number of apps built specifically for the platform, this might be, even with its less-impressive visual quality, a more attainable and reasonable option than the Vision Pro.

Nreal Air AR Glasses
The Nreal Air AR Glasses are nothing like the Vision Pro (or any other VR headset, for that matter), but they're nevertheless an intriguing AR gadget that effectively offers you your own private theater viewing of whatever is happening on your connected device's screen. It's pretty neat, and potentially a great pick for commuters.

How we test

For my Samsung Galaxy XR review, I spent a week wearing the headset. I watched movies, played games, drew, and used Gemini

Read more about how we test

  • First reviewed November 2025
I spent a week with the Samsung Galaxy XR and Apple’s Vision Pro has nothing to worry about – yet
8:54 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Samsung Galaxy XR: Two-minute review

I think I finally understand why Apple's Vision Pro costs so darn much. The Samsung Galaxy XR delivers moments of beauty and inspiration, but it's also stuffed full of disappointment, from the sound of fans on your face to imprecision of gestures to a total lack of 'wow' apps and experiences.

Yes, Gemini is in there, and I spent a lot of time with it riding side-saddle during my testing; but I soon grew tired of hearing it say, "Let me check that for you." Instead of a smart companion, it often felt like a slightly inexperienced assistant who covers that lack of expertise with long pauses, as if it's doing a Google search before responding.

It's not just in the operation that there are shortcomings. The headset feels lighter and overall more comfortable than the Vision Pro, but also manages to feel less premium. If anything, the design looks and feels mixed-reality headset retro, like something Microsoft and its partners might have introduced five years ago.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

The lack of a way to integrate my Windows desktop workflow was also frustrating (the headset currently only works with Samsung Galaxy Books) and forced me to be more intentional in my use. I could be inside Android XR or I could be productive on my laptop, but never both.

There is some elegance in the overall Android XR platform, but I also felt like it wasn't nearly as cohesive as, say, visionOS.

Among the positives are the video viewing experience and Dolby audio. It all looked and sounded great, and I could see watching a movie on that big virtual screen.

The immersive environments are impressive, but no more so than Apple's. Overall, I wondered, "Where are the dinosaurs? Where's the virtual butterfly landing on my fingertip? Where's the magic?"

So, yes, the Samsung Galaxy XR is way cheaper than the Vision Pro, but it has not arrived fully realized, or with any of the excitement I expect from a next-gen spatial computer.

Samsung Galaxy XR: Price and availability

Half the price of the Vision Pro

Still expensive compared to VR headsets

Samsung unveiled the Galaxy XR mixed reality headset on October 21 in the US and South Korea. It's priced at $1,799 (availability and pricing for other regions is TBC, but that price converts to about £1,340 or AU$2,770).

For those who wear prescription glasses, Kodak lens inserts start at $99. Samsung is also selling optional controllers for $249, and an optional carrying case for $249.

Value score: 4.5

Samsung Galaxy XR: What's in the box

  • The Samsung Galaxy XR mixed reality headset
  • Extra forehead spanner
  • Battery with an attached cable
  • USB-C charging cable and adapter
  • Rubber light seals
  • Rubber and felt cover
  • A polishing cloth

Samsung Galaxy XR: Specs

Samsung Galaxy XR

Apple Vision Pro M5

Meta Quest 3

Meta Quest Pro

Dimensions

170mm wide x 280mm long

Est: 152 x 101 x 101mm / 6 x 4 x 4 inches

184 x 160 x 98mm / 7.2 x 6.3 x 3.9 inches

265 x 127 x 196mm / 10.4 x 5 x 7.7 inches

Weight

545g

From 1.3lbs / 600g

1.14lbs / 515g

1.6lbs / 722g

Display

micro-OLED 

Dual micro-OLED

Two LCD displays

Two LCD displays

Display resolution

3552 x 3840 dual (27M pixels)

4K per eye (23 million pixels)

2064 x 2208 pixels per eye

1920 x 1080 per eye

FOV

109-degree

Est 100-degree

110-degree horizontal, 96-degree vertical

120-degree

Refresh rate

60Hz, 72Hz, 90Hz

90Hz, 96Hz, 120Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz

Chipset

Qualcomm Snapdragon® XR2+ Gen 2 Platform 

Apple silicon M2, R1

Qualcomm Snapdragon XR2 Gen 2

Qualcomm Snapdragon XR2+

RAM

16GB

16GB

8GB

12GB

Storage

256GB

256GB, 512GB, 1TB

128GB or 512GB

256GB

Battery life

2 hours

3 hours (rated for video)

2 hours 12 minutes

2 hours

Samsung Galaxy XR: Design and display

  • Decent if slightly retro design
  • A lot of plastic, and doesn't exude a premium feel
  • Comparatively lightweight, and better balanced than the Vision Pro
  • External battery pack and cable

There's naturally going to be a trade-off between weight and premium materials with a device such as this. With the Vision Pro, Apple took the 'no expense spared' approach, and the result is a beautiful set of goggles that balance glass, magnesium, aluminum, and more – mostly on your face. With the Galaxy XR, Samsung focused, I think, on comfort. That means while we have some glass, all those cameras, and components, we also have a minimal amount of metal, some soft fabric, and a whole lot of plastic.

It looks like a mashup of the Vision Pro and classic VR headsets of a bygone era. The thick stalks jutting out of either side and connecting to the thick, flexible plastic adjustable band remind me of the Microsoft HoloLens, although that headset was far less comfortable, to be fair.

Inside the headset is a removable forehead rest, which comes in two parts: you can use them together for more support (but your eyes are further away from the lenses) or remove the spanner and use just the main cushion part, which has the same magnetic back, which keeps your eyes closer to the lenses. In either case, the Galaxy XR is smart enough to know if your gaze is too far away, and will recommend the right forehead rest.

Opposite that is a brace that cradles the back of your head. There's just one large aluminum knob on the back that you tighten – pulling the flexible stems into the body – for adjustment.

On the left stem is the proprietary power port where you connect the external battery pack. On the right stem is a thin touch-sensitive control bar (which you can double-tap to enter and exit an immersive environment). Each stem features microphone holes so that the headset – or more specifically Gemini – can listen for your prompts.

The stem also features the rather loud and robust speakers, and a sensor on the left side so that the Galaxy XR knows instantly when you're putting it on.

The face area is dark glass through which you can faintly make out six camera lenses (there's no Vision Pro-style external display). The frame is aluminum, with cutouts along the bottom for two more lenses near the nose bridge, speakers, vents, and more microphones. The top features a pair of wide vents and two buttons. On the left is a button you can use to summon the main menu or Gemini, and on the other is a volume rocker.

The Galaxy XR also ships with a rubber cover to protect the glass, and a pair of light shields that magnetically snap into the headset, cutting off much of the light leaking in from below, and are useful for when you want to enjoy a fully immersive experience like a movie or game. They're not as effective as the Vision Pro's more cohesive light seal, but they may be more comfortable.

Even though the Galaxy XR is only 65g lighter than the Vision Pro, it feels significantly lighter on my head. This is due, in part, to how Samsung has balanced the weight across the entire body of the device, and also to those aforementioned materials, and the lack of an external display.

I'd say Samsung and its partners (Qualcomm and Google) made all the right choices when it comes to comfort. Don't misunderstand me though – I've come to accept that even with this level of comfort, there's nothing natural about wearing a headset for any significant length of time. The Galaxy XR can still get uncomfortable after a while (say 45 minutes), and my wife called me "space man" every time she caught me wearing it.

In general, the Samsung Galaxy XR is not as elegant as the Vision Pro, but it's otherwise fit for purpose.

Inside the headset are the two round lenses behind which sit a pair of micro-OLED displays together supporting 27 million pixels (the Vision Pro, by contrast, supports 23 million pixels). It's a stereo display system that supports up to a 90Hz refresh rate (below the Vision Pro M5's 120Hz) and a 109-degree field of view (better than the Vision Pro's 100 degrees).

Samsung failed to provide my lens inserts in time for this review, so I arrived at a somewhat novel solution to continue my tests: I used the lens inserts from the Vision Pro M5 I just finished testing. They're not a perfect fit, in that the shape of the lenses in the Vision Pro is more aviator style, and the insets for the XR appear to be circular. Even so, this effectively corrected my vision and made everything crystal clear. I did try to use my glasses, but my thick frames blocked some of the imagery.

After almost a week of testing, the Kodak lens inserts arrived, but they did not change my experience in any noticeable way.

Design and Display score 4

Samsung Galaxy XR: Set-up

Like the Vision Pro, the Samsung Galaxy XR is an intelligent wearable that works with you to calibrate your experience. As soon as I put on the headset, and after I struggled a bit to find the best and most comfortable fit, it started to adjust the lenses for my pupilary distance (I could actually hear the motors moving things around).

If you have the optional lens inserts, the system automatically recognizes them as soon as you put them in, then it asks you to scan a QR code that came with the lens inserts (ostensibly containing the prescription info) so that adjustments can be made accordingly.

Early on, the system walks you through its control metaphors, and lets you use your hands to virtually squish floating blobs. But this is really just the beginning.

There are a couple of ways to control the Galaxy XR, with just your hands or with your gaze and hands. For the former, you reach out and touch virtual elements, pushing buttons and squeezing objects. For the latter, you look at the object and, while keeping your hands in your lap, pinch, pull, or subtly move.

If you choose gaze-based control, the Galaxy XR system walks you through a visual calibration process that's quite similar to what I experienced with the Vision Pro, having me look at a series of floating dots and pinch my fingers as my eyes rested on each one.

You can secure the Galaxy XR through a password, PIN, or iris recognition. I chose the eye scanning, after which the XR had me stare at a pair of overlapping green and blue dots.

Samsung calls the Galaxy XR an "AI" device, so it's no surprise that Gemini is part of the setup process. There are three ways to summon Gemini: through the on-board app, by long-pressing the button on he right side, or via voice, which requires you to begin a conversation with "Hey Google" (no, not "Hey, Gemini").

You can also press the button to pause Gemini's listening mode.

Samsung Galaxy XR: Software and experience

  • Generally intuitive
  • Occasional lack of gesture and gaze precision can prove frustrating
  • Gemini integration doesn't feel fully realized
  • It sometimes feels more like a Samsung phone than a next-gen spatial experience
  • Almost total lack of 'wow' software

The Samsung Galaxy XR home screen is familiar as a competitor to the Vision Pro. It's not as pretty, but the configuration of round icons is similar. It's also, though, clearly a Samsung Android device, with apps for Samsung's Internet, Notes, Gallery (please, why not just Google Photos?), and other recognizable phone-like elements.

Above the app grid is a home button, a capsule containing Google and Gemini logos, and another capsule with open apps, alerts, and quick settings (there's also a full settings app icon in the main menu).

Above that are the time, date, Gemini's current mode ('Listening' or 'Paused'), Wi-Fi status, and percentage of battery life remaining.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Samsung and its partners designed the Galaxy XR to be an intuitive system, where a look and a subtle gesture will get the job done.

As I looked around, I noticed various interface elements highlighted with gray boxes around them. I think I prefer the Vision Pro's more starkly animated selection metaphor.

You can grab entire screens and move them around; you just have to look at a corner, and a wide swath of area will start to glow around the window. Grab that, and you can move the window around in 3D space. Alternatively, you can look at a corner and grab a glowing white circle near it to stretch and shrink the window.

That's how it should work anyway. In practice, I sometimes struggled mightily to properly grab these screen elements.

More problematically, the system seems to have trouble settling on an object. I had to be quite precise with my gaze and pinch gestures. Sometimes, I would try to help by reaching out and moving my hand, which triggered the system's glowing white dot mouse selector. Other times, when I intended to access an interface element, I accidentally grabbed the window and threw it behind me.

There were far too many instances where I was muttering to myself, "No, that, not that… wait, that's wrong."

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini is an intrinsic part of the Galaxy XR experience. When you enable Gemini Live, you can let it see what you see and then interrogate it about whatever's in front of you. That sounds amazing, but since most of us will not be walking around outside our home or offices when wearing the Galaxy XR, it'll mostly be telling you about a world you already know.

It may, though, come in handy for tasks like putting together a new bike, if you're comfortable wearing a $1,799 headset while performing that task.

Gemini can be a help for navigating the system, opening apps, and even finding the right content. I asked Gemini to open YouTube and find me some DIY content, and it quickly complied.

Samsung Galaxy XR REVIEW

(Image credit: Future)

When I played an XR-designed game called 'Inside Job,' I asked Gemini to describe what was on screen. It accurately described the simulated workplace scene, but was less helpful when it came to gameplay and strategy.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini Live can't generate images, but when I opened the Gemini app and asked for a picture of a donkey driving a car, it quickly complied and generated the image. I then used gestures to copy the image, open Gmail, paste the image, and mail it to myself.

Samsung Galaxy XR REVIEW

(Image credit: Future)

If you leave Gemini on all the time you can just keep a running conversation going, but it can get kind of annoying to have Gemini constantly interjecting, and I did not enjoy the fact that almost every time I asked it to do something, it would repeat the phrase, "Let me check that for you." Fortunately, you can pause Gemini with a press of one of the top buttons.

Google Circle to Search is also present, but enabling it takes some practice. First, you have to look at your palm. Then you pinch your thumb and index finger until the Google 'G' logo appears. Then you turn your hand back toward the virtual screen and circle what you want to search on. After that, Google runs a quick search, and a floating results box appears next to the circled item. In my case, I circled a chair laden with bed sheets, and Google accurately identified the exact chair. Aside from the convoluted process, it's a pretty impressive feature.

Like the Vision Pro, this is a wearable computer, rich with pre-installed apps and connected to a world of app options in the Google Play Store. Not all are designed for the XR experience, so I did my best to find ones that at least understood the platform and its control metaphors. Apps like YouTube and Gmail work smoothly, but third-party apps like, for instance, Spatial TV can be disappointing, especially when they do not follow interface control metaphors.

On YouTube, I watched a Red Bull-produced 3D video called World’s Fastest Drone Camera vs F1 car. While the screen didn't fill my view, I found I could use the quick settings to turn on Virtual Environments and then settle in to watch a video in a daytime or nighttime mountain landscape.

Samsung Galaxy XR REVIEW

(Image credit: Future)

The video was fun and compelling, but I never felt like I got as up-close to the action as I do when viewing some of Apple's Immersive content. I think more people have to shoot content specifically for the Galaxy XR and take better advantage of all those millions of pixels.

I also watched a 3D trailer for Avatar: The Way of Water that looked excellent.

Samsung Galaxy XR Review

(Image credit: Lance Ulanoff / Future)

You have the option to create a 3D, cartoonish avatar of yourself for interactive play and activities. These are not very compelling, and I await the life-like avatars Samsung showed off during the Samsung Galaxy XR launch event.

The headset is also a great way to view photos and to convert them into spatial (stereo) experiences. While I wish the spatial conversion icon in the Google Photos App was more than a graphic (a 'Make 3D' label would be nice), the effect works well on virtually any photo – and the effect is even better when you go 'Immersive' and remove the photo borders.

One of the best experiences is Google Maps, an app nearly perfectly built for voice, gaze, and gesture control. I loved asking Gemini to whisk me off to a faraway place in Maps, then I used my eyes and hands to fly around. I could drop down to street level, and use gaze and gestures to virtually walk around a city. I could even go inside some businesses.

After some back and forth with Samsung I did figure out how to connect the Galaxy XR to a Samsung Galaxy Book. You start by selecting PC Link in the XR's quick settings, then you go into the display settings on the laptop and choose to connect to it as a wireless display. The virtual screen that appears is sharp, and can be as big as you want it, but it's not curved like the Vision Pro's virtual MacBook display. Plus, since the pass-through isn't as clear (I need to see the laptop's real keyboard after all), I can't imagine myself working for any length of time in this setup.

Throughout my time using the Samsung Galaxy XR I could hear the fan running. It's not that anyone else could hear it, but since it was on my face and close to my ears, well, I could hear it almost anytime I wore the headset. On the one hand, I know this means that a powerful chip is running inside. On the other hand, isn't there a more elegant and less noisy way to dissipate system heat?

Perhaps if I hadn't spent the last two years using the original Vision Pro, and hadn't just reviewed the M5 model, I might feel differently; this would all feel new to me, after all. But you can't turn back the clock, and the Samsung Galaxy XR has arrived after the first and best spatial computer. Its interface metaphors are well known, and virtually perfect. Samsung's interface and level of control feel, at times, like a cheap imitation – it is indeed a lot cheaper, and does feel at least somewhat influenced by the Vision Pro.

Overall, the experience does show promise, but it needs more bespoke apps, fewer duplicate Samsung apps (Bixby? Really?), even deeper integration of Gemini, better hand and eye tracking, and maybe an interface upgrade.

Software and Experience score: 3.5

Samsung Galaxy XR: Battery and performance

  • The external battery is a bit heavy and will need a pocket
  • Long-lasting
  • The cable is long enough
  • The proprietary attachment system is dependable

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

When it comes to powering its spatial computer, Samsung made the same decision as Apple: keep the weight of the battery off the head. So even though the Samsung Galaxy XR looks a little bit like a HoloLens, there's no weighty battery on the back of your head.

Instead, you get a roughly half-pound battery pack attached to a roughly 3.5-foot woven cable that ends in a proprietary adapter. There's a little button on the top that you use to release it from the headset. The battery pack also includes a USB-C-in charge port for recharging the brick.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

As for longevity, the pack is pretty impressive. It got me through a full day of intermittent use, although it's rated for about two hours of continuous use, which is slightly less than the Vision Pro's battery pack.

You might attribute the battery life to, in part, a rather efficient and AR/VR/AI-ready bit of silicon, the Qualcomm Snapdragon XR2+ Gen 2 Platform (backed by 16GB of RAM and 256GB of storage), which, while obviously generating some serious heat (see my comments re the fan noise above), seems to be rather efficient. As for the overall power, I don't have benchmarks, but as I noted, AI image creation was pretty fast, and all other operations were smooth, including web browsing, video watching, and game-play.

Battery and Performance score: 4.5

Should you buy the Samsung Galaxy XR?

Attributes

Notes

Rating

Value

Far cheaper than the competition and generally good value for the price

4

Battery and Performance

Backed by 16GB of RAM, the Qualcomm Snapdragon XR2+ Gen 2 Platform  provides plenty of power for smooth performance throughout, but obviously needs a fan to keep it cool. Battery life is impressive

4.5/5

Design and Display

It's a decent if slightly retro design with good-enough materials, but Samsung gets major points for the device's light weight and balance. The displays are sharp, and provide more pixels than a Vision Pro

4/5

Software and Experience

Samsung needs to take a long hard look at the gaze and eye tracking, which were not nearly precise enough for my tastes. The interface is good but also a little reductive. I would not have kept so many Samsung-specific apps in there, and Samsung needs more eye-popping XR-specific experiences.

Gemini integration is good but feels like it could go further

3.5/5

Buy it if... 

You want a spatial computer that doesn't rely on Apple

The Vision Pro has owned this space for two years, but the exorbitant price and overbearing weight made it a non-starter for many. Maybe a cheaper, lighter, Android-friendly headset is more your style.

You love Gemini and want the immersive experience

The Samsung Galaxy XR headset brings the generative platform to mixed reality. This is your chance to get in on the ground floor of a very new experience.

You want to see what Samsung, Qualcomm, and Google can accomplish
These three tech amigos put their heads together to make this one-of-a-kind multi-modal AI headset.

Don’t buy it if… 

You don't want to spend more than $1,000 for a mixed-reality experience
The Samsung Galaxy XR is far cheaper than the Vision Pro, but it's still $1,799, and that's without the $249 case.

You use a Mac or Intel-PC
For now, there's no way to integrate a virtual desktop experience unless you own a Samsung Galaxy Book.

Also consider

Apple Vision Pro M5
Expensive? Yes. Heavy? It can be, but the new band helps. Plus, there's still no better mixed-reality, spatial computing experience on the market. This is the apex predator of the category, with the best interface, best looks, and best experiences on the market. What it doesn't have is any truly decent AI. For that, the Galaxy XR is really your only choice.View Deal

PlayStation VR 2
TechRadar Gaming called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset, this is the headset to check out.

Check out TRG's PSVR 2 review

Meta Quest Pro
An excellent VR headset with great passthrough, mixed reality, and some hand-tracking that's also a fraction of the Vision Pro's price, and is supported by a well-baked ecosystem and a rich collection of apps.

Meta Quest 3
We call this the "best VR headset for most people", and considering the far more affordable price and vast number of apps built specifically for the platform, this might be, even with its less-impressive visual quality, a more attainable and reasonable option than the Vision Pro.

Nreal Air AR Glasses
The Nreal Air AR Glasses are nothing like the Vision Pro (or any other VR headset, for that matter), but they're nevertheless an intriguing AR gadget that effectively offers you your own private theater viewing of whatever is happening on your connected device's screen. It's pretty neat, and potentially a great pick for commuters.

How we test

For my Samsung Galaxy XR review, I spent a week wearing the headset. I watched movies, played games, drew, and used Gemini

Read more about how we test

  • First reviewed November 2025
Apple Vision Pro M5 review: faster, clearer, and finally comfortable
8:00 pm | October 21, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Apple Vision Pro M5: Two-minute review

Even now, more than two years since Apple first launched its spatial computing revolution, the Apple Vision Pro remains the most advanced and, in some ways, exciting technology Apple has ever produced. There is simply nothing else like it in Apple's device portfolio – and it borrows a bit from all the other major product lines in that portfolio, from the iPhone and iPad to the Mac, and even the Apple Watch and AirPods Pro.

It's a full-blown computer that you wear on your face and which transports you to immersive inner (VR) and outer (AR) worlds, and even connects you to the world of work in a way that feels boundless.

The Apple Vision Pro is a mixture of premium materials, from glass to aluminum, tungsten, silicone, and foam and mesh fabrics. There is no way you can wear and experience it and not feel the almost fanatical attention to detail. Not a pixel, a byte, or a speck of silicone is out of place.

Much of what I learned when testing the original device for my Apple Vision Pro review a couple of years ago remains. In fact, the majority of all that premium hardware is unchanged. But in this new model, the powerful R1 chip, which takes all that information from the 12 cameras and creates the spatial experience, is now paired with a far more powerful engine: the Apple M5 processor.

Apple Vision Pro M5 REVIEW

It took me no time to setup the Vision Pro M5, because the interface and control metaphors are now so familiar to me. (Image credit: Lance Ulanoff / Future)

This chip improves app-loading speeds, images transformed into a spatial, 3D experience, and widgets, and adds the horsepower necessary to stuff more pixels into the full experience. Apple hasn't updated its OLED stereo displays; it simply has a CPU that's now capable of taking full advantage of the display panels' capabilities. The new silicon is also far more efficient, virtually guaranteeing at least two hours of operation. and possibly three hours if you only watch video.

The other major change might be for many the most significant. There's now an included and fully-redesigned Dual Knit headband that finally spreads out and balances the headset's 600 grams of weight (most of which lives in the goggles) across your whole noggin. I can now wear the Vision Pro for two hours, and, when I remove it, not feel like my face is going to slide off my skull. It's a vast improvement.

The Vision Pro is still good at everything from spatial gaming to entertainment, immersion, blending your real world with the virtual, communication, and work. It's also still $3,499 / £3,199 / AU$5,999. To be honest, I'm shocked that Apple didn't make any sort of adjustment. After all, it's fairly clear that Apple will soon not be the only spatial game in town. Samsung (in partnership with Google and Qualcomm) is preparing Project Moohan.

At the very least, Apple should adjust the price of the new Vision Pro to reflect its age and the competitive landscape. Yes, it has the latest and greatest Apple silicon, but if Apple has any aspirations for the Vision Pro to become a popular consumer product, it needs to do something about the price.

It may also be time to acknowledge that there's a basic, human social barrier to wearing the Vision Pro around other people. No one in my house wants to talk to me when I wear it (the odd EyeSight representation of my eyes on the outside doesn't help), and the last thing we need in our sometimes too distracted and disconnected world is to be cut off from other people who are right there in the room with us.

I'm not necessarily arguing that the Vision Pro is not worth $3,500, but consumers have shown they won't plunk down that much money for something they may, for reasons listed above, only use occasionally.

Looking purely at the updates, though – the M5, visionOS 26, and that headband – this is a strong update for Vision Pro fans.

Apple Vision Pro M5: Price and availability

Still expensive

If you wear glasses you'll pay extra for inserts

The price does include an indispensable new headband

Apple Vision Pro M5 REVIEW

Aside from the M5 chip, you're looking at the biggest upgrade. (Image credit: Lance Ulanoff / Future)

Apple unveiled its first major update to the Vision Pro wearable spatial computer on October 15, 2025, with the new model featuring the new M5 chip. Pricing and availability remain the same as for the original model. The headset starts at $3,499 / £3,199 with 256GB of storage. The new adjustable Dual Knit headband is included.

While we're still wowed by the technology, it's become clear in the last two years that consumers are not thrilled about the price of the Vision Pro, and are not purchasing it in droves. So, while we can see the dollars in the build, it's hard to justify that price for most consumers.

Value score: 3.5

Apple Vision Pro M5: What's in the box

  • The Vision Pro spatial, wearable computer
  • Battery with an attached cable
  • USB-C charging cable and adapter
  • Dual Knit Headband
  • Two light-seal cushions
  • A fabric cover
  • A polishing cloth

Apple Vision Pro M5: Specs

Apple Vision Pro M5

Meta Quest 3

Meta Quest Pro

Dimensions

Est: 152 x 101 x 101mm / 6 x 4 x 4 inches

184 x 160 x 98mm / 7.2 x 6.3 x 3.9 inches

265 x 127 x 196mm / 10.4 x 5 x 7.7 inches

Weight

From 1.3lbs / 600g

1.14lbs / 515g

1.6lbs / 722g

Display

Dual mico-OLED

Two LCD displays

Two LCD displays

Display resolution

4K per eye (23 million pixels)

2064 x 2208 pixels per eye

1920 x 1080 per eye

FOV

Est 100-degree

110-degree horizontal, 96-degree vertical

120-degree

Refresh rate

90Hz, 96Hz, 120Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz

Chipset

Apple silicon M5, R1

Qualcomm Snapdragon XR2 Gen 2

Qualcomm Snapdragon XR2+

RAM

16GB

8GB

12GB

Storage

256GB, 512GB, 1TB

128GB or 512GB

256GB

Battery life

3 hours (rated for video)

2 hours 12 minutes

2 hours

Apple Vision Pro M5: Performance

  • M5 chip
  • R1 juggles the camera input for a full spatial experience
  • Everything is a little faster and all imagery is a bit crisper
  • That price should get you double the base storage

You can't really run benchmarks on the Vision Pro, but if you can imagine giving a sports car a tune-up and then taking it out on the open road you get a little bit of an idea of what it's like to switch from the Apple Vision Pro running the M2 chip to the new Apple Vision Pro M5.

Based on my nearly constant use over the last few days, it's clear the system is taking advantage of the increased number of cores and more powerful GPU (every GPU core has its own neural accelerator). There's faster memory storage, and the M5 is built on a 3-nanometer process, while the M2 was a 5nm process chip. That last bit is what makes the entire Vision Pro system more efficient and able to operate for over two hours in mixed use, and three hours if you only watch video.

This is a visual system, or rather a wearable visual system, and one of the most noticeable benefits of the new M5 silicon is the upgrade in visual quality in everything from photos and video to the Mac Virtual Display.

When I hooked up the Vision Pro to my MacBook Pro 14-inch I was instantly stunned by the visual quality. Gone was any graininess. My virtual, curved, ultra-wide display looked amazing, and it was a pleasure to work on for two hours and 10 minutes, at which point the battery ran out and my Vision Pro M5 shut down.

Performance score: 5

Apple Vision Pro M5: Design

  • Still premium materials and a top-notch build
  • It's still 600g on your face
  • External battery pack and cable

By now, most people are familiar with the Vision Pro's mix of premium materials and ski-goggle design. The body is made of aluminum, magnesium, and carbon fiber. There's enough mesh fabric and fiber to make much of headset soft to the touch, and the part that touches your face is a foam-covered light-seal band (there's a slightly thicker spare one for more sensitive faces, and they attach to the headset via magnets). Under the glass front are main, side, and downward-facing cameras, and IR sensors.

Jutting out of the headset on each side are the thick stems that contain a pair of excellent spatial speakers (you can also use the headset with your AirPods). On one side is the proprietary, bayonet-style power-attachment port where you connect the 3/4-pound battery pack. Again, this is all the same as it was on the original Vision Pro.

There are vents in the body to move air through the system and keep it cool, and two buttons, or rather a button and a digital crown. The button is on the left side, and the digital crown, which can be pressed and turned, is on the right. While you will use these buttons occasionally, they're not entirely integral to the Vision Pro's operation; it's primarily a gaze and gesture-based control system.

The biggest design change comes in the form of the new Dual Knit headband, which replaces the original knit band. Basically, these two bands are like cousins. The old knit band was designed to hug just the back of your head. It never provided enough support for me, so this time around I opted for the strappier dual-band, which provided a stretchy band to go over the top of my head. It uses Velcro, and I found it a bit fiddly to adjust to get the best fit.

The Dual Knit headband is like the old band in that it has a very similar knit design to the first one, but instead of one band, there are two knit bands. The tension of each one is controlled by a single knob. When pressed in, the knob tightens the back band, and when pulled out, it tightens the top. This offers just enough incremental control to deliver a near-perfect fit. It's a shame that Apple didn't figure this out two years ago, but I appreciate the update.

Design score 4.5

Apple Vision Pro M5: Set-up

There isn't too much of a set-up process for the Vision Pro. You have to find the right fit for the headband and, if you wear glasses and not contacts, you'll need to purchase Zeiss inserts (usually $99 / £99).

Since there's no integrated battery, one of the first things you'll do is charge the external battery pack via its USB-C port, and once that's done, you attach the proprietary cable to the headset.

Apple Vision Pro M5 REVIEW

(Image credit: Lance Ulanoff / Future)

As soon as you put it on, the headset powers up (there's no power button). You'll be asked to hold down the crown as this headset measures your pupil distance and adjusts the displays, and it also automatically recognizes the lens inserts if you have them.

There's nothing complicated here, and as someone who's used the Vision Pro for two years, it was all second nature to me.

During set-up, the Vision Pro works with you to ensure that all the gaze and gesture control is as precise as it needs to be. You go through a trio of tasks where you look at a circle of dots, and use your fingers to pinch each one.

Apple Vision Pro M5 REVIEW

The battery pack is a fact of spatial computing life. (Image credit: Lance Ulanoff / Future)

Since there are cameras located along the bottom edge of the Vision Pro frame, it can see your hands and their gestures even when they're sitting on your lap. Basically, no wild gestures are needed to control the headset.

Set-up is also where you create your 'persona'. Not only has visionOS 26 radically improved the visual fidelity of these avatars, which now include the front and sides of your face, as well as your shoulders and hands, but the creation of them is now much faster and easier than it was in the early days of the Vision Pro.

As instructed, I took the headset off and pointed the front (and all those cameras) at my face. Because there are also displays embedded in the front of the Vision Pro, I could see a faint representation of my face dead-center on the screen (this helped me guide my framing). I was told to look forward, then left, right, and up and down before smiling with my mouth closed, then with my teeth, raising my eyebrows, and finally closing my eyes.

All of this took maybe 30 seconds, tops, before my shockingly realistic persona was ready for use. Oh, I forgot to say that I had to scan my face without glasses; fortunately, Apple lets you add a pair of frames of your choice to the persona.

Apple Vision Pro M5: Software and experience

  • Still excellent intuitive OS
  • visionOS 26 adds widgets, spatial scenes, and new controls
  • Virtual desktop transforms your workspace

It can be hard to explain just how intuitive the Vision Pro and visionOS 26 platform are to someone who's never worn one, or one of the growing generation of VR headsets and smart glasses.

The headset is designed to see everything around it, and the wearer inside it. It makes a near-perfect marriage between intention and action that can be conveyed with something as small as a glance, or as distinct as typing on a virtual keyboard.

The most obvious way of accomplishing gesture-based tasks is invariably the answer in Vision Pro. If at any moment the wraparound interface objects seem out of reach, a long press of the digital crown brings them into frame.

VisionOS 26 also added a new Control Center gesture where I look at my palm, pinch my finger, and turn my hand over. I can then quickly access the full Control Center, Mac virtual display connection, or volume control. Oddly, this is the one gesture I sometimes struggled to remember, maybe because it's just a tiny bit more complicated than 95% of the other gestures on the system.

Apple Vision Pro M5 REVIEW

Siri could not tell me what I was looking at. (Image credit: Lance Ulanoff / Future)

Intuitive as the interface is, Siri and artificial intelligence are not necessarily at the heart of it, as AI is promised to be in the upcoming spatial computer competition, Samsung's Project Moohan. That wearable is built around Google Gemini, making it an intrinsic part of the experience.

In the Vision Pro, Siri is an occasionally useful companion which doesn't know what you're looking at but can do some system-level tasks, like opening the home screen with a voice command.

Yes, Apple Intelligence works in the headset, and I did use it in Image Playground to generate silly images. There's also a ChatGPT Vision Pro app that works separately, but the Vision Pro doesn't feel like an AI wearable.

This is not to say that I don't find the Vision Pro incredibly useful and fun.

Apple Vision Pro M5 REVIEW

Another painful loss to, basically, a ping-pong-playing bot. (Image credit: Lance Ulanoff / Future)

I had many experiences with it. I played ping pong against a robot on a virtual ping pong table superimposed onto the view of my home office.

I drew, or at least tried to draw, with Sketch Pro. It's a powerful, layer-ready illustration app with many tools and palette options, but I still found it difficult to precisely control the virtual drawing implement with just my fingertips. There is an option to connect an iPad and use the Apple Pencil, but then why not just draw without the headset?

Apple Vision Pro M5 REVIEW

Look down and you can see my "art". (Image credit: Lance Ulanoff / Future)

I had tremendous fun, and a real workout, with Beat Punch Fun and Fitness, punching at floating squares while also dodging incoming walls – yes, it'll remind you of Beat Saber if you've ever played that. I played a little golf in the frustrating What the Golf? and drove a cartoon car poorly in What the Car?

Apple Vision Pro M5 REVIEW

I couldn't even drive properly when the car had legs and feet. (Image credit: Lance Ulanoff / Future)

Simply Piano was a pretty wild experience. I put a virtual piano on my desk and tried to learn how to play. I love how the system can attach virtual numbers to your fingertips so you know which finger to use for each key. Not having physical feedback of a real keyboard made the effort, at least for me, almost impossible. I hope to try it on a real keyboard in the future.

I watched movies and HBO's Last Week Tonight with John Oliver and thought it looked incredibly crisp. The spatial audio means that, however I turned my head, the audio would always come from the spot where I placed the HBO Max screen.

Apple Vision Pro M5 REVIEW

This is some really good immersive content. (Image credit: Lance Ulanoff / Future)

Apple's immersive theater and content efforts hadn't captured my imagination previously, but I think Apple may have finally found the right mix of in-your-face immersion and documentary style with MotoGT Tour de Force. I've never watched a motocross race, but there was something about the French racer's story. Also, the moments when he's in the middle of a throng of fans gave me just a glimpse of what it must be like to face that level of adulation. It's a worthwhile 30-minute watch.

Apple Vision Pro M5 REVIEW

(Image credit: Lance Ulanoff / Future)

I've never been a big fan of widgets on a desktop, but I find them useful in visionOS 26. My virtual space has News, a clock, the remaining Vision Pro Battery Life, and Calendar all stacked on a wall to my left so I can glance at them at any time. On my right are the pinned widgets for Weather and Notes. They all look as if I'd pinned them to the wall.

VisionOS 26's ability to turn any photo into a spatial scene is truly impressive. I used it on my collection of New York Comic Con photos, where it turned the cosplay images into spectacular stereoscopic photos. Sadly, it's not something I can properly convey here on the 2D page.

Apple Vision Pro M5 REVIEW

(Image credit: Lance Ulanoff / Future)

One of my most eye-opening experiences was joining a group FaceTime meeting featuring four other people wearing Vision Pro headsets. We all appeared as our Personas in a group environment, and we could sit in a circle or for a presentation, all facing a floating screen. If someone stood up to present, their persona rose up. As we gestured and pointed, our hands appeared. At one point, we all examined a 3D object in the center, and any one of us could rotate and adjust it. Then one of us grabbed it and we started passing it from one virtual set of hands to another.

For remote workers, this could be a true game-changer.

Apple Vision Pro M5 REVIEW

(Image credit: Lance Ulanoff / Future)

Software and Experience score: 4.5

Should you buy the Apple Vision Pro M5?

Attributes

Notes

Rating

Value

Exquisite build and design, but still far too expensive for most people.

3.5

Performance

The M5 enhances most every aspect of operation, but the upgrades are subtle and not necessarily transformative. The efficiency and longer batter life is very welcome, though.

5/5

Design

Still an excellent design, and the materials are top notch. It's still heavy, but the new and included Dual Knit band finally makes the Vision Pro wearable for long stretches. We're now used to the external battery.

4.5/5

Software and Experience

VisionOS 26 only serves to enhance the already intuitive interface that connected your gestures and gaze with action, and it's a still unmatched window to a world of entertainment, communication, and utility. It's a shame that Siri and Apple Intelligence can't yet play a larger role here.

4.5/5

Buy it if... 

Money is no object and you're ready to enter a whole new lane of computing

Yes, the Vision Pro is expensive, but once you use it you may stop arguing with the price. The latest software enhances the fun and utility, and the new headband makes it wearable for two hours or more.

You're an Apple fan who wants a spatial computer

The Vision Pro is deeply integrated into the Apple ecosystem, and brings all your software and services across your Apple products into one gesture and gaze-friendly space.

You want to experience the best of Apple silicon
Apple's best computer may, in fact, be the Vision Pro, which combines spatial computing (gesture and gaze control) with the fastest and best Apple silicon, the M5 chip. It's a fast and smooth experience that makes every operation, from the practical to the frivolous, effortless.

Don’t buy it if… 

You're on a budget
The Vision Pro is an ultra-premium product that will cost you (even if you choose the monthly payment plan), and that price is why the majority of consumers are yet to adopt spatial computing.

You want an AI-centric experience
Apple has yet to complete Apple Intelligence, and Siri is just an okay digital companion for the headset. The Vision Pro may have a tough time competing when Project Moohan and its Gemini-centric system arrives.

Also consider

PlayStation VR 2
TechRadar Gaming called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset, this is the headset to check out.

Check out TRG's PSVR 2 review

Meta Quest Pro
An excellent VR headset with great passthrough, mixed reality, and some hand-tracking that's also a fraction of the Vision Pro's price, and is supported by a well-baked ecosystem and a rich collection of apps.

Meta Quest 3
We call this the best VR headset for most people, and considering the far more affordable price and vast number of apps built specifically for the platform, this might be, even with less visual quality, be a more attainable and reasonable option than the Vision Pro.

Nreal Air AR Glasses
The Nreal Air AR Glasses are nothing like the Vision Pro (or any other VR headset, for that matter), but they're nevertheless an intriguing AR gadget that effectively offers you your own private theater viewing of whatever is happening on your connected device's screen. It's pretty neat, and potentially a great pick for commuters.

How we test

For my Apple Vision Pro M5 review I spent four days wearing and using the mixed-reality headset. I watched movies, played games, communicated with friends and co-workers, drew, played games, and did a lot of work on my giant MacBook Pro virtual display.

Read more about how we test

  • First reviewed October 2025
Meta and Oakley’s smart glasses for athletes hit the mark… if you have the right Garmin
4:00 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Comments: Off

These Oakley Meta Vanguard smart glasses are undeniably designed for athletes.

This is something of a double-edged sword in the design department as it means you can’t use them for everyday use unless your personal fashion choices include strolling around in a visor. But when you’re on a run, powering down a slope, or pushing yourself on your next bike ride these glasses will be the ideal companion… if you have a compatible Garmin watch.

The biggest benefit these specs have – beyond their Prizm visors, which are tailored to different activities – is their IP67 which allows them to tackle all conditions. I got caught out in a rainstorm with these specs on and the Vanguard glasses weren’t bothered at all.

I had more than enough time to finish up the run I had planned and make my way home, all the while enjoying tunes and assistance from Meta AI which I could hear through the open-ear headphones.

I even successfully made a few calls. Despite the rain, wind, and cars rushing past on the road, everyone I called said I came through crystal clear. Admittedly, I did have to double-check a few times as I was so surprised – with my usual open earbuds, or even using my actual phone in those conditions, I know they’d struggle to hear me.

The footage captured by its camera is good too, thanks to the centralized snapper which can capture video in up to 3K which is perfect for sharing your fitness achievements.

Oakley Meta Vanguard

(Image credit: Lance Ulanoff / Future)

That’s helped by the new autocapture tool which uses data from your compatible Garmin watch to automatically record segments of your excursion and overlay fitness data – like your pace, distance travelled and heart rate – to create a nifty video recap you can share.

However, here lies my main concern with these specs. Their health tracking integration is currently reliant on a single company: Garmin. If you don’t have a Garmin smartwatch, or you do have one but it’s not compatible with the Meta AI app, then you lose out on one of the best features of these glasses. I ran into this compatibility problem so created a handy guide you can use to see which Garmin watches are compatible with Meta AI.

Meta does usually take a slow and steady approach with integrations so my fingers are crossed we’ll see Meta play nice with other fitness trackers too. But until then, this limited compatibility makes this device feel a little less mainstream.

That said, if you are an athlete with a compatible Garmin watch then the Oakley Meta Vanguard glasses will be a superb companion. The open ear audio, Meta AI assistance providing real-time fitness data, crystal clear calls, and auto capture video recaps combine into something superb – just be prepared for the high cost.

Oakley Meta Vanguard: price and availability

The Oakley Meta Vanguard glasses are launching on October 21, 2025 and are available to buy in the US, UK, Australia, Canada, and many European countries with plans to expand to more countries like Mexico and Brazil soon.

At the time of writing they cost $499 / £499 / AU$789 no matter which model you get. This makes them pricier than Meta’s Oakley HSTN and Ray-Ban smart glasses – ignoring its new Meta Ray-Ban Display specs.

In exchange you’ll get specs with louder (6dB louder) open-ear speakers, a more durable design (they’re IP67 rated rather than IPX4 for dust and water), and a slightly longer battery life than those two aforementioned models.

The design also feels more sporty, plus there’s the Garmin integration – though that necessitates a compatible device.

  • Value score: 3/5

Oakley Meta Vanguard

(Image credit: Lance Ulanoff / Future)

Oakley Meta Vanguard: design

You can pick up the Oakley Meta Vanguard glasses in one of four design variations equipped with a colored Prizm lens – a black frame with a 24K lens, black frame with a Road lens, white frame with a Black lens, or white with a Sapphire lens.

Otherwise the specs of all four are identical. The lens forms a large visor which covers both eyes, there’s a large camera that sits above your nose, and each pair comes with three nose clips sizes so you can adjust the fit to suit your face.

You’ll also find three buttons on the frame; on the left (as you wear them) is the power button, while on the right you have the camera button, and a programmable action button. The latter can activate Meta AI, automatically activate a different capture mode like slow-motion or hyperlapse, or access an accessibility feature (alongside a few other effects).

The Prizm lenses are Oakley’s sports-specific visors with color patterns designed to boost the contrast of your vision during different sports. The red Road visor version I tested are ideal for runners and cyclists because they help you see changes in the road and trail in front of you – like signs, cracks, and terrain changes.

They’re also the least shaded of the lens options available currently, meaning I can use them just fine on overcast days as long as it isn’t nighttime. If you live somewhere with a lot more sun you might prefer the Prizm lenses which provide more shade and similar contrast effects, or the Black lenses if you don’t care about contrast – the Sapphire lens is also good for the sun, but is tailored to water sports and skiing.

If you like the sound of a couple of different lens options you’re in luck. For the first time with its smart specs Meta’s Oakley Vanguards boast swappable lenses – so you can change between these available options, or some soon-to-launch alternatives like a low-light visor, as and when you need. Provided you buy the extra lenses that is – they’ll cost $85 (around £65 / AU$130, exact regional pricing is TBC).

Hamish wearing the Oakley Meta Vanguard glasses

(Image credit: Future)

They’re well suited to different conditions regardless of your lens type. I’ve run in sunnier weather and a rainstorm just fine – I did need to wipe the visor when it was wet, but no more than I would my regular specs, and at least the glasses didn’t fog up.

During the rain I was glad for their improved IP67 rating. This means they can survive harsh outdoor weather (just don’t swim in them), so on my rainy run it meant I didn’t need to rush home because I was worried my tech would get ruined – just because it was cold and miserable.

If they do get wet, however, Meta advises you dry them off before using the charging case.

Speaking of which, the bulky charging case safely stores your specs and boosts their roughly nine hours of battery life – six with continuous music – with up to an additional 36 hours. It can quickly charge your specs to 50% full in two hours.

As I said, it isn't the slimmest case so you’ll get a drawstring bag case, which is ideal for taking on your excursion if you want to put the glasses away during a break or cool down and not scratch the visor.

During all my tests these glasses stayed comfortably and securely on my face.

  • Design score: 5/5

Oakley Meta Vanguard: Features

If you know much about Meta’s smart glasses already you’ll be familiar with the core features these specs borrow; we’re talking open-ear audio, an in-built camera, and Meta AI assistance. I’ll cover the quality of the camera and speakers in the performance section down below, but here I’ll focus on the AI and the new trick the Vanguards have up their sleeves: Garmin integration.

Meta AI can, provided you have your phone nearby and are connected to the internet, offer real-time answers to your queries. Simply say “Hey Meta” and you can get started.

On my other Meta smart glasses I love the AI when I’m a tourist, but on these Vanguard frames it’s instead my personal fitness coach. I’ve asked for some quick exercise tips so I can try to boost my running performance and endurance, and healthy snack advice so I know what to grab from the convenience store as I jog past to enjoy as a post-workout treat.

It also enables hands-free controls. I like to focus on my runs, and find I can do that more easily if I just call out to the Meta AI to change tracks in my playlist, or give me my fitness data, compared to swiping on the frame or looking down at my wrist.

This fitness data comes from my Garmin watch. For this review I borrowed a Garmin Epix Pro (Gen 2) which is one of a selection of compatible Garmin devices (mostly watches, but a few bike computers too) that can beam real-time data to the Vanguard glasses.

A reader's crashed Garmin Epix Gen 2

(Image credit: Ziven Anderson)

While in a fitness activity – like a run – I can get real-time updates on my heart rate, my running pace, distance travelled, and how well I’m hitting my goals which is super handy. Plus, for those of you who care just as much about sharing your fitness successes as you do about actually getting fit, you’ll love autocapture.

When enabled, autocapture will take a short video every split (either every lap, kilometer or mile based on your preferences), as well as at key moments like when your heart rate jumps up because you’re pushing hard, or at a new elevation high, to name a couple of examples. The Meta AI app will then process these shots and overlay your Garmin data – like your pace and distance traveled – which you can then share as a montage or sequence of stories.

As you can see in the example above, it also gave my footage an automatic title, and tells you what Garmin watch I was wearing.

I think it’s really neat, it’s just a shame these fitness data integrations – which feel somewhat essential to the glasses’ identity – are locked to some very specific fitness devices.

While a lot of athletes will rely on Garmin tech, some will prefer their Samsung Galaxy or Apple watch (or another option from list of the best fitness trackers). Others simply may not have one of these options – even some recent Garmin launches don’t support on-watch apps (a necessity for this Meta AI integration).

Meta does like to roll out these interconnected app features slowly so we may see other brands join the fray down line, but right now I’m left feeling like a device agnostic system – perhaps one which leans heavily on a phone app rather than a smartwatch app, or a more widely-available smartwatch app – would be a more elegant and better solution.

  • Features score: 3.5/5

Oakley Meta Vanguard: performance

These glasses performed really well in areas I think athletes will appreciate – that is to say, music and call clarity.

While I can’t test Meta’s claims that you can be heard over 30mph wind – during Meta Connect Mark Zuckerberg said “you can basically be standing in a wind tunnel and still come through clearly on the other side” – I can say that what initially sounded like a vast overpromise now seems like a very real ability of these specs after my tests.

I went out to run in a rain storm (unintentionally, admittedly) and not only could I always hear my music through these open-ear speakers (while also being able to pay full attention to my surroundings as nothing was covering or inserted into my ears) the microphones – by all accounts – picked me up crystal clear.

I never had trouble activating Meta AI, and even when I was jogging alongside a road with cars whizzing past – being buffeted by heavy rain and strong winds – the folks I called all said they couldn’t tell I was in a storm. The noise cancellation was, as one person described, "fantastic."

I know my other open earbuds, and maybe even my phone, wouldn’t have competed with that noise based on my experience with them – so I’m very impressed with the Vanguard’s capabilities.

Oakley Meta Vanguard

(Image credit: Lance Ulanoff / Future)

Jumping back to the audio, while not on par with more dedicated earbuds or headphones audio quality-wise, this comfy open-ear, all-in-one solution was excellent at keeping me motivated with music while keeping me aware of my surroundings – as I wasn't blocked off from the outside world in any way, sonically speaking.

I’ll also shout out the camera.

While the single shot photos are more on the ‘okay’ end of the spectrum quality-wise, the first-person videos look great and pick up the audio really well – even if a lot of them simply capture me huffing and puffing into the mics.

Because of this high quality I love the autocapture montage the app creates, and plan to always share it with my Strava posts going forward.

  • Performance score: 5/5

Oakley Meta Vanguard smart glasses Scorecard

Attribute

Notes

Score

Value

These glasses are good but they’re also Meta’s most expensive smart glasses and you can really only wear them while exercising. You’ll also need a pricey Garmin companion to get the most out of them.

3/5

Design

With improved ruggedness but still a comfy design that sits securely on my face while I run it’s hard to fault the design of these specs.

5/5

Features

These glasses are useful with AI, a first-person camera, and open-ear audio, but it’s frustrating that their best fitness tools are locked to specific Garmin devices rather than having a more agnostic system in place.

3.5/5

Performance

These glasses performed very well with crystal clear call audio, solid open-ear speaker audio, and good-looking 3K video capture in a wide variety of weather conditions.

5/5

Should you buy the Oakley Meta Vanguard smart glasses?

Buy them if…

You have a compatible Garmin device
I love the Garmin integrations and found these specs offer a handy boost to your exercise if they have access to your real-time fitness data.

You want reliable audio for music and calls
Thanks to some solid speakers and fantastic noise cancelling microphones, these glasses are a very reliable open-ear audio solution.

You want durable smart glasses
With an IP67 rating these are Meta’s most durable smart glasses, ready to tackle heavy rain and dusty days as you race to get your next PB.

Don’t buy them if…

You’re not an athlete
Given how fitness-focused these smart glasses are in their design and features, I can’t see them being the best pick for people who don’t do much sport.

You want everyday smart glasses
Unless your style suits wearing a visor regularly, these specs are not for use day-to-day. If you want something like that grab the Oakley HSTN or Meta Ray-Ban smart glasses.

You’re on a budget
While these specs do boast some upgrades they are also Meta’s most expensive smart glasses without a display (otherwise, they’re its second most pricey). That means they aren’t the most budget friendly.

Also consider

Ray-Ban Meta (Gen 2) glasses
We’ve yet to review the Gen 2 model, but we loved the Gen 1 Meta glasses and this newer model is just those but with better specs. For everyday use you’ll struggle to beat a pair of transitions Ray-Ban smart glasses.

Oakley Meta HSTN glasses
If you want a pair of smart glasses that land between sporty and leisure, then check out the HSTN smart glasses. They’re comfortable to run in (though not as durable), and look stylish – helping to bridge the gap between Meta’s other specs.

Xreal One Pro
If you are looking for something very, very different from your smart glasses – particularly something you can use for keeping entertained while kicking back on the sofa – you’ll want these Xreal glasses. Plug them into a compatible device and you can enjoy a your own private movie theater as your show, film or game of choice is virtually projected in front of you.

How I tested the Oakley Meta Vanguard smart glasses

To test these smart specs I made sure to run with them a few times. The first few times I used them without a Garmin watch to test their capabilities if you don’t have a compatible fitness device, and then I ran with a Garmin Epix Pro Gen 2 to find out how much of a difference it makes.

I ran in different conditions, though I wasn’t able to run at night as the lenses aren’t well suited to running in the dark.

First reviewed October 2025

These Rokid Max 2 glasses have a feature every pair of AR smart glasses needs to have
11:00 pm | June 22, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , , | Comments: Off

Rokid Max 2: One-minute review

The Rokid Max 2 AR glasses are a solid pair of smart specs that are ideal for entertainment – watching films, and playing games – if you’re a fan of the big-screen experience, and especially if you’d like to take that experience on the go.

They boast a comfortable design which you can wear for hours, and while they’re generally very similar to rival smart glasses they do boast built-in myopia adjustment. Using a dial above each lens you can adjust the screens to suit a prescription in the 0.00D to -6.00D range without the need for add-on lenses.

This factor alone will be enough to win over some who have been frustrated by the difficulty of getting prescription lenses for other smart glasses.

Performance-wise they sit in the middle of the pack, with a solid 600-nit full-HD image from their 120Hz OLED displays. At a 50-degree field of view they can produce a large virtual screen, though their rivals can offer bigger.

What’s more, their audio is only, in a word, fine. You could make do without headphones if you’re at home, but if you’re out and about, or want the best possible sound, Bluetooth cans are a must.

At their full price of $529 / £399 this performance is a little disappointing, but at their regularly discounted price of $429 / £319 or less they're a much more compelling option in the smart glasses space.

If you won’t be advantaged by the myopia adjustment, though, you’ll probably prefer one of their competitors, such as the more affordable and impressive RayNeo Air 3S which feature on our best smart glasses list. But the convenient adjustments are a massive benefit that shouldn’t be ignored by people who would benefit from them.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

Rokid Max 2: Price and availability

  • Available in the US and UK for $529 / £399
  • They can often be found discounted

The Rokid Max 2 AR glasses are available in the US and UK priced at $529 / £399, though you can often find them discounted for $429 / £319 at sites including Rokid’s own store.

If you get them for full price you’re probably overpaying compared to some of their rivals (at least in the US), but at a discounted price the Rokid Max 2 AR glasses are a very competitive option.

You can turn the glasses into a more standalone device by picking up the Rokid Station – an Android TV puck for the specs – for an additional $199 / £159 (though we’ve often seen this discounted to $139 / £109)

  • Value: 3.5/5

Rokid Max 2: Design

  • Lightweight and comfortable design
  • Myopia adjustments between 0.00D and -6.00D
  • Polarized outer lens and cover to cut out background distractions

We’ve been here before. These Rokid Max 2 smart glasses, like others of their kind, look a lot like sunglasses, albeit with thicker frames, and a few details which become noticeable on closer inspection.

There's a USB-C port at the end of the left arm for connecting them to compatible devices via their USB-C to USB-C cable. There are control switches on the right arm for volume and screen brightness, and replaceable nose clips, so you can find the best fit for your face.

They’re comfortable to wear – at 2.65oz / 75g they’re very lightweight, and can be easily worn for hours at a time.

Plus, to help the glasses’ image stand out while you’re using them, you have two backdrop options.

The more open choice are the glasses’ polarized lenses. These cut out background distractions but still allow some light in – perfect for keeping an eye on your surroundings while you watch a show.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

You can also outfit the specs with their lens cover to block out all light and enjoy an improved (but more closed off) visual experience. There’s much less background light to compete with the image, giving it a sharper look and brighter colors, though you will have to be okay with being cut off from the outside world.

I’ve become quite used to electrochromic dimming tech in these sort of glasses, which has its advantages – chiefly it’s easier to swap between full immersion and full passthrough in a pinch – but the Rokid Max 2’s approach has proved itself as the next best thing in my testing thanks to its simplicity yet effectiveness.

Something the Rokid specs bring to the table which is fairly unique is built-in myopia adjustment. A dial above each lens allows you to adjust the screen in real-time from 0.00D to -6.00D.

This won’t be ideal for every user, but it’s certainly a handy upgrade that will mean fewer people will need to buy an optional lens upgrade to make the smart glasses usable.

  • Design: 4.5/5

Rokid Max 2: Performance

  • Uses Sony micro-OLED panels
  • 120Hz refresh rate, 600-nit brightness, full-HD image
  • Mediocre audio

Rokid Max 2 AR glasses being used to play a game

(Image credit: Rokid)

With Sony micro-OLED panels – which in conjunction with the optical setup boast a 120Hz refresh rate, 600-nit brightness, and 100,000:1 contrast ratio – the full-HD image these glasses can produce is really good.

That's especially the case when you use the lens cover as a backdrop. With a complete lack of background light the image can seriously pop, with good contrast and bright colors, that, combined with a 50-degree field of view that leaves space for a giant virtual screen, create an immersive private cinema experience.

I used the Rokid Max 2 glasses to watch several shows and films including Captain America: Brave New World and Dandadan, and played games by connecting the specs to my PS5 – using them, among other things, to collect the last few Clair Obscur: Expedition 33 trophies I was missing.

Audio-wise the glasses aren’t bad, but they’re nothing to write home about either.

Their performance is passable if you’re in a quiet space, but they can feel a little lacking at times, with dialogue and music coming through the built-in speakers feeling as if it's been hollowed out. My advice: pick up a pair of the best Bluetooth headphones along with these specs (if you don’t already have some) if you want to get the best experience.

Not only will this improve the sound, it’ll help you to minimize ambient noise if you wear the smart glasses while traveling on a plane or train, which are the best places to use these kinds of AR specs.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

The only let-down performance-wise is that the optical system the glasses use can mean the image is disrupted by reflections.

The glasses use lenses to reflect the OLED screen’s image into your eyes, but that same lens can also reflect your chest into your view as well. In darker environments it’s less noticeable, and unless you’re wearing something very loud it’s generally not too distracting, but since testing the Xreal One Pros which use a different (and better) lens setup I’ve found the issue is much more pronounced on other glasses, and that's certainly the case here.

That said, the Xreal One Pros cost considerably more, and if you haven't tried those specs and been spoiled by their new approach to AR optics, which minimizes issues with reflections, you shouldn’t find too many reasons to get frustrated by the Rokid Max 2 and other glasses with the older style of lenses.

  • Performance score: 3.5/5

Should you buy the Rokid Max 2 glasses?

Attribute

Notes

Score

Performance

Performance-wise the Rokid Max 2 glasses are, in a word, fine. We've seen and heard worse, we've seen and heard better.

3.5/5

Design

The myopia adjustment helps elevate the Rokid Max 2 experience for prescription-glasses users, but they're not quite flawless in other areas.

4.5/5

Value

If you can pick up the Rokid for a discounted price it’s much better value; at its list price it’s a less appealing option compared to the competition.

3.5/5

Buy them if…

You have prescription glasses
If you need eye glasses and a prescription in the 0.00D to -6.00D range these specs have in-built myopia adjustment that’ll save you having to pay extra for a lens insert to use these smart glasses.

You travel a lot
Smart glasses are perfect for travelers – I use them all the time while commuting to work on the train, or when I fly.

You want privacy
These glasses can help you hide what you’re watching from people around you while still letting you see the screen, making it perfect for binging that comfort watch you’re embarrassed to admit you like, or to get some work done while commuting without having people peeking over your shoulder.

Don't buy them if…

You’re getting them at full price
The glasses seem to be perpetually on sale at Rokid’s own store, and the reduced cost is a much better deal than paying full price.

You want the best specs possible
The Rokid Max 2 glasses are good, but there are better options out there, though they will generally cost you more.

You want 4K
If you’re waiting for 4K quality visuals you’ll need to keep waiting, as like every other pair out there the Rokid Max 2 glasses are full-HD only.

Also consider

Xreal One
The Xreal One AR smart glasses cost more at $499 / £449, and offer a better HD image and enhanced Bose audio.
Read our Xreal One review

RayNeo Air 3S
These budget smart glasses punch well above their weight with an overall quality that's generally on a par (even slightly better in some ways) than these Rokid glasses, though they do have downsides.

Read our: RayNeo Air 3S reviewView Deal

Meta Quest 3
While not a direct competitor to these AR smart glasses, the Quest 3 is an XR product you should consider if you want to experience what VR and MR have to offer – it’s simply superb.
Read our Meta Quest 3 reviewView Deal

How I tested the Rokid Max 2 AR glasses

To review the Rokid Max 2 glasses I tested them over a two-week period, using them in a variety of environments including at home, on a plane, and on the train.

I mostly used the glasses with my Samsung Galaxy Z Fold 6 to watch movies and shows, but using an HDMI-to-USB-C cable I was also able to use the Rokid Max 2 to enjoy some gaming through my PS5, which allowed me to test their refresh rate and input delay, and see if the specs helped or hindered my gaming abilities.

  • First reviewed June 2025
Xreal has changed the game with its One Pro AR smart glasses, and I think I’m in love
4:00 pm | June 18, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Comments: Off

Xreal One Pro: One-minute review

After testing the Xreal One glasses I declared them the best smart glasses you could buy, and as you’d hope from an upgraded model, the Xreal One Pro glasses have just bested them.

Overall the specs are more similar than different, but the ways in which they do differ make a world of difference.

The larger 57-degree field of view allows for a bigger image – perfect for a private movie night – and the image quality is better too, thanks not only to the Pro model using the latest Sony micro-OLED displays, but also to a new optic engine which allows the specs to achieve a higher 700-nit perceived brightness, and reduces distracting reflections and blurriness.

On top of the upgrades you can also look forward to the same solid audio tuned by Bose engineers, 120Hz 1080p visuals, an electrochromically dimmable lens backdrop, and a sleek design which helps make the Xreal Ones and now the Xreal One Pros excellent.

There are just two downsides. For one, the Xreal One Pro glasses are 3g heavier than the Xreal Ones at 87g, which is admittedly a fairly minor difference. The bigger issue is that they’re pricer – these glasses will set you back $649 / £579.

The Xreal One Pro smart glasses

The Xreal Eye (Image credit: Future / Hamish Hector)

Factor in add-on costs like the $199 / £189 Xreal Beam Pro, prescription lenses (if you need them) and extra adapters (like an HDMI to USB-C cable), and the complete Xreal One Pro package can get very expensive. You don’t need these add-ons, as the Xreal One Pro glasses come with enough in their box to use them with a wide range of compatible devices, but they're a lot better with add-ons like the Beam Pro.

That said, the Xreal One Pro are meant to be a high-end offering, and you can absolutely see what you’re paying extra for. That's why they've cemented themselves as one of the best smart glasses of 2025.

If you have the cash to splash you’ll be delighted by what the Xreal One Pro offer as an entertainment and productivity device. If, however, you’re on a budget there are more affordable options that offer excellent value for money, even if they’re not able to match the Pro’s highs.

Xreal One Pro: Price and Availability

  • Costs $649 / £579
  • On the pricier side of things, but boast high-end specs

A pair of Xreal One Pro glasses cost $649 / £579 which puts them on the higher end of the smart glasses spectrum. For that you’ll get the glasses, a USB-C to USB-C cable, a cleaning cloth, and a hard carry case.

If you’re looking to improve them you can grab the Xreal Beam Pro for $199 / £189. It’s a phone-like Android device with nifty features like a camera setup for 3d spatial photography, easy access to a suite of apps for downloading and watching shows, and two ports so you can use your glasses and charge the Beam Pro at the same time.

There’s also the Xreal Eye for $99 / £99. Right now it is just a camera for snapping some simple photos, but it slots into the glasses comfortably and might allow for some other exclusive features in the future.

  • Value: 4/5

Xreal One Pro: Design

  • New optical design is best yet
  • Comfortable to wear for hours
  • Offer electrochromic dimming

At a quick glance the Xreal One Pro glasses look almost identical to the base Xreal One specs.

They both resemble typical sunglasses with a few noticeably technological features. For a start one arm has a USB-C port at the end so you can use a cable to tether the spaces to a compatible USB-C device (like a phone, computer, or console).

They have the same button layout – a button on the top of the right arm to quickly swap into transparency mode, as well as a brightness control button (which adjusts the electronic dimming, and the brightness of the image) and a red menu control button on the bottom.

There’s even the same interchangeable nose clips and hard carry case, though their cleaning cloths are different colors (the Pro uses a gray cloth while the regular model uses black).

But one obvious change is the optical setup.

The Xreal One Pro smart glasses

(Image credit: Future / Hamish Hector)

Smart glasses like this use lenses to reflect an OLED screen into your eyes so you can see the screen and what’s going on behind it. The Xreal One Pro glasses have a new shape of lens which is flat and thinner, rather than being chunky and more triangular in shape.

This means the resulting image is disrupted by fewer reflections caused by light from the world around you, and it’s able to boast a wider field of view to boot (giving you a larger virtual image, more on that below).

It’s also easier to look through these lenses when the screen isn’t in use than with the Xreal One glasses. Previously transparency mode was good for simply quickly checking your surroundings, whereas now I’m comfortable moving around while wearing the Xreal One Pro glasses in this mode.

  • Design: 5/5

Xreal One Pro: Performance

  • 700-nit bright 120Hz full-HD image
  • Bose tuned audio from in-built speakers
  • 57-degree field of view provides a giant virtual screen

The Xreal One Pro glasses deliver a truly superb performance that’s a Pro-worthy upgrade over the base Xreal One glasses.

This is thanks to the new optical engine I touched on above as well as new Sony OLED panels which combine to deliver some top-notch stats.

You’re getting 700 nits of perceived brightness (100 more than the Xreal One) which helps to further improve contrast and make bright scenes dazzle – qualities which are further aided by the black backdrop provided by the outer lenses with electrochromic dimming.

The field of view is now larger too, at 57-degrees. This makes the virtual screen much larger at a max size of 171-inches – for comparison the 50-degree Xreal One boasted a max screen size of 147-inch.

It’s further enhanced by the optical engine’s reduced blurriness and lack of reflections. The old shape of lens used by other smart glasses can reflect light from the outside world into your eyes distorting the image. Thanks to its new design the Xreal One Pro has far fewer reflections which makes for a far superior viewing experience.

If I’m ever travelling with a pair of smart glasses again, it’ll be these – no doubt about it.

The Xreal One Pro smart glasses

(Image credit: Future / Hamish Hector)

As for the audio the Bose tuned sound is just as impressive as it was with the Xreal One glasses.

That is to say at home you’ll be fine just relying on the glasses’ in-built speakers but while travelling you’ll want a pair of headphones – not only to reduce the noise from the outside world, but reduce the noise your glasses cause.

Headphones are still an upgrade when using the smart specs at home, but with the Xreal One Pro glasses (as with the Xreal Ones) they don’t feel like a necessity for a good sonic experience.

Thanks to its plethora of upgrades the only remaining gripe is still that the image quality is still only 1,080p (full-HD) rather than 4K. 4K is a barrier other smart glasses have yet to cross, and frankly the image looks pretty darn good even at this lower resolution and runs at 120Hz which is nothing to sniff at.

  • Performance: 5/5

Should you buy the Xreal One Pro?

Xreal One Pro scorecard

Attribute

Notes

Score

Design

The Xreal One Pro glasses don’t mix up the formula much, but there was already a lot to love and their new optical design has only elevated the experience.

5/5

Performance

With a bright 700-nit 120Hz full-HD display, Bose tuned audio, and reduced reflections which make combine into first-class performance.

5/5

Value

The Xreal One Pro glasses are expensive but they’re also an excellent pair of smart specs which makes them solid value for money.

4/5

Buy it if...

You demand peak performance
The Xreal One Pro glasses are very very good. If you’re after the best pair money can buy for entertainment, that’s these glasses.

You want a (near) complete package
Ignoring the need for a device to connect them to, thanks to their great visuals and solid sound the Xreal One Pro glasses feel like a complete package rather than necessitating add-ons like headphones to make up for their sonic deficiencies (something which can’t be said of many of their predecessors).

You appreciate privacy
With the glasses on you can put your phone in your pocket or adjust your laptop settings to ensure only you can see your screen even in public places.

Don't buy it if...

You’re on a budget
The Xreal One Pro glasses are great, but very pricey. You can spend less on alternatives like the base Xreal One glasses or non-Xreal alternatives such as the RayNeo Air 3S and still get something good (albeit not as good).

You don’t plan to get a Beam Pro
You don’t need a Beam Pro to use the Xreal One Pro, but it’s easily the best Xreal glasses add-on out there and runs right up to the line of being a must-buy for Xreal’s specs.

You want Android XR
The Beam Pro, even with the Xreal Eye, doesn’t seem like it’ll support Android XR – if you want Xreal’s Android XR glasses you’ll need to wait a little longer for Project Aura to launch.

Also consider

Xreal One
The Xreal One AR smart glasses cost less at $499 / £449, and offer a solid HD image and Bose audio, but their overall picture quality isn't as impressive.
Read our Xreal One review

RayNeo Air 3S
These budget smart glasses punch well above their weight. Their overall quality doesn't match that of the Xreal One Pro, but if you're after the bets value pair you can find it's these.

Read our: RayNeo Air 3S reviewView Deal

Meta Quest 3
While not a direct competitor to the Xreal One Pro glasses, the Quest 3 is an XR product that you should consider if you want to experience what VR and MR have to offer – it’s simply superb.
Read our Meta Quest 3 reviewView Deal

How I tested the Xreal One Pro

I tested the Xreal One pro glasses over a couple of weeks and predominantly used them with the Xreal Beam Pro, my Samsung Galaxy Z Fold 6, and my computer.

I would also frequently use noise cancelling headphones with them as I love to wear them when travelling, but I made sure to test their in-built speakers in a range of environments to judge their performance.

I also directly compared them with the Xreal One glasses to get a sense of the upgrades the One Pros deliver.

  • First reviewed: June 2025
Xreal One review: top-notch AR smart glasses that come at a price
10:30 am | April 6, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Comments: Off

Xreal One: One-Minute Review

I’ve tested my fair share of AR smart glasses in the past few years, and the Xreal One glasses might be the best smart glasses I’ve tried.

Xreal’s expertise shines through with these specs, which not only boast an impressive full-HD 120Hz OLED image with vivid colors, impressive contrast, and a 600-nit brightness, but also solid audio courtesy of Bose.

Headphones will still deliver better audio, but these smart glasses don’t feel incomplete without a pair of cans – something I can’t say of their rivals.

Though if you’re picking up the Xreal One you’ll probably also want to grab Xreal’s Beam Pro – a smartphone-like companion device that adds features like easy spatial photo capture without an iPhone 15 Pro, and two USB-C ports.

The Beam Pro starts at $199 / £189 for a model with 128GB of storage and 6GB of RAM, and while it’s not technically required it compliments the Xreal One so well that it feels like you’re missing out without it.

You can also connect the glasses to a suite of compatible USB-C devices instead like most smartphones, laptops, and game consoles (though for the latter you might need an add-on HDMI adapter). It’s perfect for watching your favorite show or playing a game on a giant virtual display, or for working privately on sensitive work documents in the office, or while you’re traveling, as only you can see your screen.

At $499 / £449 the Xreal One are approaching the pricier end of the scale, but with solid specs these glasses justify their cos, and are worth picking up if you want premium performance.

Xreal One: Price and availability

Xreal Air glasses connected to the Xreal Beam Pro being used to watch TV

(Image credit: Xreal)

The Xreal One is available to buy in the UK and US from Xreal.com for $499 / £449.

This puts it at the mid-range price for AR glasses – it’s more expensive than older and more budget-friendly options like the Xreal Air 2 and RayNeo Air 3S, but less expensive than high-end standalone AR glasses like the Xreal Air 2 Ultra, and the upgraded (and soon to release) Xreal One Pro.

  • Value: 3.5/5

Xreal One: Design

  • Wired USB-C connection
  • 82g, comfy for long stretches
  • Electrochromic dimming shades

The Xreal One doesn’t reinvent the wheel when it comes to Xreal’s AR glasses design. That is, at a glance it looks like a pair of sunglasses – albeit with a thick frame and large displays situated behind the lenses.

Just as on other wired AR specs the USB-C cable feeds into a port at the end of the left arm, and can be connected to a suite of USB-C devices that support DisplayPort – or to other devices with the right cables and accessories like an HDMI-to-USB-C cable.

Meanwhile the right arm features all of the buttons. On the bottom of the arm you’ll find a Red button which when pressed switches between Anchor mode and Follow mode (which anchors the screen in space or has it follow you as you move your head), and a brightness bar – you make the screen brighter, or change the electrochromic dimming intensity between three levels.

On top you’ll find a small black ‘Quick button’ for toggling between your display and dimming settings and transparency mode – which takes away your screen and resets the lenses to clear, so you can see what’s going on around you.

There are no volume controls on the specs, so you’ll need to rely on your device’s audio controls.

The Xreal One right arm

(Image credit: Future)

During my tests I only really used them on max brightness with the dimming turned up to full, as this created the best viewing conditions, though the transparency mode toggle came in handy a few times, and when using the Xreal Ones in a dark environment it was handy to turn the brightness down a tad so there wasn’t as much glare.

To find the best fit for you there are three arm angles so you can tilt the screen, and three nose pad options, so you can have the glasses sit correctly on your face. In my testing, after adjusting the specs I was able to comfortably wear the glasses, which weigh just 84g, for hours at a time with no trouble.

The Xreal One glasses also come with a cleaning cloth and a hard carry case so you can keep them clean and easily transport them and their cable.

  • Design score: 5/5

Xreal One: Performance

  • Impressive Bose audio
  • Full-HD, 120Hz image at 600-nit brightness
  • Pairs with a plethora of USB-C devices

Instead of beginning with the visual quality of the Xreal One (which is great by the way – more on that in a moment) I want to start this section by praising their audio. Normally, smart glasses audio is bordering on bad – the small open-air speakers produce a hollow sound that's passable for watching films, but a pair of headphones often feel like a necessity rather than an optional add-on. Thanks to Bose engineered sound that’s not the case with the Xreal One specs – the audio performance is one of their best features.

They’re not perfect for music, but compared to the Xreal Air 2 there's a stark improvement. This makes the immersive movie and TV show watching experience significantly better without requiring any headphones, meaning the specs feel like a more complete package out of the box. What’s more they seem to be less leaky than on previous models – audio can still be heard by people sitting close by, but it’s a lot better.

Now for the visuals. The Xreal One specs boast a 1080p image produced by Sony Micro-OLED displays that boast a peak 600nits perceived brightness, a 120Hz refresh rate, and a 50-degree field of view.

The end result is an image that looks really good. Yes it’s only Full HD quality but the colors are beautiful, and the excellent contrast is super-handy when you're trying to follow the action in dark scenes (though you’ll need the brightness set to max).

I’ve been using the smart specs to stream Daredevil: Born Again (it’s superb by the way), Invincible season 3 (also great), and play games using my PC and PS5 by connecting them to the specs via HDMI adapters.

The high refresh rate and low lag help to ensure that games look smooth, and it was a blast to watch the action unfold on a giant 147-inch virtual screen.

The Xreal One display

(Image credit: Future)

While using them with my PC I also gave the specs a whirl for working. Having your documents laid out on a larger monitor was certainly handy, but one big advantage I found was these specs are excellent for working privately, especially while traveling. I could be writing up an embargoed story on a train or flight, and because only I can see my virtual laptop screen I don’t have to worry about people looking over my shoulder and seeing any information they aren’t meant to.

I just wish the Nebula app for Mac wasn’t still in beta, and that the also in-beta Windows app was easier to find (I had to go through Reddit rather than Xreal’s own website).

While you can use the Xreal One glasses with a plethora of USB-C devices, by far your best bet is the Xreal Beam Pro. It’s a smartphone-like add-on that's built by Xreal to be the perfect companion to its glasses, and the company has thoroughly succeeded in that regard. If your budget can stretch to purchasing the Xreal One and a Beam pro in a bundle, do it.

  • Performance score: 4.5/5

Should you buy the Xreal One glasses?

Buy it if…

You want top-end AR entertainment
These are the best AR glasses of this kind we’ve tested, thanks to their impressive sound and image quality.

You want privacy
These specs allow you and only you to see what’s on your phone or laptop screen with the right display settings, which makes them ideal for things like working on sensitive documents on your commute.

You don’t have headphones
These smart specs feature some of the best audio I’ve heard during my testing of different brands. Headphones are still better than the glasses audio-wise, but they don’t feel like a must-have with the Xreal One, as they do with other smart glasses.

Don’t buy it if…

You aren’t getting the Xreal Beam Pro
Xreal’s glasses shine when paired with its Beam Pro add-on. You don’t technically need it, but it makes the specs feel like a complete package, which makes it feel more like a necessity.

You don’t have a big budget
The Xreal One are great but also pricey. There are solid and cheaper alternatives out there that you could look at instead.

You want 4K
No smart glasses yet boast 4K, so if that’s a resolution milestone you’re waiting for you’ll need to wait a little longer.

Also consider

Xreal Air 2
If you want to stick with Xreal, the Xreal Air 2 or its electrochromic dimming-enhanced Xreal Air 2 Pro are both solid options that cost a little less – though expect a slightly less good image and noticeable inferior audio.
Read our Xreal Air 2 reviewView Deal

Meta Quest 3
While not a direct competitor to Xreal’s glasses, the Quest 3 is an XR product that you should consider if you want to experience what VR and MR have to offer – it’s simply superb.
Read our Meta Quest 3 reviewView Deal

How I tested the Xreal One glasses

I spent a few weeks testing the Xreal One specs for different use cases – gaming, entertainment, and productivity. I mostly used them at home on my couch, in bed, or at my desk, but I also made sure to take them with me on a couple of flights I took, and also used them during my commute a few times to get a sense of their capabilities in different environments.

I hooked them up to my PC, PS5 and smartphone (a Samsung Galaxy Z Fold 6), but my main connected device of choice was the Xreal Beam Pro. It’s the ideal companion for Xreal’s AR smart glasses, and worth picking up if you’re buying the Xreal One.

Read more about how we test.

  • First reviewed March 2025
I test AR glasses for a living, and the RayNeo Air 3s are the ones I’d buy with my own money
11:00 am | April 3, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

RayNeo Air 3s glasses: One-minute review

I’ve been reviewing AR smart glasses for a few years, and while they’ve been some of my favorite gadgets to test, I haven’t found a pair that offered a value proposition which I felt made them something I could recommend to the masses. That is, until I tested the RayNeo Air 3s glasses, which are a shoo-in for inclusion on our best smart glasses list.

Costing just $269 (they're only available in the US at the moment) these AR specs punch well above their pay grade with generally solid visuals, good audio quality, and a very comfy design.

The Full-HD image created by its dual-micro-OLED setup boasts generally strong color accuracy and contrast, though there are times when the image can appear washed out, and because the mirrored outer lens doesn’t block out all external light brighter environments can disrupt the glasses’ image to the point that it’s tough to make out what you’re watching.

As for the audio, you can hear a stark difference between the sound of these glasses and models that have come before. RayNeo’s Air 3s glasses take things up a level to the point that headphones feel like they aren’t a necessity if you want decent midtones, highs, and bass. Though, while Whisper Mode 2.0 generally keeps what you’re listening to private at louder volumes it does fail so if you like to be drowned in sound you’ll still need some cans.

A person wearing the RayNeo Air 3s glasses while striking a cool pose

(Image credit: RayNeo)

Design-wise these specs are comfy, look fairly stylish, and come with a hard carry case that’s perfect for transporting these specs in your bag so you can always have them with you when you travel – based on my experience taking them on trips in testing I can confirm that they're the best travel companion you could have.

While you can spend more to find better AR smart glasses – such as the Xreal One glasses – RayNeo has seriously knocked it out of the park with RayNeo Air 3s glasses when you factor in how affordable they are. If you’ve been keen to get a pair, and don’t want to break the bank, there’s never been a better time to finally experience what these kinds of AR specs can do.

RayNeo Air 3s glasses: Price and availability

The RayNeo Air 3s glasses are available to buy in the US for $269 from RayNeo’s online store. That converts to about £205 / AU$435 – there's no word yet on whether they'll get a release in the UK or Australia, but previous models have been sold in those countries, and the Air 3s ship internationally.

That US price puts them at the budget end of the scale, but that doesn’t mean RayNeo’s latest specs don’t pack a punch with solid visuals and sound. If you’re after excellent value for your money in the AR glasses world, this is it.

  • Value score: 5/5

RayNeo Air 3s glasses: Design

  • Wired USB-C connection
  • 76g, comfy to use for long sessions
  • No shades or electrochromic dimming for a black backdrop

The RayNeo Air 3s specs follow the tried and tested design approach of pretty much all smart glasses of their ilk. By that I mean they look, at a glance, just like a pair of sunglasses, with the frame coming complete with mirrored lenses.

Take a closer look and you’ll spy a USB-C port on the tip of their right arm – you plug a cable into this to pair them with a compatible device like a phone, PC or games console (which either support DisplayPort via USB-C or by using an adapter like an HDMI-to-USB-C cable) – as well as buttons and large reflective prisms behind the lenses.

The RayNeo Air 3s underside

(Image credit: Future)

The buttons control screen brightness and volume, and access an image settings menu depending which you press, and the prisms allow the wearer to view a pair of micro-OLED panels which deliver an impressive full-HD image (more on that in a moment).

These glasses are also outfitted with a quad-speaker setup (two on each arm) which RayNeo says only takes up the space of two single speakers while enhancing audio performance (again, more on that below).

All of this is crammed into a lightweight 76g package that, thanks to two nose-pad options and three adjustable lens viewing angles, can sit comfortably on your face for hours on end. You also get a handy hard carry case for the glasses and their USB-C cable.

Overall, the design is great, but the one big flaw is the lack of a lens cover or electrochromic dimming. That’s because while the mirrored lens setup does cut out a fair amount of light, it doesn’t create a black backdrop, which can ruin the contrast and color vividness of what you’re watching on the screens – especially in brighter environments.

  • Design score: 4/5

RayNeo Air 3s glasses: Performance

  • Full HD, 650-nit image
  • Good audio quality
  • Pairs with a good number of USB-C devices

The RayNeo Air 3s glasses offer good performance that’s unfortunately let down by the aforementioned lack of a black backdrop.

The Full HD image they produce generally boasts bright colors and good contrast – even in darker scenes where poor contrast can mean you miss out on the action.

Though aren’t perfect, though. For one thing, there's blurring at the edges without the option of screen adjustments to fix this, as on some of their competition.

What’s more, there were times when scenes looked washed out, with muted colors that broke me out of my immersion. And thanks to the always translucent background it can be hard to use the glasses in brighter environments, as light from the real world will dilute the OLED screen’s image, ruining the picture.

The RayNeo Air 3s display

(Image credit: Future)

Audio quality is impressive, and it's taken a serious step up with RayNeo’s new quad speaker setup. According to RayNeo the specs boast 200% better audio compared to the previous generation’s Air 2S glasses, with crisper highs, more detailed mids, and deeper bass.

In my tests I’d say they live up to the general promise, even if that 200% claim is impossible to measure, with impressive sound that's only bested by the Xreal One glasses when it comes to smart glasses I’ve tested. This means that while headphones can still improve your experience, they don’t feel like a necessity here, which is something I can't say for many smart glasses.

Whisper Mode 2.0, a feature which promises less sound leakage, also seems to perform well, as at moderate volumes you can’t easily make out what the glasses are playing unless you’re wearing them or very close by. However at higher volumes whisper mode does fail to keep your audio private, so keep that in mind.

Some drawbacks are to be expected at this price, but what you do get from the RayNeo Air 3s glasses is very good when you consider how much they cost compared to their competition – so yes, they could do better, but they’re still doing very well.

  • Performance: 4/5

Should you buy the RayNeo Air 3s glasses?

Buy it if…

You’re on a budget but want AR specs
If you’re after cheap AR specs that are still worth your time and money, these are what you’ve been waiting for.View Deal

You travel a lot
This type of AR glasses is perfect for travelers, as they allow you to carry around a pocket-sized movie theatre with you wherever you go.View Deal

You like privacy
These smart specs allow you to watch content on your phone or work on your laptop without showing everyone around you what’s on the screen.View Deal

The RayNeo Air 3s top speakers

(Image credit: Future)

Don’t buy it if…

You want the best performance
The RayNeo Air 3s glasses are good, but there are glasses that offer better performance out there, although they do cost more.View Deal

You want a standalone device
These AR glasses, like their rivals, need to connect to an external device in order to function.View Deal

You want 4K
The Full HD quality is fine, but if you’re looking for 4K visuals you’ll need to keep waiting until a pair of AR smart glasses comes along with that resolution.View Deal

Also consider

Xreal One
The Xreal One AR smart glasses cost more at $499 / £449, but they deliver better audio and a better picture, although I’m not sure the improvement is worth the added cost.

Ray-Ban Meta smart glasses
These glasses don’t come with AR functions; instead they boast AI and a camera. If you’re after smart glasses you can wear all the time and that take a jack-of-all-trades approach, these specs could be a better fit for you.
Read our Ray-Ban Meta smart glasses review

Meta Quest 3
While it's not a direct competitor to AR smart glasses like RayNeo's, the Quest 3 is an XR product you should consider if you want to experience what VR and MR have to offer – it’s frankly fantastic.
Read our Meta Quest 3 review

How I tested the RayNeo Air 3s glasses

I spent a few weeks testing the RayNeo Air 3s glasses ahead of their release, trying them in a variety of use cases. I took them with me on my commutes to work, and on a press trip to Copenhagen so I could try them out on a flight. I used them at my desk at home to work, and while relaxing on my couch to play games on my PS5 with an HDMI adapter.

I made sure to test them over long sessions to check on the comfort quality over an extended period of time (sessions lasting at least two hours), and used them with and without headphones to test their audio quality.

Read more about how we test.

  • First reviewed April 2025
Want to upgrade your VR headset? Look no further than my new favorite Meta Quest 3 headstrap
3:56 pm | March 26, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

Kiwi design H4 Boost Halo Battery Strap: One-minute review

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently it could be a worthwhile upgrade to your Meta Quest 3 or Meta Quest 3S – it’s already become my favorite Quest 3 accessory.

The built-in battery – the main reason to buy this strap – boasts a 5,300mAh capacity, which is a little more than the battery life of either the Quest 3 or Quest 3S. This doubles your VR and MR sessions, an advantage anyone who has ever had to cut a session far too short because their battery ran out will appreciate.

Beyond direct utility, the battery strap helps improve your Quest setup’s comfort to some degree as it serves as a counterweight to the headset proper and includes front and back padding. With its adjustable hard plastic mechanism, the strap will also remain comfortably attached to your head providing a more stable fit than the strap you get with your Meta Quest 3.

The only downside is that the strap weighs 446g, which is about 60g shy of what the Quest headsets weigh on their own. So while the battery is useful, a non-battery-equipped head strap like the H4 Halo Comfort (which is otherwise identical to the H4 Boost Halo) could be a better pick if you find your headset is heavy enough as it is.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

Kiwi design H4 Boost Halo Battery Strap: Price

  • Normally costs $99.99 / £82.00 / AU$161
  • Regularly on sale for less

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently this cost could be worthwhile as the strap effectively doubles how long you can use your Quest 3 for between charges.

What’s more, Kiwi design’s accessories are frequently on sale on Amazon and its store. We’ve seen it drop as much as 40% during sales so it’s worth waiting for a discount unless you’re desperate for a Quest 3 upgrade.

  • Value score: 4

Kiwi design H4 Boost Halo Battery Strap: Design

  • Comfy and secure Meta Quets 3 or 3S headstrap
  • Doubles your Quest headset's battery life

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

The Kiwi design H4 Boost Battery Halo head strap can easily replace the base head strap included with your Meta Quest 3 or Meta Quest 3S – just unclip and unloop the original, and attach the H4 in its place – and it’s a near-total upgrade.

First, the hard plastic strap is adjustable and has cushioning on the back and front of your head which combine to create a more secure and comfy setup than the basic Quest head strap. Second, and more importantly, it comes equipped with a battery that increases how long you can use your Quest 3 between charges and can be easily connected to your headset via a built-in USB-C cable.

The battery – which is housed at the back of the head strap and serves as a counterweight to the headset proper, improving comfort – boasts a 5,300mAh capacity.

This is just over the battery capacity of both the Quest 3S (4,324 mAh) and Quest 3 (4,879 mAh) so your headset’s battery life will more than double; if you got 2 hours of usage out of your Quest you’ll now get 4 hours.

Best of all, with your headset hooked up to the battery pack you can use a USB-C cable to charge the pack and headset simultaneously, and fairly quickly, too. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

In my experience, the setup does recharge fairly speedily, and the extended battery is more than enough to game for a whole evening without needing to take a break for my headset to recharge – which is a frustration I’ve dealt with in the past.

The only notable downside is that at 446g this head strap is just 60g lighter than either the Quest 3 or Quest 3S on their own, doubling your setup’s weight as well as its battery life. If you already find your headset is too heavy as is then adding this strap could be a bad idea.

However, during my testing, I never had trouble wearing the H4 Boost Halo Battery strap for an extended play session, so I expect many VR users won’t struggle too much with it either.

  • Design score: 5/5

Should you buy the Kiwi design H4 Boost Halo Battery Strap?

Buy it if…

You wish your headset could go the distance
If two hours of battery life per charge is never enough, then this battery strap will go a long way to solving your Meta Quest 3 or Meta Quest 3S woes.

You want comfort
If the regular Quest 3 head strap isn’t comfy or secure enough for you then you’ll appreciate the cushioning and adjustable design of the Kiwi design H4 Boost Halo Battery Strap.

Don’t buy it if…

You use your headset infrequently
The H4 Boost Halo Battery Strap is excellent, but it’s not good value if you use your VR headset infrequently. If you’re new to VR wait and see how often you use it before upgrading to this head strap.

You find your headset too heavy already
This strap effectively doubles the weight of your Quest 3 setup. The battery acts as a counterweight to keep it from feeling too uncomfortable, but it’s something to consider if headset weight is already an issue for you.

How I tested the Kiwi design H4 Boost Halo Battery Strap

To put this strap through its paces I used it for a few weeks with my Meta Quest 3 and made sure to swap back to the base strap every so often to get a sense of the advantages and disadvantages of each design. I also compared it to the Razer head strap and the K4 Battery strap from Kiwi to judge its effectiveness against other third-party headsets.

Read more about how we test.

  • First reviewed March 2025
Want to upgrade your VR headset? Look no further than my new favorite Meta Quest 3 headstrap
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Kiwi design H4 Boost Halo Battery Strap: One-minute review

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently it could be a worthwhile upgrade to your Meta Quest 3 or Meta Quest 3S – it’s already become my favorite Quest 3 accessory.

The built-in battery – the main reason to buy this strap – boasts a 5,300mAh capacity, which is a little more than the battery life of either the Quest 3 or Quest 3S. This doubles your VR and MR sessions, an advantage anyone who has ever had to cut a session far too short because their battery ran out will appreciate.

Beyond direct utility, the battery strap helps improve your Quest setup’s comfort to some degree as it serves as a counterweight to the headset proper and includes front and back padding. With its adjustable hard plastic mechanism, the strap will also remain comfortably attached to your head providing a more stable fit than the strap you get with your Meta Quest 3.

The only downside is that the strap weighs 446g, which is about 60g shy of what the Quest headsets weigh on their own. So while the battery is useful, a non-battery-equipped head strap like the H4 Halo Comfort (which is otherwise identical to the H4 Boost Halo) could be a better pick if you find your headset is heavy enough as it is.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

Kiwi design H4 Boost Halo Battery Strap: Price

  • Normally costs $99.99 / £82.00 / AU$161
  • Regularly on sale for less

At $99.99 / £82.00 / AU$161 this Kiwi design H4 Boost Halo Battery strap is not cheap. But if you use your VR headset frequently this cost could be worthwhile as the strap effectively doubles how long you can use your Quest 3 for between charges.

What’s more, Kiwi design’s accessories are frequently on sale on Amazon and its store. We’ve seen it drop as much as 40% during sales so it’s worth waiting for a discount unless you’re desperate for a Quest 3 upgrade.

  • Value score: 4

Kiwi design H4 Boost Halo Battery Strap: Design

  • Comfy and secure Meta Quets 3 or 3S headstrap
  • Doubles your Quest headset's battery life

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

The Kiwi design H4 Boost Battery Halo head strap can easily replace the base head strap included with your Meta Quest 3 or Meta Quest 3S – just unclip and unloop the original, and attach the H4 in its place – and it’s a near-total upgrade.

First, the hard plastic strap is adjustable and has cushioning on the back and front of your head which combine to create a more secure and comfy setup than the basic Quest head strap. Second, and more importantly, it comes equipped with a battery that increases how long you can use your Quest 3 between charges and can be easily connected to your headset via a built-in USB-C cable.

The battery – which is housed at the back of the head strap and serves as a counterweight to the headset proper, improving comfort – boasts a 5,300mAh capacity.

This is just over the battery capacity of both the Quest 3S (4,324 mAh) and Quest 3 (4,879 mAh) so your headset’s battery life will more than double; if you got 2 hours of usage out of your Quest you’ll now get 4 hours.

Best of all, with your headset hooked up to the battery pack you can use a USB-C cable to charge the pack and headset simultaneously, and fairly quickly, too. Kiwi design promises that a 45W charger can restore 60% charge to your headset and 65% to the strap in an hour.

The Kiwi design H4 Boost Halo Battery Strap

(Image credit: Future)

In my experience, the setup does recharge fairly speedily, and the extended battery is more than enough to game for a whole evening without needing to take a break for my headset to recharge – which is a frustration I’ve dealt with in the past.

The only notable downside is that at 446g this head strap is just 60g lighter than either the Quest 3 or Quest 3S on their own, doubling your setup’s weight as well as its battery life. If you already find your headset is too heavy as is then adding this strap could be a bad idea.

However, during my testing, I never had trouble wearing the H4 Boost Halo Battery strap for an extended play session, so I expect many VR users won’t struggle too much with it either.

  • Design score: 5/5

Should you buy the Kiwi design H4 Boost Halo Battery Strap?

Buy it if…

You wish your headset could go the distance
If two hours of battery life per charge is never enough, then this battery strap will go a long way to solving your Meta Quest 3 or Meta Quest 3S woes.

You want comfort
If the regular Quest 3 head strap isn’t comfy or secure enough for you then you’ll appreciate the cushioning and adjustable design of the Kiwi design H4 Boost Halo Battery Strap.

Don’t buy it if…

You use your headset infrequently
The H4 Boost Halo Battery Strap is excellent, but it’s not good value if you use your VR headset infrequently. If you’re new to VR wait and see how often you use it before upgrading to this head strap.

You find your headset too heavy already
This strap effectively doubles the weight of your Quest 3 setup. The battery acts as a counterweight to keep it from feeling too uncomfortable, but it’s something to consider if headset weight is already an issue for you.

How I tested the Kiwi design H4 Boost Halo Battery Strap

To put this strap through its paces I used it for a few weeks with my Meta Quest 3 and made sure to swap back to the base strap every so often to get a sense of the advantages and disadvantages of each design. I also compared it to the Razer head strap and the K4 Battery strap from Kiwi to judge its effectiveness against other third-party headsets.

Read more about how we test.

  • First reviewed March 2025
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