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Slitterhead review: a refreshing curiosity that’s not without its hurdles
2:01 pm | November 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PS5, PS4, Xbox Series X|S, PC
Release date: November 8, 2024

Slitterhead is a weird horror game. The combat is a bit stiff, it reuses environments (and sometimes missions), and lacks voice acting outside of the occasional fully-voiced scene. Yet it’s probably the most refreshing game I’ve played in a while, and is far more than the sum of its parts. Behind that veneer of rust and dirt is a compelling storyline that uses its horror elements to craft a brilliant mystery that had me rethinking the entire story constantly.

You play as Hyoki: a lost spirit in the fictitious town of Kowlong with the ability to possess human beings (as well as the occasional dog). However, Kowlong is plagued with Slitterheads: monsters who assume the form of human beings in order to feed on them. Among these humans are Rarities, beings who have a unique connection with the spirit and are able to retain their consciousness while possessed, while having their own combat abilities to boot.

Visions of an impending apocalypse lead Hyoki to team up with a young woman named Julee and a mysterious man named Alex to destroy the Slitterhead populace to change their fate. However, the spirit discovers it is able to go back in time while retaining memories; however, this reveals another layer, as each time they go back, things aren’t as they once were. One aspect I loved about this tale is that it tackles the hypocrisy of a spirit that takes over the consciousness of people, battling evil beings that take over the consciousness of people. This led to me getting invested in the lives of those on both sides of the story.

Head like a haunted house

A main character facing down an enemy in Slitterhead

(Image credit: Bokeh Game Studios)

Despite being directed by horror royalty Keiichiro Toyama (creator of Silent Hill and Siren), horror is more of a backdrop in Slitterhead, as the game plays out like a detective story. You’ll be trying to figure out just what is happening in Kowlong while simultaneously figuring out who in the crowded city is secretly a monster. The main gameplay loop is heading into a mission, investigating, before running into a Slitterhead who you’ll need to take out.

As the adventure progresses, you’ll run into more and more Rarities who join your cause. Between missions, you’ll be able to chat with them a la Persona’s social links and learn more about each of them. These range from people of all walks of life, doctors, a high school student, the homeless, and even an elderly woman. Despite some having more screen time than others (the story is mainly focused on Julee and Alex), I loved learning about the characters I was taking into battle.

The regular humans have a club and two unique skills (as well as two slots for your rarities bonus skills), while you can bring two Rarities out on a mission with you, who have their own unique skill sets based on their personalities. Edo – who lived as a boxer before being forced to live on the streets – is a fast-paced, hard-hitting character with a moveset designed around getting in the opponent's face and wearing them down. Meanwhile, Julee – who is compassionate and has reservations over human lives being used by Hyoki in service of Slitterhead destruction, has abilities to avoid damaging non-player characters (NPCs) and reviving a number at once.

Combat isn’t the most in-depth in terms of combos. You have a standard combo and a heavy attack alongside four unique skills depending on which Rarity combo you take into the field. But where the combat really shines is in the possession mechanic; switching about from host to host is near-mandatory and adds an extra layer of strategy to what could’ve been a barebones beat 'em up. This is complemented by a For Honor-esque parry system, which can send you into a slow-mo state to really while on your enemies.

Who can it be now?

A close up of a character in Slitterhead

(Image credit: Bokeh Game Studios)

The biggest issue the game faces is also in part due to the time loop mechanic. The missions mostly take place in the same few city blocks, which can lead to a bit of repetition, and while the mandatory mission replays will have new tricks, you are still replaying parts. This becomes an issue later in the game as you’ll play the same two missions multiple times in a row to progress the story.

The other problem is that sometimes the objective of the game is unclear. It’s easy to get lost in the city, and without a map system, it’s a bit of a pain to navigate when there are no waypoint markers. This gets especially rough at a point in the middle where you need to find two hidden Rarities to progress, where I combed through the same missions a few times before cracking it.

Best bit

A crouching character sneaking around a level in Slitterhead

(Image credit: Bokeh Game Studios)

One of Slitterhead’s most investing moments is investigating the Echoes of Love Society. While these missions are slower-paced, this storyline opens up some interesting questions about the nature of Slitterheads and the ethical issues surrounding your mission.

Visually, the game is a bit of a mixed bag; the neon-soaked streets of Kowlong are gorgeous, and the character models for the main characters look great, but the human fodder characters is a bit less polished, which really stands out if you take them into a cutscene. Meanwhile, the creature design from Siren designer Miki Takahashi is nothing short of phenomenal. The different breeds of Slitterhead are disgusting and impressive bits of body horror to boot. While the game isn’t too scary, these monsters are unsettling, especially when you see them transform.

Slitterhead also reunites Toyama with Silent Hill composer Akira Yamaoka – which is all I should need to tell you to let you know the music and sound design are fantastic. The soundtrack ranges from the oppressive industrial sounds Yamaoka is famed for to some nice lo-fi beats that make the menus a joy to navigate. And the titular monsters sound just as gross as they look.

Still, Slitterhead is not without its problems, but these are mostly relegated to the gameplay. While the combat is fun and engaging, it could do with a bit more combo variety. Meanwhile, the reused missions and environments don’t necessarily feel like padding, but they can be grating at certain points. However, it’s more than worth moving past those flaws to find one of the most unique and interesting horror experiences in a long time.

A character in Slitterhead in front of a neon sign

(Image credit: Bokeh Game Studios)

Should you play Slitterhead?

Play it if...

You’re after a unique experience from a horror legend
Slitterhead does take inspiration from Toyama’s previous games, like Siren’s Sightjacking mechanic. But Slitterhead is a unique beast that’s more about detective work and intense combat than straight-up horror. Plus, the time loop mechanic adds an extra layer to an already interesting story.

You like strategically focused combat encounters
Slitterhead’s possession mechanic is a cool thing in many ways, from traversal to just seeing who and what you can take control of. However, it adds an extra layer to combat as you’ll be constantly switching between hosts to flank enemies, while careful consideration of what rarities is a must.

Don't play it if...

You’re after a highly polished AAA game
I rarely encountered glitches in Slitterhead, but it’s not as polished as your usual AAA affair. While the Rarities, cutscenes, and environments look lush, NPC character models are a bit lackluster, and the awkward use of voice acting is an unfortunate flaw.

You can’t stomach body horror
Slitterhead’s grotesque horror is tough to stomach; you’ll constantly see human heads explode into viscera as their Slitterhead forms burst out. This is even worse for the bosses, as you see the transformation even slower and in more detail as their necks extend and contort.

Accessibility

The accessibility features in Slitterhead need some work. While the option to fully rebind your controls is a welcome addition, outside of multiple language options, subtitles (without closed captioning), and difficulty options, there’s not much else to talk about here unfortunately.

A running character in Slitterhead

(Image credit: Bokeh Game Studios)

How I reviewed Slitterhead

I played Slitterhead for around 18 hours completing the game’s main storyline (including the true ending) and unlocking all of the rarities and a majority of the costumes. In my playthrough, I played on Hard difficulty for the majority before switching to Medium when the level replays were introduced.

I played the game on my PlayStation 5 Slim on a DualSense wireless controller (although it felt wrong to play with the Astro Bot Controller). For my screen, I used a Samsung Q65T 50-inch QLED 4K TV, and for my audio, I switched between the PlayStation Pulse 3D Wireless headset and a Samsung HW-T450 Soundbar.

First review November 2024

JBL Quantum Stream Wireless review: simple and portable
4:00 pm | November 3, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

JBL Quantum Stream Wireless: One-minute review

If you’re a content creator who needs a portable microphone for a convention, or even just some on-the-go video making, you really can’t go wrong with the JBL Quantum Stream Wireless. This pocket-friendly lapel mic comes with a convenient charging case, much like a pair of wireless earbuds, and works readily with your phone right out of the box. You simply insert the included Lightning or USB-C dongle and you’re ready to go.

I’ve been impressed with the performance during my testing and found that the JBL Quantum Stream Wireless delivers clear sound even in quite loud environments, especially when paired with the noise-canceling capabilities of the compatible JBL Headphones mobile app. The manufacturer touts a 24-hour battery life, with six hours from the microphone and another 18 from its charging case, and this figure was broadly accurate - giving you more than enough juice for an entire day.

Factor in a few more handy features, such as the onboard microphone mute button, and you have a very robust overall package. My one complaint would be that the included windshield, useful for outdoor recording, is a touch fiddly and can be quite hard to securely install. 

Potential buyers should also weigh up whether they actually need a lapel mic. The performance is good for a small, portable device, but you will still get superior sound quality from many of the best microphones for streaming - which would be a better choice if you want to record at home. 

The JBL Quantum Stream Wireless mic and its charging case.

(Image credit: Future)

JBL Quantum Stream Wireless: Price and availability

  • $99.95 / £89.99 
  • USB-C and Lightning variants
  • Launched in March 2024 

The JBL Quantum Stream Wireless is readily available for $99.95 / £89.99 directly from JBL and at retailers like Amazon. This might seem like a fair chunk to spend on any microphone, but means that this model sits neatly between super-budget offerings and more premium portable microphones from companies like Rode and DJI. The DJI Mic, for example, features two transmitters and a similar storage space but comes in at roughly double the price of the JBL Quantum Stream Wireless. 

JBL Quantum Stream Wireless: Specs

JBL Quantum Stream Wireless: Design and features

  • Portable size
  • LED power indicators
  • Good app

The design of the JBL Quantum Stream Wireless shares quite a lot in common with your average pair of wireless gaming earbuds. Its black carrying case is compact, with a subtle embossed JBL logo and a small row of four white LED indicators used to denote its current charge level. On the back of the case, you can find a type-C charging port, compatible with the included charging cable.

The top of the case opens up like a lid on a hinge, revealing slots for the clip-on microphone and dongle. Both are secured by magnets, though just the microphone also has two metal contacts that allow it to charge while it’s in the case. Removing the microphone gives you a good look at its design, which is mainly constructed from plastic. The front has a smooth grooved pattern, with a little JBL logo, while the back has a generously sized clip for attaching it to your clothes.

On the side of the microphone is a small button, which can be used to quickly mute it. There’s also a bright indicator LED, which is red when the microphone is disabled. Otherwise, it flashes white before turning a solid color when paired with your phone.

There’s very little to report about the dongle itself, which is rectangular and quite light and thin. It attaches to your phone via a type-C or Lightning connector depending on your model of choice, but also has its own USB port for pass-through charging. This is a great little feature and means that you don’t have to worry about not being able to charge your phone while the microphone is in use.

Most of the microphone’s core features are accessed through the JBL Headphones mobile app or JBL Quantum Engine PC software, both of which are compatible with this product. Given the clear focus on portability, I mainly relied on the app which offers the option to check battery levels, alter mic gain, enable AI noise canceling, flick between a few preset effects, and tweak power settings like LED brightness and the automatic power off.

The software isn’t anything revolutionary, but it’s got a decent selection of options and is, importantly, very responsive and well-presented.

The JBL Quantum Stream Wireless mic on a flat white surface.

(Image credit: Future)

JBL Quantum Stream Wireless: Performance

  • Effective noise cancellation
  • Works well at events
  • Great battery life

It’s hard to fault the performance of the JBL Quantum Stream Wireless. I mainly tested the product at events, including the busy halls of Gamescom, and found that it did a great job of cutting through the background noise to deliver perfectly understandable recordings despite its small size. 

You do notice a dip in quality when things get quite loud, with my voice often taking on a slightly robotic edge in particularly large crowds, but that was still preferable to the frankly incomprehensible recordings produced by my phone’s microphone in the same areas. This is also true of its performance outdoors, particularly with loud wind or vehicles. Expect a more natural sound when you’re out on a calm day.

It is a tad unfortunate that the included windshield is so fiddly, though. It clips on the top of the microphone via two little holes but is quite hard to align. I struggled to do it in poor lighting and was often unsure whether it was actually attached. This is not a dealbreaker, but it is worth bearing in mind if you intend to use the windshield a lot.

In terms of battery life, the JBL Quantum Stream Wireless is more than capable. I only have to charge up the case every couple of days with semi-frequent use and never had the microphone die during a recording session. Unless you want to wear it, turned on, for hours and hours at a time, you’re not going to run into any problems here.

The JBL Quantum Stream Wireless mic case on a flat white surface.

(Image credit: Future)

Should I buy the JBL Quantum Stream Wireless?

Buy it if...

You want a plug-and-play solution
The JBL Quantum Stream Wireless is incredibly easy to use. You simply clip the microphone to your clothes, plug the included dongle into your phone, and you’re ready to go.

You want to create content on the go
The JBL Quantum Stream Wireless is a good option if you’re looking to take your content creation out and about, improving the quality of your audio recordings compared to your phone.

Don't buy it if...

You want a desktop microphone instead
Unless you intend to capitalize on its portability, the JBL Quantum Stream Wireless is not for you. For more general gaming or streaming, consider a standard desktop microphone instead.

You need even more features
More expensive models offer even more expansive feature sets and could be a better pick if you want a more professional recording setup.

Also consider...

If you’re not keen on the JBL Quantum Stream Wireless, you can consider these two top gaming and content-creation microphones instead.

DJI Mic 2  
If you have more to spend and want a similar set of microphones but with two receivers and compatibility with more specialist video equipment, consider the DJI Mic 2. 

For more information, check out our full DJI Mic 2 review

JBL Quantum Stream Studio
JBL also offers a robust option for content creators in the JBL Quantum Stream Studio. It’s not as portable, but it is still simple to use and offers great performance for the price. 

For more information, check out our full JBL Quantum Stream Studio review

The JBL Quantum Stream Wireless mic case open and empty.

(Image credit: Future)

How I tested the JBL Quantum Stream Wireless

  • Tested over a few months
  • Used at various events
  • Tried indoors and outdoors

I tested the JBL Quantum Stream Wireless over a period of roughly five months with an iPhone 15 Plus. During that time I took the microphone to a variety of gaming events and tested it in a wide range of conditions both indoors and outdoors. I was careful to evaluate its performance and test all of the available features in its mobile app.

I compared it to a number of desktop mics such as the Asus ROG Carynx, SteelSeries Alias, SteelSeries Alias Pro, and more.

Read more about how we test

First reviewed October 2024.

Beyerdynamic MMX 330 Pro review: an open-back gaming headset with great sound – and not much else
4:00 pm | November 2, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Beyerdynamic MMX 330 Pro: two-minute review

The Beyerdynamic MMX 330 Pro brings the German brand’s noted pro audio pedigree to the gaming world, in the form of an open-back gaming headset that’s light on features, but promises big things in the realm of sound.

At first glance, you’d be forgiven for not realizing this is a piece of gaming hardware, given the lack of flair. The monotone palette is only slightly alleviated by specks of orange, but if you’re willing you can customize your own design via Beyerdynamic’s website.

Compared to some of the best wired gaming headsets, the MMX 330 Pro is pleasingly slim. It’s also light, which makes it comfortable. The plush ear pads and thoughtfully designed headband also help in this regard, although I did find the MMX 300 Pro to be slightly more comfortable, as the inside of its drivers didn’t push into my ears as much as those on the MMX 330 Pro.

The detachable analog cable is thick yet doesn’t weigh down the headset. The strain reliefs aren’t the strongest, so I don’t have complete confidence they’ll resist splitting over time, but they offer more protection than on some other gaming headsets. The inline controller has a volume wheel and a mute button, although there are no mic volume controls as there are on the MMX 300 Pro, which is an odd omission, but not one I missed greatly.

Unlike the MMX 300 Pro, the MMX 330 Pro sports an open-back design, intended to impart a more natural sound and create a greater sense of space. I didn’t find this added to the immersion or increased my perception of the in-game ambiance, but I personally prefer closed-back designs. There is also a loss of low-end compared to the MMX 300 Pro, which was already lacking in that department.

All this isn’t to say that the sound of the MMX 330 Pro is poor, though. True to many of Beyerdynamic’s headphones and headsets, the audio balance is superb, with most frequencies coming across clearly and precisely. In this regard, it certainly ranks among the best gaming headsets.

The microphone quality is similarly great, rendering voices with clarity and doing a good job of preventing unwanted sound from being picked up. It’s also very well made, with the gooseneck design making it easy to manipulate yet secure enough to remain in position. It can also be rotated out of the way easily.

There’s no denying that the MMX 330 Pro is incredibly expensive, even eclipsing some of the best wireless gaming headsets. Oddly, it’s also more expensive in North America, which Beyerdynamic claims is due to certain market conditions and launch timeframe concerns.

Whatever the reasons, the fact is there are gaming headsets available that pack in more features for less money, yet still provide terrific audio quality. If you don’t mind sticking to cables, then the Epos H3 wired gaming headset is a brilliant alternative, and for those who want less clutter, the Razer BlackShark V2 Pro is one of the best wireless gaming headsets around.

Close-up of driver on Beyerdynamic MMX 330 Pro

(Image credit: Future)

Beyerdynamic MMX 330 Pro review: price and availability

  • $329 / £259 / AU$499
  • Black only (unless customized)
  • More expensive in the US

The MMX 330 Pro costs $329 / £259 / AU$499 and is available in black only. However, you can customize it with your own designs via Beyerdynamic’s website, letting you add engravings and your own photos to have emblazoned on the drivers.

The MMX 330 Pro costs the same as the MMX 300 Pro in the UK, EU, and Australia; in the US, however, it’s more expensive: $329 as opposed to $299 for the MMX 300 Pro. Having contacted Beyerdynamic, a representative explained the increase comes down to regional costs and distribution logistics, as well as the headset's launch timeline. Regardless, it’s still a bad deal for those in North America.

The only major difference between the 300 and the 330 is the open and closed-back designs. I did, however, notice a softer earpad material on the MMX 330 Pro, and the lack of mic volume controls on the inline controller.

For a wired gaming headset, the MMX 330 Pro sits towards the higher end of the market. The Epos H3, one of the best wired gaming headsets, is much cheaper. In our Epos H3 review, we were very impressed with its detailed audio quality, which made it great for both gaming and listening to music. There is also a wireless version available in the form of the Epos H3 Hybrid, although this is close to the same price as the MMX 330 Pro.

The MMX 330 Pro is also considerably more expensive than the best wireless gaming headset, the Razer BlackShark V2 Pro. Not only does this headset ditch the cables, but it also has more features, including software that allows you to alter various sound settings and modes.

Beyerdynamic MMX 330 Pro review: specs

Close-up of Beyerdynamic MMX 330 Pro 3.5mm socket

(Image credit: Future)

Beyerdynamic MMX 330 Pro review: design and features

  • Surprisingly slim
  • Not quite as comfortable as the MMX 330 Pro
  • No extra features

In line with Beyerdynamic’s other headsets, the MMX 330 Pro adopts a muted aesthetic, with only a few dashes of orange contrasting with the monochromatic color scheme. It certainly isn’t as brash as some other gaming headsets, which may or may not please players depending on their preferences.

For a gaming headset, the MMX 330 Pro is refreshingly slender, with minimal protrusion from the drivers. Beyerdynamic’s other headsets can verge on the unwieldy, including the MMX 200 Wireless, which is also less comfortable. The MMX 330 Pro still isn’t what you’d call portable, though, and the lack of driver swivel means they aren’t the easiest to hang around your neck.

Compared to the MMX 300 Pro, the earpad material here is more plush and feels slightly baggier but also softer. The thickness of the cushioning is about the same, but it didn’t feel quite as comfortable, with the inside of the drivers pressing into my ears with more force than those on the MMX 300 Pro. This isn’t to say the MMX 330 Pro is uncomfortable, but fatigue did set in sooner than it did with the MMX 300 Pro.

The headband, though, is just as excellent as it is on the MMX 300 Pro. The fontanelle that helps to relieve pressure at the top of the head really does work, and I experienced hardly any aching on the top of my head after extended sessions with the MMX 330 Pro, which I am liable to feel with many other headsets. It also seems durable, although it is easily replaceable (as are the earpads).

The detachable 3.5mm analog cable feels premium, although the strain reliefs don’t appear to be the most resilient, so I wouldn’t be surprised if they began to split over time. They also attract dust too easily, which is hard to remove. It’s also hard to tell when the plug is fully inserted into the headset socket – again similar to the MMX 300 Pro – as there’s no audible click or physical feedback, but this is a minor gripe.

Close-up of Beyerdynamic MMX 330 Pro mic

(Image credit: Future)

Despite its length, the cable has no noticeable effect on the weight of the MMX 330 Pro when wearing it. And as with the best PS5 headsets, it’s unobtrusive when plugged into a DualSense controller, making it easy to use with the console.

The in-line controller feels well-made too. It features a volume wheel that operates smoothly and a mic mute button. However, there are no mic volume controls as there were on the MMX 300 Pro, which may bother some people, but I rarely used them when they were present.

One issue that’s plagued every Beyerdynamic headset I’ve tried is the poor driver height adjustment, and the MMX 330 Pro is no exception. The mechanism feels clunky and stiff, making it hard to maneuver, and while it does offer a secure hold once set in position, the engineering isn’t on par with the rest of the headset – and isn’t what you’d expect from a gaming headset at this price point.

The microphone is, however, up to the standards you would expect. The gooseneck is easy to adjust yet secure, and the cloth tip feels thicker and more durable than on other gaming headsets. Although it doesn’t detach or retract, it can be rotated 360 degrees, allowing you to move it out of the way completely.

As with the MMX 300 Pro, there are no extra features on the MMX 330 Pro. The simplicity is refreshing, letting you plug and play without having to worry about connectivity and setups. However, for a gaming headset at this price, more adjustments and settings would’ve been welcome, so you could dial in the perfect sound according to your individual preferences.

Beyerdynamic MMX 330 Pro headband

(Image credit: Future)

Beyerdynamic MMX 330 Pro review: performance

  • Great gaming sound
  • Open-back design lends more space
  • Weaker low-end than the MMX 300 Pro

Beyerdynamic’s famed audio quality is present and correct on the MMX 330 Pro, with frequencies appearing crisp and clear. Beyerdynamic claims the open-back design adds a greater sense of space, allowing you to perceive sounds more naturally.

While gaming, I did notice a more airy sound, but I wouldn’t exactly call this an improvement. The claim that it makes it easier to tell where sound is coming from wasn’t something I experienced during my time with the MMX 330 Pro.

Personally, I prefer the isolation and depth of sound you get from closed-back headsets. Beyerdynamic points out that it has less bass than the MMX 300 Pro because of the open-back design, and this is noticeable. The low-end of the MMX 300 Pro was already a touch on the weaker side, but here it is even more so. It’s not completely devoid of impact, but if you’re going to be using a headset for listening to music as well as gaming, then the 300 Pro is the slightly better choice.

As with the MMX 300 Pro, the microphone on the MMX 330 Pro renders voices with clarity and precision, and blocks unwanted noises from registering with aplomb, including coughs and other plosive sounds.

Close-up of grills on Beyerdynamic MMX 330 Pro

(Image credit: Future)

Should I buy the Beyerdynamic MMX 330 Pro?

Buy it if...

You want an open-back design
The open-back design of the MMX 330 Pro means a greater sense of space, so if that’s what you prefer, this fits the bill.

You want a simple headset
No setup, no buttons, no software: the MMX 330 Pro is plug-and-play all the way.

Don't buy it if...

You want to tinker with settings
Unfortunately, the aforementioned simplicity means there are no sonic adjustments to make or different modes to select, so you’re stuck with what you get.

You’re on a budget
The MMX 330 Pro is one of the most expensive wired gaming headsets on the market, and US customers will be especially aggrieved that it’s more expensive for them.

Also consider...

Beyerdynamic MMX 300 Pro
The closed-back counterpart to the MMX 330 Pro, the MMX 300 Pro offers a deeper bass response as a result of its tight isolation. I found the comfort levels to be slightly improved too, and it’s also cheaper in the US than the MMX 330 Pro. However, it still suffers from the same lack of features and connectivity options, being a wired-only headset also.

Read our Beyerdynamic MMX 300 Pro review.

Razer BlackShark V2 Pro
If you have your heart set on a gaming headset with no cables, then you can’t do much better than the Razer BlackShark V2 Pro, as it’s our pick as the best wireless headset around. Not only is it cheaper than the MMX 330 Pro, it also has more features thanks to its integration with Razer’s Synapse software – and we still found its audio quality to be class-leading.

Read our Razer BlackShark V2 Pro review.

How I tested the Beyerdynamic MMX 330 Pro

  • Tested for several days
  • Used for gaming, music and video playback
  • 20+ years gaming experience

I tested the MMX 330 Pro for several days. During that time, I used it to play numerous games, listen to music and watch video content.

I tested the headset on PC, PS5 and Nintendo Switch. I played various titles, including Counter-Strike 2, Sea of Thieves, Silent Hill 2 Remake and The Legend of Zelda: Tears of the Kingdom. I also tested the microphone by playing online multiplayer and recording its input to playback and assess the quality.

I have over 20 years of gaming experience, and I have tested numerous headphones and headsets during that time. These include Beyerdrynamic’s other gaming headsets, such as the MMX 200 Wireless and the MMX 300 Pro.

Call of Duty: Black Ops 6 review: back with a bang
7:51 pm | October 31, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: October 25, 2024

Call of Duty: Black Ops 6 feels like a throwback in the very best of ways. Lead developers Treyarch and Raven Software have smartly combined some of the most successful elements from entries across the long-running first-person shooter (FPS) series to craft a highly polished experience that excels in almost every regard. 

Classic systems such as the traditional prestige mechanics, which offer the most dedicated online players the opportunity to partially reset their progress for exclusive rewards, or the simple but effective weapon attachments still haven’t lost their luster in 2024. It’s not all things that we’ve seen before though, as a handful of clever new innovations, like the flagship ‘omnimovement’ system, and the most high-fidelity graphics we've seen yet successfully drive the franchise forward and keep each facet of the experience feeling fresh.

The result is one of the best FPS games in almost a decade and a must-play for fans of the genre. There are still a couple of sore spots, like a handful of poorly designed multiplayer maps, that hold things back from total perfection, but, with plenty of new content on the way through a barrage of seasonal updates, the next twelve months of Call of Duty are well-positioned to be some of the greatest yet. 

On the run

A Call of Duty: Black Ops 6 campaign screenshot showing the player looking at a photograph.

(Image credit: Activision)

The Call of Duty: Black Ops 6 campaign picks up roughly ten years after the story of 2020’s Call of Duty: Black Ops Cold War. Set in 1991, it’s loosely centered around the events of the Gulf War, though with more of an eye towards covert espionage than boots-on-the-ground conflict. You play as a group of CIA operatives, sent into Iraq to intercept the Iraqi Minister of Defense and bring him back to the government in one piece.

As you might expect, this simple task goes wrong in a matter of minutes when a mysterious military force emerges from the shadows to thwart your mission. Reunited with the fan-favorite rogue spy Russel Adler, it soon becomes apparent that this organization, known as Pantheon, has close ties with the CIA, forcing the team off the grid. It’s a classic Mission Impossible-style premise and, while nothing particularly complex or sophisticated, is a perfectly serviceable framework for a series of absolutely stellar set pieces.

Best bit

A Call of Duty: Black Ops 6 campaign screenshot where the player is investigating a casino.

(Image credit: Activision)

In a strong field, one particular campaign sequence sees you work as a team, cinematically swapping between characters to break into a shady casino is an absolute treat. 

Variety elevates every moment campaign, with all manner of surprising mechanics and environments crammed into its roughly nine-hour runtime. There’s a refreshingly open assassination segment early on, with a variety of possible approaches that incentivises at least a couple of replays. Later on, you’re stealthily infiltrating a political fundraising event, investigating different possible leads, and scanning clues with a high-tech spy camera before a hair-raising motorcycle chase. 

One highly memorable mission even takes on a wholly unexpected survival horror edge, equipping you with an overpowered grapple hook and bombarding you with legions of imagined zombies and powerful boss monsters.

In between each mission, you’re sent back to your safehouse, which offers its own suite of activities. Levels are littered with cash, which can be hoovered up and spent on safehouse upgrades to unlock new perks and gear going forward. Quite a few puzzles are hidden across its grounds too, giving achievement hunters plenty of incentive not just to blitz through the story.

This is also without a doubt the best-looking campaign in Call of Duty history, surpassing even the visual excellence of 2022’s Call of Duty: Modern Warfare 2. Multiple areas are breathtakingly realistic, with absolutely stunning, highly detailed textures and advanced lighting effects. Some of the more abstract scenes also allow the developer to really show off its artistic chops, with bright primary colors and an effective dream-like atmosphere. Performance is delightfully smooth on PlayStation 5 to boot, with resolutely stable frame rates even in the most intense moments. 

Back to basics 

A Call of Duty: Black Ops 6 multiplayer screenshot showing a shootout in a wide open hall.

(Image credit: Activision)

This year’s multiplayer experience smooths out many of my biggest frustrations with recent entries, returning to a formula that will feel immediately familiar to long-time fans. The painfully convoluted weapon attachment system of Call of Duty: Modern Warfare 3 is no more, superseded by a simplified selection of accessories that still offers plenty of customization without ever seeming overwhelming.

Rather than countless barely distinct options, each attachment category is populated by a handful of more significant mods. Some provide little buffs, while others bring much bigger bonuses alongside a noticeable drawback or two. Player perks have also been whittled down and are finally available right from the start of a match rather than staggered intervals. 

You can choose up to three per loadout, with every perk sorted into a distinct Enforcer, Recon, or Strategist category. While you are free to mix and match between these categories to create your own custom builds, equipping three perks of the same type yields some very powerful bonuses. Picking three Enforcer ones, for example, gives you a major movement speed and health regeneration boost after each successful kill. These combinations are significant enough to tangibly impact play, but everything is still well balanced with no particular set taking a clear lead.

A Call of Duty: Black Ops 6 mutliplayer match inside a small map.

(Image credit: Activision)

The brand-new ‘ominmovement’ system, which lets you sprint, slide, and dive in any direction, is well integrated and leads to countless thrilling moments. Diving backwards off a tall ledge while peppering an enemy with bullets feels completely natural and it’s almost hard to believe that movement hasn’t always been this way. Combined with the high number of more compact 6v6 maps in its 16-map line up, most online matches have an absolutely incredible sense of pace. 

There are some notable exceptions, though, mainly thanks to a small number of quite poor maps. Scud, which is set against the ruins of a decimated desert outpost, is a particularly sore example with far too many open sightlines that encourage slow games to a crawl as players favor sitting in key positions with sniper rifles. Rewind, a delightfully 1990s strip mall, is significantly better but still feels a little empty in a 6v6 format given its large size. These complaints will almost inevitably be addressed in future updates as more maps arrive, but it does still slightly dampen the online experience at launch.

Army of the dead

A Call of Duty: Black Ops 6 Zombies screenshot on round 40.

(Image credit: Activision)

The round-based zombies mode is another area where Call of Duty: Black Ops 6 borrows plenty from past games. For the uninitiated, the Zombies mode is deceptively simple - you drop into one of two maps with up to three friends and try to survive against increasingly powerful waves of the undead. Mowing down shambling creatures yields cash, spent on unlocking new areas of the map, buying new weapons, or sticking your gear through a Pack-a-Punch machine for an additional bit of kick. It's an incredibly effective formula and significantly more enjoyable than the more open-world Modern Warfare Zombies found in last year’s game.

That’s far from everything to discover, however, with a raft of easter eggs ranging from cute little references to entire story sequences hidden for the most dedicated players. Exclusive cosmetics, secret achievements, and plenty of level XP reward those who dig deep. I’ve already spent hours in the Zombies mode and, while I did manage to survive to round 41 and find the hilarious zombie bowling minigame on the Liberty Falls map, I still feel like I’m barely scratching the surface of everything that it has in store.

All three major components of Call of Duty: Black Ops 6 are an absolute blast and are so brimming with content that they would even work well as entirely standalone games. As a complete package, the level of quality here is something that we haven’t seen from the franchise in years. Call of Duty is well and truly back. 

Should I play Call of Duty: Black Ops 6?

A Call of Duty: Black Ops 6 campaign scene showing the player riding on the back of a motorbike while shooting.

(Image credit: Activision)

Play it if…

You want a blockbuster campaign
The Call of Duty: Black Ops 6 campaign is the franchise at its best, filled with memorable set pieces and engaging mechanics.

You love frantic multiplayer
The online multiplayer is also a treat, with fast-paced encounters and a new ‘omnimovement’ system that practically generates action-movie moments.

Zombies is your go-to
The round-based zombies offering in Call of Duty: Black Ops 6 is some of the best it’s been in years. Expect hours of entertainment if you manage to pull together a few friends for a squad.

Don’t play it if…

You prefer larger-scale maps
The 16 launch maps in this year’s installment are mostly quite small. If you prefer larger maps, stick with the likes of 2022’s Call of Duty: Modern Warfare 2 and its huge Ground War mode instead.

Accessibility

a settings menu in Call of Duty: Black Ops 6.

(Image credit: Activision)

There are plenty of accessibility features in Call of Duty: Black Ops 6. This includes a wide array of subtitle options for the campaign, and the ability to customize the colors of the entire UI and apply a range of visual filters.

The controls can be fully remapped across the board in both controller and keyboard play, with a range of assist settings that can remove the need to hold certain inputs if required.

How I reviewed Call of Duty: Black Ops 6

I'm a regular Call of Duty player with prior experience reviewing the series in addition to a wide range of other FPS titles. I completed the Call of Duty: Black Ops 6 campaign in a single sitting, clocking in at roughly ten hours including the time I spent exploring the safehouse and replaying a few missions.

I then spent around twenty hours (and counting) in its multiplayer mode, trying out all of its available playlists and maps. During that time I reached the maximum level and began Prestige 1. I also played multiple Zombies matches with friends and solo, getting to grips with its mechanics and the two launch maps.

I played on PlayStation 5 using a DualSense Wireless Controller. For audio, I relied on a pair of Astro A50 X headphones, which I found really helped the detailed sound effects shine. Throughout my time with the game, I compared my experience with that of other Call of Duty games. 

First reviewed October 2024.

Secretlab Titan Evo NanoGen Edition review: new materials and signature quality combine for excellent comfort
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Secretlab Titan Evo NanoGen Edition: Two-minute review

The Secretlab Titan Evo NanoGen Edition is a new variant of the classic chair from the brand featuring some brand-new materials. While there’s a familiar chair under the hood, these materials elevate this edition a little beyond its brethren in terms of sheer comfort.

The new soft materials - which Secretlab refers to as NanoGen Hybrid Leatherette and NanoFoam Composite - are legitimately excellent and make for an extremely comfortable chair. The former is an exceptionally soft leatherette that’s a joy to touch, and a material that Secretlab claims is its toughest and plushest yet, offering enhanced stain resistance. latter is a supportive yet delightfully comfortable composite that feels like it has memory foam qualities when you lean back into it. Overall, it does make for some of the comfiest chair materials I’ve experienced in years.

As comfortable as these new materials are - and they really are, don’t get me wrong - I don’t think they’re so good that a regular Titan Evo would feel uncomfortable comparatively. The reality is that a regular Titan Evo is still going to be a great gaming chair, provide excellent support and comfort, and come in a chunk cheaper. This is the NanoGen’s biggest challenge; to justify the jump in cost and convince most people to get it. 

More generally, though, as a premium chair, the price is still quite aggressive in the face of the competition. With the likes of the Herman Miller x Logitech Embody and the Razer Fujin Pro coming in substantially more expensive.

Aside from the materials and price tag, the NanoGen shares almost everything else with the now well-established Titan Evo line - everything that makes that chair our pick for the best gaming chair money can buy. From an easy-as-pie construction to a robust and weighty build, plus a host of support- and comfort-enhancing features like excellent armrests and a robust set of adjustability options to a slick and chic finish to every part, the NanoGen Edition channels everything great about the Titan Evo under its new hood.

As a result, all in, the NanoGen largely justifies the price tag and its position as one of the most comfortable gaming chairs. It’s a superb chair and the new materials are not just gimmicks - they make a wonderful difference in terms of comfort and support.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

Secretlab Titan Evo NanoGen Edition: Price and availability

  • List price: R size: $799 / £669 / AU$1,099; XL size: $849 / £719 / AU$1,199
  • Available in Pure White and Pure Black only
  • Available in US, CA, EU, AU, NZ, SG, MY; coming soon to the UK

Coming in at the above prices, this new Titan Evo does come in notably higher than other models adding $250 / £200 over a regular Titan Evo size, and a jump of $200 / £180 for the XL size. 

Whether the materials alone are worth this extra investment will likely depend on your preferences, needs, and budget. However, even at this early part of my review, I wouldn’t go as far as saying that the NanoGen Edition makes the other Titan Evo chairs obsolete or ‘uncomfortable’ by comparison at all. As a result, this new edition has its work cut out for it to really warrant and justify the higher price tag.

However, this still comes in much cheaper than the likes of the Herman Miller x Logitech Embody and the Razer Fujin Pro and offers that trademark Secretlab premium gaming chair feel and experience. 

In turn, the NanoGen Edition is still much more expensive than the AndaSeat Kaiser 3 XL, a spacious chair that could provide some stern value-based competition.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

Secretlab Titan Evo NanoGen Edition: Specs

Secretlab Titan Evo NanoGen Edition: Design and aesthetics

  • White look is very chic
  • Signature Secretlab design and build quality
  • An equally office-friendly aesthetic

At a glance, the NanoGen Edition looks identical to a Titan Evo chair. The chair has a simple, restrained, and chic look in the white finish sent to us for review, and I can imagine the black chair looking equally as slick and perhaps even more office-friendly than the white. 

There are no wild flourishes adorning the all-white finish on our chair and it’s a symphony in clean white leatherette material. However, the slight chink in this is the inclusion of a grey armrest and headrest, which are soft and comfortable, but next to the white of the rest of the chair have an almost dirty look. It’s not a huge detractor by any means but something that’s noticeable given that ultra-clean finish elsewhere.

The overall design is straight from the Titan Evo line too, so with that in mind, the build quality and feature set are excellent. It is so well built and robust that you can have serious confidence in this, no matter your seating preference or how aggressively you might shoot about your space.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

The fabulous castors are as smooth as ever, on the wide wheelbase that provides excellent stability given its (quite large) footprint. The armrests are also a delight. The NanoGen Edition chair features Secretlab’s PlushCell Memory Foam Armrest Tops on its all-new heavy-duty full metal 4D armests, both of which are superb.

There are so many customization options with the armrests themselves - which also offer a great range of adjustment, 50% more than previous iterations - that I’m still tinkering to get the perfect setup weeks into testing. They are sturdy as heck too, while the armrest tops are wonderfully comfortable, swallowing up your elbows in soft cushioned goodness. 

The magnetic fixing of the armrest top means you can swap out to another material too should you wish at another time adding further customizability. The only other way it could get even more customizable would be to attach the new Secretlab Ergonomic Recliner.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

Secretlab Titan Evo NanoGen Edition: Comfort and adjustability

  • Wonderfully soft materials
  • New foam is extremely comfortable
  • Plenty of adjustability

In short, the Secretlab Titan Evo NanoGen Edition is one of the comfiest chairs I’ve sat on. The new NanoFoam within the chair and the NanoGen Leatherette material that finishes it combined with the brilliant design, build, proportions, and frame of a Titan Evo make one seriously comfy chair.

Sinking into the seat or back and being embraced by the NanoFoam finished in that super-soft new leatherette is really something - and also offers something different to the Secretlab Titan Evo SoftWeave chairs. I’m looking forward to it remaining my go-to daily driver when I'm in the office, but it won’t quite displace the Herman Miller Embody I have at home. 

The NanoGen Edition shares the majority of its adjustability options with the wider Titan Evo line so if you’re familiar with those chairs at all, then you’ll be right at home with this one too. Given that I’m used to a shorter chair in the Embody, I have found that if you’re a sloucher or someone who doesn’t totally sit right back into their chair, you’ll need to get used to that - there’s no use to the chair unless you actually lean and sit into it after all.

Working from the ground up, underneath are the usual levers for seat height adjustment and tilt adjustment. On the seat itself, you have a lever for the back recline (which can go all the way to…), on the side, there’s the wheel for the built-in lumbar support (a joy to have), and then there are the armrests.

I have found these to be a particular highlight; as someone who leans a lot on their elbows, the memory foam material was extremely comfy straight away, but the excellent range of adjustability means you won’t be short of different positions for support either. Finishing it off, the magnetic cushion for your head is a soft delight too, but you can remove it if you prefer.

As we know from the brand, it’s all supremely easy to adjust - though you may find yourself tinkering for weeks, like me, chasing that perfect setup.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

Secretlab Titan Evo NanoGen Edition: Assembly

  • Takes around 30-45 minutes solo
  • All tools provided
  • Magnetic parts make it easy

Unlike other premium chairs, such as those from Herman Miller which can roll straight out of the box ready to go, the Secretlab NanoGen Edition does require some construction. Coming neatly and securely flat packed, my XL version was a bit weighty in its box but I could easily slide it around our office carpet on my own to get it in position.

The actual construction of the chair doesn’t take long at all, even on one's own with an XL size. There are essentially only three parts to it - the wheelbase, the seat, and the back - which makes it easy to process which parts slot into others. My time was about 30 minutes all in (maybe 45 if you count some checking of the instructions), though if you’ve built a Secretlab chair before, expect your time to be lower.

The Secretlab Titan Evo NanoGen Edition chair on a grey floor with grey curtains behind it

(Image credit: Future/Rob Dwiar)

The large-scale instructions on the box are easy to follow and consist of only a few steps, with some minor ‘sub-steps’. You also get all the tools included in the box which is excellent. Magnetic armrests and covers to hide screws are then the icing on the cake and make finishing the chair’s build easy as pie.

The screws are easy to attach and tighten even for someone with small slightly-different hands like mine, and the only time I really found it awkward was when aligning the backrest to the seat. Otherwise, there’s no awkward alignment for bits or the need for a flashlight, and it’s eminently doable on your own - plus you get to squeeze and caress that exquisite material up close all the while.

Should you buy the Secretlab Titan Evo NanoGen Edition?

Buy it if...

You’re after some supremely soft and comfortable materials for your gaming chair
The NanoGen material and NanoFoam within this chair make for excellent comfort. The chair is supremely soft and comfortable on your posterior and back, and the brilliant armrests complete the whole package.

You want the latest in materials from Secretlab
If you were already sold on a Secretlab chair, and are now on the lookout for the best and latest materials going from the brand, then the NanoGen Edition is for you.

You want a chair for long work and play sessions
Combining the comfort of the new materials as well as the pedigree of the Titan Evo means this chair is a joy for long periods of work and play, and the easiest of recommendations for those looking for something for hours of comfort.

Don't buy it if...

You’re not sold on paying more for the materials
The materials on the NanoGen edition are superb but the jump in price means the ‘regular’ Titan Evo could represent better value for your money if you’re not convinced about the new materials and their fancy names.

You’re on a tight budget
Yup, it seems like an obvious point to make but as good as they are Secretlab chairs still require a healthy investment - and one that only increases with the new NanoGen materials.

Also consider...

If you’re still not convinced by the NanoGen Edition, then these two other chairs could be worth considering.

Secretlab Titan Evo 2022
The ‘regular’ Titan Evo chair is still an absolute belter and our pick for the top gaming chair overall you can buy right now. It shares a lot with the NanoGen Edition but crucially comes in a bit cheaper and is still an excellently comfortable gaming chair. If you want comfort from Secretlab but are looking to save money, then the regular Titan Evo could be the way to go.

For more information, check out our full Secretlab Titan Evo review. 

AndaSeat Kaiser 3 XL
If you’re looking for a larger chair but want to maximize value and get some great comfort-focused features at the same time then the AndaSeat Kaiser 3 XL is a fine alternative. Featuring incredibly comfortable and plus materials as well as all the trimmings from lumbar support to 4D arms, it's a great value proposition.

For more information, check out our full AndaSeat Kaiser 3 XL review. 

How I tested the Secretlab Titan Evo NanoGen Edition

  • Tested over the course of multiple weeks
  • Compared to other gaming chairs from the likes of Herman Miller
  • Tested in all positions

I tested the Secretlab Titan Evo NanoGen Edition by deploying it as my go-to, daily office chair, and used it over the course of four weeks.

I used it for long stretches of work and also some handheld gaming, and gave each feature and element of the chair a thorough testing in all seating positions, from leaning back, to cross-legged, and everything in between.

Fortunately, I was also able to directly compare it against other chairs we have in the office, notably a Herman Miller Aeron which is currently being reviewed too.

Read more about how we test 

First reviewed October 2024

Horizon Zero Dawn Remastered review: Aloy’s first adventure gets a massive tune-up
2:00 pm | October 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PC
Release date: October 31, 2024

PlayStation Studios holds the keys to a staggering number of franchises, but the company really, really wants you to know about Horizon.

That’s the impression I’ve been getting ever since Horizon Zero Dawn debuted on the PlayStation 4 back in 2017, with the company catapulting protagonist Aloy to the front of as many marketing campaigns as possible since. Perhaps that’s down to Hermen Hulst moving from developer Guerilla Games up the ladder to become the boss of Sony’s first-party output, but whatever the case, the franchise is here to stay.

And, while we’re due a blocky version of Aloy’s adventures this year with LEGO Horizon Adventures, we’ve also got a drop-dead gorgeous remaster of the PS4 original coming to PlayStation 5.

If you’ve not caught up with Aloy and her robot-slaying bow skills, Horizon: Zero Dawn Remastered offers the best opportunity to do so as one of the best PS5 games of recent years. If you’re a seasoned member of the tribe, however, you may find less to enjoy. 

A post-post-apocalypse, again 

Young Aloy and Rost exploring in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

It’s worth noting that attaching ‘Remastered’ to the title of the base game actually feels a little like a misnomer in this context. This is far more impressive than a new lick of paint over the first, original version of the game. That’s not to say it isn’t drastically prettier (which I’ll come to shortly), but if you’re expecting the game to feel a little less special based on that title, you may be surprised.

Within ten minutes, I played as a young Aloy wandering the subterranean halls of a lab that’s been buried for centuries. Aside from the way the light bounces off the water, reflecting intricately across the walls, when Aloy first grabs her Focus (the gadget she uses to navigate the world), the way its purple-hued UI contrasts with the cavernous corridors made me sit forward in my chair.

Exteriors also showcase a significant glow-up. I found there to be more dynamic lighting and lens flare on display, both from the sunlight over mountains and trees and from the angry eye of the Watcher machines, but it’s the foliage that feels most impressive.

A watcher machine in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

Aloy walks through it as it sways and reacts to her movements, and she reaches out her hands to touch it in return. Cutscene motion capture has been redone in many spots (at least according to Sony), but some slightly iffy animations with the younger Aloy feel a little off, notably when she falls awkwardly into the aforementioned lab.

That’s alleviated after the time jump that sees her reintroduced as an adult, however, and from that moment on you’d struggle to tell the difference between this remaster and the second game in the series, 2022’s Horizon Forbidden West.

It’s not just Aloy that sees a glow-up, either. Her mentor, Rost, has more detail in his character model, with a more realistic beard than I remember in 2017, and while some unnamed non-player characters (NPCs) look much the same, all named characters have drastically improved detail in their features and clothing, right down to stitching on outfits.

That extends to the machines that roam the world, too, with everything from the Watcher to the Thunderjaw to the Stormbird having clearer, more mechanical details like robotic sinews and circuitry.

Time for another look

Aloy drawing her bow in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

Sure, it’s prettier than the 2017 original, but Zero Dawn was never a slouch in the visual department. In fact, the reason fewer people were talking about it was likely its awkward release timing alongside the Nintendo Switch and The Legend of Zelda: Breath of the Wild - another open-world game that enjoyed the benefit of being attached to an established franchise.

With that in mind, this remaster marks a great opportunity to look at Zero Dawn free of those contemporaneous comparisons, and it’s remarkable just how well the game’s underlying mechanics hold up.

It’s a game full of satisfying moments, most notably in combat. Whacking a robot to see its armor plating fly off and sparks fly remains just as enjoyable now as it was in 2017, and while stealth remains a formulaic process of wandering between patches of long grass, there’s something so kinetic about Zero Dawn’s bow and trap combo that makes it no wonder Sony is reportedly working on a game-as-a-service within this universe.

Using the tripcaster to fell a colossal mechanical beast, or sliding away from a Strider while triggering slow motion to fire a fire arrow at the canister on its back are made more tactile by the improved rumble and haptic triggers of the DualSense wireless controller this time around, and while the sound of the Focus through the controller speakers still feels a little annoying at times, the whole thing tickles the brain so nicely that I’d suggest Horizon is to third-person combat what Destiny is to first-person shooters

Best Bit

Young Aloy exploring an underground cavern in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

There’s a moment right at the start of the game where a young Aloy wanders through the ruins of a lab that’s been buried underground. The way the light in the area reflects off the water in the cave-like lab is a great early showcase of this remaster’s graphical fidelity.

Everything is executed to such an impressive level of finesse that I can see myself grinding levels to earn skills for Aloy all over again, and that’s even with features from the sequel missing like vertical traps and a charged spear attack. That means coming back from Forbidden West doesn’t feel as jarring as it could have done, and if you’ve not played Zero Dawn before playing the sequel then there’s never been a better time. 

A big part of why it feels so good to play is the performance mode options, which are pretty much a straight transplant from Horizon Forbidden West. Horizon Zero Dawn Remastered runs in 4K in Favor Resolution mode but can run in Favor Performance Mode at 30, 40, and 60 frames per second (FPS) modes with tradeoffs at each level on PC, while the PS5 version offers just a 60 FPS version. 

I will say that while Resolution mode is often my preference for increased detail, the Performance mode quickly became my standard way to enjoy the remaster. That’s mostly down to the increased fluidity which can be felt throughout just about any animation, whether it’s Aloy running or aiming her bow. Whichever mode I tested, however, I didn’t see frame drops of any real consequence, nor any major drop in visual fidelity.

The only real disappointment when returning from the sequel is that Horizon Zero Dawn’s world is noticeably flatter in terms of topography. There are still hills and craggy cliffs to climb, but Forbidden West added more in the way of verticality to its terrain which makes things feel a little less varied here.

"I’ve been here before"

Aloy ziplining in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

Horizon: Zero Dawn Remastered is £45 / $50 for anyone jumping in for the first time, but if you already own it you’ll get it for just £10 / $10. For that, it’s hard not to be tempted given what’s on offer visually, and given it’s been free on various PlayStation promotions in the past, you may be surprised to know you already have access to it.

This Remaster also includes the Frozen Wilds expansion which adds a new region, quests, and skills for Aloy to unlock, making it a truly complete edition - except we’ve already had a Complete Edition… and a PS5 performance patch, too.

That might mean you’re less excited to go back than you otherwise would have been, but you can import your save if you left off at any point prior. The process is very simple, and leans on cloud saves too - I was grateful to have found some old saves from back in 2018 that I could use to get back to some of the game’s most impressive machines. You can also start a New Game+ from your prior save. The Photo Mode is also great, offering a whole host of options with which I snagged the majority of the shots in this review and it’s easy to dive in and out of it from the pause menu. 

Your level of enjoyment in Horizon Zero Dawn Remastered will likely depend on how much time you’ve spent with it before. If it turned you into a lifelong fan of Aloy’s adventures, then you’ll undoubtedly pay the modest fee for a visually stunning facelift of the first chapter. If you finished it and put it down, there may be less reason for you to return.

You’ll be disappointed if you’re looking for new content, but that’s not what this Remaster is about. It’s a stunning game, and if you want to revisit the game - or you missed Frozen Wilds and want to see that in all its glory - then this is the definitive and best-looking version of the game to play now. 

Should you play Horizon Zero Dawn Remastered?

Play it if...

You flat-out missed it last time
Horizon has become a big franchise for PlayStation, and this is a great way to experience its beginnings if you’ve not played the PS4 or upscaled PS5 version.

You want to enjoy your PS5’s graphical prowess
As far as PlayStation exclusives go, Horizon Zero Dawn Remastered is a great way to show off the console’s power with some genuinely impressive visuals and character models. 

You’re looking for more Horizon
If you’ve been hankering for more PS5 Horizon content after finishing Forbidden West then this is the way to get it - even if it’s retreading old ground in terms of benign a remastered of the original, the cheap upgrade price of $10 / £10 represents exceptional value, and it almost feels like a whole new adventure. 

Don't play it if...

You’re looking for new content for the game
Aside from the inclusion of Frozen Wilds, there’s little new here that wasn’t around at launch in 2017. The low upgrade pricing helps entice, but unless you’re a huge Horizon fan, you’ll likely dip in and dip out. 

Accessibility

Horizon Zero Dawn Remastered follows on from Forbidden West with an array of accessibility features including remappable buttons, hold/press options for commands, adjustable weapon wheel speed, and co-pilot functionality to allow a second controller to be used to mirror controls. There are also a series of difficulty settings to make the game easier or more challenging, including modifiers to damage dealt, damage taken, and an auto heal option.

You can opt to have quest destinations automatically show on screen or to be able to explore and find them by yourself, while subtitles are offered in multiple sizes and with or without backgrounds. Tinnitus sounds can also be switched off entirely, and there are audio and vibration cues when action prompts are shown on screen.

The biggest omission, however, is colorblind modes. While these were added post-launch with Forbidden West, they’re simply not here in Zero Dawn Remastered. Here’s hoping it’s patched in soon.

Aloy in the snow in Horizon Forbidden West Remastered

(Image credit: Sony/PlayStation)

How I reviewed Horizon Zero Dawn Remastered

I played the game from the beginning for around 10 hours, before jumping into a late game save from the PS4 version to tackle bigger, endgame-level machines for a further five hours.

I spent half of the time in Performance mode, and the other half in the quality mode to test the differences between them. All of this was done on a base (launch) PlayStation 5 console with a Sky Glass 4K TV and the SteelSeries Arctis Nova 7P

Batman: Arkham Shadow review: an almost flawless VR experience
7:42 pm | October 29, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

Batman: Arkham Shadow is a masterclass in what a VR game should be. It thrusts you into an immersive experience with gameplay that encourages realistic fighting movement and interacting with your environment in ways a flat console title could never offer, and the narrative-driven mystery is packed with emotionally powerful scenes that’ll have you forgetting you aren’t really Bruce Wayne for a moment.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S
Release date: October 21, 2024

These elements culminate in an experience that I never wanted to put down. Every one of my Arkham Shadow play sessions would begin with me unplugging my fully charged Meta Quest 3, and end with me taking it off because my battery had hit zero.

The only letdown from this otherwise flawless VR game is Arkham Shadow is chocked full of glitches.

The vast majority are minor – visual defects here and there – and anything actually game-breaking is easily solved by resetting to the last generously doled-out checkpoint (meaning I lost at most 10s of progress any time I had to reload). However, a few bugs near the finale caused my game to crash partway through what felt like a significant flashback (when I rebooted the title I had skipped it, with no way to rewatch it) and the final challenging puzzle of the adventure became an utter frustration as I was forced to replay it half a dozen times because interactable items wouldn’t behave properly causing me to fail (with it only being solved by another hard reset).

The bat signal on fire

Can you save Gotham? (Image credit: Meta / Camouflaj)

Batman: Arkham Shadow is easily up there with the best VR games ever, there are even arguments to be made that it’s the best VR game of all time. It's such a delightful experience I’d count it among the top games of 2024, period. Everyone with a Meta Quest 3 or Meta Quest 3S should play it whether they got it free with a recent headset purchase or not, and those of you who have previously dismissed VR should seriously consider getting a Quest 3 to try this game (and then explore everything else the platform has to offer like Vendetta Forever, Asgard’s Wrath 2, and Walkabout Mini Golf).

Unfortunately, the glitches have to knock it down a peg right now – which is why it’s not getting a five-star score despite my praise. I’m sure in a month or two when the holes have been patched it’ll be perfect, but as it stands today it’s not quite there.

Ready for a brawl

Now that I’ve frontloaded my only issue with Arkham Shadow, let’s get into everything that makes it special starting with combat.

Arkhamverse titles are defined by their fighting, a flowing dance of blows interspersed with combo finishers and gadget trickery. Beyond moving the camera from third to first person, Arkham Shadow is a perfect recreation of this system with fights feeling utterly thrilling.

To build up your combo you must do more than merely fling your arms wildly, instead like a boxer you must mix up your straight punches with hooks or a quick flurry of blows as the game instructs you. You’ll also want to dodge out of the way of attacks or punch to counter them and keep building your combo. And just like any other Batman game, you can rely on a well-timed Batarang or small explosive to disorientate your enemies to earn a few extra points in your combat scorecard and level up faster.

Leveling up allows you to upgrade your skills, armor, and gadgets – with my favorite being a quick takedown option for knife enemies that have you pull off a brutal finishing blow after dodging their swipes.

Batman standing in front of fire and rioters

Arkham Shadow's combat is fantastic (Image credit: Meta / Camouflaj)

There’s also the iconic predator mode stealth sections in which Batman is encouraged to take a more discrete approach – silently taking enemies down by choking them out while they’re not looking or suspending them from perches.

These more puzzle-like combats require a mixture of patience and out-of-the-box thinking to solve them silently, though you can always rely on a quick smokescreen if stealth isn’t your forte.

Once you have mastered your predator and combat skills you can put them to the test in three bonus challenge scenarios respectively. They’re short and sweet but give you a chance to truly flex once you’ve unlocked every upgrade and finished the campaign.

Who is the Rat King?

Speaking of, while I’ll keep things spoiler-lite, know that the Arkham Shadow narrative is a treat – even Batman super fans will get caught up in the Cult of the Rat King mystery that will keep you guessing until the credits roll.

Best Bit

Jim Gordon in front of a whiteboard demanding to know where the Rat King is

(Image credit: Meta / Camouflaj)

I adored the mystery of Arkham Shadow, even as an Arkhamverse and Batman fan I was caught off guard by the narrative's twists.

One big deviation Arkham Shadow takes from the rest of the series is a decent chunk of your time (I’d say about 15 to 20% of the game) is spent out of the suit. This gives you the chance to interact with members of Gotham City on a more human level, even RP as Bruce Wayne a bit with dialogue choices. This isn’t the Batman Telltale game, your actions won’t impact the story’s outcome at all, though it will change a few interactions and make it feel like you’re able to put your stamp on Batman.

Through its Batman, and non-Batman, encounters, Arkham Shadow does well to carve out its take on the series’ allies and Rogues Gallery too. Given the title's placement between Origins and Asylum developer Camouflaj is somewhat restricted in what it can and can’t do. Jim Gordon, for example, can’t be killed off because we know he survives into future entries.

You wouldn’t notice these constraints while playing, however. The compelling narrative has a believable flow, and Arkham Shadow finds time and space to show us a different side to the likes of Jim Gordon, Harleen Quinzel, Harvey Dent, and others while still making them feel like the characters we love (or love to hate).

While you can get more up close and personal with the Arkhamverse lore in this entry, fans of the series’ collectibles which reward you with bonus side-stories and background info will appreciate the litany of secrets hidden in Shadow.

There are Rat King Idols and Broadcasts to destroy, patient tapes to recover, memories of Arkham Origins to recollect, and carvings to decipher. Each is hidden just out of sight, behind a tricky puzzle, or requiring you to come back later once you’ve picked up a gadget in Asylum’s Metroidvania style.

Collectathons can feel tedious, but gathering up every item was a lot of fun with a really solid mix of puzzles relying on uniquely VR gameplay or simple brain teasers – or in some cases, not so simple.

Gathering them all as I did should mean Arkham Shadow will last you between 10 and 15 hours, which is about as long as the campaign of Arkham Asylum with a side quest or two thrown in.

Should you play Batman: Arkham Shadow?

Play it if...

You've always wanted to be Batman
More so than any game before it Arkham Shadow turns you into Gotham's vigilante that'll leave you wanting to shout iconic quotes long into the night.

You have a Meta Quest 3
If you have a Quest 3 or Quest 3S even if you didn't get this title for free with your headset you need to play it ASAP.

Don't play it if

You hate glitches
Arkham Shadow is fun but darn glitchy. If you want a smooth experience wait for a few more patches then give it a try.View Deal

You get very easily motion sick
With no teleportation movement Arkham Shadow is a little inaccessible to VR newcomers and those of you who get easily motion sick. That said, I can struggle with motion sickness in VR too still, but this game's other comfort controls helped my enjoy hours long play sessions.View Deal

Accessibility

Like other VR games, Arkham Shadow requires a fair amount of movement. You can play it seated using the height calibration setting (though standing is more immersive), but you will need a full range of arm movement to engage with the combat and its mobility puzzles.

Additionally, this game can only be played with smooth control stick movement giving it a ‘Moderate’ score on Meta’s comfort scale. Even though I’m a VR veteran at this point I still get motion sickness very easily so this did worry me, however, I found that with the vignette turned to medium I was able to play for hours – literally the whole battery life of my Meta Quest 3 – without feeling sick. Absolute newcomers may want to get a little more used to VR before diving in quite so deeply, but from my experience, the lack of teleportation movement shouldn’t be a major accessibility issue.

How I tested Batman: Arkham Shadow

For this review of Batman: Arkham Shadow I achieved a 100% completion rate – that means I found every collectible and finished the story. I had intended to simply complete the main quest, but I found the experience so gripping I wanted to squeeze every last drop of Batman I could out of this title. I also played on Hard difficulty which provided a decent challenge. If you’ve played Arkham games or a few VR action titles before this is the level I’d recommend.

To review it I did try the game on my Meta Quest 3S, but the vast majority of the time I used my Meta Quest 3. It’s the standard headset outfitted with the Razer head strap and facial interface for added comfort – something I greatly appreciated during my hours-long play sessions.

SteelSeries Arctis GameBuds: Small in stature, huge in performance
11:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

SteelSeries Arctis GameBuds: Two-minute review

The SteelSeries Arctis GameBuds might be the best gaming earbuds I’ve ever tested. As an overall package they deliver on every front; from battery life to audio quality, to comfort and fit, to features. They are truly impressive and are one of the easiest recommendations I’ll ever make.

Coming in chic white or slick black (depending on the platform variant you go for), each GameBud is of a compact and neat design that sits nicely in the ear, with a simple push-and-twist motion to keep them secure. They’re lightweight too, and the touchpad makes for easy control. The case is also compact and can easily slip into a pocket neatly.

The GameBuds’ stature may be small, then, but they cram in a bunch of features that make the proposition incredibly compelling - before you even put them on. With active noise canceling (ANC), IP55 water-resistant rating, and multi-platform compatibility, the feature set is off to a strong start - but it gets much better. 

The inclusion of a quick-charge function and a wireless charging-compatible case is an excellent bonus and means you have another chance to keep your case and buds juiced for longer use, while dual 2.4Ghz and Bluetooth 5.3 offer the latest wireless connectivity. The headline feature and bonus however is, like this year’s addition to the SteelSeries headset lineup, the Arctis Nova 5 Wireless, the GameBuds work with the SteelSeries Arctis App giving you access to more than 100 expertly designed audio presets for an enormous amount of games. 

A good design and extensive feature set are all well and good, but it needs to be backed up with quality and excellence in gaming audio - which the GameBuds do by the bucket load. Channeling all that makes SteelSeries gaming audio gear excellent and outrageously good for all games, the GameBuds provide brilliant audio, across all genres and gameplay situations, be they quiet and tense, or busy and wild. Our testing revealed barely any weaknesses in work, play, and entertainment use, and the GameBuds are some of the finest-sounding buds I’ve used.

Caveats and negatives are few and far between on the whole. You will get a better fit with third-party foam tips as the standard rubber ones provided are basic at best, and the controls do take a noticeable amount of pressure which means you will rock or push the earbud into your ear a bit every time you engage with them. However, beyond that, there’s very little to detract from the GameBuds’ performance in any way. 

Some competing gaming earbuds may fulfill their particular brief with more specificity - like the PlayStation Pulse Explore earbuds and their PlayStation Portal compatibility, for example - but if you’re looking for the most complete package generally, then these might just be the best gaming earbuds you can buy right now.

SteelSeries Arctis GameBuds on a black desk in front of a PS5 and DualSense

(Image credit: Future)

SteelSeries Arctis GameBuds: Price and availability

  • List price: $159.99 / £159.99 / AU$359
  • Launch at retailers on October 29
  • Pre-order stock fluctuated due to popularity

Squarely in the same price bracket as the Sony Inzone Buds, the Razer Hammerhead HyperSpeed buds, and the PlayStation Pulse Explore buds, the GameBuds find themselves in good company. All are targeting the high-end wireless gaming earbud market, and all earn their place in it, with the GameBuds certainly doing enough to rub shoulders (or ears, I suppose) with the aforementioned sets.

Already proving incredibly popular, the SteelSeries Arctis GameBuds have sold out on the brand’s own storefront in the pre-order phase too, and I’d expect interest to remain high after launch.

Given the feature set on offer here, I think the GameBuds are priced fairly and almost aggressively; they can run a race with any other premium earbud set, and go a long way to justify the price tag. 

SteelSeries Arctis GameBuds: Specs

SteelSeries Arctis GameBuds on a black desk in front of a DualSense

(Image credit: Future)

SteelSeries Arctis GameBuds: Design and features

  • Neat, tidy, and compact design
  • Push controls are intuitive but need a bit of pressure
  • Wireless charging is a great bonus

Weighing only 0.19oz / 5.3g each, it only takes a simple push and a slight twist to make them sit nicely and fit comfortably in the ear. SteelSeries says it has used scans of 40,000 ears to help shape the design of the GameBuds, though gaming earbuds will always be subject to your own unique ears. I have found them comfortable, on the whole, while also easy to interact with, and not subject to falling out of my ears easily.

Much like the Pulse Explore earbuds, however, I have found in my testing that the included ear tips are bang average; serviceable at best, but not brilliant for really long sessions. I have much preferred using third-party foam tips as a solution for a better fit - and one that aids sound isolation and quality too. It's slightly disappointing that another purchase is needed to augment and really get the best out of the GameBuds’ fit.

The GameBuds ditch the usual touch controls often seen on earbuds and instead, opt for something more akin to a laptop touchpad. This makes accidental inputs much harder which is welcome, but I have found that the touchpad still requires a decent push to actuate, thus slightly rocking or pushing back the earbud while it’s in your ear. It never quite feels like I’m pushing them out of position or making them loose, but it’s still not quite perfect.

SteelSeries Arctis GameBuds in a man's ear

(Image credit: Future)

The 2.4Ghz wireless connectivity is not new but is excellent, and the corresponding dongle is wonderfully compact and has been designed with the PS5’s USB-C ports in mind, ensuring it doesn’t block one port while plugged into another. Teaming this with Bluetooth 5.3 rounds out a robust pairing of wireless connections.

In terms of compatibility, our PlayStation unit will play nice with PS5, PS4, Nintendo Switch, PC, Mac, and mobile. If you want the best level of multiplatform compatibility, however, then go for the Xbox version, which follows the modern gaming headset trend of being compatible with all major consoles and devices.

The case is a small pill box, with a nice finish and compact nature, carrying the two buds and the dongle in sweetly. The ace up the sleeve of the case is the fact that it’s wireless charging compatible, however, and this is a really welcome extra feature adding a welcome level of functionality to what is otherwise just a regular charging and carrying case. Having another means of charging and potential battery life can be a critical factor for wireless gaming peripherals, and having such an extra without the need for a cable is even better. Adding this onto the claimed battery life of up to 10 hours per charge for the buds and you’ve got a robust proposition. 

SteelSeries Arctis GameBuds: Performance

  • Excellent audio for earbuds
  • Incredible flexibility and customizability with the app
  • Great battery life

Straight out of the box, the SteelSeries Arctis GameBuds have excellent sounds. Crammed into those tiny 6mm drivers is an audio soundstage that’s incredibly detailed and wonderfully vibrant up and down the spectrum. I was even nicely surprised by the amount, quality, and depth of bass. Along with the Pulse Explore earbuds (with their fancy planar magnetic drivers), these produced some of the finest gaming audio I’ve experienced in buds. From single-player games like Star Wars Outlaws and Doom (2016) to playing Diablo 4 online with a pal, the GameBuds excelled. After a while, it didn’t feel like I was receiving audio from just small earbuds, and the buds can certainly run some PS5 headsets or Xbox Series X headsets for their money on audio quality alone.

This default audio quality is made better with the Arctis Companion App. Replicating its success with the Nova 5 headset, the companion app allows you to swap between expertly crafted audio presets while playing games simultaneously. These presets and this flexibility are not a gimmick, either, and you can really find EQs to suit all kinds of games that will enhance the audio experience. The ANC does kill off the bass a little as I’ve always found with it, but it’s robust enough to remain a welcome feature.

SteelSeries Arctis GameBuds appearing on the Arctis Companion App

(Image credit: Future/SteelSeries)

As mentioned above, actually using the onboard controls walks the risky line between being good for avoiding accidental presses, while requiring a bit of force so as to move the buds a little with each push. It’s not a deal breaker and is another thing I have got used to with time but remains a slight crease in the experience.

Going some way to mimic a solution that the Nova Pro Wireless offers with its infinity power system (USB-C cable charging, while its dock also charges a spare battery ready to swap in at any point), I have found the case’s wireless charging functionality to be a great boon and a fine way of extending the charge and life available to me. More broadly, in my testing, I’ve found the battery life claims SteelSeries about the buds to be true to life (around 10 hours per charge for the buds).

The mic is pretty good too, for some earbuds at least. After a slight raising of the volume of the mic on PS5, my buddy reported that I didn’t sound anything majorly different from my usual headset too, and it also came across as crystal clear during work and phone calls.

With such performance on offer, layered on top of the fine design, and extensive feature set, it's sufficient to say that the SteelSeries Arctis Game Buds are some of the best in the business and could be the only pair of gaming earbuds you’ll ever need.

SteelSeries Arctis GameBuds on a black desk in front of a PS5 and DualSense

(Image credit: Future)

Should you buy the SteelSeries Arctis GameBuds?

Buy it if...

You want the best all-around gaming earbuds package going
Simply put, the SteelSeries Arctis GameBuds do it all, and do so fantastically. From superb audio to compatibility and customizability, and from a slick design to an ingenious addition to battery life, there are barely any chinks in the GameBuds’ armor.

You want some of the best sounding gaming earbuds
Putting all the features and design qualities to one side, the Arctis GameBuds are simply one of the best sets of gaming earbuds when it comes to sheer audio quality.

You need excellent versatility, flexibility, and customizability in your earbuds
From multiplatform compatibility to choosing audio presets on the fly through the app on your phone, the options available to you with the GameBuds is superb and should be noted by anyone looking to get the most out of one set of buds.

Don't buy it if...

You only need cheap multiplatform compatibility via wired buds
The GameBuds’ wireless multiplatform compatibility is in a wireless form which bumps up the price a bit. If you only need something cheap to go multiplatform then a wired set might be best for you.

You need buds for the PlayStation Portal
Despite being excellent for PlayStation consoles, the Arctis GameBuds won’t serve you by default on PlayStation Portal due to Sony owning the wireless connection to its handheld remote play device. 

Also consider...

If you’re still not sold on the SteelSeries Arctis GameBuds then consider these two similar products.

PlayStation Pulse Explore earbuds
For users on PS5 and PlayStation Portal particularly, the Pulse Explore earbuds and their planar magnetic drivers offer some of the best gaming audio I’ve ever experienced in buds. If you value super high-quality audio quality and mainly play on PS5 and PS Portal then these are a great alternative.

For more information, check out our full PlayStation Pulse Explore earbuds review. 

Razer Hammerhead Hyperspeed earbuds
Designed for Xbox, these Razer earbuds are a great option for those who prioritize Razer-grade gaming audio that emanates from sizable drivers (10mm in this case), and decent battery life. Note: Our Hammerhead Hyperspeed review is of the PS5 model of the buds, but the quality and specs are the same as the Xbox variant.

For more information, check out our full Razer Hammerhead Hyperspeed review. 

How I tested the SteelSeries Arctis GameBuds

  • Tested over the course of four weeks
  • Used on multiple platforms including PS5, PC, and mobile
  • Compared to other earbuds from the likes of Razer and PlayStation

I tested the SteelSeries Arctis GameBuds over the course of about four weeks for my review. Putting them to the test on my RTX 3090-powered gaming PC, PS5, and mobile, I used them for a whole host of functions from gaming to work meetings, from phone calls to music listening

They replaced my usual earbuds, the Razer Hammerhead True Wireless earbuds when going out for walks or on the commute, and they replaced my SteelSeries Arctis Nova Pro Wireless on PC and PS5 for work and play. As a result, I was able to compare them directly to those headsets, as well as the PlayStation Pulse Explore earbuds that I have for use on my PS5 and PlayStation Portal.

In terms of specific games, I tested the GameBuds with Frostpunk 2 on PC, and on Doom (2016), Star Wars Outlaws, Pentiment, and Diablo 4 on PS5 (the latter being an online co-op playthrough with a friend who was able to verify the quality of the mic during gameplay action). 

Read more about how we test

First reviewed September/October 2024.

Life is Strange: Double Exposure review: out of focus
7:00 pm | October 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch
Release date: October 29, 2024 (Nintendo Switch TBC)

In retrospect, Life is Strange: Double Exposure seems like an almost impossible sequel for developer Deck Nine to create. Even if that’s not the case, it’s hard to argue that the one we received is a success.

Who is Max Caufield? That depends on the decisions you made playing the first episodic supernatural adventure game. Don’t Nod’s 2013 success with the original Life is Strange was a lightning bolt, an episodic coming-of-age story driven by the emotional impulses of both the player and Max acting as one. Returning to Arcadia Bay and meeting your lost friend culminating in a decision to save her life and destroy your hometown or allow her to die to save it, commits the first game to a contained but forceful and emotional arc about the morality of controlling the fates of others.

In Life is Strange: Double Exposure, Max is no longer the teenager we once knew. She’s an adult, a photographer-in-residence, and a teacher at Caledon University in Vermont. She has a new life. She can’t use her rewind powers anymore to turn back time, but she’s seemingly settled in a new home and has two close friends in the geeky astronomer Moses and Safi, a poet and undergraduate.

One night, after watching a meteor shower on the snowy observatory rooftop, Safi leaves to take a phone call only to be shot dead in the night by a mystery assailant. Shocked by trauma, Max discovers a new ability to switch between a timeline where she lives and one where she dies, and uses this ability to try and understand her death, who killed her, and perhaps even save her.

Scars of the Past

Characters chatting around a table in Life is Strange: Double Exposure.

(Image credit: Square Enix)

Make no mistake, my disappointment with Life is Strange: Double Exposure doesn’t come from a disdain for the decision not to bring back fan-favorite Chloe, Max’s romantic interest from the first game. While there has been some controversy over this decision, as she fails to make an appearance regardless of whether you let her live or die in the first game, this is not what holds things back narratively.

The overhanging cloud of Arcadia Bay, and the gulf between the state of reality where Chloe lives and dies, are so massive that attempting to tell a story that fails to commit to making one ending canon (or possibly both) results in a game that seems unable to move beyond history to explore who Max is today. Max claims that she has moved on, but the game inherently can’t. The result hamstrings the story from developing in certain directions at risk of contradicting either ending while stopping it from really having anything interesting to say by the time credits roll.

The result is a big disconnect between Max and the player. You may remember the events of the first game, and they may influence the way you act here, but the story can't acknowledge them. The loss of your friend and love interest, or the loss of an entire town, are major events that should define Max but are entirely absent aside from a few easter eggs.

A character using an old camera in Life is Strange: Double Exposure.

(Image credit: Square Enix)

Narrative aside, there are also some problems with the mechanics this time around. Rather than a rewind ability like in the original game, Max discovers an evolution of her powers that allows her to jump between two timelines; her own, and another where Safi is still alive. What could be a tool to play with the morals of jumping between both to manipulate dual versions of these characters instead feels like annoying busywork.

In the moment-to-moment action, the power is surprisingly limited. You can’t switch timelines at will, nor integrate your experiences and knowledge from each timeline into gameplay without the game prompting you first. This means you’re left running backwards and forwards to find the spot to jump, and are left with little reason to even think about using the power without being prompted first unless you want to seek out collectible photos. It’s exhausting rather than interesting.

Best bit

Sitting on a snowy bench in Life is Strange: Double Exposure.

(Image credit: Square Enix)

Moments of reflection backed by a strong selection of licensed indie pop offer genuine tranquility in the calm and beautiful snow-covered Vermont landscapes.

Compared to how much time travel was an active part of the narrative, the timeline-shifting powers merely dilute the characters we interact with. We barely get to know any of them before the major inciting incident and the resulting timeline split creates two versions of every character which prevents us from getting to know them deeply. Amanda is positioned as a love interest, but the interactions with this simultaneously disinterested and intrigued rural lesbian in differing timelines left me unable to understand who she was, or even care about learning more.

No matter how disinterested I acted in both timelines, Vinh also would not stop acting flirtatiously and I soon wanted to file a restraining order. Conversations and relationships between characters are a major step down from the last Deck Nine installment, Life is Strange True Colors.

What is it all for?

A glowing figure tying their shoes on a bench in Life is Strange: Double Exposure.

(Image credit: Square Enix)

Safi’s death and the mystery behind that should draw you in but we barely know Safi before her death. I spent multiple episodes effectively trying to save a girl that I knew nothing about. Even when you do learn more about her past through our investigation and other events, much of her past remains obscured in a way that leaves her feeling like more of a plot device than a real friend. Major story decisions I made involving her character felt cold and meaningless.

It’s hard not to see this as a missed opportunity. The franchise has continued Max’s story before, albeit in comic form. It even integrates multiple timelines and shifting powers. While this comic begins continuing the story from the perspective of one ending (the destruction of Arcadia Bay), it also uses multiple timelines to its advantage, and in doing so creates a canon where both endings can exist.

By embracing the difficult decision, rather than trying to avoid it, it’s possible to more deeply introspect on Max as a character in a way that not only keeps you invested, but even makes you reconsider what was truly the right thing to do.

Does this mean that the game should have merely remade the comics? No! But it shows that committing to the impossible choice of the past rather than trying to skirt around it allows you to explore these characters in the depth they deserve.

Life is Strange: Double Exposure is trapped by continuity. The past makes us who we are, but we are not defined by it. It’s a shame that developer Deck Nine didn't get the memo.

Should I play Life is Strange: Double Exposure?

Play it if...

The series’ gameplay is the main draw
While the story suffers, the gameplay formula that blends puzzles with talking to characters and making decisions that impact relationships with them remains the same as ever.

Don't play it if...

You care for the story
Narratively the game is disjointed and disconnected. If you’re here to enjoy Max’s story, it unfortunately falls short.

Building character relationships is key
Often the split timelines leave you unable to connect with a character due to their constantly-shifting personalities between two timelines, making this core part of the narrative hook of the games suffer as a result.

Accessibility 

Life is Strange: Double Exposure offers extensive accessibility settings and content warnings for transphobia, mentions of suicide, blood, loud noises, and more. Accessibility includes obvious things like subtitles, but also a camera assist, the ability to skip some gameplay, longer choice times, reduced motion, simple power effects to avoid flashing lights, and alternate controls for anything that needs multiple button presses.

How I reviewed Life is Strange: Double Exposure

I played Life is Strange: Double Exposure on a launch model PS5 using a DualSense Wireless Controller and an ASUS VG27AQL1A gaming monitor. For audio, I utilized a wireless headphone adapter and played the game using Apple AirPods Max. It took just shy of 10 hours to complete the five episodes and reach the ending.

First reviewed October 2024.

Dragon Age: The Veilguard review: old gods, new magic
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
October 31, 2024

Dragon Age: The Veilguard offers a flawed yet engrossing story-driven action role-playing game (RPG) experience. Uplifted by a compelling cast of supporting characters, an impressively dynamic combat system, and gorgeous environments, Veilguard never quite escapes the long shadow of its predecessors. This makes for a memorable third-person fantasy adventure which, while likely to appeal to long-time fans of the series, may bamboozle newcomers with its onslaught of proper nouns and specialist terms.

It’s been nearly a decade since the RPG veterans at BioWare released Dragon Age: Inquisition, the predecessor to Veilguard. Despite this gap, Veilguard builds directly and insistently upon plotlines and themes developed in Inquisition, to the extent that the 2014 RPG often feels like required reading for this latest release.

This issue is baked into the RPG’s core premise. You play as ‘Rook’, a troubleshooter employed by Varric, a sassy and lovable bard from Dragon Age 2 and Inquisition who is putting together a team to stop the ancient elven mage Solas (another Inquisition character) from ending the world in a catastrophic ritual.

Three characters in Dragon Age: The Veilguard in a statue-laden avenue

(Image credit: EA/BioWare)

After an exciting twist, you’ll put together a team of talented misfits while squatting in Solas’ magical interdimensional summerhouse, using a network of portals to zip across the world to put out fires, make friends, and try to prevent an impending apocalypse. These trips involve journeys to gorgeous, explorable environments where you’ll traverse beautiful vistas, battle bad guys, and solve problems. Sometimes you’ll make tough ethical decisions along the way which affect the main story, too, though such opportunities are more scarce than would be ideal.

As pitches for a grand adventure go, it’s strong, if a little by the numbers. However, if you don’t know who Varric or Solas are or why the world of Thedas is in this mess, you may find yourself adrift. Contrary to the likes of Baldur’s Gate 3 and Metaphor: ReFantazio which stand alone, Veilguard exists under the long shadow of its predecessors, building on existing themes and plotlines while rarely establishing new threads. Though there is an in-game repository of information (known as the ‘codex’), the vast reams of text on offer can often feel off-putting rather than inviting.

For long-time series fans, this is a feature, rather than a bug. Seeing answers and resolutions to long-time mysteries (some of which date back to the original Dragon Age: Origins in 2009) makes for some powerful and rewarding catharsis. However, regardless of its impressive combat and strong writing, Veilguard is defined by its past. While the RPG never outright collapses under the weight of its predecessors, it certainly buckles and bends with regularity.

Fight club

Archery-based combat in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

Veilguard’s combat system is a courageous offering, combining engaging, kinetic action with occasional moments of thoughtful strategy. As you battle, you’ll use a real-time combination of attacks, dodges, parries, and special skills to win victory. Much like BioWare’s sci-fi series Mass Effect, combat exists in real-time but may be paused at the touch of a button, allowing you to direct your comrades or select some of your more powerful, cooldown-based abilities. These abilities vary wildly depending on your build. As a Rogue, I had access to special bombs, daring shooting techniques, and devastating sword attacks, all of which could be refined and tweaked as I leveled up.

Abilities can be strung together in combos, where certain actions ‘detonate’ corresponding status ailments (such as ongoing damage over time or a flat damage reduction), creating a satisfying magical explosion. What’s more, given that these abilities work on a cooldown, you often have to choose between damaging combos and necessary combat utility. Is it better to heal or to unleash a maelstrom of deadly necrotic magic? Do I have my ally taunt my opponents, or should I order them to make me temporarily invulnerable with an inspiring shout? Questions like this keep Veilguard’s combat engaging hundreds of battles into the campaign.

The party combat wheel in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

All of this is punctuated by a slick system of parries and dodges, allowing you to rapidly react to enemy attacks. Parry at the right time, and you’ll perform a ‘perfect parry’, sometimes stunning your opponent and, depending on your build, offering you significant buffs to damage. This adds an ebb and flow to battles, rewarding you for attentive play. However, those looking for a more laid-back experience can easily customize Veilguard’s combat difficulty to suit their needs, tweaking granular elements from parry windows to enemy health.

This sort of customisability is at the forefront of Veilguard. Not only is the character creation process detailed enough to give Starfield and Cyberpunk 2077 a run for their money with its wide range of body types and permutations, but you also have access to a massive advancement tree which varies depending on your class. This tree contains dozens of nodes, each unlocking novelties ranging from significant passive buffs to brand-new abilities. Each of the game’s three core classes (Warrior, Rogue, and Mage) boasts a completely different tree and, thanks to the meaningful choices on offer, I always found myself looking forward to my next level up.

Bonding moments

The companion screen in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

BioWare RPGs tend to live and die on the strength of their supporting cast, and Veilguard is no exception. While I shall do my best to avoid spoilers, rest assured that the cast of supporting characters in Veilguard is diverse and relatable.

Each companion’s personal storyline is a coherent multi-part adventure, composed of dramatic set-piece battles, gripping dialogue, and gentle walk-and-talk scenes framed against Veilguard’s jaw-dropping environments. Having a gut-wrenching discussion about family trauma is one thing, but doing so on a sprawling, torchlit coastline at dusk elevates the scene to new heights. Though these scenes are occasionally undermined by slightly janky facial animations, such flaws rarely detract from the meaningful exchanges on the screen.

Best Bit

Taash from Dragon Age: The Veilguard

(Image credit: EA/BioWare)

Getting to know Taash, a brusque dragon hunter, was a particular highlight. Without spoiling too much, Taash’s story is intimate and relatable, addressing themes of family, identity, and personal growth in a moving and refreshing way. It’s arguably one of the strongest personal storylines in a Bioware game to date.

Veilguard draws each of its companions from a different faction and, by extension, a different region of the setting. This ensures that their differences in opinion seem organic rather than forced. It follows that an upstanding and knightly Grey Warden would be skeptical of a dubious assassin from the cutthroat, Venice-inspired nation of Antiva.

Unfortunately, not every aspect of Veilguard’s storytelling is as consistent or impressive as these character-driven vignettes. The RPG’s explorable environments boast plenty of side quests, but almost all of them are forgettable and leave little scope for decision points and player agency. In one particularly disappointing showing, you meet a fan-favorite character from Dragon Age 2, only for her to have you fight a series of repetitive arena battles as she offers repeated, canned dialogue after each of your victories. While Veilguard rarely stumbles to this extent, the side-quests often feel rushed and do little to broaden the fantasy.

Despite its high barrier to entry, the main story does demonstrate opportunities to make meaningful decisions as a player character. One particularly gut-wrenching decision forced me to choose between two missions offered by different companions. There was only time for one, and, no matter what I did, somebody was bound to lose out. When I made my decision, the venomous disappointment of the offended party felt compelling and realized.

It’s these moments that cement Veilguard’s place in the Dragon Age canon. While flawed, janky, and rushed in places, BioWare’s latest delivers a coherent and rewarding adventure that will delight fans of the series. However, those newer to Dragon Age will need to hit the books if they want to enjoy everything Veilguard has to offer.

Should you play Dragon Age: The Veilguard?

Play it if...

You’re a Dragon Age fan
For fans of the Dragon Age setting, Veilguard is an absolute treat. If you’ve been yearning to return to Thedas, you’ve come to the right place. The campaign is a whistle-stop tour of yet-unexplored locales - a wish come true for long-time fans.

You love ensemble casts
Veilguard
treats its supporting characters with love and attention. Invest time and effort into this RPG’s ensemble and you’ll be rewarded with resonant, relatable, and memorable character drama.

You enjoy character customization
The character creation systems in Veilguard are as comprehensive as they come. In addition to extensive face and body customization which includes a wide range of gender presentations, you can also choose from six meaningful backstories which affect dialogue in the game proper.

Don't play it if...

You're concerned about having to learn a whole new fantasy setting
While it’s entirely possible to enjoy Veilguard as a newcomer, complex in-setting terms and weighty pre-existing plotlines come at you thick and fast. If you’re new, make sure you’ve got a wiki open in another tab or you’re liable to have a confusing time. If you’re looking for a fantasy epic with less of a buy-in, we recommend Baldur’s Gate 3.

You’re looking for a full-on open-world experience
Veilguard
frames its main campaign and companion missions amidst a range of gorgeous and varied environments. While there are places to explore and things to collect, the side-quests are far thinner than would be ideal. Those looking for an open-world RPG will be better served by Elden Ring or Diablo 4.

Accessibility

Dragon Age: The Veilguard offers a broad range of accessibility options. The game offers filters for colorblind players with Protanopia, Deuteranopia, and Tritanopia. Subtitle size and frequency can also be customized. Visual effects such as motion blur, camera shake, and depth of field can also be adjusted.

Combat and exploration are highly customizable. Difficulty in battle can be tailored to remove requirements for quick and precise input timing while the glint distance on objects can be adjusted along with objective marker and waypoint visibility. There are also sliders for the camera and aiming sensitivity.

Rook, the main character, from Dragon Age: The Veilguard

(Image credit: EA/BioWare)

How I reviewed Dragon Age: The Veilguard

I spent over 35 hours with Dragon Age: The Veilguard, taking time to explore the central campaign, companion storylines, and numerous side-quests. I took the time to experiment with all three classes as well as a wide range of different builds. I also replayed certain set pieces throughout the game to test the extent to which making different choices would affect the story.

I played the game on PS5 on a 48-inch LG C2 OLED 4K TV with a Dualsense Wireless Controller. The game mostly ran smoothly, but I did occasionally notice input lag when in menus. That said, the lag was rarely sufficient to meaningfully detract from the experience.

First reviewed October 2024

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