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I tested the official Nintendo Switch 2 carry case, and it’s a slim and stylish option well worth considering
4:00 am | November 10, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Nintendo Switch 2 Carrying Case & Screen Protector: review

Want to take your beloved Nintendo Switch 2 on the road without the fear of damage and destruction? Well, the official Nintendo Switch 2 Carrying Case & Screen Protector could be the ideal fit for you.

This package provides you with a case that can hold your Switch 2 console (including the Joy-Con 2 controllers), six game cartridges, and some smaller accessories, like Joy-Con straps, for example. Of course, you also get a screen protector thrown in for good measure – more on that later.

I want to start by discussing the case, which I found to be very solid indeed. It’s well finished, with the Switch 2 logo front and center, and aptly, it has red and blue colored handles on the two zips, which feel smooth and easy to do up. The case also has a pleasantly durable feel to it, and when dropping it a couple of times and giving it a good scratching, I couldn’t see even a spec of wear – that’s the sort of quality I’d expect from the best Nintendo Switch 2 accessories.

Inside, there are three compartments: one on each side of the case to hold the console, and another that can hold small accessories, with room for six cartridges above. Could there be a few more game card slots? Yes, but personally, six physical slots will be enough for me if I’m taking a short trip – there’s enough room for some party games like Mario Kart World and Super Mario Party Jamboree + Jamboree TV, as well as a few single-player adventures.

Person holding the official Nintendo Switch 2 Carrying Case

(Image credit: Future)

The amount of storage in that third compartment is limited – you’re not gonna get your dock in here. I could fit a pair of earbuds or Joy-Con straps without issue, but if you’re hoping to store an item like a USB camera or the Nintendo Switch 2 Pro Controller, you might want to check out a larger option. One upside here is that the case remains slim and tight to the console, meaning you can easily slot it in a bag without worrying about it being too bulky.

I did generally really like this case, and I might use it instead of my official Nintendo Switch 2 All-in-One Carry Case if I'm not planning to play docked. But one thing I did realize is that it's very prone to fingerprints. Even when shooting the photos you see in this guide, I had to wipe it down a few times – it’s a small thing, but worth flagging.

As I mentioned earlier, this package also includes a screen protector, but I was feeling much less positive about this. You’ll have to temper your expectations here – after all, you’re not getting a tempered glass screen protector! Instead, it’s an anti-scratch piece of film, which is hardly the most protective option on the market.

You don’t get a frame to help apply the screen protector – you have to fit it freehand. But even though I lined it up pretty nicely, I still ran into some issues, like excessive air bubbles, which were a struggle to squeeze out. I put it through the same testing process as the Genki Aegis Shield, for example. And although my console got out unscathed, I would still recommend getting a tempered glass option for better protection and peace of mind.

Person applying screen protector from the Nintendo Switch 2 Carrying Case & Screen Protector package

(Image credit: Future)

Ultimately, I’m going to treat the screen protector more as an extra. The focus for me is on the case, which I consider to be good value, especially for UK and Aussie buyers who are spending £20.99 / AU$39.95 at most to get this model – I’ve already seen it on sale for less. In the US, availability appears to be inconsistent, and the proportionally higher $39.99 price tag is a bit of a shame.

Still, you’re getting a slim, well-finished, and durable case that’s ideal for taking on the go. And in the end, I think Nintendo's official case remains well worth considering.

Nintendo Switch 2 Carrying Case & Screen Protector review: price & specs

Price

$39.99 / £20.99 / AU$39.95

Dimensions

13.4 x 5.6 x 1.7in / 340 x 142 x 42mm

Weight

310g

Number of game card slots

6

Compartments

3

Handle

No

Color

Black

Nintendo Switch 2 Carrying Case open showing Switch 2 console on the home menu

(Image credit: Future)

Should I buy the Nintendo Switch 2 Carrying Case & Screen Protector?

Attributes

Notes

Rating

Design

Sleek look with nice finish and durable build, but a little prone to fingerprints.

4/5

Storage

Could have some more game card slots, but for a slim case stores console and Joy-Con 2s effectively.

4/5

Value

A tad pricey in the US, but solid durability, good looks, and decent storage in this size class.

4/5

Buy it if…

You want a lightweight Switch 2 case
If you don’t need a case that’s big enough to fit your dock, and you just need a lightweight option, then this model could be perfect for you. It's slim, stylish, and can easily slot into a bag for on-the-go play.

You want something with dashing looks
A few of the third-party options we’ve tested here at TechRadar aren’t the prettiest, but personally, I’m a fan of how Nintendo’s official carrying case looks. The red and blue zip handles playfully contrast the case’s textured black exterior, and it's got a slightly curved look that’s very easy on the eye.

Don’t buy it if…

You want a great screen protector
Sure, the screen protector here is functional, and it's a decent extra considering the moderate pricing of this package. But it's not the most durable protective layer on the market, and fitting it freehand isn’t ideal. I’d instead recommend checking out the DBrand Prism 2.0 for Nintendo Switch 2 or the Belkin Tempered Glass Anti-Reflective Screen Protector separately.

You need everything to play in TV mode
If you need a case that can fit all the gear for TV mode play, this ain’t it. Instead, I’d recommend picking up the official Nintendo Switch 2 All-in-One Carry Case, which can fit your dock, cables, console, a Pro Controller, and more with ease.

Nintendo Switch 2 Carrying Case & Screen Protector review: also consider

Nintendo Switch 2 All-In-One Carrying Case
This one comes at quite the cost, but if you need one case for everything Switch 2, it doesn't get a whole lot better. With seven compartments custom-built for your dock, controllers, console, and more, you'll have oodles of space to play with. This case is pretty hardy too, and even comes with a handle for improved portability. It's the model I use the most, and if you like to play in TV mode, it will suit you to a T.

Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Nacon Protection Case XL for Nintendo Switch 2
OK, it isn't being sold in the United States just yet, but if the Nacon Protection Case XL is available in your region, I highly recommend it. It's got enough room to house all the gear for TV mode play, but it’s only a little more expensive than this slim model. Great value, great durability, and lots of storage – what more could you want?

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

How I tested the Nintendo Switch 2 Carrying Case & Screen Protector

Person closing the Nintendo Switch 2 Carrying Case

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me on public transport and to the office
  • Trialled by a Nintendo Switch 2 owner and life-long gamer

I tested the Nintendo Switch 2 Carrying Case & Screen Protector over the course of a few days. I packed it with my Nintendo Switch 2 console, Joy-Con 2 controllers, and a charging cable, and it held out well, as expected.

In order to judge the case’s durability, I tried dropping it from a decent distance, and also gave the exterior a scratch. I then checked for any wear and tear after the testing period came to a close. Where appropriate, I compared this case to rivals on aspects like sturdiness and storage space.

I’m a Switch 2 owner, a lifelong gamer, and an experienced tech reviewer with plenty of experience with Switch 2 accessories. Since grabbing my Switch 2 at launch, I’ve trialled a range of products, including cases like the Nacon Protection Case XL for Nintendo Switch 2, screen protectors such as the DBrand Prism 2.0, and cameras, like the Hori Piranha Plant Camera for Nintendo Switch 2.

  • Read more about how we test
  • First reviewed: November 2025
PNY’s microSD Express Card is one of the fastest Nintendo Switch 2 cards I’ve tested, and it costs the same as the competition – but there’s one big catch
3:30 pm | November 9, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

PNY microSD Express Card: review

The PNY microSD Express Card is one of the fastest Nintendo Switch 2 cards that I’ve tested.

In my benchmarks, the 256GB model achieved a staggering 712.42MB/s write speed - blowing past the competition and coming impressively close to the manufacturer’s claimed 750MB/s performance.

It also excels when it comes to read speed, actually achieving above the claimed 890MB/s with 893.74MB/s in my testing. This difference is likely all down to different conditions and equipment, but it’s safe to say that this card is quick. Its read speed is practically neck and neck with the licensed SanDisk microSD Express Card for Nintendo Switch 2 - a model that’s officially endorsed by Nintendo.

What does this all mean in practical terms? Well, the PNY MicroSD Express Card is fantastic to use with a Nintendo Switch 2. Internet providing, games download quickly and everything runs smoothly while you play. I tested the likes of Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination - Signature Edition, two very demanding Nintendo Switch 2 games, and didn’t observe any noticeable performance decrease in either - be that missed frames, slow-to-load models, or increased load times.

The PNY MicroSD Express card.

(Image credit: Future)

Best of all, the 256GB PNY MicroSD Express Card is practically the same price as its major competition. At $59.99 / £59.99 / around AU$100, the leading write speed is a good reason to pick this card over the alternatives. This is the case for the warranty too, with PNY offering a five year or “limited lifetime warranty” in some regions.

This refers to the lifetime of the card (not you) and doesn’t cover you if PNY stops making them, but should otherwise see you through the life of the Nintendo Switch 2 at least - just make sure that you hang on to your proof of purchase and retail packaging in case you need to claim it.

PNY is also one of the few manufacturers offering a cheaper 128GB model, which goes for $44.99 / £39.99 (or even less in sales), allowing players with very modest storage needs to avoid paying more for storage that they don’t need.

There is a catch when you start looking at variants above 256GB, though. There’s a recently released 512GB model on the market that comes in at $119.99 / around £150, but seems to be very hard to find outside of the US right now. There’s no 1TB model yet either, leaving those with massive libraries better off with the competing Lexar Play Pro microSD Express Card instead.

PNY microSD Express Card: Price and specs

Price

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

128GB / 256GB

Quoted read speed

890MB/s

Quoted write speed

750MB/s

Benchmarked read speed

893.74MB/s

Benchmarked write speed

713.42MB/s

Should I buy the PNY microSD Express Card?

Buy it if...

You want high-end performance
The PNY microSD Express Card has the fastest write speed of any Nintendo Switch 2 card that I’ve tested. This is backed up by an excellent read speed, making it a good choice for those after a high performance card.

You’re after peace of mind
With its “lifetime” warranty, the PNY microSD Express Card should comfortably last you the entire life of the Nintendo Switch 2. This could be the first and last microSD Express Card that you buy.

Don't buy it if...

You need bigger storage capacities
The 512GB model appears to be quite hard to find outside of the US, and there’s no 1TB version yet. With this in mind, there are better options for those with big game libraries.

Also consider

Here’s how the PNY microSD Express Card stacks up against two major competitors.

PNY microSD Express Card

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

Price

$59.99 / £59.99 / around AU$100 (256GB)

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

Capacity

128GB / 256GB / 512GB

256GB / 512GB / 1TB

256GB

Quoted read speed

890MB/s

900MB/s

880MB/s

Quoted write speed

750MB/s

600MB/s

650MB/s

Benchmarked read speed

893.74MB/s

831.97MB/s

894.4MB/s

Benchmarked write speed

713.42MB/s

310.03MB/s

674.1MB/s

SanDisk microSD Express Card for Nintendo Switch 2
The SanDisk microSD Express Card is the model to choose if you want something that’s been officially endorsed by Nintendo. It has a slower write speed, but a marginally faster read speed to make up for it.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

Lexar Play Pro microSD Express Card
Lexar is the current king of you’re after a 1TB microSD Express Card. The brand was one of the first to bring a 1TB model to the market and should be at the top of your list if that’s what you’re after.

Read our full Lexar Play Pro microSD Express Card review

How I tested the PNY microSD Express Card

  • Tested over a period of multiple weeks
  • Compared to other microSD Express cards
  • Measured using standardized benchmark tests

I tested the PNY microSD Express Card alongside multiple other microSD Express units over a period of multiple weeks. During that time I used the card with my personal Nintendo Switch 2, evaluating its performance across a range of the best Nintendo Switch 2 games.

To obtain comparison data, I benchmarked the card against the competition in a series of standardized tests. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which has an active cooling fan.

Read more about how we test

First reviewed November 2025

After one and a half playthroughs, Tales of Xillia Remastered has proven that this old RPG was worthy of an upgrade
7:00 am | November 8, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The Tales series has been going strong for almost 30 years. From the humble Tales of Phantasia to the recent Tales of Arise, the Japanese role-playing game franchise has shown no signs of slowing down.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X and Series S, PC, Nintendo Switch 2
Release date: October 31, 2025

In celebration of the anniversary, Bandai Namco has released a few remasters, one of which is Tales of Xillia Remastered. The 2013 original has now been reborn for the next generation of consoles and gamers, and I can safely say it’s well-deserved of it and more.

On the road (Again)

The story of Tales of Xillia follows a group of ragtag heroes on the lam after discovering a secret government weapon.

There’s a lot of depth and nuance laced in the narrative, as simple as it may seem at times. Its tackling of themes like life, neglect, and family rings true throughout. It's not too in your face either, weaving it all in like a fine tapestry for you to unravel as the story progresses. Plus, the action and drama are done quite well, delivering some great scenes and thoughtful moments.

If this is your first time with Xillia, there’s much to enjoy in it. For starters, the cast of colorful characters is among the series’ best. Each is highly memorable and lays the groundwork for future titles. From the shifty Alvin to the budding Leia, you instantly grow attached to them and by the game’s end, don’t want to leave them behind. Also, more games should have cool elders like Rowen. It shouldn't always just be teens hogging the spotlight!

Tales of Xillia Remastered can be played from two perspectives: the kind doctor Jude Mathis or the god-like deity Milla Maxwell. It’s the same story in each one, just told from a different viewpoint. Some plot points are learned earlier in one and later in another, and even holes in one story are filled in the next. Even if most of the gameplay is the same in each, it does boost the replayability a lot.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

An old dog has learned some new tricks

In terms of updates, there’s a lot of work being done for the remaster. For one thing, it feels extremely approachable compared to other entries.

For example, guide markers for maps help steer players in the right direction, which is extremely helpful for certain maps. An autosave feature has also been added, which helps whenever you are unable to get to a save point or quicksave. All the additions are convenient and helpful, making Remastered the best version to play of Tales of Xillia.

Perhaps the biggest upgrade is the graphics. Seeing as Tales of Xillia is from 2013, it got a noticeable facelift in the remaster. Characters and settings look a lot nicer, and the improved framerate lends way to smoother gameplay. At times, however, the visuals can feel a bit lackluster, with some of the animations being a touch stiff.

Still, for a remaster, it does translate quite well and plays great on the PlayStation 5. Though some of the audio is a bit glitchy, with character's voices drowned out by mixing issues.

Best Bit

Tales of Xillia Remastered

(Image credit: Bandai Namco)

The colorful cast of characters and abundant customization radiate throughout Tales of Xillia Remastered. Plus, with improved graphics and great accessibility, it makes for the most approachable Tales game yet.

If you played Tales of Arise, you may notice the battle system is quite different, but it’s one worth staying with. While the LMBS system does take some getting used to, it feels fluid and fun.

I was a bit intimidated, given I’m used to Arise’s open-air combat, but it does grow on you quickly. Despite an option to walk around freely, I barely used it, as I started to find the groove of the system.

Furthermore, the link system, which connects you with another member on the battlefield, is a lot of fun to use. Crafting combos on the fly and hitting a satisfying move on an enemy never got old.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

Nostalgic yet new

One of the best parts of Tales of Xillia Remastered, for me at least, is the vast amount of customization at your disposal. While it is in the original, the Lillium Orb is a fantastic system for players to use. It lets you personalize your moves, stats, and skills to your desire. The same goes for your teammates, as you can outfit them however you like. Want your Milla to be magic-focused with Alvin dealing critical? It’s all there and something I hope future Tales titles return to.

For many, this is likely the first time they will play Tales of Xillia, and for others, it’s a return trip. The ones who will benefit the most from the remaster are newcomers, as it gives them a whole new playground to explore. Older fans will get to see the world they know brought back to life for new consoles. Luckily, there’s a lot to love from both perspectives, whether it’s the intuitive new features or the upgraded graphics.

Overall, Tales of Xillia Remastered set out to do one thing and did it right. A classic has been reborn for a new era, and even more fans get to meet Jude, Milla, and the gang and go on the run with them. The improved graphics, while a touch shoddy at times, bring life back to the world and give way to the best version of the title on the market. With tons of replayability, customization, and charm, you can’t go wrong with it.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

Should you play Tales of Xillia Remastered?

Play it if...

You love RPGS with a lovable cast of characters to spend time with
In an RPG the game is as good as the companions you spend it with. Luckily, Tales of Xillia has a great group to follow. Each new member adds a key element in battle and nobody feels out of place.

You enjoy intricate battle systems that allow for customizable builds
The Lillium Orb is a fantastic way to customize and personalize your playstyle. You can make any of your party the way you’d like them to be, like a unstoppable tank or a magic powerhouse. It’s an element that I hope makes a return in future titles, even if Arise moved away from it.

You liked any of the other Tales of games and want a new experience
For those who played Arise and Berseria, this is worth getting into. It’s not as long as those titles, but you’ll find it does all things a Tales game should: great gameplay, fun characters, and a gripping story.

Don't play it if...

You are looking for proper current-gen RPG experience
Unfortunately, while it does look better than the original, Tales of Xillia Remastered is still a bit rough around the edges due to its age. Compared to other remasters it doesn’t have too many updated textures. However, it does feel noticeably smoother thanks to the improved framerate.

Accessibility features

In terms of accessibility, there are a few different options to adjust. The biggest is difficulty, it ranges from easy to unknown, the hardest one. Map adjustments, like the newly added markers, are available, as is turning on/off encounters in the open world. You can also change between English and Japanese audio at any time. Button mapping is also customizable and easy to use.

There isn’t too much on display, though, and it may have benefited from adding colorblind modes. Still, what’s been added definitely helps make Tales of Xillia Remastered a more approachable title for newcomers and fans alike.

Screenshot from JRPG Tales of Xillia Remastered

(Image credit: Bandai Namco)

How I reviewed Tales of Xillia Remastered

I played Tales of Xillia Remastered for around 30 hours, finishing the main story with some side content. My first playthrough was Jude with some time in New Game+ as Milla Maxwell.

There is multiplayer available, but I did not try it for the review. I played the game on a base PS5 with the DualSense wireless controller and Razer BlackShark V2 wired gaming headset, all on a Roku 4K TV. If you played other Tales titles like Symphonia and Vesperia, you’ll find a lot of similarities here.

First reviewed November 2025

Battlefield REDSEC is a by-the-numbers battle royale that’s lacking a sense of character, but there’s no question that Battlefield fits the genre perfectly
8:25 pm | November 6, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Battlefield REDSEC arrives seven years after the battle royale genre began in earnest, boasting a free-to-play structure, a whole lot of destruction, and of course, a Battle Pass. It launched as a surprise free-to-play update to Battlefield 6, but it can also be downloaded separately.

Review info

Platform reviewed: PS5 Pro
Available on: PC, PS5, Xbox Series X and Series S
Release date: October 28, 2025

I imagine you now have a clear picture in your head as to what Battlefield REDSEC looks like, what mechanics it uses to push players further and further into the map, and can practically see the various icons for currencies both paid for and free.

While Battlefield REDSEC does have a few interesting design choices, I’d almost guarantee that you’ve pretty much played this one before. You'll no doubt recognize key mechanics lifted from several of the best FPS games to come out in recent years, with very little that jumps out as new.

Late for departure

A helicopter flies into battle

(Image credit: EA)

The highlights then. Battlefield is a perfect fit for battle royale design, and its destructible environments are easily the best I've ever seen in the genre.

The class system borrows from the main game and offers genuinely enticing and decidedly distinct ways to play. There’s tanks too - yes, tanks in a battle royale game. They’re brilliant, but also balanced in a way that makes them extremely difficult to manage, especially if your enemies have brought in an Engineer.

Even the gunplay is tight and enjoyable, and really gives Warzone a run for its money. All in all, I’d recommend Battlefield REDSEC if you’re a fan of shooters, and if you want a more streamlined experience when compared to the bloated monster that main competitor Warzone has become over the years.

The main issue with REDSEC is timing. Had it launched 3 years ago, I reckon it would’ve been a rather exciting proposition.

Instead, it joins Apex Legends, Warzone, Fortnite, and other battle royale games, all jostling for your attention. It’s not just those games either, as 2025 has been a veritable goldmine of innovative multiplayer experiences like Peak, R.E.P.O, and most recently: Arc Raiders. With the arrival of the latter in particular, I’ve found it very difficult to justify sinking hour after hour in Battlefield REDSEC when there’s another game that I’d desperately rather be playing.

Military medley

In my mind, PUBG: Battlegrounds kicked off the ongoing fascination with closing circles and last survivor-victories all the way back in 2018. Battlefield REDSEC then, has quite a bit to borrow from, and borrow it does, rather masterfully in fact. There’s the map design of Warzone, the squad-formation drop-ins from Apex, and the Battle Pass structure perfected by Fortnite. All of this is spliced together into quite a neat package, making Battlefield REDSEC a sort of best-of compilation of games you’ve probably played over the last seven years.

There’s very little fat to trim here, and if you’re looking for a battle royale game that feels the way you remember Warzone feeling in 2020, you’ve found it. Inventories are clean and simple, armor plates aren’t stored in some extra menu or bag that you have to manage on the fly, and matches are all action, all the time.

Soldiers in combat gear run and take cover from an incoming wall of flames

(Image credit: EA)

Burn this city

My favorite quirk of Battlefield REDSEC is the closing circle of flame. Rather than slowly doing damage over time, the flames will instantly kill you if it catches you, and you’ll even take burn damage just by being anywhere near the closing wall.

This does two things: it prevents players from using the closing circle as a hiding spot, while encouraging players to move inwards at all times. That first effect is a very welcome one indeed, and anyone who’s played Warzone over the years can attest to how frustrating it is to get to the final circle and learn that the opposing team is using gas masks and health stims to stay alive in the gas.

Best bit

soldiers drive across green beams in a Golf Cart as explosions ring out in the distance

(Image credit: EA)

Don’t sleep on Gauntlet mode, which pits teams against each other in a variety of different mini-modes set on the battle royale map. For those that don’t want to invest in Battlefield 6, it’s a great sampler of what to expect from the more structured gameplay sessions of the base game. It’s the perfect way to learn the gunplay, as well.

The second effect can be felt dramatically throughout matches, as you and your team frequently have to change position and make quick decisions before the flames get too close. Given the rapidity with which the deadly flaming circle contracts, vehicles become vital means for repositioning.

Gatling gun-mounted buggies feel weighty and fun to drive, while helicopters are hilariously complicated beasts that require careful practice, and a whole lot of bravery to pilot. Add in the tanks and you’ve got a winning formula, as you send vehicles careening through buildings, charging across debris-ridden plains, and soaring across a sky filled to the brim with missiles.

“Iconic DNA”

EA has been hammering on about Battlefield’s “Iconic DNA” in the marketing for REDSEC. Presumably, this refers to the destructability and class-based warfare that I’ve certainly enjoyed while playing the main game’s multiplayer modes. In REDSEC, however, I’m left wanting a bit more of a signature style, something to differentiate it from the countless others vying for my attention.

Part of this identity crisis stems back to the overall design mentality of this new era of Battlefield. After the floundering performance of Battlefield 2042, EA has stripped everything back to the bone, choosing to appease Battlefield 3 and 4 purists rather than risk anything remotely new.

This has been an overcorrection, and while I do enjoy both Battlefield 6 and REDSEC, there’s very little that’s truly memorable about either. This all translates over to REDSEC’s Battle Pass, which is woefully dull, filled with generic military skins and green-brown color swaps of boilerplate character designs.

I’m genuinely left wondering why anybody would spend real money on any of it, and while I understand the need for EA to avoid the wacky and often-maligned cosmetics of Call of Duty, there’s got to be a middle ground.

REDSEC

(Image credit: EA)

On a mission

There’s a mission system in Battlefield REDSEC which gives players varied objectives to complete in addition to the main goal of looting and shooting. These range from bomb defusals to tasks that have you aligning satellite beacons. They’re almost always worth doing, and often serve as sneaky ways to bring rival teams closer together. It’s all little more than Contracts in Warzone, or missions in Fortnite, but I do like the implementation better in Battlefield REDSEC.

Similarly, the way loot is labelled and upgraded is sleek and intuitive. Orange crates give you loot that’s specific to your class, while weapon kits can be used to upgrade an aspect of your held weapon.

Custom weapon caches drop from the skies periodically, leading to yet more opportunities for skirmishes between squads. Battlefield REDSEC really excels in pacing, and I’ve found the majority of matches to be action-packed and just bit-sized enough to encourage me to jump back in.

Soldiers battle it out on speedboats, firing from mountain turrets while driving at high speed.

(Image credit: EA)

In terms of incentives, however, REDSEC is once again held back by the trappings of the battle royale genre. There’s really no reward for winning, par for the course at this point, but other games like Fortnite have managed to use victory crowns and exclusive Gliders as a reason for players to want to win again and again. There’s an XP bonus that ties nicely into the shared progression of guns across REDSEC and Battlefield 6, but given the lacklustre nature of the Battle Pass rewards, I find very little reason to keep playing night after night.

By positioning Battlefield REDSREC as a separate, free to play, title, EA has at least made the barrier to entry fairly low. I’d recommend it for those that love battle royale games, as it’s solid enough, and often fun enough, to warrant getting a full squad together to give it a go.

Unfortunately, there’s only Duos and Quads right now, so be aware that you will need to play with randoms often, and there’s really no way to play solo, which is disappointing. For those that’ve gotten their fill from years of Warzone, Fortnite and Apex Legends, however, there’s very little that differentiates REDSEC from titles you’ve already played. Perhaps the genre has started to run its course

Should I play Battlefield REDSEC?

A soldier runs into battle holding a largeweapons case

(Image credit: EA)

Play it if...

You live and breathe battle royale games
While Battlefield REDSEC doesn’t bring anything new to the genre per se, it is a great culmination of elements borrowed from some of the best that we’ve seen so far. The destructible environments are well worth checking out, at a minimum.

You have a full squad
REDSEC only offers Duos and Quads, and partnering with randoms is a mixed bag at present. The Ping system isn’t perfect, and it can be difficult to coordinate without a mic. Get a full team of pals together to really experience the best of what a Battlefield-branded battle royale has to offer.

You’re enjoying Battlefield 6
There’s shared progression between Battlefield 6 and REDSEC, and the battle royale mode is likely already installed on your hardware. There’s challenges to complete in REDSEC, and the classes line up nicely with those in the main game. You can bring in your custom weapons as well, granted you find a cache that spits them out.

Don't play it if...

You’re looking for something new
I think it’s fair to say that the battle royale genre has lost much of its appeal over the last couple of years. REDSEC is very much by the numbers, and you won’t really find anything in here that you didn’t get in Warzone over five years ago.

You want to progress and unlock new rewards
The battle pass and rewards system is pretty lacking in REDSEC at the moment. If you don’t really want to dig into its various loadout options and grind out attachments, there’s very little to incentivize you to play regularly.View Deal

Accessibility features

Battlefield REDSEC has some decent accessibility settings like Menu Narration, customizable color elements for the HUD, and Tinnitus-related audio sliders. There’s also color profiles for Deuteranopia, Tritanopia, and Protanopia color blindness options. Custom color blind settings can be applied too.

Subtitles can be increased in size, and tweaked to alter outline, background opacity, text opacity, and more. Camera effects like motion blur and HUD motion have sliders, and you can dial down camera shake and turn off camera sprint camera bobbing.

How I reviewed Battlefield REDSEC

I’ve played around 15 hours of Battlefield REDSEC, predominantly in Quads mode. I’ve also spent around an hour of that time in Gauntlet mode. All of this was on PS5 Pro in Auto (Performance) mode, using a DualSense Edge wireless controller with back buttons assigned to jump and interact.

While playing Battlefield REDSEC, I used an LG Ultragear 27GR93U 4K monitor, as well as a Steel Series Arctis Nova 7 Gen 2 headset. For one play session, I also tested the game on PlayStation Portal, and found Gauntlet mode to work well, and it looked great on the handheld screen.

First reviewed November 2025

The Thrustmaster eSwap X2 H.E. is, by default, the best Xbox controller from the brand to date – but the lack of improvements is disappointing
4:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Thrustmaster eSwap X2 H.E.: one-minute review

We’re big fans of Thrustmaster’s eSwap products at TechRadar Gaming but the Thrustmaster eSwap X2 H.E. isn’t exactly the big leap forward the brand’s controller lineup needs. As for changes, the clue’s in the name. The H.E. packs in a pair of Thrustmaster’s H.E.A.R.T. Hall effect thumbsticks, which is nice, and means you won’t need to buy them separately. It's one of the best Xbox controllers, but slightly better.

If you’re buying an eSwap controller for the first time, then the H.E. is definitely the one to get. By default, it is the best eSwap gamepad to date by packing those Hall effect sticks in with the already excellent eSwap X2. And yes, you can still expect brilliant build quality and Thrustmaster’s commitment to accessibility and customizability through its swappable stick and D-pad modules.

But don’t expect any changes beyond that, which also means issues that we had with the Thrustmaster eSwap X2 are still present here. It’s a bulky controller that, while ideal for big-handed players, can be a bit unwieldy for anyone else. I also found the D-pad to be a little uncomfortable over long play sessions.

Finally, I’m still baffled by the lack of a wireless connectivity option, given the relatively high price of the controller. This is a competitive-facing controller, and naturally wired connections offer little to no input latency. However, as we see in rival controllers like the Razer Wolverine V3 Pro, wireless polling rates are improving, further reducing input lag over 2.4GHz wireless connections on PC. It’s something I’d like to see Thrustmaster at least consider if and when it gets around to making the eSwap X3.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E.: price and availability

  • List price: $169.99 / £139.99 (around AU$260)
  • Cheaper than the eSwap X2 in the UK
  • Price remains identical to the eSwap X2 in the US

The Thrustmaster eSwap X2 H.E. launched on October 1, 2025, and is available to buy from Thrustmaster’s website and other stocking retailers for $169.99 / £139.99 (around AU$260). In terms of price, it’s on par with the original Thrustmaster eSwap X2 in the US. In the UK, the eSwap X2 H.E. is £10 cheaper than the first eSwap X2, coming in at £149.99 as opposed to the prior model’s £169.99. Bonus.

Looking at the wider controller market, when it comes to pads compatible with Xbox Series X, Xbox Series S, and PC, the Thrustmaster eSwap X2 H.E. finds itself among a busy crowd. While cheaper than the excellent Razer Wolverine V3 Pro ($199.99 / £199.99), it finds company with the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99).

And frankly, I’d recommend the eSwap X2 H.E. over that official Xbox pad in a heartbeat, due to the former’s Hall effect sticks and generally superior build quality.

Thrustmaster eSwap X2 H.E. review: Specs

Price

$169.99 / £139.99 (around AU$260)

Weight

10.6oz / 0.3kg

Dimensions

6.3 x 4.7 x 2.4in / 160 x 120 x 60mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: design and features

The Thrustmaster eSwap X2 H.E. remains largely identical to the original eSwap X2 in design. It’s the exact same shape and has all the same features. That includes swappable thumbstick and D-pad modules, trigger locks, and four remappable buttons on the rear of the pad.

You also have a row of on-board function buttons at the bottom of the controller, and these are for headset volume and mic muting, as well as swapping between custom button profiles. You can hit a ‘map’ button to customize the rear remappable buttons, too, if you don’t like the fact that they’re assigned to the four face buttons by default.

The controller does feel quite bulky in the hands, and the thumbsticks rest higher than what you’ll find on the average pad. As such, it really benefits players with larger hands, or those looking for an especially sturdy grip. It’s not quite to my personal preference, but I absolutely can see it being many players’ go-to pad for specifically this reason.

Much like the Victrix Pro BFG Reloaded, the Thrustmaster eSwap X2 H.E. supports swappable stick and d-pad modules. These are magnetic, and pop out either by pulling them (don’t worry, you’re not at risk of breaking these as they’re especially sturdy and there’s no physical connection), or the included screwdriver which slots into the D-pad. This makes it easy to adopt a symmetrical stick layout if you prefer, or to swap out with other Thrustmaster modules that are sold separately.

As was the case with the eSwap X2, you can expect build quality to be solid here. After all, it is for all intents and purposes also an eSwap X2, just with the addition of those Hall effect sticks included in the box. So no movement or changes on that front.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: Performance

The inclusion of Thrustmaster H.E.A.R.T. thumbsticks really is the selling point here. These resist stick drift and are a massive improvement over the eSwap X2’s default sticks. They feel super smooth, too, reminding me greatly of the Nintendo Switch 2 Pro Controller’s sublime stick feel.

Like the original X2, the face buttons here are impressively responsive and tactile, offering a mouse click-esque press. You’ll feel the difference immediately if you’re used to the softer, spongier button presses of cheaper pads like the Xbox Wireless Controller. The immediacy of presses here are super satisfying, and that also goes for the clicky bumpers and D-pad.

Speaking of, the D-pad here actually isn’t among my favorites. While I appreciate its responsiveness, the raised, bumpy design is something I found to be quite uncomfortable to use over longer stretches of time. It’s far from horrible, but for platformers, arcade-style games, and the best fighting games, it’s not a great fit.

One other thing to note is that the H.E. is still a strictly wired controller. To an extent, this is to be expected, as what we have here is essentially a slight revision of the eSwap X2. The ‘definitive’ version, quite possibly. I’d definitely like to see Thrustmaster offer a wireless solution for its next big gamepad release, though, as I strongly feel the option should be there when your controller is north of the $120 / £120 mark.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Should I buy the Thrustmaster eSwap X2 H.E.?

Buy it if...

You’re new to the eSwap line
If you’re looking to buy an eSwap controller for the first time, then the H.E. really is the only choice you need to make. Depending on where you live, it’s the same price or slightly cheaper than the standard eSwap X2, and offers Hall effect sticks in the box.

You want a chunky, sizable controller
There aren’t many controllers that seem designed primarily for larger hands. This may not have been the intended design goal with the eSwap X2 H.E., but its chunky build and high quality make it extra comfortable if your hands are on the larger size.

Don't buy it if...

You own an eSwap X2
Quite simply, if you already have a Thrustmaster eSwap X2 controller, there’s no reason to buy this latest revision. Instead, you should consider picking up the H.E.A.R.T. modules from Thrustmaster’s website.

Thrustmaster eSwap X2 H.E. review: Also consider

Not too keen on the Thrustmaster eSwap X2 H.E.? Here are a couple more controllers worth considering if you’re planning to upgrade from the stock Xbox Wireless Controller, or otherwise.

Thrustmaster eSwap X2 H.E.

Victrix Pro BFG Reloaded

Nacon Revolution X Unlimited

Price

$169.99 / £139.99 (around AU$260)

$209.99 / £179.99 (around AU$322)

$199.99 / £179.99 (around AU$300)

Weight

10.6oz / 300g

9.3oz / 265g

11.53oz / 327g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

6.3 x 4.2 x 2.6in / 160 x 106 x 66mm

7.5 x 7.4 x 3.5in / 190 x 189 x 89mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation version sold separately)

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 10 hours

Victrix Pro BFG Reloaded
The Victrix Pro BFG Reloaded is more expensive, but offers wireless connectivity and a similar module-swapping tech to the eSwap X2 H.E. You’re even getting a ‘fightpad’ module in the box that works excellently with fighting games or your favorite arcade classics.

Read our full Victrix Pro BFG Reloaded review

Nacon Revolution X Unlimited
Certainly a strange one at first glance with its built-in LCD display. But this ends up being the Revolution X Unlimited’s best feature, offering plenty of convenient options and features right on the deck without needing to open any external software. A real winner and one of my favorites.

Read our full Nacon Revolution X Unlimited review

How I tested the Thrustmaster eSwap X2 H.E.

  • Tested for a week
  • Played a variety of games across Xbox and PC
  • Compared to the previous eSwap X2, and the Victrix BFG Pro Reloaded among others

I tested the eSwap X2 H.E. for about a week for this review. I was already familiar with the original eSwap X2 via its excellent Elden Ring: Shadow of the Erdtree special edition, and I found the H.E. to be completely identical in design and performance, with the addition of those included Hall effect sticks.

I played games across Xbox Series X Digital Edition and PC, including Final Fantasy 14 Online, Tekken 8, Ninja Gaiden 4, The Outer Worlds 2, and Virtua Fighter 5 R.E.V.O. World Stage.

I compared my time with the eSwap X2 H.E. primarily with that of the Victrix Pro BFG Reloaded. Victrix’s pad is the most similar to Thrustmaster’s with its swappable modules. While I do prefer the Pro BFG Reloaded overall, that mainly comes down to personal preference given its aptitude for fighting games and a comfier build for my smaller hands. Still, the eSwap X2 H.E. is more affordable, which is a strong reason to consider it here.

First reviewed October/November 2025

Read more about how we test

The Thrustmaster eSwap X2 H.E. is, by default, the best Xbox controller from the brand to date – but the lack of improvements is disappointing
4:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Thrustmaster eSwap X2 H.E.: one-minute review

We’re big fans of Thrustmaster’s eSwap products at TechRadar Gaming but the Thrustmaster eSwap X2 H.E. isn’t exactly the big leap forward the brand’s controller lineup needs. As for changes, the clue’s in the name. The H.E. packs in a pair of Thrustmaster’s H.E.A.R.T. Hall effect thumbsticks, which is nice, and means you won’t need to buy them separately. It's one of the best Xbox controllers, but slightly better.

If you’re buying an eSwap controller for the first time, then the H.E. is definitely the one to get. By default, it is the best eSwap gamepad to date by packing those Hall effect sticks in with the already excellent eSwap X2. And yes, you can still expect brilliant build quality and Thrustmaster’s commitment to accessibility and customizability through its swappable stick and D-pad modules.

But don’t expect any changes beyond that, which also means issues that we had with the Thrustmaster eSwap X2 are still present here. It’s a bulky controller that, while ideal for big-handed players, can be a bit unwieldy for anyone else. I also found the D-pad to be a little uncomfortable over long play sessions.

Finally, I’m still baffled by the lack of a wireless connectivity option, given the relatively high price of the controller. This is a competitive-facing controller, and naturally wired connections offer little to no input latency. However, as we see in rival controllers like the Razer Wolverine V3 Pro, wireless polling rates are improving, further reducing input lag over 2.4GHz wireless connections on PC. It’s something I’d like to see Thrustmaster at least consider if and when it gets around to making the eSwap X3.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E.: price and availability

  • List price: $169.99 / £139.99 (around AU$260)
  • Cheaper than the eSwap X2 in the UK
  • Price remains identical to the eSwap X2 in the US

The Thrustmaster eSwap X2 H.E. launched on October 1, 2025, and is available to buy from Thrustmaster’s website and other stocking retailers for $169.99 / £139.99 (around AU$260). In terms of price, it’s on par with the original Thrustmaster eSwap X2 in the US. In the UK, the eSwap X2 H.E. is £10 cheaper than the first eSwap X2, coming in at £149.99 as opposed to the prior model’s £169.99. Bonus.

Looking at the wider controller market, when it comes to pads compatible with Xbox Series X, Xbox Series S, and PC, the Thrustmaster eSwap X2 H.E. finds itself among a busy crowd. While cheaper than the excellent Razer Wolverine V3 Pro ($199.99 / £199.99), it finds company with the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99).

And frankly, I’d recommend the eSwap X2 H.E. over that official Xbox pad in a heartbeat, due to the former’s Hall effect sticks and generally superior build quality.

Thrustmaster eSwap X2 H.E. review: Specs

Price

$169.99 / £139.99 (around AU$260)

Weight

10.6oz / 0.3kg

Dimensions

6.3 x 4.7 x 2.4in / 160 x 120 x 60mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: design and features

The Thrustmaster eSwap X2 H.E. remains largely identical to the original eSwap X2 in design. It’s the exact same shape and has all the same features. That includes swappable thumbstick and D-pad modules, trigger locks, and four remappable buttons on the rear of the pad.

You also have a row of on-board function buttons at the bottom of the controller, and these are for headset volume and mic muting, as well as swapping between custom button profiles. You can hit a ‘map’ button to customize the rear remappable buttons, too, if you don’t like the fact that they’re assigned to the four face buttons by default.

The controller does feel quite bulky in the hands, and the thumbsticks rest higher than what you’ll find on the average pad. As such, it really benefits players with larger hands, or those looking for an especially sturdy grip. It’s not quite to my personal preference, but I absolutely can see it being many players’ go-to pad for specifically this reason.

Much like the Victrix Pro BFG Reloaded, the Thrustmaster eSwap X2 H.E. supports swappable stick and d-pad modules. These are magnetic, and pop out either by pulling them (don’t worry, you’re not at risk of breaking these as they’re especially sturdy and there’s no physical connection), or the included screwdriver which slots into the D-pad. This makes it easy to adopt a symmetrical stick layout if you prefer, or to swap out with other Thrustmaster modules that are sold separately.

As was the case with the eSwap X2, you can expect build quality to be solid here. After all, it is for all intents and purposes also an eSwap X2, just with the addition of those Hall effect sticks included in the box. So no movement or changes on that front.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Thrustmaster eSwap X2 H.E. review: Performance

The inclusion of Thrustmaster H.E.A.R.T. thumbsticks really is the selling point here. These resist stick drift and are a massive improvement over the eSwap X2’s default sticks. They feel super smooth, too, reminding me greatly of the Nintendo Switch 2 Pro Controller’s sublime stick feel.

Like the original X2, the face buttons here are impressively responsive and tactile, offering a mouse click-esque press. You’ll feel the difference immediately if you’re used to the softer, spongier button presses of cheaper pads like the Xbox Wireless Controller. The immediacy of presses here are super satisfying, and that also goes for the clicky bumpers and D-pad.

Speaking of, the D-pad here actually isn’t among my favorites. While I appreciate its responsiveness, the raised, bumpy design is something I found to be quite uncomfortable to use over longer stretches of time. It’s far from horrible, but for platformers, arcade-style games, and the best fighting games, it’s not a great fit.

One other thing to note is that the H.E. is still a strictly wired controller. To an extent, this is to be expected, as what we have here is essentially a slight revision of the eSwap X2. The ‘definitive’ version, quite possibly. I’d definitely like to see Thrustmaster offer a wireless solution for its next big gamepad release, though, as I strongly feel the option should be there when your controller is north of the $120 / £120 mark.

Thrustmaster eSwap X2 H.E

(Image credit: Future)

Should I buy the Thrustmaster eSwap X2 H.E.?

Buy it if...

You’re new to the eSwap line
If you’re looking to buy an eSwap controller for the first time, then the H.E. really is the only choice you need to make. Depending on where you live, it’s the same price or slightly cheaper than the standard eSwap X2, and offers Hall effect sticks in the box.

You want a chunky, sizable controller
There aren’t many controllers that seem designed primarily for larger hands. This may not have been the intended design goal with the eSwap X2 H.E., but its chunky build and high quality make it extra comfortable if your hands are on the larger size.

Don't buy it if...

You own an eSwap X2
Quite simply, if you already have a Thrustmaster eSwap X2 controller, there’s no reason to buy this latest revision. Instead, you should consider picking up the H.E.A.R.T. modules from Thrustmaster’s website.

Thrustmaster eSwap X2 H.E. review: Also consider

Not too keen on the Thrustmaster eSwap X2 H.E.? Here are a couple more controllers worth considering if you’re planning to upgrade from the stock Xbox Wireless Controller, or otherwise.

Thrustmaster eSwap X2 H.E.

Victrix Pro BFG Reloaded

Nacon Revolution X Unlimited

Price

$169.99 / £139.99 (around AU$260)

$209.99 / £179.99 (around AU$322)

$199.99 / £179.99 (around AU$300)

Weight

10.6oz / 300g

9.3oz / 265g

11.53oz / 327g

Dimensions

6.3 x 4.1 x 2.4in / 160 x 105 x 60mm

6.3 x 4.2 x 2.6in / 160 x 106 x 66mm

7.5 x 7.4 x 3.5in / 190 x 189 x 89mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC (PlayStation version sold separately)

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 10 hours

Victrix Pro BFG Reloaded
The Victrix Pro BFG Reloaded is more expensive, but offers wireless connectivity and a similar module-swapping tech to the eSwap X2 H.E. You’re even getting a ‘fightpad’ module in the box that works excellently with fighting games or your favorite arcade classics.

Read our full Victrix Pro BFG Reloaded review

Nacon Revolution X Unlimited
Certainly a strange one at first glance with its built-in LCD display. But this ends up being the Revolution X Unlimited’s best feature, offering plenty of convenient options and features right on the deck without needing to open any external software. A real winner and one of my favorites.

Read our full Nacon Revolution X Unlimited review

How I tested the Thrustmaster eSwap X2 H.E.

  • Tested for a week
  • Played a variety of games across Xbox and PC
  • Compared to the previous eSwap X2, and the Victrix BFG Pro Reloaded among others

I tested the eSwap X2 H.E. for about a week for this review. I was already familiar with the original eSwap X2 via its excellent Elden Ring: Shadow of the Erdtree special edition, and I found the H.E. to be completely identical in design and performance, with the addition of those included Hall effect sticks.

I played games across Xbox Series X Digital Edition and PC, including Final Fantasy 14 Online, Tekken 8, Ninja Gaiden 4, The Outer Worlds 2, and Virtua Fighter 5 R.E.V.O. World Stage.

I compared my time with the eSwap X2 H.E. primarily with that of the Victrix Pro BFG Reloaded. Victrix’s pad is the most similar to Thrustmaster’s with its swappable modules. While I do prefer the Pro BFG Reloaded overall, that mainly comes down to personal preference given its aptitude for fighting games and a comfier build for my smaller hands. Still, the eSwap X2 H.E. is more affordable, which is a strong reason to consider it here.

First reviewed October/November 2025

Read more about how we test

Virtua Fighter 5 R.E.V.O. World Stage is a marvelous appetizer to the series’ grand return
2:06 pm | November 5, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s almost hard to believe that the original release of Virtua Fighter 5 is 20 years old. Sega’s 3D fighter has had almost as much staying power as Street Fighter 2, with a dedicated fan base that’s continued to keep the torch lit for two decades now.

Review info

Platform reviewed: PS5, PC
Available on: PS5, Xbox Series X, Xbox Series S, PC (Nintendo Switch 2 coming soon)
Release date: October 30, 2025

It’s a title that has received not one, but two revisions in 2025 alone, as part of a series revival that will culminate in a brand new entry expected to arrive sometime over the next couple of years. Virtua Fighter 5 R.E.V.O. World Stage is the latest rendition, bringing the Steam release of R.E.V.O. earlier this year to modern platforms, including PS5, Xbox Series X, Xbox Series S, and soon on Nintendo Switch 2.

While mostly a straight port of said PC version (which has also received a free update adding in the new content), World Stage does bring new elements worth checking out. The titular World Stage mode is a substantial piece of single-player content, and it’s joined by a new playable character (who is unfortunately paid downloadable content), full crossplay between consoles and PC, and the reintroduction of customization items from earlier versions of Virtua Fighter 5.

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

It’s an impressive package for the low price of $19.99 / £15.99 / AU$27.95, and an easy sell for folks looking for a new 3D fighter to get into; perhaps even those who’re burned out on Tekken 8’s controversial Season 2 changes.

Virtua Fighter 5 R.E.V.O. World Stage isn’t brimming with content necessarily, but I have been enjoying World Stage mode in short bursts. And ultimately, in terms of play, VF5 simply remains one of the best fighting games out there, with bogglingly complex and technical gameplay that stretches far beyond what its three-button system might initially imply.

Virtua insanity

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

So first, a quick introduction for those who might be largely unfamiliar with Virtua Fighter 5. It - along with the series in general - is a 3D fighter with just three main buttons: punch, kick, and guard. It sounds simple, but the game’s overt complexity comes from its characters’ incredibly diverse move sets, and what it does with various combinations of those buttons.

Each of the game’s 20 playable characters are masters of a specific martial art and largely plays wholly differently from one another. Jeffry, for example, hits like a truck with his Pankration style, while Pai’s Ensei-Ken is faster and more elegant.

Then you have more specialist characters. Vanessa is essentially two characters in one, able to switch between stances for two completely different move sets. Aoi’s Aiki Ju-Jutsu is more of a defensive style, prioritizing parries and reversals for big damage cashouts. And if you’re looking for something flashier, Wolf and El Blaze fill out the pro wrestling and Lucha Libre styles, respectively. Then there’s Taka Arashi, a sumo wrestler whose large size makes him entirely unique in both offense and defense.

Virtua Fighter 5 is much more grounded than other 3D fighters like Tekken or Dead or Alive, with relatively few fantastical aspects. A decidedly more ‘realistic’ fighting game experience, matches can be over in a matter of seconds thanks to small health bars, quick round times, and blisteringly fast-paced gameplay. Button mashing and input mistakes are heavily punished, as is forgetting to guard, given that’s an action assigned to its own button here.

Around the world (stage)

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Let’s talk about the new, then. Virtua Fighter 5 R.E.V.O. World Stage’s biggest addition is the titular World Stage mode. This is an entirely single-player piece of content that aims to emulate Virtua Fighter 4’s excellent Quest mode. In World Stage, you travel to various venues from a menu where you’re pitted against random AI opponents. Each new venue scales upwards in difficulty, with some opponents even being based on real-world players’ signature playstyles.

Best bit

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Virtua Fighter 5 is a three-button fighting game that does a lot with a little. The complexity can be utterly mind-boggling for newcomers, but within lies one of the most satisfying learning experiences you can have with any fighter on the market.

It starts off simple enough for beginners to enjoy, and keeps the training wheels on while encouraging them to try out a bunch of characters. You’re even incentivized to do so, as there are hundreds of challenges that each unlock a piece of clothing or an accessory for you to customize characters with. It’s a snappy, fast-paced mode that queues up fights one after another in rapid succession, and it’s really enjoyable in short bursts.

Virtua Fighter 5 R.E.V.O. World Stage also adds ‘Costume E’ - a fifth outfit for each playable character, and the bulk of World Stage mode’s unlocks are related to these outfits. Sadly, customization still feels lacking overall, with most options being simple recolors, and there aren’t all that many different styles per character. You can’t mix and match pieces of clothing between characters (you can only do so with certain accessories) either, and there are no custom color options for clothing or hairstyles.

That’s a real shame, especially because older versions of VF5 had even more customization options that are still absent in World Stage. It’s a step in the right direction with the addition of Costume E, for sure, but I’d like to see future patches potentially adding more. Of course, it’s not the end of the world; VF5 remains an unbelievably fun and rewarding fighting game to just play, and nowhere is that more apparent than in its online suite.

Hop on VF

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Online play in Virtua Fighter 5 R.E.V.O. World Stage is stronger than it’s ever been, thanks to its release on modern platforms with full crossplay support. That means PlayStation and Xbox players (and soon to be Switch 2) can play against each other as well as with those on Steam.

Rollback netcode is also great here, allowing for smoother connections between players online. Though I’d still recommend investing in an Ethernet cable if you haven’t already, Wi-Fi and fighting games just don’t mix well, no matter how good the netcode here is, due to the inherent instability of wireless connections, and especially when fighting players who live overseas.

The suite of online options is pretty standard, but not really missing anything major except for unranked quickplay. You have ranked matches, as well as room matches, for when you want to set up a lobby with multiple players. There are also tournaments that happen periodically that you can sign up for.

I’ve been playing on PC on and off since the release of Virtua Fighter 5 R.E.V.O. back in January. Now that I’ve tested the game on PS5 via the World Stage revision, I’m happy to say that online connectivity holds up just as well on that console as it does on PC.

The only real issue I’ve run into is occasionally slow matchmaking times. The playerbase here isn’t as lively as it is for, say, Street Fighter 6 or Tekken 8, so it’s not uncommon to be waiting upwards of a minute to get into a match. But now that the game is available across all platforms, I hope this issue diminishes as more people discover the game.

Should you play Virtua Fighter 5 R.E.V.O. World Stage?

Virtua Fighter 5 R.E.V.O. World Stage

(Image credit: Sega)

Play it if...

You’re burned out on Tekken 8
As 3D fighters go, VF5 is refreshing in its grounded design. It could not be further from Tekken’s fantastical elements or its agonizingly long combo strings. Overall, it’s a brilliant palette cleanser and significantly less stressful right now than the state Bandai Namco’s fighter finds itself in.

You want to be a part of a close-knit fighting game community
I can say with confidence that the Virtua Fighter community is an incredibly nice and welcoming one. The official Discord server is full of folks willing to help out beginners, offer tips, and generally make the intimidating task of learning VF5 that much more manageable.

You like single-player content in fighting games
World Stage does have a standard arcade mode, but the addition of the titular World Stage mode adds tens of hours of play time for casual players who like ticking off challenges and collecting customization goodies in an offline environment.

Don't play it if...

You were hoping for the next big 3D fighter
As I’ve already said, World Stage is not a blockbuster, full-priced premium release. While a brand new Virtua Fighter is in development at Ryu Ga Gotoku Studios, World Stage is more of an affordable appetizer to tide folks over until the next big game.

Accessibility

There aren’t any dedicated accessibility settings in Virtua Fighter 5 R.E.V.O. World Stage; nothing in the way of things like colorblind modes or visual or audio cues like we see in other modern fighting games like Tekken 8 and Street Fighter 6.

How I reviewed Virtua Fighter 5 R.E.V.O. World Stage

I’ve played Virtua Fighter 5 R.E.V.O. World Stage for a combined 25 hours across PC and PS5. Some of that playtime also came from R.E.V.O.’s initial release back in January. For World Stage specifically, I played a whole bunch of the new World Stage mode and tried out the new crossplay features, which open the game up to console players.

My controllers of choice were primarily the Razer Raiju V3 Pro on PlayStation 5, as well as the 8BitDo Ultimate 2 and Corsair Novablade Pro on PC.

First reviewed November 2025

After 30 hours with Hyrule Warriors: Age of Imprisonment, it might just be my favorite Nintendo Switch 2 game of 2025
5:00 pm | November 4, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hyrule Warriors: Age of Imprisonment is the third game in this Koei Tecmo-developed subseries, following non-canonical Breath of the Wild side story Hyrule Warriors: Age of Calamity and the excellent original Hyrule Warriors that acted more like a celebration of the franchise as a whole. It's also another much-needed Nintendo Switch 2 game exclusive for the platform's first year.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 6, 2025

Age of Imprisonment differs from its predecessors in that it adheres to the canon of the series, specifically acting as a prequel to the events of The Legend of Zelda: Tears of the Kingdom. The Imprisoning War is something we learn much about in that game, and the premise is a match made in heaven for the Warriors franchise’s ‘1 vs 1,000’ brand of hack n’ slash combat.

Age of Imprisonment is handily the most refined, polished, and satisfying Zelda-flavored Musou to date. For one, it’s a game I’m thankful is exclusive to Nintendo Switch 2, completely avoiding the subpar resolution and glacial frame rate of its predecessor, Age of Calamity, on the original Switch hardware.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s also a vast improvement in terms of combat in general. So much creativity has been squeezed out of the simple ‘light into strong attack’ combo strings the Warriors franchise is known for. But on top of that, there are powerful Sync Strikes between characters, multiple weapon types, Tears of the Kingdom-esque Fuse attacks with monster parts, and elemental reactions with the environment.

At around 30 hours (or less if you just beeline the main story missions), it’s pretty compact by Warriors game standards, too. While there’s plenty to do after the credits roll, Age of Imprisonment thankfully does not overstay its welcome, and I felt immensely satisfied with my time with the game overall.

Can’t believe that Ganondorf fella

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

If you’ve played Tears of the Kingdom and experienced its flashbacks to the Imprisoning War, then you know what to expect in terms of story in Hyrule Warriors: Age of Imprisonment. What this game does is flesh out that conflict, focusing on individual battles across the land of Hyrule, and the rebellion that helped quell Ganondorf’s invasion - however temporarily.

The game begins right after Princess Zelda is transported back in time after encountering Ganondorf’s ancient husk at the start of Tears of the Kingdom. We’re quickly introduced to King Rauru, Queen Sonia, and Rauru’s scholarly sister Mineru, the resident expert on ancient Zonai technology. From there, we set out to recruit the leaders of Hyrule’s various races to form a united front against the King of Evil.

One complaint I have, though, is that this feels like the safest way of going about showing a Tears of the Kingdom prequel. Outside of one or two endearing characters, there’s very little in the way of character development or interesting lore elements built upon here. Even Zelda herself largely takes a backseat, with much of the plot revolving around King Rauru and a mysterious construct that totally, definitely isn’t a way of shoehorning a Link-style character into the game. Ultimately, it’s another round of ‘Ganondorf has been a very naughty boy.’

That’s not to say the story in Age of Imprisonment doesn’t have its high points. Said mysterious construct is the most interesting aspect of the game’s plot, and its inclusion is handled in a deft and satisfying way, narratively speaking. But I was definitely hoping for more moments for Zelda herself to shine. Instead, she’s very much an afterthought once the plot gets moving properly, and that’s a massive shame given how integral she is to the events of both Breath of the Wild and its sequel.

Bring the light

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

But okay, I hear you; this is a Warriors game first and foremost. Surely any shortcomings brought by the story can be made up for in the gameplay department, right? Well, if you’re here simply to know whether or not Age of Imprisonment is a better game than Age of Calamity, the answer to that is a resounding yes. And it’s not close.

Best bit

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Koei Tecmo has done a brilliant job fleshing out the playable roster of Age of Imprisonment. While most were made exclusively for this game and have little in the way of personal story, they all have unique move sets and abilities that are generally tons of fun to play as and improve through the game’s progression systems.

Obviously, it helps that Age of Imprisonment is running on better hardware. Image quality can be just a touch soupy at times (it appears to be using dynamic resolution to keep things smooth), but the game does a great job of maintaining a solidly high frame rate most of the time. I only ever encountered dips during the most bombastic special attacks, and really, that kind of slowdown is all good in my books.

Performance aside, Age of Imprisonment just does so much to make combat more interesting than both prior Hyrule Warriors games. It still uses that ‘light and strong attack’ combo system that governs most Warriors titles, but this game is far from a one-trick pony in that regard.

Most missions in Age of Imprisonment will have you controlling a team of two to four heroes, which you can switch between with a quick press of the d-pad. Large-scale maps usually encourage you to give orders to your roster of allies, which you can do easily by accessing the map from the pause menu.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s here where each of your heroes’ strengths can really come into play. Zelda and Rauru, for example, have many light-element attacks, and thus are great against shades or gloom-inflicted enemies. Meanwhile, Qia, princess of the Zora, can use water to quickly demolish fire-shielded enemies or ones coated in sludge. You can even cause elemental chain effects, such as electrifying bodies of water or setting Rito sage Raphica’s bow-generated whirlwinds ablaze with fire.

Beyond that, you’ve got Sync Strikes, something of a coup de grace and the most satisfying abilities to pull off in Age of Imprisonment. When two characters have their Sync gauges maxed, they can team up (punctuated by an incredibly cool high-five cut-in animation) to perform a devastating Chrono Trigger-esque coordinated attack. Some pairs have unique, more powerful Sync Strike synergies to make use of - something to think about when putting together your team for any given mission.

But it doesn’t even stop there. Your warriors can also make use of Zonai devices to exploit enemy elemental weaknesses or counter certain powerful (and unblockable) attacks. These are always so fun to use, and are easily the best way of diminishing enemy weak point gauges for a critical strike. There’s just so much any given character can do, and I’m glad Koei Tecmo leveraged some of Tears of the Kingdom’s coolest mechanics and put its own unique spin on them.

Motley crew

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

About half of Age of Imprisonment’s roster are characters unique to this game. These are pretty much background characters with little in the way of personal story beats, but they’re nonetheless incredibly fun to play as. These heroes, along with the mysterious construct, are actually able to make use of different weapons like greatswords and spears.

Furthermore, most can access the Fuse system, returning here from Tears of the Kingdom. Monster parts you collect from enemies can be attached to these weapons, and like in that game, they offer a variety of effects here. Some can dish out elemental damage, while others are great for quick weak point gauge breaking.

You’ll want to use these sparingly, however, as monster parts - as well as other materials gathered in missions - can be used to upgrade your heroes. The overworld map screen contains a smattering of side quests and ability-improving nodes that you pump required resources into to unlock enhancements. These range from granting extra health or special attack gauges to entirely new moves and features. If you don’t meet a node’s requirements, you can mark it with the Zonai sensor, which will show you all the missions, shops, and side activities where you can gather the necessary materials.

Progression is generally breezy in Age of Imprisonment, though one type of side mission that did irk me was the defensive engagements. These frequently show up on the map and are essentially contested territory. If not cleared within a certain amount of time, the territory will be reclaimed by Ganondorf’s forces, thus locking out any outposts or ability nodes until you win it back.

Defensive missions can show up at an alarmingly quick rate, and while they do offer materials, it just starts to feel like busy work after a few. Especially when you have to divert your attention from other side missions and upgrades to prioritize them. I’d be a bit more forgiving if they happened only every now and then, but you’ll almost always have one on the map to deal with at any given time.

Should you play Hyrule Warriors: Age of Imprisonment?

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Play it if...

You love Tears of the Kingdom
If you simply want more from the Breath of the Wild/Tears of the Kingdom rendition of Hyrule, you’ll find it here. This isn’t a giant open sandbox by any means, but if you really like the vibe of those recent mainline Zelda titles, Age of Imprisonment successfully recaptures that.

You were disappointed by Dynasty Warriors: Origins
While I loved Origins’ gameplay, its reliance on a sole character was a huge sore point for me. Age of Imprisonment, meanwhile, has plenty of heroes to play as, all with unique move sets and abilities.

Don't play it if...

You're hoping for extra modes
Sadly, there’s nothing like the original Hyrule Warriors’ awesome Adventure Mode, where you could unlock new weapons, characters, and costumes. Granted, it probably wouldn’t fit as well here, but outside of some post-game missions, there’s not much to keep you coming back after the credits roll.

You want a satisfying story
Age of Imprisonment does bridge the gap between the Imprisoning War and Tears of the Kingdom, but it does so in a largely uninteresting manner. Don’t expect much in the way of fun or heartfelt character moments, or an engaging plot overall.

Accessibility

There isn't much in the way of substantial accessibility settings in Hyrule Warriors: Age of Imprisonment. Options to display combo guidance on screen are nice, as are text and voice options for several languages, including English, French, German, Spanish, Latin American, Dutch, Japanese, and more.

How I reviewed Hyrule Warriors: Age of Imprisonment

I played Hyrule Warriors: Age of Imprisonment for 30 hours for this review. That play time encompassed the entirety of the main campaign, as well as around 60-70% of side missions and activities.

I played on Nintendo Switch 2 in both docked and handheld modes, though I ultimately preferred docked mode with a Nintendo Switch 2 Pro Controller thanks to its more stable performance. The game is by no means bad or unplayable portably, but the larger screen size of my LG CX OLED TV helped the busy on-screen action become much easier to parse.

I’m a huge fan of both the Warriors and Zelda franchises, and I’ve poured hundreds of hours into the original Hyrule Warriors and other titles in the series besides. In that sense, I can see where Age of Imprisonment improves on its predecessors, as well as areas I think it could have handled better.

First reviewed October/November 2025

The Lexar Play Pro microSD Express Card is the ultimate solution for your Nintendo Switch 2 storage woes
4:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Lexar Play Pro microSD Express Card: review

The Lexar Play Pro microSD Express Card has been my Nintendo Switch 2 microSD Express card of choice since it arrived at TechRadar Gaming HQ a few months ago.

As the very first 1TB microSD Express model to hit the market, it’s one of your few options if, like me, you need loads of storage for an absolutely mega Nintendo Switch 2 game library. Pair this fact with its solid results in benchmarks and brilliant performance in real-world use, and you have the ultimate upgrade for Nintendo’s latest console - provided you can afford it.

At $58.98 / £59.45 / AU$119.34, the 256GB version of the Lexar Play Pro Micro SD Express Card is almost bang on the price of its biggest competition, the officially licensed SanDisk microSD Express Card for Nintendo Switch 2. Lexar also smartly offers a slightly more affordable 128GB edition, so those with very modest storage needs can save a little cash.

The star of the show is that aforementioned 1TB variant, though, which comes in at a much more premium $199.99 / £199.99 price. In my eyess this is very fair for what you get, especially when you factor in the strong 831.97MB/s read speed it achieved in my benchmarks.

The Lexar Play Pro microSD Express Card.

(Image credit: Future)

This is very close to the 900MB/s read speed claimed by the manufacturer, with the difference easily attributable to differing testing conditions. The card fared much worse when it comes to write speed, however, reaching 310.03MB/s, which is just over half of the claimed 600MB/s.

Sure, some other cards do reach higher speeds (much higher, when it comes to write speed), like the aforementioned SanDisk microSD Express Card for Nintendo Switch 2 or competing PNY microSD Express Card, but you’d be hard-pressed to notice any tangible difference in the real world.

I experienced no issues at all with missed frames, slow-to-load assets, or noticeably elevated load times in any of the titles that I’ve played using this card, which ranged all the way from graphically demanding titles like Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination – Signature Edition to less intense adventures such as Bravely Default Flying Fairy HD Remaster.

Nothing quite compares to the freedom of knowing that you won’t have to fiddle around to find space in order to install each new game that you get, and, for that, the Lexar Play Pro MicroSD Express Card comes emphatically recommended.

Lexar Play Pro microSD Express Card: Price and specs

Price

$58.98 / £59.45 / AU$119.34 (256GB)

Capacity

256GB / 512GB / 1TB

Quoted read speed

900MB/s

Quoted write speed

600MB/s

Benchmarked read speed

831.97MB/s

Benchmarked write speed

310.03MB/s

Should I buy the Lexar Play Pro microSD Express Card?

Buy it if...

You need a mega storage boost
If you’re after a 1TB Nintendo Switch 2 storage expansion, your options are pretty limited. Lexar is one of the few manufacturers offering a 1TB option; it performs decently and is reasonably priced, so it should be a top choice if that’s what you're after.

You have the budget
If you’re happy to spend a fair chunk on a Nintendo Switch 2 accessory, then the 1TB Lexar Micro SD Express Card should be your pick. The hefty capacity will likely keep your storage met for years, so think of it as a long-term investment.

Don't buy it if...

You need the absolute fastest card
The only problem with the Lexar Micro SD Express Card is its underwhelming write speed in my benchmarks. It’s slower than some of the competition, though the strong read speed means that this doesn’t really impact general use.

Also consider

Want to compare the Lexar Micro SD Express Card to its biggest competition? Here are two strong alternatives to weigh up.

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

PNY microSD Express Card

Price

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

256GB / 512GB / 1TB

256GB

128GB / 256GB

Quoted read speed

900MB/s

880MB/s

890MB/s

Quoted write speed

600MB/s

650MB/s

550MB/s

Benchmarked read speed

831.97MB/s

894.4MB/s

893.74MB/s

Benchmarked write speed

310.03MB/s

674.1MB/s

713.42MB/s

SanDisk microSD Express Card for Nintendo Switch 2
This officially licensed card from SanDisk outperforms the Lexar Play Pro microSD Express Card and comes in at a similar price. You are limited to a 256GB capacity, though.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

PNY microSD Express Card
The PNY MicroSD Express Card is thus far the fastest microSD Express card that I’ve tested. It's the option to pick if you’re after the highest speeds, but again, there’s no 1TB option.

Stay tuned for our full PNY microSD Express Card review

How I tested the Lexar Play Pro microSD Express Card

  • Used for multiple months
  • Tested against other microSD Express cards
  • Subjected to standardized benchmark tests

As I previously mentioned, the Lexar Play Pro microSD Express Card has been my personal Nintendo Switch 2 microSD Express card of choice since it arrived a few months ago. In my time with the card, I’ve used it almost daily with my own Nintendo Switch 2, constantly evaluating its performance in a wide range of games.

I also benchmarked the card against the competition in a series of standardized tests, recording and comparing the results directly. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which features an active cooling fan. This was provided by Lexar alongside the Lexar Micro SD Express Card for the purpose of this review.

Read more about how we test

First reviewed November 2025

Europa Universalis 5 is an instant grand strategy classic and developer Paradox at its best
8:00 pm | October 31, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Playing Europa Universalis 5 as a long-time fan of Paradox grand strategy games is like going into the star gate in 2001: A Space Odyssey. Everywhere you look, whirling past you, you see influences from its predecessors and contemporaries. "Oh, look, you can change production methods like in Victoria 3, the rulers are like they are in Imperator, and the levy system feels like Crusader Kings 2!"

Review info

Platform reviewed: PC
Available on: PC
Release date: November 4, 2025

If you have yet to play any of the Europa Universalis series, they have always been one of Paradox's beefier offerings, focused on early modern history. This fifth instalment has effectively cranked up the scale and given you a microscope with which to observe the minutiae of your nation.

Let's begin with the time period that it covers – your game starts in 1337, a year that saw the start of the Hundred Years War, Petrarch visiting Rome for the first time, and, apparently, the founding of Berkshire's Bisham Priory. The next few centuries are yours to seize control of, one way or another, and you can do this on an hour by hour basis, should you choose.

It starts more than a century before games in Europa Universalis 4, allowing for some extra time in the late Middle Ages, before knights give way to hussars. This also neatly allows the game to introduce situations, a new feature in EU5 that makes certain events play center stage, more than they did in its predecessor.

For example, when the Hundred Years' War kicks off (pessimistically still named that in 1337), it's easy to, at a glance, see the strength of each side and who is in whose alliance, which lets you check whether you can tip the balance. Situations spring up throughout the game and include such historical moments as the struggle between the Guelphs and Ghibellines and the Reformation.

Europa Universalis 5

(Image credit: Paradox Interactive)

This new starting point also comes with a price – the Black Death will start raging its way around the world after a few years. In both of my campaigns as Castille and as Holland, my population was halved by the pandemic. In EU4, a plague meant losing income or autonomy; here, it actually matters on a much greater scale. The game models your nation's population whether you are a one-province minor or a great power, and each dead subject means one less job, one less soldier, one less bit of productivity for your nation. It's my favorite change in the game, and represents a trend away from abstractions and towards more concrete, important measurements of a nation's abilities.

Best bit

Europa Universalis 5

(Image credit: Paradox Interactive)

Fighting for new colonies in North America with the English. They thought that they had me, but they didn't bank on me being allies with France, who promptly stomped them.

Abstractions were everywhere in EU4. Your provinces could be developed, but that didn't really mean much beyond being slightly richer and the province having a few more buildings. Administrative, diplomatic, and military points, known as mana, functioned as your ability to develop provinces, to promote generals, and to research new technologies, which were very limited in number. Mana doesn't exist here, beyond some ratings that allow you to see what your rulers and courtiers are best at. You develop provinces by directing a minister to do so, while research is now based on more concrete factors like your people's literacy.

The tech tree is a genuine delight, too – the number of techs is boosted by a ridiculous degree, with each of the game's ages, bar the very first, having more than 100 techs. It's much more like a tech tree that you might find in Civilization than the, once again, abstracted variant encountered in EU4.

Choosing a national focus at the start of a new age also unlocks certain specific techs, and you can focus on administrative, diplomatic, or military techs. As you progress along the techs, you'll unlock new laws to codify, new government reforms to shape your state, and more. States are more fluid than in previous instalments, too – gone are national missions that could railroad your progress.

Here, you can shape your nation however you like along various axes representing things like centralization vs decentralization, aristocracy vs plutocracy, and traditionalist vs innovative. These can be changed at any point by assigning one of your cabinet members to influence the nation, while government reforms represent powerful ways to change your nation's central ethoses.

Call of Ducats: Early Modern Warfare

Europa Universalis 5

(Image credit: Paradox Interactive)

The genre EU5 occupies is often referred to as map painting games, and, as you'd expect of a game that kicks off with the Hundred Years' War, waging wars is integral. You can't just let your neighbors have that tasty trade good, after all. The military aspect of the game feels like a mesh of EU4 and the Crusader Kings series.

As mentioned, you can call up levies, but you can also (and should) build a professional military, too. Capturing forts and cities gives you a zone of control, so focusing on those rather than individual provinces is the order of the day. It's far from exhilarating, but it does interweave wonderfully with the game's systems.

Soldiers and sailors are people, so calling up either land or naval levies reduces the population in their home area. This means that for each levy called up, local food production and raw materials output drop, and troopers lost from your levies are lost from your wider population. If your military is professionalized, you won't be calling up big Bjorn the farmer anymore, so he can keep tilling his land, making them a potentially better value proposition.

War is more expensive than it's ever been in the series, and not only because of the effects on population. You also need to factor in upkeep costs and the ability for your soldiers to find food, a new resource, while doing their grim duty. How you do this isn't particularly well-explained (one of the game's few pain points), so until you figure it out you can expect to wind up with quite a few of your men dropping dead from attrition. The Clausewitz quote that "War is the continuation of policy with other means" is made very plain here, and it affects your country to a massive degree.

A map that's truly off the charts

Europa Universalis 5

(Image credit: Paradox Interactive)

What a map it is to paint, though. Just staggeringly enormous, with a dizzying number of countries to play as, from the Aak'u to Zutphen. Everywhere you look, you notice little touches. Some are obvious, such as the way that all but the smallest nations will be made up of multiple locations, allowing for more development options for small countries, with each area having a good that you extract with a Resource Gathering Operation (RGO).

Others are more subtle, such as the increase in the size of the Holy Roman Empire, which is made up of many more states than it was previously, or that zooming in on a location shows individual buildings that you've built, and hovering over them will tell you what they are.

The only problem that I've noticed is that native peoples seem to be underrepresented; there's really not that many of them, particularly in North America, and that's a real shame. I imagine it will improve over time with DLC, but at the moment, they're thin on the ground.

In addition to the traditional fare of grand strategy games, that is, landed powers, you can also play as landless nations for the first time. You can, for example, play as the Bank of Peruzzi or the Hanseatic League and be a kingmaker without ever actually owning any land directly. Landless nations are pretty sparse in terms of options at the moment, but I still appreciate it, as playing a bank seems like ‘playing tall’ (developing your nation rather than conquering others' lands) taken to its logical conclusion.

Europa Universalis 5

(Image credit: Paradox Interactive)

Whichever type of nation you play as, you'll be up against AI that feels more aggressive than in previous games. In multiple games, I saw France (and it is always France) conquer chunks of Aragon or gobble up German provinces by the pfund. Whether I was fighting them as Spain or allying with them like a remora fish allies to a shark as Holland, they were a major force to be reckoned with. I was at one point able to break EU4 over my knee, but the same strategies don't seem to work here, so be prepared to learn it all over again.

Speaking of learning, EU5 is both the most accessible and most complex that the series has ever been. New automation features allow you to hand off control over taxes and trade to the AI, should you choose, and it's pretty darn good at it, too. This is pretty necessary, as until you've paid your deposit, measured in, conservatively, tens of hours, you're going to have some trouble reading the UI.

It's often not particularly clear how to do certain things or which menu you need to open to do them (I'm looking at you, RGO construction menu). The tutorial is noticeably better than in earlier Paradox titles, but still leaves some things unexplained, which is frustrating.

The only other small nitpick that I have with the game is that it recycles a good number of events and achievements from EU4. I appreciate that completing, say, the Lion of the North achievement is going to be different in this game, but I'd have preferred some fresh challenges. Similarly, as you roll from month to month as an experienced EU4, you'll recognise some of the event pop-ups and their options.

Despite these small issues, Europa Universalis 5 represents a huge leap forward for the series. While writing this review, I've been pondering who I would like to play as next, which economic approaches to use, and what other parts of the world I want to see. Monumentally complex but more accessible than ever before, it is already a grand strategy classic and already a worthy replacement for its predecessor.

Should you play Europa Universalis 5?

Europa Universalis 5

(Image credit: Paradox Interactive)

Play it if...

You want a game that takes a deep dive into both politics and economics
This is a game that has a ridiculously in-depth economic system and the ability to shape your nation's politics in radically different ways.

You've ever enjoyed a grand strategy title or would like to give them a try
This is an essential title for those who are experienced with grand strategy games, but the automation features make it ideal for newcomers.

You're a history buff
Covering nearly 500 years of history, you'll experience some of the world's most important moments.

Don't play it if...

You don't want to invest significant time into learning a game
This is a game that you have to invest a decent amount of time in before really understanding how it all works. Expect your first few games to be very sub-optimal.

You want to play as native peoples, particularly in North America
Native peoples are sadly quite lacking in EU5 at release, with North America being particularly empty.

Accessibility

Accessibility features are pretty lacking in Europa Universalis 5, but there is a colorblind mode, which is likely the most important accessibility feature for a game like this. A high-contrast map mode would be a great addition, as would the ability to change the game's font.

How I reviewed Europa Universalis 5

I played as both Castille and the Netherlands, and also tried playing as the Bank of Bardi, giving me a good look at several different nation types. In addition to this, I took part in colonisation and exploration, the Reformation, and several other key events throughout the game. I played the game on my PC, which has an Intel i7 12700f CPU, 32GB of RAM, and an Nvidia GeForce RTX 4070 graphics card.

First reviewed October 2025

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