Organizer
Gadget news
I never thought I’d see the day that I go back to a wired gaming headset, but the SteelSeries Arctis Nova Pro finally convinced me
4:01 pm | April 30, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

SteelSeries Arctis Nova Pro: One-minute review

The Arctis Nova Pro is yet another impressive headset from SteelSeries and absolutely one of the best wired gaming headsets money can buy right now. With a sleek design and the ability to plug it in and use it straight out of the box, there’s a lot to praise here.

If you’ve ever felt limited by the number of features on a standard wired gaming headset, like a single scroll wheel for volume, then the SteelSeries Arctis Nova Pro is a headset worth considering adding to your setup.

Even though the SteelSeries Arctis Nova Pro is by no means a budget-friendly headset, it’s well worth the money. Offering a comfortable listening experience alongside crystal clear audio, it’s hard to find a fault - even after hours upon hours of testing.

You can tailor your listening experience to your tastes through its desktop control panel, and the additional software available gives you the opportunity to take this further by opening the doors to adjusting your audio settings depending on which genre of game you're playing.

After using a wireless headset for some time (specifically the SteelSeries Arctis Nova Pro 7P), I was skeptical about going back to wireless. It took no time at all to adjust, and I felt like I had more control over my audio than ever before. I also appreciated not having to worry about battery life at any point. Everything was ready to go the second it was plugged in, so nothing could interrupt whatever I wanted to play.

SteelSeries Arctis Nova Pro on a wooden surface

(Image credit: Future/Kara Phillips)

SteelSeries Arctis Nova Pro: Price and availability

  • $249.99 / £179.99 / AU$405
  • A worthy upgrade if you’re willing to splash out
  • Wired version only available in black

The SteelSeries Arctis Nova Pro wired headset will set you back $249.99 / £249.99 / AU$405, which makes it far more expensive than even some of the best wired gaming headsets. But if you ask me, it justifies the price entirely through its performance and customization options.

If you’re in the market for an upgrade and you’re ready to invest in a product that won’t let you down and gives you the ability to alter your auditory experience entirely.

SteelSeries Arctis Nova Pro: Specs

SteelSeries Arctis Nova Pro on a wooden surface

(Image credit: Future/Kara Phillips)

SteelSeries Arctis Nova Pro: Design and features

  • Sleek, lightweight design
  • One scroll wheel
  • Control panel isn’t bulky

Straight out of the box, it’s easy to see and feel that the SteelSeries Arctis Nova Pro is a high-quality headset. Its sleek black design is lightweight, and there are few features on the earcups which keep things neat and tidy.

The microphone tucks into the left earcup, which is one of my favourite features, and there’s only one scroll wheel on the cup, which you use to adjust volume. In addition, the earcups are very padded, which guarantees no discomfort, no matter how long I used them for. The floating headband also helps make the entire experience as comfortable as possible.

You’ll also find a mute button for your microphone on the left cup, but apart from that, there’s no additional flourishes. So, nothing to fumble around with if you’re trying to adjust your settings. Most of your audio adjustments are made via the control panel, too, which matches this sleek aesthetic.

With a small LED screen and a dial to adjust the audio settings, the whole panel easily fits in the palm of your hand. Or more reasonably, anywhere on your desktop.

Inputs and outputs are clearly labelled on the back of the unit to make the setup even easier. When you have plugged everything in, this control panel will display instructions and details in white. Even when the screen dims after a period of no use, it’s still easy to read thanks to the font choice and color.

Having this control panel on my desk made me realise just how much I change my audio settings. If anything, I change them more so now I don’t have to fiddle around with scroll wheels to try and get the perfect sound.

When buttons and wheels are too close together on an ear cup, I always find myself changing the wrong one. So when all I have to do is turn the dial on the control panel, use voice chat, or even immersing myself in the game I’m playing has never been so easy.

SteelSeries Arctis Nova Pro being worn by a female gamer

(Image credit: Future/Kara Phillips)

SteelSeries Arctis Nova Pro: Performance

  • Crystal clear audio
  • Noise-cancelling microphone
  • Easy to set up

When using the SteelSeries Arctis Nova Pro for gaming, it’s hard not to fully immerse yourself in whatever you’re playing, thanks to the stellar audio quality on display. It’s so clear, every single sound in a game is easily picked up.

From the gentlest footstep in the distance to feeling like a character is breathing down your neck in real time, there’s an impressive spectrum of sound on display at all times.

The microphone, which I already adore for tucking into the ear cup rather than folding against the cup and headband like the Turtle Beach Stealth 500, also offered impressive sound. It’s easy to adjust, so when I received feedback from a call saying my audio felt a bit harsh, it was easy to move the mic around to rectify this.

The headset also comes with a foam pop filter, which can be slipped over the mic, which I used on more than one occasion for gaming and general voice chats.

With that said, the control panel really feels like the star of the show here. I’m so used to relying on ear cup controls with gaming headsets, especially because so many of the products I’ve used in the past have been wireless, having the ability to adjust my audio settings in the palm of my hand definitely made me feel more in control.

You can have multiple USB connections to the panel, too, which is ideal for anyone constantly switching between platforms. This makes the transition between platforms seamless.

SteelSeries Arctis Nova Pro on a wooden surface

(Image credit: Future/Kara Phillips)

If I wanted to jump from PC to console, I could do so with the press of a button. There was no need to unplug wires, faff around a bit, and then plug them back in to my desired platform. It’s clear this feature has been designed with the player in mind, since the whole experience, from the audio capabilities to the ease of set up and seamless connection, just makes life easier.

The addition of SteelSeries GG is worth mentioning, too. I’m quick to overlook additional software when it comes to headsets since it never feels like a necessity, but the SteelSeries Arctis Nova Pro doesn’t give you a choice. The headset won’t play any audio if it needs a firmware update, and the only way you can fix that is through the app.

I was initially frustrated about that since you expect a headset built with convenience in mind to make this a little easier, but I ended up using the app a lot more than I thought I would.

Not only can you sort your updates out here, but you can take your audio slightly further by toggling on features like spatial surround sound. Having this app will also let your headset clip parts of your gameplay when you’ve had a particular reaction, ridding you of the pressure to capture you and your friends’ best bits. It’s basically like having your own compilation video ready and waiting at the end of a gaming session.

SteelSeries Arctis Nova Pro on a wooden surface

(Image credit: Future/Kara Phillips)

Should you buy the SteelSeries Arctis Nova Pro?

Buy it if...

You like having thorough control of your audio
You’re probably used to being able to control your audio through scroll wheels and buttons on the ear cups of a gaming headset. The control panel that comes with the Arctis Nova Pro is a breath of fresh air. You can alter volume, mic noise cancelling, and adjust your game audio vs mic audio from this single screen and dial.

You like a simpler design
SteelSeries no doubt knows how to make a sleek product. The Arctis Nova Pro is as simple as it comes in terms of design so you don’t have to worry about anything else bulking out the appearance.

Don't buy it if...

You appreciate the freedom of a wireless headset
If you’d rather not be tethered to your setup, be it a desk or a sofa, then a wired headset probably isn’t the best for you.

Also consider...

Still not sold on the SteelSeries Arctis Nova Pro wired gaming headset? Here’s how it stands against some similarly priced wired gaming headsets.

Razer Blackshark V2 Pro
The Razer Blackshark V2 Pro is a fantastic headset with a plethora of features on PC, but it’s taken a while for consoles to get the same treatment. If you want consistency across all platforms, then the Arctis Nova Pro takes the cake, but if you’re looking to spend less money than the Blackshark V2 Pro is still a worthy competitor to consider.

For more information, check out our full Razer Blackshark V2 Pro review

Turtle Beach Stealth 600 Gen 3
A slightly more budget-friendly headset to consider, but with this price reduction, you’re also missing out on a lot of features. You won’t have such a customizable experience, and the audio quality isn’t as high, but you will be saving a significant amount of money.

For more information, check out our full Turtle Beach Stealth 600 Gen 3 review

SteelSeries Arctis Nova Pro on a wooden surface

(Image credit: Future/Kara Phillips)

How I tested the SteelSeries Arctis Arctis Nova Pro

  • Test over multiple weeks
  • Tried with both PC and console
  • Explored the included software thoroughly

I spent two weeks with my Steelseries Arctis Nova Pro headset and spent hours upon hours each day using it for gaming, meetings, and music. Because of the wired setup, it was incredibly easy to plug in and use across platforms, but I predominantly used it with a gaming PC and Nintendo Switch.

To make the most out of its performance, I played a variety of games such as REPO and Content Warning to test the mic clarity within proximity chat, alongside Marvel Rivals and Overwatch 2 to test how large the spectrum of sound the headset picks up is.

For games where audio cues are so important, like The Outlast Trials and Call of Duty: Black Ops 6, the SteelSeries Arctis Nova Pro never failed to impress. This was also massively helped by the ability to customize every note through the GameDac Gen 2 panel and the audio presets available through SteelSeries GG.

Read more about how we test

First reviewed April 2025.

The Nacon Revolution X Unlimited is the first controller with a built-in screen that I actually like
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Nacon Revolution X Unlimited controller: one-minute review

Nacon Revolution X Unlimited

(Image credit: Future)

The Nacon Revolution X Unlimited is the latest premium Xbox controller from the gaming brand, and I think it’s the company’s best effort yet. Essentially an upgrade over the PS5-compatible Revolution 5 Pro (though sadly, there’s no PlayStation compatibility to be had with this new gamepad), the Unlimited offers a similar experience with some notable new features.

Your eyes will immediately be drawn to the Unlimited’s built-in LCD display. Typically, I’m not a fan of these on gamepads, as I feel they can often overcomplicate the play experience. On the Unlimited, though, the display is very intuitive. It trims the fat, strictly offering options for button mapping, connected gaming headsets, wireless pairing, and battery saving. As such, I find this to be a direct upgrade over the Revolution 5 Pro.

The Revolution X Unlimited does pack a premium price tag, but to sweeten the deal, Nacon has included a selection of swappable parts as well as a charging dock for quick and easy battery top-up. Throw in a pair of sublimely smooth Hall effect thumbsticks, tactile micro-switch face buttons, trigger locks, and a set of four remappable buttons, and you have a premium suite that’s worth the investment.

There are, sadly, some drawbacks that keep it outside of contention for the premium spot in our best Xbox controllers and best PC controllers guides. For one, it’s quite a bulky controller, and an over-reliance on plastic means that build quality isn’t quite what you’d expect from a luxury pad.

But overall, if you’re in the market for a high-end Xbox controller or PC controller with tons of features and intuitive on-the-fly customization for your favorite games, I still highly recommend considering the Revolution X Unlimited.

Nacon Revolution X Unlimited controller review: Price and availability

As a premium pad, the Revolution X Unlimited commands a price tag of $199.99 / £179.99. You can purchase one for yourself at Nacon’s own website as well as Amazon in the US and Argos in the UK. This is similar to the Revolution 5 Pro which retails at $199.99 / £199.99, albeit the X Unlimited is £20 cheaper in the UK.

That price puts the Unlimited in the ballpark of other premium Xbox controllers such as the Razer Wolverine V3 Pro ($199.99 / £179.99), the Thrustmaster eSwap X2 ($169.99 / £149.99), and the official Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99).

All offer similar feature sets, including swappable stick and button modules, remappable keys, and controller layout profile creation.

I think the Revolution X Unlimited has the edge over the eSwap X2 and Elite Series 2, thanks to its inclusion of Hall effect sticks (they’re sold separately for Thrustmaster’s pad) and that built-in display that I found genuinely useful here. However, I do prefer the near-perfect build quality offered by the Razer Wolverine V3 Pro.

Nacon Revolution X Unlimited controller review: specs

Nacon Revolution X Unlimited

(Image credit: Future)

Nacon Revolution X Unlimited controller: design and features

Aside from the controller itself, you’re getting quite a lot of goodies in the Revolution X Unlimited box. The pad is housed in a tidy carry case, where you’ll also find a charging dock, 2.4GHz USB dongle for wireless connectivity, a 3m USB-C cable, a thin dust cloth, and a small box that stores swappable accessories.

Said accessories include two D-pads (a four-way and an eight-way with the latter on the controller by default), six thumbstick caps (two concave, four convex of varying sizes), two metal stick rings for placing around the thumbsticks, and a set of six weights (two 0.35oz / 10g, two 0.49oz / 14g, and two 0.56oz / 16g) which can be slotted into the controller’s grips for some additional heft if you need the pad to rest in your hands a little more firmly.

The Unlimited itself has that recognizable Xbox Wireless Controller-esque silhouette, but it is ever so slightly wider and taller than Microsoft’s gamepad. This results in the Unlimited being better suited to players with larger hands.

Meanwhile, overall build quality certainly isn’t terrible, but I’ve never been a fan of the use of cheap-feeling plastic on Nacon’s controllers that’s also present here. I did get used to it, but it definitely feels less robust in the hands than my go-to Razer Wolverine V3 Pro.

The standout feature this time is undoubtedly the built-in LCD display. As mentioned, I’m typically not keen to see these on controllers like the Turtle Beach Stealth Ultra or the Turtle Beach Stealth Pivot. They’re usually quite sluggish and aren’t particularly intuitive in a pinch.

Nacon has nailed it here, though. A quick press of a button found next to the left bumper activates the display’s menu. The UI is incredibly responsive and limits options to the essentials: audio for gaming headsets (including volume, mic monitoring, and a game/chat mixer), button mapping, and wireless pairing options.

Nacon Revolution X Unlimited

(Image credit: Future)

Nacon Revolution X Unlimited controller: performance

I’m seriously impressed with the Revolution X Unlimited when it comes to overall gaming performance and play experience. I’m glad that Nacon has opted for Hall effect sticks here, of course, but the sticks themselves are some of the smoothest in the business. If you’ve read my Nintendo Switch 2 Pro Controller impressions, it’s a similar story to that, where the sticks feel hyper-tuned for accuracy and responsiveness. Certainly, it’ll be a boon for the best FPS games where carefully-placed shots mean everything.

Micro-switch buttons are becoming increasingly common with contemporary gamepads, with even cheaper models like the GameSir T4 Kaleid offering them. They’re also present on the Revolution X Unlimited, and they’re satisfyingly tactile.

This is another element that positions the Unlimited as a competitive-focused controller. Don’t get me wrong, it’s wonderful for any kind of game, and I had a blast testing it with The Elder Scrolls 4: Oblivion Remastered on Xbox Series X as well as A Hat in Time and Final Fantasy 14 Online on PC. But it really comes alive with multiplayer-oriented games like Tekken 8 and Fortnite, thanks to those buttery smooth thumbsticks and rapid button actuation.

Battery life is a slight letdown as you’re only getting around 10 hours on a full charge. It does charge up fairly quickly in around two and a half hours with the included charging dock, but do expect to have to top up the controller regularly if you prefer wireless play.

Nacon Revolution X Unlimited

(Image credit: Future)

Should I buy the Nacon Revolution X Unlimited controller?

Buy it if...

You want a full premium controller package
Additions like a charging dock, multiple thumbstick and D-pad configurations, and that built-in display all make for a comfortable and robust play experience.

You’re primarily an online multiplayer gamer
The Revolution X Unlimited’s slick performance - from its friction-free sticks to tactile micro-switch buttons and trigger locks - makes it an excellent choice for competitive players in fighting games or shooters.

Don't buy it if...

You’re on a budget
It may seem obvious, but the Unlimited is absolutely a ‘money no object’ purchase at $200 / £180. I can only really recommend it if you’ve got the cash to spend or if you’ve been saving for a pad like this.

You want more battery life
At around 10 hours, the Revolution X Unlimited’s battery life pales when compared to the likes of the Xbox Wireless Controller (around 20-30 hours) or similar built-in display pads like the Turtle Beach Stealth Pivot (22 hours).

Nacon Revolution X Unlimited controller review: Also consider

If the Revolution X Unlimited isn’t quite doing it for you, have a look at these Xbox and PC controller alternatives.

Razer Wolverine V3 Pro
Right now, the V3 Pro is the final say in premium Xbox and PC controllers, and has a price tag to match. But if you do take the plunge, you’ll find a gamepad that simply does not miss, with it featuring best-in-class build quality and Razer mouse-click tech allowing for speedy button actuation. An absolute stunner of a controller.

Read our Razer Wolverine V3 Pro review

Turtle Beach Stealth Pivot
One to consider if you’re looking for a feature-rich controller in a more mid-range-friendly price bracket. While certainly not as impressive as the Unlimited, it also features a built-in display, great build quality, and a novel module pivot feature that lets you swap button layouts on the controller itself.

Read our Turtle Beach Stealth Pivot review

How I tested the Nacon Revolution X Unlimited controller

  • Tested for one week
  • Tested across Xbox Series X Digital Edition and PC
  • Compared directly to the Razer Wolverine V3 Pro

I tested the Revolution X Unlimited controller over the course of a week, playing both single and multiplayer games across Xbox and PC. On my Xbox Series X Digital Edition, I took the controller for a spin with The Elder Scrolls 4: Oblivion Remastered and Avowed. I went more multiplayer-focused on PC, with titles like Tekken 8, Final Fantasy 14 Online, and Street Fighter 6 filling up much of my playtime with the controller.

Read more about how we test

First reviewed April 2025

More than 40 hours in Clair Obscur: Expedition 33 and its staggeringly beautiful world have made me a turn-based combat convert
7:42 pm | April 28, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Turn-based role-playing game (RPG) Clair Obscur: Expedition 33 is easily an early game of the year contender. It has some of the best visual execution and artistic design I’ve ever seen, some of the most beautiful environment and world building I’ve immersed myself in, and also some top-tier, multifaceted combat that has changed me from a skeptic to a turn-based convert.

Review info

Platform reviewed: PS5, PS5 Pro
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
April 25, 2025

Clair Obscur: Expedition 33 deftly carves out its own style despite the clear influence of JRPGs (Japanese role-playing games) that it so readily wears on its sleeve, but not once does it feel like it’s purely imitating other games, or tamely reimagining established elements.

Instead, it delivers a sublimely sombre story with fantastic performances, in a world full of breathtakingly beautiful environments, that has some exhilarating, slick, and rewarding combat that is fantastic to get your teeth into.

There are a few wrinkles along the way that affect some elements of the game such as dialogue, progression and navigation, and the overall pacing a little, but this effort Sandfall Interactive’s small team of developers is as good as some of the best RPG games, and is definitely an early contender for game of the year discussions.

Clair Obscur: Expedition 33

(Image credit: Sandfall Interactive / Microsoft)

A world worth fighting for

As I have touched upon, there are three core elements of Clair Obscur: Expedition 33 that combine to create its brilliance.

The first is the immensely high-quality and breathtaking setting, environments, and art direction. The entire game is a visual treat, with every map, level, environment, and locale designed with intelligence, but also aesthetic brilliance.

Each and every place in the game is itself a staggeringly beautiful environment. From Giants Causeway-esque volcanic rock coastal areas, to strangely underwater (but not actually underwater) zones and huge mountainous areas where each cliff is a face, to icy stalactite riddled caves and all kinds of lush landscapes in between, there’s never a dull moment.

Navigating is a simple joy too: you can seamlessly switch between characters with the press of a button, and Lune’s smooth gliding movement (the character’s alternative to sprinting) is one of the many simple things that Clair Obscur does tremendously.

This environmental excellence even extends to the overworld used to navigate between the main areas of the game. Much like the map, it has a wonderfully painterly quality to it, and you can move your characters around from a different perspective, almost like miniatures on a tabletop game.

You can engage in battles in this overworld-come-map too and navigate it like almost any other part of the game, while also deploying your camp - your expedition’s hub area where conversations and upgrades happen.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

Each main area in the game is largely linear, with some tucked-away ends with rewards for those who explore. You’ll come across expedition flags regularly, too. These remnants of expeditions past act a little like bonfires from Souls games: you can heal your party, tinker with skills and attributes, and replenish your supplies at the cost of spawning defeated enemies.

Everything is further enhanced by the wonderful acting and voice work provided by the game’s cast. Dressed in the dark fantasy Belle Époque aesthetic, stars such as Charlie Cox, Ben Starr, Jennifer English, Kirsty Rider, and Andy Serkis give emotive and powerful performances.

The design of non-player characters (NPCs) and foes contributes to the overall level of artistic brilliance, too. The former are quirky beings named Gestrals, who appear as if they’ve been designed around Salvador Dali’s impressions of living paintbrushes, and the latter come in a variety of forms that beautifully complement the areas in which you find them. There’s some repetition here and there, but generally, each was a joy to face - though a lot of that joy comes from the combat, more on that below.

All in this wonderfully stylish execution and presentation has a cinematic quality at times, and it sometimes feels like you’re playing in a stylish film from French cinema. It’s an incredibly imaginative and unique setting, and with such strong placemaking, it will be a game world that stays with me.

A screenshot of combat from Clair Obscur: Expedition 33

(Image credit: Sandfall Interactive)

Masterfully crafted combat

More than anything else, Clair Obscur: Expedition 33’s combat is quite possibly the biggest accomplishment in the entire game - despite my heaped praise above.

Clair Obscur: Expedition 33 has what I’d call ‘active turn-based combat’. Built upon the staple turn-based action found in JRPGs, the game adds a small tweak - a tweak that was one of the main things that drew me in initially.

This affects the ‘passive’ part of turn-based combat - i.e. between turns or as enemies engage make their moves, and inserts active actions like dodging and parrying. There are also quick-time events (QTEs) in your moves to enhance the impact and power of your attacks.

This not only means that you can still influence both attack and defense throughout each turn, but the execution of these also elevates the combat masterfully. Foremost because the parries, dodges, and QTEs are all extremely well balanced and can be game changers once you’ve mastered them. They aren’t always essential, and they are hard to time perfectly, but when you nail them, it can turn a losing encounter into a winning one in a split second.

Within each battle, your characters can perform a basic attack to gain one action point (AP), fire their free aim weapon at the cost of one AP per fire, use a potion, or execute one of their many skills, should you have enough APs available.

The points requirement can be an obstacle, but you can swiftly gain APs by dodging and parrying perfectly. This places extra importance on the combat’s active elements, though thankfully, it never feels like you’re being forced to play a specific way.

And there’s also a whole lot more to the combat than APs, dodging, and parrying. An incredible amount more, and the game offers plenty of cogs to its combat wheel that can be a total blast to experiment with as you form impactful loadouts and combinations.

For example, as well as their own weapon types - that you can, of course, upgrade as you go - each character has their own unique skill tree with a variety of options that do different levels of damage for different amounts of action points. There are also Pictos (a sort of rune that can be equipped to offer boosts), three of which can be equipped by characters in their loadout at any one time.

Best bit

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

Successfully navigating your way through a battle against multiple enemies turn by turn - either fully planned or on the fly - is superbly satisfying, especially when clawing back victory from what looks like certain defeat by complementing your characters’ attacks and capitalizing on enemy weaknesses.

Lumina points can also be applied to characters, which enables them to make use of Pictos equipped by other party members. Then there are also base attributes which can be boosted with each level-up, and that change in importance depending on the characteristics of the weapon you have equipped.

While each character has a host of skills to use, none ever feel unobtainable as the game isn’t shy about giving you plenty of the items that let you reset attributes and skills. I ended up with nearly two dozen of these left over at the end of my playthrough, despite having used a fair few.

So if you really like skill swapping and experimentation, then you’ll be well served here and you’ll be rewarded for getting to know each style, especially as grander skills open up later in the game. With so many systems to get stuck into, there’s a chance that they may be overwhelming - especially given their unique names and terms - but I appreciate the freedom to create your own style.

Combine this with each party member being very different and can be played in a multitude of different ways due to all of the above, and the options you have are wonderful.

Some of my favorite moments of the combat are when it feels like a chess game - perhaps even after a failure or two first planning multi-character moves in advance to make the most of buffs and a good sequence of blows on an enemy. However, I have also really enjoyed being able to react, relying on parrying and dodging to overcome an unforeseen challenge, reacting on the fly.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

A superbly sombre story

Forming the bedrock for the wonderful combat and beautiful lands is the extraordinarily gripping story. You play as a party of expeditioners embark on a mission to eliminate the ‘Paintress’ and her effect on the island of Lumière, which means that every year, people above an ever-decreasing age perish is what’s referred to as a Gommage.

Following each Gommage, the populace sends out an Expedition to try and slay the Paintress, with each previous to the 33rd attempt being unsuccessful. Finding out what happened to the past expeditions through lost journals adds further depth to the worldbuilding, pulling you in and ensuring you want to find out more and more.

I was locked into the narrative extremely quickly, with the actors' performances combining beautifully with the setting and the pacing of the setup. There’s no barrage of lore here, though: it hooks into you right from the off. And as the story progresses, you get to know the characters more, get invested in their relationships, and see and meet a variety of interesting parties that all play a part in the narrative.

I’m eager not to reveal any spoilers, as it is riveting throughout and wholly unique in games I’ve played. It’s immediately intriguing, always engaging, and perpetually sombre, dark, and melancholy - though never quite truly bleak. It’s not so relentlessly miserable that it would make folks turn off, but it’s never very far from relentlessly melancholy.

Clair Obscur: Expedition 33

(Image credit: Kepler Interactive)

That’s not to say it’s totally without fault, as some minor frustrations are present.

Dialogue can be a bit disjointed at times, and there are multiple instances where you need to press X to say “Yeah”, for example. This is on top of some more baffling omissions, such as having no journal for quests or minimap, and not being able to quickly compare weapons in character menus or when trading. There are also times when areas drag on a bit, or multi-cutscene narrative moments go on for a while.

Those minor qualms aside, and they are very minor, never impacting on my experience enough to put me off, Clair Obscur: Expedition 33 is a wonderful, beautiful, sombre, exceptional game that I can’t recommend highly enough.

Should you play Clair Obscur: Expedition 33?

Play it if...

You’re after a visual and audio spectacle
Clair Obscur: Expedition 33 is a treat for all the senses. It’s one of the most stunning games I’ve played in terms of its art and environment design, but also audio and voice acting.

You’re not usually into turn-based combat
I’m no turn-based combat lover, but the action in Clair Obscur: Expedition 33 is fantastic. Mixing both planning-essential turn-based combat with active elements and complementing attacks between party members, the action is always gripping and perpetually rewarding.

You want to be engrossed in a gripping narrative with top-notch acting
If games’ stories are what you value most, then you’ll not be let down by Clair Obscur: Expedition 33’s wonderful writing and immersive story.

Don't play it if...

You’re looking for simple and straightforward combat
While I feel that the combat in Clair Obscur: Expedition 33 is generally one of the game’s great strengths, with so many elements and unique phrases, and terminology, it may be overwhelming for those who prefer combat to be straightforward.

You’re after a cheerful experience
Clair Obscur: Expedition 33
is not a truly bleak slog by any means, but it’s certainly not a cheery tale either. If you’re looking for something that’ll be spirit-lifting and feel-good, then this isn’t it.

Accessibility

Clair Obscur: Expedition 33 has a smattering of accessibility options that can be tinkered with. The headline is the three difficulty levels present, which you can switch between at any time to find the right challenge for you.

There’s also an auto quicktime mode for executing attacks during combat, which can certainly take some of the stress out. However, there’s no such mode for defence, which feels like an, albeit very specific, oversight.

Elsewhere, there are customisations for subtitles and good colorblind options, along with camera adjustments, but there are no control customization options available by default.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

How I reviewed Clair Obscur: Expedition 33

I played Clair Obscur: Expedition 33 for more than 40 hours, completing the main storyline (in about 30 hours) as well as visiting every corner of the map I could and carrying out a host of side quests.

I reviewed the PlayStation 5 version of the game on my two PS5 setups: a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar; and a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar.

When using a headset, I opted for a SteelSeries Arctis Nova 7 on the PS5 Slim, and a set of Sennheiser HD 550 headphones, or a SteelSeries Arctis Nova Pro Wireless headset with my PS5 Pro. I used a regular DualSense Wireless controller with both machines and played many hours of the game on my PlayStation Portal, too.

I tested the game thoroughly in both its graphics modes, Performance and Quality, and preferred the former, playing the vast majority of the game in it. The smoothness of the framerates - and extra quality on PS5 Pro - made for a slicker experience, especially in the exhilarating combat, but whichever mode you choose, you’ll be treated to an absolute spectacle, visually.

First reviewed April 2025

I was worried Retro-Bit’s modern Sega Saturn controller would be a cheap gimmick, but it left me pleasantly surprised
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Retro-Bit Sega Saturn Wireless Pro Controller: one-minute review

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit’s Sega Saturn Wireless Pro Controller is a gamepad revival done right. It successfully recreates the look and feel of Sega’s original unit, while adding some very welcome modern flourishes that (mostly) help it to feel like a solid contemporary option - especially for some fighting games and retro game compilations.

The original Sega Saturn controller has always been a winner in my book, with its six face buttons and glorious ergonomic D-pad. That experience has been replicated on Retro-Bit’s version, but you can also expect handy additions in a pair of Hall effect sticks, trigger buttons, and, of course, wireless connectivity. As a result, this could be one of the best Nintendo Switch controllers for you if you get regular use out of those Nintendo Switch Online retro game libraries.

It’s also an impressive value proposition, with a price firmly in that budget-friendly bracket, costing about the same as a standard Xbox Wireless Controller. You’re getting compatibility with PC, Mac, and Nintendo Switch here with the included 2.4GHz dongle. But the package also includes a Sega Saturn-compatible V2 receiver, so if you’ve got a Saturn lying around, this is an excellent modern wireless option for that system.

There are some mild annoyances to wrestle with, namely in terms of so-so build quality and the thumbsticks being a little too small for my liking. The newly added Home and Select buttons in the center are also placed in rather cramped fashion. But overall, in terms of retro-inspired controllers, Retro-Bit’s Sega Saturn model is certainly among the best.

Retro-Bit Sega Saturn Wireless Pro Controller review: Price and availability

  • $49.99 / £44.99 (around AU$78)
  • Costs about the same as an Xbox Wireless Controller
  • Available at Retro-Bit and Amazon

The Retro-Bit Sega Saturn Wireless Pro Controller is available to purchase now, either from Retro-Bit’s website or Amazon, for $49.99 / £44.99. In terms of pricing for PC-compatible gamepads, this falls squarely in range of the Xbox Wireless Controller or the GameSir T4 Kaleid.

This is rather impressive value, given the pad’s wireless connectivity options and smart additions like Hall effect thumbsticks though the retro nature of it makes it tough to recommend for a wide range of genres, including first-person shooters or strategy games.

But for some of the best fighting games like Fatal Fury: City of the Wolves or Street Fighter 6 (thanks to that six-button layout), it’s a great pick. It’s also a fine choice for the many retro game compilations we see today, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Castlevania Dominus Collection.

Retro-Bit Sega Saturn Wireless Pro Controller review: specs

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: design and features

Aesthetically, Retro-Bit’s Sega Saturn Wireless Pro Controller is designed after the console’s MK-80116 gamepad. All the original colors are accounted for here, from the pink Start button and triggers to the green, yellow, and blue face buttons. If authenticity is the goal, Retro-Bit has nailed it.

The controller maintains that old-school ‘boomerang’ style silhouette that was common among the fourth and fifth console generations (think the Super Nintendo, Sega Mega Drive / Genesis, and indeed the Saturn). That also means shorter grips and face buttons that are on average larger than what we see on many of the best PC controllers of today.

Despite the retro design, the Sega Saturn Wireless Pro Controller still sits incredibly snug in the hands - its edges perfectly rounded to allow for a comfortable play position. All six face buttons are easily reachable, and the large D-pad rests firmly under your left thumb.

While I like the new additions to this controller, their placement is a little off. The new Home and Select buttons, as well as the two Hall effect thumbsticks, are a little too close to the center of the pad for comfort.

Things aren’t too bad with the sticks (even though they’re a bit smaller and shallower than what I’m used to), but you’ll really have to stretch your thumbs in order to reach those central buttons, to the point where I often found myself looking down at the controller to register their position relative to my thumbs.

Build quality is also something that I wish was slightly better. It’s not overtly nasty by any means, but the controller does feel quite hollow, and you can hear the D-pad shaking about when you rock it around in your hands. The face buttons also feel slightly loose, and the sticks are noticeably notchy as you move them around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: performance

Thankfully, some of those design shortcomings don’t do much to ruin an otherwise comfortable and responsive play experience. This controller is a particularly good fit for fighting games, as mentioned earlier. The six-button layout is great for Street Fighter 6, and allows your light, medium, and heavy inputs for both punches and kicks to be reachable with your right thumb.

That also frees up the bumpers and triggers for other inputs or macros. In the case of Street Fighter 6, that meant easy macroing for actions like Drive Impact, Drive Rush, and throws. And for Fatal Fury: City of the Wolves, which is a four-button game, those extra two face buttons came in handy for throw and REV macros.

Helping this along is the truly excellent D-pad. At first, I was unsure of it, as, like the face buttons, it is quite loose-feeling. But during play, it feels exceptionally tight and responsive. Directional inputs for special moves simply weren’t an issue here, thanks to its rounded nature, and I found I could pull them off much more reliably than with traditional four-way D-pads found on other controllers.

Fighting games aside, the Sega Saturn Wireless Pro Controller was also an excellent choice for retro (and retro-styled) games and compilations. I had a blast playing through beat-em-up Streets of Rage 4 with this gamepad. Side-scrollers really benefit here too, with the likes of Touhou Luna Nights, Mega Man Zero/ZX Legacy Collection, and Nintendo Switch Online games including Super Metroid and Shinobi 3 feeling well-suited.

On the other hand, I would argue that the controller isn’t the best fit for more contemporary games, particularly first-person shooters. The thumbsticks, while a nice addition, simply don’t have the smoothness to offer a satisfying play experience. Their relative closeness also means that your thumbs may barge into each other as you rock the sticks around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Should I buy the Retro-Bit Sega Saturn Wireless Pro Controller?

Buy it if...

You love fighting games
Whether you’re playing modern greats like Fatal Fury: City of the Wolves or stone-cold classics like Street Fighter 3: Third Strike, the Sega Saturn Wireless Pro Controller is an excellent gamepad choice for fighting games.

You’ve got a soft spot for retro design and feel
The controller absolutely nails it in terms of replicating the Saturn controller’s look and feel. Modern implementations like Hall effect sticks and wireless connectivity only sweeten the deal.

Don't buy it if...

You only play more modern games
The Sega Saturn Wireless Pro Controller isn’t designed for the big-budget AAA games of today. And while I don’t personally take issue with that, it’s not one to purchase for your blockbuster single-player adventures or Black Ops 6 multiplayer progression.

Retro-Bit Sega Saturn Wireless Pro Controller review: Also consider

If the Sega Saturn Wireless Pro Controller isn’t quite what you’re looking for, consider these similarly priced alternatives.

GameSir Super Nova
GameSir is now well-known for producing superstar controllers that punch above their weight, and that’s no exception with the Super Nova. With Hall effect sticks and tons of customization options, it’s a contemporary choice that doesn’t leave much off the table.

Read our full GameSir Super Nova review

Horipad Turbo
It’s not the most glamorous controller out there, but it’s a solid budget pick nonetheless for PC and Nintendo Switch. Buttons and sticks feel surprisingly nice for a gamepad of this price, and the addition of a Turbo button is a good fit for old-school games.

Read our full Horipad Turbo review

How I tested the Retro-Bit Sega Saturn Wireless Pro Controller

  • Tested for a week and a half
  • Played primarily on Nintendo Switch and PC
  • Compared to the Xbox Wireless Controller and the Horipad Turbo

I tested a variety of games, both old and new, with the Sega Saturn Wireless Pro Controller on both PC and Nintendo Switch over the course of a week and a half. While I unfortunately don’t have a Sega Saturn on hand for testing there, I got plenty of play time with fighting games like Street Fighter 6 and Fatal Fury: City of the Wolves.

I also played a number of retro collections, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Mega Man Zero/ZX Legacy Collection.

Read more about how we test

First reviewed April 2025

I’ve spent hours playing games and listening to music with the Astro A50 Gen 5 — here’s why they’re worth the price.
4:00 pm | April 27, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Astro A50 Gen 5 review: one-minute review

Astro A50 Gen 5

(Image credit: Future)

Logitech’s Astro sub-brand has a sizeable lineage, offering competition-grade audio solutions for years now, and the A50 Gen 5 is able to easily maintain that status quo at a (slightly) lower price point than the Astro A50 X, one of the best wireless gaming headsets we tested last year.

Much of the Astro A50 Gen 5 is built on the same very impressive foundation. It’s packing graphene drivers, which not only sound great but also contribute very little in terms of weight, while the whole design feels well-built without ever feeling uncomfortable for longer periods of use.

Audio sounds excellent, with a broad soundstage that packs in plenty of bass without distortion and plenty of high-end without tinniness, and I found myself using it for listening to music almost as much as I did for gaming.

Dolby Atmos and Windows Sonic are included, as well as the option to pipe in Bluetooth audio from an external source — ideal for anyone looking to crank up a podcast or playlist while grinding in their favorite game.

That flexibility is a common theme with the A50 Gen 5, too, since it can be connected to multiple platforms. While its pricier ‘X’ branded sibling can switch HDMI inputs with a button press, the A50 Gen 5 can do the same for audio.

The same mic from the A50 X is here, too, crystal clear in pressurized competitive moments (or as competitive as you can get within my own skill level) and easy to fold up if you’d prefer to just use the headset as a pair of very nice headphones.

Add to that a fantastic 24 hours of battery life, plus the convenience of being able to rest the headset on the docking station so it’s always ready to go and you’ve got a compelling package — and that’s before touching on Logitech’s G Hub software, which features custom equalizers and Blue voice adjustments.

It’s still not exactly affordable, but if you’re looking for a headset that can work across all platforms, it may be cheaper than buying a dedicated one for each.

Astro A50 Gen 5 review: Price and availability

  • List price: $299.99 / £299.99
  • Cheaper than Astro A50 X by around £70/$80
  • Available worldwide

For $300 / £300, you get a solid package here. Aside from the fantastic headset, that base station really is nifty.

It's well constructed, offering a really handy way to keep your headset charged, while it’s hard to find fault with the build quality of the A50 Gen 5 headset itself.

It’s more premium than mid-range headsets that lean on plasticky shells, and similarly priced SteelSeries Arctis Nova Pro.

That rival arguably feels more headphone-like in its design, but offers similar versatility from multi-platform and dual-source output. If you want something that looks a little less like a gaming peripheral, that might be the way to go.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Specs

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Design and features

  • Lightweight headset with fold-down mic
  • Graphene drivers are lightweight but offer big sound
  • Fabric ear cups are comfortable and avoid sweat build-up

Sat next to the pricier A50 X, you’d be hard-pressed to spot the differences, although the red cables on the Gen 5s versus the black cables on the A50 X are a bit of a giveaway.

The A50 Gen 5 comes in black or white, with magnetic cushions that can be taken off and swapped if you feel they’re getting to the end of their life (although even after well over a year of the premium version, it’s not ever felt that way to me).

The mic is identical, too, folding down to mouth level, while the side panel on the other side contains all the inputs. There’s chat and audio mixing on the headset itself, as well as Bluetooth functionality for piping your music through.

It’s comfortable for long periods thanks to being lighter than the old Logitech Pro X headsets I’ve used in the past, while the ear cups never feel like they get too hot. In fact, I prefer them to the colder, more leather-like alternatives (although you can buy a leatherette conversion kit from Logitech).

Onto the docking station, then, and while there’s no HDMI connectivity on the back, there are four USB ports. One is reserved for power, so the math enthusiasts will recognize that there are three ports left.

The ports are labeled for PC, PS5, and Xbox, meaning Switch is absent, but you can plug it into any of them.

You may need to provide your own USB-C cables, though — Logitech only provides one for power and a single cable to connect up other consoles.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Performance

  • 24-hour battery life plus added convenience of docking station
  • 24-bit PC audio, 16-bit on consoles but you’re unlikely to hear the difference
  • Connects via USB-C to docking station, but no HDMI ports

The Astro Gen 5, at least to my relatively trained ears as a musician, sounds the same as its premium sibling.

Footsteps from enemies in Call of Duty: Warzone and Black Ops 6 are crisp and easy to place, while the direction of gunfire is discernible even with short bursts.

Overwatch Hero callouts sound crisp, while more cinematic titles like Assassin’s Creed Shadows feel particularly impressive, notably when rain is falling on rooftops.

It’s worth noting that there’s no Active Noise Cancellation (ANC), but despite having a relatively large head, I felt the seal around my ears was tight enough where that never felt like a major concern. Your mileage may vary, though.

Perhaps most impressively, the A50 Gen 5s are fantastic for non-gaming audio, too. If you want to kick back with music, the balanced soundstage pairs with the comfortable headset to make everything feel nice and fresh.

I found listening to rock epics was a great experience, with piano and percussion dancing around each other nicely, while there’s plenty of bass when the situation calls for it, but without the distortion you may get from cheaper headsets.

You can play around with a mixer in the Logitech G app, too, while the aforementioned earcup controls are ideal for adjusting chat and game audio.

Still, audio output is only one-half of the coin, and while I have tended to keep mics folded up in favor of a desktop option with older setups, the mic here is crystal clear at all times.

The Logitech G app on PC can tap into the company’s Blue mic filtering to adjust to get you sounding sweet as a whistle, but even right out of the box, it feels as though you could be standing right next to a teammate as you work on strategies.

The Astro A50 Gen 5 headset base on a carpeted surface

(Image credit: Future/Lloyd Coombes)

Should you buy the Astro A50 Gen 5?

Buy it if...

You’re a console and PC player
Being able to switch between your console and PC audio at ease is a huge help for multiformat setups.

You want a clear mic
Whether on Discord or console-based party chat, the mic on the Astro A50 Gen 5 is one of the best we’ve tested.

Don't buy it if...

You’re not looking for multiformat functionality
The Astros are great, but there are comparable headsets with a focus on a single platform that will set you back a lot less.

Also consider...

Still not sold on the Astro A50 Gen 5? Here’s how it compares to two similar products.

Astro A50 X
It’s hard not to compare the pricier variant of the Astros with this version. The main draw is those HDMI ports on the base station, which means you can switch between inputs with a button press. If you’re not looking for that functionality, though, you’ll lose very little with the A50 Gen 5s.

For more information, check out our full Astro A50 X review

Razer BlackShark V2 Pro
Less interested in the multiformat chops of the Astro Gen 5s? The BlackShark V2 Pro remains top of our list of the best wireless headset list thanks to fantastic audio, great battery life, and a premium build — but it’s only for PC.

For more information, check out our full Razer BlackShark V2 Pro review

The Astro A50 Gen 5 headset against a white wall background

(Image credit: Future/Lloyd Coombes)

How I tested the Astro A50 Gen 5

  • Tested over multiple weeks
  • Used on a gaming PC with an RTX 4070 Ti, PS5 Pro, and Xbox Series X
  • Party chat across multiple games used to test the mic, as well as Discord on PC

I spent my time using the Astro A50 Gen 5 across PC and console, switching between Call of Duty Warzone and Black Ops 6, indie multiplayer title The Headliners, and EA FC 25.

For testing the mic, I played some heated games of Overwatch 2, Marvel Rivals, and Destiny 2 to ensure comms were clear.

First reviewed April 2025

Read more about how we test

I’ve spent hours playing games and listening to music with the Astro A50 Gen 5 — here’s why they’re worth the price.
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Astro A50 Gen 5 review: one-minute review

Astro A50 Gen 5

(Image credit: Future)

Logitech’s Astro sub-brand has a sizeable lineage, offering competition-grade audio solutions for years now, and the A50 Gen 5 is able to easily maintain that status quo at a (slightly) lower price point than the Astro A50 X, one of the best wireless gaming headsets we tested last year.

Much of the Astro A50 Gen 5 is built on the same very impressive foundation. It’s packing graphene drivers, which not only sound great but also contribute very little in terms of weight, while the whole design feels well-built without ever feeling uncomfortable for longer periods of use.

Audio sounds excellent, with a broad soundstage that packs in plenty of bass without distortion and plenty of high-end without tinniness, and I found myself using it for listening to music almost as much as I did for gaming.

Dolby Atmos and Windows Sonic are included, as well as the option to pipe in Bluetooth audio from an external source — ideal for anyone looking to crank up a podcast or playlist while grinding in their favorite game.

That flexibility is a common theme with the A50 Gen 5, too, since it can be connected to multiple platforms. While its pricier ‘X’ branded sibling can switch HDMI inputs with a button press, the A50 Gen 5 can do the same for audio.

The same mic from the A50 X is here, too, crystal clear in pressurized competitive moments (or as competitive as you can get within my own skill level) and easy to fold up if you’d prefer to just use the headset as a pair of very nice headphones.

Add to that a fantastic 24 hours of battery life, plus the convenience of being able to rest the headset on the docking station so it’s always ready to go and you’ve got a compelling package — and that’s before touching on Logitech’s G Hub software, which features custom equalizers and Blue voice adjustments.

It’s still not exactly affordable, but if you’re looking for a headset that can work across all platforms, it may be cheaper than buying a dedicated one for each.

Astro A50 Gen 5 review: Price and availability

  • List price: $299.99 / £299.99
  • Cheaper than Astro A50 X by around £70/$80
  • Available worldwide

For $300 / £300, you get a solid package here. Aside from the fantastic headset, that base station really is nifty.

It's well constructed, offering a really handy way to keep your headset charged, while it’s hard to find fault with the build quality of the A50 Gen 5 headset itself.

It’s more premium than mid-range headsets that lean on plasticky shells, and similarly priced SteelSeries Arctis Nova Pro.

That rival arguably feels more headphone-like in its design, but offers similar versatility from multi-platform and dual-source output. If you want something that looks a little less like a gaming peripheral, that might be the way to go.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Specs

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Design and features

  • Lightweight headset with fold-down mic
  • Graphene drivers are lightweight but offer big sound
  • Fabric ear cups are comfortable and avoid sweat build-up

Sat next to the pricier A50 X, you’d be hard-pressed to spot the differences, although the red cables on the Gen 5s versus the black cables on the A50 X are a bit of a giveaway.

The A50 Gen 5 comes in black or white, with magnetic cushions that can be taken off and swapped if you feel they’re getting to the end of their life (although even after well over a year of the premium version, it’s not ever felt that way to me).

The mic is identical, too, folding down to mouth level, while the side panel on the other side contains all the inputs. There’s chat and audio mixing on the headset itself, as well as Bluetooth functionality for piping your music through.

It’s comfortable for long periods thanks to being lighter than the old Logitech Pro X headsets I’ve used in the past, while the ear cups never feel like they get too hot. In fact, I prefer them to the colder, more leather-like alternatives (although you can buy a leatherette conversion kit from Logitech).

Onto the docking station, then, and while there’s no HDMI connectivity on the back, there are four USB ports. One is reserved for power, so the math enthusiasts will recognize that there are three ports left.

The ports are labeled for PC, PS5, and Xbox, meaning Switch is absent, but you can plug it into any of them.

You may need to provide your own USB-C cables, though — Logitech only provides one for power and a single cable to connect up other consoles.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Performance

  • 24-hour battery life plus added convenience of docking station
  • 24-bit PC audio, 16-bit on consoles but you’re unlikely to hear the difference
  • Connects via USB-C to docking station, but no HDMI ports

The Astro Gen 5, at least to my relatively trained ears as a musician, sounds the same as its premium sibling.

Footsteps from enemies in Call of Duty: Warzone and Black Ops 6 are crisp and easy to place, while the direction of gunfire is discernible even with short bursts.

Overwatch Hero callouts sound crisp, while more cinematic titles like Assassin’s Creed Shadows feel particularly impressive, notably when rain is falling on rooftops.

It’s worth noting that there’s no Active Noise Cancellation (ANC), but despite having a relatively large head, I felt the seal around my ears was tight enough where that never felt like a major concern. Your mileage may vary, though.

Perhaps most impressively, the A50 Gen 5s are fantastic for non-gaming audio, too. If you want to kick back with music, the balanced soundstage pairs with the comfortable headset to make everything feel nice and fresh.

I found listening to rock epics was a great experience, with piano and percussion dancing around each other nicely, while there’s plenty of bass when the situation calls for it, but without the distortion you may get from cheaper headsets.

You can play around with a mixer in the Logitech G app, too, while the aforementioned earcup controls are ideal for adjusting chat and game audio.

Still, audio output is only one-half of the coin, and while I have tended to keep mics folded up in favor of a desktop option with older setups, the mic here is crystal clear at all times.

The Logitech G app on PC can tap into the company’s Blue mic filtering to adjust to get you sounding sweet as a whistle, but even right out of the box, it feels as though you could be standing right next to a teammate as you work on strategies.

The Astro A50 Gen 5 headset base on a carpeted surface

(Image credit: Future/Lloyd Coombes)

Should you buy the Astro A50 Gen 5?

Buy it if...

You’re a console and PC player
Being able to switch between your console and PC audio at ease is a huge help for multiformat setups.

You want a clear mic
Whether on Discord or console-based party chat, the mic on the Astro A50 Gen 5 is one of the best we’ve tested.

Don't buy it if...

You’re not looking for multiformat functionality
The Astros are great, but there are comparable headsets with a focus on a single platform that will set you back a lot less.

Also consider...

Still not sold on the Astro A50 Gen 5? Here’s how it compares to two similar products.

Astro A50 X
It’s hard not to compare the pricier variant of the Astros with this version. The main draw is those HDMI ports on the base station, which means you can switch between inputs with a button press. If you’re not looking for that functionality, though, you’ll lose very little with the A50 Gen 5s.

For more information, check out our full Astro A50 X review

Razer BlackShark V2 Pro
Less interested in the multiformat chops of the Astro Gen 5s? The BlackShark V2 Pro remains top of our list of the best wireless headset list thanks to fantastic audio, great battery life, and a premium build — but it’s only for PC.

For more information, check out our full Razer BlackShark V2 Pro review

The Astro A50 Gen 5 headset against a white wall background

(Image credit: Future/Lloyd Coombes)

How I tested the Astro A50 Gen 5

  • Tested over multiple weeks
  • Used on a gaming PC with an RTX 4070 Ti, PS5 Pro, and Xbox Series X
  • Party chat across multiple games used to test the mic, as well as Discord on PC

I spent my time using the Astro A50 Gen 5 across PC and console, switching between Call of Duty Warzone and Black Ops 6, indie multiplayer title The Headliners, and EA FC 25.

For testing the mic, I played some heated games of Overwatch 2, Marvel Rivals, and Destiny 2 to ensure comms were clear.

First reviewed April 2025

Read more about how we test

I tested the GameSir Cyclone 2 on various platforms, and its TMR sticks live up to their promise – but its buttons won’t please everyone
4:00 pm | April 26, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

GameSir Cyclone 2: two-minute review

Close-up of right analog stick and face buttons on GameSir Cyclone 2 with pink background

(Image credit: Future)

The GameSir Cyclone 2 is a wireless gamepad compatible with PC, Nintendo Switch, and mobile, thanks to its various connectivity options.

Its design hardly pushes the boat out, with a near-identical form and layout to the Xbox controller. However, the translucent panels and RGB lighting at least add some vibrancy.

It’s also hard to fault the Cyclone 2 for build quality. It’s light yet solidly constructed, while the plastics are refined for the most part; however, in some areas – notably the grips – the Cyclone 2 fails to match the premium feel of some of the best PC controllers around.

The buttons, on the other hand, are engineered to a higher standard. I personally liked their mouse-click-esque actuation, which eschews the heavily damped approach of more traditional gamepads – although I’m sure there will be gamers who won’t find this as desirable. Thankfully, the sticks should prove less divisive, as I can’t imagine any who wouldn’t appreciate their smooth operation and premium feel.

One aspect of the Cyclone 2 that’s less impressive, however, is the charging dock. Unlike the excellent dock included with the GameSir Super Nova, the one here is less stable, takes up more real estate, and is too difficult when aligning the charging pins, which can easily result in the Cyclone 2 failing to charge even when seated.

GameSir Connect can be used to customize the functions and features of the Cyclone 2, with a wealth of options available – more so than I’ve seen in other gamepad software, in fact. There are multiple curve profiles and deadzone settings for the sticks and triggers, as well as plenty of rebinding options; you can even substitute motion controls for mouse and joystick inputs.

The Cyclone 2 is also impressive when it comes to performance. Those clicky buttons are certainly responsive, while the D-pad offers slightly more dampening but still provides plenty of feedback – a combination that results in accurate and easy actuation.

GameSir Cyclone 2 in charging stand on desk with pink background

(Image credit: Future)

The TMR sticks also live up to their promise with their ultra-precise and smooth inputs, while the triggers offer plenty of control despite having less travel and resistance than your typical gamepad.

I didn’t experience any connectivity issues with the Cyclone 2: it linked easily to my PC, Nintendo Switch, and Android smartphone. However, switching between devices on the fly isn’t the most seamless and requires you to memorize various button combinations to achieve this.

I wasn’t able to test the battery life to its limits during my time with the Cyclone 2, but I can say that after a couple of days of varied use, it remained green. Unfortunately, I can’t be more accurate than this, as no percentage is given for battery life in Connect, which is an oversight. GameSir does claim it can last around 10 hours, though, which is on the lower end of the spectrum.

In line with GameSir’s other offerings, the Cyclone 2 is well-priced compared to some of its rivals. It costs the same as the GameSir Super Nova, which uses the technically inferior Hall effect stick technology rather than TMR, but slightly less than the GameSir Tarantula Pro, which has the latter.

GameSir Cyclone 2 review: Price and availability

  • $49.99 / £49.99 / AU$79
  • Available now in two colorways
  • Well-priced compared to rivals

The Cyclone 2 costs $49.99 / £49.99 / AU$79 and is available now in two colorways: Phantom White and Shadow Black. The edition that includes the charging stand is only slightly more at $55.99 / £55.99 / AU$89. All editions come with a 2.4GHz USB-A dongle and a USB-A-to-C cable.

It’s the same price as the Super Nova, another gamepad from GameSir with a similar design and feature set. This uses Hall effect joystick technology, though, which isn’t considered quite as accurate or as energy efficient as TMR.

If you’re after another TMR controller, then GameSir has another offering in the form of the Tarantula Pro. This is more expensive than the Cyclone 2, but not by much, and it has more buttons to play around with. However, it adopts a layout akin to the best PS5 controllers (despite not being compatible with the console), with its symmetrical sticks and long grips, which some gamers may balk at.

GameSir Cyclone 2 review: specs

Close-up of left analog stick on GameSir Cyclone 2, with stone and pink wall in background

(Image credit: Future)

GameSir Cyclone 2 review: design and features

  • Familiar design
  • Good build quality
  • Many customizations available

The Cyclone 2 has a familiar look and layout, following the fashion of the best Xbox controllers (despite not being compatible with the platform), with its asymmetrical joysticks and thick body.

Two colorways are available to choose from, although I personally prefer the white option with its red and gold accents, which looks more slick than its black counterpart. Both variants feature a translucent front plate and underlying RGB strips, which add more interest to proceedings.

Build quality is impressive too, considering the price of the Cyclone 2. The light yet solid chassis feels good in the hand, as does its smooth texture. There’s some pitting on the handles to aid grip, but this doesn’t feel as luxurious as the rubberized and silicone materials used by more premium gamepads.

The buttons and sticks are all generously spaced apart yet still easy to access, and feel solid with little wobble. The sticks follow suit, and their thumb pads offer sufficient levels of grip and comfort while feeling durable at the same time.

The two back buttons are similarly well-designed, and they perfectly align with my natural finger placement. Combined with their large size and ergonomic shape, they’re more practical than other back buttons I’ve experienced.

One design drawback concerns the charging dock, which is included with certain editions. It tries to adopt a more interesting form with its splayed legs, but this makes it impractical as it takes up an unnecessary amount of space.

Close-up of shoulder buttons on GameSir Cyclone 2 with plinth and pink wall in background

(Image credit: Future)

It also fails to provide a stable platform for the Cyclone 2, as it’s all too easy to knock the controller from it. What’s more, the charging pins are awkward to align, and there were numerous occasions where I’d failed to seat the pad correctly to initiate charging. The dock included with GameSir Super Nova is far superior, and I wish the same design had been used here.

It’s also a bit of a shame that the face buttons can’t be swapped around to match the platform you’re playing on, as you can with the Super Nova, since the Cyclone 2 lacks the same magnetic, removable face plate.

The Cyclone 2 can be customized using GameSir Connect, the brand’s peripheral software for PC. There are an impressive number of tweaks available here, more so than in other tools I’ve tried. You can rebind the buttons to other controller inputs, or to mouse and keyboard inputs. There’s also a macro creator, and up to three inputs can be assigned to a single button, with Continuous Trigger and Turbo modes available.

There are curve and deadzone adjustments for the triggers and sticks as well, while motion controls have plenty of parameters to tinker with, including the ability to substitute them for joystick inputs or even mouse movements. However, this latter feature failed to work with the first review unit I received, even after troubleshooting, so another test unit was issued, which thankfully did work. Hopefully, this isn’t a pervasive issue, but it’s worth mentioning given it’s a potential cause for concern.

GameSir Cyclone 2 review: performance

  • Responsive inputs
  • Super smooth joysticks
  • Clicky buttons won’t be for everyone

In the main, the Cyclone 2 is a joy to game with. Those clicky face buttons feel very snappy and precise, although I’m sure there will be gamers out there who’ll lament the lack of dampening and prefer the more traditional feel.

The D-pad, however, provides slightly more dampening, but still retains the snappy, tactile feel that provides plenty of feedback. It’s also very easy to use, with plenty of accuracy to avoid mispresses. When playing Tekken 8, it was very conducive to the rapid succession of directions, including quarter-circle rolls, which were comfortable to perform.

What’s more, the TMR joysticks held true to their claim, as they felt smoother and more precise than their Hall effect counterparts – although the difference isn’t massive. This was a real boon when I played FPS games such as Goldeneye 64 on the Switch.

The triggers on the Cyclone 2 are quite light and have less travel than those on other controllers. However, I didn’t have any issues performing controlled movements, such as when modulating the throttle and braking while playing Art of Rally. The motion controls proved accurate as well, as I found when aiming bows in The Legend of Zelda: Tears of the Kingdom.

Connecting the Cyclone 2 to various platforms was easy enough, even via Bluetooth, and was as amenable in this regard as the best Nintendo Switch controllers. Hot-swapping between platforms, however, is a little more onerous, as you have to remember various button combinations for changing modes; at least the Home button LED provides some indication on this front. It’s a shame the Cyclone 2 doesn’t include a handy flip switch on the back to toggle between 2.4GHz and Bluetooth modes, as the Super Nova does. But from a performance perspective, I found little wrong with its connectivity.

I didn’t manage to test the battery of the Cyclone 2 to exhaustion, and rather annoyingly, Connect relies on imprecise color codes rather than percentage points for life remaining.

I can say, though, that after a few days of play, the Cyclone 2 remained green, which seems reasonable. However, having reached out to GameSir, it estimated that the Cyclone 2 can last about 10 hours, which is disappointingly low compared to many other wireless controllers – and surprising given that TMR technology is supposed to be more energy efficient.

Close-up of D-pad and M button on GameSir Cyclone 2

(Image credit: Future)

Should I buy the GameSir Cyclone 2?

Buy it if...

You want plenty of customization
I don’t think I’ve come across gamepad software that offers more customizations than Connect – just about every tweak you could want is here.

You want precise inputs
The clicky buttons and ultra-responsive TMR sticks make the Cyclone 2 a sharp and smooth gamepad.

Don't buy it if...

You want plenty of dampening
If you like soft, cushioned button presses, then the Cyclone 2 probably isn’t for you.

You want a long battery life
GameSir’s 10-hour estimate is nothing special, and many other wireless controllers can do better than this.

GameSir Cyclone 2 review: Also consider

If you're after some great alternatives to the Cyclone 2, then take a look at these recommendations:

Xbox Wireless Controller
The default for many PC and Xbox players, Microsoft’s first-party pad is simple yet capable. Its ergonomics are excellent, while its ubiquity means you can often find one for well below its original price. It doesn’t have anywhere near the same customization options as the Cyclone 2, though, and relies on traditional potentiometer stick technology.

Read our full Xbox Wireless Controller review

GameSir Tarantula Pro
If you want another TMR option, the Tarantula Pro is a great alternative to the Cyclone 2. We found its performance excellent, offering plenty of precision and feedback, while we were also impressed with its sheer number of buttons and features. It’s more expensive than the Cyclone 2, but not by that much.

Read our full GameSir Tarantula Pro review

How I tested the GameSir Cyclone 2

  • Tested for several days
  • Used on various platforms
  • Plentiful gaming experience

I tested the Cyclone 2 for several days, during which time I used it on PC, Nintendo Switch, and Android.

I played a variety of games, including Tekken 8, Art of Rally, The Legend of Zelda: Tears of the Kingdom, and GoldenEye 64, all of which provide a thorough test for the various inputs of controllers.

I’ve been gaming for over two decades, and during that time, I’ve experienced many different gamepads across many different platforms. I’ve also reviewed a number of controllers previously, including other GameSir models.

Lost Records: Bloom & Rage Tape 2 is a magic-infused exploration of grief, girlhood, and rebellion
9:00 pm | April 23, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The first tape of DON’T NOD’s latest narrative adventure, Lost Records: Bloom & Rage, ended on a particularly heart-rending cliffhanger. Kat, the beloved firecracker of the titular girl group, has been hiding an illness and isn’t likely to make it through the year. After two months of waiting, Tape 2 picks up almost immediately after this climactic information is revealed, with the once inseparable girl group now splintering as the weight of the real world starts to seep into their surreal summer.

Review information

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, PC via Steam
Release date:
April 16, 2025

Ever since I rolled credits on the first half of Lost Records, I’ve been anxious to unpack the remaining hours of this time-bending coming-of-age story, which highlights heady themes like rebellion, girlhood, and grief. Not just because I wasn’t ready for the story to end, but because DON’T NOD’s ambitious narrative had a lot of big questions to answer, and I wasn’t entirely sure how or if they would bring it home.

I was also keen to get back behind the lens of protagonist Swann’s video camera to record and relive more memories, which is by far the game’s most compelling mechanic.

Unfortunately, single-player game and follow-up, Lost Records: Bloom and Rage Tape 2, doesn’t fully investigate the most exciting motifs Lost Records laid up in the first half, and the addition of janky new modes of gameplay don’t play nice with the previously curated vibe. Still, even with Tape 2’s rough edges, Lost Records: Bloom and Rage tells an important story that celebrates the complexities of female friendship in a sincere and meaningful way.

The kids aren't alright

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

If Lost Records: Bloom & Rage Tape 1 concerns the slow burn of blossoming friendships, this second part is more about raging violently against the machine. The hazy palette that dominated Tape 1 has been swapped for a darker, more brooding set of hues that create a shrouding atmosphere.

The local watering hole is now adorned in chauvinistic graffiti, and Swann’s clutter-filled room is half empty and ready for her big move out of state. This tone shift feels wonderfully emblematic of the second tape’s narrative pivot – I felt the Summer slip away and a cold Autumn breeze roll in in its place.

As the girls struggle to negotiate their positions in the past, their adult counterparts wobble in the present, too. Unearthing their memories of Kat introduces a new tension in conversation that feels difficult to navigate from both a gameplay perspective and an emotional one.

Swann, Autumn, and Nora appear ready to thaw their frozen feelings, though how they choose to cope seems oppositional from one another, and I found myself enthralled by the complexity of their characters, even though I was constantly walking on eggshells when picking a conversational response.

Best bit

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

Across both tapes of Lost Records: Bloom & Rage, you work on a song with your gal pals to condemn Dylan’s antagonizing boyfriend Corey and the other close-minded folks of the town through the sonic lens of 90s punk. See You In Hell – a nostalgic earworm performed IRL by Montreal’s Nora Kelly Band – is revisited throughout the game and feels like an auditory timestamp that reflects the emotions of the protagonists as they journey towards Tape 2’s climactic finale.

However, it’s not just the mood that’s changed as the gameplay in Tape 2 has evolved in tow – with mediocre results. Sadly, Swann’s profound camcorder documentation projects take a back seat and are replaced with fetch quests, minor puzzles and a surprising bout of forced stealth, which all feel strangely out of step with a game that was previously story-first and better for it.

Searching an area for a screwdriver or using your wits to intuit the owner of a toothbrush felt like passable additions. On the other hand, sneaking around a house at night and dealing with janky sightlines was much less interesting.

These mechanical changes align with Swann’s deflated mood, but I persistently missed the nostalgic, game-defining act of whipping out my camera in search of collectable memories I could remix and watch back later.

There are still a handful of camcorder moments to encounter, they just don’t feel essential this time around, which is a real shame. I didn’t feel that exploring every nook and cranny would necessarily teach me anything new in Tape 2. It was as if I’d done my due diligence already with the first half, and these final hours were more about rewarding my previous attentiveness than giving me some fresh narrative meat to chew on.

The adults aren't talking

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

Even with the inclusion of new mechanics, Lost Records: Bloom & Rage Tape 2 has a significantly shorter runtime than Tape 1, which can make the pacing feel a bit uneven at times. In Tape 1, I had hours between pivotal points to roam and investigate the quirks and familial history of the supporting cast.

There isn’t the same amount of downtime in Tape 2, as you jump between plot points at an urgent pace. It makes sense in the broader context of the story, but it means that the most intriguing developments established in the first half are left unanswered when the credits roll.

In particular, I was left with more questions than answers when it came to Kat’s sister, Dylan, and her abusive boyfriend Corey. Despite efforts to give both of them personalities and depth in Tape 1, Tape 2 sees the duo reduced to strangely one-dimensional archetypes. I wasn’t looking for any kind of redemption arc, but I would have loved to investigate the nuances of their messy relationship in more detail.

Yet despite all my gripes, I was still in floods of tears when the curtains closed on this sensational story. Ultimately, the primary cast of Lost Records are just so tenderly written and easy to connect with – even when the framerate chugs or an annoying gameplay mechanic rears its head to stifle your fun. I could see pieces of myself in all four girls – as teens and adults – from their sisterhood to their shame, and even their awkward kisses.

Should you play Lost Records: Bloom and Rage Tape 2?

Play it if...

You want to play a game that will stick with you beyond the credits
If you thought Lost Records: Bloom & Rage Tape 1 was emotional, Tape 2 capitalizes on those intense story beats to deliver a moving finale you won’t soon forget.View Deal

You prefer cinematic games
Lost Records: Bloom & Rage Tape 2 is filled with thoughtfully choreographed scenes and shocking moments that propel the story towards its climactic end.View Deal

Don't play it if...

You prefer action-oriented games
Lost Records: Bloom & Rage Tape 2 flubs its attempts to fold in more action-oriented gameplay. The main purpose of this narrative adventure is just that… to embark on a story-driven journey propped up by memorable characters.View Deal

Accessibility

Lost Records: Bloom & Rage Tape 2 arrives as an update from Tape 1, and so the accessibility settings are essentially the same. From the settings menu, you can choose the interface text size (small, medium, and large) and toggle on and off subtitles. From this screen, you can also select the size of the subtitles (small, medium, large). Due to the heavy themes in Lost Records: Bloom & Rage, you’ll also have the choice to turn on trigger warnings.

These warnings include topics such as drugs, tobacco, and alcohol. On this screen, you can also tweak audio dynamic range, choosing between a narrow (little difference between loud and quiet moments, suitable for low-quality sound systems or noisy playspaces), Medium (moderate difference between loud and quiet moments, ideal for most speakers), and Wide (sizable difference between loud and quiet moments, ideal for high-quality sound systems or quiet playspaces).

From the pause menu, under controls, you can toggle on and off vibrations and how the camcorder behaves in the game. There are also options to reduce motion sickness, such as toggling off head bob, camcorder motion controls, and shifting the camcorder feel between regular, light, very light, and none. You can additionally invert cameras and movements and remap the entire keyboard from this menu.

Where visual effects are concerned, you can toggle on and off motion blur, camera smoothing, and camera shake. From the interface menu, you can also toggle on and off a speaker cue that provides a visual cue for who is talking, as well as toggle the persistent reticle in first and third person.

How I reviewed Lost Records: Bloom and Rage

I completed Lost Records: Bloom & Rage Tape 2’s story in around six hours on PC. In that time, I searched thoroughly through each environment and made conversational choices until the finale. I used an AOC 27-inch QHD VA 144Hz gaming monitor, a Logitech MX Master 3S mouse, and a Logitech G915 TKL gaming keyboard.

For sound, I used my external Creative Pebble V2 computer speakers and Audio Technica ATH-MX50X headphones plugged into a Scarlett 2i2 interface. My gaming PC is powered by an RTX 3080 graphics card, and my CPU is an AMD Ryzen 9 3950X.

First reviewed April 2025

I’ve tested countless gaming chairs and the brilliant AndaSeat Novis could be the best budget option yet
3:00 pm | April 21, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

AndaSeat Novis: One-minute review

This chair is good. No seriously, it might not look like much, but for the price it's exceptional. You're looking at $200-250 for the regular or XL variant, and for that, the Novis absolutely nails what a good gaming chair should be.

What makes this one of the best gaming chairs around then? Simply put, it's stupidly comfortable to sit in. The padding in the seat base and the bolsters is absolutely next level. It's covered in a faux leather-like PVC material, but overall comfort is top-tier.

The backrest has lumbar support built into it; it's non-adjustable but it's enough to keep you comfortable through long gaming sessions or during the work day, and the overall feel and style are up there. It's not too gamer-y, nor is it too corporate. It treads a fine line between the two, with the only issue being the potentially a little too intense branding.

It's not perfect, of course; AndaSeat has had to cut back on a number of features and build elements to bring the price down. The armrests, particularly on the XL model I tested, are a little too small, and you don't get any included lumbar or headrest pillows (they're optional extras instead), plus the overall frame has been slimmed down a bit to shave off some material cost, but for what you're paying, that's more than acceptable.

The Novis hits the mark, not because it has some fancy gimmicks or outlandish design, but because it nails the basics and does so with an incredible price point attached to it. It's that simple. This is unabashedly one of the most comfortable gaming chairs I've ever tested, and that's saying a lot.

A close up of the AndaSeat Novis.

(Image credit: Future)

AndaSeat Novis: Price and Availability

  • List Price: $250 (around £210)
  • Only available direct from AndaSeat.com
  • PVC leatherette and Cloth versions

If you're looking to actually grab one of the world's most affordable gaming chairs right now, I've got some bad news. Unfortunately, it's seemingly only available via AndaSeat directly, and right now the release is limited to the US.

I have no doubt it's coming to other regions at a later date (Europe, likely once various health and safety legislation has been met), but for the time being it's a web store exclusive.

That's likely been done again to shave a bit of cost off the overall price tag. I'd suspect the margins for AndaSeat are so low on these things that having to fork out extra cash to Amazon for the privilege of listing it might be a step too far.

But the thing is, though, it's that pricing that really cements the brilliance of this thing. There are effectively four models on offer. You've got the L-size for folk between 155-190 cm and up to 90 kg, and the XL size (featured in this test) for 165-210 cm up to 120 kg.

Within that, there's a choice of either a premium PVC leather option or alternatively, you can opt for a linen fabric instead that comes in a sleek "Ash Gray" finish, looking equally stellar. The standard L size comes in at $200 regardless of material, and the XL is $250.

Another nice addition to the whole affair is bizarrely something that AndaSeat's excluded from the overall package. In this case, that's the lumbar support and headrest pillow. You can actually buy these as optional extras, either as a package together for $59 or individually at $39 each.

To be honest, I would like to see those prices reduced somewhat (they're high for what they are); however, it's quite nice that they're optional extras and that additional manufacturing cost has been removed from the initial outlay.

AndaSeat Novis: Specs

Andaseat Novis: Design and Aesthetics

  • No drama
  • Sleek PVC Leather
  • Basic armrests

With that pricing in mind, you probably wouldn't expect too much from it. $250 for a gaming chair and a lot of cash these days, certainly with the likes of Noblechair's Legend and Secretlab's Titan Evo kicking around in the big leagues.

Yet the Novis actually delivers quite the package. In its PVC leather form, it's clean, slick, and simple. There's no drama outside of a few embroidered logos. It's a bucket seat design out of the gate, with some fairly simple clean stitching and comfortable bolsters running along the slides.

Unlike with the Kaiser line, there are no dramatic colorways to choose from, just black for the leather and grey for the cloth, and that's about it.

It's comfortable enough, and if you put this in a room with 30 other gaming chairs, you'd be hard-pressed to place it at that $200 mark, which honestly is high praise. It's only when you start to look under the hood that you begin to notice some of the features that have been cut back to really nail that budget entry cost.

The AndaSeat Novis next to a desk.

(Image credit: Future)

AndaSeat Novis: Comfort and adjustability

  • Armrests need work
  • Adjustment is incredibly limited
  • Wildly comfortable, even compared to the Kaiser

Flip this thing over during the construction, and you'll spot immediately that there's just one lever. You don't have that lock-out lever for the tilt mechanism.

Instead, it's constantly unlocked. That said, it's very rigid, and although you can technically tilt back on it, it requires some serious force to shuffle it back by that 15 degrees.

Then there's the armrests (always a bit of a sticking point for AndaSeat). I will say these are more functional than the 5D armrests found on the Pro line with the Kaiser 3 series and the Kaiser 4, but that comes with some major caveats.

Unfortunately, you can only adjust them up and down. There's no rotation, no pivot, and no sliding forwards and backwards. That wouldn't be that big of an issue if it wasn't for the fact that they're remarkably small, measuring just 9.8" (25cm) long and 3.1" (8cm) wide. Even for a smaller human like myself at 5'8.5" (174cm) and 165lbs (75kg) actually resting my arms on them during use is a bit awkward at times. They're not awful though, and they do work relatively well. Perhaps better suited to the smaller "L" sizing.

Then there's the seat itself, and it is wildly comfortable; there's no denying it. AndaSeat's cold-cure foam is out of this world. Squishy, supportive—it's just luscious. The added 2.5" (5cm) raised bolsters on either edge and the subtle angling on those and the backrest bolsters just add to the overall luxurious feel and allow it to compete, certainly on a comfort level with those far costlier flagships out there.

One minor complaint: the PVC leather, although durable, does lack some breathability compared to alternatives out there. In part due to its synthetic nature. It could use some perforations or some form of patterning to relieve some of that glossy, sweaty feel.

I've been testing a lot of graphics cards and systems lately, my office has hit 95F (35C) on a few occasions, and it's made the Novis particularly sticky during those moments. Less than ideal. Still, it's an all-round epic chair, and for the cost, it's hard to beat.

The armrests of the AndaSeat Novis.

(Image credit: Future)

AndaSeat Novis: Assembly

  • Quick and seamless
  • Very standard process
  • Minimal components, minimal fuss

So, easy to build? Yeah. If you've built a few gaming chairs over the last decade or so, you'll get along with this just fine. Unlike with the AndaSeat X-Air there's no complex hydraulic cambling to do or anything along those lines.

You chuck the castor wheels into the base, the piston into that, attach your armrests and seat base mount to the underside of the seat, pop that on the piston, then attach the backrest to that, and wrap-up with the side bolt covers.

AndaSeat reckons you're better off installing the backrest to the seat base first before mounting it on top of the gas piston, but honestly, I found it easier to do it the way listed above, as it reduces the overall weight and doesn't take any longer.

You'll notice there's no frills around it, though. Unlike some other options, there's no subtle chrome badging you need to plug in, or flappy paddles, or anything along those lines really. The only minor annoyance is attaching the armrests, but again, it's so cheap and affordable and takes such little time to attach them that it's really not worth complaining about.

Unlike with the Kaiser 3 Pro XL, it didn't have any trouble with the bolts or securing anything into position either on this sample, just happy sailing, and in less than 20 minutes I had a gaming chair up and built.

The AndaSeat Novis

(Image credit: Future)

Should You Buy The AndaSeat Novis?

Buy it if...

You want to save a lot of cash
This is by far the best budget gaming chair I've ever seen. It nails what every gaming chair should; it's comfortable, easy to construct, supports you well, and is durable as all heck.

You're not interested in fancy gimmicks
5D armrests you'll tinker with once then ignore forever? Nah, not here. Tried and true methods make this a simple chair to use and cut down the price too.

Don't buy it if...

You're on the heavier side
XL in all but name, unlike with the Kaiser 3 XL, the XL version of the Novis lacks some of the top-tier support capability it had, and only supports folk up to 125 KG in weight 275 lbs.

You want more colorful picks
Black or grey, that's it; that's your lot here, and if you want pillows, that's extra too.

Also consider...

Not interested in an astoundingly good budget gaming chair? Fancy something with a bit more punch? Check these awesome options out instead.

Noblechairs Legend
With exceptional style, the Noblechairs Legend might be pricey, but it's the ultimate sophistication in gaming chairs, with a big bulky design combined with plenty of comfort, chrome details, and enough colorways to keep up with some of the big boys too.

For more information, check out our full Noblechairs Legend review

Secretlab Titan Evo 2022
It's the king for a reason, and yes, although it might be significantly more than the Novis, the Titan Evo 2022 delivers some exceptional quality for that price, with insanely high-quality materials and a ton of mod-cons that make it a surefire pick for anyone on the hunt for the ultimate gaming chair for their office.

For more information, check out our full Secretlab Titan Evo 2022 review

How I tested the AndaSeat Kaiser 3 Pro

  • Sat in it for two weeks total
  • Tested in all manner of working positions
  • Hand built solo

I spent two weeks with the Novis XL getting to grips with it. Particularly challenging being slightly shorter than the recommended numbers. I also got friends and colleagues to sit in it too, to judge just how good it was, and then collated that information into my own review as well.

I've also had a ton of experience with the entirety of AndaSeat's range at this point, which has given me particularly good insight into how it operates and which features and models it has at its disposal.

Read more about how we test

First reviewed April 2025

Fatal Fury: City of the Wolves is an extremely fun fighting game, but also one that demands knowledge of its gameplay systems
10:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Fatal Fury: City of the Wolves is finally here, and as the first entry in developer SNK’s legendary fighting game franchise in over 25 years, it’s got a point to prove. Especially in the modern fighting game landscape, where things like Street Fighter 6’s complex Drive Gauge system or Tekken 8’s focus on overpowering aggression have become the norm.

Review information

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, PC
Release date:
April 24, 2025

By comparison, City of the Wolves feels refreshingly old-school. Neutral and defensive play is incredibly important here, and thanks to the fun-but-strict REV meter system, lengthy high-damage combos can be very costly. Risk-versus-reward gameplay is a huge factor, and it’s rare you’ll get to brute force your way out of a disadvantageous position; you’ll have to work for it instead.

In terms of presentation, City of the Wolves is utterly gorgeous, with SNK clearly refining the cel-shaded style it’s implemented in recent titles like Samurai Shodown and The King of Fighters 15. Animation is fantastic, characters are highly expressive, stages are awash with color and detail, and it’s all backed up by a tremendously catchy soundtrack.

It’s unfortunately not quite a home run effort, though. Menus still feel incredibly sluggish, with noticeable input lag as you navigate them. And even on a solid-state drive, there are some worryingly long load times even between individual rounds. Furthermore, offline modes are basic at best and uninspired at worst, and the usual Arcade and Survival modes are joined by a tedious main single-player mode that gets old within the first hour.

But overall, if you’re looking for a largely no-nonsense fighting game to learn and improve at in the months to come, Fatal Fury: City of the Wolves is very easy to recommend. It’s not a full-priced game, and it even includes its first-year season pass absolutely free of charge.

As a side note, before we dive in, I unfortunately didn’t get to test online functionality in the review build of Fatal Fury: City of the Wolves, as the servers weren’t ready for prime time.

REV it up

Fatal Fury: City of the Wolves

(Image credit: SNK)

Let’s start with the basics. Fatal Fury: City of the Wolves is a four-button fighting game, with light and heavy punches and kicks forming the core of your neutral offence. On a per-character basis, some of these buttons can be strung together to form a simple target combo or pressed after directional inputs to perform a special move.

The core gimmick in Fatal Fury: City of the Wolves is the REV system, governed by a gauge for each fighter. It starts out empty at zero percent, but fills up as you perform enhanced special moves (done by pressing both punch or kick buttons after a directional input) or by performing moves that are only available to you in the S.P.G. state (more on that soon).

As these enhanced special moves - known as REV Arts - can be canceled into one another for big-damage combos, you’ll find that your REV meter can fill exceptionally fast. If it fills up, you’ll overheat, which means you’ll be susceptible to guard breaks and won’t be able to pull off any more REV Arts or abilities until it fully cools down.

Fatal Fury: City of the Wolves

(Image credit: SNK)

While Fatal Fury: City of the Wolves features a relatively small roster of 17 characters at launch, all feel incredibly unique and diverse. Better yet, player expression is wholeheartedly supported with systems like the REV meter, feinting, and braking, allowing for a range of offensive and defensive playstyles.

Complementing REV is the S.P.G. (Selective Potential Gear) system. This is visualized on your health bar as a yellow segment, and it can be placed at the start, center, or end of it before a match. While your health is within the S.P.G threshold, you’ll also have access to REV Blows - a powerful invincible tool that can turn the tide on aggressive opponents, thus allowing you to skip neutral or end combos with it. It is another costly resource, though, and will eat into your overall REV meter.

I get that on paper, all this might sound very complicated, potentially exacerbated by your ability to brake or feint your own attacks. These essentially cut your moves short, allowing you to combo into other attacks or specials, and I found it to be a crucial thing to learn in order to access longer and more damaging combo strings.

It’s certainly a lot to take in, but City of the Wolves does an elegant job of teaching you all its systems via an in-depth tutorial, as well as character combo trials that introduce the concept of brakes, feints, and canceling REV Arts into each other, all in a practical fashion. Once you’ve got a proper handle on it all, it feels incredibly satisfying to take your practice into matches.

Offline woes

Fatal Fury: City of the Wolves

(Image credit: SNK)

Speaking of matches, and based on my time with the previous open betas, you’ll probably want to jump online in City of the Wolves as your primary port of call. In comparison, the game’s offline offerings are greatly lacking.

Arcade mode is here as standard, and it’s a good way to get a feel for a character and their story through eight matches against AI-controlled opponents (though bizarrely, guest fighter Cristiano Ronaldo isn’t playable here). Survival and Time Attack modes are also decent endurance challenges.

But it’s the main Episodes of South Town (abbreviated in-game as EOST) that’s the real let-down. An incredibly simple story mode that has you choosing battles on a map, EOST feels extremely phoned in compared to Street Fighter 6’s World Tour or even Tekken 8’s spectacle-filled story mode. There are some fun distractions here, like a bottle smashing minigame and tidbits of trivia for longtime SNK fans, but for me, the tedium began setting in very quickly.

EOST also highlights two of City of the Wolves’ biggest issues: user interface and menu navigation. Menu layout in general is pretty cumbersome, and there is noticeable input delay as you use the D-pad to cycle through options. Worse still, there’s no support for mouse control in this review build, which I sincerely hope can get patched in at launch or at least close to it.

South Town sights

Fatal Fury: City of the Wolves

(Image credit: SNK)

On a stronger note, City of the Wolves’ presentation is simply stunning. SNK has really mastered this cel-shaded look now. Characters and stages have a comic book sheen to them, and subtle filters really help to add depth to any given scene. Particle effects caused by special moves or other abilities are also just the right amount of flashy, not coming across as too intrusive.

Things like this create a smart but eye-catching visual style, and when paired with exceptional animation quality, you have a game that I think is going to be a real spectacle at major tournaments like EVO and Combo Breaker.

If that wasn’t enough, City of the Wolves is backed up by a tremendous soundtrack, with artists like Afrojack, Steve Aoki, and Salvatore Ganacci (who, yes, is somehow also a playable character) contributing music to the game. Overall, the presentation is a moreish audio-visual feast and one of the best things about City of the Wolves.

Should you play Fatal Fury: City of the Wolves?

Play it if...

You want a fighting game experience that dials back the nonsense
While the REV system does allow for some bonkers combo potential, City of the Wolves is far more readable than Tekken 8’s noisy aggression and simpler to get to grips with than Street Fighter 6’s complex Drive system.View Deal

You’re fairly new to fighting games and want a fresh-feeling roster
If you’re unfamiliar with SNK’s output, chances are you might not yet be acquainted with iconic characters like Tizoc, Billy Kane, Hotaru Futaba, or Rock Howard. Guest characters Cristiano Ronaldo and Salvatore Ganacci are a little unorthodox for sure, but also still offer plenty of fun gameplay styles in their own right.View Deal

Don't play it if...

You like offline casual content in fighting games
Soul Calibur, this isn’t. City of the Wolves has largely thrown its eggs into the online basket, leaving little for casual single-player content.View Deal

Accessibility

Outside of the ability to reduce screen shaking in the options menu, there isn’t anything in the way of meaningful accessibility settings in City of the Wolves. The main gameplay consideration is the ‘Smart’ control style, however, which simplifies inputs and combo routes which can prove beneficial for those less familiar with fighting games or who’re unable to pull off more complex directional inputs.

How I reviewed Fatal Fury: City of the Wolves

I played Fatal Fury: City of the Wolves over the course of a week and a half for this review, totaling approximately 15 hours of playtime. That included Arcade mode runs for several characters, a full playthrough of EOST mode, numerous combo trials, and no shortage of training mode sessions to get familiar with a number of characters.

I reviewed the game on a gaming PC (via Steam) powered by the Nvidia GeForce RTX 3060 Ti, and primarily played with a Razer Wolverine V3 Pro controller.

« Previous PageNext Page »