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The PowerA Fusion Pro Wireless Controller for Xbox frustrates with distracting RGB lighting and trigger locks that aren’t fit for purpose
11:00 pm | October 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

PowerA Fusion Pro for Xbox: One-minute review

It brings me no pleasure to find that the PowerA Fusion Pro Wireless Controller for Xbox is the most disappointing product I’ve tested in the brand’s catalog to date. PowerA is admittedly a brand I’ve had mixed feelings about in the past. Sometimes it provides real winners, like the PowerA Enhanced Wireless Controller, which I consider a solid alternative to the official Nintendo Switch Pro Controller. Other times it doesn’t quite hit the mark, like we’ve seen recently with the PowerA Advantage Switch 2 Wired Controller and indeed the Fusion Pro for Xbox here.

First and foremost, the best Xbox controllers should provide a satisfying play experience with minimal frustrations, but this PowerA pad is loaded with them. From its awkward d-pad and abrasive textured grips, to obnoxious Lumectra RGB lighting and trigger locks that simply don’t work most of the time, this is a controller that tries and fails to punch above its weight class with an absurdly high price tag to match.

It’s not all bad. You at least get a carry case and charging dock included in the box. Battery life is reasonably strong, and a neat audio switch lets you adjust headset volume or mute your mic in an instant. I also love PowerA’s quick-twist thumbsticks here, which provide three adjustable height levels. Plus, they’re Hall effect, meaning they’ll be able to resist stick drift much longer than traditional analog sticks. Still, these high points don’t do enough to outweigh the myriad frustrations I have with this controller.

PowerA Fusion Pro

(Image credit: Future)

PowerA Fusion Pro for Xbox: Price and availability

  • List price: $169.99 / £149.99 / AU$199.95
  • Comparable in price to the Nacon Revolution X Unlimited and Razer Wolverine V3 Pro
  • There are plenty of cheaper and better options available for Xbox and PC

I’d feel a bit more comfortable recommending the Fusion Pro for Xbox if it weren’t for that eye-watering price tag. At $169.99 / £149.99 / AU$199.95, it’s bordering on the premium territory of Xbox pads like the Nacon Revolution X Unlimited and Razer Wolverine V3 Pro.

If the Fusion Pro provided a stellar controller experience, the price would be an easier pill to swallow. The issue for PowerA is that there’s no shortage of superb Xbox and PC-compatible controllers like it that are available for less than half of its price, including the 8BitDo Ultimate 2, GameSir Kaleid, and even the official Xbox Wireless Controller.

PowerA Fusion Pro for Xbox: Specs

Price

$169.99 / £149.99 / AU$199.95

Weight

1.44lbs / 0.65kg

Dimensions

6.1 x 4.2 x 2.4in / 156 x 107 x 61mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wireless (2.4GHz), Wired (USB-C)

Battery life

Around 30 hours

PowerA Fusion Pro for Xbox: Design and features

The initial package out of the box is promising. The PowerA Fusion Pro for Xbox comes with a carry case and bespoke charging dock, both incredibly useful accessories that I welcome with any gamepad. Both are solidly made, too. Especially the charging dock, which is well-built, unintrusive, and can sit in any gaming setup ready to charge your pad up via USB-C. The carry case, meanwhile, is sturdy and has a compartment for the USB-C cable.

The pad itself bears a striking resemblance to the official Xbox Wireless Controller, which certainly isn’t anomalous in the wider Xbox controller market. It does feel slightly weightier than Microsoft’s pad, owing to inclusions like trigger locks and a magnetic charging dock connector.

Carrying on with the good, the controller’s quick-twist thumbsticks are genuinely brilliant. Turning them clockwise raises the thumbstick shaft, while lowering it when turned counterclockwise. There are three height levels here, and I personally found the middle setting to be the most comfortable. They lock firmly in place after adjusting, too, so there’s no unnecessary fiddling.

Besides a handy headset audio adjustment switch, that’s about where my praise ends for the PowerA Fusion Pro. To that end, I simply could not get on with the abundance of RGB lighting here. By default, a bright rainbow effect coats the controller, revealing a preset tribal-esque silhouette. It’s a nice pattern, but I found it to be really distracting during play.

You can change the RGB pattern profile (or switch it off entirely) via a dedicated button on the rear of the controller. I opted to keep it switched off, as some of the other pulse-like patterns weren’t much better.

The overall feel of the controller leaves much to be desired, too. The textured grips feel just a little too rough on my hands, making for rather uncomfortable long play sessions. The d-pad is also fairly listless, feeling fine on one end while awkwardly spongy and hard to press on the other. Admittedly, this could be an issue with my unit specifically, but something to keep in mind if you’re planning on buying.

PowerA Fusion Pro

(Image credit: Future)

PowerA Fusion Pro for Xbox: Performance

Despite my criticism, I can at least say the PowerA Fusion Pro does get the job done as a controller. If you can ignore the awkward d-pad and abrasive textured grips, performance is perfectly reasonable across the board.

A major gripe here, though, is that the 3-step trigger locks just don’t work. When set to the midpoint, you have to squeeze the triggers really quite hard to register the press. And on the most acute setting, the triggers stop working entirely.

This was the case across multiple games I tested with the controller, including Halo Infinite, Fortnite, and Final Fantasy 14 Online. I like a shallow trigger in games like these, as it lets me fire weapons (or access hotbars in the latter’s case) a good deal quicker, but I was unable to do this on the Fusion Pro.

On a more positive note, the Fusion Pro’s battery life exceeded my expectations, coming in at around 25-30 hours when used wirelessly via a 2.4GHz connection. I tested the controller over the course of a week, across both Xbox Series X Digital Edition and PC, and found I didn’t have to charge the controller until my very last few sessions with it. Impressive stuff, and beats many other Xbox controllers - both cheaper and pricier than this one - on battery life overall.

PowerA Fusion Pro

(Image credit: Future)

Should I buy the PowerA Fusion Pro for Xbox?

Buy it if…

You really, really like RGB
I can’t lie, the RGB pattern itself on the PowerA Fusion Pro is really quite lovely, and I like the underlying tribal-like pattern. For me, it’s just a bit too distracting during gameplay, but might be worth checking out if you like color-filled controllers.

Don’t buy it if…

There are better, cheaper options available
You don’t have to spend a fortune on a quality Xbox or PC pad. Most GameSir and 8BitDo controllers, for example, come in well under $100 / £100 while still being replete with desirable features.

Also consider...

I’m being honest here; the PowerA Fusion Pro for Xbox would be a hard sell at most price points. Consider these two excellent alternatives if you’re currently shopping for a new Xbox and/or PC gamepad.

PowerA Fusion Pro

Nacon Revolution X Unlimited

8BitDo Ultimate 2

Price

$169.99 / £149.99 / AU$199.95

$199.99 / £179.99 (around AU$229)

$59.99 / £49.99 (around AU$90)

Weight

1.44lbs / 0.65kg

0.72lbs / 0.33kg

0.54lbs / 0.25kg

Dimensions

6.1 x 4.2 x 2.4in / 156 x 107 x 61mm

6.5 x 4.5 x 2.2in / 164 x 115 x 56mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wireless (2.4GHz), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Wireless (2.4Ghz, Bluetooth), Wired (USB-C)

Battery life

Around 30 hours

Around 10 hours

10-15 hours

Nacon Revolution X Unlimited
A superb premium controller and one of the brand’s best-ever. This Xbox and PC controller’s unique selling point is its handy on-board LCD display, which lets you quickly customize aspects of your pad and gameplay sessions, including button mapping and headset volume. It’s a real winner for the price.

Read our full Nacon Revolution X Unlimited review

8BitDo Ultimate 2
For a more budget-friendly choice, I can’t recommend the excellent 8BitDo Ultimate 2 enough. Pleasant and subtle RGB ring lights, drift-resistant TMR thumbsticks, and sublime build quality make this one a real budget powerhouse.

Read our full 8BitDo Ultimate 2 review

PowerA Fusion Pro

(Image credit: Future)

How I tested the PowerA Fusion Pro for Xbox

  • Tested for one week
  • Played several games across Xbox and PC
  • Compared to competitors from Razer, Nacon, 8BitDo, and more

I used the PowerA Fusion Pro for Xbox for a week in order to write this review. During that time, I played a wide range of titles on Xbox Series X Digital Edition and PC, including Fortnite, Silent Hill f, Tekken 8, Hollow Knight: Silksong, and much more besides.

Given this controller’s high price point, I compared it directly to similarly priced Xbox gamepad competitors like the Razer Wolverine V3 Pro and Nacon Revolution X Unlimited. These pads are slightly pricier, but offer more satisfying play with better build quality and high-end features (not to mention trigger locks that actually work).

Even then, I found a lot more to love with cheaper controllers, including the GameSir Kaleid and 8BitDo Ultimate 2. Both offer sublime features like Hall effect or TMR thumbsticks, clicky microswitch-powered buttons, and a tasteful amount of RGB that isn’t overly distracting to the eye.

Read more about how we test

First reviewed October 2025

I’ve been testing Shark’s new combo fan and heater, and the cooling is superb but the warming underwhelms
10:00 pm |

Author: admin | Category: Air Quality Computers Gadgets Home Small Appliances | Tags: , | Comments: Off

Shark TurboBlade Cool + Heat: two-minute review

Product info

This model may have slightly different names and product codes in different territories:

US: Shark TurboBlade Cool + Heat TH202
UK: Shark TurboBlade Cool + Heat TH200UK

For this review, I tested the US version. There may be minor differences between different countries' models.

I love to consolidate appliances where I can, which is why when I heard about the launch of the Shark TurboBlade Cool + Heat, I knew I had to try it. Earlier this year, I tested the TurboBlade, a unique tower fan outfitted with arms with vents that blast out cold air and can be adjusted in height, orientation and direction for 360-degree cooling coverage. The Cool + Heat uses the same basic design but adds a small heater between the two fan arms.

There's a massive selection of settings to explore in this combo heater and fan. There are 10 fan speeds and three special fan modes (Sleep Mode, BreezeBoost, and Natural Breeze mode). As a heater, the Thermo IQ mode lets you adjust the temperature between 60-90 degrees Fahrenheit, and there's also a Focus mode for quick room heating, and a Comfort mode for all-day comforting warmth.

Whether cooling or heating, you can choose between 45, 90, and 180-degree oscillation. There's no companion app, but you can adjust most settings using the remote control. Notable exceptions are the arm and vent positions, which have to be shifted by hand, and shifting between hot and cold modes, which requires the flipping of a physical switch. (You can't use the fan and heater together.)

The TurboBlade is one of the best fans I've tested, delivering effective, directional cooling (head to my Shark TurboBlade fan review for my full take on the original model). However, the heating functions left me a little underwhelmed. I expected the heat to come from the arms themselves (arguably the product's USP), rather than a small, fixed central vent, the maximum temperature was cooler than I'd ideally want, and the warming wasn't any more effective than that delivered by my cheap space heater. In all likelihood, you'll have to use it for long periods of time on cold days to keep a room warm. Not to mention, the vents go in one direction, so you'll need to use the oscillation function to ensure the hot air is evenly dispersed.

At list price, the Shark TurboBlade Cool + Heat is a premium buy (and $100 more than the fan-only TurboBlade). It's quite pricey considering the product can't be controlled by an app and adjusting between the fan and heater isn't hands-free. If you're thinking of buying one, I'd keep an eye out for a deal.

Read on to see how the TurboBlade Cool + Heat performed during various tests.

Shark TurboBlade Cool + Heat in reviewer's living room

(Image credit: Future)

Shark TurboBlade Cool + Heat review: price & availability

  • List price: $399.99 / £299.99
  • Launch date: September 2025
  • Availability: US / UK

The Shark TurboBlade Cool + Heat launched in September 2025, just eight months after the original Shark TurboBlade was introduced to the market. In the US, the Shark TurboBlade Cool + Heat comes in three colors – charcoal, white, and dove – and is priced at $399.99.

At time of writing the Cool + Heat has also appeared on the Shark UK website, but is showing as out of stock. The price listed is £299.99. Shark has a presence in Australia but I don't have details on when or if it'll also be available there. The original version of the TurboBlade, without heating, has a list price of $299.99 / £249.99.

Dual-purpose heater-fans are not a new idea – there are plenty on the market, with prices ranging between $40 and $750. The $399.99 price tag puts this fan on the higher end, although there are no other bladeless tower fans with similar designs, so if you love the windmill-style build, it may just be worth the premium price.

That said, I think this price would be easier to swallow if the fan was outfitted with app control, or at the least the capability to adjust the arms, vents, and switch between the fan and heater with the remote. Luckily, Shark isn't afraid of a sale, so hopefully you'll be able to avoid paying list price if you're savvy about when you buy.

You'll find Dyson's heater-fans in a similarly lofty price bracket. Options include the Dyson Hot+Cool Jet Focus AM09 for $469.99, or the Purifier Hot+Cool HP1 (which throws in air purification too) and costs $659.99 / £549.99 / AU$899. (Head to TechRadar's Dyson fan guide for a breakdown of how the options compare.)

  • Value for money score: 3.5 out of 5

Shark TurboBlade Cool + Heat specs

Size (L x W x H):

13.8 x 11.8 x 45.9 in / 35.1 x 30 x 116.6cm

Cord length:

6ft / 1.8m

Weight:

19.8 lbs / 9kg

Fan speeds:

10

Oscillation:

45, 90, or 180 degrees

Fan modes:

Natural Breeze, Sleep Mode, BreezeBoost

Heater modes:

Thermo IQ, Focus mode,Comfort mode 

Heater temperature range:

60-90F in Thermo IQ mode (equivalent to 15.6-32C)

Controls:

Touchscreen buttons, remote

Shark TurboBlade Cool + Heat review: design

  • Multidirectional fan arms and vents that can be adjusted extensively
  • Fixed, centrally located heater with vents that open and close
  • Bigger than you'd expect, and heavy

The Shark TurboBlade Cool + Heat arrived in several pieces, but took less than five minutes to set up thanks to easy-to-understand instructions. The tower fan features a base and a bladeless fan that comprises two arms at the top of the telescopic pole. These arms can be adjusted horizontally, vertically, or diagonally, and the vents on the arms can also pivot so that air blows up, down, or straight on.

A heater sits between the arms of the Shark TurboBlade Cool + Heat. The arms can only emit cool air, and the heater – hot air. Above the heater is a vent slider and a switch. The switch must be turned to the blue dot to use the fan, and the red dot to use the heater. If it's turned toward the red dot, you must also use the vent slider to open the heater's vents.

Close up of heater vent on Shark TurboBlade Cool + Heat

(Image credit: Future)

Although the Shark TurboBlade Cool + Heat comes with a remote control, not everything can be controlled by remote. You can set the oscillation to 45, 90, or 180 degrees with the remote, or adjust the angle of the base to your preference. You can also use the remote to set a timer, change the fan speeds, or swap between various heater or fan modes. However, if you want to go from heating to cooling (or vice versa) you'll need to flip the switch manually, you can't adjust the arms and vents of the fan using the remote either.

The remote control is compact and has a digital screen that shows the different modes in use, fan speeds, and oscillation degrees. When not in use, the remote can be stored on the magnetic top part of the fan where instructions are printed. There is also a digital touchscreen on the base that lets you turn the appliance on/off, adjust the display panel brightness, the heater temperature, fan speeds, and oscillation settings. Unfortunately, if you want to utilize one of the six special modes, you'll have to use the remote.

Close up of touchscreen on Shark TurboBlade Cool + Heat

(Image credit: Future)

Speaking of modes, the Shark TurboBlade Cool + Heat is equipped with three fan modes (Sleep, BreezeBoost, and Natural Breeze), and fan speeds between 1-10. The heater has three heat functions: ThermoIQ, which lets you set the desired temperature, as well as Comfort and Focus. Focus is a boost mode for the heater, Comfort delivers soothing warmth over multiple hours.

The SharkTurbo Blade Cool + Heat is bigger than you might expect– check the dimensions before buying – and at 19.8 lbs / 9kg it's not the easiest to move between rooms. If you are shifting it about, make sure the top and base are locked in place or the two will break apart when you move the product from room to room (I learned this the hard way).

  • Design score: 3.5 out of 5

Shark TurboBlade Cool + Heat review: performance

  • Fan airflow reaches up to 30 ft / 9m away on highest fan speed
  • Heater less hot and less powerful than I'd hoped
  • Cooling is still excellent, with lots of adjustment options

Earlier this year I tested the Shark TurboBlade, and I was a big fan of the unique bladeless fan design and the way you could adjust the vents in different directions. When I heard the brand had taken the same fan and added a heater, I had to test it.

There are differences between the Shark TurboBlade and the TurboBlade Cool + Heat beyond the fact that it has an additional heater. For one, the Cool + Heat has a digital touchscreen on the base that lets you adjust four things: power, brightness of the display panel, oscillation settings, fan speeds, and Thermo IQ temperature.

I opted to use the remote so I didn't have to keep walking back and forth to the fan. The remote fits on the magnetic strip on the top of the back of the fan, and it's the only way to activate the special modes. If I could have my way, the Shark TurboBlade Cool + Heat would come with app integration too, or at least a remote with the capability to adjust the vents and arms of the fan. I found it frustrating that I had to walk over to the fan and manually shift things about if I wanted to change the angle of air.

Tester controlling the Shark TurboBlade Cool + Heat with remote

(Image credit: Future)

Let's talk about the fan before we dive into the heating function. The arms can be adjusted horizontally, vertically, or diagonally. Combine that with the fact that the vents can be adjusted up, down, or straight on and, you can achieve 360-degree fan coverage of a room. I found this feature extremely useful in my kitchen, where it grows especially warm when I'm cooking on the stove or with the oven.

You can also set the oscillation at 45, 90, or 180 degrees, or simply adjust the angle and have it blow in one spot in the room. There are no sensors to prevent the fan from hitting walls or furniture, so you'll want to keep it clear of other objects.

Shark TurboBlade Cool + Heat in reviewer's living room

(Image credit: Future)

In 'BreezeBoost' mode, the Shark TurboBlade Cool + Heat's airflow can be felt as far as 30 feet / 9 meters away, but is much more noticeable at 20 feet / 6 meters. I didn't really need to adjust the fan speed higher than a 5 most of the time. Even a 3 fan setting was sufficient to keep me cool, though I appreciate having the option to increase the airflow right up to 10, or use the BreezeBoost mode on really hot days.

Sleep Mode provided some in-room circulation that I enjoyed at night. Best yet, it wasn't any louder than my ceiling fan. The Natural Breeze Mode mimics natural winds by randomizing the airflow. It is a lovely feature to use indoors when I'm not particularly hot but appreciate a 'breeze' every few seconds or so.

Shark TurboBlade Cool + Heat in reviewer's living room

(Image credit: Future)

When it comes to the heater, I have mixed opinions. I assumed that the brand would make hot air come out of the arms, but that's not the case. Instead, the designers placed a small rectangular heater in between the arms. If I wanted to use the heater, I had to physically go up to the TurboBlade, flick the switch to heater mode and open the vents.

For the most part, I used the Thermo IQ heater setting, which essentially lets you adjust the hot air between 60-90 degrees Fahrenheit (equivalent to 15.6-32 degrees Celcius – although I assume that'll be rounded up or down when this model comes to the UK). I also utilized the other two modes – Comfort and Focus. I can see buyers using the Comfort mode if they plan to spend a few hours in a room and just want some additional warmth. Focus is better equipped to warm up a room quickly.

Shark TurboBlade Cool + Heat next to its box in reviewer's home

(Image credit: Future)

The heater airflow isn't that strong. In fact, it didn't matter which mode I used, I could only feel hot air from a maximum of 10 feet / 3 meters away. The airflow from the fan is significantly stronger.

Plus, if you want to feel the full force of the heater, you have to be situated to the left of the Shark TurboBlade Cool + Heat, because that's where the vents are angled. For that reason, it's necessary to use the oscillation feature when using the heater.

The heater has a maximum temperature of 90F, which is somewhat average on the wider market. I recently tested the Dreame AirPursue PM20 and it has a maximum heater temperature of 104F. I know that some space heaters have a 90F temperature maximum, but for the price, I expected the temperature to be a little higher.

Close up of heater switch on Shark TurboBlade Cool + Heat

(Image credit: Future)

I tested how quickly the temperature rose in a room with the doors shut. In Thermo IQ mode, with the target set to the 90F maximum temperature, the room temperature rose from 77 to 83 degrees Fahrenheit in 10 minutes. I ran the same test in the Focus mode and found that the room went from 76 to 84F within 10 minutes. In both cases, it would have taken much longer for the room to heat if I had left the doors open.

It should be noted that my house is very old so I have little insulation and 10-foot ceilings. The room might grow warmer faster if your ceilings are lower and your house is more modern.

As someone whose home gets exceptionally cold in the winter, the heater element could be helpful but I'm not sure if it would be more effective than the small space heater I currently have. I also wish you could use the fan and the heater at the same time – using the lower fan speeds to circulate hot air around a room would have been invaluable.

Like the TurboBlade, the TurboBlade Cool + Heat has a timer that can be set on 1, 2, 4, or 8 hours. I rarely used this feature, but it's a nice option to have. I also like being able to mute the chime on the appliance, and how little maintenance there is beyond dusting the defense panel occasionally. If I could make some slight adjustments to the design, it'd be to add wheels to the bottom of the base. At almost 20 lbs / 9kg, it's not easy to move the fan and heater between rooms. Wheels could alleviate this and make it more accessible to those who may not have the strength to move it as easily.

  • Performance score: 3.5 out of 5

Should you buy the Shark TurboBlade Cool + Heat?

Attribute

Notes

Rating

Value

A premium-priced fan and heater with lots of modes and settings. I'd expect app control at this price, and there are cheaper, as-effective heater-fan options about. Perhaps wait for a deal.

3.5 / 5

Design

A tower fan with two adjustable arms and a heater centered between them. Rather heavy and bulky. Remote control can adjust most (but not all) settings.

3.5 / 5

Performance

Cools the room quickly thanks to the multidirectional vents and arms, but heater is less impressive. Specialty modes are fun and useful.

3.5 / 5

Buy it if...

You want a combo fan and heater

Rather than crowd your space with a fan and a heater, you could invest in one product – the Shark TurboBlade Cool + Heat – which can do both things.

You want an ultra-adjustable fan

In fan mode, the arms and vents of the fan can be angled to blow cool air vertically, diagonally, and horizontally, or even in two directions at the same time. There aren't too many adjustment options for the heater, but you can still make use of the three oscillation settings.

You enjoy a fan and heater with multiple modes

The Shark TurboBlade Cool + Heat has six special modes – three for the fan and three for the heater. Adjust the fan speeds and the heater temperature settings to your preference, and you can take advantage of Sleep Mode, BreezeBoost, and Natural Breeze mode for the fan, as well as Thermo IQ, Comfort, and Focus mode for the heater.

Don't buy it if...

You want a really strong heater

While the heater is a nice addition, it's not as effective as I would've liked. The max temperature isn't that hot, and warm air doesn't blow out as forcefully as the cool air from the fan. You'll need to use the oscillation function to ensure the hot air is evenly dispersed, too.

You want complete hands-free control

If you want to switch between the fan and the heater on the Shark TurboBlade Cool + Heat, you'll have to do it by hand on the appliance itself. Not to mention, the arms and vents can't be adjusted with the remote.

You want maximum value for money

If you forgo the unique adjustable armed design, there are plenty of other products on the market that heat and cool equally as well at a more affordable price. While the Shark TurboBlade Cool + Heat has some cool special features, it lacks some things I'd expect at this price – app control, for one. Perhaps it's best to wait until this product is on sale.

Shark TurboBlade Cool + Heat vs TurboBlade

Shark TurboBlade Cool + Heat (reviewed)

Shark TurboBlade

Size (L x W x H):

13.8 x 11.8 x 45.9 in / 35.1 x 30 x 116.6cm

11.8 x 31.6 x 44.8 in / 29.9 x 80.2 x 113.9cm

Cord length:

6ft / 1.8m

6ft / 1.8m

Weight:

19.8 lbs / 9kg

15 lbs / 8.8kg

Fan speeds:

10

10

Oscillation:

45, 90, or 180 degrees

45, 90, or 180 degrees

Fan modes:

Natural Breeze, Sleep Mode, BreezeBoost

Natural Breeze, Sleep Mode, BreezeBoost

Heater modes:

Thermo IQ, Focus mode,Comfort mode 

N/A

Heater temperature range:

60-90F in Thermo IQ mode (equivalent to 15.6-32C)

N/A

Controls:

Touchscreen, remote

Buttons, remote

Shark TurboBlade

The original TurboBlade doesn't have any heat functions – it's purely for cooling. There's also no touchscreen on the base, nor a display on the remote control. Otherwise, the two are very similar, with the same fan options and settings.

Read my full Shark TurboBlade review

How I tested the Shark TurboBlade Cool + Heat

I tested the Shark TurboBlade Cool + Heat for over a week in my house in Texas in September. It was still pretty warm outside, so while I used the fan most of the time to aid in cooling down my home, I made sure to test the heating element to provide a full breakdown of how it works and how quickly it warms a room. I tested all the special modes, and compared the performance to other similar appliances I've used.

Read more about how we test

  • First reviewed October 2025
Frankenstein is the Mary Shelley adaptation of my dreams – and it’s now my new favorite del Toro movie
4:00 pm |

Author: admin | Category: Computers Entertainment Gadgets Streaming | Comments: Off

The stubborn part of me was convinced I would always consider Pan's Labyrinth to be the finest Guillermo del Toro movie. Then the new Netflix movie Frankenstein was unleashed, and it changed everything.

When someone as great as del Toro can outdo himself, it makes me even more hopeful for his future as a filmmaker. Once again, he made me cry with a sympathetic, tense, and utterly beautiful movie, the kind of offering that makes me remember why I fell in love with film in the first place.

Yes, it really is that good. Literature lovers among us may be concerned that it doesn't retell Shelley's story to the letter, but you needn't be, as del Toro's version offers a different perspective and does it very well.

Indeed, he even spoke about this in an Empire interview where he said, "The best moments in my mind of Frankenstein, of the novel, are yet to be filmed". So he set out to tell said best moments, resulting in this beautiful movie.

I really do mean it when I say beautiful, both in terms of its story and how it looks visually. I'm used to del Toro's movies being well-crafted, and he was right to partner with cinematographer Dan Laustsen, who he worked with on the Oscar-winning The Shape of Water.

Alexandre Desplat has composed many of my favorite scores, such as The Grand Budapest Hotel and again, The Shape of Water, so there's some familiar names here, and this makes for a beautiful collaboration. A movie like this shines when there's a great score alongside it, and trust me, you'll get that here.

That's not the only similarity Frankenstein shares with The Shape of Water, either, as both made me cry a lot. I do tend to cry at many movies, admittedly, but no one tugs at my heartstrings quite like this guy. I will always be obsessed with del Toro's sympathetic lens and how he crafts his characters.

Jacob Elordi's The Creature is as captivating to watch as it is heartbreaking. We see the world through his eyes, a technique I always love, which was done wonderfully in Leigh Whannell's Wolf Man, too. Forcing us to see things from a seemingly impossible perspective, a place we will never be, is jarring and makes for an excellent narrative device.

It's not all doom and gloom, though, as his signature brand of wonder does shine brightly at times. Amid the horrors, there's hope and innocence, something that brings me back to his movies over and over. We get to see as much light as we do darkness, taking us on a rollercoaster of ups and downs. While it is a bleak story, of course, it's balanced with this overarching feeling of empathy that stays with you long after you leave the theater.

Frankenstein is best seen on the biggest screen possible

Victor Frankenstein is played equally as brilliantly by Oscar Isaac, embodying the spirit of a man who is ostracized but refuses to give up, a complicated man who has long been the subject of many literary debates. He's a traumatized, obsessed man, rich in complexities. This comes across brilliantly in Isaac's performance.

The entire ensemble is excellent, with huge names like Mia Goth (she really is a star, like her iconic horror character Pearl professes), Charles Dance, Ralph Ineson, and Christoph Waltz rounding out the cast. Nobody is wasted here; I was impressed by every role.

This is only elevated by beautiful costumes and set design, which have transportive powers at the best of times, but I couldn't believe that 2 hours and 30 minutes had passed. It really does fly by, and I can't wait to watch it all over again.

I urge people to go and see Frankenstein as soon as possible. Its arrival on Netflix does mean more people will get to see it, but it's best experienced in theaters if you can. It's a cinematic feast for the eyes and should be seen on the biggest, loudest screen possible.

When it does arrive on Netflix, I highly recommend checking out del Toro's Cabinet of Curiosities, too, to further satisfy your grisly cravings. What better way to celebrate Halloween than that?

You might also like

I love this headphone amp/DAC’s confident sound, but it’s far from the only game in town
12:00 pm |

Author: admin | Category: Audio Computers DACs Gadgets Hi-Fi | Comments: Off

FiiO QX13: Two-minute review

Another day inevitably brings another FiiO product – and today’s FiiO product is the QX13 USB headphone amp/DAC. It’s an established product type, sure, but anyone with even a passing interest in the company knows FiiO seldom does things by halves.

So $219 / £199 / AU$349 buys a small, beautifully made device built from either carbon fiber or aluminum, and fronted by some heftily toughened glass. On the inside there’s the usual FiiO over-engineering, from the ESS SAbre DAC arrangement to the Texas Instruments amplification, and on the outside there are a couple of audio outputs, and a small and extremely informative full-colour display (ideal for those who can read all the way down to the bottom line in the opticians without any help). FiiO even provides a protective leather case that attaches magnetically to your iOS or Android device in the interests of both tidiness and swankiness.

Connect via USB-C to a smartphone, games machine, laptop or anything else that could do with an audio leg-up, and the improvements are both obvious and wide-ranging. In almost every respect, but especially where soundstaging, detail retrieval and dynamic impetus are concerned, the QX13 is a significant step on in quality.

If it wasn’t for the device’s tendency to hit treble sounds with quite such vigor, it would be approaching ‘ideal’ and be part of the best portable DACs around.

FiiO QX13 headphone amp/DAC in its magnetic protective casing on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Price and release date

  • Release date: July 2025
  • Price: $219 / £199 / AU$349

The FiiO QX13 headphone amp/DAC is on sale now, and in the United States it sells for $219. In the United Kingdom it's around $219, while in Australia it goes for something like AU$349.

This puts it towards the top of the ‘USB headphone amp/DAC dongle’ market but, as we shall see, FiiO has done its best to make that price seem fair enough…

FiiO QX13 review: Features

  • ESS Sabre ES9027SPRO DAC
  • Texas Instruments op-amps
  • Powerful ‘desktop’ mode

You’ve got to hand it to FiiO – it hasn’t let the requirement for the QX13 to be as compact as possible prevent it absolutely piling on the specification.

At the heart of the product is an ESS Sabre ES9027SPRO digital-to-analog conversion chipset. Capable of dealing with resolutions up to a giddy 32bit/768kHz and DSD512, it features eight channels arranged in parallel and a couple of low-noise ES9312 regulators dealing with output matching on each audio channel. Amplification is provided by half a dozen Texas Instruments op-amps arranged to reduce crosstalk and minimize interference.

Thanks to this optimized layout and also to the efficiency of its heat dissipation, the QX13 can deliver comparable power to full-size headphone amplifiers when it's in ‘desktop’ mode. Meanwhile, its high-precision power regulator can adjust the headphone amplification where gain and output power is concerned, in real time.

Part of the efficiency of the heat dissipation is thanks to the carefully shielded digital and analog boards. This also, of course, allows for more precise signal processing at every stage. Once it’s decoded from digital to analog, the signal passes through several stages of expansion and enhancement in an effort to deliver as complete an account of the information as possible.

There’s more, of course – there’s always more when FiiO is involved. The use of XMOS crystal oscillators allows the QX13 to be compatible with the 10-band lossless PEQ that’s available via the web or the Android FiiO control app. UAC 1.0 mode means the QX13 is compatible with PlayStation 5, Nintendo Switch and other gaming devices. It’s compatible with the company’s compact ‘ESTICK’ power bank.

But by now you get the picture – FiiO seemingly has a limitless supply of kitchen sinks it’s prepared to throw at every device it manufactures.

Features score: 5 / 5

FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Sound quality

  • Positive, detailed sound
  • Spacious and organized presentation
  • Rather over-confident high-frequency reproduction

Unsurprisingly, the FiiO QX13 passes the first test (‘does it improve on the unassisted sound of the average laptop or smartphone?’) in quite some style. It’s an altogether fuller, more convincing and more enjoyable listen than you can achieve simply by plugging your headphones into the output socket of a device like this.

It’s a remarkably open and organized listen. The soundstage it creates during a 24bit/96kHz FLAC file of Paul Simon’s 50 Ways to Leave Your Lover is expansive, carefully controlled and equally carefully laid out. Each element of recording relates naturalistically to each other, but each has a discrete pocket of space in which to operate; the sound is at once focused, unified and spacious. The spaces between each element are given the necessary prominence, and the QX13 keeps these silences very dark indeed.

Frequency response is fairly even. From the bottom end to the very top, the FiiO gives every area more-or-less equal emphasis – it’s slightly tilted towards the higher frequencies, but not fatally so. And at every point, it identifies, retains and reveals an impressive amount of detail. If there is minor, fleeting information regarding tone or texture in a recording, the QX13 has no problem placing it in convincing context.

It’s similarly adept when it comes to the dynamics of harmonic variation in a voice or an instrument, too, and where the broad dynamic shifts in intensity during a 16bit/48kHz FLAC file of Beak’s Carob Honey are concerned, the QX13 fairly steams through them. The amount of dynamic headroom it has available is significant.

The bottom of the frequency range is tightly controlled, and the attack and decay of individual notes and/or hits is so closely observed that rhythmic expression is confident and direct. The midrange communicates in the same positive, eloquent way; there’s really no mistaking a vocalist's attitude when they’re described by the FiiO.

From the lowest frequencies to the highest, there’s a common tonality to the QX13’s presentation that creates a strong impression of singularity and of ‘performance’. At the top of the frequency range, though, the FiiO overplays its hand just a little. It attacks high-frequency information with absolute zeal, and it doesn’t take much (even a mild lack of sympathy where source machine, content or partnering headphones are concerned will do it) for treble sounds to become slightly hard and overly assertive.

This is what I mean by ‘slightly titled towards the higher frequencies’, and it’s this trait that means the QX13 doesn’t pass the second test (“does it represent value for money when judged against its peers?”) with anything like the same breeziness as it does the first. That this FiiO has a fistful of sonic talents is not up for question, but whether it’s the best-sounding device of its type and price must remain a live question.

Sound quality score: 4 / 5

Display of the FiiO QX13 headphone amp/DAC, showing speed playback options, on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Design

  • Carbon-fiber or aluminum construction
  • Magnetic leather case for ultimate iPhone convenience
  • 64 x 31 x 13mm (HxWxD)

You’ve two choices where the finish of your QX13 is concerned: carbon-fiber or aluminum.

The former consists of 21 layers of material that adds up, according to FiiO, to a device that’s six times stronger than steel. This version of the QX13 weighs in at just 33.7g, whereas the aluminum alternative is a whole 39.2g, but it does feature a laser-engraved rear panel that, suggests FiiO, makes for an ‘elegant yet advanced’ appearance. Mind you, you won’t be seeing much of either material if you slip the QX13 into its protective leather case. FiiO has, in one of those ‘so simple it’s brilliant’ moments of inspiration, made the case magnetic - so it will cling to your iPhone in the manner of a MagSafe. If you’re an Android user, there’s a magnetic ring provided in the packaging to perform the same function.

The little 64 x 31 x 13mm (HxWxD) device is beautifully made, no matter the material you prefer, and the standard of finish is very good, too. FiiO is to be congratulated on its use of third-generation Corning high-strength glass for the majority of the front panel – its scratch-resistance is second to none.

Design score: 5 / 5

Cover for the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Usability & setup

  • 50.5mm IPS screen
  • Hybrid 3.5mm output
  • 60- and 120-step volume adjustment scales

As far as setting up the QX13 goes, things couldn’t really be more straightforward. It features two USB-C sockets, one of which is for charging the battery and the other for data transfer – both can be connected simultaneously, and FiiO provides a short length of braided USB-C / USB-C cable to help.

There’s a switch to engage or disengage ‘desktop’ mode, and at the top of the device there are 3.5mm and balanced 4.4mm output sockets. The smaller one can be specified as an SPDIF if you want to connect your QX13 to a larger system digitally, so it’s just a question of making the necessary connections and away you go.

Or, at least, away you go provided you have the required dexterity to get the FiiO set up to your satisfaction. The screen is bright and clear, most certainly - but it tries to include too much information in one go (file type, file size, volume level, mode confirmation, UAC type, EQ setting, you name it). The set-up menus themselves are typically FiiO in their thoroughness but the size of the font that’s been used is necessarily small, and the few physical buttons available to navigate them are small too.

Ideally you’ll have eyes like a hawk and fingers like cocktail sticks. Otherwise there could be a fair bit of back-and-forth to get what you want, and some squinting to ensure you’ve got it once the device is functioning.

Usability & setup score: 3.5 / 5

3.5mm and 4.4mm balanced ports of the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Value

You can’t judge the value for money of a product like this on the basis of the amount of stuff your money buys – a portable USB DAC/headphone amp needs to be small and light. No, you judge it on the way it’s made, the way it’s finished, the way it’s specified and, most importantly, the way it makes your USB-C device and headphones sound.

And in all these respects, it’s very decent value for money indeed, but the quirks of its audio character mean it’s not quite the no-brainer FiiO was undoubtedly hoping for.

Value score: 4 / 5

FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

Should you buy FiiO QX13?

Buy it if...

Your USB-C-equipped device could do with some audio assistance
The QX13 improves on the native sound of smartphones and laptops to quite a degree.

You have some good wired headphones
And if you have some good wired headphones on a cable that terminates in a balanced 4.4mm connection, even better.

You admire some thorough (and small-scale) engineering
How does FiiO squeeze it all in? It’s a question as old as electricity itself…

Don't buy it if...

Your eyesight isn’t all it might be
Some of the information displayed on the screen is beyond ‘tiny’.

Your fingers are of similar size to those of King Charles III
The physical controls require deft, rather than sausagey, digits.

You’re especially sensitive to high-frequency sound
The FiiO attacks the top of the frequency range in quite determined fashion.

FiiO QX13 review: Also consider

Helm Audio Bolt
It’s not as thoroughly specified as the FiiO QX13, but the Helm Audio Bolt is not to be underestimated where audio quality is concerned. If you can live without a display and a magnetic holster, this is a very compelling alternative.
Read our in-depth Helm Audio Bolt review to learn more

Magnetic case of the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

How I tested the FiiO QX 13

  • Various headphones
  • Various audio file types and sizes
  • Various sources of music

I mostly used the FiiO QX13 with my Apple MacBook Pro, but I also tried it out with a Google Pixel 8 smartphone and a FiiO M15S. Two of these three products benefited no end from the QX13’s d-to-a conversion and headphone amplification.

I listened to plenty of music of various genres, various file sizes and types, and I listened for well in excess of a working week.

First reviewed October 2025

I love this headphone amp/DAC’s confident sound, but it’s far from the only game in town
12:00 pm |

Author: admin | Category: Audio Computers DACs Gadgets Hi-Fi | Comments: Off

FiiO QX13: Two-minute review

Another day inevitably brings another FiiO product – and today’s FiiO product is the QX13 USB headphone amp/DAC. It’s an established product type, sure, but anyone with even a passing interest in the company knows FiiO seldom does things by halves.

So $219 / £199 / AU$349 buys a small, beautifully made device built from either carbon fiber or aluminum, and fronted by some heftily toughened glass. On the inside there’s the usual FiiO over-engineering, from the ESS SAbre DAC arrangement to the Texas Instruments amplification, and on the outside there are a couple of audio outputs, and a small and extremely informative full-colour display (ideal for those who can read all the way down to the bottom line in the opticians without any help). FiiO even provides a protective leather case that attaches magnetically to your iOS or Android device in the interests of both tidiness and swankiness.

Connect via USB-C to a smartphone, games machine, laptop or anything else that could do with an audio leg-up, and the improvements are both obvious and wide-ranging. In almost every respect, but especially where soundstaging, detail retrieval and dynamic impetus are concerned, the QX13 is a significant step on in quality.

If it wasn’t for the device’s tendency to hit treble sounds with quite such vigor, it would be approaching ‘ideal’ and be part of the best portable DACs around.

FiiO QX13 headphone amp/DAC in its magnetic protective casing on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Price and release date

  • Release date: July 2025
  • Price: $219 / £199 / AU$349

The FiiO QX13 headphone amp/DAC is on sale now, and in the United States it sells for $219. In the United Kingdom it's around $219, while in Australia it goes for something like AU$349.

This puts it towards the top of the ‘USB headphone amp/DAC dongle’ market but, as we shall see, FiiO has done its best to make that price seem fair enough…

FiiO QX13 review: Features

  • ESS Sabre ES9027SPRO DAC
  • Texas Instruments op-amps
  • Powerful ‘desktop’ mode

You’ve got to hand it to FiiO – it hasn’t let the requirement for the QX13 to be as compact as possible prevent it absolutely piling on the specification.

At the heart of the product is an ESS Sabre ES9027SPRO digital-to-analog conversion chipset. Capable of dealing with resolutions up to a giddy 32bit/768kHz and DSD512, it features eight channels arranged in parallel and a couple of low-noise ES9312 regulators dealing with output matching on each audio channel. Amplification is provided by half a dozen Texas Instruments op-amps arranged to reduce crosstalk and minimize interference.

Thanks to this optimized layout and also to the efficiency of its heat dissipation, the QX13 can deliver comparable power to full-size headphone amplifiers when it's in ‘desktop’ mode. Meanwhile, its high-precision power regulator can adjust the headphone amplification where gain and output power is concerned, in real time.

Part of the efficiency of the heat dissipation is thanks to the carefully shielded digital and analog boards. This also, of course, allows for more precise signal processing at every stage. Once it’s decoded from digital to analog, the signal passes through several stages of expansion and enhancement in an effort to deliver as complete an account of the information as possible.

There’s more, of course – there’s always more when FiiO is involved. The use of XMOS crystal oscillators allows the QX13 to be compatible with the 10-band lossless PEQ that’s available via the web or the Android FiiO control app. UAC 1.0 mode means the QX13 is compatible with PlayStation 5, Nintendo Switch and other gaming devices. It’s compatible with the company’s compact ‘ESTICK’ power bank.

But by now you get the picture – FiiO seemingly has a limitless supply of kitchen sinks it’s prepared to throw at every device it manufactures.

Features score: 5 / 5

FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Sound quality

  • Positive, detailed sound
  • Spacious and organized presentation
  • Rather over-confident high-frequency reproduction

Unsurprisingly, the FiiO QX13 passes the first test (‘does it improve on the unassisted sound of the average laptop or smartphone?’) in quite some style. It’s an altogether fuller, more convincing and more enjoyable listen than you can achieve simply by plugging your headphones into the output socket of a device like this.

It’s a remarkably open and organized listen. The soundstage it creates during a 24bit/96kHz FLAC file of Paul Simon’s 50 Ways to Leave Your Lover is expansive, carefully controlled and equally carefully laid out. Each element of recording relates naturalistically to each other, but each has a discrete pocket of space in which to operate; the sound is at once focused, unified and spacious. The spaces between each element are given the necessary prominence, and the QX13 keeps these silences very dark indeed.

Frequency response is fairly even. From the bottom end to the very top, the FiiO gives every area more-or-less equal emphasis – it’s slightly tilted towards the higher frequencies, but not fatally so. And at every point, it identifies, retains and reveals an impressive amount of detail. If there is minor, fleeting information regarding tone or texture in a recording, the QX13 has no problem placing it in convincing context.

It’s similarly adept when it comes to the dynamics of harmonic variation in a voice or an instrument, too, and where the broad dynamic shifts in intensity during a 16bit/48kHz FLAC file of Beak’s Carob Honey are concerned, the QX13 fairly steams through them. The amount of dynamic headroom it has available is significant.

The bottom of the frequency range is tightly controlled, and the attack and decay of individual notes and/or hits is so closely observed that rhythmic expression is confident and direct. The midrange communicates in the same positive, eloquent way; there’s really no mistaking a vocalist's attitude when they’re described by the FiiO.

From the lowest frequencies to the highest, there’s a common tonality to the QX13’s presentation that creates a strong impression of singularity and of ‘performance’. At the top of the frequency range, though, the FiiO overplays its hand just a little. It attacks high-frequency information with absolute zeal, and it doesn’t take much (even a mild lack of sympathy where source machine, content or partnering headphones are concerned will do it) for treble sounds to become slightly hard and overly assertive.

This is what I mean by ‘slightly titled towards the higher frequencies’, and it’s this trait that means the QX13 doesn’t pass the second test (“does it represent value for money when judged against its peers?”) with anything like the same breeziness as it does the first. That this FiiO has a fistful of sonic talents is not up for question, but whether it’s the best-sounding device of its type and price must remain a live question.

Sound quality score: 4 / 5

Display of the FiiO QX13 headphone amp/DAC, showing speed playback options, on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Design

  • Carbon-fiber or aluminum construction
  • Magnetic leather case for ultimate iPhone convenience
  • 64 x 31 x 13mm (HxWxD)

You’ve two choices where the finish of your QX13 is concerned: carbon-fiber or aluminum.

The former consists of 21 layers of material that adds up, according to FiiO, to a device that’s six times stronger than steel. This version of the QX13 weighs in at just 33.7g, whereas the aluminum alternative is a whole 39.2g, but it does feature a laser-engraved rear panel that, suggests FiiO, makes for an ‘elegant yet advanced’ appearance. Mind you, you won’t be seeing much of either material if you slip the QX13 into its protective leather case. FiiO has, in one of those ‘so simple it’s brilliant’ moments of inspiration, made the case magnetic - so it will cling to your iPhone in the manner of a MagSafe. If you’re an Android user, there’s a magnetic ring provided in the packaging to perform the same function.

The little 64 x 31 x 13mm (HxWxD) device is beautifully made, no matter the material you prefer, and the standard of finish is very good, too. FiiO is to be congratulated on its use of third-generation Corning high-strength glass for the majority of the front panel – its scratch-resistance is second to none.

Design score: 5 / 5

Cover for the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Usability & setup

  • 50.5mm IPS screen
  • Hybrid 3.5mm output
  • 60- and 120-step volume adjustment scales

As far as setting up the QX13 goes, things couldn’t really be more straightforward. It features two USB-C sockets, one of which is for charging the battery and the other for data transfer – both can be connected simultaneously, and FiiO provides a short length of braided USB-C / USB-C cable to help.

There’s a switch to engage or disengage ‘desktop’ mode, and at the top of the device there are 3.5mm and balanced 4.4mm output sockets. The smaller one can be specified as an SPDIF if you want to connect your QX13 to a larger system digitally, so it’s just a question of making the necessary connections and away you go.

Or, at least, away you go provided you have the required dexterity to get the FiiO set up to your satisfaction. The screen is bright and clear, most certainly - but it tries to include too much information in one go (file type, file size, volume level, mode confirmation, UAC type, EQ setting, you name it). The set-up menus themselves are typically FiiO in their thoroughness but the size of the font that’s been used is necessarily small, and the few physical buttons available to navigate them are small too.

Ideally you’ll have eyes like a hawk and fingers like cocktail sticks. Otherwise there could be a fair bit of back-and-forth to get what you want, and some squinting to ensure you’ve got it once the device is functioning.

Usability & setup score: 3.5 / 5

3.5mm and 4.4mm balanced ports of the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

FiiO QX13 review: Value

You can’t judge the value for money of a product like this on the basis of the amount of stuff your money buys – a portable USB DAC/headphone amp needs to be small and light. No, you judge it on the way it’s made, the way it’s finished, the way it’s specified and, most importantly, the way it makes your USB-C device and headphones sound.

And in all these respects, it’s very decent value for money indeed, but the quirks of its audio character mean it’s not quite the no-brainer FiiO was undoubtedly hoping for.

Value score: 4 / 5

FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

Should you buy FiiO QX13?

Buy it if...

Your USB-C-equipped device could do with some audio assistance
The QX13 improves on the native sound of smartphones and laptops to quite a degree.

You have some good wired headphones
And if you have some good wired headphones on a cable that terminates in a balanced 4.4mm connection, even better.

You admire some thorough (and small-scale) engineering
How does FiiO squeeze it all in? It’s a question as old as electricity itself…

Don't buy it if...

Your eyesight isn’t all it might be
Some of the information displayed on the screen is beyond ‘tiny’.

Your fingers are of similar size to those of King Charles III
The physical controls require deft, rather than sausagey, digits.

You’re especially sensitive to high-frequency sound
The FiiO attacks the top of the frequency range in quite determined fashion.

FiiO QX13 review: Also consider

Helm Audio Bolt
It’s not as thoroughly specified as the FiiO QX13, but the Helm Audio Bolt is not to be underestimated where audio quality is concerned. If you can live without a display and a magnetic holster, this is a very compelling alternative.
Read our in-depth Helm Audio Bolt review to learn more

Magnetic case of the FiiO QX13 headphone amp/DAC on a wooden surface

(Image credit: Future / Simon Lucas)

How I tested the FiiO QX 13

  • Various headphones
  • Various audio file types and sizes
  • Various sources of music

I mostly used the FiiO QX13 with my Apple MacBook Pro, but I also tried it out with a Google Pixel 8 smartphone and a FiiO M15S. Two of these three products benefited no end from the QX13’s d-to-a conversion and headphone amplification.

I listened to plenty of music of various genres, various file sizes and types, and I listened for well in excess of a working week.

First reviewed October 2025

I spent two weeks testing the JBL Grip, and it’s the ideal shower-friendly audio companion – but it won’t be replacing my Flip 7
6:56 pm | October 17, 2025

Author: admin | Category: Audio Computers Gadgets Hi-Fi Wireless & Bluetooth Speakers | Comments: Off

JBL Grip: two-minute review

The JBL Grip is a new entrant into the audio giant’s Bluetooth speaker lineup, sitting between the Clip and Flip lines. It has a seltzer-can-inspired look, attractive ambient lighting, and a highly durable exterior. Yes, it really has all the key design elements covered. But does the Grip sound any good? I tested it for two weeks to find out.

I’ve got to say, the JBL Grip is a pretty solid sounding speaker overall. Of course, it’s a pretty small model, so there are some limitations in terms of bass response, and when volume is pushed up high, music can sound pretty one-dimensional. But still, you’ll get clear, well-balanced, and decently punchy sound from this small cylindrical model.

Arguably the best thing about the JBL Grip, however, is its brilliant all-round design. I’m a big fan of its can-sized dimensions, and when you combine that with its textured exterior, it's both satisfying and easy to… well, grip. Like a lot of the best Bluetooth speakers, the JBL Grip is also dust and waterproof thanks to its IP68 protection against the elements, making it ideal for shower or beachside listening.

It’s also a real beauty, with the speaker coming in an appealing range of colors. I tried out the purple model, but there’s also pink, red, blue… you name it! An ambient lighting panel on the reverse side of the speaker is also very easy on the eye, though I do wish there was a light mode that synced to the speaker’s output for more immersive listening – something I’ve seen on speakers like the Marshall Bromley 750.

The lights on the JBL Grip are customizable via the JBL Portable app, which opens up a range of other options too. There’s PlayTime Boost if you want to get an extra couple hours of playtime, stereo group if you want to use two Grip speakers in stereo mode, and a range of EQ options, including a custom option.

On top of that, the JBL Grip supports Auracast, meaning you can link a bunch of compatible JBL speakers up to it for additional loudness and coverage.

At $99.95 / £89.99 / AU$129, the Grip isn’t exactly cheap for what it is, though it's hardly unfathomably expensive either. For me, I think its marginally larger sibling, the JBL Flip 7 just feels like a better value buy. It offers considerably better sound, with regimented, pumping bass and full-bodied, detailed sound. But it’s also got better battery life and the same durability – with only a slight increase in size and price.

Overall, though, I still think that the Grip is a neat addition to JBL’s vast lineup of Bluetooth speakers. If you’re digging its hand-held design and you want a sub-$100 option with personality, it’s one of the best models available to you right now – and you should totally get a Grip (thank you, I'm here all week). But if you’ve got a little more money to play with, I’d still recommend going for the Flip 7, which is an exemplary Bluetooth speaker.

JBL Grip held in hand

(Image credit: Future)

JBL Grip review: price and release date

  • $99.95 / £89.99 / AU$129
  • Launched in September 2025

The JBL Grip was launched in September 2025, and is the very first speaker in its line. It’s priced at a mid-point between the Clip 5 and Flip 7, and will typically cost $99.95 / £89.99 / AU$129. You can purchase this speaker in a range of colors too, including: Black; Blue; Pink; Purple; Red; Squad (camo); and White.

JBL Grip review: specs

Weight

0.8lbs / 0.4kg

Dimensions

2.5 x 6 x 2.6 inches / 64 x 153 x 65mm

Connectivity

Bluetooth 5.4

Battery life

14 hours

Speaker drivers

1x 16W full range driver

Waterproofing

IP68

Button controls on top of the JBL Grip

(Image credit: Future)

JBL Grip review: features

  • Customizable lighting
  • Multiple EQ options in JBL Portable app
  • Commendable 14 hour battery life

The JBL Grip is equipped with just about everything you could want from a small Bluetooth speaker. And if you download the JBL Portable app, you get access to a whole lot of customization options.

For instance, the app features light adjustment, which lets you select from the following effects: freeze; bounce; trim; switch; and neon. You can also select from a small pool of colors and adjust brightness to get the precise look you want. It would be nice if there was a slight effect that synced to your music, but I still like the degree of personalization available here.

Another thing you can tailor to your taste is EQ. There are a handful of presets to choose from, like JBL Signature, Chill, and energetic. However, you can also create your own sound with the custom seven-band equalizer. This works nicely and I did stick with a custom tuning for a considerable chunk of my time with the speaker.

There’s even more to discover, though, like stereo pairing if you’ve got a second Grip, and Auracast connectivity, which enables you to link a load of compatible speakers for increased volume – models like the JBL Xtreme 4 and JBL Charge 6 support this.

Before we tie things up, a quick word on battery life. Technically, you can get up to 14 hours of playtime from this model, but that’s with volume low, minimal lighting, and use of the PlayTime Boost function – an option that essentially reduces sound quality for two additional hours of listening.

Usually, you’ll get up to 12 hours of listening, which is pretty solid for a model of this stature. You can fully recharge it in 3 hours too.

All in all, the Grip has just about every base covered. Sure, it doesn’t have an integrated mic for clear, hands-free calling – something you’ll find on a rival like the Edifier ES20. But still, there’s plenty of functionality to sink your teeth into.

  • Features score: 4.5/5

JBL Grip light panel

(Image credit: Future)

JBL Grip review: sound quality

  • Clear, well-balanced audio with AI Sound Boost
  • Some limitations with small size, especially at high volumes
  • Decent weight to bass, but Flip 7 blows it out the water

As you may expect, the small size of the JBL Grip does come with some sonic limitations, but for a model in this weight class, it performs well overall.

When tuning into Black Eye by Allie X, the deep drum machine sounded fairly commanding, while vocals remained clear in the mix. In the track’s intro, strings suddenly pierce through, but these sounded a little restricted on the Grip – the attack just sounded a little blunt or dulled, reducing the dramatic tone.

In Never Would by M-High, I was again treated to surprisingly deep, impactful bass – but not at the expense of controlled, decently detailed percussion in the treble range. With volume pushed to the 90-100% mark, low end did sound a little thin, and instrument separation was diminished, resulting in a slightly narrow sound. But that’s pretty common for a lot of small speakers, in fairness.

Similarly, tracks with booming sub-bass won’t be replicated all too well on the Grip due to some inherent restrictions. If you’re looking for almighty low-frequency output, I’d suggest checking out one of the best party speakers instead, like the JBL Xtreme 4.

Still, overall bass performance is solid, especially as you can set a custom EQ with enhanced low-end output, if you’d prefer. And in less bass-heavy genres, the Grip performs very admirably. In Rains again by Solji, soaring vocals remained emotive, with the breathiness in the performance audible throughout – that’s even without higher-res codecs like LDAC or aptX.

The speaker’s wraparound design also means you get a pleasing listen from all angles, with AI Sound Boost also onboard to optimize output for “bigger sound with less distortion”.

I compared the Grip to the Flip 7, and if you want the best sonic quality in a small body, that’s where I’d suggest spending your money. The regimented bass and more full-bodied sound is simply intoxicating. Having said that, the Grip does perform nicely – you’ll just have to make a few sonic sacrifices to enjoy its smaller form factor and sleek design.

  • Sound quality score: 4/5

Button controls on front of the JBL Grip

(Image credit: Future)

JBL Grip review: design

  • Rugged, durable exterior with IP68 rating
  • Easy to grip and ultra light
  • Attractive looks with fun array of color options

I’m not always bowled over by the look of JBL’s Bluetooth speakers, but I actually love the Grip’s design.

When I visited JBL at the Nordisk Film studio in Copenhagen, an employee noted how research was undertaken in the food and drink industry finding that consumers widely preferred the slim and tall soda can style over the traditionally shorter and stubbier alternative. As a result, the Grip is made to resemble the former, and is “inspired by the proportions of a seltzer can”.

I for one love the shape and size of the Grip. As its name suggests, it’s easy to grab on to, with its textured exterior providing additional grip. Its also pleasingly light, earning it top-class portability.

Playback controls are elegantly positioned towards the ‘lid’, while power, Auracast, and pairing buttons sit on the top. A light control button can be found on the reverse side, where you can also find a fabric loop that can be used to hook the speaker onto something.

As is typically the case with JBL, the Grip comes in a beautiful array of colors, including: Black; Blue; Pink; Purple; Red; Squad (camo); and White. I tested the Purple variant and it really stands out from the crowd in the best way, and the inclusion of a light panel compliments the vibrant colorways even further.

But the good times keep rolling. Yes, the JBL Grip is extremely durable, largely thanks to its impressive IP68 dust and waterproof rating. This means that the speaker is fully dustproof, and can be submerged in 1.5 meters of freshwater for up to 30 minutes. That makes it perfect for listening in the bath or shower, or even at the beach. JBL also calls the Grip ‘drop-proof’, so it truly is a hardy lil’ fella.

  • Design score: 5/5

JBL Grip held in hand

(Image credit: Future)

JBL Grip review: value

  • Not exactly cheap for its size
  • JBL Flip 7 offers superior overall sound-per-pound value
  • Still, plenty of quality here

JBL has positioned the Grip right between the Clip 5 and Flip 7, pricing it at just under $100 / £90 / AU$130.

Now, that’s hardly super expensive, but it's not exactly cheap for a speaker of this size. The mightier, more detail-oriented Bose SoundLink Flex Gen 2 is on-sale pretty regularly for around the same cost, and the larger JBL Flip 6 can often be found at a similar price as well.

On top of that, the new Flip 7, which we awarded a glowing five-star review, feels like a slightly better value pick, at least in some territories. OK, in the US, it’s a full $50 more, but in the UK, you can pay just £20 more for the Flip 7, and experience significantly better audio, with rumbling low-end output and improved dynamics. You’ll also get more playtime in an only marginally larger, heavier package.

I want to give the Grip its flowers, though. It's still a solid sounding, aesthetically pleasing, and feature-rich Bluetooth speaker. And for less than $100 / £90, I think a lot of consumers will enjoy its soda-can dimensions, durable build, and fun lighting.

  • Value score: 4/5

Reverse side of JBL Grip

(Image credit: Future)

Should you buy the JBL Grip?

Attributes

Notes

Rating

Features

Customizable lighting, strong EQ options, multi-speaker pairing.

4.5/5

Sound quality

Good overall clarity and balance, noticeable compression at higher volumes.

4/5

Design

Beautiful looks, top-class dust and waterproofing, durable construction.

5/5

Value

A quality speaker that’s not exactly expensive, some rivals provide better bang for your buck.

4/5

Buy it if...

You want a hardy audio companion to take out and about
One of the best things about the JBL Grip is its incredible durability and protection against the elements. It has IP68-rated dust and waterproofing, meaning it can take a dunking underwater without a hitch – perfect for shower or beach-side use!

You want a vibrant, stand-out speaker
In typical JBL fashion, this speaker comes in a range of eye-catching colors, including purple, red, and squad (camo). The ambient lighting only makes it stand out further from the crowd, making this a great pick for any colorful tech lovers.

Don't buy it if...

You want the best sound quality around
The JBL Grip sounds good overall, given its size, but it didn’t exactly blow me away, sonically speaking. If you want the best sound quality around, a small rival like the Bang & Olufsen Beosound A1 3rd Generation is our top pick.

You’re looking for a speaker to get the party going
This model has a 16W power output, so it's not ideal if you want a powerful speaker for parties. If that’s what you’re after, I’d go for a larger model like the LG xboom Grab – or even the Tribit Stormbox Blast 2, if you wanna go all out.

JBL Grip review: also consider

JBL Grip

Ultimate Ears Wonderboom 4

Edifier ES20

Price

$99.95 / £89.99 / AU$129

$99.99 / £89.99 / AU$149

$89.99 / £49.99 / AU$99.99

Weight

0.8lbs / 385g

0.9lbs / 420g

0.7lbs / 326g

Dimensions

2.5 x 6 x 2.6 inches / 64 x 153 x 65mm

4.1 x 3.8 x 3.8 inches / 104 x 95.3 x 95.3mm

3.6 x 3.7 x 2 inches / 90.4 x 93.7 x 49.7mm

Connectivity

Bluetooth 5.4

Bluetooth 5.2

Bluetooth 5.4

Battery life

14 hours

14 hours

15 hours

Speaker drivers

1x 16W full range driver

2 x 40mm active drivers; 2 x 46.1 x 65.2mm passive radiators

1x 43mm full-range driver

Waterproofing

IP68

IP67

IP67

Ultimate Ears Wonderboom 4
If the JBL Grip is the seltzer can, then the UE Wonderboom 4 is the traditional 12 fl.oz / 330ml can of Coca Cola or mug of coffee. It’s shorter, stubbier, and similar to the Grip in many ways. It has a great waterproof rating, solid audio, and good battery life. Read our full Ultimate Ears Wonderboom 4 review.

Edifier ES20
This one’s a little smaller, but I absolutely loved my time with it. The Edifier ES20 is a square-shaped small speaker that combines retro style with customizable ambient lighting. It dishes out surprisingly punchy audio, has IP67 dust and waterproofing, and even makes use of a noise-cancelling enabled mic for clear hands-free calls. Read our full Edifier ES20 review.

JBL Grip review: how I tested

Person holding fabric hook on JBL Grip

(Image credit: Future)
  • Tested for two weeks
  • Used at home and at Future Labs
  • Tested using Spotify and Tidal

I spent more than two weeks testing out the JBL Grip, using it instead of my typical go-to Bluetooth speaker, the Bose SoundLink Flex Gen 2. I exhausted all of the Grip’s features, using a range of light customization options and listening across a variety of spaces.

For the most part, I used the Grip in my kitchen while cooking and cleaning – but I also used it while taking showers and for analytical listening at our music testing room at Future Labs. Here, I went through the TechRadar testing playlist, which features tracks from a range of genres. I also listened to songs from my personal library – via both Tidal and Spotify.

More generally, I’ve reviewed dozens of speakers, headphones, earbuds, soundbars, and more here at TechRadar, where I have a particular focus on audio-visual technology. I’ve tested most of the Grip’s competition, so I know what it takes for a speaker to stand out in a highly convoluted market.

  • First reviewed: October 2025
  • Read more about how we test
The SanDisk microSD Express Card for Nintendo Switch 2 is blazing fast – and you don’t even have to pay more for the Mario branding
6:51 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

SanDisk microSD Express Card for Nintendo Switch 2: review

If you’re looking for one of the best Nintendo Switch 2 microSD Express cards, then you can’t go wrong with the SanDisk microSD Express Card for Nintendo Switch 2.

This recent release from storage giant SanDisk is officially licensed by Nintendo, so you don’t need to worry about any potential compatibility issues. It also boasts an attractive Mario red design that helps it stand out compared to the numerous non-gaming options on the market.

It even comes in cheaper than some unlicensed alternatives like the PNY microSD Express Card - at least for the time being - so you’re not getting ripped off for wanting a Nintendo-approved model. The card performed well in benchmarks, achieving an average read speed of 894.4 MB/s and write speed of 674.1 MB/s and even beating the manufacturer’s own claimed figures (though this is likely just the result of different testing conditions).

It was actually the fastest read speed among the models that I tested for comparison, which included the aforementioned PNY alternative and the officially licensed Samsung microSD Express Card for Nintendo Switch 2.

The SanDisk microSD Express Card for Nintendo Switch 2.

(Image credit: Future)

It also impresses in the real world. As you would expect, given those strong benchmark results, I never experienced any noticeable loading time slowdowns while playing fast-paced games like Mario Kart World and Donkey Kong Bananza.

File transfer speeds on the console itself were good, too. My 60.5GB installation of Cyberpunk 2077: Ultimate Edition was copied to the micro SD Express card in a total of 14 minutes and 25 seconds, then moved back to the internal storage in 12 minutes and 1 second. A smaller game, the brand new Pokémon Legends: Z-A, moved to the card from the internal storage in 1 minute 48 seconds, then back in 1 minute 16 seconds.

This is one of the best Nintendo Switch 2 accessories, and the only downside is your limited options when it comes to the card’s capacity. There’s just one 256GB model, which should be enough for most users, but not if you have a particularly large game collection. Hopefully, there will be some more variants on the way, but in the meantime, the great value Lexar Play Pro microSD Express Card has you covered with its mega 1TB capacity.

SanDisk microSD Express Card for Nintendo Switch 2: Price and specs

Price

$59.99 / £49.99 / AU$79.95

Capacity

256GB

Quoted read speed

880 MB/s

Quoted write speed

650 MB/s

Benchmarked read speed

894.4 MB/s

Benchmarked write speed

674.1 MB/s

Should I buy the SanDisk microSD Express Card for Nintendo Switch 2?

Buy it if...

You want a simple storage upgrade
The SanDisk microSD Express Card for Nintendo Switch 2 is an easy choice. It’s officially licensed by Nintendo, so it will work perfectly with your console and doesn’t come in any more expensive than unlicensed options.

You need reliable performance
This model also performed well not only in my benchmark tests, but also in real-world use. Pick it up if you need a storage device you can rely on.

Don't buy it if...

You’re after larger or smaller sizes
Sadly, this card only comes in one capacity: 256GB. If you need something bigger or even smaller for your game library, then you need to choose something else.

Also consider

Not keen on the SanDisk microSD Express Card for Nintendo Switch 2? Check out these worthy alternatives.

SanDisk microSD Express Card for Nintendo Switch 2

Lexar Play Pro microSD Express Card

PNY microSD Express Card

Price

$59.99 / £49.99 / AU$79.95

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

256GB

256GB / 512GB / 1TB

128GB / 256GB

Quoted read speed

880MB/s

900MB/s

890MB/s

Quoted write speed

650MB/s

600MB/s

550MB/s

Benchmarked read speed

894.4MB/s

831.97MB/s

893.74MB/s

Benchmarked write speed

674.1MB/s

310.03MB/s

713.42MB/s

Lexar Play Pro microSD Express Card
The Lexar Play Pro microSD Express Card was the first 1TB microSD Express model on the market, and it remains the best choice if you want a high-capacity option that performs well on Nintendo Switch 2.

Stay tuned for our full Lexar Play Pro microSD Express Card review

PNY microSD Express Card
The PNY microSD Express Card isn’t licensed by Nintendo, but still performs well. It also has a cheaper 128GB capacity, so it could be the better pick if you have a small game library and only need a modest storage boost.

Stay tuned for our full PNY microSD Express Card review

How I tested the SanDisk microSD Express Card for Nintendo Switch 2

  • Tested against other microSD Express Cards
  • Using a range of benchmarks
  • Real-world use also evaluated

I reviewed the SanDisk microSD Express Card for Nintendo Switch 2 alongside three other Nintendo Switch 2-compatible microSD Express models, including the Lexar Play Pro microSD Express Card and PNY microSD Express Card, for the purposes of side-by-side comparison.

I tested the sequential read and write speed of each card using a standardised benchmark via CrystalDiskMark in its default flash memory settings. In order to facilitate this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which features active cooling via a fan.

To see the real-world performance, I used each card with my personal Nintendo Switch 2 - playing a range of games and timing different file transfers on the system itself.

Read more about how we test

First reviewed October 2025

Keeper wants you to love its colorful weirdness, but it’s ultimately a little vanilla
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Taking control of a lighthouse wasn't on my video game bingo card for 2025, but that’s the thrust of Keeper, a puzzle adventure game from Double Fine Productions, with an emphasis on strange style and atmosphere over mind-warping challenges and obstacles.

Inspired by Creative Director Lee Petty’s musings during the COVID-19 pandemic, Keeper imagines a post-human island where metamorphosis has run riot with unusual lifeforms now occupying structures and environments, all built around a central mountain.

Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X, Series S, Xbox Cloud Gaming, PC, Steam
Release date: October 17, 2025

There’s a surrealist feeling here, as if Double Fine reached into the minds of artists Salvador Dali and Max Ernst, while drawing inspiration from some of the odder music videos from Radiohead and Gorillaz; this vibe is only given more weight from music that blends soft uplifting tracks with glitchy, darker tunes that wouldn’t be out place on an album like Kid A.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

Petty describes the game style of Keeper as “weird, but chill” and I can’t disagree. There’s a sense of discovery and wonder as the adventure progresses, yet without the angst to constantly press on at speed.

Lighthouse leanings

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

This journey begins in a suitably bizarre manner: a run-down, dormant lighthouse suddenly erupts with light to rescue a seabird, who you soon discover is called Twig, from a cloud of dark and malevolent bat-like creatures.

Flipping to the player’s control, the lighthouse shakes awake, crumbles to the ground, and then sprouts a quartet of legs to shakily stumble down a rock outcrop and begin a journey to the top of the mountain, with Twig in tow.

And that’s about as much as Keeper reveals in its opening chapters.

There’s no narration, no spoken or written dialogue, or any other text to give voice to the characters or setting. Rather, the world react to the lighthouse and Twig's squawks, while an authored camera acts as your guide, being fixed in place from scene to scene, which ensures your attention is directed to important parts of the environment without being overtly obvious.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

While I would have liked a bit more movement to better peer at some of the weirder and wonderful details of the island and its inhabitants, this approach works well and meant I never really got lost or turned around in what can be a visually bombastic setting.

Keeper also drip-feeds abilities and ways to interact with the environment, initially starting with the simple move to shine the lighthouse’s light independent of its direction of momentum, which has the satisfying effect of prompting some plants and fungi to bloom and sprout.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)
Best bit

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

The game’s strong and striking art style and its gorgeous world, which you’ll traverse in increasingly creative ways, are the true highlights of Keeper. This is accompanied by a trippy but compelling soundtrack, evolving with each new area.

This quickly evolved into the ability to focus an intense beam of light onto surfaces, which melts away some obstacles and prompts reactions from onlooking critters. It scratches a very innate human itch to try things, and had me blasting light at all sorts of objects and outcroppings to see how the game would react.

The lighthouse then gains the albeit to dash, helping it traverse obstacles. And as the game progresses, there’ll be new ways to navigate the world; I don’t want to spoil any surprises, but it kept Keeper feeling fresh over some 39 chapters.

In general, the light is the main way the lighthouse can interact with the world, but Twig is not merely here for the ride and effectively serves as the lighthouse’s hands. When a little blue star emits from an object, be it mechanical or natural, Twig can be sent to interact with it, which switches the player into using a button, key, or joystick to have the seabird peck, pull, or turn the object.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

It’s the combination of the lightbeam and Twig that holds the key to most of the Keeper’s puzzles. Starting off as simple one-stage puzzles, such as shining a light on an organic growth to get it to react, then sending Twig out to pull it out of the way, building to ones with multiple stages and interactions at once.

One of the more complex puzzles involved jumping between three points in time, in a rather creative and satisfying way to bring back life to a machine; oddly enough, it reminded me of the brilliant Effect and Cause mission in Titanfall 2.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

None of these puzzles were particularly challenging. And I only had a couple of moments of head-scratching where the tight camera angles meant I missed a path to an object or interaction I needed to complete a puzzle.

There was one area where I had to get past a blocked tunnel, where I could see the solution, having followed previous interactions, but the game’s logic wasn’t playing out here. With mounting frustration, I’d hit my head, and indeed the lighthouse’s, against it multiple times, thinking I needed to perfectly time a suite of moments to blow away the blockage. Instead, I simply had to first take another path, which, given the camera angle and the color palette of the area, seemed more part of a wall than a navigable route.

Ultimately, I was expecting more complexity to some of these puzzles, so I would overthink potential solutions, rather than poke around in a few more corners, which, to Keeper’s credit, is exactly what I was supposed to do.

While I lack the patience to ponder really tricky puzzles, I do wish there were a little more challenge to the ones Keeper throws up.

Some are so simple that they almost feel like busywork, such as needing to rotate a thumbstick to crank a wheel rather than just pressing a button and having it done. Keeper just about keeps to the right side of this, but there are times when interactions can feel there just for the sake of it, rather than leading to interesting discoveries.

The world is enough

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

The absence of brain-wracking puzzles, or indeed any failstate for Keeper, is intentional, with Double Fine wanting the journey through the world to be front and center.

And what a world it is.

You start out crunching through a ruined and near-fully obscured seaside town – you can just make out a tarmac road now lost to eons of passing time – to traversing seaside paths, caves, forests, mini archipelagos, and towns and structures that wouldn’t look out of place in a Zelda game.

Adopting a cartoon-like aesthetic that reminds me of Disney Pixar movies, these areas are all gorgeous and richly detailed despite using the soft, painterly-esque textures. There’s a vibrant color palette here, too, which just begs Keeper to be played on an OLED display, such as those you’ll find on some of the best 4K TVs.

Naturally, light plays a big part here, with the beam of the lighthouse cutting through right shadows and intermingling with volumetric fog. But it's the way the light triggers a reaction from the flora and fauna that makes the environment feel alive.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

There’s nearly always some creature on screen, be it Twig quietly chirping as the lighthouse enters a foreboding cave, to flocks of birds soaring across a blue sky, jellyfish floating in technicolour plateau, and hulkling beshelled creatures walking, flying, or swimming in the background.

Animation is also top-notch, from the scuttling of tiny creatures to Twig’s wonderfully expressive movements. I can’t help but be impressed at how Double Fine manages to inject so much character into the lighthouse, blending its scuttling insectoid legs with the jaunty wobble of its broken body and metal roof, which serves as at pseudo hat that shields the light-holding structure, itself able to convey a surprising amount of emotion in cutscenes.

Add in some detailed soundwork that even has the quiet clicks of gears moving as the lighthouse ‘looks’ around, and deft use of cinematic camera angles, and Keeper presents a an absorbing world I could just sit and stare at; there are some platforms and outcrops in the journey that exist solely for this with the camera pulling back and giving you a surreal landscape to drink in.

Surreal feel, Pixar plot

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

Keeper’s artistic presentation and aesthetic wear the theme of metamorphosis very much on its sleeve. The idea of how nature could evolve without human interference, then taken to a surreal level, isn’t subtle but is certainly eye-catching.

Yet for all the weirdness Double Fine touts, including one set piece where it felt like pseudo-70s psychedelia was being forced into my eyes, I found the core narrative of Keeper to be fairly normal. The story of an unexpected journey to reach a destination with a newfound companion, while avoiding an unknowable malevolent force and encountering strange but companionable characters on the way, could be picked from a Disney movie.

While there were some really fun and captivating set pieces across Keeper’s adventure, I could see the direction of the story and its beats from miles away. This isn’t necessarily a bad thing, as Keeper is more about the vibe of the world than an unfurling plot.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

However, with inspiration from Dali and mycelial networks, I was hoping for a story that embraces bizarreness below the surface or had a more thought-provoking story than one that could be boiled down to being a buddy adventure.

There are some neat storytelling flairs, such as having details and context layered in achievement text; for example, you only find out that the antagonistic force that’s threatening the island is called The Wither via the first achievement and chapter titles – the latter you’ll only see in the chapter select menu.

But these don’t really go deep enough for my liking, and I was left wanting to know more about the island, the societies that inhabit it, and The Wither.

an screenshot taken from Keeper on Xbox Series X

Hidden objects in Keeper unlock achievements that sprinkle in detail to the story. (Image credit: Future / Roland Moore-Colyer)

It could be argued that any deeper elements of the story are open for interpretation, but I don’t think there’s enough environmental storytelling here for that to play out. I’m all for games being considered art, but I don’t think they work as vehicles for abstract interpretation in the same way as paintings.

None of this would matter if Keeper lent more into its puzzles and systems of interaction to present more of a challenge and depth to its world. Take Astro’s Playroom as a prime example: it hardly has a plot, but it throws up a bounty of puzzles and system-led interactions all wrapped up in an oddball world.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

But Keeper eschews the puzzles for a more absorbing adventure, yet I feel it needs more of a story to hold that up.

A great example of this can be seen in 2012’s Journey, which tells its emotional story through its environment, music, and exploration, without the need for any text or puzzles.

None of this is to say Keeper fails at what it set out to do, especially as I enjoyed my time with it and happily jumped back into chapters to drink in its visual splendour.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

Were this a decade ago, I’d have happily applauded a Pixar-style narrative and aesthetic in an adventure game.

But it's 2025, and my expectations from artistically focused games are higher than what Keeper delivers.

Ultimately, with all the turmoil at Xbox right now, I’m pleased to see Double Fine have the chance to create something esoteric and original, rather than a remaster of an existing game. And for that reason and more, Keeper is worth experiencing over a weekend to immerse yourself in its art, world, and creativity.

Should you play Keeper?

Play it if...

You want a gorgeous, weird world to explore
Keeper’s art style is undeniably special, awash with colors and surreal flair that’s worth taking the time to take in. If you have an OLED TV, then it's a feast for the eyes.

You want an atmospheric game for the weekend Around seven hours long, Keeper is a game you can play over a weekend, yet not feel like you’ve been short-changed on the experience thanks to its solid pacing.

You have Xbox Game Pass
Keeper is a day-one release on Game Pass, so if you have a subscription to the service, it’s well worth checking out, especially as oddball creative games coming from a Microsoft-owned studio deserve to be experienced.

Don't play it if...

You want a thought-provoking story
Keeper’s main story has a lot of heart and emotion, but ultimately it feels a bit too Disney-esque despite the surreal setting. You’ll enjoy the story, just don’t expect it to stay with you.

You want a challenge
There’s absolutely no failstate in Keeper, and its puzzles are very straightforward. So if you’re looking for an adventure game that’ll work out your grey matter, you might want to look elsewhere.

Accessibility

Keeper has a selection of accessibility options that you can adjust to suit your needs. UI text size can be adjusted, and screen narration is also on offer. There’s also the option to adjust how frequently prompts pop up. There’s a standard option to tweak different volume settings, such as turning down the music but keeping the main sound up. At launch, Keeper will feature 26 interface languages.

Most importantly, there are fully remappable controls and the ability to accept alternative inputs, along with the standard options to tune aim sensitivity and vibration feedback.

Keeper can have a lot going on screen at once, which can be a challenge for people like me with somewhat compromised sight. There's not much that can be done here, but the pacing of the game means you have time to take in the details and spot areas of interest at your leisure.

an screenshot taken from Keeper on Xbox Series X

(Image credit: Future / Roland Moore-Colyer)

How I reviewed Keeper

I played Keeper to completion, over around seven hours, which involved poking around in corners for secret paths and achievements. As a fairly linear game, there aren’t any extra modes or features to tap into, with Keeper all being about its main story experience.

I reviewed Keeper on an Xbox Series X connected to an LG C1 OLED TV running in its gaming mode, playing with a standard Xbox Wireless Controller. There are no performance or graphics settings to choose from, and I simply ran Keeper on my setup as it came, with no adjustments, and got a rather smooth experience.

On the audio side, I played Keeper using a Bang & Olufsen Beoplay Portal Xbox headset for the course of the game, which worked well with the soundscape and music the game pumped out.

First reviewed October 2025

New Prime Video movie Hedda isn’t just this year’s Saltburn – it’s cooler, more calculated and serious fun
5:40 pm |

Author: admin | Category: Amazon Prime Video Computers Gadgets Streaming | Comments: Off

There's been something of a narrative that new Prime Video movie Hedda is simply a Saltburn-style retelling of Henrik Ibsen's classic play Hedda Gabler, but that doesn't remotely do it justice. Those who think the gender-swapped characters and LGBTQIA+ romance are the most interesting things about it aren't digging deeply enough.

If there's anyone that knows a thing or 35 about sapphic movies, it's me. I report on them every chance I get, and if I'm not doing that, I've likely worked Carol, Ammonite or Bound into conversation. I'll confess that Hedda caught my interested because of Nina Hoss – who played Cate Blanchett's fictional wife in Tár – but little did I know what a treat I was in for.

Of course this film isn't perfect. Considering how messy Hedda is as a character alone, it was never going to be. But there's no doubt that this is the strongest entry in director Nia DaCosta's body of work to date. She received an unjustified amount of flack for The Marvels and the 2021 version of Candyman, and I hope the same doesn't happen here.

We almost need to read between the lines to fully see the brilliance of what Hedda has to offer, and that's half the fun. A friend described it to me as a whodunnit mystery where you already know who the killer is (instead you're searching for the motive), and I think that's a fair assessment.

It's sexy, scandalous and as wild as you'd hope it to be, but it's also controlled, pulling back when it needs to. When it comes to creating a memorable dinner party, that's exactly the balance of tension that you're looking for.

Hedda is more than simply sex and scandal – it's a moving mirror

If you're unfamiliar with Ibsen's original story, this is what we're dealing with: Hedda (Tessa Thompson) is an unhappy newlywed, feeling like she's being stopped from being her true self. When her husband George (Tom Bateman) wants a new position at work, Hedda decides to throw an extravagant party so George can invite boss Professor Greenwood (Finbar Lynch) and try to seal the deal.

During the evening, George's rival Eileen (Hoss) arrives to poach Professor Greenwood for the same role, prompting the party to fall into chaotic disarray. Eileen's writing partner and lover Thea (Imogen Poots) tries to keep her on the straight and narrow, but Hedda takes her meddling too far.

The most satisfying part of Hedda is how effortlessly DaCosta pulls off dangerous power play dynamics between women, with the man's world around them becoming peripheral in the process. Thompson's Hedda isn't a woman that you'll like, or who even seems to consciously know what she wants.

She's acting on impulse, and everyone around her feels the consequences of the decisions she makes. This means a hell of a dinner party for us, bringing long-buried tension and trauma to the surface, where they explode onto whoever is nearby. That's usually Eileen and Thea, and boy is their romantic triangle a complex one.

Where the structure falters, the cast hold it up

Tessa Thompson, Nina Hoss and Imogen Poots talk to each other

Tessa Thompson, Nina Hoss and Imogen Poots in Hedda. (Image credit: Prime Video)

The core structure of Hedda isn't playing to shock factor like Saltburn, and it arguably could have deepened and ultilized the intimacy and pure romance between the three women a lot further. But even with these small faults, our cast deliver something to be in awe of.

While Thompson's accent is… interesting in the Prime Video film, her conviction and gumption can't be faulted. It's not easy to make us completely devoid of empathy for a character while still making them likeable, and she maintains the balance at all times. Poots plays an effective counterpart as anxious Thea, calling out Hedda's manipulation like she's shouting into the wind.

For me, it's Hoss who gives the performance of the movie. There's an exceptional scene after Eileen gets drunk and swims in the lake, entering the drawing room to talk to her male rivals while her dress is wet and see-through. She tells explicit stories on top form, and by the time she has them metaphorically eating out of her hand, the dress is dry.

This is the level of detail that's worth paying attention to, making the overall effect of Hedda as filling as a sumptuous cake, caressing every possible details of humanity to serve up an ugly truth worth devouring. It's tough to make odious people appealing, but we love to watch when it works (that's why reality TV is so popular).

Without spoiling anything, DaCosta also changes the ending of Ibsen's play. With one simple tweak, she removes sapphic media stereotyping that Hedda could have easily fallen prey to, and that alone is a fantastic way to sum up what she has achieved.

We've all had enough of classics being adapted, but when they hold a mirror up to who we've become and what we're capable of so deftly, who are we to look away?

Hedda is now streaming on Prime Video.

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Vampire: The Masquerade – Bloodlines 2 is a cobbled-together mess – but its biggest crime is being really, really boring
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

How do you follow up one of the greatest role-playing games (RPGs) ever made? The answer, according to developer The Chinese Room, is a shallow action title set in a lifeless, empty world with a bland story, apocalyptically bad pacing, and janky, repetitive combat.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X and Series S, PC
Release date: October 21, 2025

Where its legendary predecessor offered fantastic freedom of choice, a cast of complex, well-written characters, and a dynamic open world filled with opportunities for emergent play, Vampire: The Masquerade – Bloodlines 2 brings absolutely nothing similar to the table. It looks pretty at times, but that’s literally all that can be said in favor of this disappointing follow up.

To be outclassed in almost every regard by a game from more than twenty years ago should be a source of embarrassment, let alone by one that was literally released in an unfinished state by its original developer.

It’s hard to view Vampire: The Masquerade – Bloodlines 2 as anything other than a cynical cash grab that will massively disappoint long-time fans like me.

(Un)dead world

A promotional Vampire: The Masquerade – Bloodlines 2 screenshot.

(Image credit: Paradox Interactive)

Set in the World of Darkness universe from the Vampire: The Masquerade tabletop game, Bloodlines 2 takes you to an alternate version of Seattle gripped in a battle between the living and the dead. It's a world that looks a lot like our own, but has an alien, sinister edge to it.

This is most obviously conveyed in an atmospheric, neo-noir art direction that sees the dark streets bathed in fog and glowing neon lights, but extends to everything from the depressing barks of random non-player characters as you walk past to the aggressive tone of in-game advertisements.

Although the visuals are impressive enough at times thanks largely to the gorgeous lighting, there’s nothing here that appeals beyond the surface level. Almost the entire game takes place within the same city block and it's just depressingly barren. Random civilians roam the streets, while others stand around nearly motionless on street corners dispensing the same canned voice lines every single time you walk past.

Best bit

A promotional Vampire: The Masquerade – Bloodlines 2 screenshot.

(Image credit: Paradox Interactive)

The visuals are by far the best part of Vampire: The Masquerade – Bloodlines 2 and can be pretty impressive when you first boot up the game. The night-time Seattle setting is striking thanks to its bright neon lights and a smattering of thick snow.

There are a handful of buildings with modeled interiors and their inhabitants never waver from their set positions - making everything feel sterile and lifeless. There are no moving vehicles at all, exacerbating the issue.

It’s hard to adequately convey just how little there is to do in this map. Sure, there are some collectible marks that you can hoover up for bonus experience points (spoiler: you won’t need them, and there’s seemingly no reward for getting them all), but that’s your only real activity aside from some bland side quests. Attacking civilians sees you chased by the local police who often spawn right in front of you and, if you keep it up, instantly killed in a canned animation.

Santa Monica in the original Vampire: The Masquerade – Bloodlines was not a large map either, but felt significantly more lifelike and gave you some interesting ways to mess around with your chosen vampire powers in between its missions.

Plodding along

A promotional Vampire: The Masquerade – Bloodlines 2 screenshot.

(Image credit: Paradox Interactive)

Story is clearly the big focus in Bloodlines 2, but sadly it does nothing to make up for its shortcomings everywhere else. The basic thrust is that you’re an elder vampire awakened from a centuries-long slumber with the voice of a dead detective called Fabien in your head. With a sinister mark on your hand that limits your original power, you team up to solve Fabien’s murder as you try to work out how to remove it.

It’s an interesting premise, but the narrative is extremely rigid, which severely limits the possibilities for role-play. Your vampire has a set name, Phyre, and beyond choosing your gender and one of six vampire clans, you have vanishingly few opportunities to impact the plot.

As far as I can tell, your choice of clan barely makes any difference either. I went with Toreador, the alluring artiste faction, and this fact was referenced about three times in throwaway dialog in total. Even when you are able to make choices, they seem incredibly inconsequential beyond a brief epilogue cutscene that you see right at the very end of the game.

If that wasn’t enough, the storytelling suffers from terrible pacing throughout. It's split between three separate time periods which it alternates between at the end of each main quest. One is in the 1920s and takes place entirely in tiny rooms, while the other two are modern. In two of the timelines you play entirely as Fabien, which basically involves trudging through the deserted streets with none of your usual traversal powers (like the ability to climb walls or glide) to reach one of the few buildings with interiors to talk to someone.

A promotional Vampire: The Masquerade – Bloodlines 2 screenshot.

(Image credit: Paradox Interactive)

It’s absolutely miserable and many of these segments seem consciously designed to waste your time, forcing you to frequently double back with every completed objective. Named non-player characters (NPCs) sit around in the same static spots, meaning that you’re constantly walking between the same buildings to glean a new spec of information over and over and over again. It doesn’t even pay off as the plot veers awkwardly between entirely predictable and completely stupid as it plods towards its unsatisfying twist ending.

Fabien has a few special powers up his sleeve, like the ability to converse with imagined objects or dead bodies, but they can only be used at very specific points decided by the developers. They also serve to cheapen any actual detective work that you would otherwise be doing by simply telling him what he needs to know for the story to progress.

I love a narrative-driven game, but there is nothing here that’s particularly enjoyable. As a Malkavian vampire (a very madness-prone faction), Fabien is suitably bonkers, but beyond some annoying quips there’s very little examination of what that actually means and how it would impact his crime-solving role in the blood sucking community.

It’s significantly worse written than the compelling indie Vampire: The Masquerade – Shadows of New York visual novel from a few years back - and that game mercifully didn’t force you to haul yourself between buildings for each new line. The voice acting is also hit and miss. The performances for Phyre and Fabien are decent on the whole, but minor characters are often flat and awkward-sounding.

Tooth and claw

A promotional Vampire: The Masquerade – Bloodlines 2 screenshot.

(Image credit: Paradox Interactive)

There is at least some combat to break up this monotonous formula when you’re playing as Phyre. The bad news is that it's simply bad, with buggy heavy and light strikes and sloppy finisher animations that get old the two hundredth time. It might not impact the story, but your chosen clan does dictate which abilities you’re able to unlock, and some of them are quite good. I enjoyed using my charms to turn foes against each other, though there aren’t very many powers per clan and no ways to develop or augment them.

Your choice of clan is also undermined by the fact that you can still unlock the abilities from other clans by collecting the right blood types (obtained by harvesting highlighted NPCs around the map), which only further de-emphasize player decision-making in what is purportedly an RPG.

You have no inventory, so you can’t keep any guns on hand for fights, but can at least pick them up via telekinesis for a few shots if they’re dropped by one of the five or so enemy types that you’ll be facing ad nauseam throughout the game.

The combat designers presumably went on strike at some point towards the end of the game’s production, too, as the initially quite tightly designed encounters soon devolve into massive swarms of enemies equipped with overpowered ranged weapons that are just frustrating to deal with.

The game is also a technical mess, at least on PlayStation 5. Crashes are frequent later on, with a particularly nasty one forcing my console to reboot several times, and the frame rate always completely tanks whenever you enter or exit a building.

All of this leaves Vampire: the Masquerade – Bloodlines 2 almost impossible to recommend. If you’re a lover of the original game, you’re going to hate it, as it represents the antithesis of everything that made it so great. If you're new to the universe, literally any other World of Darkness game would be a better introduction. Yes, even Werewolf: The Apocalypse – Earthblood - at least it’s not this dull.

Should I play Vampire: The Masquerade – Bloodlines 2?

Play it if…

You only want a decent-looking vampire game
If you literally only care about the visuals, then Vampire: The Masquerade – Bloodlines 2 might satisfy. The lighting can be particularly impressive when you’re walking through its Seattle streets.

Don’t play it if…

You love the original game
If you’re a big fan of the original Vampire: The Masquerade – Bloodlines, then you should stay away from this so-called sequel. It contains none of the elements that made the first a cult classic and will just be a big let down.

You crave an RPG
Vampire: The Masquerade – Bloodlines 2 is basically a glorified walking simulator with terrible combat thrown in. It’s not going to give you your role-playing fix, so you might as well play something else.

You’re after a good story
The story is not particularly exciting or interesting and is horribly paced. There are countless other RPGs with better stories, and if you’re after something set in the World of Darkness, I’d highly recommend the visual novels instead.

Accessibility features

There are a small number of accessibility options in the game, namely the ability to enable or disable subtitles and tweak their size. You can also reduce camera movement using a slider. Controls cannot be rebound on consoles, though there is a setting to invert the Y axis.

How I reviewed Vampire: The Masquerade – Bloodlines 2

I played almost 15 hours of Vampire: The Masquerade – Bloodlines 2 on PS5 for this review. During that time, I completed the game once, having experienced every major story beat and a small handful of the boring side quests.

As a huge fan of the original Vampire: The Masquerade – Bloodlines, I frequently compared my experience to that game, having completed several full playthroughs over the years.

I also compared it to other games set in the same universe, namely Vampire: The Masquerade – Coteries of New York and its sequel Vampire: The Masquerade – Shadows of New York in addition to others like Vampire: The Masquerade – Bloodhunt, Vampire: The Masquerade – Swansong, and Vampire: The Masquerade – Justice plus Werewolf: The Apocalypse – Earthblood for good measure.

Throughout my time with the game, I played it with the standard DualSense Wireless Controller and an Astro A20 X gaming headset for audio.

First reviewed October 2025

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