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I’m a big fan of the new Dyson Hot+Cool HF1 – but there are a couple of drawbacks you should consider before buying
11:16 am | November 5, 2025

Author: admin | Category: Air Quality Computers Gadgets Home Small Appliances | Tags: | Comments: Off

Dyson Hot+Cool HF1: two-minute review

The Dyson Hot+Cool HF1 is a sleek and smart fan heater with the bladeless and aesthetically pleasing design we expect to see from the brand.

Availability in other regions

At the time of publishing, the Dyson Hot+Cool HF1 has only been released in the UK, and we’ve had no response regarding when it will be released elsewhere as yet.

In the meantime, I recommend taking a look at the previous model, the Dyson Hot+Cool Fan Heater AM09, or the purifying Dyson Purifier Hot+Cool Gen1 HP10.

With a premium list price of £399.99, the Dyson Hot+Cool HF1 can be found at Dyson and a few other retailers. Sadly, it’s only available in the UK at the time of publishing, but I’ll provide an update if it ever makes its way off the island.

The HF1 offers ten fan speeds, three oscillation options of up to 70 degrees, a heater that can kick out up to 90ºF / 32ºC, and, most excitingly, some desirable smart features.

During testing, I found the HF1 to be very efficient in both Cool and Hot modes. The lowest setting delivered a delicately cooling breeze to me as I sat on my couch six feet away.

There are plenty of ways to control the HF1, with a few onboard controls, a remote, and the MyDyson app, which gave me access to the whole suite of settings and features.

I could perform most actions with the remote, but its communication with the HF1 was a bit patchy at times. The MyDyson app made controlling the HF1 delightfully easy and offered me a wider range of timer options, as well as scheduling, historical ambient temperature data, and, pleasingly, the option to turn on heat mode remotely so I could return to a warm living room.

The remote control is placed on top of the Dyson Hot and Cool HF1.

(Image credit: Future)

The fan’s volume was perfectly acceptable and on par with most of the similar fans I’ve tested. Sleeping with the HF1 a few feet from the bed was a smooth ride, for the most part. However, when it came to using Hot mode, I found that it would go through a period of being particularly noisy for a few moments as it got up to temperature, which it would do whenever the ambient temperature dropped below the target I’d set.

This wasn’t so bad in the daytime, but as one of its selling points is that you can use it in your bedroom overnight to keep the temperature at a desirable level, it’s worth bearing in mind if you’re a light sleeper.

Someone is using the dial to adjust the temperature of the Dyson Hot and Cool HF1.

(Image credit: Future)

If you have children or inquisitive pets, it’s also worth noting that the metallic edging at the front of the air purifier can get very hot very quickly, and that the child lock only applies to the onboard controls. So if you have a rampaging toddler or a clumsy cat, this could potentially prove inconvenient.

Overall, though, the Hot+Cool HF1 is a satisfyingly efficient fan heater. While it has a high price tag, it’s worth it for the performance and convenience, especially with those clever smart features.

If you’d like to explore more options, our guide to the best fans has our top recommendations.

Dyson Hot+Cool HF1 review: price & availability

  • List price: £399.99
  • Launch date: October 2025 (UK)
  • Availability: UK only at time of publishing

The HF1 is a premium option packed with some fantastic features, but as is often the case with Dyson, it has a premium price tag to match, costing £399.99.

The Dyson Hot+Cool HF1 is currently only available in the UK, and can be purchased from Dyson, Currys, and a few other retailers.

There’s a price difference of £150 between the HF1 and the Dyson Cool CF1, which is actually pretty reasonable considering the addition of Hot mode and the fantastic smart features.

Overall, with its good performance and a number of convenient features, the Dyson Hot+Cool HF1 won't disappoint if you have the money to spare. However, it’s worth considering the drawbacks I’ve covered in my review to ensure they won’t pose an inconvenience before you stretch your budget.

  • Value for money score: 4 / 5

Dyson Hot+Cool HF1 review: specs

Type

Fan heater

Speeds

10

Oscillation

15, 40, 70 degrees

Dimensions

8 x 8 x 23 inches / 20.4 x 20.4 x 58.5cm

Weight

5.12 1bs / 2.6kg

Control

Onboard buttons, remote, app

Timer

Yes

Additional modes

Sleep mode

Dyson Hot+Cool HF1 review: design and features

  • Small and lightweight design, which can be tilted
  • The HF1 has 10 fan speeds and outputs temperatures up to 90ºF / 32ºC
  • MyDyson app offers extra settings and features, including a pre-heat function

Setting up the Dyson Hot+Cool HF1 was a quick and simple process of attaching the plastic base plate and connecting the HF1 to the MyDyson app.

The Dyson Hot+Cool HF1 is conveniently sized, with a max diameter of 8 inches / 20.4cm once the base is attached; however, at 23 inches / 58.5cm, it might feel a smidge tall for desktop use.

Though it feels a little wrong, as I’m used to using larger-scale formats like the Dyson HP10, it worked perfectly well on the floor. Whether you place it on a tabletop or the floor, the vertical angle of the airflow can be adjusted slightly by shifting the fan’s body backwards or forward to tilt it.

The Dyson Hot and Cool HF1 tilted back.

(Image credit: Future)

Predictably, the Dyson Hot+Cool HF1 fan features a bladeless design, making it easier to clean and a safer option to bladed fans for those who happen to have curious offspring or pets.

In addition to its 10 fan speeds, the HF1 can oscillate 15, 40, or 70 degrees. Both of these functions can be adjusted via the onboard controls, with a power button/dial combo that can be turned to increase or decrease the fan speed, a button to cycle through oscillation angles, and another button that enables Hot mode.

Hot mode offers a temperature range of up to 90ºF / 32ºC, and the combination of the ceramic heater plates and Air Multiplier technology can apparently increase whole-room temperature by one degree in as little as one hundred seconds.

Someone is holding the remote of the Dyson Hot and Cool HF1.

(Image credit: Future)

Like the Dyson Cool CF1, the Hot+Cool HF1 also comes with the standard Dyson-style magnetic remote control, which can be stored on top of the loop amplifier. It features power, oscillation, fan speed, and temperature control buttons, as well as ones to enable sleep mode, set the timer, and engage the child lock.

One advantage the HF1 has over the Cool CF1 is its app integration, which gives access to an advanced range of settings, historical temperature readings, outdoor air quality data, and easy remote control, whether you’re out and about or sitting on the couch. Plus, there’s the option to connect the HF1 to your smart home system, so it can be controlled without lifting a finger.

Perhaps the most exciting aspect of the HF1's smart capabilities is the ability to preheat a room to your desired temperature, ready for when you return home.

  • Design score: 4 / 5

Dyson Hot+Cool HF1 review: performance

  • Good performance for its size in both Cool and Hot modes
  • Very easy to control, thanks to the MyDyson app
  • Quiet overall, but noisy while getting up to temperature in Hot mode

The Dyson Hot+Cool HF1 was simple and straightforward to use, especially when using the app. I often used the remote, too, but there was a bit of a lag whenever I made an adjustment, and the HF1 didn’t register the command at all at times.

When testing from my couch, which was around 6ft / 1.8m away from where I’d placed the HF1, the breeze from speed one wasn’t really detectable when the fan was static, which isn’t really a surprise considering its size. However, when I set it to oscillate at 40 degrees, it was enough to give a gentle and surprisingly effective cooling breeze.

As you’d imagine, the breeze felt a little more prominent with each setting increase, until speed five, when the airflow felt noticeably amplified, and I could hear a quiet windrush past my ears.

Someone is using the dial to increase the fan speed of the Dyson Hot and Cool HF1.

(Image credit: Future)

The airflow was satisfyingly strong at top speed 10, though it was a little noisy at 45dB from 6 feet away, which was loud enough for me to need to turn the volume up on my TV.

When I measured the sound output of the HF1 in Cool mode from the usual 2ft distance, I found that it produced a similar volume to the Dyson Cool CF1 and the Levoit Circulair. However, its readings of 29dB at speed one, 36dB at speed five, and 50dB at speed ten, conveyed that the HF1 is a whole 10dB louder at its top speed than the Meacofan Sefte 8in.

These aren’t bad volumes, though, with the HF1 operating as quietly as a whisper, to as loud as moderate rainfall when in Cool mode. Some may find the oscillation sound mildly distracting because, as I discovered when reviewing the Cool CF1, it’s reminiscent of the droning of a document scanner. The oscillation itself is only around 28dB, however, and the whirring was subtle enough that I could fall asleep to it.

The Dyson Hot and Cool HF1 is sitting on a coffee table in a pink living room.

(Image credit: Future)

As it’s getting mighty chilly in the UK as I write this, I’ve been very grateful to have the opportunity to test out Hot mode.

I could easily find out the current room temperature by looking at the fan’s display or checking the app, and the temperature was very straightforward to adjust a degree at a time using the buttons or the slider in the app.

It’s important to note that, while Dyson states that the HF1 is safe for family and pets as there are no exposed heater elements, it would appear this doesn’t eliminate the chance of scalding, as I found that the metallic edging around the air outlets became too hot to touch within just a couple of minutes in Hot mode at 73ºF / 23ºC.

Hot mode starts off noticeably louder than Cool mode. The HF1 is fairly quiet for the first few moments, then quickly ramps up before settling down to a consistent volume. For example, when using Hot mode at fan speed five, the volume quickly rose to 42dB, then settled down to 37dB.

The display of the Dyson Hot and Cool HF1 shows a padlock to indicate the child lock has been engaged.

(Image credit: Future)

True to Dyson’s claim, the HF1 did increase the temperature by a degree in less than two minutes, though I’m not sure how accurate the temperature reading is when it comes to the ambient temperature across a large room.

As the ambient temperature is monitored for Hot mode, I would have liked to see Dyson use it for an auto function for Cool mode so that it could adjust the fan speed based on how hot the room is, as I loved this feature in the Meacofan Sefte 8in.

Another change I’d love to see is the extension of the child lock beyond the onboard controls, so the remote cannot be used either. Having access to the app should mean this wouldn't cause inconvenience for adults, but even if not, Dyson could take a leaf out of other brands’ books and assign a combination of buttons to unlock the remote.

A view of the back of the Dyson Hot and Cool HF1.

(Image credit: Future)

When I set the HF1 to sleep mode at bedtime, it turned off the display and reduced the fan speed to four, which has a volume of 29dB, though I could still adjust the speed if required.

Due to the weather in the UK right now, I mostly used the hot mode overnight. Aware that a key feature of the HF1 is that it will start up whenever the temperature drops, and having witnessed how noisy Hot mode can get, I set it to fan speed one to minimize disturbances.

The display of the Dyson Hot and Cool HF1 shows a crescent moon to indicate that it's in sleep mode.

(Image credit: Future)

I can recall it waking me up at one point in the early hours of the morning, but it wasn’t loud enough to shock me awake, and I fell back to sleep once it had settled down. It should hopefully be bearable enough for most people, but I definitely wouldn’t recommend it if you’re a particularly light sleeper.

While the hot mode might be good for speedy heating, it would be great if the sleep mode could increase the heat gradually, so there wouldn't be such a sudden volume increase. It’s also worth noting that the display doesn’t appear to turn off when in sleep mode if you’re using the heat function.

Overall, though, I quite like the Dyson Hot+Cool HF1. I appreciate how no fan speed felt redundant from six feet away, and that it was light enough to relocate without much effort. So, while the HF1 may not be the right fan heater for you if you’re a light sleeper who intends to use Hot mode overnight, for everyone else its smart features, effortless remote control, energy-saving Hot mode, and satisfying airflow make it a great choice.

  • Performance score: 4 / 5

Should I buy the Dyson Hot+Cool HF1?

Section

Notes

Score

Value for money

The HF1 is a premium-priced fan heater, but it’s worth it for the convenient smart features and well-performing functions.

4/5

Design

This bladeless fan heater is satisfyingly compact and easy to control, thanks mainly to the MyDyson app, which houses a host of settings and smart features.

4/5

Performance

The HF1 performed well during testing, delivering surprisingly strong airflow for its size. The smart features proved convenient, especially the pre-heating function. However, the heater’s louder volumes and the hot surface of the air outlet might be a cause for concern for some.

4/5

Buy it if...

You want to preheat a room ready for when you arrive home
Having the opportunity to set off Hot mode remotely is fantastic, as it ensures a toasty welcome once you’re in and ready to slump down on the couch.

You love smart appliances
With smart home integration, remote app control, and temperature data, the HF1 is a great choice for anyone who wants to get the most out of their devices.

Don't buy it if...

You’re a light sleeper
While I appreciated not waking up to a freezing cold room, I was woken by the noise of the fan starting up to maintain the target temperature.

You’re on a budget
While the HF1 is well-performing and convenient, its price tag is undeniably high. Therefore, it would be cheaper to buy a separate fan and heater from a more affordable brand.

Dyson Hot+Cool HF1 review: Also consider

Dyson Hot+Cool HF1

Shark TurboBlade Cool + Heat

Dyson Purifier Hot+Cool Gen1 HP10

Type

Fan heater

Fan heater

Purifying fan heater

Price

£399.99

$399.99 / £349.99

$529.99 / £549.99

Speed settings

10

10

10

Oscillation

Up to 70 degrees

Up to 180 degrees

Up to 350 degrees

Timer

Up to 9 hours

Up to 8 hours

Up to 8 hours

Controls

Onboard buttons, remote, app

Touchscreen buttons, remote

Onboard buttons, remote

Companion app

Yes

No

No

Additional modes

Sleep mode

Natural Breeze, Sleep, BreezeBoost, Thermo IQ, Focus, and Comfort mode

Auto purifying, Sleep mode

Dimensions

8 x 8 x 23 inches / 20.4 x 20.4 x 58.5cm

13.8 x 11.8 x 45.9 in / 35.1 x 30 x 116.6cm

9.8 x 9.8 x 30.2 inches / 25 x 25 x 77cm

Weight

5.12 lbs / 2.6kg

19.8 lbs / 9kg

11.7 lbs / 5.3kg

Shark TurboBlade Cool + Heat
If you want something a little more powerful that can distribute the airflow over a larger space, it’s worth looking at this Shark fan heater. The fan’s arms can be positioned horizontally, vertically, and diagonally, and the vents can be adjusted so that they slant up, down, or straight forward, offering plenty of opportunity to perfect the airflow direction. It also has a broader range of oscillation than the HF1, as it can oscillate up to 180 degrees. If you’d like to learn more, check out our full Shark TurboBlade Cool + Heat review.

Dyson Purifier Hot+Cool Gen1 HP10
The HP10 is practically a larger version of the HF1 without the smart features and temperature sensor, but it has the added benefit of air purifying, which makes it a good choice if you’re trying to save space. It’s also a great choice if you’re concerned about the hot edging of the HF1, as I didn’t find the all-plastic casing of the loop amplifier to get anywhere near as toasty. It operates quietly for its size, and I’ve become particularly fond of its heat functions over the last few months. If you’re in the market for an air purifier alongside your fan heater, take a look at my full Dyson Purifier Hot+Cool Gen1 HP10 review.

How I tested the Dyson Hot+Cool HF1

  • I used the Dyson Hot+Cool HF1 in multiple locations
  • I explored the features and settings in the MyDyson app
  • I evaluated the strength of the airflow and the sound levels

I unboxed the Dyson Hot+Cool HF1, attached its base, and set it up on the MyDyson app. I tested it out on different surface heights, on the floor, and next to my bed. I did most of my testing with the HF1 where I usually place my table fans, about six feet away from my couch and near my bed at nighttime.

I adjusted the settings using the onboard controls, the remote control, and the MyDyson app. In the app, I went through the setup process before exploring the different settings and sections.

I used all the fan speeds in Hot and Cool mode, and measured the sound output. I used it in Hot mode on my bedroom windowsill when I went to bed at night, using the timer so that I didn’t get too toasty after I fell asleep.

I spent a week with the Samsung Galaxy XR and Apple’s Vision Pro has nothing to worry about – yet
8:54 pm | November 4, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Samsung Galaxy XR: Two-minute review

I think I finally understand why Apple's Vision Pro costs so darn much. The Samsung Galaxy XR delivers moments of beauty and inspiration, but it's also stuffed full of disappointment, from the sound of fans on your face to imprecision of gestures to a total lack of 'wow' apps and experiences.

Yes, Gemini is in there, and I spent a lot of time with it riding side-saddle during my testing; but I soon grew tired of hearing it say, "Let me check that for you." Instead of a smart companion, it often felt like a slightly inexperienced assistant who covers that lack of expertise with long pauses, as if it's doing a Google search before responding.

It's not just in the operation that there are shortcomings. The headset feels lighter and overall more comfortable than the Vision Pro, but also manages to feel less premium. If anything, the design looks and feels mixed-reality headset retro, like something Microsoft and its partners might have introduced five years ago.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

The lack of a way to integrate my Windows desktop workflow was also frustrating (the headset currently only works with Samsung Galaxy Books) and forced me to be more intentional in my use. I could be inside Android XR or I could be productive on my laptop, but never both.

There is some elegance in the overall Android XR platform, but I also felt like it wasn't nearly as cohesive as, say, visionOS.

Among the positives are the video viewing experience and Dolby audio. It all looked and sounded great, and I could see watching a movie on that big virtual screen.

The immersive environments are impressive, but no more so than Apple's. Overall, I wondered, "Where are the dinosaurs? Where's the virtual butterfly landing on my fingertip? Where's the magic?"

So, yes, the Samsung Galaxy XR is way cheaper than the Vision Pro, but it has not arrived fully realized, or with any of the excitement I expect from a next-gen spatial computer.

Samsung Galaxy XR: Price and availability

Half the price of the Vision Pro

Still expensive compared to VR headsets

Samsung unveiled the Galaxy XR mixed reality headset on October 21 in the US and South Korea. It's priced at $1,799 (availability and pricing for other regions is TBC, but that price converts to about £1,340 or AU$2,770).

For those who wear prescription glasses, Kodak lens inserts start at $99. Samsung is also selling optional controllers for $249, and an optional carrying case for $249.

Value score: 4.5

Samsung Galaxy XR: What's in the box

  • The Samsung Galaxy XR mixed reality headset
  • Extra forehead spanner
  • Battery with an attached cable
  • USB-C charging cable and adapter
  • Rubber light seals
  • Rubber and felt cover
  • A polishing cloth

Samsung Galaxy XR: Specs

Samsung Galaxy XR

Apple Vision Pro M5

Meta Quest 3

Meta Quest Pro

Dimensions

170mm wide x 280mm long

Est: 152 x 101 x 101mm / 6 x 4 x 4 inches

184 x 160 x 98mm / 7.2 x 6.3 x 3.9 inches

265 x 127 x 196mm / 10.4 x 5 x 7.7 inches

Weight

545g

From 1.3lbs / 600g

1.14lbs / 515g

1.6lbs / 722g

Display

micro-OLED 

Dual micro-OLED

Two LCD displays

Two LCD displays

Display resolution

3552 x 3840 dual (27M pixels)

4K per eye (23 million pixels)

2064 x 2208 pixels per eye

1920 x 1080 per eye

FOV

109-degree

Est 100-degree

110-degree horizontal, 96-degree vertical

120-degree

Refresh rate

60Hz, 72Hz, 90Hz

90Hz, 96Hz, 120Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz

Chipset

Qualcomm Snapdragon® XR2+ Gen 2 Platform 

Apple silicon M2, R1

Qualcomm Snapdragon XR2 Gen 2

Qualcomm Snapdragon XR2+

RAM

16GB

16GB

8GB

12GB

Storage

256GB

256GB, 512GB, 1TB

128GB or 512GB

256GB

Battery life

2 hours

3 hours (rated for video)

2 hours 12 minutes

2 hours

Samsung Galaxy XR: Design and display

  • Decent if slightly retro design
  • A lot of plastic, and doesn't exude a premium feel
  • Comparatively lightweight, and better balanced than the Vision Pro
  • External battery pack and cable

There's naturally going to be a trade-off between weight and premium materials with a device such as this. With the Vision Pro, Apple took the 'no expense spared' approach, and the result is a beautiful set of goggles that balance glass, magnesium, aluminum, and more – mostly on your face. With the Galaxy XR, Samsung focused, I think, on comfort. That means while we have some glass, all those cameras, and components, we also have a minimal amount of metal, some soft fabric, and a whole lot of plastic.

It looks like a mashup of the Vision Pro and classic VR headsets of a bygone era. The thick stalks jutting out of either side and connecting to the thick, flexible plastic adjustable band remind me of the Microsoft HoloLens, although that headset was far less comfortable, to be fair.

Inside the headset is a removable forehead rest, which comes in two parts: you can use them together for more support (but your eyes are further away from the lenses) or remove the spanner and use just the main cushion part, which has the same magnetic back, which keeps your eyes closer to the lenses. In either case, the Galaxy XR is smart enough to know if your gaze is too far away, and will recommend the right forehead rest.

Opposite that is a brace that cradles the back of your head. There's just one large aluminum knob on the back that you tighten – pulling the flexible stems into the body – for adjustment.

On the left stem is the proprietary power port where you connect the external battery pack. On the right stem is a thin touch-sensitive control bar (which you can double-tap to enter and exit an immersive environment). Each stem features microphone holes so that the headset – or more specifically Gemini – can listen for your prompts.

The stem also features the rather loud and robust speakers, and a sensor on the left side so that the Galaxy XR knows instantly when you're putting it on.

The face area is dark glass through which you can faintly make out six camera lenses (there's no Vision Pro-style external display). The frame is aluminum, with cutouts along the bottom for two more lenses near the nose bridge, speakers, vents, and more microphones. The top features a pair of wide vents and two buttons. On the left is a button you can use to summon the main menu or Gemini, and on the other is a volume rocker.

The Galaxy XR also ships with a rubber cover to protect the glass, and a pair of light shields that magnetically snap into the headset, cutting off much of the light leaking in from below, and are useful for when you want to enjoy a fully immersive experience like a movie or game. They're not as effective as the Vision Pro's more cohesive light seal, but they may be more comfortable.

Even though the Galaxy XR is only 65g lighter than the Vision Pro, it feels significantly lighter on my head. This is due, in part, to how Samsung has balanced the weight across the entire body of the device, and also to those aforementioned materials, and the lack of an external display.

I'd say Samsung and its partners (Qualcomm and Google) made all the right choices when it comes to comfort. Don't misunderstand me though – I've come to accept that even with this level of comfort, there's nothing natural about wearing a headset for any significant length of time. The Galaxy XR can still get uncomfortable after a while (say 45 minutes), and my wife called me "space man" every time she caught me wearing it.

In general, the Samsung Galaxy XR is not as elegant as the Vision Pro, but it's otherwise fit for purpose.

Inside the headset are the two round lenses behind which sit a pair of micro-OLED displays together supporting 27 million pixels (the Vision Pro, by contrast, supports 23 million pixels). It's a stereo display system that supports up to a 90Hz refresh rate (below the Vision Pro M5's 120Hz) and a 109-degree field of view (better than the Vision Pro's 100 degrees).

Samsung failed to provide my lens inserts in time for this review, so I arrived at a somewhat novel solution to continue my tests: I used the lens inserts from the Vision Pro M5 I just finished testing. They're not a perfect fit, in that the shape of the lenses in the Vision Pro is more aviator style, and the insets for the XR appear to be circular. Even so, this effectively corrected my vision and made everything crystal clear. I did try to use my glasses, but my thick frames blocked some of the imagery.

After almost a week of testing, the Kodak lens inserts arrived, but they did not change my experience in any noticeable way.

Design and Display score 4

Samsung Galaxy XR: Set-up

Like the Vision Pro, the Samsung Galaxy XR is an intelligent wearable that works with you to calibrate your experience. As soon as I put on the headset, and after I struggled a bit to find the best and most comfortable fit, it started to adjust the lenses for my pupilary distance (I could actually hear the motors moving things around).

If you have the optional lens inserts, the system automatically recognizes them as soon as you put them in, then it asks you to scan a QR code that came with the lens inserts (ostensibly containing the prescription info) so that adjustments can be made accordingly.

Early on, the system walks you through its control metaphors, and lets you use your hands to virtually squish floating blobs. But this is really just the beginning.

There are a couple of ways to control the Galaxy XR, with just your hands or with your gaze and hands. For the former, you reach out and touch virtual elements, pushing buttons and squeezing objects. For the latter, you look at the object and, while keeping your hands in your lap, pinch, pull, or subtly move.

If you choose gaze-based control, the Galaxy XR system walks you through a visual calibration process that's quite similar to what I experienced with the Vision Pro, having me look at a series of floating dots and pinch my fingers as my eyes rested on each one.

You can secure the Galaxy XR through a password, PIN, or iris recognition. I chose the eye scanning, after which the XR had me stare at a pair of overlapping green and blue dots.

Samsung calls the Galaxy XR an "AI" device, so it's no surprise that Gemini is part of the setup process. There are three ways to summon Gemini: through the on-board app, by long-pressing the button on he right side, or via voice, which requires you to begin a conversation with "Hey Google" (no, not "Hey, Gemini").

You can also press the button to pause Gemini's listening mode.

Samsung Galaxy XR: Software and experience

  • Generally intuitive
  • Occasional lack of gesture and gaze precision can prove frustrating
  • Gemini integration doesn't feel fully realized
  • It sometimes feels more like a Samsung phone than a next-gen spatial experience
  • Almost total lack of 'wow' software

The Samsung Galaxy XR home screen is familiar as a competitor to the Vision Pro. It's not as pretty, but the configuration of round icons is similar. It's also, though, clearly a Samsung Android device, with apps for Samsung's Internet, Notes, Gallery (please, why not just Google Photos?), and other recognizable phone-like elements.

Above the app grid is a home button, a capsule containing Google and Gemini logos, and another capsule with open apps, alerts, and quick settings (there's also a full settings app icon in the main menu).

Above that are the time, date, Gemini's current mode ('Listening' or 'Paused'), Wi-Fi status, and percentage of battery life remaining.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Samsung and its partners designed the Galaxy XR to be an intuitive system, where a look and a subtle gesture will get the job done.

As I looked around, I noticed various interface elements highlighted with gray boxes around them. I think I prefer the Vision Pro's more starkly animated selection metaphor.

You can grab entire screens and move them around; you just have to look at a corner, and a wide swath of area will start to glow around the window. Grab that, and you can move the window around in 3D space. Alternatively, you can look at a corner and grab a glowing white circle near it to stretch and shrink the window.

That's how it should work anyway. In practice, I sometimes struggled mightily to properly grab these screen elements.

More problematically, the system seems to have trouble settling on an object. I had to be quite precise with my gaze and pinch gestures. Sometimes, I would try to help by reaching out and moving my hand, which triggered the system's glowing white dot mouse selector. Other times, when I intended to access an interface element, I accidentally grabbed the window and threw it behind me.

There were far too many instances where I was muttering to myself, "No, that, not that… wait, that's wrong."

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini is an intrinsic part of the Galaxy XR experience. When you enable Gemini Live, you can let it see what you see and then interrogate it about whatever's in front of you. That sounds amazing, but since most of us will not be walking around outside our home or offices when wearing the Galaxy XR, it'll mostly be telling you about a world you already know.

It may, though, come in handy for tasks like putting together a new bike, if you're comfortable wearing a $1,799 headset while performing that task.

Gemini can be a help for navigating the system, opening apps, and even finding the right content. I asked Gemini to open YouTube and find me some DIY content, and it quickly complied.

Samsung Galaxy XR REVIEW

(Image credit: Future)

When I played an XR-designed game called 'Inside Job,' I asked Gemini to describe what was on screen. It accurately described the simulated workplace scene, but was less helpful when it came to gameplay and strategy.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini Live can't generate images, but when I opened the Gemini app and asked for a picture of a donkey driving a car, it quickly complied and generated the image. I then used gestures to copy the image, open Gmail, paste the image, and mail it to myself.

Samsung Galaxy XR REVIEW

(Image credit: Future)

If you leave Gemini on all the time you can just keep a running conversation going, but it can get kind of annoying to have Gemini constantly interjecting, and I did not enjoy the fact that almost every time I asked it to do something, it would repeat the phrase, "Let me check that for you." Fortunately, you can pause Gemini with a press of one of the top buttons.

Google Circle to Search is also present, but enabling it takes some practice. First, you have to look at your palm. Then you pinch your thumb and index finger until the Google 'G' logo appears. Then you turn your hand back toward the virtual screen and circle what you want to search on. After that, Google runs a quick search, and a floating results box appears next to the circled item. In my case, I circled a chair laden with bed sheets, and Google accurately identified the exact chair. Aside from the convoluted process, it's a pretty impressive feature.

Like the Vision Pro, this is a wearable computer, rich with pre-installed apps and connected to a world of app options in the Google Play Store. Not all are designed for the XR experience, so I did my best to find ones that at least understood the platform and its control metaphors. Apps like YouTube and Gmail work smoothly, but third-party apps like, for instance, Spatial TV can be disappointing, especially when they do not follow interface control metaphors.

On YouTube, I watched a Red Bull-produced 3D video called World’s Fastest Drone Camera vs F1 car. While the screen didn't fill my view, I found I could use the quick settings to turn on Virtual Environments and then settle in to watch a video in a daytime or nighttime mountain landscape.

Samsung Galaxy XR REVIEW

(Image credit: Future)

The video was fun and compelling, but I never felt like I got as up-close to the action as I do when viewing some of Apple's Immersive content. I think more people have to shoot content specifically for the Galaxy XR and take better advantage of all those millions of pixels.

I also watched a 3D trailer for Avatar: The Way of Water that looked excellent.

Samsung Galaxy XR Review

(Image credit: Lance Ulanoff / Future)

You have the option to create a 3D, cartoonish avatar of yourself for interactive play and activities. These are not very compelling, and I await the life-like avatars Samsung showed off during the Samsung Galaxy XR launch event.

The headset is also a great way to view photos and to convert them into spatial (stereo) experiences. While I wish the spatial conversion icon in the Google Photos App was more than a graphic (a 'Make 3D' label would be nice), the effect works well on virtually any photo – and the effect is even better when you go 'Immersive' and remove the photo borders.

One of the best experiences is Google Maps, an app nearly perfectly built for voice, gaze, and gesture control. I loved asking Gemini to whisk me off to a faraway place in Maps, then I used my eyes and hands to fly around. I could drop down to street level, and use gaze and gestures to virtually walk around a city. I could even go inside some businesses.

After some back and forth with Samsung I did figure out how to connect the Galaxy XR to a Samsung Galaxy Book. You start by selecting PC Link in the XR's quick settings, then you go into the display settings on the laptop and choose to connect to it as a wireless display. The virtual screen that appears is sharp, and can be as big as you want it, but it's not curved like the Vision Pro's virtual MacBook display. Plus, since the pass-through isn't as clear (I need to see the laptop's real keyboard after all), I can't imagine myself working for any length of time in this setup.

Throughout my time using the Samsung Galaxy XR I could hear the fan running. It's not that anyone else could hear it, but since it was on my face and close to my ears, well, I could hear it almost anytime I wore the headset. On the one hand, I know this means that a powerful chip is running inside. On the other hand, isn't there a more elegant and less noisy way to dissipate system heat?

Perhaps if I hadn't spent the last two years using the original Vision Pro, and hadn't just reviewed the M5 model, I might feel differently; this would all feel new to me, after all. But you can't turn back the clock, and the Samsung Galaxy XR has arrived after the first and best spatial computer. Its interface metaphors are well known, and virtually perfect. Samsung's interface and level of control feel, at times, like a cheap imitation – it is indeed a lot cheaper, and does feel at least somewhat influenced by the Vision Pro.

Overall, the experience does show promise, but it needs more bespoke apps, fewer duplicate Samsung apps (Bixby? Really?), even deeper integration of Gemini, better hand and eye tracking, and maybe an interface upgrade.

Software and Experience score: 3.5

Samsung Galaxy XR: Battery and performance

  • The external battery is a bit heavy and will need a pocket
  • Long-lasting
  • The cable is long enough
  • The proprietary attachment system is dependable

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

When it comes to powering its spatial computer, Samsung made the same decision as Apple: keep the weight of the battery off the head. So even though the Samsung Galaxy XR looks a little bit like a HoloLens, there's no weighty battery on the back of your head.

Instead, you get a roughly half-pound battery pack attached to a roughly 3.5-foot woven cable that ends in a proprietary adapter. There's a little button on the top that you use to release it from the headset. The battery pack also includes a USB-C-in charge port for recharging the brick.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

As for longevity, the pack is pretty impressive. It got me through a full day of intermittent use, although it's rated for about two hours of continuous use, which is slightly less than the Vision Pro's battery pack.

You might attribute the battery life to, in part, a rather efficient and AR/VR/AI-ready bit of silicon, the Qualcomm Snapdragon XR2+ Gen 2 Platform (backed by 16GB of RAM and 256GB of storage), which, while obviously generating some serious heat (see my comments re the fan noise above), seems to be rather efficient. As for the overall power, I don't have benchmarks, but as I noted, AI image creation was pretty fast, and all other operations were smooth, including web browsing, video watching, and game-play.

Battery and Performance score: 4.5

Should you buy the Samsung Galaxy XR?

Attributes

Notes

Rating

Value

Far cheaper than the competition and generally good value for the price

4

Battery and Performance

Backed by 16GB of RAM, the Qualcomm Snapdragon XR2+ Gen 2 Platform  provides plenty of power for smooth performance throughout, but obviously needs a fan to keep it cool. Battery life is impressive

4.5/5

Design and Display

It's a decent if slightly retro design with good-enough materials, but Samsung gets major points for the device's light weight and balance. The displays are sharp, and provide more pixels than a Vision Pro

4/5

Software and Experience

Samsung needs to take a long hard look at the gaze and eye tracking, which were not nearly precise enough for my tastes. The interface is good but also a little reductive. I would not have kept so many Samsung-specific apps in there, and Samsung needs more eye-popping XR-specific experiences.

Gemini integration is good but feels like it could go further

3.5/5

Buy it if... 

You want a spatial computer that doesn't rely on Apple

The Vision Pro has owned this space for two years, but the exorbitant price and overbearing weight made it a non-starter for many. Maybe a cheaper, lighter, Android-friendly headset is more your style.

You love Gemini and want the immersive experience

The Samsung Galaxy XR headset brings the generative platform to mixed reality. This is your chance to get in on the ground floor of a very new experience.

You want to see what Samsung, Qualcomm, and Google can accomplish
These three tech amigos put their heads together to make this one-of-a-kind multi-modal AI headset.

Don’t buy it if… 

You don't want to spend more than $1,000 for a mixed-reality experience
The Samsung Galaxy XR is far cheaper than the Vision Pro, but it's still $1,799, and that's without the $249 case.

You use a Mac or Intel-PC
For now, there's no way to integrate a virtual desktop experience unless you own a Samsung Galaxy Book.

Also consider

Apple Vision Pro M5
Expensive? Yes. Heavy? It can be, but the new band helps. Plus, there's still no better mixed-reality, spatial computing experience on the market. This is the apex predator of the category, with the best interface, best looks, and best experiences on the market. What it doesn't have is any truly decent AI. For that, the Galaxy XR is really your only choice.View Deal

PlayStation VR 2
TechRadar Gaming called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset, this is the headset to check out.

Check out TRG's PSVR 2 review

Meta Quest Pro
An excellent VR headset with great passthrough, mixed reality, and some hand-tracking that's also a fraction of the Vision Pro's price, and is supported by a well-baked ecosystem and a rich collection of apps.

Meta Quest 3
We call this the "best VR headset for most people", and considering the far more affordable price and vast number of apps built specifically for the platform, this might be, even with its less-impressive visual quality, a more attainable and reasonable option than the Vision Pro.

Nreal Air AR Glasses
The Nreal Air AR Glasses are nothing like the Vision Pro (or any other VR headset, for that matter), but they're nevertheless an intriguing AR gadget that effectively offers you your own private theater viewing of whatever is happening on your connected device's screen. It's pretty neat, and potentially a great pick for commuters.

How we test

For my Samsung Galaxy XR review, I spent a week wearing the headset. I watched movies, played games, drew, and used Gemini

Read more about how we test

  • First reviewed November 2025
I spent a week with the Samsung Galaxy XR and Apple’s Vision Pro has nothing to worry about – yet
8:54 pm |

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

Samsung Galaxy XR: Two-minute review

I think I finally understand why Apple's Vision Pro costs so darn much. The Samsung Galaxy XR delivers moments of beauty and inspiration, but it's also stuffed full of disappointment, from the sound of fans on your face to imprecision of gestures to a total lack of 'wow' apps and experiences.

Yes, Gemini is in there, and I spent a lot of time with it riding side-saddle during my testing; but I soon grew tired of hearing it say, "Let me check that for you." Instead of a smart companion, it often felt like a slightly inexperienced assistant who covers that lack of expertise with long pauses, as if it's doing a Google search before responding.

It's not just in the operation that there are shortcomings. The headset feels lighter and overall more comfortable than the Vision Pro, but also manages to feel less premium. If anything, the design looks and feels mixed-reality headset retro, like something Microsoft and its partners might have introduced five years ago.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

The lack of a way to integrate my Windows desktop workflow was also frustrating (the headset currently only works with Samsung Galaxy Books) and forced me to be more intentional in my use. I could be inside Android XR or I could be productive on my laptop, but never both.

There is some elegance in the overall Android XR platform, but I also felt like it wasn't nearly as cohesive as, say, visionOS.

Among the positives are the video viewing experience and Dolby audio. It all looked and sounded great, and I could see watching a movie on that big virtual screen.

The immersive environments are impressive, but no more so than Apple's. Overall, I wondered, "Where are the dinosaurs? Where's the virtual butterfly landing on my fingertip? Where's the magic?"

So, yes, the Samsung Galaxy XR is way cheaper than the Vision Pro, but it has not arrived fully realized, or with any of the excitement I expect from a next-gen spatial computer.

Samsung Galaxy XR: Price and availability

Half the price of the Vision Pro

Still expensive compared to VR headsets

Samsung unveiled the Galaxy XR mixed reality headset on October 21 in the US and South Korea. It's priced at $1,799 (availability and pricing for other regions is TBC, but that price converts to about £1,340 or AU$2,770).

For those who wear prescription glasses, Kodak lens inserts start at $99. Samsung is also selling optional controllers for $249, and an optional carrying case for $249.

Value score: 4.5

Samsung Galaxy XR: What's in the box

  • The Samsung Galaxy XR mixed reality headset
  • Extra forehead spanner
  • Battery with an attached cable
  • USB-C charging cable and adapter
  • Rubber light seals
  • Rubber and felt cover
  • A polishing cloth

Samsung Galaxy XR: Specs

Samsung Galaxy XR

Apple Vision Pro M5

Meta Quest 3

Meta Quest Pro

Dimensions

170mm wide x 280mm long

Est: 152 x 101 x 101mm / 6 x 4 x 4 inches

184 x 160 x 98mm / 7.2 x 6.3 x 3.9 inches

265 x 127 x 196mm / 10.4 x 5 x 7.7 inches

Weight

545g

From 1.3lbs / 600g

1.14lbs / 515g

1.6lbs / 722g

Display

micro-OLED 

Dual micro-OLED

Two LCD displays

Two LCD displays

Display resolution

3552 x 3840 dual (27M pixels)

4K per eye (23 million pixels)

2064 x 2208 pixels per eye

1920 x 1080 per eye

FOV

109-degree

Est 100-degree

110-degree horizontal, 96-degree vertical

120-degree

Refresh rate

60Hz, 72Hz, 90Hz

90Hz, 96Hz, 120Hz

72Hz, 80Hz, 90Hz, 120Hz

90Hz

Chipset

Qualcomm Snapdragon® XR2+ Gen 2 Platform 

Apple silicon M2, R1

Qualcomm Snapdragon XR2 Gen 2

Qualcomm Snapdragon XR2+

RAM

16GB

16GB

8GB

12GB

Storage

256GB

256GB, 512GB, 1TB

128GB or 512GB

256GB

Battery life

2 hours

3 hours (rated for video)

2 hours 12 minutes

2 hours

Samsung Galaxy XR: Design and display

  • Decent if slightly retro design
  • A lot of plastic, and doesn't exude a premium feel
  • Comparatively lightweight, and better balanced than the Vision Pro
  • External battery pack and cable

There's naturally going to be a trade-off between weight and premium materials with a device such as this. With the Vision Pro, Apple took the 'no expense spared' approach, and the result is a beautiful set of goggles that balance glass, magnesium, aluminum, and more – mostly on your face. With the Galaxy XR, Samsung focused, I think, on comfort. That means while we have some glass, all those cameras, and components, we also have a minimal amount of metal, some soft fabric, and a whole lot of plastic.

It looks like a mashup of the Vision Pro and classic VR headsets of a bygone era. The thick stalks jutting out of either side and connecting to the thick, flexible plastic adjustable band remind me of the Microsoft HoloLens, although that headset was far less comfortable, to be fair.

Inside the headset is a removable forehead rest, which comes in two parts: you can use them together for more support (but your eyes are further away from the lenses) or remove the spanner and use just the main cushion part, which has the same magnetic back, which keeps your eyes closer to the lenses. In either case, the Galaxy XR is smart enough to know if your gaze is too far away, and will recommend the right forehead rest.

Opposite that is a brace that cradles the back of your head. There's just one large aluminum knob on the back that you tighten – pulling the flexible stems into the body – for adjustment.

On the left stem is the proprietary power port where you connect the external battery pack. On the right stem is a thin touch-sensitive control bar (which you can double-tap to enter and exit an immersive environment). Each stem features microphone holes so that the headset – or more specifically Gemini – can listen for your prompts.

The stem also features the rather loud and robust speakers, and a sensor on the left side so that the Galaxy XR knows instantly when you're putting it on.

The face area is dark glass through which you can faintly make out six camera lenses (there's no Vision Pro-style external display). The frame is aluminum, with cutouts along the bottom for two more lenses near the nose bridge, speakers, vents, and more microphones. The top features a pair of wide vents and two buttons. On the left is a button you can use to summon the main menu or Gemini, and on the other is a volume rocker.

The Galaxy XR also ships with a rubber cover to protect the glass, and a pair of light shields that magnetically snap into the headset, cutting off much of the light leaking in from below, and are useful for when you want to enjoy a fully immersive experience like a movie or game. They're not as effective as the Vision Pro's more cohesive light seal, but they may be more comfortable.

Even though the Galaxy XR is only 65g lighter than the Vision Pro, it feels significantly lighter on my head. This is due, in part, to how Samsung has balanced the weight across the entire body of the device, and also to those aforementioned materials, and the lack of an external display.

I'd say Samsung and its partners (Qualcomm and Google) made all the right choices when it comes to comfort. Don't misunderstand me though – I've come to accept that even with this level of comfort, there's nothing natural about wearing a headset for any significant length of time. The Galaxy XR can still get uncomfortable after a while (say 45 minutes), and my wife called me "space man" every time she caught me wearing it.

In general, the Samsung Galaxy XR is not as elegant as the Vision Pro, but it's otherwise fit for purpose.

Inside the headset are the two round lenses behind which sit a pair of micro-OLED displays together supporting 27 million pixels (the Vision Pro, by contrast, supports 23 million pixels). It's a stereo display system that supports up to a 90Hz refresh rate (below the Vision Pro M5's 120Hz) and a 109-degree field of view (better than the Vision Pro's 100 degrees).

Samsung failed to provide my lens inserts in time for this review, so I arrived at a somewhat novel solution to continue my tests: I used the lens inserts from the Vision Pro M5 I just finished testing. They're not a perfect fit, in that the shape of the lenses in the Vision Pro is more aviator style, and the insets for the XR appear to be circular. Even so, this effectively corrected my vision and made everything crystal clear. I did try to use my glasses, but my thick frames blocked some of the imagery.

After almost a week of testing, the Kodak lens inserts arrived, but they did not change my experience in any noticeable way.

Design and Display score 4

Samsung Galaxy XR: Set-up

Like the Vision Pro, the Samsung Galaxy XR is an intelligent wearable that works with you to calibrate your experience. As soon as I put on the headset, and after I struggled a bit to find the best and most comfortable fit, it started to adjust the lenses for my pupilary distance (I could actually hear the motors moving things around).

If you have the optional lens inserts, the system automatically recognizes them as soon as you put them in, then it asks you to scan a QR code that came with the lens inserts (ostensibly containing the prescription info) so that adjustments can be made accordingly.

Early on, the system walks you through its control metaphors, and lets you use your hands to virtually squish floating blobs. But this is really just the beginning.

There are a couple of ways to control the Galaxy XR, with just your hands or with your gaze and hands. For the former, you reach out and touch virtual elements, pushing buttons and squeezing objects. For the latter, you look at the object and, while keeping your hands in your lap, pinch, pull, or subtly move.

If you choose gaze-based control, the Galaxy XR system walks you through a visual calibration process that's quite similar to what I experienced with the Vision Pro, having me look at a series of floating dots and pinch my fingers as my eyes rested on each one.

You can secure the Galaxy XR through a password, PIN, or iris recognition. I chose the eye scanning, after which the XR had me stare at a pair of overlapping green and blue dots.

Samsung calls the Galaxy XR an "AI" device, so it's no surprise that Gemini is part of the setup process. There are three ways to summon Gemini: through the on-board app, by long-pressing the button on he right side, or via voice, which requires you to begin a conversation with "Hey Google" (no, not "Hey, Gemini").

You can also press the button to pause Gemini's listening mode.

Samsung Galaxy XR: Software and experience

  • Generally intuitive
  • Occasional lack of gesture and gaze precision can prove frustrating
  • Gemini integration doesn't feel fully realized
  • It sometimes feels more like a Samsung phone than a next-gen spatial experience
  • Almost total lack of 'wow' software

The Samsung Galaxy XR home screen is familiar as a competitor to the Vision Pro. It's not as pretty, but the configuration of round icons is similar. It's also, though, clearly a Samsung Android device, with apps for Samsung's Internet, Notes, Gallery (please, why not just Google Photos?), and other recognizable phone-like elements.

Above the app grid is a home button, a capsule containing Google and Gemini logos, and another capsule with open apps, alerts, and quick settings (there's also a full settings app icon in the main menu).

Above that are the time, date, Gemini's current mode ('Listening' or 'Paused'), Wi-Fi status, and percentage of battery life remaining.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Samsung and its partners designed the Galaxy XR to be an intuitive system, where a look and a subtle gesture will get the job done.

As I looked around, I noticed various interface elements highlighted with gray boxes around them. I think I prefer the Vision Pro's more starkly animated selection metaphor.

You can grab entire screens and move them around; you just have to look at a corner, and a wide swath of area will start to glow around the window. Grab that, and you can move the window around in 3D space. Alternatively, you can look at a corner and grab a glowing white circle near it to stretch and shrink the window.

That's how it should work anyway. In practice, I sometimes struggled mightily to properly grab these screen elements.

More problematically, the system seems to have trouble settling on an object. I had to be quite precise with my gaze and pinch gestures. Sometimes, I would try to help by reaching out and moving my hand, which triggered the system's glowing white dot mouse selector. Other times, when I intended to access an interface element, I accidentally grabbed the window and threw it behind me.

There were far too many instances where I was muttering to myself, "No, that, not that… wait, that's wrong."

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini is an intrinsic part of the Galaxy XR experience. When you enable Gemini Live, you can let it see what you see and then interrogate it about whatever's in front of you. That sounds amazing, but since most of us will not be walking around outside our home or offices when wearing the Galaxy XR, it'll mostly be telling you about a world you already know.

It may, though, come in handy for tasks like putting together a new bike, if you're comfortable wearing a $1,799 headset while performing that task.

Gemini can be a help for navigating the system, opening apps, and even finding the right content. I asked Gemini to open YouTube and find me some DIY content, and it quickly complied.

Samsung Galaxy XR REVIEW

(Image credit: Future)

When I played an XR-designed game called 'Inside Job,' I asked Gemini to describe what was on screen. It accurately described the simulated workplace scene, but was less helpful when it came to gameplay and strategy.

Samsung Galaxy XR REVIEW

(Image credit: Future)

Gemini Live can't generate images, but when I opened the Gemini app and asked for a picture of a donkey driving a car, it quickly complied and generated the image. I then used gestures to copy the image, open Gmail, paste the image, and mail it to myself.

Samsung Galaxy XR REVIEW

(Image credit: Future)

If you leave Gemini on all the time you can just keep a running conversation going, but it can get kind of annoying to have Gemini constantly interjecting, and I did not enjoy the fact that almost every time I asked it to do something, it would repeat the phrase, "Let me check that for you." Fortunately, you can pause Gemini with a press of one of the top buttons.

Google Circle to Search is also present, but enabling it takes some practice. First, you have to look at your palm. Then you pinch your thumb and index finger until the Google 'G' logo appears. Then you turn your hand back toward the virtual screen and circle what you want to search on. After that, Google runs a quick search, and a floating results box appears next to the circled item. In my case, I circled a chair laden with bed sheets, and Google accurately identified the exact chair. Aside from the convoluted process, it's a pretty impressive feature.

Like the Vision Pro, this is a wearable computer, rich with pre-installed apps and connected to a world of app options in the Google Play Store. Not all are designed for the XR experience, so I did my best to find ones that at least understood the platform and its control metaphors. Apps like YouTube and Gmail work smoothly, but third-party apps like, for instance, Spatial TV can be disappointing, especially when they do not follow interface control metaphors.

On YouTube, I watched a Red Bull-produced 3D video called World’s Fastest Drone Camera vs F1 car. While the screen didn't fill my view, I found I could use the quick settings to turn on Virtual Environments and then settle in to watch a video in a daytime or nighttime mountain landscape.

Samsung Galaxy XR REVIEW

(Image credit: Future)

The video was fun and compelling, but I never felt like I got as up-close to the action as I do when viewing some of Apple's Immersive content. I think more people have to shoot content specifically for the Galaxy XR and take better advantage of all those millions of pixels.

I also watched a 3D trailer for Avatar: The Way of Water that looked excellent.

Samsung Galaxy XR Review

(Image credit: Lance Ulanoff / Future)

You have the option to create a 3D, cartoonish avatar of yourself for interactive play and activities. These are not very compelling, and I await the life-like avatars Samsung showed off during the Samsung Galaxy XR launch event.

The headset is also a great way to view photos and to convert them into spatial (stereo) experiences. While I wish the spatial conversion icon in the Google Photos App was more than a graphic (a 'Make 3D' label would be nice), the effect works well on virtually any photo – and the effect is even better when you go 'Immersive' and remove the photo borders.

One of the best experiences is Google Maps, an app nearly perfectly built for voice, gaze, and gesture control. I loved asking Gemini to whisk me off to a faraway place in Maps, then I used my eyes and hands to fly around. I could drop down to street level, and use gaze and gestures to virtually walk around a city. I could even go inside some businesses.

After some back and forth with Samsung I did figure out how to connect the Galaxy XR to a Samsung Galaxy Book. You start by selecting PC Link in the XR's quick settings, then you go into the display settings on the laptop and choose to connect to it as a wireless display. The virtual screen that appears is sharp, and can be as big as you want it, but it's not curved like the Vision Pro's virtual MacBook display. Plus, since the pass-through isn't as clear (I need to see the laptop's real keyboard after all), I can't imagine myself working for any length of time in this setup.

Throughout my time using the Samsung Galaxy XR I could hear the fan running. It's not that anyone else could hear it, but since it was on my face and close to my ears, well, I could hear it almost anytime I wore the headset. On the one hand, I know this means that a powerful chip is running inside. On the other hand, isn't there a more elegant and less noisy way to dissipate system heat?

Perhaps if I hadn't spent the last two years using the original Vision Pro, and hadn't just reviewed the M5 model, I might feel differently; this would all feel new to me, after all. But you can't turn back the clock, and the Samsung Galaxy XR has arrived after the first and best spatial computer. Its interface metaphors are well known, and virtually perfect. Samsung's interface and level of control feel, at times, like a cheap imitation – it is indeed a lot cheaper, and does feel at least somewhat influenced by the Vision Pro.

Overall, the experience does show promise, but it needs more bespoke apps, fewer duplicate Samsung apps (Bixby? Really?), even deeper integration of Gemini, better hand and eye tracking, and maybe an interface upgrade.

Software and Experience score: 3.5

Samsung Galaxy XR: Battery and performance

  • The external battery is a bit heavy and will need a pocket
  • Long-lasting
  • The cable is long enough
  • The proprietary attachment system is dependable

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

When it comes to powering its spatial computer, Samsung made the same decision as Apple: keep the weight of the battery off the head. So even though the Samsung Galaxy XR looks a little bit like a HoloLens, there's no weighty battery on the back of your head.

Instead, you get a roughly half-pound battery pack attached to a roughly 3.5-foot woven cable that ends in a proprietary adapter. There's a little button on the top that you use to release it from the headset. The battery pack also includes a USB-C-in charge port for recharging the brick.

Samsung Galaxy XR REVIEW

(Image credit: Lance Ulanoff / Future)

As for longevity, the pack is pretty impressive. It got me through a full day of intermittent use, although it's rated for about two hours of continuous use, which is slightly less than the Vision Pro's battery pack.

You might attribute the battery life to, in part, a rather efficient and AR/VR/AI-ready bit of silicon, the Qualcomm Snapdragon XR2+ Gen 2 Platform (backed by 16GB of RAM and 256GB of storage), which, while obviously generating some serious heat (see my comments re the fan noise above), seems to be rather efficient. As for the overall power, I don't have benchmarks, but as I noted, AI image creation was pretty fast, and all other operations were smooth, including web browsing, video watching, and game-play.

Battery and Performance score: 4.5

Should you buy the Samsung Galaxy XR?

Attributes

Notes

Rating

Value

Far cheaper than the competition and generally good value for the price

4

Battery and Performance

Backed by 16GB of RAM, the Qualcomm Snapdragon XR2+ Gen 2 Platform  provides plenty of power for smooth performance throughout, but obviously needs a fan to keep it cool. Battery life is impressive

4.5/5

Design and Display

It's a decent if slightly retro design with good-enough materials, but Samsung gets major points for the device's light weight and balance. The displays are sharp, and provide more pixels than a Vision Pro

4/5

Software and Experience

Samsung needs to take a long hard look at the gaze and eye tracking, which were not nearly precise enough for my tastes. The interface is good but also a little reductive. I would not have kept so many Samsung-specific apps in there, and Samsung needs more eye-popping XR-specific experiences.

Gemini integration is good but feels like it could go further

3.5/5

Buy it if... 

You want a spatial computer that doesn't rely on Apple

The Vision Pro has owned this space for two years, but the exorbitant price and overbearing weight made it a non-starter for many. Maybe a cheaper, lighter, Android-friendly headset is more your style.

You love Gemini and want the immersive experience

The Samsung Galaxy XR headset brings the generative platform to mixed reality. This is your chance to get in on the ground floor of a very new experience.

You want to see what Samsung, Qualcomm, and Google can accomplish
These three tech amigos put their heads together to make this one-of-a-kind multi-modal AI headset.

Don’t buy it if… 

You don't want to spend more than $1,000 for a mixed-reality experience
The Samsung Galaxy XR is far cheaper than the Vision Pro, but it's still $1,799, and that's without the $249 case.

You use a Mac or Intel-PC
For now, there's no way to integrate a virtual desktop experience unless you own a Samsung Galaxy Book.

Also consider

Apple Vision Pro M5
Expensive? Yes. Heavy? It can be, but the new band helps. Plus, there's still no better mixed-reality, spatial computing experience on the market. This is the apex predator of the category, with the best interface, best looks, and best experiences on the market. What it doesn't have is any truly decent AI. For that, the Galaxy XR is really your only choice.View Deal

PlayStation VR 2
TechRadar Gaming called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset, this is the headset to check out.

Check out TRG's PSVR 2 review

Meta Quest Pro
An excellent VR headset with great passthrough, mixed reality, and some hand-tracking that's also a fraction of the Vision Pro's price, and is supported by a well-baked ecosystem and a rich collection of apps.

Meta Quest 3
We call this the "best VR headset for most people", and considering the far more affordable price and vast number of apps built specifically for the platform, this might be, even with its less-impressive visual quality, a more attainable and reasonable option than the Vision Pro.

Nreal Air AR Glasses
The Nreal Air AR Glasses are nothing like the Vision Pro (or any other VR headset, for that matter), but they're nevertheless an intriguing AR gadget that effectively offers you your own private theater viewing of whatever is happening on your connected device's screen. It's pretty neat, and potentially a great pick for commuters.

How we test

For my Samsung Galaxy XR review, I spent a week wearing the headset. I watched movies, played games, drew, and used Gemini

Read more about how we test

  • First reviewed November 2025
After 30 hours with Hyrule Warriors: Age of Imprisonment, it might just be my favorite Nintendo Switch 2 game of 2025
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hyrule Warriors: Age of Imprisonment is the third game in this Koei Tecmo-developed subseries, following non-canonical Breath of the Wild side story Hyrule Warriors: Age of Calamity and the excellent original Hyrule Warriors that acted more like a celebration of the franchise as a whole. It's also another much-needed Nintendo Switch 2 game exclusive for the platform's first year.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 6, 2025

Age of Imprisonment differs from its predecessors in that it adheres to the canon of the series, specifically acting as a prequel to the events of The Legend of Zelda: Tears of the Kingdom. The Imprisoning War is something we learn much about in that game, and the premise is a match made in heaven for the Warriors franchise’s ‘1 vs 1,000’ brand of hack n’ slash combat.

Age of Imprisonment is handily the most refined, polished, and satisfying Zelda-flavored Musou to date. For one, it’s a game I’m thankful is exclusive to Nintendo Switch 2, completely avoiding the subpar resolution and glacial frame rate of its predecessor, Age of Calamity, on the original Switch hardware.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s also a vast improvement in terms of combat in general. So much creativity has been squeezed out of the simple ‘light into strong attack’ combo strings the Warriors franchise is known for. But on top of that, there are powerful Sync Strikes between characters, multiple weapon types, Tears of the Kingdom-esque Fuse attacks with monster parts, and elemental reactions with the environment.

At around 30 hours (or less if you just beeline the main story missions), it’s pretty compact by Warriors game standards, too. While there’s plenty to do after the credits roll, Age of Imprisonment thankfully does not overstay its welcome, and I felt immensely satisfied with my time with the game overall.

Can’t believe that Ganondorf fella

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

If you’ve played Tears of the Kingdom and experienced its flashbacks to the Imprisoning War, then you know what to expect in terms of story in Hyrule Warriors: Age of Imprisonment. What this game does is flesh out that conflict, focusing on individual battles across the land of Hyrule, and the rebellion that helped quell Ganondorf’s invasion - however temporarily.

The game begins right after Princess Zelda is transported back in time after encountering Ganondorf’s ancient husk at the start of Tears of the Kingdom. We’re quickly introduced to King Rauru, Queen Sonia, and Rauru’s scholarly sister Mineru, the resident expert on ancient Zonai technology. From there, we set out to recruit the leaders of Hyrule’s various races to form a united front against the King of Evil.

One complaint I have, though, is that this feels like the safest way of going about showing a Tears of the Kingdom prequel. Outside of one or two endearing characters, there’s very little in the way of character development or interesting lore elements built upon here. Even Zelda herself largely takes a backseat, with much of the plot revolving around King Rauru and a mysterious construct that totally, definitely isn’t a way of shoehorning a Link-style character into the game. Ultimately, it’s another round of ‘Ganondorf has been a very naughty boy.’

That’s not to say the story in Age of Imprisonment doesn’t have its high points. Said mysterious construct is the most interesting aspect of the game’s plot, and its inclusion is handled in a deft and satisfying way, narratively speaking. But I was definitely hoping for more moments for Zelda herself to shine. Instead, she’s very much an afterthought once the plot gets moving properly, and that’s a massive shame given how integral she is to the events of both Breath of the Wild and its sequel.

Bring the light

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

But okay, I hear you; this is a Warriors game first and foremost. Surely any shortcomings brought by the story can be made up for in the gameplay department, right? Well, if you’re here simply to know whether or not Age of Imprisonment is a better game than Age of Calamity, the answer to that is a resounding yes. And it’s not close.

Best bit

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Koei Tecmo has done a brilliant job fleshing out the playable roster of Age of Imprisonment. While most were made exclusively for this game and have little in the way of personal story, they all have unique move sets and abilities that are generally tons of fun to play as and improve through the game’s progression systems.

Obviously, it helps that Age of Imprisonment is running on better hardware. Image quality can be just a touch soupy at times (it appears to be using dynamic resolution to keep things smooth), but the game does a great job of maintaining a solidly high frame rate most of the time. I only ever encountered dips during the most bombastic special attacks, and really, that kind of slowdown is all good in my books.

Performance aside, Age of Imprisonment just does so much to make combat more interesting than both prior Hyrule Warriors games. It still uses that ‘light and strong attack’ combo system that governs most Warriors titles, but this game is far from a one-trick pony in that regard.

Most missions in Age of Imprisonment will have you controlling a team of two to four heroes, which you can switch between with a quick press of the d-pad. Large-scale maps usually encourage you to give orders to your roster of allies, which you can do easily by accessing the map from the pause menu.

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

It’s here where each of your heroes’ strengths can really come into play. Zelda and Rauru, for example, have many light-element attacks, and thus are great against shades or gloom-inflicted enemies. Meanwhile, Qia, princess of the Zora, can use water to quickly demolish fire-shielded enemies or ones coated in sludge. You can even cause elemental chain effects, such as electrifying bodies of water or setting Rito sage Raphica’s bow-generated whirlwinds ablaze with fire.

Beyond that, you’ve got Sync Strikes, something of a coup de grace and the most satisfying abilities to pull off in Age of Imprisonment. When two characters have their Sync gauges maxed, they can team up (punctuated by an incredibly cool high-five cut-in animation) to perform a devastating Chrono Trigger-esque coordinated attack. Some pairs have unique, more powerful Sync Strike synergies to make use of - something to think about when putting together your team for any given mission.

But it doesn’t even stop there. Your warriors can also make use of Zonai devices to exploit enemy elemental weaknesses or counter certain powerful (and unblockable) attacks. These are always so fun to use, and are easily the best way of diminishing enemy weak point gauges for a critical strike. There’s just so much any given character can do, and I’m glad Koei Tecmo leveraged some of Tears of the Kingdom’s coolest mechanics and put its own unique spin on them.

Motley crew

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

About half of Age of Imprisonment’s roster are characters unique to this game. These are pretty much background characters with little in the way of personal story beats, but they’re nonetheless incredibly fun to play as. These heroes, along with the mysterious construct, are actually able to make use of different weapons like greatswords and spears.

Furthermore, most can access the Fuse system, returning here from Tears of the Kingdom. Monster parts you collect from enemies can be attached to these weapons, and like in that game, they offer a variety of effects here. Some can dish out elemental damage, while others are great for quick weak point gauge breaking.

You’ll want to use these sparingly, however, as monster parts - as well as other materials gathered in missions - can be used to upgrade your heroes. The overworld map screen contains a smattering of side quests and ability-improving nodes that you pump required resources into to unlock enhancements. These range from granting extra health or special attack gauges to entirely new moves and features. If you don’t meet a node’s requirements, you can mark it with the Zonai sensor, which will show you all the missions, shops, and side activities where you can gather the necessary materials.

Progression is generally breezy in Age of Imprisonment, though one type of side mission that did irk me was the defensive engagements. These frequently show up on the map and are essentially contested territory. If not cleared within a certain amount of time, the territory will be reclaimed by Ganondorf’s forces, thus locking out any outposts or ability nodes until you win it back.

Defensive missions can show up at an alarmingly quick rate, and while they do offer materials, it just starts to feel like busy work after a few. Especially when you have to divert your attention from other side missions and upgrades to prioritize them. I’d be a bit more forgiving if they happened only every now and then, but you’ll almost always have one on the map to deal with at any given time.

Should you play Hyrule Warriors: Age of Imprisonment?

Hyrule Warriors: Age of Imprisonment

(Image credit: Nintendo)

Play it if...

You love Tears of the Kingdom
If you simply want more from the Breath of the Wild/Tears of the Kingdom rendition of Hyrule, you’ll find it here. This isn’t a giant open sandbox by any means, but if you really like the vibe of those recent mainline Zelda titles, Age of Imprisonment successfully recaptures that.

You were disappointed by Dynasty Warriors: Origins
While I loved Origins’ gameplay, its reliance on a sole character was a huge sore point for me. Age of Imprisonment, meanwhile, has plenty of heroes to play as, all with unique move sets and abilities.

Don't play it if...

You're hoping for extra modes
Sadly, there’s nothing like the original Hyrule Warriors’ awesome Adventure Mode, where you could unlock new weapons, characters, and costumes. Granted, it probably wouldn’t fit as well here, but outside of some post-game missions, there’s not much to keep you coming back after the credits roll.

You want a satisfying story
Age of Imprisonment does bridge the gap between the Imprisoning War and Tears of the Kingdom, but it does so in a largely uninteresting manner. Don’t expect much in the way of fun or heartfelt character moments, or an engaging plot overall.

Accessibility

There isn't much in the way of substantial accessibility settings in Hyrule Warriors: Age of Imprisonment. Options to display combo guidance on screen are nice, as are text and voice options for several languages, including English, French, German, Spanish, Latin American, Dutch, Japanese, and more.

How I reviewed Hyrule Warriors: Age of Imprisonment

I played Hyrule Warriors: Age of Imprisonment for 30 hours for this review. That play time encompassed the entirety of the main campaign, as well as around 60-70% of side missions and activities.

I played on Nintendo Switch 2 in both docked and handheld modes, though I ultimately preferred docked mode with a Nintendo Switch 2 Pro Controller thanks to its more stable performance. The game is by no means bad or unplayable portably, but the larger screen size of my LG CX OLED TV helped the busy on-screen action become much easier to parse.

I’m a huge fan of both the Warriors and Zelda franchises, and I’ve poured hundreds of hours into the original Hyrule Warriors and other titles in the series besides. In that sense, I can see where Age of Imprisonment improves on its predecessors, as well as areas I think it could have handled better.

First reviewed October/November 2025

Squid Game: The Challenge season 2 has already lost steam – just like the Netflix Original series
3:32 pm |

Author: admin | Category: Computers Gadgets Netflix Streaming | Comments: Off

When the first season of Squid Game: The Challenge came out, I thought it was the best reality competition show I’d seen in years outside of The Traitors. But in just two short years, the Netflix gameshow has fallen from the best to the worst.

The recipe for why is actually very simple – in 2023, we were enthralled by the idea that Netflix’s biggest K-drama could be replicated with everyday people and exceptionally detailed gameplay following in the footsteps of what we saw in each episode of Squid Game season 1.

The new games that were introduced fused dynamic action with familiar tactics (e.g. the use of Battleships in the third game) and we genuinely grew to love the alliances and band of characters we saw on screen.

Almost none of that is represented in Squid Game: The Challenge season 2. The original show's games are still well replicated, but they’re mundane compared to the big classics we saw in season 1. New twists and turns mostly fall flat, and our cast is too weak to be memorable or build an invisible rapport with the audience.

And if that all isn’t bad enough, where on earth is Red Light, Green Light?

All of the reality TV sparkle has gone in Squid Game: The Challenge season 2

Squid Game: The Challenge season 2 has taken a risk by getting rid of the show’s most famous games (think Red Light, Green Light and Dalgona) and replacing them with brand-new gameplay. Half of our cast of 456 players are immediately eliminated by the new game Count, which is merely comprised of two teams counting 456 seconds before pressing a button.

It makes for the most anti-climactic premiere episode of TV I’ve seen this year, and I’m absolutely baffled for why Netflix would choose to use a counting game over the brutal run-and-stop elimination we’re all looking forward to. Annoyingly, it’s not coming any later in the series either.

Games such as Mingle in episode 4 win back some level of tension, but it might be too little, too late. In the first four episodes alone, we only see two and a half games played out, with dorm challenges or recordings of the contestants filling our screens in the meantime. Normally, if there is a strong cast and genuinely shrewd surprises, this wouldn’t be a problem.

However, we’re presented with labored and anti-climactic developments between cast members we can’t remember from one minute to the next.

Let’s address the changes first. There are a variety of new dorm challenges introduced to try and stoke up drama between players – the most successful of these being a secret boiler room where players are sent to enact eliminations or receive coins to use in a snack-filled vending machine. We also see players presented with a chance to swap meals for “scratchers” or pass around Russian dolls, both of with lead to potential disadvantages in the next game.

Despite the fact that none of these make the level of impact that Netflix is hoping for, it all feels too pre-meditated – and that’s the same problem we see with the casting. In short, it’s all gone a bit too X Factor, putting the pedal to the emotional medal so hard that nothing feels genuine. Everything we’re seeing feels overly contrived, and Netflix is trying far too hard to keep our attention.

Where season 1 introduced players we could connect with (think mother-son duo Leanne and Trey), Netflix is clearly trying to fit the same character profiles, but with less success. As soon as I can remember that somebody exists, they’re killed off, and that’s always been the downside of a gameshow with such a big cast. The finalists don’t become clear until the last moment, but this time there’s nobody in the interim to tide us over.

What does this mean for Squid Game: The Challenge season 3?

Some Squid Game players stand in shock

(Image credit: Netflix)

In short, this all isn’t amazing news for the already-renewed Squid Game: The Challenge season 3. It feels as though season 2 is following the original series slump that came at the same point (at least, in my opinion), which wasn’t completely clawed back by the time season 3 dropped six months later.

But it’s not all hopeless. Game stalwarts like Marbles returns, offering up the most emotional turning point we’ve seen across all iterations of the game, and the production design is still beyond astounding. We know season 3 will likely replicate the jump rope horror from the first season of Squid Game, and that’s got the opportunity to be the jewel in Netflix’s reality TV crown.

In the meantime, I’d rather rewatch the original series than get ready for the rest of Squid Game: The Challenge season 2 in the coming weeks.

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I tested the Bluetti Pioneer Na and found it to be an exceptional and innovative sodium-powered portable power station
2:29 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

The Bluetti Pioneer Na isn’t just another grey box of portable power — it’s a signpost to the future.

At a glance

Capacity: 900 Wh

Battery: Sodium-ion (Na-ion)

AC Output: 1,500 W (2,250 W surge)

Weight: ~16 kg

Charging: AC + solar combo (0–80% in ~35 min)

Operating Temp: Charge to –15 °C, discharge to –25 °C

Ports: AC, USB-C (100 W), USB-A, 12 V, wireless pad

Price: £799 / ~$899

The Bluetti Pioneer Na isn’t just another grey box of portable power station — it’s a signpost to the future.

As the world’s first sodium-ion portable power station, it challenges the lithium-ion status quo with a chemistry that’s cheaper, safer, and performs far better in freezing temperatures.

While most power stations give up when the mercury plunges, Bluetti’s Pioneer Na is designed to charge at –15 °C and discharge down to –25 °C. That’s huge news for campers, off-grid explorers, or anyone living where winter bites hard.

With 900 Wh of capacity and 1,500 W output (2,250 W surge), it’s more than enough to keep laptops, fridges, routers, and power tools humming. It’s not the biggest station on the market, but for its size, it punches well above its weight — figuratively and literally (it tips the scales at 16 kg).

Bluetti Pioneer Na: Design and build

Bluetti hasn’t reinvented the aesthetic wheel here — the Pioneer Na sticks with the brand’s familiar industrial-chic look: matte dark grey casing, chunky carry handles, and a crisp LCD readout. It’s rugged enough for camping or garage duty, though not waterproof (so don’t leave it out in a snowstorm).

At 16 kg, it’s no featherweight, but it’s compact enough to slot into a van or under a desk. What stands out is the build quality — Bluetti’s hardware feels solid, and the tactile buttons and port layout are easy to navigate even with gloves on.

Bluetti Pioneer Na: Performance

Here’s where it gets interesting. The sodium-ion chemistry gives the Pioneer Na a unique edge: thermal stability and cold-weather reliability that lithium simply can’t match.

In tests, the unit powered a small refrigerator, LED lighting, and a laptop simultaneously without breaking a sweat. The “Power Lifting” mode also handled high-draw appliances like kettles and hair dryers, at least for short bursts.

Charging is another strong suit. Hook up both AC and solar input and Bluetti claims you can hit 80% charge in just 35 minutes. Real-world times were closer to 45–50 minutes, but that’s still outstanding. You’ll also appreciate its miserly 1.5 W standby draw, making it ideal for emergency standby use.

Bluetti Pioneer Na: Features and connectivity

The port selection covers almost every base:

2 × AC outlets (1,500 W total)

1 x 100 W USB-C for laptops and tablets

4 × USB-A ports for smaller gadgets

12 V car socket, DC barrel ports, and a 15 W wireless charging pad

Bluetooth or app integration is absent — something Bluetti includes on some pricier models — but the intuitive front panel compensates for that.

Bluetti Pioneer Na: Battery life and sustainability

With over 4,000 charge cycles and an estimated lifespan of 10 years, the Pioneer Na promises serious longevity. And because sodium-ion avoids scarce materials like lithium and cobalt, it’s greener and potentially easier to recycle.

This is still early-days tech, though. Sodium-ion batteries are new to consumer power products, so long-term reliability in the field remains unproven. Bluetti’s two-year warranty helps, but early adopters are still taking a small gamble.

Bluetti Pioneer Na: Drawbacks

There’s no getting around it — 900 Wh isn’t huge. For extended off-grid living or powering a home during long outages, you’ll need something beefier (or multiple units). It’s also fairly heavy for its size, and Bluetti’s customer service reputation remains mixed according to user reports online.

Finally, the price reflects its pioneering status — you’re paying a slight premium for cutting-edge tech.

Bluetti Pioneer Na: Verdict

The Bluetti Pioneer Na is a trailblazer: the first sodium-ion portable power station, built for real-world cold and genuine sustainability.

It’s ideal for adventurers, RV users, and homeowners who want dependable backup in frosty conditions — and a taste of what’s next in battery tech.

If you need raw capacity, there are bigger and cheaper lithium models out there. But if you want something that works when everything else freezes, the Pioneer Na is in a league of its own.

TechRadar says:

Buy it if...

You need a power station that works in freezing temperatures.

You care about sustainability and want to avoid lithium-based cells.

You want quick charging and solid all-around performance for small to medium devices.

Don’t buy it if...

You need multi-day home backup or high-capacity off-grid power.

You’re counting every penny — it’s innovative but not cheap.

You prefer tried-and-tested tech with years of user history.

Bottom line:

The Bluetti Pioneer Na isn’t just another power station — it’s the start of a new era in portable energy. Sodium-ion is here, and it’s impressively capable.

We rate the best power banks: top portable chargers.

I tested the Bluetti Pioneer Na and found it to be an exceptional and innovative sodium-powered portable power station
2:29 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

The Bluetti Pioneer Na isn’t just another grey box of portable power — it’s a signpost to the future.

At a glance

Capacity: 900 Wh

Battery: Sodium-ion (Na-ion)

AC Output: 1,500 W (2,250 W surge)

Weight: ~16 kg

Charging: AC + solar combo (0–80% in ~35 min)

Operating Temp: Charge to –15 °C, discharge to –25 °C

Ports: AC, USB-C (100 W), USB-A, 12 V, wireless pad

Price: £799 / ~$899

The Bluetti Pioneer Na isn’t just another grey box of portable power station — it’s a signpost to the future.

As the world’s first sodium-ion portable power station, it challenges the lithium-ion status quo with a chemistry that’s cheaper, safer, and performs far better in freezing temperatures.

While most power stations give up when the mercury plunges, Bluetti’s Pioneer Na is designed to charge at –15 °C and discharge down to –25 °C. That’s huge news for campers, off-grid explorers, or anyone living where winter bites hard.

With 900 Wh of capacity and 1,500 W output (2,250 W surge), it’s more than enough to keep laptops, fridges, routers, and power tools humming. It’s not the biggest station on the market, but for its size, it punches well above its weight — figuratively and literally (it tips the scales at 16 kg).

Bluetti Pioneer Na: Design and build

Bluetti hasn’t reinvented the aesthetic wheel here — the Pioneer Na sticks with the brand’s familiar industrial-chic look: matte dark grey casing, chunky carry handles, and a crisp LCD readout. It’s rugged enough for camping or garage duty, though not waterproof (so don’t leave it out in a snowstorm).

At 16 kg, it’s no featherweight, but it’s compact enough to slot into a van or under a desk. What stands out is the build quality — Bluetti’s hardware feels solid, and the tactile buttons and port layout are easy to navigate even with gloves on.

Bluetti Pioneer Na: Performance

Here’s where it gets interesting. The sodium-ion chemistry gives the Pioneer Na a unique edge: thermal stability and cold-weather reliability that lithium simply can’t match.

In tests, the unit powered a small refrigerator, LED lighting, and a laptop simultaneously without breaking a sweat. The “Power Lifting” mode also handled high-draw appliances like kettles and hair dryers, at least for short bursts.

Charging is another strong suit. Hook up both AC and solar input and Bluetti claims you can hit 80% charge in just 35 minutes. Real-world times were closer to 45–50 minutes, but that’s still outstanding. You’ll also appreciate its miserly 1.5 W standby draw, making it ideal for emergency standby use.

Bluetti Pioneer Na: Features and connectivity

The port selection covers almost every base:

2 × AC outlets (1,500 W total)

1 x 100 W USB-C for laptops and tablets

4 × USB-A ports for smaller gadgets

12 V car socket, DC barrel ports, and a 15 W wireless charging pad

Bluetooth or app integration is absent — something Bluetti includes on some pricier models — but the intuitive front panel compensates for that.

Bluetti Pioneer Na: Battery life and sustainability

With over 4,000 charge cycles and an estimated lifespan of 10 years, the Pioneer Na promises serious longevity. And because sodium-ion avoids scarce materials like lithium and cobalt, it’s greener and potentially easier to recycle.

This is still early-days tech, though. Sodium-ion batteries are new to consumer power products, so long-term reliability in the field remains unproven. Bluetti’s two-year warranty helps, but early adopters are still taking a small gamble.

Bluetti Pioneer Na: Drawbacks

There’s no getting around it — 900 Wh isn’t huge. For extended off-grid living or powering a home during long outages, you’ll need something beefier (or multiple units). It’s also fairly heavy for its size, and Bluetti’s customer service reputation remains mixed according to user reports online.

Finally, the price reflects its pioneering status — you’re paying a slight premium for cutting-edge tech.

Bluetti Pioneer Na: Verdict

The Bluetti Pioneer Na is a trailblazer: the first sodium-ion portable power station, built for real-world cold and genuine sustainability.

It’s ideal for adventurers, RV users, and homeowners who want dependable backup in frosty conditions — and a taste of what’s next in battery tech.

If you need raw capacity, there are bigger and cheaper lithium models out there. But if you want something that works when everything else freezes, the Pioneer Na is in a league of its own.

TechRadar says:

Buy it if...

You need a power station that works in freezing temperatures.

You care about sustainability and want to avoid lithium-based cells.

You want quick charging and solid all-around performance for small to medium devices.

Don’t buy it if...

You need multi-day home backup or high-capacity off-grid power.

You’re counting every penny — it’s innovative but not cheap.

You prefer tried-and-tested tech with years of user history.

Bottom line:

The Bluetti Pioneer Na isn’t just another power station — it’s the start of a new era in portable energy. Sodium-ion is here, and it’s impressively capable.

We rate the best power banks: top portable chargers.

Jackery Explorer 500 v2 Portable Power Station + SolarSaga 100W Portable Solar Panels Review
12:05 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

Jackery has been busy expanding its new V2 line of its best portable power stations, ranging from the flagship Explorer 3000 down to the compact Explorer 240. Now, we’re looking at one of the smallest in the family — the Jackery Explorer 500 v2, paired with the SolarSaga 100W portable solar panels.

This setup is designed for users who want serious off-grid capability without the bulk or weight of a full-size generator. Compact, quiet, and built with the same attention to detail Jackery is known for, it aims to balance performance and portability.

Jackery Explorer 500 5

(Image credit: Future)

Jackery Explorer 500 v2: Packaging

The Explorer 500 arrived in Jackery’s familiar plain shipping box, with a glossy orange inner carton for presentation. Inside, the power station was well-protected with cardboard corner bumpers and foam inserts. Included were the IEC13 AC charging cable and a user manual — simple, straightforward, and nicely packaged.

Jackery Explorer 500 v2 8

(Image credit: Future)

Jackery Explorer 500 v2: Design and Build

Out of the box, the Explorer 500 measures 311 × 205 × 157 mm and weighs 5.7 kg, making it a manageable size for travel or outdoor work.

Features at a Glance – Explorer 500

512Wh capacity from LiFePO₄ batteries

500W continuous output

2 × AC sockets (230V, max combined 500W)

1 × USB-A (18W max)

2 × USB-C (1 × 100W, 1 × 30W)

0–100% charge in just 1.3 hours via AC

Multiple charging options (AC, DC, solar, car)

Fast 10ms response UPS with multiple operating modes

Compared to the larger Jackery Explorer 2000 or Jackery Explorer 3000 models, it feels feather-light, and the large fold-out carry handle makes it easy to move around.

All the output sockets, control buttons, and display are neatly positioned on the front panel. On this UK model, you’ll find:

2 × 230V AC sockets (max 500W combined)

1 × USB-A (18W)

2 × USB-C (100W and 30W)

1 × 12V car socket (10A)

The AC and DC inputs are located on the right-hand side. Overall, the layout is clean, intuitive, and practical.

Jackery Explorer 500 v2 10

(Image credit: Future)

Jackery Explorer 500 v2: Charging

Using the Explorer 500 is refreshingly straightforward. Out of the box, the battery was at 28%, and when plugged into the mains via the AC cable, it began charging immediately. A full charge from that level took just under an hour, which aligns closely with Jackery’s claimed 1.3-hour full charge time.

It’s great to see Jackery continuing to rely on standard, widely available cables instead of proprietary chargers.

Alternative charging options include solar, a 12V vehicle socket, or a DC8020 input (11–60V, up to 10.5A / 200W). While DC8020 connectors aren’t as common as XT60 or XT90 standards, third-party adapters are easy to find.

Jackery Explorer 500 v2 4

(Image credit: Future)

Jackery Explorer 500 v2: SolarSaga 100 Portable Solar Panels

As part of the bundle, I tested the Jackery SolarSaga 100 — the smaller sibling of the SolarSaga 200 reviewed earlier this year. With an advertised efficiency of 25%, I tested it on a clear November afternoon with low but bright sunlight.

Features at a Glance – SolarSaga 100W

Folded: 61 × 55.2 × 3.5 cm (24 × 21.7 × 1.4 in)

Unfolded: 122 × 55.2 × 2.0 cm (48 × 21.7 × 0.8 in)

Weight: 3.6 kg (7.9 lbs)

Setup, as with most folding panels, takes a few minutes, but Jackery’s attention to usability stands out. The build quality feels excellent, and the two-pin proprietary connector — while not standard — is actually a time-saver compared to traditional MC4 connections. It’s quicker, cleaner, and less fiddly.

A small junction box includes USB-A and USB-C ports, letting you charge small devices directly, no power station required.

The kickstands fold neatly away, and the panels are held closed by strong magnetic clasps rather than cheap snaps — a premium touch. The panels are a bit stiff when new but loosen with use.

A clever angle indicator helps you align with the sun, and under test conditions, the SolarSaga 100 produced a consistent 88W average output. That’s enough to fully recharge the Explorer 500 in around six hours — realistic and impressive for a 100W panel.

Overall, it’s a well-designed, travel-friendly solar panel that feels perfectly matched to the Explorer 500’s capabilities.

Jackery Explorer 500 v2 9

(Image credit: Future)

Jackery Explorer 500 v2: Display

The status screen provides all the essentials at a glance: state of charge, input/output wattage, voltage, and AC frequency. It’s small but bright, crisp, and perfectly legible even in direct sunlight — ideal for outdoor use when you need quick, accurate readouts.

Jackery Explorer 500 v2: Performance – AC and USB/DC

Jackery Explorer 500 v2 7

(Image credit: Future)

In everyday use, the Explorer 500 feels like a mini powerhouse. It comfortably powered a range of small household devices, including a milk frother, mini fan, and LED lighting, staying well within its 500W continuous output limit.

High-draw appliances like coffee machines or kettles are beyond its reach, though its 1,000W surge rating helps absorb brief startup spikes.

The USB section performs flawlessly, charging phones, tablets, laptops, and power banks simultaneously without issue. However, only two USB-C ports and one USB-A feel slightly limiting given the available front-panel space — an extra USB-C port would have been welcome.

The 12V car socket remains useful for certain accessories, though it’s increasingly outdated as USB-based standards take over.

A small auto-shutoff switch cuts power when draw falls below a set threshold — a handy energy-saving feature. Meanwhile, the built-in LED light offers dim, bright, and SOS modes, useful for emergencies or camping.

One omission is Bluetooth or Wi-Fi connectivity. While some will appreciate the simplicity, others might miss app-based control or monitoring, which competitors increasingly offer.

Jackery Explorer 500 v2 3

(Image credit: Future)

Jackery Explorer 500 v2: UPS Mode

Jackery claims a <10ms response time for the Explorer 500’s uninterruptible power supply (UPS) mode — and in testing, it lived up to the promise.

Connected to a home office setup drawing around 220W, the power handover was seamless when the mains was cut — no flicker, reboot, or delay.

That said, the limited battery capacity means run-time is short. For brief outages or safe shutdowns, it’s excellent. But it’s not a substitute for a larger backup power system if you need sustained uptime.

Jackery Explorer 500 v2: Pricing and Value

Jackery Explorer 500 v2 6

(Image credit: Future)

As of writing, the Jackery Explorer 500 retails for £269 on the UK Jackery Store, while the SolarSaga 100 bundle is priced at £399. Purchased separately, the SolarSaga costs £169, so the bundle saves you £39 overall.

It’s not a huge discount, but given the build quality, ease of use, and strong integration between the two products, it’s still solid value for anyone seeking a portable, all-in-one solar power setup.

Jackery Explorer 500 11

(Image credit: Future)

Jackery Explorer 500 v2: Verdict

The Jackery Explorer 500 v2 may sit on the smaller end of Jackery’s power station lineup, but don’t let that fool you — it’s a seriously capable, well-balanced performer. While the larger models offer more muscle, the 500 hits a sweet spot between power, portability, and price.

Paired with the SolarSaga 100, it forms a genuinely self-sufficient off-grid system for camping, van life, or emergency use.

Yes, there are limitations — the modest port selection and lack of app connectivity are mild drawbacks — but for users who value simplicity, dependability, and premium build quality, the Explorer 500 delivers exactly what it promises.

We've listed the best portable power stations.

I tested Dell’s compact Chromebook, and it’s a great tool for school – but you’ll want to pair it with a mouse
7:38 am |

Author: admin | Category: Chromebooks Computers Computing Gadgets Laptops | Tags: , , | Comments: Off

Dell Chromebook 3120: Two-minute review

The Dell Chromebook 3120 is a small but tough laptop designed to withstand the rigors of student life.

Its compact and rounded design is certainly different. The softer material around its edges help protect it from impacts, making the Chromebook 3120 tougher than many others in this field.

Not only is it more rugged than the best Chromebook constructions, it’s also easier to repair, thanks to its top-mounted keyboard and captive screws that keep the various materials together.

The price paid for this toughness, however, is the huge bezel around the screen, which reduces the display size by a disappointing amount. At least it features screws in each corner, which again should help with servicing.

There are only four ports on the Chromebook 3120: two USB-C, one USB-A, and a headset jack. The type-C ports are located on either side, which improves versatility, and both support charging and external display connections.

The performance of the Chromebook 3120 is respectable, handling the sorts of tasks students demand of their laptops quite well. It can also handle HD video streaming and even light gaming, though nowhere near as well as many of the best laptops, so temper expectations.

Back three-quarter view of Dell Chromebook 3120 open on desk with pink wall in background

(Image credit: Future)

The display is sharp and vibrant enough to enjoy such content, although its lack of brightness can cause some visibility issues, especially when viewing darker scenes. It’s also a little too reflective at times.

I was pleased to see that even the non-convertible model of the Chromebook 3120 features a touchscreen, which can be useful for navigation, although it’s not smooth enough for dedicated illustrators and handwriters.

The keyboard layout is good, with plenty of space between keys to make typing comfortable. However, presses frequently failed to register when I used it, which was frustrating. Worse, though, was the touchpad, which is too small and imprecise for accurate and smooth navigation.

Battery life, on the other hand, is up to expected standards. It lasted close to 11 hours when I played a movie on a continuous loop, which eclipses many of its rivals, although there are others that can endure for longer.

Considering its budget pricing, the Dell Chromebook 3120 is a worthwhile proposition. Thanks to its durability, portability, and performance, it really shines as a study companion—but I would recommend pairing it with an external mouse to eschew the wayward touchpad.

Dell Chromebook 3120 review: Price & availability

Close-up of webcam on Dell Chromebook 3120

(Image credit: Future)
  • Starts from $179.99 / £369.68 (about AU$350)
  • Available now
  • Reasonable price

The Dell Chromebook 3120 starts from $179.99 / £369.68 (about AU$350) and is available now. It can be configured with 4GB or 8GB of RAM, and a 2-in-1 version is also available, with a display made with Gorilla Glass.

This is a fantastic price for a Chromebook of this spec, making it one of the best student laptops around thanks to its performance and touchscreen functionality.

If you’re looking for something even cheaper, the Asus Chromebook CX1505 is a great alternative. It doesn’t have a tough exterior or a compact form like the Chromebook 3120, but it has respectable performance and a great display.

Meanwhile, the Acer Chromebook Spin 312 is one of the best student Chromebooks in our view, thanks to its truly convertible nature and lively performance.

  • Value: 5 / 5

Dell Chromebook 3120 review: Specs

These are the specs for the Dell Chromebook 3120:

Dell Chromebook 3120 specs

Base configuration (Non-touch)

Review configuration

Max configuration

Price

$179 (about £135 / AU$275)

Clamshell: $299.99 / £369.68 (about AU$460)
2-in-1: $369.99 (about £280, AU$565)

Clamshell: $329.99 (about £250, AU$400)
2-in-1: $399.99 (about £305, AU$610)

CPU

Intel N100 (4-core/4-thread, 3.4GHz)

Intel N100 (4-core/4-thread, 3.4GHz)

Intel N100 (4-core/4-thread, 3.4GHz)

Graphics

Intel UHD Graphics (Integrated)

Intel UHD Graphics (Integrated)

Intel UHD Graphics (Integrated)

RAM

4GB LPDDR5-4800

4GB LPDDR5-4800

8GB LPDDR5-4800

Screen

11.6-inch Non-touch HD LCD (1366 x 768p), Anti-Glare

11.6-inch Touch HD LCD (1366 x 768p), Anti-Glare

11.6-inch Touch HD LCD, (1366 x 768p), Anti-Glare

Storage

64GB eMMC

64GB eMMC

64GB eMMC

Ports

2x USB-C, 1x USB-A, 1x 3.5mm combo audio

2x USB-C, 1x USB-A, 1x 3.5mm combo audio

2x USB-C, 1x USB-A, 1x 3.5mm combo audio

Wireless

Wi-Fi 6, Bluetooth 5.1

Wi-Fi 6, Bluetooth 5.1

Wi-Fi 6, Bluetooth 5.1

Camera

720p

720p

720p

Battery

42WHr

42WHr

42WHr

Weight

2.82 lbs | 1.28 kg

Clamshell: 2.82 lbs | 1.28 kg
2-in-1: 3.17 lbs | 1.44 kg

Clamshell: 2.82 lbs | 1.28 kg
2-in-1: 3.17 lbs | 1.44 kg

Dimensions

11.96 x 8.19 x 0.82 ins | 303.9 x 207.9 x 20.8 mm

Clamshell: 11.96 x 8.19 x 0.82 ins | 303.9 x 207.9 x 20.8 mm
2-in-1: 11.96 x 8.19 x 0.85 ins | 303.9 x 207.9 x 21.5 mm

Clamshell: 11.96 x 8.19 x 0.82 ins | 303.9 x 207.9 x 20.8 mm
2-in-1: 11.96 x 8.19 x 0.85 ins | 303.9 x 207.9 x 21.5 mm

Dell Chromebook 3120 review: Design

Close-up of keyboard on Dell Chromebook 3120

(Image credit: Future)
  • Rugged construction
  • Compact form
  • Large screen bezel

The Dell Chromebook 3120 has an unusual outer shell for a laptop nowadays. It has rounded edges covered in a soft-touch material, almost as if it has been fitted with a bumper case. This makes it look more like one of the best rugged laptops than a budget Chromebook, and Dell claims it’s as durable as those more durable devices. According to Dell, the Chromebook 3120 can withstand 30-inch drops onto steel and 48-inch drops onto plywood, something that'll probably matter if this is going to be used by a child.

In keeping with the durable chassis, the lid is also reassuringly solid, with no wobble to it at all. What’s more, it’s also very flexible – even the non-hybrid variant can still recline all the way back to 180 degrees, making it very amenable to various setups.

Despite all this ruggedness, the Chromebook 3120 is very compact, making it very easy to carry around. It’s heavier than you might expect, but not to an onerous extent.

Another advantage of the design of the Chromebook 3120 is the fact that it’s easy to maintain. It features a top-mounted keyboard and a captive screw in the chassis that keep its various materials together, both of which make the Chromebook 3120 readily repairable.

One of the worst aspects of its design, however, is the huge bezel around the display. No doubt this helps with durability as well as repairability (there are easily accessible screws in each corner), but it severely compromises the already small real estate.

There aren’t many ports on the Chromebook 3120, but they’re wisely chosen. There are two USB-C ports, which should help the device to stay relevant for longer, and both accept charging and external monitor connections.

What’s more, they’re located on either side to improve versatility. The only other ports on the Chromebook 3120 are a USB-A and a headset jack, both located on the left, but these are the next two interfaces I would’ve chosen to include on a Chromebook.

The keys have a slight but noticeable texture to them that feels smooth yet tactile. There are some useful shortcuts on the top row, but there aren’t as many as you’ll find on other Chromebooks – even those the same size as the Chromebook 3120.

  • Design score: 4 / 5

Dell Chromebook 3120 review: Performance

Close-up of left-side ports on Dell Chromebook 3120

(Image credit: Future)
  • Good all-round performance
  • Reflective display
  • Poor touchpad
Benchmarks

These are the benchmark scores for the Dell Chromebook 3120:

TechRadar Battery Life Video Test: 10 hours and 44 minutes
Jetstream2 Benchmark: 181.945
Kraken Benchmark (lower is better): 743.3ms
Speedometer 3.0: 11.2 (±0.71)

The general performance of the Dell Chromebook 3120 is pretty good. It’s fast and snappy enough for basic tasking, from notetaking and essay writing to spreadsheet creation and browsing.

It can handle video streaming very well, too, even at 1440p. However, higher resolutions are beyond it, since you’ll have to contend with frequent and lengthy buffering times.

It’s even capable enough for some light gaming. I managed to play Asphalt Legends on medium settings smoothly, with no disruptive stutters or lag. Be warned, however, that not all Android games are compatible with the Chromebook 3120, including Alien: Isolation and Hitman: Blood Money—Reprisal.

The 1366 x 768p resolution is sharp enough for a display this small, and colors are pleasingly vibrant. Brightness is sufficient for the most part, although I wish it had more when viewing content featuring dark tones, as these can be hard to see at times.

The display also has a tendency to plunge into total blackness if the angle isn’t set just right for your particular environment. What’s more, it can be quite reflective, which further sullies the viewing experience.

Close-up of right-side ports on Dell Chromebook 3120

(Image credit: Future)

The keys felt good to use, and their generous spacing makes them easy to navigate, even with the limited real estate. However, they lack feedback, and frequently my presses would fail to register while typing, requiring a firmer touch than with many other keyboards.

The touchpad, however, is more frustrating. It’s very small, which can make navigation and certain productivity tasks awkward, such as dragging items from one side of the screen to the other.

It also lacks refinement, with its jerky tracking spoiling my attempts at smooth, precise movements: the cursor either moved slower than expected or jumped too far ahead of where I wanted it to go. I also found that taps were very inconsistent, failing to register at least half of the time.

The touchscreen proved more responsive, but it can be quite grabby, resulting in unsmooth swipes and gestures. This isn’t the device for you if you plan on making copious amounts of drawings or handwritten notes, but the functionality is still useful for navigation purposes. It’s a shame that finger marks are quite visible, though.

  • Performance score: 4.5 / 5

Dell Chromebook 3120 review: Battery life

Close-up of touchpad on Dell Chromebook 3120

(Image credit: Future)

The battery life of the Chromebook 3120 is very good. In our movie playback test, it lasted close to 11 hours, which is an impressive performance considering the smaller 43Whr battery, and puts it ahead of much of the competition.

It beats the Asus Chromebook CX1505, for example, which managed about 7 hours in the same test, but just fails to match the Acer Chromebook Spin 312, which managed over 11 hours.

It’s also reasonably quick to charge, taking about two hours to completely replenish.

  • Battery life: 4.5 / 5

Should I buy the Dell Chromebook 3120?

Notes

Rating

Value

The can outlast it is well-priced given the spec and functionality.

5 / 5

Design

The tough chassis is welcome, as is the small size. Shame about the large bezel, though.

4 / 5

Performance

The Chromebook 3120 can be used for all sorts of tasks, and it deals with them all pretty well. The touchpad is poor, though.

4.5 / 5

Battery life

Battery life is above average, although there are others that slightly edge past it.

4.5 / 5

Total Score

The Chromebook 3120 does a sterling job as a student device, providing all the functionality and performance you could need for the classroom. But you’re best off using it with an external mouse.

4.5 / 5

Buy the Dell Chromebook 3120 if...

You want a durable machine
Thanks to its drop resistance and repairability credentials, the 3120 should last from term to term.

You want something easy to carry around
It might be surprisingly heavy, but it’s still very portable, largely thanks to its compact form factor.

Don't buy it if...

You want a great touchpad
The touchpad is too small and inaccurate for heavy use – get yourself one of the best mouse picks to go with it.

You want a large display
The lid housing the display is small enough, but the large bezel compromises it even further. It can also succumb to darkness and reflections under certain conditions.

Dell Chromebook 3120 review: Also consider

Here are some alternatives to the Dell Chromebook 3120 that are also fantastic for students:

Asus Chromebook CX15
It’s not as portable as the 3120, but it’s still quite thin. And its large width means you get a widescreen display, which is one of the highlights of the CX1505. It also performs rather well—and it’s cheaper than the Chromebook 3120.

Read our full Asus Chromebook CX15 review.

Acer Chromebook Spin 312
If you’re looking for one of the best 2-in-1 Chromebooks, the Spin 312 is a great choice. Its capable performance and sleek, portable design make it yet another student favorite. Plus, its display, though small, is a treat for the eyes, thanks to its sharp resolution. It’s a little reflective like the 3120, though.

Read our full Acer Chromebook Spin 312 review.

How I tested the Dell Chromebook 3120

  • Tested for two days
  • Used for a variety of tasks
  • Chromebook reviewing experience

I tested the Dell Chromebook 3120 for two days, during which time I used it for a multitude of tasks.

I used it for productivity, general browsing, streaming video content, and gaming. I also ran our series of benchmarks for Chromebooks and tested its battery life by running a movie on a continuous loop.

I’ve been using Chromebooks and other laptops for years, and have reviewed plenty of them as well, ranging in their price points, form factors, and purposes.

I just tested the best cheap Chromebook I’ve seen so far – and I’m amazed by one aspect in particular
7:16 am |

Author: admin | Category: Chromebooks Computers Computing Gadgets Laptops | Tags: , , | Comments: Off

Asus Chromebook CX15: Two-minute review

The Asus Chromebook CX1505 certainly has a budget price tag, but its features and spec hope to counter the charge that it’s a compromised device unfit for modern purposes.

While it might appear sleek, on closer inspection it’s not as thin or as light as its looks might lead you to believe. That ultra wide display and the long underside support bar sully its portability credentials somewhat.

Build quality isn’t the greatest, either, and isn’t up there with the best Chromebook constructions. It’s still within reasonable bounds, but there’s some flexing to the plastic chassis.

The thin bezel for the display is a welcome touch, though, helping to maximize its already generous width. The keyboard also feels built to a higher standard, which is fortunate since you’ll be making plenty of contact with it.

All the ports on the CX1505 are located on its left-hand side, which may be a little inconvenient for those wishing to connect multiple peripherals. More of a problem, however, is their paucity: there are only four, and only two of them are USB (one type-A and one type-C port).

What’s more, the Type-C must be used for charging, so it won’t be available to you all of the time. An HDMI 1.4 port and a 3.5mm combo audio jack round out the rest of the physical connectivity options, and they’re at least sensibly ordered.

The CX1505 acquits itself well in terms of performance. It can handle the productivity and entertainment tasks well enough, although 4K content streaming is just beyond its reach. It can handle some light gaming, though, albeit with relatively undemanding titles at low graphical settings.

More impressive is that large display. The width is useful for both entertainment and productivity purposes, while the Full HD resolution is still sharp enough for its size. It’s also bright and reasonably vibrant, making for pleasant viewing in all scenarios.

While the CX1505 is great for typing on, the trackpad is a let down. It’s jerky and imprecise when making small, slow movements, and its clicks feel unsatisfying.

The battery life of the CX1505 is reasonable, lasting seven hours in our movie playback test. However, many of its rivals can beat this figure – some by a considerable margin.

There was a time when a Chromebook costing this little wouldn’t have been worth your time, lacking the power and features to suit even basic usage. But the commendable – if not outstanding – performance of the CX1505, coupled with its generous and high-quality display, are certainly impressive aspects at this price, making it a contender for one of the best budget Chromebooks around right now.

Asus Chromebook CX1505 review: Price and availability

Hand typing on Asus Chromebook CX1505 on desk

(Image credit: Future)
  • Starts from $159.99 / £249.99 / AU$499
  • Available now in multiple colorways
  • Budget end of the market

The CX1505 starts from $159.99 / £249.99 / AU$499 and is available now in various colorways, including green and pink. It can be configured with 4GB or 8GB of RAM and 64GB or 128GB of storage. An Intel Core version is also available.

This is a great price, even in the Chromebook market. It’s considerably cheaper than the Asus Chromebook CM14, which we think is one of the best budget Chromebooks. However, the CX1505 performs better, and that wider display makes it better for productivity and entertainment – if not portability.

If you want a high-performing Chromebook, then the HP Chromebook Plus 15.6-inch is a better choice. This dispatches all kinds of tasks with ease, including harsher workloads such as gaming and multitasking; no wonder we think it’s the best student Chromebook. Its keyboard isn’t as good as that on the CX1505, though.

If you want to stay closer to the budget-end of the market and want something more compact but also powerful, the Dell Chromebook 3120 fits the bill very well, with more processing power and faster memory for a little bit more of an investment.

  • Value: 5 / 5

Asus Chromebook CX1505 review: Specs

My Asus Chromebook CX1505 review unit had an Intel Celeron N4500, 4GB of RAM, and 64GB of storage.

ASUS Chromebook CX1505

Price

Starting from $159.99 / £249.99 / AU$499

CPU

Intel Celeron N4500 Processor 1.1 GHz (2 cores)

Graphics

Integrated, Intel UHD Graphics

RAM

4GB LPDDR4X

Screen

15.6-inch, 1920 x 1080, 16:9, Anti-glare display, 300nits

Storage

64GB eMMC

Ports

1x USB-A, 1x USB-C, 1x HDMI 1.4, 1x 3.5mm combo audio

Wireless

Wi-Fi 6 (802.11ax) (Dual band) 2*2, Bluetooth 5.4

Camera

720p with privacy shutter

Weight

3.51lbs (1.59kg)

Dimensions

14.15 x 9.14 x 0.79in (360 x 232 x 20mm)

ASUS Chromebook CX1505 review: Design

Close-up of camera on ASUS Chromebook CX15, with wooden panels, pink wall, and plant in background

(Image credit: Future)
  • Sleek and vibrant looks
  • Compromised portability
  • Lacks ports

The CX1505 has a neat, minimalist appearance buoyed by the vibrant colorways; I found the light green finish of my review unit particularly fetching, suiting its overall design well. The rounded corners and smooth, flat planes add to its appeal.

It’s quite a thin unit, although the prominent support bar running underneath rather spoils its sleekness. It’s also heavier than you might expect; coupled with the atypical width, the portability of the CX1505 is somewhat compromised.

What’s more, build quality isn’t particularly impressive, either. The slightly textured plastics may look and feel interesting, but they’re not the sturdiest and can succumb to considerable flexing.

The hinge for the lid feels sturdy in operation, but its looseness becomes evident once set in position. This isn’t disruptive, but it is noticeable, and isn’t exactly an auspicious sign for its longevity.

On a positive note, the bezel around the display is pleasingly thin, which allows the already generous real estate to be realized to its full potential, while the keys have a subtle graining which makes them feel tactile to use. They also actuate smoothly and solidly, with very little play or uncertain feedback.

If you’re looking for a Chromebook with plenty of connectivity options, you’ll be disappointed with the CX15. Despite its large size, there are only four ports (five on the Intel Core model, thanks to its extra USB-C port), all located on the left-hand side.

There’s one USB-C port (which is used for charging as well), one USB-A port, one HDMI 1.4 port, and a combo audio jack. At least they’re sensibly ordered; I’m always happy to see the power port at the end and the audio jack at the very front.

  • Design score: 3.5 / 5

ASUS Chromebook CX1505 review: Performance

Close-up of touchpad on ASUS Chromebook CX15, open on desk

(Image credit: Future)
  • Reasonable multitasking capabilities
  • More demanding tasks
  • Good wide display
Benchmarks

These are the results of our benchmarking tests for the ASUS Chromebook CX1505:

TechRadar Battery Life Test: 7 hours
Jetstream2 Benchmark: 121.752
Kraken Benchmark: 1254.9ms
Speedometer 3.1: 5.74 (±0.20)

The CX1505 is capable enough for everyday tasking. It can handle word processing and spreadsheet creation with ease, while streaming hi-definition content is also well within its grasp. However, expect some significant buffering if you’re watching anything above 1440p.

Even with the modest 4GB of RAM installed in my review unit, the CX1505 managed to juggle multiple browser tabs admirably. I still encountered some lag in such instances, but not to a frustrating extent. However, more demanding multitasking scenarios, such as running numerous apps simultaneously, lead to more severe slowdowns, as you might expect.

Light gaming is just about within its reach as well. Asphalt Legends ran smoothly enough when I reduced the maximum frame rate to 30fps, but I encountered frequent stuttering when ratcheting it up to 60fps, even on the default medium graphics settings. Those after some casual enjoyment are catered for, then – but those who take their gaming a little more seriously will be disappointed.

The display is pleasingly bright and vibrant. Colors are vividly reproduced rather than washed-out, as they can be on other Chromebook displays in my experience.

Back of ASUS Chromebook CX1505, open on desk with wooden panels, pink wall, and plant in background

(Image credit: Future)

And despite its large size, the 1920 x 1080p resolution still looks sharp and clear. That wide ratio also makes various productivity tasks easier, as well as serving entertainment content well.

The keys of the CX1505 are well damped, resulting in softer presses than you might expect, but they’re still as snappy and as light as you would expect from a laptop keyboard. They’re well spaced, too, and thanks to that wide chassis, the numberpad doesn’t cramp the layout, as is the case with some other laptops and Chromebooks.

The trackpad has a solid and noticeable click, but it feels nasty and cheap, owing to the lack of dampening. Gliding isn’t the smoothest, either, with attempts to make small and precise movements resulting in lag and cursor jumps.

Taps are better, but inconsistent: being unresponsive at times, and too eager at others. The surface area of the pad is quite small, too, despite there being plenty of space for a larger module. At least it’s solidly installed, with no wobble to it.

The overall connectivity of the CX1505 is good for the most part. However, the Bluetooth radio stopped working on one occasion, severing connection with all my devices. Thankfully, fixing the issue merely required disabling and then re-enabling Bluetooth from the status area in the bottom-right corner.

  • Performance score: 4 / 5

ASUS Chromebook CX1505 review: Battery life

Close-up of ports on ASUS Chromebook CX15, open on desk with wooden panels, pink wall, and plant in background

(Image credit: Future)

The CX1505 has a respectable, if not impressive, battery life. It should see you throughout the day, but it only managed seven hours in our playback test, where we ran a movie on a continuous loop.

This beats the Samsung Galaxy Chromebook 2 360, which only managed six and a half hours, but it’s bested by rivals such as the Acer Chromebook Spin 312 and the HP Chromebook Plus 15.6-inch, which both achieved times around the 11-hour mark. And the Lenovo IdeaPad Flex 3 Chromebook can last a hugely impressive 16-plus hours.

  • Battery life: 3 / 5

Should I buy the ASUS Chromebook CX1505?

Notes

Rating

Value

There aren’t many new Chromebooks priced this low, still less those with competing specs.

5 / 5

Design

It may look sleek and minimal, but it’s surprisingly heavy, and it’s not the sturdiest, either.

3.5 / 5

Performance

Considering its middling spec, the CX1505 is impressive in action, if not spectacular.

4 / 5

Battery life

Battery life is good but not outstanding; there are plenty of Chromebooks that can outlast it.

3 / 5

Total Score

It might not be a powerhouse, but the CX1505 is capable and cheap enough to make it excellent value.

4 / 5

Buy it if...

You want a wide display
The 87% screen-to-body ratio certainly looks striking and helps with both productivity and entertainment.

You’ll be doing a lot of typing
The keyboard on the CX1505 is great, offering a satisfying feel and generous spacing, despite the inclusion of a number pad.

Don't buy it if...

You want serious performance
Some light multitasking and entertainment are possible, but demand anything more and the CX1505 will struggle.

You want something very portable
The wide and relatively hefty body of the CX1505 makes it less portable than you might imagine.

ASUS Chromebook CX15: Also consider

If the ASUS Chromebook CX1505 doesn't sound right for you, here are some alternatives:

Acer Chromebook Spin 312
The Chromebook Spin 312 is a more compact and versatile device, thanks to its small 12.2-inch screen and convertibility, allowing you to use it like a tablet. In truth, its touchscreen is best used when the unit is propped on a desk, rather than held in the hand, but it’s still one of the best 2-in-1 Chromebooks, and its amenable keyboard and keen display only add to its appeal. Battery life is pretty good, too.

Read our full Acer Chromebook Spin 312 review.

HP Chromebook Plus 15.6-inch
For a more capable Chromebook, look no further than the HP Chromebook Plus. It’s great for all kinds of tasks, while the display renders all sorts of content well. Its most disappointing aspect is probably its keyboard, as the number pad squeezes the other keys, which may take some getting used to. Its official pricing might look high, but we’ve seen it around for a lot less.

Read our full HP Chromebook Plus review 15.6-inch

How I tested the ASUS Chromebook CX15

  • Tested for several days
  • Used for various tasks
  • Plentiful Chromebook experience

I tested the CX1505 for several days, during which time I used it for productivity, entertainment, and general browsing.

I used it for word processing and spreadsheet editing, as well as streaming HD and 4K content. I also played mobile games downloaded from the Play Store, and ran our series of benchmark tests for Chromebooks.

I’ve been using Chromebooks for years and have extensive experience reviewing them. I’ve also reviewed other kinds of mobile devices, including tablets and laptops designed for productivity and gaming.

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