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Cities: Skylines 2 review – road to success
7:17 pm | October 19, 2023

Author: admin | Category: Computers Consoles & PC Gadgets | Comments: Off
Review info

Platform reviewed: PC
Available on: Xbox Series X|S, PS5, and PC
Release date: October 24, 2023

Cities: Skylines 2 is the perfect stepping stone for those seeking world domination via industrialization, or those who simply want to explore and enjoy a fantastic city-building simulator. 

Usually, my biggest gripe with city-building sims is that they can be too realistic. This may sound counter-intuitive as some will enjoy the hardship, but, for me, it turns what should be an engaging and fascinating experience of creating a working metropolis into something that feels like homework. With a little cholera in the water pipes sprinkled in for good measure. 

Thankfully, this frustration is not the case in Cities: Skylines 2. While the 2015 predecessor had a relatively steep learning curve, the sequel is intuitive and easy to pick up. This is largely thanks to its fantastic UI, which helps explain every inch of city-building to the player seamlessly.

This means players are free to enjoy all the new features in Cities: Skylines 2 without worrying too much about the finer details. Now, you can build towering skyscrapers or bustling commercial districts without worrying about how each building will be connected to sewage, water, and electricity, as roads automatically link buildings to these utilities.

Serve your country 

Farm outside a city

(Image credit: Paradox Interactive)

This freedom means that you can really focus on the bigger picture in Cities: Skylines 2. At first, there’s a lot of joy in fine-tuning your small village with enough houses and shops to keep the cogs turning. However, as your town begins to grow, so do your ambitions. Suddenly, trade moves up your priority list, and you’ll start being interested in things like industrial actions and public services.  

Best Bit

Budget charts

(Image credit: Paradox Interactive)

When a surplus of materials and electricity meant I was finally profitable after sinking all my cash into a starter city. This affirming moment was when I realized I could actually do this - and I had some extra cash to flesh out my city's public services.  

What appealed to me in Cities: Skylines 2 was originally the city-building rather than the management. Usually, I put up with upkeep to simply finance the growth and design of my dream city, but this time, it’s different. I’ve found myself painstakingly tweaking service budgets, managing trade, and shifting taxes, all so everything works just right, providing enough money to upgrade services while keeping taxes fair. I never thought I could have so much fun managing trade and budgets, but here it’s more than compelling enough to keep me invested.

The main reason I can have so much fun fine-tuning these tiny details is all thanks to the brilliant UI, which makes tweaking services feel like second nature. It also helps that some brilliant charts can relay a large amount of information quickly and simply. With this at your fingertips, you can keep track of all your budgets, taxes, and exports or imports in the blink of an eye. Currently, I’m focusing on trading wood, electricity, and minerals, but recently, my software and finance industries have boomed, meaning that I’m slowly shifting my city's future from industrial to technology-minded. 

The detailed services and trading features don’t just make the process of city-building seem more realistic as the outside world plays a role in your experience, but they also give you something to do when you want to take a break from creating suburbs or financial districts. It bolsters out Cities: Skylines 2 and is one of my favorite features.

Small stories 

Townhouse with details on family

(Image credit: Paradox Interactive)

Apart from the beautiful charts and engaging trade systems, Cities: Skylines 2 also has the scope to tell some personable stories. I have over 60,000 residents currently in my city, Nika, and while most of the time I’m occupied with big-picture planning, sometimes I enjoy looking at the personal lives of my residents. 

Reading the complaints on the in-game social media platform can help you better understand the problems facing your community

Each citizen has a name, an occupation and, most likely, a family. This means you can drop in on any of the thousands of houses or apartments and check on the age, education, and, crucially, well-being of each dweller. You can even see which households have a pet, which is a small but sweet addition. 

The information available to players is yet another example of the high level of detail in Cities: Skylines 2. If you want to be involved in the lives of your residents, then you can check in on their needs pretty easily and shape the world around them to meet their needs. For example, if I have a block of flats with a lot of children, I make sure to build parks and elementary schools within walking distance. 

This gives every action you take significance; it’s hard not to want to do the best for your population when you can see them trying to live out their lives in the best way possible. It’s also fun to see their daily lives play out, and while it can get annoying at times, listening to the radio and reading the complaints on the in-game social media platform can help you better understand the problems facing your community. 

Call pest control 

Road networks

(Image credit: Paradox Interactive)

Unfortunately, it’s not all smooth sailing. During my time playing Cities: Skylines 2, I did encounter a couple of bugs and graphical issues. If I had the graphics set on high (the second highest option), the ability to move around the map and zoom in and out was considerably slowed, with it buffering most of the time. 

There were also some instances in which characters would phase through buildings or cars. One such moment involved me looking on in horror as a moose glided through traffic and walked straight into one of the terraced houses. It never left, and to this day, I still fear for the family inside. While this was pretty funny, it did take me out of the realistic experience slightly.

However, none of these bugs impacted my experience in Cities: Skylines 2 to any detriment, and they certainly don’t take away from what the game achieves. It’s also important to note that Paradox Interactive has admitted to these faults and promised that if they aren’t fixed on launch, they will be soon after.  

(Sky)scraping the barrel 

sky scrapers lit up at night

(Image credit: Paradox Interactive)

All in all, Cities: Skylines 2 succeeds in raising the bar for city-building sims. Features such as smart AI, which allows your population to make sensible choices in where they live, or brilliantly built trading and resource management systems, breathe life into this simulator game. 

There’s more than enough to keep you busy here for a very long time. Even after you’ve achieved the highest level for your city, there’s no stopping you from expanding and perfecting it. There are also multiple maps, and anyway you want to design your city is acceptable, so there’s a ton of replayability. 

If you’re a fan of city-building sims or want to get involved in the genre for the first time, then Cities: Skylines 2 is the game for you. It will guide you as much as you need it, without it feeling like someone breathing down your neck every time you create a road that can only be described as a hazard to public safety.

Accessibility  

options screenshot

(Image credit: Paradox Interactive)

While there aren’t any specific accessibility settings, there are a few tools that can help you tailor your experience in Cities: Skylines 2. You can change the quality of illuminations if the standard setting is too bright, toggle day/ night visuals if the darkness makes it hard to see, or change the UI style and transparency if the current one doesn’t work well for you. 

How we reviewed 

Before buying or installing Cities: Skylines 2, you should check out the performance requirements which were recently raised. I had a little problem playing the simulator on high settings with a 3070Ti, although moving rapidly around the map would cause slight buffering. Although, as soon as I changed the graphics settings to low, I stopped encountering any of these problems. 

After spending 25 hours in Cities: Skylines 2, I reached level 13 out of 20. At this point, I also unlocked almost every extra feature available in the skill trees. I’ve also gotten to the point where I’m close to opening up all the additional map space.  

If Cities: Skylines 2 sounds like your kind of game, then check out these other fantastic simulation games that are available to play right now. 

Endless Dungeon Review – infinite drudgery
12:01 pm | October 16, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC
Release Date: October 19, 2023  

Endless Dungeon’s aspirations to fuse the tower defense and roguelike action RPG elements fall flat, hampered by a game loop that just doesn’t satisfy. Dull characters and repetitive mechanics make traveling through the sci-fi corridors of Endless Dungeon’s abandoned space station a chore, despite an excellent soundtrack and impressive visual style.

Developed by Amplitude Studios, Endless Dungeon takes place in the ‘Endless’ universe, the same setting as its well-received 4x sci-fi strategy series Endless Space and its previous roguelike tower-defense mash-up Dungeon of the Endless. The premise is simple: a group of heroes has crash-landed on a mysterious space station. To escape, they’ll need to guide a fragile robot through the station’s maze of procedurally generated corridors to the core; a process that will set them free. Should you perish - and you will - you’ll be “reloaded” back at the heroes’ base camp: a visually pleasing space-western saloon.

The game’s characters and main storyline are shallow, doing little to keep you invested

Each hero has their own passive, active, and ultimate ability, as well as their own starting firearm which can be swapped out over the course of a mission. Every room in the station also features several nodules on the floor, where you can set down turrets of various kinds. As you adventure through the station, you amass resources, using them to research more advanced turrets, upgrade your heroes, or construct the turrets themselves.

On paper, it’s a compelling setup, but, in practice, Endless Dungeon fails to provide the moreish, repeat-friendly game mechanics that keep roguelikes interesting. The game’s characters and main storyline are also shallow, doing little to keep you invested in the protagonists’ quest to reach the station’s core. 

Live, die, repeat  

An explosion in the harbor district

(Image credit: Amplitude Studios)

The arsenal of weapons on offer feels samey and uninspired. Though different sorts of firing patterns are available, their effects aren’t quite distinct enough to keep things from going stale. Whether the attack takes the form of a hail of bullets or a beam of lightning, your shots collide with the enemy in the same fashion, doing little more than to lower one of the many spongey, walking health bars heading your way. Without any reloading or attack-timing mechanics, it’s optimal to continually spam your weapon of choice, making the process of fighting artless, and hampering each weapon’s ability to distinguish itself. 

The turret management system has slightly more to offer, providing a wide selection of different emplacements, each with a range of different damage types and effects. Some simply launch projectiles while others provide buffs and debuffs, like protecting allied turrets or slowing enemies. There’s genuine variety here. The problem is that, since you’re constantly having to escort the crystal bot as it makes its way from objective to objective, you’ll rarely get to see the turrets you’ve constructed work first-hand. Instead, the only indicators of their effectiveness are in the thinning number of blips on your minimap. In Endless Dungeon, you will rarely be able to see the fruits of your turret-placing labors up close.

Best bit

A singer croons on the saloon stage

(Image credit: Amplitude Studios)

Exploring the Saloon for the first time was a genuine joy. It's a gorgeous realization of the classic sci-fi bar trope. Neon lights and catchy music do a great deal to set the scene in this visually appealing environment. After every death, it brought me no small comfort to know that I’d be returning there.

The game uses a party system which does add some variety to the mix. When you venture out from the Saloon, you’ll put together a team of two (later three) heroes and, in single-player mode, you’ll be able to alternate between controlling each one. However, though these heroes have distinct abilities, they rarely feel distinctive in play. This is because all of them use one of two weapon types: light guns or heavy guns. The majority of the time, Zed, a sci-fi soldier-type that's straight out of Aliens, plays indistinguishably from Blaze, the robot cowboy because both use the same roster of heavy weapons. Plus, with only one active ability each (two if you include their ultimates), the characters’ distinctive features shine only infrequently. 

The party system does yield a little more in the game’s co-op mode, where players can work together to time their abilities and cover ground more strategically than their AI counterparts. However, this comes at the cost of the variance and strategy that comes with being able to liberally jump between heroes in single-player mode.  

Empty space

Party menu featuring Zed, Blaze and Shroom

(Image credit: Amplitude Studios)

The roster of characters themselves, though visually appealing, offers little tangible depth. Though each has their own backstory and motivations, these are difficult to discern, unless you decide to trudge into the game’s off-puttingly dense library of lore. Beyond the occasional one-liner during combat, the game’s protagonists don't have much to share by way of dialogue, voiced or otherwise. This causes them to feel skin-deep and one-dimensional, like extras in a generic sci-fi movie who are there to kill time before the real heroes show up. 

The main characters feel like extras in a sci-fi movie who are there to kill time before the real heroes show up

The characters have their own quests, but these are accompanied by so little emphasis or ceremony that it can be difficult to keep track of how many you’ve even completed. This aimlessness extends to the narrative as well. The game begins with a strong opening, showing off a ship’s janitor bravely taking up arms after the rest of his ship’s crew were killed in the opening cutscene. However, once you reach the saloon, it swiftly becomes clear that the rest of this Janitor’s story will be told only by the very occasional block of text in the game’s library. This salt-of-the-earth sanitation worker deserved better. 

Every one of the characters on offer suffers from this issue which, in turn, causes the game’s roguelike structure to suffer. Part of what makes the best roguelike games so compelling is how the narrative is used to compel you to go out for more runs. Hades may have strong action-based mechanics, but it’s the desire to help Zagreus leave the underworld that keeps players trying their luck at continuous escape attempts. 

Style over substance 

The team fights next to a lava pit

(Image credit: Amplitude Studios)

Despite its problems, Endless Dungeon does offer some stellar presentation. The game’s menus are sleek, and the soundtrack is toe-tappingly appealing. There are even some beautiful vocal tracks available in the saloon by singer-songwriter Lera Lynn, which are as catchy as they are haunting. 

The weapons and turrets look and sound far more distinctive than they actually feel. Bright blue arcs of lightning and toxic green gouts of acid pop amongst the darker tones of the space station’s interior. The characters also look fantastic, too. The distinctive array of designs and silhouettes on offer have the style and visual appeal you’d expect from the likes of Overwatch 2. It’s just unfortunate that, once you scratch the surface of these designs, you find that there’s little underneath. 

Endless Dungeon may look and sound excellent, but the things that you’re hearing and seeing just aren’t worth the trouble. Bland characters, repetitive encounters, and a lack of distinctive weapons make for an experience that’s more tedious than not. Without a fleshed-out storyline to keep me invested or variable game mechanics to keep things interesting, there’s little reason to return to the twisted corridors of Amplitude Studios’ latest offering.  

Accessibility

The accessibility menu in Endless Dungeon

(Image credit: Amplitude Studios)

Endless Dungeon offers fairly little in terms of accessibility features. That said, the game does allow you to adjust the size of subtitles as well as the scale of the UI. The game also allows you to adjust the level of screen shake in addition to an aiming laser, which is toggled on by default.  

How we reviewed  

I played approximately 10 hours of Endless Dungeon, seeing almost every zone the space station had to offer. I also played as a variety of attack, defense, and support characters, being sure to see as many of the abilities and weapons as I could. 

I have hundreds of hours of experience with isometric action games and even reviewed Diablo 4 earlier this year. I’ve also spent a great deal of time with roguelikes including Hades, Into the Breach, and FTL.   

Looking for an alternative? Check out our lists of the best co-op games and the best roguelike games. 

Detective Pikachu Returns review – predictable but warm-hearted
5:32 pm | October 13, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review Information

Platform Reviewed: Nintendo Switch
Available on: Nintendo Switch
Release Date: October 6, 2023

Detective Pikachu Returns is a simplistic, yet charming mystery-solving game that will delight younger gamers and families. That said, no amount of Pokémon-induced nostalgia can make up for the razor-thin game mechanics, predictable mysteries, and dated visuals - all of which will likely frustrate older fans. 

As its title suggests, Detective Pikachu Returns is a game about solving crimes and mysteries. Blandly good-natured protagonist Tim Goodman takes center stage here. The earnest college student joins his partner, a Pikachu in a fetching detective’s hat, to form an unlikely duo of mystery solvers. This is all thanks to their uncanny ability to fully understand one another - a rarity in the Pokémon world. 

The game follows two years after the events of the original Detective Pikachu for 3DS. Since we left them, Tim and his partner have developed a reputation as famous sleuths after successfully preventing a city-wide disaster. However, the mystery of the whereabouts of Tim’s father, Harry, remains unsolved, offering a key plot hook for Detective Pikachu Returns' central story. 

Tim and his partner have developed a reputation as famous sleuths after successfully preventing a city-wide disaster

Developed by Creatures, the studio behind the original Detective Pikachu, Detective Pikachu Returns uses a simple system of dialogue to carry its story forward over six distinct adventures. You’ll build up testimonies and search crime scenes before using your journal to piece together information by making deductions about what happened.  

This is reminiscent of the investigation segments in the cult classic visual novel series Phoenix Wright. In practice, the system is let down by oversimplistic mysteries that fail to demand very much of the audience.  

Bolts of brilliance 

Pikachu has a moment of inspiration at a waterfountain

(Image credit: Nintendo)

Despite its lackluster game mechanics, Detective Pikachu Returns has plenty to offer in the charm department with cutesy animations and funny one-liners that often left me smiling.

The good detective himself is a far cry from the cutesy figure you might expect from the Pokémon animated series. The titular Detective Pikachu speaks with a gritty, authoritative voice in both the Japanese and English dubs, offering dramatic remarks that playfully ape the classic noir formula.  

The central conceit here is that Pikachu has the mannerisms of a grizzled 1920s detective in the body of an adorable electric mouse. It’s very silly, but also a recipe for laugh-out-loud moments. For instance, as you make your way through the game’s colorful locales as Tim, Pikachu will run behind you with all the grace of a middle-aged man late for his train home - an animation that never gets old.

Pikachu will offer witticisms befitting his hard-boiled detective persona

Adding to this are numerous segments where Pikachu will ride a larger Pokémon in what amounts to bite-sized mini-game sections. Early on in the game, you’ll mount up on a Growlithe to follow the scent of suspects across town. In terms of mechanics, it amounted to little more than holding down a button and following a glowing trail, but it was delightful to see the otherwise dignified detective bouncing along on the back of his canine companion. 

The charm is more than just visual, too. Pikachu will moan about his cholesterol level and offer witticisms befitting his hard-boiled detective persona. The opening cutscene where Pikachu narrates the events of the previous game in a serious, noir style while stoically sipping a coffee had me in stitches. Detective Pikachu Returns revels in its own absurdity and is stronger for it. 

Child’s play 

Tim's detective journal

(Image credit: Nintendo)

Unfortunately, these delights do not extend to the game’s mechanics, which often fall flat due to their simplicity. The deduction system, though elegant in principle, rarely offers a challenge. The answers here are usually obvious. I often found myself having worked out the mysteries long before Tim and Pikachu caught up. 

Best bit

A deduction setpiece at the end of the second mission

(Image credit: Nintendo)

At the end of every chapter, a dramatic cutscene begins where you’re able to reason through the facts of the case. The first of these satisfying sequences plays out as you put together the mystery of a high-profile jewel heist. It was a pleasing set piece that would have been right at home in the Pokémon TV show.

Outside of the deductions, the game’s mechanics boil down to simple mini-games and quick time events (QTEs). Though the mini-games rarely overstay their welcome, they are too basic to provide much of a palette cleanser between mystery-solving sections. One section in the game’s third mission had me navigate through a maze while trying to avoid an ornery Pokémon. It was a trivial puzzle to solve and didn’t leave me feeling particularly satisfied. The QTEs themselves involve little more than button mashing, though they are often accompanied by fun little cutscenes, such as Pikachu climbing the massive neck of an Alolan Exeggutor in the prologue.

Unfortunately, though the game is full of animations that will enchant Pokémon fans young and old, the game’s visuals themselves leave something to be desired. Though the game performs far better than the likes of Pokémon Scarlet and Violet, the graphical style occasionally lapses into the uncanny valley with just enough detail to make the characters look human, but not nearly enough to make them look like realistic humans. Though not enough to spoil the experience outright, the cavalcade of empty, staring eyes and blank expressions did undermine the more human-centric cutscenes.  

We all live in a Pokémon world 

Pikachu remembers Harry's divorce

(Image credit: Nintendo)

That said, Detective Pikachu Returns is refreshingly immersive at times, offering a surprisingly in-depth look at the Pokémon setting. Being able to walk the busy streets of Rhyme City makes for a surprisingly intimate look at a world that, despite its popularity, rarely finds itself under the microscope. In Detective Pikachu Returns we get to see a glimpse into the day-to-day lives of those who actually inhabit the Pokémon setting - a real treat for fans. 

Detective Pikachu Returns also wrestles with some surprisingly dark themes, though always in a gentle and family-friendly way. The central story approaches themes of divorce and institutional corruption, offering a surprisingly nuanced look at how law enforcement can abuse its power. Without spoiling too much, the game’s fourth mystery has Tim and Pikachu directly investigate police corruption, uncovering a sinister conspiracy that threatens the entire city. 

Detective Pikachu Returns respects its audience

Despite clearly being aimed at younger gamers, Detective Pikachu Returns respects its audience, addressing mature themes in terms that, although accessible, never come across as patronizing. This in itself is an achievement worth celebrating even if the game is held back by its rudimentary mechanics and flat visuals.

Detective Pikachu Returns is a perfect introduction to mystery games for younger gamers, as well as a solid title for families looking to play something together. However, older Pokémon enthusiasts are likely to find the bare-bones game mechanics and simple mysteries a little too bland and predictable.  

Accessibility 

Detective Pikachu accessibility options

(Image credit: Nintendo)

Detective Pikachu Returns offers fairly little by way of accessibility features. Although text display speed and character movement speed can be adjusted, there’s no provision for colorblind players. The game uses subtitles by default, but there are also no settings that allow you to adjust text size or background. A disappointing showing from a Nintendo title. 

How we reviewed Detective Pikachu Returns

I spent 10 hours with the game and played through the majority of the mysteries as well as numerous side quests. I played the game using both the Japanese and the English dub so as to get a feel for the full range of voice-acting on offer. I predominantly played the title in handheld mode. 

I’m a Pokémon fan and a big enjoyer of mystery games like Phoenix Wright. I previously reviewed Pokémon Scarlet and Violet for TRG and have spent hundreds of hours playing Pokémon titles since the launch of the first generation back in the late 1990s.

Looking for an alternative? Our list of the best Pokémon games will set you on the right path as will our round-up of the best RPGs.

Assassin’s Creed Mirage review – the bloody book of Basim
2:01 pm | October 4, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
September 5, 2023

The story of Basim Ibn Is’haq and Assassin’s Creed Mirage brings the blockbuster stealth series back to its roots with enormous success. Brilliantly modernized stealth action and one of the finest settings the series has ever seen combine with one of the most interesting assassins from recent years to produce spectacular results.

The story of Basim and his rise to assassinhood is full of mystery, discovery, emotion, and splendid character development over its 15 or so hours. With a minimum of modern-day storytelling, Mirage begins with a series of focused cinematic stories that revolve around cleansing the rot that lies under Baghdad’s golden veneer. At the core of this is Basim’s goal: unraveling the mystery of The Order of the Ancients and loosening their grip on Baghdad. Intel is thin on the ground, so there is an emphasis on finding the information you need before you're able to act on it.

Knowledge is power

Screenshot of Basim and the Baghdad skyline in Assassin's Creed Mirage

(Image credit: Ubisoft)

Basim’s investigations take him across Baghdad’s districts, with each target needing to be unmasked and identified through some serious detective work and investigation. Basim needs to go target by target and case by case to gradually reveal more information about the target’s work, habits, base of operations, and, ultimately, identity. These investigations are always interesting and multi-faceted. Each of these cases gripped me, and I was drawn in by everything from the tiniest of clues to the full-blown, climatic, and bloody missions that cap off each investigation.

There’s so much originality here and it feels like you’re actually cracking a case as you follow the different threads. When things get tricky, you can use Eagle Vision (an assassin’s sixth sense which can reveal enemies, loot, and clues) to assist in your search. It will highlight evidence, but as it’s so effective at revealing clues it can erode your sense of immersion, undermining otherwise tense searches and missions across a beautiful Baghdad that’s full of life and character. 

From the stillness of the desert at night to the hustle and bustle of the market districts, the city of Baghdad is absolutely spectacular and a distinct character in its own right in Mirage. It is certainly one of the series’ most beautifully realized city settings. Getting to see and explore parts of the Alamut while it’s in construction is a thrill too; it oozes a sense of place even in its state of incompletion.

The only thing perhaps more interesting than Baghdad, however, is Basim himself. There’s more to him than meets the eye - much more than many other assassins we’ve played as, and his growth and journey in Mirage make for a wonderful story arc. Whether Basim is a street thief or a fully-trained Assassin, he is smart, perceptive, and ambitious. However, he is also very aware of himself and what being a Hidden One (the early name for Assassin in the game’s lore) entails in terms of ending lives and working in the shadows. Often wrestling with the ideals of the brotherhood and Hidden Ones and what it stands for, he is plagued by nightmarish visions of shadowy figures in his dreams. Yet he is calm, likable, witty, patient, and determined - and the climax of his story in Mirage is deeply interesting. 

New tricks, old habits

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)

Basim is a superb free runner; quick and nimble, able to deftly navigate corners and heights. His parkour feels familiar, being the same moveset as that of recent Assassin’s Creed games - this isn’t a full-scale overhaul of the movement and fluidity - but it’s massively elevated by Baghdad’s tight design and layout that lends itself to smooth and fun parkour. There are always multiple routes over, around, up, and across buildings and walls. You can put some seriously elegant and fluid runs together as Basim moves at top speed across Baghdad.

Basim fights like a nimble, lightly-armed, assassin who’s more used to stealth and the shadows. That’s not to say he can’t handle himself with his sword and dagger, but there is a greater emphasis on deflecting, parrying, dodging, and timing compared to previous games where you could rely on pure muscle to get you out of a bust-up. Waiting for the right time to strike, examining your enemy's moves, and trying to outmaneuver them are far more important. I was much more successful in fights against guards when I stopped trying to pummel them continuously and instead took a patient, analytical approach. What’s more, even the most ordinary of guards can really dish it out on Basim; so he’ll fare better in the shadows rather than in open conflicts.

Stealth rules

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)
Best bit

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)

Finding and reading each clue in a restricted area, tracing each lead, and cracking each case, working towards the climax of each investigation in Assassin’s Creed Mirage is such a thrill. You’ll feel like a spy as well as an assassin and, with each clue, you'll find the mysteries become increasingly gripping.

The stealth in Assassin’s Creed Mirage is possibly the best in the series. From Basim’s tools, the reliance on the hidden blade, and reimagined aspects of social stealth, there’s a great blend of old and new. This comes with a greater emphasis on patience, choosing routes carefully, and generally being super sneaky. Your small but honed assassin’s toolkit that gives you everything you need. While previous games’ stealth skillset had a lot of filler and little killer, Basim is going to need every single skill and gadget in Mirage. You need to use your limited throwing blades carefully, while also knowing how to distract and move guards around. You'll also need to be patient, looking for the time to strike, as well as where to place traps preemptively in anticipation of guards' patrol routes or when they give chase. Basim’s Assassin’s Focus ability - a skill where Basim can mark up to five targets with time suspended, and then teleport between them to assassinate them) is powerful, but it’s not something you can repeat at will. You’ll need to perform stealth kills to fill up its meter, and invest in skills (another honed selection of just three small trees that are woven neatly into story progression) to make that meter larger. However, when you get it right, unleashing a fully upgraded Basim to chain assassinate five blissfully unaware guards is hella cool.

Social stealth makes a fantastic return too, with the likes of eavesdropping, blending in with crowds, pickpocketing, and tailing suspects all worthy and well-implemented elements. The pickpocketing in particular is deeply satisfying and trying to master the technique is a fun challenge. When it comes to being social with Baghdad’s residents, you’ll have to be careful as your notoriety will increase with each theft or kill you perform. This can lead to Basim being recognized in the street, right through to having special enforcer enemies sent after you - once again, being patient and staying stealthy is king, as you don’t want to be running around with full notoriety trying to tear down posters or bribe town criers (but only if you have the right token - a currency that can be used for merchants, speakers, and gangs et al - about your person).

The way it mixes the old and the new, polishing up classic Creed features for a modern game and audience, creates something special

Mirage is not totally blemish-free, though. Basim and his story lean on and are tethered strongly to Assassin's Creed Valhalla, making knowledge of that game nigh-on essential. In-game, the AI and enemies are fairly ignorant in familiar ways. It’s very easy to separate guards from each other, or get away with brazen assassinations in full sight; lightly bumping into them can still take them straight from ‘chilled’ into ‘pursue to kill’ mode which is annoying, too. The parkour can still be ‘sticky’ in places and the series’ famous opposite-direction jumps are still present and can ruin the flow and land you right in trouble - literally. While excellent for jeopardy and encouraging stealth, the notoriety meter does build up staggeringly quickly - it can feel like the citizens of Baghdad are using walkie-talkies with the guards to insta-report your exact crime, appearance, and location. 

However, these tiny gripes don’t get in the way of the fact that Mirage is a fantastic Assassin’s Creed game, truly - and perhaps one of the very best to date. The way it mixes the old and the new, polishing up classic Assassin's Creed features for a modern game and audience, creates something special - it turns out you can teach a new game old tricks. Add in the fact that it’s got heart, a deeply interesting protagonist who really feels like an assassin, and some seriously deep and high-quality investigation missions and it all culminates in a game that’s better than those it’s taken most inspiration from. It feels great to be an Assassin again.

Mirage is a brilliant, bloody, patient, focused, and exquisite Assassin’s Creed adventure that’ll live long in the memory - and hopefully represents a solid bedrock on which more lean and focused entries in the series can build.

Accessibility features

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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)

Ubisoft has provided a host of accessibility options to make playing the game easier or more difficult. You can adjust the core difficulty at any point but can turn on things like automatic pickpocketing, and aim assist to tailor the playstyle more specifically. You can change the language of voices and subtitles, and you alter the size and effects of the latter, while controls can be changed to your preference. There are also three colorblind modes (for tritanopia, deuteranopia, and protanopia) and Ubisoft’s (rather robotic) screen narration is also present.

How we reviewed Assassin’s Creed Mirage

I played Assassin’s Creed Mirage on PS5 with a Samsung QLED Q6F 4K TV and experienced its audio through a soundbar setup but also with a headset. I have played for more than 20 hours, finishing Basim’s story in 15 hours, and spending the rest of the time hunting for collectibles and tying up side stories. I tested both High Framerate and Quality graphics modes and recommend playing on the High Framerate mode, though Quality mode has noticeably more detail.

Assassin’s Creed Mirage is one of the best single-player games of 2023, but if you’re after something else, check out the best co-op games.

Turtle Beach Scout Air gaming earbuds review – no-frills buds
1:25 pm | October 3, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

The Turtle Beach Scout Air wireless gaming earbuds manage to get the job done on a number of fronts and are a solid option if you’re in the market for a pair of simple and effective mid-range buds.

Don’t expect incredible quality here though, as nearly everything about the Turtle Beach Scout Air gaming buds is pretty middle-of-the-road. Audio for gaming and casual music listening is decent without feeling particularly full-bodied or accentuated in any one area. Plus, the overall average battery life and awkward form factor make them rather unsuitable for extended listening sessions.

It’s not all bad news, though, and these buds do excel in some pretty important areas. Their low-latency Game mode is fantastic for providing accurate and responsive audio while gaming and a high water resistance rating means they’re perfectly suitable for both indoor and outdoor use. If you can deal with their shortcomings, the Turtle Beach Scout Air gaming earbuds are a solid pick if you’re after a well-rounded and versatile pair of buds.

Price and availability

You can get the Turtle Beach Scout Air gaming earbuds for $99.99 / £89.99, either from the brand’s official website or other big box retailers. This is fairly competitive as far as gaming-focused true wireless earbuds go, coming in much cheaper than the Razer Hammerhead Hyperspeed earbuds for PS5 which cost $149.99 / £149.99 / AU$259.

While you’ll get overall better performance from non-gaming earbuds released around the same timeframe, such as the Creative Outlier Pro for $119 / £84.99 (around AU$159), you’ll find that the Turtle Beach Scout Air buds are discounted quite regularly, making them worth keeping in mind during key sales periods.

Design and features

Turtle Beach Scout Air

(Image credit: Future)

The Turtle Beach Scout Air gaming earbuds come in a pocket-friendly charging case that features a lightweight design and form. A line of three white LEDs on the case indicates the state of charge for your buds, too, which is a welcome addition for seeing how much battery they have at a glance. On the rear, you’ve got a USB-C for charging up the case, and buds, once it’s run dry.

Flip open the charging case to find the earbuds inside, and you’ll notice that they have a rather distinct look. While there are no complaints to be had in terms of overall build quality, the stems of the buds are slightly angled by design, and the buds themselves don’t rest well in the ear without some fidgeting. Readjusting them mid-session was a fairly common occurrence just to make sure they wouldn’t slip out.

This form factor led to the buds becoming more uncomfortable over time; in fact, after just a couple of hours, I felt I needed to place them back in the case to give my ears a bit of a break. The buds made my ears slightly achy and overly warm over the course of a cross-country train ride, and it was a relief to stop using them for a bit.

The Turtle Beach Scout Air gaming earbuds do excel in other areas, though. Bearing an IPX4 water resistance rating, they can operate in conditions equal to an average amount of rainfall, and are resistant to small splashes of water. This makes them ideal for out-and-about play just so long as you’re not running into a storm with them.

As for connectivity, you’re strictly dependent on Bluetooth with the Turtle Beach Scout Air gaming earbuds. While that makes them ideal for Nintendo Switch, Steam Deck and Android-based devices, you’ll need to look elsewhere if you’re after buds that’ll be compatible with PS5 and Xbox Series X|S.

Performance and battery life

Turtle Beach Scout Air

(Image credit: Future)

The Turtle Beach Scout Air gaming earbuds perform adequately in terms of sound quality, but they’re not particularly special. The overall sound profile is decent but rather flat. Music with particularly high production value - like the Sonic Frontiers soundtrack or Tool’s 10,000 Days, for example - doesn’t sound as rich or full-bodied as it should when listened to with some of the best gaming earbuds around.

The earbuds do fare better for gaming, thankfully. A built-in low latency Game mode helps to reduce delay inherent with Bluetooth connectivity. The mode allows for accurate, responsive audio which makes them an excellent choice for Bluetooth-ready devices.

Connectivity in itself can be an issue, though. When pairing the buds to my Android phone (which you can do by flipping open the charging case with the buds remaining inside), I often found that only one of two earbuds would pair. As a result, expect to have times when you’ll need to unpair the device and try again. This is a substantial frustration and one you wouldn’t expect to deal with when spending nearly $100 / £100.

Battery life is acceptable, with the charging case providing up to 20 hours of battery when it’s fully topped up. It’s a shame that the earbuds themselves can only hold up to five hours of charge, but that should still be enough for most daily activities, and it helps that the case charges them fairly quickly, in roughly 60 - 90 minutes from empty to full.

Overall, the Turtle Beach Scout Air wireless gaming earbuds are a decent pair if you can grab them in a sale. It’s hard to recommend them at full price given their relatively flat sound and occasional connectivity issues. That said, they’re about as affordable as true wireless gaming earbuds get. If you have the budget, then, we’d recommend a higher-quality pair like the excellent Epos GTW 270 Hybrid Earbuds.

Should I buy the Turtle Beach Scout Air gaming earbuds?

Turtle Beach Scout Air

(Image credit: Future)

Buy them if...

Don't buy them if...

How we reviewed the Turtle Beach Scout Air gaming earbuds

I tested the Turtle Beach Scout Air gaming earbuds over the course of a couple of weeks, ensuring to use them in a range of environments including both in and outdoors, as well as aboard public transport. Both casual listening and gaming were tested, and I played many of the best Nintendo Switch games to get a feel for what their low-latency Game mode offers. 

If you’d prefer higher-quality audio while gaming, consider checking out our guides to the best PS5 headsets, the best Xbox Series X headsets, and the best Nintendo Switch headsets to experience a more immersive sound.

Under The Waves review – alone in the abyss
2:56 pm | September 27, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: August 29, 2023

Under The Waves is an awe-inspiring story-rich adventure into the ocean's dark depths and one man’s psyche. While the grand ocean canyons are glorious, soon you'll realize that this underwater world is somewhat empty. 

However, follow the story through completing the various missions, and you’ll find a story which is just as fulfilling as it is sad. The meat here is slowly learning about the main character's past and what drove him to venture deep into the depths. 

You’ll follow protagonist Stan into the North Sea as he works for a company that becomes more sinister the closer you look. Throughout your time monitoring their submarine facilities and repairing broken machinery, you appreciate not only the beauty of the sea but also the ugly nature of what humanity is doing to it as you clean up plastic and cover up oil spills. In this solitary confinement, Stan also has no choice but to reflect on the recent passing of his daughter. This experience makes for some truly insightful and heart-wrenching experiences that’ll resonate with you long after you close down the game. 

Don’t look too close 

Character's face in diving suit

(Image credit: Quantic Dream)

Under The Waves is a stunning single-player game with forgotten rocky crevices and vast open water sections that house all sorts of magnificent creatures. Exploring the map in your trusty submarine nicknamed Moon is all sorts of fun. I loved racing through schools of fish or watching from afar as a gigantic whale made its way slowly across my screen. If you’re a fan of the lonely adventures in the dark bottom of the ocean, then Under The Waves has a lot to offer. 

There are also several structures to enjoy on the ocean bed, each with its own distinct ambience. Having the cozy and safe structure of the base was a welcome change from drifting around in the cold and harsh sea. While activities were limited in here, crafting supplies, making a coffee, or even just staring out your porthole from a warm and soft bed gave me some much-needed respite from the otherwise emotionally taxing story.  

Best bit

Character walking through underwater dreamscape

(Image credit: Quantic Dream)

My favorite part of Under The Waves had to be the sinister dream sequences. These nightmares were a psychedelic trip underwater, filled with broken memories, ominous sounds, and frightening visuals. Travelling through these distorted oceanic locations made me feel smaller than I had ever felt before. 

There are also several structures to enjoy on the ocean bed, each with its own distinct ambience. Having the cozy and safe structure of the base was a welcome change from drifting around in the cold and harsh sea. While activities were limited in here, crafting supplies, making a coffee, or even just staring out your porthole from a warm and soft bed gave me some much-needed respite from the otherwise emotionally taxing story.  

On the other hand, you have the decaying corporate structures scattered across the map, such as The Terminal. This emits an entirely different atmosphere from your warm deep sea base. Swimming around the dark, or ominously glowing red hallways made my imagination run wild. While this certainly isn’t a horror game, I couldn’t help but feel on edge at almost every moment in these claustrophobic corridors.

Character standing on a submarine

(Image credit: Quantic Dream)

Unfortunately, as soon as you look a little closer at Under The Waves, the atmosphere crumbles under the weight of  various glitches and bugs. At moments when I would be travelling across a seriously strange and awe-inspiring dreamscape I’d at times accidentally turn the camera so I could see the character’s face while talking. Instead of focusing on the glorious landscape or heartfelt words all I could see was Stan’s mouth garbelling at random as he desperately tried to keep up with the words leaving his mouth. 

There’s also very little in the way of crafting and action. While there are a few adrenaline-filled moments, you're mostly guided through this story with convenient item drops, which meant I had to spend very little time crafting or searching for materials. 

These small quirks plagued my time in Under The Waves. Whether it was my character jankily repositioning himself to get through small entrances or accidentally phasing through one particularly happy and friendly seal. While this doesn’t mean that this story rich game is unplayable, it does put a damper on what would otherwise be a terrific emotional experience. 

The sound of the sea 

Watching a whale from inside a submarine

(Image credit: Quantic Dream)

However, there are so many more elements of Under The Waves that round this title off beautifully. One of my favorite elements had to be the soundscaping and music that accompanied my dangerous endeavors. 

As previously established, the story at the centre of Under The Waves is more than just a little emotional; while the fantastic voice work ensures that you feel the main character’s pain in every way, the soundtrack was the nail in the tissue-filled coffin for me. Traversing through strange dreamscapes or seeing an image of your daughter again is always paired with heart-wrenching music or ethereal sounds, which make the emotional impact all the more devastating.  

On the other hand, I also enjoyed how quiet Under The Waves was while you’re traversing through the open desolate ocean. The quiet and distant bellows of sea creatures, along with the reliable hum of your submarine, permeates the vacuum-like ocean floor, making me feel smaller than I ever had before. It’s a feeling that you can’t get from many games, and one that I greatly enjoy, in a twisted sense.

While Under The Waves does lack some final polish, it delivers an emotionally thoughtful story, beautiful landscapes and an equally brilliant accompanying soundtrack. If you’re a fan of narrative-driven adventures and don’t mind an adventure game that’s on the easier side, then Under The Waves is just the tale for you. 

Accessibility 

Accessibility features  Under The Waves

(Image credit: Quantic Dream)

Accessibility features for Under The Waves are solid for a game of its size. You can toggle subtitles and change their size as well as the background to suit your needs best. There's also options to change the HUD color as well as its radar size and objectives size. Finally, there is the possibility to change button mash interactions as well as enable or disable camera sway and vibrations. 

How we reviewed 

It took me about seven hours to complete the main story of Under The Water, while I tried exploring for a bit which added some more time. On top of this, I soon found myself out of ideas and ways to explore the ocean floor. While there were some constant glitches for both the main character and the wider landscape, these never felt as if they impacted my experience to a massive extent while in the story-driven game. 

If you're a fan of expansive landscapes and thoughtful tales, be sure to check out these best story games that are available to play right now.

El Paso, Elsewhere review – high-stakes action
5:18 pm | September 26, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: Xbox Series X|S, Xbox One, and PC
Release date: September 26, 2023

El Paso, Elsewhere is a stunning tale of vampire hunting and lost love set in a bizarre roadside motel that seems to be an unlikely gateway to another dimension. The further you fall into this strange story, the more you’ll witness reality itself crumble at the feet of the suave vampire hunter James Savage. 

This part-time hunter and folklore researcher is played by game director Xalavier Nelson Jr. In this action-packed single-player third-person shooter, you're tasked with taking out your former lover Draculae or Janet Drake before she destroys the known universe with her army of monsters and human sacrifices. All there is to do now is to forge onward through the collapsing motel and hordes of vampires, wolves, and mummies in the hope of stopping her before it's too late.

The story of Savage’s journey to destroy his estranged ex, Draculae, lord of the Vampires, and constant monologuing can be underwhelming at times. However, the trippy visuals and poetic script balance this out to make sure that you’re always brought back onside. 

Guns blazing 

Character jumping towards monster with guns

(Image credit: Strange Scaffold)

The combat does a great job at raising your blood pressure. Each level is packed full of bloodthirsty skeletal vampires, rabid werewolves, and their supernatural friends. While these enemies do pack a punch if you find yourself trapped in a corner, they won’t ever be too much to handle, thanks to the seemingly endless supply of ammo and meds on hand.  

Best bit

Character standing in an elevator

(Image credit: Strange Scaffold)

Saving human sacrifice after human sacrifice can be challenging work. So it was nice that after I saved each one, they would ask me a thoughtful question: who was going to save me? While I spent little time reflecting on it, it was nice to know someone out there was concerned about my well-being.  

I didn’t conserve my ammo by any means, yet I never once found myself in a situation where I was left with no way to defend myself. The difficulty curve is slight, and this meant that - as an experienced vampire slayer - I only died once during the entire campaign, and that was when I accidentally walked off the map. 

While this made my time reviewing El Paso, Elsewhere much easier, it also meant that it didn’t feel like a challenge. Almost every enemy dies within three shots, two if one is a headshot, regardless of any enemy’s perceived strength. I was slightly confused when the more powerful-looking cosmic witches died just as easily as the starter vampire monsters. James Savage seems like a tough monster hunter; I bet he could handle much more. 

The various weapons handled great, and it was very satisfying to mow down waves of enemies to the electric soundtrack, which Nelson also raps on. However, this blasting became repetitive as the story progressed due to said lack of difficulty. If you’re into beautiful shoot-em-ups and don’t want a grueling challenge, then this is definitely worth giving a go, but for those who prefer a tougher time, El Paso, Elsewhere may be too straightforward.  

Picturesque setting 

corridor without a roof

(Image credit: Strange Scaffold)

While the combat left something to be desired, the location and visuals made up for any lackluster action. The concept itself is enough to let your imagination run wild. As you delve deeper into the mysterious and mind-boggling roadside motel turned vampire HQ you encounter a world that is imploding in on itself. 

While the collapsing map can be confusing at times, it’s worth the headache just to see all the impressively kaleidoscopic visuals on offer. Wandering around backroom-esque hallways and haunted graveyards is an exciting trip into the supernatural and unknown. There’s even a bonus of each location not having a ceiling meaning you can always stare into the endless starry sky. 

El Paso, Elsewhere is more of a creative project than a third-person shooter. You’ll want to sit and watch through each and every cutscene - if only to admire the cinematic shots and wallpaper-worthy sights. However, the title does sometimes suffer at the hands of its own creativity.  

Too long in the coven

elevator to nowhere

(Image credit: Strange Scaffold)

At first, the script stood out to me as something that has been painstakingly handcrafted and tweaked to perfection. The long monologues not only provide crucial information about your playable character James Savage, but also complement the artistic scenery with its Shakespearian tone. It covers tough themes like substance abuse in an interesting manner, constantly suggesting that this adventure might just be a one-way trip. However, the novelty of these beautiful monologues did begin to wear thin as I delved deeper into the survival horror. 

After only five chapters, I began to tire of the endless soliloquies. While the concept of emotional trauma is a worthwhile topic to cover, the presence of a lengthy monologue at the beginning of every chapter (there are many of these) ensures diminishing returns.

line of medication

(Image credit: Strange Scaffold)

Towards the end of my time in El Paso, Elsewhere, I unknowingly began to just tune Savage out as it was the only way I could enjoy this third-person shooter. While all the voice actors are amazing in their own right, less is definitely more when it comes to brooding dialogues in twisted vampire-infested graveyards.  

The only respite from these dreary monologues were the rare dialogues scattered throughout between Savage and his old lover Draculae. These memories told a tragically beautiful story of a broken love that was destined to fall apart. They are full of emotion, lore, and humanizing qualities that make it easier to like Savage. I just wish there were more of these genuinely interesting conversations and less of the dreary monologues. 

El Paso, Elsewhere is a beautifully creative third-person shooter with an interesting story and a great range of fights and mechanics. However, at times it is undone by this very penchant for creativity as it morphs from an entertaining shooter to a pretentious short film. While this could well appeal to those who prefer story games, players who are a fan of action may be left unfulfilled.  

Accessibility

options screenshot

(Image credit: Strange Scaffold)

Unfortunately, El Paso, Elsewhere is seriously lacking in the accessibility settings department. Other than some basic game and control options such as sensitivity and key binding, there isn’t much here to customize the game to your liking. There are some basic subtitles which you can disable, but you can’t change the size of them.

How we reviewed

El Paso, Elsewhere was extremely smooth to play through. I encountered no bugs whatsoever while completing the action game. While I played each section in chunks, it took me just over 6 hours to complete as I tried to explore as many rooms as possible and try to collect as many items as possible. 

One factor to bear in mind is that this game is described as a survival horror by some. I would disagree with the horror element, as throughout the game, I encountered nothing particularly terrifying. 

For more titles filled to the brim with terrifying monsters, check out these fantastic horror games and survival games that are available to play right now. 

8BitDo NeoGeo Wireless Controller review – an exceptional recreation of an iconic 90s gamepad
1:44 pm | September 22, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off

8BitDo has partnered with SNK to develop the NeoGeo Wireless Controller. Essentially a revision of the original NeoGeo CD gamepad from 1994, this new model recreates its iconic look and feel, while adding some quality modernities like wireless connectivity along with PC, Android, and NeoGeo Mini console support.

The star of the show here, just as it was with the original controller, is the beautiful joystick. Simply one of the best of its kind, the stick has been accurately recreated, maintaining a responsive, clicky feel that’s perfect for play with some of the best fighting games and arcade games of the 90s.

It’s worth noting, above all, that, despite some modern changes, the 8BitDo NeoGeo Wireless Controller is a warts-and-all recreation. This means that those awkwardly-placed Start and Select buttons are right where they were left in the '90s - smack in the middle of the pad. But really, aside from the controller’s relatively limited use (since it lacks a second analog stick), this is the only blemish I can point to on what is otherwise an excellent gamepad that’s well worth the astonishingly low asking price.

Price and availability

The 8BitDo NeoGeo Wireless Controller is available to buy now for $34.99 / £29.99. US buyers can purchase the gamepad directly from 8BitDo’s website, while those of you in the UK can rely on Amazon to obtain theirs. While that’s a relatively low asking price, do note that the controller is only compatible with Windows PCs, Android devices, and the NeoGeo Mini console.

There are also four limited edition variants of the controller available to purchase, each bearing the likeness of The King of Fighters ‘97 characters Iori, Kyo, Mai, and Terry. However, these are slightly more expensive at $39.99 and seem to be exclusive to the US market. 

Design and features

8BitDo NeoGeo Wireless Controller

(Image credit: Future)

The 8BitDo NeoGeo Wireless Controller is an impressively lightweight and easy-to-handle gamepad. It’s highly accurate in recreating that original look and feel, maintaining that stark black finish complemented by face buttons bearing four different colors. In terms of appearance, the only real change here from the 90s original is the addition of 8BitDo’s logo on the front and rear of the pad, as well as an added pair of shoulder buttons not too dissimilar to the ones you’d find on an SNES controller.

The gamepad also maintains the original’s impressive ergonomics. It has a much thinner profile compared to the best PS5 controllers and best Xbox controllers, but it’s neatly rounded to fit exactly between your thumbs and index fingers. It may fit less well if you have larger hands, as it is a fairly compact controller, but for most players it’ll rest very comfortably.

Module quality is also fabulous across the board. The sizable face buttons have a short, snappy travel time that makes them perfect for classic platformers and fighters. The same goes for the newly added shoulder buttons, though it’s worth noting that there are only two here, meaning games that require the use of four aren’t a good fit for this pad.

The standout module on the 8BitDo NeoGeo Wireless Controller is undoubtedly its phenomenal stick. Feeling more like a versatile, 8-way d-pad, it's excellent to rock back and forth thanks to a clicky, tactile response and a relatively short travel time compared to more traditional analog sticks.

The only major drawbacks in terms of design are those centered around the Start and Select buttons mentioned earlier. The fact they are smack center of the pad, one placed above the other, means it can be slightly awkward to reach a thumb over to press them. It’s a small gripe that would have benefitted from a slight revision, but it doesn’t detract too much from the controller’s superb design.

Performance and battery life

8BitDo NeoGeo Wireless Controller

(Image credit: Future)

You can wire up the 8BitDo NeoGeo controller to your PC via USB-C connection, or opt to insert the included USB dongle for a wireless 2.4GHz connection. A toggle on the back of the pad also lets you switch to Bluetooth for use with Android devices if you prefer. Wireless connectivity in both modes was stable in my testing, without any noticeable input latency.

The controller also features a Turbo mode with its own dedicated toggle. This is particularly useful if you’re playing shoot-em-ups or brawlers that require frequent presses of the same button.

The 8BitDo NeoGeo wireless controller performs wonderfully for older games, so long as they don’t require a second analog stick or two additional shoulder buttons. Starting a new game in the original Final Fantasy 7, I found the gamepad’s responsive buttons to be a perfect fit for the turn-based commands. I’ve also never had more fun playing classic fighting games like Super Street Fighter 2 Turbo and Vampire Savior; that excellent analog stick makes inputs much easier than on a more traditional d-pad.

The controller is also generous in terms of battery life. Expect to get around 30 - 35 hours on a single charge, with anywhere between 60 - 90 minutes required to get it topped up again via USB-C. That high battery capacity paired with the pad’s relative lightness makes it excellent to take out and about, too, especially if you’re planning on pairing it to an Android device.

Should I buy the 8BitDo NeoGeo Wireless Controller?

8BitDo NeoGeo Wireless Controller

(Image credit: Future)

Buy it if...

Don't buy it if...

How we reviewed the 8BitDo NeoGeo Wireless Controller

I tested the 8BitDo NeoGeo Wireless Controller over the course of a week, primarily on PC, but also with some testing via Bluetooth on my Android phone. To get a proper feel for the controller, I ensured testing was largely done on older titles with modern ports, including the Capcom Fighting Collection, Breaker’s Collection, Final Fantasy 7, and various entries in the Final Fantasy Pixel Remaster collection. 

For more top gaming accessories, consider checking out our best Nintendo Switch controllers and best wired gaming headsets for enhanced experiences on console.

Logitech Litra Beam LX review – dual functionality at a premium
6:00 pm | September 19, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Tags: | Comments: Off

The Logitech Litra Beam LX is the next iteration of the brand’s gaming light bar aimed at streamers. It builds on the foundations of the original model by adding ambient RGB lighting for a competitive price point. If you’re looking to step your streaming gear up, it’s a good choice to pair with some of the best webcams and one of the best green screens

It effectively doubles as both a ring light and RGB light strip in one, and the included stands mean you have a lot of different mounting options to suit your setup. However, if you’re solely interested in a light bar without this feature, then the original, far cheaper Litra Beam, may be a better choice. 

Price and availability

The Logitech Litra Beam LX launched on September 19 in countries such as the US and the UK and retails for $149 (approximately £120 / AU$230). For comparison, the original Litra Beam currently sells for $99 / £99 (around AU$150), so you’re paying about 50% for the added RGB ambient lighting.  

Design and features

Litra Beam LX Controls

(Image credit: Future)

As far as key lights go, the Logitech Litra Beam LX is among the best-designed models that I’ve used. Instead of the older Litra Glow, a small square-shaped light that attaches to the monitor, the Beam LX comes with its own stand and can be both horizontally and vertically mounted. 

Much like the original Litra Beam, the LX version is mains-powered and this has been done in order to make it considerably brighter than the previous USB-powered Glow model. The big difference here from the prior version is the RGB lighting as this is a dual-sided light. Essentially, it aims to be both mood-lighting and a ring light in one. You’re able to use it with Lightsync through Logitech’s G Hub, and there’s Bluetooth functionality to control the lighting wirelessly as well. 

The top of the Litra Beam LX houses all the controls if you just want to configure things without having to utilize a PC. You’ve got a power button, brightness control, and color temperature gauge, the latter of which doubles as an RGB color toggle when the switch is engaged. It’s all very intuitive and straightforward, meaning you can make quick adjustments if it's in reach, and then fine-tune in the software if needed. 

The stand that comes with the Litra Beam LX is excellent as you can either mount horizontally or vertically and adjust the height to several mounting points. This means you can have it under your monitor, above your displays, or stood up in between depending on how much space is available on your gaming setup. 

Performance

Logitech Litra Beam LX in a setup

(Image credit: Future)

The first thing that surprised me about the Logitech Litra Beam LX is just how bright it is when plugged in. As someone who has previously used the Litra Glow as a key light in the past, this one is a definitive upgrade in terms of its brightness. The company claims the 400-lumen LEDs are “TrueSoft for natural, radiant skin tones” and in my testing, I can confirm this. My setup is on the darker side of things usually due to an aging light bulb and lampshade, but this light bar made an immediate difference in illuminating my surroundings. 

The RGB lighting itself is vivid and the controls mean you can cycle through gradients, primary colors, and rainbow spectrums. It’s not quite as powerful as the front-facing beam in terms of raw brightness, with a softer ambiance, but it does a good job of reaching the wall behind my monitors. I found that the RGB was the most prominent with the room light turned off and relying on the light bar itself to keep me illuminated. For those darker times, a warmer color is a better option, though, as staring into harsh white light at all hours of the night wasn’t quite ideal. 

Fortunately, the temperature controls on the Litra Beam LX are easy to cycle through as swapping from a colder blue hue to a warmer orange tint only takes around a second or two. The overall temperature range of 2700-6500K is balanced, as even the most intense setting was easy on the eyes. If you’re someone who’s in need of a more powerful light than what USB ports on your PC can handle then you’re in good hands here. 

Ultimately, the Logitech Litra Beam LX is a great key light that features decent RGB lighting. However, you’re paying a premium on this added feature over the original, so if RGB is something you can live without then you’re better off going for the standard variant instead. 

Logitech Litra Beam LX vertical

(Image credit: Future)

Verdict

Buy it if…  

You want a powerful desktop key light 

The Litra Beam LX is one of the brightest and most powerful key lights I have ever used. 

You want RGB lighting in your setup

The RGB on the reverse of the Litra Beam is bright and adds a soft ambiance to the setup without being overkill.
 

Don’t buy it if…  

You don't need or want RGB lighting

You’re better off buying the standard Litra Beam if you want to get the best value for money as it is considerably cheaper.

You want a USB-powered ring light 

The Litra Beam LX requires mains power to function, so if you just want something to plug into the USB port of your PC then the Litra Glow is the better choice here. 

Complete your setup with one of the best gaming monitors and pair it with one of the best PC controllers

Thrustmaster TH8S shifter review – a fun addition to your racing wheel setup
4:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off

If you enjoy using manual transmission and the benefits it brings to your favorite racers, then the Thrustmaster TH8S is worth considering for your racing wheel setup. Its sturdy build quality and ease of setup are two notable highlights, and if you’re on a fairly strict budget, you’ll be glad to know that it won’t cost the earth, either.

The Thrustmaster TH8S’s seven forward gears - and one for reverse - make it a versatile shifter, and it’s also compatible with many of the best racing games out there. If you’re into PC sims like Assetto Corsa Competizione or iRacing, the tactility offered by the TH8S goes a long way to immerse you in the simulation aspect even more. Sim-lite titles like Gran Turismo 7 and Forza Horizon 5 are also supported on console, though you may find it isn’t best suited to F1 23, as the shifter is a gear short of the open-wheelers’ eight.

While overall a very fun add-on to use, we can’t quite recommend the shifter for beginners just starting out with the best racing wheels. Shifting can feel a little cumbersome as the stick is fairly weighty and without a dedicated stand to mount it on, it can cause your setup and monitors to shake if you’re on PC. Overall, though, racing wheel aficionados will get much out of the extra immersion it provides.

Price and availability

The Thrustmaster TH8S shifter add-on can be bought right now for $69.99 / £59.99. You can buy it from Thrustmaster’s official store page, or at notable big-box retailers like Amazon, Walmart, Dell, and Argos.

Comparatively, the TH8S is slightly pricier than the Logitech G Driving Force shifter ($59.99 / £49.99). However, the trade-off here is that the TH8S features seven forward gears as opposed to Logitech’s six, making Thrustmaster’s shifter a bit more versatile.

Design and features

Thrustmaster TH8S

(Image credit: Future)

The Thrustmaster TH8S’s chassis is largely built from sturdy plastic. And while it does lack a premium feel, it certainly isn’t poorly built. There’s a nice amount of weight that helps lock the shifter firmly in place when clamped to your desk or setup, too. The shifting stick itself features a metal shaft, which is ideal for resisting wear and tear that’ll come from shifting it between gears repeatedly. With high durability, then, the TH8S is perfect for long-term use.

The shifting stick defaults to neutral position, just to the left of center. It can then be moved upwards through seven forward gears (one through seven), and there’s a dedicated reverse gear, useful for games that require careful, calculated driving like Euro Truck Simulator 2 and MudRunner.

One of the best aspects of the Thrustmaster TH8S is its overall ease of setup and use. The clamp can reach as far as 1.6 inches (4cm) and is easily secured into place by rotating clockwise. No need for extra tools like a screwdriver to get the job done. For connectivity, the TH8S can be plugged into your PC or console of choice via USB-C or DIN, and cables are included for both options.

Performance

Thrustmaster TH8S

(Image credit: Future)

The Thrustmaster TH8S works perfectly as intended, with a high degree of responsiveness meaning in-game gear shifts are registered instantaneously. However, there are a few things to keep in mind here that may hinder the overall experience for you.

For one, the act of shifting with the TH8S takes a lot of getting used to. As you are physically shunting the stick between gear changes frequently, keeping a mental map of where each gear is located is vital. During testing, it was all too easy to shift into a suboptimal gear, especially when needing to slow down to take on particularly tight corners. There may be a learning curve involved for you, especially if you’re currently used to swapping gears via paddles on a racing wheel.

Another aspect that took some getting used to was just how weighty the shifter feels. And this is a bit of a double-edged sword. On one hand, the fact that stick shifts require a bit of heft lends a very satisfying feeling to changing gears. On the other it often felt like a struggle to perform what is otherwise a fairly simple task on controllers and racing wheels. It certainly meant that I, personally, couldn’t use the shifter for more than a few races without feeling slightly worn out.

Additionally, the stick generates a fair degree of noise when shifting, which isn’t a deal breaker in and of itself. But it may be something you wish to take into consideration if you have roommates or particularly skittish pets.

The overall sim driving experience is enhanced with a TH8S added to your setup, though I found it to be most efficient with slower-paced titles like Euro Truck Simulator 2. That’s because the relatively lower top speeds made gear management much easier, and helped with the overall enjoyment factor, as well as being able to take corners more accurately. In comparison, I fared less well in titles like Dirt Rally 2.0; its constant changes to terrain, grip and speeds made managing gears a high-octane effort that quickly wore me down. Still extremely fun, mind, just a good deal more taxing. 

Should I buy the Thrustmaster TH8S shifter?

Buy it if...

Don't buy it if...

How we reviewed the Thrustmaster TH8S

I tested the Thrustmaster TH8S on PC in a setup that also made use of the Thrustmaster T128 racing wheel and pedals. A wide range of games were tried out using manual transmission, including Dirt Rally 2.0, Euro Truck Simulator 2, MudRunner, and Assetto Corsa Competizione, to ensure the shifter was tested across titles of varying paces.

Prefer to race on console? Be sure to have a look at our guide to the best PS5 racing wheels for top setups tailor-made for Sony’s current-gen system. 

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