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Suicide Squad: Kill The Justice League review – friendship isn’t so magic
6:24 pm | February 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X|S, PC
Release date:
February 2, 2024

Suicide Squad: Kill The Justice League has a confusing opening. The superhero shooter’s tutorial starts you in medias res, leaping around with a full suite of abilities. It’s disorientating, and I found myself wondering if I’d accidentally been thrown further into the game by some sort of glitch. 

Finish that tutorial, which gives you the basics on how each character controls as you guide them through the half-destroyed city of Metropolis, and you’ll be sent back to the actual start of the game, with your antiheroes stuck in prison and recruited for a secret mission. Brainiac has taken control of Metropolis, and you guys are the advance team, set to pave the way for a shadowy government agency to roll in and save the day. 

The kicker? Brainiac has subverted the Justice League itself. And your collection of unpowered dweebs is going to have to go toe to toe with the biggest and best in the DC Comics universe to try and survive.

What follows is several hours of live service nonsense, punctuated with flashes of brilliance that don’t quite justify the investment. The end result is that Suicide Squad: Kill The Justice League is a dissatisfying experience, but, not to get too “release the Ayer cut” about it, will also make you wish that developer Rocksteady Studios had just been able to make the game they clearly wanted to make, rather than the slightly messy game that exists.  

Jumping the (King) Shark 

King shark in a hovercraft

(Image credit: Warner Bros. Interactive )

The primary problem with Suicide Squad: Kill The Justice League is that most of the time is spent in an undercooked but overstimulating open world. At several points while playing co-op with another player, neither of us was entirely sure whether what we were doing was a main mission, a side activity, or just battling some of the Brainiac’s uninspiring purple minions hanging out in the open world.

The shooting itself is fine, but if you’re playing any character that isn’t my beloved King Shark, movement feels frustrating. Every character that isn’t King Shark also has a tiny health pool too, making the chaotic fights that much harder to survive.

Best Bit

Suicide Squad standing together

(Image credit: Warner Bros. Interactive )

Your first encounter with Batman plays out like a horror segment. Each of your characters gets picked off one by one as Batman strikes from the shadows or tricks you. If this is how all of the criminals feel when they encounter The Dark Knight, I’m pro-crime now, poor guys.  

The problem is that every character genuinely is completely different: the four heroes lift a collection of gadgets from the Justice League’s Hall of Justice headquarters in the prologue giving them different travel abilities. Harley can swing around using Batman’s suite of traversal tools, Captain Boomerang can teleport using some knockoff Flash tech, Deadshot has a jetpack and King Shark can… just jump really high. However, he can jump higher than the man with a literal jetpack, travel further than the person who can teleport, and just all around he has a much easier time getting from place to place than the other characters. 

The characters also have their own strengths and weaknesses. Deadshot is a marksman, King Shark is happy leathering people with a pair of giant cleavers and a shotgun. There’s some variance in the game’s loot which is doled out after each mission and, like everything else in the game, is full to bursting with numbers that will overwhelm most players. However, there’s a good chance you’ll find a weapon class that works for you and just plug away with that.  

In the storyline the characters also feel well-sketched out. King Shark gets a lot of the best lines, channeling James Gunn’s The Suicide Squad movie and just being wonderfully earnest even as the entire DC universe comes apart around him. The rest of the characters also get great lines (an early moment where Amanda Waller, wonderfully portrayed by Debra Wilson, declares that she’s the daddy now should get a Golden Joystick of some description), and the moment-to-moment beats are genuinely excellent, even if I’m not really into the rest of the story. 

In blackest night 

King Shark standing next to frozen people

(Image credit: Warner Bros. Interactive )

I wince a little at the somewhat complicated canon, as Rocksteady and Warner Bros. have both been clear that Suicide Squad: Kill The Justice League sits within the timeline established by Arkham Asylum and its sequels. This means that the Batman lots of us bought into in those games is the same Batman that’s here massacring the innocent people of Metropolis. It’s a bold choice, but one that leaves me feeling a little uneasy. I wouldn’t be surprised if a late story addition introduced as part of the game’s live service roadmap rolls things back a bit, but I also recognize it’s just that I liked the Arkham games so much it’s a shame to watch them do Batman dirty like this. 

Accessibility features

Accessibility features for suicide squad kill the justice league

(Image credit: Warner Bros. Interactive )

There’s a host of different controller options that include sensitivity adjustments, aim assists, input settings to allow you to auto-run, toggle aiming, and other tweaks. Three colour blind options and a custom option for you to tweak colours as you see fit and options to alter fullscreen effects make this a fairly comprehensive package on the graphics side, while detailed audio sliders allow you to alter things there too. Subtitles can be adjusted and there are text-to-speech options, too.  

This is just me being a bit squeamish of characters that I have some affection for though, because this is the sort of superheroic deconstruction that we’ve seen with The Boys and even unsuccessfully in Jupiter’s Legacy Ascending. Here it’s done fairly well and the tentpole moments sing. An early encounter with Batman is legitimately terrifying, while seeing a lot of the heroes descend into unhinged madness is a treat with some inventive use of powers. However, outside of these moments, the game is done a disservice by the need to have a big open world filled with things to do. It feels like there are two different games squabbling here: the tightly scripted Suicide Squad; and the open-world live service Suicide Squad, and a lot of the friction comes from the games crashing into each other awkwardly. 

You’re dragged from a tense situation where you try to remove the bombs jabbed into your neck and chucked into a quick section where you pilot a flying car around to try and blow up some of Brainiac’s crystals or something. Suicide Squad: Kill The Justice League is consistently overwhelming, whether that’s the on screen UI, the loot you’re constantly faffing with or the byzantine skill trees. 

It’s exhausting and hard to recommend when the flashes of brilliance in the game are so well obscured by everything else. So, in a way Suicide Squad: Kill The Justice League’s disjointed opening is emblematic of the whole game: an overstimulating exercise in confusion that has solid ideas you’ll have to dive deep to find. Unfortunately, I’m not sure it’s worth the trouble.  

If you're still searching for some thrilling games, check out the best multiplayer PC games as well as the best FPS games, which are available to play now. 

Lysfanga: The Time Shift Warrior review – let’s do the time warp again
6:00 pm | February 5, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC
Release date:
February 13, 2024

Lysfanga: The Time Shift Warrior is an impressive debut from Sand Door Studio and offers an interesting time-altering twist to the traditional hack’n’slash roguelike cross that has been popularized since the release of Supergiant’s Hades. Though the roguelike’s core loop does offer plenty of interesting tactical moments throughout the games eight to 10-hour run, the overall package lands short of the lofty heights reached by games of a similar ilk. 

In Lysfanga, you take on the role of Imë, a mysterious warrior known as the “Lysfanga” who is sworn to protect the New Kingdom. However, when you are drawn to investigate rumors in the ancient Cities of Mayura, an old and evil enemy known as the Raxes re-emerges.  

Hold your horses

Character getting struck by lightning

(Image credit: Spotlight by Quantic Dream)

The game starts with an opening exposition dump to set the scene. While credit should be given to the Sand Door team for attempting to develop the lore and history of the mystical land of Mayura, it can be a little much.

Best Bit

Character walking up stairs

(Image credit: Spotlight by Quantic Dream)

The time-loop feature is by far the most exciting aspect of combat. It allows the player to pull off impressive combos alongside getting visibly annoyed with their own past actions (at least in this reviewer's experience).  

The names of people, cities, and enemies are thrown at you in a five-minute opening section to admittedly very pretty still images; unfortunately, in exposing so much early on in a bid to establish the world, the agency to then discover these stories is lost. 

This apathy is condensed further by a story that has its twists and turns but never does enough to hook its claws in entirely. This problem, in part, is down to vocal performances that feel flat, with each line of dialogue carelessly shuffling to the next. But even if the performances were top-notch, the story serves only to get the player through to the next combat set piece - an excuse to move you forward rather than a compelling reason to. This lack of character is a shame, considering the craft and care that has gone into designing what is often a gorgeously detailed environment.

Battle-hardened 

Character fighting enemies

(Image credit: Spotlight by Quantic Dream)

Thankfully, the core experience in Lysfanga is still incredibly solid, bordering great. When Imë arrives at a combat encounter, the game pauses and the top-down isometric view allows the player time to survey the scene. 

This mechanic gives you time to spot where the enemies are, how to get to them, and what hazards might scupper them. This feature felt very similar to XCOM in that you have as much time as desired before the combat begins to work out your moves, which in turn helps add a healthy dose of control to hack’n’slash action that can feel chaotic and random in other games. 

With each attempt, you have a specific time limit before you reset, and the attempt you just made is replayed via your Remnant; think time-trial ghost from a Mario Kart game but with more violence. Your previous Remnant’s actions carry across all corresponding runs. So if you took your first run up the left side, you can run up the right on your second, and all the Raxes previously slain will remain dead.  

Accessibility features

town market

(Image credit: Spotlight by Quantic Dream)

Subtitles accompany the game’s fully voice-acted dialogue. The controls can be re-mapped to suit different controller configurations.  

As the game progresses, levels play around with this more. Certain gates open and close when passed through. While some Raxes are psychologically linked, meaning they need to be destroyed simultaneously, and so on. 

These compact battles, with increasingly exciting twists on the formula, are often brilliant. On top of this, there are recommended time challenges on each encounter. After the second act of the story, there's a whole new game mode that allows you to add modifiers to increase the challenge further and retry previous battles. For those players who are gripped by trying to find the optimal paths and quickest times, this will be the perfect hook and offers impressive replayability beyond the story. 

There are some issues here also, however. Though the game as a whole runs wonderfully, some enemies feel twitchy, such as a Raxes that, when defeated, fires in a straight line and explodes. The level design clearly wants you to deploy this on the enemy, but getting this beast going in the correct trajectory often feels random. On top of this, the core fighting styles of standard, light, and heavy weapons don’t feel dramatically different from one another, and unlocked spells and runes do somewhat change the feel of the game but never really alter the encounters in any meaningful way. 

Lysfanga: The Time Shift Warrior scratches the hack’n’slash itch successfully. The game is tight, the combat is slick, and it feels good to play. However, there isn’t enough content here, particularly in character build or within its story, that makes Lysfanga genuinely unmissable. Overall, Lysfanga: The Time Shift Warrior is fun and snappy; you just won’t be using your Remnants to replay it over and over. 

For more thrilling games, check out the best roguelike games and the best indie games available to enjoy right now.

Persona 3 Reload review – it doesn’t miss
4:02 pm | January 30, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC
Release date: February 2, 2024

Whether you’re wandering around the vibrant Iwatodai Strip Mall to grab a beef bowl, hanging out with quirky characters, or fighting fierce battles in the dead of night, it’s hard not to get fully absorbed into Persona 3 Reload. Atlus’ remake of its 2006 turn-based role-playing game is a triumph that successfully updates a slightly dated adventure into something that fans new and old won’t want to miss. 

Persona 3 Reload puts players into the shoes of a quiet high schooler who moves to Tatsumi Port Island’s Gekkoukan High School as a transfer student. Upon arriving on the island, he becomes aware of the Dark Hour, an extra hour of the day that the majority of the population is blissfully unaware of. During this time, monsters called Shadows appear in the world, and only those who awaken to the power of Persona can fight and defeat them by summoning manifestations of their personality. Luckily for us, the protagonist is one of these people, and, alongside his fellow Persona-wielding friends, sets out on a quest to defeat the Shadows and uncover the mysteries of the Dark Hour.

At the heart of Persona 3 Reload is Tartarus - a sprawling, tower-like dungeon that emerges from Gekkoukan High School during the Dark Hour. More and more floors open up throughout the game’s lengthy runtime, which are filled with increasingly challenging foes and bosses to fight. Given that the floor structure randomizes each time you enter, revisiting old floors will never be quite the same. Don’t worry though; there are plenty of checkpoints, which you can transport to by using teleporters found throughout the dungeon (including the entrance). 

Dangerous nightlife

Mitsuru Kirijo attacking an enemy in Persona 3 Reload.

(Image credit: Future / Sega)

Within Tartarus, players are able to use new consumable items known as Twilight Fragments. These shiny-looking objects can be obtained in Tartarus itself, as well as out in the world, as a reward for certain quests. You can use these to unlock special treasure chests containing particularly rare items, which are definitely worth cracking open whenever you can.

Using clock-like structures in Tartarus, players can spend seven Twilight Fragments to fully restore their party’s health and Spirit Points (SP), which is very handy for longer dungeon crawls. On top of that, spending Twilight Fragments can randomly spawn a special location which allows the user to select two allies to strengthen, instantly bringing them to the same level as the protagonist in the next battle they win. I can’t understate what a fantastic quality-of-life feature this is - it completely removes the need to grind EXP for any party members who’ve been keeping the bench warm, meaning you can comfortably switch the team around without any extra fuss.

Best bit

Koromaru's All Out Attack victory screen in Persona 3 Reload.

(Image credit: Future / Sega)

The fact that you can have an actual Persona-wielding dog on your team was incredible in 2006, and it still is today. Koromaru is the best boy. The fact that he runs around with a knife makes me laugh every time I see it, and yes, you can pet the dog. 

The battle system itself has also been updated, perhaps most notably with the addition of the ‘Shift’ option, which is comparable to the Baton Pass mechanic from Persona 5. When one of the party knocks down an enemy (either by hitting them with something they’re weak to or landing a critical hit), they trigger ‘One More,’ giving them another action, which can be repeated by knocking down another enemy. Using the Shift mechanic, the attacking party member can provide this extra turn to a different ally, which is perfect for striking more weaknesses and building towards a powerful All-Out Attack, which can be initiated when all enemies are on the ground. 

Also new to Persona 3 Reload’s combat is the Theurgy mechanic. Theurgy moves are unique to each character and boast various effects depending on the user. Junpei, for example, can unleash a powerful Slash attack on one foe, which ignores any resistances, while Akihiko can hit every enemy on the screen with a substantial Electric attack. In order to pull them off, you’ll need to fill a character’s Theurgy Gauge by landing attacks, knocking down foes, and performing ally-specific actions. For example, Yukari’s is boosted when she heals her allies. They’re instrumental in more challenging fights and look delightfully flashy, too.

Forging bonds

The protagonist speaking to Bebe in a social link in Persona 3 Reload.

(Image credit: Future / Sega)

Outside of Tartarus, your protagonist is tasked with keeping up a normal school and social life, attending lessons, completing exams, and hanging out with friends to boost your ‘social links.’ These power up the Personas you create and also provide a fantastic way to learn more about the people around you, such as those on your team and at your school - and they’re all fully voiced. Within your team, you can only complete social links with your female allies (more on that later), but special ‘Link Events’ have been added as a way to bond with your male friends. They’re time-limited, so it’s advisable to view them as they become available, and without spoiling anything, they’re well worth exploring for the extra background they can provide on Reload’s characters.

I’d also like to give a special shoutout to the new ‘Rewind’ feature, which has come in handy for me more times than I’d like to admit. Essentially, the game automatically creates a list of save states from throughout your in-game days, and you can reload the most recent few via your options menu, even if you’ve been playing a bit gung-ho and haven’t saved in a while. This feature is perfect for advancing social links effectively, as you can redo conversations as many times as you like until you choose all of the dialogue options that provide the most points. My only gripe here is that you can’t open up this menu in the middle of a conversation, so I’ve often had to fast-forward through the text until I’m finally given control again, knowing the whole time that I’ll be going through it all again in a couple of minutes. 

Missed opportunities

Yukari Takeba holding an Evoker in Persona 3 Reload.

(Image credit: Future / Sega)
Accessibility features

A screenshot showing some of the accessibility features in Persona 3 Reload.

(Image credit: Future / Sega)

Persona 3 Reload includes relatively standard accessibility options, with sliders to adjust the volume of background music, sound effects, and voices independently. Vibration can be switched off, subtitles can be toggled on or off for animated cutscenes, and the controls for the camera and mini map can be inverted. 

Camera speed can be adjusted with a slider and set to center automatically behind the player as they move. The mini map can also be tied to the camera so that it rotates automatically depending on where you’re looking. Background brightness can be altered, too. 

As a faithful remake of the original Persona 3, it’s challenging to find fault with Reload. However, it’s hard not to look at the female protagonist included in Persona 3 Portable and be disappointed that she’s not included here. Sure, this isn’t a remake of Portable, but, given that the protagonist is meant to be a self-insert, having a female character should never have been considered a bonus feature in the first place. It should have been the standard back in 2006, never mind in 2024. 

Although not included in any of the previous iterations of Persona 3, it’s also a pity that the protagonist has no male romance options. While the mainline Persona series hasn’t included any same-sex romances since Persona 2: Innocent Sin, one scene in 2023’s Persona 5 Tactica allowed protagonist Joker to imagine his dream wedding with any of the main cast, including Ryuji and Yusuke, which was a promising sign of more to come. Unfortunately, Reload doesn’t follow in these footsteps, which is a real shame as it could have offered a meaningful improvement on the original. Moving forward in the series, I sincerely hope that this is something Atlus addresses.

These missed opportunities aside, Persona 3 Reload is a delight. Each area is a joy to wander around, battles are engaging, and exploring Tartarus never gets tiresome. You'll soon find yourself playing for ‘one more day’ to unlock a new social link, progress the story, or just go to your favorite eatery and live vicariously through your protagonist’s hectic social diary. The soundtrack is also fantastic, and players will potentially never hear the words ‘disturbing the peace’ without mentally bursting into song ever again.

For more games like Persona 3 Reload, be sure to check out our lists of the best RPGs, as well as the best story games.

Phantom Abyss review – when the fun stops, stop
7:07 pm | January 25, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: Xbox Series X|S and PC
Release date: January 25, 2024 

Phantom Abyss is a new action roguelike 3D platformer from Team WIBY. The premise of this platformer is relatively simple; you’re trapped in an ancient temple and are forced to gather sacred relics in order to release yourself, along with the God of the Abyss, who sends you on your journey to freedom armed with nothing but the right attitude and a grappling hook/whip. With asynchronous multiplayer available, you can enjoy the trials of these dungeons alone, with friends, or with complete strangers. 

There are four main levels, each based around an element like fire or water. At each main stage, there are six temple runs to choose from, and only three of them need to be completed to progress to the next zone. There are also extra levels that you can access by collecting keys from chests, which are scattered throughout each map. 

However, various restrictions in each dungeon go beyond simple obstacles like traps and spikes. These could be limited health, one-hit kills, or a temple Guardian: an ancient deity that chases you across the map trying to kill you. These restrictions are what keep you on your toes.

Rage against the temple 

Floating green head shooting purple orbs

(Image credit: Devolver Digital)

The action-adventure parkour game has been in Early Access for over two years, with the developers slowly polishing up rough edges and adding new features in correspondence with community feedback. Unfortunately, right now, ahead of its official release on January 25, more refining is needed until Phantom Abyss can join the ranks of the best roguelike games. This game has more than a few issues that need resolving, all of which make an already complicated game more frustrating. 

My biggest gripes with this action platformer concern the temperamental physics, repetitive maps, and lengthy load times. While perfection is often impossible in game development, roguelikes demand a higher baseline thanks to their inherently irritating premise of starting all over again after each death. Unfortunately, Phantom Abyss misses the mark, and its problems make an annoying game even worse. 

For example, while flying through the mossy ancient tombs, I often found myself scrambling at walls and ledges after my flow was interrupted by my grappling hook/whip falling short of its target. Despite all my efforts to line it up in the right way, it would only occasionally work. This meant almost instant death every time, which was especially frustrating when I was trying to outrun a Guardian. 

Best bit

Players running through obstacles

(Image credit: Devolver Digital)

Watching fellow players die in front of me. Not only did this clue me into how to approach problems, but sometimes, their corpses even gave me half a heart of health. 

Such strange physics also made Phantom Abyss feel like a retro platformer. While these can be great fun, it did mean that your whip swings in a very disjointed way. In addition to this, each level feels very basic and somewhat familiar. However, this was mostly down to the fact that they are. Despite levels being procedurally generated, each map has similar layouts and obstacles, with most of the changes being small, like adding poison gas or dangerous enemies. This repetition means that exploring the ancient tombs gets old pretty quickly. 

It’s common for roguelikes to corner a player into punching a hole in their monitor. However, they need to get the balance between rage and reward just right in order to be enjoyable. Every death should always be your fault, something that you learn from and fix before the next run. And, while there is some training involved in how you navigate dangerous obstacles in Phantom Abyss, sometimes you are left wondering what, if anything, you could have done differently to avoid death and having to completely restart. 

At one point, I was being chased down a narrow corridor by a flaming head Guardian who was trying to eat me. After falling through the cracks right by the doorway, I restarted at the other end of the corridor. Unfortunately, this meant that the Guardian lay between me and the next checkpoint. I couldn’t go back, or around the gigantic flaming monster, so I was quickly gobbled up and sent back to the very beginning to try it all over again. These untimely restarts, combined with the lengthy load times, made completing Phantom Abyss feel like slogging through wet clay despite its fast-paced premise.

It’s dangerous to go alone 

Floating red head chasing players

(Image credit: Devolver Digital)

The best part of Phantom Abyss is the asynchronous multiplayer, which means that you don’t have to wait for players to join; it’s instant. This feature also means that you can play alongside others without strangers impacting too much of your run. While you can rely on others to open doors for you, a feature which I did take full advantage of, these gateways are timed and mean that you can’t just sit back and wait for someone else to do the grunt work for you.

Accessibility features

Options screenshot

(Image credit: Devolver Digital)

There's a great range of accessibility options in Phantom Abyss. With ways to enable or disable various HUD features like timers or scores you can clear up your screen as much or as little as you want. There are also various video options such as changing motion blur, camera bob, and landing camera rotation. 

This form of multiplayer also means that you can travel into the dangerous dungeons with friends and try to complete the runs with support rather than entirely alone. Even though this will probably make the experience slightly more bearable, that’s not something to be praised in the grand scheme of things, as any game can be made better if you add your friends into the mix. 

So, as a whole, Phantom Abyss is a pretty nondescript roguelike and 3D platformer compared to some of the giants like Spelunky 2 or Ghostrunner 2, which checks all the boxes concerning creative level design, fluid traversal, and rewarding challenges. Still, the concept does show promise, such as its fun capacity for multiplayer and somewhat challenging maps, and it could potentially be refined with a few tweaks to the dungeon layout, Guardian behavior, and loading times. If you’re a fan of retro platformers, then this action-adventure game may still be worth checking out, but, unless you have a burning desire to play, it’s hard to fully recommend

If you’re a fan of games that push you to the limit, then check out the best survival games and the best FPS games that are available to play right now. 

Apollo Justice: Ace Attorney Trilogy Review – No objections!
6:00 pm | January 22, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, Nintendo Switch, Xbox One, PS4
Release date: 26th January 

The Apollo Justice: Ace Attorney Trilogy is, in many ways, a fresh chance at stardom for its titular character. For all the Ace Attorney has endured with audiences for over two decades, Phoenix Wright and its initial cast remain the face of the franchise, taking the limelight from any newcomers wishing to usurp the beloved star.

 Following the critical and commercial success of the original trilogy of legal drama-esque visual novels headlined by the beloved icon, Shu Takumi and his team took the bold decision to set the character aside for a fourth mainline entry in the series in 2007, centering the action on all-new plucky upstart Apollo Justice.

Pushing aside your beloved headliner for someone new runs the risk of alienating a fanbase, and it’s difficult to determine whether this decision was a successful one. While this new entry was certainly a critical and commercial success upon release, many clamored for the return of Phoenix Wright and co. beyond the supporting roles they’re given here, by the time the fifth entry was finally released six years later, Wright was back on the cover and in the driving seat for proceedings in future titles. Apollo was now being overshadowed in what was supposed to be his own trilogy.

Phoenix Wright remained the franchise star, and Apollo was overlooked. It didn’t help that, until now, it was far more difficult to play these games compared to the seemingly endless releases offered to the original trilogy in the following years. By comparison, the Apollo Justice trilogy received just a single port to mobile devices in the mid-2010s, with the games otherwise stuck on the now-obsolete DS and 3DS.

However, good things come to those who wait, and the long-awaited remaster of the Apollo Justice: Ace Attorney Trilogy provides a platform for these characters and stories to be reintroduced to audiences and judged on their own merits. Importantly, without the pressure of following up a beloved trilogy for a fervent fanbase. And with a remaster like this, Mr Justice should have no problem making new friends with modern audiences!

Same old attorney 

Woman frowning

(Image credit: Capcom)

On the surface, not much has changed with this new release. The Apollo Justice: Ace Attorney Trilogy brings all three entries in the trilogy together in a single collection, remastered with all-new visuals to cater to modern HD and 4K displays. To accommodate for the loss of the second screen from Nintendo’s former handhelds, gameplay when examining evidence or interrogating witnesses has been adjusted to work with just a single screen. Beyond that, the experience and story remain largely unchanged, and there are no new storylines or cases included either.

Best Bit

objection speech bubble

(Image credit: Capcom)

No matter how many times you play an Ace Attorney game, finding the right moment to shoot an objection in the heat of a court trial never gets old. Doing so at one particular moment towards the end of the final episode of Apollo Justice is one particularly strong example. 

The 14 cases (plus two what-if scenarios previously released as DLC) included in this collection across three games chart the story of Apollo Justice, an up-and-coming attorney who eventually trains under the guidance of Phoenix Wright at the Wright Anything Agency during an era of wavering trust in the courts. Mr Wright lost his attorney’s badge for seven years for his use of falsified evidence, leaving him to make a living as an underground gambler while his young daughter put on magic shows to make ends meet. Apollo’s judicial debut marks the start of his search for Justice and a chance for Wright to turn his life around, while they work with other defense attorneys and detectives to drag their clients out of ever-more-precarious mysteries and legal jeopardy.

Even compared to the original trilogy, already known for its at-times larger-than-life storylines involving spirit mediums, the interrogation of a parrot, and the rather eccentric prosecutors you come to face, be prepared for ever-more outlandish mysteries this time round. Without diving too far into spoilers, by the end of this trilogy, you’re performing seances in ancient kingdoms (and that’s just the start!) as Apollo seeks his reason for defending and pursuing the life of a public defender.

 Fresh coat of paint

Woman dressed up

(Image credit: Capcom)

Even at its most outlandish, this legal drama-but-anime approach to storytelling provides some of the tightest character-driven writing you can find. The story is constantly twisting and turning while keeping the player involved as you investigate crime scenes and use evidence to turn the tide of the case in the courtroom and save your client from life in prison. Picking out contradictions in testimony remains as tricky and satisfying as ever. Taking advantage of new techniques to pick apart testimony keeps things fresh, even if it is at times frustrating to work out, which is the statement to hurl the correct piece of evidence you need to progress the case toward the solution you’ve already begun to piece together.

If this offered nothing more than a chance to enjoy the humorous, engrossing writing of this tightly-packed trio of visual novel classics that’s barely aged a day since its original release, this would be an easy recommendation. What’s most impressive is the effort made by Capcom to enhance the experience and give these games the greatest chance of success.

Compared to the remaster of the first trilogy, this is a stark visual upgrade over the original release of these games. The first game in this collection, Apollo Justice, first made its debut on the Nintendo DS, with this remaster retaining its sprite-based look. These have been cleaned up to an even higher standard than what we saw for Wright’s trilogy, with sprites redrawn and backgrounds enhanced to ensure they hold up on modern displays. The result is a joy whether experienced on a crisp portable display or blown up on a large TV or monitor.

Later entries, originally released on Nintendo 3DS, saw a shift in style where animated 3D models replaced flat character sprites. These have also been given some love for the remaster and look great, offering a greater degree of expression without looking out-of-place juxtaposed against the game’s still-2D backgrounds. For all three titles, you have the option of playing these titles in order or revisiting a favorite episode or scene via the episode selection menu.

Case closed

Person shouting

(Image credit: Capcom)

Although there’s nothing new in terms of story for long-term fans revisiting the games, there’s plenty of bonus content fans will appreciate. The Orchestra Hall is a music player collecting over 170 tracks, not just from the trio of games included in this collection but also from special orchestra concerts performed across Japan in celebration of the series. You even have chibi renderings of the characters performing along to the music. A special art gallery filled with concept art for all three games is another welcome inclusion.

Accessibility features

Characters on stage

(Image credit: Capcom)

Apollo Justice: Ace Attorney Trilogy offers an autoplay feature that should ease strain from repeatedly pressing buttons in order to advance text, as well as to disable bright screen flashes. There’s also a story mode for those who don’t wish to participate in cross-examinations and investigations and only wish to experience the story of these games. 

Perhaps most exciting of all is the Animation Studio. Through the likes of the sadly defunct Twitter bot @AceCourtBot and other glorious recreations, fans have had plenty of fun over the years creating original goofy courtroom shenanigans starring these beloved characters. This suite of tools provides the character models and animations, background music, and vocal shouts of objection necessary for this fervent set of fans to go wild with crafty shenanigans at the character’s expense. Expect many all-new high-quality fan edits in the coming months.

It all comes together for a collection crafted with care for a forgotten protagonist in a beloved series. While you can make the argument, that there’s nothing new being offered here for long-term fans, this is easily the best way to play an oft-overlooked trio of games from one of the most consistently-inventive visual novel franchises around.

For more stellar titles like this, check out the best single-player games and the best story games available to play right now. 

Howl review – If you go into the woods today
7:46 pm | January 19, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series, PC, Nintendo Switch
Release date: January 23, 2024

As kids, we were taught to fear what lurks in the forest: strange sounds, silent shadows, and dense trees blocking out the Sun’s warm, illuminating rays. Any manner of horrors could lurk within the thickets. All it takes is the howl of a wild beast to set your mind racing. This fear is capitalized on in Howl, an indie, tactical, turn-based folktale about a girl wandering the woods searching for her lost brother.

The monsters in this folktale are real. Twisted wolf-like beasts lurk within, turning all who hear their howls into monsters. But our protagonist, the Prophet, is deaf, so she’s unaffected by their wailing. This part of her being is a strength, not a weakness. It reflects developer Mi'pu'mi Games’ commitment to diverse characters, as seen in its previous title, The Flower Collectors, which featured a wheelchair-bound protagonist.

Though the woods are dangerous, they’re also beautiful. The “living ink” art style perfectly captures that folktale feeling; it gives Howl the appearance of a children’s pop-up book, one made to warn them about wandering too far from home. It reminds me of the backgrounds in Disney’s animated 101 Dalmatians. There’s also a rich soundscape on offer in Howl; the narrator’s soft voice and the discordant, folksy guitar melody simultaneously soothe and unnerve as the Prophet makes her way through levels, one tile at a time. 

Read the room

A forest path

(Image credit: astragon Entertainment)

The Prophet starts with four action points per round. She can walk, attack, wait, or end rounds early, a system well explained by in-game hints and prompts. After each of her actions, the enemies take one; if they land an attack on her, the queue gets cleared, and the round ends. Fortunately, they’re very predictable, always walking toward the Prophet in the most direct route possible, but favoring horizontal moves over vertical. It’s a lot like Into the Breach, especially when you turn on Howl’s assistance mode. It clearly marks out where your foes will go after each of your moves, so you don’t have to keep track of everything in your head.

Each round becomes a series of decisions that have to be painstakingly thought out. The Prophet’s only got two hit points and three arrows, so her options are severely limited—prepare to die, a lot. Fortunately, there’s a rewind ability that lets her redo a round, and restarting the bite-sized levels is quick and easy, meaning the difficulty never gets frustrating.

Best Bit:

Group of wolves in the woods

(Image credit: astragon Entertainment)

Planning and executing the perfect strategy to lay waste to a pack of wolves is a thrilling experience. It feels like I genuinely outsmarted them.

Of course, she powers up as Howl progresses. You can spend the skulls you collect by killing monsters to unlock new paths on the overworld map that lead to new abilities. These are powered up with confidence, which is gained by beating levels in a set number of rounds and saving people. This system encourages you to go back and perfect earlier levels that once proved too tough, adding a fair bit of replayability to Howl. I loved giving the beasts a spanking with my overpowered Prophet once I’d gotten an exploding arrow or a smoke bomb that damages and confuses enemies caught in its radius.

Interestingly, you can only use these abilities on certain turns during each round. The stealthy smoke bomb and shawdowstep on turn two, force and vault on turn four, and exploding or piercing arrows on turn six. The Prophet can’t just unleash hell whenever she likes; she sometimes has to bide her time to strike the deadliest blow at the most opportune moment. Or, sometimes, she has to put down her bow and move out of harm’s way rather than going for the kill.

New enemy types are also added, each with different abilities, attack styles, and hit points. New hazards come into the environment, too. There are fires that damage anything still on them at the end of a round, destructible barbs you can blast enemies into, and holes in the floor you can jump over to make a quick escape. Through Howl continuously expanding upon a relatively simple tactical combat system, layers of complexity build alongside your skill, making for a perfect difficulty curve that remains challenging yet rewarding. 

A complex journey

The sunsetting over a forest

(Image credit: astragon Entertainment)

As the Prophet ventures deeper into the woods, she stumbles upon ruined towns and eventually the source of the Howl. The narrator paints a nostalgic picture of the idyllic life people lived before this plague, creating an emotional attachment to the strangers that can be saved along the way. Her words also make you feel as though you’re currently living in a folktale being told, perhaps to children listening intently, fretfully pulling their covers tighter around themselves whenever the Prophet gets into danger.

Accessibility features

Chapter 2 map of the world

(Image credit: astragon Entertainment)

Howl has a narrator and subtitles that cannot be turned off. There’s also an assist mode that displays the moves the enemies will make, but things can get jumbled when there are lots of foes in a small space. 

The writing is sparring yet paints a complete picture of old characters and the mythos of the world of Howl. Folklore and spirituality go hand in hand, be it some sort of paganism or more mainstream religions, and there’s an undertone that permeates everything in Howl, from the title of Prophet to the source of the plague itself; something transformative spreading via sound, passed on from person to person, turning them into mindless beasts, can be read as a critique on the way many organized religions preach their views and impose them on others.

What complicates reading Howl as a criticism is the Prophet’s very existence. She’s the hero of the story, saving townsfolk and slaying beasts, ultimately fulfilling the role of savior promised in many religions. While an interesting theme, I can’t help but feel it and the mystery of the plague could have been explored or interrogated more thoroughly—this is exacerbated by the fourth and final chapter being relatively short compared to the first three, making the ending seem abrupt.

Despite concluding a little too rapidly for my liking, Howl is a wonderfully crafted game. There’s no bloating or wasted material; every system compliments another and forms a surprisingly complex series of combat puzzles. That, combined with the gorgeous art, wistful writing, and thought-provoking, if slightly undercooked ideas, make Howl a delightful experience. 

For more incredible games that will let you explore fantastic lands check out the best indie games and the best single-player games that are available right now. 

Sony Inzone H5 review – hits the mid-range sweet spot
5:42 pm | January 16, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off

The Sony Inzone H5 finds itself in the middle of the pack of the company’s gaming headset range. However, the set is less ‘middle of the road’ and much more ‘hits the sweet spot’ given its balance of performance, features, and pricing. In many ways, I found all my expectations to be greatly exceeded.

If you’re looking for one of the best PS5 headsets in that mid-range price bracket, then you should consider the H5, especially if you’re after something more feature-rich than the relatively bare-bones (albeit still very solid) Sony Inzone H3. Furthermore, the H5 offers a quality audio and party chat experience that easily holds its own in the face of the much pricier Sony Inzone H7 headset.

Standout aspects of the Sony Inzone H5 include its exceptional audio and pristine microphone quality. When paired with the headset’s equally excellent battery life, you’ve got a product that easily justifies its mid-range price tag. An incredibly high level of comfort is another string to its bow, too. With only a couple of minor gripes to contend with, I highly recommend the Sony Inzone H5 if you’re looking for a mid-range powerhouse for your PlayStation 5 console or PC.

The Sony Inzone H5 gaming headset comes in white or black and has a retail price of $149.99 / £139.99, firmly placing it in the mid-range bracket alongside similarly excellent PS5 sets like the SteelSeries Arctis 7P+ Wireless. Readily available to buy from Sony’s official online store or retailers like Amazon, Best Buy, and Currys, it’s also significantly more affordable than the Sony Inzone H7 ($229 / £169).

Design and features

Sony Inzone H5

(Image credit: Future)

The Sony Inzone H5 shares the same sleek, curved, and white design aesthetic as the other members of the Inzone headset family while also maintaining the impressive build quality we’ve come to know from the range. The outer headband has a subtle textured feel and the ear cups are built with a sturdy plastic that’s resistant to wear and tear. 

The plush ear pads and head cushion provide a superb level of comfort that makes the headset pleasant to use for longer periods. I did find the cushioning began to irritate my ears after around four to five hours of constant use. This was swiftly remedied with a quick 10-20 minute break, however.

The headset features an on-board microphone that unfortunately cannot be removed from the device. This makes it largely unsuitable for on-the-go or outdoor usage. That being said, the mic is built to the same high level of quality found all over the headset and has enough flexibility and sturdiness to rest in a position that suits you best.

Lastly, several onboard inputs set the H5 apart from the cheaper H3 model. Next to the power button on the right cup are two switches that affect game-to-chat audio balancing. On the rear of the left cup, you’ve got a volume dial as well as the USB-C and 3.5mm jack ports for wired use (both cables included along with the wireless dongle). I found all of these modules to be easily locatable while the headset was being worn, making quick adjustments during play incredibly easy to do.

Performance and battery life

Sony Inzone H5

(Image credit: Future)

Regardless of whether you primarily play on PS5 or PC (PS4 isn’t listed on the box, but the headset will work on Sony’s last-gen machine), the Sony Inzone H5 offers fantastic audio quality for both play and casual music listening. Better yet, its built-in 360 Spatial Sound support helps bring the best PS5 games’ audio design to the forefront by improving dynamic range. Not only does this help the best single-player games feel that much more immersive, but the headset’s ability to pick up on the volume and direction of even very subtle sounds makes it an excellent choice for online multiplayer games where spatial awareness can be key to success.

Dropping into matches of PUBG Battlegrounds, I felt I was able to make progress more effectively, especially in those opening few circles where listening out for distant noises is crucial in surviving while you loot and build your loadout. And in the realm of single-player, I was even more enraptured by the bustling streets of Like a Dragon Gaiden: The Man Who Erased His Name’s Sotenbori district.

The headset’s bass profile is especially impressive, providing punchy lows that don’t register as overly muddy or drown out other audio. This strength in bass was especially welcome when paired with Guilty Gear Strive’s thunderous metal soundtrack. It also helped to highlight particularly meaty explosions in games like Returnal and Doom Eternal.

Voice chat quality is also a particular high note. Jumping into a party chat with friends to play online multiplayer in Gran Turismo 7 and Granblue Fantasy Versus: Rising, I was clearly heard by others, and I found my voice registered with an impressively high level of clarity. Overall, the Sony Inzone H5 is a fantastic choice for players who regularly play with friends online.

Another highlight of the Sony Inzone H5 is its brilliant battery life. You’ll get roughly 25-28 hours on a full charge. However, I did notice a relatively long charging time, taking approximately three to four hours to go from empty to full. As a result, it’ll pay to charge the headset overnight if you’re able to do so.

Rounding out the package is the Inzone Hub, which is the range’s dedicated PC customization app. Overall, this app is a fairly mixed bag, and its PC exclusivity means that PS5 players will have to rely on their console’s relatively limited audio settings to tinker with their sound. As far as I could tell, EQ settings on PC did not save to the headset for use on PS5. That’s a shame, as it’s a feature enjoyed by the RIG 600 Pro HS headset and its dedicated PC and mobile app.

The Inzone Hub has basic equalizer and dynamic range controls. There are a couple of preset EQs for bass boosting and general music listening, and users are also able to make their own custom profiles to better suit their preferences, which is welcome. However, aside from toggling spatial sound and automatic power-off, that’s really all you’re getting from the Inzone Hub.

Should I buy the Sony Inzone H5?

Sony Inzone H5

(Image credit: Future)

Overall, the Sony Inzone H5 is extremely easy to recommend if you’re looking for a new PS5 headset and operating with a mid-range budget. While PS5 players may miss some of the extra customization afforded to PC players via the Inzone Hub app, the out-of-the-box experience still impresses with high-quality, immersion-enhancing audio and a terrific microphone that makes it ideal for online play and party chatter. It’s definitely one of the best wireless gaming headsets available in the mid-range price bracket. 

Buy it if...

Don't buy it if...

How we reviewed the Sony Inzone H5 gaming headset

I tested the Sony Inzone H5 over a week and a half, primarily with PS5 games that boast rich audio design such as Gran Turismo 7, Returnal, and PUBG Battlegrounds. I also hooked it up to my PC with the USB dongle and found the rather basic Inzone Hub app to still offer some customization that helped titles like Final Fantasy 14 Online and Doom Eternal stand out even more when played via Steam.

In comparison to my usual, everyday headset - the RIG 600 Pro HS - I found audio and mic quality to be comparable in quality. However, the Sony Inzone H5 certainly wins when it comes to build quality and slightly edges out in the realm of comfort.

Looking for more PlayStation 5-focused hardware? Be sure to have a browse of our best PS5 controllers and best PS5 accessories pages for top recommendations. 

Prince of Persia: The Lost Crown review – the refreshed prince
8:01 pm | January 11, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC
Release date: January 18, 2024

As soon as you wrap up Prince of Persia: The Lost Crown’s tutorial and get into the magical mountain where the meat of the game takes place, you’ll be hooked. This first hour or so is all movement, bouncing around to take the fight to the scores of undead that uneasily stride into your path in each room, and it’s hard not to fall in love with it. 

This is the new Prince of Persia, the same as the old Prince of Persia. The Lost Crown is a two-dimensional side-scrolling action game that takes that 1989 idea of the original Prince of Persia and infuses it with metroidvania sensibilities. The end result has the same intensity as its genre stablemates Dead Cells and Metroid Dread, but The Lost Crown is its own beast, with a kineticism that outstrips any other metroidvania I’ve ever played.

New hero Sargon pinballs around The Lost Crown’s open world as equal parts acrobat and dancer. Fights will often involve springing into a diving attack from a wall jump, knocking enemies up from the flagstones below, or parrying attacks with ease. 

Honestly, though, The Lost Crown is better in movement but flails a bit when it asks you to get stuck in with the combat. Luckily, you spend most of the time holding down the right trigger to sprint around, barely stopping to brutalize the infinitely respawning enemies dotted around the map. 

While there is some awkward friction, it’s hard not to see Prince of Persia: The Lost Crown as a bold and thoughtful blueprint for reinventing a franchise. While it’s not for this review to talk about the state of AAA game development, and I can’t claim to know how much Prince of Persia: The Lost Crown cost to make, it feels like it’s blazing a trail for a world where more experimental visions of your favorite games can be tried out, instead of rote retreading of games everyone is, secretly, a little bit bored of. 

Hail to the prince

Character fighting enemies in a forest

(Image credit: Ubisoft)

If you haven’t noticed yet, movement is the most satisfying part of Prince of Persia: The Lost Crown. Sargon is lithe and immediately has access to a full suite of movement-based abilities. From the very start of the game, he can wall jump, sprint, slide across cobbles, and sling himself through the sky, gripping metal rings and flag poles right out of the Super Nintendo classic Aladdin

You’ll unlock more abilities throughout the game; this is a metroidvania after all. But you never feel like you’re missing out in the way you do in games like Dying Light 2 or Mirror’s Edge Catalyst, where your movement is initially hampered. When you do get extra objects to help you get around, like a bow and arrow (mostly used for traversal and puzzle solving) or even air dashes, they feel like they’re adding layers to a fleshed-out set of skills rather than papering over glaringly obvious gaps that have been there since the start of the game.

Best bit:

Character traversing buildings while being shot at

(Image credit: Ubisoft)

Coming back to the openly derisive blacksmith god Kaheva after besting a particularly tough challenge they set for you, they go to call you a mortal again - as they have many times before - but then correct themselves, addressing you instead as warrior. It felt well earnt. 

Combat is similar in that you’re given access to a variety of different moves. Your repertoire of abilities will let you knock enemies into the air or off ledges, and while the base attack is that same dull three-hit combo (that can be expanded into four later in the game), you’ll often be moving around instead of fighting from a stationary position, so you’ll rarely notice.

The problem with fighting in The Lost Crown is more about impact. Even the lowliest minion can take a real beating, which feels at odds with how nimble you are. When it takes 10 hits to send even the most mediocre of enemies to the shadow realm, the rhythm of combat feels a little off. This isn’t as noticeable in the boss fights: those are supposed to be hard to fight. But when the game throws a handful of enemies at you in one of several scripted fights, it’s a real chore when even ostensibly human assassins are shrugging off repeated sword strikes.

Combat is brutal, too. Enemies hit hard, so dodging and parrying are essential if you don’t want to get turned into a meaty paste. I’m bad at melee combat games, so it’s potentially a skill issue, but I found parrying to have a brutally short window and pulling one off successfully can be incredibly frustrating. 

Upgrades - doled out by the titanic god Kaheva at her blacksmith or an old woman squatting in a tent - do little to make the combat feel punchier, and so I found the best option was just to avoid the fights as I explored. 

Time to kill

Character fighting giant lion-like enemy

(Image credit: Ubisoft)

Obviously, it’s a Prince of Persia game post 2003’s Sands of Time, so there’s a heavy time element. The story involves Sargon and his gang of ancient heroes wandering into a cursed mountain. There are no real surprises here, but the narrative is well-handled, and there are a few different side quests that encourage you to explore.

The aforementioned upgrade system is fairly by the numbers, with the addition of an amulet system that lets you pick up extra perks and slot them into empty sockets. More powerful amulets take up more sockets, and it can add a bit more customization to vary your playstyle. Personally, I was a big fan of an amulet that made every parry generate a little time bubble that slowed down enemies within it. I sucked at parrying, but it made parrying so valuable in encounters where you were getting swarmed that it made it worth trying to pull them off again and again. 

Accessibility Features

Accessibility features for Prince of Persia: The Lost Crown

(Image credit: Ubisoft)

There's a wealth of accessibility options here. The option of a high contrast mode or subtitles (with several settings for font size and opaque backgrounds) feel well implemented and will greet you on first start up.

However, there's a host of toggles to change play, too.  Options to make tough platform sections skippable and combat easier will allow people to customise their play experience. Auto-aim can be adjusted, and assistance for targetting enemies in melee is also available.

My most memorable moments with Prince of Persia: The Lost Crown aren’t the story or the combat but the platforming puzzles of jumping through spinning buzzsaws and skipping like a stone through chambers filled with puddles of poison, whirling blades, and hordes of enemies. That dizzying sense of speed is the unique thing that The Lost Crown brings to the metroidvania genre though, and it’s something that will keep me coming back to it again and again.  

For more thrilling titles just like this one, check out the best single-player games and the best story games that are all available to play right now.

War Hospital review – this WW1 sim’s studied in the FrostPunk school of strategy games
2:45 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: January 11, 2024

I should have turned away the villagers when I had the chance. An exclamation bubble had appeared next to my Casualty Clearance Station, the intake tent for my hospital, and a nurse informed me that the residents of a nearby hamlet had come down with a mysterious illness. I wanted to be the hero, something that rarely ends well in World War 1 strategy game War Hospital

If I had said no then my staff morale would have taken a hit, and it was already trickling away with each soldier who died on the operating table, but it would have been one swift knock. Now, there are ten villagers all seeking treatment, on top of all the wounded who are arriving from the front after the Germans’ latest push, and my exhausted doctors are running out of medicine.

In the heroic version of this story, there would be a last-minute arrival of much-needed supplies, or the doctors would rally, working through the night to treat every last patient. In War Hospital, a game that’s studied in the Frostpunk school of strategy, there are no free victories. If I push my doctors, they will collapse from the work and not be able to help the next patients who arrive. If I don’t prioritize the soldiers, then I won’t have enough troops to withstand the next assault on our frontlines. If I leave the civilians queued up waiting for care, and they die before they see a doctor, then the morale hit will end my tenure as the hospital’s administrator. 

Best bit

A screenshot from the rehabilitation ward in War Hospital.

(Image credit: Nacon)

Look closely at the biographies of VIP patients, you may recognise a few of them. I’m glad to say I played a small part in getting Clive Staples Lewis back to England so he can write his Narnia books. 

No, instead, I take each one of their patient cards that is waiting in my in-tray and slide it over the denied tray. Each one of them will die without treatment, but because they weren’t in line for a doctor, there’s less of a hit to morale; my staff accepting the civilians were already dead.

There are no easy choices in War Hospital, and as the Major in charge of running the operation, you face each and every one of them. You assign patients to doctors, make choices about their care in the operating room, and, if they survive, you choose where to send them after they have been rehabilitated. If a soldier is still fit to fight, you can send them back to the front line, strengthening your defenses; off to work at HQ, awarding you with a draft point you can trade for resources; or even release them from active service, for a boost to morale. 

All of these choices create a sense of responsibility; every soldier who lives is, in part, thanks to you, but you also play a role in every name etched into the memorial in the cemetery. 

World Ward

A screenshot of the in tray in War Hospital.

(Image credit: Nacon)

You're always low on something in War Hospital, so you must balance your needs to provide the best care you can. While you can order medicine if you have the draft points, your engineers can produce it in the pharmacy, but engineers are also who you use to upgrade your facilities and produce food. Run out of medicine and your doctors can’t treat anyone, and patients will die as they wait, run out of food and your staff and patients will starve; both outcomes see your morale dropping. If it reaches zero, then your campaign will end.

You also have to contend with the enemy, though only indirectly. German forces periodically attack the frontline just north of the hospital and the effectiveness of their defence is down to how many rehabilitated wounded you send to the front. Send too few and the lines will be overrun and it’s game over. 

War Hospital certainly has its weaknesses. Useful information can be hidden away in submenus, there are typos in the text, and the voice acting is uneven. Its biggest failing is that it doesn’t have an autosave function, which became apparent after I hit a bug which meant I had to quit the game, losing an hour’s worth of unsaved play. Even a timed save every ten minutes would be appreciated. But, it speaks to how absorbing a game War Hospital is that I went an hour without even thinking to save.

Meaningful choices

An operation in War Hospital.

(Image credit: Nacon)

While the systems in War Hospital are simple – even a little blunt when you dissect them – they combine to create poignant choices. My trauma ward is perpetually full, I often lack the resources to produce the meds my patients need, so they sit in long queues waiting to be treated. In one case, I remember a patient who arrived in good condition who I put at the back of the queue, as he would be able to hold out to see a doctor, whereas the patients in critical condition had a more immediate need. 

The soldier waited for more than a day, slowly moving up the queue but still hanging in there. I put the engineers working in the pharmacy to produce medicine on a 24-hour shift to try and ease the backlog and it was working. Bit by bit he edged forward.

Accessibility features

There is little to help with accessibility in War Hospital. The game does feature subtitles in all cinematics and in-game dialogue, and you can control the game with a gamepad on a PC as well as a console. However, the lack of autosave functionality is particularly unfriendly. 

Then, when the patient was next in line for treatment, after his long wait, a VIP case in critical condition arrived. I tried putting the VIP in second place in the queue, but the prognosis told me they would die if they waited, taking the outsize reward I would get for saving their life with them. So I picked up the card of the patient who had waited all day, slid them into the denied tray and let them die, bumping them.

It wasn’t the wrong choice – I used the reward from treating the VIP to buy trauma meds – but it was a meaningful one, and War Hospital is full of them.

For more games like War Hospital, be sure to check out our list of the best PC strategy games. You can find even more varied recommendations on our roundup of the best PC games.

Against the Storm review – here be monsters
7:47 pm | December 18, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PC
Available on: PC
Release Date: December 8, 2023

Against the Storm is a meticulously well-constructed town builder with a twist of dark fantasy horror. From Eremite Games, this challenging strategy title frames intense bursts of city management within a wider, roguelike campaign setting which tells an emergent story all of its own. Despite a considerable learning curve and occasionally dated visuals, Against the Storm will thrill and delight strategy fans with its meaningful decision points and deep systems. 

The first thing you’ll notice about Against the Storm is its bleak dark fantasy setting. You play as a Viceroy, an expeditionary leader charged by the queen of the Smouldering City to found new towns, gather resources on her behalf, and locate and bolster the seals - mysterious prisons that keep ancient evils locked beneath the earth. 

To make matters worse, the entire land is ravaged by a magical scourge called the Blightstorm. Not only does this storm lead to constant inclement weather for your settlers, but every few dozen years, the storm intensifies, wiping the land clean and forcing you to retreat back to the Smouldering City. It’s dramatic and engrossing stuff, luring you in with a setting full of mysteries and intrigue. Who is the queen? What’s underneath the seals? What causes the Blightstorm? To even begin to answer these questions you’ll first need to embark on missions and gather as much food, machinery, and artifacts as you can before retreating back to the Smouldering City at the end of the cycle.

Inspecting a shelter

(Image credit: Eremite Games)

Each town you attempt to found offers its own self-contained city-building mission, riddled with unique modifiers based on its location in the campaign map. Once you gain enough ‘Reputation’ with the queen to prove that your town is self-sufficient, you move on to your next project. Accumulated by fulfilling her demands and appeasing your villagers, you’ll need to accrue a certain amount to win each mission.

Between missions, you use the resources you’ve extracted to unlock upgrades including new building blueprints, powerful buffs, and even fresh game mechanics at the Smouldering City before continuing your expedition. In addition to subtle improvements to villager speed and resilience, you can unlock entirely new technologies, including the ability to power your buildings with rainfall. Throughout the game, you’re also bound to only a single save, too, ensuring that every choice you have to make feels weighty and significant. 

Under pressure 

A thriving city in Against the Storm

(Image credit: Eremite Games)

Over the course of a mission, your handful of villagers, humble storage warehouse, and warm hearth gradually expand into a full-on town as you cut your way through the surrounding forest in real time. However, this is far from a relaxing countryside stroll. In your quest to amass enough Reputation to finish the mission, the Blightstorm ensures that you’re bound to a seasonal cycle, where consistent storms keep you under mounting pressure. 

The forest itself is also hostile. The more you meddle, the tougher it’ll get for you and your villagers. But, since you need wood to keep the hearth going and food to prevent starvation, sooner or later, the forest will be alerted to your presence, complicating your life with bespoke debuffs unique to each mission, ranging from mysterious curses to deadly plagues. Villagers may leave if you fail to keep their spirits up. Sometimes they might die outright. On top of all this, the queen herself is watching; an ominous ‘impatience’ meter imposing a time limit on your attempt at city-building. This serves to light a fire underneath you as you play. Your decisions concerning what to build, where to build it, and what sorts of production to focus upon carry a deliberate weight that adds to the sense of drama and tension. 

Best bit

Explorers deal with a giant beast in a Forbidden Glade

(Image credit: Eremite games)

Cycles of Against the Storm end with climactic ‘seal’ missions where you must work to trap an ancient evil below the ground. Braving tricky curses and powerful debuffs, I wasn’t sure my plucky townsfolk would make it. Reforging my first seal with moments to spare felt like a staggering achievement and left me hungry for more. 

However, as much as she’s a threat, the queen can also be a lifeline. The queen will also approach you with ‘Orders’, giving you objectives to fulfill in exchange for significant rewards, including 'Reputation'. As time goes on, new ‘Orders’ slots open. Each one gives you a choice between two potential missions, adding another layer of consideration to the game’s thick strategic weave. 

Against the Storm is all about such pivotal decision points. Whenever you unlock a new building (usually as a result of Reputation gains), rather than just getting access to another structure, the game has you pick between several possible new unlocks. What’s more, your villagers will need to be manually assigned to buildings, forcing you to consider exactly which sorts of production are worth your attention. As circumstances change thanks to discoveries in the forest or changing seasons, you’ll find yourself constantly tweaking your villagers’ work assignments, trying to keep your economy as flexible as possible. The need to be optimal and to respond to evolving pressures keeps you on your toes, ensuring that Against the Storm’s duller moments are few and far between. 

Trial by fire

A woodcutting operation in a dark forest

(Image credit: Eremite Games)

The game’s sophisticated web of resources and products enhances this satisfying feeling of weightiness, too. Everything you amass from the humblest berry to the finest wine has multiple uses, both in and of themselves and as part of the production of other resources. For instance, wine can be used to make luxury goods to help you earn money with traders or it can be distributed at a tavern to keep your villagers happy. It can also be used in place of pigment to make scrolls. Many resources can be substituted during the production process like this, letting you get clever with your supply lines. 

Accessibility

Options menu in Against the Storm

(Image credit: Eremite Games)

Unfortunately, Against the Storm has little by way of accessibility options. Camera, keyboard, and mouse sensitivity can be adjusted, but there’s no support for colorblind players. That said, Motion Blur can be disabled and keybindings can be freely reconfigured to your personal preferences.

However, this complexity reveals a weakness in Against the Storm; namely its steep learning curve. While far from insurmountable, Eremite’s PC debut has a lot of moving parts and requires ample investment in its tutorials before it becomes truly rewarding. To the game’s credit, the tutorial missions are fit for purpose, if a little by the numbers. However, they’re also time-consuming, meaning that Against the Storm’s first few hours can drag.

Additionally, though the game’s old-school Warcraft 3-adjacent art style may delight nostalgic players, some may equally find Against the Storm’s production value to be a little lacking in some areas. For instance, the game has no voice acting beyond the occasional grunt, murmur, or burble of your villagers. Though the game never feels unfinished, it does occasionally feel dated. 

However, despite these niggles, Against the Storm is a fantastic entry in the strategy library. Bursting with meaningful decision points and plenty of tension, this deep and rewarding city-builder offers a fulfilling and demanding suite of systems wrapped in a dark fantasy package. 

Want more intense gaming experiences? Check out our guides to the best PC strategy games and the best single-player games.

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