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Midnight Murder Club is a lot of fun – but only if you can convince your friends to join in
1:00 am | September 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

Midnight Murder Club is a bite-sized first-person shooter with a unique premise that makes it worth trying out.

Set in a pitch black mansion, this PS5 exclusive (well, console exclusive) challenges you to track other players using only the light from a small torch and audio cues like muffled footsteps, the creaking sound of doors opening, and overheard conversations through proximity chat.

Review info

Platform reviewed: PS5
Available on: PC, PS5
Release date: August 14, 2025

When you have a full match of six players all using their microphones, the atmosphere is absolutely electric. There’s serious tension as you creep around, which always gives way to pure chaos once the shooting starts. If you’re looking for something to try on your next night of gaming with friends, then you can certainly do much worse for the modest $9.99 / £8.99 asking price. There’s even a ‘Guest Pass’ feature that lets your buddies join in completely for free, which is appreciated.

Unfortunately, the experience falls apart when you don’t have a dedicated group. Finding online matches is almost impossible thanks to a tiny pool of players just a few weeks after launch, and the few offline modes, while a decent starter course, won’t keep you entertained for long.

Lights out

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Midnight Murder Club offers a total of five player-versus-player (PvP) game modes, and while they follow the same general format, a few unique mechanics keep each one interesting.

The main mode is called Wildcards and features three teams of two players vying for the most kills. At the start of the match, every player selects a titular wildcard from a deck, each one boasting a unique effect. This ranges from simple bonuses like faster reload speeds and more effective flashlights to whackier options like a card that turns every gunshot into a loud jazz trumpet toot or another that gives everyone massive heads.

The chosen wildcards affect all players, leading to some enjoyably bonkers combinations. More cards are unlocked with each completed match, too, giving you at least a small reason to keep coming back for more.

Best bit

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Nothing quite compares to the satisfaction of nailing a foe using nothing but sound. Hearing footsteps and taking a risky shot only for it to instantly pay off is fantastic every time.

The other modes on offer are a standard free-for-all and team deathmatch, and more exciting ‘Thief in the Night’ and ‘Headhunters’, which see you clamoring to collect valuable skull fragments or destroying evil totems, respectively.

You start off each game armed with a basic revolver that has unlimited ammunition in most modes, but vending machines littered around the map give you access to more powerful machine guns and deadly traps like falling chandeliers. Getting gear from vendors doesn't cost money, but rather produces a huge amount of light and noise - forcing you to weigh up whether the gear on offer is worth exposing your position.

Your flashlight presents much the same risk-versus-reward proposition. Levels are completely pitch black without it on, so it's necessary to navigate unless you want to spend most of your time running into walls. Beams of light make it easy to track your location, though, and if you blindly shoot where one is coming from, more often than not, you'll bag an easy elimination.

Dead silence

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Voice chat is a key part of Midnight Murder Club, and coordinating with your team is almost vital for success. It relies on a proximity chat system, where your DualSense Wireless Controller or PS5 headset is constantly broadcasting your voice to nearby players - whether friend or foe.

Turning off your flashlight and following the sound of other players’ voices for a sneak melee attack is a constant source of devilish satisfaction - particularly when you get to hear their panicked screams as you strike.

Although proximity chat can be a lot of fun, its inclusion does present some risks when you're playing with strangers. I was particularly impressed to see an ‘Auto Scramble’ feature that automatically distorts the voices of anyone who's not on your team.

You can still decipher general emotions, but individual words are impossible to make out - an innovative and practical addition that I'd love to see in other online games.

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Unfortunately, there are few opportunities to use this as the online matchmaking situation is dire. I’ve been trying to find matches every day for weeks, and it’s borderline impossible to find a full lobby.

To make matters worse, players frequently drop out of matches, and the peer-to-peer hosting means that massive lag spikes are common.

There are some single-player options here, like the ability to play Wildcards against bots or mow down computer-controlled enemies in the stages of the usually two-player Graveyard Shift mode, but they’re very limited, and you really need a large group of friends to make the most of it.

Although there is cross-platform support, players who try the game on PC will have to log in with a PlayStation account in addition to a Steam one. Given this is a PlayStation published game, this does make some sense, but it’s still incredibly annoying in a game that would otherwise be easy to pick up and play.

A few of the friends I had lined up to join me didn’t already have access to PlayStation accounts and weren't willing to fork their email addresses over to Sony for what might be a single night of gaming, so they ended up wanting to play something else. When finding matches is already so difficult, this seems a bit like the developers shooting themselves in the foot.

All of this leaves Midnight Murder Club difficult to wholeheartedly recommend. It can be a fantastic time, provided you’re able to find a full lobby - which is almost impossible if you’re not playing with friends. It’s only really worth picking up if you have a group of five buddies eager to squad up.

Should I play Midnight Murder Club?

Play it if…

You want something to play with up to five friends
If you’re searching for a game to play with a group of up to five friends, then Midnight Murder Club is worth a look. It’s a lot of fun if you’re able to fill a room.

You’re after a new party game
Likewise, if you regularly play games with a group and want a nice change of pace from your usual favorites, the low asking price of Midnight Murder Club will be tempting.

You want to try every PlayStation exclusive
Midnight Murder Club is a PlayStation console exclusive, so it’s a must-have if you’re keen to try every unique experience that Sony’s system has to offer.

Don’t play it if…

Your friends won’t make a PlayStation account
The requirement for a PlayStation account on PC is frustrating, especially when your friends aren’t keen to make one.

You want to play solo
As a multiplayer focused game, Midnight Murder Club is of limited value if you intend to play alone.

Accessibility features

There are a few accessibility features in Midnight Murder Club.

You can customize the colors of in-game teams to make them easier to see and invert your camera controls. Most button inputs can also be tweaked on PS5, allowing you to rebind them as needed.

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

How I reviewed Midnight Murder Club

I played Midnight Murder Club for almost four hours on PS5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time, I played a variety of matches online and explored all of its single-player modes. For communication, I relied on the microphone built into the controller.

First reviewed August 2025

Don’t sleep on Towa and the Guardians of the Sacred Tree; it’s an inventive and lively roguelite worth trying
5:00 pm | September 18, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

On the surface, Bandai Namco’s roguelite game Towa and the Guardians of the Sacred Tree may look like a mystical take on the classic roguelite formula emerging in the wake of Hades’ huge success. And, with Hades 2’s arrival looming, Towa and the Guardians of the Sacred Tree could easily go unnoticed, but it absolutely shouldn’t; there’s a lot to like in this dual-character adventure.

Review info

Platform reviewed: Nintendo Switch
Available on: PS5, Xbox Series X|S, Nintendo Switch, PC
Release date: September 19, 2025

You play as Towa, the child of a god and the eternal guardian of Shinju village in a far-off mystical land. The forces of evil Magatsu are on the rise, and thus eight allies from Towa’s village and beyond joined forces to help her defeat the evil and purify the land.

From its lucious, sprawling levels to its dynamic characters and enemies, it ticks a lot of boxes at first glance, but what stands out among an increasingly crowded genre is its teamfighting mechanic. Two guardians from your party at a time will take on the roles of Tsuguri, the main damage dealer, and Kagura, the spell caster, with a great variety of combinations and playstyles to tinker with.

Just as enjoyable as playing these combinations is learning about the relationships between those characters, and seeing how they progress during short rests along the way. Throughout the game, tender moments and the passage of time tinge the vibrant world with an air of wistfulness; it’s very welcome, though there are often moments of extensive dialogue that can interrupt the pace of grinding through runs.

It’s awkward in places, yes, and sometimes the control system for the Kagura feels like an afterthought, but I’ve found it hard to put down – and a welcome excuse to play on my Nintendo Switch 2 in handheld mode.

Stark beginnings

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Your journey begins with a short tutorial level, in which you play with Rekka as Tsuguri with Towa as Kaguri to learn the ropes. You primarily control the Tsuguri, switching between two swords with different movesets as their durability decreases and amping up the combinations by dashing, slashing, and landing Fatal Blows when your mana maxes out.

The Kagura trails behind and can trigger two spells to support your main damage dealer. Each character has two elemental attributes (water, fire, fighting, earth, lightning), and you can unlock different spells ranging from AoE to automatic projectiles. You can also control this character, but with a console controller that involves using the right trigger along with the left while also trying to land hits, so it’s only really something you’ll want to do in a pinch or for specific combos.

Worth noting is that there is an optional co-op mode where a second player can control the Kagura; however, the tether still applies, and it’s really quite a limited play experience. It would have been cool if they could have somehow transferred the weapon switching ability or Fatal Blow to the Kagura, so there’s a bit more to do.

With the tutorial out of the way, you learn that Towa’s godly gifts allow her to mess with the flow of time to revive companions, but at a terrible cost. When Magatsu pushes back against Towa, her allies are whisked off into some sort of purgatory where they must endlessly fight against Magatsu’s forces. Meanwhile, Shinju village continues to evolve and grow, and Towa, severed from her companions, must instruct their movements from across dimensions while continuing to protect the townsfolk.

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

Certainly, in the early levels, there’s a learning curve to lugging around your Kagura and learning which guardians pair best with each other’s movesets. For example, I quickly learned that some guardians like Koro and Akazu didn’t really gel with me as Tsuguris, but both made excellent Kaguras to my favorite frontliners like Nishiki, the buff koi man, and Bampuku, the giant furball puppy.

Once you’ve started to get the hang of the controls, it’s great fun, although it took me a while to get past the annoyance of the tethered Kagura constantly taking huge hits from powerful enemies. Weapon switching on top of all of the other attacks in the game is perhaps one thing too many for my brain to handle when I’m not totally locked in, and I often found myself letting my weapons durability drain completely and just button-mashing through weaker enemies – however it feels great when you make the effort and execute a killer combo.

That’s only the start of the fun; there’s a lot of configurability and some really fun pairups, and as the game progresses these only amplify in ridiculousness, landing combos in the hundreds as you mash through waves of enemies. You can switch out your weapons, customize buffs, increase skill stats and choose different spells for each of your eight guardians, but the game keeps this relatively high level of customization balanced by sharing unlocked content across all characters.

Those who we protect

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

While most of the action in the early game takes place with the banished guardians in another dimension, the village serves as the main hub between runs. As Towa, you use this area to level up your party and loadout, but also to check in with the townspeople and keep their spirits high.

There are various shopfronts and tradespeople around the village; you can exchange ores and resources from your travels at the emporium with the grumpy stooge Kafuu, or head to the Eureka Tower to purchase and equip inscriptions for the Kagura staff to boost your champion’s base stats. At the Dojo, you unlock skill points to tweak each champion’s abilities, while the shrine offers boons that effect the odds and effects during each run. As the game progresses, the village grows with more tradespeople, and you can upgrade buildings for more perks

There’s even a fun blacksmithing minigame, in which you select a sword design, build materials and buffs and can bolster these further by scoring highly in each stage of smithing. It’s very Cooking Mama-esque, but instead the feedback comes from a burly blacksmith who barks encouragement at you.

Best bit

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Relatively early in the game, you encounter one of my favorite minibosses: a giant octopus with whopping great big tentacles that’ll slam on you as you dash around the deck. Oh, and there are live explosives, for some reason, and the octopus head will gnash down onto you if you’re too slow. Beautiful chaos, wonderfully rendered.

This, and a slightly rootless fishing game that earns you points redeemable with the bird-like Kei shopkeeper, are the main interactive features that give the hub an almost cozy game-esque softness, but it’s the cast of lively NPCs and shopkeepers who breathe life and love into the village.

Through their loving (and sometimes love-hate) relationships with Towa, the guardian that has protected them for generations, you gain a sense of the stakes for the main characters; there’s a lot to lose and a lot to protect in their hometown, and they’ll go to any and all ends to do it.

Any and all ends, in this case, might just involve self-sacrifice, as the guardians learn that each time they defeat a powerful Magatsu-hi, the bosses at the end of each run, the Kagura in that pair must sacrifice themselves to restore Towa’s mana and protect the village. None of them know what that might mean, or whether they will escape purgatory through their sacrifice, but each commits to the cause.

Each time a Towa absorbs the mana generated back in the village following a successful run, time moves forward, and the village can develop once more. New faces appear, and familiar friends fade; the passage of time is treated with an air of melancholy that undercuts the otherwise vivacious aesthetics of the game, and it makes for an excellent hook.

The rocky road to Magatsu

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Practically speaking, the party sacrifice mechanic has a big impact; once their mana is absorbed, the Kagura won’t appear in camp, so you have to think long and hard about which pairings you want to save and which are good enough to run with but not too good to lose. Later in the game, this is further augmented; the fun is in adapting to this yourself, so look elsewhere if you want spoilers.

The core mechanics of each run are pretty similar to the likes of Hades: fight a room full of enemies, grab your reward, and then choose between different gates that hint at the next room’s rewards. Each run is split into different terrains with their unique enemies, traps, and layouts, and generally, each terrain will contain seven rooms, including mini-boss fights to offer a little more challenge along the way.

The waves of enemies are great fun throughout the game, with some inventive designs and a lot of variety across the board. I particularly liked the flamethrowing giant eyeballs and the kamikaze snails; there’s plenty here to keep you on your toes. Combat is rewarding and varied enough, and though farming can be somewhat of a slog, the scaling is decent, and there’s always a good amount to do.

Most often, you’ll be choosing between Graces as your reward for a battle well fought - collecting and upgrading these will boost stats and unlock abilities for the course of the run. These are cards from different elemental decks offering different effects that can make or break your matchup, so learning how to optimize these helps blast through the baddies.

Otherwise, some gates at the end of levels lead on to resources, or else timed battles and other challenging mini-bosses with decent payouts. However, you’ll also encounter friendly faces of the shopkeeper and food stall, too, where you can spend the in-level magamutsu currency for ores and Graces or to receive buffs for the next few levels. Hot springs can also be found along the way for health regeneration, and there are usually two campsites along the way where your heroes can take a slightly longer rest.

In these quiet moments, each pairing has different conversations and relationships that unfold over a series of short rests. Tender moments of openness, the resurfacing of long-buried hatchets, and even philosophical debate weave a wonderful picture of the main cast, and I found myself becoming attached to each party member through listening to their interactions – even those I initially couldn’t relate to, like the impetuous Shigin and carefree Origami.

Plus, the more you play a pairing, the further you’ll see their conversations develop. I particularly enjoyed the brother-sister duo of Bampuku and Mutsumi, whose misunderstanding of each other’s love language causes some unrest that gradually eases through conversations over the campfire, but even more obscure pairings like the Academic Akazu and devout Nishiki bear unexpectedly heartwarming fruit.

A home worth fighting for

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

These moments of reflection, however, do feel at odds with the game, and that’s a running thread throughout my whole experience with Towa. Roguelite as a genre doesn’t just imply fast pace; it demands it, and I don’t always want my focus to be pulled out of high-octane combat to listen to idle chitchat.

You’re rewarded for listening, not just with resources, but with depth and worldbuilding, much the same as the progressive interactions that crop up in the village as your journey continues. Of course, you can choose to avoid these or just fast-track through the dialogue, but I find it hard to skip through because it’s so charming – and that’s not a problem I often have with games! It’s obvious a lot of care went into the richness of the narrative, so I find myself at an impasse when it comes to maintaining the energy to play sometimes.

The game does compensate for this with progressive feature unlocks and twists, but ultimately, I did find myself needing to break from the game a little more than usual because I kept losing my flow. However, I couldn’t put it down for long.

Towa and the Guardians of the Sacred Tree envelops you in its rich world, abloom with color and light as well as the gorgeous OST from Hitoshi Sakimoto of FFXII and Final Fantasy Tactics fame, and its grip is as strong as the poisonous tendrils of Magutsu’s miasma. You have to work around its quirks and give it a little room to breathe, but patience is rewarded for those who play with their heart.

Should I play Towa and the Guardians of the Sacred Tree?

Play it if…

You want to try something that breaks the mold

With its unique dual-character matchups, Towa and the Guardians of the Sacred Tree is an inventive take on the genre that makes for a challenging but fun balancing act.

You enjoy story-led roguelites

The narrative takes precedence in a way that might be slightly jarring to those who like the fast-paced action of rogue games, but it's delightful if you do enjoy a good story.

Don’t play it if…

You struggle with button blindness

There are a lot of mechanics to consider and a lot of different controls, and that's not for everyone. I found independently controlling the Kagura challenging, personally, and weapon switching often slipped my mind.

Accessibility

Within the settings, you can change the difficulty to story-led mode, which weakens the enemies and allows you to focus more on the storyline. All dialogue has voiceovers with lively acting as well as subtitles, and there are nine supported languages - English, Japanese, French, Italian, German, Spanish (Spain), Simplified Chinese, Traditional Chinese, and Korean.

How I reviewed Towa and the Guardians of the Scared Tree

I played Towa and the Guardians of the Sacred Tree for 30+ hours, making my way through most of the main storyline. I tried both story-led and regular difficulty levels to measure accessibility for players at different skill levels, and played in both handheld and docked modes on my Nintendo Switch 2.

I love roguelikes and roguelites, so I compared my experience to popular titles like Hades, The Binding of Isaac, and Dead Cells. I considered factors like the art direction, pacing, and complexity within the pairings.

First reviewed September 2025

Donkey Kong Bananza: DK Island & Emerald Rush is a fun little add-on, but I still think it should’ve been a free update
9:00 pm | September 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog - all of which would be better value purchases.

Switching sides

The score screen in DK Island & Emerald Rush.

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

Emerald Rush mode.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

Donkey Kong Bananza: DK Island & Emerald Rush.

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There's no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

DK Island & Emerald Rush.

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge - complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

Running around with a statue in Donkey Kong Bananza.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

You’re really craving more Bananza
It might not be the most substantial addition, but DK Island & Emerald Rush does successfully extend the run time of Donkey Kong Bananza - especially if you’re eager to unlock everything.

You love the Donkey Kong series
There’s not much going on in the recreation of DK Island, but revisiting the setting will still be a lot of fun if you’re a long-time Donkey Kong fan.

Don’t play it if…

You want a meaty experience
The DK Island layer has a lot less to do than any of the layers in the base game, and the Emerald Rush mode becomes samey after a while. You’re better off spending your money on something else if you’re looking for a long-lasting experience.

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Donkey Kong Bananza: DK Island & Emerald Rush is a fun little add-on, but I still think it should’ve been a free update
9:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog - all of which would be better value purchases.

Switching sides

The score screen in DK Island & Emerald Rush.

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

Emerald Rush mode.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

Donkey Kong Bananza: DK Island & Emerald Rush.

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There's no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

DK Island & Emerald Rush.

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge - complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

Running around with a statue in Donkey Kong Bananza.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

You’re really craving more Bananza
It might not be the most substantial addition, but DK Island & Emerald Rush does successfully extend the run time of Donkey Kong Bananza - especially if you’re eager to unlock everything.

You love the Donkey Kong series
There’s not much going on in the recreation of DK Island, but revisiting the setting will still be a lot of fun if you’re a long-time Donkey Kong fan.

Don’t play it if…

You want a meaty experience
The DK Island layer has a lot less to do than any of the layers in the base game, and the Emerald Rush mode becomes samey after a while. You’re better off spending your money on something else if you’re looking for a long-lasting experience.

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

I tested Belkin’s affordable Switch 2 screen protector – and it’s hard to find fault with
1:00 am | September 8, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2: review

The Belkin Tempered Glass Anti-Reflective Screen Protector is designed for anyone looking to defend their Nintendo Switch 2 from knocks and scratches.

Made from tempered glass, covered with an anti-reflective surface and treated with an anti-fingerprint coating, it promises to keep your handheld console crack-free, while not diminishing your gameplay experience; a big swing, particularly given its relatively affordable $24.99 / £14.99 / AU$29.95 price.

The process of applying the screen protector to our Switch 2 was easy, thanks in no small part to Belkin’s simple system. Once you’ve popped the supplied frame over the Switch 2’s screen, the screen protector naturally nestles into its exact position on the glass, without the hesitation and second-guessing often experienced when applying screen protectors.

All I then had to do was peel back the top layer of film and coax all of the air pockets to the edge of the display; this took all of about 20 seconds, which is far faster than with some of the best Nintendo Switch 2 accessories.

Admittedly, a few stubborn bubbles remained, but I’ve applied a lot of screen protectors in my time – I’m both an early upgrader and horrendously clumsy – and I’ve always found that these eventually get squeezed out over the first few days of use.

As long as you’ve ensured that your Switch 2’s screen is sufficiently clean before applying the protector, it really is hard to imagine how you could go wrong here.

Once it was applied, I was genuinely impressed with the quality of Belkin’s screen protector. Thanks to the tempered glass it’s fashioned from it feels sturdy to the touch – rather than the plasticky feel of some products, you get all of the hardness of standard glass without the brittleness. And its bevelled edges mean it can have a decent thickness to it while not having a pronounced lip around its rim, allowing it to blend seamlessly into the device.

Sometimes this kind of protection can come at a bit of a tradeoff, giving you peace of mind at the cost of increased reflectivity, but Belkin’s anti-reflective treatment seemed to minimize the amount of reflections cast across the screen. It didn’t seem to hurt the pop of the Switch 2’s gloriously vibrant display at all, with Mario Kart World’s colorful palette still looking as hyperreal as ever.

Even under the harsh lighting of our photography studio, I had to spin it to pretty extreme angles for reflections to significantly affect the viewing experience, and you’re unlikely to encounter conditions this unfavorable under real-world use.

The Nintendo Switch 2 with the Belkin Tempered Glass Anti-Reflective Screen Protector applied; it's at an extreme viewing angle and yet it's easy to still see Mario Kart World loaded up on the screen.

(Image credit: Future)

Being this well designed doesn’t mean anything if a screen protector cracks under pressure though. So how did the Belkin Tempered Glass Anti-Reflective Screen Protector perform under testing conditions?

Pretty capably, it turns out.

Out of the gate, I wanted to make sure it was going to actually go the distance – it doesn’t matter how hard your screen protector is if it peels off long before it sees any action. Rubbing the corner didn’t cause any layers to come away and, even when I got my nail in there, it didn’t easily lift away from the screen. My impression is that the Belkin should hang on in there for the long haul.

Simulating multiple years of cumulative wear and tear isn’t all that easy, so it’s important that we subject these screen protectors to a level of abuse I’d hope you wouldn’t subject your own console to.

Taking my keys to the screen protector, I started trying to scratch it, gingerly at first and then, when it resisted my efforts, rather less gingerly. No matter how hard I tried to score the glass, the keys in my hand just slipped off it, so while I imagine it will sustain damage from direct blows, you can rest easy knowing that it’ll laugh off regular scuffs and scrapes with ease.

Even though I’ve spent a lot of money on screen protectors over the years, the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 still impressed me. It’s easy to apply, well made, and should guard your handheld console against all but the most severe abuse.

Once you factor in the aforementioned price – just $24.99 / £14.99 / AU$29.95 – it becomes a bit of a bargain, especially given that you shouldn’t have to replace it for trivial reasons, like superficial scratches or premature peeling. If you want to safeguard your Switch 2, it’s a very safe bet.

A close-up of the bottom-left corner of the Belkin Temperd Glass Anti-Reflective Screen protector applied to the Nintendo Switch 2.

(Image credit: Future)

Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 review: price & availability

  • Launched June 4, 2025
  • Retails for $24.99 / £14.99 / AU$29.95

First released on June 4, 2025, the Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2 is Belkin’s first foray into the gaming screen protector space. Priced at $24.99 / £14.99 / AU$29.95, it’s a very competitive option – although it is worth noting that some rivals’ offerings include two protectors for the price of one.

Still, I would argue that the value you’re getting here is pretty decent. Two screen protectors over one sounds like a bargain, as long as they don’t last half as long, effectively negating their cheaper price. Based on Belkin’s track record in this space, and how durable its screen protector proved in our testing, this one should last you a decent while, making it still a smart investment for the price.

The Nintendo Switch 2 with the Belkin Temperd Glass Anti-Reflective Screen protector applied in front of a pink background.

(Image credit: Future)

Should I buy the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2?

Ease of application

The frame makes it a cinch to fit it in place, and getting an essentially bubble-free seal only takes a few swipes.

4.5 / 5

Design

Bevelled edges allow the protector to have a decent thickness without rough edges, while reflection-reducing and fingerprint-resistant design ensures the screen remains visible even in direct light.

4.5 / 5

Toughness

Thick, robust tempered glass that neither peels nor scratches easily – our testing didn’t leave a single mark on it.

5 / 5

Value

Priced at the cheaper end of the market and designed to last, although some rivals offer two protectors for their higher price.

4 / 5

Buy it if…

You want tough, durable protection
Belkin’s screen protector stood up to all of the abuse I could dream up. It doesn’t easily peel off, it shrugs off fingerprints and, try as I might, I wasn’t able to scratch it.

You struggle to apply most screen protectors
Thanks to its handy frame and effective adhesion, Belkin’s screen protector is very easy to apply. Even if you’re as ham-fisted as I am, you shouldn’t find it too hard to get it on straight.

Don’t buy it if…

You want a backup in case things go wrong
We all make mistakes – especially when it comes to applying screen protectors. So if you want a backup screen protector in case you mess one up, it’s worth picking up one of the options that includes two protectors for the price one.

You also need a bunch of other accessories
If you’re also on the hunt for a case, silicone grips, stick caps and headphones on top of your screen protector, you might find an all-inclusive option like the Snakebyte Starter Kit S2 for Nintendo Switch 2 suits you better.

How I tested the Belkin Tempered Glass Anti-Reflective Screen Protector for Nintendo Switch 2

  • I applied the screen protector following the instructions
  • I tested how it affects brightness, shows fingerprints, and how easy it is to damage
  • I relied on decades of handheld gaming experience

Since TechRadar has started testing Nintendo Switch accessories, it’s been important for me to work out a standardized process for how we test them. First off, we apply the screen protector to a Nintendo Switch 2 to see how easy it is to adhere. Then we test how the screen protector affects the brightness of the screen and viewing angles, before seeing how it copes with smudges and fingerprints.

I also wanted to make sure that we checked how well the screen protectors cope with damage. While I wasn’t quite brave enough to drop a flagstone onto our testing Switch 2 and see whether it survived until the release of Metroid Prime 4: Beyond, I did try several methods to test the hardiness of the Belkin Tempered Glass Anti-Reflective Screen Protector. I tried scuffing the edges of the screen protector and peeling it with my nails to see if it would come loose, before attempting to scratch it vigorously with my keys.

In terms of experience, not only have I been gaming on the go for most of my life – Imma OG Game Boy right here – but I’ve been writing about tech and gadgets on and off for almost 15 years. My reviews team tests a wide array of gaming accessories from controllers to wireless headsets – and perhaps most relevant, I’ve broken more screens than I can count.

  • First reviewed: September 2025
  • Read more about how we test
Lost Soul Aside is Final Fantasy meets Devil May Cry… and some jank
2:00 pm | September 7, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Tags: | Comments: Off

Lost Soul Aside has come a long way since its initial promotional video went viral back in 2016, with super slick combat and visuals being enough to catch Sony’s attention. Nine years later, the final product is a PS5 console exclusive that mostly lives up to the exhilarating battles and landscapes that were shown that day.

Still, its shallow story and poor performance on PC makes Lost Soul Aside sometimes feel like a husk of an action adventure game.

Lost Soul Aside follows a young man named Kaser as he joins a resistance group named Glimmer against the empire. It starts off as a potentially intriguing and politically engaged story, but quickly devolves into a generic adventure about saving the world against interdimensional monsters called Voidrax and their commander, Aramon. The plot twists are obvious, so it’s hard to really stay invested, even when the stakes are increased when the Voidrax steal the soul of Kaser’s sister, Louisa.

Along the way, Kaser joins forces with a floating dragon-shaped Voidrax creature named Arena, and I was surprised at how much I enjoyed their banter together as they traveled across different biomes and dimensions. Arena expresses regrets about his past actions and vows to make amends by giving Kaser the ability to fight back against the Voidrax. Learning more about Arena’s backstory kept me engaged with the game outside of the combat even when the story itself was a plodding bore.

DMC meets Final Fantasy

Lost Soul Aside.

(Image credit: Sony)

The gameplay is where it really shines. Its real-time action combat plays most like Devil May Cry with its heavy emphasis on combos, and you’ll gain access to more weapons as the game progresses. Between Kaser’s four options, a sword, greatsword, spear, and scythe, it’s immensely satisfying to seamlessly switch between each of them during the heat of battle.

While the pace at which the spear and scythe are unlocked later in the game may be a bit slow, there are plenty of combos to execute with the sword and greatsword during the first half. This is due to the excellent upgrade system. Kaser has a skill tree for each of his weapons, and each node provides a stat boost or some sort of follow up attack to his combos. It isn’t necessarily revolutionary, but its straightforward nature gets the job done. This helps to alleviate the pacing gap between unlocking all of Kaser’s weapons.

Lost Soul Aside gets even more of a visual spectacle by giving Kaser his own Voidrax-infused special attacks with Arena. They switch up the gameplay enough so it’s not a constant button mashing affair. Kaser can equip up to three at a time and they vary quite a bit.

My favorite ones include Breath Barrage, which summons two floating smaller Arena-shaped heads that automatically fire like turrets. Lifeforce Bestower summons a tree that slowly heals Kaser as long as he remains within range.

Best bit

Lost Soul Aside.

(Image credit: Sony)

Lost Soul Aside is at its best when you've unlocked all of Kaser's weapons. The combat is the most refined aspect of the game and being able to switch between weapons on the fly makes battles feel like butter, even with the less than ideal frame rate. The weapon trinkets and accessories that Kaser can equip have a compounding impact on the moment-to-moment action, adding a surprising amount of depth and customization to combat.

These powers also add a more strategic element to the fights. After breaking an enemy’s shield, I’d activate Breath Barrage so that I can maximize my damage output before they can recover, and Lifeforce Bestower lets me reserve my own healing potions as long as I play conservatively for an amount of time. Experimenting with how Arena’s powers could synergize with Kaser’s combos gave the gameplay a new dimension to have fun with.

Kaser can also augment his weapons with accessories found throughout levels in chests or rewards for story progression. They give various effects like simply increasing your damage output by 5% or restoring some amount of HP when landing a critical hit. At first, these don’t really seem to make immediate changes. However, as you accumulate more weapon accessories and even stronger ones, their impact becomes apparent. It really scratches the min-max part of my brain even though there’s no traditional stat upgrade system.

Not so smooth

Lost Soul Aside.

(Image credit: Sony)

On the graphical side, Lost Soul Aside is impressive. It’s got the hyper-realistic anime style that Final Fantasy is known for. The numerous biomes and environments are breathtaking to look at too. While levels can feel a bit railroaded sometimes, there are instances where you’re encouraged to explore and can find chests containing gold or sometimes even trinkets Kaser could equip on himself for passive effects.

There are also special combat trials called Dispersed Dimensions hidden throughout the levels that provide rewards for beating them under certain conditions like completing under a time limit or Kaser’s health constantly drains. The rewards were definitely worthwhile as the trinkets were rarer and had more powerful effects than the ones you’d find in chests.

However, the experience is mired by poor performance on PC. There are constant stutters and framerate drops everywhere, both in and out of battle. Even opening up the menu causes a bit of lag, and there’s about a second of a delay where the screen turns to black before returning back into the game, which is noticeably annoying. The performance is particularly detrimental considering Lost Soul Aside is a fast-paced action game and every second matters or you risk losing.

Lost Soul Aside.

(Image credit: Sony)

For example, there’s a specific Dispersed Dimension challenge where enemies can only be damaged by Arena’s attacks. With all of the particle effects activating simultaneously, this caused my game to slow down to a crawl, and even freeze for a few seconds before resuming. This same trial also gives a bonus reward if complete without taking any damage. With performance issues like these, meeting this condition was frustratingly impossible.

The stuttering can also be a huge problem during platforming segments. Missing a platform jump really gets on the nerves, especially when it sends you all the way back to the start of the section. The platforming itself is awkward as well. His jumping range fluctuates too much, causing me to miss more platforms than I’d like to admit. When Kaser’s feet touch the ground, it never feels quite right—the sensory impact feels too soft and doesn’t quite stick with the landing for me.

Lost Soul Aside arguably excels the most where it matters: the frantic and exciting gameplay, along with the pretty visuals. Everything else around it, however, isn’t really up to par. Its story isn’t all that interesting, and the performance issues on PC leave much to be desired. Its influences are certainly apparent, but it's clear that its blade isn’t nearly as sharp.

Should you play Lost Soul Aside?

Play it if...

You love character action games
If you’re a fan of Devil May Cry and recent Final Fantasy titles, you’ll enjoy Lost Soul Aside’s combat.

You love character action games
If you’re a fan of Devil May Cry and recent Final Fantasy titles, you’ll enjoy Lost Soul Aside’s combat..

Don't play it if...

You want a deep story
The story here gets the job done, but it's not particularly engaging.

You want a stable experience Right now, the PC version suffers from plenty of stuttering issues, so wait for a patch or update before diving in.

Accessibility features

Lost Soul Aside has disappointingly few accessibility features compared to other Sony-published games.

However, there are options for Colorblind mode (Red, Green, Blue) and a Colorblind intensity slider. There are also sliders for adjusting camera sensitivity and motion blur.

How I reviewed Lost Soul Aside

I played Lost Soul Aside on PC for 23 hours and finished the main campaign, along with doing a majority of the Dispersed Dimensions and finding as many collectibles as I could. I used an Xbox Wireless Controller.

Your first playthrough will also be on Normal difficulty, and both Hard and Nightmare difficulties are unlocked once you beat the campaign for the first time. You also get access to level replay.

My key PC specs include an AMD Ryzen 7 7700X 8-Core Processor CPU, an AMD Radeon RX 9060 XT GPU, and 32 GB of RAM.

First reviewed August 2025.

I’ve played hundreds of hours of Helldivers 2 on PS5, and can confirm that it’s just as great on Xbox
5:09 pm | September 2, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Comments: Off

It still seems surreal that Helldivers 2 is 18 months old. A year and a half on from the PlayStation 5 and PC release of a co-op shooter that captured millions of players, it’s finally come to Xbox consoles as well.

Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X and Series S, PS5, PC
Release date: August 26, 2025 (Xbox)

Back in February 2024, we awarded the game four out of five stars and have since called it one of the best PS5 games, but if there’s one title that’s shown the potential of live service gaming, it’s Helldivers 2. Arrowhead’s third-person shooter has grown exponentially, meaning that Xbox players have entirely new systems and mission types to play with, as well as a whole new faction.

That means it’s easily one of the best Xbox Series X games and a smorgasbord of pseudo-fascistic flag-raising, but it does come with some growing pains.

A winning formula remains

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

If you’re new to Helldivers 2 and have only an Xbox console, what’s all the fuss about?

Basically, Helldivers 2 is a co-op shooter that has you landing on different locations on planets, completing objectives, then working to ‘get to the chopper’ and extract via dropship.

No two excursions play out quite the same way. Different biomes offer unique challenges, like thick fog or biting cold, while you’ll also come up against one of three enemy factions. All of this plays out against the backdrop of ‘The Galactic War’, which sees you and every other player across PS5, PC, and now Xbox, working to liberate planets.

Back in 2024, that meant a series of mission types that were fairly predictable, carried out against bug-like Terminids and Terminator-esque Automatons. Both carried their own challenges, but anyone jumping in now will also be tasked with fighting the Illuminate.

The most technologically advanced of all foes encountered thus far, they range from carpet-bombing ships and flying enemies to the genuinely pretty scary zombie-like creatures that can easily overrun a squad.

New toys, new problems

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Thankfully, there’s plenty of firepower granted by Super Earth, with rifles, explosives, and much more that were there from launch.

Tailoring your loadout to the objective at hand remains just as important as ever, like popping a turret down while you’re uploading important data, or having a suite of rapidly reloading air support when on a hunting mission.

Much of this is tackled in the game’s tutorial (which remains just as chortle-worthy as it ever was), but the game beyond has outgrown that initial gauntlet. For example, there are new vehicles and even mechs to pilot, which have been added since launch, but there’s no room for them in the tutorial, so you’re left to your own devices once you unlock them.

That wouldn’t be so bad if you didn’t have to start from scratch on Xbox. When Helldivers 2 launched on PS5 and PC, I bemoaned the lack of cross-progression, but a year and a half on, it seems it’s still not coming.

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

That means if you have the game on PC and want to pick up where you left off on Xbox, you can expect to complete the tutorial and start off as a level one trooper again, shorn of all your shiny toys.

Given how many fun things I’ve been playing with on PS5, many of which are tied to premium Warbonds, it’s a shame there’s no option to pick up where I left off on Xbox. Then there’s the Warbonds themselves.

For the uninitiated, Warbonds act like battle passes, although they thankfully don’t expire. Each is themed on a certain type of weapon or damage type, and there are now well over a dozen. If you’re jumping in fresh, that’s a lot to catch up on, and while it’s hardly mandatory because so many of the free weapons are fun to use, it’s worth mentioning that it could be overwhelming.

The new Halo-themed Warbond is included, too, and offers weapons like the assault rifle and SMG, but it’s a ‘Legendary Warbond’, so it’ll set you back around $15.

Hellacious

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Still, one upshot of being stripped back to basics is that it highlights just how right Arrowhead got it when developing Helldivers 2’s shooting and movement mechanics.

Best bit

A Helldivers 2 promotional screenshot.

(Image credit: PlayStation Publishing LLC)

It’s still a treat to drop an airstrike on just about anything, but there’s a special kind of magic when it accidentally lands on your teammates' heads and your entire party groans in voice chat.

Weapons are fun to use but have heft, and walking while shooting, or letting off lengthy bursts, can cause a huge penalty to accuracy. With some weapons requiring two players to load, or you to be totally stationary to change mags, there’s a ton of subtle intricacies to learn while you do your best to defend Super Earth.

Then there are the stratagems, which still produce screen-filling explosions and are an absolute rush to drop on a whole fleet of enemies (or, as is often the case, your own comrades through fluke or foolishness).

Outrunning a bunch of bugs or an Illuminate bombing run, triggering a cinematic artillery drop behind you, and just making it to the dropship on time for departure remains an experience unmatched in co-op gaming, and it’s somehow even funnier when you realize one buddy didn’t make it after all.

Should I play Helldivers 2 on Xbox?

Play it if…

You missed out thus far
Helldivers 2 was a cultural phenomenon last year for a reason, and the Xbox version has lost none of its magic in the jump between platforms.

You’ve got a group of friends to play with
It’s not a prerequisite, but having friends to play Helldivers 2 with makes the entire experience more rewarding. It’s the perfect game for regaling friends with war stories of heroism and stupidity, and it’s hard not to play with a smile plastered on your face.

You’re a fan of Halo ODST
Helldivers 2 has a neat Warbond for Halo’s ODST, and it pays reverence to an underrated entry in a franchise that’s sadly lost its way in recent years. The big draws are the weapons, like the firecracker-like SMG and the classic Halo assault rifle, both of which feel great to use.

Don’t play it if…

You’re already playing on another platform
If you wanted to pick up Helldivers 2 on a second platform because you want to play away from the PC and don’t have a PS5, it’s worth remembering there’s no cross-progression. That’s a real shame, but levelling up to earn weapons (and purchasing warbonds) is a fly in the ointment.

Accessibility features

As with the PS5 version, there are a few accessibility features on offer in Helldivers 2 on Xbox.

Reticules can be changed in shape and color, while subtitles are available and in multiple sizes. There’s also text-to-speech and speech-to-text functionality.

How I reviewed Helldivers 2 on Xbox

Having spent countless hours spreading Managed Democracy on PS5 (and a chunk on PC, too), I jumped into the Xbox Series X version of the game and played for a few days across conflicts with all three enemy factions and playing with friends and strangers alike.

Whether it was the sound of airstrikes in my Logitech Astro A50X headset or making use of the adjustable triggers in my Xbox Elite Controller Series 2, I had a blast but also tried to come at the game from the perspective of someone that’s new to the series.

First reviewed August-September 2025

Kirby and The Forgotten Land’s Star-Crossed World expansion is a Nintendo Switch 2 upgrade that’s well worth the money
3:00 pm | August 27, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

It’s fair to say that Nintendo’s slate of Nintendo Switch 2 Editions has been a mixed bag, both in terms of what the company offers in each, how much it’s charging, and how the reception has been.

Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: August 18, 2025

The Switch's Zelda titles getting a frame rate and resolution boost for a few bucks each was very welcome but many were left decidedly out of the party mood when it came to Super Mario Party Jamboree’s Jamboree TV add-on.

In many ways, that makes the hilariously titled Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World an outlier, and not just because it’s got possibly the longest name on the platform.

It meshes a modest visual improvement with additional content that’s easy to recommend, and takes a fantastic platformer to new heights, not unlike its protagonist floating on the breeze. It’s not perfect, but it’s still a great stand-in as the wait for a new open-world Mario game goes on.

Rescue mission

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

It sounds odd, but I’ve always likened Kirby and the Forgotten Land to the early Astro Bot games, before Sony’s cute mascot went and became a platforming megastar. Its levels feel diorama-like - they’re 3D, but with minimal camera panning, and you’re tasked with searching in every nook and cranny to find a Waddle Dee.

Best bit

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

The best part of Star-Crossed World is how it expands on areas from the base game in surprising new ways, with one highlight being a new ‘train track’ style area that begins at ground level before climbing ever higher, with the original level stretched out below it.

If you’re coming to this new version, wondering if anything has changed in that regard, the answer is yes, but only insofar as you’ll be hunting down Starries this time around. While I must admit I had been expecting a separate menu icon a la Jamboree TV Switch 2 upgrade, or even Super Mario 3D World + Bowser’s Fury, I was surprised to jump into my old save and see that everything happens in the same world map.

Star-Crossed World's story is as simple as a mystery meteor landing and turning various older areas into more colorful, crystal-tinted versions, while even giving some of Kirby’s (admittedly adorable) foes a crystalline makeover, too.

Your pink blob’s mission is simple: rescue Starries in each level, while also ticking off some side objectives that might require a little more exploration.

What’s old is new

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

While there’s an argument that for around $20 / £16.99, fans should be able to expect wholly new levels, that’s not what’s happened here. In fact, it’s much cleverer than that. Kirby is tasked with reclaiming Starries (not as cute as Waddle Dees, for my money) by finding them in existing levels, but each becomes a much more expansive quest.

As an example, one area sees Kirby travel through an existing level, only to essentially part the sea midway through and explore a whole new region under what would have been the water. In another (and a personal favorite), our puffy pink protagonist hits the gem to open a new path, only for it to begin a railway track or rollercoaster of sorts that they need to fight and platform their way along.

Given a big differentiator of the base game from the rest of Kirby canon was having our hero wander through a sort of post-apocalyptic, recognizable world, some took umbrage with the more restrictive creativity brought upon by a new setting. That’s almost entirely jettisoned here, like Nintendo is letting its hair down somewhat.

In fact, if you’re jumping in for the first time, the meteor hits right after the first set of levels is completed, so you don’t have to reach the end credits to experience everything new.

All you can eat

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

The Mouthful mode returns in Star-Crossed World, and the same criticisms from the original TechRadar Gaming review apply - namely that, as funny as it is to see Kirby become a vending machine or a traffic cone, its implementation is all very linear.

This time around, there’s a Spring for jumping high and crashing down on foes, as well as a Sign that turns Kirby into a sort of flat shape for downhill sliding sections. The highlight, however, is the Gear Mouth, which allows Kirby to roll around on floors, walls, and ceilings, adding a literal new dimension to platforming.

That brings us to the platforming, and while it’s mechanically great to play, it’s just lacking the challenge of, say, a Super Mario Odyssey or even some of Donkey Kong Bananza’s trickier sections. I should stress that this doesn’t make all of the game’s imaginative ideas moot, but it does mean it’s easier to blow through in a weekend than some of its genre peers.

Another holdover from the base game is that boss fights are a little formulaic. While I appreciate that there are usually a handful of approaches to take with a few different upgrades available before the start of each skirmish, it does tend to devolve into dodging as much as you can and then spamming whichever attack you have to hand.

There’s a new Ultimate Cup Z EX boss rush that’s been added to the Coliseum for those looking for more of a challenge, though, which is a nice touch and helps scratch that trickier itch similarly to the Forgo areas of the 2022 original.

Not quite 4K(irby)

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

Although the original game was hardly a slouch in terms of visuals, the bump in resolution on Nintendo Switch 2 is welcome.

Both The Forgotten Land and its Star-Crossed World additions run at what appears to be 1440p while docked, meaning it’s not quite as sharp as the Switch 2 upgrades of Tears of the Kingdom or Breath of the Wild, but it does run at a crisp 1080p in handheld.

The real relief is that it’s now running at 60fps across the board, which makes replaying even old levels feel just a little fresher thanks to the smoothness on offer. Load times have been improved, too.

Still, I do feel like Nintendo could have divorced the new content and the visual upgrade when it comes to what’s on offer.

Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.

(Image credit: Nintendo)

Is the company really going to be any worse off for giving away the visual upgrade for free and charging just for the extra content? It’s hard to say, but if you’ve been waiting to play Kirby and the Forgotten Land on Switch 2, you won’t get any visual improvements without paying.

All in all, then, Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World is one of the easiest ‘upgrade packs’ to recommend at the time of writing for Nintendo’s nascent console.

While I wish the visual upgrade had been free to anyone with a Switch 2 and a copy of the base game, the added areas in Star Crossed World are some of the best yet, and I’d wager playing the game without them would now make the game feel incomplete in some ways.

Should you play Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World

Play it if...

You want a meaty adventure
There’s so much here to keep you busy, from finding Waddle-Dees and Starries to completing additional objectives across new and older areas alike, that you could be playing for a while to earn 100%.

You’re looking for a platformer post-Donkey Kong
Bananza’s destruction-based platforming wasn’t for everyone, and if you’re looking for something more traditional, Kirby and the Forgotten Land + Star Crossed World will fill that gap.

You want a Switch 2 upgrade that’s actually worth the money
While Super Mario Party Jamboree’s Switch 2 upgrade pack was less comprehensive, it’s hard to argue that what’s on offer in this Switch 2 upgrade is worth the money, between the visual improvements and additional content.View Deal

Don't play it if...

You’re looking for a challenge
While the new content is a tad more challenging than the base game, it’s a low bar to clear. It’s simply not the game for anyone looking for a real challenge, but that does make it pretty approachable for almost everyone.

Accessibility

Sadly, there aren’t a huge number of accessibility features here. There are two difficulty modes, Wild Mode and Spring-Breeze Mode, which offer additional difficulty for more coins, or additional health, respectively.

There’s no button remapping outside of swapping between a pair of preset options, either.

How I reviewed Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World

I spent the last couple of weeks playing the new content, immediately after replaying the entirety of the base game to give me a better perspective on how things differ and what’s new.

I played both in docked and handheld, with the former being on a Sky Glass TV while the latter made use of AirPods Max for listening to those oh-so-satisfying sound effects that had me itching to play Super Smash Bros. Ultimate again.

First reviewed August 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm | August 26, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

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