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More than 40 hours in Clair Obscur: Expedition 33 and its staggeringly beautiful world have made me a turn-based combat convert
7:42 pm | April 28, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Turn-based role-playing game (RPG) Clair Obscur: Expedition 33 is easily an early game of the year contender. It has some of the best visual execution and artistic design I’ve ever seen, some of the most beautiful environment and world building I’ve immersed myself in, and also some top-tier, multifaceted combat that has changed me from a skeptic to a turn-based convert.

Review info

Platform reviewed: PS5, PS5 Pro
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
April 25, 2025

Clair Obscur: Expedition 33 deftly carves out its own style despite the clear influence of JRPGs (Japanese role-playing games) that it so readily wears on its sleeve, but not once does it feel like it’s purely imitating other games, or tamely reimagining established elements.

Instead, it delivers a sublimely sombre story with fantastic performances, in a world full of breathtakingly beautiful environments, that has some exhilarating, slick, and rewarding combat that is fantastic to get your teeth into.

There are a few wrinkles along the way that affect some elements of the game such as dialogue, progression and navigation, and the overall pacing a little, but this effort Sandfall Interactive’s small team of developers is as good as some of the best RPG games, and is definitely an early contender for game of the year discussions.

Clair Obscur: Expedition 33

(Image credit: Sandfall Interactive / Microsoft)

A world worth fighting for

As I have touched upon, there are three core elements of Clair Obscur: Expedition 33 that combine to create its brilliance.

The first is the immensely high-quality and breathtaking setting, environments, and art direction. The entire game is a visual treat, with every map, level, environment, and locale designed with intelligence, but also aesthetic brilliance.

Each and every place in the game is itself a staggeringly beautiful environment. From Giants Causeway-esque volcanic rock coastal areas, to strangely underwater (but not actually underwater) zones and huge mountainous areas where each cliff is a face, to icy stalactite riddled caves and all kinds of lush landscapes in between, there’s never a dull moment.

Navigating is a simple joy too: you can seamlessly switch between characters with the press of a button, and Lune’s smooth gliding movement (the character’s alternative to sprinting) is one of the many simple things that Clair Obscur does tremendously.

This environmental excellence even extends to the overworld used to navigate between the main areas of the game. Much like the map, it has a wonderfully painterly quality to it, and you can move your characters around from a different perspective, almost like miniatures on a tabletop game.

You can engage in battles in this overworld-come-map too and navigate it like almost any other part of the game, while also deploying your camp - your expedition’s hub area where conversations and upgrades happen.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

Each main area in the game is largely linear, with some tucked-away ends with rewards for those who explore. You’ll come across expedition flags regularly, too. These remnants of expeditions past act a little like bonfires from Souls games: you can heal your party, tinker with skills and attributes, and replenish your supplies at the cost of spawning defeated enemies.

Everything is further enhanced by the wonderful acting and voice work provided by the game’s cast. Dressed in the dark fantasy Belle Époque aesthetic, stars such as Charlie Cox, Ben Starr, Jennifer English, Kirsty Rider, and Andy Serkis give emotive and powerful performances.

The design of non-player characters (NPCs) and foes contributes to the overall level of artistic brilliance, too. The former are quirky beings named Gestrals, who appear as if they’ve been designed around Salvador Dali’s impressions of living paintbrushes, and the latter come in a variety of forms that beautifully complement the areas in which you find them. There’s some repetition here and there, but generally, each was a joy to face - though a lot of that joy comes from the combat, more on that below.

All in this wonderfully stylish execution and presentation has a cinematic quality at times, and it sometimes feels like you’re playing in a stylish film from French cinema. It’s an incredibly imaginative and unique setting, and with such strong placemaking, it will be a game world that stays with me.

A screenshot of combat from Clair Obscur: Expedition 33

(Image credit: Sandfall Interactive)

Masterfully crafted combat

More than anything else, Clair Obscur: Expedition 33’s combat is quite possibly the biggest accomplishment in the entire game - despite my heaped praise above.

Clair Obscur: Expedition 33 has what I’d call ‘active turn-based combat’. Built upon the staple turn-based action found in JRPGs, the game adds a small tweak - a tweak that was one of the main things that drew me in initially.

This affects the ‘passive’ part of turn-based combat - i.e. between turns or as enemies engage make their moves, and inserts active actions like dodging and parrying. There are also quick-time events (QTEs) in your moves to enhance the impact and power of your attacks.

This not only means that you can still influence both attack and defense throughout each turn, but the execution of these also elevates the combat masterfully. Foremost because the parries, dodges, and QTEs are all extremely well balanced and can be game changers once you’ve mastered them. They aren’t always essential, and they are hard to time perfectly, but when you nail them, it can turn a losing encounter into a winning one in a split second.

Within each battle, your characters can perform a basic attack to gain one action point (AP), fire their free aim weapon at the cost of one AP per fire, use a potion, or execute one of their many skills, should you have enough APs available.

The points requirement can be an obstacle, but you can swiftly gain APs by dodging and parrying perfectly. This places extra importance on the combat’s active elements, though thankfully, it never feels like you’re being forced to play a specific way.

And there’s also a whole lot more to the combat than APs, dodging, and parrying. An incredible amount more, and the game offers plenty of cogs to its combat wheel that can be a total blast to experiment with as you form impactful loadouts and combinations.

For example, as well as their own weapon types - that you can, of course, upgrade as you go - each character has their own unique skill tree with a variety of options that do different levels of damage for different amounts of action points. There are also Pictos (a sort of rune that can be equipped to offer boosts), three of which can be equipped by characters in their loadout at any one time.

Best bit

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

Successfully navigating your way through a battle against multiple enemies turn by turn - either fully planned or on the fly - is superbly satisfying, especially when clawing back victory from what looks like certain defeat by complementing your characters’ attacks and capitalizing on enemy weaknesses.

Lumina points can also be applied to characters, which enables them to make use of Pictos equipped by other party members. Then there are also base attributes which can be boosted with each level-up, and that change in importance depending on the characteristics of the weapon you have equipped.

While each character has a host of skills to use, none ever feel unobtainable as the game isn’t shy about giving you plenty of the items that let you reset attributes and skills. I ended up with nearly two dozen of these left over at the end of my playthrough, despite having used a fair few.

So if you really like skill swapping and experimentation, then you’ll be well served here and you’ll be rewarded for getting to know each style, especially as grander skills open up later in the game. With so many systems to get stuck into, there’s a chance that they may be overwhelming - especially given their unique names and terms - but I appreciate the freedom to create your own style.

Combine this with each party member being very different and can be played in a multitude of different ways due to all of the above, and the options you have are wonderful.

Some of my favorite moments of the combat are when it feels like a chess game - perhaps even after a failure or two first planning multi-character moves in advance to make the most of buffs and a good sequence of blows on an enemy. However, I have also really enjoyed being able to react, relying on parrying and dodging to overcome an unforeseen challenge, reacting on the fly.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

A superbly sombre story

Forming the bedrock for the wonderful combat and beautiful lands is the extraordinarily gripping story. You play as a party of expeditioners embark on a mission to eliminate the ‘Paintress’ and her effect on the island of Lumière, which means that every year, people above an ever-decreasing age perish is what’s referred to as a Gommage.

Following each Gommage, the populace sends out an Expedition to try and slay the Paintress, with each previous to the 33rd attempt being unsuccessful. Finding out what happened to the past expeditions through lost journals adds further depth to the worldbuilding, pulling you in and ensuring you want to find out more and more.

I was locked into the narrative extremely quickly, with the actors' performances combining beautifully with the setting and the pacing of the setup. There’s no barrage of lore here, though: it hooks into you right from the off. And as the story progresses, you get to know the characters more, get invested in their relationships, and see and meet a variety of interesting parties that all play a part in the narrative.

I’m eager not to reveal any spoilers, as it is riveting throughout and wholly unique in games I’ve played. It’s immediately intriguing, always engaging, and perpetually sombre, dark, and melancholy - though never quite truly bleak. It’s not so relentlessly miserable that it would make folks turn off, but it’s never very far from relentlessly melancholy.

Clair Obscur: Expedition 33

(Image credit: Kepler Interactive)

That’s not to say it’s totally without fault, as some minor frustrations are present.

Dialogue can be a bit disjointed at times, and there are multiple instances where you need to press X to say “Yeah”, for example. This is on top of some more baffling omissions, such as having no journal for quests or minimap, and not being able to quickly compare weapons in character menus or when trading. There are also times when areas drag on a bit, or multi-cutscene narrative moments go on for a while.

Those minor qualms aside, and they are very minor, never impacting on my experience enough to put me off, Clair Obscur: Expedition 33 is a wonderful, beautiful, sombre, exceptional game that I can’t recommend highly enough.

Should you play Clair Obscur: Expedition 33?

Play it if...

You’re after a visual and audio spectacle
Clair Obscur: Expedition 33 is a treat for all the senses. It’s one of the most stunning games I’ve played in terms of its art and environment design, but also audio and voice acting.

You’re not usually into turn-based combat
I’m no turn-based combat lover, but the action in Clair Obscur: Expedition 33 is fantastic. Mixing both planning-essential turn-based combat with active elements and complementing attacks between party members, the action is always gripping and perpetually rewarding.

You want to be engrossed in a gripping narrative with top-notch acting
If games’ stories are what you value most, then you’ll not be let down by Clair Obscur: Expedition 33’s wonderful writing and immersive story.

Don't play it if...

You’re looking for simple and straightforward combat
While I feel that the combat in Clair Obscur: Expedition 33 is generally one of the game’s great strengths, with so many elements and unique phrases, and terminology, it may be overwhelming for those who prefer combat to be straightforward.

You’re after a cheerful experience
Clair Obscur: Expedition 33
is not a truly bleak slog by any means, but it’s certainly not a cheery tale either. If you’re looking for something that’ll be spirit-lifting and feel-good, then this isn’t it.

Accessibility

Clair Obscur: Expedition 33 has a smattering of accessibility options that can be tinkered with. The headline is the three difficulty levels present, which you can switch between at any time to find the right challenge for you.

There’s also an auto quicktime mode for executing attacks during combat, which can certainly take some of the stress out. However, there’s no such mode for defence, which feels like an, albeit very specific, oversight.

Elsewhere, there are customisations for subtitles and good colorblind options, along with camera adjustments, but there are no control customization options available by default.

a screenshot from Clair Obscur: Expedition 33

(Image credit: Sandfall Interative)

How I reviewed Clair Obscur: Expedition 33

I played Clair Obscur: Expedition 33 for more than 40 hours, completing the main storyline (in about 30 hours) as well as visiting every corner of the map I could and carrying out a host of side quests.

I reviewed the PlayStation 5 version of the game on my two PS5 setups: a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar; and a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar.

When using a headset, I opted for a SteelSeries Arctis Nova 7 on the PS5 Slim, and a set of Sennheiser HD 550 headphones, or a SteelSeries Arctis Nova Pro Wireless headset with my PS5 Pro. I used a regular DualSense Wireless controller with both machines and played many hours of the game on my PlayStation Portal, too.

I tested the game thoroughly in both its graphics modes, Performance and Quality, and preferred the former, playing the vast majority of the game in it. The smoothness of the framerates - and extra quality on PS5 Pro - made for a slicker experience, especially in the exhilarating combat, but whichever mode you choose, you’ll be treated to an absolute spectacle, visually.

First reviewed April 2025

I tested the new Bluetooth speaker boss and let me tell you, it’s better than the old boss
3:00 pm |

Author: admin | Category: Audio Computers Gadgets Hi-Fi Wireless & Bluetooth Speakers | Comments: Off

JBL Flip 7: Two-minute review

Meet the news boss, handily better than the old boss and even more of a class-leader than before. JBL has not rested on its laurels with the Flip 7, the latest version of its all-conquering portable Bluetooth speaker series, and the result is an obvious front-runner that will leave its nominal rivals gasping.

You get plenty of power (35 watts, in fact) to motor its two-driver speaker array. You get 14 hours of playback (16 if you’re happy to do without some low-frequency presence). You get Auracast compatibility and the chance to listen to genuinely hi-res content if you hard-wire the Flip 7 to an appropriate source via its USB-C socket. You get access to a good control app, the ability to form a stereo pair with another JBL Flip 7, and your choice of quite a few vibrant finishes.

What’s almost best is the sound the JBL makes. By the standards of small-ish portable speakers, it’s an open and detailed listen, punchy but controlled at the bottom end, has impressive dynamic headroom and the sort of clarity and positivity that eludes all but the very best Bluetooth speakers at anything like this price.

Best of all, though, is the fact that all of this talent, tactility and robustness is yours for $149 / £129 / AU$179. There isn’t as complete an alternative available for anything like as aggressive a price as this.

JBL Flip 7 review: Price and release date

  • Released March, 2025
  • Officially priced at $149 / £129 / AU$179

The JBL Flip 7 went on sale during March 2025, and in the United States it costs $149. That translates to £129 in the United Kingdom, and around AU$179 in Australia.

That the majority of its most obvious competitors have been directly inspired by previous Flip models is neither here nor there – class-leaders are there to be shot at, and this seventh generation of Flip has a lot to live up to as well as some good alternatives to deal with.

JBL Flip 7 portable Bluetooth speaker on a white surface

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Specs

JBL Flip 7 portable Bluetooth speaker, with Power and Bluetooth lights on, on white surface

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Features

  • 45 x 80mm mid/bass driver, 16mm tweeter
  • Bluetooth 5.4
  • 60Hz - 20kHz frequency response

For wireless connectivity, the Flip 7 uses top-of-the-shop Bluetooth 5.4 – it’s compatible with SBC and AAC codecs, which is not anyone’s idea of ‘top-of-the-shop’ but in the context of the product is perfectly adequate.

For the first time, here’s a JBL Flip that can be hard-wired to a source of music. The USB-C socket is used for charging the speaker’s battery, of course, but it can also be used for data transfer and, when connected to an appropriate source, it’s able to churn out genuinely high-resolution (24bit/96kHz) stuff. Just hold down the big, bold ‘play’ button on the speaker as you plug in your USB-C cable and you’ll be ready to go.

No matter your method of getting content on board, it’s delivered to your ears by a 45 x 80mm ‘racetrack’ driver taking care of midrange and bass, and a 16mm tweeter for the higher frequencies. The big driver gets 25 watts of power in order to do its thing, and the tweeter another 10 - and there’s no denying that a 35 watt output in a product of this size is plenty. It’s an arrangement that JBL reckons is good for a frequency response of 60Hz - 20kHz.

Another Flip first is Auracast compatibility. So, as well as being able to form a stereo pair with a second Flip 7 (albeit none of the previous models), you can hook up as many Auracast-enabled products as you like into a single entity for simultaneous playback.

Meanwhile, JBL’s proprietary ‘AI Sound Boost’ technology analyzes the music that’s playing on the fly in an effort to minimize distortion and (according to the company) liberate greater scale and bigger bass. An opposing technology is ‘PlaytimeBoost’ – it reduces low-frequency activity in an effort to eke out additional battery life.

  • Features score: 5/5

Carry strap of the JBL Flip 7 portable Bluetooth speaker, on a white surface

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Design

  • Choice of seven finishes
  • IP68 -rated
  • Carry strap and carabiner

‘Rugged’ isn’t too strong a word to describe the Flip 7's design. Anyone familiar with previous Flips will recognize the almost-cylindrical shape, the eminently grabbable 70 x 183 x 72mm (HxWxD) dimensions and the rubber’n’fabric construction. By the standards of affordable portable Bluetooth speakers, the Flip 7 looks and feels built to last, especially if you choose the camouflage (or ‘squad’) finish. That said, the other six available colours are all nice enough in their own way and you’ll certainly find something to suit you.

‘Rugged’ is definitely the word to describe this speaker’s durability, though. An IP68 rating is class-leading, and means the Flip 7 is basically immune to dust or moisture unless you really go out of your way to try and disprove that idea. The beach, the pool, the festival… none of these environments should present any kind of problem to the JBL. And the company has enhanced the Flip 7’s portable go-anywhere credentials by fitting a little detachable fabric carry-strap and providing a carabiner in the packaging.

Build quality is great, the choice of materials is judicious, and the standard of finish is beyond reproach. I like to try and find a 'yes, but…' where the design and construction of a product like this is concerned, but frankly I’ve got nothing.

  • Design score: 5/5

JBL Flip 7 portable Bluetooth speaker top panel

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Sound quality

  • Detailed, direct and confident sound
  • Plenty of punch and dynamic headroom
  • Rhythmically adept

JBL has turned out plenty of very good portable Bluetooth speakers in its time, and its ‘Flip’ series has generally been very good indeed. So when I say the Flip 7 is the best so far, I don’t say it lightly.

In every area of sonic performance, the Flip 7 outperforms its asking price to an almost startling degree. Operating wirelessly and with a Qobuz-derived 16bit/44.1kHz file of Fugazi’s Waiting Room playing, the JBL is a confident and entertaining listen. It digs deep into the low frequencies, hits with real determination, and shapes bass sounds with such conviction that rhythms are given full expression. There’s plenty of variation at the bottom end, too, thanks to detail levels that are the equal of those higher up the frequency range.

The midrange is balanced and communicative, so a voice as idiosyncratic as Teddy Hill’s during I Just Dropped In (To See What Condition My Condition Was In) is loaded with character as well as the minutiae of his technique. It exists in a nice little pocket of space, thanks to an open and well-defined soundstage that seems to defy the physics of a small device with a couple of drivers facing dead ahead. The top of the frequency range is bright but not edgy, and just as detailed as everything going on beneath it. Overall tonality is nicely natural and consistent from top to bottom.The Fugazi tune is a good showcase for the JBL’s ability where big dynamic shifts are concerned, but Anxiety by Doechii is an even better demonstration of the speaker’s ability to deal with the more minor, but no less important, dynamics of tonal and harmonic variation. The Flip 7 is an attentive, eloquent performer with the sort of directness of sound that makes every tune seem somehow alert and alive.

Really, there’s no meaningful downside. It’s possible to interfere with the sonic balance JBL has hit upon by playing fast and loose with the seven-band EQ in the app, of course, but why would you? The Flip 7 sounds just right exactly as it comes out of the box.

  • Sound quality: 5/5

Trio of screenshots showing the JBL Flip 7 connected to the JBL app, including EQ settings

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Usability and setup

To be fair it’s difficult to get ‘usability and setup’ wrong when it comes to affordable Bluetooth speakers, but that doesn’t mean some brands haven’t given it a good go. JBL, though, is not one of those brands and the Flip 7 can be set up and used by anyone of reading age.

Control is available using the big, rubberised buttons on the device itself – ‘play/pause’, ‘volume up/down’, ‘Bluetooth pairing’, ‘Auracast’ and ‘power on/off’ are available. The JBL ‘Portable’ app that’s free for iOS and Android is also available - and it’s as stable, as logical and as useful an app as we’ve all come to expect from the company. It offers an indication of battery life, the ability to create a stereo pair, allows you to switch ‘PlaytimeBoost’ on or off, and features a seven-band EQ as well as a selection of presets. You can check for firmware updates and wireless connect multiple speakers for what JBL is confident is “an instant party”.

Some 14 hours of battery life is not to be sniffed at, of course – it turns ‘usability’ into an all-day event. And with ‘PlaytimeBoost’ switched on, you can go for as many as 16 hours if you don’t mind a little shortfall in bass power.

  • Usability and setup: 5/5

JBL Flip 7 portable Bluetooth speaker turned on its side and stood on a white surface

(Image credit: Future / Simon Lucas)

JBL Flip 7 review: Value

If you’ve read this far, I’d hope you understand the JBL Flip 7 is approaching ‘no-brainer’ status. It offers very decent value for money in every respect: it’s properly made and finished, is built to survive fairly major disasters, looks and feels good, and sounds better than any price-comparable alternative. It has some very useful extended functionality and will play for hours at a time before it needs charging.

What else do you want? Jam on it?

  • Value score: 5/5

JBL Flip 7 portable Bluetooth speaker end panel laid flat on a white surface

(Image credit: Future / Simon Lucas)

Should I buy the JBL Flip 7?

Buy it if…

You enjoy energetic, detailed sound
The JBL is adept where rhythms, dynamics and detail levels are concerned, and it is a lively, entertaining listen at the same time.

You’re in any way careless
A class-leading IP68 rating means the Flip 7 is your best choice in pretty much every circumstance.

You like a long listen
As long as you’re not listening at top volume, the Flip 7 should run for an easy 14 hours between charges. That should be long enough, let’s face it.

Don’t buy it if…

You want to involve your older Flip speakers
Flip 7 will only pair with other Flip 7s, it has no backwards compatibility.

You’re in a hurry
Charging from ‘flat’ to ‘full’ takes a relatively leisurely two-and-a-half hours.

JBL Flip 7 review: Also consider

Sonos Roam 2
The Sonos Roam owes a lot to the JBL Flip range, and the current Roam 2 costs a chunk more than a Flip 7, but it’s a very good speaker nonetheless. As long as you can live with the knowledge that the Sonos control app might suddenly burst into flames again, it’s well worth considering.
Read more in our Sonos Roam2 review.

Tribit Stormbox Flow
You could also sacrifice some of the JBL’s hardwearing go-anywhere appeal and save yourself a few quid while gaining a stack of battery life and consider the Tribit Stormbox Flow. No, it’s no looker and no, it’s not exactly a featherweight, but the sound is good and 30 hours of playback at a time is straightforwardly impressive.
Read all about it in our Tribit Stormbox Flow review.

How I tested the JBL Flip 7

  • Tested for about a week, mainly indoors but also by the sea
  • Played a variety of music types
  • Listened to the Qobuz app on iPhone smartphone, FiiO M15S high-res audio player and via USB-C

I used the JBL Flip 7 on my desktop, of course, but it’s an ideal candidate for use on the pebbly and windswept beaches around the United Kingdom's south coast too, and so I took it with me whenever I was near the sea.

I wirelessly connected it to an Apple iPhone 14 Pro and a FiiO M15S, and used its new USB-C functionality to hard-wire it to an Apple MacBook Pro, too. It was nothing but a pleasure to listen to every time.

Read more about how we test

  • First reviewed: April 2025
I was worried Retro-Bit’s modern Sega Saturn controller would be a cheap gimmick, but it left me pleasantly surprised
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Retro-Bit Sega Saturn Wireless Pro Controller: one-minute review

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit’s Sega Saturn Wireless Pro Controller is a gamepad revival done right. It successfully recreates the look and feel of Sega’s original unit, while adding some very welcome modern flourishes that (mostly) help it to feel like a solid contemporary option - especially for some fighting games and retro game compilations.

The original Sega Saturn controller has always been a winner in my book, with its six face buttons and glorious ergonomic D-pad. That experience has been replicated on Retro-Bit’s version, but you can also expect handy additions in a pair of Hall effect sticks, trigger buttons, and, of course, wireless connectivity. As a result, this could be one of the best Nintendo Switch controllers for you if you get regular use out of those Nintendo Switch Online retro game libraries.

It’s also an impressive value proposition, with a price firmly in that budget-friendly bracket, costing about the same as a standard Xbox Wireless Controller. You’re getting compatibility with PC, Mac, and Nintendo Switch here with the included 2.4GHz dongle. But the package also includes a Sega Saturn-compatible V2 receiver, so if you’ve got a Saturn lying around, this is an excellent modern wireless option for that system.

There are some mild annoyances to wrestle with, namely in terms of so-so build quality and the thumbsticks being a little too small for my liking. The newly added Home and Select buttons in the center are also placed in rather cramped fashion. But overall, in terms of retro-inspired controllers, Retro-Bit’s Sega Saturn model is certainly among the best.

Retro-Bit Sega Saturn Wireless Pro Controller review: Price and availability

  • $49.99 / £44.99 (around AU$78)
  • Costs about the same as an Xbox Wireless Controller
  • Available at Retro-Bit and Amazon

The Retro-Bit Sega Saturn Wireless Pro Controller is available to purchase now, either from Retro-Bit’s website or Amazon, for $49.99 / £44.99. In terms of pricing for PC-compatible gamepads, this falls squarely in range of the Xbox Wireless Controller or the GameSir T4 Kaleid.

This is rather impressive value, given the pad’s wireless connectivity options and smart additions like Hall effect thumbsticks though the retro nature of it makes it tough to recommend for a wide range of genres, including first-person shooters or strategy games.

But for some of the best fighting games like Fatal Fury: City of the Wolves or Street Fighter 6 (thanks to that six-button layout), it’s a great pick. It’s also a fine choice for the many retro game compilations we see today, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Castlevania Dominus Collection.

Retro-Bit Sega Saturn Wireless Pro Controller review: specs

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: design and features

Aesthetically, Retro-Bit’s Sega Saturn Wireless Pro Controller is designed after the console’s MK-80116 gamepad. All the original colors are accounted for here, from the pink Start button and triggers to the green, yellow, and blue face buttons. If authenticity is the goal, Retro-Bit has nailed it.

The controller maintains that old-school ‘boomerang’ style silhouette that was common among the fourth and fifth console generations (think the Super Nintendo, Sega Mega Drive / Genesis, and indeed the Saturn). That also means shorter grips and face buttons that are on average larger than what we see on many of the best PC controllers of today.

Despite the retro design, the Sega Saturn Wireless Pro Controller still sits incredibly snug in the hands - its edges perfectly rounded to allow for a comfortable play position. All six face buttons are easily reachable, and the large D-pad rests firmly under your left thumb.

While I like the new additions to this controller, their placement is a little off. The new Home and Select buttons, as well as the two Hall effect thumbsticks, are a little too close to the center of the pad for comfort.

Things aren’t too bad with the sticks (even though they’re a bit smaller and shallower than what I’m used to), but you’ll really have to stretch your thumbs in order to reach those central buttons, to the point where I often found myself looking down at the controller to register their position relative to my thumbs.

Build quality is also something that I wish was slightly better. It’s not overtly nasty by any means, but the controller does feel quite hollow, and you can hear the D-pad shaking about when you rock it around in your hands. The face buttons also feel slightly loose, and the sticks are noticeably notchy as you move them around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: performance

Thankfully, some of those design shortcomings don’t do much to ruin an otherwise comfortable and responsive play experience. This controller is a particularly good fit for fighting games, as mentioned earlier. The six-button layout is great for Street Fighter 6, and allows your light, medium, and heavy inputs for both punches and kicks to be reachable with your right thumb.

That also frees up the bumpers and triggers for other inputs or macros. In the case of Street Fighter 6, that meant easy macroing for actions like Drive Impact, Drive Rush, and throws. And for Fatal Fury: City of the Wolves, which is a four-button game, those extra two face buttons came in handy for throw and REV macros.

Helping this along is the truly excellent D-pad. At first, I was unsure of it, as, like the face buttons, it is quite loose-feeling. But during play, it feels exceptionally tight and responsive. Directional inputs for special moves simply weren’t an issue here, thanks to its rounded nature, and I found I could pull them off much more reliably than with traditional four-way D-pads found on other controllers.

Fighting games aside, the Sega Saturn Wireless Pro Controller was also an excellent choice for retro (and retro-styled) games and compilations. I had a blast playing through beat-em-up Streets of Rage 4 with this gamepad. Side-scrollers really benefit here too, with the likes of Touhou Luna Nights, Mega Man Zero/ZX Legacy Collection, and Nintendo Switch Online games including Super Metroid and Shinobi 3 feeling well-suited.

On the other hand, I would argue that the controller isn’t the best fit for more contemporary games, particularly first-person shooters. The thumbsticks, while a nice addition, simply don’t have the smoothness to offer a satisfying play experience. Their relative closeness also means that your thumbs may barge into each other as you rock the sticks around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Should I buy the Retro-Bit Sega Saturn Wireless Pro Controller?

Buy it if...

You love fighting games
Whether you’re playing modern greats like Fatal Fury: City of the Wolves or stone-cold classics like Street Fighter 3: Third Strike, the Sega Saturn Wireless Pro Controller is an excellent gamepad choice for fighting games.

You’ve got a soft spot for retro design and feel
The controller absolutely nails it in terms of replicating the Saturn controller’s look and feel. Modern implementations like Hall effect sticks and wireless connectivity only sweeten the deal.

Don't buy it if...

You only play more modern games
The Sega Saturn Wireless Pro Controller isn’t designed for the big-budget AAA games of today. And while I don’t personally take issue with that, it’s not one to purchase for your blockbuster single-player adventures or Black Ops 6 multiplayer progression.

Retro-Bit Sega Saturn Wireless Pro Controller review: Also consider

If the Sega Saturn Wireless Pro Controller isn’t quite what you’re looking for, consider these similarly priced alternatives.

GameSir Super Nova
GameSir is now well-known for producing superstar controllers that punch above their weight, and that’s no exception with the Super Nova. With Hall effect sticks and tons of customization options, it’s a contemporary choice that doesn’t leave much off the table.

Read our full GameSir Super Nova review

Horipad Turbo
It’s not the most glamorous controller out there, but it’s a solid budget pick nonetheless for PC and Nintendo Switch. Buttons and sticks feel surprisingly nice for a gamepad of this price, and the addition of a Turbo button is a good fit for old-school games.

Read our full Horipad Turbo review

How I tested the Retro-Bit Sega Saturn Wireless Pro Controller

  • Tested for a week and a half
  • Played primarily on Nintendo Switch and PC
  • Compared to the Xbox Wireless Controller and the Horipad Turbo

I tested a variety of games, both old and new, with the Sega Saturn Wireless Pro Controller on both PC and Nintendo Switch over the course of a week and a half. While I unfortunately don’t have a Sega Saturn on hand for testing there, I got plenty of play time with fighting games like Street Fighter 6 and Fatal Fury: City of the Wolves.

I also played a number of retro collections, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Mega Man Zero/ZX Legacy Collection.

Read more about how we test

First reviewed April 2025

I tried Zapier Interfaces, a useful no-code platform for integrating with Zapier tools, but otherwise limited compared to rivals
11:56 am |

Author: admin | Category: Computers Gadgets Pro Software & Services | Comments: Off

Zapier Interfaces is a relatively new addition to the Zapier suite of apps. It helps extend Zapier’s popular workflow automation capabilities into the realm of no-code app development.

You can use Zapier Interfaces to build custom front-end interfaces, such as client portals, and dashboards that integrate seamlessly with Zapier's automation tools.

In this review we’ll look at the platform’s features, interface and ease of use, integration and extensibility, deployment and maintenance, pricing and documentation, and how it stacks up against its peers.

Zapier Interfaces: Features

Zapier Interfaces provides a visual, drag-and-drop interface builder that you can use to create layouts, and add all kinds of components, without writing code.

You can throw in components such as forms, Kanban boards, link cards, AI prompts, chatbots, and more into your apps. Each of these components can be easily customized, and you can also adjust the layout, colours, and fonts to align the look and feel of your apps to your brand.

List of available components in Zapier Interfaces

(Image credit: Zapier Interfaces)

The platform also offers pre-built templates that cater to several common business use cases. You can start with these templates, and then customize them as per your needs to help save time. There are templates that’ll help collect customer feedback, capture leads, build client portals, onboard new employees, and more.

The core strength of the platform lies in its seamless integration with existing Zapier Zaps. You can easily use Interfaces to connect the various components to Zap triggers and actions, and create automated workflows to power your custom apps.

Zapier Interfaces also integrates with Zapier Tables to help manage and display data. For instance, you can use the platform to create a form to capture customer information, which upon submission triggers a zap to create a new record in a Zapier Table to store the data.

Also, apps created with Zapier Interfaces are responsive, and work across various screen sizes whether viewed on desktops, tablets, or smartphones.

Zapier Interfaces: Interface and Ease of Use

Zapier Interfaces has an intuitive interface that’s easy to get started with.

There are two broad categories of interfaces you can create with the platform. Forms capture information, and Customer Portals, which can be public, or require login. You also have the option to start with a template, or from scratch.

If you start from scratch, the platforms will ask you to select a component to build your first page.

The dashboard of Zapier Interfaces

(Image credit: Zapier Interfaces)

Remember, you can have multiple components on a single page. Besides components that gather or display information, you can also add decorative components, such as media, and dividers to the pages.

Components in a page are displayed on the left-side of the platform’s builder. You can click on a component to edit it in the right-hand pane.

Depending on the tye of component, it’ll have various settings for you to adjust and tweak, such as its appearance and behavior. For instance in the Text component you can use markdown to format the text, adjust the component’s width, and change alignment of both the text, as well as the component itself.

Interactive components, such as Forms, give you more customization options, which will vary depending on the type you use. These are usually divided into three tabs. If you add a Form component, you can add and remove fields from the Content tab.

You can also point the form to an existing table, or create a new one from under the Data tab. Then there’s the Actions tab under which you define the action that takes place when something happens on the component.

For instance, in the Form component, an action can be triggered when the user hits the submit button, such as displaying a confirmation message that the form has been submitted. This is also where you create a Zap, or point to an existing one, to automate workflows.

Every page also has a Page Options button on the top that you can use to alter the page’s name, meta title, and even the URL.

In the left sidebar of the builder, you get more options to further personalize and manage different aspects of your interface, such as its theming, and branding, and more.

Zapier Interfaces: Integration and Extensibility

A standout feature of Zapier Interfaces is its deep integration with Zapier's extensive ecosystem, which supports thousands of popular apps. This integration allows you to build apps that interact with a wide range of services, including CRM systems, marketing automation platforms, and productivity tools.

You can also link your apps to Zapier Tables to store and retrieve your data. Click the Linked Assets button in the sidebar to see a list of all the connected Zaps and tables in a particular page.

List of the assets linked in a screen

(Image credit: Zapier Interfaces)

Zapier Interfaces also allows you to build apps that accept payment via Stripe. The platform also has a chatbot component that you can use to create a ChatGPT-powered AI chatbot.

The component is currently in beta, but it worked flawlessly for us. You give it a directive on how it should respond to users. Very helpfully, the platform already adds a detailed directive that you can tweak as per your needs.

Zapier Interfaces: Deployment and Maintenance

As it is with no-code apps, deploying apps built with Zapier Interfaces is pretty straightforward.

Click the Settings icon in the left sidebar, where you get the option to specify your own custom subdomain for your app. You can also publish the app to your own domain by heading to the Custom domain option in the sidebar.

By default, all apps are accessible to anyone with the URL. However, you do get the option to control who can view your app by heading to the Access & Users option in the sidebar. Here you get a couple of options to restrict access. You can either lock access with a password, or to a specified set of users.

Customizing the sub-domain of the web app

(Image credit: Zapier Interfaces)

Zapier Interfaces also lets you invite and collaborate with other users using the Share button in the top-right corner.

The sharing interface also has an Embed tab that you can use to embed pages from your app inside another website. You’ll be able to select the page you wish to embed, and adjust its height and width.

Zapier Interfaces: Pricing and Documentation

Zapier Interfaces offers a free tier that provides you with access to enough components and features to explore the platform.

For advanced features, such as custom branding, custom domains, access to OpenAI models, components like Stripe, and more, you can opt for one of the paid plans.

The $20/month Pro plan unlocks access to all components and lets you create a maximum of five apps with up to 20 pages. But to publish apps to custom domains, you’ll need to switch to the $100/month Advanced plan, which also increases the number of publishable apps to 20, with up to 50 pages in each.

In terms of documentation, Zapier Interfaces has a handful of tutorials that’ll help you familiarize yourself with the platform. You’ll find step-by-step guides to create and manage apps, as well as on using the various components.

Zapier Interfaces: The Competition

In the no-code app development space, Zapier Interfaces competes with platforms like Bubble, and Adalo, which offer more extensive development capabilities.

These platforms offer more functionality, and allow for greater customization, but have a steeper learning curve than Zapier Interfaces. Also, while most of its competitors excel at building general purpose web apps, Zapier Interfaces distinguishes itself by its seamless integration with the Zapier ecosystem.

Zapier Interfaces: Final Verdict

Zapier Interfaces provides a versatile platform that you can use to create client portals, dashboards, or internal tools that can enhance your business processes, without writing any code.

However, it's important to recognize its limitations in terms of customization, and extensibility as compared to other general purpose no-code platforms. Its main selling point is its close integration with Zapier workflows.

As we’ve said before, Zapier Interfaces is not designed to be a full featured web app development platform. Instead look at it as a platform to add custom user interfaces to your existing Zapier workflows.

If you want to build apps that automate and interact with data from Zapier's integrated apps, the platform is a wonderful option. Its ease of use and tight integration with the Zapier ecosystem makes it a good choice to help design, deploy, and manage custom web apps that complement your automated Zapier workflows.

Also check our list of the best productivity tools.

I tried Codev and found it to be one of the easiest to use no-code platforms to use
11:47 am |

Author: admin | Category: Computers Gadgets Pro Software & Services | Comments: Off

Codev is a no-code platform that relies exclusively on Artificial Intelligence (AI) to help transform natural language descriptions into web apps. In this review we’ll delve into its features, interface, ease of use, integration and extensibility, deployment and maintenance, pricing and documentation, and compare it with its competitors.

Codev: Features

Codev is one of the simplest no-code platforms, which also makes it one of the easiest to get started with, even for first timers.

As we’ve mentioned, Codev is one of the growing number of no-code platforms that leverages AI to create apps. The use of AI makes it dead simple for non-developers to create web apps without writing a single line of code.

All you need to do is describe your app idea in regular English, and Codev will take care of the rest. The platform will analyze your input to build your app together with all the necessary components, styling, and functionality for the app.

You can then again use AI to keep refining the app. Very helpfully, the platform will keep track of all the iterations of the app, and you can revert to any previous version with a single click.

You can also upload images to the platform, which you can then ask it to use in the app. This is helpful for things like app logos, custom headers, product images, and such.

Besides AI, the platform also lets you customize the broader look, and feel of your apps with just a few clicks. You can, for instance, change the primary color to align the app to your brand, adjust the corner radius, and switch between light or dark modes.

Creating an app with Codev

(Image credit: Codev)

Codev can work with the open source Firebase-alternative, Supabase, which uses PostgreSQL to add databases to your apps. You can also use it to roll in authentication services, like user sign ups and logins.

By default, all Codev apps are responsive, which means they can adapt to different screen sizes and devices. This ensures that your apps provide a consistent user experience across desktops, and smartphones.

When you are done, you can also transfer your project to a GitHub repo, which is a helpful feature if you need to make manual code edits to your apps.

Codev: Interface and Ease of Use

Thanks to its limited number of features, Codev has a simple, and straightforward interface, unlike many of its peers. This makes it very approachable, especially if you are new to no-code app development platforms.

Once you’ve entered the prompt, the platform will start building the app, and detail each and every step.

Remember however, that you can only add authentication services, and databases to your app at the start of the app creation process.

One of the good things about Codev is its verbosity. The platform details each and every step in the app creation process. For instance, it’ll tell you how it’s going about putting together the backend (the database structure), and assembling the frontend (user interface).

It’ll also list all the features it has implemented, like contact listing with search, contact creation with form validation, and such. Codev will also list all that you can do with the app in simple language. Finally, the platform will also offer suggestions on how you can improve the first iteration of the app.

Once it’s done building the app, you can preview it on the left side of the screen. By default, the preview shows the desktop view, but you can also switch to the mobile view.

You can also optionally rate the output as well, based on how closely the app meets the requirements you specified in the AI prompt. The platform keeps track of all iterations of the app above the preview. Interestingly, you can switch, and preview any version, before you decide to revert to an older instance.

Selecting a theme for the web app

(Image credit: Codev)

There’s also a button to view the error log, in case it ran into any during the build. If you do get an error, you can use the Attempt Fix button to let the platform resolve the issue on its own.

Unlike many of its peers, Codev doesn’t include a designer to help fine tune the various elements in your app, such as the titles. However, you can use the Select Element option to hover, and mark the elements you want to refine. You can then describe how you’d like to modify these elements to Codev’s AI.

Codev: Integration and Extensibility

Codev relies on the Next.js framework to power its apps. The platform also does

Server-Side Rendering (SSR) and Static Site Generation (SSG) to pre-render the web apps on the server, which helps improve its initial load times, and SEO ranking.

The platform also uses the Prisma Object-Relational Mapper (ORM) to simplify database interactions, and make it easier to build data-driven apps.

As we’ve pointed out earlier, Codev gets its database from Supabase. Earlier, the platform offered a code download feature, but you can now hook it up with your GitHub account, and ask it to transfer your web app to a GitHub repo.

This is especially useful for advanced users who want to manually make changes to the code, or perhaps collaborate with other developers. Remember though, there’s no provision to upload the exported code back into Codev.

Codev: Deployment and Maintenance

Once your app is ready, you can publish it with a single click. By default, the platform will publish the latest version of the app. However, you can publish any of the earlier versions as well.

Listing the different app versions

(Image credit: Codev)

As with its peers, Codev too publishes apps to its own subdomain. The advantage of this is that you don’t have to distract yourself with the nitty-gritties of web hosting. That said, you do have the option to deploy the app to your own custom domain.

Remember however, that any changes made to the app will not be reflected in the deployed version automatically. Instead, you’ll have to manually republish the app, while ensuring you select the latest version of the app.

Codev: Pricing and Documentation

Codev's pricing model offers flexible options in order to cater to a wide range of users, from startups to larger businesses.

The Free tier offers a limited number of features, but is good enough for exploring the platform. You can use it to query the AI 15 times a month, with a maximum of five messages a day.

If that number’s too low for you, there’s the $19/month Lite plan that offers 50 additional AI queries per month, with no daily limits. You can have up to five private projects in this plan, and publish projects to a custom domain as well. This plan also lets you transfer the code for your app to your GitHub repo.

If you are looking to publish more than one app, switch to the $49/month Pro plan, which allows you to publish an unlimited number of apps to an unlimited number of custom domains. The plan also offers an additional 150 AI messages, gives you early access to new features, and access to the platform’s developers.

In terms of documentation, Codev has a handful of tutorials that cover best practices for writing effective prompts, supabase setup, and authentication. The share update, and details about new features via their official blog.

Support is dispensed through Codev’s Discord channel, and Pro users can also seek support from the platform’s developers.

Codev: The Competition

Codev competes against three other platforms, all of which make extensive use of AI to democratize app development.

First up, is the newly launched Hostinger Horizons, which offers more integration like payment gateways. And while it won’t send code to your GitHub repo, it does let you download and edit it offline. Also, unlike its peers, you can interact with Horizons AI using several non-English languages, as well as through voice prompts.


Then there’s Lovable, which can do everything you can with Codev, and then some. For instance, it offers two-way sync with GitHub, pre-built templates, a Figma-like visual editor, and more.

Codev: Final Verdict

Codev’s best feature is its use of AI to design, and debug the app, which makes the platform usable by non-programmers as well.

However, Codev has a limited set of features, as compared to its peers. It also doesn’t have a visual GUI editor, nor any templates to jump start the app creation process. The platform also can only make web apps, and not mobile apps, or even progressive web apps (PWAs).

All things considered, Codev comes across as a barebones AI-powered no-code platform that offers the bare minimum features you need to spin up a Minimum Viable Product (MVP) with minimal effort.

Here’s a list of the best laptops for programming.

I used the Cuktech 20 Power Bank for a week to charge my laptop and it’s quick, powerful, and totally overkill for most people
4:03 am |

Author: admin | Category: Computers Gadgets Phone Accessories Phones | Comments: Off

Cuktech 20 Power Bank: review

The Cuktech 20 Power Bank has a high power output and large capacity, designed for charging laptops and similar devices while traveling. As you would expect from a battery of this ilk, it’s quite a handful. It’s thick across its depth, although thankfully it’s not as wide, nor is it as heavy as I was expecting.

This makes the Cuktech 20 Power Bank reasonably portable all things considered, although it’s slightly more cumbersome than some rivals with similar specs.

Thankfully, the Cuktech 20 Power Bank is still airline safe despite its size, since it falls below the TSA’s 100Wh limit. It’s also useful that this is clearly labelled on the side, so if an agent is ever doubtful, you can at least show them.

Cuktech has tried to inject some interest into its appearance as well, with its two-tone design and translucent front panel, and I did appreciate the linear texture on the sides, which aids grip and feels premium to the touch. However, this is still a rather austere looking brick, albeit one that’s perhaps a bit more sleek than some of the best power banks.

One of the standout features of the Cuktech 20 Power Bank is the screen, which displays various information, such as the battery life and estimated charging time, as well as the wattage, voltage, and amperage for each port in real time. There’s also a handy indicator to tell you whether a port is delivering or receiving power.

Although this information is certainly useful, it’s a shame the display area is quite small. It’s also a shame that given its size, the Cuktech 20 Power Bank only has three ports, as other power banks of this ilk can squeeze in one or two more. Still, at least two of them are USB-C, and both are input and output capable.

The first USB-C port has an output of 140W, whereas the second tops out at 60W. The USB-A port, meanwhile, has a maximum power output of 30W. Despite this, the maximum output doesn’t quite add up to 230W, but 210W – which is still plenty of power for a brick this size.

Charging via all three ports simultaneously is also supported, while an additional trickle charging mode is available for charging low current devices, such as earbuds and smartwatches, which can be activated by double pressing the power button.

It took just under two hours for the Cuktech 20 Power Bank to charge an HP Chromebook Plus, which has a 58Wh battery, from empty to full via the most powerful USB-C port, which is a solid performance. The estimated time given by the bank was accurate for the most part too, closely matching that of the Chromebook’s, although figures went awry at the tail-end of the charge.

The Cuktech 20 Power Bank lost 82% of its charge in the process, which unfortunately means you’ll likely only get one laptop charge out of it, but this is expected given the capacity – and if it did have more juice in the tank, it would likely exceed flight limits. Charging the bank itself took two hours from empty to full in, which is another impressive performance.

When charging the bank itself, it’s a shame that the screen goes off, although fortunately this can be changed in the settings. Also, there’s a handy LED strip running vertically below it that repeatedly fills up to indicate charging, which also looks stylish – for what that’s worth.

I should mention, however, that my first attempt to charge the Cuktech 20 Power Bank failed. After 30 minutes or so, I noticed it wasn’t receiving any charge, despite my cable being attached correctly. I’m not sure if this was because the bank was expecting to deliver an output rather than receive an input, but a simple re-plug fixed the issue. I can also report that I only experienced this once during my testing, so I can only presume this was a one-time glitch.

If you’re looking for another large yet flight-ready power bank, the Anker Laptop Power Bank is a great alternative. It’s slightly cheaper than the Cuktech 20 Power Bank, but it has more convenient features, such as two built-in USB-C cables, one of which can be looped to create a carrying handle. It has less total power than the Cuktech 20 Power Bank (165W), but this is still plenty for many people’s needs.

But if you do need over 200W of total power, in a reasonably portable and flight-ready package, the Cuktech 20 Power Bank is a solid pick for charging laptops and the like on the go.

Close-up of ports on Cuktech 20 Power Bank, on plinth with pink background

(Image credit: Future)

Cuktech 20 Power Bank review: price & specs

Side view of Cuktech 20 Power Bank, on plinth on desk with pink background

(Image credit: Future)

Should I buy the Cuktech 20 Power Bank?

Buy it if…

You want plenty of power
With 210W of total power, the Cuktech 20 should be enough for all kinds of devices.

You still want to fly with it
Despite its power and size, the Cuktech 20 is still airline safe, which is helpfully labelled on one side.

Don't buy it if…

You want something small
The Cuktech 20 does a good job of keeping things compact, but it's undeniably thick, which can be inconvenient.

You want something cheap
With all that power comes a high price, and there are some equally capable but slightly cheaper alternatives out there.

Cuktech 20 Power Bank review: Also consider

Anker Laptop Power Bank
Not only does it have the same capacity as the Cuktech 20 Power Bank, the Anker Laptop Power Bank has features two integrated USB-C cables, one of which doubles as a handy carrying loop. It’s about the same size and weight as the Cuktech 20 Power Bank, and is similarly flight-ready, but costs slightly less. At 165W, it’s less powerful – but still not exactly what you’d call weak. Read our Anker Laptop Power Bank review.

I’ve spent hours playing games and listening to music with the Astro A50 Gen 5 — here’s why they’re worth the price.
4:00 pm | April 27, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Astro A50 Gen 5 review: one-minute review

Astro A50 Gen 5

(Image credit: Future)

Logitech’s Astro sub-brand has a sizeable lineage, offering competition-grade audio solutions for years now, and the A50 Gen 5 is able to easily maintain that status quo at a (slightly) lower price point than the Astro A50 X, one of the best wireless gaming headsets we tested last year.

Much of the Astro A50 Gen 5 is built on the same very impressive foundation. It’s packing graphene drivers, which not only sound great but also contribute very little in terms of weight, while the whole design feels well-built without ever feeling uncomfortable for longer periods of use.

Audio sounds excellent, with a broad soundstage that packs in plenty of bass without distortion and plenty of high-end without tinniness, and I found myself using it for listening to music almost as much as I did for gaming.

Dolby Atmos and Windows Sonic are included, as well as the option to pipe in Bluetooth audio from an external source — ideal for anyone looking to crank up a podcast or playlist while grinding in their favorite game.

That flexibility is a common theme with the A50 Gen 5, too, since it can be connected to multiple platforms. While its pricier ‘X’ branded sibling can switch HDMI inputs with a button press, the A50 Gen 5 can do the same for audio.

The same mic from the A50 X is here, too, crystal clear in pressurized competitive moments (or as competitive as you can get within my own skill level) and easy to fold up if you’d prefer to just use the headset as a pair of very nice headphones.

Add to that a fantastic 24 hours of battery life, plus the convenience of being able to rest the headset on the docking station so it’s always ready to go and you’ve got a compelling package — and that’s before touching on Logitech’s G Hub software, which features custom equalizers and Blue voice adjustments.

It’s still not exactly affordable, but if you’re looking for a headset that can work across all platforms, it may be cheaper than buying a dedicated one for each.

Astro A50 Gen 5 review: Price and availability

  • List price: $299.99 / £299.99
  • Cheaper than Astro A50 X by around £70/$80
  • Available worldwide

For $300 / £300, you get a solid package here. Aside from the fantastic headset, that base station really is nifty.

It's well constructed, offering a really handy way to keep your headset charged, while it’s hard to find fault with the build quality of the A50 Gen 5 headset itself.

It’s more premium than mid-range headsets that lean on plasticky shells, and similarly priced SteelSeries Arctis Nova Pro.

That rival arguably feels more headphone-like in its design, but offers similar versatility from multi-platform and dual-source output. If you want something that looks a little less like a gaming peripheral, that might be the way to go.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Specs

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Design and features

  • Lightweight headset with fold-down mic
  • Graphene drivers are lightweight but offer big sound
  • Fabric ear cups are comfortable and avoid sweat build-up

Sat next to the pricier A50 X, you’d be hard-pressed to spot the differences, although the red cables on the Gen 5s versus the black cables on the A50 X are a bit of a giveaway.

The A50 Gen 5 comes in black or white, with magnetic cushions that can be taken off and swapped if you feel they’re getting to the end of their life (although even after well over a year of the premium version, it’s not ever felt that way to me).

The mic is identical, too, folding down to mouth level, while the side panel on the other side contains all the inputs. There’s chat and audio mixing on the headset itself, as well as Bluetooth functionality for piping your music through.

It’s comfortable for long periods thanks to being lighter than the old Logitech Pro X headsets I’ve used in the past, while the ear cups never feel like they get too hot. In fact, I prefer them to the colder, more leather-like alternatives (although you can buy a leatherette conversion kit from Logitech).

Onto the docking station, then, and while there’s no HDMI connectivity on the back, there are four USB ports. One is reserved for power, so the math enthusiasts will recognize that there are three ports left.

The ports are labeled for PC, PS5, and Xbox, meaning Switch is absent, but you can plug it into any of them.

You may need to provide your own USB-C cables, though — Logitech only provides one for power and a single cable to connect up other consoles.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Performance

  • 24-hour battery life plus added convenience of docking station
  • 24-bit PC audio, 16-bit on consoles but you’re unlikely to hear the difference
  • Connects via USB-C to docking station, but no HDMI ports

The Astro Gen 5, at least to my relatively trained ears as a musician, sounds the same as its premium sibling.

Footsteps from enemies in Call of Duty: Warzone and Black Ops 6 are crisp and easy to place, while the direction of gunfire is discernible even with short bursts.

Overwatch Hero callouts sound crisp, while more cinematic titles like Assassin’s Creed Shadows feel particularly impressive, notably when rain is falling on rooftops.

It’s worth noting that there’s no Active Noise Cancellation (ANC), but despite having a relatively large head, I felt the seal around my ears was tight enough where that never felt like a major concern. Your mileage may vary, though.

Perhaps most impressively, the A50 Gen 5s are fantastic for non-gaming audio, too. If you want to kick back with music, the balanced soundstage pairs with the comfortable headset to make everything feel nice and fresh.

I found listening to rock epics was a great experience, with piano and percussion dancing around each other nicely, while there’s plenty of bass when the situation calls for it, but without the distortion you may get from cheaper headsets.

You can play around with a mixer in the Logitech G app, too, while the aforementioned earcup controls are ideal for adjusting chat and game audio.

Still, audio output is only one-half of the coin, and while I have tended to keep mics folded up in favor of a desktop option with older setups, the mic here is crystal clear at all times.

The Logitech G app on PC can tap into the company’s Blue mic filtering to adjust to get you sounding sweet as a whistle, but even right out of the box, it feels as though you could be standing right next to a teammate as you work on strategies.

The Astro A50 Gen 5 headset base on a carpeted surface

(Image credit: Future/Lloyd Coombes)

Should you buy the Astro A50 Gen 5?

Buy it if...

You’re a console and PC player
Being able to switch between your console and PC audio at ease is a huge help for multiformat setups.

You want a clear mic
Whether on Discord or console-based party chat, the mic on the Astro A50 Gen 5 is one of the best we’ve tested.

Don't buy it if...

You’re not looking for multiformat functionality
The Astros are great, but there are comparable headsets with a focus on a single platform that will set you back a lot less.

Also consider...

Still not sold on the Astro A50 Gen 5? Here’s how it compares to two similar products.

Astro A50 X
It’s hard not to compare the pricier variant of the Astros with this version. The main draw is those HDMI ports on the base station, which means you can switch between inputs with a button press. If you’re not looking for that functionality, though, you’ll lose very little with the A50 Gen 5s.

For more information, check out our full Astro A50 X review

Razer BlackShark V2 Pro
Less interested in the multiformat chops of the Astro Gen 5s? The BlackShark V2 Pro remains top of our list of the best wireless headset list thanks to fantastic audio, great battery life, and a premium build — but it’s only for PC.

For more information, check out our full Razer BlackShark V2 Pro review

The Astro A50 Gen 5 headset against a white wall background

(Image credit: Future/Lloyd Coombes)

How I tested the Astro A50 Gen 5

  • Tested over multiple weeks
  • Used on a gaming PC with an RTX 4070 Ti, PS5 Pro, and Xbox Series X
  • Party chat across multiple games used to test the mic, as well as Discord on PC

I spent my time using the Astro A50 Gen 5 across PC and console, switching between Call of Duty Warzone and Black Ops 6, indie multiplayer title The Headliners, and EA FC 25.

For testing the mic, I played some heated games of Overwatch 2, Marvel Rivals, and Destiny 2 to ensure comms were clear.

First reviewed April 2025

Read more about how we test

I’ve spent hours playing games and listening to music with the Astro A50 Gen 5 — here’s why they’re worth the price.
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Astro A50 Gen 5 review: one-minute review

Astro A50 Gen 5

(Image credit: Future)

Logitech’s Astro sub-brand has a sizeable lineage, offering competition-grade audio solutions for years now, and the A50 Gen 5 is able to easily maintain that status quo at a (slightly) lower price point than the Astro A50 X, one of the best wireless gaming headsets we tested last year.

Much of the Astro A50 Gen 5 is built on the same very impressive foundation. It’s packing graphene drivers, which not only sound great but also contribute very little in terms of weight, while the whole design feels well-built without ever feeling uncomfortable for longer periods of use.

Audio sounds excellent, with a broad soundstage that packs in plenty of bass without distortion and plenty of high-end without tinniness, and I found myself using it for listening to music almost as much as I did for gaming.

Dolby Atmos and Windows Sonic are included, as well as the option to pipe in Bluetooth audio from an external source — ideal for anyone looking to crank up a podcast or playlist while grinding in their favorite game.

That flexibility is a common theme with the A50 Gen 5, too, since it can be connected to multiple platforms. While its pricier ‘X’ branded sibling can switch HDMI inputs with a button press, the A50 Gen 5 can do the same for audio.

The same mic from the A50 X is here, too, crystal clear in pressurized competitive moments (or as competitive as you can get within my own skill level) and easy to fold up if you’d prefer to just use the headset as a pair of very nice headphones.

Add to that a fantastic 24 hours of battery life, plus the convenience of being able to rest the headset on the docking station so it’s always ready to go and you’ve got a compelling package — and that’s before touching on Logitech’s G Hub software, which features custom equalizers and Blue voice adjustments.

It’s still not exactly affordable, but if you’re looking for a headset that can work across all platforms, it may be cheaper than buying a dedicated one for each.

Astro A50 Gen 5 review: Price and availability

  • List price: $299.99 / £299.99
  • Cheaper than Astro A50 X by around £70/$80
  • Available worldwide

For $300 / £300, you get a solid package here. Aside from the fantastic headset, that base station really is nifty.

It's well constructed, offering a really handy way to keep your headset charged, while it’s hard to find fault with the build quality of the A50 Gen 5 headset itself.

It’s more premium than mid-range headsets that lean on plasticky shells, and similarly priced SteelSeries Arctis Nova Pro.

That rival arguably feels more headphone-like in its design, but offers similar versatility from multi-platform and dual-source output. If you want something that looks a little less like a gaming peripheral, that might be the way to go.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Specs

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Design and features

  • Lightweight headset with fold-down mic
  • Graphene drivers are lightweight but offer big sound
  • Fabric ear cups are comfortable and avoid sweat build-up

Sat next to the pricier A50 X, you’d be hard-pressed to spot the differences, although the red cables on the Gen 5s versus the black cables on the A50 X are a bit of a giveaway.

The A50 Gen 5 comes in black or white, with magnetic cushions that can be taken off and swapped if you feel they’re getting to the end of their life (although even after well over a year of the premium version, it’s not ever felt that way to me).

The mic is identical, too, folding down to mouth level, while the side panel on the other side contains all the inputs. There’s chat and audio mixing on the headset itself, as well as Bluetooth functionality for piping your music through.

It’s comfortable for long periods thanks to being lighter than the old Logitech Pro X headsets I’ve used in the past, while the ear cups never feel like they get too hot. In fact, I prefer them to the colder, more leather-like alternatives (although you can buy a leatherette conversion kit from Logitech).

Onto the docking station, then, and while there’s no HDMI connectivity on the back, there are four USB ports. One is reserved for power, so the math enthusiasts will recognize that there are three ports left.

The ports are labeled for PC, PS5, and Xbox, meaning Switch is absent, but you can plug it into any of them.

You may need to provide your own USB-C cables, though — Logitech only provides one for power and a single cable to connect up other consoles.

Astro A50 Gen 5

(Image credit: Future)

Astro A50 Gen 5 review: Performance

  • 24-hour battery life plus added convenience of docking station
  • 24-bit PC audio, 16-bit on consoles but you’re unlikely to hear the difference
  • Connects via USB-C to docking station, but no HDMI ports

The Astro Gen 5, at least to my relatively trained ears as a musician, sounds the same as its premium sibling.

Footsteps from enemies in Call of Duty: Warzone and Black Ops 6 are crisp and easy to place, while the direction of gunfire is discernible even with short bursts.

Overwatch Hero callouts sound crisp, while more cinematic titles like Assassin’s Creed Shadows feel particularly impressive, notably when rain is falling on rooftops.

It’s worth noting that there’s no Active Noise Cancellation (ANC), but despite having a relatively large head, I felt the seal around my ears was tight enough where that never felt like a major concern. Your mileage may vary, though.

Perhaps most impressively, the A50 Gen 5s are fantastic for non-gaming audio, too. If you want to kick back with music, the balanced soundstage pairs with the comfortable headset to make everything feel nice and fresh.

I found listening to rock epics was a great experience, with piano and percussion dancing around each other nicely, while there’s plenty of bass when the situation calls for it, but without the distortion you may get from cheaper headsets.

You can play around with a mixer in the Logitech G app, too, while the aforementioned earcup controls are ideal for adjusting chat and game audio.

Still, audio output is only one-half of the coin, and while I have tended to keep mics folded up in favor of a desktop option with older setups, the mic here is crystal clear at all times.

The Logitech G app on PC can tap into the company’s Blue mic filtering to adjust to get you sounding sweet as a whistle, but even right out of the box, it feels as though you could be standing right next to a teammate as you work on strategies.

The Astro A50 Gen 5 headset base on a carpeted surface

(Image credit: Future/Lloyd Coombes)

Should you buy the Astro A50 Gen 5?

Buy it if...

You’re a console and PC player
Being able to switch between your console and PC audio at ease is a huge help for multiformat setups.

You want a clear mic
Whether on Discord or console-based party chat, the mic on the Astro A50 Gen 5 is one of the best we’ve tested.

Don't buy it if...

You’re not looking for multiformat functionality
The Astros are great, but there are comparable headsets with a focus on a single platform that will set you back a lot less.

Also consider...

Still not sold on the Astro A50 Gen 5? Here’s how it compares to two similar products.

Astro A50 X
It’s hard not to compare the pricier variant of the Astros with this version. The main draw is those HDMI ports on the base station, which means you can switch between inputs with a button press. If you’re not looking for that functionality, though, you’ll lose very little with the A50 Gen 5s.

For more information, check out our full Astro A50 X review

Razer BlackShark V2 Pro
Less interested in the multiformat chops of the Astro Gen 5s? The BlackShark V2 Pro remains top of our list of the best wireless headset list thanks to fantastic audio, great battery life, and a premium build — but it’s only for PC.

For more information, check out our full Razer BlackShark V2 Pro review

The Astro A50 Gen 5 headset against a white wall background

(Image credit: Future/Lloyd Coombes)

How I tested the Astro A50 Gen 5

  • Tested over multiple weeks
  • Used on a gaming PC with an RTX 4070 Ti, PS5 Pro, and Xbox Series X
  • Party chat across multiple games used to test the mic, as well as Discord on PC

I spent my time using the Astro A50 Gen 5 across PC and console, switching between Call of Duty Warzone and Black Ops 6, indie multiplayer title The Headliners, and EA FC 25.

For testing the mic, I played some heated games of Overwatch 2, Marvel Rivals, and Destiny 2 to ensure comms were clear.

First reviewed April 2025

Read more about how we test

Fujifilm’s GFX100RF compact camera has repeatedly blown me away, but there’s one major drawback
1:00 pm |

Author: admin | Category: Cameras Compact Cameras Computers Gadgets | Tags: , | Comments: Off

Fujifilm GFX100RF: one-minute review

Fujifilm's GFX100RF is the brand's first-ever compact camera with a medium-format sensor, marrying the image quality of the 102MP GFX100S II with an impossibly-small Fujifilm X100 VI rangefinder-style body.

'Compact' is perhaps a stretch, but that's the category that this premium camera falls under by virtue of its built-in lens, which is a super-sharp 35mm f/4 optic with a 28mm equivalent focal length.

Fujifilm has prioritized compact lens proportions over aperture versatility, and the maximum f/4 aperture and lack of optical stabilization are potential dealbreakers. However, for pixel peepers and resolution-craving photographers, the GFX100RF's quality is unmatched in this class, even outdoing the Leica Q3.

Holding the Fujifilm GFX100 RF medium-format compact camera

Here is the silver version of the GFX100RF. It's also available in an all-black version. (Image credit: Tim Coleman)

Beyond its image quality, the GFX100RF feels premium in every way. The top plate, machined from a single 500g block of aluminum, is a delight and packed with useful controls, some of which are unique and add a touch of flair, such as the aspect ratio dial.

Fujifilm has somehow managed to include a vast number of external controls without the camera feeling crowded, and it's both unfussy and versatile in use – and a special mention must go to the bright tilt touchscreen that neatly folds away into the body.

Armed with Fujifilm's latest X Processor 5 chip and autofocus skills, the GFX100RF is also a capable performer, even if this medium-format snapper doesn't compete with the speed of smaller-format rivals.

Ultimately, this is a camera that makes a lot of sense, even if its quality will be overkill for most people, as is it price (though I reckon it's good value for what you get). Professional photographers with a penchant for street and landscape photography in particular will find no better compact camera than the characterful GFX100RF.

Fujifilm GFX100RF: price and release date

  • List price is $4,899 / £4,699 / AU$8,799
  • It's available from early April 2025 in two versions, with a silver or a black top plate
  • A premium strap, protective lens filter, lens hood and lens adapter are included

The GFX100RF is a premium medium-format compact with a price tag to match, costing $4,899 / £4,699 / AU$8,799. Still, that's cheaper than the full-frame Leica Q3, and you get a bunch of accessories in the box: a premium strap, protective lens filter, lens hood and lens adapter.

When you consider it's an all-in-one medium-format package with its built-in lens, the GFX100RF feels like pretty good value – other GFX cameras will cost you more, without a lens. For example, the GFX100S II, which shares the same sensor, launched at $4,999 / £4,999 / AU$8,699. However, the GFX100RF is triple the price of the APS-C format Fujifilm X100VI compact camera.

The GFX100RF is available from early April 2025 in two versions, one with a silver top plate, the other all-black.

  • Price score: 4/5

Fujifilm GFX100RF: specs

Fujifilm GFX100RF: design and handling

  • Top plate is machined from a 500g ingot of aluminum
  • All-new aspect ratio dial offers popular aspects from legendary analog cameras, including 65:24
  • Rangefinder-style body with a 5.76m dot EVF and tilt touchscreen

Cameras machined from a single ingot of aluminum are like buses – you wait an age for one, and then two come along together. First there was the Sigma BF, and now we have the Fujifilm GFX100RF – and I can't overstate just how lovely Fujifilm's premium compact feels in the hand.

It's effectively a premium Fujifilm X100VI, with a negligible size difference between the two cameras (at least when it comes how comfortably you'd carry these cameras around), and is available in black, with a silver or a black top plate – I had a first look with the former, and completed my in-depth review with the latter, and the black-and-silver version gets my vote.

Given that the GFX100RF is a medium-format camera, it's staggering just how compact and lightweight it is. It weighs just 26oz / 735g with battery and card included – that's lighter than any other Fujifilm GFX camera body without a lens attached, and that weight of course includes the built-in lens.

Fujifilm has seemingly prioritized compact lens proportions over aperture versatility. The lens is tiny, and it's super-sharp (more about that in the image quality section of this review), but its maximum aperture is f/4, and it isn't stabilized. Also, if you'd like the GFX100RF fully weather-sealed and lens flare minimized you'll need to add the protective lens filter and hood, which bulk the package out.

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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)

Fujifilm has allowed itself some design touches, such as a dedicated aspect ratio dial, that at first feel quirky but which are very well implemented and ultimately logical given the tech inside, and could just transform how you approach composition.

The front switch, which on the X100VI is used to switch between its optical (OVF) and electronic viewfinder (EVF) displays, here toggles between various aspect ratio and digital teleconverter display options. These include the following: a frame line of your chosen ratio and crop over the full 4:3 image area; the cropped-out area greyed out but still visible; and the cropped-out area black – meaning all you see is the image area of your chosen aspect ratio.

Personally, I would have much preferred the same type of hybrid viewfinder as that utilized by the X100 series of cameras, but here we have an EVF alone.

I know plenty of X100VI users that only use its EVF, but I'm a fan of its optical display, especially since it allows you to see a little outside your frame, which is super-handy for timing street photography shots as your subjects walk into the frame. T

Still, the 5.76m-dot 0.5-inch display works like a charm, and I really appreciate those aspect ratio and digital crop display options. What's more, the 3.2-inch tilt touchscreen is beautifully designed, sitting flush in the body yet easily pulled out, and is clear and bright – Leica should be taking notes.

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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)

Then there's the stacked set of controls that include the crop lever, a command dial and the on/off switch – a lovely design touch, as is the shutter speed / ISO dial.

A joystick makes menu navigation and autofocus selection a doddle. Every control is well made and built to last, while a raised bump on the camera's front provides some grip, though I'd hardly call this a grippy camera.

Ports-wise, on the left side as you're holding the camera there are mic input and headphone out, plus USB-C and micro HDMI, while on the right side are twin SD card slots. There's a hotshoe on the top for accessories such as an external flash.

Overall, it's a comprehensive set of controls for this type of camera, without creating the feeling that there's too much going on around the camera's exterior. I've been able to make quick adjustments with ease, and I haven't really come across any niggles throughout my review period.

  • Design score: 5/5

Fujifilm GFX100RF: features and performance

  • 6fps with continuous AF, for up to 1,000 JPEGs
  • Incredible 820-shot battery life
  • Fujifilm's best autofocus performance
  • No optical or in-body image stabilization, just electronic stabilization for video

It's fair to say the Fujifilm GFX100RF prioritizes quality over outright speed – such are the trade-offs with a high-resolution medium-format camera.

Still, the GFX100RF is one of the speedier medium-format cameras around, with 6fps burst shooting that'll keep going for up to 296 JPEGs or 40 raws – not bad for such big file sizes. Naturally, you'll need to fit the best possible memory card into the camera, which would be a UHS-II V90 SD card.

You also get Fujifilm's latest autofocus system, which is packed with subject-detection tracking modes that cover humans, various animals and vehicles. Fujifilm hasn't quite got autofocus speed and accuracy to Sony and Canon levels yet, but it's not too far off, plus there's arguably less need for such power in a compact camera with fixed wide-angle lens.

It was good to know, though, that when I composed portraits, focusing was pin-sharp on my subject's eyes.

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Closeup of the Fujifilm GFX100 RF medium-format compact camera's memory card ports

(Image credit: Tim Coleman)
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All-black Fujifilm GFX100RF rangefinder-style camera on a wooden table

(Image credit: Tim Coleman)
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Close up of the Fujifilm GFX100 RF medium-format compact camera's lens

(Image credit: Tim Coleman)

When I was first being briefed on the GFX100RF, I had to ask Fujifilm if it had its numbers right when I saw an 820-shot battery life quoted – that's 2-2.5x the number of shots you'd typically expect from such a camera, so it seemed unlikely.

I was pleasantly surprised to learn that Fujifilm does indeed have its numbers right. Such staying power could be attributed to the camera's leaf shutter, which is a typically less power-hunger shutter than the type used in most other cameras – this is a camera that'll comfortably last all day.

I've already mentioned how the maximum f/4 aperture is, for me, the biggest drawback to the GFX100RF, and the fact that there's no optical stabilization would be a close second. I'm typically a handheld photographer, preferring not to use a tripod, and optical stabilization is a saving grace for maintaining sharp image quality, especially given such high-resolution output.

Neither is there in-body image stabilization (IBIS), which is understandable for such a camera; but no optical stabilization? That's a big miss for photographers. Should you dabble with video, there is digital stabilization, which does a decent job of smoothing out camera shake.

  • Features and performance score: 4/5

Fujifilm GFX100RF: image and video quality

  • 102MP sensor and 35mm f/4 lens combine for class-leading edge-to-edge clarity
  • Maximum f/4 aperture will be a drawback for many users
  • Fujifilm's full suite of Film Simulations; video resolution maxes out at 4K

If image resolution and edge-to-edge clarity matter most to you, there's no better camera than the Fujifilm GFX100RF. It marries a class-leading 102MP medium-format sensor with a super-sharp lens – trust me, I've pixel peeped a range of images, and detail is pin-sharp from the center of the frame right out to the very edges.

And I noted these findings while directly comparing the GFX100RF with the Leica Q3, which is an even pricier 61MP full-frame premium compact that previously set the bar for image quality.

Such quality means the GFX100RF is ideal for street and landscape photography, especially given its 28mm full-frame equivalent focal length. Furthermore, the 102MP sensor unleashes unmatched cropping potential; even if the dedicated 36mm, 50mm, and 63mm effective focal length digital crop options don't reach as far as the Leica Q3's 35mm, 50mm, 75mm and 90mm options, each option has more pixels.

Image 1 of 6

A large birch tree in an open common

This photo utilizes the crop mode with an effective 50mm focal length to get the framing I hoped for from the position I had to take the photo from. Image size is still a huge 35MP. (Image credit: Tim Coleman)
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A large tree in an open common

Here's the full 4:3 image area of the 102MP sensor (Image credit: Tim Coleman)
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A large tree in an open common

This is the 65:24 panoramic aspect ratio, which I think works really well here (Image credit: Tim Coleman)
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A large tree in an open common, black and white

To finish my process, I opted for the Acros Film Simulation with red filter – a monochrome color profile that brings out the richness in sunny skies (Image credit: Tim Coleman)
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Two children take in the views from a high vantage point at a beauty spot

The aspect ratio dial is an addictive tool. Sure, you can bring in such an effect in editing software, but doing so at the time impacts your creative process. (Image credit: Tim Coleman)
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Man in baseball cap outside with expansive viewpoint and blue skies

Back to the full 4:3 aspect ratio (Image credit: Tim Coleman)

I had a blast experimenting with different aspect ratios via the dedicated dial, too, and became hooked on the 65:24 panoramic aspect ratio, constantly seeing the world around me in panorama.

Still, the GFX100RF won't be for everyone. For me, despite its quality, the limitations of the lens' maximum f/4 aperture are a major drawback. That, and the complete lack of image stabilization for photography, both optically and sensor-based, limited the scenarios in which I could get sharp handheld images, even with the lens' subtler leaf shutter.

Furthermore, I love using a lens' maximum aperture for shallow depth of field, even with a lens as wide as this, and for that the 28mm f/1.7 lens of the Leica Q3 is the better pick.

Within its practical use-cases, however, and with the the help of Fujifilm's known and much loved Film Simulations color profiles, I've been able to create images that you'd struggle to believe were made with a compact camera.

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Fujifilm GFX100 RF sample images – person illuminated by early morning sun in a city, strong shadows

Fujifilm's standard color profile has a high-contrast look. I'm a bigger fan of the natural look (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – portrait of man in a trilby and shades, in the sun

Despite the limited f/4 maximum aperture, it's still possible to get shallow depth of field if the focus distance is close (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – entrance to a nightclub, red neon sign, at night

I was able to get properly sharp detail in this night scene using a 1/75sec shutter speed and ISO 3200 sensitivity (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – arches of an old building in the sun

The GFX100RF's impressive dynamic range has kept detail in the sunkissed top left of the building here. Many other cameras would rely on a HDR mode to do the same. (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – red telephone box

The 28mm focal length is ideal for street photography (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – portrait of a man sitting in the city sun

I'd rather a shallower depth of field for this portrait, but alas it's not possible with the GFX100RF (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – public outside area surrounded by tall modern buildings

Detail is pin sharp, everywhere in the frame (Image credit: Tim Coleman)

Optically, if I was to nitpick – and I say this having made direct comparisons with the excellent Q3 – the GFX100RF is slightly prone to lens flare with the sun in the shot. In such instances it's all the more important to utilize the lens hood that comes with the camera, and keep the lens and / or protective filter clean from dust.

Chromatic aberration is well controlled, while bokeh is only okay – the GFX100RF's lens is not the one to pick for buttery smooth backdrops.

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Horse in the shade of trees, sunny background

Chromatic aberrations are essentially absent in this scene – impressive. However, bokeh is only okay (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – setting sun through the arches of a cathedral

You get lovely sunstars with the GFX100RF, but it is a little prone to lens flare. (Image credit: Tim Coleman)
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Fujifilm GFX100 RF sample images – portrait of a man in front of brightly colored wall

Slightly underexposed here, but tones are really nice. (Image credit: Tim Coleman)

Video specs are solid if unspectacular. Fujifilm has focused on getting 4K quality right, rather than wowing us with 8K resolution. There's 4K up to 30fps in H.265 All-Intra 4:2:2 10-bit, or Full HD up to 60fps, with bitrates up to a staggering 720Mbps.

Using such a high-quality bitrate will naturally create huge file sizes, for which you'll need to use the fastest possible UHS-II V90 SD card. It's also possible to shoot 4K in the even higher-quality ProRes format with a 1,877Mbps bitrate and up to 60fps, but only to an external SSD.

This video quality is backed up by handy video tools, such as a 4EV ND filter and digital-only image stabilization (only for video) that smooths out shake in handheld footage. So while most users will be shooting primarily photos with the GFX100RF, it's possible to shoot some lovely looking 4K video too.

  • Image and video quality score: 5/5

Fujifilm GFX100RF: testing scorecard

Should I buy the Fujifilm GFX100RF?

Buy it if...

You want the best possible detail
The GFX100's 102MP sensor and high-quality lens render detail to a scale – and with edge-to-edge sharpness – previously unseen in a compact camera.

You like experimenting with different looks
Don't be fooled into thinking the fixed 35mm f/4 is restricting – with 102MP to play with, you can crop into images for a perceived tighter lens, and play with various aspect ratios.

You love the retro Fujifilm vibes
From its rangefinder style design to its range of Film Simulations color profiles, the GFX100RF embodies what has made Fujifilm so popular over the last decade.

Don't buy it if...

You want a bright lens
For me, the single biggest drawback is the limitations that come with the maximum f/4 aperture, specifically low-light performance and shallow depth of field potential.

You lack a steady hand
The GFX100RF is should be ideal for handheld use, except that there's no optical or sensor-based stabilization on board. For sharp images, you'll need to utilize a fast shutter speed, a very steady hand, or a tripod.

You're as interested in video as photography
It's possible to squeeze lovely video quality out of the GFX100RF, but there's no doubt that it's primarily designed for photographers.

Fujifilm GFX100RF: also consider

How I tested the Fujifilm GFX100RF

Fujifilm GFX100 RF held up to photographer's eye

(Image credit: Tim Coleman)
  • I had a pre-launch briefing session and hands-on time with the camera
  • Fujifilm subsequently loaned me the camera for a 10-day period
  • I've used the camera extensively, and made direct comparisons with the Leica Q3

My time with the GFX100RF was briefer than I would have liked, but plenty long enough for me to get a real feel for the camera and its capabilities.

Taking a deep dive into its key features, including that incredible 102MP sensor, the digital crop and aspect ratio options, and color profiles, has led me to write separate articles, as has my direct comparison with the Leica Q3, another premium fixed-lens compact.

I've also pushed the camera's performance, namely its burst shooting and video recording, and pixel-peeped the quality of the f/4 lens, analysing edge-to-edge detail and bokeh.

First reviewed April 2025

I tested the GameSir Cyclone 2 on various platforms, and its TMR sticks live up to their promise – but its buttons won’t please everyone
4:00 pm | April 26, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

GameSir Cyclone 2: two-minute review

Close-up of right analog stick and face buttons on GameSir Cyclone 2 with pink background

(Image credit: Future)

The GameSir Cyclone 2 is a wireless gamepad compatible with PC, Nintendo Switch, and mobile, thanks to its various connectivity options.

Its design hardly pushes the boat out, with a near-identical form and layout to the Xbox controller. However, the translucent panels and RGB lighting at least add some vibrancy.

It’s also hard to fault the Cyclone 2 for build quality. It’s light yet solidly constructed, while the plastics are refined for the most part; however, in some areas – notably the grips – the Cyclone 2 fails to match the premium feel of some of the best PC controllers around.

The buttons, on the other hand, are engineered to a higher standard. I personally liked their mouse-click-esque actuation, which eschews the heavily damped approach of more traditional gamepads – although I’m sure there will be gamers who won’t find this as desirable. Thankfully, the sticks should prove less divisive, as I can’t imagine any who wouldn’t appreciate their smooth operation and premium feel.

One aspect of the Cyclone 2 that’s less impressive, however, is the charging dock. Unlike the excellent dock included with the GameSir Super Nova, the one here is less stable, takes up more real estate, and is too difficult when aligning the charging pins, which can easily result in the Cyclone 2 failing to charge even when seated.

GameSir Connect can be used to customize the functions and features of the Cyclone 2, with a wealth of options available – more so than I’ve seen in other gamepad software, in fact. There are multiple curve profiles and deadzone settings for the sticks and triggers, as well as plenty of rebinding options; you can even substitute motion controls for mouse and joystick inputs.

The Cyclone 2 is also impressive when it comes to performance. Those clicky buttons are certainly responsive, while the D-pad offers slightly more dampening but still provides plenty of feedback – a combination that results in accurate and easy actuation.

GameSir Cyclone 2 in charging stand on desk with pink background

(Image credit: Future)

The TMR sticks also live up to their promise with their ultra-precise and smooth inputs, while the triggers offer plenty of control despite having less travel and resistance than your typical gamepad.

I didn’t experience any connectivity issues with the Cyclone 2: it linked easily to my PC, Nintendo Switch, and Android smartphone. However, switching between devices on the fly isn’t the most seamless and requires you to memorize various button combinations to achieve this.

I wasn’t able to test the battery life to its limits during my time with the Cyclone 2, but I can say that after a couple of days of varied use, it remained green. Unfortunately, I can’t be more accurate than this, as no percentage is given for battery life in Connect, which is an oversight. GameSir does claim it can last around 10 hours, though, which is on the lower end of the spectrum.

In line with GameSir’s other offerings, the Cyclone 2 is well-priced compared to some of its rivals. It costs the same as the GameSir Super Nova, which uses the technically inferior Hall effect stick technology rather than TMR, but slightly less than the GameSir Tarantula Pro, which has the latter.

GameSir Cyclone 2 review: Price and availability

  • $49.99 / £49.99 / AU$79
  • Available now in two colorways
  • Well-priced compared to rivals

The Cyclone 2 costs $49.99 / £49.99 / AU$79 and is available now in two colorways: Phantom White and Shadow Black. The edition that includes the charging stand is only slightly more at $55.99 / £55.99 / AU$89. All editions come with a 2.4GHz USB-A dongle and a USB-A-to-C cable.

It’s the same price as the Super Nova, another gamepad from GameSir with a similar design and feature set. This uses Hall effect joystick technology, though, which isn’t considered quite as accurate or as energy efficient as TMR.

If you’re after another TMR controller, then GameSir has another offering in the form of the Tarantula Pro. This is more expensive than the Cyclone 2, but not by much, and it has more buttons to play around with. However, it adopts a layout akin to the best PS5 controllers (despite not being compatible with the console), with its symmetrical sticks and long grips, which some gamers may balk at.

GameSir Cyclone 2 review: specs

Close-up of left analog stick on GameSir Cyclone 2, with stone and pink wall in background

(Image credit: Future)

GameSir Cyclone 2 review: design and features

  • Familiar design
  • Good build quality
  • Many customizations available

The Cyclone 2 has a familiar look and layout, following the fashion of the best Xbox controllers (despite not being compatible with the platform), with its asymmetrical joysticks and thick body.

Two colorways are available to choose from, although I personally prefer the white option with its red and gold accents, which looks more slick than its black counterpart. Both variants feature a translucent front plate and underlying RGB strips, which add more interest to proceedings.

Build quality is impressive too, considering the price of the Cyclone 2. The light yet solid chassis feels good in the hand, as does its smooth texture. There’s some pitting on the handles to aid grip, but this doesn’t feel as luxurious as the rubberized and silicone materials used by more premium gamepads.

The buttons and sticks are all generously spaced apart yet still easy to access, and feel solid with little wobble. The sticks follow suit, and their thumb pads offer sufficient levels of grip and comfort while feeling durable at the same time.

The two back buttons are similarly well-designed, and they perfectly align with my natural finger placement. Combined with their large size and ergonomic shape, they’re more practical than other back buttons I’ve experienced.

One design drawback concerns the charging dock, which is included with certain editions. It tries to adopt a more interesting form with its splayed legs, but this makes it impractical as it takes up an unnecessary amount of space.

Close-up of shoulder buttons on GameSir Cyclone 2 with plinth and pink wall in background

(Image credit: Future)

It also fails to provide a stable platform for the Cyclone 2, as it’s all too easy to knock the controller from it. What’s more, the charging pins are awkward to align, and there were numerous occasions where I’d failed to seat the pad correctly to initiate charging. The dock included with GameSir Super Nova is far superior, and I wish the same design had been used here.

It’s also a bit of a shame that the face buttons can’t be swapped around to match the platform you’re playing on, as you can with the Super Nova, since the Cyclone 2 lacks the same magnetic, removable face plate.

The Cyclone 2 can be customized using GameSir Connect, the brand’s peripheral software for PC. There are an impressive number of tweaks available here, more so than in other tools I’ve tried. You can rebind the buttons to other controller inputs, or to mouse and keyboard inputs. There’s also a macro creator, and up to three inputs can be assigned to a single button, with Continuous Trigger and Turbo modes available.

There are curve and deadzone adjustments for the triggers and sticks as well, while motion controls have plenty of parameters to tinker with, including the ability to substitute them for joystick inputs or even mouse movements. However, this latter feature failed to work with the first review unit I received, even after troubleshooting, so another test unit was issued, which thankfully did work. Hopefully, this isn’t a pervasive issue, but it’s worth mentioning given it’s a potential cause for concern.

GameSir Cyclone 2 review: performance

  • Responsive inputs
  • Super smooth joysticks
  • Clicky buttons won’t be for everyone

In the main, the Cyclone 2 is a joy to game with. Those clicky face buttons feel very snappy and precise, although I’m sure there will be gamers out there who’ll lament the lack of dampening and prefer the more traditional feel.

The D-pad, however, provides slightly more dampening, but still retains the snappy, tactile feel that provides plenty of feedback. It’s also very easy to use, with plenty of accuracy to avoid mispresses. When playing Tekken 8, it was very conducive to the rapid succession of directions, including quarter-circle rolls, which were comfortable to perform.

What’s more, the TMR joysticks held true to their claim, as they felt smoother and more precise than their Hall effect counterparts – although the difference isn’t massive. This was a real boon when I played FPS games such as Goldeneye 64 on the Switch.

The triggers on the Cyclone 2 are quite light and have less travel than those on other controllers. However, I didn’t have any issues performing controlled movements, such as when modulating the throttle and braking while playing Art of Rally. The motion controls proved accurate as well, as I found when aiming bows in The Legend of Zelda: Tears of the Kingdom.

Connecting the Cyclone 2 to various platforms was easy enough, even via Bluetooth, and was as amenable in this regard as the best Nintendo Switch controllers. Hot-swapping between platforms, however, is a little more onerous, as you have to remember various button combinations for changing modes; at least the Home button LED provides some indication on this front. It’s a shame the Cyclone 2 doesn’t include a handy flip switch on the back to toggle between 2.4GHz and Bluetooth modes, as the Super Nova does. But from a performance perspective, I found little wrong with its connectivity.

I didn’t manage to test the battery of the Cyclone 2 to exhaustion, and rather annoyingly, Connect relies on imprecise color codes rather than percentage points for life remaining.

I can say, though, that after a few days of play, the Cyclone 2 remained green, which seems reasonable. However, having reached out to GameSir, it estimated that the Cyclone 2 can last about 10 hours, which is disappointingly low compared to many other wireless controllers – and surprising given that TMR technology is supposed to be more energy efficient.

Close-up of D-pad and M button on GameSir Cyclone 2

(Image credit: Future)

Should I buy the GameSir Cyclone 2?

Buy it if...

You want plenty of customization
I don’t think I’ve come across gamepad software that offers more customizations than Connect – just about every tweak you could want is here.

You want precise inputs
The clicky buttons and ultra-responsive TMR sticks make the Cyclone 2 a sharp and smooth gamepad.

Don't buy it if...

You want plenty of dampening
If you like soft, cushioned button presses, then the Cyclone 2 probably isn’t for you.

You want a long battery life
GameSir’s 10-hour estimate is nothing special, and many other wireless controllers can do better than this.

GameSir Cyclone 2 review: Also consider

If you're after some great alternatives to the Cyclone 2, then take a look at these recommendations:

Xbox Wireless Controller
The default for many PC and Xbox players, Microsoft’s first-party pad is simple yet capable. Its ergonomics are excellent, while its ubiquity means you can often find one for well below its original price. It doesn’t have anywhere near the same customization options as the Cyclone 2, though, and relies on traditional potentiometer stick technology.

Read our full Xbox Wireless Controller review

GameSir Tarantula Pro
If you want another TMR option, the Tarantula Pro is a great alternative to the Cyclone 2. We found its performance excellent, offering plenty of precision and feedback, while we were also impressed with its sheer number of buttons and features. It’s more expensive than the Cyclone 2, but not by that much.

Read our full GameSir Tarantula Pro review

How I tested the GameSir Cyclone 2

  • Tested for several days
  • Used on various platforms
  • Plentiful gaming experience

I tested the Cyclone 2 for several days, during which time I used it on PC, Nintendo Switch, and Android.

I played a variety of games, including Tekken 8, Art of Rally, The Legend of Zelda: Tears of the Kingdom, and GoldenEye 64, all of which provide a thorough test for the various inputs of controllers.

I’ve been gaming for over two decades, and during that time, I’ve experienced many different gamepads across many different platforms. I’ve also reviewed a number of controllers previously, including other GameSir models.

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