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Alien: Rogue Incursion review: superb survival horror with monsters I wish were more terrifying
5:00 pm | December 18, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

Alien: Rogue Incursion is a prime example of horror done well in a VR game. It doesn’t simply bung you in a pitch-black space and spook you with jumpscare after jumpscare, no, the whole title exudes an inescapable tension that’s an amalgam horror of its setting, sound design, and game mechanics.

The specific nature of the chaotic, labyrinthine Gemini Exoplanet Solutions facility your two-person party – Zula Hendricks and her synth companion Davis – is stranded in doesn't overly matter, but its design and decoration certainly do.

It boasts a jumbled network of crawlspaces that are perfect for Xenomorphs to exploit to sneak up on you, and even with the motion detector it can be a challenge to track them down before they break cover and launch an attack at you – with the sound of their clambering serving as a constant reminder that the monsters are close, even if you can’t see them.

Review Info

Platform reviewed: PSVR 2
Available on: PSVR 2, PC, and later Meta Quest 3, Meta Quest 3S
Release date: December 19, 2024 (February 13, 2025 on Quest)

Sneaking around the facility yourself is advised then to avoid unnecessary combat, but what makes that a challenge is commonplace workplace debris. On any other day a few boxes, a creaky locker door, or a trash can would be mundane items you hardly consider, but they’re transformed into your enemy by Rogue Incursion as any noise has a chance to summon your alien foes.

This ties in perfectly with the intrinsic risk-reward structure which should be at the core of a survival horror campaign like this one. Yes, you can explore a few additional rooms to try to restock your dwindling supplies, but the noise you’ll create could mean you’ll spend more resources than you’ll regain if you aren't careful.

Davis weilding a shotgun in concept art

Concept art of Davis weilding his shotgun (Image credit: Survios / 20th Centuary Fox)

I also appreciated that, as someone who is relatively unfamiliar with the Alien universe – I know what a Xenomorph is, how their parasitic nature relies on facehuggers and chestbusters to violently reproduce, and I could pick one out in a lineup of sci-fi heels, but I’ve never seen an Alien movie, and the closest I’ve come to playing an Alien game before is eliminating Xenomoprophs and Ripley in Fortnite – I never felt locked-out of the story.

This was aided by the admittedly trope-heavy plot, but while there were clear references to characters and events who meant very little to me the well-crafted dialogue contained enough context clues that I could follow along without feeling lost. So don’t feel this isn’t a game for you if you’re new to the Alien franchise like I was.

Bark worse than their bite

Ironically, however, the least scary aspect of this whole scenario was the eponymous Aliens. As you’re well stocked with military-grade rifles, shotguns, and revolvers Xenomorphs can be dispatched by Zula and Davis with enough shots to the chest or head.

And there are no variants to keep you on your toes mechanically speaking. Once you’ve fought one Xenomorph, you’ve fought them all making otherwise tense fights feel a little repetitive.

Best Bit

The Motion Scanner picking up Aliens

(Image credit: Survios / 20th Centuary Fox)

Whenever Xenomorphs approach your motion detector lets off a whistle-like alert which never failed to put me on edge. The ending is also very strong, but I can’t talk about it in this spoiler-free medium.

As a result, the fear of combat comes not from its challenges but from resource management and unforgiving save points.

You can kill any alien, sure, provided you have ammo – the supply of which is far from endless. And if a group of Aliens does catch you off guard while you’re low on healing items you’ll be sent back to the last time you saved at a panic room – and from experience, I can say it’s not unlike having your college essay reset by a computer crash after not saving for over an hour.

Xenomprophs are frightening in a way, then, but it’s a little immersion-breaking as the in-universe monster isn’t what’s scary, instead it’s the metacontext of the monster as a video game foe that is terrifying.

Aliens crawl out of the dark murky water to attack Zula (Concept art)

Concept art of the Xenomorphs (Image credit: Survios / 20th Centuary Fox)

At the same time, while I feel Rogue Incursion would have done well to start you on a weaker footing to let you truly experience the threat Xenonorphs pose, or throw in a few variants (which the facility's Xenomorph experiments would have played into from a story perspective) I never once felt at ease in this world.

And at the end of the day, that's what you really want from a survival horror excursion. To that extent this title reminds me greatly of Resident Evil 7 which similarly suffers with enemy variety outside of boss fights, but that doesn’t ever mean you want to run into the Molded or feel safe on the Baker estate. So if that was a game you enjoyed like I did, I can see you also finding a lot to love about Rogue Incursion.

Alien's own Kobayashi Maru

Story-wise, Rogue Incursion doesn’t reinvent the wheel, but its plot serves as an excellent driving force for your adventure with the ideal balance of hope and despair to keep you pushing on without ever feeling too happy about your situation.

Additionally, I appreciated that the nuggets of world-building you can glean from email logs and audio recordings bring not only additional context to the facility’s SNAFU for lore fans to chew on, but directly tie into the ending which has left me desperately excited to dive into a sequel.

I will keep this review spoiler-lite, as we always do, but I want to quickly air my grievances at the only frustrating moment I faced: the story’s mid-game no-win scenario.

It’s certainly an interesting way to play on the world’s general sense of hopelessness as you’re outgunned in an epic fight against wave after wave of Xenomorph, but not knowing I couldn’t win I had actually manually reset a few times thinking a different strategy would serve me better – the first-person death animations are a bit much for me so I preferred to use the pause menu to return to a save point than let the death play out.

Zula points are rifle at the Xenomorphs

Going down with too much of a fight (Image credit: Survios / 20th Centuary Fox)

Eventually, after several failed attempts I did quickly loosen the headset to check the reviewer’s guide on my phone to see if there was a walkthrough that could tell me what I was missing, and while there wasn’t a walkthrough it did mean I had finally not reset manually, and instead of returning to a panic room save point, I discovered I had progressed the story as I was always meant to lose.

It then leads into a pivtol "oh damn" moment of the game which I was not expecting at all, but the impact was unfortunately a little lost in my irrattation.

Should you play Alien: Rogue Incursion?

Play it if…

You love Alien
Even as a newcomer, it’s clear this game is a love letter to the Alien series and will delight players who (for whatever reason) want to immerse themselves in the horror-filled setting.View Deal

You’re a fan of survival horror
This game is a very good example of the survival horror genre and one of the better in VR specifically as a solid blend of Metroid and Resident Evil 7.View Deal

Don’t play it if…

You want something unique
Rogue Incursion is fun, but a little bit too tropey and repetitive at times which could bother some gamers.View Deal

You want a relaxed experience
Even on its easiest difficulty there’s nothing relaxed about Alien: Rogue Incursion.View Deal

Accessibility

Alien: Rogue Incursion, like other VR games, requires a full range of upper body motion to be playable as you’ll need to be able to interact with door handles, wire puzzles, and weapon controls.

It also uses smooth motion which can be a challenge for VR newcomers, however, its strong suite of vignette options meant I was able to play for hours at a time without feeling like I was about to lose my lunch.

How I tested Alien: Rogue Incursion

I played through the whole Alien: Rogue Incursion campaign on a standard PSVR 2 setup using a regular PS5. I tried a few different difficulty settings to get a sense of the level of challenge they provided, and tried the game from both standing and seated positions to see if there were any major benefits of challenge to one style over another – there weren’t, so choose whichever you prefer.

Metro Awakening review: a survival horror adventure that’ll land with the right audience, but that’s not me
4:17 pm | November 15, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Metro Awakening is not quite for me. There’s definitely something here for the right kind of VR game fan; namely someone with a better connection to the Metro franchise (this is my first entry), who enjoys slow-burn stories with splashes of horror, and who can stand spiders. That’s just not me, unfortunately.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S, Meta Quest 2, PSVR 2, Steam
Release date: November 7, 2024

I do enjoy some good ol’ survival horror, mind. Resident Evil 2, 4, 7, and 8 – including the Meta Quest Resident Evil 4 port – are among my favorite games of all time. The gameplay loop of facing your fears and exploring spooky environs to better face the dangers wandering those spaces is one I can’t get enough of, and in this regard, I think Metro Awakening does so much right.

Even the smaller beasts of the Moscow Metro feel intimidating, and there’s an inescapable tenseness to wandering the claustrophobic tunnels. Resources seem reasonably sparse to make management and stealthier approaches essential, but not so sparse that you feel like survival’s an impossible task – as long as you make every bullet count.

I also adore the game’s realistic weapons handling as it adds to the title’s overall terror; there’s nothing worse than hearing *bang* *bang* *click* as you realize you’re out of ammo as a monster charges you, and the only way to reload is to properly eject a cartridge, insert a new one and cock your firearm – simple enough except when you’re terrified. These moments wouldn't feel the same if your gun simply refilled its ammo at the push of a button.

That’s true for a lot of Metro Awakening’s interactive elements. There’s a realness to everything, including miscellaneous props you can find lying around, that makes this world feel fairly alive – which is fantastic for immersion.

Though these high-quality VR aspects are to be expected from Vertigo Games, the team behind Arizona Sunshine and its sequel – shining examples of the post-apocalyptic VR shooter.

Wandering through the dark

Set five years before Metro 2033 we play as Serdar, a doctor who is on a mission to rescue his wife Yana from the haunting voices of her traumatic past. On the quest, Serdar will discover the man he is destined to become: Khan, the mystic ally of the main series’ protagonist Artyom.

Best Bit

A monster launches itself at the player by clambering over machinery

(Image credit: Vertigo Games)

While I wish it came sooner, that first jump scare into your first proper combat was an excellent inciting incident that instantly frightens you in a way you can't shake as you play further.

While the story is well written – creating an intriguing blend of sci-fi and folklore – things take too long to get going. The intro made me feel like I was stuck in an over-extended cutscene broken up by unnecessary exploration between exposition.

There were some moments of action – a big fight scene with a mounted machine gun – near the start but I didn’t feel like I was being immersed in the survival horror setting I was promised. When I finally was, the inciting jump scare gave me whiplash as things went from zero to 100 in an instant.

Fans of a slower burning story will likely enjoy this more gentle pace – perhaps even how it juxtaposes with the titles’ more action and terror-filled segments – but I unfortunately found the intro a slog and from this bad start, I failed to feel compelled by the story. The plot felt like a roadblock to the game I wanted to be playing rather than an integral part of it.

I also had issues with accessibility. We have a whole segment of our reviews dedicated to this aspect so I’ll save some for that but I found the smooth locomotion vignette entirely ineffective – so where I was able to play Arkham Shadow until my headset ran out of charge just fine I kept having to pause Metro Awakening every 20 to 30 minutes, or make do with teleportation movement.

Metro Awakening player wields a a crossbow to protect themselves

(Image credit: Vertigo Games)

A difficult journey

The last of my gripes is I did notice a few performance hiccups, particularly just after passing through a loading zone. I was playing on a Meta Quest 3 and suspect more powerful systems – PSVR 2 and PCVR headsets – would struggle less on this side of things though I can’t confirm that for myself.

Though nothing I experienced was game breaking and it was always only a few seconds of noticeable framerate drops before Metro Awakening returned to

Overall then I think Metro’s VR entry has a lot to offer, especially to fans of the series who want to immerse themselves in the franchise’s iconic setting. The story isn’t for me, but for someone who feels more invested in the plot, I can see how its more gradual pace creates this unignorable tension as even in safer areas you’re agonizing about when the next monster will crawl its way out of the shadows.

Being dropped into this world through VR there’s some proper terror that feels so much more impactful than with a flat game. Horror fans will love what Metro Awakening has to offer, but if you prefer more light-hearted adventures this is one to skip.

Should you play Metro Awakening?

Play it if...

You love the world of Metro
This Metro 2033 backstory will help you learn more about the world and one of Artyom's closest allies, as well as give you the chance to truly experience the Metro's horrors firsthand.

You love horror
Metro Awakening feels intimidating in a way many flat games can't emulate. Be ready for a good fright fest if you pick this game up.

Don't play it if...

You hate slow-burn stories
If you want survival horror action right out the gate this won't be for you, the story takes some time to cook but, equally, that'll be a positive for some players.

You get very easily motion sick when VR gaming
While there is teleportation movement it's very slow, and the smooth locomotion has a weak vignette option that left me queasy.

Metro Awakening is not for the faint hearted

(Image credit: Vertigo Games)

Accessibility

As with many VR games, Metro Awakening requires you to have a full range of upper body movements – though it can be played standing or seated. It also boasts teleportation movement which is ideal for players who can’t yet stomach smooth motion.

Unfortunately, while smooth motion does have a vignette option it’s very weak – so much so that in the game’s darker environments I didn’t notice it at all. The upshot is while I’m generally fine with smooth movement with vignetting on I had to swap to the less enjoyable teleportation style because I was struggling to stay immersed for longer stretches.

Another issue is Metro Awakening has a fair few spiders, and while an arachnophobia mode is coming it isn’t out yet. I found the spiders in the more comedic VR title Kill It With Fire too much to handle so you can bet the spiders of Metro VR were beyond what I wanted to deal with. Horror is meant to be scary, yes, but there’s a distinctly unfun kind of terror that spiders instill in me so I’ll gladly wait for that update.

How I tested Metro Awakening

For this review I played through Metro Awakening using my Meta Quest 3 with the Razer head strap and facial interface, otherwise, it was the standard modeI. While I explored the Moscow Metro I tried a range of approaches to the game's various encounters to test different strategies, and I explored the game's settings to get a good grasp of its accessibility features.

Batman: Arkham Shadow review: an almost flawless VR experience
7:42 pm | October 29, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

Batman: Arkham Shadow is a masterclass in what a VR game should be. It thrusts you into an immersive experience with gameplay that encourages realistic fighting movement and interacting with your environment in ways a flat console title could never offer, and the narrative-driven mystery is packed with emotionally powerful scenes that’ll have you forgetting you aren’t really Bruce Wayne for a moment.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S
Release date: October 21, 2024

These elements culminate in an experience that I never wanted to put down. Every one of my Arkham Shadow play sessions would begin with me unplugging my fully charged Meta Quest 3, and end with me taking it off because my battery had hit zero.

The only letdown from this otherwise flawless VR game is Arkham Shadow is chocked full of glitches.

The vast majority are minor – visual defects here and there – and anything actually game-breaking is easily solved by resetting to the last generously doled-out checkpoint (meaning I lost at most 10s of progress any time I had to reload). However, a few bugs near the finale caused my game to crash partway through what felt like a significant flashback (when I rebooted the title I had skipped it, with no way to rewatch it) and the final challenging puzzle of the adventure became an utter frustration as I was forced to replay it half a dozen times because interactable items wouldn’t behave properly causing me to fail (with it only being solved by another hard reset).

The bat signal on fire

Can you save Gotham? (Image credit: Meta / Camouflaj)

Batman: Arkham Shadow is easily up there with the best VR games ever, there are even arguments to be made that it’s the best VR game of all time. It's such a delightful experience I’d count it among the top games of 2024, period. Everyone with a Meta Quest 3 or Meta Quest 3S should play it whether they got it free with a recent headset purchase or not, and those of you who have previously dismissed VR should seriously consider getting a Quest 3 to try this game (and then explore everything else the platform has to offer like Vendetta Forever, Asgard’s Wrath 2, and Walkabout Mini Golf).

Unfortunately, the glitches have to knock it down a peg right now – which is why it’s not getting a five-star score despite my praise. I’m sure in a month or two when the holes have been patched it’ll be perfect, but as it stands today it’s not quite there.

Ready for a brawl

Now that I’ve frontloaded my only issue with Arkham Shadow, let’s get into everything that makes it special starting with combat.

Arkhamverse titles are defined by their fighting, a flowing dance of blows interspersed with combo finishers and gadget trickery. Beyond moving the camera from third to first person, Arkham Shadow is a perfect recreation of this system with fights feeling utterly thrilling.

To build up your combo you must do more than merely fling your arms wildly, instead like a boxer you must mix up your straight punches with hooks or a quick flurry of blows as the game instructs you. You’ll also want to dodge out of the way of attacks or punch to counter them and keep building your combo. And just like any other Batman game, you can rely on a well-timed Batarang or small explosive to disorientate your enemies to earn a few extra points in your combat scorecard and level up faster.

Leveling up allows you to upgrade your skills, armor, and gadgets – with my favorite being a quick takedown option for knife enemies that have you pull off a brutal finishing blow after dodging their swipes.

Batman standing in front of fire and rioters

Arkham Shadow's combat is fantastic (Image credit: Meta / Camouflaj)

There’s also the iconic predator mode stealth sections in which Batman is encouraged to take a more discrete approach – silently taking enemies down by choking them out while they’re not looking or suspending them from perches.

These more puzzle-like combats require a mixture of patience and out-of-the-box thinking to solve them silently, though you can always rely on a quick smokescreen if stealth isn’t your forte.

Once you have mastered your predator and combat skills you can put them to the test in three bonus challenge scenarios respectively. They’re short and sweet but give you a chance to truly flex once you’ve unlocked every upgrade and finished the campaign.

Who is the Rat King?

Speaking of, while I’ll keep things spoiler-lite, know that the Arkham Shadow narrative is a treat – even Batman super fans will get caught up in the Cult of the Rat King mystery that will keep you guessing until the credits roll.

Best Bit

Jim Gordon in front of a whiteboard demanding to know where the Rat King is

(Image credit: Meta / Camouflaj)

I adored the mystery of Arkham Shadow, even as an Arkhamverse and Batman fan I was caught off guard by the narrative's twists.

One big deviation Arkham Shadow takes from the rest of the series is a decent chunk of your time (I’d say about 15 to 20% of the game) is spent out of the suit. This gives you the chance to interact with members of Gotham City on a more human level, even RP as Bruce Wayne a bit with dialogue choices. This isn’t the Batman Telltale game, your actions won’t impact the story’s outcome at all, though it will change a few interactions and make it feel like you’re able to put your stamp on Batman.

Through its Batman, and non-Batman, encounters, Arkham Shadow does well to carve out its take on the series’ allies and Rogues Gallery too. Given the title's placement between Origins and Asylum developer Camouflaj is somewhat restricted in what it can and can’t do. Jim Gordon, for example, can’t be killed off because we know he survives into future entries.

You wouldn’t notice these constraints while playing, however. The compelling narrative has a believable flow, and Arkham Shadow finds time and space to show us a different side to the likes of Jim Gordon, Harleen Quinzel, Harvey Dent, and others while still making them feel like the characters we love (or love to hate).

While you can get more up close and personal with the Arkhamverse lore in this entry, fans of the series’ collectibles which reward you with bonus side-stories and background info will appreciate the litany of secrets hidden in Shadow.

There are Rat King Idols and Broadcasts to destroy, patient tapes to recover, memories of Arkham Origins to recollect, and carvings to decipher. Each is hidden just out of sight, behind a tricky puzzle, or requiring you to come back later once you’ve picked up a gadget in Asylum’s Metroidvania style.

Collectathons can feel tedious, but gathering up every item was a lot of fun with a really solid mix of puzzles relying on uniquely VR gameplay or simple brain teasers – or in some cases, not so simple.

Gathering them all as I did should mean Arkham Shadow will last you between 10 and 15 hours, which is about as long as the campaign of Arkham Asylum with a side quest or two thrown in.

Should you play Batman: Arkham Shadow?

Play it if...

You've always wanted to be Batman
More so than any game before it Arkham Shadow turns you into Gotham's vigilante that'll leave you wanting to shout iconic quotes long into the night.

You have a Meta Quest 3
If you have a Quest 3 or Quest 3S even if you didn't get this title for free with your headset you need to play it ASAP.

Don't play it if

You hate glitches
Arkham Shadow is fun but darn glitchy. If you want a smooth experience wait for a few more patches then give it a try.View Deal

You get very easily motion sick
With no teleportation movement Arkham Shadow is a little inaccessible to VR newcomers and those of you who get easily motion sick. That said, I can struggle with motion sickness in VR too still, but this game's other comfort controls helped my enjoy hours long play sessions.View Deal

Accessibility

Like other VR games, Arkham Shadow requires a fair amount of movement. You can play it seated using the height calibration setting (though standing is more immersive), but you will need a full range of arm movement to engage with the combat and its mobility puzzles.

Additionally, this game can only be played with smooth control stick movement giving it a ‘Moderate’ score on Meta’s comfort scale. Even though I’m a VR veteran at this point I still get motion sickness very easily so this did worry me, however, I found that with the vignette turned to medium I was able to play for hours – literally the whole battery life of my Meta Quest 3 – without feeling sick. Absolute newcomers may want to get a little more used to VR before diving in quite so deeply, but from my experience, the lack of teleportation movement shouldn’t be a major accessibility issue.

How I tested Batman: Arkham Shadow

For this review of Batman: Arkham Shadow I achieved a 100% completion rate – that means I found every collectible and finished the story. I had intended to simply complete the main quest, but I found the experience so gripping I wanted to squeeze every last drop of Batman I could out of this title. I also played on Hard difficulty which provided a decent challenge. If you’ve played Arkham games or a few VR action titles before this is the level I’d recommend.

To review it I did try the game on my Meta Quest 3S, but the vast majority of the time I used my Meta Quest 3. It’s the standard headset outfitted with the Razer head strap and facial interface for added comfort – something I greatly appreciated during my hours-long play sessions.

Just Dance VR: big on style, lacking in substance
1:30 pm | October 16, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: | Comments: Off

It’s 2020, the height of COVID-19 lockdowns, and the Oculus Quest 2 – an affordable yet capable VR headset – has exploded in popularity because everyone wants to feel like they aren’t trapped inside. Had the virtual reality dancing game Just Dance VR launched in this era of VR gaming I’m confident it would be considered one of the best VR games of the day.

Review info

Platform reviewed: Meta Quest 3 and Meta Quest 3S
Available on:
Meta Quest 3, Meta Quest 3S, Meta Quest 2
Release date:
October 15, 2024

The immersive 360-degree dance sessions are bursting with color and good vibes. And if you have someone to play with – especially local co-op via pass-and-play – it’s hilarious to watch as you each flail about or fire up your competitive spirit as you aim to demolish the high score they just set.

And if you live alone, you can hop into the multiplayer hub world to Just Dance with players from anywhere in the world.

But in 2024, the year we’re actually getting this Just Dance VR port, the game already feels out of date thanks to a setlist of years-old tracks that don’t compete with the 2024 chart toppers found on Just Dance 2025 which was also just released. Factor in that Just Dance VR doesn’t take full advantage of its 360-VR stages, as well as lacks a mixed reality mode like some other recent VR rhythm games – which makes modern XR titles feel more approachable to newcomers – and I can’t help but feel this title will struggle to find an audience even amongst Just Dance fans.

A Little Just Dance Never Killed Nobody

If you were expecting anything other than Just Dance but in VR then you’ll be disappointed. Everyone else can groove along with the series’ signature dancing gameplay.

For the uninitiated, unlike Beat Saber, Samba de Amigo, or other rhythm games, Just Dance VR isn’t simply about striking poses or smashing blocks to a beat, it’s about following the on-screen coach as best as you can while they take you step by step through an actual dance routine. There’s a track that clues you into what move you’re about to perform, but otherwise, it’s basically a gamified dance lesson.

And the coach isn’t simply in a comfy tracksuit and hoodie like an 'IRL' coach, they’re dressed to the nines in thematic outfits that perfectly match the immersive stage they’re performing in or the vibe of the artist they’re performing to – like the rebellious band captain who leads the charge as Hollaback Girl blasts through their high schools’ speaker system. Seeing the vibrant splashes of color and slight absurdity of it all, you can’t help but crack a smile while you play through Just Dance VR’s best levels.

As you progress you’re judged based on the movements of your hands as an estimate for how well you’ve performed the dance as a whole. Though estimate is the keyword here.

My biggest gripe with the dance scoring system is that it feels entirely arbitrary. No matter how poorly I know I’ve performed, I still manage to get at least five stars on pretty much every track because I vaguely wave a hand in the right place. I don’t say this as a flex, I say that because it feels like I’ve been handed a participation trophy.

I know, I know, as a family-friendly game, there’s nothing wrong with Just Dance’s kinder approach to judging dance skill, however for me the inflated scoring system doesn’t encourage me to push for that five-star Superstar rating over several playthroughs. Because my achievements feel undeserved, I instead feel like any further success would feel equally unrewarding.

But these disappointments could be brushed aside if the tracklist featured some amazing music that I could have a blast dancing to.

Wake Me Up when the tracklist’s better

Unfortunately, Just Dance VR’s track selection feels lackluster, and especially dated next to the modern chart-topper-packed setlist of Just Dance 2025 which was also released on October 15.

Where the flat edition offers dances to Espresso by Sabrina Carpenter, Exes by Tate McRae. Lovin’ On Me by Jack Harlow, and Yes, and? By Ariana Grande (via DLC) – to name just a selection of its best tracks – the VR version instead boasts Beauty and a Beat by Justin Bieber (Ft. Nicki Minaj), Dark Horse by Katy Perry, and Lights by Ellie Goulding.

Best bit

A white man in a top hat dancing in a gold room

(Image credit: Ubisoft)

I Just Dance VR for pass-and-play, it's so much fun to watch other people try their best to match the couch's moves.

That’s not to say some of the VR picks aren’t fantastic – I love Hollaback Girl, Don't Stop Me Now, and Thank u, next as much as anyone, even in 2024 – and Just Dance games have pretty much always featured a mix of older or newer songs.

This VR game doesn’t feature that mix, just a lot of older stuff – it’s like opening a pack of Jelly Babies and mostly seeing the colors you aren’t a fan of.

So for people looking to pick up a new Just Dance game in 2024 this VR entry doesn’t feel like the one they should go for – doubly so when you factor in that many of the best tracks (at least the ones I liked the most) are also playable in Just Dance 2025 via the Just Dance Plus subscriptions service.

There is something to enjoy in Just Dance VR. The vibrant forgiving gameplay will definitely appeal to a younger audience – as the series always has – and in terms of VR rhythm games it is somewhat unique in that it’s actively teaching you a full-body dance rather than having you simply smash targets, which could appeal from a VR perspective. It's just not the best Just Dance game to release in 2024; so if you have access to a Nintendo Switch, PS5, or Xbox Series X or Series S you’ll probably be better served by Just Dance 2025 which delivers basically identical gameplay with a much wider range of excellent music choices.

Arms point at glowing billboards in this neon city of dance at night

Is Dancity pronounced Dan-City or Dance-City? (Image credit: Ubisoft)

Should you play Just Dance VR?

Play it if...

You love silly party games
Just Dance VR excels as a pass-and-play title. Throw the live Quest feed up on a TV or stream it to your phone and you'll have a good laugh playing this with your friends and family.

You want a child-friendly VR game
Vibrant colors, accessible controls, and a forgiving scoring system make this an ideal choice for younger VR players.

Don't play it if...

You have another console
If you have a Nintendo Switch, PS5, or Xbox Series X then Just Dance 2025, which also just released, may be a much better choice given its music selection.

You're looking for a challenge
As a game, Just Dance VR feels a lot more forgiving than other rhythm games. There is difficulty in perfectly matching the dance moves, but it's hard to track your full-body motion in VR to judge yourself, and the in-game scoring system doesn't seem to mind if you make mistakes.

Accessibility

As VR games go, Just Dance VR is fairly accessible. You do need to be able to stand and have a full range of movement to perform the game’s routines, but it does offer comfort controls like teleportation-style movement for navigating its hub world which should vastly reduce motion sickness compared to smooth analog stick movement.

Dancing in levels can be a tad disorienting so make sure you have a large, clear play space (so you don’t accidentally kick or trip over something). I was a little surprised that this title doesn’t offer a mixed reality mode – like we saw for Samba de Amigo VR – as these blended reality games are typically easier for VR newcomers to get accustomed to, and would reduce the potential of you bumping into a hazard as you dance.

How I reviewed Just Dance VR

My first few play sessions were on my Meta Quest 3, however, when I received the Meta Quest 3S to test for my Meta Quest 3S review I swapped to playing Just Dance VR exclusively on that headset. I played through most tracks at least once and explored the hub worlds – Dancity and the Apartment – to try the different mini-games they offered and test the teleportation movement.

I wasn’t able to test the online multiplayer functionality, but my partner and I did a couple of pass-and-play sessions to experience couch co-op (and laugh at how silly we both looked). This almost meant I could get her thoughts on the title as she has a lot more experience with the Just Dance series than I do.

My Quest 3 was outfitted with the Razer head strap and silicone facial interface, but the Meta Quets 3S I used was exactly as it comes out of the box.

First reviewed October 2024