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Hades 2 is a fantastic modern epic – punishing, rewarding, and full of life, even in death
1:00 am | October 3, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Though it’s only been five years since its predecessor, roguelite game Hades 2 feels long-awaited. The weight of expectation on developer Supergiant to surpass the massive success of Hades must have loomed more dauntingly than the sword of Damocles itself. So, how do you build on a game ranking among the best roguelites in modern history?

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PC
Release date: September 25, 2025

With a refreshed cast of Grecian heroes and gods, Hades 2 carves its own take on mythos, making for a game that feels both familiar and wildly different to Zagreus’ tale.

For one thing, gameplay mechanics have been boldly reinvented, and there’s a whole lot more variety in each run. In Hades 2, range and placement can make or break your strategy; the addition of Magick gives Melinoë an entirely different moveset to Zagreus, and with less mobility than her brother, it’s all to play for on the battlefield.

The stakes are immediately high, and nothing encapsulates the shift in priorities better than the art and world-building Supergiant is so famed for. An inventive array of new foes, friends, and plenty of frenemies make for a captivating narrative that rarely strays into “wall-of-text” territory, and it’s a breathtaking journey from start to finish.

With war brewing at the home front in Tartarus and on Olympus, a war of the gods has begun once again, but will the Princess of the Underworld be able to defeat Time itself?

Generational trauma

Key artwork for Hades 2

(Image credit: Supergiant Games)

The game begins at a crossroads – the crossroads, in fact, between the surface and the road to Tartarus. Readying for battle in this liminal space between life and death, Melinoë, daughter of Hades and Persephone, prepares to battle primordial powers to rescue her family.

Your foe is Chronos, the Titan of Time and father of Zeus, Poseidon, and Hades – for the nerds, yes, that’s an amalgamation of Chronos, the primordial concept of time itself, and Kronos, the leader of the Titans; two different figures from mythos. It’s fine, I’m not mad about it.

Before the events of the game, Chronos captured his chthonic son, along with Persephone, Zagreus, and a host of other underworld dwellers. Thankfully, Melinoë was whisked away just beforehand and into the care of Hecate, Witch of the Crossroads, to be trained in the art of witchcraft and, hopefully, rescue her relatives – and thus the story begins, and the generational trauma continues.

For your first few runs, you’ll venture towards Tartarus through Erebus (and Oceanus, if you can trounce the first guardian), but after these first two more linear levels, there’s a lot more diversity in chambers and encounters.

However, you’ll also quickly unlock access to the Surface, where Chronos’ goons are mounting an attack on Olympus. Having two options to venture keeps the game feeling fresh, removing the frustrating feeling of repeatedly falling at the same hurdle, and it’s a welcome change to the formula.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

There’s a lot of ebb and flow to the game’s two pathways, and each region offers dynamic maps with plenty of ways to progress by gathering resources, meeting with allies, and finding familiars to recruit. Some regions can feel a little gruelling; Tartarus’ Fields of Mourning, in particular, forces you into repetitive waves of enemies to cash in on multiple rewards per encounter, but you often only really want one of them.

However, other levels like the City of Ephyra play on the level design to push you to think harder about your build’s foundations, choosing six of ten possible rewards; both examples dismantle the classic two-door choice convention and keep the game varied.

Along the way, various gods from Hades – plus some new faces – will appear to deliver Boons: powerful upgrades to your attacks, movement, weaponry, chance modifiers, and beyond. These feel improved on Hades’ strong foundations; there’s a great variety on offer, and it’s rare that I really need a re-roll to find something useful.

Another noticeable difference is the increased focus on resource gathering. Doing away with the trade mechanics makes for much more rewarding progression materials, and there’s a lot more to find within each region. Your familiars can help you here, with each specializing in a different resource (spirits, seeds, fish, and foliage) as well as helping out during combat.

Which witch is which?!

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

Oft characterized in non-game lore as the goddess of ghosts, spirits, and sometimes nightmares, Melinoë is a wildly different protagonist from her brother Zagreus. She bears a glowing, enhanced arm capable of wielding various Arcana card power-ups, and can use Magick to charge and cast enhanced abilities through Omega spells.

Like your regular abilities, Omega spells have a further set of Boons, allowing you to build around your powerful charged attacks instead of just amping up your base damage. Alternatively, you can pretty much ignore your spells altogether if you prefer button-mashing your standard attack, special, and cast; the game rewards you for playing well, not for playing every feature.

Now, the cast has switched to an area of effect (AoE) crowd control move; you can sit in it to slash at enemies on the border or build it up to be a damage-dealing trap for your enemies. This is vital, and certainly the most significant change to combat at a base level. Using it well, and often, is key to surviving with enough strength for bigger battles, especially in later levels where you’re contending with hordes of the undead or fiddly ranged attackers.

There’s a great, gradual progression arc to power up throughout the game, and I found myself genuinely surprised on multiple occasions that there was still more to unlock.

Once again, there are keepsakes, weapon unlocks, and enhancements you can build into your runs to make your attacks hit even harder.

Best bit

The Eris fight in Hades 2

(Image credit: Supergiant Games)

Eris is a real pain to tackle the first few times, but hoo boy, is it fun to thrash her once you learn the ropes. She’s not as punishing as late-game bosses like Prometheus, but there’s a satisfying knack to timing your dodges and landing hits.

From an enormous, badass battle-axe to skulls that land with a “BOOM!”, Melinoë uses a mix of ranged and melee weapons to tackle her foes, but with way less mobility than her older brother. There’s no more double dash, but you can always use the new infinite sprint to zoom away from danger. Still, combat feels satisfyingly snappy, just with a greater emphasis on positioning.

Mel also swaps God Calls for Hexes, gifts from Selune that can be upgraded via a skill tree as you journey onwards. Personally, I’m a fan of the health regen Hex, which can be leveled to stack across regions and deliver huge amounts of health; particularly useful when you’re running with a squishier Mel build.

Each of these changes feels meaningful, and not just to differentiate Hades 2 from its successful predecessor. Plus, there’s so much variety and depth to each run that there’s no point in banking on specific builds; your Keepsakes can help pave the way for specific Boons, but you’re up against greater odds than in Hades.

That’s doubly true when you contend with the great variety of enemies, mini-bosses, and bosses. There’s no one way to play Mel, and the combatants want you to remember that; some punish you for an over-reliance on dashing, some for sitting too still or getting too close; others, you just have to hope you’ve built around strongly enough to kill before they can get you first (Prometheus, I’m looking at you. I’m judging you, in fact. Relentlessly.)

On the road again

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

Calling the crossroads a liminal space feels at odds with the teeming life, love, and emotion housed in the battle camp Mel and her associates call home, but perhaps that’s exactly the point. Here, in a space designed for passage, a band of heroes, villains, and gods alike from mythos find refuge and comfort from a world in a perpetual state of pre-apocalypse. Of course, that’s all tinged by the undertones of the dysfunctional Olympian family tree, but if you can look past the bickering siblings, Mel and Hecate’s mommy issues, and, of course, the many mortals left in the wreckage of godly pettiness, there are some beautiful bonds formed at the crossroads.

From shopping to decorating and even gardening, there’s a lot to do between runs. Hecate's cauldron offers permanent upgrades both in and out of runs, and there are more interactive spaces like the salt baths and the fishing pier. There’s a huge amount of unlockable content and interactions here; characters react to the outcome of the previous run and even the items Mel takes with her to the field, making it genuinely rewarding to sit through dialogue.

Eris, Nemesis, Moros, and Icarus are the romancable options (at least, the only ones I’ve encountered), but I’d really encourage forming bonds with all of the main cast. Deep secrets and connections to other figures in mythos mean characters like Dora expand the universe even further and teach you more about Mel’s history and identity. Greg Kasavin was not messing around when he put pen to paper for Hades 2, though I do share some fans’ criticisms of the slightly rushed ending.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

The world is, of course, more than its writing. Darren Korb’s tremendous musical talents are once again in full force, providing a dramatic underscore to the on-screen action with even greater zeal. Jen Zee also delivered with some excellent refreshed character designs, each with subtle hints to the more militant themes in the game.

Even Aphrodite now bears arms (though clothing still appears to be optional), and Zeus is armored up in preparation for the great battles on the horizon. New animations for character cards breathe life into the designs, aided of course by another stellar cast of talented voice actors.

Rolling credits for the first time is only the beginning; there’s a lot more you’ll want to eke out of these relationships on your road to the ‘true’ ending, and that’s the real magic of the Hades 2 formula. It takes repetition and makes it a thematic driver, pulling you deeper into the world of the Gods and their follies.

Hades 2 absolutely surpasses its predecessor in almost every way, building on its success reservedly but meaningfully, and it’s a must-play game for all to enjoy. It’s a masterpiece in its own right, though Mel’s story is inseparable from Zagreus’ successes in more ways than one.

Should Supergiant choose to revisit the land of the gods with a sequel, I’m once again left wondering how it could withstand its legacy, but with a fresh confidence that they can once again go the distance.

Should you play Hades 2?

Play it if...

You love fast-paced action
Punchy, zippy, and full of zest, the combat in Hades 2 is tremendously satisfying. Even with the new focus on positioning, there’s a lot of speedy decision-making and dashing around to enjoy here.

You enjoyed Hades
Without being a straight repeat, Hades 2 captures the essence of what made its predecessor so great: a stunning blend of story, style, and sticking it to the man. The man is Chronos, and he is actually a concept, not a man.

You appreciate art and world-building
The creative powers behind Hades and its sequel are immense, and few games have enraptured me with artistic appeal quite as well as this.

Don't play it if...

You hate repetition
While there’s a lot less of it in Hades 2, naturally, you’ll have to grind your way through areas. The mid-game suffers the most here, but it’s a very temporary setback. Also, it’s kind of the whole point of roguelites.

Accessibility

Within the settings, you have the option to toggle ‘God Mode’ under the Gameplay tab, which reduces the difficulty in the game, offering more damage resistance the more often you die. Alternatively, you can customize features like Auto-Fire/Auto-Sprint, Aim Assist, Dead Zones, and more to make gameplay more accessible. There are subtitles for both speech and song, as well as changeable vibration settings and visual effect settings.

In-game screenshot from Hades 2

(Image credit: Supergiant Games)

How I reviewed Hades 2

I got 50 hours of the game, unlocking both the main ending and rolling credits on the ‘true’ ending of Hades 2 using a Nintendo Switch 2. I played it in both docked and undocked mode to see if legibility or performance is impacted by the screen size, comparing my experience against other roguelites, including Dead Cells, The Binding of Isaac, Towa and the Guardians of the Sacred Tree, and, of course, the original Hades.

I tried different settings, including God Mode, to see the impact on the game’s accessibility and performance, and tried playing both with a Corsair Void Max Wireless v2 headset and through the Switch 2 speakers.

First reviewed September 2025

King of Meat offers brilliant combat and dungeon creation, but its platforming ground me down
8:00 pm | October 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

This party platformer serves up a steady stream of challenges with buckets of content to unlock, ranging all the way from a robust roster of weapons to neat cosmetics that help you run wild in the excellent character creator.

Personalization and customization are consistent highlights in King of Meat, and when you’re not tackling its wide selection of community-made levels, the expansive dungeon maker gives you a powerful but approachable set of tools for crafting your own.

Review info

Platform reviewed: PS5
Available on: PC, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Series S
Release date: October 7, 2025

It’s a meaty package given the modest $29.99 / £24.99 asking price, but there are some rough edges to bear in mind before you dive in. Its copious animated cutscenes are gorgeous, but the constant parody humor can sometimes grate. It’s perfectly serviceable if you’re willing to regard it with some degree of irony, but hardly entertaining material. The platforming can also be a drag, as it's quite slow and precise - the opposite of what you would usually expect from a colorful multiplayer party game like this.

Pair this with a difficulty level that ranges all the way from a complete cakewalk to unbelievably punishing, depending on the design of your current dungeon, and the experience can often frustrate.

Meat your maker

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Set in the fantasy kingdom of Loregok, everything in King of Meat is centered around the titular in-universe TV show.

Although online play is the focus, there’s a surprising amount of story here and heaps of voiced dialogue. The handful of vendors in its small hub world frequently dispense world-building lines, and there’s even a pretty solid single-player mode that has you traversing through a series of developer-crafted dungeons as little narrative segments play out.

Despite the reliance on rather passé parody humor, it’s certainly entertaining enough and offers a nice little diversion if you’re waiting for your friends to hop on for a multiplayer session. Reaching new high scores in these levels unlocks loads of neat goodies too, including in-game currency and some nifty cosmetics, giving you a good reason to replay each of them a handful of times.

The star of the show is the multiplayer, though, divided into three distinct leagues that can be tackled with up to three other players. The league tryouts are your beginner levels, intended to be immediately approachable to low-level players. Populated by basic skeleton enemies or simplistic puzzles, they’re not particularly thrilling, leading to a rather weak first few matches, but soon give way to the much more exciting Global League playlist and the super challenging Imperial League.

Global League is where I routinely have the most fun, but enjoyment does hinge heavily on the design of the level that you’re playing. Although there is a fairly large selection of developer-made stages (which comprised the bulk of my early testing time), the community also has the power to create new levels that feed into the mix.

Sizzle reel

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

When you’re playing a well-designed level, everything just clicks.

One particularly memorable example had me completing quite complex spike-based puzzles with a team of randoms, all of us communicating through the in-game chat wheel (populated by barks like ‘nice’ or ‘sorry’) and the quick ping feature.

Carefully timing my position on pressure plates to disable traps so the other players could progress and do the same for me was immensely satisfying and had us all frictionlessly working like a hive mind despite the lack of detailed communication.

Going head-to-head with just the right mix of enemies in more wave-based challenges also helps the shockingly deep combat shine. Chaining different combos together to fill up the on-screen audience excitement meter is immediately rewarding, with more elaborate streaks resulting in louder cheers and higher points.

Best bit

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

The specials mode offers up a platter of limited-time challenges, with some aimed at solo players and others geared towards teams. They’re some of the best levels that I’ve seen, with a good mix of devious traps and combat challenges. Competing in them puts you on a huge leader board, and yes I managed to reach number one a handful of times.

There are loads of weapons to try too, with both a primary and secondary slot. Primaries range from your average medieval fare like swords and hammers to magical knuckle dusters and electric guitars, while secondaries include a bomb launcher and, my personal favorite, a literal gun. Completing challenges with each weapon feeds into a large set of skill trees, with unlocks increasing key stats and improving the efficiency of attacks.

Powerful Glory Moves are charged like an ultimate ability as your brawl, unleashing powerful effects, including healing for your team and an amusing burp that sends enemies flying. It’s all very strong on paper, but the issues start to come to the fore when you’re playing a less well-designed stage.

One random choice dumped me in a long, straight corridor that was just overflowing with super powerful enemies - a wildly unfair slog that saw me losing all five of my lives in a matter of seconds.

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Platforming is rather slow and cumbersome, too, which makes some of the more parkour-oriented stages feel unfair. Your maximum running speed is a snail's pace, and your jump is floaty and inaccurate. Throw in some consistent issues with hit direction thanks to server latency, and you have a recipe for annoyance when you’re trying to navigate everything from spike pits to moving platforms - which unfortunately are practically omnipresent.

I’m not exactly sure why developer Glowmade didn’t go for a lighter, faster style of platforming here, as it would easily make everything so much more exciting.

Dungeon master

A King of Meat screenshot taken on PS5.

(Image credit: Amazon Games)

Those with a creative streak will likely be able to forgive this, though, as King of Meat doesn’t fall short when it comes to customization.

The character creator is excellent, giving you loads of control over your armored competitor with a variety of outfit parts, plus decals and accessories that you can place anywhere. The unique, almost-modern-but-still-medieval look is cute too, and means that traffic cones and tracksuit bottoms don’t look at all out of place next to suits of armor.

There’s also the superb dungeon creator. It’s not quite as expensive as something like the level builder in Super Mario Maker, as it fundamentally relies on placing pre-set rooms, but you can achieve an awful lot with it. There are loads of decor items to place freely, tons of enemies, special effects, and a robust logic system for those keen to create more adventurous contraptions and puzzles.

The ability to quickly play your dungeon from the start or your current room in order to spot any sore spots is a blessing and makes creation fun and easy. Uploading your tracks for others to try is simple too, and I personally can’t wait to discover what kind of things players will come up with.

All of this leaves me a bit conflicted about King of Meat. The groundwork is all here for a fantastic experience, and the team behind the game has clearly put a huge amount of care and attention into almost all of its core elements - I just wish the platforming and comedy weren't quite so tedious.

Should I play King of Meat?

Play it if…

You’re after a new co-op game
King of Meat is fun with friends and supports playing with up to three of them at any one time. Its low asking price makes it an attractive proposition if you’re looking for something to play on your next virtual game night.

You’re wildly creative
From the character creator to the dungeon maker, King of Meat gives you a wealth of tools to express yourself and run wild with creativity. If you’re the kind of person who loves those systems, you’ll get a lot out of this.

Don’t play it if…

You can’t stand the style of humor
There is a surprising amount of narrative content in King of Meat, and a lot of it is filled with annoying parody humor. If that’s not your cup of tea, I’d give it a miss.

You’re in it for the platforming
Combat is exciting, but the slow platforming is one of the weakest parts of the overall package.

Accessibility features

There are loads of accessibility options in King of Meat. This includes a range of speech-to-text options, including narration of the in-game menus and chat box. Subtitles are enabled by default, and you’re free and customize the size, color, and background opacity of them. The controls can also be customized with a huge range of input options that remove the need to hit buttons.

Photosensitive users can remove the screen flash that occurs when you take damage, or disable a selection of other in-game effects.

How I reviewed King of Meat

I played more than ten hours of King of Meat on PlayStation 5 ahead of the game’s launch. During that time, I played a heap of levels both alone and with other players online.

I also had a lengthy co-op session with a colleague in order to assess the game’s potential when you’re playing with friends. I unlocked the bulk of the game’s content, including most of its weapons, and played with all of the ones that were available to me. I became global number one in a handful of the daily challenge levels and also spent some time as the level creator, experimenting with the tools on offer.

Throughout my time with the game, I played it with the standard DualSense Wireless Controller and an Astro A20 X gaming headset for audio.

First reviewed September 2025

Super Mario Galaxy and Super Mario Galaxy 2 are as magical as ever on Nintendo Switch 2
4:00 pm | September 30, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

It is hard to overstate how magical the original Super Mario Galaxy felt when it launched on Wii back in 2007. Gravity-defying levels, soaring orchestrated music, and a sense of wonder that still stands out alongside the other staples in the platforming genre, almost 20 years later.

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch and Nintendo Switch 2
Release date: October 2, 2025

In celebration of the Italian plumber's 40th anniversary, Nintendo has re-released this classic alongside Super Mario Galaxy 2 on Nintendo Switch and Nintendo Switch 2 in one enhanced package.

I was curious to see if these classics could shine just as brightly two decades later. The good news is they're as magical as ever, offering the same incredible journeys now with gorgeous visuals and the ability to play the sequel on the go for the first time ever.

Cosmic performance

On Switch 2, both games look fantastic. Docked, you get crisp 4K resolution that makes every planet sparkle. Handheld mode delivers smooth 1080p visuals that feel perfectly tuned for portable play.

I encountered no performance hiccups across either adventure. Frame rates remain locked, load times are snappy, and the vibrant art style still feels timeless. These games were stunning on Wii, but the extra fidelity here makes them genuinely pop on modern displays, like my Samsung S90D OLED TV.

It is worth noting that Super Mario Galaxy did appear on Switch once before, as part of the limited Super Mario 3D All-Stars collection. That version didn't reinvent the wheel, but it gave Switch users access to the game alongside Super Mario 64 and Super Mario Sunshine. Unfortunately, Nintendo no longer sells 3D All-Stars, an odd choice that has led to inflated prices on the second-hand market.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

This new Switch 2 release offers the same core experience, now enhanced with sharper visuals, better performance, and bundled alongside Super Mario Galaxy 2 for the first time on modern hardware. For fans who missed out on 3D All-Stars, or who simply want the most definitive way to play, this collection is a clear step forward.

The sound design has also aged remarkably well. Koji Kondo’s orchestral score is given room to breathe with a cleaner mix, and it feels cinematic in a way that very few modern platformers achieve.

Hearing the soundtrack through my Sonos Arc Ultra is a reminder of just how ambitious Nintendo was with these titles and genuinely brought me back to my childhood.

In my time playing this game, I've been listening to both games' soundtracks on repeat as I work. In fact, as I write this review, I'm bopping my head to Gusty Garden Galaxy - gorgeous.

Galaxies intertwined

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The core adventures remain intact, so if you've played through either game recently, you might not want to jump back in. Nintendo has a solution, however, offering both games as a complete package or as individual titles, perfect for those who luckily own the aforementioned 3D All-Stars.

Super Mario Galaxy's planet-hopping platforming eases players into its gravity-bending tricks, while Super Mario Galaxy 2 embraces creativity and challenge right from the start. Having them bundled together only highlights how well the sequel doubled down on experimentation.

Galaxy 2 adds Yoshi to the mix, alongside power-ups like the Cloud Flower and Rock Mushroom, each of which introduces new mechanics that feel clever even today. Returning to these levels reminded me how bold Nintendo was in the Wii era, layering complexity onto Mario without losing accessibility.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Nintendo has added some small but welcome touches for this new release. In Super Mario Galaxy, there is an additional chapter in Rosalina’s picture book that fleshes out her story in a way longtime fans will appreciate.

Super Mario Galaxy 2 goes a step further with a completely new tale in its own picture book, offering fresh lore and a reason to revisit the Comet Observatory between levels. These are not game-changing additions, but they add warmth and make this edition feel more than a simple upscaled port.

Wii controls reimagined

As someone who hasn't played 3D All-Stars in nearly five years, one of my biggest questions going back to these games was how well the controls would translate to modern hardware. The original games were designed with the Wii Remote and Nunchuk in mind, leaning heavily on motion controls.

Best bit

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Super Mario Galaxy and Super Mario Galaxy 2 have some of, if not the, best video game soundtracks of all time. It has been a magical experience reliving my childhood through gorgeous orchestral music that makes me feel just like that famous scene from Pixar's Ratatouille.

On Switch 2, motion is still present with the Joy-Con, but it feels far less intrusive than it once did. You can play comfortably in handheld, docked, or with a Pro Controller, and I found myself gravitating to the latter for longer sessions.

All you need to do is hold down ZR and use the gyro in the Pro Controller to pick up Star Bits. In fact, I much prefer it to the Wii experience, but that might be my cynical 30-year-old brain that no longer appreciates a gimmick.

A trip down memory lane

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The biggest compliment I can give Super Mario Galaxy and Super Mario Galaxy 2 on Nintendo Switch 2 is that these adventures feel as fresh today as they did at launch in 2007 and 2020, respectively.

The level design is inventive and playful, constantly surprising you with new mechanics that rarely outstay their welcome. Few platformers manage to strike the same balance of accessibility and depth.

Nintendo has not tinkered much beyond resolution, performance, and the new story content, but that restraint works here. The design is so strong that all it needed was a modern coat of paint.

Mario’s journey through the stars is still a cosmic marvel

While part of me would have liked to see some new content like we've seen in the past with the addition of Bowser's Fury in the remaster of Super Mario 3D World, I've just enjoyed the simplicity of replaying these classics in 4k.

If you have never played Super Mario Galaxy or its sequel, this is the definitive way to experience them. And if you have, the combination of rock-solid performance, upgraded visuals, and new story content makes these experiences worth revisiting.

Few platformers feel as inventive, joyful, or downright magical as Super Mario Galaxy and Super Mario Galaxy 2. Nearly twenty years on, Mario’s journey through the stars is still a cosmic marvel.

Should you buy Super Mario Galaxy + Super Mario Galaxy 2?

Buy it if...

You’ve never played Super Mario Galaxy or Super Mario Galaxy 2
These games haven't aged a day, providing some of the best platforming experiences you can have on any console. If you've never played Super Mario Galaxy or its sequel, now is the time to jump on board with gorgeous visuals and buttery smooth performance.

You want to relive the nostalgia of youth
I know I keep talking about the magic of both games' soundtracks, but I've had such a blast replaying both and genuinely felt moved hearing some of this music again. The full experience is nothing short of extraordinary and lives up to modern gaming design almost two decades later.

Don't buy it if...

You own 3D All-Stars
If you already own Super Mario 3D All-Stars, then I think you can skip the original Mario Galaxy here. Luckily, Nintendo offers Super Mario Galaxy 2 on its own, albeit digitally, so if you've already experienced the first in the series recently, you can jump into its sequel on Nintendo Switch and Nintendo Switch 2.

Accessibility

Not much to write home about in terms of accessibility. Both games include an Assist Mode, which increases your life and bounces you back from falls.

Settings allow you to change the way you interact with the camera via thumbsticks and motion controls.

It would've been nice to see more additions to accessibility, but it appears as if Nintendo has kept even the settings faithful to the originals.

How I reviewed Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition

I played around 25 hours total, split between both games, and used my OLED TV for a full 4k experience. I played Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition in a mixture of handheld mode on the Nintendo Switch 2 itself and on one of the best OLED TVs, the Samsung Q90D, using the Nintendo Switch 2 Pro Controller.

I had previously played both games on the Wii and had experienced Super Mario Galaxy on Nintendo Switch as part of Super Mario 3D All-Stars.

First reviewed September 2025

The Turtle Beach Racer isn’t a racing wheel for sim heads, but it’s an excellent entry-level choice for casual players
1:29 pm | September 26, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Turtle Beach Racer: One-minute review

The Turtle Beach Racer absolutely has the potential to shake up the entry-level racing wheels market. Sim race enthusiasts need not apply; the Racer is a relatively basic offering that ditches higher-end features like force feedback and on-screen displays - the likes of which we see from the Thrustmaster T248R et al. But for more arcade-adjacent racing games like Tokyo Xtreme Racer and Forza Horizon 5, the Racer is a bit of a cheat code to unlocking even more fun from such titles.

I’ve had a blast testing the Turtle Beach Racer over the past week. Don’t let its relatively low price point fool you; it boasts surprisingly good build quality and is impressively versatile to boot.

While a pair of clamps on the base means you can mount the wheel on a desk, the inclusion of a pair of lap rests allows you to sit back and essentially use the Racer more like a traditional controller if you prefer to play on the couch. That’s driven (hehe) home even more with the addition of wireless connectivity via a 2.4GHz dongle compatible with Xbox Series X and Series S, and PC. No PlayStation-compatible version exists at the time of writing.

Put simply, the Turtle Beach Racer is one of the best Xbox racing wheels I’ve tested in a while. There are some small issues, like the slight bump you’ll feel every time the wheel travels past neutral, and the lack of a pedal set (you’ll instead use the rear paddles for acceleration and braking by default) puts a dampener on immersion. But overall, this is a very impressive package for the price, and makes for a great product for first-time wheel owners or younger players.

Turtle Beach Racer

(Image credit: Future)

Turtle Beach Racer: Price and availability

  • $179.99 / £139.99 / AU$299
  • Available to buy now
  • Pricier than some budget models, but comfortably under the mid-range bracket

The Turtle Beach Racer is available to buy now for $179.99 / £139.99 / AU$299. It’s on the higher end of that budget ballpark, but it is comfortably more affordable than mid-range wheels that offer more features like the Thrustmaster T248R and the Logitech G923. It’s also costlier than similar budget wheels like the Hori Racing Wheel Apex ($119.99 / £99.99), though I do prefer what’s on offer here with the Racer at a slightly higher asking price.

Turtle Beach Racer: Specs

Price

$179.99 / £139.99 / AU$299

Weight

7.5lbs / 3.4kg

Dimensions

11.7 x 11.1 x 10.9in x 297 x 282 x 277mm

Rotation

360 degrees

Connection type

Wireless (2.4GHz), Wired (USB-C)

Compatibility

Xbox Series X, Xbox Series S, PC

Battery life

Around 30 hours

Turtle Beach Racer: Design and features

As I mentioned in my initial Turtle Beach Racer preview at Gamescom 2025, it was the product’s build quality that immediately surprised me. It’s not something that many budget-facing wheels are known for, and while the Racer’s build is primarily plastic, it’s of a good quality. Plus, there are a number of flourishes that take the overall build up a notch.

The steering wheel’s rubberized textured grips are extremely welcome, allowing for a slip-free racing experience. The lap rests, meanwhile, are metallic and have a satisfying weight to them. They each have a strip of textured rubber, allowing them to sit firmly in place. The lap rests can be adjusted, too, meaning you won’t necessarily need to squish your thighs together. I preferred to place mine as far out as they could go, and was able to sit comfortably in my Razer Fujin Pro office gaming chair while playing.

On-board buttons aren’t particularly anything to write home about, but they feel good to press and are all within reach of the wheel itself. There’s a good amount here, too. You’re getting a d-pad, face buttons, and three multifunction buttons that you can assign to your preference.

A pair of pressure-sensitive paddles sit on either side of the wheel, and they’re impressively sturdy. That’s important, because you are likely going to use these for acceleration and braking in the absence of a set of pedals. These are the left and right trigger equivalents on the best Xbox controllers, and were assigned as such across all games I tested.

Turtle Beach Racer

(Image credit: Future)

Turtle Beach Racer: Performance

I have very limited desk space at my home office, so I personally think that the inclusion of lap rests with the Turtle Beach Racer is a great, forward-thinking addition to the overall package. What’s important to note here, in relation to performance, is that I felt no loss of control in using the lap rests over the more traditional desk clamps. And having tested both methods for this review, either of them is a fine choice for your racing sessions.

Initially, I did feel as if the default wheel sensitivity was a bit on the low side, across titles like Forza Horizon 5 and Tokyo Xtreme Racer. However, this was quickly remedied with the Turtle Beach Control Center 2 software, which you can download on PC and Xbox consoles. Here, I was able to adjust sensitivity and remap buttons to my liking.

Another issue I had with the wheel is the slightly uncomfortable bump sensation when it returns to neutral. Let go of the wheel, and it snaps back to its default center position almost immediately. This means that while turning left to right, you will feel a bit of a hitch as it passes that neutral zone. I got used to it after an hour or two, but it’s something to keep in mind if you were hoping for an ultra-smooth racing experience.

Besides this hiccup, the Racer is an incredibly enjoyable racing wheel. The pressure-sensitive paddles are a delightful addition and are a decent substitute for pedals if you don’t mind the loss of immersion or tactility. Being able to apply specific amounts of pressure here made several things easier between games, such as drifting in Forza Horizon 5 and long-term tire management in F1 25. If the lap rests are the big winning feature here, then the paddles are certainly the unsung heroes of the package.

I also have to mention the Racer’s wireless performance, and it’s another area the product seriously impressed me. Turtle Beach estimates that the wheel can go up to 30 hours on a full charge. I find this to be accurate, as I didn’t have to charge the device until the tail end of my week of testing.

Turtle Beach Racer

(Image credit: Future)

Should I buy the Turtle Beach Racer?

Buy it if…

You’re after an affordable, value-busting racing wheel experience
While not the absolute cheapest option on the market, the sub-$180 price point is compelling and affords the Racer some nicer materials to boot.

You lack the desk space for a fuller setup
The Turtle Beach Racer’s lap rests are a brilliant, forward-thinking addition that allows the wheel to sit comfortably on your legs, and the snug fit makes for surprisingly comfortable long-term gaming sessions.

Don’t buy it if…

You want immersion above all else
No pedals and no force feedback mean the Racer isn’t aimed at more serious sim racing types. For that, you’ll want to consider pricier options like the Logitech G923 or Thrustmaster T248R.

Also consider...

Not sold on the Turtle Beach Racer? Here are a couple of similarly priced alternatives worthy of your consideration.

Turtle Beach Racer

Hori Racing Wheel Apex

Logitech G920

Price

$179.99 / £139.99 / AU$299

$119.99 / £99.99 (around AU$183)

$299.99 / £349.99 / AU$549.95

Weight

7.5lbs / 3.4kg

3.09lbs / 1.4kg

4.96lbs / 2.25kg

Dimensions

11.7 x 11.1 x 10.9in x 297 x 282 x 277mm

11 x 10.8 x 11.3 / 280 x 275 x 286mm

10.6 x 10.2 x 10.9 / 270 x 260 x 278mm

Rotation

360 degrees

270 degrees

900 degrees

Connection type

Wireless (2.4GHz), Wired (USB-C)

USB-A

USB-A

Compatibility

Xbox Series X, Xbox Series S, PC

PS5, PS4, PC

Xbox Series X, Xbox Series S, PC

Hori Racing Wheel Apex
While not quite as impressive as the Turtle Beach Racer, it’s far from a bad budget option and does include a set of pedals. However, the cheap plasticky build and rather listless-feeling pedals put a damper on the overall racing experience.

Read our full Hori Racing Wheel Apex review

Logitech G920
A mid-range Xbox-compatible offering, the Logitech G920 is the Microsoft counterpart to the PlayStation-facing G923. The brake pedal’s a little stiff by default, but Logitech’s superb build quality and detailed force feedback really win through here.

Read our full Logitech G920 review

Turtle Beach Racer

(Image credit: Future)

How I tested the Turtle Beach Racer

  • Tested for one week
  • Tested across Xbox Series X and PC
  • Played a wide variety of racing titles

I tested the Turtle Beach Racer over the course of a week, playing titles on Xbox Series X Digital Edition and my gaming PC. Games I played with the racing wheel include Forza Horizon 5, Tokyo Xtreme Racer, Old School Rally, and F1 25.

While lacking the multitude of buttons and immersive features that make it worthwhile for sim racing, I found the Turtle Beach Racer to be ideal for more casual, arcade-like experiences. In that regard, features like the lap rests and pressure-sensitive paddles made for an easy and comfortable testing period, and above all, a very fun one.

Read more about how we test

First reviewed September 2025

Ghost of Yotei is one of the best games I’ve played this year, with beauty, style, and visceral action running through its veins
4:00 pm | September 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

A screenshot of Atsu and an NPC in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too - as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

A screenshot of Atsu's spyglass view in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it's raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu - there’s a superb card system instead, which is stylish and artsy - and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

A screenshot of a Atsu in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic - something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode - but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example - however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu's learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it - though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded - but your main Ghost one is upgraded through the main story.

A screenshot of Atsu's in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms - themselves upgradeable through in-game tasks or actions - can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance - i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches - either stealthily or head-on - is a joy.

A screenshot of Atsu's in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat - but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama - a personal favorite - is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo's Howl skill - a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

A screenshot of a hot spring in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I'm going to drink it all up.

Should you play Ghost of Yotei?

Play it if...

You loved Ghost of Tsushima
It’s an obvious one, but this is a sequel done excellently, and if you’ve been waiting for the next instalment in the series, then this will not disappoint. It channels a lot of the features that made Tsushima a superb open-world action-adventure game, and iterates on a few key areas to augment it in places while offering another gripping story.

You want to play one of the most stylish film-like adventures on PS5
There’s style and chic draped over everything Ghost of Yotei does, and even in its ‘base’ style, this is an extraordinary cinematic experience. Throw in the Japanese film-inspired modes, Atsu’s narrative and character growth, and you have an immersive, film-like experience.

You’re after some blistering Samurai combat
With its wide range of weapons and host of cool moves and combos, the combat in Ghost of Yotei is truly excellent. Combine this with the attention to detail in graphics, Atsu’s movement, and the parrying and blocking mechanics, and you have all the ingredients for moreish, excellent, visceral combat.

A game’s world and setting are important to your gaming experience
If you’re always one to appreciate and look out for a wonderful game world to explore and just exist in, then Ghost of Yotei does not disappoint. Using the map to aid you in this never feels like a chore either, and it’s a joyous, detailed thing.

Don't play it if...

You bounced off the first game
For those that didn’t gel with Ghost of Tsushima, you’re likely to have the same broad experience here as, despite the change to combat and the robust story, this is a sequel that wears its predecessor on its sleeve proudly.

You tire of similar activities
If you are one who often tires of repeating open-world activities, then Ghost of Yotei may grate on you with its many hot springs, bamboo cuts, and altars to engage with, which, for the most part, are very similar within this game and to Ghost of Tsushima.

Accessibility

Ghost of Yotei's accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

A screenshot of a standoff in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Final Fantasy Tactics: The Ivalice Chronicles is a must-play for tactical RPG devotees – here’s my verdict on Square Enix’s revamped classic
4:00 pm | September 24, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Final Fantasy Tactics was released in 1997, it was lauded as a masterful tactical role-playing game (RPG), mixing impressive visual effects with depth-filled combat and a stellar narrative. But now, this beloved title has been reborn, affording longtime fans as well as new players the chance to experience it all. Enter Final Fantasy Tactics: The Ivalice Chronicles – Square Enix’s remaster of a true classic.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PS4, Xbox Series X and Series S, PC (digital only)
Release date: September 30, 2025

This expanded remaster brings plenty of shiny new stuff to the table. It’s fully voice-acted, has considerably upgraded visuals, and a fair few quality-of-life updates. All of these are available in the ‘Enhanced’ edition of the game, but you can also play through the original if you’d prefer, which uses the translation from War of the Lions – an updated version of the game which launched on the PlayStation Portable (PSP) back in 2007.

Anyway, I’ve played through the entirety of the Enhanced version of Final Fantasy Tactics: The Ivalice Chronicles, and I’ve got plenty of thoughts – most of which are positive, fans will be delighted to hear! Let’s take a closer look at this remaster, then, and find out if it can do justice to a real fan favorite.

An adventure like no other

Two chocobos drinking water in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

If you’re new to Final Fantasy Tactics, I’ll give you a quick rundown of the game’s premise. Ramza Beoulve is a highborn young man, who is thrust into a deeply political, brutal conflict – one that centers around two nobles vying for the throne of Ivalice.

Ramza – alongside his allies – will play a gigantic part in the war’s trajectory…though his actions will later be obscured in the history books. It is up to you, the player, to uncover the truth behind this conflict – and the importance of Ramza’s role within it.

You’ll control young Ramza and his allies across various battlefields, which use a tile configuration – something that fans of the Fire Emblem series, for example, will be well familiar with. You’ll have to level up your characters, recruit increasingly powerful units, and make use of the renowned job system – one of the best parts of the game, hands down.

You can switch between a number of jobs – spell casters like Black and White Mages, sword users like Squires and Knights, and a whole lot more. A key difference in the Enhanced version is that there’s a fully-fledged Job Tree, which makes it easy to understand how to unlock each class, and lets you track your progress in doing so.

Best bit

Monk unit in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

I had a huge amount of fun creating an army-crushing squad in The Ivalice Chronicles. Creating a monk, who could heal and hit-hard, while also using the Ninja’s dual wield skill for 2x the power, made for a truly devastating combination.

As had previously been the case, you earn job points in battle to increase a unit’s proficiency in a particular class, through which you can earn new abilities and passive skills. Mixing and matching skills from different jobs is great fun – and optimizing your skillset will be crucial if you want to make it through the main story, which is by no means a breeze…more on that later.

Some jobs do take ages to unlock – but it doesn’t always feel worth your time, given that some of the classes further along the tree have skills that seem a little situational. Still, you don’t have to make use of these jobs. One of my main units, for reference, was a monk – a melee fighter class you unlock pretty early. I just ensured that he had secondary skills from the Ninja class to keep him primed for late-game combat.

If your beloved monk unit dies in battle, for example, it may well be gone forever…devastating, I know. When a character faints, a display with three hearts will appear above it, and one heart will deplete for each turn a character remains unconscious. If you don’t revive it or complete the battle objective within this time, it will be gone forever.

New auto-save slots have made it easier to go back to before your unit dies – which is a very welcome inclusion. I used this a fair amount in my playthrough. After all, do you really want to spend hours on end re-training a new unit? Personally, I don’t have time for all that!

There’s one more thing I’d like to note about perma-death. In Fire Emblem titles, your units typically have a unique appearance and personality – something that can leave you feeling attached to them, and this causes deaths to feel that little bit more gutting.

In Final Fantasy Tactics: The Ivalice Chronicles, though, a lot of characters have identical appearances and no personality beyond their brief vocal soundbites. This meant I wasn’t particularly attached or interested in my standard units – I often replaced them with special ones that play a more direct role in the plot, have unique costumes, and join your party as you progress through the story. By the way, Cloud from Final Fantasy VII (one of my favorite games, and one of the best RPGs of all time) is one of these…how cool is that?!

Not for the faint of heart

Ramza's turn in battle from Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Speaking of special units, some of these are going to be extremely helpful – and sometimes almost feel necessary – to get through story battles. There’s one in particular who will join you late on, who is seriously powerful. I won’t spoil who it is for newcomers, but without them, I’d have been toast on a number of occasions.

Yes, I’ll be honest, I found The Ivalice Chronicles to be hard. At times, very hard. I’m an RPGs guy, and have finished some pretty punishing titles – yes, even Shin Megami Tensei III: Nocturne. But the thing that caught me off guard in this game was its severe difficulty spikes.

Some of these, especially early on, forced me to better my understanding of the title’s impressively deep battle mechanics – stuff like zodiac compatibility, faith, and bravery elements require close attention.

Difficulty spikes later on, though, could feel pretty frustrating. I went from reconsidering my team’s build and strategy early on to reconsidering whether my sanity was still intact by the end. These spikes can make progression feel a little uneven, it has to be said, although there are ways to push through the most challenging encounters.

For instance, you can hop into random battles on the world map to grind up your levels and earn job points to get better healing skills, spells, and combat abilities. And these are entirely at your own pace – don’t fancy a random encounter? Just press flee and you can skip it. Need some EXP? Run around for a bit and prepare for battle. I love that you’re not forced into fights – something that can make some RPGs feel repetitive and relentless.

In addition, you can complete errands, which give you gil (the game’s currency) to spend on better armor, weapons, headgear, and accessories. They can also give you experience points and job points. These are entirely optional and are a useful way to earn experience for any backup units you want to use in the event of a character dying, for example.

Anyway, after you’ve been struggling in a fight and you’ve taken some time to train up, you’ll likely find a route to victory. And when you do, you’re going to feel very satisfied – I know I did. The endgame especially was pretty rough for me, but I got there in the end. It's worth noting that I played the whole game on Knight difficulty – the sort of ‘normal’ level. However, the Enhanced version adds an easy mode, Squire, and a hard mode, Tactician – that one’s for the show-offs.

A message more potent than ever, for a new generation

Barbaneth speaks on his deathbed in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Final Fantasy Tactics: The Ivalice Chronicles has a stellar narrative – one that plays to themes that are arguably even more timely now than they were almost 30 years ago.

The conflict I mentioned earlier takes place after a separate 50-year-long war, which has left much of the kingdom in economic turmoil. Distrust in the ruling class is at an all-time high, with the masses left to struggle in a ruined kingdom while nobles indulge in luxury. The world was, and remains, incredibly designed, with a new ‘state of the realm’ page that clarifies story details and can refresh your memory of character names, among other things.

State of the realm is one of many additions – most of which make for a much more refined experience. Personally, I love the revamped graphics – the game remains true to its roots, visually speaking. Battle animations are incredibly fluid, backdrops are beautifully composed, and colors really pop, injecting a ton of character into this complex world. The incredible score also adds so much texture to the world, and even random encounter tracks, like Apoplexy and Desert Land, had my head bopping mid-battle.

Functionally speaking, one of the best new features is fast-forward, which makes the pace of battle so much more palatable. A lot of movement and combat does feel pretty sluggish, so being able to speed through your enemy’s actions is most welcome. This also helps if you’re sitting through dialogue you’re already familiar with, and I made extensive use of it.

I already mentioned stuff like difficulty options, the job tree, and auto-save – and these all feel like considered, user-friendly inclusions – but despite that, there was some stuff I wasn’t loving about the Enhanced version.

Job tree in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

This might be controversial, but I think the voice acting is, at best, just OK. Some characters are well represented. Ben Starr – who was phenomenal as Verso in Clair Obscur: Expedition 33 – does a good job with the cunning and crafty Dycedarg. The personalities of other characters, including Agrias, Cidolfus, and Ramza himself, are also communicated well – but the same can’t be said for others.

Some performances feel a little restrained, non-special characters occasionally have inconsistent accents or tones of voice, and some non-player characters (NPCs) have voices that don’t match their sprites whatsoever. I mean, am I really meant to believe this teenage-looking soldier sounds like a 50-year-old geezer from the east end of London?

Furthermore, I was frustrated by the game’s camera on numerous occasions. Sometimes, it would pan to a bizarre angle that prevented me from seeing the on-screen action. A new overhead tactical view did remedy this at times, but I would’ve liked some further improvements here. Otherwise, performance is fantastic on the PS5 version, no notes.

There's one more thing that didn’t bother me too much, but will be a concern for others. Content from War of the Lions is largely missing in this remaster. That means that its side content and drawn cutscenes have been mostly left out – something that will upset fans of the well-regarded PSP version, I’m sure.

Still, though, I have to say that I had a great time with Final Fantasy Tactics: The Ivalice Chronicles. Yes, I have some minor gripes – severe difficulty spikes, a sometimes flawed camera, and imperfect voice acting, above all. But those things are certainly not enough to get in the way of an unforgettable adventure, packed with satisfyingly deep combat, a timely, well-written story, and a great score. The quality of life upgrades and enhanced visuals make this the ultimate way for new players to explore Ivalice, and if you’re a fan of tactical RPGs, this remains easy to recommend.

Should you play Final Fantasy Tactics: The Ivalice Chronicles?

Cyclops appears in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Play it if...

You want to revisit a 90s classic
If you’re a new player, or you were a fan of the original Final Fantasy Tactics, this expanded remaster is the perfect way to play it. With fast-forward, a tactical view, and graphical refinements, it’s a far more fluid and fast-paced adventure than ever before.

You want to sink your teeth into some deep lore
Ivalice is a kingdom that has long been marred by war and political disorder. Seeing how this climate influences the ideology of various actors from a range of factions is engrossing. The plot itself is densely layered, and the new ‘state of the realm’ menu provides an impressive level of context and information around Ivalice’s characters and conflicts.

Don't play it if...

You’re expecting an action RPG Final Fantasy experience
If you’re expecting the action-focused combat of more recent Final Fantasy titles – or even the active time battle system from others, The Ivalice Chronicles may catch you off guard. It’s a tactical RPG which shares a lot of similarities with games like Fire Emblem, so if you’re not into strategic tile-based titles, you may want to give this a miss.

You’re not digging the pixel style
The Ivalice Chronicles uses an Enhanced version of the pixel style used for the original PS1 title. But if you’re not really a fan of that, and want a full-blown 3D adventure more akin to Final Fantasy XVI, then again, you may be better off skipping this one.

Accessibility features

There are a few useful accessibility settings in Final Fantasy Tactics: The Ivalice Chronicles. For instance, there’s a sound visualization option, which displays in-game sounds on the edges of the screen, as well as the choice to show speaker names during spoken exchanges.

There are also sound effect subtitles, volume sliders, multiple text languages (Japanese, English, German, and French), and both English and Japanese voice language options. Unfortunately, there is no colorblind mode or similar.

How I reviewed Final Fantasy Tactics: The Ivalice Chronicles:

Ramza from Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

OK, so I spent more than 50 hours playing Final Fantasy Tactics: The Ivalice Chronicles, battling through the entire main story, a healthy portion of side content, errands, and random encounters. I played the Enhanced version of the game in order to assess the remaster’s quality of life upgrades, graphical improvements, and voice acting.

I played the PS5 edition of the game, with my console connected up to the Sky Glass Gen 2 television and the Samsung HW-Q800D soundbar. When I was out and about, I’d also occasionally dip into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

Personally, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Drag x Drive. I've also played a number of tactical RPGs, such as Fire Emblem: The Blazing Blade, and a range of Final Fantasy titles.

First reviewed September 2025

Silent Hill f will either be your game of the year or one of the worst games you’ve ever played – and I still can’t decide which it is for me
10:01 am | September 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

A scarecrow monster from Silent Hill f

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

Hinako walking through a dark environment in Silent Hill f

(Image credit: Konami)

It's hard to talk about my favorite part of Silent Hill f because it's all to do with the game's ending. Obviously, I won't spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I'd missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That's a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

Hinako facing off against an enemy in Silent Hill f

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it's the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

Hinako walking through an old school in Silent Hill f

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

You want a thematically rich story
Silent Hill f takes the same approach as other greats in the series by telling a remarkable, complex, and gruelling personal story through the lens of psychological horror, with multiple layers to uncover.

You want to play something unique
For all of its flaws, there's little else out there quite like Silent Hill f, and for that reason, I'm glad that it exists. If you want to experience something different from the norm, creatively ambitious and uncompromising in its vision, you owe it to yourself to give it a go.

You miss the PS2 era
At times, Silent Hill f feels like it comes from an entirely different generation of gaming, where bold ideas and creative risks led the way over things like, well, precise and well-refined game design.

Don’t play it if…

You can't look past janky combat
I know I'm going on about this a lot, but the combat in Silent Hill f is so monotonous and unwieldy that it almost put me off the game entirely. If the issues sound too frustrating for you to look past, then you may find it too aggravating to play.

You don't enjoy repeat playthroughs
The story of Silent Hill f does offer a conclusion after you complete the game for the first time, but like Nier Automata and other works by Ryukishi07, there is still much more to uncover after the credits roll.

Accessibility

Silent Hill f doesn't have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard 'Story' option, a more difficult 'Hard' mode, and the most challenging 'Lost in the Fog' setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Terrified of damaging your Nintendo Switch 2? I reviewed this cheap screen protector, and it’s all you’ll need to put your worries at rest
5:00 pm | September 20, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Genki Aegis Shield: review

The Genki Aegis Shield has a pretty sublime namesake. In Ancient Greek mythology, Aegis sometimes refers to the shield of a deity, such as the thunder god, Zeus, or the goddess of wisdom, Athena. It is, then, a word that symbolizes protection of the highest order. And so, in comes the Genki Aegis Shield – a screen protector for the Nintendo Switch 2. Can it really offer divine levels of protection? I tested it to find out.

Out of the box, there was a lot going on. You get two screen protectors, an application frame, screen wipes, a microfiber cloth, and even a squeegee (great word, isn’t it). The application frame is pretty large compared to some others I’ve used, and it wasn’t the firmest around our Switch 2 – but it was still perfectly able to get the job done. There’s a lot of plastic here, with elements like a D-pad frame and play button etched into the application tool.

The application was fairly straightforward overall. The instructions weren’t as comprehensive as I’ve seen on other models, but the steps are accompanied by pictures to support your installation. I simply had to slot the frame onto the Nintendo Switch 2, pull a release tab out, swipe across the protector, and remove the frame.

Person pulling tab attached to the Genki Aegis Shield

(Image credit: Future)

After a bit of squeegee action, I was able to get all of the air bubbles out from under the Aegis Shield, ensuring a clean, well-aligned application.

At some angles, I could see a little bit of inconsistency on the left edge of the screen protector, but otherwise, the end result was fairly discreet. Of course, you may not encounter this minor hiccup, but it’s worth flagging.

Genki Aegis Shield with Mario Kart World on display

(Image credit: Future)

Next came the damage test, and the Aegis Shield nailed it. I tried scraping a key across the protector, applying increasing pressure over time. But even when pressing pretty hard, the key glided across the surface with almost no resistance, and never left a single mark. Genki itself claims to have tested a drill on the screen, so this thing should be able to withstand all kinds of action.

One thing that I picked up on is that the Aegis Shield was pretty prone to picking up obvious fingerprint marks – even when I compared it to the DBrand Prism 2.0 screen protector for Switch 2. However, all it takes is a quick wipe with the microfiber cloth, and you can cast those pesky marks away.

Elsewhere, this is a strong performer. When playing Mario Kart World, the protector didn’t inhibit display clarity whatsoever. No parts of the Switch 2’s screen were obscured, foggy, or discolored, which was very pleasing indeed. When picking at the corners of the protector, it also remained comfortable in place, so it’s safe to say that it’s a secure pick.

Fingerprints on the Genki Aegis Shield

(Image credit: Future)

And when you consider this model is only $19.99 / £17 / AU$35, it’s great value for money. It’s considerably cheaper than that DBrand model I referenced, and in the same ballpark as the impressive Belkin TemperedGlass screen protector that we tried out during batch testing.

Yes, the application frame may seem a little overkill. I could see a small inconsistency on one edge of the screen, and you will notice fingerprints fairly easily. But still, you get a clear display and plenty of toughness at a reasonable price. For that alone, this is a model worth checking out.

Genki Aegis Shield review: price & specs

Price

$19.99 / £17 / AU$35

Number of screen protectors

2

Material

Tempered glass

Application type

Drop-in-place frame

Additional items

Microfiber cloth, screen wipes, squeegee

Genki Aegis Shield with Switch 2 console and cleaning tools

(Image credit: Future)

Should I buy the Genki Aegis Shield?

Attributes

Notes

Rating

Ease of application

Instructions could be a touch clearer, but fairly straightforward, tiny inconsistency on the left edge of the screen post-application.

3.5/5

Design

Application tool is quite large, but easy enough to use, fingerprints picked up easily, but cleaning tools work well.

3.5/5

Toughness

Easily withstood key scraping, with no signs of scratching or wear.

5/5

Value

Despite a couple of quirks, you’re getting a tough, low-priced protector.

4.5/5

Buy it if...

You’re looking for reliable protection
After scraping the screen protector with a key, I didn’t see even a spec of damage. And believe me, I pressed pretty hard. Genki itself claims to have put the Aegis Shield through a drill test, so I think it’s safe to say you won’t have to worry all too much about scratches.

You’re on a budget
At just $19.99 / £17 / AU$35, the Aegis Shield is a great budget-friendly option. You get two screen protectors in the box and all the cleaning tools you could possibly need, so this model offers plenty of bang for your buck.

Don't buy it if...

You want the most seamless application possible
During testing, the application frame was a little larger and clunkier than some other models I’ve used. Meanwhile, the instructions are fairly easy to follow, but not the most detailed. So, if you want the most seamless application possible, the Aegis Shield may not quite hit the spot.

You’re looking for something fingerprint-proof
This screen protector picked up fingerprints a little easier than the DBrand Prism 2.0, for example, which may frustrate some. Having said that, there is a microfiber cloth included in the box if you ever need to give the surface a quick clean.

Genki Aegis Shield review: also consider

Belkin TemperedGlass Screen Protector for Nintendo Switch 2
During batch testing, we were really impressed with the Belkin TemperedGlass screen protector. There’s no chunky plastic mechanism, just a basic frame. On top of that, the instructions are easy to follow, the application feels smooth, and the end result looks great. It's even cheaper than the Aegis Shield too – what’s not to like?

How I tested the Genki Aegis Shield

Person holding application frame on the Genki Aegis Shield

(Image credit: Future)
  • Applied the screen protector using the written instructions
  • Tested its effect on display, fingerprint resistance, and how easy it is to damage
  • Tested by a lifelong gamer

For the Genki Aegis Shield, I used TechRadar's standardized process for testing Nintendo Switch 2 screen protectors. First off, we apply the screen protector using the included instructions. Then, we test the protector's impact on the console's display by assessing aspects like brightness and viewing angles.

After this, we test how the surface copes against fingerprints, before scratching the model with a set of keys and attempting to peel at the edges. Ultimately, all of this helps us to judge ease of application, durability, and general build quality.

But let's talk about my experience. I've tested more than a hundred products at TechRadar – everything from gaming accessories, such as the Hori Piranha Plant Camera for Nintendo Switch 2, through to other screen protectors, like the DBrand Prism 2.0.

On top of that, I'm a lifelong gamer with a massive love for Nintendo. I own a Switch 2 personally, and have reviewed a number of games for the platform, including Drag x Drive and Raidou Remastered: The Mystery of the Soulless Army.

  • First reviewed: September 2025
  • Read more about how we test
If you thought belt-driven racing wheels were dead, the Thrustmaster T248R would like a word
3:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Thrustmaster T248R: One-minute review

It’s not a new racing wheel you’re looking at here, but instead a revamped and thoughtfully tweaked 2025 edition of the existing Thrustmaster T248. The youthful maverick that is the T248R features many small but noticeable improvements, including a visual facelift, upgraded gear shift paddles, and a sharper digital display that offers genuinely useful readouts.

As for the tech powering your driving sensation, that’s a double-edged sword. On one hand, it’s a downside that the T.HD wheelbase is built on a hybrid of gear and belt-driven feedback, which can’t compete with direct drive for smooth, fast, precise feedback.

And with the price of direct drive bundles tumbling down lately into price points not that much more than the price of this bundle, that’s definitely a major consideration for anyone hovering over the ‘add to cart’ button.

The Thrustmaster T248R set up.

(Image credit: Future)

On the other hand, nobody does belt-driven feedback quite like Thrustmaster, so the driving sensation you actually get out of this wheel in your hands isn’t anything as old-fashioned as you might imagine.

It’s plenty powerful for the entry-level sim racer it’s designed for, outputting a peak 3.1Nm of torque, and there’s some subtlety to the feedback too, which doesn’t produce a detrimental amount of cogging (that grindy, stuttering feeling associated with older belt-driven feedback).

Down at your feet, the pedal base is everything you could ask for at this price. It stays where you put it, even on a carpeted floor; the three pedals are well-spaced apart from each other, and the brake has a satisfying amount of stamping force thanks to its stiff load cell.

It’s a wheel to be recommended, ultimately, but it’s a qualified recommendation. If the cheapest direct drive wheels like the Nacon Revosim or the Thrustmaster T598 are out of budget, or you simply don’t race enough to justify the extra outlay for the improved sensation, this bundle makes a lot of sense.

That’s even factoring in the great Logitech G923, a true titan of non-direct drive wheels at the sub-$300 mark. Logi’s wheel offers slightly better build quality, and its TrueForce feedback offers impressive detail, but those are marginal gains over this dependable and well-priced T248R.

The Thrustmaster T248R set up.

(Image credit: Future)

Thrustmaster T248R: Price and availability

  • List price: $349.99 / £249.99 (around AU$512)
  • Priced cheaper than outbound T248 and Logitech’s G923
  • It may be old tech, but it still offers great bang for buck

Price is a vital bit of context here. It’s true that direct drive (DD) is becoming much more affordable, with bundles like Nacon’s Revosim and the fantastic T598 from Thrustmaster’s own stable bringing high-quality DD sensation to the masses at a price point below $500. But this T248R’s pricing is so far below that $500 threshold that a belt and gear-driven bundle is still a worthwhile consideration.

That does mean the looks and finish quality do feature some obvious compromises compared to the G923. But with a crystal-clear digital display, nice tactile buttons, quiet shifters, and a high-quality set of pedals, there’s real value here. The build quality and driving experience are more than enough for casual racers and even more committed enthusiasts on a budget.

Thrustmaster T248R: Specs

Weight

12.6lb / 5.7kg

Peak torque

3.1Nm

Features

Digital display, load cell brake pedal, magnetic shifters, cushioned pleather wheel finish

Connection type

USB-A

Compatibility

PC, PS4, PS5

Software

My Thrustmaster

Thrustmaster T248R: Design and features

  • Well built, if a little plasticky
  • Pleather wheel feels great
  • Useful display

Thrustmaster has been making the T248 in its various iterations for long enough to know that its audience isn’t likely to be attaching it to a sim rig, so it’s sensibly built both the wheel and pedals to be used comfortably at a desktop. The pedal base is heavy and grippy, which is absolutely crucial for an enjoyable drive.

The last thing you want when you’re stamping on a load cell brake at 180mph in Assetto Corsa Competizione is to feel the whole base shift position or rotate, and happily, there’s next to none of that with this bundle, despite a relatively stiff load cell on the brake. The aluminium contact points on the pedals are a nice touch at this price, too.

Working our way up, the wheelbase and wheel itself show a few more concessions to the affordable price point. Primarily, all the plastic. Although it’s a definite upgrade versus the outgoing T248 (which will still be on sale in Xbox config, as this new T248R supports PC, PS4, and PS5 only, so is targeting the best PS5 racing wheel market), there is still a lot of quite light, flimsy plastic used on the face, inner wheel, and hub.

Thrustmaster’s done its best to disguise some of this with a carbon fiber-style weave effect, but realistically, it’s fooling no one. Personally, for this price, I can live with it, but it’s worth noting that the slightly pricier G923 does look and feel more substantial and somehow, well, more pro.

Buttons are laid out sensibly around the centre, and at the top there’s a digital display with a sharper resolution now, which can give you some really useful readouts and telemetry – a definite perk for the price.

The biggest weakness in the T248’s overall design comes in the desktop clamp. There’s no major issue here - it does its job in keeping the wheel fixed in position on your desk, but now with the same rigidity or assuredness as the G923, whose two tightening screws at either side of the wheelbase lock it tightly in position. Here, there’s just one central screw, and while it does keep out of the way of your legs, it’s not as secure a contact point as Logitech’s.

The Thrustmaster T248R set up.

(Image credit: Future)

Thrustmaster T248R: Performance

  • Plenty of power
  • A pleasing sensation considering the older tech
  • Buttons, shifters, and pedals all feel great while driving

How does it feel to drive a lap with this updated model?

Well, firstly, it’s pretty straightforward to get onto the track in the first place, since most games recognise this as either the older T248 or the TGT wheel. That means you’ve got default assignments for inputs across the wheel, and pretty good axis and force feedback values from the off. Every title I tried with this new model was recognised enough that all my mappings were done for me, and I didn’t need to calibrate the wheel axis by axis.

On the track, Thrustmaster’s unique hybrid of belt and gear-driven force feedback shows its merits. It does feel very different to direct drive – it’s nowhere near as smooth to rotate the wheel, for starters. But it’s also not coggy or rough in the way that older traditional belt-driven models (remember the MOMO Force?) used to be.

Instead, you’ve got a happy medium between smooth wheel actuation and rumbly feedback that feels about right for the price point. Does it offer the same variety of feedback types as Logitech’s TrueForce-enabled G29? It does not.

The Logi wheel conveys tarmac rumble a little better and gives a more convincing sense of weight to the vehicle you’re driving, but that doesn't really have a meaningful effect on lap times.

The Thrustmaster T248R set up.

(Image credit: Future)

I noticed how well built the input buttons feel as I was driving, too. It’s common for the face buttons – translated from a traditional console controller and arranged around the wheel – to feel loose and flimsy on a lower-end wheel, but here they feel higher quality. You’re always sure that a button input was registered properly.

It’s a small tweak, but the magnetic paddle shifters have been lavished with some redesign attention to produce a smoother, quieter shift. I’d say more than that, it just feels nicer than it did to change gears on the older T248.

Speaking of, previously the digital display was monochrome and had a limited viewing angle, but it’s much sharper now and thus much more useful. You don’t have a dynamic rev counter, but you do have an RPM light that lets you know when it’s time to upshift. While on the main display, you might have your current lap deltas.

I’m a particular fan of the pedals, and they contribute a lot to the quality of the driving experience in this bundle. It’s great to have a load cell brake that can be adjusted for stiffness by swapping elastomers and springs in, and equally great to feel so planted when you exert a pedal input.

The Thrustmaster T248R set up.

(Image credit: Future)

Should I buy the Thrustmaster T248R?

Buy it if…

You’re a desktop racer
This bundle is designed to be enjoyed at a desktop rather than fitted to a sim rig, so if that’s your intended use, you’ll enjoy the planted pedals and functional desk clamp

The G923 is out of budget
Logitech’s standard-setting belt-driven wheel offers slightly better feedback, but it’s also pricier. If you can live with that tradeoff, this is a great value alternative.

You race for fun
Seriously competitive racers will look for every advantage that technology can offer, starting with direct drive feedback. If you’re more about the experience than the lap times, though, going with this more modest bundle makes sense.

Don’t buy it if…

You’re looking for the newest tech available
Direct drive is becoming increasingly mainstream, not to mention affordable. This bundle doesn’t offer it. Worth keeping in mind.

You race on Xbox
This revamped ‘R’ version of the T248 supports PC, PS4, and PS5 only, with the older T248 continuing to support Xbox racers.

You’ve got sim racing aspirations
Long-term, if you’re dreaming of competing against the best in serious sim racing titles, racing with this older tech could hamper your competitiveness

Also consider

If the Thrustmaster T248R doesn’t hit your apex, try these similarly priced rivals.

Thrustmaster T248R

Logitech G923

Hori Apex

Price

$349.99 / £249.99 (around AU$512)

$299.99 / £299.99

$119.99 / £99.99

Weight

12.6lb / 5.7kg

4.96lbs / 2.3kg

3.09lbs / 1.4kg

Peak torque

3.1Nm

2.2Nm

N/A

Features

Digital display, load cell brake pedal, magnetic shifters, cushioned pleather wheel finish

TrueForce feedback, dial controls, rev display

Textured wheel grip, simple setup

Connection type

USB-A

USB-A

USB-A

Compatibility

PC, PlayStation 4, PlayStation 5

PlayStation 5, PlayStation 4, PC, or Xbox Series X/S, PC

PlayStation 4, PlayStation 5, PC

Logitech G923
Five years since release, Logi’s mid-priced, belt-driven force feedback wheel is still the gold standard at this price range. It doesn’t have as much peak torque as the T248R, but its TrueForce feedback implementation offers more subtlety and immersion.

For more information, read our full Logitech G923 review

Hori Apex
Want to take the price-saving to the extreme? For considerably less than the T248R, Hori’s no-frills Apex wheel will do the job. No force feedback though, and just two – rather flimsy – pedals.

For more information, read our full Hori Apex review

The Thrustmaster T248R set up.

(Image credit: Future)

How I tested the Thrustmaster T248R

  • Tested in F1 24, F1 25, Rennsport, ACC, and AC Evo
  • Two weeks with a desktop
  • A variety of FF strength settings tried

I loaded up my usual racing titles to test this updated T248R wheel, since I’m already familiar with how they feel with a variety of both belt-driven and direct drive wheels.

Happily, every title recognised the wheel to some degree and offered sensible default mappings and values.

There’s a range of different force feedback strength levels available here via Thrustmaster’s ‘BOOST’ tech, although in practice, that’s no different from adjusting the strength of any other wheel via the in-game settings or manufacturer app. Nevertheless, I adjusted to different strengths during testing.

Finally, and importantly, all testing was conducted at a desktop setup, since this bundle can’t easily be mounted onto a sim rig like my Playseat.

Read more about how we test

First reviewed September 2025

The new Thrustmaster T98 racing wheel took me back to my childhood, and I couldn’t wait to grow up
10:00 pm | September 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Thrustmaster T98: One-minute review

The Thrustmaster T98 is about as budget as a budget racing wheel and pedals can get, but that’s by design. This entry-level bundle includes everything a young racer needs to get started with a wheel, pedals, and mounting clamp, but does away with plenty of standard features in order to keep costs down.

Feeling more like a racing toy than a piece of sim racing gear, the T98 is made entirely of plastic but still carries an impressive overall build quality. The wheel itself has all the usual buttons and inputs, but the attached wheelbase offers no force feedback or even simple vibration. Instead, the T98’s wheel has a light, linear resistance from what Thrustmaster calls ‘bungee cord technology’ and will always spin back to centre when let go

The pedals are equally simple, just an accelerator and brake with a short travel distance and no real pushback. Remarkably, though, Thrustmaster has managed to include Hall effect sensors here, which almost feels out of place with the rest of the unit but is certainly a welcome addition.

I’ve hit the track in a few different games, and while racing with the Thrustmaster T98 is more fun than with the stock Xbox Wireless Controller, it’s a very superficial experience. The wheel feels floaty and disconnected from your digital car, making it surprisingly hard to achieve any real control, even with three sensitivity profiles to choose from.

It may be targeted at kids and the entry-level market, and I can see such an audience initially enjoying it, but I’d imagine most will quickly outgrow the T98 and soon be wanting a wheel that offers a little more.

The Thrustmaster T248R in use.

(Image credit: Future)

Thrustmaster T98: Price and availability

  • List price: $109.99 / £89.99 / AU$199.99
  • Available direct from Thrustmaster
  • Great value for money for an entry level wheel

You’re not going to find many full racing bundles much cheaper than the Thrustmaster T98, and that’s worthy of applause in itself.

It’s a refreshing change to see a genuine, modern, entry-level option around that $100 mark. Perhaps more importantly, it’s nice to see brands starting to fill in options at both ends of the market. Beyond the similarly priced Hori Racing Wheel Apex for PlayStation, the numbers quickly increase until you reach the genre staple Logitech G923 racing wheel.

What’s particularly pleasing is that the T98 is a complete set; there are no asterisks or sold separately disclaimers here. There’s even a desk clamp included, too; one box really is all you need to go from nothing to racing.

This makes shopping easy for parents, just make sure you get the right version, as there are separate Xbox and PlayStation variants with just a single letter differentiating the model names - GTS for Xbox and GTB for PlayStation.

Thrustmaster T98: Specs

Dimensions

10 x 9.6 x 9.8in / 255 x 245 x 250 mm

Weight

2.9 lbs / 1.3kg

Rotation

240 degrees

Force Feedback

No

Platform Compatibility

Xbox/PC or PlayStation/PC

Box Contents

T98 Ferrari 296, clamping system, T2PM pedal set, instruction manual, and warranty information

Thrustmaster T98: Design and features

  • Complete set with wheel, pedals, and table clamp
  • Three on-board driving profiles
  • H.E.A.R.T. Hall effect sensors in pedals

At this price point, it’s really no surprise that every part of the Thrustmaster T98 bundle is entirely made of plastic. Usually, I’d be critical of this; it’s not exactly the most premium material, but this isn’t a premium bit of kit, so it’s understandable. As far as plastic goes, it’s not bad, though.

Pulling it out of the box, I was immediately struck by just how solid the wheel and wheelbase both feel. There’s no flex or creakiness to either of them; they feel reassuringly sturdy. Thrustmaster’s experience in the genre really shows here, even if this is the closest thing to a toy it’s ever made.

The Thrustmaster T98’s 10” wheel is inspired by the one you’ll find in the Ferrari 296 GTS, and it’s not a bad recreation. The overall shape is sporty, and it’s comfortable enough to hold. There’s a little grip texturing embossed into the plastic on either side, which is a welcome addition, and a few faux carbon fibre accents to break things up.

The standard range of controller buttons is neatly spread across the face of the wheel, with a pair of clicky paddle shifters behind. I could easily reach all of them without adjusting my grip on the wheel, and it’s something I not only appreciated but have regularly not been able to do with more expensive options.

Admittedly, I have reasonably large hands, but they all felt close enough that I imagine smaller users would be able to reach them just as easily.

The Thrustmaster T248R in use.

(Image credit: Future)

The Thrustmaster T98’s wheelbase is simple but stylish enough. It’s a compact little unit that takes its design cues from more ‘grown-up’ options, albeit with considerably less going on inside. The included desk clamp took a little fiddling to correctly line up, but eventually held things firmly in place.

With no force feedback and no vibration or rumble motor, it’s left to essentially a rubber band to impose any sort of resistance. It’s not uncommon for wheels to forego force feedback. Logitech’s Heavy Equipment Bundle will set you back nearly three times as much and offers the same experience, but that doesn’t make me miss it any less.

The pedals are the most basic part of the Thrustmaster T98 bundle, though funnily enough feature the most advanced technology. Both the accelerator and brake feel similar underfoot without much travel distance and an equally small amount of resistance. These are definitely designed with junior racers in mind. If you’re pressing it, you might as well floor it; there’s no real in-between.

That makes the inclusion of Thrustmaster’s H.E.A.R.T. Hall effect sensors in each pedal a little unusual. I’m not complaining, it’s great to see this kind of technology in a budget device, I’m just not sure anyone is going to see the benefit beyond some extra lifespan and no chance of stick - I mean, pedal - drift.

Speaking of which, there’s a good chance you’ll find the whole unit drifting across your floor because while there’s a generously sized heel plate with some texturing on top, the bottom of the pedal box is pretty slick.

There’s no spikey carpet gripper bar to keep things still, and while there are four tiny rubber pads, these didn’t achieve a lot when I tested on my laminate floor.

Thrustmaster T98: Performance

  • Impressive plug-and-play game compatibility
  • No force feedback or rumble
  • Bungee cord resistance has quirks and a learning curve

"It's not aimed at sim racers, it's aimed at kids, for first-time steering wheel users”. That’s what Thrustmaster product marketing manager Xavier Pieuchot told us when we got our first look at the T98 at Gamescom in August.

Well, I’m none of those things. I do quite a lot of sim racing, and my usual setup is worth north of $2,000. I know what the top end of the market is like, so I channeled my inner child when I played with the Thrustmaster T98.

Setup was a breeze, and actually an area the T98 performed better than a vast majority of considerably more expensive wheels I’ve tested in recent times.

I plugged in the single, pre-attached cable from the pedals to the wheelbase, and then the USB-C cable from the wheelbase to my Xbox Series X. That’s it. Done. Ready to race. The list of officially compatible games on the Thrustmaster website is surprisingly modest, but pretend-8-year-old Alex doesn’t read product listings, so my first stop was a game not on the list, Forza Motorsport.

Who needs compatibility lists anyway? The Thrustmaster T98 worked perfectly from the moment the game launched. Every button was pre-bound to what I’d have expected it to be, including the pedals, and without even considering an options menu, I was straight out on track and racing.

I can’t overstate how refreshing this was and how many times this hasn’t been the case with ‘premium’ options. It was the same story in almost any other game I tried; Forza Horizon 5, EA Sports WRC, Farming Simulator 25, and even older titles like Wreckfest, everything was fully button-mapped, and the wheel and pedals worked exactly how I’d hoped they would.

The Thrustmaster T98 in use.

(Image credit: Future)

Unfortunately, the actual experience behind the wheel wasn’t quite as positive for either my experienced sim racing side or my childhood alter ego. I can overlook the lack of force feedback; that’s a nice-to-have feature, albeit a basic one, and I remind myself this is a $110 wheel after all. The problem is that while the Thrustmaster T98 was more of a giggle to play with than a controller, even the adult me found the learning curve and overall difficulty much harder than it should have been.

Thrustmaster calls the bungee resistance linear, though I experienced quite a wide physical deadzone before the cord grabbed. For hard corners and aggressive moves, this wasn’t a problem. The 240° max rotation can be a little limiting on some tracks, but I still had a good amount of fun. Across titles, though, it was the gentle, sweeping turns, small adjustments, and overtaking manoeuvres that proved surprisingly difficult.

I’d constantly need to turn the wheel further than I’d like to get the car to respond, and then quickly correct it back the other way when it inevitably went too far. More often than not, this caused me to lose control completely and end up against a wall, even down straights. It was a frustrating experience for me as a 33-year-old; I can’t imagine how much patience a 10-year-old might have before giving up and labelling it dumb and annoying.

There are three ‘driving support profiles’ built into the Thrustmaster T98 that adjust the sensitivity of the wheel. I did notice a clear difference between each setting, and it’s a nice idea to be able to dial down the sensitivity and, in theory, make things easier, though none of them managed to overcome the problem I mentioned before.

It’s also worth noting that these don’t change any physical characteristics of the wheel's behavior, just how your movements are translated into the game.

The Thrustmaster T248R in use.

(Image credit: Future)

Should I buy the Thrustmaster T98?

Buy it if…

You’re playing a lot of racing games with a controller
It’s light on realism and not without its quirks, but once I’d gotten used to it, I found racing with the Thrustmaster T98 more fun than if I was just sitting there motionless with a controller.

This is the absolute maximum you can spend
This is about the cheapest racing wheel you’ll find from a major brand, particularly one with the expertise of Thrustmaster. If you can hold off a little longer, there are more features to be gained by spending a bit more.

Don’t buy it if…

You’ve used a racing wheel before
If you’ve been to a friend's house and tried a wheel for the first time, even a lower-end option like the Logitech G923, the Thrustmaster T98 is not going to give you the same kind of experience, and you’ll be left disappointed.

You’re looking for a realistic experience
No force feedback, no rumble, and (semi) linear bungee cord resistance make no effort to deliver an immersive or realistic driving feel. This is an arcade toy rather than a simulator.

Also consider

Not sure if the Thrustmaster T98 is your best option? There are plenty of other sim racing wheels available, though not too many at quite such a low price point.

Thrustmaster T98

Hori Racing Wheel Apex

Logitech G920

Price

$109.99 / £89.99

$119.99 / £99.99

$299.99 / £349.99

Dimensions

10 x 9.6 x 9.8in / 255 x 245 x 250 mm

11 x 10.8 x 11.3in / 280 x 275 x 286mm

10.6 x 10.2 x 10.9in / 270 x 260 x 278mm

Weight

2.9lbs / 1.3kg

3.09lbs / 1.4kg

4.96lbs / 2.25kg

Rotation

240 degrees

270 degrees

900 degrees

Force Feedback

No

No

Dual-motor

Hori Racing Wheel Apex
The Hori Racing Wheel Apex offers a similar overall package to the T98. It’s equally basic with no force feedback, though you do gain a companion app to fine-tune driving profiles.

For more information, check out our full Hori Racing Wheel Apex review.

Logitech G920
This has arguably been the entry-level racing wheel for years. The Logitech G920 is a considerable step up from the barebones T98, moving from toy racing wheel to sim racing wheel. It’ll set you back just over twice as much, but this is reflected in the experience with full force feedback and higher build quality.

For more information, check out our full Logitech G920 review.

The Thrustmaster T248R set up.

(Image credit: Future)

How I tested the Thrustmaster T98

  • I used the T98 on my Xbox Series X for a few days
  • Tested across a range of titles
  • Approached as a complete beginner

I swapped out some of the best Xbox racing wheels and used the Thrustmaster T98 as my primary racing wheel on Xbox Series X for a week. At this time, I reset my expectations, approaching this as a complete novice and casting my mind back to how I’d have felt about this as a child.

I tried a range of different games, including options both on and absent from the official compatibility list.

I jumped into each title blind, avoiding any configuration or settings menus. I aimed for the most plug-and-play experience possible, seeing how the T98 felt in each game out of the box. The only change I made was testing the three on-board driving profiles in each game, often switching multiple times during a single lap to feel the impact this had.

Throughout testing, I had the Thrustmaster T98 clamped to a coffee table with the pedals resting on the floor. Primarily, this was carpeted, though I also moved my setup into the hallway to test movement and feel on a hard, laminate floor.

Read more about how we test

First reviewed September 2025

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