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I had my shoes stolen by virtual drunks in Kingdom Come: Deliverance 2, and it might already be my game of the year
7:01 pm | February 3, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Kingdom Come: Deliverance 2 is, put simply, a masterpiece and easily one of the best role-playing games (RPGs) of the last decade. It offers an incredible experience that, aside from its ambitious 2018 predecessor Kingdom Come: Deliverance, feels wholly unique and is quite unlike anything you might have played before.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: February 4, 2025

It demonstrates a new level of immersion and interactivity achieved through detailed simulation and a considered commitment to realism. Its brilliance comes not from its engaging, though occasionally convoluted, story, nor its polished life-like visuals, but rather a web of complex, interwoven mechanics that blend seamlessly with one another to create ingenious moments of emergent play.

Tasks that would be nothing short of mundane in other games become memorable escapades that unfold in a grounded, yet often unpredictable, fashion. I’ll never forget my hour-long hunt for a simple spade, the time my pricey shoes got stolen by local ne’er-do-wells after a chaotic tavern brawl, when I haggled with a shady roadside merchant for the spear that stabbed Jesus, or the hundreds of other amusing moments that left me grinning from ear to ear.

Making history

A fight against a group of bandits in Kingdom Come: Deliverance 2.

(Image credit: Deep Silver)

Set in medieval Bohemia (part of modern day Czechia), Kingdom Come: Deliverance 2 picks up the moment that the previous installment ended. You are Henry of Skaltiz, an everyday villager who we saw transformed into something of a hero after his home was destroyed and his parents murdered by a horde of foreign raiders under the command of the invading King Sigismund. Having worked your way up the social ladder, you’re now in charge of protecting your friend, the young nobleman Hans Capon, as he delivers an important message to a lord in the nearby region of Trosky.

This simple task quickly spirals out of control as a band of roving criminals attacks your party and slaughters everyone aside from you and Capon. You narrowly escape, but sustain heavy injuries that, in typical European RPG fashion, knock your overall character level right back down. You’re forced to build yourself back up, finding work nearby and eventually reuniting with Capon before an even grander narrative unfolds.

Best bit

A fancy room in Kingdom Come: Deliverance 2.

(Image credit: Deep Silver)

Kingdom Come: Deliverance 2 is considerably greater in scope than its predecessor. The constant switching between political sides can be confusing early on, but it soon gives way to a fantastic, almost heist movie-like narrative filled with challenging battles and incredible set pieces.

Right off the bat, the inconsistent quality of the voice acting is going to be apparent. The voice work for major characters like Henry and Capon is superb and conveys a believable partnership, but non-playable characters (NPCs) can be very hit or miss. Some sound quite emotionless, while others place strange emphasis on certain words and phrases. I even found a couple that I became convinced are alternating between lines voiced by different people, which is quite jarring to say the least.

That said, it’s easy to forgive a lot of this given just how much voice acting there is throughout. Dialogue is branching, with multiple options depending on your previous actions or character stats. The ability for even the most insignificant of NPCs to respond to your behavior is awe-inspiring, commenting on how well you’re dressed, what you’ve just done, or even whether you’ve managed to get a wash recently. This is not only immersive but also has some interesting gameplay ramifications.

Decked out in a heavy suit of armor your attempts at intimidation are more likely to succeed, while investing all of your cash into a fine set of clothes and a trip to the bathhouse makes it easier to pass yourself off as a noble and talk your way out of sticky situations.

Living and breathing

Working as a blacksmith in Kingdom Come: Deliverance 2.

(Image credit: Deep Silver)

This is just the start, however, as there are countless careful touches that make the open world feel truly life-like. The many traders, which range from butchers to cobblers and armor makers, can be haggled with, with your overall appearance and local reputation affecting just how low they're willing to go. Town criers travel between rural communities, recounting tall tales of the world beyond Bohemia for anyone willing to stop and listen. There are plenty of activities to try with their own in-depth mechanics, be that blacksmithing new gear, crafting new potions to add to your arsenal, or pinching trinkets for some quick coin.

Time constantly progresses and most NPCs even follow a daily routine, waking up at a set time before going to their place of work for a few hours and then visiting a local tavern or returning home for the evening before bed. Part of the way through the story you’re transported from the huge open fields around Trosky to a second map that contains the burgeoning city of Kuttenberg. It’s filled with beautifully modeled buildings and wandering through its bustling streets watching everyone engaging in a realistic day-to-day life feels like being transported back in time in the very best of ways.

These kinds of systems are paired wonderfully with very open quest design. Sure, some quite linear sections in the main story force you to play a certain way, but most side quests have a range of solutions and can play out very differently depending on your actions.

One such quest saw me tasked with assassinating a farmer and, while it’s definitely possible to run up to him and whack him with a sword in broad daylight, I opted to carefully study his movements. After working out the location of his house, I waited until about 11pm and crept through it silently knocking out all of its inhabitants before arriving at his bed. Hilariously, in all my planning I had forgotten to actually bring a knife for this crucial juncture, so ended up having to loudly beat him with a mace before running off under the cover of darkness.

Daily bread

A fight with an armoured opponent in Kingdom Come: Deliverance 2.

(Image credit: Deep Silver)

You also have to watch Henry’s stats, making sure that you get enough sleep and keep your belly full. This might seem a tad annoying at first, but I found that it really encouraged deeper roleplaying than almost any other RPG I’ve experienced. I started planning my virtual days around stopping off at taverns for lunch or to rent a room for the night. Before embarking on long journeys to the starting location of the next story quest, I would routinely go out hunting and smoke my collected meats for longevity - an essential action unless you intend to die of severe food poisoning on the road.

Taking things slow also gives you time to properly recover in between bouts of combat, which is itself a highlight. There are loads of weapons to try, from the conventional one-handed and two-handed swords, axes, and picks, to ranged options like bows, crossbows, and some early, very impractical, firearms. Swords can be swung in five directions, selected by highlighting part of an on-screen star shape. Generally, your goal is to watch an opponent's positioning, swinging the sword in a direction that they have exposed.

It takes a lot of time to master, but visiting trainers will unlock advanced swordplay techniques like combos or ripostes to help hone your skills. I loved the Master strike, an unblockable move that you can trigger by attacking in the opposite direction of a foe just as they begin to swing. It’s tricky to pull off, potentially leaving your vulnerable, but incredibly powerful so presents the perfect balance of risk and reward.

The other weapon types are similarly well thought out and generally a little easier to manage, with fewer swinging directions to keep track of. Still, the most complex attacks are only accessible to those wielding a sword which gives you a good reason to invest the time in getting the hang of them.

This encapsulates the very essence of Kingdom Come: Deliverance 2. It is not an experience that can be rushed, and doing so would only hamper your enjoyment. Go in willing to truly immerse yourself in medieval life and you will be rewarded with an engaging story and one of the richest, most life-like worlds ever put in a video game.

Should I play Kingdom Come: Deliverance 2?

A nice view of a castle in Kingdom Come: Deliverance 2.

(Image credit: Deep Silver)

Play it if…

You love immersive RPGs
Kingdom Come: Deliverance 2 succeeds at fully immersing you in a medieval world, with beautiful environments and an impressive set of systems that respond realistically to your actions.

You want to see where the story of the first game goes
Without spoiling too much, Kingdom Come: Deliverance 2 provides a satisfying conclusion to the plot of the first game. It even includes plenty of recaps for those who haven’t experienced it before.

You want to master a unique combat system
Your arsenal is incredibly varied in Kingdom Come: Deliverance 2, with plenty of authentic medieval weapons to try out. Combat isn’t always easy, but it is very rewarding if you put in the time to learn how it works.View Deal

Don’t play it if…

You lack the patience
Kingdom Come: Deliverance 2 is not a game that can be rushed. If you’re looking for an RPG that you can blaze through, you’re better off sticking to something like The Elder Scrolls 5: Skyrim.

Accessibility

Sadly, there is no dedicated accessibility menu in Kingdom Come: Deliverance 2.

On console you can edit the control scheme somewhat, inverting the vertical and horizon axis and altering look sensitivity.

Subtitles are present throughout the game by default and have a range of display options including text size and high-contrast color settings.

How I reviewed Kingdom Come: Deliverance 2

I played Kingdom Come: Deliverance 2 for more than fifty hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Astro A50 X headphones.

During that time, I completed the entire main story, reaching the end credits, and explored a lot of what its two maps had to offer through a handful of side quests.

That said, there is still a lot that I didn’t manage to see, so I’m looking forward to diving back in to finish more optional tasks and maybe even replay the story to see how choosing other options at key decision points would play out.

First reviewed January - February 2025

Sid Meier’s Civilization 7 is a gripping turn-based strategy title that completely annihilated my sleep routine
5:02 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

After more than fifty hours of Sid Meier's Civilization 7 and the complete annihilation of my sleep routine thanks to one too many light night sessions, I can confidently say that the latest entry in the legendary turn-based strategy franchise from genre masters Firaxis Games is as strategically rich and unapologetically moreish as ever.

Review info

Platform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch
Release date: February 11, 2025

I can’t deny that I went in rather sceptical too, as Civilization 7 is comfortably the most radical take on Civilization yet. Where previous installments have relied on just a handful of new mechanics to keep things feeling fresh, Civilization 7 makes several fundamental changes to the series’ core formula that are, by and large, masterfully handled. The decision to separate Leaders and Civs (the many playable historical groups), for example, is a bold one but opens the door to a whole new level of planning.

Employed aptly, swapping between Civs allows you to pivot your strategy on the fly, helping to prevent those painful, protracted losses that were once almost guaranteed to occur if you were unlucky enough to mess up early on. Competitors such as Humankind have experimented with a similar mix-and-match formula in the past but only demonstrated the potential pitfalls of such systems with uneven, poorly balanced matches.

These problems are thankfully nowhere to be found in Civilization 7, though, while it is one of the best PC games, that’s not to say that it's perfect and there aren’t a few areas with room for improvement.

Urban planner

A large city in Sid Meier's Civilization 7.

(Image credit: 2K)

Civilization has always been the archetypal 4X (Explore, Expand, Exploit, Exterminate) strategy game, heavily employing all the elements of the genre’s namesake. You play as a historical leader in a procedurally generated hexagon-tiled map, exploring your surroundings before founding cities and beginning to expand your empire.

Placing buildings within cities provides useful yields, namely Science (which is tied to how fast you can work your way through a technology tree to unlock increasingly modern units or amenities), Culture for acquiring Civics (advancements in ideology with their own unique bonuses), and Production (simply how quickly you can build things). This is on top of more material resources, like Food (for increasing the population and number of tiles that your cities occupy), gold (which allows you to instantly buy buildings or units), and Influence (points you can spend interacting with other leaders).

Learning how to properly exploit the environment is key, as tiles have unique qualities that make them best suited to a certain yield. Paired with a plethora of adjacency bonuses and the new ability to overbuild (replace early buildings with superior versions when they become available), managing your cities is a tricky but thoroughly engaging challenge in and of itself.

Upgrading a town to a city.

(Image credit: 2K)

It was something that I always found a tad overwhelming in Civilization 6, but one small tweak makes city management in Civilization 7 that much easier to keep on top of. Now, new settlements are automatically founded as small towns, which are far more limited than full-blown cities and thus don’t require anywhere near the same level of micro-management. You can upgrade towns to cities for a fee, but I was content focusing all my attention on maximizing the output of just a couple of major cities for the majority of my games.

Spending time developing your metropolises is especially rewarding this time around, as Civilization 7 is by far the best looking strategy game I’ve ever played. Each miniature tile is incredibly detailed, allowing you to zoom in and see your chosen buildings as they’re constructed. Whether it’s the animated farm animals, bridges over the flowing rivers, or the wide variety of period-appropriate architectural styles that line the tightly-knit streets, everything looks like a beautiful museum diorama come to life.

Make your mark

Building the World Bank in Sid Meier's Civilization 7.

(Image credit: 2K)

Of course, Civilization 7 is about far more than just managing where your subjects live and each match sees players working towards a range of victory types - with the first to fulfill any one’s conditions crowned the overall winner. The simplest is Domination, where you build up armies and exterminate every other player by capturing all of their territories. Generals, a new unit type that can band together nearby troops for easy transport, are a fantastic addition and eliminate the frustration that was moving large armies in previous games.

Other victory types are now tied to four new legacy paths (Military, Culture, Science, and Economic), which provide a constant set of objectives to pursue. Matches in Civilization 7 are themselves split into three distinct chunks that roughly reflect a key historical period (Antiquity, Exploration, and Modern) and the legacy paths have their own unique goals for each. The Military path, for example, focuses on capturing settlements in Antiquity, dominating the new world in Exploration, and, eventually, successful development of the atomic bomb in Modern.

Best bit

Momentos in Sid Meier's Civilization 7.

(Image credit: 2K)

There are multiple new progression systems in Sid Meier's Civilization 7, including one that gives you useful buffs you can take into future games. The most compelling, however, is leader Attributes, which are unlocked as you progress through a match. They help enhance your capabilities in specific areas, letting you finely tweak your leader to support your own playstyle.

Culture, meanwhile, is all about constructing one-of-a-kind World Wonders, founding an influential religion, and finally, a mad rush to dig up historical artifacts from all around the map. They all feel very distinct and successfully completing the objectives of the two initial ages provides useful bonuses for the next like some free population or enhanced versions of buildings. As a result, each age unfolds almost like its own small-scale game of Civilization, with players racing to complete these mini-goals. It lends matches a fantastic sense of pace, finally addressing the tendency for things to drag after the first hundred or so turns.

Still, I did notice that following a legacy path does start to become quite repetitive in time. Each legacy path always has the same goals, so realistically you’re going to end up performing the same actions a lot. By the end of my 50 hours, I felt like I had completely mastered all stages of both the Military and Economic legacy paths and was hesitant to start fresh games pursuing them. After 100 hours, I can imagine really needing some new ways to win - something that I hope will be introduced in the expected barrage of post-launch downloadable content.

Tag team

Another leader in Sid Meier's Civilization 7.

(Image credit: 2K)

It's not like every match unfolds in entirely the same predictable pattern, however, as the ability to switch your current Civ at the start of each age does add a lot of changeability. This is an absolute highlight and has been implemented impressively well. Each age has its own roster of historical Civs with their own unique buffs, buildings, and units and your choice of leader affects which ones you can pick after your initial selection in Antiquity. Those playing as renowned abolitionist Harriet Tubman, for example, will always be able to access America in the Modern age, which is a clever way to encourage more historically accurate pairings.

You can unlock more Civs by fulfilling certain criteria in each age, too. I played a game where I ended up building a lot of fortifications to protect myself against an aggressive neighbor in Antiquity, which unlocked the option to choose the Normans in the Exploration Age who partly specialize in defense. This is, in a word, brilliant, as it allows you to entirely shift your strategy if something isn’t working out.

If you go into a game intending to pursue an Economic victory and pick one of the corresponding first Civs only to end up wanting to pivot to Culture, you can simply unlock and switch to a more Culture-oriented Civ when you get the chance. It’s easier to pursue multiple victories this way too and means that you can often turn things around if you're not succeeding.

It definitely helps that there is an expansive selection of leaders available at launch, with returning military staples including Napoleon and Augustus joined by unconventional new picks like scheming author Machiavelli and traveled chronicler Ibn Battuta, as well as just over 30 Civs. To top it all off, both leaders and Civs have some really quite unique powers, like Battuta’s Trade Maps Diplomatic Endeavour that lets you spend Influence to see another leader’s explored land or America’s strong resource-grabbing prospector unit.

Code red

Enacting crisis policies in Sid Meier's Civilization 7.

(Image credit: 2K)

Towards the end of the first two ages, you also have to deal with a crisis, which can range from the appearance of hordes of invading barbarians to deadly plagues that wipe out entire armies in just a few turns.

You combat these by enacting mandatory Crisis Policies, which generally provide some relief in one area while massively hampering your progress in another. Working out exactly which of the policies you’re offered will affect you the least is a welcome puzzle and the looming threat of a crisis ups the ante at a time when you would otherwise be winding down.

In spite of all these bombastic new additions, the one major area where Civilization 7 truly falls short is in its diplomacy system - which is baffling as, in my book, it was almost perfect in Civilization 6. Your interactions with other leaders feel unnecessarily limited, mainly focused on forming simple alliances and open border agreements. You can no longer directly trade gold, which means no bargaining for another leader’s cities or leveraging piles of money to bribe greedy leaders into initiating losing wars with others. It’s a real shame, as those systems opened the door to some seriously amusing scenarios and even helped spice up offline matches against AI.

Otherwise, I have very few reservations about recommending Civilization 7. If you’re a lover of strategy games, you will undoubtedly have a fantastic experience. As an evolution of the series, it’s an admirable success, and, like its predecessor, I’m confident my few complaints will at least be remedied through both free and paid content updates in the months and years to come.

Should I play Sid Meier's Civilization 7?

A narrative pop-up with multiple choices in Sid Meier's Civilization 7.

(Image credit: 2K)

Play it if…

You’re craving a fresh challenge
Sid Meier's Civilization 7 is the freshest feeling Civilization game that I’ve played since Beyond Earth, and I would highly recommend it if you’re a fan of the series seeking a new challenge.

You’re a history lover
Civilization has always been a fantastic franchise for history lovers, and 7 is no exception. With an expansive selection of leaders and Civs, you live out your own historical fantasy and maybe even learn a thing or two about the past in the process.

You want a beautiful strategy game
The art direction of Sid Meier's Civilization 7 is absolutely top-notch, with highly detailed models that looked ripped straight out of a stunning museum diorama.

Don’t play it if…

You intend to play for thousands of hours right away
The legacy path system makes strides when it comes to keeping games well-paced, but it does feel samey after many many hours. If you want to devote your life to this game, I’d recommend waiting for a few new additions rather than diving straight in right out of the gate.

Accessibility

There are a solid number of accessibility options in Sid Meier's Civilization 7 which can be found in a devoted accessibility menu. Keyboard and mouse controls can be remapped on PC, and there is also full support for custom controller layouts.

On top of this, you are able to increase or decrease the font scale, enable colorblind filters, turn on dialogue subtitles, and enable in-game menu or chat narration. There are a range of difficult options to choose from when playing with AI and a comprehensive tutorial system.

How I reviewed Sid Meier's Civilization 7

Tank combat in Sid Meier's Civilization 7.

(Image credit: 2K)

I played Sid Meier's Civilization 7 for almost 60 hours on PC, experimenting with a wide range of leader and Civ combinations. I managed to succeed at each possible victory type, learning their mechanics and following the various legacy paths.

Key specs of my PC build include an Nvidia RTX 3060 GPU, i5-11400F CPU, and 16GB of DDR4 RAM. In terms of peripherals, I relied on an Asus ROG Harpe Ace Aim Lab Edition mouse and an Endgame Gear KB65HE keyboard, plus a Lenovo Q24i-10 Monitor and a SteelSeries Arctis Nova 7 gaming headset for audio.

Throughout my time with the game, I compared my experience to that of not only Civilization games but also a wide range of other 4X strategy titles including Humankind, Ara: History Untold, Endless Legend, and more.

First reviewed January/February 2025

I’ve used the PS5 Slim for months and it’s an excellent evolution of the original PS5, offering the same power and performance in a slimmer, neater package
5:00 pm | February 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

PS5 Slim review: Two-minute review

The PS5 Slim picks up where the original launch model of the PS5 left off and offers a brilliant current-generation gaming experience. Adding a couple of quality-of-life improvements to the original and shrinking the footprint right down, while maintaining the excellent performance and experiences you would expect from a PS5, means this is still one of the very best gaming consoles to buy.

The PS5 Slim launched at the same price that the original launch model PS5 had. This differs from the last generation when the PS4 Slim arrived with a slightly lower price tag, which was very welcome at the time. While that’s disappointing, the PS5 Slim is now the dominant variant of the console - coming in both disc and digital editions too -and discounts and deals are now frequent. As such, while we heartily recommend it at its list price, it can offer exceptional value for money.

The biggest changes with the PS5 Slim are indeed as its name would imply: its small footprint and form factor mean the PS5 Slim is around 30% smaller, which is welcome given the original’s heft. It’s of the same design language, but not exactly the same either. While the form of the PS5 Slim still features the fanned, larger end, the console’s shell is now split by a gap (‘filled in’ by the black plastic of the console’s main body underneath), making for four separate plates.

The PS5 Slim and vertical stand in their boxes on a wooden table with a white brick background and next to a vase of flowers

(Image credit: Future/Rob Dwiar)

One small difference is the front ports both being USB-C on the Slim too, trading the launch model’s USB-A port for the second USB-C one. And apart from a slightly larger hard drive - the PS5 Slim sports a 1TB SSD as opposed to the original’s 825GB - it has the identical PS5 specs within it that offer that wonderful performance we’re used to from Sony’s current console. You’ve also got a host of customization options with the PS5 Slim, thanks to Sony releasing a wide number of different console covers that can be easily slotted on.

It is that performance, combined with the new design, that makes the PS5 Slim so easy to recommend. PS5 games run like a dream and with a library that’s bigger than ever, now offers more adventures than before. Sony’s first-party titles in particular are dreamy from a performance standpoint - whether you prefer resolution and detail or frame rate speed and smoothness. PlayStation 4 games also still run like a dream which means your backlog can be taken onto PS5 Slim with ease. The DualSense Wireless controller is still the same original one which is great for the haptic features that help make the PS5 stand out, but its battery life is still underwhelming.

The PS5 Slim doesn’t reinvent the PS5 by any means - that evolution is handled by the new PS5 Pro - but its new design makes it an exceptionally sleek version of Sony’s current-gen machine. With the same great performance, quality hardware and specs, and a larger-than-ever library, it’s an easy console to recommend.

PS5 Slim review: Price and availability

  • List price: $499.99 / £479.99 / AU$799 (disc) / $449.99 / £389.99 / AU$679.99 (digital)
  • Launched on November 10, 2023
  • Same price as the original PS5; regular offers are often available

The PS5 Slim is now the default PlayStation 5 model and is widely available in every region, replacing the launch model almost entirely. It took over the same price point and is thus a straight swap.

However, since the PS5 launched, several regions have been hit by PS5 price rises (sometimes multiple price rises) and the PS5 Slim represents the newer, adjusted price points in those countries, not the original one. The US price has remained the same, however. Offsetting this somewhat, now we’re into the console’s fifth year, is that deals and discounts on the PS5 Slim are becoming more frequent, with genuinely good bundles and offers being put on by Sony itself, as well as various retailers.

In the market, it’s priced almost identically to the Xbox Series X console, which has also seen some regional price rises. The PS5 Slim Digital Edition also now has direct competition from an Xbox Series X Digital Edition console but undercuts its Microsoft counterpart in price considerably.

Within the PlayStation 5 ecosystem itself, we now have the PS5 Pro to factor into the equation. Coming in at a mighty $699.99 / £699.99 the Pro is considerably more expensive than the Slim, and its performance and benefits are a little more niche, and for an enthusiast audience. As a result, the PS5 Slim offers good value in relation to its more powerful brethren, given the experiences it offers are still excellent.

A close up of the PlayStation symbol at the top of a PS5 Slim console with a white brick background

(Image credit: Future/Rob Dwiar)

PS5 Slim review: Specs

The PS5 Slim next to a PS5 Pro and launch model PS5 on a wooden table with a white brick background and next to a vase of flowers

(Image credit: Future/Rob Dwiar)

PS5 Slim review: Design & features

  • Slick and chic design, more compact than that of the original
  • Detachable disc drive, and excellent controller
  • Wide choice of replaceable console covers for personalization

The main selling point of the PS5 Slim is indeed in its design, aesthetic, and form factor. Sony has a history of making refined, smaller, and slimmer versions of all its home consoles. so the PS5 getting the trimming-the-fat treatment was expected - and it delivers too, coming in at around 30% smaller than the launch model PS5.

There’s a similar design language here, however, with a flare remaining at one end (for the fans) and the sweeping curves of the PS5 hardware family remain across the Slim, making for a slick-looking form. The console’s covers are now in four parts, not two, with a gap between the plates forming a striking ‘black’ line across both the console’s top and bottom.

These, like the original, can be removed and swapped for others that Sony has made (or other third-party ones, if you fancy), meaning there are plenty of customization options to personalize your PS5 Slim. The disc drive is detachable by default too, so if you buy a digital variant and later decide to add a disc drive then that’s some extra flexibility right there.

A close up of the PS5 Slim's vertical stand on a wooden table with a white brick background

(Image credit: Future/Rob Dwiar)

While the vertical stand for the PS5 Slim is a nicer-looking, slicker metal ring, compared to the original’s bulky black plastic model, it doesn’t come with the console by default which is a mark against the console’s value. If you do buy the stand, the result is a console that looks sharper when standing upright compared to its predecessor. If you stick with horizontal orientation, you can rely on the two small cheapish-lookin plastic feet that are provided.

In terms of features present on the Slim, it is exactly the same, spec-wise, as the original model apart from two minor quality-of-life amendments; one internal, one external. The internal change is that of a boost to storage, with the PS5 Slim being equipped with a 1TB SSD compared to the launch model’s custom 825GB drive.

A close up of the PS5 Slim's rear on a wooden table with a white brick background

(Image credit: Future/Rob Dwiar)

PS5 Slim review: Performance

  • Excellent gaming experiences and performance
  • Haptics and triggers on the DualSense are superb
  • Fantastic interface and intuitive user experience

Much like how the original PS5 won us over with its excellent gaming performance, the PS5 Slim continues that and offers the same breathtaking experiences. The best PS5 games run beautifully with adventures such as God of War Ragnarok, Horizon Forbidden West, Ratchet and Clank Rift Apart, Astro Bot, and Marvel’s Spider-Man 2 being particular first-party highlights that really take advantage of the PS5’s hardware.

PS4 games run like a dream on the PS5 Slim too, and the same backward compatibility level with the previous gen’s discs and digital titles remains a simple part of the day-to-day PS5 experience. I’ve been revisiting Doom (2016) recently, for example, and the extra boost to loading times in particular makes it a joy to play. The PS5 Game Boost mode will also improve performance across the board (in principle) for PS5 games, and makes some games run smoother, with faster frame rates, or in higher resolution - or a combination of all of those.

You can even experience older games on your PS5 with the updated and modern arrangement of Sony’s PS Plus subscription. The top premium level can give you access to PS3 game streaming from the cloud, as well as some select PS1 and PS2 games to download. While perhaps not quite as generous or deep as Microsoft’s Xbox Game Pass, a PS Plus subscription does make the experience of having a PS5 Slim even better and feels essential.

On that note of streaming and downloading games, it is worth noting that in all my testing, on Wi-Fi and Ethernet, I still never get close to my actual download speed on the PS5. This is something I have experienced on every PS5 I have owned sadly, and not a problem on Xbox Series X.

The PS5 Slim and DualSense sitting horizontally sitting on wooden table next to a vase of flowers with a white brick background

(Image credit: Future/Rob Dwiar)

On a practical performance level, using the PS5 Slim is a joy too. It’s incredibly simple to set up, and transfer files from one to another if need be, and removing the console covers to access the M.2 PS5 SSD slot or change them entirely is very easy, and quite satisfying. The extra USB-C port and slightly larger SSD means that day-to-day usage is improved too, and benefits the whole experience.

The DualSense, while exactly the same as it was in 2020 - there’s no V2 like there was with the PS4’s DualShock 4 controller, sadly - remains absolutely excellent. While a generally top gamepad, the haptic feedback and adaptive triggers continue to feel brilliant. The PS5 Slim is compatible with all PS5 (and almost all PS4) accessories too, so if you own any from a previous machine from this or last generation then these will be able to be used on a PS5 Slim.

This is made extra simple because the UI and operating system layout are identical to the launch PS5 - and PS5 Pro. Navigating the PS5 Slim, from games to screenshots, and from streaming apps to save files and deeper settings is simple and intuitive. There are also now more customization options on offer with the UI being honed and enhanced since the launch model’s initial release.

Thus, the PS5 Slim is an easy recommendation. It’d be an easy recommendation if the launch model of the PS5 existed still, but now that it has taken over the position of the ‘standard’ console from its predecessor - and improved on it slightly - it’s the easiest current-gen console recommendation I can make right now.

The PS5 Slim with volcanic red console covers on, infront of the console cover box while sitting on wooden table next to a vase of flowers with a white brick background

(Image credit: Future/Rob Dwiar)

Should I buy the PS5 Slim?

Buy it if...

You want the best value PlayStation console available
With the PS5 Pro now out in the wild, but the PS5 Slim offering an exceptional gaming experience still, this is the model to get if you want great bang for your buck and aren’t chasing the most powerful console going.

You’re looking for a customizable PS5 console
With it being the standard model, there are now multiple options for console cover colors that also match with an expanded set of DualSense controllers giving you more control over your setup’s aesthetic than ever before.

You’re looking for a top console packed with great experiences
The PS5 game library is larger than ever in 2025 and is filled with awesome, memorable, and expansive experiences and the PS5 Slim is easily the best way to enjoy these - and best value way when regular discounts and deals come around too.

You want the best current controller
The PS5’s DualSense controller is one of the most interesting and best-ever pads made for a console, and you’ll get the absolute most and best out of it on PS5. The haptic feedback in particular is a dream, while the adaptive triggers also offer further immersion.

Don't buy it if...

You need the most powerful PlayStation console going right now
If you do want the most performant console from Sony right now, then you’re better off considering the PS5 Pro with its beefier specs and a more capable feature set, and quality of life improvements offering the best PlayStation experience money can buy right now.

You are happy with your launch model PS5
If you’re content with your launch model PlayStation 5 then there’s almost literally no reason to change to the Slim, with the two models being almost identical apart from a port, and a bit of internal storage.

Also consider...

If you’re still undecided about committing to the PS5 Slim, then here are two fine alternatives to consider for console gaming in 2025.

PS5 Pro
Sony’s mid-generation upgrade to the PS5 Slim is a great alternative to the Slim for those looking for more power and to be on the cutting edge of PlayStation tech. If you’re looking to get the absolute maximum out of your PlayStation games, and have the most performant console giving the most complete PlayStation experience then the Pro could be for you.

For more information, check out our full PS5 Pro review

Xbox Series X
Microsoft’s most powerful current-generation console is a great machine in 2025 and is perfect for anyone looking to combine a fine library of Xbox games with Xbox Game Pass. If you’re on the lookout for the best Xbox experience on the market right now, complete with its excellent asymmetrical controller, then this is the console to go for.

For more information, check out our full Xbox Series X review

The PS5 Slim standing upright with a DualSense controller sitting on wooden table next to a vase of flowers with a white brick background

(Image credit: Future/Rob Dwiar)

How I tested the PS5 Slim

  • Tested over the course of months, replacing my original PS5
  • Compared to PS5 Pro and launch PS5
  • Used it multiple days a week for months playing a variety of games, transferring data, and with a range of accessories

I’ve tested and lived with the PS5 Slim for several months now with it being my office PS5, and regular ‘normal’ PS5 console (alongside my main PS5 Pro machine). As a result, it’s been used for testing hardware, and games, and has been used for regular gaming of PS5 and PS4 titles in my own time when not using my PS5 Pro.

I have been able to compare it to my PS5 Pro, as well as the original PS5 model I have owned from physical footprint and design to performance and everyday use. I have engaged with the console on multiple levels; using the SSD bay, using it in both horizontal and vertical positions, and also changing the console covers from white to Volcanic Red.

I have played both digital and disc games on the console in combination with an Acer Predator X32QFS 4K gaming monitor, and I have tested multiple accessories with the PS5 Slim including a SteelSeries Arctis Nova 7P headset, SteelSeries Arctis Nova Pro Wireless headset, a Sabrent M.2 PS5 SSD, and Seagate Game Drive external SSD for PlayStation.

Read more about how we test

First reviewed October 2024-January 2025

Citizen Sleeper 2: Starward Vector is an immersive sci-fi tale about the strengths of community
9:00 pm | January 30, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, Nintendo Switch, PC
Release date:
January 31, 2025

Rather than just the bombast of dizzying intergalactic battles, modern science fiction tales are imagining futures shaped by pervasive inequality and technological conquest. Citizen Sleeper 2: Starward Vector, a roleplaying game by Gareth Damian Martin and one-person studio Jump Over the Age, is a science fiction tale of that pedigree.

It also brings to mind a New Yorker profile of science fiction writer Liu Cixin from a few years ago, who achieved international acclaim for his book, The Three Body Problem. Liu insisted science fiction merely allows readers to indulge in escapism rather than serve as metaphors for real-world affairs. Perhaps this reflects his perspective that Chinese people are more concerned about immediate needs like healthcare and the economy, as opposed to more altruistic concepts like individual liberty - a nice to have, but not a necessity.

It’s an outlook that’s difficult to reconcile with, especially when confronted with a tale as introspective as Starward Vector that carries shades of moral complexity. For instance, an early contract - the game’s more treacherous gigs - involves preserving a data core with immense historical value, or selling it to a mercenary who’ll inevitably scrap the relic, so as to get the fuel you need to escape your captor.

It’s a choice between addressing immediate needs versus pursuing a more humanistic goal for the far future. But while most games would clumsily nudge you towards the latter, presenting this quandary as a form of delayed gratification by promising better, future rewards, Starward Vector tackles this choice more elegantly, gently suggesting that you lean on community in times of need.

On the run again

A screenshot from from Citizen Sleeper 2: Starward Vector showing Laine and some narrative text

(Image credit: Jump Over The Age)

Like the first Citizen Sleeper, Starward Vector puts you in the shoes of a Sleeper, an indentured android and an emulation of a flesh-and-blood human being who owes a tremendous debt to a corporation. This time, however, you’re on the run from a sinister figure named Laine who wants you - his property - back. What this means is that you’ll need to stay one step ahead of his relentless pursuit, as you trawl the Helion solar system on your ship (which is also stolen from Laine) to eek out a living.

Of course, this is a perilous journey. For those who have played Citizen Sleeper before, Starward Vector will largely be a familiar experience, but for the uninitiated, this cadence will take a bit of getting used to. The game progresses through cycles, with dice rolls determining how well you perform your tasks; the higher the number, the better the outcome. That said, there are a few key differences from the original, such as a distinct lack of a condition bar, as this particular Sleeper is no longer reliant on drugs to prevent their body from decaying.

But instead of a failing artificial body, you’ll accrue stress from, well, almost anything. A poor outcome from a dice roll can induce stress, as well as having to plow through work while starving. Accumulate too much stress, and your dice can disintegrate. Once broken, they cannot be used, limiting the amount of actions you can take per cycle until you garner the right components to repair them.

Occasionally, you’ll also need to embark on contracts, which are high-risk jobs that offer a significant amount of cryos (the game’s form of currency). Make too many mistakes during these contracts, and you can set off crises, events that put you in pressure cooker conditions; the longer you take to complete contracts, the more stressful the gig will be.

This is how Starward Vector reminds you of the precarity of your situation. Even a streak of utterly perverse luck can derail your cycles, like a horrid day when Murphy’s Law is in full swing. For a Sleeper, the stakes are infinitely high, the specter of certain failure ratcheting up the tension at every turn.

A motley crew

A screenshot from from Citizen Sleeper 2: Starward Vector showing two crew mates and accompanying text

(Image credit: Jump Over The Age)

Fortunately, you’re not alone. A ragtag crew of spacefarers will join you over the course of your expedition, with the first being Serafin, a close friend who’s instrumental in breaking your oppressive servitude under Laine. Then there’s Juni, a quiet character you’ll meet during the game’s earliest contract with the data core. These crew members have skills they are particularly adept in, and that you can leverage during contracts.

Your crew will have their own dice rolls, which you can select to perform tasks they’re inclined towards. Juni, for instance, gets a bonus to her Interface trait, so you’ll do well by assigning her to a task that requires that particular skill. Doing so effectively is vital in helping you complete contracts without burning yourself out. That’s because, unlike most RPGs, being self-sufficient isn’t the point; depending on your class, some skills cannot be maxed out or even unlocked.

But rather than frame your companions as additional resources to exploit, the game’s impeccably polished prose helps to embellish the crew’s growing kinship with the Sleeper. Serafin, for all his dour cynicism, is a welcomed presence, his steely visage betraying a deep affection for the Sleeper - and all these are inferred just from the game’s pithy, yet ornately penned paragraphs.

Best bit

A screenshot from from Citizen Sleeper 2: Starward Vector showing the skills screen

(Image credit: Jump Over The Age)

Overcoming the multiple perils of contract work, such as keeping your stress level low amidst numerous crises or simply getting a good set of dice rolls after a bout of misfortunes, is exhilarating in its own way - especially when you do so with some of your favorite companions.

Thus beyond just matters of survival, your relationships offer something more: community. Take the data core contract; Juni, a relative stranger then, asked that you give her the data for archival purposes, in exchange for nothing more than a promise of assistance with your fuel problem.

Despite initial misgivings, you can hand the data to her, with her later returning the favor in unexpected ways. Another branching story, which involves potentially assisting a union leader, also feeds into this sense of camaraderie. Such instances of solidarity suffuse your ill-fated journey with something perhaps resembling hope, an aspiration of not having to struggle against the hegemony of corporate power over the working class alone.

That said, it’s possible to make a comfortable living and save a handsome sum of cryos, the cycles of stressful resource management a thing of the past. Eventually, you may become adept at gaming the very system itself.

Even a single cycle marred with sheer, unbelievably bad luck - a series of shoddy dice rolls, perhaps leading to an exhausting, energy-draining day of labor - becomes easier to recover from. What you do with this excess, however, is up to you, such as choosing to pay another crew their fees, turning down the payment owed to you by another worker, or just burning all your cryos at a gambling den.

Tinged with hope

A screenshot from from Citizen Sleeper 2: Starward Vector showing an installation

(Image credit: Jump Over The Age)

The game’s onerous system points to a reality that’s attuned to our wretched times: a pandemic that has exposed structural inequality, governments that are slipping into authoritarianism, and countries that refuse to acknowledge genocides. But Starward Vector is more than just a bleak universe writhing with doom and peril; its bright spots are undoubtedly its well-written, likable characters, whose aid and support you’ll learn to lean into even as structural oppression looms.

It has achieved the rare feat of balancing its narrative with a multi-faceted system without drowning its humanity in these details - all the while imparting the value of collective action and mutual aid. For a tale set in a cyber dystopia, it’s an uncharacteristically hopeful tale.

Should you play Citizen Sleeper 2: Starward Vector?

Play it if...

You enjoy reading prose laden with immersive descriptions
Starward Vector
has plenty of words and minutiae, accompanied by some portraits and an astounding map design. The bulk of the action is detailed via prose, without cut scenes.

You enjoy a well-written science fiction tale
The tropes of science fiction are thoroughly explored in Starward Vector, from rampant inequality to corporate malaise. Indulge freely if this is your cup of tea.

Don't play it if...

You want adrenaline-fuelled action
While dangerous encounters abound, traditional combat is non-existent in this game; that means no outer space or cyberpunk-style shootouts.

You can’t stand reading paragraphs of text
Text and dialogue in Starward Vector are mostly concise and to the point, but they make up the bulk of the experience.

Accessibility features

Starward Vector offers three difficulty settings: safe, risky, and dangerous, which can be changed at any time during the game. This changes the penalties from poor dice rolls, such as increased energy depletion and permanent death in the dangerous setting. Scene text can be enlarged, while the text scroll speed can be increased and reduced.

A screenshot from from Citizen Sleeper 2: Starward Vector showing the characters Juni and Bliss

(Image credit: Jump Over The Age)

How I reviewed Citizen Sleeper 2: Starward Vector

I spent around 16 hours on the game, completing the main quest, exploring its extensive solar system and planets, and experiencing its side content in the form of its contracts. I also reviewed the game on an original LCD Steam Deck, playing the game in handheld mode, with the device providing hours of seamless gameplay.

First reviewed January 2025

Hori Mario Kart Racing Wheel Pro Deluxe review: great for kids, one to miss for everyone else
5:00 pm | January 29, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

Hori Mario Kart Racing Wheel Pro Deluxe: One-minute review

The best thing I can say about the Hori Mario Kart Racing Wheel Pro Deluxe is that it’ll make a good gift for younger gamers, especially if they’re into racing games on the Nintendo Switch. As a budget-friendly wheel, it performs admirably, even if it does lack features compared to many of the best racing wheels out there. Still, as a kid-friendly racing wheel, it more than gets the job done.

But is it worth considering for those looking for a new racing wheel in general? Well, its relatively low price tag makes it a decent option for first-time buyers. And with it being compatible with PC as well as Nintendo Switch, you certainly won’t be lacking in options for games.

If you’re okay with the bold Mario aesthetic (which I actually think is quite nice), you will have to contend with a relative lack of features. Build quality really takes a hit here for both the wheelbase and pedals - both certainly lacking compared to pricier wheels. There’s no force feedback to speak of, either, which may disappoint those looking for a more immersive racing experience. It does perform decently with the best racing games, but a limited 270-degree turning angle makes it somewhat ill-suited for serious racing sims.

To top it all off, even younger players may get frustrated with the Hori Mario Kart Racing Wheel Pro Deluxe, as it’s simply unsuitable for play with Mario Kart 8 Deluxe. The wheel just doesn’t offer the pin-sharp responsiveness needed for such a fast-paced kart racer, and I found myself pining for one of the best Nintendo Switch controllers in its place.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Hori Mario Kart Racing Wheel Pro Deluxe: Price and availability

  • $109.99 / £89.99
  • Definitely one of the more affordable racing wheel options on the market
  • A budget-friendly rate comparable to the Hori Apex racing wheel

The Hori Mario Kart Racing Wheel Pro Deluxe’s $109.99 / £89.99 retail price is actually pretty fair for what you’re getting. It’s comparable to Hori’s own Apex wheel ($119.99 / £99.99). But as Nintendo Switch-compatible wheels go, you’re unlikely to find one as cheap as this without seriously losing worthwhile features.

Compared to pricier options like the Logitech G923 and Thrustmaster T300RS GT Edition, you are going to be getting a stripped-back experience here. Hori’s Mario Kart wheel is not compatible with PlayStation or Xbox systems, nor does it have desirable features like force feedback or high rotation.

Hori Mario Kart Racing Wheel Pro Deluxe: Specs

Hori Mario Kart Racing Wheel Pro Deluxe: Design and features

  • Nice Mario-themed look
  • Overall cheap-feeling build
  • Optional suction cups aren’t very effective

The Hori Mario Kart Racing Wheel Pro Deluxe’s highlight design aspect is its overall look. Having been officially licensed by Nintendo, it bears the iconic Mario ‘M’ in the center of the wheel. The steering wheel and base both have a really tasteful red-on-black paint job that looks surprisingly smart and professional for a product primarily aimed at younger audiences.

The wheel is quite robust in terms of buttons, too. You’re getting almost a full suite here, with a d-pad, face buttons, ZL and ZR buttons as well as a pair of paddles primarily used for gear shifting.

The center of the wheel also houses the Start, Select, and Home buttons as well as a Capture button for screenshots, which is a very welcome and quite uncommon feature for racing wheels in general. A handy ‘Assign’ button also lets you map custom inputs on the fly.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

It’s a shame that overall build quality is quite lacking, then, but this is to be expected given the relatively low price tag. While the wheel itself is adequate, the wheelbase is quite light and hollow-feeling, which ultimately makes weighing it down on a flat surface oddly difficult.

The included pedals are broadly similar to the ones included with the Hori Apex; they’re very simple and similarly cheap-feeling. If not for the flip-out footrest, the pedal base would be prone to shifting under your weight.

You’ve got two options for clamping the wheel to a flat surface. A more traditional clamp and screw are included, and these work fine if you’re going to make the wheel part of a more long-term setup.

The five included suction cups, on the other hand, simply don’t get the job done. These lock into place via slots at the bottom of the base and a twist of each is meant to secure them on a flat surface without the use of a clamp. However, they were still extremely slippery and offered little purchase for the surfaces I tested on.

You’re better off opting for the clamp option, then, as I found the suction cups to be practically useless and often dislodged themselves from their slots, despite my best efforts to lock them into place.

Hori Mario Kart Racing Wheel Pro Deluxe: Performance

  • Ironically not well-suited for Mario Kart
  • Performs adequately on PC via XInput
  • On-board buttons are perfectly responsive

If you’re just looking for a good, cheap wheel that gets the job done on PC, then the Hori Mario Kart Racing Wheel Pro Deluxe definitely delivers on that front. The racing experience is by no means incredible - with a complete lack of force feedback and a relatively limited 270-degree turning radius - but it’s still perfectly serviceable.

I tested the wheel out on racing games that are lighter on sim elements like Tokyo Xtreme Racer and Forza Horizon 5, and I found it to be a great fit for them. It does start to show its limitations with more simulation-heavy fare like Assetto Corsa EVO, however, where I found I had to play with a variety of assists turned on to aid with the wheels stripped back performance.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

While competent on PC, then, I can’t really say the same for the wheel’s namesake. It’s just not very well suited to Mario Kart 8 Deluxe on Nintendo Switch. Fortunately, the wheel is compatible with the game out of the box, with no control fiddling necessary. However, the simple act of turning and drifting just didn’t feel right in the fast-paced kart racer. Stacked up against a Nintendo Switch Pro Controller, Hori’s wheel just doesn’t have the quick responsiveness necessary to drive well in 150cc mode.

It is compatible with a wide variety of Switch racing games, though. So, if you own titles like Gear Club Unlimited or Grid Autosport, you might get more mileage out of it as a console wheel with these racers instead.

Should I buy the Hori Mario Kart Racing Wheel Pro Deluxe?

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Buy it if...

You want a cheap wheel that performs decently on PC
If you simply don’t have the budget for a pricier, more feature-rich wheel, you may still want to consider Hori’s wheel as a cheaper alternative given it’s well-suited to sim-lite or arcade style racers.

You’re buying for a younger player
Thanks to the Mario aesthetic and a small feature set that’s easy to get to grips with, this racing wheel is actually a great fit for younger racing game enthusiasts as a first-time purchase.

You’re after a dedicated Switch wheel
Hori’s is one of the very few bespoke Nintendo Switch wheels, with the other notable one being a cheaper version from Hori itself. Out of those two, I’d say this is the one to go for if you can afford it.

Don't buy it if...

You were hoping for a better experience with Mario Kart
Unfortunately, playing Mario Kart 8 Deluxe with Hori’s racing wheel just isn’t very fun, and I found myself swapping back to a more traditional Switch controller after just a handful of cups completed.

Also consider...

If the Hori Mario Kart Racing Wheel Pro Deluxe isn’t quite meeting your expectations or preferences, you may want to consider these alternatives instead.

Thrustmaster T248
An oldie, but a goodie. The T248 is an impressive budget model with solid build quality, good force feedback, a handy on-wheel display, and 900 degrees of rotation making it well-suited to sim racers.

Read our Thrustmaster T248 review

Logitech G920
The best Xbox racing wheel for most people (consider the identical Logitech G923 if you’re on PlayStation), boasts superb build quality, great force feedback, and a range of handy sim features. The pedals can be a little stiff, but it’s nonetheless a great mid-range option for consoles and PC.

Read our Logitech G920 review

How I tested the Hori Mario Kart Racing Wheel Pro Deluxe

  • Tested for one week
  • Tested across Nintendo Switch and PC
  • Played a variety of racing games

I tested the Hori Mario Kart Racing Wheel Pro Deluxe over the course of about a week, getting to grips with the wheel and its included pedals across a wide variety of racing games. I covered racers of all kinds, from arcade-like titles including Tokyo Xtreme Racer and Forza Horizon 5 to more simulation-heavy games like Assetto Corsa EVO and Forza Motorsport. I found it to be a better fit for less realistic racers overall.

I can’t say the same, specifically, for Mario Kart 8 Deluxe, and it’s a shame the wheel wasn’t a good fit for its targeted game. It’s no fault of the wheel, really, as the popular kart racer is just not designed with racing wheels in mind. But it’s definitely something to keep in mind if you’re buying for a younger gamer.

Read more about how we test

First reviewed January 2025

Eternal Strands review: magic monster hunting
7:01 pm | January 27, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: January 28, 2025

As part of a traveling band of outcast mages known as weavers in a time when magic is shunned, you could be forgiven for assuming that Eternal Strands is a role-playing game (RPG) with a party of richly drawn characters like the Dragon Age games. Not least when developer Yellow Brick Games' creative director is ex-BioWare Mike Laidlaw.

However, rather than dwelling on moral conundrums or building relationships, this is very much a capital A action RPG that has a mix of modern The Legend of Zelda's free-climbing and physics-based smashing and titanic encounters like those in Shadow of the Colossus. And while it may not reach the same heights of its inspirations, it nonetheless offers something unique with how you engage with its magical elements.

Strand game

Traversing a brick building in Eternal Strands.

(Image credit: Yellow Brick Games)

You play as Brynn, a weaver who knows her way around a sword and bow. It's her use of elemental magic powers, strands, that makes her stand out, however.

We all know that fire burns, ice freezes, that fire is effective against ice, and vice versa. But rather than just a simplistic rock, paper, scissors approach, the laws of thermodynamics are carefully applied. You don't just shoot ice to freeze an enemy completely, but if you can encase a dragon's feet with ice then it will stop them from taking off in the air. But get too close yourself and you'll also take damage if you're not properly protected from the cold.

These strands must be earned by felling the big bad monsters and arks (ancient colossal machines) that roam more than half a dozen of the maps that make up a secluded realm known as the Enclave. While you could just keep thwacking them until their health bar's gone – you're also encouraged to deal damage to all parts of their body – figuring out the steps to expose their weakness that allows you to harvest their strand.

It feels especially badass clinging onto these bosses for dear life then reaching into their glowing weak spot, sending the titan crashing down regardless of how much health they still have.

Best bit

Climbing on an enemy in Eternal Strands.

(Image credit: Yellow Brick Games)

While there's a strong emphasis on flame and frost, kinetic powers are probably my favorite. Weaver's Grasp is terrific when you can grab and hurl containers or lanterns that set off a chain of explosions, while a strand that unlocks in the latter half creates a kind of speeding warp tunnel that makes it possible to launch yourself in the air – even cooler if you use it to grab onto a flying monster!

It would feel epic if these were one-offs like in Shadow of the Colossus. However, the structure here is designed so that you'll have to fight them multiple times Monster Hunter-style to upgrade your gear, or powers, or to advance the story.

The loop diminishes somewhat on repeat because, once you know how to take down one of them, it becomes very straightforward and I found myself rinsing and repeating the same tactics. What does keep you on your toes is a more deadly enemy type that appears partway through the story that hits harder and requires flame or frost powers to finish off.

A good time, not an eternal time

Chatting with other characters in Eternal Strands.

(Image credit: Yellow Brick Games)

Much of Eternal Strands is divided between a hub where you spend time with your weaverband companions and teleporting to different parts of the Enclave, made up of impressively large buildings to scale or underground caverns to delve deeper into. It's worth exploring every nook and cranny, as you'll find new information about an area, as well as recipes for crafting new gear.

The weaverband and other characters you eventually meet in the Enclave are well-written with their own arcs and issues, tackling topics like mental health and redemption, and there's even a married couple who just about stay on the right side of endearing.

Personally, I was more interested in their function than their chattiness, such as Casmyn's ability to increase the number of tonics I can carry or Sola's forge that doesn't just let you create new gear, but even reforge something you already have with better materials.

A towering enemy in Eternal Strands.

(Image credit: Yellow Brick Games)

That said, my gripe comes from having to return to the hub more often than I'd like. There's a stop-start nature to missions where, after you've found something, you just drop what you're doing and have to teleport back to the hub to debrief with the gang before you can continue the story.

You can, of course double, up the mission by fighting a boss too, though because you can't refill your supplies until you're back at camp you're at a disadvantage, and - if you die you lose most of your loot. At the same time, once you've explored these maps, the second half feels a bit padded, as you're just revisiting the same areas as initially optional boss hunts suddenly become mandatory. A day and night cycle that also changes weather and enemy locations does at least things up here.

Nonetheless, these are minor complaints as the story avoids overstaying its welcome. Its mechanics may not sustain a much longer gameplay loop like Tears of the Kingdom or Monster Hunter World but then this is not trying to be an epic timesink.

With its novel use of magic and colossal set pieces, Eternal Strands is a fun and breezy adventure to kickstart 2025.

Should you play Eternal Strands?

Play it if...

You like an interesting mix of combat options
The physics-based magic is definitely a highlight in Eternal Strands when it comes to combat and exploring its world.

You like fighting giant monsters and ancient machines
There's a mix of Monster Hunter and Shadow of Colossus in taking on the game's large enemies, identifying their weaknesses, and enjoying the catharsis or taking one down for the first time.

Don't play it if...

You're expecting a choice-driven RPG
As an action RPG, Eternal Strands is very much focused on the action side with an authored story rather than making your own choices. There is nonetheless a rich cast of companions with their own questlines and plenty of optional dialogue for fleshing out the world.

Accessibility

Eternal Strands' options menu provides a suite of accessibility features. Subtitles can be toggled on, off, or only during cinematics and voiceovers, with three font sizes and the option to display on a background. Colorblind options can be set according to type and severity.

If you don't have headphones, there is a night mode, which raises the volume of ambient sound while making explosion sounds less prominent. Game difficulty can be adjusted at any time, which only affects your maximum health and the amount of health recovered from vitality tonics. In easy mode, vitality tonics are restored after defeat.

How I reviewed Eternal Strands

Characters in Eternal Strands.

(Image credit: Yellow Brick Games)

I played Eternal Strands for 20 hours on my PS5 Pro, which allowed me to complete the main story and some side quests, although that didn’t include upgrading every strand to max level or completing all companion questlines, which would extend the game’s length.

There are no specific graphics modes apart from an option to turn on and off depth of field in-game.

Throughout, I used an LG C2 OLED TV with the default TV speakers and a DualSense Edge controller.

First reviewed January 2025

Razer Blue Screen review: the green screen just got clever
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Razer Blue Screen: one-minute review

The Razer Blue Screen is a premium and convenient solution for those wanting a pro-grade green screen that's easy to set up and provides marvellous results. Think of it as a competitor to Elgato's similarly-specced solution, with the key (pun intended) difference being its colour.

The reason for this being a blue screen is because, according to Razer, it's easier to key out than the classic green - a statement that I found accurate in my testing. In addition, it's also more in line with what the professionals use in the name of giving your content more of a pro-grade appearance with the right care and attention.

The Blue Screen can extend up to 94-inches, or 2.38 metres, in height, making it suitable for head, or even full body, shots. In addition, it features quality fixtures and fittings with a sturdy metal frame and seam-free polyester material. While expensive, it remains one of the best green screens we've tested.

A close up view of the material of the Razer Blue Screen.

(Image credit: Future)

Razer Blue Screen: Price and availability

  • $149.99 / £159.99
  • Sold only via Razer directly
  • Available in the UK & US

The Razer Blue Screen clocks in at £159.99 / $149.99 and has been around since October 2022 as a more premium option for those looking for a simple pull-up blue screen for keying out backgrounds in a professional manner.

Other peripheral brands have leaned into the green screen space in the past, with the likes of Elgato's Green Screen offering a similarly priced package with a pull-up screen designed for streamers.

The key difference between the pair of these screens is color. A blue screen is arguably closer to what's used in some professional environments and is generally better in low light conditions than a green screen.

Otherwise, the premium price tag attached to Razer's option will also buy you some entire kits from the likes of Neewer that include a green sheet held up with its included stands, as well as a pair of soft-box lights, bulbs, umbrellas, and more. You do have to have a fair amount of space for a full kit like that, whereas the Blue Screen pulls up and down and thus can be stowed away easily.

A view of the mechanism behind the Razer Blue Screen.

(Image credit: Future)

Razer Blue Screen: Specs

Razer Blue Screen: Design and features

  • Wonderfully easy to set up
  • Tall enough for head and full-body shots
  • High-quality polyester fabric

The Razer Blue Screen is a sleek and modern entry into what can often be quite a clunky enterprise. Setting up a green screen isn't the easiest if you're using one of those kits that's simply a piece of green fabric that needs to be clipped to a surface or attached to a stand.

With this in mind, Razer's choice makes it all easy, simply pulling up out of its enclosure to a height of 94 inches, or 2.38 meters. To erect it, you push against a tab on the top side, and pull up. The screen is on runners, so it almost pulls up itself with minimal effort required.

It's a stable setup, too, with the entire stand comprised of thick metal, and a pair of fold-out plastic legs that prevent the Blue Screen from falling over. In addition, the pull-up portion is reinforced with cross-braces on the reverse side that keep it straight and true.

In addition, as with the Elgato Green Screen and other similar pull-up options, Razer's Blue Screen is easily stowable in a cupboard or the corner of a room as it slides down to nothing into its base. It's a lot easier than dealing with a full-size kit, that's for sure.

The screen itself is made of polyester and is both seamless and wrinkle-free out of the box. Being totally smooth means it's easier to key out in the editing stage for a more professional look to your content.

The feet of the Razer Blue Screen on a carpet.

(Image credit: Future)

Razer Blue Screen: Performance

  • Fantastic keying results
  • Works well in low-light conditions
  • Simple set-up is brilliant

The Razer Blue Screen is, in one word, convenient. Other green screens I've tested in the past have come in the form of sheetings with additional stands, which can take more than a few minutes to set up.

With Razer's choice, it's as easy as pulling it up in a matter of seconds, sitting down in a chair, recording some content, and then booting up the software to key the background out.

The mere fact it's blue made keying out easier in lower light conditions, especially when I only have space for a single key light off to the left of my desk. Once I had balanced the correct color to key out in my software, the Razer Blue Screen produced wonderfully clean and smooth results on Windows or MacOS.

With this in mind, as a literal piece of pull-up fabric, compatibility isn't an issue with the Blue Screen. It'll work with whatever software and operating system you're using for keying the background out, such as Final Cut Pro on macOS or DaVinci Resolve on Windows, as I used in my testing.

The mechanism of the Razer Blue Screen.

(Image credit: Future)

Should I buy the Razer Blue Screen?

Buy it if...

You want a convenient setup
The Razer Blue Screen excels on the simple fact of convenience. Being a pull-up means there's no faffing around with stands or sheeting.

You want solid construction
The metal base and cross-reinforced plastic braces on the Blue Screen provide a reliable and sturdy finish, and you won't have to worry about it falling over.

Don't buy it if...

You want a more affordable choice
The quality and convenience of the Blue Screen come at quite a price, and if you want a more wallet-friendly choice, then there are plenty of other options available.

Also consider...

Still not sold on the Razer Blue Screen? Here's how it compares to two similar products.

Elgato Green Screen
This is a great alternative because it offers a similarly convenient solution from a trusted brand in the streaming / content creation space with the benefit of a pull-up stand. It is also slightly shorter if you don't need a 94-inch screen.

Stay tuned for our full review of the Elgato Green Screen in the future.

Neewer Green Screen Kit
This is a great alternative because it offers the complete package for a more professional, and permanent, backdrop with stands, different color screens, and soft-box lights. It also offers an even larger area for capturing even more.

Stay tuned for our full review of the Neewer Green Screen Kit in the future.

How I tested the Razer Blue Screen

  • Used and tested for more than one week
  • Tested it with Windows and macOS editing software
  • Evaluated against other green screens

I used the Razer Blue Screen for a week as a screen for recording test film that was captured in OBS as if I was streaming for keying the blue screen out. I also recorded test footage that was edited in both DaVinci Resolve on Windows and Final Cut Pro on macOS to best utilize the blue screen.

Throughout my period testing the blue screen, I compared it against the Elgato Green Screen and Neewer Green Screen Kit, as well as a similar full-size kit I had purchased myself prior to the review.

Read more about how we test

First reviewed January 2025.

Sniper Elite: Resistance review: more of the same, and that’s great
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Sniper Elite 5 was released back in 2022, it really felt like Rebellion had finally nailed down its World War 2 stealth sim. Clearly, the team felt the same way as Sniper Elite: Resistance is more of Sniper Elite 5.

This time around the mantle is handed over to Karl’s long-time co-op partner Harry Hawker, who just so happens to also be on a mission in France in 1944. Despite feeling like a bit of an expansion pack, Sniper Elite: Resistance is a full-blown entry, with even more to do than in the previous game.

Review info

Platform reviewed: PC (Via Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
January 28, 2025

In typical Sniper Elite fashion, Resistance follows the well-trodden plotline of ‘the Nazis have developed a new superweapon that could turn the tide of World War 2; you’ve got to stop it’ that we’ve seen before in Sniper Elite 3 and 5.

This time around Harry is working with the local resistance fighters to take down the Kliene Blume nerve agent, which could have devastating effects should the Germans follow through with it. It’s a somewhat predictable storyline, but that’s not really why you’re here anyway.

In the Sniper Elite series you play through missions, each one containing its own miniature open world or sandbox packed with specific objectives and hidden secrets for you to take at your own leisure. I absolutely loved this approach in previous entries, and it’s just as good in Sniper Elite: Resistance.

One fear I had going in was whether the levels would feel too similar to Sniper Elite 5 due to both games being set in 1944 France, but for the most part, things feel distinct enough to warrant a return trip. Although some stages are a touch familiar – this game’s Lock, Stock, and Barrel mission feels extremely similar to the previous entry’s Occupied Residence.

Plus, there are familiar areas like Chateau houses and train stations not only returning from 5 but, multiple appearing across the game. It’s not a dealbreaker by any means, and the levels themselves are still jam-packed and varied (outside of level four just being an expanded version of the first stage).

We bring the boom

A screenshot of a sniper scope in Sniper Elite Resistance

(Image credit: Rebellion)

And of course, there’s the gunplay. As you would expect from a series named after it, the sniping is the star of the show once again. There are a tonne of helpful features – like the slowdown reticule that shows you where the bullet will land – that allow even a first-time player to nail satisfying long-range shots.

This is complimented by the X-Ray system, which shows a slow-motion animation of the bullet impacting with your chosen Nazi, and you’re treated to an in-depth look at how your shot obliterates their skull, guts, or testicles in graphic detail. It can be a bit off-putting at times (the teeth animation is horrid), but it’s just over the top enough to not feel disturbing.

However, the most impressive – and satisfying – bit of Sniper Elite is when you disregard these and work with wind markers and bullet drop estimates built into your scope to nail that perfect shot yourself. You also have access to the likes of machine guns, pistols, and explosive weaponry to cause a bit of fuss with or to get you out of scrapes when things awry. You could absolutely play the game running around with a machine gun, but the non-sniping weapons aren’t quite as satisfying as the main event.

I’m also a big fan of close-quarters combat; being able to sneak up on enemies for a takedown is a great risk/reward that allows you to stay silent while taking the risk to approach an enemy. Sniper Elite: Resistance is a great sniping game, but it's possibly even better as a stealth game.

Spy vs. Spy

A screenshot of a sniper sneaking up on an enemy in Sniper Elite Resistance

(Image credit: Rebellion)

There are a few multiplayer modes available in Sniper Elite: Resistance, including a wave survival mode and standard multiplayer modes like Free For All and Team Deathmatch. However, I was unable to find a match of these during the review period, with no option for bot matches available.

But I did get some matches of the returning Axis invasion mode, which allows you to invade or be invaded during a single-player game. Once you get the pop-up alerting you that a Sniper Jaeger has arrived, it immediately changes the tone of a mission. While you can try and complete your objectives as normal, that extra layer of tension can either allow the Sniper Jaeger to get the drop on you or inadvertently alert the existing enemies as you search for them.

Both sides of this mode are the absolute highlight of the game; the one-versus-one cat-and-mouse game that is introduced is such a satisfying addition that completely changes the game. And there’s nothing better than being able to outdo your opponent and take them out via a well-placed snipe or sneaking up on them for a close-range takedown.

Have a propa-ganda

A screenshot of a sniper overlooking a dam in Sniper Elite Resistance

(Image credit: Rebellion)

Sprinkled throughout the maps of Sniper Elite: Resistance are propaganda posters for the French resistance fighters. Collecting these in each map will unlock a new mission set in that map in the brand new Propaganda Challenge mode.

These are bite-sized arcade-style encounters that challenge your skills in the game's various departments to take down a number of enemies within a time limit.

There’s stealth – which arms you with just a pistol and a dream – where unseen takedowns will add time to your clock. The sniping challenges give you a great look across the map as you pick off enemies one by one, with each headshot adding time.

Best bit

A screenshot of the xray mode in Sniper Elite Resistance

(Image credit: Rebellion)

Axis Invasions continue to be the greatest addition to the series. Invading or being invaded by another player mid-mission is always a treat, and the multiplayer stealth and sniping battles are incredibly satisfying, especially when you sneak in that perfect headshot.

While these only last a few minutes, and are only available in seven of the game’s missions, the Propaganda Challenge mode is a great new addition. It gives me the same feeling that Resident Evil’s mercenaries mode does.

Running through a stage and planning the optimal route adds a nice bit of extra replayability as you aim to boost your score each time. I would love to see this mode be expanded on, either via DLC (downloadable content) or whatever the next game is, because it left me wanting more.

I played Sniper Elite: Resistance at 1440p/120fps with HDR on PC. The settings on Ultra for texture detail and Medium for the other options. The game itself ran pretty much perfectly, with only a few noticeable drops here and there.

However, there were a few glitches in my experience. I had a few moments where Harry would get himself stuck on stairs or ledges. A particularly annoying one was in a mission where I had the option to poison a target; however, the prompt to use the poison in his drink never appeared, leading me to be locked out of the bonus kill option for that mission.

Should you play Sniper Elite: Resistance?

Play it if...

You want more Sniper Elite 5
Sniper Elite: Resistance is an expansion of the mechanics and modes introduced in the last entry. The return to France makes some maps feel familiar, but the new levels stand up to the high standards of Sniper Elite 5.

You’re looking for a fun stealth game
While the name may imply a focus on sniping, Sniper Elite: Resistance is a level-based open-zone stealth game with a lot in common with the likes of Metal Gear Solid 5 and Hitman: World of Assassination.

Don't play it if...

You got your fill of Sniper Elite 5
On the other side of the coin, if you have played Sniper Elite 5 or simply got your fill of it three years ago, Sniper Elite: Resistance is more of that. The French setting doesn’t reuse levels from 5, but some feel extremely familiar. Plus, there are no new mechanics to speak of.

You don’t have patience
Sniper Elite Resistance can be extremely punishing if you don't plan things out carefully. While I revel in the challenge of stealth, I can imagine the game getting quite frustrating if you aren’t attuned to it. Plus, with the propaganda missions and weapon upgrades being spread across the maps, the slow pace may make things drag. View Deal

Accessibility

Sniper Elite: Resistance has a number of accessibility features, including subtitle options, auto-run and climb, HUD opacity settings, and aim assist. The game also features adjustable difficulty and settings like Automatic skill upgrades.

You can adjust the subtitle colors, and there are three color-blind settings; however, these are just labeled 1, 2, and 3 rather than listing the name of the specific color blindness. There is a diagram shown to help you decide, however.

How I reviewed Sniper Elite: Resistance

A screenshot of a sniper firing on enemy soldiers on a dam in Sniper Elite Resistance

(Image credit: Rebellion)

I played roughly 15 hours of Sniper Elite: Resistance. During this time I completed the main campaign, completed every Propaganda Challenge mode mission with a gold rating, and played a number of rounds of Axis Invasion as an attacker.

I reviewed the game on a gaming PC, which runs with a Nvidia RTX 3060Ti graphics card and an AMD Ryzen 7 5800X processor. I used a Samsung Odyssey G5 27" Curved Gaming Monitor with a Sony 3D Pulse Headset and played the game using a DualSense wireless controller.

First reviewed January 2025

Thrustmaster T300RS GT Edition review: a responsive racing wheel with a few too many rough edges
7:00 pm | January 19, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Thrustmaster T300RS GT Edition: One-minute review

The Thrustmaster T300RS GT Edition is a belt-driven racing wheel designed for PlayStation and PC. Considering it’s a GT Edition, this isn’t the most auspicious looking racing wheel. Its rather plain design isn’t helped by the lack of color. However, the leatherette material adds a touch of class and appears to be hard-wearing.

The pedals also feel durable, and feature plenty of adjustments. However, the base can slide around on smooth flooring, so rugs and carpets are best.

Installing the wheel base on a table is somewhat of a hassle, owing to the stiff fastening screw (at least on the unit I had), requiring some lubrication to make it easier. It’s also quite heavy, which means you’ll have to hold it in place while fixing it to a table. The clamping mechanism is also quite clunky, since it’s prone to moving out of position while installing, and gets in the way of the handle on the fastening screw.

Once installed, you should watch out for the self-calibration procedure that takes place as soon as you power it on, as the wheel spins quickly and forcefully. Thankfully, this is the only form of setup when using the T300 RS GT Edition with a PS5 – as you would expect from an officially licensed PlayStation product.

Things were a little more difficult on PC, though. The software tool doesn’t feel the most modern, and it took a few restarts to run correctly and update the firmware successfully. However, it does offer the settings and tweaks you would expect of one of the best racing wheels, including numerous force feedback options.

The T300RS GT Edition performs well in certain areas, but not so well in others. The steering is precise enough, and the pedals offer enough resistance without being too hard. There’s an optional conical stop you can install behind the brake pedal to lend a different sense of feedback, but I found this limited travel too much – which I found a tad too short to begin with.

The wheel can also feel very notchy, especially at the start of rotations; most noticeable when making the slow, gradual movements you might when playing more sedate driving sims. The paddles aren’t damped well enough either, feeling a little harsh in use.

While the button selection is good for PlayStation users, it’s a shame there are no rotary knobs for typical on-the-fly racing adjustments. And on PC, some buttons failed to work in my experience, although quite where the blame lies on this front isn’t exactly clear.

All of these are disappointments for a wheel of this price. The Thrustmaster T248, for instance, is considerably cheaper, yet we think it’s the best racing wheel overall thanks to its excellent performance-to-price ratio. You can of course spend a lot more on a racing wheel, such as the Thrustmaster T-GT II, but we think this is the best premium racing wheel around, as it rivals direct drive wheels – the zenith of racing wheel technology.

Close-up of buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Thrustmaster T300RS GT Edition: Price and availability

  • $449.99 / £379.99 (about AU$725)
  • Available now in one color
  • Some rivals are cheaper

The T300RS GT Edition costs $449.99 / £379.99 (about AU$725) and is available now in one colorway. It comes with a pedal set but not an external shifter, although one can be connected.

This makes it quite a lot more expensive than the Thrustmaster T248, our pick as the best racing wheel overall. This wheel offers similarly good pedals and we liked the force feedback with certain games, but again we had some issues with the steering feel.

If you want a more luxury belt-driven experience, then the Thrustmaster T-GT II is one of the best in this category, and comes close to rivaling state-of-the-art direct drive wheels. We still found the rotation wasn’t as seamless as it could be, though, and it’s considerably more expensive than the T300RS GT Edition.

Thrustmaster T300RS GT Edition: Specs

Thrustmaster T300RS GT Edition review: Design and features

  • Plain looks
  • Violent self-calibration
  • Useful software

The T300RS GT Edition cuts a rather bland figure, with a monochromatic colorway and a lackluster wheel design that fails to inspire or excite. Considering this is the variant officially licensed by PlayStation and the Gran Turismo series, I was expecting something a little more special.

The pedals are similarly plain, although the metal heads do lend an element of sophistication. There’s also an optional conical stop, which can be screwed in behind the brake pedal to offer a different level of resistance.

The wheel has a satisfactory feel to it, being neither too thick nor too thin. The leatherette finish feels hard-wearing but offers little in the way of padding. There’s also some perforation to help with grip, and I had no issue handling it securely.

Thrustmaster doesn’t give a weight for the wheel base alone, but it’s reasonably heavy with a bias towards the front, which can make installation a little tricky. The pedal base, on the other hand, is much lighter, which can be a problem for those with low-friction flooring, as I did find it was prone to sliding unless I had a carpet or rug underneath.

Installation wasn’t the most seamless experience. The wheel attaches to the base relatively easily, requiring several turns of the Quick Release ring before tightening a small screw to secure it in place. However, attaching the base to a table is more awkward. The fastening screw in the unit I had didn’t thread smoothly, requiring some lubrication to get it working correctly.

Close-up of pedals for Thrustmaster T300RS GT Edition

(Image credit: Future)

You have to hold the wheel up while you attach it, as it will fall forwards otherwise. This means tightening the fastening screw one-handed, or using your chest to prop it up while you turn it with both hands, which is the method I preferred. The handle for turning the screw kept getting in the way of the attachment system used to clamp the base to the table, which is an annoying design flaw. What’s more, this attachment system is prone to rotating out of position whilst fastening – another irksome fault.

The pedals do have a pleasing number of adjustments, made easily using the included Allen key. You can adjust the height, angle, and spacing, although I would’ve liked a wider range for the latter, as I found my legs were always too close together, but this could be a personal gripe not shared by others.

The self-calibration for the wheel begins as soon as the T300RS GT Edition is powered on and plugged in, and it took me by surprise: it’s sudden and quite forceful, so make sure to keep your hands completely clear of the wheel.

In order to adjust various calibration and force feedback settings, the Thrustmaster Control Panel for Windows is required. This failed to install on first try for me, although a couple of restarts seemed to fix the issue. The same was true of a required firmware update, but this was successful in the end.

Once up and running, the Thrustmaster Control Panel offers many of the usual customization options you’d expect of a racing wheel. You can set the maximum rotation angle and make multiple force feedback adjustments, with static settings for the constant and periodic forces, as well as dynamic ones for the spring and damper effects. All these are easy to make thanks to the basic layout of the UI.

I had no problem connecting the T300RS GT Edition to a PS5, making it as easy to use as the best PS5 racing wheels out there. The button layout on the wheel is also similar to a controller, which makes navigation simple. It’s a shame, however, that there are no rotary dials, useful for adjusting common racing settings such as traction control and brake balance.

Thrustmaster T300RS GT Edition review: Performance

  • Balanced pedal feel
  • Notchy steering
  • Overly strong force feedback

The T300RS GT Edition offers a mixed performance. The steering feels accurate and precise, although the paddles were too clicky for my liking, lacking the satisfying action better damped switches offer.

The pedals provide enough resistance to let you feel how your inputs translate in-game, yet light enough to make them easy to press without fatigue. The clutch pedal offers just the right amount of travel; while I would’ve preferred a bit more for the brake pedal, it still offers enough control. It’s also reassuringly weighted, although I found the optional conical stop added too much resistance, and further decreased the already-wanting travel.

However, my chief grip with the T300RS GT Edition is the notchy feel of the steering wheel. No matter what you do with the settings in the Control Panel, this is always present. I found it particularly noticeable when making small movements close to the center of the axis, which you are likely to do in slower-paced driving sims, as opposed to outright racing sims.

Close-up of paddle on Thrustmaster T300RS GT Edition

(Image credit: Future)

The other settings available in the Control Panel do make a difference to performance. There’s plenty of scope within the force feedback for most gamers to find the right setup. The maximum setting was far too strong for me, with the wheel being too hard to turn and flailing wildly when losing traction in-game. As a result, I preferred having the overall strength setting quite low, at about 15%.

The buttons on the wheel all perform well enough, but don’t match the premium feel of those on the best PC controllers. I did have an issue with the POV hat failing to work with some PC games, but this could’ve been a fault with the game rather than with the input itself.

Should I buy the Thrustmaster T300RS GT Edition?

Close-up of L3 and R3 buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Buy it if...

You want good pedals
The pedals of the T300RS GT Edition provide enough feel while being easy to actuate. The multiple adjustments are also useful, although I would’ve welcomed more range for the spacing.

You want multiple platform support
The T300RS GT Edition works with three PlayStation consoles and PC, which means you can use it with plenty of high-end racing sims, from various Gran Turismo titles to Assetto Corsa.

Don't buy it if...

You want the best steering feel
The T300RS GT Edition is rather notchy, especially at the start of its turns, so those who’ll be making slow, gentle movements might want to look elsewhere.

You want the best design
The clamping system is quite awkward and not the best engineered solution. The pedal base also has a tendency to slide on smooth surfaces.

Also consider...

If the T300RS GT Edition doesn't sound right for you, then take a look at these excellent alternatives.

Thrustmaster T248
As the best racing wheel overall in our opinion, the T248 offers a perfect balance between price and performance. It’s considerably cheaper than the T300RS GT Edition, but we think it has great build quality and a useful feature set, all of which help to make it a great all-rounder for those embarking on their racing sim journey.

Read our Thrustmaster T248 review

Thrustmaster T-GT II
If you’re after another belt-driven wheel, then the Thrustmaster T-GT II is one of the best there is in our view. It even gives direct drive wheels a run for their money, which are the gold standard for sim racers. We were impressed with its excellent force feedback and extra buttons, making it a practical wheel. You will have to pay considerably more than the T300RS GT Edition for it, though.

Read our Thrustmaster T-GT II review

How I tested the Thrustmaster T300RS GT Edition

  • Tested for one week
  • Used on PC and PS5
  • Plentiful racing sim experience

I tested the T300RS GT Edition for about a week, during which time I used it on PC and PS5. I installed it myself and made sure to adjust as many hardware and software settings as possible, such as pedal positioning and force feedback. Unfortunately, I wasn’t able to test the T300RS GT Edition with an external shifter.

I played Gran Turismo 7 on PS5 and Assetto Corsa on PC – two two-tier racing sims on their respective platforms. I also played American Truck Simulator to test the wheel for slower, more controlled steering and pedal movements.

I have been gaming for over 25 years, with racing sims being one of my favorite genres. I play numerous titles across various sub-categories such as F1, touring car racing, and rallying.

Read more about how we test

First reviewed January 2025

AndaSeat Luna review: a basic gaming chair with a low price – but with a few design flaws
4:00 pm | January 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

AndaSeat Luna gaming chair: One-minute review

The AndaSeat Luna keeps things simple with a limited feature set and low price, making it a tempting prospect from one of the rising stars in the gaming chair space.

While its appearance won’t amaze you, it looks smart enough to be suitable for work and play. Various colorways are available, but all remain reasonably understated with a monochromatic palette and just a few dashes of color on the accents. The PVC leatherette isn’t as soft or as breathable as some of the best gaming chair materials, but it’s comfortable all the same and feels quite durable.

Unboxing and assembling the AndaSeat Luna is easy enough. I managed to put it together quickly with the help of one other person, although it could be built solo if required, as it’s relatively light compared to other gaming chairs.

It’s comfortable to sit in, and the height adjustments on the large variant I tested are broad enough to accommodate many gamers. It also reclines to 160 degrees, typical of many chairs in this class.

However, it does lack some useful adjustments, such as a tilt function and built-in lumbar support, though I found the included lumbar cushion to be sufficient. It also misses out on 4D arms: they only move up and down, with very limited lateral adjustment that’s only possible depending on at which point you screw in the bolts. There’s no way to rotate the armrests, either.

The seat itself is a little firm, but I didn’t have an issue with it. It has a slight upward tilt, which runs counter to the ergonomic preference for a downwards incline, but personally, it’s a style I prefer.

One notable flaw in the design is that the back wheels tend to lift off the ground when you shuffle forward, particularly on floors with grip, which can be disconcerting.

Another area where the engineering lets the AndaSeat Luna down is the recline lever. I found it would get stuck without locking in its correct place, and when it did, it felt unnatural, as if parts of the mechanism were rubbing against each other.

However, this is a chair with a low price in the UK (it's currently not available in the US), so some design flaws and limited adjustments are to be expected. If you're specifically on the hunt for the most comfortable gaming chair, then you'd probably be better served by AndaSeat’s Kaiser range.

If you’re keen to stick to this price point, then the Corsair TC100 Relaxed is a better pick, and for those who are willing to spend more, the Secretlab Titan Evo 2022 is still our favorite gaming chair overall.

Back of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Price and availability

  • £179 (about $228 / AU$356)
  • Not available in the US
  • Low end of the price range

The AndaSeat Luna costs £179 (about $228 / AU$356) and is available now in the UK and certain parts of Europe and Asia, but not the US or Australia. It comes in various colorways, though most are black overall with colored accents. A fabric version is also available for the same price. A lumbar cushion and head pillow are included.

At this price, it’s cheaper than many of the main players in the space. The Secretlab Titan Evo 2022 – our pick as the best gaming chair around – costs considerably more, with starting prices north of $500 and certain variants priced much higher. However, the Titan Evo is our number one choice for good reason: the incredible build quality, feature set, and comfort levels are superb. What’s more, the brand frequently offers savings via its website.

In the more budget-friendly realm, the Corsair TC100 Relaxed is our pick as the best gaming chair for those who don’t want to part with ungodly sums. It’s only marginally more than the AndaSeat Luna, but it offers tremendous levels of comfort for the price, and the large weight and height accommodations are welcome too.

AndaSeat Luna gaming chair: Specs

AndaSeat Luna gaming chair: Design and aesthetics

  • Basic but smart looks
  • Durable, if cheap, materials
  • Some design flaws

The AndaSeat Luna adopts a very familiar bucket seat design, although it’s less hemmed in than some other gaming chairs. It’s unlikely to turn heads, but it looks smart enough to pass as an office chair, especially in the total black variant I tested.

Other colorways are available to liven up appearances but the selection is limited, with many adopting the same black base, with just a few colored accents around the sides of the seat and backrest.

On closer inspection, it’s clear to see where AndaSeat has saved money. The wheelbase, for instance, is plastic, and there’s no built-in lumbar support. A simple cushion is provided, but annoyingly, it falls forward every time you get up, so you have to prop it back up when you sit down again. Also, the head pillow is attached to the chair via a strap rather than magnetically, which is common on more premium gaming chairs and helps keep it more secure.

The PVC finish of the AndaSeat Luna isn’t the softest, and it’s far from the most breathable. However, it is quite thick and seems to be quite durable. The armrests have very little padding but are smooth to the touch and I found them comfortable enough to use. They slope downwards at the front, which helps to prevent aches and pains on the forearms, and they’re stable with very little wobble.

One of the more worrying design flaws of the AndaSeat Luna, though, is its tendency to tilt forward with its back wheels in the air when moving forward if your floor has any amount of grip to it. I suspect this is due to the top-heavy nature of the design since that plastic wheelbase is quite light.

The reclining lever is another point of complaint, as it can get stuck before it fully locks into position. This is most bothersome when reclining the backrest to its widest 160-degree angle, where the tension peaks. Clicking it into its locked position can also feel clunky – as if parts of the mechanism are rubbing against each other due to misalignment, which may cause wear over time.

Three-quarter view of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Comfort and Adjustability

  • Firm but comfortable seat
  • Lumbar cushion included
  • Lacking adjustments

Sitting in the AndaSeat Luna is mostly a comfortable experience. The seat is a little on the firm side, especially towards the rear, but I generally prefer this style. It’s possible the seat cushion may soften over time.

It’s angled upwards very slightly – again a style I prefer – although ergonomists will tell you it’s better to have a declining seat angle to improve blood flow to the legs. Regardless, the angle certainly isn’t steep enough to feel as if you’re squatting in it.

You’ll find some of the typical gaming chair adjustments on the AndaSeat Luna, including height adjustments and a recline function, sending the backrest all the way to 160 degrees. However, it misses out on others, such as the aforementioned lack of built-in lumbar support. The provided lumbar cushion is on the firmer side, which may irk some users, but I found it to be perfectly adequate support. However, since it isn’t height adjustable, it might not fit other users quite so well.

There’s no tilt function on the AndaSeat Luna either, so there’s no ability to rock back and forth as more fidgety gamers might like to do. Most disappointing of all, though, are the arms, which only go up and down, lacking any rotation or inward adjustments at all.

The long, oval slots for fixing the arms to the seat base do allow for some lateral adjustments, but I found that even when positioned as close to the chair as possible, the armrests still weren’t close enough to my body, forcing me to spread my arms wider than I would’ve liked.

This is also bad for ergonomics. I found this splayed arm position naturally inclined me to hoist my shoulders upwards, which, as someone who suffers from mild neck and shoulder pain already, is far from ideal.

AndaSeat Luna disassembled on wooden floor

(Image credit: Future)

AndaSeat Luna gaming chair: Assembly

Putting the AndaSeat Luna together was straightforward and I didn’t encounter any difficulties. Every fixture and fitting is clearly labeled, and there’s little manual labor involved compared to building other gaming chairs.

The wheels click in easily enough, and the provided Allan keys were sufficient to get the job done quite quickly. The occasional bolt was a little stiff to screw in, but nothing that a bit of coaxing couldn’t fix. No part is overly heavy either, which makes the process even easier.

It was a two-person job, but I reckon it could be assembled by one person without much trouble. The only tricky part would be attaching the backrest to the seat base – the hardest part of assembling any gaming chair – as it requires holding the seat in the exact position to line up the bolt holes. But other than this, the rest of the build is simple.

Close-up of armrests on AndaSeat Luna on blue background

(Image credit: Future)

Should you buy the AndaSeat Luna gaming chair?

Buy it if...

You want something simple and easy
Assembling the AndaSeat Luna was a cinch, and the sparse nature of the chair means it’s easy to use.

You’re on a budget
For less than £200, the AndaSeat Luna is cheaper than many other gaming chairs, and yet the comfort levels are still reasonable.

Don't buy it...

You want plenty of adjustments
There’s no tilt function or built-in lumbar support, and the armrests are particularly limited, with only vertical adjustments.

You want the best build quality
The sticking recline lever and wheel lift-off when shuffling forward are hard design faults to ignore.

AndaSeat Luna gaming chair: Also consider

If the AndaSeat Luna doesn't sound like it's the right fit for you, then these alternatives might suit instead

Secretlab Titan Evo 2022
The doyen of the gaming chair world, and for good reason: it’s been the one to beat ever since its first incarnation, and the 2022 edition is still batting away the competition. The perfect blend of comfort, build quality, and adjustability has kept it firmly planted atop its perch. While the starting price is high, Secretlab often offers discounts on its website. Plus, the also excellent 2020 variant is available for less.

Read our Secretlab Titan Evo 2022 review

Corsair TC100 Relaxed
Our pick as the best gaming chair for those on a budget, the TC100 Relaxed costs only slightly more than the AndaSeat Luna. It looks good and is comfortable to sit in. We did find corners were cut on the quality of various parts, but we think it’s better than other gaming chairs at this price point. Also, unlike the AndaSeat Luna, the armrests have lateral adjustments.

Read our Corsair TC100 Relaxed review

Close-up of recline lever on AndaSeat Luna with wooden floor in background

(Image credit: Future)

How I tested the AndaSeat Luna gaming chair

  • Tested for several days
  • Assembled with help
  • Experienced with and tested many gaming chairs

I tested the AndaSeat Luna for several days, during which time I used it for gaming and work. I unboxed and assembled the chair with the help of one other person.

During my time with it, I made sure to make every adjustment possible, from tweaking the arm height to reclining the backrest as far as it would go.

I have been PC gaming for over 10 years, and during that time I have experienced and tested various office and gaming chairs, including renowned examples such as the Steelcase Leap, Secretlab Omega, and Secretlab Titan.

Read more about how we test

First reviewed December 2024

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