I’m a huge Atlus fan, and when Raidou Remastered: The Mystery of the Soulless Army was revealed back in March, I was absolutely over the moon. See, I never got a chance to play the original JRPG – which first released on the PS2 – but had always hoped to get in on some demon-filled investigative action.
Review info
Platform reviewed: Nintendo Switch 2 Available on: Nintendo Switch 2, Nintendo Switch, PS5, PS4, Xbox Series X and Series S, PC Release date: June 19, 2025
And Atlus has truly served up a full-blown remaster of Raidou’s first adventure, bringing the Devil Summoner’s story to just about every modern platform with full voice acting, fleshed-out 3D environments, enhanced visuals and audio, as well as evolved combat.
Atlus has produced banger after banger for decades, including some of the best RPGs like Metaphor: ReFantazioand Persona 5 Royal. So, can the Switch 2 game Raidou Remastered rise to those same heights
Well, perhaps not quite. But it’s still a fantastic remaster. Here’s what I made of the game after spending more than 30 hours playing it on Nintendo Switch 2.
Where lies man, so lies dark
(Image credit: Atlus)
In 1930s Japan, a young lady approaches the Narumi Detective Agency with a shocking request. She wants you to kill her. But before you can hear exactly why, she’s kidnapped by mysterious individuals in red capes.
So, in steps Raidou Kuzunoha XIV, an apprentice detective at the Narumi Detective Agency who aims to serve the capital – not only by helping citizens with their day-to-day needs, but also by keeping things in check within the Dark Realm – a curious juncture between the real world and the netherworld, where demons lurk.
And now it’s down to Raidou and his allied demons to solve the mystery of the kidnapped girl... which, in turn, leads you to unveil a far greater conspiracy than you could ever imagine.
Of course, I don’t want to give away too many details plot-wise. But I can assure you that there are plenty of twists and turns as the mystery unravels – and that mystery remains gripping throughout. In addition, you don’t have to sit through hours of warm up before the story really gets going.
Best bit
(Image credit: Atlus)
The best part of any Megami Tensei title is witnessing the often wacky and wild nature of the various demons you encounter. At one point, I ran into a deeply troubled demon named Ippon-Datara who felt compelled, desperate even, to construct a wall blocking my path. It was only after I called him stupid, and got an earful about eating brains with a spoon that he eventually cleared the way. Classic SMT.
Yep, you’re flung straight into the middle of a dark case, in a city flooded with characters in need of your support – sometimes in the main story, and other times through brief, yet enjoyable side quests called Case Files. And you’ll meet a real range of individuals throughout the game’s runtime. No really, I ran into everyone from a yakuza captain through to a zany demon-fusing scientist – and that’s just in the real world!
These characters help to expose many of the game's key themes, which are tightly interwoven with the 1930s setting. There are frequent questions around the morality of war and the role of economic injustice on people’s everyday lives, for instance.
And I felt that I could connect to the cast thanks to newly added voice acting – one of the best inclusions in this remaster. Whether it's the somewhat lazy, yet playful Detective Narumi or rival Devil Summoner, Rasputin, expressive voice acting injects so much more personality into each character. Even the demons have some incredibly entertaining – sometimes bizarre dialogue that add so much whimsy to the experience. The commanding voice of Hayataro or the iconic hee-ho’s of Jack Frost even made me reluctant to fuse them into something else.
Your feline companion, Gouto, is also at hand to guide you through the case's key plot points and provide pointers if you get a bit stuck. Those tips are often handy, and generally, Gouto is far less invasive than a certain other cat that Atlus fans will be well acquainted with. I won’t name names of course... but it starts with ‘M’ and ends in ‘organa’.
Raidou’s revamped
(Image credit: Atlus)
So, there’s an engaging plot and intriguing cast to match, but what about gameplay itself. Well, this is where the picture starts to get a little more mixed.
I’ll start with combat. You’re not getting the turn-based press turn battle system from Shin Megami Tensei titles, with this game instead taking a real-time action approach. However, the combat system has been significantly overhauled in Raidou Remastered, when compared to the original game.
There are no more pesky random encounters, Raidou can now use two demons in battle (as opposed to one in the original), you’ve got the ability to lock on to enemies, and much, much more. These alterations are all most welcome and have made combat feel way more fluid than before.
When doing battle, you’ll want to focus on draining MAG, which is expended when demons use magic attacks, such as the fire spell Agi or volt attack Zio. In order to get your MAG back, Raidou can dish out light attacks, which fill up the bar swiftly, enabling you to regularly exploit enemy weaknesses, and as a result, stagger them for an easier route to victory.
(Image credit: Atlus)
Other than those light attacks I mentioned, Raidou can use heavy attacks, fire his gun, cast magic abilities of his own (Summoner Skills) and unleash highly punishing moves like Devil’s Bane and Spirit Slash. You'll gain new Summoner Skills as the game progresses, and you'll also be able to allocate stat boosts to Raidou when he levels up across strength, magic, vitality and luck.
I went for a mixed strength / magic build, and my main strategy in battle was to whack out as many light attacks as possible, fueling one demon’s use of healing magic and another’s devastating elemental damage. You can also use items in battle, but I basically never needed to do this.
Most of the time, my strategy proved to be a sure-fire way to win battles, meaning that combat could get a little repetitive. Also, despite enhanced battle mechanics – which includes more fluid maneuvering – I found that Raidou could feel a little clunky to control, especially in the air. This was rarely a huge issue, but if you’re expecting incredibly seamless, ultra-smooth movement from this title, you might be a little disappointed.
Boss fights are still good fun, though, and can often pose a decent challenge. Here, I found that blocking and dodging was a bit more important. Just spamming my light attacks and expecting my demons to do the rest was rarely good enough. I’m sure this would ring even more true if you’re playing on hard mode, but I played on Private Eye difficulty – which is essentially the standard level of challenge.
Before we continue talking gameplay, though, I just wanted to flag that this game has a great soundtrack – there are some seriously catchy tunes here. I still can’t get the theme from Narumi’s Detective Agency out of my head.
Battling our demons
(Image credit: Atlus)
Anyway, let’s continue chatting gameplay – and the real highlight here, for me, is filling out the demon compendium and fusing the most powerful creations imaginable.
You can recruit demons pretty much hassle free – not always the case in other Atlus entries (I’m looking at you, SMT 4). And you can also request the help of the peculiar Dr. Victor in the Goumaden, who enables you to fuse multiple demons together and forge new, stronger companions to take into battle. You can also fuse swords, spears or axes for Raidou, which come which come with fresh abilities as well as differing stat boosts.
During demon fusion specifically, you can pass on abilities and passive skills which will help you target the weaknesses of opponents in the Dark Realm – just make sure you keep an eye on their Investigation Skills, which will come in use outside of battle.
And that brings me onto what is, without doubt, the weakest part of Raidou Remastered – solo investigations. These occur when Raidou is unable to progress through an area himself, and he instead enlists the help of his demons (which most humans are unable to see in the real world). You can send a demon out to gather clues or investigate blocked off locations, which sounds interesting, but ends up being just boring.
Most demons move pretty slowly, and the sprint button doesn’t work when they’re out investigating. On top of that, retrieving clues usually just consists of pressing a single button to search an area, read a mind, or squeeze into a tight area. I just wish that these parts of the experience were more interactive, especially given that being a detective is central to the game’s plot.
(Image credit: Atlus)
Finally, a quick note on the experience playing on Nintendo Switch 2. Typically, I played with my Joy-Con 2 controllers, and the game controlled nicely. Switching between targets while locked on took a bit of getting used to – it could, at times, feel a little rigid. But everything else, from using attacks, summoning demons, sprinting and dodging felt totally fine.
Similarly, performance was very strong – though I would expect this given it's hardly the most demanding title out there. It runs at a maximum of 60fps at 1080p, which looks solid, though the lack of 4K may disappoint some.
Overall, though, I love how the game remains faithful, visually, to its PS2 roots, while still ensuring characters and backgrounds look polished. Oh, I also rarely experienced frame rate issues – that is unless I performed Raidou’s ultimate attack, Spirit Slash. This would sometimes cause a little bit of slowdown, but never to a degree that it cost me a battle or anything.
In the end, I had a blast with Raidou Remastered. I was keen to complete almost every Case File, the main story had me hooked, and of course, I loved summoning some of my favorite demons from the SMT series. Combat, though fairly layered, could sometimes get a little samey and I really wish solo investigations didn’t feel like a chore. But overall, Atlus did an excellent job with this remaster and I’m grateful that it’s enabled me – and so many other fans – to solve this mystery for the very first time.
Should you play Raidou Remastered: The Mystery of the Soulless Army?
(Image credit: Atlus)
Play it if...
You love the worlds of SMT and Persona If, like me, you adore titles like Persona 4 Golden and Shin Megami Tensei 5: Vengeance, I’d say that Raidou Remastered is well worth your time. It’s not as long as these games and doesn’t offer turn-based combat either (still my preference). But you’ve got mostly the same demons, and another host of awesome characters to interact with – crucial aspects that drew me to previous Atlus entries.
You’re a sucker for narrative-driven RPGs There’s no vast open world to explore in Raidou Remastered. Sure, you can roam around the capital and get busy working on Case Files, or even take a trip to the Dark Realm. But the main event isn’t really exploration. It’s the games narrative, which at times, takes turns that you may not have foreseen. If you love story-driven RPGs, you’re likely to enjoy this mysterious adventure.
Don't play it if...
You’re not such a fan of real-time action gameplay So, I mentioned it earlier, but if you’re only really into turn-based combat, it may be worth giving Raidou Remastered a miss. This game makes use of real-time action combat, meaning you’ll engage in much more intense, time-sensitive battles.
You want fully-fledged, shiny current-gen graphics The bones of Raidou Remastered’s PS2 origins are very prevalent in this game, visually speaking. Personally, I was charmed by that, but I’m certain that it won’t be to everyone’s tastes. Oh, and this game runs at 1080p on Switch 2, rather than 4K, so if you’re expecting to be wowed by the flashiest graphics in the world, you’ll be disappointed.
Accessibility features
The game includes subtitles, button remapping in the controls section, a control stick sensitivity slider, and the ability to toggle vibrations on and off. There are some other subtle changes you can make, such as the option to simply hold the A button, rather than press it repeatedly to confine a demon. There are four difficult modes, including one which makes combat extremely basic for those who want to essentially focus on story alone. There isn’t a colorblind mode for anyone seeking that out, though.
How I reviewed Raidou Remastered: The Mystery of the Soulless Army:
(Image credit: Atlus)
I spent more than 30 hours with Raidou Remastered: The Mystery of the Soulless Army, playing through the main story and the vast majority of Case Files. I had the game set on Private Eye difficulty – essentially normal. I’ve played a ton of Atlus titles before, from Shin Megami Tensei III: Nocturne through to Persona 3 Reload, so I was already plenty familiar with systems like demon fusion.
I played the Nintendo Switch 2 version of the game, which I downloaded digitally via a code supplied by Sega. Usually, I played in docked mode in 1080p at 60fps, but I did try playing for a while in handheld mode too. When docked, I had my Nintendo Switch 2 connected to the Sky Glass Gen 2, with audio playing from the Marshall Heston 120 soundbar.
Nintendo Switch 2 Pro Controller: one-minute review
The Nintendo Switch 2 Pro Controller launched alongside the console itself, and I’ve been using it as my go-to Switch 2 gamepad since launch day. While I was already impressed with it at a Switch 2 hands-on preview event a few months back, actually having it at home has solidified it as perhaps my favorite controller of the year.
The mission statement is a simple one: provide an updated version of the excellent Nintendo Switch Pro Controller - easily one of the best Nintendo Switch controllers for that original console - while keeping the things players loved about that original model intact. I feel this has mostly been achieved with the Switch 2 Pro Controller.
It’s incredibly comfortable in the hands, sporting simply lovely build quality from chassis to buttons. The thumbsticks are ultra-smooth and responsive, and additions like two remappable buttons on the rear, as well as a headphone jack, are extremely welcome.
Furthermore, the original Pro Controller is remembered fondly for its frankly absurd battery life, lasting around 40 hours on a single charge. I’m happy to report that’s also the case with the Switch 2 Pro Controller; after three weeks of testing for a few hours most days, I’ve only just seen the low battery warning flash up on my screen.
So what’s holding it back from truly being the greatest of all time? Well, unlike the original Pro Controller, this new model isn’t currently compatible with PC. It’s likely we’ll need to wait for a Steam compatibility update, but I wouldn’t be surprised if this happens in the near future. I also would’ve loved a trigger lock feature, allowing players to switch between digital and analog sensitivities to suit a wider range of genres (analog triggers naturally work better for racing games, for example).
Lastly, Nintendo seemingly remains committed to not having Hall effect thumbsticks, which is a massive shame. What this means is that, eventually, I expect the Switch 2 Pro Controller to develop stick drift. Perhaps not as quickly as the Joy-Con 2 - of which there are already reports of users experiencing drift - but for a controller that costs as much as it does, the lack of sturdier Hall effect thumbsticks hurts. Doubly so, considering the sticks themselves feel fantastic during play.
(Image credit: Future)
Nintendo Switch 2 Pro Controller review: price and availability
$84.99 / £74.99 / AU$119.95
Cheaper on average than a set of Joy-Con 2 ($94.99 / £74.99 / AU$139.95)
A price increase in the US bumped it up from the originally planned $79.99
If there’s one potential criticism I can levy at the Switch 2 Pro Controller, it’s that it certainly isn’t cheap.
It’s available to purchase now from Nintendo’s own website as well as stocking retailers for $84.99 / £74.99 / AU$119.95. US folks have it slightly worse here due to a price increase that’s seen the controller’s RRP pushed up from the original $79.99.
Overall, though, the Switch 2 Pro Controller is cheaper in the US than a pair of Joy-Con 2 controllers ($94.99), while being priced the same as those in the UK (£74.99).
That said, cheaper alternatives do exist in controllers like the 8BitDo Ultimate 2 ($69.99 / £59.99 - around AU$90). This is an exceptional controller that’s well worth looking into, especially as it’s recently received a firmware update to allow for Switch 2 connectivity.
Nintendo Switch 2 Pro Controller review: Specs
Price
$84.99 / £74.99 / AU$119.95
Weight
8.3oz / 235g
Dimensions
5.8 x 4.1 x 2.4in / 148 x 105 x 60mm
Compatibility
Nintendo Switch 2
Connection type
Wireless (Bluetooth), Wired (USB Type-C)
Battery life
Around 40 hours
(Image credit: Future)
Nintendo Switch 2 Pro Controller review: design and features
Pleasing light gray-on-black aesthetic design
Adds GameChat and GL/GR buttons, as well as a headphone jack
Otherwise, very similar to the original Pro Controller
Put the Switch 2 Pro Controller side by side with the original model, and you’ll notice a lot of similarities. Its large face buttons are about the same size here, the d-pad is very similar, and the controller still uses digital triggers. I think an option for quicker triggers would’ve been nice here, via trigger locks, for genres like racing games. But there are some other upgrades here that I’m very happy about.
The Switch 2 Pro Controller adds some very welcome features. There’s a dedicated GameChat button like we see on the Joy-Con 2 for accessing the console’s bespoke voice chat system. Additionally, you’re getting a 3.5mm headphone jack, which - alarmingly - wasn’t present on the original Pro Controller. Lastly, a pair of GL/GR buttons on the rear of the pad can be remapped on a per-game basis, though I’ll touch more on those in the following performance section.
In terms of looks, the Switch 2 Pro Controller is simple, but pretty eye-catching. The semi-translucent look of the original has been replaced with a matte black shell. Meanwhile, the top that houses the bumpers and triggers - as well as the thumbstick shafts - have taken on a light gray coating that I think looks nice juxtaposed against the otherwise all-black gamepad. I wouldn’t say it’s winning any awards in the aesthetics department, but it’s a simple and elegant design that doesn’t look out of place.
Otherwise, there isn’t much to report on the design front beyond the fact that this is an incredibly comfortable asymmetrical controller that sits firmly in the hands. I find that the Switch 2 Pro Controller’s grips are of a perfect size, and the pad fits snugly in my hands with my index fingers set firmly on the triggers. I felt this way about the original Pro Controller, too, but its successor does feel ever so slightly more refined in this regard.
(Image credit: Future)
Nintendo Switch 2 Pro Controller review: Performance
Thumbsticks feel excellent during gameplay
A frankly absurd amount of battery life
GL/GR buttons are actually a godsend
Right away, let’s talk about the thing that most people fondly remember the original Pro Controller for - its seemingly endless battery life. While there have been no noticeable improvements here with the Switch 2 Pro Controller, I can’t exactly say that’s a bad thing.
Yep, you can expect this new model to go the distance with around 40-45 hours of battery life. Since launch, on average, I’ve played my Switch 2 with the Pro Controller for around 1-3 hours daily.
Three weeks later, I have only just seen the low battery warning flash up on my screen. This is absolutely best-in-class battery life that leaves even the best Nintendo Switch controllers in the dust. It is worth noting that such a hefty battery does take some time to charge up again - around 3-4 hours to be exact - but do this overnight via USB-C and you’ll never need to worry about running out of juice.
Otherwise, the Switch 2 Pro Controller is just a joy to play games with. The thumbsticks are the real heroes here, feeling almost impossibly smooth and incredibly responsive during play.
This makes precise platformers like Super Mario 3D World + Bowser’s Fury or white knuckle racers like F-Zero GX feel fantastic to play (even if the latter still benefits more from the wireless GameCube controller’s button layout).
(Image credit: Future)
My one gripe here would be that the thumbsticks are not Hall effect, with Nintendo seemingly opting once again for more traditional potentiometers. It’s a frustrating commitment that we also see from Sony and Microsoft in their first-party pads, and as a result, it’s currently hard to gauge just how long the Switch 2 Pro Controller’s sticks will last before developing drift. That said, the thumbsticks here do feel decidedly sturdier than those on the Joy-Con 2, so I do expect them to last a good deal longer.
However, I think my favorite addition to the Switch 2 Pro Controller has to be the rear GL/GR buttons. We’ve seen remappable buttons like these on countless third-party controllers, but I really like how Nintendo has implemented them. By holding down the Home button while in-game, you’ll bring up a quick menu that lets you assign GL and GR as secondary inputs.
This works on a per-game basis, too, meaning you don’t need to constantly reassign them while you’re hopping from game to game. They can be an absolute lifesaver, too. In The Legend of Zelda: Tears of the Kingdom, for example, I bound the sprint and jump actions to these buttons, letting me still have access to camera controls.
Similarly, in Hyrule Warriors: Definitive Edition, binding the left and right d-pad inputs to GL/GR let me cycle through my inventory of items without having to stop moving or adopt an awkward claw grip instead.
Otherwise, you can expect a controller that performs just as well as the original where it counts. Gyro aiming is still incredibly solid and accurate for games like Splatoon 3, and you still have near-field communication (NFC) support for scanning amiibo figures in your favorite games.
(Image credit: Future)
Should I buy the Nintendo Switch 2 Pro Controller?
Buy it if...
You want a cheaper (and better) Joy-Con 2 alternative Sure, you’re not getting the Joy-Con 2’s fancy directional rumble or their aptitude for co-op play. But given the lower US price point, higher comfort factor, and sublime thumbsticks and GL/GR buttons, the Pro Controller wins out for me.
You prefer wireless play You’re absolutely laughing here, as the Switch 2 Pro Controller seriously goes the distance in terms of battery life, putting in an impressive 40+ hours on an average full charge.
Don't buy it if...
You’re on a budget While I wholeheartedly recommend the Switch 2 Pro Controller at its price point, I can’t say it’s exactly cheap. There are more affordable options around $10-$20 cheaper that do a similar job, such as the excellent 8BitDo Ultimate 2, or indeed the original Pro Controller.
You’ve had bad luck with stick drift Without drift-resistant Hall effect sticks, I can’t say for sure just how long the Switch 2 Pro Controller’s thumbsticks will last before developing drift. If you’ve fallen foul of stick drift in the past, you may want to consider some alternatives.
Nintendo Switch 2 Pro Controller review: Also consider
If the Switch 2 Pro Controller isn’t exactly what you’re after, there are a couple of great alternatives for you to consider.
PC, Android (Switch/Switch 2 version sold separately)
Nintendo Switch, Nintendo Switch 2, PC
Connection type
Bluetooth, USB Type-C
2.4GHz, Bluetooth, USB Type-C
Bluetooth, USB Type-C
Battery life
Around 40 hours
10-15 hours
Around 40 hours
8BitDo Ultimate 2 A fantastic follow-up to my favorite Nintendo Switch controller, the 8BitDo Ultimate 2 takes everything that made the original so good - Hall effect sticks, superb build quality, included charging dock - and upgrades it. Battery life is sadly worse overall, but you honestly can’t go wrong with either this or the original model.
Nintendo Switch Pro Controller The original Pro Controller is still a worthy purchase and compatible with Nintendo Switch 2. You may want to opt for this one if you’re looking to save some cash, especially as it’s still a top contender in the field of Switch accessories.
Tested for three weeks, on average 1-3 hours per day
Compared to the original Pro Controller and similar third-party gamepads
Played a wide variety of games, both modern and retro
I tested the Switch 2 Pro Controller from launch until now - a period of around three weeks. On average, I played with the controller for around one to three hours a day, largely opting for docked mode play on my LG CX OLED TV.
In my time with the controller, I put it through its paces with games across a wide variety of genres. This includes The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition, Hyrule Warriors: Definitive Edition, Mario Kart World, Street Fighter 6, F-Zero GX, Deltarune, and Super Mario 3D World + Bowser’s Fury.
I compared the Switch 2 Pro Controller’s feature set to that of the original Pro Controller and third-party gamepads, including the GameSir Tarantula Pro and the original 8BitDo Ultimate. While I do wish Nintendo’s pad brought Hall effect sticks to the table, its overall feature set and comfortable play experience still make it well worth considering in a crowded controller market.
The 8BitDo Ultimate 2 gaming controller is a pretty straightforward upgrade over the original 8BitDo Ultimate - a pad that continues to feature in our list of the best Nintendo Switch controllers. And while the Ultimate 2 is yet to receive its own Switch-compatible model (it’s just PC and Android for now, sadly), it remains a very competent gamepad that brings several welcome improvements.
Chiefly, the Ultimate 2 now features TMR (tunnelling magnetoresistance, for those curious) thumbsticks. We’ve seen this tech implemented in other fantastic PC controllers such as the GameSir Tarantula Pro, and they’re just as welcome here, offering greater stability and longevity than even Hall effect sticks.
The controller also adds two extra shoulder buttons, making for a total of four remappable buttons (the other two are found on the rear of the pad, like before). You’ll also find a pair of trigger locks back there, letting you quickly swap between analog and digital trigger presses based on your preference.
The last major addition here is RGB lighting rings around each thumbstick. These look nice and can be customized via the 8BitDo Ultimate Software PC companion app. But if you’re playing wirelessly, I would advise against keeping them on, as they’re a pretty major drain on the gamepad’s already average battery life.
(Image credit: Future)
8BitDo Ultimate 2 review: price and availability
$59.99 / £49.99 (around AU$90)
Cheaper than the 8BitDo Ultimate at retail price
Available via Amazon
The 8BitDo Ultimate 2 controller is available to buy now from the brand’s Amazon store. It costs $59.99 / £49.99 (around AU$90), which is actually $10 / £10 cheaper than its predecessor. As a result, I can confidently say that if you’re shopping for a new PC controller in the 8BitDo line up, this is the one to go for. You’re saving cash and getting more features to boot.
8BitDo Ultimate 2 review: Specs
Price
$59.99 / £49.99 (around AU$90)
Weight
8.7oz / 246g
Dimensions
5.7 x 4.1 x 2.4in / 147 x 103 x 61mm
Compatibility
PC, Android
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Battery life
10-15 hours
(Image credit: Future)
8BitDo Ultimate 2 review: design and features
Eye-catching RGB lighting
Additional remappable buttons
Supports 2.4GHz and Bluetooth wireless connections
As I’ve come to expect from the brand, the 8BitDo Ultimate 2 boasts excellent build quality. It feels exceptionally sturdy in the hands, with lightly textured grips allowing the pad to rest firmly.
The TMR thumbsticks now feature metallic shafts, a pleasant upgrade over the original model that not only looks smart but should help the sticks in the longevity department, too. Otherwise, the d-pad, face buttons, and central utility buttons (including Start, Select, Home, etc.) all feel similar to the first Ultimate. That means you can expect very solid materials overall. One nice change is that those central buttons are spaced out much better here than on the Ultimate, where they felt a little cramped together on that pad.
As mentioned above, you’re also getting four remappable buttons, two on the rear, and two nestled up next to the bumpers and triggers. These are labeled ‘L4’ and ‘R4’ on the left and right, respectively, while the rear paddles are labeled as ‘PL’ and ‘PR’. The rear also houses two trigger locks for switching between analog and digital trigger distances, as well as a toggle for swapping between Bluetooth and 2.4GHz wireless connections.
If you’re curious as to where the included 2.4GHz dongle is located (it took me a moment to realize this at first), it’s housed within the charging dock that the controller also comes with. Simply flip open the hatch on the bottom and you’ll find it tucked inside. One thing to note here is that the dongle requires a USB-C port for connection, unlike the original Ultimate controller. That’s naturally great for Android devices, but you may want to invest in a USB-C to USB adapter if your gaming PC or laptop lacks the necessary USB-C port.
(Image credit: Future)
8BitDo Ultimate 2 review: Performance
Sublime drift-resistant TMR thumbsticks
Battery life is hurt compared to the original Ultimate
Satisfyingly tactile buttons and triggers
The 8BitDo Ultimate 2 has been my go-to controller for the past couple of weeks - and not just for testing purposes. The controller simply feels fantastic during play, largely owing to the buttery smooth TMR thumbsticks and the highly tactile shoulder and face buttons.
Having tested the controller with titles like Lies of P, Elden Ring Nightreign, Fantasy Life i: The Girl Who Steals Time, Tekken 8, and Final Fantasy 14 Online, I find that the 8BitDo Ultimate 2 is well-suited to a broad variety of genres and gaming styles.
One slight dampener, though, is the inclusion of those RGB rings around the thumbsticks. Don’t get me wrong, they look lovely in action, and produce a very pleasing moving light based on the direction you’re pointing the sticks (and respond to button presses, too). It’s snazzy, but the toll it takes on battery life makes them not really worth enabling during wireless play.
(Image credit: Future)
I was quite surprised at first when the batteries emptied from full in around 10 hours, with those RGB lights enabled. However, when I played wirelessly with them switched off, I managed to squeeze a more fulsome 15 hours before needing to charge. That’s still not quite class-leading, but by no means terrible. However, given I managed around 20 hours out of the original Ultimate, it’s certainly a downgrade overall.
Lastly, a word on the Ultimate V2 Software app for PC. It’s not much of a looker with a very basic user interface, but it does offer robust customization. Downloadable from 8BitDo’s website, it lets you create up to three individual profiles, which you can swap between via a button press on the gamepad.
You can fully remap every button - including the extra rear and bumper buttons - as well as set button macros, stick and trigger sensitivity, vibration strength, and more. It’s all accompanied by handy diagrams which show you in real time how your changes affect the controller’s performance.
(Image credit: Future)
Should I buy the 8BitDo Ultimate 2?
Buy it if...
You want an affordable PC or mobile controller that offers top-notch quality and performance The 8BitDo Ultimate 2 barely puts a foot wrong. I have some qualms with the RGB lighting and its effect on battery life, but this is a phenomenal upgrade to an already world-class controller.
You enjoy in-depth controller customization The Ultimate Software V2 app gives you the tools you need to customize pretty much every aspect of your play experience. From sensitivity and vibration strength to full button remapping, it’s got it all and is especially perfect for competitive players who like specific control schemes.
Don't buy it if...
You’re not a PC gamer Unfortunately, the Ultimate 2 is not compatible with consoles like Nintendo Switch or Xbox Series X|S. For that, you’ll need the 8BitDo Ultimate 2 Bluetooth Controller, which is also available at the brand’s website.
You want more battery life The Nintendo Switch Pro Controller, this ain’t. If this controller’s short battery lifespan of around 10-15 hours has you feeling queasy, you may want to consider alternatives like the Xbox Wireless Controller (around 20-30 hours) or the aforementioned Switch Pro Controller (40+ hours), which is also compatible with PC.
8BitDo Ultimate 2 review: Also consider
There’s every chance the 8BitDo Ultimate 2 isn’t quite what you’re after. If so, consider these two similarly priced alternatives.
8BitDo Ultimate 2
GameSir Tarantula Pro
8BitDo Ultimate
Price
$59.99 / £49.99 (around AU$90)
$69.99 / £69.99 (around AU$107)
$69.99 / £59.99 (around AU$107)
Weight
8.7oz / 246g
11.5oz / 325g
8.7oz / 245g
Dimensions
5.7 x 4.1 x 2.4in / 147 x 103 x 61mm
6.2 x 3.9 x 2.4in / 157 x 99 x 61mm
5.7 x 4.2 x 2.5in / 147 x 104 x 62mm
Compatibility
PC, Android
PC, Nintendo Switch, Android, iOS
PC, Nintendo Switch
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Battery life
10-15 hours
Around 12 hours
15-20 hours
GameSir Tarantula Pro Arguably the brand’s best controller, and that’s high praise given its usually high-quality output. This is a symmetrical controller with excellent build quality and a handy button layout switching feature that swaps the face buttons between XInput and Switch displays.
8BitDo Ultimate The original 8BitDo Ultimate is still one of the best controllers ever made. It’s a touch pricier, but you are getting Nintendo Switch compatibility and a better 20-hour battery life for your trouble. It’s a bit slighter on features than the Ultimate 2, but still a worthwhile consideration.
Played a large variety of games across various genres
Compared directly to the original 8BitDo Ultimate
I tested the 8BitDo Ultimate 2 across a period of two weeks, mainly on my gaming PC. I played titles from a variety of genres, including action games like Lies of P and Elden Ring Nightreign, as well as some of the best fighting games, such as Tekken 8 and Street Fighter 6.
I primarily played wirelessly to gauge overall battery life, and made use of either wired play or the included charging dock when it was time to top up (which was fairly frequent given its slightly shorter battery life compared to its older sibling, the 8BitDo Ultimate).
If there’s anything a game can do to make a good first impression, it’s having its dual protagonists riding huge dragons in what feels like a cataclysmic event.
Having no skin in the game as far as Rune Factory as a series is concerned, it felt as though I’d skipped a whole host of chapters and was getting ready for the final battle between good and evil, and then… my character woke up.
Review info
Platform reviewed: Nintendo Switch 2 Available on: Nintendo Switch, Nintendo Switch 2, PC Release date: June 5, 2025
Rather than charging into battle atop a mythical creature, I found myself cleaning up weeds and harvesting wood. The surprising part, however, is that in doing so, I came to fall in love with the depths of Rune Factory: Guardians of Azuma’s systems.
There’s combat here, sure, but in the 25 hours I spent in its charming world on Nintendo Switch 2, the biggest draws were getting to just the next upgrade for my burgeoning town, offering just the right gift on a character’s birthday, and enjoying quality time with its cast.
Rhythm is a dancer
(Image credit: Marvelous Inc.)
Still, I’m getting ahead of myself. As I mentioned, I’ve never played a Rune Factory game before, but with multiple Switch 2 games dropping into the laps of gamers, I wanted to kick the tires somewhat even before this review in hopes of filling a knowledge gap.
Waking from a dream, my amnesiac hero finds himself in the quaint Spring Village. Here, the sacred tree has stopped blooming, and I was tasked with cleaning the place up in hopes that better times would return.
As it would happen, the protagonist is an Earth Dancer, able to tap into natural forces (isn’t that always the way?), allowing them to wield divine instruments that help plants grow and push back against a sort of blight that’s strangling this once-vibrant world.
That narrative setup leads into the main mechanic of Guardians of Azuma: Village management. If the game itself were a sacred tree, its village customisation and management tools would be the central trunk–absolutely everything feeds into it, and that’s what helped me sink so many hours in so quickly.
Making friends…
(Image credit: Marvelous Inc.)
In the game’s opening hours, you’ll be led by the hand through all sorts of smaller pieces of village stewardship. You’ll meet its inhabitants to grow social bonds (more on that shortly), and spend time building up a designated area for fields and small buildings.
It doesn’t take long to build a couple of relatively humble abodes to help bring in new villagers, or harvest crops that can be sent elsewhere to raise capital for your village. In fact, before long, there’s the same kind of satisfaction you find in any other management game, as things tick along nicely.
The more villagers you can, the more they’ll be able to help with chores and tasks, and each has individual perks that help them fall more naturally into roles like Loggers, Farmers, or Miners.
Seeing my small patch of farmland from the game’s first hour gain a whole host of villagers to work on the harvest, or adding my first blacksmith, felt perfectly paced. The carrot on the proverbial stick of “I just need to get to the next upgrade” kept me up past 2 AM more than once, and there’s a really cosy quality to Guardians of Azuma that makes it a natural fit as a Switch 2 launch game.
…and influencing people
(Image credit: Marvelous Inc.)
In between your daily routine of tidying things up, bossing people about, and trying to make a bit of gold, you’ll also have the chance to grow friendships with your companions and even branch out into romance with them.
This is achieved by making an effort to converse with them regularly, fulfilling any requests they may have, and eventually working with their likes and dislikes to select suitable gifts or suggest suitable activities.
It’s not as strictly structured as something like Persona, and while there is a day/night schedule (complete with debuffs for staying up late), it’s easy to fit multiple social engagements into one day.
Best bit
(Image credit: Marvelous Inc.)
They say 'it takes a village', and I loved watching my relatively small patch of farmland grow into a bustling production line of crops being picked, weapons being crafted, and making coin via trading.
That’s a good thing, because many of the characters are just so fun to talk to. Ulalaka, the divine spirit of the game’s first village, is relaxed and cordial but holds some deeper fears about the state of the world and her diminishing powers. And, while some characters are certainly more one-note (Murasame is the relatively generic swordsman, while Takumi is the affable, boisterous carpenter), they’re all brought to life with exuberant voice acting and great regionalisation.
(Image credit: Marvelous Inc.)
A special shout-out, too, to Woolby. The game’s comic relief could have felt more irritating given how much he’s on screen in certain scenes, and I had feared he’d be akin to Persona’s Teddy or Morgana, but I ended up genuinely enjoying his appearances, and he didn’t grate much at all.
Laying down the law of the land
(Image credit: Marvelous Inc.)
You’ll want to spend time chatting up your cohorts, too. There are around two dozen romance options, but once any of their bond levels hit 1 (which is very, very easy to do), they’ll be able to accompany you on expeditions out of the village.
That’s important because while your town is busy working on items and weapons you can take out into the world with you, there are monsters to slay.
While the bright art style may suggest similarities, it’s not quite as deep as in something like The Legend of Zelda: Breath of the Wild. Many enemies can be felled with a few swings of your sword, but there are plenty of weapons to unlock, each with their own skill trees.
That applies to your party, too, so leveling your social bonds can be the difference between rolling into a boss fight with a relatively slapdash squad or with a team of hardened veterans.
There’s a breeziness to the action-based sword-swinging and bow-firing, and the option to slow time when you nail a ‘Perfect Dodge’ and follow up with a whirlwind flurry of attacks feels just as good here as it has in recent Zelda titles.
Some enemies will even turn into villagers, making seeking them out (and various other bonuses in the areas outside your village) a worthy endeavour.
Rinse, repeat
While there’s always something to do, be it a notjiceboard request or working towards the next village upgrade, the game’s structure won’t be to everyone’s liking.
Each chapter essentially adds a new village, and if you’ve not had a great deal of fun managing the minutiae of harvesting and selling crops in the first one, you’ll probably struggle to find the fun in the following villages.
Each comes with its own unique challenges, characters, and mechanics, but the overarching mechanics remain the same. That’s something I had a blast with, just constantly min/maxing my time, but it won’t be to everyone’s tastes.
I also found that there are some frame rate drops while playing on a TV at 4K, but those weren’t an issue in handheld. Given the option to sit back and do some village management while watching TV, though, I can see the latter being the way most people enjoy Rune Factory: Guardians of Azuma.
Should you play Rune Factory: Guardians of Azuma?
Play it if...
You’re looking for something to scratch that Animal Crossing itch Rune Factory isn’t quite as cutesy, but it does offer plenty of management systems for your villages. And yes, you can just walk around pulling up weeds as if Tom Nook is watching over you.
You want something to sink hours into Between finding materials, recruiting villagers, restoring your home, and much, much more, it’s easy to get lost in Guardians of Azuma’s series of interwoven mechanics.
You’re looking for a great starting point for the series I’ve never played a Rune Factory game, but it’s a series I’ll be keeping an eye on in the future. It’s easy to follow right from the jump.
Don't play it if...
You’re looking for a deep story Guardians of Azuma’s story is relatively by-the-numbers, but a strong cast of characters and great voice work help it feel more than the sum of its parts.
Accessibility
As far as I could see in the settings, there are no additional subtitle sizes on offer, but you can auto-pause dialogue when a sentence is finished. You can also adjust the speed at which subtitles appear.
Button mapping is very flexible, too, meaning players can customize their button inputs as much as they’d like, and the game does a great job of keeping button tooltips on screen, too.
(Image credit: Marvelous Inc.)
How I reviewed Rune Factory: Guardians of Azuma
I played Rune Factory: Guardians of Azuma for 25 hours, completing the main story and mopping up a whole host of side quests.
I’ve always had one big complaint about many of the best gaming desks: namely, the fact that they’re all so big. It seems that most brands assume that if you’re willing to splash out for a premium product, it means that you’re likely to have a lot of room to put it in. That leaves those of us with smaller gaming setups and no room for the likes of the Secretlab Magnus or Cooler Master GD160 ARGB in a bit of an awkward spot.
Enter Corsair, with the Corsair Platform:4. The smaller sibling of the gargantuan Corsair Platform:6, the Platform:4 has a desktop that comes in at a comparatively tiny 40 x 30 inches / 120 x 76 cm. It easily fits in the small corner where I keep my desk and, despite the smaller size, doesn't skimp on build quality and is absolutely overflowing with features.
It comes in three attractive colorways: a sleek Black with a laminate desk surface or, if you’re willing to pay more for the more premium wood variant, Light Pine Stain or Dark Walnut Stain options. As someone with mostly white PC peripherals, a blue gaming chair, and light color walls, the Light Pine Stain matches my setup perfectly and is a refreshing departure from the darker aesthetics of most gaming desks.
The desk comes bundled with a modular T-channel metal rail system that is mounted across the top of the desk and supports the mounting of accessories like microphones and storage cubbies. You also get a VESA monitor arm, which attaches to the rail and frees up some room on the desktop that would otherwise be occupied by your monitor stand - definitely appreciated when you’re working with limited space.
(Image credit: Future)
Considering the high price of the Corsair Platform:4, you’re paying a hefty premium for this rail system, though, so make sure that it’s something that you’re actually going to use before making your purchase. The desk is fully functional without it attached, but there are significantly cheaper options out there (especially if you expand your search to some of the best office desks) if you don’t like using monitor arms.
Placing a monitor directly on the desk will also block access to the built-in storage cubby. It’s a little small, with only room for a few small accessories or knick-knacks, but it does have handy integrated USB ports for charging your devices. Under the desk, you can mount a cable management tray, which is fantastic for keeping things tidy or storing little accessories. There’s ample space in it, which is ideal for holding power bricks or stashing extra cables that you don’t want to lose.
I tested the more expensive Elevate version of the Corsair Platform:4, which comes with motorised adjustable legs. I appreciate how the control panel can be mounted on either side of the desktop, but raising and lowering the desk can be a tad fiddly. It feels just a little unresponsive, and sometimes comes to a stop without warning. This isn’t too unusual for electric standing desks, which tend to move very cautiously to avoid trapping cables (or worse, limbs) in their mechanisms, but is still worth bearing in mind.
Even so, it’s easy to recommend the Corsair Platform:4 if you have the budget. It's small, stylish, constructed from quality materials, and doesn't skimp on features.
Corsair Platform:4: Price and availability
Corsair Platform:4 starts at $699.99 / £799.99 / around AU$1,600
Corsair Platform:4 Elevate starts at $899.99 / £999.99 / around AU$2,000
On the premium end of the market
There's no getting around the fact that the Corsair Platform:4 is an expensive gaming desk. It starts at $699.99 / £799.99 for the basic Black laminate version. The wooden variant is then $799.99 / £899.99 and comes in either Light Pine Stain or Dark Walnut Stain.
The Corsair Platform:4 Elevate, the standing desk version, is more expensive still, starting at $899.99 / £999.99 for the Black Laminate or $999.99 / £1009.99 for wood.
This puts it right at the top of the premium end of the market and makes the wooden version even more expensive than the likes of the $949 / £829 Secretlab Magnus Pro XL, which is a considerably larger desk but offers a similar adjustment mechanism and plenty of accessories.
When there are many cheaper standing desk options out there, like the $340 / £360 / AU$420 Flexispot E7, this is only one to consider if you have a hefty budget and want unique features like the rail system.
Corsair Platform:4: Specs
Price
$699.99 / £799.99 or $899.99 / £999.99 (Elevate)
Height
29in / 74cm (up to 48in / 122cm Elevate)
Load capacity
330lbs / 150kg
Material
Steel, laminate / birchwood
Dimensions (with D-board)
29in / 74cm x 47in / 120cm x 30in / 76cm
Noise level
~50db
Corsair Platform:4: Design and features
Lengthy assembly
Looks and feels premium
Plenty of customization
Given the inclusion of the rail system and many accessories, the assembly of the Corsair Platform:4 took a fair chunk longer than I’m used to. It comes well-packaged in just one massive box, with everything clearly labelled, but the added parts of the rail system and monitor arm will add on time, even for experienced gaming furniture assemblers like me.
I also had to rely on an extra pair of hands for some key steps, namely flipping the desk once the legs had been attached. With the thick wooden desktop and solid steel legs, this is a particularly heavy desk, and for safety, I would not recommend attempting to lift it solo.
I was disappointed to find that my Corsair Platform:4 also didn’t include any printed instructions. You can find a manual on the Corsair website, though it doubles as the instruction manual for the Corsair Platform:6 as well. They’re very similar products, but it does still mean that certain steps don’t apply to the Corsair Platform:4.
To give you an example, one asked me to locate some text on each leg that tells which side they need to be mounted. I looked all over for these for about 15 minutes before an internet search eventually revealed that only the Corsair Platform:6 seems to have these labels. This isn’t the end of the world, but it stings at such a high price point. If I’m paying close to $1,000 / £1,000 for a desk, clear instructions are a bare minimum.
With everything built, it’s easy to forget all this as you appreciate the meticulous quality of everything here. The legs are like steel tree trunks, with massive bases that effectively anchor it to your floor and keep wobble to an absolute minimum. The desktop, in my case, wooden, is thick and smooth with a lovely pattern and even a subtly embossed Corsair logo in one corner.
The desk cubby is small, but quite handy thanks to its USB charging capabilities. I use mine to store my PC webcam and a few other small accessories, which would otherwise be left littered around my desk, and occasionally plug my phone or DualSense Wireless Controller in using the ports down there for a bit more juice.
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(Image credit: Future)
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(Image credit: Future)
The rail system is a bit bigger than I was expecting, but still surprisingly useful. I’ve never been a huge fan of VESA monitor arms, mainly because they’re tricky to secure properly to your desk and tend to add lots of awkward adjustments, but the one included here is rock solid.
I use a dinky 23.8-inch Lenovo monitor, much to my colleague Rob’s amusement, and it holds in place securely. Even an ultrawide model should also pose no issue according to Corsair, though bear in mind that the arm has a 27lbs / 12.2kg weight limit.
The monitor arm can be mounted at any point along the rail, which opens up loads of customization possibilities. As I only use one display, I have mine mounted in the middle at eye-level, but those with dual monitor setups could easily slide the mounted monitor off to one side or raise the arm to give it some extra vertical height.
If you’re looking for some more ways to use the rail, you also get a small plastic tray that can be mounted to it in the box. I didn’t use this, but it could be handy if you want to really maximise your storage space.
The Corsair Platform:4 is compatible with a wide range of modular accessories, too, with options to mount everything from microphones, webcams, studio lighting, a pegboard, and more. None of these are particularly cheap, but the rail will also fit standard t-nuts, so you can basically bolt whatever you want to it if you’re handy enough.
If you’re particularly DIY minded or a content creator willing to invest in creating the perfect setup, this alone could make splashing out for the Corsair Platform:4 worthwhile.
As I previously mentioned, I tested the Corsair Platform:4 Elevate - which comes with an electric height mechanism. You can save two presets or adjust the height on the fly between 29 - 48 inches / 74cm to 122cm. A handy LCD display alerts you to your current height and makes it easier to save exact presets.
(Image credit: Future)
Corsair Platform:4: Performance
Loads of cable management options
Rail system works well
Nice and compact size, friendly for smaller setups
I can’t complain about the performance of the Corsair Platform:4, as it’s exceptional across the board. Despite the compact overall size, the thick legs make this one of the most stable desks that I’ve ever tested, and the combination of metal and wood lends everything a luxurious feel. There are plastic elements here, but they’re kept to a tasteful minimum, so the whole thing looks absolutely fantastic and befitting of the price.
Even the rail system works brilliantly, holding my monitor in place very securely. Having the monitor mounted means that there’s much more space for my PC peripherals and my usual assortment of scattered documents, testing samples, and so on. This might be a small desk, but it punches well above its weight when it comes to just how much you can cram on it.
I absolutely despise cable management, especially given how much I have to plug in and out of my PC on a regular basis. Seriously, just try swapping between four different gaming microphones in a week without it quickly becoming a complete mess. I could still appreciate the wire management tray, though, which kept the most important cables firmly in one place.
(Image credit: Future)
Given the focus on accessories here, you do get a lot of spare bolts and tools that you will likely want to hang on to for upgrades down the line. I found that these all easily fit neatly into the wire management tray in one small box, which should hopefully reduce the chance of losing them.
The built-in storage cubby is also a practical addition, with a modest but still useful amount of space. You can also use it to run cables up to your desktop, with multiple slots for them to go in and out.
Although I mainly use my desk seated at a static height, I nevertheless also endeavoured to test the standing functionality of the Corsair Platform:4 Elevate frequently. Raising and lowering the desk is relatively quiet, but it does occasionally stop in the process. A quick tap of the button gets things moving again, but I could see this becoming frustrating if you intend to swap between standing and sitting throughout the day.
(Image credit: Future)
Should you buy the Corsair Platform:4?
Buy it if...
You want a premium gaming desk, but don’t have much space There are few high-end gaming desks that are comparable in size to the Corsair Platform:4. If you’re willing to spend a lot but don’t have the room for something massive, it’s definitely worth picking up.
You’re sick of boring designs While most gaming desks are a boring black or dark brown, the Corsair Platform:4 also comes in a charming Light Pine Stain. With its white legs and rail, it looks stunning if you have a more colorful setup.
You’re a content creator The innovative rail system of the Corsair Platform:4 is perfect for content creators, with the ability to fit everything from your monitor to a microphone arm, studio lighting, and even your webcam.View Deal
Don't buy it if...
You don’t want the rail The rail system here is very useful and goes a long way to justifying the desk’s high price, but if you don’t intend to use it, you are undeniably better off with cheaper alternatives.View Deal
Also consider
Not keen on the Corsair Platform:4? Here’s one cheaper standing desk to consider and a larger, but similarly premium, gaming desk option.
Corsair Platform:4
Flexispot E7
Secretlab Magnus Pro
Price
$699.99 / £799.99 / around AU$1,600 or $899.99 / £999.99 (Elevate) / around AU$2,000
$340 / £360 / AU$420
$799 / £770
Height
29in / 74cm (up to 48in / 122cm Elevate)
22.8-48.4in / 58-123cm
25.6-49.2in / 65-125cm
Load capacity
330 lbs / 150kg
275lbs / 125kg
264.6lbs / 120kg
Material
Steel, laminate / birchwood
Steel
Steel, wood fiberboard
Dimensions
29in / 74cm x 47in / 120cm x 30in / 76cm
43.3-74.8 x 26.7 x 22.8-48.4in / 110-190 x 68 x 58-123cm
59.1 x 27.6 x 25.6-49.2in / 150 x 70 x 65-125cm
Noise level
~50db
N/A
N/A
Also consider the Flexispot E7 If you want something similar to the Corsair Platform:4 that doesn’t break the bank, consider the Flexispot E7. It’s not a gaming desk, but it still performs excellently and comes in a wide range of color options.
Also consider the Secretlab Magnus Pro If you have the space for something larger, then the Secretlab Magnus Pro should be on your radar. It’s a bit cheaper than the Corsair Platform:4, but it still boasts a lot of features that make it fantastic for gaming.
I used the Corsair Platform:4 as my main desk for well over a month. In that time, I played a huge variety of games on both my gaming PC and Xbox Series X and Xbox Series S while sitting at it. I was careful to use lots of the desk’s features, including its rail system, and experiment with the included accessories. I also worked from the desk daily, spending multiple hours sitting at it at a time.
Throughout my time with the Corsair: Platform 4, I compared my experience to my hands-on testing of other desks and other gaming furniture items.
Despite my love for all things fast-paced and wild, action-adventure PS5 gameDeath Stranding 2: On the Beach had me falling in love with the serene.
There’s a magical quality to just strolling around in the Australian wilds as you make your way from station to station delivering parcels, and while you can speed the game up with all manner of gadgets, I found myself leaving it alone so I could take in the world that developer Kojima Productions has created.
Review info
Platform reviewed: PS5 Available on: PS5 Release date: June 26, 2025
The trailers for Death Stranding 2flaunted a ton of action-packed moments, leading me to believe we’d be in for a far more conventional action game after the somewhat divisive reaction to its predecessor. However, I’m happy to say that, while, yes the action is much better, the core of the game is still about parcel delivery and exploration. Kojima Productions hasn’t lost sight of what made the original game shine in order to appeal to a broader audience.
Don’t be so serious
(Image credit: Kojima Productions)
Death Stranding 2 once again follows Sam, a legendary deliveryman, who is now living a secluded life with baby Lou right after the events of the original game. And while the United Cities of America (UCA) – which Sam linked up in the original – is now content with automatic delivery robots, Fragile, an ally from Sam’s past manages to track him down and pull him back out for one final job – to link up Mexico into the Chiral Network - effectively a massive internet connection bringing these disparate areas together.
Joining up Mexico opens up a portal to Australia, which in turn has Sam take on another gig there as a member of the crew aboard a floating ship called the DHV Magellan. The crew hopes to open more portals and eventually connect the world and remedy the apocalyptic Death Stranding event, which tore the world apart in the first place.
Without the need to introduce the character, Death Stranding 2 is a very introspective and personal story for Sam, and as a result, it feels like it can go long stretches without any significant plot development happening.
It makes up for it with a far more character-driven approach, bolstered by what is probably the best acting performance I’ve seen from Norman Reedus across any medium. Interpersonal relationships and character studies carry the game before leading into an extremely Hideo Kojima third act full of wild events and tons of exposition that reaches Metal Gear Solid levels of bombast and absolutely nails the landing.
(Image credit: Kojima Productions)
And while I wouldn’t call the original Death Stranding supporting cast bad by any means, Death Stranding 2’s newcomers are on another level. Sam’s main crew aboard the DHV Magellan ship includes Fragile returning, with new arrivals like Tarman, Tomorrow, Rainy, and Dollman making up the ranks.
Dollman in particular works akin to God of War’s Mimir, being strapped to Sam’s hip on his trails and providing expository dialogue and the like. I was afraid that this type of companion would interfere with the isolation that defined the original game, but he quickly became one of my favourite characters and a heartfelt one at that – despite being a doll modelled after a Turkish film director.
Meanwhile, the relationship between Fragile, Tomorrow, and Rainy was always a highlight whenever it was on screen, with the latter having one of the most engaging side plots in the game.
On the villain front, Higgs returns from the original with a lust for revenge that pushes that character to the next level. Then there’s Neil, who takes on the role that Mads Mikkelsen’s Cliff had in the first game of a character who appears in flashbacks and otherworld scenes. And after Kojima featured the character so heavily in trailers, I was a touch disappointed with how sparingly he was used. But in the end, it landed that I found myself in tears over a character whom I’d barely seen – thanks in large part to the incredible performance by Luca Marinelli.
I’ll keep coming
(Image credit: Kojima Productions)
Death Stranding 2 isn’t some massive overhaul, despite what the action-packed trailers may have you believe. The core of the game is still about traversal and parcel delivery. And honestly, outside of new gear and structures to try, it’s not all that different (not that it needs to be).
The biggest shake-up is with the day and night cycle and weather systems, which can cause earthquakes, sandstorms, and whiteouts, which are cool for sure, but never made too much of an impact on my deliveries. The Strand system – which has other players' buildings and gear appear in your world to drive home that feeling of connection – returns, and it’s still one of the best implementations of asynchronous multiplayer found in a game.
Death Stranding 2 retains one of the original game’s best features,where the licensed soundtrack kicks in and the camera pulls back, really bringing home just how vast the world is that Sam has to traverse, leading to some euphoric moments where you’re treated to a mixture of a gorgeous vista and a beautiful tune. W
hile there are a ton of artists this time, alongside composer Ludwig Forsell, Woodkid takes on the main musical role this time, with his music being as prominent to this game as Low Roar was to the original. Both these vocal tracks and the score are gorgeous, ranking among the best soundtracks in recent memory, with the synth-heavy moments and the ambient vocal tracks.
This time around, you do get an upgrade that allows you to listen to any of the songs when roaming the world, with the game cutting you off when it wants to do these moments, although I elected not to use it to make those musical moments that much more impactful.
Once, there was an explosion
(Image credit: Kojima Productions)
This time around, the gunplay feels far better than it did in the original Death Stranding, and the expanded roster of weapons gives you a lot to play with. There are still enemy encampments scattered around the map, which allows for a Metal Gear Solid 5-style approach where you can scout out areas and take your own approach to them, although the enemy AI isn’t quite as in-depth.
Meanwhile, the boss fights – which were a hindrance at best in the original – are much improved. While Sam still fights giant goop monsters, his expanded kit and their altered movesets make battles far more engaging, while the mech bosses are a solid change of pace, even if they do boil down to “shoot the glowy bit.”
On a technical level, Death Stranding 2 may be the best-looking game I’ve ever seen, even in performance mode. The opening scene in the mountains is genuinely breathtaking. The textures on the ground, the snow-topped mountains, the weather, the character models, and even the sky regularly had me in awe in a way you don’t really get in an era where graphical fidelity has started to plateau.
Best bit
(Image credit: Kojima Productions)
Death Stranding 2’s opening scene is one of the most striking openings in recent memory, in which you take a stroll with baby Lou across a mountain range to get back to your home, all while taking in some of the most gorgeous environments I’ve seen in a game.
We all knew what the Decima engine was capable of thanks to the Horizon series, but this takes it to the next level. And having played the game across both PlayStation 5 Pro and the PlayStation 5 Slim, it looks incredible and has a solid frame rate throughout. There is also a resolution mode available, but I found the graphical benefits negligible compared to having the higher frame rate available on the performance mode.
While my time with Death Stranding 2 was mostly glitch-free, I did have various audio issues, including multiple moments where the scheduled music tracks didn’t kick in. This also happened during the final boss, where the battle was happening in complete silence, prompting a restart.
Death Stranding 2 is what a sequel should be. It meaningfully builds on the ideas found in the original while not losing sight of what made it so great in the first place. Kojima Productions is never a studio to play it safe, and doubling down on the brilliant traversal and asynchronous multiplayer focus is exactly the right move.
(Image credit: Kojima Productions)
Should you play Death Stranding 2: On the Beach?
Play it if...
You enjoy playing unusual and unique games Death Stranding 2 is filled to the brim with Hideo Kojima’s signature bizarre moments, characters, and world-building, while not sacrificing interesting gameplay. While not a massive departure from its predecessor, it has a weirdness you rarely get from a AAA release.
You want to make the most of your PS5 Pro While it still looks gorgeous on the original PS5, Death Stranding 2 is one of the most jaw-dropping games I’ve ever played on a graphical front, even in performance mode. While still running at a solid 60fps.
You love great acting in games While the goo monsters and talking dolls of Death Stranding 2’s world are undoubtedly silly, every lead actor brings their A game, with excellent performances from Norman Reedus, Shioli Kutsuna, Lea Seydoux, Troy Baker, and, yes, even, Jonathan Roumie – who voices the aforementioned talking doll.
Don't play it if...
You don’t like convoluted plots There’s a lot to the world of Death Stranding, so much so that it includes an in-game glossary where players can read about the various people, phenomena, and terms introduced in the world. And while my past with Hideo Kojima games has conditioned me to extreme worldbuilding, it can definitely get a bit nonsensical if you’re not up to date on your lore.
You didn't gel with Death Stranding While Death Stranding 2’s larger scope and enhanced combat are sure to bring in some new fans, at its core, it’s still a game about traversing the world and making deliveries. So if you were really against that the first time around, don’t expect to change your mind this time.
Accessibility
Compared to PlayStation Studios’ usually stellar track record of accessibility options, Death Stranding 2 is a bit basic when it comes to accessibility, sadly.
Sprinting and aiming structures to build that can be changed from holding a button to a toggle, while the soothing Lou action can be changed from motion controls to using the left stick, plus you have the ability to change your camera controls and speed.
There are no colorblindness options, and subtitles lack the option for backgrounds, text size, or font color available. Plus, you cannot remap the controls at all. There are four difficulty options (Story, Casual, Normal, and Brutal), but the game isn’t exactly clear about what changes across these modes.
(Image credit: Kojima Productions)
How I reviewed Death Stranding 2: On the Beach
I played 40 hours of Death Stranding 2: On the Beach on Normal difficulty. During this time, I completed the main story, as well as the sub-mission deliveries, as well as a few standard deliveries when I wanted to buff up specific outposts. I connected all but two preppers to the Chiral Network before finishing the game, and went back for them after the fact.
I also went back and played some of the original Death Stranding, which I had played to completion twice before, for comparison’s sake.
Releasing a follow-up to 2021's critically acclaimedIt Takes Twowas never going to be easy. But Swedish Hazelight Studios proved it was more than up to the challenge when it released co-op action adventure Split Fiction for Xbox Series X|S, PS5, and PC in March 2025.
Review info
Platform reviewed: Nintendo Switch 2 (and PS5) Available on: Nintendo Switch 2, PS5, Xbox Series X|S, PC Release date: June 5, 2025 for Switch 2 (March 6, 2025, on other platforms)
Split Fiction took the lauded co-op experience of It Takes Two to a new level, offering more varied environments and gameplay and a lot more explosive (literally, at times) action. Now, the hit co-op adventure has been ported to the Nintendo Switch 2, releasing as part of the new console's launch lineup alongside titles such asDeltarune, Mario Kart World, andHitman World of Assassination – Signature Edition. But does this Switch 2 port of the co-op game manage to maintain the magic?
Mostly, yes. Split Fiction on Switch 2's brilliantly fun, character-driven story and overall gameplay mechanics remain the same, but there's a distinctive drop in visual and performance quality compared to the PS5. Pair this with a multitude of confusing local and online co-op play options and a less-than-optimal Tabletop mode experience and there's some frustrating niggles to this Switch 2 port.
However, overall, this is a solid port that's, for the most part, well-suited to the Switch 2's versatility. Just don't expect the same level of polish as the other platforms.
Worlds collide
(Image credit: Hazelight Studios)
Split Fiction begins at Rader Publishing, where fantasy writer Zoe and sci-fi writer Mio are summoned, along with others, under the premise that their stories are finally going to be published. What CEO J.D. Rader has up his sleeve, though, is far from a sit-down chat and contract signing. Instead, he introduces "The Machine," which can create a complete simulation of a writer's world. While everyone is excited at the prospect of jumping into their stories, with each becoming encased in their individual bubble simulation, Mio is (rightfully) suspicious of the technology and gets in a fight with the staff, only to fall into Zoe's bubble.
Mio spawns in Zoe's magical, fantasy world, much to both's chagrin, alongside a suspicious-looking glitch. When the writers approach the glitch, they're pulled into Mio's story, a chaotic sci-fi thriller full of explosives, dogfights, and lasers.
It's the perfect setup for what you should expect in Split Fiction. With each level, you jump from Zoe's enchanting fantasy world to Mio's explosive, sci-fi world – one minute you're flying dragons and the next you're lobbing bombs in a cyber game show.
As you'd expect, Mio and Zoe are, on the surface, polar opposites. From the start, Zoe is painted as an optimistic, bubbly daydreamer, while Mio is surly, suspicious, and sarcastic. But, once they realize Rader's intentions are (as Mio predicted) sinister, they must work together to find all the glitches and escape the simulation.
(Image credit: Electronic Arts)
We put a little bit of ourselves into everything we write. Through their adventure, Zoe and Mio discover this is more true than they thought. Their friendship grows as they come face-to-face with the surreal, funny, magical, and darker aspects of their lives that have made their way into their work – allowing them to see they have more in common than originally thought.
This character growth is well-paced, with some emotional twists that you'll likely see coming a mile off, as the writing isn't amazing. But it's the visual interpretations, the worlds, and how they portray the story's emotional beats that hit hardest. The metaphors may be on the nose at times, but they do help you to understand both writers without the need for words.
But don't worry, this isn't a heavy adventure. Instead, Split Fiction carefully walks the line between thrilling action and laugh-out-loud silliness. Its gameplay, too, keeps you guessing. As with It Takes Two, Hazelight isn't afraid to experiment with different genres and gameplay mechanics here, throwing in platforming, shooting, puzzles, and more, resulting in the perfect formula for co-op partners who struggle to agree on what to play.
A clear split
(Image credit: Hazelight Studios)
While Split Fiction, at its core, is a great game, its Switch 2 port is a noticeable downgrade from its PS5 counterpart – and this is clear from its opening splash screen showing the title. In TV (docked) mode, the splash screen's blacks are blocky, and the frame rates on the animation are noticeably lower than on PS5. Even sitting on the main menu, I spotted issues before playing, with the shadow renders on the Rader Publishing sign flickering. In-game, the visual drawbacks are apparent, too.
While the cutscenes look alright, the visuals are considerably less polished than on PS5, with character hair textures a bit frazzled at the ends and the graphics overall looking less refined and detailed. It's not a huge surprise, given Split Fiction on Switch 2 runs at 1080p/30fps, a drastic drop from the 4K/60fps of the PS5. If you've not played Split Fiction on another platform, you may not notice these issues, but you'll likely still clock a few.
During actual gameplay, there's occasionally a clear blur when characters move quickly, and the shadow rendering is less than optimal, resulting in dark, poorly lit areas and flicking shadows. While the worlds and characters still look good, again, they're nowhere near as impressive as on PS5. The visual refinement isn't quite there, which can result in Mio looking a bit like a cartoon character at times. For the most part, this isn't a huge issue, but the blur and darker areas can make it slightly harder to navigate certain areas where careful footing is critical.
(Image credit: Hazelight)
This is particularly frustrating in Tabletop mode. While the general visual and performance aren't so obvious when playing in Handheld and Tabletop mode, the shadows are a killer. This is mainly because playing Split Fiction in Tabletop mode is a less-than-optimal experience. Firstly, this is because it's really hard to see what's going on on your side of the screen anyway when there are two of you gathered around the screen. In TV mode, I can struggle at times to keep track of my character and their footing, but on a smaller screen, it's a much bigger challenge, especially when you hit those darker areas.
My partner and I struggled to play Tabletop in our living room, pondering if our 30+-year-old eyes were to blame while also questioning how anyone could play optimally on the go. If we struggled in our living room, huddled up on our sofa to try and see the screen, how feasible is it to play in an airport or on a train? This is exacerbated by the fact that you cannot play Split Fiction with just one set of Joy-Con 2 controllers, like you can with other Nintendo co-op games. Instead, you need to own two sets of controllers to play. This is great if you have another set, but less than ideal if you find yourself needing to shell out $95 / £75 on top of the game price to play with a friend locally.
The audio, however, in TV mode and Tabletop mode is impressively loud and detailed, especially for the latter. So, at least that's something.
Play nice with others
(Image credit: Hazelight Studios)
Where Split Fiction confused the heck out of me was its numerous co-op play options. Trying to work out who I could play with locally and online and on what platform seriously hurt my head (even with the information boxes beside some). So, here's what I eventually worked out.
Playing couch co-op with a friend is easy; just select the 'Play Local' option. The 'Play Local Wireless' option has three choices: 'Host through Local Wireless,' 'Find and join through Local Wireless,' and 'Host a game using GameShare.' Hosting and joining local wireless only lets you play Split Fiction with a friend on Nintendo Switch 2 who is in your vicinity, and doesn't seem to require an internet connection. It does, however, seem to require your friend to own Split Fiction.
If you want to play Split Fiction with a friend on the original Nintendo Switch, you can't do this online. Instead, you need to use the GameShare option to stream it to them (the quality will drop a bit more), but they must be in your vicinity. You can also use this option to play with a friend on Switch 2, where you can utilize the console's GameChat feature, allowing you to see and speak to your friends while you play. Local GameShare doesn't seem to require an internet connection, nor does the other person need the game, so it's probably the better option over local wireless.
Playing online, you can make use of Split Fiction's Friend's Pass to play the full game online with a friend who doesn't own it. All you need to do is select 'Play Online', and you can invite your Switch 2 friend. You can also crossplay with those on other platforms (PS5, PC, and Xbox Series X|S) by entering their EA account name. If you are using the Friend's Pass, your pal will need to download the Friend's Pass to their console before you can play.
The number of co-op play options can be a bit overwhelming, and playing with a Switch 2 or current-gen platform player is pretty straightforward, but I was disappointed to not be able to play online with an original Switch friend.
A solid but less-than-optimal experience
(Image credit: Hazelight Studios )
Split Fiction offers the same thrilling fun on Switch 2 as on other platforms, but don't expect the same level of polish here. While Tabletop mode, in theory, offers the opportunity to take your co-op playthrough on the go, it's not the most optimal experience, and you'll likely find playing in TV mode more enjoyable.
Overall, this is a pretty solid Switch 2 port, with some annoying niggles, but I advise picking up this co-adventure on another platform for the best experience all-round.
Should you play Split Fiction Switch 2?
Play it if...
You want a full-fledged co-op adventure to sink your teeth into Split Fiction is a lot of fun and offers around 15 hours of playtime, depending on how much you explore and how many side stories you do. This is a fully-fledged, full-length action-adventure co-op game that you can play over a few sittings, making it well worth its $50 price tag.
You want a varied gameplay experience The gameplay mechanics vary throughout this game, with Mio and Zoe each getting a unique new ability with each level. Hazelight, too, throws in different mechanics, like platforming, puzzles, and shooting elements, to shake up the gameplay now and then. The jump between varying sci-fi and fantasy levels, too, keeps things fresh, and each level within these worlds is different from the last. So, don't expect to get bored.
You and your co-op partner have different genre tastes My partner would play a fantasy game over sci-fi any day of the week, so a full-on sci-fi action-adventure would not be his cup of tea. Despite not being a huge fan of Split Fiction's sci-fi levels, he thoroughly enjoyed the game, as the jump between genres meant he never had to linger in one he disliked too long. While I enjoyed aspects like puzzles and platforming, he preferred the shooting and action elements. The variety of genres and mechanics incorporated means this game should suit you and your buddy, no matter your tastes.
You need an exciting co-op game to play on the go While the Tabletop experience isn't necessarily optimal, the ability to whack out this co-op game with your buddy while waiting for a flight, out for drinks, or on the train is welcome. Just make sure you have a second controller stashed away.
Don't play it if...
You don't have someone to play with Whether that be online or locally. Split Fiction is a co-op game and must be played with two human players (there's no AI player two coming to help you.) Thankfully, the Friend's Pass means you can play with a Switch 2 player who doesn't own the game online, and you can easily play with a friend in person, but if you don't need a soul who'd play this game with you, you may not get to play it at all.
You want visuals and performance on par with the other platforms Split Fiction on Switch 2 doesn't look as good as on PS5, Xbox Series X|S, and PC, and the frame rates are much lower. On PS5, for example, you get 4K at 60fps, while the Switch 2 port seems to be 30fps at 1080p. This isn't as noticeable in Tabletop mode, but you can spot it in TV mode. So, if you want the most optimized version, get it on another platform.
You've only got one set of controllers but want to play local on the same Switch 2 Unlike many other co-op games on Switch 2 and Switch, you can't play Split Fiction locally (in-person with someone else) on the same Switch 2 with just one set of Joy-Con 2s. To do this, you need two sets of Joy-Con 2s (or other Switch 2 controllers), as you can't use one Joy-Con 2 per person. If you want to play this way but only have one controller or set of controllers, and don't want to shell out for more, it may be worth holding off on picking it up.
You want a co-op game for kids Unlike It Takes Two, Split Fiction has some crude humor, mild sexual innuendo, swearing, and some graphic violence. As such, it's rated PEGI 16 and in the UK, and isn't recommended for younger children (though the ESRB has rated it a Teen (13+). Either way, if you planned to play this with your six-year-old, you probably shouldn't. If you've not played it yet, It Takes Two offers an experience more suited to younger teens, and has some mild violence and the occasional bad language.
Accessibility features
Split Fiction offers a solid selection of accessibility features. In the Options menu, there is an Accessibility tab that allows you to reconfigure the controls for Mio and Zoe. The options include the ability to change button-bashing prompts and toggle spinning/wiggling prompts, so you just need to hold the button, or they complete automatically, the option to turn on subtitles and closed captioning, the ability to skip gameplay areas, and to reduce enemy damage.
You can also remap controls and make adjustments to the camera and controller rumble under other tabs in this section.
How I reviewed Split Fiction on Switch 2
I played Split Fiction for roughly 18 hours across PS5 and Nintendo Switch 2. During my playtime, I completed the main story as well as all the side quests I could find. Having played the game on both platforms, I was able to compare and contrast the experience on PS5 and Switch 2, primarily focusing on the Switch 2 version's performance, visuals, audio, and overall experience.
I reviewed Split Fiction on Nintendo Switch 2, playing local co-op with my fiancé using a Nintendo Switch 2 Pro controller and a set of Joy-Con 2 controllers. We primarily played in the console's TV mode with my Samsung Q80T QLED TV, but also played in Tabletop mode to test what effect this mode had on the experience. I tested the GameShare function by sharing my Switch 2 game with my Nintendo Switch Lite and the crossplay functionality by beginning a game between my Switch 2 and PS5.
I also tested whether I could play Split Fiction online with someone with an original Nintendo Switch by trying to GameShare and online play with a friend (this didn't work).
Split Fiction on Switch 2, first reviewed June 2025
Is FBC: Firebreak meant to be a commentary on the monotony of labor under late-stage capitalism? It's the only conceivable reason why a developer as esteemed and talented as Remedy Entertainment would create something that's so fundamentally miserable to play.
Review info
Platform reviewed: PS5 Available on: PS5, Xbox Series X and Series S, PC Release date: June 17, 2025
A co-op shooter spin-off set in the weird and wonderful universe of the smash hit Control, FBC: Firebreak seems like it was designed from the ground up to be as frustrating as possible. From its artificially padded progression and small selection of levels to the bland cast of characters and poorly designed player abilities, there's very little to like here.
Sure, everything technically functions and seems to work as intended with minimal bugs, but that’s damning with faint praise when stacked up against the studio’s past line-up of ground-breaking experiences like Alan Wake 2.
Out of control
(Image credit: Remedy)
I booted up FBC: Firebreak feelingoptimistic, as its core concept is certainly intriguing.
You play as a Firebreaker, specialized agents in the fictional Federal Bureau of Control (FBC) tasked with venturing into abandoned districts of the bureau’s HQ to contain rogue supernatural forces, in a team with up to two other players.
I absolutely adore the portrayal of the FBC in other Remedy games and was excited to learn more about its inner workings and explore new parts of the Oldest House (the mysterious, shifting brutalist skyscraper where the events of this game and Control take place).
Unfortunately, there’s no story content in FBC: Firebreak. You’re introduced to Hank, the leader of Firebreak, and his assistant Jerry, who exchange short quips as you navigate through the main menus, but that, on top of Hank’s occasional guidance during missions, is all you get.
Worse still, the dialogue is never particularly amusing, and the slapstick tone of these interactions feels a tad out of place. Control was not a massively serious game, but FBC: Firebreak really leans into its comedy to its detriment. It’s a game that seems more like it’s trying to ape Borderlands than actually expand on what made the source material so interesting.
It’s also a shame that the playable characters are all generic, masked goons. You can pick from a handful of distinct player voices, but it’s impossible to become invested in protagonists with no other identifiable characteristics.
Even the game’s unlockable cosmetic items fail to help them stand out. There’s nothing appealing about the prospect of grinding for hours in order to unlock a red helmet that nobody is realistically going to notice in an online lobby.
It’s like the developers knew this too, as unlocking cosmetics is often mandatory in order to reveal new shop pages with more useful items.
Dead end job
(Image credit: Remedy)
This is one of many decisions seemingly made to pad out the game’s runtime, which would otherwise be incredibly short.
There are a total of only five missions, or Jobs as they’re called in-game, with each split into three stages. The first two stages are always very basic, often taking just five or so minutes to clear.
They both feel like pointless filler compared to the third, which offers similar but more substantial objectives and sometimes a big boss fight to top it all off. The first two stages are, of course, mandatory as there would be practically no reason to endure them otherwise.
The missions themselves are at least conceptually interesting, but fail to capitalize on their most unique elements in enjoyable ways. Paper Chase, for example, seems like a slam dunk with the novel idea of offices that have been taken over by swarms of supernatural sticky notes.
Sadly, the mission just boils down to mindlessly shooting surfaces covered in sticky notes as an on-screen number showing the remaining notes ticks down for around fifteen minutes.
Best bit
(Image credit: Remedy)
The hub area is home to your living quarters, a few rooms that can be extensively customized by spending a currency obtained on your travels. Placing objects to make the space your own is quite satisfying. Most can also be interacted with to see unique animations.
During every mission, waves of Hiss, humans possessed by a malevolent entity, beam in around you. I can count the number of unique enemies on one hand, with the same few enemy models popping up endlessly with no variation.
Even with the difficulty cranked all the way up, the pacing of these waves feels off-kilter, too, as there are frequent awkward stretches where there are no enemies on screen.
I would be able to forgive most of this if the guns were actually satisfying to use. They aren’t. Generic appearances and sound effects aside, there are just six to choose from.
Poor balancing means that one, the bolt action rifle, is so terrible that you wouldn’t ever want it in your loadout. The pump action shotgun and revolver, in contrast, are by far the most effective of the bunch so there’s no real reason to ever use anything else.
In crisis
(Image credit: Remedy)
Much of the game’s marketing has focused on the Crisis Kits - the three sets of abilities that you can choose in your mission.
There’s the Splash Kit, granting a water cannon that can wash off annoying environmental effects (of which there are several) or put out fires, the Jump Kit with an electrical device for quickly charging generators, and the Fix Kit which lets you quickly repair broken items by swinging a big wrench around.
You can still accomplish all these tasks without the respective kits, but the interactions take the form of highly repetitive button-mashing that gets old quickly. Every mission has some component that can benefit from a particular kit, so there’s no strategy in which one you pick. Each match has three players, so obviously you just need one of each. There are no real advantages or disadvantages of any of the individual kits, either, so it really is as simple as that.
Each kit can be upgraded up to three times to unlock new secondary and special abilities, including a powerful attack that provides a welcome break from the endless shooting.
However, this only feeds into the biggest issue with FBC: Firebreak: the fact that the first hour is unremittingly awful.
For some reason, you start out with broken gear that’s woefully ineffective. The water cannon, for example, can only blast a few drops of water at a time. Similarly, your firearms deal reduced damage. You have to grind through a game after game in this state until you have the currency required to get everything back in working order, not to mention pick up some of those abilities and some perks to boost your stats.
I don’t understand this decision at all, as it just makes for a horrendous first impression. It’s easy to imagine most players downloading the game, experiencing one or two slogging matches with their artificially weakened gear and abilities, and then just uninstalling it to play something more rewarding.
This, unfortunately, makes it very difficult to recommend FBC: Firebreak in its current state. If you could simply log on and play around with everything right away, it might be able to provide a couple of hours of co-op entertainment before the boredom sets in.
As it stands, you’ll be sick of what's there before even getting to experience its flagship features.
Should I play FBC: Firebreak?
(Image credit: Remedy)
Play it if…
You can get it for ‘free’ FBC: Firebreak is part of PS Plus and Xbox Game Pass. If you are already subscribed to one of those services, it might be worth trying to see whether it’s tolerable for you and your friends.
It receives some patches Some of the biggest problems with FBC: Firebreak could be addressed down the line with patches. If you’re reading this after the game has been out for some time, give it a go to see if things have changed.
Don’t play it if…
You’re expecting lots of lore FBC: Firebreak contributes very little to the universe of Control and other Remedy games. If you’re a huge fan of the lore, you can safely skip this one.
You don’t have hours to grind The start of FBC: Firebreak is a frustrating grind. Avoid it unless you have the time to invest in order to get to the less painful parts.View Deal
Accessibility
There is, unfortunately, no dedicated accessibility menu in FBC: Firebreak. The controls can be fully customized on console, though, and there are a number of options that allow you to toggle actions like aiming down sights. The game features subtitles throughout.
How I reviewed FBC: Firebreak
I played almost ten hours of FBC: Firebreak on PS5 and DualSense Wireless Controller in the build-up to launch using a copy provided by Remedy Entertainment.
I experienced every mission that the game has to offer at least once, trying out multiple weapons and each of the Crisis Kits. I played both solo and multiplayer, using the game’s built-in online matchmaking to play with random players, and participated in a few matches with other reviewers.
After what felt like an eternity of waiting after all the leaks and eventual official announcement back in January 2025, the Nintendo Switch 2 is finally here.
To say the console’s had a rough start is an understatement, though, with retail stock difficult to come by at this early stage. This, plus the console’s relatively lofty price tag (as well as those of its games), means there are some folks seeking handheld gaming console alternatives.
At the time of writing, I’ve had my Nintendo Switch 2 a couple of weeks, and I’ve been spending each and every day playing its games and testing the hardware to rate its performance and assess any improvements over the original 2017 console.
Despite the lack of ambition and innovation (at least compared to prior consoles like the Wii and Nintendo DS), I think Nintendo has produced an exceptional system here that finally realizes the full potential of the Switch concept.
The obvious upgrades, such as support for 4K and 1440p resolutions in docked mode and 120Hz capabilities (both in portable mode and docked on compatible displays) are extremely welcome, and move the Switch 2 a step closer to parity with its more powerful peers in the PS5 and Xbox Series X and S.
Of course, the Switch 2 doesn’t quite have the raw graphical prowess of those Sony and Microsoft-built machines, but it’s not a million miles away, as we see with certain Nintendo Switch 2 ports like Street Fighter 6 or Cyberpunk 2077.
Other display-oriented modernities are present here, too, such as HDR10 and VRR support (though, confusingly, variable refresh rate is currently only available in handheld play).
The former provides juicier contrast and richer colors on compatible displays, while the latter smooths out framerates for more stable performance.
Unfortunately, it’s fair to say that the Switch 2’s launch game line-up is on the slighter side. Mario Kart Worldis great and an ideal title to have from day one, but a good chunk of launch day games have been ports of original Switch games or ones carried over from other platforms.
While it is great to see big hitters like The Legend of Zelda: Tears of the Kingdomrock an extremely solid 4K/60fps on Switch 2, it hasn’t been the most fulsome launch if you’re coming at it from a strictly first-party point of view.
(Image credit: Future)
Thankfully, the Switch 2 breathes life into original Switch titles via impressive backwards compatibility. I’ll delve more into this in its own section, but I’ve seen monumental results playing some of my own Switch favorites on the new console – some of which Nintendo itself hasn’t even officially mentioned.
There are some downsides worth talking about, of course. For one, battery life is sorely lacking in handheld mode and feels like an abject downgrade compared to the original Switch models.
I also clocked some very noticeable audio delay with multiple gaming headsets and earbuds via Bluetooth connection. Furthermore, the skeleton of the original Switch is still present in many ways, with an almost identical Home dashboard, a lack of customization, and the ongoing threat of drift prevailing in the new Joy-Con 2 controllers.
Still, the Switch 2 is an accomplished bit of kit, and one that provides a night and day upgrade over its eight-year-old predecessor. I’m definitely looking forward to its game library expanding, as well as the system itself receiving various quality-of-life upgrades via future firmware updates.
Nintendo Switch 2: price and availability
(Image credit: Future)
The Nintendo Switch 2 went on sale on June 5, 2025. The console by itself costs $449.99 / £395.99 / AU$699.95. There is also an official bundle that packs in a digital copy of Mario Kart World alongside the console for $499.99 / £429.99 / AU$769.95. Some US and UK retailers have also stocked their own bundles, often throwing in an extra pair of Joy-Con 2 controllers or Nintendo Switch Online subscription time, but you can expect to pay a premium for these.
Price-wise, though, the Nintendo Switch 2 (while certainly more expensive than its predecessor) falls about in line with similar contemporary handheld gaming devices, including the original Steam Deck ($399 / £349 / AU$649) and the Asus ROG Ally ($549.99 / £449 / AU$999). Premium devices like the Steam Deck OLED and ROG Ally X are even more expensive, positioning the Switch 2 at a relatively mid-range price point among gaming handhelds, but certainly on the more affordable side within the space.
In terms of home consoles, the Switch 2 does come in cheaper than the PS5 ($499.99 / £479.99 / AU$799.95) and lands in the same ballpark as the PS5 Digital Edition ($399.99 / £389.99 / AU$649.95). It’s also comparable in price to the Xbox Series X Digital Edition ($449.99 / £429.99 / AU$699).
It’s also worth noting that Nintendo Switch 2 stock has been an ongoing issue since the pre-order phase. At launch, it’s been incredibly difficult to purchase a Switch 2 at retail, and flashes of stock in all major regions come and go in an instant. However, this was also the case with the original Switch and competing systems like the PS5. In both cases, stock became much more plentiful in the months after launch, so I’m hoping the same is true for Nintendo’s latest.
Nintendo Switch 2: specs
Price
$429.99 / £395.99 / AU$699.95
Weight
1.18lbs / 535g (with Joy-Con 2 attached)
Dimensions
10.7 x 4.5 x 0.6in / 272 x 114 x 15mm
Storage capacity
256GB internal
Storage expansion
microSD Express
Connectivity
WiFi 6, ethernet, Bluetooth
Display
Vivid LCD
Resolution (docked)
Up to 4K
Resolution (handheld)
Up to 1080p
GPU
Custom Nvidia processor
CPU
Custom Nvidia processor
Battery life
2-5 hours
Ports
2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack
Nintendo Switch 2: design and build quality
(Image credit: Future)
What’s most striking about the Nintendo Switch 2 out of the box is its look and build quality improvements over its predecessor. The console looks distinctly less toy-like, largely helped by an overall sleeker design and the ditching of the original Joy-Con’s neon red/blue aesthetic.
Some may lament the loss of whimsy, and that’s fair enough. But it nonetheless stands out amongst the busy gaming handheld crowd. The Switch 2, despite its increased size, remains impressively slim. In fact, it’s just as thin as the original Switch, and importantly, lacks the bulk of the likes of the Steam Deck OLED and ROG Ally X. This means that even though it is bigger thanks to the larger display size, it remains an eminently portable console.
Though I would recommend investing in a carry case if you’re planning on taking your Switch 2 out and about. While it’s undoubtedly sturdier than the Switch, it’s still prone to the same environmental wear and tear of any handheld system.
The Switch 2 dock has also seen a size increase, but for good reason. This time, the dock houses an internal fan to help keep the unit cool during lengthy play sessions. Thankfully, the dock is still small enough to fit into even the most compact gaming spaces. Whether that be on a TV stand or your computer desk, or elsewhere, you should have little issue incorporating your Switch 2 into a docked setup. The dock also houses two USB ports, one ethernet port, and a HDMI slot for use on TVs or gaming monitors.
(Image credit: Future)
As for the handheld itself, there’s a lot to go over in terms of design. The unit now houses two USB-C ports - one on the top and the other at the bottom. Next to each port are sets of speakers. At the top, you’ll also find the power and volume buttons, as well as the game card slot, 3.5mm headphone jack, and a built-in microphone.
The Switch 2’s kickstand is a huge improvement. The 2017 model had a simple stub kickstand on one side, which felt extremely rigid. The Switch OLED did widen this design idea, but it wasn’t much better overall. On Switch 2, the kickstand has been entirely redesigned. It spans almost the entire length of the handheld and can be rotated to a much greater degree. This allows for greater freedom with how you place your Switch 2 on a surface for tabletop play.
Another massive improvement comes in how the Joy-Con 2 controllers attach to the handheld. Instead of the original Switch’s rigid rail system, the Switch 2 opts for a magnetic connection. As such, the Joy-Con 2 click into place seamlessly and instantaneously. You can also easily pop them back out by pushing in a button housed just underneath the ZL/ZR trigger buttons.
One last thing to note is that the Switch 2 is impressively lightweight. At just 1.18lbs (535g), it’s only marginally heavier than the original Switch, which was 0.88lbs (399g), and the Switch OLED’s 0.93lbs (422g). Admittedly, I was expecting something much heavier before my hands-on preview some months ago, but I remain pleasantly surprised by the Switch 2’s slimness. And when compared to the bulkier Steam Deck OLED’s 1.41lbs (640g), playing with Switch 2 in bed or on the go is less strenuous overall.
Nintendo Switch 2: display
(Image credit: Future)
Unlike the namesake screen of the Switch OLED, Nintendo has opted for an LCD display for the Switch 2. This may come across as a downgrade on paper, but in reality, the move back to LCD has its own advantages. For one, LCD is less prone to screen burn-in than OLED, allowing for a panel that should last longer.
I have no complaints when it comes to the Switch 2’s display. It is a monumental upgrade over the original’s 720p LCD screen.
Furthermore, Nintendo has still managed to ensure that your games still look crisp and vividly colorful during portable play. Nintendo describes its display as ‘Vivid LCD,’ and it’s an accurate description to say the least. The display supports HDR10, meaning games that support this screen tech (like Super Mario Odyssey and the upcoming Metroid Prime 4: Beyond) can be just as eye-poppingly colorful on the handheld as they would be on a larger OLED panel.
This 1080p screen also supports VRR (variable refresh rate), helping demanding games maintain a smooth framerate and helping 120Hz-compatible titles meet that target. At launch, there aren’t many games that benefit from the Switch 2 screen’s 120Hz capability, though Metroid Prime 4: Beyond is confirmed to have a 1080p performance mode that targets this high refresh rate. It’s bound to look stunning on the handheld that already has a native 1080p resolution.
Of course, there will be times when you won’t want to make use of HDR10, perhaps in order to save battery or to have a play experience that’s less demanding on the eyes. Nintendo has thankfully thought of this, and there are options in the settings menu to disable HDR entirely or to only enable it for true HDR-compatible games.
In my testing, I have no complaints when it comes to the Switch 2’s display. It is a monumental upgrade over the original’s 720p LCD screen. The jump to 1080p helps both Switch 2 and OG Switch games look incredibly sharp. Even titles that utilize a dynamic resolution in handheld mode - like Bayonetta 3 and Astral Chain - are better able to meet this target thanks to the increased power of the Switch 2.
Nintendo Switch 2: user interface and settings
(Image credit: Future)
The Switch 2’s Home dashboard is a disappointment at first glance. In fact, you might not be able to tell it apart from the original console’s menu if it weren’t for the rounded edges applied to game icons on the Switch 2. It’s still aggressively bland, then, and you’ve still only got the choice between two basic white and black themes, but there have been some key improvements worth talking about.
The big thing to make note of is performance. Issues with the glacial input delay are practically nonexistent now, and nowhere is this more apparent than the revamped Nintendo eShop. There’s a completely new user interface here, and items are organized much more cleanly and smartly than before. And while, yes, you still won’t be escaping the mountains of genAI shovelware when looking through the deals section, I’d still argue that the eShop now is a good deal more responsive than even the PlayStation and Microsoft Stores.
Over to System Settings, then, and you’ll find much of what was available on the original Switch. On Switch 2, there are plenty more options to take advantage of the hardware’s new features. These include setting TV output to 1440p or 4K, fine-tuning HDR, as well as preventing your system from topping up its battery all the way to full in order to help the battery last longer in the years to come. A similar option is common with best iPhones and best Android smartphones, so it’s nice to see it here on a portable gaming device.
Nintendo Switch 2: audio
(Image credit: Future)
One important addition to the Nintendo Switch 2 is the implementation of a bespoke surround sound system, supported by the speakers on both the top and bottom of the handheld.
What impressed me the most here was the surprising level of audio quality when not using a pair of headphones in handheld mode. The speakers are significantly less tinny than the original Switch (though that did also see an improvement with the OLED model), and they provide surprisingly clear audio for such a compact device.
The speakers work great for a wide range of games, whether that’s the vast immersive soundscape of The Legend of Zelda: Tears of the Kingdom or the infectiously catchy tunes of Splatoon 3. Even older NES and SNES games that are playable via Nintendo Switch Online benefit, with their simpler melodies coming through with great clarity.
Bluetooth support is where the Switch 2 falters in the audio department. Don’t get me wrong, you’re still getting strong surround sound support here. But with the gaming headsets and earbuds I tested - including the RIG 900 Max HS and the Nothing Ear (a) earbuds - there was a very noticeable audio delay of around half a second. This was the case in both docked and handheld modes, though it was certainly more pronounced with the latter.
On that note, I’d recommend hooking up a pair of wired headphones via the 3.5mm jack. In this case, I tested my Razer BlackShark V2 headphones, and audio came through crystal clear without a hint of delay.
Nintendo Switch 2: Performance
(Image credit: Future)
Now, overall gaming performance is where the Nintendo Switch 2 really impresses. At least at this early stage in the console’s life, the notion of poor framerates and heavily compromised Nintendo Switch ports seems to be a thing of the past.
Nintendo’s own output has thus far been stellar on this front. Mario Kart World runs at a clean 1440p while docked (1080p on the handheld) at a solid 60 frames per second (fps) at all times. That’s especially impressive given the series’ shift to a vibrant open world.
However, I was even more surprised by some of the console’s ports. Street Fighter 6, for example (while slightly worse off in terms of image quality with some noticeable graining), runs superbly at 60fps both online and offline. The marquee single-player World Tour mode does take some hits with battles being locked to 30fps, but that’s the only real blemish on this otherwise exceptional port.
The one major downside to all this is the Switch 2’s shockingly poor battery life. In handheld mode, Nintendo itself estimates that you can get anywhere between two to six and a half hours. However, in all my testing, I simply didn’t find this to be the case. Of course, more demanding titles will drain the battery a good deal more, but even with original Switch games, I struggled to get more than three hours at full charge. And yes, that’s even after bypassing the bug where the console thinks it’s got around 10% less battery life than what it actually has.
Even when playing less demanding titles, such as side-scrollers or Nintendo Switch Online (NSO) retro games, battery life struggles. You can, of course, mitigate things by turning down the console’s brightness and disabling HDR for certain games, but this does come at the cost of overall image clarity.
I’d say, at a push, you can get around five hours tops with less visually demanding games, after testing titles like Hollow Knight, Puyo Puyo Tetris 2S, and numerous Switch Online classic titles. Heck, even idling on the Home dashboard seems to drain the battery at an alarming clip, so do make sure to keep your console in standby when you’re out and about and it’s not in use.
Nintendo Switch 2: Backwards compatibility
(Image credit: Future)
Nintendo Switch 2’s backwards compatibility is - in a word - excellent. Particularly when it comes to running and playing original Switch games. Firstly, most Switch games at a baseline level benefit from Switch 2’s faster internal storage. That means you can expect games to boot and load scenes much faster on average.
For example, booting Xenoblade Chronicles X: Definitive Editiontook me from the Home dashboard to the in-game menu in around 4 seconds. Then, from the menu to in-game was roughly 10 seconds. It’s a similar story with Super Smash Bros. Ultimate, which loads into a match in literally less than 3 seconds. Another standout example is Hyrule Warriors: Definitive Edition, which I’ve already written about as being one of my favorite Switch 2 experiences so far, despite being an original Switch title. In the main story mode, the game transitioned from level selection to loading to gameplay in, again, around 3 or 4 seconds.
Many Switch games also benefit from an increase in image quality and overall performance, not just games that have received paid Nintendo Switch 2 Editions. The standout example here is Pokémon Scarlet and Violet. Most would agree that the original Switch release was a mess, with horrific image quality and choppy animations. On Switch 2, the game has been transformed, rocking a solid 60fps and targeting 4K while docked and 1080p on the handheld. Now, the game’s overall art style still does feel a bit flat, but with its key performance issues solved on Switch 2, it’s now well worth playing, as it’s still a fine Pokémon adventure.
Another game that benefits is, again, Hyrule Warriors: Definitive Edition. That game originally had an uncapped framerate, meaning the Switch 2 is able to brute force a 60fps performance at all times. Image quality in handheld mode is also sublime, with the game sporting a 1080p output and no longer needing to downsample to 720p to fit the original Switch display. If you know of any other OG Switch titles with uncapped framerates, definitely give them a try on Switch 2, as the results may surprise you.
Nintendo Switch 2: Joy-Con 2
(Image credit: Future)
Now onto the Switch 2’s pack-in controllers - the Joy-Con 2. And again, we find a pretty sizable improvement over the previous model in some ways. Their overall design is much sleeker, and they’re slightly rounder than the original Joy-Con controllers. Their larger size also makes them much more comfortable to play with for longer sessions - even when sharing an individual Joy-Con 2 with a pal for co-op play.
The big addition here is mouse controls, which are supported by certain titles, including Civilization 7and Cyberpunk 2077. Mouse controls can also be used to navigate the Switch 2’s Home dashboard and Nintendo eShop (though the lack of a scroll wheel does hurt things a little here). It’s a very smart implementation, and performance is extremely smooth with no unnecessary acceleration. You can even adjust mouse sensitivity in the System Settings menu and in supported games.
It is worth mentioning that there have already been reports of Joy-Con 2 controllers suffering from stick drift, and the sticks themselves appear to have the same design as the originals.
This is a huge shame and a big disappointment, as one of my biggest concerns before launch was the lack of improvements in this regard. Nintendo does offer a free repair and replacement service for Joy-Con 2 controllers suffering from stick drift, but I’d obviously prefer a Hall effect solution in order to avoid this issue entirely.
Nintendo Switch 2: GameChat
(Image credit: Future)
Finally, Nintendo has a true party voice chat solution built into one of its consoles. While numerous titles on the original Switch supported voice chat via the official Nintendo Switch Online app, chatting with friends this way was nothing short of awful - often thanks to forced disconnections between matches and low-quality audio.
So, is GameChat a decent alternative to the likes of Discord? Well, yes and no. GameChat obviously takes great inspiration from the world’s leading group chat software. Audio quality via the Switch 2’s built-in mic is surprisingly clear, and headset microphones are also supported. It is objectively a big improvement over Nintendo’s prior efforts.
The problems come with its implementation. Namely, shrinking the game screen down in order to display your friends’ Switch 2 profile icons. This seems needless, especially when not using the Nintendo Switch 2 Camera accessory, not to mention the fact that GameChat adds massive black borders around your game screen. Discord already solved this with its simple and effective overlay that maintains image resolution while displaying profile icons off to the side in a semi-transparent manner.
Editor's note
Good news - the potential issue we identified with GameChat compressing your game's live feed has been accounted for. If you head to the settings within GameChat, you'll see you have two further display options; Extend Main Screen and Fullscreen. The former shrinks the GameChat UI, and the latter removes your friends' icons entirely, instead showing a small overlay in the lower right-hand corner with the name of whoever is currently speaking.
GameChat isn’t lacking ambition, though, and there are some neat ideas here. For example, being able to see your friends’ game screens is a novel idea, and a neat way of translating split-screen play in an online space. The problem, again, is the execution of it. Your friends’ displays are rendered at an uncomfortably low framerate, to the point where it can actually be quite distracting.
I hope Nintendo continues to improve the GameChat service going forward and flesh it out with more customizable options, because it is a handy thing to have for party chat with friends online, and it does have some neat ideas of its own. But for now, I would still recommend setting up a chat with friends via Discord.
Should I buy the Nintendo Switch 2?
Buy it if...
You want a night and day upgrade over the original Switch Simply put, the Nintendo Switch 2 is the Switch’s vision fully realized. An astronomical performance improvement, paired with superb load times and a crisp 1080p display, arguably makes it the definitive gaming handheld.
You already have a decent-sized Switch game collection Your original Switch games play better than ever on Switch 2. While not all benefit from image quality and performance improvements, those that do have never been better. Plus, most games do benefit from the console’s snappier load times.
You want a handheld gaming device that’s genuinely portable While larger than the original Switch, it remains just as thin. If you’re put off by the bulk of the Steam Deck in particular, then the Switch 2 is an excellent portable alternative if you like to game while out and about.
Don't buy it if...
You’re waiting on more first-party games Nintendo’s own launch roster for the Switch 2 is very slim. If Mario Kart World isn’t your bag, and you’re not too keen on playing some of these Switch 2 Edition games again, I’d say it’s best to hold off until the game library improves.
You want a gaming handheld that’ll go the distance, battery-wise The Switch 2’s battery life is incredibly poor. And while battery packs do exist to extend portable playtime, these do have the unfortunate side effect of bulking up the console. If you’re a frequent flyer or regularly find yourself on long commutes, the Switch 2’s battery life might let you down.
Also consider...
If the Nintendo Switch 2 isn’t quite for you, or if you simply can’t find stock for the currently hard-to-get console, here are a couple of alternatives that might better suit your preferences.
Nintendo Switch 2
Steam Deck OLED
Asus ROG Ally X
Price
$429.99 / £395.99 / AU$699.95
$549 / £479 (around AU$849)
$799.99 / £799 / AU$1,599
Weight
1.18lbs / 535g
1.41lbs / 640g
1.49lbs / 678g
Dimensions
10.7 x 4.5 x 0.6in / 272 x 114 x 15mm
11.7 x 4.6 x 1.9in / 298 x 117 x 49mm
11 x 4.5 x 1.5in / 280.2 x 114 x 37mm
Storage capacity
256GB internal
512GB NVMe SSD
1TB M.2 2280 SSD
Storage expansion
microSD Express
microSD
microSD
Connectivity
WiFi 6, ethernet, Bluetooth
Wi-Fi 6E, Bluetooth 5.3
Wi-Fi 6E, Bluetooth 5.2
Display
7.9in Vivid LCD
7.4in OLED
7-inch FHD
Resolution
4K docked, 1080p handheld
1080p
1080p
CPU
Custom Nvidia processor
AMD Zen 2 four core 2.4-3.5GHz
AMD Ryzen Z1 Extreme
GPU
Custom Nvidia processor
AMD RDNA 2
AMD Radeon Graphics
Battery life
2-5 hours
2-3 hours
Around 8 hours
Ports
2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack
1 x USB-C, 3.5mm headphone jack, microSD
2x USB-C, 1 x combo jack, 1 x SD card reader slot
Steam Deck OLED Valve’s premium gaming handheld is impressively customizable, supporting your entire Steam library as well as third-party apps and emulators. The OLED screen is a real treat, too. Just be prepared for some Steam games not being perfectly compatible with the handheld, and expect some performance hits for the more demanding titles.
Asus ROG Ally X A performance powerhouse and decent battery life position the Asus ROG Ally X as a seriously tempting gaming handheld. While still not quite up to spec with gaming laptops and Windows 11 not being the best fit as an operating system, it’s nonetheless a superb way to play Steam, Xbox Game Pass, GOG titles, and more.
Nintendo Switch OLED It does belong to the original Switch family, meaning it’s certainly not packing the power of the Switch 2. But still, the OLED is still a worthwhile and more affordable alternative, and packs a gorgeous 7-inch OLED display.
I tested the Nintendo Switch 2 for just over two weeks for this review. In docked mode, I played on a 4K-capable LG CX OLED TV, but I also split my time evenly between docked and handheld play. My picks for controllers during my testing were the Joy-Con 2, Nintendo Switch 2 Pro Controller, and the wireless Nintendo GameCube Controller for use with the new GameCube classics library via Nintendo Switch Online + Expansion Pack.
My testing also involved playing a whole bunch of Switch 2 and original Switch games. These include Mario Kart World, Street Fighter 6, Yakuza 0: Director’s Cut, Tears of the Kingdom - Nintendo Switch 2 Edition, Deltarune, Xenoblade Chronicles X: Definitive Edition, and Hyrule Warriors: Definitive Edition.
I also compared the Switch 2’s gaming performance to that of the base PS5 and the Switch OLED. While it does lack the sheer power of the former, it’s not too far off the mark as we see with some of the Switch 2’s excellent ports. And in the case of the latter, it’s no contest, and I found it exceptionally hard to revisit my older Switch especially when the new system is almost fully backwards compatible.
For audio, I mostly relied on the Switch 2 handheld’s in-built speakers, but tested headset audio with the RIG 900 Max HS, Nothing Ear (a) earbuds, and the Razer BlackShark V2 gaming headset.
Platform reviewed: PC Available on: PC Release date: June 10, 2025
Early on, while sprinting between rocky islands in Dune: Awakening’s desolate sandy seas, I began to wonder why it's taken so long for Frank Herbert’s fascinating world to be translated into a survival MMO PC game of this scale.
Making the most of the mythic beasts, warring factions, and an unforgiving setting, Funcom’s latest offering reimagines the core material, providing players the opportunity to step beyond the existing lore and carve out their own place amongst the stars. With so much to see and die as a result of, I still feel like I’m only scratching the surface of this monstrously sized expedition into the desert. But, despite the sizable journey ahead, one thing is for sure – I’m thoroughly enjoying the grind.
Dune: Awakening doesn’t take place in the Dune world you know from Herbert’s cult book, Denis Villeneuve’s cinematic duology, or David Lynch’s 1984 space opera. Instead, it’s set in an alternate timeline where Lady Jessica has a daughter instead of a son, and Duke Leto Atreides survives the assault on Arrakis, leading to an all-out war with the opposing Harkonnen dynasty. Without Paul Atreides and his Lisan al Gaib status, the Fremen are missing in action. Naturally, with all this drama, Arrakis has become a battleground over the most important resource in the galaxy – Spice.
(Image credit: Funcom)
Players enter this conflict as a prisoner, whose job is to find the Fremen people and awaken ‘the sleeper’. But before you dive into the many processes needed to uncover them, you first need to make some decisions about your character, namely what they look like and how they fit into the political landscape.
You’ll first get the chance to tweak the physical form of your character. There’s a decent variety of choices, from hairstyles to stature and tattoos, too. Naturally, I opted for a pre-distressed look, picking out murky blue eye makeup and some messy lipstick. Visual identity chosen, you’ll then pick some personality building blocks: your homeworld, social caste, and mentor.
Each option will provide you with alternative starting abilities and emotes. As someone who’s always wanted to use the Voice, I opted for a Bene Gesserit mentor and based myself in the frosty peaks of IX as a Bondsman. Sadly, it’s mainly your Mentor that factors into gameplay, with the other decisions acting more as role-playing flavor. Regardless, I was ready to feel the sand on my digital feet and test my survival mettle.
Fear is the grind killer
Needless to say, this planet is not exactly hospitable. (Image credit: Funcom)
You aren’t just dropped into Dune: Awakening without a clue, and are run through a pint-sized tutorial sequence first. Here, you learn the basics of combat and survival, which amounts to scavenging morsels of water drops from plants and swiping at enemies with a glorified box cutter, before witnessing a sandworm gobble up the remains of your ship.
Emerging into the open sand, your workload is split between maintaining your hydration and shelter while branching out into the surrounding areas of the map in search of story missions. Much of my first hour was spent cowering in the shade, fearing for my life as I followed my objectives to earn some scrappy sun protection and a ranged weapon. Suddenly, I wasn’t so afraid, and I began assaulting enemy camps with my newfound confidence.
As you run between pockets of shade, scavenging for resources and completing objectives, you’ll naturally start to earn Skill Points and Intel Points that fuel your skills, research, and crafting abilities. Soon, instead of scrounging around for a morsel of water and clipping enemies with a pea shooter, you’ll be drinking the blood of your enemies and hammering targets with the improved arsenal at your fingertips. Dune: Awakening has all the hallmarks of a classic survival MMO. However, it’s the clever grapple between feeling brave and weak that kept me interested beyond the climactic opening.
Best bit
(Image credit: Funcom)
To complete quests and rise up the ranks, you’ll eventually need to cross large portions of the desert. And, despite the isolation you might feel in the arid landscape, you’re never truly alone. In Dune: Awakening, Sandworms, otherwise known as the Shai-Hulud, are more terrifying than raiders or dehydration. If you’re unlucky, or simply not paying attention to your vibration meter, they can fleece you of all your precious items and leave you in the dust, literally, with nothing but your underwear. Regardless of how terrifying a prospect, the addition of these iconic creatures only makes the world of Dune: Awakening more immersive and entertaining to explore.
It’s not all desert roses, though, and unfortunately, as I sought out more enemies, I ran into issues with the rudimentary combat. You can block and parry, as well as deliver quick, slow, and ranged attacks, which is fine, if not a little underwhelming. Your limited toolbelt, early on, isn’t complemented by the limited enemy variation, and many of the baddies you face look much the same, and frankly, don’t seem too smart either.
On one occasion, while taking out a duo of scavengers, the firing stopped abruptly mid-fight. As I sheepishly wandered around the corner, I noticed that the second scavenger was standing frozen, as if they’d forgotten I was there. As you push into more difficult districts on the map, there are complicating factors like shields, and your opponents have more diverse combat skills, though that does little to make the combat more enticing, and as of right now, it feels like fighting still needs some fine-tuning.
Thankfully, when the combat excursions start to get old, you can tackle story missions called the Trials of AQL, which arrive as alternate challenges that test your dexterity while explaining the history of the Fremen. Hidden amongst the craggy horizons, the trials felt like a carefully constructed extension of the lore, rewarding your attention with gear essential to survival long term. It’s clear Funcom cares about the material that the studio is adapting, and the involved and thoughtful Trials feel like proof of that.
Hope clouds observational skills
See that weird glowing stuff? That's Rapidium - and Jan's going to need a lot of it to make more alters. (Image credit: Funcom)
While exploration will take up the lion’s share of your time, base building is another important aspect to your survival in Dune: Awakening. Say a sandstorm warning pops up on your screen, and you need to quickly assemble a dwelling. All you have to do is craft a useful 3D printing gun and pick a safe spot to place your cover.
Here, external walls and flooring all snap together nicely, while the inside of your home requires a bit more finicky work to get things to fit just right. If you do run into problems, the system itself is quite forgiving, and it’s easy enough to modify your floor plan to fit more appliances if things get a little tight. You can technically build a shelter almost anywhere you’d like, and with the speed at which items respawn, plopping down your possessions in open sand is an obvious no-go.
This brings me to the real antagonist of Dune: Awakening. Beyond the periodic sandstorms, trigger-happy enemies, or unwavering thirst, are the more terrifying and possession-destroying sand worms or Shai-Hulud. Hidden underground in the open sands, the worms are attracted to your movements, which you can track via a friendly vibrations bar that appears at the center of your screen.
Laying out your base smartly (as I have very much not done in this screenshot) is key to making the most of your limited resources. (Image credit: Funcom)
Simply put, the more you move in open sand, the more likely it is you’ll attract a sandworm. Once the bar turns red, it means your luck has run out and you need to sprint away to higher ground or risk losing everything you’ve worked so hard for. Short distances start to feel large, and I felt genuine pangs of fear as I tiptoed between the stone monuments that broke up this seemingly endless world.
Dune: Awakening looks solid in motion, but it isn’t always visually seamless, and there are plenty of frustrating bugs and bouts of texture pop-in that get in the way of the fun. Still, Dune’s desert landscape more than makes up for those small squabbles, and it's easy to get swept up in the carefully constructed details Funcom has embedded on Arrakis.
Visual accents like the billow of a water seal as you cut through it, or the sand particle texture on your windows, help to build the fantasy and commit your exploits to memory. Yet considering how large Dune: Awakening is, I’m sure there’s even more to uncover on my journey to ultimate power, and I’m excited to keep digging and discover more of these details.
Should I buy Dune: Awakening?
Buy it if...
You want a challenging survival MMO that’s connected to its setting Between sunstroke, thirst and the constant threat of sand (worms and storms), Dune Awakening’s survival mechanics do well to complement its sci-fi setting.
You’re looking for a game to sink a lot of time into The world of Dune: Awakening is sizable, and so it’ll take more than a few hours to grow your reach and power.
You think you’d make a better Lisan Al Gaib than Paul Atreides Do you think of yourself more as a Timothée Chalamet Paul or a Kyle MacLachlan Paul? Well, Dune: Awakening provides you with all the necessary tools to see if you can out-Lisan Al Gaib both versions of Paul Atreides to prove yourself the superior sandy survivor.
Don't buy it if...
You prefer a more forgiving survival game In Dune: Awakening, when you die to a sandworm, you lose everything, and I mean everything. As such, it might not be ideal for casual players looking to relax as they mine.
You like complex combat systems While there is a decent diversity in skills and upgrades, Dune: Awakening’s combat can feel repetitive as you continue to face the same few enemy variants to harvest loot.
Accessibility
You can access the settings from the pause menu while in-game, or at the bottom left of the main menu before you join a server. From the accessibility menu, you can toggle on and off camera shakes, controller rumble, and motion blur.
From this menu, you can also toggle on and off subtitles, choose the font size, as well as select an option to have previous subtitles on screen for a longer period of time. You can also tweak the gamma setting from this menu, too. Dune: Awakening allows you to rebind all your keys from the dedicated Keybinds menu.
Where audio is concerned, you can use a slider in the Audio submenu to tweak individual streams of sound (Master Volume, Music Volume in-game, Sound Effects Volume, Cutscenes Volume, Dialogue Volume, and Radio Volume).