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Soverin secure email review
4:05 pm | June 23, 2025

Author: admin | Category: Computers Gadgets Pro Software & Services | Comments: Off

Most of the best secure email providers offer users a new email address, client, and service to start from scratch, but most can be daunting, too, with loads of technical language that non-experts may not understand - and a wealth of tricky, intimidating options to select while setting up and configuring the client.

That’s not the case with Soverin. This secure email provider still aims to provide robust encryption but with a more accessible and straightforward approach than many rivals.

That makes it a potential winner for anyone who wants secure email without delving too much into the technical side of security.

Soverin: Plans and pricing 

Soverin’s pricing structure isn’t divided into rigid tiers. Instead, this product uses a more personalized system that enables you to build a package based on your needs.

The minimum cost of €39/$40/£32 per year immediately undercuts many other secure email providers. For that money, you get one mailbox that uses your existing domain and 25GB of space, which is a generous amount of capacity – lots of other services only provide 5GB or 10GB.

If you want to buy a new domain to set up a new, secure address, that costs extra, with .NL and .EU domains costing €13/$13/£11, .COM and .NET sitting at €18/$19/£15, and .ORG topping the list at €23/$24/£19.

Additional mailboxes cost €10/$10/£ each, and if you want to add an extra 25GB block of storage, it’ll cost you €29/$30/£24 every time.

There’s a thirty-day money-back guarantee, and the service doesn’t need personal information when you sign up – although you can’t pay with cryptocurrencies or cash, as you can with other secure email providers.

Soverin: Features

Soverin offers full encryption to emails sent and received through their servers, which is an excellent start for any secure email service. Soverin strips IP addresses from emails – something that not every secure email provider actually does – and supports two-factor authentication through its own web client.

Outbound SMTP servers check and honor TLSA records, and inbound servers benefit from published TLSA records.

Soverin uses DKIM/DMARC by default and, deploys SRS and ARC for email forwarding, and is fully compliant with a broad range of laws and standards, like GDPR, AVG, SPF, SSL, DANE and more.

Third-party services independently verify Soverin’s encryption: it scores a 100% confidence rating on CheckTLS.com and an A+ from SSL Labs. Soverin also scores 5/5 in the EU’s MESCA email test.

It’s worth noting that while Soverin always uses encrypted connections with OpenPGP used throughout, they don’t control security used outside of the Soverin ecosystem. If you want this level of security, you’ll need to use your own OpenPGP connection using a service like Mailvelope.

There’s no tracking, no advertising, and no chance for Soverin to see the contents of your mailbox.

Elsewhere, lots of features prove Soverin’s versatility. Thanks to IMAP and POP3 support, it works with any mobile or desktop email client, and you can use your own domain. A unified platform with full user control can be built and provided, mail can be imported from external services, and domain management is available, too. The platform also has its own spam filter and 24-hour monitoring and alerting for suspicious activity.

If you’re buying Soverin for an organization you can customize the product with custom colors, menus and your logos, you’ve got complete control over the number of mailboxes and aliases you use alongside custom domains, and the web client has integrated calendar, contact and task functionality.

Soverin’s servers are hosted in three data centers in the Netherlands, where secure infrastructure and disc encryption protect physical hardware. Hosting providers are selected based on Soverin’s strict privacy requirements. No customer information is shared with third-party organizations.

Soverin: Interface and in-use

Soverin secure email review

(Image credit: Soverin)

Because Soverin works by encrypting your existing account, a little setup is required to get things started. You’ve got to verify that you’re the owner of your domain by adding text records to your DNS, MX and SPF settings.

Once that’s done, you can access Soverin’s mailbox. This attractive and straightforward mail client mimics the three-panel design so often seen elsewhere, making it easy to use for anyone familiar with online email.

Soverin secure email review

(Image credit: Soverin)

At the window's top-right are icons that allow you to switch to your calendar, contacts, and to-do list. In the settings menu, you’ll find all of the key options you need for configuration, but it must be said that many other services give you more granular control over functionality – Soverin’s settings menu is not complicated or intimidating, but you will have more options elsewhere.

Soverin: Support

To access Soverin’s support, you can email them – it’s that simple. The company intends to respond to messages quickly and maintains a service status page on its website.

Elsewhere, the Help section includes guides on setting up your service and customizing key functionality. The guides are well-written and have straightforward explanations that should be easy to follow, even for beginners. There’s also a good FAQ section.

That’s it for support, though. There’s no live chat and no phone support here, which is the kind of thing you’ll find from larger organizations, and lots of other email products offer more depth in their online FAQ and help sections, too.

Soverin: The competition

Soverin’s status as an accessible and affordable secure email provider sees it competing with some big names, including Tuta and Posteo.

All three services are similar, with good security functionality and rock-solid core email client experiences.

Soverin offers more storage than Posteo, but Posteo is even cheaper than Soverin – and it’s not like Soverin is particularly expensive. Tuta, meanwhile, has exceptional security and it also has mobile apps, but customer support is not great.

If you’d like more functionality, including Office tools, VPNs and cloud storage, then it’s worth considering products like Proton and Mailbox.org – and even Zoho if you want a complete business solution. But they’re far more complex and potentially much more expensive, too.

Zoho Mail: Final verdict

Soverin is an effective secure email option, with robust security procedures, straightforward design and flexible, affordable pricing – so if you want a no-nonsense secure email product, it’s worth consideration.

That said, products from larger organizations will offer more support functionality, which is essential for businesses, and the lack of in-depth support won’t sate technical users and people who want more control over their emails.

I’ve spent 40 hours exploring Death Stranding 2: On the Beach, and it’s an incredible sequel that builds upon its unique predecessor to become a masterpiece
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Despite my love for all things fast-paced and wild, action-adventure PS5 game Death Stranding 2: On the Beach had me falling in love with the serene.

There’s a magical quality to just strolling around in the Australian wilds as you make your way from station to station delivering parcels, and while you can speed the game up with all manner of gadgets, I found myself leaving it alone so I could take in the world that developer Kojima Productions has created.

Review info

Platform reviewed: PS5
Available on:
PS5
Release date:
June 26, 2025

The trailers for Death Stranding 2 flaunted a ton of action-packed moments, leading me to believe we’d be in for a far more conventional action game after the somewhat divisive reaction to its predecessor. However, I’m happy to say that, while, yes the action is much better, the core of the game is still about parcel delivery and exploration. Kojima Productions hasn’t lost sight of what made the original game shine in order to appeal to a broader audience.

Don’t be so serious

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

Death Stranding 2 once again follows Sam, a legendary deliveryman, who is now living a secluded life with baby Lou right after the events of the original game. And while the United Cities of America (UCA) – which Sam linked up in the original – is now content with automatic delivery robots, Fragile, an ally from Sam’s past manages to track him down and pull him back out for one final job – to link up Mexico into the Chiral Network - effectively a massive internet connection bringing these disparate areas together.

Joining up Mexico opens up a portal to Australia, which in turn has Sam take on another gig there as a member of the crew aboard a floating ship called the DHV Magellan. The crew hopes to open more portals and eventually connect the world and remedy the apocalyptic Death Stranding event, which tore the world apart in the first place.

Without the need to introduce the character, Death Stranding 2 is a very introspective and personal story for Sam, and as a result, it feels like it can go long stretches without any significant plot development happening.

It makes up for it with a far more character-driven approach, bolstered by what is probably the best acting performance I’ve seen from Norman Reedus across any medium. Interpersonal relationships and character studies carry the game before leading into an extremely Hideo Kojima third act full of wild events and tons of exposition that reaches Metal Gear Solid levels of bombast and absolutely nails the landing.

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

And while I wouldn’t call the original Death Stranding supporting cast bad by any means, Death Stranding 2’s newcomers are on another level. Sam’s main crew aboard the DHV Magellan ship includes Fragile returning, with new arrivals like Tarman, Tomorrow, Rainy, and Dollman making up the ranks.

Dollman in particular works akin to God of War’s Mimir, being strapped to Sam’s hip on his trails and providing expository dialogue and the like. I was afraid that this type of companion would interfere with the isolation that defined the original game, but he quickly became one of my favourite characters and a heartfelt one at that – despite being a doll modelled after a Turkish film director.

Meanwhile, the relationship between Fragile, Tomorrow, and Rainy was always a highlight whenever it was on screen, with the latter having one of the most engaging side plots in the game.

On the villain front, Higgs returns from the original with a lust for revenge that pushes that character to the next level. Then there’s Neil, who takes on the role that Mads Mikkelsen’s Cliff had in the first game of a character who appears in flashbacks and otherworld scenes. And after Kojima featured the character so heavily in trailers, I was a touch disappointed with how sparingly he was used. But in the end, it landed that I found myself in tears over a character whom I’d barely seen – thanks in large part to the incredible performance by Luca Marinelli.

I’ll keep coming

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

Death Stranding 2 isn’t some massive overhaul, despite what the action-packed trailers may have you believe. The core of the game is still about traversal and parcel delivery. And honestly, outside of new gear and structures to try, it’s not all that different (not that it needs to be).

The biggest shake-up is with the day and night cycle and weather systems, which can cause earthquakes, sandstorms, and whiteouts, which are cool for sure, but never made too much of an impact on my deliveries. The Strand system – which has other players' buildings and gear appear in your world to drive home that feeling of connection – returns, and it’s still one of the best implementations of asynchronous multiplayer found in a game.

Death Stranding 2 retains one of the original game’s best features, where the licensed soundtrack kicks in and the camera pulls back, really bringing home just how vast the world is that Sam has to traverse, leading to some euphoric moments where you’re treated to a mixture of a gorgeous vista and a beautiful tune. W

hile there are a ton of artists this time, alongside composer Ludwig Forsell, Woodkid takes on the main musical role this time, with his music being as prominent to this game as Low Roar was to the original. Both these vocal tracks and the score are gorgeous, ranking among the best soundtracks in recent memory, with the synth-heavy moments and the ambient vocal tracks.

This time around, you do get an upgrade that allows you to listen to any of the songs when roaming the world, with the game cutting you off when it wants to do these moments, although I elected not to use it to make those musical moments that much more impactful.

Once, there was an explosion

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

This time around, the gunplay feels far better than it did in the original Death Stranding, and the expanded roster of weapons gives you a lot to play with. There are still enemy encampments scattered around the map, which allows for a Metal Gear Solid 5-style approach where you can scout out areas and take your own approach to them, although the enemy AI isn’t quite as in-depth.

Meanwhile, the boss fights – which were a hindrance at best in the original – are much improved. While Sam still fights giant goop monsters, his expanded kit and their altered movesets make battles far more engaging, while the mech bosses are a solid change of pace, even if they do boil down to “shoot the glowy bit.”

On a technical level, Death Stranding 2 may be the best-looking game I’ve ever seen, even in performance mode. The opening scene in the mountains is genuinely breathtaking. The textures on the ground, the snow-topped mountains, the weather, the character models, and even the sky regularly had me in awe in a way you don’t really get in an era where graphical fidelity has started to plateau.

Best bit

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

Death Stranding 2’s opening scene is one of the most striking openings in recent memory, in which you take a stroll with baby Lou across a mountain range to get back to your home, all while taking in some of the most gorgeous environments I’ve seen in a game.

We all knew what the Decima engine was capable of thanks to the Horizon series, but this takes it to the next level. And having played the game across both PlayStation 5 Pro and the PlayStation 5 Slim, it looks incredible and has a solid frame rate throughout. There is also a resolution mode available, but I found the graphical benefits negligible compared to having the higher frame rate available on the performance mode.

While my time with Death Stranding 2 was mostly glitch-free, I did have various audio issues, including multiple moments where the scheduled music tracks didn’t kick in. This also happened during the final boss, where the battle was happening in complete silence, prompting a restart.

Death Stranding 2 is what a sequel should be. It meaningfully builds on the ideas found in the original while not losing sight of what made it so great in the first place. Kojima Productions is never a studio to play it safe, and doubling down on the brilliant traversal and asynchronous multiplayer focus is exactly the right move.

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

Should you play Death Stranding 2: On the Beach?

Play it if...

You enjoy playing unusual and unique games
Death Stranding 2
is filled to the brim with Hideo Kojima’s signature bizarre moments, characters, and world-building, while not sacrificing interesting gameplay. While not a massive departure from its predecessor, it has a weirdness you rarely get from a AAA release.

You want to make the most of your PS5 Pro
While it still looks gorgeous on the original PS5, Death Stranding 2 is one of the most jaw-dropping games I’ve ever played on a graphical front, even in performance mode. While still running at a solid 60fps.

You love great acting in games
While the goo monsters and talking dolls of Death Stranding 2’s world are undoubtedly silly, every lead actor brings their A game, with excellent performances from Norman Reedus, Shioli Kutsuna, Lea Seydoux, Troy Baker, and, yes, even, Jonathan Roumie – who voices the aforementioned talking doll.

Don't play it if...

You don’t like convoluted plots
There’s a lot to the world of Death Stranding, so much so that it includes an in-game glossary where players can read about the various people, phenomena, and terms introduced in the world. And while my past with Hideo Kojima games has conditioned me to extreme worldbuilding, it can definitely get a bit nonsensical if you’re not up to date on your lore.

You didn't gel with Death Stranding
While Death Stranding 2’s larger scope and enhanced combat are sure to bring in some new fans, at its core, it’s still a game about traversing the world and making deliveries. So if you were really against that the first time around, don’t expect to change your mind this time.

Accessibility

Compared to PlayStation Studios’ usually stellar track record of accessibility options, Death Stranding 2 is a bit basic when it comes to accessibility, sadly.

Sprinting and aiming structures to build that can be changed from holding a button to a toggle, while the soothing Lou action can be changed from motion controls to using the left stick, plus you have the ability to change your camera controls and speed.

There are no colorblindness options, and subtitles lack the option for backgrounds, text size, or font color available. Plus, you cannot remap the controls at all. There are four difficulty options (Story, Casual, Normal, and Brutal), but the game isn’t exactly clear about what changes across these modes.

A screenshot from the game Death Stranding 2: On the Beach

(Image credit: Kojima Productions)

How I reviewed Death Stranding 2: On the Beach

I played 40 hours of Death Stranding 2: On the Beach on Normal difficulty. During this time, I completed the main story, as well as the sub-mission deliveries, as well as a few standard deliveries when I wanted to buff up specific outposts. I connected all but two preppers to the Chiral Network before finishing the game, and went back for them after the fact.

I also went back and played some of the original Death Stranding, which I had played to completion twice before, for comparison’s sake.

I played the majority of Death Stranding 2 on a PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar. I also played on a PS5 Slim on a Samsung Odyssey G5 gaming monitor with a PlayStation Pulse 3D Headset.

First reviewed June 2025

This flexible rope light made it easy for me to create a color-curated neon sign, and I can’t get enough of it
1:00 pm |

Author: admin | Category: Computers Gadgets Home Smart Home Smart Lights | Tags: | Comments: Off

Govee Neon Rope Light 2 review

The Govee Neon Rope Light 2 is a fun and flexible RGB light strip that’s easy to use and yet another example of why Govee remains a go-to when many people are shopping for smart lights.

TechRadar Smart Home Week

This article is part of TechRadar's Smart Home Week 2025. From lighting and switches to robot window cleaners and smart thermostats, we're here to help you pick the right devices to make your life easier, and get the most out of them.

I tested the 16.4ft / 5m model of the Govee Neon Rope Light 2, which is available to purchase on the Govee website for $99.99 /£99.99, as is the 9.8ft / 3m length, which has a list price of $69.99 / £79.99. At the time of writing, Govee US is offering the 9.8ft model for $49.99, and the 16.4ft for $84.99, and there’s a 20% discount off the five-meter model at Amazon UK, lowering the price to just £79.99, so it’s worth checking which retailer has the best offer before purchasing. I got to test the white model, but it’s also available in black, so it should blend in whether you’re making a statement in your living room or adding another element to your RGB-heavy gaming setup.

The rope light is coiled up and surrounded by the fixing accessories.

(Image credit: Future)

The material of the Neon Rope Light 2 looked good quality and was as smooth and soft to the touch as you'd expect from any of the best smart lights on the market. However, due to the nature of the material, it proved to be a bit of a magnet for dust and lint. It was flexible and easy to shape, but it still took two of us to recreate one of the example designs on the app – mostly because 16.4 feet / five meters was a lot to wrestle with on my own. The step-by-step process given by the app was blissfully easy to follow, with the rope light showing red sections to indicate where it should be curved or fixed.

I found the bendable metal clips really easy to work with, as I just needed to slot them over the base of the rope light and bend them into the required shape, before peeling off the backing of the 3M adhesive pad and sticking it in place. There were 10 of these bendable clips included, along with 15 plastic mounting clips, which were more than enough to recreate the design of the woman's face, but more are available to purchase for more complex designs, or if replacements are needed.

I’ve tested quite a few Govee products to date, and I still can’t help but fan girl a little over the Govee Home app every time. It’s satisfyingly easy to navigate, and pairing it to the Neon Rope Light 2 was almost effortless, as the app detected it mere moments after I connected the rope light’s adapter to an outlet.

Even without connecting to the app straight away, I could easily cycle through warm and cold whites and kinetic color scenes using the control box wired into the power cord, with which I could also control the brightness level and turn the light on or off. There was a whole lot more to play with in the Govee Home app, with a pleasing number of ready-made color palettes and scenes to choose from, plus the option to create my own color sequences.

The level of customization available goes far beyond this, however, with settings such as Segment Management allowing me to fine-tune the color combinations to create satisfying gradients, complementary color combinations, and more. I could easily generate colorful effects using the AI generator too, and the Finger sketch function, which was one of my favorites to use with the Neon Rope Light 2, as it allowed me to simply pick a color and apply it to a very small or large segment, illuminating my creation on the rope light in real time. The only things I felt this feature was missing were a recently used color palette and the ability to undo, as I found it was easy to add color accidentally when trying to scroll down the page.

A close-up of the control box and cable.

(Image credit: Future)

I’ve encountered most of these customizable settings before when reviewing other Govee smart lights, such as the Govee RGBIC LED Strip Light, but the shape mapping feature was a new one for me, and I’ve got to say, I was very impressed. The idea behind it is that the shape of the Neon Rope Light 2 is mapped from a photograph, allowing for better lighting customization, plus enabling the lighting effects to display accurately across the design as a whole.

To test this feature out, I created a large swirl pattern and took a photo when prompted by the app. I learned quickly that there needs to be a clear gap between each rope light section for it to map correctly, so I loosened the spiral ever so slightly, and it picked it up straight away on my second attempt. I tried out a couple of the Scenes to test how good the resulting effect was, and the Color Painting scene in particular made it clear how well this feature works, as colors strobed across the whole of the swirl.

I’m a sucker for anything bright and colorful, but the Neon Rope Light 2 took my appreciation to another level. The wide variety of effects makes it perfect for highlighting existing features with a solid color, or making a statement as a neon sign with some kinetic lighting, adding instant wow-factor to any room. It’s a pricey purchase, undoubtedly, but if you’re someone who’s always coveted a neon sign, or are looking for something a little different to zhoosh up your decor, then you’ll be quite happy with the Govee Neon Rope Light 2.

Govee Neon Rope Light 2 review: Price and specs

Price

$99.99 / £99.99

Model

H61D5

Colors

RGBIC

Number of light sources

420

Connectivity

2.4GHz WiFi, Bluetooth

App

Yes

Voice control

Yes

Additional features

Matter compatible, shape mapping

Should I buy the Govee Neon Rope Light 2?

Buy it if...

You want to make a statement
This flexible rope light offers the opportunity to create a colorful neon sign that can be based on one of the many example designs, or your imagination, if you like to get creative.

You want an abundance of options
The Govee Home app offers 64 preset lighting effects, 12 music sync modes, and a wide range of customizable settings, so you can fine-tune the lighting to your satisfaction.

Don't buy it if...

You want subtle and simple RGB lighting
This flexible rope light’s clever format and abundance of features could prove overkill for anyone who simply wants to add some color to their space.

You don’t want a visible controller
It’s unfortunate that the controller for the rope light is a fixed part of the power cord, as it could prove a bit of an eyesore if the chosen design or placement leads to it being visible.

Govee Neon Rope Light 2 review: Also consider

Govee RGBIC LED Strip Light
If you like the sound of the Govee Home app and its multitude of preset scenes and color customization, but want something a little simpler and a lot cheaper, then I highly recommend the Govee RGBIC LED Strip Light. It doesn’t offer WiFi connectivity or voice control, but uses the same control box as the Neon Rope Light 2, and can be controlled with the app via Bluetooth. If this sounds appealing, then I highly recommend checking out my review of the Govee RGBIC LED Strip Light.

How I tested the Govee Neon Rope Light 2

  • I assessed the material and build quality of the Govee Neon Rope Light 2
  • I tested the different features and customizable settings
  • I followed the step-by-step process to recreate one of the recommended designs

I began by checking the quality of the Govee Neon Rope Light 2 and its accessories. I tested how flexible it was and experimented by creating various shapes.

I tested the different settings and features in the Govee Home companion app to see the different effects that could be achieved, and used Segment Management, the AI generator, and the Finger Sketch tool to create my own effects.

I followed the step-by-step process provided on the app to recreate one of the many example artworks from start to finish to assess how easy it was to shape and how well the fixings worked.

I created a swirl with the rope light to see how easy it was to use the shape mapping feature and how well it performed.

These Rokid Max 2 glasses have a feature every pair of AR smart glasses needs to have
11:00 pm | June 22, 2025

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , , | Comments: Off

Rokid Max 2: One-minute review

The Rokid Max 2 AR glasses are a solid pair of smart specs that are ideal for entertainment – watching films, and playing games – if you’re a fan of the big-screen experience, and especially if you’d like to take that experience on the go.

They boast a comfortable design which you can wear for hours, and while they’re generally very similar to rival smart glasses they do boast built-in myopia adjustment. Using a dial above each lens you can adjust the screens to suit a prescription in the 0.00D to -6.00D range without the need for add-on lenses.

This factor alone will be enough to win over some who have been frustrated by the difficulty of getting prescription lenses for other smart glasses.

Performance-wise they sit in the middle of the pack, with a solid 600-nit full-HD image from their 120Hz OLED displays. At a 50-degree field of view they can produce a large virtual screen, though their rivals can offer bigger.

What’s more, their audio is only, in a word, fine. You could make do without headphones if you’re at home, but if you’re out and about, or want the best possible sound, Bluetooth cans are a must.

At their full price of $529 / £399 this performance is a little disappointing, but at their regularly discounted price of $429 / £319 or less they're a much more compelling option in the smart glasses space.

If you won’t be advantaged by the myopia adjustment, though, you’ll probably prefer one of their competitors, such as the more affordable and impressive RayNeo Air 3S which feature on our best smart glasses list. But the convenient adjustments are a massive benefit that shouldn’t be ignored by people who would benefit from them.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

Rokid Max 2: Price and availability

  • Available in the US and UK for $529 / £399
  • They can often be found discounted

The Rokid Max 2 AR glasses are available in the US and UK priced at $529 / £399, though you can often find them discounted for $429 / £319 at sites including Rokid’s own store.

If you get them for full price you’re probably overpaying compared to some of their rivals (at least in the US), but at a discounted price the Rokid Max 2 AR glasses are a very competitive option.

You can turn the glasses into a more standalone device by picking up the Rokid Station – an Android TV puck for the specs – for an additional $199 / £159 (though we’ve often seen this discounted to $139 / £109)

  • Value: 3.5/5

Rokid Max 2: Design

  • Lightweight and comfortable design
  • Myopia adjustments between 0.00D and -6.00D
  • Polarized outer lens and cover to cut out background distractions

We’ve been here before. These Rokid Max 2 smart glasses, like others of their kind, look a lot like sunglasses, albeit with thicker frames, and a few details which become noticeable on closer inspection.

There's a USB-C port at the end of the left arm for connecting them to compatible devices via their USB-C to USB-C cable. There are control switches on the right arm for volume and screen brightness, and replaceable nose clips, so you can find the best fit for your face.

They’re comfortable to wear – at 2.65oz / 75g they’re very lightweight, and can be easily worn for hours at a time.

Plus, to help the glasses’ image stand out while you’re using them, you have two backdrop options.

The more open choice are the glasses’ polarized lenses. These cut out background distractions but still allow some light in – perfect for keeping an eye on your surroundings while you watch a show.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

You can also outfit the specs with their lens cover to block out all light and enjoy an improved (but more closed off) visual experience. There’s much less background light to compete with the image, giving it a sharper look and brighter colors, though you will have to be okay with being cut off from the outside world.

I’ve become quite used to electrochromic dimming tech in these sort of glasses, which has its advantages – chiefly it’s easier to swap between full immersion and full passthrough in a pinch – but the Rokid Max 2’s approach has proved itself as the next best thing in my testing thanks to its simplicity yet effectiveness.

Something the Rokid specs bring to the table which is fairly unique is built-in myopia adjustment. A dial above each lens allows you to adjust the screen in real-time from 0.00D to -6.00D.

This won’t be ideal for every user, but it’s certainly a handy upgrade that will mean fewer people will need to buy an optional lens upgrade to make the smart glasses usable.

  • Design: 4.5/5

Rokid Max 2: Performance

  • Uses Sony micro-OLED panels
  • 120Hz refresh rate, 600-nit brightness, full-HD image
  • Mediocre audio

Rokid Max 2 AR glasses being used to play a game

(Image credit: Rokid)

With Sony micro-OLED panels – which in conjunction with the optical setup boast a 120Hz refresh rate, 600-nit brightness, and 100,000:1 contrast ratio – the full-HD image these glasses can produce is really good.

That's especially the case when you use the lens cover as a backdrop. With a complete lack of background light the image can seriously pop, with good contrast and bright colors, that, combined with a 50-degree field of view that leaves space for a giant virtual screen, create an immersive private cinema experience.

I used the Rokid Max 2 glasses to watch several shows and films including Captain America: Brave New World and Dandadan, and played games by connecting the specs to my PS5 – using them, among other things, to collect the last few Clair Obscur: Expedition 33 trophies I was missing.

Audio-wise the glasses aren’t bad, but they’re nothing to write home about either.

Their performance is passable if you’re in a quiet space, but they can feel a little lacking at times, with dialogue and music coming through the built-in speakers feeling as if it's been hollowed out. My advice: pick up a pair of the best Bluetooth headphones along with these specs (if you don’t already have some) if you want to get the best experience.

Not only will this improve the sound, it’ll help you to minimize ambient noise if you wear the smart glasses while traveling on a plane or train, which are the best places to use these kinds of AR specs.

The Rokid Max 2 smart glasses

(Image credit: Future / Hamish)

The only let-down performance-wise is that the optical system the glasses use can mean the image is disrupted by reflections.

The glasses use lenses to reflect the OLED screen’s image into your eyes, but that same lens can also reflect your chest into your view as well. In darker environments it’s less noticeable, and unless you’re wearing something very loud it’s generally not too distracting, but since testing the Xreal One Pros which use a different (and better) lens setup I’ve found the issue is much more pronounced on other glasses, and that's certainly the case here.

That said, the Xreal One Pros cost considerably more, and if you haven't tried those specs and been spoiled by their new approach to AR optics, which minimizes issues with reflections, you shouldn’t find too many reasons to get frustrated by the Rokid Max 2 and other glasses with the older style of lenses.

  • Performance score: 3.5/5

Should you buy the Rokid Max 2 glasses?

Attribute

Notes

Score

Performance

Performance-wise the Rokid Max 2 glasses are, in a word, fine. We've seen and heard worse, we've seen and heard better.

3.5/5

Design

The myopia adjustment helps elevate the Rokid Max 2 experience for prescription-glasses users, but they're not quite flawless in other areas.

4.5/5

Value

If you can pick up the Rokid for a discounted price it’s much better value; at its list price it’s a less appealing option compared to the competition.

3.5/5

Buy them if…

You have prescription glasses
If you need eye glasses and a prescription in the 0.00D to -6.00D range these specs have in-built myopia adjustment that’ll save you having to pay extra for a lens insert to use these smart glasses.

You travel a lot
Smart glasses are perfect for travelers – I use them all the time while commuting to work on the train, or when I fly.

You want privacy
These glasses can help you hide what you’re watching from people around you while still letting you see the screen, making it perfect for binging that comfort watch you’re embarrassed to admit you like, or to get some work done while commuting without having people peeking over your shoulder.

Don't buy them if…

You’re getting them at full price
The glasses seem to be perpetually on sale at Rokid’s own store, and the reduced cost is a much better deal than paying full price.

You want the best specs possible
The Rokid Max 2 glasses are good, but there are better options out there, though they will generally cost you more.

You want 4K
If you’re waiting for 4K quality visuals you’ll need to keep waiting, as like every other pair out there the Rokid Max 2 glasses are full-HD only.

Also consider

Xreal One
The Xreal One AR smart glasses cost more at $499 / £449, and offer a better HD image and enhanced Bose audio.
Read our Xreal One review

RayNeo Air 3S
These budget smart glasses punch well above their weight with an overall quality that's generally on a par (even slightly better in some ways) than these Rokid glasses, though they do have downsides.

Read our: RayNeo Air 3S reviewView Deal

Meta Quest 3
While not a direct competitor to these AR smart glasses, the Quest 3 is an XR product you should consider if you want to experience what VR and MR have to offer – it’s simply superb.
Read our Meta Quest 3 reviewView Deal

How I tested the Rokid Max 2 AR glasses

To review the Rokid Max 2 glasses I tested them over a two-week period, using them in a variety of environments including at home, on a plane, and on the train.

I mostly used the glasses with my Samsung Galaxy Z Fold 6 to watch movies and shows, but using an HDMI-to-USB-C cable I was also able to use the Rokid Max 2 to enjoy some gaming through my PS5, which allowed me to test their refresh rate and input delay, and see if the specs helped or hindered my gaming abilities.

  • First reviewed June 2025
The Suunto Ocean is an Apple Watch Ultra 2 rival in the scuba stakes – and it’s more eco-friendly too
4:31 pm |

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Suunto Ocean: Two-minute review

Suunto has been working hard in recent years to innovate when it comes to smartwatches, and its latest dive watch carries on that trend with colossal improvements over its predecessor, the Suunto D5 (a watch that I personally own and dive with, so one that I’m pretty au fait with).

Like the outgoing model, the Suunto Ocean has a relatively small 1.43-inch AMOLED display, which works out to be 36mm. That sounds small, but the high-definition, circular display with automatic brightness adjustment makes it feel more similar to my 49mm Apple Watch Ultra 2 in terms of readability, so don’t be put off by this.

All models benefit from strong sapphire crystal glass, but the stainless steel case doesn’t offer as much protection from accidental dings as something like a Garmin Fenix 8, which is available for a similar price with titanium. We’d like to see titanium used in future Suunto models for better longevity, which is clearly an important consideration for the Finnish company Suunto quotes 11.63 CO2e emissions for the Ocean’s production, which are offset via a reforestation project. For reference, Apple claims 12kg of CO2e for the Ultra 2 with the Alpine or Trail Loop bands (not the bands built for scuba diving), so Suunto’s work to reduce emissions here is commendable if we take it at face value.

Among the 95+ activities you can track, in addition to sleep and recovery tracking, the main reason you’ll be considering a Suunto Ocean is for its dive-specific capabilities, including support for air and nitrox all the way up to 100% oxygen. You can configure five different gasses, but if you’re into pushing the limits, you’ll notice a lack of support for more advanced systems like rebreathers or trimix (a blend of oxygen, helium and nitrogen).

Suunto Ocean

(Image credit: Craig Hale)

Handily, if you’re upgrading from a Suunto D5, then you’ll be pleased to know that the Ocean works with that same transmitter. If you’re buying new, then the Suunto Tank Pod is sold separately for around half the price of the watch (prices below).

Away from all the technical stuff, the Suunto Ocean is also a great option for freedivers and holidaymakers who just want to track their snorkeling expeditions with one of the best swimming watches. It’ll track you all the way down to 60 meters, which is above recreational limits. That said, the watch itself is physically rated all the way down to 100 meters, so it would be nice just to have that same amount of support for diving activities. After all, why cap it?

Our favorite Suunto Ocean feature is a new one to the industry – sure, if you're an experienced diver, those familiar dive profiles are extremely helpful to help you identify trends, patterns and potential causes for concern throughout your dive, but the watch will also use data from its sensors, like the gyroscope, to map out your dive in 3D.

In our experience, it wasn’t always completely accurate, but you’d expect this from a first-generation product. Even having an idea of where you’ve been on a map throughout your 40-minute dive is nothing short of a game-changer because it helps you to visualize an environment that offers very limited visibility when you’re in it (sometimes centimeters rather than meters).

Even though it handles land-based activity and sleep tracking, the Ocean’s battery life far exceeds the D5’s 6-12 hours of dive tracking. Suunto now claims 40-60 hours of dive tracking, or up to 16 days of regular smartwatch mode. That’s considerably more than the 30 hours’ dive tracking offered by the ultra-high-end Garmin Descent Mk3i.

On that note, the Suunto Ocean ships with an old-school USB-A charger, which doesn’t quite live up to modern standards. We’d like to see it upgraded with a USB-C connection, given that the world is moving that way. Remember that Suunto is all about reducing its carbon footprint, and that should extend to e-waste.

Suunto Ocean

(Image credit: Craig Hale)

Our test watch also arrived with a short strap, which wasn’t long enough to go around a drysuit sleeve and might not be so good for wetsuits either. Given that it’s designed for diving, it would be good to have a longer strap included in the box. Still, you’ll want that shorter strap for when you’re not diving.

Just like any other piece of diving equipment I test, the Suunto Ocean had several outings at the dive club where it was inspected (in great detail) by many members. In this case, it led to a sale, with one member choosing to upgrade after witnessing the crisp, color display underwater and hearing about the impressive land activity tracking and battery life.

I think that just about summarizes my experience living with the Suunto Ocean, too – it’s the perfect blend of (relative) affordability, function and design, so it’s a really easy one to recommend to any recreational diver.

Suunto Ocean: Specifications

Component

Suunto Ocean

Price

$899 / £725 / AU$1,399

Dimensions

49.9 x 49.9 x 13.2 mm

Weight

99g

Case/bezel

Polyamide/stainless steel

Gas mixes

Up to 5 gases (Oxygen 21 - 100%)

GPS

GPS, Galileo, GLONASS, Beidou, QZSS

Battery life

Up to 16 days (40-60 hours diving mode)

Connection

Bluetooth, Wi-Fi

Water resistant

Yes, 60m depth

Suunto Ocean: Price and availability

Suunto Ocean

(Image credit: Craig Hale)
  • $899 / £725 / AU$1,399
  • Suunto Tank Pod: $439.95 / £320 / AU$549

Suunto’s flagship dive watch, the Ocean, costs $899, which puts it on the more affordable end of fully fledged smartwatches. It’s more than the Suunto D5 ($649), but it does the work of two separate watches and still manages days of battery life, so you could save some cash versus buying two separate systems.

Suunto Ocean: Scorecard

Suunto Ocean

(Image credit: Craig Hale)

Category

Comment

Score

Value

There aren’t many watches that can do this much at this price point.

5/5

Design

It looks very smart and clean, but it might not be as durable as titanium-clad rivals.

4/5

Features

You’ll be able to do everything you need, unless your next stage is tech diving with advanced gas mixes.

4/5

Performance

An extremely user-friendly interface with huge battery life improvements.

5/5

Suunto Ocean: Should I buy?

Suunto Ocean

(Image credit: Craig Hale)

Buy it if...

You want something that’s easy to use

You get a few key shortcut buttons and an extremely simple operating system that anyone could learn within minutes.

You want to keep an eye on your spending

Diving is an expensive hobby, but you can cut costs with smart purchases like this Suunto Ocean.

You’ve got an eye on the environment

Suunto makes bold claims about its sustainability – a should-be core value of any diver.

Don't buy it if...

You need more advanced features

You’ll need to get a more advanced watch if you want to entertain advanced gas mixes or rebreathers.

You want the last word in premium

There’s no denying this is a very well-designed watch, but its materials are pretty ‘normal’.

Also consider...

Garmin Fenix 8

A high-quality all-in-one dive watch for true outdoor enthusiasts.

Read our Garmin Fenix 8 review

Garmin Descent Mk3i

Industry-leading features in an extremely premium package.

Read our Garmin Descent Mk3i review

First reviewed: June 2025

I tested Samsung’s top OLED TV of 2025, and its beautifully bright images and anti-reflection screen makes this year’s OLED TV battle even more interesting
5:00 pm | June 21, 2025

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Samsung S95F: Two minute review

The Samsung S95F is the brand’s 2025 flagship OLED TV, delivering a premium set of features with the performance to match, pushing brightness levels for this kind of TV to some new highs.

The Samsung S95F boasts an impressive list of features, including a number of AI-based enhancement tools for picture, such as 4K Upscaling Pro and Real Depth Enhancer, and sound, such as AI Sound and Active Voice Amplifier Pro, as well as an AI assistant for live TV show analysis and recommendations.

Picture quality on the S95F is excellent overall. Delivering staggering brightness levels that produce punchy vibrant colors, as well as rich contrast, black levels and extremely realistic textures, the S95F is a sight to behold even compared to the best OLED TVs.

One thing to note here is that I reviewed the 55-inch version, which uses a new-gen QD-OLED screen, as does the 65-inch and 77-inch version, though the 83-inch size uses the same W-OLED new-gen panel as the LG G5. The benchmark measurements in this review are from the 55-inch model – I have also measured an 83-inch version, and included some information about that in the Picture Quality section, but those tests weren't done in our usual testing areas, and the set was tested pre-release, so may not totally match what you'll buy today, but I've included them for reference.

Its OLED Glare Free 2.0 screen delivers the same impressive reflection-beating performance as its predecessor, the Samsung S95D, but improves on black crush issues I found with the S95D. There is still some black crush present, and motion does require some tweaking to get to your own tastes, but the S95F still delivers picture quality that’s up there with the best TVs.

Built-in sound is punchy, accurate and delivers plenty of solid bass for such a thin TV, while also delivering clear speech and effective virtual surround sound. Atmos effects are still a little lacking and the soundstage can feel narrow at times, but most will be pleased with the S95F’s sound quality. Cinephiles: I’d still recommend one of the best soundbars.

The S95F is a physically stunning TV with a razor-thin, sharp and sleek design that gives it a premium look. Its One Connect Box, its external box for cable management and housing of ports, keeps things neat and tidy: excellent for those looking to wall-mount. Its stand requires a two person installation due to its weighty, metal design but it just makes the S95F feel that much more premium.

Tizen 9.0 is used as the smart TV platform for the S95F and it’s an improvement over previous generations. It’s smooth, mostly stutter-free and has plenty of picture settings, including AI ones, to tweak the picture to your liking. Recommendations are very good and although the home page can look a little cluttered and some settings are buried in menus, it’s definitely an upgrade over previous generations of Tizen.

The S95F is easily among one of the best gaming TVs of 2025. It supports 4K, 165Hz, VRR with AMD FreeSync Premium Pro, ALLM and HDR10+ gaming across four HDMI 2.1 ports, as well as boasting an ultra-low 9.5ms input lag time. Its Game Hub offers tons of cloud gaming options for those without a console and delivers razor-sharp performance and picture when gaming.

To get this premium performance, you have to pay a premium price. The S95F is similarly priced to its closest rivals, namely the LG G5, and while the price may be a bit lofty for some at launch, there will no doubt be discounts throughout its life cycle. For now though, it still mostly justifies its high price tag.

Should you buy this or the LG G5, which we also gave five stars to? I think the LG G5 just has the edge in most cases, thanks to its Dolby Vision support and the way it keeps black tones as dark and accurate as possible in more conditions. I think the Samsung is the better choice in really bright rooms where you know reflections are a challenge, or for aesthetes who love the idea of the One Connect box keeping cable clutter out of the way.

Samsung S95F review: Prices & release date

Samsung S95F with canyon on screen

(Image credit: Future)
  • Release date: May 2025
  • 55-inch: $2,499 / £2,499 / N/A
  • 65-inch: $3,399 / £3,399 / AU$5,295
  • 77-inch: $4,499 / £4,299 / AU$7,995
  • 83-inch: $6,499 / £6,799 / AU$9,995

The Samsung S95F is the brand’s 2025 flagship OLED TV, sitting above the mid-range Samsung S90F and the entry-level Samsung S85F in its OLED TV lineup. The 55-inch model I tested launched at a price of $2,499 / £2,499, with the popular 65-inch model available for $3,399 / £3,399 / AU$5,295.

Several weeks on from launch, prices remain largely unchanged, although we've seen a $200 / £200 discount on the 55-inch model and sometimes the 65-inch model. There's sure to be more price drops throughout the year, as is normal for TVs.

Samsung S95F review: Specs

Screen type

QD-OLED

Refresh rate

Up to 165Hz

HDR support

HDR10+, HDR10, HLG

Audio support

Dolby Atmos

Smart TV

Tizen

HDMI ports

4 x HDMI 2.1

Built-in tuner

ATSC 3.0 (US)

Samsung S95F review: Benchmark results

Samsung S95F review: Features

  • Glare Free 2.0 matte screen
  • NQ4 AI Gen 3 processor with AI tools
  • One Connect box for external connections

Samsung S95F one connect box

(Image credit: Future)

The Samsung S95F uses a QD-OLED panel in its 55, 65 and 77-inch models, but the largest 83-inch model uses the new Primary Tandem RGB, or ‘four-stack’, OLED panel: the same used in the LG G5.

The S95F comes with the OLED Glare Free 2.0 screen: an updated version of the anti-reflection, matte screen found in its predecessor, the Samsung S95D.

It’s equipped with the NQ4 AI Gen 3 processor, which offers AI based enhancements such as Real Depth Enhancer, 4K AI Upscaling Pro, Auto HDR Remastering Pro, Color Booster Pro and AI Motion Enhancer Pro. There are also AI Customization settings for both picture and sound which can be tweaked.

As always, the S95F supports HDR10+, HDR10 and HLG HDR formats, but there is no support for Dolby Vision. It also supports Dolby Atmos enhanced sound format, but there is no support for DTS.

For audio, the S95F comes with a built-in 4.2.2 channel speaker array, totaling 70W of power. It has the Object Tracking Sound+ (OTS+) system for more accurate sound mapping as well as AI Sound mode with voice enhancement. It also supports Samsung’s Q-Symphony feature, where the TV can be used in tandem with compatible Samsung soundbars as an extra speaker.

The S95F is also a well equipped gaming TV, with four HDMI 2.1 ports that support 4K, 165Hz, VRR (AMD FreeSync Premium Pro included), ALLM and HDR10+ gaming. Its Game Hub is a useful portal for housing all things gaming, including cloud based gaming apps from Xbox, Luna, Nvidia GeForce Now and more.

In terms of physical features, the S95F’s most significant addition is the One Connect Box, an external box designed to house all connections such as HDMI and USB, connected to the TV by a single cable that carries power as well as video. For US viewers, the S95F carries an ATSC 3.0 tuner.

The S95F uses Samsung’s Tizen as its smart TV platform and has access to all major streaming apps such as Netflix, Prime Video and Disney Plus, as well as UK based apps such as ITVX and BBC iPlayer. Tizen has several hubs to house relevant apps including Home, the aforementioned Game, Ambient and Daily+.

  • Features score: 5/5

Samsung S95F review: Picture quality

  • Spectacular color and brightness
  • Very effective anti-reflection screen
  • Improved black levels over the S95D

Starting with my measurements of the 55-inch S95F’s performance using out-of-the-box settings, the TV hit 2,132 nits of HDR peak brightness (measured on a 10% HDR white window pattern) in Filmmaker Mode. When I measured a pre-release version of the 83-inch model at a Samsung event, which has a different type of OLED screen (the same as the LG G5), I measured 2,388 nits of peak HDR brightness in Filmmaker Mode on that model, which is a good 10% step up over the smaller option.

The LG G5, for comparison, measured 2,268 nits in HDR peak brightness in Filmmaker Mode, so sits closer to the 83-inch version of the S95F, which makes sense.

The 55-inch S95F achieved 2,135 nits of peak HDR brightness in Standard mode, while the 83-inch version hit 2,102 nits in the same test. The LG G5 hit 1,850 nits in Standard Mode, so the S95F has a clear edge over its rival in that kind of mode.

I also measured the 55-inch S95F’s Movie mode brightness, as I found myself using this mode with some movies in brighter conditions, and it hit 2,109 nits of peak HDR brightness.

As for HDR fullscreen brightness, important for sports, daytime and bright room viewing, the 55-inch S95F clocked 390 nits in Filmmaker Mode (measured on a 100% white HDR window pattern), making it the brightest 55-inch OLED we’ve tested. It beat the previous champion, the LG G5, which clocked in 331 nits in its Filmmaker Mode.

However, the the 83-inch version of the S95F I tested crushed its smaller sibling, achieving 465 nits of fullscreen brightness in Filmmaker Mode – a figure you expect from the best mini-LED TVs.

With SDR fullscreen brightness however, the LG G5 still holds the crown, hitting 327 nits in Filmmaker Mode, whereas the S95F clocked in at 181 nits.

The S95F’s most unusual feature is its OLED Glare Free 2.0 screen, which like its predecessor, the S95D, eliminated mirror-like reflections even with bright overhead lights on in our testing room.

The issue with mirror-like reflections is that they're actually on a different focal plane to the TV, so when your eye catches them, you have to focus away from the rest of the screen. That's why they're so annoying, and are quite fatiguing to deal with. On the S95F they're reduced to just a haze at most.

I found when I tested the S95D that the matte screen caused black crush, particularly in Filmmaker Mode, so you lost detail in the dark areas OLED is supposed to excel in – and thankfully the S95F has improved this. There were still some instances of black crush in dark scenes in movies like The Batman and Nosferatu, but they were minimal in comparison.

I did find when watching dark movies in bright rooms, setting Dynamic Tone Mapping from the default Static to Active in Filmmaker Mode gave it a solid brightness boost without sacrificing black levels or contrast too much, and helped to reduce the black crush.

Samsung S95F with Elphaba from Wicked on screen

The S95F displays spectacular, vivid colors especially with HDR movies such as Wicked (Image credit: Future)

Where the S95F really shines with its picture is its colors. Watching a 4K stream of Elemental on Disney Plus, fire characters – as well as Ember’s glass and vase-making – deliver stunning, glistening reds and oranges with a real vivid punch in highlight areas of the screen.

A 4K Blu-ray of Wicked also demonstrated natural but vibrant colors, particularly in the Wizard & I scene where Elphaba stands among pink flowers. I preferred Filmmaker Mode’s accuracy, but those looking for a brighter dose of color can select Movie mode for something that's bold but still realistic.

It’s no surprise the 55-inch S95F delivered such spectacular HDR colors, because when I measured its HDR color gamut coverage, it yielded results of 100% and 89.3% in the DCI-P3 and BT.2020 color spaces. These are not only phenomenal results, but it’s also the first time a TV has hit 100% DCI-P3 in my time testing TVs. I measured the 83-inch S95F at 94.9% of P3 color gamut coverage, however – this is surprisingly low, considering the LG G5 with the same panel achieved 99.6%, so it might be best to take it with a pinch of salt, since I tested it pre-release.

Black levels and contrast are still excellent on the S95F, particularly when viewed in dimmed or pitch black conditions. Watching The Batman, the subway fight and crime scene sequences showed deep black levels with brilliant contrast between dark areas and light areas from light sources such as lamps, torches and flashbulbs. Shadow detail was great as well, with objects on walls still visible even in dark sections.

The S95F was great for black and white movies, as scenes from Oppenheimer showed deep black tones, vibrant white tones and a full range of gray tones with fantastic depth and texture.

Samsung S95F with stopwatch on screen

Textures and details are given a near 3D-like quality on the S95F (Image credit: Future)

Speaking of textures, the S95F showed a near 3D-like quality for every 4K movie I used. Clearly, the Real Depth Enhancer was hard at work, as every facial feature, skin tone and object looked accurate, lifelike and refined. I found the S95F’s upscaling was effective when viewing an HD stream of Fight Club. While not as successful with lower resolution TV shows, textures were definitely still upscaled.

Motion for the S95F was responsive, though I did find that Blur and Judder reduction needed to be set at 5 each, though this may require some adjusting for some. A panning shot of a cliffside in No Time To Die was smooth without the dreaded soap opera effect with these settings. For Sports, I opted for Standard Mode with these settings and found the action smooth without any ghosting of the ball during a stream of a soccer game.

The S95F is an overall fantastic TV, but I put it side-by-side with the LG G5 and while the S95F was better for bright room viewing, I couldn’t help but admire the G5’s richer, inkier black levels. It did make the S95F’s black levels look gray in bright conditions by comparison. The matte screen obviously is a compromise, but thankfully some tweaking of the S95F’s settings mentioned above can narrow the gap. It's even better if you can view in dimmed conditions.

  • Picture quality score: 5/5

Samsung S95F: Sound quality

Samsung S95F speakers

(Image credit: Future)
  • 4.2.2 channel, 70W speaker array
  • Object Tracking Sound+ (OTS+) for accurate mapping
  • Dolby Atmos, but no DTS support

The Samsung S95F comes equipped with a built-in 4.2.2 channel speaker array, with 70W of total power. It includes AI Sound mode options and supports Dolby Atmos soundtracks. There is no support for DTS soundtracks, however. There are two preset sound modes to choose from: Standard and Amplify.

With the S95F set to the Amplify sound mode, the Batmobile/Penguin chase scene in The Batman produced hefty, impactful bass and rumble from the Batmobile’s engine and explosions. The OTS+ system was effective at mapping effects such as screeching tyres and gunfire and keeping the action on screen and sound tightly connected and controlled.

Throughout Wicked, the S95F’s speakers also delivered clear vocals and speech as well as a very good balance between said vocals and the uplifting and powerful score, which was itself delivered with clarity and precision.

While its built-in sound is very good, I couldn’t help but find the soundstage narrow in places and that its volume needed to be pushed to get the full experience. When pushed too high however, there can be some buzz from the bass. For a proper cinematic experience, one of the best Dolby Atmos soundbars remains recommended.

Samsung S95F review: Design

Samsung S95F top perspective

The Samsung S95F is a super-slim and sleek TV (Image credit: Future)
  • Super slim, modern design
  • One Connect Box for external connections
  • Solid, sleek metal base

The S95F is a sight to behold. Razor-thin with a bezel-less screen, the S95F is incredibly sleek and has an appealing modern look. It comes with a weighty, black metal stand and while assembly requires two people, once attached it gives the TV a floating look and feels solid and sturdy.

The S95F comes with the brand’s One Connect Box, which houses the S95F’s many connections, including four HDMI 2.1 ports, three USB ports, an optical port, tuner ports for broadcast TV and an Ethernet port. This box is then connected to the S95F via a single cable and the box itself can be housed on the back of the stand. It’s ideal for those looking to wall-mount their TV with minimal cables.

For remotes, the S95F comes with the SolarCell remote, a small remote with volume control, app shortcuts and the new AI button, for AI assistant shortcuts. The remote can be charged via USB-C or the solar panel on the remote. UK users will also find an older-style remote with numbered buttons in the box as well as the SolarCell remote.

  • Design score: 5/5

Samsung S95F review: Smart TV & menus

Samsung S95F with home screen on page

Tizen 9.0 is an improvement over previous generations of the Tizen smart TV system (Image credit: Future)
  • Tizen smart TV platform
  • Home, Game, Ambient and Daily+ hubs for apps
  • Good number of picture settings

The S95F uses Samsung’s own Tizen smart TV platform, with this year’s version called Tizen 9.0. It has access to all the major streaming apps, but UK users should note it does not include Freeview Play for broadcast TV, instead using Samsung’s own Samsung TV Plus. UK based streaming apps are still available however.

Tizen 9.0’s home page is split into three sections: For You, which houses AI-tailored content recommendations (which are mostly accurate and effective based on my own experience) Live, for live TV and Apps, for a fuller apps page list. For You is the default and while there is a large banner at the top of the screen, a neat, customizable row of apps sits at the bottom of the screen and is easily accessible.

Aside from the Home page, there are three other main hubs: Game for gaming based applications; Ambient, for an ambient mode in place of standby; and Daily+ for lifestyle and workplace based apps.

Menu and settings navigation is made easier thanks to a quick menu, which I didn’t find as effective as LG’s but is still a welcome addition. Accessing the right menus and settings can be long-winded and navigation can stutter on occasion, but it was a mostly smooth experience.

As well as the usual picture and sound settings, of which there are a good amount for picture customization, there are a number of AI-based tools including AI picture and sound modes. There is an AI assistant as well. A press of the remote’s AI button on a TV show on Samsung TV Plus gave me a summary of the show and recommended similar shows.

  • Smart TV & menus: 4.5/5

Samsung S95F review: Gaming

  • 4K, 165Hz, VRR, ALLM and HDR10+ gaming
  • Ultra-low 9.5ms input lag time
  • Game Hub for cloud based gaming apps

The S95F is an extremely well featured TV for gaming. It features four HDMI ports that support 4K, 165Hz, VRR with AMD FreeSync Premium Pro supported, ALLM and HDR10+ gaming. Samsung’s Game Hub continues to be an excellent portal for everything gaming related including a healthy choice of cloud based gaming apps from the likes of Xbox, Nvidia GeForce Now and Luna.

As with Samsung’s TVs, the S95F is no slouch with gaming performance either. An ultra-low 9.5ms input lag time delivers a smooth experience with no hint of screen tear or stutter in performance whatsoever. Playing Battlefield V, intense combat sequences were exciting to play and targeting was easy, snappy and extremely responsive.

The S95F also delivers superb picture quality for gaming, with several levels in Battlefield V given a truly bright, vibrant and dynamic look filled with color and detail. Again Real Depth Enhancer Pro gave the picture a hyper-realistic look with fantastic detail in every object on screen.

  • Gaming score: 5/5

Samsung S95F review: Value

  • Performance and features justify price
  • Closely priced with rivals
  • Still a premium priced TV

Value is a tough area to judge for the Samsung S95F, as it carries most of the features you’d ever need while also delivering high-quality performance, but this all comes at a premium price.

The 55-inch model I tested costs $2,299.99 / £2,299 (roughly AU$3,554) at the time of writing. The S95F’s main rival, the LG G5, 55-inch model costs $2,199.99 / £2,199.99 / AU$3,495 at the time of writing, making the G5 the more tempting of the two. Expect prices to battle throughout the year, reducing over time.

I’d usually recommend the S95F’s step-down sibling – the S90F – as a cheaper alternative, because the 55-inch model there costs $1,799 / £1,899 / AU$3,299. However, there is no guarantee of getting a bright QD-OLED screen over a dimmer mid-tier W-OLED screen, which means I can’t recommend it for certain. At 65 inches, you are guaranteed a QD-OLED panel, though, so at that size the S90F is a great option – here's our full 65-inch Samsung S90F review.

The S95F is a premium priced TV, there’s no getting around it. While there are a number of cheaper options available, it does deliver an undoubtedly premium experience and does strongly justify its price.

  • Value score: 4/5

Should you buy the Samsung S95F OLED TV?

Samsung S95F with Gotham from The Batman on screen

The Samsung S95F showcases superb contrast between light and dark tones, shown here in The Batman (Image credit: Future)
Samsung S95F 55-inch

Attributes

Notes

Rating

Features

The Samsung S95F offers a stacked list of smart and gaming features, along with superb picture quality and solid audio quality. There is still no Dolby Vision HDR support though.

5/5

Picture quality

The S95F delivers a near-complete picture experience, especially when with colors. Black levels may not be as deep as some rivals, but they're rich enough.

5/5

Sound quality

Delivering clear, punchy and accurate sound, most people will be pleased with the S95F's sound. Bass could be better controlled and the soundstage could be wider, however.

4/5

Design

It's unbelievably thin, extremely modern looking and features the useful One Connect Box. the S95F is easily one of the best designed TVs available.

4.5/5

Smart TV and menus

Finding the right settings isn't always easy, but Tizen provides a very smooth experience with new AI tools should you want to use them.

4.5/5

Gaming

Ultra-responsive performance and a full list of features, the S95F is an excellent TV for gaming.

5/5

Value

The S95F is a premium priced TV, but offers great features and performance for the money.

4/5

Buy it if...

You want to watch in a bright room
The S95F's OLED Glare Free 2.0 screen eliminates reflections, making it ideal for viewing in bright rooms. View Deal

You want a bright, colorful picture
The S95F's color display is spectacular, especially with HDR sources. Paired with its high brightness, and you get a phenomenal picture experience.View Deal

You want an OLED TV for gaming
The S95F's gaming performance is smooth and responsive, it has a ton of features and its picture is sublime for gaming. View Deal

Don't buy it if...

You want Dolby Vision HDR
Like all Samsung TVs, the S95F doesn't support Dolby Vision HDR, instead featuring support for HDR10+. View Deal

You're on a budget
As it's a flagship OLED TV, it does come with a premium price tag. Even though it covers a lot of the bases, it will outstretch most budgets: at launch at least. View Deal

You want accurate, out-of-the-box Filmmaker Mode
A small complaint, but some tweaks need to be made to Filmmaker Mode when viewing in bright conditions, which isn't the case with the rival LG G5. View Deal

Also Consider

Samsung S95F

LG G5

Sony Bravia 8 II

Samsung QN90F

Price (55-inch)

$2,499 / £2,499 (roughly AU$4,199)

$2,499 / £2,399 / AU$4,199

$3,499 / £2,499 / AU$4,195

$1,799.99 / £1,699 (roughly AU$2,788)

Screen type

QD-OLED

OLED

QD-OLED

Neo QLED / mini-LED

Refresh rate

165Hz

144Hz

120Hz

144Hz

HDR support

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

HDR10, HLG, Dolby Vision

HDR10, HLG, HDR10+,

Smart TV

Tizen 9.0

webOS 25

Google TV

Tizen

HDMI ports

4x HDMI 2.1

4x HDMI 2.1

4 (2x HDMI 2.1)

4 x HDMI 2.1

LG G5 OLED TV
The S95F's main rival, the LG G5 delivers elite performance with a similar number of features to match. Its black levels are richer in most conditions, but the S95F is still better for viewing in bright rooms thanks to its Glare Free screen. This will come down to personal preference.

Read our full LG G5 reviewView Deal

Sony Bravia 8 II QD-OLED TV
Sony flagship OLED TV for 2025 is currently under review, but from what we've seen so far, its real strength lies in its sound. The S95F has it beat for brightness and gaming features. Watch this space for our full review.

Full review TBCView Deal

Samsung QN90F mini-LED TV
The Samsung QN90F offers higher fullscreen brightness and its own glare free screen, making it a solid TV for sports. Its the mini-LED equivalent of the S90F in Samsung's 2025 lineup, so if you're looking a feature-packed TV but with mini-LED, this is your best option.

Read our full Samsung QN90F reviewView Deal

How I tested the Samsung S95F OLED TV

  • Tested over a week
  • Tested in different lighting conditions in our testing lab
  • Measurements taken using Portrait Displays' Calman color calibration software

Before my critical testing, I first spent time establishing the most accurate picture modes that I would use for both subjective testing and objective measurements. I landed on Filmmaker Mode and sometimes used Movie mode, depending on lighting conditions.

I tested the S95F's using reference scenes from both Standard Dynamic Range (SDR) sources, such as DVD, Blu-ray and broadcast/low-resolution TV, and High Dynamic Range (HDR) sources, such as 4K Blu-ray and 4K streaming.

For 4K Blu-ray, I used a Panasonic DP-UB820 4K Blu-ray player, our pick for the best 4K Blu-ray player.

I used these sources to analyse the S95F's picture quality, focusing on color, contrast, black levels, textures, upscaling, as well as sound quality and motion for sports and movies.

I also watched the S95F with various different lighting conditions to test the effectiveness of its OLED Glare Free anti-reflection screen.

For objective measurements, I used a Klein K10A colorimeter, Murideo Six G 8K test pattern generator and recorded measurements using Portrait Displays' Calman color calibration software.

I focused on SDR and HDR brightness measurements, with a focus on peak (10%) and fullscreen (100%) brightness, color and grayscale accuray by taking the average of the Delta-E values (the margin for error between the source pattern signal and what's shown on screen) and HDR color gamut coverage, focusing on DCI-P3 (also called UHDA-P3) and BT.2020 color spaces.

I also analyzed the S95F's gaming performance using an Xbox Series X, and a Leo Bodnar 4K HDMI Input Lag Tester to analyze its input lag in milliseconds.

For more on how we test TVs at TechRadar, check out the link.

The Garmin Descent Mk3i is a 5-star dive watch that blows the Apple Watch Ultra 2 out the water
2:00 pm |

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: | Comments: Off

Garmin Descent Mk3i: Two-minute review

Sitting at the top of Garmin’s recreational dive watch family, and by extension the best swimming watch for divers, the Descent Mk3i’s AMOLED display – 43mm or 51mm – uses a scratch-resistant sapphire crystal lens – something that’s more important than you might realize in scuba diving, where you and your buddy can be exposed to a variety of hard materials like other watches, knives and the natural topography, such as rocks and wrecks.

I didn’t treat the Descent Mk3i any differently to how I dive with any of my own watches (slap it on and forget about it without being overly cautious), and so far, the display has proven to live up to its scratch-resistant claims. That titanium case has also held up well during testing, but be aware that the Mk3 without air integration is a stainless steel model.

Getting used to the five physical buttons can take some getting used to, but take the time to explore their functionalities, and you’ll be swimming. And on that, if you’re not swimming and are instead in a dry environment, you can use the touchscreen to navigate the Decent Mk3i.

Where this dive computer stands out against virtually all of its rivals is with its SubWave sonar technology, which enables diver-to-diver communication up to 30 meters. None of my buddies have one of these for me to try it with, but you can be sure that I’ve done my fair share of research on the feature and it comes highly recommended. However, I’ve just highlighted the biggest problem of SubWave-based communication – you need to be diving with like-minded Garmin fans.

Garmin Descent Mk3i

(Image credit: Craig Hale)

If you are in that position, especially if you’re running a dive school, then you’ll also love being able to monitor the tank pressures of up to eight divers (who are within a tighter 10-meter range).

Compared with other recreational watches, the Garmin Descent Mk3i is much closer to the boundary of tech diving – apart from single gas mixes, you can also set it up for multi-gas dives and rebreathers, so if you plan on going deeper or staying for longer, then your requirement to use different equipment and gasses will be supported by this high-end watch.

It also works all the way down to 200 meters – that’s way below recreational diving limits, but is a welcome upgrade over most watches, which cut out at 40 meters (around 10-20 metres short of maximum recreational diving limits). Many rivals can withstand water pressures down to 100-200 meters, but they tend to stop tracking your diving activity way before this.

When you’re on land, the sensors take regular readings of your heart rate, respiration rate, pulse oximetry and more to estimate your in-the-moment health like the rest of the best Garmin watches, and these metrics feed the Dive Readiness score.

There’s even a Jet Lag Adviser to offer guidance on light exposure, sleep schedule and exercise – perfect for those action-packed dive holidays. Although the science behind preventing decompression sickness is still being developed, we do know that physical exertion can bring on the effects, so being advised of your dive readiness before you get in the water is a handy tool.

Garmin Descent Mk3i

(Image credit: Craig Hale)

Unlike the Apple Watch Ultra 2, which lives on my left wrist 24/7 (apart from when it’s charging), the Descent Mk3i’s battery life promised 30 whole hours of diving, which was more than enough to cover my weekend of four dives. And on the weeks when I wasn’t diving, I made a habit of charging it on a Sunday evening – that 10-day battery life is a game-changer, even with all the sensors going every few seconds.

Besides being deep in the Apple ecosystem, the only reason I can think of stopping me from moving over to Garmin fully is the fact that it still has a relatively clunky UI, but that’s hard to solve given how unbeatably feature-ridden it is. It has features like Garmin Pay and a voice assistant, but it’s not quite as slick as native Apple or Google watches.

On the whole, though, if you can look past the high price point, I think the Garmin Descent Mk3i might just be the best all-in-one smartwatch for divers you can buy today, and even with its four-figure price tag, it still represents good value for money on the basis that you get one of the most comprehensive and reliable sports trackers in the business.

Garmin Descent Mk3i: Specifications

Component

Garmin Descent Mk3i (model tested: Carbon grey DLC titanium with black silicone band, 51mm)

Battery life

Up to 10 days (4 days always-on display, 30 hours diving mode)

Charging cable

Garmin proprietary clip charger with USB-C connection

Diving depth rating

200m

Sensors

GPS, GLONASS and Galileo satellite systems, heart rate, pulse oximeter, altimeter, compass, gyroscope, accelerometer, thermometer, ambient light sensor, depth sensor

Gas mixes

Air, Nitrox and Trimix, up to 100% O2; 1 bottom gas and up to 11 deco and/or backup gases

Component

Garmin Descent Mk3i (43mm)

Price

Starts at $1,400 / £1,250 / AUD $2,500

Dimensions

43 x 43 x 14.13 mm

Weight

68.3g with bands

Case/bezel

Fiber-reinforced polymer / stainless steel

Gas mixes

Air, Nitrox and Trimix, up to 100% O2; 1 bottom gas and up to 11 deco and/or backup gases

GPS

GPS, Galileo, GLONASS

Battery life

Up to 10 days (30 hours diving mode)

Connection

Bluetooth, Wi-Fi

Water resistant

Yes, 200m depth

Garmin Descent Mk3i: Price and availability

Garmin Descent Mk3i

(Image credit: Craig Hale)
  • $1,400 / £1,250 / AUD $2,500 for 43mm
  • $1,600 / £1,600 / AUD $3,200 for 51mm
  • T2 tank pressure transmitter: $500 / £430 / AUD $900

The top-of-the-range Garmin Descent Mk3i (with transmitter) is a $2,000+ wearable, which puts it right at the top of its class, but it could still end up costing you less than buying a dedicated dive watch and a second fitness tracker for land.

To fully benefit from the Mk3i’s capabilities, you’ll need to pair it with the T2 tank pressure transmitter for a fair chunk more cash.

If you’re on a tighter budget, there’s also the Descent Mk3. The removal of the ‘i’ in its name means it won’t work with the tank pressure transmitter, but you can save yourself some cash and pick it up for $1,200 / £1,100 / AUD $1,250.

Garmin Descent Mk3i: Scorecard

Garmin Descent Mk3i

(Image credit: Craig Hale)

Category

Comment

Score

Value

It’s loaded with more features than most rivals, but it’s still very expensive

4/5

Design

Rugged and durable design with high-end titanium finish on Mk3i models

5/5

Features

There’s no denying this is the ultimate watch for outdoor and diving enthusiasts

5/5

Performance

Responsive operating system and long-lasting battery life

5/5

Garmin Descent Mk3i: Should I buy?

Garmin Descent Mk3i

(Image credit: Craig Hale)

Buy it if...

You want something that can do it all

It’s expensive, but there’s not much that comes near to offering as much functionality as the Descent Mk3i.

You’re a tech-reational diver

You can push the limits of recreational diving with this watch, which offers tools to support tech diving.

You spend a lot of time outdoors

Superb GPS tracking, detailed body metrics and endless workout options help you to go wild.

Don't buy it if...

You’re on a budget

There are watches that offer similar metrics and tank pressure monitoring for less money.

You’re a novice diver

Chances are you don’t need everything the Descent Mk3i offers, so why not consider a Fenix 8?

Also consider...

Garmin Fenix 8

A high-quality all-in-one dive watch for true outdoor enthusiasts.

Read our Garmin Fenix 8 review

Suunto Ocean

A user-friendly, minimalist dive watch with support for wireless air pressure monitoring

Read our Suunto Ocean review

First reviewed: June 2025

After 18 hours with Split Fiction, I can safely say that the Switch 2 version keeps the fun and thrill, but not the quality
7:00 pm | June 20, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Releasing a follow-up to 2021's critically acclaimed It Takes Two was never going to be easy. But Swedish Hazelight Studios proved it was more than up to the challenge when it released co-op action adventure Split Fiction for Xbox Series X|S, PS5, and PC in March 2025.

Review info

Platform reviewed: Nintendo Switch 2 (and PS5)
Available on: Nintendo Switch 2, PS5, Xbox Series X|S, PC
Release date: June 5, 2025 for Switch 2 (March 6, 2025, on other platforms)

Split Fiction took the lauded co-op experience of It Takes Two to a new level, offering more varied environments and gameplay and a lot more explosive (literally, at times) action. Now, the hit co-op adventure has been ported to the Nintendo Switch 2, releasing as part of the new console's launch lineup alongside titles such as Deltarune, Mario Kart World, and Hitman World of Assassination – Signature Edition. But does this Switch 2 port of the co-op game manage to maintain the magic?

Mostly, yes. Split Fiction on Switch 2's brilliantly fun, character-driven story and overall gameplay mechanics remain the same, but there's a distinctive drop in visual and performance quality compared to the PS5. Pair this with a multitude of confusing local and online co-op play options and a less-than-optimal Tabletop mode experience and there's some frustrating niggles to this Switch 2 port.

However, overall, this is a solid port that's, for the most part, well-suited to the Switch 2's versatility. Just don't expect the same level of polish as the other platforms.

Worlds collide

A screenshot of the protagonists from Split Fiction

(Image credit: Hazelight Studios)

Split Fiction begins at Rader Publishing, where fantasy writer Zoe and sci-fi writer Mio are summoned, along with others, under the premise that their stories are finally going to be published. What CEO J.D. Rader has up his sleeve, though, is far from a sit-down chat and contract signing. Instead, he introduces "The Machine," which can create a complete simulation of a writer's world. While everyone is excited at the prospect of jumping into their stories, with each becoming encased in their individual bubble simulation, Mio is (rightfully) suspicious of the technology and gets in a fight with the staff, only to fall into Zoe's bubble.

Mio spawns in Zoe's magical, fantasy world, much to both's chagrin, alongside a suspicious-looking glitch. When the writers approach the glitch, they're pulled into Mio's story, a chaotic sci-fi thriller full of explosives, dogfights, and lasers.

It's the perfect setup for what you should expect in Split Fiction. With each level, you jump from Zoe's enchanting fantasy world to Mio's explosive, sci-fi world – one minute you're flying dragons and the next you're lobbing bombs in a cyber game show.

As you'd expect, Mio and Zoe are, on the surface, polar opposites. From the start, Zoe is painted as an optimistic, bubbly daydreamer, while Mio is surly, suspicious, and sarcastic. But, once they realize Rader's intentions are (as Mio predicted) sinister, they must work together to find all the glitches and escape the simulation.

The protagonists of Split Fiction.

(Image credit: Electronic Arts)

We put a little bit of ourselves into everything we write. Through their adventure, Zoe and Mio discover this is more true than they thought. Their friendship grows as they come face-to-face with the surreal, funny, magical, and darker aspects of their lives that have made their way into their work – allowing them to see they have more in common than originally thought.

This character growth is well-paced, with some emotional twists that you'll likely see coming a mile off, as the writing isn't amazing. But it's the visual interpretations, the worlds, and how they portray the story's emotional beats that hit hardest. The metaphors may be on the nose at times, but they do help you to understand both writers without the need for words.

But don't worry, this isn't a heavy adventure. Instead, Split Fiction carefully walks the line between thrilling action and laugh-out-loud silliness. Its gameplay, too, keeps you guessing. As with It Takes Two, Hazelight isn't afraid to experiment with different genres and gameplay mechanics here, throwing in platforming, shooting, puzzles, and more, resulting in the perfect formula for co-op partners who struggle to agree on what to play.

A clear split

A screenshot of the protagonists from Split Fiction

(Image credit: Hazelight Studios)

While Split Fiction, at its core, is a great game, its Switch 2 port is a noticeable downgrade from its PS5 counterpart – and this is clear from its opening splash screen showing the title. In TV (docked) mode, the splash screen's blacks are blocky, and the frame rates on the animation are noticeably lower than on PS5. Even sitting on the main menu, I spotted issues before playing, with the shadow renders on the Rader Publishing sign flickering. In-game, the visual drawbacks are apparent, too.

While the cutscenes look alright, the visuals are considerably less polished than on PS5, with character hair textures a bit frazzled at the ends and the graphics overall looking less refined and detailed. It's not a huge surprise, given Split Fiction on Switch 2 runs at 1080p/30fps, a drastic drop from the 4K/60fps of the PS5. If you've not played Split Fiction on another platform, you may not notice these issues, but you'll likely still clock a few.

During actual gameplay, there's occasionally a clear blur when characters move quickly, and the shadow rendering is less than optimal, resulting in dark, poorly lit areas and flicking shadows. While the worlds and characters still look good, again, they're nowhere near as impressive as on PS5. The visual refinement isn't quite there, which can result in Mio looking a bit like a cartoon character at times. For the most part, this isn't a huge issue, but the blur and darker areas can make it slightly harder to navigate certain areas where careful footing is critical.

Split Fiction

(Image credit: Hazelight)

This is particularly frustrating in Tabletop mode. While the general visual and performance aren't so obvious when playing in Handheld and Tabletop mode, the shadows are a killer. This is mainly because playing Split Fiction in Tabletop mode is a less-than-optimal experience. Firstly, this is because it's really hard to see what's going on on your side of the screen anyway when there are two of you gathered around the screen. In TV mode, I can struggle at times to keep track of my character and their footing, but on a smaller screen, it's a much bigger challenge, especially when you hit those darker areas.

My partner and I struggled to play Tabletop in our living room, pondering if our 30+-year-old eyes were to blame while also questioning how anyone could play optimally on the go. If we struggled in our living room, huddled up on our sofa to try and see the screen, how feasible is it to play in an airport or on a train? This is exacerbated by the fact that you cannot play Split Fiction with just one set of Joy-Con 2 controllers, like you can with other Nintendo co-op games. Instead, you need to own two sets of controllers to play. This is great if you have another set, but less than ideal if you find yourself needing to shell out $95 / £75 on top of the game price to play with a friend locally.

The audio, however, in TV mode and Tabletop mode is impressively loud and detailed, especially for the latter. So, at least that's something.

Play nice with others

A screengrab from the game Split Fiction

(Image credit: Hazelight Studios)

Where Split Fiction confused the heck out of me was its numerous co-op play options. Trying to work out who I could play with locally and online and on what platform seriously hurt my head (even with the information boxes beside some). So, here's what I eventually worked out.

Playing couch co-op with a friend is easy; just select the 'Play Local' option. The 'Play Local Wireless' option has three choices: 'Host through Local Wireless,' 'Find and join through Local Wireless,' and 'Host a game using GameShare.' Hosting and joining local wireless only lets you play Split Fiction with a friend on Nintendo Switch 2 who is in your vicinity, and doesn't seem to require an internet connection. It does, however, seem to require your friend to own Split Fiction.

If you want to play Split Fiction with a friend on the original Nintendo Switch, you can't do this online. Instead, you need to use the GameShare option to stream it to them (the quality will drop a bit more), but they must be in your vicinity. You can also use this option to play with a friend on Switch 2, where you can utilize the console's GameChat feature, allowing you to see and speak to your friends while you play. Local GameShare doesn't seem to require an internet connection, nor does the other person need the game, so it's probably the better option over local wireless.

Playing online, you can make use of Split Fiction's Friend's Pass to play the full game online with a friend who doesn't own it. All you need to do is select 'Play Online', and you can invite your Switch 2 friend. You can also crossplay with those on other platforms (PS5, PC, and Xbox Series X|S) by entering their EA account name. If you are using the Friend's Pass, your pal will need to download the Friend's Pass to their console before you can play.

The number of co-op play options can be a bit overwhelming, and playing with a Switch 2 or current-gen platform player is pretty straightforward, but I was disappointed to not be able to play online with an original Switch friend.

A solid but less-than-optimal experience

A screengrab from the game Split Fiction

(Image credit: Hazelight Studios )

Split Fiction offers the same thrilling fun on Switch 2 as on other platforms, but don't expect the same level of polish here. While Tabletop mode, in theory, offers the opportunity to take your co-op playthrough on the go, it's not the most optimal experience, and you'll likely find playing in TV mode more enjoyable.

Overall, this is a pretty solid Switch 2 port, with some annoying niggles, but I advise picking up this co-adventure on another platform for the best experience all-round.

Should you play Split Fiction Switch 2?

Play it if...

You want a full-fledged co-op adventure to sink your teeth into
Split Fiction
is a lot of fun and offers around 15 hours of playtime, depending on how much you explore and how many side stories you do. This is a fully-fledged, full-length action-adventure co-op game that you can play over a few sittings, making it well worth its $50 price tag.

You want a varied gameplay experience
The gameplay mechanics vary throughout this game, with Mio and Zoe each getting a unique new ability with each level. Hazelight, too, throws in different mechanics, like platforming, puzzles, and shooting elements, to shake up the gameplay now and then. The jump between varying sci-fi and fantasy levels, too, keeps things fresh, and each level within these worlds is different from the last. So, don't expect to get bored.

You and your co-op partner have different genre tastes
My partner would play a fantasy game over sci-fi any day of the week, so a full-on sci-fi action-adventure would not be his cup of tea. Despite not being a huge fan of Split Fiction's sci-fi levels, he thoroughly enjoyed the game, as the jump between genres meant he never had to linger in one he disliked too long. While I enjoyed aspects like puzzles and platforming, he preferred the shooting and action elements. The variety of genres and mechanics incorporated means this game should suit you and your buddy, no matter your tastes.

You need an exciting co-op game to play on the go
While the Tabletop experience isn't necessarily optimal, the ability to whack out this co-op game with your buddy while waiting for a flight, out for drinks, or on the train is welcome. Just make sure you have a second controller stashed away.

Don't play it if...

You don't have someone to play with
Whether that be online or locally. Split Fiction is a co-op game and must be played with two human players (there's no AI player two coming to help you.) Thankfully, the Friend's Pass means you can play with a Switch 2 player who doesn't own the game online, and you can easily play with a friend in person, but if you don't need a soul who'd play this game with you, you may not get to play it at all.

You want visuals and performance on par with the other platforms
Split Fiction
on Switch 2 doesn't look as good as on PS5, Xbox Series X|S, and PC, and the frame rates are much lower. On PS5, for example, you get 4K at 60fps, while the Switch 2 port seems to be 30fps at 1080p. This isn't as noticeable in Tabletop mode, but you can spot it in TV mode. So, if you want the most optimized version, get it on another platform.

You've only got one set of controllers but want to play local on the same Switch 2
Unlike many other co-op games on Switch 2 and Switch, you can't play Split Fiction locally (in-person with someone else) on the same Switch 2 with just one set of Joy-Con 2s. To do this, you need two sets of Joy-Con 2s (or other Switch 2 controllers), as you can't use one Joy-Con 2 per person. If you want to play this way but only have one controller or set of controllers, and don't want to shell out for more, it may be worth holding off on picking it up.

You want a co-op game for kids
Unlike It Takes Two, Split Fiction has some crude humor, mild sexual innuendo, swearing, and some graphic violence. As such, it's rated PEGI 16 and in the UK, and isn't recommended for younger children (though the ESRB has rated it a Teen (13+). Either way, if you planned to play this with your six-year-old, you probably shouldn't. If you've not played it yet, It Takes Two offers an experience more suited to younger teens, and has some mild violence and the occasional bad language.

Accessibility features

Split Fiction offers a solid selection of accessibility features. In the Options menu, there is an Accessibility tab that allows you to reconfigure the controls for Mio and Zoe. The options include the ability to change button-bashing prompts and toggle spinning/wiggling prompts, so you just need to hold the button, or they complete automatically, the option to turn on subtitles and closed captioning, the ability to skip gameplay areas, and to reduce enemy damage.

You can also remap controls and make adjustments to the camera and controller rumble under other tabs in this section.

How I reviewed Split Fiction on Switch 2

I played Split Fiction for roughly 18 hours across PS5 and Nintendo Switch 2. During my playtime, I completed the main story as well as all the side quests I could find. Having played the game on both platforms, I was able to compare and contrast the experience on PS5 and Switch 2, primarily focusing on the Switch 2 version's performance, visuals, audio, and overall experience.

I reviewed Split Fiction on Nintendo Switch 2, playing local co-op with my fiancé using a Nintendo Switch 2 Pro controller and a set of Joy-Con 2 controllers. We primarily played in the console's TV mode with my Samsung Q80T QLED TV, but also played in Tabletop mode to test what effect this mode had on the experience. I tested the GameShare function by sharing my Switch 2 game with my Nintendo Switch Lite and the crossplay functionality by beginning a game between my Switch 2 and PS5.

I also tested whether I could play Split Fiction online with someone with an original Nintendo Switch by trying to GameShare and online play with a friend (this didn't work).

Split Fiction on Switch 2, first reviewed June 2025

After testing the stylish new Fujifilm Instax Wide Evo, I’ve been won over by the charm of hybrid instant cameras
4:48 pm |

Author: admin | Category: Cameras Computers Gadgets Instant Cameras | Tags: , | Comments: Off

Fujifilm Instax Wide Evo: Two-minute review

The Fujifilm Instax Wide Evo is instantly striking with its retro design and ultra-wide body. If you're after the best instant camera for hybrid photography (i.e. the ability to print film images taken directly on the camera or sent from your smartphone) and prefer to shoot on wide format prints, then this really looks like it's the model for you.

Although it doesn't come cheap, the Instax Wide Evo is very much the step-up from Fujifilm's other Instax hybrid, the Mini Evo, that was launched in 2021, offering most of the same great features, including an LCD display screen, 10 lens and 10 film effects that make 100 different creative combinations, and a microSD card slot, along with a few more new additions that I'll break down below.

A hand holds up the Fujifilm Instax Wide Evo

(Image credit: Future)

A wider film print means this instant camera is a bit on the larger side, but it makes use of the extra real-estate by adding more physical buttons that let you quickly change settings. These include a dedicated wide angle button that lets you switch to a more standard field of view (FoV) if you don't want that cinematic look.

Speaking of, you can also switch between six different film styles, one of which puts black bars to give your pictures that IMAX feeling, using a button on top of the camera. There's also a dial on the left side of the camera to cycle through the 10 different lens effects, with another dial on the opposite right side to switch between the 10 different film effects. My favorite, though, is the crank that lets you manually print a picture by winding it, which is a nice design nod to the crank for winding back film on the best film cameras.

So it's a full five stars for all the creative photo editing options it offers, but what about the Instax Evo Wide's image quality? It's by no means as rich or dynamic as an analog instant camera can produce. Instead the picture quality of the physical print outs is more in line with what you'd expect from your phone's smartphone camera. Of course, the digital copies of these images when compared to those taken your phone can't compete.

The Instax Evo Wide will by no means replace your dedicated digital camera – and if you love the 'magic' of purely analog instant film cameras, then this might not be right for you either as your images will always be digital first – but it is a perfect piece of extra gear if you want to be creative with your photography and experiment with a larger field of view.

Fujifilm Instax Wide Evo: Price and availability

A hand holding the Fujifilm Instax Wide Evo

There's a dedicated button at the top of the camera for switching between six different film styles. (Image credit: Future)

The Fujifilm Instax Wide Evo was launched on January 21, 2025 with a price tag of $349.95 / £319.99 / AU$599.

That makes the Fujifilm Instax Wide Evo one of the the priciest instant cameras of its kind, says TechRadar's cameras editor, Timothy Coleman. Indeed, for comparison's sake, the only other Instax camera that takes wide-format instant film prints is the Instax Wide 400 and that sets you back $149.99 / £129.99 / AU$229.99.

The Wide Evo is also almost double the price of Fujifilm's other Instax hybrid too, the Fujifilm Instax Mini Evo, which retails for $199.99 / £174.99 / AU$299.99. Does the extra cost account for the more premium, larger features in the step-up model? As the brand's first wide format hybrid camera (and second hybrid camera overall), the Wide Evo does offer a premium package, which it's not great on value.

There's also optional accessories available for the Evo Wide, including a leather case that costs $49.95 in the US and £37.99 in the UK. Although optional, this might be a necessary additional cost to make sure to protect the LCD display screen (if this gets too scratched up, then you won't be able to take let alone see your photos).

Fujifilm Instax Wide Evo: Specs

Film Type:

Fujifilm Instax Wide film

Print size:

62mm x 99mm

Focus range:

f = 16 mm (35 mm equivalent)

Aperture:

f 2.4

Shutter Speed

Automatic switching, 1/4 to 1/8,000 seconds

Power:

Internal lithium ion rechargeable

Charging time:

2–3 hours

Dimensions:

138.7 mm x 125 mm x 62.8 mm (excluding protruding parts)

Weight:

490g

Fujifilm Instax Wide Evo: Design

A hand holding the Fujifilm Instax Wide Evo

The left dial on the Instax Wide Evo is for switching between the 10 different lens effects. (Image credit: Future)
  • A hybrid instant camera that can print directly or from your catalog of shots, stored on Micro SD
  • Plenty of dials and switches to select various film effects
  • Includes a mirror and switch to take selfies

When rumors started to circle about the Instax Wide Evo, there was talk that it would be "regarded as the best-looking Instax camera ever made" and that caught a lot of enthusiast's attention, including TechRadar's senior news editor Mark Wilson who said off the back of it that the "Instax Wide Evo sounded like my dream instant camera".

Now that the camera is out in the wild, we can officially say that it's a stunning piece of equipment. It has a relatively slim body to balance the camera's wide build, making the Instax Wide Evo one of the more sizable options on the market. This is offset by a stylish retro look that mimics those vintage cameras that had black textured bodies with silver lenses.

Considering that the only wide-format Instax camera alternative is the big and bulky Instax Wide 400, the Wide Evo's textured, minimal black design is definitely a lot more easy on the eye than the plasticky, dull green finish of its larger cousin. (Another alternative if you're set on a wide-format is 2024's Lomo’Instant Wide Glass – an attractive instant camera that we gave 4.5 stars in our in-depth review.) Indeed, I don't think many would be opposed to slinging the Wide Evo over their shoulder for the day.

A hand holds the Instax Wide Evo

This is how you would hold the Instax Wide Evo to take a selfie, with your thumb pulling down on the shutter switch button. (Image credit: Future)

The leather case that you can buy alongside the Wide Evo makes this very easy to do and might be a crucial accessory – not just for protecting it from nicks and scratches but – to make sure that it has a long life, as the LCD screen could easily get scuffed up over time. That's not great for a camera that doesn't have a viewfinder. Of course, I can't yet say that this will be an issue but it's worth considering.

It also helps that the Evo Wide is light – it weighs about half a kilo – making it very portable, but don't expect to be able to fit the Wide Evo in any pocket. As you would expect, because it takes wide-format instant prints, it's on the larger side.

Fujifilm Instax Wide Evo: Performance

The Fujifilm Instax Wide Evo being held by hand

This image was shot with the warm film effect and color shift lens effect settings turned on. (Image credit: Future)
  • Plenty of scope to try different looks, with 100 creative combinations
  • The widest-ever Instax lens and wide-format prints give extra breathing room for your subjects

The Fujifilm Instax Wide Evo's built-in film and lens effects make experimenting with different styles extremely easy. The fact that you can create 100 different creative combinations with these settings means there's plenty of room to play around.

Fujifilm has made the ability to customize all your images with various different effects a core part of the Instax Wide Evo. Indeed, if you're someone that likes to experiment with different effects such as lens flares, borders and color filters, then this camera is built for you.

The entire design of the camera is focused on making those photo editing tweaks simple, quick and easy. Both the lens and film effects each have dedicated dial buttons on the side of the camera. Even the top most prominent button on the camera (the placement of which is normally reserved for a shutter button) is for adding different film styles to your images.

The Wide Evo even has a dedicated button on the front of it that turns off the wide-angle, which is a nice feature that nods to its hybrid functionality. Another more less visible button is the lens of the camera itself, which can be twisted to adjust the intensity of the filter and film effects you're applying.

A hand holding Fujifilm Instax Wide Evo

The dial on the right side of the Instax Wide Evo is for switching between the 10 different film effects. (Image credit: Future)

I had a lot of fun playing around with all the different film effects and styles because of these dedicated buttons, but my favorite physical feature of the camera has to be the hand crank on the side for printing images. It's a nice nod to the analog nostalgia that the Wide Evo embodies.

The shutter button is a lot different to the Mini Evo, which has a standard push button on top of the camera. Instead of this, the Wide Evo has a rocker style switch (like the ones you would use to turn on a light) that's situated on the front of the camera, beside the lens. I found this placement and style initially cumbersome, especially when taking a selfie as I couldn't immediately engage the auto focus by half pressing it down.

To be clear, this might be just be because I didn't spend a lot of time using it and could become more easier, but I will say it's not initially intuitive. That's also not to say that all the buttons are like this. The spin dials and crank for printing photos, for instance, are extremely tactile and easy to use.

On top of all this, there's even an Instax Wide app for more standard editing options, such as being able to crop an image or increase the brightness and contrast, as well as a 'Discovery Feed' for sharing and seeing fellow Instax Wideo Evo owners' creations. One thing to note about the app is that only printed images are automatically saved. Any photos you take on the camera itself won't just appear in your personal library in the app, which means you'll have to still transfer them of a microSD card.

Fujifilm Instax Wide Evo: Image quality

  • Images are digital first, which loses the 'magic' of analog
  • Picture quality of printouts appear flat but look fine digitally
  • Not on par with pure analog instant cameras like the Instax Mini 99

There's a trade-off with every instant camera when it comes to picture quality that most of us are willing to accept. These cameras don't produce the same precision as newer dedicated digital cameras, but many people that purchase these type of cameras are more interested in the nostalgia that instantly printed photographs brings, so I appreciate that this isn't the most important component.

When it comes to the picture quality overall, I was most interested in testing out how the film prints compared to those taken on a non-hybrid instant camera as the images are digital first on the Evo Wide. This is a big deal for me because I'm split between analog and digital, and this in my opinion takes a bit of the magic away.

For context, I bought my first Instax in 2014 and of course quickly realized how expensive this style of photography is after discarding some duds, which made me even more selective with every picture I took. My boyfriend decided to buy me an Instax printer to solve this issue, but this for me took away what I loved about the style in the first place. I also found that picture quality from a printer wasn't on par, as the photographs appeared flatter and less dynamic than those printed on an analog instant camera.

With this in mind, if the image quality of the prints is really important to you then you're better off buying an analog Instax camera in my opinion, because the prints are much more rich in contrast due to the light passing directly though the sensor rather than being digitally scanned. They also don't tend to be as overexposed as those printed on a hybrid Instax.

In terms of the wide-angle prints themselves, the larger size makes them feel much more premium than the smaller rectangular formats that mimic your smartphone pictures and is much more akin to the classic square instant prints that were once more popular.

As for the digital images that are taken by the Instax Wide Evo, these by no means match up to the quality you'd find from one of the best cameraphones, which benefit from more advanced sensors and image processing algorithms. For this reason, outside of sharing the images you take on the Instax Wide Evo to social media, you most likely won't use these elsewhere.

How I tested the Fujifilm Instax Wide Evo

  • A one hour hands-on session at the UK launch event
  • Ad-hoc testing during the day and night over a week
  • I tried various filters, two lenses and selfie mode

My time with the Fujifilm Instax Wide Evo was brief: following attending the UK launch event in London, I was able to test out the camera for less than a week around the office and home.

However, during this time, I had decent chance to get a feel for the camera; how it handles for regular photos and selfies, plus the various filter and film effects possible through the physical controls on the camera.

I used two packets of the Fujifilm Instax Wide Evo at the event, each of which had 10 prints, and a couple more packets during the week-long product loan

The first hour of FBC: Firebreak is absolutely miserable, and it doesn’t get much better from there
9:00 pm | June 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Is FBC: Firebreak meant to be a commentary on the monotony of labor under late-stage capitalism? It's the only conceivable reason why a developer as esteemed and talented as Remedy Entertainment would create something that's so fundamentally miserable to play.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X and Series S, PC
Release date:
June 17, 2025

A co-op shooter spin-off set in the weird and wonderful universe of the smash hit Control, FBC: Firebreak seems like it was designed from the ground up to be as frustrating as possible. From its artificially padded progression and small selection of levels to the bland cast of characters and poorly designed player abilities, there's very little to like here.

Sure, everything technically functions and seems to work as intended with minimal bugs, but that’s damning with faint praise when stacked up against the studio’s past line-up of ground-breaking experiences like Alan Wake 2.

Out of control

FBC: Firebreak.

(Image credit: Remedy)

I booted up FBC: Firebreak feeling optimistic, as its core concept is certainly intriguing.

You play as a Firebreaker, specialized agents in the fictional Federal Bureau of Control (FBC) tasked with venturing into abandoned districts of the bureau’s HQ to contain rogue supernatural forces, in a team with up to two other players.

I absolutely adore the portrayal of the FBC in other Remedy games and was excited to learn more about its inner workings and explore new parts of the Oldest House (the mysterious, shifting brutalist skyscraper where the events of this game and Control take place).

Unfortunately, there’s no story content in FBC: Firebreak. You’re introduced to Hank, the leader of Firebreak, and his assistant Jerry, who exchange short quips as you navigate through the main menus, but that, on top of Hank’s occasional guidance during missions, is all you get.

Worse still, the dialogue is never particularly amusing, and the slapstick tone of these interactions feels a tad out of place. Control was not a massively serious game, but FBC: Firebreak really leans into its comedy to its detriment. It’s a game that seems more like it’s trying to ape Borderlands than actually expand on what made the source material so interesting.

It’s also a shame that the playable characters are all generic, masked goons. You can pick from a handful of distinct player voices, but it’s impossible to become invested in protagonists with no other identifiable characteristics.

Even the game’s unlockable cosmetic items fail to help them stand out. There’s nothing appealing about the prospect of grinding for hours in order to unlock a red helmet that nobody is realistically going to notice in an online lobby.

It’s like the developers knew this too, as unlocking cosmetics is often mandatory in order to reveal new shop pages with more useful items.

Dead end job

FBC: Firebreak.

(Image credit: Remedy)

This is one of many decisions seemingly made to pad out the game’s runtime, which would otherwise be incredibly short.

There are a total of only five missions, or Jobs as they’re called in-game, with each split into three stages. The first two stages are always very basic, often taking just five or so minutes to clear.

They both feel like pointless filler compared to the third, which offers similar but more substantial objectives and sometimes a big boss fight to top it all off. The first two stages are, of course, mandatory as there would be practically no reason to endure them otherwise.

The missions themselves are at least conceptually interesting, but fail to capitalize on their most unique elements in enjoyable ways. Paper Chase, for example, seems like a slam dunk with the novel idea of offices that have been taken over by swarms of supernatural sticky notes.

Sadly, the mission just boils down to mindlessly shooting surfaces covered in sticky notes as an on-screen number showing the remaining notes ticks down for around fifteen minutes.

Best bit

FBC: Firebreak

(Image credit: Remedy)

The hub area is home to your living quarters, a few rooms that can be extensively customized by spending a currency obtained on your travels. Placing objects to make the space your own is quite satisfying. Most can also be interacted with to see unique animations.

During every mission, waves of Hiss, humans possessed by a malevolent entity, beam in around you. I can count the number of unique enemies on one hand, with the same few enemy models popping up endlessly with no variation.

Even with the difficulty cranked all the way up, the pacing of these waves feels off-kilter, too, as there are frequent awkward stretches where there are no enemies on screen.

I would be able to forgive most of this if the guns were actually satisfying to use. They aren’t. Generic appearances and sound effects aside, there are just six to choose from.

Poor balancing means that one, the bolt action rifle, is so terrible that you wouldn’t ever want it in your loadout. The pump action shotgun and revolver, in contrast, are by far the most effective of the bunch so there’s no real reason to ever use anything else.

In crisis

FBC: Firebreak.

(Image credit: Remedy)

Much of the game’s marketing has focused on the Crisis Kits - the three sets of abilities that you can choose in your mission.

There’s the Splash Kit, granting a water cannon that can wash off annoying environmental effects (of which there are several) or put out fires, the Jump Kit with an electrical device for quickly charging generators, and the Fix Kit which lets you quickly repair broken items by swinging a big wrench around.

You can still accomplish all these tasks without the respective kits, but the interactions take the form of highly repetitive button-mashing that gets old quickly. Every mission has some component that can benefit from a particular kit, so there’s no strategy in which one you pick. Each match has three players, so obviously you just need one of each. There are no real advantages or disadvantages of any of the individual kits, either, so it really is as simple as that.

Each kit can be upgraded up to three times to unlock new secondary and special abilities, including a powerful attack that provides a welcome break from the endless shooting.

However, this only feeds into the biggest issue with FBC: Firebreak: the fact that the first hour is unremittingly awful.

For some reason, you start out with broken gear that’s woefully ineffective. The water cannon, for example, can only blast a few drops of water at a time. Similarly, your firearms deal reduced damage. You have to grind through a game after game in this state until you have the currency required to get everything back in working order, not to mention pick up some of those abilities and some perks to boost your stats.

I don’t understand this decision at all, as it just makes for a horrendous first impression. It’s easy to imagine most players downloading the game, experiencing one or two slogging matches with their artificially weakened gear and abilities, and then just uninstalling it to play something more rewarding.

This, unfortunately, makes it very difficult to recommend FBC: Firebreak in its current state. If you could simply log on and play around with everything right away, it might be able to provide a couple of hours of co-op entertainment before the boredom sets in.

As it stands, you’ll be sick of what's there before even getting to experience its flagship features.

Should I play FBC: Firebreak?

FBC: Firebreak

(Image credit: Remedy)

Play it if…

You can get it for ‘free’
FBC: Firebreak is part of PS Plus and Xbox Game Pass. If you are already subscribed to one of those services, it might be worth trying to see whether it’s tolerable for you and your friends.

It receives some patches
Some of the biggest problems with FBC: Firebreak could be addressed down the line with patches. If you’re reading this after the game has been out for some time, give it a go to see if things have changed.

Don’t play it if…

You’re expecting lots of lore
FBC: Firebreak contributes very little to the universe of Control and other Remedy games. If you’re a huge fan of the lore, you can safely skip this one.

You don’t have hours to grind
The start of FBC: Firebreak is a frustrating grind. Avoid it unless you have the time to invest in order to get to the less painful parts.View Deal

Accessibility

There is, unfortunately, no dedicated accessibility menu in FBC: Firebreak. The controls can be fully customized on console, though, and there are a number of options that allow you to toggle actions like aiming down sights. The game features subtitles throughout.

How I reviewed FBC: Firebreak

I played almost ten hours of FBC: Firebreak on PS5 and DualSense Wireless Controller in the build-up to launch using a copy provided by Remedy Entertainment.

I experienced every mission that the game has to offer at least once, trying out multiple weapons and each of the Crisis Kits. I played both solo and multiplayer, using the game’s built-in online matchmaking to play with random players, and participated in a few matches with other reviewers.

Throughout my time with the game, I compared my experience with my time in other online first-person shooter games of a similar scope, including Wolfenstein: Youngblood, Tom Clancy’s Rainbow Six Extraction, and Helldivers 2.

First reviewed June 2025

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