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I tested out the Maxtang SXRL-20 mini PC and with this sort of performance, it’s basically as niche as they come
9:47 am | May 11, 2025

Author: admin | Category: Computers Computing Gadgets | Tags: | Comments: Off

Maxtang SXRL-20: 30-second review

The Mini PC has undergone some transformation since Intel ended its NUC and left the field open for PC makers to define the market for these small machines.

While some brands are still making traditional NUC-inspired designs, Maxtang, with the SXRL-20, has taken its small computer concept in an entirely different direction.

Conceived explicitly for digital signage use, it can drive up to four displays and achieve this with a passively cooled solution for prolonged running. It’s all-metal construction and wall-mounting accessories deliver a robust and made-for-purpose solution that uses an Intel Core i5-class processor to run Windows 11.

This is the same silicon that has been used in NAS boxes. It provides sufficient CPU and GPU power to drive the displays and sufficient storage options to handle a lot of playback media.

With LAN, WIFi, and even LTE connectivity, this system can be easily and remotely accessed to update the content when required.

At a modest price, the only aspect that potential customers need to be aware of is that there isn’t much performance headroom in the SXRL-20 to repurpose it for other duties. This hardware was assembled for a specific job, and not to become a desktop PC if the requirements change. Because of that, this hardware is a little too niche to make it into our best mini PC round-up.

Maxtang SXRL-20

(Image credit: Mark Pickavance)

Maxtang SXRL-20: Price and availability

  • How much does it cost? From $429
  • When is it out? Available now
  • Where can you get it? Currently, this machine can be obtained directly from Maxtang and through Amazon

According to the Maxtang specifications, the company intends to make six different versions of this hardware using i3, i5 and i7 class processors.

Maxtang sells the machine directly on a quotation basis, which I’d assume could adjust the unit cost based on volume.

The review machine using the i5-1235u with 16GB of RAM and 512GB of SSD is $479, and the i7-1255u variant with the same amount of memory and storage is $599, available from Amazon.com.

The cheapest option is a $429 machine with just 8GB of RAM and 256GB of storage, using the i5 processor. That platform can also be had with 16GB of RAM and 1TB of storage for $579.

Interestingly, the i7 model is offered with no memory or storage for $469, which might be helpful if you have plenty of DDR4 SODIMM modules and NVMe drives spare.

Europeans can source this hardware from AliExpress with the i5 and i3 models listed, but there are no i7 options. The Core i5-1235U variant with 16GB of RAM and 512GB is £498.45 for UK customers.

As alternatives, there are plenty of Mini PC designs that support dual monitor outputs and up to four using USB-C or Thunderbolt ports, although docks or adapters would be needed to connect them to a typical HDMI TV input.

The problem with the majority of these options is that the machines are actively cooled and need ventilation to remain operational. They also don’t support operational hours in the BIOS.

For the quality of construction and passive cooling model, the price of the SXRL-20 seems reasonable, with the i5 models offering the best value.

  • Value: 4 / 5

Maxtang SXRL-20

(Image credit: Mark Pickavance)

Maxtang SXRL-20: Specs

Maxtang SXRL-20: Design

  • All-metal passively cooled
  • Designed to be mounted
  • Easy internal access

Most mini PC designs follow the old Intel NUC concept of a small box that mounts a 15cm square motherboard with components neatly stacked to keep everything compact. The SXRL-20 is not like that at all.

It has more of a set-top box feel, or even an automotive component aesthetic, with its flattened metal exterior and integrated heatsink fins.

Along with the PC, Maxtang provides two mounting plates made to connect to the underside, lifting the machine a short distance from the mounting surface. That’s ideal for an information booth or digital signage scenario.

Because this hardware won’t typically be sitting on a desk or used directly, with the exception of the wifi antenna BNCs, all the ports are on one edge.

These include four HDMI outs, dual 2.5GbE LAN ports, plus a selection of USB and a COM port. That last feature could be critical, as from this COM port you could easily hang the relay electronics to fire up lights and other hardware via the PC.

There is an option, not in our review hardware, to also have a side-mounted HDMI-in port, which might be helpful if you wish to record the reaction to promotional material or for security purposes.

The machine is powered by a small 90w laptop PSU, which is more than enough to drive this platform and whatever USB peripherals are connected to it.

In this writer’s experience, getting into mini computers can be more challenging than it should be, but this design is as straightforward as it gets. Simply removing six screws from the underside releases that side of the machine providing full access to the internal system, no spudgers required.

Inside is a large mainboard that fills 70% of the internal volume, with spaces for various upgrades and enhancements. There are two SODIMM slots occupied in the review machine with 8GB of Kingston-branded DDR4 modules for 16GB in total. It’s possible to replace these with 32GB modules for a maximum of 64GB.

The M.2 SSD was also a Kingston product, a 512GB SATA SSD, and that slot can take SATA or NVMe drives, but a second M.2 2280 slot is exclusively NVMe.

I’m not sure why Maxtang used an M.2 SATA drive since Kingston doesn’t list these devices for retail; they must be exclusively for OEM customers and industrial use.

The logic behind using it may be to reduce the chance of overheating since this enclosure is entirely passively cooled.

Maxtang SXRL-20

(Image credit: Mark Pickavance)

The WiFi is provided by a now-discontinued Intel AX200NGW controller in a M.2 2230 slot, but alongside that slot is an M.2 2242 slot that could take a second controller. There is also a SIM card slot that I assume requires an LTE modem that uses the spare M.2 2242, and there are four punch-outs on the rear for antennas to be mounted.

With LTE in this unit, reconfiguring it remotely or having it pick up new material to display on an overnight basis would be a breeze.

Overall, this design has two clearly defined objectives: to run without cooling for long periods, and to be easily adaptable should the mission require changes.

It succeeds in both these things, although it’s not something that you would want to repurpose as an Office PC, in case you wondered. While it runs Windows 11, the performance compared to a machine designed for that role is lacklustre for a few reasons I’ll cover in the performance section.

  • Design: 4.5 / 5

Maxtang SXRL-20: Features

  • Intel i5-1235U
  • Iris Xe GPU
  • DDR4 memory

Intel went through a slightly odd phase in which successive generations of its chip designs appeared to make limited headway and, in some respects, went backwards.

One of the most impacted series was the Alder Lake 12th generation, which Intel made for both desktop and mobile platforms. In this context, the chip used in this machine is an Alder Lake-U design that combines Golden Clove P-cores and Gracemont E-cores.

When Intel launched Raptor Lake chips for the 13th generation, these were superseded. With the advent of the Core Ultra series 1 and 2, Alder Lake is four generations behind the current product set.

This particular chip is interesting because it’s found favour in several non-mobile devices, particularly the Ugreen DXP4800 Plus and DXP480T NAS boxes.

Even by Intel’s curious standards, the Intel i5-1235U is an odd processor, but it’s found a number of niches where performance isn’t as important as flexibility.

One advantage it has over the UHD Graphics that the N100 is saddled with is the Iris Xe GPU, although this is hardly something for gaming.

One impressive thing about the Maxtang SXRL-20 is that it has four HDMI outputs, which flies in the face of the Iris Xe specifications. According to Intel, the Iris Xe supports a maximum of three displays, so what Maxtang did to get the fourth one is a mystery. Perhaps it’s an undocumented option, or they mapped one output over two HDMI ports, but it is possible with this machine.

However, depending on what you intend to do with those outputs, there are practical limitations based on the memory that the Iris Xe can map from main memory and the modes it supports. Trying to generate smoothly moving 3D images over all four displays is unrealistic, unless the resolution of each is dramatically reduced.

In theory, the Iris Xe can generate an 8K HDR image over HDMI 2.0, but that’s via a single monitor. If that’s segmented to four displays, then 1080p HDR is possible, and video playback at that level is achievable.

Maxtang SXRL-20

(Image credit: Mark Pickavance)

My issue with this is that it’s hard to see where the limits of this GPU and CPU combination are without actually trying to execute a specific file or scenario. What doesn’t help is that the Maxtang SXRL-20 uses DDR4, reducing the memory bandwidth for both the CPU and the GPU. It’s worth noting that the Intel i5-1235U can use DDR5 modules, but Maxtang chose not to provide that performance headroom for this hardware.

Clearly, those who designed the SXRL-20 had an objective in mind that it should be able to drive four monitors with four video streams smoothly at the target resolution, and it was deemed that DDR5 wasn’t necessary to deliver that.

The problem is that the use case defined by Maxtang might not be the same as one envisaged by a potential customer.

Overall, the hardware in the SXRL-20 is fit for purpose, but only within some narrow constraints.

  • Features: 4 / 5

Maxtang SXRL-20: Performance

Because of this unusual configuration, I’ve not pitched the Maxtang against another Intel system. It’s a little quicker than the typical N100-based machines, but significantly slower than even a Core-i3 N300 machine, like the Zotac P1430AJ Pico.

The issues here are that this CPU only has one performance core, and all the rest are efficiency. Only the P-core has hyperthreading, giving a total of twelve threads of processing.

Intel revised this design with slightly higher clock speeds for the i5-1335U, and Maxtang has that as an option for this series, but with the same underlying core and cache architecture, it won’t be much better.

What’s important to consider is that this system was specified for a job, displaying promotional graphics and videos, and it has sufficient power to do that without breaking any benchmark records.

By desktop PC standards, the performance of the SATA SSD is slow compared to NVMe drives, but again, not so glacial that it would interfere with the machine’s running.

This wasn’t meant to be used as a desktop PC; therefore, judging it by those standards isn’t helpful. It’s an appliance PC made to run throughout the day and not overheat, which seems well suited to do.

  • Performance: 3.5 / 5

Maxtang SXRL-20

(Image credit: Mark Pickavance)

Maxtang SXRL-20: Final verdict

Maxtang SXRL-20

(Image credit: Maxtang)

The Maxtang SXRL-20 is an interesting system that has more in common with a NAS than a desktop PC. However, given that the objective of delivering digital signage has different priorities, those behind its design approached its construction and specifications from a unique perspective. This hardware was made for a purpose, and it fulfils that brief well.

My only concern is that while the machine is appropriate, I’m unconvinced that using Windows 11 on a customer-facing system is such a great idea.

Given how Microsoft has an unfortunate track record of screwing up its own operating system, and how an ill-considered update might stop this system working, or end up with messages on the screen is a concern. While I’m sure it is possible to lock down a Windows machine to avoid these pitfalls, we’ve all seen Digital Signage with Microsoft enhancements that those running the system wouldn’t care for.

It’s worth noting that on the promotional material for this product, the Ubuntu logo makes an appearance along with the Linux one, so I’m not the only person thinking about this possibility seriously.

Should you buy a Maxtang SXRL-20?

Buy it if...

You like computers to be quiet
The design of this mini PC makes the entire case a radiator, avoiding fans entirely.

You want four monitors connected
With HDMI 2.0, it is possible to connect four screens to this system. But, be realistic about what you intend to show on those screens simultaneously. As the Iris Xe (80eu) isn't a discrete GPU.

Don't buy it if...

You want 4K on lots of screens
The Iris Xe GPU used in this system can drive four displays, but 4K video on four outputs might be beyond it. For those scenarios, you might need a discrete video card on a machine that won't be passively cooled.

You want max power
Unlike a lot of mini PCs I've reviewed, this machine isn't built for absolute performance - it's best for businesses with digital displays. View Deal

For more display essentials, we've rounded up the best digital signage software.

I’ve spent 30 hours and four seasons with MotoGP 25 and, as a franchise veteran, I’m still hooked
4:30 pm | May 10, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Have you played the MotoGP series lately? Challenging, isn’t it? Nobody’s gone this deep into sim territory in bike racers as Milestone’s recent releases, and while direction has served a hardcore nucleus of players willing to master the extremely nuanced inputs required to stop the bike without being launched into orbit, MotoGP 23 and 24 were a tough sell to newcomers and racing fans looking for something they could pick up and play.

Review info

Platform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch
Release Date: April 30, 2025

Enter MotoGP 25 and its bushel of new features, including a new arcade handling mode that finds a pleasing halfway point between the ultra-demanding, ultra-gratifying sim handling of recent iterations and a more approachable take.

The bike still feels potent, twitchy and dangerous – it’s just that you can absolutely launch it down the inside of your opponents now and brake well into the apex, without tucking the front and pressing the rewind button for the 70th time this lap.

Easy rider

A promotional shot of a race in MotoGP 25.

(Image credit: Plaion)

As someone who (semi) mastered the sim handling in MotoGP 24, I was surprised how much of a draw the arcade handling is.

Far from feeling watered down, or like the bike’s riding itself, like the feeling you get when you use the neural aids, this mode just feels like you’ve got an incredible set of tires on. You can turn in more sharply than other riders, get on the power earlier, brake that little bit later. And that means I don’t have to do every practice session before a grand prix in order to find the pace. I can just launch into the race.

However, I do miss a few elements of the ‘pro’ mode, like bike setup and tire choice options. I can see why Milestone would remove these on paper, since having more variables to fiddle with might seem overwhelming to a newcomer. But it’d be nice to be able to turn them back on again if you want them.

There’s another drawback to arcade mode: the AI opponents are way too easy. I wouldn’t dream of racing against 120% AI in the last game, but this time in arcade mode I whizz past them like a rocket-propelled Valentino Rossi weaving past little kids on scooters. I’m not sure if it’s a feature or a bug, but I want more challenge.

Best bit

A promotional shot of a race in MotoGP 25.

(Image credit: Plaion)

Working your way up from the junior categories is a joy in this game that even EA F1 doesn’t have a direct answer to. Moto 3 and Moto 2 bikes each handle according to their own physics, but the sense of accomplishment you get from doing well enough in those categories to get a MotoGP contract is a real high.

Over to pro handling, then. It’s definitely received some tweaks since the last game, and in general the bike seems more compliant, particularly under braking. I found I could get away with braking harder for longer into corners without washing out, and the ride height device seems to activate and deactivate in a smoother way in and out of corners, making it slightly easier to maintain a flow and carry more corner speed.

It’s still incredibly demanding, and ultimately incredibly gratifying. And it’s still probably too much to ask of most players, which is why it’s a really big deal that the arcade handling option feels so good. A minor point, though: tire choices still feel a bit arbitrary. I picked a soft front and rear in every dry race of my four-season career in Moto 3, Moto 2 and MotoGP categories, and never had a reason to do otherwise.

Flat track friends

A promotional shot of a race in MotoGP 25.

(Image credit: Plaion)

Whichever mode you choose, the new additions to career mode prove a compelling draw. Top of the billing here are the training events, in which a rider from the roster of real competitors invites you to race minibikes, flat track or motard between race calendar rounds.

The gameplay benefits are twofold: you raise your rider fitness level to increase performance (though I’ve still no idea how this actually manifests and whether it just makes your lap times quicker) and boosts your relationships with the riders you train with. So if you want to land a factory Ducati ride one day, accepting all of Marc Marquez’s invites to go racing between rounds is a good way to improve your chances.

It’s also a thoughtful way of reflecting the real sport. Riders increasingly train together in cliques in modern MotoGP, so there’s an extra degree of immersion to getting out there onto the new tracks (four layouts over two locations) and cutting some sick lines with your paddock pals.

All three disciplines handle convincingly and are bolstered by bespoke new animations, and outside of career mode you can set up events using these bikes in the Race Off mode as solo or PvP events. Personally I didn’t feel especially compelled to master any of them. As a career mode mainliner, these training events were a means to an end, but a welcome addition.

What’s another year

A promotional shot of a race in MotoGP 25.

(Image credit: Plaion)

In terms of presentation, the game’s shifted over to Unreal Engine 5 and upgraded its audio by capturing sound directly from the 2024 bikes as they were raced on the track. I don’t notice a huge jump forwards visually that one might associate with an engine upgrade, but MotoGP was already a looker in the first place.

I do notice some newfound fidelity in the sound though, both in differentiating between manufacturer engine noises, and some additional pops and rumbles.

Further down the order, there’s a revamped bike development system which allows you to dictate exactly what area of the bike your team focuses on, and that’s been tied more closely to the career mode objectives that set rivalries with different opponents. For example, when given the choice of trying to beat one of three different riders as your next objective, one might boost your reputation, another might boost your bike development, and another will raise your relationship with a specific rider.

Time to pose the question that every annualised release must ultimately face: does it do enough to extract another full-price purchase from your wallet? To my mind as a series veteran who puts 100+ hours into every game, every year… Just barely, yes.

And I’m surprised to find that it’s the arcade handling, as much as anything else, that leads me to that decision. Not only do I find it a refreshing change for myself, it’s also an easier sell to my friends. The online community has always been smaller in this game than in contemporaries like EA’s F1 series or Assetto Corsa Competizione, so getting into an online race whenever I like isn’t a given. Opening the gates to a broader audience can’t be a bad thing.

However, I still feel the absence of historical bikes and riders, as we saw four games ago now in that superlative ‘Nine’ mode, and I still feel short-changed by the same old gloves, boots and leathers, with very limited colour customisation. There are more options in this game, but I want to be able to apply custom designs to them like I can with helmets, not just change their colour.

A close win is still a win. MotoGP 25 is headed in the right direction, and it can’t be easy to add the volume of content it’s added in less than twelve months. Maybe I’ll skip a year soon, but for now, I’m back in the title hunt.

Should I play MotoGP 25?

A promotional shot of a race in MotoGP 25.

(Image credit: Plaion)

Play it if…

You follow the real sport
There are so many authentic touches here, from the broadcast sound effects when a rider crashes to the inclusion of Moto 2 and Moto 3 categories

You’ve been put off by the handling before~
Pro mode still exists and is still a handful, but the new arcade physics is a much more accessible option

You’re already tired of watching Marquez win every race
There’s only one thing for it. Save us all from another 2019 and start winning some races.

Don’t play it if…

You want Crazy Taxi levels of arcade handling
At its heart this is still a sim, so be prepared to have to spend some time mastering the handlingView Deal

You’re fatigued by spending too many hours in MotoGP 24
If you burned out on the last game, there’s probably not enough to revive your interest. Skip a year then check back in. View Deal

Accessibility

There’s a decent range of options in the game for adjusting subtitles to maximise visibility, and 10 different languages available.

A colour blindness filter has been added, with the additional option of adjusting the filter intensity. On the audio side there’s a tinnitus reduction filter with individual frequency adjustment.

How I reviewed MotoGP 25

I played 30 hours of MotoGP 25 on PC, using an Xbox Elite controller. That time’s been split evenly between arcade and pro modes, using manual gearing and all assists disabled in either mode.

Career mode has accounted for most of those hours, where I worked up from Moto 3 to the big bikes, like I do every year. I’ve also tried ranked and unranked online PvP, and individual Race Off events.

First reviewed May 2025

With games like Hitman World of Assassination, the PSVR 2 might finally convince me it’s better than my Meta Quest 3 after all
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Hitman World of Assassination on the PSVR 2 is, simply put, a must-play game for anyone with the latest PlayStation VR headset.

Being so intrinsically tied to the flat game – this title exists solely as a DLC expansion for the PS5 version of Hitman – there was a risk this game would feel overwhelmingly familiar. Stale, even.

Review info

Platform reviewed: PSVR 2 (PS5)
Available on:
PSVR 2 (PS5, PS5 Pro)
Release date:
March 27, 2025

Moreover, given the series’ rocky relationship with virtual reality up until this point, Hitman on the PSVR 2 could have quite easily blown past ‘boring’ and landed itself squarely in ‘bad game’ territory.

Much like a well-executed assassination, however, Hitman on the PSVR 2 finds its mark with the perfect balance of faithful recreation and fresh mechanics courtesy of its enhanced VR perspective.

In doing so, Hitman proves itself as not only one of the best PSVR 2 games but one of the best VR games in general, with this (currently) PlayStation exclusive taking a chunk out of the Meta Quest 3’s seemingly impenetrable armor.

It also serves as a blueprint for other PS5 titles to follow should they wish to port themselves to PSVR 2 – a guide I seriously hope they follow, as with more experiences like this in its repertoire, PlayStation's second attempt at VR would struggle not to be a smash hit.

Aiming a pistol at a businessman as they walk down a dramatic flight of stairs

Sometimes the direct approach is best (Image credit: Future / IO Interactive)

Ready for more, 47?

Anyone who has dipped their toes into the World of Assassination since its 2016 debut knows the drill. Across 22 bespoke sandboxes bursting with creative killing methods – a puzzle game disguised as a shooter – the player, as Agent 47, must find and execute his targets (ideally without being noticed).

It’s much the same in this VR reimagining of the series, but with renewed player agency that comes with VR’s inherently more interactive nature.

An immediately noticeable change is the game’s first-person perspective. It’s one thing to watch Agent 47 push through the crowded streets of Marrakesh, it’s another to be weaving your way through the packed market for yourself.

Everything is more involved. You have to physically swing, throw, or pull the trigger of your weapon of choice to take out non-player characters (NPCs) – both targets and potential foils to your murderous schemes alike – and you even have to physically swipe keycards or pick locks to explore restricted areas of the map.

Agent 47 disguised in a flamingo mascot costume

Act natural 47 (Image credit: Future / IO Interactive)

True to Hitman's creative nature, VR doesn’t just serve as a way to embody the Agent 47 you see in the flat game. It also opens up new options for your strategies.

My favorite is the ability to dual-wield. This mechanic opens the door to more violent dual-firearm approaches which see you go on a bloodthirsty rampage as you gun down everyone in your way, but also as the simple (yet effective) dual-soda can approach that allows you to incapacitate two guards by throwing your both cans (or your preferred blunt object) in different directions at the same time.

Speaking of throwing, I appreciate that the game gives you two options. The basic chuck where you simply hurl the item, or a more targeted throw which you can activate using the controllers, which helps ensure you hit your intended target rather than an unintended bystander.

Perfectly executed

To this end, Hitman isn’t afraid to adopt VR in its own way.

There’s realistic weapon reloading and other object interactions, which are staples of the genre, but also reticle targeting for your throws and the use of the third-person perspective during climbing and when 47 is blending in to lend the player a hand when needed.

While some may find leaving first-person a little immersion-breaking breaking I always found it useful. When blending in, or clambering up drain pipes or across ledges, you need to be able to take in your surroundings to know when to emerge – otherwise you could get rumbled immediately.

Best Bit

Agent 47 holding up duel pistols with a PSVR 2 headset outline over his head

(Image credit: IO Interactive)

Re-exploring missions once you have a wider arsenal and understanding of the level is supremely satisfying. You feel like a true master assassin as you perfectly execute your exit with the 5-star Silent Assassin rating.

I felt the more informative third-person perspective matched how Agent 47 would be paying closer attention to the world around him in these moments, working as both a narrative and mechanical tool.

One area I wish more assistance had been given to the player, however, was when attempting to use the sniper rifle.

In my hours of playing, I never once felt I mastered this weapon. In fact, I felt I got worse over time.

Aiming at a target using a sniper rifle, you can see their red outline through a window

I never mastered the sniper rifle (Image credit: Future / IO Interactive)

During my final mission before writing this review, I missed a dozen or so shots from the top of Sapienza’s church’s bell tower, resulting in zero kills, two panicked targets, and a small army of angry guards storming my position.

There are ways to slow time while using the sniper rifle, which help a little, but I found my scope simply swayed too much to be effective, even when I tried my darndest to stay still. I’ll endeavor to improve what is very possibly a skill issue, but some assistive mechanics would have certainly helped me with sniping, and I imagine several over players would appreciate them too.

A view to a kill

Beyond its gameplay successes, Hitman also looks pretty and runs very well on the PS5 system.

Even locations packed with NPCs like Miami and Paris ran smoothly while still looking just as crisp as the flat version. At times, the visuals were such a delight that it was easy to forget about my mission as I just got lost in the environments.

The tradeoff is that, unlike some VR titles, the objects littering the various maps are mostly set dressing. If an item is one you could pick up in the base game, it’s the same in VR, but other objects like kitchen frying pans, radios, and other decorations are cemented in place.

While this can initially be disappointing, IO Interactive's approach is understandable considering the technical nightmare this would cause for both the development team and the PS5 hardware. And frankly, Hitman’s sandboxes are full enough already.

Strangely, Hitman’s final success is that it isn’t exclusively a VR game.

Even VR veterans need to take a break to handle motion sickness or general fatigue from waving their arms around for a couple of hours, and with many titles, that means putting the game you’re enraptured by down until you’re ready to put the headset back on.

A view of a rave with fire and lasers accenting the DJ's set

The level locations in Hitman are so varied (Image credit: Future / IO Interactive)

With Hitman on the PSVR 2, because it exists as an expansion of the base flat game, you can simply swap to the non-VR version and boot up a new mission while relaxing on your couch.

All of your unlocks and the knowledge you’ve gained about a target carry over between versions, and I generally appreciated the freedom I had to experience this game how I wanted across different sessions. I could play it in VR, I could play it on my TV, or I could swap between the two on a whim.

IO Interactive has done a superb job translating the Hitman experience to VR with this PSVR 2 port. It simultaneously feels fresh yet familiar with a resulting package that I’m sure will be enjoyed by complete newcomers and Hitman aficionados alike.

If you’re looking for an excuse to replay the Hitman World of Assassination trilogy, this is it, and if you own a PSVR 2 headset and haven’t yet picked up this game, what are you doing still reading this review?

Should you play Hitman on PSVR 2?

Play it if…

You have a PSVR 2 headset
The PSVR 2 system has a few excellent games available to play on it, and this is easily one of its best.

You need an excuse to replay Hitman
Whether you're new to Hitman or looking for an excuse to replay it this PSVR 2 version is an excellent choice as the first-person perspective and new mechanics make everything feel fresh again.

Don't play it if...

You want a complete VR sandbox
Hitman provides you with a lot of freedom but not every object is interactable, and some actions will shift you to a third-person view rather than keeping you immersed.

You're a complete VR newbie
Himan on the PSVR 2 system has some comfort controls, but its large maps and smooth motion won't be easy for complete newcomers to stomach.

Accessibility

Hitman has a handful of accessibility settings to make the game more approachable. Chiefly, it has three optional difficulties you can swap between to make the gameplay experience more or less forgiving.

When it comes to VR-specific settings, the whole game can be played sitting down or standing, though you will need some range of upper body movement to use weapons and reload.

There are also comfort controls like vignetting, snap/smooth turning, and other adjustments, which can make the game more comfortable for newcomers. Overall, I found the experience not too nauseating (I could easily play for an hour or two at a time without trouble), though it does seem like a VR game best suited to people with a little VR experience who will be used to smooth control stick movement while wearing a headset.

Hitman 3

(Image credit: IO Interactive)

How I reviewed Hitman on PSVR 2

I reviewed Hitman World of Assassination using a standard PlayStation 5 console and PlayStation VR 2 headset. My only upgrade is that I swapped the wired earbuds for a pair of Marshall Monitor III ANC headphones.

I played the game for around 30 hours, splitting my time fairly equally between the VR and non-VR versions of the title (which I would sometimes play in cinematic mode while using the headset if I wanted to continue a save state I had created in the flat game).

During the VR playthrough, I made sure to visit each location to explore, try a range of mission story assassinations, and see how the game runs, as well as testing a wide range of weapons to understand how intuitive item interactions felt. I never once noticed any hiccups, and never wanted to put my headset down as I enjoyed being immersed in this title immensely.

First reviewed April 2025

I spent weeks reviewing the feature-filled TCL QM7K, and it’s a great TV that fixes a big problem with mini-LED
2:00 pm |

Author: admin | Category: Computers Gadgets Televisions | Tags: , | Comments: Off

TCL QM7K: Two-minute review

The TCL QM7K is an impressive TV. Even though it’s a bit more expensive than the TCL QM6K I recently reviewed, it fixes the main issues I had with that model. Specifically, the audio quality is much improved. It also offers quite a bit more brightness, which particularly benefits high dynamic range content, and there are more local dimming zones in its mini-LED backlight.

The question of whether the TCL QM7K is the best TV for you will depend on if you’re comfortable paying the extra cash for the improvements it brings. TCL’s Halo Control tech does a great job of keeping backlight blooming effects – an issue even with the best mini-LED TVs – at bay, and the TV’s fast, 144Hz refresh rate (with the potential to effectively double that rate) is a great feature, though both are also available on the cheaper QM6K. In fact, everything outside of the better audio and brightness is basically the same on the QM6K.

The improvements the QM7K brings are ultimately worth the $500 price difference (that amount will vary a bit between screen sizes). But for me, the cheaper QM6K’s lower screen brightness wasn’t a dealbreaker, and adding one of the best soundbars will bring an audio quality improvement to just about any TV.

Still, the TCL QM7K is a high-quality TV with a great-looking picture that’s easy to use. It’s also packed with features, whether you want to watch a movie or boot up your PlayStation 5.

TCL QM7K review: Price and release date

TCL QM7K showing image of lizard on screen

The TCL QM7K's impressive color gamut coverage means colors look rich and vivid (Image credit: Future)
  • Release date: March 2025
  • 55-inch: $1,299.99
  • 65-inch: $1,499.99
  • 75-inch: $1,999.99
  • 85-inch: $2,499.99
  • 98-inch: $4,999.99
  • 115-inch: $19,999.99

The TCL QM7K is a step up from the brand’s newly released QM6K series TVs. Some of the sizes, specifically the 98-inch and 115-inch, are not yet available. TCL QM7K series TVs are only sold in the US.

The QM7K’s step up in price over the QM6K series reflects features such as the higher number of local dimming zones (a maximum of 2800 versus 500), improved brightness, and Bang & Olufsen-tuned built-in speakers.

TCL QM7K review: Specs

TCL QM7K review: Benchmark results

TCL QM7K review: Features

TCL QM7K rear panel ports

The QM7K's connections include two HDMI 2.1 ports with 4K 144Hz support (Image credit: Future)
  • Dolby Vision IQ effectively adjusts the picture for bright rooms
  • Picture presets include IMAX Enhanced and Filmmaker Mode
  • Hands-free voice control

While I’ll go into a little more detail regarding Halo Control in the next section, it’s worth mentioning that TCL’s proprietary technology for precise dimming is featured on the QM7K series, and it’s probably the most important one for this TV. I’ll go into the QM7K’s impressive HDR performance there as well.

But that’s just the tip of the iceberg here. Dolby Vision IQ is one of my favorite features for this TV (also available on the cheaper QM6K). My viewing room gets a lot of ambient light from windows, and watching TV during the day can sometimes be an exercise in frustration. But the Dolby Vision IQ feature minimizes the effects of ambient light by adjusting the TV’s brightness accordingly, so you can see the picture regardless of whether the sun is shining or not.

There’s also Dolby Vision (the non-IQ version of the feature), which functions similarly with Dolby Vision content, automatically adjusting contrast to give the best results based on the image being shown, whether it’s sports or a brooding Batman movie.

If you don’t want the TV to intelligently (the word you’ll see in the menu for these features) adjust the screen, there are plenty of picture modes available. There are the basic ones like Movie and Sports, but there’s also an Imax Enhanced mode and a Filmmaker Mode meant to provide the most accurate picture when watching movies.

Lastly, I would be remiss if I didn’t mention that there’s also hands-free voice control using far-field mics if you don’t feel like reaching for the remote.

  • Features Score: 4.5/5

TCL QM7K review: Picture quality

TCL QM7K showing image of red flower on black background

The QM7K's Halo Control technology is great at eliminating blooming effects in high-contrast pictures (Image credit: Future)
  • Impressive HDR brightness
  • Halo Tech minimizes blooming
  • Some minor vignetting

The TCL QM7K boasts some solid benchmarks. To start with, its brightness is one of the biggest upgrades over its little brother, the TCL QM6K. In Filmmaker Mode, peak HDR brightness on a 10% white window pattern was measured at 1,733 nits, and 100% fullscreen brightness at 536 nits.

Those same brightness measurements made in the TV’s Standard picture mode were even higher at 2,350 and 640 nits, respectively.

Color gamut coverage is good as well, but not quite the smae upgrade as the brightness. We benchmarked it at 96.9% for UHDA-P3 and 79.2% for BT.2020, both better than the QM6K and Hisense U7N. It’s also worth mentioning that the QM7K’s color accuracy averaged out to a very respectable 1.4.

The Halo Control Technology that the TCL QM7K shares with the QM6K is a huge help in minimizing bloom, an artifact of mini-LED and LED-backlit TVs, where you see a halo effect in dark parts of the screen positioned next to bright sections. The QM7K series has up to 2,800 dimming zones compared to 500 on the QM6K series, and regardless of what I watched, high-contrast images had crisp definition.

Cinematic fare like Hero, The Batman (2022), or really any movie with great cinematography came to life on the QM7K, its brightness, comprehensive HDR support, color gamut coverage, not to mention precise dimming control contributing to detailed yet vibrant images.

The only real issue I encountered was that I experienced some very slight vignetting in the corners of the screen, though it was more minimal than what I saw when I reviewed the TCL QM6K. And despite the QM7K’s high brightness, I still experienced screen glare when watching during the daytime with sunlight coming through the windows.

  • Picture quality score: 4.5/5

TCL QM7K review: Sound quality

TCL QM7K remote control held in hand

The TCL QM7K's stripped-down remote control annoyingly lacks a play/pause button (Image credit: Future)
  • Audio by Bang & Olufsen
  • Limited bass
  • Soundstage is good if a bit narrow

Having just reviewed the TCL QM6K, the QM7K’s sound quality is another big upgrade. The 40W system is described by TCL as “Audio by Bang & Olufsen,” and since Bang & Olufsen makes solid-sounding products, that usually bodes well.

The QM7K supports Dolby Atmos and DTS Virtual:X, and is also IMAX Enhanced. There are several sound modes, including Bang & Olufsen’s proprietary Beosonic EQ profile that allows for some fine-tuning. When this is selected, a dial appears on the screen with a particular sound profile at the top, bottom, and sides: bright, energetic, warm, and relaxed (clockwise from the top). You can also navigate a cursor anywhere within the dial to create some combination of these sound profiles.

When I reviewed the QM6K, I found there to be a strange dip in the frequency response that gave the sound a slightly artificial quality. Luckily, the QM7K doesn’t have that. The mids are nice and full so that vocals have the kind of richness one would expect when listening to music or watching a movie, and the high-end has both clarity and detail. The bass is fairly limited, but that’s to be expected with any system that doesn’t have larger speakers, such as a TV.

In The Batman (2022), a scene where Selina Kyle is breaking into a safe near the beginning of the movie illustrates a lot of what’s going on with the QM7K’s sound. The sounds of her drill and the turning of the safe’s dial were heard clearly and sounded crisp. And the sound of her hand-to-hand combat with Batman had plenty of impact, as did the dialogue. The TV’s full mid-range also benefited music listening.

The QM7K’s soundstage is good, with elements in soundtracks that are supposed to be on the left or right (or moving from one side to the other) spatially well-defined but still fairly narrow, as it is physically limited by the placement of the speakers.

In the end, the QM7K’s audio quality is very good – it’s just not the full movie experience you would get if it were paired with a good soundbar.

  • Sound quality score: 4/5

TCL QM7K review: Design

TCL QM7K pedestal stand showing cable management

The QM6K's support feet (Image credit: Future)
  • Pedestal stand can be adjusted for height
  • Ports include two HDMI 2.1 with 144Hz support
  • No dedicated play/pause button on remote

The TCL QM7K looks like most contemporary TVs, so you’re probably not going to make a buying decision based on how it looks. The bezel around the screen is fairly thin, making this a svelte-looking TV from the front, and a slight angle allows the dual ports housing the speakers some clearance if you were to wall mount it.

A pedestal stand keeps the TV stable, and it can also be connected at a range of heights so you can raise it a little higher if you want to keep the bottom of the screen from being blocked by a soundbar.

The back of the stand also has a cover that easily slides up and off, revealing some rudimentary cable management, which allows for a cleaner look, especially with the included cable clips. There’s not a ton of space here, however, so if you have a ton of devices plugged into the TV, you might not be able to route all the cables through the back of the stand.

Speaking of plugging devices in, all the ports except for the power are located on the right side of the TV and are angled so that any cables sit flush against it. This is a simple touch that helps keep things looking tidy, especially if you plan on a wall-mount installation. Also worth noting is that the different HDMI ports have their maximum resolution and refresh rate listed next to them – important for gamers!

The remote for the TCL QM7K has all the usual controls, from the directional wheel and center button used to select things to the ones that take you directly to apps like Netflix and Prime Video. There’s also a dedicated button for the TV’s voice assistant. Sadly, there’s no dedicated play/pause button, which means you have to press the directional wheel to bring up the interface and then press the center button again to actually pause playback.

  • Design score: 4.5/5

TCL QM7K review: Smart TV and menus

TCL QM7K Google TV home screen with hand holding remote in front

The QM7K's Google TV smart interface (Image credit: Future)
  • Home page displays a good range of content
  • Google account login required to fully unlock features
  • Hands-free voice control

The TCL QM7K uses Google TV as its smart TV interface. This has a large, cycling tile that takes up much of the screen with featured content, followed by various rows of tiles with suggested content from various services, a list of apps, and more. It’s a nice layout, only hampered by the fact that not all content seems to be indexed on the home page. (I would love to see suggestions from my Criterion Channel or Mubi app pop up next to YouTube and Max ones.)

As with most smart TV interfaces, there’s plenty of live and free ad-supported content available without needing an additional subscription. This isn’t up to the quality level of what you get from something like Netflix, but it’s not all Sharknado knock-offs. I came across Nip/Tuck, Mr. Bean, and The Illusionist after just a quick scroll. Of course, there’s plenty of Ed Wood-level content available as well.

To get the most out of the interface, you need to first log in to your Google account to set it up. If you’re worried about privacy, this is a requirement that might seem as invasive as it is necessary. It didn’t help that a portion of the featured tiles were ads as opposed to just highlighted content that I already have access to, including an ad with a QR code for ordering pizza on the front page.

As far as the menu diving for TV functionality goes, it’s straightforward and baked into the Google operating system, so you can get to the settings either via the remote or navigating through the home page. It’s also very easy to get deep into fine-tuning the screen, sound, and more to your liking without getting lost.

  • Smart TV & menus score: 4/5

TCL QM7K review: Gaming

TCL QM7K Game Master menu shown on screen

The TCL QM7K's Game Master onscreen menu (Image credit: Future)
  • 4K 144Hz support plus VRR game accelerator
  • Smooth and clear action
  • Dedicated Game Master settings menu

Pricier TVs like this one need to appeal to gamers, and TCL has succeeded on that front. Two of the HDMI inputs support 4K 144Hz, so you get smooth gameplay even when the game is going at a breakneck speed, as I did when running away from or through crowds of zombies in Dead Island 2. It can boost up to a 288Hz variable refresh rate (240Hz on the 55-inch model) at 1080p resolution.

If needed, there's a game-centric settings interface called the “Game Master” menu that you can easily pull up to display a refresh rate in the corner, add an aiming crosshair, turn on the VRR, and boost HDR content where applicable.

All in all, using the TCL QM7K is a treat for gaming. The picture quality is sharp and vibrant, especially when you can turn on HDR, and the action is as smooth as one could hope. Input lag is 13.1ms, which is higher than what you get with TVs from Samsung and LG, but it still feels immediate and responsive when gaming.

  • Gaming score: 4.5/5

TCL QM7K review: Value

TCL QM7K on floor showing accessories

The QM7K's included accessories (Image credit: Future)
  • Not cheap, but still a good value proposition
  • Cheaper than other “mid-range” TVs
  • Better brightness than other TVs in its price range

The TCL QM7K TV is not the same fantastic value proposition as the TCL QM6K, but it’s still a very good value.

A good point of comparison would be the Hisense U7N, a competent TV that punches above its weight. The QM7K is better than the Hisense U7N all around, with better brightness and significantly better audio quality. However, the QM7K is also more expensive.

  • Value score: 4.5/5

Should I buy the TCL QM7K?

TCL QM7K showing image of oranges on screen

(Image credit: Future)

Buy it if...

You want a picture with great contrast
Thanks to Halo Control tech, there’s very little blooming. Plus, the TV’s high brightness makes full use of HDR.

You want good sound
Audio is one of the main upgrades that this TV gets over its little brother and other mid-range TVs. It’s not quite the same as a good soundbar, but it's good enough that you may not need to get one.

You’re a gamer
There are plenty of gaming-centric features on hand, including 4K 144Hz support on two HDMI 2.1 ports, along with 288Hz at 1080p.

Don't buy it if…

You have a limited budget
You can spend quite a bit more on a TV, but the TCL QM7K is still not a cheap model. If you’re on a tight budget, you should also look at the less expensive step-down QM6K series.

You don’t want a Google TV
If you don’t like connecting your Google account to a TV for privacy reasons, look elsewhere, because that step is needed to make the most of the Google TV smart interface.

Also consider...

TCL QM6K
The TCL QM6K is a wonderful TV, but it’s not as bright as the QM7K, and it also has worse audio. It’s about $500 cheaper on average, however, making it is a good option for those with less cash to spend.

Read our full TCL QM6K review

Hisense U7N
The Hisense U7N does have some issues with backlight blooming and also suffers from poor audio quality. But it has good color gamut coverage and brightness for the price, not to mention similar features such as Dolby Vision IQ and Google TV.

Read our full Hisense U7N review

TCL QM851G
The TCL QM851G is a 2024 model that was still available for a substantial discount at the time this review posted. This model has even higher brightness than the QM7K, plus a similar set of smart TV and gaming features.

Read our full TCL QM851G review

Samsung QN900D showing test pattern

(Image credit: Future)

How I tested the TCL QM7K

  • I used the TCL QM7K TV for two weeks
  • Tested with TV, movies, music, and games
  • Benchmark measurements conducted by Future US testing lab

I used the TCL QM7K TV regularly for several weeks, testing it with movies, shows, sports events, and games. I tested the various features, such as Dolby Vision IQ, to see if they work as advertised. I also spent time listening to the TV’s audio and watching reference clips to evaluate the picture quality.

After spending some time with this TV, it’s clear that it’s aimed at those looking for a premium experience but at a lower price than a comparable Samsung or LG TV.

I’ve tested plenty of tech gear over the years from laptops to keyboards and speakers, and have been able to apply my expertise toward giving an honest and fair opinion, not to mention a critical eye, to any product I test.

You can read an in-depth overview of how we test TVs at TechRadar at that link.

Viaim’s AI recording and transcription earbuds will blow your mind, if you’ll accept ANC that’s just a shade off excellent
1:00 pm |

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: , , | Comments: Off

RecDot Earbuds: Two-minute review

Boy, have I enjoyed my experience with the Viaim RecDot earbuds. Beginning with the AI recording and transcription functionality and ending with the sound quality, there’s very little not to love about Viaim’s latest offering.

The positives begin with the ability to record and transcribe calls, audio/video clips and meetings. This covers all situations and scenarios that you could ever find yourself wanting this type of functionality. I tried all of these features and thankfully found them to be reliable and accurate; otherwise, I would have been left seriously frustrated. My only gripe was that if a speaker (as in, the person speaking) paused for too long, Viaim would insert a full stop. Not very helpful, but perhaps a nice reminder that AI doesn't have consciousness, creativity or actual emotion.

Transcription is extended further by translation tools, the creation of to-do lists and summaries, and sharing audio or transcriptions to other devices. It really is a one-stop shop for managing your professional life. I found that these buds fit seamlessly into all aspects of my life, but especially at work.

I’ve already mentioned how impressed I was with the sound quality, but my brief comment deserves expansion. Having listened to music and carried out calls with friends and colleagues, I think Viaim has hit the mark across the board for detail across the frequencies. Remarkably, I found that I could just as easily discern a caller’s words while in a busy location as I could enjoy soulful tunes having sunk into my favorite chair for the night.

In short, far from being AI earbuds with average sound quality that you have to put up with, these are buds that are as good as much of the competition out there at the moment. The fact that they also transcribe recordings like a pro is ever more impressive.

RecDot Earbuds

(Image credit: Future)

From a design point of view, the RecDot are slightly chunkier than I would have liked, although they look pretty good for it. They’re not the snuggest fit and therefore aren’t really suitable for intense exercise, but they’re fine for when you’re sat at a computer, commuting or in a meeting.

Each bud comes with a long stem which houses a sensor for picking up presses and swipes. I would love to have had a recognition tone or perhaps haptic feedback integration, as it can at times be difficult to tell if your touches have been picked up. The buds sit cosily in the charging case, which offers a total of 36 hours of life, with each bud able to hold a maximum of 9 hours of power. All of this is more than enough to keep you going even through the busiest of days.

At $249.99 / £185 / AU$375, they’re not the cheapest buds around, but I wouldn’t compare them like-for-like against any other alternative on the market right now. These are excellent-sounding buds that deliver game-changing transcription. If you’re looking to save time in (and after) work meetings, there’s no easier way than with Viaim’s RecDot.

Any flies in the ointment? One or two; the case lid feels a tad flimsy and the ANC is fine rather than fantastic. OK, so they're unlikely to ever make it into our guide to the best noise cancelling earbuds, but I wouldn’t be at all surprised if they popped up in our broader best earbuds guide. I also think that if ever we created a ‘best earbuds for AI’ category (can't be long, surely?) the RecDot would be a front-runner.

Viaim RecDot Earbuds review: Price & release date

  • Released January 2025
  • Priced $249.99 / £185 / AU$375

As Viaim’s flagship product, the RecDot earbuds attract a premium price tag. Early AI adopters might be able to stomach the price, but if you only have a passing interest in how AI can streamline your workflows, you might not be convinced.

It’s difficult to bring a direct price comparison given there are so few AI earbuds on the market that can do everything these earbuds can. One example would be the Aidio X1 AI Earbuds for $149, but we’ve not yet tested those – oh, and Samsung's Galaxy Buds can do the real-time translation trick (and have been able to for a little while now) provided you've got a Samsung phone.

A helpful comparison is always Apple's AirPods Pro 2, which usually cost under $199 / £199 / AU$349. Let's not mince words – the design correlation between Apple's buds and Viaim's newer effort is striking. If you go for the RecDot earbuds, you’ll be sacrificing ANC quality, but for the extra money, you’ll get an abundance of useful hearing health features that are well worth the money (especially if you own an iPhone).

RecDot Earbuds

(Image credit: Future)

Viaim RecDot Earbuds review: Specifications

RecDot Earbuds

(Image credit: Future)

Viaim RecDot Earbuds review: Features

  • Excellent AI recording
  • Live transcription
  • Smart ANC leaves a little to be desired

When you buy a pair of the best wireless earbuds, you’ll be looking for great audio, excellent ANC and a snug fit. What most people are not looking for is an extensive set of recording and transcription services. But just because you might not have been looking for them, doesn’t mean you don’t need 'em.

With that introduction out of the way, are you ready for some seriously good features? Let’s begin with recording. There are three primary ways your set of RecDot Earbuds can do this, including call recording, audio/video recording, or live recording. The first will transcribe in real-time during a system or VoIP call. The second transcribes speeches in an audio or video clip, again in real time. The last transcribes live when you are in face-to-face dialog or in a small meeting room.

No matter how you access these recordings and transcriptions, you’ll find them to be reliable, comprehensive and useful for everyday purposes. I used it to make written notes from my own voice, to access a transcription of a conversation with a friend, and in a meeting with colleagues.

The Viaim software was able to pick up what was being said with very few issues or errors. The only snafu I experienced was that if I or someone else spoke too slowly or paused, Viaim would think it needed to begin a new sentence even if that wasn’t the speaker’s intention. So, you'll need to sub-edit your notes afterwards, but I find that's true of all note-taking software. I’d definitely like to see some post-AI tools that can sweep through the text and bring corrections, but it's still a neat perk.

RecDot Earbuds

(Image credit: Future)

What is maybe even more impressive than real-time transcription is that Viaim is able to distinguish between different speakers and mark them accordingly. I found this feature to be surprisingly reliable, making it a good fit for creating extensive meeting notes about who said what.

Transcriptions can also be simultaneously translated into up to 14 languages. With support for English, Chinese, French, German, and others, Viaim has covered a very high percentage of the world’s languages. I wasn’t involved in any bilingual meetings during my time of testing, but I can imagine how helpful this would be to non-native speakers.

The final AI feature to mention is the meeting assistant, which extracts concise summaries and actionable to-do items from lengthy recordings. If my mind hadn’t already been blown, then it most certainly was when I tested this feature. I couldn’t believe how accurately it was able to determine who needed to do what. It also did it remarkably quickly. My experience of this particular feature rings true through all the AI tools: impressive, reliable, and accurate.

Let’s finish by talking ANC. The 'Smart ANC' in the RecDot claims to reduce ambient noise by up to 48 dB, which would make it more than capable of drowning out most ambient noise. They don’t nix noise to the level of the Bose QuietComfort Ultra Earbuds, but they’re still capable enough for general everyday use. Given that they’ll be used primarily in office settings, you’re unlikely to need the highest-performing ANC buds – although for long-haul flights their minor shortcomings when it comes to jet engine noise cancellation could be more noticeable.

  • Features score: 4.5/5

RecDot Earbuds

The actual RecDot! (Image credit: Future)

RecDot Earbuds review: Sound quality

  • Vibrant, detailed, and crisp
  • Only one profile works for those with broad music tastes
  • ANC can be hit and miss, but auto option is best

I began by firing up Azizam by Ed Sheeran. The RecDot are able to deliver high levels of vibrancy with the strong dance beat punching through, without fighting against the vocals. While I was in an Ed Sheeran mood, I jumped into Galway Girl and sat back to enjoy the surprisingly wide soundstage. I would have taken a little more detail across the listening experience, but in general, it was all very pleasant.

Transitioning to a more sombre mood, I hit play on The Curse by Agnes Obel. Obel’s voice rises above the beautifully defined plucking of strings, delivering a near-perfect blend of instruments and notes. Alongside numerous other tracks, I was keen to play something layered, complex and gentle. I turned to the theme from Jurassic Park, by John Williams. Given this track's multiple instruments, I was pleased to hear the distinction between the flutes, piano and in fact all other sections of the orchestra. Well done, Viaim.

Most of my testing was carried out using the 'balanced' sound setting, although I did have a play around with other options, including pop, bass boost, and electronic. These other profiles were fantastic for specific tracks, but given my broad music tastes, I found them unreliable across multiple genres. I would therefore recommend sticking with the default unless you have reason to change it.

It was a similar story when it came to ANC. There’s the option to set it to low, middle, or high, but I found these weren’t reliable enough across a wide range of environments. I opted instead for the auto option and let the RecDot do the work. It’s fair to say that this did affect the sound, negatively at times, but it was better than choosing one of the three predefined options.

All that being said, I wouldn’t buy these buds purely for their sound quality. As good as they are, audiophile purists will want a dedicated pair of earbuds or headphones – probably with wires to their source device. The RecDot are for audio lovers who want more from their buds, namely a meeting companion that gets the job done.

  • Sound quality score: 4/5

RecDot

(Image credit: Future)

RecDot Earbuds review: Design

  • Accessible recording controls
  • Well-designed case that’s easy to use
  • Plenty of eartip options

The RecDot earbuds look pretty similar to almost all other long-stemmed earbuds, although they feel a little bulkier in the hand than something like the AirPods Pro. The additional size is no doubt due to the extra recording features that make the RecDot stand out from the competition.

The sensor strip is located on the stem and provides all on-board controls. The sensor supports five types of interaction with a simple slide increasing and decreasing the volume. I don’t mind sensors instead of buttons, but only if they work well. I found the RecDot earbuds a little fiddly to operate, especially the triple press to go to the previous track. Part of this will be personal preference, but I feel there’s some fine-tuning required.

The also buds ship in black, although I was sent the silver colorway. Both look smart, but I think the black offers a slightly more premium appearance. To help with fitting, Viaim supplies five different sizes of dustproof eartips. They’re a little bit fiddly to swap out, although I’ve never experienced a problem-free eartip change on any earbuds I’ve used to date. Finding the correct size of eartip took a little time, but I was glad to have an abundance to choose from.

With an IP55 rating, the RecDot earbuds are resistant to dust and water. That means you’ll be fine if sweat and rain are your only concerns, but if you’re looking to do anything more adventurous, then they’ll come up lacking. Given their recording and translation talents, these aren’t designed for extreme sports anyway.

Before moving onto the case, the only other thing to mention is that the 11mm dynamic drivers are coated in titanium, which provides the highest possible strength-to-weight ratio. This makes sure they are as light and strong as possible.

No pair of wireless earbuds would be complete without a charging case. Aside from the slightly flimsy sliding top, I only have positive things to say about it. The buds magnetically slot in with a seriously satisfying click, with zero chance of them falling out despite serious shaking. And yes, I did try!

The case supports USB-C charging, which delivers a total of 36 hours of battery life. Each charge will only give the buds a maximum of 9 hours, although this is more than enough for a full day of listening to your favorite music – and quite competitive.

The final element of the charging case is the physical record button. Offering one-click recording during meetings, all you have to do is place an earbud in the charging case, hit record, and wait for either the left or right indicator to flash. I love this feature and have used it regularly. My only bugbear is that I think this record button should double up as a ‘now recording’ light. In my opinion this would be far more satisfying and demonstrative than a dim blinking indicator on a bud.

  • Design score: 4/5

RecDot Earbuds

(Image credit: Future)

RecDot Earbuds review: Value

  • AI features to die for
  • Admirable sound considering the extra perks
  • Competitive battery life

At $249.99 / £185 the Viaim RedCot are far from cheap. You’re paying a premium price for a fully featured set of innovative earbuds. Whether they’re worth the money will hang solely on whether you will utilize their AI features. If you’re only concerned about design and sound then I’d perhaps nudge you towards the much more affordable AirPods 4 with ANC instead.

The AI recording tools are far above the biggest strength of Viaim’s latest buds. Record calls on your phone or at on-site meetings and view translations in realtime. With a capture distance of up to 7 metres you’ll be covered no matter where you’re sitting. I appreciate that you could download software to do this but to have all this tech alongside very capable sound performers makes the recording and listening workflow beautifully seamless.

  • Value score: 4/5

RecDot

(Image credit: Future)

Should I buy the RecDot Earbuds review:

Buy them if...

You want on-board recording capabilities
Not only do the RecDot buds sound fantastic, but they also record audio and transcribe it.

You need a meeting assistant
Extract concise summaries and create actionable to-do lists from lengthy recordings.

You want a great all-rounder
With fantastic sound, decent ANC, good battery life and AI smarts, these are the buds that do it all.

Don't buy them if...

You’re on a budget
At $249.99 / £185, there are much more affordable alternatives.

You must have tight fitting earbuds
They fit fairly well, but I wouldn’t call them a super secure or sports-optimised fit.

Sound is your only priority
The Viaim RecDot do sound good, but there are superior alternatives on the market if detailed, nuanced, neutral audio is your chief concern.

RecDot

(Image credit: Future)

RecDot Earbuds review: Also consider

Bose QuietComfort Ultra Earbuds
Prefer device-agnostic head-tracked spatial audio plus some of the best ANC in the business? These September 2023-issue earbuds from Bose are a great shout – and the in-ear security is nearly as good as the Powerbeats Pro 2. You'll have to forego a bit of stamina (it's only 6 hours here) and transcription/translation, but the noise-cancellation is superior.
Read more in our Bose QuietComfort Ultra Earbuds review

Cambridge Audio Melomania M100
The ANC-off and transparency profiles are much more enjoyable here – as is the sound quality generally. You also get a similar battery life and the option of Matt Berry on voice prompts (his "Waiting to pair!" is a delight). The overall aesthetic isn't as striking though, and they aren't as secure in your ears – also you can forget about meeting transcription… 
Read our full Cambridge Audio Melomania M100 review

RecDot

(Image credit: Future)

How I tested the RecDot Earbuds

  • Tested for three weeks at work, home, while exercising
  • Listened to Spotify, Apple Music and Deezer on a MacBook Pro, and iPhone

I began by getting them fitted correctly. This was helped by the numerous ear tips provided and the in-app test that covered both sound quality and noise reduction. With that out of the way and my app fully configured, I was ready to test them out in earnest.

Given their AI recording smarts, I was keen to focus my attention on that in the first instance. This mean utilizing them in meetings, conversations, and when I'm on my own. I tested all the different workflows for recording and transcription alongside all the finer elements of functionality. The only part I wasn’t able to test accurately was the translation feature.

Once I was happy with that, I turned my attention to sound quality and ANC. With Ed Sheeran, Agnes Obel and John Williams all lined up alongside TechRadar's trusted track list, I sat back and let my ears do the work.

I reviewed the BenQ PD3226G 32-inch 4K monitor for a month and there are two big reasons why creative professionals will love it
9:48 am |

Author: admin | Category: Computers Gadgets Pro | Tags: | Comments: Off

If you had to pick a single feature that's most commonly missing from premium monitors aimed at creative professionals, it's high refresh rate support. Not any more, thanks to the new BenQ PD3226G.

This 32-inch display ticks all the usual premium boxes, including elevated image fidelity from a 4K IPS panel, outstanding connectivity and a broad range of pro-friendly features that creators will appreciate, such as wide color support and Pantone validation. To that it adds 144Hz refresh where 60Hz used to be the norm.

You could argue that high refresh rates are irrelevant to many professional workflows. Largely, that's true. But it is essential for maximising responsiveness for use with some digital art tools, such as drawing tablets. Moreover, high refresh certainly has a major impact when it comes to smooth rendering and an all-round sense of computing slickness. It makes daily computing feel so much snappier.
BenQ also throws in a few unusual extras, including a very nifty IR remote control puck, that serve to sweeten the overall appeal of this gorgeous monitor and ensure that it ranks among the best business monitors. The main snag, however, is the price. At just under $1,300 or £1,100, this is a very expensive display, especially in the context of the entry-level DisplayHDR 400 certification it offers.

BenQ PD3226G: Design & features

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BenQ PD3226G monitor during our review process

(Image credit: BenQ // Future)
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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

(Image credit: BenQ // Future)
  • Minimalist, slim-bezel design
  • Comprehensive connectivity
  • Wireless IR remote
Specs

Panel size: 32-inch

Panel type: IPS

Resolution: 3,840 by 2,160

Brightness: 400 cd/m2

Contrast: 1,200:1

Pixel response: 1ms GtG

Refresh rate: 144Hz

Colour coverage: 95% DCI-P3

HDR: VESA DisplayHDR 400

Vesa: 100mm x 100mm (bracket included)

Inputs: DisplayPort 1.4, HDMI 2.0 x1, Thunderbolt 4 / USB-C in with 90W PD

Other: Thunderbolt 4 / USB-C out USB-C hub, USB-C x2 in, USB-A x3, 3.5mm audio

BenQ's latest 32-inch 4K panel for creatives sticks with the company's typically slick and minimalist design vibe, including slim bezels on three sides of its IPS panel. The lower chin bezel is a little chunky. But overall, it's a well-built display and sits securely on a metal stand that offers a full array of adjustability, ensuring strong ergonomics.

Speaking of which, the main array of ports sit flush on the rear of the chassis, as opposed to being situated underneath and pointing downwards, making power, peripheral and display inputs super-simple to get at and plug in. You also get additional ports, including a USB-C data port, plus a USB-A hub and 3.5mm audio jack, situated on the bottom surface of the lower bezel.

While we're on the subject of connectivity, that's definitely a significant highlight of the BenQ PD3226G. For starters, there's Thunderbolt 4 support that offers sideways compatibility with USB-C for single-cable connectivity to a wide range of devices, most obviously laptops. That means you can both drive the display and charge your device with one cable, with power delivery up to 90W.

The Thunderbolt 4 aspect also means you can daisy chain a second monitor from the BenQ PD3226G, though support for that does depend on your computing device. By way of example, Apple's entry-level M1 and M2 chips as found in previous generation Apple Silicon MacBook Air models, only support a single external display and so can't exploit the PD3226G's daisy chaining ability.

To all that you can add KVM switch functionality and therefore support for connecting two computers to this display and sharing a single keyboard and mouse. Rounding out the main physical features is BenQ's third-gen control puck. This time around, it's wireless via IR and powered by a pair of triple-A batteries.

That's a real benefit compared to previous wired iterations of the control puck and helps keep desk clutter to a minimum. The puck itself is extremely slick and sports a tactile metal dial plus shortcut buttons. The dial can be set to control brightness, volume or contrast, while a range of other functions and presets can be accessed in a flash via the shortcut buttons. It's a very nice little extra.

BenQ PD3226G: Performance

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BenQ PD3226G monitor during our review process

(Image credit: BenQ // Future)
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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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  • Good factory calibration
  • Excellent all-round image quality
  • Only entry-level HDR support

Much of the BenQ PD3226G's specifications and therefore performance are pretty familiar. The 32-inch IPS panel delivers excellent all-round image quality, including 95% coverage of the DCI-P3 color space and factory calibration with Delta Es well below two.

Generally, it's a very sweet IPS panel that offers all the usual advantages of the 4K resolution, including plenty of desktop working space and decent pixel density for precise fonts and sharp image quality. It's not a true pro-grade panel for video production, for instance. But it is very well calibrated from the factory and makes for a super nice all-round monitor for creative workflows.

Where it separates itself from many similar displays aimed at creative pros, however, involves refresh rate. Instead of the usual 60Hz, you get 144Hz over both HDMI and DisplayPort, the latter including DisplayPort alt mode over the Thunderbolt 4 interface.

Now, 144Hz isn't directly relevant for most creative workflows. It's not required for image editing, nor the vast, vast majority of video editing. But for certain digital artwork tasks, notably those involving drawing tablets, high refresh really helps with visual responsiveness and accuracy.

It's also just a very nice thing to have, day-to-day. Once you're used to the slickness of 144Hz when scrolling web pages or just moving application windows around, you won't want to go back to 60Hz.

BenQ has also fitted the PD3226G out with lots of well-calibrated color space presets, including the core triumvirate of DCI-P3, sRGB and M-Book mode. The latter is a mode that's designed to match the factory calibration of Apple's MacBook laptops, though it's unclear how that differs from the standard P3 gamut that MacBooks run by default and is also offered separately by this BenQ.

As if that's not enough, this monitor is also Pantone Validated and Claman verified. So, it can be calibrated to an even higher precision for those workflows that demand it. Where it isn't so impressive is with HDR content.

You do get HDR400 support, but that's the most basic of HDR capability. There's no local dimming and the brightness peaks at a modest 400 nits. In other words, it's not a true HDR display and if you're looking for a screen to use in really bright ambient conditions, the PD3226G isn't the best choice.

BenQ PD3226G: Final verdict

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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BenQ PD3226G monitor during our review process

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Do not dismiss the new BenQ PD3226G as a routine update to the brand's already very appealing range of displays for creative pros. This one is a little different.

For starters, it gets an upgrade to 144Hz refresh. Admittedly, that's not of direct benefit for most creative workflows. But it's a genuine upgrade for all-round responsiveness and day-to-day usability. Once you're used to high refresh, you won't want to go back to 60Hz. It's also a clear advantage for certain digital art workflows, notable in concert with drawing devices like tablets.

BenQ has also upgraded its control puck with this generation from wired to IR wireless. It sounds like a small change, but it makes for a much more usable and ergonomic remote control. Once again, if you've gotten used to BenQ's IR remote, it's a chore to return to fiddly little buttons under the screen bezel.

On top of all that, BenQ has included plenty of features that creative pros will love, including a wide range of color space presets and excellent factory calibration. This is a really nice IPS 4K display with lovely image quality.

Connectivity is another very strong point thanks to Thunderbolt 4 connectivity, plus daisy chain and KVM switch functionality. Really the only obvious weak point of the BenQ PD3226G involves HDR support. The DisplayHDR400 certification is very much entry level and means you're not getting a true HDR experience.

That latter point would be fine save for the notably premium price point. This is an extremely expensive display given that it's ultimately limited to SDR visuals. Of course, if HDR doesn't factor in any of your workflows, that won't be a deal breaker. But at this price point, local dimming and a bit more backlight punch probably wouldn't go amiss. That aside, BenQ is onto a winner with the new PD3226G.


For more displays for creative professionals, we've rounded up the best monitors for photo editing, the best monitors for graphic design, and the best monitors for video editing.

A couple of weeks thoroughly testing the CMF Phone 2 Pro showed me it’s not just a bargain, it’s in a class of its own
7:42 pm | May 9, 2025

Author: admin | Category: Computers Gadgets Nothing Phones Phones | Tags: , | Comments: Off

CMF Phone 2 Pro: Two-minute review

With the CMF Phone 2 Pro, Nothing has delivered a truly remarkable bargain phone, treating you, the user with endearing respect, rather than sticking you with a watered-down version of the device you really want.

This phone has one of the most distinct and recognizable designs I’ve seen, but that design is also practical and extensible. I can’t imagine buying a CMF Phone 2 Pro without thinking of all the accessories I might make for it.

For less than $300 / £300 / AU$525 you can have a phone that isn’t just good, but special. The modular design, though a bit less adaptable than the first-generation CMF Phone, means you can make this phone your own in ways that Samsung Galaxy and iPhone owners can only dream of doing.

Even if you don’t want to create your own cases or accessories, the CMF Phone 2 Pro is still one of the best smartphones you can buy at this price. Its performance is solid – better than other bargain competitors, at least – and battery life is excellent.

It may not be quite as durable as a Samsung Galaxy A26 or Motorola Moto G Power 2025, but it’s more resilient than I expected. It has an IP54 rating against rain and splashing water, and Nothing also says the phone will survive in 25cm of water for 20 minutes, so you don't have to panic if it gets wet.

CMF Phone 2 Pro with widgets displayed on the screen

(Image credit: Philip Berne / Future)

The CMF Phone 2 Pro certainly gives you one of the most distinctive versions of Android that you’ll find on a phone today, using the NothingOS interface as found on the Nothing Phone 3a and Phone 3a Pro. NothingOS is all about a minimalist, almost monochromatic aesthetic, so you get black-and-white icons on the home screen with no labels, and a set of matching widgets to complete the look.

Of course there are some AI features as well, and I honestly ignored them because they revolve around taking screenshots. I’m just not a screenshot type of user, but Nothing isn’t alone in this – the latest Google Pixel 9 also relies on screenshot-based AI tools. You can also use Google Gemini, but don’t expect the robust set of AI features that you might find on more expensive Samsung Galaxy and Google Pixel phones.

With such a low price tag there are bound to be compromises. The cameras are not good, even compared to those on the cheapest Pixel, the Pixel 9a, although that phone costs almost twice as much as the CMF Phone 2 Pro. Performance also lags, and I experienced stuttering in the interface, and occasional delays as the system worked to catch up with whatever task I wanted to perform.

I used the CMF Phone 2 Pro as my primary phone for work, and I really enjoyed it. I like the style of NothingOS; it’s refreshing, with fewer distractions than my Galaxy phone. I committed to using the bright orange lanyard screwed into the back of the phone for my entire review period, and I now understand the appeal of being able to sling the phone over my shoulder and having it readily at hand.

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)

The worst thing about the CMF Phone 2 Pro is how hard it might be to buy one – and then to buy all the accessories you want. In the US, you can only get the model with 256GB of storage as part of Nothing’s so-called 'Beta' program. I used the Phone 2 Pro on AT&T near New York City, and after an initial warning message from AT&T that my phone wouldn’t work properly, it worked just fine.

The phone is easier to buy in the UK, Australia, and the rest of the world, with an even cheaper 128GB version available. Still, comparable phones from Samsung and Motorola are available at your local carrier store, and you can surely get one for free if you sign a contract. The CMF Phone 2 Pro may be cheap, but you probably won’t find one for free.

Only a few accessories will be available for US buyers, and those won’t include the back cover that lets you use attachable macro and fisheye camera lenses, or the magnetic wallet stand. I’m not a fan of snap-on lenses for smartphones, so that’s no big loss, but I wish more of the unique accessories were available here. Since they’re not, I’ll just have to head to my library’s 3D printer and make my own.

CMF Phone 2 Pro review: Price and availability

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)
  • $279 / £249 / AU$509 for 256GB and 8GB of RAM
  • £219 / AU$449 for a 128GB model, not available in the US

The CMF Phone 2 Pro by Nothing is available directly from Nothing in two storage options: 128GB and 256GB. The smaller-capacity model is not being sold in the US, however, and neither is the light green color – the color of my review sample – but you can still get the phone in white, black, or a very bright orange.

The Light Green is available in the UK, but not Australia, and all the other colors are available globally. That’s too bad, I like this light green very much, and it looks cool with the bright orange lanyard attached.

Don’t get too attached to the lanyard if you're in the US, though, because the accessories are only available in the UK and Europe, and Nothing says quantities may be limited.

The 128GB model has an incredibly low price for a phone this good, and if you use cloud storage services there isn’t a pressing need to buy the larger capacity.

Even so, the 256GB model is also an incredible bargain. For around the same price – $300 / £299 / AU$499 – you'll get a Samsung Galaxy A26 or Motorola Moto G Power with 128GB of storage. Both of those phones are a bit more durable, though, with true IP67 and IP68 ratings for water resistance, respectively. Otherwise, there are no significant benefits in terms of specs and hardware, and the CMF Phone 2 Pro has a slight edge in performance.

  • Value score: 5/5

CMF Phone 2 Pro review: Specs

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)

The CMF Phone 2 Pro has a MediaTek 7300 Pro 5G chipset inside, which is a bit faster than the Exynos 1380 you’ll find in a Galaxy A26 or the MediaTek 6300 in the Moto G Power 2025. The phone ships with 8GB of RAM, which is adequate for a bargain phone, and there's a microSD card slot behind the SIM tray if you need more storage space.

The camera specs are impressive for a phone in this price range, even if, as mentioned, the images aren’t noteworthy. The main camera uses a 0.63-inch sensor, which is much larger than the sensors you’ll find in competing Samsung and Motorola phones. There's a real 2x optical zoom, in addition to a third lens for ultra-wide shots and macro photos.

As with most phones at this price there’s no wireless charging, but you do get slightly faster charging speeds if you buy a 33W charger.

CMF Phone 2 Pro review: Design

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)
  • Exposed screws and removable bits
  • More durable than before, even water resistant

The CMF Phone 2 Pro design is a whole choice. Like its big-sibling Nothing Phones, the CMF Phone stands out; it looks, er, nothing like other phones you’ve seen. The back of the phone is punctuated by exposed screws, a removable circular plate, and cameras that look like internal components laid bare.

I like it. It doesn’t feel haphazard – it’s clear that there's thought and design behind the asymmetry. You can't remove the whole back cover of the CMF Phone 2 Pro, as you could with the original CMF Phone, but there is still the small circular screw that you can remove to screw in accessories like the lanyard (or just the lanyard holder, which can also be a loop for dangling charms).

The CMF Phone 2 Pro only comes with an IP54 rating, which means it's protected against dust, but when it comes to water it can only handle rain or splashing, not a full dunk.

However, Nothing has tested the phone itself, and claims it can be submerged in 25cm of water for 20 minutes – so I wouldn’t wash this phone in the sink, but I also wouldn’t worry if you drop it into the toilet by accident.

That’s a huge improvement over last year’s CMF Phone, likely thanks to that new back panel that doesn’t come off as easily. Still, the Samsung Galaxy A26 is IP67 rated for longer dips underwater, and the Moto G Power 2025 is fully military MIL-STD 810H rated, so it can take a serious beating.

My phone came in a lovely light green color that is becoming popular this year – the Galaxy S25 Ultra is available in the same hue as a Samsung online-exclusive color. Unfortunately, you can’t buy this color in the US; you can only get the black, white, or orange versions. I haven’t seen the orange in person, but if it’s as bright as the matching lanyard I got, be aware that it could stop traffic.

  • Design score: 4/5

CMF Phone 2 Pro review: Display

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)
  • Brighter than competitors at this price
  • Colorful and durable with Panda Glass

The CMF Phone 2 Pro has a very nice display for a phone at this price. It was brighter and more colorful in our labs tests than the Samsung Galaxy A26, a solid win for Nothing since Samsung is usually known for its superlative displays.

Does it get to 3,000 nits at peak brightness? Not that we could see, but it was bright enough in my review time for me to take photos in outdoor light, and to use the phone in a variety of lighting conditions. My content always looked great on the display, whether I was watching movies or perusing my photo albums.

This is one area where spending more will get you better technology, however. The Pixel 9a costs a bit more, but it has a much brighter display that's easier to see in bright, outdoor light. Even paying just a bit more for the Nothing Phone 3a and Phone 3a Pro will get you brighter displays than what you'll see on the CMF Phone.

If I were going to pay to upgrade any feature, it would be this, because more expensive phones have displays that are brighter and easier to use in bright sunlight. I’d also like a stronger glass panel, though the CMF Phone 2 Pro is no slouch here.

The CMF Phone 2 Pro has a screen that's durable and should stand up to mild abuse. The phone uses Panda Glass from Chinese glass maker Tengshu, and it offers many of the same physical qualities as Corning’s Gorilla Glass. I didn’t see any scuffs or scratches after an intense week using the phone as my primary device.

  • Display score: 3/5

CMF Phone 2 Pro review: Software

CMF Phone 2 Pro in hand with screen showing settings and widgets

(Image credit: Philip Berne / Future)
  • NothingOS on top of Android 15 for a signature style
  • For folks who want fewer distractions, not more features

If you want a smartphone with helpful display-edge software panels, tons of features, and customizations galore, buy a Samsung with One UI. If you want to minimize distractions with a signature look and feel that's different from any other smartphone, you should check out NothingOS on the CMF Phone 2 Pro (and other Nothing phones).

That doesn’t mean Nothing gives you nothing on top of Android 15. In fact, Nothing offers a plethora of cool widgets to enhance your home screen, all in Nothing’s signature monochromatic style.

At startup, you can choose between a Nothing interface and a standard Android home screen. Go with Nothing and you’ll see fewer colors, fewer labels on app icons and settings, and presumably fewer distractions. I actually like the NothingOS design, especially with its home screen widgets and monochromatic wallpapers, so I stuck with it for my review period.

There is some AI on board, but frankly I never used it. Just like with the latest Nothing Phone 3a and Phone 3a Pro, you get a so-called Essentials key, which is a glorified screenshot button. Press the button to take a screenshot that saves to Nothing’s Essential Space. Hold the button to take a screenshot and add a voice memo.

Essential Space is an AI tool that scans whatever you save so it can offer answers later. Unfortunately, I don’t screenshot very much. I don’t save every bit of useful information as a screenshot. I don’t screenshot my emails, text messages, or calendar invitations, since those already live in their own app.

So I didn’t get much value out of Essential Space. If you screenshot everything, or if you’re willing to change your behavior, you may find this more useful. I, on the other hand, did not feel the CMF Phone 2 Pro was missing anything when I skipped these AI features.

  • Software score: 3/5

CMF Phone 2 Pro review: Cameras

Rear of CMF Phone 2 Pro in light green showing exposed screws and cameras

(Image credit: Philip Berne / Future)
  • Lots of megapixels and big sensors don’t equal great photos
  • If photos matter, you’ll need to spend more (or get a camera)

The CMF Phone 2 Pro's cameras offer plentiful examples of pretty much every way smartphone cameras can go wrong. There’s a lack of detail in most shots, and evidence of strong digital sharpening that makes photos look more like still frames from a low-quality video camera. Backgrounds are frequently over-sharpened, leaving dark edges around objects. In even my most simple shots it can be so hard to tell what I was photographing.

Don’t take photos of anything red, because the cheap sensors on this phone can’t handle the hue, and flowers become a garbled mess, even in bright, outdoor light that should have made for the best results. I was equally unimpressed with the zoom lens, which took photos of birds that were so muddy I couldn’t tell if the water fowl were covered in feathers or plastic.

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)

The wide-angle lens produces a lot of barrel distortion, so buildings will look rounded and weird. I saw plenty of chromatic aberration along high-contrast edges, and the camera falls apart when asked to shoot in low-light near darkness.

It’s hard to find a good camera on a phone this cheap, but the Samsung Galaxy A26 will certainly produce better results in most situations. If photos truly matter, though, you’ll need to step up at least to a Pixel 9a, or perhaps look for a cheap digital camera to carry alongside your phone. I carried an older point-and-shoot camera during my review time, and I barely thought about the CMF Phone 2 Pro for my photography needs.

  • Camera score: 2/5

CMF Phone 2 Pro review: Camera samples

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Camera image samples taken with the CMF Phone 2 Pro

(Image credit: Philip Berne / Future)
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Camera image samples taken with the CMF Phone 2 Pro

(Image credit: Philip Berne / Future)
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Camera image samples taken with the CMF Phone 2 Pro

(Image credit: Philip Berne / Future)
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Camera image samples taken with the CMF Phone 2 Pro

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Camera image samples taken with the CMF Phone 2 Pro

(Image credit: Philip Berne / Future)
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Camera image samples taken with the CMF Phone 2 Pro

(Image credit: Philip Berne / Future)

CMF Phone 2 Pro review: Performance

CMF Phone 2 Pro in hand with TechRadar website on screen

(Image credit: Philip Berne / Future)
  • Budget-level performance means delays
  • Still very usable, and lags weren't noticeable in lighter usage

The CMF Phone 2 Pro uses a MediaTek Dimensity 7300 Pro 5G chipset, which is a slight step up from the Dimensity 7300 5G in last year’s CMF Phone. In Future Labs tests, the CMF Phone 2 Pro edged out the competition, including Samsung Exynos 1380-equipped Galaxy A26 and Motorola’s Dimensity 6300-driven Moto G Power 2025. In pure benchmark terms, this phone performs about as well as the Galaxy A36, a more expensive phone with a Qualcomm Snapdragon 6 Gen 3 inside.

In the real world, performance could be very laggy as I navigated the interface and performed advanced tasks. If I tried to select more than a dozen or so apps to download all at once, the phone came to a halt and stopped registering my taps. When I tried to add six-dozen photos to a single photo album, the phone flatly refused to move so many images at once. I got an error message that I could never defeat.

For most of my daily tasks, however, I didn’t notice any slowdown. Network speeds were fine on AT&T’s network near New York City, and web pages loaded slowly but steadily. All of my messages came through, and I was able to hold video chat meetings.

This isn’t a powerhouse phone, but it gets the job done, even for professional work. The phone handled TechRadar's AirTable content management system with no trouble, and it loaded up the over-complicated AirTable app to show me behind-the-scenes planning.

Any step up in price will get you a phone with more power, but I would pay more for better cameras and a better display before I worried about much faster CPU performance. As long as you’re not a hardcore gamer you might just need a little more patience, so maybe just stare at the cool design while you wait for your phone to catch up.

  • Performance score: 2/5

CMF Phone 2 Pro review: Battery

CMF Phone 2 Pro in light green showing back with exposed screws and cameras

(Image credit: Philip Berne / Future)
  • Excellent battery life, among top performers overall
  • Charging could be faster; no charger included

The CMF Phone 2 Pro delivered excellent battery life, both in the real world and in our Future Labs testing. During my review time the phone always lasted through a full day of use, although it probably helped that I didn’t play many games and didn’t use the cameras very much. In any case, I could forget to charge this phone overnight and still have enough juice to get me through to lunchtime the next day.

In our Future Labs battery rundown test the CMF Phone 2 Pro was a top performer, managing to last just over 16 hours. In the same test, the Samsung Galaxy A26 lated around 10 hours, and the Pixel 9a and iPhone 16e (the cheapest iPhone right now) both lasted just over 12 hours.

Much of this longevity is down to how you’ll use the phone. With a slower processor on board, you’ll use less battery power; the Moto G Power 2025 is even slower, and that phone lasted slightly longer in our lab tests. You also won’t use the cameras on the CMF Phone 2 Pro as often as you might with one of the best camera phones.

That said, bargain phones offer great battery life, just like cheaper cars usually get better gas mileage. It’s a benefit of saving money, and I’m happy to take it.

For juicing up, the CMF Phone 2 Pro can charge up to 33W, but there’s no charger in the box (except in India). There's also no wireless charging, but that feature is a rarity at this price point.

  • Battery score: 3/5

Should you buy the CMF Phone 2 Pro?

CMF Phone 2 Pro in light green side-on and slightly tilted, showing buttons on left side and camera array

(Image credit: Philip Berne / Future)

Buy it if...

You have a 3D printer and want to make phone accessories
The CMF Phone 2 Pro offers creative types unique options to make accessories that enhance the phone’s capabilities more than any other device.

You want more than just a cheap version of another phone
The CMF Phone 2 Pro is unique. It doesn’t try to look like a more expensive model, and it stands out with its own design that’s like nothing else.

You want a distinctive look that minimizes distractions
With NothingOS you can dial down the colors and distractions from all the apps on your phone that suck you in like candy.

Don't buy it if...

You need great cameras, or even very good cameras
It’s got megapixels, but that doesn’t equate to great photos, and the pics I got from the CMF Phone 2 Pro were disappointing in every way.

You want to play a lot of games with serious graphics
This phone performs better than most other phones you’ll find at this price, but you’ll notice lag on normal apps, and intense games are out of the question.

You plan on beating this phone up
The CMF Phone 2 Pro is more durable than the last CMF phone, but if you’re going to beat up on a phone, get something more durable.

CMF Phone 2 Pro review: Also consider

Samsung Galaxy A26
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How I tested the CMF Phone 2 Pro

I used the CMF Phone 2 Pro for almost two weeks. I tested the phone on AT&T’s network in the greater New York area, throughout the city and suburbs. I used the CMF Phone 2 Pro as my primary work phone with all of my work accounts and apps, and as my personal phone for photos and gaming.

I tested the CMF Phone 2 Pro with a Pixel Watch 3 and CMF Buds Plus. I connected the phone to my car and tested Android Auto. I connected an Xbox wireless controller for gaming, and connected to a Bluetooth speaker for audio.

I tested the CMF Phone 2 Pro camera against the Nothing Phone 3a, among numerous other phones, in Future Labs.

Future Labs tests phones using a mix of third-party benchmark software and proprietary, real-world tests. We use Geekbench, CrossMark, JetStream, WebXPRT and Mobile XPRT, and 3DMark for performance testing. We test a phone's performance on tasks using Adobe Premiere Rush. We also measure display color output and brightness.

For battery testing, we have proprietary rundown tests that are the same for every phone, and which measure how long it takes for the battery to run down.

Read more about how we test

Why you can trust TechRadar

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First reviewed April 2025

I spent 18 hours ripping and tearing through Doom: The Dark Ages and it left me yearning for a return to Eternal’s movement
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Id Software’s Doom series made a hell of a comeback in Doom (2016) with one of the best FPS campaigns of all time. This was followed up by 2020’s Doom Eternal, which turned every element of the series to an extreme level with a faster pace, enhanced weapons, and some of the most satisfying movement in any shooter; it was Doom by way of Devil May Cry. However, rather than go even more extreme, Doom: The Dark Ages takes on a medieval theme where instead of a Formula One killing machine, you’re a tank.

Review info

Platform reviewed: PS5
Available on: PS5, PC, Xbox Series X, Xbox Series S
Release date: May 15, 2025 (early access May 13

The Slayer (or, to give him his full name, Doom Slayer) is far slower than usual; there’s a sprint button as opposed to him just being naturally fast, and there’s nary a double jump or dash in sight. You’re heavy, you’re bulky, and you’re blocking all manner of attacks.

A shield is introduced very early on in Doom: The Dark Ages. Enemies will throw out attacks that glow green, meaning they can be parried, which you will soon realise is the central mechanic of the game.

Doom: The Dark Ages.

(Image credit: Bethesda)

The only thing they fear is you

The Slayer is built around defense, which is a far cry from the previous two entries and results in the stylish combat feeling a bit more barebones. The right move often feels like sitting back and having the enemy come to you, as opposed to you being the final boss tearing through every environment.

That doesn’t mean the combat doesn’t have its moments, though; the chainsaw shield throw is a bit of kit that feels incredibly satisfying from the moment you get it until the finale.

Throwing the shield into a large demon results in it getting lodged inside of it, which – with an upgrade – will let you shoot at it to create a ricocheting death machine. There are flashes of Doom’s trademark style, but it doesn’t quite have the sauce that was found in previous entries.

Doom: The Dark Ages.

(Image credit: Bethesda)

That being said, the actual shooting still feels fantastic. The Super Shotgun continues to be the greatest gun known to man. Meanwhile, the new Ravager weapon – which grinds up skulls and shoots out bone shrapnel – is a brilliant concept, and the ball and chain launching chainshot is so satisfying to charge up and blast off the skull of a demon with. Even if the Slayer doesn’t feel as good to control, his guns sure do.

Difficulty-wise the game strikes the perfect balance. I played on Ultra-Violence (hard), and it felt like the right amount of tough; countless adrenaline-filled moments of near death, where you’re parrying for your life, make for some of combat's highlights.

The combat is also extremely customizable, with the likes of parry windows and damage sliders being adjustable. Although there is nothing quite as terrifying as the Marauder battles from Doom Eternal, which would push you to your limit constantly.

The graphics look incredibly crisp – especially on PlayStation 5 Pro – even with all the gore and particles on screen, I never noticed any framerate drops on both the base PS5 or the Pro. The game does have some DualSense Wireless Controller features like adaptive triggers for the guns and use of the controller speaker (although the latter borders on the obnoxious as sound effects get doubled).

Doom: The Dark Ages.

(Image credit: Bethesda)

BFG Division

The levels found in Doom: The Dark Ages are a mixture of classic Doom and some new ideas. While the dense, secret-filled gauntlets are still present and accounted for, id experiments with a semi-open world formula for some of the new levels.

These levels will plop you into a domain and let you run free, taking on objectives in any order you please, and allow you to explore all corners of the map looking for upgrades and secrets. While some don’t feel quite as clean as the more focused levels, it's a nice way to change things up.

The other two additions are Mech and Dragon stages. These are used as nice distractions to break up the pace and are undoubtedly cool set piece moments; however, it becomes clear once you reach the second one of each that there’s no real progression between them.

Both revolve around a dodge-then-attack format, with the dragon having some aerial chases to segue between areas, but they feel pretty identical the whole way through and are a little half-baked.

Best bit

Doom: The Dark Ages.

(Image credit: Bethesda)

During the final act the story goes into overdrive and you’re faced with a number of great boss fights and set piece moments that round things off with a bang.

Another thing I didn’t think the developers went far enough with was the dark ages concept itself. While there’s fantasy iconography with the Slayer’s sick fur pelt cape and the melee weapons, there’s really not much that separates this from regular Doom.

It’s still fused with sci-fi, so there are still energy weapons; in fact, only the Ravager and Chainshot feel uniquely dark ages. The environments are pretty different at least, swapping Mars and destroyed Earth cities for large battlefields.

The roster of enemies have all gotten redesigns to fit the theme, but some are a massive step down. The Cacodemon – which is typically a pretty goofy-looking monster, bordering on cartoonish – looks unrecognisable as the team goes for a more realistic style. However, the majority of these are fantastic, with the Imps and Mancubus being the highlights.

Doom: The Dark Ages.

(Image credit: Bethesda)

Hell on Earth

Story is a big part of Doom: The Dark Ages, which means even more cutscenes. It centres on The Slayer being a tool in a war between Sentinels and the forces of hell.

The game introduces a ton of new characters who are new to the series, but outside of the Kreed Makyr and main villain Ahzrak, there’s not much to write home about. There’s a cast of human characters with their own plight, but it wasn’t engaging, and whenever they were on screen, I just found myself wishing I was playing or watching the Slayer do something.

The Slayer is still great, though. Right from the beginning it’s still established that he is that guy. Everyone talks about him with hushed tones; he’s treated like a bogeyman by the denizens of hell, and the moment he steps foot on the battlefield, the entire aura changes. It’s full of him doing superhuman feats that border on silly in how over the top they get, and despite my lack of interest in the overall plot, id Software nails it when he is on screen.

The previous two entries in the Doom series were all-time great FPS campaigns, but they were also top-tier albums, as Mick Gordon’s soundtrack work on them was incredible. However, after controversy with the Doom Eternal soundtrack, Gordon hasn’t returned for this. One of the best things about his soundtracks was the blend of metal riffs with excellent synth work, over just being straight metal. However, sadly, The Dark Ages goes for the straight metal approach. and it just doesn’t hit the same. None of the music is bad, but it’s not entirely memorable either.

Doom: The Dark Ages features an excellent FPS campaign with satisfying gameplay, best-in-class shooting, and great set-piece moments. At the end of the day, its biggest sin is that it doesn’t live up to what came before.

The decision to slow combat down and scale back the Slayer’s movement makes things feel like a step back and takes away some of the flashy style. I wish it did more with the medieval setting, but it’s still a great shooter campaign that continues to prove why id Software is at the top of the FPS mountain.

Doom: The Dark Ages.

(Image credit: Bethesda)

Should you play Doom: The Dark Ages?

Play it if...

You want a nice, long single-player campaign
Doom: The Dark Ages’ campaign clocks in at about 15-20 hours, with each level being packed with collectables and secrets to find. There’s also challenge modes available like Ultra Nightmare, for those who really want to test their limits.

You like satisfying shooting and parries
Doom remains second-to-none when it comes to satisfying gunplay, each shotgun blast feels devastating thanks to great visual and sound design. While the new weapons are unique and welcome additions to The Slayer’s arsenal and the parries are plentiful and impactful.

Don't play it if...

You want a multiplayer shooter
While Doom (2016) and Doom Eternal both had in-depth multiplayer modes, Doom: The Dark Ages has skipped it entirely, the single-player campaign is all you’re getting this time around.

Accessibility

Doom: The Dark Ages has one of the strongest accessibility suites I've seen recently.

All the controls are able to be remapped, plus you’re able to freely tune each difficulty to your own standards (such as changing damage values, parry windows and game speed).

The game features subtitles, font and HUD scaling on the UI, as well as customisable colours for effects such as parries. There’s also colourblind modes although these are found in the ‘Video’ options menu rather than the ‘Accessibility’ menu.

How I reviewed Doom: The Dark Ages

I played 30 hours of Doom: The Dark Ages between a PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar. I also played on a PS5 on a Samsung Odyssey G5 gaming monitor with a PlayStation Pulse 3D Headset.

During this time I completed the game on Ultra-Violence difficulty, with no difficulty modifiers turned on. I didn’t use the Life Sigils for an instant revive during combat, only during segments where I was exploring. I got 100% completion in all but two levels (having replayed a few levels to nail down those last few secrets).

First reviewed March 2025

I tested the Zyxel USG LITE 60AX, and found it to be superb for features and ease of use as well as price
10:22 am |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

The USG LITE 60AX is Zyxel’s latest secure small business router. As with other Zyxel appliances, the hardware and software setup is straightforward. The device includes two 2.5G Ethernet ports, four 1G ports, and a 4x4 Wi-Fi 6 radio. It connects seamlessly to the Nebula mobile app through the WAN, providing control and status of the network over the cloud.

Under the hood, a Quad-core ARM CPU with one gigabyte of RAM guarantees excellent packet processing times even with multiple clients connected to the unit. The firewall does not provide a serial console port, while status LEDs at the back hinder troubleshooting as they are hidden. The plastic unit can topple easily when many connections are made to the backports. The lack of mounting holes and heat dissipation vents means the firewall can only be placed on a flat surface.

Zyxel USG LITE 60AX: Price and Availability

The USG LITE 60AX costs $199 and comes with a five-year warranty. For this price, the user gets the basic Zyxel firewall package, including remote access from the cloud. Enterprise features such as SSH access require a premium license, which costs $456 annually. The smaller firewall version, the SCR 50AXE, supports Wi-Fi 6E for the same price but features a weaker processor.

Zyxel USG LITE 60AX: Design

The Zyxel 60AX ships in a large box with only one RJ45 cable and a 12V AC power block. The white plastic case is recycled and has a red front tab to match Zyxel’s colors. It measures 16 cm by 6.5 cm by 2.3 cm for a weight of 700 g. The case lies flat or upright on a table, with no mounting hole. A small plastic tab at the bottom rotates to become the router’s stand, keeping it stable when cables are plugged into the back. A multicolor LED hiding beneath the red plastic tab shows the router's state.

The built-in switch offers two 2.5GbE ports for WAN and LAN connections and four gigabit LAN ports. Each port has a pair of LEDs to show link status and speed. A recessed button enables resetting the unit if it becomes unstable or slow. The router's power consumption maxes out at 31W. An AX6000 class access point with speeds up to 1.2 Gbits/sec on the 2.4GHz radio and 4.8 Gbits/sec on the 5GHz channel makes accessing the Internet a breeze, even with multiple clients connected simultaneously.

Under the hood, the 60AX features one application processor for the firewall and router. The design is based entirely on Mediatek’s chipsets and includes an MT7986 ARM-based quad-core CPU, two radio transceivers, and a high-performance seven-port switch. A one-gigabyte DRAM provides data storage for the processor while 512MB of NAND flash holds the router application and supporting software.

Zyxel USG LITE 60AX front

(Image credit: Future)

Zyxel USG LITE 60AX: In use

The 60AX offers protection against hackers and ransomware beyond what a regular router typically provides. The subscription-free software includes an intrusion blocker and a firewall that filters access based on ports and IP addresses. The device also consists of the ever-useful ad blocker and cloud accessibility, allowing control from anywhere with an internet connection.

The installation is simple and allows the router to be used in minutes. Thanks to a Bluetooth interface, the setup is done with a smartphone, similarly to any Zyxel appliance. The mobile app, available on Android and iOS phones, scans a QR code at the bottom of the case. The router is then ready to be used with a few clicks. A firmware upgrade step might be necessary at the end of the setup.

The 60AX acts as a security router between the Internet provider’s modem and the LAN, actively monitoring and filtering inbound and outbound packets with a throughput of up to 2 Gbps, decreasing to 300 Mbps when used as a VPN. The router offers up to four VLANs, which is somewhat limited compared to competitive products. The 60AX consumes about 25W under normal load, with four devices actively surfing the net, which increases to a maximum of 31W when the CPU is under stress.

Zyxel USG LITE 60AX back

(Image credit: Future)

Zyxel USG LITE 60AX: Competition

The Zyxel 60AX security router competes directly with firewall products like the Firewalla Gold. Zyxel's advantage is the router’s seamless integration into the Nebula cloud. The price is also competitive, at less than $200. The 60AX has a built-in Wi-Fi 6 4x4 radio, which the Gold does not have. This firewall not only filters out unwelcome access but also acts as an Ethernet switch and a Wi-Fi access point, which makes $200 look like a bargain.

Zyxel USG LITE 60AX: Final Verdict

The 60AX bundle features that cost several times more than the unit. First, the firewall goes beyond content and attack filtering with additional extras such as a built-in AdBlocker. A Wi-Fi 6 access point and a multi-gig Ethernet switch are also included. The user eventually saves on the electricity bill and space compared to having multiple items to do what the 60AX is doing.

On the negative side, Zyxel could have chosen a newer Wi-Fi standard, such as 6E. We also are not a fan of the round casing, which topples over more than the average switch.

Buy the Zyxel 60AX if ... you need an all-in-one router with a built-in firewall and priced reasonably well.

Don’t get the 60AX if ... you want a speedy Wi-Fi 7 connection or three or more 2.5 Gb ports.

We've listed the best secure routers.

Days Gone Remastered is a welcome improvement, but doesn’t fix the original’s core issues for me
5:41 pm | May 8, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

When you think of big PlayStation games, The Last of Us, God of War, Uncharted, or Sony's plethora of lauded franchises may pop into your head. Bend Studio's Days Gone is probably an afterthought.

While many loved the open-world zombie survival game, which sold over eight million copies, it was released in 2019 to a mixed critical reception. According to a report by Bloomberg, despite being profitable, this and its lengthy development process resulted in Sony rejecting the studio's pitch for a sequel in 2021.

Review info

Platform reviewed: PS5
Available on: PS5, PC (as Broken Road DLC)
Release Date: April 25, 2025

However, six years after Days Gone's release on PS4, there's been a resurgence brewing. Not only is a Days Gone movie in the works, but Bend Studio has taken another bloody swing at bringing Days Gone to the hungry hordes with the release of Days Gone Remastered on PS5 – a good time to do it, given its zombie cousin The Last of Us' TV success.

Back in the saddle

Day's Gone Remastered

(Image credit: Sony)

Days Gone Remastered certainly makes this survival adventure look better. Its enhanced lighting and shadow quality make the nights eerier and the sun-kissed days brighter and the improved graphical fidelity means the zombie-like Freakers are considerably more detailed.

Though, it's hard to appreciate the realistic faces of those Freakers when you're sprinting from this remaster's impressively huge Hordes in the new Horde Assault mode, which offers a serious challenge for those who just want to kick zombie ass. If you're a real glutton for punishment, you could always try the new Permadeath mode, which puts you back to the beginning of the game (or the second act) when you die.

The most welcome addition to this remaster, however, is the new accessibility features, which have become a staple of Sony's first-party offerings in recent years. Alongside options to customize the game's contrast, toggle on quicktime event autocompletion, remap your controller, and add UI narration, there are also options to adjust the game speed (giving you more time to react) and enable an audio cue that beeps when you're near a collectible.

Best bit

Day's Gone Remastered

(Image credit: Sony)

The Collectible Audio Cue is a dream come true for Platinum Trophy hunters. When enabled, you will hear beeps when you're near a collectible. As you get closer to the collectible, the beeps get louder and faster. Essentially, it's like playing the Hot and Cold game.

What this remaster cannot fix are the core issues some (including me) had with the original. The story is still tedious, with clunky pacing, and some cringeworthy, inauthentic dialogue. It's like someone who watched Sons of Anarchy decided "this is what a biker would say."

The missions also become very repetitive the more you play: go to the job giver, ride your chop-shop motorbike to the place where the baddies are, kill baddies, go back to the mission giver.

I had reservations about playing Days Gone again, but actually, I enjoyed it this time. At least, for a while. Sure, it's pretty generic, and the story is nowhere near as gripping or well-told as The Last of Us or God of War, but there's something satisfying about riding the roads, forests, and mountains of Oregon on a Frankenstein bike I've been working to buy parts for, feeling the subtle rumble of my bike through my DualSense Wireless Controller.

I tried to enjoy the ride, embrace the tedious, and not set my expectations too high – but even then, my enjoyment of Days Gone Remastered ran out of gas before the finish line.

Bugged the hell out

Day's Gone Remastered

(Image credit: Sony)

Days Gone Remastered begins with Mongrels MC member Deacon St. John desperately trying to get help for his wife, Sarah, who's stabbed amidst a chaotic evacuation in post-apocalyptic Oregon. With not enough room in the helicopter to take him and his best pal, Boozer, Deacon opts to stay with the "Boozeman" and regroup with Sarah later.

We then fast forward two years, and Boozer and Deacon are Drifters, outlaw bikers running jobs for nearby (somewhat questionable) camp leaders to make credits and survive in "The Shit." There's no sign of Sarah, but as you progress, a picture of what happened to her and how she and Deac got together becomes clearer.

Uncovering the story of Deacon and Sarah should be heart-warming, and at times it is, but the story's pacing and the many other story threads mean it gets a bit lost and doesn't get room to breathe. This isn't helped by the awkward writing, which can be downright cringeworthy and boring. The story does become more interesting as you progress, but often it feels like a slog, and the structure is inconsistent.

What's more, you're constantly bombarded with radio calls from others while riding, reminding you of what you're doing and repeating the same information in different ways. It ruins the joy of exploring the world when Boozer's constantly calling you up like a helicopter mom to ask what you've been up to.

It's a shame because the world is beautiful. The enhanced graphical fidelity means the flora and fauna of Oregon's forests, mountains, and lakes look much better than ever before. The nights are darker, too, thanks to enhanced lighting, which makes it particularly eerie when exploring abandoned houses and shacks at night, praying a horde doesn't descend upon you.

When the day comes, the blazing sun peaks around the mountains, casting realistic shadows through the trees and making you hope Deacon's got some sunscreen in his inventory. More impressive still is the rain and snow, which impact your riding and vision (and encourage more Freakers), but the snow flurries and rainstorms are so immersive that you can let that go.

Day's Gone Remastered

(Image credit: Sony)

While the map is big, it's manageable and full of (mostly) abandoned houses, caves, gas stations, and more to investigate and collectibles to find. Exploration provides some relief from the repetitive missions, which become particularly frustrating the further into the game you get. Many of those aforementioned radio calls are camp leaders asking you to drop by to pick up a job, which typically involves hunting down someone, clearing a Marauder or Ripper camp, or getting rid of Freakers holed up somewhere.

Initially, these missions feel like they have a story purpose, but eventually, it feels like a violent game of fetch. The main story missions can be similar, but usually have more depth to them or task you with sneaking and not hurting anyone. You learn more about the character you're with and maybe visit a new area, but they can seriously drag on.

The sluggish pacing of some of these quests is frustrating, especially when you have to just walk with a character or ride with them as they talk for several minutes. While some of what they say provides context and helps with character development, it feels like you're a hostage being force-fed background; it's shoehorned information that could be integrated more naturally.

The main issue is that it doesn't feel like there's an overarching story here. There are lots of quest lines, but it's unclear if Days Gone is mainly about Sarah, the camps and their survival, or Deacon himself. That lack of direction means it can feel like you're floating in the wind at times, unsure of what your actual aim is, except for riding all over the map, completing jobs, and trying to align your moral compass.

Riding the open road

Day's Gone Remastered

(Image credit: Sony)

While the story is lacklustre, Days Gone Remastered's combat is thoroughly satisfying. There are plenty of weapons and skills to unlock to improve your combat capabilities, but there's nothing quite like embedding an axe (or any hand-crafted melee weapon) in a Freaker's head, or burning them to cinders with a Molotov.

The types of Freakers don't vary greatly; you mainly deal with scrambling Swarmers who become bounty fodder as you progress, or savage marauders and Rippers.

The real challenge comes in taking out Hordes. These huge groups of Swarmers work as one entity, and there's nothing like the pure fear (and adrenaline) of attracting one's attention and then legging while the brutal mass chases you down. Hordes are Days Gone's niche, and thanks to the remaster's Horde Assault mode, you can take on even bigger ones.

The Horde Assault mode tasks you with gaining a set amount of points to unlock new maps and increase your level. Increased levels give you access to Injectors with negative or positive effects: positive ones help you in the game, but negatively impact your final score, while negative ones do the opposite.

Once let loose on the map, you can take out fodder Swarmers and other Freakers to gain points, allowing you to unlock supply cases to get better supplies and weapons. In the corner, however, is a timer that counts down to when a Horde is unleashed on you, so you better be ready. Taking out Hordes gives you more points, but becomes increasingly difficult over time, and these Hordes are way bigger than the ones in the story mode.

If you're after a challenge and want to skip the biker runs, Horde Assault will satiate you. If you're a true sadist, you can always try the story mode's Permadeath mode too, which puts you back to the start of the game (or the second act) if Deacon dies.

It couldn't be that easy

Day's Gone Remastered

(Image credit: Sony)

Days Gone Remastered comes with two visual options: Quality mode and Performance mode. Performance mode means the game can run at up to 60fps (as opposed to the 30fps of the PS4 version), at the cost of some visual quality.

Quality Mode allows for greater resolution (up to 4K), but at the cost of framerate. Both run well, with the Quality mode better suited to exploring and the Performance mode worth putting on during combat, especially with Hordes.

Days Gone Remastered isn't always a smooth ride, however. The game has some serious audio balance issues, even with audio settings adjusted for my setup. NPCs' voices are muffled and quiet, or dialogue is almost entirely drowned out by background noise. This is particularly noticeable early in the game and when rescuing hostages, but occurs during some cutscenes, too. I'm not the only one who has had this issue, either.

Other, minor, but annoying bugs include Deacon and his bike falling through hills and his struggles to line up with and talk to an NPC when you hold Square as instructed.

The DualSense Wireless Controller compatibility, however, is pretty good. I enjoyed the subtle implementation of haptic feedback from the DualSense when riding my bike and the varying resistance of the adaptive triggers, which allow for more control over acceleration.

What I found most useful, however, is the ability to swipe the touchpad to easily open menus and the map. I just wish it were as easy to navigate the crafting/quick menu on the go, as it can be fiddly, especially in combat.

Should I play Days Gone Remastered?

Day's Gone Remastered.

(Image credit: Sony)

Play it if…

You love The Walking Dead and Sons of Anarchy
Days Gone is pretty much The Walking Dead meets Sons of Anarchy. If you enjoy those shows, you'll likely love this.

You enjoy horror, but not the scares
If you like the idea of horror in your games but haven't the nerve for serious scares, you can handle Days Gone Remastered. While the Hordes can be frightening, there are few jump scares or overtly terrifying elements in this game.

Don’t play it if…

You want a riveting narrative
Days Gone's story isn't the most gripping, and its pacing is pretty poor, so don't expect the usual riveting PlayStation first-party offering. If you're mainly after some zombie-smashing fun, this is probably the game for you, but if you want a story that will stay with you, you'll likely be disappointed.

Accessibility

Days Gone Remastered boasts a heap of accessibility options that weren't available in the original.

Some highlights include a High Contrast mode, the ability to adjust Game Speed (a huge help with Hordes), UI Narration, subtitle customization, controller remapping, a collectible audio cue, and a field of view slider.

During this review, I had a wrist and thumb injury, so I found several of the QT event options particularly helpful. I set button-bashing QT events to a hold option instead, and enabled the auto-complete QT events option when needed.

How I reviewed Days Gone Remastered

I played Days Gone Remastered for over 35 hours on PlayStation 5 on a Samsung Q80T QLED TV using the DualSense Wireless Controller.

During that time, I played most of the main story campaign, completed several side jobs and quests, and spent some time with the Horde Assault Mode.

At launch, I played 2019's Days Gone, so I was able to make comparisons between the original game and this remaster.

First reviewed May 2025

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