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The Razer Handheld Dock Chroma offers Steam Deck owners a premium design and, of course, plenty of RGB
3:00 pm | February 28, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming Steam Deck | Tags: | Comments: Off

Razer Handheld Dock Chroma: One-minute review

The Razer Handheld Dock Chroma is the most stylish Steam Deck dock I’ve ever seen, offering a sleek all-black aesthetic that compliments the handheld PC perfectly in addition to some pleasingly bright RGB lighting.

While a similar price to the official Valve offering (and notably more expensive than the many standard laptop docks out there that also work with Steam Deck), it ranks among some of the best Steam Deck accessories thanks to a nifty integrated stand that provides a neat way to adjust the position of your Deck if you intend to play without an external display. This can also be folded down for easy transport and the use of durable metal components makes it easy to stash in a rucksack on the move without having to worry about potential damage.

There is also no shortage of ports, with the dock coming equipped with a USB-C input for charging, three 5 Gbps USB-A ports for your various controllers, a Gigabit Ethernet (GbE) port, and an HDMI 2.0 video output. The lack of a DisplayPort option is a shame, especially as there is one present on the official Steam Deck Dock, but realistically the up to 4K 60hz / 1440p 120Hz of HDMI 2.0 is going to be more than enough if you’re keen to hook your Steam Deck up to a TV.

While clearly designed with the Steam Deck in mind, the Razer Handheld Dock Chroma is also fully compatible with other handheld PCs including the Asus ROG Ally and even some Android gaming tablets.

There might be cheaper alternatives out there, but the overall proposition of the Razer Handheld Dock Chroma makes it well worth considering if you’re after a premium option.

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The Razer Handheld Dock Chroma as it arrives.

(Image credit: Future)
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The unfolded Razer Handheld Dock Chroma.

(Image credit: Future)
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The RGB of the Razer Handheld Dock Chroma.

(Image credit: Future)

Razer Handheld Dock Chroma: Price and availability

  • Costs $79.99 / £79.99 / AU$149.95
  • Available via Razer and Amazon
  • More expensive than your average laptop dock

The Razer Handheld Dock Chroma is readily available in the US, UK, and Australia via Razer and online retailers like Amazon. It comes in at $79.99 / £79.99 / AU$149.95, which puts it around the price of the official Valve Steam Deck Docking Station (which is $89 / £69). It’s quite good value compared to Valve’s offering, as it benefits from the adjustable stand and addition of RGB.

If you’re on a budget, however, you’re better off going for one of the countless cheaper laptop docks available via Amazon. These are not specifically designed for the Steam Deck, but generally will still work. To give an example, the Anker 332 USB-C Hub (5-in-1) costs just $34.99 / £19.99 and offers a cheaper but still effective way to get your Steam Deck on an external display.

Razer Handheld Dock Chroma: Specs

The ports on the Razer Handheld Dock Chroma.

(Image credit: Future)

Razer Handheld Dock Chroma: Design and features

  • Robust and sturdy design
  • Adjustable stand
  • RGB lighting

The Razer Handheld Dock Chroma has a very sleek design, coming in a slick matte black. It looks like a small rectangular box when taken out of the packaging, with the adjustable stand portion positioned flush on top of the box.

To set it all up, you simply have to pull the stand out and slot it into place, which creates a sturdy little shelf where your Steam Deck can rest while it’s plugged in via the attached USB-C cable. A ribbed rubberized strip helps support the Steam Deck when it’s docked, preventing it from sliding out easily and stopping it from picking up any scratches from the dock itself.

The stand is adjustable, with a few positions allowing you to angle your Steam Deck or a more vertical or horizontal orientation - which is great if you don’t intend to use an external display and want a clear view of the system’s screen from your seat. It also helps when you’re using the other supported devices, be that the Asus ROG Ally or a gaming tablet. I tested the recently released Lenovo Legion Tab Gen 3 in the dock and, after some small adjustments, it was in the perfect position for watching videos or playing some Call of Duty: Warzone Mobile with a wired controller.

The majority of the Razer Handheld Dock Chroma is constructed with sturdy-feeling plastic, with a layer of soft foam on the underside to prevent slippage. The shelf where the Steam Deck sits is a robust metal, which is not only hard-wearing but also feels suitably premium given the price. At the bottom of the front of the dock is a thin RGB lighting strip that illuminates when the dock is in use. This is bright and attractive, with a plethora of in-built modes that you can cycle through via a small button on the right-hand side of the dock.

On the back of the dock are all your ports. There’s one HDMI 2.0, 3 x USB-A, 1 x Gigabit Ethernet port, and a USB-C port used for 100W power delivery with passthrough charging. This is a decent selection, though not as many options as you would get with a more specialist bit of kit like the Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W).

The Razer Handheld Dock Chroma with a Steam Deck inserted.

(Image credit: Future)

Razer Handheld Dock Chroma: Performance

  • Perfect for Steam Deck
  • Seamless set up
  • Easy to store in a bag

The Razer Handheld Dock Chroma is perfect for Steam Deck and there’s very little to fault it on in performance terms. You simply slot the Steam Deck in, plug in your display, and use the USB-C ports for any desired accessories, be that a keyboard and mouse or a quality gamepad like the Xbox Wireless Controller, and you’re ready to play on your monitor or TV. It’s about as seamless as you can get and I didn’t encounter any problems getting it all set up on a variety of screens throughout my testing.

The lack of HDMI 2.1 support here is a shame on paper, especially compared to alternatives like the BenQ beCreatus GR10, though practically doesn’t really make that much of a difference. In my testing, I was not able to find a single game that I would be able to run on my Steam Deck OLED at an 8K resolution, or in 4K at above 60 fps.

Compared to other Steam Deck docks, the Razer Handheld Dock Chroma is also impressively portable. Being able to fold everything flat makes it easy to stash in your bag alongside your Steam Deck. It’s heavier than most given the incorporation of metal, but it’s hard to complain about that when the result is a product that really feels like it could take a beating if you happened to drop it out on your travels.

The folded Razer Handheld Dock Chroma.

(Image credit: Future)

Should I buy the Razer Handheld Dock Chroma?

Buy it if...

You want a great-looking Steam Deck dock
With its slick design and RGB lighting, the Razer Handheld Dock Chroma is one of the best-looking Steam Deck docks out there today. Pick it up if you’re willing to spend more on an accessory for aesthetic reasons.

You want to use it without a monitor
The adjustable viewing angles of the Razer Handheld Dock Chroma are a big plus, making it significantly easier to play in the dock without an external monitor.

You want a sturdy dock
The incorporation of metal and general sturdiness of the Razer Handheld Dock Chroma is also superb. This is a dock that you can stash in your rucksack without fear of it picking up any substantial damage.

Don't buy it if...

Pure value is your number one concern
There are plenty of generic laptop docks that also work with the Steam Deck, and come in significantly cheaper than the Razer Handheld Dock Chroma.

Also consider...

Want some alternatives to the Razer Handheld Dock Chroma? Check out these two strong options.

BenQ beCreatus GR10
The BenQ beCreatus GR10 is more expensive than the Razer Handheld Dock Chroma and lacks RGB, but it does offer HDMI 2.1 support for those eager to crank up the video quality. It’s also a lot lighter.

Read our full BenQ beCreatus GR10 review

Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W)
The Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) is a serious bit of kit that offers the complete desktop docking solution. Although designed for laptops, it also works with the Steam Deck and, while pricey, does frequently go on sale.

Read our full Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) review

How the Steam Deck connects to the Razer Handheld Dock Chroma.

(Image credit: Future)

How I tested the Razer Handheld Dock Chroma

  • Tested for over a week
  • Tried with a Steam Deck OLED and gaming tablet
  • Compared to other docks

I tested the Razer Handheld Dock Chroma for over a week, during which time I played plenty of games on my Steam Deck OLED including lots of Disco Elysium and Dragon Quest 3 HD-2D Remake in addition to a few hours of play on the Lenovo Legion Tab Gen 3 gaming tablet.

Throughout my time with the dock, I tried a variety of monitors and TVs in addition to accessories such as the Asus ROG Harpe Ace Aim Lab Edition mouse, Endgame Gear Kb65he keyboard, Xbox Wireless Controller, and more. I constantly compared my experience with my hands-on time with other laptop docks like the Anker 332 USB-C Hub (5-in-1).

Read more about how we test

First reviewed February 2025

I’ve used the Hori Split Pad Pro with my Nintendo Switch for years and it’s still great, but there are some better options in 2025
7:00 pm | February 21, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , , | Comments: Off

Hori Split Pad Pro: One-minute review

The Hori Split Pad Pro was easily one of the best Nintendo Switch controllers when it first launched in conjunction with Daemon X Machina over five years ago, offering a fantastic wired-only Joy-Con alternative that delivered superior comfort and performance at the cost of a few nice-to-have features like HD Rumble, motion controls, and wireless compatibility. It remains a decent option in 2025, especially given its relatively modest price point, but the rise of absolutely killer, feature-packed alternatives like the CRKD Nitro Deck or CRKD Nitro Deck+ mean it’s not quite the titan that it once was.

The full-size thumbsticks, larger face buttons, and massively improved shoulder buttons are among its biggest advantages still, especially compared to the standard Joy-Con controllers. It’s hard to overstate just how much this can improve some games, especially shooters like Borderlands 3 or Doom Eternal where the limited thumbstick motion and shallow triggers of the Joy-Con are a constant frustration. Even so, the absence of motion controls is a real shame in this regard, especially when most Nintendo Switch shooters now support them for more precise aiming, and makes it unsuitable for the likes of Splatoon 3 if that’s your preferred input method.

The D-pad of the Hori Split Pad Pro is a strong point too and perfect for precise platforming in games like Super Mario Bros. Wonder. It’s joined by some handy extras, like two remappable rear inputs and an optional turbo mode, though I don’t find myself reaching for either of these that often. All of this can be configured on the controllers themselves, which eliminates the need for any extra software.

There’s also the matter of the controller’s overall shape, which is significantly larger than that of the Joy-Con. Does this make your Nintendo Switch harder to stash in a bag? Absolutely, but I think this trade-off is worth it given the greater level of comfort that it brings. It makes the Nintendo Switch a joy to play over extended periods of time and can be a lifesaver if you're trying to game throughout a long journey.

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The Hori Split Pad Pro on a desk mat.

(Image credit: Future)
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The rear of the Hori Split Pad Pro.

(Image credit: Future)

Hori Split Pad Pro: Price and availability

  • Plain models go for $49.99 / £39.99
  • Licensed versions get expensive
  • Accessory pack available for TV mode wired play

The plain black version of the Hori Split Pad Pro is easy to find for $49.99 / £39.99 at online retailers like Amazon in addition to Best Buy and Walmart in the US or Argos and Currys in the UK. There are also a plethora of licensed versions available, though these are generally more expensive. To give an example, the The Legend of Zelda: Tears of the Kingdom variant that I tested costs $59.99 / £53.99 at the time of writing, so only spring out for these editions if you’re willing to pay more for the aesthetic.

This price point puts the Hori Split Pad Pro in close competition with the $59.99 / £59.99 CRKD Nitro Deck, especially when you bear in mind that the latter is almost perpetually on sale for as low as $39.99 / £37.99. Having tested both extensively, I can say the CRKD Nitro Deck is definitively better thanks to a slightly more comfortable shape (though the Split Pad Pro is still comfy) and the addition of features like motion control and rumble. Still, the Hori Split Pad Pro is worth choosing if you prefer its smaller form factor - or want something that doesn’t need a mobile app to tweak.

You can also buy the Hori Split Pad Pro in a bundle that comes with a small attachment that goes in between the controllers for wired TV mode play and also enables PC compatibility. This comes in at $79.99 / £69.99 and is the only way to buy that attachment as it is not sold separately.

Hori Split Pad Pro: Specs

A close up shot of the Hori Split Pad Pro.

(Image credit: Future)

Hori Split Pad Pro: Design and features

  • Much more comfortable than the Joy-Con
  • But light weight feels quite cheap
  • Turbo mode, plus remappable buttons featured

Taking the Hori Split Pad Pro out of the box, the first thing you’ll notice is its light weight. These controllers come in at just 0.18 lbs / 80 g each - which is actually a little more than the standard Joy-Con but, because of the increased size, feels a lot less substantial in the hands. They come across as almost hollow, which isn’t the best first impression given the price. Thankfully, this is barely noticeable once you slot them into the Joy-Con rails, and they slide in seamlessly before securing in place with a reassuring click.

Hori has opted for an unusual, almost squashed look with the Split Pad Pro, giving the impression of a Nintendo Switch Pro Controller that someone has accidentally sat on. The grips are tiny, lumpy protrusions on the corner of each side of the gamepad, which honestly looks pretty ridiculous. That said, the company must be on to something here as the Hori Split Pad Pro is seriously comfortable to hold.

The grips fit nicely in my palms and the chunky depth gives you loads to grasp on to. The shoulder buttons are a massive improvement over those found on the Joy-Con, coming in larger and with a much softer press to them. The triggers are also enhanced, with a bit of extra movement for a more satisfying pull. Likewise, the thumbsticks have a great range of motion, allowing for more precise inputs than the fiddly tiny ones on the Joy-Con - though they are unfortunately not Hall effect like those of the CRKD Nitro Deck. There’s also a proper D-pad, with a satisfying, spongy feel (not too dissimilar to that of the Nintendo 2DS) and a slight concave shape that’s pleasant on the thumb.

When it comes to features, you have a modest selection to choose from. Each side of the Split Pad Pro has its own rear input, which can be mapped by holding the tiny ‘Assign’ button on the front. This can only be achieved while your Nintendo Switch is powered on but, thankfully, does save your selection in between uses. There’s also a turbo button, which you can hold to simulate rapid button presses without ruining your thumb - handy if you play a lot of arcade shoot-’em up style games.

As I’ve previously mentioned, this is a wired controller that can only be used attached to the Switch. Unlike the Joy-Con, you also don’t get HD Rumble (or any vibration for that matter), gyroscope controls, an IR camera, or Amiibo support which is a shame but not too surprising in the realm of third-party controllers.

A close up shot of the right hand side of the Hori Split Pad Pro.

(Image credit: Future)

Hori Split Pad Pro: Performance

  • Very comfortable to use
  • Perfect for shooters
  • Outclassed by the CRKD Nitro Deck

There’s very little I can fault the Hori Split Pad Pro on in raw performance. It feels great in the hands and remains so over extended sessions. I often find my fingers become cramped after multiple hours with the Joy-Con and that’s not at all the case here.

The buttons and D-pad are perfectly responsive and a great size for those with larger hands too, further adding to the comfort factor. The larger thumbsticks don’t have a lot of resistance so are ideal for quick motion, whether that’s in 3D adventures like Super Mario Odyssey or fast-paced driving games such as Rocket League.

My only complaint with the buttons is the use of a very soft rubbery material for the start, select, home, ‘Assign’ and turbo buttons, which makes them fairly dull and slow to press. These aren’t buttons that you’re going to be using all the time, of course, but plastic would be a big improvement. Although I do miss the ability to tweak settings like thumbstick sensitivity, the fact that you don’t need an app to access the rear button assignment and turbo is refreshing and would make this a particularly good fit if you’re shopping for a child.

Unfortunately, the Hori Split Pad Pro suffers because of its relative age. The CRKD Nitro Deck and CRKD Nitro Deck+ have launched over the last couple of years and outclass it in almost every regard - be that the presence of motion control, rumble, two more rear inputs, a HDMI port, or Hall effect components. Having tested both extensively, I even found that the Nitro Deck is a tad more comfortable thanks to its increased heft and certainly has a more premium build. The one area where the Hori Split Pad Pro comes up on top is the fact that it is smaller and easier to remove, so slightly more portable overall.

The Hori Split Pad Pro being used to play a Super Mario game on Nintendo Switch OLED.

(Image credit: Future)

Should I buy the Hori Split Pad Pro?

Buy it if...

You want a simple Joy-Con alternative
If you want an easy-to-use handheld grip that doesn’t require an app to access any of its features, then the Hori Split Pad Pro is for you.

You love handheld play
The Hori Split Pad Pro is excellent for handheld play, offering a huge improvement over the Joy-Con controllers included with the Nintendo Switch.

You love the licensed designs
With designs inspired by The Legend of Zelda, Pokémon, and more, the Hori Split Pad Pro is definitely worth picking up if you’re a fan of the look.View Deal

Don't buy it if...

You want a wireless controller with all the features
If you want a controller with all of the features of the Joy-Con, you’re going to need to look elsewhere. The Hori Split Pad Pro can only be used in a wired capacity, and also lacks features like rumble, gyroscope controls, and Amiibo support.View Deal

The CRKD Nitro Deck is on sale
When it’s on sale, the CRKD Nitro Deck is practically the same price as the cheapest version of the Hori Split Pad Pro. It’s also noticeably better, with Hall effect components and a more premium build, plus loads of extra features.View Deal

Also consider...

Considering the Hori Split Pad Pro? These alternatives should also be on your radar.

CRKD Nitro Deck
The CRKD Nitro Deck is the closest equivalent to the Hori Split Pad Pro and offers a wider set of features, plus more remappable buttons, at a very similar price.

Read our full CRKD Nitro Deck review

Nintendo Switch Pro Controller
If you want a fully-featured, wireless controller for your Nintendo Switch then you can never go wrong with the official option. The Nintendo Switch Pro Controller feels great in the hands and has best-in-class battery life.

Read our full Nintendo Switch Pro Controller review

A close-up of the Hori Split Pad Pro.

(Image credit: Future)

How I tested the Hori Split Pad Pro

  • Tested this unit for two weeks
  • Tried with a huge a variety of Nintendo Switch games
  • Compared to other Nintendo Switch accessories

Although Hori provided the The Legend of Zelda: Tears of the Kingdom edition for the purposes of this review, I have owned the black version of the Hori Split Pad Pro for years with it being my main Nintendo Switch controller between 2021 and 2023, at which point I upgraded to the CRKD Nitro Deck. I have spent literally hundreds of hours with it, testing all of its functions and playing a huge variety of Nintendo Switch games.

For this review, I compared my experience with the Hori Split Pad Pro to that with other Nintendo Switch controllers and accessories - namely the CRKD Nitro Deck.

Read more about how we test

First reviewed February 2025

Indiana Jones and the Great Circle review: exhilarating old-school action
3:00 am | December 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off
Review info

Platforms reviewed: Xbox Series X, Xbox Series S
Available on: Xbox Series X, Xbox Series S, PC, PS5 (Spring 2025)
Release date: 6 December, 2024

As an adaptation of its source material, Indiana Jones and the Great Circle is nothing short of a resounding success. It captures the overall look and tone of the film franchise perfectly, delivering a globe-trotting adventure that will delight even those with just a passing knowledge of it. It’s also just a sheer joy to play thanks to some incredibly well-realised locations that are brimming with enough secrets to occupy you for hours at a time.

I’ve had some reservations about the first-person combat system since the game was originally revealed, but I can confidently say that developer MachineGames has masterfully made the jump from bombastic shooters to a much scrappier melee system. Whacking legions of Nazis has never been more satisfying and the focus on improvisation practically generates memorable moments, especially if you’re not afraid to experiment with all the tools at your disposal.

There are some things that hold Indiana Jones and the Great Circle back, however, namely a noticeable lack of polish. Progress-blocking bugs are common, although these are thankfully never a huge concern due to an extremely effective auto-save system. There’s also the visuals that, while stunning on Xbox Series X, are simply not up to standard on the less powerful Xbox Series S. Patches are almost inevitably going to address this in the weeks and months to come, but it does dampen an otherwise strong launch.

Popcorn flick

The player examines a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Set right after the events of the first film in the series, Raiders of the Lost Ark, Indiana Jones and the Great Circle tells a self-contained story that, aside from a brief flashback segment and a sprinkling of references, stands on its own two feet. After a hulking man breaks into Marshall College to steal an ancient cat mummy from the university’s archaeology department, Indy is thrust into a race to uncover the secrets of the titular Great Circle, a series of connected ancient sites around the world, and protect it from Nazi archaeologist Emmerich Voss, who wants to harness its power for the expansion of the Third Reich.

The pair have a fantastic dynamic, with a believable and engaging rivalry that easily puts Voss up there with the most memorable villains from the films. A few hours in Indy is joined by Gina Lombardi, a journalist searching for her missing sister. She makes for a great companion, her initial misgivings gradually transforming into a genuine friendship as the plot progresses. The narrative is nothing groundbreaking by any means, but it’s all well-told and conveyed through absolutely stunning cutscenes.

Best bit

Indy enjoys a banana in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Indy is an absolute snacker. Every map is filled with unique treats to collect, from exotic fruits to biscotti, which you can wolf down for a quick stamina boost. Stopping to stuff my face before a big encounter was a constant source of amusement.

Indiana Jones and the Great Circle benefits from some of the best motion capture and animation work that I have ever experienced, surpassed only by the truly boundary-pushing cinematics of Senua’s Saga: Hellblade 2. Characters move almost eerily realistically, with sublime faces that make it easy to forget that you’re not seated at the movie theater. Of course, this would mean very little if the voice acting wasn’t also pitch-perfect.

Luckily, the ever-reliable Troy Baker delivers a masterful Indiana Jones and Alessandra Mastronardi seems just as at home dispensing witty retorts as anguished cries at emotional climaxes as Gina. Cutscenes are presented in a near-constant stream, neatly woven between moments of play, and can go on for minutes at a time, but it’s impossible to complain about their hands-off nature when they look and sound this good.

Thinking cap

The player using a camera to get a puzzle hint in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

The plot guides you through a string of varied locations around the world, from a war-torn Shanghai to a frozen Nazi ship wrecked on top of a mountain in the Himalayas. Each is brilliantly recreated, filled with authentic 1930s details and countless objects to pick up and examine. The choice to accurately represent regional languages and accents is also a great one, really giving each area its own flavor and massively increasing immersion.

While most sections are rather linear, there are three huge open-world areas to sink your teeth into. The first is a stint in Vatican City, where Mussolini's Blackshirts are exploiting the weakness of an ailing Pope to hunt for ancient relics. This is, without hyperbole, one of the greatest environments I have ever explored in a video game.

I spent almost seven hours in it in my first playthrough, plowing through optional objectives and tracking down collectibles, and feel like I barely scratched the surface of what’s on offer. There’s something new to discover every few steps and it’s all interesting and well-designed, rather than just filler. Puzzles are abundant and, for me, perfectly balanced - requiring just the right amount of thought but never becoming frustrating on the moderate difficulty.

The same is true for the ones that you encounter in the story, though these also have an intelligently integrated hint system if you get stuck. Snap a photo of any story puzzle with Indy’s camera for a quick hint or, if you keep going, a detailed explanation of what you need to do. It’s not a system that I needed to use, but I’m glad it’s there for players who would prefer to focus on the action.

Gina and Indiana Jones look at a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Unfortunately, the puzzles are also where I experienced a number of frustrating progress-blocking bugs. Sometimes items required to complete them would simply not spawn in, rendering progress impossible. There were also a number of occasions where Indy’s hands would become stuck - unable to interact with the world. One note made reference to a fireplace, so I climbed into it thinking there might be some kind of hidden door only to fall through the floor and die - I guess you could say I was almost right?

All of these problems were solved by reverting to my last autosave, which are mercifully very frequent, but did once require me to go back even further and agonisingly lose almost an hour of play.

Button masher

Indy wields a gun in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Puzzles and exploration are only part of the picture, though, as combat is a key pillar of the experience too. There is a basic stealth system here, but I always opted to go in as loud as possible whenever the situation would permit it, an approach that I would thoroughly recommend. Thanks to meaty, satisfying punches and a lightning-fast dodge, the melee system leads to thrilling fights. You also have Indy’s trademark whip, which can be used in a number of ways depending on where you aim it.

A quick strike to the hands will disarm most foes, giving you the chance to sweep in and grab their weapon. Aiming for the leg while will see Indy yank it, perfect if you want to send an unsuspecting guard flying off a ledge. You can also pull enemies towards you, grabbing them for a violent beatdown. Almost any object you find can be used as a weapon and bashing Nazis with everything from feather dusters to frying pans is just as cathartic as it sounds.

Guns are also present, though always represent an engaging balance of risk and reward. They are much quicker than fists, but loud and prompt enemies to draw their own - putting you out of action in just a few hits. It’s a well-thought-out dichotomy that makes them ideal in a pinch but stops running and gunning from ever becoming a consistently viable approach. Factor in the numerous upgrades, which are presented as books hidden throughout stages, and you have a formula that has me eager to dive back in for more even after the credits rolled.

That said, Indiana Jones and the Great Circle can suffer from one inescapable shortcoming depending how you play it: its visuals on Xbox Series S. The game looks phenomenal on Xbox Series X, but is just not up to snuff on Microsoft’s weaker machine. Framerates are smooth, but the muddy textures, blurry resolution, low-detail models, and unpleasant lighting spoil most environments - even with the optional high resolution texture pack installed. It’s not impossible to enjoy like this by any means, but I don’t think it’s unreasonable to expect more from a first-party game given the system’s huge user base.

I have my fingers crossed that some kind of visual overhaul is on the way, as this is really the only thing holding me back from much more unreserved, truly glowing recommendation. If you own an Xbox Series X, a powerful gaming PC, or are able to try the game through an Xbox Game Pass subscription, then there’s no reason not to dive in.

Should I play Indiana Jones and the Great Circle?

Shanghai in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Play it if…

You want a great Indy Story
Indiana Jones and the Great Circle delivers a fantastic Indiana Jones experience worthy of the big screen. Top-notch voice acting and brilliant cutscenes make every step of the journey a cinematic joy.

You love exploration
Some of the open-world environments in Indiana Jones and the Great Circle are among the best ever implemented, brimming with detail and no shortage of things to do. They’re easy to explore for hours at a time.

Don’t play it if…

You’re craving the most polished experience
The annoying bugs and disappointing visuals on Xbox Series S do make me think Indiana Jones and the Great Circle might be best enjoyed when it has a few meaty patches under its belt.

Accessibility

Indiana Jones and the Great Circle has a good suite of accessibility options. The size of the UI can be increased for added visibility, or swapped between a few color presets.

There are are number of color filter modes, in addition to high contrast effects and customizable high contrast color options for key items, weapons, and more.

This is on top of multiple difficulty levels for both combat and puzzles or exploration.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for more than 20 hours on both an Xbox Series S 1TB and Xbox Series X.

During that time I completed the entire main story and spent a significant duration exploring each environment. I endeavored to find as much extra content as possible, mastering a number of side quests and optional activities, and plan to dive back in for even more.

On Xbox Series S, I played the game using a 1080p monitor while on Xbox Series X I relied on a 4K Sony TV. In both cases, I used a standard Xbox Wireless Controller. For audio, I brought out my trusty Astro A50 X on Xbox Series S and a SteelSeries Arctis Nova 7 on Xbox Series X.

First reviewed December 2024.

Stalker 2: Heart of Chornobyl review: a bone-chilling, realistic-feeling survival horror experience
5:00 pm | November 20, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

What if you were alone in a giant open world littered with bandits and mutants, with few resources to get you where you need to go? That question is at the heart of Stalker 2: Heart of Chornobyl, one of the most haunting survival horror games I have ever played and unlike anything else in the genre.

Review info

Platform reviewed: Xbox Series X
Available on:
Xbox Series X, Xbox Series S, PC
Release date: November 20, 2024

The game’s chilling sound design, incredible storytelling, and demanding combat come together to deliver on that central premise. It effortlessly entrusts you to find your way own way through its technically impressive recreation of Chornobyl. That trust is woven into every aspect of the experience offering a radioactive sandbox full of dangers, rewards, and opportunities for you to discover and make the most of.

In that sense, Stalker 2 is the purest form of a survival horror experience there is, because at all times it is unpredictable, deadly, and terrifying in a multitude of ways. It is one of the boldest Xbox Series X games and PC games I have seen this generation. However, its lack of handholding and rugged, realistic approach to gameplay is not going to be for everyone. Plus, the storage chest of small visual bugs I saw in my time playing keeps it from being spotless.

Stories of Chornobyl

The player engaged in combat with a pistol in Stalker 2.

(Image credit: GSC Game World)

As Skif, you are just another Stalker fighting for your own survival in The Zone - the barren and deadly landscape surrounding the Chornobyl power plant which suffered two explosions, one in 1986 and another in 2006. However, one seemingly simple task, to activate a Scanner and meet someone named Sodler, doesn’t go to plan and you're ambushed and knocked out. After waking up you have none of the gear you entered The Zone with and your Scanner has been stolen by your attackers.

So you walk. Alone, you move from settlement to settlement, hearing a rumor here or there when others are friendly enough to help you. Eventually, you come across large towns that allow you to discover more about The Zone, the political dynamics between factions, and the dangers in the wild that are whispered around the campfire.

Best bit

The player approaches a lightning strike in Stalker 2.

(Image credit: GSC Game World)

The way Stalker 2 executes the clear vision the developers obviously had during development is impressive and leads to a fresh experience, devoid of a lot of the clutter found in modern open-world games. The map isn’t dotted with icons, you don’t have a litany of progression trees to sort through and manage. It’s a remarkably focused game, despite its huge open world.

These moments interacting with entire outposts or individuals in the world are key focal points for how Stalker 2 tells its narrative. Whether it was small stories about an encounter someone had with a bandit or key cutscenes where characters would deliver these almost Shakespearian monologues about The Zone, I kept wanting to learn more, explore more, and meet more people.

You may stumble upon a faction baron who isn’t too happy with you stepping on his turf, an interaction that ends up leading you down an entire core questline, or you might find a lone survivor surrounded by mutants that you can choose to save or let die, and, either way, never cross paths with them again.

The delivery of the narrative in this way means that such moments of discovery are the driving force behind Stalker 2’s exploration and open world. The possibility of who I might find kept me moving and the excellent Ukrainian voice acting (English, not so much) breathes life into the individuals you meet. On top of that, The Zone is a character in itself. The way individuals talk about it as a mythical, breathing creature they love, fear, or want to escape from is unlike anything else I have seen done in a game before. The writing here is truly impressive.

Loneliness of Chornobyl

The player encounters some NPC characters in Stalker 2.

(Image credit: GSC Game World)

That novel approach to storytelling echoes throughout the rest of the experience. The Zone is a barren expanse full of not much, making it an incredibly isolating experience. There are rarely companions by your side and on each excursion I set out on I would feel on edge.

Sometimes I would hear roars of mutants in the distance, causing me to jump up and start looking around frantically to see if I had accidentally stumbled upon something I should run away from. Or, I would accidentally end up in the middle of a terrifying storm and try to dart to my destination while praying lightning didn’t strike me, as the wind whistles through my headphones.

The Zone in Stalker 2 feels like it is alive; alive in an organic, realistic way that most open-world games can only dream of. The intense atmosphere created by developer GSC Game World is heightened by Stalker 2’s visuals as well as its sound design.

It has one of the best dynamic weather systems I have ever seen, and there’s always a stunning demonstration of landscape or environment whether it is raining, sunny, or cloudy (again, feeling almost lifelike in how it has been realized). There are also Emissions, huge deadly radioactive storms that can occur as you are exploring, coating The Zone in a thick red smog that will kill you in moments if caught outside in one. These offer some of the most impressive visuals in the game and my jaw dropped the first time I came across one.

Similar breath-taking moments both big and small are scattered throughout, demanding that you stop and take it all in.

Dangers of Chornobyl

The player wades through green liquid in Stalker 2.

(Image credit: GSC Game World)

The final piece of Stalker 2’s puzzle is its combat which is taxing, yet fascinating. Guns and weapons are weighty and inaccurate, so your approach to encounters requires a lot of thought before you commit, and as a result, feels very realistic. You can’t just run in and spray your way to survival. Instead, you have to precisely place shots and keep an eye on your surroundings.

Weapons are bulky and can jam at any moment creating a sense of panic. There aren’t any grenade indicators telling you someone threw a frag your way, so you have to be aware of the sounds to hear it clink along the ground, for example, only serving to add to the intense atmosphere coursing through the game. Enemy indicators regularly disappear if you lose sight of them for a few seconds, so you’ll also have to be prepared and predict where they might be as you flank them.

Bandits won’t always know where you are at. So, they will organically guess where you might be. One standout moment I had was when I ended up starting a fight with half a dozen enemies outside a small rail station. While fighting the main group, one of them flanked me quietly, then finished me off with one shotgun blast.

That moment forced me to change my approach to combat. From here I embraced the intensity of zipping from cover to cover or unjamming a gun in the middle of a firefight. It’s chaotic and the combat demands a lot of patience to learn and adapt in a way that goes beyond most other survival-focused first-person shooters. But that lack of hand-holding is what kept me hooked as the encounters never felt scripted or formulaic. However, this style of combat will be a dealbreaker for some who don’t want to feel dragged down by the gameplay and simply want to explore or lose themselves in the world. Combat is fundamental to Stalker 2 and you can’t really ignore it.

However, combat and these interactions with other people are also where I noticed the most bugs. Some were small like the UI regularly not showing up. Others were more substantial, never game-breaking but certainly immersion-breaking; characters clipping through geometry in settlements, or a pair of headphones floating in mid-air during a cutscene instead of sitting atop someone’s head. Occasionally, I would also see an enemy teleport spawn somewhere in front of me out of nowhere, which was less than ideal.

A lot of these will be addressed in a day one patch, but each time I came across one I was slightly disappointed because, for a moment, it ruined the immersion Stalker 2 offers, which is its biggest asset.

Should I play Stalker 2: Heart of Chornobyl?

A visual bug in Stalker 2.

(Image credit: GSC Game World)

Play it if…

You appreciate great world-building
This experience is for you if you love survival horror games with excellent world-building and storytelling, and enjoy an unguided open-world experience.

You're up for a challenge
Play this if you enjoy survival games and aren’t turned off by unapproachable mechanics and punishing gameplay that isn’t easily accessible.

Don’t play it if…

You want a more guided experience
You won't enjoy it if you want a more traditional open-world RPG that is filled with map markers and checklists telling you where to go and what to do.

Accessibility

Stalker 2 has a number of basic accessibility options like subtitle sizes which are varied and the ability to add a background. You can also change your crosshair color and setting, and turn off or on almost every UI element like threat indicators, hit markers, and health information. Protanopia, Deuteranopia, and Tritanopia are also available.

However, it lacks the advanced accessibility features you may find in other big open-world role-playing games (RPGs) like adjustments for those who are partially sighted, blind, or have hearing problems. Its difficulty options are also formulaic with a “story” option called Rookie, a standard mode simply named Stalker, and a harder, veteran mode with no deeper ability to customize them.

How I reviewed Stalker 2: Heart of Chornobyl

I played Stalker 2: Heart of Chornobyl for nearly 50 hours encompassing the main story, side missions, and exploration. I played the game mostly in performance mode on Xbox Series X with a standard Xbox Wireless Controller, and I enjoyed the sights and sounds of the game with a Gigabyte M28U monitor and Steelseries Arena 3 speakers.

First reviewed October 2024.

Call of Duty: Black Ops 6 review: back with a bang
7:51 pm | October 31, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: October 25, 2024

Call of Duty: Black Ops 6 feels like a throwback in the very best of ways. Lead developers Treyarch and Raven Software have smartly combined some of the most successful elements from entries across the long-running first-person shooter (FPS) series to craft a highly polished experience that excels in almost every regard. 

Classic systems such as the traditional prestige mechanics, which offer the most dedicated online players the opportunity to partially reset their progress for exclusive rewards, or the simple but effective weapon attachments still haven’t lost their luster in 2024. It’s not all things that we’ve seen before though, as a handful of clever new innovations, like the flagship ‘omnimovement’ system, and the most high-fidelity graphics we've seen yet successfully drive the franchise forward and keep each facet of the experience feeling fresh.

The result is one of the best FPS games in almost a decade and a must-play for fans of the genre. There are still a couple of sore spots, like a handful of poorly designed multiplayer maps, that hold things back from total perfection, but, with plenty of new content on the way through a barrage of seasonal updates, the next twelve months of Call of Duty are well-positioned to be some of the greatest yet. 

On the run

A Call of Duty: Black Ops 6 campaign screenshot showing the player looking at a photograph.

(Image credit: Activision)

The Call of Duty: Black Ops 6 campaign picks up roughly ten years after the story of 2020’s Call of Duty: Black Ops Cold War. Set in 1991, it’s loosely centered around the events of the Gulf War, though with more of an eye towards covert espionage than boots-on-the-ground conflict. You play as a group of CIA operatives, sent into Iraq to intercept the Iraqi Minister of Defense and bring him back to the government in one piece.

As you might expect, this simple task goes wrong in a matter of minutes when a mysterious military force emerges from the shadows to thwart your mission. Reunited with the fan-favorite rogue spy Russel Adler, it soon becomes apparent that this organization, known as Pantheon, has close ties with the CIA, forcing the team off the grid. It’s a classic Mission Impossible-style premise and, while nothing particularly complex or sophisticated, is a perfectly serviceable framework for a series of absolutely stellar set pieces.

Best bit

A Call of Duty: Black Ops 6 campaign screenshot where the player is investigating a casino.

(Image credit: Activision)

In a strong field, one particular campaign sequence sees you work as a team, cinematically swapping between characters to break into a shady casino is an absolute treat. 

Variety elevates every moment campaign, with all manner of surprising mechanics and environments crammed into its roughly nine-hour runtime. There’s a refreshingly open assassination segment early on, with a variety of possible approaches that incentivises at least a couple of replays. Later on, you’re stealthily infiltrating a political fundraising event, investigating different possible leads, and scanning clues with a high-tech spy camera before a hair-raising motorcycle chase. 

One highly memorable mission even takes on a wholly unexpected survival horror edge, equipping you with an overpowered grapple hook and bombarding you with legions of imagined zombies and powerful boss monsters.

In between each mission, you’re sent back to your safehouse, which offers its own suite of activities. Levels are littered with cash, which can be hoovered up and spent on safehouse upgrades to unlock new perks and gear going forward. Quite a few puzzles are hidden across its grounds too, giving achievement hunters plenty of incentive not just to blitz through the story.

This is also without a doubt the best-looking campaign in Call of Duty history, surpassing even the visual excellence of 2022’s Call of Duty: Modern Warfare 2. Multiple areas are breathtakingly realistic, with absolutely stunning, highly detailed textures and advanced lighting effects. Some of the more abstract scenes also allow the developer to really show off its artistic chops, with bright primary colors and an effective dream-like atmosphere. Performance is delightfully smooth on PlayStation 5 to boot, with resolutely stable frame rates even in the most intense moments. 

Back to basics 

A Call of Duty: Black Ops 6 multiplayer screenshot showing a shootout in a wide open hall.

(Image credit: Activision)

This year’s multiplayer experience smooths out many of my biggest frustrations with recent entries, returning to a formula that will feel immediately familiar to long-time fans. The painfully convoluted weapon attachment system of Call of Duty: Modern Warfare 3 is no more, superseded by a simplified selection of accessories that still offers plenty of customization without ever seeming overwhelming.

Rather than countless barely distinct options, each attachment category is populated by a handful of more significant mods. Some provide little buffs, while others bring much bigger bonuses alongside a noticeable drawback or two. Player perks have also been whittled down and are finally available right from the start of a match rather than staggered intervals. 

You can choose up to three per loadout, with every perk sorted into a distinct Enforcer, Recon, or Strategist category. While you are free to mix and match between these categories to create your own custom builds, equipping three perks of the same type yields some very powerful bonuses. Picking three Enforcer ones, for example, gives you a major movement speed and health regeneration boost after each successful kill. These combinations are significant enough to tangibly impact play, but everything is still well balanced with no particular set taking a clear lead.

A Call of Duty: Black Ops 6 mutliplayer match inside a small map.

(Image credit: Activision)

The brand-new ‘ominmovement’ system, which lets you sprint, slide, and dive in any direction, is well integrated and leads to countless thrilling moments. Diving backwards off a tall ledge while peppering an enemy with bullets feels completely natural and it’s almost hard to believe that movement hasn’t always been this way. Combined with the high number of more compact 6v6 maps in its 16-map line up, most online matches have an absolutely incredible sense of pace. 

There are some notable exceptions, though, mainly thanks to a small number of quite poor maps. Scud, which is set against the ruins of a decimated desert outpost, is a particularly sore example with far too many open sightlines that encourage slow games to a crawl as players favor sitting in key positions with sniper rifles. Rewind, a delightfully 1990s strip mall, is significantly better but still feels a little empty in a 6v6 format given its large size. These complaints will almost inevitably be addressed in future updates as more maps arrive, but it does still slightly dampen the online experience at launch.

Army of the dead

A Call of Duty: Black Ops 6 Zombies screenshot on round 40.

(Image credit: Activision)

The round-based zombies mode is another area where Call of Duty: Black Ops 6 borrows plenty from past games. For the uninitiated, the Zombies mode is deceptively simple - you drop into one of two maps with up to three friends and try to survive against increasingly powerful waves of the undead. Mowing down shambling creatures yields cash, spent on unlocking new areas of the map, buying new weapons, or sticking your gear through a Pack-a-Punch machine for an additional bit of kick. It's an incredibly effective formula and significantly more enjoyable than the more open-world Modern Warfare Zombies found in last year’s game.

That’s far from everything to discover, however, with a raft of easter eggs ranging from cute little references to entire story sequences hidden for the most dedicated players. Exclusive cosmetics, secret achievements, and plenty of level XP reward those who dig deep. I’ve already spent hours in the Zombies mode and, while I did manage to survive to round 41 and find the hilarious zombie bowling minigame on the Liberty Falls map, I still feel like I’m barely scratching the surface of everything that it has in store.

All three major components of Call of Duty: Black Ops 6 are an absolute blast and are so brimming with content that they would even work well as entirely standalone games. As a complete package, the level of quality here is something that we haven’t seen from the franchise in years. Call of Duty is well and truly back. 

Should I play Call of Duty: Black Ops 6?

A Call of Duty: Black Ops 6 campaign scene showing the player riding on the back of a motorbike while shooting.

(Image credit: Activision)

Play it if…

You want a blockbuster campaign
The Call of Duty: Black Ops 6 campaign is the franchise at its best, filled with memorable set pieces and engaging mechanics.

You love frantic multiplayer
The online multiplayer is also a treat, with fast-paced encounters and a new ‘omnimovement’ system that practically generates action-movie moments.

Zombies is your go-to
The round-based zombies offering in Call of Duty: Black Ops 6 is some of the best it’s been in years. Expect hours of entertainment if you manage to pull together a few friends for a squad.

Don’t play it if…

You prefer larger-scale maps
The 16 launch maps in this year’s installment are mostly quite small. If you prefer larger maps, stick with the likes of 2022’s Call of Duty: Modern Warfare 2 and its huge Ground War mode instead.

Accessibility

a settings menu in Call of Duty: Black Ops 6.

(Image credit: Activision)

There are plenty of accessibility features in Call of Duty: Black Ops 6. This includes a wide array of subtitle options for the campaign, and the ability to customize the colors of the entire UI and apply a range of visual filters.

The controls can be fully remapped across the board in both controller and keyboard play, with a range of assist settings that can remove the need to hold certain inputs if required.

How I reviewed Call of Duty: Black Ops 6

I'm a regular Call of Duty player with prior experience reviewing the series in addition to a wide range of other FPS titles. I completed the Call of Duty: Black Ops 6 campaign in a single sitting, clocking in at roughly ten hours including the time I spent exploring the safehouse and replaying a few missions.

I then spent around twenty hours (and counting) in its multiplayer mode, trying out all of its available playlists and maps. During that time I reached the maximum level and began Prestige 1. I also played multiple Zombies matches with friends and solo, getting to grips with its mechanics and the two launch maps.

I played on PlayStation 5 using a DualSense Wireless Controller. For audio, I relied on a pair of Astro A50 X headphones, which I found really helped the detailed sound effects shine. Throughout my time with the game, I compared my experience with that of other Call of Duty games. 

First reviewed October 2024.

Planet Coaster 2 preview: a game that made me miss a summer I’ve never had
4:00 pm | September 14, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Tags: | Comments: Off

As a huge fan of both theme parks and computer games, 2016’s Planet Coaster was in many ways a dream game for me. Since playing Bullfrog’s seminal game, Theme Park, back in the mid-90s, first on the Amiga and then on PC, I have been obsessed with theme park management strategy games

As you can imagine, then, the announcement earlier this year that Planet Coaster 2 was to come in late 2024 (pre-orders are now live, and it launches on November 6, 2024), made me very happy given my history with the PC game and theme park sims.

For context, in Planet Coaster, I vividly remember plotting my parks on paper, then creating them in the game, dividing the map into different themes, just like the beloved theme parks I visited as a kid. Building the parks, and rides, of my dreams (and sometimes my guests’ nightmares) captured some of the magic from those magic kingdoms, but Theme Park also reminded players that these parks aren’t just for fun: they are made to create money.

By placing a French Fries stall, hiking up the salt content, and then putting a drinks stall next to it with inflated prices (and extra ice), I was able to squeeze extra money out of my thirsty punters. As a kid, it was my first lesson that capitalism can be evil… but also fun.

But anyway, while the original Planet Coaster gave me hundreds of hours of enjoyment, there were plenty of things that could be improved. So, when I got the opportunity to have some early time with the sequel, I was keen to jump the queue and see what was new.

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Splash back

The biggest change with Planet Coaster 2 is the inclusion of water park features, including pools, flumes, and new themes. Frontier has experience with this, having worked on the Rollercoaster Tycoon 3 expansion pack (old person speak for DLC) Soaked, which added flumes.

Weirdly, I’m not as interested in water parks as theme parks, but being given more things to play with when designing a park is always welcome.

While water park features aren’t the only new things in Planet Coaster 2, it would have been understandable if Frontier had called it a day there. During my time playing the game, it’s clear just how big an undertaking adding water rides has been.

Of course, there are all the additional art assets and models, but it also introduces an entirely new physics system to accurately simulate water, slides, and more.

For players of the original game, creating pools, adding features, and building water slides will feel familiar. Slides are built piece-by-piece in the same way as rollercoasters, and while new players may feel a bit lost, it’s intuitive enough to get the hang of pretty quickly, while also being flexible enough that you can create some pretty spectacular rides in not much time. 

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Whether or not your guests will want to ride your creations, however, is another question. By testing your rides before they open, you’ll be able to see if the ride works as intended (I.E it doesn’t launch the test dummy into the stratosphere due to a misjudged hump),  and you’ll get feedback on how exciting, scary and how nauseous it’ll make the riders. It’s here where the real art of constructing a theme park ride comes in – you’ll need to balance all of those aspects. Too scary and few people will want to ride it, if it makes people too ill then not only will it put people off riding, but you’ll also have to deal with people throwing up all over your lovely park. You can lower these values by making adjustments to the ride – lowing drops and banking corners for example – but if you make the ride too tame, its excitement will drop and people won’t want to ride.

As with the first game, I can tell this part of building your park could be a huge – and enjoyable – time-sink as you try to build the ultimate ride.

In Planet Coaster 2, more customization options allow you to add design elements to the ride, including coaster cars, and while I only had a short time with the game, it’s clear that it’s going to offer a huge amount of tools to help you craft and tweak almost every aspect of your park.

While I wasn’t overly excited by the inclusion of pools and water slides, I ended up really liking them. Building both was fun and intuitive, and the pools especially looked fantastic.

I didn’t notice much of a visual upgrade over Planet Coaster, but that was still a fine-looking game that was both realistic and cartoony. However, the pools in Planet Coaster 2 look fantastic. Clear, realistic water that sparkles under a cloudless sky made me want to crawl through the screen and dive in. It made me nostalgic for the summer – before I remembered that here in the UK we’d just endured one of the wettest and miserable summers in recent memory.

Interestingly, it seems like the weather in Planet Coaster 2 won’t always be perfect. I didn’t see it in action, but the launch trailer shows guests running for shelter during rainy weather, and I noticed a weather forecast icon in the game’s menu.

While the eternally sunny weather of the first game gave us UK players a nice bit of escapism, including different weather conditions for the sequel, more realistic weather in the sequel will add to the realism – and could bring some interesting challenges – and opportunities. Rainy weather could make guest numbers drop, but some carefully placed umbrella stores could help raise profits – especially if you can, like in Rollercoaster Tycoon, up the prices when the rain starts to fall. There’s that evil capitalism working again.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

I also got a glimpse of a few new themes – Mythical and Resort – and my mind is already fizzing with ideas of how I can use them in my parks.

Plus ça changing room

As I mentioned earlier, the original Planet Coaster did a lot of things right – but there were plenty of things that needed improvement, and from my short time with Planet Coaster 2, I found some of those were indeed fixed – but I still had a few concerns.

Making paths in the original, for example, could sometimes be annoyingly fiddly, and you could end up with some ugly bodge jobs when trying to make certain things, such as large plazas. The good news is that Planet Coaster 2 mainly fixes this with new path-making tools that make things much more simple, and give you additional settings to tweak, to help you get the desired effects. I found this made creating paths easier – when on the ground, at least. Creating stairs and bridges seemed to be more complicated – but that might just have been me being a bit rusty.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

Putting down shops, food stalls, and guest services, such as toilets and new changing rooms (which need to be added for your guests to use the pools), seems a bit over-complicated as well. In the version of Planet Coaster 2 that I played, some shops and facilities were just ‘shells’ – basically empty buildings that were elaborately themed. Placing them in the park didn’t give me the actual facilities themselves – I would have to find those, then either place them in the park, place the shell over them, or add them by editing the shell’s blueprint (the name for ready-made, yet customizable, pre-built elements).

Confusingly, some facilities in the default Planet Coaster theme were included, while other themes just included the shell. I’ll clarify with Frontier about whether this is just because I was playing a limited preview version of the game, or if this will be the case in the full version as well. I hope not.

By searching for the actual shop or facility to add to the shell, I was reminded about another issue that I’ve had with the original Planet Coaster, which seems to be still present in the sequel. It can be difficult to find certain building parts, and while there is a decent tagging system in place that lets you search, you still need to remember where certain things are located, as there are a few different menus where the item could be. Sometimes things are in the ‘Shops and Facilities’ menu. But then there are also the ‘Scenery’ and ‘Building’ menus, which can also have items you need – and you’ll need to remember which menu they are in. When you start expanding the game with DLC, which will be inevitable considering the various expansion packs the original game got, these menus become more unwieldy, so finding things can take even longer.

Planet Coaster 2 screenshot people swimming in a pool

(Image credit: Frontier Developments)

I was also shown a level in the campaign mode. I felt that the campaign of Planet Coaster was not that engaging – I usually spent my time playing in sandbox mode, with unlimited money. While this gives you more freedom, it also means you miss out on the challenge and management aspects of the game. So, with Planet Coaster 2, I’m hoping to have more reasons to play the campaign and to dig into the (hopefully) more expansive management options.

From what I played, that might not be the case. The level required me to build a park but only in a certain part of the map, for reasons that didn’t make too much sense. However, unless I was being thick (a likely possibility), once in the game I wasn’t given any onscreen guidance for where to build or suggestions on how to hit the goals to allow me to progress. Eventually, a kindly press representative of Frontier took pity on me and informed me I was building in the wrong part of the map.

This confusion, along with not being sure where to find parts to build facilities and how to make paths on higher levels, makes me worried that the interface of Planet Coaster 2 needs a bit of a rethink with more onscreen help and tips. After all, if an (admittedly a bit stupid) longtime player of the original game can get lost, what hope do newcomers have?

Planet Coaster 2 screenshot people sun bathing

(Image credit: Frontier Developments)

Open for business

While some doubts remain, from the time I had with Planet Coaster 2 I am very excited to play the full release when it launches in November. It’s a charming and fun game that’s clearly been made by people who love the subject matter.

I can see myself playing this game a heck of a lot, and I can’t wait to see what the imaginative community makes with the new and improved tools – as before, PC gamers will be able to easily add other user’s creations to their own parks via the Steam Workshop.

As a fun toy that lets my imagination run wild, my inner child could not be more excited for Planet Coaster 2. The part of me that enjoys playing challenging games, however, will need a bit more convincing.

Planet Coaster 2 releases on November 6, 2024, on PC, PS5, Xbox Series X, and Xbox Series S.

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WD Black P40 Game Drive review: speed comes at a price
5:00 pm | August 11, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off

WD Black P40 Game Drive: One-minute review

The WD Black P40 Game Drive is an external SSD geared towards gamers. It’s compatible with PlayStation, Xbox, and PC and offers impressively fast file transfer speeds. Just bear in mind that, as an external storage device, if you intend to use this drive with a PlayStation 5, Xbox Series X, or Xbox Series S, you won’t be able to run current-generation releases directly from it - only store them Still, it’s an extremely compelling game storage solution if you don’t want to have to wait too long to copy your desired games back to your console.

It boasts a sleek and modern design that’s extremely compact and impressively durable, covered in a slick layer of black aluminum that makes it easy to recommend if you’re looking for a drive specifically to take out and about. It even features colorful RGB lighting, which is an excellent touch.

That said, there are some major drawbacks to choosing an external SSD like this over an external hard drive. Firstly, there's the matter of the price. The WD Black P40 Game Drive is available in 500GB, 1TB, and 2TB capacities. While the 500GB model is the most affordable, its limited size means it’s ill-suited to storing most large, modern games. That means you’re left with the 1TB and 2TB models, which are both substantially more expensive than a hard drive. 

You can even find 5TB gaming hard drives, like the Seagate FireCuda, that come in a little cheaper than the 1TB WD Black P40 Game Drive. While a hard drive would be much slower, it is still a better option for those purely focused on getting the most storage at the lowest cost. 

A top-down view of the WD Black P40 Game Drive on a desk.

(Image credit: Future)

WD Black P40 Game Drive: Price and availability

  • 500GB costs $99.99 / £78.99 
  • 1TB costs $129.99 / £135.84 
  • 2TB costs $219.99 / £247.40 

The WD Black P40 Game Drive is available in three capacities: 500GB, 1TB, and 2TB. As a rule of thumb, you should avoid the 500GB model as that space is going to fill up extremely quickly. Instead, pick the 1TB model, which costs $129.99 / £135.84, or 2TB model, which is $219.99 / £247.40. Both of these are readily available at Amazon in the US and UK. They also frequently receive substantial discounts, so consider waiting for a sale before making your purchase.

WD Black P40 Game Drive: Specs

WD Black P40 Game Drive: Design and features

The design of the WD Black P40 Game Drive is seriously sleek and impressively compact. At 4.2 x 2 x 0.51in / 106.98 x 50.82 x 13mm in size it can easily be slipped into a pocket and taken out and about. It’s very lightweight, though still feels durable thanks to its ribbed aluminum case. Unlike a traditional external hard drive, this external SSD does not feature any moving parts so it’s able to withstand the odd bump without much risk of data loss or damage. If you’re looking for an Xbox, PlayStation, or PC external storage device to take on the go, then this is easily one of the best options right now.

While the top of the drive is relatively plain, adorned with a white WD Black logo and some basic model information, its underside is home to two small RGB strips. These illuminate with an eye-catching rainbow by default, but can be further customized or disabled entirely with the WD Black Dashboard software on PC.

WD Black PC software.

(Image credit: WD Black)

The software is easy to use and there’s an impressive range of presets available, including support for Razer Chroma RGB, Asus Aura Sync, and more. It’s a fantastic suite of options for a storage device and makes it easy to find a look that perfectly matches your existing setup.

The drive connects to your system through a Type-C port with an included 11in / 300mm Type-C cable. A handy USB Type-A to Type-C adapter is also included in the box, so you don’t need to worry if you’re working with a limited number of free Type-C ports.

Console owners should be aware that, as an external storage device, this drive cannot play any PS5 or Xbox Series games installed on it. It can be used to play PS4 and Xbox One titles via backwards compatibility, however, where it performs well.

The WD Black P40 Game Drive on a colorful desk mat.

(Image credit: Future)

Seagate Game Drive for PS5: Performance

The overall performance of WD Black P40 Game Drive is significantly faster than an external hard drive, though not too remarkable compared to other external SSDs. On PS5, transferring a 90.23GB installation of Alan Wake 2 took 8 minutes and 3 seconds - less than half the time it took on the competing Seagate Game Drive for PS5. The PS4 version of Dishonored 2, which comes in at 67.21GB, was playable from the drive in just 4 minutes 23 seconds.

Hatsune Miku: Project Diva Future Tone and add-on that totalled 38.30GB transferred in 2 minutes 32 seconds. The Alone in the Dark remake, which is 30.67GB, took 2 minutes and 43 seconds. A slightly smaller PS4 game, Mirror’s Edge Catalyst, copied in an impressive 1 minute 8 seconds. Transfer time became almost negligible when it came to much smaller titles, with the 7.31GB Stray copying over in just 43 seconds and the 1.63GB Angry Birds Star Wars taking just 7 seconds.

On PC, the drive averaged a read speed of 1,048.90 MB/s and a write speed of 978.68 MB/s in a 32GB sequential test using CrystalDiskMark 8.0.5. This was on the lower end of the advertised sequel read and write speeds of up to 2,000MB/s and 1,950MB/s respectively, but did not noticeably impact performance when used to play a selection of PC games during my testing.

I did note, however, that the WD Black P40 Game Drive has a tendency to become very hot to the touch over periods of extended use. While this is unlikely to affect console users copying the odd game or two, those on PC looking to frequently transfer large files (such as video) should be aware of the potential for reduced speeds due to thermal throttling.

The RGB lighting of the WD Black P40 Game Drive.

(Image credit: Future)

Should I buy the WD Black P40 Game Drive?

Buy it if...

You want a portable external storage device
Thanks to its durable aluminum case and extremely sleek design, the WD Black P40 Game Drive is absolutely perfect for shoving in a pocket and taking out and about.

You are a PC gamer
While console users can’t take advantage of the WD Black P40 Game Drive’s speeds to play the latest games, this isn’t an issue for PC gamers. This makes it a good choice if you’re looking for a fast external drive to play games from. 

Don't buy it if...

You can make do with a hard drive
Most console players could make do with a slower external hard drive. You can save a fortune if you’re happy to spend a little longer transferring your games.

Also consider...

Want some alternatives to the WD Black P40 Game Drive? These two external hard drives are cheaper picks that are a perfect fit for consoles.

Seagate Game Drive for PS5
The Seagate Game Drive for PS5 is an excellent choice for PlayStation players. It’s compatible with PS5 and PS4 and offers larger capacities than the WD Black P40 Game Drive for much lower prices.

For more information, check out our full Seagate Game Drive for PS5 review

Toshiba Canvio Flex  
Those on Xbox or PC should consider the Toshiba Canvio Flex. This external hard drive is slower than the WD Black P40 Game Drive but comes in at a much more affordable price, particularly in its 1TB capacity.

For more information, check out our full Toshiba Canvio Flex review

The USB adapter included with the WD Black P40 Game Drive.

(Image credit: Future)

How I tested the WD Black P40 Game Drive

  • Used for one week 
  • Tested with a PS5, Xbox Series S, and PC 
  • Compared to other storage devices 

I tested the 500GB model of the WD Black P40 Game Drive for a week. During that time it became my go-to external storage device on PC, PS5, and Xbox Series S. On consoles, I transferred a range of games in order to measure the time that it would take to copy a game in an average scenario. 

On PC, I played games that were installed directly on the drive including Counter-Strike 2 and Last Epoch to see whether there were any noticeable performance issues. I also tested the drive using a range of benchmarks in CrystalDiskMark 8.0.5 and carefully evaluated the features of the compatible WD Black dashboard software. 

Read more about how we test

First reviewed August 2024.

Victrix Pro BFG for Xbox review – the best high-end Xbox controller
7:33 pm | March 22, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

I have a new favorite premium Xbox controller, and its name is the Victrix Pro BFG. While it’s true the PS5 version of the controller has been around for a good while now (and we loved it in our original Victrix Pro BFG review), a version of the gamepad supporting Xbox Series X, Xbox Series S and Xbox One consoles (as well as PC) is now available, too.

Fundamentally, the Xbox version of the Victrix Pro BFG is identical in all but brand-specific iconography. PlayStation shapes have been swapped with Xbox lettering, and the central home button takes the form of that familiar Xbox logo. The Xbox version of the controller keeps up all the winning combinations, but do be aware that the $179.99 / £179.99 / AU$269 price tag holds firm still. Outside of sales events, it’s a staunchly premium purchase, but it’s certainly one of the best Xbox controllers and well worth your hard-earned cash.

Design and features

Victrix Pro BFG

(Image credit: Future)

While the Victrix Pro BFG bears a similar silhouette to that of the standard Xbox Wireless Controller, it certainly looks a lot busier thanks to its front-facing textured grips, larger central buttons and triggers, and those screwed-in modules. However, this isn’t to say the controller is in any way complex or difficult to use.

Included in the box is a miniature screwdriver for use when swapping out those modules. There’s also a set of swappable thumbsticks (two extra here - one with a longer shaft and one shorter), two additional d-pads, and two analog stick gates should you prefer more precise inputs here. Also packaged are a USB-C cable for wired play, a 2.4GHz wireless dongle that works on both Xbox and PC and a carry case.

There’s also a unique fightpad module featuring a six-button layout. This is exceptional for some of the best fighting games like Street Fighter 6 or Granblue Fantasy Versus: Rising. The other two modules, affixed to the controller by default, assume the familiar Xbox layout. However, you’re free to swap these around if, say, you prefer the symmetrical stick layout found on the DualSense, for example.

From almost top to bottom, the Victrix Pro BFG has a very premium feel. Overall build quality is fantastic, and it rests comfortably in the hands thanks to those front and rear-facing textured grips. And while the stark black finish is quite understated, I’m a big fan of the purple accents and light around the Home button that certainly lends the controller some flair.

Performance and battery life

Victrix Pro BFG

(Image credit: Future)

The Victrix Pro BFG seriously delivers as a premium Xbox controller. The analog sticks feel simply sublime, and you have a good deal of control over them thanks to a tight deadzone. The d-pad and face buttons are similarly responsive, and I was especially impressed with the fightpad module’s mechanical buttons that register with an ever-so-satisfying clickiness.

I will say that by default, the rear triggers are quite sensitive, often registering inputs with just the slightest tap. This can be adjusted with the trigger locks which allow you to customize their travel distance, but it often led to me performing inputs I hadn’t intended just because my fingers rested a little too heavily on them.

Similarly, the Victrix Pro BFG doesn’t feature drift-eliminating Hall effect sticks by default. This may see you run into stick drift if you use the controller frequently enough. However, the gamepad is compatible with Hall effect sticks, and modules for this are sold separately on PDP’s website.

Battery life remains a win for the Xbox version of the Victrix Pro BFG. You’ll get roughly 20 hours on a single charge. While this is practically half of the enormous battery life found with the Xbox Elite Wireless Controller Series 2, it’s still an admirable amount and is more than made up for by the sheer quality of the controller overall.

Should I buy the Victrix Pro BFG for Xbox?

Victrix Pro BFG

(Image credit: Future)

The Victrix Pro BFG is our new favorite premium Xbox controller. The exceptional build quality, paired with intuitive swappable modules and a wealth of Pro-level features make it absolutely essential for players looking for the most robust gamepad experience they can get on Xbox hardware. 

Buy it if...

Don't buy it if...

How we tested the Victrix Pro BFG for Xbox

I spent a week with the Victrix Pro BFG, playing a range of games on both Xbox Series X and PC. I found the fightpad module to be a fantastic option for fighting games on both platforms. It’s especially great for online shooter titles, too, like PUBG Battlegrounds and Halo Infinite thanks to features like remappable buttons and customizable trigger locks.

Slave Zero X review – choose violence
8:43 pm | February 22, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC
Release date: February 21, 2024

Blood, guts, and grime cover the streets in the dystopian world of the new 2.5D action game from Poppy Works, Slave Zero X. Taking place in the Megacity S1-9, this metropolis has succumbed to the tyrannical rule of the Sovereign Khan (SovKhan) with poverty and death rife in the streets. You play as Shou, a freedom fighter and member of The Guardians, who puts his life on the line to take down the unjust rulers.

Slave Zero X takes place four years before the events of the 1999 game Slave Zero, where we see a similar struggle for power take place as the protagonist steals the most sophisticated biomechanical weapon in existence and uses it to win a brutal civil war. The premise is very similar in Slave Zero X as Shou, a revolutionary, merges with a stolen Slave unit prototype (a biomecha weapon) to take the fight to the ruling class and start his journey to killing a false god and his top followers. 

Traversing the world of S1-9 is thrilling. You’ll find bad guys and grunts lying in wait for you around every corner as you progress through the various layers of this dingy city in your pursuit of the five commanders and the Sovereign Khan. There are holy communes, dimly lit streets, and even fights atop speeding trains for you to experience and - hopefully - survive. 

The atmosphere in Slave Zero X is incredibly cool. The 90s-style sprites and visuals, coupled with an advanced lighting system and stylized 3D environments, opens up the abandoned city streets as you watch the world shift on its axis when you turn corners.  

Taking matters into your own hands 

Shou fighting an enemy

(Image credit: Ziggurat Interactive)

Sweeping through enemies masked as a red devil armed with a simple sword and explosive attacks is great fun as long as you can get a grip on timing and combo attacks. Slave Zero X is best experienced with a controller, but as I was playing on PC and my controller was in the other room, I decided to give the keyboard a go. It quickly became clear that using a keyboard can be finicky if you don’t put some serious elbow grease into rebinding keys, however, so if you do have a controller on hand, it’s best to stick with that. 

After rebinding every key and doing a couple of practice runs to make sure everything was working as it should, I took to the streets of S1-9. At first, juggling the hordes of grunts that blocked your path every couple of seconds was quite tricky. Luckily, after plenty of trial and error, I finally managed to master the timing needed to keep these bad guys airborne almost permanently, juggling them until they were no more. Using these new skills alongside dashes and wall jumps meant that most encounters ended with me as the victor. 

The shifting axis of the 2.5D world can also be used to your advantage during fights; as the world turns, you have a bit more space, meaning you can handle more enemies at once. You can use the shifting axis to your advantage when climbing towering apartment buildings or navigating derelict railroads. 

Best bit

Shou fighting enemies

(Image credit: Ziggurat Interactive)

Maneuvering through buildings and fighting against enemies while being hunted down by a boss and dodging her sniper rifle’s scope, which always pulls towards your location like a magnet, was incredibly thrilling.  

The various kinds of enemy soldiers and morbidly deformed grunts that you encounter on your journey have a great variety of skills that keep most fights interesting. Some perish in a single hit and do very little damage, while others wield fiery spears dealing damage from afar or occupy armored mech suits that can grab and throw you to the ground. 

These enemies are fun in bite-sized chunks; however, there are a few times, usually before you take on a mini-boss, in which you find yourself swarmed by them. At these moments, it felt almost impossible to locate yourself among the hordes of bad guys, let alone fight back. There were also times in which I got stuck in a cycle of pain as bombs from above, long-distance enemies, and close-combat soldiers attacked me in specific instances, preventing me from getting even one hit in. These fights get old quickly, and it’s something that happens often.

On the other hand, the one-on-one encounters with the bosses and the ultimate villain were surprisingly digestible. You probably won’t beat every one of them on your first go. However, it does mean that after some engaging practice runs and a little self-reflection, you can prevail against the immoral followers of the SovKhan. 

One of the said followers, Uriel, was an interesting foe to go up against as you have to destroy infusers and kill off grotesque creatures with enlarged limbs and bulbous sacks of fluid that attack you. Once the final infuser is broken, you must run from a mutated Uriel traversing difficult terrain and killing off smaller enemies on your way. It was a nice change from the usual one-on-one fights in Slave X Zero.  

A tough ride 

Shou screaming as enemies fall

(Image credit: Ziggurat Interactive)

Slave Zero X is not for the faint of heart, often demanding pinpoint accuracy, perfect timing, and the patience to replay fights over and over again. There were a couple of encounters with bosses, which did catch me off-guard. Enyo Beloved by the Bullet and Wuguan were both challenging adversaries to go up against, thanks to their rapid attacks and the constant need to stay out of reach during much of the fight. 

Accessibility features

Slave Zero X accessibility screenshot

(Image credit: Ziggurat Interactive)

There are a few accessibility features in Slave Zero X, such as turning on/off screen shake, violence, flashing effects, or changing the background color of subtitles. 

If you manage to make it all the way through, even past the impossibly fast and violent Atavaka The Final Triumph, then you'll be up against the final god-defying boss. It will require you to use everything you’ve learned. This could be perfect dashes, restraint so you have time to dodge incoming attacks, or the ability to juggle your enemy so you can get enough hits in before they get back up and take their own turn dishing out attacks. 

Slave Zero X also boasts a fantastic soundtrack that beautifully pairs 90s-inspired drum and bass music with the bloody retro aesthetic. It makes sweeping through the SovKhan’s soldiers even more thrilling. 

Coupled with the fantastic art style and cool 2.5D world, there’s plenty to enjoy here. It's just a shame that the crowded and ruthless group fights and the unforgiving boss battles make getting through Slave Zero X a bit of a slog occasionally.  

If you’re looking for more excellent games, be sure to check out the best roguelike games as well as the best indie games available to play right now. 

Pacific Drive review – Tokyo drift up in this rift
6:01 pm | February 20, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PC and PlayStation 5
Release date: February 22, 2024 

Driving through the wilds of the Olympic Exclusion Zone in Ironwood Studios’ newest survival game, Pacific Drive, can be a peaceful and beautiful experience. But when it rains, it pours, and the once tranquil pine forests can quickly shift to a chaotic hellscape.

Being aware of everything that poses a threat to you and your vehicle can be overwhelming at first; there are Angry Abductors. They can fly up to you, hook onto your car, and lead you astray. There are also Bolt Bunnies, small balls of scrap and flowing electricity that hop around and can latch onto and damage your car. 

Thanks to these threats, you'll want to make sure you open a gateway - a rift that'll lead you out of the Exclusion Zone to the safety of Oppy’s Garage, your base of operations.

There’s a radius when it comes to gateway exits, meaning you can’t open one when you’re already right next to one of these points. However, if you’re smart, you’ll place yourself right at the edge of said radius to give yourself the best chance to make it to the exit. Or, you can do what I did, which is panic when an Angry Abductor drags you off into the woods, scream a bit, and then open a gateway when you're on the other side of the map; the choice is yours. 

Pillar of light seen from inside a car

(Image credit: Kepler Interactive)

There are no take-backsies in Pacific Drive when it comes to opening a gateway, as, once activated, it will bring forth an instability that will slowly close in a radius around the gateway, destroying everything that's caught up in it (similar to the Storm in Fortnite). This feature meant that I wasn’t just racing against the anomalies that were trying to obstruct me, but I was also racing a killer atmosphere that moved way faster than me. 

Using the standard engine, only capable of a maximum of 45mph (miles per hour), with some Summer tires, which have never graced a dirt road, much less the side of a cliff, I drove in a straight line over rocks and through woods, screaming “zero to 60!” as I slowly deforested half the map, all while trying my best to escape the oncoming wave of instability and destruction. 

Against all the odds, I made it to the gateway and back to the safety of Oppy’s Garage with two doors, three flat tires, and a lesson well learned. All that was left now was to fix up my station wagon and head back into the zone, whether that be to explore the mysterious Mid-Zone location or simply collect more parts and scrap to help fix up my car. 

A bit of a fixer-upper

Garage workshop

(Image credit: Kepler Interactive)

Generally, I’ve never understood the appeal of cars. I get the premise of how getting from A to B quickly is helpful, but people obsessing over fixing up old cars or religiously switching out components always felt alien to me. However, thanks to the crafting and upgrading systems in Pacific Drive, I finally get it - I’m now a car person, which may mean I have to finally start watching Top Gear

Initially, I went into Pacific Drive looking forward to the thrilling action sequences, beautiful landscapes of golden fields of wheat and mountainous pine forests, and intriguing stories. To me, the car seemed incidental - a mere way of getting to those vistas, stories, and action setpieces. However, to my surprise, I spent a significant chunk of time sitting in Oppy’s Garage, changing out car parts, building new additions for the station wagon, and fixing issues with the car at the Tinker Station, a workshop found in the garage. 

As a resident of the Olympic Exclusion Zone and researcher of all things anomalous, Oppy gives you one of her many garages to use as a home base. Here, you have everything you possibly need to make your time in the Zone easier.

Best bit

Car in a garage

(Image credit: Kepler Interactive)

Completing my first clean run in The Olympic Exclusion Zone with no close calls. Coming out with a tank full of gas and a ton of supplies made me feel like a real professional.  

There’s the trusty workbench, which allows you to craft various car parts like doors, lights, health kits for yourself, additional storage, and much more. You also have access to the highly coveted Fabrication Station, which players can use to unlock upgrades to their car like offroad tires, lead-lined or steel doors and panels, and side or roof racks for even more storage. In order to unlock these upgrades, you’ll just need resources found in the Zone and some information on the strange anomalies that traverse it. You can do this by walking up to said anomalies and scanning them; just try to keep a safe distance. 

One of my favorite tools is the Tinker Station. At first, I didn’t pay this much attention; however, after losing three doors to the Zone, I found myself having to give the station a try since, every time I shifted my vehicle into park, it would open the front right door. I decided to try and come up with a fix. 

Once accessed, the Tinker Station will show you a diagnosis screen, allowing you to enter any problem in the form of what you are doing and what the causes are. For example, if you were in my shoes, you might declare that putting your gearshift in park causes the front right door to open. If you manage to put in the correct diagnosis, then the Tinker Station will provide you with a fix. Usually, you need a mechanics kit in your inventory to complete said repair, but if you don’t have one, you can always craft it at the workbench.

The Tinker Station is tremendous and added a puzzling twist to making repairs on my car. I subsequently used it to fix my horn honking every time I shut the trunk of my car, a problem that was slowly driving me off the deep end during my expeditions in the Zone. 

The gift that keeps on driven

Foggy green forest

(Image credit: Kepler Interactive)
Accessibility features

Pacific Drive accessibility features

(Image credit: Kepler Interactive)

Pacific Drive has an impressive range of accessibility features. There are various motion sensitivity options, such as reducing flickering visuals or an in-car assistive camera, as well as three color deficiency modes (Deuteranope, Protanope, Tritanope) and a brighter nights option, which makes a world of difference when driving through the nighttime. There’s plenty of flexibility and customization here, so the game can easily be tailored to specific needs and preferences.

Pacific Drive can really be what you want it to be. There are options to turn off damage, the need to refill fuel, and the penalty of losing most items in your storage if you die while traveling through the Zone. There’s no hard and fast rule as to how you’re meant to experience this survival game, making it accessible to a wide range of players. Whether you want an unforgiving experience that punishes you for pushing your station wagon too far, or if you just want to have a fun time exploring the zone and upgrading your car, you’ll find plenty of mileage here.

These options can go a long way to offsetting the at-times overwhelming experience of surviving in the Zone. If all the lightning strikes, thick fog, or relentless damage gets too much, you can easily switch up the experience without taking away from the gripping struggles of finding enough resources or the thrilling nature of navigating the strange anomalies. 

Pacific Drive is easily one of the best survival games out there now; with so much to love, explore, and probably die from, there’s never a dull moment and always something to discover.

For more thrilling games that you can play right now, check out the best horror games and the best story games

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