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I want to love Marathon but can already see why players are falling off its miserable grind
2:00 am | March 24, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

With its incredibly expressive and vibrant art direction, there’s a lot to like about extraction shooter Marathon from an aesthetic standpoint. Its own brand of brightly colored science fiction is a sight to behold, and there’s a real sense of wonder in the first few hours as you explore each of the three early maps, soaking it all in.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 5, 2026

Developed by Bungie, the original creators of Halo, it should come as no surprise that the gunplay is well-crafted and compelling, with a strong variety of meaningfully distinct weapon types to try out. They're great-looking, like the rest of the world, too, with striking, blocky, 3D printed designs that really help sell the distant future setting.

These strong fundamentals mean that Marathon is plenty of fun when you’re joined by two friends in a full team, where the intense player-versus-player (PvP) encounters really shine. Unfortunately, the unremittingly grindy missions and lack of compelling cosmetic rewards, not to mention the current rather threadbare content offering, seriously limit the game’s long term potential.

With a Steam player count that’s been gradually declining for weeks since the game’s initial launch, some big changes are needed if Marathon is going to be more than a sprint.

Starting line

A Marathon screenshot from a first-person perspective.

(Image credit: Bungie)

I am optimistic, as many of my biggest problems with Marathon have been addressed in the time since launch. The thoroughly miserable inventory, for example, has been overhauled completely. Why did tiny stacks of three med kits and 60 ammo (items needed in bulk for practically every run) originally take up most of your highly limited slots?

I’m not entirely sure, as this would have presumably been immediately highlighted as a problem by play testers, but with their stacks increased to nine and 800, respectively, you're no longer spending minutes staring at the screen and selling your recently obtained gear in order to ensure that you have enough space to start another match.

The difficulty of computer-controlled enemies has been rebalanced, too, with the generic hostile robots that litter each map now not needing you to pump multiple magazines into them if you’re unlucky enough to get spotted. The game still doesn’t do a great job of communicating whether a hostile bot is carrying a super-powerful shield (you seem to need to manually ping them every time in order to see that), but being able to reliably take on these threats head-on makes it much easier to move around in each game.

The latest major update also introduced Cryo Archive (which went live on March 20, 2026), a stellar, massive map filled with challenging combat gauntlets and countless hidden secrets to uncover.

Best bit

A Marathon screenshot from a first-person perspective.

(Image credit: Bungie)

I’ve loved everything about Marathon’s aesthetic since its very first trailer. The maps are stunning and have a range of possible weather conditions that all look great. The Runner shells are attractive too, with distinct designs that reflect their abilities.

Set in a crumbling spacecraft, it’s a delight to explore and is bursting with high-end loot. It’s only available to jump into on weekends, though, which feels like Bungie artificially gating off content for no real reason other than to prevent players from finding everything that it has to offer too quickly and then simply leaving to play something else.

It’s a massive shame, especially when the three launch maps don’t have much going for them. Perimeter, the starting map, is tiny and segmented with multiple chokepoints that make running into other teams practically a guarantee. As with other extraction shooters, bullets are lethal here, and the threat of stumbling upon others is thrilling at first, but you’ll quickly learn the layout like the back of your hand. The map is so small that more experienced players like to beeline straight for the locations of key items for the earliest quests, too, forcing newcomers to contend with frustrating campers.

It wouldn’t be such a big issue if you could progress more than one quest at a time, but you can’t. They’re mostly boring fetch quests too, and dropping into a map only to discover what you need is long gone, just leaves entire matches feeling like a total waste of time.

Faltering pace

A Marathon screenshot from a first-person perspective.

(Image credit: Bungie)

The other two readily available maps, Dire Marsh and Outpost, are both much better thanks to their larger sizes and more complex layouts, not to mention the fact that later missions are slightly less repetitive than the early ones. Don’t be fooled by the increased scale, though, as you’ll still encounter other teams near constantly. Marathon might be one of the most combat-heavy extraction shooters that I’ve ever played, which is fun when you’re able to coordinate with a team of friends, but invariably miserable if you choose to matchmake with randoms.

You can embody one of six Runner shells (synthetic bodies with their own distinct personalities) plus the blank-slate, solo-play-only Rook. None of the shell’s hero-like abilities are particularly imaginative (with your usual suite of movement, stealth, recon, healing, and tank powers), but they do all work well and lead to some interesting combat scenarios.

I particularly love dropping in as Vandal, the movement hero, and using her super-sprint ability to flank entire teams. It‘s incredibly effective with a meaty shotgun in hand, plus a longer-range homing energy weapon for locking on to any foes that might try to flee.

A Marathon screenshot from a first-person perspective.

(Image credit: Bungie)

When it all comes together, the moment-to-moment action can be incredibly fun, but after almost forty hours grinding through quests, I can’t help but sit back and wonder what I’m actually doing it all for.

Bungie has already confirmed that your progress is going to be wiped every few months, with only cosmetic unlocks carrying over. Unfortunately, the skins are completely bland and not really worth the time investment. This is doubly true of the ones in the paid battle pass (which is stuffed with basic weapon recolors and just one simplistic Runner skin) and the measly assortment offered in the in-game store.

Even with the addition of Cryo Archive, it’s not like there are anywhere near enough maps or modes (the game launched with just one) to keep me coming back for more, and I can’t help but think other players will inevitably feel the same with time.

There’s very little here compared to even free-to-play alternatives like Arena Breakout: Infinite, which looks much less impressive but boasts significantly more to do and, importantly, doesn't actually cost any money to get into. Hopefully, future updates will build out this beautiful-looking game with some much-needed substance before it’s too late.

Should I play Marathon?

Play it if...

You have a full team of friends on hand
Marathon is at its best when you’re playing as a full team of friends and coordinating throughout its intense PvP encounters.

You love the aesthetic
There’s no game out there today that looks quite like Marathon. It’s beautiful to look at, and worth playing if you love how it looks.

Don't play it if...

You want a game you can pour hundreds of hours into
There’s just not enough here to justify playing Marathon for an extended period of time. The limited selection of maps and lack of attractive rewards for grinding through its repetitive quests mean that you’ll struggle to stay engaged after too long.

Accessibility features

Marathon doesn’t have a dedicated accessibility menu, but there are a few useful options in its settings menus. On PC, the game can be played with either keyboard and mouse or a controller, with the ability to rebind inputs fully on either control method.

There are four colorblind modes to choose from, which affect item rarity colors and the appearance of the HUD. Subtitles are enabled by default and can be customized in size, color, and background style.

How I reviewed Marathon

I played almost 40 hours of Marathon on my PC, which is a 5070 Ti-powered model from retailer Scan.

It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card, which allowed me to play the game at 75 frames per second (fps) on the Highest pre-set graphics mode at native resolution on my 1080p monitor. I trust an Astro A20 X wireless gaming headset for my audio needs, including the use of its microphone when playing with friends.

I played the game exclusively with my usual gaming mouse and keyboard: a Razer DeathAdder V4 Pro and Cherry XTRFY K5V2.

Throughout my time with the game, I compared my experience with my hands-on testing of other extraction shooters, namely Escape from Tarkov and Arena Breakout: Infinite, in addition to the wider first-person shooter genre.

First reviewed March 2026

Turtle Beach’s Donkey Kong-themed Nintendo Switch 2 case is the best I’ve tested so far, with impressive durability and storage at a tempting low price
5:00 pm | March 22, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Nintendo | Tags: | Comments: Off

Turtle Beach PlayTrek Travel Case for Nintendo Switch 2: review

The Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 is the definition of eye-catching. From the very moment this model entered my line of sight, I was instantly drawn to it. Its lenticular exterior… its Donkey Kong Country-inspired look… its leaf-green handle… I simply had to get my hands on it.

And now, I finally have it in my clutches – the coveted DK case. But just how good is Turtle Beach’s lightweight Switch 2 case? Pretty damn good, actually.

See, I’ve tested a lot of cases for Nintendo’s latest hybrid console, including some that sit in our guide to the best Nintendo Switch 2 accessories, and some that… well, aren’t quite up to scratch. But one thing has frustrated me with the bulk of these cases. They just lack the playfulness and personality I’d associate with Nintendo.

Of course, that’s not a problem for the PlayTrek Travel Case, which is licensed by Nintendo itself. The Donkey Kong variant I tested is attention-grabbing, includes bold greens and red details, and has lenticular art that reveals multiple layers of trees from different angles. It’s a great-looking item, and the most bodacious I’ve seen so far.

If you’re not all too big on the Kong, fear not. There’s a lenticular Mario Bricks alternative, featuring the Italian plumber himself, or more basic colorways like Charcoal Black and Stellar White.

We’ve spoken a fair bit about looks, but just how practical is the PlayTrek Case for Nintendo Switch 2? Well, first of all, I’m a big fan of the main compartment, which is fitted brilliantly for the Switch 2 console. It’s not too tight of a squeeze, but it’s also very secure. You can flap the middle compartment over your system, and hold it in place with its hook and loop fastener. If you ever drop your case, then your console should be safe.

I touched on that middle compartment, and I have to say, Turtle Beach nailed it here. It’s equipped with twelve game card slots, which can hold either Switch or Switch 2 games. These slots mold to your cartridges with ease, and when I gave the case an almighty shake, they didn’t fall out. Twelve slots is also very generous – I mean, even the official Nintendo Switch 2 Carrying Case only has six. Sure, Nintendo's official case isn't as bulky overall, but in turn, you do get more room for your gaming gear from the PlayTrek Travel Case.

The final compartment – situated under the roof of the case – is pretty neat too. It contains a zip-up pouch that can be used to store a charging cable, Switch 2 camera, or Joy-Con 2 grips, but it’s a little too small to house a dock or larger accessory like the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2, for example. This compartment is padded, however, meaning you get even more protection for your system.

Person placing Switch 2 console into the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2

(Image credit: Future)

In general, the PlayTrek case feels very durable. It’s got an EVA hard shell design ensuring it can survive a fair few drops, and it’s wrapped in TPU-coated polyester, helping it to weather everyday wear. When dropping the case from waist height multiple times, I couldn’t see any indication of damage, although the lenticular cover was a little susceptible to marks like fingerprints – a minor issue in the grand scheme of things.

Right, after all of this, you’re probably wondering whether there’s a catch. For example, it’s probably expensive, right? Well… no, no it isn’t. The PlayTrek Travel Case is typically priced at $29.99 / £19.99 / AU$39, making it cheaper than Nintendo’s official case – a model with fewer game card slots, protection, and storage space. I’ve even seen it go on sale recently, too, with a price cut to just $24.99 / £16.99 in the US and UK at the time of writing. That’s amazing value for money.

So, here we are at the end of it all. Did Turtle Beach’s DK-themed case meet my expectations? No, it didn’t. It surpassed them. With a durable build, excellent low price, charismatic look, and astute storage, this case is ideal for on-the-go use. Sure, it’s not large enough to fit your dock, but there are different cases specialized for that, like the Nintendo Switch 2 All-In-One Carrying Case and Nacon Protection Case XL for Switch 2. Bravo, Turtle Beach, you weren’t monkeying around with this one.

Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 on table with Joy-Con 2 controllers

(Image credit: Future)

Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 review: price & specs

Price

$29.99 / £19.99 / AU$39

Dimensions

11.8 x 6.1 x 2.3in / 300 x 155 x 58mm

Weight

0.8lbs / 378g

Number of game card slots

12

Compartments

3

Handle

Yes

Color

Charcoal Black, Stellar White, Donkey Kong, Mario Bricks

Middle compartment on the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2

(Image credit: Future)

Should I buy the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2?

Attribute

Notes

Rating

Design

Attractive lenticular exterior with fun look, well-built with hardy exterior, but can pick up fingerprints quite easily.

4.5/5

Storage

Secure storage for Switch 2 console, loads of game card slots, handy pouch, not quite big enough for dock or larger accessories.

4.5/5

Value

Phenomenal low price for a case with this much quality and personality.

5/5

Buy it if…

You want a case that stands out from the crowd
The PlayTrek Travel Case is available in an eye-catching array of designs, but my favorite has to be the Donkey-Kong-themed model. Its lenticular artwork and vivid use of color make it a true joy to behold.

You’re looking for excellent durability
This case isn’t just a looker, though; it’s also very durable. Its EVA hard shell design will keep your Switch 2 safe from the odd drop, and the TPU-coated polyester protects against daily wear. On top of that, the case's padded interior and fitted build will keep your system secure and in place, even if you’re taking a bumpy ride.

Don’t buy it if…

You need a case to house your dock
This model isn’t the largest around, so it won’t quite fit your Switch 2 dock or some other larger accessories. If that’s what you need, check out my top suggestion in the ‘Also consider’ section.

You’re easily bothered by fingerprints
Like a lot of its fellow cases, the PlayTrek Travel Case is fairly susceptible to picking up fingerprints. If markings like that tend to rub you the wrong way, it may be worth looking at an alternative, like a soft case. The Hori Puff Pouch for Nintendo Switch 2 is an option that springs to mind.

Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 review: also consider

Nintendo Switch 2 All-In-One Carrying Case
OK, this one’s pricey, but stick with me here. If you need a case that’s large enough to house your dock, a Pro Controller for Nintendo Switch 2, and all of the necessary wires and accessories, this is the ultimate pick. Nintendo’s official all-in-one case doesn’t have the hardest exterior, but it’s highly scratch-resistant, has individual compartments for your gaming gear, and is all you need for heavy-duty on-the-go gaming.

Read my full Nintendo Switch 2 All-In-One Carrying Case review.

Hori Adventure Pack for Nintendo Switch 2
If you want something a little different, then check out this cross-body option, the Hori Adventure Pack for Nintendo Switch 2. It’s a great value-for-money pick with plenty of room for your console and accessories, and can be used with a shoulder strap or traditional handle.

Read our full Hori Adventure Pack for Nintendo Switch 2 review.

How I tested Turtle Beach PlayTrek Travel Case for Nintendo Switch 2

Zip on the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2

(Image credit: Future)
  • Tested over the course of multiple days
  • Took it with me to the office and performed durability tests
  • Trialled by a Switch 2 owner and life-long gamer

I spent multiple days testing the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2, taking it with me to the office for my workplace’s weekly Mario Kart World showdown.

During my time testing, I made sure to try filling the case with my Switch 2 system, games, and accessories, and performed durability tests to ensure the case performed its job effectively. I even compared it against my go-to model, the official Nintendo Switch 2 Carrying Case, on aspects like design, storage space, and ruggedness.

More generally, I’ve spent two years reviewing products here at TechRadar, and have lots of experience testing Nintendo Switch 2 accessories. I’ve tested a huge amount of cases, alongside screen protectors like the Genki Aegis Shield, cameras including the Hori Piranha Plant Camera for Nintendo Switch 2, and controllers like the Turtle Beach Rematch Wireless Controller.

The Nintendo Switch 2 has a new worst accessory in the Virtual Boy — the best place for it is on your shelf
2:30 am | March 12, 2026

Author: admin | Category: Computers Computing Consoles & PC Gadgets Gaming Nintendo Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

It’s often said that if at first you don’t succeed, you should try again. With Nintendo’s Virtual Boy rerelease for the Nintendo Switch and Nintendo Switch 2, I wonder if it maybe should have ignored that advice.

On the one hand, the Virtual Boy accessory for the Switch and Switch 2 is the ultimate novelty. The plastic recreation oozes an iconic 90s energy that somehow infected even me — someone born years after the Virtual Boy was discontinued — with a synthetic nostalgia that had me falling in love with its outer design. And as a VR fanatic, it’s a delight to experience one of VR’s earliest consumer interpretations.

On the other hand, Nintendo’s dedication to its history means it has left the headset and its games practically unchanged — which isn’t a good thing here. The Virtual Boy’s game library is as small and terrible as ever, and comfort very much feels like an afterthought.

So the question you have to ask yourself is this: do you want to spend $99.99 / £66.99 / AU$139.95 on a 10-minute novelty that will spend a lot more time on your shelf as a sculpture than on your face?

I firmly believe the answer is an emphatic 'No.'

Nintendo Virtual Boy: Price

The proper Virtual Boy accessory will cost you $99.99 / £66.99 / AU$139.95, though if you simply want to experience the Nintendo Classics collection and don’t want to waste too much money, there’s also a cardboard version that costs $24.99 / £16.99 / AU$29.95. You can pick up either from Nintendo's online store.

While this review isn’t generally positive about the Nintendo headset, if you are going to get one of the accessories, I believe you should at least get the proper non-cardboard version. I don’t believe you should get either for what it’s worth, but the properly recreated model looks rad and could be repurposed as shelf decoration when you’ve finished playing with it after a few short sessions.

The Virtual Boy on a gray sofa

(Image credit: Future / Hamish Hector)
  • Value score: 1/5

Nintendo Virtual Boy: Design

When Nintendo debuted this VR headset back in 1995, it promised the Virtual Boy would “totally immerse players into their own private universe." It certainly achieved this, though I do prefer my universes with a lot less red and a lot less nauseating.

It turns out plenty of other folks didn’t like what the Virtual Boy was delivering either. Despite predicting millions of global sales by the end of 1995, Nintendo shipped a mere 350,000 units in the US that year, and only around 770,000 globally by the time it was discontinued in 1996.

One of the big issues with the headset was, and still is with this Switch recreation, its design.

Too bulky to even attempt to wear on your head like a Meta Quest 3 — especially if you’re a kid, Nintendo’s typical target audience — Nintendo opted to have the original Virtual Boy rest on a stand. Despite being a lot lighter, the Switch accessory version can also only be perched on a roughly foot-tall stand at its max height. A design decision that created its own comfort conundrum.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

After you’ve struggled to search for an appropriately tall table and/or a stack of books to place the headset on top of, you then have to hunch over to press your face into the console so you can peer into its stereoscopic worlds. This is not a comfortable way to sit for very long, and there’s no other alternative.

Here’s where you brush up against the next poor design decision: the red displays.

To act as a cost-cutting and processing power-saving method, the Virtual Boy’s screens were entirely red, and to mimic this, the Switch accessory uses two planes of red plastic — one for each eye. Opening up the headset, you slot your Switch or Switch 2 with the Virtual Boy software open to play games through this red filter to mimic the classic’s ruby hue.

If you think VR is nauseating at the best of times, just imagine what it would be like if your entire vision were merely shades of red.

Let’s just say my play sessions maxed out at 10 minutes before I needed a lie down — and I can usually stomach hours-long VR gaming if using other headsets.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Though I will say the Switch’s Virtual Boy add-on isn’t a total design flop.

As I mentioned in the intro, the classic Nintendo headset feels definitively like a gadget of the 90s, and half of that is how it looks — something this model recreates perfectly. Unboxing it in our office, even as someone who grew up in the 00s, I did feel like I was living out one of those grainy home videos of a kid ripping open their Christmas gifts.

There’s something magical about the Virtual Boy’s appearance, even if it’s not the most practically useful, though that’s where my praise ends.

  • Design score: 2/5

Virtual Boy: Software

The original saw 22 games released before it was canned entirely, but for now, the Nintendo Switch version only has seven: 3D Tetris, Galactic Pinball, Golf, Red Alarm, Teleroboxer, The Mansion of Innsmouth, and Virtual Boy Wario Land. With the March catalogue update for Mario Day, they’ll be joined by two more: Mario Tennis and Mario Clash.

All of these titles are accessed via the Nintendo Classics software included with your Switch Online + Expansion Pass membership, which will cost you $49.99 / £34.99 / AU$59.95 for 12 months.

The smallish collection size isn’t ideal, but it could be overlooked if there were a definite must-play or two amongst the selection. Unfortunately, there isn’t anything exciting enough to make me want to push through the discomfort of using the system.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Wario Land is fun if you’re a fan of Mario’s doppelganger, and I liked Galactic Pinball well enough, but titles I had hopes would be fun — Tetris and Red Alarm — lacked not only entertainment but made me want to hurl. It turns out a spinning red teris board just isn’t the best way to play the game if you like keeping your lunch in your stomach.

You can extract maybe 5 to 10 minutes of novelty from each title, and you might return to a handful when you want to subject your friends to this hardware, but none of them sell this accessory as a bona fide gaming machine.

  • Software score: 1/5

Nintendo Virtual Boy: scorecard

Attribute

Comment

Score

Design

From a usability perspective the Virtual Boy gets a very low score for its discomfort and red plastic displays, but the design does at least look wonderfully 90s so It gets some marks back.

2/5

Software

The Virtual Boy's library is small and none of its titles are all that enjoyable, especially given the nausea they can induce.

1/5

Value

The Virtual Boy is a complete novelty, and when there are so many other better things for you to spend your money on this terrible Switch accessory isn't worth it.

1/5

Should you buy the Nintendo Virtual Boy?

Buy it if…

You can accept it’s a novelty
If you have plenty of spare cash and can happily accept there’s maybe an hour or so worth of enjoyment to extract from this hardware at the absolute max (over a few sessions), then maybe you could consider getting the Virtual Boy for your Switch or Switch 2.

Don’t buy it if…

You’re on a tight gaming budget
There are way better things to buy for with Nintendo Switch or Nintendo Switch 2 — be they accessories or software — than this Virtual Boy clone. Almost any other game or add-on would be better.

You’re new to VR
If this will be your first VR experience it will likely put you off it entirely. This isn’t the best way to experience immersive 3D gameplay, but could be a novelty for existing fans of the medium.

You don’t own a Switch or Switch 2
This Virtual Boy recreation is a Switch accessory, not its own machine. If you don’t own either of Nintendo’s handheld hybrids, this headset is another level of useless.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

How I tested the Nintendo Virtual Boy

I used the Virtual Boy for two weeks for this review, though my sessions admittedly didn’t last too long, as it kept making me feel ill. I relied on my Nintendo Switch 2 and its base Joy-Cons to experience this add-on’s VR experiences and used it in our office, at home, and even took it on a flight — it’s even more awful in the air, terrible VR and turbulence don’t mix.

First reviewed March 2026

Read more about how we test

My first-ever Pokémon adventure is still fantastic on the Switch 2, but I wish the LeafGreen and FireRed rerelease had something to make it a little more special
8:00 pm | March 11, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I was six when my Pokémon journey began. In 2004, I got a Game Boy Advance SP and went to a local toy store with my parents to get two games — I chose Sonic Advance 2 and Pokémon LeafGreen.

I’d play FireRed later, as well as Yellow, Ruby, Sapphire, Emerald, and so on through the series (though I did stop doubling up for most generations from Diamond onwards), but LeafGreen was where it started. So it felt right for me to celebrate the series’ 30th birthday by enjoying the Nintendo Switch rerelease.

It’s everything I remember it being.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: February 27, 2026

The look, the sound, the sense of adventure, it's all there perfectly recaptured on Nintendo’s latest system, and on Friday, 27th February, from 6pm until 3am, I couldn’t put this game down — I literally fell asleep on the sofa with my Switch 2 controllers in my hands.

When I awoke — at 1pm the next day — I grabbed a glass of water, nestled back into the groove in my couch, and picked up where I left off. I was in my own personal corner of heaven.

I adore this game. It hits the nostalgia sweet spot in a way only a few titles ever hope to be able to, and at the same time, I think it delivers the quintessential Pokémon experience that anyone can enjoy (be they newcomers or longtime fans like me). In fact, if you have yet to experience the phenomenon, this might be an excellent jumping-in point.

I do, however, feel this special release needed something a little more to completely justify itself to returning fans — beyond being simply existing in a way that isn’t a GBA cartridge.

Ivysaur fighting a Vileplume

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Let’s Go

Remakes of the original Red and Green, which kicked off the series, FireRed and LeafGreen follow the same classic beats of the Kanto region that players first experienced in 1996.

You begin in Pallet Town where in Professor Oak’s Lab you choose one of Bulbasaur, Charmander or Squirtle to be your starting companion before heading off on your adventure to catch and train more Pocket Monsters (aka Pokémon), and defeat eight powerful Gym Leaders, the Elite Four, and Kanto’s champion — while also foiling the plans of the evil Team Rocket, and collecting 150 Kanto ‘mons for your PokéDex (Mew isn’t available in the Switch version for now).

There’s a sense of exploration to Kanto that isn’t so present in later titles. While there are hints you can learn by talking to non-player characters (NPCs), there’s not often a clear ‘Go here next’ sign to follow — especially in the middle section of the story, post gym three, where you are much freer to explore the remainder of the map.

Trainers wanting to battle near Bill's house

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

This imbues FireRed and LeafGreen with a sense that this is a proper adventure rather than a pre-defined story you’re wandering through the beats of.

There’s something tough about the battles, too, that presents a more engaging challenge than the most recent generations. EXP isn’t shared amongst your whole team in these classics, keeping your party at a more balanced level to your foes, and there isn’t an abundance of Pokémon to choose from to build a perfect team early on, like you can in later entries.

I’m playing through the game as a Nuzlocke — a fan-made challenge based on the Pokémon: Hard Mode web comic by Nick Franco which imposes a few extra rules limiting how many ‘mons you can catch, and forcing you to release any that are defeated in battle — and after Nuzlocking later generations, where the concept of losing two companions to a Rattata in a single fight is inconceivable, I haven’t been entirely respectful of the difficulties LeafGreen can present and faced the consequences.

Snorlax sleeping

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Hunting for something shiny

You can tell I adore LeafGreen and FireRed as much now as I did the original Game Boy games, but as I’m sitting playing them on my Nintendo Switch 2, I am left wanting more.

Unlike other Game Boy Advance ports on the Switch consoles, these aren’t part of the GBA catalogue you can access via the Switch Online + Expansion Pass membership, which costs $49.99 / £34.99 / AU$59.95 for 12 months. Instead, the games cost $19.99 / £16.99 / AU$30 each.

Best bit

The grassy safari zone

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

The chiptune music is everything. The eeriness of Lavender Town, the tension of Gym Battles, the bombastic adventure exploring the routes between towns, it always perfectly captures the mood and is easily my favorite thing about these games.

There are some advantages to keeping these games separate from the emulator, such as indefinite offline play and Pokémon Home integration, and some of the Nintendo Classics emulator’s tools (like rewind) could enable exploits the series tends to avoid (though that didn’t stop the return of arbitrary code execution with these Switch ports).

However, if Nintendo and The Pokémon Company are asking us to pay a premium for these entries compared to other GBA games on the Switch system, I would have liked something a little more than a simple rerelease (though I do appreciate the inclusion of event tickets, which you can unlock after defeating the Elite Four).

I’m not asking for much. Maybe a new small area to help with filling out the National Dex, challenge mode options like a randomizer or releasing them as a double pack with Ruby and Sapphire.

The fossils in Mt Moon

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Perhaps I’m just spoiled by still having both of the original cartridges in a box under my bed alongside my aged Game Boy Advance, so I can play the originals whenever I want, but given this is the series 30th birthday, an extra splash of special to these launches would have been a cherry on top of what is otherwise a superb return to Kanto.

Should you play Pokémon LeafGreen and FireRed?

Play it if...

You want the best Kanto experience
Whether you're a newcomer or a long-time Pokémon fan these games are the best way to enjoy the series' first region and its story.

You have a second Switch in your home
If you live with family or friends and there's a few Switches in your home these are excellent pickups as you can enjoy multipl;ayer battling and trading like you're back in 2006.

Don't buy it if...

You hate Pokémon
These games define what it means to be a classic Pokémon, in both good and bad ways. If you don't love the typical formula then you won't enjoy these remakes.

A traded Farfetch'd

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Accessibility

Pokémon LeafGreen and FireRed don't have any specific in-built accessibility features, but they don't need them to be accessible.

The game's turn-based battles and simpler exploration allow you to play completely at your own pace in a way that should be approachable to almost everyone. You only ever need to be able to press one button at a time, so if you can do that, you can enjoy Pokémon LeafGreen.

How I tested Pokémon LeafGreen / FireRed

I have mostly played Pokémon LeafGreen for this review, and I have been enjoying it on my Nintendo Switch 2. To best mimic my classic GBA experience, I’ve played a lot of this game in handheld mode, though I did also play a lot in docked mode — especially during longer sessions where my Switch’s battery life became a concern.

On my Amazon Fire QLED TV, the classic game actually looked pretty good. I was expecting a blurry mess, but the sprites maintained their handheld charm.

My docked controller of choice is usually my 8BitDo Ultimate 2, though I did use my Joy-Cons a lot in my testing, so I could play a little more lazily on my couch.

First reviewed February-March 2026.

Pokémon Pokopia is my favorite Nintendo game in years, but its ‘narcissistic’ Pokémon are too polite for my liking
4:00 pm | March 2, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Pokémon Pokopia has been somewhat of a mystery since its first announcement; it was evidently set to be a cozy game, but of what variety few could tell. Well, the answer is here; it’s part life sim, part town-building sim, part sandbox, and 100% great fun.

Nintendo passing the reins to Koei Tecmo’s Omega Force for this proved wise; their experience in making Dragon Quest Builders 2 proved invaluable in balancing Pokopia’s Animal Crossing-like cuteness and coziness with a solid storyline and satisfying gameplay loop. It's most certainly one of the best Nintendo Switch 2 games.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: March 5, 2025

As you’d expect, there’s always at least a little room for improvement, but overall, I am solidly impressed with the results; I found Pokopia incredibly hard to put down, and considering I’ve been working on a deadline to write up my review, that’s proved problematic!

Some prospective fans might be surprised to find that Pokopia is pretty story-driven; there’s ample side-questing, construction work, and resource collection to be enjoyed, too, but you’ll need to progress through the main quest lines to unlock new powers, areas, and Pokémon. While I love a sandbox game, the story focus of Pokopia really helps draw out the experience; had I not been working to a deadline, I could have comfortably enjoyed the first chapter (which I completed in roughly eight hours) for thrice as long.

I’m willing to hedge my bets that this will be a hugely popular title for the Nintendo Switch 2, and perhaps even a system seller; limited perhaps only by the fact that non-Pokémon fans might assume you’d need to love the monster-collecting role-playing games to enjoy Pokopia. Sure, you might miss out on a few references here and there, but I’d point any cozy game lover in the direction of Pokopia in a heartbeat.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Kanto region as you’ve never seen it before

In Pokopia, you play as a Ditto who awakens to a post-apocalyptic and alarmingly underpopulated world. It’s your mission to restore the land to its former glory, entice back the missing Pokémon, and perhaps, even, the humans that seem to have completely vanished without a trace. It’s a great concept with some surprisingly dark undertones, though no more sinister than movies like WALL-E, which broach similar topics.

For the uninitiated, the Ditto species has the ability to transform into other creatures; it’s relatively rare that the ability is used to transform into humans, but this particular Ditto, longing for its long-lost trainer, can maintain their former partner’s human form. Even more unusually, it’s able to concurrently mimic other Pokémon’s abilities, and it’s with these powers you’ll terraform the land around you. By all accounts, it seems like we’re in the Kanto region; in-game clues hint as much, though I’ve not reached a point in the main storyline where there’s absolute confirmation on that.

There’s a solid variety of really useful skills on offer, from Bulbasaur’s grass-growing Leafage to the power to glide acquired later in the game. These scale with you as your adventure progresses in a really satisfying way, speeding up the rate at which you can improve the environment and travel around the world. They do come with limitations; you’ve got a PP meter that refills each day, however, it’s pretty easy to refuel.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

To learn these abilities, Ditto needs to see them in action, so the first call to order is creating habitats that missing Pokémon can live in. As you explore the various locations in the game, you’ll find hints for different habitats, which use a combination of natural objects like rocks, trees, flowers, and tall grass, environmental factors like height, as well as man-made furnishings to lure home different species.

Many are relatively easy to form, but some will require you to find or build items. I’d wager that despite powering through the storyline, I’m only about halfway through both the Pokédex and Habitat dex; there’s a lot of content to enjoy here.

It takes a village

The rarity of the Pokémon dictates how quickly it will appear, but after some waiting, different species will arrive and offer their support to Ditto as it works to improve the local towns. Each Pokémon has abilities to help these efforts; some can refine items like bricks and ingots, others can join your party to help as you quest around town, and some just know how to bring a great vibe to any function with abilities like Hype. Each have their own likes and dislikes, too, when it comes to decor.

Much like in Animal Crossing: New Horizons, there are archetypes for characters and dialogue, and while there are lots of different topics, there’s a fair amount of duplication in line delivery when you stop to chat with Pokémon. It’s somewhat understandable given just how many species there are, but it’s frustratingly close to nailing it. The first time you meet a Pokémon, there’s a unique interaction that gives you a good idea of the wide-ranging personalities of these species, only to be quickly traded for more generic interactions. Conversations between other Pokémon are pretty consistently charming, at least, and show off their unique qualities much better.

Plus, there’s a distinct lack of sass here, too; you’re told Pokémon like Dartrix are “narcissistic” in the Pokédex, and yet he’s sweet as pie most of the time when you interact. Given there are so many mischievous, egotistical, and even downright aggressive Pokémon species, this feels like another missed opportunity from Nintendo to bring back some bite to its characters.

Best bit

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Listening in as Kricketot helped Diglett find his groove in an impromptu jam sesh. So. Darn. CUTE. I also love the photo opportunities to capture various Pokémon hanging out in the wild.

Still, I love that the Pokémon walk around your town, interacting with furnishings and decor you’ve placed as well as eachother. Sometimes they’ll bound over to you for a chat, to make a request or even to play a minigame like hide and seek – while these are pretty easy, it’s nice to break away and build your relationships. The world feels really lively, and I wasn’t convinced it would from early game footage nor my demo experience last month; I’m always glad to be wrong in moments like this.

Some smaller details like this do get lost in the mix; for example, sometimes, you might struggle to find a specific Pokémon you need. Presumably to offload the weight of having lots of Pokémon in one area at once, sometimes the game will remove residents from the world – but they also can just have strayed far from home. I happened to notice that it was possible to use the Pokédex to search for them around the map, and it’s only through an item description that I learned you could use honey on a habitat to summon its resident back into the world. Missing these tips meant I spent a good few hours earlier in my gameplay running in circles, ironically, trying to find Far’fetchd.

Broadly, though, the game handles these quality-of-life features and attention to detail incredibly well, and feels like Nintendo learned a lot of huge lessons from the early versions of Animal Crossing: New Horizons, even if I can still foresee an impatient younger player missing a trick or two and facing some frustration off the back of it.

Make a house a home

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

The centrepiece of each town is its Pokémon center, which you’ll need to rebuild; thankfully, the PC stationed nearby grants access to the Poké Life app, where you’ll find daily challenges and shop items to help on your journey as well as launch multiplayer modes and claim rewards.

Broadly, you progress through the game by improving the town’s environment level, which can also be tracked on the PC. You accomplish this by improving the habitats of your new pals; each day, they’ll request everything from decor to environmental changes, and meeting their demands will help you level up. You might find that these satisfaction levels even change for the worse if, for example, it starts raining and your fire Pokémon doesn’t have shelter, so it’s well worth checking in every day to see how things are changing for your Poképals.

If a Pokémon’s natural habitat just isn’t working out, that’s fine too; you can build everything from quick and space-efficient shanty huts for smaller species to grander block houses that multiple Pokémon can call home. Making your own structures and placing blocks can be a teensy bit fiddly at times, especially if you’re repairing pathways or dealing with larger-scale buildings, but you can use mouse mode, which allows for a little more fine motor control. Personally, I didn’t get on with this control system; however, I have dyspraxia, so I struggle with mouse mode at the best of times. I can see some players finding it useful, though.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

There are also ample opportunities for customization, especially when it comes to building. I think players are going to have a lot of fun with this feature, which will be massively appreciated when it comes to the multiplayer experience, where players can show off their home islands.

Plus, some great tech mechanics make building much more than a cosmetic exercise, some of which I’ve barely scratched the surface of; from minecarts to electricity circuits and beyond, it will take a lot to recreate the world as humans left it. Thankfully, Drifloon can whisk you away to a different dream island every day, where you can gather more resources if you’re running dry.

Strafing difficulty levels

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

Overall, the game is quite well balanced in terms of difficulty, but there are a lot of shortcuts you can figure out to speed your way through questlines and unlock more powerful moves more quickly.

The real-time element of the game is great for pacing, but it does have its quirks. Certain tasks like teams of Pokémon taking on construction work or processing materials, make you wait for the results, but in both cases, you can still make use of the Pokémon for other tasks at the same time, unless they’re operating machinery. And anyway, it’s actually pretty easy to build multi-resident houses yourself in Pokopia; all you really need is a one-block high wall, a doorway, three pieces of furniture, and voila, you can move in a few Pokémon and more quickly improve their satisfaction levels.

Plus, ome Pokémon abilities are pretty busted. You can bring most plant-type Pokémon along with you to any vegetable gardens you’ve planted and use their abilities to speed up crop growth – sure, they might run out of energy, but a quick Leppa berry sees them hop straight back to work. I’d have preferred it if, like with furnaces and other workstations, farming had been an assignable task, as its current setup somewhat flies in the face of the real-time cycle.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

These kinds of min/maxing workarounds are often tantalizing, but it’s up to you as the player to moderate yourself and choose to enjoy the non-demanding pace Pokopia offers. Perhaps the game could have a few more guardrails, but it doesn’t make it any worse to play unless you’re looking for reasons to rush through.

Besides, there’s just so much to do in Pokopia. You want to build a museum and proudly display your collectibles? You got it. Want to focus on rebuilding all that which the humans left behind? There’s plenty of ruins to go around. Want to shirk off Ditto’s mission and just create 3D models of Pokémon out of dirt blocks? You do you, boo boo.

Most of my issues with this game have been surface-level, really; the attention to detail here is fantastic, it’s consistently great fun to play, and brimming with evident care for the now-30-year-old franchise.

Every aspect of Pokopia feels like a warm hug; the graphics are super cute, the interfaces are clean, the music is bright and comforting, and it’s full of life. It’s a breath of fresh air to have a spin-off that adds so much to the already-teeming world of Pokémon, and I, for one, am incredibly excited to see how players design their own cities and islands.

Should you play Pokémon Pokopia?

Play it if...

You love a peaceful adventure
Part life-sim, part sandbox, part town-building sim, there’s a lot to love about Pokémon Pokopia and very little to raise your blood pressure.

You’re craving some self-expression
From character design to furnishings to building materials and beyond, you can really make the world of Pokémon feel like your own with very few restrictions.

You want an environmental feast
Pokopia is so darn cute to look at. Cutesy pastel hues, animated and vibrant Pokémon, and a great stripped-back soothing soundtrack make it a wonderful and immersive cozy experience.

Don't play it if...

You want Pokémon battles
While even I hoped for some semblance of classic Pokémon fighting, in a trainer-less world, it makes little sense to include any fighting mechanics.

You have poor self-control
The worst thing about this game, really, is that it’s easy to work around a lot of its real-time restrictions. If, like me, you’ve got poor impulse control and crave the dopamine hit of completed tasks, you might struggle to enjoy the slow pace – but there’s still plenty to enjoy.

Accessibility features

There are many of the standard expected accessibility features: text speed, customizable controls, camera speed and distance controls, as well as auto-adjust/follow.

However, outside of these, there’s little on offer; I’d expect and hope at the very least for font size adjustments, control sensitivity, UI settings, and closed captions for in-game sound effects, which would drastically improve the experience for a wide range of prospective players. I really hope these come in a future update.

Screenshots from Pokémon Pokopia

(Image credit: Nintendo/The Pokémon Company)

How I reviewed Pokémon Pokopia

I spent 40 hours playing Pokémon Pokopia on my Nintendo Switch 2, working my way through as much of the main quest as possible in that time while also working towards rebuilding the various towns to my taste. I completed most of the early-game side quests, gathered a sizeable chunk of collectibles, and created a wide variety of habitats for my Pokémon.

I mostly played in docked mode, playing with my Nintendo Switch 2 Pro controller and using standard settings on my Sony KD-49XH8096 TV, using Logitech Multimedia Z200 speakers or my Corsair Void MAX Wireless v2, but I also spent around 6 hours in handheld mode and tried mouse mode for easier block placement.

I compared my experience with Pokémon Pokopia to some of my favorite cozy, sandbox, and town-building games, from titles like Stardew Valley, Minecraft, and Terraria to Animal Crossing: New Horizons and games from the Two Point tycoon series.

I tested Turtle Beach’s Mario-infused Nintendo Switch 2 controller, and its combination of a flashy design with TMR thumbsticks won me over — even if it does omit a few too many features
5:00 am | February 28, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: one-minute review

Fancy a Rematch? That’s right, Turtle Beach is back with the Rematch Wireless Controller for Nintendo Switch 2, which comes equipped with an all-new design, trusty C button, and a few other technical touch-ups.

There’s a lot to love about the Rematch, whether that be its drift-resistant TMR (tunnel magnoresistance) thumbsticks, its eye-catching semi-translucent design – which even features Super Mario himself, or its customizable GL and GR buttons. It’s also a pretty comfortable controller to use, with responsive triggers and face buttons, and incredibly seamless pairing.

I was also delighted with the controller’s generous 40-hour battery life, which competes with top controllers in our guide to the best Nintendo Switch 2 accessories. Despite that, though, the Rematch certainly isn’t without its flaws.

One of the most glaring drawbacks is the controller’s omission of rumble technology. This can be crucial for certain in-game segments, and is generally a vital instrument to immerse players more deeply in their gaming experiences. I was also sad to see NFC tech left out, which lets you scan Amiibo in titles like Metroid Prime 4: Beyond or Kirby Air Riders.

When you combine those things with the Rematch’s lack of a 3.5mm port and its inability to wake your Nintendo Switch 2 console from sleep, I think it’s fair to say it's missing a few crucial features. And yes, although this model costs a fair bit less than the official Nintendo Switch 2 Pro Controller, it's not exactly cheap. At more than $60 / £50 / AU$90, I’d hope for more expansive functionality.

All of that’s not to say that I disliked the Rematch – far from it. It’s a solid model overall that feels comfortable and effective in use, and the TMR tech is something that Nintendo’s official Switch 2 pro controller doesn’t have. And even with some missing features, it does support motion controls, which worked well in my experience.

Ultimately, I’d probably recommend waiting for a sale for this model. It’s a trustworthy, appealing controller that gets a lot of the fundamentals right, and it will almost certainly serve you well. At full price, though, I just feel that it’s a bit too thin on features.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 and playing Mario Kart World

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: price and release date

  • List price of $64.99 / £54.99 / AU$99
  • Which is $20 / £20 / AU$20 less than the official Switch 2 Pro Controller
  • Launched in October 2025

The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 was released in October 2025, a few months after Nintendo’s latest system came to market. This Nintendo-licensed controller will typically set you back $64.99 / £54.99 / AU$99 – that’s about $20 / £20 / AU$20 less than the official Switch 2 Pro Controller. You can purchase it with the Mario design – pictured throughout this review – or in a more basic Charcoal Black colorway.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: specs

Price

$64.99 / £54.99 / AU$99

Weight

0.8lbs / 0.4kg

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Connection type

Wireless

Battery life

40 hours

USB-C port on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: design and features

  • Beautiful semi-translucent design
  • Remappable GL/GR buttons plus C button
  • No NFC support, no 3.5mm port

Looks-wise, I’m a big fan of the Rematch controller for Switch 2. It has a semi-translucent design and is adorned with the Super Mario logo, as well as the Italian plumber himself. It's beautiful, fun, and a bit more charismatic than the swathe of plain black controllers that dominate the market. Red details really cement the fact that this is a Mario-themed, Nintendo-licensed model too, which is a nice touch.

As nice as it looks, though, I would argue that the controller feels a touch cheaper than its price tag may suggest. It's got quite a plasticky build, and some components, like the D-pad for instance, just lack that premium finish you’ll get from Nintendo’s official Pro Controller.

That’s fairly understandable, given that the Pro Controller is $20 / £20 / AU$20 more expensive, but that cheaper build isn’t the only sacrifice you’ll make if you do indeed opt for the Rematch instead.

For instance, this model doesn’t have NFC technology built in, which means that you can’t make use of Amiibos in games like Donkey Kong Bananza or Super Smash Bros. Ultimate. I understand that this won’t upset most players as much as me, but as an avid amiibo collector, this felt like a significant miss. Pair that with the lack of a 3.5mm port for a wired headset, and the omission of rumble (which I’ll discuss more down below), and you’re not getting the most feature-rich model on the market.

However, the Rematch controller does still have some commendable aspects, like its GL and GR buttons – these can be mapped to different controls for different games, and can come in handy for item management in The Legend of Zelda: Tears of the Kingdom, for instance.

The C button in the center of the controller is also a big help if you want quick access to GameChat capabilities, something that you won’t find on a lot of third-party models.

Buttons on the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: performance

  • TMR thumbsticks feel pretty good
  • A whole lotta battery life
  • Lack of rumble and can’t wake the console

The Rematch is an ergonomic, well-sized model with a pleasing weight to it, and it’s a very solid controller performance-wise.

Perhaps the biggest benefit of picking this controller over Nintendo’s official rival is that you’re getting TMR thumbsticks. This ensures strong responsiveness and precision, while also making stick drift less likely. More generally, the textured thumbsticks feel pretty good, and I experienced no issues with them across hours and hours of play.

In fact, most of the buttons feel pretty pleasing to use, whether that be the main face buttons, plus and minus controls, or the triggers. I especially appreciated the form of the ZL and ZR buttons, which slope upwards and are satisfying to press. The aforementioned GL/GR buttons are a welcome addition to boot.

My only real complaint when it comes to the buttons is some of the placements. For some reason, the home and plus buttons, as well as the minus and screenshot buttons, have been swapped around. To begin with, I found myself continually pressing the home button instead of the plus one, just out of sheer muscle memory. When playing with friends, I found that they would do the same, so this change felt more bothersome than anything.

Back to the good stuff, though, and I’m pleased to report that this controller delivers plenty of playtime. Turtle Beach says you get 40 hours from the Rematch, and from my time playing, I’d report that as accurate. That’s the same amount of time you’d expect to get out of the official Switch 2 controller, and competitive against other third-party controller manufacturers.

This model also supports motion controls, which I found to be surprisingly accurate. During my playthrough of Super Mario Galaxy, it was nice ‘n’ easy to grab star bits and navigate through menus – I still find the Joy-Con 2 controllers to be superior for motion-controlled games, however.

Having said that, Turtle Beach did leave a few functions out that could’ve put this controller's performance on par with the best of the best. For instance, there’s no rumble here, which is crucial for certain in-game mechanics and delivering a more immersive experience overall. You also cannot wake the console with the home button – something I love about my go-to controller, the Mobapad N1 HD.

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)

Should I buy the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2?

Buy it if...

You’re looking for more advanced thumbstick tech
The Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 packs in TMR thumbsticks – one of its best assets for sure. This means that your controller will be less prone to drift than a controller using more traditional tech, like the official Switch 2 Pro Controller.

You want standout looks
I really like the semi-translucent design of this controller, and having Super Mario himself at the front and center feels like a nice touch. As I stated earlier, the market is filled with one-note, plain black models, so it’s nice to find something with a bit of pizzazz.

Don't buy it if...

You want the most feature-rich controller
Despite its nifty thumbsticks and swell design, the Rematch omits some fairly major features. For instance, there’s no rumble here, which can be crucial for immersing players in their gaming experiences. There’s also no NFC tech for amiibo, and you can’t wake the console from sleep mode, which is a shame.

You’re looking for something with a premium feel
As much as I like this controller’s look, I wouldn’t say it's the most sturdily or luxuriously built model. The Rematch has quite a plasticky feel, and for the price you pay, you may expect something a little more premium.

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 review: also consider

Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Nintendo Switch 2 Pro Controller

8BitDo Ultimate 2

Price

$64.99 / £54.99 / AU$99

$84.99 / £74.99 / AU$119.95

$69.99 / £59.99 / AU$90

Weight

0.8lbs / 360g

0.5lbs / 235g

0.5lbs / 246g

Dimensions

6.3 x 5.3 x 2.6in / 160 x 135 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

Compatibility

Nintendo Switch 2, Nintendo Switch

Nintendo Switch 2

Nintendo Switch 2, Nintendo Switch, PC

Connection type

Wireless

Wireless

Wireless

Battery life

40 hours

40 hours

15 hours

Nintendo Switch 2 Pro Controller
Although it doesn’t have TMR or Hall effect, we still love the Nintendo Switch 2 Pro Controller. Its luxurious build quality, excellent battery life, smooth thumbsticks, and ergonomic comfort just keep us coming back for more. Its inclusion of NFC and rumble tech gives it a bit of a leg up over this Turtle Beach model, although it will cost you a little more.

Read our full Nintendo Switch 2 Pro Controller review.

8BitDo Ultimate 2
The 8BitDo Ultimate 2 is filled to the brim with high-tech features, be that TMR sticks, Hall effect triggers, or remappable L4/R4 bumpers. OK, its battery life really isn’t that great, especially if you’re using the flashy RGB lights, but there’s still a lot to love about this model.

Read our full 8BitDo Ultimate 2 review.

How I tested the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

Man holding the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2

(Image credit: Future)
  • Tested across multiple weeks
  • Compared against other wireless controllers
  • Played a range of Nintendo Switch 2, original Switch, and retro titles

I spent weeks testing the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2, during which time I played various games, exhausted its many features, and compared it against a handful of rivals.

In order to assess the controller’s capabilities in full, I played classic titles via Nintendo Switch Online, such as Chibi-Robo!, as well as games with motion controls like Super Mario Galaxy, and Switch 2 exclusives like Mario Kart World. Most of the time, I used the controller while my Nintendo Switch 2 was docked, and connected up to my Sky Glass Gen 2 TV and Marshall Heston 120 soundbar.

More generally, I’ve tested a bunch of Nintendo Switch 2 accessories – not only controllers, but also cameras like the Hori Piranha Plant Camera, screen protectors including the Genki Aegis Shield, and cases such as the official Nintendo Switch 2 All-In-One Carrying Case.

  • First reviewed: February 2026
  • Read more about how we test
‘Awesome precision meets blisteringly fast connectivity’ – I tested the Asus ROG Raikiri II Xbox Wireless and I’m never going back to my first-party controller
4:00 am | February 27, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Xbox Xbox Series X | S | Tags: , | Comments: Off

Asus ROG Raikiri II Xbox Wireless: one-minute review

The Asus ROG Raikiri II Xbox Wireless is a controller compatible with both Xbox Series X|S and PC. It’s an unabashedly premium product at $189.99 / £199 / AU$349 but, for that price, it’s wonderfully responsive, beautifully designed and comes with a good array of accessories.

First off, the Raikiri II feels beautifully well built. It feels solid and substantial, yet it’s ergonomically designed. Elements like the rear buttons are perfectly placed under your fingertips to make them easy to access without shifting your grasp, while its textured grips meant it never once slipped in my hands. Its RGB lighting is also tastefully done, just subtle enough to not detract from its sleek appearance and coming with plenty of customizable options.

Both the thumbsticks and shoulder triggers are staggeringly accurate, thanks to Asus’s decision to use TMR sensors in each of them. Not only do I relish not having to worry about the dreaded stick drift anymore but I found them astoundingly precise, giving me spot-on control over everything from acceleration in racing games to aiming in FPSes. The fact that the shoulder triggers can be toggled to using micro-switches is just the icing on the cake – smashing parries out against the Paintress in Clair Obscur: Expedition 33 has never felt so satisfying to me.

This awesome sensitivity and precision is further supported by the Raikiri II’s blisteringly fast connectivity, which rivals that of many of the best Xbox controllers. Not only does it offer an absurdly rapid 1,000Hz polling rate but its 2.4GHz wireless connection and USB-C connectivity each trim input latencies down to just 3.5ms and 2.3ms. Naturally, it also offers Bluetooth connectivity but, honestly, I found the former options so fast that I’d opt for those every time.

Thanks to Asus’s Gear Link software, you can also customize a lot of the Raikiri II’s functionality. On top of basic options like button remapping, you can also set discreet response curves and deadzones for each thumbstick, as well as start and end points for each of the shoulder triggers. There’s also the option to tweak how intense the controller’s rumble settings are and map the pad’s four rear buttons to various functions.

While you can save all of these settings to one of five profiles, this does come with a pretty serious caveat. When playing on Xbox, you can only switch between them using the Gear Link software, meaning hooking it up to your laptop or desktop each time. To me, this feels like a pretty major oversight – can you really class this Raikiri II’s Xbox edition, if a key part of the functionality is inaccessible to Xbox gamers?

This one misstep aside though, the Asus ROG Raikiri II Xbox Wireless is a seriously impressive controller. While I think PC gamers will get even more out of it than those on Xbox, it’s still a fantastically responsive pad on either platform, offering some features I’ve not seen on many other products, like those TMR triggers. Yes, it’s relatively pricey at $189.99 / £199 / AU$349 but, if you’re looking for a trailblazing premium controller, it’s a great option.

A closeup of the left side of the Asus ROG Raikiri II Xbox Wireless, showing its left thumbstick and D-pad.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: price and availability

  • Launched December 10, 2025
  • Retails for $189.99 / £199 / AU$349
  • Offers a lot of accessories for that price

Having launched on December 10, 2025, the Asus ROG Raikiri II Xbox Wireless is available now. You can pick it up for $189.99 / £199 / AU$349, putting it firmly up the premium end of the Xbox controller market.

In return for that spend, though, you get a whole heap of functionality, plus a range of connectivity options: Bluetooth, a 2.4GHz wireless dongle or wired USB-C connectivity. On top of this, it also comes with a carry case, USB-C cable, charging dock and replacement thumbsticks, so it’s a very decent package for the price.

The Asus ROG Raikiri II Xbox Wireless and its dock sat on a stone-effect surface.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: specs

Price

$189.99 / £199 / AU$349

Compatibility

Xbox Series X, Xbox Series S, PC

Connection type

Wireless (2.4GHz dongle), Wired (USB Type-C), Bluetooth

Battery life

Up to 50 hours

Features

TMR thumbsticks, dual-mode triggers, microswitch buttons, 1,000Hz polling rate (via wired connection / 2.4GHz wireless)

Software

Asus Gear Link (PC)

The Asus ROG Raikiri II Xbox Wireless sat on a stone-effect surface.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: design and features

  • Long-lasting TMR sticks
  • Excellent dual-mode triggers
  • Attractive, ergonomic design

Over the years, I’ve built up quite the grisly mausoleum of dead controllers, both Xbox and otherwise. Eventually, the dreaded stick drift has claimed every single one. So it’s a relief to know that won’t happen with the ROG Raikiri II’s drift-resistant thumbsticks.

Asus has opted for TMR sticks here, which it says are not only more accurate but consume less power than Hall-effect alternatives. While it’s difficult to assess what kind of longevity you’ll get out of them, from the second I held the ROG Raikiri II Xbox Wireless in my hands, the thumbsticks felt incredibly responsive and enabled me to make surgically precise movements in a variety of games.

But perhaps even more than the Raikiri II’s thumbsticks, I really fell for its dual-mode shoulder triggers. When set to their micro-switch triggers, I found they were lightning fast to activate, making them perfect for hammering the trigger in FPS games. Meanwhile, their full-range TMR sensor mode is a real rarity on console controllers – we’ve certainly not tested many with that functionality here at TechRadar Gaming – and it gave me really wonderfully precise control for games like Forza Horizon 5.

At first, I found the clicky feedback of the micro-switch face buttons took a little getting used to, as I’m more familiar with the spongy softness of the Xbox Wireless Controller buttons. But once I’d adapted to their novel feel, I was fully converted – they activate seriously quickly and offer such an immediate response that you know almost instantly when you’ve hit your target.

Its extra rear shortcut buttons are perfectly placed, sitting right under where your middle and ring fingers naturally grab the pad. And they’re wonderfully versatile. Not only are they great if you want to set up extra macros in game but being able to set a couple as shortcuts for the shoulder buttons saved me ever having to switch my grip during sessions of Clair Obscur: Expedition 33, which reduced my response times in game significantly.

When it comes to looks, the controller styles itself after the recent Xbox ROG Ally X, riffing off design elements like its subtle decal. It also mimics its textured grips, which I definitely found made it easier to keep hold of the pad without them ever feeling rough. In fact, its matt plastic build always feels pleasantly tactile to the touch, while the whole device feels just substantial enough to avoid flimsy or hollow.

And while I know that for some people RGB lighting on a controller is an unnecessary gimmick, I have to admit that I’m completely suckered in by the ROG Raikiri II’s lighting. Partly this is because it’s relatively subtle and restrained, limiting itself to a strip down either side and the central ROG button, and it’s fully customizable, allowing you to decide quite how much you want to lean into full-blown esports styling.

Finally, the ROG Raikiri II has an impressive range of connectivity options. On top of Bluetooth, it also has 2.4GHz wireless connectivity via a dongle and a USB-C wired connection. These latter two are particularly impressive, offering an 1,000Hz polling rate and trimming input latencies to just 3.5ms and 2.3ms respectively, meaning you should easily get the drop on most of your enemies in game.

A closeup of the right side of the Asus ROG Raikiri II Xbox Wireless, showing its right thumbstick, D-pad and face buttons.

(Image credit: Future)

Asus ROG Raikiri II Xbox Wireless review: performance

  • Blisteringly fast response times
  • Brilliantly customisable
  • Custom profiles can’t be changed on Xbox

With its 1,000Hz polling rate in PC mode, it’s safe to say I was expecting the Raikiri II to respond to inputs rapidly. And it did not disappoint. Even when playing fast-paced FPSes like Call of Duty: Modern Warfare 3, I couldn’t detect the least hint of lag over its low-latency 2.4GHz RF connectivity or USB-C cable.

But it’s not only its connectivity that make for lightning fast gaming – those dual-mode shoulder triggers are a literal game-changer. When I first tried them out while playing Clair Obscur: Expedition 33, the difference compared to my previous budget controller was immediately appreciable. Especially when using them in their micro-switch trigger mode, I suddenly found myself going from fumbling three-quarters of parries to nailing them 80% of the time. Those triggers respond fast and I certainly found it had a palpable impact on my game play.

And with Asus’s Gear Link software you can tweak things even further to get the kind of performance you need for each game you’re playing and save them to one of five customized profiles. You can access this tool by hooking up the Raikiri II to your PC and accessing it in your browser.

This method does come with an unfortunate wrinkle, however. As it's browser-based, there’s no way to access it on the fly from your Xbox and the controller doesn’t offer any way to switch between profiles as you play. That means you can only ever access one tuning at a time on your console before you need to return to a PC to switch things up – which is a weird choice to make for a controller that literally has ‘Xbox’ in the name.

Honestly, that’s a bit of a shame as, otherwise, the Gear Link software offers really granular control over the responsiveness of your controller. For example, I was able to set one of my profiles with very quick response and shallow range for its triggers, making it really easy to fan the hammer when trying to gun down opponents on Call of Duty: Modern Warfare 3. Conversely, for Forza Horizon 5, I set the right trigger to activate over its full range, giving me really precise control over the throttle so I could better manage my speed during cornering.

And that’s just the beginning. You can also set independent custom curves for each of the TMR thumbsticks, enabling you to tweak how fast they respond the further they’re moved, as well as set the size of their deadzones. While playing Doom, I set the left stick to have a rapid curve and kept the right one set as linear – as a result, I was able to close the gap between Doom Guy and all those demons far quicker, without having the camera whip round too violently.

The Gear Link software also unlocks a bunch of other customization options. You can change the intensity of the controller’s vibration haptics, which I imagine is very useful for people who have sensory processing problems or find it difficult to grip on to a controller that’s vibrating too fiercely.

It also unlocks some aesthetic tweaks for that RGB lighting. You have the option to set each zone up separately, whether you want it in solid color, breathing, reacting to button presses or color cycling. My personal go-to though? It definitely has to be battery mode, which allows you to set the lighting to specific colors for different battery levels – I can now get a precise sense of how much juice my pad has left at just a glance, which is a lifesaver.

Overall, I found the performance of the Asus ROG Raikiri II Xbox Wireless to be seriously impressive. Don’t get me wrong: there are some odd choices along the way, especially the lack of a hotswap button for saved profiles on the Xbox. But if you’re not flipping through different genres at the drop of a hat or you’re playing on PC, it's an incredibly responsive controller with a great level of customizability.

The Asus ROG Raikiri II Xbox Wireless sat in its case, alongside a USB-C cable and spare thumbsticks.

(Image credit: Future)

Should I buy the Asus ROG Raikiri II Xbox Wireless?

Buy it if…

You want lightning fast response times
With 1,000Hz polling on PC and clicky micro-switch buttons, the Raikiri II will cut your reaction time in games down to an absolute minimum.

You want a high-level of customizability
With Asus’s Gear Link software, you can tweak a wide array of settings on the Raikiri II, whether that’s thumbstick curves, trigger activation ranges, vibration intensity or key mappings.

Don’t buy it if…

You have a massive Xbox games library
Despite the name, I honestly don’t count Xbox gaming as one of the Raikiri II’s strong suits, thanks to the lack of hotswitching between profiles. If you want to jump between different Xbox control schemes at the click of a button, you’ll be disappointed.

You want a cheap controller
If you’re hoping for a budget pick, this ain’t it. While it offers high-end features, they come at a premium price of $189.99 / £199 / AU$349, so if you want to save some cash, you might want to look elsewhere.

Asus ROG Raikiri II Xbox Wireless review: also consider

Asus ROG Raikiri II Xbox Wireless

Razer Wolverine V3 Pro

PowerA Fusion Pro 3

Price

$189.99 / £199 / AU$349

$199.99 / £199.99

$79.99 / £79.99

Compatibility

Xbox Series X, Xbox Series S, PC

Xbox Series X, Xbox Series S, PC

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wireless (2.4GHz dongle), Wired (USB Type-C), Bluetooth

Wireless (2.4GHz dongle), Wired (USB Type-C)

Wired

Battery life

Up to 50 hours

12-13 hours

N/A

Features

TMR thumbsticks, dual-mode triggers, microswitch buttons, mappable back buttons, 1,000Hz polling rate (via wired connection / 2.4GHz wireless)

Hall effect thumbsticks, circular D-pad, microswitch buttons, two-way trigger locks, Razer mouse click paddles, 1,000Hz polling rate (via wired connection on PC)

Mappable back buttons, three-way trigger locks, impulse triggers, dual rumble motors, volume dial, one-touch mic mute

Software

Asus Gear Link (PC)

Razer Controller App (Xbox and PC)

PowerA Gamer HQ App (Xbox and PC)

Razer Wolverine V3 Pro
Not only does the Razer Wolverine V3 Pro offer a similarly premium build, it also offers the same dual-function triggers, drift-resistant thumbsticks and mappable rear buttons as the Raikiri II. On top of that, its floating D-pad provides super smooth action and it comes in cheaper than Asus’s controller. Literally, the only downside is its more unadventurous looks.

Read our full Razer Wolverine V3 Pro review

PowerA Fusion Pro 3
Want a slightly more affordable controller than either of these pro-level pads? Then the wired Fusion Pro 3 is worth checking out. Despite rocking trigger locks, mappable buttons and swappable thumbsticks, it comes in at just $79.99, which is a bit of a bargain. The drawback? It’s no longer available for those in the UK.

Read our full PowerA Fusion Pro 3 review

A woman's hands holding the Asus ROG Raikiri II Xbox Wireless above a stone-effect surface.

(Image credit: Future)

How I tested the Asus ROG Raikiri II Xbox Wireless

  • Tested it over two weeks
  • Used it on both Xbox and PC
  • Created multiple custom profiles

I tested the Asus ROG Raikiri II Xbox Wireless over a period of several weeks. I tried it out on both the Xbox Series X and on PC and tried it out on a wide range of genres, from RPGs like Clair Obscur: Expedition 33, FPSes like Call of Duty: Modern Warfare 3 and racing games like Forza Horizon 5.

Not only did I try the Raikiri II using all three connection methods – 2.4GHz wireless, Bluetooth and wired – but I used the Asus's Gear Link software to tweak all of its available settings. That included creating multiple profiles with varying trigger ranges, thumbstick curves and button assignments.

In terms of my testing experience, not only am I TechRadar's reviews editor, with experience of reviewing a wide array of gadgets, but I've been gaming for 35 years. That's across a wide range of platforms, including PC, consoles and gaming handhelds, meaning I've got loads of experience in gaming across a wide range of genres.

This Nintendo Switch 2 case may not be the most stylish, but its storage space and low price impressed me
7:00 am | January 31, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Nintendo | Tags: | Comments: Off

Hori Puff Pouch for Nintendo Switch 2: review

Looking to protect your precious new Nintendo system? Then the Hori Puff Pouch for Nintendo Switch 2 could be worth checking out. This soft case is licensed by Nintendo itself, and has a range of compartments to help you organize your gaming gear – so is it worth picking up?

Well, if you’re not a massive fan of hard cases, it may tempt you. Yes, this is a pretty soft model, although it does still have a solid amount of padding to keep your console safe. You’ll find said padding on either side of the console compartment, which will soak up any impact in the event that you drop the case.

However, there are two other compartments – one in the center of the case, and a net in the front. These aren’t protected by much padding at all. So if you’re housing accessories in there, they may not be as well protected as they’d be in tougher models like the official Nintendo Switch 2 All-In-One Carrying Case, which is in our guide to the best Nintendo Switch 2 accessories.

Still, there’s plenty of room to house the power cable and adapter and a couple of other gadgets, like the official Nintendo Switch 2 Camera and a Nintendo Switch 2 Pro Controller, for example. As a mid-sized case, this one’s not really big enough for your dock – I was able to cram it in, but it was a bit of a tight fit. Other than the three main compartments, there are also six slots for Nintendo Switch 2 or original Switch games, which isn't the most I’ve ever seen, but plenty if you’re going on a short trip.

Person opening up the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

When it comes to this case’s design, I have fairly mixed feelings. One thing I do like is the handle, which adapts in length when you lift it up – as seen on the Hori Adventure Pack for Nintendo Switch 2. The handle also flows around the edge of the case, meaning you can pick the case up by its side if you'd prefer. On top of that, the zip is secure, and a hook and loop fastener inside the case keeps your console in place effectively.

However, I’m not a huge fan of how this thing looks. It reminds me of a purse – and not a particularly stylish one. The square-patterned design, the soft feel, the puffed-out appearance… it just doesn’t do it for me. Another thing worth noting is that the fabric exterior is very prone to picking up dust and fibers, which isn’t an issue I face with the official Nintendo Switch 2 Carrying Case & Screen Protector.

In spite of that, this is still a pretty well-priced case overall. The Puff Pouch comes in with a list price of $29.99 / £24.99 / AU$49.95, but I’ve seen it going for less in some territories – it’s going for as little as £17.50 with some retailers in the UK. Is it the most durable or stylish case I’ve tested? No. But the Hori Puff Pouch should still keep your console nice and safe, and provides a very decent amount of storage – soft case lovers should at least consider it at this price.

Person grabbing the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

Hori Puff Pouch for Nintendo Switch 2 review: price & specs

Price

$29.99 / £24.99 / AU$49.95

Dimensions

12.3 x 7 x 3.9in / 313 x 178 x 100mm

Weight

0.4lbs / 186g

Number of game card slots

6

Compartments

3

Handle

Yes

Color

Black

Person grabbing handle on Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

Should I buy the Hori Puff Pouch for Nintendo Switch 2?

Attributes

Notes

Rating

Design

Not the sleekest or sturdiest, prone to picking up dust, but decent padding and handle.

3/5

Storage

Well-sized compartments with six game slots, not really large enough for dock.

4/5

Value

Not the most secure or stylish, but moderately priced.

3.5/5

Buy it if…

You want a cost-efficient option
The Puff Pouch has a list price of $29.99 / £24.99 / AU$49.95, but I’ve already seen it going on sale for less. It offers a good deal of quality for the price you pay, so it’s worth checking out if you’re on a budget.

You’re not a lover of the hard cases
If you’re not a huge fan of hard cases, then the Puff Pouch is a nice option. It’s soft, but well-padded, meaning that it’ll still protect your console effectively.

Don’t buy it if…

You need a case that will house your dock
Although you could potentially cram your dock into the Hori Puff Pouch, it would be a real tight fit, and not particularly secure. If you need a true all-in-one option, I’d suggest checking out the Nacon Protection Case XL for Nintendo Switch 2, or Nintendo’s official alternative – I’ve listed the latter in the ‘Also consider’ section if you want more details.

You’re looking for something super stylish
I’m not a huge lover of the Puff Pouch’s design. It looks a little like a purse to me, and not a particularly beautiful one. If you want something a little sleeker, my top recommendation would be the official Nintendo Switch 2 Carrying Case & Screen Protector.

Hori Puff Pouch for Nintendo Switch 2: also consider

Nintendo Switch 2 All-In-One Carrying Case
This is the case I use for my Nintendo Switch 2 day in, day out, and it should definitely be on your radar if you need some protection for your console. Nintendo’s official all-in-one case has individual compartments for your system, your dock, Joy-Con 2, a Pro Controller, cables… you name it. It’s spacious, highly protective, and offers top build quality. It’s expensive, and I wish the handle were wider, but for an all-in-one storage solution, it’s about as good as it gets. Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Hori Adventure Pack for Nintendo Switch 2
If you’re after a similarly sized option to the Puff Pouch, then I’d recommend checking out the Hori Adventure Pack for Nintendo Switch 2. You can carry this case traditionally with a handle, or switch things up a bit and use it as a cross-body bag. It’s pretty sturdy, has enough room for a handful of accessories, and doesn’t cost all too much either. Read our full Hori Adventure Pack for Nintendo Switch 2 review.

How I tested the Hori Puff Pouch for Nintendo Switch 2

Person opening up the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me to the office and on walks
  • Trialed by a Nintendo Switch 2 owner and life-long gamer

I tested the Hori Puff Pouch for Nintendo Switch 2 over the course of a couple of days, using it as the primary mode of transport for my system. I also tried slotting a couple of accessories into the case, including the Hori Piranha Plant Camera for Nintendo Switch 2 and a couple of third-party controllers.

To test the case’s durability, I made sure to drop it from a variety of distances and give the exterior a good scratching. Following this, I had a look for any wear and tear, to check if the model was as sturdy as advertised on Nintendo’s online store. I also compared this case to rivals on aspects like storage space and looks.

More generally, I’m a day-one Nintendo Switch 2 owner, a lifelong gamer, and an experienced tech reviewer. I’ve reviewed a whole lot of Switch 2 accessories too – I’m talking everything from cases through to screen protectors like the DBrand Prism 2.0 and cameras like the Hori USB Camera.

Alienware 16X Aurora
7:00 pm | January 28, 2026

Author: admin | Category: Computers Computing Consoles & PC Gadgets Gaming Gaming Computers Gaming Laptops PC Gaming | Tags: , , , | Comments: Off

Alienware 16X Aurora: Two minute review

Compared to the Area-51 line of gaming laptops from Alienware, the 16X Aurora is more about simple on-the-go power than benchmark-breaking performance. Starting at $899 (£1,449, AU $2,549), the Alienware 16X Aurora serves as one of the best gaming laptops you can buy under $1K, thanks to its Intel Core 7, Nvidia GeForce RTX 5060, and 16GB DDR5 RAM. It’s enough to play any big AAA title at 1080p with respectable frame rates, do some light creative content curation, and perform general computing tasks.

Despite all of that, it remains just as portable as a MacBook Air or Razer Blade 16 while maintaining solid performance power alongside the cool design Alienware has spent the past several decades being known for.

The look of the 16X Aurora features anodized aluminum on the top and bottom panels beyond the magnesium alloy interior frame, which balances a nice weight of around 5.66 pounds (2.57 kg) with less than an inch in height when closed. A beautiful deep blue colorway and smooth curvatures around the edges remain in line with Alienware’s design philosophy. Adding a nice amount of ports (no SD Card slot, unfortunately) makes this gaming laptop something that both PC gamers and creators can appreciate.

Alienware 16X Aurora on a desk

(Image credit: Future)

This is why the mid-tier configuration (which is the model Alienware sent to me for review) of the 16X Aurora provides great 1440p performance and portability that allows the laptop, alongside its pretty chunky power adapter brick, to sit in a standard-sized laptop backpack. What we have is an Intel Core Ultra 9, Nvidia GeForce RTX 5070 laptop GPU, 32GB DDR5 RAM, and 1TB SSD storage.

That’s enough for modern games like Doom: The Dark Ages and Assassin’s Creed: Shadows to be played at nice frame rates and max settings if used in conjunction with Nvidia’s DLSS upscaling technology. Configuration options don’t get higher than a 5070, as the highest $2,699 price point just increases RAM and SSD storage size. At that price, users are better off getting a gaming laptop with less RAM and SSD storage and going for a higher GPU like a 5070 Ti or 5080.

While the speakers may be below average in sound quality, the other highlight of the 16X Aurora is the beautiful 2560 x 1600 display that also manages to pump out a 240Hz refresh rate. This is definitely perfect for competitive gamers who want to play Call of Duty: Warzone and Fortnite with the comforts of playing on a gaming desktop. Beyond that, image quality is awesome as well, even if only SDR is available.

One of the biggest things where the 16X Aurora does disappoint is battery life, which is, on average, around four hours. If that wasn’t a big enough issue, charging is relatively slow as well.

Users who don’t mind having to constantly have their battery charger on them at all times are still going to have much to love about the 16X Aurora. Not only does it travel incredibly well space-wise, but it also has enough performance power to play today’s most popular games at good frame rates.

Alienware 16X Aurora: Price and availability

  • How much does it cost? It starts at $899.99 (around £1,449 / AU$2,549)
  • When is it available? Now
  • Where can you get it? From Dell’s online store or other digital retailers

Interested readers can purchase the Alienware 16X Aurora now through Dell’s online store or other digital retailers, including Amazon. The starting price of $899 (£1,449, AU$2,549) provides some solid 1080p performance through the Intel Core Ultra 7 processor, Nvidia GeForce RTX 5060, 16GB, and 1TB SSD storage, and there are customization options that almost provide parity among the various territories.

The only outlier is the lack of a mid-range review configuration for Australia, requiring 2TB SSD storage when matched with an Intel Core Ultra 9, Nvidia GeForce RTX 5070, and 32GB DDR5 at AU$3,899. In the US and UK, the configuration I reviewed comes with a 1TB SSD for $1,999.99 (£1,799).

At the highest $2,699 (£2,399, AU$3,899) configuration, you still get the Intel Core Ultra 9 and Nvidia GeForce RTX 5070 alongside 64GB DDR5 RAM and 4TB SSD storage. One thing that’s constant across all options is the 16-inch 2560 x 1600 display pumping out a 240Hz refresh rate alongside the 1080p webcam.

Alienware 16X Aurora on a desk

(Image credit: Future)

There is value to be had at the lower $899 price point. This places it in direct competition with budget gaming laptops like the Acer Nitro V 15, shaving less than half an inch off the display real estate but providing some outstanding battery life with comparable performance power.

Going into the mid-to-high range options is where the higher prices kick in. However, when you begin looking to spend that kind of money, there are other interesting options. At the highest range of premium laptops, the Razer Blade 16 is what we consider the best overall gaming laptop. Not only does it have the portability and gorgeous display, but can be pushed to 4K-level performance, and also offers better speakers.

  • Value: 2.5 / 5

Alienware 16X Aurora: Specs

The Alienware 16X Aurora is available in several configurations, some of which you can find below:

Alienware 16X Aurora (Review)

Alienware 16X Aurora (Cheapest)

Alienware 16X Aurora (Highest)

Price:

$1,999.99

$899.99

$2,699.99

CPU:

Intel Core Ultra 9 275HX

Intel Core 7 Processor

Intel Core Ultra 9 275HX

Graphics:

Nvidia GeForce RTX 5070

Nvidia GeForce RTX 5060

Nvidia GeForce RTX 5070

RAM:

32GB DDR5

16GB DDR5

64GB DDR5

Screen:

16-inch 2560 x 1600 display with 240Hz refresh rate

16-inch 2560 x 1600 display with 240Hz refresh rate

16-inch 2560 x 1600 display with 240Hz refresh rate

Storage:

1TB SSD

1TB SSD

4TB SSD

Ports:

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

Wireless:

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

Camera:

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

Weight:

5.66 pounds (2.57 kg)

5.66 pounds (2.57 kg)

5.66 pounds (2.57 kg)

Dimensions:

0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)


0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)

0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)

Alienware 16X Aurora: Design

  • Weighs 5.66 pounds and less than an inch thick in height when closed
  • Plenty of ports, yet lacks an SD Card slot
  • No biometric security or camera shutter

The Alienware 16X Aurora's design is certainly unique, offering stylish vibes that you're not going to get anywhere else when it comes to gaming laptops in its class.

The deep blue (or 'Interstellar Indigo') color really does blend well with the sleek angles, giving the Alienware 16X Aurora' a unique spaceship aesthetic. The Alienware logo is on the top panel, which is made up of anodized aluminum, as is the bottom of the laptop.

Unlike the Area 51, don’t expect elaborate RGB lighting on anything outside of the single-zone keyboard when opened. Thankfully, there are enough configuration options for color and effects through Alienware’s Command Center app. The interior frame is made up of magnesium alloy, which helps in terms of keeping the 16X Aurora lightweight 5.66 pounds (2.57 kg). When closed, the gaming laptop is less than an inch high at 0.92 inches.

Alienware 16X Aurora on a desk

(Image credit: Future)

On the left-hand side is an Ethernet jack, single USB-A, 3.5 headset jack and a status-indicating LED. That’s matched on the rear with another USB-A, two USB-Cs, and single HDMI port. As mentioned earlier, the lack of an SD Card slot is disappointing, considering the bigger Area 51 laptop has one.

When open, the 16X Aurora features that lovely 16-inch 2560 x 1600 display with a 1080p web camera at the top. It’s a shame that there aren’t any biometric security features in terms of the camera, and the lack of a fingerprint scanner.

Meanwhile, while using the keyboard and touchpad below the speakers feels nice, it would have been good to see it come with mechanical switches like its bigger Area-51 sibling.

  • Design: 4 / 5

Alienware 16X Aurora: Performance

  • Can handle resource-heavy AAA games at 1080p and 1440p
  • Several performance settings through Alienware Command Center
  • Lovely-looking 16-inch 2560 x 1600 display with 240Hz refresh rate

One of the first games that I tested to push 2560x 1600 performance on the Alienware 16X Aurora was Senua’s Saga: Hellblade II. An audio/visual masterpiece, it’s a fantastic way to see what a laptop or desktop can do in terms of image quality and frame rate. The 16X Aurora managed to hit an average of 30fps with max settings and around 50fps thanks to Nvidia’s DLSS upscaling technology.

This was nearly constant with other single-player games as well. I got similar results with Assassin’s Creed Shadows and Black Myth: Wukong on Ultra High settings at around 27fps. Meanwhile, 2025 awards darling Clair Obscure: Expedition 33 worked well on the 16X Aurora, reaching an average of 60fps as well. Finally, Doom: The Dark Ages, provided around 46fps.

Alienware 16X Aurora on a desk

(Image credit: Future)

When it came to multiplayer and competitive games, the Alienware 16X Aurora also provided some solid numbers. Marvel Rivals on ultra settings at native resolution provided an average of 44.7fps. Playing a couple hours of Roblox, every game room performed over 200fps as well. Playing Forza Horizon 5 lent an average frame rate between 60 and 110fps. Even fighters like Street Fighter 6 ran well at max settings with 60fps. As mentioned previously, DLSS, alongside other tech like Frame Generation, can help improve frame rate performance depending on the supported game.

Alienware 16X Aurora Benchmarks

Here's how the Alienware 16X Aurora performed in our suite of benchmark tests:

Geekbench 6 (Multi Core): 19,715; (Single Core): 3,028
Crossmark Overall: 2,321; Productivity: 2,183; Creativity: 2,477; Responsiveness: 2,292
3DMark Fire Strike: 31,480; Steel Nomad: 2,987; Time Spy: 13,594
25GB Copy Test: 1,780 MB/s
Cyberpunk 2077 (1080p, Medium): 43fps
Assassin’s Creed Shadows (1080p, Medium): 63 fps; (1080p, Ultra High) 36fps
Black Myth: Wukong (1080p, Medium) 111fps; (1080p, Cinematic) 45fps

Add Alienware Command Center’s ability into the mix, and general 1440p performance is great when placed in Overdrive mode. At this point, the 16X Aurora’s fans whirr into action while making use of the gaming laptop’s Cryo-Chamber cooling system. One thing that’s for certain is that it doesn’t get loud when performing general gaming tasks, but can turn into a jet engine when pushing specs.

The 16X Aurora can handle modern games at native resolution with strong visual fidelity and competitive performance. Most importantly, games look fantastic on the lovely display. Though it lacks HDR capabilities, image quality and color accuracy is great overall. Playing games with exceptional art design like Dispatch and Lumines Arise are a treat with this display. 100% DCI-P3 and ComfortView Plus makes this great for content creators who use Adobe Suite software, including Photoshop and Premiere Pro. On the other hand, the pure gaming performance of this display is above average as well thanks to its 240Hz refresh rates and G-Sync capabilities.

Alienware 16X Aurora on a desk

(Image credit: Future)

However, it's too bad that the stereo speakers that come inside the 16X Aurora let the laptop down. These speakers feature Dolby Atmos, but often sound hollow while lacking audio nuance. If the cooling fans are engaged at max, hearing anything is incredibly difficult. Listening to music or gaming isn’t a great experience, but audio during video conferences is fairly standard. In adequate lighting conditions alongside a quiet room, using Zoom and Google Meet sessions isn’t that bad. Just don’t expect any webcam software enhancements or the likes here, though the 1080p webcam works well enough.

Taken as a whole, the 16X Aurora delivers a well-rounded experience in terms of game performance and visual quality. Though the audio doesn’t match everything else, that’s what good gaming headsets are for.

  • Performance: 4.5 / 5

Alienware 16X Aurora: Battery life

  • Battery life is around four and a half hours
  • Charging takes around two hours
  • Requires a large power brick adaptor

Gaming laptops aren’t known for their long battery lives, and the Alienware 16X Aurora serves well as an example of this. The six-cell 96Wh Lithium-Ion battery on average lasts just a few hours when the laptop is being used for general computing tasks.

During our Web Surfing (Battery Informant) test, we were only able to get 4 hours and 23 minutes of usage before the laptop ran out of juice. During everyday testing, I was able to get around half of that; meaning users are going to have to carry the large adapter with them at all times.

Don’t expect any quick charging out of the 16X Aurora either, as it’ll take around two hours for this to charge to full. Through the USB-C with DisplayPort, users can also charge a power adapter of adequate power; however, GPU performance will be limited.

  • Battery Life: 2.5 / 5

Should you buy the Alienware 16X Aurora?

Alienware 16X Aurora? Scorecard

Value

The lower spec $899 configuration puts it at the top of most laptops within that range, but the higher $1,999 price tag for more powerful configurations are expensive purchases.

4/ 5

Design

That classic Alienware styling is always a winner, in addition to its portability in size and weight. Despite some great port variety, the lack of an SD Card slot and biometric security in some form is an issue.

4 / 5

Performance

At 1080p and 1440p resolutions, this gaming laptop can handle the best in visually arousing AAA games and high frame rate competitive titles.

4.5 / 5

Battery Life

Less than four and a half hours of battery life is good enough for a bi-coastal trip. Anyone needing more is going to need that large power brick with them.

2.5 / 5

Total

Though battery life, speakers and price are concerns, the Alienware 16X Aurora provides good portability with its slim and light design, great performance and a lovely 16-inch display.

4 / 5

Buy the Alienware 16X Aurora if...

You want solid 1080p or 1440p performance
Anyone wanting excellent 1440p performance will appreciate the Intel Core Ultra 9, Nvidia GeForce RTX 5070 and 32GB DDR5 for many big AAA titles.

You need a lovely display and high frame rates
The 16-inch 2560 x 1600 display is great for playing games and watching or creating content, while also providing a high 240Hz refresh rate.

You want a portable laptop
Weighing less than six pounds while almost an inch thick when closed makes this a great portable gaming laptop. Add those Alienware-specific design elements alongside a slew of ports, and this is one of the coolest-looking laptops in its class.

Don't buy it if...

You need long battery life
Expect around four hours of battery life for general usage. Attempting to play resource-intensive games means significantly less time between charges.

You want better speaker quality
The Dolby-certified speakers lack high volume levels, and are fairly hollow in audio quality.

You want something affordable
The 1080p lower-end Nvidia RTX 5060 configuration at $899 is a great price but our $1999 review configuration with the 5070 and Intel Core Ultra 9 is definitely pricey.

Also consider

If my Alienware 16X Aurora review has you considering other options, here is another laptop to consider:

Razer Blade 16
Anyone looking for style, portability, and serious power may want to look into the Razer Blade 16 if their pocket is deep enough.

Read our full Razer Blade 16 review

Acer Nitro V 15
If absolute power isn’t your primary concern, and affordability is of the most importance, then the Acer Nitro V 15 is a solid option.

Read our full Acer Nitro V 15 review

How I tested the Alienware 16X Aurora

  • Tested the gaming laptop over the span of a week
  • General computing tasks include Google Docs and Tidal
  • Games played include Clair Obscure: Expedition 33, Forza Horizon 5, Senua’s Saga: Hellblade II, Dispatch, Roblox, Neon Inferno, Lumines Arise and Street Fighter 6

During my week with the Alienware 16X Aurora, I split my time between general computing tasks and gaming. Most of my everyday usage of the gaming laptop started with software like Google Chrome and music streaming service Tidal. Google Chrome allowed me to see how the laptop handled day-to-day tasks, alongside how many tabs could be open at once. Tidal was more of a test of speaker quality through a hi-fi audio music streaming service.

When it came to games, I used Clair Obscure: Expedition 33, Senua’s Saga: Hellblade II, and Forza Horizon 5 to test more resource-intensive games. Lower resource-intensive games were used to push frame rates and display refresh rates, and these included Street Fighter 6 and Roblox. Games that I used to showcase color vividness in the display included Dispatch, Neon Inferno and Lumines Arise.

Read more about how we test

  • First reviewed December 2025
The Final Fantasy VII Remake Intergrade Switch 2 version is better than I expected — it isn’t flawless, but the game is still absolutely brilliant
3:20 pm | January 21, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Ever since I first played it on the PS5 a few years ago, I’ve been certain Final Fantasy VII Remake Intergrade is a gaming masterpiece – the inarguable best way to play the role-playing game (RPG) classic that is Final Fantasy VII. But now that it’s coming to the Nintendo Switch 2, is the game still as excellent?

TL;DR, yes, but I’m left feeling like the Switch 2 edition is only the second best way to play the best way to play Final Fantasy VII.

I’m not the only person who loves Final Fantasy VII Remake. Former TechRadar Computing Hardware expert Jackie Thomas gave it five stars out of five back when it released on the PS4 almost six years ago, and the story, music, and general beauty of the game haven’t changed with this port.

But as you’d expect, going from a home console to a handheld hybrid, some technical downgrades are to be expected – with both texture quality, framerate, and fidelity dips noticeable, though playing in Docked mode does give it a noticeable visual bump.

Final Fantasy VII Remake Switch 2 screenshot of Yuffie

(Image credit: Square Enix)

That said, are you playing on the Switch 2 for graphical superiority? If you are you might want to rethink your console choice, as the true beauty of the Nintendo hybrid is its ability to game on the go, and for an tens-of-hours-long RPG – that’ll hold your attention between 30 and 90 hours based on whether you want to focus on the story, complete a few side quests along the way, or seriously devour every piece of additional content across both the main campaign and bonus Intermission downloadable content (DLC) episode – is essential for more time-strapped gamers.

Finding time to play all of that at home can be tough, especially if you share your TV. Taking Final Fantasy 7 Remake on the go as part of your morning commute, on trips if you travel regularly, or simply enjoying it in portable mode on the couch while someone else uses the main screen in your home entertainment setup makes finding the time much more manageable – meaning you can actually start enjoying the games you buy, and not just stare at them in your ever-growing digital library.

If this convenience is what you crave, you’ll love Final Fantasy VII Remake Intergrade on the Nintendo Switch 2. For everyone else, this game is still required reading, but you’d be better served by its PlayStation 5 edition (provided you have access to the console).

Final Fantasy VII Remake Switch 2 screenshot showing Cloud and Barrett

(Image credit: Square Enix)

Final Fantasy 7 Remake is part one of Square Enix’s recreation of the 1997 RPG, Final Fantasy 7. While it is, in some ways, simply a third of a game, the care and attention put into every inch of this title doesn’t leave you feeling shortchanged.

As I mentioned in the intro you can easily spend close to 90 hours playing Remake if you sink your teeth into every challenge the game has to offer, including finishing every side mission, earning the high score in every minigame, completing the game on Hard mode (which requires a whole replay), and besting the greatest foes in Shinra’s virtual battle zone.

I can say, as someone who has done exactly this, you won’t regret the time you spend in Midgar, but even if you simply focus on the main quest-focused story (including the Intermission story featuring Yuffie), then you’ll still be savouring Final Fantasy VII for around 30 to 40 hours.

Even if you’ve played the 1997 version, there’s plenty to enjoy here too.

The Remake expands on the story in a way that better fleshes out each character, the relationships between the key players, and (if I’m honest) makes the experience much more engaging rather than what could at times feel like a slog.

There are a few new twists and turns to discover as well, but every single one feels like a worthy addition to the mythos and the core story FFVII is telling – rather than fluff that would detract from its message.

Combat ready!

Final Fantasy VII Remake Switch 2 screenshot of Cloud, Tifa and Barrett

(Image credit: Square Enix)

The gameplay has had a tune-up, too.

I enjoy turn-based battling, but Final Fantasy VII’s approach to combat is undeniably more active and approachable to a wider audience. At the same time, I appreciate the “Classic” difficulty mode the game introduces, which helps to return some of the accessibility offered by turn-based combat if you want it.

If playing regularly, you must actively attack and block with your character to charge ATB so you can perform more powerful skills and spells. In Classic mode, the characters all fight and guard automatically, letting you simply focus on which enemy to target and when you want to use those more powerful moves.

It’s not a substitute for the slower pace of turn-based fights, but feels closer to it if you require a slightly calmer pace.

Final Fantasy VII Remake Switch 2 screenshot showing Cloud on a bike

(Image credit: Square Enix)

In any case, with this more active approach to combat comes complexity where lots can be happening at once – especially in bigger fights that have Cloud, Tifa, and Barrett slashing, punching, and firing away at a small army of Shinra guards and bots returning fire – but the Switch 2 did its best to keep things flowing smoothly.

There’s no in-system way to track framerate, but the gameplay did seem to hold steady at 30 frames per second (fps) as Square has promised. If you’re used to higher rates, you’ll notice some frameyness to the game in handheld mode, but honestly, it doesn’t detract from the experience – especially since this isn’t a game like a shooter where 60fps-afforded precision is essential.

There are also a few noticeable texture and model downgrades compared to the PlayStation version, which are even more apparent if, like me, you’re used to the PS5 rendition rather than the PS4 edition of Remake. When you dock your Switch 2, however, things do start to look a lot better, and even in handheld mode, there is an undeniable beauty to Final Fantasy VII Remake that persists even if the overall quality has taken a hit.

Again, as I mentioned in my intro, it’s also not like you’re choosing the Switch 2 for its graphical fidelity. Quality is the price we pay for handheld convenience, and I’ll hold firm to the fact that this port does look great, even if not quite as great as the PlayStation edition. It just comes down to what you value more.

Final Fantasy VII Remake Switch 2 screenshot showing Sephiroth

(Image credit: Square Enix)

The only other point I’ll make on the Switch 2 vs PlayStation comparisons is cost.

At launch, the Switch 2 Final Fantasy 7 Remake Intergrade will cost you $39.99 / £39.99 / AU$69.95. It’s a reasonable price of entry in my mind, but you should note that a twin pack of Remake and its part 2 Rebirth on PS5 will set you back $59.99 / £59.99 / AU$159.95 (it’s not such a great deal based in Australia at full-price, though I’ve seen it on sale for much less in each of these regions meaning it’s a better deal than these numbers make it look).

Two games for effectively the price of one-and-a-half (or even for the price of one if you get the twin pack with a discount) is clearly a good deal. So if you have access to both consoles, and won’t appreciate the convenience of handheld mode, or would appreciate the better value proposition, then you might want to consider your options for how to experience Final Fantasy VII.

Final Fantasy VII Remake Switch 2 screenshot showing materia

(Image credit: Square Enix)

Should you play Final Fantasy 7 Remake Intergrade on the Switch 2?

Play it if…

You want to experience one of the greatest RPGs ever made again
FFVII is beloved for a reason, and the remake is simply the best way to experience the story in 2026.

You care about portable gaming
The game runs really well on the Switch 2 in handheld mode. Sure, it isn’t graphically perfect, but that’s not what the Switch 2 is for.

You like games with lots of content
You can easily spend over 50 hours playing this title if you devote yourself to its bonus content and DLC in addition to its main story, you might even stretch to closer to 90 hours if you want to complete hard mode too. So if you like long games this is a solid pick up.

Don’t play it if…

You have a PS5
The Nintendo Switch 2 version is good, but for the most cost-effective and best quality way to experience FFVII on console, you should play the PS5 version if you can.

You want high quality and performance
This title still looks beautiful on the Switch 2, but it does look more framey and overall looks lower quality than non-handheld versions.

You want turn-based action
The appeal of classic RPGs is turn-based combat, and while this remake maintains elements of that style of gameplay it’s a very different experience.

Final Fantasy VII Remake Switch 2 screenshot showing Aerith praying

(Image credit: Square Enix)

Accessibility

Final Fantasy VII Remake Intergrade has several difficulty controls to help with accessibility.

There’s Classic mode if you’d prefer a simpler battle system, but also the ability to always have max HP, a full ATB gauge, and constantly deal max damage (among other effects) that can make the game more approachable.

Beyond this, there are subtitles for all cutscenes, and there isn’t a built-in colorblind mode, which can unfortunately make a couple of fights and minigames a little tougher if you are colorblind.

How I reviewed Final Fantasy VII Remake on Nintendo Switch 2

I’ve already put over 80-hours into Final Fantasy VII Remake and its DLC episode on my PS5 – as I mentioned in my review, I enjoyed it so much I went out of my way to get every trophy – so I already knew my thoughts on its mechanics and its story before booting this title up, and had a great point of reference for the Switch 2 version.

The focus of this review was to test how well the Nintendo Switch 2 can handle the game I love. To test this, I played the title over many, many hours in both docked and handheld mode, made sure to explore both the main story, side quests, and minigames, and made notes about its technical capabilities.

I reviewed this game using a standard Nintendo Switch 2 when in handheld mode, and on a Amazon Fire TV Omni QLED with a Sonos Beam (Gen 2) soundbar, and an 8BitDo Ultimate 2 controller in docked mode.

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