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Pico 4 Ultra review: powerful, but second fiddle to the Meta Quest 3 VR headset
10:00 pm | September 3, 2024

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , , , | Comments: Off

Pico 4 Ultra: Two minute review

The Pico 4 Ultra is giving me serious deja vu, and it’s not entirely the good kind.

That’s because its launch is extremely reminiscent of its predecessor; the base Pico 4. A Meta Quest VR headset is the dominant force in the budget/mid range market (then the Meta Quest 2, now the Meta Quest 3), and Pico is launching a device with better specs at an only marginally higher price.

In this instance, the Pico 4 Ultra will net you the Qualcomm Snapdragon XR2 Gen 2 chipset, 256GB of storage, and 12GB of RAM for £529 (around $695 / AU$1025). Meanwhile, the Meta Quest 3 ($499.99 / £479.99 / AU$799.99) only boasts 128GB of storage and 8GB of RAM with the same chipset.

But despite that additional oomph, the Pico 4 Ultra (like the Pico 4 before it) is let down by a lack of software with which to demonstrate its hardware superiority. 

With  Meta picking up more and more hard-hitting exclusives that you can’t play on Pico systems – including entries in major gaming franchises like Assassin’s Creed and the Batman Arkham series – the severe lack of return fire from Pico is disappointing. Couple that with Meta’s superb OS support and optimizations which the Pico operating system isn’t matching (at least right now) and it’s clear the Pico 4 Ultra isn’t winning in every area – and software-wise the fight isn’t even close. 

The Pico 4 Ultra does, however, have a few unique features that could entice you and software developers to pay it some respect. 

The first is its spatial footage capture. While it is inconvenient and something of a useless novelty in practice, if a few OS updates can bring some quality improvements this tool could be a fun one for recording memories or creating an experimental stereoscopic film (if you’re willing to put in the effort) without needing to buy an iPhone 15 Pro or Apple Vision Pro.

More importantly it has Meta Connect, a free Virtual Desktop alternative that allows you to connect to your PC wirelessly or use a compatible USB-C cable for productivity and PCVR gaming. In my testing it worked very well and seems a little more feature rich and reliable than Meta’s free Air Link.

Last but by no means least are the Pico 4 Ultra’s standout Motion Trackers. Annoyingly, you have to pay extra for them, but these foot trackers bring a great level of immersion to compatible apps for only £79 (around $100 / AU$150) for a pair – or a lot less if you pick up the preorder bundle or a different deal that I’m sure we’ll see during future sales events like Black Friday. These alone could be the best reason to pick up the Pico 4 Ultra.

Pico 4 Ultra: Specs

Pico 4 Ultra review: Price and Availability

The Pico 4 Ultra has only one model (the specs are listed above, but the notable stats are 12GB of RAM and 256GB of storage) and it goes on sale in the UK on September 20 for £529 (around $695 / AU$1025). No Australia or US launch has yet been announced.

Pico 4 Ultra with its controllers, two motion trackers and four games - the contents of the preorder bundle

The Pico 4 Ultra preorder bundle (Image credit: Future)

Preorders go live on September 6 and if you preorder the Ultra you’ll get a few free goodies; namely two free motion trackers (more on those in the Features section) as well as four games: 

  • Blade & Sorcery: Nomad
  • Infinite Inside
  • Let’s Get Fit VR
  • FootPool

The lack of a truly global launch schedule isn’t unheard of for Pico – the original Pico 4 still isn’t available in the US – but it’s always a surprise to see Pico’s headsets dodge a major market, especially this time when the Ultra boasts such impressive internals. Yes, it’s a little pricier than a Meta Quest 3 ($499.99 / £479.99 / AU$799.99) but offers an additional 4GB of RAM and 128GB of storage which is an upgrade that could entice a lot of VR users; that is, if they weren’t locked out because the Pico 4 Ultra is unavailable in their part of the world.

  • Value score:  4/5  

Pico 4 Ultra review: Performance

  • Every VR game and app runs smoothly
  • Nothing feels like it needs 12GB of RAM

The Pico 4 Ultra boasts some fantastic hardware upgrades over its predecessor, which help it deliver a stronger performance in VR and MR. The principal upgrades are to its chipset with the Ultra relying on Qualcomm’s Snapdragon XR2 Gen 2 chipset (instead of the Gen 1 like the regular Pico 4) and 12GB of RAM (up from 8GB).

When testing the headset with a good mixture of games – Infinite Inside, Arizona Sunshine 2, All-In-One Sports VR, and Angry Birds VR – everything ran smoothly and looked good on the new device. 

Pico 4 Ultra's battery is prominent as it sits on a table

The battery is housed at the back of the strap (Image credit: Future)

There were no hiccups in mixed reality either. Infinite Inside jumps between MR and VR while Angry Birds VR offers a dedicated MR mode for all of its levels. Both titles ran really well in this blended real-and-virtual setting – even when large chain reactions in Angry Birds sent pigs and many blocks that formerly made up their structures flying in different directions. 

Now it’s officially announced, with any luck we should see some next-gen upgrades make their way to Pico 4 Ultra games and apps too – just like we saw with Quest 3 titles when Meta’s Quest line made the jump to the XR 2 Gen 2.

My only concern so far is I feel I’ve yet to experience anything that pushes the Pico 4 Ultra in a way which warrants that extra 4GB of RAM over other mid-range VR headsets with an XR2 Gen 2 chipset which only have 8GB (i.e. the Quest 3). Games and apps on those rival systems also run really well, and if Pico is asking us to pay more than its rivals charge because of the Ultra’s improvements, I’d like to see some really concrete reasons why that higher RAM and price is worthwhile.

Hopefully, some made for Pico 4 Ultra software will highlight how necessary the upgrades are, though we’ll have to wait and see what’s announced. For now we can at least enjoy the very solid mid-range headset Pico has delivered.

  • Performance score: 5/5 

Pico 4 Ultra review: Design

  • Counterbalanced design is appreciated for comfort
  • No silicon facial interface in the box

The Pico 4 Ultra (unsurprisingly) takes plenty of design cues from the base Pico 4; so much so you might assume they’re the same device at a glance. The Ultra is almost the same weight (580g instead of 586g), features more prominent mixed-reality sensors, and its controllers have lost their icon spiral tracking ring – in favor of the Quest 3 handsets’ tracking ring-less design.

However, you still get a VR gadget clad in a light gray plastic casing, with an adjustable plastic head strap that creates a counterbalanced design – as the device’s battery is housed at the back of the strap (so the battery sits at the back of your head) to offset the weight of the display and other components that are sitting on your face.

Pico 4 Ultra controlelrs lying on a table, you can see the complete button layout for them

Pico 4 Ultra controllers (Image credit: Future)

While this certainly aided the Pico 4 Ultra’s overall comfort, the headset was let down by its facial interface and rigid head strap cushion that left me wanting more in terms of support and fit. As a result, the headset didn’t feel leaps and bounds ahead of its non-counterbalanced headset counterparts. I’d go as far to say it was merely on par which was a shame.

I’m also disappointed that Pico – much like other headset makers – refuses to give you a silicon face cushion in the box. Fabric cushions get sweaty even if you don’t plan to play fitness apps meaning they’re generally gross to share with others, and cleaning fabric interfaces is a real pain. Silicon facial interfaces should be standard, not an additional purchase. At least it comes with a spacer attachment so you can make room for your prescription specs without needing to buy bespoke lenses (*cough* Apple Vision Pro *cough*).

The last negative aspect – though one I’m more torn on – is a fan that blows inside the headset while you’re wearing it to prevent the lenses fogging. While this can be handy I often found the breeze annoying as it kept blowing in my eyes causing them to feel extra dry. After a while you get a bit used to it, but the same feature was present in the Pico 4 and online forums suggest it’s one of those things people either love or hate. I’m more in the hate camp, but it comes down to personal preference.

Otherwise, the Pico 4 Ultra is fairly standard. It boasts USB-C charging and a familiar control layout on its handsets – save for two additional menu buttons meaning that the left controller has a dedicated button for the main Pico menu and another for the in-game pause menu, while the right controller has the same main Pico menu button and a dedicated screenshot button (which comes in handy for capturing impromptu clips).

Last but not least, the Pico 4 Ultra boasts continuous interpupillary distance (IPD) adjustment from 58-72mm. IPD adjustments are essential for ensuring the VR headset’s lenses are spaced the correct distance apart for your eyes to avoid blurriness, and a continuous adjustment setup allows for a higher degree of personalization compared to the three or four pre-set distances offered by some models (i.e. the Meta Quest 2).

  • Design score: 4/5 

Pico 4 Ultra review: Software

  • Many great VR and MR games and apps
  • Pico lacks meaningful exclusives

Coming into this review my main concern for the Pico 4 Ultra was its software. It might have the best specs we’ve ever seen on a mid-range standalone VR headset but without software to take advantage of this performance there’d be no point buying one.

I’m therefore pleased to report that the Pico 4 Ultra’s software library is good, bordering on great.

Navigating the virtual store is more of a pain then it should be – a cleaner layout and better app curation would go a long way here – but using the search bar to look up my favorite titles (Walkabout Mini Golf, The Last Clockwinder, Painting VR, and Pistol Whip to name a few) I found almost everything I was looking for. Best of all, the titles were all as content-packed and feature-complete as their counterparts on other platforms (something that hasn’t always been true for the Pico 4 system).

My only concern is that the Pico 4 Ultra is lacking in notable exclusives beyond its TikTok VR app. I know, I know, exclusive software is a contentious subject and I agree that overall they’re a bad deal for consumers. But under its belt the Meta Quest 3 (the Pico 4 Ultra’s main rival) has some massive hitters which Pico can’t currently compete with – we’re talking Beat Saber, Resident Evil 4 VR, Assassin's Creed Nexus, Asgard’s Wrath 2, Batman: Arkham Shadow, Xbox Cloud Gaming, and soon (ironically because it was originally announced as a Pico 4 exclusive) Just Dance VR, among others.

Batman: Arkham Shadow still showing a batarang in a rat mask

Where is Pico's Arkham Shadow competitor? (Image credit: Meta / Camouflaj)

Some major upcoming titles like Just Dance VR and Alien: Rogue Incursion (which is also due out on the PSVR 2) could get Pico 4 Ultra release dates after the headset’s launch now that the device isn’t a secret, but Pico really needs to start swinging with some major games and apps you can’t find anywhere else. Until then there’s a clear winner in terms of the headset that’ll give you the most complete VR software experience, and it isn’t Pico.

What’s more, cross-platform titles will have to play to the lowest common denominator. That means they won’t be optimized for the Pico 4 Ultra’s 12GB of RAM; they'll also be designed with headsets in mind that only have 6GB or 8GB of RAM. This means you won’t get the most out of the extra specs you’re paying for unless the app creators devote extra time to Ultra-exclusive upgrades (which there’s no guarantee they will).

At least you can connect the Pico 4 Ultra to a PC to play SteamVR games, helping to expand its library further. You do so using the Pico Connect app which facilitates both wired and wireless experiences in much the same way as the third-party Virtual Desktop app. I tried the wireless version for some SteamVR games and found it ran pretty well, though your experience will depend on your home Wi-Fi speed – so you may find a wired connection is more stable.

My only critique is that when using Pico Connect for productivity apps like Google Docs I didn’t have a virtual keyboard. Using a real one in mixed reality is fine, but the option of a floating keyboard would have been appreciated.

I also found the Pico 4 Ultra’s operating system to be fairly clean. It’s very similar to Meta’s HorizonOS – likely because both are built on Android – so transitioning to it was simple enough, and I expect VR newcomers would be able to navigate fairly easily too. It does noticeably lack some of HorizonOS optimizations and smoothness at times, but Pico could address this in future updates.

  • Software score: 3.5/5 

Pico 4 Ultra review: Features

  • Motion Trackers are impressive
  • Spatial image camera seems pointless

As for features, the one you’ll all want to know about is the Pico 4 Ultra’s mixed-reality performance. Again the simple descriptor I’d go for is ‘it’s good’. For mixed reality the Pico 4 Ultra boasts two 32MP cameras, and a depth sensor – a step up on the base model’s single 16MP lens and no depth sensor setup. The end result is a vibrant passthrough image with less (but not quite zero) distortion than what we’ve seen from Pico before – at the fringes I did notice the passthrough feed shifting unrealistically at times.

Though it’s far from lifelike, there’s the same graininess you’ll find from other mid-range devices like the Meta Quest 3 – graininess which you’ll also see in the footage recorded by the Pico 4 Ultra’s new spatial camera.

Pico 4 Ultra Motion Tracker on a person's leg, they're over the top of black jeans

Here's one of the Motion Trackers... (Image credit: Future)

That’s right, just like the Apple Vision Pro you can use the headset to record spatial video that you can watch later. It’s interesting, sure, but far from useful. Someone on Reddit or X will post a video of them carrying their Pico 4 Ultra around to capture moments in spatial video or as spatial photos, but 99.99% of people won’t. Instead they’ll do exactly what I did – take a picture of their office / their living room / another space in their home, say “huh, that’s neat” when they see the stereoscopic image, and promptly never use it again.

I think spatial content capture is better handled by phones or accessories like the Xreal Beam Pro as these are devices you can reasonably carry with you to capture moments you’d like to remember and relive – and the quality would be higher too.

Finally, let's talk about the Motion Trackers, easily the best of the Pico 4 Ultra’s accessories.

When I strapped them to my ankles I expected the trackers would pick up general leg motion but might struggle with specifics – for example, it wouldn’t be able to tell the difference between me raising my foot with my knee bent, and raising my foot keeping my leg straight. I was very wrong.

I tried a bunch of maneuvers trying to trick the ankle bracelets, and the little VR avatar the app showed me mimicked my poses perfectly.

A Pico 4 Ultra avater of Hamish lifting his left leg in a very weird way

... and here's one of the weird poses I tried to use to trick them (Image credit: Future)

They were also super easy to set up and calibrate, with the only (minor) inconvenience being that I had to remember to roll my jeans up so that the trackers were exposed and not hidden behind my clothing (as I write this I realize I could have instead put them over the top of jeans, but regardless it was the most minor of minor inconveniences anyway).

Obviously, the thing to note is that unless you’ve picked them up as part of the preorder bundle – or another deal that comes later during Black Friday or otherwise – the Motion Trackers cost £79 for a pair. What’s more, they only work with a few titles – Pico says “20+” for standalone Pico 4 Ultra games as well as any motion tracker enabled SteamVR experiences.

If you play these titles regularly I think the trackers can add a fair amount of immersion – actually getting to kick a virtual football or feel like the headset was properly tracking my full body movement was a blast – though I’d recommend trying to get them as part of a discounted bundle if you can (or only picking them up if your digital library is well stocked with compatible experiences).

  • Features score: 4.5/5 

Should you buy the Pico 4 Ultra?

Buy it if… 

You want the best specs for a mid-range device
The Pico 4 Ultra has some really solid specs for its price, so if you value the best hardware for your budget then it could be just what you’re after.

You want foot tracking
With its optional Motion Trackers you can bring accurate foot tracking to several VR titles. Yes, they’re an additional add-on, but they’re not an accessory every standalone headset can support, so it could be worth picking an Ultra up for that reason alone. 

You hate Facebook
If Meta has rubbed you the wrong way with its privacy practices over the years, or you don’t enjoy the Quest ecosystem’s Facebook integrations, then the Pico 4 Ultra is the best mid-range, non-Meta headset you can buy right now.

Don’t buy it if… 

You want the broadest VR software library
The Pico 4 Ultra is lacking many major standalone VR titles because they’re exclusive to its biggest rival (Meta). If you’re desperate to play any of them (like, say, Batman: Arkham Shadow) you shouldn’t buy a Pico 4 Ultra.

You’re after something cheaper
While the Pico 4 Ultra is good value for money, it is pricier than other mid-range standalone headsets like the Meta Quest 3. Not by a lot, but the £50 difference could instead be spent on software or something non-VR related.

You want a spatial image capture device
Yes, the Pico 4 Ultra can be used for spatial image capture – a unique feature for mid-range XR headsets – but the quality isn’t high enough, nor the feature anywhere close to convenient enough, for it to be a deciding factor in your purchase decision. 

Also consider

Meta Quest 3
Surprise, surprise after it was name-dropped a few times throughout this review. If you’re looking at mid-range VR headsets, you can’t not consider the king of them. Yes the Pico 4 Ultra has some advantages, but so does the Meta Quest 3, so you seriously don’t want to dismiss this alternative.

Meta Quest 3S
Okay, so this headset isn’t even announced officially yet, but I’m dropping it in here because so many leaks (including several from Meta itself) say it’s coming and that it’ll be announced on September 25 at Meta Connect 2024. It likely won’t boast the same specs as the Pico 4 Ultra but is expected to be a lot cheaper, so it might be worth waiting a little longer to see if the Quest 3S is announced and if this more budget-friendly device tickles your fancy.

Xreal Air 2
These AR smart glasses are a very different prospect to the Pico 4 Ultra VR headset, but with the help of the Xreal Beam Pro they offer many useful features in a similarly priced package – including a wearable private movie theater and high-quality spatial footage capture.

Read more about how we test

  • Frist reviewed: September 2024
Final VR3000 review: immersive earbuds that are great for gaming and VR
3:00 pm | July 7, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Final VR3000: Two-minute review

The latest model of gaming earbuds from boutique Japanese audio brand Final, the Final VR3000 are designed to deliver some seriously immersive sound. Made with a focus on binaural recording, they are nothing short of a massive success. It's hard not to be blown away by the large and highly detailed soundstage that has been crammed into these tiny buds.

From a gaming perspective, this means that audio has a clear sense of direction. Footsteps in competitive shooters such as Counter-Strike 2 and Call of Duty: Modern Warfare 3 are easy to track, giving you a distinct advantage in online matches, while cinematic hits like Senua's Saga: Hellblade 2 and Red Dead Redemption 2 sound exceptionally rich and life-like than ever. There was even a moment during my testing when an unseen door was opened behind my character in Hitman 3 and I instinctively turned around in real life, thoroughly convinced that the sound was really coming from behind me.

This high level of immersion makes them a great fit for virtual reality (VR) play too, where the earbuds do an excellent job of staying put thanks to their comfortable and secure design. They’re also very light, coming in at just 0.7oz / 20g in total which helps prevent fatigue over lengthy gaming sessions. A generous selection of five pairs of ear tips is included in the box, alongside some removable ear hooks, making it easy to find the perfect fit.

As impressive as this all is, there is still some room for improvement. The earbuds feature an in-line microphone, which is built into a small controller with two volume buttons and a pause button. The microphone itself is okay, offering slightly muffled recording that is just about good enough if you’re chatting with friends in an online match but nothing to write home about, though the volume controls and pause button only seem to work on mobile devices. This isn’t a huge dealbreaker, but it does sting given the more premium price point of the Final VR3000 compared to alternatives.

A shot of the Final VR3000 earbuds on a wooden table.

(Image credit: Future)

Final VR3000: Price and availability

  • $79.99 / £69.99 / around AU$120
  • Available via Amazon
  • First released in December 2020 

The Final VR3000 earbuds retail for $79.99 / £69.99 / around AU$120 and are readily available at Amazon in the US, UK, and Australia. This price tag puts them towards the higher end of the wired gaming earbuds market, where they begin to compete with some wireless options and even full-size wireless gaming headsets. Still, this seems like a fair price to pay given the high audio quality on offer here and the fact that Final is a more premium specialist brand. 

Final VR3000: Specs

Final VR3000: Design and features

The Final VR3000 are compact and comfortable to wear, with an overall design that shares a lot in common with many professional in-ear monitor (IEM) earbuds. They have a modern, angular shape that allows each bud to slot neatly into your ear with the cable pointing upwards. Like a pair of IEMs, you then hook the cable around the top of your ear which adds some extra support. Because of this, it takes a few seconds to get the earbuds into place but the fit feels extremely secure. I moved around a lot throughout my testing period, particularly when I was playing more intensive VR titles like Vampire: The Masquerade - Justice and Beat Arena, and the buds never became loose or came close to falling out.

A total of five pairs of alternate ear tips are included in the box, ranging from extra small to extra large in size, so you have lots of options to tweak the fit if the default configuration doesn’t work for you. Each set of ear tips is color-coded, with one side sporting a bright red or pink band on its underside. Final states that this is designed to allow you to more easily tell the left and right earbuds apart in low light conditions, which is a great touch and shows some real attention to detail. A pair of small ear hooks are also bundled in, though I found that these were fragile and awkward to install.

The alternate ear tips of the Final VR3000.

(Image credit: Future)

The inside of each earbud is clearly labeled with a small printed left or right indicator, in addition to the Final logo and the model name. They are constructed from a hard matt plastic and connected to a 4ft / 1.2m long cable. Some basic audio controls in the form of a clicky volume up, volume down, and pause button are built into the cable connected to the right earbud, as is a tiny in-line microphone. The materials of the Final VR3000 all feel uniformly premium and the earbuds come with a small black fabric carrying pouch for easy transport.

Final VR3000: Performance

The performance of the Final VR3000 is incredibly impressive in almost every respect. In a game with well-implemented binaural sound, like Escape from Tarkov or Senua’s Saga: Hellblade 2, they are nothing short of perfect. Environmental sounds are clean and crisp, further elevated by an eerily life-like sense of direction and depth. The overall tuning is on the bass-heavy side, which might cause you to lower the volume a little in titles with lots of punchy sound effects like gunfire or explosions, but it gives in-game soundtracks a really satisfying weight. Moments of emotional climax in The Last of Us Part 2 and Alan Wake 2 were just sublime.

The earbuds are also perfect for VR gaming. Paired with the Meta Quest 2 VR headset and my PC, the intricately detailed city of Half Life: Alyx came through with impressive clarity, and everything from the distant hum of vehicles to the chatter of nearby civilians was recreated beautifully. The same was true when it came to a range of native Meta Quest 2 games and I was pleasantly surprised that the earbuds didn't cause any noticeable fatigue during my sessions. If you’re looking for a pair of earbuds to use specifically with a VR headset, then the Final VR3000 are very easy to recommend.

Given this excellent performance, I was a little disappointed to discover that the microphone here is just average. Friends reported that I sounded slightly muffled but still intelligible, and on work calls the buds let in a lot of background noise. It’s also a shame that the onboard controls only work with mobile devices. Having to navigate to a menu on your console or PC in order to adjust the volume isn’t the end of the world but is still pretty inconvenient.

The Final VR3000 gaming earbuds placed on a wooden surface.

(Image credit: Future)

Should I buy the Final VR3000?

Buy it if...

You want more immersive audio from your earbuds
The Final VR3000 offer highly immersive audio with a real sense of direction and depth. Pick up a pair if you want the very latest games to sound incredibly life-like and rich.

You need earbuds for VR
These earbuds have a design that is absolutely perfect for virtual reality. They help VR games sound their absolute best and stay comfortable and secure while you play.

Don't buy it if...

You want the best mic
The microphone of the Final VR3000 is bang average. You can find cheaper earbuds that offer comparable (or even sometimes better) microphone performance. See the comparison below for some other options.

Also consider...

If you’re not fully satisfied with what the Final VR3000 has to offer, these two cheaper alternatives are well worth your consideration. 

Final VR500
They lack the punchy bass of the Final VR3000, but these budget-friendly gaming earbuds are also from Final and are the definite way to go if you want some impressive sound at a much lower price.

For more information, check out our full Final VR500 review

SteelSeries Tusq
What the SteelSeries Tusq loses in overall audio quality and build, it gains in microphone fidelity. These affordable gaming earbuds feature a removable boom mic that makes them the best option for chatting.

For more information, check out our full SteelSeries Tusq review.

The Final VR3000 earbuds plugged into an Xbox Wireless Controller.

(Image credit: Future)

How I tested the Final VR3000

  • Used for more than two weeks
  • Tested with a wide range of platforms 
  • Evaluated against other gaming earbuds 

I used the Final VR3000 as my primary gaming earbuds for more than two weeks, using them almost daily. During that time I tested them with a wide variety of platforms including PS5, Xbox Series S, Nintendo Switch, PC, and Steam Deck OLED. I played a wide variety of games in order to assess their performance, including Counter-Strike 2, Call of Duty: Modern Warfare 3, Escape from Tarkov, Hellblade: Senua’s Sacrifice, Senua’s Saga: Hellblade 2, Luigi’s Mansion 2, The Crew Motorfest, The Caligula Effect 2, and more.

I also tried plenty of VR games using my PC and a Meta Quest 2 headset, such as Gun Club VR, Half-Life: Alyx, Vampire: The Masquerade - Justice, and Beat Arena. I chatted with friends and recorded a selection of audio files in a variety of settings using two separate PCs in order to assess the performance of the microphone. Throughout the testing period, I compared my experience with my hands-on testing of other gaming earbuds such as the Final VR500, SteelSeries Tusq, Turtle Beach Battle Buds, and more.

Read more about how we test

First reviewed June 2024

Arizona Sunshine 2 review – essential VR zombie slaying
7:00 pm | December 5, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PSVR 2
Available on: PSVR 2, Meta Quest, Steam VR
Release date: December 7, 2023 

Some of the best sequels feel familiar but with everything amped up, dials turned Spinal Tap-style up to 11. Arizona Sunshine 2 is one of them, and nearly everything about the VR zombie shooter is remarkably bombastic, from its varied arsenal of guns and environmental synergy all the way to its crude sense of humor. The Walking Dead, this ain’t; if you’re looking for a high-octane zombie shooter that doesn’t take itself even remotely seriously, then Arizona Sunshine 2 is very easy to recommend.

Arizona Sunshine was a trailblazer in virtual reality, and so is Arizona Sunshine 2. Plenty of VR-centric mechanics are present here, and all work incredibly well. Expect manual reloading, climbing, dual-wielding, and a highly interactive environment. It’s all just pushed up a notch thanks to the impressively large hordes of zombies (or Freds, as our plucky hero affectionately coins them, bound by the standard video game agreement to never, ever, ever call them zombies), intense chase sequences and a wealth of stunning set pieces that never failed at making me crack a smile.

Some universal VR frustrations do show themselves here; you’ll most likely need to fiddle with your utility belt’s positioning, and the busy inventory system is at odds with the breakneck pacing of Arizona Sunshine 2’s combat. But these small irritations don’t take much away from the excellent experience Vertigo Games has crafted here. 

Fred’s (un)dead, baby

Arizona Sunshine 2 protagonist points a gun at a zombie

(Image credit: Vertigo Games)

Your adventure in Arizona Sunshine 2 begins straightforwardly enough. A relatively easygoing first level introduces you to shooting and reloading with a simple handgun while peppering in opportunities to explore your environment for extra goodies.

Arizona Sunshine 2 instantly does a brilliant job of teaching the player to be keenly aware of their surroundings at all times, and constantly incentivizes you to explore beyond the critical path. Not just because zombies can emerge from a shadowy nook at a moment’s notice, but it’s also how you’ll find the bulk of ammunition, crafting items, and - crucially - new weapons to try out. 

Curiosity is strongly encouraged, which is great (banned word), because poking around the arenas highlights how much care and attention has gone into crafting the game’s environments. You’ll be finding all kinds of resources under stairwells, in fridges and desk drawers, suitcases and car seats. Basically, if you’re looking at an area and thinking to yourself, “I’d probably hide something there,” chances are the devs are way ahead of you.

Best bit

Arizona Sunshine 2 Buddy with a zombie arm in his mouth

(Image credit: Vertigo Games)

Your canine companion, Buddy, is easily the best part of Arizona Sunshine 2. This adorably vicious pup can help fetch items, explore smaller crevices, and tear zombies to shreds all with one context-sensitive button. Oh, you can give him head pats and play fetch, too! 

Onto gunplay, Vertigo Games has nailed it with a wide variety of weapons - of the ranged and melee variety - that feel universally fantastic to play around with. There’s a strong sense of realism here, especially in regards to accuracy and recoil. Continual firing will knock your aim off-kilter, and that’s nowhere more apparent than with the AK-47, which appropriately kicks like a mule. That feedback is brilliantly realized in the PSVR 2’s Sense controllers, too, with their haptics lending weapons a tactile feel.

Actually fighting zombies in Arizona Sunshine 2 is a joy. When met with a bullet, their heads pop like watermelons with the sound design to match. Dealing with faster zombies? You can shoot out their legs as an effective means of crowd control. If you’re careful, you’re also more than a match for larger hordes; a well-placed grenade can immediately blast them into orbit and the flamethrower is an efficient method of sowing fiery chaos in their ranks.

It’s all brought together by how you’ll manually handle each gun in the game. As mentioned, reloading is tactile and involved; you’ll need to eject the clip, reach to your utility belt for a fresh one, load it in and cock the weapon all by hand. It sounds like a lot - and it is - but it quickly becomes second nature and adds no small amount of tension to combat. You can also hold weapons with both hands, enhancing accuracy and stability and something that’s practically required for the larger, more unwieldy guns.

And Buddy was his name-o

Arizona Sunshine 2 hero and his dog Buddy engage in a hectic firefight

(Image credit: Vertigo Games)

By far my favorite addition to Arizona Sunshine 2 is Buddy, the protagonist’s dog companion freed from a downed chopper in the game’s first chapter. Not only is Buddy beyond adorable, but it’s clear that so much care has gone into animating him realistically and having him act, well, like a dog really would. So much so that you could almost class Arizona Sunshine 2 as a dog-walking simulator. Just one with guns and Molotov cocktails and nasty bitey zombies. Sorry, yes… Freds. 

Buddy’s fantastic when it comes to crowd control, as he’s able to eviscerate basic zombies and keep more threatening ones away from you for a while. He’s also fitted with a utility belt of his own; you can fit extra weapons and items to Buddy if you’re fully loaded. And while you never really feel godlike or invincible in Arizona Sunshine 2, Buddy’s versatility does lend an element of power fantasy as you carve your way through the encroaching hordes together.

Also noteworthy is Buddy’s AI, which seriously impresses. Buddy feels extremely intelligent and is very responsive to commands. Between telling him to explore the surroundings and attack zombies, I never once encountered any delays or ignored commands. If I told Buddy to do something, he did so almost immediately every single time.

By comparison, the zombies’ artificial intelligence isn’t quite as sharp. To a degree, you’d expect that; they are zombies, after all. But I did encounter zombies snagging themselves on scenery or shambling, not towards the nearest source of brains, but into a wall. In larger hordes, it was also quite common to see zombies clip through each other, which did temporarily harm the game’s otherwise phenomenal level of immersion.

Ultimately, though, oddities like this do not detract from the fantastic experience Arizona Sunshine 2 puts forward. Its relatively lengthy campaign is loaded with variety, from intense firefights to plenty of over-the-top setpieces like driving an airplane staircase through an infested runway or interrupting an undead pool party with a flamethrower. Arizona Sunshine 2 is essential for VR headset owners, and it’s a much-needed addition to PSVR 2’s library, especially after a rather concerning drought. 

Accessibility

(Image credit: Future)

Arizona Sunshine 2 is very accommodating for VR players of all kinds. The game supports both standing and seated modes of play and includes helpful motion reduction features like teleport movement, vignetting, and the ability to skip climbing sequences. UI and utility belt calibration are also here, allowing you to set in-game elements to best suit your needs. 

How we reviewed Arizona Sunshine 2

I played through Arizona Sunshine 2’s campaign on PSVR 2. Exploring each level thoroughly as I progressed enabled me to finish the game in just over eight hours. I also mixed up my playstyle between sitting and standing, while also toggling features like vignetting and climbing skips to aid in reducing motion sickness. 

Want more excellent VR games like Arizona Sunshine 2? Consider checking out our guide to the best PSVR 2 games and updated VR modes you can play right now. 

Meta Quest 3 review: the best VR headset for most people
8:41 pm | September 27, 2023

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

I’ve not spent a lot of time with the Meta Quest 3, but my roughly 30-minute demo with the new headset has given me a taste of what it has in store for users when it launches on October 10 – and I’m already hungry for more.

The improved performance and graphics provided by the new Snapdragon XR2 Gen 2, the slimmed-down design, and the superior mixed reality experience it offers combine to create a VR gadget that feels like an excellent successor to the Oculus Quest 2.

Yes, the Quest 3 is pricier than the Quest 2 was at launch (coming in at $499.99 / £479.99, Australian pricing to be confirmed by Meta) for its cheapest model instead of $299.99 / £299.99 / AU$509.99) but its improvements certainly seem to justify the higher cost.

I’ll need to spend more time with the headset to get a proper feel for how it stacks up against the competition, but I already feel this may be the best VR headset out there; maybe finally replacing the ol’ reliable Oculus Quest 2, which has been my go-to headset recommendation for people looking to try what VR has to offer.

Meta Quest 3: Price and availability

Meta Quest 3 preorders went live on September 27 – the same day as Meta Connect 2023 – ahead of the official release date on October 10. You can choose between two models: a 128GB model at $499.99 / £479.99 (Australian pricing to be confirmed by Meta) and a 512GB option for $649.99 / £619.99 (Australian pricing to be confirmed by Meta). The only difference between the two is the on-board storage, so which one is best for you will depend on how many VR games and apps you want to have installed at any one time. 

The Meta Quest 3 and controllers on their charging station which is itself on a wooden desk next to a lamp

(Image credit: Meta)

Based on my experience with VR the 128GB model should be sufficient for most users. VR apps are generally fairly small in terms of file size, which means you should be able to download a lot before you fill up the headset. If you somehow do fill up the storage it’s also fairly easy to delete and redownload software quickly, as long as you have a decent internet connection.

That said, VR games are going up in scale, so 128GB might not go as far in the Quest 3 era. If you don’t like swapping out digital games, and you plan to use the Quest 3 a lot, you might need to invest in the larger model.

It’s also worth noting that the Quest 3 is pricier than the Oculus Quest 2 – which currently starts at $299.99 / £299.99 / AU$509.99 for the 128GB model – although as you’d hope for from a newer gadget the Quest 3 does offer some solid improvements that seem to justify the price.

Meta Quest 3: Performance

The Meta Quest 3 owes most of its performance improvements to the new Qualcomm Snapdragon XR2 Gen 2 chipset that powers it – which Qualcomm describes as a literal “game changer” for XR. Other upgrades are the new 2064 x 2208 pixel displays (one per eye) and the bump to 8GB of RAM, from 6GB on the Quest 2.

According to Qualcomm and Meta, the new XR2 is able to deliver two-and-a-half times better graphical performance compared to the Gen 1 chip found in the Oculus Quest 2, while simultaneously delivering 50% better GPU efficiency – which should help to keep the headset from overheating, and the battery from draining too quickly. 

Speaking of which, Meta says the Quest 3’s battery can last for two hours and 12 minutes on average  – that sounds about right for a VR headset, but I haven’t yet been able to test the Quest 3’s battery for myself to see how long it lasts. With the included 18W charger the headset can reportedly be charged from 0% to 100% in roughly two hours.

Hamish wearing the Meta Quest 3 as he stands in front of a plant. He's looking at something in VR with wonder.

Mixed reality is very impressive on the Quest 3 (Image credit: Meta)

Numbers are one thing, but seeing the Quest 3 headset in action has sold me on the improvements Meta and Qualcomm claim the new Snapdragon XR2 Gen 2 chip brings.

Text is notoriously difficult to read in VR, but the usually blurry letters had crisp defined edges that were clearly legible in the experiences I tried, such as Red Matter 2. As a matter of fact, all objects looked sharper, and free from the slight haze that outlines VR objects, causing them to blend together. Shadows and reflections look much more realistic too, which helps to bring VR and MR worlds to life.

In one demo for Red Matter 2, I was able to swap back and forth between the Quest 3 graphics and a Quest 2 emulation, and the difference in the visuals was striking. It was like going back to play one of my favorite PlayStation 1 games and realizing that the graphics are significantly worse than my nostalgia will let me remember. And in Assassin’s Creed Nexus, while the graphics weren’t on par with Red Matter 2, I was impressed by how busy the world felt, with large numbers of responsive NPCs and interactable items filling the space.

I’ll need to spend more time with the Meta Quest 3 to fully test how well it performs, but it does indeed appear to live up to Meta’s promise that this is its most powerful headset yet.

Meta Quest 3: Design

The Meta Quest 3 takes many of its design cues from the Quest 2, albeit with some enhancements that will be greatly appreciated by users.

The headset is a little heavier than its predecessor at 1.14lbs / 515g (the Quest 2 was 1.10lbs / 503g), but it’s a fair bit lighter than the 1.59lb / 722g Meta Quest Pro. It’s 40% slimmer than the Quest 2 though, and with the weight sitting closer to your face it does feel a little easier to wear (this is something I’ll only know for sure after using it for a few sessions that are longer than my 30-minute demo).

A more minor improvement (but one I love) is that IPD adjustments (how far the lenses are apart) are now managed by a little scroll wheel found underneath the headset’s visor. Unlike with the Quest 2, you don’t need to remove your headset to change how far the lenses are apart with the Quest 3, plus you’re not limited to three predetermined presets – you can scroll between a much wider range of options, so you can set the Quest 3’s lenses to suit you perfectly.

You’ll also see from the images that the Meta Quest 3 doesn’t just come in white; you can swap the strap, and some of the plastic casing, for orange and blue options. Unfortunately, these color options cost extra, but if you fall in love with your Quest 3 and want to personalize it they could be fun add-ons to pick up in the future.

A blue Meta Quest 3 and its controllers sit on a blue pedestal in a fancy looking building

The Meta Quest 3's left controller (Image credit: Meta)

Before trying out the Meta Quest 3 I was concerned that the controllers would be an issue. They don’t use a tracking ring, but unlike the Quest Pro’s controllers, which also lack tracking rings, they don’t have internal cameras to replace it.

Instead, the Quest 3’s handsets rely entirely on the headset’s cameras, IR LEDs in the controllers, and AI for tracking. I wasn’t convinced that this would be a suitable alternative, but having used the Quest 3 controllers I can report that they work just fine; in my demo I noticed no differences between using them and using the Quest 2’s controllers, save for the fact I no longer had to worry about a tracking ring bumping into something.

Meta Quest 3: Initial verdict

Like Meta’s previous Quest headsets, the Meta Quest 3 will support every single game and app currently on the Quest store. So if you own an Oculus Quest, Oculus Quest 2, or a Meta Quest Pro you’ll be able to bring your entire software library to the new headset.

You won’t just be enjoying old VR experiences, however – there are new and exciting mixed reality apps to explore with this headset. The Meta Quest 3’s standout feature is mixed reality with full-color passthrough. This isn’t new to Meta headsets – it first launched with the Meta Quest Pro – but the Quest 3 is the first headset in the affordable Quest line to get the feature. Plus, the Quest 3 does it better than the Pro.

The picture quality is significantly less grainy, and the colors look more vivid than what the Quest Pro’s passthrough produced. While the real world still doesn't look exactly true to life, the Quest 3’s video feed does make it look a lot more so, which I found helped to sell the mixed-reality experiences.

A recreation of what mixed reality looks, A Meta Quest 3 user is rolling a large virtual die for a medieval tabletop game that looks like its real but isn't.

A recreation of what mixed reality looks (Image credit: Meta)

Another boost to MR is the improved AI provided by the Snapdragon XR2 Gen 2, which in collaboration with the headset’s depth sensor and other external cameras can not only automatically map out your floor, but walls and other objects in the room as well. This allows mixed-reality experiences to interact more realistically with the space around you, and I found this made the feature feel a lot less gimmicky than on other headsets I’ve tried. Usually I ignore MR, but on the Quest 3 I can see myself turning it on as often as games and apps allow – I can’t wait to return to the mixed-reality Stranger Things and Samba de Amigo experiences I played in my demo.

I haven’t yet had the chance to use them, but the Quest 3’s new Augments sound like they’ll be great uses of mixed reality too. These mixed-reality widgets can be used to decorate your real-world space, and offer a range of different features. You can set up portals to your favorite games, get live weather updates for your local area, or just place a pretty-looking sculpture in the space. Best of all, Meta says these Augments will stay where you put them; so if you decorate your space with Augments during one session and then enter mixed reality in the same space on another day, everything will be just how you set it up before.

It’s also now a lot easier to swap between virtual reality and mixed reality – you just double-tap the right side of the headset to change your view.

Meta Quest 3: Initial verdict

The Meta Quest 3 is an impressive VR headset that takes mixed reality very seriously too. While it’s not as affordable as Meta’s Quest 2, it offers enough improvements that I feel it’s higher launch price is justified.

There are a few features I want to spend more time with before passing a final verdict on this new headset, but based on my early impressions this could be not just one of the best standalone VR headsets Meta has made, for most people, it might just be the best VR headset that money can buy.

Pimax Crystal review – undeniably powerful, but unfinished
7:41 pm | September 14, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off

The Pimax Crystal VR headset’s mission statement is to deliver the “ultra VR experience” for enthusiasts looking for the next step in immersive gaming. Armed with an exceptionally high pixel count, glass lenses, external tracking cameras, and even the option for an all-in-one mode, in theory, there’s enough under here to rival some of the best VR headsets. However, this one isn’t quite ready for prime time just yet. 

However, factoring in the high price tag and the slow roll-out of promised features, the Pimax Crystal currently feels like a product that’s still in development to beta testers rather than the be-all-end-all PC VR and standalone solution that it could be. 

Price and availability

The Pimax Crystal is available for $1,599 / £1,699 (around AU$2,500) which positions it as one of the most expensive consumer PR headsets available. As a frame of reference, this is around the same cost as the Meta Quest Pro when it launched and comparable to the HTC Vive Pro 2 with its controllers and base station.  

Design and features

Pimax Crystal headset and controllers

(Image credit: Future)

Marketed as having the “highest pixel amount of any consumer VR headset”, the Pimax Crystal’s unique selling point is all about the display: it offers a whopping total resolution of 5760 x 2880 with 35ppd (pixels-per-degrees). For context, that’s significantly higher than the likes of the PSVR 2 and the HP Reverb G2, but considering the jump up in price tag here, that’s also something you’d hope for. It makes for an incredibly high resolution of 2880 x 2880 per eye which can also run at either 90 or 120Hz depending on the supported software.

The build quality of the headset is solid and it’s constructed primarily of black plastic finished in an angular design. It’s very iterative on the company’s previous flagship, the Pimax 8K X, and overall looks and feels appropriate. However, at 960g / 2.11 lbs, it does feel a little heavy when you’re wearing it. There’s a cog wheel at the back which can be tightened or loosened to strap you in, and there’s also a large foam insert for glasses-wearers if you need the extra space. 

Where the Pimax Crystal stands out from other PC VR headsets is in its dedicated all-in-one mode that can be activated with the flick of a switch on the device. Powering that is a Qualcomm Snapdragon XR2 as well as the PC VR Engine Dual-processor chips. The included 5m / 16ft braided cable plugs into the Pimax Crystal and then has DisplayPort, USB 3.0, and USB 2.0 which goes into the back of the PC.

There are two sizable battery packs (6000mAh) included which can be charged with USB-C, and you can swap batteries painlessly enough, using a sliding mechanism that lands with a satisfying click once in place. There’s also the standard power button, volume rocker on the right, and an interpupillary distance slider on the left top side of the headset with an autofocus range between 58-72mm that can be manually adjusted. 

Adding to the premium nature of the Pimax Crystal are the high-fidelity DMAS off-ear headphones built into the headset itself, and the four external depth-of-field cameras inside the headset - which means there’s no need for a base station. A base station is traditionally used in high-end PC VR headsets such as the Steam Index to accurately track hand and eye movements. These stations can take up a fair amount of space in your setup or room, so it’s a big plus that this manufacturer has built the cameras into the model itself to negate that. 

The two controllers that ship with the Pimax Crystal are similar to what you’ll find on the Meta Quest Pro with a stick and two face buttons on each one, combined with a bumper, trigger, and menu buttons. They are sleek and lightweight, with a good feel in the hand, and charge via USB-C. 

Performance

Pimax Crystal side profile

(Image credit: Future)

The company promises a five-minute start-up time from when you plug everything into getting into a game - and in my experience, that’s not too far off the mark. The Pimax Play app itself is easy to use and as well as depicting the headset, controllers, and tracking on screen, also allows you to make further alterations from room settings, to configuring things such as floor calibration, and starting the device remotely. 

For the bulk of my time spent with the Pimax Crystal, the eye and finger tracking functionality did not work, however, that’s now been corrected in a recent firmware update, which has also added the standalone mode. Inside the Pimax Play app, I was able to calibrate my eyes and then look around in a virtual space and it worked well, and the same can be said of finger tracking which, while originally glitchy and imprecise a few weeks ago, is now smooth overall. 

The standalone mode features its own suite of games available on the Pimax storefront and, while I can commend the fact that it works and looks solid enough, there’s a real lack of compelling, must-have software right now. It feels like an afterthought, and an ultimately odd inclusion in practice for a high-end PC VR headset aimed at the hardcore crowd who aren’t going to want to use this mode, ultimately adding both bulk to the headset and inflating the price to what it is. It’s more of a novelty than something you’ll get any real use out of. 

When it comes to PC VR, though, the Pimax Crystal truly shines in supported software, especially when booted up in Steam VR. While the headset essentially emulates the Valve Index for usability, the user experience overall is truly top-tier. The resolution of 2880 x 2880 per eye means that the games tested, including the ground-breaking Half-Life: Alyx, were exceptional. Where I’ve previously had tunnel vision or felt disconnected from VR environments using the likes of the Meta Quest 2 and the older Oculus Rift S, this was not the case with the Crystal due to how sharp and detailed the textures were. There were times when I was left speechless reaching out into the world. 

This is bolstered by the excellent audio quality of the DMAS off-ear headphones which added an immersive and accurate surround sound experience. I could hear everything from the whirling of space-age ships flying through the sky right down to more subtle noises such as a can being kicked over or footsteps from behind a closed wooden door - it all sounded incredibly real. I have never experienced audio of this quality from VR, and it would even rival some of the best gaming headsets.

Ultimately, the Pimax Crystal is incredibly powerful and offers the best visual and audio fidelity you can get right now, but you're paying a premium for the privilege. It's why it is a hard sell to all but those enthusiasts who want top-end performance, as for everyone else, you're better off with something with a more aggressive price-to-performance ratio like the Valve Index or something standalone like the Meta Quest 2. 

Pimax Crystal strap and battery

(Image credit: Future)

Buy it if…  

You want leading image quality in VR

The Pimax Crystal features an incredibly high resolution with each eye running higher pixel counts than many other models on the market. 

Stellar audio in VR is a must 

The DMAS off-ear headphones are some of the best I’ve used compared to other PC VR gaming headsets available now. 

Don’t buy it if…  

You want good value for money 

The Pimax Crystal is one of the most expensive VR headsets that you can buy right now. The Valve Index and Meta Quest 2 are both better options in terms of price-to-performance and also come in at a cheaper starting price. 

You want compelling standalone software 

While the Pimax Play now offers its standalone mode, the lacking game support leaves a lot to be desired despite good functionality compared to the likes of the far cheaper Oculus Quest 2. 

The Pimax Crystal will be able to play some of the best VR games, and you'll want to make sure you've got one of the best graphics cards and the best CPU to make the most of it. 

Meta’s new Quest+ subscription service gives you two VR games a month
7:00 pm | June 27, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Owning games on a physical format – be it a disc or a cartridge – is falling out of fashion (at least console makers would like you to believe that). Owning games at all may also be going the way of the floppy disk as subscriptions are becoming more common. The latest is Meta Quest+, a service aimed at owners of the Meta Quest 2, the upcoming Quest 3 and the pricey Quest Pro (sorry, original Quest owners). Long story short, this is similar to PlayStation Plus. Quest+ costs $8 a month or $60 if you pay for the full year (that’s $5 a month). Note that if you sign up before the end of...

Kuo:Apple’s AR/MR headset to boost entire VR industry
8:11 pm | May 15, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Renowned analyst Ming-Chi Kuo is confident that Apple's highly-anticipated AR/VR headset will be unveiled at June's WWDC. He notes that Apple is 'well prepared to release' the new device. He also notes that the headset's release will greatly benefit Apple's supply chain partners, boosting the entire VR industry. The more expensive bits of an AR/VR headset are the assembly (a Luxshare exclusive), the micro OLED display (exclusive to Sony), the dual processor (exclusive to TSMC), the chassis (mostly supplied by Everwin Precision), the 12 camera modules (exclusive to Cowell Electronics), and...

IDC: XR market declines 21% in 2022, Meta leads the VR segment, Nreal on top of the AR segment
6:44 pm | March 8, 2023

Author: admin | Category: Mobile phones news | Tags: , , | Comments: Off

2022 was a tough year for the AR/VR market as global shipments dropped sharply to 8.8 million units for the full year – down 20.9% compared to 2021, according to data by IDC. The analysts say that the drop was expected as this is a fledgling market and certain global events have massive effects on it (both positive and negative). In 2021 the pandemic had a lot of people stuck at home with disposable cash, which was an opportunity for VR and AR headset makers. It also helped that increasing prices of electronics components and logistics hadn’t hit with full force yet, so the likes of the...

IDC: XR market declines 21% in 2022, Meta leads the VR segment, Nreal on top of the AR segment
6:44 pm |

Author: admin | Category: Mobile phones news | Tags: , , | Comments: Off

2022 was a tough year for the AR/VR market as global shipments dropped sharply to 8.8 million units for the full year – down 20.9% compared to 2021, according to data by IDC. The analysts say that the drop was expected as this is a fledgling market and certain global events have massive effects on it (both positive and negative). In 2021 the pandemic had a lot of people stuck at home with disposable cash, which was an opportunity for VR and AR headset makers. It also helped that increasing prices of electronics components and logistics hadn’t hit with full force yet, so the likes of the...

Meta slashes prices on the Quest Pro and Quest 2 VR headsets
6:21 am | March 5, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Meta is initiating price cuts on its VR headsets. Starting March 5, the premium Quest Pro will be retailing for $1000, instead of its previous price of $1,500. The rather significant price drop was announced by Mark Zuckerberg himself on an Instagram channel. He says the move is meant to help “more people get into VR”. The higher-end 256GB Meta Quest 2 is getting cheaper as well and will be retailing for $429 instead of the previous price tag of $500. All the while, the base 128GB Quest 2 will retain its price tag of $400, which means that a double storage upgrade will set you back...

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