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Meta Quest 3S review: the world’s best affordable VR headset
8:19 pm | September 25, 2024

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: , , | Comments: Off

Meta Quest 3S : Two-minute review

Looking at the Meta Quest 3S it’s easy to get the sense that it’s just the 128GB Samsung Galaxy S24 to the Meta Quest 3’s 512GB Samsung Galaxy S24; because it sort of is.

In many fundamental ways the two devices are identical. Their chipset and RAM are the same – a Snapdragon XR2 Gen 2, with 8GB – meaning there’s no Horizon OS game or app – in either VR or MR – that one headset can run that the other can't. Their controllers are the same, the mixed-reality passthrough is the same.

But in order to hit the cheaper $299.99 / £289.99 / AU$499.99 starting price of the Quest 3S, Meta has trimmed the specs and feature compared to the more expense model.

Storage is limited to either 128GB or 256GB instead of 512GB, and it has a bulkier frame than the Quest 3 (though it is one gram lighter than its counterpart). The Quest 3S’s most noticeable drawback, however, are the display and lens choices Meta has made.

At 1832 x 1920 per eye the screen is noticeably less crisp than the Meta Quest 3's, and the Fresnel lens design means images become slightly blurred towards the edges of the visible area. Those edges are more noticeable within your field of vision too, as the Quest 3S has a narrower field-of-view than the Quest 3, which makes virtual worlds feel a tad more restricted.

I’m also disappointed that the Quest 3S has brought back the IPD (inter pupillary distance) presets for adjusting the distance between the lenses for the clearest image, rather than maintaining the adjustable scroll wheel; this design choice again contributes to the image not being as crisp as you’d find on rival (admittedly pricier) VR headsets.

Meta Quest 3S controller being held up in front of the headset on a stand

(Image credit: Future / Lance Ulanoff)

These downgrades aren’t the end of the world when you’re enjoying an interactive VR or MR experience, but for a more relaxed static Quest 3S use – like kicking back on your sofa to watch Netflix on an immersive screen – the drop in quality is hard to ignore, and a more noticeable screen-door effect – where lines appear across the display as if you're viewing the image through a screen door – can’t help but chip away at your immersion.

The Meta Quest 3S gets a lot right, and for people on a budget, or who aren’t ready to commit to the $499.99 / £469.99 / AU$1,049.99 Meta Quest 3 because they aren’t confident they’ll use VR enough, it’s a fine choice. But the Meta Quest 3S is more than just a storage downgrade, and for some people its picture quality deficiencies may be too much of a letdown – and for those people the Meta Quest 3 remains the best VR headset around.

Meta Quest 3S: Specs

Meta Quest 3S on a charging dock stand viewed from the side so you can see its power button

(Image credit: Future / Lance Ulanoff)

Meta Quest 3S: Price and Availability

Unveiled at Meta Connect 2024, the Meta Quest 3S is shipping globally from October 15, 2024. It's priced at $299.99 / £289.99 / AU$499.99 for the base 128GB model, or $399.99 / £379.99 / AU$669.99 if you splash out on the larger 256GB storage option. If you want more storage than that you’ll need to upgrade to the 512GB Meta Quest 3 for $499.99 / £469.99 / AU$1,049.99.

More storage is certainly useful, but if you ask me 128GB is fine for most users. VR games and apps are fairly small, so filling 128GB is harder than you’d think, and even if you do run out of storage you can always delete a game you haven’t played in a few months to make room – and if you want to play it again down the line you can reinstall it, and it’ll be ready to play fairly quickly as long as you have a decently speedy internet connection.

Meta Quest 3S: Design

  • 514g, but bulkier than Quest 3
  • Same Quest 3 controllers
  • Fabric facial interface

While the Meta Quest 3S shares many similarities with the Meta Quest 3, its design is a blend of the 3 and the Meta Quest 2.

In the name of cost-cutting it sacrifices the Quest 3’s slim pancake lens system for the bulkier fresnel lens option, though despite only being 20% slimmer than the Quest 2 when the Quest 3 is 40% slimmer the Meta Quest 3S is 1g lighter than the Quest 3 at 514g.

Having worn it I’d say this extra size does make it less comfortable than the Quest 3, as the Quest 3S’ weight is sitting further away from your face. That’s not to say you can’t happily use it to play VR games until the roughly three-hour battery runs dry – I've done just that – but I would have rather been using my Quest 3 for its slightly better comfort.

This headset also sees the return of the Quest 2’s trio of IPD presets. IPD adjustments enable you to adjust the distance between the lenses to match the distance between your pupils for the clearest-possible VR experience, and where the Quest 3 has a scroll wheel that enables you to adjust the IPD between 53mm and 75mm, the Meta Quest 3S only offers three fixed settings: 58mm, 63mm, and 68mm. This means that if your IPD doesn't exactly match one of those options the Quest 3S experience may be a little more blurry for you than for some other users.

Generally this isn't a deal-breaker, but I had hoped that we'd moved past this imperfect setup.

Meta Quest 3S hands on

(Image credit: Future / Lance Ulanoff)

Then there are the controllers, which are identical to those that ship with the Meta Quest 3. They have the standard VR handset button layout: a trigger on the back, a side grip button, two buttons and an analog stick on the front face, and then either the Pause or Home button on the left and right controllers respectively. The continued lack of a tracking ring is excellent for immersion (as your rings won’t accidentally bash into each other when you bring your hands too close together), and I found the controllers were accurate and responsive to my movements.

For glasses-wearers, the Meta Quest 3S brings back the Quest 2’s spacer – a plastic insert which makes the gap between the lenses and your face a little wider so that there's room for your spectacles.

That said it’s not all familiar. It does have a new button: an Action button, although this isn’t programmable (at least not at the time of writing). Right now it simply (read: handily) swaps your view between VR and passthrough.

One thing I wish Meta had improved is the facial interface. There’s nothing wrong with it per se – it’s practically the same as the fabric interface you get with the Meta Quest 3 or the Pico 4 Ultra – but I’m yet again going to moan that it isn’t silicone. A silicone interface – or a similarly easy to clean, non-sweat-absorbing material – is not only essential for working out in VR (I can tell you that from my month-long VR workout experiment), it’s a helpfully hygienic option for all VR users.

Fabric facial interfaces aren’t easy to clean, and because of this sharing your VR headset with someone else can feel a little gross. And even if you’re the only person who uses it, eventually you’ll feel like the headset needs a clean after it's been strapped to your face for a certain number of hours. Fabric facial interfaces need to no longer be the default, and their continued presence seems to be mostly down to the fact that Meta and its partners (like Razer) can get away with selling you pricey silicone facial interface add-ons.

  • Design score: 3.5/5

A look at the Meta Quest 3S lenses and facial interface

(Image credit: Future)

Meta Quest 3S: Performance

  • Handles VR games and apps with aplomb
  • Visuals aren't amazing
  • Obvious screen-door effect

With its (at the time of writing) top-of-the-line Snapdragon XR 2 Gen 2 chipset and 8GB of RAM, the Meta Quest 3S is able to comfortably handle everything the Horizon OS platform can throw at it. It’s not as lightning-fast as a modern console like a PS5, sure, but games and apps load reasonably quickly, and once you’re all booted up the software runs smoothly – well, at least as smoothly as it would on the full-on Meta Quest 3.

I hopped into a range of titles including Just Dance VR, the Vendetta Forever demo, Beat Saber, Walkabout Mini Golf, and a demo of Batman: Arkham Shadow, as well as mixed-reality experiences like Starship Home. The Meta Quest 3S had no trouble with any of them – and I had an absolute blast.

Image 1 of 3

Batman in an alleyway

Arkham Shadow is an excellent Quest 3S game (Image credit: Meta)
Image 2 of 3

Exploring the sewers in Arkham Shadow

It has you exploring every nook and cranny of Gotham (Image credit: Meta)
Image 3 of 3

A person watching Netflix using a Meta Quest 3S, the display is floating in front of them

But you can use the headset for other VR activities too, like Netflix (Image credit: Meta)

The main downgrade with this headset is not how well experiences run, but how good (or in this case not good) they look. Thanks to the the lower-resolution displays and fresnel lens system. which as mentioned introduces slight blurring at the edges of the image. there’s a noticeable drop in visual sharpness when you swap between the Meta Quest 3 with its 2064 x 2208 pixels per eye dual-display setup and the Meta Quest 3S with its 1832 x 1920 per eye single-display setup.

The screen-door effect is much more obvious too. This effect occurs when your eyes are too close to a screen with too few pixels and you're able to see horizontal and vertical black lines on the image – making it seem like you’re viewing the image through a screen door. On the Quest 3S, and other headsets that suffer from this effect, it can be a little immersion-breaking, especially if you've used a higher-resolution headset which doesn’t have the same issue.

If you’re distracted by an interactive VR or MR experience the Meta Quest 3S’ visual shortfalls are somewhat forgivable, but for activities such as streaming Netflix or kicking back with Xbox Cloud Gaming, which have you staring at a large virtual screen, the Quest 3S display's failings are a lot more noticeable.

  • Performance score: 4/5

Meta Quest 3S: Software and features

  • Can play all VR and MR Quest 3 experiences
  • Runs Horizon OS
  • Action button is an odd feature right now

Thanks to having identical specs where it counts, the Meta Quest 3S’ software and features are practically identical to the Meta Quest 3's. Every Meta Quest 3 exclusive – including the upcoming Batman: Arkham Shadow – nd all of my favorite titles are not only playable on the Quest 3S, but run as well as they would on the Quest 3.

Horizon OS – Meta’s Quest operating system – is clean, intuitive, feature-packed, and regularly updated (about once a month) with new enhancements or tools to enjoy at no additional cost.

The Quest 3S supports the same full-color passthrough capabilities as the Quest 3 for mixed reality – allowing you to enjoy games and apps that blend real-world and virtual elements. However, the Meta Quest 3S does miss out on a depth sensor.

Though ‘miss out’ isn’t quite right, as when the Meta Quest 3S scanned my room while setting up a mixed-reality space I found it was almost as accurate as the Quest 3 at detecting walls and furniture. I did have to make some minor adjustments, but surprisingly no major alterations to the scan were necessary.

Meta Quest 3S hands on viewed from underneath to see its Volume and Action Buttons

(Image credit: Future / Lance Ulanoff)

The biggest feature change (predominantly because it’s the only one of note) comes in the shape of the Action button. Rather than needing to slap the side of the headset twice in quick succession to swap between mixed and virtual reality – though you still can use this option – you can instead tap the Action button on the headset. I’m not sure why the Meta Quest 3S needs two different ways to quickly transition a player between virtual reality and passthrough, but I suspect the Action button might be made programmable in the future to better justify its existence.

  • Software and features score: 5/5
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Should you buy a Meta Quest 3S?

Buy it if…

You want an affordable VR headset
At just $299.99 / £289.99 / AU$499.99, and with solid specs, the Meta Quest 3S is the best affordable VR headset out there right now.

You want to play the best VR games
Running Horizon OS and giving you access to Meta’s library of exclusive titles, as well as being PCVR compatible (using a Link Cable or Air Link) means the Quest 3S can play all of the best VR games out there.

You want an entry-level option
If you're new to VR and aren't ready to commit to a higher-end model this affordable headset is a fantastic stepping stone into the world of XR tech.

Don’t buy it if…

You demand visual excellence
The Meta Quest 3S cuts costs compared to the full-on Quest 3 by using less-crisp displays and a blurrier fresnel lens system, which means its visuals aren’t as good as those of its sibling or some rivals.

You’re a VR power user
While 128GB is enough for a lot of people, the storage space will get eaten up if you have a large enough digital library. If you like to download everything, and hate deleting and installing software, then shell out on a Quest 3 with its 512GB of storage.

You want supreme comfort
The Meta Quest 3S is a little less comfortable than its sibling due to its bulkier frame. so you'll want to get that if you'd rather a comfier experience.

Also consider

Meta Quest 3
Its name has been dropped in this piece so frequently that I of course had to mention it here. If you’re after better visuals and more storage this is the VR headset for you.
Read our Meta Quest 3 review

Pico 4 Ultra
The Pico 4 Ultra isn’t as strong a VR contender as the Meta Quest 3, but its add-on motion trackers for foot tracking are a unique tool that could give this VR headset the edge for some users.
Read our Pico 4 Ultra review

PlayStation VR 2
Our sister site TRG called the PSVR 2 headset "an experience that’ll be well worth your hard-earned cash." If you have a PS5 already and want a VR headset this is one to check out, though the software library isn't quite as large as Meta's.
Check out TRG's PSVR 2 review

Xreal Air 2 glasses
It's not a VR headset, but these AR smart glasses are an alternative option for people looking to dip their toes into XR and who are more concerned with non-interactive entertainment uses, like streaming Netflix on a massive virtual screen.
Read our Xreal Air 2 review

How I tested the Meta Quest 3S

I’ve been using my Meta Quest 3 at least weekly since I received it this time last year, so a lot of what the Meta Quest 3S was offering in terms of specs and software was extremely familiar to me. Because the Quest 3 is also the 3S’ closest competitor I spent a lot of time comparing the two headsets in terms of their design, comfort and the quality of their visuals.

To do this I booted up my favorite VR games on both headsets. I dove into hours-long play sessions to judge how the Quest 3S stacked up against the Meta Quest 3, but also how it holds up on its own merits – this is a review, not our Meta Quest 3 vs Meta Quest 3S comparison, after all.

To get an authentic experience I tested the Quest 3S with the base strap, facial interface, no headphones, and no other additional accessories. It was judged as it came out of the box.

Read more about how we test.

  • First reviewed October 2024
PSVR 2 review – PS5 VR is the real deal
4:00 pm | February 16, 2023

Author: admin | Category: Computers Gadgets | Tags: , , | Comments: Off
PSVR 2 specs

Resolution: 2,000 x 2,040 per panel
Refresh rate: Up to 120Hz
Display: OLED HDR
Field of view: 110 degrees
Audio: Dedicated headset audio via 3.5mm headphone jack
Connection: USB-C
Tracking: IR camera with Tobii eye-tracking
Requires: PS5

PSVR 2 is finally here, and it’s got a lot of expectations to live up to. Sony’s first-gen PSVR headset was a mixed bag: affordable, but poor per-panel resolution and serious visual compromises on PS4 left many wanting a better experience. Nearly seven years on, PSVR 2 has vastly improved on pretty much everything that the original headset set out to do.

Every aspect of PSVR 2 seems tailor-made to both address the first headset’s shortcomings and capitalize on the power of the PS5. Higher texture quality in PSVR 2 exclusives like Horizon: Call of the Mountain really stand out thanks to the headset’s 2,000 x 2,040 panel resolution. It also helps that there are significantly fewer hoops to jump through to get PSVR 2 set up in the first place: just one USB-C cable is all you need to get it up and running on PS5.

It speaks volumes that PSVR 2’s only major drawback is its price. Being more expensive than the PS5 console may turn away many. But in the grand scheme of things, it beats many of the best VR headsets on the market when it comes to specs and price, even the Valve Index.

So while PSVR 2 is absolutely a luxury purchase, I’m confident in saying those who do take the leap will be getting their money’s worth and then some.

PSVR 2: price and availability

Undoubtedly the biggest hurdle to overcome with PSVR 2 is its price. At $549 / £529 / AU$879. The fact it’s more expensive than the PS5 could well turn away many potential buyers. The headset can be pre-ordered from the PlayStation Direct store and should arrive within its launch week (February 22 - 28).

You won’t get very far with PSVR 2 without some compatible games. Sony knows this, and has created a PSVR 2 bundle that includes its marquee launch title, Horizon: Call of the Mountain. The bundle will set you back $599 / £569 / AU$959.

PSVR 2’s pair of Sense controllers are included in the box, but spare pairs can be bought from PlayStation Direct for $49 / £39 (around AU$70).

PSVR 2: design

PSVR 2

(Image credit: Future)
  • Similar in look and feel to original PSVR
  • Blissfully simple setup via a single USB-C cable
  • Fits comfortably with adjustable headband

Sony’s clearly taken much care in its design of the PSVR 2. Both aesthetically and ergonomically, it’s similar to the original PSVR, but the kit’s overall design has been refined for a more comfortable experience.

The most immediately noticeable improvement with PSVR 2 comes in how you set it up. And thankfully, it’s as easy as connecting a single USB-C cable (included) into your PS5. That’s it. Unlike the first PSVR, you don’t have to worry about making room for a mess of wires and adaptors. PSVR 2, aside from a very quick and easy first-time setup, is plug-and-play in its purest form.

That initial setup will walk you through almost every aspect of PSVR 2’s design. It’ll introduce you to the slider that adjusts the headset’s distance from your eyes, as well as the rear headband’s dial that helps secure the device on the back of your head. You’ll also be given a chance to adjust PSVR 2’s focus slider, which helps minimize image ghosting and provide sharper image quality.

Another big plus is that little to no outside light is let in when the headset is fixed on, an aspect that's key to immersion on PSVR 2 and a clear improvement over the original device.

Despite being relatively light, the headset doesn’t feel cheaply made

The PSVR 2 headset is also relatively lightweight, meaning it’s unlikely you’ll cause your body any undue stress during play both seated and standing. Mileage will vary from player to player, but I clocked in a two-hour session on Horizon: Call of the Mountain without any kind of neck strain. It was the rest of my body that needed a rest, of course, given the physical nature of standing VR sessions.

Despite being relatively light, the headset doesn’t feel cheaply made. The adjustable headband is cushioned and should provide a comfy fit for most users. Meanwhile, on-headset sliders like the rear headband adjuster feel sturdy and tactile.

If I have any gripes with the PSVR 2 headset’s design, it would be the placement of its on-board buttons. Both the power button and camera function are located on the underside of the headset, and thus can be a little fiddly to press, especially as they’re slightly concave. It’s a minor inconvenience, though, and one that muscle memory will soon sort out.

  • Design score: 4.5 / 5

PSVR 2: features

PSVR 2

(Image credit: Future)
  • Headset camera is a welcome inclusion, if a little grainy
  • Eye tracking works almost perfectly
  • Console dashboard can be unresponsive at times

One fantastic addition PSVR 2 borrows from other top headsets, such as the Quest 2, is a passthrough camera that’ll pause the action to give you a look at your surroundings, without needing to take it off. Activated by an on-device button, the camera displays in monochrome and is quite grainy, but extremely useful for when you need to pick up your Sense controllers and do a final check of your VR playing space.

Many PSVR 2 games also support the headset’s new eye-tracking feature. It’s largely used to browse menus simply by looking at your desired option, and calibration for the feature is introduced to you upon initial setup. 

For the most part, it works great, though it can feel a little skittish when looking at menu items that are fairly close together. Overall, though, eye tracking feels like a promising feature that I’m looking forward to seeing implemented for wider gameplay purposes.

As with the previous PS4 headset, PSVR 2 can seamlessly bring up your PS5’s dashboard at the press of one of the Sense controllers’ Home buttons. Well, almost seamlessly. The dashboard itself, displayed through PSVR 2’s lenses, is relatively low-resolution. There doesn't appear to be a big improvement over the first PSVR in this area, and thus it's difficult for me to recommend Cinematic mode as a result.

On top of that, it can be slightly unresponsive depending on if you have a game open at the time, updating at a sluggishly low refresh rate. It’s certainly jarring going from a 120Hz experience in-game to sub-60Hz on the dashboard, and may disorient you slightly.

  • Features score: 4 / 5

PSVR 2: performance

PSVR 2

(Image credit: Future)
  • Excellent image quality
  • Headphones provide strong immersive audio
  • Image ghosting an occasional issue

I can’t speak highly enough about the leap in image quality between PSVR and PSVR 2. The original’s 960 x 1,080 per eye resolution – paired with the visual compromises games like Skyrim VR had to take to run at 90-120Hz – meant that PSVR games had a rather smeared look. It was a particularly bad experience if you’re like me and suffer from motion sickness easily.

PSVR 2 has largely solved this issue. Panel resolution has jumped up to 2,000 x 2,040, allowing for a much greater level of clarity. This is especially evident in games like Horizon: Call of the Wild and Kayak VR, where the impressive texture detail is allowed to stand out thanks to that higher resolution.

Despite these vast improvements, you may still encounter a degree of image ghosting. This creates a slight afterimage akin to a delayed motion blur, and can be quite distracting or immersion-breaking. However, this will depend on the visual quality of any given PSVR 2 game, as well as the setting of your lens slider.

PSVR 2's headphones greatly benefit from the console’s proprietary 3D audio

Adjusting this to create a sharper image minimizes this issue greatly, though this does mean that the lenses can start to press firmly against your nose. It’s worth experimenting with the slider with each game to find your perfect balance of comfort and image quality.

Thankfully, in my testing, I found that all PSVR 2 games were able to maintain a locked 90Hz or 120Hz experience. That’s not just great news for gameplay, but when paired with some games’ implementation of vignetting (darkening the edges of the display) really helps to reduce motion sickness and improve immersion overall.

The PSVR 2 experience is made even better by its headphones, too. Much like PSVR, these headphones are wired to the headset itself. PSVR 2's headphones greatly benefit from the console’s proprietary 3D audio. 

Spatial audio is an especially great feature in VR, and gaming on PSVR 2 is all the better for it. I especially loved this for Kayak VR, a game with a wide dynamic range, which led to a fantastic mix of satisfyingly sloshy paddling and distant chirps of various fauna. Tetris Effect and Rez Infinite are standout audio experiences here, too; their layered, immersive soundtracks really come to life thanks to PS5’s 3D audio. 

  • Performance score: 5 / 5

PSVR 2: Sense controllers

PSVR 2

(Image credit: Future)
  • Superb motion accuracy
  • Haptics feel a little understated
  • Poor battery life

PSVR 2 includes its bespoke Sense controllers in the box. You’ll get a pair of these, one for each hand, and each acts like two halves of a DualSense wireless controller. The Sense controllers evenly split face buttons, analog sticks, and triggers between one another, while both have a Home button for easy access to the PS5 dashboard. Meanwhile, the Options/Pause button is found on the right controller, and holding the button for a few seconds universally realigns your display.

The Sense aren’t the best VR controllers I’ve ever used, lacking the quality feel of Valve Index’s pair. But they certainly get the job done. Motion accuracy is pinpoint, and the circular design ensures you’ll be able to pull off more specific motions with ease.

The Sense controllers themselves are on the cheaper side in terms of cost, which is great if you fancy picking up a spare pair. However, this does mean that some of their features take a step back. The controllers support haptic feedback, but in testing multiple games, the feature did feel a little flat, especially compared to the excellent implementation on DualSense and DualSense Edge.

Battery life is also a slight issue. I clocked in five to six hours on a full charge. And given that they are two controllers, you will have to charge them separately via USB-C. And with PS5’s USB port already being taken up by the PSVR 2 unit itself, you may find this impacts the length of your VR sessions if you don’t switch to a DualSense pad while they charge.

  • Sense controllers score: 3.5 / 5

Should I buy PSVR 2?

PSVR 2

(Image credit: Future)

Buy it if...

You want a premium VR experience
PSVR 2’s specs are among the best on the market, and the headset sets an impressively high bar for future console VR devices.

You want games you can’t play anywhere else
PSVR 2 will grow even stronger as more exclusive games roll in. Horizon: Call of the Mountain is certainly a strong start and undoubtedly the headset’s killer app.

You’re looking for ease of use
PSVR 2 is blissfully easy to set up, and with just a single wire connecting it to PS5, eschews the need for a complex array of cables and adapters.

Don't buy it if...

You’re on a tight budget
PSVR 2 is an expensive piece of kit, and thus has a very niche appeal. If you’re even slightly unsure, avoid picking it up for the time being.

You’re after a PC headset
PSVR 2 won’t work on PC out of the box. If you’re interested in PC-based VR, consider a headset like the Quest 2 or Valve Index.