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I’ve spent 20 hours in Bravely Default Flying Fairy HD Remaster on Nintendo Switch 2, and not much has changed, but that’s okay
4:00 pm | June 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Bravely Default Flying Fairy HD Remaster is a weird Nintendo Switch 2 launch title, something of a time capsule in every manner the phrase could imply. As a game, it’s stubbornly unchanged, and yet by being so familiar, it remains just as enjoyable as it was on its initial Nintendo 3DS release.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

As the game’s producer Tomoya Asano noted ahead of this remaster’s release, Bravely Default was designed as a throwback to the classic 2D and 16-bit era of RPGs.

Its success both at home and abroad inspired the company to develop its HD-2D titles, such as Octopath Traveler and the Dragon Quest 3 HD-2D Remake. It emulates classic Final Fantasy with a grand globe-trotting adventure to save the world, wonderfully representative of the Nintendo Entertainment System and Super Nintendo Entertainment System eras of the storied franchise.

One day, a great chasm suddenly opens in the earth underneath the village of Norende, with Tiz the sole survivor. The four crystals driving the natural balance of the world have been plunged into darkness. When he runs into one of the Vestals (priestesses of the crystals), Agnes Oblige, he is inspired to protect her and seek a way to reawaken them. Over time, you are joined in your travels by Edea Lee and Ringabel, and these four warriors of light set out to rejuvenate the world.

This is a turn-based RPG, enhanced by a deep job system and much more. The result evolves this basic framework into something highly engaging and, even all these years later, wholly unique. The titular Brave and Default mechanics bring a fascinating risk-reward thrill to difficult combat: you begin with 0 BP in each battle, with any action consuming one point. You can act multiple times in a single term by using Brave, consuming extra BP, but you’ll be unable to act again until you recover to at least zero.

Default is this game’s term for defending: you won’t act, but you’ll gain an extra BP and take less damage, allowing you to act twice next time without skipping a turn. By building up BP across multiple characters and tying it to special moves it allows for some intense all-out attacks if you strategize correctly.

Fairy-ly Strategic

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

And strategize you must. Success against bosses hinges on correctly utilizing this system, as well as the jobs. These are the various classes you may already be familiar with, such as mages, thieves, and knights, alongside more exotic jobs like merchants.

Mastery of these classes allows you to inherit some of their abilities to other classes, essentially allowing a character to embody the best of two jobs at once. Battles require not just good strategy but knowing your limits, all while taking advantage of this job system to craft a mage with the speed of a thief, and so on.

One typical frustration when it comes to turn-based RPGs is that combat can soon feel slow or repetitive. These systems combine to avoid that. If you do feel the need to grind to increase your level, earn money, or improve a character’s class proficiency, you can assign actions for characters to take in auto-battles or change encounter rates and battle speed.

Best bit

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

After first struggling to beat a boss, stepping back to adjust your jobs and equipment before tackling it with the right balance of offense and defense takes advantage of every aspect of the battle system, and makes victory feel oh-so sweet.

It’s hard to find much to complain about when it comes to Bravely Default Flying Fairy HD Remaster. It was praised in its time for being one of the best RPGs, and that remains true today. The script and characters charm, the battles thrill, just as they did before. Next to nothing has changed.

The character models and world are the same low-polygon 3D models as the 3DS release, bar a few upgraded textures, a fact only more apparent in the models for minor characters or the stiff, limited animations in cutscenes. It’s a testament to the timeless art style of the original game that the towns and select areas remain at times stunning and never feel garish when blown up on a larger screen.

A lingering legacy

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

The only real differences in Bravely Default Flying Fairy HD Remaster are more of a necessity than anything else: the old game made heavy use of the network features of the 3DS, encouraging players to send combat support to other players while walking out in the world via StreetPass, or linking the abilities of your party with friends. These have been adapted to the Nintendo Switch Online ecosystem somewhat awkwardly, the joy of encountering strangers while walking outside replaced with much less interesting ghosts in towns.

There are two new minigames, but these feel like they exist primarily as an excuse to justify Nintendo Switch 2 exclusivity. They each use mouse controls, but not very effectively. Luxencheer Rhythm Catch is a rhythm game timed to a few iconic songs from the game’s soundtrack while a character of your choice dances along. It’s serviceable, but doesn't feel as natural as a proper rhythm game should.

Ringabel’s Panic Cruise is easily the more involved and interesting of the pair, putting you behind the controls of an airship as you steer around a course and react to commands by pulling switches and knobs or blowing whistles. I could imagine myself enjoying a full game with this concept and controls, but here it feels like little more than a tech demo. With both hidden in submenus, these will be forgotten almost immediately.

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

Take these minimal bonus features away, and this is almost exactly the same game as it was before. Excluding a few quality of life changes and an adaptation from a two-screen handheld to a single-screen hybrid console, this is identical to the original release. Often, titles like Bravely Default may receive a new translation ahead of a new release, but even that remains unchanged here.

This, at least for me, is fine. In retaining as much of this 3DS experience as possible, Bravely Default Flying Fairy HD Remaster stands apart from its contemporaries as something unlike other RPGs on the market right now, faithfully making a classic of the genre accessible to a new generation.

While it’s a tough sell to those who played the original game upon its release due to the unchanged nature of this story and gameplay, I’ve personally enjoyed the excuse to revisit it, exactly as I remember.

For all it isn’t pushing the new hardware to the limits while the limited new features are more of an excuse and obligation to test new hardware than enhance the experience, it’s hard to complain when you have one of the best RPGs of the last 15 years on the largest or smallest screen you could desire.

Should I play Bravely Default Flying Fairy HD Remaster?

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

Play it if...

You never tried the original game
An adventure inspired by the classics but updated into something singular, Bravely Default is still not only timeless, it’s one of the best RPGs of the past 15 years

You love to strategize
No matter your level or job, an overly offensive or poorly strategized boss fight can leave you vulnerable to defeat in any fight. You’re always on your toes in your journey to save the world.

Characters and story drive your play
Bravely Default has such a charming core cast of characters whose chemistry will leave you laughing from the moment you meet. Their jokes and spirit alone can keep the adventure going.

Don't play it if...

You’re a returning player wanting something new
There’s nothing here you haven’t seen before if you played the original game. While Bravely Default is an enjoyable enough experience worth replaying, don’t come expecting a new perspective on this classic.

You want to push your new Switch 2 to the limits
This is a Nintendo 3DS game at its core, and the title has been given minimal visual upgrades. New content is limited to two minigames. This won’t test the power of the device or push all the new features of Nintendo Switch 2.

Accessibility features

While it’s possible to adjust language and subtitle options in Bravely Default Flying Fairy HD Remaster, and there is hardware-level limited button remapping for those using the Switch 2 Charging Grip or Pro Controller, there are no other accessibility features for those needing features such as colorblind mode.

How I reviewed Bravely Default Flying Fairy HD Remaster

I played 20 hours of Bravely Default Flying Fairy HD Remaster and tried all features, including town rebuilding and bonus minigames.

This brought me partway into the second chapter of the game, although I did complete the game upon its initial release on Nintendo 3DS and compared the experience between the two titles.

Much of the game was played on a Nintendo Switch 2 in handheld or tabletop mode, as well as on an ASUS VG27AQL1A gaming monitor. Audio was utilized in a mix of the system’s internal speakers, Apple AirPods Max connected wirelessly to the device, as well as Denon speakers connected to the monitor via a Yamaha A-S301 Amplifier.

First reviewed June 2025

After more than 12 hours with Survival Kids on Switch 2, I’ve found it to be a kid-friendly puzzle platformer that’s equal parts simple and satisfying
6:00 pm | June 14, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

The Nintendo Switch 2 has finally arrived, and along with it, so have a handful of launch games. Some old, some new, and some, well, they land somewhere between those two categories.

Meet Survival Kids, a cooperative platformer, built on the bones of the 1999 Konami Game Boy Color game of the same name, and developed by the minds behind the wildly popular game engine Unity. Its inception is a mouthful, and yet when it comes to the reality of the game itself, it’s very simple – perhaps too simple.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2
Release date: June 6th, 2025

In Survival Kids, you play as a (you guessed it) kid who, after being capsized in a mythic storm, must craft their way across an ancient archipelago in the hopes of escape.

The twist on this classic survival set-up is that the islands themselves aren’t static and are, in fact, living turtles that can cause the islands to flood. While it’s an interesting premise, Survival Kids commits to a more casual play style, and the submerging occurs only when the player is ready. It’s a reasonable choice for a game built for a younger demographic — I only wish there were multiple game modes for players of all ages, or those who may be more adept.

As you progress, you’ll uncover new biomes and take on chaotic environmental hazards like purple-goo firing turrets and body-barrelling wind tunnels, using earnable tools like fishing rods, trampolines, and comically large leaf fans to best them. Much like the premise, the levels are similarly straightforward and offer an occasionally moreish workload of mindless tasks to complete with friends or by yourself.

Rinse and repeat

Survival Kids.

(Image credit: Konami)

Every level in Survival Kids begins with a capsizing, and players wash up on the shore of a new island. From this point on, the aim of the game is to consolidate resources and move your base camp to the highest point, where you’ll construct a raft and start the cycle all over again.

The parts you need to complete this objective range from easily-accessible vines and stones (which can be harnessed by chopping down trees or mining rocks) to hidden aeroplane wings and half-buried propeller parts. It’s not as complex as something like Astro Bot by any means, but the diversity of islands and the platforming challenges embedded in them were varied enough to keep me entertained as I continued to explore.

In place of any towering challenges or punishing mechanics, the biggest antagonist you’ll face here is your stamina, which dictates how far you can climb on a climbing net and whether you can unearth objects. To increase your stamina, you need to find and cook food, making sure not to burn your precious meal in your camp’s cooking pot by leaving it on the castaway-hob too long. The more food you load into the pot, the better the quality of the meal, providing you with extra precious stamina.

Beyond staying fed, there aren’t really any stakes to speak of. Sure, you can fall off a cliff and lose your items or fail to wrangle a fish. But you can simply go back and pick them up again or just cast your line at the same fish a second time.

Survival Kids.

(Image credit: Konami)

You’re never really punished for your mistakes in any meaningful way, which has its pros and cons. By keeping the workload accessible and forgiving, Survival Kids feels like a great introductory game for kids who may not be familiar with the Survival genre. Still, at times, it feels as though it’s underestimating what younger players are capable of, especially when you consider the alternatives on the market like Nintendo’s own appropriately challenging Super Mario Odyssey.

Upon completing a level, you’ll earn stars depending on how quickly you escaped the island or how many collectables — called Treasure Stones — you found in the process. Early on, these stars mean very little, and you can breeze through the game - no questions asked. However, as you near the end, there’s a good chance you’ll need to revisit an island to collect a few more to surpass some star-based progress gates.

With little else to latch onto, Survival Kids often feels a bit dry and lacks the personality to really make its mark. It says something that not even a quirky British narrator can lift the tone. In fact, their chatter quickly started to grate.

Play nice

Survival Kids.

(Image credit: Konami)

Between island hopping, you’ll also get a chance to customise your cartoon avatar with a selection of kitschy castaway garb. There isn’t a great deal of diversity at first, but it’s plenty to set you apart from your co-op collaborators, and it’s good fun to tweak your hair colour, skin tone, and ocular scenario before hopping into a level. Thankfully, this small pool of outfits is just a jumping-off point, and you can unlock more by completing challenges layered throughout the game.

Alongside meeting the essential crafting criteria, you can complete optional tasks like fishing ten times in a row or cooking with a certain number of ingredients in your pot. By achieving these optional objectives, you can unlock themed outfits to jazz up your mini-me. Many will be achieved automatically as you play, but at the very least, I was pleased to have something else to shoot for outside the confines of the repetitive campaign.

Best bit

Survival Kids.

(Image credit: Konami)

Survival Kids is at its best when played with friends. Between the simple control scheme and the plethora of comfortably mindless processes to complete, I could chat to my heart's content without needing to maintain an intense back-and-forth to complete objectives.

Survival Kids can be played in single-player mode, however, it’s just not nearly as much fun as it is when you’re playing with friends. Aside from helping collect loot, the most fun I had was antagonising, and subsequently being antagonised by, my co-op partner. On one occasion, I led my fellow-survivor into a wind tunnel where they were gust into oblivion.

The repercussion was that after spending ages fishing and cooking up a delicious meal, they threw it off the edge and out of my reach. When playing solo, these kinds of light-hearted interactions aren't possible, and instead, you’re just left with the workload.

It’s clear there’s been an effort to scale things back in solo mode and make the levels more approachable, like reducing the stamina needed to pull up objects. Unfortunately, it still doesn’t make up for the tedious nature of completing the same tasks alone.

When playing through the later levels in the game, I found myself frustrated, not by the turrets shooting me off the map, but rather the boring nature of carting materials back and forth with no help. It’s admirable that the team at Unity wanted to give solo players a chance, but it doesn’t do justice to the obviously communal aspects at the core of Survival Kids' gameplay loop.

Should you play Survival Kids?

Survival Kids.

(Image credit: Konami)

Play it if...

You want a silly co-op game to play with friends
The simple nature of Survival Kids makes it a great backdrop for chatting with friends and cracking jokes, as you don’t need to focus too hard when solving puzzles. View Deal

You want Nintendo Switch 2 features like GameChat and GameShare
Survival Kids makes great use of both GameChat and GameShare, so it's a good game to pick if you want something that uses those console features.View Deal

Don't play it if…

You want a complex platformer
Survival Kids does offer a decent variety of platforming puzzles, though many repeat over time. View Deal

Accessibility features

In Survival Kids, you can access the settings menu from the main menu or anytime in-game by pressing the pause button and selecting the Options button.

From here, you can toggle on and off subtitles and a level timer, as well as level objective arrows and banners. In the Controls submenu, you can toggle between two layout options. Where audio is concerned, you can use incremental notches to tweak Music, SFX and Narration Volume.

How I reviewed Survival Kids

Survival Kids.

(Image credit: Konami)

I played Survival Kids' main campaign over twelve hours in a mixture of single-player, local co-op, and online co-op.

I used a Switch 2 console in both handheld and docked modes. When docked, I used an LG OLED C2 55-inch TV, with no additional soundbar or external speaker system.

First reviewed June 2025

Deltarune is brilliantly bizarre, and a must-play on Nintendo Switch 2
6:26 pm | June 9, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Deltarune fans have been waiting over five years for the release of the third chapter in developer Toby Fox's role-playing game, but the wait is finally over. To coincide with the release of the Nintendo Switch 2, Fox has released not one but two more (of the seven total) chapters of the indie gem, with the four chapters releasing as a launch title for Nintendo's long-awaited console.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2, Nintendo Switch, PS5, PS4, PC
Release date:
June 4, 2025 (June 5, 2025 for Nintendo Switch 2)

Both were well worth the wait. Fox's charming adventure is the perfect companion for the new console, offering a surreal, personable world (well, worlds) filled to the brim with memorable, chaotic characters, brilliant writing, and tons of heart. Undertale fans will find a lot of familiarity here.

But, thanks to the overhauled battle system, the addition of party members, and a cast of bizarre new (and returning) characters, Deltarune is as welcoming for new players as it is for long-time Fox fans.

After over 15 hours with Deltarune, I'm itching for more – to return to its bewitching world and the characters I've grown to love across its four chapters. The wait for the last three chapters, likely to be released one to two years apart, is going to be excruciating.

Wake up

DELTARUNE

(Image credit: Toby Fox)

Straight off the bat, Deltarune lets you know this is not a story you have much control over. You begin Chapter 1, creating your "vessel," choosing their arms, head, legs, and... uh... favorite blood type.

It feels a bit fishy, but hey, if it's anything like Undertale, I knew to be prepared for weirdness. And I was right. Upon finishing your character, it's discarded: "No one chooses who they are in this world," a mysterious voice tells you.

Best bit

DELTARUNE

(Image credit: Toby Fox)

Those who played Undertale will find a lot of references to its universe in Deltarune. From characters like Toriel and Alphys to in-game item references (the sign in Kris' hallways says: "It's you") and even the name "Deltrarune" (an anagram of Undertale), there's a clear connection between the two worlds.

Instead, you're Kris, child of Undertale's Toriel, except the Undertale and Deltarune universes are not directly connected. They're parallel, with characters and references to Undertale appearing throughout Deltarune, but this Toriel is not the same as the one we knew.

This Toriel is Kris' doting mother, ushering him to school, where he's late. The punishment? Being teamed up for a group project with Susie, the class bully/badass monster. Sent on a mission by their teacher, Alphys, to find chalk (Susie ate it), the pair stumble across a closet that leads to the Dark World, where they meet adorable dork (and prince) Ralsei, who tells them they're part of a prophecy. Kris, Susie, and Ralsei are the Lightners, the heroes that will seal the Dark Fountains prophesied to destroy the world (both light and dark).

Across the three chapters, Susie, Ralsei, and Kris make their way through unique Dark Worlds to seal the fountains, meeting peculiar (and often hilarious) characters on their way and uncovering more about the link between the Dark and Light worlds.

Friend or foe?

DELTARUNE

(Image credit: Toby Fox)

The juxtaposition between Deltarune's Light and Dark Worlds is palpable. The Light World is an idyllic town with a diner, hospital, school, library, and friendly animal-like inhabitants (some of which will be familiar faces to Undertale fans.) Once Kris and Susie enter the Dark World, however, things get much weirder.

Chapter one sees Kris, Susie, and now Ralsei facing off against perhaps the worst bad guy in history – and I don't mean that in a ‘he's so fearsome’ way. Lancer, the young son of a tyrant king, tries his best to intimidate the heroes but spectacularly fails again and again, eventually having to get help from Susie. The writing throughout Deltarune is laugh-out-loud funny, with each character bubbling with personality and acting in unpredictable, unique ways.

For example, grumpy Susie initially hates being a hero and tries to pummel any characters you encounter – regardless of whether you want her to. But, as Ralsei warns you early on, acts of kindness are the most profitable in this game. You're actively encouraged to show mercy to the weird and wonderful ‘enemies’ you encounter. "Nah," says Susie.

DELTARUNE

(Image credit: Toby Fox)

But, throughout the four chapters, you grow to love Susie as she gradually lowers her walls, learns to be a ‘good’ hero, and awkwardly courts her crush, school nerd Noelle. Likewise, all the returning characters develop through the four chapters, opening up about their backgrounds, insecurities, and more. So, by the end of chapter four, I felt I knew these characters. These bizarre animal-like creatures were friends, I knew how they'd likely respond to something, what they'd say, or how they were feeling in a situation. They felt like real friends – a feeling I've not had with a game before.

So much of that is down to the writing. While there's a lot of it, and an auto-play feature would be helpful rather than clicking a button after each paragraph, the writing manages to capture and present the personalities of every character you meet seamlessly – both friends and foes. It never feels shoehorned, either.

You want to know more about each and every character because they're so interesting and unique, and you know the unveiling will likely have you laughing out loud. That's why you're so taken off guard when an emotional beat hits, like Susie's realization that her Darkner friends, Ralsei and Lancer, can't just go to school with her in the Light World. A tough pill to swallow when her Light World reality is much lonelier.

Alongside the writing, it's the design of Deltarune's characters and world that brings this adventure to life. Across the chapters, you'll go toe-to-toe with water coolers, mice, flamboyant weather people, and a three-headed cat that loves trees, boys, and sports as you traverse various Dark Worlds. In the first chapter, you work through a forest-like setting, the second sees you navigating a cyber world, the third takes you to a TV World (where you're a contestant on a deadly game show), and the fourth sees you working through a church-like setting. These pixelated worlds are stunning, with their atmospheres further boosted by unique, chiptune soundtracks. I dare you not to feel good listening to the Cyber City World tune.

Each of these worlds has its own, eccentric boss that you can't help but love. The bosses in chapters one to three are all pretty bad at their jobs and encounters with them result in some of the game's funniest moments, like chapter two's Queen who is obsessed with her "Sweetie Honey Darling Gravy" Noelle, but continually hides from her adoring peon Berdly. It's absurd, and utterly brilliant.

Acts of kindness

DELTARUNE

(Image credit: Toby Fox)

Ralsei's emphasis on acts of kindness is pivotal in Deltarune, because, unlike other RPGs, you are encouraged not to fight your opponents. This was a large part of Undertale's unique battle mechanics but is much more apparent here.

While Deltarune's encounters look similar to Undertale's and focus on turn-based combat, the battle system has been overhauled. Now, rather than fighting alone, you fight alongside your party members: Ralsei and Susie.

When you encounter an enemy, you're given several options: Fight, Act, Item, Spare, or Defend. While you can fight enemies, you ideally shouldn't. Not only is that because it's not quite in line with the game's ethos, but also because the foes you are kind to, and ultimately spare, can be recruited (officially in chapters two to four), with recruited allies helping you out in some way in the chapter's endgame. The recruited allies also move to Castle Town, your Dark World town base, with some building new shops you can take advantage of.

So, how do you win? Well, you kill them with kindness. By that, I mean, you use your turn to make each of your party members Act, which can involve flirting, talking, or complimenting your opponent, and increasing the Mercy meter of the enemy until they reach 100, allowing you to Spare and recruit them. Alternatively, you can tire them out and use Ralsei’s Pacify magic ability to spare them.

These enemies won't go easy on you during the encounter, however. They attack using the Bullet Board seen in Undertale. While in the Bullet Board, you must move around your soul (a heart icon) to avoid the enemy's bullet hell attacks. If you can Graze the bullets, and get close to them without getting hit, a white heart icon appears, and you gain TP (Tension Points) that allow you to use more powerful Acts and Magic.

DELTARUNE

(Image credit: Toby Fox)

The Bullet Board can be hard to get to grips with. While you're encouraged to move bit by bit, avoiding the bullets can be near impossible at times – potentially because the Switch 2’s controls are less accurate than a mouse and keyboard. It's a frustrating mechanic that I disliked in Undertale, too, but a critical aspect of all encounters.

What I do like is the extra mini-games that can crop up in encounters, like an ability that requires you to catch the mouse to increase the mercy bar, or to "knock the socks" off an enemy by shooting its... socks.

In between turns, your opponent will likely say and do ridiculous things, which makes these encounters much more entertaining as, especially in chapter one, they can feel a bit repetitive. Fortunately, unlike Undertale, Deltarune doesn't have random encounters, but chapter one's battles definitely get repetitive after a while. This issue eases up a bit in the following chapters, though, with fewer of the same enemy types and the recruit feature offering an incentive to work toward.

It feels like Deltarune finds its footing in chapters two to four and addresses any concerns about repetition we may have had in chapter one. As you progress through chapters, you come across new tools to use, Magic to utilize, and different obstacles and mini-games to complete, making each chapter feel unique but familiar.

Dark vs. Light

DELTARUNE

(Image credit: Toby Fox)

I can't sing Deltarune's praises loud enough. Toby Fox has created a refreshing witty, charming adventure that isn't afraid to be tongue-in-cheek and weird. At the same time, Deltarune's full of heart. Its emphasis is on the power of kindness and empathy for others, but its benevolent message is wrapped in a bizarre, coming-of-age RPG that is a joy to play.

There's no denying Undertale is the foundation upon which Deltarune is built, and the memorable pixelated gem Fox is building on that foundation is a stroke of genius. Keeping up that momentum across the next three chapters, however, will be the real challenge. And for fans like me, the years of waiting between them will be just as difficult.

Should I play Deltarune?

Play it if…

You love narrative-driven games with interesting characters
Deltarune has some of the best character development I've seen in a game. From the heroes themselves to the random enemy encounters, and bosses, every character is memorable and brimming with personality. If you want to sink your teeth into a story where the characters are the heart of the adventure, you can't go wrong here.

You want a lot of variety
Deltarune's four chapters offer unique characters, bosses, worlds, music, and mechanics, so if you want one game that almost feels like four different ones in a single package, it's well worth picking this up.

Don’t play it if…

You hate bullet hell games
As explained, the Bullet Board mechanic in Deltarune's encounters is tough to navigate. This is a bullet hell game, even if you take the path of kindness, so if you don't like that genre, or prefer unchallenging games, this may not be for you.

You don't want to wait for the whole story
Deltarune is an episodic RPG, consisting of seven chapters. Right now, only chapters one to four are available, with chapter five due to release in 2026 and the remaining chapters' release date TBC. If you want to play the entire thing at once, maybe hold off until every chapter has been released – though you'll be waiting a while.View Deal

Accessibility

Deltarune offers a few simple (but welcome) accessibility options. In the Config menu, you can select 'Controls' to remap the controls to a configuration best suited to your needs.

The Config menu also offers the ability to enable Auto-Run, which I advise for everyone. By default, Auto Run is toggled off, requiring you to hold the run button (B on Switch 2) to run. Kris moves slowly, but this can also prove tricky for those with dexterity issues. Enabling Auto Run means Kris runs everywhere without the need to hold the button.

I would have loved to see more accessibility options, especially for encounters. Some moves during encounters require you to quickly move the left toggle back and forth of the button bash, which proved especially challenging for me due to a recent wrist/thumb injury. The ability to hold a button or auto-complete these actions would be ideal.

How I reviewed Deltarune

I played Deltarune for 15 hours, with each of the four chapters taking around three to four hours to complete.

While I focused on the main story, I made sure to take the time to explore the game's various side routes where possible. Having previously completed Undertale, I was able to compare this game to Toby Fox's previous offering to give insight into the key similarities and differences between Deltarune and Undertale.

I reviewed Deltarune Chapters 1-4 on Nintendo Switch 2 with a Nintendo Switch 2 Pro controller, primarily playing in the console's TV mode with my Samsung Q80T QLED TV. I occasionally switched between the Pro and the Joy-Con 2 Charging Grip but found the Pro controller to be much more comfortable to use.

First reviewed June 2025

Hitman World of Assassination – Signature Edition brings one of my favorite games ever to Nintendo Switch 2, and I just can’t put it down
4:55 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

It’s hard to overstate just how much there is to do in Hitman World of Assassination – Signature Edition. This Nintendo Switch 2 port of the latest entries in the legendary stealth series comes crammed with everything from 2016’s Hitman, its follow-up Hitman 2, and the most recent instalment Hitman 3 plus heaps of downloadable content (DLC).

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

You get a total of three main story campaigns, tied together by a servicable overarching plot. Storytelling has never been the main appeal of Hitman, however, which lies instead in its highly replayable, richly detailed global locations.

There are 21 here (or 25 if you count the more limited tutorial and Sniper Assassin stages) ranging all the way from a high-profile Paris fashion show to the annual meeting of a sinister secret society on a remote North Atlantic island, the top of a skyscraper in sun-drenched Dubai, and the high-tech rain-swept streets of Chongqing.

Each of these is an expansive open-world sandbox that is designed to be replayed over and over again. As Agent 47, the world’s greatest assassin, your objective is always the elimination of a highly guarded target - but how you approach that is entirely up to you.

Feedback loop

Hiding with a pistol in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

You could sprint through a stage and shoot your target in the face, before mowing down legions of guards on the way to an extraction point like a bald John Wick, but careful stealth is always more effective and rewarding. The likes of Splinter Cell’s Sam Fisher might rely on futuristic tech to remain undetected, but Agent 47 just needs a simple change of clothes to get by. Knock out a guard and you can steal their outfit, exploring otherwise restricted areas and getting close to your target without the fear of being stopped.

Dress up as a member of a maintenance crew, and you might be allowed to tamper with dangerous equipment - setting up the perfect, undetectable accident kill. Agent 47 can become almost anyone, anywhere, and the possibilities that this opens up are practically endless. You’re always free to experiment, but those who prefer a more guided experience can follow dedicated mission stories - elaborate, showstopping eliminations that require multiple steps to pull off.

Every playthrough contributes to a location’s overall mastery level that unlocks new weapons, tools, starting locations, and so on. You might go in for the first time armed with just a silenced pistol and your trusty fibrewire, but before you know it you have access to compact sniper rifles, undetectable poison syringes, lockpicks, explosive rubber ducks, throwable decoys, flash grenades, and so much more. You can even start armed with a floppy fish to slap enemies over the head.

Best bit

Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

Every location in Hitman World of Assassination – Signature Edition is superb, though the New York bank of the Golden Handshake mission remains a firm favorite. It’s a wholly indoor environment, but that doesn’t mean that it’s small. There are multiple floors to explore and some great Mission Stories including a full-on bank heist to pull off.

Even when you’ve finished the main story, this Signature Edition comes with the fantastic Patient Zero side campaign on top of heaps of bonus missions to master. You also have Escalations (bite-size challenges that layer-on absurd conditions to often hilarious results), live-service Elusive Target contracts that can only be attempted once, seasonal challenges and stages, the Sniper Elite-esque Sniper Assassin levels, and a roguelike Freelancer mode.

For the $59.99 / £54.99 asking price the value is undeniable, though it is a shame that a small amount of content is gated behind further paywalls. Some cosmetic packs, for example, and, more significantly, the extra Sarajevo Six campaign are locked behind additional $4.99 / £4.49 purchases.

There’s so much here already that most players likely wouldn’t even notice, but for die-hard Hitman fans like me who have already paid for such extras on multiple other platforms, it’s a shame that this Nintendo Switch 2 version isn’t truly 100 percent complete.

Missed shot

Pretending to be a bartender in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

With gigantic crowds of NPCs and complex AI interactions, Hitman World of Assassination is a very technically demanding game. The Nintendo Switch 2 port runs at a level that I would consider just about good enough, provided that you don’t intend to play a lot with the system docked. In handheld mode, texture quality and resolution takes an obvious hit compared to the Xbox Series X and PlayStation 5 versions, though this isn’t hugely noticeable on the smaller screen unless you compare the images side by side.

The render distance has also been reduced by a fair amount, and there’s more pop-in than other platforms - even the Xbox Series S. When the image is static, it looks about on par with the Xbox One and PlayStation 4 versions of the game to my eyes - which is not the worst result when you consider the battery life and cooling limitations of a handheld console. The frame rate is stable in most situations too, averaging between 40 and 50 fps, but is prone to dips in certain areas of specific stages.

The streets of the leafy Vermont suburb Whittleton Creek, for example, are noticeably more jittery, as is the dense rainforest of Ambrose Island. Signature Edition also seems buggier than other versions with small visual issues, like floating objects and doors sometimes vanishing when opened, decreasing immersion. Neither of these complaints amount to anything that renders the game unplayable, but I am hopeful that things will be smoothed out in future patches.

Getting a pat down in Hitman World of Assassination – Signature Edition.

(Image credit: IO Interactive)

As for the docked experience, this is unfortunately where it all falls apart a little bit. Blowing the picture up on a big screen allows you to appreciate some of the complex lighting, weather, and reflection effects at play, but makes the cutbacks much more apparent. Again, the experience is never horrifically bad, but if you want Hitman World of Assassination on a big screen you will unavoidably be much better served by the PS5 or Xbox Series X and Series S editions.

There are also some areas where I feel as though developer Io Interactive has really missed the opportunity to make some simple changes to really take advantage of the Nintendo Switch 2 hardware. Foremost is the game’s control scheme, which is effectively identical to other console versions. There’s no Joy-Con 2 mouse aiming here, or even basic gyroscope support which is disappointing given how much it would improve precision aiming with long-range weaponry.

Hitman World of Assassination is also still limited by the lack of a proper offline mode. Sure, you can technically play the game without an internet connection - but you have to sacrifice access to literally all your progression. Unless you’re keen to run around with default loadouts, you have to be online. While I like to play at home, this could be a dealbreaker for those looking for a new favorite to play on the go.

With all that said, is Hitman World of Assassination – Signature Edition worth picking up? I would say yes as, despite this version’s flaws, you’re still getting a fully playable version of one of the greatest stealth games ever made. There’s plenty here to keep you busy and, with a few updates under its belt, we could be looking at a must-have Nintendo Switch 2 release.

Should I play Hitman World of Assassination – Signature Edition?

Play it if…

You want a top quality stealth game
Hitman World of Assassination is still one of the greatest stealth games ever made. If you love sneaking around, then this Nintendo Switch 2 release is the perfect excuse to pick it up.

You after a game with heaps of content
I’ve already spent hours in Hitman World of Assassination – Signature Edition and barely scratched the surface of what’s on offer. Pick this up if you want a content-rich game that will keep you occupied for hundreds of hours.

Don’t play it if…

You’re keen to play docked
Graphically, Hitman World of Assassination – Signature Edition is solid in handheld mode but lacking when the Nintendo Switch 2 is docked. If you mainly play on a TV, you’ll be better off with one of the other console versions of the game instead.

Accessibility

There are unfortunately no dedicated accessibility settings in Hitman World of Assassination – Signature Edition. The game features subtitles, which are enabled by default, and some basic assist settings including an aim assist.

How I reviewed Hitman World of Assassination – Signature Edition

I played Hitman World of Assassination – Signature Edition for more than 10 hours on Nintendo Switch 2, experiencing every location in the game at least once.

I’m a die-hard Hitman fan, and have spent more than 900 hours in Hitman, Hitman 2 and Hitman 3 on Xbox One and Xbox Series S, in addition to roughly 200 hours in Hitman World of Assassination on PC and PlayStation 5 so I compared my experience closely to that.

First reviewed June 2025

Hitman World of Assassination – Signature Edition brings one of my favorite games ever to Nintendo Switch 2, and I just can’t put it down
4:55 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

It’s hard to overstate just how much there is to do in Hitman World of Assassination – Signature Edition. This Nintendo Switch 2 port of the latest entries in the legendary stealth series comes crammed with everything from 2016’s Hitman, its follow-up Hitman 2, and the most recent instalment Hitman 3 plus heaps of downloadable content (DLC).

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

You get a total of three main story campaigns, tied together by a servicable overarching plot. Storytelling has never been the main appeal of Hitman, however, which lies instead in its highly replayable, richly detailed global locations.

There are 21 here (or 25 if you count the more limited tutorial and Sniper Assassin stages) ranging all the way from a high-profile Paris fashion show to the annual meeting of a sinister secret society on a remote North Atlantic island, the top of a skyscraper in sun-drenched Dubai, and the high-tech rain-swept streets of Chongqing.

Each of these is an expansive open-world sandbox that is designed to be replayed over and over again. As Agent 47, the world’s greatest assassin, your objective is always the elimination of a highly guarded target - but how you approach that is entirely up to you.

Feedback loop

Hiding with a pistol in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

You could sprint through a stage and shoot your target in the face, before mowing down legions of guards on the way to an extraction point like a bald John Wick, but careful stealth is always more effective and rewarding. The likes of Splinter Cell’s Sam Fisher might rely on futuristic tech to remain undetected, but Agent 47 just needs a simple change of clothes to get by. Knock out a guard and you can steal their outfit, exploring otherwise restricted areas and getting close to your target without the fear of being stopped.

Dress up as a member of a maintenance crew, and you might be allowed to tamper with dangerous equipment - setting up the perfect, undetectable accident kill. Agent 47 can become almost anyone, anywhere, and the possibilities that this opens up are practically endless. You’re always free to experiment, but those who prefer a more guided experience can follow dedicated mission stories - elaborate, showstopping eliminations that require multiple steps to pull off.

Every playthrough contributes to a location’s overall mastery level that unlocks new weapons, tools, starting locations, and so on. You might go in for the first time armed with just a silenced pistol and your trusty fibrewire, but before you know it you have access to compact sniper rifles, undetectable poison syringes, lockpicks, explosive rubber ducks, throwable decoys, flash grenades, and so much more. You can even start armed with a floppy fish to slap enemies over the head.

Best bit

Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

Every location in Hitman World of Assassination – Signature Edition is superb, though the New York bank of the Golden Handshake mission remains a firm favorite. It’s a wholly indoor environment, but that doesn’t mean that it’s small. There are multiple floors to explore and some great Mission Stories including a full-on bank heist to pull off.

Even when you’ve finished the main story, this Signature Edition comes with the fantastic Patient Zero side campaign on top of heaps of bonus missions to master. You also have Escalations (bite-size challenges that layer-on absurd conditions to often hilarious results), live-service Elusive Target contracts that can only be attempted once, seasonal challenges and stages, the Sniper Elite-esque Sniper Assassin levels, and a roguelike Freelancer mode.

For the $59.99 / £54.99 asking price the value is undeniable, though it is a shame that a small amount of content is gated behind further paywalls. Some cosmetic packs, for example, and, more significantly, the extra Sarajevo Six campaign are locked behind additional $4.99 / £4.49 purchases.

There’s so much here already that most players likely wouldn’t even notice, but for die-hard Hitman fans like me who have already paid for such extras on multiple other platforms, it’s a shame that this Nintendo Switch 2 version isn’t truly 100 percent complete.

Missed shot

Pretending to be a bartender in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

With gigantic crowds of NPCs and complex AI interactions, Hitman World of Assassination is a very technically demanding game. The Nintendo Switch 2 port runs at a level that I would consider just about good enough, provided that you don’t intend to play a lot with the system docked. In handheld mode, texture quality and resolution takes an obvious hit compared to the Xbox Series X and PlayStation 5 versions, though this isn’t hugely noticeable on the smaller screen unless you compare the images side by side.

The render distance has also been reduced by a fair amount, and there’s more pop-in than other platforms - even the Xbox Series S. When the image is static, it looks about on par with the Xbox One and PlayStation 4 versions of the game to my eyes - which is not the worst result when you consider the battery life and cooling limitations of a handheld console. The frame rate is stable in most situations too, averaging between 40 and 50 fps, but is prone to dips in certain areas of specific stages.

The streets of the leafy Vermont suburb Whittleton Creek, for example, are noticeably more jittery, as is the dense rainforest of Ambrose Island. Signature Edition also seems buggier than other versions with small visual issues, like floating objects and doors sometimes vanishing when opened, decreasing immersion. Neither of these complaints amount to anything that renders the game unplayable, but I am hopeful that things will be smoothed out in future patches.

Getting a pat down in Hitman World of Assassination – Signature Edition.

(Image credit: IO Interactive)

As for the docked experience, this is unfortunately where it all falls apart a little bit. Blowing the picture up on a big screen allows you to appreciate some of the complex lighting, weather, and reflection effects at play, but makes the cutbacks much more apparent. Again, the experience is never horrifically bad, but if you want Hitman World of Assassination on a big screen you will unavoidably be much better served by the PS5 or Xbox Series X and Series S editions.

There are also some areas where I feel as though developer Io Interactive has really missed the opportunity to make some simple changes to really take advantage of the Nintendo Switch 2 hardware. Foremost is the game’s control scheme, which is effectively identical to other console versions. There’s no Joy-Con 2 mouse aiming here, or even basic gyroscope support which is disappointing given how much it would improve precision aiming with long-range weaponry.

Hitman World of Assassination is also still limited by the lack of a proper offline mode. Sure, you can technically play the game without an internet connection - but you have to sacrifice access to literally all your progression. Unless you’re keen to run around with default loadouts, you have to be online. While I like to play at home, this could be a dealbreaker for those looking for a new favorite to play on the go.

With all that said, is Hitman World of Assassination – Signature Edition worth picking up? I would say yes as, despite this version’s flaws, you’re still getting a fully playable version of one of the greatest stealth games ever made. There’s plenty here to keep you busy and, with a few updates under its belt, we could be looking at a must-have Nintendo Switch 2 release.

Should I play Hitman World of Assassination – Signature Edition?

Play it if…

You want a top quality stealth game
Hitman World of Assassination is still one of the greatest stealth games ever made. If you love sneaking around, then this Nintendo Switch 2 release is the perfect excuse to pick it up.

You after a game with heaps of content
I’ve already spent hours in Hitman World of Assassination – Signature Edition and barely scratched the surface of what’s on offer. Pick this up if you want a content-rich game that will keep you occupied for hundreds of hours.

Don’t play it if…

You’re keen to play docked
Graphically, Hitman World of Assassination – Signature Edition is solid in handheld mode but lacking when the Nintendo Switch 2 is docked. If you mainly play on a TV, you’ll be better off with one of the other console versions of the game instead.

Accessibility

There are unfortunately no dedicated accessibility settings in Hitman World of Assassination – Signature Edition. The game features subtitles, which are enabled by default, and some basic assist settings including an aim assist.

How I reviewed Hitman World of Assassination – Signature Edition

I played Hitman World of Assassination – Signature Edition for more than 10 hours on Nintendo Switch 2, experiencing every location in the game at least once.

I’m a die-hard Hitman fan, and have spent more than 900 hours in Hitman, Hitman 2 and Hitman 3 on Xbox One and Xbox Series S, in addition to roughly 200 hours in Hitman World of Assassination on PC and PlayStation 5 so I compared my experience closely to that.

First reviewed June 2025

Nintendo Switch 2 is now on sale
5:56 pm | June 5, 2025

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The Nintendo Switch 2, which was launched in April, is now available for purchase globally. It comes in two versions: one in a standard package that includes only the handheld gaming console and another that comes bundled with a digital edition of Mario Kart World. The console-only package is priced at $449.99 in the US, while the Mario Kart World Bundle costs $499.99. Accessories are sold separately. You can check the table below for their US pricing. Original pricing Current pricing Nintendo Switch 2 $449.99 $449.99 Nintendo...

I was worried Retro-Bit’s modern Sega Saturn controller would be a cheap gimmick, but it left me pleasantly surprised
3:00 pm | April 28, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Retro-Bit Sega Saturn Wireless Pro Controller: one-minute review

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit’s Sega Saturn Wireless Pro Controller is a gamepad revival done right. It successfully recreates the look and feel of Sega’s original unit, while adding some very welcome modern flourishes that (mostly) help it to feel like a solid contemporary option - especially for some fighting games and retro game compilations.

The original Sega Saturn controller has always been a winner in my book, with its six face buttons and glorious ergonomic D-pad. That experience has been replicated on Retro-Bit’s version, but you can also expect handy additions in a pair of Hall effect sticks, trigger buttons, and, of course, wireless connectivity. As a result, this could be one of the best Nintendo Switch controllers for you if you get regular use out of those Nintendo Switch Online retro game libraries.

It’s also an impressive value proposition, with a price firmly in that budget-friendly bracket, costing about the same as a standard Xbox Wireless Controller. You’re getting compatibility with PC, Mac, and Nintendo Switch here with the included 2.4GHz dongle. But the package also includes a Sega Saturn-compatible V2 receiver, so if you’ve got a Saturn lying around, this is an excellent modern wireless option for that system.

There are some mild annoyances to wrestle with, namely in terms of so-so build quality and the thumbsticks being a little too small for my liking. The newly added Home and Select buttons in the center are also placed in rather cramped fashion. But overall, in terms of retro-inspired controllers, Retro-Bit’s Sega Saturn model is certainly among the best.

Retro-Bit Sega Saturn Wireless Pro Controller review: Price and availability

  • $49.99 / £44.99 (around AU$78)
  • Costs about the same as an Xbox Wireless Controller
  • Available at Retro-Bit and Amazon

The Retro-Bit Sega Saturn Wireless Pro Controller is available to purchase now, either from Retro-Bit’s website or Amazon, for $49.99 / £44.99. In terms of pricing for PC-compatible gamepads, this falls squarely in range of the Xbox Wireless Controller or the GameSir T4 Kaleid.

This is rather impressive value, given the pad’s wireless connectivity options and smart additions like Hall effect thumbsticks though the retro nature of it makes it tough to recommend for a wide range of genres, including first-person shooters or strategy games.

But for some of the best fighting games like Fatal Fury: City of the Wolves or Street Fighter 6 (thanks to that six-button layout), it’s a great pick. It’s also a fine choice for the many retro game compilations we see today, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Castlevania Dominus Collection.

Retro-Bit Sega Saturn Wireless Pro Controller review: specs

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: design and features

Aesthetically, Retro-Bit’s Sega Saturn Wireless Pro Controller is designed after the console’s MK-80116 gamepad. All the original colors are accounted for here, from the pink Start button and triggers to the green, yellow, and blue face buttons. If authenticity is the goal, Retro-Bit has nailed it.

The controller maintains that old-school ‘boomerang’ style silhouette that was common among the fourth and fifth console generations (think the Super Nintendo, Sega Mega Drive / Genesis, and indeed the Saturn). That also means shorter grips and face buttons that are on average larger than what we see on many of the best PC controllers of today.

Despite the retro design, the Sega Saturn Wireless Pro Controller still sits incredibly snug in the hands - its edges perfectly rounded to allow for a comfortable play position. All six face buttons are easily reachable, and the large D-pad rests firmly under your left thumb.

While I like the new additions to this controller, their placement is a little off. The new Home and Select buttons, as well as the two Hall effect thumbsticks, are a little too close to the center of the pad for comfort.

Things aren’t too bad with the sticks (even though they’re a bit smaller and shallower than what I’m used to), but you’ll really have to stretch your thumbs in order to reach those central buttons, to the point where I often found myself looking down at the controller to register their position relative to my thumbs.

Build quality is also something that I wish was slightly better. It’s not overtly nasty by any means, but the controller does feel quite hollow, and you can hear the D-pad shaking about when you rock it around in your hands. The face buttons also feel slightly loose, and the sticks are noticeably notchy as you move them around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Retro-Bit Sega Saturn Wireless Pro Controller: performance

Thankfully, some of those design shortcomings don’t do much to ruin an otherwise comfortable and responsive play experience. This controller is a particularly good fit for fighting games, as mentioned earlier. The six-button layout is great for Street Fighter 6, and allows your light, medium, and heavy inputs for both punches and kicks to be reachable with your right thumb.

That also frees up the bumpers and triggers for other inputs or macros. In the case of Street Fighter 6, that meant easy macroing for actions like Drive Impact, Drive Rush, and throws. And for Fatal Fury: City of the Wolves, which is a four-button game, those extra two face buttons came in handy for throw and REV macros.

Helping this along is the truly excellent D-pad. At first, I was unsure of it, as, like the face buttons, it is quite loose-feeling. But during play, it feels exceptionally tight and responsive. Directional inputs for special moves simply weren’t an issue here, thanks to its rounded nature, and I found I could pull them off much more reliably than with traditional four-way D-pads found on other controllers.

Fighting games aside, the Sega Saturn Wireless Pro Controller was also an excellent choice for retro (and retro-styled) games and compilations. I had a blast playing through beat-em-up Streets of Rage 4 with this gamepad. Side-scrollers really benefit here too, with the likes of Touhou Luna Nights, Mega Man Zero/ZX Legacy Collection, and Nintendo Switch Online games including Super Metroid and Shinobi 3 feeling well-suited.

On the other hand, I would argue that the controller isn’t the best fit for more contemporary games, particularly first-person shooters. The thumbsticks, while a nice addition, simply don’t have the smoothness to offer a satisfying play experience. Their relative closeness also means that your thumbs may barge into each other as you rock the sticks around.

Sega Saturn Wireless Pro Controller

(Image credit: Future)

Should I buy the Retro-Bit Sega Saturn Wireless Pro Controller?

Buy it if...

You love fighting games
Whether you’re playing modern greats like Fatal Fury: City of the Wolves or stone-cold classics like Street Fighter 3: Third Strike, the Sega Saturn Wireless Pro Controller is an excellent gamepad choice for fighting games.

You’ve got a soft spot for retro design and feel
The controller absolutely nails it in terms of replicating the Saturn controller’s look and feel. Modern implementations like Hall effect sticks and wireless connectivity only sweeten the deal.

Don't buy it if...

You only play more modern games
The Sega Saturn Wireless Pro Controller isn’t designed for the big-budget AAA games of today. And while I don’t personally take issue with that, it’s not one to purchase for your blockbuster single-player adventures or Black Ops 6 multiplayer progression.

Retro-Bit Sega Saturn Wireless Pro Controller review: Also consider

If the Sega Saturn Wireless Pro Controller isn’t quite what you’re looking for, consider these similarly priced alternatives.

GameSir Super Nova
GameSir is now well-known for producing superstar controllers that punch above their weight, and that’s no exception with the Super Nova. With Hall effect sticks and tons of customization options, it’s a contemporary choice that doesn’t leave much off the table.

Read our full GameSir Super Nova review

Horipad Turbo
It’s not the most glamorous controller out there, but it’s a solid budget pick nonetheless for PC and Nintendo Switch. Buttons and sticks feel surprisingly nice for a gamepad of this price, and the addition of a Turbo button is a good fit for old-school games.

Read our full Horipad Turbo review

How I tested the Retro-Bit Sega Saturn Wireless Pro Controller

  • Tested for a week and a half
  • Played primarily on Nintendo Switch and PC
  • Compared to the Xbox Wireless Controller and the Horipad Turbo

I tested a variety of games, both old and new, with the Sega Saturn Wireless Pro Controller on both PC and Nintendo Switch over the course of a week and a half. While I unfortunately don’t have a Sega Saturn on hand for testing there, I got plenty of play time with fighting games like Street Fighter 6 and Fatal Fury: City of the Wolves.

I also played a number of retro collections, including Marvel vs. Capcom Fighting Collection: Arcade Classics and Mega Man Zero/ZX Legacy Collection.

Read more about how we test

First reviewed April 2025

Nintendo Switch 2 goes on pre-order in the US today, select games do too
4:23 pm | April 24, 2025

Author: admin | Category: Mobile phones news | Tags: , | Comments: Off

After some initial uncertainty – and some price corrections – the Nintendo Switch 2 goes on pre-order in the US today. The new console can be pre-ordered from major US retailers like Best Buy, Target and Walmart (Amazon coming soon). The official release date is the same as when the console was originally announced, June 5. The company has already showcased several games for it – a mix of new titles and re-releases that have been enhanced for the new hardware. One game is special – Mario Kart World is part of a launch bundle that costs only $50 more than the console alone, while the...

Nintendo Switch 2 pre-orders begin April 24 in the US, accessory prices hiked
1:35 am | April 20, 2025

Author: admin | Category: Mobile phones news | Tags: , | Comments: Off

Nintendo has announced that its Switch 2 console will begin retail pre-orders on April 24, 2025 in the US. The pricing for the console remains unchanged at $450 for the console-only package and $500 for the bundle that also includes Mario Kart World. However, the company has revised the pricing for most of its accessories, which was originally announced alongside the console. You can now expect to spend from $1 to $10 more for the accessories, although most have received a $5 bump. One accessory not mentioned initially is a 256GB Samsung microSD Express Card for the Switch 2,...

Nintendo Switch 2 specs revealed, available June 5
8:01 pm | April 2, 2025

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Nintendo has finally revealed all the details of its upcoming Switch 2 console. The updated model is fully rebuilt from the ground up and improves over every aspect of its predecessor. Starting with the design, the Switch 2 is larger overall, measuring 271.8mm wide and 114.3mm tall. However, it remains the same 13.9mm in thickness. The entire unit with the controllers weighs 399g. The new design has a much bigger kickstand at the back that allows for a much larger range of movement. There are also two USB-C ports, one on the top and one on the bottom. The Switch 2 comes with the...

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