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I’ve spent weeks with the Sennheiser HD 550 headphones, and I might not be able to go back to a gaming headset anymore
5:51 pm | May 23, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Sennheiser HD 550 review: One-minute review

The Sennheiser HD 550 headphones are some of the finest audiophile headphones for gaming I’ve ever tested. This open-back model excels in its audio prowess, comfort, and simplicity in every manner of my testing, and I wholeheartedly recommend them to anyone looking for a top gaming headset for console or PC.

While cut from the same cloth as other Sennheiser headphones aimed at those who value audio quality above all else, the HD 550 headphones are very much intended to appeal to gamers who crave high-quality audio. They absolutely succeed in this: across PlayStation 5, Xbox, and PC, audio is a dream.

Combine this with the expected excellence Sennheiser has for enhancing music, entertainment, and easy listening, and it really is a winner. It also means the HD 550 is ideal for work and everyday use, too.

Price is perhaps one wrinkle on the score sheet, as it’s a little on the high side when you compare it to the immediate competition.

For example, you could bag a complete premium wired gaming headset like the SteelSeries Arctis Nova Pro if you want more features and a built-in mic. You could even save money compared to the HD 550 while sticking with Sennheiser with slightly cheaper models like the HD 560S or 650 sets. Still, I think anyone buying them at their list price won’t feel any buyer’s remorse, such is the quality here.

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

That begins with a simple and elegant design, but one that’s also robust and very comfortable. The open-back cup covers are made of high-grade metal mesh, while the strong plastic frame elsewhere inspires confidence. The synthetic leather of the headband and velour of the earcups are wonderfully soft, providing the right amount of cushioning and support.

Coming in at just 8.35oz / 237g, the HD 550 are incredibly light. You’ll barely notice that you’re wearing them, even after long sessions. There’s simplicity onboard too with only a 6ft / 1.8m cable attached (a 3.5mm to 6.5mm adapter is also provided).

All this comes together to provide an audio experience that I’ve not experienced for a long time - if ever. The HD 550 excels in all that you throw at it, and really can be the audiophile gaming-focused headphones you’ve been looking for. I’ve heard details in games I’ve not heard before, and enjoyed rich, atmospheric, multi-layered audio in game worlds. Combine this with Sennheiser’s established excellence for music, easy listening, and everyday use, and the HD 550 offers it all.

Brilliant for everything, and perfect for immersion-heightening single-player gaming, the HD 550 might be the last multiplatform gaming headset you ever need to buy - even if it’s not a traditional gaming headset.

Sennheiser HD 550 review: Price and availability

  • List price: $299.99 / $249.99 / AU$479
  • Premium gaming headset territory
  • Faces stiff competition from its Sennheiser brethren

At $299.99 / $249.99 / AU$479, the Sennheiser HD 550 headphones are pricey, but not wildly so. At this point, it’s pitched squarely against some great audiophile headphones and gaming headsets.

In terms of the latter, I see something like the SteelSeries Arctis Nova Pro or the Beyerdynamic MMX 300 Pro or 330 Pro headsets as comparable alternatives. These are different propositions in terms of feature set, target audience, and what they're built to do, of course, but if you’re looking for something in this price range that’s focused on gaming, then this is the sort of competition the HD 550 has.

On the other hand, the HD 550 does face a lot of competition its own Sennheiser brethren. For example, the HD 560S is a tremendous set of headphones that can still very much hold their own in the gaming sphere. In the US, these are around $20 cheaper than the HD 550, but in the UK, they are a staggering £99, which is extraordinarily good value and hard to ignore if saving cash is one of your top priorities.

Overall, the value the HD 550 offers is still superb. However, when price cuts inevitably come, the HD 550 are going to be very hard to beat and extremely attractive as a pair of top audiophile headphones for gaming.

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

Sennheiser HD 550 review: Specs

Sennheiser HD 550

Price

$299.99 / $249.99 / AU$479

Weight

8.35oz / 237g

Drivers

38mm

Compatibility

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, mobile (where audio jack is present)

Connection type

3.5mm audio jack; 6ft / 1.8m cable (3.5 to 6.5mm adapter provided)

Battery life

N/A

Features

38mm transducer, 150 Ω nominal impedance, 6Hz – 39.5kHz frequency response, synthetic velour ear pads

Software

N/A

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

Sennheiser HD 550 review: Design and features

  • Open back design
  • Lightweight and wonderfully comfortable
  • No onboard controls or mic

The design of the Sennheiser HD 550 headphones is incredibly stripped back and sleek - there’s no overcomplication here, and if you’re familiar with Sennheiser’s style, then it’ll look satisfyingly recognizable.

It’s a symphony in black with metallic accents offered by the Sennheiser logo on the cups, and metallic edging adjacent to the ear cups punctuating that sleek look. The headband is made of faux leather and has a good amount of padding across almost its entire length to ensure head comfort, while the plush synthetic velour earbuds are delightfully soft and comfy around the ears, with the headphone’s clamping force being just right.

The ratchet on the headband for finding the right fit is also perfect, offering a good amount of resistance and hold, and you’ll also get a neat drawstring bag for the headset, too.

Under the hood, you have the 38mm, 150-ohm transducer (driver) offering a dynamic range of 6Hz to 39.5kHz. The driver is, of course, Sennheiser’s own, made in Ireland, and I’m told by the brand in terms of construction that “the diaphragm is made of a laminate plastic foil material. The voice coil is made of copper, and the chassis is made of plastic.”

Feature-wise, the HD 550 are equally simple and stripped back: there are no onboard controls here like you’ll find on gaming headsets, and there’s no microphone present either. All you have is the 6ft / 1.8m (non-braided, non-detachable) cable that ends in a slightly chunky 3.5mm audio jack connection, and that can also be fitted with a screw-on 6.5mm adapter.

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

Sennheiser HD 550 review: Performance

  • Superb Sennheiser quality audio for games
  • Exceptional for music and entertainment
  • Perfect for immersive single-player gaming

In short, the Sennheiser HD 550, as a set of gaming and entertainment-focused headphones, are nothing short of spectacular. The headphones may well have killed off using a gaming headset for single-player games for me, and I have nothing but praise for the gaming audio it’s given me throughout my testing.

On PS5, the booming soundtracks and sound effects of Doom and Doom Eternal have never been given to me so fulsomely and richly, with each heavy metal riff and combat finisher move sounding as raw and dense as they should. In Indiana Jones and the Great Circle and Clair Obscur: Expedition 33, character dialogue was crisp and clear without ever being scratchy, and environmental noises were a joy.

Even the busiest of combat encounters in both translated well through the HD 550 headphones. The same was true for Halo: The Master Chief Collection and Botany Manor on Xbox, but also the delicate and detailed audio in games like Frostpunk 2 on PC, and Control, with its atmospheric and spooky audio that emanates from the FBC building and its tenants.

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

The audio jack connection made it the easiest headphone set to use across all the platforms, too, which is a dream. Of course, you’ll be relying on your devices or an amp to really push the headphones as there’s no onboard volume dial, but simply managing them in such a way has provided me with some real excellence and memorable audio moments in games.

Using the HD 550 for work meetings and video calls is great too, though you’ll naturally have to team it with a standalone, separate mic. I did that with my SteelSeries Alias Pro, and the combination worked like a dream. There’s a warmth to ‘real life’ voices from the HD 550, and there were never ever any piercing peaks or rough troughs.

When I wasn’t in meetings, I kept the HD 550 on to soak up music, and I was treated to a truly fantastic experience here. Playing tunes from my usual playlists on Spotify, but also using hi-res audio on Tidal, and even down to browsing tracks and videos on YouTube, the HD 550 kept providing me with some of the finest audio I’ve experienced.

The excellent bass response is brilliant and almost gave me a new appreciation for Tool’s back catalog, and the mids and highs dealt beautifully with modern country and punk pop music, and even classical music such as Allegri’s Miserere and Jan Garbarek’s Officium record.

Taking all this sheer audio excellence and putting it in a sleek, comfortable, and lightweight headset like the HD 550 means Sennheiser has a real winner on its hands that is fantastic to wear and use at all times, and for a long time.

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

Should you buy the Sennheiser HD 550?

Buy it if...

You want that sweet, sweet Sennheiser audio quality for games and everything else
The star of the show with the HD 550 is, unsurprisingly, the awesome Sennheiser audio. It’s so good that it’s easy to recommend the headphones for that reason alone.

You want a lightweight and supremely comfortable set of headphones for gaming
If you’re sick and tired of gaming headsets overcomplicating things, offering too much, or being focused on features rather than audio in your view, then the Sennheiser HD 550 will offer a simple yet fantastic and premium gaming audio solution.

You mainly play single-player games and are looking for immersive audio
Focusing on offering an audio-only experience, and not being a gaming headset with a mic, the HD 550 is absolutely perfect for those who almost solely play single-player games - or for those looking to add a dedicated single-player game device to their setup.

You want your next gaming headset or headphones to be multi-platform
It doesn’t get much more multiplatform than a simple audio jack connection, and if you’re looking for something that can be a one-and-done solution for all your gaming devices, as well as audiophile and easy listening needs, then the HD 550 has you more than covered.

Don't buy it if...

You really want a microphone for the price of admission
It’s an easy one to point out, but if you’re dropping more than $200 / £200 on some headphones and really want a mic too, then the HD 550 headphones won’t be for you.

You want Sennheiser audio, but the most bang-for-buck value
If I’m being ruthless, the HD 550’s price tag could be a bit of a hurdle, and at list price, you may find better value in other Sennheiser audiophile sets like the HD 560S or HD 650.

Sennheiser HD 550 review: Also consider

Still not sold on the Sennheiser HD 550? Here are two competing headsets for comparison.

Sennheiser HD 550

SteelSeries Arctis Nova Pro

Sennheiser HD 560S

Price

$299.99 / £249.99 / AU$479

$249.99 / £179.99 / AU$405

$229.95 / £169 / AU$339.95

Weight

8.35oz / 237g

16.08oz / 456g

8.46oz / 240g

Drivers

38mm

40mm

38mm

Compatibility

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, mobile (where audio jack is present)

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, mobile (where audio jack is present)

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, mobile (where audio jack is present)

Connection type

3.5mm audio jack; 6ft / 1.8m cable (3.5 to 6.5mm adapter provided)

USB, 3.5mm audio jack

3.5mm audio jack; 6ft / 1.8m detachable cable (3.5 to 6.3mm screw-on adapter provided)

Battery life

N/A

N/A

N/A

Features

38mm transducer, 150 Ω nominal impedance, 6Hz – 39.5kHz frequency response, synthetic velour ear pads

40 mm Neodymium drivers, Bidirectional microphone polar pattern, ClearCast Gen 2 microphone, GameDac Gen 2 control panel

38mm transducer, 120 Ω nominal impedance, 6Hz - 38kHz frequency response, velour ear pads

Software

N/A

SteelSeries GG

N/A

SteelSeries Arctis Nova Pro
A premium wired gaming headset, the Arctis Nova Pro is one of my favorite tethered sets and the sibling of my favorite gaming headset ever made. The wired Nova Pro sports glorious sound quality, a host of attractive features, and a top microphone, and comes in at the same price range as the HD 550, so it is a direct gaming headset competitor to consider.

For more information, check out our full SteelSeries Arctis Nova Pro reviewView Deal

Sennheiser HD 560S
Cut from the same exquisite Sennheiser cloth as the HD 550, the HD 560S might be a few years old now, but it’s an incredibly attractive option and offers exceptional value for money - particularly in the UK. Similarly priced to HD 550 in the US but often coming in cheaper, the HD 560S offers wonderful sound quality in a similarly simple, lightweight, and comfortable design. You could even consider the Sennheiser HD 650, too.

For more information, check out our full Sennheiser HD 560S reviewView Deal

The Sennheiser HD 550 headphones on a wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

How I tested the Sennheiser HD 550

  • Tested over the course of several months
  • Used in conjunction with PS5, PS5 Pro, Xbox Series X, and PC
  • Compared directly to the premium gaming headset competition

I have used the Sennheiser HD 550 headphones as part of my work and gaming setup for a few months now, integrating them into my setup and using them alongside a host of other gear to test them out.

On my two PlayStation 5 setups, I plugged the headphones into a standard DualSense Wireless controller to test them with my PS5 Pro and PS5 Slim. I used them on both consoles for hours at a time, and also plugged them directly into my PlayStation Portal, too.

On PS5, I played Doom 2016 and Doom Eternal, almost my full playthrough of Clair Obscur: Expedition 33, and all of my Indiana Jones and The Great Circle playthrough. I also gave the headphones a test on Xbox Series X, plugging them into a Victrix Pro BFG for Xbox controller or a Thrustmaster eSwap X2 controller to play games like Botany Manor and Halo: The Master Chief Collection.

When testing on my RTX 3090 gaming PC, I plugged the HD 550 directly into the machine to play Frostpunk 2, Control, and Warhammer 40,000: Dawn of War III, and then also teamed the HD 550 with a SteelSeries Alias Pro mic for work and video calls.

Putting the HD 550 set to test with music and entertainment, I used them as I normally would with the likes of Spotify and YouTube, but also hi-res audio providers like Tidal to really hone in on the audio offerings.

During my testing, I was able to compare the HD550 directly to the SteelSeries Arctis Nova Pro wired headset, the wireless variant, an Arctis Nova 7, and an Audeze Maxwell.

Read more about how we test

First reviewed March - May 2025

I really wanted to like the Nvidia GeForce RTX 5070, but it broke my heart and it shouldn’t have to break yours, too
5:00 pm | March 4, 2025

Author: admin | Category: Computers Computing Computing Components Gadgets | Tags: , , , , | Comments: Off

Nvidia GeForce RTX 5070: Two-minute review

A lot of promises were made about the Nvidia GeForce RTX 5070, and in some narrow sense, those promises are fulfilled with Nvidia's mainstream GPU. But the gulf between what was expected and what the RTX 5070 actually delivers is simply too wide a gap to bridge for me and the legion of gamers and enthusiasts out there who won't be able to afford—or even find, frankly—Nvidia's best graphics cards from this generation.

Launching on March 5, 2025, at an MSRP of $549 / £549 / AU$1,109 in the US, UK, and Australia, respectively, this might be one of the few Nvidia Blackwell GPUs you'll find at MSRP (along with available stock), but only for lack of substantial demand. As the middle-tier GPU in Nvidia's lineup, the RTX 5070 is meant to have broader appeal and more accessible pricing and specs than the enthusiast-grade Nvidia GeForce RTX 5090, Nvidia GeForce RTX 5080, and Nvidia GeForce RTX 5070 Ti, but of all the cards this generation, this is the one that seems to have the least to offer prospective buyers over what's already on the market at this price point.

That's not to say there is nothing to commend this card. The RTX 5070 does get up to native Nvidia GeForce RTX 4090 performance in some games thanks to Nvidia Blackwell's exclusive Multi-Frame Generation (MFG) technology. And, to be fair, the RTX 5070 is a substantial improvement over the Nvidia GeForce RTX 4070, so at least in direct gen-on-gen uplift, there is a roughly 20-25% performance gain.

But this card is a far, far cry from the promise of RTX 4090 performance that Nvidia CEO Jensen Huang presented on stage at CES 2025, even with the qualifier that such an achievement would be "impossible without artificial intelligence," which implies a heavy reliance on DLSS 4 and MFG to get this card over the line.

If we're just talking framerates, then in some very narrow cases this card can do that, but at 4K with ray tracing and cranked-up settings, the input latency for the RTX 5070 with MFG can be noticeable depending on your settings, and it can become distracting. Nvidia Reflex helps, but if you take RTX 4090 performance to mean the same experience as the RTX 4090, you simply won't get that with MFG, even in the 80 or so games that support it currently.

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)

Add to all this the fact that the RTX 5070 barely outpaces the Nvidia GeForce RTX 4070 Super when you take MFG off the table (which will be the case for the vast majority of games played on this card) and you really don't have anything to show for the extra 30W of power this card pulls down over the RTX 4070 Super.

With the RTX 5070 coming in at less than four percent faster in gaming without MFG than the non-OC RTX 4070 Super, and roughly 5% faster overall, that means that the RTX 5070 is essentially a stock-overclocked RTX 4070 Super, performance-wise, with the added feature of MFG. An overclocked RTX 4070 Super might even match or exceed the RTX 5070's overall performance in all but a handful of games, and that doesn't even touch upon AMD's various offerings in this price range, like the AMD Radeon RX 7900 GRE or AMD's upcoming RX 9070 XT and RX 9070 cards.

Given that the RTX 4070 Super is still generally available on the market (at least for the time being) at a price where you're likely to find it for less than available RTX 5070 cards, and competing AMD cards are often available for less, easier to find, and offer roughly the same level of performance, I really struggle to find any reason to recommend this card, even without the questionable-at-best marketing for this card to sour my feelings about it.

I caught a lot of flack from enthusiasts for praising the RTX 5080 despite its 8-10% performance uplift over the Nvidia GeForce RTX 4080 Super, but at the level of the RTX 5080, there is no real competition and you're still getting the third-best graphics card on the market with a noticeable performance boost over the RTX 4080 Super for the same MSRP. Was it what enthusiasts wanted? No, but it's still a fantastic card with few peers, and the base performance of the RTX 5080 was so good that the latency problem of MFG just wasn't an issue, making it a strong value-add for the card.

You just can't claim that for the RTX 5070. There are simply too many other options for gamers to consider at this price point, and MFG just isn't a strong enough selling point at this performance level to move the needle. If the RTX 5070 is the only card you have available to you for purchase and you need a great 1440p graphics card and can't wait for something better (and you're only paying MSRP), then you'll ultimately be happy with this card. But the Nvidia GeForce RTX 5070 could have and should have been so much better than it ultimately is.

Nvidia GeForce RTX 5070: Price & availability

An Nvidia GeForce RTX 5070 sitting on top of its retail packaging

(Image credit: Future / John Loeffler)
  • How much is it? MSRP/RRP starting at $549 / £549 / AU$1,109
  • When can you get it? The RTX 5070 goes on sale on March 5, 2025
  • Where is it available? The RTX 5070 will be available in the US, UK, and Australia at launch

The Nvidia GeForce RTX 5070 is available starting March 5, 2025, with an MSRP of $549 / £549 / AU$1,109 in the US, UK, and Australia, respectively.

This puts it at the same price as the current RTX 4070 MSRP, and slightly less than that of the RTX 4070 Super. It's also the same MSRP as the AMD's RX 7900 GRE and upcoming RX 9070, and slightly cheaper than the AMD RX 9070 XT's MSRP.

The relatively low MSRP for the RTX 5070 is one of the bright spots for this card, as well as the existence of the RTX 5070 Founders Edition card, which Nvidia will sell directly at MSRP. This will at least put something of an anchor on the card's price in the face of scalping and general price inflation.

  • Value: 4 / 5

Nvidia GeForce RTX 5070: Specs

  • GDDR7 VRAM and PCIe 5.0
  • Higher power consumption
  • Still just 12GB VRAM, and fewer compute units

The Nvidia GeForce RTX 5070 is a mixed bag when it comes to specs. On the one hand, you have advanced technology like the new PCIe 5.0 interface and new GDDR7 VRAM, both of which appear great on paper.

On the other hand, it feels like every other spec was configured and tweaked to make sure that it compensated for any performance benefit these technologies would impart to keep the overall package more or less the same as the previous generation GPUs.

For instance, while the RTX 5070 sports faster GDDR7 memory, it doesn't expand the VRAM pool beyond 12GB, unlike its competitors. If Nvidia was hoping that the faster memory would make up for keeping the amount of VRAM the same, it only makes a modest increase in the number of compute units in the GPU (48 compared to the RTX 4070's 46), and a noticeable decrease from the RTX 4070 Super's (56).

Whatever performance gains the RTX 5070 makes with its faster memory, then, is completely neutralized by the larger number of compute units (along with the requisite number of CUDA cores, RT cores, and Tensor cores) in the RTX 4070 Super.

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)

The base clock on the RTX 5070 is notably higher, but its boost clock is only slightly increased, which is ultimately where it counts while playing games or running intensive workloads.

Likewise, whatever gains the more advanced TSMC N4P node offers the RTX 5070's GPU over the TSMC N4 node of its predecessors seems to be eaten up by the cutting down of the die. If there was a power or cost reason for this, I have no idea, but I think that this decision is what ultimately sinks the RTX 5070.

It seems like every decision was made to keep things right where they are rather than move things forward. That would be acceptable, honestly, if there was some other major benefit like a greatly reduced power draw or much lower price (I've argued for both rather than pushing for more performance every gen), but somehow the RTX 5070 manages to pull down an extra 30W of power over the RTX 4070 Super and a full 50W over the RTX 4070, and the price is only slightly lower than the RTX 4070 was at launch.

Finally, this is a PCIe 5.0 x16 GPU, which means that if you have a motherboard with 16 PCIe lanes or less, and you're using a PCIe 5.0 SSD, one of these two components is going to get nerfed down to PCIe 4.0, and most motherboards default to prioritizing the GPU.

You might be able to set your PCIe 5.0 priority to your SSD in your motherboard's BIOS settings and put the RTX 5070 into PCIe 4.0, but I haven't tested how this would affect the performance of the RTX 5070, so be mindful that this might be an issue with this card.

  • Specs: 2.5 / 5

Nvidia GeForce RTX 5070: Design

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)
  • No dual-pass-through cooling
  • FE card is the same size as the RTX 4070 and RTX 4070 Super FE cards

The Nvidia GeForce RTX 5070 Founders Edition looks identical to the RTX 5090 and RTX 5080 that preceeded it, but with some very key differences, both inside and out.

One of the best things about the RTX 5090 and RTX 5080 FE cards was the innovative dual pass-through cooling solution on those cards, which improved thermals so much that Nvidia was able to shrink the size of those cards from the gargantuan bricks of the last generation to something far more manageable and practical.

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)

It would have been nice to see what such a solution could have done for the RTX 5070, but maybe it just wasn't possible to engineer it so it made any sense. Regardless, it's unfortunate that it wasn't an option here, even though the RTX 5070 is hardly unwieldy (at least for the Founders Edition card).

Otherwise, it sports the same 16-pin power connector placement as the RTX 5090 and RTX 5080, so 90-degree power connectors won't fit the Founders Edition, though you will have better luck with most, if not all, AIB partner cards which will likely stick to the same power connector placement of the RTX 40 series.

The RTX 5070 FE will easily fit inside even a SFF case with ease, and its lighter power draw means that even if you have to rely on the included two-to-one cable adapter to plug in two free 8-pin cables from your power supply, it will still be a fairly manageable affair.

Lastly, like all the Founders Edition cards before it, the RTX 5070 has no RGB, with only the white backlight GeForce RTX logo on the top edge of the card to provide any 'flair' of that sort.

  • Design: 3.5 / 5

Nvidia GeForce RTX 5070: Performance

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)
  • Almost no difference in performance over the RTX 4070 Super without MFG
  • Using MFG can get you native RTX 4090 framerates in some games
  • Significantly faster performance over the RTX 4070
A note on my data

The charts shown below offer the most recent data I have for the cards tested for this review. They may change over time as more card results are added and cards are retested. The 'average of all cards tested' includes cards not shown in these charts for readability purposes.

Boy howdy, here we go.

The best thing I can say about the performance of this card is that it is just barely the best 1440p graphics card on the market as of this review, and that DLSS 4's Multi Frame Generation can deliver the kind of framerates Nvidia promises in those games where the technology is available, either natively or through the Nvidia App's DLSS override feature.

Both of those statements come with a lot of caveats, though, and the RTX 5070 doesn't make enough progress from the last gen to make a compelling case for itself performance-wise, especially since its signature feature is only available in a smattering of games at the moment.

On the synthetic side of things, the RTX 5070 looks strong against the card it's replacing, the RTX 4070, and generally offers about 25% better performance on synthetic benchmarks like 3DMark Steel Nomad or Speed Way. It also has higher compute performance in Geekbench 6 than its direct predecessor, though not be as drastic a margin (about 10% better).

Compared to the RTX 4070 Super, however, the RTX 5070's performance is only about 6% better overall, and only about 12% better than the AMD RX 7900 GRE's overall synthetic performance.

Again, a win is a win, but it's much closer than it should be gen-on-gen.

The RTX 5070 runs into similar issues on the creative side, where it only outperforms the RTX 4070 Super by about 3% overall, with its best performance coming in PugetBench for Creators' Adobe Premiere benchmark (~13% better than the RTX 4070 Super), but faltering somewhat with Blender Benchmark 4.3.0.

This isn't too surprising, as the RTX 5070 hasn't been released yet and GPUs tend to perform better in Blender several weeks or months after the card's release when the devs can better optimize things for new releases.

All in all, for this class of cards, the RTX 5070 is a solid choice for those who might want to dabble in creative work without much of a financial commitment, but real pros are better off with the Nvidia GeForce RTX 5070 Ti if you're looking to upgrade without spending a fortune.

It's with gaming, though, where the real heartbreak comes with this card.

Technically, with just 12GB VRAM, this isn't a 4K graphics card, but both the RTX 4070 Super and RTX 5070 are strong enough cards that you can get playable native 4K in pretty much every game so long as you never, ever touch ray tracing, global illumination, or the like. Unfortunately, both cards perform roughly the same under these conditions at 4K, with the RTX 5070 pulling into a slight >5 fps lead in a few games like Returnal and Dying Light 2.

However, in some titles like F1 2024, the RTX 4070 Super actually outperforms the RTX 5070 when ray tracing is turned on, or when DLSS is set to balanced and without any Frame Generation. Overall and across different setting configurations, the RTX 5070 only musters a roughly 4.5% better average FPS at 4K than the RTX 4070 Super.

It's pretty much the same story at 1440p, as well, with the RTX 5070 outperforming the RTX 4070 Super by about 2.7% across configurations at 1440p. We're really in the realm of what a good overclock can get you on an RTX 4070 Super rather than a generational leap, despite all the next-gen specs that the RTX 5070 brings to bear.

OK, but what about the RTX 4090? Can the RTX 5070 with DLSS 4 Multi Frame Generation match the native 4K performance of the RTX 4090?

Yes, it can, at least if you're only concerned with average FPS. The only game with an in-game benchmark that I can use to measure the RTX 5070's MFG performance is Cyberpunk 2077, and I've included those results here, but in Indiana Jones and the Great Circle and Dragon Age: Veilguard (using the Nvidia App's override function) I pretty much found MFG to perform consistently as promised, delivering substantially faster FPS than DLSS 4 alone and landing in the ballpark of where the RTX 4090's native 4K performance ends up.

And so long as you stay far away from ray tracing, the base framerate at 4K will be high enough on the RTX 5070 that you won't notice too much, if any, latency in many games. But when you turn ray tracing on, even the RTX 5090's native frame rate tanks, and it's those baseline rendered frames that handle changes based on your input, and the three AI-generated frames based on that initial rendered frame don't factor in whatever input changes you've made at all.

As such, even though you can get up to 129 FPS at 4K with Psycho RT and Ultra preset in Cyberpunk 2077 on the RTX 5070 (blowing way past the RTX 5090's native 51 average FPS on the Ultra preset with Psycho RT), only 44 of the RTX 5070's 129 frames per second are reflecting active input. This leads to a situation where your game looks like its flying by at 129 FPS, but feels like it's still a sluggish 44 FPS.

For most games, this isn't going to be a deal breaker. While I haven't tried the RTX 5070 with 4x MFG on Satisfactory, I'm absolutely positive I will not feel the difference, as it's not the kind of game where you need fast reflexes (other than dealing with the effing Stingers), but Marvel Rivals? You're going to feel it.

Nvidia Reflex definitely helps take the edge off MFG's latency, but it doesn't completely eliminate it, and for some games (and gamers) that is going to matter, leaving the RTX 5070's MFG experience too much of a mixed bag to be a categorical selling point. I think the hate directed at 'fake frames' is wildly overblown, but in the case of the RTX 5070, it's not entirely without merit.

So where does that leave the RTX 5070? Overall, it's the best 1440p card on the market right now, and it's relatively low MSRP makes it the best value proposition in its class. It's also much more likely that you'll actually be able to find this card at MSRP, making the question of value more than just academic.

For most gamers out there, Multi Frame Generation is going to be great, and so long as you go easy on the ray tracing, you'll probably never run into any practical latency in your games, so in those instances, the RTX 5070 might feel like black magic in a circuit board.

But my problem with the RTX 5070 is that it is absolutely not the RTX 4090, and for the vast majority of the games you're going to be playing, it never will be, and that's essentially what was promised when the RTX 5070 was announced. Instead, the RTX 5070 is an RTX 4070 Super with a few games running MFG slapped to its side that look like they're playing on an RTX 4090, but may or may not feel like they are, and that's just not good enough.

It's not what we were promised, not by a long shot.

  • Performance: 3 / 5

Should you buy the Nvidia GeForce RTX 5070?

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)

Buy the Nvidia GeForce RTX 5070 if...

You don't have the money for (or cannot find) an RTX 5070 Ti or RTX 4070 Super
This isn't a bad graphics card, but there are so many better cards that offer better value or better performance within its price range.

You want to dabble in creative or AI work without investing a lot of money
The creative and AI performance of this card is great for the price.

Don't buy it if...

You can afford to wait for better
Whether it's this generation or the next, this card offers very little that you won't be able to find elsewhere within the next two years.

Also consider

Nvidia GeForce RTX 5070 Ti
The RTX 5070 Ti is a good bit more expensive, especially with price inflation, but if you can get it at a reasonable price, it is a much better card than the RTX 5070.

Read the full Nvidia GeForce RTX 5070 Ti review

Nvidia GeForce RTX 4070 Super
With Nvidia RTX 50 series cards getting scalped to heck, if you can find an RTX 4070 Super for a good price, it offers pretty much identical performance to the RTX 5070, minus the Multi Frame Generation.

Read the full Nvidia GeForce RTX 4070 Super review

How I tested the Nvidia GeForce RTX 5070

  • I spent about a week with the RTX 5070
  • I used my complete GPU testing suite to analyze the card's performance
  • I tested the card in everyday, gaming, creative, and AI workload usage
Test System Specs

Here are the specs on the system I used for testing:

Motherboard: ASRock Z790i Lightning WiFi
CPU: Intel Core i9-14900K
CPU Cooler:
Gigabyte Auros Waterforce II 360 ICE
RAM: Corsair Dominator DDR5-6600 (2 x 16GB)
SSD:
Crucial T705
PSU: Thermaltake Toughpower PF3 1050W Platinum
Case: Praxis Wetbench

I spent about a week testing the Nvidia GeForce RTX 5070, using it as my main workstation GPU for creative content work, gaming, and other testing.

I used my updated testing suite including industry standard tools like 3DMark and PugetBench for Creators, as well as built-in game benchmarks like Cyberpunk 2077, Civilization VII, and others.

I've reviewed more than 30 graphics cards for TechRadar in the last two and a half years, as well as extensively testing and retesting graphics cards throughout the year for features, analysis, and other content, so you can trust that my reviews are based on experience and data, as well as my desire to make sure you get the best GPU for your hard earned money.

  • Originally reviewed March 2025
Lenovo Legion Go S
4:00 am | January 22, 2025

Author: admin | Category: Computers Computing Gadgets Gaming Computers | Tags: , , | Comments: Off

Lenovo Legion Go S: Two-minute review

In our 2023 review of the Lenovo Legion Go, we described it as a "PC handheld built for PC gamers." Its stunning 8.8-inch QHD+ display with a 144Hz refresh rate, combined with AMD’s Ryzen Z1 Extreme CPU and RDNA 3 graphics, delivered exceptional gaming performance. At CES 2025, Lenovo introduced the smaller-profile Lenovo Legion Go S, shaking up the design of its original Legion Go handheld while introducing the one feature that so many PC gaming handheld fans have been clamoring for: SteamOS.

The new Legion Go S begins with the stunning 8-inch WQXGA LCD display, boasting a 1920 x 1200p resolution, a 120Hz refresh rate, and VVR support. While the controller layout remains mostly unchanged, this version opts for a non-detachable design, a few missing buttons under the left D-pad, and features a smaller touchpad.

Image 1 of 3

The top ports of the Lenovo Legion Go S

(Image credit: Future)
Image 2 of 3

The back of a Lenovo Legion Go S

(Image credit: Future)
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The bottom of a Lenovo Legion Go S showing the microsd card slot

(Image credit: Future)

Additional highlights include two USB4 ports, a headphone jack, and a microSD slot. The Legion Go S is also available in two color options, which vary based on the operating system buyers select. Both come packed with either AMD Ryzen Z1 Extreme or Ryzen Z2 Go, which was co-developed alongside Lenovo as a Legion Go S-exclusive.

The grip of the Lenovo Legion Go S

(Image credit: Future)

The Nebula Violet version comes packed in with SteamOS, making the Legion Go S the world’s first officially licensed PC gaming handheld powered by Valve’s popular operating system, first featured on the Steam Deck.

A Lenovo Legion Go S in a masculine hand

(Image credit: Future)

During my time with the handheld at CES, I tried a few games on it, including Portal 2 and Teenage Mutant Ninja Turtles: Splintered Fate. Outside of having some pretty fantastic performance for less graphically intensive games, SteamOS worked incredibly well during my time with it.

The SteamOS interface on the Lenovo Legion Go S

(Image credit: Future)

Playing around with the menu and selecting games felt as snappy as the Steam Deck, if not better, considering the newer hardware inside. Pushing various buttons and triggers felt as good as the bigger Lenovo Legion Go as well.

The Windows 11 OS interface on the Lenovo Legion Go S

(Image credit: Future)

Many have complained about Microsoft’s lack of care for the rising handheld gaming PC market. Though the SteamOS version felt like an evolved Steam Deck, the Windows 11 version didn’t provide that same feeling on the Glacier White version of the Legion Go S.

The first game I tried on that model was Forza Horizon 5, one of the best open-world racing games available despite being a nearly five-year-old game. It ran quite well at mid-to-high settings.

There were additional games available on the handheld I tried, including Spyro Reignited Trilogy and Indiana Jones and The Great Circle, though the latter wouldn’t run during our hands-on with it.

Though Windows 11 does open up the opportunity to easily use Xbox Gamepass or other store launchers like Steam, Epic Store, and GOG, Microsoft’s OS continues to hold this configuration back like it does with other handhelds.

Lenovo Legion Go S: Price & availability

A Lenovo Legion Go S on a desk

(Image credit: Future)

There will be multiple price points for the Lenovo Legion Go S, based around spec configurations and the OS you choose.

The base SteamOS model will launch in May, priced at $499, and featuring the AMD Ryzen Z1 Extreme chip, 16GB RAM, and 512GB SSD. For $100 more, users can get one with an AMD Ryzen Z2 Go processor alongside 1TB SSD.

The Windows 11 version featuring the Ryzen Z2 Go chip, 32GB RAM, and 1TB SSD drops this month for $729, with a cheaper $599 configuration with the Z2 Go, 16GB RAM, and 1TB of storage, expected to launch in May.

Lenovo Legion Go S: Specs

Lenovo Legion Go S: Final thoughts

The back of the glacier white lenovo legion go s

(Image credit: Future)

The Lenovo Legion Go S makes some clever strides by offering two distinct versions that cater to different gaming preferences.

So far, the SteamOS version stands out as a seamless and polished handheld experience, integrating with Valve’s Steam platform to deliver smooth performance, responsive controls, and an intuitive interface. The Legion Go S truly feels like a refined evolution of the aging Steam Deck.

Meanwhile, the Windows 11 model provides flexibility for broader gaming options, but struggles with the same software limitations seen in other Windows-based handhelds, like difficult menu navigation, inconsistent touchscreen responses, and more.

Considering the Windows 11 version is coming out the gate first, it’ll be interesting to see how far it can be pushed with some of the more graphically demanding games currently on the market once we get it in hand for a proper review, but no matter which system you go with, the Lenovo Legion Go S could very well be the PC gaming handheld to beat in 2025.

Indiana Jones and the Great Circle review: exhilarating old-school action
3:00 am | December 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off
Review info

Platforms reviewed: Xbox Series X, Xbox Series S
Available on: Xbox Series X, Xbox Series S, PC, PS5 (Spring 2025)
Release date: 6 December, 2024

As an adaptation of its source material, Indiana Jones and the Great Circle is nothing short of a resounding success. It captures the overall look and tone of the film franchise perfectly, delivering a globe-trotting adventure that will delight even those with just a passing knowledge of it. It’s also just a sheer joy to play thanks to some incredibly well-realised locations that are brimming with enough secrets to occupy you for hours at a time.

I’ve had some reservations about the first-person combat system since the game was originally revealed, but I can confidently say that developer MachineGames has masterfully made the jump from bombastic shooters to a much scrappier melee system. Whacking legions of Nazis has never been more satisfying and the focus on improvisation practically generates memorable moments, especially if you’re not afraid to experiment with all the tools at your disposal.

There are some things that hold Indiana Jones and the Great Circle back, however, namely a noticeable lack of polish. Progress-blocking bugs are common, although these are thankfully never a huge concern due to an extremely effective auto-save system. There’s also the visuals that, while stunning on Xbox Series X, are simply not up to standard on the less powerful Xbox Series S. Patches are almost inevitably going to address this in the weeks and months to come, but it does dampen an otherwise strong launch.

Popcorn flick

The player examines a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Set right after the events of the first film in the series, Raiders of the Lost Ark, Indiana Jones and the Great Circle tells a self-contained story that, aside from a brief flashback segment and a sprinkling of references, stands on its own two feet. After a hulking man breaks into Marshall College to steal an ancient cat mummy from the university’s archaeology department, Indy is thrust into a race to uncover the secrets of the titular Great Circle, a series of connected ancient sites around the world, and protect it from Nazi archaeologist Emmerich Voss, who wants to harness its power for the expansion of the Third Reich.

The pair have a fantastic dynamic, with a believable and engaging rivalry that easily puts Voss up there with the most memorable villains from the films. A few hours in Indy is joined by Gina Lombardi, a journalist searching for her missing sister. She makes for a great companion, her initial misgivings gradually transforming into a genuine friendship as the plot progresses. The narrative is nothing groundbreaking by any means, but it’s all well-told and conveyed through absolutely stunning cutscenes.

Best bit

Indy enjoys a banana in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Indy is an absolute snacker. Every map is filled with unique treats to collect, from exotic fruits to biscotti, which you can wolf down for a quick stamina boost. Stopping to stuff my face before a big encounter was a constant source of amusement.

Indiana Jones and the Great Circle benefits from some of the best motion capture and animation work that I have ever experienced, surpassed only by the truly boundary-pushing cinematics of Senua’s Saga: Hellblade 2. Characters move almost eerily realistically, with sublime faces that make it easy to forget that you’re not seated at the movie theater. Of course, this would mean very little if the voice acting wasn’t also pitch-perfect.

Luckily, the ever-reliable Troy Baker delivers a masterful Indiana Jones and Alessandra Mastronardi seems just as at home dispensing witty retorts as anguished cries at emotional climaxes as Gina. Cutscenes are presented in a near-constant stream, neatly woven between moments of play, and can go on for minutes at a time, but it’s impossible to complain about their hands-off nature when they look and sound this good.

Thinking cap

The player using a camera to get a puzzle hint in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

The plot guides you through a string of varied locations around the world, from a war-torn Shanghai to a frozen Nazi ship wrecked on top of a mountain in the Himalayas. Each is brilliantly recreated, filled with authentic 1930s details and countless objects to pick up and examine. The choice to accurately represent regional languages and accents is also a great one, really giving each area its own flavor and massively increasing immersion.

While most sections are rather linear, there are three huge open-world areas to sink your teeth into. The first is a stint in Vatican City, where Mussolini's Blackshirts are exploiting the weakness of an ailing Pope to hunt for ancient relics. This is, without hyperbole, one of the greatest environments I have ever explored in a video game.

I spent almost seven hours in it in my first playthrough, plowing through optional objectives and tracking down collectibles, and feel like I barely scratched the surface of what’s on offer. There’s something new to discover every few steps and it’s all interesting and well-designed, rather than just filler. Puzzles are abundant and, for me, perfectly balanced - requiring just the right amount of thought but never becoming frustrating on the moderate difficulty.

The same is true for the ones that you encounter in the story, though these also have an intelligently integrated hint system if you get stuck. Snap a photo of any story puzzle with Indy’s camera for a quick hint or, if you keep going, a detailed explanation of what you need to do. It’s not a system that I needed to use, but I’m glad it’s there for players who would prefer to focus on the action.

Gina and Indiana Jones look at a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Unfortunately, the puzzles are also where I experienced a number of frustrating progress-blocking bugs. Sometimes items required to complete them would simply not spawn in, rendering progress impossible. There were also a number of occasions where Indy’s hands would become stuck - unable to interact with the world. One note made reference to a fireplace, so I climbed into it thinking there might be some kind of hidden door only to fall through the floor and die - I guess you could say I was almost right?

All of these problems were solved by reverting to my last autosave, which are mercifully very frequent, but did once require me to go back even further and agonisingly lose almost an hour of play.

Button masher

Indy wields a gun in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Puzzles and exploration are only part of the picture, though, as combat is a key pillar of the experience too. There is a basic stealth system here, but I always opted to go in as loud as possible whenever the situation would permit it, an approach that I would thoroughly recommend. Thanks to meaty, satisfying punches and a lightning-fast dodge, the melee system leads to thrilling fights. You also have Indy’s trademark whip, which can be used in a number of ways depending on where you aim it.

A quick strike to the hands will disarm most foes, giving you the chance to sweep in and grab their weapon. Aiming for the leg while will see Indy yank it, perfect if you want to send an unsuspecting guard flying off a ledge. You can also pull enemies towards you, grabbing them for a violent beatdown. Almost any object you find can be used as a weapon and bashing Nazis with everything from feather dusters to frying pans is just as cathartic as it sounds.

Guns are also present, though always represent an engaging balance of risk and reward. They are much quicker than fists, but loud and prompt enemies to draw their own - putting you out of action in just a few hits. It’s a well-thought-out dichotomy that makes them ideal in a pinch but stops running and gunning from ever becoming a consistently viable approach. Factor in the numerous upgrades, which are presented as books hidden throughout stages, and you have a formula that has me eager to dive back in for more even after the credits rolled.

That said, Indiana Jones and the Great Circle can suffer from one inescapable shortcoming depending how you play it: its visuals on Xbox Series S. The game looks phenomenal on Xbox Series X, but is just not up to snuff on Microsoft’s weaker machine. Framerates are smooth, but the muddy textures, blurry resolution, low-detail models, and unpleasant lighting spoil most environments - even with the optional high resolution texture pack installed. It’s not impossible to enjoy like this by any means, but I don’t think it’s unreasonable to expect more from a first-party game given the system’s huge user base.

I have my fingers crossed that some kind of visual overhaul is on the way, as this is really the only thing holding me back from much more unreserved, truly glowing recommendation. If you own an Xbox Series X, a powerful gaming PC, or are able to try the game through an Xbox Game Pass subscription, then there’s no reason not to dive in.

Should I play Indiana Jones and the Great Circle?

Shanghai in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Play it if…

You want a great Indy Story
Indiana Jones and the Great Circle delivers a fantastic Indiana Jones experience worthy of the big screen. Top-notch voice acting and brilliant cutscenes make every step of the journey a cinematic joy.

You love exploration
Some of the open-world environments in Indiana Jones and the Great Circle are among the best ever implemented, brimming with detail and no shortage of things to do. They’re easy to explore for hours at a time.

Don’t play it if…

You’re craving the most polished experience
The annoying bugs and disappointing visuals on Xbox Series S do make me think Indiana Jones and the Great Circle might be best enjoyed when it has a few meaty patches under its belt.

Accessibility

Indiana Jones and the Great Circle has a good suite of accessibility options. The size of the UI can be increased for added visibility, or swapped between a few color presets.

There are are number of color filter modes, in addition to high contrast effects and customizable high contrast color options for key items, weapons, and more.

This is on top of multiple difficulty levels for both combat and puzzles or exploration.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for more than 20 hours on both an Xbox Series S 1TB and Xbox Series X.

During that time I completed the entire main story and spent a significant duration exploring each environment. I endeavored to find as much extra content as possible, mastering a number of side quests and optional activities, and plan to dive back in for even more.

On Xbox Series S, I played the game using a 1080p monitor while on Xbox Series X I relied on a 4K Sony TV. In both cases, I used a standard Xbox Wireless Controller. For audio, I brought out my trusty Astro A50 X on Xbox Series S and a SteelSeries Arctis Nova 7 on Xbox Series X.

First reviewed December 2024.

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