While many loved the open-world zombie survival game, which sold over eight million copies, it was released in 2019 to a mixed critical reception. According to a report by Bloomberg, despite being profitable, this and its lengthy development process resulted in Sony rejecting the studio's pitch for a sequel in 2021.
Review info
Platform reviewed: PS5 Available on: PS5, PC (as Broken Road DLC) Release Date: April 25, 2025
However, six years after Days Gone's release on PS4, there's been a resurgence brewing. Not only is a Days Gone movie in the works, but Bend Studio has taken another bloody swing at bringing Days Gone to the hungry hordes with the release of Days Gone Remastered on PS5 – a good time to do it, given its zombie cousin The Last of Us' TV success.
Back in the saddle
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Days Gone Remastered certainly makes this survival adventure look better. Its enhanced lighting and shadow quality make the nights eerier and the sun-kissed days brighter and the improved graphical fidelity means the zombie-like Freakers are considerably more detailed.
Though, it's hard to appreciate the realistic faces of those Freakers when you're sprinting from this remaster's impressively huge Hordes in the new Horde Assault mode, which offers a serious challenge for those who just want to kick zombie ass. If you're a real glutton for punishment, you could always try the new Permadeath mode, which puts you back to the beginning of the game (or the second act) when you die.
The most welcome addition to this remaster, however, is the new accessibility features, which have become a staple of Sony's first-party offerings in recent years. Alongside options to customize the game's contrast, toggle on quicktime event autocompletion, remap your controller, and add UI narration, there are also options to adjust the game speed (giving you more time to react) and enable an audio cue that beeps when you're near a collectible.
Best bit
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The Collectible Audio Cue is a dream come true for Platinum Trophy hunters. When enabled, you will hear beeps when you're near a collectible. As you get closer to the collectible, the beeps get louder and faster. Essentially, it's like playing the Hot and Cold game.
What this remaster cannot fix are the core issues some (including me) had with the original. The story is still tedious, with clunky pacing, and some cringeworthy, inauthentic dialogue. It's like someone who watched Sons of Anarchy decided "this is what a biker would say."
The missions also become very repetitive the more you play: go to the job giver, ride your chop-shop motorbike to the place where the baddies are, kill baddies, go back to the mission giver.
I had reservations about playing Days Gone again, but actually, I enjoyed it this time. At least, for a while. Sure, it's pretty generic, and the story is nowhere near as gripping or well-told as The Last of Us or God of War, but there's something satisfying about riding the roads, forests, and mountains of Oregon on a Frankenstein bike I've been working to buy parts for, feeling the subtle rumble of my bike through my DualSense Wireless Controller.
I tried to enjoy the ride, embrace the tedious, and not set my expectations too high – but even then, my enjoyment of Days Gone Remastered ran out of gas before the finish line.
Bugged the hell out
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Days Gone Remastered begins with Mongrels MC member Deacon St. John desperately trying to get help for his wife, Sarah, who's stabbed amidst a chaotic evacuation in post-apocalyptic Oregon. With not enough room in the helicopter to take him and his best pal, Boozer, Deacon opts to stay with the "Boozeman" and regroup with Sarah later.
We then fast forward two years, and Boozer and Deacon are Drifters, outlaw bikers running jobs for nearby (somewhat questionable) camp leaders to make credits and survive in "The Shit." There's no sign of Sarah, but as you progress, a picture of what happened to her and how she and Deac got together becomes clearer.
Uncovering the story of Deacon and Sarah should be heart-warming, and at times it is, but the story's pacing and the many other story threads mean it gets a bit lost and doesn't get room to breathe. This isn't helped by the awkward writing, which can be downright cringeworthy and boring. The story does become more interesting as you progress, but often it feels like a slog, and the structure is inconsistent.
What's more, you're constantly bombarded with radio calls from others while riding, reminding you of what you're doing and repeating the same information in different ways. It ruins the joy of exploring the world when Boozer's constantly calling you up like a helicopter mom to ask what you've been up to.
It's a shame because the world is beautiful. The enhanced graphical fidelity means the flora and fauna of Oregon's forests, mountains, and lakes look much better than ever before. The nights are darker, too, thanks to enhanced lighting, which makes it particularly eerie when exploring abandoned houses and shacks at night, praying a horde doesn't descend upon you.
When the day comes, the blazing sun peaks around the mountains, casting realistic shadows through the trees and making you hope Deacon's got some sunscreen in his inventory. More impressive still is the rain and snow, which impact your riding and vision (and encourage more Freakers), but the snow flurries and rainstorms are so immersive that you can let that go.
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While the map is big, it's manageable and full of (mostly) abandoned houses, caves, gas stations, and more to investigate and collectibles to find. Exploration provides some relief from the repetitive missions, which become particularly frustrating the further into the game you get. Many of those aforementioned radio calls are camp leaders asking you to drop by to pick up a job, which typically involves hunting down someone, clearing a Marauder or Ripper camp, or getting rid of Freakers holed up somewhere.
Initially, these missions feel like they have a story purpose, but eventually, it feels like a violent game of fetch. The main story missions can be similar, but usually have more depth to them or task you with sneaking and not hurting anyone. You learn more about the character you're with and maybe visit a new area, but they can seriously drag on.
The sluggish pacing of some of these quests is frustrating, especially when you have to just walk with a character or ride with them as they talk for several minutes. While some of what they say provides context and helps with character development, it feels like you're a hostage being force-fed background; it's shoehorned information that could be integrated more naturally.
The main issue is that it doesn't feel like there's an overarching story here. There are lots of quest lines, but it's unclear if Days Gone is mainly about Sarah, the camps and their survival, or Deacon himself. That lack of direction means it can feel like you're floating in the wind at times, unsure of what your actual aim is, except for riding all over the map, completing jobs, and trying to align your moral compass.
Riding the open road
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While the story is lacklustre, Days Gone Remastered's combat is thoroughly satisfying. There are plenty of weapons and skills to unlock to improve your combat capabilities, but there's nothing quite like embedding an axe (or any hand-crafted melee weapon) in a Freaker's head, or burning them to cinders with a Molotov.
The types of Freakers don't vary greatly; you mainly deal with scrambling Swarmers who become bounty fodder as you progress, or savage marauders and Rippers.
The real challenge comes in taking out Hordes. These huge groups of Swarmers work as one entity, and there's nothing like the pure fear (and adrenaline) of attracting one's attention and then legging while the brutal mass chases you down. Hordes are Days Gone's niche, and thanks to the remaster's Horde Assault mode, you can take on even bigger ones.
The Horde Assault mode tasks you with gaining a set amount of points to unlock new maps and increase your level. Increased levels give you access to Injectors with negative or positive effects: positive ones help you in the game, but negatively impact your final score, while negative ones do the opposite.
Once let loose on the map, you can take out fodder Swarmers and other Freakers to gain points, allowing you to unlock supply cases to get better supplies and weapons. In the corner, however, is a timer that counts down to when a Horde is unleashed on you, so you better be ready. Taking out Hordes gives you more points, but becomes increasingly difficult over time, and these Hordes are way bigger than the ones in the story mode.
If you're after a challenge and want to skip the biker runs, Horde Assault will satiate you. If you're a true sadist, you can always try the story mode's Permadeath mode too, which puts you back to the start of the game (or the second act) if Deacon dies.
It couldn't be that easy
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Days Gone Remastered comes with two visual options: Quality mode and Performance mode. Performance mode means the game can run at up to 60fps (as opposed to the 30fps of the PS4 version), at the cost of some visual quality.
Quality Mode allows for greater resolution (up to 4K), but at the cost of framerate. Both run well, with the Quality mode better suited to exploring and the Performance mode worth putting on during combat, especially with Hordes.
Days Gone Remastered isn't always a smooth ride, however. The game has some serious audio balance issues, even with audio settings adjusted for my setup. NPCs' voices are muffled and quiet, or dialogue is almost entirely drowned out by background noise. This is particularly noticeable early in the game and when rescuing hostages, but occurs during some cutscenes, too. I'm not the only one who has had this issue, either.
Other, minor, but annoying bugs include Deacon and his bike falling through hills and his struggles to line up with and talk to an NPC when you hold Square as instructed.
The DualSense Wireless Controller compatibility, however, is pretty good. I enjoyed the subtle implementation of haptic feedback from the DualSense when riding my bike and the varying resistance of the adaptive triggers, which allow for more control over acceleration.
What I found most useful, however, is the ability to swipe the touchpad to easily open menus and the map. I just wish it were as easy to navigate the crafting/quick menu on the go, as it can be fiddly, especially in combat.
Should I play Days Gone Remastered?
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Play it if…
You love The Walking Dead and Sons of Anarchy Days Gone is pretty much The Walking Dead meets Sons of Anarchy. If you enjoy those shows, you'll likely love this.
You enjoy horror, but not the scares If you like the idea of horror in your games but haven't the nerve for serious scares, you can handle Days Gone Remastered. While the Hordes can be frightening, there are few jump scares or overtly terrifying elements in this game.
Don’t play it if…
You want a riveting narrative Days Gone's story isn't the most gripping, and its pacing is pretty poor, so don't expect the usual riveting PlayStation first-party offering. If you're mainly after some zombie-smashing fun, this is probably the game for you, but if you want a story that will stay with you, you'll likely be disappointed.
Accessibility
Days Gone Remastered boasts a heap of accessibility options that weren't available in the original.
Some highlights include a High Contrast mode, the ability to adjust Game Speed (a huge help with Hordes), UI Narration, subtitle customization, controller remapping, a collectible audio cue, and a field of view slider.
During this review, I had a wrist and thumb injury, so I found several of the QT event options particularly helpful. I set button-bashing QT events to a hold option instead, and enabled the auto-complete QT events option when needed.
The PlayStation 5 Pro is Sony’s enhanced mid-generation gaming console, and it is categorically better than its PS5 brethren. I’ve spent the best part of a full week with the PS5 Pro now, and have been consistently impressed with its upgrades. Time and again the PS5 Pro has wowed me with incredible graphical quality and wonderfully high frame rates and given me crisper, smoother images and experiences over my base PS5 in almost every game I've tried.
From confirmed PS5 Pro enhanced games, to ‘regular’ PS5 games and PS4 games, and on both a 60Hz 4K TV and 120Hz-capable 4K gaming monitor, I have been blown away by the experience on the PS5 Pro. On a technical level, this is going to be the best way to enjoy the rest of the generation, but there’s a sting in the tail that means that it isn’t quite a slam dunk.
While it delivers on its brief of delivering a mid-gen graphical upgrade - though perhaps not quite to the same degree as the PS4 Pro did when capitalizing on the rise of 4K TV adoption - its graphical boosts, while tangible, aren’t seismic or groundbreaking; certainly not for the vast majority of PS5 players anyway. As such evolutionary-not-revolutionary steps won’t be enough to persuade most.
It also has a price problem which I find frustrating, sad, and baffling in equal measure. At $700 / £700 it is the most expensive Sony home console ever; and this is a mid-generational upgrade, remember - not a wholly new system. It also doesn’t come with a disc drive or a vertical stand which means you’re looking at north of $800 / £800 to even mirror the setup you got originally with a $500 / £450 launch PS5. Considering the PS5 Pro is a premium gaming console and one that will most appeal to PlayStation gaming enthusiasts like myself, it’s hard not to feel disappointed. Pair this with the baffling decision to leave out a disc drive - most enthusiasts are physical media proponents and the most likely to have physical game collections - and the disappointment grows a little more.
The key upgrade is really the convergence of graphical fidelity and performance with games now able to tap into the PS5 Pro’s hardware and features to shine in both ways - at the same time. The wizardry of Sony’s proprietary Playstation Spectral Super Resolution (PSSR) helps enormously in its AI-driven upscaling tech, and the results are glorious. The likes of Horizon Forbidden West and HorizonZero Dawn Remastered, and The Last of Us Part 1 and Part 2 Remastered, truly shine on PS5 Pro and have new performance modes that run incredibly smoothly at high frame rates and have a level of detail you’d be hard pushed to say weren’t a full-fat fidelity mode.
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The boost to ray tracing that’s on offer is absolutely beautiful too. Coming on top of the boosts to fidelity and performance, you can now enjoy some of the best ray-tracing PS5 has to offer in a performance mode, targeting 60 frames per second, which is truly special in games like Marvel’s Spider-Man 2. The boosts to non-enhanced PS5 and particularly PS4 games are harder to discern currently, but the games I've tested show what can be achieved with the PS5 Pro’s hardware.
If you were thinking of upgrading your TV to a 120Hz screen, or have recently got one such monitor or TV, then the benefits of the PS5 Pro grow further still with extra modes in the likes of Horizon Forbidden West that offer even more refined balances of graphics and performance to target super-high levels of fidelity and intermediate frame rates such as 40 frames per second. However folks with TVs that aren't 120hz capable can still get great benefits that I can attest to - the moment-to-moment experience of a game’s Performance Pro (or other similarly named) modes is brilliant and means you'll be getting a wonderful image and resolution and, in effect, making the absolute most of your TV’s 60Hz refresh rate.
The aforementioned PSSR is in many ways the headline act of the PS5 Pro’s upgraded feature set with it being the first AI-driven upscaling tech in a Sony home console, and the results discussed above mean that it has great promise and is offering something impressive already. Combined with upgrades to memory, graphics card, storage, and Wi-Fi, the PS5 Pro does offer more than just a niche graphical upgrade package too.
In particular, the boost to 2TB of storage in the Pro makes a huge difference that would otherwise cost around $100 / £100 to add to any other PS5, while the addition of Wi-Fi 7 for better internet connectivity, is welcome, especially considering the Pro starts off life as a digital console.
From a purely aesthetic view, the PS5 Pro console is immediately cut from the PS5 family cloth in terms of design and build and sports all the aesthetic touches to the ports that you’d want from another PS5 console. Coming in at around the same thickness as the PS5 Slim, and the same height as the launch PS5, the Pro is a curvaceous and pretty slick-looking thing.
The sleek white panels - a matte finish, not shiny like the Slim - are elegant, while the black middle and lines of black fins new on the Pro provide excellent contrast. It offers the same ports as the PS5 Slim too so you’re well covered with two USB-Cs on the front, two USB-As on the back, an HDMI, an ethernet, and the power port on the back. Sadly, those panels are not interchangeable with those that fit the PS5 Slim, and it also doesn’t come with a disc drive or a vertical stand which does seem at odds with its positioning as a premium PlayStation-enthusiast console.
The PS5 Pro is the most complete PS5 package now, but its core benefits and upgrades are a little niche, and the advancements are subtle - not ground-breaking - so it’s not going to be a good value investment for everyone.
If you’ve a keen eye for detail, are a PlayStation fanatic who wants to be at the bleeding edge of the brand’s console and wants the most performant PlayStation console going, or you’re a graphics obsessive who wants the best experience going, or are a PS5 user with a new 120Hz-capable gaming TV or PS5 monitor, then the gaming experiences provided by the PS5 Pro are going to be very tempting indeed. For everyone else, it’s just going to be too expensive.
PS5 Pro: Price and availability
List price: $699.99 / £699.99 / AU$1,199
Does not include a disc drive or vertical stand
Launched on November 7, 2024
Since the day of its reveal, the PlayStation 5 Pro’s price has been a big talking point - and it remains so. Cutting to it, $700 / £700 for a mid-generation upgrade console is steep and makes it the most expensive Sony home console ever. It also comes in at $200 / £220 more than the list price of the PS5 Slim, the current ‘base’ version of the console.
By comparison, the PlayStation 4 Pro launched at the original PS4’s price which felt right - especially given the base console’s simultaneous permanent price drop. If the PS5 Pro’s price had come even a little closer to the PS5’s price ($499.99 / £479.99) then this new console would be seriously tempting, and more so for existing PS5 owners.
The extra sting in the price department is that the PS5 Pro console does not come with a disc drive or vertical stand. The latter Sony has previous form with in regards to the PS5 Slim also not coming with one, but the lack of a disc drive, when positioned as a premium, enthusiast console is a big disappointment - and a bit baffling, despite being offset by some of the other PS5 Pro specs on offer.
A welcome point in this category though is, unlike the PS5 at launch, the PS5 Pro is widely available everywhere at time of writing. PS5 Pro pre-orders briefly sold out at PlayStation Direct on the day they started (September 26), but since then stock at Sony’s own storefront and other retailers has remained steady and readily available.
PS5 Pro: Specs
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PS5 Pro: Design and features
Slick design form and chic new take on the PS5-family aesthetic
Digital console with no disc drive by default
Updated console covers aren’t interchangeable with existing PS5 plates
The overall design of the PS5 Pro is very in keeping with the PS5 generation of console and accessories; a symphony in black and white curves, but done in its own style that’s both fresh and new but also familiar. The white panels are not as shiny as they are on the PS5 Slim, instead having a more matte finish, while the fins that split the console across its middle are pretty striking from a design point of view and one that I really quite like, providing a stylish flash of black across the sea of white.
The form and overall build share features with the original launch PS5 and the newer Slim model, too. The four-sectioned exterior and overall slender form is very reminiscent of the PS5 Slim, while the Pro comes in bigger than that standard console, and is just about as tall as the original PS5. In cold hard numbers, the PS5 is 15.2 x 3.5 x 8.5in / 388 x 89 x 216mm (WxHxD) in size and weighs 6.8lbs / 3.1kg.
In the box, in addition to the console itself, you get a standard DualSense Wireless Controller, a power plug for your region, an HDMI 2.1 cable, a USB-C to USB-C cable for the controller, and all the necessary paperwork.
The PS5 Pro is a digital-only console by default meaning there’s no disc drive included. This needs to be bought separately and applied as you would on the PS5 Slim - fortunately, the Pro is compatible with the pre-existing PS5 disc drive. There’s also no vertical stand included so the PS5 Pro is also a horizontal console by default with the squat version of the detachable legs included in the box.
(Image credit: Future)
The PS5 Pro follows suit with the PS5 Slim by offering two USB-C ports on the front of the console toward the power button, and where the PS5 Pro’s LED lights are too (i.e. not at the ‘flare end’ as on the launch PS5). On the rear, it’s a more familiar situation to those with any PS5 with the power port, HDMI port, two USB-A ports, and an ethernet port finishing the set. The arrangement of the ports is also more in line with the PS5 Slim however, with the HDMI port further up or the left-hand side (depending on your view) compared to the launch PS5.
The shell of the PS5 Pro is divided into four plates - each named after a PlayStation shape to ensure you don’t ever mix them up, and all are removable with a similar level of force as the other PS5s. It is a great shame, however, while the arrangement of the PS5 Pro generally means that the larger lower panels are exactly the same as the PS5 Slim - a fact reinforced by the disc drive’s compatibility - but the smaller, top panels aren’t the same size which is a great shame. I tested this myself to confirm it, so fans who want to adorn the Pro in their choice of colorway will likely have to wait for Pro-specific panels to become available.
Under the console covers, the PS5 Pro has the same PS5 SSD bay that the previous models had and can be engaged with in exactly the same way too as I experienced by installing my Sabrent Rocket 4 Plus SSD during testing.
When you boot the PS5 Pro up, you’ll be greeted by a user interface that is exactly the same as the other PS5 models. It’s a slick and easy-to-navigate setup process as well as a wider layout to move around, and aside from a few more menu options and toggles, it’s identical and will be very familiar to current PS5 owners. If you need to transfer data from a PS4 or another PS5 to get going, then there’s a simple process to do so when first using the Pro.
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PS5 Pro: Performance
Excellent performance blending fidelity and performance simultaneously...
...however, advancements aren't groundbreaking or revolutionary
Supporting specs offer further benefits
The proof was always going to be in the performance and graphics pudding, so I installed a whole host of games on the PS5 Pro and my regular PS5 to compare the differences. So far in my testing, I've seen impressive things in those enhanced games I've been able to run.
The effect of the beefier GPU, and the impact of PSSR is tangible and genuine, and it clearly helps developers enhance their games to offer their definitive versions. It’s an exciting proposition for the remainder of the PS5 generation and I already have high hopes for Sony's first-party studios and games like Marvel's Wolverine, and whatever is coming next from Naughty Dog, et al.
The PS5 Pro allows the Northlight engine in Alan Wake 2 to really shine. Instead of adding any more modes, the game takes advantage of the Pro by offering boosts to its quality and performance modes through increased ray-tracing effects, and increased detail. The boost to both modes compared to my base PS5 was immediately noticeable. Ray tracing, reflections, and lighting are all greatly improved in quality mode, while visual boosts and framerate smoothness combine in performance mode.
Horizon Zero Dawn Remastered immediately feels like a game built (well, rebuilt) for PS5 Pro. The moment I booted into the game and started enjoying the cutscenes and getting into the action, I was knocked down by the gorgeous lighting, fabulous reflections, lifelike water and hair detail, and an overall image quality that was stupendous.
This was the case in both games’ ‘Pro’ version of the existing Resolution and Performance graphics settings. Despite the lack of description in the menu as to exactly what was happening in each, I found the Favor Performance Pro to be the best way to enjoy the game: blending the brilliant upgraded visuals and effects with a smooth, high frame rate gave me a brand new experience in Horizon that I’d never had before.
A third setting is available; a Balanced Pro version does exist on 120Hz capable displays that seem to enable the Pro to get higher frame rates than 30fps while knocking only a bit of quality off (so probably a 40fps mode, something made possible, and excellent, with Variable Refresh Rate) to get even more of the best of both worlds should the display be the right match.
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In Horizon Forbidden West, the Resolution and Performance Pro modes remain the same as in the remastered first game, but the Balanced Pro mode is described as very high fidelity at 40fps when playing on a 120Hz-specced display. When playing on my gaming monitor that is HDMI 2.1 capable, this was perhaps my favorite setting of the bunch on both games.
The Last of Us Part 1and The Last of Us Part 2 Remastered are both brilliant too. The games share identical display options and respond and present themselves in the same way. The new ‘Pro’ mode is an absolute dream and now my favorite way to play these games and experience their worlds. This mode renders the game at 1440p, then uses PSSR to upscale to 4K and targets 60fps. The results are spectacular, and I really had difficulty telling the difference between the overall image quality of the Pro mode with the PS5’s Fidelity mode. World details such as foliage, lighting, and reflections are extra beautiful and things like the details on Joel and Ellie’s backpacks are crisper than ever - all while running at a smoother, higher frame rate.
Zipping around New York in Marvel’s Spider-Man 2couldn’t possibly have felt or looked better but here we are - the game is staggeringly brilliant on PS5 Pro. The two settings - Fidelity Pro and Performance Pro are both beautiful on PS5 Pro. The former offers incredible ray-tracing, reflections, and overall sharpness, with a few options to change the intensity of some options which can be altered to gain some performance back.
The latter mode, is also something else, though. Offering a smooth 60fps while retaining the image quality of standard (PS5) fidelity mode through PSSR, it presents an extraordinary combination of graphics and performance - and all ray-tracing features are on by default in this setting.
Not to be outdone by its studio-mate, Ratchet & Clank: Rift Apart is also wonderful to play, and just look at on PS5 Pro. The game features the same two settings as Marvel’s Spider-Man 2 (but one fewer ray-tracing settings, the reflections and interiors) with the Performance Pro mode being a standout once again with all ray-tracing features present and PSSR doing some excellent heavy lifting to create a fantastic image, and experience.
I have taken Demon’s Souls for a quick spin around the block too which is excellent in its dedicated PS5 Pro mode - it’s literally called ‘PS5 Pro’. Comparing it to the cinematic and performance modes that remain in the game, it’s hard to tell the difference between the overall image quality of the former, and the smooth frame rates of the latter in the dedicated Pro mode.
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It’s also worth noting that the PS5 Pro, during the above extensive game testing, doesn't blow as loudly as its mid-gen predecessor - the PS4 Pro - did compared to that generation’s base console. I have found the PS5 Pro to run no louder than the base PS5 at its loudest, and actually quieter a lot of the time.
These are just some of the games I’ve had the chance to test so far - and they paint a special picture looking forward to the full list of enhanced games, as well as those yet to come out. The fact remains that if you're playing a game that’s been enhanced for PS5 Pro, you absolutely will get an enhanced experience - the Pro is noticeably and clearly better, making games look even more stunning and run super fast and smooth, simultaneously. We can now have the best of both worlds, and the results often feel like playing the definitive version of games. This is especially the case if you have a 120Hz-capable display that can unlock any balanced or 40fps modes too - this is the point at which the PS5 Pro’s impact and performance can offer more and be even more compelling.
A note on PSVR 2 games
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Sony has said that the PS5 Pro’s enhanced graphics will boost and benefit PSVR 2 games greatly. However, I haven’t had the chance to test PSVR 2 with the PS5 Pro yet but will be updating this review, as and when I get the chance to fully explore this. Sony's blog post running down the list of enhanced games at the PS5 Pro's launch did include Kayak VR: Mirage, however, so we're hopeful of some tangible benefits to PSVR 2 gaming.
As well as making non-enhanced PS5 games look even better with the hardware giving them a boost, the PS5 Pro does include a new, dedicated boost mode of sorts for PS4 games: you can enable an option to enhance image quality for PS4 games.
The games do look great on PS5 Pro, but I have struggled to really pick out clear differences and upgrades, and have often found myself reaching for highlights and really peering to see what might be different or enhanced. I’ll continue testing this with more PS4 games to see if there’s anything definitive but it’s not quite clear what the setting does right now. I tried this with Doom, Call of Duty Modern Warfare, Infamous Second Son,Dishonored 2, Red Dead Redemption 2, and Days Gone.
The PS5 Pro features a 2TB SSD which allows so much more breathing room in terms of storage. For reference and as an example of what the boost means in real or day-to-day terms, I had 17 games installed - from 11.6GB Astro’s Playroom to the 130GB Horizon Forbidden West - and still had 353GB of space left to use.
There’s also more storage on the SSD by default: whereas the original PS5 only had about 667GB free to use from its 825GB SSD (80% of the drive), the PS5 Pro allows you to use 1.89TB of its 2TB drive, which is 94.5% of the drive. This is excellent and helps to provide a storage situation where you may not even need a PS5 SSD that you once previously did. With 1TB SSDs costing just north of $100 / £100, broadly speaking, this extra capacity upgrade is not inconsiderable.
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Wi-Fi 7 is a welcome inclusion too and I definitely experienced quicker and more stable download speeds and connection to my PlayStation Portal on my home internet. Your mileage may vary depending on the quality of the internet, but it should represent improvements across the board given the upgrade.
The day-to-day gaming performance of the PS5 Pro is, all in, a joy to behold and use in action. PSSR works wonders and provides a brilliant experience by blending the best of fidelity and performance modes. While I have found the upgrades tremendous so far, I also recognize that such changes are largely subtle and aren’t revolutionary - as a result, I can still see most PS5 owners sticking with their launch or PS5 Slim models.
But for folks like me who have a keen eye for detail and performance, the results are terrific and wholly worthwhile. If the new hardware continues to be embraced by devs, the PS5 Pro could set the standard and be the definitive way to enjoy the rest of the PS5 generation - and also hint at where the PS6 could take things when it comes along.
(Image credit: Future)
Should you buy the PS5 Pro?
Buy it if...
You’ve always wanted fidelity and performance modes at the same time in games One key reason the PS5 Pro exists is to prevent folks from having to choose between quality and frame rates - and it absolutely succeeds in offering that with ‘Pro’ performance modes now offering both, in particular.
You want the latest advancements in console gaming tech and ray tracing capabilities The PS5 Pro’s advanced ray-tracing combined with the wizardry of PSSR and its beefier graphics card means the console offers the very latest tech going on consoles - and boy does it show, with all three combining to make superb gaming experiences.
You have got or are going to get a 120Hz TV or monitor for gaming The PS5 Pro on a non-120Hz display still makes games look and play amazing, but if you’ve got or are getting a 120Hz HDMI 2.1-specced display for gaming then the benefits increase and the enhancements get even more tangible.
You’re a PlayStation fan and want the most performant PlayStation console going Simply put, many PlayStation fans will always want the best PlayStation experience that’s available - a totally legitimate position and one that the PS5 Pro offers. Such fans who adopt the Pro will not be disappointed with its performance.
Don't buy it if...
You’d want maximum value from a graphical upgrade While tangible, PS5 Pro’s graphical upgrades are more subtle and evolutionary rather than groundbreaking so the price tag of the Pro is a very hard one to swallow. If you’re hoping for something more groundbreaking for $700 / £700 then the Pro isn’t quite offering that and the better value option is the original PS5 or the PS5 Slim.
You already have a PS5 and are totally satisfied with the experiences it provides If you already have a PS5 Slim or launch model, enjoy the exciting experiences it provides, and aren’t one to strive for higher numbers than those you have already then you can likely skip the PS5 Pro and stay as you are.
Also consider
If you're not totally sold on the PS5 Pro, then here are some other consoles to consider by comparison.
PS5
The PS5 (Slim or launch model) is still a brilliant games console and will provide wonderful gaming experiences. If you’re not a graphics obsessive or someone who desires the most power and capability from their PlayStation console then the PS5 is a brilliant console in 2024.
For more information, check out our full (original) PS5 review, and stay tuned for our full PS5 Slim review.
Xbox Series X
Microsoft’s full-fat current-generation console is a fine machine on the other side of the console divide, and offers its own suite of specs, experiences, and games, especially through Xbox Game Pass. If you’re on the lookout for a home console that will offer the best graphical experience for the enormous game library on this side of the canyon, then this is the machine to go for.
Although rumors of a successor rumble on, the Nintendo Switch is arguably the best handheld home gaming console, which sets it well apart from the likes of the PS5 Pro. If you’d been eyeing up a handheld games console next, rather than a mid-generation upgrade, then the Nintendo Switch is a great option to consider.
Tested for many hours a day for around a week, playing and running a range of games
Compared design, build, features, and performance directly to PS5 Slim and launch PS5
Tested download speeds, transfers, load times, and gameplay improvements
I tested the PS5 Pro for about a week for review. I installed nearly 20 games from both my PS5 and PS4 libraries on it and compared them running on the PS5 Pro to my standard PS5 console. I spent hours observing how the games looked and performed in all modes - and tinkered with settings - on the PS5 Pro compared to the PS5 which allowed me to spot differences between the two consoles.
Comparisons between the models didn’t stop at games, however, as I also compared the PS5 Pro on a physical level to the PS5 Slim and base PS5 launch model, looking at physical appearance, dimensions, weight, footprint, taking console covers off and reapplying them, adding an M.2 SSD, port arrangement, using it both vertically and horizontally, testing noise pollution, as well as observing download and install speeds and testing connectivity through Wi-Fi and ethernet.
I also, simply, used it as my daily gaming platform, playing a variety of games, both single-player and online, browsing the menus and engaging with different settings, moving games and apps from storage locations, and more.
I used the PS5 Pro on both a gaming monitor and TV for testing; the former being an Acer Predator X32Q FS 4K screen that offered a quality screen to test the Pro’s 120Hz capabilities, and the latter being a Samsung Q6F QLED 4K TV, enabling me to test it with a non-120Hz display.