Organizer
Gadget news
Nothing Phone (3a) Lite review
1:07 am | December 3, 2025

Author: admin | Category: Mobile phones reviews | Comments: Off

OnePlus 15 is finally headed to the US, here’s when it lands
1:01 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The OnePlus 15 hasn't been available in the US so far due to the protracted government shutdown preventing the FCC from issuing its certification for the device, but that was finally addressed a few days ago, when we told you that the device will surely be made available for the US market very soon. [#InlinePriceWidget,14206,1#] Today, OnePlus is officially announcing that it will start selling the OnePlus 15 in the US, through its online store, on December 4 at 11 AM ET. It will be priced at $900 with 12GB of RAM and 256GB of storage, and $1,000 with 16GB of RAM and 512GB of...

FiiO’s wired FT13 over-ear headphones offer unique design and an organized sound, they just lack a bit of bite
12:00 am |

Author: admin | Category: Audio Computers Gadgets Headphones | Comments: Off

FiiO FT13: Two-minute review

If you’re after a touch of individuality in your wired, over-ear, closed-back headphones, the FiiO FT13 have you covered. These are big, relatively bulky headphones but that does mean that on the outside there’s plenty of room for a quantity of highly polished purpleheart wood, while on the inside you've got a pair of 60mm ‘W’-shaped dynamic drivers that offer a frequency response of 7Hz - 40kHz.

The standard of build and finish is excellent, and the combination of plenty of adjustability in the headband and some judicious clamping force means the FT13 are comfortable in situ. Mind you, the use of lambskin on the inside of the headband, and the choice of suede even more lambskin for the earpads, means vegetarians aren’t going to be comfortable in the slightest.

Inside the big, nicely tactile travel case there’s a choice of four cable terminations, along with a generous length of very credible Furukawa cable that connects to both earcups. These options mean you should be able to connect your FiiO to pretty much any source of sound available.

Once they’re connected, there’s plenty to enjoy. The sound is large and spacious, and thanks to good low-frequency control there’s lots of momentum and rhythmic confidence. The FT13 communicate readily through the midrange, too. If it weren’t for a slight tonal discrepancy at the top of the frequency range and a more obvious rolling off of the same area, they’d be even more obvious front-runners and part of the best wired headphones.

FiiO FT13 closed-back over-ear wired headphones in their own hard carry case.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Price and release date

  • Released November 5, 2025
  • $329 / £269 / AU$499 (approx.)

The FiiO FT13 wired over-ear closed-back headphones are on sale now, and in the United States they sell for no more than $329. The going rate in the United Kingdom is £269, while in Australia you’re looking at something like AU$499, where sold.

The FT13 look, on paper, like a lot of headphones for the money, but with everyone from Austrian Audio to Sennheiser having broadly similar alternatives available, it’s not going to be plain sailing…

FiiO FT13 closed-back over-ear wired headphones connected to a portable music player on a wooden surface.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Features

  • 60mm ‘W’-shaped dynamic drivers
  • 7Hz - 40kHz frequency response
  • 1.5m Furukawa silver-plated OFC cable

As we all know, FiiO never knowingly underspecifies any of its products. And that’s the case again here – wired headphones may not offer much scope for piling on the features, but the company has given it a proper go.

So, there’s a 1.5m length of Furukawa monocrystalline silver-plated oxygen-free copper cable in the package. This is terminated with two 3.5mm plugs at one end – each earcup must be wired – while at the other FiiO offers a choice. Thanks to a neat plug arrangement, the cable can be terminated with either 3.5mm unbalanced or 4.4mm balanced sockets; the 3.5mm version can accept a supplied 6.3mm adapter, and the 4.4mm version can accept a supplied four-pin XLR adapter. Good luck finding a piece of audio equipment with a headphone socket the FT13 can't connect to.

The cable feeds a pair of 60mm dynamic drivers. These are a ‘W’-shaped design, which makes the active area of an already oversized driver even larger than is the norm. The diaphragm is just 0.1mm thick and is made of a carbon-fiber and wood pulp that’s stiffened by wool fibers until it’s as light and rigid as possible.

The drivers are activated by a light, responsive CCAW (copper-clad aluminum wire) voice coil – it’s a high-efficiency design, says FiiO, and combines with the rest of the hardware to deliver a frequency response of 7Hz - 40kHz. Low impedance (32ohms) and high sensitivity (98dB) mean the FT13 are one of the more easy-to-drive options of their type around.

The headphones feature a long, slender, ‘U’-shaped damping tube above the back of the driver assembly inside the earcup. It’s intended to lower the resonant frequency inside the cavity in an effort to liberate greater low-frequency extension and control, and in combination with a standing wave chamber plus a quantity of resonance-absorbing cotton, FiiO suggests the FT13 offer more passive noise-isolation than any comparable design.

  • Features score: 5 / 5

Closeup of the drivers in earcup of the FiiO FT13 closed-back over-ear wired headphones.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Sound quality

  • Spacious, well-defined presentation
  • Driving, rhythmically positive sound
  • Lack a touch of high-frequency presence

Flawless sound is hard to come by no matter how much you’re spending on a pair of headphones, of course, and sure enough the FiiO FT13 are not flawless in the way they sound. In the context of the asking price, though, and balanced against all the ways in which their sound is deft and enjoyable, it doesn’t seem all that reasonable to get too bogged down in their deficiencies.

In any case, those deficiencies are fairly slight. The way they go about reproducing the top of the frequency range means treble sounds don’t have a whole lot in common, tonally speaking, with all the frequency information below here – and they roll off the top end quite pointedly. If it’s real high-frequency attack and drive you value in your headphones, the FT13 are going to be altogether too polite and mild-mannered for your tastes.

Otherwise, though, the news is all quite positive. With a nice fat 24bit/192kHz FLAC file of David Bowie’s Sound and Vision playing, the FT13 create a large, well-laid-out soundstage and keep every element of the recording secure in a little individual pocket of space. They do this, though, without sacrificing any sense of togetherness or performance – they just ensure everyone gets sufficient elbow room.

Low frequency presence is considerable, but bass reproduction here is no blunt instrument. There’s plenty of detail regarding tone and texture available, and this level of variation combines nicely with decent observance of the attack and decay of low-end information. The FiiO describe rhythms confidently as a result. The modulation into the midrange is smooth, and here there’s similarly impressive detail retrieval and tonal fidelity – the double tracking of the vocal in this recording is made obvious, and the small harmonic variations in the voice are identified without being overstated. The FT13 communicate vocal intentions and attitudes really well.

Dynamic headroom is considerable, as a listen to a 24bit/44.1kHz FLAC file of Holy Ghost by Young Fathers makes apparent. The open and spacious sound of the FiiO allows the shifts in volume and attack in this recording to be made plain, and the distance between the quiet/malevolent and loud/even more malevolent passages couldn’t really be any greater. It’s worth noting the FiiO are pretty agnostic in this regard – they are more than happy to dig in and kick off if a recording demands it, but are just as comfortable dealing with the small-scale and understated.

  • Sound quality score: 4 / 5

Earcups of the FiiO FT13 closed-back over-ear wired headphones, connected to a portable music player, on a wooden surface.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Design

  • 356g (without cable)
  • Magnesium alloy headband and frame
  • South American purpleheart wood

Just as in the ‘features’ section, with the FT13 FiiO has taken what might, on the face of it, seem like an unpromising product type where ‘design’ is concerned and done its utmost. Unlike almost every price-comparable alternative, here it’s possible to discern that ‘design’, rather than simply ‘construction’, has happened.

The relatively large earcups are supplied with a choice of earpads. There’s suede (for a warmer sound, so the company says) or lambskin (for a cleaner presentation) and they’re easily swapped, but it should be noted that there’s no vegetarian option. On the outside of the earcups, meanwhile, the polished and lacquered purpleheart wood offers a genuine point of difference. The deep purple colour is entirely natural, the specifics of the grain are obviously unique to each pair of headphones, and its acoustic properties are long-established.

At 356g without the hefty cable attached, the FT13 are far from the lightest closed-back over-ear headphones around. But thanks to a light-yet-robust ‘U’-shaped magnesium alloy frame, some very carefully judged clamping force, and a ball-bearing adjustment mechanism with plenty of adjustability, it’s possible to get comfortable inside the FiiO and to stay that way for extended periods.

There’s a degree of articulation in the earcups, but the FT13 don’t come anywhere close to folding – the case in which they travel is necessarily bulky. It’s a reasonably good-looking case, at least, and the Yaoli linen from which it’s made is tactile, plus there are compartments inside for storing all your very many adapters and cable terminations.

  • Design score: 5 / 5

FiiO FT13 closed-back over-ear wired headphones, 1.5m cable, earpad options and various terminations, all on a wooden surface.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Usability and setup

  • Select your source of music...
  • Ensure you have the appropriate cable termination fitted...
  • And away you go

Something would be terribly wrong, wouldn’t it, if the setup and usability of a pair of hard-wired passive headphones was in any way complicated?

The FT13 are about as involved as it ever gets, really. The quartet of options for cable termination means it might take you a beat or two longer to plug into your source of sound than it otherwise would.

After that, ensure you have your favored earcup in place, get comfortable using the headband adjustment mechanism, and you’re in business.

  • Usability and setup score: 5 / 5

Closeup up of the adjustable headband of the FiiO FT13 closed-back over-ear wired headphones, on a wooden surface.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Value

  • Standard of build and finish superb
  • Lots of available connectivity options
  • Excellent sound quality for price

In terms of specification, materials, the standard of build and finish, and the available connectivity options, there’s really no arguing with the value the FT13 offer. In fact, if you consider the generous use of staunchly non-vegetarian materials in their construction, perhaps there’s too much going on here.

But when it comes to performance, the sound quality that’s available here is likeable in lots of ways – and if the balance FiiO has struck is your kind of thing, you’ll find the FT13 offer very acceptable value for money indeed.

  • Value score: 4.5 / 5

Hard carry case of the FiiO FT13 closed-back over-ear headphones on a wooden surface.

(Image credit: Future / Simon Lucas)

FiiO FT13 review: Should you buy them?

Attributes

Notes

Rating

Features

Dizzying array of connections; 60mm dynamic 'W-shaped' drivers; good passive noise-isolation.

5 / 5

Sound quality

Spacious and well-defined, with a driving, rhythmically positive sound; but slight lack of high-frequency presence.

4 / 5

Design

Purpleheart wood offers unique finish; highly adjustable headband finds the midpoint between 'design' and 'construction'.

5 / 5

Usability and setup

Select the termination you want for your music source, and you're away.

5 / 5

Value

No arguing with the standard of build, finish or connectivity terminations, but lack of vegetarian options.

4.5 / 5

FiiO FT13 closed-back over-ear headphones plugged into a portable music player, on a wooden surface.

(Image credit: Future / Simon Lucas)

Buy them if...

You like a bit of individuality
How many pairs of headphones that feature lots of purple-ish wood can you think of? Exactly.

You have several sources of music
The FT13 come with several different cable terminations.

You enjoy big and organized sound
The FiiO sound every bit as large as they look, and they control their soundstage with real determination.

Don't buy them if...

You’re vegetarian
Suede or lambskin are your options for earcups, and there’s more lambskin on the inside of the headband.

You’re on the small-headed side
These are relatively large headphones with relatively large earcups, and they could swamp those with a smaller-than-average head.

You like a bit of bite and shine to your sounds
The FT13 play it overtly safe where treble response is concerned, and they sound just slightly blunt at the top end as a result.

FiiO FT13 review: Also consider

Sennheiser HD 620S
The Sennheiser HD 620S have none of the FT13’s visual drama, but they most certainly have plenty where it counts - their sound is poised and spacious. They’re not as comfortable as the FiiO, it’s true, but then they’re not as off-putting to vegetarians, either.
Read our Sennheiser HD 620S review for more

FiiO FT13 review: How I tested

  • Tested for well over a week
  • Used as listening headphones, at home
  • Connected to numerous music sources using various different formats, file types and sizes

I connected the FiiO FT13 to the same brand’s M15S digital audio player using the balanced 4.4mm connection, to an Apple MacBook Pro using the 3.5mm jack and a Linn Majik DSM (5th Gen) using the 6.3mm connection. This way I got access to lots of different music, of numerous different formats, file types and file sizes, and I listened to the headphones for well over a week in several different rooms of my house.

The size and the purpleness of the headphones, along with the unwieldy nature of the cable, put me off using them outdoors, though.

Galaxy Z TriFold purchasers are eligible for a one-time 50% discount on display repair costs
11:03 pm | December 2, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Samsung is offering some valuable perks to customers planning to shell out thousands of dollars on its first tri-folding smartphone, the Galaxy Z TriFold. The foldable will be available for purchase in South Korea starting December 12. The company has announced a special program for Galaxy Z TriFold customers, offering an exclusive benefit in the event of display damage. Samsung will provide a one-time 50% discount on display repair costs. It’s unclear whether the benefit applies to both the inner and outer displays. The Galaxy Z TriFold features a 10-inch flexible inner screen,...

Galaxy Z TriFold purchasers are eligible for a one-time 50% discount on display repair costs
11:03 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung is offering some valuable perks to customers planning to shell out thousands of dollars on its first tri-folding smartphone, the Galaxy Z TriFold. The foldable will be available for purchase in South Korea starting December 12. The company has announced a special program for Galaxy Z TriFold customers, offering an exclusive benefit in the event of display damage. Samsung will provide a one-time 50% discount on display repair costs. It’s unclear whether the benefit applies to both the inner and outer displays. The Galaxy Z TriFold features a 10-inch flexible inner screen,...

Apple reportedly refuses to preinstall controversial Indian state-run cyber security app
9:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Yesterday it emerged that the Indian government was asking smartphone makers to preload a state-owned cyber safety app called Sanchar Saathi onto every new device they sell. This is intended to track stolen phones, block them, and prevent them from being misused. The companies apparently have 90 days to comply, but according to a Reuters report, Apple won't. The Cupertino company allegedly intends to refuse the order to install the app on its iPhones. It will reportedly tell the Indian government that it doesn't comply with such orders in any market, as they "raise a host of privacy...

Samsung Galaxy Buds 4 design revealed via new leak
8:01 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Samsung is expected to launch the Galaxy Buds 4 lineup alongside the Galaxy S26 series early next year. After images of the Galaxy Buds 4 Pro surfaced recently, a new leak has now revealed the design of the standard Galaxy Buds 4. Images discovered by the folks over at Android Authority show the upcoming Galaxy Buds 4 in black and white colors. The Buds 4 appear to feature a similar design to the Pro model, but without the silicone eartip. The earphones have a new stem design and a grille element placed at the top. Previous leaks have shown that the stem will support touch-based...

Redmi Note 15 4G gets listed in Europe, here are its specs and pricing
6:43 pm |

Author: admin | Category: Mobile phones news | Tags: , | Comments: Off

Mere hours ago a mega leak brought us the specs, official images, and prices for the upcoming global Redmi Note 15 family - that is, the 5G models. But the Redmi leak bonanza continues today with the Redmi Note 15 4G, which has been listed by one German retailer despite the brand not announcing it yet. As per the listing in question, the Redmi Note 15 4G will set you back €199.90, and you can have it in Black, Forest Green, and Glacier Blue colorways. So what do you get for that amount of money? Redmi Note 15 4G official images The phone comes with a 6.77-inch AMOLED screen...

Metroid Prime 4: Beyond was worth the wait – even if it occasionally gets lost in the desert
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Metroid Prime 4: Beyond's title screen is somewhat indicative of the game as a whole. The hypnotic, curvy eye motif and mysterious purple hue are backed by yet another belter of a title screen track; a series staple I'm glad is intact here. The presentation is immediately absorbing, and it's hard to suppress the goosebumps at the feeling that Metroid's 3D subseries is truly back. And then the whole aesthetic is ruined by a massive 'Nintendo Switch 2 Edition' logo slapped dead center of the display.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: December 4, 2025

Nevertheless, Metroid Prime 4: Beyond absolutely holds up against the games that came before it. It's leagues ahead of Metroid Prime 3: Corruption and its Wii Remote waggling gimmicks and unsatisfying exploration. Beyond also returns to an atmospheric feel very much in line with the original Prime.

The usual biomes are all present here - dense jungle, arid desert, abandoned mines, motorcycle dealership, et al - but all feel richly developed with distinctly alien traces. Ancient ruins, industrial installations, and evidence of twisted experiments lend each major area a rich history long before the arrival of protagonist Samus Aran.

Samus charges up her beam cannon to fight a robot in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Of course, this is helped by just how gorgeous of a game Metroid Prime 4: Beyond really is. Naturally you'll get the most out of it with the Nintendo Switch 2 Edition and its support for 4K resolution. Returning developer Retro Studios clearly put a ton of work into environmental design, and an impressive amount of detail helps most areas stand out as a real visual treat.

But I can't quite say Beyond stands shoulder-to-shoulder with the GameCube masterpieces that came two decades before it. The large open desert is the feature that Nintendo arguably made the most noise about in Beyond's marketing, but its enormous size and barren nature ultimately make it serve little outside of boring, needless padding.

Enemy variety is alarmingly lacking, too, with just a couple of actually threatening types across all areas. Bosses follow suit; they often share simlar types of attacks and don't make much use of the various power-ups you'll accrue throughout the game.

There's clearly some rustiness on display here, 18 years on from the last mainline Prime entry. But when Metroid Prime 4: Beyond is firing on all cylinders, it still delivers a deeply rewarding and satisfying first-person adventure.

Can't complain about the View(ros)

Samus drives through the desert on her motorcycle in Metroid Prime 4 Beyond, with an abandoned facility in the background.

(Image credit: Nintendo)

If you're not caught up on the Metroid Prime games or the Metroid series in general, don't worry; like most games in the long-running franchise, Metroid Prime 4: Beyond is designed to be enjoyed as a largely standalone entry. There are callbacks, such as the presence of the Galactic Federation and returning antagonistic bounty hunter Sylux, but don't feel like you have to get up to speed in any sense.

Beyond begins, unsurprisingly, in the same way a lot of these games do. Samus Aran responds to a distress call to aid in pushing back against a Space Pirate invasion at a Galactic Federation base. Things go awry when a mysterious artifact being kept in the base is activated, teleporting Samus and swathes of the base's personnel to the planet Viewros.

Not much is known about Viewros. Like Metroid Prime 2: Echoes' Aether, its existence appears to be something of an anomaly, undiscoverable on any galactic chart. It's on Viewros that we uncover the plight of the Lamorn, a now-extinct alien race that may or may not have invited tragedy upon themselves. The goal, then, is to reactivate Viewros's master teleporter and return Samus and the displaced Gal Fed troopers' home.

Samus fends off a pack of ravenous wolves in Metroid Prime 4 Beyond

(Image credit: Nintendo)

I really like Beyond's story. It's pretty unintrusive, and can largely be discovered through data logs and environmental details via Samus's scan visor. Uncovering the dark fate of extraterrestrial factions isn't anything new for Metroid, but the Lamorn are a particularly fascinating species in their aptitude for psychic abilities and technological prowess.

Much, too, has already been made of the Galactic Federation troopers, with fans worrying that their chatty nature might be at odds with the series' trademark feeling of isolation. I'm happy to say they're really not that bad, and a couple are even quite endearing.

Mackenzie is perhaps the worst offender, but not because of his socially awkward quipping. Rather, like a PlayStation Studios character, he has a habit of spelling out puzzle and progression answers to you before you've even properly had a chance to look around.

There's an element of hand-holding that just isn't welcome, especially when you're prompted to open the map to view an annoyingly unskippable animation showing you exactly where you need to go. That really becomes an issue towards the end of the game when you're just trying to do your 100% item and scan cleanup before the point of no return.

Third eye

Samus attains the Grapple Lasso power-up in Metroid Prime 4 Beyond

(Image credit: Nintendo)

In typical series fashion, Samus loses the lion's share of her abilities after being transported to Viewros. The game doesn't really make a song and dance of it this time, which is just as well; it beats the rather contrived ways Samus has undergone her nerfs in the past.

Best bit

Metroid Prime 4 Beyond

(Image credit: Nintendo)

Metroid Prime 4: Beyond's atmosphere is incredible. Paired with some headphones, the world of Viewros comes alive with wonderful audio design. Gorgeous visuals, lighting, and environmental design all really help ground Samus in this otherworldly setting.

Progression in Metroid Prime 4: Beyond, then, is as you'd expect if you're familiar with the series. You'll explore through a number of different areas, encountering roadblocks as you go that require you to discover power-ups elsewhere to progress.

On Viewros, Samus is able to inherit the psychic abilities of the Lamorn race. This lets her do things like open special doors, uncover hidden platforms, and make use of a psychic beam power-up that can be momentarily controlled to activate switches or hit multiple enemies.

Otherwise, power-ups are played safe in Metroid Prime 4: Beyond. Having the 'psychic' label doesn't stop morph ball bombs, the grapple beam, and various beam cannon types from acting the same than they used to. Even modifiers like fire and ice behave like you'd expect; dealing damage over time or freezing enemies solid respectively.

A look at the great bridge in the Fury Green area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

My guess is that Retro Studios didn't feel the need to push the boat out too much in regards to Samus's abilities. It's a robust kit that plays to the series' strengths of combat and exploration.

This time, though, the ball has been dropped when it comes to the boss fights. In fact, there's not many bosses to speak of, at least when compared to other games in the Prime sub-series. Unfortunately, this lack of quantity has not translated to a higher level of quality.

Bosses all share a handful of similar attacks, such as generating a wave of energy that Samus must jump over, or rolling around the arena at high speeds. They rarely, if ever, require Samus to make use of her various beam types, and it's not until the truly exceptional final boss that Retro presents a challenging and memorable fight - one of the best in the series, actually.

The Volt Forge vista in Metroid Prime 4 Beyond, gazing at three towering structures

(Image credit: Nintendo)

Level design and progression also isn't quite as ambitious or winding as we've seen in past games. Metroid Prime 4: Beyond definitely leans on the more linear side. That's not necessarily a bad thing; some of the series' best games, including Metroid Dread and Fusion, are fairly straightforward entries.

Like those games, Beyond more than makes up for it in the atmopshere department. The dense wilderness of Fury Green, the derelict, harshly-lit laboratories of Ice Belt, and the impressive industral scale of Volt Forge all lend their own unique atmospheric flavor, and it's a joy to scour these environments for items and snippets of lore.

Some areas are more painfully linear than others. There are rather annoying combat gauntlets in Volt Forge and the Great Mines, for example, that require at least a couple trips through for both story progression and late-game item hunting. Mercifully, you're never required to hop between gimmicky visor types in this game like Prime 1 and 2, but they show an occasional lack of care and ambition in overall level design.

At least backtracking for items is a pretty painless and actually quite enjoyable affair here. Once you have a certain beam power-up, you can activate a droid in each biome that will reveal item locations on the map. This, paired with some really handy shortcuts in each level, make going for 100% completion doable and worthwhile on your first playthrough.

Deserted

Samus sits atop the VI-O-LA motorcycle in the desertous Sol Valley in Metroid Prime 4 Beyond

(Image credit: Nintendo)

But this leads me onto easily the weakest element of Metroid Prime 4: Beyond, and it's the barren Sol Valley. This is a massive, arid expanse, in the corners of which sit the game's major locations. And good lord is it dull.

Designed for exploration with Samus's new VI-O-LA motorcycle - which she gets partway through an earlier area - Sol Valley just isn't very interesting. It's simply an enormous stretch of desert with very little in it. Presumably, this is stripped back so the original Nintendo Switch can handle while maintaining 60fps performance.

The motorcycle is fun to drive, at least. It's fast and performs turns and drifts in a satisfying manner. It's even equipped with weaponry to help shoot down a few rather pesky enemy types that periodically bother you while you're out and about.

Unfortunately, the mostly flat terrain of the desert doesn't really play to the bike's strengths. There are a few jumps, and chunks of Green Energy crystals that can be smashed and collected for a handful of optional power-ups, but the desert largely just serves as unenjoyable padding in an otherwise pretty short game.

The good stuff

Samus gazes out into the fog in the Ice Belt area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

I've been pretty critical of many elements in Metroid Prime 4: Beyond, but I do want to leave this review on a few high notes; things the game does exceedingly well. Samus feels better than ever to control in 3D, with tightened-up movement and improvements to physics in her morph ball form.

When Samus has all her abilities late in the game, and you're uncovering the last few rooms in each major biome, the game really comes alive. Backtracking and 100% item collection is superbly paced, and it feels as satisfying as ever to tear through areas with a fully-kitted bounty hunter.

I also really didn't hate the Galactic Federation troopers Samus partners with at various points in her journey. Yes, it's really annoying when Mackenzie points out the obvious or forces you into an unskippable map animation, but there's good chemistry between each of the team members.

Samus isn't with them for overly long, just a handful of sections. One that really stands out is when she partners with a couple of them to take down a massive gunship. And seeing your base camp in Fury Green evolve over time as troopers file in is endearing; you can even catch dialogue between them if you visit at certain times.

But once again I really just have to gush about how gorgeous of a game Beyond is, in both the visuals and soundtrack department. It's easily the best-looking game on Switch 2 so far, and a 4K 60fps lock (or 1080p at 120fps in performance mode) shows a real technical wizardry on both Retro and Nintendo's part.

Multiple control options are also welcome, and all are a success. You have your standard twin-stick movement more in line with contemporary first-person shooters. Or you can make use of the Joy-Con 2 for gyro aiming. Mouse controls are also excellent, providing a level of accuracy that you can't get on other control types without locking onto enemies first.

Flaws and all, I still think Metroid Prime 4: Beyond is a brilliant entry in the series. If the desert was a touch smaller, and there were a few extra rooms to explore in each biome, it'd be on its way to sitting alongside the first two Prime games in quality. But, this is nonetheless a really welcome three-dimensional return for Samus, and I really hope it won't be her last.

Should you play Metroid Prime 4: Beyond?

Samus rides the VI-O-LA motorcycle for the first time in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Play it if...

You want to see what the Switch 2 hardware can do
Beyond is an utterly gorgeous game, to the point where I can't quite believe it's running on Nintendo hardware even with the Switch 2's improvements. Dense, atmosphere-rich environments are backed up by a wonderful soundtrack and audio design, too.

You love the Metroid Prime series
Each game in the Prime series has its own unique set of issues, and Beyond is no different. However, this is still very much a satisfying adventure that holds up well compared to those that came before it.

Don't play it if...

You really don't like massive deserts
Desert-like environments aren't the most inspiring biomes at the best of times, and Beyond's is a real slog to visit time and time again.

You're hoping for a long adventure
At around 15 hours (or less if you're not going for 100%), Beyond is a pretty lean game that may be a bit too short for those looking at the full-fat price tag.

Accessibility

Metroid Prime 4: Beyond has some accessibility features worth highlighting, though unfortunately not much. You can enable a background for subtitles for increased legibility, and fully remap button profiles in all control settings. You can also adjust cursor, camera, and stick sensitivity to fine-tune a setup that's right for you.

How I reviewed Metroid Prime 4: Beyond

My playthrough of Metroid Prime 4: Beyond lasted just over 15 hours on Normal difficulty. This was a 100% completion run, with all items and scans collected. That may sound short, but is still very much in line with the length of most Metroid titles, including those within the Prime subseries.

I primarily played in the default control scheme on a Nintendo Switch 2 Pro Controller, mixing it up with the support for mouse controls later in the game during some boss fights and item hunts. I also switched occasionally between docked play on an LG CX OLED TV, and handheld play with the RIG R5 Spear Pro HS gaming headset for enhanced audio.

First reviewed November/December 2025

Here’s the expected price of the Galaxy Z TriFold
5:39 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Covet the new Galaxy Z TriFold smartphone, but want to know how much it will cost? Samsung just announced the phone, but has only shared a price for its home market of Korea. Still, we can work out how much it will cost elsewhere. In South Korea, the Galaxy Z TriFold comes in a single Crafted Black model with 16GB of RAM and 512GB of storage. It's priced at KRW 3,594,000, which converts to €2,108, $2,450, £1,850, or INR 220,140. But those aren't the prices to expect. To gauge the price, we'll take the Galaxy Z Fold7's equivalent model, the 12/512GB one, which started at KRW 2,537,700...

« Previous PageNext Page »