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I’ve played hundreds of hours of Helldivers 2 on PS5, and can confirm that it’s just as great on Xbox
5:09 pm | September 2, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Comments: Off

It still seems surreal that Helldivers 2 is 18 months old. A year and a half on from the PlayStation 5 and PC release of a co-op shooter that captured millions of players, it’s finally come to Xbox consoles as well.

Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X and Series S, PS5, PC
Release date: August 26, 2025 (Xbox)

Back in February 2024, we awarded the game four out of five stars and have since called it one of the best PS5 games, but if there’s one title that’s shown the potential of live service gaming, it’s Helldivers 2. Arrowhead’s third-person shooter has grown exponentially, meaning that Xbox players have entirely new systems and mission types to play with, as well as a whole new faction.

That means it’s easily one of the best Xbox Series X games and a smorgasbord of pseudo-fascistic flag-raising, but it does come with some growing pains.

A winning formula remains

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

If you’re new to Helldivers 2 and have only an Xbox console, what’s all the fuss about?

Basically, Helldivers 2 is a co-op shooter that has you landing on different locations on planets, completing objectives, then working to ‘get to the chopper’ and extract via dropship.

No two excursions play out quite the same way. Different biomes offer unique challenges, like thick fog or biting cold, while you’ll also come up against one of three enemy factions. All of this plays out against the backdrop of ‘The Galactic War’, which sees you and every other player across PS5, PC, and now Xbox, working to liberate planets.

Back in 2024, that meant a series of mission types that were fairly predictable, carried out against bug-like Terminids and Terminator-esque Automatons. Both carried their own challenges, but anyone jumping in now will also be tasked with fighting the Illuminate.

The most technologically advanced of all foes encountered thus far, they range from carpet-bombing ships and flying enemies to the genuinely pretty scary zombie-like creatures that can easily overrun a squad.

New toys, new problems

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Thankfully, there’s plenty of firepower granted by Super Earth, with rifles, explosives, and much more that were there from launch.

Tailoring your loadout to the objective at hand remains just as important as ever, like popping a turret down while you’re uploading important data, or having a suite of rapidly reloading air support when on a hunting mission.

Much of this is tackled in the game’s tutorial (which remains just as chortle-worthy as it ever was), but the game beyond has outgrown that initial gauntlet. For example, there are new vehicles and even mechs to pilot, which have been added since launch, but there’s no room for them in the tutorial, so you’re left to your own devices once you unlock them.

That wouldn’t be so bad if you didn’t have to start from scratch on Xbox. When Helldivers 2 launched on PS5 and PC, I bemoaned the lack of cross-progression, but a year and a half on, it seems it’s still not coming.

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

That means if you have the game on PC and want to pick up where you left off on Xbox, you can expect to complete the tutorial and start off as a level one trooper again, shorn of all your shiny toys.

Given how many fun things I’ve been playing with on PS5, many of which are tied to premium Warbonds, it’s a shame there’s no option to pick up where I left off on Xbox. Then there’s the Warbonds themselves.

For the uninitiated, Warbonds act like battle passes, although they thankfully don’t expire. Each is themed on a certain type of weapon or damage type, and there are now well over a dozen. If you’re jumping in fresh, that’s a lot to catch up on, and while it’s hardly mandatory because so many of the free weapons are fun to use, it’s worth mentioning that it could be overwhelming.

The new Halo-themed Warbond is included, too, and offers weapons like the assault rifle and SMG, but it’s a ‘Legendary Warbond’, so it’ll set you back around $15.

Hellacious

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Still, one upshot of being stripped back to basics is that it highlights just how right Arrowhead got it when developing Helldivers 2’s shooting and movement mechanics.

Best bit

A Helldivers 2 promotional screenshot.

(Image credit: PlayStation Publishing LLC)

It’s still a treat to drop an airstrike on just about anything, but there’s a special kind of magic when it accidentally lands on your teammates' heads and your entire party groans in voice chat.

Weapons are fun to use but have heft, and walking while shooting, or letting off lengthy bursts, can cause a huge penalty to accuracy. With some weapons requiring two players to load, or you to be totally stationary to change mags, there’s a ton of subtle intricacies to learn while you do your best to defend Super Earth.

Then there are the stratagems, which still produce screen-filling explosions and are an absolute rush to drop on a whole fleet of enemies (or, as is often the case, your own comrades through fluke or foolishness).

Outrunning a bunch of bugs or an Illuminate bombing run, triggering a cinematic artillery drop behind you, and just making it to the dropship on time for departure remains an experience unmatched in co-op gaming, and it’s somehow even funnier when you realize one buddy didn’t make it after all.

Should I play Helldivers 2 on Xbox?

Play it if…

You missed out thus far
Helldivers 2 was a cultural phenomenon last year for a reason, and the Xbox version has lost none of its magic in the jump between platforms.

You’ve got a group of friends to play with
It’s not a prerequisite, but having friends to play Helldivers 2 with makes the entire experience more rewarding. It’s the perfect game for regaling friends with war stories of heroism and stupidity, and it’s hard not to play with a smile plastered on your face.

You’re a fan of Halo ODST
Helldivers 2 has a neat Warbond for Halo’s ODST, and it pays reverence to an underrated entry in a franchise that’s sadly lost its way in recent years. The big draws are the weapons, like the firecracker-like SMG and the classic Halo assault rifle, both of which feel great to use.

Don’t play it if…

You’re already playing on another platform
If you wanted to pick up Helldivers 2 on a second platform because you want to play away from the PC and don’t have a PS5, it’s worth remembering there’s no cross-progression. That’s a real shame, but levelling up to earn weapons (and purchasing warbonds) is a fly in the ointment.

Accessibility features

As with the PS5 version, there are a few accessibility features on offer in Helldivers 2 on Xbox.

Reticules can be changed in shape and color, while subtitles are available and in multiple sizes. There’s also text-to-speech and speech-to-text functionality.

How I reviewed Helldivers 2 on Xbox

Having spent countless hours spreading Managed Democracy on PS5 (and a chunk on PC, too), I jumped into the Xbox Series X version of the game and played for a few days across conflicts with all three enemy factions and playing with friends and strangers alike.

Whether it was the sound of airstrikes in my Logitech Astro A50X headset or making use of the adjustable triggers in my Xbox Elite Controller Series 2, I had a blast but also tried to come at the game from the perspective of someone that’s new to the series.

First reviewed August-September 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm | August 26, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

I spent six hours blasting grubs in Gears of War: Reloaded, and it was a bloody good time
6:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off

Nearly two decades after Gears of War helped popularize cover-based shooting on the Xbox 360, the game is now on its second remaster, this time developed by The Coalition and sporting the fancy new title: Gears of War: Reloaded.

This outing's many improvements retroactively make the previous remaster, Gears of War: Ultimate Edition, seem like anything but an ultimate version of the first chapter in this decades-spanning series.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: August 26, 2025

Gears of War: Reloaded dramatically upgrades the beloved shooter's visuals and performance for a present-day audience. It comes packing 4K assets and remastered textures, HDR support, new lighting and shadows, 60 fps in campaign and up to 120 fps in multiplayer, and more. While it's impossible to fully obscure the game's age, these improvements do a great job at bringing it reasonably close to current-gen expectations.

Additionally, for the very first time, PlayStation fans can download and play a Gears of War game on PS5. We live in wild times, and I'm happy to be along for the ride.

But underneath the fresh coat of paint and the hype of the series joining a new ecosystem, this is still the Gears of War that players fell in love with years ago and whether that makes it worth your time and money is likely to depend entirely on your previous experiences (or lack thereof) with the game.

Gorgeous familiarity

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

The original Gears of War landed before I was even old enough to drink or rent a car, and I've beaten its campaign at least five times between getting married, buying a house, raising a kid, and becoming old enough to grunt when I get off the couch. It should be old news to me by now, but there's a timelessness to its campaign that made it easy for me to dive back in with Gears of War: Reloaded without feeling like it’s a chore.

It's exactly the same game as it's always been, too. As a grizzled COG soldier named Marcus Fenix, you spend six to eight hours shooting and chainsawing through mutated humanoids called Locusts as you work to find and plant a bomb capable of destroying their subterranean lair. It's loud, gory, and incredibly satisfying third-person chaos that has aged shockingly well.

It may look and sound like little more than a hyper-violent ‘bro’ game at a glance, but the series as a whole is known for its surprising character work, exploring Marcus and his team's struggles with family, sacrifice, and the never-ending toll of war. And while subsequent games admittedly capitalized a bit more on the overarching lore and individual characters' backstories, this introductory entry remains a meaningful foundation for them to build upon.

Best bit

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

An early showdown against a nearly invulnerable enemy forces you to carefully bait its charging attack to break doors down as you lure it through a building. Once you get it outside, you can finally blast it with an all-powerful laser from the sky. It's a tense game of cat and mouse that switches things up to great effect.

Despite being the same old Gears of War, though, one particularly noticeable update is the all-new lack of loading screens. Sure, it's not exactly surprising that a nearly 20-year-old game can pull that off in the same era as God of War Ragnarok's seamless no-cut camera work, but it's a quality-of-life feature that makes the campaign all the more efficient and enjoyable for both newcomers and veterans alike.

But speaking of the game being almost two decades old, it's important to remember that even with significant visual and performance updates, there's no hiding the Xbox 360's footprint in Gears of War: Reloaded.

The gray and brown aesthetic that defined many seventh-generation action titles can't be erased with snazzy 4K assets and lighting improvements, and some stiff animations give away the game's age pretty clearly.

There's only so much that can be done without completely remaking a game from the ground up, so I'd argue The Coalition has done a commendable job of getting things close to modern standards while maintaining the integrity of the original experience.

Here come the shotguns

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

While the servers weren't turned on during the review period, I spent enough time with the beta back in June to know that Gears of War: Reloaded's multiplayer, though much prettier and smoother, largely plays the same as it did in 2006. As always, it's a polarizing mode best summed up with the question, "Do you like shotguns?"

Most matches in any Gears of War game, including this one, come down to players repeatedly cancelling slide-to-cover animations to rapidly bounce from wall to wall (which is unsurprisingly called "wall-bouncing") while wielding the Gnasher shotgun. They move in on one another and engage in frenetic hip-fire shootouts to see who explodes into a million pieces first.

While not technically an exploit, wall-bouncing can seem like an abuse of game mechanics to newbies who expect the multiplayer to flow the same way as the campaign. You can find an occasional long-range showdown if you hang back and play defensively, but veteran players who bounce around like the ball in a pinball machine will usually still close the gap and pop you with a single Gnasher shot. This focus on point-blank gunplay isn't inherently bad, of course, but it can make matches feel one-dimensional.

Still, existing Gears of War enthusiasts and new players willing to adapt to the unique playstyle the community espouses will be happy to know that Gears of War: Reloaded is certainly the most complete version of the first game's multiplayer.

It includes all of the post-launch DLC, 60Hz dedicated servers, up to 120 fps (if your TV or monitor supports it), and cross-play support for every platform. And that last point is especially important, as this game reaches an audience it never has before: PlayStation owners.

A new platform for carnage

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

In a way, all of the visual and performance updates Gears of War: Reloaded brings to the table feel second to the real story here, which is that its release marks the first time the franchise has been available on a PlayStation console.

Seeing the title screen of one of Microsoft's biggest exclusive IPs boot up on my PS5 felt bizarre at first, but as with Forza Horizon 5 earlier this year, it didn't take long for the dust to settle.

Before I knew it, all the running, gunning, and sliding into cover with a DualSense controller felt just as natural as it always has with an Xbox controller. It was a great reminder that, while exclusives can be an important part of a console's identity, the most important thing is that a fun game is a fun game anywhere.

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

As you might expect, the DualSense adds some extra flair for those who enjoy its unique features. All of the immersion is in full force here, like how the vibrations differ between firing a weapon or using your chainsaw to grind through a Locust, or the way the adaptive triggers have a specific feel for each gun. Still, if you normally prefer a different platform, I wouldn't consider these DualSense features worth prioritizing the PS5 version.

The important part is that, wherever you decide to play Gears of War: Reloaded, it's the best version of the game available. Whether you're fresh meat or a franchise devotee, this remaster's facelift makes for a great opportunity to join Marcus Fenix and his loyal band of brothers on their first perilous adventure, or see if you've got what it takes to duke it out in some anarchistic multiplayer matches.

Should I play Gears of War: Reloaded?

Play it if…

You're new to the Gears of War franchise
Gears of War: Reloaded is the first game in the series and a great place to onboard, especially if you've been in the PlayStation ecosystem for the past few generations. However, there's no confirmation of the sequels making their way over to PlayStation yet, if ever. So, if you want to see the rest of the games through, you'll need to check them out on Xbox.

You value strategy over guns-blazing
Gears of War: Reloaded's campaign is about cover as much as it is about shooting. You'll spend a lot of time behind walls waiting for the right time to strike and explode your foes into bloody little bits. Strategic positioning and wielding the right gun at the right time can make all the difference to your chances of survival.

You like chainsaws in your video games
Look, chainsaws have shown up as a melee weapon in a lot of video games over the years for a reason — they're cool as hell. And Gears of War: Reloaded's chainsaws are attached to a frickin' assault rifle so you can saw nearby enemies in half and then get back to shooting. It'll never not be awesome. View Deal

Don’t play it if…

You've beaten the campaign recently and aren't into multiplayer
Gears of War: Reloaded is the second remaster of the 2006 Xbox 360 title, so if you're a franchise fan, there's a good chance you've played this before — maybe even multiple times by now. The flashier visuals and higher framerates are nice, but if you've already seen the campaign through in the past few years, or don't dig the game's shotgun-focused multiplayer meta, it may not be worth the investment.View Deal

Accessibility features

A screenshot from Gears of War: Reloaded.

(Image credit: Xbox Game Studios)

Gears of War: Reloaded won't be winning any awards for its accessibility options, but it has the basic suite of features like subtitles and text-to-speech.

You can make it so that button tap challenges allow you to simply hold down the button rather than rapidly press it, while photosensitive players will appreciate the flash reduction setting that limits sudden brightness changes.

How I reviewed Gears of War: Reloaded

I played Gears of War: Reloaded on a PS5 Pro using a Sony X90K LED TV. I swapped between my Sony Pulse Elite Wireless Headset and Alienware Pro Wireless Headset for audio.

I played Gears of War: Reloaded for around 6 hours, during which time I worked my way through the full campaign on Normal difficulty while finding all 33 of the COG tag collectibles.

I wasn't able to play any multiplayer since the servers weren't on during the review period, but I got a good feel for it when I spent a few afternoons playing online during the beta back in June.

First reviewed August 2025

Indiana Jones and the Great Circle review: exhilarating old-school action
3:00 am | December 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off
Review info

Platforms reviewed: Xbox Series X, Xbox Series S
Available on: Xbox Series X, Xbox Series S, PC, PS5 (Spring 2025)
Release date: 6 December, 2024

As an adaptation of its source material, Indiana Jones and the Great Circle is nothing short of a resounding success. It captures the overall look and tone of the film franchise perfectly, delivering a globe-trotting adventure that will delight even those with just a passing knowledge of it. It’s also just a sheer joy to play thanks to some incredibly well-realised locations that are brimming with enough secrets to occupy you for hours at a time.

I’ve had some reservations about the first-person combat system since the game was originally revealed, but I can confidently say that developer MachineGames has masterfully made the jump from bombastic shooters to a much scrappier melee system. Whacking legions of Nazis has never been more satisfying and the focus on improvisation practically generates memorable moments, especially if you’re not afraid to experiment with all the tools at your disposal.

There are some things that hold Indiana Jones and the Great Circle back, however, namely a noticeable lack of polish. Progress-blocking bugs are common, although these are thankfully never a huge concern due to an extremely effective auto-save system. There’s also the visuals that, while stunning on Xbox Series X, are simply not up to standard on the less powerful Xbox Series S. Patches are almost inevitably going to address this in the weeks and months to come, but it does dampen an otherwise strong launch.

Popcorn flick

The player examines a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Set right after the events of the first film in the series, Raiders of the Lost Ark, Indiana Jones and the Great Circle tells a self-contained story that, aside from a brief flashback segment and a sprinkling of references, stands on its own two feet. After a hulking man breaks into Marshall College to steal an ancient cat mummy from the university’s archaeology department, Indy is thrust into a race to uncover the secrets of the titular Great Circle, a series of connected ancient sites around the world, and protect it from Nazi archaeologist Emmerich Voss, who wants to harness its power for the expansion of the Third Reich.

The pair have a fantastic dynamic, with a believable and engaging rivalry that easily puts Voss up there with the most memorable villains from the films. A few hours in Indy is joined by Gina Lombardi, a journalist searching for her missing sister. She makes for a great companion, her initial misgivings gradually transforming into a genuine friendship as the plot progresses. The narrative is nothing groundbreaking by any means, but it’s all well-told and conveyed through absolutely stunning cutscenes.

Best bit

Indy enjoys a banana in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Indy is an absolute snacker. Every map is filled with unique treats to collect, from exotic fruits to biscotti, which you can wolf down for a quick stamina boost. Stopping to stuff my face before a big encounter was a constant source of amusement.

Indiana Jones and the Great Circle benefits from some of the best motion capture and animation work that I have ever experienced, surpassed only by the truly boundary-pushing cinematics of Senua’s Saga: Hellblade 2. Characters move almost eerily realistically, with sublime faces that make it easy to forget that you’re not seated at the movie theater. Of course, this would mean very little if the voice acting wasn’t also pitch-perfect.

Luckily, the ever-reliable Troy Baker delivers a masterful Indiana Jones and Alessandra Mastronardi seems just as at home dispensing witty retorts as anguished cries at emotional climaxes as Gina. Cutscenes are presented in a near-constant stream, neatly woven between moments of play, and can go on for minutes at a time, but it’s impossible to complain about their hands-off nature when they look and sound this good.

Thinking cap

The player using a camera to get a puzzle hint in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

The plot guides you through a string of varied locations around the world, from a war-torn Shanghai to a frozen Nazi ship wrecked on top of a mountain in the Himalayas. Each is brilliantly recreated, filled with authentic 1930s details and countless objects to pick up and examine. The choice to accurately represent regional languages and accents is also a great one, really giving each area its own flavor and massively increasing immersion.

While most sections are rather linear, there are three huge open-world areas to sink your teeth into. The first is a stint in Vatican City, where Mussolini's Blackshirts are exploiting the weakness of an ailing Pope to hunt for ancient relics. This is, without hyperbole, one of the greatest environments I have ever explored in a video game.

I spent almost seven hours in it in my first playthrough, plowing through optional objectives and tracking down collectibles, and feel like I barely scratched the surface of what’s on offer. There’s something new to discover every few steps and it’s all interesting and well-designed, rather than just filler. Puzzles are abundant and, for me, perfectly balanced - requiring just the right amount of thought but never becoming frustrating on the moderate difficulty.

The same is true for the ones that you encounter in the story, though these also have an intelligently integrated hint system if you get stuck. Snap a photo of any story puzzle with Indy’s camera for a quick hint or, if you keep going, a detailed explanation of what you need to do. It’s not a system that I needed to use, but I’m glad it’s there for players who would prefer to focus on the action.

Gina and Indiana Jones look at a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Unfortunately, the puzzles are also where I experienced a number of frustrating progress-blocking bugs. Sometimes items required to complete them would simply not spawn in, rendering progress impossible. There were also a number of occasions where Indy’s hands would become stuck - unable to interact with the world. One note made reference to a fireplace, so I climbed into it thinking there might be some kind of hidden door only to fall through the floor and die - I guess you could say I was almost right?

All of these problems were solved by reverting to my last autosave, which are mercifully very frequent, but did once require me to go back even further and agonisingly lose almost an hour of play.

Button masher

Indy wields a gun in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Puzzles and exploration are only part of the picture, though, as combat is a key pillar of the experience too. There is a basic stealth system here, but I always opted to go in as loud as possible whenever the situation would permit it, an approach that I would thoroughly recommend. Thanks to meaty, satisfying punches and a lightning-fast dodge, the melee system leads to thrilling fights. You also have Indy’s trademark whip, which can be used in a number of ways depending on where you aim it.

A quick strike to the hands will disarm most foes, giving you the chance to sweep in and grab their weapon. Aiming for the leg while will see Indy yank it, perfect if you want to send an unsuspecting guard flying off a ledge. You can also pull enemies towards you, grabbing them for a violent beatdown. Almost any object you find can be used as a weapon and bashing Nazis with everything from feather dusters to frying pans is just as cathartic as it sounds.

Guns are also present, though always represent an engaging balance of risk and reward. They are much quicker than fists, but loud and prompt enemies to draw their own - putting you out of action in just a few hits. It’s a well-thought-out dichotomy that makes them ideal in a pinch but stops running and gunning from ever becoming a consistently viable approach. Factor in the numerous upgrades, which are presented as books hidden throughout stages, and you have a formula that has me eager to dive back in for more even after the credits rolled.

That said, Indiana Jones and the Great Circle can suffer from one inescapable shortcoming depending how you play it: its visuals on Xbox Series S. The game looks phenomenal on Xbox Series X, but is just not up to snuff on Microsoft’s weaker machine. Framerates are smooth, but the muddy textures, blurry resolution, low-detail models, and unpleasant lighting spoil most environments - even with the optional high resolution texture pack installed. It’s not impossible to enjoy like this by any means, but I don’t think it’s unreasonable to expect more from a first-party game given the system’s huge user base.

I have my fingers crossed that some kind of visual overhaul is on the way, as this is really the only thing holding me back from much more unreserved, truly glowing recommendation. If you own an Xbox Series X, a powerful gaming PC, or are able to try the game through an Xbox Game Pass subscription, then there’s no reason not to dive in.

Should I play Indiana Jones and the Great Circle?

Shanghai in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Play it if…

You want a great Indy Story
Indiana Jones and the Great Circle delivers a fantastic Indiana Jones experience worthy of the big screen. Top-notch voice acting and brilliant cutscenes make every step of the journey a cinematic joy.

You love exploration
Some of the open-world environments in Indiana Jones and the Great Circle are among the best ever implemented, brimming with detail and no shortage of things to do. They’re easy to explore for hours at a time.

Don’t play it if…

You’re craving the most polished experience
The annoying bugs and disappointing visuals on Xbox Series S do make me think Indiana Jones and the Great Circle might be best enjoyed when it has a few meaty patches under its belt.

Accessibility

Indiana Jones and the Great Circle has a good suite of accessibility options. The size of the UI can be increased for added visibility, or swapped between a few color presets.

There are are number of color filter modes, in addition to high contrast effects and customizable high contrast color options for key items, weapons, and more.

This is on top of multiple difficulty levels for both combat and puzzles or exploration.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for more than 20 hours on both an Xbox Series S 1TB and Xbox Series X.

During that time I completed the entire main story and spent a significant duration exploring each environment. I endeavored to find as much extra content as possible, mastering a number of side quests and optional activities, and plan to dive back in for even more.

On Xbox Series S, I played the game using a 1080p monitor while on Xbox Series X I relied on a 4K Sony TV. In both cases, I used a standard Xbox Wireless Controller. For audio, I brought out my trusty Astro A50 X on Xbox Series S and a SteelSeries Arctis Nova 7 on Xbox Series X.

First reviewed December 2024.