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Hori Mario Kart Racing Wheel Pro Deluxe review: great for kids, one to miss for everyone else
5:00 pm | January 29, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

Hori Mario Kart Racing Wheel Pro Deluxe: One-minute review

The best thing I can say about the Hori Mario Kart Racing Wheel Pro Deluxe is that it’ll make a good gift for younger gamers, especially if they’re into racing games on the Nintendo Switch. As a budget-friendly wheel, it performs admirably, even if it does lack features compared to many of the best racing wheels out there. Still, as a kid-friendly racing wheel, it more than gets the job done.

But is it worth considering for those looking for a new racing wheel in general? Well, its relatively low price tag makes it a decent option for first-time buyers. And with it being compatible with PC as well as Nintendo Switch, you certainly won’t be lacking in options for games.

If you’re okay with the bold Mario aesthetic (which I actually think is quite nice), you will have to contend with a relative lack of features. Build quality really takes a hit here for both the wheelbase and pedals - both certainly lacking compared to pricier wheels. There’s no force feedback to speak of, either, which may disappoint those looking for a more immersive racing experience. It does perform decently with the best racing games, but a limited 270-degree turning angle makes it somewhat ill-suited for serious racing sims.

To top it all off, even younger players may get frustrated with the Hori Mario Kart Racing Wheel Pro Deluxe, as it’s simply unsuitable for play with Mario Kart 8 Deluxe. The wheel just doesn’t offer the pin-sharp responsiveness needed for such a fast-paced kart racer, and I found myself pining for one of the best Nintendo Switch controllers in its place.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Hori Mario Kart Racing Wheel Pro Deluxe: Price and availability

  • $109.99 / £89.99
  • Definitely one of the more affordable racing wheel options on the market
  • A budget-friendly rate comparable to the Hori Apex racing wheel

The Hori Mario Kart Racing Wheel Pro Deluxe’s $109.99 / £89.99 retail price is actually pretty fair for what you’re getting. It’s comparable to Hori’s own Apex wheel ($119.99 / £99.99). But as Nintendo Switch-compatible wheels go, you’re unlikely to find one as cheap as this without seriously losing worthwhile features.

Compared to pricier options like the Logitech G923 and Thrustmaster T300RS GT Edition, you are going to be getting a stripped-back experience here. Hori’s Mario Kart wheel is not compatible with PlayStation or Xbox systems, nor does it have desirable features like force feedback or high rotation.

Hori Mario Kart Racing Wheel Pro Deluxe: Specs

Hori Mario Kart Racing Wheel Pro Deluxe: Design and features

  • Nice Mario-themed look
  • Overall cheap-feeling build
  • Optional suction cups aren’t very effective

The Hori Mario Kart Racing Wheel Pro Deluxe’s highlight design aspect is its overall look. Having been officially licensed by Nintendo, it bears the iconic Mario ‘M’ in the center of the wheel. The steering wheel and base both have a really tasteful red-on-black paint job that looks surprisingly smart and professional for a product primarily aimed at younger audiences.

The wheel is quite robust in terms of buttons, too. You’re getting almost a full suite here, with a d-pad, face buttons, ZL and ZR buttons as well as a pair of paddles primarily used for gear shifting.

The center of the wheel also houses the Start, Select, and Home buttons as well as a Capture button for screenshots, which is a very welcome and quite uncommon feature for racing wheels in general. A handy ‘Assign’ button also lets you map custom inputs on the fly.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

It’s a shame that overall build quality is quite lacking, then, but this is to be expected given the relatively low price tag. While the wheel itself is adequate, the wheelbase is quite light and hollow-feeling, which ultimately makes weighing it down on a flat surface oddly difficult.

The included pedals are broadly similar to the ones included with the Hori Apex; they’re very simple and similarly cheap-feeling. If not for the flip-out footrest, the pedal base would be prone to shifting under your weight.

You’ve got two options for clamping the wheel to a flat surface. A more traditional clamp and screw are included, and these work fine if you’re going to make the wheel part of a more long-term setup.

The five included suction cups, on the other hand, simply don’t get the job done. These lock into place via slots at the bottom of the base and a twist of each is meant to secure them on a flat surface without the use of a clamp. However, they were still extremely slippery and offered little purchase for the surfaces I tested on.

You’re better off opting for the clamp option, then, as I found the suction cups to be practically useless and often dislodged themselves from their slots, despite my best efforts to lock them into place.

Hori Mario Kart Racing Wheel Pro Deluxe: Performance

  • Ironically not well-suited for Mario Kart
  • Performs adequately on PC via XInput
  • On-board buttons are perfectly responsive

If you’re just looking for a good, cheap wheel that gets the job done on PC, then the Hori Mario Kart Racing Wheel Pro Deluxe definitely delivers on that front. The racing experience is by no means incredible - with a complete lack of force feedback and a relatively limited 270-degree turning radius - but it’s still perfectly serviceable.

I tested the wheel out on racing games that are lighter on sim elements like Tokyo Xtreme Racer and Forza Horizon 5, and I found it to be a great fit for them. It does start to show its limitations with more simulation-heavy fare like Assetto Corsa EVO, however, where I found I had to play with a variety of assists turned on to aid with the wheels stripped back performance.

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

While competent on PC, then, I can’t really say the same for the wheel’s namesake. It’s just not very well suited to Mario Kart 8 Deluxe on Nintendo Switch. Fortunately, the wheel is compatible with the game out of the box, with no control fiddling necessary. However, the simple act of turning and drifting just didn’t feel right in the fast-paced kart racer. Stacked up against a Nintendo Switch Pro Controller, Hori’s wheel just doesn’t have the quick responsiveness necessary to drive well in 150cc mode.

It is compatible with a wide variety of Switch racing games, though. So, if you own titles like Gear Club Unlimited or Grid Autosport, you might get more mileage out of it as a console wheel with these racers instead.

Should I buy the Hori Mario Kart Racing Wheel Pro Deluxe?

Hori Mario Kart Racing Wheel Pro Deluxe

(Image credit: Future)

Buy it if...

You want a cheap wheel that performs decently on PC
If you simply don’t have the budget for a pricier, more feature-rich wheel, you may still want to consider Hori’s wheel as a cheaper alternative given it’s well-suited to sim-lite or arcade style racers.

You’re buying for a younger player
Thanks to the Mario aesthetic and a small feature set that’s easy to get to grips with, this racing wheel is actually a great fit for younger racing game enthusiasts as a first-time purchase.

You’re after a dedicated Switch wheel
Hori’s is one of the very few bespoke Nintendo Switch wheels, with the other notable one being a cheaper version from Hori itself. Out of those two, I’d say this is the one to go for if you can afford it.

Don't buy it if...

You were hoping for a better experience with Mario Kart
Unfortunately, playing Mario Kart 8 Deluxe with Hori’s racing wheel just isn’t very fun, and I found myself swapping back to a more traditional Switch controller after just a handful of cups completed.

Also consider...

If the Hori Mario Kart Racing Wheel Pro Deluxe isn’t quite meeting your expectations or preferences, you may want to consider these alternatives instead.

Thrustmaster T248
An oldie, but a goodie. The T248 is an impressive budget model with solid build quality, good force feedback, a handy on-wheel display, and 900 degrees of rotation making it well-suited to sim racers.

Read our Thrustmaster T248 review

Logitech G920
The best Xbox racing wheel for most people (consider the identical Logitech G923 if you’re on PlayStation), boasts superb build quality, great force feedback, and a range of handy sim features. The pedals can be a little stiff, but it’s nonetheless a great mid-range option for consoles and PC.

Read our Logitech G920 review

How I tested the Hori Mario Kart Racing Wheel Pro Deluxe

  • Tested for one week
  • Tested across Nintendo Switch and PC
  • Played a variety of racing games

I tested the Hori Mario Kart Racing Wheel Pro Deluxe over the course of about a week, getting to grips with the wheel and its included pedals across a wide variety of racing games. I covered racers of all kinds, from arcade-like titles including Tokyo Xtreme Racer and Forza Horizon 5 to more simulation-heavy games like Assetto Corsa EVO and Forza Motorsport. I found it to be a better fit for less realistic racers overall.

I can’t say the same, specifically, for Mario Kart 8 Deluxe, and it’s a shame the wheel wasn’t a good fit for its targeted game. It’s no fault of the wheel, really, as the popular kart racer is just not designed with racing wheels in mind. But it’s definitely something to keep in mind if you’re buying for a younger gamer.

Read more about how we test

First reviewed January 2025

Eternal Strands review: magic monster hunting
7:01 pm | January 27, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: January 28, 2025

As part of a traveling band of outcast mages known as weavers in a time when magic is shunned, you could be forgiven for assuming that Eternal Strands is a role-playing game (RPG) with a party of richly drawn characters like the Dragon Age games. Not least when developer Yellow Brick Games' creative director is ex-BioWare Mike Laidlaw.

However, rather than dwelling on moral conundrums or building relationships, this is very much a capital A action RPG that has a mix of modern The Legend of Zelda's free-climbing and physics-based smashing and titanic encounters like those in Shadow of the Colossus. And while it may not reach the same heights of its inspirations, it nonetheless offers something unique with how you engage with its magical elements.

Strand game

Traversing a brick building in Eternal Strands.

(Image credit: Yellow Brick Games)

You play as Brynn, a weaver who knows her way around a sword and bow. It's her use of elemental magic powers, strands, that makes her stand out, however.

We all know that fire burns, ice freezes, that fire is effective against ice, and vice versa. But rather than just a simplistic rock, paper, scissors approach, the laws of thermodynamics are carefully applied. You don't just shoot ice to freeze an enemy completely, but if you can encase a dragon's feet with ice then it will stop them from taking off in the air. But get too close yourself and you'll also take damage if you're not properly protected from the cold.

These strands must be earned by felling the big bad monsters and arks (ancient colossal machines) that roam more than half a dozen of the maps that make up a secluded realm known as the Enclave. While you could just keep thwacking them until their health bar's gone – you're also encouraged to deal damage to all parts of their body – figuring out the steps to expose their weakness that allows you to harvest their strand.

It feels especially badass clinging onto these bosses for dear life then reaching into their glowing weak spot, sending the titan crashing down regardless of how much health they still have.

Best bit

Climbing on an enemy in Eternal Strands.

(Image credit: Yellow Brick Games)

While there's a strong emphasis on flame and frost, kinetic powers are probably my favorite. Weaver's Grasp is terrific when you can grab and hurl containers or lanterns that set off a chain of explosions, while a strand that unlocks in the latter half creates a kind of speeding warp tunnel that makes it possible to launch yourself in the air – even cooler if you use it to grab onto a flying monster!

It would feel epic if these were one-offs like in Shadow of the Colossus. However, the structure here is designed so that you'll have to fight them multiple times Monster Hunter-style to upgrade your gear, or powers, or to advance the story.

The loop diminishes somewhat on repeat because, once you know how to take down one of them, it becomes very straightforward and I found myself rinsing and repeating the same tactics. What does keep you on your toes is a more deadly enemy type that appears partway through the story that hits harder and requires flame or frost powers to finish off.

A good time, not an eternal time

Chatting with other characters in Eternal Strands.

(Image credit: Yellow Brick Games)

Much of Eternal Strands is divided between a hub where you spend time with your weaverband companions and teleporting to different parts of the Enclave, made up of impressively large buildings to scale or underground caverns to delve deeper into. It's worth exploring every nook and cranny, as you'll find new information about an area, as well as recipes for crafting new gear.

The weaverband and other characters you eventually meet in the Enclave are well-written with their own arcs and issues, tackling topics like mental health and redemption, and there's even a married couple who just about stay on the right side of endearing.

Personally, I was more interested in their function than their chattiness, such as Casmyn's ability to increase the number of tonics I can carry or Sola's forge that doesn't just let you create new gear, but even reforge something you already have with better materials.

A towering enemy in Eternal Strands.

(Image credit: Yellow Brick Games)

That said, my gripe comes from having to return to the hub more often than I'd like. There's a stop-start nature to missions where, after you've found something, you just drop what you're doing and have to teleport back to the hub to debrief with the gang before you can continue the story.

You can, of course double, up the mission by fighting a boss too, though because you can't refill your supplies until you're back at camp you're at a disadvantage, and - if you die you lose most of your loot. At the same time, once you've explored these maps, the second half feels a bit padded, as you're just revisiting the same areas as initially optional boss hunts suddenly become mandatory. A day and night cycle that also changes weather and enemy locations does at least things up here.

Nonetheless, these are minor complaints as the story avoids overstaying its welcome. Its mechanics may not sustain a much longer gameplay loop like Tears of the Kingdom or Monster Hunter World but then this is not trying to be an epic timesink.

With its novel use of magic and colossal set pieces, Eternal Strands is a fun and breezy adventure to kickstart 2025.

Should you play Eternal Strands?

Play it if...

You like an interesting mix of combat options
The physics-based magic is definitely a highlight in Eternal Strands when it comes to combat and exploring its world.

You like fighting giant monsters and ancient machines
There's a mix of Monster Hunter and Shadow of Colossus in taking on the game's large enemies, identifying their weaknesses, and enjoying the catharsis or taking one down for the first time.

Don't play it if...

You're expecting a choice-driven RPG
As an action RPG, Eternal Strands is very much focused on the action side with an authored story rather than making your own choices. There is nonetheless a rich cast of companions with their own questlines and plenty of optional dialogue for fleshing out the world.

Accessibility

Eternal Strands' options menu provides a suite of accessibility features. Subtitles can be toggled on, off, or only during cinematics and voiceovers, with three font sizes and the option to display on a background. Colorblind options can be set according to type and severity.

If you don't have headphones, there is a night mode, which raises the volume of ambient sound while making explosion sounds less prominent. Game difficulty can be adjusted at any time, which only affects your maximum health and the amount of health recovered from vitality tonics. In easy mode, vitality tonics are restored after defeat.

How I reviewed Eternal Strands

Characters in Eternal Strands.

(Image credit: Yellow Brick Games)

I played Eternal Strands for 20 hours on my PS5 Pro, which allowed me to complete the main story and some side quests, although that didn’t include upgrading every strand to max level or completing all companion questlines, which would extend the game’s length.

There are no specific graphics modes apart from an option to turn on and off depth of field in-game.

Throughout, I used an LG C2 OLED TV with the default TV speakers and a DualSense Edge controller.

First reviewed January 2025

Razer Blue Screen review: the green screen just got clever
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Razer Blue Screen: one-minute review

The Razer Blue Screen is a premium and convenient solution for those wanting a pro-grade green screen that's easy to set up and provides marvellous results. Think of it as a competitor to Elgato's similarly-specced solution, with the key (pun intended) difference being its colour.

The reason for this being a blue screen is because, according to Razer, it's easier to key out than the classic green - a statement that I found accurate in my testing. In addition, it's also more in line with what the professionals use in the name of giving your content more of a pro-grade appearance with the right care and attention.

The Blue Screen can extend up to 94-inches, or 2.38 metres, in height, making it suitable for head, or even full body, shots. In addition, it features quality fixtures and fittings with a sturdy metal frame and seam-free polyester material. While expensive, it remains one of the best green screens we've tested.

A close up view of the material of the Razer Blue Screen.

(Image credit: Future)

Razer Blue Screen: Price and availability

  • $149.99 / £159.99
  • Sold only via Razer directly
  • Available in the UK & US

The Razer Blue Screen clocks in at £159.99 / $149.99 and has been around since October 2022 as a more premium option for those looking for a simple pull-up blue screen for keying out backgrounds in a professional manner.

Other peripheral brands have leaned into the green screen space in the past, with the likes of Elgato's Green Screen offering a similarly priced package with a pull-up screen designed for streamers.

The key difference between the pair of these screens is color. A blue screen is arguably closer to what's used in some professional environments and is generally better in low light conditions than a green screen.

Otherwise, the premium price tag attached to Razer's option will also buy you some entire kits from the likes of Neewer that include a green sheet held up with its included stands, as well as a pair of soft-box lights, bulbs, umbrellas, and more. You do have to have a fair amount of space for a full kit like that, whereas the Blue Screen pulls up and down and thus can be stowed away easily.

A view of the mechanism behind the Razer Blue Screen.

(Image credit: Future)

Razer Blue Screen: Specs

Razer Blue Screen: Design and features

  • Wonderfully easy to set up
  • Tall enough for head and full-body shots
  • High-quality polyester fabric

The Razer Blue Screen is a sleek and modern entry into what can often be quite a clunky enterprise. Setting up a green screen isn't the easiest if you're using one of those kits that's simply a piece of green fabric that needs to be clipped to a surface or attached to a stand.

With this in mind, Razer's choice makes it all easy, simply pulling up out of its enclosure to a height of 94 inches, or 2.38 meters. To erect it, you push against a tab on the top side, and pull up. The screen is on runners, so it almost pulls up itself with minimal effort required.

It's a stable setup, too, with the entire stand comprised of thick metal, and a pair of fold-out plastic legs that prevent the Blue Screen from falling over. In addition, the pull-up portion is reinforced with cross-braces on the reverse side that keep it straight and true.

In addition, as with the Elgato Green Screen and other similar pull-up options, Razer's Blue Screen is easily stowable in a cupboard or the corner of a room as it slides down to nothing into its base. It's a lot easier than dealing with a full-size kit, that's for sure.

The screen itself is made of polyester and is both seamless and wrinkle-free out of the box. Being totally smooth means it's easier to key out in the editing stage for a more professional look to your content.

The feet of the Razer Blue Screen on a carpet.

(Image credit: Future)

Razer Blue Screen: Performance

  • Fantastic keying results
  • Works well in low-light conditions
  • Simple set-up is brilliant

The Razer Blue Screen is, in one word, convenient. Other green screens I've tested in the past have come in the form of sheetings with additional stands, which can take more than a few minutes to set up.

With Razer's choice, it's as easy as pulling it up in a matter of seconds, sitting down in a chair, recording some content, and then booting up the software to key the background out.

The mere fact it's blue made keying out easier in lower light conditions, especially when I only have space for a single key light off to the left of my desk. Once I had balanced the correct color to key out in my software, the Razer Blue Screen produced wonderfully clean and smooth results on Windows or MacOS.

With this in mind, as a literal piece of pull-up fabric, compatibility isn't an issue with the Blue Screen. It'll work with whatever software and operating system you're using for keying the background out, such as Final Cut Pro on macOS or DaVinci Resolve on Windows, as I used in my testing.

The mechanism of the Razer Blue Screen.

(Image credit: Future)

Should I buy the Razer Blue Screen?

Buy it if...

You want a convenient setup
The Razer Blue Screen excels on the simple fact of convenience. Being a pull-up means there's no faffing around with stands or sheeting.

You want solid construction
The metal base and cross-reinforced plastic braces on the Blue Screen provide a reliable and sturdy finish, and you won't have to worry about it falling over.

Don't buy it if...

You want a more affordable choice
The quality and convenience of the Blue Screen come at quite a price, and if you want a more wallet-friendly choice, then there are plenty of other options available.

Also consider...

Still not sold on the Razer Blue Screen? Here's how it compares to two similar products.

Elgato Green Screen
This is a great alternative because it offers a similarly convenient solution from a trusted brand in the streaming / content creation space with the benefit of a pull-up stand. It is also slightly shorter if you don't need a 94-inch screen.

Stay tuned for our full review of the Elgato Green Screen in the future.

Neewer Green Screen Kit
This is a great alternative because it offers the complete package for a more professional, and permanent, backdrop with stands, different color screens, and soft-box lights. It also offers an even larger area for capturing even more.

Stay tuned for our full review of the Neewer Green Screen Kit in the future.

How I tested the Razer Blue Screen

  • Used and tested for more than one week
  • Tested it with Windows and macOS editing software
  • Evaluated against other green screens

I used the Razer Blue Screen for a week as a screen for recording test film that was captured in OBS as if I was streaming for keying the blue screen out. I also recorded test footage that was edited in both DaVinci Resolve on Windows and Final Cut Pro on macOS to best utilize the blue screen.

Throughout my period testing the blue screen, I compared it against the Elgato Green Screen and Neewer Green Screen Kit, as well as a similar full-size kit I had purchased myself prior to the review.

Read more about how we test

First reviewed January 2025.

Sniper Elite: Resistance review: more of the same, and that’s great
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Sniper Elite 5 was released back in 2022, it really felt like Rebellion had finally nailed down its World War 2 stealth sim. Clearly, the team felt the same way as Sniper Elite: Resistance is more of Sniper Elite 5.

This time around the mantle is handed over to Karl’s long-time co-op partner Harry Hawker, who just so happens to also be on a mission in France in 1944. Despite feeling like a bit of an expansion pack, Sniper Elite: Resistance is a full-blown entry, with even more to do than in the previous game.

Review info

Platform reviewed: PC (Via Steam)
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
January 28, 2025

In typical Sniper Elite fashion, Resistance follows the well-trodden plotline of ‘the Nazis have developed a new superweapon that could turn the tide of World War 2; you’ve got to stop it’ that we’ve seen before in Sniper Elite 3 and 5.

This time around Harry is working with the local resistance fighters to take down the Kliene Blume nerve agent, which could have devastating effects should the Germans follow through with it. It’s a somewhat predictable storyline, but that’s not really why you’re here anyway.

In the Sniper Elite series you play through missions, each one containing its own miniature open world or sandbox packed with specific objectives and hidden secrets for you to take at your own leisure. I absolutely loved this approach in previous entries, and it’s just as good in Sniper Elite: Resistance.

One fear I had going in was whether the levels would feel too similar to Sniper Elite 5 due to both games being set in 1944 France, but for the most part, things feel distinct enough to warrant a return trip. Although some stages are a touch familiar – this game’s Lock, Stock, and Barrel mission feels extremely similar to the previous entry’s Occupied Residence.

Plus, there are familiar areas like Chateau houses and train stations not only returning from 5 but, multiple appearing across the game. It’s not a dealbreaker by any means, and the levels themselves are still jam-packed and varied (outside of level four just being an expanded version of the first stage).

We bring the boom

A screenshot of a sniper scope in Sniper Elite Resistance

(Image credit: Rebellion)

And of course, there’s the gunplay. As you would expect from a series named after it, the sniping is the star of the show once again. There are a tonne of helpful features – like the slowdown reticule that shows you where the bullet will land – that allow even a first-time player to nail satisfying long-range shots.

This is complimented by the X-Ray system, which shows a slow-motion animation of the bullet impacting with your chosen Nazi, and you’re treated to an in-depth look at how your shot obliterates their skull, guts, or testicles in graphic detail. It can be a bit off-putting at times (the teeth animation is horrid), but it’s just over the top enough to not feel disturbing.

However, the most impressive – and satisfying – bit of Sniper Elite is when you disregard these and work with wind markers and bullet drop estimates built into your scope to nail that perfect shot yourself. You also have access to the likes of machine guns, pistols, and explosive weaponry to cause a bit of fuss with or to get you out of scrapes when things awry. You could absolutely play the game running around with a machine gun, but the non-sniping weapons aren’t quite as satisfying as the main event.

I’m also a big fan of close-quarters combat; being able to sneak up on enemies for a takedown is a great risk/reward that allows you to stay silent while taking the risk to approach an enemy. Sniper Elite: Resistance is a great sniping game, but it's possibly even better as a stealth game.

Spy vs. Spy

A screenshot of a sniper sneaking up on an enemy in Sniper Elite Resistance

(Image credit: Rebellion)

There are a few multiplayer modes available in Sniper Elite: Resistance, including a wave survival mode and standard multiplayer modes like Free For All and Team Deathmatch. However, I was unable to find a match of these during the review period, with no option for bot matches available.

But I did get some matches of the returning Axis invasion mode, which allows you to invade or be invaded during a single-player game. Once you get the pop-up alerting you that a Sniper Jaeger has arrived, it immediately changes the tone of a mission. While you can try and complete your objectives as normal, that extra layer of tension can either allow the Sniper Jaeger to get the drop on you or inadvertently alert the existing enemies as you search for them.

Both sides of this mode are the absolute highlight of the game; the one-versus-one cat-and-mouse game that is introduced is such a satisfying addition that completely changes the game. And there’s nothing better than being able to outdo your opponent and take them out via a well-placed snipe or sneaking up on them for a close-range takedown.

Have a propa-ganda

A screenshot of a sniper overlooking a dam in Sniper Elite Resistance

(Image credit: Rebellion)

Sprinkled throughout the maps of Sniper Elite: Resistance are propaganda posters for the French resistance fighters. Collecting these in each map will unlock a new mission set in that map in the brand new Propaganda Challenge mode.

These are bite-sized arcade-style encounters that challenge your skills in the game's various departments to take down a number of enemies within a time limit.

There’s stealth – which arms you with just a pistol and a dream – where unseen takedowns will add time to your clock. The sniping challenges give you a great look across the map as you pick off enemies one by one, with each headshot adding time.

Best bit

A screenshot of the xray mode in Sniper Elite Resistance

(Image credit: Rebellion)

Axis Invasions continue to be the greatest addition to the series. Invading or being invaded by another player mid-mission is always a treat, and the multiplayer stealth and sniping battles are incredibly satisfying, especially when you sneak in that perfect headshot.

While these only last a few minutes, and are only available in seven of the game’s missions, the Propaganda Challenge mode is a great new addition. It gives me the same feeling that Resident Evil’s mercenaries mode does.

Running through a stage and planning the optimal route adds a nice bit of extra replayability as you aim to boost your score each time. I would love to see this mode be expanded on, either via DLC (downloadable content) or whatever the next game is, because it left me wanting more.

I played Sniper Elite: Resistance at 1440p/120fps with HDR on PC. The settings on Ultra for texture detail and Medium for the other options. The game itself ran pretty much perfectly, with only a few noticeable drops here and there.

However, there were a few glitches in my experience. I had a few moments where Harry would get himself stuck on stairs or ledges. A particularly annoying one was in a mission where I had the option to poison a target; however, the prompt to use the poison in his drink never appeared, leading me to be locked out of the bonus kill option for that mission.

Should you play Sniper Elite: Resistance?

Play it if...

You want more Sniper Elite 5
Sniper Elite: Resistance is an expansion of the mechanics and modes introduced in the last entry. The return to France makes some maps feel familiar, but the new levels stand up to the high standards of Sniper Elite 5.

You’re looking for a fun stealth game
While the name may imply a focus on sniping, Sniper Elite: Resistance is a level-based open-zone stealth game with a lot in common with the likes of Metal Gear Solid 5 and Hitman: World of Assassination.

Don't play it if...

You got your fill of Sniper Elite 5
On the other side of the coin, if you have played Sniper Elite 5 or simply got your fill of it three years ago, Sniper Elite: Resistance is more of that. The French setting doesn’t reuse levels from 5, but some feel extremely familiar. Plus, there are no new mechanics to speak of.

You don’t have patience
Sniper Elite Resistance can be extremely punishing if you don't plan things out carefully. While I revel in the challenge of stealth, I can imagine the game getting quite frustrating if you aren’t attuned to it. Plus, with the propaganda missions and weapon upgrades being spread across the maps, the slow pace may make things drag. View Deal

Accessibility

Sniper Elite: Resistance has a number of accessibility features, including subtitle options, auto-run and climb, HUD opacity settings, and aim assist. The game also features adjustable difficulty and settings like Automatic skill upgrades.

You can adjust the subtitle colors, and there are three color-blind settings; however, these are just labeled 1, 2, and 3 rather than listing the name of the specific color blindness. There is a diagram shown to help you decide, however.

How I reviewed Sniper Elite: Resistance

A screenshot of a sniper firing on enemy soldiers on a dam in Sniper Elite Resistance

(Image credit: Rebellion)

I played roughly 15 hours of Sniper Elite: Resistance. During this time I completed the main campaign, completed every Propaganda Challenge mode mission with a gold rating, and played a number of rounds of Axis Invasion as an attacker.

I reviewed the game on a gaming PC, which runs with a Nvidia RTX 3060Ti graphics card and an AMD Ryzen 7 5800X processor. I used a Samsung Odyssey G5 27" Curved Gaming Monitor with a Sony 3D Pulse Headset and played the game using a DualSense wireless controller.

First reviewed January 2025

Thrustmaster T300RS GT Edition review: a responsive racing wheel with a few too many rough edges
7:00 pm | January 19, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Thrustmaster T300RS GT Edition: One-minute review

The Thrustmaster T300RS GT Edition is a belt-driven racing wheel designed for PlayStation and PC. Considering it’s a GT Edition, this isn’t the most auspicious looking racing wheel. Its rather plain design isn’t helped by the lack of color. However, the leatherette material adds a touch of class and appears to be hard-wearing.

The pedals also feel durable, and feature plenty of adjustments. However, the base can slide around on smooth flooring, so rugs and carpets are best.

Installing the wheel base on a table is somewhat of a hassle, owing to the stiff fastening screw (at least on the unit I had), requiring some lubrication to make it easier. It’s also quite heavy, which means you’ll have to hold it in place while fixing it to a table. The clamping mechanism is also quite clunky, since it’s prone to moving out of position while installing, and gets in the way of the handle on the fastening screw.

Once installed, you should watch out for the self-calibration procedure that takes place as soon as you power it on, as the wheel spins quickly and forcefully. Thankfully, this is the only form of setup when using the T300 RS GT Edition with a PS5 – as you would expect from an officially licensed PlayStation product.

Things were a little more difficult on PC, though. The software tool doesn’t feel the most modern, and it took a few restarts to run correctly and update the firmware successfully. However, it does offer the settings and tweaks you would expect of one of the best racing wheels, including numerous force feedback options.

The T300RS GT Edition performs well in certain areas, but not so well in others. The steering is precise enough, and the pedals offer enough resistance without being too hard. There’s an optional conical stop you can install behind the brake pedal to lend a different sense of feedback, but I found this limited travel too much – which I found a tad too short to begin with.

The wheel can also feel very notchy, especially at the start of rotations; most noticeable when making the slow, gradual movements you might when playing more sedate driving sims. The paddles aren’t damped well enough either, feeling a little harsh in use.

While the button selection is good for PlayStation users, it’s a shame there are no rotary knobs for typical on-the-fly racing adjustments. And on PC, some buttons failed to work in my experience, although quite where the blame lies on this front isn’t exactly clear.

All of these are disappointments for a wheel of this price. The Thrustmaster T248, for instance, is considerably cheaper, yet we think it’s the best racing wheel overall thanks to its excellent performance-to-price ratio. You can of course spend a lot more on a racing wheel, such as the Thrustmaster T-GT II, but we think this is the best premium racing wheel around, as it rivals direct drive wheels – the zenith of racing wheel technology.

Close-up of buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Thrustmaster T300RS GT Edition: Price and availability

  • $449.99 / £379.99 (about AU$725)
  • Available now in one color
  • Some rivals are cheaper

The T300RS GT Edition costs $449.99 / £379.99 (about AU$725) and is available now in one colorway. It comes with a pedal set but not an external shifter, although one can be connected.

This makes it quite a lot more expensive than the Thrustmaster T248, our pick as the best racing wheel overall. This wheel offers similarly good pedals and we liked the force feedback with certain games, but again we had some issues with the steering feel.

If you want a more luxury belt-driven experience, then the Thrustmaster T-GT II is one of the best in this category, and comes close to rivaling state-of-the-art direct drive wheels. We still found the rotation wasn’t as seamless as it could be, though, and it’s considerably more expensive than the T300RS GT Edition.

Thrustmaster T300RS GT Edition: Specs

Thrustmaster T300RS GT Edition review: Design and features

  • Plain looks
  • Violent self-calibration
  • Useful software

The T300RS GT Edition cuts a rather bland figure, with a monochromatic colorway and a lackluster wheel design that fails to inspire or excite. Considering this is the variant officially licensed by PlayStation and the Gran Turismo series, I was expecting something a little more special.

The pedals are similarly plain, although the metal heads do lend an element of sophistication. There’s also an optional conical stop, which can be screwed in behind the brake pedal to offer a different level of resistance.

The wheel has a satisfactory feel to it, being neither too thick nor too thin. The leatherette finish feels hard-wearing but offers little in the way of padding. There’s also some perforation to help with grip, and I had no issue handling it securely.

Thrustmaster doesn’t give a weight for the wheel base alone, but it’s reasonably heavy with a bias towards the front, which can make installation a little tricky. The pedal base, on the other hand, is much lighter, which can be a problem for those with low-friction flooring, as I did find it was prone to sliding unless I had a carpet or rug underneath.

Installation wasn’t the most seamless experience. The wheel attaches to the base relatively easily, requiring several turns of the Quick Release ring before tightening a small screw to secure it in place. However, attaching the base to a table is more awkward. The fastening screw in the unit I had didn’t thread smoothly, requiring some lubrication to get it working correctly.

Close-up of pedals for Thrustmaster T300RS GT Edition

(Image credit: Future)

You have to hold the wheel up while you attach it, as it will fall forwards otherwise. This means tightening the fastening screw one-handed, or using your chest to prop it up while you turn it with both hands, which is the method I preferred. The handle for turning the screw kept getting in the way of the attachment system used to clamp the base to the table, which is an annoying design flaw. What’s more, this attachment system is prone to rotating out of position whilst fastening – another irksome fault.

The pedals do have a pleasing number of adjustments, made easily using the included Allen key. You can adjust the height, angle, and spacing, although I would’ve liked a wider range for the latter, as I found my legs were always too close together, but this could be a personal gripe not shared by others.

The self-calibration for the wheel begins as soon as the T300RS GT Edition is powered on and plugged in, and it took me by surprise: it’s sudden and quite forceful, so make sure to keep your hands completely clear of the wheel.

In order to adjust various calibration and force feedback settings, the Thrustmaster Control Panel for Windows is required. This failed to install on first try for me, although a couple of restarts seemed to fix the issue. The same was true of a required firmware update, but this was successful in the end.

Once up and running, the Thrustmaster Control Panel offers many of the usual customization options you’d expect of a racing wheel. You can set the maximum rotation angle and make multiple force feedback adjustments, with static settings for the constant and periodic forces, as well as dynamic ones for the spring and damper effects. All these are easy to make thanks to the basic layout of the UI.

I had no problem connecting the T300RS GT Edition to a PS5, making it as easy to use as the best PS5 racing wheels out there. The button layout on the wheel is also similar to a controller, which makes navigation simple. It’s a shame, however, that there are no rotary dials, useful for adjusting common racing settings such as traction control and brake balance.

Thrustmaster T300RS GT Edition review: Performance

  • Balanced pedal feel
  • Notchy steering
  • Overly strong force feedback

The T300RS GT Edition offers a mixed performance. The steering feels accurate and precise, although the paddles were too clicky for my liking, lacking the satisfying action better damped switches offer.

The pedals provide enough resistance to let you feel how your inputs translate in-game, yet light enough to make them easy to press without fatigue. The clutch pedal offers just the right amount of travel; while I would’ve preferred a bit more for the brake pedal, it still offers enough control. It’s also reassuringly weighted, although I found the optional conical stop added too much resistance, and further decreased the already-wanting travel.

However, my chief grip with the T300RS GT Edition is the notchy feel of the steering wheel. No matter what you do with the settings in the Control Panel, this is always present. I found it particularly noticeable when making small movements close to the center of the axis, which you are likely to do in slower-paced driving sims, as opposed to outright racing sims.

Close-up of paddle on Thrustmaster T300RS GT Edition

(Image credit: Future)

The other settings available in the Control Panel do make a difference to performance. There’s plenty of scope within the force feedback for most gamers to find the right setup. The maximum setting was far too strong for me, with the wheel being too hard to turn and flailing wildly when losing traction in-game. As a result, I preferred having the overall strength setting quite low, at about 15%.

The buttons on the wheel all perform well enough, but don’t match the premium feel of those on the best PC controllers. I did have an issue with the POV hat failing to work with some PC games, but this could’ve been a fault with the game rather than with the input itself.

Should I buy the Thrustmaster T300RS GT Edition?

Close-up of L3 and R3 buttons on Thrustmaster T300RS GT Edition

(Image credit: Future)

Buy it if...

You want good pedals
The pedals of the T300RS GT Edition provide enough feel while being easy to actuate. The multiple adjustments are also useful, although I would’ve welcomed more range for the spacing.

You want multiple platform support
The T300RS GT Edition works with three PlayStation consoles and PC, which means you can use it with plenty of high-end racing sims, from various Gran Turismo titles to Assetto Corsa.

Don't buy it if...

You want the best steering feel
The T300RS GT Edition is rather notchy, especially at the start of its turns, so those who’ll be making slow, gentle movements might want to look elsewhere.

You want the best design
The clamping system is quite awkward and not the best engineered solution. The pedal base also has a tendency to slide on smooth surfaces.

Also consider...

If the T300RS GT Edition doesn't sound right for you, then take a look at these excellent alternatives.

Thrustmaster T248
As the best racing wheel overall in our opinion, the T248 offers a perfect balance between price and performance. It’s considerably cheaper than the T300RS GT Edition, but we think it has great build quality and a useful feature set, all of which help to make it a great all-rounder for those embarking on their racing sim journey.

Read our Thrustmaster T248 review

Thrustmaster T-GT II
If you’re after another belt-driven wheel, then the Thrustmaster T-GT II is one of the best there is in our view. It even gives direct drive wheels a run for their money, which are the gold standard for sim racers. We were impressed with its excellent force feedback and extra buttons, making it a practical wheel. You will have to pay considerably more than the T300RS GT Edition for it, though.

Read our Thrustmaster T-GT II review

How I tested the Thrustmaster T300RS GT Edition

  • Tested for one week
  • Used on PC and PS5
  • Plentiful racing sim experience

I tested the T300RS GT Edition for about a week, during which time I used it on PC and PS5. I installed it myself and made sure to adjust as many hardware and software settings as possible, such as pedal positioning and force feedback. Unfortunately, I wasn’t able to test the T300RS GT Edition with an external shifter.

I played Gran Turismo 7 on PS5 and Assetto Corsa on PC – two two-tier racing sims on their respective platforms. I also played American Truck Simulator to test the wheel for slower, more controlled steering and pedal movements.

I have been gaming for over 25 years, with racing sims being one of my favorite genres. I play numerous titles across various sub-categories such as F1, touring car racing, and rallying.

Read more about how we test

First reviewed January 2025

AndaSeat Luna review: a basic gaming chair with a low price – but with a few design flaws
4:00 pm | January 18, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

AndaSeat Luna gaming chair: One-minute review

The AndaSeat Luna keeps things simple with a limited feature set and low price, making it a tempting prospect from one of the rising stars in the gaming chair space.

While its appearance won’t amaze you, it looks smart enough to be suitable for work and play. Various colorways are available, but all remain reasonably understated with a monochromatic palette and just a few dashes of color on the accents. The PVC leatherette isn’t as soft or as breathable as some of the best gaming chair materials, but it’s comfortable all the same and feels quite durable.

Unboxing and assembling the AndaSeat Luna is easy enough. I managed to put it together quickly with the help of one other person, although it could be built solo if required, as it’s relatively light compared to other gaming chairs.

It’s comfortable to sit in, and the height adjustments on the large variant I tested are broad enough to accommodate many gamers. It also reclines to 160 degrees, typical of many chairs in this class.

However, it does lack some useful adjustments, such as a tilt function and built-in lumbar support, though I found the included lumbar cushion to be sufficient. It also misses out on 4D arms: they only move up and down, with very limited lateral adjustment that’s only possible depending on at which point you screw in the bolts. There’s no way to rotate the armrests, either.

The seat itself is a little firm, but I didn’t have an issue with it. It has a slight upward tilt, which runs counter to the ergonomic preference for a downwards incline, but personally, it’s a style I prefer.

One notable flaw in the design is that the back wheels tend to lift off the ground when you shuffle forward, particularly on floors with grip, which can be disconcerting.

Another area where the engineering lets the AndaSeat Luna down is the recline lever. I found it would get stuck without locking in its correct place, and when it did, it felt unnatural, as if parts of the mechanism were rubbing against each other.

However, this is a chair with a low price in the UK (it's currently not available in the US), so some design flaws and limited adjustments are to be expected. If you're specifically on the hunt for the most comfortable gaming chair, then you'd probably be better served by AndaSeat’s Kaiser range.

If you’re keen to stick to this price point, then the Corsair TC100 Relaxed is a better pick, and for those who are willing to spend more, the Secretlab Titan Evo 2022 is still our favorite gaming chair overall.

Back of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Price and availability

  • £179 (about $228 / AU$356)
  • Not available in the US
  • Low end of the price range

The AndaSeat Luna costs £179 (about $228 / AU$356) and is available now in the UK and certain parts of Europe and Asia, but not the US or Australia. It comes in various colorways, though most are black overall with colored accents. A fabric version is also available for the same price. A lumbar cushion and head pillow are included.

At this price, it’s cheaper than many of the main players in the space. The Secretlab Titan Evo 2022 – our pick as the best gaming chair around – costs considerably more, with starting prices north of $500 and certain variants priced much higher. However, the Titan Evo is our number one choice for good reason: the incredible build quality, feature set, and comfort levels are superb. What’s more, the brand frequently offers savings via its website.

In the more budget-friendly realm, the Corsair TC100 Relaxed is our pick as the best gaming chair for those who don’t want to part with ungodly sums. It’s only marginally more than the AndaSeat Luna, but it offers tremendous levels of comfort for the price, and the large weight and height accommodations are welcome too.

AndaSeat Luna gaming chair: Specs

AndaSeat Luna gaming chair: Design and aesthetics

  • Basic but smart looks
  • Durable, if cheap, materials
  • Some design flaws

The AndaSeat Luna adopts a very familiar bucket seat design, although it’s less hemmed in than some other gaming chairs. It’s unlikely to turn heads, but it looks smart enough to pass as an office chair, especially in the total black variant I tested.

Other colorways are available to liven up appearances but the selection is limited, with many adopting the same black base, with just a few colored accents around the sides of the seat and backrest.

On closer inspection, it’s clear to see where AndaSeat has saved money. The wheelbase, for instance, is plastic, and there’s no built-in lumbar support. A simple cushion is provided, but annoyingly, it falls forward every time you get up, so you have to prop it back up when you sit down again. Also, the head pillow is attached to the chair via a strap rather than magnetically, which is common on more premium gaming chairs and helps keep it more secure.

The PVC finish of the AndaSeat Luna isn’t the softest, and it’s far from the most breathable. However, it is quite thick and seems to be quite durable. The armrests have very little padding but are smooth to the touch and I found them comfortable enough to use. They slope downwards at the front, which helps to prevent aches and pains on the forearms, and they’re stable with very little wobble.

One of the more worrying design flaws of the AndaSeat Luna, though, is its tendency to tilt forward with its back wheels in the air when moving forward if your floor has any amount of grip to it. I suspect this is due to the top-heavy nature of the design since that plastic wheelbase is quite light.

The reclining lever is another point of complaint, as it can get stuck before it fully locks into position. This is most bothersome when reclining the backrest to its widest 160-degree angle, where the tension peaks. Clicking it into its locked position can also feel clunky – as if parts of the mechanism are rubbing against each other due to misalignment, which may cause wear over time.

Three-quarter view of AndaSeat Luna on blue background

(Image credit: Future)

AndaSeat Luna gaming chair: Comfort and Adjustability

  • Firm but comfortable seat
  • Lumbar cushion included
  • Lacking adjustments

Sitting in the AndaSeat Luna is mostly a comfortable experience. The seat is a little on the firm side, especially towards the rear, but I generally prefer this style. It’s possible the seat cushion may soften over time.

It’s angled upwards very slightly – again a style I prefer – although ergonomists will tell you it’s better to have a declining seat angle to improve blood flow to the legs. Regardless, the angle certainly isn’t steep enough to feel as if you’re squatting in it.

You’ll find some of the typical gaming chair adjustments on the AndaSeat Luna, including height adjustments and a recline function, sending the backrest all the way to 160 degrees. However, it misses out on others, such as the aforementioned lack of built-in lumbar support. The provided lumbar cushion is on the firmer side, which may irk some users, but I found it to be perfectly adequate support. However, since it isn’t height adjustable, it might not fit other users quite so well.

There’s no tilt function on the AndaSeat Luna either, so there’s no ability to rock back and forth as more fidgety gamers might like to do. Most disappointing of all, though, are the arms, which only go up and down, lacking any rotation or inward adjustments at all.

The long, oval slots for fixing the arms to the seat base do allow for some lateral adjustments, but I found that even when positioned as close to the chair as possible, the armrests still weren’t close enough to my body, forcing me to spread my arms wider than I would’ve liked.

This is also bad for ergonomics. I found this splayed arm position naturally inclined me to hoist my shoulders upwards, which, as someone who suffers from mild neck and shoulder pain already, is far from ideal.

AndaSeat Luna disassembled on wooden floor

(Image credit: Future)

AndaSeat Luna gaming chair: Assembly

Putting the AndaSeat Luna together was straightforward and I didn’t encounter any difficulties. Every fixture and fitting is clearly labeled, and there’s little manual labor involved compared to building other gaming chairs.

The wheels click in easily enough, and the provided Allan keys were sufficient to get the job done quite quickly. The occasional bolt was a little stiff to screw in, but nothing that a bit of coaxing couldn’t fix. No part is overly heavy either, which makes the process even easier.

It was a two-person job, but I reckon it could be assembled by one person without much trouble. The only tricky part would be attaching the backrest to the seat base – the hardest part of assembling any gaming chair – as it requires holding the seat in the exact position to line up the bolt holes. But other than this, the rest of the build is simple.

Close-up of armrests on AndaSeat Luna on blue background

(Image credit: Future)

Should you buy the AndaSeat Luna gaming chair?

Buy it if...

You want something simple and easy
Assembling the AndaSeat Luna was a cinch, and the sparse nature of the chair means it’s easy to use.

You’re on a budget
For less than £200, the AndaSeat Luna is cheaper than many other gaming chairs, and yet the comfort levels are still reasonable.

Don't buy it...

You want plenty of adjustments
There’s no tilt function or built-in lumbar support, and the armrests are particularly limited, with only vertical adjustments.

You want the best build quality
The sticking recline lever and wheel lift-off when shuffling forward are hard design faults to ignore.

AndaSeat Luna gaming chair: Also consider

If the AndaSeat Luna doesn't sound like it's the right fit for you, then these alternatives might suit instead

Secretlab Titan Evo 2022
The doyen of the gaming chair world, and for good reason: it’s been the one to beat ever since its first incarnation, and the 2022 edition is still batting away the competition. The perfect blend of comfort, build quality, and adjustability has kept it firmly planted atop its perch. While the starting price is high, Secretlab often offers discounts on its website. Plus, the also excellent 2020 variant is available for less.

Read our Secretlab Titan Evo 2022 review

Corsair TC100 Relaxed
Our pick as the best gaming chair for those on a budget, the TC100 Relaxed costs only slightly more than the AndaSeat Luna. It looks good and is comfortable to sit in. We did find corners were cut on the quality of various parts, but we think it’s better than other gaming chairs at this price point. Also, unlike the AndaSeat Luna, the armrests have lateral adjustments.

Read our Corsair TC100 Relaxed review

Close-up of recline lever on AndaSeat Luna with wooden floor in background

(Image credit: Future)

How I tested the AndaSeat Luna gaming chair

  • Tested for several days
  • Assembled with help
  • Experienced with and tested many gaming chairs

I tested the AndaSeat Luna for several days, during which time I used it for gaming and work. I unboxed and assembled the chair with the help of one other person.

During my time with it, I made sure to make every adjustment possible, from tweaking the arm height to reclining the backrest as far as it would go.

I have been PC gaming for over 10 years, and during that time I have experienced and tested various office and gaming chairs, including renowned examples such as the Steelcase Leap, Secretlab Omega, and Secretlab Titan.

Read more about how we test

First reviewed December 2024

Acer Predator controller review: a few years out of date
5:30 pm | January 15, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Acer Predator controller: one-minute review

The Acer Predator controller is more than a little disappointing given the brand’s track record of producing high-quality gaming hardware. It’s apparent that this is one of Acer’s first forays into the realm of gaming controllers, as the Predator is pretty bare-bones for what it offers in terms of features. That, and its overall build quality, leaves something to be desired.

Much of this could be forgiven if it wasn’t for the Predator’s retail price. It comes similarly priced to some of the best PC controllers and best Nintendo Switch controllers, including the GameSir Tarantula Pro and the 8BitDo Ultimate. But unlike those, the Acer Predator hardly does anything to stand out from the crowd.

Don’t expect remappable buttons, trigger locks, or even basics like a good overall build quality here; the Predator’s closest analog is probably the Nintendo Switch Pro Controller. And even there, Nintendo’s official pad has the Predator beat on both build and battery life.

This isn’t to say the Acer Predator isn’t at least worth a look. It still gets plenty of things right. Hall effect sticks allow for a controller that could last you years, and it does support Switch-friendly features like gyro aiming for games like Splatoon 3. It is a bit lamentable that the Predator requires AA batteries to be used wirelessly, but both Bluetooth and 2.4GHz connectivity are supported here and overall battery life is pretty decent at around 20 hours on average.

In summary, if you’re after a simple, no-frills controller similar to the official Nintendo Switch option, the Acer Predator might just be for you. However, when its peers are handily one-upping it in terms of design, features, and performance - often at the same price or less - it probably shouldn’t be at the top of your list.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: Price and availability

  • £69.99 (around $87.99 / AU$139.99)
  • Purchasable from Acer’s website in certain regions
  • Limited overall availability, with the controller seemingly not available in the US

While the Acer Predator controller seems to be unavailable (at time of writing) in the US, it is available for £69.99 in the UK and can be purchased from Acer’s own website. Unlike most other third-party controllers, availability (at the time of writing) appears to be extremely limited. The controller isn’t listed at retailers like Amazon, Argos, or John Lewis in the UK. Moreover, Acer itself doesn’t have a store page for the controller in the US or Australia.

In terms of price, the Acer Predator is fairly competitive when you consider that many other top controllers fall within that £60-£70 price bracket. As mentioned, though, it’s not the most complete feeling controller out there when compared to other pads in this range. It would have been a more attractive purchasing option, I feel if it came in at £10 or even £15 cheaper than its current retail price.

Acer Predator controller: specs

Acer Predator controller

(Image credit: Future)

Acer Predator controller: design and features

  • Simple, but nonetheless eye-catching sci-fi-esque livery
  • Lacking in build quality in comparison to its competitors
  • D-pad and triggers feel noticeably spongy

Starting off with the positives, I really like the aesthetic touches on the Acer Predator controller. It’s emblazoned with cool sci-fi-looking patterns that definitely lend it some unique identity, but it’s understated enough to not stand out in a garish way. The bumpers up top also offer a soft, tactile clicky feel. Thumbsticks also feel great here with a comfortable amount of concavity for your thumbs to firmly rest on.

Other aspects of the controller don’t fare as well. The d-pad and face buttons have an overly mushy feel. It doesn’t help that the former is extremely basic and rather flat in design which did make for an occasional mispress during gameplay. Triggers, meanwhile, did grow on me after some time, but these are fairly wide and offer an unsatisfyingly spongy feel. A pretty mixed bag overall, then, in terms of buttons and modules.

It’s also worth noting that the Acer Predator’s 2.4GHz dongle is not separate in the box. Rather, it’s housed within the controller’s onboard battery compartment. So make sure you’re taking that out first before inserting any AA batteries if you’re planning to use it wirelessly on PC.

It’s a slightly strange choice for a controller, and it does take a little bit of wrestling to release it from the controller’s slot. But it does at least offer a safe way to store the dongle to prevent you from losing it when not in use.

Acer Predator controller

(Image credit: Future)

Acer Predator controller: performance

  • Hall effect thumbsticks make for a long-lasting controller
  • Well-developed rumble that offers a robust and impactful play experience
  • Battery life is decent but may vary depending on your battery brand of choice

Design issues aside, the Acer Predator does perform admirably as a controller, with few notable faults. Despite the pad feeling outdated in some aspects, I’m grateful for the inclusion of Hall effect sticks first and foremost. This will make for a long-lasting gamepad that’s resistant to stick drift issues. On that front alone, the Predator is worth considering if you’re tired of cycling through controllers on a semi-regular basis.

What surprised me most here is the Predator’s incredibly effective rumble tech. It’s not exactly haptic feedback a la the PS5’s DualSense wireless controller, but it feels significantly less flat than many other controllers in this regard.

Playing action-heavy titles like Wuthering Waves, Zenless Zone Zero, and Sekiro: Shadows Die Twice, I was really impressed with the impactful register of sword swipes and other special abilities. It’s a well-rounded vibration that successfully adds a good layer of immersion to whichever game you’re playing. However, you still may wish to switch off vibrations for competitive play as I do feel such a strong rumble could disrupt things like aim or other desired inputs.

The Acer Predator controller also matches many of its peers on compatibility and connection types. It works with Nintendo Switch, PC, and mobile devices (both Android and iOS) and supports 2.4GHz and Bluetooth for wireless connectivity, as well as USB-C for wired connections. Switch compatibility is an especially big plus here, as I feel the Acer Predator makes for a decent alternative to the Nintendo Switch Pro Controller.

Battery life is also pretty decent overall. Acer’s own website states you’ll get around 25 hours here, but this will of course vary based on the AA battery brand used. The controller comes with a pair of Energizer AA batteries included in the box. With these, I managed to get around 20 hours of playtime before needing to swap them out. Again this will vary based on brand and the types of games you play, but this is an overall decent number that means you shouldn't have to swap out batteries too often.

Acer Predator controller

(Image credit: Future)

Should I buy the Acer Predator controller?

Buy it if...

You want a good Switch Pro Controller alternative
While many of the best Nintendo Switch controllers do outshine Nintendo’s official pad in terms of design and features, the Acer Predator still puts up a decent show and is a good pick if you’re looking for a reliable Hall effect controller.

You like rumble
This is arguably the Acer Predator controller’s standout feature and really comes alive in action-heavy games. While not quite haptic feedback or Nintendo’s own HD Rumble, it’s nonetheless very robust and impactful here.

Don't buy it if...

You want better, sturdier build quality
There is an overtly cheap feel to the Acer Predator controller, from its chassis to its individual buttons and modules. While not the absolute worst we’ve ever tested in this regard, it still leaves much to be desired.

You want a more reliable wireless solution
It’s quite rare for contemporary controllers to run on AA batteries, and if you don’t like the idea of having to purchase these to keep playing wirelessly, you should consider a controller that offers a more modern charging solution.View Deal

Also consider...

If the Acer Predator is proving to be a hard sell, refer to the table below in which we compare its specs to two other great controllers.

8BitDo Ultimate
The 8BitDo Ultimate still finds itself at the top of our best Nintendo Switch controllers guide for good reason. Superb build quality, lovely additional features, and an included charging dock all at a very reasonable price.

Read our full 8BitDo Ultimate review

Nintendo Switch Pro Controller
Despite lacking modernities like Hall effect sticks, the Nintendo Switch Pro Controller is still a real workhorse of a gamepad, with excellent build quality and best-in-class battery life for the console.

Read our full Nintendo Switch Pro Controller review

How I tested the Acer Predator controller

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC
  • Compared to the Nintendo Switch Pro Controller and 8BitDo Ultimate

I tested the Acer Predator controller over the course of a week, hopping between PC and Nintendo Switch. By doing this, I was able to test multiple connection types from 2.4GHz to Bluetooth and wired, while also sampling a wide range of excellent games including Mario Kart 8 Deluxe, Astral Chain, Zenless Zone Zero, and Wuthering Waves.

While certainly far from the best controller I’ve ever tested, it did eventually somewhat win me over thanks to its broad compatibility, strong rumble tech, and impressive battery life - even if I’m not personally a fan of having to rely on AA batteries for wireless play.

Read more about how we test

First reviewed January 2025

Donkey Kong Country Returns HD review: definitive but derivative
5:00 pm | January 14, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Rareware’s trilogy of Donkey Kong Country platformers was a huge statement back on the Super Nintendo Entertainment System (SNES). Not only was Donkey Kong back, but he could stand up to Mario himself when it came to the 2D platforming crown with three excellently designed games released back to back from 1994 to 1996.

After a fourteen-year absence, Donkey Kong Country finally returned in 2010 with Metroid Prime developer Retro Studios taking over the mantle from Rare with the aptly named Donkey Kong Country Returns. And now fourteen years on we’re getting the game again, but this time without the forced waggles of the Wii version or the hindered framerate of the later 3DS port, meaning Donkey Kong Country Returns HD is finally the definitive version of the game - but it’s not much else.

Review info

Platform reviewed: Nintendo Switch
Available on:
Nintendo Switch
Release date:
January 16, 2025

Admittedly, I was disappointed at the announcement of this port. It’s been just over 10 years since the last game in the series – the phenomenal Donkey Kong Country: Tropical Freeze – with the big ape since being relegated to spinoffs. However, over the past few years, it has felt like Nintendo has been building up to something with Donkey Kong between his prominent role in the Super Mario Bros. Movie and the new theme park area in Japan. So for the grand return to be a 14-year-old Wii game ported over, there wasn’t too much to get hyped about.

Much like the 2018 Nintendo Switch port of Donkey Kong Country: Tropical Freeze, there really isn’t anything new to Donkey Kong Country Returns HD aside from a brand new easy mode – which is nice, but it’s not something I’m interested in playing. Although Tropical Freeze at least dressed up the easy mode with a playable Funky Kong, something absent from Returns HD. This could be excused if it was released for a lower price perhaps, like the substantially visually overhauled Metroid Prime Remastered, but Donkey Kong Country Returns HD follows last year’s Luigi’s Mansion 2 HD as a full-priced game that, on the whole, brings nothing new to the table and is a middling Nintendo Switch game in 2025.

Ooh, banana

A screenshot from a secret banana level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong’s banana hoard has been stolen once more – which is tantamount to killing a family member as far as the tie-wearing ape is concerned. Retro Studios abandoned the iconic Kremling army from the SNES trilogy in favor of the Tiki Tak Tribe, who are a band of sentient Tiki masks. While the Tikis themselves are pretty boring, their power of hypnotism allows the boss fights to get a bit more ‘out there’ as DK gets to scrap with various jungle creatures under their control. Each boss ends with a satisfying battering after every fight that evokes the feeling of GameCube classic Donkey Kong Jungle Beat.

Compared to Mario, Donkey Kong Country is a more hardcore platformer series. Donkey Kong himself is extremely heavy (as you would probably expect from a gorilla), and that weightiness transfers to the platforming perfectly. Where Mario can breeze through stages with massive jumps and power-ups, Donkey Kong is more momentum-focused with strategically placed jumps and rolls required to really breeze through levels, but a lot of the time it’s best to take things a bit slower. Later levels get extremely tough, requiring you to be top banana to get through, but that just makes it all the more satisfying to clear.

Donkey Kong Country Returns HD also brings Diddy Kong back into the fold as a pseudo powerup. Getting him works like in the SNES games where you find a DK barrel and smash it to get your pal. But unlike on the SNES, you can’t switch to Diddy Kong; he mainly acts as a jetpack hover to DK’s jump and allows you to infinitely roll. This was disappointing back in 2010, and it’s still a disappointing aspect of the game now, especially considering a second player can take full control of Diddy Kong in the game’s co-op mode. This would’ve made a nice addition to the new port, but alas, it’s not here.

Jungle Japes

A screenshot from the jungle level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Developer Retro Studios had big shoes to fill, and like most nostalgic platformer returns, a lot of the early game of Donkey Kong Country Returns HD feels very much like a cover band playing the hits of that original trilogy. While the levels are good, it feels a lot like trying to recapture the magic of the originals. However, as the game progresses, Retro introduces unique biomes like the Factory and Volcano worlds, which not only up the difficulty but are far more interesting to play through than the opening hours.

Best Bit

A screenshot from the factory level in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong Country Returns really starts to shine as the adventure comes to an end, with World 7’s factory setting standing up with the best the series has to offer. This is where the difficulty really starts to ramp up with a barrage of levels that are satisfying to plow your way through.

One of the big things associated with the series is collectibles; each level contains hidden 'KONG' letters to collect, as well as puzzle pieces. These are key to unlocking all manner of things like concept art, music, and even bonus levels that will really test your platforming skills (including the previously 3DS-exclusive levels). The letters are mercifully pretty easy to find on a first go, but some of those puzzle pieces will test your eyes as well as your platforming.

Another iconic Donkey Kong staple is the unique level gimmicks. Animal friends return from the SNES trilogy, although this is sadly limited to just Rambi the Rhino here. Meanwhile, the dreaded minecart stages that would test your reactions with their brutal difficulty also make a return this time around, and this is one area where Retro really outdid Rare. The weight of DK in this game, alongside the Returns physics, makes the jumps in these even more satisfying, and there’s always a wealth of extra pathways to add to the risk/reward factor.

Finally, there are the Rocket Barrel stages, which are a flight mode akin to Flappy Bird (yes, it was released four years prior, but everyone knows Flappy Bird). Hold A to rise, and let go to dip as you avoid all manner of obstacles. Truthfully, I’ve never loved these stages, as the slower on-rails nature of them feel like a less interesting version of the minecart stages, leading them to drag on a bit.

Here he comes banana slamma, congo bongo’s hero

A screenshot from the minecart levels in Donkey Kong Country Returns HD

(Image credit: Nintendo)

Donkey Kong Country Returns HD’s entire purpose seems to just be making a version of the original game that brings the extra content and a good control scheme from the 3DS to a console that looks good and runs at 60 frames per second (fps) like the Wii original. And to that end, Donkey Kong Country Returns HD nails it; it sure is that. But while other ports have had even the bare minimum of extras like Captain Toad Treasure Tracker’s Odyssey levels or Hyrule Warriors: Definitive Edition’s Breath of the Wild costumes added, Donkey Kong is just the same game from before.

And don’t expect a Metroid Prime Remastered-level visual upgrade either; while it is a definite bump in quality in the jump to HD, it isn’t an impressive leap. While Returns HD does upgrade DK to have more fur compared to his flat Wii model, the fur in Returns doesn’t look on par with its Tropical Freeze counterpart. One area where the visuals feel like a downgrade however is the lighting in the volcano level, which is more of a dull magma color rather than the bright orange of the Wii edition.

You’re still getting a good game here (albeit, a game that’s a reskin of probably the weakest Donkey Kong Country title), but it’s really hard to recommend this to anyone who has played the game before; you’d be better off picking up the far better (and probably cheaper) Donkey Kong Country: Tropical Freeze. If anything, this just recontextualized how good the sequel was to me; the jump in quality from Returns to Tropical Freeze is nothing short of incredible.

Should you play Donkey Kong Country Returns HD?

Play it if...

You’ve never played Donkey Kong Country Returns before
Donkey Kong Country Returns is a great platformer at the end of the day, and this is the perfect way to experience it for the first time without the issues of prior editions.View Deal

You really like Donkey Kong Country Returns and want a definitive edition
This port answers many fans' requests to finally have a definitive, modern way to play DKC Returns officially, and it does that job perfectly.View Deal

Don't play it if...

You’ve played the original and want something new
Outside of the new easy mode DKC Returns HD doesn’t bring anything new to the table that wasn’t already in 2013’s 3DS release.View Deal

You can’t stand hard platforming
Donkey Kong Country has always been a hard series, but the later areas of Returns give the series’ roughest levels a run for their money. View Deal

Accessibility

Donkey Kong Country Returns HD features a brand new ‘Modern Mode’ that offers up an easier experience for players less attuned to DKC’s more hardcore platforming. You’ll get an extra hitpoint for both DK and Diddy, as well as the ability to bring nine of the helper items as opposed to just one in original mode (including some items that are exclusive to modern mode like Diddy Kong barrels and the Green Balloon).

Outside of that, the game doesn’t have many accessibility options. You have the option to swap the Roll/Pound/Blow button (X/Y) with the Grab button (ZR/ZL), but other than that, you’ll need to remap your controls from the console settings.

A screenshot of Donkey Kong and Diddy Kong together from Donkey Kong Country Returns HD

(Image credit: Nintendo)

How I reviewed Donkey Kong Country Returns HD

I played roughly 13 hours of Donkey Kong Country Returns HD, and in that time I completed the main game, including collecting all of the KONG letters and completing optional levels. I also completed the extra levels that were introduced in the 3DS version of the game. I played the game in the ‘Original’ setting outside of trying out a few levels on ‘Modern’ after rolling credits.

I played the game primarily in handheld mode on a Nintendo Switch OLED using the Joy-Con controllers, with a bit of playtime in docked mode on my Samsung Q60D TV and Samsung HW-T450 soundbar with the Nintendo Switch Pro Controller and CKRD Neo S controller.

First reviewed December 2024 / January 2025

Dynasty Warriors Origins review: a thunderous new beginning
2:00 pm | January 13, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platforms reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: January 17, 2024

In many ways, I couldn’t be happier with Dynasty Warriors Origins. The revitalization of what had become a very tired franchise is mostly a successful one, modernizing its gameplay elements while retaining what made it so special in the first place. You just can’t get that immense ‘1 vs. 1,000’ power fantasy anywhere else, and Dynasty Warriors Origins does it better than ever.

Rest assured that for the most part, this is still a Dynasty Warriors game through and through. You’ll rampage across massive battlefields, taking out key positions and removing enemy officers from play to gain the advantage - often laying waste to thousands of soldiers unlucky enough to be on your path from A to B.

But the gameplay loop has evolved in so many ways. For one, weapon types aren’t just different ways to hit the same normal / strong attack combos in sequence, instead offering unique mechanics that set them apart from each other. New elements like grand tactics and ambush charges also add a wonderfully cinematic feeling to battles when they happen, ensuring that something monumentally exciting happens on almost every map.

Then there’s the story, which has also seen a pretty major shift, and it’s one I have mixed feelings about. The move to a sole playable protagonist is a pretty bold change on developer Omega Force’s part, and while other officers are playable (and extremely powerful) in a limited capacity, this’ll probably be a letdown for long-time series fans hoping to get stuck in with a returning favorite.

Return to the Three Kingdoms

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

As ever, Dynasty Warriors Origins’ narrative is based on that of Luo Guanzhong’s Romance of the Three Kingdoms. Three distinct factions are locked in a power struggle as each attempts to unify China under one banner as the influence of the Han dynasty begins to wane.

Origins’ story presents things a little differently. While still featuring the era’s major events such as the Yellow Turban Rebellion, Dong Zhuo’s tyrannical reign, and the pivotal Battle of Red Cliffs, we do it all through the eyes of an original protagonist.

Best bit

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

When you’re on the verge of gaining the upper hand, you’ll often have the chance to join up with a large force and charge head-on at the enemy. These moments always feel brilliantly cinematic. The camera pans back to give you a wider view of the battlefield, a subtle screen shake is applied and the thunderous roar of your troops echoes through the air. This moment is the highlight of any map in the game, especially as the music intensifies to take the whole experience up a notch.

This approach comes with its own set of successes and drawbacks. You’re given a lot of agency in the officers you wish to get to know better via bonding events and optional battles, especially later in the game where you need to decide on which of the three factions you’ll join. This, in turn, can change the latter half of Origins greatly, with you fighting different battles and armies based on your choices. That naturally makes for a healthy amount of replay value as you can go back and explore other routes via New Game Plus.

On the other hand, the shift to a single playable protagonist has plenty of faults. For one, the hero is aggressively bland. He barely registers any kind of expression during cutscenes and has no voice lines of his own outside of flavor text in battle. Plus, his story just isn’t very interesting with an amnesiac narrative that culminates in a pretty predictable payoff.

It just ultimately doesn’t add much value to the timeless and still very engaging Three Kingdoms plot. I do feel that having the option to create your own character - like in other Koei Tecmo games such as Nioh 2, Wo Long: Fallen Dynasty, and Rise of the Ronin - could’ve remedied this problem to a degree. At least then, we’d be able to apply some kind of identity to our protagonist especially as you won’t have much opportunity to play as other iconic officers - but more on that later.

Army of one

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

So while Dynasty Warriors Origins’ narrative changes end up feeling a little flat for me, I won’t be saying the same for its gameplay. Origins is the best-feeling Warriors game ever made, even when accounting for some of the excellent spin-offs like Hyrule Warriors and Dragon Quest Heroes 2. Origins boasts a level of AAA quality that the series has simply never had before, and it brings plenty of changes and additions that help keep the experience from feeling stale.

For starters, each of the game’s nine weapon types all feel distinct and are a far cry from the usual normal-to-strong attack combos we typically get from the series. That style is retained on the basic sword weapon type, but I found pretty much every other weapon to be vastly more interesting.

The twin pikes, for example, dish out more damaging blows when your strong attack inputs are hit at the right time. Meanwhile, the lance lets you absorb blows by holding down the strong attack button leading to a devastating attack at full strength. A favorite of mine is the gauntlets which let you adopt various stances for a wide variety of different attacks suited to both crowd control and single-target damage.

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

Weapon types will also rank up the more you use them, unlocking even more moves and abilities for each. Higher ranks will in turn unlock new sets of nodes on your skill tree, further bolstering your power when you redeem skill points earned through battle and by ticking off optional training objectives assigned to you by other officers. Furthermore, Bravery skills and Tactics offer an even wider pool of abilities, including powerful guard-breaking attacks and volleys of arrows to reign down on the opposing army.

There may be fewer weapon types overall when compared to older Warriors entries, then, but this has allowed Omega Force to really flesh out their move sets for a more fulfilling experience overall. It’s great that the game incentivizes you to try out all weapon types, too, via those aforementioned training objectives and evolving move sets as they rank up.

It’s not just the protagonist that can be controlled during battle, though. You also have the ability to partner up with another iconic officer as a companion. When their meter is full, you’re able to temporarily switch to them. These officers, including series favorites like Xiahou Dun, Guan Yu, and Sun Shangxiang, are deliberately overpowered and are able to turn the tides of a battle in an instant.

Companion officers do feel superb to play as, with their own abilities and Bravery arts to make use of. I am pretty mixed on the mechanic as a whole, though, as I definitely would’ve preferred an option to just play as them outright in addition to the protagonist. It probably won’t be such a huge deal if Origins is your first Warriors game, but, as a long-time fan, I can’t help but miss being able to play as a wider variety of Three Kingdoms heroes freely.

A truly modern Musou

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

I think it’s fair to say that Dynasty Warriors Origins absolutely achieves what it sets out to do in revitalizing the Musou experience for a modern audience. It gave me that same “there is simply nothing else like this” feeling that I had with Dynasty Warriors 5 back in my teens. Nowhere is this more apparent than with Origins’ electrifying large-scale battles.

The general gameplay loop largely remains unchanged if you’re familiar with the Musou format. Most maps will have you eliminating enemy officers, taking over key bases, or escorting units to a particular location. With the power of current-generation gaming systems, however, Omega Force is finally able to make these battles feel truly large and cinematic.

That’s driven home by one major new feature: charges. When prompted to do so, you can head to a location on the map where your army has gathered to initiate a forward charge. This, for me, is the high point of any battle, as the camera pans back to give a wide view of the battlefield as you charge head-on towards the opposing army. A subtle screen shake and the courageous screams of your infantry further sell the moment as hundreds of troops clash into each other for an ultimate confrontation. It’s a moment that feels immensely rewarding and satisfying, and again, is unlike anything I’ve seen in any other action game, let alone any other Warriors title.

This incredible presentation is backed up by some pretty impressive visuals and yes, that trademark Dynasty Warriors brand of hard rock for the soundtrack. Perhaps most surprising of all, though, Origins is able to maintain a steady 60 frames per second (fps) in the default performance mode. There are also options for 30fps and 120fps modes, but the trade-offs here are either choppier performance or too big of a loss in visual clarity, respectively. The 60fps mode provides a pretty nice sweet spot and is the mode I would recommend for players without a high-end PC or PS5 Pro.

Should I play Dynasty Warriors Origins?

Dynasty Warriors Origins

(Image credit: Koei Tecmo)

Play it if…

You’re after a very unique action game experience
There’s simply nothing quite like Dynasty Warriors Origins’ brand of 1 vs. 1,000 combat. It’s endlessly satisfying, and the incredibly gratifying combat feedback prevents things from growing stale.

You want diverse weapon types and play styles
Each of Origins’ weapon types offers a wide variety of play styles and you’re regularly encouraged to try them all. This system is perfectly suited to completionists who want to rank up their weapons and get the most out of each.

Don’t play it if…

You want a more interesting storyline
While Origins does an impressive job of fleshing out the story of the Three Kingdoms, the new narrative focused on the amnesiac protagonist leaves much to be desired and is fairly uninteresting overall.

Accessibility

Dynasty Warriors Origins has a handful of helpful accessibility options, led by three ‘color perception’ settings aimed at colorblind players These are unhelpfully labeled as settings ‘1, 2 and 3’ so you’ll need to switch between each to find which one best suits your needs. You can also adjust subtitle size, and choose to have a boxed backdrop for subtitles for easier reading.

Beyond this, there’s not much to speak of beyond the usual camera sensitivity and rumble adjustment settings. It is worth noting, though, that the three difficulty levels can be swapped between during the campaign itself, so there’s no need to commit if things are getting too easy or too hard as you progress.

How I reviewed Dynasty Warriors Origins

I played Dynasty Warriors Origins for 30 hours on PS5, taking me to the end of the main campaign. This playtime is expected to increase, though, as I head back into New Game Plus to try out other routes on the way to unlocking the game’s ‘true’ ending.

I played the game on a 4K LG CX OLED TV, primarily using the DualSense Wireless Controller to experience Origins’ fairly light usage of its haptic feedback. I often paired this with a JBL Quantum 910P gaming headset for a rich audio experience.

First reviewed January 2025

Hori Fighting Stick Alpha review: a solid mid-range fight stick with a pretty tough price tag
5:00 pm | January 12, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hori Fighting Stick Alpha: one-minute review

The Hori Fighting Stick Alpha is a very solid option for those on the hunt for a new fight stick, but only if you’ve already got some familiarity with this type of controller and prefer them for fighting games over regular gamepads. At $200 / £200, I certainly wouldn’t recommend it to players transitioning to fight sticks for the first time. Especially as many of the best fight sticks come in cheaper while still offering a fantastic onboarding experience.

But that doesn’t mean the Hori Fighting Stick Alpha isn’t worth buying. For one, it’s impressively light for its size, meaning it’ll rest on your lap easily. There’s plenty of space on its surface, too, making for a roomy and comfortable stick to use for quick sessions online.

As we see with similarly priced sticks like the Nacon Daija, the Alpha is fully customizable. Its clamshell design allows you to easily open it up and swap out Hori’s components for alternatives should you desire. That goes for the faceplate, too, if you’re keen to add some of your own unique flair to the rather bland default design.

Circling back to comfort, one other dealbreaker here might be the Alpha’s usage of the Noir layout for its buttons. This means the buttons are slightly more offset than what you’d find with the more modern Vewlix layout - where the buttons are gathered closer together. Your preference may vary here, and I certainly found the Noir layout well-suited for four-button games like Tekken 8 (Noir is a layout popularized by Namco, after all), but when swapping over to Street Fighter 6, I found myself wanting the more uniform layout of a Vewlix stick.

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: Price and availability

  • $200 / £200
  • Priced similarly to the Nacon Daija
  • Newcomers may wish to consider cheaper sticks like the 8BitDo Arcade Stick

The Hori Fighting Stick Alpha is not cheap, and while it is significantly easier on the wallet than premium sticks like the Victrix Pro FS, it’d be understandable if its $200 / £200 price tag turned newcomers away. It’s definitely a workhorse fight stick thanks to its good build quality and customizability, and well worth the investment if you know you’re going to get plenty of use out of it.

However, those dipping a toe in for the first time may want to consider some of the cheaper fight stick options out there. The excellent 8BitDo Arcade Stick comes to mind here. The Xbox/PC version can be had for $119.99 / £99, and the original Switch model often comes in even cheaper than that (and it also works with PC).

Hori Fighting Stick Alpha: specs

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: design and features

  • Solid build quality and impressively lightweight
  • Features Hori’s Hayabusa modules by default
  • Fully customizable modules and faceplate

While not the absolute tip-top premium in this regard, there is a good build quality all around on the Hori Fighting Stick Alpha. It’s entirely plastic and rather lightweight compared to many of its peers, but this does mean it sits easily in your lap without feeling like it’s weighing you down. Two rubberized grips on the underside mean it can easily be placed on a desk or similar flat surface without slipping around.

Hori’s own Hayabusa modules are in play here, including eight buttons and a square gate joystick. The top of the board features a line of ancillary function buttons, including Home and sharing buttons as well as options to mute your headset should one be connected via the 3.5mm jack on the left side of the unit. A couple of switches here also let you toggle between Xbox and PC compatibility, as well as a lock switch to prevent pausing or accessing your console’s dashboard for tournament play.

If you’re not keen on those Hayabusa modules, or simply want to swap in other parts like the gold standard Sanwa-Denshi buttons and sticks, you can do so here. The Alpha features a clamshell design that can be opened up via a sturdy latch at the rear side of the unit. I tested swapping out parts myself and found the process to be straightforward. But if you’re new to this kind of thing, you may wish to look up a separate guide as some cable management is involved.

The transparent pane on the surface of the Alpha can also be removed, allowing you to swap in custom faceplates. All in all, it’s a highly customizable stick. You should expect that, given the cost, but it’s nice that you can change up the stick to such a degree based on your preferences nonetheless.

Hori Fighting Stick Alpha

(Image credit: Future)

Hori Fighting Stick Alpha: performance

  • Sharply responsive across all fighting games tested
  • Better suited to four-button games due to Noir layout
  • No option for wireless connectivity

In terms of overall performance, the Hori Fighting Stick Alpha doesn’t really put a foot wrong. You’re getting solid, responsive performance across all of the best fighting games. Hori’s Hayabusa buttons have a very short travel time, allowing you to perform inputs quickly and reliably. Stick motions for special move inputs in games like Street Fighter 6 and Guilty Gear Strive do take some getting used to, but that’s more of a stick thing in general and not really a flaw of the Alpha itself.

The elephant in the room for the Alpha - and whether or not you’re likely to gel with it - is its usage of the Noir button layout which many find to be outdated. As mentioned earlier, Noir has the button column second from the left slightly raised compared to the rest, and the buttons on the far right are slightly lowered, too. This creates an offset that might cause your hand to get uncomfortable during longer play sessions.

Noir is actually excellent for four-button fighting games like Tekken 8 as your fingers will naturally rest over those four leftmost buttons. It can be a little awkward for six-button fighters, however, like Street Fighter 6 and many of the titles featured in Marvel vs. Capcom Fighting Collection: Arcade Classics. That’s because you’ll more regularly be using the buttons further to the right (by default, for heavy attacks).

You can of course set your own button profiles on the Alpha which may alleviate some of the stress here. But if you’re a Street Fighter player, you may be better served with a stick that adopts the Vewlix layout which has the buttons laid out in more uniform rows.

Lastly, for connectivity on console or PC, you’ll be relying on the included 10ft (3m) USB-C cable. That should be fine for most gaming setups and you can adjust its length via a spool beneath the Alpha’s clamshell. But just know that wireless connectivity isn’t an option here.

Hori Fighting Stick Alpha

(Image credit: Future)

Should I buy the Hori Fighting Stick Alpha?

Buy it if...

You’re a Tekken player
Four-button fighting games like Tekken 8 or The King of Fighters 15 are well-suited for the Alpha’s Noir button layout.

You’re after a long-lasting, customizable fight stick
The Alpha is customizable in terms of its hardware and software, allowing you to swap out components and set your own button profiles. Its sturdy build quality and lightweight design make it excellent for traveling and taking to tournaments, too.

Don't buy it if...

You’re new to fight sticks
This is a price thing more than anything else. If you’re just looking to dabble in fight sticks for the first time, cheaper options like the 8BitDo Arcade Stick or Mayflash F300 might suit you better.

You play a wide range of fighting games
While you can have success in just about any fighting game with the Alpha, if you juggle a number of fighting games you might find that a Vewlix layout stick is better suited for you, especially for titles like Street Fighter 6.

Also consider...

Still unsure? We’ve reviewed a couple of fight stick alternatives that you may wish to check out instead of the Hori Fighting Stick Alpha. Refer to the table below for a quick rundown of specs.

8BitDo Arcade Stick
An excellent budget-friendly fight stick that’s relatively light and travel-friendly. It’s also got wireless connectivity via an included 2.4GHz dongle if you’d prefer that over a stricter wired connection. You will have to contend with slightly higher input lag if you’re going wireless, though, which is worth keeping in mind.

For more information, read our full 8BitDo Arcade Stick review

Victrix Pro FS
Arguably the cream of the crop when it comes to premium fight sticks, the Victrix Pro FS boasts immaculate build quality and comes fitted with best-in-class Sanwa-Denshi buttons. If money’s no object and you’re going all in on a fight stick, this is the one to go for. Both stick and leverless options are available here, at the same price.

For more information, read our full Victrix Pro FS review

How I tested the Hori Fighting Stick Alpha

  • Tested for two weeks
  • Platforms tested: Xbox Series X, PC
  • Played a wide variety of fighting games across platforms

I tested the Hori Fighting Stick Alpha over a period of two weeks, playing a variety of fighting games including Tekken 8, Street Fighter 6, Guilty Gear Strive, Granblue Fantasy Versus Rising, and Marvel vs. Capcom 2: New Age of Heroes.

I’ve been playing fighting games all my life, and while I’m typically a controller player, I’ve owned a number of fight sticks and thus have been able to channel my experience there into this review. Key things I looked out for during my testing included button responsiveness, the durability of the product, its aptitude to differing fighting game button layouts, and its comfort over longer gaming sessions.

I tested the Hori Fighting Stick Alpha primarily on PC but was also able to hook it up to my Xbox Series X Digital Edition for play on an LG CX OLED TV. Whether I was on console or PC, I didn’t notice any serious deviation when it came to input lag or general performance.

Read more about how we test

First reviewed January 2025

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